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We are Sirena Le Doux and we seek revenge against our former master. So far, we've grown more powerful, but there is much more to learn. With our list of allies and teachers slowly growing, we won't stop until we've reached the top, because that's where our former master waits.

When we last left our hero (HA!), she had secured the election of Bridge Town's mayor: Jed Cutter, Ben and Merriam's uncle. This was only after a series of mishaps involving a parallel dimesional twin, Faye, who allowed a devil to win the election instead. Now we have returned to our tower to reward Ben and begin a brand new day of plotting...

Our story continues!

Current Spells and Inventory: http://pastebin.com/YnqXjSpm
Past Threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=evil+sorceress

Shill Stuff:

Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/HBz5u9v
>>
You awaken in the largest bed in the tower, which isn't amazingly large; merely a queen-size bed. Alongside you is Ben, soundly asleep and snoring lightly, whose world you thoroughly rocked last night. You bite your lip as you stretch, feeling a delightful soreness in all the right places. With a yawn, you shake your hair out of your eyes and think. By the light that enters through the dusty window, it is morning, and the chirping of birds reaches your ears.

'Gods, I needed that. Playing with Merriam only goes so far. I doubt Kaylessa could compare... but then again, I haven't given him the chance.'

Ben shifts slightly, turning his head. You look over at him and give a small smile as you rest a hand on his chest. He had been building up some doubt of you lately, due to questionable things he had seen and heard, but you did quite a bit of work bringing him unknowingly back under your heel last night, explaining how you had been distant from him and the reasons for it. He apologized for his doubt and then expressed how much he cares about you and wants to protect you, a sweet gesture indeed.

Then came the sex, which you cared about more than his words.

'Let's see... Faye went off to seduce that paladin woman. Amalia? Amantha? Amanda! I wonder how well that worked out for her. I didn't keep track of the others... I wonder where they are.'

Nearby are your belongings, along with all the new loot from the tower that you haven't gone through yet that Kaylessa has sorted.

>Wake up Ben
>Go check on the others
>Sort through the loot
>Rest some more
>Other/Write-In
>>
>>1091747
>>Wake up Ben
Then
>Go check on the others.
>>
>>1091747
>Wake up Ben
>>
>>1091747
>Wake up Ben
>Go check on the others
>>
>>1091747
>Go check on the others
>>
>>1091747
>>Wake up Ben

Then check out the loot
>>
>>1091747
>Wake up Ben
>Get something to eat
>Sort through the loot
>>
>>1091747
>Wake up Ben
>>
>>1091746
>Wake up Ben
>Sort through the loot
>>
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>>1091752
>>1091753
>>1091758
>>1091767
>>1091778
>>1091780
>>1091782

You gently shake and stir Ben until he awakens with a slight startle. He blinks and looks up at you. "Sirena... "

"Ben, I know you mean well, but we've spoken on this. Don't use my real name."

"I'm sorry, Mary," he says as he sits up. "I just like your real name, I think it's beautiful. Like you are."

Flattering words from a sweet boy. You give him a kiss that he eagerly returns, but before he can get too into it, you pull away and slip out of the bed. "I'm going to check on the others," you tell him as you slip clothing onto your previously nude form. "It's a new day, with new things to do."

"Right," he nods. "Should I get dressed, or...?"

"You can take a day off if you like. You've earned it." As you leave the room, you descend the tower ladder and open the secondary bedroom, which has a few small beds in it. Merriam is sleeping like a log (which you suppose runs in the family) but Kaylessa is up and active, standard for an elf. He is slipping on his boots when you enter.

"Mary, good morning," he greets.

You look around. "Have you seen or heard Faye?"

"The only thing I heard last night was you and Ben," he replies with a sidelong glance.

"Sorry about that... I rather enjoy being loud." You walk over to him and sit next to him on his bed. "We went over this before... about how open our group is. You aren't jealous, are you?"

His voice is less than enthusiastic. "I'm starting to wonder which one is open: the group, or you?"

You bite back an immediate and more-stinging reply to that accusation. After all, you are no whore! At least, you don't THINK of yourself as a whore. So you aren't. You cross your legs and lay a hand on your knee as you consider your response.

>Seduce him
>Well, you can sleep with anyone you like as well.
>Would you like to join in next time?
>What I do is my own business.
>other
>>
>>1091793
>Would you like to join in next time?
>>
>>1091793
>Well, you can sleep with anyone you like as well.
>Other
No sass.
>>
>>1091793
Eh. He doesnt have to come to us if he is ever thirsty.
>>
>>1091808
Also, remind him we've never discriminated against him for his gender. That alone should say volumes about our accomodations.
>>
>>1091793
Woah, what's wrong boss?
Actually running during a time where eurofags can participate doesn't seem like you AT ALL.
>Well, you can sleep with anyone you like as well.
>>
>>1091793
>Well, you can sleep with anyone you like as well.
"Same as everyone else in the world, or as it should be, these poor dears have grown up in a very sheltered lifestyle."
>Would you like to join in next time?
>>
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>>1091808
>>1091813
>>1091814
>>1091832
>>1091862
>>1091800

"Well, you can sleep with anyone you like as well. Do you remember how I told you that our group was accepting? After all, we accept you for who you truly are."

He averts his eyes as his expression lightens. "I suppose... that is true. Still, I'm not as forward as you are."

"Why not?" you ask, turning his head to face yours. "You know, you could always join us next time."

"You and Ben?" he asks, blushing. "I don't know..." His voice drifts off, growing silent as his face reddens further.

"You want something, you take it. Just be confident."

His eyes meet yours. "Well... I like you. But I also think Merriam is very pretty. When you two were in bed, and I was there, it may have been the most erotic thing I've ever experienced." He is embarassed to say this, but you find it cute.

"Why not go for her, then? These two have led very sheltered lives. Imagine the things we could show them."

His eyes widen as you say this. He immediately changes the subject; his voice sounds concerned now. "I think she's ill. When she came in last night, she was terribly flustered and flushed."

You look over at the sleeping Merriam. Her hair is disheveled and her clothes are slightly out of order, like she was trying to loosen them but didn't get them all the way off. You smile as you remember that last night, before going up to sleep with Ben, you casted a spell upon her through the wand of shared sensation.

She felt everything you felt last night. Though she was not penetrated, she felt every inch of her brother sinking deeply within you as though it were herself sleeping with him, the very notion of which brings a shiver of taboo proportions up your spine.

"Oh, I think she'll be just fine," you smile, imagining her stumbling into this room last night after the deed was done. She had been cleaning the downstairs in the keep when it happened; that must be why Kaylessa did not hear her. You decide to leave it at that and change the topic. "Have you seen Faye or Brutus?"

"Brutus is outside, last I saw. I don't know if your 'twin' ever came home last night."

>Wake up Merriam
>Encourage Kaylessa to spend more time with Merriam
>Go sort through the loot
>Track down Brutus and Faye
>Other
>>
>>1091871
>Encourage Kaylessa to spend more time with Merriam
>Track down Brutus and Faye
>>
>>1091871
>>Encourage Kaylessa to spend more time with Merriam
>>Go sort through the loot
>>
>>1091871
>Encourage Kaylessa to spend more time with Merriam
>Go sort through the loot
>>
>>1091871
>Encourage Kaylessa to spend more time with Merriam

We should let her sleep some, I am going to try to collect everybody so that we can get to the truly fun part, divvying up the loot.

>Track down Brutus and Faye
>>
>>1091871
>Encourage Kaylessa to spend more time with Merriam
He has our blessing, and if Merry has any questions, she can come to us.
>Track down Brutus and Faye
I don't want to lose track of Faye again.
>>
>>1091871
>Encourage Kaylessa to spend more time with Merriam
>Go sort through the loot
>>
>>1091871
>Encourage Kaylessa to spend more time with Merriam
>Go sort through the loot
>>
>>1091871
>Track down Brutus and Faye
>>
"Hm. I'll track her down. In the meantime, why don't you spend more time with Merriam?"

"W-what do you mean by that, exactly?"

You lean in close. "Go on. Don't merely stare at her; talk to her. In time, perhaps you can kiss her, and lay with her..."

He swallows. "Would she, though?"

"You'll never know if you don't try."

You lean in close and give him a kiss on the ear that causes him to let out a tiny gasp. As you nibble on his ear, you whisper, "You know what I like the most about her? Her lips. Imagine them on your ears, or other places..." Your hand runs down this chest to his pants. He lets out a small cry that seems to wake up Merriam, and so you pull away from him.

You both look over and see her immediately go back to sleep. He lets out a sigh. "Mary, this teasing is going to kill me."

"Hopefully not anytime soon," you say with a wink before you slip away, leaving him to wake up Merriam. 'I wonder if he will go for her... He's forward in non-romantic matters. A little push in the right direction should help him.'

>>1091876
>>1091889
>>1091900
>>1091940
>Find Brutus and Faye
>>1091879
>>1091886
>>1091906
>>1091933
>Sort through the loot

You just can't make up your mind! The loot is up there, waiting, but you also worry about Faye, and the fact that she isn't here yet...

>Wait until you have the group together to split up the loot
>Go through the loot now and take what you want
>Find Brutus and figure out how much of a share of the loot he wants as this was never arranged
>Find Faye and whatever the hell happened to her last night
>Other
>>
>>1091987
>Wait until you have the group together to split up the loot
>Find Faye and whatever the hell happened to her last night
>>
>>1091987
>Wait until you have the group together to split up the loot
>>
>>1091987
>>Wait until you have the group together to split up the loot.
>Find Faye and whatever the hell happened to her last night
>>
>>1091987
>Wait until you have the group together to split up the loot

That way Brutus can also put in his 2 cents with everyone around

>Find Faye and whatever the hell happened to her last night
>>
>>1091987
>Go through the loot now and take what you want
then
>Find Brutus and figure out how much of a share of the loot he wants
>>
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>>1091995
>>1091997
>>1091998
>>1092012

'I'd better find Faye. She may have gotten into trouble...'

After leaving the tower, you look to a nearby tree and see Brutus with his back to it, sharpening his axe with a stone. He nods in your direction as you walk out towards the road.

As it happens, this is the moment when Faye rides up on her horse, looking somewhat... distressed. Each small bump with the horse seems to make her wince slightly. You put your hands on your hips and look up at her as she approaches.

"Well, what happened?" you ask her.

"I don't want to talk about it."

"You don't... What?" She dismounts gingerly and walks towards the tower, limping slightly. "The hell happened to you? Were you successful?"

"You could say that," she says, opening the door and walking inside. Brutus tends to the horse as you follow her in. "I just don't want to talk. Say... you wouldn't happen to know any ice spells, would you?"

"No... why?"

"I could use some..."

You and she proceed downstairs, where she lifts up her skirt. Her bottom is red, VERY red, with many clear and distinct markings, from what appears to be a hand and some kind of whip.

"I told you to seduce her!"

"And I DID, thank you very much," she says, putting a pillow down on a chair before sitting. This still makes her wince. "It turns out her tastes are... specific."

"What did she do to you?"

"A lot," she whispers. "Gods, a lot, things I had never experienced before..." She leans forward. "She dominated me."

You're almost in shock at yourself. "How could you let her? We're supposed to be the dominant ones!"

"Well then YOU spend the night with her and see for yourself!" Faye shoots back. "She didn't respond to my usual flirtations, so I had to go about it another way by pretending to be some deviant criminal she could 'punish', and one thing led to another, and before I knew it I was in chains, tied up, bent over a table and getting it HARD."

You slowly raise a brow. "Getting 'what' hard, exactly?"

"The handle of her mace!"

"Oh... wow. Was it sharp?"

"No. It was designed to be smooth, and now I think I know why..."

>So, what happened when it was over? Is she on our side?
>Check on her injuries
>Congratulate her on a job well done
>Did you like it?
>Other
>>
>>1092077
>Check on her injuries
>Congratulate her on a job well done
You took one for the team.
>>
>>1092077
>Congratulate her on a job well done
>Check on her injuries
>So, what happened when it was over? Is she on our side?
>Did you like it?

Might give us some insight to ourselves as well
>>
>>1092077
>>Check on her injuries
>>Congratulate her on a job well done
Wow, that's... kinky.
>>
>>1092077
>Congratulate her on a job well done
>Check on her injuries
>So, what happened when it was over? Is she on our side?
In that order.
>>
>>1092077
>Check on her injuries
>Congratulate her on a job well done

Wow. Props for toughin' it out.
>>
>>1092077
>So, what happened when it was over? Is she on our side?
>>
>>1092077
>Check on her injuries
>Congratulate her on a job well done
>Did you like it?
Well she didn't exactly answer it...
>>
>>1092077
>>So, what happened when it was over? Is she on our side?
>>Check on her injuries
>>Congratulate her on a job well done
>>Did you like it?
>>
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>>1092080
>>1092089
>>1092091
>>1092094
>>1092095
>>1092102
>>1092120
>>1092134

"Well... congratulations on a job well done!"

She rolls her eyes. "Oh, thank you. It means so much to hear you say that..."

"Let me see again," you urge her, and eventually she turns around and hikes up her skirt again. You gently run your hand over her reddened sore spots, making her wince and let out small cries.

"Careful! That's tender!"

"I bet," you say, giving her a small kiss on her bottom. "There. All better?"

"If you weren't me, I'd kill you."

"I love you too."

After sitting her back down, you ask, "So, what happened when it was over? Is she on our side?"

"She wasn't the lover I thought she'd be when I first looked at her," Faye admits. "She kept calling me a 'dirty, naughty little girl' and 'criminal scum' for some reason... But when it was over, she did treat me... nicely. She cast a few healing spells and said a prayer."

"A prayer? To what goddess?"

"I don't know your gods. The point is, she was nice once she got her jollies out of what she did to me. She even kissed me!"

"Again, is she on our side?"

"I'd say I bonded with her in an interesting way," Faye mutters. "If we run into her again, she'll probably be much more receptive to working together."

"Again, I have to say, I'm impressed. You toughed it out."

"Yes, well... after a while, it started to feel good."

"How good?"

Faye deliberately avoids eye contact. "More than I'd be willing to admit."

"Oh, come now, it's me. What have I been missing out on?"

"She shoved her mace in a place I've never had anything shoved in before."

"Oh. There."

"And... I liked it. Perhaps it was her, perhaps it was the situation, but gods... I've never felt anything like it!"

"Do you think you'll want it again?"

She shifts slightly where she sits. "...Maybe. If it is with her, then definitely."

'Maybe I've been missing out on something after all...'

>Go split the loot
>Group breakfast
>Lay out your plans for the day
>Check on Brutus
>Other
>>
>>1092149
>>Go split the loot
LOOOOOOOOOOOOOOOOOOOOOOOT
>>
>>1092149
>Lay out your plans for the day
>Go split the loot
>Group breakfast
>>
>>1092149
>Check on Brutus
Then
>Group breakfast
Let's find out if Brutus has any immediate plans or if he intends on just hanging out for a while.
>>
>>1092149
>>Group breakfast
>Go split the loot
>>
>>1092149
>Lay out your plans for the day
>>
>>1092149
>Go split the loot
>>
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>>1092157
>>1092160
>>1092174
>>1092185
>>1092219

After gathering everyone up in the dining hall of the keep, they all eat (mostly rations) while you and Kaylessa lay out the treasure from the keep.

All in all, it is the following:

Treasure:

285 Gold

Gems: 15 in all
Crown Azurite (88 gp)
2 x Crown Moss Agate (83 gp each)
3 x Fine Rhodochrosite (79 gp each)
3 x Obsidian (53 gp each)
2 x Small Eye Agate (43 gp each)
3 x Small Hematite (49 gp each)
Uncut Azurite (60 gp)

Art objects: 3
Carved Wooden Box (101 gp)
Leather Belt with Silver Buckle (101 gp)
Painted Glass Holy Symbol (of a God of Beauty) (98 gp)

Misc:
Small Bag of Incense (169 gp)
4 x Oil of Lasting Flame (25 gp)

Magical:
+1 Staff of Command (840 gp)

The Staff of Command is a magical implement that will enhance all Thralldom spells cast through it. It also has a once-per-day power to gain nearly complete control over someone that you point it at for roughly ten minutes.

How should we split it up?
>>
>>1092149
>Check on Brutus
>Group breakfast
>Go split the loot
>>
>>1092241
Gems go into the Vault. Each party member get 30 gold and the rest goes into the vault.

Gotta identify the belt and box, glass.

Misc. Goes into the vault.

We keep the Staff
>>
>>1092254
>>1092241

This.
>>
>>1092254
Yup.
>>
>>1092254
This is the most sound.
>>
>>1092254
Support
>>
>>1092254

I'll back it

We should draw up a ledger for all of this, gotta make sure the books are straight and we can keep a running total of what each party member has saved in our "bank"
>>
>>1092254
This.
>>
>>1092254
>>1092258
>>1092270
>>1092272
>>1092303
>>1092304
>>1092336

After splitting everything up (and identifying the art objects as just that, mundane items) you take the Staff of Command and your share of the gold.

"So, what now?" Merriam asks.

"We need to clean this place up!" you say. "Renovation! New furniture, clean the dust.... This is going to be our base of operations, after all, from where we can set out adventuring!"

"Sounds good to me," Ben says. "With the money we've made, we can shape this place up nicely I think."

"What about a steady flow of income?" Faye asks.

"We have a deal going with Digger Mine. We're getting a cut of their profits when they start back up."

"When is that? We should go there and see."

Kaylessa points out, "Also, we can make money by adventuring. You know, the standard stuff; loot, payment for jobs done, that sort of thing."

"But that's not exactly a consistant stream of coin," Faye counters.

Brutus speaks up now. "I could make money, chopping down trees."

Ben raises his brow. "Uncle Jed might like that. Maybe you could help out at our farm?"

Eventually, they all look back up at you.

>Stay here for the time being and practice magic while renovating tower
>Take Faye with you as you look for trainers while the others remain back and renovate the tower
>Take a larger portion of the group with you as you leave (specify who)
>Send Brutus to go work for Cutter Farm
>Visit the Digger Mine and speak with Samson
>Visit Bridge Town and speak with the newly-elected Mayor Jed about work/income/property/taxes
>Other/write-in
>>
>>1092405
>>Send Brutus to go work for Cutter Farm
>>Visit the Digger Mine and speak with Samson
>>Visit Bridge Town and speak with the newly-elected Mayor Jed about work/income/property/taxes

We only need Ben and Kaylessa to do renovations when the time comes. I'm sure Brutus would be much more happy doing good ol' fashioned work.
>>
>>1092405
>Take Faye with you as you look for trainers while the others remain back and renovate the tower
>Send Brutus to go work for Cutter Farm
>Visit the Digger Mine and speak with Samson
>>
>>1092405
>>Send Brutus to go work for Cutter Farm
When we need muscle, we'll call him, and this is a good way for him to make friends.
>Stay here for the time being and practice magic while renovating tower
Let's try not to teach Faye anything Thralldom related just yet...
>>
>>1092405
>Take Faye with you as you look for trainers while the others remain back and renovate the tower
>Send Brutus to go work for Cutter Farm
>Visit the Digger Mine and speak with Samson
This seems like a decent list.
>>
>>1092405
>>Send Brutus to go work for Cutter Farm
>>Visit the Digger Mine and speak with Samson
>>
>>1092405
>Send Brutus to go work for Cutter Farm
>Visit the Digger Mine and speak with Samson
>Visit Bridge Town and speak with the newly-elected Mayor Jed about work/income/property/taxes

Take Ben and Merriam, they should be happy to see the family and spend time with us

>Other/write-in

Have Kaylessa check around town for job postings and adventurer spots
>>
>>1092426
>Visit Bridge Town and speak with the newly-elected Mayor Jed about work/income/property/taxes

Also that, on the way there.
>>
>>1092417
Add
>Visit Bridge Town and speak with the newly-elected Mayor Jed about work/income/property/taxes
>>
Quick dinner break, I'm starving.
>>
>>1092405
This makes me think...
Both how far we've come and how far we are yet to come...
Also
>Send Brutus to go work for Cutter Farm
>Start setting up a confrontation between Brutus and Super-Boris
>Visit the Digger mine and speak with Samson
>Leave Faye with the Necromancy Book
>Take of to the Thrallherd teacher
Are all the things we should do, the last two things preferably in this order
>>
>>1092414
>>1092417
>>1092418
>>1092426
>>1092431
>>1092434
>>1092442
>>1092459
>>1092577

Alright, basically:

>Brutus to Cutter Farm
>Visit Digger Mine
>Visit Bridge Town

But since I didn't get too many votes on the first two, let me be more specific:

Who do we want to bring with us, and who do we want to leave here? Brutus is a given, since we'll be dropping him off. But we don't need to return to the tower unless we want to at this moment; we can go elsewhere, see trainers, etc.

So, who?
>>
>>1092603
Just us and Faye? Unless we want to bring Merriam as well?
>>
>>1092603
Bring everyone.

The others can return without us if we need to split ways.
>>
>>1092603
Just Faye can go with us. You can't renovate the tower if there's no one there to renovate.
>>
>>1092607
>>1092603
Well, >>1092577
In regards to Faye, has the upside of having her occupied, so we can do whatever we want and not have her get us into troubble, when we come back we can ask her to teach us something, so we can widen the gap
I don't want her to teach Merriam, YET, until our grip grows ore firm on the twins and, eventually our elf and the minotaur.
>>
>>1092603

Bring everyone, we'll split off with them at the end of the day but I'd like to get some group activities done as well to increase some party cohesion
>>
>>1092603
aks Brutus what he wants
>>
>>1092603
Also, we need to get an ornamental headpiece like this some day.
>>
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>>1092607
>>1092612
>>1092624

You make plans for you, Faye and Brutus to leave the tower while the other three remain here to clean up.

As you head off into the library, Merriam catches up to you and stops you. "Mary! I think... I think something is wrong."

"What? What is it?"

"Something happened with me last night... I, I believe it may have been a ghost! This tower had them. I started feeling strange, like hands were on me, and, and lips, and..." Her voice trails off as her hands reach to her waist. "I felt like something was inside me, Mary!"

"But it felt good, didn't it?"

"What? I... I suppose, yes, it was very..."

"Pleasurable?" you ask, stepping closer to her. "Did it feel good, when it was inside? Thrusting in and out... in and out..."

She blushes fiercely. "Mary! Don't make light of this, I think a ghost may have done unmentionable things to me last night!"

You bring a hand up to your mouth and try to contain your laughter. 'Oh, you simple girl...'

>Tell her the truth about who the wand of shared sensation was used with
>Tell her you simply used a new magic spell to make her feel good but specify no one else
>Tell her that she has nothing to worry about and will not be harmed
>Yes, it was a ghost.
>Other
>>
>>1092660
>Tell her you simply used a new magic spell to make her feel good but specify no one else
>>
>>1092660
>>Tell her you simply used a new magic spell to make her feel good but specify no one else
>>
>>1092660
>>Tell her the truth about who the wand of shared sensation was used with
>>
>>1092660
>>Tell her that she has nothing to worry about and will not be harmed
>>
>>1092660
>Tell her you simply used a new magic spell to make her feel good but specify no one else
>>
>>1092660
>Tell her you simply used a new magic spell to make her feel good but specify no one else
Would you like to feel it again?
>>
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>>1092672
>>1092675
>>1092709
>>1092717

You smile and place a hand on her cheek. "I'm sorry about that, Merriam. I was trying a new spell, and it seems like you got some of the side-effects."

"What kind of spell what that?" she asks, her face still flushed.

"Just something I picked up from Francis' tower. It simulates the pleasure of being with a man..."

"O-oh," she blushes harder. "I've never... You're the only one I've ever been with, Mary. It felt so... different."

"But nice, yes?"

"Yes, very," she nods, her spirit lifted now that the veil of a ghost isn't hanging over her fears. "I never imagined it would feel like that. I've had burning feelings there before, but never like that."

You lean down to her ear and whisper, "Would you like to feel this for yourself, for real?"

"Mary, I... I don't know any men like that..."

'You only think you don't,' you smile. "I'll share this experience with you, soon. Until then, I need you to stay here, and keep an eye on Ben and Kay for me. Can you do that?"

"Yes, Mary," she whispers. You reward her with a kiss on her forehead. "Th-thank you for the spell," she admits. "I did like it..."

"I'll try it again soon," you promise, and then you set out.

With Faye and Brutus, you first head towards Bridge Town. Your plan is to go there, then drop off the minotaur at the lumber mill, then head east to Digger Farm.

>Give me some 1d100s, please.
>>
Rolled 5 (1d100)

>>1092782
May RNGesus be with us.
>>
Rolled 53 (1d100)

>>1092782
>>
Rolled 15 (1d100)

>>1092782
>>
Rolled 34 (1d100)

>>1092782
>>
Rolled 91 (1d100)

>>1092782
>>
>>1092782
>>
Rolled 74 (1d100)

>>1092782
>>
Upon entering Bridge Town, you seem to note that things are back to normal. The people are going about their business and daily routines just as before the election. Upon entering the mayor's office, you are surprised to see not only Jed here, but Lucia Rose as well. They are going over some plans for both of their upcoming projects.

"I see you two are getting along nicely," you say with a smile.

"Lucia and I have agreed to work together, for the better of the town," Jed says. "With new logs coming in, we can build her schoolhouse."

"On that note, I'm dropping my minotaur off at your farm. Don't worry -- he's harmless. He can chop down twice as many trees as a normal man."

This seems to have pleased him greatly. "Yes, with his help, I think Bridge Town's logging industry will boom!"

Lucia smiles. "Perhaps our project could be completed even sooner."

"He'll make up for your absence at the farm, leaving you here to do other things," you say, throwing a wink towards Lucia. Jed seems to understand and gives a light chuckle. "I was also hoping to work out a deal about my land. The taxes and what have you."

"What were you thinking?"

>Pay no taxes
>Pay the same as everyone else
>Pay 75% as everyone else
>Pay half as much as everyone else
>Pay 25% as everyone else
>Other
>>
>>1092884
>>Pay no taxes

On the caveat that we will do great things for this town.
>>
>>1092884
>Other
Pay the same as everyone else... except our taxes will be deferred indefinitely.
>>
>>1092884
>Pay half as much as everyone else
Like the dude is actually going to let us get away with paying no taxes, let's give him an offer that he'll actually accept.
>>
>>1092884
>Pay 75% as everyone else
We gotta do it, even if it sucks. 75% is as low as you could go without pissing off the villagers.
>>
>>1092884
>Other

What would the current taxes put us at?
>>
>>1092922

>Not haggling like a fishmonger

We can get him down to 42.2 percent if we try.
>>
>>1092920
>>1092922
>>1092925
>>1092928
If we get our taxes deferred for a while, we can save up a bunch of money and then pay up when the taxes are chump change. It's not a crazy arrangement. Hell, we could even consider it a loan from the town to us if that smooths things over.
>>
>>1092884
>Just pay taxes in full.

In Discord it was revealed that taxes are 5 coins a month. We can EASILY afford that.
>>
>>1092974

Yeah, I'm just trying to put together a system based on some charts. Current going rate is five a month for Bridge Town specifically.
>>
>>1092974
>>1092986
Is that per person existence tax or is it a land tax?
>>
>>1092995

Hang on, I'm doing some additional stuff.
>>
>>1092884
>Pay the same as everyone else
>>
Alright, essentially our monthly expense is going to be 55 gold a month.

30 for lifetstyle, 20 for upkeep, 5 for taxes. This is all on an individual basis; we won't worry about anyone's expendature other than our own, unless they ask for monetary assistance.

Currently, we have no definite source of income, so it's just about making money to maintain our lifestyle. Looting, etc. This will allow us to clean up and furnish the tower and keep. Good thing is we've had some lucky hauls and have some money saved up.

So, generally speaking, people in the chat seem to be okay with paying full taxes. We have everything taken care of; Jed signs some documents specifying us as the land owners as he re-validates the deed to the tower and keep. We don't own any acres of land other than the tower itself so we'll let the land-tax/property tax just be part of the five gold per month in taxes.

That takes care of that. We'll deal with our first monthly expense not too long from now.

So, what from here?

>Drop off Brutus at Cutter Farm
>Check the town rumors
>Spend some time at the inn
>Search for that engineer dwarf
>Other
>>
>>1093132
>Drop off Brutus at Cutter Farm
>Search for that engineer dwarf
I almost forgot about him. Where did that fucker head off to?
>>
>>1093132
>Drop off Brutus at Cutter Farm
>Search for that engineer dwarf
>>
>>1093132
>>Drop off Brutus at Cutter Farm
>>Check the town rumors
If I recall correctly there were two other quests around that we didn't take care of
>>
>>1093132
>Drop off Brutus at Cutter Farm
>Check the town rumors
>>
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>>1093138
>>1093141
>>1093145
>>1093157

"Well, that was fun," Faye says as you walk out and approach Brutus. "What next?"

"We'll be dropping this big boy off at the farm."

"With the rest of the cows?" she giggles. Brutus shoots her a nasty look. "Sorry!"

It is not a very far walk north. Upon coming to Cutter Farm, however, there is something curious to be seen. A small figure clad in white and gold is speaking with the Cutter matriarch, Jan, about something. As you and Faye ride up, with Brutus in tow, she takes notice and so does the small person -- who, as it turns out, is a child.

"Mary," Jan says with a small wave while the other rests upon her pregnant stomach. "How good to see you. I heard about how Ben helped slay a demon!"

'Devil, but let's not triffle over such things.' You smile back at her. "Hello, Jan. I've come to drop off your new worker. This is Brutus, and I assure you he is a very good worker and not half as frightening as he looks."

Brutus bows his head and says nothing.

Your eyes then drift to the small boy. Or... girl? You squint slightly. Cherubic features, rosy cheeks, long blonde hair, it seems to be a girl, and yet...

"You wouldn't happen to be an elf, would you?" you ask, recalling a similar situation recently.

"Oh, no, I am no elf. I am human, good lady." The child, apparently some kind of cleric judging from his getup, gives you a small bow. "I am called Alex Shepherd, a mere acolyte of the First Faith, and I hope I am not interrupting anything."

"This cleric was just asking for my permission to use the well," Jan explains. "I think it a bit odd for a child to be wandering around alone, but I don't mind."

>Drop off Brutus and leave
>Are you a boy or a girl?
>Ask why Alex is unaccompanied
>What do you need the well for?
>Other
>>
>>1093196
>Ask why Alex is unaccompanied
>>
>>1093196
>Ask why Alex is unaccompanied
>>
>>1093196
Does detect magic identify the sex of a person?
>>
>>1093196
>Ask why Alex is unaccompanied
>What do you need the well for?
>>
>>1093208

Haha! No.
>>
>>1093198
>>1093203
>>1093212

"Why are you unaccompanied, child?"

"Oh, I am never alone, ma'am. My gods watch over me and bless every step I take. They keep the dark things away from me, and help me bring light to dark places. When I am lonely, they are with me, and when I am afraid they give me courage. With my gods, I am never alone."

Faye puts her hands together. "Awwww! That's adorable!"

The child blushes. "I am not..."

"Nevertheless; the wider world can be dangerous. Have you some power about you?"

"I only have the gifts my gods have bestowed upon me," the child replies somewhat timidly. "I can protect myself with their power."

"Could you demonstrate?"

"A true cleric does not brag, and does not boast of power, nor do they use their power lightly," the child says, as though quoting some teacher or scripture. "They must only use it to defend themselves, or others. Responsibility is a virtue."

"That's not what I learned when I was in the schools of holy magic," Faye whispers to you.

"I beg your pardon, ma'am, but I must continue my quest. Having secured permission from the owner of this well, which I have heard to possess blessed properties, I must now to the west."

"You're well-spoken for a child," you say. "But we are headed in that direction as well. Perhaps we could accompany you, so you could have someone to talk to other than the gods."

"Oh, well, if you insist," the child replies. "I am not used to the company of adult women, though, so I am terribly sorry if I make for poor converation."

Faye giggles. "I like this one. Can we keep her?"

"Him," he corrects, somewhat sheepishly.

'Damnit, I would've made the same mistake. Is this kid SURE he's not an elf?'

>Walk with Alex
>Offer him a ride on your horse
>Let him go off on his way; stay here at the farm
>On second thought, return to Bridge Town
>Other
>>
>>1093313
>Walk with Alex
>>
>>1093313
>Walk with Alex

"So do you just want a sample of the water or do you have goals for it?"

Does he have an aura about him?
>>
>>1093313
>>Walk with Alex
>>
>>1093313
>Walk with Alex
>>
>>1093313
>Walk with Alex
>>
>>1093313
>>Walk with Alex
wheres the monkey king?
>>
>>1093313
>>1093313
>>Walk with Alex

STRANGER

DANGER
>>
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>>1093318
>>1093350
>>1093351
>>1093355
>>1093391

After waving goodbye to Jan and Brutus, you head east with the young cleric. Faye leans in close and whispers, "I sense something strange."

"How so?"

"This child is practically bursting with holy power," she replies. "I have studied holy magic, I draw my power from gods, but this child..."

"Are you saying the boy is favored by the gods?"

"Perhaps. Or he has some deeper connection with them... I just tried to use some divination, and his aura is insane!"

You check yourself with your arcane sight; sure enough, the child is glowing like a beacon of purity, a white light of holy power and goodness. You dispell the sight from yourself as the child looks back.

"Is something wrong?" he asks in an innocent tone.

"No, not at all," you reply with a smile. "So, do you just want a sample of the water or do you have goals for it?"

