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Last time on MSGQuest:

> ███████ ordered its servants to construct a wall around the Mortal's campsite...

> ███████ created a species of creatures with the upper body of a mortal, but a quadrupedal lower body. They roamed the steppes and possessed rudimentary intelligence...

> In an attempt to uplift the steppe-dwellers to true sapience ███████ created a monolith on the steppes inscribed with snippets of cosmic knowledge. Unfortunately, during the creation of the monolith ███████ overlooked several fragments of ominous and esoteric secrets. Interacting with the Monolith caused steppe-dwellers to rapidly develop a sophisticated form of sapience, but their intelligence was underpinned by a unnerving resolution, and served sinister motives...

> ███████ created a cycle of day and night...

> ███████ created an Afterlife...

> ███████ created a creature possessed by inexhaustible malevolence and extreme cunning, and let it loose upon the mortal plane...

...

In this game each player takes on the role of a fragment of a deity's consciousness. You have omnipotence, and may create, influence, or destroy anything you desire...
>>
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>>1222037

How to play: First, submit a command. Keep in mind that you may only execute a single action per command. Commands will be enacted based on how many other Anons in the thread support it. If there is a tie I will roll a die to determine which command will be chosen.

Once I have selected a command, I will dedicate the few measly modicums of artistic talent I possess to representing the content of that command in the world you anons have created. This process could take ten minutes, or in excess of one and a half hours. After I finish and post an image, I will wait for 30 minutes for new commands...

...
...
No new commands have been submitted...

...

Recent events:

> The night has ended...

> An expedition of Steppe-Dwellers approach the rainforest. The Steppe-Dwellers encounter a wolf...

> Two rabbits have perished. They were killed by wolves.

> One adult mortal is wandering near the forest. One adult mortal and one mortal child are drinking from the springs...

> The malevolent creature has created a lair in the side of the mountain by using its acidic spittle to melt through the rockface...

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
Create a green moon that causes monthly eclipses.
>>
>>1222049
encase a sword in the rock of the crater
>>
Rolled 2 (1d2)

>>1222049

1 = (>>1222066)

2 = (>>1222068)
>>
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>>1222070

> You begin work on your newest creation by extracting metal from nearby asteroids. Once this is done you expose the metal to tremendous pressure, and once the material has been made more malleable you begin to knead and shape the metal. You finish quickly, satisfied with your creation you plunge the weapon into the waterlogged crater...

> The submerged blade is lodged in the bottom of the crater. It glimmers enticingly...

...

Recent events:

> Confrontation between carnivorous beast and the Steppe-Dwellers has been resolved...

> One carnivorous beast has perished. It suffered a fatal heart attack...

> One adult mortal has returned to its camp carrying a large stick taken from the forest. It has also picked up a sharp shard of rock from somewhere...
>>
Alright, it's getting late so I'm going to call it here...

Thank you all for keeping me company, I hope that you enjoyed yourselves...

You can find the Discord for this quest here: https://discord.gg/Ejkk3

...

Good night...
>>
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>>1222300

No new commands have been submitted...

...

Recent events:

>The Mortals have invented a rudimentary spear by sharpening one end of a stick to a point using a rock...

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
>>1225590
Oh, right, cool,
>manifest a tiny bit of your power into a new human - Not an avatar, just a divinely created sentient.
>have him impregnate the female.
>>
>>1225592

Give him some trait to mark him as being semi divine, white hair?
>>
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>>1225592

> After witnessing your creation's show of creativity you are inspired to create a new mortal. You decide to entrust this mortal with a modicum of your divinity, connecting it to you and by extension granting you a more comprehensive degree of influence over it...

> Before releasing it into the mortal plane, you program into it an urge to be fruitful and multiply...

...

Pending votes:

* Give him[New Mortal] some trait to mark him as being semi divine, white hair? (>>1225661)

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
>>1225676
Nonfunctional cherub wings is my vote.

New command: make a bridge overr the casm to the mountains
>>
>>1225676
Mark him with white hair

And create a celestial library in our plane to record all the things weve done. Cause why not.
>>
>>1225680

I can get behind the library after the white hair command.

