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Time to start an experiment I've been considering for a little while. I'll looking for a maximum of six to eight volunteers willing to try this out.

I'm thinking of running a game where players control various nations in a world set at the tech level of around 1910, and playing through the 'great war period' in this alternate world. Of course, this world might not actually have a world war, we'll have to wait and see. Although warfare will likely play a part, the social events of this period like communism, fascism, nationalism and separatism, as well as international politics between players and npc nations will also be important. This will be a relatively realistic game, so no magic or fantasy races.

Pic related is the map will be using, which is the 'europe' of this world. Off the map to the west are steppes and tundra similar to Siberia, full of precisely fuck all. To the south is an equivalent of the sahara. Other continents exist, but are either colonies of the nations on the map, or are otherwise incapable of any major intervention with on-map conflicts, due to being too weak, too far away, too isolationist, or whatever else (but mainly for the sake of simplicity).

Should you wish to join, I'll need you to select an area you'd like to start in from the map. Unlike most nation builders which start at primitive technology levels there will be no 'empty' land in this game to expand into, everything will be owned by a player or npc nation. You can own as much or as little land as you would like (within limits). Try to choose roughly realistic borders. You can also place a capital and major cities for your nation. Please draw me a map (however shitty) of these things rather than explain them to avoid any confusion.
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>>1226125

Aside from that I would like you to give me the following info, the more detail the better.

>Country Name:
>Colour:
>Government Type:
Do you have a monarchy? A parliament? Both? What ideology does your government follow? If a democracy, which party is currently in power? If you have a monarch what are they like?
>History:
How has your nation formed? What sort of culture and society do they have? How industrialised is it? Is it densely or sparsely populated for its size and terrain? Why? Is your technology cutting edge, or just about up to date, or behind the times?
>Colonies:
Do you have colonies? How big are they? What sort of places are they? Rainforest? Islands? Mountains? Deserts?
>Resources:
What you have lots of, but also what you are lacking. If you have colonies, what is produced in those?
>Issues:
Any outstanding issues your country has. Is it fucking backwards and still living like people did two hundred years ago (like Russia was)? Is it a mess of different religious and cultural groups that hate each other (like Austria-Hungary)? Does it have conflicting claims with neighbours over border zones and is on the verge of war as a result? Are communists threatening to overthrow the government? Is it struggling to maintain control of its colonies?

Anyone who makes a huge, advanced, stable nation that produces a huge variety of important resources, has a massive colonial empire and no issues to deal with will politely be told to fuck off. I'm trusting you here, folks. I'm also trusting you to not do anything blatantly retarded like overseas colonies for a landlocked nation, or a massive population in the arctic, or countless other ways of proving your mother should have had an abortion. Don't let me down.
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>>1226126

That's my meth

>starting location:
as much land as you can afford me east and north as well as including that circular mountain range in the west. Sucks a bit that no rivers really span the width of the continent to any degree, but hey.

>Country name:

The Polymonarchy of Ithria, Epestria, Codria, Southene and foremost Cederia. Short: Cederia

>Government Type
Elective monarchy, with noblemen of all integrated kingdoms having a vote, but only Cederians being able to be voted Polymonarch. The current Polymonarch, Laracius Divicus is a deeply religious man but populist through and through, two traits that often come into conflict.

>History:
Cederia used to be a pretty strong player on the map, and it used its leverage to swallow up more and more of its neighbours. As it got bigger however, it became increasingly more slow and lumbering and increasingly more difficult to keep all the different peoples in check. Its very traditionalist government didn't help matters. So one after the other, through deals upon deals, its swallowed up peoples got more and more rights, eventually even granting four of them independant kingdom status, but still with the Polymonarch as their ruler. This brought with it a slow adaption rate as the lumbering giant falls more and more back behind the industrialized standart. It is wildly differently populated across its large ckay,

>Colonies:
Only tiny colonies in southern deserts. Very focused on the continent.

>Resources:
Coal, Agriculture, MANPOWER, salt, wood. Pretty great on most stuff except oil. Colonies produce a small amount of gemstones.

Issues: Lagging behind on industrialization, tensions between all the integrated peoples, the state religion is difficult to enforce, other than through a huge beaurocratic aparatus, it's large area is difficult to effectively govern. They have tried to combat that with aggressive alliences with culturally similar and industrially more advanced countries, in order to import the progress they themselves are unable to produce.
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>>1226151

>Please draw me a map (however shitty) of these things rather than explain them to avoid any confusion.

I was serious. Please do. A quick scribble in paint is enough, and makes things so much easier for both me and other players.
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>>1226160
If that's too large, just make it smaller as you see fit.

If I can go BIGGER, I will.
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>>1226168
on second thought, bigger would be a bit ridiculous
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Consider me in!
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>>1226168

That's more like it. It's fine at that size, as you seem to have some pretty serious issues to deal with, though I'm glad you didn't go for something even bigger.

If you'd like to mark the seperate kingdoms in your realm on it or where the bigger cities are or anything that would be cool too.

>>1226198
Consider yourself considered in.
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Claiming this area
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>>1226125
Sounds pretty cool.
I'd like a spot.
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This alright?

(The free republic of the mallary isles - in pink - is meant to be an independent collection of former possessions of the Laranian City States)
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>Country Name: The Democratic Republic of Zvelnaya
>Colour: Commie Red
>Government Type: Communist dictatorship. The current Great Leader is Gregor Smirnoff
>History: The Democratic Republic of Zvelnaya came to be after a bloody revolution. The victors of said revolution were the Zvelsheviks, a group following the philosophy of Charles Harks, which preached economic equality through the seizure of the means of production. They killed the backwards monarchy that came behind it and quickly industrialized. It is now an industrial powerhouse, but is often held back by five-year plans. However, it is sparsely populated, with the bulk living in the southlands, and its people have a dependence on vodka.
>Colonies: Karstengrad - the island in the north sea, Yuba, a decent-sized tropical island in the southwestern sea
>Resources: Lots of coal, oil, minerals, lumber, and a large but poorly equipped army. Tobacco and tropical fruit can be found in Yuba, but there isn't a lot of farmland in Zvelnaya itself due to the cold climate.
>Issues
In addition to the stuff already mentioned, the typical problems that come with a communist government. Also capitalists hate Zvelnaya with a burning passion.
>>
Can't really play, but monitoring this thread with interest.
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>>1226228
All I hope is that I'm big relative to the others. Otherwise it might be silly to have size as a drawback.

