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This world is a world full of magic. Each living creature possess magic and many can harness its power to use in daily life. This has led to the world being full of strife and challenge. The strong rule the weak and the weak serve the strong. You are one with the potential to be strong, but will you be able to reach it and guide your nation to victory while you do so?

Welcome to Magical Civilization Quest. In this quest you shall do your best to lead your nation to victory in a world full of magic and fantastical creatures. Last time the settlement began to flourish. After an attack by a demon possed soldier and an attempted slave revolt. We received allies from across the sea. A technique from the era of legends was rediscovered in Tiberius. Also, your going to have a child. Here is a link to the archive.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Civilization%20Quest
>>
“Please forgive me”, you say giving her a bow, “I have to make sure that my people shall be safe. You may go through.”

With that you fly up while she glares at you. You then head over to the left ship and land on the deck. As soon as you do a bolt of water flies by your face. You turn to see an armored lady with a sword at her side.

“You will let me through now or I shall make you rip your own throat out.”

A. let her pass
B. who are you
C. why are you here
D. what do you have
E. no
F. other
>>
>>1229319
>B. who are you
"This isn't a place where you can clomp around and demand entrance."
Rude, much.
>>
>>1229310
>>1229319
>>B. who are you
>C. why are you here
>>
“I shall be more than happy to allow you to pass by once you tell me who you are and why you are here”, you say looking at her.

She glares at you and then calms down and begins to smile.

“Oh that’s all then”, she say putting her hands behind her head, “I am Alexis the Red friend of Lady Catharine Vivara and leader of her forces, the red maidens. I am her for the purpose of doing whatever she wants me to and killing people she doesn’t like. Now can I go through?”

As she says this she gives you a smile that sends chills down your spine.

A. let her pass
B. what do you have
C. no
D. other
>>
>>1231423
>A. let her pass
>>
“You may pass”, you say looking over at her.

She smiles and claps her hands together, “Aww thanks. If you hadn’t let me go through I would have had to kill you, and I don’t want to have to kill such an adorable face so quickly. Now I recommend you get off my ship before I change my mind.”

You use your mana to fly into the air and look over at the other ship and decide to…

A. Head to the last ship
B. Head back to camp
C. Aid the groups at the beach
>>
>>1231760
>A. Head to the last ship
Let see they're more friendlier.
>>
Sorry about today I was out longer than expected. I shall return tomorrow. Questions and feedback?
>>
>>1231994
Thank you for running. It's all right.
>>
You decide to head over to the last boat. You quickly fly over to it and are greeted by a familiar face.

“Oh hello Merric”, says Captain Darrius nodding at you, “I have those men that you asked for. Unfortunately that was all I was able to get, some men. There were no women in this current group. I was also able to set it up so you could trade our furs for a decent price.”

You nod to him and head back into the air and look back to the shore where the people are offloading the ship. Thinking on your choices you decide to…..

A. Head back to camp
B. Aid the groups at the beach
C. other
>>
>>1233475
>B. Aid the groups at the beach
Let see what they have
I'm assuming we're not close enough with the Joni to have a talk about pairing up single men with some of their women.
>>
>>1233524
you could do that, but that require some diplomacy, natural reactions, and not genocoding people.
>>
You fly over to the beach were the middle and left boats are currently letting off the passengers on the beach. When you land you notice that the left boat was carrying almost nothing but military gear. They have a wide variety of weapons, including guns and cannons. On the other hand the middle ship seems to have carried more items for settling. In addition to that the people from the middle boat are less armed.

“You”, a voice shouts from behind you causing you to turn to see lady Catharine. “I wish to know where the best place for the creation of my new settlement. Give me the best location that you have.”

A. The cliffs(where the Asherans were and still are)
B. Lupus tribe home
C. Capara tribe home
D. The waterfall(had the golden flowers)
E. other
>>
>>1233779
>B. Lupus tribe home
Is there anyone to stall her, though?
>>
>>1234151
nope it is empty
>>
>>1233779
The cliffs m'lady however there is currently a few minor inhabitants. This is the best location I know of however as its easily defensible and has a view to boot
>>
>>1233779
>>1234437
This but play more up to her snobbish personality such as these people would oppose someone with sensibility such as her anyways. Let's get her to handle our problem.
>>
Rolled 59, 19, 42, 39, 9 = 168 (5d100)

“If you are wondering location I can easily give you an answer milady”, you say giving her a slight bow. “The best position in the area would by that cliff over their”, as you say this you point over to the cliffs causing her to look towards them. “It is a very defensible position, and has a good view. However, there is a small issue with the location. It does have some inhabitants, but I am sure that you would be capable of removing them.”

