[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


Previous Thread: >>1160865

New players are always welcome!

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy of Madrid. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight! Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
New players must fill out their character sheets. The sheet must include the following information:
>Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.
1) Your character's full name
2) Your character's backstory, appearance and any other useful information.
3) You are given 3 Skill Points. Choose 1 starting spell and 2 other skills or spells.

How to Play:
1) Each turn you will be given 2 [Action Points]. Post your character sheet and your chosen actions along with a 2d100 roll.
>Normally your roll must pass the [Difficulty Challenge] of 25 in order to succeed.
>Getting a 10 and below is a [Critical Failure] while 91 and above is a [Critical Success].
2) All players must wait for the "TURN GO" post before submitting any actions posts. After which you must post your actions only to that post.
3) After all actions are processed and a new turn begins, update your character sheet.
>>
Acquiring and Improving Spells & Skills:
1) Study, research, explore, train or take classes to discover and learn new spells.
2) Training an already learned spell or skill will raise it further to the next tier once enough [Progress Points] are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8,...)
>Usually Spell and Skill tiers are named as Basic => Intermediate => Advanced => Expert => Master
>Alternatively you can label the tiers as T1, T2, T3 and so on.

Spellcrafting:
Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell or skill.
>The name of the resulting new spell will be determined by the QM. By default it will be "Cast A B C..."
>Your dice roll will affect the result of the spellcrafting. Lower rolls will result in weaker or negative version of the intended spell and vice versa.

Social Interactions:
1) Role playing with other players is a free action. Role playing with NPCs, however, will cost an action point to do so.
2) Collaborative Player-to-Player actions like trading, tutoring and PvP, will cost an action point to do so.

Combat:
1) Post 2 actions like you normally would. Your opponent will roll their own 2 actions.
2) To defeat your opponent, you must overcome their defensive or evasion roll with your attack roll and vice versa.
>If you have not rolled an evasion or defensive roll then your opponent must pass normal DC to hit you and vice versa.
>If both combatants attacked successfully then it's a Double KO.
>If both combatants defended successfully then it's a Stalemate.
>>
Arthur Belrose
>1190879

>38
Your prayers are met with utter silence, giving you an eerie feeling of dread. Have you angered the gods?

>4
"Well, I find you unworthy to even partake in the trial!" The bound soul challenges, swiping the blade dramatically. "Only a true warrior can take the test and you must prove your worth. The lair of a mighty beast is nearby and it has annoyed me greatly for the past few decades... blasted thing..." He mutters about, clearing what's left of his throat.

"Slay the beast and bring me its heart, then we'll see if you'll be worthy to take my test..."


Ean Hawthorne
>1191625

>14
You scour several tombs of various forms of combat, however you don't learn anything particularly new from them. It's getting a bit difficult to find new material...

>72
You go on a nice little date in the evening with Tenia and Isabel. Both seem to have a nice time with you, foccusing on pleasing yoou, rather than outdoing each other. [+1 Relationship Tenia and Isabel]

Devin Hines
>1191672

>30
You take a nice stroll across the city, gazing across the urban environment for anything that catches your interest. You spend quite some walking about, until you find yourself at what appears to be a recently erected Japanese restaurant. While it doesn't appear to be open at the moment, you guess it will be, within the week.
>34
You read a few articles detailing the concepts of leading others and ways to improve your abilities toward it. [+1 Leadership]

Jozin Redregard
>1192051

>56
>72
You visit the Madrid market and somehow fine someone willing to trade these items for the Fey items. However, you're going to have to figure out a way to transport the bed...
>>
Matthieu Faust
>1192128

You attend the class, Introduction to Beings of Elemental Planes. You learn about the four core planes, Earth, Wind, Water, and Fire, as well as the creatures that reside in them. Very intriguing to say in the least. [Basic Elemental Theory gained]

>82+3
The impling happily gobbles down any mana it is given, seemingly growing fond of its taste. You being training it to gain control of its Imp fire and the little guy adapts to it quickly. It's able to easily belch up hellfire at will, luckily not starting any fires, following a few tips from its master.

>94
You head to the gym and eye up all the equipment available. While it's not the best equipment, it will certainly have to do. You use every machine available to you, your muscles aching from the sheer stronkness you gain. [Above Average Strength, Above Average Stamina, and Above Average Speed Gained.]

>25
You manage to find a book that tells you how to properly manifest mana to guide spirits. [+1 to shamanism]


Onesworth Dawson
>1192226

>60
You show up back to the music club. Though the students there are reluctant to let you back in, you eventually warm up to them. [Bad Reputation Removed]

>69
Will be covered by other QM.
>52
Same as above.
>96
You take the best fucking nap you've taken in years. You wake up, refreshed, and eager to accomplish.... anything! [Well Rested; +5 to Rolls for next turn.]

>56
Danielle happily assists you in fire magic, showing you some advanced techniques she's picked up along the way. [+1 Fire Theory]
>41
You spend some quality time with the fire mage, walking around campus, creating casual conversation here and there. You both have a splendid time with each other. [+1 Relationship]
>89
You visit the Music Club again and have a much better time there. Instead of bothering everyone, you have nice time there. You learn a bit about music, as well as become an official member of the club. [+2 Music Theory. You are now a member of the music club.]
>6
Will be covered by other QM.

Turn 84 Go!
>>
Links of Importance:
In-depth Rules Explanation: https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit?usp=sharing
NPC Database for Madrid: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
Discord Server: https://discord.gg/pEEkNkr
Mageknight Academy: Amsterdam Thread: >>1193670
>>
Rolled 80, 92 = 172 (2d100)

>>1193665
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
-Expert Cooking
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-French Spoon of Sweetness [1 of a set of five spoons]
-French Spoon of Saltiness [1 of a set of five spoons]
-Map of Madrid
-[Frozen Luminescent Rainbow Fish]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T2] [1/3]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s):
-Ada [T3] [2/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Help Nina learn Spanish. She helped me learn her language, so I should help her learn the local language herself.
>Do: Look into finding more information on those Spoons. I still got 3 more to go!
>>
Rolled 73, 90 = 163 (2d100)

>>1193665
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]
Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Time to find the lair of the mighty beast with Cristopher and Bob.
>Scout out the lair, and find out as much about the beast as possible.
>>
Rolled 72, 42 = 114 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1193665

>DO: I'm close to a breakthrough now, I just feel it. Study Combat Theory.

>DO: I work well enough on my own, or in a group, but I'd like something that would help me formulate plans and lead others. Study Tactics.
>>
>>1193665
Processing unprocessed actions.

>>1192226
[Onesworth Dawson]
>69
You went back to the Psychiatric Ward to finally meet Faust Jones. The receptionist gave you a passcard and 2 arcane security guards to protect you should the worst case scenario ever happens. The guards led you to a long hallway. Each side is filled with a series of cell doors all with number designations. The deeper you went the more frantic the inmates sound. You start to hearing noises from inside some of the cells. Mumbling, murmuring, giggling and tapping noises can be heard around you. You then reached the elevator at the end of the hallway. You enter it along with your security detail. One of the guards closest to the elevator control panel pressed the button for the 6th basement floor. The elevator begins to descend. As the elevator descends you can hear disturbing noises from the elevator door. The more the elevator goes down the more the inmates started sounding more and more distressed. Finally the elevator reached the 6th floor. You are greeted with a cacophony of screams, yelling and banging coming from inside the cell doors. Your guards escorts you through the cellblocks. The place all the same everywhere with the exception of wall signs and things strewn around here and there. You can see various wardens, security and nurses walking around and doing their duties on the halls. If it weren't for the guards you would easily get lost here. This place is a labyrinth of doors and hallways. Finally the guards stopped by a cell door. You noticed that the door says "6-9-6". This must be the place where Faust Jones is confined in. One of the guards took out a key ring from his utility belt and unlocked the door.

What greeted you inside is madness. You see that the entirety of the cell is filled to the brim with esoteric symbols, glyphs and patterns. You see magic circles and pentagrams. On the other end of the room is a diagram of a man and a woman all filled with unknown measurements and symbols. And at the top is what looks like a ring shaped gate surrounded by grasping hands and a large eye at the center. You see a man with long unkempt hair wearing the psych ward's inmate attire. There's a barcode and a code number on the backside of his shirt. He seems to be busying himself writing on the walls.

(Continued...)
>>
>>1194910
"Nononono... that's not it that's not it!" he mutters to himself. He then proceeds to erase a formula on the corner of the wall he just wrote. "This is all wrong allwrongallwrongallwrong!" before he can write some down one of the guards spoke. "Mr. Jones. There is someone here who wishes to speak with you." He then suddenly turned his head to take a look. You see his face. His beard is overgrown. His face is full of scars. It looks like a perfectly organized series of mana circuits carved into his face. Those must be self-inflicted. You then started introduce yourself to him. You tell him that you are Onesworth Dawson. Son of Gregory and Alesa Dawson. You came here to ask him if he knows anything about you. As you said these words he dropped his marker from his hand his eyes became even wider and wider. "A... aaa... aaaa.... aaaaaaaAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!" Jones screams loudly without stopping as he holds his head so tightly that you can see blood running through his forehead and face. Then the wall glyphs gradually began to glow. One of the guards took out his walkie-talkie and called in a team to try and sedate and contain him. He then dropped on the floor and began to convulse furiously. The other guard then escorted you out of the building. Telling you that it's too dangerous right now. As you are escorted away you can hear monstrous roars and spells being casted from a distance.
>You've met [Faust Jones]

(Continued...)
>>
>>1194916
>6
You flip the pages of the book to find anything also interesting. You discovered that a chunk of the pages were torn and missing. As you flipped the pages further something dropped off from the pages. You picked it up and saw what looks like a card of some sort. On the front depicts what looks like a long slender creature with 6 wings, a long whip-like tail and a serpentine head with venom dripping from its long fangs. It has long flowing black hair that drifts as it flies in the air. It seems to be holding something in its talons. It's a shield shaped like a lion's head. You recognize this shield. It looks just like the shield that was holstered on your mother's back in the old picture albeit this one looks battered and rusty. The background depicts a burning mansion on a field of grass during a star-filled night. You flipped the card and saw esoteric markings surrounding what looks like a pentagram magic circle with a single eye in the middle. You feel uneasy by just staring into it. Suddenly you hear a woman's screams combined with the feeling of burning alive assaulted your mind. It was so loud that you dropped the card and covered your ears. It was no use. The sound is coming directly inside you head. It was so unbearable that you collapse on the floor and began to scream yourself. Then suddenly all of it stopped. You stood up and picked up the card and saw that the eye on the card is now closed. You looked at the front of the card again and saw that the illustration has changed. The mansion is not burning anymore. In its place is the blackened remains of what's left of it. You then looked at the flying creature and saw tears are now dripping from its eyes.
>[Flying Shield Serpent Card] received.
>You are now [Disturbed].
>Academic action such as going to class, studying, researching and training magic now has a DC of 50.
>You will have to find a way to ease your mind to remove it.
>>
Rolled 16, 45 = 61 (2d100)

Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>>1184884
Turn 82
>Take Programming Class
>Take Robotics Class

>>1190787
Turn 83
>Take Runecrafting Class
>Take Explosives Engineering Class

>>1193665
Turn 84
>Cast Restore on Rick the Adventure Sphere's broken parts while doing some repair work on him to fix him. Have my team help me on this and coordinate them with my leadership skill. We'll do these on the magic circle inside the ritual room to amplify the restoration spell.
(Cast Restore, Basic Mechanical Theory, Basic Mana Theory, Basic Electronics Theory, Basic Magic Theory, Basic Magic Circle Theory, Intermediate Leadership, Medium-sized Fully Equipped Workshop, 5 Magitech Club Members (including William))

>Research more about body armor with my magitech club members. Let DENT the Crash Test Dummy Robot test our armor designs out for us and let him report back the data to us. Take notes on the results and findings. We'll do all of this while we're behind a sturdy wall outside on an open field where there are no nearby buildings or trees to avoid collateral damage and under the supervision of faculty members for safety reasons.
(Basic Body Armor Theory, Basic Ballistics Theory, Basic Explosives Engineering, Intermediate Leadership, Mad Scientist (+15), Medium-sized Fully Equipped Workshop, 5 Magitech Club Members)
>>
>>1193665
>>1193808
[Devin Hines]
>80 +3 Fluent Spanish +3 Fluent Archaic Ice Language = 86 = Major Success
You thought her Spanish inside her room. You made the lesson easier for her by using each other's Icecrafting magic to create shapes to associate words with. Eventually you have managed to teach her Basic Spanish. This should make her able to understand the other girls and talk to them.
>+2 [Progression Points] towards [Spanish].
>[Basic Spanish] for [Nina Nieves] achieved.
>[1/2] until [Standard Spanish].
>+1 [Progression Points] towards [Magic Icecrafting].

>92 = Critical Success
You went to the local oddities store. You looked around saw that the owner is putting new things on display. Then you notice her putting a peculiar looking spoon on the shelf. You looked at your notes and sure enough it fits the description on one of the spoons. It's the bitter one. You asked the lady if you can have that spoon. She gave you the spoon free of charge. Citing that it's not a good spoon anyway. She has no idea what it really is.
>[French Spoon of Bitterness] acquired.

>>1193994
[Arthur Belrose]
>73 = Success
You looks around the where the hilltop tree is and you found a carvern beside another hill. The three of you went inside. Cristopher took out a handgun with a flashlight attachment and lighted the way. bob then unsheathed his wooden paddle sword. Is he really going to fight with that? As you went deeper into the cave you began to hear scuttling noises from the ceiling. You asked Cristoph to point his flashlight upwards. You only saw stalactites. You and your friends continue exploring and eventually stumbled upon piles upon piles of junk. Suddenly you heard some pieces of junk falling on the cave floor behind you. You looked back and saw only stalagmites. This is getting frustrating. Then Bob tugged at you and said that the stalagmite looks suspiciously similar to the stalactites that you all saw earlier. Cristoph then responded by accusing Bob of just imagining things. Their bickering infuriates you more. So to finally end their petty debate you walked up to it and touched it, stating that you've proven that it's just rock. You spoke too soon. You notice that the stalagmites began to move and then it suddenly sprouted arms and legs. You immediately stepped back from it. You saw that it was actually a strange creature. It then charges forward at your group. Bob then bravely stepped forward ready to fight it. The creature then lunges at Bob. Cristoph fires upon the creature but its back is just too tough to penetrate. It then leaps of off Bob. He then yelled at the creature to give his wooden sword back. It's gone. He then sighed said that at least he has a spare with him just in case. How many wooden swords did he brought with him?
>[Beast's Lair] found.

(Continued...)
>>
>>1195870
>90 = Major Success
You stalk the stalker for a while to study it. You learn that the beast has hard back scales that look like rock formations to camouflage itself inside it lair. It can also crawl on walls and ceiling. You learn that the beast is nocturnal and only comes out of its lair at night to hunt and steal. You noticed the that the beast have amassed quite a collection of various trinkets, junk and knickknacks. It often sleep on top of them. You also notice a rusty shield on one of its junk piles. Looks like it has the same style of pattern as the undead knight's armor.

>>1194024
[Ean Hawthorne]
>72 = Success
>+1 [Progression Points] towards [Combat Theory].
>[3/5] until [Advanced Combat Theory].

>42 = Minor Success
>[Basic Tactics] learned.

>>1195144
[Agata Stoneworth]
>Needs processing.
>>
>>1195879
TURN 85 GO
>>
Rolled 60, 15, 23, 97 = 195 (4d100)

>>1195880
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3), Masochism (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Intermediate Psychology (1/3), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients

Attributes:
Significantly Strong (0/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
Bedless

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina, Kiru (1/2 until Friends), Andres Romero
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

TURN 84:

>DO: Rent a van and deliver my stuff (Comfy King Size Bed, Leather Armor, Pack of Cards, Pack of Fire Resistant Cigarettes) to my dorm room.
>DO: Install bed in my room (Significant strenght).

TURN 85:

>DO: Ask Platina to enchant my Leather Armor and Pack of Cards with fire resistant properties.
>DO: Complete whatever she asks in return.
>>
Rolled 39, 57, 96, 22 = 214 (4d100)

>>1193665
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Bind Creature
Spirit Summoning Ritual
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency

Knowledge :
Advanced Demonology
Basic Medieval History
Intermediate Shamanism
Basic Elemental Theory
Intermediate Summoning Theory

Traits :
Above Average Strength
Above Average Stamina
Above Average Speed

Belongings and misc. :
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

>DO : Study Summoning Theory at the library. Good fundamentals are important.
>SPELLCRAFT : Use my knowledge of Summoning theory and Elemental theory to create an Elemental Summoning Ritual
>DO : Find a place with a strong connection to the plane of Earth, and attempt to summon an elemental there.
>DO : Take a break. Relax. Mingle with the people on campus.

15 double turns remain
>>
Rolled 62, 53 = 115 (2d100)

>>1195880
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
-Expert Cooking
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-[Frozen Luminescent Rainbow Fish]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T2] [1/3]
--[Basic Spanish] (1/2)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s):
-Ada [T3] [2/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Look into those remaining two spoons. I'm more than halfway to having them all!
>Do (Potential Co-op?): At club, offer to help others (club members or not) in learning how to cook simple food items.
>>
Rolled 1, 44 = 45 (2d100)

Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

Turn 82:
>DO: Actually get to know the succubus this time. You come to realize, we don't even know her name yet.
(Demonology, Succubus' passion, Ring of Allure, Robes of the Fey) +12
>DO: Look around Campus for the Lois Sisters again. They seemed nice when you met them, hopefully you can get more insight into this... 'club'. (Succubus' passion, Ring of Allure, Robes of the Fey) +11
>>
Rolled 13, 3 = 16 (2d100)

>>1196810
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
>>1193665 Turn 84

>DO: Study Booblonion a bit more. I got somewhat of a just of the language before hand, I yearn for more information. (Basic Boobylonian 1/2)

>DO: Spend some more time with the succubus.
(Demonology, Ring of Allure, Robes of the Fey) +9
>>
Rolled 3, 60 = 63 (2d100)

>>1196818
>>1195880
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Hopefully not get fucked raw by RNG. Try to fix the horrors with the succubus.
>DO: Before she withers away, de summon her. (Not sure if this needs a roll or not.)
>>
Do I have to roll for suicide?
>>
>>1196864
No, the Succubus will roll that for you.
>>
Rolled 100, 10 = 110 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1195880

>DO: Study Combat Theory some more.
>DO: Oh hey, Devin's teaching cooking at the club. Maybe it won't hurt to learn. I don't know how to cook anything besides cup noodles, eggs, and a few other really simple things, so this should be a new experience.
>>
>>1197349
Wrong trip, sorry.
>>
Rolled 72, 76 = 148 (2d100)

>>1195880
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Time for some plans, then. We attack in the day, while it is asleep. Bob will attempt to keep the ire of the creature on him, while Cristoph will try to aim for any weak points he sees. I will try to stab between the hard back scales with my Superb Longsword, and pry them off, so that Cristoph can shoot at the exposed areas.
>Grab the rusty shield that seems to have the same pattern as the knight's armor.
>>
File: Middle School S.jpg (11 KB, 594x499)
11 KB
11 KB JPG
>>1195144
[Agata Stoneworth]
You go to computer programming class, and program some stuff on computers that are definitely not a decade old and run on windows vista!
>+1 to programming

You go to robotics class and learn that R2-D2 was actually created to be an assassin. He was bad at his job.
>+1 to robotics

You go to Runecrafting class and you become a pro at drawing that s thing everyone drew in middle school.
>+1 to Runecrafting

Oh snaps Isis be jelly at how well learn to blow stuff up.
>+1 to Explosives Engineering

>16+12=28 barely success
Even with your whole team helping out it was still hard to try and fix up something as complex as a personality core. But you managed to make it so Rick isn’t on the verge of falling apart any more. He’s still pretty beat up though and now is even more chatty. [Rick] "I'll tell ya, it's times like this I wish I had a waist so I could wear all my black belts. Yeah, I'm a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick punching. Belt making. Taekwondo... Bedroom."
>Rick is now [1/3] repaired

>45+24=69heh success
You go full Al-Qaeda on his ass. Boy Dent sure lives up to his name. He then tells you that you made some good armor but it could use some improvements.
>+1 to Body Armor Theory
>>
File: rock formation.jpg (574 KB, 2764x1843)
574 KB
574 KB JPG
>>1195880
[===NEWS===]
Reports are coming in of large pillars of rock formations sprouting out of the ground near Madrid. The origin of this is currently unknown. The government suspects that this is magical in origin and has sent a team of mageknights to the area to investigate.
>The Mageknights of Spain will arrive at the area next turn.
>See Matthieu Faust's update for more details.

In other news the Cooking/Gardening Club's Kitchen was destroyed due to an unfortunate cooking accident. The club has posted a notice at the school bulletin that students are encouraged to help in the restoration of the kitchen.
>See Ean Hawthorne update for more details.
[==========]

>>1195906
[Jozin Redregard]
Turn 84
>60
All of your newly acquired possessions have now but delivered to you dormitory room.

>15 +3 Significant Strength = 18
Despite your impressive strength this king sized bed is way too heavy for you to lift. It remains just outside of your dormitory room.

Turn 85
>23
Platina is busy with a commission at the moment.

>97
You did some manual labor inside her workshop. Lifting heavy creates full of smithing supplies and newly forged weapons. You were very efficient in your work and event organized the crates pretty nealy. She was so impressed by your work that she now owes you a favor.
>+1 [Friendship Progression Points] with [Platina]
>1 [Favor (Platina)] received
>+1 [Progression Points] towards [Strength]

>>1196120
[Matthieu Faust]
>39
>[Basic Summoning Theory] learned.

>57
>[Elemental Summoning Ritual] learned.

(Continued...)
>>
File: stonelord.png (200 KB, 267x286)
200 KB
200 KB PNG
>>1197880
>96
You looked around for a good place to make a summoning area. Eventually you stumbled upon a good place. The area is riddled with rock formations and precious minerals. You carried some rocks and build an altar for the ritual. Then you drew a magic circl around it and on top of the altar. At the peak of sunrise you began to ricite the incantations while dancing around with a geode on your hand. Eventually the ground beneath your feet starts to shake. Then suddenly a gigantic portal opens up behind the altar. Out comes a pair of huge stoney hands grip the edge of the portal then a huge foot stomps the ground making you fall to your butt. Then a head pops out of the portal. It looks like an bearded man with a stern face but everything is made of stone. Finally the entirety of his mass enters the mortal realm. What you saw is something incredible. It's a titanic humanoid. It seems to be wearing a regal looking attire made out of plates of tribal patterned metals and gems. All somehow magnetically attached to his body. You see that various stones and pebbled float around him. Some of them are even orbiting around his huge mass. He then spoked "WHO DARES SUMMON ME TO THIS WORLD?". His voice was booming and thunderous. As he spoke sand and small pieces of pebble fall from his body. He then began to walk. With each step the ground shook, leaving behind a foot shape crater on the ground. Then as he took another step it was about to land right on top of you! You've barely managed to avoid being stepped on by the mountainous giant. You attempted to speak to him but no matter how much you yell it seems that he cannot hear you from way down there. You see him wonder about the rocky landscape, inspecting the land. "HMMM, THIS PLACE IS RICH WITH MINERALS. I SHALL CLAIM THIS LAND FOR MY EMPIRE!" He then rose his hands up into the air and the ground began to shake again, this time with increasing intensity. Suddenly pillars of stone began rising up from the ground. This place is getting way too dangerous. You ran for it before you get squashed by falling rocks or falling through a crack in the earth.
>[Stonelord] summoned.
>[Stonelord] has established an [Earth Elemental Outpost].

>22
The commotion outside is way too much for you to relax.
No one notices you. They are too caught up with their own lives.
>>
File: JRPG Chef.jpg (67 KB, 640x360)
67 KB
67 KB JPG
>>1197934
>>1196539
[Devin Hines]
>62
You heard rumors of a peculiar spoon within a tribal village located deep within a forest somewhere outside of Madrid. Looks like it's going to be quite a trek if you wish to acquire it. This map of Madrid won't do. You'll need a bigger map of Spain for this and some adventuring supplies as well like compasses, probably a GPS or may even some new location tracking magics. Getting lost in some forest is not a good idea.

>53 +4 Expert Cooking +1 Leadership = 58
And so you did. With your impressive cooking skills you thought every member and anyone inside the club area how to cook better.
>+1 [Cooking Progression] to [every member] of the [Cooking/Gardening Club] and [everyone] who did an [action inside the club] for this turn.

[Angelica Shanyrria]
>>1196810
>1 +1 Demonology +3 Succubus' passion +5 Ring of Allure +3 Robes of the Fey = 13
You fail to get through to her. It seems that she has nothing but sex on her mind right now.

(Continued...)
>>
>>1197941
>44 +3 Succubus' passion +5 Ring of Allure +3 Robes of the Fey = 55
You hanged out with Helen first. You learned that she is the head of the Academy's Disciplinary Committee under direct orders from the mysterious President of the Student Council. She is proud of her job of maintaining civility and order within the academy. As you both talked to each other while walking in the hallway, you suddenly see a punk student bullying a bespectacled student near the student locker area. "Please excuse me, Miss Shanyrria. I have some urgent duties to attend to." she then walked towards the punk student. "You there! What do you think you are doing?". The punk looked at her direction. "I'm just having a lovely conversation with my dear friend here." He then brushed off the nerd's shoulders and fixed his color up. The nerd then whispered "H-help, he's lyi-" his words. The punk student is covering his own. "Ah, don't listen to him. He just had a rough day he couldn't talk straight. Is all." "Your behavior is unacceptable. I will have to escort you to detention." "I ain't going nowhere. Well, unless we're going "someplace else"." He then looked lasciviously at Helen's volleyballs. "That is it! I'm taking you in." Helen says. "Not gonna happen!" he then casts a bolt of magic at her. She then took out her wand and deflected it. The punk took the opportunity and ran for it. Before he can make his escape, Helen then casted a bolt of force on him sending him flying through the hallway. He then stopped within inches of a wall and then suddenly get pulled back towards Helen hitting head first on her bosoms. He's knocked out. "I'm sorry for cutting our conversation short but I must take this unruly student back to the disciplinary office before he wakes up. I'll see you next time." She then lifted him up, carried him on her shoulders and walked away as if he weighed nothing. She's pretty strong. You look back at the other student. "U-um... hi there..." he said so in an awkward manner.
>+1 [Helen Lois]

You then hangout with Grace. She invited you to go parkouring with her. You politely declined as it is improper for noble to partake in such "street activities". "Suit yourself. You can watch me do it instead." And so you did. Her parkour skills are really impressive. she can jump from building to building without even slipping or falling once. This and the fact that she can even perform these feats of athleticism with a pair of enormous knockers tugging at her chest. Those must be some extra strength sports bras. As she ends her demonstration you clapped at her amazing performance. "Heehee, That was nothing! If you think that's impressive, wait till you see me at my best at the competition." She then showed you a poster. It looks like a parkour competition that will be happening within Madrid very soon.
>+1 [Grace Lois]

(Continued...)
>>
File: kitchen fire.jpg (96 KB, 1280x720)
96 KB
96 KB JPG
>>1197961
By the end you asked both if you can join their little club. They said that you already know how and all you have to do is "open up" to her.

>>1196818
>13
You failed to translate the glyphs. Looks like this section is way to complex at your current level of understanding of the language.

>3 +1 Demonology +5 Ring of Allure +3 Robes of the Fey = 12
Looks like she's not in the mood right now. You looked at her frame. She looks skinnier than before.

>>1196825
>3
You don't know what to do. She can't sustain her life force with you and you can't think of any man you know willing enough to give themselves to her. You watch her as she is slowly turning into a withered husk. "Please... mistress... let me hunt..." You stared at her in shock not knowing what to do. The sight of her once alluring beauty slowly shrivelling away right in front of your very eyes disturbed you deeply.
>You are now [Deeply Disturbed]
>-20 on all mentally intensive tasks until you find a way to ease your mind.

>60
You unsummon you succubus before she succumbs to weakness. "Thank you mistress..." her voice slowly fades away as the portal consumes her body.
>[Succubus] has been returned to her own realm. You can [resummon] her again via the usual summoning ritual.

>>1197349
[Ean Hawthorne]
>100
>+3 [Combat Theory]
>[Expert Combat Theory] learned.
>[1/8] until [Master Combat Theory].

>10
You accidentally set the entire kitchen on fire due to your clumsiness. Luckily the fire was put out with Devin's ice magic but it's too late. The damage is too extensive. It will take a while until the club's kitchen is repaired again. Not to mention replacing the utensils and ingredients.
>[Cooking/Gardening Club]'s [Kitchen] is destroyed
>[0/2] action points must be spent to repair the kitchen area.
>[0/1] to clean the debris from the kitchen area.
>[0/1] to restock cooking supplies.
>[0/1] to buy new appliances and utensils.

>>1197481
[Arthur Belrose]
>72 +5 Master Swordfighting +3 Advanced Longsword Proficiency +3 Superb Longsword +3 Bob's Sword Proficiency +2 Cristoph's Firearm Proficiency = 88
You entered the cave by day. Sure enough the beast is sleeping atop his haul. Bob then stepped out of the shadows an taunted it. The monster took the bait and charges for Bob. Wow, he's holding up on his own pretty well despite having only a wooden sword for a weapon. Cristoph then took out a hunting rifle and aimed at the creature's underbelly as it lunges for Bob. The force of the gunfire knocked the creature off course sending it hurtling towards the cave wall and smashing head first on it. With the creature dazed you took out your sword, stabs its back and pried open a gaping wound for Cristoph to fire on, finishing off the creature for good.

>76
>[Rusty Patterned Shield] acquired.
>>
>>1197970
TURN 86 GO
>>
Rolled 31, 10 = 41 (2d100)

>>1197973
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Rusty Patterned Shield

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Cut out the heart of the beast and return it to the undead. Ask to take the trial.
>Ask the undead about the shield.
>>
Rolled 57, 38 = 95 (2d100)

>>1197973
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 3
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-[Frozen Luminescent Rainbow Fish]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T2] [1/3]
--[Basic Spanish] (1/2)
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s):
-Ada [T3] [2/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Walk around town with Nina, spending time with her and teaching her Spanish as we go. We'll even grab some ice cream on the way back.
>Do: Using the Spoons, I first make bittersweet chocolate, before then using those in making a bunch of chocolate chip cookies for the girls and for the club.
>>
Rolled 43, 13, 9 = 65 (3d100)

Green, Nicholas C

Info: Nicholas is a small and unassuming man with short black hair and dark eyes. He is generally softspoken and thoughtful.The magic he most often performs is similarly subtle. You could be forgiven for thinking his spells have done nothing at all. He is a talented meta-mage but finds more direct expressions of magic difficult.

He was accepted to the school as a legacy. His grandfather was a notable graduate who specialized in powerful combat spells. There is significant pressure from his family to follow in those vaunted footsteps.

After being accepted to the Academy he was gifted a magical pistol once used by his grandfather. The weapon, though once powerful, is now broken and practically useless.

Spells
-Flow(Redirects magical effects down pre-defined paths.)
-Mana Empathy(Temporarily creates an intimate connection between the mana pools of two characters allowing them to share resources.)
Skills
-Arcane Locksmithing(He's really good with magical locks)

==Double Action Counter: 19==

>Do: Train Mana Manipulation
>Do: Practice Arcane Locksmithing
>Do: Search for the secret Arcane Game Room
>Do: Attend class on Arcane Constructs
>>
Rolled 47 (1d100)

Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3), Masochism (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Intermediate Psychology (1/3), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Leather Armor (wolf skin)

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
Bedless

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina, Kiru (1/2 until Friends), Andres Romero
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

>DO: Ask a random bypasser to help me with my bed and try to install it again. Do thank him afterwards.
>DO: I turn in my favor from Platina to make my Armor and Crads fire resistant.
>>
Rolled 54, 70, 28, 13, 62, 68 = 295 (6d100)

>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Became a member of the Music Club
Is fond of Banana Cream Pie.