So 1 is the capital Douvinne, 2 is the capital of Epestria and richest city Estatt, 3 is the second biggest city after Douvinne Erhouve, and 4 is Elmholm, the largest city in the north and a sort of counter-capital to Douvinne with everything from a residential palace for the Polymonarch to its own secondary parliament.

As you might imagine, Cederia's far denser populated than all the other kingdoms, and also where most of the riches are hogged. Epestria keeps up only through virtue of having a long banker history and thus hrabouring the richest private citizens. The middle kingdoms are something of the breadbasket of the Polymonarchy, while Epestria is the seat of logging, mining and general non-glamourous industry.
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>>1226268
The Polymonarchy does NOT like the DPRZ, but damn if they don't try to trade with it like the oil dependant bitch they are.
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>>1226268

Sorry, meant the name to be the Democratic People's Republic of Zvelnaya
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>>1226126
>Country Name: Säljardöd
>Colour: Orange
>Government Type:
Dictatorship/Monarch Very arrogant and disliked leader who's sons squabble over who inherits the postions of power, usually ends in bloodshed
>History:
Formed after the people had enough of silly dictatorships, lots of people who constantly rebel and want change. Ended up backfiring and a new dictator came and took over and history is repeating itself again, Technology is barley up to date, Shitloads of people around due to very good agriculture
>Colonies:
Island of which all the natives have been either killed or deported currently used as an area to get resources mostly, some side agriculture
>Resources:
which has lots of rubber and main country has iron and really good agriculture
>Issues:
Constant civil war that has the land asunder, making it really hard to unite and get much of anything done.
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>>1226261
Yeah, that's fine. The pink bit, you mean it was under your countries control, but is now a seperate (or several seperate) nation? How did this happen? Did they rebel?

>>1226268
>>1226288
Also fine. Want to place a city or two?

>>1226276
Good stuff. When you said 'Epestria is the seat of logging, mining and general non-glamourous industry', I assume you meant Codria in the north?

Don't worry about the being big thing. If other people are as big as you they'll have their own issues to deal with.

>>1226271
Moral support is appreciated.
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>>1226126
>Country Name:
Teppenvulia

>Colour:
Yellow

>Government Type:
Confederacy

>History
Dominated the steppes with superior cavalry, only to discover that such tricks rarely translate well against people who know better, let alone those living in the 20th century. A man by the name of Teyutna was elected by the grand coalition of the tribes in the past to represent their interests. This turned out to be a fucking horrible decision that led to typical administrative problems and large losses of territory. Steps have been taken to correct this monumental fuck-up and bring Teppenvulia more in line with the modern age. These endeavors have met with limited success, resulting in a backwater 'state' that grapples with fancy concepts such as industrialization to little avail.

>Colonies:
Nope

>Resources:
Crops, manpower, and horses. Was going to say oil, but
>Off the map to the west are steppes and tundra similar to Siberia, full of precisely fuck all

>Issues:
Extremely backwards, no industrialization, large area is difficult to govern due to consequences from a bygone area,
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>>1226319
I did mean Codria, thanks. Well I don't WORRY about being big, I just like the idea of it.
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>>1226319
>The pink bit, you mean it was under your countries control, but is now a seperate (or several seperate) nation? How did this happen? Did they rebel?
It'll be covered in more detail in the history section i'm writing up, but in short, yes.

The cities on the eastern coast subjugated the island natives a long time in their history, and in exchange for their independence they helped the ruler of the city state of Larania establish his hegemony over his neighbours (especially relishing the chance to pillage their overlords)
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>>1226315
You seem to have forgotten your map.

>>1226322
I'm sure we can let you have some oil in the 'siberia' or even on the area on the map you control, especially as you've given yourself such a shitty start otherwise. 'Siberian' oil might not help much anyway, this is set before the days of massive intercontinental pipelines.
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>Country Name: Bombardia
>Colour: Grey
>Government Type: Military Junta
>History
tl;dr https://www.youtube.com/watch?v=ifWwj_Jp86A
Bombardia has the worlds most powerful artillery, and they have evolved their lives around their massive earth shattering guns.

They are a city state, and live primarily in the industrial "Fortress City" of Bombardia, the worlds largest and most industrial city but also their only city.

Their origins go back to the invention of gunpowder itself, and claim to have been where the cannon itself was invented. Founded by a general, the first one to use artillery, his fortress atop the tallest mountain in the region soon grew as soldiers brought their families and wives to live with them, mining the mountain for its rich sources of ores and chemicals needed for explosives. Over centuries they built up their industrial home, manufacturing and exporting more guns and explosives than many other nations combied, building bigger and bigger cannons to defend themselves from all manner of attack, embedding these garguantuate even into their streets and houses and culture. The entire populace is indoctrinated to believe it is always in a state of war and wartime production, that the outside world is full of threats and danger, and from a young age children are put into uniforms and given helmets and expected to either make, load, or fire shells and bullets.

Proud of their guns and of their "military society" they are a very isolationist people, prefering to stay within their nation and live in their city. Bombardians only leave their city to go hew down trees for lumber or mine more mountains, but they do not stay long, for their land is blasted and cratered with holes and lakes from daily "tests" of their biggest guns.

>Colonies: None
>Resources:
Very rich in Chemicals, Metals, Coal, and Superior Production. Not so much everything else.
>Issues:
Bombardians are stubborn, singleminded, and culturally chained to their military traditions and ideology. They prefer to fight using their historical method of using tractor machines to dig trenches manned by men and turrets to hold a line, while their massive artillery flies overhead to smash the enemy, and armored trains bring up heavy guns. But any new ideas are considered foolish and they are unlikely to innovate beyond their doctrine.

The people themselves are, well, actually rather poor in health. Their diet consists of mostly wheat, barely, potatos and other crops which can be grown en masse in little space and this bland diet itself tends to be rationed to ensure the city can remain indefinitely independant during a siege. It does not help that the air itself is thick and noxious in artillery and shell smoke, many wear their gas mask daily.

