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Hey there guys! Last time the thread archived in the middle of me typing out Bob's update so heres the new thread! Last time we raided a farm, slaughtered miners, evolved starscream and Tiny went monster hunting.

Archive- http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Xenomorph%20Quest

Pastebin-http://pastebin.com/PGTyvDG7
>>
> Bob
> Deep Tunnels completed!
> Hive population max increased to 300!
> Deep tunnels exploration available

You peer into the dank impenetrable darkness of the cave system you and your miniom digging crew have broken into. The air is hot and moist, almost alive with the thick taint of fungus and rot. You hiss and back away, leaving a minion to guard the hole. You make your way back into the main tunnels and stretch to your full height. You enjoy the new abilities of this body. Your head is adorned with an elaborate crest of chitin spikes that constantly shift positions. Your inner jaw has been replaces by a long, slender tongue that diverts into a writhing mass of tendrils, some ending in miniature blades, needles and manipulators. Your main forelimbs are slender and long, yet powerful. Your smaller, dextrous pair of forelimbs end in six fingered claws with multi-facing joints. Your tail blade is a delicate tool suited for shaping stone, flesh and resin. You are an architect of the hive. A creator of its terrible wonders.

You pass the healing chamber where Tiny floats in a large pod. His shattered carapace and torn tail being mended and regrown by delicate limbs and special chemicals.

Twitch fades into view above you, a desert reptile clutched in his claws, he burbles a respectful greeting to you and scuttles away along the ceiling, possibly to torment a minion.

You are eager to put your new skills to use....

What do?

> Build a chamber? (Write in, D20+2)

> Craft a custom weapon (Write in, D20+2)

> Equip warriors with weapons (Write in, D20+2, 7 warriors available)

> Other
>>
>>1099443
You didn't link the thread in twitter btw.

>head down the tunnel to the human settlement and begin excavating the area beneath the comms tower, leaving enough structural support to barely hold it in place. That way when we raid it can be taken out quickly
>>
>>1099778
Shit. Oops :(
>>
> Begin excavating tunnel to the comms tower foundation.

You set off at a brisk pace towards the tunnel to the human settlement. With a mental command a pair of drones and the stocky, thick limbed, lumbering Heavy Drones accompany you. You pass through the various intersections and meandering pathways of the hive, making your way to the tunnel to the colony...

The tunnel is not particularly wide or tall, enough for the heavy drones to advance single file at the rear of your formation. Your claws click against the stonelike resin as you crouch at the opening to the human sewers. You review the mental map of the human colony. The comms tower is a short distance away. If you wished to collapse it you could either...

> Dig an intersection from the tunnel to the sewer (D20+2, slower but safer)

> Dig a seperate tunnel from the sewer closer to the comms tower (D20+2, faster but risk of detection increases)
>>
> Other retrieve mining equipment
>>
Rolled 16 (1d20)

> Dig an intersection from the tunnel to the sewer (D20+2, slower but safer)
>>
Rolled 9 + 2 (1d20 + 2)

>>1099961
>Dig an intersection from the tunnel to the sewer
>>
> 16+2=18!!! GREAT SUCCESS!!!
> TUNNELS WITHIN TUNNELS

you backtrack from the tunnel entrance, retreating a short distance you begin carving a small chamber out of the soft rock and earth. Onve there is enough confortable room for your minions and yourself you begin digging, a tunnel that rounds the circumferenve of the colony toward the comms tower. The pair of heavy drones behind you smoothing the tunnel sides and pushing excess soil and rock back as the smaller drones smear resin and dispose of the debris.

> Leave minions to tunnel completion, go do something else (write in, D20+2)

> Continue tunnel (bob will be busy for a day. Tunnel and excavation are already a great success)

> Other
>>
Rolled 1 + 2 (1d20 + 2)

>>1100470
> Leave minions to tunnel completion, go do something else (write in, D20+2)
This is a simple job, with little thought involved. Bob can find a better use of his time.

>>1099443
> The air is hot and moist, almost alive with the thick taint of fungus and rot.
This sounds good. With a proper mix of cow manure and rotting flesh, we can grow all sorts of symbiotic mushrooms and molds that can be put to use for the betterment of the Hive or to the detriment of our enemies, such as healing balms that can staunch wounds in the field, or hallucinogenic powder bombs that can be used by our Warriors in battle.
> Plan the construction of a specialized Fungus Farm/Chamber.

We should also look into connecting any underwater aquifers with surface lakes and rivers. That way, if the Hive is assaulted and the worst comes to pass, Grimalkin and the eggs can be safely evacuated and moved to a new nest.
> Send Twitch and a pair of Warriors to scout the Deep Tunnels and find water.
>>
>>1100520
...Shit. I made the proper offerings to the Dice Gods, so why do I keep getting bad rolls? Vicious cunts.
>>
Rolled 8 + 2 (1d20 + 2)

>>1100470
so any idea how long it's going to take them to fix the comm tower?

also
>Leave minions to tunnel completion, go do something else (write in, D20+2)
let's looking into hive weapons. Like what are our options are is this something you're leaving to us? I mean the only ideas I have is some kind of spike launcher that will let us actually attack things at range and scythe gantlets to give our troops a little more rip and tear.
>>
>>1100527
The dice gods reward eloquence with assraping
>>
Rolled 8 (1d20)

> Leave minions to tunnel completion, go do something else (write in, D20+
Explor underground chanber maybe start fungus farm
>>
>>1100541
The pastebin has a complete weapoms list but if you have an idea thats not horribly op or retarded ill add it :)
>>
WEll shit, can't leave those minions to do anything.
>>
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>>1100543
I'd switch to worshiping the Goddess of Tits and Wine, but alas, I am a simple man with no wealth to my name.

Guess I'm stuck with these assholes. Maybe they should go fuck themselves, and leave me out of the equation.

>>1100552
I was thinking that with the Fungus Farm and some elbow grease from Bob, we can make Spore Grenades; basically, the explosion is pure concussive force, but the spores themselves are poisonous to everything but Xenos. The grenade itself looks and feels like a calcified mass, but it can detonate at the will of whatever particular Xeno it is linked to.

Also, if we get around to making Xeno-Eels, they should have a combination of paralyzing poisons and deadly electricity.
>>
> 1!!! CRITICAL FAILURE
> Investigate Deep Caves

You leave your minions to their simple task. They will dig to the foundation of the comms tower and excavate a large chamber beneath it, leaving only a few supports.

You make your way back through the hive, your curiousity about the Deep Caves is rising. You will lead a small expedition to the depths and make sure there is nothing inside that may harm the hive.

As you pass through the hive one of the newly hatched warriors and a drone flank you, they will accompany you into the unknown. You relieve the lone drone from his post at the entrance to the cave and it eagerly scurries away. It seems it was made nervous by the unknown tunnels.

You step into the cave system, the stone floor coated in moss and fungus, the drip of water the only sound you can hear as your minions flank you carefully. From your perspective you can see three possible directions..

> Head down the left tunnel, a faint bioluminescence shimmers that way.

> Head down the right tunnel, it angles up and a faint draft emerges.

> Head down the center tunnel, it angles down and the air is particularly foul there.
>>
>>1100740
>Head down the left tunnel, a faint bioluminescence shimmers that way.
>>
> Head down the center tunnel, it angles down and the air is particularly foul there.
>>
>>1100740
> Head down the left tunnel, a faint bio-luminescence shimmers that way.
The humans only colonized the surface. The deeps, however, are unknown. we gotta get in on that. Hopefully the crit fail won't screw us too badly.

The right tunnel might open into a cave system connected to the mountains, or to that mine shaft.

The center tunnel, the one that smells nasty, probably leads to methane or some other gas. Maybe vents? VESPENE GEYSERS LOCATED.
>>
>>1100740
>> Head down the left tunnel, a faint bioluminescence shimmers that way.
really want to say the right tunnel as I'd like to have all possible entrances into the hive scouted so we know where to expect invaders I'm not going to split this into a 3 way tie. Left it is.
>>
>>1100740
>Head down the left tunnel, a faint bio luminescence shimmers that way.
>>
To those not following XenoQM's Twitter, He got b& via /pol/ IP Spoofing landing on his, so see you Jan 31st.
/thread
>>
>>1101878
Gee if only 4chan had some people who could correct these things, people who moderate the different boards and such.

HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM.
>>
>>1102130
That would imply they actually cared.
>>
>>1101878
For those of us who weren't, can someone please post a link to said twit and any other media OP publishes?
>>
>>1109974
https://twitter.com/XenoQm/status/825526497897246720
>>
XenoQMs ban has ended. The thread will resume sometime tomorrow from 12:21 AM EST.
https://twitter.com/XenoQm/status/826292953626861569
>>
> Tunnel to the left

You set off towards the left, you wish to investigate this strange glow. Your minions follow close behind, the drone almost touching you while the warrior keeps his head on a swivel, obviously nervous. You follow the tunnel for quite a ways, finding several patches of bioluminescent mosses and mushrooms, the glow ahead growing ever brighter. Suddenly the tunnel opens up into a large chamber and you pause to take it all in. Large fungal growths sprout from the ceiling, floor and walls while a deep stream of cool water runs along the width of the chamber, issuing from a small crack in the opposite wall. A flash of movement catches your eye. Small, bulbous figures darting between the mushrooms and clustering for a moment before skittering away with small pieces of mushroom in their clutches. One skitters up to your feet and seems to regard you curiously with its antenna and cluster of black eyespots. You lean down and grab it, despite its flailing and small squeaks of protest. The creature is insectoid in nature, its football shaped body coated in a ridged, off yellow shell that tapers to a small edge atop its thorax. 6 small legs flail at the air while a slightly larger set of manipulators try to desperately grab the air. You snort in amusement and set the creature on the ground and watch it scurry away. Harmless.

You make to turn around and leave the chamber when a wet *Crunch* sounds out. You and the warrior both turn to look at the drone who os sheepishly trying to scrape oozing Innards from his foot. you cuff him along the head and growl when you notice the chamber has grown very still. The Insects you saw before are watching you Intently and creeping towards small burrows In the cave walls.

A scuttling sound approaches from the tunnels disappearing into the ceiling and walls. Youre about to have company. A lot of it.

> Skitterling drone has been killed, alerting the Warriors.
> Situation is hot.

> what do?

> STAND YOUR GROUND (Hold this choke point. D20+2, Defensive bonus)

> Fighting retreat (Head back to hive territory, D20+1)

> Resin bunker, Call for backup (who? How many?)
>>
Rolled 12 + 2 (1d20 + 2)

>>1112737
>STAND YOUR GROUND
>>
Rolled 10 + 2 (1d20 + 2)

>>1112737
>STAND YOUR GROUND

Sup Xeno
>>
>>1112765
Test posting and forgot my story update was still in the field... im retarded sometimes.
>>
>>1112776
Well it worked, nice to have you here m8
>>
Rolled 4 + 2 (1d20 + 2)

>>1112737

> STAND YOUR GROUND (Hold this choke point. D20+2, Defensive bonus)
>>
> 14! OK SUCCESS!
> THIS IS WHERE WE HOLD THEM

you smack the witless drone on the head and order it and the warrior into the tunnel behind you. You take a three pointed formation and stand ready to recieve your attackers. The numerous tunnels and crevices are all rustling with the sound of approaching limbs.

With a flurry of movement from one of the nearby tunnels a mass of flailing limbs emerges. Its half your size and coated in a thick, dark green carpace adorned with small spikes and protrusions. Its eight limbs end in thick points that look suited to cracking shells and stone. Its pincered mandibles open wide as it charges forward, a pair of legs raised high for a impaling blow as several more of its brethren boil from the surrounding tunnels.

Pathetic. You take a small step forward and swivel, your tail blade cleaving through its body lengthwise in a shower of murky fluids. By your side the warrior pulps a encroaching Skitterling with his claws. Your drone hisses in pain as a claw pierces his leg but he retaliates with a devestating blow from his inner jaw that crushes the overgrown insects "brain".

An additional wave is about to attack...

> Drone is lightly wounded

> SIDE BY SIDE MEN. (D20+2)

> BACK TO THE KEEP (Fighting retreat, d20+1)

> Fall back yourself. Leave the minions to cover your retreat.

> other
>>
>>1112820
>SIDE BY SIDE MEN
>>
Rolled 19 + 2 (1d20 + 2)

>>1112826
>>1112820

frigging dice
>>
Rolled 3 + 2 (1d20 + 2)

>>1112820
>STAND YOUR GROUND
>>
Rolled 13 + 2 (1d20 + 2)

>>1112820

>SIDE BY SIDE
>>
> 21!!! EXTRA CRITICAL SUCCESS!!!
> COME GET SOME

You flex both pairs of claws and screech at the oncoming wave of chitin and mindless hate, the minion and warrior at your back joining in as you drop into defensive stances as one.

With a wet crash the first rank of Skitterling warriors impacts your formation and explodes backward in a shower of gore and chunks of carapace. Your claws and tail moving like a whirlwind of deah as you sever bodies and crush them against the floor and each other. The warrior at your back clears away any that attempt to attack you from behind, viciously mauling the massive insects and hurling their shattered and ruined corpses acrosss the chamber.

The drone darts between your legs and spears a pair of Skitterlings with his tail blade, leaving gaping holes in their shells, his claws cleaving and ripping thick carapace and flailing limbs.

The Skitterling horde falls back for a moment, the mound of their fallen ahead of you serving as a blockade to the small army. You hiss and flick gore and fluids from your claws and hiss at these pitiful creatures. An imitation of the hive should be deserving of the name. Your minions flank you, ready to hold your position again if you so choose.

> Immovable object (D20+2, defense again)

> Counter charge! (D20+1)

> Fall back
>>
Rolled 10 + 2 (1d20 + 2)

>>1112889

> Immovable object (D20+2, defense again)

BROTHERS STAND TOGETHER.
>>
Rolled 14 + 1 (1d20 + 1)

>>1112889
>Counter charge!

This mockery of hive will be recycled!
The punishment for inefficiency is DEATH!
>>
Rolled 14 + 2 (1d20 + 2)

>>1112889
> Immovable object
> Attempt to contact Grimalkin and request reinforcements.
Weak as they are, they currently outnumber us. Don't want them trying to flank us, and some extra siblings from the Hive can help us hunt down these Skitterling fighters.

We should probably spare the workers though. If they are spawned from a queen, we can take her hostage and force her children to farm fungus and mine minerals for us. We now Xeno Egypt?
>>
> 15!!! Good success!!!
> MEET THEM HEAD ON

You issue a curt mental command to your minions as you hear the pale imitation of your hive charge forth. You flex your claws and charge forward as well, crashing through their piled dead and crushing several of the giant insectoids under an avalanche of their fallen warriors.

A hissinv Skitterling leaps at you but you bat it aside with a powerful blow that smears it against the far wall. A blurring slash from your tail blade leaves two warriors to slide to the ground with the bodies cleanly slashed.

Your warrior barrels through a group of the charging insects, crushing and tearing them to oozing pulp. His tail blade sweeps down and a leaping Skitterling lands in two pieces as the warrior leaps into a fresh group of victims.

Your drone remains at the edges of the fray, his smaller frame preventing him from pushing into the group, he holds his own however. His blurring attacks rip free heads and limbs, tearing deep rents into bodies and with jabbing lunges he pierces them through and flings them away

With a mental command even you can feel the warriors tense and begin retreating into their tunnels, their wounded limping behind them or merely collapsing in the entrances of the tunnels...

> Fungus garden- deep tunnels gained. A captured resource of the Skitterlings it is a rich food source and could possibly produce useful biotoxins

> Skitterling warriors have withdrawn deeper into their "Hive"

> Deep tunnels partially explored

> What do? (Write in, construction/crafting rolls are D20+2)
>>
Rolled 2 + 2 (1d20 + 2)

>>1112930
> Call for reinforcements from the Hive. Three more warriors, and several more drones. We need to secure the area before doing anything else.
> Send Tiny and a few more Warriors to check out one of the other tunnels.
> Bob gets to experiment with the fungus, while the second Builder comes down to work on securing the garden. Also send the wounded Drone back up to the Hive with a sample of the various mushrooms. He can present them to Grimalkin before going to the Healing Chamber.
>>
Headed to bed for the night :) ill continue tomorrow around noon :) stay awesome you guys!
>>
Rolled 17 + 2 (1d20 + 2)

>>1112930
I'll just support this comprehensive list of actions:
>>1112940
>>
Rolled 10 + 2 (1d20 + 2)

>>1112940
thirding
>>
Rolled 14 (1d20)

Call for reinforcements averyone not necessary to guard the hive we will eliminat or subjigate this threat
>>
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Sweet merciful fuck, IT HAPPENED AGAIN.

Fare thee well, glorious Xeno. We shall miss you.
>>
>>1113517
Where the fuck does he live?
>>
>>1113581
Either canada or sweden.
>>
thread 4 is not archived in suptg.
>>
>>1113659
SO that's it then, we're not gonna' get to continue the quest?
>>
Moral of the story stay off pol kids
>>
>>1113581
>>1113659
Checking his twitter, he says he isn't. Seriously, what the fuck?

>>1113709
What? I still have the old thread open in one of my tabs, so I guess I'll copy Xeno's posts and put them in a Pastebin.

>>1113725
Nope. We are on our own.

