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File: BATTLE_LINDLORE_14a.png (3.91 MB, 5400x3750)
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A new day begins, and the blizzard has passed for now. The gleaming warmth of New Heaven's Sun greets us and soon a celestial Turn would turn the page of the history books.

"Lindlore muster up ! It's time to head out !"
https://www.youtube.com/watch?v=ZjIcgfthEmM

Previously: http://suptg.thisisnotatrueending.com/qstarchive/967787/

General Thread in case you are curious:
>>>/tg/51198262
>>
>>1043888
"I see a hostile in the manufactory. He will need to be eliminated."
>>
>>1043888

My sprite's the same, I should have the Wylders fur coat on.
>>
>>1043888
"Mmmm. Quarrymill. I take look and see what there."
>>
>Block N
>Move 1S 3W maintain block

Start by clearing the town. Start with mab's house as the south-most edge, clear northwards. We'll fortify a good point to the North to stage a move to the church.

Garrison team, send a scout SouthEast to clear that fog of war then draw the bridge up until requested.
>>
>>1043888
>Cough quietly and sweep up all the loose chess pieces scattered all over
>THE GAME IS RESTARTED, NO CHESS PIECES HAVE BEEN DEPLOYED, THESE ARE ARTEFACTS.
>>
ACT PHASE.
1 Hour or 20 Players actions entered.

> If there are graphics updates needed, then
>Examine Self
can be tapped.
>>
>>1043908
> Monandeas blows a whistle. All the chess pieces return to their box, even the King.

> Chess has been Reset. The first person to put down the King Piece starts the game,
>>
>>1043888

>Deploy at North West corner wall fire


Zornkind
Male Ignyllian Machinist

STR 2
END 4
WIL 2
PER 3
SPD 1
TEK 4


[FRN 4] [FLK 4] [MOV 3] [RES 2] [Elem Res 4] [ATK 8]

Machinist rank 1
-Crafting, machine prof
Civic Prof 2
-Mechinistry 2: use, repair, create machines

Equipment
Coat: +2 elem res +2 items
'Locks: RNG 3+per Ammo 2r DMG Tek+pot

Bag
Spin axe: HVY, SLSH, CLV potx3
PNM Jack: FRC, CRSH, KNK Rank2 Fragm shot
Silver bulletx6 pot 2
AP bulletx10 pot 1
15f
>>
>>1043888
>Move (Sneak) S, Get on Rope, W, W, W, W, W
>Move (Sneak) Get on Roof, W, W, W
Female Wylder
Archer

STR: 2
END: 1
WIL: 2(3**)
PER: 4
TEK: 4
SPD: 5
MOV: 5(+1*+1**=7), FRN: 1, FLK: 1, RES: 3(6)/2
Item Slots: (2+End(1)+Str(2)+Cap(Gear/Bags-0))= 5

Status Effects ** :
Jarred Egg +1Wil, +1Spd (8 Turns?)

WEAPONS:
• x4 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR * :
• Archer Uniform (+1 MOV, +1 RES)


CURRENT EXP: 7 (Total:57, Spent:50)
PROFICIENCIES/SKILLS:
• Archer Rank II (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking II (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore II (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)
• Chaotic (1/4th?)

OTHER BELONGINGS:
• 27fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• 1 bottle of Tonic (2 Sips, 1 Pot)
• x2 Bandages (Stops Bleeding)
• Little St Bernard 5sips (Cures Colds, Hypothermia, Coughs, +1MentalHP)

-----Traps:
•Deployable Trap: 8d Hypothermia
•Deployable Trap: 13d Hypothermia


Things left in a hidden stash near the NW fire:

-----Reagents:
• Blood
• x2 Road Blossoms
-----Other:
• x2 Jarred Eggs (+1 Wil, +1 Spd)
• Clean Water (in a sturdy container)
• 2x lindlore scones (Eat whenever you're not in combat. Regain 3Hp.Has 2 Bites. Eat with a fruit or piece of meat to stretch out the flavor.)
• Deployable Trap: 11d Hypothermia, Reach 2
>>
Rolled 5, 4, 2, 5, 1, 4, 3, 1, 5, 5, 3, 1, 2 = 41 (13d6)

>>1043910
>>1043888
>Move WWSWS
>Cast [Waxing Eclipse] on myself | 13d6 | success on 4,5,6 | 2 feedback | [Will][6] Barrier
>-Examine self "I wonder where is my sword, well more like where is that squire sword that I looted"


>[Evergreen] [Avalonian] [Female] [Tactician][Xp:51] [fe:15]
STR: (1) ATK: (3)
END: (3) FRN: (4) FLK: (4)
WIL: (4+2[8h]=6) RES: (8) CAST: (12)[E:16|R:13|F:13]
PER: (3) DIS: (6)
SPD: (3) MOV: (6) EVA: (3)
TEK: (1)

>EQUIPMENT:
-Student Notes (+3CAST +1RES +[OBSERVE])
-Sword: (+2ATK)
>ARMOR:
-Masterwork Tactician Uniform (+2MOV +1RES +1ARMOR)
>BAG [5/6]
-Potion (3/3) (+5)
-Little Saent Bernard (5/5) (+1)
-Tonic (4/5) (+1)
-2xLindlore Scones (2/2)(2/2) (+3)
-Teracyte Xtal (6/6) (+2)

PROF:
>[Tactician] Rank III
+3 Discovery | +3 Casting | +3 Study
>[Royal Tactics] [AB:+9]
>[Tutoring]
-[Elementalism]x1 | -[Runic Arms]x1
>[Scholar] Rank II
>[Day Classes]
>[Elementalism] Rank IV
-[Flint] | [Earth Wall] | [Alight] | [Water Ball]
>[Faith] Rank I
-[Waxing Eclipse]
>[Runic Arms] Rank I
-[Imbue element]
>>
Rolled 2, 4, 6, 6, 1 = 19 (5d6)

>>1043888

"Huh... Oh! A Pumpkin!"

> Walk 2W 1N
> Pick a piece of Pumpkin from pumpkin 1N and place in vial, roll for potency

Nesli
Male Avalonian Plague Doctor
XP: 30
Zny: 21

STR 2/3
END 3/3
WIL 4/5
PER 2/2
SPD 1/2
TEK 1/2

MOV 3, FRN 3, FLK 3
RES 5, Plague RES 7, Elem RES 7

Equip:
Throw hand empty
Scary Clothes: Elem RES +2, Plague RES +2
Mini-Bar: Medical Kit +2, Alquemy Kit +2, +4 Item Slots
--Which Contains--
x1 Flying Encore of Mooncap brew (5 sips, 8 POT)
x1 bottle of Wolf's Blood (5 sips, 2 POT)
x1 vial of Woodrot fungi
x1 Tonic (5 sips, 1 POT)

Skill:
Plague Doctor Study I: Medical 1, Alchemy 1, Discovery 1
Plague Lore I: use Medical Kit for maluses, use Alquemy Kit for ailments
Cooking/Scavenging I: convert flora and fauna into foodstuffs, meals autosucceed during rest
>>
>>1043888
>Move NWWSW
>Move S, get on rope, WWWW

[As4]Fuko
Female Wylds Armslave Street Urchin (61 xp)
=+2Wil (8hrs)=

Weapon: Longsword (+4att +1def cleave) (Prof 4)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory(7): Potion(2/3) x1, Tonic(5/5) x1, Water x1 (gourd), Lindlore scones(2/2)(2/2) x2
Money: 7f

STR 2 END 3 WIL 2(4) PER 2 SPD 6 TEK 2

[ATK 14/14] [FRN 5] [FLK 4] [MOV 5] [RES 2(4)] [DODGE 9/9] [POISE 2]

Longsword artes: Limb cut, Follow cut

Armslave rank 2
>Weap. prof. longsword, Weap. attun. longsword, +evasion, poise
Weapon rank 2
>>
Rolled 1, 4, 2, 4, 3, 2, 1, 2, 4, 6, 3, 2, 1 = 35 (13d6)

>>1043888
>Called Shot: Head at the Wyld Archer to the NE (13 dice)
>Move N

Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 15 (+2 ATK), Iron/steel arrows x 20 (+3 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

BAG:
Lindlore Scones [2/2] (Heal 3 Hp [Phys? END?])

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 57
BANK: 12f
>>
Rolled 4, 2, 4, 5, 5, 2, 5, 1, 4, 4, 3, 1, 5, 2, 4, 6 = 57 (16d6)

>>1043888
I wish these pumpkins wouldn't grin at me so...

>Waxing Eclipse to Ta2, 8d6
>Ditto to As5, 8d6

Fair NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4+1| Spd 1 | Tek 2
[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric 2: +Healing, Prayer, Resistance
Gaia 2: 9d6 Thoom and Mend
Luna 1: 8d6 Eclipse

Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
Carrying: 14f, Clean Water x2
6 xp
>>
>>1043888
Hmm, I could have sworn this sword was longer when I arrived.

>-Examine Self: sprite currently shows shortsword instead of longsword
>move 1N 2W
>block N

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 8
END: 5 FRN: 9 FLK: 7
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

EXP: 42
20f

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Longsword (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
Inv: Lindlore Scones x2
>>
>>1043888

>Block West

=Abendroth, lvl.1 Knight=
-Stats-
Str: 5/5
End: 5/5
Wil: 3/3
Per: 1/1
Spd: 2/2
Tek: 1/1

Temporary Buff
Hog Roast: +2 Str

Mov: ½ speed(2) +2 = 3
FrnArm: 5End +4Arm +3Shield Def = 12
FlkArm: 5End +4 Arm = 9
Atk: 5Str +5Atk + ?Prof = 10
Res: 3Wil + 0Res = 3

-Bloodline-
Wylds

-Life Choice-
Noble

-Skills-
Knight Rank I
+Blocking
+Melee Attack

Sword Rank I
+ Weapon class can be upgraded

-Equipment-
(+2) Masterwork Sword: +5 Atk
(+1)Masterwork Shield: +3 Def
(+2)Masterwork Armor: 4 Armor
2 x Potions (3 sips, 5 potency)

Money: 2 ferris
>>
>>1043957

2nd Action
> Overwatch N
>>
>>1043888
"What are boevik up to?"

>Spot 8S 7W
>Spot at Quarrymill marker

Comrade Mikolov - 31 XP
Male Wyld Machinist

STR2 END3 WIL1 PER3 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: SVT-20 Telescopic Rifle (6+PER RNG, Ammo 1r, 2+TEK+POT DMG | Spot)
Hand 2: SVT-20 Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x17 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank II - Crafting / Machine Prof.
Machinistry Rank II - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/11]: 20f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
Bots for East.

[Ac1]
>Move 1S 4W
>Overwatch NW

[Ac5]
>Overwatch NW

[Kn7]
>Block N
>Move 3N
>>
Rolled 2, 1, 1, 5, 3, 4, 1, 6, 6, 6, 2, 2, 2, 1, 4, 6 = 52 (16d6)

>>1043912
Thank you, Master Monandaes. That makes everything rather neater. Also thanks for letting my recuperate in here. It's much cozier than outside in the blistering wind and there's a good lack of WORRGS.

>>1043951
I'm told it's the cold, Ser Gregore. Usually makes 'em shorter. Or that's what Jo keeps claiming.

>>1043888
OOookahayyy--- Ahem.

TEAM!

JO! I need you to go check on those ice floes for me, then swoop around west and help see of that little scouting party! Here! This'll help!

Abendroth! Jenny! Garth! Watch that little scout group!

Nordus! Some covering fire on the village as our friends sweep it! No, not like that you fool! Aim!

Sir Moustachio! Get on the Drawbridge Control and wrench it up so we're closed in!

Sers Garland & Kail! Keep watch on that northern gate!

Emlis, help guide the squires with the bows to strike at those creepers in the north west!

>-Tap examine self - recall night spent researching & studying.
>-Have I found something from 3 actions of Research (fighting pyromancy or cursing our enemies)(cumulative 3 successes) and learned something from 1 action of Studying this research (6 successes - 60xp equiv)?
>-Thank adorable lindlore children for scones and cacao. They're the best.

>1 - [Examine] interesting books nearby. What's that one with the crystal heart on the cover? Did I read this already?
>-Tap final unspent rest action to [Research] - 4 dice - to help examine
>2 - Cast [Imbue Weapon], TeraCyte on As3 Jo's blade [12dice, 6 will, Teras]

>GARRISON HQ COMMANDS
>3 Squire group near the wagon- please proceed to the Drawbridge Mechanism
>2 north gate squires, please overwatch NE with your bows

==TA Liren==
STR 1
END 1
WILL 6
PER 2
SPD 1
TEK 1

FRN 2 FLK 2 RES 8 MOV 5 CAST 11
XP 0 Ferris 0 Active: 5 turns [need sleep in 7]

--Equip--
Tactical Book (+4 Casting, +1 Res, Observe)
Uniform (+1 Armor, +1 Res, +2 Mov)
Bandoleer ( 4 * 3 sip [water] )
--Inv [4/4]--
LindLore Scones (+3 Recovery, 2 bites, not usable in combat. Goes well with anything)
2x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
--Skills, lvl 1--
Tactician 1
Magical Studies 1
Alquemist 1
Luna 2 (Eclipse, NightSong, Ms : NightVeil )
Elementalism 3 (Flint, WaterBall, Earth Wall)
Runic Arms 2 (Imbue & Forme Weapon)
MetaMagick (Enlarge)
>>
The rest of you scallywags! SHAPE UP! We've got a keep to keep and I don't want to have my face torn off by another worg!

We'll get the Royal Game going in a bit, but until then please hold tight!

Kail! Look Sharp! STARE AT THAT GATE
[Kn6] Kail
>Examine how sturdy this gate N is
>Overwatch N (11 ATK, Cleave)

GARLAN! Tell me what you see out there!
[Kn3] Garlan
>Peer into the tundra N, spot enemies (Per 2)
>Block N (Def 3)

Garth! You like your crossbow so much, but can you USE it?
[Ta1] Garth
>Fire Crossbow at rebel squire 5W - 9dice
>Reload my Crossbow

Jenny! Would you mind terribly protecting my colleguae? Also tell me what's out there!
[Kn4] Jenny
>Block W - 5 Block
>Spot W for interesting things - Per 2
>>
Emlis! I don't pay you to stand around slackjawed and smell the fresh morning breeze. Actually I don't pay you at all. I... I don't have a very large retainer, and most of it goes to Kail's Sword & Armor Polish. Gotta keep him looking shiny.

[Pd3] Emlis
>Spot NE at that rebel squire + village. 3 PER + 1 Discovery [4 dice]
>Parry NE vs attacks - 7dice

Becka! Maybe you're a better shot than Nordus consistently is? Can you show him how it's done?
[Ac6] Becka]
>Climb WS using ladder
>Overwatch W with longbow - 16 RNG, 10 ATK

Yeah, that's more like it! Good shooting.
>>
>>1043888
>-examine self: I should have a Wylder coat that I added 1 Def to
>replacing limb cut arte with Lightning strike (we didn't see what we could get before hand)
>move 2 east 2 south 2 east
>move 6 south

=Jo, Male Armslave, Steet Urchin, Wyld=
>Ferry Salad (+1 SPD 8/8)
-Stats-
STR: 3 FrnArm: 7
END: 5 FlkArm: 6
WIL: 1 Res:2
PER: 1 Def: 2
SPD: 7+1 Eva: 11+1
TEK: 2 Mov: 6

-Equipment-
Wylder Fur Coat* [+1 Def, +2 Eva, +1 Res]
Radiant Greatsword[4 Atk, 1 Def, {GroundSlash},{Cleave 2}] [15 dice]
-Bag-
x2 Scones

-Skills-
=Armslave Rank: II=
+2 Eva +2 Poi
>Weapon Attunement II (Swords)
>Follow Cut, Lightning Strike
Weapon Proficiency (Swords)
=Weapon Rank: 2=
EXP:6
Money: 10
>>
>>1043888
>>1044011
>Approved

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:2 FRN:2 FLK:2
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 12 (Archer2+Weapon2+Str2) Atk 8(Str2+Ac2+Wpn2+Arrows2) or 10(Spd4+Ac2+Wpn2+Arrows2)
-Black Arrowsx17 +2atk
-Flash Arrow +4 Atk/Pot Lux to Illuminate or Blind
Armor: Archer's Coat and Beret- +1mov +1res
Inventory (6):
-Potion: 3sips, 5pot.
-Little Saent Bernard: 5sips, 1pot, cure colds, hypothermia, coughs.
-Bandages x2: remove bleed
-Lindlore Scone x2: 2Bites, 3Pot, enjoy with fruit or meat
Ferris:8
Exp:2
Background: Drifter

-Skills-
Archer Rank 2
Weapon Rank 2
>>
>>1044126
Wait had to fix my money. I should have 6f
>>
Also ! You two stomping sword swinging chivalry shouting cans of repressed murder in waiting, do your thing!

Dame Lucile! Can you iron out the south? Fighting there soon!

[Kn1] Lucile
>Move 3 S
>Move 3S

Vilmer! Uh! Uh! Uhm! You can.... dance? No, no, bad idea. Sorry forget I suggested anything like that. Instead, go stand in that space Evergreen was just in! And look sharp doing it! With enough knights on this wall, we'll have a wall on the wall so we can have a wall-wall!

[Kn2] Vilmer
>Move 3N
>Block N - 3def
>>
Processing Begins. Anyone with botting overrides may still do so before Revolution Phase.
>>
Rolled 6, 3, 2, 2, 4, 5, 4, 3, 1, 2 = 32 (10d6)

>>1043888
>Pray for Night Veil on self [10d6; CR??, Rng??]
>Bless Clean Water with Warmth (if able. what dice would I roll for this?)

"May the goddess of the second light shroud thine incandescence from the gaze of the void, lest thine actions find themselves made in vain."

Elaine [Cleric lv. 2]
STR: 1 ATK: 2
END: 4 FRN: 5 FLK: 3
WIL: 4+2 RES: 5+2
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: 46xp
+Fried Traitors -4f [Feeds 1; Heals 5 (PHY), +1 PER /8 turns]
+Clean Water -1f each [Bless-capable, craft material, quenches thirst or flames]
+ x2 Bandages -1f each [stops bleeding]
+Jarred Eggs -1f [+1 WIL +1 SPD; 3/3 Uses]
+Little Saent Bernard -6f [+1 Mental HP; Cures Cold/Hypothermia/Cough]
Ferris: 0

-Cleric Rank 2-
+Healing +Prayer +Resistance
-Faith Ranks 3-
~[Apollo of the Twin Suns Rank 2]~
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [11d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [11d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
~[Luna of the Second Light Rank 1]~
+???? +????
=Night Veil= ???????????????????????????????????
>>
>>1044059
Yup. I can confirm it is indeed a gate, my lady.
>>
>>1044191
ARE YOU ABSOLUTELY SURE THOUGH
I MEAN

GARTH DID BUILD IT
>>
>>1043929
see this post for rolls, is the same but this one has the proper tags
>>1043910
>>1043888 (OP)
>Move WWSWS
>Cast [Waxing Eclipse] on myself | 13d6 | success on 4,5,6 | 2 feedback | [Will][6] Barrier
>-Examine self "I wonder where is my sword, well more like where is that squire sword that I looted"


>[Evergreen] [Avalonian] [Female] [Tactician][Xp:51] [fe:15]
STR: (1) ATK: (3)
END: (3) FRN: (4) FLK: (4)
WIL: (4+2[8h]=6) RES: (8) CAST: (12)[E:16|R:13|F:13]
PER: (3) DIS: (6)
SPD: (3) MOV: (6) EVA: (3)
TEK: (1)

>EQUIPMENT:
-Student Notes (+3CAST +1RES +[OBSERVE])
-Sword: (+2ATK)
>ARMOR:
-Masterwork Tactician Uniform (+2MOV +1RES +1ARMOR)
>BAG [5/6]
-Potion (3/3) (+5)
-Little Saent Bernard (5/5) (+1)
-Tonic (4/5) (+1)
-2xLindlore Scones (2/2)(2/2) (+3)
-Teracyte Xtal (6/6) (+2)

PROF:
>[Tactician] Rank III
+3 Discovery | +3 Casting | +3 Study
>[Royal Tactics] [AB:+9]
>[Tutoring]
-[Elementalism]x1 | -[Runic Arms]x1
>[Scholar] Rank II
>[Day Classes]
>[Elementalism] Rank IV
-[Flint] | [Earth Wall] | [Alight] | [Water Ball]
>[Faith] Rank I
-[Waxing Eclipse]
>[Runic Arms] Rank I
-[Imbue element]
>>
>Reload crossbow with iron bolt (2 in the chamber now)
>Overwatch north

Female Oceanian
Archer 2

STR:2
END:3
WIL:2
PER:3
SPD:3
TEK:5
MOV:4(5*),FRN: 3, FLK: 3, RES: 3

GEAR:
-Crossbow (RNG 4+PER, AMMO 2R, DMG 3+ATK+TEK, Rapid Fire)
-7 Iron Bolts (+3 ATK)
-9 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 2 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 2

Belongings:
-Little Saint Bernard
-Fried Traitors
>>
File: BATTLE_LINDLORE_14b.png (4.1 MB, 5400x3750)
4.1 MB
4.1 MB PNG
Revolution Phase.
On This Phase The Enemy Forces and other NPCS act. Do not post orders until it is act phase again.

https://www.youtube.com/watch?v=P4sXKhofh68
>>
>>1044509
Some clarity on what sun-veiled means please? I can wait until action phase is posted for this to answer.
>>
>>1044509

Updating unit tag.
>>
>>1044509
"Uh-huuh."

She checked the old book again. That word did translate to Gelid, didn't it? Gelid or gelding. But then Gelding Frost didn't make that much sense with the syntax. She adjusted her monocle and went on.

"Iiiiif True Frost is just pertubations in the umbral void then all I have to do is lowkey a elementalist working through my book so that it perpetuates across the ley network, and we set it to offburn on background aether and then we PRESTO. . ."

Liren threw a look at Monandaes, who was occupied with a map. Evergreen had left for the walls. Kail wasn't around to supervise. She smiled, then snapped her fingers together, cast a spell and waited to explode.

"Am I on fire?"

No sudden backlash of badly flushed aether. Still had eyebrows, definitive marker of progress. Hadn't turned into a frog. Three for three on indicators of functioning spellwork. Time for a quick sip of victory tea.

"Hah! Success! I've defeated Winter itself! Or, kinda. I've pre-emptively won any ongoing Company snowball matches, that's for certain. I'd like to see one of you Pyromancers defeat me now that I'm resistant to FROS--

. . . Oh drat, wrong defensive charm.

Maybe I need to reverse the polarity."
>>
File: BATTLE_LINDLORE_15a.jpg (5.07 MB, 5400x3750)
5.07 MB
5.07 MB JPG
Act Phase !
https://www.youtube.com/watch?v=BRBZh1TQkYQ&spfreload=1
>>
Rolled 5, 4, 2, 1, 4, 3, 5, 2, 6, 1, 4, 4, 6, 1, 2, 6, 1, 3, 1, 5 = 66 (20d6)

>>1044807
>-Take 1 WIL Damage
>-Become Sunveiled (effects or info please?)
>Pray for Warmth [10d6 (Range 4) CR3] [Fire] Followers of the Star succeed on 3's, area is 'lit (First 10d6)
>Pray for Dawn Light [10d6 (Range 4) CR3] [Fire] Area is 'lit' and allies within may heal for 1 (Second 10d6)


Elaine [Cleric lv. 2]
STR: 1 ATK: 2
END: 4 FRN: 5 FLK: 3
WIL: 3/4+2 RES: 4/5+2
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: 46xp
+Fried Traitors -4f [Feeds 1; Heals 5 (PHY), +1 PER /8 turns]
+Clean Water -1f each [Bless-capable, craft material, quenches thirst or flames]
+ x2 Bandages -1f each [stops bleeding]
+Jarred Eggs -1f [+1 WIL +1 SPD; 3/3 Uses]
+Little Saent Bernard -6f [+1 Mental HP; Cures Cold/Hypothermia/Cough]
Ferris: 0

-Cleric Rank 2-
+Healing +Prayer +Resistance
-Faith Ranks 3-
~[Apollo of the Twin Suns Rank 2]~
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [11d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [11d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
~[Luna of the Second Light Rank 1]~
+???? +????
=Night Veil= [10d6] Veils target with solar effect? From solar effect? [E] Threshold 5
>>
Rolled 3, 1, 1, 1, 4, 4, 2, 2, 2, 2, 6, 3, 4 = 35 (13d6)

>>1044807

>Move N
>Fire Called Shot: Head at NE Wyld Archer (13 dice)

"....I just woke up y-yeah. LET MAKE THIS ONE COUNT!"

Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 14 (+2 ATK), Iron/steel arrows x 20 (+3 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

BAG:
Lindlore Scones [2/2] (Heal 3 Hp [Phys? END?])

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 57
BANK: 12f
>>
>>1044807

>Move 3S
>Move 3S
>-Face W

"Oh for the love of..."
"...I'll just take the gates."

[Knight] Lucile
==
STR: 5, [ATK]: 11
END: 5, [FRN]: 8, [FLK]: 7
WIL: 3, [RES]: 3
PER: 2
SPD: 1, [MOV]: 3
TEK: 1
EXP: 10
-Equipment-
Great Sword: 2h, Cleaving, +4ATK, +DEF
Armor: +2ARM
-Perks-
[Base]: Fair, Norr, Servant
[Knight]: Knight Rank I, Weapon Rank I
>>
>>1044900
Sure thing, you. I mean you're just shooting yourself in on the proper mark, right? Getting there!
>>
"Hmph, what is this news? The first assault failed and the leader was killed on the opening strike. How useless!

I have had enough of this. Sitting here and listening to these failures. To this idleness. I have come here to see bloodshed and bloodshed I will see!"
>>
Rolled 4, 3, 6, 5, 5, 5, 6, 1 = 35 (8d6)

>>1044807

>Move West 2 South 1
>Shoot Wylder asshole to the West


Zornkind
Male Ignyllian Machinist

STR 2
END 4
WIL 2
PER 3
SPD 1
TEK 4


[FRN 4] [FLK 4] [MOV 3] [RES 2] [Elem Res 4] [ATK 8]

Machinist rank 1
-Crafting, machine prof
Civic Prof 2
-Mechinistry 2: use, repair, create machines

Equipment
Coat: +2 elem res +2 items
'Locks: RNG 3+per Ammo 2r DMG Tek+pot
[Load] AP bullet

Bag
Spin axe: HVY, SLSH, CLV potx3
PNM Jack: FRC, CRSH, KNK Rank2 Fragm shot
Silver bulletx6 pot 2
AP bulletx10 pot 1
15f
>>
>>1044915
*sniff* I'm trying! I swear, I'm not this bad!"
>>
>>1044888
Warmth Roll: 5, 4, 2, 1, 4, 3, 5, 2, 6, 1
4 Successes Match 0 (6-2)

Dawn Light Roll: 4, 4, 6, 1, 2, 6, 1, 3, 1, 5
5 Successes Match 0 (8-3)
>>
Rolled 1, 3, 1, 6, 5, 6, 4, 2, 6, 6 = 40 (10d6)

>>1044807
>Arc a shot at the squire 6NW, 10ATK, Shade penalty
>- -1 Black Arrow
>Overwatch NW

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:2 FRN:2 FLK:2
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 12 (Archer2+Weapon2+Str2) Atk 8(Str2+Ac2+Wpn2+Arrows2) or 10(Spd4+Ac2+Wpn2+Arrows2)
-Black Arrowsx16 +2atk
-Flash Arrow +4 Atk/Pot Lux to Illuminate or Blind
Armor: Archer's Coat and Beret- +1mov +1res
Inventory (6):
-Potion: 3sips, 5pot.
-Little Saent Bernard: 5sips, 1pot, cure colds, hypothermia, coughs.
-Bandages x2: remove bleed
-Lindlore Scone x2: 2Bites, 3Pot, enjoy with fruit or meat
Ferris:8
Exp:2
Background: Drifter

-Skills-
Archer Rank 2
Weapon Rank 2
>>
Rolled 6, 4, 2, 1, 3, 6, 2, 2, 1, 2 = 29 (10d6)

>>1044807
Okay, okay, I got this. I got this. The trick is, umbral persuasions right? Pyromancers use Warmth and Heat, and so, naturally, we just need to do the OPPOSITE of that, right? RIGHT

Its brilliant! If we cast an ANTI-heat spell, the Pyromancers will lose! There wont be any ambient heat for them to draw so so so so we just NEED to come up with a way to /break/ /temperature/ which is fine, fine, it's easy, you can do that, I can do that - hell I can make things explode long distance, so making things un-explode non-distance in a localized spatial niche is just the inverse of that, right? So we if flip the basic Flint spell through the Veritas-Questi Equation and solve it for a negative value of aqucacyte in relation to four-six kerro

THEN

THEEEN

we simply multiply that product with the deriative of Lotka–Volterra transform and so we take /that/ product, transplant it into the Jackie-Velen Equations and crop the product to a value of seven integers, which we can use to nodepoint out a thaumathurgical grid which /gives/ us hahaha the very conceptualized existence of anti-heat particles at in at least four dimensions and we can use /that/ to make a non-flame in a coldburning entropy sustained reaction that subsists on consuming local heat sources and then we make the SUN die with our MINDS AND THEN I'D LIKE TO SOME HAT-HOLDING HEAT-HAVING WYZARD BREAK DOWN MY GATES

HAHA-hahaha

i need sleep

d-does anyone have more tea please

>Research [Frost] & umbral persuasions of the void ( Per 2 + MagSci 1 + Tac 2)
>Research [Frost] & umbral persuasions of the void ( Per 2 + MagSci 1 + Tac 2)

>GARRISON HQ
>Squire-Squad on [Drawbridge], please get off the Drawbridge now and patrol the Courtyard. Jo will close the Drawbridge.

==TA Liren==
STR 1
END 1
WILL 6
PER 2
SPD 1
TEK 1

FRN 2 FLK 2 RES 8 [ColdRes 9] MOV 5 CAST 12
XP 60 [from previous study] Ferris 0 Active: 6 turns [need sleep in 6]

--Equip--
Tactical Book (+4 Casting, +1 Res, Observe)
Uniform (+1 Armor, +1 Res, +2 Mov)
Bandoleer ( 4 * 3 sip [water] )
--Inv [4/4]--
LindLore Scones (+3 Recovery, 2 bites, not usable in combat. Goes well with anything)
1x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
--Skills, lvl 1--
Tactician 2
Magical Studies 1
Alquemist 1
Luna 2 (Eclipse, NightSong, Ms : NightVeil )
Elementalism 3 (Flint, WaterBall, Earth Wall)
Runic Arms 2 (Imbue & Forme Weapon)
MetaMagick (Enlarge)
>>
>>1045001
Ignore that XP notation of 60, I pasted the backup character sheet by accident. I have no XP.
>>
>>1044807
>move 1W 2N
>block NW

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 8
END: 5 FRN: 9 FLK: 7
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

EXP: 42
20f

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Spear (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
Inv: Lindlore Scones x2
>>
>>1044807
>Attempt to determine whether I got those wolf parts?

Shark, Male Norr Plague Doctor
STR: 4/4
END: 4/4
WIL: 2/2
PER: 2/2
SPD: 2/2
TEK: 2/2
MOV: 3, FRN: 4, FLK: 4, RES: 2
ATK: 6 Ripping, 3-Limb Cut?

EXP:42

Equipment:
Scary Clothes: +2 Plague RES, +2 Elem RES
Locksaw: +2 ATK, Ripping, +1 DEF, 3-Limb Cut, *Amputate
Funny Bag: +2 Item Slots, Medical Kit +2
15 Sips Tonic in 5 Vials(3,3,3,3,3)
3 Sips Clean Water in 1 Vial
28 ferries.

Skills:
Plague Doctor Study 1: + Medical, Alchemy, Discovery
Plague Lore 1: Prepare and store maluses in medical kit, cure or immunize ailments with alquemy.
Night Classes: Burn 1 BP to learn a Civic Proficiency
Magical Sciences 1: +Analysis, +Discoveries, Prepare 1 Additional Spell Every Deploy, Camp
Cooking/Scavenging 1: Convert Flora and Fauna into Foodstuffs, Meals Autosucceed During Rest.
>>
>>1044807
"Hmmmmm."

>Spot 3N 8W
>Spot 5N 4W

Comrade Mikolov - 31 XP
Male Wyld Machinist

STR2 END3 WIL1 PER3 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: SVT-20 Telescopic Rifle (6+PER RNG, Ammo 1r, 2+TEK+POT DMG | Spot)
Hand 2: SVT-20 Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x17 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank II - Crafting / Machine Prof.
Machinistry Rank II - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/11]: 20f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>>1044807

>>1045001

Jo was taken aback at how much Loren sounded like her late sister. He stopped right before calling her 'little lady' like he would Liren and grunted a reply instead.

>move 1 north 3 east 2 north
>Close the drawbridge

=Jo, Male Armslave, Steet Urchin, Wyld=
>Ferry Salad (+1 SPD [Turn 22]); Terras Imbued (+WIL dmg [Turn 20])
-Stats-
STR: 3 FrnArm: 7
END: 5 FlkArm: 6
WIL: 1 Res:2
PER: 1 Def: 2
SPD: 7+1 Eva: 11+1
TEK: 2 Mov: 6

-Equipment-
Wylder Fur Coat* [+1 Def, +2 Eva, +1 Res]
Radiant Greatsword[4 Atk, 1 Def, {GroundSlash},{Cleave 2}] [15 dice]
-Bag:7/8-
x2 Scones

-Skills-
=Armslave Rank: II=
+2 Eva +2 Poi
Weapon Attunement II (Swords: Lux{})
Follow Cut, Lightning Strike
Weapon Proficiency (Swords)
=Weapon Rank: 2=

EXP:6
Money: 6
>>
Rolled 3, 1, 5, 3, 4, 4, 6, 5, 1, 1, 6, 4, 6, 2, 2, 4, 4, 3, 6, 6, 3 = 79 (21d6)

>Load 3 sip of the newly crafted potent Leeches (13 potency)
>Shoot through the window and gaseous explode inside the building 7W, 1N. Splash 3 near window and gas the rest.

Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 4 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3; XP 31

Equip : Tube Dart (Range 7, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (13 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-2x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study II, Plague Lore II

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 15f
-Firewater (10 sips, 10 Potency)
-3 Leech Eggs (5 Potency)
-Leeches (2 sips, 13 Potency)
>>
>Move 3S, 1W
>Block W

Female Norr Knight

Str: 6
End: 5
Will: 3
Per: 2
Spd: 3
Tek: 1

Move: 4
Frn: 11
Flk: 7
Res: 1
Atk: 7

XP : 56

Life Choices: Servant
Equip:
-Mace (+2 Atk)
-Great Shield(+4 Def, +1 Atk)
-Armor(+2 Def)

Bag: 4f
-Potion(5 pot, 3 sip)

Skills: Knight 1, Mace 1
>>
>>1044807
Hey, is that a FREE AXE up there ?
>move 1W 2S 1W
>mov 3W 1N

>>1045001
Please no. Don't let her get caffeine in her bloodstream. You'll doom us all.

Kail, Male Ignyllian Knight
Servant (+2 BP, no monies)

STR 5 (3+2)
END 7 (5+2)
WIL 3 (2+1)
PER 1
SPD 3 (1+2)
TEK 1

Mov : 4
Frn armor : 10
Flk armor : 9
Wpn attack : 11
Res : 3

Knight Rank I (+blocking, +attacking melee)
Weapon Rank I (weapon class can be upgraded, increasing profienciency)

Equipment : Huge Sword (2hnd, Cleaving, +4atk, +1def)
Knight Armor (armor 2)
>>
>>1044807
>Drink water (how many sips does a gourd have?)
>Prepare Dodge SSWWW

[As4]Fuko
Female Wylds Armslave Street Urchin (61 xp)
=+2Wil (7hrs), Demon Fever, Ruptured Cough=

Weapon: Longsword (+4att +1def cleave) (Prof 4)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory(7): Potion(2/3) x1, Tonic(5/5) x1, Water x1 (gourd), Lindlore scones(2/2)(2/2) x2
Money: 7f

STR 2 END 3 WIL 2(4) PER 2 SPD 6 TEK 2

[ATK 14/14] [FRN 5] [FLK 4] [MOV 5] [RES 2(4)] [DODGE 9/9] [POISE 2]

Longsword artes: Limb cut, Follow cut
>>
>Move 1E, 3N
>Overwatch N

Female Oceania Armslave
Life Choice: Sword Dancer

Str 2
End 3 | FRN 4 FLK 4
Wil 2 | RES 2
Per 2
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 11

XP : 50
Money : 5f

Equip:
-Imperial Spear 3 Range 11 Atk [TEK 6 + ATK 3 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 1: Spears
>>
Rolled 3, 1, 1, 3, 3, 2, 1, 3 = 17 (8d6)

>Leg shot the wylder on roof
>Move 3N

Female NearEast Archer
Life Choice: Street Urchin

Str 2
End 1 | FRN 1 FLK 1
Wil 2 | RES 3
Per 4
Spd 5 | MOV 6 ATK 8
Tek 2

XP : 17

Equip: 35f
-Longbow 16 Range [SPD 5 + Archer 2 + Bow 1 * 2] 10 Atk [SPD 5 + ATK 2 + Archer 2 + Bow 1]
-Scout Garb +1 Mov +1 Res
Inv:
-16x Black Arrow +2 Atk

Archer 2: Ranged, Scouting, Traps, Evasion
Bow 1
Sharp Shot: Called Shot
>>
>Move 1S3W
>Inspect inside of building directly NW

[Ta]Van Ludow
-----
Male Ignyllian Tactician

STR - 3 [FRN: 8]
END - 4 [FLK: 5]
WIL - 4 [RES: 5]
PER - 2
SPD - 3 [MOV: 4]
TEK - 1

[7ATK][8CAST]
Tactician Rank II
Scholar Rank II
Knight Rank II
Runic Arms II (Imbue Element, Forme Weapon)
Faith I (Gaia of the Blue Moon) [Aide]
Noble

Rapier/Shield: +1RCH +2ATK/+3DEF
Uniform: +1Armor/+1RES

1Teracyte
Tonic [4/5]
Potion [3/3]
Clean Water [1/1]
Lindlore Scones [2/2]
9Ferri
36XP
>>
Rolled 2, 2, 2, 2, 1, 6, 5, 6, 2, 1, 5, 3, 4, 3, 3, 1 = 48 (16d6)

>>1044807
>>1044888
"Are you sure about this Hetros, because I'm not sure about this"
>-get a barrier, I'll use it to soak some feedback if that is posible
>-Recibe the blessing of the [Stars] Followers of the Star succeed on 3's
>Cast [EarthWall] Rank III size 5, Origin: 1W of me, End: 5W of me, try to get [Ac4] on top of it, add battlements and such if possible 16d6 | success on 3,4,5,6 | 2+4? feedback | power it with 1shard of my teracyte xtal
>-2nd spell will be altered by the first in case I take feedback damage, I'll try to cast it if I manage to survive the 1st with at least 2Will left
>Cast [EarthWall] Rank III size 5, Origin: 1S 1W of me, End: 1S 5W of me, try to get [As4] on top of it, add battlements and such if possible 16d6 | success on 3,4,5,6 | 2+4? feedback | power it with 1shard of my teracyte xtal | rolls in the 2nd post


>[Evergreen] [Avalonian] [Female] [Tactician][Xp:51] [fe:15]
STR: (1) ATK: (3)
END: (3) FRN: (4) FLK: (4)
WIL: (4+2[8h]=6) RES: (8) CAST: (12)[E:16|R:13|F:13]
PER: (3) DIS: (6)
SPD: (3) MOV: (6) EVA: (3)
TEK: (1)
>Barrier: [3/3]

>EQUIPMENT:
-Student Notes (+3CAST +1RES +[OBSERVE])
-Sword: (+2ATK)
>ARMOR:
-Masterwork Tactician Uniform (+2MOV +1RES +1ARMOR)
>BAG [5/6]
-Potion (3/3) (+5)
-Little Saent Bernard (5/5) (+1)
-Tonic (4/5) (+1)
-2xLindlore Scones (2/2)(2/2) (+3)
-Teracyte Xtal (6/6) (+2)

PROF:
>[Tactician] Rank III
+3 Discovery | +3 Casting | +3 Study
>[Royal Tactics] [AB:+9]
>[Tutoring]
-[Elementalism]x1 | -[Runic Arms]x1
>[Scholar] Rank II
>[Day Classes]
>[Elementalism] Rank IV
-[Flint] | [Earth Wall] | [Alight] | [Water Ball]
>[Faith] Rank I
-[Waxing Eclipse]
>[Runic Arms] Rank I
-[Imbue element]
>>
Rolled 3, 4, 3, 3, 1, 1, 6, 5, 2, 6, 2, 2, 3, 4, 1, 6 = 52 (16d6)

>>1045424
2nd roll
>>
>Pick up little mug of warm drink
>Move 1N 4W

Female Oceanian
Archer 2

STR:2
END:3
WIL:2
PER:3
SPD:3
TEK:5
MOV:4(5*),FRN: 3, FLK: 3, RES: 3

GEAR:
-Crossbow (RNG 4+PER, AMMO 2R, DMG 3+ATK+TEK, Rapid Fire)
-7 Iron Bolts (+3 ATK)
-9 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 2 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 2

Belongings:
-Little Saint Bernard
-Fried Traitors
>>
>>1044807
>Waxing Eclipse to Ac1
>Move N, W

Fair NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4+1| Spd 1 | Tek 2
[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric 2: +Healing, Prayer, Resistance
Gaia 2: 9d6 Thoom and Mend
Luna 1: 8d6 Eclipse

Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
Carrying: 14f, Clean Water x2
6 xp
>>
A reminder from last thread:

=A Notice to All Troops=
In the event that the State of Emergency will be lifted, proper decorum will be observed within the town's walls. Know these well as the standards a Law Abiding Soldier.

Item 1. Mutilation of the dead is prohibited. Within these walls are many eyes who have seen and met with the enemy during peaceful times. If one must take the remains of the dead, please do so outside of town or limit one's range to nonsapient beasts. When handling human bodies please call for a courier to pick up and dispose of the body at a desired location, or simply place them in the furnace. However if one wishes to earn the favor of the people's holding a burial service for enemy and ally alike will increase our standing and regain our calm in this "war" Clerics who perform this task will clear the dead that linger and suffuse them back to the aether.

Item 2. Looting unoccupied homes and generally damaging these houses is frowned upon. While we are given the ability to camp and use the residents' quarters as necessary know that we are entrusted this ability as the town's protectors' not as their lords. If one MUST use the resources in a home, writing a confession letter and leaving it in the premises will ensure that command can at least compensate the parties aggrieved.

Item 3. While this skates on your personal safety, one must not pre emptively kill unarmed civilians unless they openly make transgressions upon your person. Or reveal with exorbitant proof that they are of the rebel army. The rebels do not bear themselves with an identifiable uniform, as such it is possible that any plainsclothes civilian outside these walls could work for them. If for any reason you DO suspect a civilian working for the Rebels detain them and see them to the keep so that they maybe interrogated. It is for this reason that you furnish the courier with a written report on your findings so that our officers have full possession of the facts. Your witness testimony is typically enough however it is not reliable if your character is suspect.

Item 4. You have the right to disregard these rules as you deem necessary. Know however that if you do, the Company may disavow your actions as a rogue element as you face whatever disciplinary measure Command sees fit to restore the balance of justice among the citizenry and your peers. Punishments may range from reassignment to summary executions if your actions endanger severely our trust with the general public.

The State of Emergency will be Lifted as soon as the Blizzard concludes and a day of Safety is established. Know that it is not in our favor to continue holding people within our walls since it not only exhausts the population but taxes our resources. It is also very likely that war maybe declared. Should this happen, a sizable portion of Lindlore will need to be impressed into service.
>>
Rolled 4, 4, 1, 4, 3, 3, 3, 6 = 28 (8d6)

>>1045449
Whoops, rolls.
>>
Rolled 3, 3, 3, 1, 1, 5, 1, 1, 1, 4, 4 = 27 (11d6)

>>1044807
>Aim Shot on Head of Knight in manufactury through window.
>Overwatch "Parry Shot" on further incoming fire.

=Hetros, lvl.2 Armslave=
-Servant, Wyld-
-Stats-
Str: 4+2(8 Turns)
End: 4
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:5
>FlkArm:5
>Res:1
>Eva: 6

-Skills-
11xp

Armslave Rank I|
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+2 Evasion
>+2 Poise
>Aim
>Chronos Attunement Quest: Parry an incoming ranged attack

Bow Rank I|
>+2 Bow Proficiency
12f
-Equipment and Inventory-
4/10 Slots
12
>Two Biscuits
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:16({4+4}*2), Dmg:11(6+4+1)]
>18 Wood Arrows (+1 Atk)
>>
>>1044139
Hedera, you're ScoutEast2iC I think, not ScoutWest.
>>
Could everyone who is assaulting the Manufactury, maximum of 7 folks including me, please list yourselves here and put [ScoutWest] in your freaking title so I can bot ya.

The original list was
As1 Hetros -
Ac2 Is
Ac4 Zatasha
As4 Fuko -
Ta4 Evergreen -
Cl2 Elaine -

(Kn1 Lucile not included as they've obviously gone on the southern wall to hold it, so we got room for one more, I'll be botting Is and Zuko shortly)
>>
>>1044807
Bot Ac4 Zatasha
>Take 4spd, 1str damage
>Drink 1 sip of potion to heal 4spd, 1str
>Dodge 2west

Bot Ac2 IS
>Move 3n, 2w,1s,1e (total 6 movement over 2 acts)
>>
>>1045682
>Every bleeding time.
>>
>>1044807
"Wuzza? Fight starting okay welp time to kick this off and no liren i will never listen to you i get to choose my own targets thank you very much!"
>Initate king on the mayor(?) or the dude below the flavor text
>Imbue [Pawn] on yuko
>


-Garth-

STR: 1
END:2
WIL: 4+2
Per: 2
SPD:1
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 2/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot
-1x bandages
-1x Saint bernard 5/5 +1 mental hp,
-1x Jarred eggs 3/3 +will +perception
- three moneyz/3f

Skills:
Scholar rank 2: Gaia of the blue moon,civic prof
Day classes:Rank 2 imbue arms,Aide
Tactician rank 2: +2 discovery,+2 cast,+2 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1 (crossbow)
Civic Proficiency 1 :Machinist/Construction

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>1044807
"Looks like i played it smart, a nice place to survive ere"

>Block West
>Overwatch Attack any enemy within range

=Abendroth, lvl.1 Knight=
-Stats-
Str: 5/5
End: 5/5
Wil: 3/3
Per: 1/1
Spd: 2/2
Tek: 1/1

Temporary Buff
Hog Roast: +2 Str

Mov: ½ speed(2) +2 = 3
FrnArm: 5End +4Arm +3Shield Def = 12
FlkArm: 5End +4 Arm = 9
Atk: 5Str +5Atk + ?Prof = 10
Res: 3Wil + 0Res = 3

-Bloodline-
Wylds

-Life Choice-
Noble

-Skills-
Knight Rank I
+Blocking
+Melee Attack

Sword Rank I
+ Weapon class can be upgraded

-Equipment-
(+2) Masterwork Sword: +5 Atk
(+1)Masterwork Shield: +3 Def
(+2)Masterwork Armor: 4 Armor
2 x Potions (3 sips, 5 potency)

Money: 2 ferris
>>
>>1044807
>>1045719
>Overriding
>Take 3 Per, 1Spd, 1Str Damage
>Move N, N, N, Duck Into Cover of wall
>Drink 1 Sip of Potion, Heal 3Per, 1Spd, 1Str


STR: 2
END: 1
WIL: 2(3**)
PER: 4
TEK: 4
SPD: 5
MOV: 5(+1*+1**=7), FRN: 1, FLK: 1, RES: 3(6)/2
Item Slots: (2+End(1)+Str(2)+Cap(Gear/Bags-0))= 5

Status Effects ** :
Jarred Egg +1Wil, +1Spd (8 Turns?)

WEAPONS:
• x4 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR * :
• Archer Uniform (+1 MOV, +1 RES)


CURRENT EXP: 7 (Total:57, Spent:50)
PROFICIENCIES/SKILLS:
• Archer Rank II (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking II (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore II (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)
• Chaotic (1/4th?)