“Of course I would be able to get rid of them”, she says annoyed. She then turns towards Alexis and begins to shout. “Alexis gather your men we’re taking that cliff.”

Alexis nods and rushes to her troops. Soon all of the soldiers that she brought are beginning to march towards the cliff. Seeing them go you decide to….

A. Join them
B. Head back
C. Watch from the beach
D. other
>>
I sort of want good ties with her even though she's bitchy.
>>
>>1234768
>A. Join them
Fuck it.
>>
You decide to aid them in their fight as you had started what they are going to finish. You quickly rush over to the head of their forces and intercept them.

“I am going to aid you in this fight”, you tell Catharine when you catch up to them.

“If you believe that we shall need your help you are sorely mistaken”, she says to you glaring, “However, I shall be willing to allow you to join us in this endeavor.”

With that you join them at the head of the force and make your way to the cave.

Roll 1d100
>>
I shall return tomorrow. Questions and feedback?
>>
Rolled 53 (1d100)

>>1235316
Rolls
>>1235746
Thank you for running.
>>
Rolled 78 (1d100)

>>1235316
Tell me, Spruce... what do I have to roll for Tibarn to swipe in, kill this bitch and make everyone else so afraid that they join us without a second thought?
Can I get that outcome on a 95+?
>>
>>1238127
You'd need a lot of nat 100's. Tibarn hates all of you right now.
>>
>>1238142
Okay, he can kill some of these new guys, too. However many he sees fit. If I lower my expectations like this, how much easier will it get?
>>
>>1238148
Nothing less than a series of 90's. He hates you.
>>
>>1238450
Okay, this guy is pretty pissed. Those Asherans aren't too smart, huh? Attacking us and getting pissed because of our retaliation?
>>
>>1238456
well you did enslave some
>>
>>1238456
Sore losers and enslavement does muddy some people's opinion of others.
>>
Rolled 77, 100, 26, 89, 47 = 339 (5d100)

While you walk through the cave you sense that there is something wrong with the cave. You extend your wind control to sense what it is. As soon as you do you feel water rushing done the cave. You quickly form a gale wall to stop the water.

“What are you doing”, asks the lady.
Before you can answer her question the water comes.

“It seems that they have learned from our past attacks”, you say turning to her.

“No matter”, she responds tossing a fireball into the gale wall lighting it ablaze. “I and my men shall take care of it all.”

With that you continue forward into the cave more cautiously.

Roll 1d100
>>
Rolled 86 (1d100)

>>1238533
Alright. Now, can we possibly get ambushed and be lucky enough to have the bitch stand in the way of every attack?
>>
Rolled 87 (1d100)

>>1238533
>>
File: water mage Asheran.jpg (5 KB, 161x199)
5 KB
5 KB JPG
Rolled 20, 27, 2 = 49 (3d100)

You soon meet another attack, but you and Catharine are ready. The two of you keep moving forward with a wall of fierce flames. This stops the water from getting past you and takes you to the cave entrance. There you are meet by a single Asheran with a blindfold and the wings of a raven.

“So you have beaten my allies”, he says looking in your direction, “I guess I must avenge them now then. If you are wondering where my men are I have already had them head away o ward the rest of the nation. You shall not destroy us this day.”

With that said he raise his hands and gathers water to himself.

Roll 1d100

Familiars
A. Yes
B. No

Attack

or

Magic
A. Gale bolt
B. Gale armor
C. Gale step
D. Gale wall
E. Tornado
F. Curse: pain
G. Curse: miss
H. Curse: slow
I. Control
J. Spell suggestion
>>
Rolled 24 (1d100)

>>1238794
>B. No
A single man against an army? No need to make this a big deal.
>J. Gale cutter
Why did it ever fall out of the spell list in the first place?
>>
Rolled 53 (1d100)

>>1238794
>B. No
>A. Gale bolt
>>
Rolled 1 (1d2)

>>1238829
1
>>1238815
2
>>
Rolled 30, 8, 5 = 43 (3d100)

As he rises into the air you raise your hand. You gather your mana and focus on him. He flies towards you and you calmly release the mana at him. Your gale bolt hits him dead on knocking him back.

“Men stay back we shall be handle it on our own”, says Catharine as she gathers her flames.

While Catharine is doing this Alexis raises her hands and focusses on the Asheran. He suddenly drops to the ground immobile and that is when Catharine strikes. She sends forth a blast of flame which knocks him back. He stares up at all of you with anger on his face and begins to struggle against Alexis’ magic.

