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File: Ghosts of Retribution.jpg (14 KB, 282x282)
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In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.
>>
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+About+
Chapter Quest is set in Warhammer 40k universe where players control a nameless Chapter Master, leader of the Ghosts of Retribution Chapter - an autonomous brotherhood of genetically engineered warriors tasked with protection of mankind.

This quest is a mixture of traditional role playing, resource management and grand strategy. Main narrative is driven by the players rather than QM and doesn't have a pre-set "main storyline". Original purpose of the game was to push the story of 40k past year 999.M41.

+Briefing+

Chapter Chronicles and starting point for the novice initiates:
http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki

Datalogs from the previous thread:
http://suptg.thisisnotatrueending.com/qstarchive/1054020/

Battle voxcaster frequency:
https://client02.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net

+Thought for the day: The only real value of peace is the time it gives to prepare for war. +
>>
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wew
>>
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First for wehns Power Scythes
First for wehns using the Tome of the Raven to jack up our Chapter Serfs and turn them into Mega Stormtrooper and elite infiltrators
First for wehns telling the Codex to suck it
First for wehns more Psy rating
First for wehns more goddamn colonization and more money making opportunities
First for wehns Making an heir with the dick
First for wehns training those frost bat dragon things for battle
>>
>>1116285
We're trying anon but first we gotta depose the sector governor and crusade a subsector real quick.
>>
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You stand on the bridge of Aspera Dominus in conversation with Corvin Severax, Chapter Master of the Raven Guard.

He mentioned, that he knows of a threat in the Sector that could potentially harm you and when you replied boldly, he took it as a show of brave spirit and challenged you to figure it out on your own in order to show that your are true to the legacy of the Raven Guard.

However you are having second thoughts. Do you want to weasel your way out of the challenge?

If yes, please roll Charisma. There's a chance that you'll lose some respect in Severax' eyes if you fail this roll (d100).

+++

Meanwhile, a report comes back from Libriarian Trianon...
>>
>>1116459
>If yes, please roll Charisma. There's a chance that you'll lose some respect in Severax' eyes if you fail this roll (d100).

Ehh....not worth it now. There's plenty of people in the Sector with the will and ability to potentially harm us anyway. Just smile at him. "Oh really brother? The triarchy? The ecclessiarchy? Dresos Kand? The Ebon Host? The Red Giants? You'll have to narrow it down just a little."
>>
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[Mission: Pirate hunt (roll 38)]

+From: Trianon
+To: Chapter Master
+Subject: Pirate hunt outcome

Lord, I am pleased to report that our hunt for the pirates that attacked Imperial convoy in Sector Dominus came to a succesful conclusion.

While their warp trace was weak and we had to change course multiple times. We finally caught up with attackers near the world of Blestria in Subsector Aeternus.

Our long range scanners detected two ships exchanging shuttles on the edge of the system. We decided to...

>Engage
>Observe
(pick one and roll d100)

>>1116464
>Suprisingly, my sources have failed me to inform about these threats you are referring to. However you are correct about growing Ebon Host presence in the region, but I wasn't referring to them. Also these Red Giants you mentioned - I've seen a report on them, I think Ultramarines engaged a detachment from this warband a few years ago, but many Sectors away from here, I think it was as far as Calixis... Either way, good luck fighting against your enemies, I have to leave now, but let me know if you need my help.

Corvin Severax smiles at you, taps you on the shoulder and leaves.
>>
Rolled 30 (1d100)

>>1116506

>Observe
If these are orks being backed up by AdMech or whatever they could be vicious in combat. Use the speed and manoeuvrability of the Hunter Destroyers.
>>
>>1116506
>think Ultramarines engaged a detachment from this warband a few years ago, but many Sectors away from here,

we should enquire about that, to see if they are still active elsewhere, maybe there was someone we know present
>>
>>1116506
Can we have one of the revenants politely help him back to his ship? If he wants to play games...
>>
>>1116543
no
he is an asshole but a useful one
>>
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>>1116512
>Observe [30]
We used radiation fields surrounding one of the outer planets to hide ourselves while observing the enemy to our surprise we discovered that both of the ships are of xenos origin. One was clearly Orkish, another - Tarellian. However while you were waiting for scanners to gather enough information, another 2 Ork vessels appeared from the warp. We weren't sure whether we should engage as enemies now outnumbered us 4 to 3 even if their class was similar. We also read reports that neighbouring Blestria is suspected to have at least at some point been a point of Tarellian activity, which could mean trouble if they are still there. We decided to...

>Try to engage them by surprise
>Show ourselves and then feign retreat to lure them (contested)
> Continue to observe, risking to be noticed (contested)
> Retreat as the odds were against us

Roll d100
>>1116518
Corvin promises to send you a copy of the report. Some months later you will receive it. It's a lengthy piece explaining how two squads of Ultramarines were tracking suspected Chaos worshipper vessel to Calixis Sector. On one of the uninhabited planets they encountered a gathering of at least 3 (that they could identify) Chaos Warbands - Deathmongers, Invocators and Red Giants. You notice a reference to report by the Ghosts of Retribution from a couple of decades ago which helped to identify the marks of the Red Giants. Ultramarines bombed the site of the gathering, but their vessel was engaged by two enemy ships, so it wasn't successful. Engagement ended inconclusively as Ultramarines were forced to retreat.

>>1116543
You mean to infiltrate his ship? it's hard, but possible, roll d100 if you want to.
>>
>>1116561
>> Continue to observe, risking to be noticed (contested)
observe but get away when they notice us
>>
>>1116561
>You mean to infiltrate his ship? it's hard, but possible, roll d100 if you want to.
Nope. Just politely decloak near him and offer a hand. Its basically a demonstration of the capability of revenant tech to get him interested enough to ask about it. Cue bargaining and so forth.
>>
>>1116561
>You mean to infiltrate his ship? it's hard, but possible, roll d100 if you want to.
Eh, if we get caught it's both very embarrassing and raises suspicions.
>>
Rolled 61, 4 = 65 (2d100)

>>1116577
>>1116581
Rolling, roll 1 is for continued observation, roll 2 for Corvin's senses
>>
Rolled 3 (1d100)

>>1116592
>roll 2 for Corvin's senses
two of us were against trying to sneak past corvin

rolling for continued observation
>>
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>>1116592
>>1116604
Trianons report continues:
>We were able to continue to observe in secrecy as suddenly Orkish ship that seemed to be trading with Tarellians started to flee rapidly. We started considering using this opportunity to engage, but then the ship suddenly burst into flames from what seemed like an internal explosion. Tarellian ship met up with two other Ork ships and they all jumped into the warp. We considered tracking them further, but then because of extreme effort on the part of our Navigator we found out that the trace leads towards Pexar, an ork infested world under control of Fragmakka. I am aware of the deal that Inquisition has with the Ork Warboss and it also means that Imperial ships are forbidden from entering the system in order not to aggravate the Orks. We also know that Inquisition has a listening post in the system, so they would notice us breaking the treaty. Furthermore, it could be dangerous to do that - while Pexar is mostly harmless due to Fragmakka's control, some of the roks in Pexarian orbit are known to be under ork control and could be used against us. I decided that...

>It was more important to keep a good relationship with Inquisition and report this to you
>To take initiative and follow them into the quarantine zone

Either way, roll d100 for warp travel

>>1116592
Corvin Severax turned towards the empty doorway. Even you had trouble noticing the Revenant - and you knew he was coming. It seems the Chapter of the Raven Guard bears the nickname Master of Shadows for a reason.
>Nice trick, brother, but wait till I play mine on you!
He laughs, gives you a strong power armoured hug and leaves.
>>
Rolled 5 (1d100)

>>1116634
THE WARPS ON FIRE BROTHERS
>>
>>1116634
>It was more important to keep a good relationship with Inquisition and report this to you
But not until checking the wreckage of the ork craft!

