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This world is a world full of magic. Each living creature possess magic and many can harness its power to use in daily life. This has led to the world being full of strife and challenge. The strong rule the weak and the weak serve the strong. You are one with the potential to be strong, but will you be able to reach it and guide your nation to victory while you do so?

Welcome to Magical Civilization Quest. In this quest you shall do your best to lead your nation to victory in a world full of magic and fantastical creatures. Last time We engaged in some conquering of our neighbors and almost fought a demon. Archive link below

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Civilization%20Quest
>>
You kneel do on the floor as he walks closer and closer to you. Gathering what mana you can you release it towards him as a blade of wind. He leaps back in surprise, which causes him to dodge the strike. When he looks back at you his face is contorted in rage.

“I offer you more mercy than filth like you deserves, and this is what you do. That is it”, he says gathering energy for what appears to be a massive spell, “I will wipe you from this goddess blessed land. Know that your undeserving soul shall be judged by the goddess’ holy light."

As he says this the area around him begins to glow with a harsh light and a magic circle appears below you. You can feel that the amount of mana being gathered are enough for a S rank attack.

Roll 1d100+20

Magic
A. Gale armor
B. Gale bolt
C. Gale wall
D. Tornado
E. Curse: pain
F. Curse: slow
G. Curse: miss
H. Spell suggestion
>>
Rolled 67, 22, 66 = 155 (3d100)

>>1121000
>>
>>1121031

Using C. Gale Wall

dice+1d100
>>
Rolled 27 + 20 (1d100 + 20)

>>1121142

Fuck. My new's definitely showing lmao
>>
Rolled 65 + 20 (1d100 + 20)

>>1121000
Alright, take him out.
>D. Tornado
If we throw him around in a twister, he can't reasonably attack us, right?
>>
Rolled 2 (1d2)

>>1121142
1
>>1121153
2
>>
Rolled 39, 68, 20 = 127 (3d100)

Seeing how close he is to you decide to make a gamble. You begin to gather more mana to you while he gathers his mana.

“What trying to make a last despite stand wretch.” Says the beast kin looking down upon you while the circle below you begins to glow brighter and brighter. “There is no chance of you escaping this now. You had your chance now accept your fate with dignity.”

With those words barely out of his mouth you strike. From the ground a tornado bursts into existence and begins to toss him a round. With him in the tornado the circle around you begins to dissipate. Feeling weak you stand up and look over at your handy work. The tornado has picked up a number of items from around the room including some of your men’s bodies and weapons. This makes the tornado all that much more dangerous for the beastkin. In addition to that it has begun to tear the building that you are in.

So considering all that it is rather impassive how Rapt has kept up his assault on the beastkin. Your falcon familiar is diving around the debris and riding the wind. Every time the wind takes him near the foe he lashes out with his talons. Rapt especially targets your foes wings causing bloody slashes to mark them.

Beastkin light mage- injured
You- heavily injured

Roll 1d100+30

Magic
A. Gale armor
B. Gale bolt
C. Gale wall
D. Tornado
E. Curse: pain
F. Curse: slow
G. Curse: miss
H. Spell suggestion
>>
Rolled 16 + 20 (1d100 + 20)

>>1121234
>B. Gale bolt
>>
Rolled 64, 88, 84 = 236 (3d100)

The mage tries to break free from the tornado, but the winds keep him restrained. With his situation you gather more mana and take a calm breath. While you do as such you watch as Rapt continues his assault on the light mage. Rapt is savage in his attack and continues to target the mages wings. Thanks to him the mages wings look barely functional as they are right now.

With your mana finally gathered you summon some more bolts of wind to send into your foe. He tries to dodge, but ends up hit by some debris for his trouble. The mage is hit by your bolts and they pierce through him in addition to knocking him back. The light mage hits some more debris and you can see that his condition has deteriorated severely.

Suddenly your thoughts are interrupted by the sound of the roof of the building being torn. You look up and see that the night sky is now visible. Every so often the sky will flash out in a bright light and a deep red. They both come from where Tiberius was sent so you assume it must be a fight. The sounds of screams has also died down a bit from what it once was you turn back to the mage in the tornado and consider his fate.

Beastkin light mage- critically injured
You- heavily injured

Roll 1d100+30

A. Enslave him
B. Kill him(choose magic)

Magic
A. Gale armor
B. Gale bolt
C. Gale wall
D. Tornado
E. Curse: pain
F. Curse: slow
G. Curse: miss
H. Spell suggestion
>>
Rolled 36 + 30 (1d100 + 30)

>>1121858
>A. Enslave him
>>
You decide that he shall serve better as a slave than as a corpse and begin to suffocate him a little. He tries to break free, but the lack of air and the injuries cause him to succumb. With him taken care of you head outside and examine what has been done. As you head outside you carry the girl with your wind magic while still holding the mage in the tornado.

Many of the buildings are relatively unharmed though there are a few spots of fires burning here and there. As you walk around you notice that there are a few bodies lying around, both beastkin and human. In addition to that every now and again you find spots where acid seems to be eating through the area. Noting that none of your men seem to be in the main area of the town you head over to the entry way. When you arrive over there you see Tiberius, Alexander, and the men standing around. Next to them are a group of beastkin, and at Tiberius’ feet is a beaten and bloodied beastkin who looks like the two you have besides you.

“I see you also had a difficult time”, says Tiberius looking over at you, “well we brought in a rather good amount so we should be good. Although, my fight said something about they will be avenged, and some of his men did fly off so I guess we should be wary.”

You nod to him and drop off your slaves in a pile next to Tiberius. You then call to the 15 remaining men of your unit and begin to comb through the houses and buildings.

Roll 1d100 for looting
>>
Rolled 20 (1d100)

>>1122053
>>
I will run a bit tomorrow starting around 5pm est. Feedback and Questions?
>>
>>1122162
Thank you for running.
>>
Rolled 82 (1d100)

>>1122053
Thanks for running, Spruce.
>>
You head out around the town to see what you can pick up. You start with the building you were fighting the mage in. After moving around some rather large pieces of debris you find some rather interesting things. To begin with you find a room with a number of bags of gold, and when you count through them it seems to be around 200 gold pieces in the bags. In addition to that you decide to take the statue of the goddess that was on the alter.

When you are done you begin to head out around town. You look around to see if there is anything of value that you can find. While you do find enough gold to bring you too 250 and around 200 pieces of silver and 200 bronze pieces. You also find some rather nice pieces of cloth which you feel could either be given around the settlement or sold as an oddity back in the capitol.

With that finished you head over to the area where Tiberius and his men were fighting. You take a look over the area and see that it is heavily scarred from the fighting. One by one you go over bodies and gather the weapons that were on them. In regards to the beastkin they mainly had light weapons or none on them. You notice that the fighting was mainly done in front of a small building and go inside of it. In side there is a good number of weapons that, and strange potions that you don’t know the function of.

With you and the men done examining the town you head back. When you return you see that the light mage that you fought and the girl are both up. The girl has a look of fear on her face while the light mage is struggling against his bind. With the whole venture done you decide to.

A. Head back
B. Get info from one of the captives (Which one)
C. Stay for a while
D. other
>>
>>1124069
>B. Get info from one of the captives (The girl)
The brother won't give us info willingly. Plus, if we can convince her that submitting is the best alternative than death, mind breaking will be easier.
>>
>>1124130
This sounds reasonable.
>>
“Let us wake the girl”, you say looking over at the girl beside the fighting light mage. The light mages eyes widen in fear and he begins to struggle more in his binds. Tiberius waves his hands over at him and he freezes up due to Tiberius’ control over his blood. With that done you wake the girl and look her over. She looks like the other two beastkins that gave you trouble, and you can sense that she has a high magical power. She wakes with a start and looks around in fear.

