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https://brorlandi.github.io/StarWarsIntroCreator/#!/AKb2D-CcOSY5Otw9PJVU

THE GALAXY IS IN TURMOIL!

After the battle over the Forest Moon of Endor, chaos still reigns in a galaxy recovering from the chains of the GALACTIC EMPIRE!

Striking from MANDALORE, the warrior clans march in a new uprising, led by the legendary BOBA FETT!

The NEW REPUBLIC, formerly the REBEL ALLIANCE, struggles to rebuild their former territory!

In the shadows of the UNKNOWN REGIONS, the brilliant GRAND ADMIRAL THRAWN gathers the strength of the IMPERIAL REMNANT!

It is in these times that fortunes may be made, empires may be built, and fates may be spun.

You are ADMIRAL JANUS CAIN, commander of a respectable warfleet, currently on Anobis, in the middle of a peacetalk that has devolved into a firefight...

You are wearing
>Your light armor
You have as weapons
>A green lightsaber, taken from Rahm Kota
>A heavy blaster
>You left arm, a military grade prosthetic equipped with a grapple
You are accompanied by
>Tearer, a heavy-weapons specialist from the Darkeyes unit, and Jess Tenner, a farmer-turned-Rebel
You have
>1,050,000 liquid credits
>roughly 600,000 in disposable cargo (depending on how well you barter)
>355,000 Stormtroopers with your fleet
>85 AT-ATs, 140 AT-STs and assorted dropships with the fleet
>3 ISDs, 1 of those Mark 2, 30 Victories (1 and 2s,) 2 Acclamators, 12 Tartans, 10 Nebulon-Bs, 4 MCs
>50 TIE fighters, 15 TIE bombers

+++++

Discord: https://discord.gg/WHhDYyb
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=SWWQ
Twitter: https://twitter.com/Telemac39455609
>>
>89

You have an idea - grab one of the traitors with your grapple!

The casing on your arm slides away, and the launcher springs into position. This will be the first time you've used it - you hope it works well.

You brace your arm on the table, anchoring yourself behind it. You sight the bastard who brought down Brete, and aim for him.

The hook flies from your arm, stabbing itself into his arm. He screams, and the servos in your arm whir, dragging him across the battlefield to you. Stunned, he lies there with you until you pump two stun shots into him.

>Execute him
>Use him as a literal bodyguard
>Just wait for extraction
>Other?
>>
>>1073618
>>Just wait for extraction
>>
>>1073618
>Grab another fucking asshole.
>>
>>1073622
This
>>
>>1073627
This.
>>
>>1073627
Yes hoard them all
>Grapple lvl 2 here we go
>>
>>1073627
this
>>
>>1073627
This. This is the fun option.
>>
I hope this does not die this has a lot of potential.
>>
>Roll 1d100+10

Sorry, I was at an opera (La Traviata, at Seattle Opera). Beautiful, highly recommend.
>>
Rolled 89 + 10 (1d100 + 10)

>>1075992
>>
Rolled 37 + 10 (1d100 + 10)

>>1075992
>>
Rolled 95 + 10 (1d100 + 10)

>>1075992
>>
>>1076095

Nice
>>
>>1075992
You hear anything of interest from the old man next to you?
>>
File: luckhog.gif (3.75 MB, 500x262)
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>>1076203
No actually! Everyone was really quiet.

>95+10=105: Massive success!

You think, "hell, it worked once."

This time, you're a little more intelligent about how you fire your grapple - bracing yourself more, and adding more control by locking your arm joints in the right places.

There's a pneumatic blast as your hook fires, landing square in the chest of another traitor. His body whips around as the hook retracts, catching another traitor and bringing her straight to you. Another stun shot, and that's a total of 3/6 traitors at your feet.

Seeing this, the remainders take cover. You cannot hook any more of them.

There's a whining of repulsorlifts somewhere distant...(3 turns until the dropship arrives.)

>Wait for dropship
>Blast a few more traitors
>Other?
>>
>>1076270
>Blast a few more traitors
>>
>>1076270
>Blast a few more traitors
>>
>>1076270
Grapple our saber and throw it. Be sure to set it to stun though.
>>
>>1076270
>Wait for dropship
>>
>>1076270
>>Blast a few more traitors
>>
>>1076313
...what? Sabers... don't HAVE a stun setting.

You swear. The traitors are all in LIGHT cover. These shots will be hard... especially now that the traitors are shooting at you!

>Roll 1d100+5
>>
Rolled 56 + 5 (1d100 + 5)

>>1076333
>>
>>1076333
You can turn the intensity down to where they'll just really burn people and give them cancer.
>>
Rolled 61 (1d100)

>>1076333
>>
Rolled 64 + 5 (1d100 + 5)

>>1076333
>>
Rolled 79 + 5 (1d100 + 5)

>>1076333
>>
>>1076333
>whatever ruleset he's using doesn't have training sabers or low-intensity crystals

How pedestrian.
>>
>>1076443
...your saber was taken from a dead Jedi Knight who was using it in combat; he didn't have it set to "stun" and you don't know how, since the Naval Academy didn't exactly have a course in LIGHTSABERS.
>>
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>>1076447
Yes, we took it from Rahm, I know.