We should contact the inquisition and ask about Tarellian craft entering the system with two ork ships. Ask them info they have, they are suspects in the Hender convoy piracy.
>>
>>1116634
>It was more important to keep a good relationship with Inquisition and report this to you
file an information request to whoever owns that listening post for more insight and share what we have to interested parties

P.S. We might use this to have a reason to talk to hagen again....
>>
>>1116639
>>1116642
>>1116648
Good roll, but we will keep it for later.
+++
Trianon decided to inspect the remains of the Orkish ship, but found nothing of real interest - internal explosion tore the vessel apart beyond any repair.
+++
NEW YEAR - 354.M41
+++
Please roll for profit
Please roll d3 for Heresy loss
Please roll d100 for Chapter events
Please roll d100 for Sector events
>>
Rolled 77 (1d100)

>>1116689
>Please roll d100 for Chapter events
dont hit me when its bad
>>
Rolled 3, 7, 4 + 75 = 89 (3d10 + 75)

>>1116689
gimme that money
>>
Rolled 16 (1d100)

>>1116689
Please roll d100 for Sector events

ded
>>
Rolled 3 (1d3)

>>1116689
heresy loss!
>>
>>1116689
and the other vardan shekels
>>
Rolled 2 (1d3)

>>1116713
reeeee
>>
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>>1116691
Macedon, Captain of the 4th Company, was not as efficient in combat recently as he used to be. His daily training record is growing worse and worse, his performance is becoming a disgrace. You took a look into the issue and ordered him to see Master Apothecary Klementhos. Unfortunately he was diagnosed with a strange genome defect that seems to greatly accelerate joint deterioration. Klementhos had a look at it and his projections are grim - this is not something that can be cured as the problem lies within Macedon's genome itself. What shall you do?

a) divert the resources from your normal R&D operations to cure Macedon’s disease (pay 1W per year, 15% chance of finding the cure each year, 10% chance of Macedon’s joints failing)

b) Retire Macedon from his duties. He will be able to use his joins for at least a few more decades in non-combat roles

c) Do nothing, he’s a Space Marine, and this is the price you pay for your superhuman body (add event “Macedon’s body fails” in 3+d5 years)

d) Perform full body amputation and send him to Medusa, homeworld of the Iron Hands, to create new set of prosthetics that would be just as good as his current body (cost 5+2d10W, will take 5+d6 years, opens diplomatic relationship with Iron Hands Chapter, Macedon gains 2 random traits during his time on Medusa)

e) Perform full body amputation, but use prosthetics available locally (cost 3W, Macedon suffers -10 characteristics penalty to all physical skills)
>>
>>1116752
d) Perform full body amputation and send him to Medusa, homeworld of the Iron Hands, to create new set of prosthetics that would be just as good as his current body (cost 5+2d10W, will take 5+d6 years, opens diplomatic relationship with Iron Hands Chapter, Macedon gains 2 random traits during his time on Medusa)
>>
>>1116752
>d) Perform full body amputation and send him to Medusa, homeworld of the Iron Hands, to create new set of prosthetics that would be just as good as his current body (cost 5+2d10W, will take 5+d6 years, opens diplomatic relationship with Iron Hands Chapter, Macedon gains 2 random traits during his time on Medusa)


Then send a letter to the Emperor asking why he made space marines so crappy that chapters have a 23% chance every single year for a captain's body to fall apart. At this rate all our officers will be dead within twenty years.
>>
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>>1116702
Major General Arkus Xerant using Xerant Dynasty's connections in the Imperial Fortress World of Gradburg, with permission from Larion Ursus himself, starts organising a relief force to the ork-infested world of Triot. Preparations will take 3+d5 years, but Gradburg already pledged to send a force of 100 brand new Regiments into the fray, they are also calling onto other Imperial vassals to support them if they can. Imperial Navy already promised transportation and defensive support. Their message reaches Ghosts of Retribution as well. How shall we reply?

a) This is a great opportunity to have our Chapter engage in large scale combat! Let us join the campaign as official allies and pledge at least 3 companies! We will take them out with a single stroke of a hammer!

b) Chapter has many other duties, we can’t commit majority of our force to a single, non-active threat and expose ourselves to other external dangers. Let us engage as limited participants, let’s send a single company.

c) This attack is unwise, Triot orks are divided, but they are among the strongest greenskin tribes. Cleansing the planet could take decades… Let’s send a few squads to act as military advisors and observers to gather experience, but let’s keep a low profile and engage in limited combat.

d) We have nothing to gain from participating in this suicide mission. Those raw recruits will be slaughtered.
>>
>>1116781
a) This is a great opportunity to have our Chapter engage in large scale combat! Let us join the campaign as official allies and pledge at least 3 companies! We will take them out with a single stroke of a hammer!
>>
Rolled 4 (1d5)

>>1116781
>a) This is a great opportunity to have our Chapter engage in large scale combat! Let us join the campaign as official allies and pledge at least 3 companies! We will take them out with a single stroke of a hammer!

rolling the time
>>
Rolled 1 + 5 (1d6 + 5)

>>1116752
Praise the Machine god.
>>
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>>1116803
Currently expected start date for the offensive is 361.M41

>>1116696
>>1116716
+91 Wealth (also please apply Kvei Lohar's modifier)
+++
Trianon returns from his missions, gains one of these:

a) +3 WP
b) Generate Intelligence 30+2d10 [+10]

and then separately select one trait:

a) Void Commander[+5] - Trianon is more comfortable now leading ships in space combat
b) Assistant Navigator[+5] - As a Librarian Trianon spent a lot of time discussing matters of the warp with Navigators and can now help them to perform their duties

+++

Do you wish to interact with Black Templars as their ship Sanctimus will most likely leave soon? If so, please initiate and roll d100.
>>
Rolled 6, 2 + 30 = 38 (2d10 + 30)

>>1116834
b) Generate Intelligence 30+2d10 [+10]
>>
>>1116834
my choices:
a) +3 WP


>b) Assistant Navigator[+5] - As a Librarian Trianon spent a lot of time discussing matters of the warp with Navigators and can now help them to perform their duties


>Do you wish to interact with Black Templars as their ship Sanctimus will most likely leave soon? If so, please initiate and roll d100.
might be a good idea to get as many allies as possible
>>
Rolled 4, 7 = 11 (2d10)

>>1116834
>b) Generate Intelligence 30+2d10 [+10]
and
>b) Assistant Navigator[+5] - As a Librarian Trianon spent a lot of time discussing matters of the warp with Navigators and can now help them to perform their duties
>>
>>1116834
>Do you wish to interact with Black Templars as their ship Sanctimus will most likely leave soon? If so, please initiate and roll d100.
Marshall Katovar, we would be honoured to hold a contest of bladesmanship with you. Perhaps our brother Sulix against one of your swordsmen?

Also we gave them Templar's Retribution, the relic power scythe. Their response?
>>
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>>1116845
>>1116841
>>1116840
I see it as B/B. I'll take Luigi's roll as it is the better one. 30+10+11 = 51 Intelligence. Also please add trait Assistant Navigator.