"I plan to take only a small amount of it. I wish to bless it, and make it holy water, so that it may protect me on my journey."

"You mentioned a quest, and now a journey... What are you doing?"

"I am seeking for the tomb of my ancestors," he replies. "I am an orphan, and I have never had any parents... I was raised in a poor orphanage to the south. But one day a passing cleric handed me a book, and ever since then I have read it a thousand times." He holds up his tome, the holy scripture of the First Faith. "I have memorized its passages and have set out on my own quest to find my ancestors and make peace with their spirits. It is said that my bloodline is cursed, and I would seek to rid myself of whatever dark stain is upon my family line."

"You are quite honest and forthcoming, child," you remark. "I like that."

Eventually you come to the magic well. He lowers the bucket and brings the water back up. He says a series of prayers and sings a small song as he fills a leather canteen with it, all the while holding a holy symbol necklace in one of his hands and waving it in specific ways.

Faye leans over. "We should pick this child's brain for knowledge of holy power," she says. "Imagine it! The child must know so much he could teach us; you saw his holy aura yourself. The child is practically divine!"

>Part ways with the cleric
>Ask to accompany him to the tomb
>Ask if he would travel with you
>Stay at the well and sit for a while with him
>Other
>>
>>1093407
>Part ways with the cleric
No.

We are NOT getting on any gods badsides
>>
>>1093407
>>Ask to accompany him to the tomb
>>Ask if he would travel with you

I mean what could possibly go wrong?
>>
>>1093407
>Stay at the well and sit for a while with him
Leave him be. She's dark and he's light. It won't work.
>>
>>1093407
>>Ask to accompany him to the tomb
but frist we got to pick up some people
>>
>>1093407
>>Stay at the well and sit for a while with him
Nigga, teach us some shit.
>>
>>1093407
>>Stay at the well and sit for a while with him
>>
>>1093407
>Stay at the well and sit for a while with him
>>
>>1093413
>>1093419
If Faye can learn Holy magic, what's stopping us?
>>
>>1093407
>Part ways with the cleric

It's really tempting but I don't know if we wants to fucks with that right now. This kid could probably poke us with his pinky and fry us in Divine fire.
>>
>>1093442
How many necromancers can use holy magic?
>>
>>1093449
Just because two schools aren't on the friendliest terms doesn't mean someone can't learn from both.
>>
>>1093456
Wouldn't she have to get on good terms with the gods first? I don't think necros have a good relationship with them.
>>
Guys we just had our alternate universe self have dominatrix lesbian sex with a paladin.

I think we can get away with talking and chatting with some fucking kid.
>>
>>1093463
...I mean, fair dues there.
>>
>>1093407
>Stay at the well and sit for a while with him
>>
>>1093462
We are not a necromancer. We are a sorcereress with training in the school of Necromancy. There is a difference. Plus, we don't yet know the specifics of what it takes to learn and wield Holy magic; we're about to find out.
>>
>>1093463
I don't mind teasing even, but I really don't wanna board the /ss/ train
>>
>>1093482
We'll worry about whether the /ss/ train is even running the further we go.
>>
>>1093419
>>1093421
>>1093430
>>1093438
>>1093478

You dismount with Faye and sit near the well with him as he blesses the water.

"So, what's the deal with holy magic?" you ask him and Faye. "I don't know any of it, but I might be interested in learning. I only know arcane schools."

"Holy magic is different from arcane magic in that it comes not from the mana-weave of the cosmos, but rather the gods," Alex explains. "This distrinction is not always clear, and sometimes non-holy spells have very similar effects."

"Yes, yes, I know that the schools of magic are more of a formality," you reply. "Some spells seem more suited to other schools and some blur the lines between them."

"Precisely!" he nods. "Well, the gods are powerful beings, but they pay little attention to mortals. Or, it might be better to say that they pay attention in ways we often don't realize or understand. Like us, they come in all different forms."

"Some gods are good, while others are evil," Faye says with a slight wink that Alex misses. "Power can be drawn from all of them."

Alex turns to you and says, "The First Faith, my church, worships only a specific pantheon of good gods. The First Faith covers a wide variety of virtues that the gods represent, such as honesty, kindness, generosity, loyalty and such. These gods form a circle of harmony that allows things such as justice and goodness to prevail against chaos and evil. We try to remain as true to these virtues as possible, in the hopes that when we die, the gods will allow our souls a better resting place in the heavens."

"But there are other faiths, yes?"

"The First Faith is the largest and most popular of all, but yes, there are many. Some say the gods cannot be fully counted, for there are so many aspects of existence that are attributed to so many different kinds of gods. Not to mention their angels, saints, demigod children, ascended mortals and other such divine beings."

"Sounds complicated."

"Oh, it is! But worship needn't be. Some gods are very specific about their tributes, while others are more relaxed. Some want you to conform. Others may want you to be yourself. Some, ones I shall not speak of, demand service or slavery. They reward you with divine boons, which can manifest in different ways. Some, like paladins, use this power to smite evil. I like to use this power to protect others and heal the sick and wounded. Still others would seek to manipulate fate, or build great wonders, or inspire those who despair."

"It's a fairly large school," Faye says. "For every tome on magic in one school, there is likely three or so more that would be considered under the holy school, due to there being so many gods. Their courts and ways are so far above us, and yet we can grasp at the strings of their power."

"What gods do you worship anyway, Faye?"

"The gods and goddesses that represent aspects of beauty, nobility, charm and fertility," she says, throwing in a more obvious wink that makes Alex blush.
>>
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>>1093567

>Ask to learn spells from the First Faith
>Ask about the history and structure of the First Faith
>Ask about other gods and goddesses and their domains
>Get to know the young cleric more personally
>Part from Alex
>Other
>>
>>1093570
>>Ask to learn spells from the First Faith
>>Ask about the history and structure of the First Faith
>>Ask about other gods and goddesses and their domains
>>Get to know the young cleric more personally
>>
>>1093567
>>Ask about other gods and goddesses and their domains
>Part from Alex
>>
>>1093570
>Ask about other gods and goddesses and their domains
>Get to know the young cleric more personally
Clearly, First Faith domains won't be a clean fit for us, but I'm sure there's a god or goddess out there who fits our profile. We just need pointing in the right direction, specifically that which Faye pointed out. I mean, we DO have a holy symbol for a goddess of beauty sitting in our tower.
>>
>>1093570
>Ask about other gods and goddesses and their domains
>Smack Faye on the back of her head
>"No /ss/"
>>
>>1093570
>Ask to learn spells from the First Faith
>Ask about the history and structure of the First Faith
>>
>>1093586
not wanting to become a god for end game
>>
>>1093599
No one said we aren't going to attain godhood. But we need a leg up for right now, and Sirena doesn't quite have the sway to command her own religion yet.
>>
>>1093603
soon
>>
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>>1093573
>>1093581
>>1093586
>>1093588

"What other gods and goddesses are there? I've never really paid attention."

"Oh... Well, there is the Wild Circle, which druids often pay tribute to, and has gods of the earth, ocean, seasons and such... The Order of Alakaz is mostly comprised of gods who lord over domains of knowledge, wisdom and the various schools of magic. Then there is the Archon Triumvirate, gods of law, justice and arbitration. Those are just a few off the top of my head, but almost everyone has their own small pantheon they worship... The orcs, goblins, elves, and all manner of races have their circles. Sometimes worship overlaps between cultures, and sometimes cultures are defined by their gods; there are many barbarian dieties whose tribes war with each other just as the barbarian-gods of the skies do."

"I see... Do you have anything which I could study and learn from?"

"Oh, absolutely!" he says with a helpful smile as he takes a book out of his bag. "If nothing else, this catalog of deities should help you find what you seek. We all deserve a better place in the next world, no matter what gods we pray to. I hope this helps you."

"Thank you very much," you say, taking the book from him. "I'm sure I can find something useful in it."

He nods and stands up. "Well, I should be off, I have my quest after all. Thank you for your time, it was wonderful speaking to you! I hope we can meet again! Good fortune, and may the gods smile upon you both!" He politely bows and turns away.

He walks off and Faye pouts. "Why don't we go with him? Imagine how much fun it would be to corrupt him! All that power held in that naive form... So young and impressionable..."

"Shush," you tell her, handing her the book. "Take this and figure out which gods you have to pray to while in this dimension. Find some for me, so we can pay tribute to them together for more power."

"Hmm... I don't suppose there is a god of mirrors, is there? Perhaps a goddess of mirror twins who are very, VERY close?"

"That'd be convenient but rather overly-specific, don't you think?" you wink.

"Perhaps we could become those goddesses," she ponders as she flips through the pages.

"I'd prefer something more powerful," you reply.

>Proceed to Digger Farm
>Head south to Bridge Town
>Head North to the thralldom trainer, Vincent
>Stay here for a while
>Other
>>
>>1093692
>Proceed to Digger Farm

Check on our associates, also having a finger in both digger and cutter farm allows us to make a LOT of money in expanding bridge town as we can source 90% of all matieral used in the construction of new structures with people we can further make money off by buying into their businesses
>>
>>1093692
>Proceed to Digger Farm
>>
>>1093692
>>Proceed to Digger Farm
>>
>>1093692
>Proceed to Digger Farm
>>
>>1093692
>Proceed to Digger Farm
>>
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>>1093712
>>1093725
>>1093729
>>1093755
>>1093760

Heading east, you arrive at Digger farm in the early evening. There you hunt down Samson, who is in his home, and still not wearing a shirt, which you begin to suspect he simply never does.

"Been a while," he says, surprised at the appearance of not only you but another beautiful woman he doesn't recognize. "How can I help you?"

"How is getting the mine up and running going?"

"Hard work, considering nobody in Bridge Town trusts the Digger name anymore," he sighs. "I've only got a few workers. As much as I hate to admit it, things were easier when we didn't have to pay the miners. Not that I want to make the same mistake, you understand."

"Our deal is still in effect, yes?"

"Yeah, of course... I'm not going to try to go back on you. I know what you can do. Besides, I want to maintain good relations with the Cutters as well... Their lumber support would be vital to expanding the mine to line tunels with support beams."

"But expansion would only come after you start making a more consistant profit, is that right?"

"Right."

>Go to Bridge Town and find some people to hire
>Staff the mine with undead
>Make plans to use thralldom to enslave workers
>Have Uncle Jed work on bettering the Digger Name
>Other
>>
>>1093812
>Have Uncle Jed work on bettering the Digger Name
We've got bigger fish to fry than going on a recruiting campaign for the Diggers. If Jed's word isn't enough, we can find some workers when we get back.
>>
>>1093812
>Go to Bridge Town and find some people to hire
>>
>>1093812
>>Go to Bridge Town and find some people to hire
they fcked up so they can impromve there name we alredy did alot for them
>>
>>1093824
>we have bigger fish to fry

Like what? Besides this is impacting our profit margin

>Go to Bridge Town and find some people to hire
>Have uncle Jed improve the family name

Offer higher wages and offer to contribute stone to the school free of charge
>>
>>1093824
>>1093828
>>1093830
>>1093847

"Alright then. We'll go to Bridge Town and clear your name, and find some more workers, too!"

"Sounds fine to me," he nods. "Good luck."

>Give me some 1d100s, please.
>>
Rolled 20 (1d100)

>>1093871
>>
Rolled 90 (1d100)

>>1093871
>>
Rolled 71 (1d100)

>>1093871
Righto.
>>
Rolled 82 (1d100)

>>1093871
>>
Rolled 71 (1d100)

>>1093871
>>
Rolled 13 (1d100)

>>1093871
>>
Rolled 30 (1d100)

>>1093871
>>
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>>1093877
>>1093883
>>1093887
>>1093889
>>1093910
>>1093922

Riding southwest to Bridge Town, you arrive just before the sunset. Soon it is night, and you are once more talking to Mayor Jed. He promises to do what he can, but the Digger name has been dragged through the mud already (pun slightly intended on his part) and isn't sure what good it will do.

Still, he promises to try, and is hopeful that the new Digger patriarch will turn the family name around.

As you step back out onto the street, you feel a cold wind blowing into town. As you look around, you see people bustling to get inside. 'Curious,' you think. 'Some omen, perhaps?'

You look up at the sky and see strange clouds. Faye suddenly grabs your hand gently and says, "Sirena, I feel something. I am divining something strange... I cannot tell what it is."

You and she walk to the bridge that constitutes more than half of the town and you see a thick fog rolling in from it. The hairs on the back of your neck stand up...

>Head back to the tower
>Head into the inn
>Return to the mayor's hall
>Remain outside
>Other
>>
>>1093941
>Head into the inn
>>
>>1093941
>>Head into the inn
>>
>>1093941
>>Remain outside

Its the hags lets go somewhere discreet
>>
>>1093959
>>1093965

You and Faye hurry to the inn, just before they close the doors and lock them.

"What's going on out there?" you ask one of the workers. The wench shakes her head and rushes to find a safe corner. You approach the bartender. "What's happening? Is something attacking the town?"

"Something dark is out there," he mutters. "Bad magic. Don't know why they're in town..."

Nearby, you hear someone else say, "If only them paladins were still in town!"

Faye is casting some kind of divination spell. After she is done receiving her vision, she looks over and says, "It's hags."

A hush falls over the tavern when they hear that. Several patrons pay for room keys and go upstairs.

'Hags... Perfect. So they've come for me.' You look around the tavern, thinking of how you could get out of this situation.

>Hold up in here, make barricades
>Have Faye divine a way out
>Search for a window and climb out
>Head into the cellar
>Other
>>
>>1094042
>>Search for a window and climb out

lets meet with them, but we arent joining any coven
>>
>>1094042
>>Have Faye divine a way out
some how call to yuor friends to come help you?
magice lights and shit?
>>
>>1094058
>help

why?
>>
>>1094077
do you wana take them on?
>>
>>1094092
No I want to talk to them
>>
>>1094042
>Have Faye divine a way out
Also we should probably gettin' some offensive shit ready.
>>
Heading to bed for the night. We'll continue tomorrow!
>>
>>1094042
>>Other

Go find that lizardman to help us fight the hags.
>>
>>1093599
>>1093603
>>1093617
>godhood comes with it's own set of rules and limitations. while the power is tempting, I'd rather we become something that is a bit more unbound and secure in it's own space.
Or we usurp a good position of divine power.
But hey, endgame.
Also we might need some extraplanar allies to do that properly.
>>
>>1094042
>Hold up in here, make barricades
The hags might be able to tell if Faye is casting.
>>
>>1094669
Yeah about that, we kinda screwed over our first extra planar with the devil, and till we know what mordrax is doing as well as if it affects other planes we're a bit stuck for other planar allies.

We could always set things right with the devil by giving him a better position to do his thing elsewhere, but hey for now let's see what the hags want
>>
>>1094042
>>Other

Go out the front door, Sell it as we're going to Fight them, but in truth let's find out what they want
>>
>>1094791
How 'bout that: we will make up for his losses by making sure he get's his casino as soon as we have a good grip on Bridgetown.
We'll bring the thing up as a matter of profit, for while he WAS a devil, his idea wasn't bad in the economical sense and since we are goodwilling people we can certainly steer the idea to something good.
Also extraplanar does not mean what you think in this context. I want allies with one of the powers that be, namely, beyond.

on an unrelated note, I just got through my first major exam just an hour ago, so I'm up for shenanigans as long as I'm riding the train home... which means all day
>>
>>1094878

I'm interested to see if Damashi has got any ideas for outsiders that aren't the basic D&D devils/demons and angels. How about some Eldritch beings? Elementals?

Whatever we do though I think Damashi will give us plenty of good opprotunities.
>>
>>1094883
>tfw still no eldritch sorcery
>>
>>1094878
>we are goodwilling people we can certainly steer the idea to something good.

we are fucking evil its in the title
>>
>>1094883
Pretty sure lovecraftian elder things exist in stock world but we'll see

As love as least a few of them don't want us to destroy the world I'm game for it
>>
>>1094908
I think we would be better off with some kind of god of order or domination, since it would fit the character. Doesn't mean I wouldn't be up for some tentacle horrors from the abyss.
>>
>>1094907
False sincerity is the key to a long life with many willful slaves, friend.
I was here from day one and helped engineer Ben's ascend into heroism, into our claws and I'm all up for learning how to make skin and bones.
>>
>>1095195
We're more than likely going to adopt most of Faye's domains (beauty, nobility, charm and fertility), if not include any domain(s) of magic we can grab. They're the most natural fit for Sirena.
>>
>>1095230
>nobility
There is nothing noble about us or what we are doing.
>>
>>1095237
Sirena has a noble upbringing and experienced a meteoric rise in political power when she became Mordrax's apprentice.
>>
>>1095239
The rank of Noble has nothing to do with being noble.
>>
Hey folks, I am on my way home now!
>>
>>1095239
Well, >>1095255 got it right. Our upbringing doesn't make my point invalid.
Also it makes me wonder about Faye...
>>
>>1095237
>>1095379

One does not have to be noble to be a nobleman or a noblewoman. It is a function of status, not goodness. You are taking the moral definition of noble when Faye spoke of her domains, and I am not.
>>
>>1095416
Good you clarified that.
Though Nobility is a rather ambiguos descriptor, you have to admit.
>>
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>>1094058
>>1094048
>>1094793
>>1094097

You look over at Faye and ask, "Can you divine a way out of here?"

She begins to cast a spell, closing her eyes and concentrating. As she does this, she moves her hands in tune to the spell and her eyes flash with a brief vision.

"Upstairs, a window, a rope hanging from it; we can use it to get up onto the rooftops."

You nod and go up the stairs with her close behind. You find the window she speaks of and open it; sure enough, there is a rope used to hang laundry. Before you can climb out onto it, Faye stops you and takes a moment to cast a spell.

"Protection," she explains. "From my abjuration school."

With that done, you and she both climb out onto the rope and make it to the next roof over. Your plan is to make it to your horse near the edge of town and ride back to the tower, but as you crouch low and move, you hear the flapping of wings and the familiar sound of a crow. You look up and see three black birds swoop overhead and dive into the fog before you -- and from that fog emerge not three birds, but women clad in black and old of age.

'Hags,' you think as you look upon them. They are cutting off your forward path on the roof.

"Don't run, little ones," the foremost among them says in a voice that is sickeningly sweet for an elderly woman. "We would have words with you."

>Run
>Attack
>Listen
>Threaten
>Other
>>
>>1095453
>Listen
I'll humor you, crones, but I have business to attend to.
>>
>>1095453
>Listen
I mean shit, what else can we do?
>>
>>1095453
>Listen
>>
>>1095453
>>Listen
>>Threaten

I will destroy you if I must, you hags.
>>
>>1095453
this >>1095458
>>
>>1095453
>>Listen
People stronger than us. Let's not piss them off.
>>
>>1095453
>Listen

Might as well hear what they have to say
>>
>>1095453
>>Listen

>Holy shit do NOT threaten or belittle them in any way.
>>
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>>1095458
>>1095460
>>1095468
>>1095469
>>1095475
>>1095473
>>1095478
>>1095482

You and Faye stand defensively as you lower your hands, but keep them at the ready. "I'll humor you, crones, but I have business to attend to."

The three cackle softly. "Oh, I like her," one says. "She's fiesty!"

The leader points. "We have come to invite you two to a gathering!"

"What kind of gathering?"

"All the witches of the wild gather in a special place when the moon turns black in shadow, at the latest hour of the night. There, we will initiate new blood into our fold."

"I never said I was interested. What makes you think I would be?"

"Because this sabbath is to be special. Our great leader has died and her dark power must be passed on. A new witch must inherit it! Not only will our coven attend, but others, even those who are alone. Each will put forth a contender for the coveted title, and the winner shall be the Witch Queen."

Your eyes narrow further. "And why tell me this?"

"We know who you are," the crone says with a smile as her eyes brighten. Your fists clench as you prepare to attack, but then she speaks some more. "We know who BOTH of you are... and what you desire. We have felt it ever since you entered these lands; your heart burns for revenge. And now there are two of you, and so you both have given off an even more potent aura... and our wish is the same as yours!"

You look at Faye, and then back at the hags. "You seek vengeance upon him as well?"

"His history stretches across the country and beyond, and even into other worlds. Once, he wronged us, but too great was his power for us ever to avenge ourselves upon him. That your heart burns for revenge against him is how we felt you, for we feel the same!"

>I'll attend your sabbath. Where is it?
>I'm not interested.
>Begone, and if you return, this will end violently.
>How do I know this is not some trap?
>Other
>>
>>1095530
>How do I know this is not some trap?
>>
>>1095530
>How do I know this is not some trap?

But yeah. Sounds like a good thing to atleast check out.
>>
>>1095530
>>Other
Get more info on what they expect out of us, and what they want in return.
>>
>>1095530
>>How do I know this is not some trap?
>>
>>1095530
>How do I know this is not some trap?
"How do I know this ritual won't instantly turn me into a hag?"
>>
>>1095530
>I'd be lying if I said I wasn't interested,

but

>How do I know this is not some trap?
>>
>>1095530
>How do I know this is not some trap?
>>
>>1095530
>What exactly does 'the dark power of the witch queen' entail?
And more importantly,
>How do I know this is not some trap?
>>
>>1095530
changing >>1095540 to include >>1095555
>What exactly does 'the dark power of the witch queen' entail?
>>
>>1095537
>>1095543
>>1095555
Well, this covers the important questions, I guess.

I really, REALLY like the title Witch Queen.
>>
>>1095535
>>1095536
>>1095540
>>1095543
>>1095552
>>1095553
>>1095555
>>1095575

"Hmpf. What you say, however interesting, doesn't change the fact that I don't know if this is some kind of trap. I was warned to be wary of you and your coven."

"Then we offer you this, wary one," she says, taking out a small circle of metal with a star inside. "This is our symbol. Any who possess it are forbidden from harm." She casts it to your feet. "Go on. Use your spells; there is no magic upon it."

You hold your hand over the charm and attempt to detect a curse or otherwise; there appears to be none.

"Southwest of the tower of the perverted one lies a circle of stones," she explains. "Come there on the night prior to the darkening of the moon. We will take you to the sabbath."

"Say I am interested," you tell them, picking up the charm. "Say that I do go. What exactly does 'the dark power of the Witch Queen' entail?"

"You're young," she cackles. "Use your imagination!" The three of them turn back towards the fog.

"And if I don't go?"

The leader turns back while the other two vanish into the mist. "We all pay our choices, no matter what they may be," she cryptically replies, then walks into the white fog. A moment later, three crows fly out, crying out in the night.

Faye, whose hand had been on your shoulder to keep you protected with her magic, now looks at you. "Are you going to go? Are we?"

"I don't know," you reply, looking at the charm as the foggy weather and chill begin to disperse. "We'll see."

>Go back inside the inn
>Ride back to the tower
>Head north and make camp outside
>Return to the mayor's office
>Other
>>
>>1095618
>Ride back to the tower

Prepare for a new adventure!
>>
>>1095618
>Go back inside the inn
Wine. NOW.
>Ride back to the tower
Comes after.
>>
>>1095618
>Ride back to the tower
>>
>>1095618
>>Other
Go to Elder Grey, she will probably know more about this.
>>
>>1095618
>>Other
We STILL haven't visited Vincent.
Do that.
>>
>>1095631
Changing the second part to >>1095653
We agreed to work out something and we're letting him wait and stew. Not something you want to do with a vampire.
>>
>>1095618
Agreed with

>>1095653
>>1095662
>>
>>1095653
Oh yeah, we were on our way to Vincent, anyway. Let's see if we can't mosey his way.
>>
>>1095618
I'll support >>1095653
and we could maybe ask if he knows anything about the power of the witch queen. I think we need to figure out exactly what we're getting into. If not Vincent, then maybe Francis or Francis' God-book knows something.
>>
>>1095653
Support.
>>
>>1095721
Too soon.
I don't want to touch his door knob more often then I have too.
And lets not talk about the other knob. Never happening.
>>
>>1095653
>>1095662
>>1095693
>>1095696
>>1095721
>>1095723

You return to the inn once things calm down. There, you get some wine in your belly as you sit in a booth with Faye, who also enjoys some.

"Tomorrow, we leave from Bridge Town and follow the river north," you tell her in a hushed tone. "We're going to be meeting a vampire."

"Ooohhh. We'll have to be doubly cautious. We don't want to end up a thrall, or a vampire ourselves. Or do we?"

"Not if it means being enslaved," you reply with a drink. You start to notice people coming back downstairs and things returning to normal.

>Give me some 1d100s
>>
Rolled 61 (1d100)

>>1095764
>>
Rolled 68 (1d100)

>>1095764
>>
Rolled 83 (1d100)

>>1095764
>>
/pray
>>
Rolled 50 (1d100)

>>1095764

>>1095743
I mean this could be a big deal, this power-up could permanently put the kibosh on us ever pretending to not be evil. Let's be cautious, is all i'm sayin.
>>
>>1095783
Yes, we need more knowledge before we act, but Elder Grey is our best bet after an old Vampire who might have taken note by sheer length oflife and coincidence, if all of those don't help... we'll have to go to Albert and his Brother...
>>
Rolled 56 (1d100)

>>1095764
>>
Rolled 76 (1d100)

>>1095764
Let's not get raped on the dice.
>>
>>1095783
The only thing I'm concerned about is if we take the power solely for ourselves, then Faye has a reason to betray us.

If we can split it, and get some thrall work done on her I'd feel better about the whole business.
>>
>>1095798
I agree, Vincent first, but then maybe we can talk to Elder Grey's husband? Either way lets not rule Albert out, I'd rather give him a show and now what we're getting into than go in blind.
>>1095816
I was thinking that too, and I'm torn. The twin witch-queens would be great, and having a thralled version of ourselves in the party as (literal) healslut would be cool... but I think maybe we should just play it safe and send her ass to the alternate dimension, since betrayal is a real threat.
>>
Rolled 78 (1d100)

>>1095764
>>
>>1095768

Looking around, you notice a few interesting characters that you might like to speak with.

>Talk to the Female Bard with the distinctive nose piercing
>Talk to the Female Animal Trainer with a hot temper
>Talk to the Female Priest with a foppish attitude
>Talk to the Male Lunar Mage who is racist against non-humans
>Talk to the Female Tavern Wench with dark skin
>Pay for your drinks and room and sleep
>Other
>>
>>1095837
On the one hand she's like the only person we can actually love and relate to, on the other she's us and untrustworthy.

We need to thrall her stat
>>
>>1095837
Yes let's talk to the man in the town full of god fearing people about witches after we helped defeating a demon and while we are wearing that stupid hat, noone will throw wild accusations that will prove to be true at us!
>>
>>1095855
>Talk to the Female Priest with a foppish attitude

A healer would be good to make friends with.

>Talk to the Male Lunar Mage who is racist against non-humans

Could be useful to learn spells from
>>
>>1095855
>>Talk to the Female Bard with the distinctive nose piercing
>>Talk to the Female Animal Trainer with a hot temper
>>Talk to the Female Priest with a foppish attitude
>>Talk to the Male Lunar Mage who is racist against non-humans
>>Talk to the Female Tavern Wench with dark skin

Orgy
>>
>>1095855
>Talk to the Female Bard with the distinctive nose piercing
A fucking Bard! Is she hot?
>>
>>1095855
>Talk to the Female Bard with the distinctive nose piercing
Bards are always a good source of intelligence.
>>
>>1095866
Can you at least fap it of before you post?
>>
>>1095857
Or cannibalize her existence and subsume it under us.
Maybe weshould try and find more extradimensional Sirenas and do that...
>>
>>1095855
>>Talk to the Male Lunar Mage who is racist against non-humans
"What is Lunar magic and why do we need a race war?"
>>
>>1095855
>Talk to the Female Bard with the distinctive nose piercing
Ask what her favorite bands are.
>>
>>1095891
you don't think we'd get her magic and her assets do you....
>>
>>1095855
>>Talk to the Female Tavern Wench with dark skin

Call it a hunch.
>>
>>1095891
This isn't Highlander.
>>
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>>1095892
>Talk to the Male Lunar Mage who is racist against non-humans
>why do we need a race war?

"Why not?"

https://www.youtube.com/watch?v=AIeA-l7k4wM
>>
>>1095903
I'm thinking a magical duel at midnight and shouting 'THERE CANONLY BE ONE!'
Though that first one sounds good.
>>
>>1095855
>Talk to the Male Lunar Mage who is racist against non-humans
>Talk to the Female Bard with the distinctive nose piercing
>>1095857
>Thrall her
If she ever breaks out... we know better than anyone to what lengths we'll go for revenge
>>1095860
He's a crazy old fool in a dark house, we're not gonna question him in the public square.
>>1095860
>The EAT HER ESSENCE guy again
Jeez dude you've been at this ever since she popped out of the mirror. How would we even fucking do that? What school of magic, if any, is that? It's just such an out-there plan, why are you pushing it so hard
>>
>>1095907
For records, I did NOT read that before I posted >>1095914
Please refrain from entering my head, especially the deeper parts, your sanity might not survive
>>
>>1095855
>Talk to the Male Lunar Mage who is racist against non-humans
>>
>>1095855
>Talk to the Female Bard with the distinctive nose piercing
>>
>>1095916
Because from a logical point of view we are already the same, we're the tinted mirror images of the same thing, pull the strings that connect us in the right way and tie them up. Should that not work, Mind Magic is always a thing and so called Sensa (from consesus) are a thing, with us being the same we'd eventually collapse into one mind.
Also there may have been another, I've only ever stated that once and tend to be not obnoxious about ideas when finding resistance. I am insecure like that.
>>
>>1095948
What the actual fuck are you talking about?
>>
>>1095948
Dude... what?
>>
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>>1095900
>>1095877
>>1095871
>>1095916
>>1095945

Not far away, there is a female elven bard, playing on a violin or similar instrument. Her music seems to go a long way towards making everyone feel comfortable after the unusual events of earlier. The girl herself has dark hair and a distinctive ruby nose piercing.

"Looking at the bard?" Faye asks. "What do you think?"

"I'm thinking I'm second-guessing every female elf I see these days," you mutter. "But a bard could be a good source of information."

"Go on," Faye urges. "I'll hang back."

You approach the bard and sit next to her, listening to her lovely music. She plays a slower, but not quite somber, piece with long and low notes. She notices you staring and offers a small smile as a few patrons place some coins on her table and the wench delivers a free drink for her music-playing, courtesy of the tavern.

When she finishes, there is light applause as she breaks for a drink. "You're quite skilled," you compliment her. "Self-taught?"

"Lessons," she smiles. "And practice."

>Ask her about local rumors
>Introduce yourself and get to know her
>Ask if she would be interested in being a regular informant
>Flirt with her
>Other
>>
>>1095965
>Ask her about local rumors
>>
>>1095965
>>Introduce yourself and get to know her
then
>Ask her about local rumors
If she gives us good stuff, THEN she could become a regular
>>
>>1095965
>Introduce yourself and get to know her
>Other
Drop a coin for her.
>Ask her about local rumors
In that order.
>>
>>1095948
...Wait, what?
>>
>>1095965
>>Ask her about local rumors
>>Introduce yourself and get to know her
No reason we can't do both.
>>
>>1095965
>>Ask her about local rumors
>>Introduce yourself and get to know her
>>
>>1095972
Agreed with this.
>>
>>1095972

Seconding
>>
>>1095953
>>1095961
>>1095973
Am I really going to explain a metaphysical theories and vaguely psychological theories based on wild thought experiments on the internet...?
Fuck it.

First part is easy. If you think of paralell dimensions in magical universes as being distorted echoes of one another you can think of every paralell individuum as what happens when you're looking into a flawed mirror: you find a picture of you that is not you. A second, different mirror besides it creates another reflection, differently different from the first. Imagine one of your reflections stepping into te other mirror, but staying the same, that is what happened when Faye came to us.
Whatever causes paraell universes to form must work of some kind of blueprint or echo and that is where the plan goes of from. Every version from us is exactly that, a version from us, the yarn of a universe wound around a fixed thing, trancing it in it's own way, different from the others, the underlying principle that produces similarities in every iteration of ourselves, the lynchpin that metaexisentially (god, that's a word...) keeps all of us together. The very existence of Faye is proof of something like that.

The other thing is part of a theory in which we consider the malleability of human minds and their tendency towards effectiveness. Mind magics, as I called them, is a broad term for everything affecting the mind, especially crating bridges in this case, linking two minds without limits will eventually cause both of them to lose their sense of differentiation from another and become indistinguishable, everything one knows and thinks, the other knows and thinks. A Sensa is the type of being before that different minds occupying the same body/ies. That is why the term comes from consensus, it gets difficult doing something if you half way want to do something else and are pulling in both directions at once. But in our case the few dissimilarities between Faye and Sirena would yield to the overall congruity between their base traits: ambition, vengefullness, untrustfullness, selfreliance, etc.

Agenda for both is keeping potential assets and minimizing risk.
Though it seems this will be my last post on the matter. Forever.
>>
>>1095968
>>1095971
>>1095972
>>1095973
>>1095975
>>1095980
>>1095992
>>1096022

"I am Mary." Taking a coin out, you place it on the table for her. "And you?"

She takes the coin and slides it into a protective pouch. "Sarrow," she replies. "Thank you. I see you appreciate music."

"I appreciate many of the finer things. Have you ever played for nobles?"

"Never for those quite that high in status, but there are plenty of decent merchants that wander through on their way between capitals with plenty of coin to spare."

