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>Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1018630/
>Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=KoF:R%20Quest
>Twitter: https://twitter.com/WeaselThat
>MC's Character Info & Moveset: http://pastebin.com/S09vZRA9

>Introduction:

"Mistakes are always forgivable, if one has the courage to admit them." ~ Bruce Lee

You are Fortuna Mistral, a young-ish fighter with a checkered past, "Friends" in all kinds of places and more enemies than you'd like to admit. With little more than a week and a half to train and prepare for a tournament that might get you into this year's "King of Fighters" competition (The 14th in total), you agreed to go through the torturous training regimen of Kyokugenryuu Karate once again to hone your body into the weapon it feels like it could become (Or might've been made to become, but that's another story entirely).

Right now, you'd do anything in the world to take that decision back.

For the last four days, it's been a nightmarish hell of hard work that's anathema to how you've lived for the last year or so. The only comfort in it all so far is that the structure of each day hasn't changed too much, so you can at least expect how each day is going to suck harder than the last:

After a 4 AM wake-up call, you'd take a ten mile jog over to your sensei's dojo, then do around five hundred push-ups with Tatsuya-Sensei himself kneeling on your back before he would finally declare that the morning warm-up was finished and you were ready for some "Real" training. What defines "Real" training seems to change day-by-day, but Tatsuya has a knack for coming up with bizarre, crazy shit that would make most other fighters walk away from this line of work entirely.

On the first day of "Real" training, you played tag with trash cans in a parking lot near the South Town Metro Station; On day two, you and Tatsuya went to a junkyard, flipped some old truck tires around and practiced on your counter-hits on a punching bag that was attached to an old truck that steadily increased speed while driving towards you; Yesterday, you did push-ups with your knuckles on some low chairs over some candles, all while playing some weird table-top RPG and having to roll dice with your mouth (Which you can still taste, by the way). But today...

Today, you're in Tatsuya's car, blind-folded as he's driving you off to god-knows where and going on about how "Awesome" this all is. And while you're pretty sure that the draft you feel is from the driver-side window that's stuck open, you can't help but see a vision of someone in a black suit, a black cloak, a top-hat and a white mask creeping up on you, a sickening mechanical laugh ringing in your ears.

>A. Ask Tatsuya about today's training.

>B. Roll 1d20 and risk to take a peek under your blindfold.

>C. Roll 1d20, tell Tatsuya what you're "Seeing" and ask if you can take your blindfold off.

>D. Write-In Vote.
>>
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>TFW No replies...
>>
>>1067282
>>A. Ask Tatsuya about today's training.
Welcome back!
>>1067324
I'm here. :3
>>
Rolled 10 (1d20)

>>1067282
>>C. Roll 1d20, tell Tatsuya what you're "Seeing" and ask if you can take your blindfold off.
>>
>>1067333
>>1067326

A >T-T-T-TIE BREAKER! already? Very well.

Link back to this post ASAP with your vote. The option with the highest number of new votes will take it. Combining up to two different voting options is acceptable as well.

>Pic Unrelated
>>
>>1067349
Not using a hitbox.
Also combine?
>>
>>1067354

Fortuna would need a Segata Sanshiro-approved hitbox; Otherwise they'd break in minutes.

Also going for the A & C combination unless others vote in quickly.

>Pic Unrelated
>>
>>1067354
>>1067371
>>1067333
>>1067326

"Be one with yourself... Block out the evil energy... Find your inner calm.." You take a breath and.try to ignore the image of "G-Mantle" taunting you and ask Tatsuya "So, what's on the menu for today Sensei?"

"Like I said, it's a surprise."

"Can I at least take off the blindfold? I get motion sick real easy if I don't have my eyes on the road."

"Not until we get there, OK?"

"... What I'm seeing that ghost I told you about?" you ask, "G-Mantle" still laughing at you in your mind.

"Like I said on the first day, no Kyokugen girl would complain about fighting a ghost."

"You can't fight ghosts, I don't think. There's nothing there to punch."

"Then you're just not punching right" Tatsuya concludes as his car rolls to a stop, "G-Mantle's" laughter finally fading away. "Okay, take off the blindfold. This is your training exercise."

You let out a sigh, close your eyes and watch "G-Mantle" wink out of your mind's eye, then open them to see that you're parked out front of an old brick building covered in graffiti. It looks... Oddly familiar to you now that you start to examine it, but then again relics like this one are all over the city.

"A couple years back this used to be a safe-house for some small-time gang. When the riots happened after the mayoral debates, the gangsters got busted and this building started to be used as a flophouse by some local karate hobos." Tatsuya explains.

"This that place Ellie was talking about, "Shangri-La" right?"

Tatsuya nods. "This morning I gave one of the strongest ones living here twenty bucks."

"And? You want me to get it back for you or something?"

Tatsuya smiles, mumbling "you sound just like Adam..." before he clears his throat and gets down to brass tacks. "No, but you'd probably want to have a food budget for the week. So I told him and all of the others in there that if any of them beat you they'll get a hundred bucks."

"Goddamn it, three days in and he's goin' all "Deadly Game" on me...

>A. Accept his challenge and head inside "Shangri-La".

>B. Ask him why he's ripping off old Fei-Long movies for your training drills lately; It's getting a little old.

>C. Roll 1d20 and tell Tatsuya that you'd rather run another ten miles before having to fight anybody. Besides, you've got to be in tip-top shape in case one of your rivals shows up out of the blue.

>D. Write-In Vote.
>>
Rolled 5 (1d20)

>>1067472
>C. Roll 1d20 and tell Tatsuya that you'd rather run another ten miles before having to fight anybody. Besides, you've got to be in tip-top shape in case one of your rivals shows up out of the blue.
>>
Rolled 9 (1d20)

>>1067472
>>C. Roll 1d20 and tell Tatsuya that you'd rather run another ten miles before having to fight anybody. Besides, you've got to be in tip-top shape in case one of your rivals shows up out of the blue.
>>
>>1067504
>>1067523

"Sensei... Don't take this the wrong way, but I'd rather run another ten miles with you chasing me in your car like a foot behind me than have to fight anybody."

Tatsuya looks at you, the smile from his face fading as he squares you up. "I thought you'd like the change of pace 'tuna?"

"I'm just worried what'll happen if I get wrecked going into this and one of those wrestler chicks show up to fight me tomorrow, or the Kisaragi Ninja or-"

"Don't worry about it. Just go in there and do your best. Besides, I've got the local clinic on speed-dail in case anything goes wrong" Tatsuya says, cutting you off and not necessarily making you feel confident about what might lie ahead of you inside "Shangri-La".

"No way out of this I guess..." You slide back out of Tatsuya's car "Duke's of Hazzard"-style, do some quick stretches while fighting the numbing cold and the light rain, then head towards the only door you can see. You take another few breaths, calmly get into a more "Traditonal" Kyokugen stance than you normally use and punch the door open tyo let yourself inside "Shangri-La",

The ground floor is a lot larger than you expected, yet there's an odd feeling of Déjà vu as you cautiously take a look around; Maybe you've been watching too many cheesy kung-fu flicks with Tatsuya lately, but part of you was expecting to be elbow-deep in Karate Hobos the moment you walked in the door... Yet the only things you hear are the rain from outside and a room full of old arcade machines going through their "Attract" modes.

"These guys are smarter than the average brawlers, I'll give them that... Unless...?" You shake off the idea of foul play and slowly circle around the main hallway, slowly wondering when you're going to trigger a trap or a bunch of Karate Hobos throwing punches, kicks, weapons and ungodly amounts of Ki-spam attacks at you...

>A. Roll 3d20, Head out to the largest part of this area and keep your defense up i case of a surprise attack.

>B. Investigate your surroundings and take down whoever gets in your way.

>C. Roll 1d20 and try to focus on what's exactly wrong with this place; Something just doesn't feel right to you.

>D. Write-In Vote.
>>
Rolled 4 (1d20)

>>1067573
>C. Roll 1d20 and try to focus on what's exactly wrong with this place; Something just doesn't feel right to you.
>>
Rolled 14 (1d20)

>>1067573
>>C. Roll 1d20 and try to focus on what's exactly wrong with this place; Something just doesn't feel right to you.
>>
>>1067603
>>1067604

You slow your heart-rate down, block out any outside noises and close your eyes, your arms still up in a Kyokugenryuu defensive/blocking stance as you try to figure out what's wrong with this place, why no one's attacking you right out of the blocks. "OK... Where's the Ki coming from... Who's in here that has any Ki...?"

From what you can tell -Specifically, what you can feel- there's only three people in this whole damn building; Everybody else has either been shuffled out of here, KO'ed or...? You don't try to dwell on that last idea any more than you have to and open your eyes to take another look around. That's when.you see some shady-looking guy holding an clothes iron trying to look tough.

["No Ki in him... Not enough to feel anyway." You stare him down and slowly try to close in on him, then back away when he makes a clumsy attempt to try and hit you with that thing he's got in his right hand. A foot to his face knocks him down and makes the iron he had fall out of his grasp, but he gets back up and nearly stabs you in the stomach with a rusty-looking shiv he had made out of you don't even want to know what. You grab his arm and manage to take him down to the grimy floor with an "Ude-Hishigi-Juji-Gatame", then start asking him questions. "Where's the rest of the guys here mate?"

"W-What other guysargh!"

"I heard from a friend that this is supposed be the biggest Karate Hobo flop-house in South Town nowadays. 'm kind of curious why the lot of ya' aren't out here tryin' to get my gravel turkey money" you explain, straining to keep this guy down on the floor and trying not to bug out at the textures your back is feeling (Curse your luck to come here in your running gear; You'll probably have to get new clothes after how badly they'll be stained from this shit.).

"E-E-E-Everybody's still heerrerreOH GAWD MAKE IT STAHP!"

"Why isn't anyone here using Ki?"

"Karate Hobos with Ki is a Metro City kind of deal!" the guy you're going to town on admits.

"How many more?"

"How the fuck should IAAARGGHH."

Unfortunately, he passes out from the pain before you can get any other info out of him, so you hop back up to your feet and make your way to the elevator, those Ki signatures up above you.

>A. Take the elevator up to the top floor. You want your twenty bucks back sooner rather than later.

>B. Head to the 3rd floor and work your way up from there; The second-largest Ki flow was up on or near that floor.

>C. Go for the smallest Ki signature you can detect. No need to get ahead of yourself.

>D. Write-In Vote.

>E. Take the stairs and through each floor one at a time to flush this whole place out; You're probably not going to get to fight again for a few more days, so you might as well enjoy it now while you can.
>>
>>1067680
>C. Go for the smallest Ki signature you can detect. No need to get ahead of yourself.
>>
>>1067680
>>C. Go for the smallest Ki signature you can detect. No need to get ahead of yourself.
>>
>>1067680
>C. Go for the smallest Ki signature you can detect. No need to get ahead of yourself.
>>
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>>1067690
>>1067712
>>1067814

You close your eyes again and try to lock in on who, or possibly what, has the smallest of the three Ki flow you were able to feel... And find that it's probably on the next floor up. So, you you push the button on the elevator's console and start to do some stretches against the walls of the elevator itself. You get so lost in doing them, in fact, that you failed to notice that the elevator was stuck until after you felt "Ready". "Figures as much... OK, where's the staircase?"

You shrug your shoulders and step out of the elevator to look for a staircase going up and hear the elevator doors close behind you. You turn around to see that the elevator is going up to where you want to go without you and start letting out a couple of Australian slang terms, your frustration about your own comparative lack of strength venting out.

That seems to attract a couple of stragglers from the restroom and you put up your dukes, backing away from a wild kick that looks like some kind of Tae Kwan Do move before you land a Left Hook/Right Straight/Weak "Strayacut" combination that knocks him up to the ceiling. Your eyes widen and you think about going over to check up on him for half a second, but you get a sucker punch to the jaw that dazes you, then the greasy-looking slimeball that wouldn't look out of place in Metro City repp'ing for whatever the remnants of the "Mad Gear" call themselves nowadays tackles you to the ground.

"No Ki or not, this guy's got some good ground game chops." You struggle to get into a more manageable position as the guy tries to choke you out with some kind of Sleeper Hold, but you elbow him in the ribs to break it up, lift him back up to his feet and toss him with an "Uchimata".

Oddly, you don't feel ruffled or startled about all of that and don't even feel any pain, though that might be the adrenaline kicking in as you walk up the stairs to try and find your first "Boss" of this "Deadly Game". "I wonder if I could do some kung-fu flicks if KOF doesn't work out? Or hell, maybe put the idea of a "Deadly Game" remake out there on FightChan...?"

You take your first step on the second floor of "Shangri-La" and now feel a little foolish thinking that somebody came in ahead of you and cleaned up, because now you've got three guys and an older woman wielding weapons to take care of. You try not to smile as you take care of the construction-worker dude (Who looked tough, but didn't have any real fight training), the fat slob squeezing into a too-tight superhero outfit (That you'll have to mentally block out once this is over) and the one actual Karate Hobo in the room (He seemed to be more into yelling his attack names out loud than actually doing anything [Pic Related]).

The old lady seems to get the gist and quietly leaves, so you open the first door on your right and find...?

>Roll 1d100 and come up with a suitable opponent (Pics encouraged). Highest roll wins.
>>
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Rolled 79 (1d100)

>>1067820
Nanami Musashi, a true-blue ninja on operation here in South Town for unknown reasons, and she was using the flophouse as a secret base of operations for herself. She's decently skilled with shurikens, a tanto, and the blade on her back, but she's no slouch in raw hand-to-hand, either.

