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Welcome to Fantasy Civ quest - anybody can join in at any time, so let's have fun.

Here's our discord where we handle direct communications/secrets.
https://discord.gg/fNwhBwd
Lore for the Quest can be found in these two pastebins:
http://pastebin.com/JeLgCpu6
Archive:
http://pastebin.com/sJUQB60g

All factions please give an update on your current assets.
Year 668

>>Population:21,88m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:8/10
>>Trade:8/10
>>Finances:8/10
>>Morale:8/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,4 defence, 4 skirmish, 3 mobile, 1 expeditionary legions; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1085035
>J.Magical matters

Gibs Magic
>>
>>1085035
Duchy of Ogrestan-Galvannia(The Great Ogremarch)
Assets:
City of Virinum
City of Ogrogradh
City of Byelostokh
Town of River Hollow
Town of Ermagn
Town of Gardengrove
Town of Drekhmal
Town of Bohltok
Town of Grommenmal
Temple to Grommen in Grommenmal
Overlordship of the HFG, Ordost, and River Hollow
The Storm Scrolls(lvl 7.5)- written in the ogre language
Dreck-faction founder and superdemon
Eghor- current leader
Shita Nabiawa-Tiango warrior
High elf demon mage(dark specialty)
Swampweed producer
Almost all of the Galvanni and Ogres within Roggar
>>
>>1085035
Assets:
The archive fortified with castle abagar
65 archive guard garrisoned permanently in the archive and the castle
schools all over roggar
lots of students
lots of teacher
lots of erudites all over
Metric cunton of books

Chleomachus has stepped down from the title of Grandholder because of a sickness he cant rid himself of.

long live Ghormus (38)


>>1085035
A
>>
>>1085035
Assets:
Town of Orodost
Tin/gem mine

>A
>>
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>1085035
>A.Food production & growth
Faction assets: http://pastebin.com/qpHbnV9m
Farmbois coming trough
>>
>>1085035
J
>>
>>1085035
>d military
>>
>>1085056
Right, we got a county and some Astral magyks. We poor.
>>
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In ages past men lived simpler lives - they would hunt, farm, fight and always respect the might of the Old Gods. Shamans led the clans with their elemental magic - so it was for many generations, before history was ever written down. The great hero Rog united a dozen human clans into a tribe that would form the foundation of our future Kingdom.One day Rog mysteriously vanished - then came the Great Storm - when it passed, the shamans could no longer feel the presence of the Gods and had lost the source of their magic.
The 1st Century After the Storm saw us becoming a proper civilization, beginning to accept the New Gods of the Pantheon and adopting technologies and customs from the east.
By the end of the 2nd century we were beginning to catch up to Paitras as larger wars were being fought.
The 3rd century saw the fall of Paitras and the rise of the Norse, with Roggar filling in much of the void left. By the end of the century most of Paitras had been reunited.
The 4th century saw the Pantheonic faith strengthen, defeating barbarians in both the north and south.
The 5th century started and ended with devastating plagues. 409-411 saw Roggar engaged in wars with itself and its neighbours, which ended in the foundation of the Holy Pantheonic Empire and an ensuing Golden Age for decades.
The 6th century was a century of blood and ash - the crusade against the Ashland Demons ended in the death of all who were there to witness it on either side. An invasion of the Kingdom of Ezirin led to wars across the continent that shook the Empire to the core and ushered in a new Dark Age. Following that, Roggar recovered and began progressing once more.
The last war we fought was against The Barbarian King of Ezirin, who had annexed the centaur steppes.We faced the Rat Plague, established relations with Akeshisu and Rhoznax and journeyed to Hajatas.
>>
>>1085035
>B.Culture & religion
>>
>>1085035
>B.Culture & religion
>>
>>1085035
D
>>
>>1085035
B
ASSETS:
Divata's pathway
Divata's Tree in Divata's right hand
Towns of Divata's right hand and left hand
Most of the southern Longfork up to Rograr and Krasia
1 mercury mine
1 Gold mine
1 Copper mine
700 Zealots
Level 7 nature magic
Level 4 air magic
>>
>>1085035
Silverhand Cartel
Assets:
Advanced workshop in Virinum valley
15 advanced semi-intelligent cast-iron W.A.I.F.U. golems
Level 6 material magic understanding
150+ golemancers and their families under Silverhand employ

Upon the death of Krieger Silverhand on the far-flung continent of Hajatas, his 26 year-old nephew Ilias Silverhand has taken up the position of Head of the Silverhand Cartel. Disdainful of his mentor uncle and his reckless and relentless pursuit of information, Ilias seeks to lead the Silverhands onto a more sustainable trajectory.

>B
Although, our next move should really be military, seeing all the conflict around us.
>>
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B - freeform it
Here's a sorta updated Map of the North
>>
>>1085129
Culture, you say? Why, I believe you're speaking to the right man. We need to reach out and present Roggar as a bastion of wealth and prosperity, a diamond of sheer perfection standing head and shoulders above all else.

I feel that we should briefly requisition the papermakers of the Trusted Councillor, and PROMOTE ourselves. Send out a few letters, make a few notices. Let's see if we can convince some spoiled foreign brat to come here and spend money on artwork made by peasants, eh?
>>
>>1085139
I agree with everything except the requisition of papermakers, that is unnecessary.
>>
>>1085129
Add Grommenism to our list of protected religions provided Grommen agrees to swear fealty to Roggar and the ogres give up human sacrifice
>>
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"As many of you surely know, this year, after escalating tensions, this guild decleared they were going to hold snap military drills right next to the border of the territory of the Daughters of Divata.
Hundreds of armed raiders then crossed the border and carried out repeated massacres upon villages and other civilian targets, the first one of these taking place on Gyolan the 14th, 668. In these attacks they utilized horrifying weaponry only produced by the Guild, the so called “gas rocks”. After repeated massacres of civilians and clashes with the regular forces of the Daughters they crossed the river over to Krasia where they not only murdered more civilians, they also took deliberate actions to spread plague.
After foiling an attack on their most sacred tree, the Daughters of Divata took captive more than 50 of these brigands, these proceeded to sell out their comrades and leaders, willingly divulging all information in return for being allowed to live.

More than 4 thousand Roggarian have been murdered by these fiends, either by Guild weaponry or by pestilence. And the evidence of the Tinker Guild being responsible is overwhelming.

I request that the Queen gives the matter her utmost attention and that the Dragon Commander and the Commander of the Guard takes appropriate action. Crimes like these cannot be ignored."

>>1085164
Supporting
>>
>>1085164
Supporting
>>
>>1085164
Support
>>
The Trusted Councilors

Landed assets:
Trusted Defence, a great fortress featuring Academy, library and the Grand Temple of the Knights of Juras
Foothold, fortress featuring academy and papermaking facility
Freehold, town
Silver mine outside Barnabus Rest
A number of villages and hamlets
Improved irrigation, dredged riverbeds, poorhouses and such.
Chapter House of the Knights of Juras in both Trusted Defense and Foothold
Human assets:
Highly educated Councilors and Advisors
Level 2 nature magic (taught by the Daughters of Divata)
The Trusted Guard (aprox 3000 men)
The Wolf Brigade (aprox 500 men)
Knights of Juras (aprox 2000 riders)

Prestige:
The glorious heritage of both the Advisors and the Councilors
Constructed the one and only Superboat in 604
The title of “Arch Duke of the Duchy of the Trusted”, (now controlled by the Neru family)
Grandmaster of the Knights of Juras
The vassalage of the Yalmfrid (technically they're the vassal of the Knights of Juras, that I currently lead).
The vassalage of Barnabus' Rest
>>
>>1085164
Supporting
>>
>>1085164
Switch to this
>>
>>1085164
Sounds like fun
>>
>>1085164
Opposed unless they give up eating sentients as well
>>
>>1085164
"Seems like a fair deal."
>>1085166
"Aye we'll get ta work on that matter soon."
>>
>>1085164
Indeed.
>>
Important announcement:

The trade hub of Barnabus Rest is now under the management of a learned gentleman known as Claudias Berrulium. He is a man of virtue and experience that enjoy the full trust of the Councilors.
He will ensure that the prosperity and safety of it's people, represent the interests of the Councilors and the Roggarian Crown.
>>
>>1085166
The daughters of divata agree with what the Trusted Councilor say, and hereby denounce the Tinker's Guild as criminals. We are also ready to bring in the captives for testimony against their people. I suggest much like the Trusted Councilor, that we bring this guild to trial for their crimes.
>>
>>1085166
I've seized their weaponry and deported them to Kragnaal.

>>1085164
It would be a stop to all sentient sacrifice
>>
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>>1085191
It is an honor for me and my descendants to be given this opportunity to serve our nation.
>>
>>1085166
>>1085164
Correction.
Unless this involves an end to the consumption of sentient beings the Councilors are opposed to this.
>>
>>1085164
Sacrifice and consumption or will not support
>>
>>1085164
>>1085185
Will support only if Sacrifice AND sentient consumption is outlawed
>>
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>>1085164
STOP THIS.
>>
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>>1085035
Assets
Outpost of Koganusan
Fortress of Everpeak
Level 4 material Magic
Angsteen Mine
Camels
Cherrys
A nice little zen garden

>>1085164
Will support only If you disband eating sentients
>>
>>1085139
"Well this debate jus got more locked then Krags treasure vaults so i'm supporting the lord Lectres idea much less trouble."
>>
>>1085293
>>1085139
Same, however we won't forget those who backed out on their agreements
>>
We've created our first royal propaganda as a cultural action to promote the perception of Roggar in the eyes of both our people and other Kingdoms.
Some may have thought of Roggar as a land of uncivilized brutes once, but they shall know that we are a people of great history and rich culture!
Year 669

>>Population:22,07m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:8/10
>>Trade:8/10
>>Finances:8/10
>>Morale:9/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,4 defence, 4 skirmish, 3 mobile, 1 expeditionary legions; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
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>>1085194
>and deported them to Kragnaal.
Including the Guildmaster that surely was behind the deaths of thousands of innocents?
If so I must request that we have him brought back and punished for his crimes with suitable strictness. For crimes of such severity only decapitation will be accepted by the souls of the dead crying out for justice.
>>
>>1085372
H
time to sell those galleys and make more hulks or even cogs
>>
>>1085372
>I
let's fix our relationship with the halflings
>>
>>1085372
>>I.Diplomacy & war
The Queen said we should work on fixing relations with the halflings.
>>
>>1085372
>I.Diplomacy & war
Spend money on promoting good relations with our allies, especially the halflings.
>>
>>1085372
Send some erudites to selaven not to help, but to documents the actions taken in those lands.
>>
>>1085372
>>I.Diplomacy & war
>>
>>1085372
I
>>1085383
agree with this.
>>
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What should we do for international relations?
>>
>>1085433
"Halflins."
>>
>>1085433
Lesbo time with the 1/2ling
>>
>>1085439
what he said
>>
>>1085433
Spend vast amounts of money on improving relations with the halflings
>>
>>1085448
NO, NO, NO. I swear by the gods I will come over there and punch you directly in the nose if you spout such drivel again; we are not lavishing the half pints with the whole of the damn treasury. You TALK, like a normal man might, rather than throwing money at things.
>>
>>1085452
Did I hear correctly? And from the Royal Cartographer of all people? The guy that makes maps threatens the Master of Law with violence?
Clearly you do not understand how true, proven conservatives conduct diplomacy. Awing the foreigners with splendour and magnificence is vital to any diplomatic mission.

Now shoo. The real councilmembers have actual matters to discuss now. I'm sure you can use one of your maps to find the way down to the kitchen and get us some tea.
>>
>>1085433
The one half lings will require incentive to remain our tools.
>>
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Rolled 88 (1d100)

Queen Maven Hawthorne made a visit to Laekam, the capital of Ondalia. She had a rematch with Queen Svida Ondalan on the sand of the Palace arena, in which Maven completely dominated the halfling queen. They then had dinner with the court, discussed diplomatic matters and then went on a tour throughout the Royal Palace in Laekam, a beautiful and marvelously decorated place, a testament to the wealth of the halfling race.

Word got out later that night that the two Queens had engaged in lewd activities with each other in Queen Svida's bedchambers. The rumors say that the hafling queen turned the tables this time and completely dominated, to make up for her previous "fight".
The Royal Chaplain of Ondalia, Arina Praval and the Royal Chaplain of Roggar, Diane Divata, respectively priestesses of Drana and Divata, announced that the two Queens were absolved of sins later, after both attended confession.
Relations between Roggar and Ondalia have healed and improved. The restoration of the Meadowset region is going smoothly and trade between the two realms is once again alive and well.
Event roll
>>
>>1085501
I'll shove a map up your rear harder than a Paitran and a Whitevayne take an elf at this rate... bloody king, taking away my role as steward... bloody guard arresting me over nothing and copying my ideas... THE PHYSICIAN WAS SUPPOSED TO BE THE ONE MAKING THE DAMNABLE TEA! THE DWARF STOLE MY JOB!
>>
>>1085536
HOW ABOUT I START USING MY MERCURY NOW.
>>
>>1085536
>>1085542
"OI ALL A LA YOU SHUT IT."
>>
Can I join?
>>
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Important News!

A mysterious book has appeared across the country and across numerous other continents presumably. The first copy of it has come to Roggar through Barnabus' Rest were I purchased it off of a grey scaled lizard man.

The Book is entitled "The Necronomicon" and it's writer goes by the alias "The Whisperer in the Dark". Never have I read a book more full of horror than this. Strange creatures, Evil cults, Wicked Rituals and the bone chilling mentions of that which lies in between our line of existence and below it...

May Juras and his light protect me from what I have discovered, it is my hope that no more copy's of this book finds it's way into our nation.
But one must only look to the looming evil of recent times to understand this statement is moot.

Pantheon preserve us...
>>
>>1085552
Yes you can.
See pastebin with rules and the discord
>>
>>1085552
go on the discord and we'll tell you what to do

>>1085556
This is very unpantheonic. Im gonna copy it.
>>
>>1085558
OK
>>
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>>1085552
Sure, hop right on Discord and message me.

Two wars have ended - Selaven has conquered Yuleyas and Drezvak has pushed back Rhoznax to some degree.
All of northern Setyrias is now Pantheonic. Emperor Jurin Haraldson paid a visit to Selaven and signed a military alliance with the Pantheonic Sea Elves.
Year 670


>>Population:22,26m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:8/10
>>Trade:9/10
>>Finances:8/10
>>Morale:9/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,4 defence, 4 skirmish, 3 mobile, 1 expeditionary legions; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1085565
I want a copy. To study our enemies of course. Have a deeper understanding of the actions of demons and what not.
>>
>>1085574
G
(not sure if i get the x2 for my council position)
>>
>>1085574
A. Foooooood!!!!!
>>
>>1085574
>G.Research & development
>>
>>1085574
>>D.Military
"Next year the NAP with ole Mighty expires we need our troops in top shape if he tries something."
>>
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>>1085524
T.... thi... this scandal is.... um....
It is all fiction spread by the agents of the Mighty! Our queen is pure and virtuous and nobody will believe such slander!
>>1085556
Clearly this tome is filled with heresy and dark magic. I suggest we outlaw it and persecute anyone owning a copy.

>>1085574
>D.Military
As our enemies are spreading malicious propaganda about our queen we must be ready to strike back.
>>
>>1085574
>D
We need to push our military development with all the conflict around us.
>>
>>1085556
"This books given me a bad feelin only those who got nerves a steel should be readin it."
>>
Rolled 46 (1d100)

>>1085556
Study this book intensely, use mind enchantment for protection from dark magic.

it is clearly dangerous and we openly tell all other high ranking in the kingdom to stay away from its dangerous influence.
>>
>>1085613
No roll unless asked, mate.
>>
Military time
A.Train new legions
B.Prepare the Banners for war!
C.Military reforms
D.Work on military equipment
E.Other
>>
>>1085643
D
>>
>>1085643
D. Trebuchet gas ammo
>>
>>1085643
D
>>
>>1085643
>D
>>
>>1085649
This - incorporate into our ranged units, and work on giving it more range. Perhaps in use with air mages around it could be given more potency.
>>
>>1085643
>C.Military reforms
>>1085649
>>1085655
>gas
Pls no, it's gonna backfire horribly
>>
>>1085649
You sure we should be flinging these things around in trebuchets? I think we need to focus on>>1085643
>B.Prepare the Banners for war!
I know the Mighty is going to try something and our armies need to be ready.
>>
>>1085643
D
>>
>>1085556
The archivist of heresy will have a look at that.
>>
Military equipment!
We worked on improving armor a few years ago, so that's unavailable right now

Pick one area to improve:
A.Siege weapons
B.Ranged weapons
C.Small weapons
D.Large weapons
E.Other
>>
>>1085743
>B.Ranged weapons
Archery is good
>>
>>1085743
C
>>
>>1085743
B
>>
>>1085743
B
>>
>>1085743
B
>>
>>1085743
>A.Siege weapons
>>
>>1085743
A
>>
>>1085743
>B.Ranged weapons
>>
>>1085743
>B
>>
>>1085743
>B
>>
After much deliberation, including discussion of removing them altogether, the Council has decided on a punishment for the Whitevaynes.

- Giving Chive the land of the mountains up to Falkreath although not including it.
- Restoration of Cent's land pre the jewing (Cent may post the pic that shows the disputed land)
- Madrid for the Hawthornes
- Higher taxes on trade for 20 years
- a middling amount of money paid to the Kingdom
- Jailing those involved, including those who lied to the Queen
- Confiscation of heretical items and a thorough investigation of his holdings, including his islands and his magic research

That is all.
>>
>>1085805
The punishment in question is for harboring vampires, heretical knowledge, and unlisted assets without reporting to the Crown. This punishment is more severe due to past transgressions as well, including his unlawful taking over of the throne with an Ice Dragon after the Civil War.
>>
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We need to make a choice about Roggar's military.
There are five kinds of ranged combatants - mages, skirmishers, bowmen,crossbowmen and siege corps.
Mages do their own thing and skirmishers can't be developed in any major way, but we must make a choice about our main archery force - will it use the bow or the crossbow?
In the last few generations, the crossbow has become more popular in Roggar - the crossbow can be ready to loose its bolt at any time and its mechanism makes it easy to use, you can arm a large force with it and train them to be at least modestly efficient with ease.
There are two kinds of bows employed in Roggar - self bows are simpler and easier to make, while composite bows are smaller, more expensive, yet still holding the same power - useful for mounted archers, though there's not much of a difference for foot archers.
Crossbows are the dominant ranged weapon across most of the Empire, with the exception of the Kingdom of Anglanorse - there, the bow is still dominant. Emperor Jurin Haraldson is said to have obtained the secret to making the "long bow" from the High Elven Dominion and he has chosen to invest in the costly task of creating a proffesional force of longbowmen for his Kingdom.
What should we do for Roggar's military?
A.Follow Jurin's example - invest in these "longbows"!
B.Crossbows serve us better, we'll work on improving those!
C.Seek to acquire longbows for Roggar, but keep crossbowmen as our primary ranged fighting force for now
D.Other
>>
>>1085870
C
>>
>>1085870
>A
>>
>>1085870
B
encouraging local industry!
>>
>>1085870
B.
>>
>>1085870
>B
Crossbows are the way to go, as they arm more of our forces more reliably, with less training and more raw power.
>>
>>1085870
B
>>
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>>1085870
>C.Seek to acquire longbows for Roggar, but keep crossbowmen as our primary ranged fighting force for now
We should seek to master both of these weapons
>>
>>1085870
>A.Follow Jurin's example - invest in these "longbows"!
"These longbows must be pretty useful if the emperor thinks its worth investing his whole force in them."
"We should also work to make sure we have solutions to different problems so havin a good chunk of the empire using crossbows and another usin longbows should help."
>>
>>1085892
changing to C
>>
>>1085870
>C.Seek to acquire longbows for Roggar, but keep crossbowmen as our primary ranged fighting force for now
>>
>>1085870
Race:Dwarfs
Religion:None
Assets:700 dwarfs. 470 of them being productive members of the community with 50 being highly educated craftsmen engineers and alchemists and such.

Lore:A nomadic tribe of 700 or so dwarfs lead by a guild master. Hailing from the southern desert they seek to find a place to settle and call home. They pride themselves on being honest and upfront. They believe in the strength of merit and ability and if you can work you are encouraged to.

They function as a guild with the guildmaster being chosen by the previous head of the guild. Though should the previous master not choose a successor or the current one be deemed incompetent it is possible for them to be replaced by a vote from those with the rank of expert. They are willing to accept outsiders provided they show the skill, dedication, and loyalty required though dwarves are given preference.
"I would humbly like to request to settle in these lands and build a home for me and those that follow me."
>>
>>1085905
"You seem like a decent lot. Your welcome so long as you pay yer taxes and dont disrupt the peace."
>>
>>1085870
A
>>
>>1085905
"Aye, let them in."
>>
>>1085905
Our hearts are always open to more diversity. Welcome to Roggar.
>>
>>1085870
>C.Seek to acquire longbows for Roggar, but keep crossbowmen as our primary ranged fighting force for now
>>
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We've purchased a batch of longbows and hired one norseman and one high elf to teach our own bowmakers how to make these weapons. We still haven't predicted the inclusion of longbowmen in our armies and will be using crossbows for our pros, but individuals in Roggar will soon have access to longbows. Bear in mind - to use a longbow you must be strong and dedicated to practicing with it for long periods of time, it is one of the most difficult weapons to learn to use properly.

In Kovinar of 670 Queen Maven Hawthorne was assassinated! A poison arrow slipped past her Kingsguard and lodged itself right in her left eye, resulting in a horrific death for our noble Queen! The Empire mourns her loss, but now spring of 671 has come and a new monarch must be chosen in the Contest!


If you want to propose a candidate from your faction, you must provide the following info:
>Name
>Age
>Skills/experience
>A little about yourself and what you promise to do for Roggar

If you want to be a candidate, write your post and roll a 1d100 for how well you perform on the Contest.

The Contest itself is only half of the deal - the other half are faction endorsements!
Endorsements only begin five minutes after this post, so candidates can write a proper post
If you want to endorse someone you roll the following;
1d15 if you are not a candidate and haven't endorsed anyone
1d10 if you were a candidate, but drop out to endorse
1d5 if you already endorsed someone and are changing your endorsement
>>
Rolled 92 (1d100)

>>1085962
Grandholder Marcus
28
Granddholder of the cult of knowledge and defender of the archive.
Its time we have someone serious lead us. No more freeplay. lets be strict a little shall we
[conservative]
>>
Rolled 77 (1d100)

>>1085962
Name: Nick Corelone
Age:32
Skills/himself: Nick is a bit different than the other grand masters. Primarily that he runs the Rangers like a Buisness. Getting their gear the lowest price while keeping quality and whatnot. He also tend to make competition "Disappear" Not only this he's a trained man, so he can defend himself quite well in conflict. Overall, he sees himself as a efficient leader.
Promises: He plans on making sure Roggar gets what it needs, when it wants it. He hates seeing this kingdom get stepped on by others. Not only that he promises that he will expand our lands one way, or another.
>>
Rolled 6 (1d15)

>>1085989
Supporting this man
>>
Rolled 1 (1d100)

>>1085962
>Name: Duke Bloodcaller Siwft-Hands
>Age: 46
>Skills/experience: Advanced Mage and Tactician
>For most of my life I have studied the arts of the Gods, both Old and New. I wish to advance our arcane might and use it to crush all who would oppose the might of Roggar!
>>
Rolled 88 (1d100)

>>1085962
Jango Housen.

I am a landowner from near Rizon.
I am a good warrior and I have plans to expand Roggar over the seas.

We are held back by traitors and we need to stand together now

Age: 37
Skills: Farmer/ warrior/ diplomat
>>
Rolled 63 (1d100)

>>1085962
Francis Lectre, now thirty six years of age, same deal as always. I was screwed out of my chance last time and subsequently arrested for simply doing my job, so quite clearly the system is stacked against me. Regardless, i'm throwing my hat in the ring once more.
>>
Rolled 9 (1d15)

>>1085992
Supporting
>>
Rolled 1 (1d10)

>>1085992
>>1085989
Withdraw and support
>>
Rolled 14 (1d15)

>>1085994
>>
Rolled 6 (1d100)

>>1085962
Bram Hawthorne

27

Good at making people talk.

"I'll carry out what my sister promised to do for our Kingdom - and I will make sure to investigate her killer."
>>
Rolled 5 (1d15)

>>1085994
Supporting
>>
Rolled 14 (1d15)

>>1085989
Supporting
>>
Rolled 3 (1d100)

>>1085962
name Godfrey
age 30
Soldier Tactician Strategist
Godfrey is a fairly nice person to be around if your his ally and the worst person to be around if your his enemy. if he gets elected its likely he's going to launch a war on one of our enemies.
>>
Rolled 3 (1d10)

>>1085999
>>1085989
Dropping out and endorsing this man. I mean, who doesn't like men in hats?
>>
Rolled 7 (1d15)

>>1085989
support
>>
Rolled 2 (1d15)

>>1085994
I think a horrific lack of morals is what Roggar needs right now. Supporting Lectre
>>
>>1085962
Name: Alexander Hersey
Ages: 58
Skills/experience: a candy maker and devotee of Bellum, very well versed in war and Roggarian law.
Promise: reduce the number of Roggar's enemies, one way or another.
>>
Rolled 3 (1d10)

>>1085994

droping out and supporting him
>>
Rolled 12 (1d100)

>>1085962
Tyron
46 (I'm still in my prime damnit)
Order of Guttsu, previous Dragon Commander, current Guard Commander

"I promise to do the Gods will and protect the realm."
>>
Rolled 60 (1d100)

>>1086008
Rollin
>>
Rolled 5 (1d5)

>>1085988
>>1085997
Withdraw and support
>>
Rolled 1 (1d10)

>>1085989
Switch
>>
Rolled 15 (1d100)

>>1085962
>Name
Mithmus Andarak
>Age
37
>Skills/experience
Experienced diplomat from council position, quick thinker
>A little about yourself and what you promise to do for Roggar
Reinvigorate our relations with our allies, improve trade. I may be a cripple, but you must learn to not underestimate.
>>
Rolled 5 (1d10)

>>1086052
Well, it seems no one Cares for a cripple. Then you will suffer. I send my support to the Corleone! Rangers will lead this nation to glory!
>>
Rolled 9 (1d10)

>>1085989
>>
Nick Corelone ascends to the throne of Roggar in 671. He is expected to make a speech to adress his people.