Not far away, you notice Faye speaking with that lunar mage, chatting him up. 'Hm. I suppose I was rather torn on who to speak with, the bard or him -- makes sense she would talk to him and I her.' You swtich your attention back to the elf and ask, "How long have you been in town for?"

"Not long, I admit. I tend to wander the trade route north and south, going from tavern to tavern and earning my coin."

"You must hear quite a lot in those places," you smile, tracing a finger around the lip of your wineglass. "Care to share anything with a fellow lover of music?"

She leans in. "Well, I've heard some things..."

>In the west, the contaminated shipment of grain that caused a food shortage has been miraculously cured. A wealthy merchant has been made twice as wealthy due to him selling a curative which has all but eliminated the disease, but there are those who whisper that it is strange that he used to make his money selling the very grain that was initially contaminated.

>The appearances of the red-skinned horned figure have ceased. Some whisper that he was Angello DeVille, recent mayoral candidate discovered to be a devil. His strange boat, however, has vanished without a trace, leading some to believe he yet lives...

>The local wizard who lost his fire elemental has apparently been apprehended and charged with finding his missing fire elemental. To this end, he has begun researching water elementals in an attempt to fight fire with water.

>The lizardman and a drunken monk sharing a cell in the local jail have apparently pooled their resources and have purchased the services of a passing lawyer. They could only afford the cheapest one, as he has never won a single case. Prospects are low, but they are hopeful.

>The headless woman has vanished from the nearby woods, much to the relief of the town and local widows. They say that a new group of adventurers is responsible for slaying the ghosts of a nearby tower.

>Bridge Town is still dealing with random snakes showing up here and there ever since a merchant dropped a crate of them. It is suspected that they have some kind of nest that a local exterminator of questionable integrity is determined to find.

>There is talk of a recent fertility festival held in the nearby p'orc village that was unsuccessful due to no one getting pregnant.

Those are all the rumors for now. Some you have heard before, but in the passing of time they have changed and grown.
>>
>>1096066

>Speak to her some more
>Buy her a drink
>Ask her to become a regular informant
>Ask if she knows any potential contacts
>Other
>>
>>1096071
>>Buy her a drink
>Ask her to become a regular informant
>>
>>1096071
>Speak to her some more
>Buy her a drink
Ease into it.
>>
>>1096071
>>Speak to her some more
>>Buy her a drink
>>Ask her to become a regular informant
>>Ask if she knows any potential contacts
>>
>>1096071
Supporting >>1096082
>>
>>1096082
This.
>>
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>>1096082
>>1096086
>>1096092

You stay and speak with her for a time, getting to know her more. She seems to be quite nice, and more than willing to accept a drink when you purchase one for her. After talking about music for a time, you sit next to her and drink, getting her into a slightly more talkative state.

Eventually, she lets slip something else; she isn't quite the aimless wanderer she painted herself as. "I've come here because I've heard rumors about that wanted mage, Sirena Le Doux," she says. "They recently upped the bounty on her to twenty-five thousand. Who wouldn't want that kind of coin?"

You sit back. "I see..."

Damn. You were just starting to like her, too. Still, she may yet prove useful, but if she's already motivated by finding the real you, that makes her being a larger ally unlikely.

Not far away, Faye throws her drink in the moon mage's face and storms away from him. She takes your hand and walks upstairs, leaving the lower tavern behind. "What's going on? What was that about?"

"I was speaking to him and he remarked on my elven ancestry. He was very rude."

"I see..."

That evening, you and Faye share a bed. You cuddle beneath the covers and occasionally share a few small kisses; she seems to want more, but you're not quite in the mood tonight. Other than indulging her in some light foreplay, eventually you both simply fall asleep.

Come morning, you and she saddle your horses and begin to ride north, following the river.

>1d100s please, as we are entering a region unexplored by us
>>
Rolled 65 (1d100)

>>1096162
>>
Rolled 99 (1d100)

>>1096162
>>
Rolled 75 (1d100)

>>1096162
May fortune smile on our travels.
>>
Rolled 95 (1d100)

>>1096162
>>
>>1096166
>>1096170
>>1096173
>>1096187

As you ride north on the opposite side of the river that the Cutters live on, which is the side you almost always travel on, you come upon a fat merchant next to a wagon of wares that is stuck in mud.

"You! Ladies! Please, I beg of you, come here," he bids. "I am willing to pay you for some help."

"Usually we pay merchants, not the other way around," you chuckle. "What is it you need? Your wagon is stuck in the mud, that much I can see. No horse to pull it? I'm afraid ours aren't for sale... for cheap, that is."

"I need not your horses," he waves his hand. "My usual means of pulling my wagon has wandered off into the woods! He is a stone golem that I paid a wizard handsomely for. The ideal wagon-puller! It never eats, never sleeps, and is always ready to go."

"Indeed. So it wandered off?"

"Yes! And I need to make it back into town."

Faye looks around. "You're off the trail quite a bit, aren't you?"

"Well, I just came from up north and tried to take a shortcut is all." He waves his hand, dodging the question. "The point is, if either of you are mages, I could use some help in wrangling my golem. I need to stay here and watch my wares!"

Faye raises a brow. "You don't have a bodyguard?"

He adjusts the hat on his fat head. "Well, the golem was supposed to be my bodyguard..." He stands slightly guarded now. "I'll pay you quite a sum if you can bring him back... I'm expected back in town, after all. I shouldn't be late. My friends will eventually come looking and I'd rather not put them through the trouble."

You match Faye's gaze and know what she is thinking. She's you, after all.

>Help the man with his golem
>Find the golem and see if you can keep it for yourself
>Kill the man, hide the body, loot the wares
>Use your Staff of Control on him
>Other/Write-in
>>
>>1096245
>>Find the golem and see if you can keep it for yourself
>>
>>1096245
>Other
Ask the man what specific means he had to control the golem. We can't bring it back if we don't know how to wrangle it for ourselves.
>>
>>1096267
Support.
>>
>>1096245
this >>1096267
>>
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>>1096267
>>1096272
>>1096300

"How did you control it?"

He shows you a bell he wears about his neck. "I would ring this bell and it would do whatever I said. But just moments ago, it stopped responding, no matter how hard I would ring! It simply... wandered off!"

He points at the ground nearby, and you can see deep, large footprints that sink heavily into the mud. They lead into the forest.

"I don't know why it stopped obeying... But if you can bring it back to me somehow, I would pay you handsomely!"

You look around to make sure that there is nobody watching. This setup seems almost TOO easy for someone opportunistic to prey upon... Or, perhaps, fate has smiled upon you again?

After all, you DO have the coin back in your possession... and it has seemed to bring quite a bit of luck.

>Help the man with his golem
>Find the golem and see if you can keep it for yourself
>Kill the man, hide the body, loot the wares
>Use your Staff of Control on him
>Other
>>
>>1096366
>Ask for the bell
>Find the golem and see if you can keep it for yourself
>>
>>1096366
>>Find the golem and see if you can keep it for yourself
>>
>>1096366
>Find the golem and see if you can keep it for yourself
>>
>>1096387
>>Find the golem and see if you can keep it for yourself
Support
>>
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>>1096387
>>1096388
>>1096393
>>1096402

"Alright then, we'll see if we can find it," you reply. "Can I borrow that bell?"

He puts a hand over it. "I'd rather keep it. Besides, it didn't work before. Just go see if you can do something."

'How helpful you are to those who help you,' you think with a sneer. You turn your horse and begin to follow the tracks as Faye trots alongside you.

Once out of earshot a few minutes later, she asks, "Soooo... Why are we not killing him?"

"Keep your voice down," you tell her. "We might. It's an option."

"I'm just asking. Why not? I thought you were about to blast him and I wouldn't have batted an eyelash. I mean, he's right there, waiting for it!"

"Faye..."

"Zap zap! Now you're dead!"

"FAYE..."

"Oh, hey, dead man! All this STUFF in your wagon. You don't need that anymore!"

"FAYE!"

"WHAT?!"

You point ahead at a nearby clearing. Within it is a stone figure with a humanoid shape but disproportionate in nature. The arms and hands of the golem are very large, as is its chest, though its head is small as are its legs, which are thick enough to support its weight. It seems more like an art creation than a straight-up mashed together golem; more like an animated statue.

Currently, it is watching a series of butterflies land on its fingers, its hollow eyes fixated solely upon them. At first you aren't even sure if that IS the golem with how still it is, but then it moves and you know it can only be it.

>Speak to it
>Attempt to cast a spell on it
>Get behind it and push
>Seduce it?
>Other
>>
>>1096470
>>Speak to it
>>
>>1096470
>Speak to it
>>
>>1096470
>>Speak to it
Did QM really just through the Iron Giant at us?
>>
>>1096470
>Speak to it
>>
>>1096494
Addendum
"Were you born on a monday?"
>>
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>>1096488
>>1096490
>>1096493
>>1096494

Clearing your throat as you dismount, you approach the golem with a small wave.

"Hello!"

It ignores you and plays with the butterflies.

"What is your name? Do you have a name?"

It continues to ignore you, and you begin to suspect that it may not be able to hear you at all. After all, it has no ears.

'Nonsense. Golems don't have ears or ear drums or ear canals or ear... biology at all! They're magic! This is a magic being. Of course it can hear me!'

"Do you like butterflies? What about flowers?"

Just then, Faye calls out, "It's no good."

You look back at her and see her waggling her fingers and casting a spell. "I've divined that the magic that first made the golem is ten thousand years old."

"WHAT?" Your shouting makes some birds fly out of the trees, which draws the golem attention. "This thing is ten millennia old?"

"Yes," she replies, casting another divination spell. "It seems... It has no set purpose. It merely wishes to enjoy and protect nature."

"Well, that's a purpose. Not a very complex one, but a purpose. Who made it?"

"I cannot tell. I only know how old it is; anything else from around that time eludes me." She lowers her hands. "It doesn't listen to mortals. I divined that, too."

"Then how did the merchant control it?"

Faye shrugs. "A wizard did it, like he said. Though it seems the control was temporary only."

You fold your arms. "That wizard was paid a lot and I'm betting he didn't let the merchant know the enchantment was temporary. Probably banking on the man coming back for more so he could keep charging him. Smart wizard..."

Nearby, the golem gently arranges some flowers and allows a caterpillar crawl onto his large finger. He holds it up to his face and simply watches the little critter inch along.

"So, now what?" Faye asks. "I don't think either of us know any spells to control golems."

>See if you can work some magic on it
>Head back to the merchant and tell him he got ripped off
>Head back to the merchant and kill him
>Ignore this situation and head north to Vincent like you were originally
>Other
>>
>>1096520
>>See if you can work some magic on it
>>
>>1096520
>See if you can work some magic on it
>>
>>1096520
>>See if you can work some magic on it
>>
>>1096520
>See if you can work some magic on it
If we can't control it, just leave it alone.
>>
>>1096530
>>1096533
>>1096540
>>1096541

Sirena is a gifted girl, worthy of a chance.

Give me some 1d100s and let's see if we can make lightning strike.
>>
Rolled 86 (1d100)

>>1096563
>>
Rolled 10 (1d100)

>>1096563
Mama wants a brand new golem!
>>
Rolled 66 (1d100)

>>1096563
Time to whip out the weighted die.
>>
Rolled 86 (1d100)

>>1096563
>>
Rolled 21 (1d100)

>>1096563
In Freyja's name!
>>
Rolled 20 (1d100)

>>1096520
roll
>>
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>>1096567
>>1096568
>>1096570
>>1096580
>>1096582

Taking a deep breath, you point your hands at the golem and channel all of your focus into your magic. You wave your fingers and mutter incantations, but nothing works. You dance around the golem, which it ignores, you place your hands on it, which it ignores, and you attempt to bark commands at it, which it ignores.

Faye lounges nearby, throwing a rock up and down to herself. "I told you, we don't know any golem spells!"

"I once figured out a spell by kissing a boy! I just need to know how to use my magic in the right way!"

She rolls her eyes. "Yeah, it's called, 'Learn golem spells.' Come on. We're wasting time..."

But still you try. You try and try and try some more, but in the end nothing works. In frustration, you kick the golem's backside, which it ignores.

"Fine then, you stupid pile of stones. Have fun playing with the flowers and animal shit. C'mon, Faye."

"About time!" You both get back up onto your horses and ride back to the merchant. He looks up at you as you approach, his hands on his hips.

"Well? Did you find my golem or not?"

Faye gives you a smile, as if to say, 'You know what would make you feel better? MURDER.'

>Kill him
>Torture him
>Talk to him
>Ignore him and keep going north
>Other
>>
Rolled 69 (1d100)

>>1096563
I hope he can stay here and be a peaceful nature guardian tbch
>>
>>1096637
>Kill him
Yeah, Faye's right. We need to vent.
>>
>>1096637
>>Kill him
>>Torture him
>>Talk to him

In reverse order
>>
>>1096649
>>1096637
>Talk to him
>Torture him
>Kill him
>>
>>1096637
>>Ignore him and keep going north
Sorry mang, he's a big guy. Too big for us to handle.

Murder is messy and not befitting our style of pragmatic evil.
Further proof of Faye's potential to wreck our plans.
People would come to investigate, perhaps even a diviner.
>>
>>1096667
The merchant has managed to completely waste Sirena's time, and she's not going to leave empty handed. If anyone asks, it was bandits or an errant skeleton.
>>
>>1096637
>Talk to him
>>
>>1096674
Plus, we have enough magic to actually kill people with. We don't need to walk away from an "injustice" like this without compensation.
>>
>>1096637
>Other
Use the staff of control, force him to get the golem to step on him.
>>
>>1096702
The golem doesn't care and probably won't humor us. If anything, if we're going to use the Staff of Command, make the merchant drown himself in the nearby river.
>>
>>1096637
>Kill him and rob him.
We got shit to do.
>>
>>1096702
>Use the staff of control, force him to get the golem to step on him.

He couldn't control the golem in the first place.
>>
>>1096637
>Kill him

No torture, fast and easy and then raid the wagon a spread it around a bit, though I'm a little concerned about people in town recognizing the equipment we can just say we bought it and didn't know where it came from
>>
>>1096709
>>1096711
I was actually thinking he would just lie down under its foot when it took a step
>>
>>1096674
Then just use the staff to demand some payment for our time.

Blatant murder of anyone who annoys us is too messy and ooc.
Sirena is LE, Faye is CE. We can't stoop to her level.
>>
>>1096738
>Blatant murder of anyone who annoys us is too messy and ooc.
Only because we haven't had the magic to straight-up murder people until very recently.
>>
>>1096742
We're better than that.
>>
>>1096742
We still don't.
>Blast him with arcane bolt + drain life
>He starts screaming
>Some traveler(s) hears the noise and comes around the corner
>See's us
>Now we gotta kill them too
>Repeat ad nausaum
>Now we have multiple mysterious deaths and lots of guards and mercs sticking their noses everywhere looking for the bandits responsible
>>
>>1096645
>>1096649
>>1096664
>>1096710
>>1096716

You take a deep breath, raise your hand and blast him in the chest with an arcane bolt. He gasps and falls back in pain, grasping at his chest.

"Hahah! Looks like his fat afforded him a layer of protection!" Faye giggles. "Shoot him again! AGAIN!"

"St-STOP! I CAN PAY YOU!"

"Or I could take it off your corpse," you reply with another blast, this time lower in his gut. He coughs up some blood as Faye bounces up and down in her saddle, giddy with morbid amusement. The man turns around and crawls back to his cart. "Die already, fat man!"

One final blast, this time aimed at the back of his head, ends his life. Faye's horse rears back and she throws her head back in laughter. When her horse straightens, she trots alongside you and gives you a big kiss on the cheek.

You're mostly annoyed instead of overjoyed. "Calm down, won't you? You want the whole forest to hear you?"

"I'm sorry. That was just fun! And look, see?" She holds out her arms and waves them around. "Nobody is here! Let's take his stuff!"

You and she both dismount and step over his body. As Faye begins to look through the cart, you look down at him. "Ugh. I suppose I could re-animate him and make him dig his own grave..."

"Who cares?" she says as she digs through some blankets.

"I do! I care about not getting caught. I admit, it was fun to watch him scramble and beg, but now look at this mess. Blood everywhere..."

Faye shrugs. "If you were that worried about blood, you could've used that nice new staff of yours to make him drown himself. You know you could've."

'Well, she has a point. Still, I feel like I let her talk me into this... Sure, I was annoyed that the man wasted my time, but now I have this to deal with.'

>Leave him here, loot
>Reanimate him; keep him as a minion
>Set fire to the cart and get rid of the evidence once you've plundered it
>Hide the body
>Other
>>
>>1096775
>Set fire to the cart and get rid of the evidence once you've plundered it
Mages can be bandits, too. Clearly the wagon was ransacked and torched while he was killed.
>>
>>1096775
>Reanimate him; keep him as a minion
we can change his appearance a little
>Set fire to the cart
>>
>>1096775
>>Reanimate him; keep him as a minion
>>Set fire to the cart and get rid of the evidence once you've plundered it
>>
>>1096832
>>1096836
Reanimating takes a while, though. We need to get out of here immediately.
>>
>>1096850

This is a point worth considering. So far, there's no one around. If we spend time to reanimate, I'm going to make another roll for the potential of someone coming along.

They may or may not, but it's a risk.

With that in mind, I've two votes for reanimation -- any more?
>>
>>1096775
> Set Fire to the cart.
>>
>>1096860
we can bring the body with us then reanimate
in the forest a little far from there
>>
>>1096860
> Set Fire to the cart.
>>
>>1096878
You're suggesting Sirena move the fat man's body under her own power.

You're hilarious.
>>
>>1096902
yes you are right, just let them burn
>>
>>1096775
>>Set fire to the cart and get rid of the evidence once you've plundered it
>>
>>1096775
>Set fire to the cart and get rid of the evidence once you've plundered it
>>
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>>1096795
>>1096866
>>1096888
>>1096923
>>1096931

After taking everything and piling it on the horses in bags, you and Faye ride north, but not before she conjures up her little fire elemental.

"Go, Sparky! Hug the cart! Teeheehee!"

Soon, the cart is ablaze, and the corpse along with it.

"See? That wasn't so bad!" Faye says after a fit of mad giggling. "And we got all this neat stuff!"

It seems the merchant was primarily a jewelry and cloth salesman.

Loot:

Coins: 458 gold

Gems:

3 x Crown Hematite (186 gp each)
3 x Crown Moss Agate (175 gp each)
2 x Small Chrysoprase (172 gp each)
3 x Uncut Onyx (185 gp each)

Art Objects:

Freshwater Pearl Mask (310 gp)
Leopard Fur Shoes (360 gp)
Platinum Dice (pair) (440 gp)
Bolt of Fine Cloth threaded with Fine Steel (450 gp)
Sable Talisman (320 gp)
Marble Ring set with Turquoise (300 gp)

Magic Items:

3 x Elixir of Invisibility (75 gp each)
+2 Scourge of Sacrificial Self-Flagellation (once per day, you can whip yourself or a willing subject; their blood will empower the enchantment of the scourge, allowing it to sap the energy from the next struck target)

Mundane Items:

9 x Bolt of Linen (5 gp, 10 lb)

The only thing that is hard to hide are the 10 bolts of cloth, which you try to cover up with one of your blankets. You need to both ride on the same horse now in order to make room. Faye rests her head on your shoulder as she wraps her hands around your belly.

"I'm glad we met, Sirena. I never thought I could have so much fun with myself."

"We should probably take it easy," you reply. "If we murder and burn every person we come across we're going to be found."

"I know, I know, but still! It was fun." She kisses your neck in a loving and sweet way. "We make the BEST team."

'It's a shame you're so damned impulsive,' you think. 'If you thought ahead, like I do, then we wouldn't have any problem.'

>Give me one final set of 1d100s for anything else we might find on the way to Vincent's
>>
Rolled 32 (1d100)

>>1096981
Hot dice for hot ladies!
>>
Rolled 49 (1d100)

>>1096981
>>
Rolled 35 (1d100)

>>1096981
rollllll
>>
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>>1096985
>>1096988
>>1096998

And so you come upon Cross Lake, the largest body of water in the nearby region. So named for its four rivers, two of which that flow into it and two that flow from it, the massive body of water seems like it would take a day, or perhaps two, to walk all the way around it.

It is as you come upon the lake that you see a little girl in a white dress with messy dark hair. She is riding on the back of a giant turtle, which is about the size of a man. You and Faye both stop and look on as she dangles some food in front of it with a stick and a string. The turtle carries her around and she appears to be having a good time. In the water and around it are other giant turtles; they all appear to be ignoring her presence, save for the one that she is riding that is after the food.

"Little girl," you call out to her. "We're looking for a tavern."

She points up the beach and about halfway up you see a wooden building built on the water's edge. 'That must be the place Vincent spoke of that night,' you think to yourself.

>Thank the little girl and move on
>Throw her a gold coin
>Ask her about the turtles
>Ask her about the tavern
>Where are your parents?
>Other
>>
>>1097022
>Throw her a gold coin
>Where are your parents?
>>
>>1097022
>Throw her a gold coin
>>
>>1097022
>Throw her a gold coin
>Thank her and move on
>>
Rolled 94 (1d100)

>>1096981
Daily reminder that we should take her to Francis and Codex Arcana her back to where she came from before she does something terrible.
Opposite twin relationships never work out right. This is just an interlude before QM throws another unpleasant surprise at us.
Sirena should be well-read enough to understand common literary tropes and cynical enough to know that you can't trust anyone, especially yourself.
>>
>>1097022
>Throw her a gold coin
>Thank the little girl and move on
>>
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>>1097024
>>1097028
>>1097042
>>1097044

You toss her a gold coin and move on.

Riding up to the inn, you notice how quiet the place looks in the afternoon sun. This appears to be no coincidence because the main door is locked. A wooden sign reads, "Open at Night" beneath the hanging banner which reads, "Lakeside Tavern".

Frowning, you think, 'Well, he IS a vampire... Perhaps his place only opens at the evening.'

Faye remains silent as you think about what to do next.

>Try and break in
>Wait until night
>Explore around the lake
>Knock on the door until you get a response
>Other
>>
>>1097069
>Explore around the lake

We can chill for a little bit.
>>
>>1097022
>>Thank the little girl and move on
Giving children gold for showing common courtesy makes life harder for us when everyone starts demanding payment for simple things.
>>Ask her about the turtles
Might as well see if they're special, maybe she's a druid.
>>Ask her about the tavern
Need to see what common folk think of Vincent.
>>
>>1097069
>Explore around the lake
>>
>>1097069
>>Explore around the lake
Might as well go question the girl then.
>>1097089
>>
>>1097069
>Knock on the door until you get a response
>>
>>1097069
>Wait until night
>read necromancy book
>>
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>>1097080
>>1097090
>>1097100

Deciding to explore north, you discover a bridge leading across the river. As you approach it, however, a large sandback suddenly erupts as a giant lobster monster emerges to attack! It burbles some strange sound as its large, pale claws reach for your rearing horses!

>1d100 and an action!
>>
Rolled 37 (1d100)

>>1097151

Arcane bolt!

Order Faye to summon a lightning elemental
>>
Rolled 82 (1d100)

>>1097151
Arcane bolt to one of the claw joints, try and blow it off.
>>
Rolled 50 (1d100)

>>1097151
Arcane Bolt, fuck you.
>>
Rolled 50 (1d100)

>>1097151
>Arcane bolt
>>
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>>1097154

You fling out an arcane bolt but it impacts against its hard, outer shell with little effect. The monster reaches out to your horse and grabs it in its claws! You and Faye both fall from the horse as the other horse panics, but you manage to hold onto the loot-horses reigns.

The lobster monster's claws make quick work of the horse, holding it down and cutting deeply into its flesh. However, the horse is a strong beast, and doesn't give up without a fight, kicking and struggling to get out.

>>1097156

Taking a moment to aim, you blast the beast in a softer spot; one of its large black eyes. It bursts and the lobster lets go of the horse, which manages to get up to its feet and run away.

You look at Faye and tell her, "Summon a lightning elemental!"

"I don't have one! I have fire, water, earth and -- LOOK OUT!"

She grabs you and pulls you back just as a large claw would have swiped at you.

>>1097175

You hurl another bolt, this time striking its belly. The beast gurgles in pain, but doesn't seem interested in retreating. It continues up the bank, even as you back up with Faye and the horse carrying your loot.

>1d100 and an action!
>>
Rolled 46 (1d100)

>>1097211

Then summon fire you fucking cunt. ROAST LOBSTER FOR FUCKING DINNER!
>>
Rolled 55 (1d100)

>>1097211
Roll to seduce,
jk, just shoot an archane bolt.
>>
Rolled 30 (1d100)

>>1097211
It's bleeding, so let's Drain Life.
>>
Rolled 77 (1d100)

>>1097211
Illusion another creature to scare it off or distract it while we gtfo?
>>
Rolled 84 (1d100)

>>1097211
Drain Life.
>>
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>>1097225
>>1097234

"Well then summon FIRE, for the sake of the gods!"

"On it!" she says, putting her hands together. The small fire-rabbit Sparky appears and gives a scream as she sends it hurtling towards the lobster. The fire elemental impacts on its side and extinguishes in a 'poof!' leaving no significant effect.

"Don't you have anything ELSE?!" you ask in desperation.

"Oh, I do, definitely!" she says, preparing a larger spell. "Hold him off! Distract him! I got this..."

"Hurry!"

>>1097234

You throw another arcane bolt, blasting away part of its undershell, but the monster keeps coming! It swings a claw at you, but you hop backwards, throwing another bolt to keep its attention on you.

>>1097240
>>1097249
>>1097247

'Distract him... Distract him... Distract...' You get an idea and conjure up an illusion spell on a nearby rock. Your mind whirls as you focus on properly saying the spells; in a fight, one little mixed-up word can mean the difference between life or death! The spell seems to work as you create a new figure of a naked man in front of the lobster, confusing it.

This is the perfect time to use your Drain Life spell! As the monster attempts to attack the new man, its claws passing through the illusion, you begin to draw its life force from its open wound. Your hand glows red as the lobster reacts in pain, feeling itself dying with each second you grow more powerful!

But it is a big creature, after all. You look over at Faye, in the throws of casting a larger, more powerful spell. "Hurry up, damn you!"

>1d100 and an action!
>>
Rolled 80 (1d100)

>>1097274
Forceful Push if it tries to get close. Maintain Drain Life otherwise.
>>
Rolled 65 (1d100)

>>1097274
>>1097287
this

I wonder if we can sell those linen bolts at the tavern?
If we can't find and heal our other horse, we may have to dump some stuff.
>>
>>1097274
Minor Create Skeleton
use to distract and fight
>>
Rolled 57 (1d100)

>>1097317
Forgot to roll
>>
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>>1097287
>>1097311

Digging your feet into the sand, you put your hands together and blast the lobster backwards. Sand and dirt fly up as the crustaceon is pushed backwards, roaring as it goes. Having gained some distance, you can now focus on a new strategy.

>>1097332
>>1097317

Running over to the pack horse, you open your skeleton bag and quickly conjure it to animation. You send it charging up to the lobster where it starts attacking it with its fists, pounding on its hard shell with little skeleton hands.

Finally, Faye says, "READY!" You look as she suddenly conjures up a large fire elemental, one that is bigger than she is! The semi-humanoid elemental lets out a cry as she points at the lobster. "BURN!" she commands.

The elemental flies at the lobster and leaps inside of it, burning its way through the shell. You watch with wide eyes as it cooks the lobster from the inside out; the creature itself twitches, its limbs contracting and expanding as it rolls onto its side. Smoke emerges from between its plates, which begin to pop open and separate.

Faye jumps up and down in place, laughing. "Yes, yes! BURN! BURN! BURN!"

'The more time I spend with her, the more I notice the differences between us,' you realize, but you also can't help but smile at the outcome. The elemental goes away, leaving a gigantic cooked lobster.

Unfortunately, you are down one horse. You discover him nearby, having bled out. "Damnit." Well, there's no point in waisting good horsemeat, right? You form a knifehand with your Eldritch Strike and get to work. Your skeleton does most of the hauling.

Soon, you have a large pile of lobster meat and horse meat. The lobster's shell is practically worthless after what Faye did to it, so there's nothing worth saving. Faye cuts into the claw of the beast and chomps down. "Mmmmm! The claw always has the BEST meat in it!"

Soon the two of you get a fire going. With a little salt and pepper, this cooked meat actually ends up rather nicely. With the loot horse safely tied down nearby and grazing, you sit with your mirror twin and enjoy.

>Remain here until night
>Continue exploring
>Pack up the remainder of the meat for later use or sale
>Go swimming
>Other
>>
>>1097389
>Eat some cooked lobster
>Remain here until night
>>
>>1097389
>Remain here until night
>>
>>1097389
>Continue exploring
>Pack up the remainder of the meat for later use or sale
>>
>>1097389
>>Pack up the remainder of the meat for later use or sale
>>Go swimming
If we're gonna start being chaotic evil, may as well go skinny dipping in the perfectly safe giant lake.
>>
Quick break. Talking to my girl on the phone
>>
>>1097389
> go swimming

This option either let's us meet a new friend or find underwater loot, and I want a skinny dipping scene.
>>
>>1097389
>>Pack up the remainder of the meat for later use or sale
>>Go swimming
>>
>>1097389

Go swimming
>>
>>1097441
>>1097622
>>1097640
>>1097643

1d100s please
>>
Rolled 12 (1d100)

>>1097651
>>
Rolled 46 (1d100)

>>1097651
>>
Rolled 34 (1d100)

>>1097651
>>
Rolled 57 (1d100)

>>1097651
oh crap, I was just kidding.
I guess we really are retarded evil now
>>
>>1097711
No just not you're retarded definition of evil
>>
Rolled 74 (1d100)

>>1097651
>>
Rolled 54 (1d100)

>>1097651
roll
>>
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>>1097668
>>1097675
>>1097677
>>1097711
>>1097720
>>1097727

After eating and packing away the extra meat, Faye stands up and strips off her clothing. "What are you doing now?" you ask as she runs up to the lake and dives in. "You know, all we've seen so far are giant turtles and giant lobster-things. Do you really think this a good idea?"

Faye takes a moment to conjure up her little water elemental and sends it into the lake. "She'll warn us if anything comes near. Come on in, the water's great!"

You shrug. 'Ah, what the hell? I could use a good bath.' You follow suit in stripping down and jumping into the water. Faye plays and splashes you and soon the two of you are wrestling around and playing.

At least until you hear singing. You both stop and look back up at the land as two figures trot by, singing a jolly mining song. They are dwarves; stout, strong and with dirty skin. They stop when they look over at you.

"Why, lookie that," the female of the sexually dimorphic pair says. "Are they some o' Vincent's girls?"

"Nah, them's lasses ain't hidin' from the sun like a dwarf what ne'er comes out o' his mine!" her male companion laughs, his beard shaking as he does. "Pretty though, ain't they?"

She slaps him on the back of the head. "Ye just keep yer eyes forward an' yer trousers on, ya lousy pervert! They're twice yer height man!"

"Yes dear," he says as they walk towards the tavern.

>Let them go
>Call out to them
>Get dressed and run up to them
>Stop swimming and get properly dried off
>Other
>>
>>1097751
>>Call out to them

"Come and join the water's fine!"

Then giggle and make out
>>
>>1097751
>Stop swimming and get properly dried off
>>
>>1097751
>Call out to them

Do you have business at the tavern?
>>
>>1097755
Sure, this sounds fun.
>>
I'm off to bed for the night. We'll resume tomorrow after I return from D&D. I'll keep you posted!
>>
>>1097751
>>Call out to them
You have business at the tavern? We're just waiting for it to open ourselves.

>>1097714
Can't read sarcasm but I think we agree on most things based on your previous posts itt. I was referring to the very retarded murder hobbo act of killing an innocent merchant that got voted on earlier.
Implying that if we're gonna go ooc and turn into Faye 2.0, being reckless and impulsive with no thought to the potential consequences of our actions, then we may as well go whole hog and try to get ourselves killed at every opportunity.
>>
>>1097751
>Stop swimming and get properly dried off

Time to head to the tavern.
>>
>>1097755
>>1097789
>>1097849
>>1097763
>>1098328

You call out to the passing dwarves. "You have business at the tavern? We're waiting for it to open ourselves!"

The woman pushes on the shoulder of the male. "Jus' keep movin', husband. They dunnae the secret knock."

"Secret knock? Wait! What was that?"

But they move on. You and Faye swim towards the shore and brgin to dry off. Once dry and dressed, you walk back south to the tavern door, which still seems locked. The dwarves are nowhere in sight.

In frustration, you pound once upon the door. It then unlocks and opens. You blink and smile, straightening yourself and entering. This place is dark and smokey, much different from the tavern in Bridge Town. Shadier characters linger here, and it is surprisingly much more active than you would have thought. There are actually quite a few characters in this den of scum and villainy; your nostrils pick up the scents of various things, from expensive drugs to incense to fine cooked food to unwashed bodies.

This den of iniquity is clearly a dangerous place. You must be cautious. As you and Faye enter, a few eyes stray your way. Vincent is nowhere to be seen, nor are his vampiric thralls.

Or are they, you wonder? Vampires could look like normal people, after all...