Sit only allows one thing a turn since he's drawing.
>>
>>1225679

Players are limited to submitting one command at a time...

Would you rather add a distinctive trait to the new mortal, or would you like to make a bridge over the chasm to the mountains?
>>
>>1225682
Oh i thoucght the vote wouldnt constitute a command. I will keep the cherub wings and drop the bridge
>>
> Distinctive trait - white hair
>>
Votes:

* Two votes for give the new mortal white hair (>>1225661) (>>1225680)...

* One vote for give the new mortal cherub wings (>>1225683)...

...

Drawing now...
>>
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>>1225691

> You decide to mark the empowered mortal with a distinctive feature: A head of ashen hair...

> You carefully line up your shot, and, Boom! The mortal now has hair...

> Uh, you may have put too much oomph into that command. You're pretty sure the mortal will recover fully, and if he doesn't, well, at least he looks fantastic now...

...

Recent events:

> The Steppe-Dwellers discover the Mortal Campsite. The Steppe-Dwellers discover the Forest...

> The Steppe-Dwellers have encountered the Mortals...

> The Mortals have encountered the Steppe-Dwellers...

> A Winged Super-Predator encounters a Steppe-Dweller. The Winged Super-Predator dive-bombs the Steppe-Dweller...

> The confrontation between the Winged Super-Predator has been resolved...

> One Steppe-Dweller has perished. It's spine was shattered by an impact...
>>
>>1225733

Alright, it's getting late so I'm going to call it here...

Thank you all for keeping me company, I hope that you enjoyed yourselves...

You can find the Discord for this quest here: https://discord.gg/Ejkk3

...

Good night...
>>
> Introduce magic into the world through the blood of pixies.
>>
Let's see about creating fey folk.
as the first magical race
>>
>>1225733
make a river from the mountains in the back all the way to the casm
>>
>>1225733
make worm men to purge the world of the weak
>>
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>>1225736

Votes:

> "Introduce magic into the world through the blood of pixies." (>>1225795)

> "Create fey folk." (>>1225818)

> "make a river from the mountains in the back all the way to the chasm" (>>1225821)

> "make worm men to purge the world of the weak" (>>1226717)

...

Recent events:

> The Steppe-Dwellers discover the Mushroom Groves...

> The confrontation between the Mortals and the Steppe-Dwellers escalates...

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
Rolled 1 (1d4)

>>1228908

1 = (>>1225795)

2 = (>>1225818)

3 = (>>1225821)

4 = (>>1226717)
>>
Does this world have fish, or any animals native to water? Maybe we should create those.
Some sort of mushroom fish maybe?
I just found this quest a minute ago, anyone care to give me a quick rundown on what there is and isnt?
>>
>>1228989

He usually does a beastiary if you ask. He did one like two commands ago.
>>
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>>1228936

> You decide to invent a new system of fantastical forces with the intent of impressing them upon your mortal plane...

> However, you can't just directly will them into being. No, that would be too straight-forward, too pedestrian for a being of your caliber. Instead you decide to create of convoluted production chain...

> Firstly, set up a construct which perpetually creates a creature whose body is infused with a dangerously high concentration of materials which radiates intensely potent 'mystical' energies...

> Secondly, set a delay of a few moments to allow this creature to reach maturity. Thirdly, open a carefully modified wormhole next to the creature designed to 'process' the creature in a spectacularly cruel, painful fashion...

> Finally, the wormhole disperses the valuable magically supercharged material and vaporized 'waste' material over the Mortal Realm, causing it to shower down on your creations from the heavens...
>>
>>1229122
set this process up in the material plane, so that at night, it can be watched as twinkles in the sky
>>
>>1228989

Creatures of note are as follows:

[Sapient][No_True_Name_Given] Magic Generators

> [Sapient][No_True_Name_Given] Mortal

> [Sapient][No_True_Name_Given] Steppe-Dwellers

> [Sapient][No_True_Name_Given] Malevolent Thing

> [Non-Sapient][No_True_Name_Given] Burrowing Herbivore

> [Non-Sapient][No_True_Name_Given] Carnivorous Beast

> [Non-Sapient][No_True_Name_Given] Great Winged Predators

...

