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>Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1067282/
>Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=KoF:R%20Quest
>Twitter: https://twitter.com/WeaselThat
>MC's Character Info & Moveset: http://pastebin.com/S09vZRA9

>Introduction:

"There is no better than adversity. Every defeat, every heartbreak, every loss, contains its own seed, its own lesson on how to improve your performance the next time." ~ Malcom X

You are Fortuna Mistral, an aspiring King of Fighters combatant and local Kyokugenryuu Karate practitioner... And every part of your goddamn body hurts like a motherfucker right now. Yesterday, your sensei Tatsuya sent you to "Shangri-La", an apartment complex home to some of the toughest street fighters/vagrants/god-knows-what in South Town with instructions to fight your way through each floor and reach the top to obtain your money for food for the week. While you were able to do that, meet a Kunoichi that was out-of-place in such squalor and learn a couple of lessons from the Kung-Fu Wizard that had your money along the way...

You got demolished within sight of the exit via wall-of-Ki fired from the hands of one of the biggest, smelliest, strongest "Karate Hobos" you've ever had the displeasure of fighting. Fortunately, Tatsuya finally got worried and went to check up on you and dragged you out to a hospital pretty quickly, limiting the damage done. Still, it's disconcerting to feel this weak and powerless with little more than a week from the start of the tournament that could get you into this year's "King of Fighters" competition...

"OK, your Lv.2 Fighter has been spotted by a bunch of Orcs. Most of them are armed, but they're not close enough to try and engage combat right away. What do you do?"

So of course, Tatsuya is crashing in your hospital room and making you play D&D and study up on off-the-wall action flicks from his personal collection until you're healed up to resume training in earnest... Honestly, you're tempted to sneak out tonight and get some "Alone time", because it feels like you're brain's going to melt if you go through another goddamned D&D session as a Fighter facing impossible odds.

"Can't I at least try and multi-class into something fun like Unarmed Swordsage or Muscle Witch?" you groan, the die in your hands still showing some teeth marks from when you had to "Roll" it with your mouth a few days ago.

"I told you 'Tuna, I don't support homebrew classes. Besides, no real Kyokugenryuu gal would run anything except Fighter" is his reply. "Now roll before the nurse gets back here and kicks me out again."

>A. Roll 2d20 for Initiative & Combat.

>B. Roll 1d20 for Diplomacy.

>C. Ask him for a Level check for this encounter, then roll up to 3d20 for what feels right. (Write-In Vote)

>D. "Can't we do something else? This is like the ninth character I've made today and they're all starting to melt together."
>>
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>No Replies
>>
Rolled 4, 14 = 18 (2d20)

>>1216288
>>A. Roll 2d20 for Initiative & Combat.
I was taking a nap before work man.
>>
>>1216356

Sorry about that.

===

"Fuck it, I'm going in on 'em Sensei" you say with a sigh, god-knows how many of these things you've done just today alone.

"There we go... Roll for Initiative & Combat."

You blow the d20 for luck, then roll it on the small fold-out tray built into your hospital bed. "A four? Damn it all..." Tatsuya nods, then you go through the routine again and get a much better outcome.

"OK, you don't exactly get a good jump on the Orc brigands, but you KO one of them straight away with your "No Killing" buff... But you get set up to land right in front of the largest, slowest of the Orcs and he's not too happy."

"Figures as much... What are my options?" you groan.

Tatsuya does a roll with his dice on the floor, then explains "The Orc in front of you goes to swing his +3 Battle Axe."

"How big is the weapon?"

"Almost as big as your character."

"Does the Orc have a pretty big wind-up then?"

"Big enough that if you get good rolls, you might be able to dodge it" Tatsuya explains as he looks at the door leading out to the hallway again, the threat of the Ice-Cold nurse kicking him out looming large in his mind.

"Hmm... What to do...?"

>A. Roll 2d20 for Constitution & Combat Damage.

>B. Roll 2d20 for Acrobatics; One for a jump and another for the landing.

>C. Roll 3d20, then explain how you run up the hilt of the Orc's weapon and smack him in the face.

>D. Write-In Vote.
>>
Rolled 5, 6 = 11 (2d20)

>>1216435
>>B. Roll 2d20 for Acrobatics; One for a jump and another for the landing.
>>
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>>1216456

You roll the die twice on your little table and wince; The "Dice Gods" are most certainly not with you today and part of your mind is already thinking up how you're going to come up with yet-another Fighter character.

"So, do I get cleaved in half or what?"

Tatsuya rolls and seems to be taken back by what the dice have decided. "Nah, the Axe's edge seems to be pretty blunt. But it does knock you into a mountainside and leave a big dent in your chest armor."

"Total damage?"

"... I'd say 4 HP. 1 from the initial hit and the rest from fall and splat damage, because you were technically in-air when you got hit."

"Is the plate armor still useable? Or am I stuck with bullshit agility stat modifiers again?"

"Eh, it's up to you. You could gain some DEX & SPD if you take it off, but your DEF & CNT are going to take a big hit" Tatsuya admits.

"And here I wanted to try and play an honest, no frills fighter without an ounce of charisma for once..."

>A. Roll 3d20 to have your character rip off her armor and charge in, activating the "Red Mist" effect (Strength, Speed & Combat Damage).

>B. Roll 2d20 to try and have your character soldier on with the damaged armor and defend the next strike (Constitution & Defense).

>C. Roll 1d20 to try and have your character run away from the encounter; You're outmatched (Agility).

>D. Write-In Vote.

>E. Roll 1d20 and have your character strip down to their underwear and try to seduce the big Orc with the Axe; He seems to be the gang;s leader.
>>
Rolled 15 (1d20)

>>1216539
>>E. Roll 1d20 and have your character strip down to their underwear and try to seduce the big Orc with the Axe; He seems to be the gang;s leader.
Fuck it
>>
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>>1216548

"I roll... TostripoffmycolthesandseducetheOrcwiththe axe!" you yell with a giggle, Tatsuya completely dumb-founded at what you just blurted out. "Fifteen? Fuck yeah, and I've got 14 CHA too."

"Huh... OK, you got their attention and the Orc with the axe told his homies to hold up and let you work it..."

"Can I speak Orc?"

"Of course not."

"You're no fun, Sensei. Especially when you keep making characters that just stay home and make mine go out and adventure."

"Hey, like I told you, I'm retired from all of that stuff. You're the one trying to bust their but to make into KOF, not me."

"Right, right... And you just happened to be old friends with "Karate Joe" too." "Do any of them have a polearm? Or is the axe the Head Orc wields really big?"

"Uh, one of them has a polearm, why?"

"Well shit mate, if I'm going to try and seduce a bunch of Orcs I'm gonna need something I can use to start dancing..."

"OK First off, you're a Fighter not a Bard. Secondly, I run a family-friendly game and you're going off the deep end here 'Tuna."

"Oh yeah, that was real "Family-Friendly" when you described how that golem builder knocked my third character out and turned me into a Clockwork Doll, or the time that Necromancer paid money to use my seventh character's corpse for "Fade to Black" reasons."

Tatsuya seems to be a little confused about what you said, so he asks "Was the clockwork one before Lunch or after the head nurse kicked me out?"

"Whatever, can I do the bluff thing with the gestures or not?" you ask, starting to get a bit annoyed at all of this hypocritical bull-crap your Sensei has been making you do for "Training".

"Roll for it. I play by the "Rule of Cool" after all."

>A. Explain how you want to try and have your character do some bump'n'grind on the polearm, then use it to initiate a surprise attack.(Bluff, Charisma & Combat Damage)

>B. Tell Tatsuya that you're fed up with this and call in the head nurse to kick him out; You need some alone time to collect your thoughts before you get checked out tomorrow.

>C. Take Tatsuya up on that and roll 1d20 to have your character give some Orcs a show.(Charisma)

>D. Write-In Vote.
>>
>>1216611
>A. Explain how you want to try and have your character do some bump'n'grind on the polearm, then use it to initiate a surprise attack.(Bluff, Charisma & Combat Damage)
Hi, Weasel.
>>
Rolled 2, 3, 14 = 19 (3d20)

>>1216611
>>A. Explain how you want to try and have your character do some bump'n'grind on the polearm, then use it to initiate a surprise attack.(Bluff, Charisma & Combat Damage)
>>
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>>1216625

'sup? Also, roll the dice please.
>>
Rolled 3, 3, 2 = 8 (3d20)

>>1216625
>>
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>>1216641
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>>1216641
>>1216631

"Come on, don't lose your cool over some bloody graph paper now..." "What I want to do is, is try to get the guy with the polearm to come on over so I can borrow it for part of my character's sexy little dance, seducing the crowd... And then go to start fighting them again with a weapon that's got a longer reach than my fists & feet."

Tatsuya pauses for a moment to think it over, then admits "Not bad... But you have no levels in Long-Arm fighting."

"But the speed & dexterity bonuses of not having my armor on should be enough to make up for that?"

"With the right dice? Sure. Now roll."

You nod, take a breath, then roll the die twice, getting a 3 on each one and cursing your bad luck. Out of sheer frustration you spike the d20 like a volleyball down on the small fold-out table, making it shake with ferocity and revealing a 14 on your combat roll. Tatsuya's eyes widen, then he does his rolls on the floor in silence before breaking down how this shit-show's gonna go:

"Uh, well... You sheath your sword and put down your shield, manage to get the polearm from the Orc that had and start to try and mimic whatever kind of dance strippers do to get money from poor schmoes nowadays, except you're really bad at it and one of the Orcs tries to get in the action..."

"And I kill him with the polearm?"

"You wound him pretty badly, yes."

"And that does...?"

"Er, the big Orc grunts and kind of lets it slide and asks you to keep going for a little bit."

"Can I get that in literal terms, Mate?"

Tatsuya clears his throat and replies "You are wasting our time, little one. Step up your game or else" in a deep, raspy kind-of voice.

"Why do I want to imagine these Orcs dressed up like everyday gang-bangers I see around town all of a sudden...?"

>A. Roll 1d20 and Initiate Combat.

>B. Ask Tatsuya if you can have your character bluff Orc language, then see if you can get them to take you along or something...?

>C. Roll 1d20 to keep your character grinding on the polearm that's stuck in the ground.

>D. Write-In Vote.

>E. "Er, can we just call it after this? I think I can hear the head's nurse's heels clicking down the hall..."
>>
>>1216703
>>B. Ask Tatsuya if you can have your character bluff Orc language, then see if you can get them to take you along or something...?
>>
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>>1216733

Going with this if there aren't any further votes...
>>
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Fixing lunch. Sorry for the delay.

>>1216733

"Right... I can still try and bluff speaking the Orc's language, right?"

"Yes, but you would need a lot of luck to make it happen and if you screw up they might get pretty mad at you again."

"... Fuck it, I need a break after this." "I roll to try and bluff that my character wants to travel with the band of Orcs" you state, a little bit of tired aggravation in your voice.

Tatsuya's brow furrows at your suggestion, but shrugs and says "OK, it's your funeral" before you roll the d20 and hope for the best.

"... Twenty...?"

"Holy shit."

"Yea... Wow, er, what happens next DM?"