Asheran water mage-injured and blood bound

Roll 1d100

Familiars
A. Yes
B. No

Attack

or

Magic
A. Gale bolt
B. Gale armor
C. Gale cutter
D. Gale step
E. Gale wall
F. Tornado
G. Curse: pain
H. Curse: miss
I. Curse: slow
J. Control
K. Spell suggestion
>>
>>1239171
>B. No
>C. Gale cutter
>>
Rolled 14 (1d100)

>>1239353
>>
Rolled 14, 74, 48 = 136 (3d100)

However, he breaks out of it rather quickly. He rises into the air and forms spears of water. With of a wave of his hands the spears fly forward at you all. You all try to dodge out of the way, but he is able to direct them your way. You try to retaliate with a gale cutter, but he just flies up.

Catharine glares at him and releases a barrage of fire balls at him, but he manages to dodge the onslaught.

Asheran water mage-injured and blood bound
You-heavily scratched
Catharine- heavily scratched
Alexis-heavily scratched

Roll 1d100

Familiars
A. Yes
B. No

Attack

or

Magic
A. Gale bolt
B. Gale armor
C. Gale cutter
D. Gale step
E. Gale wall
F. Tornado
G. Curse: pain
H. Curse: miss
I. Curse: slow
J. Control
K. Spell suggestion
>>
Rolled 10 (1d100)

>>1239774
>B. No
>F. Tornado
>>
>>1240066
God damn it.
>>
Well then that's it for tonight. I shall return later today. Questions and feedback?
>>
>>1240371
Thanks for running. If it's allowed to be said, is the enemy at our home already?
>>
Rolled 72 (1d100)

>>1239774
>B. No
He made me angry. Angry me will now just slice him up without any help.
>C. Gale cutter
Rip him to pieces.
>>
Rolled 2 (1d2)

>>1240856
1
>>1240066
2
>>
It is then that Alexis begins to smile at the mage. She raises her hands towards him and he freezes up once again. With this opening you gather your mana and form a tornado around the mage. He begins to be lifted around by the violent winds that you have called forth.

“Ah an excellent choice of attack”, says Catharine as she raises her hands.

From them she releases a ball of fire at the tornado. It soon catches forming a burning spiral of flames. His screams end as he is consumed by the flames. With his life ended Catharine leads the force into the town and you decide to…

A. head back
B. help out
C. hunt the troops
D. other
>>
>>1241724
>C. hunt the troops
>>
>>1241724
Hunt the troop
Also missed post or two why does tiberus hate us
>>
>>1242303
You mean Tibarn right, because you and Tiberius are cool.
>>
Thinking on the words that he said before he fought you all you make the decision to search for his men. You gather up your mana and take to the skies.

“Where are you going”, asks Catharine staring at you with flames in her hand once more.

“I am going to see where the enemy forces went. They can’t have gotten that far away in such a short time.”

With that said you take off in search of the foe.

Roll 1d100

Familiars
A. Yes
B. No
>>
I shall return later today. Questions and feedback?
>>
Rolled 31 (1d100)

>>1242416
>A. Yes
>>1242953
Thank you for running.
>>
You quickly summon your familiars to aid you. When you summon them you quickly grab Swift when he appears. You allow Rapt to fly in front of you to see if you can find the fleeing troops. You manage to catch sight of them and begin to move in on them. However, when you look down you see that they are moving towards an island city. Seeing this you fly back to the city in the cliff. When you get back you decide to….

A. Warn them
B. Help them
C. Head back
D. other
>>
>>1244569
>B. Help them
>>
Seeing how things are in the new settlement you decide to spend the week aiding them in settling into the former Asheran ton. While you are busy with that progress continues in America. To start Lance manages to work on the Asherans thanks to their failed attack. In addition to that your men have done well in training this week. On the other hand while you were able to acquire some more crystals you were not able to get the planting done well due to the cleanup. At the end of it all you all meet together at the town hall, even Catharine and Alexis.

You all begin to discuss what should be done with the village for this coming week. In addition to that you tell them all about the settlement that you saw when you were flying.

“I have discovered a method to create another town crystal”, says Angelica, “However, I would require 1,000 crystals.”

With that you begin to make decisions.

