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File: Horsehead Nebula.jpg (1.01 MB, 2560x1600)
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You are Reginald Huxdedoborough, Tenth Officer and Prince of Mars. Or so you like to think. During your youth, you did a little fencing and track and field at the prestigious Mars University. You were abducted while on your way to union negotiations for your father, a rich shipping tycoon. So far you've:

Joined the alien crew that was going to sell you into slavery
Became an engineer for said crew
Made friends with your former security chief (Vasquez) and a fellow engineer (Adams) after you saved his life
Survived your first mission, which was a trap
Gotten Vasquez into a position of command
Got 400 credits
Learn about your captors, a race called Sarqs
You bought a PDA
Took a hit for a Dakiti, a race known for espionage
Bought some armor
Started your second mission
Looted an old military base
Finished the Second mission
Bought a shield
Got hired by a system-state's military
Participated in a battle
Hijacked a captured ship
Became an officer
Conducted a planetary takeover of a small agriculture colony
Found out about a resistance movement

Inventory:
Full body polymer armor (55% integrity)
Grade III shields (100% charge)
Curved talon-like dagger
Ionized projectile weapon (Pistol)
Sleek laser rifle w/ improved lenses and computer assisted aim (+1 in CQB, +2 in combat)
x5 Grenades
x1 Advanced med kit
x2 Sresh tribal idols, presumably of hunting and transport
PDA
1250 Credits

Previous Thread: >>1193577
Discord for questions/notifications: https://discord.gg/ZxTf2C3
Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=super+space+quest
Hand Dandy Space Quest Guide: http://pastebin.com/HchYgd7V
>>
Best detain them, they’ll talk eventually. In the meantime you’ve got things to do. This mention of civil resistance isn’t good at all. Your grasp on the population was tentative at best, you never had enough men to run it perfectly. An open uprising could mean the end of it.

The first thing you do is inform Vasquez, you don’t need to keep this to yourself. He congratulates you when you finish, “Good job finding this. I still believed it was a false alarm. We need to act quickly, they probably saw those two come in.”

Your talk goes on about what you should do. There’s talk about the arsenal, the colonists haven’t had access to it and it could be useful to you. No doubt that there’s going to be a play for that at one point. Though you probably won’t need it if you harden your defences and restriction on the town.

One outlandish plan that comes up is abandoning the colony. Just packing up and going to the arsenal to fortify it. Take enough food and it might work, leaving the colonists to their own troublemaking. There’s still the fighter support, three fully armed fighter waiting in orbit. They could destroy the town. Though there’d be repercussions, command certainly wouldn’t like it.

>Fortify your position, sweep the town and do something with the suspected rebels
>Move to secure the arsenal (Who will you send?)
>Abandon the town and move to the the arsenal
>Destroy the town, they deserve it for resisting you benevolent rule
>Other?
>>
>>1209305
>>Move to secure the arsenal
Our second with the redshirts and the two other Makkl, have one fighter be on standby to provide them support just in case.
>Fortify your position, sweep the town and do something with the suspected rebels
Send a warning to the other occupying force, in case they too got these false alarms.
Have the town representative brought to you and tell him that shit may hit the fan soon enough and that razing the place to the ground IS something you've been ordered if it'll bring peace quickly enough, though you'd rather avoid that.
>>
>>1209305
>>1210414
second
>>
>>1210414
Go for it!
>>
Damn, you hate to leave yourself with less men than you already have. But you have to have that weapons cache secure. You order four men dispatched to guard it, two sarqs and two of the makkle. Vasquez matches you, sending three of his men too.

A report is sent detailing your situation, along with an inquiry for similar incidents. The answer is quick. There have been minor incidents that you’ve already heard about, the reason for the large amounts of execution. The First has also attached a note personally:

I trust the Fifth and Tenth will be able to handle the situation. You have shown competent leadership and it would be a shameful display if positions were reevaluated. Authorization is given to use any means necessary to control the assigned settlement. It is preferable that the present infrastructure remains intact, lives are expendable. Do not fail.

Don’t fail or you’ll be reevaluated. The last person to be reevaluated was the old Third under the old Captain before Sarak. He was thrown out of an airlock for infighting.

You send for the town representative, not exactly an elected official but definitely the most influential. It’s an old looking makkl that looks like she’s about to crumble into dust if you blow too hard. “There’s rumors of resistance,” you begin. “There’s also a human idiom about feces hitting rotating objects.” The exact words aren’t there, but the point gets across. “If it comes to that point, I do hope that you know I’m authorized to level this whole area. I’d also hope I didn’t have to do that.”