She claims to be the sister of a legendary ninja named "Joe." Weird name for a ninja.
>>
Rolled 52 (1d100)

>>1067820
Samsara uses just attacks and throws to keep her opponents at a distance.
>>
>>1067873
It should be mentioned that Nanami, like her brother, is a genuinely nice person. You heard mention in the news about a white-clad ninja tearing through an orphanage seized by terrorists to rescue the children a couple months back.
>>
>>1067873
>>1067905

"What lies ahead of me? A monster? A demon? ... The hell?!" You're taken back by the room you've stumbled into: A relatively large space (Almost big enough to occupy half of this whole floor) with a wall of computers, books and old scrolls hanging right next to a small bed in the left corner with what looks to be an elaborate set-up for Bonsai trees on the right-hand side of the room, tooped off with an impressive-looking Naginata neatly displayed on the wall in front of you... Which means that the occupant is-

"-State your business" you hear a voice ask in a too-formal Japanese dialect, something a little bit bigger than a Kunai near your neck, but not close enough to draw any blood or even pressure on your skin.

"Of course a Ninja would decide t'call this place home..." "I'm not here to cause any trouble."

"How were you able to uncover my hidden base?"

"I, uh, just opened the door? I'm looking for whoever my sensei gave my $20 too. It's part of a training exercise."

You feel the air around your neck as the blade gets sheathed and you break free to get into a guarded stance, then turn around to see a ninja in flowing white robes somehow standing back inside his(?) room. "How did...?"

"Why do you have your guard up?"

"My sensei told everybody that lives here that if they were able t'beat me in a fight, they'd get paid $100" you explain, adding "I've been having to fight'em off since I stepped inside the building."

"I see... Is such brutality really needed?"

"He's a gentle soul, that's for sure... Wait, is it really a guy? The voice is just a little too high-pitched." "It never helps to be sure. Besides, Kyokugenryuu Karate is know for this kind of craziness."

The ninja's eyes seem to recognize the style of fighting you're (re-)training in as he(?) nods, the flowing robes sticking certain places as a draft flows through the doorway and reveals that the person behind the mask is a girl... Quite an attractive one, at that. "If you are on a quest for training, I would be willing to help."

"Yeah?"

She nods, then bows and asks "Musashi Nanami, sister of Joe, formally asks to spar with you, Kyokugenryuu warrior."

"Of course!" "Nanami...Where have Iheard that name before?" Hey, weren't you in the South Town Gazette for tearing through an orphanage seized by terrorists to rescue the children a couple months back?"

Nanami nods as she gets into her stance and asks "Shall we do this outside?"

"In the hallway? Sure" you reply and get your Ki flowing as she takes a spot just a few feet away from you. "Ready when you are."

>Roll 3d20 with each vote.

>A. Seize the initiative and try to strike first, focusing on raw power.

>B. Let Nanami come to you and counter-hit at will; You spent the before last practicing how to do that.

>C. Play footsies with her and try to use the cramped space to your advantage and set up combos.

>D. Write-In Vote.
>>
>>1068045
>B. Let Nanami come to you and counter-hit at will; You spent the before last practicing how to do that.
>>
Rolled 13, 2, 6 = 21 (3d20)

>>1068045
>>B. Let Nanami come to you and counter-hit at will; You spent the before last practicing how to do that.
>>
Rolled 9, 3, 4 = 16 (3d20)

>>1068062
>>
Rolled 9, 13, 6 = 28 (3d20)

>>1068045
>B. Let Nanami come to you and counter-hit at will; You spent the before last practicing how to do that.
>>
Was busy making lunch. Sorry for the delays.

Also, goddamn it sounds terrifying outside with wind, hail, lightning, thunder... All I need to see is snow and I'd probably hit the wild weather jackpot or something.

>>1068070
>>1068078
>>1068127

You wait for Nanami to make the first move and feel pretty confident that you could counter-hit her at will.After all, what was the point of trying to back away from the truck that looked like it came off the set of a Mad Max movie if it wasn't going to be able to help you learn how to deal with attacking under pressure?

The problem is that while you may be pretty fast, Nanami Musashi is just plain faster, going after you right from the start with a couple of poking strings that you can't find a hole in to try and counter. That's when you back up to try and get some distance and think up a plan, except Nanami is already back on you and goes for a throw. You break out of it and manage to give her a quick elbow to the head, but she straight-up tanks it and throws something at you as her mask undoes itself.

"Whoa, she's gorgeous... No lesbo." You feel something hard smack you in the chest and then break into pieces, what feels like dust or dirt or...? "Crumbs?! She just threw a COOKIE at me?!" That thought seems to spring you to action as you advance and get a couple of good shots to her torso, some kind of padding underneath her robes as you block and break a hold of her second throw attempt to land a "Super Kick". Nanami goes flying back, but quickly manages to get back onto her feet in one fluid motion and dashes towards you. It looks like she's going down low to slide into your shins at first, but you manage to see that her after-image is in fact aiming with a kick to your collarbone, so you manage to block it and counter with a quick couple of kicks into a "Hien Shippu Kyaku".

Nanami seems to be holding up well in spite of your punishment so far, but it also seems to be that she's holding back... Or, that's what you thought until she busted out a short sword and took a slice at you. It hurts like hell, but you don't seem to be bleeding as you back away from a couple more standing slices.

"Don't worry. I only use the back of the blade for sparring" Nanami calmly tells you before you roar your fist back and try to nail her with a "Ko'uoken"... Only for her to disappear into a cloud of smoke (Leaving a log sort-of dressed like her behind to try and confuse you?) and reappear right behind you before grabbing you and executing a perfect bridging suplex.

>Roll 3d20 with each vote.

>A. Pick yourself up off the floor and get on the offense.

>B. Get up and focus on your counter-hits again; You're wearing her down...?

>C. Stay on the ground for a second to tactically recover, then get tricky and start mixing stuff up while utilizing the cramped space you're fighting in.

>D. Write-In Vote.
>>
Rolled 7, 9, 11 = 27 (3d20)

>>1068190
>A. Pick yourself up off the floor and get on the offense.
>>
Rolled 15, 8, 17 = 40 (3d20)

>>1068190
>>A. Pick yourself up off the floor and get on the offense.
>>
>>1068211
>>1068221

As much as your skill at countering has improved, trying to strike faster and find holes in the defense of a full-on ninja is a little out of your realm of ability right now. So, you pick yourself up off the floor and immediately go for a couple of standing jabs and try to put some pressure on Nanami. Curiously, it works: You catch her out with your third straight standing jab and manage to connect a "Left Hook" before going all-in and raining punches down on her with a "Zanretsuken". The last hit of it knocks her back towards the wall, but once more she manages to get back on her feet with an almost feline grace and now you can see she's starting to bust out some of the heavier stuff: Nanami tosses a few more Ki-infused cookies at you, but their surprise wore off on the first one that hit you and you even manage to snatch the second one out of thin air and playfully take a bite out of it before she comes back at you with a triangle jump off of the wall and another kick to your collarbone.

You easily manage to block this one and chuck her into the ground with an Uchimata. "Havin' fun girl?" you ask as you hop back from Nanami's wake-up kick and counter her with a point-blank Ko'uoken, the electrified effect knocking her back slightly and giving you the momentum in the fight... Until she busts out some shurikens and throws them at your feet. You're able to hop back and away from her though and easily hit her with another Hien Shippu Kyaku kick string, Nanami flying through the air before crumpling up against the wall of her "Secret Base". You stop for a moment and briefly think of giving her an arm up off the ground, but wisely retract that when Nanami unsheathes that sword again and goes wildly swinging towards you, parts of the walls and even the ceiling getting cut as you grab the first thing you can find lying around (An old garbage pail lid made out of metal) and hold it up to you to try and block the onslaught.

"I think think we're done here" you tell her as you lock down into a Ude-Hishigi-Juji-Gatame, though the moment you try to apply any real pressure to Nanami's left arm she once more disappears into a cloud of smoke and you find yourself breaking off the branch of an oddly-shaped log. "What is it with Ninja using these things? I mean, it would make sense if they actually thew them at you, or dropped them from out of the sky on you but..."

You hold any thoughts about how the cliche of Ninjas using logs as a diversionary tactic started (Or what kind of a name for a ninja is "Joe", anyway?) and stand back as Nanami grabs her both of her swords and stares at you.

>Roll 3d20 with each vote

>A. Counter her desperate move with one of your own: RYUUKO RANBUU!

>B. Evade, block and evade some more until Nanami tires herself out.

>C. Try to calm her down and tell her it's a draw; She's got something in her eyes that you don't like.

>D. Write-In Vote.
>>
Rolled 17, 20, 7 = 44 (3d20)

>>1068341
>C. Try to calm her down and tell her it's a draw; She's got something in her eyes that you don't like.
Hell, you're pretty good. I'd love to see you at the invitational tournament coming up in a couple weeks. We'd make one hell of a King of Fighters team, eh?
>>
Rolled 17, 7, 14 = 38 (3d20)

>>1068341
>>C. Try to calm her down and tell her it's a draw; She's got something in her eyes that you don't like.
>>
>>1068369
>>1068388

"Looks like she's got some bloodthirst in those eyes... I'm stopping this before it gets out of hand." You slowly get up and lean in to the wall next to Nanami's "Secret Base", the kunoichi herself still staring at you with both swords drawn and looking poised to strike.

"Hell, you're pretty good. I'd love to see you at the invitational tournament coming up in a couple weeks. We'd make one hell of a King of Fighters team, eh?" you ask, making small-talk and hoping against hope that it'll snap her out of whatever funk she's in. Nanami seems to stop, get a kind of scared/"Where am I?" look on her face and then notice the swords she has in her hands.

She relaxes, then shakes her head and sheathes her weapons before saying "You win."

"What?"

"You win this match... I formally concede" Nanami says with a bow. You nod, place a palm over a closed fist and bow back at her before an oddly-strained silence between the two of you settles into the hallway she finally breaks it up. "I'm sorry for pulling my blades out at you like that."

"Mate, I've fought guys using golf clubs, tire irons, machetes... Hell, the first guy I had to defend myself against in'ere used a bleedin' clothes iron. It's not a problem."

Nanami seems shocked at how blase you feel about her drawing out her swords, but doesn't say anything and you ask "So, you hear what I said? About you bein' pretty good at this?"

"... I don't like to fight for it's own sake. Helping others, or helping my clan is what interests me" Nanami states, then admits "Also, most of my best attacks require the use of weapons and I always thought that tournaments like The King of Fighters outlawed their use..."

"Right. And your eyes were playin' a different tune...OK, she's got issues, but don't we all though?" "You obviously never saw Eiji Kisaragi fight then. Or Billy Kane... Or hell, even Yamazaki would always carry a knife and try to stab people with it."

Again, Nanami seems a little disturbed at how commonplace weapons in KOF have become, then asks "Do you have an invitation?"

"I'm going to fight in a tournament in a few weeks that'll get me one if I win it."

"Oh...? Well, if you happen to win that invitation and can form your own team, I'll be here" she tells you, then takes a walk back inside of her place and shuts the door.

"Sweet girl... What is it with Kunoichi being impossibly gorgeous though? First Mai, then her... Hell, that one ninja chick from Friday Night Real Bout had a charm to her as well."

>A. Take a moment to catch your breath, then hop back into the elevator and go tothe top floor. You're staring already and really want your money back.

>B. Roll 1d20 and ask Nanami who the other two sources of powerful Ki in the building might be. Who knows, maybe she could help there.

>C. Take the stairs up to the next floor and get back to "Work". Tatsuya's still waiting for you downstairs.

>D. Write-In Vote.
>>
File: Spoiler Image (1.11 MB, 1280x1802)
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Rolled 25 (1d100)

>>1068584
>C. Take the stairs up to the next floor and get back to "Work". Tatsuya's still waiting for you downstairs.
Preemptive suggestion for the would-be fighter:

Karnov.
Yes, THAT Karnov.
>>
>>1068584
>C. Take the stairs up to the next floor and get back to "Work". Tatsuya's still waiting for you downstairs.
>>
>>1068613
>>1068702

You look around the rest of the second floor of "Shangri-La", mostly for your own amusement and to wear off the feeling that Nanami's bloodlust-filled eyes might not be so different from yours when you're in the heat of a fighting moment. You briefly consider picking up a lead pipe, but decide against it and instead look for the next set of stairs going up and ready yourself to get back to "Work". After all, Tatsuya's waiting for you down in the parking lot and has to deal with on-and-off rain with windows that won't roll up...

You jog up the flight of steps to the third floor, stepping past some guy nodding off in the doorway and taking a quick peek down a hallway... Only to duck from a bottle thrown at your head. You run towards the lout who threw it and go to land a Hien Shippu Kyaku, but he dodges it and lands a spinning backfist to your head, his arm glowing with Ki. You hop bak up to your feet and immediately get locked into a "Full Nelson" from some guy almost a foot taller than you, but you manage to hop back up off the ground and a kick a couple of guys that were going to "Soften you up" in the face before slamming the big lug that had you gripped tight in his arms into the ground with an Ippon Seoinage, "Feels like I need to relearn some of my old Judo staples, because my strikes ain't doin' shit to these big lugs."

