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File: Star_Fortress.jpg (325 KB, 525x763)
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Discord: https://discord.gg/jPpUJms
Pastebin: http://pastebin.com/wcrRnqJv

You are Alexander Pallas of House Pallas, an ancient and prestigious Rogue Trader House with a history that stretches back to the Age of Rebirth. A mercenary House that has worked closely with both the Adeptus Mechanicus and Officio Assassinorum, your fortunes, once mighty, have flagged over the past few centuries: the raising of many new Guard regiments and Skitarii battalions has led to the war markets you patronize drying up in the territories your House has operated in of old. It is in these circumstances that you have come to take command of the Absolution, a refitted Star Galleon that has been in the House for over 8,000 years, and has a provenance that traces back even farther, back into the Great Crusade. You have traveled from your preveious post as the Master-at-Arms for the frigate "His Holy Sword" to your ship's docking in the Segmentum Pacificus: the naval port "Iridescence".

Much of the past week has been consumed with the arduous task of ensuring that all the paperwork required for your formal installation as Lord-Captain is complete. As a result, you have yet to take an actual tour of your ship as of yet. Indeed, you have hardly had time to leave your apartment aboard the ship, save for the mandatory physical fitness tests and Inquisitorial psycho-examination for heretical tendencies.

>You are currently in your quarters, drinking a finely-aged wine while lying in your 10000-thread-count silk sheets. A staff-servitor is currently polishing the windowpane that gives you an overview of the station concourse. Your clothes (fine silks hand-crafted by skilled artisans accompanied by a scale cloak made of xeno-hide) rest on a nearby chair, along with your mono-sword, plasma pistol, and hand-crafted laspistol. You vaguely recall a message from your new First Officer informing you that the Absolution is dry-docked in lot U-7-Gamma. A station map provided by staff when you first came aboard shows that there are any number of amusements aboard the ship: gambling halls, whorehouses, and taverns dot the layers nearest the docks. There is also a Naval Office, Explorator Shrine, Ecclesiarchal Temple, Inquisitorial Base, Merchant Guildhouse, and Administratum Center aboard.

>Get dressed and head to the docks (the Absolution, Explorator Shrine, Merchant Guildhouse).

>Get dressed and head to the main concourse (gambling halls, whorehouses, taverns, theaters, Ecclesiarchal Temple)

>Get dressed and head to the administration decks (Naval Office, Inquisitorial Base, Administratum Center)

> "Servitor! Check for messages!"

>Lay in bed and read a book

>Write-In
>>
>>1091845
>Get dressed and head to the main concourse (gambling halls, whorehouses, taverns, theaters, Ecclesiarchal Temple)
>>
>>1091845
>"Servitor! Check for messages!"
I don't want to be the boss that never checks their voicemail and email, and ends up delaying everyone's projects, then blames everyone for not meeting deadlines or charging overtime.
>>
>>1091845
>"Servitor! Check for messages!"

If we don't have any then go to the docks
>>
>>1091845
>> "Servitor! Check for messages!"
Gambling and other associated debauchery can wait.
>>
> "Servitor! Check for messages!"
>>
>>1091873
>>1091874
>>1091909
>>1091913

"Servitor! Check for messages!"

"Un-der-stood-Lord-Cap-tain. *WHIRR* You-have-two-mes-sa-ges. *WHIRR* The-first-of-fi-cer-of-the-ab-so-lu-ti-on-in-fo-rms-you-that-the-ship-has-fin-ish-ed-be-ing-re-fit-ted-and-is-rea-dy-for-de-par-ture-on-your-or-ders. *WHIRR* The-Hou-se-Pal-las-wou-ld-li-ke-to-re-mi-nd-you-of-the-im-por-tan-ce-of-fi-nd-ing-a-new-st-re-am-of-in-co-me. *WHIRR* End-of-mes-sa-ges. *WHIRR*"

The servitor stiffly turns back to the window and continues cleaning.


>Get dressed and head to the docks (the Absolution, Explorator Shrine, Merchant Guildhouse).

>Get dressed and head to the main concourse (gambling halls, whorehouses, taverns, theaters, Ecclesiarchal Temple)

>Get dressed and head to the administration decks (Naval Office, Inquisitorial Base, Administratum Center)

>Lay in bed and read a book

>Write-In
>>
>>1091979
>Get dressed and head to the docks (the Absolution, Explorator Shrine, Merchant Guildhouse).

Lets check the new ships and the crew before business
>>
>>1091979
>Get dressed and head to the docks (the Absolution, Explorator Shrine, Merchant Guildhouse).
>>
>>1091979

>Get dressed and head to the docks (the Absolution, Explorator Shrine, Merchant Guildhouse).
>>
>>1091979
>Get dressed and head to the administration decks (Naval Office, Inquisitorial Base, Administratum Center)
>>
>>1091979
>>Get dressed and head to the administration decks (Naval Office, Inquisitorial Base, Administratum Center)
>>
>>1091979
>Get dressed and head to the docks (the Absolution, Explorator Shrine, Merchant Guildhouse).

Get a tour of the ship and then hit up the Guildhouse for possible leads
>>
>>1092020
>>1092003
>>1091989
>>1091984
You put on your clothes, strap your mono-sword and pistols on, and proceed to the private dock access elevator your accommodations afford you.

The docks are a maze of bridges, elevators, void-sealed doors, and tramways strung out over an immense hallspace several dozen kilometers in length. Flocks of servo-skulls fly through the air, ferrying messages from docked ships to stationside contacts and vice versa. Ratings and crewmen from a dozen ships stream along the walkways, rushing towards the glory of shore leave or trudging reluctantly back from the same. Hanging in the center of this immensity is the Explorator shrine, the great Iron Skull of its masters shining from its tower. The Guildhouse of the great Merchant houses of the Segmentum hangs from one wall, bristling with bell-towers, stained-glass windows, and other signs of wealth and opulence. Far below you, in one of the dry-dock sections, hangs your charge: the gleaming, glorious Absolution.

>Take the elevators down to the Absolution

>Go to the Explorator Shrine

>Go to the Merchant's Guildhouse

>Write-In
>>
>>1092123
>>Go to the Merchant's Guildhouse
>>
>>1092123
>>Take the elevators down to the Absolution
Let take a look at our ship
>>
>>1092123
>Take the elevators down to the Absolution
>>
>>1092123
>Go to the Merchant's Guildhouse
>>
>>1092123
>>Take the elevators down to the Absolution
>>
>>1092123
>Go to the Merchant's Guildhouse
>>
>>1092135
cmon guys let's find some contacts and jobs
>>
>>1092220
Better check our stuff's first before jobs. we gotta know the potential of our ship so we can take the best job compatible to our ship
>>
>>1092228
Your ship's statline can be found in the pastebin, FYI.
>>
>>1092228
we kinda know it based on the paperwork we filled but to keep things going i'm changing this>>1092135

to
>Take the elevators down to the Absolution
>>
>>1092238
I know...but we never interact with the crew, yeah?
Mental preparation is a factor too
>>
>>1092123
>Take the elevators down to the Absolution
>>
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>>1092243
>>1092172
>>1092156
>>1092138
>>1092262

The guards standing vigilant watch at the elevator level their hellguns at you when you approach, but quickly raise them back to neutral position when you flash them your copy of the Warrant of Trade. It takes 10 minutes for the elevator to finish its descent down to the surface access of the Absolution. You walk out into a vast hall decorated with statues of your predecessors: over two hundred generations of the Pallas line gaze sternly down at you from their alcoves. The lighting here is muted and subtle, giving the hall an intimate feel, accentuated by the polished marble floor. In the distance, you can see a group of crewmen struggling with a pulley arrangement, attempting to pull up a block of fine stone into an unoccupied alcove. A mezzanine level appears to have a set of chairs, a bookshelf, and a metal door leading off. A number of hallways lead off from this chamber on the ground floor.

>Look around the hall

>Accost the crewmen (write-in dialogue)

>Wander around the ship

>Try and find your way to the bridge

>Try and find your way to your quarters

>Look around until you find an officer

>Write-In
>>
>>1092309
>Wander around the ship
>>Look around until you find an officer
>>
>>1092309
>Accost the crewmen (write-in dialogue)

(Professional tone)
"What seems to be the issue here gentlemen?"

And see if we can help them with the pulley system, nothing quite raises the reputation of a leader than every once in a while helping out with tasks around the ship or base and then we can pull one of them to get us to the bridge accurately, don't want to be seen getting lost on the ship
>>
>>1092309
>Wander around the ship
>>
>>1092309
support>>1092330
>>
>>1092309
>>Wander around the ship
>>
>>1092309
>>Look around until you find an officer
>>
>>1092330
Are you sure we could actually help?
In my experience, workers hate micro-managing managers who don't know the work and simply make a mess of things.
>>
>>1092358

If we step in and just start berating them that would be the feel, but having someone walk up and ask what is the matter and figuring out how to help isn't micromanaging per say, just helping out people who are struggling, who knows maybe they just need another body to yank on the pulley, or we can just order some more help for the detail.

For military situations I can say that it is nice to see officers occasionally out in the shit with you doing menial things, less resentment builds up
>>
>>1092382
>nice to see officers occasionally out in the shit with you doing menial things, less resentment builds up
I can see it for things with little chance of screwing up, but in my experience managers who tried to help and ended up causing a mess were resented more than managers who stayed away from both the work and asking too many inane questions.
>>
>>1092400

I can see where you're coming from on it, but we've been working on ships for our entire life and we come from a military Rogue Trader house, probably more focused on making sure that we know how to do work more than the trading focused ones

We go up, ask what's the matter and if we don't know how to help we make sure to order the detail someone to help on our way in, either way we make their job easier
>>
>>1092347
>>1092339
>>1092316
You decide to take a walking tour of your ship, and head through the nearest hallway.

A half-hour later, you have begun to question the wisdom of your decision. The ship's layout appears to be highly unintuitive: snaking hallways full of dead-ends and strange twists and turns, blended architectural styles that seem to be out of entirely different ships, and even false doors that lead to nowhere dominate the space between rooms and chambers laid out with all the order and attention to detail of a drunken grox-herd. To make things worse, the crew of the ship seem to be avoiding you: teams of pale, sunken-eyed crewmen dart around corners and vanish as soon as they see you, or hurriedly pack up their strange sacks of knick-knacks and leave the chambers shortly after you enter. The tattoos, scars, and strange, primitive dress only serve to make this more unsettling.

>Try and chase down the next group of crewmen you see: you won't have your subordinates giving you the cold shoulder!

>Try and find your way to the bridge: at least there, you'll be on familiar ground.

>Try and find your way to your quarters: You could use some rest, and there are some personal effects that you should move in.

>Look around for an officer: Maybe they will be more willing to talk.

>Blow this for a game of soldiers: try to get off of your ship

>Write-In
>>
>>1092439
>>Blow this for a game of soldiers: try to get off of your ship
>>
>>1092439
>Look around for an officer: Maybe they will be more willing to talk.
>>
>>1092439
>>Try and chase down the next group of crewmen you see: you won't have your subordinates giving you the cold shoulder!
But do it politely. They're probably just not used to seeing the Lord-Captain wandering around down here.
>>
>>1092439
>Blow this for a game of soldiers: try to get off of your ship


>tfw die on the ship.
>>
>>1092450

The reason I went with the tracking down an officer rather than chasing down crewmen is because we might not yet know some cultural implications or rules they might have, wouldn't want to put our foot in our mouth with them right off the bat
>>
>>1092439
>>Try and find your way to your quarters: You could use some rest, and there are some personal effects that you should move in.
>>
>>1092472
Ah, fair enough. In that case, I'll change mine to:
>Look around for an officer.
>>
>>1092439
Try and chase the next group
>>
ok I'll change to look for officer to get this moving
>>
>>1092641
>>1092476
>>1092449
You decide to put some serious, concerted effort towards finding an officer aboard this rat's-maze of a ship:

>Roll 1d100: best (lowest) of first three rolls decides.
>>
Rolled 38 (1d100)

>>1092658
>>
Rolled 27 (1d100)

>>1092658
>>
Rolled 78 (1d100)

>>1092658
Bless me tz-i mean emprah
>>
Rolled 19 (1d100)

>>1092658
>>
>>1092667
You shouldn't have called on the Changer of Ways.

>>1092663
Intelligence (+0) roll: 27

After 15 or so minutes of fumbling about the ship, you manage to find a vox-nook tucked down a side passage. You get on the line:

"This is Lord-Captain Alexander Pallas calling all officers onboard. Does anyone read me? Repeat, this is Lord-Captain Alexander-"

You hear an agri-worlder's draw echo up through the vox-channel. "Ah read ya loud an' clear, Lord-Captain! This is Billy Higgs, Vox-Master! First of all, Ah'd like ta thank ya fer appointin' me Vox-Master for this here beaut of a vessel, and ah would like to reassure ya that ah will NOT falter in mah Empra-Givin duty, sah!"

>Respond (Write-In)
>>
>>1092703
"That's good to hear, Mr. Higgs. Could you send someone to show me around, please? I'm not exactly familiar with this ship's layout."
>>
>>1092703
>Respond (Write-In)

Good man. Now tell me where are my officers and how ready is this ship for voyage?
>>
>>1092703
>Respond (Write-In)

"Stellar Mr. Higgs I look forward to meeting you in person. Send an aide familiar with the ship to my position, the maze is as effective as I had hoped."
>>
>>1092727
backing this
>>
>>1092727
Voting for least autistic answer.
>>
>>1092727
>>1092744
>>1092772

"Stellar, Mr. Higgs. I look forward to meeting you in person. Could you send a guide of some sort to my position? The maze is every bit as effective as I had hoped."

"Unnerstood, Lord! Ah'll send dahn one'a the updecks crew rahght away!"

The vox-line clicks off. Ten minutes or so later, a well-dressed crewman with a set of four ritual scars on his forehead comes up the passage. He kneels before you and lowers his head.

"How may this lowly one serve My Lord?"

>Take me to my quarters

>Take me to the bridge

>Show me the vital areas of the ship

>Ask him a question (what?)

>Write-In
>>
>>1092780
>other
Pull out our cock and force him to service us.
>>
>>1092780
>>Show me the vital areas of the ship

>>Ask him a question (what?)
Ask him about the different clans aboard. Things like customs, traditions, important stuff like that.

>>1092796
Save that kind of thing for the Infernus Master.
>>
>>1092780
>Take me to the bridge

>>1092796
Slaneesh? This early? HERESY
>>
>>1092780
>Take me to the bridge
>>
>>1092780
>Mr. Higgs

https://www.youtube.com/watch?v=F5qqfsQGYus

>>Show me the vital areas of the ship
Get the feel of how she operates, and them what operate her.
>>
>>1092810
This
>>
>>1092810
supporting, ask his name naturally, maybe flick him some form of useful currency as a tip. First impressions and all that.
>>
>>1092896

No tip. Hes not a hired man, hes a member of our crew and we are his master.

Id do away with bowing and "unworthy one" and that crap. Our relationship is that of a liege lord and a man at arms. He should have pride, but hold our authority as not to be challenged.

We may need to change the ways of this ship some...
>>
>>1092921
>Id do away with bowing and "unworthy one" and that crap
And spit on the traditions of the crew? The one that's extremely clannish and insular, because that's what we chose in chargen?
>>
>>1092921

I think it'll be something that we just have to deal with, though maybe as time goes on it'll slowly change as they get used to it and maybe see us participate in some action
>>
>>1092810
This.
>>
>>1092921
>Id do away with bowing and "unworthy one" and that crap.

Disagree. Remember that the crew are not going to be acting this way simply because it was dictated for them to do so, they are their own distinct culture that has been living on this ship for many generations and as such it would cause all manner of trouble to come in and start telling them to treat us differently than their culture requires of them.

Obedience is obedience, if that's how they show it then that's just fine.

Also, we're not a nice guy from a long line of gallant heroes, so it's rather fitting.
>>
>>1092921
Ok fair enough, but we'll keep the old traditions going for now. Don't rock the boat before we even leave dock.
>>
>>1092820
>>1092810
>>1092864
>>1092896
>>1092939
"Show me the vital areas of the ship, Mr?..."

The servant looks briefly taken aback.

"This one's name is Aldrakus, My Lord. Please, if you will kindly follow me."

The servant leads you the hall, around a corner, and to a patch of wall that, to your eyes, looks no different from any of the other patches of dingy brasswork that dominate this hallway. The servant pulls on an Aquila embedded into the wall, and a hidden door swings open on greased hinges, revealing an elevator. You get in, and the elevator begins to descend.

"You are heading towards the Engineering decks, My Lord. The sacred Motive Drive and Warp Engine rest here, in the hands of the blessed Machine Priests. Normally, none but their kind and the initiated among the Ra'tyn are allowed within the Great Chamber, but My Lord can go wherever he wishes aboard his ship."

"Ah, very good... I must ask, Mr. Aldrakus, the crew seemed to be avoiding me earlier. Is there a reason for this?"

"Ah... the Ra'tyn are of the belief that to gaze directly upon My Lord, or to spend too much time in his presence unbidden, will anger the ship-geists. That they may suffer misfortune because of it."
You feel the elevator come to a stop.
"If My Lord wishes, we may enter the Great Chamber now."

>I feel no need to interfere with the tech-priests: on to the next stop!

>Yes, let us.

>Before we do so, I have a few questions (write-in)
>>
>>1092973
>Yes, let us
>>
>>1092973
>>Yes, let us.
>>
>>1092973
>Yes, let us.
>>
>>1092973
Yes
>>
>>1092973
>Yes, let us.
>>
>>1092973
>>Yes, let us.
>>
>>1092973
>>Yes, let us.
>>
>>1092984
>>1092988
>>1092994
>>1092999
>>1093010
>>1093012

"As My Lord commands."

The elevator doors swing open. The stink of discharged plasma, consecrated oil, burning metal, and steam letoff, combined with the deafening roar of the plasma furnaces, the squeal or tortured metal, the hiss of pistons, and a thousand other noises to leave you weak and spinning. Aldrakus must shout to be heard over the din.

"This one apologizes for the noise, My Lord! The last stages of the re-fitting are still underway!"