>>1116803
>>1116800
May I take this as an official confirmation that you decide to answer the call? If so, please add an expected event in 361.M41 "Triot Relief Operation".
+++
You receive a soulword from Nestorium
>Warrior, your Gladius-class Frigates are ready for war. As we are sending this, our techno mages are casting last rites upon them. We require final ingredient in order to awaken their machine spirits - how do you want these beasts of war to be named? Regards, Fabricator General Regon
The ships which you ordered can now be deployed, please add them to Current Chapter Deployments and give them names or I will.
+++
Nerial Derang returns a changed man from Tachion Primaris.
>Milord, I need to thank you for this - I have never before felt so alive, so vibrant and happy! You are truly the most wonderful liege the Emperor could have given me to work under! I will do my best to serve you until the end of my days!

Nerial Derang gains traits Loyal to the Chapter Master[+20] and Fully Rejuvenated[+10 to physical tests].
>>
>>1116906
>The ships which you ordered can now be deployed, please add them to Current Chapter Deployments and give them names or I will.
INTERIMUS!
and....
anyone got ideas?

will do the other stuff
>>
>>1116917
>>1116906
We're going with Interimus and Dutiful
>>
>>1116906
ya, we're sending people too deal with the relief operation.
>>
Where's Xyptus?
>>
>>1116890
Katovar is pleased by your invitation to meet. You notice that he slightly frowns when he enters your presence, but he is polite about your psychic potential - it seems that he doesn't fit into the traditional stereotype of a Black Templar.
>We've enjoyed your hospitality, Chapter Master, let me thank you and extend our gratitude. On behalf of my Chapter I would like to give you this belt as a gift.

He extends to you a belt made of precious metals with beautiful engravings. It's pretty, but doesn't have much practical value.
>Accept [gain +5W]
>Respond by giving your luxurious gift of the Power Scythe instead
>Politely decline

He also mentions that he would be happy to have a general sparring practice between his men and yours.

>A duel between Champions will be enough [might have a long term impact on how Katovar views your Chapter]
>Let's have our boys go at each other properly [might impact (positively or negatively) Chapter morale]
>I would be happy for my men to train together with yours for the rest of the time that you will be here [chance to improve general Chapter combat readiness, but also greater chance of conflict]
>>
>>1116964
>Respond by giving your luxurious gift of the Power Scythe instead
>A duel between Champions will be enough [might have a long term impact on how Katovar views your Chapter]
>>
>>1116964
>Respond by giving your luxurious gift of the Power Scythe instead
"As mighty crusaders I know you will reap more blood than my chapter could with this weapon. May she slaughter many orks in the hands of a Black Templar.

>A duel between Champions will be enough [might have a long term impact on how Katovar views your Chapter]
>>
>>1116964
>Respond by giving your luxurious gift of the Power Scythe instead

>A duel between Champions will be enough [might have a long term impact on how Katovar views your Chapter]
I say lets do this and volunteer ourselves

>I would be happy for my men to train together with yours for the rest of the time that you will be here [chance to improve general Chapter combat readiness, but also greater chance of conflict]

Also this if possible
>>
>>1116964
When we duel, offer that one or some of their Astropaths are present, so it will be beyond doubt that CM didn't use psychic powers during the duel
>>
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>>1116969
>>1116970
>>1116973
>>1116975
When you present him with this gift, Marshall Katovar is left speechless. While he tries not to show it, he is astounded.
>Brother... This is too much. I cannot accept it. My gift is a worthless trinket compared to yours. I am left without words. Give me a moment. First of all - let's call of the fight, there's no need for you to show me that you respect Black Templars as your gift demonstrates it beyond any doubt and we respected Ghosts of Retribution as showing anything but gratitude to you would be a sin in front of the Emperor on our part. I will be honest with you - while I had my reservations about seeking sanctuary from a Chapter that is led by someone in touch with the Warp, I see now that you are an honourable man. Come to Sanctimus, let us talk and drink, there are many things we need to discuss, I would be pleased if our Chapters could forge close ties.
+++
Gain Reputation:
+Black Templars(???)

Depending on what you discuss on the day, you can now shape your relationship with the Black Templars in a few different ways.

a) Katovar likes you enough that he is willing to even consider an alliance with you. He would have to get it approved by the High Marshall of the Black Templars, but his recommendation will improve chances greatly. [Ally - 65%]
b) You could alternatively try to create an informal friendly connection that will not have any obligations on either side, but will give some benefits [Friend 80%]
c) Friendship is good, but partnership is better. Use the opportunity to get a working relationship with Katovar and his men specifically as it will be most useful for your short term goals [Cooperation 90%]

Doesn't matter what you pick, if you fail, you will gain Good reputation.

Also, please state where is Xyptus and roll d100 in secret for him.
>>
>>1117041
>b) You could alternatively try to create an informal friendly connection that will not have any obligations on either side, but will give some benefits [Friend 80%]

I like 'em, but with a chapter as enthusiastically genocidal as the black templars it might be best to keep them from being too close.
>>
>>1117041
a) Katovar likes you enough that he is willing to even consider an alliance with you. He would have to get it approved by the High Marshall of the Black Templars, but his recommendation will improve chances greatly. [Ally - 65%]
>>
>>1117041
rolling for Xyptus.

>b) You could alternatively try to create an informal friendly connection that will not have any obligations on either side, but will give some benefits [Friend 80%]
>>
>>1117041
>Xyptus

I say at Tombstone training up Serfs to serve with him and on a pseudo vacation or if he would prefer elsewhere let him go with the serfs still teaching them
>>
Rolled 77 (1d100)

>>1117064
damn.
>>
Rolled 51 (1d100)

>>1117065
Wrong field whoops
>>
>>1117041
"Oh Brother. It is not the value of the gifts we exchange today that matters, but the value of our service to the Emperor and his Imperium.
And I hope that one day my Ghosts will be able to render such service as the Black Templars do"

b) You could alternatively try to create an informal friendly connection that will not have any obligations on either side, but will give some benefits [Friend 80%]
>>
>>1117055
>>1117058
>>1117064
>>1117065
>>1117068
>>1117069
>>1117073
Congratulations, Black Templars now consider you a Friend!
+++
So, let's finish here for today. As Dieter requested I'll try to possibly post a bit every day if anything else comes up in this thread and I have a homework assignment for you guys - please think about what you want to do next as there are no immediate threats (yet) so you can pursue your own projects. Goodnight!
>>
>>1117093
I'd like to direct your attentions to...

>>1116285

As for our overarching plan of gathering support this operation for cleansing orks should get us some headway with guard and or navy elements if we pay our cards right
>>
>>1117093
We must grow more recruits.
>>
>>1117126
We must CONSTRUCT ADDITIONAL PYLONS Try to find more planets to colonize and that. Are there any infrastructures we can pump wealth to increase our money making capabilities?
>>
>>1117093
Okay first things first. We need to return to Kinteros and talk to Tyrel Hagen!

Secondly, the Kruun scouting plan:

Operation Glass Eye

Forces: Three Land Speeder Storms, ten Scouts.
Commander: Scout Sergeant Shaidor

Objective: Recon the current situation on Kruun. Attain as much information as possible while staying under the radar.

Plan: There must be shuttles and transports around Kruun, carrying things to the surface. Drop a cargo shuttle off at the edge of the system and have them drift towards the planet on silent running. Once near, the shuttle should mingle with the other traffic as it moves to the surface. Then land somewhere concealable and deploy the land speeder storms and scouts. Use speed and low profile to scout the planet as thoroughly as possible over the course of the operation. After 1-2 weeks they leave the same way, and are picked up on the edge of the system.
>>
>>1117227
Looks good, I approve
>>
>>1117227
Also operation theme, for the scouts to play as they fly around in their speeders

https://youtu.be/pzExFrZ9vX4
>>
>>1117227
Here's a more detailed goal list courtesy of hihi:

Goals:
-Try to get a rough estimate of the triachy size strength and disposition
-Try to find out if they are doing anything strange, there was talk about nuclear warheads in triachy possession so be alert maybe remote controlled drones/detectors?
-Identify any triachy made technology
-find if there are any signs of ownership by the triachy, flags, symbols something as proof. Make pretty pictures.


