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In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.
>>
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+About+
Chapter Quest is set in Warhammer 40k universe where players control a nameless Chapter Master, leader of the Ghosts of Retribution Chapter - an autonomous brotherhood of genetically engineered warriors tasked with protection of mankind.

This quest is a mixture of traditional role playing, resource management and grand strategy. Main narrative is driven by the players rather than QM and doesn't have a pre-set "main storyline". Original purpose of the game was to push the story of 40k past year 999.M41.

+Briefing+

Chapter Chronicles and starting point for the novice initiates:
http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki

Datalogs from the previous thread:
>>1167890

Battle voxcaster frequency:
https://client02.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net

+Thought for the day: Pleasure and comfort are harder to resist than the worst pain and harshest punishments.+
>>
Day 327: My successful infiltration continues. The still don't realize i am a jokaero.
>>
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>>1212802
>>
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+++
Order No. 4/869-12c
Type: Classified, Code Sigma
Priority: Medium
Threat Class: Unknown
Subject: Shield Secundis Array anomaly
+++
Notice to all Imperial Navy, Merchant Marine and Astartes and other friendly forces - Shield Secundis went silent 120 hours ago. This is not unusual with the Grave being so active and disrupting communication so often, however bearing in mind recent suspected assassination of the commander of Shield Secundis, all ships in the area are to take note of hightened security situation. Imperial Navy has dispatched a task force to investigate, any ships within 2 months jump distance with tasks below Delta priority are requested to join the force in case of a Chaos breach.
-Signed, Admiral Heffin

+++

http://chapterquest.wikia.com/wiki/Shield_Array
http://chapterquest.wikia.com/wiki/The_Grave
>>
>>1212827
See current deployments for assignments
http://chapterquest.wikia.com/wiki/Current_Chapter_Deployments

Questions:

Can we send Sword Squadron Alpha to the site of the recent battle with triarchy forces, to look over the hulks and get information from any prisoners taken?

Major investment into Spy Networks:
- 50w into Adamant Prime (for Xerant Dynasty). This is just broad information gathering. No intensive spying that might spook the Xerant's.
- 50w into Iron Monks
- 100w into Tachion Primaris / Ursus Dynasty
Total, 200w.


Final question, how much would it cost to send Engel 413 small teardrop shaped rubies on circular gold medals?
>>
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Message to admiral von Daur
>Congratulations on your great victory admiral. While you wait the 2 years for your ship to be repaired perhaps you would like to visit Mormark and share your expertise with our captains. I'm sure Nestorium won't mind we keep in touch with them often. Perhaps even a game of regiside over amasec?
///
>I would be delighted, Lord Astarte. I would be willing to share my expertise, but I must admit that I do have certain debts which I need to repay, otherwise my honour would be tarnished. The rumours of the luxurious cybernetics trade coming from Varda have reached my ears. Do you think you would be willing to support an out-of-luck Navy officer with a small donation?
a) Give him 1W, that's enough to buy a flat in one of the spires of Tachion Primaris
b) Let's not insult him, but there's no need to be luxurious - give him 5W, this is enough to buy a villa
c) We have been doing quite well these past few years, let's invest into making him our friend - offer him 10W
+++
Decision: 2 votes in favour of C, 1 vote in favour of B, am I correct? [based on votes during last session]
>>
>>1212827
CRUSADE
RUSADE
USADE
SADE
ADE
DE
E
>>
>>1212844
furthermore request as much intel regarding triachy as possible, especially estimated navy strength and leftover installations and industry, military and otherwise, from back when the system was under rightful rule
>>
>>1212844
On the topic of spy networks I'm still waiting for guidance on leasing out our merchant vessel vis a vis how much money it could make for investing in spy network
>>
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>>1212844
>Sword Squadron Alpha
Fine. Just tell me who's in charge of this and roll 2d100.

>Spy Networks
Xyptus is taken aback when he hears of this.
>Milord... That's... Good news! I am glad that you finally see the light of how having better information can help us! This investment will help me to create very robust spy networks, however I have a question. Creating a good spy network takes time. Obviously with this kind of funding we can brute force it, but it will be less effective than if we would take our time and "grow" our own spy network by infiltrating and waiting... On the other hand I am aware of the sensitive situation regarding Ursus dynasty. We have following options, they include expected losses and setbacks:
a) Bribe, threaten and coerce existing individuals to make them your agents - up to 1+d3 years to create spy networks, effectiveness ratio [3-1.5:1]
b) Have your agents infiltrate the organisations, but boost their ranks with defectors [2-1:1] 5+d6 years
c) Use only your own recruits to slowly infiltrate and build up your network, allowing them to climb the hierarchies undetected [1.5-0.5]. Will take 10+2d10 years - a generation
Ideally we wouldn't want to use spy networks until they "mature" in order so that they would be more resilient, but having in mind our special situation, I would be willing to sacrifice some agents for information. What do you think is correct approach?
>>
>>1212901
>a) Bribe, threaten and coerce existing individuals to make them your agents - up to 1+d3 years to create spy networks, effectiveness ratio [3-1.5:1]
>b) Have your agents infiltrate the organisations, but boost their ranks with defectors [2-1:1] 5+d6 years
>c) Use only your own recruits to slowly infiltrate and build up your network, allowing them to climb the hierarchies undetected [1.5-0.5]. Will take 10+2d10 years - a generation
>Ideally we wouldn't want to use spy networks until they "mature" in order so that they would be more resilient, but having in mind our special situation, I would be willing to sacrifice some agents for information. What do you think is correct approach?

what are safe choices, ie choices that dont feed blame back on the chapter easily?
>>
Rolled 20, 74 = 94 (2d100)

>>1212901
>Fine. Just tell me who's in charge of this and roll 2d100.
Have Trianon lead the efforts to get information.
>>
>>1212909
Scratch that, send Seran.
>>
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>>1212844
>413 small teardrop shaped rubies on circular gold medals
4 Wealth. Renard seems to be worried.
>Milord, I know that it's a poetic move... But are you sure that it is a good idea to remind them of this just now..? I would prefer not to think about how to protect you from Sisters as well.

