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The year is 2173 and the Human race is prospering. We have large colonies on both the moon and Mars, quantum computers are starting to become common, fusion has become widespread, the trip to and from Mars is numbered in weeks. But there's things we haven't done yet like leaving the solar system or breaking the speed of light. There have been dreams of aliens and hyperspace for the last two centuries that have yet to come to fruition. However, the universe is unimaginably vast. Even our own galaxy stretches the limits of Human imagination. Who know what could be out there?

There has to be aliens civilization out there even though we haven't detected it yet. You certainly believe so. Your parents might not, but you do and that's what important. That six year old mind of yours has so many good ideas. I've talked long enough so I've got some questions:
Who are you?
>m/f
>name
Where are you from?
>Mars colony
>Moon colony
>Earth
>Spacer, born on a ship
What do your parents do?
>Scientists
>Freighter captains
>Factory workers
>Homeless
>Other?

*This is my first time doing this, please be easy on me daddy*
>>
>>1057054
>m
>Reginald Huxdedoborough

>Mars coony

>Other
We're space nobility.

>*This is my first time doing this, please be easy on me daddy*

Then have a clear plan to excite people. Don't wing the enticing bit.
>>
>>1057137
Got it, I'll keep that in mind
>>
>>1057143
also, bad time frame you've got in terms of board activity. but I'll stop with the tips now because that clogs up a thread.
>>
>>1057054
>M
>Mars Colony
>Parents are dead, in a 'vator accident.
>Other
I'm a... soldier of fortune. Did my 10 years in Star Corps, helped put down an uprising in the Belt mines. Now... I go where Lady Luck takes me. I chase meals, bounties... whatever. You got a job that needs some muscle, and I'm there.
>>
Rolled 1 (1d2)

>>1057137
>>1057166
One of these will do nicely.
>>
>>1057173
Probably best to wait for the board to start movin again fore ya start to roll, QM. You got two posters. Patience.
>>
>>1057181
Yeah, you're right. I'm a bit jump and nervous desu.
>>
>>1057187
Don't worry about it. Just keep calm and let it build. I'll point some of my /qst/ers your way later (I run star wars warlords quest.)
>>
>>1057212
Hawt
>>
Is this a space civ quest?
>>
>>1057495
Nah, it's not a civ quest. Though it is in space
>>
>>1057137

I'm good with this dude, gives some flexibility
>>
>>1058265
thirding
>>
You are Reginald Huxdedoborough, son of one of the richest mean on Mars. You consider yourself a prince, even though you're not technically royalty. Much of what you do is book keeping for your dad but one day you'll rule the stars. That has always been a dream of yours, but you're the steward today. There has been protests from the freight pilots in the Belt and you are supposed to negotiate a deal to keep them quiet.

You ask your attendant for last minute check of your baggage to make sure you have your best suit. Natural fibers, only the best for you, no synthetics today. Your ship is a standard yacht capable of cross system navigation in comfort. The captain and security chief salute you as you board. "We're ready to take off whenever you say, sir." A quick nod in the captain's direction dismisses him to the bridge and you settle into your suite. Starship accommodations aren't the best but your room is the biggest and best looking on the ship. The hull thunks and rocks as you take off through the thin Martian atmosphere.

It's supposed to be an 8 day trip to the meeting place. You spend most of the 3rd day reading when you're called to the bridge. You could never make sense of the readings but even you can tell somethings up. The bridge is silent and the air is thick. The captain rises, "You've got to see this, sir. It's a ship and we don't know from where. No ship is supposed to be in this area and it's signatures don't match ours." He points out several of the screens that display sensor readings. They're off the charts. Your security chief speaks up, "We're under your orders. What should we do?"

>Hail it
>Turn tail and run
>Ignore it?
>Other write in?
>>
>>1058597
>>Hail it
>>
>>1058597
>Hail it

And make sure we also have a line open to whatever authority might be able to provide assistance in case they prove hostile
>>
"Alright captain, hail it. Just a generic hail, nothing else. Also send a message back to Mars." You're doing this, you're really doing this. You are going to be the first person to make contact. The radio tech opens his microphone to you, "Hail, this is Reginald Huxdedoborough. Do you copy?" Time passes by and you wonder if they were even receiving. Sweat is starting to form on your forehead, a noise breaks the silence. Static, jumbled noises. "Sir, they're using a higher range frequency than us. Attempting to compensate." The transmission begins to clear somewhat, you can make out a lot of high pitched noises and soon full words. You're absolutely sure it's an alien language. They sound like birds almost, cawing back and forth. Then it ends.