>>1113782
A true cesspool of misery.
>>
>>1113709
>>1114237
Correction; Thread 4 /is/ in the archive, it just doesn't have the 'Xenomorph Quest' tag. Just follow XenoQM instead.
>>
I think he really needs to get a land line or his own personal wi-fi. I remember I use to check 4chan out at work but for whatever reason my phone was banned for 2 months whenever I was at work but when I came home or anywhere else in town other then work it was just fine and I could reply to everything again.
>>
God fucking damnit, I really liked this Quest too
>>
Somebody give me his twitter, I'm gonna' buy him a pass cause this is complete bullshit.
>>
>>1115192
https://twitter.com/XenoQm
>>
>>1115353
Thanks, just waitin' for him to respond.
>>
> We're fucking BACK bitches!!!!!
> You guys are so fucking awesome its completely insane.
>https://youtu.be/pAgnJDJN4VA

> 19!! Excellent success!!!
> Call reinforcements
> 5 drones
> 3 warriors
> Builder
> Secure fungus garden
> Research Fungus
> Tiny scouting project

> you are Bob

You issue rapidfire orders through the hivemind, reinforcements are on the way. You rapidly craft a small carrying case out of resin and select several choice samples of the fungus.

> Large, dark colored fungus. Its spores make your claws tingle

> Lightly glowing moss/algea. The smell of it brings a brief flash of fury and energy

> Thin, black tendrils that send tingles of numbness and pain through your claws

> Small bulbs of a green creeping fungus. It seems packed with nutrients and grows quickly.

You seal the samples into the case and hand it off to the limping drone who accompanied you. He handles it gingerly and rushes to present it to Grimalkin.

As he leaves he is passed by your reinforcements, three warriors and five drones escort your builder apprentice. The stocky xenomorph chitters in excitement at the possibilities available just from this chamber alone.

You rapidly set him and the drones to sealing the Skitterling tunnels off with resin and stone, the last thing you need is another incursion by these pale imitators.

A deep growl alerts you to Tiny's presence, the freshly healed Reaver stands at the entrance regarding the mounds of Skitterling corpses with an impressed shake of his head.

> Bob will fortify and research fungus gardens and Tiny will lead a scouting party deeper Into the tunnels. Switch to Tiny or continue as Bob?
>>
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>>1115363
AWWWWW XENOMORPH QUEST, DON'T YOU DARE BE SOUR! CLAP, FOR THE RETURN OF YOUR WORLD FAMOUS QM, AND FEEL THE POWER!
https://www.youtube.com/watch?v=TZkfHdk-_nI
>>
>>1116524
>Continue as Bob
Let's go examine these fungus and see what we can do.
>>
> that 19 already confirmed the research and scouting as excellent successes so no rolls will be required for a bit :)
>>
> Continue as Bob, lets do some shrooms.

You leave your builder and his crew of industrious drones to their reinforcement of the Fungus garden. You set off toward the Shaping chamber as you feel Grimalkins presence in your mind. You have done well to capture this for the hive. See what benefits they may reward. You perform the mental equivalent of a bow and hurry on, the minion is already awaiting you and attempts to hurry out as you enter the Shaping Chamber.

Not so fast. You grab his tail and haul him back in, securing him to a workstation. You need a test subject here.

> Test Toxic Mushroom

> Test Stimulant moss

> Test Deadlimb Stalks

> Test Tasty pods
>>
>>1116594
> Test Toxic Mushroom
>>
>>1116594
>Test Toxic Mushroom.
>>
>>1116524
So I'm thinking that we could use two of these fungi to great effect right before we wipe out the human colony.

We spike their water supply with the fury fungus 2 days beforehand. Let them go to town on each other. Once it wears off and they start dealing with the dead etc, we spike them with the tingly fungus, hopefully getting them stoned as fuck.

At this point we launch our offensive, collapsing the area under the comms tower and moving in to slaughter anyone left.

One risk however is that they might call for medical help if someone is clear-headed enough to reach out and manages to survive long enough to initiate the call.
>>
>>1116594
>> Test Toxic Mushroom
>>
>>1116650
Sounds like a plan.
>>
> Test toxic mushroom. Do you have any allergies mr.Xeno?

You crack the seal on the carrying case and extract the large, oily black stalks, laying them into a specially crafted bioconstruct that proccesses it into a ink-like liquid that is deposited into a chitin and bone injector. You approach the "Willing" test subject who is trying his absolute best to look apologetic as you approach and inject a minute amount into his flesh at the junction between two chitin plates.

The drone squeals in pain and thrashes slightly as the toxin sets in, his nerves slowly growing unresponsive. You take mental notes of the situation and administer a cocktail of chemicals from your tongue that flush his system

> Toxic Mushrooms researched- Highly HIGHLY poisonous. Paralysis and death set in in seconds. Enables Poisoned ammunition and blades

> Research Deadlimb Stalks

> Research Stimulant Moss

> Research Tasty pods
>>
>>1116680
> Research Deadlimb Stalks

Man super-toxic mushrooms, just as good as rage-mushrooms. Better even. The humans don't stand a chance
>>
>>1116680
> Research Stimulant Moss
>>
Tie breaker pleeaaase
>>
Rolled 2 (1d2)

>>1116760
1 I stick with my vote, 2 I'll concede to the stims
>>
Rolled 4 (1d20)

>>1116680
> Research Stimulant Moss
>>
> Hey kids, wanna try some moss?

You look down at the lightly twitching drone, hes rapidly clearing the Toxins from his system. Good. Hell need a clear head for this.

Next you extract the lightly glowing algea/moss. It releases puffs of spores every time you jostle it. You place it into the processor and it is rapidly reduced to a pale blue-ish green dust. You take a small pinch of the powder and sprinkle it into the drones face. The effect is nearly instantaneus.

With a screech of pure rage the drone strains against the restraints. You rapidly reinforce the restraints with resin as they start to crack from the force.

The drone rages against his immobility, the only thing coming from is mind is
*KILLKILLKILLKILLKILLKILLKILLKILL*
you rapidly concoct a powerful tranquilizer and inject the drone with a large dose, followed by several more as the first proves ineffective. Finally the drone collapses into a deep slumber and you rapidly flush his system.

> Berserker Moss researched- induces manic rage and enhanced strength. Can be implemented into a spore grenade or tipped onto a weapon.

> Research Deadlimb stalks

> Research Tasty pods
>>
>>1116926
>> Research Deadlimb stalks
These fungi are fantastic
>>
>>1116926
> Research Deadlimb Stalks
> After that, reward the Drone for his service by allowing him to be the first to enjoy the Tasty Pods. Taste like chicken!
>>
>>1116926
> Research Deadlimb stalks
>>
> Deadlimb stalks. Can you feel this? No?

If it wasnt unacceptably innefficient you would feel sorry for this poor drone. The tranquilizer and berserker moss have left his system and he is asking very politely if he may go very very far away.

Not yet. You grab the handful of thin, black stalks and with some difficulty drop them into the processor. The construct slowly churns and finally extrudes a greasy, dark liquid that you carefully load into an injector.

You release the drones restraints and rapidly inject him before he can bolt. The drones break for freedom is cut short by the statue-like paralysis that overcomes his entire body.

You turn over the rigid xeno and poke, prod and test his body while his mind begs for a rest at least. Once you have tested to your hearts content you flush his system and toss him the Tasty pod sample as a reward. The drone suspiciously sniffs the morsel before eagerly eating it. He reports no ill feelings and that he feels energized and well.

> Deadlimb stalks researched- Rapid, total paralysis. Can be applied to a spore grenade or tipped onto a weapon/ammunition

> Tasty pods researched- a fast growing, nutrient packed food source, a staple of the skitterlings.

> What do?

> Craft a weapon? (D20+2)
> Craft a CUSTOM weapon (who? What? D20+2)
> Switch to?
>>
Rolled 10 + 2 (1d20 + 2)

>>1116993
> Craft a weapon? (D20+2)

Paralysis spore cluster bombs
>>
Rolled 2 + 2 (1d20 + 2)

>>1116993
> Craft a weapon for Ox
Medusa Cannon; a customized Spine Cannon that fires shell which explode with paralyzing spores.

> Craft a weapon for Tiny
Dragon Talons: Customized Lightning Claws with serrated edges and a toxic coating of poison.

> Craft a weapon for Twitch
Devil's Caress: A modified tail-blade able to punch through armor to deliver a potent paralytic.


Choose whichever you like the most Xeno. I ain't picky.
>>
FUCK YEAH WE'RE BACK BABY
>>
> 12!!! MILD SUCCESS!!
> Paralysis cluster bombs

You usher out the suitably terrified test drone and set to work weaponizing the Deadlimb stalks. You reduce the toxin to a fine powder and pack it into a small casing that is crafted from specially treated resin and stone dust, creating a small calcified lump that, at a thought, sprays the dust in a small radius.

Inefficient. You growl and set to work. You craft a larger shell and inside it you pack a dozen of the smaller capsules. You experimentally lob it at a wall and are shocked as the Shaping chamber is filled with the fine dust as the capsules are released.

You fall backward stiffly and slowly tilt onto your side. That was NOT a good idea. Not one bit.

> Paralysis cluster bomb created- can be dropped from the air or thrown by a strong unit. Wide area of effect can cause friendly fire easily. 0 damage.

> Bob's paralyzed you bastards. Who do we switch to while he's in a mini coma?