There is cultural decay among the "Commanders" who lead the military state, becoming more of an aristocracy, growing fat and decadent and further instilling the nation that artillery will always win the day and avoiding new ideas.
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>>1226339
Also of note, "Bombardia's" heavy guns are able to fire at such vast distances, they can cover and shell an area roughly the size of the circle listed in >>1226230

In fact, it is said that "Bombardia's borders extend exactly no more and no less than her guns can shell the enemy."
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>>1226336
Horse drawn carriages with DPRZ sponsored barrels on them being slowly carted across the steppe, not in a straight convoy, but just meandering, every clan setting their own pace, trading them off at the capital, two barrels for a mare.

sounds awesome.
Also, looking at some of the countries here, we should have started in the 1920s instead
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>>1226336
That's fine, we won't be able to extract it anyway without help.
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>>1226336
That area if possible
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>>1226345
>>1226339
Bombardian armored train.

(OP if this concept is a bit too much for how you envision the setting, I'm willing to tone it down or try something else)
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>>1226360
I hope you won't take this as too aggressive an attack, but I personally have a bunch of problems with Bombardia. And I'm just a player so it's not on me to decide it, but here are just a few things:

you've got a tradition of using tractors in a time where tractors have been around a decade or two.

You have a tradition of using mortars in a time where the mortar has been obsolete for the last two centuries until it has been making a comeback for maybe a decade.

You have armoured trains in a time without armoured trains.

You have trains in a city state that prides itself for isolationism
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>>1226339

Although cool, the idea of cannons that can fire a couple hundred miles isn't terribly realistic using 1910's tech. We'd struggle to make those with modern tech irl.

>>1226360

Ah, you just posted that. Yeah, I do like it, but I'd also like you to tone it down a couple of notches. As I said, cannons that big never existed, and even things like big armoured trains and tractors are pushing the limits of the starting technology.

It also seems a little bit implausible that the whole population would live in one huge city. How do they feed themselves? Where did the rural population go? Did the city people genocidally wipe them out?

>>1226357
That's a very large area considering how unstable your country is. How did they come to own so much land when they're in near constant civil war with dodgy dictators?
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>>1226261
>>1226319
>>1226327
>Country Name:
The City States of Greater Larania
>Colour:
Sky Blue
>Government Type:
Greater Larania is a monarchy, and their king has ultimate control over all six of the Laranian city states. Each of the cities, however, has its own devolved parliament who each have a modest budget to put towards public works. The cities on the eastern coast tend to hold more conservative views after the loss of their land in the Mallary isles, and elect their officials accordingly.

King Malcolm Pellin is a pragmatist first and foremost. He recognises that a certain amount of devolved power is necessary to keep a hold of his unruly, independent-minded subjects but hopes to keep the ultimate authority of the royal family intact.

>History:
The Lerrenese are a people who - ages ago - migrated as tribes onto the Laranian plains. There they established five major trading cities: Larania, Pellin, Dosta, Mallitan and Masil.

Mallitan and Masil - on the east coast - formed an early alliance and subjugated the peoples of the nearby islands, calling these the mallary isles. This growing power prompted their western rivals to colonise the island of Palania, establishing another city on the island's eastern tip. Intermarriages between the noble merchant families of Larania, Pellin and Palania soon led to the primacy of the Pellin family - and before long, one of their descendants claimed kingship of the three western cities. Sending agents to the Mallary isles to agitate the local populace, this cunning king launched an attack on the cities in the east when most of their forces were dispatched elsewhere to deal with growing independence movements across the Mallary isles: whose independence was granted in the same treaty as recognised the king of Larania as having primacy over all six of the Laranian city states. Uniquely among the laranian cities, Dosta was neither inherited by the Pellin family of subjugated in war. They peacefully accepted vassalage under Larania, and as such they are the only other Laranian city state with a "ruling family" of their own, even if their prince's influence is rather small compared to that of the king of Greater Larania.
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>>1226377
(Yeah, sorry, I wasn't at all going for realism over aesthetic here and certainly none of this stuff would be appropriate for a true 1910s tech setting. Like I said, if the aim of the game is realism or its a bit outlandish then I can easily adapt)

>>1226384
Honestly there are a lot more holes in the idea than that. I'm pretty much going to scrap the idea and do something else because I clearly overestimated the amount of suspension of disbelief and aesthetic handwaving there would be for this game.

I'll come back with a more realistic nation.
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>>1226384
>Although cool, the idea of cannons that can fire a couple hundred miles isn't terribly realistic using 1910's tech.

to be fair, the Paris Guns could should about a hundred miles in 1918
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>>1226384
Early golden age just after the revolution with rapid expansion, It's what splinterd the nation with constant strife since there's shitlaods of people with different motives and ideas trying to get power
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Here, with slightly better defined borders. Capital is Smirnovagrad
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>>1226388
Is there relation between the Divicus and Pellin dynasties?
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This is my new nation in a new area, fluff incoming.
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Should point out that Yuba is more of a satellite state than a colony, so they're autonomous but still controlled by us under treaties and agreements like an Eastern Bloc state
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>>1226151
remove that size disadvantage. Considering the Polymonarchy is so far the second smallest country, it makes no sense.
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>>1226391
I'm trying to aim pretty realistic, mostly because it's easier for me to define what can or can't be done. Sorry you have to go to so much trouble, but thanks for being understanding with it.

>>1226392
They were hardly on the same scale of power or sophistication as what was suggested here.

>>1226388
Good stuff. Your nation seems relatively progressive. Is it up to date in tech? How industrialised is it?

>>1226394
If you really want it like that I'll let you. I'll warn you though, you're setting up a massive shitfest that you'll have to deal with.

>>1226395
Nice.