OTHER BELONGINGS:
• 27fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• 1 bottle of Tonic (2 Sips, 1 Pot)
• x2 Bandages (Stops Bleeding)
• Little St Bernard 5sips (Cures Colds, Hypothermia, Coughs, +1MentalHP)

-----Traps:
•Deployable Trap: 8d Hypothermia
•Deployable Trap: 13d Hypothermia
>>
>>1046063
perception is a mental stat I think,
>>
>>1046063
>>1046283
>If Per is a Mental Stat, take 3Spd Damage instead

Spd (5-3)=2
Mov (1+2+1)=4

There. That should do it then.
>>
>>1045700
>will take Lucille's place
>move 2W 1N 2W 1down rope

Male Norr Knight Servant

STR - [ 4/4 ] (base+male+knight+norr)
END - [ 4/4 ] (base+male+knight)
WIL - [ 5/5 ] (base+BP+knight+servant)
PER - [ 1/1 ]
SPD - [ 1/1 ]
TEK - [ 1/1 ]

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
[1/1] little saent bernard
[1/1] bandages
[2/2] lindlore scones

[44xp]
[13f]
>>
>>1045466

"You seem like a smart one. I'll give you this once chance. You send those of Lindlore out the north gate. Throw them to the elements willingly and this onslaught will cease."
>>
>>1046575

No.
>>
>>1046400
Cool, welcome aboard. ScoutWest is full again. Also keep in mind we just has two walls pop up allowing easy movement (hopefully) between the manufactury and our own base.
>>
>>1046772

"So be it. This winter will take from you your last breaths. If it doesn't, I will."
>>
File: lootan.jpg (65 KB, 404x544)
65 KB
65 KB JPG
Rolled 1, 1, 1, 5, 6, 1, 4, 3, 4, 3, 3 = 32 (11d6)

>>1045719
Overriding

>-Missed previous thread, would like to purchase x20 Wood Bolts for 2f

>Move 2N, 1W
>Fire Wooden Bolt at enemy archer W
>-Examine Self, results required for a single "SURVEYING" action and the looting of then selling of corpse to Mab of the body on the left hand side of this image

-----
Female NearEast Archer
XP: 16

STR - 2
END - 3
WIL - 2(+2 for 7 turns)
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 4, RES: 3, EVA: 6

Archer Rank 2, Weapon Rank 1, Trapmaking Rank 1, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 6+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory 4/7: x13 Iron Bolts 3ATK, x25 Wood Bolts 1ATK, x1 Potion, x1 Ether, 23f
>>
>>1046382
>>1046063
That's not 5 damage. Its a potency 5 ruptured cough infection. You spread diseases, cannot stealth and drop a shade to succeed on 5 & 6.
>>
Processing will resume in the morning.
>>
>>1045868
No, I don't want the King! Don't put that thing on /me/ I don't want it! WHY WOULD YOU DO THIS

S-STOP! Stop putting random chess pieces on random people! I do't want to take everyone hostage to my continue wellbeing! Aaah!
>>
>>1048125
......Goddammit Liren, not everyone is you....And unless you suddenly become a lesbian and blah blah you get what I am saying.And on another hand you take that piece and you LIKE IT!.....That did not sound the way i wanted it to......Oh well.
Also liren you attempted to command me to shoot someone i am unable to see,I mean i can see him but its kinda hard to peek out on this floor and try to shoot him unless i plan to jump off or simply move...
[Defence: suggestions]
>For the squire on top of the fortifications with the spear please proceed off the fortifications and either grab a bow or please move towards the melee fighting to either to be soon the west or the squad of people heading to the east to initiate melee
>Squire archers: Keep doing your thing we love you for the arrows you use just please hit.
>>
>>1048138
Unless you want the [king] on you while i do not suggest it i could arrange it.
>>
>>1044807
>>1046063
>>1047096
>>1047927
>Appologies. Overriding the Override due to new information.
>Move N, N, N, N, Duck into Cover of wall
>Consume 1 Sip of Little Saint Bernard to Cure Coughs


STR: 2
END: 1
WIL: 2(3**)
PER: 4
TEK: 4
SPD: 5
MOV: 5(+1*+1**=7), FRN: 1, FLK: 1, RES: 3(6)/2
Item Slots: (2+End(1)+Str(2)+Cap(Gear/Bags-0))= 5

Status Effects ** :
Jarred Egg +1Wil, +1Spd (8 Turns?)
Ruptured Cough (spread diseases, cannot stealth and drop a shade to succeed on 5 & 6)

WEAPONS:
• x4 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR * :
• Archer Uniform (+1 MOV, +1 RES)


CURRENT EXP: 7 (Total:57, Spent:50)
PROFICIENCIES/SKILLS:
• Archer Rank II (+Ranged Wpns, +Scouting,Traps, +Evasion)
• Trapmaking II (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore II (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)
• Chaotic (1/4th?)

OTHER BELONGINGS:
• 27fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• 1 bottle of Tonic (2 Sips, 1 Pot)
• x2 Bandages (Stops Bleeding)
• Little St Bernard 5sips (Cures Colds, Hypothermia, Coughs, +1MentalHP)

-----Traps:
•Deployable Trap: 8d Hypothermia
•Deployable Trap: 13d Hypothermia
>>
>>1048142
>>1048138
The person reading beneath the flavor-text is me! I'm reading a very delightful tome on the principle properties of frost and cold management in Igynillian cabbage farming!
>>
>>1048138
>>1048191
I don't know how he could mistake that grumpface to be anyone else.
>>
>>1048191
(dont think i can override actions so sorry....)
"Well, my identity skills are at a lack....Welp we can probably make this work. Hopefully we or you last longer than your sister or until you got mauled by a wolf I cant really tell.."
>>
File: BATTLE_LINDLORE_15b.png (3.74 MB, 3878x2647)
3.74 MB
3.74 MB PNG
Revolution Phase !
https://www.youtube.com/watch?v=yOie4ncmt3Q

A landbridge is formed ! Our soldiers charge to take back the Manufactury !

Rebels:
TO ARMS ! THIS DAY WE WILL TAKE THIS ISLAND FOR FREEDOM !
>>
>>1048292
[act phase will post in 6h~]
>>
File: Rules.png (2.85 MB, 1800x2100)
2.85 MB
2.85 MB PNG
Rulesrules
>>
File: The Olde Shoppe.png (1.55 MB, 1800x2100)
1.55 MB
1.55 MB PNG
shop shops
>>
File: Buildings And Yangus.png (1.3 MB, 1800x2100)
1.3 MB
1.3 MB PNG
Yangus yangus yangus.
>>
>>1048212
Oh man if I get some chess-assassin looking to take my crown from me you'd best believe I will have ISSUES, Garth! I can't be a King, my entire family's estate is 11 acres of delipated marshland!

This is confusing and dangerous! If I get worrg-murdered for this, I am haunting all of you. From the frigid air beyond the grave, so do I swear.

>>1048292
>use new chess powers to clean up loose artefact Pawns in [library] and loose Pawn on SW fortress wall near KN4 Jenny
>Move pawn on AC4 Zatasha to its original target of AS4 Fuko (who is 1E, 4S)
>get back in your box, pawns! Stop falling everywhere
>>
>>1048292
Do I roll to repair a bowstring? or can I just spend florens and an action to buy a new one immediately? Armslaves are sorta useless without their fucking original weapon.
>>
>>1048292
"EVERYONE! Do not focus on the Manufactury, if you're not part of Scout-West, we need you folks to go out along the walls west and north and prepare for the incoming attacks! We're all bunched up and about to be slaughtered by explosives if you guys don't fucking move! Remember how we took out that clump of enemies before? Or rather how Liren did?"
>>
>>1048618
Want me to motivationally demonstate to encourage people to spread out? please say yes please say yes please say yes
>>
>>1048634
"No exploding our folks."
>>
>>1048618
I like how Mr. Hetros always ignores me and my explosions
>>
>>1048642
"I'm sorry, I thought the massive explosion was from Liren right before she got eaten by a Worg? Was that incorrect?"
>>
>>1048649
"No it is correct, if by Liren you mean Liren and me"
>>
>>1048148
Shit. I forgot to include the Uniform in my Inventory list. toomuchcrap.mp3
I'll pencil it in during Action Phase unless it's considered illegal.
>>
>>1048650
I did most of the work! It was my spell! Well, Evergreen helped a little. Somewhat. Core-detonating the Pyromancer's heat nexus was almost clever. It was actually very good.

W-which doesn't mean I'm not the better magician! Which I am. Just in case anyone was wondering.

Speaking of almost-clever.

>>1046400
Ser Vilmer!

>>1048650
Evergreen!

Do you want to be heroes? Vilmer, you're infected with a deadly disease. We can help. If Evergreen puts a [Rook]] piece on you, and then casts [Waxing Eclipse], you will be protected!
>Behind +defense authority bonus and a will barrier

Then I can [Intercept] you across the landbridge.

If you walk through that roof-top window, you will land among the Rebels and their own disease will start spreading to them. With your shield, armor and copious magical protection, you should have the defenses to resist any counter-attack as long as you block.

You'll be a spearhead, and it'll be dangerous, but we can do it together! Are you in?
>>
>>1048698
Except it wasn't you who did it... Liren died Loren.
>>
>>1048740

Leave it be... She'll accept it eventually.
>>
>>1048740
Huh, what do you mean. Lady Liren is lady Liren. She clearly isn't dead... Right ?
>>
File: tegaki.png (16 KB, 400x400)
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16 KB PNG
Alright everyone, time for some basic pawn tactics discussion.

Only melee attacks can utilize the pawns' melee authority bonus so frontliners are the typical choice. One formation I'm thinking we should try would be pic related. We'll be seeing some action to the west so a defensive line of pawns can work out well. If the enemy tries to push through they have a boosted melee attack to deal with. On top of that our ranged can strike from between the gaps limiting friendly fire! Getting a bishop or knight in the back line to cause havoc would be a bonus and can even provide support as needed.
>>
"Yes! Sally forth to your own deaths. Let me sup upon your blood for none of you will be able to stand before the onslaught I bring."
>>
>>1049712
"Mate...chill, I think even drinking your blood will actually make you sickly."
>>
>>1048292
I don't suppose anyone knows where I can get a bowstring?
>>
>>1049931
Grab it from the corpse of that squire to the south of you lot

>>1049712
As for you. I think I'll be taking that mask of yours.
>>
>>1049931
Theres a dead squire archer, and as much as I dont want to you can loot her body for her bow and strip the bowstring from it or use the bow itself.
>>
>>1049931
Check your pockets? Archers usually carry several, so you'd simply Restring your weapon from your spares.

>>1049870
>>1049946
Could you two suicide-monkeys /not/ antagonize the murderous bloodletter of a ideological bent? That's how you get sacrificed to dark gods in the woods. The spooky, antler-tooting kind.
>>
>>1049948
>>1049946
Though it is distasteful I shall do so.

Remind me to pay my respects to her grave when this battle is over. I wonder if she has living kin that would accept coin in return for her bow.
>>
>>1049946

"I am not sure what mask you are talking about, but if you think you can take my head, I welcome you to try. Come meet in me battle."
>>
Anyone want to put that ladder down in the west? Might make positioning there a bit more flexible.
>>
>>1050337
Nobody not listed here: >>1045700 (or who isn't named Vilmer)
Should be heading over the western wall.

We need the rest of you to lock down the north and western walls themselves to actually freaking protect the royalty from the attacks that will be coming from there.
>>
>>1048989
"No, the woman insisting on being called Liren, is actually her sister Loren. Loren's not taking her older sister's death very well."
>>
>>1050747
Fair enough. A path besides stairs will still be useful if the wakls are crowded though.
>>
>>1050747
True, but that should be thrown down onto the ground on the east side of the west wall.

Really, -nobody- should be getting off that 2 wide wall now. We push, and everybody who isn;t in that list needs to reinforce the other walls or we're going to get fucked and fucked hard.

Remember guys.

Primary Goal:
>To Make the Rebels unable or unwilling to capture, kill, or otherwise render unrescuable the Royal Family Members located within the keep.

Nothing else we do matters if we fuck that one up.
>>
File: BATTLE_LINDLORE_16a.png (3.56 MB, 3891x2769)
3.56 MB
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ACT PHASE
https://www.youtube.com/watch?v=Wl_P_dG6g1o

[Phase mark in 2H otherwise we wait for 20 to post.]

" The windows are hastily boarded up - ! Don't let them gain purchase ! "
>>
"Geheh... Little lambs, come to your slaughter...

Gehehehe... Lambs little, welcome and embrace this slow death... Feel it gnaw on your heart and mind till you are lambs no more!"
>>
>>1052438
"FUCKING CLEAR THE AREA YOU IDIOTS! IF YOU'RE NOT PART OF SCOUT WEST GET YOUR IDIOT SELVES OUT OF THE LINE OF FIRE!"

As1 Hetros
Ac2 Is
Ac4 Zatasha
Kn2 Vilmer
As4 Fuko
Ta4 Evergreen
Cl2 Elaine

Should be the only ones trying to take the damn place. The rest of you we need working to protect further south and east. Get on it damn it.

>Use 1 act to climb onto wall 1west
>Overwatch a ranged shot against any more attacks launched against us, be they arrows, or plague vials


=Hetros, lvl.2 Armslave=
-Servant, Wyld-
-Stats-
Str: 4+2(8 Turns)
End: 4
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:5
>FlkArm:5
>Res:1
>Eva: 6

-Skills-
11xp

Armslave Rank II
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+2 Evasion
>+2 Poise
>Aim
>Chronos Attunement, Must Parry with a Ranged Attack

Bow Rank II
>+2 Bow Proficiency
12f
-Equipment and Inventory-
4/10 Slots
12
>Two Biscuits
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:16({4+4}*2), Dmg:11(6+4+1)]
>17 Wood Arrows (+1 Atk)
>>
>>1052438
The Purple Somnus pollen confers Fatigue !
[Fatigue]Effects: Unable to use Sword Artes , Match 6s or Proficiencies until you sleep.
>>
Rolled 1, 3, 5, 2, 2, 6, 5, 5, 3, 6, 1, 6, 4, 3, 6, 2, 2, 3, 5 = 70 (19d6)

>-Take 3 damage to barrier
>Imbue Element Rank 2 onto Rapier, using the snow on the ground (8 dice, feedback check 1)
>Attack Wylder N (11 dice if imbue successful, else 7)

[Ta]Van Ludow
-----
Male Ignyllian Tactician

STR - 3 [FRN: 8]
END - 4 [FLK: 5]
WIL - 4 [RES: 5]
PER - 2
SPD - 3 [MOV: 4]
TEK - 1

[7ATK][8CAST]
Tactician Rank II
Scholar Rank II
Knight Rank II
Runic Arms II (Imbue Element, Forme Weapon)
Faith I (Gaia of the Blue Moon) [Aide]
Noble

Rapier/Shield: +1RCH +2ATK/+3DEF
Uniform: +1Armor/+1RES

1Teracyte
Tonic [4/5]
Potion [3/3]
Clean Water [1/1]
Lindlore Scones [2/2]
9Ferri
36XP
>>
Rolled 4, 2, 2, 5, 5 = 18 (5d6)

>>1052438

> Move 1N 1W
> Punch enemy hunter

Nesli
Male Avalonian Plague Doctor
XP: 30
Zny: 21

STR 2/3
END 3/3
WIL 4/5
PER 2/2
SPD 1/2
TEK 1/2

MOV 3, FRN 3, FLK 3
RES 5, Plague RES 7, Elem RES 7

Equip:
Throw hand empty
Scary Clothes: Elem RES +2, Plague RES +2
Mini-Bar: Medical Kit +2, Alquemy Kit +2, +4 Item Slots
--Which Contains--
x1 Flying Encore of Mooncap brew (5 sips, 8 POT)
x1 bottle of Wolf's Blood (5 sips, 2 POT)
x1 vial of Woodrot fungi
x1 Ashflake
x1 Tonic (5 sips, 1 POT)

Skill:
Plague Doctor Study I: Medical 1, Alchemy 1, Discovery 1
Plague Lore I: use Medical Kit for maluses, use Alquemy Kit for ailments
Cooking/Scavenging I: convert flora and fauna into foodstuffs, meals autosucceed during rest
>>
Rolled 1, 1, 3, 5, 3, 1, 4, 3, 5, 5 = 31 (10d6)

>>1052438
>Move 3W 2N, into the house
>Shoot the Wylder 2E 1S through the window he just exited, Atk10
>- -1Arrow
>-Retrieve spent arrow N?

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:2 FRN:2 FLK:2
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 12 (Archer2+Weapon2+Str2) Atk 8(Str2+Ac2+Wpn2+Arrows2) or 10(Spd4+Ac2+Wpn2+Arrows2)
-Black Arrowsx15 +2atk
-Flash Arrow +4 Atk/Pot Lux to Illuminate or Blind
Armor: Archer's Coat and Beret- +1mov +1res
Inventory (6):
-Potion: 3sips, 5pot.
-Little Saent Bernard: 5sips, 1pot, cure colds, hypothermia, coughs.
-Bandages x2: remove bleed
-Lindlore Scone x2: 2Bites, 3Pot, enjoy with fruit or meat
Ferris:8
Exp:2
Background: Drifter

-Skills-
Archer Rank 2
Weapon Rank 2
>>
>>1052438
"Hard working factory is closing up. Better to go now than wait!"

>Spot 13W
>Spot 3W 8N

Comrade Mikolov - 31 XP
Male Wyld Machinist

STR2 END3 WIL1 PER3 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: SVT-20 Telescopic Rifle (6+PER RNG, Ammo 1r, 2+TEK+POT DMG | Spot)
Hand 2: SVT-20 Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x17 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank II - Crafting / Machine Prof.
Machinistry Rank II - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/11]: 20f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>>1052438
>Move 2N, 3W
>Overwatch SSW

-----
Female NearEast Archer
XP: 16

STR - 2
END - 3
WIL - 2(+2 for 7 turns)
PER - 4
SPD - 3
TEK - 4
MOV: 5, FRN/FLK ARM: 4, RES: 3, EVA: 6

Archer Rank 2, Weapon Rank 1, Trapmaking Rank 1, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 6+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory 4/7: x13 Iron Bolts 3ATK, x25 Wood Bolts 1ATK, x1 Potion, x1 Ether, 23f
>>
>>1052512
Forgot to add in the EXP
>Exp:12
>>
>>1050147

Don't disappoint.

>>1052438

Loren; Garth. Get this game started already. Give me a chess piece.

We could use another ranged to the south west.

>move 2 South 10 west

=Jo, Male Armslave, Steet Urchin, Wyld=
>Ferry Salad (+1 SPD [Turn 22]); Terras Imbued (+WIL dmg [Turn 20])
-Stats-
STR: 3 FrnArm: 7
END: 5 FlkArm: 6
WIL: 1 Res:2
PER: 1 Def: 2
SPD: 7+1 Eva: 11+1
TEK: 2 Mov: 6

-Equipment-
Wylder Fur Coat* [+1 Def, +2 Eva, +1 Res]
Radiant Greatsword[4 Atk, 1 Def, {GroundSlash},{Cleave 2}] [15 dice]
-Bag:7/8-
x2 Scones

-Skills-
=Armslave Rank: II=
+2 Eva +2 Poi
Weapon Attunement II (Swords: Lux {locked})
Follow Cut, Lightning Strike
Weapon Proficiency (Swords)
=Weapon Rank: 2=

EXP:6
Money: 6
>>
Anyone to the West should get some of those St. Bernard flasks, you're going to need them. Also plague doctors over there need to start preparing cures for:

-Rupturing Cough
-Demon Fever
-Somnus
>>
>>1052760

You're on top of the wall there already. Evergreen elevated that bridge up for you.
>>
>>1052760
Just move as far west as you can and block. Don't move south at all.
>>
>oh, misread the vertical face of the wall for the surface
>>1052769

>clarifying
>move 3W
>block W

Male Norr Knight Servant

STR - [ 4/4 ] (base+male+knight+norr)
END - [ 4/4 ] (base+male+knight)
WIL - [ 5/5 ] (base+BP+knight+servant)
PER - [ 1/1 ]
SPD - [ 1/1 ]
TEK - [ 1/1 ]

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
[1/1] little saent bernard
[1/1] bandages
[2/2] lindlore scones

[44xp]
[13f]
>>
>>1052781
Make sure to delete your previous post. Do so by checking the box in the top lefthand corner of your post, then going to the bottom of the page, and hitting the 'delete' button at the bottom right of the page.
>>
Rolled 4, 4, 6, 6, 3, 6, 4, 1, 3 = 37 (9d6)

>>1052438
>-Was that 4 damage? If so, take 1 to Str, 1 to Tek, 2 to End
>-Wonder why Demon Fever hasn't purged the other diseases as it should have
>-Resist Demon Fever (4 dice)
>Attack that suspicious patch of darkness SW (5 dice, I think?)
>Dodge WWW

[As4]Fuko
Female Wylds Armslave Street Urchin (61 xp)
=+2Wil (6hrs), Demon Fever, Ruptured Cough, Somnus=

Weapon: Longsword (+4att +1def cleave) (Prof 4)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory(7): Potion(2/3) x1, Tonic(5/5) x1, Water (gourd), Lindlore scones(2/2)(2/2) x2
Money: 7f

STR 2 END 3 WIL 2(4) PER 2 SPD 6 TEK 2

[ATK 14/14] [FRN 5] [FLK 4] [MOV 5] [RES 2(4)] [DODGE 9/9] [POISE 2]

Longsword artes: Limb cut, Follow cut
>>
>>1052781
also you need to roll resistance for demon fever. You roll 5 dice.
>>
>>1052489
It unfortunately looks to me like the barrier only lasted a turn, and the barrier icons are either Hedera's or artifacts. Might be you know something I don't, otherwise I'll top you back up if you tap physical damage.
>>
Rolled 6, 2, 1, 1, 5 = 15 (5d6)

>>1052781
rolling fever resistance
>>
Rolled 1, 5, 1, 5, 3, 2, 4, 4, 4, 6, 3, 4, 6, 5, 5 = 58 (15d6)

Bots East:

[KN5]
>Block W
>Move 3W

[KN7]
>Move 3W 1N 2W

[As5]
>Move 1S 7W

[Ac5]
>Move 1W 1N
>Overwatch NW

-----

Bots Garrison:

[Ac3]
>Fire at Wylder 7N 5E (13 dice)
>Overwatch NE

[Ac6]
>Move 2E 3N 2E 2N

[Mc1]
>Roll to resist demon fever (2 dice)

[Ta1]
>Place Bishop on [As3] Jo
>Place Pawn on [As4] Fuko
>>
>>1052438
Ta4 Evergreen
>Daemon Fever purges of cough and spore-based fatigue diseases
>Roll Resist to purge of Daemon Fever (8 Dice)
>Gather water from air and snow via elementalism [16 dice, 1 feedback]
>Water Ball at Barrier. [16+Potency of Gathered water dice, 1? feedback]

Ac4 Zatasha
>Move 1s 2w, cover behind corner, peek from around it
>Knife throw at nearest enemy (8 dice)

Cl2 Elaine
>Pray for Warmth [10d6 (Range 4) CR3] [Fire] Followers of the Star succeed on 3's, area is 'lit (First 10d6)
>Pray for Dawn Light [10d6 (Range 4, as far as Fuko) CR3] [Fire] Area is 'lit' and allies within may heal for 1 (Second 10d6)
>>
Phase End here in the hopes of getting a 2nd phase up tonight.
>>
Rolled 4, 2, 3, 4, 6, 6, 6, 4, 2, 3, 6, 1, 6, 1, 2, 1, 4, 1 = 62 (18d6)

>>1052812
Ta4 Evergreen's Dice
>8 for resistance
>16 for gathering water. Will Roll Waterball damage after gathering water.
>>
>>1052812
Resistance rolls are halved. As per daemon fever rules. >>1052817

>because daemon fever.
>>
Rolled 4, 1, 1, 2, 5, 3 = 16 (6d6)

>>1052817
mistyped, so that's only 18 dice. Rolling an addition 6d6
>Resistance final score for Ta4 against Daemon Fever = 9
>>
>>1052790
Correction:
>Attack that suspicious patch of darkness *SE*
>>
>>1052816

Wouldn't it be better for you guys to call phase after 20 people have posted instead?