"Uh..." Tatsuya does a quick roll of his own and replies "The Head Orc is struck by your plea and wants to take you in as his personal "Traveling Companion" in a confused tone of voice."

"Just say it mate. I know the subtext behind something like this."

"Actually, I literally meant "Travelling Companion"; The Orc leader thinks you aren't strong or broad-bodied enough to be a concubine and he goes on to say that he's already got a full harem, so...?"

"Nice... Got the makings of an "Orc & Elf" thing happening here..."

>A. "So I accept and roll whatever dice I need to." (Roll 1d20)

>B. "So can we call it session so I can get some rest? Because when I close my eyes all I can see are rolling dice, chainmail bikinis and death."

>C. Just drift off to sleep. Maybe Tatsuya will take the hint and give you some peace & quiet for a change?

>D. Write-In Vote.

>E. Look at South Town through the eyes of someone else for a little bit.
>>
>>1216854
>E. Look at South Town through the eyes of someone else for a little bit.
>>
>>1216868

Again, going with this if there aren't any further replies...
>>
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>>1216868
>>1216939

Just as you were about to troll Tatsuya with some crazy yarn about how you wanted to make your Lv. 2 fighter fall in love with the Orc right then and there, the cleaning lady comes in to refresh your sheets and clothes so she kicks him out of the room.

"We'll pick this up tomorrow, OK?" he says.

"God, I hope not... Why can't I just blow off the overnight and go home already?" "Whatever you say, Sensei" you glumly tell him, visions of rolling d20 dice, warrior-women in increasingly revealing outfits and outlandish weaponry dancing in your head.

===
Later that night...
===

You try not to draw any attention as you take a stroll down a crowded sidewalk, steam rising up from some man-hole covers while neon lights from passing shops reflect off of rain-slick streets. You've always felt uncomfortable at night, especially alone, so you try to sooth your frayed nerves by humming a tune until you find a familiar street sign. You look left, then right, then finally take a long peek down a blind alleyway that looks like it could stretch on into nothingness. A bitter wind whips past as some asshole drives just a little too close by for comfort, but you pay that no mind; Without thinking, you find yourself heading down the alleyway and eventually find what you're looking for.

Another look left, another look right, then you stop in front of a red brick wall that looks just a touch too new, just a little too clean to have been there originally... That's when you slide a key that you keep in your back pocket into an oddly-shaped hole and twist it, the hiss of a pressurized door greeting you. You move the door and walk down a short, dimly-lit hallway with aplomb and excitement; The chance to finally get to shed the disguise you loath wearing all day and slip into something that's closer to yourself gets your heart racing and adrenaline pumping.

You punch in a key code on the front of an imposing door, then take off your sunglasses so a retinal scanner can trace your retinas to unlock it. Another hiss of pressurized air off First comes the red dress shirt, then the white tie. Next are pinstriped legs and jacket, then the gloves you keep spotless; Each article of clothing you put on makes you feel as though nothing can corrupt you, nothing can come closer to yourself than this... Lastly, you slip on your hair & face before stepping back out into the night, another hiss from the pressurized door keeping you company as you hear puddles of god-knows-what under your feet. It's kind of funny, really: Without these things, without this costume of-sorts, no one in this rotten town would know or even care about you. But you're not thinking about that right now; You're more concerned with the logistics of how somebody got a hold of your "Face", made enough copies of it for poor, delusional suckers to start showing up in and around South Town... And how those unlucky souls seem to change after wearing one them.

>Cont.
>>
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>>1217035

Quickly, your attention snaps to a loud scream near the end of the alleyway. Judging by how it abruptly ended, you fear the worst... But breathe a silent sigh of relief when you hear somebody mutter "The fuck you think this is? The movies? Now empty your purse before I start to carve that ass up."

It's quite a vulgar way to to start off the nightly chorus this city still manages to sing, but it'll do.

All you know is that you're "G-Mantle", and you've got some business to take care of.

>Roll 3d20 for Options A through C

>A. Run in and try to get the girl being threatened some time to run away.

>B. Move stealthily towards the attacker, then hit him fast & hard.

>C. Be grand & theatrical to draw the rapscallion's attention, then get on with it.(Write-in Dialogue encouraged)

>D. Write-In Vote.
>>
Rolled 17, 20, 14 = 51 (3d20)

>>1217051
>B. Move stealthily towards the attacker, then hit him fast & hard.
Was getting lunch.
>>
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Had to entertain an unexpected visitor. Apologies for the delay.

>>1217115

===
New Thread Theme:https://www.youtube.com/watch?v=DNMWdRQr0Oo
===

You quietly draw closer to the mugger, noting that he's got his hand over the face of a short-haired woman with an arm in a sling. Thanks to the shadows and cover provided by the towering buildings on either side of you, the thumping bass from a nightclub and your own light footsteps, the mugger doesn't even realize that you're close enough to take matters into your own hands until it's too late.

"Wuh?" is all he manages to say before a jab that you "Flicked" down low pops him in the head. What follows is a barrage of mystifying movements seemingly coming from all directions using your gloved hands, a few specks of blood flying through the night air and getting your gloves a touch dirty. You let the poor bastard off and watch him scurry away from you down a side-street, his face already starting to look like a swollen, badly-bruised grape.

You turn and look at the girl, her eyes wide at what she witnessed and seemingly struggling to come up with anything meaningful to say.

>A. Slowly walk up to her, put a finger up to her lips, then whisper some sweet nothings into her ear.

>B. Shrug your shoulders, do a bow and then take off into the night to hunt your next "Target".

>C. Roll 1d20, Eye the woman up, put on a voice and ask her to join you into the nightclub that's right next door; You need to... "Relax".

>D. Write-In Vote.
>>
>>1217260
>B. Shrug your shoulders, do a bow and then take off into the night to hunt your next "Target".
>>
Also, cute plushie.
>>
>>1217358

Finding images of the illusive "G-Mantle" is quite hard. You have to take what you can get sometimes.

>>1217329

She's a bit more rubenesque than you anticipated as you catch a second glance at her underneath a yellow streetlamp. Cute face though; Very "Japanese girl next-door"... So, you shrug your shoulders, do a bow and then take off into the night in a flash, the woman with the healing arm probably as befuddled as ever while you find yourself up onto the roof tops to look for your next "Target". You scan the Southtown skyline for something, hell anything... But find that this city which sometimes sings to you now sits silent.

Ah well, you can't expect to fight from one side of town to the other anymore anyway. Most of the wretched scum and villainy that used to flood these streets daily have packed up and gone to "Second Southtown" just fifteen miles to the East and what's left are either under somebody's thumb, hired protection for businessmen or so laughably weak that they don't warrant your attention. Seriously, you know things have gone downhill if a bunch of schoolgirls trying to act tough are this town's greatest worries... Not to say that there isn't any big fish left in such a small pond, but those that are still around floating for pond scum are out of your league, to be frank. "You're going to need a bigger boat" and all that.

You let out a pout and check your wrist-watch for the time, then fiddle with a couple little buttons on the side of the casing to get a tiny map of the current block of the city. A few more fiddles and you get a zoomed-out map of the entire Tri-State area, a white triangular mark signifying your "Home" while red circular symbols pop up in and around the city, the four biggest ones almost perfectly in line with your compass...

>A. Go North.

>B. Go South.

>C. Go East.

>D. Go West

>E. Write-In Vote.

>F. Head back downstairs and relax in the club. You've been too stressed-out lately and need a breather.
>>
>>1217469
>D. Go West
>>
>>1217541

You follow the advice often mis-credited to Horace Greeley and head to the west,

You don't often follow up on the "Big" red dots on your watch's radar. For one thing, they usually get a bit touch & go and things sometimes spiral out of control. For another, somebody has been spreading rumors about you on the internet and you know for a fact that you've got a case file down at the Southtown Police Department, not that such knowledge really means much...

Quickly, you dart between fixtures up on the roof and leap from one tall building to the next, navigating this concrete jungle filled with glass-walled canyons with ease and grace few could dare to dream of. In no time at all you're at the very farthest edge of the city, out near the Port-Town Docks and only a few blocks away from where a Naval Aircraft Carrier ("The Guardian") has been docked.

You lay down low and slink into the shadows of a back alley, your Lamont Cranston senses tingling as you draw nearer and nearer to what the blip on your watch's radar might be. With some reserve, you gaze upon a couple of large trucks being loaded with what look to be various pieces of Asian art; Everything from paintings & vases to huge stone "Lion" statues (That you now know are actually supposed to be representations of dogs, specifically the Tibetan Mastiff).

Is it all stolen? Could be. They're being loaded from an unmarked shipping freighter in an area where there is't a whole lot of traffic. Is it a front for something else? Could be as well; From how they're handling the "Lion" statues, their might be something packed inside of them...

Is it all just legitimate donations being made to South Town's only real museum? ... Well, itf it is, somebody must be extremely wealthy & generous, because they've got enough stuff being loaded to fill two whole museums, let alone a single solitary wing...

>Roll 3d20 for Options A through C

>A. Run in and start knocking heads around. No one on earth can match your speed or powers and none of these thugs look strong enough to give you any trouble.

>B. Tread carefully and quickly silence each of these workers one by one.

>C. Start up with the grand theatrics and oddly-intellectual pseudo-ramblings to set the tone of things, then have at it with these clods.

>D. Write-In Vote.

>E. Check in on somebody else for a little bit.
>>
Rolled 9, 7, 16 = 32 (3d20)

>>1217678
>>C. Start up with the grand theatrics and oddly-intellectual pseudo-ramblings to set the tone of things, then have at it with these clods.
>>
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>>1217763

As much as you like to make short work of people with your unearthly abilities, sometimes you just can't excuse the power of a grenade or two. Or six.

You start to hum a tune to get your voice in the right pitch and slowly start to produce the grenades from inside your cloak, then chuck a couple out and watch the fireworks happen. After the second one goes off you make your move, yelling "The weed of crime bears bitter fruit. Crime does not pay... For G-Mantle knows!" in that odd, strange voice you use to mask your true identity. However, while the shock-and-awe tactics have their attention, they seem to be better-equipped with weaponry than you thought and have to make a mad dash to avoid a hail of gunfire, holes getting blown through your cloak.

Damn it, playing "Hard-Ball" isn't your style, but tonight just might have to be an exception. You procure a bouquet of roses from the beyond of inside your cloak, then make tracks towards the loading dock of the boat. Anther round of heavy gunfire follows you, but you're able to slip through with a few grazes and knock out a couple of guards with some simple tricks. Things get a little crazier than that when of the goons tries to sock you in face, only to watch him recoil from just how tough it is, the fact he was even able to lay a finger on you infuriating to no end.

>Roll 3d20 for Options A through C

>A. "Hello, operator? NOW I'VE LOST IT."

>B. Make your way onto the ship. You might be able to use some of the containers to your tactical advantage.

>C. Deal with the thugs trying to stop you, then check your watch again; Something feels "Off" about all of this...

>D. Write-In Vote.

>E. Check in on somebody else for a little bit.

META: Starting at Noon PST was a mistake I won'y make in the forseeable future, because damn it I feel like I want to wrap this up already...
>>
Rolled 6, 11, 3 = 20 (3d20)

>>1217881
>C. Deal with the thugs trying to stop you, then check your watch again; Something feels "Off" about all of this...
Thank you for running.
Hope it's soon.
>>
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Last update for the night.