She looks unaffected by your threatening statements, “I wouldn’t have gotten to where I am if I didn’t know things like that. I’ve seen systems rise and fall but it’s all the same. Four hundred standard years will do that to you. But I digress, you can’t stop or prevent anything more than I can. I’ve got to go now, this gravity doesn’t seem so light as it used to.”

>Let her go
>Detain her
>Other?
>>
>>1212307
>Other?
Would you have any advice or insight to how the systems that come and go can conflict less with the way things are and the way they wish to be?
>>
>>1212307
>>Let her go
That comment is kinda...put a surveillance detail on her, surely that's the kind of things pops back on Mars taught Regie to look out for. She can either work against us or with us.
>>
>>1212338
Can we afford the manpower costs at this point?
>>
>>1212654
Could always bug her, that's an option
>>
>>1212798
hmmm, I've been wondering. How small can a surveillance drone can be? I'd expect the smaller they'd be the more expensive/rare you would find them.
>>
>>1212843
Pretty small. Smaller than today, but not so ridiculously small as they are in Battlefield Earth. Passive sensor packages are common, but drones aren't quite so common. You've got some sensors that small in the comms center, in fact.
>>
“Hm, before you go,” you say, “tell me how the systems ended up.” You went through the trouble of getting her here, might as well make it useful.

Sha laughs, “It always ended with one side losing. Whether it fizzles out, is killed, or has agreements signed. It always ends with a loser. The fight’s nothing more than a game of attrition and sometimes all sides lose. There are always conflicts between the way things are and the way people want things. Some people just act on it.”

The woman makes her way to the door but is stopped by a guard. You turn to your hacker, “I want her watched.” He nods, you nod, the guard at the door nods and lets her leave. She’s not far from the door when one of the townspeople checks on her. Whether or not he’s resistance, you can’t tell. Father always said, Never act on ambiguous. It’s always out to get you and once you get it, it blows up in your face.

You’ve always questioned that advice, never really understood what he was trying to say. Maybe you’re overthinking it. Walking into a washroom, you turn on a faucet and clean your face. Your facial hair is starting to form and itchy beard. At least it’s a full, you can thank your mother’s side for that. Now that you think about it, you really look like…

>Your father with gaunt cheeks and a frown imprinted on his face. Handsome but troubled
>Your mother, somewhat rounder in face and not so defined. Pleasant by human standards

But that still leaves your beard. And your hair is starting to grow back a centimeter at a time after they shaved it when you were captured.
>What color is your hair?
>Shave beard off, maybe into a mustache or goatee

Twelve parts in and I can't neglect what our character looks like anymore, it's bothering me. pls halp
>>
>>1213144
>Your father with gaunt cheeks and a frown imprinted on his face. Handsome but troubled
I choose this since I'm never heard mention of our mother till now, which may mean, hes never gotten along with her?

>What color is your hair?
light brown? Maybe green or hazel blue eyes?
>>
>>1213144
>Your father with gaunt cheeks and a frown imprinted on his face. Handsome but troubled

>What color is your hair?
Brown

>Shave beard off, maybe into a mustache or goatee?
Just shave it off
>>
>>1214381
Yeah, forgot to add, shave it.
>>
You shave off all of your beard, it never suited you anyway. Your father’s harsh lines transferred over to you and it never looked right with hair. It’s been awhile since you just looked at yourself. Damn I look good, you’ve always said that to yourself. If you make it back, you’ll have to ask about mother. Father never talked much beyond mumbling about mistakes.

You back away from partial disgust, how could you look at yourself for so long? Even the most narcissistic people have to stop at some point. Walking out of the room, you rub a hand over your face and return to the main comms room. It’s much the same as it was before except more busy, almost more frantic. Most of your squad is usually on patrol, leaving you and maybe two more people to work the station.

“Report,” you order as you enter. “No change, sir. Surveillance on the old one is reporting that she’s talking to people, though no flags to report.” Of course, that old woman seemed too smart for her own good. She’d never talk. Hell, you think, I wouldn’t be surprised if she had a hand in everything. But you’ve got no solid evidence that she’s even done anything other than sit and rest.

You’ve been building defences, expecting it to happen at anytime. Plans and plans. All waiting for something to happen. The team guarding the arsenal doesn’t have anything to report. It’s a stalemate, waiting for something to happen. Everyone is alert. Whoever moves first changes everything. That gives you an idea: “soon,” that hacker had said. You could take the chance and crush all their hope now.