A squadron of servitors clanks on by, led by a tech-priest bearing a censer on a pole. A group of priests nearby break out into a chant in Binaric Cant:

"01000111 01101100 01101111 01110010 01111001 00100000 01110100 01101111 00100000 01110100 01101000 01100101 00100000 01100001 01101100 01101100 00101101 01110011 01100001 01110110 01101001 01101111 01110010 00101110"

Somewhere in the distance, you hear an organ start blaring as an evening service starts.

>Enough of this racket! Take me away from this! How can the tech-priests stand this?

>Guide me to the Drivemaster! And fetch me a set of earplug!

>Tell these cog-worshipers to stop this racket before I go deaf!
>>
>>1093052
>>Guide me to the Drivemaster! And fetch me a set of earplug!

https://www.youtube.com/watch?v=dFSm9vfwtNw
>>
>>1093052
>Guide me to the Drivemaster! And fetch me a set of earplug!
>>
>>1093052
>>Guide me to the Drivemaster! And fetch me a set of earplug!
>>
>>1093052
>Guide me to the Drivemaster! And fetch me a set of earplug!
Lets not offend out Cogboys just yet.
>>
>>1093052
>Guide me to the Drivemaster! And fetch me a set of earplug!

Nothing quite like the noise of industry
>>
>>1093052
Guide

Phone voting is suffering
>>
>>1093052
>Guide me to the Drivemaster! And fetch me a set of earplug!
>>
Hi.
Just popping in to say that Rogue Trader is my least favourite wh40k.
Too much fudging of the rules for the sake of "story".
>>
>>1093064
>>1093066
>>1093072
>>1093073
>>1093077
>>1093083
>>1093090

Aldrakus produces a handkerchief from his pockets and tears it up before offering it to you.

"This one apologizes, but this is the best this one can offer to My Lord at this time! If My lord will follow this one, the Drivemaster should be this way!"

You are guided through the crowded hubbub of the "Great Chamber" and towards a raised plinth covered with hololiths and key-boards. The hunched form of an enginseer looms over the central display, his servo-arms twitching and clicking. Aldrakus sprints slightly ahead of you.

"Drivemaster! Your Lord-Captain!"

The enginseer jerks upright and spins around, revealing a bristling mass of lenses surrounding a vox-box.
"+++NO. YOU CANNOT BE HERE NOW. I AM QUITE BUSY OVERSEEING THE FINAL RITE OF PURIFICATION AND JOINING. I HAVE NO TIME TO SPEAK TO YOU, AND YOUR PRESENCE UNSETTLES THE MACHINE-SPIRITS. RETURN LATER.+++"

>How dare you speak to me like that? I am your Lord-Captain!

>I am certain the machine-spirits can deal with my presence for a few minutes. Are you settling in well, Drivemaster Cryptke?

>Very well, very well, I shall be going.
>>
>>1093140

"Understood, I'll not step in the way religious matters, report to me once the final rituals are complete Drivemaster."
>>
>>1093140
>>Very well, very well, I shall be going.

They would know their business better than we would.
>>
>>1093140
>I came to thank the Machine Spirits for the task of protecting and guiding us on our travel, But if you wish I shall return later.
>>
>>1093140
>I am certain the machine-spirits can deal with my presence for a few minutes. Are you settling in well, Drivemaster Cryptke?

A quick chat then we go, don't want our Cogboy to resent us
>>
>>1093149
This.
>>
>>1093140
>Very well, very well, I shall be going.
>>
>>1093143

Second this.
>>
>>1093149
support
>>
>>1093169
>>1093149
>>1093173
>>1093148
>>1093143
>>1093185
>>1093192

"I came to thank the Machine-Spirits for the task of protecting and guiding us on our travel, but I will not interfere in religious matters. Report to me when the final rituals are complete."

"+++ACKNOWLEDGED, LORD-CAPTAIN.+++"

The priest spins around (or possibly wheels around: his robe conceals enough of his lower half that you cannot determine if he HAS a lower half) and returns to examining the hololiths, chanting, and occasionally droning an order to a tech-priest clambering on the immense bulk of the plasma drive. Aldrakus guides you away, towards another elevator.

The calamitous roar of the Engineering deck falls away as the door closes. You pull out the wadded-up handkerchief scraps from your ears.

"You are now on your way up to the storage decks, My Lord. From there, we shall proceed to the landing bay. The Grand Owl clan are your pilots, although Wirlboun occasionally serve as well. Many of the Ra'tyn are fearful of them, but My Lord has nothing to worry about in regards to them. This one was once of the Grand Owl, until I was chosen."

>The tone in Aldrakus's voice when he says "chosen" sounds rapturous, almost like he was speaking of a religious experience.

>Chosen?

>Who are the other clans of this ship?

>What are the Grand Owls like?

>You keep using these words, "Ra'tyn" and "Wirlboun". What do they mean?

>You mentioned ship-geists earlier: what are they?

>Ask a different question (write-in)

>Remain silent during the ride up
>>
>>1093217
>Who are the other clans of this ship?
>What are the Grand Owls like?
>You keep using these words, "Ra'tyn" and "Wirlboun". What do they mean?
>Chosen?

We should wait on the ship-geists until later preferably when we talk to Father Walpurgis, he's probably heard the most about them
>>
>>1093217
>>Chosen?
>>Who are the other clans of this ship?
>>What are the Grand Owls like?
>>
>>1093217
>>Chosen?
>>Who are the other clans of this ship?
>>What are the Grand Owls like?
>>You keep using these words, "Ra'tyn" and "Wirlboun". What do they mean?
>>You mentioned ship-geists earlier: what are they?
>>
>>1093217
>Who are the other clans of this ship?
>You mentioned ship-geists earlier: what are they?
>>
>>1093242
>>1093245
>>1093258
"Chosen?"

"Yes, My Lord. I was chosen to join the Gilded Ones, who serve as My Lord's personal staff by My previous Lord, may his spirit find safe harbor. Only eighty other Grand Owls have ever had such an honor given to them in a hundred centuries!"

"What are your... former people, the Grand Owls, like?"

"We fight swift and silent, My Lord. Of all the Ra'tyn, only we are given the right to pilot the small-craft! Without us, only the great Thunder-Road would join Absolution to the Outside with safety!"

"You use these words, 'Ra'tyn' and 'Wirlboun'. What do you mean by them? They aren't part of the Lexicon Imperialis, or of any of the Void Cant I know."

Aldrakus inhales slightly and clicks his tongue before responding. "They are our words... we who are born in Absolution, we are 'Ra'tyn'. Those who are brought on, they are 'Wirlboun'... or if you are crude, 'roast-skin'. Not that this one would ever use such foul language normally!"

"Ah... who are the other clans?"

"... My Lord asks a difficult question..."

It emerges that there are, in fact, several hundred clans in all aboard the ship, ranging from second-generation Ra'tyn families with less than a dozen members to vast, sprawling tribes of over 5,000. There are, however, 12 'Grand Clans' who, traditionally, act as a governing council for internal politics and who act as an intermediary between the clans and the officer ranks, and who tribute their members to the ship's arms-men:

>Grand Owls: Oversees the use of small voidcraft. Led by Lainus Roaring-Dragon.

>White Spirals: augur maintenance-men. Led by "Snake-Runner", the ship's former Helmsman.

>Black Noose: Disciplinary corps. Known for executing traitorous crewmen by hanging them with excess cables from walkways or mezzanines and letting them hang for several days as a warning to others. Led by a triumvirate of nameless elders called "the Hooded Ones".

>Iron Wheels: They serve as the indentured servants of the Adeptus Mechanicus onboard. Members often indulge in the use of poor-quality cybernetic augmentations. Have no formal leadership due to their indentured status, but elect a "speaker" to serve on the council.

> The Striders: A nomadic clan whose members constantly patrol every inch of the ship for maintenance issues and report any issues found to the appropriate authorities. Every member has a micro-bead on them at all times. Known for sleeping in unoccupied chambers when the need for sleep overtakes them.

>The Gilded Ones: The smallest of the clans, who serve as the personal retainers, staff, and bodyguards of the Lord-Captain. They make up for losses in numbers by recruiting from the other clans: a privilege reserved only for them. They claim the Lord-Captain as their leader, entitling him the right to sit in and vote on Clan issues.

>The Green: Keepers of the Gardens and Arboretums. Led by a wise woman known as Granny Sura.

(cont.)
>>
>>1093436
>Storm Kings: masters of the ship's gunnery. Tend to remain uninvolved in the affairs of the other clans.

>Gleaming Harvest: Reviled by the other clans, they work under the Purser to distribute pay and collect tithes from the Ra'tyn. They usually have a member of the clan occupy the position of Purser.

>The Brethren of Tael: The largest clan at over 8,000 members. They do menial labor, and dwell throughout the ship. All claim descent from a hero-figure named Tael, supposedly a member of the first crew. Led by Adam Tael CLXXIX, who rules over his clan like a miniature Captain.

>The Night-Clad: A clan that claims the entirety of the bilges as their domain. Suspected by most to knowingly harbor the most revolting of mutants among their ranks. Led by Pale Savid.

>The Flame: The newest member of the Council, this Clan is devoutly beholden to the Imperial Creed. They consider Father Walpurgis their leader, despite his Wirlboun status. Led by "Blazing-Eagle".

Aldrakus finishes his speech as the elevator finally stops.

"The Aerie of the Grand Owls is beyond. If My Lord wishes?..."

>I don't have the time: just take me to the bridge.

>I do. Take me to see this Lainus Roaring-Dragon.

>Write-In
>>
>>1093499
>>I do. Take me to see this Lainus Roaring-Dragon.
>>
>>1093499
>>I do. Take me to see this Lainus Roaring-Dragon.
>>
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>>1093499
>>I do. Take me to see this Lainus Roaring-Dragon.
This is gonna be like Fury Road, but with starfighters, isn't it?
>>
>>1093499
>I do. Take me to see this Lainus Roaring-Dragon.
>>
>>1093499
>I do. Take me to see this Lainus Roaring-Dragon.
>>
>>1093513
I think it would be mighty fitting if our landing parties made use of technicals
>>
>>1093538
Can't forget the explosive javelins
>>
>>1093574
Well, hunting lances are a thing
>>
>>1093508
>>1093510
>>1093513
>>1093528
>>1093537
After the sonic warzone that was the Engineering deck, the Aerie seems virtually silent by comparison. Crew clamber over, under, and around the ships in the converted cargo hold, tightening screws, hammering extra armor plates into place, talking with each other over recaf dispensers moved into the middle of the open space, and doing systems checks. The ceiling is covered with a rickety arrangement of catwalks, hammocks, suspended sheds, and rope ladders. All of the adult crew you see have the same forehead scars as Aldrakus: a clan identifier, you suppose.

As you walk through the quarters, a hush begins to fall over the room. Crew abandon what they were doing to gather around, staring at you (only to avert their gaze when you look at them). A mixture of awe and fear is spelled out on their faces.

"The Lord-Captain is here to speak with Lainus Roaring-Dragon, nothing more! You have nothing to fear from him!" Aldrakus declares from his position at your side. You see a group of men split away from the crowd and begin scrambling up the ladders, heading towards the largest shed in the ceiling shantytown.

As you wait for them to return, a small girl, no more than six at most darts out from the crowd and runs towards you, hand outstretched. You see Aldrakus reach into his coat and put his hand on a laspistol.

>Do nothing

>For the Emperor's sake, Aldrakus, don't kill her! She's a child!

>Hold your fire, Aldrakus. What harm can a child do?

>Fire a warning shot only. Any harm you cause one of my crew unjustly I will visit back on you a hundredfold.

>Write-In
>>
>>1093637
Any chance we can get some Death Riders from Kreig?
>>
>>1093675
>>For the Emperor's sake, Aldrakus, don't kill her! She's a child!
>>
>>1093675
>kill the kid yourself with your gun.
>>
>>1093675
>For the Emperor's sake, Aldrakus, don't kill her! She's a child!

And mix in some
>Any harm you cause one of my crew unjustly I will visit back on you a hundredfold.
>>
>>1093675

>Write-In

Hold your fire, Aldrakus. She's one of my crew and I have faith in my crew.
>>
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>>1093675
>Write-In
"Hold your fire, Aldrakus. One must be cautious not to let instinct override good decision-making."
She could have a grenade, if she's sent by mutineers, or explode into a daemon if she's an unsanctioned psyker.
>>
>>1093675
>>Hold your fire, Aldrakus. What harm can a child do?

>>1093680
Well, why not just have some of our men on bikes?
>>
>>1093675
>>Hold your fire, Aldrakus. What harm can a child do?
>>
>>1093723
>>1093733
>>1093717
"Hold your fire, Aldrakus. One must be cautious not to let instinct override good decision-making. And besides, what harm can a child do?"

Aldrakus stops, but keeps his hand on his laspistol. The child touches the hem of your robe. Looking more closely, you can see that she has fine red blisters on her skin- a sign of some kind of sickness.

"Please, Mister Captain. Talk to the Emperer and tell Him that I luv him verry much and could he please make me better?"

A woman breaks free of the crowd and pulls the child back, her face a picture of naked fury. She briefly looks up at you, and her features shift to a mask of fear.

"Please, My Lord-Captain, forgive my daughter. She is still young, and does not know her place. I will see to it that she is reprimanded for this outburst- just show leniency."

Aldrakus whispers in your ear: "My Lord, the traditional punishment for a Ra'tyn not of the Gilded Ones who lays hands on the Lord-Captain unbidden is to be branded with the Mark of Shunning and banished to the bilge-decks. That girl may have been a child, but if you show her leniency, what next? Perhaps, then, a child just shy of the age of adulthood shall think they can lay hands on you without punishment. And then, a newly-made adult. Soon, none of the Ra'tyn shall respect and fear you."

>Decide the child's fate (first three votes in agreement decide)

Example punishments ranked by severity (by no means comprehensive):

>Shall go without Rations for X days

>Shall serve in the waste-disposal crews for X days

>Thrashing

>Public Thrashing

>Public Thrashing of offender and kin

>Branding and Banishment

>Branding and Banishment of offender and kin

>Public Execution

>Public Execution of offender and kin
>>
>>1093835
>Order her to come with us
>Take her to the medical/doctors to find out wtf is spreading on our ship and then clean/help the doctors for like 3 weeks. Make it seem like she died and then return her unharmed but better.

What fucking captain does not take care of his crew?
>>
>>1093835
>Shall go without Rations for 3 days
>Public Lashing of 5 lashes
>To be sent to the medicae afterwards
Discipline must be maintained, and no one is above the law.
This is what's expected of us, and what is best for maintaining the morale of the crew.
There must be punishment, no matter the age of the offender.
>>
>>1093835
>Order her to come with us
>>Take her to the medical/doctors to find out wtf is spreading on our ship and then clean/help the doctors for like 3 weeks. Make it seem like she died and then return her unharmed but better.
>>1093843
most of them. its the 40k no one gives a fuck about people
>>
>>1093835
>>1093843
This. Not only is it the right thing to do, but it'll make us seem almost saint-like in the eyes of the Grand Owls. And we'll be able to learn what the sickness is and how to combat it.
>>
>>1093853
I know but sickness and shit like that is something that can kill a ship. We may need a new clan of medical doctors who roam, curing people.
>>
>>1093854
>make us seem almost saint-like in the eyes of the Grand Owls
A crew member from that society is telling us that such leniency would not be looked well upon, though.
>>
>>1093843
Disease spreading among the crew is certainly something that needs to be addressed.

But at the same time some mild form of punishment should be applied for appearances sake.

I'd say rations, but while she's off rations sent to the medicae.
>>
>>1093862
Once we know what she has. After all she needs to survive. Plus she came too us to get the emperor to help her.


FUCKING HEART WHY.
>>
>>1093853
>its the 40k no one gives a fuck about people
Is it taken to a ridiculous extreme? Yes.
But being hard is necessary in a setting where the Warp and uncontrolled psychic powers are a real threat, and magic Nurgle plagues are things that actually happen.
>>
>>1093835
I would say that if punishment must be met out then a Public Thrashing would be the option. Then carry her to the Medicae ourselves.

Personally I'm with >>1093843 in that I don't think we personally see it as big a deal as these people though, but if punishment does go through that is my vote.
>>
>>1093835

"Know this child, The Emperor hears all prayers and loves all his subjects."

>She is sent to the medicae, her and her immediate family shall be banished to work for the medicae for the duration of their family line but no mark of shunning

Severe but not cruel per say, they are separated from their clan which I would imagine is punishment enough for these insular folks
>>
>>1093866

As well, can be questioned why the issue of sickness aboard our vessel not being tended to already?
>>
>>1093879
This is good
>>
>>1093843
>>1093853
>>1093876
You take a knee and lower you face to the level of the child.

"Know this, my child. The Emperor loves all of his subjects and answers the prayers of all the worthy."

You gesture to the mother. "Take your child and come with me to the medicae. The rest of you! Tell Lainus Roaring-Dragon that his Lord-Captain came to see him, but that other matters arose that forced him to leave. I shall see him at the next meeting of the Clan-Council, perhaps."

All present look shocked by your declaration, Aldrakus included. The mother, with eyes of silent gratitude, follows you as you stride back towards the elevators.

"This one does not wish to contradict My Lord, but... are you certain of this? Such a display of leniency has not been seen since the command of Lord-Captain Albert the Bleeding-Hearted, seven centuries ago. Some among the clans may see such mercy as a sign of weakness."

>Then we shall have to make sure that any who make that mistake are corrected.

>I did not ask for your opinion, Aldrakus. Take us to the medicae chamber.

>write-in response
>>
>>1093936
>>Then we shall have to make sure that any who make that mistake are corrected.
Mercy for the good, destruction for the wicked.
>>
>>1093936
>write-in response
"Do not mistake mercy for weakness, for it is as foolish to assume that cruelty is strength. I will not be following in the footsteps of Lord-Captain Albert, and those that test my mercy and patience shall be lashed to the keel as we enter the Warp."
>>
>>1093936
>>Then we shall have to make sure that any who make that mistake are corrected.

Poor form not even having some symbolic punishment given out, but ensuring that disease does not take hold on ship is pretty important. Also to consider is those punished for seeking the help of the god emperor turn to chaos in their sickness.
>>
>>1093936
>>Then we shall have to make sure that any who make that mistake are corrected.
>>
>>1093936

>Then we shall have to make sure that any who make that mistake are corrected.