>Spells
Song of Valor (Gives an AOE attack boost to allies)
Burn [Fire Theory]
Lesser Fire Ball

>Skills
Bass-playing [Intermediate 1/3]
Tennis Proficiency [Basic]

>Knowledge (Currently unknown to him)
Knowledge of Your Past [T3 4/5]
Musical Theory [Intermediate 2/3]
Fire Theory [T3 1/5]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [T3 Good Friends 2/5]
Nurse Kiru (NPC Nurse)
Markus (PC)
Platina (NPC Blacksmith)

>Items
Flying Shield Serpent Card
House Dawson Lockbox (Opened)
Locked Book
Opened Letter
Unbreaking Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status: Has retrograde amnesia
Disturbed (Academic actions such as going to class, studying, researching, and training now has a dc of 50)(Can be eased to remove)

>Do lists:
Mysterious Symbol (from father's instrument)
Faust Jones (Summoner from MKA)[Located in the Psychiatric Ward, Cell 696]
The Search for Francena Dawson.
"Who am I?"

>>1193665 Turn 84 [Well-rested for one turn, has +5 bonus to rolls]
>DO: Play Tennis with Danielle to get my mind off of things
>DO: Hang out with members of the music club to get my mind off of things

>>1195880 Turn 85
>DO: Train to have a stabler and sharper mind so that I don't go insane in my future workings with Jones
>DO: Look for an expert who has knowledge on slender creatures that have 6 wings with a long whip-like tail and a serpentine head that's probably venomous.

>>1197973 Turn 86
>DO: Train further in having a stabler and sharper mind.
>DO: Read from the Journal
>>
File: Here we go!.png (54 KB, 600x600)
54 KB
54 KB PNG
Rolled 82, 3, 97, 85 = 267 (4d100)

Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>>1195880
Turn 85
>Repair Rick the Adventure Sphere with team at the workshop. If all goes well then upgrade his systems as well.
(Cast Restore, Basic Mechanical Theory, Advanced Mathematics Theory, Basic Electronics Theory, Basic programming, Basic Robotics, Workshop, 5 Magitech Club Members)
>Repair Rick the Adventure Sphere with team at the workshop. If all goes well then upgrade his systems as well.
(Cast Restore, Basic Mechanical Theory, Advanced Mathematics Theory, Basic Electronics Theory, Basic programming, Basic Robotics, Workshop, 5 Magitech Club Members)

>>1197973
Turn 86
>Test various armor designs on DENT with team. Take notes of data for future armor design improvements.
(Basic Body Armor Theory, Basic Ballistics Theory, Basic Explosives Engineering, Intermediate Leadership, Mad Scientist (+15), Medium-sized Fully Equipped Workshop, 5 Magitech Club Members)
>Build an arcane cannon prototype with the team at the workshop. It's a cannon that siphons mana directly from the user as they push a button and casts an amplified bolt arcane shot for the wielder using runes and magic circles etched inside the cannon's barrel. If successful then take down notes and draw a schematic for it for future reference. Oh yeah and we'll test it out on DENT too as the target then get the impact data from him and take notes.
(Cast Arcane Shot, Basic Weapon Theory, Basic Mechanical Theory, Basic Mana Theory, Advanced Mathematics Theory, Basic Ballistic Mana Theory, Basic Electronics Theory, Basic Enchantment Theory, Basic Magic Circle Theory, Basic Magic Circle Theory, Basic Explosives Engineering, Intermediate Leadership, Basic Machining, Workshop, 5 Magitech Club Members)
>>
Rolled 9, 62, 90, 17 = 178 (4d100)

>>1197973
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency

Knowledge :
Advanced Demonology
Basic Medieval History
Intermediate Shamanism
Basic Elemental Theory
Intermediate Summoning Theory (1/3)

Traits :
Above Average Strength
Above Average Stamina
Above Average Speed

Belongings and misc. :
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

Right. That could have gone better. But it could have gone worse. Time to convince this Stonelord to become allies !
>DO : Prep time. Buy some hiking gear to reach the top level of the outpost, some snacks, a megaphone to make my voice heard, maybe some interesting rocks, as gift to garner goodwill.
>DO : Hike to the Earth elemental outpost. It can't be that hard ?
>DO : Talk to the Stonelord. Explain that I was the one that summoned him to this world, and that we could a mutually beneficial partnership : I keep the other humans off his back and handle all the legal bullshit that comes with terraforming this place, and gives me a hand from time to time. I can even be his vizier if he wants to. Every monarch needs a vizier, right ?
>DO : Climb down, and go meet up with the Mageknights investigating the area. Tell them that I was the one that summoned the Stonelord, that I'm a first year student in the academy of Madrid, and that everything is fine and under control. No problems here, no sir, working as intending, but thanks for your help. Keep fighting the good fight.

14 double turns remain.
>>
Rolled 71, 74 = 145 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1197973
DO: Help clean up debris in the kitchen. This is my fault, after all.
DO: I can't neglect my studies, though. Study Demiplane theory.
>>
>>1197973
[===NEWS===]
Mageknights of Spain are preparing to assault an enormous earth elemental. No one can tell who will come out who will come out victorious.

The Cooking/Gardening club's kitchen is 2/5 repaired.

>>1198013
Arthur Belrose

>31. You gut the stony beast and present the heart to the undead. "You are indeed a worthy warrior. And now we will test your endurance and will. You will have to walk the nearby mountains for 2 days and nights without stop. You cant stop to feed or drink. This will help focusing your mind. Please be considerate about your friends before going on this test."
>10. "Whoever had that shield, he failed my test. That shield is merely a piece of junk." The skeleton replied to your question.

>>1198178
Devin Hines

>57. Nina lerns some Spanish with you in town. She is still getting used to this world and she mentions that she wants to see the Zoo next time. She wants to see all the animals you two were shaping from ice. +1 Spanish for Nina and +1 Friendship with Nina.
>38. Everyone is impressed with your chocolate. The taste of the chocolate gives everyone an ecstatic experience. They are already asking for a new batch of chocolates. +1 Reputation.

>>1198425
Green, Nicholas C

>43. You gain Basic Mana Theory.
>13. Locks are one thing but when it comes to Arcane Locks, boy this stuff is complicated. You learn nothing.
>9. As you search for the Arcane Game Room, you get lost and descend deep into the academy's basement. You are now [Lost] and can't attend Classes or train your Theories (Starting from next turn) until you find a way out of the basement. You are in a room filled with barrels and cobwebs. You can access 2 rooms from here you hear scratching noises from one of them.
> You gain Basic Arcane Constructs Theory.

>>1198519
Jozin Redregard

To be processed by next QM

>>1198590
Onesworth Dawson

>54. Playing tennis with Danielle really put your mind at ease. You dont really pay attention to the game itself, you focus on recreation. You are no longer Disturbed.
>70. You hang out with the music club and achieve Advanced Music Theory.
>28. Researching the source of mental diseases and understanding them makes your mind more resistant. You gain Above Average Willpower.
>13. You dont find anyone with this specific knoweledge. It looks like you will have to look into this on your own.
>62. +1 Progress to Willpower
>68. As you flip the pages you find a part where your father roughly describes their mission " The Holy Order picked up strong magical activity near a farm in (Name of the town is ripped out). The farm house exploded recently and it was probably ritual magic or so they say. Anyway we will have to hunt down an "Old One". Whatever that is we are the finest of this academy and I am sure that nothing can stop us." +1 Knoweledge of your past.

1/2
>>
>>1198969
>>1198693
Agata Stoneworth

>82. Rick the Adventure Sphere is fully repaired thanks to all of your and your club members effort. Rick tells you that there is no location in the Academy that he havent explored yet and he shares this knoweledge with you. + You know every location that the other students explored or built so far in (or near) the academy.
>3. You insist on making some finishing touches on his outter sphere but he shakes you off saying he needs Adventuring to be done. Rick is now Gone. You may search for him, but you cannot interact with him until you find him.
>97. +3 Progress points to Body Armor Theory. You also learn how to improve an Armor with Blast Mest making it more resistant to explosions.
>85. Poor DENT. You create the Prototype Mana Blaster MK6. It fires arcane energy like expected, but only for a short range. It is very effective at short range attacks and it can keep on firing until the user runs out of mana completely. It is also a bit clumsy and big, uncomfortable to handle.

>>1198903
Matthieu Faust

>9. You are completely mesmerized by the stone giant and although you think about acquiring hiking gear and other useful equipment, you do not leave the area. You pick up a random rock and start climbing the outpost. You gain A Rock.
>62. You climb the outpost with your bare hands. It is hard work but this is the only way to get the Giant's attention. +1 Strenght Progress.
>90. The Stonelord hears you out and nods slightly. " I wish to terraform this land peacefully if possible. I do not know much about this world and your help could come handy." You earn 1 Favor from the Stonelord. You are now Friends with the Stonelord.
>17. The Mageknights are led by a men named Mateo Flabbergast. They comletely ignore your claims and are making preparations to banish the elementals. "Whatever you say this elemental cannot stay here. This is way too dangerous even if its under control, it could cause a natural disaster putting civilians lifes at risk." Mateo says. Next turn the Mageknights will be in Combat with the Stonelord.

>>1198905
Ean Hawthorne

>71 You help cleaning up the club room. The other club members are helping too. (Cooking/Gardening club will regenerate 1 point each turn.)
>74 +1 Demiplane Theory.

2/2
>>
TURN 87 GO!
>>
Rolled 77, 55, 70, 81 = 283 (4d100)

>>1198973
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History

Traits :
Above Average Strength (1/2)
Above Average Stamina
Above Average Speed

Belongings and misc. :
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
A rock

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (friend, gigantic Earth elemental)

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

>DO : This is really bad. Maybe the headmaster will be able to help Stonelord. Attempt to visit the headmaster Hernandez, and explain the situation. Insist that Stonelord is peaceful, and could be a great asset for the school. He could probably teach Earth theory, and help construct buildings.
>DO : Contact the press, tell them about the mysterious stone pillars, and the peaceful elemental behind them. Try to get the media's attention on the subject.
>DO : Try to meet with the mayor of Madrid, or at least someone close. Tell him about how great having such a powerful elemental around would be. Terraforming is useful, and it could be a great touristic curiosity.
>DO : Go back to Stonelord's outpost, and stay there. Tell the mageknights that I won't abandon my summon.

13 double turns remain
>>
Rolled 91, 32, 26 = 149 (3d100)

Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria
>>1197973

>DO: Hang out at the forge with Platina. You've had... a pretty crazy couple of weeks, you needed to ease your mind a bit... T4 Relationship

>DO: Try to research the Glyphs at Boobylon's gate again. Getting to know this language better was something she was very interested in. (Basic booblonion [1/2]

>>1198973

CLASS: Attend the studies of Demonology before. You should probably get some more info, before further dealings with our succubus.

>DO: Head to Boobylon's gate and attept to do as the Lois' said. "Open up to her"
>>
Rolled 87, 51 = 138 (2d100)

>>1198973
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 4
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-[Frozen Luminescent Rainbow Fish]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T2] [2/3]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s):
-Ada [T3] [2/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Take Nina and the girls to the zoo. Especially the artic exhibits.
>Do: Go into the woods on campus and see how Pappiliodya has been. Anything going on in the woods of late?
>>
Rolled 94, 100, 17, 4 = 215 (4d100)

>>1198973
Caiden Matthews
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Spells
Divine Path

Knowledges
Basic Spatial Theory (T1)

Skills
Electronics Repair

>DO: Walk around Campus to study the various different doorways, windows, thresholds, and any other publicly accessible portals.
>DO: Learn more about Sympathetic Link Theory, the school of thought that everything is connected by mystical threads created via emotional, physical, or logical connections.
>DO: Focus study Spatial Theory to gain a better understanding of not only how to perceive space, but to manipulate it.
>DO: Practice some basic Rifle Training to make myself not a useless liability on the battlefield.
>>
File: Nice girl.jpg (32 KB, 530x279)
32 KB
32 KB JPG
>>1198519
>47
You flag down a girl as she passes by your dorm and ask her if she can help you move your things inside. She introduces herself as Tenia and apparently she’s the student council VP. While she was helping you move your bed she couldn’t stop talking about this guy named Ean. She’s all like “Ara ara” and “We’re gonna have twelve kids.” You successfully set up the bed and you thank her as she leaves. She seems nice.
> You now have a bed in your room. Go wild, wild man.
> You are now acquainted with Tenia.

>Favor
You go to Platina and turn in your ‘Favor’ ;) and ask her to make it so your cards and armor don’t blaze up the next time you decide to go into human torch mode.
>You now have flame resistant cards
>You now have flame resistant armor
>>
Rolled 40, 15 = 55 (2d100)

>>1199390
Forgot to roll
>>
Rolled 60, 90, 20, 19 = 189 (4d100)

>>1198969
Green, Nicholas C

Info: Nicholas is a small and unassuming man with short black hair and dark eyes. He is generally softspoken and thoughtful.The magic he most often performs is similarly subtle. You could be forgiven for thinking his spells have done nothing at all. He is a talented meta-mage but finds more direct expressions of magic difficult.

He was accepted to the school as a legacy. His grandfather was a notable graduate who specialized in powerful combat spells. There is significant pressure from his family to follow in those vaunted footsteps.

After being accepted to the Academy he was gifted a magical pistol once used by his grandfather. The weapon, though once powerful, is now broken and practically useless.

Spells
-Flow(Redirects magical effects down pre-defined paths.)
-Mana Empathy(Temporarily creates an intimate connection between the mana pools of two characters allowing them to share resources.)
Skills
-T1 Arcane Locksmithing
-T1 Mana Theory
-T1 Arcane Constructs Theory

=Double Action Counter 18=
>Do: Use mana theory to analyse magical energies in the room.
>Do: Examine the contents of the barrels
>Do: Use Flow to create a protective area in front of the scratching door to protect from magical attacks and traps. Redirect any effects into the ground.
>Do: Explore the room with the scratching sounds.
>>
Rolled 54, 16 = 70 (2d100)

>>1198973
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight german accent

Spells:
Basic scenery change
Basic disguise

Skills:
Basic general history

Items:
Antique German cavalry sword (inherrited from Great-Great-Grandfather)

>Attend basic Illusion class
>DO: explore school, get to know the general layout

>Attend basic Shamanism class
>DO: check out library's collection of books on the crusades
>>
Rolled 4, 35 = 39 (2d100)

>>1198973
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Help out with the Kitchen repairs. With a workshop at my disposal, my team and I can manufacture and bring in the needed construction supplies and replacement kitchen appliances.
(Basic Mechanical Theory, Advanced Mathematics Theory, Basic Structural Engineering Theory, Basic Electronics Theory, Basic Machining, Basic Blacksmithing, Workshop. 5 Magitech Club Members)
>Go look for Rick the Adventure Sphere.
>>
Rolled 27, 49 = 76 (2d100)

>>1198973
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Rusty Patterned Shield

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Keep the shield anyway, and tell Bob and Cristoph that they don't have to go with me, since it's my own trial. They can head back to Madrid first. Ask them to sign me up for any events if I don't make it back in time.
>Embark on the journey in the mountains with only my two swords and shield. Keep the Family Photo in my pocket.
>>
Rolled 33, 28 = 61 (2d100)

>>1198973

>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Became a member of the Music Club
Is fond of Banana Cream Pie.

>Spells
Song of Valor (Gives an AOE attack boost to allies)
Burn [Fire Theory]
Lesser Fire Ball

>Skills
Bass-playing [Intermediate 1/3]
Tennis Proficiency [Basic]
Above Average Willpower [T1 1/2]

>Knowledge
Knowledge of Your Past [T4 0/8]
Musical Theory [Advanced 0/5]
Fire Theory [T3 1/5]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [T3 Good Friends 2/5]
Nurse Kiru (NPC Nurse)
Markus (PC)
Platina (NPC Blacksmith)

>Items
Flying Shield Serpent Card
House Dawson Lockbox (Opened)
Locked Book
Opened Letter
Unbreaking Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status: Has retrograde amnesia

>Do lists:
Mysterious Symbol (from father's instrument)
Faust Jones (Summoner from MKA)[Located in the Psychiatric Ward, Cell 696]
The Search for Francena Dawson.
"Who am I?"

>DO: Train my mind and willpower for my next meeting with Jones
>DO: Talk to Jones and inquire about the particular journal entry about the Holy Order dealing with an Old One near a farm, and what happened there.
>>
Rolled 59, 45 = 104 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1198973
>DO: Go and help clean up the Cooking Club again.
>DO: Study Demiplane Theory.
>>
>>1198973
[===NEWS===]
The Mageknights have stopped their offensive. It seems that the principal of the Mageknight Academy of Madrid and the Mayor of Madrid intervened. The military then built a perimeter around the area, stating that they'll be waiting for the Spanish Government's final decision. The mayor of Madrid and Principal Hernandez are now enroute to the royal palace to speak with the Monarch to discuss this matter.
>The [Mayor of Madrid] and [Principal Hernandez] will be unavailable for interaction until the meeting with the [Monarch] is finished.

>Cooking/Gardening Club's Kitchen Repair Progress
>[2/2] action points must be spent to repair the kitchen area. (+1 Club members this turn.)
>[1/1] to clean the debris from the kitchen area.
>[0/1] to restock cooking supplies.
>[0/1] to buy new appliances and utensils.
[==========]

>>1199007
[Matthieu Faust]
>77
The principal is convinced by your words. You waited for a while and he comes out of his office clad in knightly armor and an archmage's attire on worn on top of it. On the sleeves you can see the Mageknight of Madrid's Insignia. He doesn't seem to be carrying any weapons or artefacts with him. Regardless of his new attire you see that he is still wearing his aviator shades with him. Beside him are two guardsmen ready to defend the principal if the worse case scenario comes. "Let's go." he said with a stern look on his face.

>55
You went to the local news station to tell your tail. Thanks to the principal's influence the new station allowed you to speak to the public of the real reason why the Earth Elementals are here.

>70
The mayor has heard of your on broadcast and has agreed to negotiate with the mageknights. He then invited you, the principal and his guards to his armored car. You asks him why he has an armored car. He tells you it's for protection from assassination attempts. You look back and there is a news van and a helicopter following right behind.

(Continued...)
>>
>>1201367
>81
The convoy has finally reached the area. It looks like a platoon of mageknights are about to storm the outpost. You then see a rain of arcane bolts zipping through the sky. Principal Hernandez and his guards steps out of the car. He then removed his shades and looked at the arcane bolts. They all started exploding midflight before they can hit the stone pillars. Then he looked at the charging army of mageknights. As they come near the ground beneath their feet warps and distorts. They are still running but they remain in place. It seems that the principal has distorted space to turn the ground beneath them into spatial treadmill. Then one of the mageknights stops and said "Principal Hernandez? what are you doing here?". Mateo Flabbergast then steps out of the legion of knights. "What is the meaning of this? Why have you stopped?" He then notices the principal. "Principal Hernandez? Why are you intervening with official Mageknight business? Of all the people why would you side with the outsiders?" He then proceeded to tell a witty remark while putting back his aviator shades on. Some of the mageknights within their ranks started to giggle. You heard some of them say "He never loses his sense of humor does he?". The mayor then steps out of his card and explained the situation to the knights. "Fine. We'll hold off the attack for now. I'll have to contact the government for their final decision. For now we'll set up a perimeter around the Elementals. No one's allowed to get out until we hear from the higher ups."
>[Earth Elemental Quarantine Zone] established.

You then requested access to his palace to talk to him. The Statues beside the stone gate moved and opened the door. You went inside and saw the most bizarre and geometrical structural design that you have ever saw. At the end of the chamber is a huge throne made of glistening precious minerals. The stonelord then gestures you to come near. You ascend the stairs towards the throne.

(Continued...)
>>
>>1201373
When you reached the top you saw the Stonelord sitting on his throne. Near him are three smaller (but still larger than a man) feminine humanoids. The first one is made out of red gemstones. Sharp points protrude from her head and shoulders. She's wearing what seems to be equivalent to a battle armor for their kind. She is wielding a fearsome looking spiked mace. The other one is green and with a faceted surface. What looks like her "hair" are a pair of inward and downward facing "horns" protruding from each sides of her head and a solid layer of what looks like her "bangs" covering where her eyes would be. Her body is covered in an ornate sheet of flexible metals which almost acts like fabric. She's wielding a trident with a glowing orb on it. Then there's the blue one. Her surface is as smooth as marble. Her head protrudes thick strands of spiralling crystalline formations which form a cluster of drill like ringlets on her shoulders. A stony bird-like creature is perched on her shoulders.
>[Red Earth Elemental] met.
>[Green Earth Elemental] met.
>[Blue Earth Elemental] met.

The monarch then spoke "MY SCOUTS HAVE SAY THAT YOU AND YOUR GROUP HAVE STOPPED THE SIEGE. TELL ME, FLESHLING. WHAT DEAL HAVE YOU AGREED UPON WITH THEM IN EXCHANGE?" You then tell them of the current situation. "VERY WELL. WE WILL HOLD EXPANSION. FOR NOW." The spiky red female Earth Elemental then spoke. "FATHER THIS IS DEMEANING! ARE WE JUST GOING TO BOW DOWN TO LOWLY FLESHLINGS JUST LIKE THAT?". The green one then spoke "OH HUSH NOW MY HOT HEADED SISTER. NOT ALL CONFLICTS ARE RESOLVED BY FORCE. CLEARLY FATHER IS WISE ENOUGH TO SEE THAT.". Then the blue one spoke "PLEASE STOP ARGUING IN FRONT OF THE FLESHLINGS MY SISTERS. YOU ARE SCARING THE POOR CREATURES.". She then looked at you and your group as if she has just saw a litter of cute puppies. "ENOUGH! I HAVE DECIDED OUR COURSE OF ACTION AND THAT IS FINAL. WE WILL NOT HARM THE FLESHLINGS NOR DO WE INTRUDE UPON THEIR LAND. THAT GOES FOR YOU TOO." he looks at the red Earth Elemental. "FINE..." she then looks away. The stonelord then looked at you "FOR YOUR BRAVERY I WILL ALLOW YOU VISIT MY OUTPOST. FEEL FREE TO TAKE A LOOK AROUND." You then notice the red one staring at you intently. She notices you staring back at her and immediately turns her head away from you and said "HMPH!".
>You can now visit the outpost whenever you wish.
>>
>>1201389
>>1199126
[Angelica Shanyrria]
>91 +5 Ring of Allure +3 Noble Armored Mage Robes of the Fey +4 Relationship with Platina = 99
You hang out of Platina at her forge. Her presence and her words of comfort eased your mind. Seeing that she will always be there for you has deepened the bond between the two of you a result.
>[Deeply Disturbed] has been downgraded to [Slightly Disturbed]
>You will now recieve -5 on mentally intensive rolls instead of -20
>+1 [Relationship Progress] with [Platina].

>32 +1 Basic Boobylonian -5 Slightly Disturbed = 28
You spent hours in the stairwell trying to dcypher the meaning of it. Images from you head still haunts you but not as much as before. Eventually you managed to translate some of them. It tells that there is a "milk spring" that can heal any injuries and also enlarge one's bosoms when consumed.
>[Intermediate Boobylonian] learned.
>[Miraculous Milk Spring of Boobylon] known.

After class you asked the Demonology teacher, Professor Alexis Jones, about more information about the Succubi. He says that these Demons came from a demonic realm where lust and hedonism reign supreme. Succubi feed on the desires of men just as how their counterpart, the incubi, feed on the desires of women. Succubi can engage in sexual activity in perpetuity until their victim succumbs from exhaustion or being sucked dry of their essence. When deprived of their primary source of life energy they slowly wither away and slowly become more and more feral as it gets hungrier and hungrier. Normally they like to "play" with their food but in such dire circumstances they will resort to raping their victims. The only way that can stop this is by binding them some though reports have indicated that these lust demons become harder to contain as they go hungry.
>+1 [Demonology]

>26
You went to the chamber and mustered up the courage to finally perform the ritual. You bare your breast at the ceiling statue and raised your hands. then you began speaking the incantation. Well, what you remember of it at least. Then as expected the statue's eyes opens and scans you. Despite being an expressionless statue you felt an aura of disappointed emanating from it. You felt inadequate, remembering the other girls' breast size compared to yours. "WELCOME TO PARADISE" you heard somewhere in the room. The gate then begins to open. The light was so bright the you closed your eyes.

(Continued...)
>>
>>1201402
Then when you opened your eyes again you are met with the most beautiful yet bizarre scenery that you have ever seen. You saw a wide expanse of fresh green grass. You can see perfectly smooth hills and mountains from the distance. Each one comes in pairs of two. You then see a flowing river of milk. On the other side looks like a city of ancient design. It glistens of golden trims. It's buildings and walls are purple and marble. You can see a large castle in the city. It's capped with a pair of beautiful golden domes. A golden bricked road connects from it and stretches towards the river where golden bridge resides.
>[City of Boobylon] discovered.
>You are now inside [Boobylon].
>You will have to spend an action point in order for you to return to your realm.

>>1199133
[Devin Hines]
>87
You took Nina to the zoo. The artic exhibits. She squealed in delight she saw the animals for the first time. She particularly liked the penguin exhibit saying that they look like people with tuxedos who walk funny. After the trip you bought her a penguin keychain. She loved it and gave you a cold hug. Oh, it's not as cold as before. It seems that you are getting used to her cold nature.
>+2 with [Nina Nieves]
>[Basic Cold Resistance] learned.

>51
You went to the enchanted woods and asked Pappiliodya for any interesting news. She said that a tribe of deertaurs were attacked by a pack of spinewolves last week. It was a tragedy as there were quite a number of casualties. She then cited at how bizarre it is that a pack of spinewolves have managed to cause such destruction and death as deertaurs in the area are known to be accomplished hunters and druids. There must be more to this than a regular animal attack.

>>1199150
[Caiden Matthews]
>94
Your exploration has bared fruit and discovered a number of places of interests. There seems to by a gardening club here inside the academy that is rumored to have a portal to the feylands deep within their gardens. You then learn that there is a secret gambling ring somewhere inside the academy. You then heard rumors of a dormitory wing that populated by quite an unusual number of large breasted women. Then there is the Fire Elemental incident that happened on a beach nearby. reports indicate that a portal to a pillar of fire started spawning Fire Elementals there but has since been contained by the military. In newer news the television speaks of an Earth Elemental settlement began to rise up from the ground somewhere near Madrid.

>100
>[Intermediate Sympathetic Link Theory] learned

>17
You were stumped. The book you read was way too advanced for you to read. Perhaps finding a more lower level one will do.

(Continued...)
>>
>>1201412
>4
The rifle that was handed to you was faulty and exploded. The hand that was closest to the barrel was obliterated by the blast. Thankfully the medical team at the academy was quick to respond and healed your wounds with healing magic and traditional medicine. The doctors didn't managed to save your hand leaving you with a stump. The doctor then reassured you that with today's advances in modern medicine and magic there sure to be a way to replace your hand. He then handed you a brochure for prosthetic limbs. You flip the pages and see that, among regular prosthetics, there are advertisements for replacement limbs that can be directly connected to your mana, enabling you to control and move it. It's even advertising that you can feel with it as well. You look at the price tag and it's really expensive and it looks like the manufacturers are also outside of Madrid.
>You no longer have a [left hand].
>Any rolls to hand related activities are now halved.
>[Prosthetics brochure] acquired.

>>1199429
[Nicholas C. Green]
>60
You scan the room for mana. You see that there are humanoid figures moving and sitting on the other side of your room. Must be the neighbors. You then looked at the other side where the scratching came from and saw two humanoid figures aggressively bumping each others pelvic regions over and over again. Okay? Then you looked upwards. You see a bunch of humanoid figures walking about two floors up. You're not too far from the surface it seems but first you must find a way out of here. You pointed downward and see what looks like a "pipeline" of mana flowing to some direction. You're not sure which direction you wish to follow. The direction where the flows from or the direction where the mana flows to?

>90
You opened the barrel and saw alchemical supplies. You opened another barrel and found what looks like spare parts. But these parts doesn't look like they run on electricity. You held on of them and run a pinch of mana on them. It began to light up. Interesting. This should come in handy in dark places.
>[Mana Flashlight] acquired.

>20
You fail to cast your spell

>19
You opened the door where the scratching noises are coming and saw a male and a female students almost naked. They seem to be... ahem... doing what couples do when they're alone on top of boxes of wooden crates. Both of hastly covered themselves. "What the hell man!?" says the male student. "I thought you said nobody comes here?" said the female student.
>[Male Student] met.
>[Female Student] met.

>>1199497
[Dietrich]
>[Basic Illusion Theory] learned.

(Continued...)
>>
>>1201423
>54
You did not managed to explore the entire school (it's larger than expected) but you still managed to explore the place.
>[League Battle Arena] located.
>[Principal's Office] located.
>[Athena's Library] located.
>[Nurse's Clinic] located.
>[Cafeteria] located.
>[HEMA Club] located.
>[Cooking/Gardening Club] located.
>[Fey Garden] Located.
>[Music Club] located.
>[Platina's Workshop] located.
>[Magitech Club] located.
>[Agata's Workshop] located.
>[Storage Area] located.

>[Basic Shamanism] learned.

>16
You did not find any book relating to the crusades. There's still a lot of shelves to cover but you're too tired to continue.

>>1199835
[Agata Stoneworth]
>Must be processed by other QMs.

>>1199855
[Arthur Belrose]
>27
And so they depart, leaving you alone with the Undead's trial. Plus you now have a nifty shield. A rusty one but with enough maintenance and repair this shield can be as good as new.

>49
You walked towards the mountains with your armaments on your back for two days straight. During the walk you've stumbled upon a familiar looking patch of grassland. It reminded you of the days when you were still back at home and playing with Socks the, back then, lamb. She was so adorable and energetic that merely memories of you time with her made you smile and shed a tear. Your memories of you family brought you strength to push forward. You determination and passion burning from within you. You saw the clouds depart shining a ray of light towards you. This must be a sign! With your new found willpower you managed to reach the mountain in time. 2 days and nights. Just as promised. You then collapsed on the ground and fell unconscious. Moments later you find yourself on top hilltop tree again. "What? But how?" you said. "You are indeed worthy. You have learned that others can give you strength aside from your own.". He then lifts you up from "Now that you have proven yourself worthy..." He then unsheathed his sword. "It's time for your last test. Slay me in an honorable duel of blades!" He charges at you.
>You will be engaged in combat with the Undead Knight.
>Using magic or any other weapon or magic besides your sword will disqualify you on his test.

>>1200279
[Onesworth Dawson]
>33
You meditate in your dorm for a while to calm you mind.
>[Basic Meditation] learned.
>[Minor Peace of Mind] acquired.
>+5 Defense against's disturbing experiences or mental attacks for 1 turn.

