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Welcome to Old Republic Surveyor Quest. You are Krall Sivron, a Nautolan Surveyor working for the Old Republic in the era just prior to the Mandolorian Wars.

As of the first (character creation) thread, you installed a freshly-purchased, sarcastic artificial intelligence into your navicomputer and took a diversion towards Coruscant upon catching wind of news involving government-sponsored work. There, you met your sister, Scillian, who happened to be a high ranking official in the Republic. You signed the only private contract to survey the far outer-rim planet of Excarga- your employer's identity remaining anonymous. Before any celebrations could be had, however, the building was host to a vicious bombing.

We rejoin our protagonist in the wake of this act of terror.

Pastebin: http://pastebin.com/Xbtud8qR
QM Twitter: @TheRedL4dy

*********************************
>>
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https://www.youtube.com/watch?v=9LBsU4rNkkM

The incessant beeping of the countless droids and equipment in the hospital around you only manage to remind you of how much you disliked them in the first place. Being a surveyor has its benefits, least of which being the advantage you're usually surrounded by alien life and fascinating ecosystems. The white and steel grey palettes of these rooms are already painful, almost more than the moderate burns on your body.

After the attack, the first responders to the scene hauled you, your sister, and other victims of the explosion off from the charred remnants of the Republic Dipolmatic Suites. It was still on fire when they put you on the closest shuttle; the billowing black smoke from burning plasteel is still etched in your mind. Thankfully, neither your sister's nor your own injuries were serious.

You look in the white-linened bed next to you, your sister asleep under the covers and heavily dosed with painkillers. She had been moderately concussed by the explosion, but that was hardly anything compared to what happened to others- including the bomber himself. As if by instinct, you rummage in your pocket- searching for the feeling of cold, smooth metal against your fingers. You find it quickly and pull out the deformed, melted medallion you found at the scene of the crime. You are still unsure of what the symbol means. But, looking at the skull emblem on its charred face leaves you with an irrational sense of unease.
(1/2)
>>
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You stretch a bit as the black-plated medical droid roams past the foot of your bed. The windows bleed in light from outside into the room, along with the constant static of blurring speeders passing by outside. Scillian gives a light snore from beside you.

You've been resting for awhile.

>You could afford to rest some more. You were injured, after all.
>Signal for one of the nurses, you're eager to be cleared already and want to know about the other victims.
>Leave your room and search around. You're curious about what happened, both prior to the bombing and in the response.
>You don't want to stay here, on record especially. You're supposed to be travelling to Ryloth to report to your superior as is. Time to ghost this place before you get in trouble.
>>
>>1156588
>>Signal for one of the nurses, you're eager to be cleared already and want to know about the other victims.
>>
>>1156588
>>Signal for one of the nurses, you're eager to be cleared already and want to know about the other victims.
>>
>>1156588
>Signal for one of the nurses, you're eager to be cleared already and want to know about the other victims.
>>
>>1156591
>>1156607
>>1156610
writing!
>>
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You press the small nurse call button above you on the wall, eliciting a short "Ping!" of confirmation from the speaker next to it. A crisp, feminine voice chirps from the speaker, "Hold on, we'll be there in a moment." You can't help the imaptient twitch of your hands as you stand, leaning against the wall as you wait. The medical droid chatters to itself with the incomprehensible chirps of its machine-language as it rolls past you.

Only a few moments pass as the door to your room hisses open lazily. You turn to the attendant, a light green Twi'lek woman in earthen-colored scrubs, and begin to complain. "Hey, look, I don't really think I need to stay here any longer. I'm fine enough to go, yeah? I'm in a bit of a hurry." The nurse shakes her head, "No, no I'm sorry Mr. Savron but we cannot release you just yet. Please be patient until processing is finished and-"

You sigh, frustrated, "Look, if I go through all this work could you at least tell me about the other people you recovered? Is everything alright? Is everyone okay? It happened so suddenly, I just...I want to know what happened, you know?"

"Curious, we had the same intention when we came to see you."

You look at the Twi'lek nurse, confused. The odd, second voice didn't come from her, as you note she is persistantly looking over several documents on a holopad in her hand, ignoring you. Then who...

You finally notice the other figure in the room when he shuffles out from next to the nurse. His robes and wrinkled green skin blend almost too well with the medical assistant's, such that you didn't even initially notice him there. Also, you weren't looking down at her shins before. The short, green creature looks up at you with a calm dignity, and you sense a kind of natural peace eminate through the room in his presence.

"Allow me to introduce myself. I am Jedi Master Vandar. I have come voluntarily on behalf of the Jedi Counsel here on Coruscant to investigate this incident at the Diplomatic Corps. I have been informed by this Hospital's staff that you experienced the event firsthand and were recovered by responders at the source. This...accident...feels most troubling to us. Is there anything you can -or want to- tell us about this?"

While the Jedi Master calmly and openly questions you, you note the nurse seems a tad bit on edge. She unconsciously shifts her weight away from you, like for some reason she is uncomfortable being in the same room with you.