>Make it clear that its more about the disease we've not seen then anything else. Their punishment will be fully known once we are at the medical center.
>>
>>1093955
Definitely add this to my vote.
>>
>>1093990
>>1093936
I'mm add this part too >>1093955
>>
>>1093950
>>1093966
>>1093972
"Do not mistake mercy for weakness, for it is as foolish to assume that cruelty is strength. I will not be following in the footsteps of Lord-Captain Albert, and those that test my mercy and patience shall be lashed to the keel as we enter the Warp. Now, take us to the medicae chamber."

Aldrakus leads you on through the labyrinth of the ship's interior to a large, brightly-lit chamber that stinks of disinfectant. Medicae-servitors shuffle between beds and stations, suturing, injecting, and engaging in the most rote elements of the medicae's art. Genetor Sarcan, the ship's chirugeon, sits on a throne at one end of the chamber, overseeing his servitor's work with his six lenses and occasionally barking out an order with his intact mouth. A smirk darts across his face as he registers your approach, then vanishes.

"Ah, the new Lord-Captain. I am glad you've managed to find your way SOMEWHERE. To what do I owe this incomparable pleasure?"

"I have a patient for you."

You gesture the mother to bring the girl forward.

"Ahh... let us see here..."

The chirugeon suddenly darts forward and begins prodding at the girl with his delicate fingers, completely ignoring her cries as he jabs at her blisters.

"Ah... yes, yes... hmmm..."

He rises up and turns away.

"Nurgle's Rot. We'll have to incinerate her and quarantine everyone she's been in contact with for a month."

>You can't be serious!

>By the Emperor!

>Write-In
>>
>>1094033
>>By the Emperor!
>>
>>1093936
>>Then we shall have to make sure that any who make that mistake are corrected.
>>
>>1094033
>"Is there no treatment? None whatsoever?"
>>
>>1094033
>>By the Emperor!
how has this been alowed to happen for so long?
>>
>>1094033
>Frown and pat her head gently.
>It seems child the emperor calls to you and you're family earlier then you would expect, You are clearly meant for greater things by his side as is you're family.

>Turn, walk off and let them purge everything/one and also get us checked for it?
>>
>>1093936

>"Hear me now carefully, Aldrakus. The law is the law, and it has been broken, but it is the duty of a Captain to balance justice with mercy. This child did not touch me in violence, nor in disrespect, but she called upon me as her Captain. Had she been either, there would have been no mercy, and the full weight of the law would have been on her, child or not! If I had been wounded in battle and fallen in a burning corridor, though, would it have not been her duty to lay hands on me then and drag me to safety? It would have, and perhaps someday she still may.

She laid hands on me now. But she was ill, and as Captain, I am minded to see that my crew is cared for, free from sickness and hunger. Let the others speak of this as they wish, but i received my rating in the Security crews! You would do them a service to inform them that I know well the difference between weakness and mercy."
>>
>>1094033

>"Well, shit. Is there no treatment?"

If so

>"Prepare plans to dispatch teams into the different clan holdings. With quick action this may be arrested."

If not

>"Sorry, sweetheart."
>>
>>1094033
>By the Emperor!
>Write-in: Make sure that we are checked for it as well. She touched us, and we could be infected. And is there any way that the Rot could have gotten off the ship and onto the station?
>>
>>1094037
>>1094049
"By the Emperor!"

"Yes. It is an especially unusual case of Nurgle's Rot because, you see, it exhibits none of the symptoms of Nurgle's Rot. In fact, it appears to be nothing more than a mild case of ion poisoning caused by a small child playing near the exhaust pipe of a fighter that was suffering a containment field malfunction. This is because that is what it is."

The genetor motions for a nearby servitor, which shuffles over with a syringe.

He picks it up and turns towards the child.

"This will hurt, but it will hurt less than NOT getting it."

He administers the injection with a steady hand, keeping the arm in a vise-like grip while the girl struggles and screams.

"There. I will need to keep the girl under observation for the next forty-eight hours to ensure no negative health-effects. I would also like to request permission to test the latest batch of vaccinations I have ready on her."

>... Get off of my ship, you demented toaster-fucker.

>Permission denied, and the next time you joke with me like that again I will have you hung.

>Permission granted. Aldrakus, take me to the bridge.

>write-in

Optional: decide the child's legal fate.
>>
>>1094087

>Permission granted. Aldrakus, take me to the bridge.
>Kill him
>>
>>1094087
>>Permission granted. Aldrakus, take me to the bridge.

>being a guinea pig will be punishment enough.
>>
>>1094087
>>... Get off of my ship, you demented toaster-fucker.
Give him thirty seconds to start running.
>>
>>1094087
>>Permission granted. Aldrakus, take me to the bridge.
>>write-in
We will see to her heal as she requested, however she also broke the law and thus will be punished (the tests), ensue the word gets out. The Law can't be escaped. Ask for help and you MAY receive, but nothing comes at no cost.
>>
>>1094087
>write-in
"Ah. Your wit was mentioned in your personnel file. You may keep your wit and perform your experiments, Chief Chirugeon, but I will hold you to a standard that allows such "levity" to go unpunished."

>child's legal fate
She and her family are to serve the medicae for a period of three weeks, the child will endure an additional month of safety educational sessions from the AdMech, and she is to be the guinea pig for the experimental vaccines.
This will be entered as administrative punishment.
>>
>>1094087
>Permission denied, and the next time you joke with me like that again I will have you hung
>Send the child to containment with specific orders under a different chirugeon and a guardsman Sargent
>question him about these "new vaccinations"
>>
>>1094087

>"My thanks, Magos. No testing on the child, but should any crewman prove ill-disciplined you will have your subjects yet."

And

>let the child return with her mother. Direct the Magos to prepare plans to ensure public health

And

>To the bridge Aldrakis!
>>
>>1094110

Never mind, changing to this, with the provision that the child lives.
>>
>>1094087
>Permission granted. Aldrakus, take me to the bridge
The tests will be her atonement. Tell the girl she must a brave, the Emperor loves those who show strength
>>
>>1094087

I like the Magos's wit, and I think he should be the only one allowed to give us shit. Hes high-ranking (being a Magos), of the AdMech, and barely naval personnel at all. If anyone should be allowed to, it should be him.

I hereby dub him "Gears" in honor of "Bones" McCoy.
>>
Hey, what if the magos was also joking about the vaccinations?
>>
>>1094125

Sorry, we don't know his rank yet. May not be Magos.
>>
>>1094087
>Permission granted. Aldrakus, take me to the bridge.
>write-in
However for safeties sake we must not discard your first assessment, nobody can leave the medicae for a month, and to reduce the odds of it spreading you will all be on half rations.
>>
>>1094120
>>1094110
>>1094118
>>1094108
>>1094105

"Ah. Your wit was mentioned in your personnel file. You may keep your wit and perform your experiments, Chief Chirugeon, but I will hold you to a standard that allows such "levity" to go unpunished."

You turn to Aldrakus. "Let it be known that the girl and her family shall serve in the medicae chamber as Genetor Sarcan sees fit, with the rider that he may not intentionally kill them or convert them into servitors, for a period of three weeks, in addition to her status as an experimental subject. In addition, the girl shall attend a safety lecture from the Mechanicus aboard the ship every day for the month afterwards, focusing on safety around fighter craft. Other than this, no harm shall come to them. Let the news that this is how I handed this situation be distributed among the crew."

"As you wish, My Lord."

You kneel down and speak to the child again. "Child, things may be fearful and painful for you soon, but know that the Emperor loves those who show strength and courage, and that in your time of suffering, you are joined by the blessed martyrs."

You pick yourself up and speak to your guide again.
"Now, take me to the bridge. I do not care to see what happens next."

The bridge is a proud, open space built in a hidden, sheltered position along the vessel's back, with its entrance to the ship proper guarded by a half-dozen Gilded Ones armed with hellguns. It is arranged in three ascending tiers: the bottom tier occupied by various specialists, the middle by the helmsman and the senior officer seats, and the topmost by your chair, the First Officer's seat, and the chambers of the Choir-Master Telepathica and Warp Guide. The bridge is currently sparsely occupied: a man dressed in the plain grey robe of the Astropaths sits at the telepath's position. A tech-priest of some kind stands in front of the helm, examining the controls. A man in Navy dress uniform appears to be piling various metal shards and figurines from their seat on the Etherics console into a rubbish bin. And, seated at the right-hand of the captain's chair, a pale-faced, dull-looking man appears to be reading a book, delicately licking a finger every time he turns a page.

>talk to the astropath

>Talk to the navy man

>Talk to the tech-priest

>Talk to the First Officer

>take your seat in the captain's chair

>Write-In
>>
>>1094275
>>Talk to the First Officer
Let's get a feel for this guy, see if he's worth being concerned about.
>>
>>1094275

>Talk to the First Officer
>>
>>1094275
>Talk to the First Officer
>>
>>1094275
>>take your seat in the captain's chair

lets find out the brown nosers
>>
>>1094308
good idea, supporting
>>
>>1094308

I second that
>>
>>1094287
>>1094292
>>1094295
You approach Casmirre von Golgoth, your First Officer. The profile you received from the Master of Whispers was sparse on details: All you know is that he is apparently a "veteran" who took a job as a First Officer as a "retirement package", he is a cousin to the Pallas's and legitimate nobility, and that he declined to take the Captain's chair after your predecessor's death due to a self-proclaimed "lack of charisma". Other than that, his profile is essentially blank: no specifics on his military background, his family, his homeworld, or his date of birth. The lack of details on all of these were explained as "Administratum oversight".

As you approach, von Golgoth closes his book and looks up.

"Ah, Captain. I was wondering when you would arrive. You can go now, Aldrakus."

Aldrakus leaves, heading toward a door in the back.

"I apologize for not receiving you personally, but I had other business to attend to. I assume you have a general feel for how things operate aboard the Absolution by now?"

His tone of address is professional, yet informal at the same time: the voice of a man speaking to his equal, as opposed to the deferential bowing and scraping you've been receiving elsewhere on the ship.

>What business did you have that was more important than your Lord-Captain?

>Yes, I have. Do you have any leads on gainful employ for us?

>Write-In
>>
>>1094382
>Yes, I have. Do you have any leads on gainful employ for us?
>>
>>1094382
>>Yes, I have. Do you have any leads on gainful employ for us?
Don't want to come across as overly confrontational just yet. Talking about work is a good way to gauge his skills.
>>
>>1094382
>>Yes, I have. Do you have any leads on gainful employ for us?

mind you, lets not take immediately, may as well go out and about and see what all is around
>>
>>1094382

Oh, shit. We may have accidentally gotten a useless asshole who just wanted a job with no real work and decent pay. Call him a "veteran" (2nd LT in the PDF, maybe?) and make him our exec.

We need to find out QUICK if this guy actually organizes and runs shit, or if he's the naval version of Caiphas Cain, minus the heroism.
>>
>>1094382
>Yes, I have. Do you have any leads on gainful employ for us?

I like us being professional with the command and away teams, the traditions and airs are appropriate for the lower classes but this encourages smooth running so long as they obey orders. Should be a problem at all with the first mate
>>
>>1094382
>Yes, I have. Do you have any leads on gainful employ for us?
Remember that not only is he a fellow noble, and would have been our equal if he had accepted the Warrant, but his record is odd enough that he may be either an Assassinorum plant or just that good of a noble.

>>1094392
We already went over this, and the conclusion was that this man is too competent for his position and therefore he should be watched with wariness.
>>
>>1094396

*shouldn't, damn phone posting
>>
>>1094387
>>1094389
>>1094391
>>1094396
>>1094397
"Yes, I believe I do. Do you have any leads on contracts for us?"

"If by 'contract' you mean our House's traditional line of business, no. The usual fleets of traitorous raiders seem to have departed the charted areas of this segmentum for some reason, which is good news for the Imperium but bad news for mercenary work. However, we do have a wonderful resource that we can work in this segmentum: the Veiled Regions. Millions of stars that have never been explored, even during the Great Crusade. One of the last wild places in the galaxy."

>And this has to do with us how?...

>Ripe for the picking...

>Unexplored places tend to remain unexplored for a reason. What's the catch?

>No, I am not sailing off the map. Not on my life.

>Write-in
>>
>>1094438
>>Ripe for the picking...
>>
>>1094438
>>Unexplored places tend to remain unexplored for a reason. What's the catch?
There's /always/ a catch.
>>
>>1094438

>"Quite an opportunity. What are the known risks?"
>>
>>1094438
>Unexplored places tend to remain unexplored for a reason. What's the catch?
>>
>>1094438
>>Ripe for the picking...
>>
>>1094456
Seconding.

Cautious optimism should be our bywords.
>>
>>1094456

Seconding this
>>
>>1094438
>Ripe for the picking...

Also backing

>>1094456
>>
>>1094456
>>1094470
>>1094480
>>1094481

"Quite an opportunity. What are the known risks?"

"Besides the obvious risk of journeying into territory that is almost completely unmapped? Greenskins, I suppose. Several WAAAGH!s have come out of that area of space. There's also the fact that the area is dense with newborn stars and nebulae according to astromantic observations at a distance: many strange stellar phenomena are likely to be found within it. Segmentum Command is offering millions of Thrones for each reliable chart with strategic data encoded, and I am certain the Merchant's Guilds will have interest in opening up new markets. In the hands of a sagacious leader, the Veiled Regions could be VERY profitable..."

>Very profitable indeed. When is the soonest we can depart?

>Interesting...

>Write-In

And I'm getting off for tonight. See you all tomorrow.
>>
>>1094484
>>Very profitable indeed. When is the soonest we can depart?
>>
>>1094484
>Interesting...
>>
>>1094484

>How long will it take to prepare for an expedition?

Also

>To exploit this properly, we'll want basing rights, resupply and holdings in the area, but I don't want to try to tame a virgin planet, at least not yet. We'll need a world defended enough to be there when we get back, and open enough for training camps and recruiting for the soldiers we'll need. Ill need you to help look into that.

Finally

>We're still starting small. Is there money to be made offering relief forces or garrisons for these frontier worlds in the area?
>>
>>1094484
>>Interesting...

Sounds good, but I still say we should nose around and see if any other parties have anything for us, hopefully that goes with our journey into the unknown.
>>
>>1094484
>>Interesting...
Maybe we should see if there are any other Imperial Institutions interested in entering that area of space. Priests seeking to spread the Gospel of Him on Earth or Adepts searching for ancient tech would be the most likely.

Instruct our first officer to contact the various Imperial Institutions to gauge interest and see if they have offers.
>>
>>1094501
>This
>>
>>1094501

I say we try to find a world in the area suitable for a base, defended enough we don't need to hang around, with a population suited for merc recruiting and economically connected enough for ready markets. We make cash from exploration and survey/plunder work at first, putting down secret bases/scavenger camps or conquering and looting as appropriate. We invest that into other ships and holdings on our base world, and try to turn it into the start of the pipeline to ship resources to more developed areas. With THAT cash, we build more merc forces (to give strategic options) and ideally...move into finance. With our mercs we could even do our own debt collection. Eventually we even become our own trading house. Our ships find a world, conquer it, put down a colony, ship resources back, and even lend money/provide forces for others to do the same.
>>
>>1094484
>>Very profitable indeed. When is the soonest we can depart?
>>
>>1094484

>Very profitable indeed. When is the soonest we can depart?
>>
>>1094523
Probably shouldn't try establishing a base until we've got a bit more bite and have done a fair bit of exploring, so as to pick something worth having.

Not to say we shouldn't stake claims of course.
>>
>>1094087
We should have insisted on following through with his first recommendation, just to be sure. And to tell him that his vigilance would be lauded to the crews so they would know who saved the ship.

Then told him it was just our little joke as well, and that we need to trust his expertise not have it rubbed in our face since it could have serious consequences for everyone.
>>
>>1094523
Nah man. Our ship is way too vulnerable alone.

We should either get some support for doing a mini crusade and ganking a planet right away - we can't be the only mercs currently out of work - or find someone to work with in the cluster. Maybe find an old colonization attempt that got cut off.
>>
>>1094761
>we can't be the only mercs currently out of work

Probably something worth looking into
>>
>>1094484
>>Very profitable indeed. When is the soonest we can depart?

Let's get exploring, if anything we will get paid for the charts and if we find some orcs we can charge for their extermination.

if there is no work availible create opportunity I guess
>>
>>1094761
supporting this, we should set up a contract with another mercenary company to support us in unexplored space
>>
>>1094802
or buy them out/hostile takeover/put on retainer

Other mercs around more than likely don't have the financial backing of an ancient RT house, would be safe to say they're not going to be holding up near as well with the current situation. Can't go wrong with some extra manpower.
>>
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>>1094806
>>1094802
>Not subjugating them

Outer Throne will rise in defense of the Inner
>>
by the way, whats the name of our mercenary corp? is it just our house name, or something cool like "Silver Void-Slayers"
>>
>>1094484
Supporting
>>1094761
>>
>>1094809
You know what? Fun little side project: respond to this post with a name for the mercenary corps attached to your House and roll 1d10. First to roll 10 decides.
>>
Rolled 6 (1d10)

>>1094934
Void Demons
>>
Rolled 5 (1d10)

>>1094934
Argent Knife
>>
Rolled 3 (1d10)

>>1094934
>>1094946
I'll roll for that.
>>
>>1094953
Not our lucky day,eh brotha?
>>
>>1094934
Our house name is Pallas right? So I say something with Titans in it or Giant

Void Titans
Titans Fist
Sons of Atlas
World Bearers
TitanBourne
>>
>>1094809

My votes...

>The Void Raptors
>The Fists of Pallas
>Pallas Imperium Solutions
>The Ten Thousand Company
>>
>>1094963

On phone, won't let me roll. My favorite is Pallas Imperium Solutions. Can someone roll for me?
>>
Rolled 10 (1d10)

>>1094962
Oh, I like Void Titans. Voting for that.
>>
>>1094967
Damn. Oh well...
>>
Damn it. I wanted "The White Hand", to imply our members are so skilled, they'll never even get their hands dirty.

Better yet, that's our Assassinorium-inspired high-impact in-house wet-work group, and no, inquisitor, we don't hire them at all, especially not to unscrupulous nobles. Wait, you're asking for you? Here's our price sheet.
>>
>>1094970

Void Demons is a better name for a fighter/air support group anyway.
>>
>>1094761
>>1094770
>>1094802
>>1094837
"We're too vulnerable alone: we will need support from others to do this. How are the other mercenary groups in the segmentum faring?"