Research-
A. Magic type 1month
B. Unknown magic 1month
C. Town crystal 6months
D. Beastcursed 1month
E. other

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women (6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%
Capra 11 elders 60 men 20 women 9 children 100%
Asheran 50 men 20 women 90%
Light mage 10%
Priestess 100%
Guard captain 25%
Beastcursed 3 10%
Garren 30%
Scarred wolf 20%

Resources 2 months’ worth of food,296 crystals, 15 houses, 168 logs, 60 herbs, 200 bricks, 300 furs, improved slave pen 7, improved Wind slave pen, 9 slave house, town hall, field, demonic book, mind book, demonic sword, blue crystal, breath crystal, Bosari pendant, 250 gold, 200 silver, 200 bronze, 20 fine cloth, 30 light weapons, 10 swords, 10 spears, 10 axes, 10 guns, gem flower, 1/3 of a fields worth of seeds ,pendant of water locating/ purification

Roll 6d100

Guards-Tiberius
15men (+15) 30 women
Scouts-Alexander
10 men 15women (+15)
Militia-Marius
25 men 25 women (+15)
Arcana-Lucius
4 men 5 women(+25)
Navy-Maria
25 gunner men 25 gunner women 50 men 50 women (+15)
Choose one option
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (3 actions or double one)
64 men(21 Blacksmiths, 31merchants, 6carpenters, 6Fate devotees) 40 couples(33 farmers, 7fishers)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Plant seeds(farmers will stay on this)
I. Gather alchemical ingredients
J. Fish
K. Gather crystals other
L. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train unique slaves (which one)
E. Train the slaves (which one)
F. Work (choose one of the daily tasks such as fishing)
G. Read book(which)
H. train
I. other
>>
Rolled 31, 85, 30, 11, 94, 69 = 320 (6d100)

>>1244974
>D. Beastcursed 1month
>C. Hunt
>K. Gather crystals
>B. Make bricks
>E. Train the slaves (Asherans)
>>
You set everything up and all the people begin to leave. However, Catharine and Alexis walk over to you before you leave.

“I have decided a new name for my settlement “, says Catharine as she walks over to you. “It shall be known as Vivar. With that farewell.”

As she and Alexis walk away you head to be with your wife. The two of you lay close together in your bed and fall into sleep.

When you arise you feel refreshed and determined. You head out towards the slave pens to finish working with the Asherans. As you walk over there you run into Angelica who is examining the beastcursed with her magic. You decide to leave her be and join up with Lance to work on the Asherans for hopefully the last time.

Roll 1d100
>>
Rolled 8 (1d100)

>>1245339
>>
Rolled 10, 29, 76, 71, 34, 27 = 247 (6d100)

>>1244974
>>1245125
This is fine
>>
Rolled 52 (1d100)

>>1245339
>>
Rolled 38 (1d100)

>>1245339
>>
With you and Lance working together you are finally able to get the Asherans to become obedient. In addition to that things in the settlement has been going rather well. The troops manage to pull in a good haul in their hunting efforts. In addition to that you bring in a good haul of crystals and create a decent amount of bricks. When you are done you head to the town hall for a meeting.

When you all get there you see that Catharine and Alexis have joined you for the meeting.

“I hope you now that you have a native problem in the area”, says Catharine looking over at you. “Would you like me to take care of it?”

A. No we can handle it
B. No they are our allies
C. Yes
D. other
>>
>>1247907
No they are our allies
>>
>>1247907
>B. No, they are our allies
"They been good to us and we need them if we want to expand further in the future."
>>
“I would rather not”, you say looking back at her, “they have been our allies during our time here. In addition to that we may need them if we wish to expand further.”

“If you are so certain that you shall need them I shall not antagonize them”, she responds staring back at you.

With that done you begin to plan for next week.

Roll 1d100

Research-beastcursed 2 weeks

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women (6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%
Capra 11 elders 60 men 20 women 9 children 100%
Asheran 50 men 20 women 100%
Light mage 10%
Priestess 100%
Guard captain 25%
Beastcursed 3 10%
Garren 30%
Scarred wolf 20%

Resources 2 months’ worth of food,366 crystals, 15 houses, 168 logs, 60 herbs, 250 bricks, 320 furs, improved slave pen 7, improved Wind slave pen, 9 slave house, town hall, field, demonic book, mind book, demonic sword, blue crystal, breath crystal, Bosari pendant, 250 gold, 200 silver, 200 bronze, 20 fine cloth, 30 light weapons, 10 swords, 10 spears, 10 axes, 10 guns, gem flower, 1/3 of a fields worth of seeds ,pendant of water locating/ purification

Roll 6d100

Guards-Tiberius
15men (+15) 30 women
Scouts-Alexander
10 men 15women (+15)
Militia-Marius
25 men 25 women (+15)
Arcana-Lucius
4 men 5 women(+25)
Navy-Maria
25 gunner men 25 gunner women 50 men 50 women (+15)
Choose one option
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (3 actions or double one)
64 men(21 Blacksmiths, 31merchants, 6carpenters, 6Fate devotees) 40 couples(33 farmers, 7fishers)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Plant seeds(farmers will stay on this)
I. Gather alchemical ingredients
J. Fish
K. Gather crystals other
L. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train unique slaves (which one)
E. Train the slaves (which one)
F. Work (choose one of the daily tasks such as fishing)
G. Read book(which)
H. train
I. other
>>
Rolled 65, 80, 48, 26, 35, 94, 47 = 395 (7d100)

>>1248145
Gonna roll 7d100, since you asked for both 1d100 and 6d100.

