[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


New players are always welcome!

This is the sister thread of the experimental Mageknight Academy. >>1129120 >>1160865

This was made for both new players and QMs in mind. By creating a second thread for players to hang around, new players can shine in their respective schools, and QM's would have an easier time processing larger turns.

This iteration's rules have been updated based on creator and player feedback.

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy of Madrid. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight. Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
1) New players must fill out their character sheets. The sheet must include the following information: Their character's full name, backstory, 1 basic spell and 2 other basic spells/skills/talents/traits/knowledge/etc. of your choosing.
Note: Characters created are assumed to be students of 18 to 24 years of age.
2) Spells are written as "Cast X" with "X" being the name or effect of the spell.
3) Skills and Knowledges are given prefixes depending on the tier. New players all have theirs set to "Basic" tier. This is also known as Tier 1, or T1.
Note: Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.

How to Play:
1) Post 2 actions and roll a 2d100. Each roll corresponds to an action.
2) All players must wait for the "TURN GO" post before they submit their actions. After which they must reply to that post with their chosen actions on this post.
3) After all actions are processed and a new turn begins, update your character sheet and include it to your actions post.
>>
Spellcrafting:
1) Spellcrafting involves fusing spells with various skills, knowledge and even other spells that your character has learned together creating a new spell.
2) There is no limit to how many things you can use in a single spellcrafting action.
3) The name of the spell will be determined by the QM. By default it'll be "Cast A B C..."
4) Your dice roll will also affect the result of the spellcrafting. Lower rolls will result in weak version of the spell and vice versa.

Interactions:
1) Role play is a free action. Feel free to talk to other players in-character.
2) Collaborative actions however, like trading and PvP, are not and require an action to be taken.
3) The same applies to interacting with NPCs albeit role play also cost an action point.

Combat:
1) Once combat is initiated you must roll 2 actions to either attack/defend/etc.
2) Your character can not do anything else non-combat related while in combat.
3) PvP requires both fighters to roll.
4) The goal is to hit your opponent while not getting hit yourself.
5) If both manages to block/evade or hit each other then the result is a draw.

Acquiring new Spells & Skills:
1) Study, train or take classes.
2) Learning new skills or spells requires only 1 turn
3) Training an already learned skill will raise it further to the next tier once enough progress points are accumulated.
4) The progress threshold is based on the Fibonacci sequence (1,2,3,5,8)

A more in-depth look of the rules (and some work-in-progress concepts) can be found here: https://docs.google.com/document/d/13unrqxqUiX3G0rau6CpEu7Pd5FxEsXz54pfVS9PfGEs/edit#heading=h.cg4p30bg4xno
A database of NPCs in the quest can be found here: https://docs.google.com/document/d/14Rf_RGpYIs0cdy1eUYYs-hr8_hqVaLrkSSvbzACtoFI/edit?usp=sharing
We also have a Discord chatroom for discussing the quest here: https://discord.gg/PHXfVKb
>>
>>1160906
This is the thread for Amsterdam students. If you're looking for the Madrid thread: >>1160865

Otherwise,

You all finally arrive at Amsterdam. It's been a long trip, spanning the course of an entire day. Thankfully, the bus had more than enough amenities to keep you covered. A guide shows you around the campus, teaching you all where to go and where you will be staying. This place feels exhilarating.

TURN 72 GO.
>>
TURN 72 GO
>>
>>1160939
Additionally, transferees from Madrid to Amsterdam are given 3 double turns to compensate for leaving their contacts behind.
>>
>>1160906
Originating from a family of mage knights Aine always held a fascination in magic.
Not out of good or evil but out of sheer fascination for the power and strength. And a desire to fight others using the one thing he learned from his family.
Magic weapons

>Basic spell
Summon sword

>Basic spell
Summon Shield

>Trait
Eidetic memory
>>
File: Bad trip.jpg (12 KB, 480x343)
12 KB
12 KB JPG
Rolled 29 (1d100)

>>1160942

Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Expert Firearms Proficiency [4/8], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [1/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club, President of the HIGH club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram, James, Arthur
Brooke (Openly Affectionate) T3 Romantic Interest [1/5]

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols)

[Paranoia] -10 to all rolls for the next 3 turns

double turn 5 left

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Listen to some chill music to relax and get rid of my paranoia from that bad trip.
(Relevant Skills: Stoner Powers)
>>
Rolled 23, 33, 12 = 68 (3d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Intermediate Rune Theory [2/3]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>Contacts(NPCs)
Julie - Ink mage, knows quantum mechanics, time related books [T2 Friends[1/3] ,T3 Romantic Interest [0/5]]
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]


Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [1/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

TURN 72: [3 double turns left]
>>1160939
>DO: Go around with Julie to tour and learn about the school.
>CLASS: Rune Theory Class, and meet the professor.
>DO: Find a Cooking Club, if none, create one.
>Go to Julie and talk to Julie, teach her some basic rune magic because it would complement her innk magic. Maybe ask her opinion on my magic too.
>>
Rolled 62, 58 = 120 (2d100)

>>1160958

Utility spells
Summon sword
Summon shield

Trait
Eidetic memory

>Class: Study teleportation magic to start getting a feel for it

>Do: Socialize with some of the students in the class
>>
Rolled 18, 67, 100 = 185 (3d100)

>>1160939
>>1160942
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[0/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Impsilver
-Crate of Low-quality Iron
-Material
-Kilo's Pocket Watch
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-League Point 2
>Madrid
-Popularity +1
-Reputation +2

>DO: Find a smith/weapon forger.

>DO: Train Twin Doors

>DO: Look for neat shit.

>DO Sign up for League Fight.
>>
Rolled 4, 100, 29 = 133 (3d100)

>>1160939
Markus Milton
https://sites.google.com/view/mkam/character-sheets/markus-milton

>DO: First thing is first go find Master Kiru's contact (Relevant: Basic Intuitive Path-finding)
>Solo: Crunch time Blood Medicine theory
>Class: Attend Healing Magic Theory Class
>DO: Wander around the campus, trying to find different ways to the clinic.
>>
>>1160997
To specify Aine's weapon summonings function less on making weapons more on being a magic weapons locker.
Aine has a space that he places weapons in that he can pull out at will.
When the weapon shatters it shatters and can not be stored.
>>
File: dowd (10).jpg (10 KB, 183x275)
10 KB
10 KB JPG
>>1160942

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Cont. from Madrid thread cause Magic: Attempt to remove one of the smaller blood tubes from the woman. Anatomy, Biology

>Meet the librarian of the new school, new place new faces
>>
Rolled 76, 40 = 116 (2d100)

>>1161122
>>
Gram Roderick

I missed your turn from the previous thread. Apologies for the mix up.

>DO: Look for material/gear. x2

Rolled 3:
>You check out the local marketplace in hopes of finding materials. You manage to strike an excellent deal with one of the merchants. You give the merchant your Crate Of Impsilver and for that you receive a Crate Of Impgold which is a lot more valuable. When you get back to campus the crate is empty and the Impgold is nowhere to be found. You lose your Crate Of Impsilver.
Rolled 27:
>Sammy offers you to take one leftover Crate of Medium Quality Iron if you are interested. It's free of charge.
>>
File: Helia_and_Jeneven.jpg (396 KB, 1600x2273)
396 KB
396 KB JPG
>>1160973
[Zoot Martingale]

You head to class.The class is here is much better than the one in Madrid. A larger firing range and a better teacher. You become more proficient with using guns.
>+1 Firearms Proficiency

>29 +1 Stoner Powers -10 Paranoia = 20 (Fail)
You get some earphones on but you keep thinking for some reason, a tall white muscle man is following you, Everywhere you go, you hear his every step behind you. Everywhere you go, you think HE is out to get you. The music doesn't help because you keep thinking you're about to get mugged or raped, and with all the music, you would get too distracted and feel and hear nothing of it about to happen.

>>1160981
[Lawrence Birch]
TO BE PROCCESSES BY NEXT QM

>>1160997
[Aine Boros]

You head to class that is basically teleportation magic and learn a lot from it. You now know the basics of it.
>Basic Spatial Theory Learned.

>62 (Success!)
A few classes later, you get to know and start socializing with some of the students. You talk about the class, about this school, and everything you believe normal people talk about.Many of them end up enjoying your company.

>Acquainted with Jeneven!, A kickboxer who also recently enrolled here. She has quite long legs and those thighs do seem quite strong. She doesnt talk as much and usually brings small comments and remarks into the conversations. She usually hangs out with...
>Helia, Helia is shorter than most girls, even shorter when seen with Jeneven. She is apart of the Disciplinary Committee and specializes in Telekinesis. She seems quite stern but she underneath it all, you can she is kind and caring,
>Harold, At first glance, seems quite geeky with glasses and how he moves, but you learn he is quite a funny guy. He shows off often using his Earth control.

[1/3]
>>
File: Tied up man..jpg (170 KB, 900x1012)
170 KB
170 KB JPG
>>1161025
[Gram Roderick]
>18(Fail)
You've heard there is a blacksmith area and from there you head out to look for it, It took you awhile to find it, But Alas! The blacksmith seems closed for repairs. it will be open in a few days(Next turn) There walls of the room seem scattered around and really broken down. Whoever's done this must have been really angry.

>67(Success)
You find an area and train Twin Doors
>+1 Twin Portal Doors

>100(Critical Success!)
>Look for neat shit. Good idea.
With the new school, new mysteries and new shit that looks neat comes can be found. You seem have a fair amount of time. You move along and find tons of interesting things. You learn the Principal is a Katherine Santez, a very pretty woman. She does alot of duties and managing in the school.
You also learn about the mysteries of Amsterdam. The currently most prominent talk was all about a man who met a ghost cursed by her past in this school. He befriended her and slowly fell in love. He eventually learned she was cursed caused by her old club.. It was burden she had to carry. The man did everything to get her free from the curse. When he did, she disappeared. Last thing she said was "I'll miss you". The man missed her badly and created all this rumors to spread and one day, he went missing. They say he was the burden of the only girl that brought her back. The only way to fix this was to bring him back with her. You continue on after hearing such stories.
After awhile of roaming the school. You find yourself in an underground room. You wandered for a second and seem to be lost instantly. You keep walking and there is a man in a lab coat. You instinctively hide away in the shadows. You look further and see he came from a metal door. You go to check it out and find unconscious man tied up. You don't know who he is but you're sure this isnt legal. He has slashes all over his body. Other from him there is nothing much there except a chair a few feet from him. As you hear footsteps once more, You decide to leave and investigate some other time.

> You sign up for a League Fight. You're enemy is Tyrone! a card magic user.

[2/3]
>>
>>1161040
[Markus Milton]
>4 + 1 Basic Intuitive Path-Finding.= 5(Critical Fail)
You can't find much but you do learn though, that his name is Professor Gunther. You do know he is one who manages the clinic at times. He seems to be unavailable for also the next turn
>Acquainted with Assistant Nurse Olivia. She is a cheerful nurse that helps around when Professor Gunther isnt there.

>100
Since you know have the info on the contact. You start to study. You understand every word and every detail on this book. That was some book! After the first one, you continue reading and once again improve your knowledge.
>+4 Blood Medicine Theory

>Class
You attend Healing magic Theory class
>+1 Healing Magic Theory

>29(Succes!)
You find a good path from your place to the clinic.
>+1 to Basic Intuitive Pathfinding

>>1161122
[James Baxter]
You remove the smaller blood tubes from the woman. She reacts disturbingly and after a few moments starts to turned paler and paler. You notice she lives of the magic-infused blood..You put the smaller blood tube back.

You meet the librarian who's name is Ginny Loriel. She seems like she's worked here for awhile. She's usually the one takiing care and organizing the books.
>>
TURN 73 GO
>>
Rolled 1, 45 = 46 (2d100)

>>1161359
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[0/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors [1/2]
-Quick Cast Twin Portal Doors
>Relations:
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Impsilver
-Crate of Low-quality Iron
-Material
-Kilo's Pocket Watch
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-League Point 2
>Madrid
-Popularity +1
-Reputation +2

https://www.youtube.com/watch?v=SFkdcQgNJHo

>DO: Offense - Warp Step and Attack.
Major: T5 UG Proficiency
Secondary: T3 Warp Step, T4 Spatial Theory, T4 Strength

>DO: Defense - Twin Doors any attacks back at him.
Major: T1 Twin Doors
Secondary: T4 Spatial Theory, T4 Speed
>>
File: poptarts.jpg (16 KB, 234x215)
16 KB
16 KB JPG
Rolled 73 (1d100)

>>1161359

Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble,and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Expert Firearms Proficiency [5/8], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [1/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club, President of the HIGH club

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram, James, Arthur
Brooke (Openly Affectionate) T3 Romantic Interest [1/5]

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols)

[Paranoia] -10 to all rolls for the next 2 turns

double turn 5 left

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: "Ok music didn't seem to work but I think I know what will." Go eat some poptarts to get rid of my paranoia.
(Relevant Skills: Stoner Powers)
>>
File: Faith.jpg (91 KB, 480x736)
91 KB
91 KB JPG
Going to do some turns that were glossed over.

>>1160981
[Lawrence Birch]
- You go with Julie and walk around the school, but quickly become lost. Even though you originally came from here, a lot has changed in the past few months. You get sidetracked and eventually just lose your way.

- You attend Rune Theory Class and meet the professor. She tells you that her name is Faith, and that she expects only the best from a Rune Mage Specialist.

+1 Progress to Rune Theory

- You manage to find the Cooking Club. Unlike Madrid, it seems this club works on its own. It's fairly close to the canteen, and when you ask, you find out that the Cooking Club helps provide food for the canteen in exchange for pay.

- You explain the basics of Rune Magic to Julie. She catches on fairly quickly, but soon your lecture devolves to you both drawing inane symbols on paper. You're not sure if she learned anything from this.

>>1160997
[Aine Boros]
- As a new player, you are entitled to 20 Double Turns. Double Turns cannot be saved up, and must be used immediately. Additionally, they cannot be used in combat. When you have Double Turns, you may take two classes per turn instead of the normal one. Lastly, as per normal, you still roll for your actions.
>>
Rolled 73, 43, 30 = 146 (3d100)

>>1161408
Markus Milton
https://sites.google.com/view/mkam/character-sheets/markus-milton

>Class: Go ahead and turn in my thesis for Master Blood Medicine (Attend Blood Medicine Class)
>DO: Get to know Assistant Nurse Olivia.
>DO: Reset up my obstacle course to practice applying first-aid in hazard conditions.
>DO: Look into research notes on mental first aid.
>>
Rolled 74, 66, 75, 53 = 268 (4d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere

>Knowledge
Advanced Rune Theory [0/5]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>CONTACTS
>Madrid
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]
>Amsterdam
Faith, Rune Theory teacher
Julie - Ink mag [T2 Friends[1/3] ,T3 Romantic Interest [0/5]]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [1/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
>Madrid
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

TURN 73 [2 Double Turns left]
>>1161359
>DO: Meet club members of the cooking club and cook with them.
>DO: Go with Julie and this time make sure she learns Rune Magic because I really think She would become one strong ass mage from this.
>DO: Study about Rune Theory Class.
>DO: Practice using my Crusader sword.
>>
Rolled 50, 23, 93, 23, 92, 36 + 7 = 324 (6d100 + 7)

>>1161359

Character Sheet:
https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

>>1160942
Turn 72:
Allright, here we are. Welcome to Amsterdam.
That was a long trip, with little to no time to practice, but at least there was plenty of reference material to read while on the plane.

...Dear lord, that Darkness class -really- rubbed him the wrong way. What are some people teaching? It was still giving him shivers but he pretended not to care about it.

Well, Classes doesn't start before a few days, so he should probably get adjusted to the new setting.
>Do: Get aquainted with Amsterdam. Get settled in a dorm, unpack all of the Vargellian Personal Library into his room. Get aquainted with the local library and its inhabitants.

>Study: Magic Theory. It was time he elevated himself from the bare basics of Magic Theory, considering he had almost all the different elements covered already. An Expert at Barriers he was, but he could make do to become better at other areas.

>Practice Barriers. Train that T1 [1 / 2 ] Hemispherical barrier up to T2. Can't slack, even if he is in a new setting. (Barrier Theory +4, Magic Theory +1)

> Keep Studying Magic Theory. At least so that he could get into Intermediate levels of knowledge, in regards to Mana, Magic particles and the composition of spells and structures thereof.

Extra turns Remaining 1

>>1161359
Turn 73:

>Class: It's time to go back to Class! First up, having focused so much on the different Elements, he might as well round out his studies. Study Lightning Magic Theory

>Spellcraft: Since he had gotten so Proficient in his Barrier Magics, and had started inventing his own, new barriers, it was high Time started making more of the uniquely-flaired ones. He had mastered a Fire-absoroption Shield from raw luck, but its schematics had carried him further in his research. Now it was time to Develop its opposite, a Water Absorbing Shield, An extension of his spherical barriers that would absorb surrounding water to strengthen itself, in case anyone attempted offensive water-based magic on him. (Expert barrier Magic +4, Magic Theory +2, Water Magic Theory +1)

>Spellcraft: With the Principles of Water-absorbing shields being studied, he continued to do his best to extend it to the other elements. Next up was a Darkness-Absorbing shield, for the darker, evil forces that had started cropping up as of late, that could use negative and evil energies to attack others. (Barrier Theory +4, Magic Theory +2, Darkness Theory +1)
>>
Rolled 64 + 7 (1d100 + 7)

>>1161488

>Spellcraft: With Fire and Darkness-absorbing shields down, it was time to try something in a similar vein. With almost no offensive options, it was time to start branching out into getting at least one. The first step on that Path was to invent a Physical Impact Shield, that would return a fraction of incoming physical impacts back at the attacker. It wasn't a huge step for an Expert, but it was an important one nonetheless, paving way for greater, stronger shields in the future. (Barrier Theory +4, Magic Theory +2, Spellcrafting Proficiency +1)

Double turns left: 0
>>
Rolled 90 (1d100)

>>1161359
Spells
>Summon sword
>Summon shield

Knowledge
Basic spatial theory

>Traits
Eidetic memory

>Relations
Jenevan - Acquaintance
Helia - Acquaintance
Harold - Acquaintance


Class - Continue studying spatial

Get to know Helia
>>
>>1161496
Eh I forgot I had double turns.
Just put both into spatial
>>
Rolled 4, 95 = 99 (2d100)

>>1161498
>>
Rolled 53, 1 = 54 (2d100)

Alright, time to join and submit my weather witch! I intend this one to be a slow burn since my goal is to eventually manipulate and weaponoze weather with her, which is pretty strong. So I expect it to take a long time lol.

Hayley Summers

Hayley is a nobody from a family of nobodies. They never do anything exciting, hardly wander far from their small farm. They don't a actively discourage fantastic dreams from their children, they just tend to not be dreamers by default. So boy was everyone surprised when Hayley came around. Imaginative and reaourceful, Hayley Summers is determined to make a name for herself and to bring much deserved honor to her family, to prove that the little and the forgotten also have what it takes to make it.

Basic spell:
Predict Weather (T1): Ability to predict the weather, wind speeds wind direction, and humidity levels with varying range and accuracy depending on the level.

Basic spell:
Summon lesser Cumulus: the ability to summon a familiar which is a small cloud with a smiley face (think Mario). It floats and follows the summoner, and is strangely more solid than a normal cloud. It has the ability to drink water and release it as rain. Doesn't do much else and is rather disobedient.

Knowledge: Basic Cooking

Action 1: Take a class on herbalism.
Action 2: Introduce herself to and try to make friends with classmates
>>
Rolled 24, 61 = 85 (2d100)

>>1161613
>Action 1: Take a class on herbalism.
You don't have to roll to go to CLASS. Class is a guaranteed +1 point action. You can STUDY for a chance to to gain more than 1 progress, but you do have to roll.
>>
>>1161628
Bleh, don't know why I rolled.
>>
Rolled 92, 56 = 148 (2d100)

>>1161359
https://sites.google.com/view/mkam/character-sheets/james-baxter

>remove one of the tubes that is draining life force from her
>practice Inner Strength
>>
Rolled 91, 20, 16 = 127 (3d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1160939
>>1160942
T3 Hemomancy [4/5]
>Attend Blood Magic Class
>Introduce Myself to new Prof

>>1161359
T3 Magicology
T3 Hemomancy (This will be T4 after attending blood magic class)
T3 Biology
T1 Anatomy
T2 Sense Blood
(If it is some kind of Curse: T2 Blood Hexes and T3 Curseology)
>Try to determine the purpose of the system.

T1 Lift Greater Curse [0/2]
>Refine Lift Greater Curse
>>
What should I make my character as? I am not sure what is rare or common. I would like to be as rare as possible
>>
>>1162305
>I am not sure what is rare or common. I would like to be as rare as possible
Do you mean as in what roles are filled like Fire Mage, Time Mage, Melee Fighter, Support. etc?
>>
>>1162325
yeah, and I am not really sure how to go about playing my character either. My first concept is a new student who avoids conflict and studies something that's uncommon, in the hopes that he can bypass defenses by unusual spells.
>>
>>1162351
Illusionist?
>>
>>1162373
that could be fun.

are there any pictures of what our academy looks like at all?
>>
File: trap card.png (1.58 MB, 678x1000)
1.58 MB
1.58 MB PNG
>>1161373
[Gram Roderick]
You start the battle really confident thinking this guy has nothing as he seems to be counting and juggling his cards around.

THE BATTLE BEGINS!

>1(Critical Failure)
He grabs ceratin cards juggling it and as you see an advantage, you go on and cast Warp Step and he doesn't look too prepared for it but as you step forward closer to stab him, a sudden light flashes on you. You hear a fading shout as you fall back, "YOU'VE ACTIVATED M TRAP CARD!". You're not sure what that meant but the next second, you find yourself on the floor stunned and dazed. You think you see cards in the air and the next thing you know it you're in the infirmity room still dazed and confused..

>[Seizures] acquired. You now have a chance of getting a seizure, You have -10 on the next 3 rolls
>Acquainted with Assistant Nurse Olivia

"You're fine for now. You had a concussion but you're fine now. Just report to me if anything unusual happens" She says in a quite cheerful mood.


>>1161408
[Zoot Martingale]
>Class
Liking the facilities so far, You head to class to practice your guns.
>+1 to Firearms proficiency.

>73 (Success!)
You go and try those delicious pop tarts to calm you down and your head starts to clear.
>[Paranoia] affliction cleared
You bring a pack of pop tarts with you now as comfort food. Pop tarts are fuckin great!

[1/5]
>>
>>1161421
[Markus Milton]
>Class
You head to class and turn in that thesis of yours to the professor. After proof reading it, he is quite pleased on this. There are a few errors but all in all, this Blood medicine thesis gave ideas, clarifies a few details and touches on the wider possibilities of blood medicine. After a few days of class and more proof reading, a few copies were printed out, one going to Madrid Library, another to Amsterdam Library, A personal copy for himself and another for you.
>+1 Thesis on Blood Medicine.
>+1 Blood Medicine Class
>Acquainted with Professor Balthazar

>73
Knowing you'll spend some time with Assistant Nurse Olivia, You try to get to know her and you learn she knows telepathy and works more on removing mental afflictions. She also seems quite cheerful around you but once an emergency was called, she rushes forward.

As Gram was rushed in, she seemed very serious in doing it as quickly as possible. You're pretty sure you're faster and more fluent to reacting to situations as she almost trips on a chair! Luckily You catch her. She pauses for a moment and you're sure you saw a blush but she stands up immediately and continues to Gram. Gram seems conscious but completely dazed. after a few moments, He stands up and seems fine for now.

"Thank You," Assistant Nurse Olivia murmurs as Gram leaves.
>Now Friends with Assistant Nurse Olivia!

>43
You recreate an obstacle course that will help will aide you in the midst of battle. After a few hours of practicing and changing the obstacle courses, You get better
>+1 Basic Intuitive Pathfinding
>Advanced to Intermediate Intuitive Pathfinding!

>30
You head to the library and grab some books on Mental First Aid. You read up a lot and learn the basics on Mental First Aid.
>You've acquired Basic First Aid Theory!.

>>1161422
[Lawrence Birch]
TO BE PROCESSED BY NEXT QM

[2/5]
>>
>>1161488
[Amadeus Vargellian]
>50 (How Average of you)
You head to the library and go find people to meet. You first meet

>Ginny Loriel, The local librarian. She is usually works alone here but really enjoys it.
You also meet...
>Julia, A known bookworm,
Julia gets easily engrossed in books and is hard to talk to at times.

>23(Fail)
You try to study magic theory but it moving to a different topic was difficult to you. the concepts seem quite different and is slightly harder to figure out. You learned some basics but it isnt enough for you to call it the basics.

>93(Crit)
After not learning much from that study time on Magic Theory, You go back to what you're good at and train your T1 [1 / 2 ] Hemispherical barrier up to T2. and Hey! better luck! You practice well enough without mistake and improve yourself. Well done!
>+3 to Hemispherical barrier
>Advanced to T2 Hemispherical Barrier [2/3]

>23(Fail)
After doing such a good job last few days on your barrier, You're confident that you will be able to this. You hit the books again and you don't learn anything notable. There is this one concept you can't seem to understand. the Creation of long term spells and keeping them there with mana. Weirdly its different from your barriers.

You still can't get the hang of this!

>CLASS
You go to your first class and learn the basics
>Basic Lightning Theory learned

>92(Critical Success)
You attempt to craft a water absorbing barrier. Weirdly After testing the barrier. The barrier if held long enough shoots the water out.back at you. This seems like a good discovery! With that you seem to learn more about water theory too.
>+2 Water Theory
>Water absorbing-spitting barrier learned [As you can tell, I'm shit at names. If you can come up with a better one. Use that.]

>36
You once again attempt to create a different type of absorbing type portal. This one seems simpler and was done much easier.
>Darkness absorbing shield learned

>64
After seeing your water spitting barrier. You create a Physical Impact Shield that defelects physical hits on to it,
>Physical Impact Shield Learned


[3/5]
>>
>>1161496
[Aine Boros]
>Class
You learn more on spatial theory, You end up sitting beside Helia, Jeneven and Arthur sit beside you. Are you apart of their group now? They don't talk much but whisper whenever they don't understand something in class.
>You now have Basic Spatial Theory [1/2] from Intermediate.

>90(Crit!)
You are interested in talk with Helia and after class, you go with Helia, Jeneven is still hanging around. After a few chats, Helia seems to really enjoy your company and hopes to learn more about you. Jeneven seems like she is just sitting there and listening in to the conversations. You notice her smile every now and then. Atleast you know she's enjoying something. You start talking about your lives and the differences between you. You came from a small clan, she came from a very rich family. You can tell she is quite a tsundere at times. Complementing her causes her to blush while she just denies while throwing weak punches you at times. Eventually minutes turn into hours and you don't notice the time slip by. You both really get along..

You both just... Click, You know?

After some time of talking, You notice Jeneven leaving and giving you the eyebrows and thumbs up. She left you just as the sun was setting. Good timing Jeneven! So you do know what's happening. You have a great view of the sun set with the no buildings in sight and some trees around the area just for the right amount of light to bounce of her and make her look wonderful.

As the Sun sets, You both agree to just watch the sun move away to the other side of the world. It was a good view and knowing that you were with someone made it better. After the sun sets, You see your hands were locked in with Helia's! You look at her and she must have realized this awhile back. She seems to be trying as hard not blush on it and smile. You ignore it and say if she wants to this again sometime. She agrees reluctantly but agrees nonetheless. After parting ways, you still feel the warmth of her hand.

>+3 Romantic Interest
>T2 Romantic Interest with Helia Achieved!

>4
You're pretty happy and distracted by Helia and don't take studying spatial magic on too seriously. With you mindlessly reading some incantations with your emotions not in check. You release some mana by accident and cause everything in your room to disappear including your bed. You end up sleeping in the floor that night without any blankets. but where did they go you ask? You find them the next morning outside your dorm trashed around. This will be alot of work to move back to the dorm room.

>Gained [Insomnia] affliction. You didn't really sleep the night and changing your sleep schedule doesn't help you circadian rhythm. For the next 2 turn you have -10 to any rolls from being sleep deprived.
.
>95.
You really needed to improve on spatial theory and make up for the time lost. You do so.
>You achieved Intermediate Spatial Theory.
>+2
>You achieve Intermediate Spatial Theory[2/3]

[4/5]
>>
>>1161613
[Hayley Summers]
>Class
You take a class on herbalism and learn the basics
>Basic Herbalism learned

>53
After the class. You head to make friends of these classmates.

After the introduction,Others approach you. You first meet:
> Sarah, an Air Ax Mage. She's been here in Amsterdam for quite awhile. She likes dancing too. Her best friend is
>Fancis! A cool looking dude who has a Dark sword.

They seem like interesting people.

>You are now Friends with the both of them!

- As a new player, you are entitled to 20 Double Turns. Double Turns cannot be saved up, and must be used immediately. Additionally, they cannot be used in combat. When you have Double Turns, you may take two classes per turn instead of the normal one. Lastly, as per normal, you still roll for your actions.

Also. Join us Discord if you're interested. we have discussions and meme at times.
https://discord.gg/KMd4mu3

>>1161646
[James Baxter]
>92
YOu take the tubes draining the life force from you and as you take it out. a sprinkle of life force hits you. You feel it absorbed into your skin and muscles. Nothing in particular happen instantly but over the time of investigating you feel more refined and strengthened.
>+3 Strength
You remove the tubes draining the life force from her and she seems fine and her hair now turning black and her face becoming less pale. You notice her breath moving at a normal rate now.

Is that all that was needed to do?

You can tell you can take the woman now. You're not too sure on the decision but you know one thing. That life force is some powerful stuff

>52
You practice on working on that Inner strenth and improve by 1
>+1 Inner Strength

>>1161723
[Alexander Fuchs]
>CLASS
You attend Blood Magic Class
>+1 Hermornancy

>91
After class, You go to introduce yourself and find yourself talking to another Master Blood mage. After telling him you're from Madrid, He says he know's Vlad and they wasn't really a fan but looks up to him with his experience and knowledge on Blood related matters The professor's name is Doofenstein . You get on quite along being one of the few serious blood mages in the academy.
>+3 Friendship with Professor Doofenstein

>20+2 T2 Blood Hexes + T3 Curseology= 25(Fail)
With some testing. and checking around with the tubes You don't know what its meant to do. A tube pumping magic infused Blood into her and another sucking her life force? You don't get it.

>16
You try to Refine Lift Greater Curse but don't seem to improve the skill.

[5/5]
>>
TURN 74 GO
>>
>>1162394
Join in and get on discord and we can talk about what magic you want.
>>
>>1162762
link to discord?
>>
>>1162768
https://discord.gg/KMd4mu3
>>
Rolled 85, 23, 23 = 131 (3d100)

>>1162729
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Expert Firearms Proficiency [6/8], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [1/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose
Brooke (Openly Affectionate) T3 Romantic Interest [1/5]

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts

-1 double turn 6 left

>CLASS: Go to gun training class to become more proficient at using guns.

>DO: Ask if there is any open positions in the student council especially for vice president.
(Relevant Skills: Intermediate Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)

>DO: Wander around campus and try to find the gunsmith of this school.
(Relevant Skills: Intermediate Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)

>DO: Go try to make friends with some people in this new school.
(Relevant Skills: Intermediate Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)
>>
Rolled 85, 87 = 172 (2d100)

>>1162729
Utility spells
Summon sword
Summon shield


Trait
Eidetic memory

Knowledge
Basic spatial magic

Afflictions
Insomnia:Minus 10 to all rolls for two turns


Study more spatial.
Practice my swordsmanship.

And get in contact with my dad to ask about the family weapons heirlooms
>>
Rolled 49, 69, 21, 97 = 236 (4d100)

>>1162716
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[0/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors [1/2]
-Quick Cast Twin Portal Doors
>Relations:
-Assistant Nurse Olivia (Acquaintance)
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Impsilver
-Crate of Low-quality Iron
>Crate of Medium Quality Iron
-Material
-Kilo's Pocket Watch
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-League Point 2
>Madrid
-Popularity +1
-Reputation +2

Let's burn those -10s, hopefully.

>DO: Study Spatial Theory

>DO: Look for the smith again.

>DO: Train Twin Doors

>DO: Need to blow off some steam. Go back to that room, bust in and just beat the shit out of anyone and everyone who looks like they need getting their shit beat in.
Major: T5 UG Proficiency
Secondary: T3 Warp Step, T4 Spatial Theory, T4 Strength
>>
Rolled 23, 20 = 43 (2d100)

Crynthrathos Gwyndoim is an 18 year old guy from Wales of non magic stock. He is deeply interested in healing, lore and buffs. His goal is to become a revered author of magic treatises and take advantage of the lack of interest in Healing - most people who want to become Magic Knights seem to ignore things that aren't flashy.

Spell One: Basic "Invigorate"
Talent 1: Benign Magic
Trait 1: Hard to notice

-----
Action One: Study healing magic
Action 2: Get unique or extremely rare books and start studying and or making copies for personal use.
>>
Rolled 92, 30, 86, 1 = 209 (4d100)

>>1162921
apparently I have 19 double turns remaining :)

----
First 2 will be socializing with other bookworms to see if I can make some friends to collaborate with a bit.
>>
Rolled 41 - 10 (1d100 - 10)

>>1162853
Another action
>Look for cool shit
>>
Ahh, thought 29 double turns meant all in the same go. Understood now :)
>>
Rolled 65, 85 = 150 (2d100)

>>1162729

https://sites.google.com/view/mkam/character-sheets/james-baxter

>now that the tubes that drain her of life force are gone, she probably doesn't need more blood pumping into her, remove the rest of the blood tubes

>Workout
>>
Rolled 32, 86, 41, 2 = 161 (4d100)

>>1162729
https://sites.google.com/view/mkam/character-sheets/markus-milton

>DO: Markus tried to time his entrance in the clinic at the time Olivia said the doctor was usually in. He didn't even know if he was looking for a male or a female, both Master Kiru and Olivia had been pretty vague. Still if he was going to be here for an extended period he wanted something to show his master when he got back. (Meet up with Contact)
>DO: His run in with Olivia and Gram had reminded him why he needed to keep his skills sharp on running a clinic. So he set about trying to establish a mock battlefield tent on the schools grounds, setting up and dismantling the tent and timing himself. (Train medical facility management)
>DO: It had a been a few weeks since he practiced his guitar skills, and they were both for relaxation and preparation. He needed to get back on that..he just had to find the music rooms. (Look for music rooms)
>DO: He had put a lot of effort in learning enchantment in-case he needed to smooth talk a cop. But now it was likely it would help with a tense patient. So, time to put all that theory to work. A basic calming spell, that didn't seem to hard..in theory anyway.
>>
>>1162729
Character Sheet
https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

>Class: Dear lord the self-study on magic went absolutely abhorrently. Okay, time to hit some tutors and learn this properly. Learn Magic Theory Goddamnedit.