(Continued...)
>>
>>1201435
>28 +5 Minor Peace of Mind = 33
"No... no... nonono... poor Alesa..." he says as he begins to tear up. You angrily said if this wretched monster was responsible for murdering your mother. "No... that monster... is Alesa." Shocked, you inquire how this is possible. "Your father found a lead... to the curse... but the curse found us instead..." he then begins to sound more frantic. "A cloaked figure stepped out of the house and killed one us with just... one bolt of energy." He then looked around "It wasn't a battle... it was a massacre! He wasn't trying to kill us.... nonono... He was tortured us! Clouding our minds... making us kill our own friends... Oh god..." He struggles to free himself from his bindings. "There were only the three of us left... You father, your mother... and me..." His eyes looked around as if he heard something. "As if this wasn't enough he took your mother and he... and he..." he tilted his head down "I saw... we both saw... Alesa's body r-r-ripping apa-pa-part... I saw her skin peel off revealing a monstrous limbs burst out. I saw your mother's face contort in pain and agony as it stretches into a serpent's head!" he struggles again. "As this happens the figure was laughing so maniacally... That bastard! He was probably enjoying it too... Then your father couldn't take it any more and charged at him but... oh god... The figure pointed at Greg and... the monster who was once Alesa... I saw... I saw her bite of your father's head and swallowed the rest of him whole..." he sobs as he tries to remember more. "The bastard escaped... leaving me to fend off the flying serpent myself... she was too strong. I can't fight her with my gauntlet destroyed... I fought the beast for hours until... I had no choice. I don't want to kill what's left of my friends! So I took the last remaining card I had left and sealed her inside it... along with the house... That's where the Holy Order found me..."

>>1200526
[Ean Hawthorne]
>59
You already clean a debris from the kitchen last time. It's only missing cooking supplies and appliances. Regardless you cleaned the kitchen some more. The other members of the club worked on renovating the kitchen area.
>[2/2] action points must be spent to repair the kitchen area. (+1 Club members this turn.)
>[1/1] to clean the debris from the kitchen area.
>[0/1] to restock cooking supplies.
>[0/1] to buy new appliances and utensils.

>45
>[Intermediate Demiplane Theory] learned.
>>
>>1201438
TURN 88 GO!
>>
File: The Core Facility.png (2.27 MB, 1675x943)
2.27 MB
2.27 MB PNG
>>1199835
[Agata Stoneworth]
>4+12=16 Reduced crit fail
You were so eager to help repair the kitchen that you go to get some tools in the magitech workshop. In your hast you accidentally bump into the Prototype Mana Blaster MK6 and it fires a shot that blows up half the workshop. Damn everything around here is either blowing up or burning down. Maybe you should call Jake from state farm and ask if you can get Workshop insurance.
>[Magitech workshop] is destroyed
>[0/2] action points must be spent to repair your workshop.

>35
You go out to look for Rick. You find him rolling around in the court yard, and ask why he left. He tells you what he’s doing. “Oh hey pretty little lady. I’m on a time sensitive mission from the Omnisphere to recruit soldiers. The last group of folks I came across thought it was funny to try and play soccer with me. When I woke up I was in your pretty lady arms. I’ve wasted enough time as it is. Would you and some of your buddies be willing to work as soldiers for the Omnisphere. If you are I can guide you to the Core Facility to meet him.”
>This is a side quest you can go on that will take you away from the academy for some time. You can recruit two NPCs to help you out with this quest. Whenever you are ready you can use one action to ask Rick to guide you and your allies to the Core Facility.
>>
>>1201447
Green, Nicholas C

Info: Nicholas is a small and unassuming man with short black hair and dark eyes. He is generally softspoken and thoughtful.The magic he most often performs is similarly subtle. You could be forgiven for thinking his spells have done nothing at all. He is a talented meta-mage but finds more direct expressions of magic difficult.

He was accepted to the school as a legacy. His grandfather was a notable graduate who specialized in powerful combat spells. There is significant pressure from his family to follow in those vaunted footsteps.

After being accepted to the Academy he was gifted a magical pistol once used by his grandfather. The weapon, though once powerful, is now broken and practically useless.

Spells
-Flow(Redirects magical effects down pre-defined paths.)
-Mana Empathy(Temporarily creates an intimate connection between the mana pools of two characters allowing them to share resources.)
Skills
-T1 Arcane Locksmithing
-T1 Mana Theory
-T1 Arcane Constructs Theory

Items: Mana Flashlight

Acquaintances:
Male Student(That's an embarrassing story.)
Female Student(That's an embarrassing story.)

Nick stares between the two for a moment, the awkwardness of the situation slowly sinking in. "Sorry...'m lost." He mumbles before shutting the door.

Though he tries he can't get the image out of his head.
He turns his attention to his work to distract himself.
==Double Action Counter 17==
>Do:Use Flow to attempt to hide myself from Magical Scrying. Maybe it'll hide my embarrassment as well.
>Borrow a few useful reagents from the Alchemy Barrel.
>Do: Follow the Mana Pipe to its source. Something that generates such an effect in the mana-sphere must be significant.
>Do: Cast Mana Empathy in a risky gambit to Attune with the energy in the pipeline.
>>
Rolled 8, 69, 10, 8 = 95 (4d100)

>>1201521
Forgot to roll HA.
>>
Rolled 29, 46 = 75 (2d100)

>>1201447
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 4
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-[Frozen Luminescent Rainbow Fish]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [1/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s):
-Ada [T3] [2/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Investagate the woods on those spinewolves. If something is causing them to go killing the deertuars, you want to help find the root of it.
>Do: Inspired by the recent news about that earth elemental quarantine zone showing up, I get an idea to try my hand at making rock candy.
>>
Rolled 25, 29 = 54 (2d100)

>>1201447
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Welp the workshop ain't gonna repair itself (Though that can be arranged...). Better start now!
(Cast Restore, Basic Mechanical Theory, Advanced Mathematics, Basic Structural Engineering, Basic Electronics, Intermediate Leadership, Basic Machining, Basic Blacksmithing, 5 Magitech Club Members)
>Continue repairing the workshop.
(Cast Restore, Basic Mechanical Theory, Advanced Mathematics, Basic Structural Engineering, Basic Electronics, Intermediate Leadership, Basic Machining, Basic Blacksmithing, 5 Magitech Club Members)
>>
Rolled 92, 2 = 94 (2d100)

>>1201447
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]

Status Effects:
None

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Rusty Patterned Shield

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

I nod to the Undead solemnly. It was a bit depressing that I would have to basically kill him, but he would be put at peace, and finally achieve his earned rest. I set down the shield on the ground next to me. It was time for a duel of blades.

>ATTACK: Charge forward and Superslash at the Undead Knight with my Superb Longsword.
>DEFENSE: Parry the Undead Knight's blows.
>>
Rolled 27, 90 = 117 (2d100)

>>1202057
Rolling for Undead Knight.
>>
Rolled 27, 70, 72, 52 = 221 (4d100)

>>1201447
Caiden Matthews
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Spells
Divine Path

Knowledges
Basic Spatial Theory (T1)
Intermediate Sympathetic Link Theory (T2)

Skills
Electronics Repair

Conditions
[No Left-hand Path]

Inventory
[Prosthetics brochure]

Portals of Interests
[Feyland Portal, within the Madrid Gardening Club]
[Secret Gambling Club]
[Large Breasted Dorm]
[Pillar of Fire]
[Earth Elemental Settlement]

Double Turn Counter: 19

Resting in the Doctor's office, Caiden measures his options.
>DO: Since the Doctors seem so warm and helpful, Caiden will request a simple rugged prosthetic to bring back the functionality of a left hand. Tactile sensation is less of a priority than the potential augmentations down the line.
>DO: Enroll in classes for the Maintenance and Repair of his new prosthetic
>DO: Attempt to Sympathetically Link Two Portals(His Dorm Room and the Cafeteria) so that the Spatial Distance specifically between those two portals are mystically distorted and thus take much less time to traverse.
>DO: Attempt to go back and hit the books with a primer of Spatial Theory less advanced than he was trying to understand.
>>
Rolled 16, 32 = 48 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1201438
>DO: Study Interplanar Law. This is the next step into the creation of Demiplanes, so this must be studied.
>DO: Help purchase appliances and utensils for the Cooking/Gardening Club. I have enough money in my personal account for a few of these, if the club can't provide enough.
>>
Rolled 56, 53, 97, 33 = 239 (4d100)

>>1201447
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History

Traits :
Above Average Strength (1/2)
Above Average Stamina
Above Average Speed

Belongings and misc. :
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
A rock

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Quarantine Zone

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (friend, gigantic Earth elemental)
Red Earth Elemental
Green Earth Elemental
Blue Earth Elemental

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

>DO : Well, it went well. I might want to lie low for a little while, at least until the governement confirms that the elementals are free to stay around. Find the Red Earth Elemental, and get to know her a little. Maybe ask why she seem to despise us humans. I mean, I worked my ass off to help them, I deserve at least a little respect, right ? Maybe tease her a little.
>DO : Go get stronk. Lift some weights.
>DO : Speed is also a concern, but running laps is too slow. The HEMA club might know a way to be more efficient. And I might be able to pick up some tricks from them.
>DO : Chat with Stonelord. Maybe talk about Earth magic, and the elemental plane of Earth, he probably knows a lot about it. Thank him for his understanding.

12 double turns remain
>>
Rolled 8, 15 = 23 (2d100)

>>1201447
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight german accent

Spells:
Basic scenery change
Basic disguise

Skills:
Basic general history
Basic Illusionism
Basic Shamanism

Items:
Antique German cavalry sword (inherrited from Great-Great-Grandfather)

>Attend basic Illusion class
>DO: continue to explore school, also inquire about clubs

>Attend basic Shamanism class
>DO: Write to father asking for advice on what era of history to specialize in. Ask for book recommendations on that subject and check library for them.
>>
Rolled 62, 76 = 138 (2d100)

>>1201447
>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Became a member of the Music Club
Is fond of Banana Cream Pie.

>Spells
Song of Valor (Gives an AOE attack boost to allies)
Burn [Fire Theory]
Lesser Fire Ball

>Skills
Bass-playing [Intermediate 1/3]
Tennis Proficiency [Basic]
Above Average Willpower [T1 1/2]
Basic Meditation

>Knowledge
Knowledge of Your Past [T4 0/8]
Musical Theory [Advanced 0/5]
Fire Theory [T3 1/5]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [T3 Good Friends 2/5]
Nurse Kiru (NPC Nurse)
Markus (PC)
Platina (NPC Blacksmith)

>Items
Flying Shield Serpent Card (Alesa Trapped as a beast)
House Dawson Lockbox (Opened)
Locked Book
Opened Letter
Unbreaking Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status:
Has retrograde amnesia

>Do lists:
Mysterious Symbol (from father's instrument)
Faust Jones (Summoner from MKA)[Located in the Psychiatric Ward, Cell 696]
The Search for Francena Dawson.
"Who am I?"

Minor Peace of Mind [1 turn, +5 defense against mental attacks]
This is all too hard to take in, but nevertheless, I pursue with my goals.

>DO: Ask about what the Holy Order is, and if Francena had anything to do with it.
>DO: Console Jones of his actions before returning to campus.
>>
Rolled 32, 50 = 82 (2d100)

>>1201447
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: By the gods, she's actually made it to this realm... This was so fascinating! First thing's first, she'd roam around the grounds for a moment, trying to make a basic map in her notebook.
(Intermediate Big Boob Eden Knowledge If applicable.)

>DO: Search for the Miraculous Milk Spring of Boobylon for... research, of course.
(Intermediate Big Boob Eden Knowledge If applicable.)
>>
Rolled 100, 25, 54, 23 = 202 (4d100)

>>1201447
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Bursting Flame Skin, Cast Mana Burn

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3), Masochism (0/2)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Intermediate Psychology (1/3), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis

(0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Flame Resistant Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

TURN 87:

Time to git gud before the finals.

>DO: Learn Psychology
>DO: Learn Psychology

TURN 88:

>DO: Improve my Bursting Flame Skin so I can cast it Effortlessly (without gestures and words)
>DO: Improve Mana Burn to Depleting Mana Burn
>>
Rolled 4 (1d100)

>>1201447
Rolling for Spanish government's reaction to the Principal and Mayor.
>>
>>1203644
[===NEWS===]
>Rolled 4 + 10 (Mayor's vouching) + 10 (Principal's vouching)= 24 (Reduced Critical Fail)
The Principal of the Mageknight Academy of Madrid and the Mayor of Madrid return to the school, dejected. The Mageknights have resumed preparing for their assault. It seems as though the Monarch has declared that any possible threat to the civilians of Spain needs to be neutralized. The message is nationally broadcast, and though some are conflicted over the decision, the majority of people support it full-heartedly.
>[0/1] Turns until the assault on Stonelord.
>The [Mayor of Madrid] and [Principal Hernandez] have returned, and are open to interaction.
>-5 to any rolls concerning convincing the public towards activism for Stonelord.
>All PCs of the Mageknight Academy of Madrid know about Stonelord's plight due to [Matthieu Faust]'s work at the local news network, and can intervene.

>Cooking/Gardening Club's Kitchen Repair Progress
>The kitchen area has been repaired!
>The debris has been cleared!
>[0/1] to restock cooking supplies.
>Appliances and utensils have been purchased!
[==========]

>>1201521
[Nicholas Green]
>8 (Critical Fail)
To say that you failed to find out how to use Flow to hide yourself from Magical Scrying would be an understatement. The locations of those having intercourse, and of your own, have been revealed to the whole school.
>[Waaaa, our privacy!] gained: -10 to social rolls for the next turn.
>[Embarrassed] gained: -5 to social rolls for the next 3 turns.
>Any PC can find you.

>69 (Success) (Heh, fortuitous number after seeing some students go to town on each other)
You manage to find some fairly rare reagents from the barrel. Chimera loins, unicorn tongues, and even a rare udder from a recently deceased holy cow in India! Something seems to be a pattern among these reagents, though...
>Obtained [Chimera Loins], [Unicorn Tongue], and [Cow Udder].
>Received recipe for aphrodisiac.

>10 + 1 (Flow) + 1 (Mana Empathy) + 1 (Mana Theory) = 13 (Reduced Critical Failure)
You trace the Mana Pipe through the hallways. You're obviously onto something now... You find yourself before a student's dorm room, and hear grunting, and a muffled scream inside. Something bad must be going on!

You bust into the room, knocking the door off of its hinges, and see two students having intercourse. Again? This was mortifying. As the naked girl rushes at you and pushes you out of the room furiously, you wonder where and why their mana would be flowing somewhere.

>8 + 1 (Flow) + 1 (Mana Empathy) + 1 (Mana Theory) = 11 (Reduced Critical Failure)
You attune into the energy in the pipeline. This cannot end horribly.

It turns out that the energy in the pipeline was sexual energy, and now you're feeling aroused. Well, wasn't this just great. You still wonder where the energy is going, though.
>Gained [Aroused]! -5 to rolls with females for the next turn.

(Continued...)
>>
>>1203805

>>1201690
[Devin Hines]
>Rolled 29 (Success)
You journey into the enchanted woods again, intent on finding out what the hell is going on. You find a clearing, with a hooded man kneeling before a spring full of bubbling black water. "May [Darkness] descend upon the creatures of this land, may [Anger] ignite in their hearts, and may those who gaze upon my works find themselves drenched in [FEAR]!" The man turns to you, but you find yourself running before you managed to catch a glimpse of his face.
>[Mysterious Hooded Man] encountered.

>Rolled 46 + 4 (Expert Cooking) + 5 (Spoon of Sweetness) = 55 (Success)
You try your hand at making rock candy, and everyone is swiftly impressed by your skill. You find out that stirring the heated sugary liquid with your Spoon of Sweetness, before placing the string in, adds to the flavor of the rock candy.
>Discovered recipe for [Homemade Rock Candy]!
>+1 reputation!

>>1201796
[Agata Stoneworth]
>Rolled 25 + 12 (not going to bother listing everything) = 37 (Success)
You work hard at repairing the workshop, using your leadership skills to coordinate the group.
>[1/2] actions spent to repair the workshop

>Rolled 29 + 12 = 41 (Success)
You finally manage to finish up repairing your workshop. Rick rolls around on the floor impatiently awaiting your response on whether you want to go to the Core Facility and become a soldier for the Omnisphere or not.
>Workshop repaired!

>>1202057
[Arthur Belrose]
Someone else must process this.

(Continued...)
>>
>>1203887

>>1202235
[Caiden Matthews]
>Rolled 27 (Success)
Nurse Kiru works with Agata's Magitech Club and Platina to make you an acceptable prosthetic.
>Acquainted with [Nurse Kiru], [Agata's Club], and [Platina]!
>Acquainted with [Agata Stoneworth] (PC)!
>Lost [Lost Left Hand] trait.
>Gained [Uncomfortable New World], -10 to rolls involving the use of hands.

>Rolled 70
You attend class. It seems pretty interesting, and you met a couple of cool classmates.
>+1 to [Electronics Repair]
>Acquainted with [Gregory Hardwick]

>Rolled 72 + 1 (Basic Spatial Theory) + 2 (Intermediate Sympathetic Link Theory) = 75
You manage to make a portal liking your room to the cafeteria. Now you don't have to walk as much to get your food, you lazy and ingenious bastard!
>New portal set up: [Cafeteria]! +2 to rolls concerning travel to the cafeteria from now on.

>Rolled 52
You read some more about Spatial Theory. Some of this stuff is actually really interesting.
>+1 to [Spatial Theory]!

>>1202242
[Ean Hawthorne]
>Rolled 16 (Failure)
You pick up some books on Interplanar Law, but they all seem extremely dry and boring. You can't focus on the words, and seem to always drift off into the world of daydreams whenever you start to understand something.

>Rolled 32
You managed to purchase some appliances and utensils for the cooking club. They're all fairly grateful. Tenia insists you take some of her money that she seemed to find somewhere, so that you wouldn't have to lose any money.
>[1/1] actions spent to buy new appliances and utensils.

>>1202555
[Matthieu Faust]
>Rolled 56
You manage to trek all the way back to Stonelord's throne room. You request to speak with the Red Earth Elemental, and Stonelord nods at you. The Red Earth Elemental hmphs, and follows you out of the throne room.

"What did you want to speak with me about, fleshling?" You notice that she seemed to lower her voice in order to not hurt your ear drums. You ask why she hates humans. "I don't hate humans, fleshling, I just hate everything about them, and what they do. They're so annoying! Especially you, though, you don't seem as bad as some other fleshlings... B-BUT THAT DOESN'T MEAN YOU'RE STILL NOT AN IDIOT!" The conversation goes fairly well, you'd say, even if she stormed off at the end of it. You managed to give her a head pat, and see her face go slightly redder than usual.
>+1 relationship to [Red Earth Elemental]!

>Rolled 53
You successfully go get stronk and lift some weights.
>+1 to Strength

>Rolled 97 (Critical Success)
You meet up with the HEMA club to find out how to go at SANIC SPEEDS. They teach you a few techniques, and after seeing you in action, eagerly request for you to join the club.
>Gained [Invitation to Join HEMA Club]!
>Learned Intermediate [Dash Step]!
>+2 to Speed

(Continued...)
>>
>>1204029

>>1202555
[Matthieu Faust] continued
>Rolled 33
You chat with Stonelord for a while. "AHH, YES, EARTH MAGIC, THE MOST POWERFUL OF ALL MAGIC! IT WAS THE CORNERSTONE OF BUILDING MY EMPIRE! I AM GLAD YOU TOO HAVE INTEREST IN IT! MY PLANE OF EARTH IS THE MOST MAGNIFICENT AREA YOU WILL EVER HAVE THE PLEASURE TO VISIT. PERHAPS YOU CAN COME BY SOME TIME."

As you leave, you remind yourself that you really do need to tell Stonelord about the upcoming attack. People were going to be killed, whether it be Mageknights, alumni of the school, and who were simply following orders, or Stonelord and his daughters. You hang your head down. This was going to be depressing.
>+1 to relationship with [Stonelord]

>>1202572
[Dietrich Neunhause]
You attend Illusion class. You feel like you could be a professional magician now.
>+1 to [Illusionism]

>Rolled 8 (Critical Failure)
While walking through school, a group of three guys step out in front of you. "Hey there, man, we need help with something. Could you step with us into this totally inconspicuous empty classroom?" You step in, and they start beating you up, and calling you names. They also call you literally Hitler, even though you're German and Hitler was Austrian. You're pretty sure this is classified as bullying.
>Gain [Bullied], -10 to social rolls next turn.
>You now know of [Bullies]

You attend Shamanism class. You feel like a hippy for some reason.
>+1 to [Shamanism]

>Rolled 15
You write up a really nice letter to your dad, and even sign it with fancy cursive, and doodle a rose on it. As you go to turn in the letter to the post office, the three students from before find you again. And they proceed to bully you again. You wonder why bullying has to hurt so much, and why they had to rip up your really nice letter.
>Gain [Victim], any rolls you fail will result in an encounter with [Bullies] until you manage to either gain 5 reputation, or defeat the [Bullies]. Please don't kill them, that would be bad.

(Continued...)
>>
>>1204195

>>1202699
[Onesworth Dawson]
>Rolled 62
"T-the Holy Order?" Jones sobs even more. Snot is getting on his shirt. "They were a-a group of religious people w-who fought monsters, and t-tried to purge unholy things. T-they could be a bit harsh, b-but they were okay people, I think..." He takes a deep breath, appearing to be trying to bring together his fractured mind. "Francena w-was Alesa's d-daughter, right? No, wait, yes, s-sorry, I'm feeling a bit addled r-right now, she's your sister, and you're their son, right. I-I think s-she went on a mission with the Holy Order, I-I can't really seem to recall..." He screams, and seems back to normal. "Y-yeah, I think that's all I can remember, s-sorry..."

>Rolled 76
You try to console Jones, and tell him that what he did was right. "I-I did the right thing? R-really?" He looks up at you with hopeful eyes, then turns away and seems to cry. "No, I didn't do the right thing, I-I sealed Alesa, I trapped her f-forever! I can't have done the right thing, I can't have!" He rocks back and forth, and you look on him sadly, before walking away. You wish you could've done more for him.
>+1 relationship with Jones!

>>1202953
[Angelica Shanyrria]
>Rolled 32
T-this place was paradise! You walk among the city street, gawking at everything around you. Everything seemed to be related to breasts or milk in some way! All of the inhabitants were fairly scantily clad, and you see some of your fellow classmates walk by. You can't believe that this place can be this beautiful. One woman along the street stops you and gives you the provocative attire of their people.
>Gained Basic [Geography of Boobylon]!
>Gained [Traditional Boobylonian Outfit]!

>Rolled 50
You manage to find the Miraculous Milk Spring. You're pretty sure you hear angels singing above you, and you yourself almost faint from the beauty. It was simply too glorious to be described in words. Some girls were bathing in the milky liquid, and you yourself feel the milk with your hands. It was warm, and perfect.
>Gained [Bottle of Boobylonian Milk]! Grants +10 to social rolls for one action, and ???.
>+1 to knowledge of [Geography of Boobylon]!

>>1202957
[Jozin Redregard]
>Rolled 100 (Wew lad)
You pick up a book on Psychology, and quickly become enthralled. Psychology simply had far too many facets to it, and was simply amazing! You know all of the parts of the human mind, and you manage to learn a really, really nifty trick. While putting back up that book, you find an engraved ring on the shelf. You're fairly certain it wasn't there before.
>Gained +4 to Psychology!
>Gained [Mental Clarity], +10 to mental rolls next turn.
>Gained Intermediate [Meditation].
>Find [Ring of the Superego], an engraved ring that will provide +10 to all mental rolls, and will appear when you are your [Inner Self] in most situations, and continue to provide bonuses.

(Continued...)
>>
>>1204313

>>1202957
[Jozin Redregard] continued
>Rolled 25 (Barely Success)
You pick up another book on Psychology, and you're definitely sure that this author is a whole ton shittier than the other. At least you still managed to learn something.
>+1 to Psychology.

>Rolled 54
You work the hell out of your ability to turn into the Human Torch, and can now cast it without having to make those weird gestures.
>Learned Effortless Bursting Flame Skin

>Rolled 23
You try to make your Mana Burn able to deplete other's mana, but mess up. You almost accidentally drain a whole ton of your own mana, but you stopped it just in time.
>>
>>1204343
TURN 89 GO!
>>
>>1204313
[Ring of the Superego] has been nerfed to +5, and only usable once per combat turn. Darn video game patches.
>>
Rolled 18, 5, 14, 88 = 125 (4d100)

>>1204351
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Belongings and misc. :
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
A rock
Invitation to the HEMA club

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Quarantine Zone

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

(All the following actions are subject to collaboration. If you want to join the campaign to SAVE STONELORD, just do a collab action.)
>DO : Try to convince the three elemental girls to follow me outside to raise awareness about their plight, and gather favor from the public. Don't forget to ask Stonelord if it's okay for them to follow me outside.
>DO : First step, the Academy. Tons of students come from influencial families, if they know more about the plight of the earth elemental, we might get some support. Give away pamphlet, introduce the girls to the students, shake hands with people, take photos with the girls, the whole charade.
>DO : Next step, the city. Winning the trust of the common folk is highly important. If the people of Madrid meet the elementals face to face, they'll know that they're good people. Campaign in the city. Meet with people, have the girls talk to them. Ignore the people hating on them, no need to make tensions worse.
>DO : Set up a SAVE STONELORD website with a petition to stop all military actions against the Earth elemental outpost. Put some videos and pictures of Stonelord and the girls on there. Try to become trending.

11 double turns remain
>>
Rolled 47, 55 = 102 (2d100)

>>1204351
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Basic scenery change
Basic disguise

Skills:
Basic general history
Basic Illusionism (1/2)
Basic Shamanism(1/2)

Items:
Antique German cavalry sword (inherrited from Great-Great-Grandfather)

Conditions:
[Bullied] -10 to social rolls next turn
[Victim] any rolls you fail will result in an encounter with [Bullies] until you manage to either gain 5 reputation, or defeat the [Bullies]

>Attend basic Shamanismclass
>DO: Practice basic scenery change (hopefully somewhere secluded in case I fuck up)

>Attend basic Shamanism class
>DO: Check out Stonelord's place, see if there is anything you can do to help.
>>
Rolled 39, 92, 44, 93 = 268 (4d100)

>>1204351
Green, Nicholas C

Info: Nicholas is a small and unassuming man with short black hair and dark eyes. He is generally softspoken and thoughtful.The magic he most often performs is similarly subtle. You could be forgiven for thinking his spells have done nothing at all. He is a talented meta-mage but finds more direct expressions of magic difficult.

He was accepted to the school as a legacy. His grandfather was a notable graduate who specialized in powerful combat spells. There is significant pressure from his family to follow in those vaunted footsteps.

After being accepted to the Academy he was gifted a magical pistol once used by his grandfather. The weapon, though once powerful, is now broken and practically useless.

Spells
-Flow(Redirects magical effects down pre-defined paths.)
-Mana Empathy(Temporarily creates an intimate connection between the mana pools of two characters allowing them to share resources.)
Skills
-T1 Arcane Locksmithing
-T1 Mana Theory
-T1 Arcane Constructs Theory

Items:
Mana Flashlight
[Chimera Loins], [Unicorn Tongue], and [Cow Udder](Recipe for Aphrodesiac)

Acquaintances:
Male Student(That's an embarrassing story.)
Female Student(That's an embarrassing story.)

STATUS EFFECTS:
[Waaaa, our privacy!] gained: -10 to social rolls for the next turn.
[Embarrassed] gained: -5 to social rolls for the next 3 turns.
[Mana Broadcast]Any PC can find you.
[Aroused]! -5 to rolls with females for the next turn.

==Double Action Counter 16==
>Use Arcane Locksmithing to lock away the [Chimera Loins], [Unicorn Tongue], and [Cow Udder]. I definitely don't need to be carrying these things around. And the lock should keep in the freshness.
>Analyse the pipeline with Mana Theory. Those students were producing an insane amount of power. Knowledge of how this has been done would be very useful.
>Use Arcane Locksmithing to help me hide in a classroom from anyone with feelings of anger or hostility.
>Study Mana Theory to try to figure out what went so horribly wrong.
>>
Rolled 34, 1 = 35 (2d100)

>>1204351
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-[Frozen Luminescent Rainbow Fish]

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [1/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle

Romantic Interest(s):
-Ada [T3] [2/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Sneak back to where that hooded man was in the woods. See if I can't get a sample of that water. If I know what it is, I might can figure out a way to counter it or find someone who can.
>Do: Go to that quarantine zone I saw and take a gander at it. What are these elementals like, compared to those fire elementals I fought back at the beach.
>>
File: hilltop.jpg (18 KB, 308x250)
18 KB
18 KB JPG
>>1202057
[Arthur Belrose]
>92 +5 Master Swordfighting +3 Advanced Longsword Proficiency +2 Superb Longsword = 102
>2

>>1202178
[Undead Knight]
Offensive
>27 +5 Master Swordfighting +5 Master Combat +1 Rusty Crooked Sword = 38
Defense
>90 +2 Rusty Patterned Armor = 92

[Results]
Offensive
>102 > 92 = Success
Defensive
>2 < 38 = Failure

[Battle Report]
The battle was fierce. You are basically fighting an ancient battle hardened veteran of war. If it weren't for his decayed state you would have stood no chance to contend against him in his prime. Add to the fact that he is wearing a suit of armor, albeit an old rusty one at that, it still manages to protect him from your blows. He is also relentless. Being undead made him immune to pain and also has boundless amounts stamina. He can practically go on fighting forever if he wanted to. After hours upon hours of fighting you started to feel your stamina draining from your body.

You locked swords with him, you knelt to your knees but still holding your ground. "Is this the best that you can do? Have you learned nothing from your trials? Think boy!" His words sparked something from inside you. Yes... You do remember! The long two day walk. The fond memories of your family. Your dreams and ambitions. It can't just end like this! With a shaking knee you slowly began to stand up. "Yes... that's it! Fight for your life! Fight for your dreams!" You mustered the strength to push away his advances. The tables are turning. Soon the battle is going to your favor. You are pushing him back. "That's it. You're finally fighting with all your heart!" You then swinged your longsword wide and the undead knight jumps back to avoid it.

You both stopped and stared at each other, swords at the ready. Ready for one of you to make their move. As you both waited for each other to make a movie, the sun begins to set. Then your hand twitches. The knight saw that and quickly charges at you. You respond in kind and did the same. Everything happened in a flash. Both of you finished your blows, waiting for the aftermath of your attacks. Then suddenly you looked back and saw the knight's head fall off. As it falls you can here as faint "Thank you...". A resounding thunk can be heard as his helmet collided with the ground then followed by his armor clad body. Then you suddenly notice something dripping from your left cheek. You touched it and saw blood on your fingers. Then your left eye's vision begins to turn crimson until it fades into darkness. You slowly felt yourself slipping away and you collapsed on the ground.