You begin to say, "You heard it boys." But you're cut off mid sentence by the sensor tech, "It's moving, releasing smaller ships. Trajectories are heading towards us, collision course. ETA 2 minutes." The captain barks orders, move the ship, don't let them hit us. Your security chief drags you back to your room and hands you a small gun, "Don't use it." There's a deafening crashing and you're thrown across the room. You're sure you hear gunshots through the ringing.

>Investigate, maybe fight if you have to
>Hide
>Run for the lifepod
>Write in?
>>
>>1059125
Lifepod. No use being a hero, we got no combat training - all we'd do is get in the way. The best thing we can do is get out of here with a few others, multiple eyewitness reports will prompt a response from the Star Corps.
>>
>>1059125
to the life pod. Can we access our money from anywhere? Like with an ATM?
>>
You make your way out of the cabin. It's beginning to quiet, you're hearing gunshots less and less. There's bodies on the floor as you turn the corner, a quick check shows some are still breathing. Among them is the security chief, a couple of engineers you've seen for the reactor, and an alien. You could take one with you, the life pod has the room and it's not far now. The security chief, Diego Vasquez, has served you well in the past and fairly intelligent. Though an engineer could be useful to explain the sensor data to the Star Corps. Or an alien, slender and a head shorter than you. It's helmet is long and pointed and it's arms roughly bowed forward at the elbow. Their lives are in your hands but you know you can only carry one. Surely you wouldn't leave them behind?

>Grab security chief Vasquez
>Grab Engineer
>Grab alien
>Leave them behind? It is your life at risk, after all
>>
>>1060486
We take the engineer, and the security guard's gun.
>>
>>1058597
Just came across this quest and i like the setting

Are we going to be waifuing alien gurls tho?
>>
>>1060621
Supporting this
>>
>>1060621
Thirding
>>
>>1060911
Maybe, I'm not against it. Though don't assume they've got compatible biology.
>>
>>1061332
We'll find a way to make it work
>>
With your quick thinking, you grab the engineer. The engineer's name tag reads "Adams." As you pass Vasquez, you take his gun too. You make your way along the corridor, toward the lifepod. It's not a big ship so the journey is short, only a couple of more turns. There's the airlock, it's in sight. You open the lifepod pod and lower Adams in, then yourself. There isn't much room left but it's enough. With the door sealed you prep the lifepod. You're not sure exactly what to do, the last time someone told you how to operate a lifepod was when you were a child. The pod blares a warning in your ears before it detaches and you brace yourself with Adams against the wall behind you. Launch. Your stomach leaps into your chest and your eyes are almost yanked out of their sockets. But you're away, you're in a better position than you would've been had you stayed.

You float yourself into the single seat and take a look at Adams. Adams is a bit taller than you, about 5'11" with brown hair. You check his eyes and his pupils constrict. He's breathing and it doesn't seem like he's hurt too badly. There looks to be a minor burn on his chest, his shirt is charred some. You check your supplies. You've got 5 days worth of food between the two of you and there's 2 thin pressure suits with air tanks in case the pod atmosphere fails. It'll take days for someone to reach you once you turn on the transponder, someone will definitely hear it. Or you could wait it out, see if someone investigates your ship. Your choice.

>Activate the transponder
>Wait
>Wake Adams
>Other?
>>
>>1061426
>With your quick thinking
So we've got in our inventory:

-gun
-family heirlooms
-quick thinking

good to know.

>Other
start weeping.

Then activate the transponder
>>
>>1061442
2 guns actually
>>
>>1061442
Yeah lets activate it

Worst case scenario some sexy aliens capture us
>>
You think to yourself, they can't do this, this can't be happening. They're aliens, why would they be so hostile of on first contact? It's almost too much, you're on the edge of crying. Someone will come for you. Star Corps will want to hear this, they'll save you. You make your way over Adams to the console. The transponder is inactive and waiting for your touch. The light begins to blink as you press it. This is it. You're getting away.