I think that is everything...
>>
Well, I ran over time to a ludicrous extent in order to draw that, and unfortunately I have to be up early tomorrow, so I need to cut this session short...

...

Thank you all for keeping me company, I hope that my crappy drawings brought you some small modicum of amusement...

...

I'll be back roughly the same time tomorrow. Hopefully, I won't get artistically fixated on one image and waste the whole night again...

You can find the Discord for this quest here: https://discord.gg/Ejkk3

...

Goodnight everyone...
>>
>>1229144
I like the more intricate pictures
>>
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>>1229144
"This invite is invalid or expired."
>>
>>1229156

Ah, my mistake...

https://discord.gg/yqxASqc

There you are...
>>
>>1229144

Votes:

> "set this process up in the material plane, so that at night, it can be watched as twinkles in the sky" (>>1229126)

...

Recent events:

> The Steppe-Dwellers begin harvesting a mushroom sample...

> The confrontation between the Mortals and the Steppe-Dwellers escalates...

> The Empowered Mortal enters the Mortal campsite...

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
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>>1232713

Forgot image...
>>
>>1232714
Let a boulder grow out of the ground near their camp that's made of soft, easily harvestable rock. It shall mark the building blocks of their civilization.
>>
Rolled 1 (1d2)

>>1232713

1 = (>>1229126)

2 = (>>1232721)
>>
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>>1229126

> You decide to allow the mystical forces to manifest in a more physical sense on the mortal plane...

> This will occasionally produce a random effect...

...

Fun fact: This rift illustration was supposed to be included in (>>1229122), but I accidentally left it on the wrong layer of the image causing it to not show up in the final image...

...

You have 30 minutes to post new commands...
>>
>>1232729
I say we create a lindworm, make him sleep most of the time with the need to hunt only once a month or so. Extremly durable and fast if it wants to be.
Lets give the mortals something to fear, maybe that will distract them from there petty conflicts.
>>
>>1232729
>>1232721
>>
We should run a river from the mountains through the jungle, into that giant crater thing to seperate the Steppe dwellers and the Mortals for a while, so they dont end each other before they've had time to enjoy our wonderful world.
>>
Rolled 3 (1d3)

>>1232729

1 = (>>1232731)

2 = (>>1232732)

3 = (>>1232745)
>>
>>1232751
I mean that works 2. Only wondering that just won't lead to more conflict later down the line.
>>
>>1232752
Natural borders and all that.
it would make it harder to get at each other until they make rafts or something to float across water. I hope the steppe dwellers can swim, otherwise they might have to make a new home somewhere.
>>
>>1232752
I just hope there'll be enough people for conflict not to obliterate a species. I mean hinga dinga dargen, if one human dies its a quarter of the population
>>
>>1232755
>>1232757
they don't really have the tools to effectivly genocide each other. So I would rather force them to build up a form of tolerance for each other for the sake of survival, rather then alienating them further.
>>
>>1232767
>they don't really have the tools to effectivly genocide each other

one guy has a spear, the others have hoofs. that's more than enough to kill four guys
>>
>>1232769
one is to slow to effectivly catch up and not numerous enough to surround them, the other is incapable of climbing trees, mountain walls.
So unless we gave them a thirst for blood that makes them ignore common sence, not much killing should take place.
>>
>>1232767
I mean the mortals have sharpened sticks, and if there is a battle between the two even one or two dying would mean dire consequences for the race they belong to without us stepping in.
Right now, one male dying would be catastrophic to the genepool, all the children would be imbred as fuck in a couple of generations.
Not only that, but the complete lack of experience in treating wounds would mean anyone who gets anything more than a light scratch would probably die to bloodloss or infection.
Then again, we are god the god, we could step in whenever we want, right?
>>
>>1232770
that's super optimistic considering a.) having certain situational weaknesses hasn't stopped humans killing each other before and b.) the more powerful of the two literally worship an evil stone
>>
>>1232771
that's why I'm trying to introduce culture to facilitate growth
>>
>>1232773
>>1232774
>>1232771
you said pointed out yourself how few humans there are, asuming they would just throw away there lives in attempt to kill the other side, yeah I just don't see that happening.
a) but low numbers actually did, imagine that
b) the stone isn't evil I hope

well you got your way, no point in argueing any further.
>>
> Introduce sentient creatures who live in the trees. Wise but fearful, these furry tripedal creatures care for little outside of their wodded homes and fruit.
>>
>>1232785
No
>>
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>>1232751