And if there's no traffic to slip in with easily, we should be able to slip into one of Kruun's oceans, the frozen ones since it's an ice world.
>>
>>1117041
>You honour us with your words, and I hope that the scythe will stand forever symbol of our respect towards a Chapter so eminent as the Black Templars, and that it may reap heretics by the bushel in your hands. Yet, Sulix is one of our best swordsmen and he yearns for a chance to prove himself against the best a legendary martial Chapter has to offer. In addition, I must admit I myself am very thoroughly interested to see how such a friendly match would turn out! What say you, shall we have our champions cross blades to cement our newfound friendship?
>>
Rolled 5, 4 = 9 (2d10)

>>1116752
rolling for wealth to fix macedon
>>
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Rolled 42 (1d100)

>>1117360
The whole endeavour of fixing Macedon will cost around 14W, but you should still roll 5+d6 to see when exactly he returns to the Chapter.
>>1117338
>If you insist - Black Templars never back down from a challenge. Let us then have duels both among our Champions and also test each other ourselves.
+++
Black Templar Champion is Rhodorius, a hulking veteran warrior who usually wields a two handed power sword. He has over two centuries of combat experience and will face Sulix in the duel. During the duel non-lethal training swords will be used. Please roll d100 for Sulix, I am rolling for Rhodorius.

WS 73
TH 65
>>
Rolled 39 (1d100)

>>1119061
When suddenly a wild crit failure appears
>>
>>1119061
for Macedon
>>
Rolled 5 + 5 (1d6 + 5)

>>1119940
hmm
>>
>>1119061
>you should still roll 5+d6 to see when exactly he returns to the Chapter
it was done >>1116810
>>
>>1120088
>>1119945
>>1119061
>>1116810
>>1116752

You know, at times like this, I wonder if CM ever asks the opinion of the marine in question, or just one day as the pass by each other the CM stops the guy;

"Oh, hey Macedon, about your 'condition'. We'll cut off your head and send it to the Iron Hands. Pack your things, you'll go on Saturday. Don't take too many clothes."

"Sure, Chapter-bud, np."
>>
>>1120105
Marines are chapter property and if we want their opinions we will ask for it. Otherwise they will do as they're told.

But I suppose you're right. Let's ask Macedon what he thinks.
>>
>>1120105
>>1120117
We're dropping fourteen million thrones on the guy to get his creaky joints fixed, I bloody well hope he thinks it's a marvellous idea.
>>
>>1120105
"Sorry Chapter Master, I don't want to go."
"Well too bad buddy, We already spent all the money and parts. I do hope you're ready for Cyber babbling."
>>
>>1119061
I already rolled when he returns here >>1116810 and you had said it was okay.
>>
+++Warning: Cogitator Buffer Overload++
Wall of text incoming. I have numbered points for discussion.

1) 354.M41 = The High Lords of Terra will announce that the Mormarkian quarantine will be lifted. An absolutely enourmous opportunity to become friends with the Merchant League. After much negotiation we generously agree on the following terms: all Iron Phoenix docking fees for their ships are waived, 20% of available storage space on Iron Phoenix is reserved for their use free of charge, the may rent additional storage space at market rates up to 33% of station capacity, agreement to last 50 years (or whatever people want). In return we expect them to feel VERY positive towards us and treat us well in the future. If they're very nice to us we might even put in a good word for them when the negotiate with Kerius Dermont.
2) An influx of merchants means many wide-traveled people on the station who would be willing to share information to a friend with a drink or a pretty face or someone with coin to offer. Tell Xyptus his vacation is over and to get off his ass and start creating a local spy network to take advantage of an keep an eye on all the new visitors. Investigator Hestrom will be in charge of creating the civilian security force for the Iron Phoenix although he shouldn't make himself indespensible since we might have to send him on other assignments.
3) According to chapter inventory we have a "Mostly functional Vagabond-class Merchant Trader" collecting dust. Offer to Merchant League. We supply the ship and fix it up if necessary (within reason). They provide a crew and operating costs. Proceeds are split 50/50.
4) Ask Nerial Derang to describe what he knows of High Lor Zykion. He's supposed to be the force behind creating our chapter and we don't even know what he is High Lord of. Create a wiki page for him because it's about time.
5) Extend an olive branch to the Ecclesiarchy. Explain we want to start anew with them an let bygones be bygones. As a starting point offer to Cardinal Kest that he can send a representative to bless our two new ships the Interimus and Dutiful.
>>
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>>1122321
6) Have Klementhos begin a new geneseed experiment with the drugs from Argul IV. I suggest trying to re-instate the Betcher's Gland just as we are doing with the Mucranoid.
7) In preparation for the reclamation of Triot send 1 squad (10 marines) to train with the regiments on Gradburg, ostensibly to improve their training and familiarize them with operating with Astartes units but also to be in the good graces of the Imperial Guard and even Arkus Xerant. Similarly contact Admiral Hagen an have part of our fleet engage in training exercises with the Imperial Navy. It probably makes more sense to wait until 359-360 for these so that it is closer to the invasion.
8) For fluff reasons I'd like to be closer to Raven Guard. Ask Nestorium and our techmarines if there is some way to make our vehicles (and in particular our Land Speeder Storms) more stealthy (e.g. less noise, less heat signature) and/or faster. Exact same question for our space fleet. I'd be willing to spend a bit or give up other capabilities for more stealth or more speed.
9) Luigi was looking for opinions on what to spend money on. He suggested additional Void Shields which is good but I'd also like to add the following for consideration: the suggestions from #8 above,two more Revenant suits from Nestorium (will finish just in time for Triot and bring it up to a 10 man squad), more Land Speeders of all variants, more warbikes and in particular attack bikes with multi-melta, more rhinos/razorbacks so that we can be more mobile.
10) It appears that currently our warbikes are not assigned. I suggest assigning to 7th company under Kay.
11) I'd like more Iron Warriors myself. We currently have 10 in 8th company and 90 geneseed. I'd like another squad.
12) I've suggested this before but we need to contact Eliam Belisarius. Show him a blood sample from the twins. If the only high profile Belisarius left does not publicly support the twins our little coup will fail. Unfortunately we no longer have a convenient excuse to communicate with him.
13) (A luck number!) >>1117093 > I have a homework assignment for you guys - please think about what you want to do next as there are no immediate threats (yet) so you can pursue your own projects.
A good question. I've felt we havent been killing enough stuff lately. Perhaps ask Nestorium if they have any missions for us? Any space hulks nearby? Nearby pirates? Kruun is a nearby world. Not sure we could clean it all up before 361 though, otherwise I'd say go in and retake it. Since we have limited time perhaps a limited engagement? Only go in and decapitate the military and political leadership with precision strikes then leave and come back later?
Also I'm hyped for the invasion of Triot. Expect my lengthy and detailed post on the Drawing Board at some point.

++End Transmission++
>>
>>1122321

>1) 354.M41 = The High Lords of Terra will announce that the Mormarkian quarantine will be lifted. An absolutely enourmous opportunity to become friends with the Merchant League. After much negotiation we generously agree on the following terms: all Iron Phoenix docking fees for their ships are waived, 20% of available storage space on Iron Phoenix is reserved for their use free of charge, the may rent additional storage space at market rates up to 33% of station capacity, agreement to last 50 years (or whatever people want). In return we expect them to feel VERY positive towards us and treat us well in the future. If they're very nice to us we might even put in a good word for them when the negotiate with Kerius Dermont.
Good idea, I agree.