Your thoughts of feeling fruitless in your strikes against some of the largest fighters you've encountered so far are justified when some guy that looks like stepped out of "Arabian Nights" breathes fire at you. You roll back towards the wall and dodge the lazy punch of he same guy you had just dropped with a judo move before and land in the Ude-Hishigi-Juji-Gatame. To your dismay, he gets up off the ground and tries to wiggle you off of his arm, finally making you break free and back elbow your way through a crowd of Karate Hobos (Real ones this time; You could feel them charging up something nasty before you were brought up off the ground by the giant in the room). Only one of them was able to hit you with any kind of projectile, but oh sweet merciful christ did it hurt.

You don't have time to waste, however, because that Arabian strongman guy is on you again, his stomach horrifically large and distended as he yells "BALOOON!" with a ridiculous accent. It woud be kind of funny if it didn't make a dent in the floor like somebody dropped a bowling ball. You land a Right Straight/Left Hook/Zanretsuken combination, but the strongman just laughs as you punch into his absurdly taught gut. Just feeling it on your knuckles grosses you out and you back away.

>A. Run for the stairs and see if you can get up to the top floor; You're starting to get fatigued.

>B. Stand your ground and take these assclowns down.

>C. Roll 3d20 and see if you can Ryuuko Ranbuu your way through the crowd of mooks & Karate Hobos blocking your way to the stairs.

>D. Write-In Vote.
>>
>>1068997
>Stand your ground
Don't give up your back to these goofs.
>>
>>1068997
>B. Stand your ground and take these assclowns down.
>>
>>1069065
>>1069068

QM here. Power is out at my house and the surge did a number on my lap-top, so expect an update as soon as everything gets fixed/fixes itself (Electricians are already in the area and working on the pole that knocked out my house along with around 25 others).

>Pic Related; MFW "The Curse" still haunts me over past digressions
>>
New Thread Theme: https://www.youtube.com/watch?v=xDhTxQVpOI4

>>1069065
>>1069068
>>1069352

If this were last week, you probably would've made a break for the elevator, ride all the way back down to the ground floor, let yourself outside and never step foot inside of "Shangri-La" again. Fortunately (Or unfortunately) for you, hanging around Tatsuya again makes you feel like there isn't anything in this world that you can't overcome, whether it's another ridiculous or impossible challenge cooked up by your sensei for "Training" or if it's a problem you backed yourself into. So, you hold your head up high, get into a defensive stance and hold your ground; You're not going to let these assclowns get the better of you.

"Whenever you're ready ladies!" you yell, the big guy that shook your armbar off like it was dirt from his shoulder just a few seconds ago the first one to take the bait. He goes for some clothesline/lariat-thing, but his height makes it easy for you to duck under it, sweep him off his feet with a low kick and then nail him with a weak "Strayacut". You try to land from that so your feet hit the ground running because two of the three Karate Hobos you piled into earlier (One young, the other old and bother wearing stained Gis that could've been white at some long-off point in time) start chucking out projectiles at a rapid pace. You take a couple of the hits and try to stay moving so you can hit one of them with a jumping kick to the head, a part of you still not quite ready to try a "Hien Shippu Kyaku" while already airborne. The old guy goes down like a sack of potatoes and you focus on the dude that honestly looks to young to be doing this kind of shit... Until two huge, lumbering brawlers from earlier step in to help him out. "Are they brothers? Tag-Team Partners?" Or do they just congeal from a sweat-stained jockstraps left fer'too long in a gym locker?"

The giant with the long hair and the beard (You mentally called him "Tweedle Dee) goes to stick his foot out at you so he can plant your face into the floor with his big boot, but you instinctively manage to only just get brushed by it and land a standing kick to his back, toppling him over onto the young-ish Karate Hobo. That's when the giant that's completely bald and doesn't have any facial hair ("Tweedle-Dumbass") gives you a hard slap to your shoulder, grabs you and tries to set up for a hanging cradle suplex. Thankfully, the ceiling's to low and ad he's too tall to actually pull it off, so you slip back out of it to blast him with a quick "Ko'uoken" that knocks him into the nearest side-wall.

"Tweedle-Dee" manages to hobble up to his feet, but he seems like he pulled something in his legs and just walks it off, but that only makes "Tweedle-Dumbass" even more determined to get your money and he charges towards you like a freight train.

>Cont.
>>
>>1069959

Once more, your relative lack of height is a big asset as you manage to duck under his clothesline and hit him right in the family jewels. To his credit, the big lug doesn't go down right away; It takes a "Standing Weak Punch/Standing Strong Punch/Zanretsuken" combination to finally topple him over.

"TIM-BER!" you yell with an exhalation, the pain from a couple of scrapes, dings and things starting to creep in as you look around for that Arabian Strongman-guy... Only to find that he's gone?

"He couldn't have gotten far away... He's probably just right around the hallway corner, knowing my luck..." You let out a weary sigh, take the moment to actually not have to deal with Tatsuya whipping you into shape and build your Ki back up as you pick your way past the the various Karate Hobos, thugs and brawlers you've beaten up. You still need to get that $20 back for your food, but after what you tell Tatsuya about how this all went down you might just have to spend it all on a lunch somewhere, rather than make it last for a whole week.

>A. Roll 3d20 and get ready to fight that crazy Arabian Knights strongman guy; He's probably right around the next corner.

>B.

>C.

>D. Write-In Vote.

>E. Get a look into somebody else's story for a little bit (Suggestions encouraged with this vote).

===

>Pause Updates

Thanks to all that participated today! Even with all kinds of "QM Curse" stuff happening, I plan to continue this tomorrow at the usual 10 AM PST/1 PM EST/ 5 PM GMT starting time. If that were to somehow change, check my Twitter feed at the top of the page for any announcements.

>Player Question:
Any ideas for what kind of Normal & Special Moves we could learn how to use? Any ideas on what Fortuna Mistral's "Climax Attack" should be? (Nothing dirty please; I updated the moveset to accommodate KOF XIV terminology..)

>Bonus Question:
Just what kind of crazy "Training" will Tatsuya come up with next?
>>
>>1070120
>A. Roll 3d20 and get ready to fight that crazy Arabian Knights strongman guy; He's probably right around the next corner.
>Player Question:
Some throwing moves would be nice
>Bonus Question:
Fighting sharks
>>
Rolled 18, 7, 20 = 45 (3d20)

>>1070139
Also, thank you for running.
>>
>>1070120

>A. Roll 3d20 and get ready to fight that crazy Arabian Knights strongman guy; He's probably right around the next corner.

>B. Head up to the top floor and collect your $20. This is getting long in the tooth and you're starving for food.

>C. Roll 3d20, head up to the fourth floor and get ready to fight some more; You're almost at the top.

>D. Write-In Vote.

>E. Get a look into somebody else's story for a little bit (Suggestions encouraged with this vote).

Fixed.

>>1070139
>>1070153

>Throwing Moves

Like I said, suggestions? Judo techniques? Wrasslin' shit? Pankration? etc. etc.

>Fighting Sharks

Now THAT game is tailor-made for a quest IMO. Or at least the structure is.

>Pic Urelated
>>
Rolled 14, 6, 6 = 26 (3d20)

>>1070159
>A. Roll 3d20 and get ready to fight that crazy Arabian Knights strongman guy; He's probably right around the next corner.
>>
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>>1070159
Wrasslin or moves from Shermie.
>>
>>1070414

>Diamond Dust
>Joshiresu-style Bridging German Suplex
>Fortuna actually busty enough to do the Baku New Suplex

Nice choice.

O. Shermie even has a couple of combo-starters and that ridiculous electric dropkick that acts like a poor man's Psycho Crusher too. It would take some crazy rolls to get her to achieve that state if Fortuna ever meets her, let alone to teach us how to the O. Shermie moves though...
>>
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>>1070539
I really love her finisher moves.
https://youtu.be/0sFLj_KZeFc
>>
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>>1070676

Yeah, me too.

>TFW some guy Insta-KO'ed me with Shermie's suplex pin SDM

I never forgot the laughter that came from his homies that were watching. The last laugh was mine though, because I was mashing the joystick so hard I somehow got Foxy's suicide KO to go off and the match was a draw.
>>
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>>1070351
>>1070153

QM Here. I've had a crazy morning and I'm not super-prepared to run today, so expect the first update for today's session to be posted ASAP.

If, for whatever reason I can't run today at all I'll post back here to keep all y'all i the loop.

Option A takes the vote cleanly btw.

>Pic, as always, is Unrelated
>>
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Today just gets weirder and weirder... The Curse is strong today.

>>1072595
>>1070351
>>1070153

>Updates Resume

You put up your guard and slowly walk up to the T-section at the end of the hallway, some crazy Arabian guy probably just around the corner. Knowing your luck, he's probably waiting for you to just walk past him and get lit on fire, or get hit by that wrecking ball of a stomach he's got. "OK, where are ya' fat bastard...?" you think as you take a quick glance around the left side of the T-shaped hallway.

Sure enough, the fat fucker IS right around the corner, but his back is turned to you and he seems to be occupied with taking a hit off of an enormous hookah. You take a second to get your bearings and sneak up on him without any trouble before landing a Hien Shippu Kyaku. He stumbles over in a coughing fit and you manage to land a Right Straight/Left Hook/Strayacut combination that actually knocks him on his ass. That said, he still doesn't seem to be taking any real damage as he gets back up and spits out an odd-looking ball of Ki at you with a yell that kind of sounded like "FIYAAH!"to your ears.

You hop back and block it as the projectile bounces around like it was made out of rubber, then the strongman guy charges towards you... And trips on his own pointy shoes? "Nah, he's goin' for my feet" you think and instinctively back away, giving him a low sweep kick to his head when he comes up short. Again, he seems to take it in stride and hops back to his feet and jumps in on you with a bodysplah you've only seen in pro-wrestling or old videos of Wolfgang Krauser's Fatal Fury matches. Fortunately, he seems to forget just how the low this floor's ceiling is as much as those two "Giants" you beat up earlier, because as he tries to fill up his stomach to resemble a balloon, he misjudges the height and crashes himself into a hanging light fixture. That gives you the opening you need to nail him with a Super Kick that actually knocks him down.

Once again, this guy gets back to is feet and launches a series of flying kicks at you, his feet glowing with an orange-ish/yellow Ki. They don't seem to hurt that much, but they're so much faster than you expected that you don't dare try to hit him out of it; Instead, you keep your guard up and hold it until he tired himself out with four of those flying kick combos in a row. "I'd kill for my Kyaku to be that good" you think as you drop him with an Uchimata, his stench and sweat practically bathing your body as you flop this lard-ass into the floor. "He doesn't seem to want to get up..." you ponder as you keep your guard up, expecting god-knows-what kind of insanity to come from him next.

>A. Leave the fat guy alone and head up to the top floor of "Shangri-La".

>B. Let him come to his senses and fight him some more. You need to practice fighting bigger opponents anyway.

>C. Roll 1d20 and pump the Arabian Knights guy for information.

>D. Write-In Vote
>>
>>1072772
>A. Leave the fat guy alone and head up to the top floor of "Shangri-La".
>>
>>1072772
>A. Leave the fat guy alone and head up to the top floor of "Shangri-La".
>>
>>1072810
>>1072856

QM here. I'm experiencing some Internet weirdness at the moment, so expect the next update to be a little bit longer.

Option A cleanly takes the vote.
>>
>>1072810
>>1072856
>>1072945

>Updates Resume Again

You leave the dazed-and-confused Arabian Strongman to himself, overhearing him mutter "Karnov is greatest" over and over like a mantra and look around for the elevator; You're getting tired and the aches & pains this "Training" session has caused you are adding up. Eventually you find your way to the elevator's control panel, but only after having to navigate a maze of rooms to get past a huge pile of junk that you wouldn't dare to touch, let alone move around by yourself.

"Time to end this." You wait a dog's age for the elevator to come up to the fourth floor, then hop in it and press a few buttons that'll send you to the top of "Shangri-La". You use the long time it takes for the elevator to climb up to the highest floor in this run-down building to do a few stretches and meditate for a moment to try and draw out more of your inner Ki. "Pretty rough customers so far... Who knows who's waiting for me."

Part of you is kind of surprised that it's been this hard of a struggle to fight through the building; Back when you were working as a collector for a gangster known in the streets as "The Wind", you probably would've gotten this whole thing done in half an hour, maybe less. Hell, when you were hired by that Chinese group a few years ago you went on a dojo-busting rampage that only ended when that freaky zombie-luchador and his crane-style partner told you to stop... Then again, was that really you? Are you really the one at fault for all of it? Or is it just all in your mind, another set of false memories implanted by NESTS to give you the motivation to fight for them?

You leave those troubling ideas at the door and step out into a huge room. probably big enough to take up the entire top floor and oddly clean for being above such squalor: Artifacts from all around the world are proudly hung on walls, you can hear the sound of a babbling brook or one of those standing waterfall-things you sometimes see in the offices of high-powered executives somewhere in the room and the furnishings looking as though they were plucked from a Hong Kong drug dealer's private penthouse... But the man, or woman, or whatever you're here to see about you're $20 is nowhere to be found.

"Stay alert. Whoever lives here might be waiting for me to step into a trap..." You cautiously step out of the elevator and take a look around, your footsteps not even audibly registering to your ears before you hear someone say:

"I've been expecting you... Would you please take off your shoes?"