>>1226414
Seems that way. I suspect you'll still be either the most or second most populous, if that helps.
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>>1226424
Essentially what i wanted
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>>1226125
>Country Name:
The Socialist Federal Republic of Kedesh
>Colour:
Grey
>Government Type:
Kedesh is a single-party socialist republic. Representatives are elected to the National Congress of the Worker's Party of Kedesh from regional workers councils. The General Secretary of the Worker's Party of Kedesh serves as the head of state. The current General Secretary is Ismail Ashraki.
>History:
Kedesh is an ancient nation, location of some of the first cities in human history. Over the millenia of it's existence it has been both conqueror or and conquered. Centuries ago, the reigning dynasty of Kedesh ruled over a vast empire, only to see it slip away in rebellions and reconquests,until Kedesh was an empire in name only. Decades ago, in an effort to restore the nation's former splendor, the reigning emperor began a ruthless policy of industrialization. The policy was successful, but it created a large, discontented urban working class. The discontent among industrial workers in turn led to the birth of a powerful socialist movement. A failed war to regain lost territory from a neighboring country led to an economic crisis, and the workers, many of them veterans, rose up and overthrew the monarchy, leading to the creation of the new Socialist Federal Republic of Kedesh.
>Colonies:
Kedesh has no colonies, having lost it's last external holdings decades prior to the revolution.
>Resources:
Kedesh is rich in minerals and petrolium, but lacks lumber. It has had some issues with food production since the rapid industrialization decades ago.
>Issues:
The nation has been politically unstable since the revolution. Bands of monarchists still hide in the countryside. A large amount of tension exists between the highly religious rural population and the largely atheistic urban working class, as well as the officially secular Worker's Party. Agricultural production has lagged since the nation became industrialized.
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>>1226125
>Country Name: Azenaria
>Colour: Yellow
>Government Type:
Elected Absolute Monarchy headed by Despot Koldo Azenar whose clan has been in power for over 100 years. Koldo himself is an effective administrator and politician.
>History:
The islands were once ruled by dozens of clans that would go in a cycle of war, alliance, and betrayal. Over time more and more clans were vassalized and its people subjugated. The clan of Azenar ended up being the most cunning and brutal so they ended up winning this generational war. The clans of Azenaria elect their head to represent their interests, but it is only the despot chosen by the Azenar that has the power to enable these interests. The main island is heavily industrialized but progress has not gone to the other islands. The main island is densely populated and is where most of the trade comes through. Power for the clans is a very direct thing, so Azenar needs to make overt displays of their superiority if they want to remain in control. While the army of the Azenar is modern and the capital is filled with luxury goods from all over the world, even on the main island this progress has not been shared with fully.
>Colonies:
Azenaria sends people off to colonies rather than keep them imprisoned so that they can claim as much territory as they can. they are very numerous, but many of them are very small. They are all over the world, but the ability to actually call upon them for resources or support is limited at best and borderline treasonous at worst. They are only maintained by Azenar viceroys who can only get minimum quotas fulfilled, as the colonies are much more resistant to rule now that their rulers are limited in what they can do to enforce order.
>Resources:
Large amounts of lumber, stone, and metals. oil is plentiful, but only recently is it being tapped into. The colonies provide very little strategic resources, but they do bring back a staggering variety of luxury goods that can be used for trade with the mainland and keep the populace complacent.
>Issues:
There are deep seated cultural and racial issues in regards to how clans view each other and their current government. The only reason why they have not turned on clan Azenar is because they hate each other just as much for past grievances. This carries over to the colonies where they will provide just enough to not be considered rebellious, but not more. Koldo is unique in that he is attempting to foster a national unity between all clans and while Azenar supports him in this for now, they feel that he could potentially threaten everything if he fails.
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>>1226125
CLaiming this region.
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>>1226454
I like this. Good work.

>>1226468
This, however, conflicts with this:>>1226357
If it was a minor overlap, we could work it into a border dispute, but in this case the heartlands of the two nations are the same place. Unless Druza is willing to give it up (he did claim it first, after all), i'll have to say Adolfo has to change.
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>>1226388
>History, cont.
The Lerrenese people share a common language and common heritage as seafaring traders and innovators. Their trading fleet is one of the great powers in the southern seas, and the Laranian cities are some of the most densely populated and industrialised areas on the planet, the kingdom having been formed out of several rich city states.

>Colonies:
Greater Larania is not a major colonial power. Their conflicts with the inhabitants of the Mallary isles early in their history soured the perception of colonialism in the eyes of a large segment of the population; but as a trading nation, they do a lot of business across the world - often dealing with the colonies of other nations, and even independent, more primitive cultures.
>Resources:
The Lerrenese are a culture of specialists. Their home on the fertile plains provides them ample food for the large population centres (especially after the agricultural revolution) but unfortunately little else.

Larania is defined by its ability to aquire cheap materials from across the globe and process them into goods that everyone wants.

>Issues:
At first glance, Larania may seem to be remarkably stable and prosperous - they have a largely benevolent monarch, some of the best craftsmen in the world and some of the densest concentrations of people and wealth.

Unfortunately, as with any nation, it is not without its flaws.

It is cripplingly reliant on foreign imports to produce the speciality items they trade elsewhere, and though the elites don't want to admit it the better mass production technology gets, the less use there will be for Laranian expertise. This looming economic catastrophe might not bring them to collapse this decade - or even the next - but if one thing were to fail, their whole economy might come crashing down.

Not only that, but the cities on the eastern coast have noticed a worrying trend. The people there have started to take issue with the monarchy, chafing under the rule of a member of the same family that subjugated them by violence and skullduggery hundreds of years in the past. They might be assuaged somewhat by the reconquest of their former colonies of the Mallary Isles, but Larania's military is far from a shining beacon of imperial power.

Not only that, but the sheltering of exiled members of the Kedeshian royal family has strained relations with their northern neighbours. >>1226454

>>1226402
There could well be. You know how royalty is.
>>
G'night everybody, I gotta go to bed. Don't huge over each other too much
>>
>>1226485
We can make it to where the island was originally mine, but druza managed to take the southern half of it in a recent war that ended up getting the previous despot executed by his own tribe. this also ties into the need for koldo to start appealing to the other clans that they all need to unite to fight against a foreign enemy.
>>
>>1226519
I'll agree to this
>>
>Country Name: The Ottobassid Empire
>Colour: Red
>Government Type: Imperial Caliphate
>History:
In the vast desert of Tzin to the south were once a dozen independant sultanates, each squabbling for control of the vast region of land and territory waging countless petty wars on each other. All of this was ended several centuries ago by Sultan Sal-ahdin ibn Ottobassid I lead a holy war, crushing the other dynasties and establishing one unified Caliphate. The Ottobassid Dynasty took up the title of Defender of the Faith, Caliphate of Caliphates and Sultanate of Sultans. They are blood of the prophet, protector of the holy city, and the bane of infidels. They have been constantly trying to expand their territory and spread the faith.