>Study: Improve T2 Hemispherical Shield (2/3) to T3! Almost there!

>Class: More Magical Theory Studies. Time to finally reach Intermediate Magical Theories.

Study: Improve Barrier Theory. Time to start the long road to finally become a Master

More Extra Turns GET! Double turns remaining: 7
>>
Rolled 85, 80 + 4 = 169 (2d100 + 4)

>>1163397
Forgot to roll
>>
>>1161422
[Lawrence Birch]
>74
You go to the Cooking Club, hoping to meet the members. To a bit of disappointment, only one member shows up today. He greets you when he comes in, introducing himself as Thomas Belle. He doesn't chat much while cooking, but he seems to be a bit of a carnivore, as he barely uses any vegetables in his cooking beyond adding some flavor, and seems to like his meat Rare.
>Acquainted with Thomas Belle.

>66
You and Julie sit down and really go over Runes, no doodling this time. It takes some effort, and maybe a doodle or two, but it seems she gets the very basics of it.
>Julie now has Basic Rune Magic Theory

>75
You study hard, and without slower students to slow down a teacher, you make better progress than you would in the classroom.
>+2 Rune Theory

>53
You train with your sword till your arms feel like wet noodles.
>+1 Sword Proficiency

>>1162838
[Zoot Martingale]
>+1 Gun Proficiency

You ask around about the Student Council and if there are any openings. You learn from the students that the Vice President and Treasury Officer recently left for personal reasons, but the odds of a fresh transfer student getting either is low, especially since the VP seat already has a strong front runner.

>(23)+T2 Speaking(3)+T1 Charisma(1)+Dope beanie(1)+Stoner Powers(1)=29 Fail
You walk around the school looking for someone who knows a thing or two about guns, but can't seem to find any who does, nor anyone who could point you in the right direction.

>Same as above, Fail
You continue walking around teh school, this time just looking for people to chat to, but no one really seems to have the time to stop and chat. They must all be busy.
>>
>>1163605
>>1162853
[Aine Boros]
>85-10=75
You study hard, and feel you acomplished more on your own this time than you would have in a classroom
>+2 Spatial Theory

>87-10=77
The sweat pours from your brow, as you go through the mothions of training. Its hard work, but you're rewarded with a feeling of accomplisnment.
>+2 Swordsmanship

You write home, asking your dad about the family heirlooms. He tells you if you have to ask about them, you're aren't ready for them.

>41-10=31
You look around for cool shit, but all you find is an old wooden bat that's definitely seen better days.
>Acquired Old Bat


>>1162921
[Crynthrathos Gwyndoim]
>23 [Fail]
You skip classes, instead choosing to try and learn on your own, thinking you can make better progress without a classroom of others to slow you down. Instead you find you can't understand some of the material, and with no teacher around, you can't ask for help.

>20 [Fail]
You look around the library for anything books that stand out, but they must keep those somewhere seperate away from the general public, cause you find nothing of particular interest.

>92 [Crit]
You sit down next to someone, anyone really, and introduce yourself. She seems interested in her book. Really interested. So interested you're pretty sure she's trying to become one with the book in hopes you don't see her. A painful silence ensues. Deciding not to give up, you look at the book, 'Roaring Tides'. Its a Master level Water magic book. Not that you know it off-hand, you just recognize a marker on the book that states its difficulty level, and the name kind of gives the rest away. Using this to hopefully springboard the conversation, you speak up again. "That's a pretty advanced book, are you a Water mage? You must get wet often and easily." Smooth/10. You just heard what you said, and you wish there was a pool here to drown yourself in. A small noise is heard from across the table. You think she's crying. Good job, you made the Master Water mage cry. She's literally going to drown you in her tears. As you begin to panic, knowing that if she wants to hurt you, she can, and they isn't a thing you can do to stop her, the noise picks up. It isn't crying, its... laughter. Well, more like a small giggle or chuckle, but at least it isn't crying! With renewed confindence, you try again. "That's a cute laugh you have there." And she clams up, and looks at you like a deer in headlights. This continues on for a minute, as your stare into her eyes before she speaks..."IGOTTAGODOSOMETHINGBYE!"... and then promptly leaves. You never even got her name, but it seems she left her library card. 'Iris Hazel'.
>Met Iris Hazel
>Acquired Iris Hazel's Library Card

>30
Well, you got more time to kill, so you go talk to someone else. There's only one other person here at the moment, so you go talk to him. He says his name is Jason Matthew, but he's busy now, so if you want to talk, try some other time.
>Met Jason Matthew
>>
>>1163607
>>>1163226
[James Baxter]
>65
(Not really sure the direction this is intended to go, but if its not the intended direction, just have someone else redo it and ignore this.)
You remove the small tubes left in her, careful no to do any harm to her. Once removed, she begins to stir.

>85
You lift.
+2 Strength


>>1163283
[Markus Milton]
>32
You find your way to the Clinic, and as you enter you find Olivia working on a student, Gram. He looks very, very unhappy. Not taking a moment to stop, she give point to an ajoining office, where you find Professor Gunther. He gives you some 'Uh-huhs' and 'Yes yes' before he tells you he's busy at the moment and come back later. Well, at least you found him.
>Met Professor Gunther

>86
You pitch the tent, you take it down. You pitch the tent, you take it down. You do this repeatedly, getting a little faster each time. Now you just have to live with all the "pitched tent' jokes people are going to make about you for a while.
>+2 Medical Facility Management

>41
You look around for the music room, thinking it wouldn't be too hard to find with all the noise, till someone points out your folley in that the room is enchanted to keep the noise is. Luckily they also manage to point you in the right direction.
>Discovered Music Room

>2
You want to be a better aid to others. And if there's one thing sick and injured people do, its stress and panic, which isn't good. So you try enchanting a song to calm the nerves of those who listen to it. Good news is, you tried to do this on yourself first. Bad news is it didn't even remotely work the way you thought. Before you realize what's wrong, you're mad. No, FURIOUS! You go around smashing things and yelling in people's faces. You do a good amount of property damage before a teacher comes and restrains you. It isn't long before they realize what's wrong, and break the spell, but they still hold you accountable for the damage. You're gonna have to work it off. To add, you also made quite the negative impression. Until you can show the school you're not a bad guy, everyone new you meet will have an initial negative opinion of you.
>Working off a debt: For the next 3 turns, lose 1 action to clean up the school.
>Mr. Bad Guy: After that display, people are scared of you. Social Rolls carry a -15 till the school's opinion of you changes.

>>1163397
You go to Class.
>+1 Magic Theory

>85
You practice your Shield, trying to strengthen it, and you do! You can feel as if you've reached a new stage with it.
>+2 Hemispherical Shield

You go to Class.
>+1 Magical Theory

>80
Gotta STUDY STUDY STUDY!
>+2 Barrier Theory
>>
>>1163609
>>1162910
Gram Roderick
>(Someone else process.)
>>
TURN 75 GO
>>
File: Iris 1.jpg (679 KB, 1263x1200)
679 KB
679 KB JPG
>>1163607
>[Crynthrathos Gwyndoim]
Forgot Iris' image.
>>
Rolled 80, 80 = 160 (2d100)

>>1163612

Utility spells
Summon sword
Summon shield


Trait
Eidetic memory

Knowledge
Advanced spatial magic +1
2 swordsmanship

Afflictions
Insomnia:Minus 10 to all rolls for two turns(this is the last turn I am afflicted with it)


>Train my mana reserves.

>Combine spatial magic with my sword to create a warping sword strike.

>Write a letter to mom asking how she's doing.

>Take some time to rest more. Gotta get that rest.
>>
>>1163609
Name: Garrison "Gary" Rodon
Bio: I know I'm short, but i'm 18! I'm the first mage in my family and i really like trees so boom Tree Mage! I even studied this time!
>Spells:
Cast T2 Wood Stake
Cast T2 Branch Bind
Cast T1 Oak Skin
Cast T1 Pine Prison
Cast T1 Wood Dome
Cast T1 Wood Pillar
Cast T1 Wood Wall

>Skills
-Staffsmanship
-Proficiency: Big Stick (Staff)
-Intermediate Athletics
-Expert Climbing
-Diplomacy
-Craftsmanship
-Gardening

>Traits
-Pure
-Blunt
-Cheerful
-Heartwarming Smile
-Childlike Wonder
-Hard worker

Knowledge
-Nature Theory
-Dendrology (Tree Science)

>Clubs
-Gardening [Member]

>Contacts
I don't know anyone yet!

>Items
-Big Stick (Staff)
-How to make Friends Book

(Did i do it Right?)
>>
Rolled 85, 88, 6, 29 = 208 (4d100)

>>1163607
Study Healing spells in class

Study unique books with waifu-nerd's help

Learn how to buff allies better

Practice healing magic some more.
>>
Rolled 82, 42 = 124 (2d100)

>>1163609
>>1163673
>Class: Magic Theory

>Study: Improve Oak Skin

>Explore: I'm New got to know the area
>>
Rolled 54, 34, 36, 85, 9 = 218 (5d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere
Basic Sword Proficiency

>Knowledge
Advanced Rune Theory [2/5]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>CONTACTS
>Madrid
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

>Amsterdam
Faith, Rune Theory teacher
Julie - Ink mag [T2 Friends[1/3] ,T3 Romantic Interest [0/5]]
Thomas Belle [Carnivore, Rare meat lover]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [1/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:

Misc:
>Madrid
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

TURN 74: [1 Double Turn Left.]
>>1162729
>DO: Get good fast with cooking with Thomas Belle. [and other members if there are any]
>DO: Practice cooking again. I wanna be the top cook one day [or at least a sou-chef].
>DO: Study Rune Theory.
>DO: Work on my Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [1/5]

Turn 75
>>1163612

>DO: Talk to Julie, Mention the fact its about to be exams in a few months and we gotta work harder! Let's have a study session together! I was really interested in that Time Book she gave me. I'm also interested in learning ink magic. I'm also pretty sure she could learn something from me too.
>CLASS: Attend Rune Theory Class. I really gotta learn more before the exams.
>>
>>1163734
Name: Garrison "Gary" Rodon

Bio: I know I'm short, but i'm 18! I'm the first mage in my family and i really like trees so boom Tree Mage! I even studied this time!

>Spells:
Cast T1 Encourage Growth

>Skills
-Gardening

Knowledge
-Nature Theory

>Items
-Big Stick (Staff)
-How to make Friends Book
>>1163673
Final Trimmed version
>>
Rolled 60, 77 + 8 = 145 (2d100 + 8)

>>1163612
Okay, finally. Those classes really helped out. The Exam is steadily approaching now. All year to prepare for this, and three quarters of the semesters are done.

All things considered, he had come along really well. He had even made -social contact-. He never thought that would happen, but what do you know? Time to get cracking with more studies. There were spellcrafting to do, now.

>Class: Study Air Magic. Lightning was a nice sub-genre, but he cannot deny the importance of the big, primary four elements that exis. Air is just as important as any element, even if he had not personally met any users of this element yet.

>Spellcraft: Create a Lightning-reflective barrier. After the first breaktrough where his Fire-resistant Barrier had evolved into a Fire-absorbing barrier, his Water-absorbing barrier had further broken new boundaries and reached Water-reflective. Able to accumulate potent energy and launch it back after enough had been absorbed. Now, came the big test of -expanding- this concept to other elements, and this time it was Lightning's turn. (+4 Barrier Theory, +2 Magic Theory, +1 Lightning Theory, +1 Spellcrafting Proficiency)

>Spellcraft: Even if the very first spell Amadeus spellcrafted failed, he has now gotten far better, and will attempt again to spellcraft a Sound-isolating barrier. Allowing him to craft a hemispherical barrier that prevents sounds from entering or leaving the barrier. (+4 Barrier Theory, +2 Magic Theory, +1 Sound Theory, +1 Spellcrafting Proficiency)

>Class Study Earth Magic Theory. With Nature already studied, Earth magic is the logical next step.

Extra Turns Spent: Remaining 6.
>>
File: Nicolas.jpg (72 KB, 620x453)
72 KB
72 KB JPG
Rolled 91, 15 = 106 (2d100)

>>1160906
New Character

Name: Nicolas "Numbers" Noble
Male
Age: 18
Bio: Nicolas is the youngest son of seven in an aristocratic alchemist family. While his family is well known for their jewelry/clothing fashion line "By Noble Design" he is seen as the black sheep in family for his disdain for socialite gatherings and refusal to work within the family business. Thinking that Mageknight Academy will refine him into someone befitting the Noble bloodline.

>Basic Spell
Pandora's Box
Objects Nicholas focuses on will start to shift into a Rubik cube-like device with removable mini-cubes. Each mini square on it's sides have a number pertaining to the atomic number of an element making up the object. At range this spell is slow and requires constant focus but is rapidly sped up if Nicholas is physically touching the object.

Basic Spell:
Pandemonium Trigger
Nicolas can use this spell to fuse mini boxes into a new element box by adding their numbers together (ie 1[Hydrogen]+2[Helium]=3 [Lithium]). The previous boxes are used up and cannot be recovered after using this spell. If he fails the casting and/or the number is not quantifiable on the periodic table then the box starts to smoke and will explode with the force of a hand grenade shortly afterwards (3 seconds).

>Skill
Basic Alchemy

First roll: Class/Study Alchemy
Second Roll: Class/Study Gunsmithing
>>
Rolled 53 (1d100)

>>1163612

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Wait and see what happens does once the woman wakes up.

>Lift for the Lift Throne, Squat for the Squat King... Workout
>>
Rolled 42, 15, 66 = 123 (3d100)

>>1163612
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Expert Firearms Proficiency [7/8], Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [1/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose
Brooke (Openly Affectionate) T3 Romantic Interest [1/5]

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts

-1 double turn 6 left

>CLASS: Go to gun training class to become more proficient at using guns.
Yay mastery of guns.

>DO: Alright learn all about this front runner for vice president. Do some research. I'm gonna have to do better than him after all.
(Relevant Skills: Intermediate Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)

>DO: Wander around campus and try to find the gunsmith of this school. Again. I know you're here special gun man.
(Relevant Skills: Intermediate Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)

>DO: Go try to make friends with some people in this new school. Again.
(Relevant Skills: Intermediate Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)
>>
File: the smith.jpg (508 KB, 1279x1080)
508 KB
508 KB JPG
>>1162910
[Gram Roderick]
>49
>+1 [Progress] in [Spatial Theory]

>69
After the unfortunate circumstances last week it you returned to the location of the smith's smithy. The place is repaired now. You went inside and see a grumpy old man hammering away at his latest work. "Huh? Who's there? I'm busy right now come back later!". You kept insisting, telling him that you've waited for days for this. The old man stops his work and stood up. He's pretty short but noticeably ripped. You've almost thought he's some sort of dwarf. "Well don't just stand there gawking at me like that. Spit it out! I ain't got all day." he says as he strokes his beard. Annoyed with his brash attitude, you resisted the urge to chop the man in half and asked him if he makes weapons here. "Of course I make weapons here this a smithy! Didn't ya see that piece of metal I was working on?" You looked pass the old man and see an an almost finished head for a battleaxe. You asked for his name "It's Feargach Gobshite. Yes, I know my parents have twisted sense of humor. If you came here just to have a chit-chat then you're just wasting my time. Come back when you something forge." You left his smithy before you changed your mind about chopping him.
>[Feargach's Smithy] Discovered

>21
You failed to improve upon it.

>97
Bored and stressed by the recent events that have unfolded back in the smithy you decided to raid that mysterious underground layer that you found last time. You unsheathe your abnormally large sword and slashed that the metal door multiple times. Nope, it's not enough. You still want to chop more things. You went inside the tunnel. as you walked further inside the lights grew dimmer until you can't see anything anymore. You touched the walls and followed the hallway further. Eventually you bumped into yet another metal door. Okay more slice and dice action coming right up. You lifted your sword and swung at the metal slab again and again. Eventually the door collapses from your onslaught revealing what looks like a ritual chamber. There's a rather large magic circle at the floor. The walls are lined up with cages. Inside are skeletal remains of various people and animals. You then heard a voice from afar "Who dares violate my lair? No matter! The other will take care of you very soon." You see a jolt of mana run through a magic circuit lining the walls and into the cages. The cages open and dropped their contents. The magic circle on the floor suddenly glows. Bits and pieces of flesh come out of the circle wrapping up the bones and animating them. Looks like you have a fight on your hands.
>You will now battle a horde of [Flesh Golems] next turn.
>>
Rolled 83, 69 = 152 (2d100)

>>1164201
>>1163612
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[1/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors [1/2]
-Quick Cast Twin Portal Doors
>Relations:
-Assistant Nurse Olivia (Acquaintance)
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Low-quality Iron
>Crate of Medium Quality Iron
-Material
-Kilo's Pocket Watch
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-League Point 2
>Madrid
-Popularity +1
-Reputation +2

While I normally prefer a more up close and personal style towards combat, its just not the best option when alone against multiple opponents. Best to try to take down as many as I can at once and maintain distance, at least until their numbers thin.
>DO: Offense - Dark Minefield
Major: T1 Dark Minefield
Secondary: T3 Dark Energy Theory

Assumptions are bad, but sometimes that's all you have to work with. The way the things look, they are most likely melee fighters, hopefully. Try to keep them all clumped together and away from me.
>DO: Defense - Sustained Dark Implosion
Major: T1 Sustained Dark Implosion
Secondary: T3 Dark Energy Theory


Back to your regularly scheduled Gram rolls.
>>
Rolled 25, 78 = 103 (2d100)

>>1163612
Character Sheet
https://sites.google.com/s/0B_h1i0WVuZxtNndHbW1PMDFMRVE/p/0B_h1i0WVuZxtUXVFajQzRFZrMk0/edit

>Class: Learn Magic Theory

>Class: More Nature Theory (mostly trees)

>Study: Improve T1 Encourage Growth

>Explore: Maybe Find Coolio Nature book
>>
[Aine Boros]

>You train your magic reserves by doing… something that increases your magic reserves like juggling pinecones or eating lots of stale fruitcake.
+1 Mana Reserves

>You play around with your summoning sword, and using your knowledge of spatial magic you tray to transfer the force from your sword attacks over distances, it almost works, but you just seem to be able to summon swords at a distance now.
+You can now CAST Warp Blade, summon a blade up to 10 metres from you, be careful it kinda pops out kinda fast, the sword only lasts 30 seconds before dissipating unless someone picks it up.

>You write a letter to your mother, and thanks to you excellent memory you include literally every detail of your academic adventure, she will love to know everything that's happened so far. You also ask to see how things are going at home.
+You will receive a letter in 2 turns, you should probably talk to the QM who will deal with it first so you don’t get a weird letter that doesn’t match up to your view of your character’s family.

>You rest, it is quite nice, though you do find it a little hard to laze around peacefully by all the tiny footsteps you hear in the dorm walls.
+1 Clue to optional event [Tiny Feet, Big Mouths] you may investigate this more in following turns or ignore it. 1/3

SIDE NOTE: Keep track of how many double turns you have remaining.
[Gary Rodon]

TREE MAGE is welcomed into the AMSTERDAM ACADEMY of RAD MAGICS and KNIGHTLY PURSUITS

>You go to class! It’s just as boring as you thought it would be.
+1 Magic theory and Nature Theory

>You can now encourage plants to grow, with lots of love and cheering.
+1 to Encourage Growth

>You find the book after many hours of searching the school… in the library, probably where you should have checked first.

for Double Turns, please keep track of these.
[Crynthrathos Gwyndoim]
You sir, need a nickname.

TO BE PROCESSED NEXT UPDATE
>Your actions are really vague and don’t actually tell me what you want to specifically do. Talk to the next QM to process this turn in the next update after going into detail about what you want, and please call NPC’s by their name’s, I don’t keep track of every piece of weeb bait in this game.
>>
[Lawrence Birch]

>You go get some fast food with the joint gardening/cooking club. For some reason, people whose hobby it is to work with plants and cook good food don’t like fast food that much. But it goes well.
+1 relationship to Thomas Belle

>You make like a million pieces of toast, and burn about a third of them. The last two thirds turn out okay, but next time you should add something to them… maybe, more toast?
+Basic Cooking Earned

>You study rune theory, accidentally setting your notebook on fire while doodling in it.
+1 Rune Theory

>You work on your anti-magic tattoo rune, but a passing teacher sees notices you researching and asks what you’re doing. Your answer astounds him, and he nearly begs you to rethink tattooing yourself with anti-magic before realizing he is late for a secret wizard meeting and running off.
+1 to Anti-Magic Tattoo prep thingy
+You are now acquainted with Professor Bakker, you don’t know what he teaches but seems to know a lot about anti-magic and runes.

>You talk to Julie about working hard and studying together. The study session goes well… up until the point you say that she could probably learn something from you. She had been facing you across the table in the library when you said it, and she immediately stood up, knocking her chair back. She gathers up her stuff before saying that maybe you should get your head out of your ass if you want to hang out with her, she then leans over the table to you and says to you under her breath that she knows that a pair of her panties went missing right after you helped her pack. With that she gets up and leaves.
-1 to Romantic Interest with Julie
-1 to friendship and romantic interest for every turn you still have her panties
-you cannot interact with her until you’ve returned them
-Alic Fuchs now knows that you have a pair of Julie’s panties, and that you pissed her off for another reason too. Watch your back kiddo.

>Class is less fun when your love life is in ruins and the unbeatable blood mage is probably after your head.
+1 Rune theory

[Amadeus Vargellian]

>The professor for Air Magic is very airheaded, you probably should have known.
+1 Air Magic… theory i guess idk

>Boom Bang Fuck Lightning Time
+You now have a Lightning Resistant Barrier

>You actually successfully cast this several times in the library before noting it worked.
+You now have a Sound Barrier spell

>You really should have expected this, but the prof is really… down to earth, super pragmatic and wise.
+1 Earth Magic Theory


[Nicolas “Numbers” Noble]

You don’t roll for going to class.

>You go to class, you are bored and full of knowledge.
+1 to both things
>>
[Zoot Maringale]

>The prof is very twitchy today, and you learn gun safety for hours.
+1 to Gun Proficiency

>NEXT QM SAVE ME

>You go to find a gunsmith, but get bored of wandering so you smoke a joint, it is MUCH stronger than you thought it was, and you wake up under a table in the library.
-Try Again?

>You meet the librarian,Ginny Loriel, who does in fact have awesome luxurious hair. She is VERY mad at you for smoking and sleeping in the library.
+Acquainted with Ginny Loriel, the Librarian
-She will rip your balls off if she ever catches you smoking in school again
-She will literally rip your balls off, don’t do it man
[Gram “Sir Failsalot” Roderick]

>idk Next QM save me
>>
TURN 76(?) GOOOOOOOOO
>>
Nickname can be Crynth heh.

Healing spell, invigorate spell, find rare book about stuff in my specialty ..

18 double turns left
>>
Rolled 75, 36, 85 = 196 (3d100)

>>1164904
Utility spells
Summon sword
Summon shield
Warp blade: Summon a sword up to 10 meters away


Trait
Eidetic memory
+1 mana reserves

Knowledge
Advanced spatial magic +1
2 swordsmanship

Afflictions
None


>Do: Approach a teacher well versed on teleportation to help me learn it

>Class: Study spatial magic

>Do:Investigate the weird sound

>Do:Train my physical speed
>>
Rolled 53, 55 = 108 (2d100)

>>1164904
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Intermediate Public Speaking [1/3], Basic Charisma [1/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Ginny Loriel (Bitch)
Brooke (Openly Affectionate) T3 Romantic Interest [1/5]

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts

-1 double turn 4 left

Turn 75
>>1164902
Still waiting for a QM to do this.

>DO: Alright learn all about this front runner for vice president. Do some research. I'm gonna have to do better than him after all.
(Relevant Skills: Intermediate Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)

Turn 76
>CLASS: Go to speech and debate class to up my public speaking.

>CLASS: Go to speech and debate class to up my public speaking.

>DO: Wander around campus and try to find the gunsmith of this school. Again. AGAIN.
"Here gunsmith, gunsmith, gunsmith. I got some poptarts and i'm willing to share."
(Relevant Skills: Intermediate Public Speaking, Basic Charisma, Dope Beanie, Stoner powers, Poptarts)

>DO: Go try to make friends with some STUDENTS in this new school. AGAIN.
(Relevant Skills: Intermediate Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)
>>
Rolled 33, 67, 22, 30 = 152 (4d100)

>>1162729 [Turn 74]
T3 Biology [2/5]
T1 Anatomy [1/2]
>Attend Anatomy Class
>Attend Biology Class

>>1163612 [Turn 75]
>Show Julie the sights of the city, being a native and all.
T3 Pinpoint Manipulate Blood [4/5]
> Refine Manipulate Blood

>>1164904 [Turn 76]
>Refine T2 Sense Blood [2/3]
T2or3 Sense Blood
T3 Magicology
T4 Hemomancy
T2 Blood Hexes
T3 Biology
T1 Anatomy
T3 Curseology
>Try to determine the purpose of the machines.
>>
File: Eliza.jpg (1.32 MB, 1000x1000)
1.32 MB
1.32 MB JPG
I'll do some of the missed turns, as well as some retcons here. The results are a little too harsh, as they contain negative progress, which was removed a long time ago. If you have any issues with this, bring it up in the Discord.

>>1164896
>>1164898
>>1164902
[James Baxter]
>>1163940

- Skipped. Not too sure about this subplot.
- +1 Strength

[Crynthrathos Gwyndoim]
>>1163685

- You study healing magic, and you manage to learn quite a bit.

You learned Cast Cure Minor Wounds.

- You met up with Iris, who happily agrees to study with you after you deliver another one-liner. Her guidance is quite helpful, and you manage to learn a lot.

You learned Basic Healing Magic Theory
You learned Basic Enhancement Magic Theory

- You try to study these new concepts, but as it turns out, it's a lot more difficult than you first anticipated. You end up exhausting yourself of your mana reserves.

You are now afflicted with [Mana Burn] for 3 turns. Any roll related to casting spells have a -15 modifier.

- You try to practice your healing spell, but you find yourself too exhausted to do so.

[Lawrence Birch]
>>1163734

>Study with Julie: 9 (Critical Failure)

You spend time with Julie in the library. You both exchange your knowledge, and while you don't feel any closer to learning it, you both had a good time. Once the day is over, you bid her farewell, and head to your dorm room. You arrive and right off the bat, you feel like something is off...

After searching the room, you realize some of your things are missing, namely, Julie's panties. You look around in vain, until you realize that you aren't quite alone. When you turn around, you see a girl with a camera in her hand, along with the aforementioned panties. She has a triumphant smirk on her face.

She introduces herself as Eliza, and quickly notes that you're going to be working for her now. Unless you want this piece of incriminating evidence floating around and ruining both you and Julie's reputations, you'll do as she says. Eliza reassures you that working for her is a good thing, and then laughs, telling you that if you do well, she'll return them to you.

Probably.

You now work for Eliza.

You are now [Blackmailed]. You must perform a successful action to do Eliza's dirty work at least once every 3 turns. If you fail to do so, Eliza will spread rumors about you and Julie, thus ruining your collective reputations. Once you do this 5 times, Eliza will consider releasing you from your debt.

Alternatively, you may try other methods of retrieving this evidence, but failure may result in reputation loss.

[Zoot Martingale]
>>1164073
- You learn that the other person running for vice president is a girl named Eliza. When you try to ask about details about her though, people dodge the questions, or ask you to not dig too deep into this.

Ominous.

>Look for friends.

You meet couple people here in your classes. A girl named Sarah, as well as a man named Francis.
>>
Rolled 19, 37 = 56 (2d100)

Markus Milton:
https://sites.google.com/view/mkam/character-sheets/markus-milton

>>1163612
>Mandatory: Clean the school, invest heavily in research notes.
>DO: Part of him didn't care that the students were scared of him, spells never got away from them? Still, if he was going to heal them they needed to trust him. So..spin it..spin it like a politician scandal. He's the victim of a spell gone rogue while he cracked under the strain of appeasing his family back home in America. (-15 social)
>>1164904
>Mandatory: Clean the school, consider becoming a janitor instead.
>DO: That rage spell, while not his choice of spell, did help him figure out how to delve deep into the emotions. But..maybe try on some lab rats instead. (Try to learn Calm spell again)
>>
>>1164276
[Gram Roderick]
- You quickly cast put down a Dark Minefield as the flesh constructs rush towards you. As they lack the intelligence to know that this spell is dangerous, you watch as many of them are consumed in the explosions.

- The several that remain, you use your magic to keep them away. The tug of dark energy keeps them from getting closer, and the unlucky few in the center collapse inwards, crushed by the gravity.

With the golems dealt with, you ready yourself and advance towards their creator. Suddenly, the flesh and skin of the fallen golems combine together, forming a large amalgam. It screeches, the many maws screaming in rage.

The enemy is a [Flesh Abomination]
>>
Rolled 1, 65 = 66 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere
Basic Sword Proficiency
Basic Cooking

>Knowledge
Advanced Rune Theory [2/5]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>CONTACTS
>Madrid
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

>Amsterdam
Faith, Rune Theory teacher
Julie - Ink mag [T2 Friends[1/3] ,T3 Romantic Interest [0/5]]
Thomas Belle [T1 Friends]
Professor Bakker[knows anti magic and runes]
Eliza [Employer (Blackmail) ]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [2/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [With Eliza. That Fucker,][http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:
[Blackmailed] by Eliza
>>1166245

Misc:
>Madrid
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

>>1164904
>DO: meet up with Eliza and ask what she wants me to do.
>DO: get to know and flirt with Eliza
>>
Rolled 92, 5 = 97 (2d100)

>>1164904
Bio: I know I'm short, but i'm 18! I'm the first mage in my family and i really like trees so boom Tree Mage! I even studied this time!
>Spells:
Cast T1 Encourage Growth [1/2]

>Skills
-Gardening

Knowledge
-Nature Theory +1
-Magic Theory

>Items
-Big Stick (Staff)
-How to make Friends Book
-Book O' Nature

>Do: Find Student to be friends with, im lonely
>Class: Earth Theory for muh trees
>Class: More Nature Theory
>Improve: T1 Encourage Growth [1/2]
19 double rolls
>>
>>1166344
- 1 18 now
>>
Rolled 67, 82 = 149 (2d100)

>>1166301
>>1164904
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[1/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors [1/2]
-Quick Cast Twin Portal Doors
>Relations:
-Assistant Nurse Olivia (Acquaintance)
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Low-quality Iron
>Crate of Medium Quality Iron
-Material
-Kilo's Pocket Watch
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-League Point 2
>Madrid
-Popularity +1
-Reputation +2

Ah, the solo fight. This is more my style. Weapon raised and ready, I...
>DO: Offense: Go into perpetual fall, gaining speed before Porting above the Abomination, driving my blade deep into it.
Major: T5 UG Proficiency
Secondary: T1 Twin Doors, T4 Spatial Theory, T4 Strength

Staying on top of this creature isn't the smartest thing. Warp Step off, and just keep Warp stepping to evade.
>DO:Defense - Warp Step to evade.
Major: T3 Warp Step
Secondary: T4 Spatial Theory, T4 Speed
>>
>>1163940
[James Baxter]
She stirs for a few moments, but eventually she just stops. You're worried at first that something bad has happened. You lean down to check her breathing, but as you do, her eyes shoot open. She locks eyes with yours, and her hands shoot for your throat with blinding speed. By pure reflex, you manage to grab her wrists, but she's strong. Inhumanely strong. In a test of strength, you have no chance of stopping or overpowering her, only slowing her assault. You'll need to somehow get yourself out of this situation, or she may very well strangle you.
>>
File: download (14).jpg (4 KB, 213x159)
4 KB
4 KB JPG
Rolled 51, 32 = 83 (2d100)

>>1164904
>>1166402

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Keep holding her from strangling me. Say "I mean you no harm, please stop."

>I can feel it just beyond my reach, strength. WORKOUT
>>
>>1166309
You go to meet with Eliza. You'd rather not have to deal with her, but she's got you by the short and curlies, so you don't have a choice. When you find her, she has the biggest, sweetest smile imaginable. If you hadn't already met her, you'd think she was a really nice girl. But you know otherwise. "Lawrence, so glad you could stop by to help me, you'e so considerate." Her sweet smile melts melts and turns black, like sugar dropped into coffee, replaced by that smug smirk you're already far too familiar with. You're impatient, and so you tell her to just tell you want you want so you can get it over. "Ah, so eager as well. I knew I made the right call when I picked you out. Straight to business, my business, just the way I like it. Very well then, I beat around the bush. I need you to break into the Principal's office and copy, not steal, COPY, a student's file I need. Should be real simple, get in, copy the file, get out. EZPZ." Her grin grows to cover half her face. She knows this isn't going to be easy. And the consequences of being caught would be... 'bad' doesn't even begin to describe it. "The file I need is of a new transfer student, some stoner hippy or something, 'Zoot Martingale'. Get me that file, I don't care how you do it, so long as you don't bring attention to me, which you really can't anyways, I've taken steps. Have fun, and good luck. I know a man with so much to lose such as yourself will do his absolute best to please me." She turns and starts to walk away, before turning back to face you, "Oh, and by the way, I need the file sooner rather than later, so try to get it to me within in the week.Okay? Thanks, bye!" She turns again and walks away again. You have to break into the Principal's office and coppy a student's file in a week... you're fucked.
>Eliza's first task is a doozy. You must break in to the Pricipal's office and copy [Zoot Martingale's] student file within a week [2 Turns] and report back with it to Eliza.
>>
>>1166604
>>1166309

Before she gets out too far, you call out to Eliza. "Something else you need? Looking to increase your panty collection perhaps?" You didn't know it was physically possible for a mouth to get that big. You tell her if you're going to be working with... "For." She interjects, You're working FOR me, remember?" She so kindly reminds you, as she wrags her finger. You continue, if you're going to be working FOR her, it might help to get to know her some more. "Why? So you can try to find something on me and get out of our deal? I'm a bit disappointed, I thought you'd be smarter than to try such a novice move." You tell her its nothing like that (it totally was), you just enjoyed talking to cute girls. "I'm sure you say that to all the ladies before getting their panties." You keep probing and flirting, but she simply deflects your every attempt. "Well, this has been a fun waste of time, but I have important things to do, and if I recall, so do you. I'll give you a B- for effort, but an F for execution. I hope to see you soon, Lawrence. Real soon." She turns and leaves, and you watch as she walks away, losing sight as she turns the corner. Well... B- is something at least.
>+1 Relation with Eliza
>>
>>1164913
[Crynthrathos Gwyndoim]
>Need the Rolls for this actions. You are also missing 1 action. Having a long name is fine really. But be sure to copy-paste your sheet with your actions. Makes processing your turns easier.