>They both seem on edge about something. Why aren't they questioning another victim from the attack? (Awareness)
>Explain your situation, and that you were only just passing through to visit your sister (Persuade)
>Show them the medallion you recovered
>Describe the Argazdan you saw earlier, and your suspiscions of him being the bomber
>Ignore the Jedi thing, and continue to pester the Twi'lek nurse about the victims and -more importantly- leaving. You don't have time for this.
>Write in
>>
>>1156865
>They both seem on edge about something. Why aren't they questioning another victim from the attack? (Awareness)
>Describe the Argazdan you saw earlier, and your suspiscions of him being the bomber
>>
>>1156865
>>They both seem on edge about something. Why aren't they questioning another victim from the attack? (Awareness)
>>Explain your situation, and that you were only just passing through to visit your sister (Persuade)
>>Show them the medallion you recovered
>>Describe the Argazdan you saw earlier, and your suspiscions of him being the bomber
don't see why we can't notice they're worried and be persuasive at the same time
>>
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>>1156946
>>1156903
>They both seem on edge about something. Why aren't they questioning another victim from the attack? (Awareness)
>Describe the Argazdan

majority

Roll 1d100+2 for Awareness
DC 40
>>
Rolled 90 + 2 (1d100 + 2)

>>1156979
>>
Rolled 95 + 2 (1d100 + 2)

>>1156979

>>1156983
nice roll
>>
>>1156983
>>1156987
O V E R K I L L

>Writing
>>
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You quickly notice two things:

First, the Twi'lek nurse isn't too smart. The girl determinedly glares at her holopad, not realizing the device is transparent enough so that you can see what is being displayed as well.

Second, she isn't too subtle either. You notice the fleeting, furtive glances she throws at you when she things you are looking. You see the fearful flash in her eyes. You see her hands holding the holopad shaking, her finger twitching constantly above the bright red spot on the display labeled "PANIC".

It clicks.

They think you are the bomber. You are the primary suspect in the attack. You take a slow, deep breath. No sudden movements here, in front of these two.

You explain arriving at the Dipolmatic Suites and seeing the suspicious alien. You explain what he looked like, the Argazan, and the confrontation between him and the Republic soldier. Following this, you mention the remains of him scattered at the blast site.

It had to have been him.

Thanks to your quick catch, you knew exactly what to say and the nurse visibly deflates a bit with a quiet, shaky breath. However, the green alien remains vexingly stoic despite the information you provided. "Krall Sivron," he begins, "I trust what you have told me. Your honesty could be sensed easily, even without the Force. But, you should know...there was no body matching that description recovered from the scene." The nurse, fully recomposed, flits her fingers about the holopad and actually opens up what look to be several tables of data. "There are approximately 63 casualties currently reported from the explosion at the Suites. Out of these, 45 are injured and currently being treated here at Coruscant Central. 18 are reported deceased, and include several Diplomatic and High-Ranking officials of varied galactic race- no Argazdans among them."

That's...impossible? You couldn't have just imagined all of the that. The anger on the alien's face, the pieces spewed across the melted floor...
>>
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Vandar closes his eyes, pondering. "Hmmm...yes, trust you I do. Yet, the records contradict your claim....a plot, I sense. For what reason, I do not know." He looks up to you, concerned. "Young Krall, your safety is at risk by staying here. For now, your innocence shall be written into the record. However, how long it shall stay is the issue I fear. Coruscant may not be safe, for the time being."

The old jedi motions to the nurse, and openly tells her to waive the release forms entirely. At first she protests, but the green alien waves his hand in an odd way and repeats himself. The Twi'lek, dazed, responds in a sleepy voice, "Yes, I will...release the patient."

Vandar nods in affirmation at the empty-eyed girl and leads you to the door. "Your sister will be transported to the Jedi Temple for protection, you need not worry about her safety. You, however, should be careful now. To frame you, someone on Coruscant has tried."

>Thank the Jedi Master for his help. Take the opportunity to leave the Hospital and hopefully Coruscant for a long time.
>You want to help him in his investigation. This involves you personally now. You need to know the truth behind this attack and cover-up
>Write in
>>
>>1157187
>Thank the Jedi Master for his help. Take the opportunity to leave the Hospital and hopefully Coruscant for a long time.
>>
>>1157187
>>Thank the Jedi Master for his help. Take the opportunity to leave the Hospital and hopefully Coruscant for a long time.
well we'll probably come back to check on our sister and turn that job in evently but for now probably better if we get out of her... maybe leave our sister a note to let her know we're alright but got called away do to work.
>>
>>1157187
>Thank the Jedi Master for his help. Take the opportunity to leave the Hospital and hopefully Coruscant for a long time
>After at least leaving Scillian a note
>>
>>1157187
>>You want to help him in his investigation. This involves you personally now. You need to know the truth behind this attack and cover-up
>>
>>1157187
>>Thank the Jedi Master for his help. Take the opportunity to leave the Hospital and hopefully Coruscant for a long time.
>>
>>1157190
>>1157202
>>1157203
>>1157230
>Writing
>+ nice note to sis