(Continued...)
>>
File: hospital bed.jpg (51 KB, 640x427)
51 KB
51 KB JPG
>>1206169
Moments later you awoke inside a sanitized room. You looked around notice that the left side of your vision is "not there". You touched your head and noticed that half of your face is covered in bandages. A man's voice is heard. "Ah, you're awake. Thank goodness we found you. If we were a little too late you would've passed away from blood loss and infection. What were you doing in the middle of nowhere?" he says in English with a French accent. "I'm sorry but despite our best efforts we couldn't save your left eye."
>You now have [No left Eye]

You asked the doctor where your stuff is. "Oh, it's inside our storage area safe and sound. You should be careful on handling your artefacts. They could've potentially gave you Tetanus."
>[Rusty Patterned Armor] and [Sword Fragment (Blade Lower-half)] acquired.
>>
Rolled 28, 26, 28, 84 = 166 (4d100)

>>1204351
Caiden Matthews
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Spells
Divine Path

Knowledges
Basic Spatial Theory (T1) [+1]
Intermediate Sympathetic Link Theory (T2)

Skills
Electronics Repair [+1]

Conditions
[Uncomfortable New World]

Inventory
[Prosthetics brochure]

Contacts
[Nurse Kiru]
[Agata's Club]
[Platina]
[Agata Stoneworth] (PC)
[Gregory Hardwick]

Portals of Interests
[Feyland Portal, within the Madrid Gardening Club]
[Secret Gambling Club]
[Large Breasted Dorm]
[Pillar of Fire]
[Earth Elemental Settlement]

Stable Spatial Portals
[Dorm <-> Cafeteria] [+2]

Double Turn Counter: 18

>DO: Since Agata's Magitech Club made him an acceptable prosthetic, Caiden wishes to join them!
>DO: Since noticing Green's interesting attempt to hide himself from Magical Scrying, they converse. He'll Cast Divine Path to locate the Arcane Game Room that he was searching for, in exchange for a Mana related favor down the road.
>DO: Feeling more confident about his studies, Caiden will dive deeper into Spatial Theory
>DO: Try again at this whole Firearms Training, this time with more caution and safety.
>>
Rolled 46, 41 = 87 (2d100)

>>1204351
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>Research how to cast a Waterbreathing spell.
>Host and organize a welcoming party for Caiden Matthews at the workshop. Welcome to the Magitech Club! :D >>1206223
(Intermediate Leadership, Workshop, 5 Magitech Club Members (Including William), DENT, Mag, Glem, 2 Reputation)
>>
>>1206324
Whoops, wrong trip.
>>
Rolled 51, 81 = 132 (2d100)

>>1204351
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]
--[COMPLETE]

Status Effects:
[No Left Eye]

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Rusty Patterned Shield
Rusty Patterned Armor
Sword Fragment (Blade Lower-half)

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>See if I can find someone in France who can clean up my shield and armor.
>Head on back to Madrid. Hopefully nothing too insane is going on. I'd like some well deserved rest.
>>
Rolled 15, 12, 6, 70 = 103 (4d100)

Heh, back.

Crynthrathos Gwyndoim is an 18 year old guy from Wales of non magic stock. He is deeply interested in healing, lore and buffs. His goal is to become a revered author of magic treatises and take advantage of the lack of interest in Healing - most people who want to become Magic Knights seem to ignore things that aren't flashy.

Spell One: Basic "Invigorate"
Talent 1: Benign Magic
Trait 1: Hard to notice
---
New stuff:
Spells: Cast Cure Minor Wounds +1

Theory: Intermediary Healing Magic 3/5, Basic Enhancement Magic, Basic Magical Affliction 1/2.
Basic Enchantment
Barrier Theory

NPCs
>Met Nurse Olivia.
>Friends with Iris

Something like 30 double turns remaining.

----

Actions
1: Study healing magic some more
2: Study healing magic some more
3: Practice healing magic
4: improve barrier theory.
>>
Rolled 4, 44 = 48 (2d100)

>>1204351
Rolling for conflict progress.
>[First roll] is [Mageknights of Spain] Faction.
>[Second roll] is [Earth Elemental] Faction.
>>
Rolled 43 (1d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1204351

>DO: Use my Minor Favor from the Government to try and hold back the attack. Try and make argue that we can learn much from the earth elementals. They've essentially opened a trade route for us that we can use.

>DO: Try to rally the support of the other students. I'm relatively popular around the school, so some of them are bound to listen to my words.
>>
File: Ean's Trap Card.png (699 KB, 460x671)
699 KB
699 KB PNG
>>1204351
[===NEWS===]
The Mageknights of Spain have started their assault on the Earth Elemental Outpost.
The outpost itself have sent their own soldiers to defend the outpost.
>Victory will be achieved once one faction gains 6 Points first.
>Each turn opposing rolls will by rolled to see which factions gets a point.
>Players can intervene and contribute to the battle.
>Winning awards their chosen faction while losing awards the opposing faction.

>>1207741
[Battle Report]
>Mageknights of Spain [0/6]
>Earth Elementals [1/6]

In other news protestors are beginning to gather outside of the royal palace's gates. It seems that they want the attacks on the Earth Elemental Outpost to stop. The Government is now setting up a meeting to discuss this matter. They also would like to invite a representatives of the movement to the meeting to hear there side of the story and discuss plans towards a potential Spanish/Earth Elemental relation.
>Players can go to the meeting to influence the outcome of the meeting.
>[SAVESTONELORD.ORG] is now available to the public.
>(See Matthieu Faust's update for further details.)

An emergency order from the government to cease hostilities with the Earth Elementals was issued by the end of near the week. With the battle now raging on the quarantine zone, the Mageknights retreat back to their field HQ near the quarantine zone's borders. Now the Spanish forces are fighting a defensive battle to keep the Earth Elementals from getting out of the quarantine zone until further orders from the government is received.
>No further battles will happen next turn and beyond until something happens.

The Gardening/Cooking Club kitchen is now fully restored.
>Cooking/Gardening Club's Kitchen Repair Progress
>The kitchen area has been repaired!
>The debris has been cleared!
>Cooking supplies restock! +1 (from Club Members this turn)
>Appliances and utensils have been purchased!
[==========]
>>
File: lone protest.jpg (21 KB, 300x185)
21 KB
21 KB JPG
>>1207832
>>1204495
[Matthieu Faust]
>18
"I WILL NOT ALLOW IT! THE FLESHLINGS HAVE STARTED THE ASSAULT ON MY KEEP AND I MUST PROTECT MY FAMILY." the stonelord said.

"I KNEW THE HUMANS CAN NOT BE TRUSTED! FATHER, LET ME GO OUTSIDE AND I WILL SHOW THESE FLESHLINGS THAT WE ARE NOT TO BE TRIFLED WITH" the red elemental said with fiery passion in her voice.

"DO NOT UNDERESTIMATE THEM MY DEAR SISTER. DO YOU NOT SEE WHAT THEY ARE CAPABLE OF OUTSIDE? THEY MAY BE SMALL BUT THEY HAVE MUCH POWER WITHIN THEM. THESE CREATURES ARE QUITE FASCINATING AND YET POTENTIALLY DANGEROUS." the green elemental said with enthusiastic fascination.

"THOSE POOR HUMANS. THEY ARE ONLY ATTACKING US BECAUSE THEY DON'T UNDERSTAND US. I'D BE HAPPY TO FOLLOW ALONG WITH YOUR PLAN, LITTLE MATTY." the blue elemental said as she leans down and simled sweetly at you.

"NO! I WILL NOT ALLOW SUCH THINGS. YOU SHALL ALL STAY INSIDE FOR NOW. LET MY ARMY HANDLE THEM." the stonelord said.

>5
You came to the academy and started your activist campaign. Your campaign was met with negative reception. It seems that most students at the academy support the government's actions. Regardless you continue it hopes of convincing even just one student to your side. Then a group of students came up to you and started making fun of you. They mockery quickly escalated into outright bullying and began to beat you to the ground.

A lone female student with the most enormous pair of basketballs that you have ever seen suddenly came up to the group and started casting spells at them, throwing them in every direction. Then she claps her hands and pointed towards the nearest incapacitated bully and said "Please escort these unruly ruffians to the Disciplinary Committee." A group of students came running from behind her and began picking up the knocked out students. All of them are wearing sashes with badges on them.

(Continued...)
>>
File: mask.jpg (8 KB, 400x400)
8 KB
8 KB JPG
>>1207839
She then extends her hand to you and asked "Are you alright? They didn't hurt you too badly did they?" you grabbed her hand and yanked you back up to your feet. "My name is Helen Lois. Head of the Disciplinary Committee under direct orders from the Student Council President. I'm sorry for this. We should've patrolled this area more. With the current battle happenin-" she pauses and took a closer look at you. You can see her large breasts hanging on her chest as she leans. That looks painful. "Hey, I've seen you before. You're the Earth Elemental Activist from the news aren't you? Well, if you're going to do your campaign here I highly advise that someone guard you at all times." she leans closer to whisper in your ear "Most people here don't like beings from other realms. Pretty close minded of them wouldn't you say?" she then steps back and returned to barking orders at her men. "Anyway I got to go. There is much to be done here. You're not the only here who is in need to protection from hoodlums.". She casted a spell one of the bullies who just came to her senses with a force spell and carried her on her shoulders. quite a strong woman for someone who carries titanic globes on her chest 24/7.
>You've met [Helen Lois].

With the commotion over you decided to end for today and went to the clinic. Nurse Kiru patched your injuries up saying that you should take care not to injure your ribs again like this.
>You've met [Nurse Kiru].
>You now have a [Broken Ribs] for 3 turns.
>Engaging in combat or doing exercises will now have a DC of 50.
>Critically failing will extend the affliction.

>14
Having the girls not with you and the fact that you are wearing a creepy expressionless mask have put off people from even interacting with you.

>88
Your website was a hit! People from Spain and all across the world are posting their words of sympathy on your website. some of them even sent you fan art of the three daughters with some even saying that they are cute. This is certainly a great turn around for your campaign.
>[SAVESTONELORD.ORG] created.
>[Basic Web Design] learned.
>+2 Reputation (Global).
>>
File: Mana of Lust.jpg (31 KB, 736x729)
31 KB
31 KB JPG
>>1207844
>>1204509
[Dietrich Neunhause]
>[Intermediate Shamanism] learned.
>47
>[Basic Scenery Change] learned.
>+1 [Shamanism] progress
>55 -10 Bullied = 45
You went to the Quarantine Zone to see the Outpost. A group of armed mageknight guards stopped you, telling you that the place is off limits. With no other choice you decide to sneak inside. What you saw on your way was a warzone. Mageknights fighting metal and stone men of different shapes and sizes. You're not sure which side is winning. Finally you managed to reach the gate of the outpost. You see a very large stone and metal gate guarded by two giant statue like figures from each side. One of them spoke: "WHAT IS YOUR PURPOSE FOR COMING HERE HUMAN?". You responded to their inquiry with "Just checking the place out. That's all.". The two stone guardians looked at each other. The other one shrugged and the previous one looked back at you and said: "LEAVE. THIS PLACE IS TOO DANGEROUS RIGHT NOW. DO YOU NOT SEE THAT BATTLE OUT THERE?".

>>1204555
[Green, Nicholas C]
>39 +1 Arcane Locksmithing = 40
And so with you put a mana lock on the ingredients. That should prevent these from rotting.

>92 +1 Mana Theory = 93
You realize that their lust energies are somehow being converted a perverted form of mana. You look at it more closely and see that this particular form of mana is thicker and pink in hue and glow. How appropriate.
>[Pink Mana] discovered.

You try analyzing it further. The pipes themselves aren't the ones responsible. If your hypothesis is correct, this pipeline must be connected to a magical artefact somewhere. You follow the flow of mana were being streamed to and discovered a set of stairs leading downward to somewhere you don't know yet. You can feel the pink mana eminating from the stairwell is so thick, you can almost smell it. You look down and saw that your "control rod" is raised up high hard. You stepped away from the stairs before it affects you further.
>[Perverted Stairwell] discovered.

Seeing that you're not ready for such a venture yet you return to studying the pink mana pipeline. You used your flow spell on it, extracted a small sample of mana from it and tried casting a simple arcane bolt using the pink mana. Suddenly the female student from before went out of the room and got hit by the bolt. It doesn't seem to have any effect on her at first. A few moments later she began to sweat, collapse on the floor and began to furiously "flick her bean". Whoops.
>[Lust Bolt] learned.

>44
And so you did. You locked yourself inside a nearby room that resembles a classroom with your mana lock. Nobody can open the room now without having knowledge of magic. Hopefully they will all eventually go away.
>You are now [Magically Locked] inside a room.
>You can only interact on objects inside the room until you unlock the door.

(Continued...)
>>
File: funky waters.jpg (273 KB, 1024x683)
273 KB
273 KB JPG
>>1207850
>93
Well, fortunately the room you locked yourself into has a bunch of books on the shelf. You took out one about Mana Theory. You turned on your Mana Flashlight and read that book. The book gave you ample supply of entertainment and knowledge as you wait all the commotion out inside the room.
>+3 [Mana Theory] progress.
>[T2 Mana Theory] learned.
>[1/3] until [T3 Mana Theory].

Then you remembered that you didn't bring any food or water with you. You'll have to get out of this room soon before you starve... or you can eat the alchemical supplies that you have in your pocket but the very thought of it grossed you out. You can still hear the girl's frantic moaning outside... This isn't going to be a quiet sleep...
>[Bad Sleep] acquired.
>Suffer -3 on all rolls until you have access to your dorm again or find someplace quiet and comfy to sleep in.
>[Hungry] acquired.
>Suffer -3 on all rolls until you have access to the outside world or find something to eat.

>>1204614
[Devin Hines]
>34 +1 Basic Magic Icecrafting = 35
You shaped an ice vial and took a sample of it. Then you capped the ice vile with more ice. There. Now it's only the matter of studying this stuff back at your place.
>[Corrupter Spring Water Ice Vial] acquired.

(Continued...)
>>
File: med tent.jpg (187 KB, 816x612)
187 KB
187 KB JPG
>>1207858
>1
You went to the quarantine zone to investigate the area. You are stopped by a pair of mageknight guards. They tell you that this is a dangerous are and you should not be even be here. Then from a distance you see a massive boulder hurtling from the sky before you can react the bould collides to the ground. Moments later you woke up inside a tent with a woman wearing a mageknight military uniform patching you up with looks like... moving amorphous meat? You tried to move but the woman stopped you. "You shouldn't move if I were you. you were badly hurt back there." You looked down and saw that your body is crooked and bent on all places. You can also see bones and organs exposed out in the open yet... you don't feel anything. "I numbed you so you won't feel the horrendous pain that you're sure to be feeling right about now." You look around and saw that a bunch of IV tubes and wires all attached to your skin. "Shocking. I know. Not the first time I saw someone like this.". she then moved to the other side and began mending your flesh with her fleshy amorphous hands. "Yeah, looks really freaky doesn't it? I'm Field Medic Melisa Orva. I'm one of the medical team assigned here on the quarantine zone. And before you ask; Yes, I am a flesh mage.". Her meaty appendages turn back into feminine hands. "What were you doing out here? You do know there's a war going on out here right now, right?" She looked at your torn school uniform hanging on a hook by the corner. "By the looks of it you must be a student of MkAM. What a coincidence I also graduated from that place." she then called in another mageknight and suddenly you found yourself being wrapped in bandages and a body cast. Then wards and runes were etched onto the cast. "Don't worry, kid. This will only last for a few days or so. You'll be up and about before you know it." Days later your are returned by the military to Cassandra's house as requested.
>[Melisa Orva] met.
>You now have a [Broken Body] for 5 turns.
>You are now confined inside a full body cast on a wheelchair on life support. You won't be able to move on your own. You will have to ask for someone to push you around to places and pick up stuff for you.
>Critically failing on any physical activity will extend the condition by 1 turn.

>>1206223
[Caiden Matthews]
>28
And so you joined Agata's Magitech Club. You were greeted by a welcoming party upon your arrival. (more about this on Agata Stoneworth's update post.)
>You are now a [Member] of the [Magitech Club]
>You now have access to their [Workshop].
>You met [William]. Another dude with a prosthetic arm.

>26
You casted your spell. It barely worked. You now know the general direction where the Arcane Game Room is located but you're not sure where it is exactly.

>28
>[Spatial Theory] learned.

(Continued...)
>>
>>1207872
>84
You tried training with firearms again. Luckily nothing disastrous happened this time. In fact you did pretty well today. You can even do amateur level trickshots with your gun too. Bullets ricochet from place to place and finally hitting the target bullseye.
>[Basic Firearm Proficiency] learned.
>[Basic Trickshot] learned.

>>1206324
[Agata Stonewort]
>To be processed by next QM.

>>1206469
[Arthur Belrose]
>51
You found a local machine shop. It's no smithy but this will do. You asked the owner if they can clean up your armor and shield for you. He then said that they'll do more than just spit shine it. They'll make it as good as new too. Next day you came back and handed you shiney piece beautiful set of plate armor and a matching shield.
>[Rusty Patterned Shield] has been upgraded to [Shiny Patterned Shield]
>[Rusty Patterned Armor] has been upgraded to [Shiny Patterned Armor]

>81
You reached madrid without a hitch. You went back to your dorm dropped your things on the floor and went straight to sleep. Not caring about anything else right now. Home sweet home... Zzzz...
>[Really Relaxed] acquired.
>+15 to all actions next turn.

>>1207754
[Ean Hawthorne]
>[Minor favor from Government] spent.
The government was in shocked you proposed such an idea when the operation has already began. They agree on your demands to show you that they are men of their words and call a ceasefire for now.
>A ceasefire will begin next turn.

>43 +1 Popular Reputation +1 Medal of Merit of Civil Defense +1 Knighthood in the Order of the Laureate Cross of Saint Ferdinand = 46
You managed to gain some supporters within the academy.
>1/3 of the academy are now pro-earth elemental
>>
>>1207881
TURN 90 GO
>>
Rolled 22, 26 = 48 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1207884

>DO: Go see Devin. I heard he got hurt by the Earth Elementals. Maybe I could help speed his recovery with some healing spells.

>DO: Attend the government meeting. They probably expect me to be there. Of course, I'll plead on the benefits that the Earth elementals can bring.
>>
File: just gonna erase this.jpg (14 KB, 385x256)
14 KB
14 KB JPG
>>1207850
>>1204509
[Dietrich Neunhause]
Correction.
>[1/2] until [Intermediate Scenery Change].
>>
Rolled 55, 85 = 140 (2d100)

>>1207977
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-Frozen Luminescent Rainbow Fish
-Corrupter Spring Water Ice Vial

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
-[Broken Body] 5 turns.
>You are now confined inside a full body cast on a wheelchair on life support. You won't be able to move on your own. You will have to ask for someone to push you around to places and pick up stuff for you.
>Critically failing on any physical activity will extend the condition by 1 turn.

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [1/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva

Romantic Interest(s):
-Ada [T3] [2/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Ask one of the girls to have the Corrupter Spring Water Ice Vial taken to be tested to know what's going on with it.
>Do: Have them also check on if there is a way to speed up my recovery. Being like this is not fun.
>>
Rolled 69, 92, 80, 4 = 245 (4d100)

>>1207884
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Afflictions :
Broken Ribs (3 turns left) : Combat and exercise are DC50, critfail extend duration.

Belongings and misc. :
T1 Reputation (1/2) (Global)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
A rock
Invitation to the HEMA club
SAVESTONELORD.ORG

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Quarantine Zone

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

>COLLAB : Gather sympathizers to meet with the elemental royal family. If they're with me, the guards will let them pass.
>DO : Attend the meeting as the official representative of the elemental faction. Make suggestion to help the elementals integrate themselves in our society : transfer students in Mageknight academies, earth elementals could also find jobs in mining and construction compagnies easily.
>DO : Convince the earth elemental soldiers to respect the ceasefire too. Doing so will probably convince the Mageknights that a peaceful agreement can be reached.
>DO : Campaign in the school again. They can break my body, but they will never break my spirit.

10 double turns remain.
>>
Rolled 10, 71, 8, 3 = 92 (4d100)

>>1207884
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Basic scenery change (1/2)
Basic disguise

Skills:
Basic general history
Basic Illusionism (1/2)
Intermediate Shamanism(1/3)

Items:
Antique German cavalry sword (inherrited from Great-Great-Grandfather)

Conditions:
[Victim] any rolls you fail will result in an encounter with [Bullies] until you manage to either gain 5 reputation, or defeat the [Bullies]

>DO: Practice basic scenery change
>DO: Go with Matthieu to stonelord's place. Try to talk with the blue earth elemental, she seems like the easiest to talk to

>DO: Study basic soul theory
>DO: Study basic summoning theory
>>
Rolled 46, 36, 25, 47 = 154 (4d100)

>>1207884
Caiden Matthews
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Spells
[Divine Path]

Knowledges
Intermediate Spatial Theory (T2)
Intermediate Sympathetic Link Theory (T2)

Skills
Basic Electronics Repair (T1) [1/2]
Basic Firearm Proficiency (T1)
Basic Trickshot (T1)

Conditions
[Uncomfortable New World] [-10 to dice rolls based on both hands]
[Prosthetic Hand][provided by Agata's MagiTech Club]

Inventory
[Prosthetics brochure] [catalogue of various Prosthetic limbs]

Contacts
[Nurse Kiru]
[Agata's Club]
[Platina]
[Agata Stoneworth] (PC)
[Gregory Hardwick]
[William] [Another dude with a prosthetic arm]

Status
[Magitech Club Member][Access to Workshop]

Portals of Interests
[Feyland Portal, within the Madrid Gardening Club]
[Secret Gambling Club]
[Large Breasted Dorm]
[Pillar of Fire]
[Earth Elemental Settlement]
[Direction of Arcane Game Room(location uncertain)]

Stable Spatial Portals
[Dorm <-> Cafeteria] [+2]

Double Turn Counter: 17

>DO: Using the little sense he received from his casting of Divine Path, he'll follow his footsteps towards the Arcane Game Room. [Divine Path:AGR][Intermediate Spatial Theory]
>DO: Do keep Caiden from being stumped, he seeks Will for developing handy argumentations, applying to his humorous charm. [MagiTech Member][Workshop][Prosthetics]
>DO: Start a fitness program waking up early in the morning to improve his physical health and to acclimate using his prosthetic hand. [Uncomfortable New World]
>DO: Continue Studying Spatial Theory
>>
>>1207884
Green, Nicholas C

Info: Nicholas is a small and unassuming man with short black hair and dark eyes. He is generally softspoken and thoughtful.The magic he most often performs is similarly subtle. You could be forgiven for thinking his spells have done nothing at all. He is a talented meta-mage but finds more direct expressions of magic difficult.

He was accepted to the school as a legacy. His grandfather was a notable graduate who specialized in powerful combat spells. There is significant pressure from his family to follow in those vaunted footsteps.

After being accepted to the Academy he was gifted a magical pistol once used by his grandfather. The weapon, though once powerful, is now broken and practically useless.

Spells
-Flow(Redirects magical effects down pre-defined paths.)
-Mana Empathy(Temporarily creates an intimate connection between the mana pools of two characters allowing them to share resources.)
-Lust Bolt(...Don't Ask.)
Skills
-T1 Arcane Locksmithing
-T2 Mana Theory(1/3)
-T1 Arcane Constructs Theory


Mana Oddities Discovered
-Pink Mana(Concentrated mana produced by lust.)

Items:
Mana Flashlight
=LOCKED(T1)=[Chimera Loins], [Unicorn Tongue], and [Cow Udder](Recipe for Aphrodesiac)

Acquaintances:
Male Student(That's an embarrassing story.)
Female Student(That's an embarrassing story.)

STATUS EFFECTS:
[Embarrassed] gained: -5 to social rolls for the next 2 turns.
[Mana Broadcast]Any PC can find you.
[Bad Sleep] -3 on all rolls until you have access to your dorm again or find someplace quiet and comfy to sleep in
[Hungry]Suffer -3 on all rolls until you have access to the outside world or find something to eat.

Locations Discovered:
Stairway of Perversion (Location of a powerful artifact of lust which is draining sexual energy)

==Double Action Counter 15==
>Leave the classroom and try to find my way to the Mess Hall.
>Attend Arcane Constructs Class
>Study Arcane Constructs Theory
>Study Flow to improve its effect.
>>
Rolled 5, 4, 31 = 40 (3d100)

>>1208534
Forgot to roll again....
>>
Rolled 71, 76 = 147 (2d100)

>>1204351
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Dive into the Milk Spring, it looks wonderful! Surely she could ease her mind here... maybe flirt with a few fellow bathers.

>DO: Continue roaming around the plane of Boobylon, working on that map of hers.
>>
Rolled 99 (1d100)

>>1207884
>>1208863

>DO: As much fun as she's having, she should probably get back home. Return to Hume plane.

>CLASS: Once there, attend Demonology class. She needs to get back to her studies!
>>
File: Arthur Belrose.jpg (219 KB, 745x877)
219 KB
219 KB JPG
Rolled 60, 24 = 84 (2d100)

>>1207884
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]
--[COMPLETE]

Status Effects:
[No Left Eye]
[Really Relaxed]: +15 to all actions next turn.

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Shiny Patterned Shield
Shiny Patterned Armor
Sword Fragment (Blade Lower-half)

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Oh boy, a war is going on, how fun. Check out both sides of the situation.
>Begin studying tactics. I should probably get ready for that final exam.
>>
Rolled 50, 65 = 115 (2d100)

>>1204351
Rolling for the Spanish Government Representatives arguments against the Earth Elementals.
>>
>>1209648
Wrong tag.

Tagging >>1207884
>>
>>1209648
[===NEWS===]

[===Student Council Board Note===]
Attention all students! With the exams coming up, and so much going on with the recent earth elemental outbreaks, the Student Council has decided to organize a trip to a hot springs resort! Both academies firmly believe that students must be at their prime mental state before exams start, so both academies will be present at this event. Many NPCs from both schools will be here as well.

This event will almost be completely social, and will likely happen in a separate thread over the span of one or two turns. To sign up, you must use an action(no roll required). After three turns, the hot springs episode itself begins.
[==========]

[===BREAKING NEWS===]
The official meeting between the representatives of the recent Earth Elemental movement and the Government has officially begun. Two students from the Mageknight Academy of Madrid have appeared as representatives for the Earth Elementals, and discussion is underway. No further representatives may attend the meeting. The government has stated that if an appropriate conclusion has not been reached by the two sides in a week (2 more turns), then the attack will resume.

Representatives for the Earth Elementals:
--Ean Hawthorne
--Matthieu Faust

>Rolled 26 (Ean) + 92 (Matthieu) = 118

Representatives for the Government:

>Rolled 50 + 65 = 115

[Results]

>118 vs. 115
>Success for the Earth Elemental Representatives

[1/2] Successes required for convincing the Government to cease attacks

Reporters are reporting that it seems as though the arguments supporting the Earth Elementals are winning out in this debate. Please stay tuned for more upcoming information.
[==========]
>>
>>1209827

>>1207947
[Ean Hawthorne]
>Rolled 22 + 2 (Intermediate Magical Theory) + 1 (Basic Mana Theory) + 2 (Intermediate Life Theory) = 27 (Success)
You find Devin. The poor chap is wrapped up completely in a huge body cast, but at least he has his myriad of girls to help out with him. You use your healing magic on him, and manage to help speed along the mending of his bones.
>-1 to Devin's [Broken Body] duration

>Rolled 26
You go to the meeting as a representative for the Earth Elementals to plead that they can bring benefits. You fumble over a lot of your words, and kind of mess up some of the phrasing, but you manage to get your point across.
>Supported your side, see the BREAKING NEWS

>>1208019
[Devin Hines]
>Rolled 55
The three girls scuffle a bit over who would get to take the vial, but Cassandra eventually wins out and takes the vial to be tested by Nurse Kiru. Cassandra tells you that Nurse Kiru said that she's never seen anything like it before, but that it seems to be heavily concentrated with dark magic. She tested it out on a rat, having it sip some of the water. It immediately turned rabid, eyes turning red, and began biting other rats, making them become rabid as well. Upon testing it out with a plant, the leaves turned a dark green, and thorns sprouted. It seemed as though this liquid corrupted wildlife.
>Gained Basic Potion Theory

>Rolled 85
Luvia manages to get Nurse Kiru to check you out, and she casts some healing magic on you in order to speed up your healing.
>-1 to [Broken Body] duration

>>1208122
[Matthieu Faust]
>Rolled 69
You manage to convince the guards to let several sympathizers in to see the Earthern Royal Family. The sympathizers are impressed by the friendliness of the Earth Elementals, and your cause is furthered.
>+1 reputation
>Any PCs can see Stonelord and his daughters for this turn or the next

>Rolled 92 (Critical Success)
You eloquently lay out ideas for integration of the Earth Elementals into society, and the government is impressed with your ideas. You use some words you'd never even known before, but you definitely nailed in your argument.
>Gained Basic Diplomacy
>Gained +1 Global Reputation

>Rolled 80
You step out before the Earth Elementals, and beautifully speak about how fighting and war brought only pain and suffering, and that all should strive for peace, and talk about different bullshit metaphors about doves coming down from the heavens, carrying olive branches to all. You also mention how resolving this conflict peacefully could result in all elementals being accepted, and other grand ideals that peace would bring a step closer. You manage to make some of the elementals weep, and news reporters manage to capture your speech as well.
>[Stonelord] and his armies will not attack unless provoked.
>Gained +1 Global Reputation

(Continued...)
>>
>>1210183

>>1208122
[Matthieu Faust] continued
>Rolled 4 (Critical Failure)
Yeah it turns out that they really can break your body. Quite well, in fact. It actually hurts a whole lot. As students kick you while you're rolled up in a ball on the floor, you wonder where it all went wrong.

You wake up in the nurse's office yet again. She just shakes her head, and tells you that you really do need to be more careful. Many students in the academy are putting up posters defaming you and your efforts.
>Gained [Targeted], -10 to all rolls concerning convincing the students of the Mageknight Academy of Madrid for the next turn
>+1 to duration of Broken Ribs

>>1208292
[Dietrich Neunhause]
>Rolled 10 (Critical Failure)
You try to find a nice secluded place in the academy to practice your magecraft. As you sit down on a nice hill outside, you hear the footsteps of three people coming up behind you. "Up to your feet, Nazi." As blows rain down upon you, you wonder why bullying has to exist, and why you were targeted in the first place. Bullying really does hurt a lot. The bullies leave you broken and bleeding on the hill.
>Gain [Heavily Bullied], -10 to all rolls next turn.

>Rolled 71
You manage to tag along with Matthieu to go and check out Stonelord. The fortress is really quite amazing, with cool geometric formations everywhere. While there, you pick up a conversation with the nice blue elemental. "WOW, HUMANS REALLY ARE COOL! IF ALL OF THEM ARE AS NICE AS YOU, I REALLY DO LIKE THE HUMAN RACE!" You both really enjoy your conversation, and talking with each other.
>Acquaintances with [Blue Earth Elemental]

>Rolled 8 (Critical Failure)
Alright, so that hill outside was obviously a bad spot to train, because while it was secluded, anyone could easily find you. You decide to take up residence in an empty classroom, and start trying to mess around with your soul. After setting up the circles, and starting the ritual, you feel excited- nothing has interrupted you yet! As you begin to manifest your soul, you hear the door to the classroom behind you slam open. "Heh, seems like the damn rat doesn't know how to stay off our turf." Oh no. Bullying commences, as two of the three students push you down, while the other grabs your manifestation of a soul, and rips it apart with his bare hands. You scream in pain, as your soul is ripped apart and scattered across the school. This was a whole new level of bullying, wasn't it. They proceed to beat and kick you on the floor, as your eyes begin to slowly close. You don't know what losing your soul might mean, but you do know you need to get it back. What was your name, again?
>Gain [Soul Spliced], you will begin to forget memories every critical failure you roll. -20 rolls to any activities regarding magic, until you manage to find the 3 chunks of your soul across the school.

(Continued...)
>>
>>1210514

>>1208292
[Dietrich Neunhause]
>Rolled 3 (Critical Failure)
You hang your head, dejected. You can barely remember your name. You need help, and there's one way you can do it- by summoning aid. You make your way up to the school roof. Good, it seems those [Bullies] aren't there. You draw your summoning circle, and begin to chant, hoping to practice your summoning abilities. Right as you're in the last stanza of the incantation, you hear the steel door to the roof slam open, and wince. You already know what's about to happen. A punch lands in the side of your head, and you fumble the last words to the spell. You see a giant pillar of darkness form in your summoning circle, as the three kids keep on beating into you. You begin to cry. Why did school have to be so difficult? Why did you have to hurt so, so much? The three kids leave you battered and broken, and you feel your resolve slipping away.
>Summoned [Devil King], is currently on a rampage in the school, and will be in NEWS of next turn
>Gain [Paranoid], -5 to all social rolls until someone can console you

>>1208350
[Caiden Matthews]
Rolled 46 + 1 (Divine Path) + 2 (Intermediate Spatial Theory)
You finally manage to find the legendary Arcane Game Room. Whew, that was a whole ton of work. Now, it was time to see if it was all worth it. You open the door to the place, and are amazed. It was a veritable paradise for any young strapping lad. Virtual arcade machines lined the wall. There even seemed to be a cool little game where you could fight virtual enemies with a small wooden sword! This was great!
>Location of the [Arcane Game Room] discovered!