> Tiny- Tunnel rats

> Twitch-Probably with Ox

> Ox-Probably eating or sleeping. Or both

> Starscream-Freshly hatched king of the sky

> Grimalkin. Order thy legion
>>
> Tiny- Tunnel rats
>>
>>1117378
> Tiny- Tunnel rats
>>
>>1117378
>> Tiny- Tunnel rats
>>
> You are Tiny

You make your way through the stinking, roughly hewn tunnels that make up the outer range of the skitterlings domain. Your pair of minion warriors follow closely, keeping a close eye out for ambushes

You have seen only a few of the skitterling "Warriors" and they have either rapidly fled or met grisly deaths at your claws.

> You can...

> Proceed down the right tunnels, the warriors fall back in that direction

> The left tunnels, a strange odor comes from that way. Heavy with rot and decay

> The center tunnels, close quarters but a straight shot.
>>
File: Xenobite.jpg (1.51 MB, 1337x945)
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>That's a nice IP you've got there, it would be a shame if something happened to it.
>t.mods of 4chan.
>>
>>1117503
> The left tunnels, a strange odor comes from that way. Heavy with rot and decay
>>
> Three in the stink

You turn toward the tunnel emitting the foul smell, your minions flanking you as you advance down it, the floor of the tunnel is littered with scraps of food and various other filth.

The tunnel twists and winds, the floor squishing as the smell intensifies. You step out of the tunnel and resist the urge to shake your head from the stench.

The floor is piled with foul rotting food scraps and refuse. The small worker Skitterlings crawl over the piles, tending large off white eggs and large, squirming grubs. For the most part you are ignored by the nursery workers but some of the especially large grubs, possibly baby warriors, interpose thenselves between you and the worker grubs.

> Skitterling nursery discovered. This is a rich source of food if the hive can be dominated.

> explore Warriors fallback tunnel (D20+1)

> Explore cramped tunnels (D20+1)

> Back out, slowly (D20+1)
>>
Rolled 18 + 1 (1d20 + 1)

>>1117693
>Explore cramped tunnels (D20+1)
>>
>>1117693
> explore Warriors fallback tunnel (D20+1)
>>
Rolled 4 + 1 (1d20 + 1)

>>1117693
forgot to roll
>>
Rolled 15 + 1 (1d20 + 1)

>>1117693
> Explore cramped tunnels (D20+1)
>>
> 19!!! EXCELLENT SUCCESS
> Gonna be a tight fit boss

You return to the main junction and review your options. You look down the cramped tunnel, it seems carved by millions of tiny claws and has countless small tunnels branching out of it.

You crouch down and crawl through the tunnel, your minions following close behind as you navigate the cramped quarters. It seems to be a highway of sorts as several of the small workers scuttle by and disappear into small holes. After what seems like miles of tunnels you emerge into a larger tunnel that arcs away to the left and right.

> Head left- the foul smell is probably another route to the nursery.

> Head right- the warriors always fell back towards the right hand tunnels.
>>
>>1117885

> Head left- the foul smell is probably another route to the nursery.
>>
>>1117885
>> Head left- the foul smell is probably another route to the nursery.
>>
>>1117885
>Head left- the foul smell is probably another route to the nursery.
>>
> Left

You set off towards the left, following the unholy stench. The tunnel grows only more and more foul as you progress, the stench actually making you all feel ill and irritable.

As before the chamber opens up into a combination of trash heap and spawning ground as the large grubs and larger warrior grubs writhe in piles of filth.

The only difference is the workers are rapidly pulling the grubs into the tunnels and sealing them behind them. Your rearmost warrior suddenly reports movement advancing up the tunnel behind him.

This could be bad...

> several waves of skitterling warriors are approaching

> RIP AND TEAR (charge into them, punch through, D20+1)

> HOLD MEN (Same tactic as before, hold the choke point, D20+1)

> Retreat through the nursery into the other tunnels to the main intersection (D20+1)

> Other
>>
Rolled 5 + 1 (1d20 + 1)

>>1118004

> HOLD MEN (Same tactic as before, hold the choke point, D20+1)

DON'T GET FLANKED.
>>
Rolled 15 + 1 (1d20 + 1)

>>1118004
>> RIP AND TEAR (charge into them, punch through, D20+1)
>>
> 16!! GREAT SUCCESS!!!
> CHAAAARRRRGGGEEE

You snarl and gather your minions behind you as you screech out your fury at these pathetic creatures. If they want a fight then they shall have one.

You launch into a sprint and charge forward, your warriors flanking you as you drop to all fours for speed. You round the corner and come face to face with a onrushing horde of the Skitterlings. The first few ranks barely have time to process whats happening before theyre reduced to scattered chunks and puddles of oozing innards. You use your greater size and weight to smash aside the insects and slash groups of them to pieces with your claws as more and more pour towards you. Your minions follow close behind and slaughter any that attempt to attack you as you pierce through their formation.

> Continue through them, what were they guarding? (D20+1)

> Head down the cramped tunnel. Get the fuck out of here
>>
Assuming everyone went to bed so I shall do likewise. Stay awesome guys
>>
Rolled 1 + 1 (1d20 + 1)

>>1118140
>Continue through them, what were they guarding?
Can I just say how bullshit it is that you can have your IP banned, but buying a pass will negate that and let you post away?

It's almost like they plan this shit so that people have to buy passes in order to post.
>>
Rolled 4 + 1 (1d20 + 1)

>>1118140

> Continue through them, what were they guarding? (D20+1)

I was playing ranked Lol
>>
>>1118391
For fucks sake why?!
Why is it always Tiny?!
>>
>>1118413
Jesus the dice gods hate Tiny
>>
>>1118538
Guess we gotta' go on another penance quest.

Find some fucking Honey Badgers or some shit.
>>
Rolled 14 + 1 (1d20 + 1)

>>1118140
> Continue through them, what were they guarding?
>>
>>1118901
Hah, much better.
>>
Rolled 4 + 1 (1d20 + 1)

> Continue through them
>>
> 1!!! CRITICAL FAILURE!!!!
> Push through them!!!

You slash a skitterling warrior out of your path and leap forward only for your path to be blocked by another. Your warriors are clustering closer to you and attempting to maintain your momentum as you push through the seemingly unending tide.

You seperate your blades and whirl through a dense cluster of the insects, clearing a path around the next corner to reveal a solid wall of warriors charging forth. Fuck.

Caught off guard you and your warriors are buried under a small mountain of slashing spines and gnashing mandibles. You screech and thrash as your carapace is pierced in several spots. Your acidic blood melts away the limbs but thw damage is done.

Your warriors are both pierced through by several spines and left oozing twitching piles, half dead and crippled.

> Tiny is moderately wounded
> Warriors are heavily wounded and crippled.
> The cramped tunnel is nearby, save your men and drag them to safety? (D20+1)

> BERSERKER FURY (Leave minions to die, soldier on. D20+1)
>>
Rolled 8 + 1 (1d20 + 1)

>>1120397
>> BERSERKER FURY (Leave minions to die, soldier on. D20+1)
>>
Rolled 2 + 1 (1d20 + 1)

>>1120397
> Save your men
We can't fail Grimalkin and the Hive again. Also, this is why we called down reinforcements goddammit. Where is our backup?
>>
>>1120516
WHAT THE ACTUAL FUCK??

CURSE YOU FICKLE DICE GODS!!!
>>
Rolled 1 (1d20)

and drag them to safety? (D20+1)
>>
>>1120562
What have we done to lose infi's favor
>>
This is the point where I have to ask XenoQM if we can have Fate points or some shit to help cancel out truly abysmal rolls that threaten to kill our named characters.
>>
>>1120595
Named characters are not immune to death otherwise there is no risk. No risk no fun.
>>
>>1120595
I'd rather have something like the nids, if a very rare/valuable 'morph gets killed just reclaim the body and toss it back into a reclamation pool before injecting the dna into an egg, a few hours/days later you'll have a brand new Tiny/Twitch/Starscream/Ox.
It'll grow like a regular morph but its upgrade path will be locked to the original template.
>>
>>1120667
That's not a bad idea at all, but we still have to build the Pool of Knowledge (the thing that lets Bob tinker with the eggs).
>>
>>1120562
Oh my god, Tiny might actually die.
>>
>>1120670
I like this idea. If the body of a unique xeno can be recovered they can be recovered at a later date via a pool of knowledge. They will be reset at their mutation level that they died at and continue on.
>>
>>1120572
Did you make the proper sacrifices?
>>
> 1 CRITICAL FAILURE
> Stay with me soldier!!

Countless barbs and spines pierce your shell as you drag the lightly struggling warriors toward the tunnel. You hiss in pain and spit acidic bloodas a spiked leg pierces your chest.

You slash the offending skitterling across its body to pieces. Behind you the minions screech in agony and you whirl around to find then being savaged by dozens of the insects. You feel their minds wink out and lose yourself to your fury....