>>1165057
[Aine Boros]
>75 + 2 Advanced Spatial Theory
You know you're teacher in Spatial Magic is quite skilled and probably knows about this things. Just before classes in spatial magic, You meat the teacher and talk to him about it to give your some tutoring and some live practice. He says his name is Levi. He teaches you on some work on spatial magic and the basic teleportation spell. Along th way of guiding you to create a spell, he ends up teaching you more on spatial magic to help you grasp it more.
>T1 Teleportation learned!
> +1 ti Spatial Magic Theory
>Advanced Spatial Magic Theory[2/5] achieved

>CLASS
You head to the class of Levi and learn more
>+1 Spatial Theory
>Advanced Spatial Magic Theory[3/5] achieved!

>36(Success!) for[Tiny Feet, Big Mouths] optional Event
You investigate more and learn that this noise is coming from a closed off wall in the building. There are some other people who have heard it but aren't really bothered by it. You investigate some more and find the room where the sound is located. The doors locked! Do you want to investigate this room further?

>85
You train and improve your overall speed.
>T1 Speed Skill learned.

PS. its not +2 swordsmanship but Basic Swordsmanship [1/2]

>>1165241
[Zoot Martingale]

>CLASS
You go to the speech and debate class. There are alot of people here serious in debating...
>+1 to Public Speaking
>CLASS
You continue with the classes on Speech and Debate and you're sure you're public speaking is improving from this class.
>+1 to Public Speaking.

>53 + 2 Intermediate Public Speaking + 1 Basic Charisma + 1 Dope Beanie + 1 Stoner Powers = 58
After a few hours of wandering, you find the funsmith of the school. His name is Bayril. You talk to him and learn of his weapons. He usually holds a 2 barreled revolver on him.He seems to really enjoy old style guns.
>Acquianted with Bayril

>55 + 2 Intermediate Public Speaking + 1 Basic Charisma + 1 Dope Beanie + 1 Stoner Powers = 60
With the new school, you find the need to look for new people, new friends. You sit down in the canteen and make small conversations with people around. You throw some of your stoner jokes and meet some people. You meet Sam, a small blonde who specializes in transmutation. You also meet Ash, a tall dude who holds a rockin bass guitar.


[1/4]
>>
>>1165994
[Alex Fuchs]
>CLASS
>+1 Anatomy

>CLASS
>+1 Biology

>33{Success)
Being a native in Amsterdam, You invite Julie to go sight seeing. There are a few places you know she'll like. You first bring her to Vondelpark. Its a nice lovely park where there is also an Open-air theater. She's never been to an open air theater. You both watch programs packed with festivals, dance, cabaret, jazz, and classical plays. It was a great day! and at the end of one the shows, Lights were scattered and spread around.the theater. You looked at Julie and you saw her face with amazement. You'll never forget this moment.
>+1 relationship to Julie

>67
>You refine your manipulate blood and now have more precise control over it.
>T4 Pinpoint Manipulate Blood Achieved!

>22
You practice around school on Sesnse Blood and improve it in range and precision.
>T3 Sense Blood Achieved!

>30
You try check on the machines and connecting the tubes and learn that these machines are converting the life force into something more stable and transferring somewhere to another room. The machine creating the magic infused blood seems like a coffee make. It seems to have some kind of essence to push blood into the woman.

[2.5]
>>
>>1166466
The woman stops 'struggling' against you and her eyes just rest on yours for a moment as if she was searching for something. The life force you absorbed from the tubes hitting you, just for a moment, surged wildly in response to her attention. After a few seconds, the alabaster woman smiled and removed your hands from her wrists with little more difficulty then turning on a light switch.
"No, there is no malice in you." Her words had a low purr behind them, that spoke of both lust and cruelty. "No malice at all, just a genuine wish to help. Pure and selfless, the act of a hero." With each word the woman spoke the altar that she had been previously locked into cracked bit by bit. "Thus after so long, I'm free." The last word, free, came with a pulse that made the room throb and the altar to finally give in and crumble to dust with sickly green fire spreading from its ruins.

"My sweet hero." The voice came from your left side, close to your ear. Somehow she had gotten there faster than your eyes could follow. Her pale arms snaking around your neck and her arms caressing your chest. "I'm a little too weak to play with you now hero. But soon." A light kiss on your neck, a burning sensation on the spot she kissed, and then the woman was gone. Leaving you alone in a room now on fire with green flames.

"Think of me." Her words echoed from now where.


[Marked by the woman in white] Effect: ???

>32: Work out
Success, you've reached a level beyond. What does a limit mean when you're this SWOLE!? +1 Strength
>>
Rolled 14, 57, 36, 67, 18 = 192 (5d100)

Crynthrathos Gwyndoim is an 18 year old guy from Wales of non magic stock. He is deeply interested in healing, lore and buffs. His goal is to become a revered author of magic treatises and take advantage of the lack of interest in Healing - most people who want to become Magic Knights seem to ignore things that aren't flashy.

Spell One: Basic "Invigorate"
Talent 1: Benign Magic
Trait 1: Hard to notice
---
New stuff:
Spells: Cast Cure Minor Wounds

Theory: Basic Healing Magic, Basic Enhancement Magic

27 double turns left
>>1166739

missing turn: Working on Enhancement Magic theory

Study more Healing Magic Theory

Arrange extra tutoring times with spare teachers so that I can learn faster and better

I study Mana Burn, especially focused on trying to find ways to counter it with a spell (theory of course at the moment)

My fifth action for the turn will be: study buffs some more.
>>
rip, at least I got better at healing theory and learned stuff about mana burn.
>>
whatever was missing is

>>1166762
this. And 18 doble turns remaining
>>
>>1166344
[Gary Rodon]
>92
You decided to do some minor planting while you were brainstorming where the best place to meet people could be. It seemed a pretty secluded place for some thinking, and there was plenty of good soil for growing. Unbeknownst to you several other people know of the place, and were quite surprised to see you there knee deep in dirt tending to a sapling. There were six people and total, all carrying various gardening tools. The leader seemed to be a rather tall student with a spade in hand.

"Good, it's encouraging to see freshmen getting their hands dirty." He said with a warm laugh and got down on the ground next to you. Launching into a lecture of how to tend to the oak you picked on random, it took a while and a cough from the other members to bring him out of it. " Oh, Sorry, I'm Harry Dingport. President of the Garden Fanatics club. Nice to meet you newbie, what's your name?"
Met Harry Dingport: [Acquaintance]
Nature Theory +1
Found the Garden Club (Free to join at any time)

You sat down for an earth theory class, and it seems to be talking about earth as a whole, including the weather. Huh..well you've learned something anyway. [Basic Earth Theory]

Nature Theory +1, a dry lecture but insightful.

>5
You sit down and crack open your notes on Encourage growth the see where you can take it. After an hour of study you think you've got it and decide to test it out on a rose. Then things go pear shaped, the magic took alright, but not in the way you were thinking. Thorns. Thorns everywhere. They're not stopping either.
[Thorns growing out of control. 2 Turns before they start filling the hallway.]

>>1166356
You do your family honor in a show of skill and technique that makes the shambling creature look like it's standing still as you tear into it. Any time it starts to put up an offense you're on the other side, removing the offending limb with precision. It's almost not fair.

"Alright. Maybe I was a little hasty about that whole 'who dares' thing. Lets put the weapons away and be civil about this." The voice from the darkness calls out.

Impressive Display: +10 on next social roll against Shadow Voice

[2.5 continued]
>>
>>1166762
[Crynthrathos Gwyndoim]
>14
You try to look over your notes for Enhancement Theory, ended up noticing your thumb bares a striking resemblance to an old singer.
>57
Interesting thumb aside, your healing magic study session goes much better. Turns out, magic shouting your healing spell doesn't improve it's output. The more you know. +1 Healing Magic Theory
>36
You set up a time to meet with spare tutors. And by that, you actually just corner your Healing Magic theory teacher on their lunch break. In efforts to eat lunch in peace, they give you some tips on how to study better. [Good Study trick: +10 to study rolls for 1 turn]
>67
This mana burn thing is for the birds. Is there a way around it? When did it crop up? This is what you mean to learn. In time anyway. [Basic Magical affliction theory]
>18
Man, that thumb. If you wiggle it just the right way it looks like the singer is dancing. The librarian finds this..unimpressive she asks you what books you're looking for but..thumb!
>>
Turn 77 is underway
>>
Rolled 52, 58, 16, 11 = 137 (4d100)

>>1166883
16 double turns left

Utility spells
Summon sword
Summon shield
Warp blade: Summon a sword up to 10 meters away
Teleport

Trait
Eidetic memory
Mana reserves T1

Knowledge
Advanced spatial theory [1/5 to next level)
Swordsmanship T1 [1/2 to tier 2]

Afflictions
None

Clues
>Do:Research my clans heraldic weapons or 'heirlooms'

>Do:Investigate the room where the sound is located

>Do:Spend more time with helia

>Do:Practice more swordsmanship
>>
File: Georgius.png (561 KB, 530x886)
561 KB
561 KB PNG
>>1166883
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1)

>Trait:
>Charismatic Appearance

>Knowledge:
-Swordsmanship (T1)

>Class:
Like any real knight Zav make haste to the training grounds to further train his Swordsmanship

>Do: After that he explores the institution for a spot where he can relax and meditate
>>
Rolled 45, 61 = 106 (2d100)

>>1167361
Forgot to roll
>>
>>1166833
Did I kill the Abomination, or am I still in battle with it?
>>
Rolled 63, 22 = 85 (2d100)

>>1166833
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[1/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors [1/2]
-Quick Cast Twin Portal Doors
>Relations:
-Assistant Nurse Olivia (Acquaintance)
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Low-quality Iron
>Crate of Medium Quality Iron
-Material
-Kilo's Pocket Watch
>Status Affects
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-League Point 2
>Madrid
-Popularity +1
-Reputation +2

"Nah, you were right. I didn't plan on talking or being civil from the start. I came here looking for fight."
>DO: Warp Step and punch him in the face.
Major:T3 Warp Step
Secondary: T4 Spatial Theory, T4 Strength

Can't really do much else plot wise till I resolve action with him.
>DO: Study Spatial Theory
>>
File: dowd (19).jpg (8 KB, 300x168)
8 KB
8 KB JPG
Rolled 43, 69, 29, 2 = 143 (4d100)

>>1166883

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Show the strange locket to Ginny Loriel, ask if she knows anything about this kind of locking mechanism, and if she doesn't, then ask who might know?(Locket was found in the tunnel leading to spooky woman in white, has a weird mechanism holding it closed, and has a woman's face on the front)

>Train Speed

>Train Inner Fire

>Try to use Inner Fire infused unarmed attacks(Inner Fire is basically ki energy, so while it says fire, it can be expressed in different ways)

2 Double Turns remaining
>>
File: Vote Zoot.jpg (21 KB, 225x225)
21 KB
21 KB JPG
Rolled 45, 30, 85 = 160 (3d100)

>>1166883
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Advanced Public Speaking [0/5], Basic Charisma [1/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril
Brooke (Openly Affectionate) T3 Romantic Interest [1/5]

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts

-1 double turn 3 left


>CLASS: Go to speech and debate class to up my public speaking.

Time to start my campaign for vice president. My political party shall be known as the HIGH party (Happy, Intelligent, Ganga-Loving, Hedonists party)

>DO: Step one of my campaign. Plaster posters all around the school to try and drum up some support.
(Relevant Skills: Advanced Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)

>DO: It's time I go meet this Eliza face to face and have a little chat (Rolling to RP with Eliza)
(Relevant Skills: Advanced Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)
"Hi i'm Zoot, I'm the one running against you for student council vice president."

>DO: Learn everything I can about this Eliza girl. Find out her weaknesses, her strengths, who's working for her, And above all else try to get some dirt on her. You know something to use against her for when the eventual shit storm comes.
(Relevant Skills: Advanced Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)
>>
Rolled 24, 75, 70, 48 + 10 = 227 (4d100 + 10)

>>1166883
Crynthrathos Gwyndoim is an 18 year old guy from Wales of non magic stock. He is deeply interested in healing, lore and buffs. His goal is to become a revered author of magic treatises and take advantage of the lack of interest in Healing - most people who want to become Magic Knights seem to ignore things that aren't flashy.

Spell One: Basic "Invigorate"
Talent 1: Benign Magic
Trait 1: Hard to notice
---
New stuff:
Spells: Cast Cure Minor Wounds

Theory: Basic Healing Magic +1, Basic Enhancement Magic, Basic Magical Affliction.

Temporary buffs present: +10 to study rolls for one turn.
-30 magic rolls due to mana burn. One turn after this remaining
---
Actions:
1:continue studying Healing magic theory
2:study Basic Magic Affliction, hopefully with the help of a tutor - probably one of the hospital mages will know.
3:Study more healing magic
4:Start researching enchanting.
>>
It's my understanding that I missed some turns so I get some double rolls as well as being new gets me 20 double turns so I'm using 1/22 double turns??? Sorry if I mess this up, feel free to correct me

Hayley Summers

Hayley is a nobody from a family of nobodies. They never do anything exciting, hardly wander far from their small farm. They don't a actively discourage fantastic dreams from their children, they just tend to not be dreamers by default. So boy was everyone surprised when Hayley came around. Imaginative and reaourceful, Hayley Summers is determined to make a name for herself and to bring much deserved honor to her family, to prove that the little and the forgotten also have what it takes to make it.

Basic spell:
Predict Weather (T1): Ability to predict the weather, wind speeds wind direction, and humidity levels with varying range and accuracy depending on the level.

Basic spell:
Summon lesser Cumulus: the ability to summon a familiar which is a small cloud with a smiley face (think Mario). It floats and follows the summoner, and is strangely more solid than a normal cloud. It has the ability to drink water and release it as rain. Doesn't do much else and is rather disobedient.

Knowledge: Basic Cooking, herbalism

Class 1: Potion making
Class 2: Navigation

Action 1: Try to use her cooking skills to make a batch of cupcakes for my whole class to win XP points! Half chocolate cupcakes and half vanilla just in case people have preferences.

Action 2: Study Herbalism
>>
Rolled 5, 57 = 62 (2d100)

>>1167833
I forgot to roll!!!
>>
Oh, I rolled a 5 for the cupcakes, lovely. Let the food poisoning begin.
>>
>>1167833
Heyo bud just here to fix you up a bit, and help out with all the turns you missed.
For every turn you miss you have to post your actions for it.
Example you missed turns 74, 75, and 76 so this is how you would do it.

Turn 74 >>1162729
>Action
>Action

Turn 75 >>1163612
>Action
>Action

Turn 76 >>1164904
>Action
>Action

Turn 77 >>1166757
(This is your current turn, here you can use your double turn to do 4 actions or you can save it for later.)

>Action
>Action
>Action
>Action

Also state when you use a double turn and have some kind of way to keep track of them on your character sheet.

I do mine like this

-1 double turn, 4 left

Also you need to roll for all the actions for the missed turns unless it is a class you did for an action, and make sure to link to the post turn go for the turns you do.
>>
>>1167833
Also i'll try to get someone to put up a link to the discord for you, there you can ask questions and have a chill time.
>>
Oh, OK thanks for the help, I'll do my actions for the previous turns when I get home from work.
>>
>>1167840
https://discord.gg/48tub

Try this.
>>
Rolled 45, 29, 14, 19 + 8 = 115 (4d100 + 8)

>>1164904
Character sheet
https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

Okay, quick summarization. Long arduous day at work, gotta head to bed. Have turns to catch up on.

>Class: Barrier Theory. With the bachelor's degree in the box, it's time to Grind down that Master.

>Spellcraft: Make a Mirror Barrier. A Barrier with a reflective surface as to be able to be used as a mirror. (+4 Expert Barrier Theory, +2 Magic Theory, +1 Spellcrafting Proficiency)

>Class: More Barrier Theory Classing.

>Spellcraft: Make an Air-Reflective Barrier. Capable of absorbing incoming Air Magic and shoot it back in a stormy cascade of energy if it overcomes the enemy attack. (+4 Barrier Theory, +2 Magic Theory, +1 Air Magic Theory, +1 Spellcrafting Proficiency)

>Extra Turns Remaining: 6

>Class. Barrier Theory still. Extra harder Faster. Go to the library with your books and don't come out for a week. Come out a changed man.

>Spellcraft: Earth-Reflective Barrier. The pinnacle of Earth elemental protection, having ascended beyond Resisting and absorbing; capable of shooting back Earth Magic used offensively trough redirection of magical elemental energy. (+4 Expert Barrier Theory, +2 Magic Theory, +1 Earth Magic Theory, +1 Spellcrafting Proficiency)

>Class: Barrier Theory. Etc, etc. Same old Same old.

>TRAIN: Mana Reserves. Trough rigorous training, constantly casting magic, meditating to help relax and gain back mana only to expend it again constantly, start working the magical equivalent of a gym to train up those muscles. Or in this case, Mana reserves. Build up a large quantity of magic, so as to better accomodate the more powerful spells.

Extra Turns left: 5
>>
>>1166883
Check above post.
Forgot to hyperlink turn 77
>>
Rolled 82, 95 = 177 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1166883
You get the feeling this one is above your pay grade. And can't be sure who to trust. Look to James: "We need help."

>Call family and ask for advice/help
>Meet up with a family member who has the time or, if the first roll didn't go well, see if Professor Doofenstein can help.
>>
>>1168110
Family members that might answer the call:
Eldest Brother: proficient blood mage, esteemed vampire scholar.
Eldest Sister: proficient blood mage, an expert in the field of Blood Hexes.
Younger identical twin sisters + butler: both young but prodigal blood mages, mysterious butler named Bulter.
Assorted uncles, aunts, and cousins.
>>
>>1167261
[Aine Boros]
You want to learn more about your family's heirlooms, but your parents have shown they have no intention of telling you about them till you're ready. Well fuck that, they can't tell you what to do. You decide to start by trying to look into the school's library Archive of newspapers and articles, hoping to find something regarding your family. Your family is either reclusive, or hasn't really accomplished much, as there isn't much to go on, but you do manage to find a snippet of a distant ancestor, Oro Boros, who wielded a weapon of the same name. You keep looking for more info on the man and the weapon, but it seems there's nothing else about them.

You look around the room searching for anything that might seem out of place. Having read too many books, you start groping the wall like a drunk at a party. And oddly enough you meet success, as three square holes open in the wall, each only 4" on all sides. What's more disturbing, is how dark they are. Light fails to penetrate the dark, so you have no idea what's on the other side. But you do still hear the noise. Do you feel brave enough to plunge you arm into the darkness?

You look for Helia, but she must be busy with her duties somewhere around the school, as you fail to find her.

You practice your swordsmanship, but you really just end up swinging the blade around like you were trying to swat flies, and failing.


>>1167361
[Zav Erdna Georgius V ]

You got to Class.
>+1 Swordsmanship

You look for a place to relax and meditate, finding peace beneath a tree on the border of the school grounds.
>[Relaxed] +5 to rolls next turn

>>1167514
[Gram Roderick]
(Someone else process.)
>>
>>1168215
>>1167570
[James Baxter]
You find Ginny in the library, and ask her about the locket. She tells you she doesn't know that much about the mechanism, but the image is familiar. She vaguely recalls seeing a similar image in a book on the history of Hemomancers. She suggests either looking up a book on the subject, or asking a Hemomancer about it.

GOTTA GO FAST
>+1 Speed

You attempt to train your Inner Fire, but you barely get Inner embers.

You try to channel your Inner Fire into your hands and arms, to strengthen them for your attacks. It goes... poorly. Your nerves feel like they're on fire, you can see and hear the bones in your arms snap and break, and your muscles and skin tear apart. The pain is excutiating, and you let loose a blood curdling scream. It doesn't take long for help to arrive as you are quickly rushed to the Infirmary. They manage to stop the pain, and start mending the damage, but its pretty severe. The spell is going to have to gradually do its magic, and its going take a considerable amount of time. Your arms are incredibly damaged, so you'll have to avoid any action that might cause even the slightest damage, otherise they may rebreak, and the spell will have to start all over again.
>Acquired [Shattered Arms]. Your arms are in critical condition while the healing spell takes effect, and as such you can make no actions using your arms for 5 turns. Any action that damages you arms while [Shattered Arms] is in effect will cause them to rebreak, and the spell will have to start over from scratch, requiring another 5 Turns to mend. This can occur as many times as possible until [Shattered Arms] are healed.

>>1167692
[Zoot Martingale]
You go to Class.
>+1 Public Speaking

You go on a mission to put up some hastily scrawled posters around the school, stating your intent to run for Vice President on the Student Council. There's a lot of buzz about you and your posters, mostly about how young your little brother must be to draw your posters.
>+1 Reputation

You find Eliza and introduce yourself.
"Oh really? I had no idea. I'm Eliza, a pleasure to meet you. I hope we have a good, clean, election. Best of luck to you."

You try learning more about your opponent, but you don't get very far. No one is willing to say anything about her except how great and nice she is. You don't need to be a detective to tell they're just too scared to be found talking about her. You can't find any dirt or weakness of hers, but you do manage to gain some tidbit of knowledge, she seems to have been seen with a new transfer student, Lawrence Birch. It isn't much, but its a start.
>>
>>1168218
>>1167755
[Crynthrathos Gwyndoim]
You try to study alone, but keep getting distracted by thoughts of Iris. You manage to shake them long enough to actually learn something.
>+1 Healing Magic.

You visit the infirmary, hoping someone there can help you learn. You find Nurse Olivia there, and ask for her help. Luckily she agrees, as she currently has no patients to attend to at the moment.
>+2 Healing Theory
>Met Nurse Olivia.

In the words of a wise man: "STUDY! STUDY! STUDY!"
>+2 Healing Theory

You crack open a book, and start learning the basics of Enchanting.
>+1 Enchant Theory

>>1167833
[Hayley Summers]
You go to Class.
>+1 Potion Making

You go to Class.
>+1 Navigation

You find the Cooking Club, and ask if you can try cooking. Thye say its fine so long as you don't burn the place down. You do whatever is one does to make cupcakes, and from the smell of them, they came out great. They smell so good you don't even bother taste testing. You bring the goods to class, and everyone is happy to take one from you. Until they take a bite. Everyone immediately spits their bite out, and begin gagging and vomiting. The entire medical staff is called in to help, as the entire class comes down with severe food poisoning. A test of the goods show that not only were poorly cooked, but were contaminated with some disease. The entire classroom, students, and Cooking Club room are quarintined for decon.
>Avoid like the Plague: After that incident, people avoid you like the plague. Interacting with characters, aside from medical staff, has a minimal DC 50 and cannot crit succeed, with anything below considered a minor crit fail until everyone is satisfied you aren't carrying horrible diseases.
>Cooking Club room is in decon. It is off-limits for 2 turns.

While you sit in quaritine for the day, you decide to at least do something useful, and study some Herbalism books. The school will probably burn it after today.
>+1 Herbalism Theory
>>
>>1168221
>>1168078
[Amadeus Vargellian]
You go to Class.
>+1 Barrier Theory

You develop a new, shiny barrier. Try not to stare at yourself too long in it, ok stud?
>Learned Cast Mirror Barrier

You go to Class.
>+1 Barrier Theory

(Insert something wity here.)
>Learned Air-Reflective Barrier.
You go to Class.
>+1 Barrier Theory

You try developing an Earth barrier in the same vein as the Air barrier, but you have a rocky time with it, and the spell never gets off the ground.
You go to Class.
>+1 Barrier Theory
You try increasing your well of Mana, but all you do is tire yourself out magically.

>>1168110
[Alic Fuchs]
You call home, asking for assistance. Its your elder brother who answers. You tell him what you saw, and about the locket. He goes quiet for a moment before speaking again, "I'll be there in a week." He hangs up the phone without another word.
>Eldest Brother is coming to the school. He'll be here in a week (2 Turns).

Your brother is en route, but its going to take some time for him to arrive, so you go to another source, Professor Doofenstein. You find him alone in his office. "Ah, Alic, to what do I owe the visit? You know its nice to have visitors who ask more about Blood Magic that doesn't involve vampires." He has a goofy grin on his face as you tell him why you're here, and about the woman. The grin vanishes. He gets up and closes the door, making sure its locked. "Give me the locket." He isn't asking. You comply, a bit nervous about where this is going." He looks the locket over, mostly just staring at the image as his face grows darker and darker. "And you're sure of all of what you told me?" You tell him yes, and even go over it again. "I was afraid you were. This locket belongs to first, and only, True Vampire. Most thought she was just a myth, a boogieman to scare kids. But she was real. All those stories you hear about vampires, forget them. Sun, crosses, stakes, garlic, silver, none of these things matter to her. Immortal in the truest sense, she cannot die. Not much is known about her, beyond that long, long, long ago someone managed to somehow seal her away. What little we do know about her, is that her infamous cruelty is matched only by her cunning. I can only pray that either the stories are embelished, or that you ae mistaken. For if not, we are all in grave peril."
>>
>>1168223
TURN 78 GO
>>
Processing some missed turns. Also improved the post of James on Numbers to make it more understandable.

>>1163879
[Nicolas "Numbers" Noble
>91{Crit}
You've just enrolled in this school but don't feel like going to classes right now. You decide to study alchemy instead. Ater some vigourous studying, You find the topic very interesting. You know your alchemist blood is boiling. This is your family's art. Now it is yours!
>+3 Alchemy learned
>Basic Alchemy Achieved
>Intermediate Alchemy Achieved!

>15 (Fail)
You were planning to learn some gunsmithing but apparantly, You were so engrossed with the Alchemy Books for the past few days and didnt have the chance to read much about Gunsmithing.

As a new player, you are entitled to 20 Double Turns. Double Turns cannot be saved up, and must be used immediately. Additionally, they cannot be used in combat. When you have Double Turns, you may take two classes per turn instead of the normal one. Lastly, as per normal, you still roll for your actions.

>>1167833
Join us here and meme with us.
https://discord.gg/KMd4mu3

>>1166268
[Markus Milton]
>MANDATORY
You clean the school and learn proper procedures for cleaning.
>Basic House-keeping skill achieved!

>19 - 15 = 4 (Crit Fail)
You spread rumors about you being a victim of a spell gone rogue who was under strain from his family. A lot of people really didn't care but some went as far as to call you attention seekers and to trip you when they saw you passing by. At some point in the canteen area, Someone sit downs with you giving you sympathy and saying he has been through the same. He genuinely speaks and really hopes for you to get better. He admires you and hopes to befriend you. But after a conversation, He continues talking and clinging to you like he was a girl. Yuu worsened what people think about you but atleast you have a clingy friend
>Social Rolls are now -20
>Friends with Remi!
>Now [Followed] by Remi.

>You start cleaning and after some time. You really think you're getting the hang of this. This could be a future.
>+1 Housekeeping Achieved!

>37 (Pass!)
You've hear that they have a whole pack of rats used for testing in the school and after attaining some, You start practicing and creating a spell opposite to your rage spell. It was quite difficult with rats were shot with rage now and then but In the end you were able to properly learn and cast Calm spell
>Calm Spell Learned!
>>
Rolled 70, 55, 54, 70 = 249 (4d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere
Basic Sword Proficiency
Basic Cooking

>Knowledge
Advanced Rune Theory [2/5]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>CONTACTS
>Madrid
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

>Amsterdam
Faith, Rune Theory teacher
Julie - Ink mag [T2 Friends[1/3] ,T3 Romantic Interest [0/5]]
Thomas Belle [T1 Friends]
Professor Bakker[knows anti magic and runes]
Eliza [Employer (Blackmail)] [Romantically Interested (One-Sided?)]

Jozin Redregard [Friend]
Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [2/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [With Eliza. That Fucker,][http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:
[Blackmailed] by Eliza
>>1166245

Misc:
>Madrid
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

>>1166883
TURN 77
>DO: Attempt to Steal a copy of Zoot Martingale's student file. I create a plan to steal the File. I find out where the files are. I make sure noone is around. I cast Runic Portal to get inside and take it. I'll leave the same way I entered. If anyone spots me, I make an Alibi and say I got lost.
>If First action failed, Repeat. If not, Flirt with Eliza
>>1168224
TURN 78
>If Second action failed, Repeat. If not, Flirt with Eliza
>If I still fail in stealing the files. repeat. If not. Flirt with Eliza.
>>
Rolled 71, 42, 49, 19 = 181 (4d100)

>>1168224


Utility spells
Summon sword
Summon shield
Warp blade: Summon a sword up to 10 meters away
Teleport

Trait
Eidetic memory
Mana reserves T1

Knowledge
Advanced spatial theory [1/5 to next level)
Swordsmanship T1 [1/2 to tier 2]

Afflictions
None

>Do:Stick my hand in the wall

>Do:Find helia to flirt with her a bit. It's cute when she blushes.

>Do: Look into finding out more about Oro Boros.

>Do: Train my physical speed


15 more double turns
>>
Rolled 53, 11 = 64 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1168224
T3 Magicology
T4 Hemomancy
T2 Blood Hexes
T3 Biology
T1 Anatomy
T3 Curseology
T3 Sense Blood

>Study the machine where we found the "true vampire".
She certainly wasn't the first vampire, he didn't know what true meant, but she could be an Antediluvian. Golconda was an option but that was first achieved by Zao-Lat. Alic continued to stew as he investigated.
His brother would know more.

>Try to determine the effect of the mark on James.
>>
File: Buttons!.png (72 KB, 400x400)
72 KB
72 KB PNG
Rolled 75, 46, 13 = 134 (3d100)

>>1168224
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Advanced Public Speaking [1/5], Basic Charisma [1/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril
Brooke (Openly Affectionate) T3 Romantic Interest [1/5]
Enemy #1 Eliza

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts

1 reputation

-1 double turn 2 left


>CLASS: Go to speech and debate class to up my public speaking.

>DO: Step two of my campaign. Hand out political buttons to try and gain more support.
(Relevant Skills: Advanced Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)

>DO: Heh, yea clean election. I highly doubt that. Go find this Lawrence kid and ask him if he knows anything about this Eliza girl.

>DO: Well keep your friends close and your enemies closer. Go find Eliza and go bowling with her to try to get a feel for her personality. I pretty sure I know what kind of person she is already though. Just doing this to see how she reacts.
(Relevant Skills: Advanced Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)
>>
once again editing some posts with some issues.

>>1167570
[James Baxter]

>Third action
You train you inner fire (Ki) around your body and improve your control over it
>+1 Inner Fire
>>
File: Zav.jpg (214 KB, 500x500)
214 KB
214 KB JPG
Rolled 64, 35, 95, 35 + 5 = 234 (4d100 + 5)

>>1168224
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [0/2]

>Trait:
>Charismatic Appearance

>Knowledge:
-Swordsmanship (T1) [1/2]

>Double Turns Remaning: 19

>Class:
-I return to the training camp to resume my training of Swordsmanship
-In addition to starting to build my physical Strength.

>Do:
-After finishing my training, I go to the library to look for something to read, opting to start studying Basic Light Magic Theory alone based on what I was taught at home.

>After my studies I start exploring the Academy again, there are several things in this place that still remain unknown to me, I use it to pass the time and maybe even meet someone in the way.

Ps.: I'm starting and I forgot about the bonus rolls.
>>
Rolled 69, 75 = 144 (2d100)

>>1168267
"Well that gunworking class was a failure but I have other classes to attend to."
>Looks at his schedule and notices that tailoring and enchanting are next.
Nicolas sighs and nods his head
"I'd skip it but then I'd have mother harping against me til graduation."
>Nicolas rubs his temple while mumbling under his breath
"Err... Well at least I'll have control over what I make. None of that frilly dresses and gaudy gold laced apparel the family is constantly fawning over.

Action 1: Tailoring Class
Action 2: Enchanting Class

>If anyone notices him in tailoring then they'd probably think of something pic related from his family.
>>
File: (14).jpg (7 KB, 225x225)
7 KB
7 KB JPG
Rolled 16, 86, 2 = 104 (3d100)

>>1168224
https://sites.google.com/view/mkam/character-sheets/james-baxter

>Rest in the infirmary to have the healing process sped up by the doctor.

>Meditate on the Mysterious Locket, perhaps there is some sympathetic energy still clinging to it.

>Find someone in the library to help me study Anatomy, due to my arms being Shattered

>Study more Anatomy
>>
>>1167261
[Aine Boros]
This is an Ad-on letter your recieve from your family.

"My Dearest Aine,

Those were great first days! Seems like you're memory is as good as ever too. Its good to hear you've been doing good there. Here, We've been doing well here too. You sister is doing great. She's improved alot and knows so much already. She had a sever injury breaking her forearm after putting to much pressure in training. She's been fine since then. The Clann over all doing fine too. You father is managing most of the problems well. He's always been good at those things. He is still reluctant on sending those Heirlooms to you. He doesn't think your ready and all that. Even after I pester about it on him. I think after awhile, He'll budge.

I miss you already. Your Sister is also hoping you come back soon. When you left, the house seems more empty. It was a big change and we all had to adapt with 1 less member in the house. Hopefully you learn more there than you learn here.

I've also attached a key for you. I was meant to give it earlier but you leaving wasn't something I could handle and I forgot. You know me. If father approves of you handling the family heirlooms. We can send you instructions in gathering them. Keep us updated alright? Love you.

From your loving Mother"

>You've attained [Family Key]. It doesnt look much but has a unique design that you know is from your clan.
>>
Rolled 23, 4, 82 = 109 (3d100)

Markus Milton
https://sites.google.com/view/mkam/character-sheets/markus-milton

>>1166883
>Mandatory: Continue cleaning up the mess, invest in a self cleaning broom.
>DO: Well, the cleaning was done and Master Kiru would have his hide if he wasted any more time. So he hunted down Professor Gunther so he could begin his instructions.

>>1168224
>DO: He looked over his notes that Master Kiru had given him about fast acting sleep serums and tried to recreate them, again testing them on rats.
>Study: The recent outbreak in food poisoning had given him a bit of a mental work out and brought his attention around to disease and their treatments.So he dove into his notes on immunology once again.
>>
Rolled 22, 66 = 88 (2d100)

>>1168221

Ok! Took me a while, but I managed to get my google doc sheet put together and my thoughts organized. Ready for a mega post of me getting all caught up?? 'cause here we go!!