“Hello I am Merric Fellus and we have recently conquered this area as you can now see. So with that done I would like to know about your people and what you are doing here.” As you say this you raise winds around you.

Roll 1d100
>>
Rolled 65 (1d100)

>>1124525
>>
Rolled 94 (1d100)

>>1124525
Hey, Leanne. Don't worry, we're just going to enslave you. Not kill all of your people and burn down your home like Begnion did.
>>
The girl begins to quake in fear and almost immediately breaks down into crying
“Please don’t harm us”, she says with tears running down her face, “We are a settlement of the Asharen nation. It is a nation primarily made of bird beastkin and we are ruled by a hawk beastkin. He is named Tibarn is the 2nd strongest mage in the entire nation and is a powerful wind mage. His second in Command is the tactician Naesala a powerful and cunning fire mage. Finally, the leader of the church is Leheran the strongest mage in the nation. He hears the voice of the crystal goddess Ashera. In the nation there are 5 major cities including the capitol city Asha. We were in charge of this settlement as an appointment from the king so he may seek vengeance. Please don’t hurt us I can teach you the rights of Ashera.” She quickly blurts this out at you trembling in fear.

“What are the rights of Ashera and what do they?” you ask her lowering your hand.

“The rights of Ashera involve using crystals filled with light to purify one of their darkness. In addition to that Ashera calls for us to be as kind as we can.” As she says these she begins to look more and more at ease with everything.

With that done you decide that you and the men should....

A. Interrogate someone else
B. Leave
C. Stay the night
>>
>>1125022
>B. Leave
>>
You nod to the men and begin the trek back to the village. All of the beastkin, 70 not counting the ones you and Tiberius personally caught, are held by your wind mages in a vortex. As you march you not that that fight took up a lot of good me with the casualties in your forces. As you head back you are welcomed to large cheers and your wife comes over to kiss you upon your return.

You send the slaves over by where the others were and you consider how to deal with their wings. Sensing this could be an issue you head over to Angelica.

“Angelica what should we do with the new slaves”, you ask looking over at her as she examines Ann.

“Well we could always clip their wings a little so they can’t fly. In addition to that if we wait a while I think I could develop a way to keep them in with crystals.”

With that conversation done you discuss the next week before heading off to sleep.

Research- Gelis 1 week

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women(6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%

Capra 11 elders70% 60 men 20 women 9 children 65%

Asheran 50 men 20 women 40%
Light mage 1%
Priestess 55%
Guard captain 20%

Resources 6 months and 1 1/7 weeks’ worth of food,200 crystals, 5 houses, 94 logs, 5 herbs, 60 bricks, 90 furs, improved slave pen, improved slave pen, improved slave pen, improved slave pen, improved slave pen, slave house, town hall 5%, demonic book, mind book, demonic sword, blue crystal, breath crystal, Bosari pendant

Roll 4d100

Guards-Tiberius20men (+5)
Scouts-Alexander
16 men 20 women (+5)
Choose one options
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (2 actions or double one)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Gather alchemical ingredients
I. Fish
J. Gather crystals other
K. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train Asherans(who)
E. Train the kids(which one)
F. Train the slaves (which one)
G. Work (choose one of the daily tasks such as fishing)
H. Read mind book
I. Read demonic book
J. train
K. other
>>
Rolled 28, 40, 2, 9 = 79 (4d100)

>>1125477
>A. Train
>H. Gather alchemical ingredients
>J. Gather crystals other
>F. Train the slaves (Capra)
>>
Rolled 80, 10, 37, 95 = 222 (4d100)

>>1125477
Damn, we're in trouble. Tibarn is like... the only person who can seriously stand up to Tiberius/the black knight.
Let's hope he... can be convinced not to kill us.

>A. Train
If we're not in our best shape, these guys will mess us up. Badly.
>J. Gather crystals
>F. Make a slave house
Are all Lupus adequately accomodated? If so, let's just make on for the Capra once we broke them.
>D. Train Asherans (Girl)
Leanne is our best shot at negotiating with the Asheran nation, which at the moment is way more powerful that we can hope to be. If we broke her, her brother will follow.
Also, should the Lupus do something worthwhile sometimes, we might think about raising them to the rank of a regular citizen. Low class, but citizen.
>>
Rolled 1 (1d2)

>>1125626
1
>>1126426
2
>>
You awake beside Bosari and lay with your eyes open for a while. You notice that your entire body is sore from the events of last night. After a few moments you get up and walk to the lake. You sit and look over the tranquil waters and just think upon the future. With your actions last night you will have to be on the lookout for enemy forces. With those thoughts in your mind you head to Angelica.

When you arrive over at her area you see that she is happily examining Ann. The Geli has a number of different devices inside of her body. Every time Angelica moves on of the devices Ann begins to giggle. Seeing that she is busy you head over instead to the slave pens. As you walk over you see that the gaurds are all around the bird beastkins area and are keeping them in a dome of wind and lightning. Seeing that the situation is handled you decide to take care of your Capra slaves.

You open the pen up and order and gather the…..

Roll 1d100

What group do you want to focus on?
A. Women
B. Men
C. Elders
D. Children
E. All of them
F. Other

What will you do with them?
A. Educate them
B. Have them work
C. Train obedience
D. other
>>
Rolled 88 (1d100)

>>1127301
>E. All of them
>C. Train obedience
>>
Also, a question. Wasn' the town hall 40% complete or am I remember it incorrectly?
>>
>>1127538
it is 40% thank you.
>>
You open up the pen and order the entire Capra tribe to fallow behind you. They do so slowly, so you decide to speed them up a little by using a gust spell to push them. When you get to the training field you order them into rows by age and gender. Once they are in their rows you make them sit down and begin to speak.

“Did you know of the existence of the Asheran nation”, you ask as you begin to pace around.

The tribes people begin to look around confusedly before one of them asks if you meant the bird people. In response to this you nod and he replies yes we knew of them.

“Well that is good, because we have just destroyed their settlement nearby.” As you say this the tribes people begin to gasp in surprise and fear. “Yes that is our power not even thy can stand before us. Now I hope this allows you to better understand what you situation is now let us begin.”

With that you begin the weeks process of breaking down their pride and making them more submissive. You guess that some of the beast tribes take better to it that others as the Capra are quick to comply. As ou work with them they become more and more submissive. Over the week the settlement gains a good number of crystals and you still have some left over after the trade comes by. Unfortunately, this week does not ield many alchemical ingredients. In addition due to fatigue from the attack, and having to guard the Asherans training doesn’t go to well.

With all that done you get ready for the next week.

Research- Gelis finished

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women(6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%
Capra 11 elders70% 60 men 20 women 9 children 75%
Asheran 50 men 20 women 40%
Light mage 1%
Priestess 55%
Guard captain 20%

Resources 6 months worth of food,240 crystals, 5 houses, 94 logs, 10 herbs, 60 bricks, 120 furs, improved slave pen 5, slave house 3, town hall 5%, demonic book, mind book, demonic sword, blue crystal, breath crystal, Bosari pendant, 250 (g), 200 (s), 200 (b), 20 cloth (F), 30 weapons(L)

Roll 4d100

Guards-Tiberius20men (+5)
Scouts-Alexander
16 men 20 women (+5)
Choose one options
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (2 actions or double one)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Gather alchemical ingredients
I. Fish
J. Gather crystals other
K. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train Asherans(who)
E. Train the kids(which one)
F. Train the slaves (which one)
G. Work (choose one of the daily tasks such as fishing)
H. Read mind book
I. Read demonic book
J. train
K. other
>>
Rolled 42, 5, 48, 57 = 152 (4d100)

>>1127725
>C. Hunt
>D. Make a slave area= 2 log
>C.Work on town hall
>J. train
>>
Rolled 19, 96, 32, 62 = 209 (4d100)

>>1127725
>A. Train
We need everyone in top shape.
>D. Make a slave area=2 log
This times two. Add a roof or some cage thingy to stop the birdies from leaving.
>D. Train Asherans (Priestess)
We need her as an envoy of some sort. Maybe don't try to break her forcefully, but instead by kindness convince her of our ways.
>>
Rolled 2 (1d2)

>>1128061
1
>>1127857
2
>>
You awake in the morning fleeing strangely immobile. You try to turn over, but you can’t move your body. You turn your head to see that Bosari is clutching you tightly. Resigning yourself you decide to sit back until she frees you. After a good while she rolls over and allows you to go free.