>>1157206
>Surveying out this crime

Writing
>>
>>1157266
ALSO SECOND VOTE

>Hit the Cantina before leaving
>Check out the local weapon shops on your way out
>Pass by the shipyard, you want to see the possibilities for upgrading your ship (even if you don't have the credits now)
>Head straight to the ship, you're outta here
>>
>>1157295
>Check out the local weapon shops on your way out
inb4 Mandalorians
>>
>>1157295
how much money do we have again?
>>
>>1157318
2000 Credits. It's in the pastebin.
>>
>>1157325
ah well then

>>1157295
>>Check out the local weapon shops on your way out
>>
>>1157295
>Check out the local weapon shops on your way out
>Pass by the shipyard, you want to see the possibilities for upgrading your ship (even if you don't have the credits now)
>>
>>1157348
>>1157337
>>1157315
Weapons and Ships

Continuing the writing...
>>
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You can hardly thank your green savior quickly enough. Yet, you can't leave until you...

"Vandar? Please, look after my sister. She means a lot to me. Also, could you give her," You unsuccessfully scrounge in your pockets to find a scrap of paper, and instead opt to give the message verbally instead. "...Tell her I'm alright and off to do the work I mentioned to her. I'll be back for her later, after both my assignment at Ryloth and the job at Excarga are done."

For a moment, you think you see Vandar's eyebrows twitch upwards in surprise at your comment. However, he regains his stoic composure and sees you off with a bow that halves his already meek figure. "Of course, Krall. Good luck on your task in Excarga. May the Force be with you."

Before you know it, you're panting as you are putting foot-to-pavement outside on the streets of the planet-sized city. Catching your breath for a moment, you stop and collect your thoughts. With Vandar covering for you...you don't really need to be in a rush, do you?

Wow, you kind of feel embarrassed for how anxious you were now that you consider the situation. You have enough time to get off the planet just fine, that's even if you're still considered a suspect. You chuckle to yourself out loud and grin, much to the judgemental looks of a passing group of Aqualish nearby. You cough and move on, still uncomfortable drawing too much attention until you're far away from here. Speaking of uncomfortable, you note the worn blaster on your hip.

If you really ever did need to defend yourself or go into hiding, this peashooter would be more likely to burn a hole in your own ego than through an assailant's armor.

Man, how long have you had this thing, anyway?

You've still got time and -despite Coruscant's notorious weaponry regulations- you manage to find a shop that would carry something decent. At least, it looks painfully neon and grimy enough to fit the bill. You had to check on a sketchier side of the city streets, but "The Rapid Gizka Weapons Emporium" seems to not only be open for business but also "sells weapons of high enough quality to make even a rancor run scared, guaranteed!"

The door opens with less of a hiss, and more of a dying wheeze as you enter. The counter encircles halfway around the room, a large gate made of what looks to be transparisteel reaches from the countertop to the ceiling along it. A toydarin, presumably the owner, flutters ungracefully behind the gated counter with various merchandise display across the wall behind him. He is talking with animated gestures to a tall, grey-haired human when he catches sight of you. He seems to whisper something and the burly man gives a deep grunt, or was that a laugh? The man turns and strides past you on the right, out the door, in powerful, precise steps. As he passes, you notice the long, gruesome scar running over his right eye and down his cheek, along with...
>>
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The dull, faded etching of a familiar skull-like emblem on his right shoulder pauldron. Before another moment passes, however, his long, defined strides have carried him out the door and far into the street.

"WELCOME! Welcome to the Rapid Gizzzkah, ah? Hah-hah-hah! Finest Weapons and Armor on Coruscant," he eyes you greedily for a moment with his piggish eyes, "if you have the credits. Tell me, ehh what can I do for you today, yeh?"

The obnoxiously sharp, yet gutteral voice of the Toydarian owner startles you. You jump out of your reverie to answer him.

>You're interested in seeing what armors he has available
>You're interested in seeing what weapons he has available
>You're interested in upgrades
>Got any ships?
>Try to bring up the man who just left the shop (Persuade)
>Write in
>>
>>1157599
>>You're interested in seeing what armors he has available
>>You're interested in seeing what weapons he has available
>>Try to bring up the man who just left the shop (Persuade)
upgrades are for good guns, not old clunkers that look like they're about to fall apart.
>>
>>1157599
>The dull, faded etching of a familiar skull-like emblem on his right shoulder pauldron
Called it

>You're interested in seeing what armors he has available
>You're interested in seeing what weapons he has available
>Try to bring up the man who just left the shop (Persuade)
>>
>>1157599
>>You're interested in seeing what armors he has available
Survivability is always key.
>>
>>1157617
>>1157626
>>1157686
armors and weapons it is

Roll me 1d100 flat, best of three
DC 80
>>
>>1157725
Roll is for persuading
>>
Rolled 12 (1d100)

>>1157725
>>
Rolled 47 (1d100)

>>1157725
>>
Rolled 18 (1d100)

>>1157725
>>
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>>1157741
>>1157743
>>1157765
Well, to speed things up...that didn't work at all.