>Rolled 36 + 1 (Magitech Member) + 1 (Workshop) + 1 (Basic Electronics Repair) = 39
You meet Will, and you're pretty sure he's one of the funniest guys here. You can really appreciate his handy jokes, being in the same situation yourself. The two of you crack up all the time, and life is great. You manage to refine your prosthetic so that it moves much, much smoother.
>[Uncomfortable New World] lessened to -5
>+1 relationship with William

>Rolled 25 - 10 (Uncomfortable New World) = 15 (Fail)
You try to set up an exercise program, but it quickly proves too tiring for you, and your hand keeps screwing you up.

>Rolled 47
You keep on reading about spatial theory. There's some interesting stuff in there.
+1 to Spatial Theory

>>1208534
[Nicholas Green]
>Rolled 5 - 3 (Hungry) - 3 (Bad Sleep) = -1 (Really Bad Critical Failure)
You stumble out of the classroom and try to find your way to the cafeteria. To say that you got lost would be an understatement. You find yourself in a really dark hallway, and every time you look anywhere, it looks exactly the same as before. You're pretty damn hungry, and can't think straight. How the hell did you even get here?
>Gained [Disoriented], -15 to all rolls concerning travel next turn.

(Continued...)
>>
Rolled 11, 40, 20 = 71 (3d100)

>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Became a member of the Music Club
Is fond of Banana Cream Pie.

>Spells
Song of Valor (Gives an AOE attack boost to allies)
Burn [Fire Theory]
Lesser Fire Ball

>Skills
Bass-playing [Intermediate 1/3]
Tennis Proficiency [Basic]
Above Average Willpower [T1 1/2]
Basic Meditation

>Knowledge
Knowledge of Your Past [T4 0/8]
Musical Theory [Advanced 0/5]
Fire Theory [T3 1/5]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [T3 Good Friends 2/5]
Faust Jones [Acquaintances 1/2]
Nurse Kiru (NPC Nurse)
Markus (PC)
Platina (NPC Blacksmith)

>Items
Flying Shield Serpent Card (Alesa Trapped as a beast)
House Dawson Lockbox (Opened)
Locked Book
Opened Letter
Unbreaking Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status:
Has retrograde amnesia

>Do lists:
Mysterious Symbol (from father's instrument)
Faust Jones (Summoner from MKA)[Located in the Psychiatric Ward, Cell 696]
The Search for Francena Dawson.
"Who am I?"

>>1204351 Turn 89
>DO: Meditate to increase my willpower
>DO: Go to fire class with Danielle

>>1207884 Turn 90
>DO: Read from the Journal
>DO: Sign up for the field trip. I need to ease my thoughts.
>>
>>1210718

>>1208534
[Nicholas Green] continued
You manage to find Arcane Constructs class somehow and almost doze off in the middle of it. At least you managed to learn some stuff.
>+1 to [Arcane Constructs Theory]

>Rolled 4 - 3 (Bad Sleep) - 3 (Hungry) = -2 (Really Bad Critical Failure)
You try to read a book you found on the ground somewhere, and the text all looks illegible, even though you know for a fact that it's in Spanish. You throw it down in frustration. Why can't things just go right for you?
>Gain [Frustrated], -3 on all rolls until you manage to get some good food and sleep.

>Rolled 31 - 3 (Bad Sleep) - 3 (Hungry) = 25 (Wew lad)
You study Flow, and try to really refine it down. At first, it seems like things aren't going anywhere, but you feel something click in you, as you understand it more.
>+1 to Flow

>>1208863
[Angelica Shanyrria]
>Rolled 71
You dive into the Milk Spring, and feel the warm milk caress your skin.This was simply heavenly. You wish everyone in the world could feel like you do right now. You also flirt with a couple of the bathers, and become more popular.
>Gain [Really, Really, Really Relaxed], +15 to all rolls next turn.
>+1 reputation in Boobylon.

>Rolled 76 + 1 (Basic Geography of Boobylon) = 77
You tour around Boobylon, taking in the myriads of wonders from the realm. You drink some milk from the plants hanging around, you talk with the beautiful girls hanging around, and you eat some berries by the road. Life really is good.
>+1 to [Geography of Boobylon]
>Gain Delicious Red Berries, +5 to a single action

>>1208895
[Angelica Shanyrria] continued
>Rolled 99
All fun and games have to come to an end eventually, and you regretfully turn your back on Boobylon and return to your own realm. As you are walking away from the giant doors and the statue, you hear a booming voice from the statue's mouth. "Angelica Shanyrria, I bless you with the good will of my people. May your journey be ever bright."
>Gain [Blessing of a Goddess], +10 to all rolls for the next 2 turns.
>Gain Basic [Watched by a Goddess]

You attend Demonology class. Time for some good ol' fashioned hard work.
+1 to Demonology

>>1208956
[Arthur Belrose]
Someone else must process this.

(Continued...)
>>
>>1210844

>>1210774
[Onesworth Dawson]
>Rolled 11
You meditate, and meditate, but you just can't seem to focus. You give up and go play outside.

Classtime with Danielle is pretty fun, though most of the time, you just listened to the professor.
>+1 to Fire Theory

>Rolled 40
You read the journal again, attempting to glean every last bit of information you can from it. Near the end of the journal, you read that Francena went on a mission with the Holy Order deep in the dark forests of Germany. Idistavisus is a prominent word. Hey, wait a minute, didn't Jones say something about Francena going on a mission with the Holy Order? With this entry so near the end of the book, perhaps she disappeared there? You have a feeling you're running out of things you can glean from the journal.
>+1 to [Knowledge of Your Past]
>[0/3] more turns before your journal runs out of useful information and leads.

>Rolled 20 (technically you don't need to roll for this, and technically the thing wasn't introduced in the turn so far, but i'll let it slide)
You fumble signing the sheet a few times, before you finally get your name right. Hey, you only accidentally made one sign up sheet useless!
>Signed up for Hot Springs Trip!

(Continued...)
>>
>>1211095
TURN 91 GO!
>>
Rolled 41, 31, 9, 85 = 166 (4d100)

>>1211099
Green, Nicholas C

Info: Nicholas is a small and unassuming man with short black hair and dark eyes. He is generally softspoken and thoughtful.The magic he most often performs is similarly subtle. You could be forgiven for thinking his spells have done nothing at all. He is a talented meta-mage but finds more direct expressions of magic difficult.

He was accepted to the school as a legacy. His grandfather was a notable graduate who specialized in powerful combat spells. There is significant pressure from his family to follow in those vaunted footsteps.

After being accepted to the Academy he was gifted a magical pistol once used by his grandfather. The weapon, though once powerful, is now broken and practically useless.

Spells
-T1(1/2) Flow(Redirects magical effects down pre-defined paths.)
-Mana Empathy(Temporarily creates an intimate connection between the mana pools of two characters allowing them to share resources.)
-Lust Bolt(...Don't Ask.)
Skills
-T1 Arcane Locksmithing
-T2(1/3) Mana Theory
-T1(1/2) Arcane Constructs Theory


Mana Oddities Discovered
-Pink Mana(Concentrated mana produced by lust.)

Items:
Mana Flashlight
=LOCKED(T1)=[Chimera Loins], [Unicorn Tongue], and [Cow Udder](Recipe for Aphrodesiac)

Acquaintances:
Male Student(That's an embarrassing story.)
Female Student(That's an embarrassing story.)

STATUS EFFECTS:
[Embarrassed] gained: -5 to social rolls for the next 1 turns.
[Mana Broadcast]Any PC can find you.
[Bad Sleep] -3 on all rolls until you have access to your dorm again or find someplace quiet and comfy to sleep in
[Hungry]Suffer -3 on all rolls until you have access to the outside world or find something to eat.
[Frustrated], -3 on all rolls until you manage to get some good food and sleep.
[Disoriented], -15 to all rolls concerning travel next turn.

Locations Discovered:
Stairway of Perversion (Location of a powerful artifact of lust which is draining sexual energy)

==Double Action Counter 14==
>Explore immediate surroundings and try to find some food and a soft place to sleep.
>Train Impossible Geometry.
>Use [Mana Theory] and [Flow] to try to identify another Mana Oddity
>Train Impossible Geometry
>>
Rolled 48, 43 = 91 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1211099
>DO: Attend the debate. We don't have to waste resources clearing them out when we can instead gain resources from each other through trade.
>DO: Sign up for the hot springs trip. I'm going to roll during the sign ups just to see what would happen.
>>
>>1206324
Processing this turn since it hadn't been done.
[Agata Stoneworth]
>Rolled 46
You read over a couple of books, trying to figure out how to be able to breath underwater. Seems like it might be useful for future vacations or something. You finally manage to find some relevant books on the subject, and after dunking your head in a barrel a couple of times to make sure it worked, you finally have a usable [Waterbreathing] spell.
>Gained [Waterbreathing] spell.

>Rolled 41 + 2 (Intermediate Leadership) + 1 (Workshop) + 5 (Club Members) + 2 (DENT is a party animal) + 1 (Mag) + 1 (Glem) + 2 (reputation) = 55
You throw the best damn party you can. It's a massive hit, and everyone has plenty of fun. You set up a barrel for bobbing for apples, and DENT surprisingly turns out to be the best at the game. William makes so many hand puns that you feel like you should kill yourself, but it's suddenly multiplied by two when Caiden joins in, and you leave the two of them to their fun. The cake turns out to be delicious, and that movie you guys watched was the best.
>+1 relationship with everyone in the [Magitech Club]
>Gain [Relaxed], +10 to all rolls in your next turn.
>>
>>1211252
The cake is a lie
>>
Rolled 45, 84, 28 = 157 (3d100)

Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>>1207884
Turn 90
>Relax (+10 to all rolls this turn.)

>Manufacture a sturdy hairclip at the workshop and enchant it with Waterbreathing Properties by machining rune carvings on it and activating the rune at the workshop's ritual room. If all goes well make it pretty too.
(Waterbreathing Spell, Advanced Mathematics, Basic Enchantment Theory, Basic Runecrafting, Basic Machining, Workshop, Basic Magic Circle Theory, Ritual Room)
>Do some more outdoor body armor design experiments and tests with the team. As per usual DENT shall be the test subject and he'll report back to us of the impact data. However we will now be including magic projectiles on the armor tests.
(Cast Arcane Shot, Intermediate Body Armor Theory [2/3], Advanced Mathematics, Basic Ballistics Theory, Basic Explosives Engineering, Intermediate Leadership, Workshop, 5 Magitech Club Members (Including William))

>>1211099
Turn 91
>Work on a blueprint schematic for a portable version of the Mana Blaster at the workshop. The current design is too large and bulky to be carried by a person right now so some miniaturization is in order here.
(Basic Weapon Theory, Basic Mechanical Theory, Basic Mana Theory, Advanced Mathematics, Basic Ballistic Mana Theory, Basic Electronics, Basic Magic Theory, Basic Enchantment Theory, Basic Magic Circle Theory, Basic Runecrafting, Workshop)
>Sign up for the hot spring trip.
>>
Rolled 75, 97, 52, 88 = 312 (4d100)

>>1211099
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Basic Diplomacy

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Afflictions :
Broken Ribs (3 turns left) : Combat and exercise are DC50, critfail extend duration.
Targeted (-10 to rolls to convince the students of the academy this turn)

Belongings and misc. :
T1 Reputation (0/2)
T2 Global Reputation (1/3) (Known activist)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
A rock
Invitation to the HEMA club
SAVESTONELORD.ORG

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Quarantine Zone

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

>DO : Attend the debate. We're almost there. Convince that the elementals would be an asset, and more than able to pay for themselves if they need to (Basic Diplomacy)
>DO : Sign up for the hot springs trip
>DO : Attempt to find the boy that was wounded near the earth elemental quarantine zone, Devin was his name I think.
>DO : I'm going to regret this. Attempt to find the Devil King, try to hit him with a sneaky Bind Creature spell. If I can get him under control, the problem is solved.

9 double turns remain
>>
>>1208956
[Arthur Belrose]
Disclaimer: The narrative assumes that the story is still at turn 90.

>60 +15 Really Relaxed = 75
Curious about the war, you browse the internet for information regard it. You looked through news sites, wikis, forums and even image boards for information regarding the war. It seems that some time ago pillars of stone began to rise up from the ground near Madrid. In response, Mageknights were sent by government to investigate the anomaly. The next news then reports that the Mageknights have changed their main objective from investigation to assault. As the attack was about to commence, Principal Hernandez, the mayor of Madrid, a local news crew and one MkAM student intervened advance and called for a ceasefire and reconsideration. The Principal and the mayor were then called upon by the King of Spain to discuss matters. In the meantime a quarantine zone was built around the area. The negotiations failed and the attack was resumed. A short skirmish was fought with the Earth Elementals gaining the upper hand. Earth Elemental Sympathizers gathered near the palace gates. Some time later yet another ceasefire was announced. This time coming directly from the Spanish Government. Today peace talks are being discussed at the government hall.
>[Mayor of Madrid] known.
>[King of Spain] known.

You followed more leads until you've stumbled upon a website called SAVESTONELORD.ORG. It looks like a website for Earth Elemental sympathizers. The website was owned by one Matthieu Faust: A student here at the academy. The same student that was with the principal and the mayor during the first attempted assault. In the site you came to know of the leader of the Earth Elementals: A colossal Earth Elemental who refers to himself as the Stonelord. You've also learned that he has three (literally) colorful daughters. Aside from posts and letters there are also various fan arts of the Earth Elemental posted here. They also seem to have invented fan nicknames for the daughters.
>[SAVESTONELORD.ORG] known.
>[Matthieu Faust] known.
>[Stonelord] known.
>[Pyrope] known.
>[Jade] known.
>[Lazuli] known.

You then went out to see ground zero for yourself. What you saw is an expansive wall surrounding a rocky region. In the distance you can see tall pillars of stone jutting out into the the sky. As you approach you are stopped by two mageknights. "Halt! Civilians are not allowed near this area." You then heard the other guard whisper at the other guard "God if I see another flattened civy agai-" the other guard then hushed the other guard and whispered back. You didn't heard what he said to him. He then turns back to you and spoke "You must understand. This place is not safe. Until we get the all clear citizens are not allowed to go near this area for safety reasons".
>[Serious Mageknight Guard] met.
>[Talkative Mageknight Guard] met.

(Continued...)
>>
>>1212327
Well you ain't gonna go in that way. You circled around the walls and found a crack on the wall big enough to crawl through. When you enter you saw a battle. Mageknights fighting an army of stone men. You dodged and hid your way until you came into a gigantic gate with two enormous statues standing guard on each side. More guards? One statue then looked at you. "LOOK ANOTHER HUMAN." the other statue looked at your direction. "MORE SIGHTSEERS I PRESUME." The first one then spoke "WHAT IS YOUR PURPOSE HERE HUMAN?" You tell them that you just got back home from a trip and is investigating what this war is about. "I SEE. WELL, OUR LORD MADE US A NEW HOME HERE." the other guard then spoke "SEEMS THAT THE NATIVES FELT THREATENED AND DECIDED TO ATTACK US." then the first guard spoke "NOW IT SEEMS THAT THEY ARE PULLING BACK ALL OF A SUDDEN YET AGAIN." the second guard then spoke again "THERE TACTICS ARE QUITE PECULIAR." then the first guard spoke again "IF YOU ARE HERE TO VISIT THEN YOU WILL HAVE TO WAIT UNTIL THE HOSTILITIES STOP. FOR NOW IT IS NOT SAFE FOR YOU TO STAY HERE." the second guard then spoke "I PRESUME THAT YOU ALSO SNEAKED YOUR WAY HERE. YOU WERE NOT THE FIRST TO COME HERE TODAY."
>[Left Gate Guardian] met.
>[Right Gate Guardian] met.

Well this is quite a lot to take up so you sneaked backed out and returned to your dorm to process all of this new information.

>24 +15 Really Relaxed = 39
>[Basic Tactics] learned.
>>
Rolled 68, 38, 19, 98, 83, 80 = 386 (6d100)

>>1211099
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Effortless Bursting Flame Skin, Cast Mana Burn, Cast Bursting Flame Skin,

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Intermediate Berserking Stance (0/3), Masochism (0/2), Intermediate Meditation (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Advanced Psychology (3/5), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Flame Resistant Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)
Ring of Superego (+5 to mental rolls once per combat turn)

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

TURN 89:

Jozin reads about the stone pillars in the newspaper and decides to check it out.

>DO: Psych up before battle.
>DO: Go and check out the stone outpost.

TURN 90:

Jozin finds the raging battlefield and flies into battle.

>ATTACK: Cast Ragnarok on the Elementals. Fight them in melee if they come close.
>ATTACK: Cast Ragnarok on the Mage Knights. Fight them in melee if they come close.

TURN 91:

Jozin respects the ceasefire.

>DO: Improve my Berserking Stance in the anticipation of the battle.
>DO: Improve my Berserking Stance in the anticipation of the battle.
>>
Rolled 54, 74, 85, 21 = 234 (4d100)

>>1212333
Rolling for your opponents.
First 2 rolls are for Elementals
Second 2 rolls are for Mageknights

Since you did not spent a point to defend yourself you will be getting a default defense of 25 + modifiers.
>>
Rolled 73 (1d100)

>>1211099
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Basic scenery change (1/2)
Basic disguise

Skills:
Basic general history
Basic Illusionism (1/2)
Intermediate Shamanism(1/3)

Items:
Antique German cavalry sword (inherrited from Great-Great-Grandfather)

Acquaintances:
Blue Earth Elemental

Conditions:
[Victim] any rolls you fail will result in an encounter with [Bullies] until you manage to either gain 5 reputation, or defeat the [Bullies]

[Heavily Bullied], -10 to all rolls next turn

[Soul Spliced], you will begin to forget memories every critical failure you roll. -20 rolls to any activities regarding magic, until you manage to find the 3 chunks of your soul across the school.

>Attend Shamanism class
>DO: Go cry with Blue Earth Elemental, shes been the only person who has been nice enough to even say hello to you.

>Attend Shamanism class
>DO: Sign up for the Hotsprings trip. Who knows, maybe this will take your mind off of getting your soul torn apart and the rampaging Demon Lord
>>
Rolled 40 (1d100)

>>1211099
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-Frozen Luminescent Rainbow Fish
-Corrupter Spring Water Ice Vial

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
-[Broken Body] 2 turns.
>You are now confined inside a full body cast on a wheelchair on life support. You won't be able to move on your own. You will have to ask for someone to push you around to places and pick up stuff for you.
>Critically failing on any physical activity will extend the condition by 1 turn.

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [1/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva

Romantic Interest(s):
-Ada [T3] [2/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Sign up for hot springs trip. Or at least, have someone sign it for me.
>Do: Ask the girls if they can find something or ask someone like Agata to make something, for Nina so that she can join the trip to the hot springs and not be uncomfortable for most of it.
>>
>>1212333
[Jozin Redregard]
Turn 89
>68
>[Psyched Up] +2 on combat rolls

>38
You went to the place and was greeted by two mageknight guards. Looks like they're established a quarantine zone to the area. They say that this is a restricted area and that civilians are not allowed.

Turn 90
[Elemental Fight]
19 +2(Psyched Up) +3(Significantly Strong) +2(Titanium Axe) =26<74 =Jozin Misses
25 +2(Psyched Up) +1(Flame Resistant Leather Armor) =31<54 =Elemental Hits
Result: Elemental Wins

[Mageknight Fight]
98 +2(Psyched Up) +3(Significantly Strong) +2(Titanium Axe)=105>21 =Jozin Hit
25 +2(Psyched Up) +2(Flame Resistant Leather Armor) +1(Masochism) =33<85 =Mageknight Hits
Result: Double KO

[Battle Report]
>Mageknights of Spain [1/6]
>Earth Elementals [2/6]

You've managed to enrage and confuse the Mageknights wreaking havoc and costing them casualties.
Your spell has no effect on the elementals so you tried your axe at them but their bodies is too hard.
You got injured from both sides. More so from the mageknights.
>[Broken Ribs] for 3 turns
>Doing exercises now has 50 DC. Defense is penalized by -5.
>Your [Masochism] adds +2 to your defense roll until the injury disappears.
>[Electrified] for 2 turns
>Touching anything metallic will inflict an injury on yourself on contact.

Turn 91
>(Will be processed in the next turn update)
>>
Rolled 14, 2, 73, 40 = 129 (4d100)

>>1211099
Caiden Matthews
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Spells
[Divine Path]

Knowledges
Intermediate Spatial Theory (T2)
Intermediate Sympathetic Link Theory (T2) [1/3]

Skills
Basic Electronics Repair (T1) [1/2]
Basic Firearm Proficiency (T1)
Basic Trickshot (T1)

Conditions
[Uncomfortable New World] [-5 to dice rolls based on both hands]
[Prosthetic Hand][provided by Agata's MagiTech Club]

Inventory
[Prosthetics brochure] [catalogue of various Prosthetic limbs]

Contacts
[Nurse Kiru]
[Agata's Club]
[Platina]
[Agata Stoneworth] (PC)
[Gregory Hardwick]


Status
[Magitech Club Member][Access to Workshop]
Acquaintance William (T1) [Another dude with a prosthetic arm]

Places of Interests
[Arcane Game Room]
[Feyland Portal, within the Madrid Gardening Club]
[Secret Gambling Club]
[Large Breasted Dorm]
[Pillar of Fire]
[Earth Elemental Settlement]

Stable Spatial Portals
[Dorm <-> Cafeteria] [+2]

Double Turn Counter: 16

>DO: Repurposing the Spatial Distortion between the Cafeteria and Caiden's Dorm, he will create a Stable teleporting portal between the Arcane Game Room and the Magitech Workshop. This way others in the club can enjoy such an awesome place! [Intermediate Spatial Theory (T2), Intermediate Sympathetic Link Theory (T2), Magitech Club Member, Access to Workshop][Divine Path:AGR][Dorm <-> Cafeteria]
>DO: Caiden will start applying Spatial Manipulation to his gunplay, not only ricocheting bullets place to place but literally bypassing obstructions and cover. [Basic Firearm Proficiency][Basic Trickshot][Intermediate Spatial Theory (T2)][Uncomfortable New World]
>DO: Study Mechanical Theory
>DO: Study Enchantment Theory
>>
Rolled 44, 93 = 137 (2d100)

>>1211099
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Take Platina on a date to a nice restaurant. We've been... gone for a while, let's make up for lost time.
([Really, Really, Really Relaxed] +15, [Blessing of a Goddess], +10, Ring of Allure +5, Noble Robes, +3, T4 Relationship. [1/8])

>DO: Head to the Fey Garden she's built and attempt to enhance it with her magics. ([Really, Really, Really Relaxed] +15, [Blessing of a Goddess], +10, Master Fey Theory, Basic Nature Magic)
>>
Rolled 69, 44 = 113 (2d100)

>>1211099
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]
Basic Tactics

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]
--[COMPLETE]

Status Effects:
[No Left Eye]

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Shiny Patterned Shield
Shiny Patterned Armor
Sword Fragment (Blade Lower-half)

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>Sign up for the hot springs trip. (With roll cause why not, you know.)
>I saw the giant pillar of darkness on the roof. Obviously, shit is going down in the school. Try to find the kid, or whoever it was that summoned the [Devil King].
>>
Rolled 3, 8 = 11 (2d100)

>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Became a member of the Music Club
Is fond of Banana Cream Pie.

>Spells
Song of Valor (Gives an AOE attack boost to allies)
Burn [Fire Theory]
Lesser Fire Ball

>Skills
Bass-playing [Intermediate 1/3]
Tennis Proficiency [Basic]
Above Average Willpower [T1 1/2]
Basic Meditation

>Knowledge
Knowledge of Your Past [T4 1/8]
Musical Theory [Advanced 0/5]
Fire Theory [T3 2/5]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [T3 Good Friends 2/5]
Faust Jones [Acquaintances 1/2]
Nurse Kiru (NPC Nurse)
Markus (PC)
Platina (NPC Blacksmith)

>Items
Flying Shield Serpent Card (Alesa Trapped as a beast)
House Dawson Lockbox (Opened)
Journal [0/3 Before running out of useful information and leads]
Opened Letter
Unbreaking Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status:
Has retrograde amnesia

>Do lists:
The Search for Francena Dawson: "Idistavisus", Germany
Mysterious Symbol (from father's instrument)
Faust Jones (Summoner from MKA)[Located in the Psychiatric Ward, Cell 696]
"Who am I?"

>>1211099 Turn 91
I hear news about the Devil King being on a rampage at the campus. This is obviously not a good thing, but is an opportunity to see if I'm combat-competent.

>DO: Head to the Music Club and borrow a bass. [Member of the Music Club]
>DO: Head to the Devil King's location. [Above Average Willpower]
>>
Oh, sad rolls, sad life.
>>
Rolled 68, 10 = 78 (2d100)

>>1211099
Rolling for Government.
>>
File: Political Convoy.jpg (31 KB, 520x338)
31 KB
31 KB JPG
>>1211099
[HOT SPRING REMINDERS]
>3 Turns left until [Hot Spring Sidequest]. (Turn 94)

Current Signees:
1. Ean Hawthorne
2. Agata Stoneworth
3. Dietrich Neunhause
4. Devin Hines

[ACADEMY NEWS]
A demonic entity, known only to the students as the "Devil King" due to the crown on his head, has suddenly appeared right inside academy grounds. Several students have already been found dead. All have been found with their bodies heavily mutilated and set ablaze on top of various academy buildings. All of them creatively impaled on intricately designed demonic spikes. These spikes also seem to be emanating demonic aura.
>All players with an ongoing [bullying] related affliction are now free from it.
>[Torment Spikes] now litter the Academy's rooftops.
>Players venturing forth on rooftop levels must be cautious of demonic attacks, influence and afflictions.

In response Principal Hernandez has called upon the Holy Order to help combat the demonic incursion. In the meantime security forces are holding off the demon preventing it from escaping the academy.
>The [Holy Order] will arrive at the Academy in 3 Turns.

[NATIONAL NEWS]
[Earth Elemental Representatives]
>Ean Hawthorne = 48 + 3 Popular Reputation = 51
>Matthieu Faust = 75 + 1 Basic Diplomacy + 1 Reputation + 2 T2 Global Reputation = 79
>Total = 51 + 79 = 130

[Government Representatives]
>10 + 5 Master Diplomacy = 15
>68 + 5 Master Diplomacy = 73
>Total = 15 + 73 = 88

[Results]
>130 > 88 = EER Success
>Earth Elemental Sympathizer Victory Achieved

[Ean Hawthorne's Proposals]
>[Beneficial Relations] with the Earth Elementals and Spain. (Succeeded)
>[Trade Agreement] between the Earth Elementals and Spain. (Succeeded)

[Matthieu Faust's Proposals]
>[Earth Elemental Integration] into Spanish society. (Succeeded)
>Earth Elementals will pay their [Debt] to the Spanish Government. (Succeeded)

The meeting has come to an agreement. The government has now sent a convoy of diplomats, lawyers and security detail to the quarantine zone to discuss diplomatic matters with the Stonelord and his court. They will arrive at his palace next turn.
>Next turn each proposals will be rolled for success or failure.
>The Court of Earth Elementals will in turn roll for counter-arguments against each proposals.
>The Earth Elemental Sympathizer Representatives may join the diplomats on their political mission.
>You may spend an action point to help boost one of the existing proposals. (1AP/Proposal Boost)
>>
File: mana of sin.jpg (574 KB, 1920x1200)
574 KB
574 KB JPG
>>1215160
>>1211117
[Green, Nicholas C]
>41 -3 -3 -3 -15 = 17
It's all hard walls and pavement here.

>31 -3 -3 = 25
>[Basic Impossible Geometry] learned.

>9 +1 +2 -3 -3 = 6
You opened yourself with your flow magic to let the surrounding mana to enter you. Suddenly you feel strange. You feel unrestricted and free. As if the sensible side of you has slept leaving behind your true self to go about in your mind unimpeded. You feel no inhibition now. You examine the mana that you are taking in; It's sickeningly black with an ominous red glow. The extraction process felt so good and liberating that by the time you stop all of your natural mana has been replaced with this savage form of mana.
>[Demonic Mana] discovered.
>You have filled yourself with an obscene amounts of [Demonic Mana] for 3 turns.
>Doing anything that appeases your animal desires, urges and instincts will have their rolls doubled.
>These include desires such as hunger, sleep, sex, vengeance, envy, greed, selfishness, etc.
>Doing anything that suppresses or ignores your animal desires, urges and instincts will have their rolls halved.
>These includes helping others for free, putting others well being over your own, choosing logic over gut feeling, etc.

You look up to the sky and saw a demonic creature with a crown on top of its head flying above you and passing by you. Luckily it did not saw you. At least you thought you do. You can hear a deep, demonic laughter from it as it passes by.
>[Devil King] met.

>85 -3 -3 = 79
>[Intermediate Impossible Geometry] learned.
>>
File: towels for you.jpg (35 KB, 495x371)
35 KB
35 KB JPG
>>1215178
>>1211215
[Ean Hawthorne]
>48
A good chunk of the politicians are intrigued by your proposal. Some of the wondered if they can get the Earth Elementals to trade resources that are not locally available on Earth. This could prove to be most beneficial to Spain.
>[Basic Diplomacy] learned.

>43
And so you sign up for the hot spring trip. Oh, looks like they are giving you free bathing set. You took a peak inside the package and saw a myriad of things such as a bathrobe and towel with their Hot Spring's logo in and an pamphlet with a map on it. How nice.
>[Bathrobe] acquired.
>[Bath Towel] acquired.
>[Hot Spring Map] acquired.

>>1211780
[Agata Stoneworth]
>Next QM plz
>>
File: the figurine.jpg (21 KB, 382x500)
21 KB
21 KB JPG
>>1215190
>>1212287
[Matthieu Faust]
>75
They like the idea of taxing the Earth Elemental outpost since they are after all within Spanish soil. If they wish to live here then they will have to pay taxes like every other citizen of Spain. These political talks have made you more adept at politics.
>+1 [Diplomacy] progress.

>97
And so you sign up for the hot spring trip. Oh, looks like they are giving you free bathing set. You took a peak inside the package and saw a myriad of things such as a bathrobe and towel with their Hot Spring's logo in and an pamphlet with a map on it. How nice.
>[Bathrobe] acquired.
>[Bath Towel] acquired.
>[Hot Spring Map] acquired.

It also seems that you've won a prize as well. Saying that you are their XXXXXXth customer. You look at your gift prize and saw a figurine of their mascot; a cute looking young woman sitting sexily on a plastic molded hotspring. The craftsmanship of this figurine is quite impressive. Oh hey it even lights up and speaks prerecorded phrases when you press her. Pretty neat feature.
>[Sexy Hot Spring Mascot Figurine] acquired.