Year 671

>>Population:22,46m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:8/10
>>Trade:9/10
>>Finances:8/10
>>Morale:9/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,4 defence, 4 skirmish, 3 mobile, 1 expeditionary legions; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1085962

"As part of an agreement with the hawthorne clan I will be setting up my guild on the island of Eigersil and function as vassals to him. While I may not be used to the idea of living on an island I hope me and my followers may prosper there."
>>
>>1086121
D
>>
All hail king Corleone!
>>1086121
>C.Construction
New king, new public works to please the masses
>>
>>1086121
I

I blame the Mighty for the death of my sister, remove him.
>>
>>1086121
D.
>>
>>1086121
A FOOOOOD!!!!!
>>
>>1086121
K duel lectre
for honor he has shamed the organisation for far too long.
>>
>>1086121
>G.Research & development
>>
>>1086121
G
>>
>>1086139
Finally, one of you stands up and does something. It was about time. I accept.
>>
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>>1086139
>>1086158
Gentlemen please! This is the time for standing together for true conservative Roggarian values. Not for being divided!
>>
>>1086121
D
>>
>>1086165
I'm doing this for honor. Hell be the values.
>>
>>1086121
>G
Technology is almost always the way forward
>>
>>1086121
Speech soon

Royal Diplomat - Aristo
Dragon Commander - Centurion
Royal Steward - Lectre
Royal Chaplain - Oldfag
Spymaster - Zuko
Royal Admiral - Councilor
King's Guard - Chive
Royal Magician - Hare
Guard Commander - Tyron
Master of Laws - Advisor(He's technically a landowner now:^)
Royal Cartographer - Silverhands
Royal Physician - Swift hands
Minister of Agriculture - Erden
>>
>>1086181
Already dusting of the Superboat project-scrolls, I will not let you down!
>>
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Those who have studied The Anavarkanag have learned more of that rising southern faith.
Anavarkism(Lizlam):
God - The Dark Dragon Anavark
Second to God - The Dark Dragons of his brood
Highest among Mortals - The Caliph (Alzum Zabriz is-Zmeak)
Leader of a large religious community - Grand Mufti
Head of a temple - Imam

"Anavark ahraz" - By Anavark's Grace

Basics of the faith:
1.Piety and obedience towards Anavark first and foremost
2.Respect of the authority down the chain
3.Work to spread the faith - by deed, by life, by word, by letter, by war
4.Deed - be virtuous - do your daily prayers, almsgiving(charity), fasting, pilgrimage
5.Life - women are subservient to men, homosexuality is banned, breeding is encouraged so that the numbers of the faithful grow, a man who is deemed worthy may be allowed to take multiple wives
6.Word - development of culture is encouraged, but the priesthood is always on the watch for heresy. The faith must be spread by preaching
7.Letter - development of sciences is encouraged, written culture and high arts are good, as long as they are not degenerates; The primary holy text is The Anavarkanag, other texts are the writings of great priests that discuss matters of theology and law
8.War - Only if all other methods fail; War in defence of the faith is always justified and the mujahadin, those who fight in the name of Anavark, shall be blessed;
9.Dragons and pilgrimage - the dragons of the Dark Brood travel across the land, aiding the priesthood and the people and representing Anavark. They participate in religious activities wherever they are, but every Dragon has a home temple. Pilgrims journey across the holy cities, seeking to visit these temples. The holiest city is Nuzalzex, the seat of Anavark Himself - everyone must visit the Holiest City at least once in their life.
10.Law - Religious law is practiced in Rhoznax. Crimes are harshly punished, publicly displayed corporeal punishment is common. As a result, when the faith is well established in a region, crime is very low and societal stability, cohesion and morale is high.
>>
671 will go down in the books of the archive as the year of the great cucking.
>>
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>>1086181
People people, I thank you all for coming here and I ESPECIALLY thank those that voted for me. For this they will aptly enjoy my rule and my decisions that follow. *With some noticeable disdain in his voice* And I'm glad my opponents put up a good match! I hope you will accept my policy's on ensuring Roggar will always be number one in its international dealings and my promises to make us greater! For you see, I always full fill my promises, and with that I bid you all good night! *As everyone is leaving some people can swear they see him whispering to his associates as they drag a dissenter into a back room*
>>
Time to research!
Pick one
A.Natural science
B.Aid or educational and scholarly institutions(The Archive lost many of its erudites and books)
C.Construction
D.Textiles
E.Medicine & health
F.Other
>>
>>1086256
>A.Natural science
>>
>>1086256
E.
>>
>>1086256
>E.Medicine & health
>>
>>1086256
>E
>>
>>1086256
A
>>
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>>1086256
>E.Medicine & health
>>1086243
C... clearly this will be a wise and kind king... that will defend conservative values...
>>
>>1086256
D
>>
>>1086256
>E
All the cool royal adjutants are doing it, may as well
>>
>>1086256
E
>>
>>1086243
"I don't like him. Plain and simple."
>>
>>1086256
B
>>
>>1086243
Alexander gives the new king a friendly handshake. "May you bear Bellum's will.", he says, sealing his acceptance with a gift. Ten pounds of chocolate.
>>
>>1086256
C
>>
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Once again a focus on medicine - a study of the bodies of all races was approved, but the opinions of conservative scholars and priests have impeded progress, say the more liberal-minded ones. It is against the tenets of Mor to disturb the dead, so the only bodies that are used are those of the willing - therefore, we are unable to procure quite as many specimens as we had hoped to. Still, academic curiosity and debates are lively as science advances.
>>
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>>1086354
aint that great
>>
>>1086374
changed trip
>>
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Between 670 and 673, major changes occured in the borders of Southern Setyrias and Northern Hajatas.
The green orcs of Kamborash anhilated the armies of the Republic of Savrexis, which was already suffering from an internal crisis - the Republic was attacked and conquered by its "allies", the Slavers Union and the Yuvrazhi Despotate.
The Warmwater Confederacy was also in a state of civil war, which all its lizard neighbours used for their own gain, with the Confederacy losing more than half their isles.
The most concering news for Roggar and the HPE, however, is the Rhoznaxi annexation of Kovinarg - over the last decades, Anavarkist missionaries have been successfuly converting the black orcs. In 672 the King of Kovinarg accepted the new faith and became a vassal to the Caliph of Rhoznax.
Interesting times are ahead of us.
>>
>>1086354
This is a much better cause than fish food, plenty of corpses roll in from Nomannic, where there are no rules for what is done with a soul's vessel, as such a thing is considered "not the being that once inhabited it" and is thus unimportant.
>>
>>1086125
>dwarfs on an island
"Don't you lads get seasick real easily?"
>>
>>1086499
"Choices had to be made. I hope we can weather the problems and work through them."
>>
Close the gate to the archive. We'll need time to recover.
>>
>>1086854
"Would like some help from our seige engineers they should help keep your Archive from getting messed up so easily next time."
>>
>>1086964
Any help is appreciated.
>>
>>1086977
"I'll send a group over now they'll get started as soon as they get there."
>>
>>1086988
Free access to the archive for your bloodline is now assured good man. Thanks for the help
>>
The gnomes did nothing wrong, the divitacaust didn't happen. It's all a plot to justify the other factions taking over the gnomes assets.
>>
>>1088099
How long until your next shitpost faction?
>>
>>1088101
Probably never
>>
>>1088107
>>
>>1088107

I would never have started lurking were it not for being asked how to chemical warfare on discord.
>>
Year 673

>>Population:22,85m
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:8/10
>>Trade:9/10
>>Finances:8/10
>>Morale:9/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,improving alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,4 defence, 4 skirmish, 3 mobile, 1 expeditionary legions; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1088178
>I.Diplomacy & war
Send an expedition to the badlands to feel out the political climate there
>>
>>1088178
>>A.Food production & growth
>>
>>1088178
B
The king mentioned he had an idea for a national anthem
>>
>>1088178
>A
>>
>>1088178
>A
>>
>>1088178
>B
>>
>>1088178
A.
New map when
>>
>>1088250
Never ever
>>
>>1088178
>>A.Food production & growth
>>
How do you propose we increase food production?
>>
>>1088280
Subsidize some key food products
>>
Greetings,we are missionares from the Rhoznax Empire sent in a cultural and religious mission.We seek to enter your prosperous kingdom to improve our relations with you and even enlighten some of you.
>>
>>1088280
Diversify our crops, import some new crops that can sustain on our soil or just do more fishing lmao.
>>
>>1088298
This desu
>>
>>1088287
Welcome aboard
>>
>>1088280
Perhaps there's something we can improve in our irrigation.
>>1088287
We have nothing against Lizard peoples coming to Roggar but your missionaries aren't legally allowed to preach the Message of Anavarkism.
>>
>>1088287
just stay in Constantinople famalam
>>
>>1088302
Thank you
>>
>>1088304
As long as you don't offend them it will be fine.
>>
>>1088306
The feminazis made me come
>>
>>1088287
I've been observing my chefs at work lately, and I can't help but notice just how much meat we throw away as "waste". We could quite easily make use of this all across the kingdom - make a sort of paste out of it, pad it out with whatever else we have laying about, and make sausages out of it.

If we simply throw in assorted vegetables and spices, we could quite easily make the worst of meats taste amazing, and we could save some coin by gathering up the scraps other people aren't quite smart enough to make use of. Waste not, want not, after all.
>>
>>1088315
Sounds like a good idea.I will let my missionares decide if they want to expand your idea to our lands.
>>
We'll enact various minor improvements to boost production.
Give me one roll for internal and one for external development
>>
Rolled 99 (1d100)

>>1088343
>>
Rolled 17 (1d100)

>>1088343
>>
Rolled 92 (1d100)

>>1088343
mem
>>
Rolled 15 (1d100)

>>1088343
>>
Rolled 84 (1d100)

>>1088343
>>
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The acceptance of Rhoznaxi intellectuals into Roggar has led to the spread of several new inventions - in mathematics, the Rhoznaxi utilize ten different characters in a more logical and easy to use manner than the old elvish numerals. This is a more efficient system for keeping numbers. In addition we've recieved a translated copy of "The Al-Ximixas", a great book on alchemy, which has taught us of such formulae like corrosive sublimate(mercuric chloride), which is used to disinfect wounds.
Crime in Roggar has been low, while decades of peace have allowed our coffers to be filled, especially with the discovery of a new silver mine near Chesapeake and the efficient operation of the Divatan gold mine. Trade within the Empire is strong and no major epidemics have been afflicting us for a number of years - a good time to be a Roggarian indeed.
Here's a sorta updated main map, tell me if there's anything missing anwhere. Give me a bit to write up the external stuff.
>>
>>1088376
(Look mom, I'm useful)
>>
>>1088376
Get all the books availible copy them invite some Intellectual to the archive.
>>
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Rhoznaxi erudites have expanded our cartographic knowledge as well. We now know just how big that Empire is, its most recent action being the peaceful annexation of the Archonate of Yarhixaz.
Another international development is the strife in Aeldabad - the Dark Elf King has just passed away, but the crown is contested.
Year 676

>>Population:23,45m
>>Food production:9/10
>>Food stockpiles:9/10
>>Resources:9/10
>>Trade:9/10
>>Finances:10/10
>>Morale:9/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,4 defence, 4 skirmish, 3 mobile, 1 expeditionary legions; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1088478
G
>>
>>1088478
>H.Navy
>>
>>1088478
>B
>>
>>1088478
>B.Culture & religion
>>
>>1088478
E. The Council and I have something to implement.
>>
>>1088478
>E.Government & laws
Jizya
>>
>>1088501
>>1088478
Switching to E
>>
>>1088478
G. I'm curious about the matters down in the dark elven lands, but by the gods is it a trek to get there. The Lectre Carriage Company unfortunately does not have routes outside of Roggar, and regardless it would be ill thought out to use them for such a distance. Is there any better method of travel for us?
>>
>>1088478
E
>>
Make your E proposal
>>
>>1088532
Allow Anvarkism with a 5% tax increase on it's followers
>>
I changed my mind
>G
>>
>>1088540
I support this but I'd prefer a 10% increase instead of 5.
>>
>>1088532
Introduce an tax to any lizlamic followers or teachers called "Juras' Charge". The religion will remain illegal, however.
>>
Should Anavarkism be legalized?
A.No
B.Yes
C.Yes, but with a tax(to be determined by the council)
D.Other
>>
>>1088552
>C.Yes, but with a tax(to be determined by the council)
>>
>>1088552
>A.No
>>
>>1088552
D. Continue its ban but any teachers or followers of Anavarkism will be taxed, as to be determined by council.
>>
>>1088552
>C Seems legit to me so far
>>
>>1088552
C
>>
>>1088556
>>1088552
This
>>
>>1088552
>C
>>
>>1088552
>D.Other
What >>1088551 said. Draconic worship remains illegal but in accordance with "The voluntary enforced piety act" of 621 they will be tolerated as long as they pay a regular tax earmarked charitable purposes.
>>
>>1088552
C. I am bound by my word to allow these people into the kingdom - it doesn't mean we can't make a few extra coins of them, however.
>>
>>1088552
A
>>
>>1088556
Switch to this
>>
>>1088562
>>1088552
switching to D baka>>1088555
>>
>>1088552
>D.Other
>>
We've instituted a religious tax on Anavarkists, while also not even granting them a protected legal status.
Year 677

>>Population:23,65m
>>Food production:9/10
>>Food stockpiles:9/10
>>Resources:9/10
>>Trade:9/10
>>Finances:10/10
>>Morale:9/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,4 defence, 4 skirmish, 3 mobile, 1 expeditionary legions; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1088614
>I.Diplomacy & war
Charmoffensive against the zhongs
>>
>>1088614
>D incase of Crusade
>>
>>1088614
D
>>
>>1088614
>I.Diplomacy & war
>>
>>1088614
>D.Military
>>
>>1088614
>D.Military
>>
I want to convert
>>
>>1088478
The council has convened, and announced that Juras' Charge tax will be 5%, bringing the Anavarakist tax burden to 15%
>>
What should we do for our military?
A.Recruit new legions
B.Prepare the Banners for war!
C.Work on equipment
D.Military reforms(composition, strategies, etc)
>>
>>1088651
A
>>
>>1088651
A
>>
>>1088651
>C.Work on equipment
>>
>>1088651
>B.Prepare the Banners for war!
Things have been getting tense across the world we should have our forces ready just in case.
>>
>>1088651
>A.Recruit new legions
>>
>>1088651
>C.Work on equipment
>>
>>1088651
B
>>
>>1088651
>C.Work on equipment
>>
>>1088651
B
>>
>>1088651
>C
>>
My people are willing to convert to Virism to get rid of isolation.
>>
We will accept any anavarikist that comes to the archives for study. If their performance are acceptable we will pay the taxes.

The worship of their weird religion will not be tolerated inside of our walls.

>>1088651
C
>>
Equipment again
What should we work on?
A.Bows
B.Crossbows
C.Melee weaponry
D.Cavalry equipment
E.Siege equipment
>>
>>1088711
>E.Siege equipment
>>
>>1088711
>C.Melee weaponry
>>
>>1088711
D
perhaps our cavalry is not the best known. how about we change that.
>>
>>1088711
C
>>
>>1088711
>D.Cavalry equipment
>>
>>1088711
E
>>
>>1088711
E.
>>
>>1088711
>E.Siege equipment
>>
>>1088711
>C.Melee weaponry
>>
>>1088711
>E
>>
>>1088711
>E
>>
We've supported the improvement of our siege corps - trebuchets, ballistae, battering rams, siege towers, onagers are the main siege engines employed. Ammunition is an important component in long-rage combat and we've made improvements in that area - the latest technologies in metallurgy, combined with the study of mathematics and ballistics, results in the creation of specialized ammunition, usually a combination of stone and lesser magic metals - such ammunition is pricy, but stronger and potentially magically charged - good in the right hands.
Year 678

>>Population:23,86m
>>Food production:9/10
>>Food stockpiles:9/10
>>Resources:9/10
>>Trade:9/10
>>Finances:10/10
>>Morale:9/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,4 defence, 4 skirmish, 3 mobile, 1 expeditionary legions; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1088750
I
>>
>>1088750
D
>>
>>1088750
G
>>
>>1088750
>J.Magical matters
>>
>>1088750
>B.Culture & religion
>>
>>1088772
Switch to this
>>
>>1088750
G
>>
>>1088750
>>B.Culture & religion
>>
>>1088750
G. We'd them magic research boiz nao
>>
G is on cooldown
>>
>>1088750
I
>>
>>1088783
Change to J. SMh.
>>
>>1088785
switch to A
>>1088779
>>1088750
>>
>>1088750
>B
I believe its time Roggar gets its official national anthem.
>>
>>1088801
lets have some basic music before this
>>
>>1088787
Switch to b
>>
Freeform B
>>
>>1088816
Throw money at schools.
>>
>>1088816
I thinks its time we make Roggars Official Anthem to make patriotism skyrocket! A possible name could be..... "We Are Number One".
>>
>>1088826
Supporting
>>
>>1088826
Supporting
>>
>>1088825
>>1088826
Both
>>
>>1088826
This
>>
>>1088825
This
>>
Roggar has a national anthem, which will be taugh in its schools now!

Year 679

>>Population:24,07m
>>Food production:9/10
>>Food stockpiles:9/10
>>Resources:9/10
>>Trade:9/10
>>Finances:9/10
>>Morale:10/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,4 defence, 4 skirmish, 3 mobile, 1 expeditionary legions; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1088865
D
>>
>>1088865
D
time to fuck zhongs
>>
>>1088865
I. Remov mighty
>>
>>1088865
>D.Military
>>
>>1088865
>D
>>
>>1088865
>I.Diplomacy & war
Better relations with the zhongs
>>
>>1088865
I
>>
For the military we should:
A.Recruit new legions
B.Prepare our Banners for war
C.Make military reforms
D.Other

(Equipment is on cooldown)
>>
>>1088884
A
>>
>>1088884
B
>>
>>1088884
B
>>
>>1088884
>B.Prepare our Banners for war
>>
>>1088884
>A.Recruit new legions
>>
>>1088884
B
>>
>>1088884
>A
>>
>>1088884
>B.Prepare our Banners for war
>>
>>1088884
>B.Prepare our Banners for war
>>
>>1088884
B
>>
Our Banners are undergoing extra drills and preparing for war in the close future!

It's 680 now -a new round of projects(you can do them whenever you want, of course). Faction projects for the years 660-680 and council projects(If you are a member of the council) for 680-700.
I'll let you focus on clearing up projects first and after that we'll do the main vote
>>
Rolled 89 (1d100)

>>1088955
Rebuild archive and Recopy lost books
>>
Rolled 25 (1d100)

>>1088955
Recruit more Dwarves for the Great forge of Altodominio
>>
Rolled 74, 26 = 100 (2d100)

>>1088955

Faction project:
Make a simply beautiful national park as a grant monument to nature and dovata

Council project: send missionaries to akeshisu in an attempt to convert them to the pantheon
>>
Rolled 11, 94 = 105 (2d100)

>>1088955
Faction roll - Continue growing the textile industry in my lands.
Council Roll - I'd like to work on some theorycrafting regarding on the magic leveling system... some form of boost may be possible I hope, to enable our ages to become super strong relative to the rest of the world.
>>
Rolled 52, 87 = 139 (2d100)

>>1088955
Faction: More storm research(currently almost at 8)
Council: Look into the conversions and takeovers for the Rhoznax in order to find any potential foul play
>>
Rolled 21, 23 = 44 (2d100)

>>1088955
Faction project:
Over the past 20 years we have been focusing on expanding the mine.

Council project:
The kingsguard will be training the warriors of Orodost, and any skilled local Galvanni.
>>
Rolled 78 (1d100)

>>1088955
Council project:"The Dwarves of everpeak came up with the idea of using that gas as siege ammunition I'll work on making this a viable weapon for our military."
>>
Rolled 14 (1d100)

>>1088955
>>
File: Gobbo Banner.jpg (226 KB, 1500x1667)
226 KB
226 KB JPG
Rolled 51 (1d100)

>>1088955
Faction Project:
The laws regarding Banners are outdated things from before feudalism the Gobopolis would seek to rework to fit with the modern age. Responsibility would pass to the Knights of the realm to, aside from their retinue of men at arms, they also take a role in overseeing militia training and bring those levies with them when they are called to war.
>>
Rolled 41 (1d100)

>>1088955
Faction project: Its time to update and expand the Citadel with the most recent innovations in construction materials and architectural techniques .
>>
Rolled 61 (1d100)

>>1088955
Once again we'll be expanding Zhorang with our funds. Its a nice little retreat and its oranges are a good export to bring in funds. We'll be seeing about adding a stone wall to attract more people while hopefully developing its port also.
>>
File: Spoiler Image (44 KB, 856x482)
44 KB
44 KB JPG
Rolled 8, 29 = 37 (2d100)

>>1088955
Faction Project: A temple to Bathal in Kotloven. The temple wouldn't be an ordinary one, you see gambling would be allowed and encouraged. Player would offer their prayers to bathal and the ones truly blessed by him would win great prizes. All the money the temple would get would simply be called "donations".
Council Project: Start working on bringing more exotic and tropic crops into the southern parts of Roggar where they can be cultivated.
>>
Rolled 35, 59 = 94 (2d100)

>>1088955
The past two decades have been... odd. I gave it a lot of thought, and I decided that the time was ripe for the Lectres to give the people what they so eagerly wanted.

Dewforn has hopefully been converted into the ultimate town of the people: a home for whores, drink, gambling and betting, music, all that which makes a man happy. Come, spend your money, and make merry, eh? You have the chance to win big, become rich, enjoy the finest of life, only at Dewforn!

As for my council role, I would like to first thank our king for returning my Steward title after nine years being made to look at maps. Now then. The Warmwater lizardfolk are tearing at the seams, and I feel it is my duty to do something about it.

As such, I will be seizing control of numerous businesses in locations such as Gajaxlan and bringing them under my wings in order to provide Roggar with a foot in the door of this economy undergoing a rebirth process. May one man's loss be my- I mean, our, gain.
>>
Rolled 26, 95 = 121 (2d100)

>>1088955
Faction: Work on growing my population in Virinum to expand Grommen's worship. Hire more employees, and encourage larger families with bonuses for workers that have more than two children.
Council: As royal cartographer, organize and finance the development of improved deep ocean ships using Sea Elf designs.
>>
Rolled 30 (1d100)

>>1088996
Council Project: The Labs of Hist had fallen greatly in the many years since the downfall of the GTG, but at command of the new Royal Physician they would be updated with the latest of knowledge and technology, beginning work on fertility drugs.
>>
Rolled 5, 68 = 73 (2d100)

>>1088955
For my faction project, I will start to attract more (dwarven) migrants to our lands, as we need more babies born and stuff.

As for my council project; I will be conducting visits with the Zhong, it seems they share the same fears, and I'd like to see how they've been fareing so far.
>>
Rolled 70 (1d100)

Council Roll:
Establish a national park system. Create places within towns for people to relax in the presence of nature while also bringing forward fines for the killing of endangered animals within Roggar, so they me preserved. In the case of killing a hugely endangered creature without proper approval from the state or without valid reason this may even result in prolonged imprisonment.
>>
Rolled 67 (1d100)

>>1088955
The archive of heresy. Gather some books about really dangerous stuff so we can make sure that stuff never happens.
>>
>>1088959
By 680 you've repaired all damages sustained during "the incident" and even slightly expanded and improved your facilities.
>>1088960
A small amount of dwarves moved to Altodominio to work in the Great Forge.
>>1088966
You begin the great project, creating a national park to Divata - it will slowly improve over time if you allocate funds to it or improve even faster if you dedicate more projects to it, but by 680 it is already done in its basic form.
Your missionaries in Akeshisu report that conversion efforts aren't so well recieved.
>>1088974
Competition is harsh and you haven't managed to keep up with it in the textile business.
>>1088975
You've obtained level 8 storm knowledge from Grommen. Bear in mind, however, that only the absolute very best, most experienced, talented and dedicated magicians can hope to reach that level.
As for investigation, it appears Rhoznax's tactics for conversion include applying diplomatic and economic pressure alongside intense missionary efforts. Subterfuge has been employed on a few rare occasions to promote a power struggle within a nation and to back a potential ruler who looks kindly upon Anavarkism. These very tactics are now being employed in Aeldabad.
>>1088980
The mine has reached a limit.
The Kingsguard has grown tired of being used for your private needs and has rejected your orders to train Orodosti warriors.
>>1088986
Combining diseased animals, alchemical poisons and gas rocks, you've added to the variety of siege ammunition at your disposal.
>>1088996
Your knights have adopted a levy system that will allow them to raise additional militiamen at need.
>>1088999
You've been working on replacing old with new - it's been some busy years, but you're making advances.
>>1089004
Zhorang has grown into a small city and the region provides you with steady income.
>>1089010
With the construction of a "Temple to Batahl" in Kotloven, organized crime in the Malkog region has been steadily increasing. Some say the priests themselves are leading rivaling organizations. The whole town is mad, others say.
Progress on exotic crops has spread the cultivation of citrus in Southwest Roggar.
>>1089011
As with Kotloven, Dewforn becomes a source of degeneracy and organized crime, but also profit for those who are able to seize it, though that is not always you. At least the locals aren't lunatics.
You've expanded Lectre trading operations with a branch in Gajaxlan.
>>1089012
Your population grows slowly. Work on new ship designs is expected to yield an ocean-going ship type by the year 700.
>>1089013
The labs of Hist start off a bit more humble, with more basic alchemical formulae first.
>>1089043
Petrekshani dwarves have been leaving your lands, either returning home to fight for the independence of their people or finding work elsewhere. They say they "Don't like the smell of these halls" and now Kogunasan stands almost empty.
You've prepared to visit Zhongian.
>>
>>1089054
Much to the delight of worshippers of Divata across Roggar, you've established a working Royal Park System, with branches in major cities.
>>1089057
You've established a library for sensitive works.
>>
You can still do projects if you haven't already
Year 680


>>Population:24,27m
>>Food production:9/10
>>Food stockpiles:9/10
>>Resources:9/10
>>Trade:9/10
>>Finances:9/10
>>Morale:10/10

>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments domed temples,sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,stanartised manoral agriculture,stable Mark
>>Culture:Code of Roggar,good festivals and folk culture, Codex books, dragonslaying, medium arts, calendar,noble manners, basic propaganda
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,medium metallurgy,medium medicine,medium natural science,medium mechanics,medium crafts,medium textiles,medium fishing,compass
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy,advancing enchantments, improving spellweaving
>>Military:4 advance,4 defence, 4 skirmish, 3 mobile, 1 expeditionary legions; various local miltias and faction troops
>>Navy:90 galleys, 30 hulks
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Other
>>
>>1089097
I
>>
>>1089097
I
>>
>>1089097
I
>>
>>1089097
I.
>>
>>1089097
>I.Diplomacy & war
>>
Rolled 85, 21 = 106 (2d100)

>>1088955
Faction Project: Despite those of my house becoming Nobles, the Dragon Guard still remains to be a military order. I wish to spread military tradition and culture throughout my Duchy, and endeavor to support and bolster the knights Nayte can field.

Council Project: I shall see that the Guard shall have and train their own beast tamers, healers, and mages.
>>
Rolled 26 (1d100)

>>1089074
Faction project: See about turning part of this volcano into a proper lab for metallurgy
>>
>>1089097
I
>>
>>1089097
I.

I'd also like to announce that Koganusan has been mothballed as a proper "fort", and will continue its existanxe solely as a place to house soldiers, goods, and other stuffs. Any and all citizens of Koganusan is encouraged to go to Everpeak.
>>
What should we do for diplomacy?
>>
>>1089213
FUCK ZHONG
>>
>>1089213
FUCK THE MIGHTY
>>
>>1089213
We should talk with the HP Emperor about War with Mighty.
>>
>>1089222
this, war the fuck
>>
>>1089226
This were going to need their help with defeating eizirin.
>>
>>1089213
Support Lohwan against his brother. Try and help the Dwarfs if it doesn't jeopardize relations
>>
>>1089239
>>1089226
FUCKING COWARDS, I DEMAND BLOOOOD, DECLARE WAR NOW
>>
>>1089116
The Dragon Guard's domain has become more militarized, its feudal forces are strengthened(every house provides 3, rather than 2 knights).
The City Guards now have physicians/combat medics, modeled after the Duchy of Nayte's own such.
>>1089131
You've established normal forge facilities and basic workshops on Eigersil and have gotten to know the humans living there, who you now rule over.
>>
Making the administrative map now.
If Mill doesn't come online before year 700, the sanctions that the council has prepared for him will be enacted regardless of his opinion.
>>
>>1089259
"BLOOD FOR THE BLOOD GOD!" That's what you sound like. Still, I agree that our war shouldn't be delayed much longer.
>>
There appears to be some controversy of the church of the three gods. Primarily about their astral projection. Well here I am to address this. This astral projection will be allowed but it would be monitored by the kings men and any information about it would also be shared with the crown. Thus ends my adress of this issue.
>>
File: administrative.jpg (6.78 MB, 9976x7776)
6.78 MB
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And here's the administrative map. Tell me if there's any complaints.
Count the houses in your domain. If you are a feudal faction, you get 2 knights per house and 15 men at arms along with every knight. Gobbopolis and Nayte have their own rules that they know.

So, what should we do?
A.Declare war on Zhongian
B.Declare war on Ezirin
C.Meet with our allies to discuss matters first
D.Other
>>
>>1089444
>C.Meet with our allies to discuss matters first
>>
>>1089444
C.
>>
>>1089444
C
>>
>>1089444
C
>>
>>1089444
>C
>>
>>1089444
A
>>
File: administrative.jpg (6.77 MB, 9976x7776)
6.77 MB
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After some scandal, a correction was made in regards to Python Nest.

We called for a meeting of the rulers of the HPE and our elven allies in the east and west.
Representatives are gathered in the Imperial Capital on the 30th of Charodis, 680.
Since we called for this meeting, we have the initiative.
>>
>>1089487
"Your Highnesses, we believe that at the moment we should take the opportunity and remove the threat of the Mighty once and for all. With the happenings in Aeldabad and the Empire to the south we believe it is important we hold the Ezirini lands as a strategic foothold in case more problems spring up there. In addition, it also allows us to remove a threat that could strike at any moment.