>A. Turn around and take a look at who just said that. (Let the QM decide your last opponent)

>B. Roll 1d100 and come up with a suitable opponent (Pics encouraged). Highest roll wins.

>C. Roll 1d20 and tell whoever it is that you're tired, you're hungry and you just want to get your money.

>D. Write-In Vote.
>>
>>1073189
>A. Turn around and take a look at who just said that.
>>
>>1073189
>A. Turn around and take a look at who just said that.
>>
>>1073243
>>1073247

"Where have I heard that voice before...?" You turn around and see an older man with grey hair standing in front of the door that leads to the elevator. He's wearing in a dark purple Qi-Pao with golden trim, black pants & white socks while holding a white piece of cloth by his side... And yet, you feel like you've known him from somewhere before; Hazy memories of you sitting with him and a bunch of other Karate Hobos (None of which you've run into today) in this very building around a campfire of-sorts...?

You nod and take off your tennis shoes, then place them on a mat just off to your right. "Pardon me, but I must say I like your face without that mask a lot more."

You raise an eyebrow at that, then furrow your brow as you tell him "I don't know what you're talkin' about mate."

The old man crosses his arms and gives you a stern look; The same kind Tatsuya gave you in his car what feels like eons ago. "As I said to you before, there two reasons to wear a mask: To hide from who you really are... And to improve yourself beyond what your mind could've possibly imagined."

"Yeah...? Well, what happens when the one wearing the mask has to look themselves in a mirror?"

He seems to have a quizzical look on his face, but makes an "Ah" sound soon enough. "When you get what you want in your struggle for self, and the world makes you king for a day, then go to the mirror and look at yourself..."

"And see what that woman has to say" you finish for him, twisting the words just a little to suit your situation.

The Kung-Fu dude smiles as he follows you into what you assume is a home, or at least a home-away-from-home and share a comfortable silence; For whatever reason, if this guy really is the dude Tatsuya gave your food budget too, you would almost feel a little bad about having to fight him... And speak of the devil, he pulls out a crisp, clean Twenty Dollar bill from out of one of his sleeves and holds it up just enough so you can see it.

"The man training you, Tatsuya was it? He met me earlier and gave me this."

"Yeah, and told everybody else in the building that he'd give'em that much and four more if any of'em beat me in a fight" you say with a huff, the wear from doing starting to show.

The Kung-Fu dude nods, then admits "Honestly, I have no need for such things; As you can see, I have more than enough things to keep my life comfortable and have plenty of money locked away in the bank and safe deposit boxes around town..."

>A. "But a prize for a hungry fighter is still a prize, no matter how big or small..."

>B. Roll 1d20 and ask "So you'll let me off the hook?"

>C. Let him finish that thought and see how you'll feel about what he wants to do.

>D. Write-In Vote.
>>
>>1073354
>C. Let him finish that thought and see how you'll feel about what he wants to do.
>>
>>1073377

Going with this if there aren't any further votes.

>In addition to his prowess as a Martial Artist, "Master Wuxia" is noted for his charity and annual Christmas donations, earning him the nickname of "Kung-Fu Santa Claus"
>>
>>1073438
Ahh! That's cute.
>>
>>1073354
>C. Let him finish that thought and see how you'll feel about what he wants to do.
>>
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>>1073377
>>1073472

You stare at the old man with your food money expertly placed between his fingers, half-expecting him to light your food money on fire like some asshole Kusanagi or Yagami clan member would... But instead, he flings it over to you and says "If you're up for it, meet me on the roof in a few minutes: I have some knowledge I could part with that you might find interesting."

You silently nod and catch your food money with one hand, but ask him something before you let him leave the room: "What's your name?"

He takes a moment to think about that, then replies "Oh, I have many names: "The King of Wind", "The Undefeated Dragon", "Kung-Fu Santa Claus"... But lately, I go by the title "Master Wuxia" before letting himself out onto a small patio near the edge of the far corner of his home.

It takes a minute for your brain to register just how fast this "Master Wuxia" guy was able to get to the door leading out of his apartment from where the two of you stood, then shake it off and let your mind run, his aura only now leaving an impact on your body. "... Wait, "Kung-Fu Santa Claus"? I Kinda wanna hear how he got himself called that... And "King of Wind" sounds awfully close to Kazahaya's street name... Nah, he couldn't be?"

You snap back into focus and see some rays of sunlight breaking through the grey from outside the window that leads up to the roof of "Shangri-La", a big decision resting on your weary, tired shoulders.

>A. Go up to the roof and get ready for "Master Wuxia" to impart some "Knowledge" on you.

>B. Tell yourself that you'll save that for another time and head back down to Tatsuya; You're starving and could go for some lunch.

>C. Roll 1d20 and see if you can feel f your body is up for what might lie in wait on the roof.

>D. Write-In Vote.

>E. roll 1d20 and try to sneak out "Shangri-La" before anyone else in the building notices; You're in no shape to fight right now.
>>
>>1073523
>B. Tell yourself that you'll save that for another time and head back down to Tatsuya; You're starving and could go for some lunch.
>>
>>1073523
>A. Go up to the roof and get ready for "Master Wuxia" to impart some "Knowledge" on you.
Let's not walk away from a lesson. The stomach can wait a few more minutes.
>>
>>1073563
I'll switch to A
>>
>>1073620
>>1073573

"No way am I walkin' away from a free lesson. The black hole in my stomach can wait a few more minutes." You grab your shoes and walk across the room over to the french doors that lead out to the rooftop, passing by a wall of photos of "Master Wuxia" in action and a small cabinet case stuffed with trophies and mementos from fighting tournaments long past. You slip on your running shoes and step outside onto a pretty nice patio, a bar ladder leading up to the roof of "Shangri-La" next to some old-looking trash bin that might double as a barbecue pit in the summer.

"No turning back now...." You climb the bars and hop over the small concrete side onto the roof, "Master Wuxia" looking out over a pretty great view of South Town's skyline. He then turns around after hearing just a few footsteps and says "You've made a wise choice" before flying through the air with a jump at a height you've only seen in "Wire-Fu" epics with Tatsuya.

"So THAT is why they call him "Master Wuxia"..." You instinctively hop back and put up your guard, but drop it when you see "Master Wuxia" with his arms crossed.

"Make it clear that I have no interest in fighting you now; Frankly, I could destroy you in two minutes if I felt inclined."

"Big talk for an old man..."

"However, I'm not particularly effective at instructing someone in the world of Martial Arts with mere words, so..." "Master Wuxia" says as he slips into some kind of "Dynamic Pose" before yelling "Talk to me with your fists & feet!"

"And of course he's certifiable... Everybody at this level probably is deep down."

~~~
New Thread Theme: https://www.youtube.com/watch?v=ADEJo1YFUa4
~~~

You hear a creak in your neck and a groan in your shoulders as you loosen them up again, but put on a brave face before going in on "Master Wuxia" and go to hurl a "Ko'ouken" at him... Only to watch him disappear in an instant?

"I said talk with your fists & feet! Not Ki!" he roars as he reappears almost instantly in the same place he was standing, then does that pose again.

"Right then!" You let out a breath and rush in with a "Super Kick", only for "Master Wuxia" to block it and flick you in the knee with two fingers. It feels like he just drove an elbow into your kneecap though and you hobble away for a second before "Master Wuxia" does some kind of standing, spinning kick that nearly takes your head off. You cleanly dodge it and go for a throw, but have it be broken out of before you could even feel his Qi-pao tighten in your grip and get slapped in the face.

"Good! You have talent if you can lay hands on me" he says as you reel back from it and take a second to let the sting your cheek subside.

"Give me a fucking break... NOBODY fucking slaps me and gets away with it!"

>Cont.
>>
>>1073726

>Roll 3d20 with each vote

>A. Throw out every trick in the book you have at "Master Wuxia"; He's better than you, you know it, but you're not going down without a fight.

>B. Calm yourself down, get back on the horse and try to "Communicate" with your hands & feet.

>C. Take a moment to readjust your bearings and figure out just how the hell "Master Wuxia" is dodging all of your stuff?

>D. Write-In Vote.

>E. GET MAD, GET MAD, GET MAD!
>>
Rolled 1, 11, 8 = 20 (3d20)

>>1073747
>B. Calm yourself down, get back on the horse and try to "Communicate" with your hands & feet.
>>
Rolled 7, 10, 10 = 27 (3d20)

>>1073747
>C. Take a moment to readjust your bearings and figure out just how the hell "Master Wuxia" is dodging all of your stuff?
>>
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>>1073763
>>1073780

Looks like a >T-T-T-TIE BREAKER!

Link back to this post ASAP with your vote. The option with the highest number of new votes will take it. Combining up to two different voting options is acceptable as well.

>Pic Unrelated
>>
>>1073780
>>1073828
>>
>>1073828
I'll vote for C.
>>
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>>1073857

Going with this if there aren't any further replies.

>Pic (As Usual) Unrelated

Also, expect a small delay because I'm having to entertain a couple of friends a roommate brought over until he gets off of work, so...?
>>
>>1073878
>>1073857

While the cliched thing to do would be to lose your mind, "See Red" and try to strike back at "Master Wuxia" with a reckless abandon, you know that's not what you're up here for. You calmly get back up and readjust yourself a little, "Wuxia" holding that "Dynamic Pose" for a little bit before relaxing for a few seconds, his eyes still locked onto your every move. "What's he doing that's so different from everybody else? Kazahaya had it too; It's like he's reading my fucking mind or....?"

You carefully move into striking range with "Master Wuxia", both of you playing the Martial Arts version of "Chicken" and waiting to see who'll strike first. You keep expecting him to make a crack like "I don't have all day, lady. Just punch me" or something, but he seems to know (Or at least guess) what you're trying to do here, so you make a movement that mimics lunging at him with a "Right Straight" to see if he'll try to block your fake-out. "Master Wuxia" doesn't seem to budge in the slightest and holds that pose he started off with again with a calm and grace you may never understand. "He's reading my body movements? Or listening like a blind Zatoichi?"

This is the kind of thing you don't see anymore in fighting, at least not in tournaments: Two fighters both at a standstill, each one waiting to make an attack and rising the tension before the inevitable. As much as you'd like to try and wait him out, you finally give in after what seemed like days to make an advancing strike, "Master Wuxia" dodging it with ease and hitting you with a couple of finger-slaps to your sides. They don't seem to hurt as badly as the other two did, so you try to use your momentum to turn around and throw out a "Strayacut" to where you'd think "Master Wuxia" might end up. You seemed to have guessed correctly and you can feel something hitting your electrified Ki-encased hands; Unfortunately, "Master Wuxia" managed to block it and counters with that "Dancing Doll" kick.

You feel like you might fall off the roof you get launched so far back, but you get up with a "Ukemi" in time to see "Wuxia" run after you in a crouch you only would see in ridiculously bad Ninja flicks. "You have potential" he says as he goes to land a punch, adding "But talent is the real key" as you block it and try to hit him back with a standing "Strong" kick.

You feel it actually hit him and an incredible glow inside of you shines in your aura as "Master Wuxia" hops away from you. "Try again" he says.

>Roll 3d20 with Voting options A & B

>A. Take him up on it and go for something a little bit fancier than a simple kick.

>B. Back off just a second and see if he'll try to put any kind of offensive pressure on you.

>C. Roll 1d20 and ask him "What'd you mean about "Talent being the key?".

>D. Write-In Vote.
>>
Rolled 14, 19, 9 = 42 (3d20)

>>1074000
>B. Back off just a second and see if he'll try to put any kind of offensive pressure on you.
>>
Rolled 1 (1d20)

>>1074000
>C.
No reason it can't be tacked on.
>>
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>>1074043

>Nat 1

Also, did you mean to tack it on to another option, or what?
>>
>>1074064
Tacked on to B.
I'm not sure how you can nat 1 asking a question.
>>
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>>1074071

Gotcha. Could you roll 3d20 for the Option B part?
>>
Rolled 9, 18, 2 = 29 (3d20)

>>1074084
>>
>>1074107

Thank You.

>>1074036
>>1074043

Once again, the obvious move would be to try and go for another kick at "Master Wuxia", but you stop for a second and plainly ask "What'd you mean about "Talent being the key?" "

~~~
New Thread Theme: https://www.youtube.com/watch?v=sSdkMrMLiR8
~~~

"Do you need your ears cleaned? SPEAK WITH YOUR FISTS!" he yells, a terrifying bass in his voice that sounds oddly familiar to your ears before he advances on you, throwing out a stream of punches. "OK, he's definitely got the same basic style Kazahaya had fought me with..."

It feels like your life is flashing before your eyes as you feel "Master Wuxia's" punches pummel your arms, your guard almost breaking before he stops and yo manage to finally get him to the ground with an "Ude-Hishigi-Juji-Gatame". You can't really crank on any pressure though, because "Wuxia" is already figuring out how to escape and your arms are momentarily weak from having to block the same attack that broke your guard entirely when Kazunori Kazahaya fought you. It's a testament to Tatsuya's training even in just a few days that you were able to block all of that as you let "Master Wuxia" go and the two of you roll up to your feet.

"The strength of Kyokugen's conditioning still is tantamount to success..." you hear him think out loud as you bravely put your guard back up, feeling ready to "Communicate with your fists" some more... Except he seems to stop, take a breath and admit "I'm an old man and you are...?"

"Twenty-Five as far as I know."