"Equally poorly, if not worse. Without their ordinary sources of income, some have been driven to engage in piratical activity, while others cling to their remaining contracts and dance on the verge of bankruptcy. Most wouldn't want to involve themselves in a high-risk endeavor such as exploring the Veiled Regions, but there are a number who might be motivated to do so..."

>Assemble a financial strategy to garner support (first three in agreement decide)

Some ideas you can incorporate into your financial strategy (by no means a comprehensive list)

>Offer amnesty to all ex-mercenary pirates under our Warrant of Trade in exchange for their service.

>Buy up all mercenary groups on the verge of bankruptcy

>Send ship representatives to bid on exclusive exploration contracts for a region of the Veiled Region at the Merchant's Guildhouse.

>Contact the Mechanicus for funding by promising them first picks at all archeotech recovered in your explorations.

>Gain Ecchlesiarchal support by arranging for the transport of the Missionaria Galaxia on your ship throughout your exploration.
>>
>>1094761
Why are you guys talking about taking planets? do you know how rare an habitable one is? or how expensive a terraformation is9of if it's even possible)?

we should get the exploration contract for the charts money and decide if we find anything valuable once we get there, but let's not bring other people in on our exploration as that may cut our profits
>>
>>1094990
>>Buy up all mercenary groups on the verge of bankruptcy
>>
>>1094990
>Offer amnesty to all ex-mercenary pirates under our Warrant of Trade in exchange for their service.
>Send ship representatives to bid on exclusive exploration contracts for a region of the Veiled Region at the Merchant's Guildhouse.
>>
>>1094990
>>Buy up all mercenary groups on the verge of bankruptcy

This, this way we ramain independent and don't owe nobody any favors
>>
>>1094990
>Buy up all mercenary groups on the verge of bankruptcy
>Send ship representatives to bid on exclusive exploration contracts for a region of the Veiled Region at the Merchant's Guildhouse.

These seem good.
>>
>>1094990
>Contact the Mechanicus for funding by promising them first picks at all archeotech recovered in your explorations.

>Send ship representatives to bid on exclusive exploration contracts for a region of the Veiled Region at the Merchant's Guildhouse.

>Buy up all mercenary groups on the verge of bankruptcy
>>
>>1094990

>Buy up mercenary groups
>Look for other distressed assets, especially exploration data, remnants of previous failed expeditions or unemployed scouting assets. Give us a leg up at a discount.

>Seek extra funding via: profit sharing arrangements with trading houses (we settle, they transport and get a percentage), mechanicus/Naval exploration and survey contracts, missionary contracts.

Finally,

>Pimp out ours and the distressed merc groups on "retainer" contracts for border worlds. Short version is we are paid a maintenance amount and can use our forces as needed. However, our employers have the right to activate us in event of civil unrest, invasion, etc. One group can be employed by 5 worlds easily, only active on 1 at a time, or never in its full strength (normally this would be impractical but we have a ship to transport as needed).
>>
Could we wait until the mercs actually go bankrupt but before they disband, and then snap them up for an even lower price?
>>
>>1095002

Reminder that by voting only on this one i'm voting against the other too
>>
>>1095013

This is viable, but I wouldn't want to do it for an established unit. Because we're hiring them as individuals at that point, we may get portions of the unit. We may get the enlisted men, but skilled officers may go elsewhere, affecting unit cohesion. At that point, we bear the cost of retraining to bring them back up to speed. Likewise, company assets (field hospitals, tanks, integrated transport) may not come with the men.
>>
>>1095031

It would work great if we're just looking for experienced riflemen and want to put our own officers in charge. We'll still need to retrain and equip but we get the units we want, not the units we buy.

QM, what merc forces does our House have?
>>
>>1094990
>Buy up all mercenary groups on the verge of bankruptcy
>Send ship representatives to bid on exclusive exploration contracts for a region of the Veiled Region at the Merchant's Guildhouse.
>Contact the Mechanicus for funding by promising them first picks at all archeotech recovered in your explorations.
>>
>>1095036
Your HOUSE has over 8 million men under their arms: however, most of these men have been dispatched to various segmenta to compensate for holes in the regimental security net or reinforce active warzones (low-paying jobs, due to the fact that they are being done "for the glory of the Emperor"). If you somehow managed to mobilize every free mercenary under your House's banner to your position, you would be looking at around 200,000 men. The Absolution has about 10,000 men in its security forces.
>>
>>1095046

We'll just buy up the mercenaries like we voted and those numbers will be up in a sec
>>
>>1095046

Thanks QM. How are they organized? How many tank regiments, foot infantry, and so forth?

Also, given our teleportarium, we're going to need PROFORS ("protected force", i.e. boarding marines) troops for ship-to-ship actions. I think some sort of ship familiarity training should be mandatory for all our mercs, tho, but our ship needs a special unit. PROFORS troops get armored vacuum suits, and carry breaching equipment and nerve gas canisters. Nothing like a little Raid to take the starch out of an enemy crew.
>>
>>1094998
>>1095002
>>1095003
>>1095008
>>1095043

"Very well, sir. It will likely take several weeks at the very least to get in contact with all the potential purchases: in the meantime, we shall settle the negotiations with the Merchant's Guilds and attempt to pique the Mechanicus's interest in our project."

>Roll 1d100 for the Merchant's Guild bidding: best of first three rolls decides.
>>
Rolled 13 (1d100)

>>1095080
Best as in highest or lowest?
>>
Rolled 86 (1d100)

>>1095080
>>
Rolled 33 (1d100)

>>1095080
>>
>>1095084
Low if i remember
>>
>>1095084
Lowest: RT is a roll-under system

Commerce test (-10): 13

"Good news, Captain: negotiations were quite successful, and we have acquired exclusive access rights of Proposed Sector-Bloc I-7: one hundred star systems near a major charted Warp-Route, all House property! And at a reasonable cost, too!"

>New Profit Factor: 30

>Roll 1d100 for Mechanicus funding: best of first three decides.
>>
Rolled 54 (1d100)

>>1095105
>>
Rolled 54 (1d100)

>>1095105
>>
Rolled 93 (1d100)

>>1095105
>>
Rolled 91 (1d100)

>>1095105
Rollin
>>
>>1095112
>>1095114
Charm Test (+20): 54

"The Mechanicus are willing to offer us a... small amount of funding for now, but state that they are willing to renegotiate once they have a better idea of WHAT, exactly, they are paying for."

>New Profit Factor: 32

>You have some time before the results of your attempted buyouts come in.


>Look into ways to utilize the spare room in your ship

>Skip to buyout results

>Write-In
>>
>>1095134
>Look into ways to utilize the spare room in your ship
>>
>>1095134
>>Look into ways to utilize the spare room in your ship
>>
>>1095134
>>Look into ways to utilize the spare room in your ship
>>
>>1095134
>>Look into ways to utilize the spare room in your ship
>>
>>1095137
>>1095138
>>1095140
>>1095144
"Mr. von Golgoth, get me in contact with this port's shipwrights: the briefing papers indicate that we have some decks aboard the ship that are going unutilized. I would have something done about that."

>Roll 1d100 to see what your current Profit Factor gives you access to: best of three.
>>
Rolled 54 (1d100)

>>1095282
Cash Money
>>
Rolled 73 (1d100)

>>1095282
ITS A CRIT FAIL.
>>
Rolled 99 (1d100)

>>1095282
>>
>>1095303
Fucking hell lad
>>
>>1095303
One more and we would find amerchant with arcanotech he.didn't identify and was selling as regular stuff
>>
>>1095319
You mean a critfail.
This is a roll-under system. Low rolls are good, high rolls are bad.
>>
>>1095290
"Here are the initial estimates for ship overhauls, Captain."

"This... this is daylight robbery! Absurd! Completely, utterly absurd! Five hundred million Thrones for the installation of a brig?! I hope this flock of jackdaws choke on their insolence!"

"Well, Captain, we are far from the only ones interested in the treasures of the Veiled Regions: the demand for new ship parts is, pardon the pun, astronomical at the moment, and our coffers are not what they once were, especially after our acquisition of the Sector Bloc. Speaking of which, Elder Locke and Spymaster Roberts have prepared a report on their joint effort to acquire various mercenary franchises..."

>Roll a Command test to see how their efforts went: best of three 1d100 rolls.
>>
Rolled 15 (1d100)

>>1095331
>>
>>1095345

Fuck, yeah!
>>
Rolled 57 (1d100)

>>1095331
OH GOD. NOBODY PRAISED THE MACHINENYET WHY!
>>
Rolled 54 (1d100)

>>1095331
>>
>>1095345
Good job son, you've made me proud
>>
>>1095345
Command Test (+10): 15

"My Lord-Captain: negotiations with the mercenary sector have gone quite well. We have managed to acquire 20% of all financially-unstable mercenary groups operating in the Segmentum Pacificus. We now have approximately 1 million men under our arms, incorporated under the Void Titan umbrella group. This, of course, leads to certain logistical problems, primarily in the transport of so many men.

... An idea occurs, my Lord-Captain. These organizations control various bastions, garrisons, and hold-outs throughout the Segmentum, and now, so do we. If we were to liquidate these assets and move these forces voidward, we may be able to acquire a number of ships with the proceeds, which could then be used as carriers. With the 'Absolution' acting as the flagship, we could have a useful exploration force under our command.

-Yours in the Emperor's name, Elder Locke"

>Locke proposes a sound idea. Liquidate the assets and set the purchase of new ships in motion. We shall begin the initial surveys in the meantime.

>Liquidate the assets: I will oversee the acquisition of new ships myself.

>No, keep the assets for now. Have the mercenaries carry out their duties

>Write-In
>>
>>1095499
First option,

Voting like this because my phone sucks
>>
>>1095499
>Locke proposes a sound idea. Liquidate the assets and set the purchase of new ships in motion. We shall begin the initial surveys in the meantime.

This definitely, nothing quite like being able to call an army of back up
>>
>>1095499
>Locke proposes a sound idea. Liquidate the assets and set the purchase of new ships in motion. We shall begin the initial surveys in the meantime.
>>
>>1095499
>We now have approximately 1 million men under our arms, incorporated under the Void Titan umbrella group.

Now that's sizeable, here I was thinking we'd get 2 or 3 named companies maybe matching half of what we had.


>>Write-In

Don't suppose we could go halfway? Might be useful having some posts setup here in the segmentum.
>>
>>1095499
>Locke proposes a sound idea. Liquidate the assets and set the purchase of new ships in motion. We shall begin the initial surveys in the meantime.
>>
>>1095499
Can we review the held assets first?

I don't want to sell a bastion that was actually sitting on a massive promethium deposit!
>>
>>1095499
>No, keep the assets for now. Have the mercenaries carry out their duties
>>
>>1095569
>>1095600

Only one of the bases is particularly valuable strategically: an old, half-derelict space station that you could channel your profits towards renovating. The rest can, collectively, be sold off for a decent profit to landlords, merchant guilds, or the PDF in exchange for Ship Points: some of those can be used to install new gear on your ship to stick around, while the others will be workshopped into new ships.
>>
>>1095623

Sell it all!

if we plan to start anew on the veil it doesn't make sense to keep a space station around here that can drain up resourses
>>
>>1095623
>to stick around
IF you stick around for the sales to be finalized: doing so risks the crew starting to get restless, however.
>>
>>1095623

Keep it if we get a large armada behind us a mobile station, wet dock, and resource refining facility will be invaluable
>>
>>1095623
I say keep the station, could have a multitude of uses, make a fair hub for our business back here in the segmentum.

I mean, we could always sell it later too, for even more if renovated I should think.
>>
>>1095657

It all depends on how long is the trip actually, to have a base here would only be useful if it was a shgort jump away from the veil, otherwise I would advise to sell it and purchase equipment to mount an advanced outpost out there
>>
>>1095623
Is the space station mobile / warp capable?

If not, can we update it to be? Or contract a third party (probably the Mechanicus) to tow it in the warp for us?

I'd like to keep it, renovate it and use it as a forward operating base.
>>
>>1095499
>locke it in first one but keep the space station
>>
>hiring a gambling addict as your steward
>>
>>1095697
>space station
>mobile

Sadly, no. This isn't Star Wars: the only space stations that move under their own power are the Ramiles-Class Starforts, which are all Imperial property. As for towing an ordinary space station, the prices involved are... quite high. You will need to increase your Profit Factor before you can consider that an option.
>>
>>1095729

tgood thinking

assign the first officer and master-of-arms to supervise the ship aquisition saying that they have a better understanding of what kind of vessels we need
>>
>>1095740
This is a good idea.
>>
>>1095739

Well in that case sell the space station, we can buy a fuck huge transport to fulfill the same sort of role while being more mobile
>>
>>1095729

Supply men are naturally sneaky greedy shits, anywhere you go.

>>1095740
Steward maintains supplies on our ship, they don't go out and buy ships.
>>
>>1095623
> Keep the space station, sell the rest

> Supporting >>1095740

We really need some screening ships, ours is a brutalizer up close but could get picked apart from range.
>>
>>1095827
Agreed.
>>
>>1095739

sell the space station

buy a transport to serve as a mobile base instead like>>1095786 said

all the benefits without the lack of mobility
>>
>>1095845
We can set the station up to be a trading hub controlled completely by us, therefore avoiding any tariffs and taxes set by the guildhouses and other various powerful merchants.
>>
>>1095845
We'll be able to get transports anyway with the sale of other assets.

Our ship is a mobile base really. Having a hub back in civilized space is pretty useful.
>>
So...

>Keep the station

>Sell the station

And, on a related note:

>Stay in port and hand-pick the ships

>Set course for your new territory and leave ship selection to Purser's staff
>>
>>1095893
>Keep the station

>Set course for your new territory and leave ship selection to Purser's staff
>>
>>1095893
>>Keep the station
>>Set course for your new territory and leave ship selection to Purser's staff
>>
>>1095893
>Keep the station
>Hand pick the ships.
>>
>>1095893
>Keep the station

>Set course for your new territory and leave ship selection to Purser's staff
>>
>>1095893
Sell the station

Set course
>>
>>1095893

>Keep the station
>Set course for your new territory and leave ship selection to Purser's staff

We going full Atlantis?
>>
>>1095893
>Keep the station

>Set course for your new territory and leave ship selection to Purser's staff
>>
>>1095893
>Keep the station
>Hand pick the ships.
>>
>>1095901
>>1095904
>>1095915
>>1095921
"Keep the station for now: it is good to have a base in the civilized world beyond the prying eyes of the Navy. Send orders to the House accountants to liquidate the other holdings and move our soldiers into temporary housings: use the funds to create a new fleet. Now, call all men in shore leave back and order the Warp Guide to start reading the omens: take us to the first star in our new holdings!"

A few hours later, the orders are received, and Patronius Mckaal comes on deck, bearing a brass bowl containing a pile of bones. He walks to the Warp-Guide's platform, strips himself naked to the waist, and produces a bone knife from his robe. With a swift, sudden motion, he slashes open his palm and lets a fistful of blood spill into the bowl. He then carefully binds his palm before picking up the bloodied bones and, whispering a prayer over them, casts them into the bowl...

>Roll 1d100 to read the omens: best of three.
>>
Rolled 99 (1d100)

>>1096042
>>
Rolled 40 (1d100)

>>1096042
>>
Rolled 4 (1d100)

>>1096042

>>1096046
bruh
>>
Rolled 10 (1d100)

>>1096042

>>1096046
oh hell no, fuck that
>>
>>1096059
I know bruh, I know. But fuck yeah buddy you saved us.
>>
>>1096046

THATS IT! WE'RE DONE! I'm turning this vessel around right the fuck now!!
>>
>>1096064
>Haven't even left port yet.
>>
>>1096059
Praise the omnisiah!
>>
>>1096059

Wait! I've...changed my mind.

(It turns out he was reading the omen upside down)
>>
>>1096059
PRAISE THE EMPRAH!
>>
>>1096046
"Despair! The raven holds the ship in it's clutches, and lets it fall! The Enemy is at hand! Wait... that isn't the Eye of Thunder..."

>>1096059
"I... see... two months, one week, and three days... the Astronomicon will shine bright and true along our path... Our journey is vouchsafed, once the proper rites are completed..."

The Navigator places the bowl down on his altar and turns his pitch-black eyes to you.

"Take us out of the gravity well, Captain: the Emperor stills the Warp for us this passage!"

"+++DRIVEMASTER REPORTING, CAPTAIN. FINAL RITES OF IGNITION COMPLETE. DRIVE IS ONLINE.+++"

You sail out from the station. A bark comes up from the vox-lines:

"The rites have been fulfilled, Lord-Captain. The ship-geists have been sated."

"Begin translation!"

>Roll 1d100 for Omens, first result decides.
>>
Rolled 9 (1d100)

>>1096132
ded
>>
>>1096135

You have been witnessed.
>>
Rolled 74 (1d100)

>>1096132
>>
Rolled 56 (1d100)

>>1096132
>>
>>1096135
>>1096059
Maaan, you've got some hot dice today.
>>
>>1096135
Nothing baleful seems to have happened while passing through the transition into the Warp, and you are familiar enough with the feel that you are not particularly bothered by it. The view-shutters clank down to protect the sanity of the crew, the Warp Guide's system activates, and he takes control of the ship.

>Roll 1d100: the first determines the visibility of the Astronomicon: best of the next three determines the Navigation check.
>>
Rolled 40 (1d100)

>>1096158
NOW WE'RE DED
>>
Rolled 85 (1d100)

>>1096158
>>
Rolled 70 (1d100)

>>1096158
No one look out the window!
>>
>>1096158
>>
Rolled 76 (1d100)

>>1096172
I bet it was a shit roll anyways...
>>
Rolled 9 (1d100)

>>1096158
>>
>>1096206
that's adding insult to injury
>>
Rolled 25 (1d100)

>>1096158
>>
>>1096169
>>1096165
"Captain, my scrying seems to be a bit... off. Adjusting calculations to 95 days."