>>1212874
There was no consesus if I recall, who is responsible for operating you vessel. You could just "gift it" to the Merchant League for annual cut from their profits. This would be a stable income of 5+d10 Wealth. Having an individual operating it might bring you more profits, but more risk as well and sometimes even possible losses.

>>1212907
All of these choices are calculated to have as little connection to the Chapter as possible, but that's the reason why a) is so much more expensive than c). for example in worst case scenario with a) you will be getting +1 Influence per 3 wealth and with best c) scenario you will be getting +2 Influence per 1 wealth invested. This is because using quicker methods will create more ripples, more people will need to silenced, either with gold or with lead.

>>1212909
>Chapter Master, thank you for trusting me with this mission, I itch to see action again! For the Emperor!
+++
Seran sends you soulword saying that their warp journey was easy and safe, they managed to reach battle site without any trouble. Some of the Triarchy's soldiers have escaped the ships in the last stages of the battle on escape pods and many of them were intercepted and press ganged into toiling their lives away in the bowels of Imperial battleships. Seran managed to find a few that were willing to speak or were made to be willing to speak.
>I have dire news, milord. While I wasn't successful in interrogating any officers, the feeling that I gather from the lower ranks is that Triarchy is on the war path. Defensive one, or so they claim, fearing Imperium trying to bring their world to heel, burning their atmospheres and raping their women. They are also quite fanatical about their heathen faith, I would research it more if not for fear of getting corrupted by their taint. They say that they've seen propaganda video feeds of fleets of ships and millions of men ready to fight to defend Triarchy. I am not sure how true is that, but at least their forsaken leaders are trying to rally their people, that's for sure...
>>
>>1212901
Ok well I'm voting B since A is bad money and C could take 2 years in real life.
>>
>>1212849
c) We have been doing quite well these past few years, let's invest into making him our friend - offer him 10W

>>1212901
c) Use only your own recruits to slowly infiltrate and build up your network, allowing them to climb the hierarchies undetected [1.5-0.5]. Will take 10+2d10 years - a generation
>>
>>1212955
There was no consesus if I recall, who is responsible for operating you vessel. You could just "gift it" to the Merchant League for annual cut from their profits. This would be a stable income of 5+d10 Wealth. Having an individual operating it might bring you more profits, but more risk as well and sometimes even possible losses.
Ok as a reminder i just wanted to dump the wealth yearly in to the spy network for simplicity of bookkeeping but now that we're doing straight money investment into the spy network i guess i vote using 1 xp to generate a character for the ship. Will you cover the merchant league roll play later?
>>
>>1212955
>Milord, I know that it's a poetic move... But are you sure that it is a good idea to remind them of this just now..? I would prefer not to think about how to protect you from Sisters as well.
"Perhaps you are right Renard. I will save it for when the situation is more relaxed."

>All of these choices are calculated to have as little connection to the Chapter as possible, but that's the reason why a) is so much more expensive than c). for example in worst case scenario with a) you will be getting +1 Influence per 3 wealth and with best c) scenario you will be getting +2 Influence per 1 wealth invested. This is because using quicker methods will create more ripples, more people will need to silenced, either with gold or with lead.
I vote for option A then.
>>
>>1212955
>>>1212907 (You)
>All of these choices are calculated to have as little connection to the Chapter as possible, but that's the reason why a) is so much more expensive than c). for example in worst case scenario with a) you will be getting +1 Influence per 3 wealth and with best c) scenario you will be getting +2 Influence per 1 wealth invested. This is because using quicker methods will create more ripples, more people will need to silenced, either with gold or with lead.
a then
we need it fast

>
>Milord, I know that it's a poetic move... But are you sure that it is a good idea to remind them of this just now..? I would prefer not to think about how to protect you from Sisters as well.
actually agree with renard. Maybe we can ask the teacher lady if that would be seen as an affrond or reminder of bad times?
>>
>>1212955
>>Chapter Master, thank you for trusting me with this mission, I itch to see action again! For the Emperor!
>+++
>Seran sends you soulword saying that their warp journey was easy and safe, they managed to reach battle site without any trouble. Some of the Triarchy's soldiers have escaped the ships in the last stages of the battle on escape pods and many of them were intercepted and press ganged into toiling their lives away in the bowels of Imperial battleships. Seran managed to find a few that were willing to speak or were made to be willing to speak.
>>I have dire news, milord. While I wasn't successful in interrogating any officers, the feeling that I gather from the lower ranks is that Triarchy is on the war path. Defensive one, or so they claim, fearing Imperium trying to bring their world to heel, burning their atmospheres and raping their women. They are also quite fanatical about their heathen faith, I would research it more if not for fear of getting corrupted by their taint. They say that they've seen propaganda video feeds of fleets of ships and millions of men ready to fight to defend Triarchy. I am not sure how true is that, but at least their forsaken leaders are trying to rally their people, that's for sure...

send that to engel. I am certain we have vids or something from that, as proof. Maybe use the teacher lady as 'transmitter'. i hope she does not mind....
>>
>>1212987
Agree
>>
>>1212955
Use the Astropath(s) with Seran to scan the triarchy prisoners and see if any of them are tainted by dark powers.
>>
>>1213038
while we are at it, also check them for being pyskers. Dun want sudden daemon uprising coz that guy farted too much from our luxurious food
>>
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>>1212961
>>1212971
>>1212973
Option B for spies [votes A, B, C and B is the moderate option]. Please roll 3d100 for Xyptus, we'll take average for this one as it's an expensive roll.