As for the strategy, I believe the War Councilors and Duke Swift Hands have prepared a plan."
>>
>>1089487
"Ladies and Gentlemen Lads and lasses there's serious issues facing the Empire. Lizards, Ezirin, Dark Elves they've all come to a head recently with the Aeldebad. with numerous Nations supporting sides in an effort to increase their spheres of influence against each other.
At this time we believe our best bet in our grand strategic efforts is to move against Ezirin and knock out a major player and give us better access to the Southern Regions to combat the Dark dragon faith which is now creeping into the Dark elf realm."
"Duke swift-hands if you will explain the plan in detail."
>>
"Well, let's hear of your strategy, then" Says Emperor Jurin Haraldson
>>
File: Map of East.jpg (4.1 MB, 9408x8408)
4.1 MB
4.1 MB JPG
The last Map of the East I made. Will make some changes now, but it's basically this
>>
>>1089444
>C
>>
>>1089376
That's fine. It's just observation after all.
>>
File: Map_of_the_east_37.jpg (4.14 MB, 9408x8408)
4.14 MB
4.14 MB JPG
>>1089537
Your Majesty I suggest a two pronged attack, one with the combined army of the Centaurs and Roggar, the other one the combined might of Paitras, Dwarves, Angolnorse and our HE allies. This map marks out the general strategic route. The main focus of this campaign would to be to drive as many refugees and the likes inwards to the capital creating mass food shortages and the likes as we cut through any professionals.
>>
File: Map of East.jpg (4.13 MB, 9408x8408)
4.13 MB
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More up-to-darte map

"The basic premises of this strategy seem good."

"What of the territory?"

A.We'll decide after the war
B.Take some parts of Ezirin for ourselves, make a Principality out of the rest
C.Principalities
D.Split Ezirin up between us
E.Other
>>
>>1089610
D
>>
>>1089610
D.Split Ezirin up between us
>>
>>1089610
>C.Principalities
>>
>>1089610
>D.Split Ezirin up between us
>>
>>1089610
D
>>
>>1089610
B.
"If I'd be clear to speak, We have an claimant we can use to cement ourselves as the major player in the region. More power against the Rhoznaxi. Setting up the claimant in a Principality eases the administrative burden, as well.
>>
>>1089610
B.
>>
>>1089610
D
>>
>>1089487
After some deliberation after the map scandal and discussion within the council it was decided this would be looken into. After some records were discovered about the swift hands seemingly embezzling council funds with no repercussions into spreading vast amounts of goblins into certain lands a vote was called regarding it. The result was the deportation of the Goblin folk away from Crow lands back into the Swamps with their brethren. Of course this action will be done after any conflict with the Mighty is over.
>>1089610
>B
>>
>>1089610
>B.Take some parts of Ezirin for ourselves, make a Principality out of the rest
>>
>>1089621
switching to B
>>
>>1089610
B
Switchin
>>
File: Split.jpg (4.4 MB, 9408x8408)
4.4 MB
4.4 MB JPG
Does this split seem good? We'd be taking most of the minotaur lands, Kragnaal would get the eastern mountain range, Paitras would get the Dovonni northern lands, Lursar would get plains near the steppes, High Elves would get the desert pass. The Principality would be the core of Ezirin, around the Great Lake.
A.Seems good
B.Nah
>>
>>1089700
>A.Seems good
>>
>>1089700
A.
>>
>>1089700
A
>>
>>1089700
A
>>
>>1089700
A
>>
>>1089700
A
sure
>>
>>1089700
A
So long as we move ogres to the swamp
>>
>>1089700
>A.Seems good
>>
File: armor2.jpg (485 KB, 1165x1476)
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All right, we return to make preparations - we'll be able to begin the campaign next spring.
The King and Dragon Commander will decide how many legions to send.
IMPORTANT
I have decided to upgrade the mechanics for war. The numbers you see are the number of fighting men, but for every 5 fighters an army needs on average one supporting staff member - a cook, a medic, a "companion", etc. Armies fight and march on their stomach - keeping a steady supply chain will be very important. I'll also be considering that a significant amount of casualties in battle aren't mortal, so there'll be many soldiers on all sides who survive battles, but are wounded and need care.
Speaking of battles, those will also work a bit different. We'll be making equal numbers of rolls(probably 3v3 every time), but I'll be considering passive modifiers that each side has - morale, numbers, equipment, training, etc. A bonus from one of these can range from +5 to +20.

With that said, I will ask all of you to say how many of your own troops you'll commit to the front immediately.
>>1089444
See this for how many troops you have if you are a feudal faction.


We won't be assigning any legion commanders right now, since there hasn't been any use for them in the last several wars.
If you have a large enough force that you yourself bring, you will be able to command it autonomously(for instance, Swift-Hands, with his latest reforms, is now able to send 17k troops of his own). If the forces you bring are not sizable enough, you'll be part of the main army force unless specified.
You've got prep time now. I'll see if we'll start today or tomorrow, since it's 4am right now here.
>>
>>1089854
i'll bring some 300 students and teachers alike to treath wounds and learn from treating wounds
>>
>>1089854
I will be sending 4k troops - assuming this, there will also be 800 supporting staff members for them. The remaining 2000 will be staying back in Thornebush in case the Zhong pull something.
>>
>>1089854
I'm bringing all 700 of my zealots
300 nature Priestesses/priests ranging from levels 1-7
75 air priests/priestesses of levels 1-4
48 Knights (24 houses)
720 Men at arms (24 houses)
Some monetary support (About 20% extra to help pay for the war.)
>>
>>1089854
6 Astral priests
3 dozen (that's 36) crossbow men
Muh knights
Their squires.
>>
>>1089876
Also bringing however many supporting staff members will be required to upkeep them, which should be about 369 Supporting staff members. The total number of fighting troops will be 1843, 2212 including supporting staff members.
>>
>>1089854
21 professional dwarven warriors. My forges and smithies will be pumping out quality weaponry, tools, and equipment for the war effort. I will also donate siege engineers to operate the siege weaponry.
>>
>>1089941
One more thing! My breweries will be empyting its reserves to provide the troops with quality drink! I will also provide plump helmet rations
>>
>>1089854
"I'll of course be sending out 80 dwarves equipped in the best armor and weaponry we can roll out at this current time."
>>
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>>1089854
The King himself has called upon the knights of his lands and together it amounts to 86 knights and 1,290 men at arms with them. Not only this I am sending 2k of my personal faction troops. 100 Skilled Storm magi, 800 of them our armored Infantry, and the remaining 1,100 being Rangers equiped with either crossbows or bows depending on their preference.

In total the Combat Force amounts to 3,376 Trained and experienced men. Along with them is a support Corp of 675 men that'll fulfill their needs as soldiers.
>>
>>1089854
Nayte's Forces
50 Knights
750 Men-at-arms
1,000 Pros
50 Combat Medics
360 Support Staff
20% Spare Food Nayte overproduces.
We have reserves just in case.
>>1089878
Nomminac's Forces (Under Nayte's Banner)
6 Astral priests
3 dozen (that's 36) crossbow men
16 Knights
240 squires
52 Support staff (Supplied by Nayte)
>>
>>1090065
Well, you've called up the knights, that leaves me with one question. 42 men can live out of a donkey cart, right?
>>
>>1090187
Err.... I'm not quite sure what your getting at here. 42 men living out a cart, what do you mean?
>>
>>1090223
Like, they don't need chefs or anything, just a cart full of supplies, right?
>>
>>1089854
The Silverhand Cartel will be sending the 600 war golems commissioned by the Kingdom of Roggar to serve as combatants. They're 6'2, cast-iron, and are all absolute bombshells. I'll also be sending a contingent of 75 of my finest golemancers ro control and maintain them, along with just enough supplies to keep them fed.
>>
>>1090238
>>1090247

Don't worry, the Support Staff I've given you takes care of that.
>>
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>>1089854
290 Knights
5,800 Men-At-Arms
11,600 Banners
6000 Goblin Crossbowers

23,690 Total

5,000 Support troops
Priests of Mor
Priests of Domna
Priests of Kovag
Priests of Ezdar
Gobopolis Gold, Grain and Food Stuffs
Histic Drugs and Medicine
Erden Turac's Pulling Carts

"For Gods, King and Country!"
>>
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Rolled 9, 76 = 85 (2d100)

>>1088955
Faction Project:
Improve militia (have failed twice at this, but third time's surely the charm)

"We must ensure that all villagers receive proper training and that their villages have decent stockpiles of pikes, halberds and other suitable weapons. The village leaders will also be offered instruction in basic tactics and strategy from councilors who have studied military history."

Council Project:
The Superboat Project

"Divert all funding, we're gonna rebuild it bigger and better than before!"
>>
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Rolled 7 (1d8)

>>1089854
While I do not support going to war with the Mighty I shall nonetheless render proper service to my King. After all, loyalty is one of the good conservative values I claim to defend.

I will contribute with 3 thousand armed men for this war.
Breakdown:
2000 Trusted Guard (heavy inf)
500 Wolf Brigade (heavy inf and archers)
46 knights & 395 men at arms
50 councilors trained in strategy and tactics to assist the regular officers.

These will be followed by 1000 camp followers

As I am a rather old man I will not be able to command them in person. Instead I will trust the council of the Councilors to nominate a fitting leader:

1. A gentle scholar with no knowledge of war whatsoever
2. A true, proven conservative
3. A reckless badboy who play by his own rules
4. A hardened, conventional commander
5. A brutish thug
6. Nepotism/corrupt/coward/another Commodus etc
7. A raving fanatic
8. Something exotic, a secret ladyknight or something
>>
>>1091252
The Council have spoken. Its forces will be lead by Sir Jarreck Vance.

A former knight of Juras, evicted for insisting upon enforcing the most brutal possible interpretation of the law and denouncing all who disagreed with him as apostates. Later made magistrate of Freehold where he quickly became known for his fondness for harsh corporal punishment for even the smallest infraction. He also generated a substantial amount of revenue for meticulously enforcing "The voluntary enforced piety act", earning him the love of the accountants and the emnity of the more liberal Councilors and Advisors.

Unanimously elected as commander by the council. The conservatives are happy for having such a brave, loyal man at the front and the reformists expect him to be disembowled trying to duel the Mighty.

While perhaps a tad headstrong and undiplomatic he's a valiant knight with no concept of retreat nor betrayal in his heart.
All unbelievers shall be destroyed for the glory of Juras.
>>
>>1091345
"Ya best get in line Councilor because I'm going to turn that degenerate into sausage material if i have my way."
>>
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>>1091371
"I am sorry, but I'm afraid I cannot accomodate your desire Dragoncommander.
Juras desires me to be the one to smite the Mighty, none other. He've spoken to me in my dreams repeatedly on this issue. His will shall not be denied."
>>
>>1089854
Sending:
222 knights
3,330 Men-At-Arms

A reasonable number of priest of Domna, priest of Ezdar and priest of Kovag.
Fuckton of supplies and cash
>>
All right, I'm here.
I'm giving you about half an hour or so to make final prep and then I'll write the post.
Counting on the Dragon Commander to help organize you and count the numbers, you can help him with it. Discuss strategies for the war and all that too.
>>1091161
The Superboat will be rebuilt within 6 years.
Your militia project resulted in recruits killing a number of officers and deserting after said officers had been too harsh on them. There's only rumours on what those officers did, but if they're true, then one could probably say the sergeants deserved it. Justice has been dispensed, but your militia improvement efforts have not been productive.
>>
>>1089854
250 praetorian guardsmen will be sent
My regular forces are already apart of the legions
>>
Here we go:

>Faction name
Ke-lo Wildriders – Centaur Faction

>long ass fluff
Two Brothers, Fidalus, and Fopalus have the tribe to their name. Father Fidalus was the strongest warrior in the family for generations. He have organized his family, many neighbours, nomad clans, and lone vagabonds into the tribe after he came to power within the family.

Father Fopalus’s interestes were far-removed from fighting and leadership. He did not mind his brother handing that part of the tribe. He was more of a craftsman, a carpenter. Construction interested him in mostly, and that lead him to build the tribe into it’s power.

The Ke-lo Wildriders, are nomads. They do not stay in one place for years, but wander. This lifestyle means that they either live in camps, or learn to construct and de-construct shelters fast. They did the latter. Father Fopalus have been working years on how to construct wooden forts and shelter (Think of Romans here) in the fastest, most efficient manner, then how to take them apart with the least amount of wasted material.

There are also two other worthy faction within the Ke-lo:
With the great reliance on wood, they have to ensure there is always a supply. Professional woodcutters can easily make short work on a forest, and acquire the needed materials, however wasteful consumption cannot last forever.
The Circle of the Evergreen are the druids and shamans of the Ke-lo, who’s job is to find new forests, bargain with spirits, enhance the growth of fauna before and after trees have been taken.

The other is the Guild of Hammer and Nail. Almost every member of the tribe knows the construction of something, or at least a part-task of it. May it be how to cut wood, make planks for walls, or build a watchtower. This is so one worker’s task can easily be switched over for another one’s in case sickness, childbirth, death, or re-assigment would keep the worker form his usual job.
However only the dedicated architects know how every building, and every work is done.
All the architects, and craftsmen are part of the Guild of Hammer and Nail, above the additional trainees of future generations. Ke-lo craftsman generally specialize in bows, wheels, and other tools of building and transportation


Assets:
6400 member total
Father Fidalus, Kelroy (Warrior King) of the Ke-lo
2200 Hunter, with bows, arrows and spears
30 priests of Stoman the Warrior

Father Foplaus, Master Architect
Guild of Hammer and Nail
300 architect, 1400 builder, 300 woodcutter
200 craftsman
30 priest of Kovag,

Mother Niena, Arch Druid
The Circle of the Evergreen
240 priests of Ezdar, and Zemel
300 herders (people specialize in animal husbandry)

1400 of dependent (young, old, and parenting)

Nature Magic Lvl 4
cattle of 3000 (sheep and goats)
>>
>>1089854
100 warrior chefs will be sent to support 500 of my finest warriors, more troops will be allocated as needed
>>
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>>1091544
Royal Army
70,000 Legions
14,000 Support Staff

King’s Army
3,376 Armed Men
675 Support

Army of Nayte
2,092 Armed Men
462 Support Staff

Silverhand Army
600 War Golems
75 Golemancers

Army of Gobbopolis
27,690 Armed Men
5,600 Support Staff

Army of Trusted
3,000 men
1000 Support Staff

Army of Erden
3,552
715 Support Staff

Divita Dregs
1,843 Scum
370 Support Staff

Fucking Dwarfs
21 Manlets
4 Support Staff

Other Fuckin Dwarves
80 manlets
16 Support Staff

Total 112,254
Support Staff 23,000
>>
>>1091583
300 medicine lads here
>>
>>1091587
That is rolled into support staff
>>
>>1091588
ayy
>>
>>1091583
Bloodcaller Swift-hands is going to be my second in command due to his work in organizing this massive campaign effort.
>>
>>1091544
>>1091583
The Centaurs would like to present:

1200 warriors with bows and spears
15 priests of Stoman
500 builder
100 architects
50 craftsman

With assorted equipment, and for Acceptance into the kingdom, and some lands if it is due.
Speaking of which: Can the surplus support of an army count towards the support of another army?
>>
>>1091583
It is not scum, just call them fighters
>>
>>1091607
I will incorporate your men properly into the army.

NEW TOTALS
Total 113,454
Support Staff 24,000
>>
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Divata's Pathway is the main staging ground for our part of the invasion. The armies of Roggar have been gathering there over the last six months.
On Domnis the 17th, in the height of spring of 681, we launch our invasion on Ezirin!
May the Gods be with us!
Give me 3 rolls.
>>
Rolled 6 (1d100)

>>1091634
earlyboi mem
>>
Rolled 33 (1d100)

>>1091634
>>
Rolled 38 (1d100)

>>1091634
>>
Rolled 39 (1d100)

>>1091634
>>
Rolled 16 (1d100)

>>1091634
REEE
>>
Rolled 53 (1d100)

>>1091634
>>
>>1091580
>>1091607
"Anyone willing to die for Juras is welcome to fight by my side. We welcome you and your forces to our host."
>>
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Average of 25,66
The enemy knew of our plans months ahead, it seems. We found abandoned villages with no supplies left for us, filled with traps. While we were moving through the forests, fires were set ablaze and ambushes were sprung on our outriders.
A week after our campaign begins, we've reached the Western Fortress, the first obstacle between us and our target, Rekazir. The fortress is well fortified and garrisoned. We've come from the forest, from the west.Beyond the fortress, to the east, begin the mountains. To the south the forest extends, eventually clearing up before the city of Rekazir.

A.Besiege the fortress
B.Assault the fortress
C.Ignore the fortress, go for Rekazir
D.Other
>>
>>1091654
C
>>
>>1091654
B.
Soften it up with siege weapons then break it
>>
>>1091654
>B.Assault the fortress
"Juras will grant us victory."
>>
>>1091654
B.Assault the fortress
>>
>>1091654
B
>>
>>1091654
>B.Assault the fortress
>>1091657
This
>>
>>1091654

If I may be so bold; We have the means to construct a fortified outpost, and keep an eye on this fortification, This could ensure our supply lines remain safe, while theirs remains harassed.
>>
>>1091654
>C.Ignore the fortress, go for Rekazir
>>
>>1091654
>B
We're equipped for a siege assault, not a quick invasion. Besieging would take too long, and ignoring the fortress would mean losing our supply line.
>>
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We're setting up camp at the forest's edge and in the fields west of the fortress. A day's rest and preparations and we'll begin bombarding the walls of the fortress at dawn.

The first battle of the Fifth Barbarian War begins!
Roll 3 times for us and 3 times for them - first phase, bombardment!
>>
Rolled 46 (1d100)

>>1091679
>>
Rolled 32 (1d100)

>>1091679
>>
Rolled 29 (1d100)

>>1091679
>>
Rolled 82 (1d100)

>>1091679
>>
Rolled 11 (1d100)

>>1091679
>>
Rolled 31 (1d100)

>>1091679
>>
107 for us
+5 for numbers(they don't matter so much at this particular point)
+10 for equipment(focus on siege development recently)
+10 for training
124 them

Those are some tough walls and they themselves have some trebuchets on the inside as well that are shooting back at us.
Under the cover of the barrage, our forces advance, ladders and rams ready(we'd need more time to build siege towers). Archers close in on the walls and begin exchanging volleys with those on the walls, while the first ladder has just touched a portion of the walls.

Again, roll!
>>
Rolled 27 (1d100)

>>1091713
mem desu
>>
Rolled 83 (1d100)

>>1091713
>>
Rolled 49 (1d100)

>>1091713
>>
Rolled 6 (1d100)

>>1091713
>>
Rolled 25 (1d100)

>>1091713
>>
Rolled 99 (1d100)

>>1091713
>>
159 vs 130
+10 numbers, +10 equipment,+5 training

We've closed in! Men are climbing up the ladders and fighting on the walls has started, the ram is battering at the gate, while in one section the wall is beginning to crumble!

3v3 again
>>
Rolled 93 (1d100)

>>1091725
>>
Rolled 76 (1d100)

>>1091725
>>
Rolled 73 (1d100)

>>1091725
>>
Rolled 37 (1d100)

>>1091725
FIGHT ON!
>>
Rolled 14 (1d100)

>>1091725
>>
Rolled 40 (1d100)

>>1091725
>>
Rolled 14 (1d100)

>>1091725
low rollan mem
>>
242vs91
+15 numbers +10 equipment +5 training +5 morale
The gatehouse is ours as are large portions of the walls! Our forces are pouring in, overwhelming the enemy.
The garrison is made up of minotaur infantry and half-orc archers primarily, with some trebuchets and ballistae as well. They number several thousand, shrinking rapidly now.
Press on!
>>
Rolled 49 (1d100)

>>1091738
>>
Rolled 36 (1d100)

>>1091738
oh noes
>>
Rolled 93 (1d100)

>>1091738
>>
Rolled 66 (1d100)

>>1091738
>>
Rolled 94 (1d100)

>>1091738
>>
Rolled 22 (1d100)

>>1091738
>>
178vs182
+20 numbers +10 equipment +5 training +5 morale

They put up a good fight, but by dusk the fortress is ours.
Casualty report:
Us:
1400 dead
5400 wounded
Them:
3500 dead
2500 captured

Two matters to attend to:
1.What shall we do with captives?
A.Kill them
B.Imprison them(either here or being sent to Roggar until the end of the war)
C.Ransom them
D.Other
2.Continuing the campaign
A.On the very next day, on to Rekazir
B.Rest for a day, then to Rekazir
C.Rest for a few days, secure supply lines before going on to Rekazir
D.Other
>>
>>1091757
B.
C.
>>
>>1091757
>B.Imprison them(either here or being sent to Roggar until the end of the war)
>C.Rest for a few days, secure supply lines before going on to Rekazir
>>
>>1091757
1
>A
2
>A
>>
>>1091757
1. B. Send them back to Roggar and put them to work
2. C.
>>
>>1091757
>C.Ransom them

>C.Rest for a few days, secure supply lines before going on to Rekazir
>>
>>1091757
B
B
>>
>>1091757
>B.Imprison them(either here or being sent to Roggar until the end of the war)
>C.Rest for a few days, secure supply lines before going on to Rekazir
>>
>>1091757
>B.Imprison them(either here or being sent to Roggar until the end of the war)
Keep them away from the warzone
>>1091757
>C.Rest for a few days, secure supply lines before going on to Rekazir
>>
>>1091757
B
C
>>
>>1091757
>B.Imprison them(either here or being sent to Roggar until the end of the war)
>C.Rest for a few days, secure supply lines before going on to Rekazir

Get as many specialists on healing as possible
>>
>>1091757
>>1091757
> D. Other
Offer them their freedome in exchange for service. We'll take them on as auxiliaries if they agree to swear loyalty to Roggar and the Roggarian crown. I know my employer would be more than willing to hire then after the war is over as well.

If they refuse, send them back on a caravan along with our dead, to be imprisoned until the war's end.
> B
We shouldn't let Mighty rest longer than we need to, but we should tend to our wounded to minimize fatalities.
>>
>B
>C
>>
>>1091784
Switching to D on this
>>
Rolled 85, 57 = 142 (2d100)

>>1085035
640-660 660-680 faction projects
Add walls around Portland and make a temple to the sea god

Add walls to that town in the middle of the triangle. Call it Randalfville if it works.

>>1091757
B
C
>>
B&C

We rested well and our physicians have done a great job with treating the wounded so far. Morale is high, supplies are being continually brought in as banners have been called on as well, mostly to protect our rear and our supply lines.
Duke Swift-Hands is leaving half his forces in this fortress, half the prisoners will be sent back to Roggar while the rest will stay in the fortress.
On the 29th we set out for Rekazir with 100k fighting men and 20k supporting troops.


Give me 3 rolls agian.
>>
Rolled 16 (1d100)

>>1091799
>>
Rolled 86 (1d100)

>>1091799
>>
Rolled 77 (1d100)

>>1091799
wew mem
>>
Rolled 1 (1d100)

>>1091799
>>
Rolled 81 (1d100)

>>1091799
>>
A shocking report have arrived in Dragonstomb, causing shock and wild rumors to run rampant in the city.
The City of Foothold, the former capital of the Trusted Councilors, have suffered a massive assault from legions of the living dead. Thousands died in the onslaught.
Undead Paitran legionaires rising from the river (bearing the banner of the 13th Paitran legion), hundreds of dead sinners deposited in the bog and the masses of ordinary dead from the conventional burial grounds joined forces in a full frontal assault upon the city. Their leader was none other than the walking corpse of the Beast known as Commodus the 1st.
https://www.youtube.com/watch?v=3p5udK-R094

Luckily, the young Marcus Rubius, the expected future leader of the Councilors, rallied the defenders and led a heroic defense. In a display of supreme heroism he personally took to the field and challenged the Archfiend to single combat.
It was a magnificent display of supreme skill, both fighters fought as heroes and demonstrated for all their courage and magnificent skill at the art of swordplay. But in the end it was the young true conservative who struck down the abonimation. The fiend uttered the words: “By Juras, I am slain by a man of both superior skill and virtue!” before collapsing at the feet of the hero. The remaining undead was quickly rounded up and put to the sword. The people of Foothold now all sing the praise of Marcus Rubius, the Bane of the Undead.

Marcus himself, surely due to being a humble and modest man, have refused to comment on his role in the events. Nothing is known regarding what caused the dead to rise. And speculating will surely yield no results. The official theory put forward by the Councilors is that roving bands of necromancers in the employment of the Mighty caused it all.

Also, a skeleton known as Skelly O'Longbone joined the side of justice and assisted in defending the city. He is now a citizen with full rights.
>>
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59,66
On the 30th we set up camp north of Rekazir. A river separates us from its strong walls. Scouts report there are several war ships in the Fullwater.
The city is accessable by a large drawbridge, which is currently raised. Right next to the fortified gatehouse is a strong castle. We can see men along the towers and walls.

Look at the map for referennce.
What should we do?
>>
>>1091830
Set up siege engines and besiege the city while simultaneously going around it and taking all land in the area
>>
>>1085035
>Archive:
>http://pastebin.com/sJUQB60g

I'd like to join and participate. Should I start reading from thread1?
>>
>>1091830
Siege
>>
>>1091835
What the chaplain said.
A bombardment followed by a massive frontal assault is what Juras desires.

Meanwhile our forces will put all nearby land to the torch, exterminating all unbelievers.
>>
>>1091830
Begin bombardment of the city, get the navy to sail some ships up Longfork to destroy their warships. Prepare siege towers, bridges and magical means of crossing.

We should focus our siege equipment on reducing the inner city to ash before attacking the walls.
>>
>>1091836
Hop on discord.
It's not a bad idea to read through the threads, of course, at whatever pace you like.
>>
>>1091836
It would be recommended to do so, tho if you want it to go quickly you should just read bulgars posts. Also join us on discord.
>>
>>1091836
You don't need to read everything before joining imo.
Read the pastebin with the rules, get in the discord and message bulgar with your faction idea and join in the fun.
You can pick up stuff as you go, that's what I did desu
>>
>>1091849
This though maybe we should get some of our seige weapons to focus on that castle first.
>>
>>1091849
>>1091830
This, maybe we should use our lesser siege weapons to sink the ships?
>>
>>1091830
A straightforward bombardment should begin, targeting any military targets we know. More or less what the Royal Physician >>1091849
has outlined, with the caveat that we try and minimize civillian casualties. The prince we seek to install will not appreciate being given a ruin, and neither will his battered people.
>>
>>1091867
These lands will go to Roggar not to the Prince, these filthy minotaurs should be dealt with swiftly. If they surrender they will be spared but their is no place for weakness in war.
>>
>>1091870
I apologize for my error, I was under the impression that this was more of a liberation. In that case, I press even more strongly for the sparing of our future citizens. Do what must be done, but do not be cruel for the sake of cruelty or petty vengeance.
>>
The Godsjaw Trading Company

Sea trade is risky, the loss of a single ship can mean ruin for the trader who
commissioned it. To combat this, 10 aspiring mearchants banded together
to share the profits and losses for 12 trading ships. They used an old property
deed and some legal shenanagans to gain the Lordship od Shekelburg for their
company. Lord-Guildmaster Benthic Cambridge (34) currently heads the company
and has moved in with the other 9 merchants and their families.

Assets:
12 newly built trading vessels (but only enough cargo to fill 8 of them right now)
the Lordship of Shekelsburg
-Shekelsburg proper is firmly in their control, but the surrounding
area and the town of vudles has been undisturbed by the aristocracy
for decades and so will be reluctant to pay taxes or submit to Benthic's
orders
>>
>>1091877
This is not a liberation, this is a conquest of our ancient enemy.
>>
>>1091880
The Godsjaw Trading Company

Sea trade is risky, the loss of a single ship can mean ruin for the trader who
commissioned it. To combat this, 10 aspiring mearchants banded together
to share the profits and losses for 12 trading ships. They used an old property
deed and some legal shenanagans to gain the Lordship od Shekelburg for their
company. Lord-Guildmaster Benthic Cambridge (34) currently heads the company
and has moved in with the other 9 merchants and their families.