>Start asking around for Vincent
>Sit in a booth and order a drink
>Sit with the dwarves from earlier
>Keep Faye outside to watch the horse
>Other
>>
>>1098334
>Keep Faye outside to watch the horse
>Sit in a booth and order a drink

If there is any mind games going on with can handle it with our resistance. And this place doesnt seem like the best to leave a horse full of values alone.
>>
>>1098334
>Keep Faye outside to watch the horse
>Sit in a booth and order a drink
We have the passive mind control resistance; Faye doesn't.
>>
>>1098334
>>Sit in a booth and order a drink
Don't drink it, there could be something in it.
I guess Vincent is expecting us and I'm sure he knows we're already here.
>>
>>1098338
>>1098340
>>1098342

"Faye, stay outside with the horse and the loot."

"Aw. Alright. It's for the best, anyway -- you know this guy and I don't. Just don't get bit!"

She slips back outside and you proceed to a booth where you order a drink. After the busty wench leaves it with you and you drink, suddenly someone sits opposite of you. She is an elf, but not lithe like the others you have seen -- this is a wild elf, with a lean and muscled form and warpaint upon her face. Her hair is as wild as her kind, and she stares at you beneath frayed bangs.

"You don't look like you belong here, little one," she says in a dark tone. "This is a place of bad men. For a few coins, I can protect you. Keep the bad men and worse things away from your pretty hide."

You set your drink down and look her in the eyes.

>I can take care of myself, thank you.
>And what makes you so qualified?
>Hire her services
>Ask about Vincent
>Other
>>
>>1098354
>Ask about Vincent

I think she is trying to exort us.
>>
>>1098354
>>And what makes you so qualified?
"I don't think you realize, but i'm a fucking Sorceress."
>>
>>1098354
>And what makes you so qualified?
>>
>>1098358
>>1098362

You smirk. "And what makes you so qualified? I'm a sorceress. I don't need--"

Suddenly there is a knife flying through the air that impacts the booth seat right next to your head. As in, not half an inch away from your ear. Your eyes go wide as you turn your head and see your gaze reflected in the metal.

The wild elf smirks. "Sorceress? What good would your magic have been if I was aiming for your head?" She reaches over and pulls out the knife.

'How did I not see her move? She must have distracted me somehow...'

The wild elf gets up and sits next to you, very quickly violating your personal space. Soon you are in the corner of the booth and she is nearly on top of you. She brings her face close, staring into your eyes. "Now, what do you say, pretty one? I could help you in this place. Watch over that nice, smooth skin of yours." She then takes a sniff of your hair and seems to like it.

'Wild elves... a blunt people.'

>Hire her
>Push her away
>Threaten her
>Ask about Vincent
>Other
>>
>>1098370
>Other
"What exactly is your... going rate, Wild Elf?"
>>
>>1098370
>Ask about Vincent
>>
>>1098370
>Ask about Vincent
>>
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>>1098377
>>1098380

"What do you know about Vincent?"

Her eyes widen. "You are here for that one?" She backs up and slides away. "Never you mind, then. I cannot help you." She stands up from the booth and shakes her head at you. "You are asking for trouble. But if you must know, he is downstairs." She tilts her head over to a half-open door that leads to a stone staircase. "I will not be following you."

She then steps back into the shady crowd of the tavern and out of sight.

>Go downstairs
>Talk to the dwarves
>Talk to the bartender
>Wait a while and drink lightly to pass the time
>Other
>>
>>1098389
>Go downstairs
>>
>>1098389
>Go downstairs

Although be on our guard. Dont want to be taken by suprise.
>>
>>1098389
>Go downstairs
Make sure we have a judo stance when we go down.
>>
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>>1098391
>>1098392
>>1098395

Slowly, you head towards the door, keeping your guard up along the way. You open it and head down the stone steps, passing candles as you descend. What you discover is some kind of underground stone structure, perhaps a keep like the one beneath Redford Tower, that is well-lit and well-furnished. Music reaches your ears as well as the sounds of happy dining and conversation.

You come to a platform of the stairs that allows you to look out upon a large dining hall. There is a table here around which sit many people who eat and drink merrily as they laugh and joke. Beyond them is a staircase leading up to a throne, and upon that throne sits a familiar face: Vincent. He looks down upon his dining guests with a strange, unreadable expression, halfway between a smile and something else.

Looking more closely at the guests, you notice that many of the women at the table are dressed in elegant white dresses and have pale skin -- much like the thralls you saw on that night you met the vampire himself, the ones feasting upon the well guards. Many of them sit in the laps of men. The men themselves look like mercenaries, bounty hunters -- the usual kind of backwoods stock of looser morality.

None of them seem to realize the truth about who they dine with... which leads you to think they were invited unknowingly down here.

>Stay and watch from this hidden position
>Go and speak to Vincent
>Join the dinner table
>Announce your presence as you walk down the stairs
>Other
>>
>>1098411
>Announce your presence as you walk down the stairs
>>
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>>1098411
>Stay and watch from this hidden position
>>
>>1098411
>>1098419
changing my vote to
>Stay and watch from this hidden position
>>
>>1098411
>Stay and watch from this hidden position
>>
>>1098411
>>Stay and watch from this hidden position
*OBSERVING INTENSIFIES*
>>
Sorry to break up the action, but I'm off to a game of D&D. See you guys in a few hours.
>>
>>1098411
>>Join the dinner table

Make sure you get noticed by Vincent though.

Why watch from far away when we can calmly appreciate the smell of blood with some meat and a bottle of wine?
>>
>>1098512
Because the room is going to turn into from Dusk to Dawn pretty fucking soon
>>
>>1098411
>Go and speak to Vincent
>>
>>1098411
>>Join the dinner table
>>
>>1098411
>>Stay and watch from this hidden position
May as well, if nothing happens after a bit then we can go on down.
>>
>>1098411
>Stay and watch from this hidden position
Kind of interesting how we keep getting reminders that we're not nearly as strong or badass as we like to think we are.
>>
>>1098411
>Stay and watch from this hidden position
>>
Also reminder to frame the fire elemental for murdering the cart dude and to not fence any of his stuff in town since "People" were expecting him.

I don't know why you guys went chaotic stupid there.
>>
>>1099257
Or just pretend we dont know what happened and just claim we found the loot stashed somewhere.
>>
>>1099279
Because any patrolling pally or detective with divination could see through a lie like that easily.
>Hurr that'll never happen to me, I'm the MC. A petty crime like this will surely be ignored.
The price on our head has been raised and it is public knowledge that the McAngello was associated with us in Bridgetown.
More money means more powerful and competent people looking for us.
And while they're in town, they may as well make some pocket change by investigating minor crimes like merchant deaths and bandits.

>>1099257
>I don't know why you guys went chaotic stupid there.
Because these people aren't invested in the story and are just fucking around for the lulz.
>Hurr I was reading the catalog and found this quest. The title says EVIL Sorceress, which means we gotta kill people all the time.
We gotta stay vigilant to keep Sirena on track to the Good End.
>>
Hey guys, just getting dinner. Well resume when I get home.
>>
>>1099949
What'cha gettin'?
>>
>>1100042

I went to The Waffle House. Got a steak sandwich.
>>
>>1100074
So we'll be runnin' a short one tonight while you shit out your innards, got'cha.
>>
>>1100107
Harsh, but true.

Those things are for none but the most iron of stomaches.
>>
>>1100107
>>1100117

You mistake me; it wasn't like a philly cheesesteak, it was basically just a grilled cheese with some steak and bacon inside it with a side of hashbrowns.

Anyway, I'm home! Writing the update now.
>>
>>1100160
Well, just be careful not to put too much ketchup on that sandwich.
>>
i saw boobs and I came here. is this quest good? any lewds?
>>
>>1100211
Read the archives for yourself. It's not long.
>>
>>1100211
No and this is a Christian quest.
>>
>>1100211
Shit man you don't even know.
>>
>>1098424
>>1098428
>>1098429
>>1098430
>>1098822
>>1098836
>>1099196

You watch from the stairs as the men enjoy the company of the women. The more they eat, the more they drink, the happier they become, and the women around them laugh and play and kiss them, keeping them good and distracted. And all the while, sitting upon his throne, Vincent calmly watches and drinks a dark red liquid from a wine glass.

Finally, he stands up and takes out a small bell. He rings it, and like dogs to a meal, or perhaps more like wolves to sheep, his thralls strike. The women's eyes flash red and they bare fangs, each of them suddenly lunging and striking at the necks of their hapless victims. You watch in morbid fascination as the men, too inebriated and distracted to take notice until it is too late, fall prey to the vampire's thralls. Soon it is a bloodbath; one pulls the flesh away from a man's neck, spraying the table with blood. Their white dresses run red with blood as they visciously and mercilessly attack their food.

And all the while, Vincent calmly descends the stairs, drinking from his wine glass. Once on the bottom floor, he seems to, strangely enough, dance. He twirls and moves amid the slaughter with the grace of a trained master, reveling in the death of his dinner guests in his own curious way. You watch as he picks up one of his women and spins her by the hand, then turns to dance with another. Nearby, the small band continues to play music, and soon all of the men are dead and the women are dancing around their bodies like a bloody ball, a sick and twisted parody of those you would attend in the capital.

Vincent spins one girl away and then suddenly his eyes snap to stare up at yours. He smiles and holds up his hand to your hiding spot on the staircase, as though he is inviting you to join him for a dance upon bloodstained stones.

>Go back upstairs
>Descend, but do not dance
>Dance with him but remain guarded
>Dance with him freely and get into it
>Other
>>
>>1100254
>Dance with him but remain guarded
>>
>>1100254
>>Dance with him but remain guarded
>>
>>1100254
>Dance with him but remain guarded

We came here for a reason, if he wanted us eaten it would already had happened.
>>
>>1100254
>Dance with him but remain guarded
Well, that was something.
>>
Rolled 66 (1d100)

>>1100254
>Dance with him but remain guarded
Rollin' for our sick moves.
>>
>>1100254
>Dance with him but remain guarded
>>
>>1100264
>>1100265
>>1100269
>>1100273
>>1100275
>>1100302

You walk down the stairs and slowly approach him as the music gets into full swing. The women in white (and now red) dance around you both in pairs as you slowly take his hand; it is cool to the touch. He smiles and places a hand on your hip as he begins to move.

"I have wondered when you would join me," he says with a fanged smile, deliberately showing them to you. "You have kept me lonely, my dear."

"I doubt that very much," you reply as you look at the others dancing around you. "It seems like you have plenty for company."

"Oh, that I do, that I do. But not as interesting." He twirls you around, and notices how stiff you are; how guarded you seem. "My dear, I know you know better than this. You must know how to dance!"

"I do. But how do I know I won't get a pair of fangs in my neck if I turn my back to you?"

"I've no intention of doing any the sort," he says as you and he part, holding on by just the hand. He leans down and kisses yours like a true nobleman would and then looks up into your eyes. "Besides, if I wanted you that way, I could have you."

His threat is made none the lesser when you suddenly feel other hands on your body. His thralls, four of them, slide up behind you and begin to touch. While their caress is intimate, they keep away from moe sensitive areas, gently running their hands up and down your arms, shoulders, back and outer thighs. As they do this, they gasp and whisper things into your ears. You shiver as they do this, knowing all the while that they just tore apart several men and could do the same to you.

"Yes... the danger is exciting, isn't it?" he says as one of them kisses your neck. Then another one does, on the opposite side. You remain on edge, but know this isn't exactly a very good position you've found yourself in, surrounded on all sides by vampires.

Vincent strides up to you and takes hold of you once more, pulling you from their grasp as the dance resumes. It is a dizzying scene as the women return to dancing as well. He is a truly skilled dancer; each little spin and step is taken with care to avoid the dead bodies.

"Come now, my dear," he says with a smile. "Show me the life in you. I know you have it; I can feel it!"

>Loosen up and dance freely
>Speak to him as you dance
>Stop dancing; you came here for business
>Spend more time with his thralls
>Other
>>
>>1100373
>Speak to him as you dance
>>
>>1100373
>Loosen up and dance freely
>Speak to him as you dance
Your brother Albert speaks highly of your magic, if not your tastes. You wield magic that controls the mind. I would have it from you.
>>
>>1100373
>Speak to him as you dance
>Loosen up and dance freely


Lets entertain him
>>
>>1100373
>>Speak to him as you dance
Mention how different he is compared to his brother.
>>
>>1100373
>Loosen up and dance freely
>Change the dance
>Speak to him as you dance

Change it to a Waltz
>>
>>1100373
>Loosen up and dance freely
>Speak to him as you dance
>>
>>1100373
>Stop dancing; you came here for business

Guys, this is like old school thralldom. Charm and seduction along with subtle mage craft. Gentle touches to a major effect. Keep on your toes.
>>
>>1100385
>>1100403
>>1100415
>>1100424
>>1100425
>>1100452

You follow his advice and loosen up. In a way, it is like you are back in the capital, dancing with nobles who sought to court you. Vincent is much like them; the way he speaks, the way he moves, the way he carries himself. He smiles down at you as you get into it and allow yourself to enjoy the dance.

"There you are, there is the life I was looking for," he says as you begin to flow with the music. "I can feel your blood rushing through your veins, your heart pounding with excitement. You don't know what is going to happen, what will come next, if you are going to live or die... It is moments like these in which we are truly alive. The hairs on your arms stand up, your neck tingles, your heart pounds in your chest, yes! I can feel all of these things and more."

He's right. Though you are enjoying the dance, you feel the fear he speaks of. You have wandered directly into his lair, right into his arms and now he is dancing his way to your very soul. He brings your hand back to his lips and he kisses it tenderly, feeling your warmth. "You are very beautiful, my sweet. It is not often that I get to dance with one such as you." He spins you around and suddenly steps up to your backside, holding you close against him as your arms entwine with his.

Now you speak. "You are very good," you say with a smile. "So unlike your sibling."

"I am still jealous of him that he saw you first," he says as he leans down to whisper in your ear. "You are like a work of art, one that should be seen by the whole world but I cannot help but wish to possess it, that only I may look upon its beauty." You then feel his lips upon your ear and you step forward, parting from him, taking his hands in yours.

"But I am not a work of art, I am a masterpiece," you say, your eyes sparkling. He seems to like that, and now the dance changes. "But even a masterpiece can be improved upon, and that is why I am here. To learn."

"I could teach," he says, spinning you around again while he remains in place. "But I could do so much more than that. You could indeed be improved upon, but not by much."

As you find yourself in his arms while you and he step in small circles across this ballroom of blood, you look up and say, "You spoke of making a new deal when last we met."

He now has you by the waist and leans you down, holding you so that you do not fall. "I would make a new one, right now. Come with me to my chambers, just the two of us. Drink with me and bring your warmth into my life, that my heart may stir for as brief as time as you are with me."

His handsome face and even handsomer words suddenly seem not quite as handsome as you feel his eyes boring into you. A small alarm goes off in your mind; he is attempting now to actively enthrall you, to make you do as he desires. Now you must tread carefully, for the slightest wrong move could offend him -- and you are still surrounded and in his very arms.
>>
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>>1100563

>Deny his advances; you have come here to deal with him
>Play along with his attempt to enthrall you
>Reveal that you are not some mere woman to be so easily swept from her feet
>Instead, continue dancing and speaking
>Other
>>
>>1100563
>Play along with his attempt to enthrall you

And afterward you will teach me all that i want.
>>
>>1100569
>>Play along with his attempt to enthrall you
This could go very fukken badly
>>
>>1100569
>Deny his advances; you have come here to deal with him
>Reveal that you are not some mere woman to be so easily swept from her feet
As expected, your brother speaks highly of your skill in the art of Thralldom.
>>
>>1100569
>Reveal that you are not some mere woman to be so easily swept from her feet
He'll appreciate the challenge I'm sure. It lets us deny him without insulting him.
>>
>>1100586
>>1100569
>>
>>1100569
>Other
Keep dancing and tell him that you know he's trying to enthrall you.
>>
>>1100673
This sounds reasonable, hopefully it won't backfire.
>>
>>1100569
>>Reveal that you are not some mere woman to be so easily swept from her feet
>>Instead, continue dancing and speaking
>>
>>1100569
>Reveal that you are not some mere woman to be so easily swept from her feet
>Deny his advances
>>
>>1100586
>>1100673
>>1100682
>>1100696
>>1100673
>>1100739
>>1100757

You smile and put a finger over his lips. "Sorry, Vincent. I'm not going to be that easy. And if you would, please, stop trying to cast your spell."

His eyes widen and he brings you back up to a standing position, stepping back. With a clap of his hands, the music ends, and so too does all the dancing. You stand still for a moment as the women all look at you strangely.

Vincent, however, seems impressed. "It seems I underestimated you, my dear. Clearly you are not average, you are indeed quite remarkable..."

With a snap of his fingers, his thralls go to work, cleaning up the dead bodies. You watch as they move, distracting you while Vincent approaches and takes your hand. "It occurs to me that it was rude of me to cast that spell."

"It occurs to me that, had I fallen under it, you likely wouldn't be apologizing."

He smirks. "Quite right indeed. Instead I would be taking you to my chambers right now, where I would feel the warmth of your flesh against mine... an offer which still stands, you should know."

"Was it truly an offer the first time? You were attempting to enthrall me."

"It is an offer now," he says, kissing your hand again politely. "But if you would rather talk on other matters, we shall. Now that I know you are no mere easily-claimed wench, like those the Diggers used to deliver to me before you put an end to that arrangement, I find myself much more interested in the curious creature before me."

"Then what were all those words before? Mere flattery?"

"My dear, mere flattery doesn't begin to describe what I would give to you."

>Talk business
>Eat dinner with him
>Ask him some questions
>Inquire about learning thralldom magic
>Proceed to his bedchambers for completely innocent conversation
>Other
>>
>>1100819
>>Eat dinner with him
>>Ask him some questions

You would resume that buisness?
>>
>>1100819
>Inquire about learning thralldom magic
Time to learn some proper Thralldom before we discuss new business arrangements.
>>
>>1100819
>>Eat dinner with him
>>Ask him some questions
"So about these Witches..."
>>Inquire about learning thralldom magic
>>
>>1100819
>Eat dinner with him
>Talk business
>>
>>1100819
this >>1100856
>>
>>1100819
>>1100843
>>1100856
This.
Asking for lessons up front may be too forward, but definitely needs to be done at some point.

We also need to talk to Elder Grey again soon and show her the hag's pendent.
As well as sending Faye back home with the Codex Arcana. Here's hoping she's not currently outside killing more innocents and making bad deals with the tavern patrons while using our real name.
>>
>>1100819
>Eat dinner with him
>Talk business
Also
>Ask him about himself.
I'm sure he'll appreciate the chance to fluff his ego.
>>
>>1100819
>Talk business
>Eat dinner with him
We don't want to involve other parties unless he brings it up. It would show we can't handle ourselves, and this relationship will not turn well if he doesn't fear us a little.
>>
>>1100970
Now would probably be a good time to learn some sun magic.
>>
>>1100970
Yeah, true enough. We can always consult other people about the hags.
Considering the stunt he just tried to pull, he probably wouldn't give us any useful advice anyway.

Unless we could use his desire to get him to protect us. But then we're just another pathetic mortal in his eyes. So, meh.
>>
>>1100843
>>1100856
>>1100887
>>1100939
>>1100946
>>1100953
>>1100970

He invites you to sit at the table. Some of his servants bring you a platter of food and him a fresh glass. He takes it without breaking eye contact with you and drinks as you cut into the ripe meat.

"So, your deal with the Diggers was exclusively to get young women?"

"You needn't talk about them as if they aren't here. They're all around you."

You look at the women in white as they go about their work. "I see... And in return, you provided him blue goblins to work in the mine."

"The lake goblins, yes. Funny little creatures. Good workers, though." He pauses to drink. "At least, until you freed them."

"Their freedom helped me take control of the Digger farm."

"You are an opportunist, that much I can see. From what I understand, you've been helping the Cutter family quite a bit." As he drinks, he studies your expression. "Yes, that's right. I've been naughty, I'll admit it."

"Spies?"

"In many places. It's one of the many benefits of what I do, and the magic I work with. Most of the time my informants don't even know that they work for me. I have an extensive network, stretching all the way throughout the region... There isn't a single thing that happens that I don't know about around here."

His glass half-empty, he sets it down and gives you a confident smile. "That's why I wanted you to come here. I took notice of you not long after you started helping young Ben Cutter become a local hero. Then I followed you; I had eyes in many different places. My interest peaked when you helped win the election for Jed Cutter. Though, I confess that I am very curious as to why someone like you would help the Cutters become so successful... Sirena."

His eyes fully fixated on you, he waits for your reaction. You remain passive as your mind races.

'How can he know? He can't know... Unless one of my close companions is compromised... Wait. He said he has spies everywhere. Could Kaylessa, perhaps, be one of them? Surely not Ben or Mary...' Your eyes narrow. 'Unless he's bluffing... and only SUSPECTS that I am Sirena... In which case, I could reveal myself by accident!'

>Sirena? Who is that?
>I am not Sirena.
>So, how did you figure it out?
>Ignore him and continue eating
>Other
>>
>>1101182
>I am not Sirena.
We acknowledge Sirena's existence but deny it here for the sake of formal culpability. If Vincent respects us and knows who we are, he'll drop the issue and leave it at that.
>>
>>1101205
Actually, scratch that. Swap to
>Ignore him and continue eating
>>
>>1101182
>>Ignore him and continue eating


Don't admit and don't lie to him
>>
>>1101182
>>1101205
This

Maybe we can learn a Detect Thrall spell to find the spies.
>>
>>1101182
>Ignore him and continue eating

Neither admit nor deny, we'd be guilty regardless focus on pleasant conversation and buisness
>>
>>1101182
>Cock an eyebrow in curiosity/confusion.

See how he interprets a vague, non-committal response and go from there.
>>
>>1101214
>>1101241
>>1101268
>>1101281

You cock an eyebrow in confusion and continue eating. He seems to be waiting for a larger reaction, and slowly his smile fades. "I just called you Sirena."

"And?"

"So you admit it."

"Admit what?"

"That you are Sirena."

"I never said that. You did."

"But you are..."

"That is not my name. I am Mary."

He taps his fingers on the table. "So this is the game, then? Very well, Mary." He takes a sip. "I may not have proof of who you truly are now, but I know better. My networks of spies is infallible."

'So, he doesn't know. He only suspects.'

"You know who I truly am," you reply as you eat. "I have told you."

"Ah, but you carry secrets with you. You did not come down here without defense. After all, I tried my tricks on you and they fell flat."

"And now you are accusing me of being someone I am not. Rather poor manners."

"Let's say you are not Sirena Le Doux, famed sorceress on the run. You appeared in this not long after she went missing, and ever since you have been leaving quite a trail in your wake. It would take a fool to not see that you are the one behind Ben Cutter's rise to local heroic status, but I must wonder how far deeply this goes down... Perhaps, even, to the point of his father's sudden death coinciding with your appearance being not so much of a coincidence after all..."

You look at him again as he smiles. You remain still, but again your mind is bursting with thoughts. 'Damn. He's clever. Too clever for his own good... I'm not dealing with anyone normal here. He's got an extensive network and I've clearly attracted the better part of his attention, to the point where he is putting the pieces together that other fools cannot! I must be careful...'

>Come clean; you are Sirena
>Ask him to stop accusing you of things you have not done
>Is this all you do with your network of spies? Make up conspiracy theories and baseless claims?
>Change the subject
>Other
>>
>>1101281
actually this sounds gooder

Pleading the fifth by ignoring him is practically admitting guilt anyway.
>>
>>1101387
>>Change the subject
Let's be serious Vincent. If i was Sirena, would I ever admit that I was? And if I'm not, why would I falsely claim that I am? So there's really no point in this line of questioning. Now please, be a better host and teach me some magic.
>>
>>1101387
>>Is this all you do with your network of spies? Make up conspiracy theories and baseless claims?
then say somethign nice baout the roo or dinner
>>
>>1101387
>Other
What's in it for you to find Sirena? Looking to cash in?
>>
>>1101402
Oh that's good. That might piss him off a bit, but it's good.
>>
>>1101387
>>Change the subject
Well, regardless of what your spies have told you, it will all come out in the wash eventually.
I came here for other business.
>>
>>1101387
>Change the subject

Ask him if he knows about Krom.
>>
On another note, this unwitting spy thing would be worth learning. Perhaps it could help us keep tabs on our absent party members to make sure they don't do anything stupid.
Although we could always learn the divination version if there is such a thing.
>>
>>1101485
We can conclude that it is someone who doesn't know that we are sirena
>>
changing from this >>1101426
to the better, more witty version >>1101402
>>
>>1101402
We could falsely claim we were to try and seem more powerful than we really are.

Because we aren't her.

But she was apprentice to the court Wizard. She must be very powerful.
>>
>>1101510
yeah, but I was also thinking past that.
What if we could look through Merriam's eyes right now to see if Kay has seduced her yet, or check up on what Faye is doing upstairs, or see if Ben is having bad thoughts about us, etc.
>>
>>1101511
Maybe claim that if we thought wet could get away with pretending to be Siren wet would. After all when someone tries to turn us in it would just come out that we weren't her.

And until then claiming to be her could have certain . . . Benefits.

But alas. We're just a woman who was maybe a touch too free with herself in a past life. Trying to make a new one here and a novice in magic as opposed to a mighty sorceress second to the court magician.
>>
>>1101402
>>1101426
>>1101479
>>1101511

You set down your fork. "Let's be serious, Vincent. If i was Sirena, would I ever admit that I was? And if I'm not, why would I falsely claim that I am? So there's really no point in this line of questioning. Now please, be a better host. I came here to settle this matter between us and I was hoping to learn some magic."

He sits back. "Am I being a bad host?" he says, mostly to himself. He then looks back at you. "You know, you are right. So, I'll be honest with you: my deal with the Diggers was fueled by a need for thralls. Not just any thralls, but young women, and not just for my own pleasure."

"Let me guess: for your spy network?"

"Among other things," he says with a smile. "Let's just say that great things are in the works, Mary. Albert is doing his profoundly boring work, our brother Herbert is doing his as well, and I am doing mine."

"So, it's all in service to something greater." Your eyes flash with cleverness as you add, "Or in service to someONE."

Vincent's smile widens. "I would caution that you tread lightly on such matters, Mary, and do not ask things about that which you haven't been trusted to know."

"So, you three DO work for someone."

"As surely as you are Sirena."

"Why does that matter?" you shake your head now that you're back on the subject. "I already told you that--"

"Yes, yes, you wouldn't tell me if you were and you wouldn't claim to be if you weren't. Of course not. But, if you WERE... perhaps I would be inclined to let you in on a few larger secrets, for I know someone whom you would be very interested in meeting."

'His master, and the master of his two brothers, I presume. Who could that be? Their father?' You think hard for a moment, less about who Albert and Vincent are, and what you know about what they were doing. 'Albert was creating bodies constantly while I was there, but I never saw many of his completed works. Vincent needs thralls, he wants more bodies for his own mission... And while I don't know anything about Herbert, I can bet that whatever he is doing is part of all of this as well. This puzzle is starting to take shape...'

Vincent motions for his glass to be refilled. "So, Mary... just what are you TRULY interested in, hm?"

>I want to learn Thralldom spells.
>I want to gain information from your spy network.
>I want to make a deal with you and get us working together.
>I am Sirena Le Doux, and I want to know who you work for.
>Other
>>
>>1101601
>>I want to learn Thralldom spells.
>>I want to make a deal with you and get us working together.
>>
>>1101601
>I want to learn Thralldom spells.

Not really willing to reveal ourselves. Might as well have gone along with the Devil for that.

Whom Faye told him she was Sirena.

And probably isn't dead.

Clones are bad man.
>>
>>1101601
>I want to learn Thralldom spells.
>I want to make a deal with you and get us working together.
For now.
>>
>>1101637
yeah, this.
Spies and bbegs can wait.
We can always make our own spies desu nee.
>>
>>1101601
>I want to learn Thralldom spells.
>I want to make a deal with you and get us working together
>>
>>1101681
What's the chance they're working for Mordrax?
>>
>>1101820
There are many villains in the world Mordrax is just one of them

I'd wait and see honestly
>>
>>1101620
>>1101630
>>1101637
>>1101799

"I already told you, Vincent: I want to make a deal with you, and I want to learn spells. If you want more thralls, perhaps I can get some for you. I could even do it myself, if you taught me how."

He sits back, tracing his finger around the lip of his glass. "So be it, Mary. Set your terms."

"I've put a lot of work into Cutter Farm, Digger Mine and Bridge Town. Let me have them."

"And in exchange?"

"Then I'll get you what you want: young women."

He leans forward. "And you intend to do this with the knowledge that I would bestow upon you, hm? Why wouldn't I simply do it myself?"

"You weren't doing it when you had your deal with the Diggers, so I'm guessing you don't want to get your hands dirty. I can appreciate that."

"You are intelligent indeed," he smiles. "Very well. I accept your terms. I won't be pulling my spies out of thier holes, but I won't touch Bridge Town or either of the farms. In exchange, you send me young women... every now and then. I don't care how you do it, but I will expect quality. Beauty, youth and most importantly: life. Send them to me not like the Diggers did; too often they sent me broken things."

You recall happening upon the brothers as they were about to enjoy one of Vincent's tributes. "I'll promise you this, I won't abuse them like they did."

"Good. Far too many were wasted... But you seem like a more practical and clever business partner, Mary. So, that only leaves our contract."

You hold up a hand. "I'd rather keep things informal, if you don't mind."

"Of course. After all, less paper trail means less chance of something coming back to you. But don't mistake my politeness in this regard and respect for your privacy as a sign of weakness: if you go back on your word, I'll know."

"I wouldn't worry about that."

"Still, I wanted to be clear on this matter." He sets his glass down. "So... Spells. Where to begin?"

>Bring Faye down to learn as well
>Just learn the basics for now
>Learn something more complicated
>Learn a truly powerful spell
>Other
>>
>>1101864
>Just learn the basics for now
We can teach Faye later.
>>
>>1101864
>>Just learn the basics for now

We don't bring Faye to learn this
>>
>>1101864
>Just learn the basics for now

I have made some progress myself on these matters but I lack the theoretical basis to build off of, that's the first place I want to shore up
>>
>>1101820
That's the first thing that comes to mind but
>I know someone whom you would be very interested in meeting.
If they worked for Mordy, then he ought to just cart us off immediately on the slightest suspicion of guilt.
I'm beginning to wonder if they're in league with the hags somehow, since they also claim to oppose Mordrax.
>>
>>1101864
>Just learn the basics for now
but something that help us collect the woman
>>
>>1102010
Right, enough to let us reliably collect women, so shortchanging isn't going to work.
>>
>>1101864
>>Just learn the basics for now
>>Learn something more complicated
>>Learn a truly powerful spell
as much as we can get

>>1101885
Keep faye out of this. This is our last line of defense against her if she should try to subvert us before we can send her home. We must keep all our cronies in the dark about our thralldom skills, including faye.
>>
>>1101943
Nah man, we're probably more useful to Mordy by running around causing trouble, distracting everyone from him.

If we got caught, he would be in trouble having to silence us before we could somehow put suspicion back on him.

I would be worried about outright assassins in amongst the bounty hunters.
>>
>>1102022
Faye knows exactly why we're here, and leaving her in the dark about things like this is likely to make her more of a liability. We can't shortchange her on these sorts of things, and as much as you want to keep her weak, we can't.
>>
>>1102039
We can and we damn well will
>>
>>1102063
Even if we teach Faye our Thralldom spells, we would still outclass her overall on that front; we have the Codex Arcana boon that gives us mind control resistance and warnings, not Faye. It was that boon that saved us from Francis just now. Any sort of thralldom she takes against us would be immediately countered by us.

She would have the same weapons as us, but we will always be better prepared than her. Handicapping her does neither of us any favors.
>>
>>1102039
That's why she already is a tremendous liability to us. We will never be able to trust her since her loyalty is only to herself. And our opposing styles problem-solving will only result in failure and internal strife.

Thus we need to politely offer to give her a ride home and get her out of our hair before this house of cards gets hit by an earthquake.

She is not loyal to us and she never will be, no matter how hard you try to befriend her and compromise, "Give an inch and they will take a mile" still applies. She will parasite everything she can from us and then go home leaving us in shambles.
>>
>>1102149
You're assuming an awful lot. She is not here to sabotage Sirena because a) that has nothing to do with her own quest, b) Sirena has no intention of sabotaging Faye if she can help us and has a goal of her own, and c) Sirena is Faye's only real ticket home. Both of them are wanted by virtue of being the same person, so fucking us over does neither of us any favors. We're already working under the assumption that when we find her a way home, we stay in touch to work together, kill our respective wizards, and conquer our respective realms together. You don't sabotage a fellow business partner with the same interests as you just because you're on roughly the same rung of the ladder and think the same way.
>>
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>>1101885
>>1101889
>>1101904
>>1102010

Alright then, the basic spells.

>Lesser Charm: Cast this upon a single target to gain a bonus in all conversations as you appear more charming, charismatic and beautifully alluring. You don't actually physically change, you're just affecting the mind of the target to make them THINK you are more interesting.

>Lesser Suggestion: Cast this upon a single target to implant a suggestion in their mind that they have difficulty arguing against. The more self-harmful it is, the easier it is to resist.

Two simple spells for now. Vincent goes over the ways to work these spells, explaining how to work the magic on others.

"It helps if they are weak of mind. It is about exploitation and vulnerability. You must know what you want and make them want what you want. It isn't simply about lust, or love, though these are useful things: you can break someone's mental defenses in all manner of ways. By disarming them, you leave them exposed. Happiness, depression, strong emotions -- all of these things can be worked into manipulation. Those with a strong will are often those whose emotions are the most controlled -- stronger spells are required for them."