>Van Daur - 10 Wealth is spent
Commodore Van Daur appreciates your generosity and promises to arrive to the Tombstone to train your fleet captains. He likes it enough that he starts visiting Mormark from time to time and becomes a frequent guest of the Chapter. You can pick one of the following bonuses:
a) Improved Doctrine bonus: All ships in the Space Marine fleet get +5% for the next 10 years in space battles.
b) Individual Lessons: Select a single ship apart from Aspera Dominus (which already has an extremely good crew), it gets a permanent +10% bonus when firing
c) Perfect Battle Plan: Commodore prepares your crews for a coordinated battle plan that you can execute once within next 10 years. It will give +15% bonus to all ships on your side of that battle.
+++
None of the bonuses can raise ship's save or to hit values over 90%.
+++
Roll 3d100 for your force arriving to Shield Secundis!
>>
>>1213070
>b) Individual Lessons: Select a single ship apart from Aspera Dominus (which already has an extremely good crew), it gets a permanent +10% bonus when firing
Pax Sepulchrum, is my vote.
>>
>>1213070

>b) Individual Lessons: Select a single ship apart from Aspera Dominus (which already has an extremely good crew), it gets a permanent +10% bonus when firing
give it to Pax Sepulchrum, she is our second ship atm
>>
Rolled 21 (1d100)

>>1213070
Rollin' one.
>>
>>1213070
>Option B for spies [votes A, B, C and B is the moderate option]. Please roll 3d100 for Xyptus, we'll take average for this one as it's an expensive roll.
i voted a, too
but linked to gee sorry
>>1212975
>>
Rolled 19 (1d100)

>>1213070
>Please roll 3d100 for Xyptus, we'll take average for this one as it's an expensive roll.
and another
>>
Rolled 3, 15, 48 = 66 (3d100)

>>1213084
I think he may just want 3d100 at once since we have 6d100 in that post and I'm bit sure we have 6 different people.
>>
Rolled 40 (1d100)

>>1213070
Please roll 3d100 for Xyptus, we'll take average for this one as it's an expensive roll
well then its the third


>>1213098
dunno but can we take that for the shied secundus?
>>
>>1213070
and another reminder
>>1212873
>>
>>1213070
Also!

Ask Commodore Van Daur for a full description of the battle so we can get a grasp of the Styrian navy's tactics. What class of vessels were they using? etc.
>>
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>>1213038
>>1213049
Good call. The check revealed that they are no more tainted than an average Imperial citizen - quite brainwashed, but nothing more sinister than that. One of them knew a riddle from his childhood that could cause a minor warp disturbance when uttered, but nothing more.

>>1212995
>>1212987
Serpentina nods and agrees to help you.
>Chapter Master, I also had a request for you. Now that I've been introduced to the heirs, may I start teaching them? Visiting Tombstone is quite problematic as we are now staying in Kanihirium, would you be so hospitable as to provide us with beds and shelter at your fortress?
>>1213082
>>1213077
Van Daur will concentrate his knowledge on improving the skills and methods of the officers on Pax Sepulchrum, creating an institutional pride in their approach to war, which will last for generations!
>>1213084
>>1213088
>>1213108
For Xyptus - 19, 20, 40 = great average
+++
Xyptus will methodically implement the best of his knowledge to infiltrate all of the organisations and places that you indicated. It is a massive undertaking, you don't understand much of it, but by the second month he had 3447 names on his list of people who will be working for you, some of them street orphans that will one day command ships, others are dukes who will soon be beggars and the rest are just regicide pieces being lined up on your board for an all out conflict that you suspect is about to erupt.
+++
You will get almost the best rate: 1.2 Wealth per 1 influence and your total time to create networks will be 2 year less. [Please roll 3+d6 for each network as they might become operational at different times].
+++
Spy Network Adamantis = 45%
Spy Network Ecclesiarchy = 45%
Spy Network Core Worlds = 31%
Spy Network Nobility = 60%
+++
Xyptus slightly adjusted the way you wanted to make your investments, but he hopes that you will be pleased with his suggestion. He believes that having both regional and organisational spy networks will allow them to cooperate in most efficient ways.
>>
Rolled 3 (1d6)

>>1213151
>Visiting Tombstone is quite problematic as we are now staying in Kanihirium, would you be so hospitable as to provide us with beds and shelter at your fortress?
"Of course Sister Palatine. We can provide you lodgings in the guest quarters near the Belisarian twins. However I must insist you stay in this area. Relations between our factions have improved over the last few decades, but I do not think my brothers are ready to accept you in their own homes."

Yes/No guys?

Rolling for Adamantis network!

"Outstanding work Xyptus! You do the Chapter proud."
>>
Rolled 3 (1d6)

>>1213151
Ecclesiarchy i suppose.

>>1213180
Don't give them nearby quarters. Make them walk a bit. And all lessons as always must be supervised by Alderon Belladon
>>
>>1213180
>>Visiting Tombstone is quite problematic as we are now staying in Kanihirium, would you be so hospitable as to provide us with beds and shelter at your fortress?
>"Of course Sister Palatine. We can provide you lodgings in the guest quarters near the Belisarian twins. However I must insist you stay in this area. Relations between our factions have improved over the last few decades, but I do not think my brothers are ready to accept you in their own homes."
>Yes/No guys?
yes but have an eye on her all time. also listen to her teachings. both whether she instills hatred and we might learn something as well
>>
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Rolled 3 (1d6)