You believe that you should train to get ready for dealing with the Asheran kingdom. With that in mind you head over to the training field walking by Angelica and her Gelis. When she sees you she runs over to you waving her hands.

“Merric guess what I found out about the Gelis”, she asks as she tries to catch her breath. “I have found that in addition to being impervious to physical harm their bodies allow them to store mana. That is why when they absorbed the miasma they took on my shape, they molded themselves to the mana that was in the miasma. I also found that if you placed an elemental crystal or put mana inside of an unaligned Geli they will become a Geli of that type. Now with that done what would you like for me to research next?”

Roll 1d100

Research
A. Town crystal
B. Magic type 2 weeks
C. Slave pen improvements
>>
Rolled 75 (1d100)

>>1128264
>C. Slave pen improvements
Gotta need something that doesn't let the Asherans escape, right?
>>
Rolled 51 (1d100)

>>1128264
>C. Slave pen improvements
>>
“With our new additions I believe that we should make a pen that can hold out new slaves so if you could work on that it would be great”, you say as you continue on your way.
“That would be easy”, she says, “I will begin working on that immediately.”

With that you begin what shall be your routine for the rest of the week. You head to the training field and preform some physical exercises. When you are done with that you take a short break and see how things are going around town. Once you have completely rested up from the training you begin your magical training. You use a number of basic and advanced spells in succession. While you use your spells you also continue your physical training. At the end of the week you feel that you are stronger.

During the week construction continued on the town hall. While the progress was not that impressive it did occur and the town hall has come closer to completion. On the other hand the new slave pens are weaker than there should be. In addition to that the hunters did not bring in that much food. With the week done you set the plan for the new week.

Research- Pen improvements 1 week

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women(6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%
Capra 11 elders70% 60 men 20 women 9 children 75%
Asheran 50 men 20 women 40%
Light mage 1%
Priestess 55%
Guard captain 20%

Resources 6 months and 1 1/7 weeks’ worth of food,240 crystals, 5 houses, 94 logs, 10 herbs, 60 bricks, 120 furs, improved slave pen, improved slave pen, improved slave pen, improved slave pen, improved slave pen, slave house, town hall 50%, demonic book, mind book, demonic sword, blue crystal, breath crystal, Bosari pendant, 250 gold, 200 silver, 200 bronze, 20 fine cloth, 30 light weapons

Roll 4d100

Guards-Tiberius20men (+5)
Scouts-Alexander
16 men 20 women (+5)
Choose one options
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (2 actions or double one)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Gather alchemical ingredients
I. Fish
J. Gather crystals other
K. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train Asherans(who)
E. Train the kids(which one)
F. Train the slaves (which one)
G. Work (choose one of the daily tasks such as fishing)
H. Read mind book
I. Read demonic book
J. train
K. other
>>
Rolled 20, 10, 84, 88 = 202 (4d100)

>>1128923
>B. Scout
>E. Improve slave area= 2 logs
>B. Make bricks
>H. Read mind book
>>
You wake once again and head outside. While you sit at the lake you notice strange sounds coming from Angelica’s area. Every once in a while you see bursts of elemental energy. Realizing that she must be having some troubles with the crystals you leave her alone.

You instead decide to wander around the camp for a bit. As you wander you think upon what you could do. It then occurs to you that the book of mind magic could help you. You recall that their seemed to be a number of spells that could help you improve the slave’s behavior. You then hurry back to your quarters to begin a weeks’ worth of study.

Roll 1d100
>>
Rolled 74 (1d100)

>>1129523
>>
Goodnight, Spruce. Thank you for running.
>>
Rolled 34 (1d100)

>>1129523
>>
In regards to your research the week goes very well. Thanks to your previous readings the book yields its information to you quicker. With the last spell you learnt being manipulation you decide to work on the spell control. With the spell it allows you to take control of the minds of those weaker than you and force them to temporarily obey your will. The spell does take some practice, which you use the slaves in. Once the week is done you have a basic understanding of the skill.

While you were studying business in the settlement produced mixed results. On one hand the efforts of the brick making team were a success and a good number of the items were produced. On the other hand the slave pen that was being worked on was actually weaken through the repair teams efforts. To add to this a scouting party came back injured and had to heal up over the week

Research- Pen improvements

Research
A. Town crystal
B. Magic type
C. other

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women(6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%
Capra 11 elders70% 60 men 20 women 9 children 65%
Asheran 50 men 20 women 40%
Light mage 1%
Priestess 55%
Guard captain 20%

Resources 6 months’ worth of food,240 crystals, 5 houses, 90 logs, 10 herbs, 60 bricks, 120 furs,, improved slave pen 5, damaged pen, slave house 3, town hall 40%, demonic book, mind book, demonic sword, blue crystal, breath crystal, Bosari pendant, 250 gold, 200 silver, 200 bronze, 20 fine cloth, 30 light weapons

Roll 4d100

Guards-Tiberius20men (+5)
Scouts-Alexander
16 men 20 women (+5)
Choose one options
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (2 actions or double one)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Gather alchemical ingredients
I. Fish
J. Gather crystals other
K. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train Asherans(who)
E. Train the kids(which one)
F. Train the slaves (which one)
G. Work (choose one of the daily tasks such as fishing)
H. Read mind book
I. Read demonic book
J. train
K. other
>>
Rolled 30, 77, 96, 55 = 258 (4d100)

>>1132718
>A. Town crystal
>A. Train
>E. Fix Slave area 2x
>F. Train the slaves (Capra)
>>
Rolled 96, 75, 14, 55 = 240 (4d100)

>>1132718
>A. Town crystal
>A. Train
Also, we should think about recruiting Lupus into our scouting force. They seem pretty well fit for the task.
>E. Fix slave area
This times two. We need something that doesn't need constant magical attendance.
>D. Train Asherans (Priestess)
Once Tibarn comes, we need her to negotiate a ceasefire. We can't hope for peace easily.
Also, finally finding someone who doesn't have to be overthrown due to idiotic stuff they did themselves would be nice.
>>
Rolled 2 (1d2)

>>1132839
1
>>1132917
2
>>
You start the week like you normally do with a nice bout of relaxation by the lake. As you sit down you decide to look at the shield that surrounds the town. However, as you examine the shield you notice that it seems to be sputtering. Fearing the worst you rush over to where the town crystal is. When you arrive you see Angelica and the Gelis have surrounded the crystal and seem to be examining it.

“Don’t worry about the shield”, says Angelica not even turning to face you, “me and the Gelis will make sure it does not fall. So you don’t have to worry at all.”

Reassured you head over to the slave area and look over at the Asherans. Most of them are sitting in the pit with looks of dejection on their faces. However, the light mage and the guard both still wear looks of rebellion on their faces. You notice that the girl is sitting down with her eyes closed and her mouth barely moving. You signal to the guards and grab the girl from the pit. The guard and her brother, the light mage, try to stop you, but in their weekend states they are unable to and are beaten back by the guards.