"I learned a spell once, accidentally. It was through the very manipulation you speak of."

"Yes, experience is a good teacher in its own right. The trick is to make them think that what they want is what you want, but without them knowing it. That breaks the illusion they place themselves under. But everything I have told you thusfar is merely the philosophy behind thralldom... The actual spells, well, they sometimes skip a few steps. A powerful master can break a peasant's will with but a gaze. Those of strong, steely will are the ones you must watch out for."

His lessons for the day done, he kisses your hand and sees you to the stairs.

"Come back soon. And remember our deal."

"I will. I'll need stronger spells to do what you want."

"Tell you what, I'll add onto our deal: for each girl you bring, I shall teach you a new spell. This motivates you to bring me girls, and it motivates me to teach you. Deal?"

"Deal." You shake his hand on it and head back upstairs.

Outside, you find Faye, sitting alongside the horse and looking bored. It is night now. She perks up when she sees you. "FINALLY! I've been waiting for what feels like HOURS. We need another hapless idiot to watch the horses. But nothing got stolen! I did my job! So, learn anything good?"

Putting aside the fact that she just accidentally referred to herself as a hapless idiot, you reply simply, "Indeed."

>Get a room here at the inn
>Camp out in the wild
>Begin walking back to your tower
>Sleep out in the tavern's barn
>Other
>>
>>1102193
> Teach faye the charm spell

Don't want her to think we aren't sharing.
>>
>>1102193
>Get a room here at the inn
Cast an illusion on the loot horse to make it look like it's not carrying anything. We don't want to get robbed while we're staying the night.
>>
>>1102193
>Get a room here at the inn
>>1102206
>Teach faye the charm spell
>>
>>1102193
>Get a room here at the inn
>Teach Faye the charm spell
>>
>>1102193
>>Get a room here at the inn
>Do NOT teach a spell to Faye
>>
>>1102193
We've settled on a transactional relationship with this vampire, but I don't know if he can be trusted not to turn on us. He currently has a bigger lever on us than we do on him, and our goals and his master's don't overlap, otherwise he wouldn't have made this introduction yet. I don't think we can continue dealing with this person.
>>
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>>1102206
>>1102226
>>1102234

Alright, we'll get a room here. And we'll do >>1102224 just because it's good sense.

What spell should we teach her?

>Magical Kiss: Target a willing subject and affect their mind with a kiss. The subject must not be hostile to you and be willing to receive the kiss. Immediately afterwards, they will be greatly susceptable to suggestion that is difficult to resist, but more self-harmful it is, the easier it is to resist. If no suggestion is given, the effects will linger for a period of time, but eventually fade.

>Lesser Charm: Cast this upon a single target to gain a bonus in all conversations as you appear more charming, charismatic and beautifully alluring. You don't actually physically change, you're just affecting the mind of the target to make them THINK you are more interesting.

>Lesser Suggestion: Cast this upon a single target to implant a suggestion in their mind that they have difficulty arguing against. The more self-harmful it is, the easier it is to resist.

In return, what school should she teach us a spell from?

>Restoration
>Divination
>Holy
>Abjuration
>Conjuration
>>
>>1102292
If you can find us another Thralldom trainer, I'm all ears.
>>
>>1102302
>Lesser Charm

>Restoration
>>
>>1102302

Teach her magical kiss for more kissing because it's erotic.

And learn
>Abjuration
>>
>>1102186
>that has nothing to do with her own quest
she could always just stay here and turn us in (since she is not wanted in this world), steal our followers (with thralldom), taking over our world before unleashing death and destruction on her old world. So she could have the best of both worlds.
>Sirena has no intention of sabotaging Faye if she can help us and has a goal of her own
Because we are LE. But she is CE and is perfectly willing to do whatever makes HER happy without even thinking about how it might effect us until we scold her, then "Aw, I'm sowwie. I won't dew it again. Ooo! goodie lets watch the fat man burn!"
>Sirena is Faye's only real ticket home.
So she says. She's a smart girl, I'm sure she could figure out something on her own if we were to disappear. (i.e. deal with devil, deal with hags, deal with vampire, deal with Mordrax, deal with Francis, etc.)

>Both of them are wanted by virtue of being the same person.
Except we're not. She has no beef with Mordrax whatsoever.

>We stay in touch to work together, kill our respective wizards, and conquer our respective realms together.
Supposedly, unless she sees a better opportunity for herself.

>You don't sabotage a fellow business partner
Unless you're a CE faggot who sees a better opportunity to pursue your own selfish and impulsive ambitions.
>>
>>1100569

>Deny and reveal.

Can't just let what is basically an attack slide. We are Sirena Le goddam Doux, not some floozy.
>>
>>1102308
How much do we need this knowledge? We've done well enough charming people by ourselves. At the least, we shouldn't continue our business with the vamp until we can tell who he works for.
>>
>>1102331

Opened thread hours ago and didn't refresh, no longer applicable.

>more to catch up on, good surprise
>>
>>1102302
>Teach her illusion, evocation and necro

>Learn abjuration, holy and restoration
>>
>>1102340
We need this a lot. New spells are at a premium for us, and Sirena's natural charm will only take us so far.
>>
>>1102302
>>Lesser Charm: Cast this upon a single target to gain a bonus in all conversations as you appear more charming, charismatic and beautifully alluring. You don't actually physically change, you're just affecting the mind of the target to make them THINK you are more interesting.

> Restoration

Then we should try our magical kiss on her and if she notices it write it off as an effect of the charm spell.
>>
>>1102328
>(since she is not wanted in this world)
Yeah she is. Damashi said himself that both Sirena and Faye are wanted in this universe, since they are effectively the same person.
>Mentions of alignment
Damashi isn't following alignment arguments.
>She has no beef with Mordrax whatsoever.
Not directly, but her wizard and our wizard are the same, and our first real bonding moment was about how much we wanted to murder our respective wizard.
>>
>>1102302
Forgot to say

>>Lesser Charm: Cast this upon a single target to gain a bonus in all conversations as you appear more charming, charismatic and beautifully alluring. You don't actually physically change, you're just affecting the mind of the target to make them THINK you are more interesting
>Abjuration
>>
>>1102404
I'm fine with keeping her, but we should probably work on molding her a bit more in our image.

She seems like she would love to have the public persona so why not let her take it? We can do a "rule from the shadows" thing.
>>
>>1102494
Nah we need a sequel/2nd part of the quest where we take over Faye's universe.
>>
>>1102494
Just need to work on teaching her a bit of temperance.
>>
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>>1102314
>>1102361

After purchasing a room for the night, you and Faye retire. There, you begin to teach her a spell, and she does the same for you. You decide to teach her your new spell of lesser charm, which she picks up on very quickly, just as you did. Combined with the effects of your Ruby of Regis, and it makes you doubly alluring.

It doesn't take long before she can't keep her hands off of you. The room heats up as you and she are soon exploring each other's bodies, sensually rubbing, kissing, suckling and -- OW! BITING?!

Faye pulls back from your shoulder, where she left a bloody bite! Just as you are about to scold her, she explains her end of the exchange: she's going to teach you how to heal yourself. Guiding you through the steps, she explains it in depth.

>New Spell!
>Restoration: Meditative Healing
>By focusing and chanting the command words while holding your hands in the proper position, you can channel positive healing energy into yourself that promotes the fast healing of wounds. This spell takes time to take effect, but a simple rest will heal up any cuts, bites or other similar wounds. At first they will stop bleeding, then seal, and eventually progress to bruises and then fully heal if you go all the way through the process.

You do this and soon your shoulder is healed. Faye smiles and kisses the spot where the wound once was.

"I'm surprised you know a spell that requires you to sit around."

"Are you? It's all I did while you were chatting up the vampire."

"Fair enough." You pull her in for another kiss and soon you find yourself spending another blissful night getting to know yourself intimately. As a slight experiment, you attempt your magical kiss upon her, and to your delight she comes under your suggestion.

'Seems like she doesn't have my resistance. Good... that could be vital information if I ever need to control her.'

You take full advantage of her newfound willingness to serve you.

Come next morning, you return to your steed, still heavy with bolts of linen. You can't very well ride it with this linen, but unless you find someone to sell it to, you'll need to walk alongside the horse.

>Sell the linen
>Keep the linen; we could use it
>Find a safe spot to keep it
>Hire someone to carry it
>Buy another horse
>Other
>>
>>1102570
>>Sell the linen
Good we can thrall her, we should do it as soon as possible
>>
>>1102570
>>Other

Find that gay ass wild elf and charm her into carrying our fucking linen twice.
>>
>>1102570
>Keep the linen; we could use it
We can turn it into clothes and tapestries for our tower.
>>
>>1102623
This.
>>
>>1102623
I don't think she wants anything to do with us, if we're associating with Vincent.
>>
>>1102648
Who cares what SHE wants?
>>
>>1102656
Thralldom is slightly more difficult if the target is actively resisting us or doesn't want to follow our command.
>>
>>1102623
>>1102644

Give me some 1d100s, please.
>>
>>1102570
>Keep the linen; we could use it

Mummies, and costumes!

>>1102600
I think we should keep it to constant low-level reinforcement with her. She is also a magician, and we don't know her full capabilities, and honestly she is still us and we were able to withstand the Arcana so she probably isn't exactly a push-over.

But as she gets more and more used to taking our suggestions, it'll become easier. If we let her have the flashy dangerous roles and praise her for it, then she will probably even feel like SHE is the one in control.

And whereas this would normally run the risk of our allies and whatnot looking up to her instead, we're going to be doing the same to them anyways so it doesn't much matter.
>>
Rolled 77 (1d100)

>>1102702
>>
Rolled 49 (1d100)

>>1102702
>>
Rolled 1 (1d001)

>>1102702
>>
>>1102724
You're a hilarious nigger.
>>
Rolled 59 (1d100)

>>1102715
>>
Rolled 35 (1d100)

>>1102702
>>
>>1102746
>>1102738
>>1102724
>>1102720
>>1102718

Hahahahahahahahha

Give me a minute
>>
>>1102772
You do know that's not an actual Nat1 right?
>>
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>>1102810

Yes, the others rolls made it funny as well.

>>1102718
>>1102720
>>1102724
>>1102738
>>1102746

At first, you thought to find the wild elf, but she seems to have left. Nobody else seems up to hauling your linen, either.

But just when you thought you were going to give up, you feel a small tug on your pants, and turn around to behold a larger-than-average kobold. The small lizardman looks up at you and puffs out his chest.

"I carry your linen!"

"Uh... You're a bit on the small side."

He takes in an even bigger breath. "Am not! Biggest kobold! Strongest kobold! Nothing too big!"

Faye is amused, but you are not so much. "The biggest kobold is still a kobold."

He pounds on his chest. "Xerro never give up! Xerro strongest kobold! If Xerro puts mind to task, nothing impossible!"

'Except proper sentence structure,' you think with a smile. "Fine. You want to try?"

"Gold!"

You take out a coin and hand it to him. He then spits on his hands and gets in position. One after another, you place the ten bolts of linen on his back. He is clearly straining around the fifth.

"You alright down there?" you ask him when you're all done.

"Xerro... fine! Weight... nothing! Like little... babies!"

You and Faye climb up onto your horse. "Very well then, little one. Keep up if you can."

He trudges along behind you. "Xerro... Grow up... to be... dragon!"

'Yeah, right,' you roll your eyes.

>Head south to Bridge Town
>Head east to your tower
>Head north, around the lake
>Head south and then west, to Elder Grey
>Other
>>
>>1102570
>>Sell the line

Keep the stell imbued linen to make clothes out of later
>>
>>1102849
>Head east to your tower
>>
>>1102849
>>Head east to your tower
>>Other

BEFRIEND

KOBOLD
>>
>>1102849
>Head east to your tower
>>
>>1102868
>Befriending Kobolds

Woah Sirenna really is a classless slut
>>
>>110284
>Head east to your tower

> Befriend Kobold

Awww, he's like the perfect starting minion. We must teach him to sling w/ explosive rune inscribed stones, and get him to ride Boris around.
>>
>>1102920
We need minions brah.
>>
>>1102920
Dude. The stupid but plucky minion will statistically save you from certain death 9 times out of 10. And that's only because they'll sacrifice themselves for you on that 9th time.

Too little a threat to be taken seriously by your allies or enemies, able to spy & assassinate, and be used cheerfully in plots without being smart enough to question why they're doing things or pick up on contextual actions that they could be interrogated about if caught.

Also others seeing us be kind "even to a Kobold" will really help since we keep surrounding ourselves with goddamn Heroes.
>>
>>1102922
>>1102849
fucked up my link

Gotta get our own Bana Wava Makari

https://1d4chan.org/wiki/Makari
>>
>>1102863
>>1102906
>>1102922
>>1102868

Alright then. Heading east.

We've never been down this path before, so you know what that means:

Random generation!

>More 1d100s please
>>
Rolled 28 (1d100)

>>1103007
>>
Rolled 4 (1d100)

>>1103007
Yurrrrrrr
>>
Rolled 49 (1d100)

>>1103007
>>
Rolled 50 (1d100)

>>1103007
>>
Rolled 94 (1d100)

>>1103007
And away we go!
>>
>>1102404
>alignment arguments
alignments are useful metaphors that help to classify personalities. Saying CE is simply easier than saying that she is definitively more impulsive, aggressive and bloodthirsty than Sirena. Throwing the alignment wheel out the window those adjectives still describe her accurately.

idk man. I give up. I'm being outvoted anyway so I guess I'll just stop caring so much and enjoy the ride or leave or laugh and say 'I told you so' or whatever.

It's too many read flags for me tho. This reads like the beginning of a nightmare cuck story
>Everything was going so well
>I thought we had a special relationship
>I trusted her and took care of her every need
>Then I found out that she had been secretly fucking all my friends and family for years.
>Now she wants a divorce and child support.
>I guess I should have bailed when she tried to make a deal with a devil behind my back after the first date.

I just hope her abjuration doesn't protect her from thralldom and her impulsive and emotional personality give her lower willpower.
>>
>>1103125
If it helps, I agree with you.
>>
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>>1103011
>>1103016
>>1103033
>>1103059
>>1103118

Not far east of where we fucked up that lobster, as we ride along at a leizurely pace while the kobold Xerro struggles to keep up (but never gives up!) we find the entrance to a mine.

There is a sign outside of it that reads, "Free to whoever wants it!"

You cock a brow and look at Faye, who is just as confused.

>Go inside
>Ignore it and keep going
>Send Xerro inside
>Attempt to use divination to see what the deal is
>Other
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>>1103178
>>Attempt to use divination to see what the deal is
>>
>>1103178
>Attempt to use divination to see what the deal is
>Other
Try to befriend Xerro.
>>
>>1103178
this>>1103197
>>
>>1103178
>Attempt to use divination to see what the deal is
>>
>>1103178
>Attempt to use divination to see what the deal is

We can always cave in the entrance and come back later.
>>
>>1103178

Also in addition to >>1103226

>Other

Ask Zero if he is familiar with tunnels and such.
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>>1103184
>>1103197
>>1103218
>>1103226

"Faye, if you would please?" you gesture towards the mine.

She nods and casts a spell. After a few moments, she looks back at you. "It's cursed."

"The entire mine? How? Undead?"

"No."

"Ghosts?"

"Nuh-uh."

"Does it kill you?"

"Not really."

"Does it turn you into something else?"

"Negative."

You think hard. "Does it repel dwarves?"

"That'd be funny! But no."

"Then WHAT?"

"It's unlucky. The entire mine is cursed with unluck!"

"How can that be? What does that even mean?"

"Well, if I were to guess, I would say that a clumsy person would be even more clumsy. A rock might fall on your head, just because. Your fortune would be utterly reversed while inside this mine, unless you already had bad fortune, in which case you'd just be shit out of luck."

"Huh." You look at the mine and think. "Is there any way to remove this curse?"

"I suppose if one were to protect themselves against foul enchantments and curses before entering, and I would also recommend wearing a helmet, then yes."

"Do you know what is causing the curse?"

"I divined something inside it... locked up in a chest. Maybe they dug it up or found it, but it was cursed and so they all left. That's probably why they put the sign up; nobody else wanted it!"

"I wonder if there's anything good inside being protected by that bad luck curse..."

>Go inside
>Keep moving on
>Send Xerro inside
>Stay here and study it some more
>Other
>>
>>1103426
>Keep moving on
Make a mental note.
>>
>>1103426
>Keep moving on
>>
>>1103426
>>Keep moving on
if we have a map mark the location
>>
>>1103426
>>Keep moving on

But put it on the 'to do when I've got nothing else to do immediately' list.
>>
>>1103426
> collapse the entrance


I wonder if we could later get the unlucky thing and use it to build a casino.
>>
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>>1103439
>>1103441
>>1103468
>>1103472

After encountering a small herd of deer, you continue moving east along the river where you come upon a graveyard. You know for a fact that your tower is nearby -- because you can see it! It is just slightly south of this ancient graveyard. There is an old chapel here, not unlike the one that Albert once worked out of, but this one is completely in ruin. The entire graveyard seems as though undisturbed for decades.

'Curious. I don't recall there being talk of a graveyard so near our tower.'

"Do you hear something?" Faye asks and you stop the horse.

You and she both use farsense and you hear the sounds of a rattling chain. You give Xerro a break and let him rest with the horse as you and Faye sneak closer.

Once past the ruined gate, you and she both discover the sight of a small child pulling on a chain. It isn't some undead, like you thought it might be, but is instead the cleric! Alex Shepherd, yanking on the door to a crypt, trying to open it.

"It's that little boy!" Faye says with a smile. "I wonder what he's trying to do? Steal from the dead?"

"I doubt that. He's much too good for that."

"What should we do?"

'We're not far from our tower... We could take him there. Or leave him here. Or help him. Hmmm...'

>Approach Alex and talk to him
>Go back to your tower and return with help
>Go back to your tower; ignore him
>Take Alex to your tower to meet the others
>Other
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>>1103647
>Take Alex to your tower to meet the others.
>>
>>1103647
>>Approach Alex and talk to him

Let's stay cautious for the moment.
>>
>>1103656
>>1103647
I wonder what we could get for giving him to the Vampire.
>>
>>1103647
>Approach Alex and talk to him
>>
>>1103647
>Approach Alex and talk to him
>Take Alex to your tower to meet the others
>>
>>1103647
>Approach Alex and talk to him
>Go back to your tower and return with help

More adventuring for Ben?
>>
>>1103667

A weird look from the Vampire as he assists he's not a pedophile
>>
>>1103647
>Approach Alex and talk to him

>>1103667
Probably a light drubbing for thinking we know his tastes better than him.
>>
>>1103674

>assists
>>
>>1103674
>>1103680
In anons defence is their anything more vibrant and full of life than a child?

I felt dirty just writing that
>>
>>1103674
>>1103680

Sorry, a meal and so pure he's nearly divine being to thrall?

We should at least get and blood sample.

IDK I always view vampires as being "blood first and foremost". It's not a /ss/ thing at all.
>>
>>1103771

>SS
>Male vampire
>male kid
>STRAIGHT SHOTA
>STRAIGHT
>MALE VAMPIRE MALE KID
>>
>>1103781
Uh yeah. He's drinking his blood and breaking his mind. No sex.

Well maybe from the women VaVaVampires he created.

>>1103755
Pic related.
>>
>>1103781
>implying pedophilia by any other stripe is not in fact still pedophillia
>>
>>1103665
>>1103669
>>1103671
>>1103673
>>1103680

You and Faye step out from behind some tombstones and approach him. "Hey, Alex!"

He whips around and is relieved to see that it is you. "Oh, hello ladies!" he says with a polite bow. "I'm terribly sorry that I didn't hear you approaching me!"

"That's fine. We were just on our way to our tower over there. What are you doing here?" you look up at the crypt. In large letters, it reads, "Redford"

'This family again...?'

"I hope I am not trespassing! I'm very sorry if I am. But this is where my quest has taken me. In my efforts to locate my family's resting place and the source of the curse upon my bloodline, I have been led to believe that this crypt contains my next clue to its location!"

"Do the Redfords and Shepherds have history?"

"Oh, yes ma'am! They went back all the way to the human-elf war three centuries ago. It is recorded that a Redford and a Shepherd were in the same military unit, and fought side-by-side! A friendship forged in the fires of war, their families grew very close. I do not yet know if ever there was a marriage between the two clans, but this is where I will find my next clue!"

He blushes as he drops the chain. "But I... can't open the door. I'm not very strong."

Faye gushes nearby. "He's just... so... cute!" She looks back up at you. "Can we take him to the tower? Maybe Ben can help open the door! Or that minotaur of yours."

Alex shuffles his feet nervously. "I would appreciate any help you might offer... I tried to pray at the door, but it didn't open for me."

>Bring help back
>Take him to the tower
>Try blasting open the door
>Ask him some more questions
>Other
>>
>>1103835
>Take him to the tower
Let's offload our stuff before helping him out.
>>
>>1103835
>>Bring help back
>>Take him to the tower
>>Try blasting open the door

In reverse order
>>
>>1103835
>Try blasting open the door

Arcane sense first if non-magical then telekinetic push HARD

If it doesn't work or it's magical
>Take him to the tower

hes a Redford calling it now
>>
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>>1103835
>>Take him to the tower

I don't trust over-powered children.
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>>1103868
> Arcane sense first if non-magical then telekinetic push HARD

> Alex Shepherd, yanking on the door to a crypt, trying to open it.

> HFW it's a push not a pull door.
>>
>>1103835
>Use a greater earth elemental to open the door
or just blast it.

We do NOT need a high level Good cleric getting tangled in our affairs.
>>
>>1103889
That reasoning is why I wanted to sell him off to the Vampire. Preferably in a way that makes it look like he's sacrificing himself to save us.

We could probably tell him that we've learned some divination skills from the wizard in town and make up an excuse to use his blood to try and divine where evidence of his family lies. He might have some distaff cousins nearby for instance.

And then we give the blood to the Vampire to check out.
>>
>>1103901
Nigger Vincent is not our fucking friend.

if anyone is going to profit off that cursed bloodline its not going to be that Dracula-ass wannabe and whoever his fucking master is.
>>
>>1103874
>Take him to the tower
>I don't trust him
what are you trying to say?
>>
>>1103853
>>1103868
>>1103889

"Step aside. Let me try."

Faye sits on a gravestone and crosses her legs as Alex steps aside. You remove the chain, crack your fingers, and give the door a good Forceful Push spell.

And it opens immediately, the two stone doors blasted inwards... as they were designed to do.

Alex's face turns bright red. "Ah! B-b-b-b-but, how?! It was a push door? Gaaaaah!"

Faye nearly falls off the gravestone in laughter as you dust off your hands. Beyond the doors is a dark hall leading to a staircase that descends into the earth and the crypt below.

Alex composes himself. "Well then... Thank you, ma'am, uh... I'm very embarrassed now... If it's alright with you, I'll just continue on my quest." He tilts his hat forward slightly to hide his red face as he approaches the crypt.

You put a hand in front of him. "Woah there, little man. You couldn't figure out how to open a door. Are you sure you want to go in there alone?"

"Oh! Well, thank you for your concern, ma'am!" he beams a bright smile of perfectly-straight and white teeth. "But with my gods, I am never--"

"Yeah, yeah, I know. But seriously, bad things could be in that crypt. Your gods aren't."

"They will be when I go down there." Faye gushes once more over how adorable that was. His cheeks turn rosy and he grows even more determined. "My quest lies down there! I am going to go. I am not afraid, no matter what!"

>Let him go alone
>Go down there with him
>Insist on him coming back to the tower first
>Tell him to wait here while you go get help
>Other
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>>1103921
>>Go down there with him
>>Insist on him coming back to the tower first

If Ben and the paladin didn't discover we're an evil cunt, I don't give this naive child boy a real chance at putting two and two together.
>>
>>1103921
/ss/ intensifies.

>Go down there with him

>>1103908
Arguably the only evil things here are us and Faye. Everyone else back at our tower is pure.
>>
>>1103921
>Insist on him coming back to the tower first
>>
>>1103905

Then let's set him up with Krom, a divine duo of adventurers going out into the world to be called upon to help us def3eat the evil wizard Mardox.

Who, as a bonus, actually IS evil.

We're just kind of shitty right now, excluding the chaotic stupid murder of the cloth merchant.

And killing the Cutter patriarch.

And all the mind control.

But we're not, like, REALLY evil.
>>
>>1103921
>>Go down there with him
He is pretty adorable, and we might learn something useful or gain a decent ally.
>>
>>1103921
>>Go down there with him
>>Insist on him coming back to the tower first

False sincerity
>>
>>1103969

Dude Krom beating the fuck outta that boipussy with his massive club as they prepare to take on the sweaty, muscular wizard of sex Mordrax is like . . . the masculine, male version of Evil Sorceress Quest.
>>
>>1103969
>But we're not, like, REALLY evil.

Except we are, and you can get fucked with that stupid "totally not evil" crap that you insist on trying to pull
>>
>>1103943
>>1103981
Can we at least drop off our stuff first? Our new kobold buddy is still struggling here.
>>
>>1103994
honestly the main reason I voted for killing the cloth merchant out of spite was specifically so "lawful evil" fags would shut the fuck up.

And also because fuck that guy for wasting my precious time.
>>
I'm off to bed. We'll continue tomorrow morning!

Thank you for playing. I love you! No not like that you faggot
>>
>>1103994

. . . . . Yeah, because posting how we are totally evil and then claiming we aren't wasn't sarcasm at all.

> honestly the main reason I voted for killing the cloth merchant out of spite was specifically so "lawful evil" fags would shut the fuck up.

The best kind of quest, right here, intentionally ruining it so people don't have fun.

Admit it, you just really miss Banished Quest.
>>
>>1104017
>ruining it so people don't have fun.

People who insist on being "lawful evil" are ruining the fun of an evil quest.

Which relies on kinda being evil.
>>
>>1104005

Thanks for running! It's been really fun.
>>
>>1104026
I don't mind being evil. I just don't like the idea of killing the dude for the "lolz". Like, if he had something we wanted or needed sure.

We didn't even have a plan for what to do with the body to get his friends back in town under our thumb. Just burned it and ran.

Like, we could have framed the Flame Elemental wizard for it and blackmailed him into teaching us more magic in exchange for not revealing that he was now responsible for a murder.

Or I don't know, placed the blame on the Golem that apparently went crazy and totally wasn't a reference to an old /tg/ greentext.

But we keep getting how much we aren't a major player thrown in our faces, and Damashi seems to have pretty reasonable consequences for fucking up.

We don't even have enough control over our main group yet to have them stand with us in the face of being revealed as casual murderers. Especially after the whole Barbarian Genocide thing.

We've made our bed in posing as a maker of Heroes here. For revenge, not for the lolz or just a thirst for power.

That's the other reason I want to keep the Vampire on our side, because if shit goes tits up he's our best option for getting out of receiving a smiting from the Paladin group, or having the entire army of the Kingdom come down on us, or facing high level adventuring bounty hunters.
>>
>>1104043
>I just don't like the idea of killing the dude for the "lolz".
It wasn't entirely for the "lolz." The merchant legitimately wasted Sirena's time and was prepared not to pay her for looking for his golem, which he didn't even know how to work properly. That killing was Sirena getting fed up with horseshit and refusing to walk away from the detour without a reward.
>>
>>1104043

That merchant was being a fucker and he annoyed me and was asking to be killed.

I don't see why we couldn't have left the body and just continued on our merry way. Like, can arcane bolts be traced back to the caster like in CSI?
>>
>>1104048
Everyone keeps saying "if the police has a diviner working for them, we're fucked." It's running on the assumption that anything and everything will be thrown at us as comeuppance for anything we do.
>>
>>1104046
>>1104048

Well I suppose I can accept that. Still, wasted opportunity and we ignored the fact that he has friends back in town.

>>1104048

Yeah, because magicians are so rare and scrying and divining and raising the dead to talk to them totally isn't a thing, and while WE might have some proof against the first two Faye doesn't.

And they're already suspicious we're in town thanks to Faye spilling the beans.

So yeah, a merchant getting waylaid might not normally be reason to waste those resources but a merchant being magically killed when you're looking for a Magical traitor - might be worth checking out.
>>
>>1104052


Anyone trying to divine off a dead body we killed can't because we have anti-scry on.

And if for some reason I'm wrong than that is a bullshit way around our boon and thus it's stupid and I demand Damashi change it.
>>
>>1104058
>Still, wasted opportunity and we ignored the fact that he has friends back in town.
Word of God spoiler (from the Discord): No he didn't. He was lying about his backup to cover for the fact he had no guards.
>>
>>1104052
Well, we ARE facing a Kingdom as the number 1 most wanted. And Paladins. And we're resistant to divining/scrying but the rest of our party isn't.

I can only assume Mordrax isn't hunting us down himself because the more they focus on us the less pressure on him.

But hey, it's not like we've run into multiple magic users that are several tiers above us in power so far or anything to make us think that there might be magical resources available to people hunting us down.
>>
>>1104058

>Mordrax is an all-powerful wizard
>Doesn't just immediately scry us, teleport to our location, execute us and leave

I mean if you want to poke holes in our invulnerability there are much easier ways to do so
>>
>>1104068
Meta, but relieving.

>>1104068

> Anyone trying to divine off a dead body we killed can't because we have anti-scry on.

Faye doesn't.

It's not like I'm crying to retcon the decision or anything. It's just that unless you want us to have "tempermental" or something as a flaw for the character to play, which kind of goes against the quest to date with Sirena being a cautious manipulator, then voting to do stuff like that "just to piss off the LE fags" in your own words, you could at least put a little effort into trying to make it productive.

Personally I'm writing it off as Faye being a bad influence and more reason to thrall her as much as possible, or set her up to take the fall for us.

Although we should be careful of her doing the same.
>>
>>1104085
Faye didn't kill him.

Ergo, you can't divine her off the dead body.
>>
>>1104072

> I can only assume Mordrax isn't hunting us down himself because the more they focus on us the less pressure on him.

It IS a good question, but were you not there when we chose anti-scrying abilities to defend against just this kind of problem?

And then ruin it by doing sketchy stuff with people who aren't unprotected?

Which is why we have to have Faye set up to take the fall if actions like that do come back to us.

Apparently word of god gives us Meta-knowledge that it won't in the case of the merchant.
>>
>>1104089

> Speak with Dead: You can now speak to the dead in a way they understand, and have them speak back to you. They don't make the best for conversation, but they understand your commands on a deeper level and can now relay to you what they have in their limited memory.
>>
>>1104093

We chose anti-scrying after weeks of Mordrax having a chance to scry us.

If anything we're anti-scrying now to prevent bounty hunters from scrying us once the bounty goes up.
>>
>>1104089
>>1104089

They can't scry to see his final moments either? So, we don't show up but Faye does.

We didn't even use Capture Spirit on him, for useful experimentation.
>>
>>1104100

Bridgetown employs a necromancer? That seems rather unlikely.

>>1104112

That's not how scrying works. I mean Faye actually has divination spells and look at the information she has managed to gleam.
>>
>>1104115
Faye, and honestly us, are crap generalists just starting out who have access to the most basic of magic.

Bridgetown might not employ a Necromancer, but they do have all those Paladins. Clerics are also a thing. Do you know they CAN'T talk to the dead?
>>
>>1103144
It helps a little. A supportive vote would be nice tho.

>>1104026
Evil Sorceress has made her living from the very beginning by being meticulous and conniving.
If you wanted to be murder hobo evil you could've played Ogre quest or Thug quest or Dragon quest or Demon quest.
Some people are looking for a more plotting and thoughtful kind of fun.

Voting to get other people to stop voting is pretty lame dood.

>>1104046
Then we could have just Commanded him to give us his stuff and sent him on his merry way.

>>1104048
>Like, can arcane bolts be traced back to the caster like in CSI?
Considering what Faye is able to discern about ancient golems and abandoned mines, then yes. It wouldn't surprise me in the slightest.

>>1104043
Pretty much this.
You're all are acting like you'd rather be playing Faye quest than Sirena quest.
Control-freaks hate recklessness and loose-ends. And Sirena is nothing if not a control-freak.
>>
>>1104115
Oh yeah, that Old Grey woman was married to the Diviner guy who lives in Bridgetown, so I wouldn't rule out them having access to one either.

Did we ever take care of those kids bugging her even?
>>
>>1104150
Honestly the part that pissed me off the most was that he voted to play "against" other people in the thread.
>>
>>1104151
Boris scared them off.
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>>1104151

I honestly would because literally every necromancer we've met has been ostracized from society and every person who was part of society seems to generally believe necromancy is bad stuff.

So I would definitely rule out Bridgetown having access to a necromancer. Go fuck yourself.

>>1104150
>Considering what Faye is able to discern about ancient golems and abandoned mines

She was able to divine generalities with a few specifics that really don't tell much. And considering any person divining the fat dead guy would be encountering a mental stumbling block any time the spell would try to point to us and well, you fuck them over.

Instead of a divination spell saying "two casters killed this fat merchant" the spell would instead go "one caster killed this fat merchant"
>>
>>1104147
A lot of us consistently forget this. We're not some wunderkind necromantic mage that's just doing this to gain more power. We're weaksauce. Word of God says that at this point if basically anyone actually bothers to give more than one shit about us and hunt us down, we're in a tight spot, if not just plain fucked. As it stands we're basically a low-level side-quest objective to anyone actually important in the setting, bounty for being a traitor or not.