A flash lights the pod through the small window on the door. You're ship is gone, all that remains is debris. Adams is still out, there's nothing to do now except wait. You keep an eye on your watch. It's about an hour before there's movement on the outside of the ship. There's small clangs and tinks, then there's a jerk. Adams is squished between yourself and chair, he begins to squirm and moan. The force begins to lighten as your inertia picks up. Within a minute you're pulled into something, a ship of some sort. You can see the door closing through your window. It starts to hiss and figures appear at the windows. Long pointed helmets look in at you. Aliens. They're trying to force the door open, it'll be a few minutes before they can get it.

>Wait for them
>Grab gun, use it
>Grab suit, put it on
>Other?
>>
>>1061866
Suit, no point in threatening them. If their first response to alien life was to attack it, they're not scientists. These things most likely have military training, and probably that includes "don't kill noncoms." Our best hope is suit, then input telemetry from the attack - the signature of the alien vessel, and the kind of weapons they used. Star Corps needs that info to fight these things - or track them.

Yay, you used Star Corps!
>>
>>1061914
I agree with this dude
>>
You've and Adams only have a few minutes, the best you can do is minimize exposure. One last attempt to send a distress signal reveals that you're being jammed. A small explosion rocks the pod and you. Aliens rush in and take you to the floor, dragging you out. You're in a cargo bay of sorts. There's crates and a couple of small crafts, alien in design. The crafts have black, faceted hulls. The door they take you through appears to be a locker room where they strip you of everything and put on restraints for your hand and feet. The next room in empty, longer than it is wide. Water is sprayed from the walls and intense UV lights burn your skin. This repeats once more and you're blindfolded. How far you walked, you couldn't guess even if you tried. You hear a door open and you're pushed onto the floor, your restraints are removed, and you the door closes.

The cell you're in is bare: 2 beds, a hole in the middle of a wall, and a toilet? Inside the hole is empty, but there's a tube that leads out about 6 inches wide. There's a panel on the wall next to the door. It's symbols are simple but curved. At least Adams is still with you. He still looks somewhat disoriented and the burn on his chest appears lighter than is was earlier. You might be able to escape, even if you don't know where you are. Or you could wait it out. Who knows where you're going.

>Fumble with the panel
>Get to know Adams
>Rest
>Other?
>>
>>1062635
>Other

Try and contact the aliens. Bang on the walls, fiddle with things, etc. Get Adams to join in, too. We've got negotiating skills, not prison break skills. Try and talk our way out of this. Besides, this ship probably has surveillance everywhere.
>>
>>1061866
Here's a pointer: Use quotation marks. Also, don't try to slightly colour what you're already written out with the suggestions of the players, even if they're just flavour. If your players say do X, don't say "You're at the verge of doing X".
>>
>>1062635
also, Get to know adams. He's the one that should be doing the fumbling.
>>
>>1062635

>Get to Know Adams

For all we know he might actually learn more about this alien tech and such knowledge may prove useful in the future.
>>
You decide against doing things, who knows what could happen. Adam speaks up, "So what happened after I went down?" The next few hours go by slowly. Both of you explain your pasts. It turns out Adam is quite the skilled man. He graduated from Mars Institute of Technology with a degree in computer science. His jobs ranged at first, from food server to government worker before he settled in the private industry. A package comes through the tube in the wall, it's your clothes and your watch. You bring up the question, "Why do you think they want us?" Adam pauses a moment to consider, "It can't be technology, they outclass us in every way and they're definitely not scientists or diplomats. The only thing that fits is us. The aliens want us for something, maybe experiments, maybe food. Who knows?" You have a few theories your self, a couple far fetched. What use do they need for a sex slave?

You check your watch periodically before you sleep on one of the small beds provided. You're awakened in the middle of your sleep when the door opens. The aliens cuff you drag you down the corridor. It smells of chemicals, there's a flat table in the middle of the room surrounded by instruments. They stick you with a needle and you're out.