But you used a catch-all term which was explicitly wrong.

So I was making fun of you.
>>
Rolled 6 + 5 (1d100 + 5)

>>1076333
>>
Rolled 47, 46, 3 = 96 (3d100)

>84, success

Roll 1d12
>>
Rolled 11 (1d12)

>>1076793
>>
Rolled 12 (1d12)

>>1076793
>>
Rolled 8 (1d12)

>>1076793
>>
It appears that some one does not want this small civil war to end.
>>
Your pistol jumps in your hand as a bolt of energy flies into a traitor. He flies backward from the force of the blast, skidding along the ground. His head is now a fine red mist in the air.

3 shots come flying your way, but they're all wild. None hit you.

A glint over the mountains signals the incoming dropship...(2 turns)

>MOAR DAKKA
>MOAR CHOPPA
>MOAR DROPPA (wait)
>Other
>>
>>1078505
>>MOAR DROPPA (wait)
>>
>>1078505
CHOPPA
>>
>>1078505
>>MOAR DROPPA (wait)
Stuns for Thebes stun god
>>
>>1078505
>>MOAR DAKKA
>>
>>1078505
>MOAR DROPPA (wait)

In the meanwhile "So those negotiations still on the table?"
>>
>>1078505

>MOAR DAKKA
>>
>>1078505
>>MOAR DAKKA
>>
"So, those negotiations still on the table?" you ask Jess, as you hunker down. The traitors are firing wildly, and chunks are taken out of your cover, but none manage to hit you.

https://www.youtube.com/watch?v=gXSuYpaFd10

The dropship comes screaming through the pass, laser bolts flying from the sides, as the Stormtroopers fast-rope down into the valley.

"BLOODY DAMNED DOGS, REPORTING FOR DUTY, SIR!"

Lasers scream between the two sides. One trooper catches a bolt in the arm, but shakes it off, tossing a grenade before ducking behind cover.

You and Jess run to the dropship, carrying the two surviving traitors with you (one bled out, from the grapple wound). You get them strapped in and cuffed.

The noise level goes down, then stops, as the last traitor gets hit with what sounds like a burst from Tearers E-Web. A few seconds later, the loyalists and the Bloody Damned Dogs march in.

"No BDD casualties, sir," the Sergeant of the Dogs tells you. "Two friendlies went down."

>Fly them all back to the fleet
>Fly the civs back to their homes
>Kick out the civvies
>Other
>>
>>1078638
>>Fly them all back to the fleet
>>
>>1078638
Take the civs back.
>>
>>1078644
This
>>
>>1078638
>>Fly them all back to the fleet
>>
>>1078638
>>Fly them all back to the fleet
>>
"Pilot, back to the Gambit."

You order a thorough search of your company, and find nothing.

The shuttle flight back is uneventful. You commend the BDDs, and Tearer, for getting you out of a sticky situation.

You land in the hangar of the Gambit, and...

>Go freshen up
>Immediately continue the negotiations
>Other?

Captcha: Orange Avenue :)
>>
>>1078714
>>Go freshen up
>>Immediately continue the negotiations
I feel like these could be combined
>>
>>1078714
>>Immediately continue the negotiations
>>
>>1078753
This
>>
>>1078714
>Immediately continue the negotiations

Subtle way of showing this is a priority for us, do order refreshments though, some water certainly first (adrenaline is very dehydrating) and then maybe a drink for our full service bar
>>
>>1078714

>>1078795
This.
>>
You head to one of the briefing rooms, and order refreshments for the group.

>Continue negotiating truce terms
>Discuss the traitors
>Other
>>
>>1078861
>>Discuss the traitors
>>
>>1078869
This
>>
Oh, new thing - please refrain from >>12220309 "This" posts unless it's a write-in or your Ctrl-C/Z is broken. It makes tallying easier, which leads to faster updates.
>>
>>1078861
>>Discuss the traitors
>>
>>1078861
>>Discuss the traitors
>>
"So, who stands to gain from these peace talks going through?" you ask the room.

"Not the miners," says the new representative for the clans - Maya Duskis. "We want this war to end more than anything. Its continuation only risks more lives... although some radicals claim that the war won't be over until all the farmers are wiped off of Anobis."

"The farmers dislike the idea of continued conflict as much as the miners, considering this new deal... although some of the more fanatical 'freedom fighters' want complete autonomy, and see any Imperial presence in the system as oppression."

>The miners have more reason to continue this conflict.
>The farmers want this war to continue.
>Should we consider third parties?
>Other
>>
>>1078980
>Should we consider third parties?
Who have been supplying you all with the materials for war? Guns, supplies, medicine and such?
>>
>>1078980
>Should we consider third parties?
>Find them and destroy them
>>
>>1079000
>>1078980
I'll back this.
>>
>Should we consider third parties?
>>
>>1078980
>>Should we consider third parties?

I'll back what these two have to say too
>>1078999
>>1079000
>>
>>1078980

Whoever supplies them arms probably stands to gain.