>Move first, sweep the town and arrest all the dissidents. You’ll show them who's boss
>Wait and keep the status quo, go about your business
>Other?
>>
>>1215649
>Other?
Is the ship in orbit? Offload all the weapons catch onto a shuttle and put them on our room aboard.

This way our men don't have to guard it, and there is no chance of the stockpile being proliferated. And we can sell that shit. Let the men take what they want from the arsenal first.
>>
>>1215676
The ship isn't in orbit yet. Though the shuttle and three fighters are, along with space stations you control
>>
Rolled 13 (1d20)

>>1215704
>Other?
Search the outside of the settlement, look for hum- ..... Alien activity and see what direct, how many, and where they possible went. Call for one of the fighters to do a recon fly by for us.

Roll just in case, and I'm off.
>>
“Get me contact with our transport in orbit, I want the arsenal moved off planet. And get me a sweep of the woods, I don’t want anything going wrong. Get a fighter to fly run recon and air cover too, codeword patpa,” you order the guy at the terminal. You don’t know why they made the codeword a fruit but it works.

Words are passed back and forth on the comms before the operator says, “Confirmation, sir. We’ll have them in a little over an hour. A small team has been dispatched to make sure the woods are clear. Would you like to wake the Fifth?”

It’s getting somewhat late, mid-afternoon by now and about four hours before Vasques is supposed to be awake. He’d taken a nap after the interrogations. You can’t blame him, hell, you’d want all the sleep you can in this situation. As it is, you’re stretched thin and could appreciate the extra manpower. Though the chances of this going off without are a hitch are pretty good if you handle it right.

The flight plan for the fighter is simple enough, flying air cover. Though the crew hasn’t seen combat yet so you can’t expect perfection. But where is the transport going to land?

>Land it in town, show them you’re still in control
>Have it land at the arsenal, quickly and efficiently
>Have it linger while you secure the area
>Other?

>Wake up your colleague
>Let him sleep
>>
>>1216840
>>1216840
>Have it land at the arsenal, quickly and efficiently
>Let him sleep
>>
>>1216840
>>1216873
second
>>
“Did I tell you to wake up the Fifth? No, let him sleep,” you say. You can handle this.

An hour to land gives you enough time to find a landing spot close to the cache. It’s in a clearing only a few hundred meters away and the forest isn’t too dense. The loading process may be a while, even though they’ll have a loader. From what you’ve heard, the weapons cache has a ludicrous amount of arms for a farming community.

There’s a high pitched whine outside. That must be the fighter passing over, which means that information is about to start flowing. So far the sensors are only picking up people gathering in the streets, probably to investigate the plane. Surveillance bleeps in the distance, the old lady you’ve been watching has started moving.

Your fighter is reporting running in the streets, sensors in town confirm it. Thermal alarms blare. “Report!” You yell over the buzz. “Firebomb, a simple one. Hit one of the sensors and they’re hitting more. Concealed sensors are still functional.”

They’re hitting your cameras. Not all of them, but you’ll be missing somewhat vital areas in your network. Molotovs are a classic touch, you’re not surprised at all to see them in alien hands. Though a good amount your men are still on patrols and scattered through the city. You’ve got three with you right now and those alarms will pull the others out of bed.

>Take the men you have and get the men on patrol
>Wait for them to come to you, make sure everything is ok in the meantime
>Attempt to stop the riot, order all men to converge on the dissidents
>Other?
>>
>>1217377
>Other?
Tell the plane provide CAS and circle

Order the men to shoot all people armed with firebombs and weapons.

start locating where they hold up and have the plane hammer them, tell the men to avoid attacking and just force them to hole up so CAS can take care of them.
>>
>>1217424
Roll 2d20 pls
>>
Rolled 7, 4 = 11 (2d20)

>>1217424
>>
Rolled 1, 16 = 17 (2d20)

>>1217491
Seems like instead of the UN peacekeeping force we're turning into a chechen removal unit.
>>
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>>1217513
>>1217806
Ground forces: 7 - 1 (for crit fail) = 2
Fighter: 16


“Condense the crowds, get the fighter a good shot, then end them. Deadly force is authorized, I’m not letting this get out of hand anymore than it is. And shut off the goddamn alarms,” you order your men. Bloody hellfire, this just escalated to a new level.