>Weapons and Armor

Merchant Inventory:

Weapons
>Bothan Hold Out Blaster (700 Credits)
>Heavy Blaster (400 Credits)
>Sonic Carbine (1200 Credits)
>Sport Rifle (300 Credits)
>Echani Foil (850 credits)
>Vibrosword (300 Credits)
>Vibroblade (150 Credits)
>Blaster Pistol (100 Credits)
>Blaster Rifle (150 Credits)
>Vibro Double-Blade (450 Credits)
>Stun Baton (150 Credits)

Armor
>Heavy Combat Suit (200 Credits)
>Combat Suit (100 Credits)
>Republic Modular Armor (600 Credits)
>Military Suit (150 Credits)
>Powered Battle Armor (1800 Credits)

(Credits Remaining: 2000)
***************
>For additional information about an item, reply with:

>Info ____

>The blank being the item in question.
Otherwise designate items and number to purchase. Majority supported decisions are taken here by QM.
***************
>>
>>1157808
>info Republic Modular Armor
Basically, does it look like the Republic armor from KOTOR If it does, I don't want it

>1 Bothan Hold Out Blaster
Being able to hide our gun would be useful.
>>
>>1157808
Whats the powered Battle armor?
>>
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>>1157837
Fully Upgradeable, but otherwise yes.
Defense: 5
Max Dexterity Bonus: 4


>>1157868
Heavy Battle Armor constructed with micro-hydraulics technology, providing additional strength and reaction speed to the wearer. Usually only seen being worn by professional mercenaries.

Defense: 9
Max Dexterity Bonus: 1
Strength Bonus: +1
Reflex Bonus: +2
>>
>>1157902
I think I'll have us hold off until we can get that sweet sweet beskar.
>>
>>1157902
Bleh, it's ugly. We're like 1 cool step away from being Smuggler levels of cool, we can't go around looking like an ugly pumpkin.
>>
>>1157837
>1x Bothan Hold Out Blaster
Concealable, with a chance to stun opponents on hit.
Damage: 2-5
Stun Bonus: 25% chance, DC 40
Critical: 95-100
Balanced (no penalty if dual wielded, +2 attack bonus if used in main hand)
Attack Bonus: +1

Purchase this weapon?
>Y
>N
>>
>>1157960
N
>>
>>1157968
Then what else should we get?
>>
>>1157974
I honestly don't think we need anything currently, plus I want to see space ship upgrade things.
>>
>>1157976
>don't need a decent weapon
>in one of Red's quests
>after a stoic Jedi master reacted to where we're going
>>
>>1157960
Y
>>
>>1157960
>Y
>>
>>1157981
Why would a hold out blaster be a 'decent' weapon? A sonic carbine or blaster pistol/rifle would be better.
>>
>>1157991
Red's a sneaky, conniving bastard, that's why. Someone's going to ambush us, not get in a straight fight.
>>
>>1157960
y
>>1157991
legality in the current location we are in
>>
>>1158015
>>1157988
>>1157983
+1 Bothan Hold-Out to the inventory

Writing!
>>
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You browse through the wares idly, the thought of the rugged man from moments ago still fresh in the forefront of your mind. You stop, pretending to oogle at the displayed set of powered battle armor on the wall. The shopkeep notices you eyeing the most expensive piece in the store, naturally. He flutters over enthusiastically, "Ahhh, you have an eye for quality, yes? Heh-heh-heh, a fine set this one! Top notch, you won't find any other like it on Coruscant! Only for the most practiced though, in my opinion. You'd certainly fit well in-"

You think you've caught the chance to ask your question! "Practiced? How practiced? Like that guy who just left? Is he the type to like this kind of armor?"

The Toydarian slows his speech to a low grumble, glaring at you. "I don'ta know what you're talking about. Either buy or leave, this isn't a shop for window watchers, eh?"

Taking the hint, you decide to make a purchase on a particularly intact blaster on the wall, a Bothan Hold-Out. If nothing else, it'll be a paricularly effective, and accurate, defensive weapon. You particularly like the stunning aspect, if you were honest.

>Lost: 700 Credits
>1300 Credits Remaining
>Inventory: +1 Bothan Hold-Out Pistol

You holster the compact pistol inside the crevices of your clothing, rendering it almost entirely undetectable to the common eye. You try a few more times to catch a snippet of information in conversation with the Toydarian, but he takes to ignoring you after the first time. Resigned to the outcome, you head out through the wailing front doors and to the streets...
(1/2)
>>
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Nearly a half-hour later, you arrive at the docking bays. Bay...34, wasn't it? Yes! You take the turn into the (admittedly, smelly) public docking bay and see your sweet, sweet ship. It may be small, but you'll be damned if it isn't the biggest sight for sore eyes! Nearly skipping as you cross the pad, the boarding ramp automatically lowers as if the ship is greeting you -which it in fact does seconds later.