Assets:
12 newly built trading vessels (but only enough cargo to fill 8 of them right now)
the Lordship of Shekelsburg
-Shekelsburg proper is firmly in their control, but the surrounding
area and the town of vudles has been undisturbed by the aristocracy
for decades and so will be reluctant to pay taxes or submit to Benthic's
orders

forgot trip
>>
I want to start a faction project by setting a shop in Dragonstomb since it's neutral.It will involve naval trading.Opinions or advices?
>>
>>1091881
Remember that our enemy is in that castle, not those hovels.
>>
As previously mentioned, the entire region has already been evacuated of civilians and usable supplies - we're relying on what Roggar is sending us and whatever nature itself is willing to provide.
Duke Swift-Hands' plan has been approved.
Give me 3 rolls, they will be for each of the actions(bombardment, ships,siege equipment)
>>
Rolled 25 (1d100)

>>1091892
>Update
>>
Rolled 100 (1d100)

>>1091892
>>
Rolled 28 (1d100)

>>1091892
>>
Rolled 43 (1d100)

>>1091892
>>
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>>1091867
>>1091870
Installing a prince faithful to the Pantheonic religion does not sound like a bad idea to me.
After all, it would ease the burden upon us by having local collaboration in ensuring the light of Juras taking root in the hearts of these barbarians.
And it would spare us lenghty disputes over land after the war.
>>
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We had a detachment of ships ready at Divata's Pathway for this - word was sent and three days later they arrived, quickly taking care of the enemy vessels - landlocked Kingdoms BTFO
Through the river the flow of supplies is steady, but the other matters aren't going so well. The defenders have been exchanging volleys with our own trebuchets and we've made very little progress on the walls.
On the night of the 4th of Ezdarin our war camp was raided by orcs - they destroyed the siege engines we'd been preparing before pulling back. They lost most of their numbers before they could escape. Our trackers found their trails leading to a mountain path in the northeast. Further scouting revealed there is a secret path that leads to the other side of the river.
A.It's a trap - continue as we were, double the guards, we'll take this city head on
B.Send a small, elite detachment across that pass
C.Send sizable forces across that pass
D.Other
>>
Rolled 54 (1d100)

I'd like to make my faction project be to send half of my ships on trade missions in the north and to the friendly sea elf islands, while sending the other half to try and establish a permanent trading outpost in Selaven
>>
>>1091914
>B.Send a small, elite detachment across that pass
>>
>>1091914
B.
>>
>>1091914
>B.Send a small, elite detachment across that pass
>>
>>1091914
>B.Send a small, elite detachment across that pass
>>
>>1091916
Your trading operations up to 680 have been profitable and you've established a trade office in the recently conquered Yuleyan isles, part of Selaven - the main domain of that Kingdom trades with Roggar through the Whitevayne-owned port of Nicae.
>>
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>>1091914
>B.Send a small, elite detachment across that pass
I volunteer for this task, my 3000 men should be more than sufficient.
>>
>>1091914
>A
It's a trap if I've ever seen one. Steady on, we repelled them this time and more guards will ease the next raid.
>>
I want to start a faction project by setting a shop in Dragonstomb since it's neutral.It will involve naval trading.
>>
>>1091932
Roll
>>1091930
Jarreck Vance has volunteered to lead his personal forces on the mountain pass mission.

I want one roll from him and 3 rolls from others for general siege prep.
>>
Rolled 44 (1d100)

Roll
>>
Rolled 64 (1d100)

>>1091958
>>
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Rolled 100 (1d100)

>>1091958
>>
Rolled 23 (1d100)

>>1091958
>>
Rolled 24 (1d100)

>>1091958
>>
Rolled 9 (1d100)

>>1091958
mem
>>
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>>1091959
The Anavarkist Society of Dragonstomb pooled together its funds and purchased four cogs to use in naval trade.
>>1091964
It was a trap, but you were ready for it! The orcs fell to your righteous knights like chaff before the wind! You lost a hundred men, while killing 2000 orcs and capturing another 500. None escaped to tell anyone else what happened.

Meanwhile, siege preparations have still been slow(average 37). Some parts of the walls were destroyed, but earth shamans from inside raised new defences using the rubble. We sent forth one wave of assault, but they were beaten back, unable to cross the river as we lost a thousand men and had 2000 wounded.

It is the 7th of Ezdarin and Jarreck Vance has sent a report - the secret pass is secured.
What should we do?
>>
>>1091996
Launch a massive two pronged assault, we will distract with a frontal assault while a massive attack comes through the secret pass.
>>
>>1091996
May I send cannonfodder?
>>
>>1091996
Go around the city while still maintaining siege.
>>
>>1092000
>>1091996
trips confirm
>>
A two-pronged assault!
Give me six rolls - three for an attack from the north, three for the east(through the pass)
>>
Rolled 3 (1d100)

>>1092015
>>
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Rolled 59 (1d100)

>>1091996
As I knew, Juras has chosen me for greatness. To render his will upon this earth.
His guidance gave us victory here, I had no part in it.
>>1092015
Form ranks you dogs! Juras hungers!
>>
Rolled 34 (1d100)

>>1092015
>>
Rolled 70 (1d100)

>>1092015
>>
Rolled 71 (1d100)

>>1092015
>>
Rolled 24 (1d100)

>>1092015
low rolls mem
>>
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Bloodcaller Swift-Hands led the frontal assault, in the process being heavily wounded and maimed, a minotaur's axe almost cleaving him in half, were it not for a loyal retainer knight that pushed him away in time. He lost his nose and left arm and had to be carried away.
The frontal assault is still struggling to cross the river and assault the walls, but we sent 25k men across the pass to attack from the east - they've already climbed the walls there, where the garrison is weaker.
Again, three for front and three for flank!
>>
Rolled 24 (1d100)

>>1092049
>>
Rolled 25 (1d100)

>>1092049
FIGHT ON BROTHERS!
>>
Rolled 89 (1d100)

>>1092049
>>
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Rolled 72 (1d100)

>>1092049
suicide watch
>>
Rolled 70 (1d100)

>>1092049
>>
Rolled 22 (1d100)

>>1092049
>>
46 front 54,6 flank

We're fighting on the walls on both sides - forces had to be redirected to the eastern walls, I'll now combine it all into one battle.

3 rolls for us, 3 for them this time! Fight on!
>>
Rolled 94 (1d100)

>>1092060
>>
Rolled 57 (1d100)

>>1092060
>>
Rolled 93 (1d100)

>>1092060
fuck Mighty desu
>>
Rolled 13 (1d100)

>>1092060
>>
Rolled 47 (1d100)

>>1092060
>>
Rolled 72 (1d100)

>>1092060
>>
244vs132
+15numbers +5 equipment +5 training +5 morale
The walls are ours now, but the castle itself holds. We're sending more and more troops in as the enemy fights for the castle and the streets of the city.
3v3 again
>>
Rolled 35 (1d100)

>>1092083
>>
Rolled 88 (1d100)

>>1092083
>>
Rolled 55 (1d100)

>>1092083
>>
Rolled 11 (1d100)

>>1092083
>>
Rolled 97 (1d100)

>>1092083
>>
Rolled 45 (1d100)

>>1092083
>>
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Rolled 10 (1d100)

>>1092083
ULTRA>Mighty
>>
>>1092093
OOC: >Hamster watermark
kys
>>
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Same bonuses, so 208vs153

We push into the city. The locals are all fighting as part of a militia and the castle itself still stands.
3v3 again
>>
Rolled 3 (1d100)

>>1092122
>>
Rolled 84 (1d100)

>>1092122
>>
Rolled 36 (1d100)

>>1092122
>>
Rolled 23 (1d100)

>>1092122
>>
Rolled 9 (1d100)

>>1092122
>>
Rolled 76 (1d100)

>>1092122
>>
Rolled 70 (1d100)

>>1092122
>>
Rolled 42 (1d100)

>>1092122
d
>>
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123vs108
+10 numbers+5equipment+5 training

Most of the city is in our hands now - fighting continues sporadically in some parts, but most defenders are gathered in and around the castle.
Push on!
3v3
>>
Rolled 9 (1d100)

>>1092143
>>
Rolled 17 (1d100)

>>1092143
>>
Rolled 89 (1d100)

>>1092143
mem
>>
Rolled 51 (1d100)

>>1092143
mems mkay?
>>
Rolled 93 (1d100)

>>1092143
>>
Rolled 12 (1d100)

>>1092143
>>
>>1092143
>>
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115vs156
same bonuses as last time
The minotaurs are fighting for their lives, their homes, their families. The walls and towers of the castle hold out against those who seek to scale them, while underneath militias still control the barricades in the streets leading up to the castle. At one point they managed to destroy the drawbridge, but our mages put up new bridges soon enough.
The sun sets on the 8th of Ezdarin, the defenders are still holed up in the castle.

A.Night attacks, don't stop until they're all dead! We can send one batch of troops while others rest - they don't have that luxury
B.Continued bombardments from a distance until their defences are crumbled and we can assault
C.Encircle and besiege, starve them out
D.Negotiate for their surrender
E.Other
>>
>>1092186
C.
>>
>>1092186
>D.Negotiate for their surrender
If it fails then >B or A
>>
>>1092186
D.
and if failed
B.
>>
>>1092186
C
>>
>>1092186
D
>>
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>>1092186
>A.Night attacks, don't stop until they're all dead! We can send one batch of troops while others rest - they don't have that luxury
Nothing else will be acceptable to Juras
>>
>>1092186
>C.Encircle and besiege, starve them out
"We have a lot of wounded, and steady supply lines. We can afford to wait, and perhaps even scout for further targets"
>>
>>1092186
>>1092193
Seconding this
>>
>>1092186
B
>>
>>1092186
>D
>>
>>1092186
>C
I don't want any more death than necessary. No sense conquering an empty hold, and this gives us a chance to recuperate.
>>
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We started the siege with 100k fighters and 20k support staff.
Up to this moment casualties are as follow:
12k fighters dead
22k wounded
500 support dead, 1k wounded
For the enemy:
21k dead or dying
6k captured


Most of the people of the city who were unfit to fight - women and young children primarily - had left by the time our assault began. The men of the city, which includes a lot of men from the villages we passed through that were abandoned, were all participating in the defence, but some may have also left the city when they saw things were not going well.
Between 4 and 8 thousand men are estimated to still be left to defend.

Under a white banner, a few of our representatives approach the barricades that the minotaur militia hold. One of their commanders is there, speaking on behalf of the defenders.
"Invaders - what do you want from us? We will fight you on the walls, on the streets, in the hills, in the mountains, in the forests, in the plains, we will fight and kill and die until you are repelled from our lands!"
>>
>>1092242
"Yes yes, we've hears the rhetoric. We've decided to be merciful."
Well,
1; Relinquish your weaponry, armour, foodstuffs.
2; Leave at the quarter of dawn towards whatever Ezirini position you can find
3; Any captives we have here that aren't certified military personnel will travel with you
4; you will be guaranteed enough supplies to reach your destination

"Emphasis on enough."
>>
>>1092242
Then you will die, may Mor greet your souls with mercy.
>>
>>1092248
"We would only surrender if you were to return all prisoners to us and let us keep our arms and armour. You can keep the rubble and what food we don't need."
>>
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>>1092242
Tell me Minotaur, if your Master wills that you hold this land, then why did you lose the Longfork?
>>
>>1092266
"You must think were fools. You lost 20,000 in the battle and 6 thousand captives taken by us. How about you keep the armour, but your arms must be kept by us. We will also return 50% of our captives, to you.
>>
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>>1092266
The prisoners may be released if they swear allegiance to Juras.
Those who swear an oath to never raise arms against Roggar again will be allowed to leave the city with their equipment.

>>1092275
Give the command and I will annihilate these unbelievers myself.
>>
>>1092278
Calm yerself jerreck.
>>
>>1092266
"No."
>>
>>1092275
"All of the captives" said the minotaur
Mithmus nodded

The minotaurs left their weapons, but we allowed all who weren't dead yet to leave with their armor and enough food to get them to wherever it is they are going. There were only four thousand defenders left in the castle, of whom no small amount were wounded. It seems their leader, whoever he was, managed to bluff his way out - they would've had no chance of holding out for long as it was.

A half-ruined city and castle are ours now. It is the 9th of Ezdarin, the minotaurs have already left.
We're now recieving reports from the other fronts...
Give me rolls for our five allied nations(Lursar, Paitras, Kragnaal, Anglanorse and Dominion) and a sixth roll for the Mighty.
>>
Rolled 19 (1d100)

>>1092314
>>
Rolled 16 (1d100)

>>1092314
>>
Rolled 70 (1d100)

>>1092287
I AM PERFECTLY CALM!
>>1092314
>>
Rolled 4 (1d100)

>>1092314
>>
Rolled 52 (1d100)

>>1092314
>>
Rolled 32 (1d100)

>>1092314
>>
Rolled 58 (1d100)

>>1092314
fml
>>
Rolled 43 (1d100)

>>1092314
>>
Rolled 76 (1d100)

>>1092314
>>
File: war map.jpg (4.21 MB, 9408x8408)
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The dwarves advanced along the eastern mountains steadily and that's where the good news end.

The Wanderers of the Plains have been keeping the centaurs at bay and the city of Rovinnan still stands, while the centaurs haven't been able to link up with us completely.

The armies of Paitras, Anglanorse and the Dominion took Buxios and advanced south - near the volcano The Mighty met them in open battle and routed the Pantheonic army. They say he was prepared for everything our allies thought they had over him - the elven mages were countered by powerful sorcerers, the Anglanorse longbowmen were faced by orcish longbowmen and the Paitrans were outmatched by the Mighty's smaller, but elite force. Emperor Jurin Haraldson barely escaped with his life, losing most of his longbowmen to a charge of enemy heavy cavalry.
That's the current situation in the war.
Bannermen have now departed from Divata's Pathway - we expect 10k to arrive within a week, travelling by ships up the Longfork. More will keep on coming, Rekazir's river docks are now going to get busy as this will be the staging ground for further actions we take in the region.
What should we do? We still have over 20k wounded men.
>>
>>1092402
Hold rekazir as we setup supply lines and rest up. If our allies do not come within the next few weeks, we will be forced to move forward with or without them.
>>
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>>1092402
We take the majority of our host, march on him and annihilate the Mighty in a pitched battle.
Juras spoke to me in a dream last night and he promised me victory. Place your faith in him and the day will be ours.
>>
>>1092420
I agree with this plan of action.
>>
>>1092402
Awright, so, 'e wants to play knifey-spoony, so we's just gotsta play it a lil' better than 'im. Foind owt what else 'is mighty guy is 'idin, and then we's can just throw th' knoife to match 'is spoon, ye sees? Spies n' all that, roight?
>>
>>1092402
Rotate 10k men with the new arriving bannermen allowing 10k to remain to hold and deal with the 22k wounded. Start shipping in builders, supplies and medics. We want to rebuild Rekazir into a fortress. Our main army will march to link up with the Centaur forces and take Rovinann.
>>
>>1092420
Agreed
>>
>>1092430
This
>>
>>1092402
Do as the dwarf says. Don't press any further until we've got Rekazir shored up and ready. If Mighty took our the entire allied coalition to the east, we won't fare half as well alone.
>>
>>1092420
>>1092402
We should also send scouts around to make sure the enemy doesn't try to besiege Rekazir without us anticipating first.

My hunters and I volunteer for this task. Centaurs can get far and wide if need be.
>>
>>1092402
We need to leave a strong garrison of 40k at Rekazir, holding Rekazir at all costs we will bring in a constant flow of supplies, medics to treat the wounded and builders to repair the city.

We already have 14k men in garrison at the first fortress if need be.
>>
>>1092483
Scratch that make it 30k
>>
>>1092483
This looks like a solid plan
Also close that pass so if the enemy tries a sneak attack
>>
>>1092483
This.
>>
Looking at the proposed plans, we've got these options, basically
A.Spend some time licking our wounds, getting reinforcements
B.Leave a medium-sized force behind and advance with the rest
C.Leave a smaller force behind and advance with the larger part of our available men

We have 88k men in Rekazir, of whom 20k are not in a condition to fight. There's a garrison of 14k in the Western Fortress, reinforcements are on the way, 10k Bannermen by the week's end.

The next goal in our strategy is Rovinnan, where the minotaurs are holding out for now against our centaur allies.
>>
>>1092527
C
>>
>>1092527
A
>>
>>1092527
A.
>>
>>1092527
A.
>>
>>1092527
A
>>
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>>1092527
>C.Leave a smaller force behind and advance with the larger part of our available men
>>
>>1092527
>A.Spend some time licking our wounds, getting reinforcements
>>
We'll spend some time in Rekazir then.

Give me rolls for the following:
>Our front
>Centaur front
>Paitran front
>Dwarven front

High is good for us in all cases
>>
Rolled 61 (1d100)

>>1092553
>>
Rolled 20 (1d100)

>>1092553
>>
Rolled 49 (1d100)

>>1092553
>>
Rolled 100 (1d100)

>>1092553
>>
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>We'll spend some time in Rekazir then.
This is not what Juras commanded in my dream, pray that he will be merciful and still give us a chance to triumph against the heathen scum.
>>
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It's the 17th of Ezdarin now. The minotaurs still hold the route between Rekazir and Rovinnan, but the centaurs have been ravaging the lands. The Imperial forces up north have regrouped and marched southward again. The forces of King Torvan Kragnan, however, took Reichki and besieged Ezirin itself, which forced the Mighty to personally march south to help lift the siege. The dwarves wisely avoided a direct fight with the main army of Ezirin, but they bought time for the rest of us and have secured strategic positions while taking few losses.

In Rekazir our physicians managed to get 10k of our wounded back in fighting shape. 6k died and another 6k had to be sent back to Roggar as they were no longer going to be in shape to fight due to maiming.
5k Bannermen arrived in the Western Fortress, putting it at a Garrison of 19k, while 10k arrived in Rekazir, where we now have 86k men in condition to fight.
What lies next?
>>
>>1092587
Leave a garrison of 20k then march to reinforce the Centaurs and push.
>>
>>1092587
"We cannot wait any longer. Besiege Chepazar and force into submission. The centaurs can handle themselves."
>>
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>>1092594
supporting
"We surely got enough men now, let us march out and bring death to our foes."
>>
>>1092596
I agree with this plan
>>
>>1092596
this
>>
>>1092594
This
Aid the centaur
>>
>>1092587
Contemplate suicide.
>>
>>1092596
This
>>
We'll leave 20k men in Rekazir, 5k in the Western forces and combine the remaining 80k for an attack on Chepazar through the main road.
Give me 3 rolls now
>>
Rolled 40 (1d100)

>>1092646
>>
Rolled 79 (1d100)

>>1092646
>>
Rolled 31 (1d100)

hey, while this war is going on, can I roll to buy up building materials cheaply to sell them later to the rebuilders? If I can, this is that roll. I gtg for an hour or so
>>
Rolled 74 (1d100)

>>1092646
>>
Rolled 75 (1d100)

>>1092646
>>
Rolled 45 (1d100)

>>1092646
>>
Rolled 40 (1d100)

>>1092646
>>
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>>1092649
You make some extra Marks out of it
>>1092647
>>1092648
>>1092650
64,33
On the 24th of Ezdarin our army stands before the Eastern Fortress. Along the way we suffered a few light ambush attacks, but our formation and our supply linese have held so far.
This is a part of the mountain pass in which the road goes through a bridge overlooking a canyon, which then enters a long tunnel, from which you then exit to a mesa overlooking the plateau on which Chepazar is located.
The bridge and tunnel are all part of one powerful fortress. We expect it to be defended by a strong force.

A.Bombard it from a distance for a while first
B.Look for other paths while the main force besieges the fortress
C.Head-on assault! Waste no time, our current position is not a good one
D.Other
>>
>>1092678
A
>>
>>1092678
>A.Bombard it from a distance for a while first
>>
>>1092678
B.
>>
>>1092678
A
>>
>>1092678
A
>>
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>>1092678
>C.Head-on assault! Waste no time, our current position is not a good one
Juras demands it!
>>
>>1092678
A
>>
We'll begin with bombardment
3 rolls
>>
>>1092678
D. Gather our fire mages to cast a great spell spreading a torrent of flames down the tunnel burning the lungs of the defenders and destroying any traps.
>>
Rolled 42 (1d100)

>>1092698
>>
Rolled 87 (1d100)

>>1092698
>>
Rolled 5 (1d100)

>>1092698
>>
Rolled 7 (1d100)

>>1092698
>>
44,66

Bloodcaller Swift-Hands, unsatisfied with the progress the trebuchets were making, took a group of fire mages to try and burn the enemies out. The plan backfired as the flames were somehow turned in the other direction, burning a number of weaker fire mages to death and searing the Royal Physician's body. Once again he narrowly evades death, taken to be treated.
A full day of bombardment and at last there's some breaches. The order is given on the next dawn - FORWARD!
3v3 rolls!
>>
Rolled 90 (1d100)

>>1092730
mem.
>>
Rolled 22 (1d100)

>>1092730
>>
Rolled 5 (1d100)

>>1092730
>>
Rolled 38 (1d100)

>>1092730
>>
Rolled 39 (1d100)

>>1092730
Kill them ALL! LET THEM BE PURIFIED BY FLAMES!
>>
Rolled 94 (1d100)

>>1092730
>Killing my mages
REEEEE
>>
Rolled 55 (1d100)

>>1092730
>>
>>1092730
Can you see the flames in their hearts? The embers blazing in their eyes? We must snuff their fires, purify their bodies, only then can we be free. When the last minotaur falls, only then can our suffering end.
>>
117vs171
+5 numbers(chokepoint limits it)+5 equipment +5 training -10 terrain

The first wave we sent was largely slaughtered. The terrain limits the amount of support we can provide from a distance and the combad width itself as well. It's a damned slaughterhouse there as wave after wave is sent - those who make it to the other side of the bridge can't go back because the way is filled with other soldiers trying to get to the front. All we can do is hope to establish a proper foothold and to gradually overwhelm the enemy.
3v3
>>
Rolled 52 (1d100)

>>1092757
Duke Bloodcaller, the flames betray you, because they belong to me!
>>
Rolled 19 (1d100)

>>1092757
>>
Rolled 31 (1d100)

>>1092757
>>
Rolled 1 (1d100)

>>1092757
trash mem desu
>>
Rolled 35 (1d100)

>>1092757
>>
Rolled 42 (1d100)

>>1092757
>>
Rolled 51 (1d100)

>>1092757
Wow are we jobbing
>>
Rolled 12 (1d100)

>>1092757
No, the flames are mine now, your family has fallen!
>>
Rolled 19 (1d100)

>>1092757
>>
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102vs78, same bonuses

Baron Folke Nomin led the charge of Roggarian knights on foot - shields up, backed by ward magic from the Domnan priests of Malkog, the enemy's arrows and spells could not stop them as they carved their way in with blood. We're now fighting in the beginning of the tunnels, the bridge area is secured.
3v3 rolls
>>
Rolled 86 (1d100)

>>1092786
>>
Rolled 70 (1d100)

>>1092786
>>
Rolled 4 (1d100)

>>1092786
stronk mems
>>
>>1092786
"Time qualifies the spark and fire of it.
There lives within the very flame of love
A kind of wick or snuff that will abate it."
>>
Rolled 79 (1d100)

>>1092786
Burn to ashes, like flower petal in the wind. Soon you shall all be free to Mor's embrace...
>>
Rolled 76 (1d100)

>>1092786
Murder time
>>
Rolled 88 (1d100)

>>1092786
>>
Rolled 18 (1d100)

>>1092794
>>1092786
"Not sensible of fire, remained unscorched.
Besides—I ha' not since put up my sword—
Against the Capitol I met a lion,
Who glared upon me and went surly by,
Without annoying me. And there were drawn
Upon a heap a hundred ghastly women,
Transformèd with their fear, who swore they saw
Men all in fire walk up and down the streets."
>>
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>>1091809
Oh, also forgot one important detail.

A fair number of the living dead escaped into the river at the end of the battle. My men was not able to pursue them there as humans need to breathe.

They're still at large I assume. Somebody should probably look into that.
>>
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160vs243

+10 numbers +5 equipment -5 terrain -5 morale
Dear Gods...demon minotaurs! Though relatively few in number, these foes are each like a fortress. Baron Folke was leading the spearhead of the charge when he encountered one of these horrific beings - the two locked in combat, but the Baron of Rizon saw his left hand lopped by another minotaur that came from the side , the warded shield dropping to the ground. The descendant of Bereg Nomin still fought with his sword for a few more moments before the demontaur's hammer crushed his skull.
Many of our men are struck with horror at the sight as not only are demonic minotaurs fighting us, but we are also seeing necromancers raising the dead! A headless, one-armed Folke is among those Risen who are fighting for the enemy now!

We're being pushed back to the bridge again!
>>
Rolled 71 (1d100)

>>1092829
"Th' ambitious ocean swell and rage and foam
To be exalted with the threatening clouds,
But never till tonight, never till now,
Did I go through a tempest dropping fire.
Either there is a civil strife in heaven,
Or else the world, too saucy with the gods,
Incenses them to send destruction."
>>
Rolled 55 (1d100)

>>1092829
By stomans will youll fall
>>
Rolled 35 (1d100)

>>1092829
>>
Rolled 43 (1d100)

>>1092829
>>
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Rolled 28 (1d100)

>>1092829
>>
Rolled 95 (1d100)

>>1092829
>>
Rolled 78 (1d100)

>>1092829
PRIESTS OF MOR TO THE FRONT BANISH THOSE CREATURES BACK TO THE DIRT!
>>
161vs166
same bonuses as last time leave it at a draw

Hours pass...bloody hours that seem like days to all caught in the hell of combat. We still can't break through as the sun is already hidden by the mountains in the west.

A.KEEP FIGHTING
B.Call off the attack for today
C.Other
>>
>>1092851
A
>>
>>1092851
B.
>>
>>1092851
>C.Other
Rest up and look for alternate routes.
>>
Rolled 52 (1d100)

>>1092851
A
>>
>>1092851
C. Cycle new troops to the front, let others rest.
>>
>>1092851
>B.Call off the attack for today
we need to regroup
>>
>>1092851
>A.KEEP FIGHTING
We have to end this.
>>
>>1092829
B.Call off the attack for today
>>
>>1092851
B
STOP GIVING ME WOUNDED WE'RE FULL HERE
>>
We're pulling back, this is a damned slaughterhouse straight out of Hell.
Gimme 3 rolls
>>
Rolled 42 (1d100)

>>1092905
>>
Rolled 33 (1d100)

>>1092905
>>
Rolled 12 (1d100)

>>1092905
BRING EVERY WOUNDED YOU CAN
>>
Rolled 41 (1d100)

>>1092905
JUST
>>
Rolled 31 (1d100)

>>1092905
I'M BACK!
>>
Rolled 40 (1d100)

>>1092905
>>
Priority list:
missing limb, 1
hurt to the head: 2
stabbed/shot through the body:3
stabbed/shot through a limb: 4
pussy shit: git out the tent and bring me wounded
>>
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29
When the order was sounded there was at first a lot of confusion, then panic as our men turned back, but the push from the defenders continued.
Eventually, we made it to our side of the bridge.

Thousands of wounded that could've been saved during this battle died, trampled by waves of men or abandoned during the retreat. This was a horrific defeat. The list of casualties is coming in:
Us:
19k dead
30k wounded
500 captured
Enemy casualties unknown, but estimated to be lower.