>A. Train
>K. Gather crystals
Times three. We need lots of crystals.
>D. Train unique slaves (Light mage)
He gave us quite some trouble. Now, we will pay him back with interest.
>>
Rolled 30 (1d100)

>>1248145
>>
Rolled 88, 88, 51, 19, 92, 26 = 364 (6d100)

>>1248145
>A. Train
>K. Gather crystals 2x
>D. Train unique slaves (Light mage)
>>
With all that done you decide to end the meeting. Everyone returns to their area. With them done you head towards the embrace of your wife. When you wake the two of you head out. You relax by the shores of the lake and enjoy your time.

After a while you head over to the slave pens. When you head over there you see that Lance is working on the beastcursed while Angelica examines them. You wave to them and continue onto the light mage. For today you choose to work on his….

Roll 1d100
A. Obedience
B. Educate
C. Train
D. Examine skills
E. other
>>
Rolled 43 (1d100)

>>1248583
Obedience
>>
Rolled 1, 78, 35, 2, 83, 29 = 228 (6d100)

>>1248289
>>1248145
>>
Rolled 29 (1d100)

>>1248583
>A. Obedience
>>
You try to work on the light mages obedience, but you make no advances. You mainly spend your time punishing him for his actions over the week. Elsewhere in the village the forces do well in training. In addition to that crystals are pulled in, and the beastcursed begin their training. However, on the final day you are interrupted by some shouts. You head over to see that Angelica and Lance are standing over the body of one of the beastcursed.

“We messed with his beast mark”, begins Angelica looking over at the body. “While we were able to get a change it resulted in him fully becoming a wolf. We decided to put it down as it would be too much trouble otherwise.”

You nod and head over to the town hall with them. When you get there you begin to plan for the week.

Research-beastcursed 2 weeks

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women (6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%
Capra 11 elders 60 men 20 women 9 children 100%
Asheran 50 men 20 women 100%
Light mage 10%
Priestess 100%
Guard captain 25%
Beastcursed 2 15%
Garren 30%
Scarred wolf 20%

Resources 2 months’ worth of food,386 crystals, 15 houses, 168 logs, 60 herbs, 250 bricks, 340 furs, improved slave pen 7, improved Wind slave pen, 9 slave house, town hall, field, demonic book, mind book, demonic sword, blue crystal, breath crystal, Bosari pendant, 250 gold, 200 silver, 200 bronze, 20 fine cloth, 30 light weapons, 10 swords, 10 spears, 10 axes, 10 guns, gem flower, 1/3 of a fields worth of seeds ,pendant of water locating/ purification

Roll 6d100

Guards-Tiberius
15men (+15) 30 women
Scouts-Alexander
10 men 15women (+15)
Militia-Marius
25 men 25 women (+15)
Arcana-Lucius
4 men 5 women(+25)
Navy-Maria
25 gunner men 25 gunner women 50 men 50 women (+15)
Choose one option
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (3 actions or double one)
64 men(21 Blacksmiths, 31merchants, 6carpenters, 6Fate devotees) 40 couples(33 farmers, 7fishers)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Plant seeds(farmers will stay on this)
I. Gather alchemical ingredients
J. Fish
K. Gather crystals other
L. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train unique slaves (which one)
E. Train the slaves (which one)
F. Work (choose one of the daily tasks such as fishing)
G. Read book(which)
H. train
I. other
>>
Rolled 66, 13, 27, 99, 41, 6 = 252 (6d100)

>>1248856
Am I correct we only got 20 crystals when we X3 it if so

Train
X3 find how get crystals more efficiently strip mine island if have to
Train light mage obedience
>>
Rolled 2, 51, 70, 49, 30, 51 = 253 (6d100)

>>1248951
>>1248856
>>
With your decisions made everyone heads back to their areas. While Catharine and Alexis leave you hear them muttering about fortifications. Ignoring it you decide to head to sleep. You wake to Bosari hugging you in her sleep. Delaying your schedule you decide to stay with her for a while. Lying together you feel peace that is at odds with what your time shall be spent with.