>2) An influx of merchants means many wide-traveled people on the station who would be willing to share information to a friend with a drink or a pretty face or someone with coin to offer. Tell Xyptus his vacation is over and to get off his ass and start creating a local spy network to take advantage of an keep an eye on all the new visitors. Investigator Hestrom will be in charge of creating the civilian security force for the Iron Phoenix although he shouldn't make himself indespensible since we might have to send him on other assignments.
Also good.

>3) According to chapter inventory we have a "Mostly functional Vagabond-class Merchant Trader" collecting dust. Offer to Merchant League. We supply the ship and fix it up if necessary (within reason). They provide a crew and operating costs. Proceeds are split 50/50.
Will wait for how Skarg rules it's profitability, but at the moment sounds good.

>4) Ask Nerial Derang to describe what he knows of High Lord Zykion. He's supposed to be the force behind creating our chapter and we don't even know what he is High Lord of.
Good idea
>Create a wiki page for him because it's about time.
O-okay.


>5) Extend an olive branch to the Ecclesiarchy. Explain we want to start anew with them an let bygones be bygones. As a starting point offer to Cardinal Kest that he can send a representative to bless our two new ships the Interimus and Dutiful.
Am gonna suggest we avoid letting ecclesiarchy anywhere near our ships. "Oh no Chapter Master that's not explosive paste on your plasma drive, it's sacred oils!"
However meeting with Kest is a good idea. However I think we should meet with Canoness Engel before we meet Kest. To explain to her Dreifus' confession and Ursus' heresy, to get the Adepta Sororitas' support. imho we should meet Engel immediately after meeting Hagen.
>>
>>1122327
6) Have Klementhos begin a new geneseed experiment with the drugs from Argul IV. I suggest trying to re-instate the Betcher's Gland just as we are doing with the Mucranoid.
Sounds good. Though given recent problems I'm wondering if this could make our geneseed worse if he fucks up.

7) In preparation for the reclamation of Triot send 1 squad (10 marines) to train with the regiments on Gradburg, ostensibly to improve their training and familiarize them with operating with Astartes units but also to be in the good graces of the Imperial Guard and even Arkus Xerant. Similarly contact Admiral Hagen an have part of our fleet engage in training exercises with the Imperial Navy. It probably makes more sense to wait until 359-360 for these so that it is closer to the invasion.
Sounds good, we should remember to do that in 359-360.

8) For fluff reasons I'd like to be closer to Raven Guard. Ask Nestorium and our techmarines if there is some way to make our vehicles (and in particular our Land Speeder Storms) more stealthy (e.g. less noise, less heat signature) and/or faster. Exact same question for our space fleet. I'd be willing to spend a bit or give up other capabilities for more stealth or more speed.
Vehicles yes. Space fleet, going by the rules we use, it's not really feasible.

9) Luigi was looking for opinions on what to spend money on. He suggested additional Void Shields which is good but I'd also like to add the following for consideration: the suggestions from #8 above,two more Revenant suits from Nestorium (will finish just in time for Triot and bring it up to a 10 man squad), more Land Speeders of all variants, more warbikes and in particular attack bikes with multi-melta, more rhinos/razorbacks so that we can be more mobile.
I'll be honest, I was thinking about it and now think we should save up to buy 10 thunderhawks. They're a vital vehicle and that will finally let us full up our landing bays.

10) It appears that currently our warbikes are not assigned. I suggest assigning to 7th company under Kay.
The warbikes are assigned like vehicles, they're listed on each capital ship's complement section.
>>
>>1122327
11) I'd like more Iron Warriors myself. We currently have 10 in 8th company and 90 geneseed. I'd like another squad.
Strongly, STRONGLY disagree.

12) I've suggested this before but we need to contact Eliam Belisarius. Show him a blood sample from the twins. If the only high profile Belisarius left does not publicly support the twins our little coup will fail. Unfortunately we no longer have a convenient excuse to communicate with him.
It's too risky, we risk exposing the kids. Frankly the moment we go public with their existence Eliam will support them, or at least will after a visit. There's no need to expose ourselves this early.

13) (A luck number!) >>1117093 > I have a homework assignment for you guys - please think about what you want to do next as there are no immediate threats (yet) so you can pursue your own projects.
>A good question. I've felt we havent been killing enough stuff lately. Perhaps ask Nestorium if they have any missions for us? Any space hulks nearby? Nearby pirates? Kruun is a nearby world. Not sure we could clean it all up before 361 though, otherwise I'd say go in and retake it. Since we have limited time perhaps a limited engagement? Only go in and decapitate the military and political leadership with precision strikes then leave and come back later?
Again, strongly disagree with searching for more trouble when enough comes to us. With a Sector Coup, Triot Reclamation AND a Styrian Crusade planned, we should focus on building up, not expending.
>>
>>1122821
>>1122327
I want more Iron Warriors. Give them an entire Company. But a more 'denial' company then anything else.
>>
Just wanna say that I am really REALLY REALLY opposed to making more Iron Warriors. ESPECIALLY an entire company of them.

1) It's obscenely heretical and will doom the chapter if discovered, completely.
2) An entire company of deniability troops is totally unneeded unless we're actually intending to become traitors.
3) As fucking RAVEN GUARD descendants we should hate Iron Warriors more than any other traitor legion.
>>
>>1122321

2)Good idea
3) No, I need that as bait for Triachy
5) Well there is a letter to Kest on the drawingboard, I made it ages ago. Also add givng him information about the Ionian Rebel Jeshua Hanozri we have and ask him for details about his earlier doing
In addition i asked about the priests Kest supposedly killed earlier. Any results of that investigation?
7) Good idea, however do it early. Take some guys who know how to gather info with them. We need to know what they are up to, if anything.
8) LS Storm is stealthy by default. Otherwise ok.
10) Wrong, the warbikes and Landspeeders are spread throughout the ships to allow an impromptu recon mission when/if they are needed to avoid a second San Larion Disaster. I.e. to get some boots on the ground, talk to participants of earlier battles, visit battlefields etc.
11) other than add up points for our heresy meter, is there any reason to do that? I think not.
12) its dangerous and of little benefit.
13)Well Hagen/Kest/SoB diplomacy are high on the list. We need to find a way to get Ursus Honor guard back or dead. Kruun is triachy and Ursus territory so an assault is completely out of the question atm

>>1123241
I want less Iron Warriors, desu
>>
>>1122327
I'm going to have to disagree again, on Kest. While we may not hate the man, it's unwise to presume friendship with him or his faction anytime soon. Let's get stronger within the sector first, it increases the practical considerations of being 'friendly' with us.

Even then, things will not be all roses! We are still allied to the Nestorians, and the Admech and Ecclesiarchy are bitter rivals. We could not be friends with Kest unless we weren't friends with Regon, and I'm certain alienating our friends to placate our enemies will be a bad idea.
>>
>>1123328
>>1123294
>>1122821
>>1122820
>>1122806
>>1122327
>>1122321
Damn you people, your're gonna scare Skargan away with all this wall of text!
>>
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>>1122821
>the moment we go public with their existence Eliam will support them, or at least will after a visit.
An assumption. The man is clearly paranoid and with good reason. He could decide that this is an elaborate trap or that he should be ruler and not these snotty kids he's never met or that he's old and comfortable and doesn't want to take any risks.

>With a Sector Coup, Triot Reclamation AND a Styrian Crusade planned, we should focus on building up, not expending.
The closest of those is 7 years away. For a setting where there exists only war that is a long time for supersoldiers to go without killing something. We should find something that will take 1-3 years with minimal losses. Also what are we doing in-game for the next 7 years with no missions? This is Chapter Master Quest not Rogue Trader Quest or Sector Governor Quest.