We're not even an Elite Mook. We're a Unique Mob at best.
>>
>>1104170
Yeah, re-reading through I see that.

>>1104180
> Ignoring that she lived in a village full of people before it got razed, and that she was so attached to it that she refuses to leave

> Ignoring that her ex-husband lives in Bridgetown.

> Ignoring that we've met exactly two necromancers, and one was the aforementioned woman. Living the rest of her life in the remains of the village she loved.

You are . . . not very good at reading comprehension. Did you read the previous threads?

>>1104180

Once again, Faye is a beginner and crap at magic. Much like we are.
>>
>>1104147
>Clerics are also a thing. Do you know they CAN'T talk to the dead?

Necromancy is necromancy, regardless of divine or arcane origins.

>>1104194
>implying they knew she was a necromancer

>>1104194
In the same way that none of the big players pay attention to small fry, none of the big players will pay attention to some dead merchant who was so small fry small fry killed him.
>>
>>1104188
Remember that time we tried to scam an Arch-mage and he just messed around with us the whole time because he actually has COSMIC POWER at his finger-tips? And basically is just outright powerful enough to dick around for fun?

Hahah, terrible times really.
>>
>>1104198
Because people in small communities don't all know each other.

It definitely wasn't something like, a local village girl going missing say, that lead us to the Diggers scheme and let us take them down, and the mayor, and get in touch with Vampire McFastHands, and set our own ally up as Mayor of the town or anything.

Yeah. Nobody was going to miss some small-time village girl and get murdered in the streets by Paladins.
>>
>>1104205

That's a completely different situation and is just retarded for you to bring up.

>implying traveling merchants are part of tight-knit communities
>>
>>1104198
>Necromancy is necromancy, regardless of divine or arcane origins.
Don't you remember the speech the kid gave about the schools of magic having significant overlap.
Or the evocation blinding flash that does the exact same thing as illusion prestidigitation?
Or the necromancy book that also has spells from holy, enchantment, abjuration,etc. in it?

Speak with dead is very likely to overlap with both divination and holy magic.
>>
>>1104209
> Implying traveling merchants aren't vital for rural backwaters, both for supplies and for news as to what is going on in the kingdoms.

Ideally, we should be targeting other adventurers, bounty hunters, pilgrims, etc.

Krom DID say that the Barbarians wouldn't be deterring less savoury beings, so maybe they'll attribute random acts of murder to them and not FAMOUS WANTED TRAITOR, MAGICAL APPRENTICE SIRENA LE DOUX.

Hahaha.

Still, if they do we can hopefully paint it as them just trying to further frame us to our friends who know who we really are.

Thankfully, only Faye seems to know that we went to visit the Vampire and therefore would have been in position to kill the Merchant along the way.

I mean, have you not noticed the "Gossip" updates reflect what we've done and sub-quests we've missed out on? This isn't a static world Damashi is running. Actions have consequences.
>>
>>1104225
Do not trust Tripfags, their ego makes them difficult to quest with.

Personally I would like to have anyone who says they vote just to ruin the quest for other people to be banned from voting.
>>
>>1104225
Speaking with the dead is necromantic. Any god that would allow a cleric the ability to speak to the dead is a god involved in necromancy. Bridgetown is anti-necromancy and would be against whatever god allows this.

>>1104226
Again, I think you're overthinking this murder.

If all the other much dumber shit we allowed to have happen didn't bite us in the ass, why would this relatively difficult to trace random act of violence be the one?

>>1104231
I think you should be banned from voting.
>>
>>1104046

"About time!" You both get back up onto your horses and ride back to the merchant. He looks up at you as you approach, his hands on his hips.

"Well? Did you find my golem or not?"

Faye gives you a smile, as if to say, 'You know what would make you feel better? MURDER.'

> Totally not for the Lolz

We need to remember Faye has been dimension hopping so she hasn't had any concerns about dealing with consequences.
>>
>>1104259

>Cherrypicking quotes that involve Faye's motivations instead of ours.

Read the actual scene where we kill him and are much more composed than Faye. Where we straight up tell him we're going to take his shit off his corpse because we want it.
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>>1104257
I don't vote just to spite people.

Please quote the other dumb shit we did that DIDN'T bite us in the ass? Because I'm pretty sure it all did.
>>
>>1104273
And then are pissed at ourselves for doing something pointless like that and having to deal with the consequences?
>>
>>1096775

Here's the post for reference
>>1104281
>>
>>1104274

>Letting the almost rape victim go and not really giving a shit that she saw us cast magic and kill people.

That could have backfired just as easily. And there's a half dozen other things I could mention.

And apparently you try to get people banned from voting because you disagree with their motivations which I'm pretty sure is 100% motivated by spite.

>>1104281

We complained about having to clean up a dead body. That doesn't mean we view the act as pointless or the consequences so grand that we regret what we did.

You're reading much more into the interaction than is really there.
>>
>>1104314
At least the rape victim owed us her virginity and life, and we couldn't really kill her in front of Samson and Mary. That would have been Chaotic Stupid again.

And we haven't been hiding our magic but instead justifying it what with openly seeking teachers in town.
>>
>>1104334
>At least the rape victim owed us her virginity and life

She could have easily sung our praises too loudly to the wrong sort and gotten us in trouble precisely because she has no reason to keep it quiet.
>>
>>1104334
Yeah, and right now, it fits into our story of being a heroic sorceress adventurer.
>>
>>1104345
>our story of being a heroic sorceress adventurer.

Which is also super fucking stupid when you have a buttload of people looking for a fucking sorceress.
>>
>>1104348
Yeah, but unless we're playing the super slow-game, its the best option to gather resources and helpers. There are goody two shoes out there slinging spells, and who expects Grand Traitor being in the company of up and coming hero, Ben.
>>
>>1104345
I'm starting to think Trickfag is just salty and likes to ruin quests. He's literally being "That guy who plays CE" with random murder.

Mary would have left us, Samson would have fought us, the whole Bridgetown thing probably would have been a wipe and we'd be vampire thralled or some shit or hunted by Paladins because we wouldn't have anyone personally loyal to us to vouch for us.
>>
>>1104355

So secretly murdering people is somehow more likely to get us caught than straight up going around being some up and coming sorceress hero that appeared and got popular RIGHT after a sorceress went on the run?

Is that the prevailing level of thought here?

>>1104357
>implying I thought the proper answer was to just straight up murder her in front of Samson and Mary

You're setting up a false dichotomy which I don't prescribe to. There's a lot more than executing her and just straight up forgetting she exists an not giving a shit.

I'm starting to think you're one of those people that gets so up their own ass about how right they are
>>
>>1104355
Quite frankly we're fucked without locals to vouch for us. Instead, we are an accepted part of the community in good regards with close connections to the Mayor and one of the Paladins themselves - effectively taking us off their radar.

The more accepted we are, the safer we are.
>>
>>1104368
Not murdering people directly will help a lot more. Especially not randomly.
>>
>>1104368
Yes, because we have charcter witnesses on good standing. If anyone asks, we can turn them to the Paladin lady, so she says "Oh, those guys are good people. Killed ghosts and uncovered a conspiracy lead by a P'orc, and another by a devil. Good People" and other paladins will keep on moving.
>>
>>1104376
Actually you're almost completely wrong.

Murdering people when you have a strong, obvious motive is much more likely to get you caught then randomly murdering people.

It's one of the reasons that serial killers get away a lot more often than people that kill their wives.

So the more random the murder the safer the murder is because the harder it is to investigate, generally.

And actually, murdering people directly is a much better way to handle things at the moment than ordering somebody about because when we murder someone directly we can't be scryed as opposed to having a lackey kill someone who can be scryed.

>>1104380

>What do you know about her life when Sirena La Doux was still an apprentice to Mordrax

>Uhhhhhh

>When did she show up?

>A few weeks after that sorceress traitor went on the run actually, now that you mention it

>What has she said about her previous life before you met her

>Not . . . much

>Hmmmmm

>Hmmmmm

Again, I'm not saying it WILL happen. Just that it's a lot more likely, easy and accessible than speaking with dead guys or scrying someone with anti-scry on.
>>
>>1104368
How would killing the girl later even have helped? Samson would have already known, and she would have already talked.

Besides, people know the two Marys were simple village girls thrown together by tragedy who started learning magic together and were just capable of the most minor magics still. With the new hero Ben they were finally fighting back.

They even helped a Paladin thwart the plans of a Devil working with the Traitor sorceress.

We've spent several threads building this persona and you want to murder for the lols and risk it all.
>>
>>1104390
We have a backstory that the Cutter family will verify.

Still, the whole reason we let the Paladin get credit for the kill was to avoid being too noticeable.
>>
>>1104390
If their asking questions along that avenue already, the guise has failed.
>>
God damn, will you niggers shut the fuck up? No one fucking cares who's dick is bigger, quit wasting posts.

At this point you're just yelling at eachother for no reason.
>>
>>1104396
Letting the paladin just go in and kill the demon, again, was another retarded thing.

The devil, at least one of the devil's guards and who knows already saw us and Faye's face when we were given the deal. The chance of the paladin learning from the devil who dealt with him was extremely high and we left it up to chance almost. Again, that could have backfired a lot harder than this fat merchant.

>>1104399
And yet that avenue is such an easy one to pursue. Almost as if . . . we either should have never done this whole "hero bullshit" in the first place, or, maybe, people are really overthinking the killing of the fat merchant.
>>
>>1104404
I see now that you just want to play a different quest entirely. I'm done talking to you.

Why don't you write a half-assed one shot of the quest you think should have happened from the beginning where you won't have to deal with things like "other players" or "established settings".

That's your thing, isn't it tripfag?

I'm out.
>>
>>1104437
>I see now that you just want to play a different quest entirely. I'm done talking to you.

Fuck you I want to play this quest.

Fuck off you faggot piece of shit loser.

I literally just said that you're overthinking the fat merchant problem and you can't get over your butthurt that there is no chance in hell some super cleric sleuth or diviner Sherlock Holmes is going to trace this random burned carcass back to us because it's not only a hamfisted fucking out of nowhere obstacle that the QM has never once suggested exists as a common law enforcement practice, certainly not with Bridgetown, but it's also so far down the list of shit we've done that can/should/will/would bite us in the fucking ass that if the super sleuth Sherlock Holmes character DOES show up they'll find a million more clues to fuck us over before they ever think about the fat merchant.

Like holy shit, the fucking evil Vampire with an army of Thrall spys just called us out on how we're responsible for killing Ben's father and you're worried about some random dead merchant? How hard would it be for your average intelligent detective to isolate Ben and really get him to question the impeccable timing of our arrival, our magical abilities, our supposed evil reputation and his dead fucking dad.

You're just mad that for fucking once in an evil quest an evil character did something evil because it was easy and we stood to make a profit off of it. Go cry into your fucking hugbox and run YOUR shitty one-shot where the evil sorceress acts good for the rest of her life instead of indulging in some wholehearted evil fun with her beloved alternate dimension twin.

That's right you're out

Out of your fucking league, you cretinous mongoloid.

Now get the fuck out this thread and suck my goddamn dick.
>>
>>1104460
>>
>>1104460
Holy shit I'm glad I came back to read this.

You really are "that guy"
>>
>>1103921
>Insist on him coming back to the tower first
>>
>>1104496
while trick is acting like a baby and ''triggered''' the likes of which I havent seen before you really are a dumbass trying to ruin what most of us are trying to go along with.

Fuck off or get with the fact we're going to be evil, whatever the hell that entails
>>
>>1104506
I have no problem with evil. But chaotic stupid is another thing.

Did you miss the part where I want to give a super innocent kid to a Vampire because he's a potential threat and possibly a great bribe?

I don't know what you would call that if not evil. Arguably more so than killing a random scrub.
>>
>>1104506
Seriously. We should try and sell the kid to the Vampire. We need to get better at magic.

He's alone and not involved with anyone and creeping around crypts. Nobody would know or be surprised. Tell the Vamp to wait in a crypt, tell the kid we sense something there, see who comes back out.
>>
>>1104541
>>1104533

Eh that could backfire horribly.

I'd rather use the kid for our own nefarious purposes.
>>
>>1104543
This is using the kid for our own purposes. We're not really strong enough to control him on our own. Worst case, he kills the vampire. Meh.
>>
>>1104543
But hey, if you want to play "Happy Families" instead of being evil . . .
>>
No matter what we choose to do, mistakes WILL be made, there's no avoiding it. I actually want things to bite us in the ass. Why?

Because it's what makes stories interesting. Plan's pretty much never work out as they should.

So instead of bickering about the past we should concentrate on dealing with the present and future.
>>
>>1104601
Like selling this kid to a Vampire.
>>
>>1104604
Seems pointless and i dont even think Vincent would be interested.
>>
>>1104607
Doesn't hurt to check. All juicy with innocence and God power.
>>
>>1104607
Also he is willing to trade lessons for victims. And we badly need those.

The pirates probably have some too.
>>
>>1104005
Got a time predicted?
>>
Good morning! How are we all -- Fuck me dead.

This is really the kind of thing you could have taken to the Discord. I didn't read that argument and I'm not going to read the entire argument because frankly it just seems like a lot of pissing in the wind.

Now that I'm awake, I'm going to start updating. I don't mind it when discussion about the quest happens, but when this devolved to name-calling and singling individuals out it should have been moved to the Discord. There's a reason it exists.

That's all I'm going to say on this matter.
>>
>>1104890
Wots discord? Like IRC then?
>>
>>1104927
Discord is essentially a better version of skype. Skype, is essentially an online messaging system. There's a link to the Discord page on the top of every thread.
>>
>>1104930

Do I have to have a trip?
>>
>>1103940
>>1103943
>>1103973
>>1103981
>>1103982
>Go down there with him
>>1103940
>>1103957
>>1103973
>>1103982
>Bring him back to the tower

Gotta compromise.

"I'll go with you," you tell him. "And not just me, but others as well! We will help you. I'm rather curious myself to see what is down there."

He adjusts his robe slightly. "O-oh. Okay."

Faye walks up and takes his hand. "So, we're going to the tower?"

"We'll need our horse and the kobold first. You take him to the tower."

Faye grins widely. "Yay! Come with me, little boy~!" She drags him out of the graveyard as he has a worried look on his face. You return to the horse and kobold, gathering up both and returning to the tower, which is only a short distance away. Once inside, you have him dump off all the linen and you flip him another coin for his trouble.

"Xerro... strongest! Told you! Never give... up!" With that, he passes out on the spot.

You turn around and gasp at how CLEAN everything is! You smile as you run your hand along table surfaces and walls, coming up with almost no dust! Kaylessa and Merriam walk down the stairs, chatting casually, but stop when they see you. "Mary!" they both exclaim, and hugs are had.

"You seem like you've been busy," you note.

"We've furnished up the tower!" Merriam beams. "Replaced all the old rugs and tapestries and dusted everything off."

"We're working with Mayor Jed to get new wood to replace the old, bad wood," Kaylessa adds.

"Good, good," you say, proud of their work. "Has it cost much?"

"Not much," Merriam shakes her head. "Ben is outside, working on our new wagon. We got one to carry furniture to and from the town."

"Good work, you two. Where are Faye and Alex?"

"Haven't seen her," Kay says. "Who is Alex?"

Your brow furrows. "Excuse me." You slip past them and head downstairs, where you find Faye attempting to remove the boy-priest's robe as he holds it down.

"You're dirty from all this travelling! You need a bath. We'll do your laundry and everything!"

"T-this isn't appropriate!" he protests. "I'm fine, really miss!"

"Come on, let me be a good host," she says, subtly licking her lips.

>Faye! Stop this at once.
>Help strip him, but don't let Faye do anything else. Wash his clothes.
>Shoo Faye out of the room and apologize.
>Help her do naughty things
>Other
>>
>>1104890
Sorry, I'm still used to /tg/ where after a thread was done it was argument time. I'll use the discord for that now. The post limit on /qst/ just seems so . . . decadent.

Although Tricks meltdown WAS awesome. Not really what I was going for, but I'm not going to get into that here again.
>>
>>1104947
>Shoo Faye out of the room and apologize.

WTF Faye. Whatever, get him to associate us with safety and we can take on a motherly role.

A Jewish motherly role. He'll bend to our will in no time. Strip him down and wash him, but all business like.
>>
>>1104947
>Shoo Faye out of the room and apologize.
>>
>>1104947
>Shoo Faye out of the room and apologize.

WTF.
>>
>>1104947
>>Other

Send in Kaylessa to help him bathe. It'll be funny.

Also Xerros just keeps impressing. Best minion yet. I wanna keep him.
>>
>>1104947
>Shoo Faye out of the room and apologize.
>>
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>>1104953
>>1104955
>>1104959
>>1104974

You quickly shoo Faye out of the room amid protests of her own, and then shut the door. With your back against it, you look at Alex and smile. "Please, forgive my companion. She is... overeager to be helpful sometimes, bording on UNAPPRECIATED..." you say so that it can be heard through the door.

Alex blushes and adjusts his clothing back to normal. "It's a-alright. I think she was only trying to help me."

'Oh you sweet summer child.'

Kaylessa then walks in through the door that you did. "Is this Alex?"

He looks up at the elf and bows his head. "Yes, my lady. It is nice to meet you."

Kay blushes and you giggle lightly. You approach the elf and introduce him to the cleric. "This is Alex, a cleric of the First Faith. He is a delightfully polite little boy, and is to be treated as the best of guests. Could you show him around, please?"

"Very well. Come with me," he says, leading Alex away.

You all but smash down the door to the room Faye is in. "What are you DOING?!"

She smiles as she sits cross-legged on a desk. "I can't help myself! I see him and I just want to corrupt him!" She giggles like a woman possessed as you storm over to her.

"That child is brimming with holy power and you want to SEDUCE him?"

"Not seduce. Corrupt. Seduction is ONE method, sure, but there are other ways."

"Do you want the wrath of the gods brought down on our heads?"

She throws up her hands. "I'm sorry! I can't help myself around him. He's just so cute! I want to pinch his little cheeks and spank his little bottom and corrupt his little, innocent, pure soul! Is that so much to ask?"

"It is when I don't allow it!"

She folds her arms. "Hmpf. Fine. Your world, your rules, like we agreed. But I don't have to like it. It's only because you're ME, but I'm still my own person, Sirena."

>Put a lid on this right now; scold her some more.
>Tell her that you don't want her making any moves without consulting you first.
>Return to Alex and Faye
>Go upstairs with Ben and Merriam
>Other
>>
>>1104997
>Put a lid on this right now; scold her some more.

> Then seduce her. The bath is all ready to go, shame to waste it after all.

It's like raising a dog, you just have to distract them.
>>
>>1104997
>Go upstairs with Ben and Merriam

Bring Faye, talk about what has happened. BOth at the tower and with us while we were away (do not mention vampires) Mention the crypt

Sit on Ben's lap
>>
>>1104947
> Seduce Faye, use magic kisses.
>>
>>1105002
Support.

Also both of you were acting like assholes. What's done is done, and this isn't any more stupid than the time we committed genocide without inquiring how the disease would go about it.
>>
>>1104997
Return to Alex and Faye

What, like, let her seduce him?

How about we give Faye a spanking instead and let Alex watch? She's into that after all, and we can make a point of it being that we want Alex to know that we are serious about rules and honestly I just want a Faye getting spanked scene. It's my fetish.
>>
>>1105013
It's a fair cop guvnah. Like I said, used to the old system where you had much fewer posts and it was pretty much 1 thread / session on /tg/.

Dare I say it, /qst/ might actually be better for running quests.

But we're trying to keep this convo to the discord, ya ya ya? Fuck I'm tired and ready for bed.
>>
>>1105002
>>1105009
>>1105013

"Listen! We already talked about this. If this was your world, I would do what you wanted for your plans. But this is my world and I want to go about it my way. I'll throw you people to seduce; you liked Amanda, didn't you?"

"In ways I didn't expect."

"But the point is that I wanted you to. I don't want to get on that kid's bad side. Do you understand?"

She lets out a sigh. "I do."

"Besides," you say, stepping closer and placing a hand on her face. "Would you ever want anyone more than me?"

She smiles as you kiss her neck. "No, no, never. But you know as well as I that we are insatiable." Her hands find your back as you suckle more on her flesh. "Variety is the spice of life..."

You lean up and kiss her fully, this time pouring your magic into it now that you know she is vulnerable to it. When you pull away, you smile and reply, "But only the variety I allow."

"Yes," she nods. "I'm sorry..."

You continue then, pushing her back towards the wall. It's so easy to get lost in yourself as you rain kisses down on her flesh, feeling her supple body press against yours while you grind her back against the stone, moans filling your ears. As you get into it, recalling the wonderful time you had bending her to your will last night, you hear the door open. Snapping towards whoever it may be, you see Merriam enter.

"Mary? Are you -- Oh!" She puts a hand over her mouth. "I, I'm sorry! I just... wanted to ask..." Her voice trails off when she sees you both in intimate embrace as her cheeks flush red.

>Invite her to join
>Leave Faye and talk with her; what did you need?
>Leave her with Faye
>Have her send for someone else
>Other
>>
>>1105038
>Invite her to join
We should always be involved with this. And we should always be involved in reinforcing our control with our charming kiss spell.

Hmm. I wonder if we could get Merriam to dominate Faye, under our direction?

She might be more willing to let her do it since Merriam is less of a threat outside the bedroom.
>>
>>1105038
>>Leave her with Faye

Whisper to Faye that we are neither shy nor slow with our rewards.

As we leave, remind Merriam that Faye is just. like. us. but pleasantly and somewhat surprisingly different. Maybe she can find out how? Reinforce it with a kiss & suggestion.
>>
>>1105048
I'll support this.
>>
>>1105038
>Invite her to join
time to training the Lesser Suggestion
>>
>>1105038
>Invite her to join
>>
>>1105055
>>1105059
AND I IN TURN WILL SUPPORT USING LESSER SUGGESTION as well magical kisses.

In a lewdbin?
>>
>>1105048
>>1105056
>>1105059
>>1105062

You hold up your hand, eyes twinkling with suggestion as you bid her come near. Timidly, she steps inside and shuts the door behind her, not sure what is about to happen but her mind races with imagination. Her face turns red with fantasies that you intend to make reality as you take her hand and draw her in until she is sandwiched between you and Faye.

Smiling over her shoulder at your twin, she seems to get the idea. A two-pronged attack on poor Merriam, who is defenseless in this position, commenses. She gasps as the two of you go to work, stripping and sharing her. All the while, unbeknownst to either of them, you practice your new magic on them both, with suggestions, charms and enthralling kisses. Faye may think you are equals, but she willingly submits to your suggestions without even realizing she cannot say no.

'Oh, yes, I will enjoy this...'

>Later...

You leave Merriam and Faye in a sweaty, cuddling pile as you slip your clothes back on and exit the room. They could use some bonding time. Faye is you, after all, so it wasn't a hard transition for Merriam to make. But she couldn't handle two of you at once; she was like clay in your combined hands. No matter -- you have others to worry about now.

Upstairs, you find Ben, Kaylessa and Alex enjoying a pot of tea around a table. The little boy is explaining to Ben the history of the Shepherd and Redford lines as the young hero sips on his tea and listens. When you enter, Ben smiles and stands up, walking across the room to kiss you.

The kiss is surprising but not unwelcome. He pulls away and says, "I missed you, Mary."

You notice Alex politely averting his eyes, but Kaylessa does not; he seems somewhat jealous, in fact.

Ben moves to kiss you again but you stop him, reminding him that there is company present. He apologizes and takes you over to sit alongside them for the tea. It is sweet; Kaylessa's recipe, it seems.

"We were just talking about going into this crypt," Ben explains. "I'd like to! If there are monsters or vile undead down there, I'd like to try out some new sword-techniques I've been practicing."

>Make plans for the four of you to go into the crypt
>Leave Kaylessa here; you, Ben and Alex will go
>Send in Ben alone ahead of the group
>Talk more about the history of the crypt
>Other
>>
>>1105121
Fighter, rogue, cleric, mage. It's a classic combo! Think we could try out suggestion on Alex under the guise of a courage spell if it comes up?
>>
>>1105121
>>Make plans for the four of you to go into the crypt
>>
>>1105121
>>Make plans for the four of you to go into the crypt
Time to share a few adventuring moments.
>>
>>1105121
>Make plans for the four of you to go into the crypt
>>
>>1105121
Faye stays here to teach Merriam some restoration and sell the jewels in town using some enthrallment, while the others explore the crypt.
>>
>>1105121
> Make plans for the four of you to go into the crypt

> Sit in Kaylessa's lap.
>>
>>1105121
>>1105133

Actually supporting this.
>>1105140
>>
>>1105121
>Talk more about the history of the crypt
>>
>>1105140
>>1105142
>>1105121

I'll support them doing this, with the caveat that they take along the Swole-Bold to carry things and also pick up some supplies, and a reminder to not cause shit just because she can for Faye.

Like she does not have a good track record when left unsupervised.
>>
>>1105128
>>1105131
>>1105133
>>1105134
>>1105142

Yeah, on that note, let's talk about what we want to keep:

Our latest haul:

Coins: 458 gold
Gems:
3 x Crown Hematite (186 gp each)
3 x Crown Moss Agate (175 gp each)
2 x Small Chrysoprase (172 gp each)
3 x Uncut Onyx (185 gp each)
Art Objects:
Freshwater Pearl Mask (310 gp)
Leopard Fur Shoes (360 gp)
Platinum Dice (pair) (440 gp)
Bolt of Fine Cloth threaded with Fine Steel (450 gp)
Sable Talisman (320 gp)
Marble Ring set with Turquoise (300 gp)
Magic Items:
3 x Elixir of Invisibility (75 gp each)
+2 Scourge of Sacrificial Self-Flagellation
Mundane Items:
9 x Bolt of Linen (5 gp, 10 lb)

Current Group Vault (Kept at Tower)
789 Gold
Gems: 15 in all
Crown Azurite (88 gp)
2 x Crown Moss Agate (83 gp each)
3 x Fine Rhodochrosite (79 gp each)
3 x Obsidian (53 gp each)
2 x Small Eye Agate (43 gp each)
3 x Small Hematite (49 gp each)
Uncut Azurite (60 gp)
Art objects: 3
Carved Wooden Box (101 gp)
Leather Belt with Silver Buckle (101 gp)
Painted Glass Holy Symbol (of a God of Beauty) (98 gp)
Misc:
Small Bag of Incense (169 gp)
4 x Oil of Lasting Flame (25 gp)

How should we split it up/sell it?
>>
>>1105166
I say we stuff it all in the vault again.
>>
>>1105166
>Bolt of Fine Cloth threaded with Fine Steel (450 gp)
This can be turned into a robe for us, can't it?
>>
>>1105166
We should save some gems for trapping souls in. I'd like to try putting one in the golem. Maybe find a ghost or something. Go full FMAbomination
>>
>>1105175
The gems are basically a rainy day fund that can be liquidated when necessary.
>>
>>1105166
Keep split the coins so everyone gets 25 and put the rest in the vault.

Keep the Invis Potions but put the rest of it in the vault
>>
>>1105182
We can use most of the art items to decorate the tower, make it just a bit more glamorous.
>>
>>1105182
Support.
>>
>>1105166
Sell everything except magic items and whatever jewels are best for magic/enchanting. Maybe keep the Pearl Mask too because it looks pimp, and the cloth threaded with Fine Steel.

That is After asking if there's anything anyone from the group wants themselves.

We're rapidly reaching the point I feel where "shares" are going to get complicated which is a pain in the ass, so we might as well liquidate and invest the majority of it in local businesses or whatever for steady passive income that we can share equally as assets.

Also has the advantage of making us more present and accepted in the town, while not standing out because our group is all in on it, and tying us all closer together by making it harder for anyone to just take their coin and ditch.

Also no more partners, only hire people from now on.
>>
>>1105199
I like the idea of group investing.
>>
>>1105166
I like the idea of having a fancy tower, but people also want their own money and 25GP is worthless, say we keep 100 each, wear the rings, and everything else can be kept in the tower ?
>>
>>1105226
Got no problem with decorating our tower with our stuff.
>>
>>1105226
Give Merriam the jewelry to wear. Remember how she reacted to the pendant?

Also Faye will probably come back with the magic vibrator.
>>
>>1105256
>>1105226

We should give everyone their own space to decorate. That way it doesn't feel like we're using "their" money to do it. Could also give us some insight into their personalities.
>>
>>1105257
>>1105166

Seconding giving Merriam and Faye some bling. I wonder if the Diviner in town knows how to enchant it to communicate with each other because that would also be useful.
>>
>>1105279
We'd have to learn Enchantment first in order to imbue items with spells.
>>
>>1105279
>>1105287
I'd love to know some telepathy, without even imbuing items with it...
>>
>>1105166
I'll support >>1105226,so long as we tell, not ask, our minion friends to pick something nice for themselves to wear out of the loot.
>>
>>1105287
That's why I asked if we could get the guy in Town to do it for us, if not teach us. We have money, might as well spend it on stuff that will be useful long term.
>>
>>1105171
>>1105175
>>1105179
>>1105182
>>1105186
>>1105193
>>1105226
>>1105256
>>1105257
>>1105271
>>1105300

Alright; everyone gets 100 and we put the rest in the vault. We keep the invisibility potions.

Here's two questions:

1) What should we do with the Linen? Both the 9 mundane bolts and the steel-threaded cloth.

2) Should we arm Faye with the scourge, keep it on us, or put it in the vault?
>>
>>1105321
1) Put it aside for leather when we can hire someone to sew clothes for us

2) in the vault
>>
>>1105321
> 1) What should we do with the Linen? Both the 9 mundane bolts and the steel-threaded cloth.

Save the steel-threaded cloth for later when we can make stuff out of it? Save the mundane bolts for trade with Goblins or River Pirates, or fence it off at that sketchy tavern.

>2) Should we arm Faye with the scourge, keep it on us, or put it in the vault?

Arm Faye. She has a whole thematic thing going on there.
>>
>>1105321
Both in the vault
>>
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>>1105321
The linen becomes new clothes and tapestries for us, especially the steel-threaded cloth to become a new proper enchanted magician's robe.

The scourge goes in the vault. I'm sure even Faye doesn't practice self-flaggelation; we both are relying on our good looks.
>>
>>1105321
>1) What should we do with the Linen? Both the 9 mundane bolts and the steel-threaded cloth.

No opinion.

2) Should we arm Faye with the scourge, keep it on us, or put it in the vault?

Can Faye even use it? Would someone else use it better? Why not give it to our Fighter, Ben.
>>
>>1105343
No one in our party is so deviant as to willingly self-inflict pain. No one is going to willingly use the scourge, so we may as well save it until we can make use of it later.
>>
>>1105321
1) Save metallic cloth for later. See if Merriam knows a seamstress to make clothes out of the cloth. Get her to come to the tower and practice suggestion on her to sell her the rest of the cloth discretely.

2) Use the flail as a "gift" for the Lady Paladin or see if she knows someone it would appeal to.
>>
>>1105321
>2) Should we arm Faye with the scourge, keep it on us, or put it in the vault?
>>1105340
This.>>1105354
>2) Use the flail as a "gift" for the Lady Paladin or see if she knows someone it would appeal to.
This too, she's the most encline to this kind of practice we know, and it would strengthen our relationship.
>>
>>1105372
>>1105321
>>1105335

I could change mine to supporting giving the flail to the Paladin. A donation to charity never hurts your rep, and we could do it through Faye. If you can't charm them with magic, do it with bribes and gaped anuses.
>>
>>1105354
>>1105372
The paladin dominates others; there is no indication she practices self-flaggelation.
>>
>>1105392
She probably knows someone who is though.
>>
>>1105372
>>1105321

I don't much care so this then I guess. See if we can trade it for training Faye in holy magic or something?
>>
>>1105395
What the fuck kind of housewarming gift would that be, though?
>>
>>1105390
Let's just ask Faye if she wants it tho. Perhaps she is developing a masochist fetish that we could encourage her to pursue.
>>
>>1105402
From Faye? Kind of an expected one. Boning the Paladin should also keep her out of trouble. We should warn Merriam though.
>>
>>1105410
She's not going to use the scourge because that involves scarring herself with it, and never in a million years would Sirena or Faye willingly jeopardize their good looks. It's not just because they're vain, but it's seriously one of their best assets.
>>
Alright. We'll keep the scourge in the tower for now.

Any last bit of prep before we head into the dungeon?
>>
>>1105424
Enchant our stuff with that anti-spirit thing we got.
>>
>>1105432
We should do that at the vault. It has a time limit.
>>
Alright. I'm going to go grab lunch and some groceries, then I'll return and we'll resume. I'm starving so I don't want to start the crypt run until I get some food in me.
>>
>>1105475
Shit I'll be at work soon. Best of luck guys! Maybe I'll phone post.
>>
>>1105475

Sounds good to me, I'll be here
>>
>>1105321
scourge should go to that palden girl that likes to punish the sinnenrs she shouldnt be too hard to make her fall and become evil and openly bdsm girls/witchs kianda wana see this happen
nd get her working for us which we can use to get girls to the vamp
>>
I wonder how we are going to provide fresh girls to Vincent without alarming the others...
We need an evil minion who really doesn't mind doing the dirty work.
As long as Faye is here we're okay, but she will be gone soon enough to look for an alternative executor.
>>
>>1105634
Go for outsiders. Travellers and the likes.
>>
>>1105420
I see where you're coming from, but she also knows Restoration spells. I'm sure scarring won't be a problem. It's not like she'd be hitting herself in the face anyway.