Grimalkin stirs awake as the flashes of the dying warriors leave the hivemind. Through Tinys eyes she sees a mist of killing fury descend. He sets upon the legions of foul insects and rips through them like a blade through flesh. Heedless of wounds, disregarding any attack he only drives forward, slaughtering the transgressors by the dozens.

But the numbers are too great. He is pierced through too many times to count, his slashes and swipes grow weaker and weaker. Until he falls to his side and is covered in a swarm of the Skitterlings. His mind goes dark.

> Tiny has died.

> You are?
>>
At least now we know that these Skitterlings can pose a threat when they have the advantage in numbers.

Whatever happens next, we need Bob's assistant builder to secure the entrances to the other tunnels with stone and resin, then we prepare for the inevitable siege of the Skitterling Hive. Maybe widen the tunnels enough to allow our Heavy Warriors to pass? We should also arm some of our warriors with ranged weapons, so that they can climb the walls and provide ranged support for the front line.

> Twitch & Ox (combo unit)
> Lead the rest of the Warriors on a recovery mission. Collect the bodies of Tiny and the other fallen Warriors.
> Ox will seal off the tunnel behind us with his massive bulk. None shall pass.

It'd be interesting if Tiny developed a new mutation due to experiencing death and resurrection. Maybe he'll gain regeneration, or adaptive abilities?
>>
>>1120929
Whoops. Forgot to link. >>1120922
>>
> Lead the rest of the Warriors on a recovery mission. Collect the bodies of Tiny and the other fallen Warriors

All available units
>>
File: Xenocunt.gif (2.22 MB, 400x225)
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>>1120929
It could be used in a way that would prevent abusing death and rebirth.
For every rebirth he risk degrading its dna(take two negative mutation strains but gain more and more potent regeneration. Or something like the gif if it dies too many times.

Also, the more death the xeno incurs the longer it takes for the chestburster to mature.
the first death would require the regular time for incubation but the second will take 3 times as much time and food for each steps, egg > chestburster > drone > warrior > praetorian > queen(depending of the kind of xenobreed).

The Pool of Knowlege/having more than 1 Hive Architect could be used to slow the dna decay or something.
>>
>1120929
We have 8 warriors, 1 heavy warrior, Twitch and Ox.

Arm who/how many with ranged weapons? What kind?

http://pastebin.com/PGTyvDG7 weapons list is at the bottom
>>
File: b49.gif (1.09 MB, 828x828)
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>>1121062
TINY NO!!!!!!!!!
>>
>>1121112
> REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>1121017
Maybe for the first resurrection he gets Xeno-arthritis and is almost constantly irritated by the aches and pains in his joints. But, like previously mentioned, he's gotten a larger pool of health to tank more wounds, or has a passive regenerative ability. And with the new Fungus Farm, Bob might be able to synthesize a painkiller that'll take most of the edge off. Of course, this means that Tiny would be a drug addict like House.

If it continues further and he needs to be brought back yet again, he might end up like Darth Vader. While active, he's in constant pain, and always just a single push away from berserker blood fury. In exchange, he has ever greater resilience and offensive power.

At that stage, he'd be kept sedated in a healing pod whenever he isn't needed on the battlefield.

>>1121062
I'm thinking the Quill and Flame Casters (Whose up for some crispy critters? I've got a hankerin' for toasted roach.) for the tight tunnels, and maybe a variation of the Acid Bombs that can be used by the ground troops. Barring that, maybe Spine Grenades, which would just be bio-mechanical flak grenades.

Of course, at least half of those Warriors are gonna be stuck in, so they'll need the Lightning Claws for RIP AND TEAR. Or, if we're feeling Roman, we can develop Carapace Shields and Poisoned Spears, so our boys can form a phalanx while the back row lobs grenades and fires off rounds into the Skittering swarm.

> 4 Warriors with Lightning Claws or Shield & Spear. The other 4 with Quill Casters.
> 1 Heavy Warrior with Flame Caster.
> 1 Drone carrying extra rounds or grenades, and to resin closed any breaches the Skitterlings try to open.

>>1121112
It's okay Wendy. We can rebuild him. We have the technology. Better than he was before. Stronger, faster...and maybe even a little taller.
>>
>it's ok wendy
How do you know my SS13 name
>>
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>>1121227
...I have my ways.
>>
> Sorry for that delay. Real life popped up in the form of a farm emergency (First litter sow)
> Twitch and Ox. Combo time
> Arm 4 warriors with Quill casters
> Arm 4 warriors with lightning claws
> Heavy warrior armed with Flame caster
> 1 drone bringing 3 acid bulbs, 3 incendiary bulbs and 1 prototype "Quillburst" flechette grenade courtesy of Bob. He liked Tiny.

> You are Twitch

You bolt up as Grimalkin superimposes herself over your mind. Take the Warriors, Bob has armed them. Recover Tinys body. Do not fail in this.

You leap onto Ox's back and the Colossal Destroyer lurches to his feet and sets off towards the deep tunnels to avenge and recover your fallen Reaver.

As you make your way towards the tunnels your warrior escorts arrive and begin flanking you. Four of them assume the front rank and follow closely, their claws have been replaced with three large talons. The edges are studded with miniserrations and occasionally small arcs of errant electricity spark as the strange muscles at the basd of the claws contracts and twitches.

Behind them are four more warriors, they remain bipedal as they march along. One entire forelimb up to the "Elbow" has been coated in a thick sheath of chitin and muscle that extends a short distance past their claws. A cluster of barbed, razor sharp needles protrude from the front of the caster. A thin tube winds along the warriors arm from the base of the weapon and attaches to a backpack like pouch on the warriors back that obviously produces the specialized resin and chemicals to produce the ammunition.

Behind them marches the heavy warrior and the drone. The Heavy has had a forelimb converted into a thick casing of bone and chitin from which two nozzles extend. A thick, bulbous tube connects to his back, where an armored bulge contains the bioconstructs that produce more of the volatile chemicals.

The drone is laden with several small cases of healing salves and resin sealants devised by bob. He also carries several bulbs of acid, some of the volatile flamer bulbs and a long, jagged mass of quills and bone that Bob emphasized he was to be VERY careful with.

> Your Sweep team/recovery effort is ready
> How are we doing this?

> Ox and the Heavy take the front with the support of 2 of the Shock troops while the other pair, Twitch and the Gunners watch the rear and support the front

> Shocm troopers at the front, Twitch and Gunners behind, Ox and Heavy behind.

>Also

> Go loud (D20+1)

> Sneaky Beaky like (D20+1)
>>
>>1121604
> Ox and the Heavy take the front with the support of 2 of the Shock troops while the other pair, Twitch and the Gunners watch the rear and support the front
> Sneaky Beaky Like
Even though Ox and Pyro (that is now his name) are not very graceful, we want to get this done quickly and quietly, without losing any more of our kin.

These battles with the Skitterlings are actually really good for us; it's going to give our Warriors the experience that will come in handy against the Colonial Marines.
>>
Rolled 20 + 1 (1d20 + 1)

>>1121647
>>1121604
Shit, forgot my dice.

PLEASE LET THIS NOT BE ANOTHER DISASTER!
>>
>>1121653
You're a big guy
>>
Rolled 18 + 1 (1d20 + 1)

>>1121653
Nice.
>>1121604
>Ox and the Heavy take the front
>Sneaky Beaky Like.
>>
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>>1121664
For you.
>>
> 21!!! EXTRA CRITICAL SUCCESS!!!
> Sneaky beaky lads
> Heavies to the front.

Ox and Pyro take to the front of the formtation, the Shock troops and Gunners following close behind. Twitch remains near the back of the formation with a pair of gunners and the drone.

The squad enters the Skitterlinh cave system, passing the piles of slaughtered Skitterling warriors in the fungus garden.

You make your way through the caves, occassionally holding motionless as you hear scuttling up ahead but Twitchs stealth and advice manage to keep the fireteam undetected. The heavies cannot enter the cramped tunnel so you make a detour through the nursery, it links up on the other side with the main tunnels.

You gingerly approach the nursery, the stench of the festering filth ruining even Ox's appetite. As you enter the chamber you notice it is completely still and quiet, the various tunnels used by the workers still sealed and the grubs are still evacuated.

You make quick progress through the Nursery, not a soul (do insects have souls?) Noticds your presence. As you make your way toward the alternate entrance you hear scuttling up ahead and smell the telltale scent of xenomorph blood...

> A large group of Skitterlings is ahead at Tinys body.

> Charge in guns blazing (D20+1, strategy? )

> Set up a killing field, have Twitch bring them in (D20+2, stealth bonus)

> Other
>>
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>>1121800
Was getting burned out by colonial marines part of your plan?
>>
Rolled 8 + 2 (1d20 + 2)

>>1121803
> Set up a killing field, have Twitch bring them in.
These fuckers are desecrating our dead! Burn them all!
>>
Rolled 3 + 2 (1d20 + 2)

>>1121803
>Set up a killing field.
>>
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>>1121808
Of course! The surface Hive you so eagerly invaded and scorched was lightly manned, just enough to draw your attention..while the rest of our forces converged elsewhere.