>>1123294
>3) As fucking RAVEN GUARD descendants we should hate Iron Warriors more than any other traitor legion.
>>1123328
>11) other than add up points for our heresy meter, is there any reason to do that? I think not.
We never should have set foot on that ship (heresy). We never should have taken the geneseed (heresy). We never should have withheld turning over *all* of the geneseed (heresy). We never should have made any Iron Warriors (heresy). Since we have done all of those things while only making a small number of marines we are in the worst possible position of mega-heresy with very little advantage gained. If people are this opposed to the idea then we should immediately burn the remaining IW geneseed and send Void Squad on a suicide mission. My stance is "in for a penny in for a pound."

>>1124643
I get the impression that Skargan doesn't mind lots of text to read. I think it goes with enjoying being a GM.
>>
>>1124731
>An assumption. The man is clearly paranoid and with good reason
But once the kids are public we can provide DNA evidence without further fear.

>Also what are we doing in-game for the next 7 years with no missions
We have missions. Planning the Sector Coup, getting support for it, wading through other expected events, scouting Kruun operation. Meeting D'anger? Meeting Kest? Meeting Engel? The last thing we need is another innocuous San Larion situation where we end up losing half a company. We've never had 7 quiet years, something always springs up.

>in for a penny in for a pound
My stance is "there's such a thing as balancing risk and reward and while a squad of deniable soldiers has proven useful an entire damn company of them will be painfully obvious". Furthermore, making the damn squad and withholding geneseed only happened in the firstplace because someone snuck in the order when everyone else had left. If it were up to me we never would have made them.
And yeah I would get rid of them now except murdering some innocent marines will almost certainly give us corruption points.
>>
>>1124731
>We never should have withheld turning over *all* of the geneseed
because we have given IW geneseed to mars we have lost nearly all deniability and obfuscation by any serious enquiry. And renegade marines are always seriouly examined because of the thread they are

>If people are this opposed to the idea then we should immediately burn the remaining IW geneseed and send Void Squad on a suicide mission.
actually that came up more than once, and i think thats the most sensible approach
>>
I'm firmly against melting down our IW and gene-seed stock of them. They have proven their loyalty have they not? Do not let your blins hate rule you
>>
>>1126394
Voidsquad is best squad. So far, 20% of the marines with Raven Guard gene-seed have betrayed us, while from the ones with Iron Warrior gene-seed; 0%.
>>
>>1126394
loyality is not all. I don't hate void squad, i honestly fear the consquences if someone found out what they are.

>>1126486
irrelevant due to sample size
>>
>>1126787
And how will they find out? They'd need super specific testing chambers and then specificly trained people with said DNA samples of RG or other legions to test.
>>
>>1116234
How come Skg always comes back when I'm writing exams ; _ ;
>>
>>1130829
Well they're not pale skinned like raven guard, that would immediately cause suspicion in anyone familiar with that RG quirk. Furthermore if any of them are killed where they shouldn't be, then someone might decide to test the bodies.

>>1132310
Because you touch yourself at night.
>>
>>1124731
>>1123328
>>1126787
>>1124731

We have this discussion almost every session, and then often in between as well, I think it's the most contentious decision ever made in the entire fucking history of CMQ.
Let's evaluate what we did up to this point. Was it heresy to explore the abandoned ships? Myeah, spotty at best, but =[]= declaring the world perditia doesn't strictly have authority over us, Astartes are only beholden to the HLoT and all that. Our mission is to protect the sector, and strictly equal to the Silent Guardian's mission to protect that planet. Was it heresy to keep some of the geneseed to ourselves? It's a spoil of war in the loosest sense, and it was not chaos tainted. We were under no obligation to hand it over, and we only did because of the reward that we would get. Was implanting it into marines heresy? Well. The geneseed is not guilty of the things that happened during the Horus Heresy, it won't make turn the implanted marines to chaos, if anything they'll have less flaws that other marines may suffer from, because it's pure First Founding geneseed. Yet we're kind of infringing upon the decree that only the HLoT can found a new space marine chapter, 'cause we're effectively creating a new brand of muhroons on our own initiative. The doomsaying on "we're comitting the gravest sort of heresy ever" are kind of overblown, Chapters like the Blood Ravens do exist.

I personally don't really mind more IW marines for cloak and dagger stuff or as an engineering crack team, we have the geneseed lying around anyhow, and it will give us dividends having marines implanted with it. Yet I don't think we'll ever find a consensus on this as a lot of people seem to be vehemently opposed to doing anything with them.

The alternative that will put rest to the discussion is, we ask the HLoT for permission to use the geneseed. "But they will know we've been holding some behind!". We retrieved a cache from the ship, and only now managed to open it. Turns out it contained geneseed as well, big surprise.
It'll answer a lot of the assumptions people have been making about what will happen if people find out about the Voids, if the HLoT downright refuse and demand we hand it over immediately, well, then that's settled then, the Voids will be perish in battle eventually, and no more discussion. If they agree after we drop some favour on it, well then that's settled as well, we have one company of IW geneseed marines specialised for siege. Some favour for 100 marines is not so bad, is it?
>>
>>1133616
Another thing that would put the matter to rest is for people to stop asking for fucking special snowflake redeemed legion marines despite the fact that we have absolutely no need for them.

So we make a hundred Iron Warriors? Even with the HLoTs approval, what the hell are our Raven Guard marines going to think? Are we replacing them? Is Corax's geneseed not good enough?

What are the Iron Warriors themselves going to think? Are we just going to stop there? They won't be happy with that, they won't be happy with being some secret deniability company with no long term prospects.

And yes, Raven Guard should hate the Iron Warriors for historical reasons. So even if you're willing to handwave that Chapter Master and the GoR don't hate it, we better fucking hope our Progenitors never find out. And those fuckers are really good at finding things out.

Some favour for 100 marines? If we're gonna spend favour why not do it getting Raven Guard marines?

Debatable benefits if any. Even if we generously assume the HLoT won't care one bit, there's the risk of earning the ire of allies, progenitors and our own fucking marines. Risk of Iron Warriors wanting to become independent. Risk of them deciding they'd fit in better with the modern Iron Warriors, etc. etc.

We've only ever done one operation where 'deniability troops' were necessary, and it was a single squad. Please tell me when the hell we'd be using an entire company of astartes in a mission that requires deniability? At that point, we might as well be a fucking warband.
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+I have awoken+
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>>1117107
>>1116285
Anon, that's a lot of great plans, but I would suggest taking them on one by one.

>>1117126
Brother Salt, could you please specify how much more recruits do you want to grow? Where would you want them to be primarily based from?

>>1117140
Speak to Luigi, he's been working on that for some time now. I'd say you have a very efficient financial machine atm. By the way, Luigi, are you keeping track of Gold being depleted?

>>1117227
>>1117302
>>1117262
>>1117252
Is this mission [Glass Eye] a go?
If yes, please roll 4d100
1st - approach to the planet
2nd - planetfall
3rd - scouting
4th - special
If you want to make any adjustments, please do so before rolling.

>>1120088
>>1119945
Noted.