I'm just saying we aught to let her chose for herself. If she develops a masochist fetish, she may become easier to control.
>>
Alright, I'm home. Writing now.
>>
Soon, the four of you are all geared up and at the entrance to the crypt. Ben takes the lead as he holds up his shield and father's sword while Alex casts a spell of light upon you four, so that a small glowing bulb follows you around and illuminates your presence. Kaylessa asks not to have one, so that he can sneak if need be.

You begin your descent into the crypt of the Redford family, leaving the light of the sun behind you.

>1d100s, please
>>
Rolled 83 (1d100)

>>1105860
Have a die.
>>
Rolled 80 (1d100)

>>1105860
>>
Rolled 73 (1d100)

>>1105860
>>
>>1105634
I'm thinking that we can find randoms or sexy bounty hunters and /suggest/ that they go to the tavern for a good time.
Maybe even skim off of Francis's leftovers.
>>
Rolled 58 (1d100)

>>1105860
Also cast night vision on Kaylessa
>>
Rolled 10 (1d100)

>>1105860
roll
>>
Rolled 47 (1d100)

>>1105860
>>
Rolled 53 (1d100)

>>1105860
>>
>>1105865
>>1105867
>>1105868
>>1105883
>>1105892
>>1105893
>>1105909

Alright. Generating.
>>
File: Room 1.png (36 KB, 1451x1851)
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Here we are in the first room. It is a large, open room, dry and mostly barren, with walls and surfaces covered in dust. Stone coffins line the room with various names on them, and at the heart of the room is a large fountain of still water that looks old and dirty. Some of the water has leaked onto the stone floor and remains undisturbed.

Your party proceeds cautiously, but there is no danger in this room. Ben and Kay keep a lookout as Alex studies the various names on the walls and coffins.

There are five doors leading out of this room, not counting the stairway that leads up to the exit.

Counter-Clockwise from the top:

>North Door; wooden, stuck, smells foul; covered in scratch marks
>West door 1; stone, stuck, reinforced
>West door 2; wooden, stuck, simple
>South door 1; wooden, locked with multiple chains
>South Door 2; wooden, unlocked, good quality
>Or take another action
>>
>>1105983
>South Door 2; wooden, unlocked, good quality

Let's check the already open one, that way we can clear areas that enemies might sneak through
>>
>>1105983
>>South Door 2; wooden, unlocked, good quality
>>
>>1105983
>>South Door 2; wooden, unlocked, good quality
>>
>>1105983
>South Door 2; wooden, unlocked, good quality
>>
>>1105983
>South Door 2; wooden, unlocked, good quality
>>
>>1105983
>>South Door 2; wooden, unlocked, good quality

>In a crypt
>But cannot use necromancy
*sigh* Once again our talents are stifled by our companions.
>>
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>>1105991
>>1106002
>>1106007
>>1106015
>>1106017
>>1106028

As you approach the door, Kaylessa suddenly stands in front of you. "Wait!" he whispers. "I hear something! On the other side..."

He puts his fine elven ear up to the door and listens. "It sounds like... Chewing? Snapping... Snapping and chewing."

Alex and Ben approach. "Look," Ben says, pointing at the floor. "Footprints..."

They look humanoid, but end in small clawmarks. They have disturbed the dust and appear relatively recent.

"I didn't see anything coming in, did you?" Alex asks.

You shake your head. "Maybe something came in while we returned to the tower..."

>Open the door and try to get a peak
>Sneak inside
>Kick open the door!
>Attempt diplomacy
>Other
>>
>>1106044
>Open the door and try to get a peak

Let Kaylessa do this, she probably has the best stealth modifier
>>
>>1106044
>>Open the door and try to get a peak
>>
>>1106044
>Open the door and try to get a peak
Kay, do your job
>>
>>1106044
>Open the door and try to get a peak
>>
File: scared elf.png (50 KB, 300x250)
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>>1106049
>>1106051
>>1106064
>>1106082

The three of you hang back as Kaylessa works his magic, in a metaphorical and not literal sense as he is using his natural talent and not his skill in spells. He opens the door and peaks inside, then moves in further, silent as a mouse.

You notice a sudden change in his body language when he sees something; he stiffens and his actions are guided less by his usual pragmatism and more by fear. He slowly backs up and closes the door, then looks back at you and whispers, "It's some kind of demon!"

Alex gets his holy symbol ready and Ben draws his sword. The elf scurries up to you. "I couldn't see its face, but it was eating the dead!"

"An abomination defiling the corpses of the long-dead?" Alex asks, muttering a prayer. "First Faith protect us!"

"What did it look like?" you ask.

"It was... blue. It had wings. It was the size of a man, maybe smaller... its skin was mottled and it was chewing on the bones!"

You don't recognize what she is speaking about. You look over at Alex. "Sound familiar?"

Alex nods. "I think I have read about these creatures. What Kaylessa describes sounds like a berbalang. A thing that feasts upon the dead and devours their very memories. This is how it keeps itself alive. It is not a thing of this mortal plane, but rather a physical projection."

"Can it be killed?" Ben asks.

Alex nods. "But it is powerful... able to duplicate itself to fend off multiple foes!"

>Attack it; take it by surprise
>Attempt to speak to it
>Try another door
>Wait for it to leave
>Other
>>
>>1106099
>Attack it; take it by surprise

Can't very well try to reason with it while we've got the little cleric buddy with us
>>
>>1106099
>Attack it; take it by surprise
We should probably kill this thing as fast as we can. Not a fan of things that can project itself across planes.
>>
>>1106099
>Attack it; take it by surprise
>>
>>1106118
>>1106145
>>1106189

Ben looks towards the door. "Alright then. Let's kill us a demon."

Alex points out, "Technically it isn't a demon but a--"

The young hero walks up to the door and kicks it open! He charges inside, shouting as the berbalang turns and spits out the leg it was chewing on!

You three all follow as Ben swings his sword at the creature. He strikes it and it lets out a shrill cry; it then glows and begins to multiply!

>1d100 and an action!
>>
Rolled 83 (1d100)

>>1106199
Forceful Push the beast into the wall to stun it and stop it from multiplying.
>>
>>1106099
>>1106145
>can project itself across planes.
Go get Faye an have her jump on it's back.

jk, I guess try to kill it before it can duplicate. Hopefully we have some way to bind or stun it as an opening move.
>>
Rolled 44 (1d100)

>>1106199
curse it- limit its duplications
>>
Rolled 1 (1d100)

>>1106199

hold it in place?
>>
Rolled 54 (1d100)

>>1106199
Curse the cunt!
>>
>>1106208

As Ben steps aside, you blast the creature with a forceful push. The berbalang cries out as it hits the wall, temporarily stunned. Kaylessa shoots it with an arrow as Alex casts a protective barrier upon you all.

>>1106212
>>1106260

Having successfully stunned it, you are able to run up as Ben stabs it again. You touch the creature and use your daily power of Curse upon it, limiting its multiplication power!

>>1106223

The berbalang screams and flaps its wings madly, pushing you and Ben backwards. It then glows and splits -- but only into two, instead of four or more. The berbalangs cry out and they fly apart to split the party's focus -- one attacks Ben, and the other attacks Alex! The boy priest lets out a shout as the berbalang picks him up and carries him into the first room!

>1d100 and an action!
>>
Rolled 80 (1d100)

>>1106199
Curse it.

>>1106223
Nice one, goodbye right arm.
>>
Rolled 58 (1d100)

>>1106273
Chase after the one carrying Alex. Use the forceful lasso to pull it back down to earth.
>>
Rolled 8 (1d100)

>>1106273
Forceful lasso the flying prick!
>>
Rolled 5 (1d100)

>>1106288
Supporting this.
Is Faye doing anything?
>>
Rolled 60 (1d100)

>>1106273

Forceful Noose the one running away
>>
Rolled 61 (1d100)

>>1106273
arcane bolt the one taking our child priest
>>
>>1106300
Faye is passed out in the tower with Merriam, half-naked.
>>
Rolled 41 (1d100)

>>1106273
Have Kay shoot their wings or shoulders to disable
>>
>>1106309
Not even full? That's weak sauce.
>>
>>1106374
I using Merriam as a glove considered being half-dressed?
>>
Rolled 70 (1d100)

>>1106273
Drain Life
>>
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>>1106288
>>1106299
>>1106300
>>1106301

You run back into the first room, forging a lasso of arcane energy to yank that berbalang back down to the ground! He drops Alex, who rolls away with an 'oompf!'

>>1106303

As he turns around and flies towards you, you blast him in the face with an arcane bolt. He hisses and recoils from the attack, flying up towards the ceiling.

>>1106332

Kaylessa takes time to shoot at both creatures as he remains in the doorway; one arrow at the one Ben is fighting, then another at yours. His arrows strike true and the beasts both writhe in pain!

>1d100 and an action!
>>
Rolled 87 (1d100)

>>1106437
Set up a minor illusion to leave it open for Alex to do...stuff.
>>
Rolled 53 (1d100)

>>1106437
Drain Life
>>
Rolled 89 (1d100)

>>1106437
Suck him dry
>Drain Life
>>
Rolled 68 (1d100)

>>1106437
arcane bolt
>>
Rolled 30 (1d100)

>>1106437
Drain life.
>>
Rolled 11 (1d100)

>>1106437
Arcane bolt
>>
Rolled 49 (1d100)

>>1106437
Noose pull the skyborne one into an arcane strike
>>
>>1106447

As the Berbalang falls to the ground, you cast minor illusions on the ground around you, tricking him the way he hoped to trick all of you! He looks around, confused, muttering something to himself.

Alex gets up and casts a spell of holding upon the creature, binding him in white chains, keeping him in place!

>>1106456
>>1106473
>>1106476

You blast him with another arcane bolt and then begin to drain his life. You feel a rush of vitality as the creature's essence drains into you! The berbalang struggles against his bonds, but cannot escape. As you drain him quickly, you feel his power filling you with a strange sensation.

In the other room, Ben stabs the second berbalang in the neck. He then bashes it with his shield before spinning in place and slicing off its head!

Its other half dead, you finish him off. The power of the berbalang drains into you as the projected physical form fades away into dust.

>New Spell!
>Necromancy: Drain Memories
>By placing your hand upon the head of a living or dead target, you can forcefully drain the memories from it. This requires concentration and time, and the longer you do it, the more you sap from them. If done for a short period of time, this will make them forget things that happened recently. If done long enough, you can completely blank their memory, and everything they knew will be yours. This is a painful process and the target will actively resist it; those of stronger will have greater defense against this spell.

You feel the power of the Berbalang shoot through you and smile. 'This may come in handy...'

>Help Alex
>Help Kaylessa
>Help Ben
>Explore the room the Berbalang was in
>Other
>>
>>1106565
>Help Alex
>>
Rolled 60 (1d100)

>>1106437
capture soul in a rock for now, we can learn to transfer him to something else later.
>>
>>1106565
>Help Alex
>>
>>1106565
>>Help Alex
>>Help Kaylessa
>>Help Ben
>>Explore the room the Berbalang was in
In this order, we need to relieve Kay's jealousy.

I guess we need to start draining life from more creatures.
Hopefully there's no bad side-effects.
>>
>>1106565
>>Help Alex
>Check the scratched door

>>1106587
We don't know how to capture souls yet.
>>
>>1106565
>Help Alex
>Explore the room the Berbalang was in
>>
>>1106565
>>Explore the room the Berbalang was in
>>
>>1106565
>Help Ben
>>
>>1106636
Ah, right, Spirit=/= Soul
muh bad. As soon as I read "capture a spirit within...a gemstone" I thought of soul gems.
>>
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>>1106584
>>1106599
>>1106618
>>1106636
>>1106674
>>1106681

You approach Alex and help him up. "Thanks for the assist, little one."

He beams. "Happy to help! Thank you!"

Ben walks out with Kaylessa, a confident grin on his face. "The demon is slain!"

Alex squeaks up, "It wasn't a demon, it was a--"

Ben steps up and slides an arm around your waist. "Aren't you impressed, Mary?"

Kaylessa rolls his eyes and stalks off.

You pat Ben on the chest. "Yes, of course Ben, but there were two of them. I killed the other one, with Alex, and Kaylessa helped as well. It's about the team, not the individual."

"Right, right, sorry... I just got carried away is all. There's stuff in that room, by the way! It opened a grave of a person buried with things."

You walk back into the room and look around the scattered bones the berbalang was feasting on.

Alex walks in. You look at him and ask, "Do you have any qualms about taking these things?"

"The body was already disturbed... And I can always look the other way. F-for the good of the team, right?"

>57 gold
>Uncut Citrine (100 gp)
>Beautiful Gold Ribbon (140 gp)
>Painted Glass Medallion (120 gp)

Other than that, the only other thing the room has is an old iron maiden torture device resting against the southern wall.

>Room 2 Doors:
>North door: Wooden, stuck, simple
>East Door; wooden, stuck, good quality
>South door; wooden, stuck, good quality
>Return to previous room
>Other
>>
>>1106772
>North door: Wooden, stuck, simple
>>
>>1106772
>North door: Wooden, stuck, simple

I don't like how handsy Ben is getting.
>>
>>1106772
>North door: Wooden, stuck, simple
Let's try to find all the connecting passageways before we go venturing further.
>>
>>1106772
>South door; wooden, stuck, good quality
we can force push the door, can't we?
>>
>>1106772
>>North door: Wooden, stuck, simple
>North door: Wooden, stuck, simple
>>
>>1106772
>North door: Wooden, stuck, simple
>>
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>North door: Wooden, stuck simple
We're taking the initiative.
Forceful push dat shit.
>>
>>1106814
This.
>>
>>1106772
>>North door: Wooden, stuck, simple
>>
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>>1106779
>>1106787
>>1106793
>>1106798
>>1106812
>>1106814
>>1106859
>>1106848

With a simple forceful push, you blast open the door, which leads to a hallway.

At the end of the hallway is a rather long room with stacks of stone coffins in the walls, and a single archway leading to the north. A sharp corner immediately after the door is a stuck wooden door that smells foul and has scratchmarks on it, much like the one in the first room.

Kaylessa and Ben are right behind you. The elf pinches his nose. "Gods, that stinks..."

As you examine it, Alex carefully studies the coffins in his search for clues.

>Go through it
>Explore this long room, open up some coffins
>Return to a previous room
>Knock on the smelly door
>Other
>>
>>1106882
>Explore this long room, open up some coffins

Sight on everything.
>>
>>1106882
>Explore this long room, open up some coffins

Don't want undead creeping up our ass while we handle other things
>>
>>1106882
>>Knock on the smelly door
>>
>>1106882
>Explore this long room, open up some coffins
>>
>>1106882
>>Explore this long room, open up some coffins
Pair up.
One person opens the coffin, the other one prepares to stab whatever might still live in it.
>>
>>1106882
Detect the undead.
>>
>>1106925
Oh I like this thinking.

>>1106882
Supporting!
>>
>>1106974
It's a me, phone posting from work!>>1105496
>>
>>1106888
>>1106897
>>1106913
>>1106925

After performing a sweep and detecting no undead in any of these coffins, you begin to open them up. Alex is made uneasy by this, as he does not like looting from the dead, especially ones he may or may not be related to.

Much to your pleasure, however, it seems that this is the rich part of the family in this crypt, for some of these coffins have wonderful loot!

>+2 Magic Orb (1800 gp)
>+2 Magic Armor Finemail (1800 gp)
>Fine Cloth Cloak threaded with Brass (370 gp)
>Leather Belt with Platinum Buckle (290 gp)
>Small Vial of Exotic Perfume (400 gp)

Ben holds up the finemail as Kaylessa dusts off the cloak.

"I don't like this very much anymore..." Alex says, even as you hold up the orb. It must have belonged to an older mage who was buried with it.

>Stop opening coffins
>Keep opening them!
>Move on to another room
>Convince him that it's okay
>Other
>>
>>1106984
>Stop opening coffins
We already got a fucking major haul, we don't need to take anything else.
>>
>>1106984
>Convince him that it's okay

>Isn't this your ancestor's stuff, potentially? Seems like it's more or less just claiming your birthright, in my opinion.

Did we ever figure out what his curse was?
>>
>>1106984
>Convince him that it's okay
We own the Redford tower now. We put their spirits to rest while they were in great torment. It's not like we're disturbing and reanimating the remains themselves.
>Move on to another room
>>
>>1106992
Scratch the
>Convince him that it's okay
part. We can always come back and loot the rest of the crypt later.
>>
>>1106882
>Stop opening coffins
We can always come back later
>>
>>1106984
>>Keep opening them!
>>Move on to another room
>>Convince him that it's okay
Reverse order.
>>
>>1106984
>Stop opening coffins

We will return when this is over without him, that way we wont lose any standing with him
>>
>>1106984
>Stop opening coffins
>Move on to another room
come back later, frame grave robbers.
>>1106991
Being an eternal shota is my guess.
>>
>>1106991
Being a weak ass religious faggot?
>>
>>1107012
>>1107014
>>1107026
>>1107035

You agree to stop... for now. You leave out the little detail that you can always come back to rob the dead later on. At least you have this magical orb that, when held, will make your spells more powerful...

>Investigate the smelly door
>Return to a previous room
>Other
>>
>>1107040
>>Investigate the smelly door
we can jsu twait till hisgoine then come back and finsh it
>>
>>1107040
>Investigate the smelly door
>>
>>1106984
>Stop opening coffins
>>
>>1107040
>Investigate the smelly door
>>
>>1107040
>>Investigate the smelly door
>Investigate the smelly door
>>
>>1107040
>Investigate the smelly door
>>
>>1107046
>>1107047
>>1107051
>>1107064
>>1107072

It is stuck, slightly damp, wooden and covered in scratch marks.

>Knock on it
>Push it open
>Have Ben kick it open
>Other
>>
>>1107087
>>Have Ben kick it open
>>
>>1107087
>Push it open
>>
>>1107087
>>Have Ben kick it open
>>
>>1107087
>Have Ben kick it open
you can do it Ben, you're My hero
>>
>>1107087
>>Have Ben kick it open
With all his manliness.
>>
>>1107087
>>Have Ben kick it open
Everyone else get ready to fuck up whatever is behind it.
>>
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>>1107090
>>1107102
>>1107105
>>1107119
>>1107127

You allow Ben to take the lead. He brings up a foot and smashes down the door, alerting its occupants: two foul ghouls who reek of rotten flesh! They turn and immediately hop up onto coffins, their raspy voices moaning in eternal hunger as their claws spread and they prepare to attack!

"Ghouls! Don't let their claws rake you!" Alex cries.

>1d100 and an action!
>>
Rolled 36 (1d100)

>>1107207
push one back as hard as possible
>>
>>1107087
> Knock on it

Prolly too late to be polite.
>>
Rolled 94 (1d100)

>>1107207
Command Undead. Hold them still while Ben hacks them up.
>>
Rolled 48 (1d100)

>>1107207
force push them back
>>
Rolled 47 (1d100)

>>1107207
>Push those fuckers back!
>>
Rolled 18 (1d100)

>>1107207
> wide force push, get bebebn and kay to bottleneck them at the door. Alex turn undead.

We should try to control the last one.
>>
Rolled 65 (1d100)

>>1107207
>command undead
You're mine now
>>
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>>1107212
>>1107216
>>1107218
>>1107219
>>1107233
>>1107245

You open up with a forceful push that keeps them in place as Ben, zealous with hatred for their undead kind, charges in. He smashes one in the face with his shield and then hacks at another.

As Kaylessa shoots an arrow over your shoulder, you take out your orb and hold it in front of you, casting your spell of command dead! The ghouls suddenly freeze in place, stunned by your order.

Alex holds up a holy symbol and commands one of the undead to turn, burning its flesh with holy light. As the undead falls back, Ben smashes the other up against the wall, pinning the monster against the stone with his shield.

"Back to hell you filth!" he cries as he steps back and swings his sword down, slicing the ghoul's head in half! He withdraws his sword as the rotting stinking corpse falls to the ground. The other one burns nearby and is quickly destroyed when Ben brings his boot down on its head.

You watch the hero you created thrust his sword upwards triumphantly, letting out a valorous cry!

'He's improving,' you note with a pleased smile.

This room, other than the foul smell left by the corpses, is empty. The southern door leads back to the main entrance room. There is a lone door that leads to the north that spells the path forward unless you return the way you came.

>North door; wooden; Stuck; Simple; strange markings upon it
>Southern door, back to main hallway
>Return to the Berbalang room, Room #2
>other
>>
>>1107279
>North door; wooden; Stuck; Simple; strange markings upon it

Can anyone read them ?
>>
>>1107279
>>North door; wooden; Stuck; Simple; strange markings upon it
investigate the markings- identify for magics, or if we can read it.
>>
>>1107279
>Southern door, back to main hallway
Let's save the marked door for later.
>>
>>1107279
>>North door; wooden; Stuck; Simple; strange markings upon it
Comprehend language.
Detect magic.
>>
>>1107279
>North door; wooden; Stuck; Simple; strange markings upon it
>>
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>>1107284
>>1107290
>>1107315
>>1107345

As you approach the strange door to investigate the markings, Kaylessa suddenly jumps at you. "MARY!"

He tackles you out of the way as the ground in front of the door gives way to a concealed pit. You both look at it and you pat him on the back. "Thank you..."

Stepping carefully around it, the markings appear to be some kind of warning. Alex identifies is as a Mark of Shadow, implying some otherworldly presence up ahead.

Ben kicks open the door and beyond is a hallway. Directly on the opposite side of the door is a large tapestry that runs along a wall, depicting ancient monsters and titans. The giant woven work of art is intricate in detail, clearly a masterpiece work, and is quite beautiful to behold.

'Such a work is wasted in a place like this,' you think.

At the end of the long, twisting and turning corridor, you come upon a door. This door, like the last one, has a mark of shadow upon it, and is cold to the touch. The door is wooden and stuck like the last one, only there is no pit in front of it.

"I sense a dark presence," Alex says. "Negative energy... Firth Faith preserve and protect us."

>Go through
>Ben goes in first
>Head back
>Take that tapestry down and roll it up
>Other
>>
>>1107361
>>Other
Try to use detect magic, or have Alex use a more focused detect evil?
>>
>>1107361
>Ben goes in first
>>
>>1107361
>>Go through
Don't want Ben doing something stupid
>>
>>1107361

>Go through
>>
>>1107361

>Go through
>>
>>1107361
>>Ben goes in first
Shield first!
>>
>>1107361
roll the coin of luck first
>>
>>1107361
> Flip the coin of luck

> Ben goes first
>>
>>1107361
> set a trap for whatever is in there to be baited into

Maybe we can go first and see if it can negotiate? Probably best to do that alone though.
>>
>>1107391
>>1107395
>>1107408

You push the door open and the four of you run into the room, finding it barren... except for three treasure chests along the eatern wall and iron bars blocking passage into a hallway leading to the west.

Above the chests, there is writing, in a script you do not recognize. Alex steps forward and shines his light upon the wall, and reads, "That Which Never Sleeps shall escape its tomb when the Black Serpent lies in blood... Choose and pass either wisely or into death."

"So it's a trap, then?" you ask him. He nods.

"They mean for us to choose a chest, I believe. Choosing incorrectly could result in death if we are not careful."

"What was that first part?" Ben asks. "About the serpent?"

"I cannot say," Alex replies as you and he examine the chests. "It is cryptic..."

The first chest is fancier than the others, with ornate symbols and golden stylings. The second and middle chest is dour and square, with black iron latches. The final and third is simple and plain, with a kind of woven pattern along its exterior.

There does not appear to be any clues to divine, and you can sense magic coming off of all three, preventing you from narrowing it down with the tools you have available.

>You choose
>Let one of the others choose
>Flip the coin
>See if you can get through the bars without choosing
>Other
>>
>>1107490
>Flip the coin
>Ask the others as well
>>
>>1107490
>>Flip the coin
>>
>>1107490
>>Flip the coin
Don't ask the others, we take the decisions here.
>>
>>1107490
>Flip the coin
>>
>>1107496
>>1107499
>>1107504
>>1107516

Call it: heads or tails.
>>
Rolled 71 (1d100)

>>1107490
> Pick the middle chest.
>>
>>1107531

Heads!
>>
>>1107490
>Flip the coin
>>
>>1107535
Heads
>>
Rolled 1 (1d2)

>>1107531
heads 1
tails 2
>>
Rolled 2 (1d2)

>>1107531
Heads 1 Tales 2.
>>
>>1107554
Wootle Tootle Poot!
>>
Rolled 1 (1d2)

>>1107531
Heads!
Heads 1 Tales 2
>>
Rolled 2 (1d2)

>>1107531
Heads 1

Tails 2

Apparently I fucked that up.
>>
>>1107535
>>1107594
NAH MAH HEADS!!
>>
Rolled 2 (1d2)

>>1107531
Heads! H1 T2
>>
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>>1107535
>>1107552
>>1107554
>>1107575
>>1107603
>>1107607

You take the coin out of your pocket and examine it.

'I wonder if this stupid thing actually works...'

Calling heads, you flip it up into the air with your thumb, and then catch it, slapping it onto your wrist. You hold your hand there for a moment, almost frightened of learning what it truly may be... before removing it to reveal that it is, indeed, heads.

You then look at the chests and point at one. "That one," you say, indicating the ornate one. "Open it."

"Are you certain?" Alex asks. You nod, and Ben moves up to open it.

Suddenly, the other two chests open as well, in time with him opening the first one. They are revealed to be empty, whereas Ben's chest is full of treasure!

As this happens, the iron bars blocking passage west slide into the floor.

"Did we win?" Kaylessa asks, his arms keeping his bow in front of him defensively.

"Oh, yes," you say, kissing the coin. "Yes we did."

>Treasure:

>2612 gold

>Gems:
>Large Iolite (440 gp)
>Peridot (310 gp)
>Rose Quartz (360 gp)
>2 x Sardonyx (300 gp each)
>3 x Carved Turquoise (186 gp each)

>Art Objects:
>Copper Pendant set with Moss Agate (270 gp)
>Electrum Pendant (330 gp)
>Brass Cloth Sash (710 gp)
>Marble Scroll Case (650 gp)
>Silver Box (280 gp)
>Marble Miniature (of Redford Tower) set with Azurite (370 gp)

>Magical:
>3 x Pouch of Silver Sand (125 gp each)
>+2 Amulet of Protection (1800 gp)

Kaylessa's eyes widen with the bounty of treasure he beholds. Ben digs his hands into the gold and you pick up the enchanted amulet of protection, a powerful and useful tool indeed.

Alex seems nervous. "Do any of you feel that?" he asks. "A creeping cold... Like we're being watched..."

His voice seems to fall on deaf ears as you examine the large gems! These are beautiful! And the miniature sculpture of Redford Tower, incredible! The sash sparkles briliantly in the light, as though it were freshly made!

>Carry the treasure chest out of here
>Explore the next room
>Put on the amulet of protection
>Give the amulet to someone else
>Other
>>
>>1107676
>Other
Check around with detect magic and what not. The fact that these items look brand new frightens me, this may be a trap.
>>
>>1107676
>>Explore the next room
>>Put on the amulet of protection
Carrying heavy stuff is a bad idea when crawling a crypt full of lurkers...
>>
>>1107676
>Other

Start trying to detect around us, and thank Alex for the heads up, this might be a trap relying on the greed of adventurers and graverobbers
>>
>>1107676
>>Put on the amulet of protection

Act like it's a pretty bauble. The others know nothing! Besides we're squishy.
>>
>>1107676
Also GTFO. Let's come back with our full forces.

I'm sketched out you gave us nice stuff right before feelsbadman.door
>>
>>1107676
>Put on the amulet of protection
>Carry the treasure chest out of here
We'll come back and clear the next room proper.
>>
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>>1107676
>LOOK FOR GLOBALISTS WHO WANT TO INFLATE THE VALUE OF GOLD ( and turn the frogs gay)
No seriously
>detect magic
>>
>>1107676
>Other
detect magic, detect spooky ghosts
>>
>>1107676
>Other
Detect Magic and thank Alex for reminding us.
>>
>>1107713
I'm already gay, globalists have no power over me MWAHAHAHAHA
>>
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>>1107695
>>1107702
>>1107709
>>1107684
>>1107713
>>1107718
>>1107720

You sit up and look back at Alex, who is casting protective wards upon the group. You feel what he feels... a dark, shadowy energy, in the hall beyond where the bars were. You stand up and get the others to follow as you into the final room, the source of this strange energy.

At the far end, shrouded in darkness, is a black statue with glowing eyes. A serpent, coiled and wrought of obsidian, lies there and stares menacingly at your party. Ben's grip on his sword tightens as Kaylessa readies an arrow.

"That statue... it is not of our realm," Alex whispers. "It is a thing from the place of shadows and darkness. Negative energy resonates from it, killing even light as it nears. Look at how black mist radiates from its scales... It is halfway between this world and some other, a terrible place of sorrow and dread..."

Then, before your eyes, the statue blinks.

And then it strikes!

The massive black serpent snaps at your party, its jaws closing far too close for comfort. You all fall back as you look up at the serpent, which rises towards the top of the chamber. When its mouth opens, there is only a gaping, yawning black void!

>Final Boss time!
>1d100 and an action!
>>
Rolled 49 (1d100)

>>1107750
Create Illusion to distract it
>>
Rolled 25 (1d100)

>>1107750
Let's try our new memory spell, see if we can get as handle on its strengths and weaknesses.
>>
Rolled 95 (1d100)

>>1107750
ARCANE BLAST THE CUNT
>>
Rolled 67 (1d100)

>>1107750
Use the orb to force-push it away.
We can't keep it close.

>>1107770
We need to touch its head for a while...
>>
Rolled 67 (1d100)

>>1107750
Brave sir Robin ran away!

> pull back out of its range
>>
Rolled 45 (1d100)

>>1107750
> Throw Alex at it, run away.

Just Kidding!

> Time a Force Pull with Ben attacking to pull it's head into Ben's sword.
>>
Rolled 23 (1d100)

>>1107750
Use an Arcane Bolt.

>>1107793
We're always wielding the magic orb, so our magic is always augmented.
>>
>>1107750
Use an Arcane Bolt with the Orb
>>
Rolled 38 (1d100)

>>1107750
force push away
>>
Rolled 9 (1d100)

>>1107839
I forgot to roll
>>
>>1107750
Shoot. Should have suggested blasting the roof to drop rocks on it instead.

Can I change my vote >>1107797
?
>>
>>1107858
Do you already want to destroy our personal crypt?
>>
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>>1107768

You attempt to conjure up an illusion, but the serpent slides right through it, undeterred by such simple tricks. Its tail snaps in your direction, smashing you up against the wall and knocking the breath from your lungs. Thankfully, your new amulet of protection absorbs some of the damage.

>Health: 86%

Kaylessa, Ben and Alex charge into battle, with the cleric blasting the head of the serpent with a lance of light while Ben hacks at its scales.

>>1107770

As you are pressed up against the wall, your hands rest upon its scales. You think you will draw memories to learn its weaknesses, but when you cast the spell, your mind is suddenly filled with alien darkness of a place foreign to your understanding of life. Such is the bleak imagery that doing this HURTS you!

>Health: 74%

>>1107779

As the tail slides away from you, you look up and hold your orb, blasting it with an empowered arcane bolt. Your bolt flies up and shatters one of its eyes! The snake hisses madly as the monster writhes in pain. Kaylessa fires an arrow, piercing its lower neck under the head.

>>1107793
>>1107797

Raising the orb once more with the intent to push the shadow snake away and gain some distance, the snake instead lashes out again with its tail, knocking the orb from your hands! It bounces away into the corner of the room as you are blown back by its attack.

>Health: 63%

>>1107819

You crawl away as Ben raises his shield, protecting you from another attack. He, however, is knocked off his feet. His armor clangs as he hits the ground near you, but he grits his teeth and gets back up!

Alex, still in the front, has his holy symbol held high! He chants prayers and spells of positive energy, which seem to be taking effect -- the monster is losing some of its corporeal form as he attempts to banish it. The snake opens its mouth and unleashes a cloud of thick, choking smoke that causes Kaylessa to cough uncontrollably and fall to the ground.

>1d100 and an action!
>>
Rolled 21 (1d100)

>>1107879
noose Kay out of the smoke and blast the snake
>>
Rolled 63 (1d100)

>>1107879
Yank Kaylessa out of the miasma.
Recover our magic orb.
>>
Rolled 32 (1d100)

>>1107879
Back off and pull Kaylessa with our ethereal chains.
Then prepare our arcane strike.
>>
Rolled 65 (1d100)

>>1107879
Does it bleed?
>drain life
>>
Rolled 30 (1d100)

>>1107879
Try to blast the other eye.
>>
Rolled 28 (1d100)

>>1107879
> Bring down the roof with an arcane blast

>>1107863
Yes.
>>
Rolled 29 (1d100)

>>1107879

Noose Kaylessa out of the smoke and recover our orb

>>1107920

Please do not try to use drain life on the creature from the negative energy plane, we'll probably just end up healing it or hurting ourselves
>>
>>1107920
Drain ddoesn't work with elementals and such.