>Hope it's soon.

I just feel like going from 10 AM PST until 5PM is better for my current schedule. Besides, moving the time up to keep the players I have still invested backfired, so why not go back?

>>1217896
>>1217896

Something about all of this feels.... "Off" to you. Maybe you've been here too long, but this situation just feels a little TOO convenient, a little TOO clear-cut and easy as you make your way through a horde of bad guys trying to overpower you through sheer brute force. Besides, your watch is pin-pointing the beacon you had planted is pointing north from here, almost to a shack that's trying to be hidden from view.

You hear a two-by-four break across your face, but don't feel anything. Instead you merely laugh as you dash towards the poor sod you took a wind-up at you and backflip somersault off of him like a pinball, then leave behind an exploding bouquet of roses as a parting gift. You duck and weave through a couple of stray bullets here and there, but eventually all of this attention has brought out the sounds of police sirens on the way over.

Of all of the nights for the S.T.P.D. to be doing their jobs... You sigh, take a rest in a shadowy corner of an abandoned dock building, then carefully walk past the entrance to the building your watch shoes as a big blip on it's radar. You look around and find only a ladder going down a square-shaped hole in the floor. Undeterred, you start to head down the ladder, the light from opening above you fading away as you continue into a dark abyss. Just how long does this damn thing go anyway?

At a certain point, the rust you feel on your fingers from the bar starts to fade away and the odd sound of your feet hitting the bars change in tone, a small light starting to reveal an almost alien-like spiral of hieroglyphs on the walls around you. That's when you finally are out of the shaft and...

Oh...

Oh shit.

Oh holy fucking shit, it's another one of these places. You HATE having to set foot down here. All you can hope for is that you packed enough explosives on you to bury this tomb of FEM ("Fucking Expensive Material") & Unobtanium back to the hellfire that spawned it, because if it's like either of the two others you've found in South Town so far it's going to be a long night indeed.

===

===

>Pause Updates

Thanks for playing everybody! I know things were slow, but then again look around...;_;

I intend to pick this back up at 10 AM PST/1 PM EST time, mainly because I seem to only be getting so many players and starting things later didn't really work out as well as I had hoped today. (It doesn't help that Fanfiction is frowned upon by the sooth-sayers in /qtg/, but that's another matter entirely.
>>
>>1218036

Bah, forgot to give prompts for the start of tomorrow's session.

>Roll 1d20 for Options A through C

>A. Fight the fear and look around this glorified alien freezer.

>B. Get out of here and head back up to the surface. You're going to need help cleaning this place out if you come back here again.

>C. Drop down and mull over what the hell these places are and who the hell built them, because your network of information can't seem to trace these places to anybody.

>D. Write-In Vote.

>E. Check in on somebody else for a little bit.

===

>Player Question:
Are these alternative viewpoints when the MC is down and-or out OK? Or should they be used more sparingly than, say, my first stab at a quest?

>Bonus Question:
Just what in the hell IS "G-Mantle" anyway in this setting?
>>
Rolled 19 (1d20)

>>1218068
>B. Get out of here and head back up to the surface. You're going to need help cleaning this place out if you come back here again.
>>
Rolled 19 (1d20)

>>1218068

>B. Get out of here and head back up to the surface. You're going to need help cleaning this place out if you come back here again.
>>
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>>1218866
>>1218935

>Updates Resume

>You're still in control of "G-Mantle", whoever that is...

You take a look around the surreal, metallic hallway and shiver, pure fear running up and down your body. From the faint hum you can hear in the otherwise pin-drop tranquility, this place is still actively being used... But for what? Storing NESTS left-overs? Creating new monstrosities? Going "Blade Runner" and replacing people with genetically-perfect replicas?

Regardless of the reason, you know for a fact that you're not nearly prepared enough to take on whatever might be down here, so take a breath and head back up the endless ladder in double-time, pulling yourself out of the hole in the ground of the scummy shack this gateway to another world hides.

You take a moment to crouch down low when you think you hear footsteps, but stand back up when you hear them walk away and check the map on your watch. Curiously, the biggest dot from before has dimmed to a tiny speck, while others that were smaller have grown in size... However, you have to crouch back down again and try to dodge a couple of searchlights.

"What the hell was that?" you hear one of them (Either a young boy or a very butch girl) asks.

"You're seeing things again Rookie."

"Nah, I thought I saw some guy in a mask just inside here."

>Roll 1d20 for Options A or B

>A. Roll 1d20 and make a break for it; You're fast enough to evade any pursuer.

>B. Roll 1d20 to hang tight and wait out the search; You know how to hide in plain sight better than most.

>C. Roll 3d20 and Make some bacon out of these pigs.

>D. Write-In Vote.
>>
Rolled 16 (1d20)

>>1218980

>B. Roll 1d20 to hang tight and wait out the search; You know how to hide in plain sight better than most.
>>
>>1218994

Going with this if there aren't any further votes...
>>
Rolled 12 (1d20)

>>1218980
>B. Roll 1d20 to hang tight and wait out the search; You know how to hide in plain sight better than most.
>>
>>1219021
>>1218994

You pull your cloak over your body and try to stay as quiet as possible, the two rent-a-cops looking over the room with flashlights. Strangely, they don't seem interested in going inside, so you take off your hat and duck under a window and sit down, biding your time until they lose interest. Soon enough, their captain is calling them over to check something out and you're able to move out of the shack without anyone noticing.

You look over the rooftop and hide once more when you hear a helicopter with a searchlight moving in to check on any stragglers. It's quite a scene, actually: There's at least half-a-dozen police cruisers and a S.W.A.T. Team van on the premises as well as a news crew covering the action live. You take the moment of chaos and confusion around you to check your map again and once more are confused & concerned with what you see.

Half of the small dots that were reading on the map have now gone dark, but the one big dot from before that lied to the North has doubled in size... Not a good sign, that's for sure.

>A. Head to the big dot on your map. Something big's going down and you want to at least see what it is.

>B. Go back out towards Central City and look for punks to rustle up for information and/or for the sheer hell of it.

>C. Head back to base and call up your agents; You need to plan for tomorrow and get an update on the big blip on your radar.

>D. Write-In Vote.

>E. Check in on somebody else for a little bit.
>>
>>1219052
>C. Head back to base and call up your agents; You need to plan for tomorrow and get an update on the big blip on your radar.
>E. Check in on somebody else for a little bit.
>>
>>1219052
>C. Head back to base and call up your agents; You need to plan for tomorrow and get an update on the big blip on your radar.
>>
>>1219052

>C. Head back to base and call up your agents; You need to plan for tomorrow and get an update on the big blip on your radar.

Then

>E. Check in on somebody else for a little bit.
>>
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>>1219055
>>1219056
>>1219058

You manage to escape from the docks before the police shut the area down entirely, then start to amble over to your home base up north... But not before you stop to call up a couple of your "Agents" to get your ducks in a row.

The sound of a pounding nightclub soundtrack (https://www.youtube.com/watch?v=4BSJAAo1uNY) nearly drowning out your top man's voice. "Hey boss. What's up?"

"Where are you?"

"Just letting off some steam at a club in China-Town. Why?"

"I found another one." you reply, leaning up on the corner of an old "Red-Stone" building.

"Is it active, or what?"

"I believe so."

"I'll get the others ready then... When will we make our move?"

"We'll strike tomorrow night" you reply before hanging up and heading towards your northern-most safe-house. This is part of the night you dread; Having to change back into your "Everyday" disguise and manage to get through yet another night of listless sleep and and pumping testosterone.

===
>Earlier that night...
===

>"Hard work beats talent, when talent doesn't work hard enough" ~ Hatsune Horikawa

"Ten minutes to show-time ladies" you hear some guy yell after peeking his head through the door. The stuff that gets thrown at him as he quickly closes the door leading out is kind of a tradition in and around the locker rooms and doesn't fail in making you smile, but it's only fleeting happiness; In all truth, you shouldn't really be back here tonight.

As much as you've tried to tell your bosses that you're knee's still bothering you and you need to take just a few more weeks off to step up your physical rehabilitation, your requests fell on deaf ears. Besides, your naivete cost the company a lot of money and took out the one person they've built an entire division around, so you're going to have to lace up your boots tonight limit yourself to basic spots; No running around the ring like a maniac,

In truth, you've wanted to try and do some slower stuff lately, bring more psychology into it, but again it's been nixed by the management; They've still got the "Larger than Life" or "Cartoons come to Life" mantra for wrasslin' & matches, so of course they're going to be leaning on you to be a draw and to them, that means squash matches over in minutes, sometimes even seconds.

"Fuck it, at least I'm getting paid."

You take the last of you pain-killers, touch up your face-paint and tighten everything up on your costume and take a look in the mirror, looking to get that certain "Intensity" you pride yourself having in the ring, trying to become "Ultima", The Renegade Queen.

>Roll 1d100 to try and muster up the energy to perform at your best! (Only the first three votes will be counted)
>>
Rolled 86 (1d100)

>>1219082
>>
Rolled 54 (1d100)

>>1219082
>>
Rolled 41 (1d100)

>>1219082
>>
>>1219086
>>1219085
>>1219084

QM here. I'm going to have to go on a break for around 30 minutes. (The place I was at had to close early, so I'may heading back home.)
>>
>>1219099
See you later
>>
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>>1219099

That took longer than expected, but I'm back for the rest of the day.

>>1219084
>>1219085
>>1219086

Slowly but surely, you start to find the little things that turn you into "Ultima"; The postures, the facial ticks, that certain "Look" in your eyes that scares the shit out of people when you do it to them without all of the silly facepaint and the ultra-bright costume that looks like you stole an 8-year old's bicycle, used the streamers for arm bands and knee-pad accessories and then raided a thrift store for the rest of it. Even though you hate this gimmick and have had to fight tooth and nail to give it some substance, you were trained by a professional and are probably one of last people working for The Southtown Wrestling Federation that believes in maintaining "Kayfabe" (The rest got bought their contracts out by a Mexican promotion and the top three are in The King of Fighters, of all things).

When you're finally "Ready", you grin back at the face in the mirror and hop up to your feet from your folding chair, already jumping up and down to get the "Flow" of energy you usually have at ringside. You even manage to get out in time to have the guy from before leading you to the "Staging Area", the curtains to your left closed off and the sound of the match already starting.

"Remember, you're going in as the last entrant and cleaning house."

You nod, the cheers from the crowd starting to rise up a little, the whole mood of this place kind of "Cold" compared to what it usually is. Then again, with talk of the newest KOF Tournament already spreading like wildfire throughout the city, "Fake" fighting such as this might take a backseat for a while... Especially when you consider the SWF doesn't have a team entered like before.

"No way am I going to do a KOF as a character again though... Way too much effort to keep Kayfabe up while trying to actually fight." Before you know it, the last participant in this Royal Rumble-like event is gone, leaving you all alone backstage. You do a couple of quick stretches, the meds kicking in and the pain from your knee subsiding a little as the buzzer sounds off, your music hits (https://www.youtube.com/watch?v=d5vvIc3-Kik) and you head through the cirtains and start to yell and scream at the top of your lungs to try and get some life out of this crowd...