> You decide to create a great river, spanning the length of the mortal realm...

> With a tremendous bellow, your command the Mortal Realm to bend to your will, and so it does...

> A vast fissure splits the landscape in twain with a bone-rattling groan reverberates from roots of the world...

> Shortly afterwards, a surge of water gushes forth from the colossal gash running across the world, forming a river...

...

Recent events:

> All creatures have been alerted due to the earthquake...

> The Steppe-Dwellers disengage the Mortals...

> The confrontation between the Steppe-Dwellers and the Mortals has concluded...

> The Mortals encounter the Empowered Mortal...

> A confrontation between the Mortals and Empowered Mortal has commenced...

> A member of the Steppe-Dweller expedition has secured a sample of giant mushroom...

> The Steppe-Dwellers discover the Great River...

> The Steppe-Dweller expedition has been isolated from their homeland...

...

Votes:

> "Introduce sentient creatures who live in the trees. Wise but fearful, these furry tripedal creatures care for little outside of their wooded homes and fruit." (>>1232785)

...

You have 30 minutes to post new commands...
>>
>>1232857
build a temprorary light bridge to reunite the step dwellers with there bretheren.
>>
>>1232864
This I guess.
Also, whats going on with the empowered mortal and the normals? can we get some sorta zoom in action?
>>
>>1232857

One vote for: "Introduce sentient creatures who live in the trees. Wise but fearful, these furry tripedal creatures care for little outside of their wooded homes and fruit." (>>1232785)

Two votes for: "build a temporary light bridge to reunite the step dwellers with there brethren." (>>1232864) (>>1232867)

...

Majority wins...

Drawing now...
>>
>>1232875
I am gonna be honest, furries in this would have upset me way more then they should.
>>
>>1232877
you do know that the attribute "furry" doesn't mean it's an anthropological animal right? It just means "has fur"
>>
>>1232879
I do know that yes, but there whole concept is a bit unsatisfying for me.
>>
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>>1232875

> You forge two bridges of starlight and project them over the Great River so that the Steppe-Dwellers might complete their journey...

...

Rough translation:

> The mortal is agitated and paranoid because it does not who the Empowered Mortal is...
>>
>>1232967

My keyboard died halfway through drawing this and I had no replacement, so I had to rely the digital keyboard...

I need to get this fixed immediately, this is my hell...

...

Thank you all for keeping me company, I hope that my crappy drawings brought you some small modicum of amusement...

...

I'll be back roughly the same time tomorrow. Hopefully, I won't get artistically fixated on one image and waste the whole night again...

You can find the Discord for this quest here: https://discord.gg/zfkXT

...

Goodnight everyone...
>>
>>1232974
your drawings aren't crappy, idiot. this is all great.

>command: let easily chipable rock appear around the campsite
>>
>>1233225
secconding this

for both
>>
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>>1232974

Recent events:

> The Steppe-Dwellers have elected to use the bridges you have projected over the great river, and have begun the journey back to the Steppes...

> The Confrontation between the Mortals and the Empowered Mortal escalates. The Enlightened Mortal is attempting to deescalate the situation...

> Dawn is approaching...

...

Notable events:

> The Empowered mortal is attempting to execute a social action with the intent of deescalating the situation he has found itself in. On the next update the a D20 will be rolled to determine how successful the Empowered mortal is in this endeavor...

Pertinent modifiers:

> Imbued with a Divine Spark (+2)

> Irrational target (-1)

...

