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/qst/ - Quests


File: Title Screen.png (4.03 MB, 4096x2304)
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Welcome to my first quest! Enjoy!

--------------------

“...Have to...”

“...Please...”

“...Impossible...”

“...Save him!”

All these snippets of dialogue float past your head as you gaze into an abyss. Around you is nothing more than empty space, dotted with thousands of stars. You can make out a constellation or two here and there, but other than that it is an unending sea of white points on a black sheet. Time seems to have no meaning here, minutes or days may have passed, but you could never know for sure.

You try to squirm, move, anything, but you soon realize that, like the passage of time here, you too are frozen. Then, you start to panic. You struggle with all your might, but no matter what you do, you can’t even close your eyes. A cold washes over you as you notice that not even your breath comes out at your command. To any outside viewer it looks as if you were perfectly calm, but beneath you are so terrified you are unable to think.

A long time passed like this until you felt something that made your skin crawl. From behind you, a massive, no, titanic, presence made itself known. It made space distort around you, it squeezed your body until you were sure that your head was going to pop. Whatever this thing was, you knew that it could destroy your existance with less than a thought. The presence came closer, and with it an increased feeling of dread and pressure.

Just as you are about to lose consciousness, a voice rang clear out of the enveloping darkness. It said something, something eerily familiar.

It called your name.

>What is your name?
>>
>>1203720
>Lance Mazzini
>>
>>1203735

“Lance...”

“Lance...”

“Lance!”

You gasp and wake up to a room filled in darkness. You immediately recognize that you are laying on something soft, a bed. Wait, a bed? What happened to that place that you were in before? Where the hell are you?

Try as you might, you can’t open your eyes, no, they are open, something is covering them! You instinctively reach out to your face to clear your vision, but you are tied down as well. Your arms and legs are secured on the bed that you are on. You start to hyperventilate.

“Woah, calm down Lance, it's alright! Your safe, calm down!” a voice says. You feel a hand on your arm. It does little to suppress the still lingering feeling of terror, but you slowly gain enough wits to think rationally. The voice sounds masculine, and mature. The owner of the voice also seems to be friendly, or maybe he’s just pretending to be friendly. You feel a bit more scared at the lack of information that you have. You didn’t think that was possible.

Before you can scare yourself even more, the man says something again, “Okay, alright,” he starts, “Now Lance, you’ve been through a lot, and by a lot, I mean that you shouldn’t even be alive, but we can talk about that later,” god, what did he mean by that? “For now, let’s go over introductions. I’m Lionel, the Wizard Doctor. I already know your name, but not much else, can you tell me anything about yourself? Any little bit can help me make sure that you are in a stable condition.”

Alright, you can maybe do that. But first, something needs to said.

“Hmm? Oh! Sorry, I forgot about that cloth over your eyes for a second there. Here, let me...,” he slowly took off the thing obstructing your vision, and the binds holding your body, and your eyes take a moment to adjust to the light.

Well, you can safely say that you are in a room, and a messy one at that. It’s very cluttered, with many trinkets and baubles littering the ground, and a big oak desk situated in the corner of the room. You notice very quickly that this place is a re purposed jail cell, you can tell because you see the oak desk through metal bars which you are currently behind. The cell itself looks too “homey” to be called an actual jail cell, but the cold stone walls betray its past life. Another thing you notice is the state of the cell you are in: dust covers every corner of the small section of the room, including a smaller desk on your side. It is absolutely caked with the stuff, which implies that nothing really came into this room all that often. Just how long were you out?

>cont.
>>
>>1203771

Your eyes then drift over to the wizard named Lionel. He looks like one of those generic wizards you would read about in fairy tales: long robes, big grey beards, and a pointy hat. The only things that are missing is the age, and the beard. He looks to be about forty or fifty, and his beard is a dark black instead of grey. His face is more reminiscent of a happily drunk homeless man than a wizard. It’s littered with scars and smile lines, whether this is cause for concern, you are unsure.

He puts on a smile and coughs to get your attention, “Now that you’re done ogling the wizard, why don’t you take some time to try to remember anything about your past. You got dumped into my care a while ago by your family, then they just up and vanished. You were already in that state when you came to me, so I couldn’t exactly ask you questions-” he gets interrupted when your stomach lets out a great rumble, reminding you that you didn’t eat for god knows how long. Lionel’s eyes widens then he lets out a chuckle, “Oh my! I’m sorry, I should have gotten you settled in before I started the interrogation! Give me a second and I’ll see if I can get you something to nibble on,” and with that he swiftly made his exit out of the room.