"Oh, look, the prodigal captain returns to the flying tub. For a moment I was hoping you abandoned us. It would have been a nice life, living undisturbed on a landing pad for centuries. Nobody would even want to steal this, let alone see it."

You almost jump for joy hearing the familiar voice. "GLaDOS! Man, I missed hearing you. Any updates while I was away?"

"Yes, in fact. Someone tried to steal this ship."

You nearly trip up the ramp and avoid falling flat onto your face. "W-Wait, what?!"

"Approximately <5> galactic standard hours ago two men dressed in standard issue republic military armor attempted to enter the docking bay and pry open the boarding ramp. They were most surprised to hear me. They were even more surprised when I ignited the ship's engines, rotated it 180 degrees, and opened fire on them with dual type-B laser cannons. I took no pleasure in it, I assure you. But, it needed to be completed with a certain...enthusiasm. There was another attempt approximately <1> standard hour ago, which was much less eventful. Just a "scouting" of sorts by another human."

You process the news gradually, as you make your way into the cockpit. You brace yourself with your hands on the back of the pilot's seat, thinking.

>Republic Soldiers? Why are they trying to take my ship?
>Tell me about this other human, GLaDOS.
>I need to wait for a representative of my anonymous employer to make contact. GLaDOS, have you recieved any transmissions?
>GLaDOS, any chatter about me in the news- Republic comms or just local chatter?
>Fire up the engines, we're getting out of here
>Write in
>>
>>1158260
>I need to wait for a representative of my anonymous employer to make contact. GLaDOS, have you recieved any transmissions?
>Tell me about this other human, GLaDOS.
>>
>>1158260
>Republic Soldiers? Why are they trying to take my ship?
>>
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Gonna leave this vote open until tomorrow. Quest at 6pm then!

(If you haven't noticed, 2 choices max for most voting options)

Blue is best
>>
>all the best quests run when I am sleeping
>the suffering

>>1158260
>I need to wait for a representative of my anonymous employer to make contact. GLaDOS, have you recieved any transmissions?
>Tell me about this other human, GLaDOS
>>
QM side note: Krall Sivron's appearence still hasn't been decided yet besides "Nautolan Guy"

Just for future reference/consideration
>>
>>1158532
alright then, uhhh
we have a blue green skin color
the same color eyes as our sister
stand about 5'10''
and usually wear a carefree expression on our face

also have a scar that starts on the top of our left shoulder that travels down our back and stops where our ribs end on the left side of our body. Got that in our early days of surveying when we got jumped by one of the local wild life that managed to sneak behind us.

that sound good?
>>
>>1158260
>>Republic Soldiers? Why are they trying to take my ship?
>>Tell me about this other human, GLaDOS.
>>I need to wait for a representative of my anonymous employer to make contact. GLaDOS, have you recieved any transmissions?
>>GLaDOS, any chatter about me in the news- Republic comms or just local chatter?
also thank GLaDOS for defending the ship.
>>
>>1159143

Seconding this
>>
>>1159129
When did we become an alien?
>>
>>1159550
last thread during character creation.
>>
Pushing back to 7:30pm, need to catch dinner with family first
>>
>I need to wait for a representative of my anonymous employer to make contact. GLaDOS, have you recieved any transmissions?
>Tell me about this other human, GLaDOS.

Have the majority, writing
>>
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Another human?

The curtness of the explanation strikes you as odd, even for the caustic AI. Especially considering GLaDOS's normal montone sounded particularly giddy on recounting the experience with the Republic soldiers, but casual on the other encounter.

"GLaDOS...tell me about what happened with this other human, please."

The cockpit's navicomputer flashes to life, as the roughly humanoid, indistinct avatar of GLaDOS is projected from the holoterminal. She sighs with a crackle of static, "Really now, Krall, you have to learn to be less paranoid. What's a little blaster fire between strangers, anyway?"

"Blaster fire? GLaDOS, you better not ha-"

"Oh I was only being CALCULATING.... approximately <68%> serious. The stranger was profiled as follows: Human, Male, Age approximately between <45-53> Galactic Standard Years, Height approximately <2> meters, Mass approximately <180> kilograms, Hair Color grey and black, Skin Color caucasian, Prominent Features include a prominent scar, heterochromia and a slight limp. He was spotted lurking around the corners of the hanger and left before being vaporiz- I mean questioned."

Tha description fits the man earlier, from the shop. You unconsciously begin to make the effort to program your next route into the navicomputer, now more uneasy and eager to leave. As you do, you think you remember something important...

The contact for the Excarga mission! You think out loud, struck suddenly by the important detail, "I need to wait for a representative of my anonymous employer to make contact! GLaDOS, have you recieved any transmissions?"

"Negative. Perhaps you were -as the euphemism goes- 'stood up'? If so, I have the solution. It works every time for me when I need it, which has been <0> times! Trust me, as a purely rational computational entity, my subroutines tell me that I understand how this can make you feel.
For example, that feeling can make you <13%> more likely to cause an interstellar accident.
"

You shake your head with a firm no. "Thank, I'm fine though."