Character sheet: https://docs.google.com/document/d/1uVJiWtNRwibvSnEJr7LxfBwAyRYLo3nXI2mYiujHaCA/edit?usp=sharing

Turn 74: 1/20 double turns

Action 1: Class: Weather Magic
Action 2: Class: Familiar Transformation
Action 3: Class: Athletics
Action 4: Class: Enchantment

Turn 75: 2/20 double turns

Action 1: Class: Meteorology
Action 2: Class: Spellcrafting
Action 3: Class: Offensive Magic Theory
Action 4: Class: Defensive Magic Theory

Turn 76: 3/20 double turns

Action 1: Class: Magical Gem Theory
Action 2: Class: Weapon Training: Staff
Action 3: Class: Physics
Action 4: Class: Gardening

Turn 77: 4/20 double turns, Already completed before this post.

Turn 78: 5/20 double turns

Action 1: Class: Herbal Medicine
>Action 2: Study: Weather Magic
>Action 3: Study: Familiar Transformation
Action 4: Class: Herbalism
>>
Rolled 15, 83, 73, 86 = 257 (4d100)

Crynthrathos Gwyndoim is an 18 year old guy from Wales of non magic stock. He is deeply interested in healing, lore and buffs. His goal is to become a revered author of magic treatises and take advantage of the lack of interest in Healing - most people who want to become Magic Knights seem to ignore things that aren't flashy.

Spell One: Basic "Invigorate"
Talent 1: Benign Magic
Trait 1: Hard to notice
---
New stuff:
Spells: Cast Cure Minor Wounds +1

Theory: Basic Healing Magic +5, Basic Enhancement Magic, Basic Magical Affliction.
Basic Enchantment

Temporary buffs present:
-30 magic rolls due to mana burn. This turn remaining

NPCs
>Met Nurse Olivia.
>Friends with Iris

16 double turns left
>>1168224

1:Do more studying of Enchanting
2:Study more healing magic, maybe looking at fixing bones this time.
3:Study Magic Afflictions some more
4:Study protection spells.
>>
>>1168310
[Aine Boros]
>71(Success!)
Slowly and nervously, You stick your hand into the open wall and find yourself being licked. Its tongue seems to drench your arm instantly. You get pulled in and find your whole arm swallowed by a large beak. Its a bird of some sort. You pull your arm hoping to see a glimpse of the creature. You see him for a second but as the light hit hims. He squaks and hides away back into the darkness. You've seen this creature in books before it is an Orphan Bird. The Orphan Bird is known to have the body of a crane, the neck and chest of a peacock, the feet of an eagle, and feathers that are black, red, and white. You didn't know much you are sure this is the bird. What is it doing here anyway?
>[3/3] clues found for [Tiny Feet, Big Mouths] event.
> [Dark Orphan Bird] Found!

>42(Success!)
You haven't seen Helia in a few days. You head to the Disciplanary comittee room and see her with Jeneven. As Helia sees you, she parts away and approaches you instantly . "Haven't seen you in awhile" you invite her for to hang out and She agrees excitedly. "I've been working hard in the comittee for the past few days and its nice to have time off again." She really has and you can tell she's quite tired. You praise for her hard work and she shows a weak blush. You talk some more over the day and get closer..
>+1 to Relationship with Helia

>49
Not finding anything in the school, You head to the Openbare Bibliotheek Library. It is the largest library in Amsterdam. After a few hours and days of searching, You find traces of a weapon with no name but holds resemblance to your clan's unique design in weapons. The weapon was a Mithral Naginata with golden embeddings into it. Is this it? There was information that it was shipwrecked somewhere in the North Sea Canal.
>[Sunken Naginata] optional sidequest Achieved!

>19(Fail)
You practice on improving your speed but your body doesn't feel like its in the mood to practice. you decide to rest for now.

>>1168328
Alic
>53 +3 T3 Sense Blood
The needle that was injecting magic-infused blood into her. It was to keep her alive. But yet they sucked all her life-force to keep her unconscious. The machine also has been working for years. with marks of rust in the edges and dust in the areas around it. using blood sense, You learn sense the blood is coming from a large source. A tank maybe? While doing your search, you sensed a trace of blood came from a room close by and disappeared in a second. Was someone there?

>11
James needed to be checked so you throw your attempt in understanding it. It doesn't look familiar or decipherable to you.

[1/3]
>>
>>1168345
[Zoot Maringale]
>CLASS
You practice and participate often in the speech and debate class
>+1 Public Speaking

>75
You hand out buttons and throw reason why they should vote for you. Some seem like the idea of you running for VP. You seem quite friendly.
>+1 Reputation

>46
You find Lawrence. You ask if he knows anything about Eliza. "I know she's the VP and she holds power in this school. I have to head out. I have some things to do." He says as he leaves. For a second you think you saw him put a weird face in the mention of Eliza. You're not sure what it meant but you know he knows something.

>13 (Fail)
You try to look for Eliza but no one knows her whereabouts. You search leads to nothing in the end

>>1168376
[Zav Erdna Georgius V]
-You rolled so I'll assume these are study rolls rather than classes.
>65 + 5 = 70(Success)
After training with others you gain some experience with Swordsmanhsip
>+1 Swordsmanship
>T2 Swordsmanship Achieved

>35 + 5
While Training you also pushed yourself to improve your Strenth
>+1 Strength

>95 + 5 = 100 (Critical Success!)
You go the library and learn Basic Light magic. The book you read was not basic light magic but instead Intermediate. It seemed so understandable even without the basics. You eventually test the spell written in the book and learn how to cast Basic Light Spell where a light illuminates from from your hands..
>+3 Light Magic
>Intermediate Light Magic Theory learned.
>T1 Light Spell

>35 + 5 = 40
After such study time in Light magic. You spend time to rest and roam the alleyways. You eventually meet Melina, a Pyromancer. She loves blasting large spells in the air to create fireworks.
>Acquianted with Melina

>>1168396
[Numbers]
>CLASS
The class was pretty good
>Basic Tailoring Learned!

>CLASS
You learn enchanting
>+1 enchanting
>Basic Enchanting Theory Learned!

Please not you have double turns and please link or copy-paste your sheet with your actions.

[2/3]
>>
File: Fallen Shelves.jpg (134 KB, 901x600)
134 KB
134 KB JPG
>>>1168404
[James Baxter]
>16
You head to the infirmary but it seems only the Assistant Nurse is there. SHe can't do anything to speed up you healing process and the doctor isn't there so you just rest up.
>Acquainted with Assistant Nurse Olivia

>86 (Success)
You meditate and hope to feel something within the locket and you feel a connection. The locket shows you flashes of a woman. You hold the sight of someone raising their arms to her. That's all you take from it.

>2 (Crit fail)
After damaging you arms, You take an interest in Human Anatomy. and hope to borrow books from the library. You find some books on anatomy but in the medical section, the book was quite stuck in the shelf. You try to budge it out, pushing and pulling. You hear a sudden creak. The Whole bookshelff was pushed on to fall on other bookshelves causing a domino effect. Loud crashes of books falling down are heard as you just stand there holding the anatomy book just shocked and dumbfounded
>You now have to spend 3 actions cleaning the library as punishment. You must spend this actions in the next 6 turns.

>>1168586
[Markus Milton]
>MANDATORY
You continue cleaning and invest in a self cleaning broom. Its a broom that cleans itself. It makes your work so much easier. The school is quite pleased with you donating it for the school
>+1 to House Keeping

>23(Fail)
Once again, you visit the clinic and find him missing, you hunt down him some more but lose him once more.

>>1168864
[Hayley Summer]
Hi Hayley. I need you to redo this and either change some of your classes to study actions or change it to something entirely different.
You can on;ly have 1 class in 1 normal turn and 2 Classes in a double turn.

>>1169073
[Crynthrathos Gwyndoim]
>15
You go to study more on Enchanting. You don't understand the basics. Its quite a hard topic.

>83
You study Healing magic.
>+1 Healing Magic.
>Please note its nore Basic Healing Magic anymore. You've advanced to...
>Intermediate Healing Magic Theory [3/5]

The rule here is that each tier goes up with a certain amount of study/practice. You need 1 point to get to Basic/T1, 2 more points to get to Intermediate/T2. The proggression of points needed is as follow 1-2-3-5-8. T5 being the highest.

>73
You study Basic Magical Afflictions
>Improved to Basic Magical Affliction[1/2]

>86
You study some more about projection skills
>Barrier Theory learned.

[3/3]
>>
TURN 79 GO
>>
>>1169375

>Lemme fix the dialogue of Lawrence

"I know She is running for VP..."
>>
Rolled 12, 71, 62, 16 = 161 (4d100)

>>1169380
Utility spells
Summon sword
Summon shield
Warp blade: Summon a sword up to 10 meters away
Teleport

Trait
Eidetic memory
Mana reserves T1

Knowledge
Advanced spatial theory [1/5 to next level)
Swordsmanship T1 [1/2 to tier 2]

Relations
Helia-T2 romance [1/3 to next level]
Afflictions
None

Clues


>Do:Practice speed
>Do:Practice swordsmanship
>Do:Try to tame the orphan bird
>Do:Try to improve the cast speed of teleport

14 double turns left
>>
ONCE again. I screwed up James' turn.

lemme repeat the whole thing
>>1169378

>>>1168404
[James Baxter]
>16
You head to the infirmary but it seems only the Assistant Nurse is there. SHe can't do anything to speed up you healing process and the doctor isn't there so you just rest up.
>Acquainted with Assistant Nurse Olivia

>86 (Success)
You meditate and hope to feel something within the locket and you feel a connection. The locket shows you flashes of a woman. You hold the sight of someone raising their arms to her. That's all you take from it.

.>No roll needed
You find someone to help you. You get the librarian to help you. You sit beside the librarian table which helps you in reading when you need to change the page and such.

>2(Crit fail)
You learn study but you notice some people laugh at you're appearance. Then some more people look at what at what your reading and it was at a page of genitals! Ah bad luck. You signal the librarian to change the page. But while this was happening you don't know but rumors have been spread about you reading about female genitals. With the slow pace of not moving your book pages fast enough. You don't learn enough to call the basics of Anatomy
>You are marked as a pervert. You have -10 in Social Rolls for 3 turns.
>>
>>1167514 [Gram Roderick]
Turn 77

>You suddenly appear directly in front of him, surprising the both of you, you did not expect to move this close to him. You swing out and smash him right in the center of his face, you feel his nose crunch under your fist, and something in your hand buckle. He flies off his feet and smacks his head with a nasty thunk against the stone floor. He looks unconscious but he might be dazed.
+You beat some punks ass
+Your right hand is strained from punching incorrectly, -10 on something that requires your right hand until it’s magically(Immediately) or naturally(2 turns) healed.

>You aren't much of a studier, more of a man of action. The algorithms and mathematical nonsense leave your head spinning.
>>
Rolled 88, 39, 29, 59 = 215 (4d100)

>>1169409
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[1/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military history
-World History
-T1 Fishing
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors [1/2]
-Quick Cast Twin Portal Doors
>Relations:
-Assistant Nurse Olivia (Acquaintance)
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Low-quality Iron
>Crate of Medium Quality Iron
-Material
-Kilo's Pocket Watch
>Status Affects
-(-10) to actions requiring right hand for 2 Turns.
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-League Point 2
>Madrid
-Popularity +1
-Reputation +2

This guy is knocked out, and I assume all his golems are destroyed, time for looting.

>DO: Look around the area for neat shit.

>DO: Look for neat shit.

>>1169380
>DO: Keep looking for neat shit.

>DO: Keep looking for neat shit.
>>
File: Hey bud.jpg (7 KB, 225x225)
7 KB
7 KB JPG
Rolled 48, 62 = 110 (2d100)

>>1169380
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Advanced Public Speaking [2/5], Basic Charisma [1/2], Stoner powers

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch
Brooke (Openly Affectionate) T3 Romantic Interest [1/5]
Enemy #1 Eliza

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts

T1 Popularity [1/2]

-1 double turn 1 left

>CLASS: Go to speech and debate class to up my public speaking.

>CLASS: Go to speech and debate class to up my public speaking.

>DO: Step three of my campaign. Hand out political flyers to try and gain more support.
(Relevant Skills: Advanced Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)

Flyer

You know Photographers are mean.

First they frame you,
Then they shoot you,
Then they hang you on the wall.

So why would you vote for one?

Vote Zoot for student council vice president.
It's the chill choice.


>DO: Go smoke some weed and buddy it up with my new pal Lawrence, and while he's high try to get some information on what's going on between him Eliza. I know there's something going on between those two. I can sense it.
(Relevant Skills: Advanced Public Speaking, Basic Charisma, Dope Beanie, Stoner powers)
>>
>>1168404
[James Baxter]
You were told it'd take a while for your arms to heal painlessly, but you want to get them healed quicker. You go to the Infirmary, and ask for the healing to be sped up. Olivia tells you she can, but it's going to hurt a good deal as the bones, flesh, and nerves repair faster. You agree. She begins chanting over your arms, and you begin to feel it. I mean really feel it. You kind of regret this, and it feels like you're reliving the experience on a smaller scale in reverse. By the time it's over, your panting and sweating profusely. She tells you that's all she can do for now safely, but the recovery time should be quicker.
>-1 Turn for [Shattered Arms] to heal.
>Forcing the healing took a small toll on you. You're physically and mentally exhausted from the experience. [-10 to next roll.]

You meditate, trying to find something to the locket. But the occasional shot of pain from your arms constantly breaks your concentration. Eventually you just give up, as you're in too much pain to focus.

You look around the Library, hoping for some assistance. You spot a young man sitting alone, not really doing anything. You go up to him and introduce yourself. "James, huh? My names Jason. Those arms looked pretty fucked up. What'd you do, jerk it too hard?" Ordinarily you'd be offended, but his jovial manner makes it seem like he's just a jokster with bad taste in humor. You ask him if he could help you study, as you have a hard enough time just getting a book without your arms. "Yeah man, sure thing. I'd be glad to give you a hand." Once he gets tired of hand puns, you get to work studying. Eventually it starts getting late, and you wrap up the session. "Its been pleasure James, but its time to go. if you ever need a helping hand, just let me know." He waves goodbye as he walks away, laughing and his one last joke for the day.
>Met Jason Matthew
>+1 Anatomy
>>
>>1169492
The next day you go back to the library. Its packed with busy students, but you don't see Jason anywhere. oh well. As you walk past the tables full of students, you see a lone book at an empty space. its an Anatomy book. You figure you'll just borrow this one, since no one else seems to be using it as it saves you the trouble of getting it yourself. You nudge open the book with your nose. It opens to reveal the most depraved, hardcore BDSM porn mag in the middle of the book you've ever seen. You try closing the book, but you're panicking, hoping no one saw. You can't get it to shut, as you just rub your face against the porn mag. You pray to God now one's used this thing. Before you realize it, you've drawn a considerable amount of stares, the librarian's as well. She comes over to see what the fuss is, and finds you face first in the porn mag. She pulls you up and takes the book. You pray no one saw, but you can tell by their faces they did. You get fussed at by the librarian for half the day for bringing the mag in here as she doesn't believe you about you just finding it like that. You escape punishment from the school, but you know the students won't be so forgiving.
>You've been labled a [Pervert]. Words spreads fast of what happened in the library.
>[Pervert] - Females will think you're a disgusting pig, and all interactions with them caries a -15 until you can convince a female friend to stand up for you.
>>
Rolled 17, 41, 16 = 74 (3d100)

>>1169380
>>1169492
>>1169494

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Rest, heal arms faster No Roll Needed

>Meditate

>Go to Disciplinary Committee, try to clear up misunderstanding with porn mag in the library. They have a lot of influence in the school, maybe they won't be so quick to judge someone with shattered arms.

>Go to library and find someone to study with, if not anatomy then whatever they're studying, James just wants to spend his time productively
>>
>>1169507

ignore QMing, forgot to remove
>>
Rolled 35, 24, 48, 44 = 151 (4d100)

>>1169380
16 double turns remaining

First action: Study Enchanting more
Second action: Practice the healing magic I have learnt
Third action: do more practicing of the theory I have learnt.

Fourth action: write down my observations if I have any unique ones, if not, then read a combat book.
>>
>>1169514
>>1169073
>>
>>1168285
>>1168285
[Lawrence Birch]
Break into the Principal's office, in a week... jeeze, Eliza doesn't hold back. You aren't going to get any time to really prepare, so you decide to just barebones it. You know the files are in a room connected to the Principal's main office, so you know where your target is. The problem is the Principal. You'll have to wait till she's gone before you can go in. You try to loiter within sight of her office, hoping you don't look to conspicuous. Eventually you see her leave. You don't know how much time you have, but you also don't know when yuo'll get another chance, so you can only bank on this opportunity. You create a Rune and sneak into the office. You again pray there isn't any kind of security. Once through, you already being electrocuted, nor are there any sirens, so at the least there isn't any overt secerutiy in here. Enough thinking, you gotta get this done and go. You see several file cabinets, and get to work. Any second she could coem back. You rifle throught files, till eventually come to the prize, a folder with the name [Martingale, Zoot] on it. You copy the file, and make your way out the way you came. You did it. It feels like it was surprisingly easy. Maybe she just didn't think anyone would be stupid enough to steal from her office?
>Acquired Student File

>Bringing the files to her is a seperate action, so this action is "Bringing the Documents".
You have the file, now you just have to find and give it to Eliza. You wander around the school, looking for her, but find no trace of her. As you walk though an empty stretch of hallway, you hear a voice. "So I take it you got me want I wanted?" You turn around, looking down the way you just came from, and there she is. "Happy to see me?" She appears literally out of nowhere. Must be using magic. "I gave you a whole week, and you got right to it. I like a man like that. Or woman. Well, I like anyone who serves my needs so wonderfully." You reach into your bag to give her the document, but it isn't there. You begin to panic before she starts laughing. "Looking for your gift to me? Don't worry, I already got it." The file hasn't left your side since you got it, when could she have... "Don't try to think too hard about it. I knew having you work for me was a good idea, but this exceeds my expectations. I'll be sure to call on you the next time I need something."
>Fulfulled task for Eliza.
>Lost Student File.
>>
>>1169550
"Oh, got something else to say?" You tell her if you're gonna be working wi-, for her, you might as well get to know the boss. "I have the strangest feeling of deja vu, like we've had this very conversation before." Sure, you tell her. Think of it as you probbing for info, and to think of it as skill training; talking with you and avoiding answering in anyway that might damage you. "How bold, you continue to impress me. Very well, I'll play your game." You two talk, you asking her her whatever comes to mind. Mostly small talk. She gives non-answers to almost every question, even the most mundane ones like 'What's your favorite color?' Occasionally she has you both walk around. You don't even notice you started moving till you rounded the 3rd, or was it 4th, corner. She's playing you like a damn fiddle. You get the feeling that even though you're asking all the questions, she's the one getting all the answers.
>+1 Relationship with Eliza

"Well, that certainly was a good warmup, but I think its my turn." She stops and turns, looking you in your eyes, no, through your eyes. "Let me ask you some questions. You don't have to answer, it doesn't really matter to me. I have the answer to most of the questions already, and the ones I don't I can easily get, but I like to hear it from the horse's mouth. Free lesson: You can learn more about a person in the WAY they ask or answer a question, than the answer itself." She now begins asking you mundane questions. 'What's your favorite color?' 'Where'd you grow up?', 'Why transfer schools?' 'Why do you have those panties?' Well, maybe not all entirely mundane. You answer each, sometimes with an obvious lie. You doubt she cares whether you lie or not, every answer is the right answer to the right question. By the time its over, you feel more exposed than than a newborn child. Her smile, while still the same smug, self centered grin it normally is, feels so much more welcoming and warm that before. 'Any port in a storm.' "Talking with you is always a wonderful, relaxing break from my busy day, but alas breaks have to end eventually. We need to do this again real soon." She begins moving her face close to yours. You eyes close on reflex, and lips pout. And you wait... but nothing comes. You open your eyes to find she's gone. You were planning to flirt with her, and draw her in to you, but perhaps its you being pulled in?
>+1 Relationship with Eliza
>>
>>1168586
[Markus Milton]
You try experimenting with a sleep serum your Sensei gave you. This time, no self testing, that's why rats exist. You follow your notes, and make the serum. You carefully inject it into the rats, making sure not to accidentally stab yourself. Aaaaand... nothing happens. They don't sleep, they don't explode, or mutate, or anything. Huh, maybe you did something wrong? You don't think you did... Oh well, it's late, so you decide to pick it up in the morning, and go over the notes from scratch. You awake the next morning, only to find the way to the labs or blocked by staff. Apparently an outbreak of self-cloning rats have somehow got out and spread. Faculty is trying to clean it up, but they're spreading faster than they can kill them. Poisons and spells for mass extermination are out because of the threat of potentially volatile experiments in the labs. At best, they're currently stopping the rats from spreading outside the lab wing. But until the problem is resolved, staff is being pulled from regular duties to help contain the infestation.
>There seems to be no end to the rats growth, so staff absolutely cannot let the rodents out. Even 1 would be a huge problem. Until the staff solve the problem, they cannot assist in their regular duties.
*********All Classes and other Staff run actions actions are unavailable until the rat infestation is resolved. (2 Turns)**********

The recent event of food poisoning, and possibly now rat related illnesses, have given you a big kick in the pants. Especially since you think the rat problem is your fault. You pour over books and notes about disease prevention.
>+2 Immunology.
>>
Rolled 61, 72 = 133 (2d100)

>>1169380
https://sites.google.com/view/mkam/character-sheets/markus-milton

>DO: He, most certainly had nothing at all to do with self cloning rats. Nope. Not this guy. But, in theory, if he did have notes that made self cloning rats, that was one heck of a break through. But it was too close to continue that research he needed to lay low. So he opted to hang out with Remy, offering to play his guitar for the guy.
>DO: He dove back into his Immunology notes again. He had an idea for a few medicine he just had to dig a little deeper into his studies.
>>
Rolled 77, 75, 41, 10, 11, 47, 1, 10, 86, 25 = 383 (10d100)

>>1169378
Okie dokie, let's try this again.


https://docs.google.com/document/d/1uVJiWtNRwibvSnEJr7LxfBwAyRYLo3nXI2mYiujHaCA/edit?usp=sharing

Turn 74: 1/20 double turns

Action 1: Class: Weather Magic
Action 2: Class: Familiar Transformation
>Action 3: Study: Herbalism
>Action 4: Study: Potionmaking

Turn 75: 2/20 double turns

Action 1: Class: Meteorology
Action 2: Class: Spellcrafting
>Action 3: Study: Weather Magic
>Action 4: Study: Familiar Transformation

Turn 76: 3/20 double turns

Action 1: Class: Defensive Magic Theory
Action 2: Class: Weapon Training: Staff
>Action 3: Study: Spellcrafting
>Action 4: Study: Meteorology

Turn 77: 4/20 double turns, Already completed before this post.

Turn 78: 5/20 double turns

Action 1: Class: Item Enchantment
Action 2: Class: Stealth
>Action 3: Study: Familiar Transformation
>Action 4: Study: Defensive Magic Theory

Turn 79: 6/20 double turns
Action 1: Class: Offensive Magic Theory
Action 2: Class: Acrobatics
>Action 3: Study: Weapon Training: Staff
>Action 4: Study: Weather Magic
>>
Rolled 36, 97 = 133 (2d100)

>>1169380

I'm working on making his google doc sheet but I'll keep posting so I don't lag behind.
>After Class
"Well at least no one noticed me. Now it's time to relax."
>Nicolas goes to study hall and reserves a quiet room to practice his magecraft.

Action 1: Study Alchemy
Action 2: Train Pandemonium Trigger

18 Double Turns left
>>
Rolled 51, 81 = 132 (2d100)

>>1169593
Sorry Forgot to add 2 more actions

Action 3: Train Pandora's Box
Action 4: Study Enchanting

Now I'm 18 Double Turns remaining
>>
Rolled 69, 62 = 131 (2d100)

>>1169380
Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere
Basic Sword Proficiency
Basic Cooking

>Knowledge
Advanced Rune Theory [2/5]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>CONTACTS
>Madrid
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]

>Amsterdam
Faith, Rune Theory teacher
Julie - Ink mag [T2 Friends[1/3] ,T3 Romantic Interest [0/5]]
Thomas Belle [T1 Friends]
Professor Bakker[knows anti magic and runes]

Eliza [Employer (Blackmail)] but [T2 Mutual Understanding]


Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [2/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [With Eliza. That Fucker,][http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:
[Blackmailed] by Eliza
>>1166245

Misc:
>Madrid
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

Turn 79
>Flirt with Eliza. Goal of flirting. Pat her on the head. Yes. I want to pat her.
>Flirt With Julie. Make sure nothing's happened to her by Eliza.
>>
File: Barrier Master Time.png (364 KB, 831x396)
364 KB
364 KB PNG
Rolled 25, 7 + 9 = 41 (2d100 + 9)

>>1168224
Character Sheet

https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

Turn 78:

>Class. Barrier Theory study. The Master's Degree is almost done.

>Train: Mana Reserves. The last attempt might have been a bust, but Amadeus has severely been neglecting his own body. It was high time he actually started training his magical Reservoirs to be able to use all the barriers he has researched.

>Class Barrier Theory. Master's Degree, GET.

>Spellcraft: Earth-Reflective Barrier. Second try! It might have failed, but Amadeus is not one to give up so easily. Especially not now that he is a Master of his craft. A Barrier that can absorb,strength and reflect back incoming Earth Magic is the last barrier of the Primary Elemental barriers. (+5 Barrier Theory, +2 Magic Theory, +1 Earth Magic Theory, +1 Spellcrafting Proficiency)

Extra Turns left, 4
>>
Rolled 36, 71, 72, 79 = 258 (4d100)

>>1169380

With that said, Time to hit the Magical Gym.

>TRAIN STAT: Mana Reserves. Continously cast spells until your mana reserves are depleted, then meditate for it to recover, only to repeat the acts.A Hundred sets, every day.

>TRAIN STAT: Magic Strength. Focus everything into the barriers. Refine the amount of magic used, shape the barriers as solidly as possible. Condense, harden, form. A hundred sets per day.

>TRAIN STAT: More Mana Reserves Training. No slacking off, no taking breaks. The Exam is coming at breakneck pace, and the days are growing scarcer by the day.

>TRAIN STAT: Magic Strength. Faster creation. Faster incantations. Sharper pronounciations. Make that magic power as strong as it can be.
>>
>>1169692
Turn 79
Extra Turns left, 3
>>
Rolled 94, 81 = 175 (2d100)

>>1169380
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [0/2]
-Light Spell (T1) [0/2]

>Trait:
-Charismatic Appearance (T1) [0/2]
-Strength (T1) [0/2]

>Knowledge:
-Swordsmanship (T2) [0/3]
-Light Magic Theory (T2) [0/3]

>Relations:
-Acquianted with Melina

>Double Turns Remaning: 18

>Do:
-Seeing that Zav has nothing to do, he begins to chat to Melina realizing that even after some time studying in this place he did not know anyone, if not his family, if that resolution he casually invites the pyromancer to talk while they talked about their routine, which for Zav put in a few words, summed up in training sessions and study

>Study:
-After some chit-chat with his new found acquaintance, so he returns to his routine on the training grounds training his Swordsmanship and Speed, two vital things in the life of a Knight

>Class:
-With his training on routine as always, Zav decide to attend to a class of Healing Magic.
>>
Rolled 38 (1d100)

>>1169747
Dont know if i have to roll for interaction so, Just for precation.
>>
Rolled 60 (1d100)

>>1169441
>4th action
Because it involves another PC, gonna make an opposing roll for Lawrence on how much, if anything, he tells you.
>>
Rolled 82, 34 = 116 (2d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1169380
"While doing your search, you sensed a trace of blood came from a room close by and disappeared in a second. Was someone there?"
T3 Magicology
T4 Hemomancy
T3 Biology
T2 Anatomy
T3 Sense Blood
>Expend my focus, try and pick up the trace.
>Refine T4 Pinpoint Manipulate Blood [0/8]
>>
**************Due to an incident regarding self-replicating rats, the bulk of the school staff is being pulled from regular teaching duties to deal with the matter. Until its contained, the staff will not be available for assistance, with the exception of the Infirmary staff. [1/2 Turns]***************


>>1169401
[Aine Boros]
You try to go fast, but you only go slow.

*Swish, cling, clang, ka-stab*
>+1 Swordsmanship

You attempt taming the bird, offering it food and telling it you won't strangle the little bastard if he poops on your stuff. Okay, the last one is half-true, you'll throw it into a boiling pot of water if it does. It seems to believe you as it eats some birdfood you set out for it. Or maybe it was just running on empty and is filling up to poop on all your nice things... maybe you should start heating the water.
>+1 Relationship with orphan Bird[Weary]
>Progress levels for Taming the bird, unless someone has a different idea.
>[Weary]>[Neutral]>[Tamed]>[Pet]>[Loyal Companion}

You try the Teleport fast, but you only Teleport slow. Somewhere, you know, Sonic shakes his head in shame.

>>1169431
[Gram Roderick]
(Someone else process.]

>>1169441
[Zoot Martingale]
You go to Class.
>+2 Public Speaking

You pass around flyers, resisting the natural urge to roll the paper up. A good deal of the students refuse to take on from you, and of those that do, seem reluctant to do so. Not as much progress as you'd like, but at least you got the word out.
>+1 Reputation

>68vs60, Minor success
You've heard that Lawrence has recently been spending some time around Eliza, which seems a little suspicous to you. So, being the good guy you are, you think its time you caught up with your good friend. You meet up with Lawrence, offering him a hit, which he accepts. He doesn't take as much as you like, so he's unlikely to really divulge anything he really wants to keep hush about. Oh well, you'll have to make due. While you both hit it up, you start probing, asking how he came to meet Eliza. He pauses for a moment, even in his relzaxed state he's thinking on how to answer, and says he just bumped into her. You're not convinced, he spent too much time on coming up with that excuse, but he doesn't seem out of it enough to give up more details on the matter. You spend the rest of the time just hanging out and shooting the breeze. There's definitely something odd about their relationship, you just can't grasp what yet.
>>
>>1171902
>>1169507
[James Baxter]
You go back to rest up at the Infirmary. Olivia tells you the same thing she did last time, probably has to, but you tell her you'll do it anyways. The result is the same as before, as the strain of forcing the healing to quicken takes its toll on you.
>-10 to next roll

>17-10=7 Very bad (but not crit) fail
You try Meditating, but the pain in your arms is excrutiating. The 'normal' pain from your [Shattered Arms] mixed with the pain from the forced healing is maddening. But you try to push past it. Which was a bad move. Trying to force yourself to calm down, and failing, only made it worse. This eventually leads to a horrible [Migraine]
>[Migraine] - Your head hurts immensly. -10 to rolls for 1 Turn.

>41-15=26
You go to the Disciplanary Committee, hoping they can clear this situation up for you, as they have a lot of clout with the school. When you get there, you find the President, Helia, and make your request. "So let me get this straight, you get caught with a nudie mag in the library, and you think you can just walk up to a stranger and ask them to tell everyone you're not a huge perv? I'm not sure if you're brave or stupid. Either way, I can tell you I'm not going to do that, as I don't know you well enough to take your word over Ms. loriel's. Now if you'll excuse me, I have other matters to attend to, so please see yourself out."
>Not familiar enough with Helia to get her to vouch for you.
>Met Helia.

You go to the library, trying you best to not let the looks everyone gives bother you. Especially the librarian's. You try asking students if they'd study with you, but they would prefer not to be assoiciated with the guy who reads porn in public.

>>1169514
[Crynthrathos Gwyndoim]
You study. You must say, the material is quite... enchanting.
>+1 Enchanting

>I'm going to assume you mean Train Cure Minor Wounds.
(I wasted all my wittiness on the enchanting joke.)
>+2 Cast Cure Minor Wounds

>Really not sure how to take this. Try to be a bit more specific next time.
You'd say you're pretty skilled with your hands, since you've used them so much for healing, but what if you used them for beating people up? Hey, it might go against the code of being a healer, but sometimes a doc just has to knock a bitch out.
>+1 Hand to Hand.

>>1169573
[Markus Milton]
You hang out with your new butt buddy, I mean, best buddy. Totally nothing gay here. Nope. You even play him a song with your guitar.
https://www.youtube.com/watch?v=Uzae_SqbmDE
>+1 Relationship with Remi

(I can't think of anything funny to say about Immunology.)
>+1 Immunology
>>
>>1171913
>>1169590
[Hayley Summers]
>3 critfails
Wew Lad.

You go to Class.
>+1 Weather Magic Theory

>Not really sure what to label this as, if someone has a better idea, go for it.)
You go to Class.
>+1 Transmutation

Mmmmm, dem some good weeds. You sure you aren't Zoot in disguise?
>+2 Herbalism

Let's see, we got totallynot!choloate milk, orange drink, grape drank, and that blue one that makes you taste colors.
>+2 Potionmaking

You go to Class.
>+1 Meteorology

You go to Class.
>+1 Spellcrafting

You study. What? I can't come up with fresh new lines for every attempt at studying something.
>+1 Weather Magic Theory

You try to study the art of making one thing into something else that isn't what that thing originally was. In the process of studying, you may have accidentally misread some line, and transmogulated your book into a bird, which promptly flies away. Oh boy, the school isn't gonna be happy with that.
>You can't borrow school books till you learn to take care of them.
>-10 to your next 3 Study rolls.

You go to Class.
>+1 Defense Magic Theory

You go to Class.
>+1 Staff Proficiency

You try to study spellcrafting, but you think not words good hard pancakes.

You study.
>+1 Meteorology

You go to Class.
>+1 Enchanting

You go to Class.
>+1 Stealth

[1/2}
>>
>>1171924
You try again with transforming things into other things. Surely it can't go worse than the bird thing, right? Wrong. So very wrong. Without a book to learn from, you try to teach yourself from what you THINK you remember. You spout what sounds like gibberish before everthing around you gets a lot bigger. Or are you getting smaller. Yep, its definitely you. You look to your hands, and find they've become green! You look yourself over in the mirror, and you look like a goblin. Which is a fair guess, because that's what you turned into. Well, your skin might have turned green, but you feel very blue.
>Transformed into a [Goblin]!
>Things like this happen at the school more often that people would like to admit, so you don't have to worry about Silver Ranked autists trying to purge you with water cutters.
>For 5 Turns, you resemble a [Goblin]. because of your new stature, all Physical related rolls have their total halved. You also cannot make Social Rolls due to being unpleasant to look at.

This just isn't your day. You tried studying Defense magic, but you just can't wrap your head around it. The more you read it, the more your head hurts. Ugh, this suck.
>[Migraine] - -10 to rolls for 1 Turn.