Well, you're in a room, being cared for by an unnaturally jovial wizard. Thousands of questions are begging to be answered, and you frankly don’t know where to even start. What exactly did he mean you shouldn’t be alive? How long were you out? Where are you? And most importantly, why did your family leave you in the care of a wizard, then run away?

You take a deep breath. Calm down. Lionel did ask you to remember anything from your past, that seems to be the only thing you can do now, think. Plus, he seemed kind of friendly, so maybe you should listen to the wizard.

>Roll 1d100 to remember.
>>
Rolled 44 (1d100)

>>1203778
>>
>>1203778
Oh, I should explain the rolling system while we're here:

Simple 1d100 rolls for out-of-combat (combat will be a bit more complex), and I will take best out of 5. 1's and 100's over-ride this rule.
>>
Rolled 55 (1d100)

>>1203778
>>
Writing...
>>
>>1203797

As you delve into your mind, you start to feel thoughts trickle into your head. Images appear as if they were in a slideshow: trees, grass, playing, and a sense of abandonment. You don’t know what to make of this, but soon you remember an image, its hazy... like you're missing a piece of the puzzle. You can make out long jagged lines connecting to a shape, wait, it kind of looks like...

A shiver runs along your spine as you feel the piercing gaze of fear. It’s a hand. A hand deformed into a claw that did something to you... but what? You can’t dwell on it for long, because soon that memory fades away, and you get a feeling of your childhood. What kind of child were you?

>You loved to explore and make new friends: become Minor Wizard (Minor Wizards are inclined to have more energy and make people around them happier, but at the cost of being more impulsive. +strength -smarts)

>You were shy and preferred to stay in your comfort zone: become Minor Seer (Minor Seers are inclined to make better decisions and think more rationally, at the cost of physical strength. +smarts -strength)
>>
>>1203885
>>You loved to explore and make new friends: become Minor Wizard (Minor Wizards are inclined to have more energy and make people around them happier, but at the cost of being more impulsive. +strength -smarts)
>>
>>1203885
>You loved to explore and make new friends: become Minor Wizard (Minor Wizards are inclined to have more energy and make people around them happier, but at the cost of being more impulsive. +strength -smarts)
>>
>>1203921
>>1203895

It takes a while, and you notice the start of a headache, but you feel as though you made significant progress regarding your memories. Just as you were coming out of your trance you hear the door to your cell open, and in comes Lionel carrying a tray of food. It looks to be a large piece of meat and some bread to go with it, pretty nondescript, but it gets the job done. He sets it down on your lap and you immediately start to rip it apart. You savor every bite as if it were your last, it feels as though you’ve never eaten before in your life! Lionel sits on a chair by your bedside and waits patiently for you to finish, and once you cram the last piece of bread into your gullet, he clears his throat and speaks, “I’ve never seen a man eat that violently before, you sure had it rough didn’t ya?” You don’t know how to respond to that, so you just nod, “Hehe, thought so,” then, he scoots closer, and looks at you with a tired face, “You were out for about a month Lance, and nobody told me anything about you or your family, they told me the information was a ‘need to know basis’, which means it’s something big if they don’t tell me, the doctor, anything about your past. How does the King expect me to help a patient when I don’t know anything about their past for spirits sake!?” he sighs, “Complaining aside, it really is important to me so I can ensure your safety, I did have to balance out your soul after all, which is no easy feat let me tell you! It affects everyone differently, and I really have no idea if your stable or not. So help me out here, Lance, fill in the blanks for me: just what happened to you?"

It looks like he doesn’t know that you can’t remember anything save for that horrible dream and fleeting memories of childhood. How do you react?

>Tell him you don’t remember anything (half-truth)
>Just say that your memories are kind of hazy at the moment (full-truth)
>>
>>1203969
>>Just say that your memories are kind of hazy at the moment (full-truth)
>>
>>1203969
>Just say that your memories are kind of hazy at the moment (full-truth)
>>
>>1204000
>>1204004
It seems like you two are my only customers today. I'll continue on for a couple hours then wrap up. The first thread is just the introduction, so I don't mind having two people, but i'll make the voting period a bit shorter to move things along.
>>
>>1204004
>>1204000

Lionel leans back on his chair and dons a pensive look, “Memory loss... not unheard of but very uncommon,” he mutters, he seems to be lost in thought. As he thinks to himself, you are reminded of just how lost you are, and now seems to be a good time as any to ask some questions.