This planet can not, will not, be enough to satisfy the Swarm. We need more worlds to conquer and consume. And to get there, we needed a ship..which you and your men have so generously provided.

> We now Xeno Space Pirates.
>>
Hey so, can someone else roll a d20, I'm worried again.
>>
>>1121899
I know right? We get one good roll, and then the rest turn to shit.
>>
Rolled 3 + 1 (1d20 + 1)

>>
It's also kinda upsetting how few posters/voters the quest actually has. It's been fun so far, but if there's only three people rolling, and they're all crap dice...We ain't gonna have a fun time anymore.
>>
> 10!!! Meh outcome
> Set up a killing field.

2 of the Shock troopers attach themselves to the walls, crawling to be directly over the entrance to the nursery nearest the Skitterling warriors. The gunners spread out, angling themselves to catch their enemy in overlappinh fields of fire. Pyro and Ox grudglingly bury themselves in the filth on opposite sides of the tunnel.

Time to shine. Twitch springs into action, dashing along the tunnel towards the foul insects. A large group of them are clustered around the corpses of Tiny and his ill fated scout team.

Desecrating BASTARDS!!! You screech and extend your arm blades, slashing through the bodies of several Skitterlings with a single slash. The horde turns with startled fury only to lose three more to another slash. Well that got their attention.

You turn and beat a hasty retreat as a small army of the giant insects being bearing down on you, youre nimble body and natural high speed keeps you just ahead of the growing horde as you near the entrance to the nursery.

Twitch dives through the entrance and skids along the slick ground as the skitterlings boil out of the tunnel behind him. The gunners immediately open fire, the quill casters peppering the first few ranks with razor tipped needles. The charging insects stop as if they have hit a invisible wall. Their dead form a small hurdle as they mill in confusion.

Perfect. The shock troops leap (and drop) into action, cleaving left and right as they land in the entrance to the tunnel, fighting back to back. Their electric claws leave twitching, smoking corpses in their wake and turn the slightest contact into severe burns.

Speaking of severe burns... Pyro and Ox surge forth from the piles of filth, crashing into the clustered insects, smashing their feeble bodies to paste and twitching limbs. Pyro unleashes his Flame caster, the volatile chemicals ignite as they mix, spraying sticking fire upon the trangressors, roasting them in their shells

> 1st wave is down
> Shock troopers are holding the tunnel entrance

> Use Pyro, Purge the tunnel (D20+1)

> Use a grenade. Which one? (D20+1)

> Have Ox clear a path (D20+1)
>>
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>>1121883
Mfw this may actually happen if the right choices are made
>>
>>1121921
I know :( I try to be good op but I cannot make people play
>>
Rolled 10 (1d20)

>have ox clear a path
WE LOVE YOU QM~!
>>
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>>1121932
>>
Rolled 18 + 1 (1d20 + 1)

>>1121922
> Use Pyro, Purge the tunnel.
The Skitterlings, while vastly inferior to us, seem to share a weakness to the flame. We should exploit that.

With so much fire in such a small, enclosed space, all the oxygen will get burn up very quickly. I don't believe Xenos need oxygen, but these bugs probably do. Those that don't burn will suffocate.

Also, when we get back to the Hive, we should look into getting Pyro the actual Pyromaniac mutation so he can be a true fire-breathing monster.
>>
Rolled 2 + 1 (1d20 + 1)

>>1121942
Seconding.
>>
> 19!! EXCELLENT SUCCESS!!!
> Burn them timmy. Burn them all.

Pyro steps over the pile of smoldering, steaming corpses and preps his caster as the shock troopers leap out of the way as one. The Skitterlings barely have time to process the wall of fire fillinh the tunnel before they're consumed. The white hot flames sear flesh and shell to ash, leaving only hissing ashes and charred shells.

> 2nd wave eliminated. 3rd has fallen back

> Get Tinys body and get the fuck out

> Push forward, run them down
>>
Rolled 9 (1d20)

>>1122004
>Push forward, run them down
I know it's pushing our luck but whatevs.
>>
>>1121942
Oxygen is for less efficient races!
>>
>>1122004
> Get Tiny and the other fallen Warrior's loaded on to Ox's back, and get the fuck out.
> Gunners and Pyro lay down covering fire as we make our escape.

We don't need to rush in before we're ready. Let's get our boys home and revive Tiny before planning the siege.

Oh, and by the way.
> Bob has begun work (albeit very slowly - the paralysis hasn't entirely worn off) on the Pool of Knowledge.
>>
We've got one for push ahead and one for gtfo. Anybody else wanna kick in?
>>
Rolled 20 (1d20)

>>1122032

> Get Tiny and the other fallen Warrior's loaded on to Ox's back, and get the fuck out.

> Gunners and Pyro lay down covering fire as we make our escape.

If this is a shit roll I'm killing myself
>>
>>1121921
It mostley goes when im working or taking care of kids but i realy like it i roll when i can but i got tiny cought by a hyper turtle so yeah. Great quest so far other ones i have followed start good then go full retard by the third thread
>>
>THERE CAN BE ONLY ONE

>>1122068
>>
>>1122068
Looks like you live another day Wendigo.
>>
> 20!!! CRITICAL SUCCESS
> LETS BOUNCE BITCHES

The fireteam (heh) advances into the tunnel, kicking aside ashes and scorched shells as they file into the narrow tunnel. The skitterlings have fallen back for now, their warriors have no defense against your new weaponry. You pass obvious signs of Tinys battle, rent shells and shattered bodies, acid burns in the stone. And there, against a wall is Tiny.

His carapace is pierced through and rent by stabbing claws, his claws caked in gore and chipped. Ox gently slings him over his back as Pyro does the same with the fallen warriors. The gunners cover your retreat as you fall back toward the Hive, Bob has already begun his work on the Pool of knowledge.

> Tinys Body has been Recovered.
> 0 losses incurred

> Seal off Skitterling hive for now? Y/n?

> you are?
>>
Hmmm. I think we can expand on the shock weaponry.

> Shock Carapace: modified armor plates, the external surface is covered in small metallic spines that arc with electricity, while the internal surface has a layer of rubbery tissue, insulating and protecting muscles and organs from high voltage electricity.

> Tesla Lash: Several meters of elastic muscle tissue covered in metallic barbs. The level of shock can be consciously changed by the bearer from incapacitating to lethal. Medium range.

> Jupiter Bomb; A massive shell of chitin, filled with a complex mix of volatile chemicals. Upon detonation, the bomb releases a powerful EMP wave capable of knocking out electronics in a huge radius. Large air units only.
>>
> Seal off Skitterling hive for now? Y/n?

Yes I want no more super potato bugs in our lives.

> you are?

>twitch
>>
>>1122070
Im very glad you like it :) and that Hyper turtle incident got us a Unique Xeno :)
>>
>>1122100
> Yes to Sealing off the Hive.
Now that we know their capabilities, I want to put together a sizable pack of Warriors and Heavy Warriors (at least twenty), kitted the same as our recovery party. Then, we'll send them in with all of our boys; Twitch, Ox, and a revived Tiny out for revenge.

> Starscream
Our fly-guy hasn't gotten enough love. We should go for a recon flight over the mine camp, just to make sure no one has discovered our attack.
>>
I'm switching to Starscream
>>
>>1122100
>Yes
>Twitch
We'll miss ya' Tiny.
>>
>>1122115
>>1122121
Changing mine to Starscream, he was the closest thing Tiny had to a buddy.
>>
> You are Starscream

You are currently perched atop a stone spire above the hive, you have been watching the recovery of Tiny's body and are glad there is a possibility of his resurecction through Bobs genius.

Your gargoyles circle overhead as you stretch your powerful new wings.Your body I far stockier than before, with increased muscle and a second pair of taloned forelimbs. Your tail is long and tapers to a long blade similar to a sword. Your carapace is smooth and adorned with curved swooping spines. With a powerful leap you take to the skys...

> Head north, to the colony

> West, to the grasslands

> South, make sure the mining camp is secure

> East, Search for human presence
>>
>>1122102
Shocking...... I refuse to apologize
>>
> South, make sure the mining camp is secure
>>
> East, Search for human presence

Also werw did all the meat in the skitterling nursery come from? Hmmmm......
>>
>>1122166
> South, make sure the camp is secure.

>>1122168
Don't you know such behavior is not 'conductive' of a healthy thread? For shame.
>>
> South

You set off towards the southern mountains, you need to make sure the camp is undiscovered. The gargoyles accompany you, flanking you to either side. The wasteland flies by, far beneath your wings as you cover the distance in a short time.

The ruined mining camp sits far below, lights finally gone dark with no surviving humans left to maintain them. The camp seems undisturbed at first glance but...