Oh god, you think to yourself. It feels like your head is splitting open from inside out. You're in your cell again and Adams already awake. His hair has been cut and he's got a an incision scar on his head. "Ho-how long?" Is about all you manage to get out before you feel yourself having to vomit. "Wo wo, don't get up so quickly. It's been about two days. I don't know what they did to us." The door opens after you stand up and a lone guard ventures in. "Get up, filth, you're late. Follow." Holy Mother of God, "I-I just understood him," you mutter to your self. The guard says something about all new prisoners getting language implants. The guard motions you to follow.

>Follow
>Refuse
>Try to take him
>Other?
>>
Updates should come more frequently as the weekend approaches. Assuming there's at least 2 replies
>>
>>1065136
>Follow
>Other?

"I would like to speak to whomever is in charge here."
>>
>>1065136
>Other
"Listen, I'm willing to cooperate. But first, just answer one question: why the hostility? We are a peaceful species, mostly."

If he doesn't answer, just go with him.
>>
Starting after him, you speak in a simple sounding language, "Listen, I'm will to cooperate. But can I speak to whoever is in charge?" It turns back to you with it's high pitched voice and growls, "NO ONE sees the captain. Especially filth like you." He turns around a starts down the corridor again. "Wait, why the hostility? We're peaceful." The guard stops dead in his tracks and remains still, "Filth, if you continue to speak I will beat you to death."

You're taken through an airlock onto a cargo loading deck. Before you stands 3 groups, most of them in chains. The group on the far right is headed by a reptilian man. It's head was elongated and scaled, he was dressed in fairly decent but dusty clothes that looked like they'd never be clean again. The middle is kept behind a pail white alien that hunched over and looked more comfortable on all fours. It's head was bald and it's face flat except for 2 nose slits, the wicked looking eyes, and pair of stained lips. The third group wasn't chained, had no leader, and was by far the smallest with only 3. You recognize a familiar face: Vasquez.

Another one of your captors exits the airlock and waits on the ramp. It removes the helmet, revealing feathers and a predator's beak. The eyes were sharp, like an eagle's. It addresses the third group, "You choice, prisoners. You can go with the Sresh and do his bidding," he motions toward the lizard man, "or the Kumii." The mention of the pale thing triggered something in the bird. "Or you can stay with the crew. You'll work off your worth and then do what you want. I can't say that for the others. Either way, we're getting paid."

Vasquez looks at you, "I'll stay." The other two exchange a few hushed words and walk towards the Sresh-lizard-thing. It's only you and Adams left. He looks at you, "I'm with you."
>>
>>1065786
>Join the dusty looking Sresh
>Join the Kumii
>Stay with the crew
>>
>>1065791
>Crew. At least we know what we're getting, and we might stay in system.

So, they're slavers. Part of a multispecies coalition, or at least society. Interesting.
>>
>>1065786
Join the crew
>>
>>1065786
>Stay with the crew
>>
"We'll stay too." It seems like your only hope in getting home. The hawk man looks at you, "I'm Sarak, the First of the Ship and second only the the Captain. You will show complete respect to the crew and they will do the same. We are Sarqs, flyers. Report to me in the morning. Welcome to the crew." He turns to your guard, "Show them their quarters, Krikak." The guard, Krikak, was practically seething under his helmet. The First retreats up the ramp with your company in tow. Krikak shows you to your quarters. "Just because your here doesn't mean you're one of us," he hisses before leaving. You share your quarters with your fellow humans. It's ceiling is somewhat lower than you're used to and there's not much room between you. It has a small water spout and basin. Your headache has subsided, leaving you to contemplate the future. Soon the door opens and a sarq walks in holding a pallet. "I'm the cook, you shall address me as such. Preliminary testing shows your biology is compatible, you should be able to eat it." He lets out a coughing-hissing sound, "You won't be poisoned while I'm around." His attempt at humor doesn't seemed to have helped. You eat the meal, it tastes like sweet fish oil and you force it down with water from the faucet. Vasquez wishes you a goodnight and Adams does about an hour later. You fall into a dreamless spell not long after.