>Where are we, anyway?
>So.. You’re a wizard?
>What do you do here?
>Write-in
>>
>>1204053
>>Where are we, anyway?
>So.. You’re a wizard?
>What do you do here?
>>
>>1204053
>So.. You’re a wizard?
>What do you do here?
>>
Writing...
>>
File: Murn.png (353 KB, 1920x1080)
353 KB
353 KB PNG
>>1204087
>>1204064

"Hmm?” Lionel takes a moment to glance at you, “You really don’t remember anything, do you?” You shake your head, and Lionel sighs, “very uncommon indeed...,” He gets up and rummages around the desk in your cell, and he pulls out a map. Then, Lionel pulled up his chair and laid the map flat on it.

“We’re here, in Alton,” he points to the middle of the map, “You can see that we’re surrounded by three forests, grouped together in what people unsurprisingly call The Great Forests. To the north-west we have the Quadoman Stronghold, otherwise known as Murn’s capital. South-west is the Bloated Swamps, and Blighten. Don’t go messing around there, because those islands aren’t natural, if you catch my meaning. The Prarie Land, The Lonesome Field, and The Farmland are pretty non-descript, just flat areas with some villages plopped on it. Then... after that is Gilligan’s Corner, a place where all kinds of bad comes from. Word of advice: only go there if you're willing to lose a friend or two. The Frigid Waste is obvious, as nothing will grow there since it being so damn cold,” he takes a breath, and you point to the top-right of the map, you ask why it’s blacked out.

His face turns grim, “Don’t ask about that place Lance, only bad comes from there, trust me,” Lionel leaves it at that and you don't feel the need to ask him further on that aspect. After an awkward silence, you move on to your next burning question. Lionel bursts out laughing when you ask, “You mean you don’t know? I thought you would at least remember what a wizard is! Ah, anyway, a wizard is just someone who’s soul contains a fragment--those are just crystals that fall out of the sky that generate mana, no one really knows why. The fragments allow people to manipulate the world around them, and do some crazy stuff, like balancing out a soul,” He smiles at that, “The more fragments you have, the stronger you are. Simple, yeah? But you have to control the supply of them, cause if too many people become wizards, and they get angry, you have a problem on your hands. Alton and the Quadoman Stronghold exist to keep them secure, and only usually give them out during wartime, but that hasn't happened in a long time. Don’t too much about that, cause nowadays the non-wizards stay non-wizards, and the wizards stay wizards.” A lot to digest, and he said that in one breath! But you still have one more question.

Lionel sighs, “You’re really gonna make me talk myself to death, aren't ya?” He sighs again, “I’m a wizard that specializes in the soul, the best damn one in Murn if I say so myself! So my time is usually spent healing the wounded and the broken. The soul and the body have much more in common than you think, don't let anyone tell you different.”

>cont.
>>
>>1204251

At that he moves towards the big desk outside of your cell, “Now, time for questions is over, I think I got something to help that memory problem of yours, “ he says, then he gets out of chair and moves towards the big desk. You can hear him mumble some words under his breath while he rummages around, “No no.. not that one. Not that one either. What’s that doing there!?” and finally, he shouts, “Eureka! Here’s the little bugger,” loud enough to make you jump. Lionel makes his way towards you, carrying a glove with an intricate pattern embroidered onto it. Something about it gives off an air of... the best you can describe it as a prickly sensation at the back of your head. He puts on the gloves and starts to explain, “These gloves help me materialize the soul so that I can see the problem more clearly. Don’t worry Lance, you’ll only feel a tickling feeling around your gut, totally harmless!” Wait, what!? Didn’t he say something about your soul being unstable? Lionel sees the look on your face and laughs, “I already know that your stable, don’t take me for a fool! I would be concerned if you could remember everything in perfect detail, or not anything in the slightest. The fact that you can remember bits and pieces means that your soul is already mending itself. Now, stand up will you?” You do as he says. He’s maybe a full foot taller than you, huh.

Lionel then puts his gloved hands on your chest, and begins to pour some kind of energy into them. He frowns in concentration and says, “It feels like... like something is blocking me from materializing your soul. Hold on Lance, this could be more draining on you than I thought!”