>52 +2 Diplomacy +1 Reputation = 55
You snooped around the academy for Devin. He is quite well known for his accomplishments here at the academy. Most of all he is known for his marvelous dishes and cuisines. An impressive chef for his age. Your lead led you to a fancy looking house. Sources say that he lives with the Duke's daughter along with 3 other girls. You knocked at the door and you are greeted by Cassandra. She recognizes you from the TV. She asked you why you came here. You said you were looking for Devin Hines. She then led you inside and saw a human shaped body cast seated on a wheelchair with life support connected to it. You asked the man if he is Devin Hines. He acknowledges that he is indeed Devin Hines.
>[Cassandra's House] discovered.
>[Devin Hines] met.
>[Cassandra] met.
>You will RP with Devin Hines if you wish.
>Talking to the other housemates will cost an action point.

(Continued...)
>>
File: DIE WORM.jpg (116 KB, 512x249)
116 KB
116 KB JPG
>>1215208
>88 +1 Bind Creature +3 Advanced Demonology = 92
Oh hey it actually works. It worked really well too. As the creature flies to the air it was suddenly stopped by an invisible force from its neck and falls down hard. "WHAT IS THIS? BINDINGS!? WHO DARES BINE THE GREAT KING OF DEVILS!" He struggles to escape from his bindings. You can feel a lot of painful tugs with each struggle. He then notices you. "YOU! YOU ARE THE ONE!" He then conjures a huge screaming flaming sword and swung it at you only to be stopped midway through before it hits you. "I SWEAR IF I UNSHACKLE MYSELF FROM YOUR MORTAL GRASP I SHALL TORMENT YOU FOR ALL OF ETERNITY FOR YOUR INSOLENCE WORM!" he the shouted at the night sky in utter frustration.
>[Devil King] now has [Weak Bindings].
>Each turn you must roll an extra 1d100 to see if he escapes your bindings.
>The roll must pass a 80 DC or else he will escape.
>You can either [cast more bindings] on him (making you roll more 1d100s) or [strengthening] the already existing bindings reducing or increasing it's DC depending on how well or bad you rolled.
>Reaching a DC of 1 and below will upgrade your binding into [permanent ones].
>Beware; If he escapes he will focus all of his attention towards you.

>>1212333
[Jozin Redregard]
>83
>+2 [Berserking Stance] progress
>80
>+2 [Berserking Stance] progress

>>1212339
[Dietrich Neunhause]
>+1 [Shamanism] progress
>73
You lie on top of the Blue Earth Elemental's lap, sobbing your sorrows away. "AWW... THERE THERE, SWEETIE." She then stroked your tiny head with her large fingers as softly as she can. Her comforting words and touch have erased your aching heart. You wept yourself to sleep.
>You are now [Relaxed].
>+10 to all rolls next turn.
>+1 relationship progress with [Blue Earth Elemental].

>+1 [Shamanism] progress
>You are now signed up for the [Hot Spring] Trip.
>>
File: swimsuit for you.png (122 KB, 400x453)
122 KB
122 KB PNG
>>1215216
>>1212347
[Devin Hines]
Cassandra signed up for you. She wrote the signatures in elegant looking cursive.
>You are now signed up for the [Hot Spring] Trip.
>40
Ada went to the Magitech Club's workshop and commissioned something from Nina for Hot Spring related activities. One of the members has proposed an enchanted swimwear capable of keeping heat out while also keeping the cold in. Nina was asked to come to the workshop for measurements. When she arrives a couple club members measured her body while the other one took down notes. The one who talked to Ada earlier said that the swimwear will be done by tomorrow. Ada and Nina went back home and waited for the package to arrive. The next day a package was delivered to your doorstep. Nina looks excited and opened up the box and took out a dark blue swimsuit just her size. It seems to have a runes sewn both inside and inside the swimwear.
>[Nina Nieves] acquired [Rune Sukumizu].
>It will protect her from heat and keep her coldness from spreading around her. To prevent the hot springs from cooling.
>>
File: tree.jpg (42 KB, 452x480)
42 KB
42 KB JPG
>>1215224
>>1212548
[Angelica Shanyrria]
>44 +15 +10 +5 +3 = 77
You and Platina went to the restaurant. Platina ordered some saucy grilled fish. Not something you would typically order in a fancy restaurant yourself but it's her favorite so what can you do? You ordered something yourself and some nice vintage wine for the occasion. Platina is flattered that you are taking her to a fancy place like this. As you converse with each other with a little bit of flirting here and there you made a toast with her and drank your wine.

The both of you went home un
>+2 [Romantic relationship progress] with [Platina]

>93 +15 +10 +5 +1 = 124
You imbued more magic into your already magical garden. The garden rapidly expanded both outward and upward. At the center of the garden grew a gigantic tree surrounded by fey light. It's leaves are iridescent and elegant. It's growing flowers and fruits of different shapes, colors and sizes. None of it looks like any Earth fruit that you know of. You went to take a closer look and saw that the tree has swallowed up the Cooking/Gardening club integrating it inside its trunk. You went near it and the tree opened up for you revealing the club building is still intact. You went inside and saw a naturally grown staircase leading up somewhere. You went up and saw the stairwell is being lit up be bioluminescent mushrooms. You reach the end of the stairs and saw a whole other floor. The walls and pillars are filled with small lit holes and windows with feys, fairies and pixies coming in and out of them. This must be where your feys stay now. You saw yet another set of stairs on the other side. You climb up floor after floor, each having a unique feature. Looks like this tree is a building in of itself. You managed reach to the top of floor and saw a most peculiar looking chamber. Inside is a large glowing seed like pod the size of a grown human being wrapped in roots, vines and branches which expands all across the chamber. You touched it and it felt warm. The pod's glow reacted to your touch. You then heard a soft feminine whisper from all across the chamber as if the tree itself is talking to you. "Mistress... Welcome..."
>[Fey Garden] has been upgraded to [Fey Wilderness]
>[Treehouse of Life] spawned.
>[Fey Apartments] discovered.
>[Heart of the Tree] discovered.
>>
File: I must scream.jpg (80 KB, 564x707)
80 KB
80 KB JPG
>>1215229
>>1213386
[Arthur Belrose]
>69
And so you sign up for the hot spring trip. Oh, looks like they are giving you free bathing set. You took a peak inside the package and saw a myriad of things such as a bath robe and towel with their Hot Spring's logo in and an pamplet with a map on it. How nice.
>[Bathrobe] acquired.
>[Bath Towel] acquired.
>[Hot Spring Map] acquired.

>44
You managed to catch up to the kid before he left. He said that he's too depressed to talk right now and went off to somewhere to some "kind blue lady". You then decided to look for the Devil King and saw that Matthieu Faust has bound the demon to the ground. The demon struggles and tried attacking Matt with his infernal sword and he is halted by some sort of force each time. You then looked at Matt again and see him on the ground on his butt riddled with fear as he sees the demon scream and trash about right in from of him. Looks like he could use your help right about now.
>[Dietrich Neunhause] met.

>>1213540
[Onesworth Dawson]
>3
They say that they need that for the rehearsal. You kept insisting yet again until they had enough with you and banned you from the club for 3 turns.

>8 +1 Average Willpower = 9
What you saw scared you shitless. Rows upon rows of impaled and burning bodies of heavily mutilated students litter the rooftops. You saw a large winged humanoid wearing a crown on its head trashing about trying to sword nearby students. It's like hell on Earth. At the demon's feet was Matthieu Faust, on his butt staring horrified at the infernal monster. On the other side was a one eyed student clad in shiny armor a longsword and a wooden sword holstered on his person. You don't know what to do, and your dread grows ever stronger so you ran away from the terrifying scene as fast as you can like your life depended on it and locked yourself inside your dormitory shaking and sweating in fear in a fetal position.
>You now have [Daemonophobia].
>-10 on all rolls relating to demons.
>[Matthieu Faust] met.
>[Arthur Belrose] met.
>>
>>1215239
TURN 92 GO
>>
>>1215160
Forgot to add someone on the list.

Current Signees:
1. Ean Hawthorne
2. Agata Stoneworth
3. Dietrich Neunhause
4. Devin Hines
5. Arthur Belrose

There we go.
>>
Rolled 11, 100, 42, 64 = 217 (4d100)

>>1215244
Green, Nicholas C

Info: Nicholas is a small and unassuming man with short black hair and dark eyes. He is generally softspoken and thoughtful.The magic he most often performs is similarly subtle. You could be forgiven for thinking his spells have done nothing at all. He is a talented meta-mage but finds more direct expressions of magic difficult.

He was accepted to the school as a legacy. His grandfather was a notable graduate who specialized in powerful combat spells. There is significant pressure from his family to follow in those vaunted footsteps.

After being accepted to the Academy he was gifted a magical pistol once used by his grandfather. The weapon, though once powerful, is now broken and practically useless.

After seeing a Demon and steeling its RAD mana he's become an awesome, supercool stud that does whatever he wants whenever he wants!

Spells
-T1(1/2) Flow(Redirects magical effects down pre-defined paths.)
-Mana Empathy(Temporarily creates an intimate connection between the mana pools of two characters allowing them to share resources.)
-Lust Bolt(...heheheheheheh)
Skills
-T1 Arcane Locksmithing
-T2(1/3) Mana Theory
-T1(1/2) Arcane Constructs Theory
-T2 Impossible Geometry


Mana Oddities Discovered
-Pink Mana(Concentrated mana produced by lust.)
-Demonic Mana (Fucking awesome shit man. I can't get enough!)

Items:
Mana Flashlight
=LOCKED(T1)=[Chimera Loins], [Unicorn Tongue], and [Cow Udder](Recipe for Aphrodesiac)

Acquaintances:
Male Student(Fucking Hilarious!)
Female Student(Fucking Hilarious!)
Devil King (Siphoned Demonic Mana from him. SUCKER! HAHAHAHA)

STATUS EFFECTS:
[Mana Broadcast]Any PC can find you.
[Bad Sleep] -3 on all rolls until you have access to your dorm again or find someplace quiet and comfy to sleep in
[Hungry]Suffer -3 on all rolls until you have access to the outside world or find something to eat.
[Frustrated], -3 on all rolls until you manage to get some good food and sleep.
[Demon Glut] 3 turns remaining. Overflowing with Demonic Mana. Doing anything that appeases your animal desires, urges and instincts will have all their rolls doubled. Doing anything that suppresses or ignores your animal desires, urges and instincts will have their rolls halved. >>1215178

Locations Discovered:
Stairway of Perversion (Location of a powerful artifact of lust which is draining sexual energy)

==Double Action Counter 13==
> Spend a day in gluttony eat all the food I can.
> Lock bathrooms in the school with [Arcane Locksmithing]. Make the keys obscene phrases or embarassing performances. It'll be hilarious. Continue until I get bored.
> Procrastinate. Sleep, blow off classes/homework, Play games in the arcane game room.
> Sign up for that hotspring thing. What more perfect place for havoc exists? Toss out that map thing though. I don't use maps. My sense of direction is peerless.
>>
Rolled 83, 63 = 146 (2d100)

>>1215244
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]
Basic Tactics

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]
--[COMPLETE]

Status Effects:
[No Left Eye]

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action) (used this turn)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Shiny Patterned Shield
Shiny Patterned Armor
Sword Fragment (Blade Lower-half)
Bathrobe, Bath Towel, and Hot Spring Map

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Dietrich Neunhause [PC]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>It's time to kill a Devil King. Draw my sword, and Superslash at the Devil King.
>Wrap the holy fragment of the blade in cloth for a makeshift shiv, and stab at the Devil King with it. The fragment has obviously got to do something good. (Used Forgotten Candy)
>>
File: Kilo.png (2.27 MB, 1445x2355)
2.27 MB
2.27 MB PNG
>>1215224
>>1212359
[Caiden Matthews]
>14 +2 Intermediate Spatial Theory +2 Intermediate Sympathetic Link Theory = 18
You fail to create the portal.

>2 +1 Basic Firearm Proficiency +1 Basic Trickshot +2 Intermediate Spatial Theory -5 Uncomfortable New World = 1
The bullets phases itself and burst right out of your other hand. The small spatial distortion sucked in your hand into a singular point until it devours the rest of your forearm. The bullet kept phasing in and out of reality, speeding back and forth from wall to wall in random point of origins, puncturing several holes into you. Your prosthetic hand also got hit by the wild bullet, severely damaging it. The whole experience feels like as if you are being gunned down by a hail of machinegun fire from all directions.

Before it got really worse a student noticed you and stopped the bullet mid flight then slicing it up to pieces with his katana. "You remind me of my brother." He then put pointed the palm of his hand on you and...
>[Kilo Roderick] met.

The next thing you know you are back at the hospital again. You looked at yourself and saw yourself covered in bandages. You then looked at your right arm and saw that your forearm and hand are now missing. There's only a bandaged stump there now. Not again...
>[No Right Arm] acquired.
>[Prosthetic Hand] is now [Broken Prosthetic Hand]
>You will have to spend an action point repairing it.
>[No Hands] acquired.
>You can no longer do hand related activities.
>Until you appendages are restored you will only have your mouth and feet to manipulate things.
>DC for object manipulation has been raised to 50.

>You are now [In Pain] for 3 turns.
>Any physical activity will now have a 35 DC.
>Critically failing will extend this affliction.

>73 vs 50 [No Hands]
Despite being been recently "disarmed" You persisted in studying mechanical theory. You used your feet to flip books and manipulate tools with your mouth. It's a lot harder than you thought but you are slowly getting used to it.
>[Above Average (T1) Feet Dexterity] acquired.
>[Above Average (T1) Mouth Dexterity] acquired.
>[Basic Mechanical Theory] learned.

>40 +1 T1 Feet Dexterity +1 Mouth Dexterity = 42 vs 50 [No Hands] = Failure.
You found out that casting spells with your feet or mouth is really hard. Reading the spell book was also quite the challenge as the wind kept blowing off the pages hindering your research. Well at least you got some good foot and mouth exercises from it.
>+1 progress towards [Feet Dexterity].
>+1 progress towards [Mouth Dexterity].
>>
Rolled 20, 75 = 95 (2d100)

>>1215365
Rolling for Devil King.
>>
Rolled 57, 97, 92, 61, 26 = 333 (5d100)

>>1215244
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Basic Diplomacy (1/2)

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Afflictions :
Broken Ribs (2 turns left) : Combat and exercise are DC50, critfail extend duration.

Belongings and misc. :
T1 Reputation (0/2)
T2 Global Reputation (1/3) (Known activist)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
A rock
Invitation to the HEMA club
SAVESTONELORD.ORG
Bathrobe, Bath Towel, Hotsprings map, Sexy Hotsprings Figurine
Bound Devil King (Weak Bindings, DC80)

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Quarantine Zone
Cassandra's House

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

The summoner turned his head towards the new arrival, an armored boy with an eyepatch. He waved at him with a trembling hand.
"Hello there friend, here to help ? Don't worry I got things under control here, you might want to stick around though, just in case I-WHAT ARE YOU DOING !?"
>DO : Cast additional bindings. Don't let him escape my grasp
>DO : Attempt to strengthen the bonds holding the Devil King at my service (Advanced Demonology, T1 Bind Creature)
>DO : Go meet with the elementals, and support the "Beneficial relations between Spain and elementals" proposal (Basic Diplomacy)
>COLLAB : Find Dietrich, one of the sympathisers I brought in to meet the elementals a few days ago. Show him the location of my Spirit summoning campfire, attempt to teach him the Spirit summoning ritual

8 double turns remain
>>
>>1215208
[RP with Devin]
So this was Devin Hines. The rumors had understated his injuries. Matthieu took a deep breath, and started talking, a bit apprehensive.
"Hey, pleased to meet you. My name is Matthieu Faust, and I'm the representative of the earth elementals."
He paused for a second. He knew he was already to be able to talk to him, after what happened.
"I know you probably don't want to see me, considering the... Circumstances. But I'd like to extend my sincerest apologies on behalf of the Stonelord, and all the earth elementals of the settlement. I assure you that it was an accident, and I'll do my best to make sure this never happens to anyone else. I would understand if you still felt angry about it though. If that's the case, please direct your anger towards. I am the one that summoned them, I should be the one suffering the consequences."
He stopped, and sighed, feeling a little relieved. Learning that someone was gravely wounded had shocked him.
"Thanks. For listening, I mean. You could have got me thrown out, but you didn't. I needed to get this off my chest. So thanks a lot."
>>
Rolled 26, 96, 4, 95 = 221 (4d100)

>>1215244
Caiden Matthews
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Spells
[Divine Path]

Knowledges
Intermediate Spatial Theory (T2)
Intermediate Sympathetic Link Theory (T2) [1/3]

Skills
Basic Mechanical Theory (T1)
Basic Electronics Repair (T1) [1/2]
Basic Firearm Proficiency (T1)
Basic Trickshot (T1)

Traits
Above Average (T1) Feet Dexterity
Above Average (T1) Mouth Dexterity

Conditions
[In Pain][3 turns DC of 35 for physical tasks]
[No Hands][DC of 50 for object manipulation]

Inventory
[Broken Prosthetic Hand]
[Prosthetics brochure] [catalogue of various Prosthetic limbs]

Contacts
[Nurse Kiru]
[Agata's Club]
[Platina]
[Agata Stoneworth] (PC)
[Gregory Hardwick]
[Kilo Roderick]


Status
[Magitech Club Member][Access to Workshop]
Acquaintance William (T1) [Another dude with a prosthetic arm]

Places of Interests
[Arcane Game Room]
[Feyland Portal, within the Madrid Gardening Club]
[Secret Gambling Club]
[Large Breasted Dorm]
[Pillar of Fire]
[Earth Elemental Settlement]

Stable Spatial Portals
[None]

Double Turn Counter: 15

>DO: [In Pain] confess to Nurse Kiru, with the eloquence of a [Above Average Dexterity Tongue], that the one silver lining to shooting himself to bits was getting to see her again.
>DO: Understanding a bit more about Mechanics and Electronics, call for William ask William if he wouldn't like to experiment with recreating some items from the Prosthetic Boucher
>DO: Ask around the MagiTech Club members as well as Facility about some cyborg-type Scholarship programs or Internships for hanicable Mageknight students.
>DO: Meditate to elevate the Pain he currently experiences.
>>
Rolled 36, 12 = 48 (2d100)

>>1215244

>DO: Join the diplomats on the political mission. I will push for [Beneficial Relations], as it is the most important of the proposals.
Relevant Skills: T3 Reputation, T1 Diplomacy

>DO: The Cooking/Gardening Club just got overgrown with a huge garden. It's beautiful. Go and explore.
>>
Rolled 8, 6 = 14 (2d100)

>>1215244
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-Frozen Luminescent Rainbow Fish
-Corrupter Spring Water Ice Vial

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:
-[Broken Body] 1 turns.
>You are now confined inside a full body cast on a wheelchair on life support. You won't be able to move on your own. You will have to ask for someone to push you around to places and pick up stuff for you.
>Critically failing on any physical activity will extend the condition by 1 turn.

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [1/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva

Romantic Interest(s):
-Ada [T3] [2/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Have one of the girls go to the woods and find Pappiliodya. Have her pass a message to the deertaur about the hooded man and the black magic corrupted spring.
>Do: Have a nice sit down with the girls and learn more about them, especially their families.
>>
Rolled 84, 74 = 158 (2d100)

>>1215244
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Effortless Bursting Flame Skin, Cast Mana Burn, Cast Bursting Flame Skin,

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Advanced Berserking Stance (1/5), Masochism (0/2), Intermediate Meditation (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Advanced Psychology (3/5), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Flame Resistant Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)
Ring of Superego (+5 to mental rolls once per combat turn)

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
Broken Ribs (1/3) Doing exercises now has 50 DC. Defense is penalized by -5.
Electrified (1/2) Touching metallic stuff causes an injury.

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
2 more club members
1 League Points

>DO: Prank my club members with my Fire resistant Cigarettes. "Cmon light it up, you can do it." and have a good laugh.
>DO: Go into town and look for a Casino.
>>
Rolled 67, 55 = 122 (2d100)

>>1215244
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Sign up for the hotspring event. It was going to be so much fun!

>DO: Study the Heart of the Tree she had just created. Wow, she didn't expect that much to happen...
>>
Rolled 83, 56, 8, 82 = 229 (4d100)

>>1215244
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Basic scenery change (1/2)
Basic disguise

Skills:
Basic general history
Basic Illusionism (1/2)
Intermediate Shamanism(1/3)

Items:
Antique German cavalry sword (inherited from Great-Great-Grandfather)

Acquaintances:
Blue Earth Elemental T1 (1/2)

Conditions:
[Relaxed] +10 to all rolls next turn

[Soul Spliced] you will begin to forget memories every critical failure you roll. -20 rolls to any activities regarding magic, until you manage to find the 3 chunks of your soul across the school.

>DO: Go looking for my soul, that seems kind of important. While searching, see if anyone is willing to help.(Advanced Shamanism?)
>DO: More soul searching (Advanced Shamanism?)

>DO: Gotta find dat soul (Advanced Shamanism?)
>DO: Matt was kind enough to offer to teach me the right way to summon spirits, i should probably take advantage of that. (Advanced Shamanism?)

15 double turns remaining
>>
>>1217050
If i find all of my soul earlier than expected, change remaining options to going to illusion class besides the last one
>>
Rolled 14, 59, 39, 69, 59, 79, 7, 61 = 387 (8d100)

>>1215244
Rolling for meeting results.
First 4 rolls are for the diplomats' proposals.
Second 4 rolls are for the the Court's counter.
>>
File: Hairclip.jpg (52 KB, 450x450)
52 KB
52 KB JPG
>>1211780
Processing unprocessed turns.
[Agata Stoneworth]
>Rolled 45 + 10 (Relaxed) + 1 (Waterbreathing Spell) + 3 (Advanced Mathematics) + 1 (Basic Enchantment Theory) + 1 (Basic Runecrafting) + 1 (Basic Machining) + 1 (Workshop) + 1 (Basic Magic Circle Theory) + 1 (Ritual Room) = 65 (Success)
You get straight to work, working on building a hairclip that was both functional and pretty. You manage to make a pretty nice hairclip, that fit in with the school colors, was pretty, and was nice and sturdy. You made sure to test it out again by dunking your head into a barrel of water. It worked like a charm, and would be the perfect addition to your Hot Springs attire.
>Made [Cute Blue Waterbreathing Hairclip]

>Rolled 84 + 10 (Relaxed) + 1 (Arcane Shot) + 2 (Intermediate Body Armor Theory) + 3 (Advanced Mathematics) + 1 (Basic Ballistics Theory) + 1 (Basic Explosives Engineering) + 2 (Intermediate Leadership) + 1 (Workshop) + 5 (Magitech Club Members) = 110
You go outside, and lay everything you have on DENT. The poor guy is nearly blasted to oblivion, and several trees are knocked down. It could have been seen as a full-blown assault or something. Thank goodness you guys decided to do this on the opposite side of the school from all of the elemental stuff, otherwise, things could've gone bad.
>+3 to [Body Armor Theory]
>+2 to [Ballistics Theory]

>Rolled 28 + 1 (Basic Weapon Theory) + 1 (Basic Mechanical Theory) + 1 (Basic Mana Theory) + 3 (Advanced Mathematics) + 1 (Basic Ballistic Mana Theory) + 1 (Basic Electronics) + 1 (Basic Magic Theory) + 1 (Basic Enchantment Theory) + 1 (Basic Magic Circle Theory) + 1 (Basic Runecrafting) + 1 (Workshop) = 41
You draw up blueprints, and make up plans, as you wrack your mind for ideas to make the Mana Blaster more portable. You eventually land on a gold mine, metaphorically, of course. By messing with the mana capacitors, and refining the central circuit board by cutting down on the amount of boolean logic required in order to operate the device, you could then minimize the primary drain on computing power, and further...

Needless to say, it got a bit complicated, but you managed to figure it out in the end! You were ready to make the Mana Blaster MK7, but was the world ready for it?
>Developed and created the Mana Blaster MK7, now with slightly longer range and greater portability!

You sign up for the hot spring trip without a hitch, unlike that one kid who managed to scribble all over a sign-up page. They hand you a free bathing set. There was nothing quite like free stuff.
>[Bathrobe] acquired
>[Bath Towel] acquired
>[Hot Spring Map] acquired
>>
Rolled 23, 24, 16, 11, 95, 48, 64, 48, 37, 39 = 405 (10d100)

>>1215244

-CASTS: Cast Detect Body, Area Cast Detect Body, Precise Detect Body, Darkness, Darkness Area, Quick Cast Darkness, Area Cast Reveal Self, Cast Unsee Spell, Cast Numb Darkness Area, Numb Deafening Darkness Area, Cast Detect Weakness, Cast Detect Mana, Cast Hearing Darkness Area, Cast Darkness Wide Area, Cast Blank Wide Area, Cast Astral Projection, Cast Constricting Numbing Deafening Darkness Area, Cast Mass Precise Detect Body, Cast Constricting Magic-Sense-blinding Numbing Deafening Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Darkness Area, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Darkness Area, Cast Remove Conscious-Interoception, Cast Constricting Magic-Sense-blinding Numbing Deafening Anti-Taste Anti-Conscious-Interoception Anti-Exceptional Senses Darkness Area, Cast Remove Exceptional Senses, Multi-cast Remove Multiple Random Senses, Effortless Multi-cast Remove Multiple Remaining Random Senses.
-Moves: Backstab, Rending Backstab, Burst of Speed Tier 3
-KNOWLEDGE: Expert Stealth, Advanced Dagger Proficiency, Basic Scouting, Intermediate Aesthetic Design, "Big Boob Eden" Dormitory Wing Localized, Intermediate Big Boob Eden Knowledge, [Gate of Boobylon], [Boobylon Gate Opening Ritual], Basic Linguistics, Basic Boobylonian
-BODY: Above Average Strength, Inhumanly Fast, Above Average Stamina
-CONTACTS: Danielle (Scouted), Zeltania (Scouted, Acquaintance, Romantically Interested+3), Tenia (Acquaintance), Jozin (Acquaintance), Bob (Acquaintance), Ean (Acquaintance), Sofia (Scouted), Helen Lois (Friends), Grace Lois (Friends, [1/3] until Good Friends), Athena (Acquaintance)
-SOCIAL: Rumor-level Urban Legend (Humanoid shaped fog of darkness Alter Ego), Member of the Music Club
-Items: Wooden Tanto from Bob
-IN-PROGRESS: Cast Blank Large Area [1/2]
-Other: Connection with the Realm of Fire and The Flame Beyond, Disturbed by the Flame Beyond, Respect of the Lesser Flames, +2 reputation, Knighthood in the Order of the Laureate Cross of Saint Ferdinand, Major Favor from the Government, Civil Order of Social Solidarity, [Strange Wall Writing Photos] and [Boobylon Gate Photo], 2 League Points

Turn 74
-Sign up for another league battle
-Flirt with Grace Lois

Turn 75
-Regardless of the opponent, Superlongname Darkness them up
-Then Backstab them out

Turn 76
-Sign up for another league battle
-Flirt with Grace Lois

Turn 77
-Regardless of the opponent, Superlongname Darkness them up
-Then Backstab them out

Turn 78
-Sign up for another league battle
-Flirt with Grace Lois

Turn 79
-Regardless of the opponent, Superlongname Darkness them up
-Then Backstab them out

Turn 80
-Sign up for another league battle
-Flirt with Grace Lois
>>
Rolled 23, 48, 35, 97, 38, 67, 30, 57, 50, 69, 49, 47, 41, 12, 28, 5, 80 = 776 (17d100)

>>1217686

Turn 81
-Sign up for another league battle
-Flirt with Grace Lois

Turn 82
-Regardless of the opponent, Superlongname Darkness them up
-Then Backstab them out

Turn 83
-Sign up for another league battle
-Flirt with Grace Lois

Turn 84
-Regardless of the opponent, Superlongname Darkness them up
-Then Backstab them out

Turn 85
-Sign up for another league battle
-Flirt with Grace Lois

Turn 86
-Regardless of the opponent, Superlongname Darkness them up
-Then Backstab them out

Turn 87
-Sign up for another league battle
-Flirt with Grace Lois

Turn 88
-Regardless of the opponent, Superlongname Darkness them up
-Then Backstab them out

Turn 89
-Sign up for another league battle
-Flirt with Grace Lois

Turn 90
-Regardless of the opponent, Superlongname Darkness them up
-Then Backstab them out

Turn 91
-Sign up for another league battle
-Flirt with Grace Lois

Turn 92
-Regardless of the opponent, Superlongname Darkness them up
-Then Backstab them out
>>
Rolled 41, 85 = 126 (2d100)

>>1215244
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth
>Build an armored mana powered prostethic forearm and hand fit for Caiden Matthews with the team and machine rune carvings of reinforcement enchantment on it so that it becomes more durable.
(Cast Reinforce, Advanced Body Armor Theory, Basic Mechanical Theory, Basic Mana Theory, Advanced Mathematics, Basic Anatomy Theory, Basic Electronics, Basic Enchantment Theory, Basic programming, Basic Robotics, Basic Runecrafting, Intermediate Leadership, Basic Machining, Workshop, 5 Magitech Club Members (including William))
>Repair Caiden Matthews' broken prosthetic hand with the and machine rune carvings of reinforcement enchantment on it so that it becomes more durable.
(Cast Reinforce, Basic Mechanical Theory, Advanced Mathematics, Basic Anatomy Theory, Basic Electronics, Basic Enchantment Theory, Basic programming, Basic Robotics, Basic Runecrafting, Intermediate Leadership, Basic Machining, Workshop, 5 Magitech Club Members (including William))
>>
>>1218276
Processing in preparation of update.
[Agata Stoneworth]
>Rolled 41 + 1 (Cast Reinforce) + 3 (Advanced Body Armor Theory) + 1 (Basic Mechanical Theory) + 1 (Basic Mana Theory) + 3 (Advanced Mathematics) + 1 (Basic Anatomy Theory) + 1 (Basic Electronics) + 1 (Basic Enchantment Theory) + 1 (Basic Programming) + 1 (Basic Robotics) + 1 (Basic Runecrafting) + 2 (Intermediate Leadership) + 1 (Basic Machining) + 1 (Workshop) + 5 (Club) = 65
After hearing that one of your precious club-mates blew their arm off, you got straight to work developing a new prosthetic arm for them. You hope Caiden will be okay after losing both of his arms. You pour all of your sweat, blood, and tears into making the arm, and you're fairly happy with the end result. You just hope it's a suitable replacement for Caiden. You did get some good practice in on mechanical theory, too.
>+1 to [Mechanical Theory]
>Caiden loses [No Hands] condition
>Caiden gains [One Handed], DC of 35 for object manipulation

>Rolled 85 + 1 (Cast Reinforce) + 1 (Basic Mechanical Theory) + 3 (Advanced Mathematics) + 1 (Basic Anatomy Theory) + 1 (Basic Electronics) + 1 (Basic Enchantment Theory) + 1 (Basic Programming) + 1 (Basic Robotics) + 1 (Basic Runecrafting) + 2 (Intermediate Leadership) + 1 (Basic Machining) + 1 (Workshop) + 5 (Club) = 105
You work with the rest of your club to repair Caiden's broken prosthetic hand, and try to make it even better than before. With the power of teamwork, and hard work, you manage to make the hand run much smoother than before the accident. You hope Caiden does alright.
>+2 to [Mechanical Theory]
>Caiden loses [One Handed] condition
>Caiden's [Broken Prosthetic Hand] has been repaired
>Caiden gains [Comfortable Transition], +10 to rolls involving hands in the next turn
>Caiden's duration of [In Pain] has been decreased by 1 turn
>>
>>1215452
As I charge past Matthieu, towards the thrashing Devil King, I glance at him confusedly, for a moment. "I'm killing this damn monster, that's what."
>>
>>1218515
The summoner started to panic even more upon hearing the intentions of the other student.
"No wait you don't understand ! I need this guy alive !"
>>
Rolled 74, 13, 69, 9, 44, 54 = 263 (6d100)

>>1217686
Rolling for opponents.
>>
File: charge.jpg (55 KB, 600x443)
55 KB
55 KB JPG
Rolled 89, 38, 96, 1, 47, 53, 66, 32, 44, 54, 84, 5, 38, 1 = 648 (14d100)

>>1217706
Rolling for second wave.
>>
>>1215244
[ACADEMY NEWS]
>2 turns until the Holy Order arrives.
Eye witness reports of a pair of academy students fighting off the Devil king near the academy square. It looks like the Earth Elemental Activist Matthieu Faust and a knight in shining armor are working together to combat the beast. More update to come soon.