>Be more specific for this one. For now more Weather Theory.
You go to Class.
>+1 Weather Magic Theory

You go to Class.
>+1 Acrobatics

You put the knowledge of how to work a pole that you momma taught you from her days of putting herself through college.
>+2 Staff Proficiency

You study.
>+1 Weather Magic Theory

>>1169593
[Numbers]
You study Alchemy just like that one metal alchemist dude. What was his name again?
>+1 Alchemy

*click click BOOM*
>+3 Prandemonium Trigger

Is there any Hope left?
>+1 Pandora's Box

You study. The material is... wait, I already used this one.
>+2 Enchanting
>>
>>1171931
>>1169657
[Lawrence Birch]
You seek Eliza out. You don't really think that's what you're doing. its more of 'walk around until she feels like revealing herself'. Which is the case this time as well as her voice calls to you from behind. "Oh, does puppy want a treat for his good work?" Puppy? You'll show her who's a puppy! You turn quickly around, hand outstretched to where you estimate her head to be, and...! "...what are you doing?" She asks ina flat tone as your hand pats the top of her head. Her flat expression begins to change into a devious grin. You think you might have made a mistake as you start to pull your hand away. "No, by all means, kep going. Might as well get it out of your system, you've already been billed for it." Yeah, this is going to bite you in the ass later. Well, if you're already fucked, might as well enjoy it.
>+1 Relationship with Eliza
>She is going to remember this... most likely at a very inopportune time for you.

You've spent too much time away from Julie ever since this whole mess with Eliza. Now that you think about it, you hope she didn't get dragged in with Eliza as well. When you find her, she seems pretty much the same. Well, its not like she had a pair of your underwear, so its unlikely Eliza had anything to get her hooks into Julie with. Good. You sit down with her and just catch up with her. With Eliza having you doing things like breaking into offices and stealing records, who knows when you might get the chance to talk with her again?
>+1 Relationship with Julie
>>
>>1171938
>>1169682
[Amadeus Vargellian]
You got Class.
>+1 Barrier Theory

You dig deep into your well of mana and draw out more. Well, not too deep. Its less of a well and more like a puddle.
>+1 Mana Reserves

You got to Class
>+1 Barrier Theory

All this training requires montage music.
https://www.youtube.com/watch?v=ioE_O7Lm0I4
>+1 Mana Reserves
>+1 Magic Potency
>+1 Mana Reserves
>+1 Magic Potency

>>1169747
[Zav Erdna Georgius V]
You and Melina go out for a training and studying session once the school day ends, which for her, is just making pretty fireworks. She seems to lose herself in her work. You don't know if she considers this art, or if she's just a pyro nut, but either way she's really in the zone. The fireworks are absolutely breathtaking. But not nearly so much as the girl herself. Each spell timed perfectly to follow the previous. She must be concetrating immensly, but she makes it look as easy as breathing. Day gives way to night without you noticing. She eventually begins getting tired, and winds down, just before the big finish. You can feel the final boom of her grand finale. When its over, you can't help but applaude, along with pretty much the rest of the school. You apologize for her doing all the work tonight, not that you could hope to compare. "Its fine. The best thing for a performer is having people enjoy your work. I'm just glad I had someone here to see." You make note you're pretty sure the whole school saw. "Hehe, yeah, probably. But that's not what I meant..." She trails off, and it doesn't seem like she intends to pick that line of thought back up. "Anyways, I'm glad you liked it. Here, have this." She hands you a clear glass bauble. "Put some mana into it and see what happens." You do as she says, and the bauble explodes with light. It's like a snowglobe, except its a mini-fireworks display. "Take that, as thanks for watching. Most people see pyromancers and think we all just want to watch the world burn, but its nice to have someone who doesn't think you're gonna set them on fire and laugh. Well, I'm pretty tired, and its late. Next time, it'll be your turn to show me something neat! Laters!" And with that, she takes off. That certainly was something.
>+3 Relationship with Melina
>Acquired Fireworks Bauble

>You can only pick one to study at a time, in thise you named Sword first.
You train your skill with the sword. Perhaps the most important knowledge a knight can have. Well, maybe second, after knowing the air/speed velocity unladened swallow, and the difference between a European and African Swallow.
>+2 Swordsmanship

You got to Class.
>+1 Healing Magic
>>
>>1171946
>>1171606
[Alic Fuchs]
You pick up the trace again. Someone, or something, is definitely here. You follow the trail, and see someone in the shadows take off. You have the scent, so you could follow slowly and cautiosuly, but they might get away if you take too long. You could also give chase, but there's no telling who or what they are, or what they are capable of. They could even lead you into a trap. Or you could ignore them, and see if you could find the blood source.

Running on empty, no funny line for you.
>+1 Pinpoint Manipulate Blood
>>
>>1171953
Almost forgot.
**********Student Council Elections for Treasurer and Vice president will be held in 10 Turns [Turn 90]**********


TURN 80 GO
>>
Rolled 56, 48, 37, 49 = 190 (4d100)

>>1171979
13 double turns left

>Do:Study up on taming and owning animals

>Do:Practice speed

>Do:Practice casting teleport fast

>Do:Upgrade my Warp blade spell so I can launch the blade out of the portal.
Utility spells
Summon sword
Summon shield
Warp blade: Summon a sword up to 10 meters away
Teleport

Trait
Eidetic memory
Mana reserves T1

Knowledge
Advanced spatial theory [1/5 to next level)
Swordsmanship T2

Relations
Helia-T2 romance [1/3 to next level]
Black Orphan Bird T1 Weary
Afflictions
None

Clues
Sunken Naginata Optional sidequest
>>
File: RCO028_1464598884 (1).jpg (1.02 MB, 1988x3056)
1.02 MB
1.02 MB JPG
Rolled 43, 54 = 97 (2d100)

>>1171979

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Meditate, try to get your mind off all the terrible things that are happening to you lately

>Train Inner Strength, external is kinda messed up, hopefully I can be stronger within?
>>
File: Buttered poptarts.jpg (43 KB, 500x475)
43 KB
43 KB JPG
Rolled 10, 37 = 47 (2d100)

>>1171979
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Advanced Public Speaking [4/5], Intermediate Charisma [0/3], Stoner powers (Form of perception)

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy)
Brooke (Enamored) T4 Romantic Interest [0/8]
Enemy #1 Eliza

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts

T2 Popularity [0/3]

double turns 1 left

>DO: Step Four of my campaign. Hand out packs of pop-tarts to try and gain more support.Because pop-tarts are fuckin awesome it's a great way to make friends
(Relevant Skills: Advanced Public Speaking, Intermediate Charisma)

>DO: Go talk to my buddy Lawrence and ask him to tell me what's really going down between him and Eliza.
(Relevant Skills: Advanced Public Speaking, Intermediate Charisma, Basic Stoner powers)
"Hey man you can trust me, if you've got a problem going on between the two of you then I can help you out, so whats really going down here."
Note: I'm putting dope beanie into charisma because they have the same effect, and stoner powers is now a form of perception that I can now upgrade.
>>
Rolled 87, 68, 22, 24 = 201 (4d100)

>>1171953
Using a double turn:

>Refine T1 Lift Greater Curse [1/2]
>Same as Above.
T3 Sense Blood
>No time to waste, chase them down using sense blood to guide me.
>Meet my brother and bring him up to speed.
>>
File: Arthur..png (217 KB, 334x451)
217 KB
217 KB PNG
Rolled 55, 77, 16, 18 = 166 (4d100)

>>1171979
>After Studying Enchantment
"I feel I'm on the verge of something but I can't put my finger on it. Maybe if I...
>Nicolas is interrupted by a magical call from one of his brothers.
>Arthur:
Nico? Is that you? Why are you all hairy like Dad without a shave?
>Numbers: Not now Arthur! I was in the middle of...
>Arthur
Percy! I have Nico on the manaline! Greet our younger brother before he leaves for class!
>Numbers
Arthur I'm a little busy at the...
>Arthur
He says he busy so you should say hello before he goes somewhere! Yes the dress looks good on you but it's time to say hello to little Nico!
>Numbers begins to pinch the bridge of his nose as he tries to think over his brothers chatter over the call.
Number's Thoughts: Damn it Arthur, I don't have time for this! It was bad enough I had to put up with your incessant bantering with Percival!
>Arthur
Sorry Nico, Percy accidentally ripped the corset he was modeling. He's too busy trying to fix it before Mother scolds him again.
>Numbers
Okay Arthur what do you want?
>Arthur
I just wanted to check up on our favorite youngblooded brother and his studies. So spill your little heart out! Have you made any friends? Are you dating anyone? You haven't blown up anyone have you? Please tell me you've been tending to your grooming. I would looove to have to come over there and style that beard of yours into something more prese...
>Numbers hangs up the call
Numbers: Well that was a chore. Wait what was I going to do again?
>Numbers looks at his phone and notices he's almost late for class
"Damn it Arthur!"
>Numbers quickly grabs his things and heads to the door. Along the way he passes a mirror and thinks to himself.
"My face is not unkempt! Arthur must be jealous that I can actually grow a beard and I refuse to let him style my hair like one of his tomgirls!"
>Numbers adjusts his travel bag and heads out to class.

Action 1: Transmutation Class
Action 2: Spell-crafting Class
Action 3: Study Alchemy
Action 4: Study Transmutation Theory

>PS
I'll probably flesh out all of Number's brothers sooner or later but overall Arthur & Percival are twin traps who cross-dress, model, and create women's clothing for the family business. They're not the worst out of his family if you can stand constant cattiness and everything you would expect from vapid runway models.

Also can you study with other characters if they share the same class as you for bonuses to your rolls?
>>
Rolled 86, 95 = 181 (2d100)

>>1171979
https://sites.google.com/view/mkam/character-sheets/markus-milton

>DO: He had lost several days without instruction with the Professor going missing. He was going to try once more to hunt him down. Otherwise he was going to redouble his efforts for Master Kiru to bring him home. (Hunting down professor Gunther)
>DO: Even with his contact being super lax with their responsibilities, he couldn't be lax in his. Luckily watching the staff set up a quarantine so swiftly had given him ideas for his training. (Train Medical Facility management)
>>
Rolled 91, 61 = 152 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison [0/2]
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere
Basic Sword Proficiency
Basic Cooking

>Knowledge
Advanced Rune Theory [2/5]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>CONTACTS
>Madrid
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]

>Amsterdam
Faith, Rune Theory teacher
Julie - Ink mag [T2 Friends[2/3] ,T3 Romantic Interest [0/5]]
Thomas Belle [T1 Friends]
Professor Bakker[knows anti magic and runes]

Eliza [Employer (Blackmail)] but [T2 Relationship. [1/3]]


Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [2/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [With Eliza. That Fucker,][http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:
[Blackmailed] by Eliza
>>1166245

Misc:
>Madrid
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

>>1171979
>DO: Practice Swordsmanship with my crusader sword.
>SKILLCRAFT: Create a runes with my sword. {Better version of Rune-tracing but with my sword. Call it Runic Sword skill!
>>
>>1169431
>>1171902

>88
You stumble across a grove in the western most part of the campus. It seems a legacy from students long gone from the names craved in the massive rock just outside the entrance of the grove. There's a river that passes through the north quarter, the water seems to be clear and crisp with fat fish swimming along it lazily.
>Found: Student glade, plus +10 to relaxation rolls when with friends
Also a pretty nice place to fish!

>39
Turns out not too far away from campus there's a spot where a minor duel occurred a hundred years ago. Over someone's wandering lamb. Huh..neat!
>+1 History

>29
There's a professor who teaches penmanship classes that has family lineage dating back to the earliest history of recorded writing.
>+1 World History

>59
Going back to the Glade for more exploration, as your charting it out mentally you come across a pretty interesting occurrence. All within walking distance of each other you encounter a brook, a creek, a stream, and the river. You know because you step over the brook, jump over the creek, wade across the stream, and have a quick swim across the river. Neat!
>+1 Geography
>>
Rolled 9, 17, 24, 83 = 133 (4d100)

>>1171931

Currently a Goblin: No social rolls, 1/2 to physical rolls

https://docs.google.com/document/d/1uVJiWtNRwibvSnEJr7LxfBwAyRYLo3nXI2mYiujHaCA/edit?usp=sharing

Hayley was pretty distressed that she'd managed to poison her entire class and transform herself into a goblin in one week! She refuses to give up though, perhaps this week will be better!

Turn 80 (7/20 double turns)

> Action 1: Study: Meteorology
> Action 2: Study: Defense Magic
> Action 3: Study: Item Enchantment
> Action 4 Study: Spellcrafting
>>
File: Rubber-Eraser-Day.jpg (20 KB, 460x297)
20 KB
20 KB JPG
>>1169431
>>1171902
[Corrections edition] >>1172755

>88
You wander around the ruined wreckage of the area, kicking over things in efforts to find neat things. You come across the early notes he had on creating the flesh golems. The..imagery is pretty brutal, and you're not completely sure of the magic involved but its a nice primer. Nice being subjective.
>Found: Notes of Mad Crafter
>Gained: Basic Golem Craft Theory
>Golem Craft Theory +1

>39
They guy had a limited edition print of on the Mage Battles Throughout the Ages. This could sell for a mint..if there wasn't various scribbles across the pages that look suspiciously like a shopping list. Who goes shopping on a battlefield..oh..
>Military History +1

>29
You find some really oddly scented candles. At first you can't quite make it out and then..yup, that's blood. These are blood scented candles. Why would anyone have these?
>Gain: Blood Scented candles

>59
There's a squeak and a scuttle, them what looks like a rat skeleton pops out from under the rubble of ruins. It regards you for a few moments 'sniffing' at the air before scuttling up your body rapidly and right before it bites it...settles down on your shoulder. Huh..well it doesn't seem all that menacing.
>Gained: Rat Skeleton golem
>Relationship: [Weary]
>>
Rolled 5, 13 = 18 (2d100)

>>1172808
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[1/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military History[1/2]
-World History
-T1 Fishing
Golem Craft Theory [1/2]
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors [1/2]
-Quick Cast Twin Portal Doors
>Relations:
-Assistant Nurse Olivia (Acquaintance)
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Low-quality Iron
>Crate of Medium Quality Iron
-Material
-Kilo's Pocket Watch
-Rat Skeleton Golem
-Blood Scented Candles
-Notes of Mad Crafter
>Status Affects
-(-10) to actions requiring right hand for 2 Turns.
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-League Point 2
>Madrid
-Popularity +1
-Reputation +2

Well, this was a thing. I don't know what I gonna do with this guy. From what I hear, the bulk of the staff is busy with some cloning rats or some shit. Well, that's inconvenient, I think, as I look down to this guy a dragged back up with me, Maybe I'll have the Infirmary staff keep him on lockdown till I can see the Principal.

>DO: Drag this nerd to the Infirmary, have them keep him sedated and tied down till he can be dealt with.

>DO: Read the nerd's notes. Got nothing else to do at the moment, might as well see what he was up to down there.
>>
Rolled 72 (1d100)

>>1172411
Higher than him? "Nothing's going on. She just seems like an interesting person is all."

Else: Depends on the roll how much I speak up. But Can I make my own dialogue. I like control over my PC. xD
>>
File: Room.jpg (87 KB, 1191x670)
87 KB
87 KB JPG
Rolled 100, 59, 77, 10 = 246 (4d100)

>>1171979
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T1) [0/2]

>Trait:
-Charismatic Appearance
-Strength (T1) [0/2]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Light Magic Theory (T2) [0/3]

>Relations:
-Friend of Melina - The Pyrotechnic Pyromancer (T2) [0/3]

>Possessions:
-Fireworks Bauble


>Double Turns Remaning: 17

After the end of the class and already tired the young knight retired to his quarters. Already in his room, Zav quietly arranged his things and gently placing the gift his new friend had given him in the bookcase beside his bed.

>Do:
Ready to sleep, it came to mind that he had not written anything for his family to this day, so he with that in mind and with ink and paper in hands he began to Write to his relatives. In the letter, the young man writes about his routine on the academy and tells about his day, he writes about who he loses them and how much he would like to be with them at the moment.

>Study/Training:
-With the letter ready and with his family emblem already stamped, he noticed that he still had plenty of time before his rest, in the darkness of his room he began to put into practice his Magic of Light that he had learned.
-Along with some tests, on what that little light is capable of, along who far as he could push this magic.

>Do:
-Then, after a tiring day, he finally slept in his bed.
>>
**************The staff are making progress in exterminating and containing the rats. It seems the self replication is slowing, making it easier to handle the situation. [2/2]***************

>>1172041
[Aine Boros]
You study up on the handling of animals. You take extra caution not to look up the wrong kind of animal handling. Don't wanna end up like that guy who got caught reading porn in the library.
>+1 Animal Husbandry

You actually manage to go fast this time. Not real fast, but faster than a grandma on in her wheelchair. Though she'd probably beat you on the downhill.
>+1 Speed

You even manage to Teleport faster. Though not fast enough to get in a 'Nothin personel, kid."
>Learned Quick Cast Teleportation

>>1172165
[James Baxter]
>43-10-10=23
You try to Meditate, but you the worries of recent events weigh to heavily on you. Eventually, you just give up and go on with your day.

You're fucked. And not the goot kind of fucked where you put your p0n0s into a girl's vagoo, but the bad kind where your face loses a boxing match with a train. Too messed up to train your outer body, you instead focus on your less fucked up insides. You feel the fire of strength burn within you, and this time you don't crumple to the ground. Wew.
>+1 Inner Strength

>>1172411
[Zoot Martingale]
>10(critfail)+3+2=15 (Reduced Critfail)
You continue your campaigning. This time passing out Poptarts! Who can resist Poptarts? And not the store brand, either. REAL Poptarts! People take them eagerly. Everything is looking great! Fast forward to tomorrow. Apparently, you literally missed the memo on the recall of Poptarts. Half the school is puking its guts out. It doesn't take a genius to figure out the connecting factor.
>Public opinion of you is shakey. You'll -15 to your next Campaign attempt.
>Boy, there sure is a lot of food poisoning going on around here these days.

>37+3+2+1=43
>43v72, Failed
>>1172873
"Nothing's going on. She just seems like an interesting person is all."
>>
>>1172978
>>1172435
[Alic Fuchs]
Man, maybe you can lift my curse, [Gram]? I don't know if it's possible, even for a Master...
>+2 Lift Greater Curse
Serisously, do you see my rolls?
>+1 Lift Greater Curse

>DC for this was 50, for reasons. 25 is barely a partial success.
You give chase. You can't let him get away. Well, you could, but you're not. Or at least try not to. He might know something. You follow him, but he's insanely fast. Like, Kenyans on cocaine fast. You don't some much keep up with him as you don't lose him. While he hasn't shaken you yet, you can tell the trail is growing weaker. He's getting too far ahead. If you can't close the gap soon, you'll lose him.
>You still have the trail, but not for long. If you can't at least close the gap next round, he's gone.

Your brother is due to arrive, and you go to meet him... you never set up a meetup. You have no idea where he is, and he doesn't know where you are... great. You walk around the campus, hoping to find him, but with all the hullabaloo with the rats, you can't find him.

>>>1172680
[Numbers]
With classes cancelled, you self study. Man, rats sure are gross.
>+1 Trasmutation

And you study some more. A lot more.
>+2 Spellcrafting

All work and no play makes Jack a dull boy. You spend so much time studying, you literally can't stand it anymore. You throw down the books, and kust go out for a walk before cabin fever sets in.
>This applies to last two actions

There is a COLLAB option. I believe it allows you to teach someone 2 points worth of skills that you know, up to your level. It hasn't been used much, and I can't remember the exact details of it.

>>1172698
[Markus Milton]
You finally find the Professor in his office. Apparently he's been specifically ordered by the head honcho to stay put during the rat infestation, just in case. This leaves him with nothing but time to kill as the rats, while a problem, aren't threatening. He sees you come in, and is actually happy. He probably doesn't care who you are, he's just glad to have something, anything to do at the moment.
>Caught him at a god(bad?) time. +15 to next interaction with with Professor Gunther.

You watch as the staff handle the situation which you totally aren't resposible for at all. The emergency medical staff get everything up and running in a matter of minutes, despite the fact that the rats are for the most part just normal rats, and there's no real threat of any getting hurt. But they take their job seriously regardless. Its quite motivating, and pushes you to worker harder to help the injured!
>+3 Medical Facility management
>+1 Healing Magic Theory
>>
>>1172980
>>1172715
[Lawrence Birch]
You swordsmanship is a thing of art as you slice through the air. Its as though you and the weapon are one. Two minds focused on a singular goal. Your movements are graceful, as you and the blade dance together in a mock dance of death with an imgainary enemy. By the time you're finished, not only do you feel more skilled with the blade, but lighter, more graceful on your feet.
>+3 Swordsmanship
>+1 Dancing

You are the epitome of originality and creativiness as you develop yuor new skill.
>Learned Runic Sword

>>1172760
[Hayely Summer]
>9-20= -11 [critfail with some added ouchies]
With no books to help you and the Migraine killing you, you try to study the Weather the old fashioned way: Standing outside like a hobo and looking at the sky. The clouds begin to darken, and you take notes, its probably going to rain. And it does, just as you predicted. Too bad you lacked the forethought to get out of the rain first. Now you're soaked. Nothing a good shower won- *crash*. Shoes slick from the rain, you slip going up the stairs, and coming crashing back down to the base. Good news, you didn't crack your skull open and you can still feel all your bones. Bad news, you can feel all your bones. The pain is immense. New good news, apparently if in enough pain, the mind will shut itself down. Bad news, going into shock is a bad thing. You are rushed to the infirmary. They get to work on you quickly. Your fall was a bad one. You somehow landed on hearly every bone except your head. When you come to a few days later, you're still in a full body cast. The nurse tells you the magic is doing its thing, and it could have been much worse (spoiler)not really(/spoiler). It'll be some time before you can leave the cast, in the meantime the nurse, Olivia, will keep you company.
>You passed out for half a week from the fall. Lose the rest of the turn.
>Nurse Olivia will tend to your needs as you are stuck in the Infirmary for the next 2 turns. You can ask her to help you study.
>Nurse Olivia will ignore [Goblin] affect.
>During your time in the Infirmary, you can only Social Olivia, or ask her for help Studying.

>>>1172838
[Gram Roderick]
(Hello, Darkness, my old friend.)
>>
>>1172981
>>1172894
>Nat 100 on rearranging his room.
You set the room up the way you like it. Everything goes exactly where it should. Nothing out of place. Especially the bauble. During the arranging, you notice somethingshiny on the floor. Its a coin. You've never seen one like this. Its odd. You can tell there's definitely something special about it. Something more than magical. Miraculous, perhaps? You aren't sure, but its definitely worth keeping. You put the coin away, one day in may come in very handy.
>+15 to all rolls the turn after Resting in your room.
>Acquired Fortune Coin.
>For 1 action, change a roll to a 50.
>Can even be used on Critfails.
>Lose Fortune Coin on use.

You write a letter to your family, detailing your life at the Academy, and how much you miss them. It makes you feel good, talking to your family, even if you're not technically talking with them.
>+5 to rolls next Turn

"In brightest day, in blackest night, No evil shall escape my sight. Let those who worship evil's might, Beware my power...Green Lantern's light!" Man, that would be a cool thing to say to an enemy before blasting them. Maybe you should try making the light green to match the phrase?
>+2 Light Spell

Sleep tight, pupper.
>+15 to all rolls next turn.
>>
>>1172982
TURN 81 GO
>>
>>1172041
The last action was forgotten

>Do:Upgrade my Warp blade spell so I can launch the blade out of the portal.
>>
File: Crazy.png (5 KB, 208x243)
5 KB
5 KB PNG
Rolled 43, 16 = 59 (2d100)

>>1172983
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Advanced Public Speaking [4/5], Intermediate Charisma [0/3], Stoner powers (Form of perception)

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy)
Brooke (Enamored) T4 Romantic Interest [0/8]
Enemy #1 Eliza

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts

T2 Popularity [0/3]

double turns 1 left

>DO: Step Five of my campaign. Go smoke weed and be friendly with people to try and gain more support.
(Relevant Skills: Advanced Public Speaking, Intermediate Charisma) -15 for the roll on this action

>DO: Step Six of my campaign. Throw a five star, red alert, the cops might come shut this shit down party to try and gain more support.
(Relevant Skills: Advanced Public Speaking, Intermediate Charisma)
"I'm throwing a sick party and everyone(except Eliza) is invited!"
>>
File: Strange Tumor.jpg (30 KB, 568x378)
30 KB
30 KB JPG
>>1172838
[Gram Roderick]
- You lug the unconscious man around on your shoulder. You're not stupid though, having bound the man with rope. Some students give you an odd look, but you trudge towards the clinic regardless. About halfway there, he stirs. You have half a mind to knock him out again. When he starts thrashing, you throw him onto the ground and prepare to smash his face in, but with surprising speed, he grabs your arm. A futile effort, you think.

Until the hand detaches, that is.

The severed hand latches onto your arm with a vice-like grip. You struggle with it, but it seems to melt into formless flesh. The skin, bones, and muscle meld into a strange growth that clings to your forearm. When you look to the man, he has disappeared, leaving his bindings, and even his clothes behind. There's a strange residue on them, slimy, yet coagulated.

What the fuck?

You are now afflicted with [Strange Tumor]. It adds a -5 modifier to all rolls. Every two turns, or when you crit fail, it grows, adding another -5. This lasts until the tumor is removed somehow.

- You try to look through his notes, but you can't find anything in your addled state.

>>1172041
[Aine Boros]
- You managed to learn how to 'fire' a weapon from one of your portals. You almost impaled a nearby cat, but you're sure your aim will improve.

You learned Cast Launch Blade
>>
Rolled 35, 77, 15, 58 = 185 (4d100)

>>1173028
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[1/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military History[1/2]
-World History
-T1 Fishing
Golem Craft Theory [1/2]
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors [1/2]
-Quick Cast Twin Portal Doors
>Relations:
-Assistant Nurse Olivia (Acquaintance)
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Low-quality Iron
>Crate of Medium Quality Iron
-Material
-Kilo's Pocket Watch
-Rat Skeleton Golem
-Blood Scented Candles
-Notes of Mad Crafter
>Status Affects
-[Strange Tumor]
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-League Point 2
>Madrid
-Popularity +1
-Reputation +2

>DO: Go for broke. he must have left some kind of trail, or witnesses. A naked one armed man stands out. Find him.

>DO: Then kill him. If I didn't find him the first time, keep searching.

>last double turn from transfer

>DO: Kill him if I've found him. If not keep looking.

>DO: Repeat about if necessary.
>>
Rolled 70, 41, 4, 59, 11, 74, 25, 99 + 9 = 392 (8d100 + 9)

>>1171979
Character Sheet

https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit


Okay, Classes are down.
That's okay.
It's TRAINAN TIME.
EYEEE OF THE TIIIGEER
*Sounds of sweaty twig-like bookish nerd with sweatbands having no idea how to do squats filling the gym*

TURN 80:
>TRRRAAAIN: MAGIC STREEENGTH
>TRRRAAAIN: MANA RESERRRVES
>TRAAAAAIN. MAGIC STREEEENGTH.
>TRAIIIIINNN: MAAANA RESSSEEERVES
Extra Turns left: 3

Turn 81:

OKay. You probably broke every mental bone in his body after two days of intense (limp-wristed) training. Time to calm down a little. You have deserved some rest. Also Ice cream. Sometimes Amadeus can allow himself to have ice cream.
Hmmm. Classes are still occupied. Darned Rat Plague, what is -wrong- with the facultiy as of late? Perhaps he should relax with some good books, good study, and perhaps see if he could not invent an Anti-life, vermin-repellant barrier. That sounds like a good idea. Plus it'd keep mosquitos and similar out, too.

>Do: Relax and go for a relaxing stroll around Campus. Look for some interesting sights. Perhaps any curious events were happening?

>Spellcraft: Invent the afformentioned Life-repellant Barrier. Anti-life barriers would work as great bug-nets and rat-repellants should it ever be necessary. (+5 MASTER BARRIER THEORY Baby. +2 Magic Theory, +1 Life Magic, +1 Spellcrafting Proficiency)

>Spellcraft: Gas-preventing Barrier. Oh yeah, there's a plague or something going on? Or some infection. Using his Nature magic, he should really get on making something to stop airborne gases which could carry infections. (+5 from Master Barrier Theory, +2 from Intermediate Magic Theory, +1 from Nature Magic, +1 from Spellcasting Proficiency)

>Okay, Third time's the charm. Time to finish up that goddamned Earth-reflective Barrier. You have failed twice but surely the third time will work. (+5 Barrier Theory, +2 Magic Theory, +1 Earth Theory, +1 Spellcrafting Proficiency)

Extra turns left: 2
>>
Rolled 57, 58, 97, 20 = 232 (4d100)

>>1172983
12 Double turns

Utility spells
Summon sword
Summon shield
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Cast Launch Blade

Trait
Eidetic memory
Mana reserves T1
Speed T1

Knowledge
Advanced spatial theory [1/5 to next level)
Swordsmanship T2
Animal Husbandry T1

Relations
Helia-T2 romance [1/3 to next level]
Black Orphan Bird T1 Weary
Afflictions
None

Clues
Sunken Naginata Optional sidequest

>Spellcrafting:Warp-Link Using spatial magic I teleport to the location of the weapon I launch and allowing me to appear right next to it.

>Spellcraft:Recall. Call my weapons back into their dimensional locker even if I'm not holding them

>Train:Mana reserves

>Do:Try to spend more time with helia.
>>
Rolled 40, 69, 41, 64 = 214 (4d100)

>>1172983

"Well with the weekend I should be able to study. I know I'm onto something but I need to keep focused!"

Action 1: Study Transmutation Theory
Action 2: Study Spellcrafting Theory
Action 3: Study Abjuration Theory
Action 4: Study Enchantment Theory

Double Turns Left 17

OOC I'm preparing on making a few spells but I'm studying to get the prerequisite skills for making the spell. Also I know the QM names your spell but could you describe what your trying to create and work together to name the spell?
>>
File: The Lucky Coin.jpg (33 KB, 564x265)
33 KB
33 KB JPG
Rolled 20, 84, 76, 22 + 35 = 237 (4d100 + 35)

>>1172983
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T2) [0/3]

>Trait:
-Charismatic Appearance
-Strength (T1) [0/2]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Light Magic Theory (T2) [0/3]

>Relations:
-Friend of Melina - The Pyrotechnic Pyromancer (T2) [0/3]

>Possessions:
-Fireworks Bauble
-Fortune Coin
-For 1 action, change a roll to a 50.
-Can even be used on Critfails.
-Lose Fortune Coin on use.

>Double Turns Remaning: 17

After a good night's sleep, Zav returns from to his training routine.Today instead of training his sword, he will begin to train his body, because after all it emits a steel sword if the body is as weak as brass?

>Train:
-Thus the young warrior spent the day training his Strength, Speed and Stamina

>Do:
-And with the completion of his training, and seeing that the day was already at an end, the young man went to the library, more specifically the Golem Librarian - Athena, with the purpose of knowing more about the mysterious coin he had found in his room on the day before, showing the coin to the golem he asks if "she" have any information about the object.
>>
>>1173263
>Double Turns Remaning: 16
>>
File: Teehee.png (716 KB, 640x360)
716 KB
716 KB PNG
>>1173263
Changing

-And with the completion of his training, and seeing that the day was already at an end, the young man went to the library, more specifically the Golem Librarian - Athena, with the purpose of knowing more about the mysterious coin he had found in his room on the day before, showing the coin to the golem he asks if "she" have any information about the object.

To

--And with the completion of his training, and seeing that the day was already at an end, the young man went to the library, more specifically the School Librarian - Ginny Loriel, with the purpose of knowing more about the mysterious coin he had found in his room on the day before, showing the coin to the woman behind hte counter Zav asks if she has any knowledge about the object, that the young man had find in the previous day.

Ps.:I checked the wrong file
>>
File: downlo4).jpg (11 KB, 241x209)
11 KB
11 KB JPG
Rolled 76, 89 = 165 (2d100)

>>1172983

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Train Inner Fire

>Meditate once again, maybe you'll get it right this time?
>>
Rolled 46, 97 = 143 (2d100)

>>1172983
Name: Markus Milton
Country of Origin: United States
https://sites.google.com/view/mkam/character-sheets/markus-milton

>DO: With the professor with ample time on his hands now, finally sit down and discuss the temporary transfer of apprenticeship to him and studying under him. The whole reason he was in Amsterdam to begin with. (+15 to roll)
>DO: A problem he had encountered while he was doing his last bit of training for clinic management was his ability to lift his patients if the need arose. So..he needed to work on his ability to lift. Luckily he knew of someone who did a lot of that..the problem was tracking James down.. (Look for James. Relevant skills: Intermediate Path-Finding)
>>
Rolled 90, 38, 63 = 191 (3d100)

>>1172983
>Currently a Goblin: No social rolls, 1/2 to physical rolls (3/5 turns)
>https://docs.google.com/document/d/1uVJiWtNRwibvSnEJr7LxfBwAyRYLo3nXI2mYiujHaCA/edit?usp=sharing

Action 1: Ask Nurse Olivia to help her study Spellcrafting
Action 2:Ask Nurse Olivia to help her study Defense Magic
Action 3:Ask Nurse Olivia to help her study Item Enchantment
Action 4: Interact with Markus

While laid up in the hospital, unable to do anything besides read the books that Nurse Olivia hooked up in front of her, talk to Nimby, and stare at the patch of sky she could see through the window, she was doing her best not to become frustrated. Unfortunately Nurse Olivia wasn't able to spend time with her 24/7, not with the combined madness of her unleashing disease on her class, and now some sort of rat plague. So, she found herself trying to persuade Nimby to help her turn the page on her study book. He responded by floating onto her head and falling asleep. That was when she spotted someone walking by her hospital room. "Um, excuse me! Nurse Olivia?! Can I have a drink of water, and also could you turn the page please?!" she called out desperately.
>>
Rolled 78 (1d100)

Don't mind this roll. Nope, totally not important.
>>
>>1175330
************The rats eventually stop self-replicating, but not because of anything the staff does. It seems whatever caused it made the animals unstable, and eventually their bodies just stopped and began to rapidly degrade. The cleanup is quick, but disgusting, and the staff can now go back to their regular duties. Faculty are currently searching for the reason/culprit behind the event, and ask anyone with information step forward.**********

>>1173012
[Zoot Martingale]
You smoke one up, and go mingle with the little people. Most can smell you a mile away, and give you a wide berth, but a few less prudish people stop and talk with you, though they do tell you that you kinda stink, and you might want to at least spray on some deodorant before going out into public next time.
>+1 Reputation

You throw a kick ass party... that no one attends.

>>1173034
[Gram Roderick]
(Someone else process.)