The Ottobassid Empire is matched in manpower only by the Polymonarchy, but is far more culturally assimilated and united through the Faith of the Prophet. But it comes at a cost, much manpower is spent holding the territories to the south. But as the south is tamed, the North now paints itself a tempting target

The North and the Empire have had enmity, the Ottobassid's have had to fend off numerous crusades from the northern kingdoms for centuries. As modern technology has helped to stabilize the Ottobassid supply lines, thoughts now drift north and the potential for more land there

https://www.youtube.com/watch?v=LxehOQNenFk
>Colonies:
The Ottobassid Empire has the largest colonial empire in the world, stretching deep into jungles of the darkest continent of Aphrak to the south, infested savages and beast. They have traditionally been focusing on efforts here, making northern expansion often a secondary priority. The vast continent of Aphrak is rich in almost every resource, but its thick jungle, swarms of insects, and viscous savages and animal monsters puts a big strain on holding this territory. Advancements in technology have made this easier day by day.
>Resources:
The desert of Tzin is the single richest source of Oil, and this would be most useful if the Ottobassid only had the industrial infrastructure to actually tap it. But the strain and stretch of holding so many different tribes and territories left little in the way of strong industrialization. Though lacking in industry, the Ottobassid Empire is vastly supplied in food, lumber, ores and manpower. Aphrak is a figurative breadbasket of everything they need at the cost of having to maintain dangerous supplies lines in hostile jungles.
>Issues:
Because of its size and such rapid expansion, there is a strong disparity in industrialization and sophistication among the Ottobassid territories. Indeed, while the capital territory can field a more modern standing army including artillery and vehicles, the Ottobassid also readily call upon hastily armed natives from the south to fight for them, such as the great Zuul Tribes, the Camel Riders of Ghanistah, or Zamoan Warrior Women.

https://www.youtube.com/watch?v=LxehOQNenFk
>>
monitoring. might join once the map is complete
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>>1226480
>country name :
The Most Serene kingom of Rodenia
>colour: Dark Blue
Goverment type:
Contitutional monarchy
History:
Nowadays reions of Rodenia were divided between many small nations through a large part of history,untill leader of one of tchem known as Seculus the Great manager to dominate all the others and proclaim the kingdom of Rodenia.
Rodenia was always focused on sea trade and was almost always focused on having a powerful trade fleet.
Trade brought the rodenians large amounts of money,but at one point in its history it was attacked by a terrible plauge,wich resulted in famine.Upset population demanded abolition of absolute monarchy,wich resulted in a revolution.
After two months fightings in the Capital of Rodenia,king agreed to an embarassing "peace treaty" wich reduced his authority to a puppet of the parliment.
A contitution begging with the words "The King reins but does not govern" was implemented and rodenia became a de facto parlimentary republic.
>Colonies
ROdenia lost most of its colonie during the revolution,but the most important one the "Golden Peninsula" at the north of Rodenia proper was defended and remains vital part of Rodenia to this day.
EVen though colonies were lost,Rodenia still has trade posts in virtually everywhere on the continent.
>resources
Years of economical prosperity allowed rodenia to create a rather big for its size population.Moreover,due to the riches brought through rade it isheavily industrialised.
Rodenia has also a powerful war fleet and a huge trade fleet.
Issues:
Democratic system of rodenia makes it very unstable.huge amounts of partys in the country with diffrent ideas for expansion make it hard for country to feel nationaly united.
Moreover,the war fleet needed to protect the Rodenian trade consumes huge amounts of its income,so much infact that many politicla partys want it to make it smaller.
In the northern peninsula,its natural population demands independence and will most likely rebell against rodenians if they become destabilized again.
And its depedency on trade,and importing resources from its trading outposts means that if Rodenian fleet was ever ot be destroyed,country would be de facto bankrupt.
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>>1226559
Forgot pic.
If you think its too OP,i can change it.
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>Announcement to all:
I will be going to bed shortly, and will put you all on a map tomorrow, and fill in the gaps with NPC nations. More details from everyone, especially where their capital or other big cities are, would be great. Detail like the Polymonarchy and Laranian City States have given would be great.

>>1226519
>>1226528

If you're fine with it I can roll with it too. So Azenaria did own the big middle island, but Saljardod conquered it (presumably just before it went to total shit).

>>1226539
>>1226559

You two are both hugely powerful by your descriptions.

Rodania, I'll be limiting your population somewhat. On the map you're mostly hilly and that far south quite dry (think Spain), so your population may be large considering that, but still won't be enourmous. I also question what your 'huge trade fleet' is trading, as you apparently don't have much of a colonial empire any more? What do you trade? Where do you get it from? You need products to sell if this is the basis of your economy.

Ottobassids, you can expect to have quite a lot of trouble managing so many colonies, and it'll tie up a lot of funding and manpower. Having no real competitors on your continent may also lead to complacency in your military and difficulty in getting them to adopt more modern tactics and equipment.
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>>1226615
they did not conquer the whole thing just the south.
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>>1226615
Mostly exporting heavy machinery,manufacture goods,steel.THey remained a trade power only becouse of how industrialized they became before the revolution.
And they are using their trading posts to simply buy the goods from the countries they are in and spend tchem in countries in iwch they are unaviable.(Kinda what the dutch and british did,except that rodenia doesnt have suc powerful trade as the dutch nor the huge clonies of britian)
And yes,you can limit my population.
K
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>>1226615
>More details from everyone...would be great

Here are some major cities, along with a borders roughly demarcating the constituent powers of the confederacy.

1, 3, and 6 are typical river cities, benefiting from the usual riparian blessings.

4 and 5 see above average traffic, due to their positions within the state.

2 is a shithole, present on the map only by virtue of somehow being better than anything else in the surrounding area.
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>>1226615
1 is a huge trading harbour city,capital of Rodenia.
2 is another huge trading harbour,and the reason why the peninsula its so important
3- a rather medium harbour city,used by traders saioin for the southern continent
4 - A rather big,heavily industralised city,very important for war effort.
5 - Your typical by the river city.
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>>1226268
>>1226288
>>1226395

City descriptions:

Smirnovagrad - The capitol of Zvelnaya, from where Great Leader Gregor rules from the Lemelin, a towering palace built by the old monarchy.

Zvelnograd - Another well-off city. It's a bit colder up here.

Karachniya - Industrial center of Zvelnaya. Lots of steel mills and factories.

St. Gregorsburg - Another major center of industry and also a farming city, with many potato farms and vodka distilleries

Graz - A big oil city and primary port of mainland Zvelnaya

Karstengrad City - Another big oil city and capitol of the colony of Karstengrad

Yubana - Capitol of Yuba, a satellite state of Zvelnaya. Its primary exports are tobacco, cigars, and tropical crops.