In other news an academy wide curse has been casted among all bathroom stalls all across the academy. It seems that these cursed bathrooms only open when vulgar or obscene phrases or acts are performed in front of it. The Disciplinary Committee is now on the case on finding the culprit responsible for this heinous prank. Here is a live broadcast from the Committee President Helen Lois herself.

"We here at the academy will not tolerate such action. This is a reputable institution and we at the Discipline Committee will not rest until the hooligan responsible for this is found." (she cracks her wand. The reporters flinched a bit)

The Committee has deployed patrols all over the academy to find the culprit and any other troublemakers. The Ritualist Club was commissioned to attempt to remove the curse from the academy. Here is the club president's remarks on the matter.
>Hallway Patrols now litter the hallways.
>Mischievous acts now has a DC of 50 until the patrol is called off.

"This may just be a Prank but the spell that was used here? This is way too potent and complex for a mere student to do all this. I suspect that this is the demons work. My team has studied the mana traces from the spell and we have indeed found evidence of demonic influence. We still have a lot more work to do."
>3 turns until the Ritual Club dispels the Bathroom locks.
>>
>>1218793
[NATIONAL NEWS]
[Spanish Diplomats]
14 +5 Master Diplomacy = 19
59 +5 Master Diplomacy = 64
39 +5 Master Diplomacy = 44
69 +5 Master Diplomacy = 74

[Earth Elemental Sympathizers]
Matthieu Faust = 92 +1 Basic Diplomacy +2 Stonelord (Friends) +1 Red Earth Elemental (Acquaintances) = 96
Ean Hawthorne = 36 +1 T1 Diplomacy = 37 [spoilers](They are outsiders. They are not familiar with your accomplishments yet.)[/spoilers]

[Court of Earth Elementals]
59 +5 Master Diplomacy = 64
79 +5 Master Diplomacy = 84
7 +5 Master Diplomacy = 14
61 +5 Master Diplomacy = 66

[Calculations]
Beneficial Relations
>19 + 96 + 37 = 152 > 64 = Spanish Diplomat Success
Trade Agreement
>64 < 84 = Court of Earth Elementals Success
Earth Elemental Integration
>44 > 14 = Spanish Diplomat Success
Debt
>74 > 66 = Spanish Diplomat Success

[Result]
The two factions have agreed to a beneficial relationship with one another.
>Spain and the Earth Elemental Outpost are now allies.
>Spain will have the Earth Elemental's aid in times of war.
>The Earth Elemental Outpost is now under the protection of the Spanish Government.
>Exchange of information, culture and knowledge has started. The Earth Elementals will now share their knowledge in return for Spain's.
>Everyone in Spain now has a [+1 bonus] on rolls when studying Earth related magic.
>The Earth Elementals are now starting to modernize both in technology and culture.
>Spanish and Earth Elemental cultures are now starting to intermingle with each other. The people of Spain are beginning to see stones and minerals in higher regard than before.

The trade dealing resulted in the Earth Elementals favor.
>Spain payed a hefty tariff of precious goods in exchange for a miniscule amount of Earth Elemental products.
>[Earth Elemental Artefacts] will now potentially appear at shops, markets, malls and stores on a [critical success roll].
>Spain's economy suffers a bit causing -5 on all shopping related actions.
>The Human goods have influenced Earth Elemental society. They are now more contemporary compared to their former medieval era style culture.

(Continued...)
>>
>>1218794
The Court has agreed to integrate their Outpost into the nation of Spain as a part of it. The Stonelord has enacted an "Earth Elemental Human Integration" program. Those who wish to live among human society will undertake a ritual which results in their impressive size reduced close to human height and an illusion spell casted upon them to make them look more human-like yet still retain Earth Elemental traits on their appearance.
>Earth Elemental NPCs will start appearing all across Spain, including the Academy, from now on.
>[New Madrid Players] can now choose to start as an [Earth elemental Human].
>Their knowledge of mining and minerals combined with the workforce that they have provided was a great boon to Spain's economy, [negating negative economical effects] of the [unfavorable trade deal] from earlier.
>Their knowledge of construction has influenced Spain's architectural designs. Buildings, bridges, roads and other structures with a mix of both Spanish and Earth Elemental designs have started to pop up all across Spain. These [new architectures] are more [sturdy] and [durable].
>A [Monument] is now being built between Madrid and [the Outpost] to signify their newfound friendship. It depicts a man shaking hands with an Earth Elemental. The monument will be completed within [3 turns].
>Due to all of these [changes] the country of [Spain] is slowly becoming more [alien] both culturally and technologically compared to most countries of the world.

The Earth Elementals have agreed to pay their debt to Spain for all the trouble that they have caused. They will pay taxes to the Spanish government from now on.
>The [taxation of the Earth Elementals] were a great boon for Spanish the Government.
>Stores, shops, malls and markets can now afford more expensive goods.
>The Spanish Military is now more well funded than before.
>The taxation has greatly [halted the expansion of the outpost] due to a [land tax]. It is now the size of a [medium sized settlement] with its borders a few meters away from the Quarantine Zone walls.

Overall the dealings worked out mostly in the Spanish Diplomats' favor. Still the Earth Elementals have gotten something out of it. The Stonelord has called upon the 2 representatives and are met with an award ceremony. Various Earth Elemental nobles and high ranking officials were gathered. The stonelord himself awarded each of the two with a magical cube and a favor from the empire. They are allowed to ask one favor from them, within reason of course.
>[Amplifier Cube (Earth)] are given to [Matthieu Faust] and [Ean Hawthorne]. (Doubles a spell's tier when used as long as it is Earth magic.) (Has a charge time of 3 turns)
>1 [Earth Elemental Favor] are given to [Matthieu Faust] and [Ean Hawthorne].
>+2 [Reputation (Earth Elementals)] for [Matthieu Faust] and [Ean Hawthorne].
>>
>>1218795
>>1215329
[Green, Nicholas C]
https://youtu.be/OGbhJjXl9Rk

>11*2=22
You ate all a whole three cheese pizza, all of the taco shells and a whole box of Hamburger Helper. You ate all those food. You stuffed yourself until you pass out. You woke up having gained quite a lot of weight.
>You are now [Stuffed] for 1 turn.
>Eating more food will cause you to [vomit] which will potentially [damage your reputation].
>You are now [Overweight].
>-5 to any physical activity until you successfully exercise it away.

>100*2=200+1=201
Somehow you managed to lock ALL of the bathrooms inside the academy. You managed to cast an academy wide locking spell that make all bathrooms open up only when people say obscene phrases or embarrassing performances. Some of the more vulgar students managed to get inside the bathrooms just fine. Others on the other hand were desperate enough to perform embarrassing acts in front of the door. Some of them even resorted to streaking and flashing just to get inside. Others didn't know what to do so they... *ahem* "relieved" right on the spot which the lock interpreted as an embarrassing act and so it promptly opened up for them. A little too late for that it seems.
>[All of the bathrooms inside the academy] are now under the influence of [this curse] until it is [lifted].

>42*2=84
Looks like you won a ticket at the arcade for getting a high score on one of the arcane machines. You wonder what gift prize you will exchange for it.
>[AGR Prize Ticket] acquired.
>[Really Relaxed] achieved.
>+15 to all rolls next turn.

>64*2=128
And so you sign up for the hot spring trip with malicious schemes flowing through your head. Oh, looks like they are giving you free bathing set. You took a peak inside the package and saw a myriad of things such as a bathrobe and towel with their Hot Spring's logo in and an pamphlet with a map on it. How nice.
>[Bathrobe] acquired.
>[Bath Towel] acquired.
>[Hot Spring Map] acquired.
>>
>>1218796
>>1215365
[Arthur Belrose]
Offensive
>83 +5 Master Swordfighting +3 Advanced Longsword Proficiency +1 Superslash +2 Superb Longsword = 94
>63 +(1*3=3 vs Unholy) Sword Fragment (Blade Lower-half) +24 = 90
Defensive
>25 +3 Shiny Patterned Shield +3 Shiny Patterned Armor +1 Parry = 32

[Devil King]
Offensive
20 +10 T10 Strength +5 Screaming Flaming Sword =35
Defensive
75 +10 T10 Skin +1 Crown of the Devil = 86

[Battle]
[Arthur's Attack Phase]
94 vs 86 = Success
90 vs 86 = Success

[Devil King's Attack Phase]
35 vs 32 = Success

[Result]
You charge forward to the Devil King with a longsword on one hand and a shiv made out of a sword fragment on the other. As the demon swung his flaming sword at you, you moved your shield in front of you. His blade latches on to your shield with its spikes and teeth. He then pulled his sword back, sending your shield flying.
>You dropped your [shield].
>You will have to spend an action point to pick it up.

You reach the monster close enough for you to attack him. He goes for another swing of his blade. You swung your sword as hard as you can and sliced off his hand. His sword drops to the ground and pierced the pavement. His demonic hand dropping right next to it.
>[Devil King] has dropped his sword.

The Devil King roars in pain. Distracted, you took the opportunity and jumped to his chest and plunged your shiv right where his heart should be. The shive glowed brightly as it pierced the demon's skin. He then slapped you off of him. Looks like there's a big gaping hole on his chest now. You can see his evil beating heard deep inside his ribcage.
>His [Heart] is now [Exposed].

>>1215452
[Matthieu Faust]
>57 +1 Bind Creature +3 Advanced Demonology = 61
You managed to add more bindings to the Devil King. "NO AMOUNT OF BINDING CAN STOP ME FROM CRUSHING YOU!"
>[Weak Binding] Added.

>97 +1 Bind Creature +3 Advanced Demonology = 101
You strengthen the first binding greatly. It will now be more difficult to escape from it. "YOU CANNOT HOLD ME FOREVER WORM!"
>-30 DC
>[Weak Binding] has been Upgraded to [Bindings]
>Escape DC has been reduced to 50

>92 +1 Basic Diplomacy +2 Stonelord (Friend) +1 Red Earth Elemental (Acquaintance) = 96
Your political maneuverings has swayed the meeting on your side's favor. The Stonelord and the Red Elemental pitched in to support you. You are beginning to get used to this real quick.
>[1/2] +3 Progress
>[4/2] [Intermediate Diplomacy] learned.
>[2/5] until [Advanced Diplomacy]

>61 +1 Spirit Summoning Ritual +2 Intermediate Shamanism +1 Spirit summoning campfire = 65
You lead Dietrich to your Spirit Summoning Campfire and taught him Spirit Summoning Ritual. It took a while but eventually he understood your teachings and learned from you.
>[Dietrich Neunhause] learns [Spirit Summoning Ritual].

>26 vs 50 = Failure
The Devil King manages to break one of his binding shackles. "HAHAHAHA! SOON... SOON YOU WILL FEEL MY WRATH!"
>There is now only 1 binding left.

(Continued...)
>>
>>1218798
>>1215657
[Caiden Matthews]
>26 (You don't have tongue dexterity. Just your mouth.)
She was barely impressed with your words but at least you still managed to get some reaction from the stoic nurse.
>[Acquaintances] with [Nurse Kiru] achieved.

>96 +1 Mechanics +1 Electronics +2 William = 98
He looked at the Brochure and say that some of the prosthetics are easy enough to replicate although most of it are beyond his skills to copy. Not to mention the equipment and tools that he'll require. Still the two of you tried your best. As you worked together he can't help but notice that you are using your feet to manipulate tools. He's pretty impressed with your fancy footwork. The two of you then spent the entire time telling leg and arm puns at each other. What a hoot that was. The ordeal has also honed your foot manipulation skills.
>[1/2] until [friends] with [William] is achieved.
>[1/2] until [Capable (T2) Feet Dexterity] is learned.
>[1/2] until [Intermediate Mechanical Theory] is learned.
>[Basic Leg Puns] learned.

At the end of the day the two of you managed to make quite a handful of limbs in the workshop. Most of them are utter duds while other are fairly functional. However both of you did managed to build a pretty fancy looking prosthetic arm, a bulky looking prosthetic leg and a fake eyeball with a smiley face for an iris.
>[Fancy Prosthetic Arm] acquired.
>[Bulky Prosthetic Leg] acquired.
>[Smiley Face Fake Eyeball] acquired.

>4
They tell you that unfortunately there isn't any. The academy is mostly centered around magic. Most of the crippled students have either studied some form of magic to compensate for their shortcomings like levitation and telekinesis or bought or made prosthetics by themselves.

Dejected you went outside to take a leak. As you walk you saw that the a couple of students are fighting off the demon by themselves. You look up and saw that the mangled corpses of dead students are still up on the rooftops impaled on spikes and constantly burning. "They should fix those soon. It's quite unsightly for an honorable educational institution of high repute." you thought to yourself.

(Continued...)
>>
>>1218803
You continue to nonchalantly walk through academy grounds and finally reach the bathroom. You tried pushing it open but you can't open it. Looks like there's some sort of magical force field and lock on it. This must be some sort of mage's prank. You decided to go to another bathroom and saw people streaking, flashing themselves to others and cursing like a sailor at the bathroom doors before going inside. You asked one of them of why they are doing all this. They say that the bathroom door only opens when you do embarrassing acts or saying vulgar and obscene phrases to it. "Is this happening to all bathrooms?" you ask them. They said that every bathroom at the academy are cursed. Even the dormitory bathrooms. You really need to go now but it seems that you can't enter a bathroom without doing something embarrassing in front of it. What should you do now?
>You are now [Holding It In].
>You'll have to figure out how to relieve yourself next turn or...
>Critically failing will also make you "have an accident".

>95
You managed to elevate the pain beyond normal human levels. You can feel every miniscule aches and pain throughout your body. As you continue to struggle through the maelstrom of agony and suffering you found something within yourself. You reach out to it for salvation and touched the forbidden fruit your inner self. Gradually the intense pain slowly transforms from numbness to blissful pleasure. You have warped your own brain to register pain as a feel good sensation.
>[Intermediate Masochism] learned.
>Gain a stacking defensive bonus of (Current Masochism Tier) each time you get hurt in combat.
>The stack will disappear once combat ends.
>Injuries adds double the amount as long as you still have the injury.
>Right now you have 1 injury on you so you currently have a (T2*2)4 defensive bonus.
>[Basic Meditation] learned.

>>1215758
>Ean Hawthorne
>36 +1 T1 Diplomacy = 37 [spoilers](They are outsiders. They are not familiar with your accomplishments yet.)[/spoilers]
You fumble your words but you managed to get your message across.

(Continued...)
>>
>12
You went to the gardens to explore and... wait where are you? You're not familiar with the location. Everything has changed. all of the plants have overgrown. You walked around in a panic, slashing vines and branches away in a frantic attempt to get out. You got tired and gave up for now. You saw an inviting pond of water. You do feel a bit parched from all the running. You leaned down and took a drink from the pond. Suddenly you heard a whispering voice behind you. "Eeeean...~" Tenia? You look back and saw nothing. Just a bunch of plants. You must be getting paranoid. You resume drinking from the pond. "Heeheehee...~" What? Who's there? You look back again. You're sure you heard someone. Is it just you or is the clearing getting smaller? You must be just tired you think. You look for a place to rest for a bit and found a comfy enough foliage to take a nap on. As you slept you felt someone stroking your head. That's nice... Wait. Wait a minute! You opened your groggy eyes and saw a blurry figure. "Tenia? What are you doing here?" You then rubbed your eyes and took a look again. "Wait... you're not Tenia." What you saw is a humanoid plant with a woman's body and Tenia's visage. She is stroking your head with her long leafy fingers. You realized that your head is rested on her soft thighs. You stood up and stepped back from her. "What's wrong, Ean? Don't you recognize me?" She stood up and uprooted her feet from the soil and slowly approaches you with her arms open to embrace you. "It's me. Tenia." she says with a warm smile on her face. Flower petals slowly grew from her naked hips forming a floral imitation of the academy uniform's skirt. Large leaves grow from her back wrapping around her torso and covering her naked body up to form a leafy imitation of the academy's school uniform. She is slowly becoming to look more and more like Tenia. "Don't you love me?" she tilts her head and stared at you longingly with a sad face. Okay... This is weird? You're not sure what to do right now.

(Continued...)
>>
>>1218815
You then heard a familiar voice coming from the distance ".....EeeeaaaaaaaannnNNNNN!!!" Suddenly a raven haired girl appeared right out of nowhere and flying drop kicked the Tenia imitation right in the gut with such force a shockwave was felt. The plant girl fell to the ground hard. "Ean's mine faker!" she then produced several vails of green liquid from her jacket and threw it expertly at the plant woman. The plantoid hissed and writhed in pain and agony while screeching "Eeeeaaan-" which was suddenly interrupted by a foot stomp. Numberous. Unending. Angry. Foot stomps. Plant fluids and guts were sprayed everywhere across the area. some of even landed on your cheeks. She then walked up to you and hugged you tightly. Too tightly. She then whispered closely to your ear. "I won't let anything happen to you. I promise." She then licked the plant matter from your cheeks, swallowed it and licked her lips. She doesn't seem to be affected by her own concoction. As she escorts you out of the wilderness, you look back and saw a wisp of light flying out of the mangled husk of the plant woman. As it flies and fades into the wilderness you could have sworn you heard subtle giggling from it.

>>1215768
[Devin Hines]
>8
You sent Ada to the woods to send word of your findings to Pappiliodya and the deertaurs. Days pass and you have not heard anything from Ada. At night Ada came back badly wounded. You worriedly asked what happened. She said that things in the woods are bad. Pappiliodya helped her escape the woods but she's not sure if she made it out okay. She tells you that the Deertaurs going wild and attacking anyone near their village. She saw one of them and she has glowing black eyes and a black substance growing on her shoulders and arms. She then loses consciousness and collapsed. The other girls took her to the hospital treat her wounds.
>[Ada] will be at the [Hospital] for 3 turns.

>6
With the recent events the girls are not in the mood to talk about stuff like that right now. You went to Nina's room and saw that the door to her room has frozen over. You can hear sobbing from the other side of the door.
>[Nina's room] is locked in ice for 1 turn.

(Continued...)
>>
>>1218818
>>1215782
>Jozin Redregard
>84
"Haha good one mate!" one clubmate wearing shades said to you. They fell for your unlightable cig trick. The others laughed at your prank as well. It was all good fun. You hung out with the sunglasses dude. You learn that his name was Frank Polaski and he's pretty good poker player. People usually just call him "Franky". You went a few rounds of poker with him. He's no pushover. This guy's pretty much a pro in his game. You asked him what magic he studies. He tells you that he is pretty good with hand magic. "Hand Magic?" you inquire in disbelief "Yeah, hand magic. Hey, I know. Watch this." He cast a spell and suddenly ghostly disembodied hands started to appear on the poker table. He then made them dance like stage performers and even went and do some slap stick gigs. It was pretty entertaining to watch. You, Franky and the rest of the gamblers had a jolly good time doing what you all do best. Gambling.
>[Frank Polaski] is now your [Friend].

>74
There is indeed a Casino here but it looks like only Nobles and ViPs are allowed in here. This place looks pretty fancy from out here. You snuck up, careful not to be seen by the bouncers, and peek at a window. You saw slot machines, poker tables, roulettes, they got it all here. You looks at the patrons. Most of them are wearing formal attire. Others are wearing foreign looking clothing. There's even a performance stage at the other end. Pretty fancy place. Not sure if you can even afford going in there let alone look like the part. Maybe your parents have some spare tuxedos or something lying around somewhere back at your house. You're not sure yet.
>[Casino Noble] discovered.

>>1216566
[Angelica Shanyrria]
>67
And so you sign up for the hot spring trip. Oh, looks like they are giving you free bathing set. You took a peak inside the package and saw a myriad of things such as a bathrobe and towel with their Hot Spring's logo in and an pamphlet with a map on it. How nice.
>[Bathrobe] acquired.
>[Bath Towel] acquired.
>[Hot Spring Map] acquired.

(Continued...)
>>
>>1218820
>55
You study the heart for a while. It seems that it's being attended by a flock of small feys. Taking care of it and moisturizing it with water. Some of them are defending the heart from pest and weed. You look at the connecting roots and branches. Flickers of glowing light travel to and from the tree and the heart. You attempt to talk to it and ask it some questions; "Yes... mistress...?" You asked where did she come from "I came from you... my mistress... and from... the Earth mother..." You asked who the Earth mother is. "You already know her... she is the ground beneath our feet... the spirit... of the world itself...." You asked what her connection to the fey is "The fey... that live within me... care for nature... so they take care of me..." You asked if she is new to this world. "I am... not sure... my mistress..." You asked why she is not sure "This feels... all new to me.... yet... so familiar... at the same time...." You ask her more questions but she does not respond. The glow that is coming from the heart fades on and off. It seems as if she is resting.

>>1217050
[Dietrich Neunhause]
>83 +10 Relaxed +2 Intermediate Shamanism = 95
Oh looks it's right there. Waiting just outside a bathroom for some reason. You walked up to it and talked to it. "Um, hi there." "Oh, hey it's you." "So what are you doing way over here?" "Oh not much. I'm just... waiting here." "For what?" "I don't know." "Hey wanna live inside me again?" "Sure. I've got nothing better to do anyway" and so he went back inside you.
>[Your Emo Soul] met.
>+2 Relationship points.
>You are now [acquaintances] with [Your Emo Soul].
>[1/2] until [friends] with [Your Emo Soul].

>56 +10 Relaxed +2 Intermediate Shamanism = 68
You walked about again in search of more of your soul fragments. You then saw another one right next to Principal Hernandez. You walked up to it and talked to it. "Um, hi there." "OH GIBT ES MEIN MORTAL KÖRPER" "I'm pretty lonely right now." "SAME HIER, MEIN MORTAL SELBST. NO ONE HIER VERSTÄNDNIS, DASS ICH SAGTE." "Hehe, you're funny. Wanna come play with me?" "JA DAS WÜRDE MEHR DELIGHTFUL SEIN". and so he went back inside you.
>[Your German Soul] met.
>+1 Relationship points.
>You are now [acquaintances] with [Your German Soul].

(Continued...)
>>
>>1218823
>8 +10 Relaxed +2 Intermediate Shamanism = 20
You then saw the final part of your soul. He's on the water fountain splashing his feet about happily. "That looks fun." "It sure is hahaha!" he resumes splashing the water about with his ghostly feet. "Can I join?" "Sure, there's more room here." He then pats the fountain signalling you to sit beside him. You sat right next to him and began splashing the waters yourself. Your soul giggles and laughs as both of you splashed water at each other. "It must be lonely to be all be yourself." "Well I'm not alone now. I've got you!" "True... say, do you want to become one with me again?" "Nuh-uh, I'll be lonely again if I do." "Are you sure? The other ones are inside me now. You'll have buddies to play with in here." "Hmmmm..." He ponders as he leans his chin on his hand. "The answer is still no! There's so much to see!" He then ran off giggling with his arms spread like an airplane.
>[Your Happy Soul] met.

>82
>[Matthieu Faust] showed you the location of his [Spirit Summoning Campfire] thought you [Spirit Summoning Ritual]

>>1217686
[David Zatta]

Turn 74
>Your opponent is Jack Hack the Persistent.
>23
She's not here right now.

Turn 75
Offense
>24 +10 = 34 vs 13 = Success
>16 +1 = 17 vs 13 = Success
Defense
>25 +6 = 31 vs 74 = Failure
Result
Double KO. No League Points.

Turn 76
>Your opponent is Jack Hack the Persistent.
>11
She's not here right now.

Turn 77
Offense
>95 +10 = 105 vs 9 = Success
>48 +1 = 49 vs 9 = Success
Defense
>25 +6 = 31 vs 69 = Failure
Result
Double KO. No League Points.

Turn 78
>Your opponent is Jack Hack the Persistent.
>64

Turn 79
Offense
>48 +10 = 58 vs 54 = Success
>37 +1 = 38 vs 54 = Failure
Defense
>25 +6 = 31 vs 44 = Failure
Result
Double KO. No League Points.

Turn 80
>Your opponent is Jack Hack the Persistent.
>39
Oh hey she's here now.
>+1 remance points.

>>1217706
[David Zatta]
Turn 81
>Your opponent is Janet Hack the Not Really but Still Persistent.
>23
She's not here right now.

Turn 82
Offense
>48 +10 = 58 vs 38 = Success
>35 +1 = 36 vs 38 = Failure
>48 +10 = 58 vs 1 = Success
>35 +1 = 36 vs 1 = Success
Defense
>25 +6 = 31 vs 89 = Failure
>25 +6 = 31 vs 96 = Failure
Result
Triple KO. No League Points.

Turn 83
>Your opponent is Jack Hack the Persistent.
>97
You do stuff with her.
>+3 romance points.

Turn 84
Offense
>38 +10 = 48 vs 53 = Failure
>67 +1 = 68 vs 53 = Success
Defense
>25 +6 = 31 vs 47 = Failure
Result
Double KO. No League Points.

Turn 85
>Your opponent is Jack Hack the Persistent.
>30
Oh hey she's here now.
>+1 romance points.

(Continued...)
>>
>>1218824
Turn 86
Offense
>57 +10 = 67 vs 32 = Success
>50 +1 = 51 vs 32 = Success
Defense
>25 +6 = 31 vs 66 = Failure
Result
Double KO. No League Points.

Turn 87
>Your opponent is Jack Hack the Persistent.
>69
Oh hey she's here now.
>+1 remonce points.

Turn 88
Offense
>49 +10 = 59 vs 54 = Success
>47 +1 = 48 vs 54 = Failure
Defense
>25 +6 = 31 vs 44 = Failure
Result
Double KO. No League Points.

Turn 89
>Your opponent is Jack Hack the Persistent.
>41
Oh hey she's here now.
>+1 remonce points.

Turn 90
Offense
>12 +10 = 22 vs 5 = Success
>28 +1 = 29 vs 5 = Success
Defense
>25 +6 = 31 vs 84 = Failure
Result
Double KO. No League Points.

Turn 91
>Your opponent is Jack Hack the Persistent.
>5
She doesn't want to talk to you for a while. (5 Turns)

Turn 92
Offense
>80 +10 = 90 vs 1 = Success
>25 +1 = 26 vs 1 = Success
Defense
>25 +6 = 31 vs 38 = Failure
Result
Double KO. No League Points.
>>
>>1218826
TURN 93 GO
>>
>>1218793
[HOT SPRING REMINDERS]
>2 Turns left until [Hot Spring Sidequest]. (Turn 94)

Current Signees:
1. Ean Hawthorne
2. Agata Stoneworth
3. Dietrich Neunhause
4. Devin Hines
5. Arthur Belrose
6. Green, Nicholas C
7. Angelica Shanyrria
>>
Rolled 76, 40, 23, 31 = 170 (4d100)

>>1218828
Green, Nicholas C

Info: Nicholas is a small and unassuming man with short black hair and dark eyes. He is generally softspoken and thoughtful.The magic he most often performs is similarly subtle. You could be forgiven for thinking his spells have done nothing at all. He is a talented meta-mage but finds more direct expressions of magic difficult.

He was accepted to the school as a legacy. His grandfather was a notable graduate who specialized in powerful combat spells. There is significant pressure from his family to follow in those vaunted footsteps.

After being accepted to the Academy he was gifted a magical pistol once used by his grandfather. The weapon, though once powerful, is now broken and practically useless.

After seeing a Demon and steeling its RAD mana he's become an awesome, supercool stud that does whatever he wants whenever he wants!

Spells
-T1(1/2) Flow(Redirects magical effects down pre-defined paths.)
-Mana Empathy(Temporarily creates an intimate connection between the mana pools of two characters allowing them to share resources.)
-Lust Bolt(...heheheheheheh)
Skills
-T1 Arcane Locksmithing
-T2(1/3) Mana Theory
-T1(1/2) Arcane Constructs Theory
-T2 Impossible Geometry


Mana Oddities Discovered
-Pink Mana(Concentrated mana produced by lust.)
-Demonic Mana (Fucking awesome shit man. I can't get enough!)

Items:
Mana Flashlight
=LOCKED(T1)=[Chimera Loins], [Unicorn Tongue], and [Cow Udder](Recipe for Aphrodesiac)
[AGR Prize Ticket]
[Bathrobe]
[Bath Towel]

Acquaintances:
Male Student(Fucking Hilarious!)
Female Student(Fucking Hilarious!)
Devil King (Siphoned Demonic Mana from him. SUCKER! HAHAHAHA)

STATUS EFFECTS:
[Mana Broadcast]Any PC can find you.
[Demon Glut] 2 turns remaining. Overflowing with Demonic Mana. Doing anything that appeases your animal desires, urges and instincts will have all their rolls doubled. Doing anything that suppresses or ignores your animal desires, urges and instincts will have their rolls halved. >>1215178
[AGR Prize Ticket]
[Really Relaxed] +15 to all rolls for 1 turn
[Overweight] -5 to any physical activity until you successfully exercise it away
[Stuffed] Eating more food will cause you to [vomit] which will potentially [damage your reputation].

Locations Discovered:
Stairway of Perversion (Location of a powerful artifact of SEXY lust which is draining sexual energy)

==Double Action Counter 12==
> Subtly bend the flow of magic on the Training Ground so that spells cast on the Training Dummies will always miss.
> Cut my hair and dress in a flashy way to attract attention.
> Use [Flow] and [Mana Theory] to ramp up my [Mana Broadcast] to make me impossible to ignore, add a touch of [Pink Mana] to make me seem super attractive.
> Get bored of whatever I'm doing and go play games in the Arcane Game Room
>>
Rolled 70, 49 = 119 (2d100)

>>1218828
Name: Devin Hines
A quiet boy with a desire to learn and collect artifacts about the past. Loves to cook his own meals when he gets the chance. Spicy foods are his particular favorite.