And... Nothing. No boos, no real cheers, nothing... And in Pro-Wrestling, a crowd that doesn't react to your gimmick is worse than one that hates your guts even though you're supposed to be a "Face", or cheers your actions even if you're a "Heel".

"Tough crowd... Let's see who I can work with after I clean house."

>Roll 1d100 and come up with some notable opponents still left standing in this "Femme Fatale Rumble"! (Female characters encouraged, but not necessarily mandatory.)
>>
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>>1219216

>No Replies
>>
Rolled 51 (1d100)

>>1219216
Queen Midas (real name: Diana Whitaker) is a semi-established face with a tall (compared to most fed girls) but stocky figure. She's well-spoken and genteel both in and out of the ring, if you don't mind the gold-and-jewels motif she got saddled with. She's athletic but has plenty of power moves that girls typically don't have; her groundwork and grappling is solid, and she even does a bit of high-flying at times, making her a well-rounded fighter overall. She's trained in the US and Canada, but since you've done at least a couple exhibition matches during her time in Japan, you know for a fact her skill is legit: her catch-as-catch-can wrestling is for real, and she's got plenty of potential. Given a chance to really apply herself, she could be a serious King of Fighters contender. It's a shame that management is blind to her.

One of her longest-running finishers, naturally, is called the Midas Touch, which is an STF she transitions from the ground into a standing position.
>>
Rolled 83 (1d100)

>>1219216
Apollyon (real name: Helena Duchamp) is the most killer heel in the fed's women's division and one of the most killer heels in the entire fed. She's tall and statuesque, not much taller than Queen Midas, but of a slimmer build. Her in-ring persona is incredibly cruel and ruthless, with destructive and almost otherworldly power supplementing her cold and calculating nature. She's even got some of the male wrestlers terrified and wary of her. She's got a bit of kickboxing to supplement her slams and grappling, which is sure to emphasize just how devastating she can be. She also adds plenty of domination poses to her usual spots, like using her opponent as a chair while she puts them in an armlock, or digging her heel into their back, making sure to degrade the enemy. One of her finishing seqeuences is the Soul Banishment: a strong Muay Thai low kick to the thigh to bring the enemy down to a knee and a small bit of posturing before a full-blown Muay Thai roundhouse kick to the temple to knock them out. She's not too bad, either, and in a real fight, you're sure she could readily defend herself.

Currently, Apollyon is feuding with Queen Midas. She's actually a pretty cool person when not using her persona; you know she and Midas hang out when no one's watching to call them on kayfabe.)
>>
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>>1219216
Mad Maxine (real name: Maxine Lewis) is the neutral party and the women division's resident Stone Cold Steve Austin equivalent. Coming straight out of the post apocalypse, Maxine is a punch-kicker who loves to brawl and inevitably causes chaos wherever she goes. She chugs beer, she whoops and hollers with the crowd, and she's really good at making people look the fool. She's got a legitimate wrestling background by way of Japan and Canada, but the fans don't come to watch her clean wrestling. Her current finisher is the Highway to Hell: a discus clothesline that pulls the enemy down across her extended leg she holds out behind them to keep them from falling all the way, whereupon she pivots the other direction, grabs their head from behind, and converts the ensemble into a bulldog on the mat.
>>
Rolled 100 (1d100)

>>1219296
That should be plenty from me.
>>
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>>1219250
>>1219277
>>1219296

>Three picks

At least change your ID next time you try to triple-post.
>>
>>1219300
If no one else is going to provide entries, I'll provide three myself, just because this quest is so interesting to me. You said opponents, plural. Usually, after cleaning house in a battle royale, there's only three or four people left, so I provided enough to offer this final dynamic. May as well use them all if nothing else comes up.
>>
I'm fine with either option.
>>
>>1219306

Fair point. Also, Dat Nat 100.

>>1219250
>>1219277

"Great, the management skimped out and hired a bunch of jobbers I don't even know half of the names of... Hold it, Diana's there? OK... And Helena? Nice... And fuck yeah, Maxine filling the role I was gonna give to "Katja" perfectly." You hide any hint of concern on your face and watch the rest of the girls still in the ring make faces at you ranging from shock, to awe, to booty-shorts-crapping fear as you start bouncing around and do a "Short" version of your intro on the stage ramp (Without any pyrotechnics even!), then start to jog down to the ring. You forgo any rope-testing and simply slide into the middle of the mat, shrugging off the weak strike some ring-rat done up to look like a barbie doll throws at you.

You counter it with a clothesline that throws her right out of the ring, the crowd a little bit surprised at how easy it was for you. Then you lock up with Black chick with dreads and over-power-her down to the ground and go for a gut-wrench Suplex. She comically over-sells it and collapses out of the ring, "Queen Midas" & "Apollyon" too busy with each other to care about how you're clearing out the jabroni from the ring and "Mad Maxine" enjoying a beer a plant from the crowd tossed her from ringside. Each elimination you manage to pull off gets a rise from the crowd and to be fair, you at least try to get away from the "Five Moves of Doom" stigma that's been stuck with this persona since it debuted; Taking two petite girls out at once with a "Double Torture-Rack", then another clothesline to take out the weird masked chick nobody really likes... You let the Luchadora chick do some "Flippy Shit" on you, but all it does it tire her out and let you throw her into the crowd with a Gorilla Press Slam.

Soon, all that's left is you, Queen Midas, Apollyon and Mad Maxine in the ring...

>A. Go after Queen Midas first. You're tired of being a "Face" and wouldn't mind doing a short program with Apollyon down the road.

>B. Go after Apollyon first. A Baby-Face Tag-Team with Queen Midas or an "Opposites Attract" vibe with Mad Maxine could be good.

>C. Go After Mad Maxine first. She's a "Tweener" and it wouldn't hurt if you took her out early, or hell even have her get some offense is on you.

>D. Write-In Vote
>>
>>1219383
>C. Go After Mad Maxine first. She's a "Tweener" and it wouldn't hurt if you took her out early, or hell even have her get some offense is on you.
Let Midas and Apollyon have it out for a while before Apollyon figures she can take a crack at you. This ring definitely needs some more heat, and Maxine's got enough energy to help do it.
>>
>>1219383
>C. Go After Mad Maxine first. She's a "Tweener" and it wouldn't hurt if you took her out early, or hell even have her get some offense is on you.
>>
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Got caught up in starting dinner. Sorry for the extended delay.

>>1219415
>>1219433

You let Queen Midas & Apollyon have at it for the moment and set your sights on Mad Maxine. The ring definitely needs some more heat right now, and Maxine's got enough energy to help get a fire started in this arena.

Maxine seems to get the hint and tosses her beer out of the ring before you run towards her like a freight-train, only to bounce off the turnbuckle. You sell it like a cartoon character and stagger over to Maxine, who gets you into a hold that would legitimately hurt if she applied enough pressure and lands a short uppercut that knocks you on your ass. You get back up from it and try to do a body-check, but only get a kick to the chest when you turn around and try to get a look on Maxine. The crowd seems to be laughing at your comedic attempts to get any offense, really playing up how Maxine's character can make wrestlers look foolish in the ring.

You let out a roar of frustration and promptly get mocked by Maxine, setting you up to ram her with a shoulder-tackle. She brilliantly takes the hit and signals you to go to the ground, where you transition into a half-hearted leg-lock to let her struggle a little bit and "Rest". Maxine manages to wriggle her way out of it, but you pounce on her with a low dropkick that sets her down on one knee. You signal that you're going to go for your finisher, only to get countered and have her try to transition into a slam. She does and the spot goes off without a hitch, the crowd yelling alongside Maxine as she lifts and drops over 200lbs of pure Icelandic cheesecake.

Normally, you'd have her come over to pin you so you could do a false-finish and kick out at a two count, but since this match doesn't allow for pinfall wins she starts to steal one of your long, drawn-out taunts... While you take that as a cue to make a comeback and interrupt her shenanigans, Apollyon gets knocked back into her and Maxine goes off on her, the two of them coming to blows and really playing off just how unhinged either one of them can get.

"Well shit, now what do I do...?"

>A. Help Apollyon knock Maxine out of the ring before you go to grips with her.

>B. Direct your attention to Queen Midas and let Maxine get some action in on somebody else.

>C. Help Maxine fend off Apollyon before going back to beating the hell out of each other.

>D. Write-In Vote

>E. Roll 1d100, Go "Renegade" and start throwing these bitches around like rag-dolls. The booking team loves that shit.
>>
>>1219521
>A. Help Apollyon knock Maxine out of the ring before you go to grips with her.
>>
>>1219521
>A. Help Apollyon knock Maxine out of the ring before you go to grips with her.
>>
>>1219530
>>1219545

QM on a smartphone here. I don't know what the hell's going on with my laptop right now, but it's eating my attempts to type in text or post images, so...?

I would say wait for a bit until I can sort things out to get the next post in. If that's not possible, then I'll get back to y'all ASAP to call it a session.
>>
Hope this works.

>>1219530
>>1219545

"Wellp, here's something the Bookers aren't going to like. Then again, those losers need to take a shower, hit the weights, gain height, seek sunlight, have sex and get a fucking clue anyway." You can practically hear the autistic shrieking from backstage in the "Control Room" as you ignore Queen Midas and go to work with Apollyon to knock Maxine out of the ring. Surprisingly, the crowd seems to be as confused with your actions as Apollyon herself at first, but you quickly whisper "Let's have some fun with this and then go to work afterwards" as you lean Maxine into the ropes.

The crowd's actually showing some signs of life now as the two of you try to get Maxine to go over the ropes, the cheers from the front to try and rally Maxine to action showing how with some more time, she really could be a star. And to be fair, Maxine does everything she can to try and keep herself from going over the rope, even so far as trying to hit her finisher on Apollyon the moment you let up. Unfortunately, Apollyon counters it and lets you set up the new Power-Bomb finisher you've been working on, "The Black Hole" (Stupid name, but whatever; You get paid for this and so does Maxine). You lift her up and do a spin, mimicking one of your taunts before slamming her down onto the mat.

Just like that one black chick from earlier, Mad Maxine stumbles around and sells it like she tumbled off of a mountainside, though this time she manages to try and struggle to get up to her feet by using one of the ring ropes for leverage, the crowd cheering her on... And then immediately booing when Apollyon does some kind of Kickboxer technique to finally knock her out of the ring. "OK, time to be the baby-face and get something going here."

Apollyon seems to revel in causing misfortune and anguish to the crowd, but in truth she's giving you the chance to get in and do something to get some momentum on your side. The look on her face as you knock her out of her taunt, then grip her down to her knees is a sight and in pain is a sight to see, but you cut it off by lifting her up into a Military Press and start to do push-ups before letting her drop down. That gets a pop out of the crowd and

>Roll 1d20 for Options A through C

>A. Do a Taunt to try pump up the crowd and give Apollyon a chance to counter-attack.

>B. Signal Queen Midas that you want to take out Apollyon and do a "Honorable Face Vs. Honorable Face" kind of deal for the finish.

>C. Let Apollyon get up and see what she does; Queen Midas has been kind of absent in all of this so far...

>D. Write-In Vote.