You lead the girl over to the field as she walks meekly behind you. As she walks you can hear her begin to whisper once more, and manage to catch some words. From what you can hear it sounds like she is praying to her goddess. You note this and order her to sit once you get in the field.

Roll 1d100
A. Train obedience
B. Train her
C. Teach language
D. Learn about her
E. other
>>
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Rolled 14 (1d100)

>>1133123
>C. Teach language
>>
Rolled 50 (1d100)

>>1133123
>C. Teach language
>>
Rolled 27 (1d100)

>>1133123
>C. Teach language
Common courtesy might include trying to understand each other.
>>
>>1133131
>>1133268
And world's best rolls are making a reappearance. I hope she doesn't hit us just as bad as her brother did.
>>
You decide that over the week you will attempt to teach her the Brucarian language. You sit her down and begin your lessons. Unfortunately, it almost immediately does not go well. Thanks to your treatment of her and her brother she is justifiably fearful of you. While normally having fearful slaves would be a plus in this situation it just hinders progress. While she does learn a bit it is just enough to know some basic words such as yes, no, and her name.

In regards to the tasks that were assigned around the settlement there is great success. The slave pen that was damaged is fully repaired. In addition to that it is equipped with some crystals that are charged with wind mana making it the first pen that will work for the keeping the Asherans bound. Also, the guard and scouts had a successful week of training.

With all of that taken care of you plan the next week out.

Research- town crystals 2 week

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women(6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%
Capra 11 elders70% 60 men 20 women 9 children 65%
Asheran 50 men 20 women 40%
Light mage 1%
Priestess 55%
Guard captain 20%

Resources 6 months’ worth of food,240 crystals, 5 houses, 90 logs, 10 herbs, 60 bricks, 120 furs,, improved slave pen 5, wind crystal pen, slave house 3, town hall 40%, demonic book, mind book, demonic sword, blue crystal, breath crystal, Bosari pendant, 250 gold, 200 silver, 200 bronze, 20 fine cloth, 30 light weapons

Roll 4d100

Guards-Tiberius20men (+5)
Scouts-Alexander
16 men 20 women (+5)
Choose one options
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (2 actions or double one)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Gather alchemical ingredients
I. Fish
J. Gather crystals other
K. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train Asherans(who)
E. Train the kids(which one)
F. Train the slaves (which one)
G. Work (choose one of the daily tasks such as fishing)
H. Read mind book
I. Read demonic book
J. train
K. other
>>
Rolled 70, 24, 39, 98 = 231 (4d100)

>>1134174
>A. Train
>I. Fish
>C.Work on town hall
>C. Adventure (Hunter and two days)
>>
You wake up next to Bosari on the mat the two of you share. You quickly and quietly move out of the bed and head to the lake to enjoy some peace and quiet. After a few moments you see that lights are coming from the town center. You head over to the center and see that things are as you expected. Angelica is standing around the town crystal with Ann. You decide to leave them alone and instead head to the slave houses.

When you get over to the one with the hunter you call him out. He quickly arrives like a loyal hound and you head out around the town. You make a short stop by the food storage area and alert the guards and Bosari that you will return two days from now. You then head out towards the…..

Roll 1d100
A. Forest
B. Beach
C. Asheran lands
D. Cliffs
>>
Rolled 92 (1d100)

>>1135023
>A. Forest
>>
You head into the forest with the hunter following close behind you. You walk allowing your feet to guide you to where ever you are going. As you walk you take in the sights and sounds of the forest. The forest is a deep rich green with flowers popping up here and there. Every once in a while you see a deer or some other animal rush by.

“Sir I would like to tell you something”, says the hunter as he walks beside you. “We Lupus have a supply area nearby. We would use it so we could stay out longer on long hunts.”

“Thank you for telling me this. However, as It would be of no use to us right now I shall alert my hunters so they know of it.”

You mark some nearby trees so it would be easier to find and move on, Afterwards, you come to a clearing by a small stream. Seeing that you have been walking for a while you decide to take a break by the waters. While you sit and rest you consider what direction you should go.

Roll 1d100
A. Cross the river and continue
B. Go down stream
C. Head upstream
D. Stay around this area
>>
Rolled 6 (1d100)

>>1135527
>C. Head upstream
>>
>>1135742
Ugh, what a terrible roll for the night. Goodnight, Spruce. Thank you for running. I'm off to sleep.
>>
>>1135749
Goodnight, I myself shall do the same. I shall return around 5 pm est. Feedback and questions?
>>
Rolled 90 (1d100)

>>1135527
>C. Head upstream
>>
After your rest by the river you decide that the two of you should head upstream. You get up and begin to walk beside the river listening to its calming sounds. The walk is a rather calm one and not much happens of note. While you walk you can see that there are a number of animals just passing by like before. Suddenly they all begin to fleeing and the water begins to bubble up beside you.

“Hello, do you know anything about my sister Bosari.”

You turn towards the voice and see that it is water elemental who looks rather similar to Bosari. She is staring at you with disapproval in her eyes.

“I ask you this because she has not been in her waters the last few times I visited. In addition to that I can sense her mana all over you. So what have you done with her?”

A. She is my wife
B. She lives with me
C. I don’t know what you are talking about
D. Run
E. other
>>
>>1137273
>A. She is my wife
"Though, it was her who decided that. I guess I was just a lucky guy who caught her eye. I hope it's okay. She never told me she had a sister."
I made a mistake.
>>
>>1137273
>A. She is my wife
'We met at a lake one fateful day. For some reason, I happened to have caught her eye, so she decided to make me her husband. It's a honor to meet you.'
>>
“She is my wife, though it was her that decided that. We met at the beach one fateful day, and for some reason I caught her eye so she decided to make me her husband. I had no idea she had a sister, but it is an honor to meet you.” As you say this she seems to calm down and look thoughtful.

“Interesting that she decided to choose one such as you. Fine then take this and tell her that Viara says hi.”

With that she tosses you a small blue crystal and vanishes into the waves. You and the hunter continue on for some more. After you have walked a good deal you note that it is beginning to become dark, and decide to.

A. Make camp
B. Continue on
>>
>>1137487
>A. Make camp
I'm guessing we don't know any runes to ward off animals.
>>
>>1137487
>A. Make camp
>>
Seeing that it is getting late you decide that you should make camp soon. You and the hunter walk for a bit more and find a nice clearing. You and him set the camp up and sit around a small fire. You manage to wipe up a little meal with your supplies and a rabbit that the hunter was able to take down.

When the two of you have satisfying your stomach you call forth your familiars. Ordering them to protect you while you sleep you get into your bed rolls and rest. When you wake the hunter is already working on a breakfast from the rabbits remains. Once the two of you have dined you begin your travels again.

Roll 1d100
>>
Rolled 94 (1d100)

>>1137917
>>
Rolled 2 (1d100)

>>1137917
>>
>>1138011
Why, though?
>>
>>1138022
I have terrible luck.
>>
You continue to follow the waters of the river as the two of you walk. Suddenly you begin to notice that the water seems to have some golden flecks in it. It is then that you notice that there is a small golden crystal. With a held breath you grab it from the river. You carefully open up you palm and see that your thoughts have been confirmed. In your hands you are holding gold.

You begin to pick up your pace to and soon you hear the sounds over crashing waters. You emerge from the trees and see that before you lies a waterfall. The water is coming off a small cylindrical plateau. The water falls from all sides of the plateau falling into a ring that forms around it and goes on to become the river you just followed.

After looking on in awe at the majestic site a glimmering from the wall catches your site. Embedded in the wall are many veins of gold. They decorate the rocky sides of the plateau forming a number of different designs.