>Roll 1d100: first 10 will be used for Warp Travel Encounters
>>
Rolled 67 (1d100)

>>1096395

is this radom, high or low?
>>
Rolled 58 (1d100)

>>1096395
>>
Rolled 92 (1d100)

>>1096395
>>
>>1096403
Random.
>>
Rolled 87 (1d100)

>>1096395
>>
Rolled 26 (1d100)

>>1096395
>>
Rolled 82 (1d100)

>>1096395
>>
Rolled 91 (1d100)

>>1096395
Well this don't bode well
>>
Rolled 25 (1d100)

>>1096434
>>1096425
>>1096416
>>1096412
what Chaos god did we really piss off.
>>
Rolled 91 (1d100)

>>1096395
>>
Rolled 97 (1d100)

>>1096395
>>
Rolled 34 (1d100)

>>1096395
>>
Rolled 68 (1d100)

Never have rolls been so Bad for us (and stunningly good if this were ANY OTHER QUEST)
>>
>>1096442
>>1096434
>>1096425
>>1096416
>>1096412
>>1096411
>>1096403
These are very very bad

>>1096419
>>1096439
These are kinda ok

What the fuck did we do.
>>
>>1096453
Uncharted space.
>>
>>1096447
chill out, it's random
>>
>>1096403
"Warp Storm incoming Captain! Adjust course!"

>Roll 1d100: best of first three and best of second three taken.
>>
Rolled 100 (1d100)

>>1096515
>>
Rolled 48 (1d100)

>>1096515
>>
Rolled 4 (1d100)

>>1096525
>>1096515
WE;RE FUCKED
>>
Rolled 75 (1d100)

>>1096515
>>
>>1096532

REDEEEEMED!!!
>>
>>1096525
This is where all those rolls lead to...
Fuck you Bird
>>
Rolled 13 (1d100)

>>1096515


>>1096532

Praise the emprah!
>>
Rolled 66 (1d100)

>>1096515
*SCREAMING INTERNALLY*
>>
FINALLY THE FUN BEGINS
>>
>>1096525
>Excuse me Lord Captain, the Geller Field may require a new set of batteries
>>
>>1096532
>>1096538
"Warp storm evaded, Captain!"

>Day 20

>>1096411
An alarm goes off in your quarters as you sort through some of the thousands of volumes of journal records from the previous Lord-Traders.

"Sir! This is Infernus Master LaMont! I don't know what happened, but a fire has broken out in the missile bays! I have teams on-site now, but I'm not sure how long I can keep this contained!"

>Do your best, Infernus Master.

>Vent missile bays.
>>
>>1096641
>>Do your best, Infernus Master.
>>
>>1096641

>Do your best, Infernus Master.
>>
>>1096641
>Vent missile bays.
Get everyone out you can and set up a perimeter first!

Unless this welcomes demons in which case

>Do your best, Infernus Master.
But i'd rather evacuate and vent
>>
>>1096669
backing
>>
>>1096641
>>Vent missile bays.
>>
>>1096641
>Vent missile bays.
>>
>>1096641

Venting bays will probably kill the crews. We have the Vitae-sustainer we do, you know, the one with all the spare vacuum suits and safety measures, for a reason. Order them into suits, THEN vent.
>>
>>1096641
>Do your best, Infernus Master.
>>
>>1096641
>Do your best, Infernus Master.
>>
>>1096669
>>1096695
>>1096697
"Sound the depressurization warning alarm and prepare to vent the missile bays!"

"Understood, sir. May the Emperor have mercy on their souls..."

A few minutes later, the auto-scribe in your room churns out a damage report.

+++FIRE CONTAINED. TOTAL CASUALTIES: 1950. REMAINING CREW: 64350+++

>Crew Capacity: 99%

>Crew Morale: 91% (-2% from fire, -5% from deliberate venting)


>Day 30

While chatting with Elder Locke about a review of your ship's financial history, the Navigator suddenly jerks up and screams from his seat at the helm.

"By the Emperor! WARP RIFT, BRACE FOR HARD TURN!"

>Roll 1d100: best of first three and best of second three.
>>
Rolled 42 (1d100)

>>1096771
>>Roll 1d100: best of first three and best of second three.
>>
Rolled 99 (1d100)

>>1096771
>>
>>1096780
Okay, seriously, what the hell is going on here?
>>
Rolled 47 (1d100)

>>1096771
>>
>>1096793
Tzeentch.
>>
Rolled 73 (1d100)

>>1096771
I'm a big guy for you.
>>
Rolled 35 (1d100)

>>1096771
>>
Rolled 71 (1d100)

>>
>>1096778
>>1096825
The ship creaks ominously and your gin spills out of its cup and over the floor as the ship banks hard to starboard.

"Praise the Emperor! We've banked in time!"

>Day 40: ANOTHER FUCKING WARP RIFT.

You know what to do.
>>
Rolled 46 (1d100)

>>1096887
benis
>>
Rolled 60 (1d100)

>>1096887
>we're not a brandy man

for shame
>>
Rolled 32 (1d100)

>>1096887
The Emperor Protects
>>
Rolled 72 (1d100)

>>1096887
>>
Rolled 88 (1d100)

>>1096887
Time to show them the majesty of his Emperor's Navy.
>>
Rolled 27 (1d100)

>>1096887
>>
These travel complications! How the fuck does anyone get anywhere in the imperium? Fucking warp travel is just particularly shitty Russian roulette!
>>
>>1096893
>>1096937
Once again, the Warp Rift is narrowly avoided. And, for almost 3 weeks, the Warp is calm. You spend this time getting familiar with the ship's idiosyncrasies, learning the language of scratches and markings used by the crew to navigate the ship. Then:

DAY 60: YET ANOTHER FUCKING WARP RIFT
>>
>>1096980
Truly, the Warp is a cruel mistress.
>>
>>1096980

Hell, I ain't rolling. We gon get fucked.
>>
>>1096986
You know what? Do you guys just want me to auto-roll the evasive actions for this shit to save time?
>>
Rolled 46 (1d100)

>>1096980
SOMETHING HAPPENS
>>
>>1096993

I want you to use ANYTHING other than the fuck-you-faggot 4chan dice roller. Random.org would be AMAZING.

But ya, you want to roll, I'm down.
>>
Rolled 77 (1d100)

>>1096980
>>
Rolled 78 (1d100)

>>1096980
>>
Rolled 42 (1d100)

>>1096980
>>
>>1097000
"Captain, we aren't going to turn in time! We're-"

The entire ship shakes, and the lights flicker and shudder briefly.

"Chaos has come to this ship, Captain."

>Put the ship on red alert. I will not have us being caught with our guard down.

>Keep this a secret from the crew. The risk of hem panicking is too great.

>Alert the bridge staff, but do not let the rest of the crew know of this.
>>
>>1097048
>Put the ship on red alert. I will not have us being caught with our guard down.
The faithful must never let their vigilance down.
>>
>>1097048
>Put the ship on red alert. I will not have us being caught with our guard down.
>>
>>1097048
>>Put the ship on red alert. I will not have us being caught with our guard down.

To general quarters by the Emperor!
>>
>>1097048
>Put the ship on red alert. I will not have us being caught with our guard down.
>>
>>1097048
>Put the ship on red alert. I will not have us being caught with our guard down.

On our first voyage too
>>
>>1097048
>>Put the ship on red alert. I will not have us being caught with our guard down.

Set Condition One throughout the ship, All warptight doors to be sealed in 2 mins.
>>
>>1097105
Wait, warptight doors are a thing?

>>1097048
> Start having devotional hymns to the Emperor be recited over the intercomintercoms.
>>
>>1097121
supporting hymns
>>
>>1097221
At least link to >>1097048 as well lol.
>>
>>1097121
>>1097105
GO GO GO FUCKING WARP SHIT TITS FUCK CUNT
>>
Quick! Issue squirt guns filled with holy water! Or hellguns. Anything that can BLAMM!
>>
>>1097121
Not really. Its still going to be airtight doors.

Just felt like rifting BSG, haha.
>>
>>1097121
>>1097105
>>1097098
>>1097072
>>1097065
>>1097060
>>1097053
>>1097221
>>1097231

"Put the ship on red alert! Blare hymns over the vox-links! I will not have us falling victim to the predators of the Warp!"

>Day 41

You wake up to a feeling like a thousand daggers driving into your skull.

>Roll 1d100 Willpower
>>
Rolled 78 (1d100)

>>1097286
>>
Rolled 17 (1d100)

>>1097286

In the name of the God Emperor
>>
Rolled 43 (1d100)

>>1097286
>>Roll 1d100 Willpower
>>
Rolled 1 (1d001)

>>1097048
>>Put the ship on red alert. I will not have us being caught with our guard down.

Maan, the dice hate us tonight.
>>
>>1097302
>1d1001
>>
>>1097302

NO. FUCKING. KIDDING.

...Mr. 4th roll.
>>
>>1097315

Lol. Missed that. A d001
>>
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>>1097302
>(1d001)
>>
>>1097000
I'd like to point out that, while we were getting some bad rolls, the rolls that we did get would have been fine but the one you requested from another roller is what got our ship hit with Chaos.
>>
>>1097375
Also bless your rolls.

We're in a 40k quest. Call upon your faith in Him on Earth.
>>
>>1097294
You struggle up to your feet and chant until the pain fades away.

The crew is on edge today: the lights flicker ominously, and occasional "friendly-fire incidents.

As the week progresses, the tension aboard the ship seems to grow worse and worse, with the Chief Bosun having to administer a number of thrashings.

>Day 50

You come out from your private chamber to your First Officer conferring with the Chief Chirugeon. They turn towards you as you enter the Bridge.

"Sir, we have a problem."


>We're all going to die, aren't we?

>Daemons have invaded, haven't they?

>What nightmare are we living through NOW?

>Write-In
>>
>>1097528
>>Write-In
Pray tell Chief Chirugeon, pray tell.
>>
>>1097528
"What seems to be the problem Mister Golgoth."

Be unflappable. If the crew sees too much emotion in the captain, it'll be seen as weakness.
>>
>>1097528
>>Write-In

Not the good doctors sense of humor I take it? Do tell cousin.
>>
>>1097528
>>Daemons have invaded, haven't they?
>>
>>1097528
>Daemons have invaded, haven't they?
>>
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>>1097554
Second. Also strike a meditative pose to ensure that we are calm and coolheaded.
>>
>>1097554
Thirded
>>
>>1097528
>Write-In
"What seems to be the problem Mister Golgoth."
>>
>>1097528
>Are we out of Recaf? Please tell me we're just out of recaf.
>>
>>1097554
Agreed.
>>
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On our clan crew auxiliaries in regards to ground combat, just thought I'd throw a lil fluff out there if anyone has an interest. There's a few of us at least that already got a Fury Road Warboy vibe off the crew as it were, now let us consider that RT comes from the 80s and is metal as fuck.

Dare we mix the rule of cool with practicality?

Think of Tauros technicals, motorcycles with hunting lances, war rigs of some sort maybe? Of course, these would be a supplemental force not our main fighting body. In any case, have a couple real world examples that we can work with.

https://en.wikipedia.org/wiki/9th_Infantry_Division_(United_States)#9th_Infantry_Division_.28Motorized.29

https://en.wikipedia.org/wiki/Technical_(vehicle)
>>
>>1097857
Ehhhhhhhhhhhhhh.

Not really feeling it. The crew auxiliaries are space forces, not ground forces. We have separate house troops for that.

I'd rather have something like a Conspirators wet dream Jesuit Army

> http://www.thebibleistheotherside.org/newsitem24.htm
>>
>>1097948
Well, yea, as I said supplemental. But, if we're engaging in some ground fighting and need to supplement our main ground force, have a touch of flavor why not
>>
..this warp jump is particularly shitty. Though we are going to uncharted space without proper lanes so.. I guess it's expected?
>>
>>1097954
Because it feels like silly just for the sake of being silly to me? I mean, don't get me wrong I don't mind us having those forces, but they should be one of the Merc companies we picked up or something, not the house troops of a historied Rogue Trader or our Naval crew sent down to fight on the ground for some inane reason.
>>
>>1097528
It's real Nurgle's Rot this time isn't it?

why else would the chirurgeon be here?
>>
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>>1098200
>Because it feels like silly just for the sake of being silly to me?

Do you even realize what we are

A bunch of multi generational ship born primitives, geared up for war outside the ship. Just sayin, I think having them geared up in a bunch of light vehicles would be pretty neato
>>
>>1098208
> Do you even realize what we are

A Captain of a ship dating back to the original Crusade, part of a rogue trading house with a storied and venerated history, including a valuable archeotech Teleporter?

> A bunch of multi generational ship born primitives

They're tribals, not primitives. Well, no more so than the rest of 40k. But given our House's status and history I would assume that they would be trained with more effective weapons.

Where would they even get the skills to drive light vehicles? They live in a spaceship for gods sake. I could see an argument being made for H2H combat (less chance of puncturing something vital in the ship) but still you wouldn't want to use them planet-side where everything would be strange and disorientating.

Like I said, I'm fine if we picked up some Mercs that were from a feral world or something and THEY were like that, but it feels like you're trying too hard by doing it with ship crew.
>>
>>1098207
If it is, we're smacking him for joking about it earlier and making him do penance. That's what you get for joking about Chaos in 40k.

Also anyone who says "What's the worst that could happen" etc. gets to be the point man.
>>
>>1098217
I do recall something being said about the clans having a tithe related to our ground forces

But yea, they are pretty primitive by the looks of it. "Technicals" with las/auto canons etc don't seem all that ineffective, considering it'd be 2nd or 3rd line troops. Basically a Tauros with flavor.

Not saying we should be throwing portions of our crew planetside for everything or anything like that
>>
>>1098230
I could accept the Technicals, but maybe something like the Centaur instead which is common to the guard AND PDF as opposed to a specialist vehicle used by Elysian drop troopers.

Also do we even have mechanized forces? I'd rather spend money on other things if possible. Don't really want to get the quest too bogged down in ground wars, might as well reroll an Only War quest at that point.
>>
>>1098230
> Passengers in a Centaur can mount any heavy or special weapons they may possess to a mount on the vehicle near the front, adding their firepower to that of the vehicle.

It also gives more of a mad max flavour if you really want.
>>
>>1097578
>Mr. Commissar, I'm Inquisition.
>>
>>1099432
>Mr. Inquisition, I'm Assassinorum.
>>
>>1099485
>Mr Assassinorim and Mr. Inquisition. I'm Mr. Fabractor-General..
>>
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>>1097554
>>1097578
>>1097581
>>1097665
"Well, Mr Golgoth, what seems to be the problem?"

"It's von Golgoth, sir, and the problem is-"

"I wouldn't necessarily call it a 'problem'."

"What would you call members of the crew spontaneously gushing blood from every orifice, then?"

"An excellent savings in transfusion reserves. Just my little joke, Captain."

The chirugeon turns to you.

"It appears that an unknown disease has taken root in our ship, Captain. It seems to cause the body to produce an excess of blood. A SEVERE excess of blood. Even after death, in one case: their chamber had to undergo emergency ventilation to prevent overspill. An initial study shows that it is highly virulent and spread through unprotected contact with a previously-infected individual's bodily fluids. The only treatment I've managed to devise so far is constant blood drawing to prevent the patients from... bursting. I am working on a vaccine now, but I need your clearance to do anything more aggressive than vaccination work and treating those who are presented to me.

Allow me to be frank, Captain: unless we get ahead of this, this plague will give many of the crew a chance to get very personal with the Emperor very quickly."


ESTABLISH PLAGUE PROTOCOL:

Quarantine Levels:

>Quarantine only highly infected areas, and only when needed

>Quarantine a deck as soon as the first confirmed case is reported

>Quarantine all lower decks and bilges

>Quarantine the entire ship


TREATMENT OF NON-OFFICER INFECTED:

>Treat the infected

>Banish infected to Bilges

>Use infected as test subjects

>Execute and ventilate infected


>MEDICAE EMERGENCY STAFF:

>No additional staff

>Token relief force

>Significant relief force

>Enlist all crewmen with medical knowledge as emergency staff

>Enlist all crewmen not immediately needed to continue ship functionality in relief force
VACCINE/CURE DISTRIBUTION:

>Prioritize bridge staff, then vital crew, then non-vital crew

>Prioritize vital crew members, then bridge staff, then non-vital crew

>Prioritize all crew equally
>>
>>1099605
>Quarantine a deck as soon as the first confirmed case is reported

>Use infected as test subjects

>Significant relief force

>Prioritize vital crew members, then bridge staff, then non-vital crew
>>
>>1099610

Seconding this, it's a measured response and should provide enough of a bulwark without going overboard
>>
>>1099605
>Quarantine a deck as soon as the first confirmed case is reported
>Treat the infected
>Enlist all crewmen with medical knowledge as emergency staff
>Prioritize bridge staff, then vital crew, then non-vital crew

We are still in the Warp. Any loss of the bridge crew means we are FUCKED.
>>
>>1099656
This. We're in warp so we need to take this very fucking seriously. Pre-emptively Quarantine all personnel that have anything to do with warp-jumps.

Also, try to find out if the virus is of chaos/psychic origin.
>>
Rolled 10 (1d10)

>>1099610
>>1099648
>>1099656
>>1099673
Rolling to keep this moving.
>>
>>1099656

this
I relly think we should treat the infected to not incur further morale losses
>>
>>1099610
This.
>>
>>1096771

>Life-Sustainers: Clemency Life-Sustainers (Reduces losses due to depressurization incidents by 4.)

>+++FIRE CONTAINED. TOTAL CASUALTIES: 1950. REMAINING CREW: 64350+++

Are these things useless or what?
>>
>>1099905
Void suits don't help if you get sucked out of the ship while in the Warp.
>>
>>1099656
>>1099673
"Understood, Lord-Captain. I will send you daily reports on progress and casualties. For now, I advise withdrawing to your private quarters."

>Day 51
>Crew Capacity: 96%
>Crew Morale: 89%
>Vaccine Progress: 23%
>Contagion Rate: 1

>Day 52
>Crew Capacity 96%
>Crew Morale 89%
>Vaccine Progress 41%
>Contagion Rate: 1
Navigator's Report: Good news, Captain!: We are out of that Warp rift! Soon, the danger will be passed!