"Shock and Denial is the first stage of grief. So, I've prepared a program for you that will naturally incite and accelerate you through the next six. Preparing to run <GunganLoving.exe>- OVERRIDE ACCEPTED."

You manage to press the red abort button on the console just in time, and GLaDOS fizzles out. However, a message flashes on the screen in her place.

<ALERT: RAMP AJAR. ALERT: RAMP AJAR.>

Seems the ramp didn't close properly? Did you even close it? Hm, you don't remember there being anything in the way...

>Close it from here, at the central computer. You can just run a subroutine.
>Go check it out in person and close it manually. It should have shut and locked behind you anyway.
>>
>>1160141
Go check it out. Bring a crowbar or something in case something is pinning the ramp down.
>>
>>1160141
>Go check it out in person and close it manually. It should have shut and locked behind you anyway.
might be time to test out our new blaster. Keep it close.

also side note, it said our new blaster wouldn't give us a penalty if we duel wield it. So could we use it with our old blaster if we wanted?
>>
>>1160174
yup, you have no experience you have taken no feats in dual wielding though
>>
>>1160167
>>1160174
Checking it out yourself

Writing!
>>
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The blaster you just bought is still there, good. For one reason or another, you draw it and continue walking towards the back of the ship. Doesn't hurt to be cautious, especially considering recent happenings. The neck of the short passage to the cockpit opens out into the surprisingly spacious cabin of your ship.

To your right, the food dispenser, some storage compartments, and a short open rack for some equipment is sitting idly. To your front, the thrift-sized holocom station to upload and display data, as well as acess public Holonet networks. Past it, in the back, a small entrance to the crew quarters. Above you, the engines radiate a softened warmth alongside the steady hum of the embedded hyperdrive. To the left...the cold breeze the rips through the cabin says it all.

You walk left towards the most spacious part of the ship. Heading through the first, circular door to the cargo hold of the Plug-6. The boarding ramp sits wide open on the far side of the wide hold. Carefully, you tread halfway down the ramp and look around, blaster still clenched tightly in your fist.

Nothing.

>Take a closer look around the hangar (Awareness)
>Inspect the ramp, and your ship for any irregularities (Repair)
>Delve into the manual door control for any irregularities in its...uh, computer things? (Computer Use)
>Just close this ramp and get back inside.
>Call out
>Write in
>>
>>1160301
>Take a closer look around the hangar (Awareness)

Best make sure first and then go over the ship with a fine tooth comb
>>
>>1160301
>Take a closer look around the hangar (Awareness)
>>
>>1160301
>Inspect the ramp, and your ship for any irregularities (Repair)
we have points in repair, might as well use them
>>
>>1160310
>>1160314
Rollem 1d100+2
DC 80
>>
Rolled 48 + 2 (1d100 + 2)

>>1160361
This is going to be low, I can feel it.
>>
Rolled 9 + 2 (1d100 + 2)

>>1160361
>>
Rolled 4 + 2 (1d100 + 2)

>>1160361
>>
>>1160367
>>1160377
>>1160400
Writing
>>
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Gingerly, you step off the ship's boarding ramp. Pistol drawn, you tread across the breadth of the empty hangar bay. Step by cautious step, your eyes dart to-and-fro to each of the dark corners as a cold, dry breeze exhales through the outer bay doors accompanied by the soft, distant squeals of speeders.

Still, you find nothing.

With a sigh, you turn to return to your ship. However, in the moment that you do a departing ship passes by outside- fully illuminating the interior of your hangar for a brief second. In the corner, you saw something square, metallic, brick-like. With an anxious hustle, you jog towards the spot you last saw it and reach for the object enshrouded by the shadows.

[Recieved: Comlink]

You look around, confused as to why -or better yet, how- the small device got here. You shrug and pocket it for now. At least it's a fairly useful piece of tech. Your own on the ship broke, and you could only manage to reapir one of them -leaving you with dead comms for ages now. You head back to the ship more nonchalantly than when you had left it and slam the button to close the boarding ramp as you enter. It responds without a hitch.

Odd.

From the cargo bay, you look through the circular opening leading to the separate living area of the ship.
Just how you left it. You waltz through the entrance and towards the cockpit when-

*ACHOO*

You stop dead in your tracks, and turn on a dime. That came from the crew quarters in the back.