>E. Continue the match VIA the Play-by-Play commentators.
>>
Rolled 11 (1d20)

>>1219718
>A. Do a Taunt to try pump up the crowd and give Apollyon a chance to counterattack.
>>
Rolled 6 (1d20)

>>1219718
A followed by B. We need to put Queen Midas way the fuck over, but we don't want to stiff Apollyon, either. Just because we're the special guest doesn't mean we sell short the big heel or (completely) steal the face's glory.
>>
Laptop now seems to eat images, but leave text alone. So here's an update without a catchy picture.

>>1219735
>>1219773

You don't know how it exactly happened, but one of the taunts you ended up keeping and use to get over involves you doing a little shuffle-like dance and then running a hand through the messy mane of red hair you let grow out to ridiculous levels of, to quote Tsuyako Horikawa, "Floof". (Probably slipped on a sweaty part of the ring once and tried to keep your fooring sound and play it off like "I meant to do that".) So you do just that, the crowd getting a bit of a confused reaction as you give time to let Apollyon counter-attack you... Except it's Queen Midas that interrupts you with a vicious-looking elbow shot that on most would hit square in the face, but on you it stings right in the shoulder.

[i]"Well OK, that's unexpected. I need to get her the fuck over anyway, so why not?"[/i] You look legitimately shocked at Queen Midas trying to sucker-hit you like that and the crowd again seems to be confused, but you regain your composure in seconds and soon lock up with Midas, neither one of you giving an inch and the crowd seemingly earing it up. Eventually, you let her get the edge on you and land into a side-buster, though the physics of somebody close to five inches shorter and almost city pounds less than you doing that causes her to botch it a little bit. You manage to fall without any real bumps or heavy bruises, but Midas looks like she got a little dinged up. To add fuel to the fire, Apollyon finally is back on her feet and is kicking Midas down like she were a wounded puppy dog.

[i]"Ah shit, don't tell me Diana got her bell rung from that... We can't afford to lose another one so soon."[/i] The crowd reaction from Apollyon's "Cheap Heat" is bigger than you expected, but you're more concerned with Queen Midas's health. Especially since concussions in the SWF mean at least two months off and losing her would cripple the division... Again...

[b]>Roll 1d20 for Options [red]A [/red] through [green]C [/green]. [/b]

[red]>A. Get up, Irish-Whip Midas into a turnbuckle and then go to work on Apollyon. Midas is going to need time to breathe after that last botch.[/red]

[blue]>B. Help Midas up and tag-team a couple of spots on Apollyon to help dust some cobwebs off. [/blue]

[green]>C. Let Apollyon handle it and try to sell Queen Midas's attack some more. They're friends in the locker roomy and she'll know what's up if somethings really wrong. [/green]

>D. Write-In Vote.
>>
>>1219864

... And now it's screwing with the text modifiers? Wonderful...
>>
Rolled 12 (1d20)

>>1219864
A.
>>
Rolled 3 (1d20)

>>1219864
>>A. Get up, Irish-Whip Midas into a turnbuckle and then go to work on Apollyon. Midas is going to need time to breathe after that last botch.
>>
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>>1219904
>>1219925

Had more problems with the old lap-top. Hope this gets posted.

Testing 1~2~3

>Pic Related
>>
>>1220204

And just when I thought things were finally in working order...

>>1219904
>>1219925

You sell the gut-buster a little bit more and try to get a look at Apollyon going to work on Queen Midas, finally grabbing by her hair to lift her up off the floor. From the glassy look in her eyes, you can guess that Midas- No, Diana is in trouble. How much, you do't know but you need to get this over with quickly in case any of you exacerbate her possibly concussion. "OK Helena, let's blow the roof off this place tonight." You get up off the floor, Apollyon parading Midas around the ring like a freshly-caught "Big-Game Fish". You eye the two them up, then start to vibrate your body's musculature (A neat party trick you could do since you were hitting puberty) and rush in towards them. Apollyon offers Midas up like a piece of meat being thrown to a ravenous lion, but you use your momentum to grab Midas by her arm and whisper "Go cool off in the corner" before Irish-whipping her into a Turnbuckle corner on sheer strength alone.

Because Midas isn't all quite there yet, the whip looks sloppier than usual as she stumbles into the corner. That gets you get a boo from the crowd, but then hear a raucous cheer when you grab Apollyon's arm and try to get her into a traditional headlock. You crank it on a little tighter than usual to get an honest panicked reaction out of her as well as to get her head a little closer to yours, then tell her "Diana's got a concussion. We need to do some more work". before you let her break out of it and throw you with some over-hand Kung-Fu trickery. She seems to be a little shaken at the thought of her best friend being not all well, but she nods back you and begs you get up and "Finish this like the beast you are!" or some shit.

You smile, do that crazy roar/yell to try and get the crowd pumping, then go forward with a shoulder tackle. It misses Apollyon by a clean mile and you get git in the face with a kick to the head. You go down to one knee, but keep her foot on your neck and slowly rise up to your full height and go to land a chokeslam. You get your hand around her neck and lift Apollyon off of her feet, but let her struggle a second before she breaks free entirely and the two of you go into a classic "Test of Strength" hold.

>Roll 2d20 for Options A through C .

>A. Gain the advantage and transition into a Suplex. You need to buy some time before Queen Midas can get back into the match.

>B. Let Apollyon do some work to you. You're guest in this match after all and you should be considerate of putting the regulars over.

>C. Grind this out a little bit and try to play up Apollyon's strength to the crowd a little bit; After all, nobody's seen you go in a match this long before.

>D. Write-In Vote.

>E. Roll 1d100 to "Go Renegade" and show off the crazy projectile attack you've been working on.
>>
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>>1220492

>Pause Updates

Sorry for the stop-start thread today y'all; Domestic stuff and my lap-top acting up again put a damper on this, but I fully intend to continue this for as long as the thread's alive. With that said, I'll have to put this thread on hold until 3/3/17 because I'm fully booked tomorrow and with how long threads last on /qst/, I figured that I could take a day off and come back without any trouble.

I'll post some character biographies tomorrow when I can to tide y'all over.

As usual, the starting time for the next session is going to be 10 AM PST/1 PM EST, but as always if something comes up check my Twitter feed (https://twitter.com/WeaselThat) for news. If the thread's up I'll post something.

>Player Question:
More Wrestling in the future? Less? Or just if Fortuna gets involved somehow?

>Bonus Question:
If you could swap the gender of any one Original Character in this quest, who would it be, what would they look like and why?
>>
Rolled 18, 3 = 21 (2d20)

>>1220492
>C. Grind this out a little bit and try to play up Apollyon's strength to the crowd a little bit; After all, nobody's seen you go in a match this long before.
>>1220524
Thank you for running.
>MOAR!
>Everyone
>>
Rolled 10, 13 = 23 (2d20)

>>1220492
>C. Grind this out a little bit and try to play up Apollyon's strength to the crowd a little bit; After all, nobody's seen you go in a match this long before.
>>
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>>1220554

What's funny is R63'd Kazahaya would probably look like Rip Van Winkle from Helsing and Katja R63'd Hartkern would probably just be Aqua-Lad from the latest DC Animated series, but I have no clue how to do some of the other characters in the opposite gender... Especially Jean-Claude Gabriel.
>>
Had a long-ass day y'all. Have a couple of character biographies to make up for the lack of a session today.

Full Name: "Ultima" (Allegedly Freiyja Gistladottir AKA "Fiona Graves")
Birthday/Age: "Immortal!" (Allgedly 26 years old)
Height: Billed at 6'3" (True Height is Unknown)
Weight: Billed at "Up to 200lbs." (True Weight is Unknown)
Blood type: Listed as "∑ pulsar RH+" (Allegedly Type B)
Birthplace: "Parts Unknown" (Allegedly from Reykjavic, Iceland)
Family/Relatives: Unknown (Allegedly Ingrid [Mother, MIA], Utterson [Step-Father, deceased]] Olaf [Uncle], Wolfgang Krauser [Biological Father, MIA])
Occupation: "The Greatest Warrior"
Likes: Strong Opponents,
Dislikes: Cowards, Cheaters, "Unworthy Opponents"
Hobbies: Unknown
Favorite Food: Grilled Steak (Medium Rare)
Forte in Sports: "Everything!"
Favorite Music: "The cries of agony from my opponents!"
Measurements: "No mere tape can my physique!"
Special Skill: "The power flowing through me from all of the Ultramaniacs around the world!"
Most Unpleasant: Losing
Personal Treasures: "The memories of battles long past!"
Weapons: "Myself!"
Fighting Style: Pankration

>Very little information about the private life of "Ultima", one of the South Town Wrestling Federation's top female stars, is currently known. In fact, over the past year the SWF has been involved in a lawsuit against a "Dirt-Sheet" website that published several pieces of (Allegedly stolen) personal information regarding Ultima's true identity. Though the article these bits of information were used for was quickly removed from the website as a part of the so-called "Gag Order" by Antonov regarding certain past KOF tournaments (Namely "The King of Fighters: Infinite Match"), the information itself continues to circulate online on certain websites such as "FightChan" to this very day.

>As far as in-ring or "Kayfabe" is concerned, Ultima is (To quote the SWF website) "A vessel for a warrior from long past that lived, fought and conquered beyond the stars. Only the power of Ultima's cheering fans keeps her bound to this mortal coil as she expends her energy in every fight." Considering "The New Gorgeous Team's" Semi-Finals loss and subsequent 3rd-place finish in "The Infinite Match", Ultima has been put on the inactive roster for now and is thought to be working under an assumed name in The SWF's talent relations department.

>Ultima has a bombastic, wild fighting style with an emphasis on hard-hitting, brutal-looking attacks. Though simple in many ways, Ultima's raw strength and power allows her to make it work for the time being, though in the ill-fated KOF tournament she participated in her moveset would come to incorporated projectiles and seemingly mimicked the infamous Wolfgang Krauser at times... Her greatest weakness as a fighter seems to be a hesitation to unleash her full potential, as while she has some .
>>
>>1224666

>Devil Trips

I'll get on the next one ASAP.
>>
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Full Name: G-Mantle
Birthday/Age: Unknown
Height: Unknown (Estimated by the Southtown Police Department to be 6' tall)
Weight: Unknown (Estimated by the Southtown Police Department to be 180 lbs)
Blood type: Unknown
Birthplace: Unknown
Family/Relatives: Unknown
Occupation: Poltergeist/"Masked Vigilante"
Likes: Roses
Dislikes: "Uninvited Attention"
Hobbies: Travelling
Favorite Food: Monte-Cristo Sandwiches
Forte in Sports: Chess
Favorite Music: Opera
Special Skill: "Hiding in Plain Sight"
Most Unpleasant: Spotlights/Searchlights
Personal Treasures: Unknown
Weapons: Roses
Fighting Style: "Phantom Boxing"

>Hardcore fans of the old Fatal Fury and King of Fighters Tournaments have spotted a mysterious anomaly in the background of several different photos taken over the years: A strange being portrayed as a masked "man", wearing a cape, a hat, white gloves and a distinctive face-concealing mask. Curiously, he had been shown to have no legs and seemed to walk by means of levitation. Japanese fans dubbed the apparration "G-Mantle" (After the name of the first mascot used by a long-time KOF sponsor) and footage was posted online of a similar, ghost-like figure fighting in The King of Fighters 2000 tournament as a "Striker" before mysteriously vanishing into thin air.