>>1213151
Rolling for Core Worlds.
>>
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>>1213098
+++
Copernicon and Brethorius send you a joint message from Shield Secundis:
>Brother, we have news. We have arrived at Shield Secundis just a week ahead of the Imperial Navy force. We found the Shield in disarray (no pun intended, milord) and proceeded to board it with all safety precautions. Apparently Inquisitorial cell that was dispatched to investigate the death of the commander had two psykers attached to it. They have discovered a minor cult that was planning to sacrifice the array to the Dark Gods and successfully purged it. However then they got into some sort of feud and duelled, killing a few dozen civilians and frying quite a few systems in the process... At the time when we arrived they were no longer fighting, but still confronting each other in one of the taverns. Because we managed to get a drop on them, we decided to:
a) Ambush and restrain them, they are Inquisitorial operatives after all
b) Approach them in peace and demand them to submit to Imperial authority (lose suprise bonus)
c) Approach them as mediators and ask what happened(lose suprise bonus)
d) Kill the renegades, suffer not the witch to live, they most likely fell to corruption
...
What did Brethorius and Copernicon order?
>>
Rolled 1 (1d6)

>>1213151
>Spy Network Nobility = 60%
rollin fer spies
>>
>>1213240
>a) Ambush and restrain them, they are Inquisitorial operatives after all
My vote personally.
>>
>>1213240
>a) Ambush and restrain them, they are Inquisitorial operatives after all
but send a vid of their bullshit to the inq incharge
we do not toy with our important security installations
>>
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+Session over+
Time for me to eat dinner and go to sleep, will have to wake up in 6 hours. I think things will turn out in a very interesting way on the disarrayed Shield array...
>>
>>1213273
Thanks Skarg.
>>
>>1213273
>interesting
>posts heretic psykers microwaving loyalist marines
>>
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+Sictix situation+
Hunter Squadron Alpha reports that they have reached Sictix, where they have found the enemy. It is clearly a small Chaos fleet - a light cruiser and a couple of raider squadrons have taken positions close to the skull-shaped moon of Sictix. It is unclear what are they up to there, but there's a good chance that they have detected your presence. Will the Hunter Squadron engage? It might take some time (at least a few turns in battle time) for Aspera Dominus to arrive into battle and engaging on their own would be dangerous... However enemy might decide to flee or to pursue whatever nefarious purposes they came to pursue here.
+Rules for engagement+
If you choose to engage enemy, Aspera Dominus will arrive after 2+ turns. On 3rd turn, roll d100, on 30 or less, it arrives. Roll this every turn, only increase it by +20 until it reaches 90%. You may burn a FP to have Aspera Dominus to arrive on 3rd turn.

If Hunter squadron doesn't engage/skirmishes, enemy will: (roll d100)
1-60: Flee
61-90: Stay, do something [we'll resolve it next session]
91+: Take some losses from Hunter Squadron torpedoes, roll again
+++
If you choose to engage, Luigi will run the fleet battle whenever it suits him best. If you decide not to engage, please roll d100 as instructed for enemy actions.
>>
>>1213342
I vote for engaging with Hunter Squadron. We can bait the enemy with torpedoes and run them on a merry chase while we wait for Aspera.

Also archived:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=chapter+quest
>>
>>1213455
Just caught up with the thread, aggro'ing them with torpedoes from a long distance, running them around and then drawing them right into the Aspera's exit point seems like a pretty good plan.

>>1213151
>One of them knew a riddle from his childhood that could cause a minor warp disturbance when uttered, but nothing more.

I feel like I should get the reference but I don't

>>1213199
>>1213180
Giving her quarters with the twins seems like a good idea, if it's somewhat separate from the operational and military side of the Tombstone where our Astartes are, which I somehow suspect it is. Keep her supervised but not extremely so, we áre trusting her enough to teach our biggest secret and probably most powerful assets in our chapter-monastry, being too anal about this will be counter productive.

Also, aside from their regular curriculum, it might be a good idea to get the twins instructed in military matters and combat. If they're ever to lead a frontier sector with a mini-EoT they will need the experience dearly. Also they will understand our plight as Astartes better.
>>
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>>1215801
>Also, aside from their regular curriculum, it might be a good idea to get the twins instructed in military matters and combat. If they're ever to lead a frontier sector with a mini-EoT they will need the experience dearly. Also they will understand our plight as Astartes better.
Maybe Serpentina can make Donata a Sororitas, we can provide the armour.
>>
Seems like generally in favour of engaging with Hunters then?
>>
>>1218860
Engaging with torpedoes over long distances might fall into 'Skirmishing', which Skargan would rule that they would act as indicated (60% chance to flee). Something to consider.

Other than that, I'll defer to you.
>>
>>1218956
I'd say it depends on the distance.

If we're launching torpedoes at extreme range (e 100+) then they're easy to avoid but it's basically impossible for the chaos fleet to catch the hunters.

I'd propose engaging by launching torpedoes at a closer range. Say, ~60 units or so. This gives the torpedoes a better chance to hit, AND is a more tempting target for the chaos fleet. Then it would be skg's decision as to whether they flee or try to chase. But it's still more likely they'd chase than if we fired at really extreme range.
>>
>>1215820
We should just make the boy a marine
>>
>>1215820
At first sight the idea seems absurd...yet when you think about it, it'll tie the sororitas to us in a very special and unbreakable way, and let's face it, the brother will likely become the Governor unless Donata is manifestly more competent, so twin sis needs an alternative career path. In addition, pro-Ursus elements will likely want the twins dead really badly once they're in the open, and probably even after the Belisarian Dynasty takes control again. Getting the sister in a sororitas convent will be pretty safe, all things considered.
Thing is when he kicks the bucket early without heirs, there'll be a heavily sororitas-influenced woman next in line for sector governor. Don't know if that's such a brilliant idea.
>>
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>>1220086
I don't think tying Sector Governor so closely to the Ecclesiarchy is a good idea, I was just kidding.
But since you want them to learn combat skills mebbe we should enlist them into the Imperial Guard for a few years and pull strings to get them directly onto the front lines.