>>1173112
[Amadeus Vargellian]
https://www.youtube.com/watch?v=SPFCHuEegsk
>+1 Magic Potency
>+1 Mana Reserves
>+1 Mana Reserves

>4
You train your Magical Strength, but something misfires. It feels like all your nerves are being set on fire, frozen, and eletrocuted all at the same time. The pain is intense, but momentary. After you rest and collect yourself, you notice you don't feel any pain. Or anything else. Your entire body is numb. A trip to the infirmary says that you'll be fine, your body just needs time to reset itself, but because you can't feel yourself, you won't notice any injuries you sustain. Olivia gives you a medical order that you are forbidden from Training, or any other intese activity, for about a week [2 Turns].
>Acquired [Numb] - No Training or strenuous activity of any kind for 2 Turns.

You look around the school for something interesting. You find a wall, a hallway, some grass, and a tree!

You invent a Life-repellant Barrier. Better watch out for those undead mosquitoes.
>Learn Basic Life-repellant Barrier.
>+1 Life-repellant Barrier

You invent a Gas-preventing Barrier. just remember air is a gas, and it works both ways. Watch out for suffocating yourself, and make sure not to eat any beans before casting.
>Learned Basic Gas-preventing Barrier

You invent the fuck out of Earth-reflective Barrier. Now, you can walk around without worry about getting dirt on your good clothes!
>Learned Basic Earth-reflective Barrier
>+2 Earth-reflective Barrier
>Gain Trait [Clean] - +1 to Social Rolls.
>>
>>1175355
>>1173143
[Aine Boros]
Learned spell Warp-Link. Now you can be a chuuni fuck, just like in your weeaboo games.
>Learned Warp-Link

Recall? Why would you do that when you can Warp-Link to your enemy? You did hit him, right? You didn't miss like a scrub and need your weapon back, did you?
>Learned Recall

You dig deep into your well of Mana. Well? More like the Challenger Deep. You feel something warm flood your depths, filling you to your limit to near overflowing. You nearly pass out from the experience, as you lay on the ground, gasping and exhausted from the experience. You've never felt anything so large enter you like that. After just basking in the afterglow of the expereince, you slowly rise to your feet. You still feel a bit sore, but it was a good kind of pain. You doubt you'll ever experience anything like this again.
>+3 Mana Reserves
>[Relaxed] - +10 to next 2 Turns.

You can't find her.

>>1173172
[Numbers ]
A bit pressed for time at the moment, so let's speed this up a bit.

>+1 Transmutation Theory
>+1 Spellcrafting Theory
>+1 Abjuration Theory
>+1 Enchantment

>>1173263
[Zav Erdna Georgius V]
You train.
>20+20=40
>+1 Strength
>84+20=104 (Great(not crit) Success)
>+3 Speed
>76+20=96
>+3 Stamina

>22+20=42
You visit Athena, hoping she might have some insight to the mysterious coin. "This is quite a remarkable find. I've never seen anything like it. The markings, the symbols, even the metal itself is a mystery to me. I'm sorry, but all I can tell you is of all the knowledge I do have, nothing about this coin is in there. I am sorry."
>>1174043
[James Baxter]
You train the Inner Fire within you. And within you it stays, cause outside fire is bad.
>+2 Inner Fire

You Meditate, hard. You get so deep you almost pass out. Your mind is calm as you look into yourself. Clarity of Mind, Strength of Body. The most important fundamentals to a healthy Life. With all that's happened recently, you've almost forgotten this feeling.
>[Inner Peace] - For the next 2 Turns, ignore any result that would negatively impact your mind.
>>
>>1175359
>>1174645
[Markus Milton]
He tells you if Kiru sent you, he'll accept you. But he's a stern teacher as healing is serious business. He won't accept any half-assing. If he thinks for a second you aren't giving it your all, he'll drop you in a heartbeat.

You find James. He's totally not in the shower, the water cascading down his well sculpted body. The light reflects off of the water, giving the illusion that his body is shimmering. Nope, you find him in the cafeteria. A random student taking time to help him eat. When you approach, the student leaves, giving you room to talk. [Insert RP if you want.] After your discussion, you start heading back to your room. On your way, you see something on top of a trash can. It looks like a box witha bunch of red question marks on it. Intrigued you pick it up, and take it with you to your room.
>Acquire Mysterious Box

>>1174920
[Hayley Summer]
Olivia is all too happy to help you study. Not only does she hold the book and turn the pages, but going so far as to tutor you. It really helps you out. The two of you talk a good deal in the process, and not just about the material. You think you might have made a new friend, or at least started to.
>+3 Spellcrafting
>Acquianted with Nurse Olivia
>+1 Relations with Oliva

She helps you study some more.
>+1 Defense Magic.

She Helps you study some more.
>+1 Enchantment

[insert RP here.]
>>
>>1175371
TURN 82 GO
>>
Rolled 38, 31 = 69 (2d100)

>>1175375

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Study Anatomy, let us hope that I do not find someone's porn stash again

>Go to faculty and tell them of the women Alic and I discovered deep in the castle with the blood pumps, maybe she had something to do with all these rats.
>>
Rolled 78, 21 = 99 (2d100)

>>1175375
Name: Markus Milton
From: AMERICA
https://sites.google.com/view/mkam/character-sheets/markus-milton
>DO: Look over the new schedule for Professor Gunter, and get familiar with the new responsibilities. (Relevant skills: Advance Medical Facility management, Master Blood Medicine, Advance First aid)
>DO: With the box now in the room, have a gander at what's inside. It was odd that it was on top of the trash-can and not inside. Meant for him or at least someone to find maybe?

>>1174920
Markus smiled to himself as he gave his white coat a nice pat down, glad to be wearing it again. He hadn't realized how accustomed to it he had gotten while working with Master Kiru. Now with it back on his person and officially studying under Master Gunther he felt it was reasonable to don it again. And it would just so happen someone was in need already as he was passing to get his chart. He drew back the curtain to the bed to behold a goblin in a fully body cast and a cloud sleeping on it's head. "Hello, I'm Apprentice Markus, Olivia is helping the professor right now, but I'll see what I can do about that drink." He flashed her the smile he had been practicing on and went off to fetch the drink. It had only taken a second to get it, but he took a peak at it's chart while the cup was filling. Nasty business. Water in hand he returned to the student (not completely goblinoid) and held it for her with the straw pointed towards her mouth while he turned the page with his other hand. "Here you are Miss Summer."

>>1175514
How had James gone and broke both his arms? It wasn't like he could really help in that state. But pointers could help. "Hello James. What happened man?" He asked sliding his tray in besides the man and nodding to his food attendant.
>>
Rolled 3 (1d100)

>>1175590
Counter roll to being snitched on!
>>
Rolled 10, 88, 58, 5 = 161 (4d100)

>>1175375
Sheet: https://docs.google.com/document/d/1RW-3AOXzaqM11VqkFkkh9md1TfYBYbokRHaNv1ITyZc/edit?usp=sharing

"I'm so close! I just need to keep studying before class starts again on Monday!"

Action 1: Study Enchanting
Action 2: Study Abjuration
Action 3: Study Transmutation
Action 4: Study Spell Crafting

16 Double Turns Left
>>
Rolled 63, 17, 67, 82 = 229 (4d100)

>>1175355

Currently a Goblin: No social rolls, 1/2 to physical rolls (4/5 turns)

https://docs.google.com/document/d/1uVJiWtNRwibvSnEJr7LxfBwAyRYLo3nXI2mYiujHaCA/edit?usp=sharing

>Action 1: Spellcrafting: Summon Fog: An impenetrable fog so thick that you can only see a foot in front of you spreads out from the user and covers an area of which the circumference depends on the level of spell.
>Action 2: Ask Nurse Olivia to help her study Defense Magic
>Action 3:Ask Nurse Olivia to help her study Item Enchantment
>Action 4: Ask Nurse Olivia to help her study Weather Magic Theory

Hayley blushed when someone who wasn't Nurse Olivia made their way into her room. She was suddenly reminded that she was small, green, ugly, and trussed up like some kind of pinata. She stared past her giant green nose as he closed in on her and helped her drink her water. She immediately and gratefully latched onto the straw, sucking the cup dry. When it was done, she tried to smile up at him, revealing hideous and yellow teeth. "Thank you very much! It's Summers actually, people typo it as Summer a lot. Sorry to call you away from whatever you were in the middle of, I was just really thirsty suddenly, even though when Nurse Olivia was last here, I wasn't thirsty when she asked. I'm glad to meet another nice person around here, it's a reminder that there's an equilibrium between good and bad things. Recently there's been a lot of bad things... I poisoned my entire class with cupcakes, turned myself into a goblin, and then slipped and fell down a flight of stairs... but now I get to meet nice people like you and Nurse Olivia so it's starting to balance out! I'm from a farm!" she suddenly stopped talking and stared up at him with her bulging goblin eyes. She talked a lot when she was nervous. Like, a lot. Nimby opened a weary eye and examined Markus before closing it and going back to sleep.
>>
>>1175816
Crap!!!! I'm sorry, let me try this again!

Spellcrafting: Summon Fog: An impenetrable fog so thick that you can only see a foot in front of you spreads out from the user and covers an area of which the circumference depends on the level of spell. [T2 Weather Magic + T1 Defense Magic]
>>
Rolled 18, 89 = 107 (2d100)

>>1175375
Character Sheet.

https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

Ow-ow-ow- OWwch.
Gods to hell and back, who would have guessed? A strained muscle.
Magical, really. But a setback nonetheless. A furious set of days of training out of nowhere in a bout of anxiousness, and he found himself burnt out.
Damn.
That was going to cut into precious precious training time. Doctor's orders, he had to avoid strenuous activity for the rest of the week.
No Spellcrafting. No Training. No experimenting.
Could this week get -any- worse?
Huff huff. Well, -okay-.
He had his -books-. He'd show them.
He'd show them all.
At least with his Sound Barrier, he could have perfect silence to enjoy his books, and with his anti-dirt barrier, not a spec of dust would sully him. So there had been some progress, he guessed.

> Huff a little in Frustration. Go explore the Amsterdam school grounds to see if anything interesting is found. Perhaps run into a Conjuration Class. See if anything interesting is being summoned or restrained. Those whacky people always tries calling in the most interesting beings.

>Read random books in the library. The world is your oyster. There is a whole new section of unread books just -waiting- to be deflowered by your hungry eyes. To be extracted of their knowledge and absorbed into your expanding collective information storage central.
>>
File: What's Good Man.jpg (157 KB, 799x941)
157 KB
157 KB JPG
Rolled 45, 69 = 114 (2d100)

>>1175375
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Advanced Public Speaking [4/5], Intermediate Charisma [0/3], Stoner powers (Form of perception)

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy)
Brooke (Enamored) T4 Romantic Interest [0/8]
Enemy #1 Eliza

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts

T2 Popularity [1/3]

double turns 1 left

>DO: Step number eh I lost count, of my campaign. Go be friendly with more people to try and gain more support.
(Relevant Skills: Advanced Public Speaking, Intermediate Charisma)

>DO: I'm feeling different today. Go find Eliza and get high with her. I never got the chance to get to know her so why not try to become buds with her, or at the very least frenemies.
(Relevant Skills: Advanced Public Speaking, Intermediate Charisma, Basic Stoner Powers)
>>
Rolled 2, 56, 45 = 103 (3d100)

>>1175375
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T2) [0/3]

>Trait:
-Charismatic Appearance
-Strength (T1) [1/2]
-Speed (T2) [1/3]
-Stamina (T2) [1/3]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Light Magic Theory (T2) [0/3]

>Relations:
-Friend of Melina - The Pyrotechnic Pyromancer (T2) [0/3]

>Possessions:
-Fireworks Bauble
-Fortune Coin
-For 1 action, change a roll to a 50.
-Can even be used on Critfails.
-Lose Fortune Coin on use.

>Double Turns Remaning: 15

Unsuccessful to know more about the mysterious coin he had found, Zav decided to leave his instigation for later.

>Study:
-Taking advantage that he was already in the library, the young man took the opportunity to start studying Light Magic Theory, has quite some time that he touched a book about the subject.
-Zav takes more time for himself to start studying some of the Dispel Magic Theory, although he is a beginner on the subject perhaps the experience with Healing Magic could have some good use in this matter.

>Class:
-After exiting the library young man go watch the class of Prof. Bakker. he heard quite a bit about the class along with some interest in Anti-Magic Theory.

>Go:
-With nothing to do Zav starts to search for Melina, have been quite some time since they talked, maybe now he can fulfill the promise to show her something cool and even give back something with equal value of her gift. Maybe try something with light magic and stuff.
>>
Rolled 2, 37, 30, 57 = 126 (4d100)

>>1175375

Utility spells
Summon sword
Summon shield
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Cast Launch Blade
Warp-Link
Recall

Trait
Eidetic memory
Mana reserves T2 [1/3 to T3]
Speed T1

Knowledge
Advanced spatial theory [1/5 to next level)
Swordsmanship T2
Animal Husbandry T1

Relations
Helia-T2 romance [1/3 to next level]
Black Orphan Bird T1 Weary
Afflictions
Relaxed - +10 to next 2 turns

Clues
Sunken Naginata Optional sidequest

>Do:Train Swords
>Do:Train swords
>Do:Train swords
>Do:Try to get closer to Helia
>>
Rolled 53, 73, 31, 73 = 230 (4d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Battle Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere
Basic Runic Sword - Using Sword and mana to create the rune in air.
Basic Sword Proficiency
>Random Skills
Basic Cooking
Basic Dancing
Intermediate Swordsmanship[0/3]

>Knowledge
Advanced Rune Theory [2/5]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>CONTACTS
>Madrid
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]

>Amsterdam
Faith, Rune Theory teacher
Julie - Ink mag [T2 Friends[2/3] ,T3 Romantic Interest [0/5]]
Thomas Belle [T1 Friends]
Professor Bakker [knows anti magic and runes]

Eliza [Employer (Blackmail)] but [T2 Relationship. [1/3]]


Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [2/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [With Eliza. That Fucker,][http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:
[Blackmailed] by Eliza
>>1166245

Misc:
>Madrid
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

>>1172983
TURN 81
>DO: Ask What I need to do from Eliza
>DO: Practice Sword Proficiency

>>1175375
TURN 82
>SPELLCRAFT: Create DIspel Magic Runic Spell
>DO: Practice Sword Proficiency
>>
>>1173034
Gram Roderick

>35. You see drops of fresh blood on the ground and follow them. After a while you dont see more of the drops. You are sure that the nerd has to be close. There is no way he could outsprint you.

>77. You hear a girly scream from nearby and you investigate it. The girl claims that she saw an inhuman looking creature with one missing arm running to one of the back alleys. As you follow her directions and you turn at the corner of the alley you see a swirling mass of flesh and blood growing bigger and bigger. It pulsates like beating heart.

>15. Now you are absolutely sure that this thing needs to die. Before you could decide how to attack it, the thing starts to shoot pointy bones at you like a machine gun. You displace yourself with your portals to avoid the bone bullets and warp behind it, but it looks like this thing senses you and it retaliates with bone shotgun bullets. Your armor lowers the impact just enough that you could make a forward thrust with your UG before it sends you flying.

>58. The Flesh Heart makes inhuman screams as it bleeds. You decide not to go near it and Cast Dark Explosion on it. The Heart explodes to pieces dark embers fill the alley's ground and its air. You see a dead nerd guy on the ground. You still have the Tumor he gave you, but it lost some of its power and stopped growing. (-5 still applies until you remove it.) Also as you investigate the corpse. You find a red, rare looking precious stone in his hand. Add Blood Shard to your inventory if you want it. And lets hope no one finds out that you actually murdered someone.
>>
>>1175514
[James Baxter]
You study Anatomy. And not the good kind of anatomy, but the boring and icky kind.
>+1 Anatomy
The staff listen to your story, but they tell you they already identified the culprit. As for the woman you found, they say they'll look into (they believe you, to an extent), but don't consider it a high priority at the moment (think you may have embellished).
>>1175590
[Markus Milton]
*****After looking at evidence and witness reports, the staff identifies Markus as the culprit behind the rat incident. He is put on [Probation], and his notes confiscated indefinitely.
>Probation - For a period of half a month [5 Turns] you are restricted in your actions in the Academy. Until your punishment ends, you can only take Study and Class actions.
>This will be marked on your permanent record.

>Not sure exactly what you want here.
You go over the Professor's schedule, and the tasks he's lined up for you. It seems to be largely standard stuff: Take inventory, care for the patients, shoo away the ones just trying to get out of class, shoo away the ones looking to hit on Olivia, and most importantly, remember the Professor loves his coffee with 4 sugars and 2 tablespoons of cream. He told you if you ever forget, you can find a new teacher. The look on his face says he isn't joking.
>+2 Medical Facility management

You look over the box, trying to find what's inside, but you can't seem to figure out how to open it. You could say the Mystery box... is a mystery.
>>
>>1181563
>>1175590
[Markus Milton]
You know what, I reread that, and 5 is too much, knock it to 3 Turns.

>>1175702
[Numbers]
You're pressed for time, so you decide to study while walking between classes. Anyone ever tell you to keep your eyes on the road? If so, you should've listened. Your face stuck in a book, you fail to notice when you bump into someone, and knock them down. You offer to help them up, but they're mad. They cast a spell you're not familiar with, and take off before you can get a name. You wonder what the spell was, then it hits you. The smell, a god awful, rancid smell. If a skunk, a dead skunk, two week old garbage sitting in the sun, a sewage plant, and paper mill all had a baby, this is what it would smell like. And as you walk through the halls, you realize she didn't just make you smell this, she made you smell like this. People don't give you a wide berth, they take an entirely different path from you. The smell is overpowering, and you have difficulty concentrating. You wish you could rip your nose off.
>[Smell-o-Gram] - For 2 Turns, you smell very unpleasant, and cannot concentrate. Take -10 to rolls involving only you, or -15 if it involves others.

You learn you some words.
>+2 Abjuration

No, you can't just clap your hands together and make stuff.
>+1 Transmutation

It seems your bad week isn't going to end just yet. Sitting alone outside, some upperclassmen approach you. Thye tell you this is there spot, and your ruining it with your funk. You offer to just leave, but they aren't having it. They cast a glamour on you. To everyone who looks at you, they'll see a stinky, unwashed student, with bad teeth, and warts and boils. They have a laugh as they walk away, a few complaining its gonna take weeks to get the smell of you out of their minds.
>[Dirty Glamor] - While not physically altered, people will still see you as horribly unpleasant to look at. Any Social action will carry a -15 for [2 Turns].
>>
>>1181578
>>1175816
[Hayley Summers]
You learn Summon Fog. Remember, stay out of the fog or leper ghosts might get you.
>Learned Cast Summon Fog

You ask Nurse Olivia for help, but it seems some student hurt themself, and she can't take the time to help.

With the matter of the student taken care of, and nothnig else to do, she returns to helping you study.
>+1 Enchantment

Olivia helps you study Weather Magic Theory. You both comment how pretty and cool some clouds are.
>+2 Weather Magic Theory

>>1175869
[Amadeus Vargellian]
You explore the grounds again. Oh look! A tree!

Since you're under medical under not to train, you decide to study. Walking through the rows of shelves, you thumb through books, looking for anything that pops up at you, like the nude photo you find in a book you assume is about felines, "Lions, Tigers, and Pussycats." You put the book away before you get caught with it and put considerable distance between you and that shelf. As you look through a section that so far seems devoid of porn, you find an interesting book, "The Cat in the Hat". From what you gather, it seems the Dr. Seuss character is loosely based on this Cat, which looks like a normal black cat wearing a hat, whose existence is questionable at best. Supposedly, the Cat randomly appears in places, at random times, and chaos ensues. Sometimes its harmless, sometimes its utterly devasting. There is no rhyme or reason to the things that occur in the presence of the Cat. Nor is it known if the Cat itself is the cause, or if its just an Omen of things to come, assuming the Cat even actually exists.
>>
>>1181585
>>1175929
[Zoot Martingale]
You go out and mingle with the common people. They're glad to talk with you, especially since you're not handing out food this time.
>+1 Reputation

You go out in search of Eliza. The search goes on for nearly a whole day without finding her. As you begin to give up looking, "I heard, from a little bird, that you wanted to have a word?" Behind you stands Eliza. She wasn't there before. Maybe you need to lay off the weed a bit? Naaaaaahhh. Shrugging of her sudden apppearance, you invite her to a friendly conversation. "You mean dope me up and probe me for answers? Sure, we can do that." Before you get the chance to say or do anything else, she takes the lead. Again, you can only shrug and follow. After so many turns and much doubling back, you are sufficiently confused as to what part of the school you are in. Probably intentional. She finally leads you into a room. Nothing special, just looks like a classroom that doesn't get much traffic. Probably some garbage class, like Astrology. While you look around, she presents you with something: a blunt. Not one to pass up a gift, you take it. After a few hits each, she had her own, she eventually asks, "So, what did you want?" You tell her how, even if you're rivals for the VP seat, you don't have to be enemies, you could at least be frenemies. She looks at you like you grew a second, maybe a thrid?, head. "That sounds admirable. I'm so used to everyone just looking out for themself that I've gotten a bit too used to having to fight tooth and nail for what I want. Yes, I very much like that idea. Let's be 'frenemies' as you put it, for now." She gives a very lovely smile, as she puts her hand out for you to shake, which you do. Man, this went better than expected. You thought for sure she'd put up resistance, or something. "Well, as fun as this has been, we both have campaigns to run. May the best one win." With that, she gets up and leaves. You decide to stay and finish off your blunt. But as time passes you notice something. You're sober.
>+2 Relationship with Eliza
>Venomous Enemy>Staunch Enemy>Enemy>Rival>Frenemy
>>
>>1181599
>>1176884
[Zav Erdna Georgius V ]
You begin going over some Light Magic Theory books you found in the library. This sure seems kinda dark for Light Magic. As you keep reading, you start feeling really bad. Like really, really bad. You collapse to the floor. You come to shortly after, the librarian standing over you calling for medical assistance. You are carried off to the Infirmary, where you only barely hear the doctor call for the Dark Arts teacher. When he arrives, he immediately blanches. Before even looking you over he sees many things wrong with you. The librarian tells him she found you collapsed on the floor, with this book near you. He looks at the Light Magic book, and notes after only a couple of pages its a book of hexes. Since you were reading out hex spells with no target, the hexes came back to the caster, you. Someone swapped the book covers. He says he can get the worst of the hexes off, but you'll have to deal with some of the lesser ones, as its more trouble than its worth to remove them.
>[Hexed] - You got yourself cursed. Take -15 to all rolls for 3 Turns. For the duration, each Turn make an additional roll. Depending on the result, something additionally bad may happen. (First die will be the Hex roll and can affect the rolls on that Turn.)
You study the right book this time.
>+1 Dispel Magic Theory

You go to Class.
>+1 Anti-Magic Theory

You go off and find Melina. You tell her you wanna show her something cool in return for the fireworks display, although you know you can't hope to compete. You hope the thought counts for enough. She says she'd like that. She follows you outside as you put on your Light show. Its... pretty subpar to be honest. And that's being generous. Nonetheless, she claps. She says it wasn't bad for a beginner, and she even gives you some pointers. You feel a little bad that she has to help you improve, but you're glad she cares enough to help.
>+1 Relationship with Melina

>>1177107
[Aine Boros]
>2+10=12 (Reduced critfail)
Awww yeah, swinging your sword like some badass samurai or ninja or something, you look cool as fuck, even when you manage to severe your own leg. Total badass. You totally didn't scream like a bitch when the medical staff carried you away. Nope, you went down like a man: crying for his mommy. Nothing bitch-like about crying for your mommy.
>[Crippled] - You cut your leg off, kid. The medics managed to sew it back on, but its gonna take some time to get proper feeling back. For [2 Turns], any action that requires the use of both legs takes -10.

You train with your sword, careful not to cut the other leg off.
>+1 Swordsmanship
>+1 Swordsmanship

You sit down next to Helia. You hope to get closer to her, so you scoot over towards her. She gives you a glare, and you scoot back. After a few moments, she scoots closer to you. Technically she got closer to you, but you'll take it as a win.
>+1 Relationship with Helia.
>>
>>1181610
>>1180723
[Lawrence Birch]
You've given up looking for Eliza. You just keep walking till she decides to reveal herself. Half the day goes before she appears. You don't know if she waits for you to be in a place of her choosing, or if she just gets some kind of please out of making you waste so much of your time for her, but you guess it doesn't matter. "Ah there you are. I had almost thought you forgot about our little agreement, but you wouldn't do something like, would you?" Obviously you wouldn't, you have too much to lose. You ask her to get to the point, what does she ask of you? "Oh, so impatient, do you not enjoy my company? I sure enjoy yours. Or maybe eager to please? Yes, I like that one more, let's go with that." She smiles deviously and gives herself a round of applause. "You were kind enough to be blunt with me, so I'll be blunt with you. Speaking of blunts, I need you to find something useful to use against Zoot Martingale. I don't care how you get, or if you frame him, just get me something to take him out of the running, or at least cripple his chances. And it goes without saying, don't mention me. Here, a little incentive," She leans forward and gives you a kiss on the forehead. "There, just in case you get caught and someone tries to drag info out of you. Because I know you would never willingly speak about me," her fingers trail up your neck, settling on your chin as she grips you and pulls your head down to her level, eyes locking on yours "would you?" Her grin isn't devious or even mockingly warm, its outright predatory, just begging you to do something to give it reason to tear you throat out. You can only nod. The grin turns into the 'warm', happy smile again. "Good. I knew I could count on you." She releases her grup on you. "Just get it to me before our next scheduled meeting. Bye-bye!" And with that she just walks away, like nothing had happened. You think you got a fear boner.
>[Eliza's Task] - You need to dig up, or make up, dirt on [Zoot Martingale] and get it back to Eliza before your next scheduled task [3 Turns].
>[Eliza's Mark] - Eliza has placed a small enchantment on you, preventing you from giving information about her away, either freely or forcefully. Attempting to break or force through the enchantment can be seriously hazardous to your mental health if not done by a proffessional.

You get down to business, cause you want to defeat the Huns.
>+1 Sword Proficiency
>+1 Sword Proficiency

I hope you don't plan on putting an Anti-Magic Rune on your body, unless you plan to go full Anti-Mage.
>Learned Dispel Magic Rune
>>
>>1181619
TURN 83 GO
>>
Rolled 12, 43 = 55 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
Cast T1 Runic Dispel magic
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Battle Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere
Basic Runic Sword - Using Sword and mana to create the rune in air.
Intermediate Sword Proficiency[0/3]
>Random Skills
Basic Cooking
Basic Dancing
Intermediate Swordsmanship[0/3]

>Knowledge
Advanced Rune Theory [2/5]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>CONTACTS
>Madrid
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]

>Amsterdam
Faith, Rune Theory teacher
Julie - Ink mag [T2 Friends[2/3] ,T3 Romantic Interest [0/5]]
Thomas Belle [T1 Friends]
Professor Bakker [knows anti magic and runes]

Eliza [Employer (Blackmail)] but [T2 Relationship. [1/3]]


Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [2/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [With Eliza. That Fucker,][http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:
[Blackmailed] by Eliza
>>1166245

Misc:
>Madrid
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

>>1181634
TURN 83
>DO: Dig up shit on Zoot.
>DO: I'll show initiative. Spread rumors on Zoot about him not being able to become a good VP because he smokes weed and it will affect how he does his job.
>>
Rolled 74, 64 = 138 (2d100)

>>1181634
Utility spells
Summon sword
Summon shield
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Cast Launch Blade
Warp-Link
Recall

Trait
Eidetic memory
Mana reserves T2 [1/3 to T3]
Speed T1

Knowledge
Advanced spatial theory [1/5 to next level)
Swordsmanship T2 [2/3 to T3]
Animal Husbandry T1

Relations
Helia-T2 romance [2/3 to next level]
Black Orphan Bird T1 Weary
Afflictions
Relaxed - +10 to next 1 turn
[Crippled] - You cut your leg off, kid. The medics managed to sew it back on, but its gonna take some time to get proper feeling back. For [2 Turns], any action that requires the use of both legs takes -10.

>Class:animal taming
>Class:Animal taming
>Do:Spend more time with helia. Talk about my clan as well. And ask her about her family
>Do:Spend more time with helia.
>>
Rolled 46, 26 = 72 (2d100)

>>1181634
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[1/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military History[1/2]
-World History
-T1 Fishing
Golem Craft Theory [1/2]
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors [1/2]
-Quick Cast Twin Portal Doors
>Relations:
-Assistant Nurse Olivia (Acquaintance)
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Low-quality Iron
>Crate of Medium Quality Iron
-Material
-Kilo's Pocket Watch
-Rat Skeleton Golem
-Blood Scented Candles
-Notes of Mad Crafter
-Blood Shard
>Status Affects
-[Strange Tumor]
>Events
-Spooky Wizard and That-Which-Comes-From-Beyond [1/4]
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-League Point 2
>Madrid
-Popularity +1
-Reputation +2

>DO: Take the Notes and Shard to the Principal. Tell her what I encountered and found. And also where the remains are if they haven't already been found.

>DO: Go to the Infirmary and get this nasty shit cut off.


R-R-R-R-R-REV UP THOSE SNAKE EYES!
>>
File: Free!!!.jpg (7 KB, 230x211)
7 KB
7 KB JPG
Rolled 1, 30 = 31 (2d100)

Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Advanced Public Speaking [4/5], Intermediate Charisma [0/3], Stoner powers (Form of perception)

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy)
Brooke (Enamored) T4 Romantic Interest [0/8]
Eliza (Venomous Enemy) [1/2]

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts

T2 Popularity [2/3]

double turns 1 left

>DO: Step number weed, of my campaign. Go be friendly with more people and hand out blunts to try and gain more support.
(Relevant Skills: Advanced Public Speaking, Intermediate Charisma)

>DO: Work on my stoner powers(perception) by becoming one with the ganja. That way I won't fall for Elizas Jedi mind trick bullshit.
(Relevant Skills: Basic Stoner Powers)
>>
>>1181634
"Blast it all with this horrid odor. I can handle the chiding from the peers, that's nothing new but heaven's above is this foul."

>RP Email To Professors

Hello Mage knight Academy Professors,

I am Nicolas Noble, a student of your academy and I regret to inform you that I will be unable to attend classes for at least 1-2 days as I have been stricken with illness and I do not want to infect or impose a detriment on my fellow students. I will notify you as soon as possible after this bout of illness is over.

Thank You For Your Understanding,
Nicolas Noble

Do: E-mail/Message teachers that I'm out ill for 1-2 days (turns).
Do: Study Abjuration
Do: Study Transmutation
Do: Study Anti-Magic
>>
Rolled 57, 92, 88, 11 = 248 (4d100)

>>1182173
>Forgot to name myself & state double turns
Don't know why the roll didn't go through since I tried to put the penalty in from the skunk smell. I'll just roll Dice+4d100 and -10 from the rolls manually.

Also I am making sure to study in my dorm room as not to go out smelling disgusting or viewed by the glamour.
>>
>>1182213

>Do: E-mail/Message teachers that I'm out ill for 1-2 days (turns).
57-10 (smell)=47 for the roll
>Do: Study Abjuration
92-10=82 (darn really wanted that crit)
>Do: Study Transmutation
88-10=78
Do: Study Anti-Magic
11-10=1 (Was too angry about being cursed along with the smell to actually retain/study well on this topic, especially because if I knew it I could have prevented something like this from happening.)
>>
Rolled 91 (1d100)

>>1175816 (days prior)
The girl went a mile a minute and seemed there would be no time for breaks. Luckily he was from New York so the pace of the conversation felt right at home for him. "A farm that's nice. Is that why you wanted to come to school, to help out your family's farm?" He asked looking at the honestly disturbingly cute cloud familiar that rested on her head. He had heard about the cupcake incident from Olivia, though it was one of the times he was glad he wasn't on duty. Stomach bugs got..nasty. "Well whatever the case, that sounds like quite the first few months at school. But not the worst thing a student has done if you'd believe that."


>>1181634
Name: Markus Milton
https://sites.google.com/view/mkam/character-sheets/markus-milton

Markus tapped his fingers on his knee as the council read him the riot act. He knew he should probably be more attentive to what they were saying, but at this point it was all just washing over him. He nodded when appropriate and signed whatever papers that put in front of him. On his sleeve there was still a bit of blood from a student's leg he had to help sew back on. Seemed like an okay guy, he wondered about the tingling though. They needed to work on better crutches maybe. Oh..someone was talking to him again, something about the 'seriousness' of his actions. Vice principle? Guidance counselor, what ever.

"Yeah, got it, no cloning rats. Responsibility for actions. Permanent record blight blocking advancement in the field." He gestured with his hands like he was doing a headline. "Student a potential danger to cheese stocks." He dropped his hands. "Can I go now, I'd say I've got rounds to do, but ya know, you guys decided to teach me responsibility by removing them. Good job on that." He said throwing up the thumbs up and rolling his eyes, waiting for the dismissal. "You know Gunter's gonna can me for this right? Dude freaks out about his coffee. Four sugars, two tablespoons of cream. Do you know how hard it is to find good cream at this school? You have to get to the milk before the cook mages raid the place like some goblin warband. Then you have to scramble past the seniors who like to poach on freshmen. Can't tell them it's for a teacher, that makes the cream even sweeter. I figure you guys wouldn't know, I imagine you guys take your coffee black. Like your hearts. And souls. And dreams." Maybe he was being childish but he didn't really care, at this point he was ready to go back to the states. They give him ANOTHER riot act about his manners, man they were going to be all day with this.

>Relax in dorm room, making paper air planes.
>Class: Attend healing magic theory class, best to learn how to piece people back up after you in a completely unrelated matter, shiv'd them.
>>
Rolled 5, 82 = 87 (2d100)

>>1182422
The little bug eyed big nosed pickle green face peering up from the full body cast stopped looking sheepish when the stranger didn't suddenly abandon her for blabbering his ear off like she had expected him to. "N-no, actually. Our farm has been in our family for generations, it's very well established, my family is doing very well, and they're very satisfied with the family business. No, I'm here for me! Because ever since I was little I've felt I was destined for greatness. I was born during a terrible storm, and people in my town seem to agree that that's a sign. It's... a sign of a great destiny or a terrible destiny depending on who you talk to. Omens are kind of funny like that. Like, have you heard that getting married on a rainy day is bad luck? Well, my aunt swears that she's always heard it's good luck. I'd like to think it's good luck, because I love rain, but I love most weather so I guess that doesn't mean much. Ah, the cloud on my head is Nimby. I actually learned how to summon him on accident without any magic books or anything. I think that's when my parents changed their mind and gave me my blessing to come to thing school." she finally paused in talking. Had she broken? Nope, it seemed like something had suddenly occurred to her. "What's your name?" she asked, wiggling her nose because it suddenly had begun to itch.