>Recently, a person either dressed as or possibly a reincarnation of "G-Mantle" himself has been sighted in crime scene photographs all over the world, partially hidden each time. The context of the pictures at this point are shrouded in mystery: His(?) appearance in them may make him a murderer, or perhaps he could be investigating some of the crimes, though nothing regarding a potential role in the specified killings or even the nature of any victims in said cases has been revealed so far. What links all of the photos together, however, is that many locations were thought to be fronts for the crime syndicate "NESTS" and the "Trail" of locations leads to Southtown...

>Also of note is that the original footage of what some fans assume is the "Original" G-Mantle fighting in KOF 2000 has been taken offline, with only a grainy security camera of the "New" G-Mantle fighting a Southtown gang left in it's place...

>Whether or not the recent sightings of "G-Mantle" is the original phantom in a new form, some kind of hive-mind with several different people wearing the same costume doing a third party's bidding, or just a masked vigilante adopting the old persona for personal gain, it is interesting to examine the only footage that exists of the "New" G-Mantle fighting: "He" seems to have a rather odd style hinting of moves taken from Yashiro Nanakase, Chizuru Kagura and even Chris among others. Equally mysterious is an ability to create mimics of himself using Ki as well as being able to translocate himself to another place during certain attacks.
>>
>>1224666
Got cut off on the end there.
>>
>>1224737

Did it?

>Double-Checks the text

Huh, it did...

>>1224666

Her greatest weakness as a fighter seems to be a hesitation to unleash her full potential, as while she has some ways to close in projectiles are still an issue.

Fixed.
>>
>>1220554
>>1220565

>Updates Resume

>You're still in control of "Ultima"

You can feel tension start to go through the crowd as you come to grips with "Apollyon", your relatively hulking frame dwarfing her devilishly slender hourglass of a figure as you strugg;e back and forth with her in a "Test of Strength". You play up how your persona hasn't really been in any kind of match for longer than four minutes by hyperventilating and letting Apollyon lock you into a Double Underhook, teasing the crowd into landing something like a Face-Buster, or a DDT or even a Suplex... But also so she can call the next "Spot" in the match.

back into this match.

"I want to check up on Midas" you hear Apollyon grunt as you break out of it and lock her into another hold commonly referred to as "The Collar-and-elbow tie-up", neither one of you looking weak at first and buying some time until "Queen Midas" comes to her senses and gets back into the thick of this.

"OK. Counter me and hit your finisher" you reply under your breath as you get advantage and bring her into an Arm Wrench, again teasing the crowd into thinking you're going to do another clothesline or maybe even an Armbar or a traditional "Fireman's Carry". Instead, you subtly lift your arm up high enough so Apollyon can counter your Arm-Wringer Flip with a back flip over your arm to land a "Stiff"-looking elbow to your face. You manage to move back a little soften the blow while still having it make contact and stagger around like you were drunk, giving Apollyon all the time she needs to land her finishing move: "Soul Banishment", a strong Muay Thai low kick to the thigh to bring the enemy down to a knee and a small bit of posturing before a full-blown Muay Thai roundhouse kick to the temple to knock you out.

You sell these kicks like you had gotten shot and fall over onto your back, Apollyon going over to the corner Queen Midas was resting in with a sultry spring to her step. Though you can't see it, it seems Midas is back into the swing of things because the crowd gets onto their feet as the two of them land near you.

"Suplex off of the top-rope? Cool."

>A. Get back up and drag Apollyon with you; You're going to end her and let Queen Midas work you for the rest of the match.

>B. Let Queen Midas and Apollyon have it out and try to crawl to the corer to rest and see if Midas can handle the finish of this shit-show.

>C. Keep selling Apollyon's finisher and just let the crowd react to the three of you all out for the count for a little bit. You're pretty sure that you're not supposed to "Win" this match anyway...

>D. Write-In Vote.
>>
>>1225833
>C. Keep selling Apollyon's finisher and just let the crowd react to the three of you all out for the count for a little bit. You're pretty sure that you're not supposed to "Win" this match anyway...
Followed by
>A. Get back up and drag Apollyon with you; You're going to end her and let Queen Midas work you for the rest of the match.
>>
>>1225833
>C. Keep selling Apollyon's finisher and just let the crowd react to the three of you all out for the count for a little bit. You're pretty sure that you're not supposed to "Win" this match anyway...
>>
>>1225833
Post got cut off there in the middle.
>>
>>1225833

>C.

Then

>A.

We need to be sure Midas can work this, but also be a neutral party and not go over either of the two feuding.
>>
>>1225868
We know Midas is a good work with legitimate and practically world-class skill. We just have to make sure she's not out of it and can finish the match convincingly.
>>
>>1225861

Sorry for that. Nothing of real importance was lost. It was just an earlier draft of a paragraph I forgot to delete because I was busy rushing out early to try and get some donuts.

Also, delayed because Team Jerkass have showed up and immediately taken up my free time, so sorry for the delay.

>>1225837
>>1225868

"OK, it's anybody's game now... Better just lay low for a little longer to help Apollyon" you think as you start to try and stir on the mat, the crowd finally "Hot" and the three of you left in the ring all trying to get back up before the announcers call for a count-out or to "Stop the damn match BY GOD!". All three of you seem to get the hint and take the moment to let the crowd buzz about what could happen next, but decide to roll around onto your stomach and slowly start to get up first. You take a few breaths, then look down at Apollyon and give her a wicked grin.

"This... Ends... NOW!" you yell as you hold your hands up, then squat on her back and lock in a Camel Clutch submission to get Apollyon to do that classic "Bitch Face of Pain" she does oh so well. "You got anything for Midas?" you ask while you're trying to hold on.

You get a "No!" that sounds half like she's in pain from your hold and half legitimately serious about her stamina, so you let her struggle and subtly guide her over to the ropes before finally having her break the hold. Apollyon returns the favor by doing a low sweep that knocks you on your ass, then then goes to do a running knee strike to your head. It hurts, but not as much as you expect, so you counter her attempt to grab you while you're grounded and launch an uppercut to her chest. This knocks Apollyon back and allows you to try and throw her over the ropes... Except she whispers "I want to Skin the Cat first."

Your eyes widen as Apollyon, to her heel credit, manages to make his interesting by getting thrown over the ropes, but grabbing the top rope with both hands and holding on so that she ends up dangling from the it but without landing on the apron or on the floor. She then proceeds to lift her legs over her head and rotates her body back towards the ring to try and go back over the top rope and into the ring... Except instead of landing in the ring on her feet, she performs something like a head-scissor hold to you inside the ring.

"Not a bad place to be" you think as your head gets squeezed between Apollyon's thin, yet shapely thighs, but hear yourself yell "What the?!" as she uses her momentum to pull a Hurricanrana that throws you both over the top rope.

>A. Let yourself fall to the floor so it looks like Apollyon screwed over Queen Midas by giving her the match; The ref's will probably restart it anyway...

>B. Roll 1d20 to try and grab the lowest ring-rope while stepping on Apollyon's stomach so you're technically still in this "Femme Fatale Rumble".

>C. Roll 1d20 to and "Skin the Cat" as well.

>D. Write-in Vote.
>>
Rolled 4 (1d20)

>>1225963
>B. Roll 1d20 to try and grab the lowest ring-rope while stepping on Apollyon's stomach so you're technically still in this "Femme Fatale Rumble".
We gotta put Midas over by letting her win on her own merit.
>>
Rolled 2 (1d20)

>>1225963

>B. Roll 1d20 to try and grab the lowest ring-rope while stepping on Apollyon's stomach so you're technically still in this "Femme Fatale Rumble".

"This Match is getting CUHRAYZEE! Let's Rock!"
>>
Rolled 3 (1d20)

>>1225963
>B. Roll 1d20 to try and grab the lowest ring-rope while stepping on Apollyon's stomach so you're technically still in this "Femme Fatale Rumble".
>>
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>>1225973
>>1225974
>>1225979

"God damn it Helena!" you think as you instinctively go to try and grab onto the first "Ring Rope" your hands can reach. Unfortunately, you're too far away from the ring to even make a grab and fall over onto your padded knees, Apollyon ungracefully landing chest-first... But wait a minute, why the hell is she laughing?

"You're the only one who can defeat me, Midas" she yells as she does a "Kip-Up" back onto her feet and then walks up to the ringside apron, Queen Midas looking down at the two of you in confusion and shock while the crowd is stunned silent again. "You hear me!? No one else has the strength, skill or ability to beat me!"

"Where's the ring-bell?" you think as you hear Midas try to talk back among all of the boos and the "This is BULL-SHIT" chants starting to flare up. Part of you is trying to comprehend where Apollyon's going with this but then soon enough a bell rings and the referee that kicked this off nearly an hour ago calls for the house microphone to be lowered.

>"Ladies and Gentlemen! Due to an unprecedented double-elimination, the winner of this year's "Femme Fatale Rumble" is..."

At that moment, the music only used by the head of the Southtown Wrestling Federation himself hits (https://www.youtube.com/watch?v=eALDhCjpa-U) and the man himself struts down to the ring, looking mad as all hell and nearly knocking you over as he bumps past you and slides into the ring. He then grabs the mike out of the ref's hand and yells "Hold up!" in a deep baritone voice.

"Wellp, my night's done" you ruefully think as the "Heel" GM clears his throat.

"I'dunno about y'all, but that ain't no way to end a fight like this if ya' ask me!" You do some stretches and try to hype yourself back up and get into character again as "The Boss" has the crowd eating out of his hand; You don't know where the hell they found this guy to be the SWF's on-screen GM, but he plays the "Asshole with money" Hell role better than practically anybody else you've ever seen as he turns back to Queen Midas. "Now, I know you're all hurtin' baby girl, and I hate to see you get hurt more than ya' have to... But ask yourself, you want to win like this? You want the shot at tha' women's title handed to you on a silver platter with fries and a shake?"

Queen Midas gets this kind of steely resolve in her eyes, the kind you've seen Tsuyako Horikawa and her mother get as she takes the microphone out of "The Boss's" hand and says "Of course not. Get one them back in here and we'll finish this the right way."

That gets a pop out of the crowd, but "The Boss" looks over to the two of you and motions for the mic back. "Now, since the two of you hit the floor at the same time... I'mma flip this coin here to see which one of you gets back in."

"Ah shit, he's either got the double heads coin or the double tails coin..." you think as the crowd again gets kind of a confused reaction, the tension in the air again.

>Cont.
>>
>>1226040

>A. Call it "Heads".

>B. Call it "Tails".

>C. Go off on a rant about how this is all just a bunch of underhanded trickery and that you'll want no part of it before storming back to the locker rooms. (Write-In Dialogue encouraged.)

>D. Write-in Vote.
>>
>>1226048
>A. Call it "Heads".
>>
>>1226040

And now the reason why the SWF wants a KOF invite all makes sense...