A crewman fetches you in the morning with a rude awakening. The First begins, "Since you're part of us, you work like one of us. We have many open positions: the boarding party is always open, engineering is lacking, if you're smart you can make bridge crew, or you can be cook seeing as how you shot one of them." Adams jumps at the chance for engineering. Vasquez requests boarding party.

>Boarding party
>Engineering
>Cook?
>Other?
>>
>>1065996
>Cook

It'll get us a chance to know the crew better, since we'll be seeing them passing through all the time. Plus, we'll always have access to food, and we'll learn a little more about the alien's biology.
>>
>>1065996
>Engineering
>>
Gonna need a tie breaker
>>
>>1065996
>>Boarding party
your move, SSM
>>
Rolled 2 (1d3)

>>1065996
Rolling 1d3 for tiebreaker
1 - chef
2 - Engineer
3 - Boarding team
>>
>>1066190
YAY
>>
>>1066197
Welp.
Okay.
>>
>>1066207
Nah brah, is k
>>
>>1066225
Okay. That's cool, we won't get killed now.
>>
The First glances at you, "Didn't take you for an engineer, don't mess up the ship. Vasquez-" he couldn't quite pronounce the V, "report to the Fifth, you're assigned to him. You two report to the Head Engineer. Dismissed." Vasquez turns sharply and exits, you follow his example. You start to walk down the hall when Adams grabs you by the arm, "Don't worry, I'll keep you covered. Engineering isn't as hard as it looks." He smiles and you can't help but smile back, "Thanks."

Engineering was cramped, even by Adams' standards. "Alright you two, here's the rundown. You, Adams, are going to be my new hardware technician. And you... I'm not gonna pronounce that name, you're now Rek. You're assigned to the thermal cooling." He begins to give you a rundown of the ship. The reactor is the heart of the ship, fueled by antimatter and dreams according to the Head Engineer. Sublight engines are powered by the exhaust from the reactor which also cools it at the same time. He points out most importantly, the warp core. "You are never to touch it. If you do, I'll take your hands." You somewhat believe him when he says it like that. It works by tearing a whole in space to another dimension he simply refers to as "Other Space." Apparently sarqs are the only ones with this technology, other races warp space or use negative mass. He also warns, "Never attempt to travel with a damaged warp core. Something always goes missing, sometimes the whole ship and sometimes only a room or two. You never know what until you're out." By the end of your shift, you're assigned to another sarq who is supposed to teach how the cooling system works. Likewise with Adams, they'll show him what he needs to know.

>Get to know sarq companion (Get any questions out there)
>Talk to Adams
>Rest
>Other?
>>
>>1066301
>Get to know sarq companion (Get any questions out there)
So you always get new recruits this way?
>>
>>1066301
Get to know the sarq
>Are you happy here?
>>
>>1066312
I'll second Rust.
>>
Over the next 2 days you accustom yourself with your partner. You beginning to know the ins and outs of your control console with some confidence. There's some time in the second day where you've got everything done. You turn to your partner, Yrot is his name. "Do you always recruit prisoners to your crew?" He pauses before he answers, "Not always. A lot of the time we pick up sarqs at a port. Sometimes we assimilate other crews." That's interesting, you think, assimilating other crews? "Explain the assimilating, what's that all about?" Yrot looks confused, you've been picking up a lot on their facial expressions and what they mean. "The other crew is weak, their leader is weak. So the are crushed and two crews become one. The more powerful leader leads them until he is weak. Then another leader becomes strong and crushes them. The strong thrive and weak die. Remember that, Rek."

It's silent for a time, another question touches your mind. "Are you-" you realize the language you'd been speaking, galactic basic, lacked the word for happiness. It had similar words that were mostly to describe things as good or bad, but no emotional word for it. "Is it good here? Do you prefer it, this lifestyle?" Yrot looks at you, his face is indescribable. You haven't seen a sarq make that face, "I am crew here. To not have a crew, to be deserted is the worst punishment." Yrot turns back to his finished work, undoes it, and begins again. He doesn't say much for the rest of the day.


Pls roll 1d20
>>
Rolled 7 (1d20)

>>1066427
then the question should be: Would you rather be crew somewhere else?
>>
Rolled 1 (1d20)

>>1066427
>>
Rolled 19 (1d20)

>>1066427
>>
New Thread >>1067955



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