>Day 53
>Crew Capacity 96%
>Crew Morale 89%
>Vaccine Progress 60%
>Contagion Rate: 1

>Day 54
>Crew Capacity 96%
>Crew Morale 89%
>Vaccine Progress 82%
>Contagion Rate: 1

>Day 55
>Crew Capacity 96%
>Crew Morale 89%
>Vaccine Progress 102%
>Contagion Rate: 2
>Chirugeon's Report: I have found a cure! Curiously, a mixture of intravenous narcotics and an antigen found in the blood of a 66-year old crew-woman named Martha Mildred seems to cause the blood production rate to level off. Preparing for distribution of the cure and vaccination of the uninfected now.

>Day 56
>Crew Capacity 93%
>Crew Morale 87%
>Distribution Progress 40%
>Contagion Rate: 2

>Day 57
>Crew Capacity 93%
>Crew Morale 87%
>Distribution Progress 80%
>Contagion Rate: 1

>Day 58
>Crew Capacity 93%
>Crew Morale 87%
>Distribution Progress 100%
>Contagion Rate: 0
>Chirugeon's Report: disease eradicated.
>Master of Whispers's report: the crew are highly shaken by the events of the past week, my lord. Shall we do something to indulge them?


>Hold lavish memorial service for all those who died.
>Celebrate life: double rations for everyone! (10 month's rations remain)
>People die all the time: tell them to get back to work!
>Pay close attention: I want you to (write-in custom action)
>>
>>1099983
>Pay close attention: I want you to PRAISE THE EMPRAH!
>>
>>1099983
>Hold lavish memorial service for all those who died.
>>
>>1099983
Hold a service, maybe see if Martha is willing to say a few words? Her blood held the cure, after all.
>>
>>1099983
>>Hold lavish memorial service for all those who died.
>>
>>1099983
Memorial
>>
>>1099983
>Hold lavish memorial service for all those who died.
Look into this "Mathra" and confirm there is no chaos trickery at work here, if she's clean.

Speeches about the Emperor and show the crew that through faith and strength Martha recived his gift and passed it to you, the people.

..IF SHE"S A CHAOS WORSHIPER
>Burn her at the stake after taking numerous blood vials
>Tell the crew she gave her life so they may live, such is her devotion to the emperor of man
>>
>>1100096
>>1100021
>>1100014
>>1100005
>>1100002
"Hold a memorial service and invite the elderly crew-woman to attend. Give her a speech praising the Emperor, who granted her the faith and strength to save us all. Then look into her, THROUGHLY. If she serves the Dark Gods, draw enough blood to synthesize more when needed and burn her at the stake. Tell the crew she nobly sacrificed her life for the good of the Imperium."

"Understood, my Lord-Captain."

+++ATTENTION CREW: MEMORIAL SERVICE TO BE HELD AT 1800 HOURS TOMORROW FOR THE MARTYRED CREW WHO WERE SENT TO JOIN THE EMPEROR BY THE BLOOD PLAGUE. SERVICE WILL BE HELD AT CONCOURSE C-7. FATHER WALPURGIS WILL PRESIDE OVER THE MASS FUNERAL OF ALL THE DECEASED, AFTER WHICH 8 SYMBOLIC FUNERAL PODS WILL BE FIRED, ONE FOR EVERY 500 FALLEN. A MEMORIAL TO THESE NOBLE SOULS WILL BE CONSTRUCTED AT THE CONCOURSE BY THE MAINTENANCE CREWS ALONGSIDE THE MEMORIAL OF THE GREAT FIRE OF M39. ONE ADDITIONAL MEAL RATION WILL BE ISSUED TO EACH CREW MEMBER IN ATTENDANCE. PRAISE THE EMPEROR.+++

Miraculously, the following month passes without notable incident, with your Navigator successfully weaving through the various storms, reefs, and rifts that lie between you and your destination. The lights flicker briefly, and the Warp shutters clank back up. In the distance, a yellow star blazes.

The Navigator slumps over in his seat. "Praise the Emperor. We're all alive."

The Master of Etherics starts tapping away at his terminal. "Commencing initial system scans, Captain."

>That won't be needed: take us towards the first planet!

>Very well (wait for results)

>You do that: I need to confer with an officer (specify which and about what topic)

>You do that: I need to confer with the Clan-Council (what about?)
>>
>>1100252
>>Very well (wait for results)
>>
>>1100252
>Very well (wait for results)
>>
>>1100252
>Very well (wait for results)
>>
>>1100252
Very well
>>
>>1100252
>>Very well (wait for results)
>>
>>1100274
>>1100278
>>1100283
>>1100310
>>1100335

Four hours later, the agurs fall silent:

"System has been mapped, captain. We've detected six planetary systems in orbit. The area near the star appears to be highly dangerous for navigation: large radiation bursts combined with gravitic fluctuations and star-flares. There... appears to be the detritus from a number of starships scattered around an asteroid cluster in between the second and third planets. That's not the most worrying thing, however.

We are detecting non-random radio signals.from all over the system. They are not speaking High Gothic."

>Hail them.

>Silence engines and bring us closer to the nearest signal.

>Red alert. Ready all weapons systems.
>>
>>1100252
>You do that: I need to confer with the Clan-Council (what about?)
Get the vibe of how the Clans feel about this trip, is it ill fated to them? Is moral on the rise again?...Anyone any concerns please make them known now.
>>
>>1100377
>Silence engines and bring us closer to the nearest signal.
>but get everybody ready for combat.
>>
>>1100377
Wait a second. I find this choice strange.
>>Silence engines and bring us closer to the nearest signal.
How do we maneuver if we don't use our engines? Are we lucky enough to be drifting towards the signal already?
>>
>>1100377
>Silence engines and bring us closer to the nearest signal.
Everyone get ready this could get rather rough.
>>
>>1100391
>Adjust trajectory
>Generate thrust
>Go silent
>>
>>1100377
>Red alert. Ready all weapons systems.
>>
>>1100377
>Silence engines and bring us closer to the nearest signal.
>>
>>1100377
>Silence engines and bring us closer to the nearest signal.
>>
>>1100388
>>1100395
>>1100540
>>1100502
"Take us in closer. Silence engines if you begin to pick up scanning attempts."

"Understood, captain."


The next two days are fraught with tension. You are blind to even the events happening aboard your own ship: internal vox systems having been shut off for stealth purposes.

Your ship eventually approaches a hefty planet covered in layers of thick green clouds such that the surface is wholly obscured. Two moons orbit it: even from your position in the outer edge of the planetary system, you can see lines of gleaming metal along the planet's surface.

"The second moon is the source of the comms signals. Passive scanning indicates no voidships in this area. Your orders?"

>Bring our plasma batteries in range. We will burn them from the galaxy

>Hail them: let them know that their lives are forfeit for squatting on my moon.

>Try to make peaceful contact with them: perhaps they could be... of use to us.
>>
>>1100377
Yellow Alert, prepare all crew for sudden battle conditions. Silence engines, get us closer to the nearest signal. Is there anyone on board who can translate what they're saying?
>>
>>1100618
>Try to make peaceful contact with them: perhaps they could be... of use to us.
>>
>>1100618
>>Try to make peaceful contact with them: perhaps they could be... of use to us.
>>
>>1100618
>Try to make peaceful contact with them: perhaps they could be... of use to us.
Bear in mind there is ship wreakage around here so we should be on guard. I'm betting there are Deldar about here...
>>
>>1100618
>>Try to make peaceful contact with them: perhaps they could be... of use to us.
>>
>>1100618
We need to do reconnaissance and we need to try to decode their signals or some shit.
>>
>>1100643
>>1100655
>>1100672
>>1100680
"Try and make peaceful contact with them. They could be useful to us."

"Understood. Translating their language may take some time, though, sir."

>wait for results

>Confer with an officer (specify which and about what topic).

>confer with the Clan-Council (what about?)

>Study/Train (500 XP remaining)
>>
>>1100892
>>confer with the Clan-Council (what about?)
Our warp voyage and the issues we encountered during it. Try to get a gauge on how our crew are doing after it.
>>
>>1100892
>Study/Train (500 XP remaining)
>Language, Tech use/exotic i guess of whatever tech we end up stumbling up.
>>
>>1100892
>Confer with an officer (specify which and about what topic).
Let's talk about that fire. Getting an understanding of the firemen under us might give us better insight into those calls.
>>
>>1100672
Problem is there is no telling how old those wrecks are. Admittedly if we bothered to get close to them we could get an idea of who caused it.

>>1100892
Can't we run scans on the rest of the system while decoding the language?
>>
>>1100892
>>Study/Train (500 XP remaining)
Fellowship.
>>
>>1100943
If you want. Many of the other planets are giving off radio signals, too, though: if they are capable of naval combat, there is a serious risk that you passing through the system unannounced WILL be taken as an act of war.
>>
>>1100911
Voting for this
>>
>>1100911

Seconding this
>>
>>1100643
>>1100655
Unbelievable! You are an Admiral of the Imperial Navy! You are supposed to exhude the holy Imperial might and majesty towards all contacts.
>>
>>1100892
>Confer with an officer (specify which and about what topic).
Infernus Master, and the fire that broke out.
>>
>>1100911
>>1101061
>>1101202

The Clan-Council meets in a former internal storage chamber that has been stripped bare. The sigils of the 12 clans are painted on the walls in oil stains, with seats set before each symbol in a circle. At the center of all of this, a sparse table is set, with 13 places, each containing a peach from the gardens, a breadbun, a cut of grox-meat, and a glass of brandy.

By the time you arrive, the other 11 members and their bodyguards have already gathered . Among their tattered leather garments festooned in tribal ornamentation, you stick out like a sore thumb. You take your seat under the outline of the ship that functions as the symbol of the Gilded Ones and look around the circle. You recognize 'Snake-Runner' from his pict in your officer profiles: he looks at you with barely-concealed hatred in his eyes.

A muscular, beardy man dressed in an ancient set of pilot's leathers adorned top-to-bottom with crude tin medals speaks up first: judging by the crude owl behind his seat, this must be Lainus Roaring-Dragon.

"Glad to see you could make it, Pallas. Sit down."

>Take your seat without a word.

>Pleased to meet you, Roaring-Dragon. How has your clean held up over these past couple months?

>That is LORD-CAPTAIN to you, Roaring-Dragon. Do not forget this.

>Other
>>
>>1101311
>Pleased to meet you, Roaring-Dragon. How has your clean held up over these past couple months?

Whelp Snake Runner needs to be killed. G fucking G
>>
>>1101311
>>Pleased to meet you, Roaring-Dragon. How has your clean held up over these past couple months?
>>
>>1101311
>That is LORD-CAPTAIN to you, Roaring-Dragon. Do not forget this.
Snake-Runner was not offered a retirement package? His continued existence on board the ship will lead to trouble.
>>
>>1101386
In the case of a Ra'tyn, a retirement package that involves leaving the ship would be like you receiving a "retirement package" that would require you to move to Bangkok and never talk to the people you knew your entire life ever again. Around 30% of your crew have never been OUTSIDE of the ship.
>>
>>1101311
>Pleased to meet you, Roaring-Dragon. How has your clean held up over these past couple months?
>>
>>1101386
I thought we only offered a retirement package to only a few of the people we arranged to be replaced...as it wasn't strictly necessary or a good idea to kill them all. So his continued survival is unexpected and needs to be dealt with.
>>
>>1101311
>Thank you, though I would ask that you refer to me as Lord Captain this is after all a formal meeting not a bar.
>>
>>1101439
That sounds pretty dishonorable desu.

He'll get over his being sacked. And if not, we'll deal with it like someone who isn't Stalin.
>>
>>1101490
>being Noblederp in Grimdark.
>>
>>1101311
>That is LORD-CAPTAIN, Roaring-Dragon. Do not forget this.

It's our title to EVERYONE here. We are not among equals, but first of them.
>>
>>1101328
>>1101369
>>1101430

"Pleased to meet you, Roaring-Dragon. How has your clan held up over this voyage? I know that things have been... stressful."

"We are the Grand Owls, Pallas. We don't break."

"Which izzz more than I can zzzay for my men!"

"Stop with your melodrama, Savid. Your people are still alive, aren't they?"

"Barely! We were lazzzt in the dizzztribution of the cure for the blood-zzzicknezzz! It wazzz like a tide in our quarterzzz! I had to zzzhove my own cousin out the airlock! No juzzztizzz at all!"

"Yes, losing your uncle-cousin must have been very hard on you, you delicate flower," sneers Adam Tael from his wheelchair, before subsiding into a coughing fit.

"Like YOUR clan has a right to talk about such things, Tael! Your pig-headed obsession with some half-real unsainted man ten millenia dead will be the death of you all!"

"Tael's spirit will rip that insolent tongue straight out of your mouth, you pathetic little guntender!"

"Now now boys, no fighting at Council-"

"Speaking of Council matters, the Gleaming Harvest would like to bring forward the issue of the Night-Clad's EXTENSIVE back-taxes..."

"Yes! We should BURN them for their treacherous refusal to pay tithe! BURN THEM FOR THE GOD-EMPEROR!"

The Hooded One currently representing the Black Noose rises from their seat and stands between Pale Savid and Blazing-Eagle.

"None kill aboard this ship but the Black Noose."

"Out of my way, fool! We all know what the Night-Clad do in the bilges! We must put them to flame! Burn, burn, blaze, fire, ash, BURN!!!"

You see their bodyguards start to size each other up.

>ALL OF YOU SHUT UP!

>What is this about unpaid tithes?

>Order, order!

>Address one council member (which one? About what?)

>Intercede in the brewing fight (on whose side?)
>>
>>1101619
>Settle down. Fighting must be done elsewhere we are all responsible and fitting leaders of our clans here.

If they don't.

> I said settle down as of RIGHT now and present to me what this Unpaid Tithes is, I would like to know what is happening here and the proof.
>>
>>1101619
>Order, order!
>What is this about unpaid tithes?
Anything we can bang on the table? I don't want to have to pull out our plasma pistol yet, but perhaps a shows of strength by the Captain is necessary to reintroduce discipline.
>>
>>1101619
>What is it you accuse them of doing in the bilges, and what is this about tithes?
>>
>>1101619
> ALL OF YOU SHUT UP
>you speak when asked a question, answering a question not directed at you earns you a smack, answers are to be to the point, am I clear?
>>
>>1101619

>Fire pistol into ceiling.

"The Black Noose, and myself, or by my order. Please be seated."

Begin to walk around the table.

"I wish to begin by thanking you all. You are the heads of your clans, and the most puissant warship is but a box in space without its crew. You give them order and pass onto them my will. Thank you. However, it seems I must remind you that not all serve the same. We can not all strike with daring, like the Grand Owls, or shake the cosmos like those who tend the guns, or even feed us like The Green. Yet none is dispensable and all are worthy of respect, and owe duty. What is this about titles being neglected?"
>>
>>1101619
>>1101679

This.
>>
>>1101679
This.
>>
>>1101679
This
>>
>>1101679

>after tithes have been discussed

"I came here for a larger purpose - our voyage has been tempestuous and I wish to ensure the welfare of the crew. I will not abide neglect of duty, even in myself. Clan head, I apologize that yours received the treatment last. The only thing i may offer is my will to prevent it from happening again. I intend that the infirmary shall have extra men, and that each department (deliberate avoidance of "clan" - I am not one among equals) should have members trained to enable rapid treatment.

For now, how fare your respective clans?"
>>
>>1101765

Oops, "department", not clan.
>>
>>1101619
>>ALL OF YOU SHUT UP!
>>
>>1101679
>>1101693
>>1101695
>>1101722

The room falls silent as you pull your plasma pistol and fire it into the ceiling at the lowest setting.
"The Black Noose, and myself, or by my order. Understood? Now, sit."
You start walking around the table, locking eyes with each of your 11 fellow clan-lords in turn.

"First, I want to thank you. You are the heads of this ship's great clans, and the greatest ship is nothing but a box in space without a crew. You keep order, pass down ritual, and ensure that my will is carried out. Thank you. However, it seems that I must remind you that not all can serve the same. We cannot all be fearless warriors, or gunmasters, or even simple farmers. Yet none of us are disposable and all of us deserve respect and service. Now: what is this about tithes being neglected?"

"Nonzzenzze and liezzz! We do our part like the rezzzt, but the Gleaming Harvezzt will not rezzzt until they have the flakes of ruzzzt we inhale are ripped from our lungzzz for zzzcrap!"

"Sir, do not listen to this man. Our accountants have gone over the numbers many times, and there is a consistent 7% disparity between their tithes owed and tithes collected."

"I demand to zzzee thezzze 'numberzzz'! I bet you juzzzt 'forgot' to erazzze zzzome of our dead. Again."

"These numbers are right, I swear by the Emperor!"


>Pay your tithes, Savid, or I will have you blown out the nearest airlock.

>Check the numbers again, Hubaran: I trust Savid to know his own.

>This argument is pointless: just lower the tithe threshold for them 7% and move on.

>Other
>>
>>1101882

"Pass these numbers to my Seneschal. He shall look into the matter personally."
>>
>>1101896
>"Pass these numbers to my Seneschal. He shall look into the matter personally."
If anyone thinks that "oh maybe I was misken" now is the time..because by the end of this someone may be taking a swim in deep space.
>>
>>1101882

"This is precisely why myself and my bridge crew are here, we shall look at these numbers ourselves and figure out where the disparity is."
>>
>>1101882
>Check the numbers again, Hubaran: I trust Savid to know his own.
>>
>>1101882
>Other
"Do you stand by your accounts being accurate, Savid? If you so believe that you are paying all that is due, then you will accept the accounts being double-checked by my Seneschal. And any discrepancies shall be dealt with."
>>
QM, are clan heads elected, inherited, or appointed by us? If we need to have one of these guys killed/removed, how do we go about it?
>>
>>1101882
>>1101896
>>1101925
>>1101948

Specifically wanting to add

> If anyone thinks that "oh maybe I was misken" now is the time..because by the end of this someone may be taking a swim in deep space.

We're a reasonable man. If there is good cause for the discrepancy we will try to help resolve the issue. While the bilges might not be glamorous, they're no less important to the good running of the ship that they can afford to be ignored.
>>
>>1102005
The process is different for each clan, but most follow inheritance laws (either in a direct, father-to-son way, or in a "succession by trial" manner).

If you need one of these guys killed, you can either:
1. Just have a Gilded One assassin do it (this would be taken... poorly by most of the clans, however.