>>1226048

>A.
>>
https://www.youtube.com/watch?v=GgWTjsekm0I
or
https://www.youtube.com/watch?v=r6FGkWPXdj4
>>
>>1226070

I never heard the Art of Fighting theme before you had posted it, so I guess Dust Man?
>>
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>>1226070

They're both good, but the AOF Theme seems more like Mr. Big fucking around with somebody while Dust Man is more like Big's hittin' the streets to do some "Real Nigga Shit". Also, everything I've read says he's originally from Australia and one of his DMs creates electricity... So...?

>>1226050
>>1226054

"Better just play along... This feels like it was planned from the start so they could try and make it feel like they tried to do a screw-job or something" you wonder as "The Boss" gets out a coin from his coat, but is careful to only show one side of it to the audience.

"OK ladies, call it!" he says as he flips it into the air.

"Tails!" you hear Apollyon immediately yell, probably hoping that it's the coin he doesn't usually use for this kind of thing... And immediately see it come up "Heads".

"A'ight, get up in'ere and let's get it on! Ye~ah!" he yells while pointing at you, that last "Yeah" in the deep baritone again and sounding equal parts goofy and awesome as the crowd gets a "Pop" and you do the "Ultimaniac Power-Up" on the side of the ring-ropes (Basically squeezing yourself between them so it pushes up your breasts, then screaming wildly and jumping up and down before slipping under the top rope) and get into the squared circle. Apollyon, meanwhile, get's carried off by security kicking and screaming something about getting revenge for all of this, but looking at Queen Midas you now know she's good to go and can finish this match the way it was probably scripted to end.

"I better keep away from her head just in case" you tell yourself as you silently stare at Midas while drawing yourself closer to the center of the ring, the referee checking the two of you over before giving an "OK" sign and smartly getting the hell out of the ring. That's when Queen Midas offers her hand to you, probably to do the "No hard feelings" deal considering it's now a Face Vs. Face singles match in all but name...

>A. Accept her hand and then quickly ask her how long she wants to go/how she'd like to finish this.

>B. Stare at her for a little bit, then reluctantly shake her hand as the bell rings to restart the match.

>C. Refuse to shake Queen Midas's hand, going off about how "The Greatest Warrior gives no favors until after the battle is won!" or something. (Write-In Dialogue encouraged with this vote)

>D. Write-in Vote.

>E. Look at South Town through the eyes of someone else for a little bit.

>F. Skip ahead to the next day and take over the role of Fortuna Mistral once more.
>>
>>1226123
>B. Stare at her for a little bit, then reluctantly shake her hand as the bell rings to restart the match.
>>
>>1226123

>B. Stare at her for a little bit, then reluctantly shake her hand as the bell rings to restart the match.
>>
>>1226123
>A. Accept her hand and then quickly ask her how long she wants to go/how she'd like to finish this.
>>
>>1226129
>>1226132

You stare her down for a little bit, then reluctantly shake her hand as the bell rings to restart the match. "Let's make it quick; I'm worried about your head" you tell her as silently as you can. Queen Midas nods and the two of you back away from each other, then circle around the ring for a moment before you try to hit her with a clothesline. You do it slow enough that she ducks it easily and goes to "Super Kick" you in the back. You manage to stay on your feet though and turn around to lock up, slowly going to give Midas the advantage as she transitions into a jumping Ace Crusher. You sell it like a dream and take a couple of shots to the head on the ground as Midas tries to lock in some kind of submission hold. You manage to break free of it and the two of you scramble to your feet. You do a low dropkick that has he down to one knee, then try and land a running tackle to her body... Only to have her use the momentum to counter it and transition into a "Boston Crab" submission.

"Rolling Boston? Damn... I thought only Socks could do that" you think as you struggle over to the ropes and manage to get a hand on one. Midas, true to her role, drops the hold cleanly and lets you get back up. You respond in kind with a kick to her gut and go for a grab, only to have her reverse it and slap you on the back as she pushes you away from her. "Oh? OK" your lizard brain thinks as you react to her attempt at a "Pumphandle Drop", kicking your legs around as Queen Midas manages to get your body across her chest and transition into a face-crusher. Midas is smart enough to have the real force of the attack hit her back and shoulders though, so, you breath easy as she gets back up in no time at all and locks in another hold. You vainly try to push back, but she Irish-Whips you into the opposite-side ropes and does the biggest Back-Drop ever, getting enough air to launch you right out of the ring...

And just like that, the confetti and streamers starting to fall from the stands while Midas's stock entrance music goes off (https://www.youtube.com/watch?v=mPbroKfmtkE) and the crowd roars in approval. You let out a sigh as you lay on your back watching what you can; Part of you is happy you could get a nice woman like her over with the crowd... But something else inside of you hates this part of the night more than anything else. Maybe that's why you snapped at that chick claiming to be "Katja" that one night? Or you forgot to take your meds again... Or overdosed on them again, it's all a blur to you nowadays.

>A. Use the fan barricade to help yourself up and play-limp back to the locker rooms; You've got a feeling that you're in hot water over what happened with Helena.

>B. Reflect on the happiest time you can recall being this character to help dull the pain of "Losing".

>C. Let Queen Midas pick you up.

>D. Write-In Vote.

>E. Look at South Town through the eyes of someone else for a little bit.
>>
>>1226202
>B. Reflect on the happiest time you can recall being this character to help dull the pain of "Losing".
>>
>>1226202
>B. Reflect on the happiest time you can recall being this character to help dull the pain of "Losing".
>>
>>1226202

>B. Reflect on the happiest time you can recall being this character to help dull the pain of "Losing".

And I'm going to have to go after this Weasel. Cheers to a cool side-quest kind of thread so far.
>>
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>>1226215

Cheers to you for the support anon.

>>1226209
>>1226213

Thinking back on it, you haven't been really happy in the role of "Ultima" for a while now... At least until after "The King of Fighters: Infinite Match" ended, anyway. That whole tournament felt like you were inside of yourself, in the shell of "Ultima" and on Auto-Pilot the whole time the cameras were on you. Tsuyako was too and while the third member of your team increasingly became a stick-in-the-mud about the entire deal, she was more than happy to take her frustration out on whoever stepped into the "Fighting Stage" to challenge her. While the end to that tournament was bitter-sweet to say the least, there was one moment that stood out to you as the happiest you yourself have felt since being given the role of this bright, "Neowave"

=+=+=+=
FLASHBACK-CEPTION!
=+=+=+=

Whether it was fate, dumb luck or the tournament organizer digging deeper about your past, one of your matches was to be held in Germany, on the grounds of Middlebridge Castle no less. Considering that you spent your teenage years going to school in Germany and spending the weekends getting to know the master of the imposing edifice, you were able to stay there up until the day of the fight. Not only that, but the management at the SWF were head-over-heels on how you & Tsuyako were doing so well in the tournament that they had given more freedom in how to present your personae than ever before, so on the day your match was scheduled you had managed to convince them that you wanted a "Grander, more theatrical" entrance than usual (Because of course, even though this was a real martial arts competition you and Tsuyako still had to do condensed versions of your SWF entrances and cut the shortest promos ever to all manner of freaks, psychopaths and murderers)...

So, wearing a specially made suit of armor with a cloak attachment, you elected to go first and made quite a spectacle of yourself as you ended up mimicking Wolfgang Krauser, right down to telling the opponent that "I'll chisel your gravestone! Sleep well!" before bursting out of the armor and throwing down with them, Mai & Tsuyako's jaws firmly dropping to the floor.

Of course, the tribute to Krauser didn't end there: You finally got to use the projectile attacks that he had taught you after "Going Renegade" on some poor fool you can't picture, not to mention KO'ing another fighter with his signature "Tiger Driver '91"... In all, you went straight through all three of the opposing team's fighters and booked a ticket back to America for the Semi-Finals... But not before you tore up the script your handlers gave you and shot from the hip about how much the fight meant to you, how much being there in Middlebridge Castle meant to you...

>Cont.
>>
>>1226400

All it took was the clueless reporter asking you something about how you're team are already on their way to being legendary or something. The response you gave after you took the microphone out of his hands was epic, if you don't mind saying so:

>"No Martial Artist or Fighter becomes a legend on their own. Every man and woman's heart one day beats its final beat; Their lungs breathe their final breath. And if what that person did in their life makes the blood pulse through the body of others and makes them believe deeper in something larger than life, then that fighter's essence, their spirit will be immortalized by the storytellers, by the loyalty, by the memory of those who honor them and make the fighting they did live forever. You..."

You point to the crowd and make a clean sweep of the main portable grandstand before continuing:

>"You are the legend makers of Ultima. All of you... In this tournament, I see many potential legends; Some of them with the same spirit I have, the spirit I earned through the time training right here on these castle grounds under the gaze of its greatest master. And you will do the same for them: You will decide if they lived with the passion and intensity that could match mine. So much so that you will tell your stories and you will make them legends, as well."

You concluded after a cheer from of the fanboys by stating:

>"I am Ultima, Conqueror of the Cosmos! And you are the fans of me... The "Ultimaniacs"! And the spirit of Ultima, the spirit of the man who made this castle a legend, will run forever!"

=+=+=+=
END OF FLASHBACK-CEPTION!
=+=+=+=

Of course, it was all downhill from there: Mai was pissed that you hid your ties to this place and barely talked to you after that, Tsuyako did a full-on Heel turn unprovoked when she realized she had to fight her father in the Semi-Finals, not to mention you choking by getting KO'ed by some local wannabe race car driver in Southtown's biggest stadium and the blowback of losing in the consolation match for 3rd place... But you'll always have that moment of sheer bliss in your heart, even if you legally can't view it anymore and had to pay some hacker to pirate a broadcast and send it to you in a video-file for some money and some raunchy pictures of yourself.

That's when Queen Midas gives you a hand and helps you back to the locker room, the crowd in the bingo hall that's been rented out for tonight giving her a round of applause for her good sportsmanship.

>A. Ask her how she's feeling; That botch was pretty nasty.

>B. Thank her and Helena for everything backstage, then take off; You're not in the mood to get chewed out by management.

>C. Take a shower backstage and call up Tsuyako before getting yelled at by the management for that botched spot between you and Helena.

>D. Write-In Vote.

>E. Look at South Town through the eyes of someone else for a little bit.
>>
>>1226446
>C. Take a shower backstage and call up Tsuyako before getting yelled at by the management for that botched spot between you and Helena.
>>
>>1226446

>Pause Updates

Sorry to say this, but something personal and VERY important has come up Anons, so I won't be able to finish the rest of this session today. To make up for it, I'll be back tomorrow at the usual time (10 AM PST/1 PM EST) to put in another day of full running.

>Player Question:
Should Fortuna focus on increasing the power of her Ki/Special Moves, or increase the power of Herself/Her "Normals" & "Command Normals"

>Bonus Question:
If the OCs of this quest were in a legit fighting game, what alternate colors would you want them to have and why? (Kazahaya in Batman:The Animated Series Joker colors, Katja in Rin Suzunoki from Bakuon! colors etc. etc.)
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>>1226474
>Player Question:
Normals/Commands. Basics are key to victory.
>Bonus Question:
Katja with Xianghua's colors
Thank you for running.
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>>1226446
>A. Ask her how she's feeling; That botch was pretty nasty.
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>>1226465
>>1226494

As much as I dislike having to start threads off like this, looks like it's time for a >T-T-T-TIE BREAKER!