I mean, you and Hetros just botted more people than those who have actually posted.
>>
>>1052835
2 hours have passed, wasn't our call to make really. We waited till the last moment to bot folks.
>>
Rolled 6, 2, 3, 4, 1, 4, 2, 4, 4, 1 = 31 (10d6)

>>1052838
>Move 1W
>Prayer Stance to attempt to bless 1 Clean Water with Mend

"I just know I'll have my hands full soon."

Fair NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4+1| Spd 1 | Tek 2
[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric 2: +Healing, Prayer, Resistance
Gaia 2: 9d6 Thoom and Mend
Luna 1: 8d6 Eclipse

>+1 Per expires in 6
Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
Carrying: 14f, Clean Water x2
6 xp
>>
>>1052438
>>1052847
Clumsy posting today, sorry
>>
>>1052790
>>1052438
>Correction:
>Attack that suspicious patch of darkness *SE*
>>
>>1052836

Just seems a bit weird that for a game that does one, maybe two phases a day, you're calling it a phase when only half of your team is actually there.

Especially when people were saying in the gen thread that the time commitment is minimal. I don't really see a point in playing where if I miss a two hour window, I have to wait another day to do something. Meanwhile, someone else moves for me, with or without my input.
>>
>>1052870
the reason being that the next window is in 9 hours after this one, if it closes now, we get a phase today, and another tomorrow, otherwise we enter autosage again. Bring it up with Monday, us Officers calling it doesn't really change the fact that processing starts and that's it :S
>>
>>1052875

You just said it wasn't up to you, now you are saying it's up to you.

Which is it?
>>
>>1052836
>2 hours have passed, wasn't our call to make really. We waited till the last moment to bot folks.
>wasn't our call to make really
>wasn't
>>1052878
Never once claimed it was our call. All we did was declare it ending.
>>
>>1052887
>us Officers calling it
>>
>>1052891
He didn't call it. I did, in the hopes of getting two action phases posted today. There are active phases and daily phases. Floors is consistently daily phases, Swordborne is a return to older models where shorter phases and a smaller scale led to faster turn times.

>You should've seen in the really old days when phases were 10min to 30min long
>>
>>1052905

At the cost of over half the team (if >>1052847
isn't counted) doesn't actually participate?

Seems a bit like putting the cart ahead of the horse if you ask me.
>>
>>1052912
It happens. Phase timers are not normally under player control. Feel free to call it a mistaken judgment call that I made in my spare time.
>>
>>1052912
I don't find it ideal either, since I'm not familiar enough with this game to make quick judgements that I'm satisfied with. But given my experience with managing a skirmish, I can accept going unprocessed if Monday and processing assistants have a schedule to keep. Game's gotta move, and hopefully there'll be a next time.
>>
File: BATTLE_LINDLORE_16b.png (3.77 MB, 3947x2934)
3.77 MB
3.77 MB PNG
Revolution Phase:
https://www.youtube.com/watch?v=r30D3SW4OVw

>>1052835
the deciscion to get 20 actions in on the two hour mark comes with the benefit of an extra phase by tonight. A small compromise.
>>
>>1052975
I appear to be on top of the house, rather than inside. Is this because layers, or am I actually on the roof?
>For act reference: >>1052512
>>
>>1052812

Since these were rolls in error, they were discarded. In the future do not roll for bots.

>>1053026

You are not on the roof, you are on the ground.
>>
File: BATTLE_LINDLORE_17a.png (3.84 MB, 3852x2825)
3.84 MB
3.84 MB PNG
>>1053026
layer mixup. you are in the house :v

ACT PHASE.
A veil of shadow covers the northern front ! An Enemy Approaches !

https://www.youtube.com/watch?v=GyiyM7J2-jQ
>>
Phase May end in 2 Hours or when 15 [players] post.
>>
Get Jo into the action West. Bishop teleport this turn supported by tactician cognicast in the future. I can even heal through bishop if necessary. East should be alright here.

West team, watch out. They're infecting their own soldiers and throwing them towards our lines to spread disease. Do not let that spread into the fort!

>Place pawn on [K5]
>Place pawn on [K7]
>>
>-Take 15 damage: -2 STR, -3 END, -2 WIL, -3 PER, -2 SPD, -3 TEK,
>Move 1S 2E
>-ORDER SOMEONE MAYBE THAT NPC ARCHER UP THERE TO PULL ME UP JESUS CHRIST I'M DYING HERE
>-Request MENDING or AID
>Withdraw and Rest at fire.

-----
Female NearEast Archer
XP: 16

STR - 0
END - 1
WIL - -1(+2 for 6 turns)
PER - 1
SPD - 1
TEK - 1
MOV: 3, FRN/FLK ARM: 4, RES: 3, EVA: 6

Archer Rank 2, Weapon Rank 1, Trapmaking Rank 1, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 6+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory 4/7: x13 Iron Bolts 3ATK, x25 Wood Bolts 1ATK, x1 Potion, x1 Ether, 23f
>>
>>1053071
-Liren
-Garth
-Jo
-Elaine
Reply to this post if you plan to act this phase
Also if anyone is against hitting that warehouse with artillery, reply to this post
>>
>>1053124
I am in favor of hitting the warehouse with artillery if that strike catches the Plague Doctor who keeps infecting us. They should be at the NW corner of the roof.
>>
>>1053136
Could be or could be not, so unless you get eyes over there I'd rather hit the safe targets, like the knights lining up or the wylders grouping together
>>
>>1053129
You are in front of that building. There is a gate before you. It is closed.
>>
Rolled 1, 4, 6, 6, 4, 2, 1, 6, 6, 5 = 41 (10d6)

>>1053141
Thanks. Couldn't find the botting entry because I used brackets in my search.. I just hope no one saw me.

>>1053071
>Move (Sneak 5D6) 5N
>Scout Surroundings (5D6)


STR: 2
END: 1
WIL: 2(3**)
PER: 4
TEK: 4
SPD: 5
MOV: 5(+1*+1**=7), FRN: 1, FLK: 1, RES: 3(6)/2
Item Slots: (2+End(1)+Str(2)+Cap(Gear/Bags-0))= 5

Status Effects ** :
Jarred Egg +1Wil, +1Spd (8 Turns?)
Ruptured Cough (spread diseases, cannot stealth and drop a shade to succeed on 5 & 6)

WEAPONS:
• x4 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR * :
• Archer Uniform (+1 MOV, +1 RES)


CURRENT EXP: 7 (Total:57, Spent:50)
PROFICIENCIES/SKILLS:
• Archer Rank II (+Ranged Wpns, +Scouting, Traps, +Evasion)
• Trapmaking II (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore II (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)
• Chaotic (1/4th?)

OTHER BELONGINGS:
• 27fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• 1 bottle of Tonic (2 Sips, 1 Pot)
• x2 Bandages (Stops Bleeding)
• Little St Bernard 5sips (Cures Colds, Hypothermia, Coughs, +1MentalHP)

-----Traps:
•Deployable Trap: 8d Hypothermia
•Deployable Trap: 13d Hypothermia
>>
Rolled 1, 5, 2, 3, 2, 3, 3, 5 = 24 (8d6)

>Restring bow
>Headshot on Mechanist 13W, 3S
>Face N

Female NearEast Archer
Life Choice: Street Urchin

Str 2
End 1 | FRN 1 FLK 1
Wil 2 | RES 3
Per 4
Spd 5 | MOV 6 ATK 8
Tek 2

XP : 17

Equip: 35f
-Longbow 16 Range [SPD 5 + Archer 2 + Bow 1 * 2] 10 Atk [SPD 5 + ATK 2 + Archer 2 + Bow 1]
-Scout Garb +1 Mov +1 Res
Inv:
-16x Black Arrow +2 Atk

Archer 2: Ranged, Scouting, Traps, Evasion
Bow 1
Sharp Shot: Called Shot
>>
Rolled 2, 2 = 4 (2d6)

>>1053169
>>1053071

Additional dice, forgot about my new ranks.
>>
>>1053158
Forgot the Uniform again. I'll just tack it here (again) for now.
•Uniform
>>
Rolled 4, 1, 2, 6, 3, 5, 5, 2, 4, 2, 5 = 39 (11d6)

>Move 1W, 1N, 2W
>Stab the wylder on the roof

Female Oceania Armslave
Life Choice: Sword Dancer

Str 2
End 3 | FRN 4 FLK 4
Wil 2 | RES 2
Per 2
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 11

XP : 50
Money : 5f

Equip:
-Imperial Spear 3 Range 11 Atk [TEK 6 + ATK 3 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 1: Spears
>>
Rolled 5, 5, 4, 4, 2, 6, 5, 6, 6 = 43 (9d6)

>>1053071
>-That was a dodge marker, not damage. Good.
>-Be glad Somnus and Rupturing cough got purged
>-Hope Demon Fever purges the leeches
>-Resist Demon Fever (2 dice)
>Limb cut (legs) that guy W (7 dice)
>Move NW

[As4]Fuko
Female Wylds Armslave Street Urchin (61 xp)
=+2Wil (5hrs), Demon Fever, Leeches, Pawn (Garth?)=

Weapon: Longsword (+4att +1def cleave) (Prof 4)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory(7): Potion(2/3) x1, Tonic(5/5) x1, Water (gourd), Lindlore scones(2/2)(2/2) x2
Money: 7f

STR 2 END 3 WIL 2(4) PER 2 SPD 6 TEK 2

[ATK 14/14] [FRN 5] [FLK 4] [MOV 5] [RES 2(4)] [DODGE 9/9] [POISE 2]

Longsword artes: Limb cut, Follow cut
>>
Rolled 6, 3, 4, 5, 6, 5, 3, 6, 3, 5, 1, 3, 2, 3, 6, 2, 3, 2, 4, 4, 3, 3, 1, 2, 5 = 90 (25d6)

>>1053071
>-take 4 dmg 2 to spd 2 to per
>-Wait to receive [Star]'s Blessing from [CL2] (3 as successes)
>-heal 1 PER from [Cl2]'s magic maybe?
>Cast [Levin Strike] 7W AoE 2 16d6 3 as successes using either the bonfire or [Cl2] lamp as focusi
>Cast [Levin Strike] 7W AoE 2 16d6, 3 as successes using either the bonfire or [Cl2] lamp as focusi

>[Evergreen] [Avalonian] [Female] [Tactician][Xp:51] [fe:15]
STR: (1) ATK: (3)
END: (3) FRN: (4) FLK: (4)
WIL: (4+2[8h]=6) RES: (8) CAST: (12)[E:16|R:13|F:13]
PER: (1/3) DIS: (6)
SPD: (1/3) MOV: (6) EVA: (3)
TEK: (1)

>EQUIPMENT:
-Student Notes (+3CAST +1RES +[OBSERVE])
-Sword: (+2ATK)
>ARMOR:
-Masterwork Tactician Uniform (+2MOV +1RES +1ARMOR)
>BAG [5/6]
-Potion (3/3) (+5)
-Little Saent Bernard (5/5) (+1)
-Tonic (4/5) (+1)
-2xLindlore Scones (2/2)(2/2) (+3)
-Teracyte Xtal (6/6) (+2)

PROF:
>[Tactician] Rank III
+3 Discovery | +3 Casting | +3 Study
>[Royal Tactics] [AB:+9]
>[Tutoring]
-[Elementalism]x1 | -[Runic Arms]x1
>[Scholar] Rank II
>[Day Classes]
>[Elementalism] Rank IV
-[Flint] | [Earth Wall] | [Alight] | [Water Ball]
>[Faith] Rank I
-[Waxing Eclipse]
>[Runic Arms] Rank I
-[Imbue element]
>>
Rolled 1, 2, 5, 4, 6, 2, 6 = 26 (7d6)

>>1053201
>>
>>1053071
Posting Bots

[Ta1]
>Teleport Bishop [As3] 4N4W
>-Wait for Bishop to move
>Teleport Bishop [As3] 3N3E
[As3]
>Move 3N 3W
>-Wait for Liren[Ta3] to act
>-get teleported
>Overwatch Dodge
[Ta3]
>DiagonalCogniCast [Flint] 3N3W through Bishop [As3]
>DiagonalCogniCast [Flint] 3N3W through Bishop [As3]
[Cl2]
>Cast warmth
>Cast Dawnlight
[Mc1]
>Grab [Ta4] S once she is done acting
>Move ESS and drop [Ta4] E
[Mc2]
>Overwatch N
>Overwatch N
[As1]
>Shoot Mechanist 8W
>Parry any ranged attack?
[Pd2]
>Move 1N
>Heal [Ta4]
[Pd1]
>Load leeches in gun
>Shoot Leeches at knight 2N 6W
[Kn2]
>Overwatch anyone crossing
>Block with shield
[Kn6]
>Move NWWSWS
[Ac6]
>Overwatch NW
>>
Rolled 6, 2, 4, 2, 5, 3, 6, 3, 4, 4, 3, 3, 6, 4, 6, 1, 1, 5, 6, 1, 3 = 78 (21d6)

>>1053210
>>1053071
Overriding, just for clarity

>Load 1 sip potent leeches (13 potency)
>Splash 3N, 7W on 3 knight and 1 wylder (-4 potency for 4 tiles)
>-Load Rhythm 1 sip vial (13 potency)

Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 4 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3; XP 31

Equip : Tube Dart (Range 7, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (13 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-2x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study II, Plague Lore II

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 15f
-Firewater (10 sips, 10 Potency)
-3 Leech Eggs (5 Potency)
-Leeches (2 sips, 13 Potency)
>>
Rolled 1, 3 = 4 (2d6)

>>1048314
Rolling to make a character.
>>
>>1053210
Bots are premature. Ensure 15 have posted as outlined at>>1053077
>>
>>1053210
Hahahaha-- NO. You madman! I TOLD YOU, we're not burning that manufactury! And that's a terrible spell to cast!
>>
>>1053234
2 Bonus Points. Welcome wayward soul.
>>
>>1053071
>block W
>overwatch sword

Male Norr Knight Servant

STR - [ 4/4 ] (base+male+knight+norr)
END - [ 4/4 ] (base+male+knight)
WIL - [ 5/5 ] (base+BP+knight+servant)
PER - [ 1/1 ]
SPD - [ 1/1 ]
TEK - [ 1/1 ]

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
[1/1] little saent bernard
[1/1] bandages
[2/2] lindlore scones

[44xp]
[13f]
>>
>>1053270
Sorry Loren, just because I managed to decipher your sister's notes, god what an awful handwriting, doesn't mean I know how your spells work, also have you seen that manufactury? going in there is suicide, the best option would be to burn it
>>
>>1053301
No, we can't go around burning people's property! Didn't you read the contract? This is just like that Ignyllian campaign!

Item 2. Looting unoccupied homes and generally damaging these houses is frowned upon.

mhmh... yatta yatta... and

we are entrusted this ability as the town's protectors' not as their lords.

Lady Bart is right there, and she has a souped up customized rifle. Don't make her upset. And besides, we need the manufactury to produce lantern oil, weapons, coal and ammo for the machinists and extra supplies for all of us. Your reckless disregard for the architectural heritage of Lindlore is going to cost us our spring bonuses because it'll be used on paying the insurance on the places we burn down.

It's only a bit of doom-cough, just walk it off.
>>
>>1053305
"Wait is she the owner?, I'm awfully sorry Lady Bart I promise you this wont happen again"
>>
Rolled 2, 6, 6, 6 = 20 (4d6)

>>1053201
Seems like I have demon fever, so assuming it is a tap to resist, I'll roll it now:
8 RES / 2 = 4d6
>>
Rolled 4, 2, 1, 6, 5, 1, 3, 4, 3, 6, 2, 4 = 41 (12d6)

>>1053071
>Take 4 Damage (-1 Str, -1 Will, -1 Per, -Spd)
>Shoot squire guy directly 4 diagonal NW of me (Crossbow empty now)
>Move 3S

"MEDIC! COFFEE CAN'T HEAL ARROW WOUNDS!"

STR:2
END:3
WIL:2
PER:3
SPD:3
TEK:5
MOV:4(5*),FRN: 3, FLK: 3, RES: 3

GEAR:
-Crossbow (RNG 4+PER, AMMO 2R, DMG 3+ATK+TEK, Rapid Fire)
-7 Iron Bolts (+3 ATK)
-8 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 2 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 2

Belongings:
-Little Saint Bernard
-Fried Traitors
>>
>>1053071


>Block West
>Overwatch attack enemy

=Abendroth, lvl.1 Knight=
-Stats-
Str: 5/5
End: 5/5
Wil: 3/3
Per: 1/1
Spd: 2/2
Tek: 1/1

Temporary Buff
Hog Roast: +2 Str

Mov: ½ speed(2) +2 = 3
FrnArm: 5End +4Arm +3Shield Def = 12
FlkArm: 5End +4 Arm = 9
Atk: 5Str +5Atk + ?Prof = 10
Res: 3Wil + 0Res = 3

-Bloodline-
Wylds

-Life Choice-
Noble

-Skills-
Knight Rank I
+Blocking
+Melee Attack

Sword Rank I
+ Weapon class can be upgraded

-Equipment-
(3) Masterwork Sword: +5 Atk
(2)Masterwork Shield: +3 Def
(3)Masterwork Armor: 4 Armor
2 x Potions (3 sips, 5 Potency)

Money: 2 ferris
>>
Rolled 2, 6, 4, 6, 3, 4, 2, 3, 6, 5, 6, 6, 5 = 58 (13d6)

>>1053071

>Fire Black Arrow at 7N 5E Wyld Archer (13 dice)
>Overwatch to attack any enemy attacking allies to the NE with Iron Arrows (Around 7N 8E, 22 RNG, 14 dice)

"What are you made of?! Die already!"

Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 12 (+2 ATK), Iron/steel arrows x 20 (+3 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

BAG:
Lindlore Scones [2/2] (Heal 3 Hp [Phys? END?])

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 57
BANK: 12f
>>
Rolled 6, 5, 4, 4, 3, 1, 6, 2, 1, 2, 6, 5, 2, 5, 5, 3, 5, 3, 5, 4, 6, 2, 4, 5, 3 = 97 (25d6)

>>1053071

"Time to go. Loren, let's get to work."

FISSURE

>move 5W
>magical ground slash [Teras] NW (25 dice [8 SPD, 4 RNK, 4 ATK, 1 WIL MAG imbued + 8 auth // time to see if magical sword strikes get auth bonus)


=Jo, Male Armslave, Steet Urchin, Wyld=
>Ferry Salad (+1 SPD [Turn 22]); Terras Imbued (+WIL dmg [Turn 20])
-Stats-
STR: 3 FrnArm: 7
END: 5 FlkArm: 6
WIL: 1 Res:2
PER: 1 Def: 2
SPD: 7+1 Eva: 11+1
TEK: 2 Mov: 6

-Equipment-
Wylder Fur Coat* [+1 Def, +2 Eva, +1 Res]
Radiant Greatsword[4 Atk, 1 Def, {GroundSlash},{Cleave 2}] [15 dice]
-Bag:7/8-
x2 Scones

-Skills-
=Armslave Rank: II=
+2 Eva +2 Poi
Weapon Attunement II (Swords: Lux {locked})
Follow Cut, Lightning Strike
Weapon Proficiency (Swords)
=Weapon Rank: 2=

EXP:6
Money: 6
>>
"And what does this one say? In-cin-di-a-ry fire bom-- no that's bombing. Th that's right. You're getting better at this... I thi-- wait a second. Read this word for me while I think."

Liren put down her cup of cacao, nodded to the girl she was guiding through Rhaebitfoot's tome on the elemental properties of fire and left her to stumble through the next sentence. Then she listened to the ainsible background chatter and tried to sort through the screaming. It was really getting to the point where it was interrupting her literacy lessons.

"Yeah, this is Liren - central HQ is still safe. All is well. I think the Lindlore kids would make great squires. They can cook AND read! Also they're adorable. I'm helping one of them get through Rhaebitfoots tome on Flint right now. Can we get more blankets over here? It's drafty we're running low on cacao and I---

>>1053580
Yeah--
>>1053210
Woah
>>1053124
Well I--!
>>1053121
Oh dear

>>1053071
. . . Oooohkaay. I'm on it guys! Count on me! Reading lessons later!"

Liren finished her cacao, then slammed the mug down.

"Garth! Hey! Listen - As3 Jo has a Bishop Piece, move him 5NW and capture that hiding skulker hostile chess piece.

Mc2 Mikolov! There's a rope next to you and Ac2 Is is heavily damaged, can you help her up? If not maybe the squire next to you can.

Kn6 Kail! There's an adorable lady who needs help and it isn't me! If Mikolov is too busy, can you help Ac2 Is?

Kn1 Lucile and Kn4 Jenny! Jo is attacking that western group, and if you back him up you can break them where they stand! "
>>
>>1053606
>>1053071
>>1053124
There are squires coming up we have 3 knights, i should be fine to hold them off or simply slaughter them all through the power of [pawns!] Or simply a water bolt to the face.
>>1053210
Overiding
>Teleport Jo/[As3] 5 NW
>Move: 1 west 2 south like a pleb
>tap: look out west to see if i see anything and wave hi to jenny


-Garth-

STR: 1
END:2
WIL: 4+2[6/8]
Per: 2
SPD:1
TEK:2

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 2/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot
-1x bandages
-1x Saint bernard 5/5 +1 mental hp,
-1x Jarred eggs 3/3 +will +perception
- three moneyz/3f

Skills:
Scholar rank 2: Gaia of the blue moon,civic prof
Day classes:Rank 2 imbue arms,Aide
Tactician rank 2: +2 discovery,+2 cast,+2 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1 (crossbow)
Civic Proficiency 1 :Machinist/Construction

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>1053071
>>1053602
"I have you Comrade! Do not be lying in grave just yet!"

>Pull up Ac2 into square directly E
>Ward off strange darkness stuff with W Big Torch

Comrade Mikolov - 31 XP
Male Wyld Machinist

STR2 END3 WIL1 PER3 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: SVT-20 Telescopic Rifle (6+PER RNG, Ammo 1r, 2+TEK+POT DMG | Spot)
Hand 2: SVT-20 Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x17 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank II - Crafting / Machine Prof.
Machinistry Rank II - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/11]: 20f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
Rolled 4, 1, 1, 5, 6, 2, 6, 4, 4, 3, 3, 5, 2, 3, 4, 1, 1, 2, 6, 4, 1, 3 = 71 (22d6)

>>1053618
Khoroshaya rabota komandy, chtoby sdelat'!

>>1053607
Yes! Hah! That's one piece of theirs, zero of ours!

>>1053580
Coming up, crashing down!

>>1052975
Okay, okay - Let me just see if I got this -- On Gelid Fonts said [Frost] is amplied most through [Fluid Waters]?

I know just the spell for that. Promise it won't get all over the library this town, Master Monandaes! Hands on research, go! If Frost amplifies from fluid water, what we really need is a lot of water!

Snowball Supreme!

>[Diag CogniCast] - As3 Jo's Bishop - Cast [Waxing Eclipse] on As3 Jo
>Rank II, 14dice+8authority - 22dice, 2 feedback.
>[Diag CogniCast] - As3 Jo's Bishop - 2SE
>Rank II, Rank III + [Enlarged] Water Ball // +1 AOE, Force damage, convert output from onzes to bloqs (+1 size again?) - 15dice cast + 8 authority - 22dice // 3 Feedback + 1feedback per bloq output. Whatever doesn't kill me. Foci is 1x water vial from bandoleer.
>-Sip nearby cacao
>-continue reading lessons

==TA Liren==
STR 1
END 1
WILL 6
PER 2
SPD 1
TEK 1

FRN 2 FLK 2 RES 8 [ColdRes 9] MOV 5 CAST 12
XP 0 Ferris 0 Active: 8 turns [need sleep in 4] || Study 3 / ?? on CryoMancy

--Equip--
Tactical Book (+4 Casting, +1 Res, Observe)
Uniform (+1 Armor, +1 Res, +2 Mov)
Bandoleer ( 4 * 3 sip (12 sip total) [water] )
--Inv [4/4]--
LindLore Scones (+3 Recovery, 2 bites, not usable in combat. Goes well with anything)
1x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
--Skills, lvl 1--
Tactician 2
Magical Studies 1
Alquemist 1
Luna 2 (Eclipse, NightSong, Ms : NightVeil )
Elementalism 3 (Flint, WaterBall, Earth Wall)
Runic Arms 2 (Imbue & Forme Weapon)
MetaMagick (Enlarge)
>>
Rolled 6, 3, 6, 4, 6, 3, 3, 5, 2, 3, 6, 3, 4, 6, 4, 5, 6, 1, 6, 1, 1, 2 = 86 (22d6)

>>1053639
8 point will barrier. Hah, I'm good.