A. Fly to the top
B. Examine the wall
C. Take in the beauty
D. other
>>
>>1138354
>B. Examine the wall
>>
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Seeing the gold veins inside of the wall you head over to examine it. You fly over the water using your magic to fly you over to it. The hunter follows you, but he looks very reluctant to do so. Ignoring him you walk over to the wall and begin inspecting it. While you are by no means an expert on finding gems and other such items you able to recognize that these veins seem unusually deep and numerous.

“Hey! What exactly do you think you’re doing with your hands on my art.”

You look around for the source of the voice with your hands ready to cast. Suddenly from the earth emerges a short lady with red hair.

“Are you daft”, she asks giving you a glare, “I asked what do you think you are doing with my art.”

A. I was admiring it
B. Sorry I did not know this belonged to anyone
C. Who are you
D. Attack(1d100)
E. Flee
F. other
>>
>>1138815
>A. I was admiring it
>B. Sorry I did not know this belonged to anyone
>>
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“I am sorry”, you say bowing your head, “I was just admiring this wall. I did not realize that it belonged to someone.”

‘Fine then”, she says nodding, “I shall allow you to continue to admire my work. After all it is only natural that even mortals like you would recognize the beauty of my work. It is just more proof that I am the best artist here.”

At those words the water behind you begins to move angrily. You turn towards it and see that is has morphed into the shape of a blue haired women.

“Now wait just one minute Aru”, the spirit calls out, “You know that my pool and falls is much more impressive. In fact no one would even see your pathetic wall if it was not for my falls. In fact I think we should see which one he deems better after he sees mine.”

With that she lifts you up in a pillar of water and brings you to the top. When you get there your eyes are met by the site of an overflowing spring. From its center pure and clean water is flowing up causing the pool to overflow leading to the waterfalls that flow from the plateau. When you look into the water you can clearly see your reflection looking back at you.

“Now that you have seen it whose do you think is better?” she asks with a smugness in her voice.

A. Hers
B. Aru’s
C. Both of them are great in different ways(roll 1d100)
>>
with that I am out for the night. I shall return around 5 pm est. Feedback and questions?
>>
Rolled 27 (1d100)

>>1139140
>C. Both of them are great in different ways(roll 1d100)
>>1139146
Thank you for running. A very interesting event.
>>
Rolled 66 (1d100)

>>1139140
>C. Both of them are great in different ways(roll 1d100)
>>
“I believe that both of your pieces are great in different ways.”

At your words both of them pause and turn to look at you.

“What did you say”, says the water spirit glaring at you.

You stand firm and reassert what you just stated. “Believe that each of your pieces is great. Yours Aru is great as the gold veins form beautiful designs that nature by itself would be hard pressed to make. While yours,” you say turning to the water spirit, “takes natural elements and puts them in such a way that it accents the beauty.”

The two of them glare and then nod.

“Fine”, says the water spirit, “I Wari shall accept the judgment that you have given.” As she says that she walks into the water and fades away.

“I, Aru, also accept this judgement. Now go away."

With that she goes into the earth and you are left alone. Seeing that you are all alone you decide to….

A. Take some water
B. Take some gold
C. Take both
D. Examine the area
E. Head back downstream
>>
>>1140678
>D. Examine the area
If there are two spirits of nature with powers like this, it must be an area with great magical potential. Maybe we can make use of this somehow?
>>
>>1140678
>E. Head back downstream
>>
Rolled 1 (1d2)

>>1140768
1
>>1140785
2
>>
You decide that given the fact that there are such powerful elementals here that you should probably analyze the area. With that you begin to look around the whole area. You call on the power of the wind to carry yourself to fly around the area. You even order the hunter to look to.

Roll 1d100
>>
Rolled 100 (1d100)

>>1140938
>>
>>1140944
Well then
>>
After looking around for a while you come across a small opening in the ground with water coming out of it. At the end of it you can sense that there is an air pocket. You take the crystal of water breathing and begin to pump some mana into it and make your way down it. You make it to the end of the passage and begin to swim up and are meet with an amazing site.

Before you is a cave covered in jewels and gems of all shapes and sizes. On a small ring of land in the center is a crystal that shines blue. From the crystal a pillar of water that rises up to the caves roof. The water and the gems shimmer with an unnatural light that displays their nature as manifestations of elemental power to all.

“Hey you why are you here”, you turn to the voice and see that it is Wari standing next to Aru. “Never mind, you are the leader of a village correct. We have decided to allow you and your people to live here so we can know which one of our gifts is better. As a sign of this covenant take these items.”

As she says this a blue crystal pendant appears in your hands. I addition to that a small flower made of gold and other precious materials comes to you.

“I gift you a pendant that shall allow you to always find and purify water. Aru on the other hand just gave you a boring gem flower that will grow when planted. Now leave and return with your people.”

When she finishes that you are lifted out on a pillar of water. With that done and some neat gifts received you decide to head out…

A. Go back down stream
B. Wander into the forest
C. Fly around
D. other
>>
>>1141136
>B. Wander into the forest
>>
With the prizes you won from the cavern in hand you move into the forest to see what else is out there. You march forth wandering through the brush and foliage. Every time trees and bushes get in your way you move them aside with some wind magic.

While you do make some good progress as you head through the forest you notice that night is swiftly approaching. Realizing that it is almost time to head back to camp you decide it is time to angle yourself back. It is then that you hear a strange brushing sound in the leaves. You turn your head, but see nothing. Convinced that there is something out there you extend your senses.

Roll 1d100
>>
Rolled 45 (1d100)

>>1141426
>>
Sensing nothing with the wind you keep moving. You go on for a good while before the bushes shake again. You turn over to look at it again and are immediately knocked back. You look up and see that before you are two wolves. One of them is a white wolf and has an aura of cold around her. The other is a dark grey and glares at you with blue eyes.

“So unaware”, says the white wolf slowly walking over to you, “You must believe that you are a hunter. You are so mistaken in your position in the natural order.”

“Frey don’t talk to the prey”, says the grey one, “It is only to be proof of are skills as hunters. Now let us be done with this.”

The two of them begin to advance on you and the hunter confidently.

Roll 2d100

Summon familiars
A. Yes
B. No

Magic
A. Gale armor
B. Gale step
C. Gale bolt
D. Gale wall
E. Tornado
F. Curse: pain
G. Curse: slow
H. Curse: miss
I. Control
J. Spell suggestion
>>
With that I will return later tomorrow hopefully around 5:30-6pm. Feedback and questions?
>>
Rolled 91, 8 = 99 (2d100)

>>1142027
>A. Yes
>B. Gale step
>>1142229
Thank you for running.
>>
Rolled 61, 22 = 83 (2d100)

>>1142027
Alright, these guys mean trouble. Let's see if we can take them out.
>A. Yes
>E. Tornado
They have the higher numbers, so we will have to... even the field a bit.
>>
>>1142664
Or we could just roll like this. And possibly die.
>>
Rolled 1 (1d2)

>>1142281
1
>>1142664
2
>>
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Rolled 4, 82 = 86 (2d100)

The hunters leap at the two of you again moving in sync. You manage to dodge out of the way quickly, but the hunter doesn’t manage to move in time. He is talked by the two wolves and knocked to the ground. Water begins to cover the hunter and when the white wolf touches it freezes over binding his body.

The two wolves turn to you to try to repeat their feat. Luckily you manage to summon your familiars in time granting you greater speed. With your enhanced speed you manage to continue to dodge out of the way. You decide that while you enjoy an advantage you should do your best to increase it. You gather up your mana and allow wind to flow into you.

With your actions you begin to move even faster. The two wolves begin to become more and more agitated.