You’re watching on the monitors. The force you were about to send into the woods never made it before the riot broke out. At least it gives you more men to round up the bastards. They’re starting to drop from laser fire two at a time. More men arrive, Vasquez’s you recognize. It’s more of a frantic retreat than you thought it would be, firebombs burst near your men and one of them goes down writhing in flame.

“Unit 13 moving in for attack run,” plays over your helmet’s speakers. You look at the monitor. Oh god, they’re too close to the crowds. You pull up comms, “Unit 13. Abort, abort. Friendlies danger close.” You’ve been tracking the fighter. It’s too late, the bombs have already released.

Two massive shockwaves hit your building. Dust is flung into the air and static covers the screens for a moment. They’re blank, no reception from the sensors in the area. “God damnit,” you say in English. They’d not understand it for more than a curse. “All units report.”

You wait, and wait some more. It seems like an eternity before you get a reply. Two open mics from your squad, nothing more than pings. But at least something survived those blasts.

Vasquez bursts through the door panting, “Christ man, a little more warning before you drop a bomb in the middle of town! I was barely able to make it down before the bloody things exploded. I doubt anything survived that. I’d sent some of my men to reinforce yours. I’m going to look through the rubble.”

>Join him, pull your men out of the ruin
>Coordinate from here, the sensors are out but there’s still some on the fighter
>Other?
>>
>>1218064
Please, If we wanted to Dresden them, everything would be burning, the fire would be fueled by the melted fat of thousands of corpses.

I also don't get the roll, how does it work?
>>
>>1218174
It was two separate rolls for the ground forces and one for the CAS. Ground forces, I hate to say, did very poorly. While the CAS did a terrific job.
I probably should've explained it, my fault there.

Hint, hint: a very, very terrorific job.
>>
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>>1218219
https://youtu.be/-Li65P_3lvM?t=90
>>
>>1218219
Okay so you pick a number between the different rolls like 7 and 1 and find something inbetween? or do you take the highest from each?
>>
>>1218306
Highest from the first of each roll, then highest from the second of each roll and so on. Crits usually add or subtract 5, I feel that them overriding sucks sometimes
>>
>>1218322
Oh ok, that's fine, So long as i can understand how they work.

If your worried about the system you have, I can suggest, you set a success and failure number, and the lower it is from the success or above increases the penalties or adds the bonuses.

For example, for a roll to pass, you set the number 10, for ever 2 numbers we roll under it, or above it, it either gets progressively better, or worse in the outcome of the event we are rolling for.
>>
>>1218334
Thanks, I'll keep that in mind.

Also, got a vote?
>>
>>1218064
>Join him, pull your men out of the ruin
We can make radio contact with the fighter from our personal coms
>>
>>1218064
>>Join him, pull your men out of the ruin
>>
The rubble is higher than waist deep in some places and absent in others. What was a block of houses is now a burning graveyard. Information is flowing. The bombs were detonated early by the panicking weapons operator, but still too late to prevent large casualties.

The bodies of the dead and dying are littered across the ground. You’d guess maybe fifty people are there. As you pull debris off the bodies, you’re relieved to find the first two alive and moderately untouched. Both of the twins in your squad were in the right spot when the explosion went off and managed to turn on their radios. The estimated positions of the others are near where the choke points used to be.

Sensors on the fighter are finding the rest of your men not too far from where the should be. You find Three, Garrote, badly crushed but alive. “Medic!” You call out and it’s only a short time before your sresh gets there. A medical scanner comes out.

“Internal bleeding, crushed lung, a couple broken bones. I’ll have him right in six, maybe eight days.” He pulls out a first aid kit, treating wounds.

An hour passes, all you men are accounted for. Eleven and Twelve are KIA, your only major casualties. Vasquez lost three of his men. Civilians have been arriving to pull each other out of the rubble. So far they’ve counted nine dead and it’s still rising. Something has to be done with the bodies.

>Bury all the bodies in a mass grave when all is said and done
>Mass bury the civilian bodies and give yours proper funerals, they deserve it
>Mass Cremations
>Keep the bodies in cold storage, you’ll find some use for them
>Other?
>>
>>1219407
>>Mass bury the civilian bodies and give yours proper funerals, they deserve it
>>
>>1219407
>>Keep the bodies in cold storage, you’ll find some use for them
Time for NCIS! Naw, I just wana do some probing, and ID'ing.
>>
Will continue in a new thread tomorrow
>>
>>1219465
Supporting
>>
New thread:
>>1230658
>>
>>1230668
Darn, another hour and I was gonna call it disco!




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