Also Do we own any planets? What happened to the planet where our ex fiance was on?
>>
>>1079026
We abandoned it because of new """""Republic""""" shitters
>>
>>1079026
You evacuated Carida of all military personnel, and strategically demo'd or packed up all infrastructure that wouldn't affect the civilians.

"Should we consider we consider third parties? Someone who supplies arms, medical aid, food, etc."

"The Empire provided most of that for the miners."

"The Alliance sent sponsored smugglers in on occasion."

>The Alliance
>Rogue elements within the Remnant
>Someone else?
>Other
>>
>>1079079

Did we not take our ex with us? It seems that she had reasonable political connections that could've been useful to us, and maybe legitimize our claim to eventual throne?
>>
>>1079083
>>The Alliance
>>
>>1079083

So in other words this was a planet that basically was used as a proxy war place to stretch thin resources.

I Say , knowing that the empire will no long be providing resources, take the smuggler(s) alive and or dead. Take their ships and kill them or press those who will into our service. Take control of this planet by sheer navy power/diplomatic power and force a deal.

In other words when a cease fire/ starts and you continue it as long as you have clear terms it will turn into peace as long as you are getting your resources.
>>
>>1079083
We need more evidence, we can't really just jump to a conclusion right away. We'll look like an idiot if we make the wrong assumption. Maybe have someone look into it a little more. Meanwhile, maybe give those negotiations another go?
>>
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>>1079083
>The Alliance
>Rogue elements within the Remnant

Literally a civil war fostered by foreign powers a la cold war.
>>
>>1079102

I can support sending in some of our operatives (if we dont we need to train them into blending in) to look into that type of information.

Also we could use the computers on our ships to determine guilt/information if given access to communication logs and main frain computers of the two factions. Even basic computer systems in the day should be analyzable.... unless its a ham radio.
>>
So...

>It would be foolish to jump to conclusions right now, so I'll
>Carry out my own investigation
>Ask more questions on both sides
>Other?
+++
Or...
>It was the Alliance!
>Rogues in the Remnant!
>Smugglers acting on their own?
>>
>>1079164
>>It would be foolish to jump to conclusions right now, so I'll
>>Carry out my own investigation
>>
>>1079164
>>It would be foolish to jump to conclusions right now, so I'll
>>Carry out my own investigation
>>
>>1079165
>>1079164
I'll back that
>>
>>1079164
>>It would be foolish to jump to conclusions right now, so I'll
>>Carry out my own investigation
Starting with..
>Asking more questions on both sides
>>
>>1079164
>It would be foolish to jump to conclusions right now, so I'll
>Carry out my own investigation
>>
"I need more information. I shall carry out my own investigation. Until then, shall we carry out the original deal? I must warn you, false flag attacks may be carried out on your sites. I will assign some Stormtroopers with orders to prioritize protection."

The faces of the miners and farmers carry obvious relief and anxiety in equal measure. They file out, and, to your happy surprise, intermingle and talk.

"Now," you say to your military commanders. "I need an investigatory team. A group with experience."

Captain Zor Izma clears his throat.

"I can offer a few such groups.

The 243rd 'Pyre Boys' are an inquisitorial squad, capable in sting operations, and with experienced deep cover operatives.

The 321st 'Ire's Eyes' are an experienced recon team. They're experienced with sabotage, stealth, and sniping. Covert ops.

The 826th 'Bound Dogs' are a newer group, but they've proven tenacity and prowess in nonlethal urban stings. They've been acting as auxiliary police on Carida - they're the group that brought in the Reb scum that bombed the veteran's center."

>I want the Pyre Boys.
>I want the Ire's Eyes.
>I want the Bound Dogs.
>I want elements of each team.
>>
>>1079345
Forgot:

>The Darkeyes and I can handle this ourselves
>>
>>1079345
>>I want the Pyre Boys.
>>
>>1079345
>I want elements of each team.
>>
>>1079345
>>I want elements of each team.
>>
>>1079345
Elements from each.
>>
>>1079345
>>I want elements of each team.
>>
>>1079345
>I want elements of each team.
>>
>>1079345
>>I want elements of each team.
>>
"Alright, temporary taskforce it is," Izma says. "What are you looking for?"

>I want a small team. (5)
>Gimme a regular squad. (10)
>I want to hit them like a hammer. (30)
>No, a thunderbolt. (Rope in some non-specialists, for a 50-count.)
>Other

"What'll you call them?"
>Ammit's Chefs
>Temple Topplers
>Lincoln's Legacy
>Write-in
>>
>>1079528
>>Gimme a regular squad. (10)
>>The Invisible Hands
>>
>>1079528
>>I want to hit them like a hammer. (30)

>>Ammit's Chefs
>>
>>1079528
>I want to hit them like a hammer. (30)
>Lightseekers
Thinking Empire of the Rising Sun, members seeking out the truth (light) of the matter/situation
>>
>>1079528
>>I want to hit them like a hammer. (30)