>Roll 1d100
>>
>>1204265
Ah shit, minor typo. Apologies for that.
>>
Rolled 80 (1d100)

>>1204265
>>
Rolled 32 (1d100)

>>1204265
>>
>>1204279

Your vision goes dark for a second. You feel a strong tugging on your body, with it’s force increasing every second. Your soul absolutely refuses to leave, like it’s being held in place by an unknown force. For a single moment you remember that dream you had a few hours ago, and you almost collapse to your knees from the force exerted on you. “Hold it together, dammit! You have to stay absolutely still or there could be consequences!” Lionel yells, but it feels like he’s screaming over a strong wind. Your vision clears barely and you can see the entire room in chaos: the bars are rattling under the force of the magic, the litter on the floor are forming a tornado, and the desks are being thrown around like ragdolls. It’s as though the world threw all it’s problems into your room and you’re in the middle of it. Whatever is keeping your’s and Lionel’s feet on the ground is truly straining from the effort, as the floor beneath you creaks and cracks in protest. Bright lines erupt from Lionel’s hands in an amazing shower of sparks as he puts more pressure into the spell, his eyes widen and it looks like he’s trying to pull away, but something is stopping him!

You can still feel the force, and for a second you see your soul escaping your body, only for a black claw to wrap around it and pull it back in, the hand from the dreams! Lionel sees this too and tries all the harder, making you feel even weaker. You don’t know how much more of this you can take, but after what felt like hours to you, you can feel the pressure suddenly drop, and you take this as your cue to fall to your knees, gasping for air. Lionel seems to be in a similar state, sweat covers his body, and his gloves are in tatters. He hangs onto an upturned chair, huffing and puffing. Finally, he says, “That’s not normal, *huff*, I can tell you that for sure.” Lionel then sinks to the floor, “I’ll definitely need to have a talk with the King, we both could've been killed,” he continues, “Regardless, you should get some rest Lance, i'm sorry I put you through that, but I felt like it was pulling ME in, like I couldn’t stop. It took everything I had to cut the mana flow.”

>Any more questions? (Write-in)
>>
>>1204363
what was that?
>>
>>1204363
>"Will it return?"
>"Who's the king?"
>>
Writing...
>>
>>1204397
>>1204406

You try to get up, but when you feel a shooting pain in your chest, you decide to just stay where you are. Lionel is still gasping away, but regardless you ask the question on both your minds: what was that?

Lionel takes a moment to catch his breath, “All I know is,” he pauses, “Is that your coma was no natural occurrence Lance. Whether it was someone or something that did this to you is up for debate, but one's thing for certain: you're not going anywhere until I figure this out. At first I thought it strange that the King’s knights themselves accompanied your family to meet me, and then they refused to tell me anything about you. They just told me to keep you stable, and left. But, knowing who you came with and your mystery, I think it’s reasonable to assume that this was some sort of attempt to silence you. That magic was the most powerful i’ve seen in years, Lance. This goes way beyond me, but that doesn’t mean I can’t at least try to help. I’ll send a messenger to tell them about this, in the meantime i’ll hole you up here until more help arrives or something. You never know when it comes to the King.”

You wait a while, then you turn to look at him, just who is this King you keep hearing about? Lionel stretches, wincing as his strained muscles protest against him, “The King, named Roland, is a man whose bloodline united Murn to fight against its enemies. He’s a kind man, if not a bit stern at times, but he tries his best, and I think that’s the most anyone can ask of him. He lives in the capital, the Quadoman Stronghold, and never really shows his face. Honestly, i’ve only seen his face a handful of times, he mostly talks through representatives and advisers. Not the kind of guy a normal person would meet during his lifetime,” Lionel starts to move a bit to get into a more comfortable position before continuing, “Anyways, I really have no idea on why he's so concerned about you, I mean, the Knights who came here with you in tow basically told me that if I didn’t update them every week on your condition they would come to my house and burn it to the ground.” The conversation starts to peter out after that lecture. More questions, and less answers than you care to admit. Who you are seems to be the most pressing question, but you guess you just have to wait until the “help” arrives.