Eventually you free yourself from her grasp and head out. As you head to the slave pens you note that Lance and Angelica are working on a new beastcursed. They wave to you and continue their work. When you make it to the light mage’s pen you pull him out with the intent to train his obedience. With that in mind you head over to the training field.

Roll 1d100
>>
Rolled 26 (1d100)

>>1249204
>>
Rolled 30 (1d100)

>>1249204
>>
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Rolled 64 (1d100)

>>1249204
>>
with that I shall return tomorrow. Questions and feedback?
>>
>>1249343
Eh, it's better then last time.
>>1249347
Thank you for running.
Can we go and catch more Beastcursed?
>>
When you get to the field you begin your work with him quickly. He struggles against you, but by the end of the week he has become more subservient. However, he has been extremely resistant. In addition to that Lance has done some work with the beastcursed while Angelica studies them.

In the settlement things continue as they have. The workers manage to gather in a rather good amount of crystals. Also, the soldiers manage to make another advancement in training. With that done you all join together at the meeting hall once again. This week when Catharine and Alexis attend them seem rather pleased this time.

Roll 1d100

Research-beastcursed 1 week

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women (6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%
Capra 11 elders 60 men 20 women 9 children 100%
Asheran 50 men 20 women 100%
Light mage 10%
Priestess 100%
Guard captain 25%
Beastcursed 2 15%
Garren 30%
Scarred wolf 20%

Resources 2 months’ worth of food,446 crystals, 15 houses, 168 logs, 60 herbs, 250 bricks, 360 furs, improved slave pen 7, improved Wind slave pen, 9 slave house, town hall, field, demonic book, mind book, demonic sword, blue crystal, breath crystal, Bosari pendant, 250 gold, 200 silver, 200 bronze, 20 fine cloth, 30 light weapons, 10 swords, 10 spears, 10 axes, 10 guns, gem flower, 1/3 of a fields worth of seeds ,pendant of water locating/ purification

Roll 6d100

Guards-Tiberius
15men (+15) 30 women
Scouts-Alexander
10 men 15women (+15)
Militia-Marius
25 men 25 women (+15)
Arcana-Lucius
4 men 5 women(+25)
Navy-Maria
25 gunner men 25 gunner women 50 men 50 women (+15)
Choose one option
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (3 actions or double one)
64 men(21 Blacksmiths, 31merchants, 6carpenters, 6Fate devotees) 40 couples(33 farmers, 7fishers)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Plant seeds(farmers will stay on this)
I. Gather alchemical ingredients
J. Fish
K. Gather crystals other
L. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train unique slaves (which one)
E. Train the slaves (which one)
F. Work (choose one of the daily tasks such as fishing)
G. Read book(which)
H. train
I. other
>>
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Rolled 100 (1d100)

>>1251644
>>
Rolled 66, 99, 47, 69, 54, 88 = 423 (6d100)

>>1251644
>A. Train
>K. Gather crystals
>B. Make bricks
>H. train
>>
Rolled 35, 76, 49, 64, 33, 75, 72 = 404 (7d100)

>>1251644
>>1251842
Gave ya 7d100 cause want 1 and 6
This but dark mage we sort of forgot them
>>
>>1252326
I'll switch to train the dark mage if it's allowed.
>>
With everything done and the meeting over you all head your separate ways. Catharine and Alexis head over to their area saying good bye and you head upstairs. When you make it up stairs you head into bed beside Bosari. As you lay beside her you can feel that the precious life growing within her. With thoughts of the future in mind you fall asleep.

When you wake you head to the field to train yourself. When you get to the field you feel confident that you can make growth in…

roll 1d100
A. Gun abilities
B. Wind magic
C. Healing
D. control
E. New wind spells
F. New control
G. other
>>
Rolled 54 (1d100)

>>1252446
>B. Wind magic
>>
Sorry I shall be calling it here due to some issues that have come up. I shall return tomorrow. Questions and feedback
>>
Rolled 75 (1d100)

>>1252446
Wind magic
>>
>>1252779
Thank you for running. What's Catharine's opinion about us?
>>1252789
Much better.
>>
>>1252812
She thinks you are a decent mage if a bit lenient. Otherwise you are unremarkable.
>>
As you begin you training your wind magic. You walk out onto the field and begin to breathe in and out slowly. You are immediately filled with a sense f awareness that you have never experienced before. You then gather a large amount of wind mana and begin to manipulate it to your will. The wind flows around in the field and you begin to practice moving around with it. When you decide to stop for a short break a strange voice rings out in your head

“Soon the time shall arrive. Who shall you be?”