Link back to this post ASAP with your vote. The option with the highest number of new votes will take it. Combining up to two different voting options is acceptable as well.

>Pic Unrelated
>>
>>1229279
Let's just head to the back. We can check on Midas when she gets back there.
>>
>>1229344
>>1226465

You don't say anything to Queen Midas as the two of you drag yourselves up the ramp and back behind the curtain leading to the backstage locker rooms. It's not that you don't feel bad about how things went, or even a twinge of jealousy about how her career's being managed in comparison to yours; In truth, the two of you are dog-beat tired and need a minute or two to think things out.

"Thanks for saving me out there" she finally says, some of the girls that were on earlier in the "Femme Fatale Rumble" giving you some cheers as you sit yourself down on a bench.

"No problem" you huff out, then add "I'm hitting the showers. We'll talk a little later about that spot, OK?"

Diana Whitaker nods, then goes over to check in with Helena Duchamp ("Apollyon") and a few others, sweat and grime from your make-up and face-paint making your body feel like a slab of beef that's gone rotten, or maybe slathered in olive oil with a little bit of garnish and...? You hold off on the thoughts of food and wash yourself off in the shower, "Ultima" spiraling down the drain and "Fiona Graves" returning.

When you're dry and semi-clothed, you head back out into the locker rooms and start to change into some more "Civilian" clothes... But not before giving a certain someone a call.

"Hey! How you been?" Tsuyako Horikawa answers over some loud techno track (https://www.youtube.com/watch?v=c0WtwtOCC1g).

"I'dunno, it's been kind of weird."

"How weird?"

You pause, then launch into all of the botches you made, the little things that you notice when you'e done with the match and thinking it over in private. You keep it mercifully brief for Tsuyako's sake, then hear her reply "Ah come on, it's ring-rust that's all."

"What about the double-elimination?"

"Dude, Helena's not nearly strong enough to try and Skin the Cat on you. Only I could" she replies with a snicker.

You smirk at that, then ask "How's your night been?"

Tsuyako pauses, then replies "I was down near China Town picking up a couple of supplements and salves for my arm, right?"

"Right..."

"... Then some asshole tried to mug me."

You have to laugh at that; Even with only one arm, Tsuyako is definitely strong enough to handle a lone thug by herself without any real problems. "You give him the business of what?"

"I was going to, but then some weird guy in a mask and a top-hat flew in out of nowhere and beat the shit out of him."

As much as you dearly love Tsuyako, she can be woefully... "Esoteric" sometimes. Like right now, for instance. "Say that again? I got a little bit of crazy in my ear."

"I'm serious! Somebody dressed up like Tuxedo Mask's deranged cousin lunged out of the shadows and started boxing the guy."

You raise an eyebrow at that as you start to slip into some stockings. "Was he any good?"

"Who?"

"The guy you're probably squeezing half-to-death right now" you joke, then quickly ask "The Masked Vigilante that beat your would-be mugger up."

>Cont.
>>
>>1229439

"It was the strangest thing I've ever seen... Like, how he moved and how the light bounced off of him...."

Tsuyako pauses for a little bit too long, prompting you to ask "You still there?" while hooking on a garter to your stockings.

"Yeah... Sorry, it was really trippy watching that guy fight."

"Was it really a guy though? You never know, somebody might've got a hold of Rick Strowd or Vanessa and followed in their footsteps..."

"Yeah... I'dunno, it could've been a girl. The person boxing was like an inch taller than me and looked pretty slim" Tsuyako replies while you put on a white, button-up dress-shirt.

"I wish I could say I knew who it was, but..." you start to say, then see one of the guys on "The Booking Team" holding a clipboard and motioning you to follow him. "Sorry babe, I gotta go get chewed out by management. You want to get something to eat?"

"Eh, I'dunno... What's open this late?"

"There's a dinner across the street from the bingo hall I'm at that's not bad... And they put in a Sky Burger down the way from that."

"I'll meet you there. Order ahead of me, because I might be a little late."

"OK. See you in a little bit" you conclude, letting Tsuyako hang up as you stand up and put on your suit jacket to complete the extreme makeover you put yourself through every day. "So? Dead woman walking, or what?"

"Something like that. God wants to see you" the guy with the "Master Clipboard" says.

"Just fucking great..." you shrug and follow him through a maze of corridors and hallways before arriving at the off-screen, legitimate head of The Southtown Wrestling Federation. You let yourself in and see Diana & Helena already seated, so you grab the third chair, spin it around and lean on the back of it as the real-deal bossman does that "Bond Movie Villain" swivel with his chair.

"Let's make one thing clear here; You all fucked up out there tonight. The fact we had to come up with something on the spot to cover your asses is a blessing, not a fucking regular deal. Capisce?"

>A. Roll 1d20, Get up and say "With all respect sir? I don't have to deal with this shit" and walk out.

>B. Nod and see what else he has to say; You're getting paid too much for clerical work to walk away from this gig.

>C. Don't say anything and see where the bossman is going with this; It might not be all bad.

>D. Write-In Vote.

>E. Look at South Town through the eyes of someone else for a little bit.

>F. Roll 1d100 to Go off on him for how you and every other female wrestler in this company has been treated like dogshit for the last year and a half.
>>
>>1229535
>C. Don't say anything and see where the bossman is going with this; It might not be all bad.
>>
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>>1229602

Going with this if there aren't any further replies...

Also dealing with /r9k/-shit right now, so pardon the delayed responses.
>>
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>>1229602
>>1229602

You kind of feel like the boss (Who never actually reveals his name to any of the talent in the SWF, hence the "God" nickname) was trying to goad you into saying something about how he's treated the entire division in the last year, or how awful the booking team has been at their jobs across the board, or hell even how heavily scripted everything has been... But the three of you know better and simply let the crickets chirp in the room. The Boss seems to get this and clears his throat. "With that on the table, I'm gonna say that the three of you are getting some real heat out there and judging by how you're working, I think we need to step up the feud we've got going between Helena & Diana."

"How so?" Helena ask, that red dress she's got just a little to skimpy to be formal wear.

"Well, our medical staff and the doctors we are convinced that Fiona's go-to tag-team partner is ready to go back into the ring. So..."

"No" you quickly cut in with a firm voice. "I talked with her just over five minutes ago and she's convinced that it'll be at least another month before she can start to do any kind of physical rehab on her arm. She's not ready."

"What, from that chop-socky horseshit she blows her money on? Or our staff doctor I pay good money to have" "God" retorts, Diana & Helena starting to look a little uncomfortable.

"Hinkenbottom is a hack and everybody knows it. Look at what happened to Amazing Violet."

That shuts "God" up and you can see him get a little flustered, but before he can reply Diana adds "And considering how shallow our talent pool is, we need to start to build up more workers that can do matches with her instead of complaining and getting injured because they don't know how to take a hit."

"Yeah, like you're one to talk" "God" pipes in, then quickly says "Look, the bottom line is we wan the three of you and Socks to work an angle together to bring back the tag-team titles."

"We don't have enough people for a Women's Tag-Team division though" Helena calmly says.

"I know, I'm workin' on it."

"And to be honest, Tsuyako going back to me doesn't really make any sense. You're better off having her team up with Helena and setting up a Face Vs. Heel thing instead of two uneasy alliances" you but in, the room going silent for a second before "God" asks you a question:

"Let me ask you something Fio: If you're a wrestler and you work people into thinking you're good, doesn't that make you a good worker and thus, a good wrestler?"

>A. "What does that have to do with anything?"

>B. Roll1d20 to try and turn his bait into a rhetorical question, then watch it explode in his face.

>C. "... You know, I think you're on to something..."

>D. Write-In Vote.

E. Look at South Town through the eyes of someone else for a little bit.
>>
>>1229817
>A. "What does that have to do with anything?"
>>
>>1229832

>>1229832

"What does that have to do with anything?"

"Exactly" "God" says, throwing you all for a loop and kind of taking the oxygen out of the room... Or your brains, same thing really. "Now the current deal is, Fio's going part-time until her knee's 100%, then the feud with Helena after the blow-off match between Helena & Diana for the title, THEN that feud leads up the tag-team division-"

"And then you do a swerve? Have me and Socks do a double-turn?" you ask, clearly getting annoyed at how pointless this meeting is becoming.

"Thinking about it, I'dunno" "God" replies, but then starts to fiddle with a few things on his desk before addressing the three of you. "My point about all of this shit is the three of you got lucky and used the one get-out-jail card we've got tonight. Alright? Alright."

"Whatever you say" Helena says with a sigh as she gets up and leaves the room first.

"Alright. My next match with Helena isn't going to be until the last pay-per-view of the year, right?" Diana asks.

"No! No, she's going to interfere with your next match on Friday, then that sets up Fio here running in on Helena, then we've got a three-way dance for the title and... Bah, I gotta take this call" "God" replies before shooing the two of you out of the room.

"Fuck what this company has become... Fuck it up the ass with a broken beer bottle." You overhear him starting to talk with some bitch named "Yaya" and make your way to the door, more than ready to get the hell out of here and go get some food; With all of the adrenaline finally out of you body, you feel like you're starving by now...

"You're really close with that one girl, huh?" Diana asks as you go back to the locker rooms.

"Yeah..."

"... Wait, you're not gay are you?"

"Is there a problem with that?"

"No... Just wondering" she says as you grab your purse and check to see if that asshole "Viper" took a dump in it again. Thankfully, everything's still there and you check your phone for messages as Diana starts to undress.

"How's your head doing?"

"A lot better, but I think I'll try to stay up tonight just in case I really do have a concussion."

"Tough stuff" you add, then tell you'll see her around and head out the service entrance, your body already starting to hurt from just that much of wrasslin' action... Hell, how are you going to fight that "Katja" bitch like this? You can't expect Tsuyako's mom to take care of everything.

>A. Drive of to the Sky Burger, chat with Tsuyako and then head back to her place for a cuddle.

>B. Do some stretches and ponder what the hell you're doing with your life out in the parking lot.

>C. Look at South Town through the eyes of someone else for a little bit.

>D. Write-In Vote.
>>
>>1229965
>C. Look at South Town through the eyes of someone else for a little bit.
See if Diana's interested in that KOF invitational thing they got going on somewhere in town.
>>
>>1229965
>C. Look at South Town through the eyes of someone else for a little bit.
>>
>>1229989
>>1229997

QM on a phone here. A powerline got downed, so I'm stuck without internet access or electricity at my house for I don't know how long...

Sorry y'all.
>>
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>>1230292

QM Again. Just found out that the powerline won't be fixed until tomorrow and my schedule is booked through most of next week anyway, so as much as I'm dreading it I think I'll just call this a thread and regroup sometime next week.

Feel free to ask any questions or post comments. I hope to start up the next thread next week at the usual time (10 AM PST/1 PM EST), but in all fairness with how crazy things have been for me lately check my twitter feed (https://twitter.com/WeaselThat) for any news and/or changes.
>>
>>1230839
Hope that gets settled.
>>
>>1230859

Same here. It's like I'm the only "Happy" person I know while being drenched in a rain of bullshit and "Alternative Facts". But that's all I feel comfortable saying online on the matter.




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