>>1181585

Currently a Goblin: No social rolls, 1/2 to physical rolls (5/5 turns)

https://docs.google.com/document/d/1uVJiWtNRwibvSnEJr7LxfBwAyRYLo3nXI2mYiujHaCA/edit?usp=sharing

Turn 83: 10/20 Double Turn
Action 1: Class: Weather Magic
Action 2: Class: Defense Magic
>Action 3: Study: Acrobatics
>Action 4: Study: Stealth
>>
Rolled 61, 89 = 150 (2d100)

>>1181634

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Meditate, become one with the world around you.

>Go to the Disciplinary Committee and ask if I can join.
>>
Rolled 50, 39, 66, 98, 6, 6 = 265 (6d100)

To those waiting on an update, I am sorry for the delay! Visiting family so I will be a bit slow.


https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1172983 [Turn 81]
>Refine T1 Blood-Flesh Transmutation [1/2]
>Same as above
>>1175375 [Turn 82]
>Refine T4 Pinpoint Manipulate Blood [1/8]
>Same as above
>>1181634 [Turn 83]
>Same as above
>Call Brother and meet up, catch him up on what has happened.
>>
>>1183195
>Without ego, there is but all.
+1 meditation progress
>Helia tells you that you may join as a probationary member and that you should report for Jeneven whenever you'd like an assignment.
Gain disciplinary committee authority: T1
You speak with Jeneven briefly, she makes a sarcastic quip but the smile softens the blow.
gain T1 relationship, working acquaintances.
>>
>>1181789 [Lawrence Birch]

>You go around, sneaking through the school, eavesdropping on other student’s conversations and talking to some students who hang around him. By the end of your long and taxiing info gathering, you know one thing, Zoot is the Blaze Lord of Cush.

>You talk to some people around school, dropping complaints about Zoot and his habits. Many of the students realize what you’re doing, since they’re not idiots, but they do know what Zoot is like, and even though this is Amsterdam, ESPECIALLY since this is Amsterdam they know of the effects of marijuana and how using it doesn’t normally equate to a well adjusted person.
+ZOOT, you take a -1 to VP rep or Reputation winkies or something.
>>1181938 [Aine Boros]

>Damn, this class is so exciting you could do it twice in 3 ½ days.
+1 Animal Taming
+Slobber Debuff, this stuff just stains your clothes forever

>Well whadya know, the second time isn’t half as exciting as the first time.
+1 Animal Training
+Bite Marks, these would look cool if you hadn’t got a minor allergic reaction, your fingers are sausages.

>Helia is fun to hang out with, and likes to talk about her family(Whoever made this waifu-bait you do her dark and interesting backstory), and she is very fascinated in your clan’s history. You spend most of the day together.
+2 to Relationship(friendship/trust)
+1 to Romantic Relationship
>>1181956 [Gram Roderick]

>You take the stuff you found to the principal, you wait in the office for about 3 seconds, covered in blood and some goopy, pulpy matter, before the principal, the head of security and the receptionist come and see you. They are very interested in what happened, especially the head of security(Character pending), and they ask if they may take the notes and blood shard from you.
+Replying to this will count as a free action.

>The doctor and nurse are absolutely horrified by your hack job, and by the fact that you waited so long before coming to them about it. The procedure is long and excruciatingly painful, but the rest of the tumour is removed, but you will have to remain in the infirmary under close supervision to see whether or not it comes back.
-You may not leave the infirmary for two turns, you may study and do things that do not require physical exertion
+The tumour is gone removed… for now. No longer debuffed
-you now have, Enemy Within, unknown effect
>>
>>1182170 [Zoot Martingale]

>You decide to get high for this… REALLY HIGH. You go around the school in a blazed daze, mumbling to vague shapes in your way and pushing blunts into their reluctant hands. Someone grabs you while doing this and you kinda just… zone out for a while. You regain focus and find yourself sitting in a very hard chair, you look around and see the Disciplinary Committee, Nurse Olivia and the Principal, and they look a little miffed. You offer them a blunt to calm down but can’t find any on you.
-All your marijuana and marijuana paraphernalia has been confiscated, recreational drugs are not allowed on school property, even if they are legal. They even ransacked your room. They will return your stuff(Not the drugs however) in 4 turns.
-You have lost your Stoner Powers until you get your stuff back and restock

>You… lost it all. You poor your lame stoner angst into becoming better at not missing stuff dude.
+1 to Perception
>>1182173
>>1182250
>>1182250
[Numbers]

>You email them… if the internet was a thing, you have heard of computers, but know they are tons of work and kinda shitty. Thankfully you find your teachers in the school, but they don’t really seem to care whether or not you show up, as long as you’re learning to become a better mage you can do pretty much whatever.

>You study Abjuration, you do really well
+2 to Abjuration theory
+10 to next roll for making or refining an Abjuration based spell

>You study Transmutation
+1 to Transmutation theory

I am counting this as a regular fail, you only crit from rolls not debuffs or buffs.
>You are pretty spent from all that studying earlier.
>>1182422 [Markus Milton]

>You Relax,
+10 next roll

>Wow, you seem to just absorb everything there is to be taught in that class.
+2 Healing Magic theory
+You may now cast Refresh, a minor non-upgradable cantrip that removes minor damage and aches, requires no roll but cannot be cast more than once a turn
>>1182947 [Hayley Summers]

>Class is so much fun.
+1 to Weather Magic Theory

>Class is less fun the more you do it.
+1 to Defensive Magic Theory

>You go to the library and ask the Librarian for books on acrobatics,she tells you where to look and you easily find the book. You find a few books and flip through them for a few hours.
+1 to Yoga Theory(not a technical skill)
+1 Acrobatics Theory(not a technical skill)

>You are sneaky
+1 to Sneak, a guard relaxes and walks away, saying “must’ve been my imagination”
>>
File: download (32).jpg (12 KB, 283x178)
12 KB
12 KB JPG
>>1183513 [Alexander “Alic” Fuchs]

Turn 81
>Blood to flesh and back again… this is really messy.
+2 to Blood-Flesh Transmutation

Turn 82
>So much blood, mmmmmmmmmmmmmmmm. You are getting really good at this, let's hope nothing goes horribly wrong in the foreseeable future.
+3 to Pinpoint Manipulate Blood
+2 to Sense Blood

Turn 83
>Everything went horribly wrong. You find yourself alone in a classroom, practicing your techniques, when you hear a scream from the hall. You look out the door to see what's happening, and see a girl covered in blood screaming, she is standing over a figure lying on the ground with a pool of blood growing around them. People run over to help and the situation is quickly taken care of, you stand off to the side, unsure of what to do. A few students recognize you as the crazy blood-mage exchange student from Madrid and suddenly everyone is looking at you. You know these eyes, you’ve felt them before. Some teachers come by, and after a few minutes approach you. Prof. Balthazar and Prof. Bakker seem to know exactly what happened, some stray magic had caused serious damage to another student, nearly life threatening. They somehow know it was your magic and that it was unintentional, that does not stop them from being super pissed at you. The blood has not been cleaned up, there is a lot of it, soaking into the stones of the school, you see a strange image of a pair of eyes flash in it and wink at you.
-You may only practice blood magic with Balthazar’s supervision, once every 2 turns until he trusts you, RP needed
-You are required to wear a seal of the Holy Order, it stops you from using magic and it alerts Balthazar and Bakker whenever you take it off
-You have Fear and Infamy, all social rolls now have -10, except already established friends and romantic partners.
+Bakker pulls you aside after Balthazar’s long lecture, and in a much more sympathetic voice, asks that you see him at your earliest convenience(For the QM who has to deal with this, please ask James Baxter, or Razzy for details)

>You cannot find your brother, and you never learnt where he was staying so you don’t have a phone number for his hotel.(no cell phones)
>>
File: (19).jpg (7 KB, 248x203)
7 KB
7 KB JPG
Turn 84 GO

//////////////STUDENTS BEWARE!!! A LESSER OUDE RODE OGEN HAS BEEN SIGHTED ON THE GROUNDS!!! PLEASE TRAVEL IN GROUPS AND TRY TO STAY INSIDE AS MUCH AS POSSIBLE!!!////////////
>Whenever you move throughout the school you have a small chance of meeting this creature, it will override your action and initiate combat. This event will last until it is dealt with, there is too many things happening in the school for the teachers to properly handle it.
>>
Rolled 67, 75 = 142 (2d100)

>>1183885
>>1183871
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[1/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military History[1/2]
-World History
-T1 Fishing
Golem Craft Theory [1/2]
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors [1/2]
-Quick Cast Twin Portal Doors
>Relations:
-Assistant Nurse Olivia (Acquaintance)
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Low-quality Iron
>Crate of Medium Quality Iron
-Material
-Kilo's Pocket Watch
-Rat Skeleton Golem
-Blood Scented Candles
-Notes of Mad Crafter
-Blood Shard
>Status Affects
-[Enemy Within]
>Events
>Misc
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand
-League Point 2
>Madrid
-Popularity +1
-Reputation +2

"Meh. I was walking around, stumbled into this dungeon/lab/whatever and say a bunch of diced up people. Didn't seem legit, so I went in looking for answers. So this guy and went after him for answers, and he sicced his flesh golems, and then his Flesh Abomination, on me. Killed all of those, knocked his ass out, and then looked around for anything of interest and was gonna bring him back here. On the way, he resisted, infected me with some disgusting tumor, and fled. He ran, I pursued, and not taking a chance of getting more tumors or worse, I put him down. If you want them, whatever.

>DO: Study Spatial Theory
>DO: Study Spatial Theory
>>
Rolled 20, 14 = 34 (2d100)

>>1183885

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Meditate in dorm room

>Patrol school halls with Jeneven to make sure no one is out alone, and to make sure that the Oude Roden Ogen isn't in the school.
>>
Rolled 35, 45 = 80 (2d100)

>>1183885
Name: Markus Milton
From: 'Merica
https://sites.google.com/view/mkam/character-sheets/markus-milton

So there was some creature stalking the school who from what he could gather from a quick check with some text had a pretty negative legend that dealt with black skinned people? Nah. Nope. Time to put himself somewhere public so there was no chance of a 'misunderstanding' that ended with him on the pointy end of some student's sword.

>Study: So he went back to doing his rounds for Master Gunther. School said he could only do self-study and attend classes. Well, there he was 'self-studying' how to run a clinic under the watchful eye of Master Gunter. [+10] (Study: Medical Facility Management)
>Study: He was also 'self-studying' how the practical uses of healing magics worked with students, and along with when and where to use those abilities. (Study: Healing Magic Theory)

>>1182947 (Days prior)

Markus leaned forward and took care of the itch for the goblinoid girl. Reflective habit from attempting to stop other patients with normal casts on hurting themselves over an itch. "Markus Milton." He supplied after he finished the scratch and placed the empty cup aside. "Born in a storm and being attached to a terrible destiny." He smiled pleasantly at her as he walked over to retrieve her chart to make the correction of her name and once again go over what her aliments were. "Considering the events you described to me, I can see how people can get that idea." He sat by her bed as he looked over the chart before looking back up at the bug eyed girl. "But you're making your own road, and that for me at at least, carries more weight." He looked up at..Nimby..a cute name for a cute creature. It had to be evil. "It seems your luck with magic is either really neat or really bad. Don't things in half measures out on the farmlands huh?"
>>
Rolled 59, 37, 22, 2, 39, 5 + 21 = 185 (6d100 + 21)

>>1181634

Character Sheet
----------------------------
https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit


Dear lord, Not the -tree-. Again.
Clearly, Amadeus has the sense of wonder and curiousity of a rock.
Huh. The Cat is a being that exists? That seems like something that would be worth looking into. It sounds like some kind of quasi-deitical figure, if it holds such an amount of notoriety to it.

[NUMB] - One turn Remaining.
Doctor's orders, not allowed to do any strenuous activity or training. Oh well. Better keep up perusing the library.

Turn 83
>Study: Oh hey, look. Books on Ancient Rituals of past times. THat looks like it'll be a worthwhile read. Perhaps it'll turn up some interesting facts from the past.

>Read up on this Mysterious Cat figure. Perhaps there are other reading materials to find on it, to manage to specify what exactly it is.

>>1183885
The numbness fades, the magical overcharge has left. Amadeus' body finally feels lighter after a whole week of drearyness.
FREEDOM AT LAST.

...But it looks like a Monster has infiltrated campus grounds? Well, he wouldn't be a Vargellian if he simply let that be. Not being strong enough to turn away mangy mutts would be a sign of weakness, and Monsters needed to be dealt with, lest someone would end up getting -hurt-.

>Do: Read up on Monster Lore. Particularily on what the Lesser Oude Rode Ogen was, what its habits, hunting grounds, feeding habits and the like are, and if it has any particular weaknesses.

>Do: Look around for anyone willing to team up to go hunt the Lesser Oude Rode Ogen, then Deliberately hunt it, whether people want to join in or not. With the Student Elections coming up, we can't have monsters ruining potential candidates' chances.

>Okay. It is time.
>This is it. The biggest Spell.
>The Rainbow Barrier.

Spellcraft the biggest, strongest and most badass barrier the Vargellian Family name has ever seen. A Barrier woven together with every element Amadeus has studied and researched so far, an oscillating pattern of threads, containing every colour of the rainbow. From hues of reds to oranges, yellows, greens, blues and violets. A Barrier meant to absorb every bit of incoming force, physical or Magical, store it and release it back at the attacker alongside every bit of energy used to create the barrier itself in a decadent wave of energy.

Weaving together the Fire Barrier, the Water Barrier, The Earth Barrier, the Air Barrier, the Darkness Barrier, the Sound Barrier, the Spatial Barrier, the Magic-stopping Barrier, the Lightning Barrier, the Mirror Barrier, The Life Barrier, the Nature Barrier, and the Imprisoning Barrier together into something entirely new, a Shield that is greater than the sum of its parts.. Combined with the Master level of Barrier usage, he is going to give it his all.
(Modifier +13 Spells (If possible), +5 from Master Barrier, +2 From Magic Theory, +1 from Spellcasting Proficiency )

>Same as above
>>
>>1184120
Extra Turns left: 2
>>
Rolled 25, 55, 80, 11 = 171 (4d100)

>>1183885
"Well that's just another reason to stay inside. Soon this smell will dissipate and I'll be able to actually put my knowledge to work!"

Do: Study Abjuration
Do: Study Spellcrafting
Do: Study Transmutation
Do: Study Gunsmithing

15 Double Turns Remaining and he still has the -10 from the smell.
>>
>>1184196
Oh sorry forgot to link the sheet.
https://docs.google.com/document/d/1RW-3AOXzaqM11VqkFkkh9md1TfYBYbokRHaNv1ITyZc/edit?usp=sharing
>>
Rolled 83, 92 = 175 (2d100)

>>1183885
9 double turns

Utility spells
Summon sword
Summon shield
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Cast Launch Blade
Warp-Link
Recall

Trait
Eidetic memory
Mana reserves T2 [1/3 to T3]
Speed T1

Knowledge
Advanced spatial theory [1/5 to next level)
Swordsmanship T2 [2/3 to T3]
Animal Husbandry T2

Relations
Helia-T3 romance
Black Orphan Bird T1 Weary
Afflictions
[Crippled] - You cut your leg off, kid. The medics managed to sew it back on, but its gonna take some time to get proper feeling back. For [1 Turn], any action that requires the use of both legs takes -10.

Clues
Sunken Naginata Optional sidequest


>Spellcraft:Shift-Using spatial magic shift space to redirect melee and ranged attacks away
>Social:Ask Helia if we could arrange a meet-up between my parents and hers
>Class:Animal husbandry
>Class:Animal husbandry
>>
File: No weed.jpg (140 KB, 500x333)
140 KB
140 KB JPG
Rolled 61, 21 = 82 (2d100)

>>1183885
Name: Zoot Martingale

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Advanced Public Speaking [4/5], Intermediate Charisma [0/3], Basic Stoner powers (Form of perception) [1/2]

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy)
Brooke (Enamored) T4 Romantic Interest [0/8]
Eliza (Venomous Enemy) [1/2]

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts
-1 to reputation
T2 Popularity [1/3]

double turns 1 left
No weed
No stuff for three more turns

>DO: Step friendly of my campaign. Go dispel any bad rumors going around about me and gain back support and then some with the people.
(Relevant Skills: Advanced Public Speaking, Intermediate Charisma)

>DO: Go team up with someone(Amadeus) and go find this rode ogen thing and kill it. This might gain me the support I need for my campaign.
>>
>>1183881
Just a note Alic, you only get a -10 on rolls that have to do with first impressions and trust, intimidation gets a +10.
>>
Rolled 100, 56, 37, 52, 52, 28, 53, 28, 66, 79 + 15 = 566 (10d100 + 15)

>>1183885
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T2) [0/3]

>Trait:
-Charismatic Appearance
-Strength (T1) [1/2]
-Speed (T2) [1/3]
-Stamina (T2) [1/3]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Light Magic Theory (T2) [0/3]
-Anti-Magic Theory (T1) [0/2]
-Dispel Magic Theory (T1) [0/2]

>Relations:
-Friend of Melina - The Pyrotechnic Pyromancer (T2) [1/3]

>Possessions:
-Fireworks Bauble
-Fortune Coin
-For 1 action, change a roll to a 50.
-Can even be used on Critfails.
-Lose Fortune Coin on use.

>Temporary Conditions: 1 Turn Remaining
-[Hexed]
-You got yourself cursed. Take -15 to all rolls for 3 Turns. For the duration, each Turn make an additional roll. Depending on the result, something additionally bad may happen. (First dice will be the Hex roll and can affect the rolls on that Turn.)

>Double Turns Remaning: 13

Turn 83

>Do:
Today was a very strange day, despite the misfortune that had fallen on the young knight, he was happy to see his friend having fun, so he decided to spend some time with her and because she is a great person to talk to.

>Do:
Feeling a little more relaxed Zav decided to go for a walk, remembering the tree he once used to meditate on his first day at the Academy he visited the place once more, beneath the tree once again he relaxed and took a small nap.

>Study:
-After the siesta, the young man decided that it was time to return to his training, to procrastinate training is to make the mind feeble and body go weak.Arriving at the training grounds he trains his Swordsmanship with a Greatsword.
-And taking advantage of this he decides to train his Strength.

Turn 84

>Study:
-Same thing as always Swordsmanship and Greatsword
-With some Speed mixed in.

>Do:
With his training completed, Zav decided to return to his room, it was late evening and he wanted to take a shower, on the way to his room he decided to go to the library, he heard from the nurse that the librarian had help him, so he decided to thank her for helping him.

>Do:
Already in his room Zav took a shower and slept in his bed.
>>
>>1184688
-15 to all roll, my mistake
>>
>>1184299
A mail woman who is being escorted by academy security guards comes up to you with a large packages on hand. "Special delivery for one "Zoot Martingale" from "Jozin Redregard". Please sign here," She handed you a pen and paper. You promptly signed the papers and gave it back to her. She then handed you the package and left school grounds with the guards.

You opened it in your dorm and saw a basket full of strange looking mushrooms of different colors, shapes, sizes and patterns. some of them even have eyes, mouths and even entire faces.
>[Basket of Feyshrooms] acquired.

(Read this post for context: >>1184864)
>>
Rolled 10, 56 = 66 (2d100)

>>1183878
>https://docs.google.com/document/d/1uVJiWtNRwibvSnEJr7LxfBwAyRYLo3nXI2mYiujHaCA/edit?usp=sharing

Turn 84: 11/20 Double Turn
Action 1: Class: Ocarina
Action 2: Class: Cooking
>Action 3: Now that she’s out of the hospital, she’s going to attempt to use her herbalism skills to collect lavender, place them in individual pouches, and give each classmate a pouch. Lavender helps people relax and sleep, and she’s trying to get back in everyone’s good graces after the cupcake disaster.
>Action 4: Practice: Ocarina

>>1183978
Hayley smiled up at Markus gratefully as he reached over to scratch at her incredibly green and elongated nose. When he walked away from her to look at her chart and began scribbling something on it, she wondered what he was writing on it. She thought about asking him, but decided it might change the nature of the conversation if he felt like she didn't trust him handling her medical papers. "Well... things move at a much slower pace where I'm from, but everyone has to work hard and work together to get a good harvest and continue their ambitions for their family farms, so there aren't a lot of slackers around there either! This cast is just a minor set back. Nothing short of death or expulsion can stop me. I'll never give up until everyone in the kingdom knows my name!" of course there was definitely more than one way to have an infamous name. But she seemed to either not be aware of it or just focusing on the positives. "Are you a student here too? What are you here for?"
>>
File: Cornelius.jpg (231 KB, 1000x1415)
231 KB
231 KB JPG
Props to Lawrence for writing the vast majority of this post.

>>1183909
[Gram Roderick]

The three sigh. The principal stands up and gives you a pat on your gooey shoulder. " You did a good job. You'll be awarded for your actions." She says in a more relieved voice. The Head of security also seemed interested in you. "You must be very skilled to clear the area of such things." The man says as he eyes your sword. "I'll have my men send you some gear, it's the least we can do. You need some rest though." You soon get dismissed with a few praises from them and a proud look from the principal.

>+1 Relation with Katherine, the School Principal
>+2 Relation with Cornelius, the Chief of Security
>+2 League points given from principal
>+2 Reputation
>Major Favor from Cornelius, the Chief of Security

A few days later, you find a small box with a magical seal on the table in your dorm. There is a tag addressed to you. "Keep up the good work. -Cornelius" The note states simply. Once you break the seal, the box expands to full size, about the size of a large wardrobe or armoire. Inside, is a set of armor, and an ultra greatsword, much like your own. The quality of theis equipment seem impeccable. They seem to be made of a strange metal, a shade of extremely dark purple, almost black. The metal seems warm to the touch.

>You received [Voidmetal Ultra Greatsword] and [Voidmetal Armor]. They absorb and amplify Spatial and Darkness magic. All Spatial and Darkness spells are considered as a tier higher when these are equipped. These may be improved later on.

>67
You were gone for such a long time. You feel the need to study
>+1 Spatial Theory

>75
You spend more time studying, and you seem to have learned more here.
>+2 Spatial Theory

>>1183939
[James Baxter]
>20
After awhile of trying to meditate, you can't seem to relax. something is bothering you.
>14 - 15 = -1(Crit Fail!)

You look around for Jeneven, but there's nobody in sight. You call out for anyone nearby, but nobody seems to be here. You see a hint of black blurs around you for a second. You have a bad feeling about this. Suddenly, something leaps out of the darkness, lunging towards you. You managed to pivot away from the brunt of the impact, but it's clear that you're not going to walk out of this unscathed. The beast's claws rend your flesh as if it was paper. You backpedal, and find yourself facing down not one, but two Lesser Oude Rode Ogen.

>You are now facing down a pair of Lesser Oude Rode Ogen.
>You are now afflicted with [Festering Wound]. Until it is treated, -10 on all physical rolls.
>>
>>1187806
[James Baxter]
Quick amendment, James is fighting one Lesser Oude Rode Ogen, not two. Apologies.

>>1183978
[Markus Milton]
>35 + 10 = 45
With The doctor with your side, You make some practice in managing the clinic. You learn more of the proper places of the equipment and why they need to be there. Doctor Gunther gives tips often that help you improve even more.
>+1 Medical Facility Management

>45
Heading out to the library seems quite dangerous but luckily you have some books. "Healing Magic For Dummies." and "Preserving Life.". You already know about some of these but there are some very insightful information on Uses you've never thought before
>+1 Healing Magical Theory

>>1184120
[Amadeus Vargellian]
>59
There are some books on the history of Ancient Rituals. Some interesting info here.

There was 'Misogi' which involves standing under a body of ice cold streaming water to expel evil spirits and negative influences.

Info on Hawaiian was there too! things about Traditional Huna dance which was a temple dance. It was originally performed by jungle men and women before their reach adult age. Traditional hula was performed for Gods, not humans. knowing these dances now, would connect you to the Gods.
>Basic Ritual Magic Theory Learned

>37
After further research, You find out that the Cat In The Hat have some similarities with the fey. It isn't much but you also learn the Cat's Hat uses some kind of Spatial Distortion magic.

>22
With the monster free and loose, It seems for the past few days, the Library closes earlier than usual and you can't do your research.

>2
You go to look for people to hunt the Lesser Oude Rode Ogen. You look for people but many don't wan't to deal with it. They have too much to do with exams coming up. You give up on it and didn't notice but an Ogen was following you. It bites onto your back and you react, pushing it back. It didn't bite too deep but You're bleeding and are faced with a black creature with red glowing eyes.

>You are now in combat with a Lesser Oude Rode Ogen
>You've acquired [Broken Shoulder], for the rest of the battle and 1 out of combat turns, -15 on any Physical Rolls. (Unless Healed.)

>39 & 5
THE RAINBOW BARRIER. The legendary barrier you've always dreamed of having. It is now in your grasps. Every element and color shown. the most beautiful barrier created of mankind's magic. It was bright and felt like God created it himself. It held the true meaning of a barrier. It was so bright you felt blinded for a second.
>Rainbow Barrier learned.
>-15 to sight until cured.
>>
>>1187814

>>1184196
>>1184198

[Numbers]
>25(Fail)
The more advanced Abjuration books are quite more difficult.

>55
After time of studying abjuration and not getting it. You this time redouble your efforts on spell crafting and find it easier to take in.
>+1 Spell Crafting

>80
There are great visuals in the books that help you understand the concept of the Advanced area of Transmutation.
>+2 transmutation Theory

>11
You find books on Gun smithing. Not much of a help. Guns are quite complex.

>>1184209
[Aine Boros]
>83
After some practice with spatial magic. You get the hang of reacting, distance and timing your spells to bring back the attack of an enemy.
>Cast Redirecting Portal Learned!

>92(Crit)
You're going on a date with Helia today. You were going to a theme park. There was roller coasters, bungee jumping. and food stalls. You and Helia wasn't very jumpy but you could tell she was excited. You head to the Roller coasters and her her scream as the roller coaster goes faster and faster. At one point during the ride, You're safety belt got removed and you started to go further from the ride. She instantly puts you back into your seat with her telekinesis and holds onto your hand for the rest of the ride. At the end of the day, before you leave, she tugs on your jacket. "Y-you can have this." As you can see her handing out a a inscribed knife with runes etched onto its surface. "This is your name." As she points out to a rune in the knife. "Its linked only to you." As you were looking at the blade, suddenly, she gives you a kiss on the forehead. You look up, and see her running and heading back to her dorm. You notice she's red in the face and ears as she leaves.

>+2 Relationship with Helia.
>You received a [Telekinetic knife]. This dagger can be manipulated in the air with only a thought. Like your other weapons, this can be stored in your pocket dimension.

>CLASS
>+1 Animal Husbandry

>CLASS
>+1 Animal Husbandry
>>
File: Melina.jpg (266 KB, 638x825)
266 KB
266 KB JPG
>>1187824
>>1184299
[Zoot Martingale]
>61
There are some bad rumors being spread about you, But with enough work and talking, you gain back your reputation.
>+1 Reputation

>21(Fail)
You hear Amadeus might be hunting this thing so you sought him out but it seems Amadeus isn't in his dorm. You spend some time looking for him or the Oude Rode Ogen. But don't find clues.

>>>1184688
[Zav Erdna Gerogius V]
>100(Crit!) [Hex Roll]
Through sheer mental focus, you manage to break the hex curse on yourself. An incredible feat of resolve, as even lifting a simple curse can be difficult through the use of magic.

>You are no longer [Hexed]

>56(Success)
You spend a day with Melina in the park. she seems to have really fun with you too. You're talks go from Magic to Family to Teachers.
>+1 Relationship with Melina

>37(Curse broken)
>52(Success)
You find the tree you were once on and take a nice nap. The breeze and the shade of the sun was perfect.
>[Clear Headed] +15 to mental rolls for the next turn.

>52
>28
You practice with the greatsword and seem to get the hang of it
>+1 Greatsword Proficiency
>+1 Strength

>53
>28
You practice more with the aim to move faster.
>+1 Greatsword Proficiency
>+1 to Speed

>69
>79

>You take a refreshing shower and head to the library. You meet Ginny, the librarian and she says that it was what anyone would have done.
>Friends with Ginny, The Librarian!

>REST
With the end of they day, You take a good shower and relax in your bed.
and rest.
>[Rested], +5 to rolls next turn.
>>
>>1187842
>>1186327
[Haley Summers]

- You practice with the Ocarina in class. You feel like you're making progress.
>+1 Ocarina Proficiency

- You practice Cooking, intent to correct your previous mistakes. You actually fare pretty well.
>+1 Cooking Proficiency

- You manage to gather some Lavender, but you hadn't realized that you had small cuts on your arms. You feel yourself becoming drowsier. It then becomes dark. Unnaturally dark. When you hear a growling, you decide to hightail it out of there, but you were forced to leave your ingredients behind.

> You are now [Drowsy] for 2 turns, which incurs a -10 to all rolls that require heavy physical exertion.

- You practice your Ocarina in a nice secluded spot. It's quite nice.
>+1 Ocarina Proficiency
>>
>>1187861
TURN 85 GO.
>>
Rolled 24, 36 = 60 (2d100)

>>1183885


Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
Cast T1 Runic Dispel magic
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Battle Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere
Basic Runic Sword - Using Sword and mana to create the rune in air.
Intermediate Sword Proficiency[0/3]
>Random Skills
Basic Cooking
Basic Dancing
Intermediate Swordsmanship[0/3]

>Knowledge
Advanced Rune Theory [2/5]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>CONTACTS
>Madrid
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]

>Amsterdam
Faith, Rune Theory teacher
Julie - Ink mag [T2 Friends[2/3] ,T3 Romantic Interest [0/5]]
Thomas Belle [T1 Friends]
Professor Bakker [knows anti magic and runes]

Eliza [Employer (Blackmail)] but [T2 Relationship. [1/3]]


Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [2/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [With Eliza. That Fucker,][http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:
[Blackmailed] by Eliza
>>1166245

Misc:
>Madrid
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

TURN 84
>Go to Eliza. I put Zoot's reputation down. Should that be enough?
>IF Eliza isnt satisfied. dig up bad shit on Zoot again. Else: Dig up shit on Eliza.
>>
Rolled 23, 57 = 80 (2d100)

>>1187864
Name: Gram Roderick
Bio: Gram hails from a famous, some say infamous, Knight family. While most Mage Knights hold themselves to a certain image of honor and respect, at least on the surface, the Rodericks have shown little and less care for typical "honor". While they fight with weapons and armor typical of knights, their combat style more closely resembles that of assassins. While technically Mage Knights, Roderick knights are nicknamed "Assassin Knights".
>Skills:
-Swordsmanship
--Proficiency: Master Ultra Greatsword
---Cleave
---[4-Hit Ultra Greatsword Combo]
---Warp Assault
-Armor
-Rage
-Expert Spatial Theory[1/8]
-Advanced Shadow Theory
-Advanced Dark Energy Theory[+1]
-Geography
-History
-Military History[1/2]
-World History
-T1 Fishing
Golem Craft Theory [1/2]
>Attributes:
-Capable Strength (22)
-Significant Stamina (26)
-Above Average Mana Reserves (11)
-Above Average Endurance (12)
-Capable Speed (16)
>Spells:
-Dark Implosion
--Big Dark Implosion
--Sustained Dark Implosion
-Dark Explosion
-Dark Mine
--Dark Minefield
-Cast Dark Pulse
-Cast Infuse Weapon
-T3 Warp Step [0/5]
-Shadow Step
-Cast Twin Portal Doors [1/2]
-Quick Cast Twin Portal Doors
>Relations:
-Principal Katherine (Acquaintance) [0/2]
-Cornelius (Acquaintance) [1/2]
-Assistant Nurse Olivia (Acquaintance)
-Bjorn (Acquaintance)
-Clarah (Acquaintance)
-Sammy and the boys (Acquaintance)
>Possessions
-Ultra Greatsword
-Body Armor
-Bamboo Spear
-Sandvich [restores 30 health when eaten]
-Crate of Low-quality Iron
-Crate of Medium Quality Iron
-Material
-Kilo's Pocket Watch
-Rat Skeleton Golem
-Blood Scented Candles
>Equipped
-Voidmetal Ultra Greatsword
-Voidmetal Armor
>Status Affects
-[Enemy Within]
-+1 Tier to Spatial and Darkness spells
>Events
>Misc
-League Point 4
-Reputation 2
>Madrid
-Popularity +1
-Reputation +2
- Knighthood in the Order of the Laureate Cross of Saint Ferdinand

Glad that that whole flesh ordeal is done, and even more so at the rewards for it, I take the time to just relax in the infirmary. I hear there are some strange dog like monsters running around, but I'm too worn out from the surgery after getting that tumor removed. I may be reckless in the middle of a fight, but I'm not so dumb as to look for a fight when I'm not as rested as I can be. I'll let someone else deal with the problem for now.
Speaking of tumors, maybe I should have the nurse give me a more thorough checkup, just in case he did something else to me... I wish I could revive him so I could kill him again.

>DO: Ask the nurse to give me a more thorough examination, make sure nothing else is wrong with me.

>DO: If failed, repeat. If successful, have her fix whatever that creep did to me.


Got neat shit.
Time for bad things to happen to me now.
>>
Going to process a missed turn.

>>1187868
[Lawrence Birch]
- You go around to look for Eliza. As per usual, this is mostly just you walking around until you catch her attention. After what seems like a while, you hear her familiar voice from behind. Once you ask if that would do, she tells you that what you did was just a minor setback for him and that she wants more. You leave, intending to do better this time.

- You try to go and find information on Zoot and find out that his stash of weed has been confiscated. Maybe you can use this somehow?
>>
Rolled 28, 55 = 83 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
Cast T1 Runic Dispel magic
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Battle Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere
Basic Runic Sword - Using Sword and mana to create the rune in air.
Intermediate Sword Proficiency[0/3]
>Random Skills
Basic Cooking
Basic Dancing
Intermediate Swordsmanship[0/3]

>Knowledge
Advanced Rune Theory [2/5]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>CONTACTS
>Madrid
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]

>Amsterdam
Faith, Rune Theory teacher
Julie - Ink mag [T2 Friends[2/3] ,T3 Romantic Interest [0/5]]
Thomas Belle [T1 Friends]
Professor Bakker [knows anti magic and runes]

Eliza [Employer (Blackmail)] but [T2 Relationship. [1/3]]


Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [2/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [With Eliza. That Fucker,][http:thumbs/1486979391289.jpg]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:
[Blackmailed] by Eliza
>>1166245

Misc:
>Madrid
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

>>1187864
>I'm tired of this, I look for Zoot's stash of weed and steal it.
>If first action failed,.Repeat. If success, Go to Eliza. suggest to threathen Zoot,
>>
Rolled 90, 93 + 12 = 195 (2d100 + 12)

>>1187864
https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

YES.
SUCCESS.
OW. PAIN
Shoulders hurt, arms are sweaty
Eyes are going blind already.
Situation's not pretty.
[SHOULDER PAIN: -15 to Physical rolls for 1 turn after Fight]
[BLINDED BY THE LIGHT -15 to Sight-related rolls until Cured]
Well, nothing for it.