What now?
>>
>>1092945
really contemplate suicide now.
>>
>>1092945
Regroup and attempt to go around this fort.
>>
>>1092945
Retreat back to Rekazir, this whole attack was folly.
>>
>>1092957
Fall back
>>
>>1092945
Regroup and wait for our forces to replenish, tend the wounded as best we can and keep what ones would be in fighting shape within the week.
>>
>>1092957
>>1092945
this, retreat, replenish and await reinforcements
>>
>>1092945
Im gonna need a few days ok, we should transport every wounded to rekazir and lets camp out until most people are back on their feet
>>
>>1092945
Let our Mages collapse the tunnel and let us fall back for now.
>>
We'll stay camped for a few days so our wounded can get fixed up at least enough for them to be able to travel, then head back to Rekazir.
Give me 3 rolls.
>>
Rolled 18 (1d100)

>>1092985
>>
Rolled 4 (1d100)

>>1092985
>>
Rolled 69 (1d100)

>>1092985
sigh
>>
Rolled 59 (1d100)

>>1092985
>>
Rolled 13 (1d100)

>>1092985
>>
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We spent three days resting and tending to our wounded - 6k are back up to speed and able to fight, 6k are dead and 2k are too maimed to ever fight again. The other wounded can survive travel, but shouldn't fight.
We knew things had gone wrong when on the second day our spatial mages lost communication with anyone beyond the mountains and after the first day we had stopped recieving supplies. We're preparing to move out when scouts report minotaurs and orcs assuming positions along the pass, in preparation to ambush us.
The only good thing in this whole situation is that losing 25k men means less mouths to feed. We've got supplies for 10 days and it'd take about 4 days to reach the Western Fortress.
What should we do? It is the dawn of the 29th of Ezdarin.
A.Stay in our fortified camp for a while longer
B.Head back to friendly positions NOW, while we still can!
C.Attack the Eastern Fortress again! They won't expect this!
D.Try to negotiate
E.Other
>>
Rolled 1 (1d1)

>>1093031
>>
>>1093031
A
hol up
theres still 20k wounded here
>>
Rolled 73 (1d100)

>>1093031
I'm going to send a company representative and attempt to covertly bribe the defenders to desert
>>
>>1093031
C. Bludgeon them with fire.
>>
>>1093031
B
>>
>>1093036
nevermind, bulgar said no
>>
>>1093031
B.
>>
>>1093031
>A
We owe it to the men to do our best to save them. We're in no condition to advance.
>>
>>1093031
b
>>
Rolled 13 (1d100)

>>1093031
A

>>1093033
Doggo stepped on keyboard, ignore this
>>
>>1093031
B

but burn his shit on the way out and loot everything else. Leave him with a fucked economy and no food
>>
>>1093031
>B.Head back to friendly positions NOW, while we still can!
Loot and raze everything on our way back.
>>
>>1093031
B. It seems the odds weren't with us in the pass. We'll need to wait for the other armies to help crack this but
>>
"Pack yer things, we're moving!" The sergeant calls out to the regulars.
We're heading back ASAP! 3 rolls
>>
Rolled 95 (1d100)

>>1093096
>>
Rolled 44 (1d100)

>>1093096
>>
Rolled 81 (1d100)

>>1093096
>>
Rolled 81 (1d100)

>>1093096
Onwards!
>>
Rolled 69 (1d100)

>>1093096
>>
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Since we moved out in time, the minotaurs didn't manage to spring any major ambushes - a few small ones here and there, some wounded men dying, by the 3rd of Stomnis we made it to the Western Fortress with our surviving 60k men, of whom 2k had to be retired and another 19k are still wounded, but steadily recovering.
The Battle of Hellhorn Bridge, our soldiers are calling it. The nightmares still haunt their sleep, those who can sleep, that is.
Press F to pay respects for all those who died.
We'll continue tomorrow to wrap the war up.
>>
>>1093120
F
>>
>>1093120
F
>>
>>1093120
F
for the victim
>>
>>1093120
F

did we scorch earth and cause infrastructure damage?
>>
>>1093120
F
>>
>>1093120
F
>>
>>1093126
That's a mountain pass, the few villages there were already abandoned before we first entered it. There are no minotaur civilians on the lands we've occupied so far, just some captives we have.
>>
>>1093120
F

Night Civ
>>
>>1093129

ah, ok.
>>
>>1093120
F
[spits in the direction of the mountain]
"Sodding bastards and their damned King."
>>
File: war map.jpg (4.23 MB, 9408x8408)
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Front update. Did rolls in discord.
Our allies have advanced in the southwest and north. The centaurs have linked up with Rekizar from the road and Rovinnan is besieged. The Emperor's forces have taken the key city of Kresnom, the dwarves hold Reichki.
This is as of the 4th of Stomnis, 681.
>>
[DISLCLAIMER, this was a prewar event]
I hereby give up my control of my lands to king Nick Corelone and shall be his vassal over these lands I give.
>>
All right, I am back.
>>1093120
>>1093146
Current conditions here.
What should we do next?
>>
>>1095028
Attempt to link up with the centaurs
>>
Rolled 30 (1d100)

Rolling for cooking
>>
>>1095028
Take some time off to heal troops
>>
File: New_plan.jpg (4.27 MB, 9408x8408)
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>>1095028
We should start with fortifying the areas circled in black to help secure our supply lines it will prevent any attacks from the mountains to cut us off from Roggar.
After we make sure our situation is secure at rekzair and the western fort we'll leave a garrison 15K men to watch the area. Then we'll march south east to Rovinna and help the Centaur take the city.
This is what swift-hands and I worked out so far.
>>
>>1095056
While I would personally prefer a more direct approach I must admit that this plan seems sensible enough.
You have my support Dragoncommander.
>>
>>1095056
Support
>>
>>1095056
>>1093146
this.
>>
Rolled 96 (1d100)

Rolling for market control meme
>>
>>1095056
Support
>>
All right, first phase is prep work.
Right now we have 10k men in the Western Fortress and 90k in Rekazir, of whom 18k are still wounded..
First we'll do some fortifications and prep for the next phase of the campaign - give me 3 rolls
>>
Rolled 87 (1d100)

>>1095147
bigboi rolls
>>
Rolled 76 (1d100)

>>1095147
>[
>>
Rolled 89 (1d100)

>>1095147
>>
Rolled 58 (1d100)

>>1095147
Logistics shouldn't be a poblem
>>
84 average
Another batch of 10k Bannermen arrived.
We're improving fortifications at the three key points steadily. The Western Fortress is left with a garrison of 10k men, Rekazir with 25k(those who still haven't recovered from their wounds included in this count) and the remaining 75k have marched south to Rovinnan.
We reach the siege lines on the 17th of Stomnis. The siege has lasted more than two months so far, nobody has entered or left the city since then.
The centaurs are keeping 50k men around the city at all times, with another 40k roaming the countryside in warbands.
What shall we do?
>>
>>1095177
Inxrease pressure in the enaders, heavy shelling. Set up terms for surrender.
>>
>>1095177
Lets Take this slow and steady
1 use Gobbo sappers and other siege mehods to breach the cities walls.
2 take control of the city then
3 move on to take the castle connected to the city.
>>
>>1095182
I agree with this plan
>>
>>1095177
Use our siege engines to throw dead and desised bodies over the walls so that we would spread a desise inside the city walls, forcing the Ezrini to surrender.
>>
>>1095181
Holy fuck, I mean increase pressure on the wanderers via heavy shelling. Set up terms for surrender, I'm sure their spirit is rather broken
>>
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>>1095177
Have the centaurs stand back, we'll show 'em how it's done.
Massive bombardment followed by frontal assault, we'll have this city under our heel before the weekend.
>>
>>1095182
"This sounds reasonable. If the city could be taken by brute force, the centaurs already would have done so. Not to mention they've been besieged for months now, time is on our side."
>>
>>1095182
>>1095177
This, and we should also use earth magic to block their wells and shieet.
>>
>>1095218
>>1095218
AGREE
lets call a vote
>>
>>1095218
Agreeing to this
>>
vote is for using earth magic to block the wells in the city with a few feet of stone, forcing new wells to be painstakingly dug before water can be gotten
>>
We'll use earth magic intensively to breach the walls and sabotage their water supply, while also using conventional siege weaponry from a distance.

Give me 3 rolls
>>
Rolled 56 (1d100)

>>1095240
smolboi rolls
>>
Rolled 92 (1d100)

>>1095240
I'm an expert at this
>>
Rolled 100 (1d100)

>>1095240
>>
>>1095244
F all of the defenders
>>
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Through earth and fire from our Kovag priests and a bit of water manipulation as well, we caused the hot springs underneath the city, its main supply of water, to erupt and then be buried underneath tons of rubble. Our siege bombardment tore down a section of the walls and began hitting the inside of the city, while sappers also collapsed some other sections of the walls. Three weeks after our arrival, the defenders of the city have raised a white banner, announcing their surrender. We marched in and the orcish commander in charge laid down his axe.

The city is currently occupied by around 60 000 people, of whom 2/3rds are armed and were ready to defend against an assault. Their food and water supplies are almost entirely exhausted and disease has started to spread.

None of that really matters to us since Rovinnan was marked as a part of the centaur zone of conquest for the war, so it's up to them to handle these matters.

It is the 8th of Charodis, our army of 75k fighting men stands outside Rovinnan, the banners of Lursar flying atop its walls and towers.

What next?
>>
>>1095262
Slow advance with the supply lines being secure, we go for Redroad wall.
>>
>>1095262
We should move to secure the redroad wall so we can advance further into the country
if we scale that wall we can use it to enter the main fort the centaur can help with scouting out the positions
>>
>>1095271
Agree
>>
>>1095262
Send forward scouts into the region of the three fortresses, gauge their strength and weaknesses.
>>
>>1095279
>>1095262
I volunteer. My Hunters are well-versed in this task.
>>
>>1095271
Agree.
Make sure to secure Rovinnan well to make sure our supply lines do not get broken.
>>
>>1095289
>>1095288
Agree on both, make sure the halflings can get through
>>
A slow and cautious advance on Redroad Wall.
3 rolls, lads
>>
Rolled 31 (1d100)

>>1095316
>>
Rolled 48 (1d100)

>>1095316
>>
Rolled 48 (1d100)

>>1095316
mem mkay?
>>
Thanks to the dubs, the result is 151/300.
Most of the settlements west of the wall had already been entirely abandoned. Centaurs tasked themselves with keeping our supply lines safe from raids that minotaurs from the north and orcs from the south were conducting.
After 4 days of a slow advance we can see the fortress - it is strong, guarding the only good road in front of us. To the north and south extend walls which go into uneven terrain, on which an army's advance would be slow. A road extends southeast before the wall, leading to the Crimson Stone Pass

A.Assault the main fortress of Redroad Wall
B.Try to breach the wall from the north
C.Try to breach the wall from the south
D.Go for the pass
E.Negotiate
F.Other
>>
>>1095353
>E.Negotiate
>>
>>1095353
> E
>>
>>1095353
E
>>
>>1095353
F we can have our men scale the walls and attack the fort from the north and south
if theyre lucky they could breach it and open the gates.
>>
>>1095359
>>1095353
Before we go to negotiate we should make an illusion of a bigger army, make a fuckton of noise and make it seem like there is alot more of us then there really is.
>>
>>1095353
E
Tell him of our bloodless siege and imply this one could be either bloodless or bloody
>>
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Under a white banner leaders from our army meet with the commander of the garrison 500 feet in front of the gates.
He is a half-orc by the looks of it, he and three others of his kind ride up to us.
"Hail to you, enemies of Ezirin. I am Gorich Praknozh, commander of Redroad Wall and loyal servant of The Mighty. In respect of the white banner I've come to hear what you have to say"
>>
>>1095393
Mithmus and 3 of his personal dwarven guard ride up in an carriage and greet the party

"Aye, Gorich. I amMithmus Andarak and I've come to speak to you for terms of your surrender. Taking rovinnan was quite a bloodless affair, I'm sure this can be as well. For one, as you can see, we greatly outnumber in terms of men and equipment. We will allow you to give your arms and armour to us. We'd take your food as well, but we aren't exactly running low. You will be supplied with enough to reach where ever you desire, emphasis on enough. I have respect for my enemies, and I wouldn't wish to see this go down as a bloody affair."
>>
>>1095408
"It would be dishonourable and a shameless betrayal of my oath to the King for me to surrender without a fight, Lord Mithmus! Why don't you return to your homes and stop shedding the blood of innocents instead?"
Seems he's commited and not easily convinced.
>>
>>1095413
"Shed the blood of injocents? Did you not hear of our merciful act at Rekazir? We let the castle guard and remaining inhabitants leave with their lives, and dignity. I don't see your king helping you against us foreign invaders. Last I heard he was busy getting fooled by dwarves! Think about it, an army twice your size, giving you leeway to leave and fight us another day, at easier odds. You seem like an experienced sort, the one who's seen the destruction a battle can bring. Do you really wish that upon your men? The ones who look up to you?"
>>
>>1095421
"I will not surrender the fortress I have been given to command! You will soon learn of the folly of invading Ezirin - you have tried to conquer us many times before, yet here we still stand!"
"I bid you good day, sir!" He says as he turns around and rides off to the fortress.
Well, what now?
>>
[back with the HPE army away from the ears of the commander]
I've got a plan to take the place by having our soldiers scale the walls and try to break into the fort from the north and south sections of the wall.
if it works well enough they might be able to open the gates.
while theyre doing that we'll have to lay siege to this stronghold from the west
>>
Rolled 55 (1d100)

>>1095433
Breach the motherfucker and kill the inhabitants, what else?
>>
>>1095439
this
Remove half-orc.
>>
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>>1095439
Now you're talking my language.
>>1095438
A massive frontal assault to distract them from two stealthy flank attacks? A most daring and ambitious plan.
If me and my men might be of use to you in this endavour I will do my utmost. By the grace of Juras we will destroy these unbelievers.
>>
>>1095433
Just encircle them, besiege them, and hopefully move on.
>>
>>1095461
this
>>
Let's put it to vote.

A.Frontal assault - the terrain leading up to the place is even, we have every superiority - we will crush them!
B.Breach through the north
C.Breach through the south
D.Breach through the north and south
E.Attack from north, south and center
F.Go for the Pass
G.Other
>>
>>1095465
E
>>
>>1095465
>E.Attack from north, south and center
>>
>>1095465
E
>>
>>1095465
>E.Attack from north, south and center
Multiple, simultaneous and devastating frontal assaults.
>>
>>1095465
E
>>
File: army8.jpg (808 KB, 1200x848)
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A three-prongred assault will begin tomorrow!
25k from the north, 50k from the center, 30k from the south
(we have 30k centaurs with us)
Roll 3 times, a roll for each side!
>>
Rolled 54 (1d100)

>>1095498
oh boi
>>
Rolled 62 (1d100)

>>1095498
REMOVE HALF-ORC
>>
Rolled 77 (1d100)

>>1095498
>873 / 94 / 79 / 4 [
>>
Rolled 61 (1d100)

>>1095498
>>
Rolled 43 (1d100)

>>1095498
>>
We made a breach in both the north and south - in the south our forces have secured an entry port and are crossing in, while in the north there is still fighting along the walls. Our main force at the center is occupying them well enough that they can't easily spare reinforcements.
Again, same rolls for further advancement.
>>
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Rolled 76 (1d100)

>>1095517
>>
Rolled 45 (1d100)

>>1095517
>>
Rolled 35 (1d100)

>>1095517
>>
Rolled 48 (1d100)

>>1095517
shiet
>>
Rolled 38 (1d100)

>>1095517
>>
Our forces in the north area also advancing now, though in the south we are being delayed.
The sun is setting and the armies will likely set up camp soon on the most secure locations they will find...
3 rolls again
>>
Rolled 91 (1d100)

>>1095541
>>
Rolled 11 (1d100)

>>1095541
>>
Rolled 48 (1d100)

>>1095541
>>
Rolled 41 (1d100)

>>1095541
low rollang senpai
>>
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At dawn we launched new assaults - the central fortification was a hard nut that didn't crack and we took a lot of casualties there, but in the north we made significant gains, which forced the defenders from the south to pull back to reinforce the defences of the main fortress, giving us a chance to encircle it.

A.Encircle and assault
B.Encircle and besiege
C.Encircle and besiege with some troops, send the rest forward past the wall
D.Other
>>
>>1095560
>B.Encircle and besiege
>>
>>1095560
B
>>
>>1095560
>B.Encircle and besiege
>>
File: everybody charge (2).jpg (35 KB, 297x231)
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Rolled 81 (1d100)

>>1095560
>A.Encircle and assault
Onwards men! Juras demands it! The Wolf Brigade shall be first on the battlements!
>>
>>1095560
B
>>
>>1095560
B
>>
>>1095560
B
>>
>>1095560
>B
>>
We'll encircle and besiege them, giving us some time to rest and take care of our wounded.
3 rolls
>>
Rolled 16 (1d100)

>>1095580
oy
>>
>>1095560
B
>>
Rolled 51 (1d100)

>>1095580
>>
Rolled 85 (1d100)

>>1095580
>>
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So, do we actually have a plan for how to deal with the Mighty himself?
>>
50,66
Casualty reports so far:
>Roggar:
4k dead
8k wounded
>Centaurs:
5k dead
5k wounded
>Ezirin:
4k dead
7k wounded
1k captured


The siege proper has begun, we've set up camps and siege weapons have started their bombardment!
Roll 3 times for us and 3 times for the enemy
>>
Rolled 81 (1d100)

>>1095626
Lets get to the healing tent
>>
Rolled 3 (1d100)

>>1095626
>>
Rolled 55 (1d100)

>>1095626
>>
Rolled 37 (1d100)

>>1095626
mem mkay?
>>
Rolled 99 (1d100)

>>1095626
>>
Rolled 96 (1d100)

>>1095626
>>
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139vs232
+10 numbers +5 equipment +5 training

From the north a large force of enemy reinforcements swooped in and attacked our northern camp at night - we lost 17 of the 21k men we had there, the others retreating in dissaray to the southwest! Our southern force is now going to be attacked next, most likely!

3v3 rolls
>>
Rolled 41 (1d100)

GET A HOLD OF YOURSELVES LADS THIS WAR AINT OVER YET!>>1095669
>>
Rolled 41 (1d100)

>>1095669
HALF
ORC
REMOVAL
SQUAD
>>
Rolled 73 (1d100)

>>1095669
>>
Rolled 87 (1d100)

>>1095669
noice
>>
Rolled 35 (1d100)

>>1095669
>>
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Rolled 38 (1d100)

>>1095669
Juras wills it!
>>
165vs160
+5 numbers +5 equipment +5 training

We've called for more reinforcements to be sent our way. The eastern force had to lift the siege and return to the other side of the wall to regroup with the main army group. Several small clashes occured on the 15th of Charodis, we expect reinforcements to arrive today, on the 16th. We're back on the western side of the wall, but when we regroup properly we'll launch another assault.
3v3 again
>>
Rolled 90 (1d100)

GET READY DONT GIVEM AN INCH!
>>1095684
>>
Rolled 64 (1d100)

>>1095684
wake me up
>>
Rolled 99 (1d100)

>>1095684
>>
Rolled 68 (1d100)

>>1095684
>>
File: 1481807958052.jpg (1.88 MB, 1682x1008)
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Rolled 25 (1d100)

>>1095684
>>
Rolled 16 (1d100)

>>1095684
>>
Rolled 72 (1d100)

>>1095684
low
roll
>>
253vs109
+15 numbers +5 equipment +5 training

15k centaurs arrive and we push through the breaches again - Redroad Wall is a hellscape by now, the fortress itself half-crumbled, the walls breached in multiple places, the grass wet with blood and guts. We seize the advantage again as we've almost encircled them again - they will either try to break out and retreat to the east or dig themselves in at the center.
3v3 rolls again!
>>
Rolled 44 (1d100)

>>1095711
sad
>>
Rolled 7 (1d100)

>>1095711
>>
Rolled 98 (1d100)

>>1095711
>>
Rolled 71 (1d100)

>>1095711
>>
Rolled 70 (1d100)

>>1095711
>>
Rolled 55 (1d100)

>>1095711
>>
149vs196
Same bonuses as last time
A portion of the enemy army is still guarding the fortress, but most of them have left it through the eastern gate and are attempting an organized withdrawl!
A.Ignore them, focus on taking the fortress as quickly as we can so we can rest afterwards
B.Send the cavalry after the retreating troops, the rest of our forces focus on the fortress
C.Focus on the retreating group!
D.Other
>>
>>1095733
B
>>
>>1095733
B
>>
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>>1095733
>B.Send the cavalry after the retreating troops, the rest of our forces focus on the fortress
>>
>>1095733
>B
Ride them down!
>>
>>1095733
>B.Send the cavalry after the retreating troops, the rest of our forces focus on the fortress
>>
>>1095733
>A.Ignore them, focus on taking the fortress as quickly as we can so we can rest afterwards
DONT FALL FOR IT YOU FOOLS
>>
>>1095733
B
>>
>>1095733
>A.Ignore them, focus on taking the fortress as quickly as we can so we can rest afterwards

When you think the enemy is retreating they're actually drawing you into an ambush
>>
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The mobile legions, knights and centaurs shall chase down the retreating enemies while the rest keep the fortress in check and take it down gradually.
3v3 rolls
>>
Rolled 49 (1d100)

>>1095750
watch this 43 roll
>>
Rolled 75 (1d100)

>>1095750
WE ARE NUMBER ONE!
>>
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Rolled 28 (1d100)

>>1095750
>>
Rolled 91 (1d100)

>>1095750
>>
>>1095750
>>
Rolled 16 (1d100)

>>1095750
>>
Rolled 62 (1d100)

>>1095750
>>
Rolled 97 (1d100)

>>1095756
>>
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152vs169
+10 numbers +5 equipment +5 training -5 terrain
The withdrawing force immediately headed for the nearest village where the cavalry reached them.
They themselves have gotten encircled as well now - we are conducting two sieges at the same time, both slowly advancing.
3v3 rolls
>>
Rolled 38 (1d100)

>>1095792
>>
Rolled 46 (1d100)

>>1095792
>>
Rolled 82 (1d100)

>>1095792
>>
Rolled 69 (1d100)

>>1095792
>>
Rolled 93 (1d100)

>>1095792
advanced mem
>>
Rolled 58 (1d100)

>>1095792
FUCK THE MIGHTY
>>
Rolled 92 (1d100)

>>1095792
>>
166vs220
Minotaur reinforcements from the north relieved the siege of the village, causing heavy casualties to our mobile force on the 17th and forcing that group to fall back.
The walls of the fortress have fallen and we're now assaulting the keep. Less than a thousand soldiers had remained here and now no more than a hundred fight on in the keep.

We enter the main building where they are set up - out of arrows, with many wounded or dying among them. They stand no chance.
Their commander, Gorich Praknozh, steps forward. His helmet is missing, a cloth bandage covers his right eye, his armor is damaged and he has smaller wounds and bandadges in many other places.
" I challenge one of you to a duel! My men have fought with honour and valour - if I win, you must let us leave with our arms and armor. If not, I will have fallen in glorious battle for my Fatherland."

A.Send a champion forward
B.Let them all go
C.Take them out
D.Oher
>>
>>1095852
YOU MOTHER FUCKER KEEP HURTING OUR MEN
i come out immediately

A
>>
>>1095852
>D.Oher
"The time for negotiation passed the moment you refused our offer"
Shoot him down.
>>
>>1095852
>A.Send a champion forward
"I can respect that wish."
>>
>>1095852
>C.Take them out
>>
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>>1095852
>A.Send a champion forward
It is what Juras desires.
>>
>>1095852
A

Mind if I go forth?
>>
>>1095852
>D
Just shoot the guy
>>
>>1095852
A
>>
>>1095852
A
>>
Rolled 97 (1d100)

Count Brahm Hawthorne steps forward to fight.
The half-orc readies his axe, breathes in, lets out a war cry and charges forward.
>>
Rolled 24 (1d100)

>>1095923
Bram attempts to dodge, hoping not to lose just as the fight starts.
>>
Rolled 52 (1d100)

Bram tries to dodge to the left, but he isn't fast enough! The orc's axe bites into Bram's right shoulder, disabling that arm.
The orc doesn't stop, pulling his axe back and going in for another swing.
Hare rolls a d90
>>
Rolled 4 (1d90)

>>1095937
"Ah, yes... I was wondering what would break first...your spirit, or my body."

Bram goes for the orc's face, knowing he should get his arm treated. He says a prayer under his breath to Drana.
>>
Rolled 92 (1d100)

The distance is too close for a wide swing with the axe, so Gorich instead uses it like a lever, striking with the haft and blocking the human's weak strike - he then uses his superior strength to push the disabled arm further backwards, causing immense pain to his opponent.
"I'll accept your surrender!" he yells as his left arm goes towards a dagger on his belt.
>>
Rolled 1 (1d85)

>>1095957
“Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.”

After muttering this, the Count goes for the orc, attempting to flamebreath his opponent's face before weaving to the side.
>>
>>1095957
Is all this death and destruction really worth it for the mightys ambitions commander?
>>
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The half-orc quickly draws the dagger and jams it into Bram's skull from bellow, instantly killing the Count before he could use his flamebreath.

The corpse falls to the ground. Gorich, dagger in one hand and axe in the other, raises both arms upwards as his soldiers cheer.

A.Honour our word - let them go
B.Kill them
C.Other

Props to Lectre for the pic
>>
>>1095970
>A.Honour our word - let them go
>>
>>1095970
>B.Kill them
F U C K M I G H T Y
>>
>>1095970
>A
Fuck it, got what was coming to him. Get the fuck out of here before the others shoot you.
>>
>>1095970
>A.Honour our word - let them go
We are as good as our word.
>>
>>1095970
A
Why do you fight for that man when he bring all this down on your homeland!
>>
>>1095970
>B
I never much liked honor duels anyways. Finish what we started.
>>
>>1095970
>A.Honour our word - let them go
>>
>>1095970
B.
The idiot acted on his own.
>>
>>1095970
"Uncle!"

Samson is enraged by this turn of events - although he was only brought along as a favor to his father. After all, the kid was kind of crazy to begin with, lighting fires and all - this most likely won't help.

>B
>>
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>>1095990
Stand back lad, this was the will of Juras. We must not question his will.
>>
>>1095970
A
but dont fucking hurt anymore people ok.
sick of cutting off arms
>>
>>1095970
>A
>>
>>1095970
>B
>>
Rolled 10 (1d100)

>>1095970
Fools all of you! Not only did you accept this stupid duel now you want to let them go when they will just shed our mens blood later! I'm done with this! Men, fire on them all and leave no survivors! Find me when we capture the fort.
>>
>>1096030
"No"
>>
>>1096030
*under breath*
prick
>>
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>>1096030
"My king please! This is blasphemy unto Juras!
Have you forgotten the Code of Roggar? The fourth command? "Be civil to even your worst enemies?"
This is not the acts of a wise and virtuous king!"
>>
>>1096030
"Honorless swine!"
>>
>>1096030
Why the hell did you do that...
>>
>>1096030
One man has only one honor.
Consider this one spent
>>
>>1095970
A
>>
https://www.youtube.com/watch?v=yis-VeOA6QM

The King's orders were clear, but there was some confusion among the warriors, lords and archers. Several squads of Rangers started shoving their way out front, bows and crossbows ready - Gorich and his men were already charging, all of them, some missing an arm or an eye, even two half-orcs that had each lost opposing legs - one had a shield and the other a sword, leaning against an orc that had lost both eyes, the crippled trio also advanced.
The first arrow that was loosed was blocked by Gorich's axe, who then proceeded to kill the archer and those around him. Those Roggarians who had their doubts lept to the fight - it was a bloody matter as the orcs were berserked, fighting with no regards for their own lives, taking down two of us for every one of them in these confined quarters.

In the end the keep was still and silent, save for the screams of the wounded and dying. For the orcs there was no mercy as Roggarians finished them off with spears and arrows, from a safe distance.

The battle is won, the fortress is ours.

Over the course of this battle the total amount of casualties has been estimated to be:
>Roggar
25k dead
28k wounded
>Centaurs
20k dead
15k wounded
>Ezirin
22k dead
Unknown number escaped/wounded
>>
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>>1096091
"These were brave warriors, loyal to their lord and courageous unto the last.

Had they not been unbelievers they would surely have been seated at the table of Juras now. Let us pray that their heathen deities treat them well in the afterlife."
>>
>>1096091
Alright...
lets get to work here.
*glare intensely at the king*
>>
>>1096091
Godfrey looks at around at the corpse of soldiers Roggar and Ezirini alike.
"All these men dying because of that bastard."
[he grips his sword tigher]
"IM GOING TO KILL THAT BARBARIAN IF ITS THE LAST THING I DO!"
>>
>>1096091
Call a general halt, treat the wounded, strengthen supply lines and figure out how the other fronts are doing.
>>
>>1096091
"Time to rest and recuperate.No use crying about what happened."
>>
>>1096091
>>1096091
Kontos keeps his eyes off the surrounding carnage, and instead makes his way to one of the few remaining war golems. He performs routine maintenance on the spotless golem for the rest of the day.
>>
>>1096091
Should of used my rolling glass cloud idea. Another war lost to the mighty
>>
>>1096129
fuck gas, it would wound too much people
>>
>>1096131
>fuck gas, it would wound too much people
>it would wound too many people
>wound too many people
it's like you don't know how to warcrime
>>
>>1096137
its like you dont know when the thing will backfire
>>
>>1096091
Wait here to recuperate, get updates, and repair the morale of our men. I recommend we pass out alcohol and (light) drugs to the men to ease themselves and hopefully forget of that experience.
>>
>>1096141
how could gas backfire, we are using wind mages to push it forward and if they manage to overpower it, we can always use lectre's gasmasks
>>
>>1096129
>wins the goddamned battle
>"ANOTHER WAR LOST TO THE MIGHTY"
This is some tactical shilling right hwre
>>
>>1096147
You are truly fucked in the head you know that.
War is hell haven't you seen enough?
>>
File: war map.jpg (4.69 MB, 9408x8408)
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On the next day, the 18th of Charodis, we recieve reports from the other fronts.
The Mighty's front is mostly static - several advances that our allies tried were checked, a few minor battles won here and there, some villages lost and then retaken. The Barbarian King can not move his elite forces from there or he risks losing his capital.
Grave news from our own front, though! A large minotaur force overwhelmed the defenders of the Western Fortress using magic, surprise and secret passageways into the Fortress that they themselves had built for such an event. We lost most of the garrison there and the land supply line is threatened to some extent, but Rekazir stands strong in our hands - we left the city for the current campaign a month ago and since then it has been reinforced up to 50k, including the survivors from the Western Fortress. The river is providing a continuing flow of troops and supplies and the road between Rekazir and our current positions is still safe - the centaurs are keeping the minotaurs from advancing into the lowlands.