National anthem: https://www.youtube.com/watch?v=U06jlgpMtQs (same melody, slightly different lyrics)

Flag: See pic

I should also note that if it's not already obvious Gregor Smirnoff has a strong personality cult in Zvelnaya and if you try to fight a land war in Zvelnaya you're gonna have a bad time
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>>1227335
>if you try to fight a land war in Zvelnaya you're gonna have a bad time

Why is that, other than the cold? It seems quite densely populated and is not that large, comperatively. What makes a land war in Zvelnaya so difficult? Are the inhabitants renowned for effective Guerilla tactics? is the country very well fortified?

>>1226854
Rodenia, what would you say about having an ethnically Cederian population in your country's south?
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>>1228604

Read up on the Nazi invasion of Russia in WWII. The saying is a bit of an exaggeration but if you're caught during the cold winter unprepared it'll fuck you up. And winters are long in Zvelnaya.
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>>1228625
The Nazi invasion started during the spring, they got into winter because the country was so fuckhuge and they suffered so much because it was so sparsely populated, so that the (partially mytholigcalized) 'corched earth' tactic hit them more than it did the Russians.

You've got a bunch of border cities with evenly spaced out cities in the back on an area that's pretty much typical for the continent. You don't have any of the tactical advantages Russia has except for: "Is stupid to be attacked in the winter."
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>>1228632

Really the Russian population is a lot more concentrated than one might be led to believe - it's all in the Western part aside from a few cities along the Trans-Siberian Railroad. And yes, what I'm saying is that it's stupid to attack in the winter when you're unprepared because attrition will beat the shit out of you. That's pretty much what I'm saying, I'm not claiming invincibility or anything, just that being so far north makes things a bit inhospitable, which doesn't even take into accountability the mountainous terrain and other defensive features. Why are you so upset anyway?
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>>1228604
I don't see why they would be there though.Cedria is really far from Rodenia itself and south is its richest and most important region.
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>>1228666
I'm not upset, I just wanted you to think about it and develop some good reasons that will work later on if it comes to war. For example you gave as an example an invasion that started in june in the post further up, and now you've said it's actually about attacking in winter. Same with comparing it to the flat Russian west in defensive capabilities above, and now bringing the mountains into play.

I didn't think I sounded too upset, but if it was too aggressive, or if you think it's not my place to criticize your decisions I apologize and will not do it again.

>>1228708
Oh right, I meant north, not south. basically the idea is that Cederians as an ethnicity are more widespread than Cederia itself, and I am aiming to get minorities here and there around it for some interesting political situations.
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>>1228756
I am willing to make the region between the back and red line 40 - 47% Cedrian.
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>>1228812
FOrgot pic.
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>>1228814
Also,adding Rodenian coat of arms.
Its kinda like this but with N changed to R.
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>>1228812
>>1228814
Sure
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>>1228828
And flag of rodenia.
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>>1228840
nvm
>>1228840
is the flag used by the navy
pic related is the rodenian flag
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>>1228901
Rodenian navy
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>>1228917
Ridenian soldiers
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>>1228919
Rodenian lower oficer
From right to left:
Colonel and Captain
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>>1228923
rodenian general
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>>1228926
And finally,Rodenian ranks
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>>1228939
From left to right:
ROdenian privats and rodenian sergants.
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>>1228941
Rodenian cavalary.
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>>1228941
>left to right
Autism strikes again.
Its from right to left.
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Op,are you waiting for others to give details or you just abandoned the thread?
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>>1229185

He's probably sleeping
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Am still here, been more busy today than I expected so far. I'll try to get done what I said I'd do still.
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>>1229250
Going to be dropping in a bit more ffluf for the Ottobassid's
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>>1226468
here is some extra fluff

Red is the clan of Angrun. In the past they were known for their raids on the mainland, but now they form the majority of the non-azenar army. They are envious of many other clans, but with the discovery of vast reserves of oil in their lands, they are poised to become very wealthy indeed.

purple is the clan of Beryt. the three islands once contained more clans than the rest of the nations combined, but Beryt managed to destroy them all in totality and directly absorbed them instead of vassalization. They are the main source of colonists, so much of the wealth of the new world goes to them that it almost rivals the tribute given to clan Azenar.

Yellow is the Clan of Azenar. They were known for their brutality, unorthodox methods, and their use of the mainland's past grievences against the other clans to great effect. This allowed them to gain control of the other clans and unify the isles, until a recent war with Säljardöd had half of the mainland taken over. This resulted in the previous despot being executed, half of the ancestral lands of Azenar being taken(represented by orange), and lost two clans to a foreign power. Despite this the clan is still fabously wealthy, still has a strong standing army that is personally loyal to Azenar, and is by far the most industrailized compared to any of the other clans.

blue is the clan of Merytos. by far the least aggresive clan, they realized early on that it was in their best interests to subjugate themselves to clan Azenar if they wished to be spared. They are the farmers and lumberers of the nation and while the other clans view them with disdain, they have no real grievances with any of them.

Pink is the clan of Jukrad. Originally from the mountains they slowly migrated south until the reached the fork in the river where they decided to settle down. They were the miners and builders of the nation. In order to spite their rivals, Jukrad would often intentially pollute the river so downstream it would cause disease amongst their enemy. This practice was eventually stopped through heavy handed measures, but now Azenar is not there to stop them.
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>>1226468
Brown is the clan of Skida. they once owned the entirity of the river, but the clan of Jukrad forced them off. This has caused a legendary feud that still goes on today. While they have not explored or colonized the new world like Beryt. They still had a sizable fishing fleet that alone was enough to feed half of the entire nation by itself. Skida does not like Azenar, but the pure hatred they have for Jukrad ensures that their subversive tendancies are directed elsewhere. With the current occupying government being so weak, it is likely that a new civil war erupt between the two clans, as even when under control by Azenar they never actually stopped fighting eachother entirely.