Roll 2d100

Magic
A. Gale armor
B. Gale bolt
C. Gale wall
D. Tornado
E. Curse: pain
F. Curse: slow
G. Curse: miss
H. Control
I. Spell suggestion
>>
Rolled 54, 14 = 68 (2d100)

>>1143408
>D. Tornado
>>
The hunter tries to break his way out of the ice, but he remains immobile. The white wolf charges the hunter once again. She leaps at him and gathers ice mana. However, just before she clamps her fangs down on the hunter the hunter manages to roll out of the way. The wolf stumbles and falls over forming an icy skid mark on the ground.

You are quick to take advantage of that blunder of hers. You immediately gather up some wind mana and as soon as you have enough you form a tornado around her. She tries to fight her way out of the tornado, but she is unable to resist. She is tossed around by the winds and unable to move out of it.

While you are controlling the winds you feel a sharp pain in your sides. You look over and see that small darts of water have formed at the grey wolf’s side. He fires some more darts at you and they slash at your sides. With that he beings to advance on you.

White wolf scratched and bound in a tornado
Grey wolf fine
You scratched up
The hunter- lightly injured

Roll 2d100

Magic
A. Gale armor
B. Gale bolt
C. Gale wall
D. Tornado
E. Curse: pain
F. Curse: slow
G. Curse: miss
H. Control
I. Spell suggestion
>>
Rolled 16, 13 = 29 (2d100)

>>1143702
>E. Curse: pain
>>
>>1143895
Someone else roll, please.
>>
Rolled 16, 55 = 71 (2d100)

>>
Rolled 43, 82 = 125 (2d100)

Seeing how you have the situation under your control you gather your mana. Once you have readied some mana you twist it to cause pain to all who make contact with it and release it toward the wolf in the tornado. It lands a hit on her and she cries out. She begins to struggle more desperately to free herself, but she is unable to. Your tornado begins to pick up some debris from the forest floor and branches. They all whip into her and cause her additional pain.

The hunter seeing that the grey wolf Is free moves to strike at him. He raises his claws and they are cloaked in flames. He rushes at the wolf and before he can get close his flames are dosed. The wolf then promptly sends forth a wave of water towards both of you knocking you over and sending the hunter into a tree.

White wolf heavily injured and bound in a tornado
Grey wolf fine
You lightly injured
The hunter- Heavily injured

Roll 2d100

Magic
A. Gale armor
B. Gale bolt
C. Gale wall
D. Tornado
E. Curse: pain
F. Curse: slow
G. Curse: miss
H. Control
I. Spell suggestion
>>
Rolled 5, 72 = 77 (2d100)

>>1144280
>B. Gale bolt
>>
Rolled 11 (1d100)

You try to get up, but the grey wolf is instantly on you. He leaps over to your prone form and bites your arm. You cry out in pain as his teeth bite into your arms. As you do so the white wolf is freed from the tornado.

She falls to the ground and begins to charge towards you. However, she is intercepted by a bolt of lightning from the hunter. When the bolt connects the charge runs through her body and she falls back. As she does her form changes to that of a white haired human girl in her late teens.

“Damn it Frey this was supposed to be easy”’, says the grey wolf before he goes for another bite attack.

White wolf knocked out
Grey wolf fine
You injured
The hunter- Heavily injured

Roll 2d100

Magic
A. Gale armor
B. Gale bolt
C. Gale wall
D. Tornado
E. Curse: pain
F. Curse: slow
G. Curse: miss
H. Control
I. Spell suggestion
>>
Rolled 18, 7 = 25 (2d100)

>>1144744
>E. Curse: pain
>>
>>1144873
Holy shit! How can my rolls be this shitty? Fuck...
Goodnight, Spuce.
>>
Night. I shall return around 5 pm today. Questions and feedback?
>>
>>1144917
Other than me, nice amount of action.
>>
Rolled 95, 88 = 183 (2d100)

>>1144744
>D. Tornado
>>1144873
Honestly, have you thought about giving up rolling altogether? I'm not always here to roll something over twenty.
>>
Rolled 1 (1d2)

>>1144873
1
>>1145381
2
>>
Rolled 10 - 10 (1d100 - 10)

The grey wolf charges at you and opens his mouth wide open. Seeing his approach you gather and twist the mana within you. Before he can bite you it flows from your palms. The twisted mana flows into him and he gets knocked back. He tries to get back up from the attack, but he is overcome by the paina dn falls back to the floor.

“What the hell is this”, he cries out as he struggles in the floor.

Seeing wolfs situation the hunter strikes. He raises his hands and you sense that mana is coming from him. Soon the earth rises up and binds him by his paws leaving him immobile.

With him in this situation and the other wolf you see a chance to possibly interrogate him.

Interrogate roll 1d100
A. Yes
B. No

Magic roll 2d100
A. Gale armor
B. Gale bolt
C. Gale wall
D. Tornado
E. Curse: pain
F. Curse: slow
G. Curse: miss
H. Control
I. Spell suggestion
>>
Rolled 69 (1d100)

>>1146330
Interrogate him.
If he resists, see if we can get something out of him with this new control thingy.
>>
Rolled 37 (1d100)

>>1146330
>A. Yes
>>
“Who are you and what were you doing in the forest”, you ask him looking over the trapped wolf.

“I am Garren and I was in charge of this hunting exercise here. We were supposed to find some worthy prey and bring it back to the village.”

“So there is a whole village of Beastcursed like you”, you ask him looking down on him.

“Yes there is a whole village on the plains just outside the village.”

“What are your numbers”, you ask him as you think on what this means for your people.

‘We are a small tribe”, he says looking down to the ground, “There are only around 50 villagers in our village. However, all are capable fighters due to how we live. Now please free me

Free him
A. Yes
B. Yes follow him
C. No
D. No enslave him

Free her
A. Yes
B. No
C. No enslave her
>>
>>1146557
>D. No, enslave him
>A. Yes
>>
“I think not”, you say wrapping air around him. He tries to struggle, but the air and the bindings at his legs makes it more difficult. When you remove him from the earth he tries to break free by changing forms, but it is useless.

“You have some value and were the only threat in this situation. She, on the other hand, will send a proper message of fear if we take her. Now be silent and nothing to bad shall befall you here.”

As you say this you notice that it is becoming dark out, and it is about time to set up camp. With that in mind you decide to….

A. Set up camp here
B. Set up camp away from here
C. Keep moving
>>
>>1147203
>B. Set up camp away from here
If they come back anyways, it would be better to have some distance.
>>
Given how things just went you decide to move away to set up your camp. You move the beastcursed, who is now back in his basic form, and leave his ally. You move into the forest in the direction that the settlement is and after a while you stop.

You bind the beastcursed in powerful winds and order the hunter to go grab some wood. When he heads out you decide to see what the beastcursed had on him. You examine him you see that he has nothing, but a plain hunters knife.

Once the hunter arrives you bring out the rations from your pack. The hunter sets to making a fire with the logs he carried. As soon as the flame catches it is dosed by some water. Sighing in annoyance you knock the hunter out, by taking away his air. With the nuisance dealt with the two of you eat, and then begin taking shifts to watch the prisoner.

As soon as the sun comes up you wake the hunter and grab the last of your rations. The two of you eat and begin to make the journey back.

Roll 1d100
>>
Rolled 57 (1d100)

>>1147578
Goodnight, Spruce. Thank you for running.
>>
Rolled 10 (1d100)

>>1147578
>>
>>1148406
Well, looks like I used up my luck on the last combat roll against this guy.
>>
You make good time while you travel. While the beastcursed does fight with the two of you holding him he is unable to resist. You move quickly and manage to avoid conflict with any more creatures or wildlife. After a while you begin to feel hungry so you stop In a small clearing and stop carrying the beastcursed. He falls to the ground with a thud as you turn over to the hunter.