"Wuxia" nods, then tells you "If you keep walking down this road you've started your journey on, you'll find what you're looking for."

"What if I'm not ready to face it?" you ask, part of you feeling like you shouldn't have said and another side of you wondering "WHY did I just say that?"

"You will be" is all he says in turn before dashing at you in that low run of his again. You take a breath and go to try and strike where you think he might be and successfully connect with a "Left Hook"; Unfortunately for you, "Master Wuxia's" also able to strike you, except it's a palm to your stomach that makes it feel like your insides just got blasted through a cannon.

He recoils back from your punch, but it takes all you have not to curl up into a ball and cry from the pain you're feeling. You slump down to one knee and struggle to get up, "Wuxia" oddly asking "You know that wall you passed on the way to the patio? The one with the photos and the trophies?"

>A. "My inside're exploding and you want to know what I think of yer'bloody shrine to yer'ego?!"

>B. Roll 3d20 and shrug off the pain to try and land a few more hits to "Master Wuxia".

>C. Collapse in a heap and see what "Master Wuxia" does; You're done.

>D. Write-In Vote.

>E. Roll 3d20 and RYUUKO RANBUU his wrinkly old ass.
>>
Rolled 20, 12, 17 = 49 (3d20)

>>1074234
>B. Roll 3d20 and shrug off the pain to try and land a few more hits to "Master Wuxia"
>>
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>>1074245

Going with this if no one else votes.
>>
Rolled 4, 15, 9 = 28 (3d20)

>>1074234
>B. Roll 3d20 and shrug off the pain to try and land a few more hits to "Master Wuxia".
>>
>>1074334
>>1074245

You hear yourself breathing hard and feel light-headed as you strain to try and get back up, "Master Wuxia" looking on expectantly. You feel like you should try to hit a "Ryuuko Ranbuu" or even the "Stun-Gun Stinger" on him, but in truth the differences between the two of you are so great that doing such a thing would probably just make him mad. So you ignore those thoughts, try to bottle up the pain in your stomach and force yourself to stand up and take a quick kick to "Wuxia's" shoulder. Surprisingly, you manage to connect and start to land another kick, this time a low one you knew wasn't going to hit but made him back up to give you some space to breathe.

"I saw a couple of photos and some trippy art on your walls" you hear yourself tell him, that "Detached" feeling you get when you're dreaming, or forcing yourself to go beyond your limits in just about any activity apparent to you.

"Master Wuxia" smiles as he reflexively goes for some kind of "Chop" move with his right hand, exhaling "That was all me."

"Yeah, I figured as much" you tell him as you land a Left Hook to his forearm, "Wuxia" looking more vulnerable to you right now than he's been all through this "Lesson".

"No, not just the pictures" he says before spinning towards you like a top, his hands probably as sharp as razor blades or the average box-cutter. "I made the paintings on the wall."

"You're an artist?" you ask him as you block his strike, the "Cut" in your arm feeling pretty bad, but just like with Nanami Musashi earlier there's no blood.

"In many ways" "Wuxia" says with a grin before doing a standing kick sequence that reminds you of Robert Garcia. You manage to block it easily and can tell that "Wuxia" might be actually starting to look human for once; You throw him over with an Ippon Seoinage and it takes him a second to register that he's lying face-up on the ground. You wordlessly offer him a hand to help him up, but he waves you off and trips you with some funky spinning kick that feels like something Kazahaya would do.

"You want to know how I made those paintings?" he asks, noticeably breathing a little hard.

You do a wrestling-style "Kip-Up" and reply "Creative drive? Technical skill? A lot of free time?" as you land another Zanretsuken, some of the strikes actually hitting him now.

"Master Wuxia" shakes his head and says simply "Talent" before an unholy amount of Ki flows through him and he whips off that white sash around his waist and flings at you like a chained dagger. You can feel the power radiating from the cloth and though you manage to avoid getting struck by it, "Wuxia" manages to wrap it around your arm without you realizing it.

"I’ve always lived off my artwork all my life. I’ve lived all over the world, I’ve had fourteen common law wives and I’ve never needed money. You know why?"

>Cont.
>>
>>1074527

>A. "Talent, right?"

>B. Shrug your shoulders and let "Master Wuxia" tell you.

>C. "Because you're awesome?"

>D. Write-In Vote.

Last vote of the session. Make it count!
>>
>>1074540
>B. Shrug your shoulders and let "Master Wuxia" tell you.
>>
>>1074540
>B. Shrug your shoulders and let "Master Wuxia" tell you.
>>
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>>1074566
>>1074576

~~~
New Thread Theme: https://www.youtube.com/watch?v=2rltYLINBp0
~~~

You shrug your shoulders as high as they'll go as patches o blue sky & sunlight start to brighten everything up. "Master Wuxia" rolls his eyes at you, but answers his own question: "Because I’m talented, that's why... Miss...?"

"Mistral. Fortuna Mistral."

"Wuxia" lets a smile creep across his face before continuing with a long, rambling story: "In my years fighting, living life and traveling, I've found that talent is better than money because it’s always with you.... Let me give you an example: Back in around 1980 or so I was getting dinner with a Japanese model at the Sao Paulo Hilton in Brazil. This American guy was sitting at the table next to me and he’s trying to order a steak, but he keeps sending it back to the kitchen. He keeps saying: ‘The steaks are better in Texas.’ After the second time he sends it back, the master chef comes out, and I hear him say in Portuguese: ‘I’m going to kill this man!’ "

You smirk at that, your time at "Cafe De Paradiso" coming back to you a little bit as Master Wuxia continues.

"Now being from Macao and having lived with Portuguese & French immigrants, I always felt that I knew the character of the Latin American people. If a French person says he’s going to kill you, you don’t have to worry. The French are lovers and all lovers are cowards. Trust me -- several of my former wives are French. I know this. But when a Latin American tells you that he’s going to kill you, it’s time to leave."

You nod, slowly walking over to a nearby water tower that was off to your left to lean up against, "Master Wuxia" getting to the end of his long-ass story.

"So I walked over to the man’s table, bought him a bottle of wine and I talked with him about Texas. I knew all about Texas back then because I competed in fighting tournaments and did some fly fishing there. After a few minutes of talking, I tell the man: "If you order one more steak, you’re going to get killed with a machete." So he took my advice and he left."

"Wuxia" pauses for a dramatic effect that's lost on you, then concludes "The entire restaurant staff came out and started singing to me with tambourines. They brought out free wine and a full spread. They said, "Your money is no good here." The Japanese model was so impressed..."

Another pause, this one you get. "See what I mean? Talent. Talent that I have, talent that you definitely have.”

You nod, then let out a sigh and admit "So as long as I keep polishing my talent, I'll be OK?"

"In the world of Martial Arts, yes."

You try not fall over as you do that bow you gave Nanami earlier and thank him for his time, then start to hobble your way back down through "Shangri-La" and hope Tatsuya didn't leave you here to go shopping or something; After this little "Training" exercise, you're taking a "Cheat Day" off of your diet and getting something like a steak or a Pizza or...?
>>
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>>1074677

>A. Stumble through the rest of the day and tell Tatsuya how it went when you get back downstairs.

>B. Think about how goddamn insane that "Master Wuxia" guy is before taking a moment to get some goof-off time in "Shangri-La's" makeshift arcade.

>C. Roll 1d20 to skip ahead a couple of days.

>D. Write-In Vote.

>E. Look at life through the eyes of someone else for a little bit. (Ideas encouraged)

===

>Pause Updates

Thanks again to everybody that stuck through the crazy shit that happened with my computer and my lack of readiness today. I intend to wrap things up for this thread tomorrow at the usual 10 AM/1 PM/5 PM start times, but if something comes up check my Twitter feed for an announcement.

>Player Question:
If Fortuna had to train with somebody else, even if only for a day, who would it be and why?

>Bonus Question:
Are we ready to go to sleep yet, anons?
>>
>>1074732
>A. Stumble through the rest of the day and tell Tatsuya how it went when you get back downstairs.
>>
>>1074732
>B. Think about how goddamn insane that "Master Wuxia" guy is before taking a moment to get some goof-off time in "Shangri-La's" makeshift arcade.
>Player Question:
Training with Shermie would be good to learn some grabbing moves or at least counter them thought I don't know if she's evil in your version of KOF universe. Or Clark would be good, too.
>Bonus Question:
A bit early for me. 7:05 PM here.
>>
>>1074744

'Sup West Coast Anon?

>Training with Shermie would be good to learn some grabbing moves or at least counter them thought I don't know if she's evil in your version of KOF universe. Or Clark would be good, too.

Shermie's living the quiet life. If you can make a good enough case, you could probably get her to try and teach you something.

Clark on the other hand is probably doing a Metal Slug mission or something with Ralf & Leona.
>>
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>>1074777
You got it.
It's cold over here.
>>
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>>1074840

I'm getting enough rain to cause sinkholes in local paved roads and flood over lakes, ponds and creek beds. Also gusts of wind strong enough to knock me over if I'm not straining against them.
>>
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>>1074866
Oh, man. I guess I'm lucky since it's only cold and rain lightly.
Hope it gets better.
>>
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>>1074876

It should be clearing out by next week and then be completely dry until next month, but it's a royal pain in the ass to have to deal with it.

Also, I just realized that Vice & Mature's outfits in KOF XIV share the same "Sleeved-yet-Sleeveless" look Shermie had in KOF 2000.
>>
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>>1074903
I really like their costumes.
>>
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>>1074911

Same. Vice looks gorgeous in XIV too, even before the graphics update IMO.
>>
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>>1074924
I always thought of her as a redhead but apparently, it's just the light.
>>
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>>1074941

Yeah, XIII made her a red-head, but in truth Vice is about as much of a redhead as Mai Shiranui. I also have brown hair that looks red in direct sunlight and/or under certain light fixtures.
>>
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>>1074743
>>1074744

Man, I just love the smell of a fresh >T-T-T-TIE BREAKER! in the morning, don't you?

Link back to this post ASAP with your vote. The option with the highest number of new votes will take it. Combining up to two different voting options is perfectly fine as well.

>Pic Unrelated
>>
>>1077222
>B
>>
>>1077234

Going with this unless more show up to make their choices heard.
>>
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>>1077234
>>1074744
>>1077222

>Updates Resume

"There's always somebody better than you out there in the world..." You can't help but think about what Tatsuya said when he started training you as you get back into "Shangri-La's" only elevator and hit the button that'll take you back down to the ground floor. You know that there's a gap between the power and skills between yourself and Tatsuya; You know for a fact that there's a pretty wide birth between you and Kazunori Kazahaya (Who, until today at least, was the scariest and strongest fighter you've tangled with)... But having to try and just land hits on "Master Wuxia" was like pulling teeth out of an ornery crocodile. "... How strong can I get? What's my real potential? ... Do I even WANT to know how far my talent goes...?"

One thing that's worrying you about today is that, well, you really had to push yourself harder than you thought you could go; It's a problem that stems back to your days taking Judo in college. You had the natural talent for it in spades, but when push came to shove more often than not you couldn't deliver on that promise; Something deep within you was holding you back... And the fact that the only times you've felt like you weren't held back by anything were when you were busting up dojos, running laps around the local underground fighting rings, "Collecting" and generally being someone you're fundamentally not...?

The elevator finally stops at the bottom of "Shangri-La", life starting to return to a couple of places as you step around the corner and hear a group of stragglers laughing about something in a room next to you. You ignore them and take a look at the exit, that mini-arcade beckoning you to take a look.

"... Fuck it, I've earned a little play-time today." You take a quick peak inside the room with arcade games and are shocked at how they're all in surprisingly good condition, only a few machines in the back corner looking like they were salvaged from a scrapyard. You find a couple of quarters in your back pocket and take a look around, looking for a game to catch your eye, the one driving game you recognize sadly out of order...

>A. In the words of Tatsuya: "Real Kyokugenryuu fighters play Neo-Geo."

>B. Go for something relaxing, like a puzzle game or a top-down shoot'em-up.

>C. Go for the unmarked cabinet with some weird-ass fighting game getting displayed.

>D. Write-In Vote.

>E. Roll 1d20 and try to detect where that smell is coming from, because dear god it's awful.
>>
Rolled 6 (1d20)

>>1077322
>E. Roll 1d20 and try to detect where that smell is coming from, because dear god it's awful.
>>
>>1077334
;_;
>>
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>>1077334

Once again going with this if no one else votes. I know Sundays are usually considered to be the worst day to QM, but dang...
>>
>>1077366
Should I wait a 10 mins or so before voting?
>>
>>1077368

No, I just wait that long to tally up votes.
>>
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Got a bit of a headache all of a sudden. Sorry for the delay.

>>1077334

You head over to the Neo-Geo cab ("A 6-slot? nice.") and start cycling through the games it has, settling for a puzzle game with cutesy characters and music to calm our nerves down. However, just before you can slide a quarter in your nose curls back and you start to gag. "Oh Zamboni Riding Christ, what is that smell?!".

You can't tell where it's coming from, but dear god it's an awful aroma; Like something died in the walls and then started getting cooked in a soup made from raw sewage and... And you need to get out of here before you cough hard enough to loosen your ribs or something. You put a hand over your face to try and block the powerful odor then turn around and try to get out of here as quickly as you can before the smell gets any worse... Which is when you nearly bump into the source of your nausea: Some scruffy-looking weirdo in a dirty Gi that doesn't seem to have been washed... Ever.