>Attempt to sneak into the back, and surprise the intruder (Stealth)
>Lob a grenade through the doors into the crew quarters. (Demolitions)
>Just call out to them (Charisma)
>Go to the back of the ship to check yourself, with weapon drawn and ready to fire
>It...was probably nothing?
>Write in
>>
>>1160464
>Say "It...was probably nothing?" out loud
>Attempt to sneak into the back, and surprise the intruder (Stealth)
>>
>>1160464
>Attempt to sneak into the back, and surprise the intruder (Stealth)
ah shit
>>
>>1160464
>>Attempt to sneak into the back, and surprise the intruder (Stealth)
>>
>>1160464
>Attempt to sneak into the back, and surprise the intruder (Stealth)
>>
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>>1160470
>>1160477
>>1160492
>>1160514
>Stealth Skill: 0
>MFW

alrighty, you know what time it is
1d100, no bonus
DC 65
>>
Rolled 31 (1d100)

>>1160519
>>
Rolled 73 (1d100)

>>1160519
>>
Rolled 43 (1d100)

>>1160519
>>
Rolled 66 (1d100)

>>1160519
>>
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>>1160551
nice

writing
>>
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Nobody out-sneaks you onboard your own ship, nobody! Taking a moment to appreciate the perks of being a Nautolan, you close your eyes and try to *smell* about the ship with the tendrils on your head. It's a weak kind of scouting in this case, and it pays off when your detect a single, unfamiliar chemical signature on the ship. Whoever they are, they seem oddly relaxed for trespassing on a vessel.

Regardless, you make your way to the back of the ship along the quietest route you know. Taking careful pains to avoid appearing in the line of sight of the actual quarters, you inch towards the door. On the way, you sidestep over a particular creaky metal panel on the floor and lift your scratched longsword off the rack and attach it to a lightly magnetic clip on your belt.

You inch forward to the entrance to the quarters, and finally put your back against the wall next to it.

Success, and without making more than a whisper. You flex your legs as you get into a slight crouch...then in a sudden spring of movement, you pivot around the corner pistol first and into the quarters on the left!
(1/2)
>>
https://www.youtube.com/watch?v=65As1V0vQDM

The air is heavy with dust on the left side of the crew's quarters, a stark testiment to the isolation your preferred method of work has brought upon you. Yet, despite this, a bundled mass of brown robes lays sprawled out on one of the two beds in the tight room. Whoever it is seems to be...napping? Maybe someone drank too much Juma Juice and stumbled onto the wrong ship? Maybe it's a stowaway? Still, it doesn't explain how they snuck on board without either you or GLaDOS noticing...

As you consider these, your pistol slowly lowering on instinct, the figure mumors and rolls over in their slumber. The cloth parts way to flashes of rich green: a hand, a stray leg, and finally a lekku...and a face. It's a young twi'lek woman.

>Wake her, she has some questions to answer
>Nobody trespasses onto your ship (Shoot her)
>Leave her be, you have bigger things to worry about for now and she seems tired.
>Write in
>>
>>1160686
>Wake her, she has some questions to answer
>>
>>1160686
>>Wake her, she has some questions to answer
>>
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>>1160686
>write in
>Make her a bowl of eggs
She has to eat all of them as an apology.
>>
>>1160704
>>1160698
>>1160695
Majority

no support for eggs lol

Writing
>>
You holster the blaster inside your clothing and lean over to wake the girl. She looks to be younger than you, roughly twenty if you'd have to guess, and surprisingly well-kept for a stowaway. You tap her on the exposed lekku and she shoots awake from the sudden stimulation. Catching sight of you immediately, a fierce scowl crosses her face.

" 'Ay, Chuba! What, do y'thnk you can just put your hands where'vr you want? Hunh? Stuck up Sleemo comin' and groping a girl while she's sleeping...you're lucky I don't slap you!"

The robes part slightly to reveal a slender, well-muscled body. Look, you really shouldn't be paying attention to that right now though. It really wouldn't help your case here. Taken aback by the beautiful young woman's sudden and passionate vitol, you almost don't catch yourself involuntarily stepping back and out of the room.

Wait, wait this is your ship! She's the one who doesn't have the right to be here! She gives you a heated glare as you stand your ground confidently, though as you look on you can see her clutching her robes about herself uncomfortably. "...What are you looking at, hunh? You gonna fly this toaster already or just stand there watching me?"

...why does everyone insult your ship?

>What questions to ask? Write in time.
>>
>>1160872
'This is a Fine ship! And if it is such a toaster, why would you stow away on it? Says a lot about you lady! Lets talk about you what the hell are you doing here?!
>>
>>1160872
If my ship's a toaster, what does that say about people who stow away on it? Why are you here?
>>
>>1160872
"Eat these eggs!"
>>
File: Hello darkness.gif (1.98 MB, 245x164)
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>>1160888
Nobody but me wanted to make her eggs. There are none.
>>
>>1160885
>>1160887
>>1160888
>Writing!
>>
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"Hey! If my ship's a toaster, what does that say about the people who stow away on it? Says a lot about you, lady! Speaking of which, let's talk about you; specifically, lets talk about what the hell you're doing here on my toas- ship? Well?"

The twi'lek girl closes her eyes, taking deep breaths. Her breathing steadies, and her expression slowly relaxes. Her lips move just ever so slightly, and you manage to catch a part of her murmur.

-no emotion, there is peace...

She opens her eyes, far more composed than the figure of the fiery young woman from moments ago. "You are the one who took the contract for the job on Excarga, correct? My name is Dae Volya. I will be representing your employers for this task, and as such can be considered," the girl fidgets in distaste at the words, " I can be considered your boss. I apologize for the comments about the ship. I let my emotions get the better of me."