Snowball Blast Coming up!

15dice+8authority waterball
>>
>>1053689
Yes, FRN and FLK are derivative stats that include END.
>>
>>1053689
Do not delete posts that you make rolls in.
>>
File: rolls.png (7 KB, 651x57)
7 KB
7 KB PNG
>>1053692
>>1053710

Ok, thanks. Posting again with properly updated stats:

>>1053071
You will regret that, sir.

>-take 1 damage to End
>attack knight N (rolls in pic)
>block N

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 8
END: 4 (5 - 1) FRN: 8 FLK: 6
WIL: 3 RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

EXP: 42
20f

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Spear (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
Inv: Lindlore Scones x2
>>
Rolled 6, 4, 2, 6, 2, 1 = 21 (6d6)

>>1053071
>>1053210 Overriding due to being Fatigued and Apolo prayers being turn-ending
>-Become Fatigued [cannot use sword arte, match 6, or Proficiencies until sleep]
>-Sun Veiled (Turn 3/3)
>Move 1 South 2 East
>Cast Warmth (6d6 CR 3 Allies Succeed on 3's, Radius 4)

Elaine [Cleric lv. 2] (Fatigued [cannot use sword arte, match 6, or Proficiencies until sleep]
STR: 1 ATK: 2
END: 4 FRN: 5 FLK: 3
WIL: 3/4+2 RES: 4/5+2
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: 46xp
+Fried Traitors -4f [Feeds 1; Heals 5 (PHY), +1 PER /8 turns]
+Warmth Blessed Water -1f each [Bless-capable, craft material, quenches thirst or flames]
+ x2 Bandages -1f each [stops bleeding]
+Jarred Eggs -1f [+1 WIL +1 SPD; 3/3 Uses]
+Little Saent Bernard -6f [+1 Mental HP; Cures Cold/Hypothermia/Cough]
Ferris: 0

-Cleric Rank 2-
+Healing +Prayer +Resistance
-Faith Ranks 3-
~[Apollo of the Twin Suns Rank 2]~
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [11d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [11d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
~[Luna of the Second Light Rank 1]~
+???? +????
=Night Veil= [10d6] Veils target with solar effect for three turns. Actual effects unknown. [E] Threshold 5
>>
THE COMPANY
30 / 30 mostly willing souls

[Cl2] Elaine
[Cl3] Indrie

[Kn1] Lucile
[Kn2] Vilmer
[Kn3] Sir Garland
[Kn4] Jenny
[Kn5] Gregore
[Kn6] Kail
[Kn7] Sir Duran
[Kn8] Abendroth

[Mc1] Zhornkind
[Mc2] Comrade Mikolov

[Ac1] Hedera
[Ac2] Is
[Ac3] Nordus
[Ac4] Zatasha
[Ac5] Ristretto
[Ac6] Becka

[As1] Hetros
[As3] Jo
[As4] Fuko
[As5] Song

[Ta1] Garth
[Ta2] Van Ludow
[Ta3] Liren
[Ta4] Evergreen

[Pd1] Roylat
[Pd2] Shark
[Pd3] Emlis
[Pd4] Nesli

==The Game==
1 King - Ta3
1 Bishop - As3
4 Pawns - Ac4, As4, Kn5, Kn7

==Officers==
==Scouting / Procurement:==
As3 Jo
Ac1 Hedera
As1 Hetros

==Defense / Security==
Mc2 Mikolov

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth
Ta2 Ludow**
>>
Rolled 1, 5, 2, 3, 4, 2, 5, 6, 1, 5, 4, 4, 3, 3, 5, 2 = 55 (16d6)

>>1053071
>Waxing Eclipse to Kn5 Gregore, 8d6
>Ditto to Ac5 Ristretto, 8d6

>>1053371
"I can reach you there, no need to come running back. Anyway, Apollo's the one to see for flagging spirits and dipping chins. For now, this'll do you more good than a Mending."

>Gregore can help with the Wil and Per damage you took.

Fair NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4+1| Spd 1 | Tek 2
[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric 2: +Healing, Prayer, Resistance
Gaia 2: 9d6 Thoom and Mend
Luna 1: 8d6 Eclipse

>+1 Per expires in 5
Equip: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
Carrying: 14f, Clean Water x2
6 xp
>>
Rolled 2, 3, 1, 2, 3, 5, 4, 3, 5, 6, 1 = 35 (11d6)

>>1053071
>Fire arrow to hit the fucker in the dark that is throwing those damn plague bottles. Can't use aim but they've thrown enough that I'm positive they are 10w, 4n, 1up, on the roof.
>Use money on courier to buy 4 tonic, and 4 clean water (total 12f), and give them to Pd2
"GET ON MAKING A CURE FOR THIS DAMN SPORE SHIT!"


=Hetros, lvl.2 Armslave=
-Servant, Wyld-
-Stats-
Str: 4+2(8 Turns)
End: 4
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:5
>FlkArm:5
>Res:1
>Eva: 6

-Skills-
11xp

Armslave Rank II
>Weapon Proficiency (Bows)
>Weapon Attunement (Grandfather's Yumi)
>+2 Evasion
>+2 Poise
>Aim
>Chronos Attunement, Must Parry with a Ranged Attack

Bow Rank II
>+2 Bow Proficiency
12f
-Equipment and Inventory-
4/10 Slots
12
>Two Biscuits
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:16({4+4}*2), Dmg:11(6+4+1)]
>17 Wood Arrows (+1 Atk)
>>
>>1045137
Shark! I just got you crafting materials, Fucking leech me or scrape me or SOMETHING get the somnus spores, use the water and tonic and freaking get us a cure for this shit, then splash us all with it. NOW,
>>
Also if anyone has any requests/needs any of the chess pieces imbued onto them please request them, we only have so many tacticians that are willilng to spend their time imbuing pieces and organization is key.
>>
>>1054005
if somebody can get me something that'll boost my ability to hit that fucker on the roof that'll be great, thanks.
>>
>>1053210
>Hard override all bots by Evergreen
1. I didn't give you permission to bot. That was reserved specifically for Hedera (if I don't do it), Liren/Garth in a joint manner, and Hetros, pending review, and only for their specific team. If we all miss a phase marker, we all miss a phase marker. I can't have everyone else trying to bot people.
2. From experience, linking people's actions together like this is going to end badly, especially in a botting context. Bots must be kept simple, rather than trying to coordinate a master stroke, because more likely than not the "masterstroke" will go horribly awry.
3. Stacking >-wait actions into a single chain will not ingratiate you with the QM and will once again likely go terribly wrong.
>>
>>1054014
You want to be Queen Hetros while I'm King Liren? It's as powerful a combination as it is an inversion of traditional gender stereotypes!
>>
>>1054062
1. I'm the designated tactician in charge of the Westmost assault so I botted the guys in my corner, I also asked if anyone was against me botting Liren Garth and Jo (the ones not in my corner) into attacking the manufactury
2. All of those bots but Liren garth and Jo's were quite simple
3. Could be but that is not the point
>>
>>1053305
Also I'm overriding Liren's concern here. If you cannot succeed in an assault against that manufactory you WILL burn it down. I'll deal with the political fallout myself.
>>
>>1054096
Get permission from the big boss, but we might need royal aura right the hell now.
>>
>>1053071

>Move South 1 West 2
>Overwatch West (4)

Zornkind
Male Ignyllian Machinist

STR 2
END 4
WIL 2
PER 3
SPD 1
TEK 4


[FRN 4] [FLK 4] [MOV 3] [RES 2] [Elem Res 4] [ATK 8]

Machinist rank 1
-Crafting, machine prof
Civic Prof 2
-Mechinistry 2: use, repair, create machines

=Status=
Demon Fever

Equipment
Coat: +2 elem res +2 items
'Locks: RNG 3+per Ammo 2r DMG Tek+pot
[Load] AP bullet

Bag
Spin axe: HVY, SLSH, CLV potx3
PNM Jack: FRC, CRSH, KNK Rank2 Fragm shot
Silver bulletx6 pot 2
AP bulletx9 pot 1
15f
10exp
>>
>>1054108
Dammit Boss! The contract stipulates a bare minimum of neccessary property damage! We're not allowed more than havoc than can be reworked by six servants in a month on a weekly basis and I gotta tell ya, de-stabilizing the front end of the keep with those shiny new walls puts us way over qouta.

And cleaning up all the wolf blood.

If you want the manufactury exploded, give the word and we'll turn it into ash.

B-but it's not coming out of my spring bonus! You can pay for follow up damages and write the reports and deal with the workers union!
>>
>>1054120
"Given that if they retain the manufactury they'll use it to break into the walls, and kill our clients, I think we'll be forgiven."
>>
>>1054135
"Or we could destroy the bridge, but then we would be back in square one and with no way to take the manufactury and the enemy will use it to bolster their troops, meaning that hitting it with a couple Levin Strikes is not such a bad idea after all"
>>
>>1054107
The point is that your job was not botting.

>>1054120
Don't lose the forest for the trees. That manufactory permits the rebels' use of heavy equipment and firearms. Morals don't matter if we're all dead.
>>
>>1054152
No we're not back to square one, we're back a step with them possessing even more explosive than they had yesterday, and with better armaments, and the ability to fortify their structures using iron probably since they also have the mines.

It's not an acceptable thing for them to hold onto.
>>
>>1054108
You do know it will literally deprive us of valuable equipment AND we will no longer be able to access the benefits it once had, and although we will be dealing with a scattered enemy afterwards there will still be a enemy nonetheless. You are correct with the insane amount of enemies i doubt Evergreen or liren could perform a magical assult that could wipe them out...So....yeah you are right
>>
>>1054167
We didn't have them anyway.

Look, this isn't guaranteed yet, we may yet take it. But we can't be attached to things that are only going to help the enemy and not us.

Assume it's impossible to take. What then? Do we leave it and allow the enemy to benefit from it 'because we might retake it in the future'?
>>
>>1054167
>>1054175

I am of the opinion that you are capable of taking that manufactory. But if you decide that ultimately that is no longer possible, I would rather it be destroyed than fall into rebel hands.
>>
>>1054182
Agreed. It'll be bloody but we can manage it, but only if we can get a Somnus cure working and splashed on us.
>>
File: Jolly Co-Op.jpg (161 KB, 1280x720)
161 KB
161 KB JPG
>>1054155
Morals matter even more if they're the sort you die for! If we wanted easy, we'd hole up in this castle, kick the kids out in the cold and scavenge those houses over east for food then wait out the winter.

I reckon we aren't kicking kids out to starve in the snow or stealing people's livelihood. Because we're not evil! Do you want to do it the easy way, or the proper way?

We're hired to keep the town safe. That includes further economic interest and the livelihood of the people in it! If all we leave is ash an dust, they'll starve! So you gotta do the Right Thing too! Even if it's not as easy as just blowing everything up!

>>1054175
Yes! Because Lady Bart deserves to get her shop back one day. So what, they'll bring bombs and guns to bear? They tried that, and it didn't work. But don't let them try again. So you all better not fail in taking it. I believe in you. You can do it! It's not impossible! You have my help, and Jo's, and Kails and Vilmer and Fuko and Roylat and Evergreen and Mikolov and Zhornkind and Elaine and Shark and lady Bart and Zatasha!

If you work together, there's nothing you can't do. So buckle up and get it done!

>>1054167
. . . oh please, I can level the place. N-not that we should. Or t-that I want to! I -c-cerainly don't think cooking off all those volatile chemicals is far, far too easy with the right spell sequence.

>>1054195
That's more like it!
>>
>>1054212
Loren, I'm serious about this. I'll set the torch myself if I think we can't take the place. Do you understand me? You are holed up in the fucking library and you really don't get a say in this, understood? So stop complaining and instead figure out a way to help us take the freaking place so we -aren't- forced to burn it down.
>>
>>1054212
You are putting words into my mouth. Which is the one thing that pisses me off more than anything in this world. So watch what you say next and listen carefully.

I WANT that manufactory captured. I WANT this done the right way. But if that becomes impossible, I'd rather survive this with more people alive than selfishly hold to my morals. Which appears to be the point you missed: this hyper-morality of yours is self-defeating because you're going to drag innocents down with you following that sort of asinine strategy. And that's more evil than any of the bullshit you were trying to attribute to me.
>>
>>1054230
>>1054221
>>1054212
Exactly. We don't want to have to burn the place down. It's a massive advantage if we take it.

But taking it is a secondary goal to making sure that the enemy is unwilling or unable to kill or capture the royals under our care.

If we can't take the place, leaving it intact is actually going to do -more- harm to our primary goal than if we torch it.

Do not lose sight of the primary goal.
>>
"Are you already bickering amongst yourselves? How have the words of Lindlore wormed their way into your heads.

I will offer you once again. Throw out those false lords and you may live to see the errors you have made. For I will claim these lands regardless.
>>
>>1054246
"Go blow a goat. Our arguments have nothing to do with you."
>>
>>1054246

"Gods above it's bad enough I have to listen to them bicker! I don't need your horse shite too! If you're so fucking great come out here so I can shove my jack so far up your ass you can eat your breakfast a second time!"
>>
Botting [Pd2]
>Move 3N
>Heal [Ta4] Medical check
>>
>>1054221
I already have, Grumps! You forget, I'm a genius! Your rooftop archer problem is all solved and the way is all yours. As for Miss Plague Wind, Jo had a good thought for her. I just need you to hold it together for another hour, okay? Then we grab the place, together!

>>1054230
Your orders have consequences, even if you don't want to acknowledge 'em. Take that out with the people who are out of a job if we burn the place. You want to kill 'em now or kill 'em when they starve to death? Snarking at me just 'cause you want it easy is your problem. If you discard your principles just when they get in the way, why have them at all?

'Sides, our plan aren't asinine. Place'll be ours, boss. And if you really-truly-really want it destroyed, of course we'll buckle down and do that too! I ain't a shirker.

>>1054246
'Course we bicker! What, and you murder everyone who disagree with you? It's called Command Deliberation! Your tribe didn't have chiefs throwing punches in war councils or half-wrestling while planning raids? You should see Ludow when he really gets going; this ain't hardly a thing.

>>1054266
Yeah Zhorn, you tell him!


Hey, I'm in favor of nuking the place if it's an issue. Ludow and Hetros are totally right.

Don't mistake the awful chirpy character for my actual combat strategy, please.
>>
>>1054290
You ignorant tart! How dare you trivialize my concerns with your sanctimonious holier-than-thou venom! I have heavily considered the consequences of this action, why do you think I stated I would face them personally rather than throw you to the mob? Your ignorance is staggering and unfit for one of your authority. If you have such a suicidal, puritanical bent why should you be in command of soldiers? Would you lead them to their deaths in the pursuit of your moral purity?

It may be IC but so am I. And your IC sentiments are dangerous to a degree I'm not sure you appreciate.
>>
Allright you slackers shape up!

Garlan! Go protect Is now that she's safely back on the wall. Watch out for that assassin goof.

Kn3 Garlan
>Move 3W
>Overwatch NW - 10dice + cleave

Kail! Get Is to safety! I'm not losing another friend today!

Kn6 Kail
>Grab Ac2 Is NW, move S of self
>-Ac2 Is out of sight of enemy, this should trigger her withdraw to rest
>Overwatch N - 11 atk + cleave

Lucile! Prepare to sally with Abendroth and Jenny!

Kn1 Lucile
>Move 1W
>Overwatch W - 10 dice + cleave

Jenny! Shields up! You've got squires and such coming to stab you, stab 'em first!

Kn4 Jenny
>Block W - 5 BLOCK
>Overwatch W - 10 ATK

Emlis! That wall is starting to be a bit of a dangerous spot to hang out!

Pd3 Emlis
>Scout NE - 3 Per + 1 Discovery
>Scout NW - 3 Per + 1 Discovery

Lady Bart! If we are to take your Manufactury, you have to help us do it okay?

Sniper Lady Bart
>Use Sniper Rifle on Rebel Knight 8W
>Spot 8N, 2W on [Rebel Red Flag]

Let's do this right, Team
>>
>>1054290
"But the archers are still there, unless you mean that we don't have to worry because jo is going to tank all the arrows...I guess that works"
Good thing we moved to /qst/ now we can roleplay all we want without having to worry about the bump limit
>>
Rolled 1, 6, 3, 4, 1, 4, 5, 3, 6, 3 = 36 (10d6)

>>1053071
>Move 1N2W
>-Snag those two books off the shelf
>Continue Move 1W1N
>Shoot the Wylder on the roof 5N2E, Atk10
>- -1Arrow

Hedera || Fair Wylds Street Urchin Archer
STR:2 ATK:6 or 8
END:2 FRN:2 FLK:2
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng 12 (Archer2+Weapon2+Str2) Atk 8(Str2+Ac2+Wpn2+Arrows2) or 10(Spd4+Ac2+Wpn2+Arrows2)
-Black Arrowsx15 +2atk
-Flash Arrow +4 Atk/Pot Lux to Illuminate or Blind
Armor: Archer's Coat and Beret- +1mov +1res
Inventory (6):
-Potion: 3sips, 5pot.
-Little Saent Bernard: 5sips, 1pot, cure colds, hypothermia, coughs.
-Bandages x2: remove bleed
-Lindlore Scone x2: 2Bites, 3Pot, enjoy with fruit or meat
-Books?
Ferris:8
Exp:17
Background: Drifter

-Skills-
Archer Rank 2
Weapon Rank 2
>>
>>1053607
>>Teleport Jo/[As3] 5 NW

Uh, that's teleport Jo/As3's Bishop piece 5NW - so that it lands on top of that blue pawn piece and captures it.

We can't actually teleport As3 Jo on top of a live enemy knight. Two mutually exclusive bodies can't intersect on the same dimensional grid at the same time without dire, explosive consequences! It would rip Jo and that rebel squire asunder!
>>
>>1054674
>Blue Pawn

Wait wha-

>Reviews image

FUCK. Enemy tactician confirmed. Liren, Garth, Evergreen, prep for that.
>>
>>1054674
I mean if we can physically teleport Jo right on top of that squire, that's fine by me! Jo's a hardy lad with abs for days. I'm sure he can handle being knocked about, and it'll sure teach that enemy squire NOT TO WAVE HIS PAWNS AROUND ON MY CHESSBOARD

>>1054702
I told you I'm a genius! A genius that told Garth to teleport Jo on top of that enemy squire because I figured that'd capture the piece so that we net one in the bag and clean up these goons!

It, err. It.. uhm.
aha... so, err.
. . . Okay look, the plan had potential, but clearly I'm more used to the Alexandrian Ruleset.

Slamming Jo at high speed into that enemy squire will capture it? Rigt? Right?!
>>
>>1054384
Yea I was wondering about that, I was worried that we would get archived after too long.
>>
>>1054730
Liren your a complete idiot.....
>>
>>1053158
Just another error fix. I calculated for Archer I and not Archer II, so I'm 1 die short in each skill check when applying the Scouting quality. I'm okay with just taking the 5d6 and I'm sure adding the extra die would just irritate the processor(s).
>>
"I will tell you of what crimes Lindlore as committed on these lands and why we rose in rebellion. You may not know of this, but in these colonies controlled by the ruling family there has been missing persons. Kidnappings that have been going on for sometime. Families are tried of fearing for their loved ones, their husbands, wives, sons and daughters.

The trail of these missing friends and family run to this keep. You may wish to confront the family of Lindlore, but I would not trust their words. We will not relent till they answer for their crimes, be it if you willingly hand them over or we must take action to punish those who have wronged us."
>>
File: BATTLE_LINDLORE_17b.png (4.83 MB, 3847x3010)
4.83 MB
4.83 MB PNG
=Revolution Phase=
[act phase in 6h] =uFd8NwUfDPg

=It is Now Dawn=
Light Index is set to x2 Per
Temperature is [Chilly]
Water will give Frost Debuff,
Fire Spells Dissipate quickly and don't leave embers.
>>
>>1057274
People who make such tasty scones can't be evil.
>>
>>1053197
>>1057276
Is Res roll of 5,5 not enough to resist Demon Fever?
>>
>>1057281
>>1053330
is res roll of 2 6 6 6 not enough to resist Demon Fever? Probably no
>>
>>1057283
Resistance rolls are halved as well under daemon fever. It uses END+RES in this case ?
>>
>>1057297
That explains a lot, thanks mondy
>>
>>1057276
"Hah i see you have brought most likely the best of the best WELL KEEP EM COMING WE CAN HANDLE THEM!!!"
>>
>>1057274
"Mmmm! Reasonable boevik! Be identifying self on field so know to shoot soft boolet instead of hard boolet."
>>
File: Minor Issue.png (1.83 MB, 2312x1696)
1.83 MB
1.83 MB PNG
>>1057276
"Hah! THAT'S how you cast a FLUID water spell! One-hundred-sixty bottles of aqua on the wall and HAH REBEL---"
Liren froze half through her fist pump and looked around the quiet library.
"None of you can actually see what I'm seeing right now, can you?"
Six people asidiously stared around the room, saying nothing. Liren sat back down.

"R-right... I'll just be quiet in my corner. Go team. "

>>1054821
"Hey! Don't you get in on this! You... You... You. Uhm. Crossbow carrying curmudgeon? Actually you're kinda hard to insult, Garth. Sorry. You're just too nice."

>>1057274
"That's... ah drat. I was just starting to like these kids. "

--
>>1057276
It appears the rebels have been using the manufactury overnight to construct cannons. They have two. Maybe more.

They're aimed at the walls. One might be blocked by Evergreen's Earth. Not sure our walls can handle cannons.

The enemy forces also contain a plague doctor and a tactician we are yet to see. The Cryomancer up north has unknown capabilities, but in this sudden chill she'll be deadly as any water converts to more Frost (I read a book on this!). We need more torches and fire.

With the combination of sheer firepower, poison, leeches can we still take the manufactury? The rebel knights in it are wounded and deal with Leeches, so they're suffering too. It's not impossible to break them but I don't see how just yet.

Any chance we can ask for a cease-fire while talking to the Lindlore families so we can all regroup and recover?
>>
>>1057473

A cease fire? Are you fucking daft? That would just buy them time to better arm themselves with the manufactury. Hetros isn't wrong. If we're going to take the manufactury now is the only chance we're going to get. So we break them, by getting in there AND BREAKING THEM.
>>
Joining

>>1053234
2 bonus points, to PER

-Knight
-Female
-Oceania
-Squire
-Sword

Please let me know if there's anything else I need to do
>>
>>1057531
With help from the IRC (ty so much btw), here is the extra info needed:

str 2 / end 3 / will 3 / per 4 / spd 1 / tek 2 = total 15

I use my initial 15 cash to buy 5 bandages and 3 masoned stone, leaving me with 1 cash.
>>
>>1057541
Looks like you just need to calculate derivative stats and specify which sword you want. The two-hander, I'm guessing?
>>
>>1057531
>>1057541

Oceania Knight
STR:2 ATK:6 or 8
END:3 FRN:3 FLK:3
WIL:3 RES:3
PER:4
SPD:1 MOV:3
TEK:2

Equip: Sword
Armor: Knight armor
Inventory:
-Bandages x5: remove bleed
- x3 Masoned Stone
Exp:0
Background: Squire

-Skills-
None
>>
>>1057543
Two-hander, yes
>>
>>1057547
[Knight 1] and [Sword 1] as skills
Also have Knight Armor
>>
>>1057547
>>1057566
Better repost it, here is all of the info

Oceania Knight
STR:2 ATK:6
END 3 / FRN 6 / FLK 5
WIL:3 RES:3
PER:4
SPD:1 MOV:3
TEK:2

Equip: Sword
Armor: Knight armor
Inventory:
-Bandages x5: remove bleed
- x3 Masoned Stone
Exp:0
Background: Squire

-Skills-
[Knight 1] and [Sword 1]
>>
>>1057473
"North wall defenders, get some shots in on those assassins, and for god's sake, kill that witch before she gets close. We'll be taking the damn manufactury... if we can nail that place down... Evergreen? Can you get a wall lifted up on the southern side of the manufactury? That'll cut off reinforcements and keep them from getting more of the stuff out of the building. We can't let them set up cannons!"