In our current position at the mostly ruined fortress, we have 47k men, of whom 2k are crippled and 22k are still in need of treatment. Supplies are fine, morale is a bit disturbed.
The centaurs in total have 75k men deployed in the region(of whom 15k are wounded) and are continually sending in more.

It is the 18th of Charodis, 681. What should we do next?
>>
>>1096155
Rest for a day and move to Palnik.
>>
>>1096157
Scratch this plan, send a detachment of soldiers to retake the western fortress.
>>
>>1096155
Let me do my job for a few days ten we cn move on.
>>
>>1096150
Exterminating the vermin is our duty as a nation. The gas is a means of purification, to wipe the slate clean. We will wash away the sin, so the faithful can prosper.
>>
>>1096155
Rest for several days securing supply lines then prepare to march on Palnik. The Centaurs can continue holding the supply lines and supporting our advance.
>>
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>>1096155
We should send a force to put the Western Fortress under siege. If nothing else we must keep the beasts contained. Give me a legion and I'll handle it myself.
The rest of our force should march on Palnik, we cannot let our enemy rest. The centaurs will surely support us.
>>
>>1096183
Supporting this.
>>1096190
At most you should ensure that we hold Rekazir, our main supply line is the longfork
>>
>>1096183
>>1096155
this
>>
>>1096183
This
>>
>>1096183
thus
>>
>>1096183
>>1096155
As long as the centaurs can keep the enemy in the western fortress, they are no longer a major player in this war. We should press on after we recollected ourselves.
>>
>>1096183
I agree with this plan
>>
>>1096183
This looks about right.
>>
The Council has decided we'll rest for 15 days in our current positions and ask for 10k reinforcements. The centaurs will be handling all minotaur activities in the meanwhile.
Give me a roll for the following fronts
>Centaur-minotaur
>Elves holding against volcano
>Imperials against the Mighty

High is good in all cases
>>
Rolled 51 (1d100)

>>1096254
>>
Rolled 20 (1d100)

>>1096254
>>
Rolled 39 (1d100)

>>1096254
>>
Rolled 72 (1d100)

>>1096254
>>
Rolled 45 (1d100)

>>1096254
>>
Rolled 20 (1d100)

>>1096254
wake me up
>>
Rolled 65 (1d100)

>>1096254
>>
Rolled 11 (1d100)

>>1096254
>>
Rolled 32 (1d100)

>>1096254
>Centaur-minotaur
>>
File: war map.jpg (4.71 MB, 9408x8408)
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The centaurs have been preventing the minotaurs from advancing in our direction and our forces have managed to rest up, restock and prepare themselves for journey again, our army of 57k is ready to move out.

Bad news on two allied fronts, though. From the volcano came "The Black Legion" - necromancers and their army of undead, demon minotaurs and others, the most merciless and reviled in the ranks of Ezirin all banded together, above their ranks flies an
Undead Dragon! They defeated the elvish army and dealt blows to the Anglanorse who had to move to reinforce that front. Meanwhile, the Mighty used that moment to take revenge on the dwarves, retaking Reichki and killing King Torvan Kragnan.

It is the 3rd of Zemis, 681.
What next?
>>
>>1096311
Try to lure the mightys army forward, so that they overextended themselves. Then we can cut through their supply lines and incircle them.
>>
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>>1096311
The situation has changed I see.

I suggest we scramble all available men and march on this Black Legion.
We will link up with our remaining allied forces in the region and destroy the undead menace once and for all.

After that we can deal with the Mighty.
>>
>>1096311
March on Palnik, continuing to construct fortifications at Rekazir.
>>
>>1096354
That idea is retarded. I should of won the autism war REEE
>>
If you have troops back home that you haven't sent(who aren't militia, those are coming automatically) and you want them to go to the front, post here.


What should we do?
A.Hold positions, reinforce
B.March against the Black Legion
C.March on Palnik
D.Other
>>
>>1096360
>B.March against the Black Legion
>>
>>1096360
>C.March on Palnik
>>
>>1096360
C
>>
>>1096311
We clearly need more men on the front, very well. I'm calling in my remaining 3,000 professional soldiers consisting of heavy Infantry, Rangers, and Storm Magi.
>>1096360
C
>>
>>1096360
A
>>
>>1096360
C
>>
Rolled 66 (1d100)

>>1096360
The great bells of the Cathedral of Mor would ring once more summoning the great hordes of the Jihad to war. The Knights of Mor would march along these brave warriors unto to crush this undead menace.
>>
>>1096360
>A.Hold positions, reinforce
>>
>>1096360
>C
This has been a death march for some time now. I don't intend on coming home, and neither should any of you. The King's will be done.
>>
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>>1096373
The call to arms has resonated with goblins across the Duchy. The flow of Banners will be doubled for a while.
6000 proffesionals and 82 KoM from Gobbopolis will reach Rekazir in 15 days. 3k profesionals from Green Haven will need 20 days to reach Rekazir.
>>
>>1096360
>C.March on Palnik
Holding positions isn't a centaur speciality, and this new black legion is still unknown. Better fight the enemy we know.
>>
On the dawn of the 4th of Zemis we march out for Palnik!

Give me 3 rolls
>>
Rolled 98 (1d100)

>>1096407
>>
Rolled 94 (1d100)

>>1096407
>>
Rolled 24 (1d100)

>>1096407
>>
Rolled 99 (1d100)

>>1096407
>>
Rolled 37 (1d100)

>>1096407
s u i c i d e
>>
Rolled 30 (1d100)

>>1096407
rolling to send supplies and mercs up the longfork to reinforce the armies
>>
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>>1096360
Upon hearing the news of the Black Legion appearing, the council of Juras assembled in Trusted Defense.
After a quick debate consisting of everybody agreeing with each other, the Grandmaster of the Knights of Juras have called for all knights to march on the frontlines to face the undead menace head on.

The Grandmaster, wielding the sacred Sword of Juras, and the 10'000 knights under his command will provide their humble assistance in the fight against the living dead and their blasphemous masters.
>>
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72 average
Rested, reinforced and resupplied, we crossed the distance in just four days and assaulted the city. After a day of blood(mostly for the enemy) fighting the city fell. Our losses amount to 2k dead and 5k wounded. We killed 7k defenders and have captured another 8k fighters and 40k civilians. The people here are orcs, half-orcs and a small amount of humans and ogres.

1.What should we do with the captives?
A.Kill the fighters, let the civilians go
B.Kill them all
C.Let them all go
D.Imprison fighters, let civilians go
E.Imprison them all
F.Other
2.What should we do next?
A.Rest, fortify supply lines, get reinforcements
B.March north to link up with our allies
C.March east against the Mighty
D.Other

We now have 55k men, of whom 5k are wounded. Supplies are ok for now, we've been looting on our way, this region is not deserted as the previous lands were.
>>
>>1096461
1.A
2.A
>>
>>1096461
E
C
>>
>>1096461
>A.Kill the fighters, let the civilians go
>A.Rest, fortify supply lines, get reinforcements
>>
>>1096461
>D
>A
>>
>>1096461
>D.Imprison fighters, let civilians go

>B.March north to link up with our allies
>>
>>1096461
C
lets not spill more blood than what is needed to

A
>>
>>1096461
D.
A.
>>
>>1096461
D
A
>>
>>1096461
A
A
>>
>>1096461
A
A
>>
>>1096461
>D.Imprison fighters, let civilians go
>A.Rest, fortify supply lines, get reinforcements
>>
>>1096461
A.
A.
>>
>>1096471
Switch my first choice to D
>>1096461
>>
>>1096461
A
A
>>
>>1096461
>D
>A
>>
>>1096461
>D
>A
>>
I, the chosen one, shall take 3,500 ogre soldiers and a defensive legion east to combat The Mighty
>>
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It is the 20th of Zemis - autumn is beginning.

At Palnik we have a force of 64k men - at this point around half or more are Bannermen.

The Mighty anhilated most of the remaining dwarven forces, knocking them out of the war effort for a while. On the main imperial front the Black Legion has been keeping our other allies busy, while minotaurs, ogres and orcs have been harassing our supply lines, which are getting longer and thinner as the centaurs struggle to protect them.
Rekazir has 55k men and soon the rate of growth there will start rising.
>>1096522
Given the distance, you will need 27 days to reach Rekazir. I'll take it you gave the order on the 12th of Zemis, though.

What should we do next?
A.Keep reinforcing
B.Go north
C.Go east
D.Other
>>
"The 2000 reserve forces of mine will be accompanying my Duke's forces.

So says,
Son of Sam"
>>
>>1096539
>B.Go north
The undead menace must be countered.
>>
>>1096539
>C.Go east
>>
>>1096539
>C
>>
>>1096539
Gather as much supplies as we can carry and strike north, we can link with the other Imperial forces. Call for the centaurs to abandon the supply line and join up with us.
>>
>>1096539
B
>>
>>1096539
>B
>>
>>1096539
>C.Go east
>>
>>1096539
>B.Go north
>>1096551
this
>>
>>1096551
This
>>
>>1096539
B.
>>
>>1096539
B
>>
>>1096539
A

Sent my 50 Knights and 750 men-at-arms with 160 Support Staff from the Reserves (knew we'd need a reserve force). Also sending some Guard combat medics that volunteer for it.
>>
>>1096539
B.
>>
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We'll get all we have in the region and send it north
Give me 3 rolls
The Final Chapter of this war draws near
>>
Rolled 43 (1d100)

>>1096604
>>
Rolled 84 (1d100)

>>1096604
>>
Rolled 90 (1d100)

>>1096604
>>
Rolled 39 (1d100)

>>1096604
>>
Rolled 61 (1d100)

>>1096604
>>
Rolled 11 (1d100)

>>1096604
fuck
>>
File: war map.jpg (4.71 MB, 9408x8408)
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23rd of Zemis, 681. Our force of 64k is reinforced by 13k centaurs. To the north, at Buxios, the elvish-Anglanorse army numbers 40k, while to the east, Paitras has a force of 50k holding Kresnom, where The Mighty is headed.
The Black Legion, whose numbers are roughly equal to the Roggarian force, by our current estimates, has fallen back to the volcanic fortress.
In 3 days the Knights of Juras will reach Buxios with their 10 000 men. We are massing more and more troops at Rekazir as well, close to 70 000 are there right now. Minotaur forces still present north of Rekazir.
What should we do?
>>
>>1096665
Begin a siege of the volcanic forces but send a good deal of our forces to help our paitras. The force should largely consist of Legion soldiers and some bannermen to fill up the ranks.
>>
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>>1096665
We place the fortress under siege and await the Knights of Juras before contemplating assault. We also request the elvish-Anglanorse to aid us in the siege.
We should also send aid to the Paitrans, they'll need help holding back the Mighty.
The 70 thousand men at Rekazir should ideally wipe out the minotaur forces before heading over to join up with us.
>>
>>1096665
Gather all forces at Buxious, get Paitras to send more men, get dwarves to send more men, get more fucking men.
>>
>>1096714
This
>>
>>1096714
this
>>
>>1096714
>>1096665
this
>>
>>1096714
may it be
>>
The reports were somehow false! South of the crossroads that leads to the volcano in the west and Kresnom in the east, we spot the Mighty's army on our trail! The last message our spatial mages managed to get was that the Paitran army says we should link up with them - the Mighty's army is larger than either of ours, but together we are stronger! After that message we lost communications.
A.Continue moving north, to Buxios
B.Head east to regroup with the Paitrans near Kresnom!
C.Hold ground!
D.Other
>>
>>1096763
d egg
>>
>>1096763
B
>>
>>1096763
B
>>
File: go.jpg (309 KB, 566x800)
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>>1096763
>B.Head east to regroup with the Paitrans near Kresnom!
If the Mighty desire battle he shall have it. After all, I am destined to be the one to slay him.
>>
>>1096763
B.
>>
Quickly! To the east!
Give me three rolls!
>>
Rolled 25 (1d100)

>>1096782
>>
Rolled 87 (1d100)

>>1096782
>>
Rolled 56 (1d100)

>>1096782
s m h
>>
Rolled 2 (1d100)

>>1096782
>>
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At dusk on the 24th we were still marching east when the "cloud" cleared and our spatial mages could connect to others again. Our scouts also lost track of the Mighty's army chasing us from the south. Establishing contact with the Paitrans a few hours' march east, they tell us that the Mighty's force is currently just south of Kresnom. Meanwhile, a report comes - just as the Knights of Juras arrived in Buxios about one hour ago, tired from their journey, the Black Legion was spotted approaching the town!
Some elaborate rusemanship has been going on, it seems!
50k allied forces are at Buxios, facing over 60k Black Legion forces.
50k Paitrans are in Kresnom, we are almost there with our own 77k, of whom 20k are mounted or centaurs.

A.We'll go to Buxios, Paitras will slow the Mighty down!
B.Send our fastest forces to Buxios ahead of us, we'll follow as fast as we can
C.Unite with the Paitran forces and march for Buxios together
D.Unite with the Paitran forces and go fight the Mighty
E.Fast ones to Buxios, the rest here
F.Other
>>
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>>1096830
>E.Fast ones to Buxios, the rest here
None of their tricks matter, Juras is with us.
>>
>>1096830
D
>>
>>1096830
I assume E is us going to the mighty, so E.
>>
>>1096830
D
>>
>>1096830
>D.Unite with the Paitran forces and go fight the Mighty
>>
>>1096830
D.
>>
>>1096830
>D.Unite with the Paitran forces and go fight the Mighty
>>
>>1096830
D
>>
>>1096830
>D
"I wonder if all wars are this awful."
>>
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Near midnight we reached Kresnom. This night's rest will be the last for many of our soldiers, for tomorrow we face The Mighty!

The soldiers are finally getting some time to eat after hours of marching, after which they'll be able to sleep.
The officers of the Roggarian, Paitran and Centaur forces in the city, totaling 127k, are gathered in the residence of the ruler of Kresnom, where the finest rations and alcohol we have are being distributed.
Firstly we should decide how our R&R will go.
A.Eat moderately, drink little to none alcohol and get as much rest as we can
B.Eat moderately, make preparations for the battle, then drink a bit and rest
C.Boost our men's morale! More rations and alcohol, get some entertainers ready as well. This may be their last rest.
D.Other
>>
>>1096867
>A.Eat moderately, drink little to none alcohol and get as much rest as we can
NO ALCOHOL
>>
>>1096867
A.
I do not want Hungover soldiers fighting in the battle. I want well rested troops.
>>
>>1096867
>A.Eat moderately, drink little to none alcohol and get as much rest as we can
Alcohol is for winners and survivors
>>
>>1096867
A
>>
>>1096867
A.
>>
>>1096867
B.
>>
>>1096867
a
>>
>>1096867
>A
ALL THE ALCOHOL YOU CAN DRINK IF WE WIN THE WAR!

REMEMBER MEN, WE ARE NUMBER ONE!
>>
>>1096867
>D.Other
As much food as they can consume. No use fighting on an empty stomach. Slaughter the cattle and let the men feast.
But regarding alchohol there will only be a single taste in case of Communion or other such rituals
>>
Alcohol will be reserved for after the battle, food and rest are priority.
You may now make rolls for what your character(if you have someone present) will be doing during the night. If you want to go to the strategy meeting, don't roll, but just say you'll go. Everyone else can use the roll for whatever they want.
>>
>>1096867
>C.Boost our men's morale! More rations and alcohol, get some entertainers ready as well. This may be their last rest.
If we are to die let it be without regrets.
>>
Rolled 66 (1d100)

>>1096889
Lead a communion with Mor, many will soon meet him and their souls should be clean.
>>
Rolled 99 (1d100)

>>1096889
Prepare to receive mass amounts of wounded

They are the good guys after all
>>
Rolled 26 (1d100)

>>1096889
Considering mithmus and co were never much of the strategic bunch, they'll stay in their tent, all 4 of them, and have a jolly time on ale and whatever alcohol they smuggled.
>>
Rolled 51 (1d100)

>>1096889
I'll be mentally preparing myself for the battle ahead so I'll have a crystal clear mind through out it. This will no doubt be the most horrific fight in the war and I'll need to be in top shape to lead the men.
>>
>>1096889
ill be at the strategy meeting
>>
Rolled 88 (1d100)

>>1096889
Lead a final ritual for all the men from my lands. The men should be comforted, and know that they will soon be in the realm of death. Pray to divata for guidance in the battle. Comfort all who attend the prayer service. To all the Ezirini who are among them in the final battle, they talk about how they'll finally make their homeland great again.
>>
>>1096889
Going to the strategy meeting
>>
Rolled 67 (1d100)

>>1096889
Samson spends the time writing some letters back home to his son, Leon. They confess to a series of arsons around Roggar, and he claims to be controlled by a demonic dog. He claims there are other sons out there, and he must be on the lookout for them if he doesn't come back alive.

After that, he spends his evening stargazing. The roll is for whether the stars are visible, and if so, what he sees.
>>
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Rolled 94 (1d100)

>>1096889
"Lord Juras, master of justice and greatest in the Pantheon. From the first time you spoke to me in my dreams I have known that this day would come. That you have guided me to this place to make your will come true.
I pray, that when the moment comes, you give me the strenght I lack. Strenghten my conviction so I do not disgrace myself when the moment of death arrives."

"I know that after my role is complete I will be discarded as a used tool, and I thank you for it. Dying in your service is the highest honor."


Will also attend the strategy meeting.
>>
>>1096889
"Fuck The Mighty,Fuck the nercomancers,fuck the fucking Dragons. For 5 fucking months we have been fighting tooth and nail for these wretched lands, fuck these lands a thousand curses on Mighty and these lands."
Go to the fucking strategy meeting
>>
>>1096898
You raise the morale of your men through religious communion. They have made peace with their fate, whatever it may be.
>>1096900
The Paitrans have been occupying this city for a while now, so they've set up good facilities for their physicians - you made the good almost perfect.
>>1096901
You got shitfaced hard. Fun times.
>>1096907
Only some of your deepest, most hidden doubts remain. Overall, you will be ready.
>>1096915
The worshippers of Divata have their morale boosted. The Ezirni in the army have their spirits raised as well.
>>1096920
You see Abagar shining, almost fully clear skies. The stars are beautiful tonight. May be your last time looking at them.
>>1096925
You finished your prayers quickly enough and felt blessed, so you managed to make it in time for the strategy meeting. Your men, seeing the resolve in your eyes as you walked among them, are inspired.
>>
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Those who didn't roll get to be part of the strategy meeting(Jarreck too since he rolled high enough)

High officers of the three armies are assembled there. Tarkhan Khormag leads the 13k centaurs. Duke Tremas of Midenath leads the 50k Paitran army, of whom 7k are mounted. In our own 64k we have 7k mounted troops as well - most of our infantry are Bannermen.

A map is put on the large table around which the officers are assembled.
"The Barbarian King's army is camped roughly 20km from our walls. We put their numbers somewhere between 90 and 110 thousand" says the Duke of Midenath
"With our combined forces we outnumber him and we have a large advantage in cavalry in particular. He has a powerful infantry and surprisingly strong archers, however."

"How do you think we should approach this?"
>>
>>1097002
We should use our defensive poistions to neutralize the infantry advantage and use our siege engines to bombard him, we should use our cavalry for flanking and catching troops that are out of place and maybe target the archers if possible? Use centaurs to constantly harras them too
>>
>>1097010
This
>>
>>1097010
seems about right
>>
>>1097010
Go with this
>>
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>>1097002
I say we move out to meet him head on. We got the bigger army and the most strained lines of supply after all.

As the Minister of Agriculture pointed out we hold the advantage of our siege engines and can use these to force him to close distance.

I also suggest we hold a significant amount of cavalry in reserve, for a rapid counterattack should an opening present itself.
>>
>>1097002
Wait for the ogres
>>
Sigh, I'm going to do a thing in the upcoming battle. Astral projectors will scout out commanders among their troops and point our crossbow men in the right direction. Hopefully this will cause discord in their troops if not outright rout them.
>>
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We'll press all advantages we have - nearby fortifications, superior siege engines and cavalry.

We all get as much rest as we can. We rouse ourselves in the morning, break our fast with small amounts of food and then march out of the city gates, south, into the open grasslands.
Several kilometers south we are arrayed in formation. The enemy army approaches, also in formation.
The Battle of Kresnom begins, on the 25th of Zemis, 681.

3 rolls for us, 3 for them.
>>
Rolled 67 (1d100)

>>1097068
PRAISE ABAGAR
>>
Rolled 40 (1d100)

>>1097068
job this war nau
>>
Rolled 63 (1d100)

>>1097068
>>
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Rolled 74 (1d100)

>>1097068
"Commander Vance, enemy forces within our perimeter.”
“Where?”
“Southern quadrant. But they were on the move, current location unknown.”
“There is no time to be lost! Battle brothers! Trusted Guard! Today the enemy is at our door! We know our duty and we will do it! We fight for our honor! As soldiers of the Councilors! And we fight in the name of Juras! And if we die today we die in glory! We die heroes' deaths! But we shall not die. NO. It is the enemy that will taste death and defeat! As you know most of our battle brothers are stationed in reserve, prepared to counter attack. Our perimeter have been prepared in the event of our enemies being so bold and so foolish. We have placed numerous observers and signal pyres, allowing for multiple, simultaneous and devastating, defensive counter attacks! The Ancients named this strategy Iron Rain. We will descend upon the foe, we will overwhelm them, we will leave none alive. Meanwhile our Wolf Brigadiers will ensure full defense of our headquarters. We are the Trusted Guard, we are Juras' fury!"
>>
Rolled 38 (1d100)

>>1097068
>>
Rolled 27 (1d100)

>>1097068
>>
170vs139
+5 numbers +5 range
As they close in to view, our scouts report that they estimate the enemy to number about 100k.
Our centaurs advance, keeping a distance and harassing the enemy with their recurve bows. Our trebuchets, ballistae and onagers begin flinging projectiles at the enemy as our crossbowmen prepare to begin loosing volleys as well.
At this range it was us doing most of the beating, but they are now closer - their first volley of arrows is coming...
3v3 rolls
>>
Rolled 15 (1d100)

>>1097107
>>
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Rolled 33 (1d100)

>>1097107
>>
Rolled 25 (1d100)

>>1097107
low rolls inc
>>
Rolled 12 (1d100)

>>1097107
>>
Rolled 13 (1d100)

>>1097107
>>
Rolled 2 (1d100)

>>1097107
low roll
>>
Rolled 45 (1d100)

>>1097107
>>
73vs27
+10 numbers
Our shieldmen took the first volleys as the crossbowmen moved into position to begin loosing their own volleys. The centaurs are doing a good job as well so far, the enemy's formation is being picked at on its edges.
3v3
>>
Rolled 6 (1d100)

>>1097133
>>
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Rolled 19 (1d100)

>>1097133
"Destroy them all! For Juras!"
>>
Rolled 32 (1d100)

>>1097133
>>
Rolled 57 (1d100)

>>1097133
low effort
>>
Rolled 77 (1d100)

>>1097133
bellow average roll
>>
Rolled 93 (1d100)

>>1097133
dice low please
>>
Rolled 29 (1d100)

>>1097133
>>
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57vs227
+10 numbers -5 training

Their longbowmen split into units that each target particular parts of our forces - two large units take out most of the centaurs we sent from our right flank, while two other units give covering volleys for the infantry, which closes the distance at a charge, crashing into our forward lines! Gods save us!
3v3
>>
Rolled 60 (1d100)

>>1097159
“Men, do not let your fire go out, spark by irreplaceable spark in the hopeless swamps of the not-quite, the not-yet, and the not-at-all. Do not let the hero in your soul perish in lonely frustration for the life you deserved and have never been able to reach. The world you desire can be won. It exists.. it is real.. it is possible.. it's yours.”

t. Samson
>>
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Rolled 52 (1d100)

>>1097159
Enough arrows! Everybody charge!
>>
Rolled 87 (1d100)

>>1097159
fuck Mighty
>>
Rolled 36 (1d100)

>>1097159
pls abagar
>>
Rolled 77 (1d100)

>>1097159
>>
Rolled 21 (1d100)

>>1097159
>>
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199vs134
+10 numbers +5 opportunity
"CAVALRY - FORWARD!"
Our knights are given the order to charge and hit the enemy from the flanks, dealing heavy blows! They are forced to spread out spearmen to cover their archers, but they lost some of them before they could reform their lines.

roll again!
>>
Rolled 16 (1d100)

>>1097183
>>
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Rolled 62 (1d100)

>>1097183
Blood for Juras!
>>
Rolled 59 (1d100)

>>1097183
mem and jobb
>>
Rolled 94 (1d100)

>>1097183
>>
Rolled 49 (1d100)

>>1097183
>>
Rolled 81 (1d100)

>>1097183
>>
Rolled 20 (1d100)

>>1097183
“Love is a fire. But whether it is going to warm your hearth or burn down your house, you can never tell.”

also t. samson
>>
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137vs224
+10 numbers -5 training
After the first, successful charge, the knights returned to fetch new lances and go for a second one - the orcs were ready this time as they had deployed spears and pikes at the right moment to stop our cavalry, while their infantry is carving its way into ours. Our knights managed to pull back in time to prevent a catastrophe, at least.

3v3!
>>
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Rolled 65 (1d100)

>>1097202
>>
Rolled 84 (1d100)

>>1097202
>>
Rolled 67 (1d100)

>>1097202
>>
Rolled 3 (1d100)

>>1097202
sad!
>>
Rolled 2 (1d100)

>>1097202
>>
Rolled 39 (1d100)

>>1097202
“Some say the world will end in fire,
Some say in ice.
From what I've tasted of desire,
I hold with those who favor fire."

Samson hums to himself as men are cut down.
>>
https://www.youtube.com/watch?v=cOZTQz9sMp

216vs44
+10 numbers +5 morale -5 training
A song began from line to line, rousing the roggarian infantry.
"WE ARE NUMBER ONE!" They shouted as they abandoned fear and fought like champions, repelling the waves of minotaurs, orcs and ogres and reestablishing our defensive formation. The third charge the knights made was successful as well - we're turning things in our favour.
>>
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Rolled 52 (1d100)

>>1097224
>>
Rolled 30 (1d100)

>>1097224
mem
>>
Rolled 58 (1d100)

>>1097224
>>
Rolled 68 (1d100)

>>1097224
WE ARE NUMBER ONE!
>>
Rolled 95 (1d100)

>>1097224
“As if you were on fire from within.

The moon lives in the lining of your skin.”

The humming continues
>>
Rolled 89 (1d100)

>>1097224
>>
Rolled 64 (1d100)

>>1097224
Aim for the ones in fancy hats and/or paldrons!
>>
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140vs252
+10 numbers -5 morale -5 training

The Mighty unleashes his own unit of cavalry to strike at the Roggarian knights - half-orc knights, not too different from our own in equipment, they seem roughly to be a match for our mounted troops there. The Barbarian King himself makes a grand appearance on the front as his entire army lets out war chants and war cries that put the fear back in the hearts of our men.
The Mighty's face can hardly be seen this time...His body is covered in great armor - underneath is chainmail and over it - plate! Strength, speed, precision, defence - he is like a God of War on the battlefield as he and his elites once again start carving through our Banners.
3v3 rolls
>>
Rolled 41 (1d100)

>>1097260
"Words are pale shadows of forgotten names. As names have power, words have power. Words can light fires in the minds of men. Words can wring tears from the hardest hearts.

That is to say, we are number one!"
>>
Rolled 72 (1d100)

>>1097260
>>
Rolled 79 (1d100)

>>1097260
>>
Rolled 32 (1d100)

>>1097260
a u t i s m
>>
Rolled 48 (1d100)

>>
Rolled 97 (1d100)

>>1097260
FOR THE WAIFUS
>>
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Rolled 21 (1d100)

>>1097260
We are number one!
>>
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192vs177
Same bonuses

We press another advantage we have - priests - for the magic of the Gods may be the only thing that can save us here! Volleys of light, storm, fire assail the enemy, while the centaurs have wheeled around the enemy's rear so they can support the knights of Roggar.
>>
Rolled 21 (1d100)

>>1097277
re
>>
Rolled 35 (1d100)

>>1097277
>>
Rolled 88 (1d100)

>>1097277
Samson laughs as he sees his foe.