You raise your eye skeptically. "And?"

The girl, Dae, looks perplexed. "A-and what?"

"You apologize about my ship, AND?"

"Oh, c'mon already! Really?" The twi'lek, exasperated, cries out in frustration. She closes her eyes again and takes another, deeper, more aggressive set of breaths. Calm, she grimaces slightly and manages to eek out, "I apologize for what I said about your ship...a-and...and it's not a toaster. It's...it's very...economical?"

Close enough.

>More questions? (Write in)
>>
>>1161030
'Ah you have a mantra. Obviously you have impulse control issues and stowed away because your nuts.' Unless you have a better story to tell me.'
>>
>>1161030
>"So exactly what kind of minerals are we looking for on Excarga?"
>>
>>1161044
>>1161038
>tfw only 2 questions/responses

writing!
>>
>>1161066
To be fair, there's not a lot to ask.
>>
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Hunh, she has some kind of Mantra. Interesting>

"So, if I'm to get this straight...you have impulse control issue, stored away on my ship like a crazy girl would, and come out and say you're my boss without any other information? Unless you have a better story to tell me..."

"First of all, I do not have impulse control issues."

You hope she can see the incredulous look on your face right now.

"Second," she continues confidently, "I am not crazy, and unless you plan on making me sleep in the cargo bay it's perfectly fine that I'm right here. Third, I shouldn't have to repeat everything to you! You have the signed contract and you've met with my Master, Vandar. You should already have been told and committed the details to m-"

Alarms go off in your head at what the girl has casually said. You interrupt anxiously, "Wait, stop right there. Master? That little green guy was your Master? I didn't think jedi owned slaves- I mean I didn't think you were a...should I call the police? Do you need help?"

The girl gives you a blank, confused stare. "Slave? What's a slave? Master Vandar is my teacher, I'm his Padawan."

She's...a jedi, then?! Things just got a bit more complicated.

"Then...the contract I signed was from the Jedi Temple? You...what minerals are the Jedi looking for on Excarga?"

Dae nods as she stands up and proceeds to stretch her lithe, robed figure. "The whole 'minerals' thing kind of undersells the project, if you ask me." She walks out the door to the quarters. Dazed, you follow after a few moments as you process this change.

The Jedi hired you to help escort a padawan with poor impulse control to the farthest reaches of the outer rim.

Just...just another day, you suppose.

You bounce around the corner to find Dae at the Holocom station, inspecting a projected galaxy map.

"Dae, what exactly am I doing then?"

She turns to you with a tad bit of annoyance. "What, didn't you already hear from Master Vandar?"

When you shake your head no, her eyes widen in surprise. She turns to the holo display and pricks a small planet on the edge of the projection. The small pebble-sized projection enlarges until it comnsumes the entirety of the holographic field. The words "Excarga" are displayed in basic below the planet.

"I...I shouldn't have snapped at you then. I apologize. Excarga is a trove of resources, various precious ores to say the least. But, that's not what us Jedi are interested in. Jedi scouts report the presence of several extensive mineral deposits- crystal, if we're being precise- below the surface of the planet. There are also reported to be natural tunnels extending far below the planet's crust."

You put two and two together as she triumphantly announces the prized answer. "-crystal caves. There are crystal caves on Excarga, and we're going to be the ones to document them. This may be the site of a new Jedi Temple."

**************************
>>
That's gonna be it for this thread anons. Next one will be this upcoming weekend.

@TheRedL4dy on twitter for Temple transmission and Contracts

Post thread away. Thoughts so far? It's technically the first quest thread, but some of you enjoyed partaking in the character creation. What's your take on direction? You ready to level up first thing next thread?
>>
>>1161145
only complaint I have have is you run while I work and my work IP address is perabanned for some reason. Not saying it's your fault just me bitching.

Anyways like where it's going so far, honestly thought that job we took was posted by the mandalorians as a way of using the republic to scout out outer rim planets for them to set up bases so they could always have a fallback point to resupply, fix their ships, and/or disappear to for hit and run attack on the republic ships. Oh and remember to update your pastebin.

Now for a question I didn't get to ask during this thread, is the jedi mission time sensitive at all or can we run to Ryloth first to see our boss boss?
>>
>>1161453
The Jedi mission is only as time-sensitive as Dae's patience is
>>
>>1161145
I missed most of the thread but it looks pretty good, I hope we don't have to do tedious surveying minigames when we get to new planets though. And I am disappointed we didn't give the medallion to the tiny Jedi, they are more likely to do something useful with it than us. I suppose Dae has his holonet address though so we can tell him about scarface.
>>
>>1161453
>Mandalorians outsourcing jobs to contractors, even if it'd be more efficient
>LaughingCanderous.png

On a separate note, your boss is pretty patient (read: lazy) but not that patient.

>>1161986
*quietly deletes Mass Effect bypass minigame*




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