>>Brete's Revenge
>>
>>1079345
>>1079528
50 thunderbolt, Elements of all. That way they can split into 5 10 man groups if need be and cover as many avenues of approach. Building a good well rounded team for a multitude of issues.
>>
>>1079617
Of course, some non-specialists need to be brought in, as the named squads only have a total of 30 troopers.
>>
>>1079623

I dont care if the other 20 are used for electronic intelligence, logistics dedicated to the squad, or postal service. Its useful to have more hands in intelligence operations even if you hold them in reserve. I'm not saying use all 50 at the same time. I'm saying with the variety of skills presented by the 3 different sects of squads (pyre, ire, bounds) it'd be useful to have some in reserve that way you can swap them out, and if some die well they're still full forceish at 30 troops on the ground while your refilling the other 20.
>>
>>1079528
>>I want to hit them like a hammer. (30)
>>
>>1079528
>"What'll you call them?
The Daybreakers.
>>
"I want to hit them like a hammer. Give me 30 slots to fill."

Izma taps in a sequence on his datapad.

"Alright, all members are currently operating together in the logi-computers. They're still delineated by squad, though. They'll be marked under TF-ANOBIS-ALPHA until you change their name.

Alright, organization. There're a few things we can do."

>10 3-man teams, 1 soldier from each squad. Versatile, able to cover a lot of areas.
>5 6-man teams, 2 from each squad. This allows for same-specialization partners to cover each others' backs, but loses some versatility.
>2 15-man teams. These squads are good for covering one area, e.g. a space station, very well. They sacrifice subtlety and versatility.
>Other (write-in organization)
>>
>>1081075
>5 6man teams
>>
>>1081075
>5 6man teams
>>
>>1081075
>5 6man teams
>>
>>1081075
>5 6-man teams, 2 from each squad. This allows for same-specialization partners to cover each others' backs, but loses some versatility.
>>
Also when we set up our Empire's investigative law enforcement branch we should definitely make their emblem a stylized grapple hook based off our own
>>
"Alright," Izma mutters. "The teams have been assigned - 2 scout-snipers, 2 shock troopers, and 2 deep-cover operatives per squad."

>Change this organization
>Leave it be

"The teams are marked Alpha, Bravo, Charlie, Echo, and Gamma. It's up to you who you assign to command. Currently, the teams are assigned by veterancy - with Alpha most veteran and Gamma least."

Assign commands:
>You
>Hitscan
>Tearer
>Mortician
>Breeze

>Change ranking?
>Leave it be
>>
To be clear, the command will affect certain situations - for example, Hitscan can act like a human fucking being, so infiltration/non-lethal bonuses.
Tearer is very good at blowing things up, so shock bonuses.
Mortician is also shock bonuses.
Breeze has sniper bonuses.
You have all-rounder bonuses.
>>
>>1081615
>Alpha Breeze
>Bravo Hitscan
>Charlie Tearer
>Echo Mortician
>Gamma Us
>>
>>1081615
>>1081647
I'll back this.
>>
>>1081615
>>Alpha us
>>Bravo Hitscan
>>Charlie Tearer
>>Echo Mortician
>>Gamma Breeze
>>
>>1081639
>implying MC can't act like a normal person

Well you got that right at least.
>>
>>1081647

Looks good, we can do some micromanaging here, do need to make it to our planet eventually though
>>
One question. How come the space battles only use Vanilla EaW/FoC ships save for the Quasar Fires? It would be more interesting if there are more classes to play with like Strike Cruisers and Carracks chasing down retreating rebel ships with their high speed and powerful weaponry, or Victory I's taking down scores of ships in a single volley of concussion missiles.

And on that note, TIE Defenders and Missile Gunboats when?
>>
>>1082254
Ask that in the discord please.
That being said, OJ is playing Overwatch. He is probably done for awhile.
>>
>Alpha Breeze
>Bravo Hitscan
>Charlie Tearer
>Echo Mortician
>Gamma Us

"Ah, I see. Going for the mentor role, are we?" says Izma, a tint of humor in his voice.

"Yeah, the newbies could use someone guiding them," you say, ignoring his joke.

"Alright," he says, tapping his datapad with finality. "It's all logged in the system. Your comm band has a special address channel that'll contact either the whole taskforce or one squad, depending on its setting."

"Thanks a bunch, Captain Izma."

He salutes, and heads off in the direction of the bar.

>Train your new Taskforce as a whole
>Get to know Gamma individually
>Fuck training, right into the fray

Also:
>Name your taskforce

To make this a little easier, only the first three names suggested will be considered. (I know, I know) Any after the three won't be options. All the name suggestions from above are still available.

>Ammit's Chefs
>Temple Topplers
>Lincoln's Legacy
>Write-in (3 available)
>>
>>1082414
>Train your new Taskforce as a whole, make sure Gamma Gets the short end and dealt the harshest.

>Task Force Lazarus.
>>
>>1082414
>wamp rat fuckers
embarrass them into being great
>>
>>1082414
>>1082452
>>1082459

I'll back that.
Wamp rat fuckers for the name.
>>
>>1082414
>Train your new Taskforce as a whole

Let's get all of them familiar with each other first and then let them go into the smaller teams

>Task Force Lazarus
>>
>>1082414
>Train your new Taskforce as a whole, make sure Gamma Gets the short end and dealt the harshest.