I'm sure they'll be fiiiiiiine.
>>
>>1220109
Reminds me of a caveat, did we ever get the twins checked for psyker genes? That would be a fun twist to things.
>>
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>>1222166
We did not. That could certainly make things interesting.
>>
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Preview of sictix battle map, pending skargan approval.
>>
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+SESSION RESUMING+
+GM-module loaded+
+Praise the Emperor+
Thread OST:
https://www.youtube.com/watch?v=P-1-PQRbD28

>>1215801
>>1215820
Serpentina will not have access to all of the parts of the Tombstone naturally, but Renard makes an offhand remark:
>Well, I understand that she and her sisters are here to teach the twins... However she presents a security threat to the Chapter in the long run. While she is a mortal, she clearly has a keen mind and even while walking in mostly civilian zones of the Tombstone, she will get a good grasp of our defence systems and capabilities. If her knowledge would ever be used against us, it will be a great advantage to whoever decides to attack us. Let us hope the Order learned from their mistakes.

>>1218956
>>1218860
>>1218981
This is correct. If Hunters will not approach close enough for the enemies to engage, you will have to roll their decision die. Let's assume that Chaos fleet will engage at 50 or less, if they are being engaged from further away, they will roll their decisions.

>>1219003
This would be possible only in combination with extreme rejuvenation procedures and radical restructuring of his body, which would be extremely painful. This is because he is too old, he is 21 at the moment. However it is within realm of possibility and Gration shows some promise as a candidate both genetically and mentally. From the times you spoke with him, you think that he is fascinated by Astartes, growing up around them, so he would love to join your ranks.

>>1220086
Donata is a strong-willed young woman, but she is also somewhat insecure about herself. You think, that Sororitas could shape her into a true iron lady, but this would also purge the more gentle and understanding part of her personality. You are not sure whether she herself would be keen on this - she mostly knows about Sororitas as a subject of jokes by the more liberal of your Astartes brothers. However you think that she would submit to your wish if you would ask and she could indeed prove to be a powerful asset if wielded correctly.
>>1220109
They were being trained for the past few years by the members of the Shadow Guard when opportunities appeared. One interesting note - as Void Squad also spent a lot of time with the Shadow Guard, you think that during those training sessions Donata fell for Brother Sergeant Argos. She seems to be quite infatuated with him. Meanwhile Gration became really good friends with Shadow Brother Eranor, who was teaching him fencing.
>>
>>1237904
>This is correct. If Hunters will not approach close enough for the enemies to engage, you will have to roll their decision die. Let's assume that Chaos fleet will engage at 50 or less, if they are being engaged from further away, they will roll their decisions.
I think the Hunter Squadron can start from 50vu away at the start of the battle, yes. Thus making it a full engagement.

Any agreement/diagreement guys?


Meanwhile CM and Pax Sepulchrum are heading to Karn Dereg to save Hagen, are we not?
>>
>>1237904
>This would be possible only in combination with extreme rejuvenation procedures and radical restructuring of his body, which would be extremely painful. This is because he is too old, he is 21 at the moment.
Black templars and many other chapters use young men, often in their twenties as their recruits.
The whole "too old" things starts later I think.
The buddies of russ were all old and middle aged men, all chose to do and surprisingly many survived
>>
>>1237928
I still wouldn't wanna risk it. Plus making him a marine would completely invalidate his claim to sector throne.
>>
I agree about turning him into a marine would be counter productive to our goal of making him sector Governor
>>
>>1237904
>Renard
Is it possible to install fakes, fake doors etc. to misguide her? Should do anyway


> she mostly knows about Sororitas as a subject of jokes by the more liberal of your Astartes brothers.
these jokes need to stop as long as we have SoB on Tombstone. Situation is delicate enough
>>
>>1237914
I trust you, Lu.

>>1237930
>>1237928
Well I'm not for it either, I think it would be kinda stupid and if we want to take the sector for ourselves we should do it properly (and if not we probably shouldn't make it so blaringly obvious tthat he's /ourguy/).

>>1237937
I like the way you think

>these jokes need to stop as long as we have SoB on Tombstone. Situation is delicate enough
I think friendly joviality is fine
>>
>>1237904
btw, can we continue investigating the triachy wracks, difference to IoM technology, take a few naval uniforms, get a reading of how many ships and what class exactly were there, check cargo and logs to understand the nature of their mission.

Furthermore I would like some insight into their religion, if possible and any evidence for triachy involvement in kruun would be excellent, too.
Sword squad alpha should still be there and our head-techie is there for that, too
>>
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>>1237678
Beautiful work, approved. Aspera Dominus entry points (roll d6 once she arrives) marked on my version of the map, place escorts around it within reasonable distance as you please.
+Instruction for Chaos+
>>1213342
If engaging, enemy will assume that that Astartes force is outnumbered and will try to hunt them down. There's a chance that they will suspect something/detect Aspera's approach every turn (15%). If they roll this, they will start retreating, but will stop for a turn near the moon of Sictix to -CLASSIFIED-. When Aspera Dominus enters the field, she will scare the living hell out of the enemy. They will start fleeing towards the edges of the map. There's 60% chance of them sticking together as a single group, if it's more, they will scatter and flee. In desperation if Space Marines are close enough, fleeing enemy might try to launch warp-rune shielded boarding torpedoes 70%, they decide to do so, boarding torpedoes will have 50% save against any counter measures used against them.

>>1237928
Hm... My fluff must be getting out date then. However yes, while he is not the freshest material out there, he could be worked with, especially having in mind that you possess the brilliant mind of Klementhos and fine facilities that cost so much to build in the Tombstone.