"Violent delights have violent ends my friend!"
>>
Rolled 94 (1d100)

>>1097277
>>
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Rolled 62 (1d100)

>>1097277
Come forward and face me Mighty! Juras have destined me to be your bane!
>>
Rolled 36 (1d100)

>>1097277
>>
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144vs192
+5 numbers -5 morale -5 training
Thankfully the Mighty seems to be the only one wearing that dreaded armor among the enemy. His elites are tearing through humans and goblins alike as they seek to make the melee too chaotic for ranged weapons to be of use to us.
The cavalry are still engaged in fights - they may be the key to us winning this battle.
3v3
>>
Rolled 85 (1d100)

>>1097301
>>
Rolled 43 (1d100)

>>1097301
save me
>>
Rolled 96 (1d100)

>>1097301
>>
Rolled 47 (1d100)

>>1097301
"And in their triumph die, like fire and powder..."
>>
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Rolled 77 (1d100)

>>1097301
Face me you fiend!
>>
Rolled 87 (1d100)

>>1097301
>>
Rolled 82 (1d100)

>>1097301
>>
224vs211
Same bonuses
The battle has been going on for several hours now. The sun is descending, but the bloodshed is not ending. Can nothing stop that....madman?! At least it seems our cavalry have gained an upper hand on theirs.
>>
Rolled 50 (1d100)

>>1097320
"And those fires and powders, as they kiss, consume all."
>>
Rolled 93 (1d100)

>>1097320
HIGH FORCES
>>
Rolled 67 (1d100)

>>1097320
>>
Rolled 51 (1d100)

>>1097320
>>
Rolled 6 (1d100)

>>1097320
trash desu
>>
Rolled 69 (1d100)

>>1097320
>>
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Rolled 88 (1d100)

>>1097320
Fight me you demon!
>>
Rolled 1 (1d100)

>>1097320
>>
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210vs126
+10 numbers -5 morale -5 training

The enemy's cavalry is completely shattered and our knights are now free to strike wherever they please! The front lines of our infantry shift with the reserves to keep fresh men fighting. The spells of our mages light the air and incinerate our foes. This battle, we can win it!
>>
Rolled 4 (1d100)

>>1097348
*unintelligible sounds of rage*
>>
Rolled 13 (1d100)

>>1097348
>>1097348
>>
Rolled 62 (1d100)

>>1097348
>>
Rolled 99 (1d100)

>>1097348
>>
Rolled 73 (1d100)

>>1097348
“The starting point of all achievement is DESIRE. Keep this constantly in mind. Weak desire brings weak results, just as a small fire makes a small amount of heat.”
>>
Rolled 43 (1d100)

>>1097348
suicide
>>
Rolled 42 (1d100)

>>1097348
>>
Rolled 42 (1d100)

>>1097348
>>
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79vs215
+5 numbers -5 morale -5 training
The cavalry battles gave them time to create walls of spears to stop us from attacking their vulnerable spots, while their heavy infantry has now torn a wedge into our lines, going for our crossbowmen behind the infantry.

We need to do something to stop this madman!
>>
Rolled 74 (1d100)

>>1097378
>>
Rolled 32 (1d100)

>>1097378
>>
Rolled 44 (1d100)

>>1097378
“Each of us is born with a box of matches inside us but we can't strike them all by ourselves - but in the battlefield, our comrades are our flint."
>>
Rolled 41 (1d100)

>>1097378
>>
Rolled 44 (1d100)

>>1097378
HE CAN'T KEEP GETTING AWAY WITH IT
>>
Rolled 82 (1d100)

>>1097378
>>
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Rolled 41 (1d100)

>>1097378
>>
Rolled 55 (1d100)

>>1097378
he can't
>>
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150vs167
Same bonuses
This chaotic battle will soon no longer be lit by the sun, but the grass still feeds on the bodies of those who are falling.
Total scores so far are
1991 v 2135
>>
Rolled 17 (1d100)

>>1097398
>>
Rolled 62 (1d100)

>>1097398
>>
Rolled 70 (1d100)

>>1097398
“Double, double, toil and trouble;
Fire burn, and cauldron bubble!”
>>
Rolled 56 (1d100)

>>1097398
>>
Rolled 7 (1d100)

>>1097398
>>
Rolled 77 (1d100)

>>1097398
re
>>
Rolled 57 (1d100)

>>1097398
>>
149vs140
Locked in a stalemate, the battle continues as the sun begins to set over the western plains
The two armies are growing exhausted and bleeding out slowly.
>>
Rolled 20 (1d100)

>>1097416
"Scale of dragon, tooth of wolf,
Witches' mummy, maw and gulf
Of the ravined salt-sea shark,
Root of hemlock digged i' th' dark,
Liver of blaspheming (((Helf))),
Gall of goat and slips of yew"
>>
Rolled 76 (1d100)

>>1097416
>>
Rolled 8 (1d100)

>>1097416
>>
Rolled 23 (1d100)

GIVE BACK MY GOLEMS YOU FUCK>>1097417
>>
Rolled 22 (1d100)

>>1097416
>>
Rolled 60 (1d100)

>>1097416
pain
>>
Rolled 42 (1d100)

>>1097416
>>
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Rolled 52 (1d100)

>>1097416
Come and face me beast!
>>
Rolled 5 (1d100)

>>1097416
>>
Rolled 99 (1d100)

>>1097416
>>
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104vs105
The suns sets, the armies slowly begin to pull back from each other - no use fighting in the dark...

We are able to catch some respite as we return to the city, battered, but not yet broken.

Casualties on our side:
>Roggar:
19k dead
20k wounded
>Paitras
15k dead
18k wounded
>Centaurs
6k dead
2k wounded
Give me 3 rolls for healing, resting and preparing for the next day. The result will get buffed by 49 thanks to Marcus' earlier 99 roll.
>>
Rolled 57 (1d100)

>>1097446
>>
Rolled 52 (1d100)

>>1097446
>>
Rolled 33 (1d100)

>>1097446
"Slivered in the moon’s eclipse,
Nose of Petrekshani and Ezirini’s lips,
Finger of birth-strangled babe
Ditch-delivered by a drab,
Make the gruel thick and slab.
Add thereto a tiger’s chaudron,
For the ingredients of our cauldron."
>>
Rolled 67 (1d100)

>>1097446
>>
Rolled 7 (1d100)

>>1097446
heal me
>>
Rolled 41 (1d100)

>>1097446
>>
63,33 thanks to the buff.
A fifth of the wounded were lost - dead or crippled - but among the rest two fifths will be more or less battle-ready by tomorrow.
64-35=29+64=35k
6400 Rog
5700 Pait
64 Cent
35k Roggarians, 23k Paitrans, 4k Centaurs are ready for battle on the morning.

Reports from Buxios are dire. The Black Legion is gaining ground, the defenders are besieged after suffering losses outside the walls. They request aid.

A.March out to fight the Mighty - he is the priority target!
B.Stay in Kresnom today
C.Keep some forces garrisoned here, march the rest to Buxiom
D.Other
>>
>>1097446
"Luby's questionably existent tits, that hurt! Get me a real doctor dammit!"
>>
>>1097472
>A
We will not let him survive another war!
>>
>>1097472
A
>>
>>1097472
>A.March out to fight the Mighty - he is the priority target!
>>
>>1097472
A. Crossbow men ready.
>>
>>1097472
A
>>
>>1097472
>A.March out to fight the Mighty - he is the priority target!
>>
>>1097472
A
>>
>>1097472
>A.March out to fight the Mighty - he is the priority target!
He dies here.
>>
Our army of 62k march out again. On a slightly less corpse-filled plain we meet the Mighty again - he has brought 50k men today.
Let's cut it a biiiit shorter.
Phase one, long range - roll!
>>
Rolled 88 (1d100)

>>1097494
REEEEEEEEEEEEEEE
>>
Rolled 21 (1d100)

>>1097494
longbow mem
>>
Rolled 38 (1d100)

>>1097494
"When shall we three meet again?
In thunder, lightning, or in rain?"
>>
Rolled 40 (1d100)

>>1097494
>>
Rolled 12 (1d100)

>>1097494
>>
Rolled 45 (1d100)

>>1097494
>>
Rolled 42 (1d100)

>>1097494
>>
147vs97
+5 numbers
Seems they've lost a sizable amount of their longbowmen yesterday - they weren't as effective on the long range and now the armies are closing in, crossbow and throwing weapons' range, charges incoming - we are bracing for their impact.
>>
Rolled 26 (1d100)

>>1097507
>>
Rolled 38 (1d100)

>>1097507
>>
Rolled 50 (1d100)

>>1097507
mem
>>
Rolled 80 (1d100)

>>1097507
>>
Rolled 34 (1d100)

>>1097507
>>
Rolled 20 (1d100)

>>1097507
>>
Rolled 53 (1d100)

>>1097507
>>
114vs134
+5 numbers -5 training
We can see their ugly faces now! Both sides took more losses in these closer volleys, but the real carnage starts here.
>>
Rolled 20 (1d100)

>>1097518

MIGHTY LEEEEEEEEEEEEEEEEEEAVE
>>
>>1097518
real niggas
>>
Rolled 28 (1d100)

>>1097518
>>
Rolled 83 (1d100)

>>1097518
>>
Rolled 42 (1d100)

>>1097518
>>
Rolled 24 (1d100)

>>1097518
>>
Rolled 65 (1d100)

>>1097518
>>
Rolled 51 (1d100)

>>1097518
whoopsie
>>
131vs131
EQUAL
Blow for blow, man for man, we fight, bleed, kill and die.

2636 vs 2742 totals

Probably whoever gets over 3000 while having more than 100 lead first wins.
>>
File: 1485035528539.jpg (11 KB, 225x223)
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11 KB JPG
Rolled 74 (1d100)

>>1097541
>>
Rolled 84 (1d100)

>>1097541
>>
Rolled 10 (1d100)

>>1097541
>>
Rolled 11 (1d100)

>>1097541
>:
>>
Rolled 35 (1d100)

>>1097541
>>
Rolled 48 (1d100)

>>1097541
staph
>>
Rolled 33 (1d100)

>>1097541
>>
File: soldier.jpg (57 KB, 600x338)
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2804vs2836

https://www.youtube.com/watch?v=UnyK-WzUqQI

Fight on, brothers, the Gods watch over us! Remember your families - they are counting on you! Roggar is counting on you!
>>
Rolled 4 (1d100)

>>1097558
>>
Rolled 31 (1d100)

>>1097558
>>
Rolled 4 (1d100)

>>1097558
>>
Rolled 45 (1d100)

>>1097558
big boi pants
>>
Rolled 93 (1d100)

>>1097558
>>
Rolled 34 (1d100)

>>1097558
>>
File: ogre7.jpg (80 KB, 1023x646)
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2851vs3008

The enemy....the Mighty...has triumphed this day. Our lines are broken, as is our morale - we are in total dissaray, retreating towards the walls of Kresnom.

All participants in the battle who have a character there, roll a d100 for managing to make it back to the walls
>>
Rolled 12 (1d100)

>>1097567
>>
Rolled 62 (1d100)

>>1097567
>>
Rolled 70 (1d100)

>>1097567
>>
Rolled 25 (1d100)

>>1097567
i don't even
>>
Rolled 35 (1d100)

>>1097567
>>
Rolled 82 (1d100)

>>1097567
>>
>>1097567
time for some patching up eh?
>>
>>1097574
>>1097575
Can I sacrifice myself to save the king?
>>
Rolled 14 (1d100)

>>1097567
>>
>>1097579
At last, put out of his mysery by two arrows to the back of the head
>>1097569
Dead, along with the last of his waifus - F
>>1097572
Caught, butchered and eaten by an ogre
>>1097575
Sacrificed themselves to save the King

Casualty report for the troops:
>Roggar
16k dead/captured
14k wounded
>Paitras
11k dead/captured
9k wounded
>Centaurs
2k dead/captured
1k wounded

A pitiful amount of troops remain standing in Kresnom - the Mighty's army likely outnumbers us now.
Word comes from Buxios - reinforcements, including elven troops and high priests, managed to turn back the tide of the undead back to the volcano.

This war...it has been devastating.
Devastating...
A crack is heard. We abandoned a lot of our siege engines on the battlefield, their crews looking to save their own skins. The Mighty seems to have taken hold of them now and has already begun battering down the walls...
>>
>>1097587
Quick heal and try to defend, hold out bois. use every advantage, burn shit we can;t defend, block streets use our corssbows idk just defend it.
>>
>>1097595
this
>>
>>1097587
Get spatial mages to tell the elves to send aid asap.
>>1097595
Aside from that just to what erden said
>>
>>1097587
This is gonna be fun...
>>
Help won't arrive in time, the assault will have begun by then and we stand little chance.

If you wish to stay and fight or flee or a mix of the two, say it now. The walls are crumbling
>>
>>1097602
Ill be fleeing with my named characters
godfrey and athena dragonscarred
>>
Let my students flee. Attribute the diplomas first.
their order is to make it to roggar with the wounded mens.

i will stand in this city.
>>
>>1097602
FUCKING OGRES REEEEEEEEEEEEEEE!!
I WILL AVENGE MY FATHER! GET THE KING AND THE WOUNDED OUT OF HERE!
>>
>>1097602
Do an ordered retreat.
>>
>>1097602
The Count flees, determined to return to his son.
>>
>>1097602
>you

Considering mithmus & Co are too slow because of the cripple, his guards will take up positions with the defenders and mithmus will grab a crossbow, intending to end his life( or take a few down with him) should the ezirini attempt to take him captive
>>
>>1097602
Retreat to the Elven army with my closest men. We'll need the leadership to call in the conscripts west!
>>
Any ogres still with the army will begin marching west to meet up with Bobo
>>
Give me three rolls.
>>
Rolled 79 (1d100)

>>1097625
>>
Rolled 18 (1d100)

>>1097625
>>
Rolled 6 (1d100)

>>1097625
>>
Rolled 54 (1d100)

>>1097625
>>
Rolled 36 (1d100)

>>1097625
>>
Rolled 73 (1d100)

>>1097625
>>
34,33
Those who decided to stay behind bought enough time for the faster among us to make it to Buxios. The slower ones - the wounded, primarily - didn't make it in time.

Around a thousand Roggarians made it to Buxios, about as many Paitrans, less centaurs.

It is the 1th of Moris now. The Mighty has claimed many victories on the field, but those fields are his and they are barren or burning.
I say leave the rest for tomorrow.
>>
bulgar do you mind if I make a new faction, or would you prefer me gone? I understand your reasoning both ways
>>
File: Ming_capture_wokou.jpg (898 KB, 1014x692)
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Jarreck Vance, during the desperate rearguard action at Kresnom took the few men still with him and attempted to fight his way to the Mighty in order to slay him in heroic single combat. Unfortunately, the enemy soldiers and bodyguards standing in his way had no desire to accomodate his wish.
For his trouble he was thrown to the ground and stomped on until he ceased struggling.

While not confirmed it is believed he is now held in enemy captivity, sharing the fate of thousands of other Roggarians held in enemy chains.
>>
File: war map.jpg (4.88 MB, 9408x8408)
4.88 MB
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Buxios, the 2nd of Moris - last night Duke Tremas, commander of the Paitran forces, was assassinated, along with Captain Alinam, the second-in-command of the elvish forces.

At Buxiom we have 9k Roggarians(8k are Knights of Juras), 2k Paitrans, 500 Centaurs, 20k Elves, 32k Anglanorse
At Rekazir we have 80k men - about 10k are professionals, with ogre forces arriving in 2 days.
Around Rovinnan there are 55k Centaurs

The Dwarves are rebuilding their forces at Doproh, 12k are there now.

What should we do?
>>
>>1098644
>>1098644
Wait for OGRES to come, send scouts to check the mino force, semd the scouts to check Mighty and Trusted shitpost. Depending on the reposts send our 80k stack to capture the western fort.
>>
>>1098644
Have the army west wait for the Ogres then attack the minotaur fort to get to us. Meanwhile we hold position and send scouts while we wait for Paitran banners to reinforce us.
>>
>>1098644
Our combined forces at buxios amount to over 60 thousand. I suggest they move towards Doproh to link up with the dwarves before seeking battle with the enemy yet again.
Our force at Rekazir should engage the minotaur host at the western fortress, either placing them under siege or destroying them in the field.
The centaurs should ideally make a feint towards the Mighty's capital, drawing him away from our host and giving us some breathing room, before falling back and linking up with either of our field armies.

>>1098698
If we hold ground here we will surely be placed under siege, I'm not sure that would be a battle we could win.
>>
>>1098710
Perhaps this is a better plan, I support this one.
>>
>>1098710
I can get behind this one.
>>
>>1098710
This
>>
>>1098644
Pitchfire is a group of Scientists and engineers that specialize in weapons research, they have banded together to form a collective of minds who can further advance the technology of the realm. The leader is the head researcher, A dwarf by the name of Gisëk Arel, who was the one who started the organization. The leader eventually plans to branch out into mercenaries.
1k members
25% dwarf
50% Human
20% Gnome
3% Halfing
2% Elf
Mostly scientists and engineers with some guards thrown in
Pantheon gods: Abagar the wise and Kovag, the smith
Assets:
HQ in Shekelsburg
hope i did this right
>>
A plan for the three fronts - give me a roll for each!
>>
Rolled 53 (1d100)

>>1098817
Maybe we will do better this time.
>>
Rolled 56 (1d100)

>>1098817
>>
Rolled 94 (1d100)

>>1098817
>>
Rolled 35 (1d100)

>>1098817
>>
File: war map.jpg (4.89 MB, 9408x8408)
4.89 MB
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The Western Fortress is besieged by the army of the Longfork. The centaurs sent a force of 30k east and managed to outmaneuver the Mighty and avoid a head-on fight, instead attacking the countryside and being able to withdraw before they can be confronted.

We linked up with the dwarves between Buxios and Doproh on the 6th of Moris. The Mighty is somewhere around Kresnom, the Black Legion is still at the volcano.

A.Keep it up, allow us to gain more forces for a while
B.Strike at the Black Legion
C.Strike at The Mighty
D.Other
>>
>>1098854
C
>>
>>1098854
>A.Keep it up, allow us to gain more forces for a while
I'll be there in a few days
>>
>>1098854
>C.Strike at The Mighty
>>
>>1098854
>C
We have the numerical advantage!
>>
>>1098854
>A.Keep it up, allow us to gain more forces for a while
>>
>>1098854
>C.Strike at The Mighty
Our army numbers 60 thousand and includes elite troops like knights of Juras and high elves.
Hopefully it will be enough to bring the beast to heel, Juras willing.
>>
>>1098874
its actually 75.5 thousand with possible dwarf reinforcements bringing that number even higher.
>>
>>1098854
C
>>
>>1098854
>C.Strike at The Mighty
Also, Attempt to get all the necessary facilities up and running in the HQ, such as a forge,living area, and a research area.
>>
File: battle (4).jpg (56 KB, 560x287)
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Suggested plan:
Our 1st army (us, paitr, HE, dorfs) seek direct battle with the Mighty.
Our 2nd army (our 80k+ogres) maintain the siege or take the fortress by storm. Whatever the ogre-commander considers appropriate). When they're done there they should prepare to advance on the volcano and place the Black Legion under siege.
The centaurs should use their mobility to it's full effect. Raiding enemy supplylines, killing their scouts, scouting for us, raiding their camps etc. Also, if able they should send aid to our 1st army to increase our advantage in cavalry even more.
>>1098889
yeah, forgot about those
>>
We'll march on the Mighty - 3 rolls
>>
Rolled 5 (1d100)

>>1098914
>>
Rolled 25 (1d100)

>>1098914
>>
Rolled 94 (1d100)

>>1098914
>>
Rolled 27 (1d100)

>>1098914
>>
Rolled 10 (1d100)

>>1098908
>>
41,33

He's in Kresnom right now, it seems. We're just north of the city, the situation is a mirror of the earlier battle - the northern side of the city is preserved and the walls and keep there hold strong. He may have repaired the southern side of the fortifications as well.
We have 75k troops, a small amount of siege engines that the dwarves brought too.
A.Frontal assault
B.Go around, from the west
C.Try to ford the river from the east
D.Other
>>
>>1098932
B
>>
>>1098932
>A.Frontal assault
If we try anything creative he'll screw us somehow. Better to just directly apply force and place him under siege
>>
Rolled 9 (1d100)

>>1098932
Pitchfire has decided to move it's operations elsewhere, namely to the city of Zhorang, with the gracious permission of the king.
>>
>>1098932
>A.Frontal assault
we'll begin a siege from the north
knock down his defenses before launching a charge
>>
>>1098948
You moved operations to Zhorang.

We'll make a frontal assault on the city

3v3 rolls
>>
Rolled 12 (1d100)

>>1098965
>>
Rolled 66 (1d100)

>>1098965
>>
Rolled 14 (1d100)

>>1098965
>>
Rolled 16 (1d100)

>>1098965
>>
Rolled 5 (1d100)

>>1098965
>>
Rolled 66 (1d100)

>>1098965
>>
Rolled 37 (1d100)

>>1098965
>>
>>1098965
Pitchfire will begin to set up the necessary facilities, such as a smith, living quarters, and research building.
>>
92vs87
+5 numbers -5 equipment
The Mighty also has siege engines on the inside - they are shooting at us as well. Our army moves forward, ladders and battering ram ready.
3v3
>>
Rolled 58 (1d100)

>>1098983
>>
Rolled 77 (1d100)

>>1098983
>>
Rolled 51 (1d100)

>>1098983
>>
Rolled 7 (1d100)

>>1098983
>>
Rolled 45 (1d100)

>>1098983
>>
Rolled 22 (1d100)

>>1098983
>>
Rolled 12 (1d100)

>>1098983
We got this
>>
186vs74
+5 numbers
We breached one portion of the walls and took over another. The northern castle is where they're concentrating their forces now, we are entering the city and taking street by street.
>>
Rolled 94 (1d100)

>>1098998
>>
Rolled 92 (1d100)

>>1098998
>>
File: siege.jpg (21 KB, 355x221)
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21 KB JPG
Rolled 31 (1d100)

>>1098998
>>
Rolled 80 (1d100)

>>1098998
>>
Rolled 4 (1d100)

>>1098998
>>
Rolled 1 (1d100)

>>1098998
>>
Rolled 28 (1d100)

>>1098998
>>
File: ogremagi.jpg (74 KB, 516x400)
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217vs85
+20 numbers +5 morale

We flood over the city, besiege the keep and take it as well by the end of the day.

The Mighty isn't here. The garrison numbered 7000 troops, of whom half surrendered and the rest were killed.

Meanwhile, several hundred kilometers west, the Army of the Longfork is assaulting the Western Fortress at the same time.

The leader is High Shaman Boboh - at the beginning of the siege he got a bit sick and accidentally unleashed a lightning storm that killed around two thousand of our men and a thousand of the enemy's. When he got better after eating some soup with onions and beef, he ordered the assault to begin.

3v3 rolls
>>
Rolled 48 (1d100)

>>1099028
>>
Rolled 76 (1d100)

>>1099028
>>
Rolled 56 (1d100)

>>1099028
>>
Rolled 69 (1d100)

>>1099028
>>
Rolled 64 (1d100)

>>1099028
>>
Rolled 9 (1d100)

>>1099028
>>
180vs142
+15 numbers
The walls of that fortress are breached as well - the Roggarians charge in, greeted by minotaurs and orcs. We have a large numerical superiority here - victory will be ours!
>>
Rolled 91 (1d100)

>>1099040
>>
Rolled 10 (1d100)

>>1099040
BOW DOWN TO ME
>>
Rolled 72 (1d100)

>>1099040
>>
Rolled 83 (1d100)

>>1099040
>>
Rolled 83 (1d100)

>>1099040
>>
Rolled 61 (1d100)

>>1099040
>>
Rolled 14 (1d100)

>>1099040
>>
173vs249
+15 numbers
An arrow hit Boboh and his lightning attack was displaced by a few degrees, disintegrating hundreds of our men instead. The defenders are putting up a tough fight, they are determined to hold this position.
3v3
>>
Rolled 4 (1d100)

>>1099057
>>
Rolled 68 (1d100)

>>1099057
>>
Rolled 28 (1d100)

>>1099057
Mem report in
>>
Rolled 72 (1d100)

>>1099057
>>
Rolled 80 (1d100)

>>1099057
>>
Rolled 37 (1d100)

>>1099057
Holy shit we're still fighting!
>>
100vs189
+15 numbers

They pushed us back to the walls, somehow, but our assaults are unrelenting - by the thousands, humans and goblins are thrown at the Fortress, to drown the enemy with our numbers.
The first day of the assault ends and we pull back to rest. 75k men had come, 10k are now dead and 15k are wounded. It matters not - we have reserves.
On the next morning the banners wave and the soldiers charge again, yelling "Number One!"
3v3
>>
Rolled 42 (1d100)

>>1099098
>>
Rolled 29 (1d100)

>>1099098
>>
Rolled 36 (1d100)

>>1099098
>>
Rolled 11 (1d100)

>>1099098
>>
Rolled 54 (1d100)

>>1099098
>>
Rolled 100 (1d100)

>>1099098
>>
107vs165
+10 numbers -5 morale
Another day of fruitless, bloody assaults. The dead are now over 20 thousand on our side, with close to 30 000 wounded.
The latest batch of Bannermen from Roggar arrive in Rekazir by ships and are directly rushed north. Two days' rest are permitted and we have 40 000 men ready for another assault.
The men's morale is down, but orders are orders!
3v3
>>
Rolled 80 (1d100)

>>1099127
>>
Rolled 62 (1d100)

>>1099127
>>
Rolled 1 (1d100)

>>1099127
>>
Rolled 52 (1d100)

>>1099127
FOR MOTHER ROGGAR
>>
Rolled 76 (1d100)

>>1099127
>>
Rolled 87 (1d100)

>>1099127
>>
Rolled 41 (1d100)

>>1099127
>>
143vs215
+10 numbers -10 morale
A third day of assaulting ended the same way. We are forced back to Rekazir with 25 000 able-bodied men and about 30 000 wounded.

A.Rest, wait for reinforcents, try again.
B.Leave the wounded here, take all who can fight and have at the damned minotaurs!
C.Other
>>
>>1099163
A
>>
>>1099163
A
>>
>>1099163
A
>>
>>1099163
C gas them out
>>
>>1099163
>A.Rest, wait for reinforcents, try again.
>>
>>1099163
>C.Other
Leave the wounded here together with 5 thousand for garrison.
The rest will advance on the fortress and place it under siege.

And by siege I mean sitting outside and starving them out, NOT frontal assaults.
>>
>>1099175
changing to this
>>
>>1099163
also
Pitchfire will begin to set up the necessary facilities, such as a smith, living quarters, and research building in Zhorang
>>
>>1099175
This
I know I'm profiting off this but too many people are dying
>>
Gas out the minotaurs, it's the best way to eleminate them
>>
>>1099175
this
>>
The Army of the Longfork will put the Fortress under siege and starve the defenders out.
The failed siege lasted from the 11th to the 16th of Moris. What was the main army of our alliance doing in the meanwhile? We took Kresnom on the 11th of Moris.

A.Waiting for more reinforcements
B.Marching south on Ezirin
C.Marching west on the volcano
D.Other
>>
>>1099209
B
>>
Rolled 28 (1d100)

>>1099209
>>
>>1099209
>B.Marching south on Ezirin
>>
>>1099209
>A.Waiting for more reinforcements
>>
>>1099209
>B
>>
>>1099209
>B.Marching south on Ezirin
Bring in the centaurs if possible. We need to break the Mighty.
>>
>>1099209
>A.Waiting for more reinforcements
Give the men some time to rest, It may be their last.
>>
>>1099209
B
>>
3 rolls
>>
Rolled 61 (1d100)

>>1099261
>>
Rolled 39 (1d100)

>>1099261
>>
Rolled 10 (1d100)

>>1099261
>>
Over the last 18 years in the valley of Virinum, a man has been appearing before peasants and dissapearing, making himself known to the populace; he has with him an iron crown, the same one which was used to signify the Duke of Virinum, and before that the Count of Ermagn, this has stirred the populace to a great extent.
He calls himself Lothon, and claims that he is the grandson of the only member of house Pallida to escape imprisonment and execution.
He has now halted his past methods, and has come out stating that he is by blood the ruler of these lands. He states that he wants these lands, the old borders, restored. He calls to the current rulers of these lands, the Ogres of the Ogremarch, to let the be a peaceful process, and not to make it a massacre on both sides.
>>
File: war map.jpg (4.76 MB, 9408x8408)
4.76 MB
4.76 MB JPG
We reached Ezirin on the 16th of Moris and began preparing for a siege.
Spatial mages within the centaur forces reported that The Mighty has grouped up his main forces with the Black Legion - the combined army is headed our way. It has less than a hundred thousand troops, probably less than 90k as well. The centaurs have dispersed groups that total 25k in the region of Palnik, while the force with which we've besieged Ezirin numbers 70k
The problem here would be Soermos - we didn't take that city.
What should we do?
>>
>>1099342
Take Ezirin ASAP, Have the centaurs outmaneuver the mighty heading towards Kresnom at full speed, and once The Mighty starts besieging us, have them hit the Mighty from behind.
>>
>>1099296
The dukes of Virinum were old friends of ours, however those times have passed, that land has been run fairly by us for generations. Yet, at the moment, most of my professional troops are away and in the realm's current state, we can't afford a civil conflict of this magnitude. I'm certain we can come to an agreement to resolve this bloodlessly.
>>
>>1099342
Rendevouz with the centaurs outside Soermos. We can surely bypass the city without taking it.
Then we head for the Mighty himself.
>>
>>1099351
All that i ask for is that these lands are run by the House Pallida again, independent of any suzerain, whether you can accept this or not will be what decides if this turns into a bloodbath or not.
>>
File: advise.jpg (49 KB, 360x512)
49 KB
49 KB JPG
>>1099362
>>1099351
Surely there's legal precedents for this.
I suggest you both contact the Master of Law and request his assistance on resolving this issue.
>>
>>1099342
Hit first and hit hard while The Mighty's army is on the march, have the Centaurs march at full speed to around soermos and the hills to hit the Mighty's Rear while we are engaged with him.
>>
>>1099362
I can accept those terms if you agree to share any magical knowledge you have acquired over the years with us along with 40% of all exports will go through the ogremarch for the next 100 years
>>
>>1099380
>sending light cav as the hammer to our anvil
kys old fag
>>
>>1099386
If these are the concessions i must make for house Pallida to rise again, then i will accept it.
>>
>>1099342
Make the road to Ezirin a living hell, set traps, and ambush the camp at every opportunity. Make sure the Centaurs are in position to strike at the Mighty From behind once we engage. Once he gets within striking distance, charge at him and have the centaurs come from behind.