Green is the clan of Sude. They are the traders of the nation and had a long history of slaves, usury, and blatant cheating. They are unique in that they never really focused on dominon of their fellow clans, but instead try to destroy all the other merchant empires. While not many colonists come from their ranks, somehow the wealth that goes to other clans comes to them. They do not care about Azenar's soverignty over them, as the "unified" nation is the perfect enviroment for them to do business and no attempts to stop their practices against the rival republics has ever happened.
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>>1228814
1/2
Expanding the Rodenian fluff.
After the unification by Seculus the Great,th nation entered a period of prosperity.It was peacful trading nation with an absolute monarchy as head of state,avoiding wars at all cost.
Peace brought presperity,and after the discovery of the new world the king funded many voyages and colonization attempts.After gaining large holdings in the new world they moved to other continenets,creating a worldwide colonial empire wich generated astronomical gains,wich were put into technology reasearch allowing rodenia to industrialse way before the rest of the world.
All those colonial possestions required a great fleet to protect them,and such fleet was bulit and it remains pride of Rodenia to this day.
It seemed that Rodenia had essenitaly wn the game of international poltics and was undefeatable,but all was to change when a terrible plauge striked in the city of Alvar.
The plauge was deadly,it killed people in days making them vomit blood untill painful death.And the worst part? It spread very quickly,soon it was everywhere in Rodenia.Mass famine,dead towns entire cities under qurantine.
Eventually the plauge would go away,but there was still the problem of mass famine and in act of foolishns king Sigismun the third ignored the problem and kept living luxiorious life and spending more and more money on bulding of palaces.
This was unnacaptable for the people of Rodenia,they declared a rebellion against Sigismund the third and fought in all cities.
Although there was no major battles,there were constant fightes in the cities and especialy the capital,city of Kestvar.
The King initialy planned to fight until lthe revolutionaries were defeated but his army was unable to make any serious gains against the limitless hordes of revolutonaries.
Eventually,after being delivered ultimatum by the commander of his forces saying that "They refuse to continue to fight gainst people of rodenia" and "If your majesty refuses to accept the demands f the revolutionries,i and all forces under my command will side with them",the king accepted and peace negotiations started.
During the negotiations famous Rodenian contitution was accepted with overwhelming majority of 395 voted for and only 5 votes against wich created a parliment that was according to the said contitution "free from an influence of the rodesian moarch" and answered "Only before God and people of Rodesia."
Moreover the king was limited to only a representative function and majority of his palaces were ceased and its content sold in order to gain money for rebulding of the country.
The revolution however,was noticed by the outside forces and during the fight with the king most of the colonies were lost either to independence movements or other colonial or local powers.
However the rodenian goverment managed to defend the trading cities,and althugh the fields of cotton and etc. were lost,the cities remained in Rodenian control.
>>
>Government Type:
Imperial Caliphate - The Sultan is both the supreme political ruler, and the supreme religious leader. He is granted his position as a hereditary title, but in truth must be affirmed by both the lords of the empire and the Imam's of the faith.The Imperial Council is his cabinet of chosen national leaders selected by him, headed by the Grand Vizier who acts as prime minister.

The government can be described as separated into two classes, the stronger Central government which is based off of military rule and heirarchy and is responsible for macromanagement of the nation and comprises the various Generals, Governors, and princes, the Provincial government which manages the territories individually via judges, local city leaders and handles day to day civil affairs.

The Empire maintains a strict military like structure through the Central government, thus, military heirarchy is key to ascending in rank both politically and militarily. While hereditary titles still exist for land and inheritance, political power, wealth, and prestigate can be just as much earned. This ensures the empire is maintained by encouraging leaders to be interested in maintaining the military order of the empire despite its vast size and diversity, while also providing for vassals and tribute nations to effectively rule their domestic affairs autonomously provided they submit to the taxes and decrees outlined by the Central government.
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>>1230102
So what about a Christianity analogue - do we all have similar to the same religion (slash, for the socialists, heritage of religion)?
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>>1230079
2/2
In face of loss of the colonies Rodenia acceoted the "post policy" wich means that they have to control thetrading cities all over the world,in wich rodenian state companies,each appointed its region would buy the goods from local populace and seel it in other parts of the world.Although now as profitable a snormal colonia policy,this was reduced the manpower needed to guard them and still allowed to make Rodenia huge profits through trade and afford the most powerful and modern navy in the world.
Rodenian army is very modern,relying rther on quality than quanity,prefering to focus on artillary rather than infantry equipment( that does not mean that infantry is neglected,it still has high quality rodenian equipment and goas through a long traing).
Rodenia prefers using its fleet to resolve conflicts,threating to blockade its enemies untill they are bankrupt unless they accept their demands.
Althouhg a few nations still refused the offer,Rodenia brutally bloackaded them and used its fleet to shell their cities as an example to show what happens to those who dare to fight with rodenia.
But Rodenia is still prepared for land combat,it relies on sendin its elite landing troops and navy to make it easy for the mian army to land.
Once there the Rodenian army prefers a defensive tactic of bulding trenches and using its advanced artillery to obliterate the enemy army.
In order to make this tactic as effective as possible,Rodenia spends even more time and resources on traing its artillary operators,and to a lesser extent sappers.
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>>1230102
Cities:
1. Ayubassid - The 2nd largest city and the political and cultural capital of the Empire. holds the imperial palace and the palace of lords where the princes meet for any type of big occasion, and the main headquarters of the imperial army. Has the most sophisticated elements of the Imperial armed forces. Numerous forts and firing platforms are built both in the mountains overlooking the city and along the river to defend against attacks up river by ships.
2. Xandros - A moderate city primarily dedicated to the naval and military base. Acts as the 2nd primary naval installation where the Imperial fleet tends to be docked, and defends the bay entering toward the capital. Has a large historical lighthouse which has been upgraded with the new modern lightbulb and is a decently relevant historical symbol
3. Mashad - Mountainous city originally a fortress of one of the old sultans. Looks over the northern shorelines.
4. Alin - City build around a large lake in the middle of the desert, acts as a major resting point and hub for the great caravanst that travel the length and width of the empire. Is by far the most diverse of its cities, with many elements from the deepest south and is a legendary market of exotic goods.
5. Cyrus - The largest city in the empire, primarily due to its rich river delta that makes the region around it green. Was once the capital of an older empire, whose pyramidal structures are still seen today. Is the major source of food in the Empire, seconded only by the vast stockpiles arriving in from the south. Has a decently sized naval port that is mostly busy with shipping the food around the empire than military affairs.
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>>1230142
read
>>1226854
City names
1 - Kestvar
2 - Deshvar
3-Glessan
4 - Trisan
5 - Fedan
Rodenian culture is closest to our west slavic culture.
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>>1230137
I leave the creation of that to the northern power that wishes to have one, i'm open to some interesting religious conflict. I'm not sure if anyone else has a faith atm.