“Go find something to eat”, you order him as you begin to watch over your captive. He nods and heads off into the woods leaving you with the beastcursed.

Roll 2d100
>>
Rolled 74, 7 = 81 (2d100)

>>1148965
>>
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The beastcursed spends most of his time struggling. Despite the fact that it has done nothing for him the whole time. He just sits there and tries to fight the winds that you have bound him with. After a while you get bored of watching him and begin to wonder about what you should do. On this trip you have found a spot that you have been invited to settle. In addition to that you have made contact with something that could be a threat to you and your people.

As you are pondering you hear the hunter shout out nearby. Deciding that it may be in your best interests to see what it is. You knock the beastcursed out once again and drag him with you. You are able to track the sound to a small grove with the hunter standing in it. Around him are 4 wolves and they are currently circling him. Every once in a while they strike out at him.

“Where is Garren you Lupus wretch”, growls a wolf with a scar over his eye. “Answer and we may let you live.”

With the hunter in this situation you decide to….

A. Wait
B. Attack
C. flee

If attack…..

Summon familiars
A. Yes
B. No

Magic
A. Gale armor
B. Gale step
C. Gale bolt
D. Gale wall
E. Tornado
F. Curse: pain
G. Curse: slow
H. Curse: miss
I. Control
J. Spell suggestion
>>
Rolled 69, 43 = 112 (2d100)

>>1149251
>A. Yes
>D. Gale wall
>>
>>1149384
Forgot to say this but
>B.Attack
>>
Rolled 23, 28, 44, 8, 46 = 149 (5d100)

The hunter tries to fight back against the wolves, but they avoid his strikes. The wolves begin to move closer and closer to him. Seeing that this could turn poorly you gather your mana. You direct it around the hunter forming a protective barrier around him.

As the wolves see the barrier form you call forth your familiars and move forth. The wolves hear you emerging from the brush and swiftly turn over to you.

“Ah so you must be responsible for the capture of Garren”, Sneers the scarred wolf. “I hope you realize that this earns you a painful death.” With that he and the others charge at you snarling.

roll 1d100+10

Magic
A. Gale armor
B. Gale step
C. Gale bolt
D. Gale wall
E. Tornado
F. Curse: pain
G. Curse: slow
H. Curse: miss
I. Control
J. Spell suggestion
>>
Rolled 1 + 10 (1d100 + 10)

>>1149658
>C. Gale bolt
>>
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193 KB
193 KB JPG
>>1149912
>>
You gather mana and raise your arm towards your foes. Suddenly your whole body freezes up and you can’t move an inch. The mana that you were gathering dispels itself as your mana flow is disrupted. The wolves move towards you and the ground beneath you begins to turn to sand.

As you begin to sink the hunter bursts from the wind. He strikes at them with a blade of wind that strikes at them all. It knocks them down and shakes their control over you. You fall to the floor as you struggle to regain control over your limbs. However, when you try you find that your body is slow to respond.

Roll 1d100-10

You fine(blood imoblized)
Hunter lightly injured
Wolves all scratched

Magic
A. Gale armor
B. Gale step
C. Gale bolt
D. Gale wall
E. Tornado
F. Curse: pain
G. Curse: slow
H. Curse: miss
I. Control
J. Spell suggestion
>>
Rolled 94 - 10 (1d100 - 10)

>>1150222
>C. Gale bolt
>>
Rolled 62, 19, 11, 6, 12 = 110 (5d100)

>>1150222
>>
Rolled 58, 53, 86, 35, 35 = 267 (5d100)

Sensing that your blood still has some foreign mana inside of it. You gather up your own mana and allow it to flow through you as you get up. The scarred wolf tries to strike at you, but you manage to continuously dodge his strikes.

You are distracted by a cry from the hunter that causes you to turn. You look over and see that the hunter is kneeling before the wolves. One of the wolves has been knocked back, but the other two are staring at the hunter. You can see that he is trying to move against them, but he is unable to move.

The Scared wolf moves to strike against you, but you release a gale bolt directly at him. It knocks him back and he falls over to the rest of his group and they turn over to you. They look over to you as you stand and glare at them

Roll 1d100+10

You fine(blood imoblized)
Hunter lightly injured (blood immobilized)
2 blood Wolves scratched
1 blood wolf heavily scratched
Scared wolf lightly injured

Magic
A. Gale armor
B. Gale step
C. Gale bolt
D. Gale wall
E. Tornado
F. Curse: pain
G. Curse: slow
H. Curse: miss
I. Control
J. Spell suggestion
>>
Rolled 98 + 10 (1d100 + 10)

>>1152292
>E. Tornado
>>
Rolled 90, 45, 84, 28, 73 = 320 (5d100)

Seeing how your foes are all bunched together you get a fun idea. You mentally order Rapt to pull the hunter out of the group and he quickly does so. The wolves try to strike at him, but as soon as the hunter is lifted into the air you begin with your plan. You allow your mana to form into a raging tornado around the wolves.

The wind currents begin to lift the wolves up into the air. They try to fight at it with their paws, but your magic begins to toss them around. The scared wolf begins to coat himself in wind magic and starts to float through your tornado. He manages to move a little, but it is not enough for him to escape.

Now with your enemies bound you control the field of battle.

Roll 1d100+10

You fine
Hunter lightly injured (blood immobilized)
2 blood Wolves lightly injured bound in a tornado
1 blood wolf injured bound in tornado
Scared wolf injured bound in tornado

Magic
A. Gale armor
B. Gale step
C. Gale bolt
D. Gale wall
E. Tornado
F. Curse: pain
G. Curse: slow
H. Curse: miss
I. Control
J. Spell suggestion
>>
Rolled 54 + 10 (1d100 + 10)

>>1153517
>C. Gale bolt
>>
With your enemies in this situation you decide that you should begin to take some shots on them. You gather up your mana and release it towards your foes. The gale bolts fly into the tornado, and though they are trapped in it your bolts only hit two wolves. The ones you hit howl in pain, but it is soon drowned out by the growing tornado.

The wolves try to break free from the tornado. The leader and the one besides him in the tornado get fairly close to leaving it. Unfortunately for them however the winds are to strong and it drives some debris into them.

With your foes in the position that they are the hunter begins to walk over to the tornado. His hair begins to be moved by the fierce winds, but he stands firm. He raises his hands fire begins to fly from his palms. The flames make their way throughout the whole tornado turning it into a burning nightmare. Soon the screams of the wolves can be heard from inside of it. However, it is soon doused by one of the wolves.

Roll 1d100+10

You fine
Hunter heavily injured (blood immobilized)
1 blood Wolves heavily injured bound in a tornado
2 blood wolf heavily injured bound in tornado
Scared wolf heavily injured bound in tornado

Magic
A. Gale armor
B. Gale step
C. Gale bolt
D. Gale wall
E. Tornado
F. Curse: pain
G. Curse: slow
H. Curse: miss
I. Control
J. Spell suggestion
>>
Rolled 83 + 10 (1d100 + 10)

>>1154141
>F. Curse: pain
>>
Rolled 23, 2, 75, 37, 49 = 186 (5d100)

>>1154141
I will continue tomorrow. Questions and feedback?
>>
>>1154484
Thank you for running, Spruce. Betty gud so far.
>>
With the wolves in the palm of your hand you decide to end the fight. You raise your palm once more and allow the mana within you to be twisted. You stare into the storm and direct your mana over at your foes inside of it. Soon you hear all four voices of the wolves shout out in unison, and then go quite.