>Wamp Rat Fuckers
>>
>Womp Rat Fuckers

If anything, that'll show the troops that we are no career Officer who gets anal about regulations.
>>
You stare at the datapad for a long moment. This is an elite military unit, put together to end a civil war. These men and women are putting their lives on the line; charging into the fray to kill and be killed for the greater good. This taskforce may be the one to net you the first world in your burgeoning empire. It's worthy of respect; reverence, even.

You shrug.

"Hell with it. Womp Rat Fuckers."

You send a general ping for the team to meet you on the exercise range. Each member of the Darkeyes takes their designated squad. You take Gamma.

"Ranks, names, squad, years served."

One of the Pyre Boys steps up. Her movements are calm and coordinated.

"Arctis Mels, PFC, Pyre Boys. Three years served!"

You nod, and she falls back in.

"Eider Witter, Private First, Pyre Boys. Six years."

This one's a grinner. You've learned to watch these soldiers; they're the kind that vent by talking, and distract the whole squad for it.

"Seph Byr, Private Second Class, Ire's Eyes. Five years served."

The scout trooper is relaxed in his movements, but his eyes are darting around the room like a madman's.

"Mest Lise. Private Second Class, Ire's Eyes. Four years."

The man visibly relaxes as the next in line becomes your primary focus.

"Tess Mowi, Private First Class, Bound Dogs, two years."

The newbie's sentence runs together, and she trips over a few syllables. She looks pretty green, by the way she carefully times and acts out each movement of her presentation.

"Terren Forey, PFC, Bound Dogs. Service time two years."

Terren's smile dies a cold, painful death in the face of your stare.

>Calm Hardass
>Stereotypical Drill Sergeant
>Be nice?
>Other
>>
>>1083235
>>Calm Hardass
>>
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>>1083235
>Cheeky DS
>>
>>1083235
>Stereotypical Drill Sergeant
>>
>>1083235
>>Calm Hardass
>>
>>1083235
>>1083252
this
>>
>>1083235
>>Calm Hardass
Maybe a little nice?
>>
>>1083252
Why not
>>
Hey, it's me, OJ. I'm out of commission for tonight due to technical issues. See ya tomorrow, hopefully.
>>
>>1083520
Love you bb
>>
>>1083383
It could work
>>
>>1083235
Calm hardass
>>
>>1083235

>Calm harass

You can never go wrong with a mix of good and bad
>>
You single out Seph, one of the Scouts.

"Alright, soldier. Hit me."

"Sir?"

"Attack me. Strike me. Now."

"Uh..."

You lash out and catch him on the side of his head. He goes down, clutching the area you tagged, groaning. Mowi's up next, you decide.

"You. Hit me."

She's learned from her predecessor. Her hand balls into a fist, and she lashes out, missing you - but she uses the momentum from her swing to lash out with a kick, which you catch in your arm and use to send her back down to earth. She slams into the mat, winded.

You leave the two unfortunate soldiers lying there, and turn and ask the group a question.

"What did we just learn, Gamma?"

"Never question an order, sir!" says Mels, voice quavering.

"Good, and what else?"

"If an enemy gives you a chance, take it," says Lise, quietly.

"Yes. Any more?"

A gasping voice emanates from Mowi, on the ground.

"Don't...ah...underestimate...officers'...combat abilities." She seems to be getting her breath back.

You smirk. "Very good. Now, I want to run you through some..."

>Team-building exercises
>Combat exercises
>Mobility exercises
>Other?
>>
>>1084867
>Team-building exercises
>>
>>1084867
>>Team-building exercises
>>
>>1084867
Team building through combat.
>>
>>1084867

>Team-building exercises

Small question but..

Can combat experience be gained based on what kind of team building exercise is used?
Just curious
>>
>>1084867
>Team-building exercises
>>
"...team building exercises!"

The group collectively groans. Seph's just intensify.

"...by combat."

The groans stop.

>Run the entire taskforce against the Darkeyes
>Run individual squads against each other
>Run individual squads against their designated commander
>Other
>>
>>1084978
Run them against the darkies and us, to show them their individual weaknesses and weaknesses with moving as a unit then have them train with each other. If there is any time left.
>>
>Run the entire taskforce against the Darkeyes
The rebels have been known for there elite squads. The darkeyes are good for getting used to those type of enemies.
>>
>>1084978

this >>1084990
>>
>>1084978

>>1084990
This
>>
Half an hour later, you and the Darkeyes are standing together on the training course. It's relatively small, so you've expanded a little into the hallways. You've set up a hostage scenario, and put your squad on...

>Defense
>Offense
>>
>>1085244
Defense.
>>
>>1085244
>>Defense

Then another round where they switch places.
>>
>>1085244
>Defense
>>
>>1085244
>Defense
>>
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Defense. It's going to be an interesting job; you're up against a much larger force, but you have the advantage of marksmanship expertise. You're using toned-down blaster rifles combined with special sets of training armor that lock up when hit. Otherwise, all your gear is the same.