Roll a d20
>>
Rolled 7 (1d20)

>>1122232
>>
Rolled 20 (1d20)

>>
>>1122261
On a roll tonight Wendigo
>>
I
AM
GOD
>>
> 20!!! CRITICAL SUCCESS!!!
> mining camp is undiscovered!!

You circle lower and lower, you see no new tracks, no vehicles, no movement. The camp seems to be ignored unless they call for aid which was made impossible for them in the raid. You continue circling and peer into the distance. You sde no activity, no humans approaching and no signs of life other than wasteland wildlife.

> Mining outpost is secure and will likely not be investigated for a while.

> what do?
>>
>>1122293
>Scout the Wasteland wildlife for suitable hosts.

Time to find us some varmints.
>>
>>1122300
The wasteland is inhabited soley by desert reptiles and wild dogs. Suitable only for runners and drones. You sure?
>>
Its nearly 1am here so im headed to bed guys! :) quest will resume tomorrow at noonish. Stay awesome you devilish fucks
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>>1122309
I say ask Grimalkin if it is feasible to turn the mine into a secondary hive if the current one is lost to the bugs (since Starscream doesn't know that tunnel has been sealed.)
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>>1122338
Let's go with that.
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>>1122338
Nah, we only sealed the tunnels leading to the Skitterling Hive. We still have the Fungus Garden and that one unexplored tunnel left open.

Now that we know the camp is secure, I think Starscream should try and capture some new hosts in the eastern hunting grounds, human or other wise.
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>>1122616
Seconded we need more soldiers
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>>1122640
We're doing pretty good with our Drone base, with them being assigned to various projects and tasks like shepherding duty, egg care, and construction labor.

> By the way Xeno, can we get another head count?

Our Warriors, however, are a little short for what I think we need. At least twenty or thirty, probably more. We don't necessarily NEED that many at the moment; the Skitterlings are not that serious of a threat, and only managed to overwhelm Tiny's squad through sheer numbers. We have the advantage in intelligence, skill, firepower, and physical strength.

No, I want that many because we have more exploring, hunting, and ranch raids to do, and I'd rather our Warriors were blooded and had at least some experience before we attack the colony. Don't forget, there's an entire planet our there. Let's find out what's out there, get a clear picture of the situation. Don't to stage a successful assault of the colony, only to find out there's another town or city on the other end of the continent.

I'm thinking, in regards to the Heavy Warriors, that we have at least six more. Four of them will have ranged offensive weapons like the Spike Launchers and Spine Cannons, while the other two will be living battering rams/siege weapons like Ox. Our big boy would probably like having a couple playmates he can't accidentally break.

We haven't seen the exact mutations that come from Hyper Turtle hosts, but the resulting Xenos will probably make good aquatic/marine fighters and potentially transport units.
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>>1122720
The idea of there being colonies on the other side of tje planet is a conceen now that you mention it this planet is heavily teriformed enough to have eathly bioapheres with apex preditors then there has to be a whole lot more people
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>>1122772
Yup, gotta play the long game.

Actually, I've been thinking about how we can cover up our attacks and these Skitterlings provide a perfect scapegoat. If we leave a few broken bug limbs and bodies at the site of an attack, the humans will think that the vicious natives are responsible.

Also, I believe we can safely assume that this Skitterling Hive is not the only one on this rock. As we expand our own Hive deeper and wider throughout the subterranean underworld, we'll likely run into more of them, and they'll provide good combat experience for our Warriors.
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>>1122787
Using skiterlongs as cover for our attacks isbriliant
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>>1122720
There are 17 drones, 2 heavy drones, 8 warriors and 1 heavy warrior if my count was right.
>>
By the way, is there even a name for this terraformed planet?

Maybe we can just go with something simple, like Arcadia 5, or name it after the colony itself.
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> Hey guys! I just got home from work, my phone died a little after lunch. I can post till later tonight or continue tomorrow! Up to you guys :)
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>>1124529
The colony is named Folsoms Pride. The planet is named Aureon 3

> Hint hint, there may be other colonies in the system and possible space stations
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>>1124805
Post till regular time if you can please qm. If this story is going to go for some time it might help you to get into a routine
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Yo, where's part four amigo. It wasn't archived.
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>>1125130
Oh wait, I found it. It's tagged incorrectly.
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> For some fucking reason this just would not post. Its fixed now (I think) so lets goooooooo

> Head east, scout for human presence

You screech and angle yourself toward the east, such a rich hunting ground is sure to have humans there.

The rocks and sand of the wasteland melts away beneath you as you fly, being replaced by rolling hills and small streams which are, in turn, replaced by the thick forests of the eastern hunting ground. You seperate from your miniond and you each begin scouting...

Roll a d20 for scouting success
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>>1125135
Yeah I suck ass at tagging things.
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>>1124996

Yeah im trying to get on a more regular posting schedule. Usually I post at work (security gig. I do nothing all day) but I forgot my charger today :(
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Rolled 12 (1d20)

>>
Rolled 10 (1d20)

>>1125370
I'm hoping we can snag a few campers or hunters. Barring that, maybe one of the native life forms, living deep in the forest.
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> 12! Slim success!!!

You circle the forest for hours, searching for anything of interest. At first you see nothing of note. Deer, rabbits, the occassional small, native inhabitant (a small multilimbed, squirrel like creature). Nothing worthy of a hunt.

Suddenly a sharp report echoes out and your eyes are drawn to a small group of humans in mottled brown and green coverings, armed with small rifles.

Success. You mentally call your minions to you and circle the humans, high above.

What do?

> Aerial attack, carry them away (D20+1)

> land and engage on foot (D20+1)

> Other
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Rolled 4 + 1 (1d20 + 1)

>>1125546
>Aerial attack, carry them away
Fuck those guys.
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Rolled 14 + 1 (1d20 + 1)

>aerial attack
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Rolled 17 + 1 (1d20 + 1)

>>1125546
> Surprise them with a Sonic Screech. Keep them disoriented and confused. Make sure to disarm them.
> Aerial attack, carry them away.
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> 18!! GREAT SUCCESS!!
> Screech and abduction

Your minions join you in formatiom as you circle the unsuspecting humans. You see four of them, inspecting a deer with a small hole in its side. They are loudly congratulating the youngest member and praising his "hunting skills". Amateurs. Youll show them hunting skills.

You tuck your wings and dive, your minions follow suit as you rocket toward the humans. One of then barely has time to look up before you open your jaws and screech. The sonic blast actually ripples the air as it moves and impacts the humans. They immediately collapse with pained screams and cover their bleeding ears. One man is violently wiggling his finger in his ears while saying "mawp".

You land, kicking their weapons away and grabbing a pair of them by the ankles. With a powerful flap of your wings you are airborne again. Your minions follow you carrying a human each.

> Human hunting party captured! 4 human hosts captured!

> deliver humans and scout somewhere else?

> Switch to?
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Rolled 10 (1d20)

Search past the mountains

Check on bob
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>>1126851
>One man is violently wiggling his finger in his ears while saying "mawp".
What?

Are you memeing in-quest or something?

> deliver humans and scout somewhere else?
>>1127005
This
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>>1127005
Seconding.
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>>1127430
Im a fan of archer. #dankArchermemes2017
> KILL ME
>>
> Scout past mountains

You rise from the small canyon housing the hives entrance. Drones has eagerly secured the humans, dragging them into the hive. You take to the skies, winging your way towards the southern mountains.

As you fly the terrain below grows less sandy and more rocky as the elevation increases. The large flying creatures of this region give your formation a wide berth as you slowly make your way towards the mountains, riding the rising warm air.

In the high altitudes the air is thin and cold, frost coats the mountainside and your wings. The mountains snowy peak flashes by under you and you screech in victory. You have made it to the far side!

You fold your wings close and swoop downwards, making for the warmer air. As you clear the cloud layer you are shocked to see another (albeit smaller) human settlement!

The structures appear ramshackle and improvised, many built from dismantled human ships with several small, poorly marked landing pads around its perimeter.

As you circle closer you see that many large crates are stacked around the settlement with humans walking around them taking notes and seeming to count them.

You do not see a single unarmed human in the settlement either....

> Smuggler settlement found! Using the cover provided by the mountain range a small Smuggler outpost has sprung up. Theyre loathe to call for help and possess a deep love of booze and violence....

> what do?
>>
>>1127629
>Capture the smugglers and bring them back to the hive.
>Also I guess start making Xeno Moonshine or something.
>>
Rolled 6 (1d20)

Wait till nightfall scout thoroughly
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>>1127701
By a small smuggler outpost I meant about 30-40 guys. The outpost is basically the Mos Eisley cantina
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>>1127873
Okay then let's just poison the shine then.
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>Scout smuggler outpost now or dig a tunnel so ground troops can get there quickly?
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>>1128125
>Scout now
Let's see what's happening.
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>>1128125
> Find cover to rest, then scout some more once night falls. Make sure to inform the Hive of your discovery, and take note of any important objectives (armory, landing pads & ships, wells or sources of fresh water, power supply).
> Bob and his assistant start the tunnel to the Smuggler outpost. Make sure to keep an eye out for any more cave systems or aquifers.