"South siders, just hold fast. It looks like we have three of their freaking officers incoming."
>>
>>1057591
Sure just give me a minute to see if I'm still alive by the end of the turn also exactly where do you want that wall? and how much healing are you going to give me since I'll need to walk all the way there in order to cast it
>>
>>1057601
"As much healing as we can, and we need it blocking specifically that door on the southern side. The one that cannon slipped out of in the southern face of the freaking place. You've broken their inner defenders though I think..."
>>
>>1057603
"Ok I can use the bishop for that, assuming it is still there by the end of the turn also if something happens to me, I'm sure Loren can help you with that wall problem of yours"
>>
>>1057608
"Sounds good, if you need to, fall back off the wall itself and use Jo as a focus... assuming the bishop and Jo are still alive."

>>1053580
Jo, as I said before, you probably want to cut down the guy on the cannon, then fall back inside of the place. You're too exposed."
>>
>>1057276
Looks like I found you Socks, Sucks, Xbox; whatever the fuck you call yourself. I'll be taking that mask of yours. Or head. All I know is you and your cohort sent some mutts after us and we lost one from them. You gave the challenge already >>1050147 I'm here now. So how about we settle this?
>>
>>1057869
"Damn it Jo, we have no garuntee the bastard won't fire that cannon even if he agrees to work with you! We can't have the walls breached! Kill the bastard on the cannon and get inside the manufactury!"
>>
>>1057484
A cease-fire is probably off the table, but really I was thinking we'd use it as a ruse to move more of our people over there to the line.

They're Rebels, Zhornkind! De Re Militari states that non-state actors cannot have legally binding representation at parlay fields unless properly authorized as deputies by a representative of an established ruling monarchy, senate, governing body or other polity. And we happen to be the only recognized military force in Lindlore.

So really, we can't even parlay.

We're allowed to accept the ceasaston of hostiles by any beligerent element and to safeguard the continued civilian infrastructure, plus maintain A Proper Peace And Conduct At All Times. We can try to arrest all these Rebels for Breaking the Royal Peace, but other than that we can't even really make a binding agreement.

Which is why when Is there shot their last flag-waver asking for our surrender, she was totally justified and I'll back that up in any Court.

>>1057877
>>1057869
Buuuuuut that old liar Renatus book on the principles of warfare are a bit hazy on the specifics of a properly sanctioned duel.

Hey, Jo! Slap him with a white glove if you have it! Altentively some Wylder clans want you to stare them down first so maintain intense eye-contact! He's gotta respond to that! Do it! He's three times your size and his axe weighs more than you! He's probably killed and eaten demons, sleeps naked in blizzards and eats bears for breakfast.

You can take him!
>>
>>1057877

If he's anything like a warrior he will. The Wylds might be lawless but it's not without honor; although disorganized.

>>1057916

I'll go for just pissing him off. Looks like I found my Roc.
>>
File: BATTLE_LINDLORE_18a.png (4.57 MB, 3799x2983)
4.57 MB
4.57 MB PNG
Act Phase !!
https://www.youtube.com/watch?v=6CMTXyExkeI

The Three Fronts have showed their hand !
Confirmed tacticians to the west !,
Operational Warmachines from the manufactory!
And a blizzard from the North !
Press these fronts or shoulder up our defense !

>Phase mark in 6~ Hours
>>
>>1058044
"Did I get any XP after that double [LevinStrike] Ms.Scholar?"
>>1057916
"Loren I'm done with this, you either send some medics to help us or I'm going back to the library to finish reading your sister's notes"
>>
>>1058044
"Okay south west people lets do this, were gonna have to strategize here me and liren sent jo possibly to his doom, but do not worry we can easily fix that and make him a complete knight by simply imbuing [rook] onto him it will use a piece but at his current rate i dont like his odds standing there.
Number tow were gonna have to pull a sally forth on those squires west to where me and jackie are in my opninion with that cannon it can and most certinly will and has already punished our wall already we wil need to fix that. I am suggesting we use a few [pawns] or just have the three knights duke it out. Although without magical or clerical aid which is certain it is not coming it will be harder and probably will require using some of our valuable [pawns] or the like to stave off the legendary poophead barbarian. That is the daemon eater or whatever his name is, who would make a name?"

To those standing south west near me please state what your going to do love you all, we can do this!
>>
>>1058044
Master Monandaes, Sir? I can't tell any more! Which of these pawns are real?

>Does the Pawn on Ac4 Zatasha exist? (was never imbued)
>Does the pawn on the small child in the the library exist? ( artefact, was never imbued, existed pre-game)
>Does the white pawn 1E of Ta1 Garth exist? What's it on? How'd it get there? It appeared during our [player] phase
>Does the 2 pawns on those two squires both exist? We ust captured one of them, did they get reimbued? Re-captured?
>>
>>1058097

>Does the Pawn on Ac4 Zatasha exist? (was never imbued)
>Does the pawn on the small child in the the library exist? ( artefact, was never imbued, existed pre-game)

They are artefacts then.

>Does the white pawn 1E of Ta1 Garth exist? What's it on? How'd it get there? It appeared during our [player] phase

This is a captured enemy piece, which is why it is white.

>Does the 2 pawns on those two squires both exist? We ust captured one of them, did they get reimbued? Re-captured?

Those are enemy pawns and they exist.
>>
>>1058120

So the bishop was captured? It's hard to see with all those slashes.
>>
>>1058120
But they're all white pieces. The other side is playing White.

The color differentiation between that captured piece and those enemy active pieces is exactly no difference at all.

But thank you very much for clearing it up! I'll make a mental note of it!
>>
>>1058120
>>1058044
I have two little questions
1. if a drink has say 5 sips can you drink them all with a single action?
2. if you spend money to buy something next to a bonfire can you use that something that same turn?
thanks
>>
>>1058155

You'll have to wait for the scholar to wake up for an answer to these.
>>
Rolled 2, 3, 4, 1, 1, 5, 4, 2, 3, 5, 5, 5, 1 = 41 (13d6)

>>1058044
Sometimes I wonder why I do this job, and then I remember it's to legally own weaponry and shoot criminals.

>-Gain 3 Barrier
>Reload 2 Wooden Bolts
>Shoot Squire 3NW of me in the back.
>-Face North

STR:2 -1
END:3
WIL:2 -1
PER:3 -1
SPD:3 -1
TEK:5
MOV:4(5*),FRN: 3, FLK: 3, RES: 3 -1

GEAR:
-Crossbow (RNG 4+PER, AMMO 2R, DMG 3+ATK+TEK, Rapid Fire)
-7 Iron Bolts (+3 ATK)
-8 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 2 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 2

Belongings:
-Little Saint Bernard
-Fried Traitors
>>
Reminder to those taking damage NE: keep track of your barriers and put unblocked damage into them. That's Song, Gregore, and Hedera in this case.

Sir Duran, if you're around, put your damage into physical stats so I can top you back up.
>>
Rolled 6, 5, 5, 5, 1, 3, 5 = 30 (7d6)

>>1058044
>-Sunveil worn off
>-have blue 17 no clue what that means
>-+2 WIL feast buff 4/8
>Attempt to Mend character North (1d6)
>Pray for Dawn Light [6d6 CR3, Radius 4, allies in light may heal 1]

"Rest thine eyes and bask in the light of the stars. May you arise once more, mended and warm with the dawn."

Elaine [Cleric lv. 2] (Fatigued [cannot use sword arte, match 6, or Proficiencies until sleep]
STR: 1 ATK: 2
END: 4 FRN: 5 FLK: 3
WIL: 3/4+2 RES: 4/5+2
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: 46xp
+Fried Traitors -4f [Feeds 1; Heals 5 (PHY), +1 PER /8 turns]
+Warmth Blessed Water -1f each [Bless-capable, craft material, quenches thirst or flames]
+ x2 Bandages -1f each [stops bleeding]
+Jarred Eggs -1f [+1 WIL +1 SPD; 3/3 Uses]
+Little Saent Bernard -6f [+1 Mental HP; Cures Cold/Hypothermia/Cough]
Ferris: 0

-Cleric Rank 2-
+Healing +Prayer +Resistance
-Faith Ranks 3-
~[Apollo of the Twin Suns Rank 2]~
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [11d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [11d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
~[Luna of the Second Light Rank 1]~
+???? +????
=Night Veil= [10d6] Veils target with solar effect for three turns. Actual effects unknown. [E] Threshold 5
>>
>>1058203

Barrier on Gregore had been taken into account.

Hedera's wasn't.
>>
>>1058210
It should be noted the Mend action was from mundane healing and not the prayer, for that is not one within my repitoire.
>>
>>1058215
I see. Not Song's either, then?
>>
Rolled 5, 4, 3, 1 = 13 (4d10)

>>1058044

>- 1 damage to str, end, will and tek. 2 damage to Per
>Move West 2 South 1
>Fire on the enemy Mc manning the cannon

"BIGGER DOESN'T MEAN BETTER ASSHOLE."

Zornkind
Male Ignyllian Machinist

STR 2/1
END 4/3
WIL 2/1
PER 3/1
SPD 1
TEK 4/3


[FRN 3] [FLK 3] [MOV 3] [RES 1] [Elem Res 4] [ATK 8]

Machinist rank 1
-Crafting, machine prof
Civic Prof 2
-Mechinistry 2: use, repair, create machines

=Status=
Demon Fever

Equipment
Coat: +2 elem res +2 items
'Locks: RNG 3+per Ammo 2r DMG Tek+pot
[Load] AP bullet

Bag
Spin axe: HVY, SLSH, CLV potx3
PNM Jack: FRC, CRSH, KNK Rank2 Fragm shot
Silver bulletx6 pot 2
AP bulletx6 pot 1
15f
10exp
>>
Rolled 4, 3, 2, 4, 5, 3, 6, 4, 3 = 34 (9d6)

>>1058044
>Attack west most hunter on roof with bow. (9 dice, less my proficiency but not my attunement)
>Overwatch ranged arrow to parry incoming melee attacks enacted by those wargs (also 9 dice I have to assume? Still getting mixed messages on if we can attack and overwatch in the same turn but not like I can do anything more productive)

=Hetros, lvl.2 Armslave=
-Servant, Wyld-
-Stats-
Str: 4+2(Lost on 13th Hour)
End: 4
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:5
>FlkArm:5
>Res:1
>Eva: 6

-Skills-
11xp

Armslave Rank II
>Weapon Proficiency (Bows,Daggers)
>Weapon Attunement (Grandfather's Yumi)*2
>+2 Evasion
>+2 Poise
>Aim
>Chronos Attunement, Must Parry with a Ranged Attack
Bow Rank II
>+2 Bow Proficiency
0f

-Equipment and Inventory-
4/10 Slots
>2 Lindlore Scones
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:16({4per+2prf+2atn}*2), Dmg:11(4str+2meal+2prf+2atn+1arw)]
>16 Wood Arrows (+1 Atk)
>>
>>1045137
Shark, if you're awake, you have materials to start making freaking cures for this somnius crap
>>
>>1058258

Song also has their barrier, again, it seems the graphic was lost during their movement.

Both Song and Hedera can apply the damage they took to their barriers.
>>
>>1058277
What does that "somnius crap" do?
>>
>>1058286
Creates fatigue. If you have a purple marker on your character, until you sleep you can't use weapon artes, can't benefit from prof bonuses, and can't chain 6s.
>>
Rolled 1, 3, 2, 3, 5, 2, 6, 5, 3, 1, 5, 3, 1, 6, 5, 2, 3, 1, 2, 1, 5, 4, 2, 4, 2 = 77 (25d6)

>Active order: Pawn Kn5, Pawn hit Squire NW (14 dice after Auth Bonus)
>Active order: Pawn Kn7, Pawn hit Knight NE
(16 dice after Auth Bonus)
>-Authority bonus: +6

I'll be reviewing inactive players for withdrawal at the end of this phase. If you haven't acted during this thread you will be withdrawn.

[Ta]Van Ludow
-----
Male Ignyllian Tactician

STR - 3 [FRN: 8]
END - 4 [FLK: 5]
WIL - 4 [RES: 5]
PER - 2
SPD - 3 [MOV: 4]
TEK - 1

[7ATK][8CAST]
Tactician Rank II
Scholar Rank II
Knight Rank II
Runic Arms II (Imbue Element, Forme Weapon)
Faith I (Gaia of the Blue Moon) [Aide]
Noble

Rapier/Shield: +1RCH +2ATK/+3DEF
Uniform: +1Armor/+1RES

1Teracyte
Tonic [4/5]
Potion [3/3]
Clean Water [1/1]
Lindlore Scones [2/2]
9Ferri
46XP
>>
Rolled 2, 1, 5, 2, 5 = 15 (5d6)

>>1058371
last 5 dice for active orders
>>
Rolled 5, 4, 3, 5, 4, 6, 1, 4, 1, 2, 5 = 40 (11d6)

2 damage to barrier. 3 remain.

>Attack the wolf
>Evade 3W

Female Oceania Armslave
Life Choice: Sword Dancer

Str 2
End 3 | FRN 4 FLK 4
Wil 2 | RES 2
Per 2
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 11

XP : 50
Money : 5f

Equip:
-Imperial Spear 3 Range 11 Atk [TEK 6 + ATK 3 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 1: Spears
>>
Rolled 3, 6, 2, 6, 5, 5, 5, 2, 1, 4 = 39 (10d6)

>Move 3W
>Leg shot on the wolf

Female NearEast Archer
Life Choice: Street Urchin

Str 1 (2-1)
End 1 | FRN 1 FLK 1
Wil 1 (2-1) | RES 3
Per 1 (4-3)
Spd 5 | MOV 6 ATK 10
Tek 1 (2-1)

XP : 17

Equip: 35f
-Longbow 16 Range [SPD 5 + Archer 2 + Bow 1 * 2] 10 Atk [SPD 5 + ATK 2 + Archer 2 + Bow 1]
-Scout Garb +1 Mov +1 Res
Inv:
-16x Black Arrow +2 Atk

Archer 2: Ranged, Scouting, Traps, Evasion
Bow 1
Sharp Shot: Called Shot
>>
Rolled 6, 3, 4, 2, 5, 2, 4, 4, 4 = 34 (9d6)

>>1058044
"Belyy Matryona. Ill omen; cannot shoot girl of snow. Idi so snegom a takzhe predostavit' khoroshiy urozhay, matryona."

>Called Shot - Head to Enemy Wilder 4S 8W (RNG 9, DMG 9, AP)
>Reload SVT-20 with AP round.

Comrade Mikolov - 31 XP
Male Wyld Machinist

STR2 END3 WIL1 PER3 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: SVT-20 Telescopic Rifle (6+PER RNG, Ammo 1r, 2+TEK+POT DMG | Spot)
Hand 2: SVT-20 Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x17 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x2 (POT 4, 5 use)

Machinist Rank II - Crafting / Machine Prof.
Machinistry Rank II - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/11]: 20f
- Gas Gun (L4/S3 RNG, Ammo 1INF, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
Rolled 2, 3, 5, 5, 2, 3, 2, 4, 4, 2, 6, 4, 6, 5, 6, 5, 2, 5, 4, 2, 1 = 78 (21d6)

>Hit the 3 squires and Seox 7W, 4S with a splash of 13 potency leeches. 4 tiles targeted.
>-Load Rhythm 3 sips 4 potency leeches.

Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 4 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3; XP 38

Equip : Tube Dart (Range 7, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (13 Potency, 1 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-2x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study II, Plague Lore II

Civil : Alquemestry, Magical Sciences, Surveying, Mining

Bag : 15f
-Firewater (10 sips, 10 Potency)
-3 Leech Eggs (5 Potency)
-Leeches (2 sips, 13 Potency)
>>
Rolled 3, 5, 2, 6, 5, 5 = 26 (6d6)

>>1058044
>I shouldn't actually have a pawn over me. That was an artifact from pieces being jostled a while back.
>Put on enemy Uniform
>Sneak S, W, S, S, W, W, W (6d6)
STR: 2
END: 1
WIL: 2(3**)
PER: 4
TEK: 4
SPD: 5
MOV: 5(+1*+1**=7), FRN: 1, FLK: 1, RES: 3(6)/2
Item Slots: (2+End(1)+Str(2)+Cap(Gear/Bags-0))= 5

Status Effects ** :
Jarred Egg +1Wil, +1Spd (4/8 Turns)


WEAPONS:
• x4 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR * :
• Archer Uniform (+1 MOV, +1 RES)


CURRENT EXP: 7 (Total:57, Spent:50)
PROFICIENCIES/SKILLS:
• Archer Rank II (+Ranged Wpns, +Scouting, Traps, +Evasion)
• Trapmaking II (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore II (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)
• Chaotic (1/4th?)

OTHER BELONGINGS:
• 27fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• 1 bottle of Tonic (2 Sips, 1 Pot)
• x2 Bandages (Stops Bleeding)
• Little St Bernard 4sips (Cures Colds, Hypothermia, Coughs, +1MentalHP)
• Uniform

-----Traps:
•Deployable Trap: 8d Hypothermia
•Deployable Trap: 13d Hypothermia
>>
Rolled 2, 1, 6, 6, 4, 6, 2, 5, 6, 1 = 39 (10d6)

>>1058044
>-7-2=5dmg: 4 in the Barrier, 1 in Str
>Move 2E
>-Face W
>Shoot the Worg, Atk10
>- -1Arrow

Hedera || Fair Wylds Street Urchin Archer
STR:1/2 ATK:[5] 6 or 8
END:2 FRN:2 FLK:2
WIL:2 RES:3
PER:3
SPD:4 MOV:5
TEK:2

Equip: Longbow- Rng [10]12 (Archer2+Weapon2+Str2) Atk [7] 8(Str2+Ac2+Wpn2+Arrows2) or 10(Spd4+Ac2+Wpn2+Arrows2)
-Black Arrowsx14 +2atk
-Flash Arrow +4 Atk/Pot Lux to Illuminate or Blind
Armor: Archer's Coat and Beret- +1mov +1res
Inventory (6):
-Potion: 3sips, 5pot.
-Little Saent Bernard: 5sips, 1pot, cure colds, hypothermia, coughs.
-Bandages x2: remove bleed
-Lindlore Scone x2: 2Bites, 3Pot, enjoy with fruit or meat
-Tales of Fire: Pyromancy and Other Mysteries
Ferris:8
Exp:17
Background: Drifter

-Skills-
Archer Rank 2
Weapon Rank 2
>>
>>1058044
"M-Medic!---"
>-Take 6 Dmg (-2END -4WILL)
>>1058210
>-Heal 1 Dmg (+1WILL)
>Move 4S 1E
>Move 5E (close the door behind me)
>-[Rest] "H-hey kid get me that blanket--- thanks---"
>-Call for a medic/priest
>-Buy Ether -6f


>[Evergreen] [Avalonian] [Female] [Tactician][Xp:51] [fe:15]
STR: (1) ATK: (3)
END: (1/3) FRN: (4) FLK: (4)
WIL: (4+2[8h]=3/6) RES: (8) CAST: (12)[E:16|R:13|F:13]
PER: (1/3) DIS: (6)
SPD: (1/3) MOV: (6) EVA: (3)
TEK: (1)

>EQUIPMENT:
-Student Notes (+3CAST +1RES +[OBSERVE])
-Sword: (+2ATK)
>ARMOR:
-Masterwork Tactician Uniform (+2MOV +1RES +1ARMOR)
>BAG [5/6]
-Potion (3/3) (+5)
-Little Saent Bernard (5/5) (+1)
-Tonic (4/5) (+1)
-2xLindlore Scones (2/2)(2/2) (+3)
-Teracyte Xtal (4/6) (+2)

PROF:
>[Tactician] Rank III
+3 Discovery | +3 Casting | +3 Study
>[Royal Tactics] [AB:+9]
>[Tutoring]
-[Elementalism]x1 | -[Runic Arms]x1
>[Scholar] Rank II
>[Day Classes]
>[Elementalism] Rank IV
-[Flint] | [Earth Wall] | [Alight] | [Water Ball]
>[Faith] Rank I
-[Waxing Eclipse]
>[Runic Arms] Rank I
-[Imbue element]
>>
>>1058642
NO. NO NO NO. NO. KEEP THAT DOOR OPEN.
>>
>>1058642
>>1058642
>-tell te kid with the pawn over his head and too much free time to both open and close the door, use my authority bonus if I must
"Happy Loren?"
>>
>>1058656
That pawn doesn't exist! It never has! You're seeing pawns that aren't and weren't ever there (Probably as a natural consequence of severe and sustained blood loss)
>>
Rolled 4, 1, 3, 1, 5, 6, 3, 1, 4, 3, 1, 6, 5, 1 = 44 (14d6)

>>1058044
>Switch to iron arrows
>Fire called shot: head at wolf to the 2N 5E of me (NE)(14 dice)

"Oi! What's the commotion over th- HOLY SHIT WOLF!

Nordus
Male Norr Archer

STR: 10/10 ATK: +2(Black Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 11 (+2 ATK), Iron Arrows x 20 (+3 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

BAG:
Lindlore Scones [2/2] (Heal 3 Hp [Phys? END?])

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 72
BANK: 12f
>>
>>1058660
"I-Is that you mom...I can see the green fields of Avalon ahhh yes just let me sleep a bit more mom, in the green fields of Avalon...."
>>
Rolled 6, 4, 4, 4, 4, 3, 4 = 29 (7d6)

>Move 3W
>Attack the bowman
>-1 PER Damage

Female Norr Knight

Str: 6
End: 5
Will: 3
Per: 1 2-1
Spd: 3
Tek: 1

Move: 4
Frn: 11
Flk: 7
Res: 1
Atk: 7

XP : 56

Life Choices: Servant
Equip:
-Mace (+2 Atk)
-Great Shield(+4 Def, +1 Atk)
-Armor(+2 Def)

Bag: 4f
-Potion(5 pot, 3 sip)

Skills: Knight 1, Mace 1
>>
I need anyone and everyone who can to pivot North to at least cripple those wolves before they absolutely ruin our lines and get amongst the innocents. And I'd argue that you need to abandon the manufactory now and destroy it. I strongly suggest that for now, if this gets any worse I will order you to.

Deploy any chess pieces you want to facilitate this. But recognize that bad things will happen if the enemy captures our rooks or queen - which they will likely get a very easy capture if you are not careful.
>>
And by the by Zatasha - good work, keep it up, if you can actually assassinate a value target you'll turn the tables here.
>>
>>1058044

Move 3W
Block W

=Abendroth, lvl.1 Knight=
-Stats-
Str: 7/7 (buff wasn't being written down before)
End: 5/5
Wil: 3/3
Per: 1/1
Spd: 2/2
Tek: 1/1

Temporary Buff
Hog Roast: +2 Str

Mov: ½ speed(2) +2 = 3
FrnArm: 5End +4Arm +3Shield Def = 12
FlkArm: 5End +4 Arm = 9
Atk: 5Str +5Atk + ?Prof = 10+2= 12
Res: 3Wil + 0Res = 3

-Bloodline-
Wylds

-Life Choice-
Noble

-Skills-
Knight Rank I
+Blocking
+Melee Attack

Sword Rank I
+ Weapon class can be upgraded

-Equipment-
(3) Masterwork Sword: +5 Atk
(2)Masterwork Shield: +3 Def
(3)Masterwork Armor: 4 Armor
2 x Potions (3 sips, 5 Potency)

Money: 2 ferris
>>
>>1058044

Jo coughed up a gob of blood. "Getting your underlings to help you with your dirty work? Can't fault you for being pragmatic. Allow me to do the same."

LOREN, GARTH. HELP DAMMIT! I can only get near the gate. Get a piece on me to get me back in the walls or a pawn to tank another hit.