2. Prove that they are actively trying to harm the ship for their own gain (by, for example, assassinating the heads of other clans, sabotaging ship systems, or worshipping Chaos), at which point the Black Noose will probably have them swinging from a concourse rail by lunchtime.
>>
>>1102056

Thanks. If we simply need to have one replaced? We are CAPTAIN.
>>
>>1102087
Can't really do that without mutiny on our hands since we chose to have a clannish crew rather than a professional one.
>>
>>1102109

I don't think that. There HAS to be some mechanism, even if it is personal challenge. Nobody keeps a ship who won't obey the captain.
>>
>>1102087
Yes, you are. And that gives you the right to appoint officers. These guys are not officers. They are clan-lords. Their families have existed on this ship since shortly after the Horus Heresy. Your family OWNS their ship, but in their mind, it is definitely THEIR SHIP. That they run for you, yes, but it is THEIRS. They are born in it, they live on it, they die on it: quite possibly without even seeing anything OUTSIDE of the ship. You trying to just tell one of the clanlords that they aren't in charge of their own clan is a quick path to the crew attempting mutiny.

That being said, there IS a way to legally force a clanlord, by their own laws, to cede to your authority: trial by combat of champions.

An important related note: in your role as captain, the clan-lords are obligated to give you respect. But during these clan meetings, you aren't acting as captain: you're acting as a clanlord, just like them.
>>
>>1102056
I take it that the Gilded Ones assassins are in no way connected to the Officio whatsoever?
>>
>>1102198
Nope: they're just crewmen with guns and stealth training.
>>
>>1102213
Could you pop a name so it's easier to spot QM posts?
>>
>>1102171

So...somehow this ship wound up developing a culture with no real mechanism beyond "mah champion gonna cut u" to ensure ORDERS actually get obeyed? We can't call them to administrative punishment, we can't relieve them at our pleasure.... what then? A "clan ship" implies full family groups and blood relationships within a department. That I get. Normally, tho, a crew member appointed to a position of authority by the captain, say... Port gunnery master, would gain Clan authority (only formal among the family) by virtue of appointed authority (shipwide), NEVER the other way around. The way we have it right now, no master would dare keep this ship, because something so simple as a grain shipment could be LEGITIMATELY held up because the clan loading cargo doesnt like the captains face.

I don't mind fantasy, but this is stupid.
>>
>>1102217
Done. Keep forgetting to use it.

>>1102237
Are you new to the universe of Warhammer 40k? Legitimate question.
>>
>>1102237
Do you not know how things work in this setting?
Were you not involved in the arguments for generating this ship and its crew?

Legit questions here.
>>
>>1102237
Think of them like states within a Republic. They have their own internal processes, that while they are subordinate to us they still have a measure of sovereignty regarding internal affairs.

Also WH40k.
>>
>>1102299
This guy basically nailed it. Also, the rank-and-file crew don't share the same mindset as their lords, necessarily. Most view you as a Pharaoh-like figure, and would only consider insubordination if they had both major motive AND the numbers to think that winning's an option.
>>
>>1101941
Seconding.
>>
>>1102245

Nope. Are you sure you're interpreting what "clan ship" actually means correctly? Legitimate question.

40k caricatures a shitload of stuff, but they generally try to write their stories in a way they make sense, enabling the suspension of disbelief. A clan authority structure with no real tie to the head of the ship doesnt make enough sense.

Now, a clan structure without formal authority makes sense. At that point, its a social club, the captain is there by tradition or sufferance, and the point of the council is to lubricate social ties all over the ship, preventing clan warfare. Family matters are mediated and social matters are handled within the council. Members are appointed based in clan tradition. In this mechanism, training and tradition are passed down and GENERALLY authority, skill, and seniority coincide. However, the captain is still able to appoint who he wants (although a wise captain will defer to expertise, preserving the clan structure) and administer discipline ( both of which are the only things keeping the keeping the ship serving it's purpose). The only difference is the captain can't remove a clan head except by death, any more than your parents can be voted not your parents.

If this is already what we got, it sure hasn't been clear from the writeups we got.
>>
>>1102327

Ok, then. So if they are subordinate to us, what are the limits of our authority?
>>
>>1102380
Also legitimate question. Were you in the chargen?
>>
>>1102380
>telling the QM how things work.
>telling people who have partaken in said TTRPG before how it works
>Using real world against magic bullshit world where Demi-gods had fought at one point.
>>
>>1102409
The limits of our authority are when a benovelent dictator oversteps and fucks over enough of the crew that they all rise up.

Thats basically it.
>>
>>1102418

Yes. Go read its description of "clan-kin quarters".
>>
>>1102437

Nope. Just asking for a description of the way things work that makes sense. Otherwise we can't play the game.
>>
>>1102476
Well you've been informed as to how it works, so shut up and soldier, or ship out.
>>
>>1102380
Its the first. "Clan-lords" don't have any ACTUAL place in the chain of command: they exist so that, for example, tensions between two clans get to the point that people are throwing firebombs at each other, and to pass down internal clan culture and tradition. You can punish people AS CAPTAIN, but AS A CLANLORD you are only first among equals. Your OFFICERS are different from the Clanlords, and they are appointed by Naval code. If this wasn't clear, I apologize.

In summary:

Running the ship = Naval Code

Dealing with inter-clan conflict, day-to-day ship customs, etc. = Clan-Council.

It's simply that certain clans are associated with parts of the ship, due to a mixture of ritual beliefs of the crew, the weight of ten thousand years of tradition, and experiments in soft eugenics on behalf of the House Pallas (manipulating marriages aboard the ship to 'breed' better bosuns, pilots, etc.). When the Black Noose say that only THEY are allowed to kill, they really mean "we are the clan that makes up the vast majority of the bosusns etc., so we get to kill people when it's in the rules."


>>1101948
>>1101896
>>1101925
>>1102008

"I will have my personal staff look into this matter directly. If ANY of you think that there was a a mistake, now is the time to speak... because by the end of this, someone may be shot out of an airlock."

"I have already stated that I am certain of my calculations."

"Go ahead, run them. I WILL come out right in thizzz."

>>1101765


"I came here for a larger purpose - our voyage has been tempestuous and I wish to ensure the welfare of the crew. I will not abide neglect of duty, even in myself. Clan head, I apologize that yours received the treatment last. The only thing i may offer is my will to prevent it from happening again. I intend that the infirmary shall have extra men, and that each department should have members trained to enable rapid treatment.

For now, how fare your respective clans?"


The vast majority of them have no complaints, save for two: the Night-Clad and the White Spiral:

>Night-Clad petition: "Our clan izzz at the very end of the ration-dizzztribution line. Our food izzz always zzzome foul, rotting zzzhit no one elzzze would eat willingly. Better rationzzz, Pallazzz."


>No more giving Night-Clad spoiled rations: throw them out, instead

>Not my problem: take it up with The Green if you want better food.

>What makes you think your freaks in the bilge DESERVE better rations?

>Other


>White Spirals petition: "I don't know how familiar you are with the traditions of this ship, Captain, but USUALLY, there is at least one Ra'tyn in the upper ranks at all times. This helps us feel like we are being looked after. Things have usually gone bad when we are ignored. So, your new Helmsman treating you alright?"


>I appoint officers at MY luxury, not yours. That being said, I will consider this in the future.

>Stop being bitter, Snake-Runner. I'm not putting you back.
>>
>>1102502
>Other
Spoiled rations should be recycled, and the Night-Clad are to receive edible, unspoiled rations. They are part of the crew and I will not tolerate lowered efficiency because they have been sickened.

>I appoint officers at MY luxury, not yours. That being said, I will consider this in the future.
>>
>>1102502

This is an excellent, well written explanation, and it makes perfect sense. Thank you for clearing it up.

>>1102501

No, NOW it has. And you don't speak for the QM any more than I do, so can it.
>>
>>1102530
>>>1101679
Voting for his
>>
>>1102502
>>No more giving Night-Clad spoiled rations: throw them out, instead

>>I appoint officers at MY luxury, not yours. That being said, I will consider this in the future.

We should look into his clan and see if he has any opponents/rivals within it, and make a show of promoting them and stating that it was at Snake-Runners request of us to make sure his clan wasn't being treated unfairly.

Tie him up with internal politics so he doesn't have time to mess with us.
>>
>>1102572
You just sounded like you were more interested in fighting than anything.

I'd rather not get bogged down in "canon" wars, especially with 40k.
>>
>>1102502

>No more giving Night-Clad spoiled rations: throw them out, instead

>I appoint officers at MY luxury, not yours. That being said, I will consider this in the future.

State however if things go tits up in any of these clans, They will be swiftly 'fixed' and it goes for all of them. Things can get better or much worse/
>>
>>1102502
Could the spoiled rations have been a possible cause for infection? We should point out that the health of one part of the ship also affects the others.
>>
>>1102502
>No more giving Night-Clad spoiled rations: throw them out, instead

>I appoint officers at MY luxury, not yours. That being said, I will consider this in the future.
>>
>>1102699
>>1102596
>>1102585
>>1102530
"Cease giving the Night-Clad spoiled rations: feed them properly. As for officers:I will take this into consideration in the future."

The meeting dissolves into the mediation of various inter-clan conflicts.

Nothing of particular note happens until the next morning, when you receive a message from the Etherics department:

"Captain! We've translated the language! It's human! "

That's all for tonight, folks. Should be back tomorrow afternoon.
>>
>>1102763
Thanks for running!
>>
>>1102763
Loving it so far - doing a great job conveying the lore and feel of 40k, both from general descriptions and the absurdly complicated internal relationships of the ship.

Hoping for a nice challenging quest - the best of 3 system generally used on /qst/ gives obscenely good rolls.
>>
>>1102763
Really enjoyed reading this and hope I'll get to participate next time.
>>
>>1104580
Don't worry, RT has a notoriously high difficulty threshold.

>>1102763
"Human? What do you mean?"

"Carto-Artifex and the Congregator started cross-referencing certain phonemes in a number of the broadcasts using the ship's cogitators, and the language looks like its a divergent tongue of pre-Crusade-Era Gothic. We're looking at humans that have never known the Emperor's light."

>Then it is time we remedy that. Add their language to the ship's translation matrix and hail them.

>Unsettling: we will need to be on our guard. Hail them.

>Then we owe them nothing: turn our broadside towards the surface and arm Hecutor Plasma batteries.
>>
>>1106185
>Unsettling: we will need to be on our guard. Hail them.
>>
>>1106185
>Unsettling: we will need to be on our guard. Hail them.

Who knows where their culture has gone in this time
>>
>>1106185
>>Unsettling: we will need to be on our guard. Hail them.
>>
>>1106185
>Unsettling: we will need to be on our guard. Hail them.
>>
>>1106214
>>1106244
>>1106527
>>1106544
"Sending hailing frequency to the colony... it's responding! Putting them on-hololith now."

A swarthy, burly man with an extravagant moustache appears on your hololithic display.

"Hail! This is Captain Pallas of the Absolution. We come in the name of the Imperium of Man."

"The Imperiwhat? Who is this? I'll warn you, our mining station is armed, and we are not afraid to die for the Collective!"

>We come in peace, to open up new routes of trade. Weapons will not be needed.

>Your 'Collective' is now Imperial property. Secure us a comms-line to your leader, and we will start to arrange a peaceful transfer of power.

>We would destroy you in the space of a heartbeat if we went to war! Do not test the fury of the Imperium!

>Other
>>
>>1106713
>We come in peace, to open up new routes of trade. Weapons will not be needed.

"Who or what is the Collective? This is an unexplored region of space for us."
>>
>>1106713
>We come in peace, to open up new routes of trade. Weapons will not be needed.
>Lie
Of course, if they won't trade, then weapons will be needed.
>>
>>1106713
>>We come in peace, to open up new routes of trade. Weapons will not be needed.
>>
>>1106713
>Who or what is the Collective?
Also, redouble scanning of surrounding space for enemy vessels.
>>
>>1106713
>>Your 'Collective' is now Imperial property. Secure us a comms-line to your leader, and we will start to arrange a peaceful transfer of power.
>>
>>1106745
Seconding.

Lie out our ass.

Say that we're a peaceful people of faith and that we're only here to explore. But now that we've found them, opening up trading relations would be great.

We also need to get a missionary permit so that we can bring priests in. They can convert this 'collective' from the ground up.
>>
>>1106713
I'll back this >>1106745
>>
>>1106846
>>1106838
>>1106745
"We are a peaceful people of faith and goodwill towards Mankind. We entered into this system on a mission of exploration, but now that we have made contact with you, it would interest us to open up trade relations."

"I don't have the authority to authorize trade, stranger. Administration for this sector is housed at World B-5: that's the next planet inwards from us. You will have to speak to Oversupervisor Karlyle about this matter. Closing communication channel."

The hololith blinks out.

"They don't seem particularly cooperative. Your orders, Captain?"

>Set course for the fifth planet in this system, Helmsman. Establish communications as soon as possible.

>Scan their defense systems and lock onto all orbital defense emplacements. Red alert.

>Prepare for in-depth scans of the moon. I want to know population concentrations and the position of all defense emplacements.

>Dispatch an infiltration team in void-suits on the outskirts of one of their larger settlements. Use the teleportarium: they won't be able to detect it with their radar.

>Get the advice of an officer (which one/ones?)

>Custom Order
>>
>>1106977

>Set course for the fifth planet in this system, Helmsman. Establish communications as soon as possible.

BUT while we 'act' like its taking forever to warm up our 'inferior' engines.

>Prepare for in-depth scans of the moon. I want to know population concentrations and the position of all defense emplacements.
>>
>>1106977
>>Get the advice of an officer
Ideally the First Officer, Master at Arms, and Master of Ordinance. Personally, I'm more partial to opening up trade as peacefully as possible.
>>
>>1106977
>>Prepare for in-depth scans of the moon. I want to know population concentrations and the position of all defense emplacements.
>>Also scan any orbital stations and anywhere else we can reach in this system ... I don't want any unfortunate surprises
>>Direct our Master of Aetherics to monitor/tap the heathen's internal communications and monitor for the mobilisation of any attack craft
>>Call a conference with First Officer von Golgoth, Enginseer Prime, High Factotum, Master of Whispers and the Ship's Confessor
>>
>>1106977
>Set course for the fifth planet in this system, Helmsman. Establish communications as soon as possible.

>Get the advice of an officer (which one/ones?)

First Officer
>>
>>1107025
Support
>>
>>1107031

this!

set course and discuss with the first oficer

I gues we can scan their defences as we depart
>>
>>1106977
>Prepare for in-depth scans of the moon. I want to know population concentrations and the position of all defense emplacements.

>Get the advice of an officer
First Officer
>>
Rolled 7 (1d10)

>>1107174
>>1107079
>>1107031
>>1107025
Rolling to move things along.
>>
>>1107353
>>1107025

"Prepare for in-depth scans of the moon. I want to know population concentrations and the location of all defense emplacements. After that, scan for all orbital stations or inhabited worlds in this system: I don't want any surprises. Have that hick in charge of the vox-systems tap the heathen's internal communications and monitor for the mobilization of any and all attack craft or the activation of surface-to-orbit weaponry on the world below us. Mister Von Golgoth, Magos Nikola, Elder Locke, Mister Roberts, my quarters, now. Private conference."

You press the button on your chair that activates pan-ship vox-link:

"Father Walpurgis, to my quarters. Now."


10 minutes later, everyone save Walpurgis is seated around your private conference room, with it's tapestries displaying the proud history of your family, trophy cases containing various knick-knacks, and mahogany drinks cabinet, from which Elder Locke and Von Golgoth are pouring liquor.

"+++WHAT IN THE NAME OF THE HOLY MANIFOLD IS TAKING THAT WITHERED FOOL SO LONG.+++"

>Patience, Magos Nikola. We'll wait on him.

>Damn the old fool! We'll start this meeting without him, then. Gentlemen, how should we proceed? Trade with this 'Collective', convert them to the Truth, or bring them under our foot?

>Write-In
>>
>>1107576
>>Patience, Magos Nikola. We'll wait on him.
>>
>>1107576
>Let us start without him - we would not want the Church's perspective to slow our discussion. How should we proceed? Trade with this 'Collective', convert them to the Truth, or bring them under our foot?
>>
>>1107576

>Patience, Magos Nikola. We'll wait on him.
>>
>>1107576
>Patience, Magos Nikola. We'll wait on him.
>>
>>1107576
>Patience, Magos Nikola. We'll wait on him.
The advice of the Church is always useful - especially when we are consorting with heathens.
>>
>>1107576
>>Patience, Magos Nikola. We'll wait on him.
>>Write-In

Still, discretely send a runner to see if something is happening. We did just have a sketchy warp trip after all.
>>
>>1107576
>Patience, Magos Nikola. We'll wait on him.

"His insight into how much effort we might need to be putting into conversion will be invaluable."
>>
>>1107683
>>1107658
>>1107646
>>1107630
>>1107624
>>1107583
"Patience, Magos Nikola. We will wait on him."

Twenty minutes later, Father Walpurgis finally arrives, practically leaning on his towering priest's staff for support.

"My apologies, Lord-Captain. My quarters are across-ship, and three elevators were under maintenance."

>Fine, fine. Take a seat.

>Don't let this happen again. No excuses.


"+++NOW THAT THE PRE-CORPSE HAS ARRIVED: WHAT IS THIS MEETING ABOUT, EXACTLY. I CAN ONLY SURMISE THAT IT IS RELATED TO THE TECH-BARBARIANS WE HAVE CONTACTED.+++"

"Ah? What? Tech-Barbarians?"


>Yes. I want your advice about how we should proceed in our relations with them.

>Yes. My intention is to open up trade with them. Your thoughts?

>Yes. They seem disinclined to join our glorious Imperium peacefully, so I want your sanction for open warfare. Father Walpurgis, find a justification in the Scriptures for engagement. The rest of you: tactical assessments.

>Yes. I want to open up diplomatic relations with them, in preparation for full absorption into the Imperium. Father Walpurgis, do we have any Missionaries ready for service?

>Other
>>
>>1107775
>>Yes. My intention is to open up trade with them. Your thoughts?
>>
>>1107775
>Fine, fine. Take a seat.