Votes:

> Two votes for: "let easily chipable rock appear around the campsite" (>>1233225) (>>1233251)

...

Alright, I'm going to give you 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
>>1236799

Two votes for: "let easily chipable rock appear around the campsite" (>>1233225) (>>1233251)

...

Majority wins...

Drawing now...
>>
Rolled 12 (1d20)

>>1236829

[1 to 5 = Major Failure]

[6 to 10 = Minor Failure]

[11 to 15 = Minor Success]

[16 to 20 = Major Success]

...

The roll is 1d20 + (2 - 1)...
>>
>>1236922

> You level a blast of divine energy at the mortal plane. Simultaneously gouging a hole in the earth and petrifying the displaced soil in one swift motion...

...

Recent events:

> The confrontation between the Mortals and the Empowered Mortal has been defused by the Empowered Mortal...

> The Mortals, despite being convinced to tolerate its presence, still feel immensely uneasy around the Empowered Mortal...

...

You have 30 minutes to post new commands...
>>
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>>1236941

Forgot image...
>>
>>1236941
I guess we do this now >>1232721
>>
>>1236943

Thank you all for keeping me company, I hope that you have derived some small modicum of amusement from this thread...

...

I'll be back roughly the same time tomorrow...

You can find the Discord for this quest here: https://discord.gg/zfkXT

...

Goodnight everyone...
>>
>>1237030
goodnight op, you are doing great.
>>
Give the empowered mortal mystic power over water. Able to make it rain, able to control the river, etc. Make it a bit difficult for him, though.
>>
>>1237022

Supporting.
>>
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>>1237030

Recent events:

> The Carnivorous Beasts have reproduced..

> A Mortal is gathering sticks from the forest...

...

Votes:

One vote for: "Let a boulder grow out of the ground near their camp that's made of soft, easily harvestable rock. It shall mark the building blocks of their civilization." (>>1237022)

One vote for: "Give the empowered mortal mystic power over water. Able to make it rain, able to control the river, etc. Make it a bit difficult for him, though." (>>1239053)

...

You have 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
>>1240796

Two votes for: "Let a boulder grow out of the ground near their camp that's made of soft, easily harvestable rock. It shall mark the building blocks of their civilization." (>>1237022) (>>1240795)

One vote for: "Give the empowered mortal mystic power over water. Able to make it rain, able to control the river, etc. Make it a bit difficult for him, though." (>>1239053)

...

Majority wins...

Drawing now...

...

Whoops...

Forgot to post this before I started drawing...
>>
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>>1240924

> Unsatisfied with the stone quarry you carved out, you decide to create a colossal stone formation for the Mortals to mine...

> You call forth a furious torrent of molten stone from the heart of the world...

As the liquefied rock gushes forth from the quarry you solidify the flow by rapidly siphoning heat from the material...

> The end result is a crude pillar, or perhaps steep hill, of dense, workable stone...
>>
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>>1240933

Recent events:

> A Mortal has brought a bundle of sticks and twigs back to camp...

> The Empowered Mortal is collecting small stones lying around The Batholith...

> The Steppe-Dweller expedition returns to the Steppe Monolith. One Steppe-Dweller perished during the expedition. A piece of Mushroom was obtained during the expedition...
>>
>>1241017

I'm going to go to bed now...

Thank you all for keeping me company, I hope that you have derived some small modicum of amusement from this thread...

...

I'll be back roughly the same time tomorrow...

You can find the Discord for this quest here: https://discord.gg/zfkXT

...

Goodnight everyone...
>>
(for tomorrow)

upon realising the fauna is too boring, you decide to make carnivorous plants
>>
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>>1241020

Sorry that I am later than usual...

Let's get started...

...

Recent events:

> The empowered mortal has brought a pile of stones back to camp...

> The Steppe-Dwellers are performing some kind of ritual. It would appear that the Steppe-dwellers have somehow discovered the greatest secret of Mushrooms, that being: that they serve as the perfect conduit for cosmic energy... Now the Steppe-Dwellers are exploiting that property to draw out more of the cosmic knowledge sealed within the Monolith. This does not bode well...