>take 9 damage 1 tek 2 str 4 end 2 spd
>move 1 north 7 west 2 south

=Jo, Male Armslave, Steet Urchin, Wyld=
>Ferry Salad (+1 SPD [Turn 22]); Terras Imbued (+WIL dmg [Turn 20])
-Stats-
STR: 3-2 FrnArm: 7
END: 5-4 FlkArm: 6
WIL: 1 Res:2
PER: 1 Def: 2
SPD: 7+1-2 Eva: 11+1
TEK: 2-1 Mov: 6

-Equipment-
Wylder Fur Coat* [+1 Def, +2 Eva, +1 Res]
Radiant Greatsword[4 Atk, 1 Def, {GroundSlash},{Cleave 2}] [15 dice]
-Bag:7/8-
x2 Scones

-Skills-
=Armslave Rank: II=
+2 Eva +2 Poi
Weapon Attunement II (Swords: Lux {locked})
Follow Cut, Lightning Strike
Weapon Proficiency (Swords)
=Weapon Rank: 2=

EXP:6
Money: 6
>>
Since it seems appropriate: I may place the Queen on [Cl3] Indrie next action to shuttle her over to the western front. She will be far better served over there than here in the East - I can take over light clerical duties and we can scavenge to cover the remainder of our needs.

>What do you think?
>>
>>1059134
It's a fine plan, Sir. Hetros' people could certainly use the assistence.

You sure you'll be all right without Indrie?
>>
Rolled 6, 6, 4, 4, 4, 2, 4, 1, 6, 4, 6, 4, 3, 4, 5, 3 = 66 (16d6)

>>1058044
>-Drop Lantern, offer Blessed Water of Mending to Pd4 Nesli
>Waxing Eclipse to Ac1
>Ditto Kn5

"You don't look too busy, so take this."

Sorry to leave Duran high and dry, but I figure he can take another few hits before being withdrawn anyway.

>>1059134
It's looking that way. I'm up for it.

Fair NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4+1| Spd 1 | Tek 2
[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric 2: +Healing, Prayer, Resistance
Gaia 2: 9d6 Thoom and Mend
Luna 1: 8d6 Eclipse

>+1 Per expires in 4
Holding: Staff +1 Atk, Cast, Def
Armor: Robe +1 Res to Mag*, Strike^
Carrying: 14f, Clean Water
6 xp
>>
>>1059154
"Be fine. Have Van, Scones, Mabs. Ample scavenging."
>>
Rolled 5, 5, 2 = 12 (3d6)

>>1058964

Forgot RES roll End + Res (3 dice)

>>1059134
We're getting pretty beat up over here boss but you guys have some trouble coming your way. Queen might be good on Roylat too. He can cook up some deadly poisons with that which translates to auto successes elsewhere.
>>
>>1059241
>>1058964

don't know if dice round up or down but that's either 1 or 2 successes.

Also

>-examine self (check if any exp gain)
>>
Botting east:
[Kn5]
>Attack squire NW (14 dice)
>Block NW

Withdraw list: (Override if those listed act before phase end)
=Kn1=
=Kn3=
=Kn7=
=Pd3=
>>
Rolled 6, 6, 6, 4, 3, 1, 6, 3, 1, 4, 6, 6, 3, 2, 4, 3, 4, 2, 3, 5, 6, 3 = 87 (22d6)

>>1058670
Oh hi Evergreen. Yeah. No keep the door open please. Are you taking a nap? You realize it's an active battlefield out there! You can't just barge in here and SLEEP! People are DYING. Drink a potion, walk it off!

>>1058785
Using what, angry words, Sir? Your artillery specialist is having a nap! We don't have blackpowder bombs or alquemical fire! We can't just snap our fingers and reduce entire buildings to ash, Sir! We can't blow up buildings at will!

Well.

I mean.

Okay, *I* can. But I got this hanging Damocles King hanging over my head and the enemy has a confirmed opposite us out there; I don't want to stick my face out the doorway just to lose us the operational support of our entire chess category when they use my own bishop to long-range capture my face! Say the word and I'll try to torch the manufact - under protest - but I can't do it right now; too worried Mr V out there will frag us in the teeth.

>>1058093
That's the Spirit Garth! Bolster Jenny and Abendroth and they'll take the field! Knight! Rooks! Something heavy and strong!

>>1053197
You're heavily wounded, Fuko but you can sacrifice the pawn on you to survive. It's not your time just yet. Stay with us a little more.

>>1058044
Evergreen! I don't have TIME for you to SLACK OFF.

GET BACK ON YOUR FEET AND OUT THERE, THAT'S AN *ORDER*

>Cast NightSong on Ta4 Evergreen (14 dice, difficulty 5)
>Finish Studying [Cryomancy] and [Frost] - 3 / 5 Progress ( 8 dice)
>-Tell the adorable Lindlore kids that they should move away from the doorway. There are Worrgs in the courtyard, and they are too adorable to get eaten.
>-Inform Tactician Monandaes that the worrgs have once again jumped our walls. Is there a strategem we can use to avoid this?

>GARRISON COMMAND CONTROL

>[Medical Cleric] near [Ac2 Is
>Cast [Aide] on Ac2 Is, as offered earlier.

>Bow Squires on the North Wall - Attack Worrgs

>All 5 squires on the east gatehouse, rally to the north gate. Worrgs have come through the gate, so see them off!

== Liren, Fair Avalonian Tactician==
STR 1
END 1
WILL 6
PER 2
SPD 1
TEK 1

FRN 2 FLK 2 RES 8 [ColdRes 9] MOV 5 CAST 12
XP 0 Ferris 0 Active: 9 turns [need sleep in 3] || Study 3 / ?? on CryoMancy

--Equip--
Tactical Book (+4 Casting, +1 Res, Observe)
Uniform (+1 Armor, +1 Res, +2 Mov)
Bandoleer ( 4 * 3 sip (11 sip total) [water] )
--Inv [4/4]--
LindLore Scones (+3 Recovery, 2 bites, not usable in combat. Goes well with anything)
1x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
--Skills, lvl 1--
Tactician 2
Magical Studies 1
Alquemist 1
Luna 2 (Eclipse, NightSong, Ms : NightVeil )
Elementalism 3 (Flint, WaterBall, Earth Wall)
Runic Arms 2 (Imbue & Forme Weapon)
MetaMagick (Enlarge)
>>
>>1059480

Can you get Kn1 to save my ass before withdrawing D;
>>
>>1058155
Currently: It takes one action to consume a sip.
Buying various items can be done as a single action. However in this particular case, a courier reaching your fire may take a phase. When this happens, buy transatctions can even occur in Revolution phase provided there is a Text Prompt.
>>
>>1059535
Too late, you moved the wrong direction by mixing up west and east.
>>
Sir Garland! Show that wolf some HOSPITALITY!

[Kn3] Sir Garland
>Attack Wolf - 10 dice + cleave
>Overwatch versus wolves - 10 dice

Kail! I need you to stop that wolf, okay? I trust you. You can do it. You're my hero, so dont get yourself killed now! Get you a really shiny axe later, promise.

[Kn6] Kail
>Move 1S, 2E
>Parry that Worrg NE - 11 Dice
>Say something inspiring. I like swords! Yeah, that'll do it. I'm Kail and I like swords

[Royal Protector Mokome]
Look, I know I can't order you or your Highness around - but please! Can you maybe
>turn around and face the doorway so you can protect your charge? There are worrgs afoot! Be careful!
>>
>>1059574

Shonen heros are not very bright.
>>
>>1058044
Botting [Kn2]Vilmer
>No longer appears to have daemon fever, yay,
>Take 2 Wil Damage from the cannon shot, since that says 3-1.
>Move 2w
>Attack knight 1NW
>>
Rolled 4, 2, 1, 6 = 13 (4d6)

>take 2 damage to WIL
>move 2W
>overwatch: grab and push cannon muzzle as far N as possible when it's about to fire again

Male Norr Knight Servant

STR - [ 4/4 ] (base+male+knight+norr)
END - [ 4/4 ] (base+male+knight)
WIL - [ 3/5 ] (base+BP+knight+servant)
PER - [ 1/1 ]
SPD - [ 1/1 ]
TEK - [ 1/1 ]

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
[1/1] little saent bernard
[1/1] bandages
[2/2] lindlore scones

[44xp]
[13f]
>>
Rolled 3, 1, 2, 5, 5, 3, 3, 4, 1, 5, 4, 4, 4, 4, 2, 5 = 55 (16d6)

>>1058044
>-Get [Aide] cast upon me by Medical Cleric hopefully
>Shoot the wolf to the NE (8 dice)
>Rapid Fire shoot the wolf to the NEE (8 dice)

-----
Female NearEast Archer
XP: 16

STR - 0
END - 1
WIL - -1(+2 for 6 turns)
PER - 1
SPD - 1
TEK - 1
MOV: 3, FRN/FLK ARM: 4, RES: 3, EVA: 6

Archer Rank 2, Weapon Rank 1, Trapmaking Rank 1, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 6+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory 4/7: x13 Iron Bolts 3ATK, x23 Wood Bolts 1ATK, x1 Potion, x1 Ether, 23f
>>
Rolled 5 (1d6)

>>1058044
>-Take 7 damage from the leeches (Str 1, Tec 1, Spd 5)
>-Sacrifice pawn to tank the cannon hit
>-Be purged of the leeches
>-Resist Demon Fever (1 die?)
>Drink Potion, restore all Spd
>-Face N
>Dodge SWWWW

[As4]Fuko
Female Wylds Armslave Street Urchin (71 xp)
=+2Wil (4hrs), Demon Fever=

Weapon: Longsword (+4att +1def cleave) (Prof 4)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory(7): Potion(1/3) x1, Tonic(5/5) x1, Water (gourd), Lindlore scones(2/2)(2/2) x2
Money: 7f

STR 1/2 END 3 WIL 2(4) PER 2 SPD 6 TEK 1/2

[ATK 14/14] [FRN 5] [FLK 4] [MOV 5] [RES 2(4)] [DODGE 9/9] [POISE 2]

Longsword artes: Limb cut, Follow cut
>>
Right, speaking of getting political: I'm conscripting soldiers. Pay attention because I'm assigning them commanders.

Assign 3x Frontline support squads (6 squires total):
>-Assign a squad to Kn4 Jenny; deploy S of torch NE of [Ta1] Garth
>-Assign a squad to Kn8 Abendroth; deploy N of torch NE of [Ta1] Garth
>-Assign a squad to Kn6 Kail; deploy at torch [Ac2] Is is resting at

Assign Fire support squad (4 squires total):
>-Assign a squad to Ac2 Is; deploy at torch she is resting at
>-Assign a squad to Ac3 Nordus; deploy at torch adjacent to him


FRONTLINE SUPPORT:
>-1x Sword Squire
>-1x Bow Squire

FIRE SUPPORT:
>-2x Bow Squire

Sword Squire
-----
Male Ignyllian Squire

STR - 4 [FRN: 6]
END - 5 [FLK: 5]
WIL - 1 [RES: 1]
PER - 2
SPD - 2 [MOV: 3]
TEK - 1

Open Mind: +1 Sword Prof.
Discipline: Knight Rank I

Sword/Buckler: +2ATK/+1DEF
[7ATK/2BLK/2EVA]

Bow Squire
-----
Female Norr Squire

STR - 5 [FRN: 2]
END - 2 [FLK: 2]
WIL - 2 [RES: 2]
PER - 3
SPD - 2 [MOV: 3]
TEK - 1

Open Mind: +1 Bow Prof.
Discipline: Knight Rank I (or Archer Rank I)

Shortbow: RNG 7,
[7ATK/1BLK/2EVA] (or [8ATK/0BLK/3EVA])
>>
>>1058044
I move all the W I can

Oceania Knight
STR:2 ATK:6
END 3 / FRN 6 / FLK 5
WIL:3 RES:3
PER:4
SPD:1 MOV:3
TEK:2

Equip: Sword
Armor: Knight armor
Inventory:
-Bandages x5: remove bleed
- x3 Masoned Stone
Exp:0
Background: Squire

-Skills-
[Knight 1] and [Sword 1]
>>
>>1060298
This will not be processed. You have to use precise directions and use >greentext
>>
>>1058044
>-take 1 tek damage
>-Realize jo mabye took a clonk to the head a bit to hard
>Imbue: [rook] onto [as3] or [jo]
>Active order: Intercept those chocobos or the beasts that are being used to move the wagons or just move as much [East] as magically and physically possible to the beasts.

STR: 1
END:2
WIL: 4+2[6/8]
Per: 2
SPD:1
TEK:1

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 2/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot
-1x bandages
-1x Saint bernard 5/5 +1 mental hp,
-1x Jarred eggs 3/3 +will +perception
- three moneyz/3f

Skills:
Scholar rank 2: Gaia of the blue moon,civic prof
Day classes:Rank 2 imbue arms,Aide
Tactician rank 2: +2 discovery,+2 cast,+2 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1 (crossbow)
Civic Proficiency 1 :Machinist/Construction

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>1059241>>1058044

"Okay, goddammit as long as your in the south west quardrent of this castle i am placing you under my command, well because sadly while liren is a bit of a idiot and well respected she may be. I dont know why you agreed to it if you can i will try to get you here and hopefully you can cooperate and we can eliminate the soildiers to the south west and please dont charge in to the west next time i know your excited but....I dont like seeing dudes sack themselves for the greater good or whatever we have the chess pieces to aid in that now the rook hould give you magical defence so please recover and as soon as possible get back in the fight."
>-Assume command and responsiblity of [as3] or shonen hero [jo]
>- Have [kn1] withdraw
>>
>>1060362
>>1060384
>I'll let this order stand. But please appreciate the /full risk/ of what you're doing here - losing another high value piece to the enemy would be crippling. That said - I hope it works.
>>
>>1060305
>>1060305
>I move WW

Oceania Knight
STR:2 ATK:6
END 3 / FRN 6 / FLK 5
WIL:3 RES:3
PER:4
SPD:1 MOV:3
TEK:2

Equip: Sword
Armor: Knight armor
Inventory:
-Bandages x5: remove bleed
- x3 Masoned Stone
Exp:0
Background: Squire

-Skills-
[Knight 1] and [Sword 1]
>>
>>1060404
You should link to the phase post or your post could be easily missed.
>>
>>1060206
To be clear. This means I want Jenny and Abendroth to lead a sortie towards the berserker's position and assault the manufactory from the south, hopefully encircling it. Kail, Is, and Nordus need to kill those wolves that have gotten into the walls NOW.
>>
>>1058964

"Ahahaha! So you understand that this is war! The one who wants to call himself victor will do whatever they need to do. At least you didn't crumple immediately. Now run, flee like the wounded animal you are!"
>>
>>1060420
Oh shush up you testosterone bull, you probably cant think more than 4 sentences at a time unless its gloating i can guarantee the gloating easily. Anything else...not so much

>>1060402
Same Ludow using a rook is a somewhat risky move but its the closest i have without using a entire squad of squires, or ordering our three knights to sally forth and engange the enemy. Also i am somewhat saddened I was not placed in leading the squires, but nonetheless I pray that I with using some pieces or commanding them should be able to help.
>>
>>1060421
Well the reasoning for that is simple.

Knight ranks are more useful for the squires than tactician ranks, and they derive that from their commander.
>>
>>1060421
>>1060423
>>1060384
You know that Jo is running west right? I think he might be a bit too far and with too many enemies in between for that
>>
>>1060423
Ah thank you for answering, and may i ask do you have anything to of request of me in the future? other than attempt to destroy or well repel the southwest menace?
>>
>>1060425
I'm well aware. But there's little that can be done about it at this juncture.

>>1060426
Be cautious with your chess piece usage until we find the enemy tactician. But at the same time try and get some pieces placed on our reserves for later use. I need you working with Liren on this, so put aside your disagreements until the war is won.
>>
>>1060404
You're not on the map yet. For that you'll have to >deploy by one of the fires. As newest Knight, your tag is Kn9. Kn1 is someone else!
>>
Took a day off to do some socializing = 0=)/ will process tomorrowwww
>>
Rolled 2, 3, 5, 3, 1, 4, 1, 2 = 21 (8d6)

>>1058044
>-take 1 damage to Wil
>move 1S 1W
>attack squire E
>-face N

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 8
END: 4 FRN: 8 FLK: 6
WIL: 2 (3 - 1) RES: 2
PER: 1
SPD: 1 MOV: 3
TEK: 1

EXP: 42
20f

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Spear (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
Inv: Lindlore Scones x2
>>
Rolled 2, 5, 2 = 9 (3d6)

>>1058260
>>1058044
>>1060612

Guess I have time to roll the correct dice then and the correct amount too
>>
>>1060612
The agonizing wait to see if shonen hero Jo survives
>>
>>1060206
Can we choose those squire's starting proficiencies?
>>
>>1061587
Whatever weapon they start with and the relevant ranks Class rank from their nominal leader.
>>
>>1061616
That is no good, someone contact the scholomance we need to get some first year students tactician squires but with magic instead of weapon proficiency
>>
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Squires have value too, Evergreen! And no, we can't commander an entire class to make our spells for us!
>>
>>1058044
Botting:
[Sq1],[Whelkand]
>Withdraw you drunk squire.
>>
>>1052975
Could I have some clarification on the 5 xp in my square in the east? Is that actually mine, or Nesli's for punching the Wylder?
>>
>>1062825

It's the plague doctor's.
>>
File: BATTLE_LINDLORE_18b.png (5.32 MB, 4385x3071)
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Revolution Phase.
https://www.youtube.com/watch?v=yNHq8Ic8a6w&t=00
>>
File: IMG_19012017_174426.png (79 KB, 1332x924)
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"So you've learned cryomancy, some time ago I came across this magic just as you have now. Enjoy the icy embrace of such magics for it takes someone driven to use it to master it."

A rank in Cyromancy lets you learn one of these spells.

Freeze Point
Drain Heat
Ice-Heart
Inverted Oscilation
Water Make
>>
>>1064138
"B? B at least makes sense, lets go with B Traitor pumpkins punish people"
>>
>>1064138
What would be the roll to taunt someone from afar? Would you just say it?
>>
>>1064181
Perception or WIll usually. Its an action to do
>>
>>1064138
". . . and that's Rabbitsfoots tome on Incidiary Firebombing, Gardening & Pit Maintenance. Always remember that if you claim a landfill full of dead souls - have it exorcised. Any questions?"

Liren closed the book with a snap, then waited for her impromptu pupil to ask something.

"Good question. No I'm not sure why he claimed a landfill full of dead souls. Seems a bit gauche really. Anything else?"

It was good to get some studying done, and the Lindlore family were an absolute delight to entertain. Monandaes in the corner with the maps, the Royal Princess praying in the temple, that constant insistent knocking on the door that was probably just the wind and a precocious study buddy. It was just like home, except bigger and with actual food.

"Oh, how Flint came from gardening?All gardens need heat. Elemental Flint is really just an magnitude-override of the Sun's own rays. It's actually the basic spell for most Pyromancy derived-effects, once you flip it through the appropriate matethaumical transformations. Here, if you look up the appendix it has the full-size Moore Detonation Index! A properly cast Flint rates a ½ skull on the chart. Ah, Moore - the things you did to chart the realms of explosions. I hear he left a crater in Alexandria somewhere that's still smoking."

And it was warm! And they had scones! And the best part of it all wasn't even the books, it was the complete and utter lack of Worrgs. Not even a wolf pelt above the roaring fire. Liren sunk back in her plush chair, sighing all the while. Only minor issue really was the constant banging on the shutters and how the wind gave a convincing illusion of screaming. It ruined the ambiance of her studying. It was probably just the frigid chill roaring through the old Keep architecture. She waved one of the other kids towards the door to stop it from rattling so much. Fast kid, spry looking - had that nice go-getting attitude. He muttered something about a password but it was more mumble than actual words so Liren waved at him again and went back to stirring her cacao.

"What? Password? Eh, sure, whatever kid, just make sure it's not a worrg trying to get -- anyway, hey, allright, newest Magical Tactical Cadet! You wanna learn something real interesting?"

The newest magical tactical cadet didn't display any inch of self preservation by immediately running for the hills, so Liren went on.

"Right-oh! That's the can-do attitude. So you know how Rabbitfoot goes on about incindiary firebombing and how to replant your tulips? Try to imagine the exact opposite of that - and then read /this/? Look! Gelid Fronts - so what do this. . ."

Thirty seconds later every hot caoca drink in the room was half icy mush and her nose was sprouting an icicle. She went on through clattering teeth.

"H-Hah! You're a natural, kid! Hey you wanna learn how to make that happen to an entire castle? You any good with prime factorization? If you're off by too much your eyeballs might explode."
>>
According to my knowledge (i could be wrong) the commanding officer (me in this case) of a squire, selects the class and proficiencies of said squire? if I'm wrong, just disregard this.

"Sir garth, were to take the manufactory and assist the soldiers above us, Jenny and I have been sent forward, Who is to sit back?

Sir Jenny, you and i have higher defensive capabilities, we will last longer against the berserker than the squires, i recommend we bolster our defenses and let our squires attempt damage from behind us.

after the first round we will be free to both attack and defend each round, both of us should be able to take him. Not without harm though.

That is unless you believe our combined assault plus the squires can manage to take him down within 1 to 2 rounds?

Sir garth, i strongly recommend taking care of the berserker general, however i am not opposed to luring him towards the fight with the manufactory, but there is no guarantee he will follow and may instead breach the fort."
>>
>>1064230
Slight revision, i did not see the worgs before, i double advocate for the use of defensive maneuvers.
>>
>>1064138
Just double checking about the uniform. My sprite doesn't indicate uniform usage, so I'm wondering if it actually worked?
..Is it the color change?
>>
>>1064138
This looks like you had me cast Mend instead of trying for first-aid, which was not the intent since I don't have Mend as a known prayer. (Shown here: >>1058223 )

I don't even have Gaia within my deity duties.
>>
>>1064138
Leaving them with those cannons is unacceptable. We'll need someone to order and repair that wall segement soonest, and we need to kill their mechanists and destroy, or capture, those cannons.

Lickily however, it looks like we might be able to push forward and take the manufactury... they have all of their forces piled in.
>>
>>1064138
Hm. What stopped Kn2 Vilmer's move here? >>1059794 Climbing out of a crater? Difference in elevation?
>>
>>1064230
"True Abendroth I hope to take care of the problem of the beserker general to either assault the beserker general when he is able to be in bow range along with the bow squires and if not to accompany with you two and attempt to engange the general from ranged attack.
Sadly we will have to expend the use of more pieces to be displayed on the board most likely a [knight] if we are going to continue the assault. Or if we are going to retreat I will have to ask Liren or evergreen to assist with imbuing you and the other with [pawns] to assist in dispatching them. While I again with the squire archers dispatch the general before he causes massive damage."
>>
File: BATTLE_LINDLORE_19a.png (5.26 MB, 4313x2983)
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Act Phase. 6+ hours or 20 Actions.
Dawn breaks in in full and our morning is met with an interesting enemy. " Yangus, I trust that it's ready "

" Aye, Govnah- give me my targets so I can give ol' spinner a test firing !"

CO:
> You can now command Yangus' Mobile team.
> The birds move the cart, directed by that squire there, Yangus operates the Balista with one act, and reloads require a Full Turn. However due to the weapon's size more than one person can "wield" its various operations.

> You can now give suggestions to Mistress Bart, High Empress Serena - and her aide.

Monandeas: From the looks of it,both sides of the manufactury offensive suffered losses but the enemy seems to be getting hit with greater losses. For now I would suggest shoring up are defenses and dealing with these internal invaders.

https://www.youtube.com/watch?v=2PDVHMmo8FU
>>
>>1058091
>>1066661
Did I get any XP for that levin strike a couple of turns ago, I might need it now that I'm in a safe place, thanks
>>
>>1066661
My intention is to enter the manufactory and prevent the enemy from making use of the cannon inside. Is it possible to enter from the bridge through the window?
>>
>>1066668
10xp
>>
>>1066712
How much for a cleric?
>>
Rolled 2, 4, 4, 5, 1, 3, 1 = 20 (7d6)

>Move 3S
>Legshot on the wolf

I desperately need a heal, this wolf is hounding me and 1 more blow shall surely see me dead.