>>1119713
>>1119061
Duel between Rhodorius and Sulix
Rhodorius[skill 73; roll 42; success = 31]
Sulix[skill 60; roll 39; success = 21]

Champions from both Chapters met in the main hall of the Chapter Fortress, Tombstone. The duel started with a ritualistic exchange of light blows and then after the introductory part started for real. Rhodorius was clearly a superior fighter, from his looks you bet that he was at least two centuries old. Beating this kind of experience is not easy even for someone as talented as Sulix. Strike after strike, Sulix realises that Rhodorius is systematically trying to tire Sulix. However because of this Sulix notices an opening in his defenses. How should Sulix act?
>Let's counterattack with everything I have! (roll under WS 60)
>Let's dodge his strikes until he tires and then we can call a draw (roll under Dodge 74)
>Let's cheat and use my hidden blade (roll under WS+25 = 85)

Whichever option you will choose, failure means loss as Rhodorius is already winning.

>>1120508
>>1120427
>>1120117
>>1120105
Macedon seems to be quite distressed about the whole situation.
>I knew that things like that happened to other brothers from time to time... But it's been years since I've matured. I believed that my mutations were flawless. Well, Emperor gives and Emperor takes away. While I was never fond of prosthetics, I wouldn't want to be a burden onto the Chapter, so I will take whatever you think is the best options.
Do you want to tell him anything?
>>
Rolled 54 (1d100)

>>1137139
>Let's counterattack with everything I have! (roll under WS 60)

For honour! For the chapter!

>Do you want to tell him anything?
You're a fine Captain Macedon. You've served me well. You're my brother. If you really do not want to do this I will not force you. But if not, I will do everything I can for you.

>By the way, Luigi, are you keeping track of Gold being depleted?
Yus.
>>
>>1137139
we should not have too many assets that need protection. we should not have so many resources 'bound'
>Is this mission [Glass Eye] a go?
i approve (its my idea after all)
>>
>>1137139
Sadly, we cannot afford currently the Number of Tech-Marines/Apothcarries and Chaplins.

However too Brother Macedon.

>The Best option would be for this to go through my Brother, It will also help us open up communications with the Iron hands. Some of the finest out in the galaxy, Do not fear and remember when you return you will be right back where you were. Emperor Protects
>>
>>1137139
Did we get any respond from the Inquisition after telling them about the orks/tarellians going to Pexar after being pirates?
>>
Rolled 93, 50 = 143 (2d100)

>>1137139
>Is this mission [Glass Eye] a go?
>If yes, please roll 4d100
>1st - approach to the planet

>3rd - scouting

Rolling for 1 and 3
>>
Rolled 93, 40 = 133 (2d100)

>>1137139
>Is this mission [Glass Eye] a go?
>If yes, please roll 4d100

>2nd - planetfall

>4th - special

Rolling for 2 and 4
>>
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>>1122321
1) Very plausible, Merchants would jump at this opportunity
2) Xyptus would love the opportunity, but remember that it will take cash to start the ball rolling
3) You are likely to find interested clients
4) Very much so
5) If played well, Ecclesiarchy might jump onboard. It's also important how you play with different factions within it
>>1122327
6) Is Klementhos busy with an ongoing project at the moment? If not, you can order him to start a project
7) 1 squad is not enough. It will be taken positively as a symbolic gesture, but 100 regiments is something around 1 000 000 men, it will take at least two full companies of marines to to start training them (1 marine per 5000 guardsmen). You heard that there is a Chapter that operates in a very interesting manner, where they operate very closely with Imperial forces and mentor them... Maybe getting to know them would help you improve Astartes-mortals cooperation.
8) It is possible to do so by sacrificing some armour/weapons, or if you just want pure improvement, it will cost money, time and possibly heresy if you'll start adjusting designs. For some reason you suspect that Nestorium might be happy about this
9) That's up for you to decide
10) 7th Company was an assault company IIRC. Tell me if I am wrong
11) Just tell me and you'll get them. Your current Iron Ghosts have been operating very well, getting top marks at almost everything, but especially excelling at what their progenitors knew best... That could prove useful soon.
12) This will need support from the Council
13) I will not throw any other random events/encounters at you until you will deal with what you have on your plate. I would suggest not going out of your way to look for that, unless you really want to. Nestorium will always be happy to take some of your marine to accompany their Explorators. You also have not used the option to do space patrols - you could go around the Sector, possibly discover new planets, enemies, etc.
>>
>>1137248
see >>1123328

>5) If played well, Ecclesiarchy might jump onboard. It's also important how you play with different factions within it
lets start this with the result of looking what happened to the priests Kest supposedly killed.
>>
>>1137248
I think at the moment our current order of action is to return to Kinteros to talk to Hagen. Then see if we can talk to Engel and Kest, separately.
Yes guys?

Opening up the Iron Phoenix to merchants is a good idea. How much cash does Xyptus need for amounts of spying?

To Nerial:
>Hello my friend, I was wondering if you could fill me in on what you know about Entyrus Zykion, his works and his motivations? And how he was killed?

As for 6. we've had Klementhos on projects for a while and I'm somewhat loathe to start him on another one. Especially since such repeated experiments on genesed are sure to attract unwanted attention.

Don't think we can debate that many marines for that long to train. We should attach the 3 companies a year early to do such training.

7th company is now a standard full battle company, but it does specialise in fast attack with Kay in charge.

Don't want any more IWs, personally.

Also don't want to go looking for trouble.
>>
>>1137269
Current plan sounds good.
Looking for trouble may be required at some point, to remind people we aren't sitting on our hands and to keep the Marine spirit going. Hopefully not soon, though.
>>
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>>1122820
>Vehicles yes. Space fleet, going by the rules we use, it's not really feasible.
Luigi, I know that you are our space battle GM, but it would be absolutely wonderful if you could create/use a more relaxed battle system, preferably something based on d100, this way we could gradually upgrade ships and would give more depth to their development. Think about it.
>>1124423
Interesting perspective, take note, but with a pinch of salt.
>>1124731
It could be viewed that these new Iron Ghosts serve for the sins of the Iron Warriors. But that's obviously up to you to see how you interpret it. Alternatively you could always create them and let them loose - it's never too early to create successors.
>Skargan doesn't mind lots of text
It's true, as long as it's on point.
>>1124768
Sending them on a mission with low chances of survival might be less evil than outright murdering them.
>>1126394
>>1126486
I like these anons.
>>1126787
Though Hi has a more sound scientific method. But the point stands - Void squad tries really hard to be the best they can be for the Chapter. They really want to fit in and be recognised as your sons as well, despite their origins.
>>1132310
Hey, Lyk! Good to see you.
>>1133616
It's a very tricky situation, but Venat would make a good lawyer. He is right that gene-seed is indeed of high quality and produces better marines, however questions of legality come up.
>>1133709
Warband Quest has always been something I was interested in. Think about the possibilities! But nah, seriously speaking I prefer if you stay somewhat loyal at least for now.
>>
>>1137284
>Luigi, I know that you are our space battle GM, but it would be absolutely wonderful if you could create/use a more relaxed battle system, preferably something based on d100, this way we could gradually upgrade ships and would give more depth to their development. Think about it.
I could introduce lists of upgrades/alterations for each type of hull that would affect the ship statistics while maintaining the general ruleset for the battle themselves. Just need you to approve the lists as fair/balanced.
>>
>>1137284
Can we contact the HLOT already and just bring it up? If its cool, its cool, if not. Well we stop now and then.
>>
>>1137315
Oh man, let's not.
>>
>>1137321
Its honest the god the final way to solve this. Call them up and all that shit, see if its useful/permitted/w.e. Just so the bitching ends.
>>
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>>1137149
Only barely, but Sulix manages to avoid the flurry of attacks unleashed by Rhodorius and then jumps straight under his blade. This suprises old Black Templar and gives Sulix the split second he needs so much to drive his sword up and past Rhodorius' defenses, stopping mere milimeters away from his throat. Old warrior lifts his armoured hands into the air, yielding.
>Well fought, young one! I have not thought that you would pose such a challenge. Come, let us feast now and come visit me afterwards for a rematch!
Over the next few coming weeks Sulix will spend his time training and fighting with Rhodorius. Roll d10
1-3) Sulix learns new duel techniques [+d5 WS]
4-6) Sulix and Rhodorius become good friends
7-8) Both of the above happen
9) One of them is seriously injured
10) One of them dies

+Chapter gains +1 Morale due to Sulix's victory!+

>>1137168
>>1137149
Macedon feels grateful for your kind words and support. He now has strong resolve to persevere - generate his Willpower stat [25+2d10].