Unique Perks/Skills:
-Friendship of the Wylde: All magical creatures are automatically friendly, or if normally hostile they become neutral (Passive)
-Eye of True-Sight, can only be used once every 4 Turns for 1 Turn, and allows you to see magic and invisible creatures, lets you see through glamour. When used it turns one of your eyes into a yellow cat’s eye. (Ready to use)

Social Standing:
-Reputation: 5
-Respect of the Lesser Flames
-Knighthood in the Order of the Laureate Cross of Saint Ferdinand.
-Medal of the Community of Madrid
-1 Minor Favour from Government

-Cast:Ice Shards(+1), Ice Grenade, Ice Barrier, Detect Artifact, Detect Curse, Repel Water, 2-way Telepathy with Familiar
-Ice Theory
-Basic Magic Icecrafting [1/2]
-Basic Cold Resistance
-Intermediate Summoning Theory (1/3 till next level)
-Cooking Recipes:
--[Paella]
--[Enchanted Moonlight Salad of Feykind]
--[Homemade Ice Cream]
--[Legendary Apple Jam Pie with Cheddar Crust].
--[Homemade Rock Candy]
-Expert Cooking [1/8]
-Intermediate Gardening [1/3]
-History
-Artifact Theory [1/2]
-Artifact Repair
-Ancient Linguistics
-Fluent Archaic Ice Language
-Basic Political Sciences
-Fishing
-Stamina [T3]
-Basic French Spoon Legend [1/2]
-Intermediate Ice cream theory
-Herbalism [T1]
-Basic Potion Theory
-Leadership [T1]

Clubs:
-Cooking/Gardening

Inventory:
-Legendary Spoons (3 of 5 acquired):
--French Spoon of Sweetness
--French Spoon of Saltiness
--French Spoon of Bitterness
-Map of Madrid
-Frozen Luminescent Rainbow Fish
-Corrupter Spring Water Ice Vial

Known locations: [Salty Pond Park], [Spring Lake], [Deep Woods], [Martial Artists' Park], [Nobles' Exotic Restaurant], [Lucia's Nature Preserve]

League Points: 3

Conditions:

Acquaintances/Contacts:
-Alpha Squad
-Tenia
-Shady Dealer
-Clara
-Niña Nieves [T3] [1/5]
--[Intermediate Spanish]
-Captin Dema
-Professor Lank (+1)
-Pappiliodya (+1)
-Danielle
-Melisa Orva

Romantic Interest(s):
-Ada [T3] [2/5]
-Cassandra [T3] [2/5]
-Lucia [T3] [2/5]

>Do: Having now recovered from my injuries, I hurry over to the hospital to check on Ada. I blame myself. If...if I hadn't had asked her to go into those woods for me, she'd still be fine.
>Do: I sit outside Nina's room, trying to reassure her that everything will be fine. I can't imagine how she must feel with some of the recent events of late.
>>
Rolled 61, 21 = 82 (2d100)

>>1218828
Angelica Shanyrria
https://sites.google.com/view/mkam/character-sheets/angelica-shanyrria

>DO: Head back to the Gates of boobylon and begin studying the runes further. (Intermediate boobylonian)

>DO: Set up advertisements for the Fey club at the newly erected treehouse of life. She's had this club for a while, it was time she got more members!
>>
Rolled 41, 29, 42, 24, 60 = 196 (5d100)

>>1218833
Just wanted to mention that I signed up during turn 92, yet I'm not on the list.
>>1218828
Matthieu Faust
The heir to a well-known family of French mages. The Faust family obtained their magic through pacts with demons. Matthieu gave up his face at a young age, leaving him with a featureless black void where his face he supposed to be. He wears a mask at all times to hide this. Pretty aloof and stoic most of the time, wishes for friends he could trust with his secret.

Spells :
Lightning Bolt
Demon Summoning Ritual
Elemental Summoning Ritual
Spirit Summoning Ritual
Bind Creature
Banish Lesser Summoned Creature

Skills :
Intermediate Combat
Intermediate Unarmed Proficiency
Intermediate Dash Step

Knowledge :
Intermediate Summoning Theory (1/3)
Advanced Demonology
Intermediate Shamanism
Basic Elemental Theory
Basic Medieval History
Basic Web Design
Intermediate Diplomacy (2/3)

Traits :
Capable Strength
Above Average Stamina
Capable Speed

Afflictions :
Broken Ribs (1 turns left) : Combat and exercise are DC50, critfail extend duration.

Belongings and misc. :
T1 Reputation (MKA Madrid) (0/2)
T2 Global Reputation (1/3) (Known activist)
T1 Earth Elemental Reputation (1/2)
Demon magic circle
Spirit summoning campfire
Impling familiar (Basic English, Basic French, T1 Strength)
One favour from the Stonelord
One earth elemental favor
A rock
Invitation to the HEMA club
SAVESTONELORD.ORG
Bath towel, bath robe, hot spring map
Sexy Hotspring Mascot Figurine
Devil King (Bindings, DC50)
Amplifier Cube [Earth] (Doubles the tier of an Earth spell, recharge time 3 turns)

Known locations :
Clinic
Library
Gymnasium
Shooting Range
HEMA Club Training Area
League Battle Arena
Earth Elemental Outpost

Acquaintances :
Alexis Jones (Demonology teacher)
Professor Catori (Shamanism teacher)
Stonelord (Friend, 1/3, gigantic Earth elemental)
Red Earth Elemental (Acquaintance, 1/2)
Green Earth Elemental
Blue Earth Elemental
Helen Lois
Nurse Kiru

Appearance :
A young man of average build, usually wearing a suit. Hides his absent face under a smiling white mask. Has a head full of messy dark blonde hair

"I'm going to need you to trust me. If I can bind him permanently, this Devil King will become unable to fight. Just stay on the defensive, while I take care of this. I need to ask him something before he dies."
>DO : Add more bindings
>DO : Strengthen current bindings
>DO : Attempt to force a law on the Devil King "You shall not hurt humans"
>DO : Gather the three elemental sisters, and bring them to an amusement park to celebrate. Have a good time and tell them about their fan nicknames.

7 double turns remain
>>
Rolled 81, 41 = 122 (2d100)

>>1218828
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Effortless Bursting Flame Skin, Cast Mana Burn, Cast Bursting Flame Skin,

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Advanced Berserking Stance (1/5), Masochism (0/2), Intermediate Meditation (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Advanced Psychology (3/5), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Flame Resistant Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)
Ring of Superego (+5 to mental rolls once per combat turn)

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
Broken Ribs (1/3) Doing exercises now has 50 DC. Defense is penalized by -5.
Electrified (1/2) Touching metallic stuff causes an injury.

Known Important locations:
Gambling Club, Fey Garden, Casino Noble, Elemental Outpost

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
Frank Polaski (Club member, Friend, Hand mage)
1 more club members
1 League Points

>DO: Phone home and ask my mother to send me my Tux and say "I want to look good during the exams for a better expression."
>DO: Ask Frank (Club member and hand mage) to teach me hand magic.
>>
Rolled 15, 82, 68 = 165 (3d100)

>>1218828
Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
Basic scenery change (1/2)
Basic disguise
Spirit Summoning Ritual

Skills:
Basic general history
Basic Illusionism (1/2)
Advanced Shamanism

Items:
Antique German cavalry sword (inherited from Great-Great-Grandfather)

Acquaintances:
[Blue Earth Elemental] Acquaintances (1/2)

Conditions:


[Soul Spliced] you will begin to forget memories every critical failure you roll. -20 rolls to any activities regarding magic, until you manage to find the 3 chunks of your soul across the school.

>Attend Illusionism class
>DO: Get out my German soul, we'll show this nerd how REAL Aryans have fun! (try and get the last part of my soul back)

>DO: Try out that Spirit Summoning Ritual I just learned, who knows, maybe ill find someone who can help me with my basic scenery change spell?
>DO: Practice basic scenery change

14 double turns remaining
>>
Rolled 93, 58 = 151 (2d100)

https://sites.google.com/view/mkam/character-sheets/ean-hawthorne
>>1218828

>DO: I heard Devin was up and about, which is good, but Ada got hurt recently. Go visit the hospital and try to speed up her recovery with healing magic. With permission and consent, of course.

Relevant Skills: Intermediate Life Theory, Cure Serious Wounds.

>DO: More healing magic. If she won't be able to come, Devin and the rest of the girls won't be able to enjoy the hot springs trip. Unacceptable.

Relevant Skills: Intermediate Life Theory, Cure Serious Wounds.
>>
Rolled 75, 74, 49, 22 = 220 (4d100)

>>1218828
Caiden Matthews
"I never asked for this"

https://s-media-cache-ak0.pinimg.com/736x/3e/b6/e0/3eb6e0f912e61d66b379f93dc4b1f9e5.jpg
https://s-media-cache-ak0.pinimg.com/736x/4a/9d/fb/4a9dfb91ec55c4d284e408ff4377e4e9.jpg
-
https://s-media-cache-ak0.pinimg.com/736x/7c/70/38/7c70383382339b4100aac60f11ecd20b.jpg
-
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Spells
[Divine Path]

Knowledges
Basic Leg Puns (T1)
Intermediate Spatial Theory (T2) [1/3]
Intermediate Sympathetic Link Theory (T2)

Skills
Intermediate Masochism (T2)
Basic Meditation (T1)
Basic Mechanical Theory (T1) [1/2]
Basic Electronics Theory (T1) [1/2]
Basic Firearm Proficiency (T1)
Basic Trickshot (T1)

Traits
Capable (T2) Feet Dexterity
Above Average (T1) Mouth Dexterity

Conditions
[Holding It In]
[In Pain][1 turns DC of 35 for physical tasks]
[Comfortable Transition] [+10 to rolls involving hands turn 93 only]

Inventory
[Fancy Prosthetic Arm]
[Bulky Prosthetic Leg]
[Smiley Face Fake Eyeball]
[Repaired Prosthetic Hand]
[Prosthetics brochure] [catalogue of various Prosthetic limbs]

Contacts
[Agata's Club]
[Platina]
[Agata Stoneworth] (PC)
[Gregory Hardwick]
[Kilo Roderick]


Status
[Magitech Club Member]
Acquaintance William (T1) [1/2]
Acquaintance Nurse Kiru (T1)

Places of Interests
[MagiTech Club Workshop]
[Arcane Game Room]
[Feyland Portal, within the Madrid Gardening Club]
[Secret Gambling Club]
[Large Breasted Dorm]
[Pillar of Fire]
[Earth Elemental Settlement]

Stable Spatial Portals
[None]

Double Turn Counter: 14

>DO: Keeping his mind clear and drawing strength from the discomfort, travel to the nearest vacant Janitor's Closet to relieve myself into a trash bin. Afterwards dispose of the waste personally. (Cast Divine Path, Intermediate Spatial Theory, Basic Meditation)
>DO: Study Spatial Theory
>DO: In gratitude for the MagiTech Club for giving him his arms and hands twice, Caiden will put these hands to work servicing the various machines there. (Basic Mechanical Theory, Basic Electronics Theory, Workshop, [Comfortable Transition])
>DO: Study Spatial Theory
>>
>>1219016
Oh right. Sorry about that.

>>1218833
Here's the correct list.

Current Signees:
1. Ean Hawthorne
2. Agata Stoneworth
3. Matthieu Faust
4. Dietrich Neunhause
5. Devin Hines
6. Arthur Belrose
7. Green, Nicholas C
8. Angelica Shanyrria
>>
Rolled 4, 92 = 96 (2d100)

>>1218828
Arthur Belrose
The only son of a poor farming family, his parents had pooled their life's savings together in order to get him into this academy. Unused to the more social society of the academy, due to having only lived on a solitary rural farm his whole life. Aspires to make his parents proud, even with little magic ability from his poor bloodline.

Skills:
Intermediate Animal Handling [2/3]
Master Swordfighting [0/13]
--Advanced Longsword Proficiency [2/5]
--Superslash, Parry
--Basic Dash Step [0/2]
--Basic Theatrical Sword Dancing [0/2]
Basic Herbalism
Intermediate History [1/3]
--Intermediate knowledge of the [Spanish Sorcerer Wars] [1/3]
--Basic knowledge of [Sabina Belrose] [1/2]
Basic Sword Safety
Intermediate Horseriding [2/3]
Intermediate Smithing [1/3]
Basic Architecture
Basic Sand Castle Construction
Basic Pray to [The Light]
Basic Tactics

Languages:
Fluent Spanish
Basic English+1
Basic French+1

Quests:
Asunder (A fragment of a sacred blade is located somewhere in France. The fragment holds much power on its own, though the other pieces have been lost to time.)
--Discovered important location- [Hilltop Tree], A grassy hilltop with an ancient tree growing on it, illustrations show someone clad in armor and wielding a crooked sword guarding the tree.
--Discovered [Treebound Rusted Armor] and [Rusty Crooked Sword]
--[COMPLETE]

Status Effects:
[No Left Eye]

Inventory:
Ornate Wooden Sword
Superb Longsword
Forgotten Candy (+25 to an action of choice, then -20 to the following action) (used last turn)
Family Photo: A tearstained photograph of the Belrose family and Socks, the ewe.
Shiny Patterned Shield (dropped)
Shiny Patterned Armor
Sword Fragment (Blade Lower-half)
Bathrobe, Bath Towel, and Hot Spring Map

Social/Contacts/Other:
Nurse Kiru
Ex-Summoning Teacher Lucia [Good Friends]
Bob [Friends+1]
James Baxter [PC-Amsterdam]
Gram Roderick [PC-Amsterdam]
Zoot Martingale [PC- Amsterdam]
Dietrich Neunhause [PC]
Cristopher [Acquaintances]
Basic Watched By [The Light]
Knight of the Order of the Laureate Cross of Saint Ferdinand
+3 Popularity
+2 Reputation

>>1219016
I step back from the Devil King, taking a few deep breaths. I focus on the man with a mask, the Earth elemental activist, Matthieu, with my single eye. "I..." I sheathe my blade. "I don't know much of anything about you, Matthieu Faust, but I'll place my trust in you, for now. After you ask your question, I'll kill this monster." This was a terrible idea, wasn't it.

>Pick up my shield. (Forgotten Candy's drawback in effect for this action)
>Take the Devil King's sword.
>>
Rolled 54, 60 = 114 (2d100)

>>1218828
>>1218828
Character sheet: https://sites.google.com/view/mkam/character-sheets/agata-stoneworth

>I've been neglecting the workshop itself for a while now. Make sure that the tools and equipment there are up to date. Get newer models of tools and equipment if necessary.
>Build a mana powered backpack with robot arms attached it with the team at the workshop. I saw William and Caiden were working on prosthetic limbs lately. Their aid would greatly help with this project surely.
(Intermediate Mechanical Theory, Basic Mana Theory, Advanced Mathematics, Basic Anatomy Theory, Basic Electronics, Basic programming, Basic Robotics, Basic Tailoring, Intermediate Leadership, Basic Machining, Workshop, 6 Magitech Club Members (Including Caiden and William))
>>
Rolled 67 (1d100)

>>1219016
Rolling for Devil King's mental resistance check.
>>
Rolled 25 (1d100)

>>1220321
Rolling for Devil King attack.
>>
>>1219016
[Matthieu Faust]
>41 +1 Bind Creature +3 Advanced Demonology
You added more bindings on him.
>[Weak Binding] added on [Devil King].

>29
You made the previous binding even stronger.
>-10 DC
>Escape DC is now 40

>42 vs 67
"I-I... I... I REFUSE!" He struggles in his bindings some more.

>24
They declined your offer, saying that they are too large to even go to the amusement park without breaking or stepping on anything. Unless they took the human integration program which they're still not ready to undertake. They are also all too busy with Outpost work at the moment.

>60
The Devil King broke the weak binding but he could not escape the stronger one.
>[Weak Binding] destroyed.
>[1 binding left.]

>>1220321
[Arthur Belrose]
>4 -20 Forgotten Candy Aftereffect = -16
>92
Defense
>25 +3 Shiny Patterned Armor = 28

[Devil King]
>25 +10 T10 Strength -2 One-Handed = 33

[Battle]
[Devil King's Attack Phase]
33 vs 28 = Success

[Result]
You rushed in to pick up your shield but the Devil King catches up to your plan and stomped on the shield, destroying it.
>[Shiny Patterned Shield] in now [Shield Fragments]

He then proceeded to stomp on you with his fiery feet over and over again. You can feel you armor giving in and crushing you on the inside. You muster the strength to barrel roll your way out of his attack range. Your armor is now smushed. It's squeezing your torso too tightly so you took it off, leaving only your school uniform to protect your torso.
>Downgraded to [Shiny Patterned Armor (No Breastplate)] (-1 usual defense)
>[Crushed Breastplate] Acquired.

(Continued...)
>>
File: Power of the Light.jpg (390 KB, 900x1367)
390 KB
390 KB JPG
>>1220772
https://youtu.be/nleygezvFGU

You then rushed for his infernal Blade. The sword was big enough to be considered a greatsword by human standards. You raised it up to the sky and called for the light to purify it. A speeding beam of light pierced the dark clouds above and descended upon the sword. You yelled at the sword "By the power of the light!" You then thrusted the blade up to the sky with all of your might and shouted at the sky "I HAVE THE POWEEERRR!!!" The light shined brightly. As it happens you saw the blade's infernal flames extinguish. Then the demonic sword warps, morphs and distorts, turning into a sacred blade of angelic design. The sword then reignites once more but this time with a sacred white flames. Then you suddenly felt strength growing inside you. Your school uniform rips apart revealing glorious pecs and a well chiselled six pack. Your hair then lengthens and majestically flows to the wind. Then you feel something from your left eye socket. Holy flames begin to emit from inside it yet it does not burn you. In fact you can miraculously see through it now. The light has granted you a momentary burst of power to finally vanquish the beast!
>[Screaming Flaming Sword] has turned into [Angelic Flaming Greatsword of the Light].
>It does the same damage but it is now a holy weapon.
>[Ultracrusader Form] unlocked!
>You have been granted [T5 Strength], [T5 Protection from Unholy] and [T5 Charisma] for 1 turn.
>You can activate this form again when you [pray to the light] using the greatsword and scoring a [critical success roll].
>>
>>1218828
[ACADEMY NEWS]
A prankster has Cursed the Spell target dummies so that any one casting spells has a hard time actually hitting their mark.
>All players gain [Inaccurate].
>Spell practice and training for all players now has a DC of 35 for the next 2 turns.
>See [Green, Nicholas C] post for more Details.

>2 Turns left until Bathroom Locks are dispelled by the Ritualist Club.

[NATIONAL NEWS]
>2 turns left until [Monument] is built.
>>
>>1218900
[Green, Nicholas C]
>76*2+15-5=162
You Manage to bend the flow of magic to make it so all spells cast at the dummies miss. People are pissed that they cant even hit the training dummies at point blank range. I mean come on it said there was a 95% chance to hit and it missed.
>[Inaccurate]Spell practice and training for all players now has a DC of 35 for the next 2 turns

>40*2+15=95
You go to your local barber shop and get a nice haircut. You then go to walmart and buy a relatively nice dress shirt and pants.
>[Suave]Boy you lookin good now, +5 to all social interactions for the next 2 turns.

>23*2+15=61
The girls all want a piece of your (D)elicious body.
>[(D)elicious] +5 for social interactions with women next turn.

>31*2+15=77
Eh classes are for nerds. You go to the Arcane Game Room and play pacman all day. You become so good at it that you beat the last guys high score and get to type your name in(you choose what you want to type in). You had a chill time and a certain stoner would be proud of you.
>[Chill] +5 to two actions of your choosing next turn.
>>
>>1218939
[Devin Hines]
>70
You go to see Ada in the hospital. You enter her room and see the poor girl all bandaged up. She turns her head and her face lights up when she sees it's you. You tell her how sorry you were for sending her out all alone. Shes says it's not your fault and that she should have been more careful, I mean she is a highly skilled wind mage after all.
>+1 relationship with Ada

>49
Hey elsa, do you wanna build a snow man? You sit out side Ninas room and just talked. She doesn't say anything back to you but that's fine. You talk about yourself and the fun adventures you went on when you were younger. After a while the door unfreezes and Nina opens it. She has crystallized tears running down her face. She runs up to you and hugs you. She then tells you about how she was feeling with all of the recent events. About how she was sad when you got crushed by a big rock. About how there is a scary demon monster doing horrible things to people on campus. And about how her friend Ada got attacked in the woods. After a while she calms down and you both have a bowl of ice cream together.
> +1 relationship with Nina


>>1219015
[Angelica Shanyrria]
>61+2=63
You go back to the gates of Boobylon to look at those funny boob scribbles on the wall some more. You learn some more of the hieroglyphs and their meaning, one being melon and another being berries.
> +1 to Boobylonian

>21
Heck yea, you put up a few posters telling people to join the fey club... but no one seems to really care.
>>
>>1219122
[Jozin Redregard]
>81
You call your mother and ask if she can send you a Tux. "Oh sure honey I'll send you your fathers old Tux, you'll look so dashing in it."
>You will get your Fathers Tux in the mail in 1 turn.

>41
Frank shows you some cool tricks that you can do with hand magic. You try it Yourself and summon a ghostly hand that gives you the middle finger. Yea you need more practice.
> You now have Basic Hand Magic


>>1219212
[Dietrich Neunhause]
You attend Illusion class. You learn that Houdini's actual name was German, Ehrich Weiss.
> +1 to Illusionism

>15
You try to get out your German soul but it seems he's asleep at the moment. Well whatever you don't need him. You go looking for the last piece of your soul but you can't find him.

>82
You do a whole song a dance to summon someone to help you out with your spell. You summon Martha Stewart! She tells you that she is not only good at cooking but also knows a thing or two about scenery design.
>You now can summon Martha Stewart
>You are now acquainted with Martha Stewart

>68
With Martha's help you learn how to use illusions to change the environment around you.
> You learn Basic Scenery Change Spell


>>1219655
[Ean Hawthorne]
>93+3+3=99
>58+3+3=64
Paging Doctor Strange You hear about what happened to Ada. Being the nice tree man you are, you decide to go to the hospital and help her heal faster so she doesn't miss out on the hot springs trip. You ask her if she is fine with you using healing magic on her, and she says to go for it if it'll get her out quicker. Well you manage to heal her up quickly. It's a miracle!
> +2 to Life Theory.
> +2 to Cure Wound Spell
> You are now acquainted with Ada
> Ada is now out of the hospital and able to go to the hot springs!
>>
File: Doc Ock.jpg (9 KB, 277x182)
9 KB
9 KB JPG
>>1219906
[Caiden Matthews]
>75+4=79
Heyo you go into the janitors closet and relieved your self in a bucket. You then take the bucket and go off into the woods to dig a hole, then you dump that shit in there and and bury it.
>[Relieved] +5 to all rolls next turn

>74
You study spatial theory. Space core would be proud.
> +1 to Spatial Theory

>49+3+10=62
You tune up and cleanup the machines in the work shop. You do such a good job that everyone comments about how awesome you are. William even gave you a thumbs up.
>[Clean Workshop] The next time someone uses the Magitech workshop in some way they gain +5 to that roll.
> +1 friendship point with William.

>22
You try to learn more about space, but your too happy about cleaning the workshop so well that you don't bother to study.


>>1220328
[Agata Stoneworth]
>54
Even though Caiden came in and made everything sparkly clean you took the time to make everything organized, and boy you organized the shit out of it. Every thing is in place so the next time you go to get something, you know where it is.
>[Organized Workshop] The next time someone uses the Magitech workshop in some way they gain +5 to that roll.

>60+16=76
You get your workshop members together and build a mana powered back pack with two humanoid robot arms attached. Shit son your Doctor Octopus now! Though this is just a prototype and it could use improvements.
> You now have a Robot arm backpack that is powered by mana. It can also be upgraded, as of now it's [2/5]
>>
[===Notice to Players===]
For those joining hotsprings, please do not post for this turn. A new thread will be made for hotsprings. Please wait for further info on the new thread.
[======]
TURN 94 GO!!!!!!!!!!!!!
>>
Hot Springs OVA Thread:
>>1220912
>>
Rolled 56, 78, 6, 93 = 233 (4d100)

>>1220870
Caiden Matthews
"I never asked for this"

https://s-media-cache-ak0.pinimg.com/736x/3e/b6/e0/3eb6e0f912e61d66b379f93dc4b1f9e5.jpg
https://s-media-cache-ak0.pinimg.com/736x/4a/9d/fb/4a9dfb91ec55c4d284e408ff4377e4e9.jpg
-
https://s-media-cache-ak0.pinimg.com/736x/7c/70/38/7c70383382339b4100aac60f11ecd20b.jpg
-
Son of a Astronautical Engineer, his family wasn't prepared to foster their son's gift and therefore sent him to study his magic abroad.His family name is well known in high-technology industries closely related to space exploration and his magic style somewhat reflects that heritage. Very precise, relying on contemporary tools and science. Perceiving the spatial and sympathetic connections all around him, Caiden has the urge to push the limits of his ability to explore local and extra-dimensional space.

Spells
[Divine Path]

Knowledges
Basic Leg Puns (T1)
Intermediate Spatial Theory (T2) [2/3]
Intermediate Sympathetic Link Theory (T2)

Skills
Intermediate Masochism (T2)
Basic Meditation (T1)
Basic Mechanical Theory (T1) [1/2]
Basic Electronics Theory (T1) [1/2]
Basic Firearm Proficiency (T1)
Basic Trickshot (T1)

Traits
Capable (T2) Feet Dexterity
Above Average (T1) Mouth Dexterity

Conditions
[Relieved] +5 to all rolls next turn
[Inaccurate]Spell practice and training for all players now has a DC of 35 for Turns [94,95]
[Clean Workshop] The next time someone uses the Magitech workshop in some way they gain +5 to that roll.
[Organized Workshop] The next time someone uses the Magitech workshop in some way they gain +5 to that roll.

Inventory
[Fancy Prosthetic Arm]
[Bulky Prosthetic Leg]
[Smiley Face Fake Eyeball]
[Repaired Prosthetic Hand]
[Prosthetics brochure] [catalogue of various Prosthetic limbs]

Contacts
[Agata's Club]
[Platina]
[Agata Stoneworth] (PC)
[Gregory Hardwick]
[Kilo Roderick]


Status
[Magitech Club Member]
Friend William (T2)
Acquaintance Nurse Kiru (T1)

Places of Interests
[MagiTech Club Workshop]
[Arcane Game Room]
[Feyland Portal, within the Madrid Gardening Club]
[Secret Gambling Club]
[Large Breasted Dorm]
[Pillar of Fire]
[Earth Elemental Settlement]

Stable Spatial Portals
[None]

Double Turn Counter: 13

>DO: Study Spatial Theory ([Relieved] )
>DO: Study Sympathetic Link Theory ([Relieved] )
>DO: Comically give myself a Leg Up with Nurse Kiru by limping around her Nurse Station with the Bulky Prosthetic Leg. Of course William should be able to give me a hand with this. ([Relieved], [Bulky Prosthetic Leg], Basic Leg Puns, Friend William)
>DO: Study Sympathetic Link Theory ([Relieved] )
>>
Rolled 39, 23, 49, 34, 55, 75 = 275 (6d100)

>Name: Onesworth Dawson (Male)
A Student Assistant and Scholar who woke up in the hospital with no knowledge of who he is and how he got there, but is (thought to be) a victim from the aftermath of the beach.
Is the younger brother of Madrid graduate and Military tactics and Strategy Francena Dawson, who went MIA after her graduation for a year now.
Parents: Lt. Gregory Dawson and Sgt. Alesa Dawson.
Became a member of the Music Club
Is fond of Banana Cream Pie.

>Spells
Song of Valor (Gives an AOE attack boost to allies)
Burn [Fire Theory]
Lesser Fire Ball

>Skills
Bass-playing [Intermediate 1/3]
Tennis Proficiency [Basic]
Above Average Willpower [T1 1/2]
Basic Meditation

>Knowledge
Knowledge of Your Past [T4 1/8]
Musical Theory [Advanced 0/5]
Fire Theory [T3 2/5]

>Acquaintances
Danielle ("Hot" athletic NPC Fire mage) [T3 Good Friends 2/5]
Faust Jones [Acquaintances 1/2]
Nurse Kiru (NPC Nurse)
Markus (PC)
Platina (NPC Blacksmith)

>Items
Flying Shield Serpent Card (Alesa Trapped as a beast)
House Dawson Lockbox (Opened)
Journal
Opened Letter
Unbreaking Small Key
Rusty Locket
Old Photograph
Keys (to his dorm)(A Fender Bass with the inscription of HIRAETH on the body)(Missing)
Wooden Sword Pendant

>Appearance
Black, curly hair. 5'5" in height, average BMI, non-athletic, tan skin tone. Speaks in a weird accent.

>Status:
Has retrograde amnesia
Daemonophobia [-10 all roll relating to demons]
Inaccurate

>Do lists:
The Search for Francena Dawson: "Idistavisus", Germany
Mysterious Symbol (from father's instrument)
Faust Jones (Summoner from MKA)[Located in the Psychiatric Ward, Cell 696]
"Who am I?"

>>1215244 Turn 92 [Banned from Music club 3 turns]
-I hear news about the Holy Order coming over. I head out to see them
-Read from the Journal

>>1218828 Turn 93 [Banned from Music club 2 turns]
-Try to train my Willpower
-Read from the Journal

>>1220870 Turn 94 [Banned from Music club 1 turn]
-Shame I missed that trip to the hotsprings. I guess i should try relaxing on my own.
-Read from the Journal, which will run out of useful information or leads after this turn.
>>
Rolled 72, 11 = 83 (2d100)

>>1220870
Name: Sir Jozin Redregard a.k.a. "Wild Man" (22 Male, Level: 38)

He is from Romania. The Redregard bloodline is commonly hated by other mages because they are using magic to hunt other mages. Jozin has a gambling habit, he made a
fortune with gambling so he decided to train himself to be worthy of a mage hunter. Leader of a gambling ring in the academy. Fought his inner beast and ended up
stalemates with him. After the events at the beach he got invited to the Order of the Laureate Cross of Saint Ferdinand (Current standing: +2 reputation).
(Family members: Pavel Redregard, Percy Redregard (younger twin brothers), Galliford Redregard, Jolenta Redregard)

Spells:
Ragnarok (Cast Raging Mass Confusion), Mass Confusion, Confusion, Basic Resist Elements, Long-Range Telepathic Message, Basic Mind Shield, Cast Shield, Cast Burn
Self, Cast Burn, Cast Flameskin, Cast Effortless Bursting Flame Skin, Cast Mana Burn, Cast Bursting Flame Skin, Basic Hand Magic

Skills:
Intermediate Axe Proficiency (0/3), Light Armor Proficiency (0/2), Advanced Berserking Stance (1/5), Masochism (0/2), Intermediate Meditation (0/3)

Knoweledges:
Basic Game Theory (0/2), Intermediate Magic Theory (0/3), Advanced Psychology (3/5), Expert Mana Theory (1/8), Basic Burn Treatment (0/2), Basic Pyrokinesis (0/2)

Inventory:
Pack of Fire Resistant Cigarettes
Flame Resistant Pack of Cards
Pile of Ash
2 Arm Casts
Titanium Axe
Conch Shell
Amber Encrusted Silver Pendant
Continous supply of Vegetal Alchemical Ingredients
Flame Resistant Leather Armor (wolf skin)
Ring of Superego (+5 to mental rolls once per combat turn)

Attributes:
Significantly Strong (1/5)

Status Effects:
Curse of the Werebeast (DC 50 to keep sanity) [Sealed by pendant]
Monstrous Left Arm (+1 Tier of Strenght +1 Tier of Claws) [Sealed by pendant]
Monstrous Visage (Social DC 50, Night Vision, +1 Tier of Fangs) [Sealed by pendant]
Broken Ribs (3/3) Doing exercises now has 50 DC. Defense is penalized by -5. (Forgot to update these last turn)


Known Important locations:
Gambling Club, Fey Garden, Casino Noble, Elemental Outpost

Social:
Gambling ring
Body improvement club
Inner Beast (Acquintances)
Alpha Squad (Ean, Angelica, Agata)
Arthur Belrose (Acquintances)
Markus Milton (Acquintances, Amsterdam)
Lawrence Birch (Acquintances, Amsterdam)
Zoot Martingale (Friends, Amsterdam)
David Zatta (finish that collab sometimes)
Captin Dema (Acquintances)
Lucia, Platina (1/2 until Friends), Kiru (1/2 until Friends), Andres Romero, Tenia
Shady Dealer (Club member)
Bob (Club member, Vice President)
Frank Polaski (Club member, Friend, Hand mage)
1 more club members
1 League Points

Time to get ready to my casino adventure.

>DO: Improve my basic confusion so I can cast it Effortlessly.
>DO: Learn Game Theory.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.