You look around to see if anyone around you said it, but nobody is close enough. Shaking your head you return to your training. While you train things go rather well in the settlement. The troops do a good job training this week. In addition to that you are able to gather a good amount of crystals. Also, brick production goes rather well this week. Lance is also able to work on the beastcursed while Angelica examines them.

At the end of the week you head toward the meeting place once again. As you head there you are interrupted by Lance who asks you what should be shipped over with the ships and what shall be imported.

What will you sell-pick the ones you want?
A. Crystals-360(choose amount to sell)
B. Furs-406(choose amount to sell)
C. Both

Import-
A. Colonists
B. Arms
C. Goods
D. Potions
E. other
>>
>>1256614
>Export
B. Furs-406(56)
>Import
B. Arms
I would say colonists but we didn't have much luck attracting women.
>>
Goodnight, Spruce.
>>
He nods when you give him your decision and the two of you head into the meeting hall. When you get into the hall Angelica makes a quick announcement. She says that she has managed to discover how the beast curse works and is now able to find ways to stop it. With that information given out you all plan for the coming week.

Research-beastcursed finished
A. Beastcursed 3months
B. Curse seal 2months(1 if with Tiberius)
C. Magic type 1 month
D. Unknown magic 1 month
E. Town crystal 6months
F. other

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women (6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%
Capra 11 elders 60 men 20 women 9 children 100%
Asheran 50 men 20 women 100%
Light mage 10%
Priestess 100%
Guard captain 25%
Beastcursed 2 20%
Garren 30%
Scarred wolf 20%

Resources 1 2/3months’ worth of food,406 crystals, 15 houses, 168 logs, 60 herbs, 350 bricks, 360 furs, improved slave pen 7, improved Wind slave pen, 9 slave house, town hall, field, demonic book, min/d book, demonic sword, blue crystal, breath crystal, Bosari pendant, 250 gold, 200 silver, 200 bronze, 20 fine cloth, 30 light weapons, 10 swords, 10 spears, 10 axes, 10 guns, gem flower, 1/3 of a fields worth of seeds ,pendant of water locating/ purification

Roll 6d100

Guards-Tiberius
15men (+15) 30 women
Scouts-Alexander
10 men 15women (+15)
Militia-Marius
25 men 25 women (+15)
Arcana-Lucius
4 men 5 women(+25)
Navy-Maria
25 gunner men 25 gunner women 50 men 50 women (+15)
Choose one option
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (3 actions or double one)
64 men(21 Blacksmiths, 31merchants, 6carpenters, 6Fate devotees) 40 couples(33 farmers, 7fishers)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Plant seeds(farmers will stay on this)
I. Gather alchemical ingredients
J. Fish
K. Gather crystals other
L. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train unique slaves (which one)
E. Train the slaves (which one)
F. Work (choose one of the daily tasks such as fishing)
G. Read book(which)
H. train
I. other
>>
Sorry I was out for most of the day. Tomorrow should be better. Questions and Feedback?
>>
Rolled 73, 31, 87, 66, 84, 57 = 398 (6d100)

>>1257598
>D. Unknown magic 1 month
>C. Hunt
>K. Gather crystals
>D. Train unique slaves (Garren)
>>
>>1257605
Forgot to say, thank you for running!
>>
Rolled 21, 17, 59, 10, 60, 4 = 171 (6d100)

>>1257598
>B. Curse seal
Let Tiberius aid her. We might want to get as much research done as we can as quick as possible.
>C. Hunt
As we are currently hoarding crystals, we will need lots of furs to trade for stuff from Brucarius. Also, can we put the Lupus into our normal population? They would make a great addition to our hunters.
>H. Plant seeds
We will need a reliable food reserve.
>K. Gather crystals
Times two.
>Train unique slaves (Light mage)
He's a good guy. We only need him to understand the errors of his ways.
>>
Rolled 1 (1d2)

>>1259383
1
>>1258513
2
>>
>>1259383
Do you want to make them full citizens or just have them work as hunting slaves?
>>
>>1259496
I think making them work on their own works for now. Once they have settled into their new lives, we can think about raising them to citizens.
We told them to prove themselves and they should do so.
>>
You all set up the plans for the next week and the meeting adjourns. You all head your separate ways and say goodbye. You head upstairs and fall asleep beside your wife.