>>1137174
There's been acknowledgement that your report has been received, but there was no official response. You suspect that your report might have been filed under "interesting, but not urgent".

>>1137181
>>1137183
The mission begun without any apparent problems. The shuttle with scouts and land speeders was released at the outer edge of the system. At this rate you suspected that it will take about 2 weeks for them to reach Kruun. However as the shuttle approached the planet, your Sergeant Shaidor noticed something unsettling.
>Is that... Ships? These are not Imperial! Pilot, how many? We need to report this back to the Chapter!
However before pilot could focus primitive shuttle radar, enemies noticed your approach and were all upon you.
>Sergeant, I have enemy fighters on my tail, at least a dozen, there's no way we can escape, our only option is to dive straight into the gravity well of the planet and hope that we will lose them somewhere in the atmosphere!
The shuttle with your marine dove into the thick darkish blue clouds of Kruun's stratosphere, with enemy craft still chasing it. Suddenly, explosion shook the shuttle, then another one.
>We are hit! We are hit! Losing pressure! We are still too high! The shuttle is going to desintegra...
+Connection lost+
Operation Glass Eye was a failure and infiltration shuttle was lost with all hands on board.
+++
Please make a special d100 roll.
>>
Rolled 4, 2 + 25 = 31 (2d10 + 25)

>>1137342
WILLPOWER GROWWWWW
>>
>>1137342
>Operation Glass Eye was a failure and infiltration shuttle was lost with all hands on board.
I aint rolling anymore today

I suspect we have recieved the audio. If yes check whether there were fighter crafts on Kruun, if not this is actually *not* a failure as we have proof that somehow they upgraded their defences massively
>>
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Rolled 8 (1d10)

>>1137358
>I aint rolling anymore today
I know the feel

>>1137342
Rolling for Sulix. Also
>what the fuck marine how can there be a 10% chance of you killing each other are you insane?
>>
Rolled 64 (1d100)

>>1137342
Ze special
>>
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>>1137269
>Hagen
Your soulwords to Hagen don't turn up much. He left Kinteros, but he is nowhere to be found. Navy Admiralty seems to have no idea where he is, most queries are returned with unsure explanations about him possibly being in warp transit currently. Apparently nobody heard from him anything in the last couple of months.
>Engel
Canoness Amelia Engel is currently on Attero, she replies to your soulword quickly and while it's not a warm invitation, she offers you to come and visit her. She also mentions that you will be treated as an envoy, meaning that you will have diplomatic immunity, so at least she's hopefully not preparing to call you out as a heretic.
>Kest
High Ecclesiarch Astrobelos Kest is currently on a preaching campaign on the world of Doria IV. He is happy to meet with you there.
>3 companies for a year of training
This will have effect both on quality of training and morale of the guardsmen to be sent into combat.
+++
Nerial smiles:
>Why did this question come up to you, milord? Well, Lord Zykion was the main architect of the whole founding. As a matter of fact I started my career under one of his close confidants, Lady Sabrina DeHague, I suspect that she might have even been his lover at some point. Well, but it's ancient history. He was a driven man, very ambitious, charismatic and strong willed. Seen him personally maybe a handful of times, but sent him messages numerous times. Absolute majority of them were encrypted, so wouldn't be able to tell you much about what was sent or quite often even to whom... Entyrus Zykion rose to the rank of High Lord sometimes in the middle of the second century of this millenium. He originally held the position of the Speaker for the Chartist Captains, but within less than a century he ended up being declared as the Master of the Adeptus Administratum. High Lords of Terra are among the most powerful and influential beings in this galaxy, one of the most surprising things for me was how he always found time to check up on our Chapter, he treated our Founding almost as his pet project. While Foundings are obviously important, he seemed almost obsessed about everything going according to some greater plan of his. His assassination is actually an interesting story... Which... Wait. Hm... How weird. I mean... Right! I remember. Yeah, so as I was saying, that is how he was assassinated. I don't know, if I will remember anything else, I will tell you more about it.
[Roll d100]
>>
Rolled 61 (1d100)

>>1137475
>His assassination is actually an interesting story... Which... Wait. Hm... How weird. I mean... Right! I remember. Yeah, so as I was saying, that is how he was assassinated. I don't know, if I will remember anything else, I will tell you more about it.
Are you okay Nerial? Is something missing from your memory? You didn't tell me how he was assassinated.
>>
>>1137475
>>1137486
Also I say we visit Engel first!

I'm proposing we tell her about Dreifus' confession, requesting that she look into the dead priests mentioned. As she's in charge of the protection of all priests - regardless of faction - she should have a vested interest.

Then we show her the evidene and HLoT decree of Ursus heresy, to acquire their support.

Thoughts guys?
>>
>>1137366
Wonderful - Sulix both managed to forge a lasting friendship with Rhodorius (which in turn will also create additional link between your Chapter and Black Templars) and learned new moves. Please roll +d5 WS.

>>1137450
Noted. Now you can roll your psychic powers. Feel free to use as much power as you wish. More is better in this case, but 30+ would be ideal.
>>
Rolled 2 (1d5)

>>1137493
Sulix skillz
>>
Rolled 68 (1d100)

>>1137493
psychic roll.
>>
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>>1137486
You are not sure what is it exactly, but you feel that this part of Nerial's consciousness has been altered by someone powerful, more powerful than even High Astropath. After asking him abou the assassination a few more times, you realise that his memory has been either wiped or altered in such a way that it loops whenever he tried to recall it in detail. Nerial himself doesn't understand this and is not worried at all.
>>1137490
Please remember that HLoT have not given you any solid "decree" that Ursus is a heretic. They have acknowledged your position in private and are monitoring this situation, but their official recognition will come only if they will see that you are serious enough to ensure smooth transition.
>>1137508
Sulix now has WS of 62

+++Session over+++

I might passively monitor thread. There's a chance that this week I might drop by for a surprise session on Wednesday or Friday, but we'll see. Thanks for playing!
>>
Rolled 1, 2, 9, 9, 4 = 25 (5d10)

>>1137523
Crashing this party with no survivor (psychic roll part 2)
>>
>>1137490
I cannot find where I asked for us to look into the matter of the dead priests. As they have to be rather high profile, I think a quick search through archives should bring up something. I would like to do this *before* we meet here to not give her untrue allegations as it will drastically weaken our reputation, if that is possible.
Furthermore I would be more careful, i.e, try diplomatically* to find out
a) if she suspects something
b) how she will react
By diplomatically I mean we should be vague, that we might have reason to suspect someone higher up in the sector command to be less then loyal and maybe seek her counsel. (I am a warrior and ill suited for these I know our relationship is not great, but this will tell you, I am deeply concerned.)
Keep in mind she also has her Famolous. If anyone knows whats goin on, its them.

*ofc given our dice rolls, diplomacy means shouting at her with sprouts between our teeth and our patented garlic_xtra breath
>>
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>>1137567
Agree 100% sounds right.

>Engel's face when
>>
>>1137615
i forgot
we *need* to ask Engel on Hagens disappearance, just because




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