You extend your sense out to the inside of the tornado and sense that they have ceased all movement inside of it. With a wave of your hand you call the tornado off and allow their bodies to fall to the ground. You cautiously walk over to your foes and see that they are all unconscious. With them like this you decide to….

A. Enslave them
B. Leave
C. Kill them
>>
>>1155870
>A. Enslave them
Why must the beast kin want to fight? It's like they want to be slaves to us.
How have you been, Spruce?
>>
>>1155904
good thanks for asking
>>
You summon up some wind to carry the wolves with, and begin to walk back to your camp. When you get back you pack up all your materials and begin to move in the direction of the settlement.

“Thank you for saving me sir”, says the hunter.

“You are my property”, you respond looking over at him, “I can’t have people think that they can just attack my property.”

He nods and you continue your way you the settlement in silence. The two of you make it back by night and you direct him to the healers and the new slaves to a pen. You then head off to sleep to rest from the activities of the day. The rest of the week sees some advancement with town hall coming to 50% completion. Fishing doesn’t go that well thanks to some issues with nets, but it doesn’t lower food supply. Training also sees no new developments in your settlements forces. However, Angelica has made some advancements on the examining the crystal.

On the morning after your return you tell Angelica, Tiberius, and Alexander of the place that you found. When you are done they say that we should probably not settle there until you get more people in the village. They also, express some worry over the presence of the beastcursed in the area. With that done the four of you decide that the plan for the next week should be.

Research- town crystal 1week

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women(6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%
Capra 11 elders70% 60 men 20 women 9 children 65%
Asheran 50 men 20 women 40%
Light mage 1%
Priestess 55%
Guard captain 20%
Beast cursed slaves 5 0%

Resources 6 month’s worth of food,240 crystals, 5 houses, 90 logs, 5 herbs, 60 bricks, 120 furs, improved slave pen 5, wind slave pen, slave house, town hall 50%, demonic book, mind book, demonic sword, blue crystal, breath crystal, Bosari pendant, 250 gold, 200 silver, 200 bronze, 20 fine cloth, 30 light weapons, gem flower, pendant of water locating/ purification

Roll 4d100

Guards-Tiberius20men (+5)
Scouts-Alexander
16 men 20 women (+5)
Choose one options
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (2 actions or double one)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Gather alchemical ingredients
I. Fish
J. Gather crystals other
K. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train Asherans(who)
E. Train the kids(which one)
F. Train the slaves (which one)
G. Work (choose one of the daily tasks such as fishing)
H. Read mind book
I. Read demonic book
J. train
K. other
>>
Rolled 29, 50, 83, 93 = 255 (4d100)

>>1156078
>A. Train
>A. Gather logs
>G. Gather fruits and berries
>K. Spend time with the wife
>>
Rolled 84, 68, 83, 44 = 279 (4d100)

>>1156078
>A. Train
We will need a top-notch force. Considering how difficult the last few fights were, even more than usual.
>F. Make a slave house
Times two. We might break the Capra sometimes, and giving them suitable surroundings would only be appropriate.
>K. other
Tell our wife about the encounter we had. Maybe this might be of interest to her.
If we still have time afterwards, we should plant the flower that we got from the earth spirit.
>>
Rolled 1 (1d2)

>>1156103
1
>>1156420
2
>>
When you wake up the next morning besides Bosari you decide to stay in bed for a while. It occurs to you that ever since she has declared you to be her husband you haven’t actually spent all that much time with as you were focused elsewhere. With that in mind you decide that this week will be one you devote to spending time with her.

When she wakes the two of you head over to the lake to sit.

“So I meet your sister Viara While I was out traveling”, you tell her, “In addition to that I meet the spirits at the waterfall.”

“Oh you meet Wari and Aru”, she says looking surprised. “They are such a fun pair even with their constant bickering. So what did Viara say when you meet her.”

“Oh she just said to tell you that she said hi”, you tell her.

“Oh that’s nice that she was thinking of me. I should say hi to her next time I get the chance.”

“I also was given this crystal and this flower”, you say showing her the gifts you got from the spirits.

“Well it is not exactly to my tastes, but it is still beautiful. We need to find a place to plant it.” With that she grabs your hand and leads you to…..

A. Her beach
B. The lakeside
C. The edge of the forest
D. The slime pool
E. The training field
F. other
>>
>>1157007
>B. The lakeside
So this thing has varying effects depending on where we plant it?
>>
>>1157024
Yes
>>
>>1157007
>B. The lakeside
>>
She leads you over to another side of the lake that has a number of rock.

“This should be a great spot for that flower”, she says as she examines the rock, “those flowers do need water, but more importantly they need a good natural source of earth mana. I would recommend having people offer mana here so they can grow stronger.”

You place the flower into the rock and it begins to place down its roots. The flower begins to gleam and absorb the mana of the area. Wtiht that done you begin to just walk around the settlement with your wife. The two of you spend the rest of the week relaxing together and connecting.

The settlement had a fine week while you were relaxing with your wife. The soldiers made some progress when it came to training this week. In addition to that you gatherers manage to bring in a good amount of food and logs adding to your supply. Angelica has also managed to reach a breakthrough in her research of the crystals and found that the crystal can be linked to smaller ones to confer its ability. With this week being a success you decide to plan the next one.

Research- town crystal finished
A. town crystal 2 months
B. magic type 2 weeks
C. examine the flowers 2 weeks
D. new item 1 week
E. the beast cursed 2 months
F. other

Slave population
Lupus elders 20 men (5 fur workers, 10 hunters) 15 women(6 potters, 4 fur workers) 20 children 10 100 %
Hunter 100%
Dark mage 20%
Lightning mage 20%
Steel girl 1%
Steel boy 1 1%
Steel boy 2 1%
Capra 11 elders70% 60 men 20 women 9 children 65%
Asheran 50 men 20 women 40%
Light mage 1%
Priestess 55%
Guard captain 20%
Beast cursed slaves 5 0%

Resources 6 month’s worth of food,240 crystals, 5 houses, 90 logs, 5 herbs, 60 bricks, 120 furs, improved slave pen 5, wind slave pen, slave house, town hall 50%, demonic book, mind book, demonic sword, blue crystal, breath crystal, Bosari pendant, 250 gold, 200 silver, 200 bronze, 20 fine cloth, 30 light weapons, gem flower, pendant of water locating/ purification

Roll 4d100

Guards-Tiberius20men (+5)
Scouts-Alexander
16 men 20 women (+5)
Choose one options
A. Train
B. Scout
C. Hunt
D. recruit

Noncombatant pop. (2 actions or double one)
A. Gather logs
B. Make bricks
C. Work on houses= 4 logs, 500 bricks 2 logs, 2000 bricks(Choose what to make it out of)
D. Make a slave area= 2 log
E. Improve slave area= 2 logs
F. Make a slave house= 10 logs
G. Gather fruits and berries
H. Gather alchemical ingredients
I. Fish
J. Gather crystals other
K. Other

What should you do?
A. Talk with the Joni
B. Scout for skilled warriors
C. Adventure (how long and with whom)
D. Train Asherans(who)
E. Train the kids(which one)
F. Train the slaves (which one)
G. Work (choose one of the daily tasks such as fishing)
H. Read mind book
I. Read demonic book
J. train
K. other
>>
Rolled 33, 93, 81, 14 = 221 (4d100)

>>1157477
>C. Examine the flowers
>A. Train
>F. Make a slave house
Times two.
>F. Train the slaves (Capra)
>>
Rolled 16, 6, 80, 57 = 159 (4d100)

>>1157477
>C. Examine the flowers
>A. Train
>F. Make a slave house. 2x
>F. Train the slaves (Capra)




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