>Yes. My intention is to open up trade with them. Your thoughts?
>>
>>1107775
>>Other
>>Yes. I intend to open up diplomatic relations with them, in preparation for full absorption into the Imperium as the personal demesne of House Pallas. How should we proceed.
>>
>>1107775
>Fine, fine. Take a seat.
>Yes. I want to open up diplomatic relations with them, in preparation for full absorption into the Imperium. Father Walpurgis, do we have any Missionaries ready for service?
>>
>>1107775
>Fine, fine. Take a seat.

I mean can't really blame the old man for that

>Yes. My intention is to open up trade with them. Your thoughts?
>Yes. I want to open up diplomatic relations with them, in preparation for full absorption into the Imperium. Father Walpurgis, do we have any Missionaries ready for service?
>>
>>1107775
>Fine, fine. Take a seat.

>Yes. I intend to open up diplomatic relations with them, in preparation for full absorption into the Imperium as the personal demesne of House Pallas. How should we proceed.
>>
>>1107775
>Fine, fine. Take a seat.

>Yes. My intention is to open up trade with them. Your thoughts?
Also looking into the possibility of opening up
>diplomatic relations with them, in preparation for full absorption into the Imperium. Father Walpurgis, do we have any Missionaries ready for service?

This part here: >Yes. They seem disinclined to join our glorious Imperium peacefully, so I want your sanction for open warfare. Father Walpurgis, find a justification in the Scriptures for engagement. The rest of you: tactical assessments.
is pretty weird. Since when to we need justification for open warfare against humans living outside the light of the Imperium? Our warrant of trade is all the justification we need, no?
>>
>>1107981
Appearance of propriety. Minimizes risk of Inquisitorial Inspections (remember, you aren't the ONLY people who can act outside of the law.)
>>
>>1107996
I'm all for giving off the proper image, but let's all remember not to get too absorbed in soothing everyone else's egos while chipping away at our own power and authority. We are master of our ship and holder of a warrant of trade from the Imperium of Man, and everyone else acknowledging that as fact is what keeps us safe and powerful.
>>
>>1107832
>>1107861
>>1107915
>>1107922
>>1107981

"Thanking you kindly, Lord-Captain."

You explain your position to them.

"Well, Lord-Captain, I would suggest we start by developing an intelligence apparatus. I will start coaching my men in the language of this 'Collective' immediately. I would also like your permission to deploy a spy-cherub down onto the mining colony for data analysis."

"+++AFFIRMED. GAINING INSIGHT INTO THEIR TECH-LEVELS IS IDEAL.+++"

"The term 'collective' suggests to me that we are dealing with a highly unionized collective economic system. We will have to couch our trade agreements in a way that won't offend their sensibilities: if we tip our hand too early that we're part of a mercantile dynasty, they may become hostile."

"These men have no fear of the Emperor, Lord Pallas. We must be deliberate in our action to the highest level, and unafraid of using threats. As the Books of Wisdom say, we must be like a fox to recognize traps, and like a lion to drive off wolves."

"I have no particular opinion on this matter, Captain: however, if we do want to negotiate with these people, I believe we will need to go to this fifth planet."

>Etherics Report: scans indicate that all planets in this system save the fourth have some level of human habitation. Orbital stations have been detected around the first, third, and fifth planets or their natural satellites. We've also picked up the emission trails of voidcraft: judging by outputs, none of them are large enough to warrant threat- or to be capable of Warp travel.

>Dispatch your spy-cherub, spymaster. We will set course for the fifth planet immediately.

>We will head for the fifth planet, but I won't let you risk losing such a valuable piece of technology. Who knows when we will next be able to acquire the organic component?

>Other
>>
>>1108198

>We will head for the fifth planet, but I won't let you risk losing such a valuable piece of technology. Who knows when we will next be able to acquire the organic component?
>>
>>1108198
>>Dispatch your spy-cherub, spymaster. We will set course for the fifth planet immediately.
>>
>>1108198
>Dispatch your spy-cherub, spymaster. We will set course for the fifth planet immediately.
>>
>>1108198
>>Dispatch your spy-cherub, spymaster. We will set course for the fifth planet immediately.

This isn't a vote, but I want to laugh at it.

>>We will head for the fifth planet, but I won't let you risk losing such a valuable piece of technology. Who knows when we will next be able to acquire the organic component?


> Who knows when we will next be able to acquire the organic component?

HAHAHAHAHAHAHA. Oh, gosh, corpses are the one thing I'm sure we won't be short on.
>>
>>1108198
>Dispatch your spy-cherub, spymaster. We will set course for the fifth planet immediately.
>>
>>1108255
Well... The organic component is actually a vat-cloned baby
>>
>>1108236
>>1108239
>>1108280
"Deploy the spy-cherub. We will set course for the fifth planet immediately."

"Understood, my Lord-Captain."

Roberts raises a finger to his ear.

"Do it."

After a minute, he smiles at you.

"The cherub has been teleported into the colony, my lord."

Your ship pulls away from the moon and sets off towards the fifth planet...

That's it for today. See you guys tomorrow evening.
>>
>>1108282
Does it have to be vat-cloned? Can't it be, er, "donated"?
>>
>>1108334
Thanks for running!
>>
File: 300px-Cherub.png (355 KB, 300x595)
355 KB
355 KB PNG
>>1108340
That's called a nephilim, and it's triple-heresy
>>
>>1108348
>>1108340
Nonsense, who says it's heresy?
http://www.specialist-arms.com/fanatic/43oaw.pdf
>>
>>1108414
Inquisition, last I checked. No one but THEM gets to lobotomize real babies and turn them into freaky super-machines.

>>1108334
According to your Helmsman (as far as you could make out his words in between his mouth spasms as he received his bi-hourly lightning treatment), it will take three days to reach the next planet in the system. You have some time to yourself.


>Train in your quarters (500 XP remain)

>Shadow an officer and learn about their competency/loyalty (which one?)

>Shadow a clan and learn about their influence in the ship and their lord's loyalty to you (which one?)

>Requisition ship-board gear from the Steward (what?)

>Other
>>
>>1110998
>Shadow a clan and learn about their influence in the ship and their lord's loyalty to you (which one?)

The Night-Clad, they say they're getting the raw end of the stick and their conditions suck, let's see what they have to deal with
>>
>>1110998
>Shadow a clan and learn about their influence in the ship and their lord's loyalty to you
Let's see if our orders to improve the lot of the Night-Clad is being followed.
>>
>>1110998
>>Shadow a clan and learn about their influence in the ship and their lord's loyalty to you (which one?)
Night-Clad.
>>
>>1111009
>>1111013
>>1111015
This.
>>
>>1111015
>>1111013
>>1111009
Roll 1d100. One of the first five, chosen at random, will be used for your roll.
>>
Rolled 88 (1d100)

>>1111030
>>
Rolled 94 (1d100)

>>1111030
>>
Rolled 75 (1d100)

>>1111030
>>
Rolled 4 (1d100)

>>1111030
Jesus christ these rolls. Khorn-flakes save us!
>>
>>1111037

Turns out Khorn-flakes are a balanced part of a good breakfast
>>
Rolled 30 (1d100)

>>1111030
>>
>>1111031
>>1111032
>>1111034
>>1111037
>>1111058

You spend the first day of the voyage spying on the Night-Clad in the bilges.

The Night-Clad live in the squalid bilges of the Absolution: a damp, poorly-lit and poorly-maintained realm of broken lights, leaking pipes, and massive mold-patches. Here, the Night-Clad do the labor that the rest of the ship would rather pretend didn't exist: waste-pipe repair, vermin extermination, disposal of spent plasma batteries: if it's disgusting and degrading work, the Night-Clad do it. You can see that most of the clan suffer from disfiguring skin conditions or minor deformities, with some so deformed that they flirt with Mutant status. They distinguish themselves from the other clans by wearing mottled gray-and-black headscarves that double as a measure of protection from leaks.

>Your on-ship reforms, such as the hiring of a new Twistcatcher of a less sadistic bent and the granting of fresh rations to them, seem to have made the Night-Clad well-disposed towards you. Loyalty: Loyal. The Night-Clad like rulings that improve their lot in life and that relax genetic purity standards, and dislike rulings that put additional obligations on them or which make genetic purity standards more strict. They currently want: better medical treatment.

You have two days left until you reach the fifth planet.

>Shadow an officer and learn about their competency/loyalty (which one?)

>Shadow a clan and learn about their influence in the ship and their lord's loyalty to you (which one?)

>Requisition ship-board gear from the Steward (what?)

>Wait out the rest of the trip in your quarters

>Other (What, exactly?)
>>
Rolled 71 (1d100)

>>1111030
>>1111037
Guys, I'm not particularly superstitious but the constant appearance of the number 4 out of 99 other possibilities really is starting to look like a bad omen.

4=death to Asian cultures.
>>
>>1111108
>Shadow an officer and learn about their competency/loyalty (which one?)

Let's shadow the Twistcatcher actually, I don't think we've had the opportunity to meet or see him
>>
>>1111108
>Other (What, exactly?)
Make sure to get a accurate accounting of their numbers that are alive for later when we check their tithe payments. Then have a large bath or shower built in their area, they are filthy, and should clean themselves before going to upper decks.
>>
>>1111108
>>Shadow a clan and learn about their influence in the ship and their lord's loyalty to you (which one?)
The Grand Owls.

>>1111129
Also this.
>>
>>1111108
>>Shadow a clan and learn about their influence in the ship and their lord's loyalty to you (which one?)

White Spirals, we need to shore that relationship up somehow
>>
>>1111108
>Other
See to the progress of the report between the Gleaming Harvest and Night-Clad.
>>
>>1111108
Backing these 2 >>1111129
>>1111134
>>
>>1111129
Seconding.

Along with:
>Test the loyalty of the First Officer
>>
>>1111129
>>1111134
>>1111156
>>1111184
Roll 1d100 again. First three will be used to determine the success of these three different actions.
>>
Rolled 88 (1d100)

>>1111201
>>
Rolled 24 (1d100)

>>1111201
>>
Rolled 77 (1d100)

>>1111201
>>
Rolled 5 (1d100)

>>1111201
>>
>>1111205
You have dispatched a team of personal accountants and a swarm of servo-skulls down into the bilges to take account of the Night-Clad's total numbers. Unfortunately, a number of servo-skulls malfunctioned in the most humid areas of the bilges and lose their memory-banks from the expedition. As for your nine-man team, two of them refused to go down into the bilges on principle (they are currently being held in the Black Noose's makeshift jail-hall, awaiting your punishment ruling), three are in the medicae's chamber after contracting a virulent lung infection from a breed of bilge-fungus, one was ambushed by an exceptionally predatory mutant and mauled (said mutant has been hunted down and executed by hanging, followed by the incineration of the corpse in the plasma reactors), and the remaining two are missing (search parties are currently combing an infamously hard-to-navigate area of the bilges known as the 'Hell of Pipes' looking for them). You will have to rely on other means to


>>1111208

>Report: Bartleby Tael, Chief Refitter. RE: Installation of ablutoria in bilges.

"Efforts are underway to create functional ablutoria in the bilge decks, as per your orders. Unfortunately, due to our remote location and lack of ordinary port-side equipment, we are limited in our options for the installation of said ablutoria for now. Our repair stores have a number of components (normally used for maintenance of fire-safety gear) that, when combined with scrap curtains, could be used to improvise showers in unused bilge niches. Unfortunately, this would eat into void-travel supplies. Alternatively, we could simply seal the lower blast doors of certain disused multi-level chambers and partially flood them to create communal bathing pools. This may displace a small number of bilge-squatters, but I fail to see any further downsides from it! The decision, of course, falls to you, captain."

>Use the components

>Flood the chambers

(cont.)
>>
>>1111292
>Use the components
>>
>>1111292
>loss of personal accountants
This will not stand. We should send another survey team, this time with an armed escort.
And proper environmental suits and armor, too.
>>
>>1111211

You personally spend most of the day with the Grand Owls in their converted cargo hold, getting to know them. They appear to have a culture that combines the practices of certain Feral-Worlder war-cults with the rituals of Navy fighter-pilots. "Sky-hunting" is one of these: elite interceptor pilots, when the ship is in-orbit around a world with a biosphere will often take their fighters down in-atmosphere and try to hunt the largest airborne predators they can find to prove themselves: Lainus Roaring-Dragon holds the current record, having brought down an Eldar Dragon in a Thunderbolt, circled around, and killed its rider before the dragon could hit the ground: a deed painted onto the wings of said Thunderbolt.

Non-standard modification and personalization of aircraft is another Grand Owl tradition: each flyboy constantly tinkers with the targeting systems, engines, and weapons of their ship, shaping it to their personal use. In time, many of them know almost as much about the mechanics of small voidcraft operation as the Tech-Priests who repair them. the Grand Owls also do most of the day-to-day maintenance of their ships: adults not yet worthy of flying a combat ship do engine maintenance and small repairs, teenagers refuel the craft and reload their weapons, and the younger children help paint the hulls or remove fiddly bits. Children of the Grand Owls have their heads shaven until they reach adulthood (marked by a ritual in which they carve four vertical scars into their foreheads with a dagger forged from a destroyed bomber). Afterwards, they grow their hair until they fail in an assignment (non-combat members of the clan are allowed to grow their hair out, but must remain clean-shaven by clan custom). The most successful pilots have wild, unkempt manes and bristling beards underneath their piloting void-suits. Combat is a male duty: the women of the Grand Owl drive transport craft instead.

>The Grand Owls hold no ill-will towards you, but are not particularly in debt to you either. Loyalty: Reliable. You aren't quite certain of their likes or dislikes yet. You don't know what, in particular, they want.

You have one day left until you reach the fifth planet.

>Shadow an officer and learn about their competency/loyalty (which one?)

>Shadow a clan and learn about their influence in the ship and their lord's loyalty to you (which one?)

>Requisition ship-board gear from the Steward (what?)

>Wait out the rest of the trip in your quarters

>Other (What, exactly?)


>Optional: Decide the fate of the disobedient accountants (if no votes, the Black Noose and ship's Bosun will sentence them to the traditional punishment for disobeying a direct order from the Captain (first offense) (House Pallas Staff): a public thrashing, followed by two days in stocks, followed by docked wages for six months.
>>
>>1111331
>Punish them ourselves and take a part in handing it out and beating them.
>>
>>1111331
>>Shadow a clan and learn about their influence in the ship and their lord's loyalty to you (which one?)

White Spirals

>>1111331
>>Optional: Decide the fate of the disobedient accountants (if no votes, the Black Noose and ship's Bosun will sentence them to the traditional punishment for disobeying a direct order from the Captain (first offense) (House Pallas Staff): a public thrashing, followed by two days in stocks, followed by docked wages for six months.

traditional punishment sounds just fine
>>
>>1111337

kinda beneath our station to go around personally whipping every disobedient shit on the ship.
>>
>>1111331
>Other
Send down another survey team, but this time with an armed escort, proper environmental suits and armor.
I want it to be known that we take accounting seriously, and the security of our ship and crew even more seriously; that we will come down on whoever defies us like the Fist of the God-Emperor.

>Optional: Decide the fate of the disobedient accountants
Traditional punishment.
>>
>>1111292
>Use the components

I don't want any sort of standing water down there

>Shadow a clan and learn about their influence in the ship and their lord's loyalty to you (which one?)

White Spirals

>Optional

Traditional punishment sounds good
>>
>>1111339
>>1111357
>>1111446

Roll 1d100: two results out of the first five will be used (one for the armed survey team, and one for your White Spirals monitoring).
>>
>>1111482
This is me, BTW.
>>
Rolled 30 (1d100)

>>1111482
>>
Rolled 31 (1d100)

>>1111482
>>
Rolled 99 (1d100)

>>1111482
>>
Rolled 97 (1d100)

>>1111482
>>
Rolled 6 (1d100)

>>1111482
>>1111489
Dear god those rolls
>>
>>1111491
>>1111494
>>1111553

Well at least the odds are in our favor
>>
>>1111491
>>1111494
>>1111502
>>1111531
>>1111553
(sorry for the delay: was out eating)

"Understood, My Lord: I will use the fire safety components."

1 week's materials sacrificed: showers constructed in the bilges.

You deploy a second survey team down into the bilges to get a head-count of the Night-Clad: this time with an armed escort, environmental suits, and armor. They manage to come back intact, and with accurate figures for the Night-Clad's numbers.

You try to spend the final day spying on the White Spirals, but they tend to fall silent and leave whenever you enter a room with them, and their quarters are, apparently, under maintenance. Even using servo-skulls seems to be to no avail. Eventually, you just give up and withdraw to your quarters.

The next day, your ship enters orbit around the large, imposing fifth planet: two major continents dominate the seas of this world, both bristling with green. Clearly, this planet is a stronghold for life in the void. An orbital void-docks hangs above this world: the design is clearly based off of sanctified STC patterns.

"Captain, the void-docks are sending a standard inquiry hail to us! How do we respond?"

>Say that we are traders from outside of this sector, here to negotiate.

>Say that we come in the name of peace and goodwill on a diplomatic mission.

>Say that we come to bring them under the heel of the Imperium, by the pen or the sword.

>Say something else (write-in)
>>
>>1111839
>>Say that we are traders from outside of this sector, here to negotiate.
>>Say that we come in the name of peace and goodwill on a diplomatic mission.
Why not both?
>>
>>1111839
>>Say that we are traders from outside of this sector, here to negotiate.

It's true no matter how we proceed. They should not necessarily understand the implications of us saying that.
>>
>>1111844
>>>Say that we come in the name of peace and goodwill

Because lets put them to the sword if they don't want to play ball
>>
>>1111839
>Say that we are traders from outside of this sector, here to negotiate.
>>
>>1111844
Seconding this.
>>
>>1111839
>Say that we are traders from outside of this sector, here to negotiate.

And since we're the first representatives to make contact four our government
>Say that we come in the name of peace and goodwill on a diplomatic mission.
>>
>>1111839

>Say that we are traders from outside of this sector, here to negotiate.

>Say that we come in the name of peace and goodwill on a diplomatic mission.

Some mixture of these 2.
>>
>>1111938
>>1111901
>>1111890
>>1111844
"Tell them we come in the name of peace and goodwill to open up diplomatic relations through peaceful trade."

"Understood sir... they're guiding us to an empty dock... it's far too small for our ship, sir. It appears they aren't equipped for ships longer than 4 kilometers total."<