Combat scenario: The hostage (A protocol droid) is bound in one room of a three-story building. There's a good amount of cover strewn about. The enemy's start point is hidden by rubble. Sandbags sit outside the entrances.

Green = destructible cover (defense bonuses)
Black = indestructible cover (cannot shoot through)
Blue = The building you need to defend. 3 stories, 4 windows to a floor facing out. 1 window to a floor facing left/right. Doors are heavy.
Orange: Entrances to the building.
Purple: your sightlines. Green can block sightlines as long as you specify to hide behind it.
Red dot in building: Hostage.

The hostage is assumed to be on the third floor, in the room furthest from the stairs.

You have:
>Mortician, with an E-Web blaster. He personal-carries it, but it can also be set up.
>Hitscan, with a jetpack and blaster carbine.
>Mortician, with a stun blade and concussion blaster (shotgun).
>Breeze, with a high-powered sniper rifle.
>You, with your weapons.
>3 mines
>8 tripwires
>4 snare traps

You have a set up time beforehand.
>>
>>1085518
>Breeze

In the building in a snipers nest with a view of the field outside the building

>Mortician

In the front enterance

>Mortician

Left most enterance

>Hitscan

Behind green cover in front enteracne

>You

Right most enterance

Set tripwires along routes between cover, mine the stairs and hallway to the room holding the hostage (unarmed until one of our squad passes the stairs or remote activates them), and snare the entrances and the door to the hostage room
>>
>>1085566
>>1085518
I'll back it.
>>
>>1085518
>Mortician
western flank
>Hitscan
eastern flank
>Tearer
first floor stairwell
>Breeze
third floor window
>You
lying wait with the hostage, ready to ambush
>3 mines
one in behind the central destructible cover, one by the doorway, and one a tad behind the central indestructible cover
>8 tripwires
one in between each destructible cover, the rest throughout the building
>4 snare traps
one on the way to the second story stairwell, one right before the hostage room, one in between the eastern destructible and indestructible covers, and one in the center of the map
>>
>>1085601
>>1085518
Yeap. Changing to that.
>>
>>1085566
>>1085601

I'll change to this
>>
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All the pieces are in place. You tap the key, and give the green light to the Womp Rat Fuckers.
>>
>>1086046
the fuck
>>
Rolled 3, 62, 4, 36, 28 = 133 (5d100)

>>1086050
Roll 5d100 to beat my rolls, if they go through this time
>>
Rolled 1, 51, 9, 82, 97 = 240 (5d100)

>>1086057
Watch me fist you.
>>
>>1086060
uh-oh...
>>
Rolled 67, 98, 64, 10, 67 = 306 (5d100)

>>1086057
>>
Rolled 17, 43, 80, 32, 35 = 207 (5d100)

>>1086057

Oh boy there's a 1
>>
Rolled 48, 99, 44, 77, 28 = 296 (5d100)

>>1086057
>>
!1!, 98, 80, 82, 97

"There! My side!" calls Hitscan through the commband.

"Where? I've got nothing!" responds Breeze.

The sound of rapid carbine fire comes from outside.

"Fucking hell, Hitscan! You kicked up so much dust I can't get a bead!"

"Agh, sorry!"

"Mort here. Eyes on beta and charlie, coming through my flank. Engaging."

Grunts, thumps, and screams echo from the comm and outside. You hear the distinct blast of Mort's concussion blaster.

"Tearer. Gamma, coming through stairwell."

The sound of Tearer's heavy repeater sings through the building's narrow halls.

"I took out four of them."

>Alpha: unknown position.
>Beta: Down - Mortician
>Charlie: Down: - Mortician
>Delta: Unknown
>Gamma: 2/6 still operational.

3d100 to beat me.
>>
Rolled 48, 55, 84 = 187 (3d100)

>>1086941
>>
Rolled 53, 99, 3 = 155 (3d100)

>>1086941
Forgot my fucking roll.
>>
Rolled 77, 93, 39 = 209 (3d100)

>>1086941
Psstt, we're fucked.
>>
Rolled 85, 29, 77 = 191 (3d100)

>>1086941
Someone on their team is dong pretty well.
>>
Test desu
>>
Rolled 67, 48 = 115 (2d100)

85, 93, 84

"Alpha's being stupid - they're coming up mid. I've got a bead..." whispers Breeze. It's one of her habits - whispering, even though she's on closed comms.

Suddenly, the ring of her heavy rifle comes - once, twice, six times.

"Alpha down. They stood there like confused banthas after I took down their leader."

"Tearer here. I saw a flicker at the window - Charlie's breaching."

The clattering roar of a breach charge screams through the halls. It's followed closely by heavy repeater fire.

"Charlie dow-"

Tearers comms cut out.

"Shit, Tearer? Alright, T's down. Hitscan, move to inspect. All caution."

You hear Hitscan's jetpack fire, as he descends from his perch.