>>1099387
The centaurs also have heavy cavalry.
>>
>>1099422
Or, we can use the centaurs to lure the mighty into a trap, using the mobile force to goad him into a better position
>>
(why the fuck did marcus chose me to be Grandholder im just 16 what the hell)
>>
>>1099422
>>1099380
A bold and daring plan.

I approve and support. Juras will surely grant us victory.
>>
>>1099342
This damned war has drain both sides white peace out so we can go fix our kingdoms
>>
>>1099422
This
>>
>>1099380
>>1099422
Only tactic that's been approved . Give me 3 rolls
>>
>>1099475
The centurions want to surrender and in effect, show their true colors. Who would of known that Roggar's military was run by cravans and cowards? :^)
>>
Rolled 52 (1d100)

>>1099491
>>
Rolled 48 (1d100)

>>1099491
>>
Rolled 1 (1d100)

>>1099491
>>
Rolled 72 (1d100)

>>1099491
>>
Our communication with the centaurs was lost at one point. A few made it our way later - the last survivors of their army, who were ambushed by The Mighty and destroyed. He's coming our way now and it's not just him - the garrisons of Soermos from the west and Ezirin from the south are sallying out - from the west, north and south, enemies are encroaching on our position.
A.Dig in, hold positions
B.Go south
C.Go west
C.Go north
D.Go east
F.Other
>>
>>1099537
F. Sue for peace
>>
>>1099537
D.
TO REICHKI!
>>
>>1099537
>D.Go east
RETREAT
>>
>>1099537
>D.Go east
Encirclement is bad
>>
>>1099537
>D.Go east
>>
>>1099537
A create boarding squads with orders to shoot any man they see flee the field of battle with crossbows. Not one step back
>>
To the east - to Reichki!
3 rolls
>>
Rolled 94 (1d100)

>>1099578
>>
Rolled 65 (1d100)

>>1099578
>>
Rolled 68 (1d100)

>>1099578
>>
We reached Reichki on the 24th of Moris. The Mighty is 2 or 3 days behind us.
The city is held by a small enemy garrison. Further north is Doproh, held by the dwarves.

A.Hold current position
B.Attack Reichki
C.Head for Doproh
D.Other
>>
>>1099614
C
>>
>>1099614
>C.Head for Doproh
>>
>>1099614
>C.Head for Doproh
We will make our stand at Doproh
>>
3 rolls - if there's one thing Roggarians are good at, it is running away!
>>
Rolled 46 (1d100)

>>1099626
>>
Rolled 26 (1d100)

>>1099626
>>
Rolled 71 (1d100)

>>1099626
>>
Rolled 67 (1d100)

>>1099626
>>
Rolled 3 (1d100)

>>1099626
>>
>>1099614
>C.Head for Doproh
Team up with dwarves, prepare for battle.
>>1099626
We are number 1!
>>
41
On the 29th of Moris our army reaches Doproh - on the next day, The Mighty's army is outside.

From the walls we see a group of horsemen approaching, a white banner raised. The Mighty is among them.
A.Stay behind our walls
B.Go out with an equal party
C.Go out with a force to kill or capture The Mighty
D.Other
>>
>>1099678
>B.Go out with an equal party
Hes probably lookin for peace.
>>
>>1099678
>B.Go out with an equal party
>>
>>1099678
>B.Go out with an equal party
We are men of honor, we will respect the sign of parley.
>>
>>1099678
B.Go out with an equal party
>>
>>1099678
>B.Go out with an equal party
>>
>>1099678
C. This is our chance to kill him once and for all, you idiots.
>>
>>1099678
B
>>
>>1099689
>>1099683
We came here to murder the fuck, not for honor, not for peace. We came to kill someone.
>>
>>1099678
B
>>
>>1099734
Look to the other fields around Ezirin for your dead
>>
>>1099734
>Implying we'd beat the mighty.
>>
>>1099739
>>1099740
We came here with the intention of killing him, and I for won will not let those deaths be in vain. There is no honor in letting our foe live.
>>
When we go out to meet him we can see his army setting up their siege engines - formerly our siege engines.
The Mighty cuts straight to the talk
"Why did you have to do this? Are you glad with what you've done? Do you know that the Rhoznaxi have already conquered Aeldabad? That they are battering at the southern pass? What have you accomplished with this war - slaughtered hundreds of thousands of your own, maybe?"
>>
>>1099752
Autism lad
>>
>>1099752
Fuck you. Fuck you and everything you represent.
t. buttmad farmboi
>>
>>1099752
We came for your head because after that whole debacle with the Dominion of Might. We determined peace with you wasn't an option. if you were so worried about the Rhoznaxi why didnt you approach us during the three years before this war?
>>
>>1099752
"While I do not speak for the king of Roggar or his allies I can give you an answer on behalf of my order.

The Knights of Juras are sworn to fight demons, undead and other servants of darkness. Upon reading the reports of your alliance with necromancers and their vile servants we thus had no choice but to commit our forces to this theatre of war.
You have the Black Legion in your service, as long as they remain so the Knights have no choice but to be your enemy. Were they to be expelled from your lands we would have no more reason to shed the blood of your people.
Such is the will of Juras."
>>
>>1099752
"Is that all you came here to say?"
>>
>>1099752
I've been arguing with my colleagues this whole war. First about whether to go to war, then about tactics, and just now about whether to just kill you. Please, save me from these idiots.
>>
>>1099752
"We feared that you may have planning a reapet od the Dominion of Might debacle,and it seems we were right what with you harboring and asociating with necromancers. Not to mention the fact that you could have called for these talks many months ago if you were really so farsighted."
>>
>>1099772
>>1099816
"Your side was supporting the dwarven separtists. I was supporting the only one there who had a chance to resist. Why would I trust you with this? I know you want my lands. You've only helped those lizards."
"As for the Necromancer, he acts of his own accord. He's a Roggarian, you know?"
>>
>>1099870
Because we have killed many dragons who are our mortal enemies and I assure you we to not want one achieving the status of a god
>>
>>1099870
We all want lands....wait the necromancer is Roggarian? Dammit as if we didnt have enough to worry about.
As for Helping the Aeldebad both the Dwarves and Dark Elves were getting pushed in by the Dragon worshipers.
[sigh]
But that's in the past. We can end this war now and focus on pushing back the Anavarki agreed?
>>
>>1099870
"You can make whatever claims you want about the identity of the necromancer. It matters not.

He've been fighting loyally in your service, been allowed to construct his own volcano fortress in your land and his Black Legion is in the army you have brought against us.
He have done great harm to us and our allies and our emnity with him can not be put aside."
>>
>>1099894
This
>>
>>1099870
Mister Mighty sir, these men are absurd. Maybe even more absurd than you. I heard all sorts of stupid reasons to fight against you, ranging from honor, to national security, to plain revenge, and once even something that sounded like shrieks of impotent rage coming from the Council's meeting room.

We're idiots, mister Mighty. I think that much is plain to see. What's also plain to see is that we have underestimated the threat that the Rhoznaxi pose, simply because our delegates were let off the hook for some similar stupidity on a diplomatic mission there years ago. You don't need to trust us, you just need to realize that even our assortment of loose canons and grossly-overpowered nitwits is an asset at this point against the Rhoznaxi horde that no doubt wants us all submitting to their dragon god.

Don't trust us with anything, please. Just allow us to do what it is we do to the Rhoznax, and don't attack us while we do it. Not even our most stupid and land-hungry would be a threat to you at this point.

Truce?
>>
Rolled 53 (1d100)

>>1099870
Sigh, Mary, be a dear and tell the crossbow men to fire upon us. Aim for the mighty if possible.
>>
Rolled 57 (1d100)

>>1099922
FUCKING SHOOT THIS CRAZY FUCKER
>>
>>1099922
[soldiers tackle this moron before he can do anything]
>>
Rolled 13 (1d100)

>>1099922
Tackle him to the ground
>>
>>1099922
Take this man out back and execute him for giving out a order while having no authority. The crossbow men wouldn't listen to a nobody anyways.
>>
>>1099922
>>1099925
The bolts hit him in the armor several times and kill his horse. He gets up and raises his shield as his men form up around him.
>>
Rolled 71 (1d100)

>>1099922
Knights of Juras charge in to help restrain the loon
>>
>>1099934
I was shooting the three gods, not the mighty
>>
After the commotion among our party ends, the Mighty sighs heavily.
"I expect you to repay Ezirin for all the damages you've caused and for your army to set out tomorrow towards the southern pass to fight the Rhoznaxi.Then, perhaps, a truce may be in order"
>>
>>1099950
How about we rally the high elves into the war, and then we only have to pay for half of the damages
>>
>>1099950
I don't fucking care, just please. We need to end this
>>
>>1099950
"We'll sort out the finer details once the Lizards are repulsed. MEN prepare to set out as fast as we can."
>>
>>1099934
The Nomannic crossbowmen were back at the wall. I'm not sure it would do that we'll from such a distance.
>>
>>1099962
"You people are the most colossal idiots i have ever seen."
>>
>>1099950
Fucking sure, whatever, long as we get to hang the cunts that shot you. By all the fucking gods old and new, this is the STUPIDEST campaign that has ever been, or ever will be.
>>
>>1099950
And what's to become of the necromancer, his black legion and their fortress?
>>
>>1099950
Go fuck yourself we aren't paying shit
>>
>>1099972
Tell me, how would you end the mighty's life?
>>
>>1099962
You and your men and being executed immediately for shooting a diplomatic party we were literally talking to. Not even the most subhuman being in Roggar*Coughthegnomescough* would be so monumentaly stupid as to do such a thing.
>>
1.Fighting the Rhoznaxi
A.Yes
B.No
2.Paying reparations
A.Yes
B.Only half
C.Decide later
D.No
>>
>>1099995
"It was nmonumentally stupidn to not kill him when we had the chance."
-the last words of Keith Startrousers
>>
>>1100008
A
C
>>
>>1100008
>A
>C
>>
>>1100008
1A
2B
>>
>>1100008
>A.Yes
>C.Decide later
>>
>>1100008
1.Fighting the Rhoznaxi
A.Yes

2.Paying reparations
D.No
>>
>>1100008
1A
2C
we'll need time to figure that out. We might be able to move supplies depending on what happens back home
>>
>>1100008
>A.Yes
>C.Decide later
>>
>>1100008
>D.No
>B.No
Will change to A & C if necromancer is expelled.
>>
>>1100008
A
C
>>
>>1100008
1.B
2.D
>>
>>1100012
>>1100008

I hereby call for the execution of those members of the Roggar Army who pray to the Three Gods.
I also call for the disbanding of his holdings and the outlawing of their religion.

Praise the pantheon!
>>
>>1100061
Seconded
>>
>>1100061
I support this
>>
On the 30th we marched out, heading for the southern pass
3 rolls
>>
>>1100008
>A.Yes
>B.Only half
>>
Rolled 68 (1d100)

>>1100099
>>
Rolled 80 (1d100)

>>1100099
>>
Rolled 81 (1d100)

>>1100099
>>
Rolled 17 (1d100)

>>1100099
>>
Rolled 69 (1d100)

>>1100099
>>
>>1100061
I object to this violation of religious liberty and will fight all those who seek to impose it
>>
>>1100119
That will require a faction project, which you can do in the year 700. That or we vote D and improve crossbows.
76,33
We managed to reach the pass in two weeks. It has held out against assaults so far, but there are breaches in the wall and Rhoznaxi have started crossing over.

A.Attack the Rhoznaxi!
B.Reinforce the positions of the defenders
C.Negotiate with the Rhoznaxi
D.Other
>>
>>1100128
>C.Negotiate with the Rhoznaxi
>>
>>1100128
>A.Attack the Rhoznaxi!
DONT LET THEM THROUGH
>>
>>1100128
C
Maybe they are reasonable Lizards?
>>
>>1100128
>C
Almost certainly going to fail, but I'd feel better if we at least tried to reason with these scaly fucks.
>>
>>1100128
>B.Reinforce the positions of the defenders
>>
>>1100128
A.Attack the Rhoznaxi!
We must build on our advantage now so we can give time to the defenders to breathe.
>>
>>1100128
A.
>>
>>1100128
C
>>
>>1100128
>A
>>
File: Sad-Knight-Wallpaper.jpg (543 KB, 1600x1000)
543 KB
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"If the Necromancer and his legionnaires are not being expelled then the Knights of Juras will not fight anymore. We came here to destroy the undead, not serve with them. As the fourth rule of our doctrine states we are bound to unceasing hostility towards the forces of evil. Fighting alongside the Black Legion is thus unacceptable, no matter who the enemy is.
Furthermore our homeland is undefended and have in the past seen attacks by the living dead, our forces shall thus defend our people rather than die in the service of Ezirin."

Note that this does not apply to the regular forces of the Trusted Councilors. They're still bound by their allegiance to King Corleone and will honor that bond.
>>
>>1100128
>B.Reinforce the positions of the defenders
>>
>>1100189
"Fine then at least go back home and maintain order things have been getting out of hand there."
>>
>>1100128
I am sending two members of Pitchfire to observe, One is an elf researcher, the other is a dwarf guard.
>>
>>1100195
changing to C
>>
>>1100128
>B.Reinforce the positions of the defenders
and
>>
>>1100128
Switching to C
>>
File: desertwarrior.jpg (110 KB, 1024x573)
110 KB
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>>1100189
Thus most of our Roggarian forces leave the army.

We go to negotiate with the Rhoznaxi, but are surprised to see that the leader of this invading army is....a human.
What he sees is a mish-mash of representatives from various Kingdoms - us Roggarians are a small part of the larger group.
"Anavarak Ahraz, brothers! I hope you have not come to fight our armies - we share the same enemy, the Barbarian King. I am Phoinix al-Damos, First General of the Caliphate."
>>
>>1100248
[The Surviving war Council forces are shocked to discover their former Imperator is among the lizard armies let alone its leader.]
PHOINIX? WHAT THE HELL ARE YOU DOING WITH THE LIZARDS?!"
>>
>>1100248
Why the fuck are you with the lizards, man?

I don't even have the strength to be angry. Just please tell us why so we can fucking fight already.
>>
>>1100248
We no longer share the same enemy I'm afraid. Our king have agreed to assist the Mighty in his struggle against you and your kin.
However, if bloodshed can be avoided it would be best for all involved. We've seen too much death these last months.
Would you be willing to entertain the notion of negotiating a peace?
>>
>>1100282
>>1100313
>>1100329
He raises a finger in the air
"Brothers, I have seen the true way - Anavark can lead the world to greatness, he can cast down those usurpers that call themselves "Gods".
"I do not yearn for bloodshed either, but the Barbarian King is a dangerous tyrant and probably an atheist as well. Do you truly want more of your men to die in vain? If you threw all of your forces at us you might, maybe, have some chance to slow us down - and for what? Did you not want to destroy this Kingdom yourselves? Why don't we work together towards it? The armies of the Caliphate can crush Ezirin on their own, so you have the following options before you - to fight in the name of an enemy of yours, to return home or to seize the opportunity - we shall split this Kingdom in half, one for us, one for you."
>>
>>1100354
"No."
>>
>>1100354
Just let use leave, we want no more bloodshed. Have fun with Mighty.
>>
>>1100354
And what then? We just wait for you and your absurd lizard fetishists to cover the entirety of the continent? We simply surrender now, get the blasted plains some of our idiots were so eager to get their hands on, and then you all build strength for another decade and consume the HPE as an afterthought.

You're all mad. Mad mad mad mad mad. Stark raving mad. I don't care what banner I fight under, or what power hungry entity is demanding my prayer, I'm fighting here and now because there are women and children in my country that I will not sell out to foreign hordes just so that I can die somewhere more comfortable.

I don't care if every single other combatant listens to you and runs for home. I'm not about to let my history and my country, my nation and my people, be cuckolded by some overgrown lizard.
>>
>>1100354
Sounds great, let's do it
>>
>>1100354
"I am bound by my oath to my king. He made the decision to fight against you together with the forces of the Mighty. I obey.
And when the enemies are the servants of a heretical Draconnic cult, then I obey with joy."
>>
A.Just return home, leave this damned place to burn, no more fighting for us
B.Agree to split Ezirin between us - north/south
C.Fight the lizards
D.Kill this traitor on the spot!
E.Other
>>
>>1100393
>D.Kill this traitor on the spot!
FUCK YOU TRAITOR
>>
>>1100393
>D
>>
>>1100393
A
This entire war makes no sense, just cut our losses here and let the mighty deal with them.
>>
>>1100393
>D
I'm sick of all this treachery. What's one more body to the pile? We'll stand and fight.
>>
>>1100393
A: we had enough fighting for a long time
>>
>>1100393
D.
"We are strong independent womyn and men who do not need no Anavarak!"
>>
>>1100393
>D.Kill this traitor on the spot!
>>
>>1100401
My lord, I recommend that you control your vassals and don't allow them to go full retard
>>
>>1100393
>C.Fight the lizards
Come the dawn, Juras will render his verdict upon us both. Until then.
>>
>>1100393
E. How about this, we want nothing more of this bloodshed, we will leave and you can continue on your way to fight Mighty and his necromancer henchmen.
>>
>>1100393
D.
>>
>>1100455
That's A
>>
>>1100393
>A.Just return home, leave this damned place to burn, no more fighting for us
"The rest of the kingdom is too spent to continue though im going to stick around to deal with this traitor."
>>
This whole war makes no sense and now is no different! Were done here, I'm not going to listen to pity counts to stay here. If we fight we'll die by the hands of the them, if we betray them odds are they may still kill us anyways. Give the order for the army to pack up, were leaving this hellscape.
>>
>>1100393
>>1100455
A then
>>
>>1100484
While I do not necessarily agree with this choice, it may end up being the wiser choice nonetheless.
>>
File: losses1.jpg (144 KB, 1024x578)
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King Corelone gives the order for all Roggarian forces to return to the homeland.
The dwarves also announced that they're going home. The Paitrans, centaurs, high elves and Anglanorse are now bickering over whether they should also leave, stay or turn on the Ezirni.
Doesn't matter to us - our demoralized armies march back home, reaching the homeland in the last days of autumn.
>>
>>1100484
"B... b... but the heretics.... They're right there... Can't we just....

As you command my king, I shall obey"
>>1100518
F for the victims of the war.
>>
>>1100518
A moment of silence, for those sacrificed for this useless endeavor.
>>
>>1100518
Mighty did nothing wrong.
>>
Rolled 36 (1d100)

Close to 200 000 Roggarians lost their lives in the war. At least 10 000 return home crippled and most who didnt die were still wounded and will bear scars for life - both inside and out.

We return home, having won nothing for Roggar.
>>
>>1100518
Back for the harvest i guess
RIP Marcus
>>
>>1100553
I'm guessing "remove three gods" needs an official action.
>>
>>1100553
Do you mind if I join?
>>
Rolled 36 (1d100)

>>1100562
Hunt down every last member of the three gods and put them to the sword
>>
>>1100576
Your literally researchers and have no authority to do such a thing. Get out of here lest my patience runs out.
>>
>>1100562
The leadership of your cult can certainly look forward to a hanging, as the king ordered.
>>1100576
Let us restrain ourselves a bit now. While I also hate these heretics we can't legally start a massive purge before we've held a vote on the matter.
>>
>>1100557
We returned home in Kovinar. Many men departed from their farms without having sowed and even more did not return to reap.

The war was an expensive endeavor. There won't be so many food shortages as to cause mass famine, but we'll have economic issues for a while. The biggest drop was in public morale. Crime and poverty rates are increasing and there's potential issues with disease that we'll hopefully be able to deal with.

>>1100567
The players, almost unanonimously, would rather you leave, as you've had several chances and it all ends the same way.

>>1100562

The question has been raised - what should be done with The Church of Three Gods, based in Nomannic?
A.Outlaw them and seize all their assets
B.Heavy fines
C.Seize their lands
D.Other
>>
>>1100604
>B.Heavy fines
make some money of this were going to need it
>>
>>1100576
Fine, Begin making some new crossbows, complete with winch systems to increase power and range
>>
>>1100604
B
>>
>>1100604
A
>>
>>1100604
A.
>>
>>1098735
Who is this impostor
>>
>>1100604
>A
>>
>>1100604
B and D (D being executing the ones involved in the attempted assassination)
>>
>>1100604
A
>>
>>1100604
A
>>
>>1100604
B
>>
>>1100620
This. The treasury could use some funding, and the country could use workforce.
>>
>>1100604
A.
>>
>>1100604
A
>>
File: famine 1907.jpg (88 KB, 600x421)
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Rolled 3 (1d3)

As Jarreck Vance returns to Trusted Defense, he finds a city in mourning. Of the four thousand who set out only a score of cripples have returned. Thousands of widows and fatherless children are demanding the resignation of the Trusted Councilor for sending their husbands, fathers and sons to die in a war he claimed to have opposed.
The Trusted Councilor, aware that both his people and many of his fellow Councilors hate him, offers his resignation, formally on the ground of him having held the title for over 30 years and desiring a peaceful retirement. It is quickly accepted and the process of election a new leader is initiated.

1. Marcus Rubius. The Bane of the Undead, especially groomed for the role and beloved by the people
2. Jarreck Vance. Conservative war hero, famed for his 25:1 killcount in the battle for Rekazir Pass.
3. Unexpected outsider candidate that nobody saw coming
>>
The HPE forces withdrew into the territories they themselves had already occupied from Ezirin - Roggar takes Rekazir and the river valley, Lursar takes Rovinnan and the plains region there, Kragnaal takes Doproh, Paitras takes Buxios and other lands north of the volcano.
The Mighty is focusing all his forces on holding back the Rhoznaxi - they haven't advanced beyond the pass yet.

Next thread most likely on tuesday.
>>
Rolled 4 (1d6)

>>1100878
In a shocking turn of events the entire council turns their backs on the two obvious choices. One is denounced for being a raging lunatic that believes he can talk to Juras. The other for having illicit affairs with a maidservant (he was observed patting her on the head in a very lewd manner), disqualifying him from holding the title of Councilor.
Instead, the winner is one few would have expected to ever see leading the organization:
1 Councilor Baraka. A man with southern ancestry, liberal ideals and the love of the common folk
2 Councilor Chong. The wonderchild, barely ten year old and already a prodigy in all the academic fields.
3 Councilor Lingnu. Often described as Xiahou the bold reborn with the gifts of a scholar rather than a warrior.
4 Councilor Caligula. A descendant of Commodus Neru. How did he get in here?
5 Councilor Zhang. Rumored to be a sorceror and holding unhealthy ambitions of power.
6 Councilor Drunf. A former merchant and the richest man in Freehold. Beloved by the people for his no-nonsense talk and charisma.
>>
>>1101065
Losing a war and hundreds of thousands of young men was apparently not enough. Juras desires our punishment to be more severe.

Another man from the line of infamous madmen is now in charge. Just great. Noone on the council is willing to comment on how exactly it happened. The people pray his Godric ancestry is stronger than the heritage from his great-grandfather.

Caligula Neru, as his first action as Trusted Councilor, throws the devious traitor Marcus Rubius in the dungeon. After several days of "enhanced interrogation" he confesses to having conspired with the Mighty and having used the Necronomicon to summon legions of undead to help his foreign master. His maidservant is also interrogated and eventually confesses to witchcraft, blasphemy and having urged Marcus to betray his king.
Both the traitors are handed over to the Royal Court in order to receive their proper punishment.
>>
>>1101238
Both in the tomb, I dont have time to deal with this when Roggar is facing auch troubles.
>>
Pitchfire has made a deal with Oldfag for 20 gnome children in order for reduced crossbow prices for him. also he owes me 80 more assorted children where that came from
>>
>>1102478
I'm quite sure taking children out of orphanages and selling them like slaves violates Roggarian law? Slavery being illegal and all?

>>1101378
Indeed. Let the traitors rot, they're not worthy of your time my king.
>>
>>1104670
Ah yes, well it is not selling. It is essentially a transfer, I know the kids I have in my orphanages aren't in the best conditions, and I would like to Transfer them to Pitchfire. There they will likely be educated on the finer aspects of science and hopefully get a better treatment. I hope they will also be properly reimbursed for their work later on. This isn't really selling though, since I have done a favor for him, giving him the kids, I ask for something in return, which is lower crossbow prices. Do not think of it as selling, because it is not selling, I am not paying for any crossbows with these children, it is also not slavery as the children will also be paid (Or so I hope at least, talk to Pitchfire on that).
>>
Rolled 70, 51, 85 = 206 (3d100)

Hello lads! Not quite sure how many rolls I have, but here's three:
One for reinforced fishing net research
One for new mine excavation
One for improved irrigation
>>
As of now, I shall be a vassal to the Lord of Virinum. God speed, gentlemen.
>>
As of today,I,Grand Mutti Taarm will become the Count of Rograr under the rule of the Dragon Guard.
>>
As my first faction project,I will build a town.It will be called "Wengaf".Intelectuals are highly encouraged to move there.
>>
Pitchfire's first project will be to improve on the existing crossbow design. (the roll was 52 before, will roll again if you want me to)
>>
>>1105619
I rolled for this guy and got a 27. I removed the post because I expected him or Tyrone to roll for him, but apparently not so, so I just want to make sure I rolled a 27 for future reference by bulgar
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>>1105758
I would have, but you rolled first lad.
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>>1101008
So, are we ded?
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>>1105726
>>1105758
Confirmation that they are both honest about the numbers they rolled (52 and 27).

Seems to have chiefly been some confusion on how to roll and how to formulate faction projects. Not anyone trying to cheat.

>>1105791
Tyron and Ranger veto'd the facwipe.
But heavy fines and execution for the ones who fired the crossbows are still in place I believe
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>>1105799
I think Ranger executed all the ones who actually took part in the assassination attempt on the mighty
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>>1105799
So now we're really poor?
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File: wu-fu-archer.jpg (294 KB, 1251x2016)
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Caligula, the Trusted Councilor and King Corleone of the Rangers have signed a business-deal for 500 elven-style recurve bows. Soon the Wolf Brigade will sport the best available within archery-technology.

The accountants of the Councilors are already protesting, insisting that these expenses will come at the cost of maintaining public services like schooling and orphanages. Caligula however does not see how that can be considered a problem.

>>1106304
I guess
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>>1106304
Aye, though it's not all that bad. Your faction still yet stands, lad.
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Prussia rose when the HRE was crushed by Napoleon. Maybe you should do the same thing with the caliphate...
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At the end of the war, the demon Persephone decides to take a visit to Hajatas, along with a few unnamed others. One such accompanying member is her bodyguard...
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>>1111510

Persephone encounters a warrior for hire, skilled in the bow and magics of illusion. Though he offers coin the archer is uninterested, merely seeking renown and keep in exchange for being the retainer of the the demon. With a quiver full of death and a heart seeking glory, Heloz the faceless swears to Persephone's service and eagerly awaits exploits to enter history.




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