> Sunset is approaching...

...

You have 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
>>1243605

Votes:

One vote for: "upon realising the fauna is too boring, you decide to make carnivorous plants" (>>1241699)
>>
>>1243606

Majority wins...

Drawing now...
>>
>>1243648

> You create a carnivorous plant. The plant first spreads across the floor of the rainforest, before developing large hair-like protrusions from it's surface. Creatures who wander too close these growths will fall under the influence of the mesmerizing scent they emit and are compelled to linger among them. For most creatures, Inhalation of large concentrations of this plant's pollen, or small concentrations over an extended period, will quickly lead to unconsciousness and death...

...

Recent events:

> The Steppe-Dweller's ritual is nearing completion...

...

You have 30 minutes to throw any new commands into the proverbial ring, or to support preexisting commands...
>>
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>>1243685

Forgot image...
>>
>>1243687
>>1243685

Let's actually give our sentients reproduction instincts, their population is super low.
>>
>>1243691
yeah, do that thing! also give diversity to the sentience! split the into different races, namely greits (short grey skinned) groffles (tall lanky pale skins) and letupands (big red bois)
>>
>>1243974

I'm all for more diversity but are we splitting humans into these races or centaurs?

Because these are our sentients afaik
>>
>>1243977
were splitting the humans. the centaur already have different species of horse
>>
>>1243982

So we do reproduction command and then genus split command next turn?
>>
>>1243988
yeah, that works
>>
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>>1243691

> Eclipsing the nocturnal celestial body, you prepare to unleash your commandment unto reality...

> Your power flashes between the gulf between you and the mortal plane in an instant, washing over all creation, bestowing increased fertility and a vastly reduced period of gestation for sapient beings...

> However your satisfaction is short-lived, soon replaced by horror, when your power rushes over the Steppes...

> Your divine power collides with the cosmic energies being evoked by the Steppe-Dwellers, disrupting their ritual to catastrophic effect...

> The disparate energies writhe over, through and against one another as they are painstakingly melded together into a feverish amalgamation within the mushroom conduit...

> You gaze upon what has been wroght: A Malignancy. A cosmic horror produced when a mushroom is imbued with cosmic knowledge, with which it may comprehend the limits of its unfathomable evil, and cosmic power, with which it may bring it's every demented impulse and omnicidal yearning to fruition...

> Malignancies generally exhibit otherworldly tenacity and adaptability, rapid regeneration even when reduced to a single cell, extreme virulence, and the grow exponentially more powerful longer they are permitted to engulf and consume...

> First, this malignancy is going to gorge itself on your creations, then the mortal plane itself, and then it is going to come for you...

> It would be wise to address this threat before it can entrench itself any further...

...

Recent events:

> Sapient creatures will now reproduce at an accelerated rate...

> The Monolith has been consumed by the Malignancy...

> Three Steppe-Dwellers have perished. They were consumed by the Malignancy...

> By absorbing the minds of Steppe-Dwellers, the Malignancy now knows where the Rainforest is...

> By absorbing the minds of Steppe-Dwellers, the Malignancy now knows what a Wolf is...

> By absorbing the minds of Steppe-Dwellers, the Malignancy now knows where the Mushroom grove is...

> By absorbing the minds of Steppe-Dwellers, the Malignancy now knows where the Mortal Campsite is...

> By absorbing the minds of Steppe-Dwellers, the Malignancy now knows what a Mortal is...

> By absorbing the minds of Steppe-Dwellers, the Malignancy now knows where the Forest is...
>>
>>1244165

It's basically morning now...

I'm going to die tomorrow...

...

Thank you all for keeping me company, I hope that you have derived some small modicum of amusement from this thread...

...

I'll be back roughly the same time tomorrow...

You can find the Discord for this quest here: https://discord.gg/zfkXT

...

Goodnight everyone...
>>
send heavenly crusaders down from the heavens to destroy the monument, or atleast contain it. send a couple to teach the humans and remaining centaur about the danger of darkness, as well as how to fight it with white magic and swordsman-ship
>>
> Erase the malignancy from existense?




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