>2d100 vs my rolls.
>>
>>1087013
>>
Rolled 89, 21 = 110 (2d100)

>>1087013
>>
Rolled 8, 44 = 52 (2d100)

>>1087013
Fuck me
>>
Rolled 59, 20 = 79 (2d100)

>>1087013
>>
Rolled 31, 31 = 62 (2d100)

>>1087013
Charlie is stepping up, good for you.
>>
You hear footsteps coming from the hall outside.

"Breeze, watch yourself!"

"Wha-OH SHI"

Two blaster shots ring from the hall - one heavy rifle, one standard carbine.

You prod the droid.

"Make a noise. Call for help."

The droid dutifully says, +Please, assist me.+

You hear a rustling outside the door. A click. Oh, shit. You seal your helmet's anti-stun, and take cover. A half-second later, the door blows. The two remaining Gamma squad agents come rushing through the door. The lead races to the droid, while the second sweeps the room. You have about a second before they find you.

>Shoot the lead
>Shoot the second
>Melee the second (lead is out of range)
>Other?
>>
>>1087069
>Shoot the lead
>>
>>1087069
>>Shoot the second
>>
Oh, btw, Melee is silent.
>>
>>1087069
>Melee the second (lead is out of range)
>>
>>1087078
Well if THAT'S the case tehn change >>1087073 my vote to melee the second
>>
>>1087069
>Shoot the lead
>>
>>1087069

>Melee the second (lead is out of range)
>>
1d100+10
>>
Rolled 97 + 10 (1d100 + 10)

>>1087315
>>
Rolled 7 + 10 (1d100 + 10)

>>1087315
>>
Rolled 83 + 10 (1d100 + 10)

>>1087315
>>
Rolled 57 (1d100)

>>1087315
OREOREOREOREORE WAAAAAA
>>
>107 = Huge Success! Modified, though.

You creep up on the balls of your feet. The soldier sees you - their eyes go wide - but you clamp your hand down on their throat and tag them with the stun. They're down.

"Hostage secure," says the other soldier - you recognize Arctis - before turning to the door, seeing...

Nothing. You're sequestered, with the locked-up "corpse" of the other soldier - Eider - in a small cubby-hole off to the side.

>Blast her
>Melee her as well
>Other?
>>
>>1087389
>Melee her as well

God damn but we're a badass
>>
>>1087389
>>Melee her as well
Let's make it flashy. Show 'em who's boss.
>>
>>1087389
>Melee her as well
>>
Roll 1d100 +15 (Just remembered melee bonus from arm. I'm working on a character sheet rn.)
>>
Rolled 67 + 15 (1d100 + 15)

>>1087590
>Nothing personnel, kid
>>
Rolled 60 + 15 (1d100 + 15)

>>1087590
I wanna grabble her titties.
>>
Rolled 57 + 15 (1d100 + 15)

>>1087590
>>
Rolled 33 + 15 (1d100 + 15)

>>1087590
>>
>82 = Basic Success

You reach out as she passes, smashing the flimsy door, and throw her back away from you. She scrambles for her sidearm, but you toss Eider on her, and she wheezes as his armored body slams the air from her lungs. You aim your pistol right at her head.

"Bang."

+Training exercise complete,+ says the computer. The holograms fade away, leaving your surroundings a blank white series of pillars, walls, etc.

Task Force Anobis-Alpha "Womp Rat Fuckers" stands arrayed before you.

"Alright, soldiers, what did we learn?"

An Alpha steps up.

"Advantage in numbers means nothing if your enemy can use their soldiers more effectively!"

You nod. "Correct."

Another soldier - a Charlie - steps forward, as the last steps back.

"Use your enemies mistakes to their full potential, sir!"

"A good lesson, if not the one I was trying to teach."

Arctis steps forward.

"The sacrifice of the many can be worth saving the few, if it results in mission success."

You nod at her.

"Alright, an hour's rest. Then, you're doing this again - from the other side."

The group groans a little. Beta and Charlie are beaten pretty bad - they've got some bruises that didn't look necessary.

>R&R
>Talk to Darkeyes
>Actually, no rest for the wicked
>Other?
>>
>>1087628
>>R&R
>>
>>1087628
>Talk to Darkeyes

Debrief them as well and make sure that the newbies can see that as well, we want to make sure they know that we do the same things they do, helps build trust in the process
>>
>>1087628
>Talk to Darkeyes
>>
>>1087628
>Talk to Darkeyes
Ask for their evaluation of the squads
>>
>>1087628
>Talk to Darkeyes
>>
>>1087628
>Talk to Darkeyes
>>
You pull the Darkeyes into a briefing room. You sit around the table. You have a few droids grab some food and water.

"Alright, I want evaluations on your squads," you say.

"Alpha tried to direct assault. They're skilled soldiers, but they need to think more creatively," replies Breeze. "They just walked into my killbox."

"Bravo seemed to internalize my training, at least a little," Hitscan says. "I saw some grapple harnesses. Too bad Mort beat 'em all up before they could use them."

Tearer finishes his water. "Charlie got a good drop on me. Rolled a flash under the door, forced me to shield my eyes, then burst in full force. I had to take one of them hand-to-hand; then Gamma caught me."