Oh god damn I wonder if it is vulnerable to light.
>>
Rolled 94 (1d100)

>>1107879
Use an Arcane Bolt with the Orb
>>
>>1107944
>>1107911
>>1107879
Can I add a flash illusion spell?
>>
>>1107894

As you reach out to help Kaylessa and pull him out of that choking shadow, the tail of the snake comes crashing down from above, right on top of you, pinning you to the ground. The sheer weight of the attack nearly crushes you and you gasp in pain.

>Health: 50%

Ben sees this and runs over, stabbing his sword into the snake's tail above you. He shouts as he tries to lift it up, and is successful, allowing you to crawl out from beneath.

>>1107901
>>1107911

You cough, and then reach out to Kaylessa, yanking him from the smoke. The elf regains his faculties as you reach your orb, picking it back up!

As you turn around, you see Alex encase himself in a beacon of holy light. The unholy snake reels from the light, which burns to look at. Alex glows bright white as he illuminates the entire room.

>>1107920

With your ally keeping it at bay, you now reach up and focus on its wounds, specifically the one around its eye. You begin to drain the life from the shadow snake, but the lifestream is not red and is instead black. You feel a strange coolness as you draw the negative energy within yourself, and there is a slow transition, almost as if you are adapting to it. You are not draining life so much as you are draining unlife, the absence of living material -- and it begins to change you from within.

>>1107927
>>1107930
>>1107935

That is, however, until the snake opens its mouth impossibly wide, curls around the beam of light and snaps towards you. You look up as the snake closes its mouth around you and swallows you whole.

But you do not end up in a mouth, or a serpentine stomach. Instead, the void you saw earlier sends you to a realm of darkness. As you tumble through, the essence you absorbed from the snake seems to protect you -- you are adapted to this place!

You look up and find yourself in a place that should not be.

>1d100 to survive!
>>
>>1107992
can i use this roll?>>1107963
>>
Rolled 65 (1d100)

>>1107992
>>
Rolled 5 (1d100)

>>1107992
>1d100 to survive!
>>
Rolled 75 (1d100)

>>1107992
Oh shit.
Also cast nightvision on ourselves.
>>
Rolled 73 (1d100)

>>1107992
>>
Rolled 65 (1d100)

>>1107992
AOH shut.
>>
Rolled 72 (1d100)

>>1107992
>>
Rolled 71 (1d100)

>>1107992
we looked at the Codex, we can survive this
>>
>>1108012
>>1108017
>>1108035
>>1108041
>>1108044
>>1108056
>>1108084

You stand up and look around; you're in some kind of cave. At least, you think it is a cave. There is some kind of general shape to this place you are in, this lair of darkness, and it could be described as cave-like. But the way the walls look -- the way the walls shift and move -- makes it seem like you are more in some kind of biomechanical tube. Things you could not begin to describe fade in and out of existence; odd creatures of shadow with no defined shape fly around you.

As you step, your presence causes a reaction in the environment itself. The snake was the outsider in your world, but you are the outsider in this one. The world seems to shift to make you the focus, and eyes you cannot begin to count or see are now looking upon you, watching, judging. And hunting.

You look and see shapes rise from the ground -- or is it even ground, but some kind of water? -- and stalk towards you. Humanoid, but not, like their forms are not meant to work. These beings are made of energy that is anethema to your existence and understanding of reality.

But, in all honesty, you have seen worse. After all, you are Sirena Le Doux and you have stared into the Codex Arcana!

The little bit of negative essence you drained is slowly being pulled out of your body like a magnet. The longer you remain here, the more the realm will take back as it attempts to balance the equation.

Your hands glow as you blast the creatures away with arcane bolts. They come apart in strange, curious ways, losing their shapes as they do. They do not live as you know, and they may not even die as you know.

As you keep them at bay, you suddenly hear a shouting voice calling out your name. It is not far from you. Looking around through the miasma of entropy, you see a white light -- Ben!

He followed you here, to get you out!

A rope is wrapped around his waist leading to a portal and he is glowing like a beacon. Alex's work, no doubt, a ward of protection of some kind. The figures are drawn to him and he begins to strike at them, his sword blazing with holy light. "MARY!" he shouts. "FOLLOW MY VOICE! DON'T GET LOST IN THIS PLACE!" He hacks one shadow-beast in half and calls your name again. "MARY! MAAAAARY!"

>1d100 to make it back to Ben!
>>
Rolled 67 (1d100)

>>1108118
>>
>>1108118
And the 94 is lost into the aether, wew boss
>>
Rolled 99 (1d100)

>>1108118
We are gonna stimulate his prostate for this.
>>
Rolled 23 (1d100)

>>1108118
>>
>>1108118
Can we figure out how to use arcane pull as a grapple? Could be useful later.
>>
Rolled 85 (1d100)

>>1108118
He expects a bang for this, doesn't he?
>>
>>1108164
You have no fucking idea.
>>
>>1108164
He's gonna get one..
>>
Rolled 67 (1d100)

>>1108118
Aw man, had to leave in the middle of combat, how are things -

Fuck me running.

A) Looks like having Heroes around was a really good idea after all.

B) Starting to think bringing down the roof would have been the best option.

C) Let's double-team Ben with Faye.
>>
Rolled 53 (1d100)

>>1108118
roollll
>>
Rolled 64 (1d100)

>>1108118
HAHAHA Niggersnake get BTFO by True Wuv (Mind Control is the only way to be sure he REALLY loves you).

> Cast a fireworks signal to drive off the shadows.
>>
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>>1108127
>>1108131
>>1108136
>>1108164

You struggle with each step, as if the plane itself does not wish to relinquish you. Ben shines like a lighthouse in a storm of darkness as the shapes close around him, barring your path, but he cuts them all down, one by one and sometimes twice at the same time. You reach out to him and your eyes make contact across the fog of darkness; simply seeing you motivates him all the more. His shield-arm reaches for you and your fingers strain to touch his.

Something is behind you, pulling you back. You do not look, but you know what it is: That Which Never Sleeps. The negative essence you absorbed belongs to it, and it wants it back. You shout as it pulls on the strings of your very soul, yanking you back!

But Ben is there and he grabs your hand, pulling you close! His shield comes around your backside as he holds you against him and begins to walk backwards. The shield which he swore to protect you with glows white as it repels grasping tendrils and half-formed fingers that reach for you.

He reaches the portal, and with a shout, leaps through and carries you with him. You both tumble out of the dead snake's mouth and Alex, upon seeing you both, casts a spell of banishment. The statue of the snake crumbles as the shadow energy is forced from its form, leaving only stone behind.

You breathe heavily as Kaylessa and Alex pick you both back up. You look over at Ben, who is half-conscious, but looking over at you as well.

"Mary..." he gasps.

"You followed me," you say with a smile, and then a light chuckle at the fact that you are still alive. "You... you..."

You pass out.

>Later...

You awaken from a dreamless sleep in your bed. It is night, and a candle lantern burns on your nightstand. You try to sit up, but Alex appears in your sight and gently coaxes you to remain lying.

"Easy, Mary. You are safe. You are alive."

"How?"

"Ben carried you out of the crypt. We're at your tower."

>Where are the others?
>What happened to the crypt?
>What about the treasure?
>Where was I, when I was swallowed?
>Other
>>
>>1108261
>Where was I, when I was swallowed?
>>
>>1108261
>Where are the others?

Hug Shota tightly, thank him for being there to wake you.
>>
>>1108261
>>Where are the others?
>>Where was I, when I was swallowed?
>>
>>1108284
Make it a point to smush his face into Sirena's bosom.
>>
>>1108261

>What happened to the crypt?
but also do>>1108284
>>
>>1108261
>>Where are the others?

What happened to Kay, is he alright?
>>
>>1108261
>Smother that Shota
>>
>>1108261
> Smother Shota

> Ask to see Ben and Kaylessa

Gonna get freaky with Ben. Suck those balls and do things to his fanny that a simple farm boy either never thought of or knows all too well.
>>
>>1108261
>Where are the others?
>>
>>1108261
>Where are the others?
>What happened to the crypt?
>Where was I, when I was swallowed?
>What about the treasure?
>>
>>1108322
so, stick a finger in the poop shoot. got it
>>
>>1108261
>>Where are the others?
>>Is Kay alright?
>>Where was I, when I was swallowed?
and this
>>1108284
>>1108293
>>
>>1108275
>>1108284
>>1108288
>>1108299
>>1108307
>>1108322
>>1108324
>>1108327
>>1108343

You reach up and hug the cleric tightly, pulling his head to your chest. He is startled and his arms flail slightly. "Thank you!" you tell him as you shake him. "I know your magic helped Ben save me."

Allowing him some air, he gasps and smiles as his face turns red. "F-for the team, right? Hehe?"

"But where did I go? When I was swallowed?"

He sits back as you let go of him. "You went to the negative energy plane, or the shadow plane as some call it. In many ways it is opposite to our own, and exists in tandem with it. Some theorize that it is constantly all around us, a mirror of our reality, but we cannot perceive it until we cross the veil."

"It was a hell of a place," you whisper. You look back up at him. "The others? Where are they?"

"Downstairs. I can call them up, if you like. I believe they're preparing some kind of feast in celebration."

"A feast? Out of what?"

"Lobster and horse, strangely enough."

"Ah, now I understand."

You move to sit up, but Alex places a hand on your arm. "Mary... There's something else. I healed you, but as I prayed over your body, I detected something... dark."

Your eyes narrow. "What is it?"

"I believe that something, inside you, is still left over from our battle with the black serpent. In my brief studies while you were asleep, I found a passage in my book describing a black serpent, and a reference to 'That Which Never Sleeps.' I think we have prevented it from escaping the shadow plane, but only because part of the essence that was inside of the snake is now inside of you."

Slowly, you bring a hand up to your chest. "What does this mean?"

"It means we may have prevented a great evil from arising, but I cannot begin to imagine the consequences of what it could mean for you, Mary. This entity, older than our civilization, desires freedom. It can now only acheive this by tearing the dark, negative energy within you out. I would... suspect... that this means it will try to do so, by any means."

"It will send minions of darkness after me?"

"Perhaps," he says, his voice quiet and unsure. "Even with my powers, I could not remove it from you. It appears to have taken root in you."

>Can I harness this power?
>Do not tell the others. This is our secret.
>Is there no way I can remove it?
>Tell me of That Which Never Sleeps.
>Other
>>
>>1108346
>Tell me of That Which Never Sleeps.
>Can I harness this power?
>Do not tell the others. This is our secret.
In that order.
>>
>>1108346
>Do not tell the others. This is our secret.

"I don't want to worry them unnecessarily. Perhaps we can find someone more powerful to help with it later. Besides, I'm . . . scared the might be afraid of me. I don't want to be left alone." Hit that Cursed Orphan Button as hard as you possibly can. Smother Shota again if he reassures us.

> Tell me of That Which Never Sleeps, maybe I can harness the power and somehow control it until we can find a way to remove it.
>>
>>1108346
>>Tell me of That Which Never Sleeps.
>>Can I harness this power?
>>Do not tell the others. This is our secret.

On the bright side we are no longer vulnerable to detect evil considering we have a verifiable source of evil inside us (and not just the fact we're actually evil)
>>
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>>1108346
>>Do not tell the others. This is our secret.
This is interesting....

Maybe a potential step towards, pic related
>>
>>1108346
>>Is there no way I can remove it?
>>Tell me of That Which Never Sleeps.
>>Can I harness this power? "
If it's inside me, I may as well use it as a force for good."
>>Is this gonna cause me trouble with Paladins, Vamps and Hags?
>>
>>1108353
>>1108346

Well shit. I'll support anything that leads to more smothering. I wonder if we can give him a "chaste" kiss on the forehead in thanks and use the magic that way. If we get caught, we can act even more distraught and blame it on the shadow essence.
>>
>>1108361
Yeah, but becoming a warlock is an easy way to becoming someone's bitch, so we have to be careful.
Also, note to self- do not drain life from beings from the shadow realm.
>>
>>1108371
We should see if our shadow soul stuff is compatible with the energy that animates undead. Try it out on a Vampire, I'm sure Vincent has a spare one that needs punishment.

Or maybe we can pump it into Ben our Undead.
>>
>>1108371
Maybe we should try draining life from a Holy creature and see if it can balance the shadow out.
>>
>>1108346
>>1108353
> Thirding Smotherduction of Shotas w/ magical kisses and motherly bosoms.

Also check if we'll have problems with undead or Paladins.
>>
>>1108368
This is worth a shot.
>>
>>1108399
Oh you. The only thing getting pumped into Ben is whatever fits. Starting with our finger.
>>
>>1108368
>>1108346

Adding trying charming kiss to my selection.
>>
>>1108352
>>1108353
>>1108359
>>1108361
>>1108366
>>1108422
>>1108428

"Is there no way I can remove it?"

"I don't know, Mary. I'm sorry."

"Don't be. Perhaps there is some good that can come of it... Maybe I can, I don't know, harness it."

His grip on your arm tightens. "You must be careful! You are dealing with dark energies. I confess that I am not well-studied in this area, so I do not know if I can help you... but so long as this evil is within you, Mary, I pledge that I will try to help you."

You place your hand on his. "Thank you. But please, keep this secret. I don't want the others to worry."

He swallows nervously. "If... If that is what you want, Mary."

You recall Vincent's words on manipulation and put on your most worried face. "Yes. I know it may make you uncomfortable to hide this from them, but please... I'm scared, Alex. I don't want them to be afraid of me, too. I don't want to be left alone, like I once was."

His eyes grow wide as you press his 'cursed lonely orphan in a big, scary world' buttons. He nods and hugs you again, and you hold him close to your chest, resting his head between your breasts as you give him a small, chaste kiss on the forehead. You brush his light-blonde hair away and stroke his long locks as you gently rock him like a mother would. He seems to like this.

>Get dressed in your new finery and go down to dinner
>Walk down with Alex and join the others
>Ask him to bring Ben upstairs
>Attempt a Magical Kiss on Alex
>Other
>Other
>>
>>1108439
Are . . . you trying to vote twice? You already had that.
>>
>>1108439
Wait no I already put that in disregard I'm an idiot.
>>
>>1108444
>>Get dressed in your new finery and go down to dinner
>>Walk down with Alex and join the others

Hold his hand, like the pervert you are
>>
>>1108444
>Attempt a Magical Kiss on Alex

IT WAS THE SHADOW, NOT ME. OH NOES, I AM CURSED TO NOT KNOW LOVE. WE MUST TELL BEN NO NOOKIE SO I DON'T CORRUPT HIM.

"And Ben's hatred of the undead grew ten sizes that day."
>>
>>1108444

>Attempt a Magical Kiss on Alex

Clearly I'm focused on doing this. Thanks for keeping me up way too late Damashi.
>>
>>1108444
>Get dressed in your new finery and go down to dinner
>Walk down with Alex and join the others
>Attempt a Magical Kiss on Alex
try to convince him its okay to stay as we change- we trust him, and he won't dishonour us with his wandering eyes.
>>
>>1108444
>Get dressed in your new finery and go down to dinner
>>
>>1108444
>Walk down with Alex and join the others
if we corrupt him he will be usefull?
>>
>>1108444
>>Get dressed in your new finery and go down to dinner
>>Walk down with Alex and join the others
Anyway, let us go celebrate with the others now. We wouldn't want to rain on their feast.

And don't forget to hold is hand.
>>
>>1108458
>"And Ben's hatred of the undead grew ten sizes that day."
And the next time we try to use a skelly or something to save our ass, Ben goes apeshit and attacks it instead of the real enemy.

We're supposed to make him understand that necromancy is just a tool and not inherently evil so that we can use it in front of him.
>>
>>1108506
But he is allowed to hate the denizens of the Shadow dimension.
>>
>>1108444

> The Siren Sirena Secretly Seduces Shotas, Simple Sorcery Stupid.

A vote for kiss. AND HAND HOLDING.
>>
>>1108444
>>Get dressed in your new finery and go down to dinner
>>Walk down with Alex and join the others
>>
>>1108444
>>Get dressed in your new finery and go down to dinner

Inb4 the gods gave him a thralldom rape whistle
>>
>>1108516
"I used to think the Undead were evil, for what one did to my father. But truly, it was the evil mind that manipulates them that was responsible, whether through willing action or negligence. Willing minds, like the one cockblock, er, corrupting my True Love. I thought I knew what hate was before, but now I know nothing else"

But it's fine. The Charming Kiss is our own unique magic thing anyways so it's probably not easily recognized. And it's so low level and vague it's hopefully less detectable?

It's fine.
>>
>>1108451
>>1108458
>>1108466
>>1108474
>>1108476
>>1108483
>>1108490
>>1108517
>>1108520
>>1108528

As you brush more hair away from his head, you look down at him and smile. His gaze slowly rises to meet yours as his face turns even more red.

'I'm starting to see what Faye was talking about...' you realize with a warmth in your heart.

Leaning down, you capture his small boyish lips in a kiss, and begin to pour your magic into it. His eyes widen and then dialate, then close. You hold him close but gently as you continue to rock him.

'Yes... You'll love me, too. In time, everyone will.'

The kiss is simple, sweet and short enough to make his mind convince him that this is wrong. His eyelids flutter open as you pull away and he breathes. "M-Mary... I've never kissed a girl before..."

"Never?"

"N-no, and I n-never imagined it would be one so pr-pr-pretty..."

You smile and give him another hug. "Thank you. Now, help me get dressed like a good little boy?"

In his maleable state, he nods at your suggestion and stands up with you. You slip out of your dress and place it in his arms as he looks up at you, completely silent and in awe of your body. You pick out your nicest dress, and clad yourself in all the treasure you've gathered. All the while, you give him little peaks and teases as his red face continues to stare.

Finally, you are ready. You take him by the hand and allow him to lead you down the stairs to dinner, where you join with the others. Drinks are shared, meat is enjoyed, and songs are sung. Kaylessa counts coins as Merriam tries to get her fork back from Xerro, who is also here and was not worth mentioning up until this point. Faye slides up next to you with a wink and hands you a goblet of wine, which you readily gulp. Across from you, Ben holds up his own goblet and makes a toast to you, and all raise their own and then drink.

It is a strange family you have built for yourself here in these woods, and it will get stranger still...

>How to celebrate tonight?

>Sirena/Ben solo
>Sirena/Ben/Faye threesome
>Sirena/Ben but Merriam watches secretly
>Kay and Merriam get intimate
>Other/write-in

Milestone comes after this vote.
>>
>>1108566
>>Sirena/Ben but Merriam watches secretly

Then

>Faye leads Kay to find Merriam and get intimate.

Look how nice we are, we let Faye have Kay first!
>>
>>1108583

>Sirena/Ben solo

Dud jumped into the Abyss for us. He gets the Hero's reward.
>>
>>1108566
>Sirena/Ben but Merriam watches secretly
>>
>>1108583
seconding
>>
>>1108566
>Sirena/Ben but Merriam watches secretly
>Kay and Merriam get intimate

If we'll corrupt him we'll use the Wand of Shared Sensation on Alex
>>
>>1108566
>Sirena/Ben/Faye threesome

Ben does Buttstuff to Faye. We justify doing it to him.
>>
>>1108593
So we're really gonna' put his prostate through a whirlwind then?
>>
>>1108566
>>Sirena/Ben but Merriam watches secretly
and
>>Faye and Kay maybe?

>>1108583
>Faye leads Kay to find Merriam and get intimate.
But we don't want Merriam getting dicked by Kay remember?
>>
>>1108566
I like this>>1108583
>>
>>1108566
>Sirena/Ben solo
but push for
>Kay and Merriam get intimate
>>1108608
For his pleasure only, of course. We are a generous lover like that.
>>
>>1108608
Oh yes.

>>1108566
Don't forget the "Hero's Reward" ;) In butts.
>>
>>1108566
Can we use the wand of sensation on Alex . . . After he falls asleep?

Really confusing wet dreams after his first time kissing a girl. Also makes it seem more "natural" if he talks to anyone about it.
>>
>>1108620
>>1108619
So what we gonna' use?
Tongue, dildo, or we gonna' fabricate a dick? We talked about this before didn't we?
>>
>>1108606
>>1108624

Any backers, or no?
>>
>>1108631
We're using the wand on Merry again during Sirena/Ben.
>>
>>1108615
>But we don't want Merriam getting dicked by Kay remember?

Who says Kay gets to bang Merriam? Kay gets to WATCH again. Or bang Faye if he gets too out of control, but I'd rather have Faye work him up for us so that we can take him out to the woods the next day.

A little bit of Punishment for him insinuate that WE were the only "easy" one in the group.

Don't think I forgot that.
>>
>>1108631
Another time, tonight might be too much. Lets do it on Merriam.
>>
>>1108631
Wand on Merry during the amazing Sirena/Ben.
>>
>>1108631
I'd like that
>>
Really hope we don't hop on the /ss/ train. Shit's creepy.
>>
Anyone else dig the Orb? Orbs are great and horribly underused Magic Character weapons
>>
>>1108637
>>1108656
>>1108659

Alright then. We make our plans with Faye and prepare.

It's going to be an EVENTFUL night at the tower.

So, lets talk milestone, shall we?

You know the drill: Vote for a school (or schools) of your choice.

Abjuration
Conjuration
Divination
Enchantment
Thralldom
Evocation
Illusion
Holy
Necromancy
Transmutation
Restoration
Elementalism
Shamanism
Druidry
Alchemy
>>
>>1108684
Holy.

We need something that can deal with Vincent in case it comes to that.
>>
>>1108679
problem is its hard to hold, and unwieldy. that's why people put them on staves and the like
>>
>>1108631
Shota is for smothering! Not outright lewds.

Also >>1108646 you're EVIL. I love it. Make sure Faye privately tells him why and that Sirena will talk to him about it later. Nothing worse than being a dude who has a bunch of women united against you.
>>
>>1108684
>Illusion
>>
>>1108684
>Thralldom

>Elementalism
>>
>>1108684
Transmutation
>>
>>1108684

> Illusion

We have teachers for most of the others. And Shamanism is gay.

> Alchemy

Buff shit for our troops. Drugs to work with our Thralldom.
>>
>>1108710
Changing my vote to this, it could prove more useful.
>>
>>1108684
>Elementalism
>Evocation
>>
>>1108684
>Holy
maybe we need this because there is a dark thing on us now
>>
I honestly feel like we need more direct damage, we're kinda just spamming the lvl 1 missile atm
>>
>>1108719
It works.
>>
>>1108684
>Thralldom
>Abjuration
>>
>>1108719
We don't have much of anything else in the way of direct damage spells, apart from Arcane Bolt and Drain Life. We can always go back to Francis and get more Evocation spells at any time.
>>
>>1108684
> Thralldom

Gotta stay ahead of Faye

> Illusion

Others voted for it.

Can we only pick two? Is this like Single Transferable Vote?
>>
>>1108702
Add
>Elementalism
to that list.
>>
>>1108724
Direct damage is the biggest waste for a mage. We need to be able to control the battlefield. Illusion to confuse and disorientate the enemy, or bypass them completely, or assassinate them.

Alchemy for potions to buff our guys, heal them, poison the enemy, drug minions into stupors or get them addicted, or even trade our services.
>>
>>1108719
We need to read Albert's Necromancy Book, there must be something very good about damage there.
>>
>>1108735
You saw how well illusions worked against the serpent.
>>
>>1108742
Yeah, it's called "Using our Skeleton Minion" and "Create Zombominations."

We should really re-do Boris with some cosmetic covering to hide the Minotaur parts.

And finish enthralling Ben so we can get him to accept Undead minions. Merriam already knows we can command them, and we can play it off as "turning them against their creators".
>>
>>1108747
What if we had used our Fireworks spell? It seemed it was weak against light, we just didn't pick up on that.

Also that had a roll of 49.
>>
>>1108751
>>1108747

Nevermind I suck cocks, word of god was that would not have worked.
>>
>>1108747
u in discord?

I feel the snake might be unfair. Being an extension of the #6 most powerful being in the setting.
>>
Thralldom
Illusion
Elementalism

It's a three-way-three-vote tie between these three.

Cast your votes for only one of them now.
>>
>>1108748
we really need to use this, our time with Albert we learn a lot of necromancer, and the book is supposedly advanced, there must be something good there
>>
>>1108795
Elementalism.
Think about it, being able to control water to do WHATEVER we wanted.
>>
>>1108795
Thralldom then
>>
>>1108795
Thralldom
probably be a good investment to get the girls to learn more thralldom
>>
>>1108795
>Elementalism
>>
>>1108795
thralldom

elementalism just seems too out of the blue and we can learn it plenty from Francis and Faye.
>>
>>1108812
>>1108821
Guys, we're literally going to be learning Thralldom shit every time we bring a girl to Vincent.
>>
>>1108795
We've already gotten a Thralldom boon. Let's do something else.
>Elementalism
>>
>>1108827
We don't really have much of an ability to acquire the girls, if our lesser suggestion wears of in any reasonable amount of time. unless we literally blag bag random girls, which is attention grabbing.
>>
>>1108833
We just have to make out with every hot girl we see though, simple as that.
>>
>>1108833
We're not wasting a boon to learn new spells. We're practically always using a boon to get a new passive bonus.
>>
>>1108827
It's not about learning, it's about gaining resistances and better status
>>
>>1108837
can be a boon to make charm effects last longer, i don't know.
>>
>>1108842
Gaining resistance to fire sounds pretty fucking useful to me.
>>
>>1108843
That's what the stronger Suggestions are for.
>>
>>1108795
Thralldom
>>
>>1108833
OR, just saying, we could rescue girls from OTHER bad-guys and simply *lie* and say that he's finding them ways back to their home country, or setting them up with a good job as a maid in his employ or something.

Fuck we could probably just hire some poorer chicks. Or whores. Doesn't matter once they are mind-wiped.
>>
>>1108831
Then why not illusion?
>upset that the snake blew through her illusion like nothing, Sirena decided to enhance them.
Or
>seeing the lines of reality twist and blur gave Sirena new insights into crafting illusory worlds.
>>
>>1108867
Milestones don't have anything to do with the event that spawned them. Remember that Sirena got her "resistance to scrying" boon from the barbarian genocide. These boons manifest as latent revelations from the Codex Arcana making themselves known.
>>
>>1108795
Fuck it Illusion. We're still in hiding. We should also hook up with Francis' baby momma to learn it.
>>
>>1108867

I'd like it if we could stop trying to justify milestones in-story based on what happened around the time we get them.

I have already stated, multiple times, that the Milestones are more for a personal acheivement list, and the mechanical effect we choose for each one could be lore'd away by the power being latent power from the Codex Arcana bleeding into us over time.

Now, so far, it's Thralldom 4 and Elementalism 3. I'll give it a little more time for anyone who hasn't voted to vote, or for people to change their votes.
>>
>>1108878
okay. change >>1108821
to elementalism
>>
>>1108878
I'll change my vote to Thralldom
>>
>>1108867
>>1108878

Fine I'll switch to illusion.
>>
>>1108882
YOU FUCKER
I'm changing it back to Elementalism
>>
>>1108802
change for Elementalism
>>
>>1108878
Actually I'll change to illusion.
>>
Five votes for Elementalism puts us over the edge of the others.

Or four, I can't keep track of it anymore.

Whatever.

>Two Starting Spells in Elementalism
>Minor Increased chance of success with all elemental-based spells
>Advanced resistance to a single element of choice
>Gain an elemental-based transformation
>Gain a Powerful Elemental Chaos spell
>>
>>1108933
>Gain an elemental-based transformation
I vote fire.
>>
>>1108933
>>Gain a Powerful Elemental Chaos spell
>>
>>1108933
>Minor Increased chance of success with all elemental-based spells
It's the most thorough of all the bonuses.
>>
>>1108933
>Advanced resistance to a single element of choice
fire is super common, even in mundane situations
>>
>>1108933
>Gain an elemental-based transformation

Shadow!
>>
>>1108933
>>Gain an elemental-based transformation

Holy/Light. They'll never expect it.
>>
>>1108933
>>Gain an elemental-based transformation

Let's wait to vote separately after we find out what we get.
>>
>>1108933
>>Gain an elemental-based transformation
>>
>>1108955
That's not an element. at least in most classical senses.
>>
>>1108955
Changing to this.
>>
>>1108933
>Gain an elemental-based transformation
>>
>>1108960
That's why I seconded "Light". But I mean if "void" is an element . . . .

Anyways we're getting a list
>>
Vote.

Air
Acid
Cold
Earth
Fire
Lightning
Poison
Thunder
Water

To be additionally clear, by "Transformation" I refer to the following: While in a transformed state (and it isn't a ful transformation mind you, we don't literally become a Fire Elemental through and through if we pick Fire for example) we gain a resistance to that element, a bonus to using matched element spells, and a special power associated with each one.

Let me list them out now:

Air: Flight
Acid: Acid Spit Attack
Cold: Ice Shield
Earth: Tremor Shock
Fire: Flamethrower
Lightning: Chain Lightning
Poison: Poison Breath
Thunder: Sonic Scream
Water: Water Breathing
>>
>>1109015
>Air: Flight
>>
>>1108933
>>Two Starting Spells in Elementalism
P
Basics before flashy stuff people jesus
>>
>>1109015
>Air: Flight

Don't even have to doubt.
>>
>>1109015

> Air: Flight

Objectively the best one.
>>
>>1109015
> Air: Flight
>>
>>1109015
>Air: Flight
for how long
>>
>>1109015
>Poison
Kiss of death or AoE cloud to breath under doors.
>>
>>1109015
>Air:Flight

Either that or water-breathing
>>
>>1109015
Air
>>
>>1109015
>Air: Flight
Finally I get to vote
>8 am
>>
>>1109015
air, as if there was another choice
>>
>>1109015
>Air: Flight
welp, now we just need air blades
>>
Alright, Air it is.

It is a visual transformation, but the physical change is skin-deep; our skin will become paler and we will have bright leylines crossing on our skin in an intricate pattern. Our hair becomes wispy, too.

We gain a bonus to wind-related spells and resistance to them.

Note that Flight requires concentration. We will not be able to cast other spells while keeping ourselves aloft, but we can drop the flight, cast while falling, and then focus again. It's about working around the system. Our magic is going to be focused solely on keeping us afloat while we are flying. No, this does not negate other spells cast on us previously, like illusions or cosmetics.

I'm tired as fuck, guys. Thanks for playing.

I hope you have a good day.

But before I go: timeskip for the next thread?

Maybe a week or so? Just to get our tower fully furnished and such. We can study some spells during that time as well.

Yay/nay?
>>
>>1109063
Yes. Study Illusion with the Gnome bitch, and see if P'Orcs want some Godseed.
>>
>>1109063
Yep, timeskip works
>>
>>1109063
Actually why not have the losing final votes be what we studied, since there was obviously support, and we can pick 1 simple side-quest?
>>
>>1109064
Nah we need to roleplay the meeting with the Gnome.

Lets stay at the tower and learn necro, divination & abjuration while Merriam learns restoration & holy.
>>
>>1109063
Yay
study the Albert's Necromancy Book
>>
>>1109077
Hrmmm. Well okay I'm down for Necro & Divination. Merriam can learn Restoration & Holy.

Should we get Faye to learn more Holy from her PalaDom? And maybe some Healing?

Shota should be smothered the whole time. Make a note of getting Faye and Merriam to also smother, with a warning to keep it "clean"

He already has enough God power, lets not power him up yet.

Ben can train, we should try and get him to train with the Minotaur as well so he can get used to fighting things bigger than him. Same with Kay.

Think that's all?
>>
We need like one air spell, the SYNERGY is real
>>
Thanks for playing this weekend, folks. Had a blast, hope you did too.

Lewdbins are going to update over time. I have a lot of projects lined up.

See you next time!

Shill Stuff:

Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/HBz5u9v
>>
>>1109098
>Should we get Faye to learn more Holy from her PalaDom? And maybe some Healing?
Nah, we need to lead her along on our promise to trade spells while still keeping her weaker than us.
So we can teach her some inconsequential stuff like some weak necro spells, illusion and the our enchantment.
We definitely need to learn Faye's abjuration tho. It'll save our skin against magical creatures and also take away Faye's defensive advantage should our "partnership" turn sour.

Having Ben and Kay train with Mino would be good.
We should also practice our thralldom on Mino. Remember when he hugged us? We need to tap into that feeling again and reel him in for a thrall kiss. Slow and steady tho. Don't push it.

After this spying sex event, we need to spend a lot of one on one sexytime with Merry to groom her for her incest deflowering. And also some one on one with Kay to alleviate his jealousy of Ben.

>>1109116
When we go to the Illusion school, we can stop by Elder Grey to consult her about the Hag problem, pay Francis a visit to learn some elemental spells, and bring a few girls to Vincent.

I like the idea of recruiting from brothels and street hookers. We can suggest that we know a very wealthy man looking for lots of good company at the lakeside tavern. ezpz japanez
>>
>>1109350
Distracting Faye with the paladin might increase her submissive tendencies though. Also lull suspicion about us, and let us get away with teaching her less. We should really be focusing on getting really good at a few schools instead of going the Bard route, so Fayes knowledge is less useful than her potential is dangerous.
>>
>>1109063
Spend this time doing those things we'll never end up doing if we don't settle them now:
>Study Albert's notebook
>Trade spells with Faye
>Ben can train his melee with Brutus and his archery with Kaylessa
>Merriam can train her restoration with us and maybe learn from... What's the kid's name again ? Arthur ?
>Kaylessa could pay visits to the locals or pay a visit to the capital about Mordrax' and other officials' activity, see how we could get a breach in
>>
>>1114173

Kid's name is Alex. But yeah, good ideas all around.




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