>>1230147
6. Mogdash - A very old sprawling urban center of poorly designed buildings mashed together, it was once a hidden city home to a rogue group of pirates and brigands. These very same groups were eventually convinced into becoming a loyal vassal of the empire in exchange for political protection. Is an almost autonomous vassal ruled by Kassad Fraha Aided, who manages several different tribal clans and gangs within the city. These clans are often in a state of conflict with each other, and are always attempting to manuacture firearms to outgun their competition in the city streets. As a result, the people of Mogadash are very often recruited as urban guerilla fighters due to their constant exposure to close quarters urban warfare and useage of improvised firearms. One of their favorite tactics is using gasoline trucks with machine guns or small cannons mounted on the back to mow down opponents.
7. Hemet - A small naval town that acts as a resting hub for ships on very long voyages to the south or the far east beyond the sea. Has a modern constructed lighthouse. Mostly serves to resupply and refuel ships for their journeys either to or fro the big Imperial cities or to the colonies or other trade partners far far away.
8. Acmha - The religious capital of the Empire and the Faith, resting place of the Prophet, and houses the first Temple. Thousands of pilgrims from both inside the Empire and from the colonies to the south trek here to give worship and praise, and many historical artforms and documents are here.
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>>1230166
Also the borders of the peninsula and ROdenia itself are havily fortified.
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>>1230137
Yeah,it would be cool to create a christian religion with a "pope" controlled by OP.
It would make for some nice political events
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>>1230171
I was planning on each clan to have a patron god, and the divine hierarchy is the same as the earthly one.
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>>1230222
checked
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>>1230171
Also,we should have a holy city in Ottobassid territory,wich should be holy both for us and the ottobassids.
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>>1230171
>Colonies
The Ottobassid "Colonies" are often just far off Vassal states they have proselytized to the faith and established some local resource collation.

Alin - The alin desert tribes are a nomadic group, often on camelback and caravans. While their largest city rests within the empire, they have a smaller caravan hub to the south of the desert. They are fierce warriors skilled at firing guns from horseback at speed and have a scimitar that they eagerly use. An interesting tactic by them is to take small light cannons or machine guns and mount them on chariot wheels. They provide the empire both with caravan services, and a great number of cavalrymen.

Ghanistah - The Ghanistah has called the "tombstone of Empires" for its people are brutally efficient at mountainous guerilla warfare and survival. Wherever a goat can go, they easily tread and bring a cannon and a gun with them. Where foreign armies struggle to find food in the mountains, they easily survive and even thrive being able to spot edible plant life and follow goat and ram tracks to prey.

Skilled at fighting in rocky terrain, they are good at finding caves and digging tunnel networks, and when defending against a superior force try to outmaneuver and snipe them from odd angles and difficult to reach places. They might have defended their lands from Ottobassid rule for a hundred years had our Imam's not spread the faith to them. Their mountains are rich in ores while their valleys are wealthy in poppy and wheat.

Zuul - The great Zuul tribes who come from vast savannah area. These tribal warriors have a fanatical courage, and are willing to lay down their lives for their chief and pride. In battles they face an enemy in huge ranks, either out in the open or behind a hill for cover, and make loud and terrible battle chants before charging to impale their foes. The Ottobassid arm these warriors, replacing their spears with rifles and especially shotguns tipped with bayonets at the end, increasing their deadliness with the ability to shoot deadly sprays of shotgun pellets at close range before jabbing into any survivors.

The warriors are trained to run and how to hunt and chase game, even the antelope or the zebra. As a result, they are to the man, fast and lean, and not keen on wearing body armor. But, where other regiments march into battle, a A Zuul horde can run 50 miles and fight a battle at the end of it.

Zamoan - Furthest south in the dark continent, in a deep jungle where the sun does not reach and only the rain drips down, are the the warrior tribe of the Zamoan women. Deadly at camoflague in almost any kind of forest or jungle, they are skilled at stealth in foliage and bush and tree. A very savage people not all of the Zamoan tribes are with us, both those that are are respected for their ability to kill without being seen. Their jungle provides a great assortment of exotic fruits, animals, and lumber and their rivers are rich in gold and diamonds.
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>>1230283
Exactly what I was thinking, I was going to suggest Acmha
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>>1230361
I agree.
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>>1230171
I feel that clan Sude and Mogdash would have a long rivalry with one another.
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Some pretty cool nations in here. I wont be participating but I'm definitely going to be a spectator for this.
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>>1230391
There is a saying of the Mogdash of the Sude. "The most terrible enemy you could ever have, is a former business partner."
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>>1230175
This is pretty much accurate description of the fortifications on the northern frontier of Rodenia.
https://en.wikipedia.org/wiki/Hindenburg_Line
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Ayubassid

https://www.youtube.com/watch?v=ld0fnmAdCDw
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Xandros
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Mashad
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Alin
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Cyrus
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Mogdash
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Hemet
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Achma
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Just reassuring people, am still alive, still plan to run, just a varity of work and non-work bullshit came up over this weekend when I thought it would be mostly empty (which is why I thought it'd be a good time to start a game).
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>>1232723
Alright,take a smuhc time as you want.
One question though,do you think you can post the firstmupdate today?
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Meanwhile, in Zvelnaya

https://www.youtube.com/watch?v=M2esIeN8E1k
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>>1232936

Meanwhile in Zvelnaya 100 years later...

https://www.youtube.com/watch?v=BxOObDYl7Pw

It is my sincere hope that we survive long enough to have gopniks and memes perestroika us and then take over
>>
Pity I don't have a land connection with any of you. All the fun we could have had with a balkans area for some not!bosnian wars.

https://www.youtube.com/watch?v=FIcxqVRLEWI&t=58s
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OP is kill?
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>>1238796
RIP in peace
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>>1238796
Lets give hiim some time
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>>1240510
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>>1240713
I know,but this quest is too good just to end like that.
OP SHOW YOURSELF
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>>1240713
FUcking hell,i this seemd like the best qeast on /qst/ ever.
>>
have hope
>>
>>1247776
I WANT TO BELIVE




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