>cont.
>>
>>1204595

You both spend some time to catch your breath until you hear a bell sound in the distance. Lionel then shakily gets to his feet, he looks at you and says, “I’m serious about that rest, the pressure put on your soul made it very fragile, let it recuperate some. I have to go to a council meeting about some noble issue, not something that should interest you. I’ll be back in a day or two, until then, Lance,” with that you say your goodbyes and collapse on your bed, not caring for the trash that’s now on it. As you let your body drift to a dreamless slumber, you can hear the faint laughing of a familiar voice. It’s your voice.

>cont.
>>
>>1204617

You wake up to the sounds of explosions and screaming.

Your eyes snap open to find that your room has an ugly red tint to it, and that smoke is creeping under the door. Periodically, the entire building your in rumbles in response to whatever is going on outside. The situation is so radically different to before that you’re too shocked to form a response. You suddenly realize that there are no windows, and why should there be? You're in a jail cell! The door seems to be the only way out.

What do you do!?

>Try to break open the door by ramming it! (Roll 1d100)
>Look for something in the room to help open the door (Roll 1d100)
>>
Rolled 60 (1d100)

>>1204659
>Look for something in the room to help open the door (Roll 1d100)
>>
>>1204731
Guess the other guy left, huh?

Writing...
>>
>>1204777
Hope, he come back. I'm not confident with my rolls.
>>
>>1204801
Like I would kill you in the first thread

>>1204731

You frantically search the room for anything that could help you. You don’t see anything much at first, but you notice that one of the bars to the jail cell is loose! You grab onto it and tug with all your might, and it comes off with creak of rusted metal. Success! Another explosion hits the building, and you're thrown off your feet. Your head hits one of the iron bars. Ouch, you’re gonna get a nasty bruise for that.

You reach the door, at this point smoke is coming through in clouds, you don’t have much time!

>Roll 1d100 to break open the door!
>>
Rolled 75 (1d100)

>>1204861
>>
I'm going to take a break for now, maybe in a couple of hours I will pick it up again. Hopefully there will be more people to participate!
>>
>>1204919
See you later.
>>
>>1204919
Eh, don't be to worried by the lack of players, most people don't bother with quests until its a certain amount of threads in.

Very few quest make it past 10 parts, its an instilled fear
>>
>>1205184
I would like to say that this quest will hopefully go far beyond 10 threads, but nobody really knows what the future has in store for them.

Will continue in an hour.
>>
>>1204880

You stick the iron bar between the door and the door frame, and once again pull like you’ve never pulled before. There’s a crackling noise emanating from the door, and your iron bar is starting to bend. For a second, you’re concerned if the bar might give, but soon you feel the door starting to give, it’s working! As you frantically pry it open like a madman, you can hear a voice emanating from outside, it’s Lionel!

“...ance! Lance! Stay right where you are! I’ll come get you!” He’s shouting. Yet another explosion rocks the building, but you continue to pry until the door finally opens. You run towards Lionel’s voice, and get a look on the state outside: red smoke fills the hallway you’re in, making you cough and sputter to get it out of your lungs. There’s stairs leading out of the jail level, and this is where Lionel is coming down, he has one arm around his mouth, and the other waving around the smoke. It seems to bend to his will to move out of his way, and you now get a full view of the man you’ve only known for a day. The once friendly look he had is replaced with a grim mask. Fresh blood runs down his face in streams, one of his eyes are closed from the blood blinding him. It seems like his leg was injured, as he hobbles as fast as he can over to you and screams over another explosion, “Lance! We got to get out of here! The peasants managed to get a hold of some fragments, all is chaos! I’ll explain on the way!” He grabs your arm roughly and you are pulled to keep pace with him. He continues down the hallway on the floor where your cell is, and mutters to himself.

>cont.
>>
>>1205803

As Lionel makes his way through a set of stone doors, he talks, “The nobles don’t know the full story, but some peasant managed to sneak into the storeroom and steal several fragments to give to the rest,” He comes across a lit torch on the wall and turns it, revealing a hidden passageway, “They’re now trying to break into the main tower and take the rest of them. We managed to safely secure most, but there's no telling where the rest went,” The passage continues on for some time before descending down into the depths of the tower, “This will take you to a secret exit on the south-west wall. It’s not safe for you here, you must go while I tend to the injured. Here, take this,” He hands you a rugged looking satchel, “This contains enough food for a week, lay low for a little bit then head for Stowsin. It’s the closest town, and I know a guy there, he’ll get you settled until i’m able to get to you. Right now, anywhere is safer than Alton, so you must go!” He shoves you into the passage, and turns his back to you, “It’s a couple of days travel, so the food should be plenty, I also put a dagger in there, but I doubt you’ll need to use it, just stick to the main roads, Lance! Don’t get into trouble!” He rushes off towards the way you came, and you hear a stone on stone grinding to signify the passageway being shut. Darkness fills the narrow space.