"Hey. You got my money?"

"Oh fuck this, I'm so fucking done today." "Maybe. You live here?"

"Yeah. You fight?"

"Kyokugen Brown-belt, trained by one of the best. Get out of my way unless you're in fer'a world of pain, mate" you tell him, your voice getting "Hard" to try and scare him off.

The scruffy weirdo scoffs at your hollow threat, then says "Your style is for weak little babies" as an incredible amount of Ki starts to radiate from his body.

"Goddamn it, I'm in no shape to fight..."

>A. Roll 3d20, get your "War Face" and try to end this quickly.

>B. Roll 1d20 and try to make a mad dash for the exit; You're in no shape to fight him.

>C. Roll 1d20, offer him whatever you've got in you and see what he says.

>D. Write-In Vote.
>>
Rolled 6 (1d20)

>>1077436
>B. Roll 1d20 and try to make a mad dash for the exit; You're in no shape to fight him
"Look! Free money!"
>>
>>1077471
Six again?
>>
Rolled 6 (1d20)

>>1077436
>B. Roll 1d20 and try to make a mad dash for the exit; You're in no shape to fight him.
>>
>>1077473
>>1077471
>>1077493

"... Fuck it, I'm running." "Look! Free money!" you yell, then try to make a beeline for the exit. You take about three steps before the scruffy guy hits you with a projectile that knocks you flat on your back. You crane your neck up to see him lost in his own little world, a surge of energy so large it's starting to affect the moisture in the air. "Just what the hell are you? The air froze like ice..."

"Hmph.... Afraid?" he asks.

You wipe a trickle of blood from the cheek that you bit the inside of, then once more try to get past him and get out of here. This time you manage to dodge his first "Hoboken", but you get hit by a couple of weak punches that knock you off your balance and take another projectile to your back.

"Just like every other woman that's tried to challenge me..." you hear him mutter, then feel another surge of Ki start to surround him.

"Well, this is getting me nowhere..." You puch your face up off the floor and feel like your body's on fire, the damage you've taken from fighting through this place taking it's toll on you.

>A. Roll 3d20 and put your dukes up; Nobody said that getting out of here was going to be easy.

>B. Roll 1d20 and keep running for the door. You can take a few more hits, but you don't want to try and fight this guy.

>C. Roll 1d20 and just throw him your money; You've got plenty back at "Your" apartment and want to go home in one piece.

>D. Write-In Vote.

>E. Roll 1d100 to RIP & TEAR.
>>
Rolled 18, 12, 18 = 48 (3d20)

>>1077552
>A. Roll 3d20 and put your dukes up; Nobody said that getting out of here was going to be easy.
>>
>>1077552
>A. Roll 3d20 and put your dukes up; Nobody said that getting out of here was going to be easy.
>>
Rolled 5, 4, 11 = 20 (3d20)

>>1077573
>>
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>>1077564
>>1077573
>>1077599

You take a few breaths and slowly, but surely stand back up and turn to face this hulking brute of a fighter. Honestly, he's the kind of guy you expected to be living here en masse, so to have him be the last obstacle between you and hot food makes sense. And unlike with "Master Wuxia", he seems to be all about Ki and projectiles because his physical strikes didn't really hurt all that much.

You put up your best defense and hear him yell "HOBOKEN!" a few times, blocking the first to roll past the second one to slug him in the face with a Super Kick right as he's about to fire off a third straight projectile move. It knocks him back a little, but this Karate Hobo holds his ground and tries to grab you with a big hug. No fucking way you're falling for that shit; You break out of it and smack him with a Strayacut that tanks a weak elbow to your chest to knock him off of his feet. Rather than let him get any time to recover, you rush his ass down and try to overwhelm his defenses.

For the first time all day, it actually works.

He misjudges your tactics and fires off a "Hoboken" up at the ceiling, giving you plenty of time to lay into him with a Zanretsuken, the last hit knocking him back and making him "Splat" up against the wall. He recovers before you can land your quick "Hien Shippu Kyaku" though and again hits you with another one of those damned fireballs. "Figures as much; He looks like the kind of guy who can stand a little gravel in his turkey."

You flip yourself around and have your back to the wall, the Karate Hobo trying to knock you out with a standing kick to your head. This one seems to have some actual power to it, but you easily duck under it and get a chance to fire back with some Ki of your own when he gets his foot stuck in the wall. He goes back down but rolls back up to his feet again, the biggest surge of Ki you've felt from him so far starting to swell up inside of him and expel out into the air.

"SHINKUUUUU...."

"Aw sheeit, he's chargin' his lazah alright."

>Roll 3d20 for Voting Options A through D

>A. Try to counter his attempt at a Desperation Move-sized projectile with a "Powered-up" Ryuuko Ranbuu.

>B. Step to the side to avoid the incoming blast of Ki, then rush in on him and take his Karate Hobo ass down with more rushdown tactics.

>C. Rush towards him, but drop down to the floor and hope to god that his attack doesn't reach that far down, then sweep him off of his stinky Karate Hobo feet and make for the door.

>D. Write-In Vote.

>E. Roll 1d100 to tank it like a boss, then chuck his ass into the ground with the craziest goddamn Judo grab you've ever seen your old coach ever did.
>>
Rolled 3, 2, 15 = 20 (3d20)

>>1077669
>A. Try to counter his attempt at a Desperation Move-sized projectile with a "Powered-up" Ryuuko Ranbuu.
KYOKUGENRYUU OUGI
>>
Rolled 10, 7, 3 = 20 (3d20)

>>1077669
>A. Try to counter his attempt at a Desperation Move-sized projectile with a "Powered-up" Ryuuko Ranbuu.
>>
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>>1077678
>>1077700

There are times in a fight when you have to play it safe, study your opponent's tactics and proceed accordingly. Then there are times in fighting when you have to chuck your form book out the window and go for it with everything you've got.

Right now is one of those times.

"... God help me." You feel your own Ki explode around you with an orange/golden glow, then yell "KYOKUGENRYUU OUGI!!" with a mighty roar before dashing towards the Karate Hobo to hit him with your most powerful attack: The "Ryuuko Ranbuu." Unfortunately, you only manage to land a single punch on him before an incredibly large wall of Ki slams into you, hitting you so hard you lose main character status for awhile.

===
Earlier that week...
===

"Inside each of us, there is the seed of both good and evil. It's a constant struggle as to which one will win. And one cannot exist without the other." ~ Eric Burdon

The skies look threatening in the cold, grey pre-dawn as the block-rattling rumble & bass of an Italian V-twin stirs between your legs. The pavement is slick from overnight rain and it's bringing out grease as you zoom along an ever-winding stretch of road that surrounds the sprawling "National Park"... Yet all you can think of right now is "Damn, I miss this." Chills go up and down your spine, but not from the cold wind whipping at your delightfully worn riding leathersuit; It's from the idea that you really do miss this awful little place, where fighting is king and nobodies that never can how to protect themselves fall prey to vultures that take them for every last red cent. It's been a long time since you've been around this neck of the woods though, so you pull in at what looks to be a camping ground to take a break and check the map you left displayed on your phone. So much has changed since you've even been in South Town proper that a lot of developments has made most of your knowledge of local landmarks useless.

"Looks like this is the best way to get there after all..." you think as you roll your equally tatty-looking motorcycle up to a small, shed-like covered parking garage, then head west through thick underbrush while following a fairly difficult hiking trail only locals would know about. In the year you've been travelling the world you've traversed worse terrain than this though, so you don't even bother to lift up your helmet's visor to catch your breath until you reach a clearing that opens up into a small patch of rolling hillside; A large, solitary tree off in the distace and tall grass peppering the ground.

"Well, this is where I wanted it to be awright... Prolly just waiting for me over the next rise" you ponder as you take in the beauty of such a landscape untouched by the hands of man ,yet so close to South Town; Knowing your luck, this might be the last time you'll ever get to see a place like this...

>Cont.
>>
>>1077771

You don't let that idea bother you though; Your body is limber. Your Ki flows through you with an ease grand-masters of the mystic arts would take a lifetime to find. Your nerves are harder than steel and your body is a chiseled slab of obsidian that doesn't crack, even under the most intense pressure.

In short you are...?

>A. "The Nameless Biker".

>B. "Grumbles".

>C. Names aren't important to you; Actions are.

>D. "Big Black Thunder".
>>
>>1077776
>D. "Big Black Thunder".
I missed you, Katja Prime.
>>
>>1077776
>B. "Grumbles".
>>
>>1077785
>>1077793

Combining these votes if everyone's cool with it. In the middle of making lunch, so pardon the delayed response.
>>
>>1077835
May as well.
>>
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>>1077785
>>1077793

... Actually, now that you think about it, you've had quite a few names and pseudonyms since you started travelling the world and living the "Karate Hobo" lifestyle (You hate the term though; "Karate Vagabond", on the other hand...): The Japanese fans used to call you "Big Black Thunder" because of how hard your real name was to pronounce without going into "Engrish" hell'; The few people you've talked to while mimicking Ellie's "Skull Girl" schtick call you "Grumbles" on account for how low you talk to hide your gender (For their sake, not yours thank god) ... Hell, one newspaper that didn't care about being sued by that Antonov guy and had the balls to actually print an article about the "Lost King of Fighters" tournament you won dubbed you "The Fallen Angel of Kyokugen"... But none of those matter to you really. Not today.

Because today, you're going to settle your last debt.

+=+=+

In the time you've been on the road, you've left a trail of smashed dojos and broken bodies in your wake, made a few friends and many bitter rivals all over the world, studied under and alongside some the greatest masters to ever walk the earth and let them beat their martial arts knowledge into your body, scored a couple of underground tournament wins to keep your entry fee & travel money healthy... And yet, all of those challenges pale in comparison to the one that awaits you.

Part of you is starting to regret it. The small mountain you're mostly up - you can see the peak from here even in this weather - is bitterly cold, the wind biting through your leathersuit that's acted as a training Gi of-sorts. As you plunge one foot after another into the muddy earth you idly wonder how you've managed to avoid frostbite and sunburn all this time. Something to do with your ki, probably. You generally try to leave questions like that to "Karate Scientists" that post online too much as your opponent finally starts to pop into view.

"Whoa! Well, what do we have here...?" Even with his back turned and some flecks of grey starting to show in his hair, the presence of the man you first idolized and wanted to match is unmistakable, though the faded black gi he's wearing is a stark reminder of how serious this fight will be for the both of you. "Damn... You're lookin' tired, mate."

Takuma Sakazaki snorts as he turns around to get up to his feet and stare you down, heavy bags under his eyes and "Lines" creased into his face. "You try looking fresh after counting sales reciepts all night."

You smirk and ask "Enrollment for this year's spring classes already? Or are you trying t'figure out how long that barbeque shack you opened'll last?"

Your words visibly bite into his granite-like exterior as the winds pick up. "What do you want?"

>Cont.
>>
>>1077917

>A. "What's rightfully mine, Takuma."

>B. "To get stronger mate... What else is there to this kind of life?"

>C. "Oh, a coupla'things I guess... But I guess I'll start with my belt."

>D. Write-In Vote.
>>
>>1077926
>C. "Oh, a coupla'things I guess... But I guess I'll start with my belt."
>>
>>1077926
>C. "Oh, a coupla'things I guess... But I guess I'll start with my belt."
>>
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Fuck me, it's snowing outside my damn house on the day the weather forecast called for it to "Clear Up". Going to take a moment to shut off my water main after this post so the pipes won't freeze up on me.

>>1077935
>>1077947

"Oh, a coupla'things I guess... But I suppose I'll start with my belt."

Takuma looks at you with the gaze of someone who's lost their train of thought, so you clarify what you're talking about to help jog his memory: "The black one you never let me get a chance to earn, Sensei."

Something about how you said the word "Sensei" makes his eyes narrow, almost like you insulted him. "I stopped being your master a long time ago."

"I figured as much... But for what it's worth, I never stopped respecting you for what you taught me."

"Tell that to my bank account" he fires back, adding "The money you promised us never showing up is what forced us into starting up the restaurants and having to cut back our training."

"You'd set aside your principles that quickly, Takuma? Figures." "Just like how the tournament I fought in vanished overnight, right?" you joke, but get a cold look on your face when you explain " ",

"Is that what you dragged me up this early for?"

"No, actually..."

You unzip your leathers a little and show off a concealment trick you learned from some Ex-Shiranui ninja you met living in Brazil... As well as something that has quite a lot of meaning to the both of you.

"... Where did you get that cheap knock-off?"

"This ain't no knock off, mate. You left it behind when we had our little talk under the cherry blossoms in Shinjuku, remember?"

Takuma gets that look of confusion on his face again as it starts to sprinkle a little bit of rain.

"Ha! You really are starting to get old, huh?"

"You haven't answered my question, woman" he barks at you, his arms crossed and thunder rolling off in the distance

>A. Toss the "Tengu Mask" over to Takuma. He'll know what to do with it.

>B. Challenge him for a fight over the only authentic "Mr. Karate" mask in existence.

>C. Slip on the "Tengu Mask" and shit-talk Takuma a little. (Write-In Dialouge encouraged.)

>D. Write-In Vote.