>>1237930
>>1237936
That would be absolutely fascinating and interesting, but yes, Space Marine Sector Governor would be unique even for the Imperium of Man. Expect very hard repercussions unless there are VERY convincing reasons for this to happen. Unless you are obviously going full Ultramar here.
>>1237937
Not really, she will be living here for years most likely and it will only confuse the Chapter serfs and also show her that we don't trust her.
>>
>>1237990
>Hm... My fluff must be getting out date then. However yes, while he is not the freshest material out there, he could be worked with, especially having in mind that you possess the brilliant mind of Klementhos and fine facilities that cost so much to build in the Tombstone.
Don't worry, I don't think we actually want to do that.
For reference there would be that one comic about the life of a black Templar as an example, not a bad read and you've probably seen it here more than once (or one of the many funny edits)

>and also show her that we don't trust her.
Guess we can't cut her eyes out either then
>>
>>1237990
Cool, sounds good Skarg thanks.

Current plan is to start the space battle on /qst/ tomorrow at 7pm GMT, to anyone interested.
>>
>>1238014
>Current plan is to start the space battle on /qst/ tomorrow at 7pm GMT, to anyone interested.
I AM BUT I WILL MIGHT COME VERY LATE
FUCK
>>
+Break+
I should be back within 40 - 60 minutes, going to buy some food.

Please post me about your mission to Karn Dereg, composition, any measures you take, etc.
>>
>>1238050
Chapter Master + Shadow Guard
Reo Hestrom, Xyptus.
Pax Sepulchrum
7th Company + Scouts
Geron + 3 Revenants
>>
>>1238050
As for measures, we should ensure we stay as under the radar as possible. Dock with orbital stations and act like this is a normal visit or whatever.

Once docked, Hestrom and Xyptus should investigate our laads about Hagen being abducted. Hestrom and Xyptus should also be tailed by cloaked Revenants for security.

Forces still on Pax Sepulchrum should be ready and waiting on thunderhawks to deploy if needed.

Any other thoughts?
>>
>>1238050
Also CM should meet the planetary governor and quietly inform him of our purpose. Lord Admiral being abducted on his planet would be bad for his rep so maybe he can lend a hand.
>>
>>1238072
>>1238072
Unless the planetary governor is a heretic who is in on it
>>
>>1238072
>>1238140
Scratch that, Tripmarine is right.

Just tell the governor we're doing some routine searching of transport ships we think could be related to piracy. But nothing concrete.
>>
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Okay here's the map, Hunter Squadron is 50vu away from the chaos fleet. This is starting positions. We'll play tomorrow, 7pm GMT!
>>
Engaging Tactical Routines.

Identifying enemy signatures.

Thought for the day: "The Emperor is master of the galaxy, but the captain is master of his ship."

All systems prepared for combat.

>Tactical Assessment
>>1238454

Hunter Squadron's delta formation is sub-optimal for a formation of torpedo craft.

Request that initial deployment be in a 3-ship rank, facing the enemy.
>>
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>>1241313
Under your command are three Hunter Destroyers:

Type/Hits: Escort/1. Speed: 35. Turn:1/4. Shields: 1. Armour: 66+. Turrets: 1.

Weapon - Range/Speed - Strength - Arc
Torpedoes - 30 - 2 - Front
Weapons Battery - 30 - 1 - Front/Left/Right


This squadron has leadership of 79.

The enemy consists of a Heretic-class light cruiser and 6 Iconoclast raiders in 2 squadrons:


Heretic-class Light Cruiser
Type/Hits: Cruiser/6. Speed: 30. Turn:1/4. Shields: 1. Armour 66+. Turrets: 2.

Weapon - Range/Speed - Strength - Arc
Port Weapons Battery - 30 - 6 - Left
Starboard Weapons Battery - 30 - 6 - Right
Prow Weapons Battery - 30 - 6 - Front/Left/Right


Iconoclast-class Raider
Type/Hits: Escort/1. Speed: 30. Turn:1/4. Shields: 1. Armour: 51+. Turrets: 1.

Weapon - Range/Speed - Strength - Arc
Dorsal Weapons Battery - 30 - 3 - Front/Left/Right


What are your opening special orders and action?!
>>
no idea how to phrase this in BFG but I think the plan was for our hunters to attack from affair the enemy rear and then make fighing retreat towards the arrival zone, while peppering with torps
>>
>>1241332
All ships move Minimum Distance (15?) toward Moon.

Launch torpedoes @ Moon

End Turn (don't think we can turn after firing ord? Omnissiah I haven't played BFG in forever)
>>
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also we might need to blow up the moon
>>
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but blow up the ships first
>>
>>1241344
>>1241346

Minor change to orders...

Target of Move & Torpedo launch is the enemy Light Cruiser, not the moon. (thought enemy activity was on the moon)
>>
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>>1241352
The enemy are forced to abandon their nefarious activities to avoid the torpedoes, and immediately start turning towards you.

Your turn.
>>
Uhhh shoot them more while running away?
>>
Rolled 88 (1d100)

>>1241380

Special Orders: Reload Ordinance!
Move 15 on nearest ship, move slightly more on others to have a Column formation abeam of the enemy.
End Turn. (unless we're in gun range, which I don't think we'll be?)
>>
>>1241399
Others have assessed that they wish to ensure our squadron's flight. Turn 45 degrees Left, bring us Space-North!

>Then End Turn
>>
.dice 1d100
>>
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>>1241414
>>1241399
Confirm movement?
>>
>>1241421

Looks good. Confirming
>>
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Rolled 58, 53 = 111 (2d100)

>>1241424
The enemy cruiser continues to turn towards you, while the iconoclasts close the difference.

The nearest squadron can bring 9 firepower upon you, reduced to 2 against escorts abeam, aiming at the lead ship. Rolling for these.