In the morning you wake beside her. After staying in for a couple minutes more you head out to take care of what you wanted to. Before you get to the slave pens you see that captain Darrius and his crew are carrying some pelts and heading over to the bay. You wave to them and continue on your way. When you arrive at the pen Tiberius is carrying on of the beastcursed over to Angelica’s area. He nods to you and keeps on. You finally arrive at the slave pen to pick up the light mage. You bind him with wind and head over to the training field.

Roll 1d100
>>
>>1259714
ok then would you like to do the same for the Capra?
>>
Rolled 1 (1d100)

>>1259741
>>1259752
Not yet. They came later, they will get their benefits later. I think they will work harder if they see what benefits the Lupus clansmen enjoy.
>>
>>1259787
Ouch. Is the light mage going to kill us or will Tibarn sweep in himself?
>>
Rolled 52 (1d100)

>>1259741
>>
>>1259792
how bout both?
>>
>>1259817
Sounds good. Two birds, one stone. Or Tornado. Or whatever we do to kill them.
Honestly, I would love to beat Tibarn, cut off his wings and let him work as a slave in the settlement, all of his food infused with our magic supression drugs.
>>
Rolled 47 (1d100)

>>1259741
>>
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When you arrive you momentarily release his wind binds and that is when it happens. Suddenly a beam of light knocks you back as the mage’s eyes light up with hate.

“You shall pay for what you have done to me and my people”, he says shouting.

He is surrounded by a bright light and at his side appears a magnificent swan and a pure white owl. The mage raises his hands and the light surronds the two creatures also. You close your eyes to protect them and when you open them you see a strange sight. The mage is hovering abover you besides a strange creature with the head and pair of wings of an owl in addition to the body and another set of wings from a swan.

“Now you shall know the judgement and vengeance of Ashera”, yells the light mage as he begins charging some mana

You-heavily scratched
Light mage-heavily scratched

Roll 1d100

Familiars
A. Yes
B. No

Attack

or

Magic
A. Gale bolt
B. Gale armor
C. Gale cutter
D. Gale step
E. Gale wall
F. Tornado
G. Curse: pain
H. Curse: miss
I. Curse: slow
J. Control
K. Spell suggestion
>>
Rolled 70 (1d100)

>>1259994
>A. Yes
We will have to give it our all. This means trouble.
>F. Tornado
Step one: Catch your enemies.
By the way... do we still have magic supression bullets?
>>
Rolled 22 (1d100)

>>1259994
>A. Yes
>F. Tornado
>>
Rolled 60, 26 = 86 (2d100)

>>1260014
no
>>
>>1260315
Too bad. Looks like we will have to make more of these soon.
>>
You don’t give him the chance to gather the mana. Before he can do anything he is struck in the face by Rapt’s talons. While he is distracted trying to deal with him you form a tornado. The winds pull both him and the strange beast he called are pulled into the tornado. The winds whirl him around, and try as he might he is unable to get free from the vortex

You-heavily scratched
Light mage-injured bound

Roll 1d100

Attack

or

Magic
A. Gale bolt
B. Gale armor
C. Gale cutter
D. Gale step
E. Gale wall
F. Tornado
G. Curse: pain
H. Curse: miss
I. Curse: slow
J. Control
K. Spell suggestion
>>
Rolled 35 (1d100)

>>1260397
>C. Gale cutter
Take out his wings, so he can't get an dimensional advantage on us.
>>
Rolled 55 (1d100)

>>1260397
>G. Curse: pain
>>
Rolled 2 (1d2)

>>1260411
1
>>1260482
2
>>
Rolled 53, 72 = 125 (2d100)

>>
Rolled 7, 9 = 16 (2d100)

Seeing how your foes are bound in the tornado you begin to gather your mana once more. You twist it into a curse and raise your palm out towards the vortex. The curse flies towards the vortex and a scream of pain shows your target was hit. However, the creature manages to fly out of the storm with its master on its back. The mage stands up weakly and begins to gather mana.

You-heavily scratched
Light mage-heavily injured

Roll 1d100

Attack

or

Magic
A. Gale bolt
B. Gale armor
C. Gale cutter
D. Gale step
E. Gale wall
F. Tornado
G. Curse: pain
H. Curse: miss
I. Curse: slow
J. Control
K. Spell suggestion
>>
Rolled 8 (1d100)

>>1261878
>A. Gale bolt
>>
>>1262061
Goddamit...
>>
>>1262061
With that I shall return tomorrow. Questions and feedback welcome as always. Also, would anyone here be interested in the other ideas I mentioned, or pokemon medieval?
>>
>>1262189
Thanks for running. I like your others ideas but I'm fine with either.
>>
Rolled 38 (1d100)

>>1261878
>F. Tornado
There's no way they can escape. Let's show them.




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