You stand there, blind, speechless, and flabbergasted. In the span of five minutes you’ve had your life changed in an incredibly violent way. Everything you were ever comfortable with suddenly got taken away from you, it's a very sobering feeling. You would think a normal person would just curl up and cry, but you don’t feel that way, it feels natural in a way, like it’s what you’ve done all your life.

You spend another five minutes thinking this over, until a dulled explosion causes some rocks to crash down to the floor. You take this as a sign to go. But it’s extremely dark, and you’re unsure about how level the ground is right now.

What do you do?

>Look through your pack to find a torch, it will mean spending more time in an unstable tunnel, but it will be easier to walk while seeing where you’re going (Roll 1d2 to see if Lionel packed a torch)
>Just feel your way out, it will be faster, but run the risk of tripping (Roll 1d100)

(Roll 1d100 regardless of choice)
>>
Rolled 70 (1d100)

>>1205816
>>Look through your pack to find a torch, it will mean spending more time in an unstable tunnel, but it will be easier to walk while seeing where you’re going (Roll 1d2 to see if Lionel packed a torch)
>>
Rolled 1 (1d2)

>>1205846
>>
Writing...
>>
>>1205846

You take a moment to quickly look through your pack, you find the food like Lionel said, a dagger, a piece of glass for some reason, and... a torch! As you take it out of the pack you worry for a second about finding a way to light it, but as soon as you thought that the torch flared into life. Huh, magic.

The trek through the tunnel continues for a long time, but thanks to the torch you need not worry about tripping over some loose rocks, for which there are many. Though the explosions still vibrate the tunnel, they get increasingly softer and lower in intensity. Your thoughts begin to turn to Lionel, what would become of him? His injuries gave you quite the scare, but he didn’t seem to mind them, you wonder if he’s done this sort of thing before.

Soon you begin to see a light at the end of the tunnel, and for a second you’re blinded by its brightness, it must have been hours you’ve spent walking. As you close upon it you realize it’s a wooden hatch; the light was coming through the cracks. You reach up to pull it open when you hear something, a flicker of discussion.

People!

>Roll 1d100 to eavesdrop!
>>
Rolled 34 (1d100)

>>1205968
>>
Rolled 4 (1d100)

>>1205968
>>
>>1206003
Shit...
>>
Oh, this is fine!

Writing...
>>
>>1205993

You pray to whatever gods watching over you to keep you hidden while you listen. You move as close as you dare and Immediately you can tell that they’re two men, one of them sounds closer than the other, maybe he’s on the hatch itself?

“-elling you Mayson, their gonna pocket the crystals then leave the rest of in the dust!” one of them says.

The one called Mayson speaks up, “They ain’t gonna do that Miles. They know that we we were the ones who got ‘em in, so they'll give us our fair share! It’s like that phrase, ‘Honor Among Thieves’.

“It’s ‘No Honor Among Thieves’ dumbass, and that just proves my point! ‘N besides, even afterwards when we get all the junk, who the hell is gonna buy these things? Sure, they give ya powers ‘n shit, but I heard most of the people who get ‘em die after absorbing the damn things!” Miles retorted.

“Naw, naw man, you got it all wrong, I heard it from one of the guys. There’s a monkey encampment just south of here, they buy from anyone! You see, I reckon we could take some of those crystals and lug it straight there, double our profit!”

“You idiot! Boggen don’t even use money, they barter for shi-”, you can hear what you guess to be Miles sniffing the air, “Hey, you smell something funny?”

You then realize that you have been going for more than a month without a bath, what they’re probably smelling is coming from you.

Shit.

Mayson sniffs the air as well, “Yeah, it’s comin’ from below you, could be a rat or something, I heard they like to burrow,” he adds.

Miles snorts, “You’re dumber than I thought, man! Rats only burrow under houses, everybody knows that. Lemme see what's goin’ on,” Miles stomps on the ground, “Hey, what the shit!? It’s hollow, there's a trapdoor under here!” You can hear him fumbling with hatch.