I don't see why we can't have multiple characters doing things at the same time. Even if we are in Starscream's POV, we can still have Bob performing research or upgrades to the Hive, or one of the other boys can go hunting while we scout, etc.
>>
And here I was hoping we'd be running again today. Alas..
>>
Hey guys! I was intending to post all day today but familial issues can be a bitch. In recompense I will be posting all day tomorrow starting at my usualtime of noonish.

On the plus side XenoQm is now XenoUncle!
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I wouldve posted while I was at the hospital but their wifi blocks 4chan :(
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>>1130162
Did it bust out of her chest like a proper Alien, or is just one of the regular, creepy friggin' space monkeys? You gotta admit, fresh babies straight outta the womb are disgusting little gremlins.

But to be less farcical, congratulations Xeno. I'm happy for you. Boy, or girl?
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>>1130162
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>>1131016
Little nephew :) and they are gross lil thimgs. Like angry tomatos
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>>1132146
Now I feel like we need another Xeno PC whose even smaller and cuter than Tiny. Maybe a mutated Runner or Warrior who develops psychic powers and has an extra-large head?

We can call him Benny, and give him piggy-back rides. He can be like Charles Xavier, but actually competent at what he does.
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>>1132970
His personality might be a mix of Bob, Tiny and Twitch. He's frustrated as hell that his body is so weak compared to even the Runners, but he's also damned proud that he's the first Psychic the Hive has produced, and he enjoys using his powers on humans and maybe pranking his hivemates.

Eventually, he might even become the primary navigator and pilot of our Bio-ship, if and when we get to it.
>>
>>1133105
Alpha Psyker (4 feet at shoulder, 6 feet long)
6hp
3pts armor
+ Psychic Savant (+3 to all psychic rolls)
+ Tower of Intellect (+2 to Hive research and battlefield tactics)
+ Advanced Mimicry/Master of Tongues (can speak human language far more fluently than other xenomorphs)
- Frail & Meek (cannot get into melee combat, will automatically flee from enemies without at least two Warriors backing him up)
- Below average strength (comparable to the average human, he can barely feed himself until he molts/grows)
- Below average stamina (strenuous movement or physical exertion will quickly tire him out and leave him vulnerable)

I figure he'll also be the one who can put the most use into the Brain Probe mutation, since he might be able to see far more with his telepathic powers.

Then there's the idea that, once he's bigger and stronger, he can combine his psychic abilities with Psychological Warfare and develop the ability to 'hop' into a humans dreams or subconscious, either to cause terrible nightmares (impacting their morale and stamina) or to implant subliminal commands in weaker minded individuals.
>>
> Hey guys! Sorry for the delay! Every time I start writing something pops up. But im here and my day is done so lets gooooooo my niggas

> Wait till dark, scout town out. Builder will begin tunnel to Smuggler outpost.

You swoop down and take cover against a small rock outcropping, folding your wings flat against your back as your minions land nearby and settle in to wait.

> Nightfall

The inhabitants of the town have gathered in and around a mid-sized building that has glaring neon signs and a large metal storage tank attached to the back.

You take off and circle slowly, searching the town with your enhanced vision aiding the search. You see several secure buildings that are guarded by "heavily" armed humans and a small collection of human ships are docked at a landing pad. You fail to see any comms structure or a cohesive security force at all.

> Attempt to sabotage something (Smuggler interceptors, Saloon storage, Armory, D20+1)

> Abduct a human (How many, D20+1)

> Resume overwatch. Wait for tunnel completion
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>>1133212
Ooooohhh I like this!!!!!! Ill allow a Psyker mutation once the pool of knowledge is complete
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>>1133573
> Resume overwatch. Wait for tunnel completion.
I don't want us to jump the gun and get caught without reinforcements or our resident stealth expert.

I'm thinking that if we can lace the water supply and Saloon Storage with some weakened Deadlimb Stalk dust, we can paralyze a significant number of these smugglers. The rest, we can take down with stealth and/or modified paralytic darts from our Quill Casters.

I want at least thirty potential hosts from this raid. The Hive needs them to expand and reach the numbers necessary for a greater attack on the human colony.

>>1133579
Maybe when he molts into his larger form he'll develop the power to levitate so he can move about independently. So I guess, telepathy first, telekinesis second?

We also don't want him to be completely defenseless, so maybe some advanced telekinesis gives him a kind of force shield against ranged and melee attacks.
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>>1133637
You are deadset on xeno-zoanthrope huh? I LIKE it
>>
QM when this quest is over and done you gotta do a DOOM Quest where we need to take over Mars and Earth....I might steal that idea actually...if I ever get the balls to make a quest.
>>
> DIG YOU BASTARDS

your preliminary scouting done you return to your comfortable rock outcropping and resume your vigil over the outpost. You dispatch a few additional orders for the drones and minions back at the hive to assist the builder.

The tunnel will be finished within the next day and a high speed route will be opened between your colony and the opposite side of the mountains. The excavation beneath the comm tower at Fulsoms pride has been completed. The minions there have been assigned to the new tunnel construction crew.

As you recline gently and observe the town you see several humans engage in a heated fistfight which ends in several humans drawing small weapons.

> The Smuggler outpost is a volatile powderkeg. One major upheaval with throw them into anarchy.

> Wait till tunnel completion

> Secure a infiltration point(Write in)

> Other
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>>1133683
I was actually thinking of doing a low fantasy Lich Quest after this. Idk how id even do a DOOM quest
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>>1133647
We /are/ moving towards Tyranid territory anyway, so I figure 'Why not?' Sadly, we take far longer to reach appropriate Unstoppable Swarm levels, but all good things take time.

>>1133683
I tried running a quest on Anon-kun (because there was far less of a chance of mods getting pissy with what I wanted to write), but I just couldn't make it work with my weird work schedule.

It's a little better now, but I think I'll wait till I have full-time employment and a solid schedule, so I don't disappoint potential readers and myself with rushed, half-ass writing.
>>
>>1133749
> Ask Bob to make sure our Warriors and Drones are outfitted with Paralysis Spore Grenades and modified Quill Casters.
> Plan to sabotage the Saloon Storage/Water Supply with Deadlimb Stalks.
Hmmm, no. We want as many captive humans as possible. Starting a fight between rival factions, while making things less difficult for us, will lower the gains of the raid.

Once the tunnel is finished and all of our forces are present, we can sabotage multiple objectives simultaneously. Then, we seize the camp swiftly and without mercy.

But, I'm interested in the infiltration option. What kinds of defenses does the camp have? Walls? Any obvious gaps in the security, or particularly isolated spots where a small team of Xenos led by Twitch could sneak in? We don't want anyone to spot us until the time is right.
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>>1133797
The outpost is vaguely circular, with about 2 dozen buildings. There are several factions present who will Not defend each other. Many buildings are scrapped shuttles and corvettes that were converted when they stopped taking off. The outpost is loosely guarded by humans from each faction. They are lightly armed with pistols, smg's and shotguns with heavier ordinance on the outskirts of town in the working ships and armory.
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>>1133821
Basically, any xeno with stealth capabilities could waltz in and out.
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>>1133821
>>1133825
Good to know then. Alright, once the tunnel is complete and our forces are prepared, we can begin our attack.
> Starscream and the Gargoyles will quietly carry Twitch and several Drones armed with at least a dozen Paralysis Grenades over to the buildings. FUCK YOU BATMAN!
All they have to do is toss grenade in each home/shuttle and then seal up the paralyzed humans with resin.

> After dropping off our infiltrators, Starscream and the Gargoyles will sabotage the functional ships and prevent any of the human scum from escaping. WE OWN THE SKY!
> Meanwhile, Tiny and several Warriors will attempt to infiltrate the armory and sabotage their weapons. ALL YOUR BASES NOW BELONG TO US!
> We will hold Pyro and Ox in reserve, to only be unleashed should open combat become inevitable. They may even be able to create an opening for our forces by distracting the humans at the right moment. DISTRACTO CARNIFEX, HO!
>>
Wait till someone wanders off alone then slit their throat wait till they are discovered.......profit
>>
Actually, shouldn't we have more Xenos? As far as I am aware, the only hive members we've lost were the one drone at the Mine entrance (the one who ate a round of buckshot), and the two Warriors who were with Tiny in the Skitterling tunnels. Pastebin document says we have;
> 17 standard Drones
> 2 Gargoyles
> 8 Warriors
> 1 Heavy Warrior
> 2 Heavy Drones

And the previous thread says we have these guys implanted in the human workers and security from the mine, and I think they might be ready to hatch.
> 8 drones implanted
> 7 warriors implanted
> 5 heavy drones implanted

I apologize if I come off as being neurotic or annoying. Just want to make sure we don't have a miscount.
>>
>>1134215
I was gping to add tthem to the count when we got back to the hive. But enpugh time has passed ill add them right now. Good catch!




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