"Echo and Bravo were woefully unprepared for hand-to-hand, speaking of," sneers Mortician. "A blind taunton could've posed more of a threat. They also seemed to expect ambushes in the building, not outside."

"So, Cain," Hitscan says. "What's your evaluation of Gamma?"

>Positive
>Negative
>Let's wait and see
>Other?
>>
>>1088215
Lets wait and see.
>>
>>1088215
>Wait and see
>>
>>1088215
>Positive

They did manage to make it too the hostage still and that's through us, room to improve obviously but overall positive
>>
>>1088215
>Positive
>Let's wait and see
Looks promising, they got all the way in, but they were not careful during extraction.
>>
"Right now, I can't really be sure of them. They showed initiative and adaptability, but I have to wonder how much of their success came from Hitscan's fuckup." You glare at Hitscan, along with Breeze. "Also, they screwed up the extraction. I took them both down real easy. They need to be more careful."

Now...
>Moar trainin (don't worry, it'll be one opposed roll, contained to one post)
>INTO ZE FRAY
>Other
>>
>>1088274
Moar tranin
>>
>>1088274
>>Moar trainin (don't worry, it'll be one opposed roll, contained to one post)
>>
>>1088274
>INTO ZE FRAY
>>
>>1088274
>more training
>>
>>1088274
>Moar trainin (don't worry, it'll be one opposed roll, contained to one post)
>>
Rolled 32 (1d100)

You're all set up behind the rubble at the entrance. Weapons checks sound all around.

>Roll 1d100, countering my roll.
>>
Rolled 89 (1d100)

>>1088446
>>
Rolled 26 (1d100)

>>1088446
>>
Rolled 86 (1d100)

>>1088446
>>
The exercise goes well - for you.

Hitscan's a terror with his pack, darting around the sniper's sightlines, preventing them from getting good shots. Meanwhile, Breeze is having no trouble taking shots of her own. You keep it tight, and Mort cuts apart some tripwires in the doorframe. You loop around the ground floor, and blow a hole in the floor just behind the staircase, causing the entirety of Echo to fall through. You climb up, blast through the staircase with Tearer's shield, have a hand-to-hand with Charlie, rip apart the snipers, and eventually encounter the bulk of the forces clustered in the hostage room. You order masks on, toss some tear gas grenades, and wait. Alpha and Bravo storm out, looking for you - but they find Tearer and Mortician, alone. You can almost hear them piss their pants. You use your saber to go through a wall, and find Gamma using their masks to tough it out. You take them, not without incurring a couple knocks to the head, and grab the droid. You haul it to a window, and hand it off to Hitscan, who jets off with it, to the doorway.

+Exercise complete. Victory - attackers.+

After some R&R, you head to dinner. You sit with the Darkeyes, as is custom, but the WRFs sit near you. Some of them are probably in earshot.

"I'll reiterate that the entire taskforce needs to update their CQC skills," remarks Mortician.

"And our snipers need to learn how to deter a jetpack user," replies Hitscan. "Although that's unlikely to come up."

Through a mouthful of food, Tearer says, "Echo needs to learn to expect attacks from unexpected angles."

"You need to learn manners, Tearer," Breeze laughs. She goes serious. "Our snipers need to refresh on counter-sniping."

"It's arguable that the taskforce as a whole needs a refresher on creative thinking," says Hitscan. "Their defenses were all too predictable - Imperial standard."

What do you say about the taskforce?

>Positive (point out something they did well)
>Negative (point out something they need improvement on)
>Other
>>
>>1088579
Positive.
>>
>>1088579
>>Positive (point out something they did well)
>>Negative (point out something they need improvement on)
Say some positive things to encourage them and keep morale up, but also point out things they could work on so they know what to do better on.
>>
>>1088579
>positive
>we are able to point out the flaws that more or less should be easy to fix in a short amount of time.
>>
Please, write-ins encouraged. If all you say is something I write, there'll be no bonuses.
>>
>>1088579
>Positive (point out something they did well)

They were properly tenacious, fierce in their defense and did have solid layers set up. All of the points brought up we're due to the failure of Imperial training not of their spirit, we have a group of proper soldiers on our hands. Luckily we're not Imperials and now we can move on to refining them.
>>
>>1088616
>>1088579
I'll change to that.
>>
"The problem wasn't with Womp Rat. The problem was with the way they fought."

"Sir?"

"They do things too much by the book. They're trained too well. They don't think for themselves enough. They fought tenaciously, but there's only so much attitude and willpower have to do with it; they need to think creatively."

The Darkeyes nod in agreement.

>Now, let's begin the investigation at...
>The miner's territory
>The farmer's territory
>The space station
or...
>EVEN MOAR TRAYNIN
or...
>Other
>>
>>1088823
The space station.
>>
>>1088823
>Now, let's begin the investigation at...
>The miner's territory
>>
>>1088823
>The space station
>>
Well, I've got shit to do. I'm sorry to say this, but we'll have to pick this back up in a few days in a new thread.

Weave fate well, friends.




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