The further squadron can bring 6 firepower upon you, reduced to 1 against escorts abeam, aiming at the rear ship (ergo no effect as could only bring down shields at most).
>>
>>1241427
Hails of macrofire roar past Captain Todd's ship, failing to land any telling hits.

Your turn.
>>
Rolled 22 (1d100)

>>1241431
"They have taken the bait and they have as much accuracy as they do honor! Now get those tubes loaded for when we come around!"

Reload Ordinance

90 degree turn Left.

Full 35 move away!
>>
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>>1241450
Confirm movement?
>>
>>1241454
Confirm.

Aspera rolls start after the enemy's phase this turn, right?
>>
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>>1241458
Yes.

The enemy gives chase as best they can, the Hunters outpacing them. Meanwhile the enemy cruiser skirts Sictix itself, manoeuvring in an attempt to predict your path.

Your turn.
>>
Rolled 65 (1d100)

>>1241468
The lead enemy Inconoclast is able to loose a wild volley of macrofire, though it's a futile effort at best.
>>
>>1241468
>>1241473

Move to clear the asteroid field with minimum movement, 90 degree Left turn, burn hard all remaining movement.

"We're going under their guns again! The Emperor protects his servants."
>>
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Rolled 11 (1d100)

>>1241486
You gun your engines as the enemy gives chase.

Any special orders?

Rolling for Aspera arrival (<30)
>>
>>1241495
With a howling tear through realspace the Aspera Dominus arrives into the system, the mighty battle barge flanked by two squadrons of gladius frigates.

Your turn / Special Orders.
>>
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>>1241520
Forgot pic
>>
Rolled 31 (1d100)

>>1241495
>>1241520
>>1241523

>tfw your cavalry is right on fucking time rather than late. Damned British.

"The Cavalry is right on time? Of course we'd be so lucky..."

HUNTER SQUADRON:

Move 30 forward, Right 90 degrees.

ASPERA:
Forward 15, Left Turn 45, Remaining movement Forward. (Should clear the edge of the asteroid field/gas bit and have clear move past the planet. Adjust as needed.)

Escort Squadron 1 (Left)

Left Turn 90, Full Move Forward.

Escort Squadron 2 (Right)

Full Move Forward, All Ahead Full. (rolling)
>>
>>1241542
Err, Hunter Squadron should be turning Left 90. I'm getting switched around.

Paging Magos Calibrations, please check the gyroscopes. Magos Calibrations to the gyroscopes...
>>
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>>1241556
>>1241542
Confirm movement?
>>
>>1241579
I'd like Hunter Squadron to move straight forward at maximum movement, and only straighten out their formation to be more vertical.

At the end of that move, please pivot all 3 ships to face the Southern edge of the map.

That should maintain their distance from the enemy (out of gun range), and put them abeam of any enemy action.

Aspera is to launch a torpedo salvo of normal torpedoes.
>>
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>>1241598
Torpedoes away.

Confirm?
>>
>>1241611
confirm
>>
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Rolled 24 (1d100)

>>1241619
Startled by the arrival of the Aspera Dominus, the chaos fleet bolts for the edge of the system.

As they flee, the lead iconoclast unleashes a lone salvo in desperation, the only one in-range.

Your turn.
>>
Rolled 96 (1d100)

>>1241627

"Hunter Squadron, Engage!"

Hunter Squadron turns toward the enemy Light Cruiser and moves 35 cm toward it, keeping the squadron in the cruiser's frontal arc!

ASPERA

All Ahead Full!

Escort 1

45 degree turn RIGHT, Full Move.

Escort 2

45 Degree Left, Full Move

Movement preview, please.
>>
Rolled 8 (1d100)

>>1241652
"Hunter Leader to Squadron. Lock the Light Cruiser!"
>>
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Rolled 50, 77 = 127 (2d100)

>>1241657
"LOCKED ON!" Respond Commanders Brinth and Kross, and Captain Todd gives the command to fire all 6 torpedoes and all 3 weapons batteries at the cruiser's front.

Rolling enemy cruiser's turrets. Roll Xd100 for torpedoes where X is 6 minus however many turrets roll 51+

Also roll 2d100. For 3 weapons batteries reduced to 2 when firing at a closing capital ship.

All need 66+ to cause damage.
>>
Rolled 4, 50 = 54 (2d100)

for great justice, rolling
>>
Rolled 24, 22 = 46 (2d100)

once more with feeling rolling
>>
Rolled 27, 8, 73, 48, 69 = 225 (5d100)

torp time, don't fail me now dice
>>
Rolled 92, 42 = 134 (2d100)

>>1241681
rolling to check for crits on the 2 points of damage...
>>
Rolled 3, 3 = 6 (2d6)

>>1241681
Two torpedoes lurch through the cruiser's shield and plow deep into the hull, exploding in bursts of plasma fire.

Enemy cruiser reduced to 4 HP. Roll 2d100, 86+ for crits

>>1241684
Critical hit achieved. Rollling 2d6 for effect.
>>
Rolled 29, 13 = 42 (2d100)

>>1241687
I got dis.
>>
>>1241687
Explosions run down the spine of the ship, culminating in spewing flames and thunderous explosions around the plasma drive.

Engine room damaged. Heretic-class Light Cruiser cannot turn until repaired.

+1 damage.

Enemy Heretic class Light Cruiser reduced to 3HP.
Enemy Light Cruiser is *Crippled*. Movement is halved. Firepower is halved. Turning is halved.

Enemy turn....
>>
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There goes their big guns and ritual site
>>
>>1241697
The Emperor's wrath upon thine foes, and the Omnissiah's withering gaze upon their engines of war.
>>
Rolled 4, 57 = 61 (2d100)

>>1241697
The enemy iconoclasts flee past the hunters and off the edge of the map. Meanwhile the enemy light cruiser lumbers forward, spewing debris and smoke, and bringing them right into the path of Aspera Dominus' torpedoes.