>E. Roll 1d100 and break the fabled "Tengu Mask" of Kyokugen Karate with your goddamn hands.
>>
>>1078022
>A. Toss the "Tengu Mask" over to Takuma. He'll know what to do with it.
>>
>>1078022
>A. Toss the "Tengu Mask" over to Takuma. He'll know what to do with it.
>>
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>>1078038
>>1078028

You let a sly grin form on your face as you all-too-briefly consider putting Kyokugen Karate's most precious of artifacts on and shit-talking the man who made this mask so feared... But, you know in your heart that you don't have any real grudges against Takuma anymore, so you toss the mask over to him. "Put it on for me, and let's settle this like warriors like us should."

Takuma catches it out of the air and takes a moment to study the mask, looking for little things that could prove to him if the mask is a replica or the real deal. When he realizes that you weren't joking around, he starts to put it on. It takes a few moments, but soon the air quivers with an incredible power as Takuma Sakazaki slips on the fabled Tengu Mask and begins to transform into the embodiment of Kyokugenryuu Karate, "Mr. Karate".

"Hoo hoo hoo... For a woman, you're quite strong. Show me your stuff!" he roars, the once dull eyes of the mask now a bright green.

"Damn, the old codger's really got it after all..." You hesitate for just a moment too long as you power yourself up, Mr. Karate slipping out of his "Serious" stance to mock you for your tardiness.

"What's wrong? Afraid of me? ... I was wrong about you."

>Roll 3d20 with each vote

>A. Rush him down with a ferocity that's made you feared in the hearts of many.

>B. Let the master of Kyokugen fight you on his terms; Your victory will be more meaningful.

>C. Shrug your shoulders, tell him "Whenever you're ready" and then counter-hit him if he gets close.

>D. Write-In Vote.

>E. Wordlessly show Mr. Karate just how wrong he is about you.
>>
Rolled 14, 3, 9 = 26 (3d20)

>>1078089
>B. Let the master of Kyokugen fight you on his terms; Your victory will be more meaningful.
>>
Rolled 20, 12, 8 = 40 (3d20)

>>1078089
>B. Let the master of Kyokugen fight you on his terms; Your victory will be more meaningful.
>>
>>1078092
>>1078097

You shoot him daggers with your stare as you slowly, calmly get into the stance you've honed into your own as the rain starts to really fall now. The power from "Mr. Karate" is immense, but it's what you expected: From when you first fought all of that time ago, you could feel that there was something hidden deep within the man known as Takuma Sakazaki. It's a... You were going to say "Belief", but it's more like a "Conviction" that when he dons the mask is when he can really cut loose and show what the inventor of Kyokugenryuu can really do in a fight.

That's the man you're facing now. This is the debt you have to pay.

===
>New Thread Theme: https://www.youtube.com/watch?v=1fLCLkpt_nQ
===

A bolt of lightning strikes the earth and seemingly sets off the start of this fight, Mr. Karate firing off a Ko'ouken that most fighters wouldn't be able to see; The rain falling off of it helps you gauge just how fast it's traveling. You roll through it and are met with a kick to the head, but you manage to block it and go for a throw. Mr. Karate is spry for his age though and easily breaks out of it, but you're speed enables you to smack him with a ball of electrified Ki pulsing around your hands.

This knocks him back a little, but you don't really have a follow-up so you hop away from him, coyly waiting for his next move. Mr. Karate seems to do the same and the two of you size each other up, the wind starting to howl through the tree Mr. Karate has his back towards.

"Bring it on!" Mr. Karate yells, adding "Either you start it, or I'll end it now!" before launching a flying kick combination at you.

You simply smile and pass through it like he wasn't even there, then clock him in the mask with an Axe Kick somebody dubbed "The Widowmaker" when he turns around. It knocks him down, but you don't get out of the way in time to fully dodge Mr. Karate's uppercut and get clipped in the shoulder a little as you step back. You manage to break his attempt to try and throw you and you do the same to him, expertly tossing him into the tree behind you with a loud *CRACK*... Only to watch him recover and then run UP the tree before jumping off of it.

You run after him and slip by his low kick with your "Raijin Run", then counter him with a standing kick combination of your own, the last hit rocketing him towards the tall grass you passed on the way over to the tree.

>Roll 3d20 with each vote

>A. Rush Mr. Karate down and show off some of the newer moves you've picked up while living the "Karate Vagabond" life.

>B. Keep up the strategy of letting Mr. Karate dictate the pace of the fight; It looks like it's working.

>C. Fuck around with Mr. Karate just a little bit and try to counter him when he over-extends.

>D. Write-In Vote.
>>
Rolled 15, 17, 12 = 44 (3d20)

>>1078213
>A. Rush Mr. Karate down and show off some of the newer moves you've picked up while living the "Karate Vagabond" life.
>>
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>>1078224

Going with this if no one else votes in.
>>
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Having internet connection troubles due to the heavy snow. Sorry for the delay.

Also, here's Big Black Thunder's Moveset: http://pastebin.com/Fuu2DaSW

>>1078224

You eye Takuma- No, "Mr. Karate" up and dash forward, intent on overwhelming him with attacks you've picked up here and there on the road to finding out who you really are. You manage to catch him as he's getting up with your "Electric Slide" and combine that into your flying kick combination, the "Tatsumaki Shippu Kyaku". He gets knocked down again and you dash behind him to set up your standing "Zanretsuken"-style punches ("Bakurai Ken", one person you fought called them). To your dismay, Mr. Karate manages to block them and chucks you into the mud with an overhand throw.

"I see... I see now that in your quest for power, you lost your humanity" he says as you get back up and try to land that overhand punch to get another combination going, but once again Mr. Karate blocks it and adds "You must fight it! Rediscover your humanity!" before hitting you with another "Invisible" projectile to your stomach.

The attack knocks you back, but you manage to find your footing in the soft earth and dodge his low sweep with a hopping kick to his mask (Something you picked up in Taiwan), then finally land that body punch and hit him with your uppercut, the "Ko'hou". Mr. Karate manages to recover before you do and starts to charge up a projectile the size of a "Ha'oh Shikou Ken", but blasts it almost immediately at you. You dash past it once again and go for your modified otoshi throw, giving him a "curb-Stomp" of-sorts as you hop away from him.

Mr. Karate seems to take a little bit longer to get up this time as the rain's really pouring now, drenching the two of you. You can feel the Ki flowing through you evaporate the water that's getting on your skin as you unzip your leathers for a second to let your "Girls" breathe a little, then zip back up and rush in to try and fake out Mr. Karate with a trick you've been practicing for a while now: You throw out a "Ha'oh Raikou Ken" as bait, holding it long enough make it seem like you've missed your target.

"Come on, come on..."

"This is the day when your inhuman strength betrays you!" Mr. Karate roars before launching himself at you, probably going to land his powered-up "Ryuuko Ranbuu" variant.

"Pay-dirt!" You smile at him as you launch your electrified ball of Ki at him, knocking Mr. Karate out of his desperate attack and giving you the leverage to hop up into the air and start charging up for a downward smash... Only to get hit out of it by another uppercut.

It hurts, but he's breathing harder than you expected from this early in the fight. Who knows, you just might just get the money back from your "Debt" after all...

>Cont.
>>
>>1078428

>Roll 3d20 with each vote

>A. "Power-Up" and try to end this fight quickly; You don't want the old geezer in the mask to strain something.

>B. Get up off of the muddy ground and let Mr. Karate come to you; You seem to be able to match his attacks with your own counter-hits so far.

>C. Keep up the rush-down and tricks. You've got him on the ropes already, so there's no need to rub it in.

>D. Write-In Vote.
>>
Rolled 19, 18, 20 = 57 (3d20)

>>1078436
>C. Keep up the rush-down and tricks. You've got him on the ropes already, so there's no need to rub it in.
>>
Rolled 11, 6, 10 = 27 (3d20)

>>1078436
>C. Keep up the rush-down and tricks. You've got him on the ropes already, so there's no need to rub it in.
>>
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>>1078442

Dem Rolls.

>>1078446

You get back up off of the squishy ground and take a good, long look at Mr. Karate as he fires off another "Invisible" projectile at you, this one moving slower than the others so you put up your guard and hope that it's just a trick to set you up into a nasty trap. Sure enough, Takuma hops up into the air and tries to hit your head with a diving kick, but you easily defend it and grab him by the collar to knee him in the stomach before landing a standing uppercut, part of you taken back by just how close your "Raijin no Hatsugane" is to Mr. Karate's Shouran Kyaku".

You use that opening to take a second to stretch yourself out and ponder for a moment why Takuma wears the mask to fight like this. As much as you'd like to think, Takuma wearing the mask isn't just down to ego, or "Oh hey it's Takuma Sakazaki acting like a goofball again" shenanigans; Being outside of the Kyokugen Dojo has allowed you to read up on some of the shadier aspects of Takuma Sakazaki's life, and one of the things you came to discover was that he used to work as a collection agent/killer for Geese Motherfucking Howard & Mr. Big in exchange for protection money for his dojo, all while wearing that damned Tengu Mask that's staring back at you.

Plus, while Takuma generally is a guy with romantic notions about his legacy and his art, Mr. Karate was always thought to be the other side of Takuma, the dark side with a violent past. Mr. Karate never tired, never got injured and only seemed to come back stronger than before at each encounter... It's almost like Mr. Karate is the persona, the Batman to Takuma's Bruce Wayne, that allows him to unlock and tap into his true fighting potential. Why he chose not to show that side of himself to you in Shinjuku that night is something only he knows the answer to, but it seems like the Mr. Karate you're fighting isn't quite all of the way there today either as you dash past his projectile and land your punch combination to the mask.

It connects beautifully and it knocks him back enough to combo into a another Ha'oh Raikou Ken, Mr. Karate reeling from it and giving you a chance to go for another grab. He breaks out of it though and tries to grab you in return, a certain air of desperation behind his movements now as you break it cleanly and hop up into the air, your "Saifa Raikou Ken" finally making solid contact. You get a little greedy though and try to hit him with another kick flurry out of your dash, but this time you get hit by his "Zanretsuken" punches and the effect is fairly disorienting. You snap back to your senses, though only to get hit by a "Karate Chop" that impacts your shoulder so hard it knocks you right into the ground.

"Don't get cocky goddamnit!" You stay on the ground on purpose though as Mr. Karate tries to hit you with a Hien Shippu Kyaku of his own and harmlessly sails over your head.

>Cont.
>>
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>>1078530

You get up and stare him down, the rain lightening up a little bit and the winds slightly calming. He does the same after he turns around, his breath sounding short. There's an eerie kind of silence as the two of you motionlessly stand in place, neither one of you wanting to make a move. Finally, Mr. Karate buckles and throws out a projectile at you; You manage to counter it and throw your back at him... Only for Mr. Karate to crouch down low and nullify your "Raijin no Mugetsu" with a rising punch?

Your eyes widen at that as your mind tricks you into thinking Mr. Karate's mask just smirked back at you. You shake that off and only just manage to match his Zanretsuken with your own "Bakurai Ken", the two of you countering each other brilliantly before striking each other's fist with the last blow.

===
New Thread Theme: https://www.youtube.com/watch?v=oGgS6en5DAc
===

Electricity sparks from your hand for a couple of seconds before the two of you back away, Mr. Karate finally sounding like he's breathing hard under that mask...

"... You're good. A worthy opponent at long last" he tells you, his voice sounding more like Takuma's than before.

"... You too. Still'a fearsome foe after all'o'these years" you reply, crossing your arms up under your chest.

"Well... let's do it!" Mr. Karate yells as he starts to manually charge up his Ki, giving you an opening to...?

>Roll 3d20 with voting options A through D

>A. Charge up your own Ki and ready yourself for the last confrontation of your fight.

>B. Let Mr. Karate show himself off and counter whatever he throws at you. You can handle it.

>C. Power yourself up and stick with the crazy tricks. You can win this without having to hurt Mr. Karate too badly.

>D. Write-In Vote.

>E. Roll 1d100, Pop "Sho-mei'o Katja" and show him the terrifying power of your "Climax" attack.
>>
Rolled 5, 3, 19 = 27 (3d20)

>>1078580
>A. Charge up your own Ki and ready yourself for the last confrontation of your fight.
>>
Rolled 15, 7, 8 = 30 (3d20)

>>1078580
>A. Charge up your own Ki and ready yourself for the last confrontation of your fight.
>>
>>1078595
>>1078605

Update's taking longer than usual to get right anons. Please wait warmly for just a little while longer! (Pun Intended, because I'm buried under about a foot of snow right now.
>>
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>>1078595
>>1078605
>>1078831

You close your eyes and feel your Ki build up within you, though not nearly as quickly as Mr. Karate is building his. Still, you're able to at least catch your breath and asses your injuries before going ahead with what just might be the final confrontation of this fight. "OK, OK... I'm ready."

You open your eyes and take a punch from Mr. Karate right in the jaw, but use the momentum to throw him with that "Oni Otoshi" move you modified when you took up bouncing work in Korea. He rolls back up to his feet almost immediately, but you were half-expecting him to and dash towards him to try and get in your "Killer combo" (Standing light punch x2/Thrust Punch/Ha'oh Raikou Ken/"Power-Up Cancel"/DM), but Mr. Karate's already a step ahead of you and knocks you out of the dash with that weird low kick he had tried to hit you with at the start of the fight. You dull the stinging sensation in your shins and roll out of the way of a follow-up low sweep to nail him in the head with your "Widowmaker", only for Mr. Karate to tank it and counter you with his uppercut. You let yourself hit the soft earth and watch as that fast, big projectile he tried to hit you with earlier flies over you.