>---Currently in Battle with Lesser Oude Rode Ogen----

Quick Analysis. The Monster is of physical nature despite being wrought in darkness-esque material. Wounds trough physical injuries at a surface glance.

>Clutch shoulder and make agonized noise. Then immediately create a Barrier for self-protection against the attack that would surely be following up. [Cast T3 Quickcast Hemispherical Barrier,T2 Magic Strength and T2 Mana Reserves Master Barrier and Intermediate Magic Theory if applicable]

>After intiial Defenses, Launch a counterattack by focusing his concentration on an offensive barrier. Making a Spiked, Impact-reflecting, Spatial-stopping Imprisoning Barrier, focused inwards around the monster to keep it trapped. A big bubble of magical energy shimmering to life around the beast to keep it contained, threatening it. Attacking the barrier would result in the Lesser Oude Rode Ogen to both be hurt by the entwining spikes, now faced inwards, and take the backlash of its own attacks. (T3 Barrier (With Modifiers), T5 Barrier Knowledge, +2 Magic Strength, +2 Mana Reserves)
>>
>>1186327
https://sites.google.com/view/mkam/character-sheets/markus-milton

>Study: He was still on-lock down, and the threat of the creatures was still real. So he was stuck not really doing much, but he could look into the magic ability refinement books he had. So he grabbed his books and asked Remi if he wanted to study together in his dorm room. Oddly enough Remi already knew what he wanted to study..weird. (Study Mana Refinement)
>Study: Still, he had to do his rounds at the clinic. So once again he asked Master Gunther to help him understand the practical applications of running a clinic in between 'firsthand' experience. (Study Medical Facility management)

>>1186327
He was glad one of the first things Master Kiru drilled into his head before how to properly fill out a form C-7 was how to deal with patients with a potential risk for hurting themselves again. Otherwise the poker face smile he had on his face would have gone to pieces as the cast bound goblin made the bold claim of only death or expulsion being the end to her ambitions. Luckily she gave him a way out of the waking nightmare she was trying to give him. "Yes, at least partially. I'm an exchange student from the school in Madrid. Currently here to study under Professor-" He paused, Gunther had taken him on formally now. "Master Gunther, until he is finished, or Master Kiru recalls me to Madrid." The dark-skinned man adjusted lightly in his seat, getting more comfortable. "I hope to either join in Service back home in America as part of the medical corps, or take a position officially with Master Kiru."
>>
Rolled 27, 36 = 63 (2d100)

>>1189240
Forgot the rolls.
>>
Rolled 46, 66, 76, 21, 81, 100 = 390 (6d100)

https://sites.google.com/view/mkam/character-sheets/alexander-alic-fuchs
>>1183885 [Turn 84]
"You want me muzzled? Fine. I thought you were one of us Doofenstein, but I can see you view us as rabbid dogs." Alic puts on the medalion. "I hope you're proud that instead of teaching control you teach shame."
He began to understand Vlads hatred of the Holy Order.

It was time to focus on innate abilites.
>Train Awarness
>Same
>Train Resolve
>Same

>>1187864 [Turn 85]
T2 Anatomy [1/3]
>Attend Anatomy Class
>Attend Anatomy Class
>Go see what Bakker wants, the Dog obeys...
For the above, either leave to Razzy or speak with him for details.
>He wasn't sure if he wanted to see his Brother like this, but he had to do what he had to do.
>>
File: This But Also Magic.jpg (50 KB, 731x462)
50 KB
50 KB JPG
Rolled 19, 72 = 91 (2d100)

>>1187864
>https://docs.google.com/document/d/1RW-3AOXzaqM11VqkFkkh9md1TfYBYbokRHaNv1ITyZc/edit?usp=sharing

"Finally both of those curses are over. Now I can focus on honing my spellcraft!"

Do: Craft A Spell (Hope's Last Virtue)
It's an abjuration/enchanting spell that counters a spell and proceeds to trap the spell into an object like a diamond, ring, wand, etc. The spell can be released at a later date by using a codeword, phrase, etc along with expending mana into the object (you roll as if you cast the spell).

I get +10 from my Abjuration Crit along with my abjuration theory for the counterspell effect (+13), >>1183878, adding enchanting to allow for keywords and stable binding of the spell (+3), Transmutation theory to convert the cast mana into an imprint of the spell/magical etch in conjunction with enchanting (+3), alchemy knowledge to refine the sealing catalysts (+3), and finally adding spellcraft to finish up the creation +3)

All together thats +25 to my spellcraft roll for Trapping the Seven Sins.

Do: Spellcraft a Fabricate Spell (Pandoran Production)
It's pretty much D&D fabricate but can use my Pandora's Box/Pandemonium Trigger Spells to use the gathered element boxes to craft items. I'd still need to have the prerequistite knowlegde alchemy for potions, gunsmithing for guns, etc but as long as I don't botch I should be able to create what I need. As with all the other spells succeed or fail the element boxes are used up and cannot be retrieved (unless I am successful and proceed to pandora's box the item back into cubes, if I fail then they are used up or worse)

Using Alchemy for crafting knowlege (+3), transmutation theory for the fundamental magic process of admixing elements into items (+3), adding Pandora's Box (+3) and Pandemonium Trigger (+2) for sympathetic spells and bridging the nessasary item/magic requirements, and finishing with spellcraft to seal the deal (+3).

All together that's +15 to my second spellcraft roll.
>PS Pic Related
Class: Gunsmithing
Class: Engineering

15 Double Turns Remain
>>
>>1189275

So that's 19+25=44 for the Hope's Last Virtue spell.
72+15=87 for the Pandora Production Spell.

OOC not bad but only time will tell how Number's reacts IC.
>>
File: Let's be evil.jpg (3 KB, 301x167)
3 KB
3 KB JPG
Rolled 97, 9, 68, 47 = 221 (4d100)

>>1187864
Name: Zoot Martingale
From: The USofA

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Advanced Public Speaking [4/5], Intermediate Charisma [0/3], Basic Stoner powers (Form of perception) [1/2]

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy)
Brooke (Enamored) T4 Romantic Interest [0/8]
Eliza (Venomous Enemy) [1/2]

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts, Basket of feyshrooms.

T2 Popularity [2/3]

-1 double turn 0 left
No weed
No stuff for three more turns

I take the package from the woman and read the note attached to it. I then look at the contents of the package. Holy shit. I know my drugs and this stuff is some nasty shit. These are feyshrooms. Highly potent ones at the looks of it. Ooohhh Jozin you are a saint. This is exactly what I need to ruin someones day.

>DO: Carefully take these feyshrooms, go to elizas dorm when she's not there, break in, stash them in there, activate them, and get the hell out of there without being noticed. leave no evidence. This will ruin elizas reputation.

>DO: If the above roll failed try again. If not then go around and be friendly with people to gain more reputation.(Relevant Skills: Advanced Public Speaking, Intermediate Charisma)

>DO: If both of the above rolls failed then try AGAIN. If not then go around and be friendly with even more people to gain even more reputation.(Relevant Skills: Advanced Public Speaking, Intermediate Charisma)

>DO: If all the above rolls failed then TRY AGAIN. If not then go be friendly with even MORE people and gain even MORE reputation.(Relevant Skills: Advanced Public Speaking, Intermediate Charisma)
>>
Rolled 6, 32, 82 + 5 = 125 (3d100 + 5)

>>1187864
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T2) [0/3]

>Trait:
-Charismatic Appearance
-Strength (T2) [0/3]
-Speed (T2) [2/3]
-Stamina (T2) [1/3]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Greatsword Proficiency (T1) [1/2]
-Light Magic Theory (T2) [0/3]
-Anti-Magic Theory (T1) [0/2]
-Dispel Magic Theory (T1) [0/2]

>Relations:
-Friend of Melina, The Pyrotechnic Pyromancer (T2) [2/3]
-Friends with Ginny, The Librarian

>Possessions:
-Fireworks Bauble
-Fortune Coin
--For 1 action, change a roll to a 50.
--Can even be used on Critfails.
--Lose Fortune Coin on use.


>Temporary Conditions: 1 Turn
>[Rested], +5 to rolls next turn.

>Double Turns Remaning: 12


>Do:
-Rested the young man decided to resume his routine, but the origin of that mysterious currency still bothered him, instead of training for the examination that was close the young man took to himself the work of finding the origin of that coin. He went directly to the library looking for some book that would be of some help for his personal mission

>Do:
-In the following days he would continue to look for something that would indicate where that coin came from, so he would ask the librarian, his friend to help him and in case even point out where he could search.

>Do:
-He continues in his personal task to find the origin of the coin. Maybe he was a little obsessed with the coin, but he didn't paid that thought much attention.

>Class:
-It would not hurt to attend a class either, just so as not to lose the habit. Like this Zav would attend the Anti-Magic Theory class that day.
>>
Rolled 91, 14, 17 = 122 (3d100)

>>1187864
Utility spells
Summon sword
Summon shield
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Cast Launch Blade
Warp-Link
Recall

Trait
Eidetic memory
Mana reserves T2 [1/3 to T3]
Speed T1

Knowledge
Advanced spatial theory [1/5 to next level)
Swordsmanship T2 [2/3 to T3]
Animal Husbandry T2 [2/3 to T3]

Relations
Helia-T3 romance [2/5 to T4]
Black Orphan Bird T1 Weary
Afflictions


Inventory
Telekinetic knife - Can be controlled with a though. Like all weapons it can be places in my pocket dimension

Clues
Sunken Naginata Optional sidequest

>Class:Animal husbandry
>Do:Ask helia to let me join the disciplinary committee
>Do:Write a letter to Mom and Dad telling them I found one of the family heirlooms. And that I got a girlfriend(No roll)
>Do:Put up a note requesting aid to get the SUNKEN NAGINATA


The note
"Dear mom and dad. So I finally found one. A family heirloom. I am going to retrieve it. I won't fail and I will make you proud. Also who's Oro Boros?

P.S I have a girlfriend."
>>
>>1188078
[Gram Roderick]\
>23(Fail)
When asking for a more thorough check up. Nurse Olivia says to wait for the doctor. a more thorough checkup by the skilled doctor. But it looks like Dr. Gunther has been busy recently and hasnt been in the clinic for a few days. I guess you'll have to wait.

>57
After a few days of waiting, Doctor Gunther arrives still looking busy. After being told of you, He gave you a physical checkup. He took blood samples, urine tests while nurse Olivia gave a mental check up. After a few hours of waiting and file checking. They say you're fine physically however you have some kind of mental affliction. The nurse felt some kind of strange thought process in your head. It felt as if there was another entity in you. Nurse quite concerned and said that you should stay here for more checkups but the Dr. Gunther argued, "He'll be fine, you can see from his file, He's been through much worse". There seemed to be no notable symptoms. As you were leaving however, Olivia stopped you and warned you. "I'm not sure what you have there but you should be careful, Okay? If you want, Maybe I can try removing it but It may take some of your time for the next few days(1 action)."

>>1189149
[Amadeus Vargellian]
>90 & 93
Your scream of pain seems to have maddened the creature. It gives you enough time to trap it in you Reverse Spike, Impact-reflecting, Spatial-stopping imprisoning barrier. It can't move. It tries everything and its trapped there. It pounces on the barrier but gets damaged by spikes and impact reflection. You stop the bleeding of your shoulder but you can tell its still needs healing. After a few seconds of trying it attempts to leave. But you are prepared for this. Spatial distortion was a success! It felt weak and it could do nothing. It started to whimper inside and looking at you as if it was begging you to release him. Eventually the Chief of Security comes. He looks at the situation and you tell him its fine. The Dog is trapped and can't really do anything. He awards you and with help from the other staff, they chain the dog up with magical bindings and bring him away. It seems to look at you and whimpers like you're his only hope of escaping.

Cornelius was impressed with your skill. You fight a Rogue Oude Rode Ogen and managed to trap it. "You were able to make the Rogue Ogen feel inhferior to you with only a minor injury. That was a great feat coming from a student, Well done. Maybe You can come do some jobs for us in the future. Your Magic Seems"

>Inverted Barrier Learned
>Acquainted with Cornelius, Chief of Security.
>Recruitment by Cornelius as a part time in school security.

>>1189275
[Numbers]
>19 + 10 + 13 + 12 = 44(Success!)
You craft Hope's Last Virtue
>Hope's Last Virtue Learned.

>72 + 15 = 86(Success!)
With some effort and time, you create Pandoran Production!
>Pandoran Production Learned

>CLASS
>Basic Gunsmithing learned

>CLASS
>Basic Engineering learned

[1/2]
>>
>>1189295
[Gram Roderick]
To be done by Butterlord as per requested

>>1189366
[Zav Erdna Georgius V]
>6 + 5 = 11(Fail)
The coin however peculiar was not in any documentation (or at least in the school library). There was nothing that could be found about any magical coin.

>32
After not finding much info from the books, you decide to ask the librarian. She seems quite shocked. She's seen this before it is an ancient fortune coin.

"It changes the fate of the person when you cast enough mana for the coin to explode. Anyone can do this. This is a coin that is very rare now in the modern times. It was said this was a rare coin infused by some sacred art used by witches."
She tells you that there are more books on this in the city library.

>82
As you learn that the city library would probably have more info, You take your research there. The librarian was right. This coin is a Fortune Coin very rare now worth millions. if one was ever found. Many specialists analyzed it but could not recreate the Fate Magic inside. "This coin is a novelty. If the 'witches' of that time created coins like these all the time, It would be likely categorized as forbidden art." the books stated.

>CLASS
You attend class on Anti-theory
>+1 Anti-Theory

>>1189705
[Aine Boros]
>CLASS
>+1 Animal Husbandry

>91(Crit Success!)
You ask Helia and learn that with the new problems arising, The help would be greatly appreciated. Helia vouches for you and says that you're reliable. Even if she doesnt say it, You cna tell she likes the idea of you being around her often.
>T1 Disciplinary Committee Authority achieved
>+1 Disciplinary Committee Authority
>+1 Relationship Helia

>LETTER
You send the letter and will recieve one soon.

>14
You put up a note requesting on the sunken naginata. But it seems with all the problems win the school. Life is difficult and someone also seems to remove your note when ever you take it down. What an Asshole.
>>
TURN 86 GO
>>
Rolled 67, 79, 26 = 172 (3d100)

>>1190266
7 double turns
Spells
Pocket dimension-Store items in a pocket dimension
Warp blade: Summon a sword up to 10 meters away
Teleport
Quick Cast teleport
Warp-Link - teleport to the location of my sword (good for followups after launch blade)
Launch- Launches items in my pocket dimension at people
Recall - Call my items back to me after losing it
Redirecting portal-Use portals to redirect attacks back at the enemy.

Trait
Eidetic memory
Mana reserves T2 [1/3 to T3]
Speed T1

Knowledge
Advanced spatial theory [1/5 to next level)
Swordsmanship T2 [2/3 to T3]
Animal Husbandry T3

Relations
Helia-T3 romance [3/5 to T4]
Black Orphan Bird T1 Weary
Disciplinary committee authority T1 (1/2 to T2)
Afflictions

Inventory
Telekinetic knife - Can be controlled with a though. Like all weapons it can be places in my pocket dimension

Clues
Sunken Naginata Optional sidequest

>Spellcrafting-Spatial magic+Animal husbandry
>Do:Continue trying to tame blacker bird
>Class:Planar magic. Gotta get that interdimensional travel
>Do:Continue trying to tame blacker bird.
>>
>>1190266
>>1188687
[Lawrence Birch]
>28, Partial Success
You are determined to find Zoot's weed and if possible steal it. For what purpose I don't know, I'm not you. After some subtle investigating, you manage to find it held in the security office. You think about trying to steal it, but the Chief is in there, and you doubt you have any tricks that would let you get past him unseen.

>55, Success
You try again later, after hearing the Chief has been dispatched to another area of the school to help deal with the Oude Rode Ogen issue there. This is about as good a chance as you're gonna get. You can only hope the Security office isn't too secure. But just to be sure, you try copying what you did to get into the Principal's office. It seemed to work then, hopefully it'll work now. It works, as far as getting you in, now you just gotta find the stash. There are rows and rows of confiscated material here, boxes and bags with names and labels. You don't have time to look through them all, so you just focus on getting what you came for. It doesn't take long to figure out that everything is sorted by the date of when it was brought in and catalouged, so you rush looking for the time you heard Zoot got busted. Bingo. You find the stash, but there's a lot of it. You can't possibly hope to carry it all out and not be caught, so you settle for a few bags of weed that you can discreetly carry and hide till you find a use for it. Goal in hand, you zip on out of the storage room, and discreetly put as much distance as you can between you and the Security office.
>Acquired [Zoot's Confiscated Weed]
>>
>>1189295
[Zoot Martingale]
You're tired of being the nice guy. All you wanted was to be buds with everyone, and what do they do? They take all your buds away. And Eliza. You tried playing nice with her. It didn't have to be this way. You could have both had a nice, clean race and congratulated the winner at the end. But no. She didn't want that. She wanted to play cutthroat. Well two can play at that game. You're not one to mess with fey shit, cause that's dumb. Like stick a fork in a light socket dumb. But they do have their uses. Thank you, Jozin. While she's out, you find Eliza's room, careful not to be seen, and enter. Ordinarily you aren't one to break into a girl's room, but she asked for this. You plant the shrooms inside, somewhere where someone would hide something like this. Give it that extra flavor of it being hers. Being caught with drugs is a small offense. Getting caught planting drugs is a different matter altogether, so you go the extra step to make sure people believe this is hers. Shrooms in place, you take off. You need to get out of here. The more time you're here, the more time you have to get spotted. Plus, you really don't want to be affected by whatever the shrooms do. You like getting high, but there's no telling what fey shrooms would do to you, and now isn't the time for that. Wow, did you really say that? You've gone too long without a hit.
The next day, word spreads around of Eliza having fey shrooms (contraband) in her room. She puts on a very convincing act that they aren't hers, that she has no idea how they got there, and puts on a very touching scene as she cries at the situation. Even knowing her nature, you'd be convinced she was setup if you didn't obviously know the truth. She really should be an actress. Before she is taken in for questioning though, another student, who claims to be a friend of hers, confesses to having hid the shrooms in there from there own personal stash. What the fuck?! But it doesn't take long to figure it out. She called in a favor. Probably A LOT of favors. And she still doesn't get off clean as she is now associated with shroom users. You didn't get the exact result you were hoping for, but you think its to be expected, looking back. Eliza is slippery, and cunning. No way she doesn't have contingencies for when things go bad, and probably a lot of dirt on a lot of people for when she needs a favor. But the result is still good. You hurt her Reputation, and probably weakened her personal network by forcing her to call in favors to stay out of trouble. But you do know one thing: This isn't the end, not for either of you. This is just the beginning.
>[continued]
>>
>>1190432
>Lose Feyshrooms
>Damaged Eliza's Reputation!
After the event, Eliza isn't as well liked as she was before. Well, she wasn't well liked to begin with, she just had enough dirt and blackmail to force people to side with her.
>Damaged Eliza's Resources!
Eliza had to call in some heavy favors. She won't have as many people to rely on the next time she needs something.
>Eliza is PISSED. She doesn't have proof, but she knows(assumes) it was you. You know full well she isn't going to take this lightly. Its only going to get worse from here. Each Turn, Eliza is going to attempt to harm your reputation (1d100) in some way until Elections.
(Reduced critfail)
Now that you've hurt Eliza's Reputation, its time to improve your own. You go out and talk with everyone, but they don't want to hear it. After the recent events with Eliza and the shrooms, everyone associates anyone who does drugs with people who meddle with the fey, and most of the student body wants as little to do with the fey as possible.
>People have a short memory. Until they forget this incident, people are reluctant to speak or be associated with drug users(You). -10 to all Social rolls for 1 turn.

>(68+3+2=73, so close.)
But you don't let that get you down. You keep trying. Surely there are people who know the difference between good weed and bad shrooms. And you find them. You chat the non-prudes up, tell them about what a cool guy you are, and what a total bitch Eliza is. They don't outwardly agree with you, probably don't want to get on her bad side, but you can tell by their eyes they'd vote for you.
>+1 Reputation

You keep up the hustle. Gotta spread the word on how a much better VP you'd be than Eliza. You get a lot more of the same, people too scared to agree but you know they want to. You can't wait to win this Election. If this is the kind of effect Eliza has now, just imagine what she could do as the VP.
>+1 Reputation
>>
Rolled 8, 99 + 6 = 113 (2d100 + 6)

>>1190284
>https://docs.google.com/document/d/1RW-3AOXzaqM11VqkFkkh9md1TfYBYbokRHaNv1ITyZc/edit?usp=sharing

>After finalizing the creation of his spells
"IT WORKED! Now I just need samples to validate my claims."

Do: Turn as much garbage as I can (foodstuffs, broken pencils, waste paper, etc) in the school trash area into Carbon Boxes by casting Pandora's Box.
Do: Use Pandoran Production to craft the element boxes into a few dime size diamonds.
Class: Metalsmithing
Class: Tailoring

Adding T3 Alchemy and T3 Transmutation Theory to my spellcasting roll to keep it focused and honed on it's results (+6).

14 Double Turns Left
>>
Well Looks like I don't have any carbon from the trash but I still have a few boxes from >>1171931
. At least it isn't a crit fail.
>>
File: downloa).jpg (18 KB, 281x180)
18 KB
18 KB JPG
Rolled 5, 51 = 56 (2d100)

>>1187864

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Close the gap between myself and the dog and hit it with T3 Arcane Fist
Step 1: Just punch them through their fucking head.

>Second verse, same as the first(Arcane Fisting)
Step 2: Just keep punching.
>>
File: images7).jpg (5 KB, 227x222)
5 KB
5 KB JPG
Rolled 46, 99 = 145 (2d100)

>>1190284

https://sites.google.com/view/mkam/character-sheets/james-baxter

>Grapple it and call upon my Inner Fire, time to light it up.

> Let it jump at me, then Arcane Fist it... again.
I need new spells...
>>
File: Hehehehehehehhe.jpg (41 KB, 500x500)
41 KB
41 KB JPG
Rolled 8, 93 = 101 (2d100)

>>1190284
Name: Zoot Martingale
From: The USofA

A 19 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

>Spells: Time Slow

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Basic Pistol Dual Wielding, Intermediate Potion Making [0/3], Advanced Public Speaking [4/5], Intermediate Charisma [0/3], Basic Stoner powers (Form of perception) [1/2]

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid)

>Buds: Jozin Redregard (friends), Jacob (close friend), Captain Dema, Cristoph, Gram Roderick, James Baxter, Arthur Belrose, Sarah, Francis, Ash, Sam, Bayril, Lawrence Birch (Buddy)
Brooke (Enamored) T4 Romantic Interest [0/8]
Eliza (Venomous Enemy) [1/2]

>Items: $40, Super dope beanie, Death & Taxes (2 semi-auto CZ-75 pistols), Pack of Poptarts

T3 Popularity [1/5] (7 reputation points)

No weed
No stuff for two more turns

[-10 to all social rolls for this turn]

Oh man its been a while since I've had some weed.

>DO: Go around and be friendly with people to gain more reputation.(Relevant Skills: Advanced Public Speaking, Intermediate Charisma)

>DO: Go spread some rumors about Eliza to fuck her reputation even more.(Relevant Skills: Advanced Public Speaking, Intermediate Charisma)
>>
Welp I missed a turn. I'll patch it up.

>>1189240
[Markus Milton]
>27
Nothing to do but study. You though about inviting Remi on this study session. She seems to already know and brought her books with her to your Dorm(?), The two of you spend some time trying to study but he always scoots over to your side and distracts you somehow. She is quite cute when she does scoot over to your side but that's not important. You get it together and focus on the book at hands. He ends up spending time drawing doodles in her books and doesn't do much studying. After actually doing some studying for yourself after his distractions, you come to help him. He is quite happy when you take notice in him and smiles genuinely and does his best. You didn't think you studied enough but luckily it is enough to call the basics.
>+1 Relationship with Remi
>Basic Mana Refinemt Learned

>36 + 10
Staying in the clinic was still a duty. and with Dr. Gunthers' help you learn a fair amount of things on his history and cases his done. It was more of a lecture with side stories. They were learning experiences for him and he's shared what he did, what could have been what should have been done if ever in a case.
>+1 Medical Facility Management
>>
>>1191074
QM forgets this is a trap and is might be falling for him too.
>>
Rolled 30, 77, 93, 7 = 207 (4d100)

>>1187864
>>https://docs.google.com/document/d/1uVJiWtNRwibvSnEJr7LxfBwAyRYLo3nXI2mYiujHaCA/edit?usp=sharing

Turn 85: 12/20 Double Turn
Action 1: Class: Ocarina
Action 2: Class: Stealth
>Action 3: Spellcrafting: Song of Storms- Summons a vortex in the sky, from which emerges several clouds until the entire sky is full of clouds. The clouds are large, dark, and heavy storm clouds. A passive spell which allows for the chaining of secondary spells to be cast. The spell itself only summons and maintains large clouds. [Weather Magic T3 + Ocarina Proficiency T1]
>Action 4: Study: Herbalism

Turn 86: 13/20 Double Turn

Action 1: Class: Cooking
Action 2: Class: Spellcrafting
>Action 3: Study: Acrobatics
>Acton 4: Study: Ocarina

>>1189240

Hayley suddenly felt quite tired. Her body was in the process of healing after all, so waves of fatigue often washed over her when her energy was sapped. It was naptime it seemed. "It was very nice to meet you Markus. Maybe we can meet again when I'm not small and green. I'm pretty horrible to look at, and it's pretty embarrassing to talk to a handsome guy looking like this..." she murmured, before falling asleep with a sigh.
>>
Rolled 34, 47 = 81 (2d100)

>>1190284
https://docs.google.com/document/d/1YbFfMP8u7XHsoE2nhhE7PgP0PTJHkgu61ugeDugcBWQ/edit?usp=sharing

"Is he serious?" I ask Nurse Olivia. "Did he really just imply that some unknown entity in my head is no big deal? Cause it kinda sounds like a big deal to me. Are you sure his medical license is real? Whatever, if you think you can deal with it, then do what you gotta do. I got enough problems without the possibility of voices in my head."

>DO: Have Olivia do whatever she has to do to fix me up.
GET OUT OF MY MIND, LIQUID!
>DO: Repeat above if necessary. If not, go talk with the Principal. Ask her if she can tell me who that guy I fought was and what he was up to, assuming she learned anything from the Notes and Shard.
>>
Rolled 62, 74 = 136 (2d100)

Name:
Lawrence Birch
>Backstory:
A 20 year old transfer student from Amsterdam Mageknight Academy known to be very careless and explosive at times. Having not much of a social life before, he aims to be popular (Handa-kun popular but with a girlfriend)

>OFFENSIVE Spells
Cast T2 Fire Rune [0/3]
Cast T2 Rune Barrier [0/3]
Cast T1 Explosive Rune [1/2]
Cast T1 Water Rune
Cast T1 Mass Rune Prison
Cast T1 Rune Prison
Cast T1 Burning Rune Prison
Cast T1 Runic Dispel magic
>DEFENSIVE Spells
Cast T1 Paralysis Rune
Cast T1 Hold Person
>UTILITY Spells
Cast T1 Time Rune
Cast T1 Space Rune
Cast T1 Runic Portal
Cast T1 Haste Rune Spell

>Battle Skills:
Basic Rune-crafting [1/2] - Creating precise Runes on paper that can be used anytime
Basic Runic Tracing [1/2] - Use of Mana to create runes for spells anywhere
Basic Runic Sword - Using Sword and mana to create the rune in air.
Intermediate Sword Proficiency[0/3]
>Random Skills
Basic Cooking
Basic Dancing
Intermediate Swordsmanship[0/3]

>Knowledge
Advanced Rune Theory [2/5]
Basic Fire Theory
Basic Alchemy
Basic Spatial Magic Theory
Intermediate Anti-Magic Rune Theory [0/3]

>CONTACTS
>Madrid
Tenia, Leading the Gardening/Cooking Club
Bob, The Androgynous student
Ada [Acquiantance]
Clara [Acquaintance +1]
Sally The Sea-Beast [Acquainted]

Jozin Redregard [Friend]

>Amsterdam
Faith, Rune Theory teacher
Julie - Ink mag [T2 Friends[2/3] ,T3 Romantic Interest [0/5]]
Thomas Belle [T1 Friends]
Professor Bakker [knows anti magic and runes]

Eliza [Employer (Blackmail)] but [T2 Relationship. [1/3]]


Alic [Romantic Rival] [1-1 Score]

Clubs:
Gardening and Cooking Club [Member]

Items:
Advanced Anti-Magic Rune (Soon-to-be) Tattoo [Anti-Magic Defense] [2/5]
Crusader Sword
Amsterdam Exchange Program Authentication Papers
Julie's Panties [With Eliza. That Fucker,][http:thumbs/1486979391289.jpg]
[Zoot's Confiscated Weed]

Appearance:
~Hair is slightly singed in the front and has no eyebrows.

Status Effects:
[Blackmailed] by Eliza
>>1166245

Misc:
>Madrid
+2 Reputation
Knighthood in the Order of the Laureate Cross of Saint Ferdinand.

>>1190284
>DO: Carefully take these Confiscated Weed, go to Zoot's dorm when he's not there, break in, stash them in there, and get the hell out of there without being noticed. leave no evidence. This will ruin Zoot's reputation.
>If success go to eliza and say the job is done. If Fail, Try again. IF crit fail. Study Rune Theory.
>>
Rolled 21, 8 = 29 (2d100)

>>1190284
https://sites.google.com/view/mkam/character-sheets/markus-milton

>DO: Finally off the lease he could drop the pretense and get back into doing his rounds in the clinic in earnest. Still with the threat of the creature around they were still under advisement to go in groups. Luckily enough for him he had a fellow apprent-actually what was Olivia? Just the assistant nurse for credits or was she looking to get journeyman too? Something to do while going about their rounds. (Attend Apprentice Duties. Relevant skills: Master Blood Medicine, Expert Healing Magic Theory, Expert Medical Facility management, Advance First aid)

>DO: With the creature still out and about it was safer to hunker down. So that's what he did, relaxing in his room attempting to open the box again. It seemed locked up pretty tight. So he broke out one of his first spells ever learned. True he didn't see a lock but that didn't mean there wasn't one. (Cast Open lock on the box)
>>
Rolled 58, 99, 56, 66 = 279 (4d100)

>>1190284
>Name
Zav Erdna Georgius V

>Bio
Zav Erdna Georgius V is direct to a prestigious and traditional family of knights, the Georgius family is known for its traditions passed down through the generations in its family in which its motto has always been to protect others. Zav is no different, always going out of his way to help others as a true gentleman. In resume kind, caring, forgiving, honorable, humble and really naive. First time in a academy after being homeschooled for 18 years.

>Spells:
-Healing Magic (T1) [1/2]
-Light Spell (T2) [0/3]

>Trait:
-Charismatic Appearance
-Strength (T2) [0/3]
-Speed (T2) [2/3]
-Stamina (T2) [1/3]

>Knowledge:
-Swordsmanship (T2) [2/3]
-Greatsword Proficiency (T1) [1/2]
-Light Magic Theory (T2) [0/3]
-Anti-Magic Theory (T1) [1/2]
-Dispel Magic Theory (T1) [0/2]

>Relations:
-Friend of Melina, The Pyrotechnic Pyromancer (T2) [2/3]
-Friends with Ginny, The Librarian

>Possessions:
-Fireworks Bauble
-Fortune Coin
-For 1 action, change a roll to a 50.
-Can even be used on Critfails.
-Lose Fortune Coin on use.


>Temporary Conditions: N/A

>Double Turns Remaning: 11

>Do:
After so long time of instigation finally the first parts of the puzzle begun to complete each other, The way was now clear to the young man, with the fruits of his research the young man had begun to discover the mysterious origin of that object. Returning to the library in the city he began to search for these "Witches" of time.

>Do:
He continued the research about the "Witches"

>Do:
Along with the research about this "Fate magic"

>Do:
Already back at the academy Zav went to visit Ginny, to update her on his new discoveries on her personal mission, plus a little chat.
>>
>>1192320
her on his new discoveries on his personal mission*
>>
Rolled 45 (1d100)

>>1190284
Character Sheet
https://docs.google.com/document/d/1vXvV3GDBtwHhuhwD0j-s_msuFhRUIBvuBoA8dhxWqY8/edit

Haha, victory!
Oh? Someone in the official social gatherings were impressed by Amadeus' skill? He only said that "his magic seemed" and stopped there, but it -felt- like he was going to compliment it. Nonetheless, Mission accom,plished, feel fucking impressed. Also in pain. At least an official could deal with the beast.

Nonetheless, that is an absolutely great opportunity, and one Amadeus would be happy to accept.

>Do: accept Cornelius' recruitment. Take up part-time in the School's Security. Thinking about it, that was why he intervened in the Fey gardens too, because people looked to be in trouble. Perhaps working on keeping this place safe was a calling he could be proud of?

>Do: Get injuries fixed. Because his shoulders is in gargantuan pain, as is his eyes. The shoulder would eventually be fixed, but his eyesight, not so much. And he had not managed to train his healing field to be able to heal -injured limbs- or organs yet. He needed to get on that.
>>
>>1189271
[Alic Fuchs]
>For the above, either leave to Razzy or speak with him for details.
Just gonna leave this one undone for James to pick up later.

You are more Aware of your surroundings. Now you'll never another boob bounce.
>+2 Awareness

Your Resolve strengthens. No matter how wrong you are, you won't back down from saying you're right.
>+2 Resolve

You go to Class. x2
>+2 Anatomy

You finally meet your Brother after searching the campus for days. Note to self: Arrange a meeting place next time, though it was your brother's fault for hanging up and leaving so suddenly. "About time I found you. Here," He hands you a slip of paper. "Keep this on you body, not in your bag or pockets, but on your skin. This will help protect you, should things get bad enough, at least for a little while. This isn't exactly easy to come by, so try not to waste it. Now, we need to find somewhere to talk. Do you have anywhere you consider at least somewhat safe?"
>Acquired [Grand Mental Ward]
>[Grand Mental Ward] is unequipped, you can choose to equip or unequip the [Grand Mental Ward] as a free action.
>[Grand Mental Ward] will protect its bearer from a single mental attack from any source, of any strength below [Legendary]. The ward does not differentiate between a strong or weak mental attack, and will stop the first one cast at it. Once used, the ward vanishes. [Grand Mental Ward] will only protect if it is equipped.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.