Quickly! What do you do? There is nowhere to hide, and it’s sunny out, so extinguishing the torch will do nothing. You have a dagger on you, though...

>Use the dagger to defend yourself when they come in!
>Fuck it, jump out as soon as they open it and get ready to run like hell

(Roll 1d100 regardless)
>>
Rolled 69 (1d100)

>>1206263
>>Use the dagger to defend yourself when they come in!
>>
Rolled 35 (1d100)

>>1206263
>Fuck it, jump out as soon as they open it and get ready to run like hell
>>
I'll wait 10 minutes to see if a stranger will break the tie, if not then i'll just roll a 1d2.
>>
Rolled 2 (1d2)

Sadly no savior cometh today.

Writing...
>>
>>1206306

The hatch unlocks, and is slowly lifted upwards. You prepare to jump, your legs flex in anticipation. It feels as though that this moment will determine how you deal with the world outside, how you face hardships in life. This action will mean something, you are sure of it, even if today it is considered a small feat, tomorrow you will be remembered as the man who escaped certain death.

You breath, it is time. The hatch is fully open now, you flex your legs one last time before you make the jump...

...right into one of the man’s arms.

“What the shit!? There’s a kid in here Mayson!” Miles screams. He tries to close his arms around you but your too fast! You leap out of harm's way...

...right into Mayson’s arms.

“He’s a slippery one Miles! I got ‘em tight though!” Mayson closes his arms around you, and unlike Miles, he succeeds. You try to struggle out of his death grip, but he’s too strong for you. Mayson makes yipping noises at you while Miles walks up to you, it seems like he’s out of breath, maybe you kicked him while trying to run?

“Good one Mayson, hold him there for a sec,” Miles says. He walks up to you and before you can react he sucker-punches you in the gut, robbing your lungs of air, “Think you can just up and scare someone like that, asshole? I know exactly where you’re goin’, the Boggen like to keep slaves boy, and you’ll make a fine one,” He says. You would have probably replied to that, but your busy gasping for breath. Miles looks at you and spits on your face.

“We gonna hafta leave right quick Miles. Everyone in town would of heard us by now,” Mayson says.

Miles snorts at that, “They’re too busy fightin’ in the storeroom. We can take out own sweet ti-”

“SILENCE,” booms a voice. It immediately drowned out all the distant explosions and fighting going on in Alton. It created a shockwave that blew away any loose particle on the ground. It seemed to have come from the middle of Alton. All that distance and still making a sound like that... whoever the owner of that voice was, you don’t want to meet him. You are momentarily awed by such a show of power. And luckily, so are the men who captured you. Mayson’s arms momentarily slacken.

You are quicker to regain yourself, you have a chance at escape!

(I messed up, I should have gotten the votes first then the roll)

>Break yourself free and run like hell!
>Break yourself free and try to get your dagger out of your bag, fuck these guys, their going down.
>>
>>1206579
>>Break yourself free and run like hell!
>>
>>1206579
>Break yourself free and run like hell!
>>
>>1206608
>>1206599
Roll 1d100!
>>
Rolled 52 (1d100)

>>1206640
>>
Rolled 81 (1d100)

>>1206640
>>
Writing...

Last post for the night, I'm tired
>>
>>1206704

You know what you have to do.

You struggle the best that you can, breaking free from the grip of a very surprised Mason, and you book it as far as you can go into the nearby forest. They don’t even bother to follow you, and instead they run away in a different direction, clearly scared of whoever produced that noise. You don’t stop running until your legs scream in protest, then you finally drop down into a clearing near a small pond. This seems like an okay place to rest. You have plenty of food with you and you’re sure that Lionel packed some sort of collapsible tent or something. Then again, you do want to put as much distance between yourself and Alton as possible.

What do you decide to do?

>Stop being paranoid, this place is good enough.
>Better safe than sorry, keep going and maybe find a better camping spot

And with that, I'll leave you, hopefully we'll get more people next time. The schedule I will hopefully keep is every Saturday 5-12EST.
>>
>>1206798
>Better safe than sorry, keep going and maybe find a better camping spot
Thank you for running.
>>
>>1206798
Nice start man! I hope i can be here for the next thread
>>
>>1206798
>Better safe than sorry, keep going and maybe find a better camping spot
>>
>>1206798
>>Better safe than sorry, keep going and maybe find a better camping spot




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