You get up and block a strong strike from Mr. Karate, then go in for the kill: A "Thrust Punch" to start, then hit a quick "Kohou", then you "Power-Up" into a bursting golden glow and nail Mr. Karate with your "Fuujin to Raijin no Tenshouken" uppercut desperation move.

[i"Finally... Wait, what the bloody'fuck!?" The two of you land without much grace, though strangely enough Mr. Karate is first to his feet and dusts himself off like your attacks had no effect at all before blasting you with not one, not two, but THREE actual "Haou Shikou Ken's". You manage to block the first one well enough, but your guard breaks after the second one hit you and the pain from that last one is excruciating as you violently fly backwards.

You use your skills in riding motorcycles to minimize the damage falling over from that might deal to you and try to get back up off the ground, Mr. Karate charging his Ki up again. You're breathing is ragged and your body's finally starting to feel the pain you were expecting right at the start of this struggle, but no way you're snatching defeat from the jaws of victory here; You've come too far and learned to much to have to start all over again with your tail between your legs. That's when you feel... "It"; That certain something that wouldn't let you quit, wouldn't let you walk away from fighting no matter how badly the odds were stacked against you and let it all hang out.

You probably look like some generic shonen manga/anime protagonist as you rise up off of the ground and let yourself be overwhelmed by... Something... But you don't care; You're back's to the wall and you're not going down without getting a couple more good shots in.

>Cont.
>>
>>1078862

Mr. Karate halfway laughs, halfway seems to lose his shit over how you're slowly walking towards him, "Lighting Queen" that you are.

"This is why I never should've let you stay" he says in Takuma's voice before he backs away from you to throw out another projectile. You dash through it as though you were in an old videogame and mimicked a graphical glitch on the screen without breaking stride, hitting him out of his follow-up.

"Then why did you?"

"I saw potential in you.... Natural power beyond your body's control..." he says to you as he blocks your deliberate strikes, tanking a counter-hit of his own to get into position to knock his head out of his arse with a Kohou.

"You kicked me out of the dojo at the most vulnerable point in my life and left me to fall in a downward spiral. All the agony and pain I felt while I was staying there, both physically and politically, can be traced back to him your pig-headed actions way or another" you admit, your calm and clear creating an odd juxtaposition that would send most people running for the hills.

"And yet, if you hadn't kicked me out, I wouldn't have become the woman I've become..." you add as you take a few more hits from Mr. Karate, the rain on his mask nicely doubling for sweat as you land a Standing Light Punch/"Asura Chop"/Thrust Punch/ Ko'hou combination, the uppercut being five hits alone and technically qualifying as two separate attacks linked together.

"This wasn't a fight for me, Takuma. This is a STATEMENT of everything I've become and everything I am" you say with a breath after you land on Terra Firma. "Karate Goblin be damned. I'm going to prove my worth and crack that damn mask of yours in half because someone's going to teach that ego of yours some humility."

You can feel your "Sho-mei'o" starting to drain away, so you calm yourself down, dig deep and close your eyes, running towards Mr. Karate with a movement that deliberately mimics your "Hashiru no Raijin" pseudo-teleport. Mr. Karate- No, Takuma Sakazaki goes for one last gamble and runs towards you, looking to land his take on the "Ryuuko Ranbuu" to end this.

Luckily for you, you open your eyes and grab him by the collar of his Gi, taking a few hits from it to land the most powerful attack you've devised on your own, simply dubbed "Inazuma no Hakai". It's a weird feeling whenever you find someone unlucky enough to get caught up into it: Fourteen hits in various parts of the body that are fast as lightning, only there to set up the final earth-shattering blow from high above them... A bolt of lighting touches the ground just a few feet away from you and almost perfectly in sync with when you land, the perfect exclamation point for you.

===
>New Thread Theme: https://www.youtube.com/watch?v=A5oNM2SnjIM
===

You let your heart rate go down, calm your nerves, feel the passing mist dry up on contact with your skin... And go check up on how Takuma Sakazaki's doing.

>Cont.
>>
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>>1078962

You look down at him, his mask a little scuffed up after what you did but still visibly intact as you go to check his pulse, a part of you expecting the worse but another side of you hoping... "... Oh thank god, he's still alive." You let out a sigh of relief and go to delicately try and remove the mask from Takuma's face, placing it down by his side and taking the opportunity to undo the black belt he's wearing; It's what you came for anyway.

At first glance it seems like Takuma's knocked out cold, but when you go to pick him up you hear him groan out of protest. "Leave me alone... You've made your point."

"Hey now, I dinged ya;up pretty bloody hard mate. Least I can do is call the medics and move ya;t'somewhere they can reach you."

"... I trained so hard because I wanted you to fail... Katja..."

You're taken back at that revelation for a moment, but "Luckily for me, I was so afraid of bein' myself that I went along with it everyday back then."

"..."

"For real, every day I went to that dojo and trained until it hurt to breathe... I reveled in it because it meant that there was one less day of having to worry who I was, what I really was."

"... You're a demon, that's what you are..." Takuma says as you carefully help him up and try to prop him up on your shoulder. That's when you do the "Shiranui School of Withholding" trick (The one Mai uses to store all of those damn folding fans and make her breasts look even bigger than they already are) to fish out your cellphone and call up the medics. After you're done giving them the info they need, Takuma asks "Where's my belt?"

"I'm keeping it for collateral in exchange for your mask...?"

He gives you a look, but sighs and admits "OK" as the two of you walk down the mountainside and back towards where you parked your motorcycle, stopping to slip your helmet back on along the way.

"You can go get another one for me whenever ya'can mate. I just need this one to make my Gi look right" you tell him.

"I'll take you up on that..."

"You'll need that mask fer'help'n'gettin' strong enough t'fight me again... Right?"

"We'll see" you hear him say and can't help but smile at how this all went down; For all the names you've come to be known by, your real one has always been the hardest to grasp, especially after you uncovered what it really meant the hard way... But what matters now is that you're Katja Hartkern, winner of "The King of Fighters: Infinite Match" alongside Yuri Sakazaki & King, sometime swimsuit model (You need to get back in on that; There's a couple of girls you've seen online that are rocking the same "Hard but soft" look you had when you posed for that swimwear catalog) Kyokugen black-belt in all but name...

And finally, a woman that has no more debts to worry about.
>>
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>>1079060

>End Updates

That last image might get me a three-day vacation, but honestly I wouldn't care less.

Thanks y'all for playing and sticking with this throughout the day. I plan to resume this quest with thread #15 on the 4th of Febuary, but if a wild hair strikes me I'll let y'all know throw my Twitter feed and /qtg/.

Until next time...

>Player Question:
Time for Fortuna to start developing power in her special moves/New Special moves? Or Stick with Kyokguenryuu conditioning?

>Bonus Question:
How'd y'all like what was going to be the ending to my first quest? That turned into the fight I was talking about in the last thread, but was too lazy to write out in a pastebin?
>>
>>1079085
Thank you for running, Weasel. Had lots of fun.
>Player Question:
time to create something new. It's a new life for her.
>Bonus Question:
It was awesome.
>>
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>>1079109

Fortuna will be back as the MC for the next thread Anon. The question was more "Did losing to Karate Joe make her want to double-down on learning the Kyokugenryuu Karate path? Or should she find someone else to train with?"

Also, holy shit I just realized that a lot of Katja's moves would make her, like, the "Violent Ken" of Kyokugen. Shit, Violent Ken even has the same skin tone and grey eyes as Katja does in that "New" port of Super Turbo 2 the Nintendo Switch is getting
>>
>>1079142
Kyokugenryuu is Fortuna's base, alongside her judo. Branching out is fine, but you can't forsake the basics. Kyokugenryuu provides her basics.
>>
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>>1079181

Gotcha. The whole "I don't fear a fighter that practices a thousand kicks; I fear the fighter that practices one kick a thousand times" principle, right?
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>>1079196
To an extent.
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>>1079197

Kyokugen's the one fighting style in SNK lore I could think of where that quote might apply, so I used it.
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Since I'm in the mood, I'll go ahead and post a couple of Biographies before this thread starts to automatically drop off the page.

Name: Katja Hartkern AKA "Big Black Thunder"
Birthday/Age: August 10th, 29 Years old
Height: 6'
Weight: 163 Lbs
Blood type: B
Birthplace: Sydney, Australia
Family/Relatives: Unknown Father (M.I.A.), Manya (Mother, Deceased), "Katherine Hart"(Sister, M.I.A.)
Occupation: "Karate Vagabond"
Likes: Motorcycles, Making new friends, Fighting
Dislikes: Bill Collectors, 'Stuck-Up' People, Traffic Jams
Hobbies: Swimming, Modelling, Scuplting with clay
Favorite Food: "Favorite?"
Forte in Sports: Soccer (Center Forward)
Favorite Music: Classic Rock & Roll
Measurements: 96-62-98cm
Special Skill: Able to learn new moves/techniques rapidly
Most Unpleasant: "Going to a hospital's Emergency Room more often than not"
Personal Treasures: A Stuffed Koala Bear from her Mother, a Hat from her Father
Weapons: None
Fighting Style: Personal Fighting Style

>One of two sisters of a couple who worked with a research facility, Katja Hartkern was born in a bio-laboratory using advanced genetic engineering techniques NESTS would later use in their "Kyo Clones" project. Before both Katja and her sister "Katherine"' were created, her "Mother" Manya worked as a geneticist for the NESTS Syndicate, researching ways to genetically enhance their active soldiers so that they would truly go unopposed in their quest for world domination. After witnessing several acts of cruelty & violence firsthand, however, she fled the syndicate and created a secret underground R&D lab where the fruits of her research would be used to create an army of "Ultimate Soldiers" capable of deposing NESTS and freeing it's indoctrinated members.

>Her operation was soon discovered, however, and she was killed along with her lab destroyed. There was initially thought to be only one survivor from this: Katja. Jettisoned from the lab by the last action of Manya, the pod containing her burst through the sand on the surface where it was only discovered several months after Katja was already living in Sydney, Australia with a head full of half-cooked memories.

>Katja's travels ultimately lead her to South Town where she would spend five years learning the ins and outs of Kyokugenryuu Karate before being ousted from classes over acrimonious charges by Kyokugen founder Takuma Sakazaki. Untroubled by his actions, Katja would go on to win "The King of Fighters: Infinite match" before saving the world from the clutches of a reincarnated deity of destruction at the tournament's end, nearly wiping her memory from existence entirely...

>Katja's fighting style has greatly evolved over the course of her life; Initially little more than the "Sparrow Branch" of Kyokugenryuu Karate, Katja's power would rise sporadically and ultimate manifest in electricity after getting struck by lightning. Now her moveset has several unique personal touches as well as some techniques taken from rival dojos.
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>>1079478
Noice
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>>1079478
>before saving the world from the clutches of a reincarnated deity of destruction at the tournament's end, nearly wiping her memory from existence entirely...
And we missed it?!
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>>1079540

/thanks. The idea for her mother going rogue is kind of like what inspired Foxy & Dianna to care after Kula Diamond after the fall of NESTS, oddly enough.

>>1079551

Well, I can always have it play out like the fight with Takuma did. Or have her talk about it to some aspiring Mangaka or something (I made the joke that the manga Terraformars" is basically being written as a modified documentary by an EX-NESTS agent who survived the colonization of Mars.

And now for a villain as per the norm for these things.

Full Name: Jean-Claude Gabriel
Birthday/Age: Unknown
Height: 5'11"
Weight: 170 Lbs
Blood type: Unknown (Rumored to be Bombay Blood)
Birthplace: Montreal, Quebec, Canada
Family/Relatives: Bertrand (Father), Jacqueline (Mother), Georges (Cousin)
Occupation: Claims to be unemployed
Likes: Playing the Piano, Painting, Travelling
Dislikes: Poorly-prepared food,
Hobbies: Studying Philosophy, Astronomy & Astrology, Cooking
Favorite Food: "Chinese Lobster Ravioli"
Forte in Sports: Modern Pentathlon
Favorite Music: Classical
Special Skill:
Most Unpleasant: Nothing
Personal Treasures: His collection of rare/unusual weapons, A portrait of an ancestor
Weapon(s): A Rapier
Fighting Style: Gabriel School of Combat

>"The real power behind the throne" (So-to speak), Jean-Claude Gabriel's past is shrouded in mystery, though he's currently noted for being the world's richest bachelor and having an almost supernatural ability to fight. Looking to use Kazunori "The Wind" Kazahaya as a pawn to control South Town's shadier elements, Gabriel had hoped to host a KOF tournament of his own based around the city. When that fell through through Antonov's dealings, he began to set dealings in motion to join the 14th KOF as a participant, albeit using his trusty rapier rather than bloodying his bare hands.

>Though he rarely fights, Jean's unique fencing style has may roots in the Spanish art of Destreza, but has more recently introduced elements of the style made famous by the wandering noblewoman Charlotte Christine de Colde from the 16th century as well as an unnamed historical figure in Gabriel's family's history (Rumored to be the infamous general Golba of the lost country of Lesphia.

>As a result, his movements and abilities are unique compared to nearly every KOF combatant in recent memory, though some claim that his fencing is just a front for an even more powerful force residing inside of his body...
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>>1079571
I wanted to give him the succ but he hated us. ;_;
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>>1079708
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I remember Katja was getting in really good with Angel before the soft reboot.




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