Able to do little else, the enemy light cruiser fires it's prow weapons battery at the hunters. 6 reduced to 3 from being crippled. Reduced to 2 for firing at Closing Escorts.
>>
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Rolled 21 (1d100)

>>1241707
The enemy's innacurate fire patters harmlessly of the Hunters' shields, meanwhile the Aspera's torpedoes slam into the side of the enemy.

Rolling 1d100 for halved enemy turrets.

If this is 51+ roll 5d100 for torpedoes. If not, roll 6d100.
>>
Rolled 80, 13 = 93 (2d100)

>>1241709
Rollin'
>>
Rolled 6, 83, 40, 25 = 154 (4d100)

rolling the other 4
>>
>>1241715
>>1241712
Two of Aspera Dominus' torpedoes pierce the light cruiser's armoured hull, exploding deep inside the structure.

Heretic-class Light Cruiser taked 2 damage. Reduced to 1HP.

Roll 2d100 for crits. 86+ required.
>>
Rolled 52, 54 = 106 (2d100)

>>1241718
rolling for crits
>>
Rolled 83, 85 = 168 (2d100)

>>1241718
Rolling for the Omnissiah's Wrath
>>
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>>1241722
Badly stricken, the near-death light cruiser lurches forwards towards the map edge.

Your turn.
>>
>>1241731
No double-turning or cruiser evolving!

Those torp hits were on the chaos ord phase!
>>
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>>1241731
enemy move redacted, torpedoes struck during ENEMY turn.

Your turn.
>>
Rolled 19, 1, 1 = 21 (3d100)

>>1241737

"Let none escape the Emperor's angels of death!"

Hunter Squadron

Move 35 cm, Turn to face North.
Reload Ordinance! (First roll)

Aspera
All Ahead Full! (2nd roll)
Launch half-strength Thunderhawks due to AAF orders (after move), move them after the LC.

Escort 1
All Ahead Full (roll 3)

Escort 2
Forward full move, turn toward LC
>>
>>1241762
Angels of Death inbound!
>>
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>>1241762
The wolves close in around the wounded enemy ship.

Confirm movement.

If Hunters are shooting at Light Cruiser, roll 2d100 for their weapons batteries. Need 66+. Enemy has 1 shield.
>>
Rolled 91, 31 = 122 (2d100)

>>1241782
For the Emperor!
>>
>>1241782
Lets See if the gods still hate phone posters
>>
Rolled 62 (1d100)

>>1241797
Roll you cunt
>>
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Rolled 21 (1d100)

>>1241792
The fire on it's rear drops the enemy cruiser's shield, creating a burst of debris and energy behind the ship that it must move through as it tries to escape.

On an 86+ the blasts remnants have damaged the cruiser....
>>
Rolled 77 (1d100)

>>1241806
rolling
>>
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>>1241806
The enemy ship continues it's painful limping towards the edge.

Your turn.
>>
Rolled 23, 28, 69 = 120 (3d100)

>>1241812

Hunter Squadron:
Turn 90, facing the LC. Move 15cm.
Lock on Target! (roll 1)

Aspera
Full move forward
Reload Ordinance (2)

Escort 1
Turn right, move distance to close on Hunter Squadron's flank. (do not move between them and the LC, ensure ships are in range to fire on LC)
Lock on Target! (3)

Escort 2
Full Move forward!
>>
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>>1241820
All moves made, please confirm.

Firing orders? Should thunderhawks make contact in enemy's phase or hold off?
>>
>>1241827
Shift the Thunderhawks' move to be straight left, parallel to the LC. Don't want them super close with the hellstorm about to be unleashed.

They will be a last resort option, and not on top of this thing when we slap it this turn.
>>
>>1241827
>>1241835

Firing Order:

Hunter Squadron deploys torps individually (3 groups of 2)

Escort 1 fires first.

Hunter Squadron fires second.

Torps navigate blast markers and make their attacks.

Requesting firing solutions.
>>
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>>1241835
Done.

Gladius squadron fires 4d100 at a moving away capital ship.

Hunter squadron fires 2d100 at a moving away capital ship, along with 2 seperate salvos of 2 torpedoes each if necessary.

Roll for weapons batteries first.
>>
Rolled 51, 79, 40, 57 = 227 (4d100)

>>1241837

Gladius Squadron, firing.
>>
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Rolled 19, 21, 98 = 138 (3d100)

>>1241837
gladius firing! reroll
>>
>>1241842
>>1241845

You glorious bastard! You did it! PERFECT AMOUNT OF KILL!
>>
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Rolled 56 (1d100)

>>1241848
>>1241845
>>1241842
The gladius squadron unleashes their laser weapons batteries into the light cruiser's rear, taking down their shield and hitting deep yet again. Unable to carry on after the punishment it has taken, the Light Cruiser is hulked, but by how much.....
>>
>>1241857
All systems on the chaos ship deactivate and the only signals of it's presence are the flames and venting atmosphere than line its hull.

Heretic-class Light Cruiser reduced to a powerless drifting hulk.
Of the 6 Iconoclast-class Raiders, who can tell?

Congratulations and praises start coming in over the vox to the officers of Hunter Squadron Alpha, while Captain Brethrorius begins preparing for what he's going to do with the enemy light cruiser.

Battle over.
>>
>>1241865

This cogitator recognizes the right of Gladius Squadron Beta to claim a Light Cruiser kill mark!

As well, Hunter Squadron should be celebrated for their skill and the favor the Omnissiah has blessed them with this day, as they have come thru this battle with both calculated bravery and unscathed! Their torpedo crews in particular should be honored for their munition delivering a crippling blow to the enemy vessel.




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