Female NearEast Archer
Life Choice: Street Urchin

Str 1 (2-1)
End 1 | FRN 1 FLK 1
Wil 1 (2-1) | RES 3
Per 1 (4-3)
Spd 2 (5-3) | MOV 4 ATK 7
Tek 1 (2-1)


XP : 17

Equip: 35f
-Longbow 16 Range [SPD 5 + Archer 2 + Bow 1 * 2] 10 Atk [SPD 5 + ATK 2 + Archer 2 + Bow 1]
-Scout Garb +1 Mov +1 Res
Inv:
-16x Black Arrow +2 Atk

Archer 2: Ranged, Scouting, Traps, Evasion
Bow 1
Sharp Shot: Called Shot
>>
>>1066661
>Reload a magazine of x3 Iron Bolts
>Take a sippy of my Potion
>-Order squire squad to attack wolfs at will

-----
Female NearEast Archer
XP: 16

STR - 0
END - 1
WIL - -1(+2 for 6 turns)
PER - 1
SPD - 1
TEK - 1
MOV: 3, FRN/FLK ARM: 4, RES: 3, EVA: 6

Archer Rank 2, Weapon Rank 1, Trapmaking Rank 1, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 6+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory 4/7: x13 Iron Bolts 3ATK, x23 Wood Bolts 1ATK, x1 Potion(-1 use), x1 Ether, 23f
>>
Rolled 2, 1, 4, 5, 3, 6, 5, 6, 3, 4, 1, 1, 6, 6, 2, 2, 4, 6 = 67 (18d6)

>-Take 3 SPD damage
>Attack Seox with Mace (10 Atk)
>Attack Seox with Great Shield (8 Atk)

Female Norr Knight

Str: 6
End: 5
Will: 3
Per: 1 2-1
Spd: 0 3-3
Tek: 1

Move: 4
Frn: 11
Flk: 7
Res: 1
Atk: 10

XP : 66

Life Choices: Servant
Equip:
-Mace (+2 Atk)
-Great Shield(+4 Def, +1 Atk)
-Armor(+2 Def)

Bag: 4f
-Potion(5 pot, 3 sip)

Skills: Knight 1, Mace 1
>>
Rolled 6, 5, 1, 1, 4, 2, 2, 3, 5, 2, 2 = 33 (11d6)

>Move 3W, 1N
>Attack the wolf

Female Oceania Armslave
Life Choice: Sword Dancer

Str 2
End 3 | FRN 4 FLK 4
Wil 2 | RES 2
Per 2
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 11

XP : 50
Money : 5f

Equip:
-Imperial Spear 3 Range 11 Atk [TEK 6 + ATK 3 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 1: Spears
>>
>>1066724
10xp
2 other squires drowned with them.... 7exp each.
>>
>>1060895
Zornkind, would you mind boosting me up onto the bridge before moving away? It should be a tap action.
>>
>>1066748
You missed being healed for +6 Phys here >>1064138
I think your potion might just have been wasted, but hey, at least you're in good shape.

>>1066661
Helena is quite Driven.

She just used Drain Heat on the Furnace in the keep wall - and that means she has enough Perception and Cryomancy ranks to hit at range 6!

If you are able, you need to clear off that wall for now. We have no counter to her spells on that side, and if you are standing there at the end of the turn, you are in range of her Freeze Point, made worse by whatever spells she intends to cast with all the Frost she just converted the furnace heat too. She could turn the entire section to ice from her current position.

That's Mikolov, Is, Mistress Bart - plus all our new squires who really did reinforce right into the thick of it.

>>1066785
I recoil at the things we must do in the name of War. I wish I could claim they want pecefully. T-thanks, Scholar.
>>
Rolled 6, 3, 6, 6, 4, 5, 3, 4, 2, 5, 2, 5, 1 = 52 (13d6)

>>1066661
"If my coffee is cold when I'm done with you little rebel shits I'l make sure you don't even get proper burial."

>Shoot Squire 3NW of me
>Reload Iron Bolts

Armor : 3
STR:2 -1
END:3
WIL:2 -1
PER:3 -1
SPD:3 -1
TEK:5
MOV:4(5*)-1,FRN: 3, FLK: 3, RES: 3 -1

GEAR:
-Crossbow (RNG 4+PER, AMMO 2R, DMG 3+ATK+TEK, Rapid Fire)
-5 Iron Bolts (+3 ATK)
-6 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 2 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 2

Belongings:
-Little Saint Bernard
-Fried Traitors
>>
Rolled 6, 2, 4, 3, 2, 3, 1, 5, 5, 3, 2, 2, 5, 2 = 45 (14d6)

>>1060206
>>1060417
>>1066661

>Move 4N
>Fire Called shot: head at the wolf on the wall (1N 8W of my future position) (14 dice)
>-Order squire squad to follow me
>-bow squires will fire on the same target with regular shots
>-spear squire will overwatch N to stab any enemy that comes near us

"Okay, just take a deep breath and you'll be fine Nordus..." "Wolves in the keep eh? MEN (and woman)! LET'S DRIVE THESE BEAST OUT!"
Nordus
Male Norr Archer

STR: 10/10 ATK: +3(Iron Arrows)
END: 2/2 FRN: 2 FLK: 2
WIL: 1/1 RES: 2
PER: 2/2
TEK: 2/2
SPD: 2/2 MOV: 4

EQUIP: Long Bow (RNG: x2 [Rank+STR], DMG: ATK+STR), Black Arrows x 11 (+2 ATK), Iron Arrows x 19 (+3 ATK)
ARMOR: Archer Uniform (+1 MOV, +1 RES)
BACKGROUND: Servant

BAG:
Lindlore Scones [2/2] (Heal 3 Hp [Phys? END?])

PROF:
[ARCHER RANK 1]:
+RANGED WEAPONS
+SCOUT, TRAPS
+EVA
[SHARP SHOT]
NO PENALTY ON CALLED SHOTS

EXP: 72
BANK: 12f
>>
>>1060737
My good knight fellow! I'm sorry I don't know your name yet but would you do me a favor and flank the rebel knight from the north? I believe we can easily sandwich him with our attacks and bring him down faster then my coffee takes to cool down.
>>
Rolled 2, 6, 3, 4, 3, 2, 5, 4, 4, 5 = 38 (10d6)

>>1066661
*muttering and crying*
>imbue [Lucile] with [rook]
>Shoot at the beserker 3 west of me 10 dice
STR: 1
END:2,
WIL: 4+2[6/8]
Per: 2
SPD:1
TEK:1

Equip:
Xbow: Rng:4+PER,DMG: TEK+POT Ammo: 2R, Enchants ammo fires
-Tactician robe/uniform: +1 res, +2 armor
-Potion: 2/3, 5 healing
-Aether shard: Aquacyte/water
-10x iron arrows +3 atk/pot
-1x bandages
-1x Saint bernard 5/5 +1 mental hp,
-1x Jarred eggs 3/3 +will +perception
- three moneyz/3f

Skills:
Scholar rank 2: Gaia of the blue moon,civic prof
Day classes:Rank 2 imbue arms,Aide
Tactician rank 2: +2 discovery,+2 cast,+2 study
Fat: Able to make jokes, walk funny
Faith rank 1:Gaia of the blue moon
Weapon rank:1 (crossbow)
Civic Proficiency 1 :Machinist/Construction

Spells:
Imbue element: Rank 3,
Form weapon: rank 3
Wind draw: Rank 3 I BELIEVE I CAN FLY!
Gaia of the blue moon: Aide,
>>
>>1066879
sorry the wil bonus is at [2/8]
>>
Rolled 6, 6, 3, 2, 1, 1, 6, 5, 1, 5, 2, 5 = 43 (12d6)

>-Take 5 damage
>Eat a bite of Lindlore Scone, Heal 3 damage.
>Take sample of the disease from the patient north of me.

>>1045657
Please hold still, this will sting just a moment. We'll have you fixed up in two shakes of a lambs tail.

Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 3 ; PER 2 (4-2) ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3; XP 48

Equip : Tube Dart (Range 7, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (4 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-1x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study II, Plague Lore II

Civil : Alquemestry II, Magical Sciences, Surveying, Mining

Bag : 15f
-Firewater (10 sips, 10 Potency)
-3 Leech Eggs (5 Potency)
-2 Lindlore Scone(2 bites, 3 potency)
>>
Rolled 2, 5, 4, 4, 2, 4, 3, 4, 6, 3, 4, 5 = 46 (12d6)

>>1066661
>Sneak W, W, S, S, W, (S onto the Water Wheel if isn't moving)
>Stay low but act like I actually belong there
>Sneak Dice: 6d6
>Scout while acting like making sure the Water Wheel is okay (6d6)

STR: 2
END: 1
WIL: 2(3**)
PER: 4
TEK: 4
SPD: 5
MOV: 5(+1*+1**=7), FRN: 1, FLK: 1, RES: 3(6)/2
Item Slots: (2+End(1)+Str(2)+Cap(Gear/Bags-0))= 5

Status Effects ** :
Jarred Egg +1Wil, +1Spd (4/8 Turns)


WEAPONS:
• x4 Thrown Knives Rng:4 (Str(2)+2), Dmg:6 (Str(2)/Tek(4)+2Atk)
• x2 Lord Shivs Atk+3, Def+1, 2Blessed, 3Stun

ARMOR * :
• Archer Uniform (+1 MOV, +1 RES)


CURRENT EXP: 7 (Total:57, Spent:50)
PROFICIENCIES/SKILLS:
• Archer Rank II (+Ranged Wpns, +Scouting, Traps, +Evasion)
• Trapmaking II (+Hide Tile, +Set Trap, +Disarm)
• Academic: Plague Lore II (Ability to discover, prepare, and store maluses in Medical Kit. Ability to cure or immunize ailments with Alquemy)
• Chaotic (1/4th?)

OTHER BELONGINGS:
• 27fl
• Potion: 3 Sips, 5Pot (Heals Phys Wounds)
• 1 bottle of Tonic (2 Sips, 1 Pot)
• x2 Bandages (Stops Bleeding)
• Little St Bernard 4sips (Cures Colds, Hypothermia, Coughs, +1MentalHP)
• Uniform

-----Traps:
•Deployable Trap: 8d Hypothermia
•Deployable Trap: 13d Hypothermia
>>
Rolled 2, 6, 6, 6, 1, 6, 4, 3 = 34 (8d6)

>>1066661

>-Resist Demon Fever (1 die)
>Move W, climb W, climb into window W
>Limb Cut (arm) knight S (7dice)

[As4]Fuko
Female Wylds Armslave Street Urchin (71 xp)
=+2Wil (3hrs), Demon Fever=

Weapon: Longsword (+4att +1def cleave) (Prof 4)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory(7): Potion(1/3) x1, Tonic(5/5) x1, Water (gourd), Lindlore scones(2/2)(2/2) x2
Money: 7f

STR 1/2 END 3 WIL 2(4) PER 2 SPD 6 TEK 1/2

[ATK 14/14] [FRN 5] [FLK 4] [MOV 5] [RES 2(4)] [DODGE 9/9] [POISE 2]

Longsword artes: Limb cut, Follow cut
>>
Rolled 6, 5, 6, 1, 4 = 22 (5d6)

>>1066661

> Move 2N
> Throw empty bottle at squire 2NW

>Nesli
>Male Avalonian Plague Doctor
>XP: 35
>Zny: 21

>STR 2/3
>END 3/3
>WIL 4/5
>PER 2/2
>SPD 1/2
>TEK 1/2
>MOV 3, FRN 3, FLK 3
>RES 5, Plague RES 7, Elem RES 7

>Equip:
>Empty flying encore
>Scary Clothes: Elem RES +2, Plague RES +2
>Mini-Bar: Medical Kit +2, Alquemy Kit +2, +4 Item Slots
>--Which Contains--
>x1 Flying Encore of Mooncap brew (5 sips, 8 POT)
>x1 bottle of Wolf's Blood (5 sips, 2 POT)
>x1 vial of Woodrot fungi
>x1 Ashflake
>x1 Tonic (5 sips, 1 POT)

>Skill:
>Plague Doctor Study I: Medical 1, Alchemy 1, Discovery 1
>Plague Lore I: use Medical Kit for maluses, use Alquemy Kit for ailments
>Cooking/Scavenging I: convert flora and fauna into foodstuffs, meals autosucceed during rest
>>
Rolled 7 (1d8)

>>1066858
A fine plan, my friend.

>>1066661
>-take 1 damage to WIL
>move 1N 1E
>attack knight S

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 8
END: 4 FRN: 8 FLK: 6
WIL: 1 (2 - 1) RES: 1
PER: 1
SPD: 1 MOV: 3
TEK: 1

EXP: 42
20f

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Spear (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
Inv: Lindlore Scones x2
>>
Rolled 5, 3, 5, 2, 5, 2, 5, 5 = 32 (8d6)

>>1066661
>>1067088
I am a fool, here are the actual rolls.
>>
>>1066661
>-Buy 2 Ether [Ferris left: 3f](or only 1 if the one I bought last turn got through the processing)
>Eat Scones (heal 3) (ask our chef i she has any jam to add to the scones)
>Drink Ether (heal 5) (ask our chef if she can make a tea with the Ether so I can drink it while I eat the scones)
>Have a pleasant Breakfast with the kids, nobles and the other scholars after a hard night of work


>[Evergreen] [Avalonian] [Female] [Tactician][Xp:61] [fe:3]
STR: (1) ATK: (3)
END: (2/3) FRN: (4) FLK: (4)
WIL: (4+2[8h]=6) RES: (8) CAST: (12)[E:16|R:13|F:13]
PER: (3) DIS: (6)
SPD: (3) MOV: (6) EVA: (3)
TEK: (1)

>EQUIPMENT:
-Student Notes (+3CAST +1RES +[OBSERVE])
-Sword: (+2ATK)
>ARMOR:
-Masterwork Tactician Uniform (+2MOV +1RES +1ARMOR)
>BAG [5/6]
-Potion (3/3) (+5)
-Little Saent Bernard (5/5) (+1)
-Tonic (4/5) (+1)
-2xLindlore Scones (1/2)(2/2) (+3)
-Teracyte Xtal (4/6) (+2)
-Ether (1) (+5)

PROF:
>[Tactician] Rank III
+3 Discovery | +3 Casting | +3 Study
>[Royal Tactics] [AB:+9]
>[Tutoring]
-[Elementalism]x1 | -[Runic Arms]x1
>[Scholar] Rank II
>[Day Classes]
>[Elementalism] Rank IV
-[Flint] | [Earth Wall] | [Alight] | [Water Ball]
>[Faith] Rank I
-[Waxing Eclipse]
>[Runic Arms] Rank I
-[Imbue element]
>>
Rolled 2, 1, 4, 2, 4, 2 = 15 (6d6)

>>1066661
>Feast WIL Bonus [5/8]
>Pray for Dawn Light [6d6 CR3 Radius 4, allies in area may heal 1, area is lit]


Elaine [Cleric lv. 2] (Fatigued [cannot use sword arte, match 6, or Proficiencies until sleep]
STR: 1 ATK: 2
END: 4 FRN: 5 FLK: 3
WIL: 3/4+2 RES: 4/5+2
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: 46xp
+Fried Traitors -4f [Feeds 1; Heals 5 (PHY), +1 PER /8 turns]
+Warmth Blessed Water -1f each [Bless-capable, craft material, quenches thirst or flames]
+ x2 Bandages -1f each [stops bleeding]
+Jarred Eggs -1f [+1 WIL +1 SPD; 3/3 Uses]
+Little Saent Bernard -6f [+1 Mental HP; Cures Cold/Hypothermia/Cough]
Ferris: 0

-Cleric Rank 2-
+Healing +Prayer +Resistance
-Faith Ranks 3-
~[Apollo of the Twin Suns Rank 2]~
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [11d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [11d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
~[Luna of the Second Light Rank 1]~
+???? +????
=Night Veil= [10d6] Veils target with solar effect for three turns. Actual effects unknown, probably stealth. [E] Threshold 5
>>
Rolled 5, 3, 4, 4 = 16 (4d6)

>take 2 damage to WIL
>take 3 damage to END
>take 1 damage to STR
>move 1S 2W taking cover behind the crumbled wall
>if squire S is still alive, attack with sword, else take 1 bite of lindlore scone
>face S

Male Norr Knight Servant

STR - [ 3/4 ] (base+male+knight+norr)
END - [ 1/4 ] (base+male+knight)
WIL - [ 1/5 ] (base+BP+knight+servant)
PER - [ 1/1 ]
SPD - [ 1/1 ]
TEK - [ 1/1 ]

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
[1/1] little saent bernard
[1/1] bandages
[2/2] lindlore scones

[44xp]
[13f]
>>
Rolled 3, 5, 2, 3, 5, 3, 5, 3, 1, 3, 2 = 35 (11d6)

>>1066661
"Seox boevik care not for revolution, nor you. I meetingk many like- crave only death, destruction. No end to fightingk. No nation, no country, no home at end. Just fightingk and death."

"Do not follow such man. Withdraw. Duty to family and duty to clan come first. Endless battle produce no harvest."

>Swap to Gas Gun.
>Fire Spray NNW into black tendril cloud. (RNG 3, DMG 11, Fire(?))

Comrade Mikolov - 31 XP
Male Wyld Machinist

STR2 END3 WIL1 PER3 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 1 (3E)
Parry:- Dodge:2 Block:0

Hand 1: Gas Gun (Lob 4/Spray 3 RNG, Ammo 5/5, POT+TEK DMG | Attach Tool, Load Anything)
Hand 2: Gas Gun
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x16 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x1 (POT 4, 5 use)

Machinist Rank II - Crafting / Machine Prof.
Machinistry Rank II - Use/Repair/Create Machines
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals
Surveying Rank I - Searches/Gathering

Bag [5/11]: 20f
- SVT-20 Telescopic Rifle (6+PER RNG, Ammo 1r, 2+TEK+POT DMG | Spot)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
"Blasted Worgs! Whys it gotta be worgs! why couldn't it be dire rabbits or giant crabs!"

alright, Tacticians i know you get a lot of requests for pieces, but i would really appreciate a pawn piece for that little extra hand against this pup, if you can't spare a piece i understand

i intend to I focus the warg until its taken care of, then take out the squires, while jenny and garth handle the general
>>
Rolled 6, 2, 2, 2, 2, 6, 3, 1, 5 = 29 (9d6)

>>1066661
Is that 10xp mine somehow?

>Fire arrow in previous wounded hunter
>Overwatch ranged parry against melee attacks against As4
"Boss, Van Ludow, I think the manufactury is a lost cause. Should we light it up?"

=Hetros, lvl.2 Armslave=
-Servant, Wyld-
-Stats-
Str: 4+2(Lost on 13th Hour)
End: 4
Wil: 1
Per: 4
Spd: 3
Tek: 2
>Mov: 4
>FrnArm:5
>FlkArm:5
>Res:1
>Eva: 6

-Skills-
11xp

Armslave Rank II
>Weapon Proficiency (Bows,Daggers)
>Weapon Attunement (Grandfather's Yumi)*2
>+2 Evasion
>+2 Poise
>Aim
>Chronos Attunement, Must Parry with a Ranged Attack
Bow Rank II
>+2 Bow Proficiency
0f

-Equipment and Inventory-
4/10 Slots
>2 Lindlore Scones
>Armslave's Garb and Headband [+1 Def, +1 Eva]
>Grandfather's Yumi [Rng:16({4per+2prf+2atn}*2), Dmg:11(4str+2meal+2prf+2atn+1arw)]
>14 Wood Arrows (+1 Atk)
>>
Depending on tactician priorities, a bishop could could zigzag me to base instead of a queen, at the cost of an extra action. I'll be healing Hedera whether the plan is to keep me east or zip me back.
>>
>>1066661

>Reload
>Overwatch West (4)

Zornkind
Male Ignyllian Machinist

STR 2/1
END 4/3
WIL 2/1
PER 3/1
SPD 1
TEK 4/3


[FRN 3] [FLK 3] [MOV 3] [RES 1] [Elem Res 4] [ATK 4]

Machinist rank 1
-Crafting, machine prof
Civic Prof 2
-Mechinistry 2: use, repair, create machines

=Status=
Demon Fever

Equipment
Coat: +2 elem res +2 items
'Locks: RNG 3+per Ammo 2r DMG Tek+pot
[Load] AP bullet

Bag
Spin axe: HVY, SLSH, CLV potx3
PNM Jack: FRC, CRSH, KNK Rank2 Fragm shot
Silver bulletx6 pot 2
AP bulletx5 pot 1
15f
10exp
>>
>>1067289

"It seems you are not informed at all in why you are fighting for the Lindlores or why we are rebelling.

The Lindlores kidnap our friends and family, tax us on the material we gather and now have withheld food from us. This keep is only farming land in the area. There is no family to go back to. This rebellion as you call it is our duty. And there will be no Harvest regardless.

We are simply tried of being ruled by a tyrant, who you are fighting for. We have no qualms with your lot. Just the family of Lindlore and the farm lands to the east."
>>
>>1067435
I believe one of my leeches killed someone.

>>1067480
>>1066916
Do you consent to having your disease extracted so I can attempt to make a cure as well Hetros?
>>
>>1067500
oh go for it. I'll change Pd2's botting to hand you his work materials I bought for him.
>>
>>1067435
Botting Pd2
>Hand Pd1 the 4 tonic and 4 clean water I was given by the courier from hetros
>Withdraw
>>
[As3] Jo
>Eat Lindlore Scone - recover +6 from 3 * 2
>Move 4S

WORRG
KILL IT

Kn1 Lucile
>Attack Worg W - 11 dice + cleave
>overwatch W - 11 dice + cleave
>Tap Rook for +Defensive Rolls, +8

Kn6 Kail
>Attack Worg W - 11 dice
>Parry Worgg - 11 dic
>Suggest squire squad assigned to me attack worrgs as first acton
>Suggest squires overwatch N as 2nd action
>>
>>1066661
>Give yangus the command to fire twice into the worg.
>>
>>1066661
That looks like a proper fighter, Jenny! You need some aid!

>Active Order - As3 Jo's Rook - Intercept [Rook] 8W to be on Kn4 Jenny
>-intercept PIECE, not CHARACTER JO
>+8 Authority to Defensive Rolls
>Imbue Kn6 Kail with [Bishop]
>+8 Authority to Resistance rolls.

>>1067088
You have been imbued with a [Pawn]. Diagonal melee attacks would confer a +8 bonus to your attacks.

== Liren, Fair Avalonian Tactician==
STR 1
END 1
WILL 6
PER 2
SPD 1
TEK 1

FRN 2 FLK 2 RES 8 [ColdRes 9] MOV 5 CAST 12
XP 21 Ferris 0 Active: 10 turns [need sleep in 2] || Study 3 / 10 on CryoMancy II

--Equip--
Tactical Book (+4 Casting, +1 Res, Observe)
Uniform (+1 Armor, +1 Res, +2 Mov)
Bandoleer ( 4 * 3 sip (11 sip total) [water] )
--Inv [4/4]--
LindLore Scones (+3 Recovery, 2 bites, not usable in combat. Goes well with anything)
1x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
--Skills, lvl 1--
Tactician 2
Magical Studies 1
Alquemist 1
Luna 2 (Eclipse, NightSong )
Elementalism 3 (Flint, WaterBall, Earth Wall)
Runic Arms 2 (Imbue & Forme Weapon)
MetaMagick (Enlarge)
Cryomancy 1 ( FreezePoint, MS : Drain Heat )
>>
>>1067473
"Ha! Is funny joke. As can see, Lindlore have no soldat to defend selves, much less kidnap. Is why they call even Wylder to aid. Somethingk else be kidnap. Clever misdirection."

"Have no interest in politik. Only wish to give hard workingk factory back to hard workingk leetle girl. You be takingk factory and family from leetle girl. Not right. You probably say, 'Is for revolution!' Hypocrite. Durak! Be usingk high and mighty goal for excuse! Be killingk and takingk from others, xa?"

"Durak! Durak durak durak! You become what you be fightingk."
>>
>>1066661
>-7 Damage: 3spd, 1end, 1tek, 2per
>-Bleed 1: 1wil
>-Stun 2; Is this 2Acts or 2Turns?
>-Limb Lock; what does this mean?
>-Growl at the worg

Hedera || Fair Wylds Street Urchin Archer
STR:1/2 ATK:[5] 6 or [5] 8
END:1/2 FRN:[1] 2 FLK:[1] 2
WIL:1/2 RES: [2] 3
PER:1/3
SPD:1/4 MOV:[4] 5
TEK:1/2

Equip: Longbow- Rng [10]12 (Archer2+Weapon2+Str2) Atk [7] 8(Str2+Ac2+Wpn2+Arrows2) or [7] 10(Spd4+Ac2+Wpn2+Arrows2)
-Black Arrowsx14 +2atk
-Flash Arrow +4 Atk/Pot Lux to Illuminate or Blind
Armor: Archer's Coat and Beret- +1mov +1res
Inventory (6):
-Potion: 3sips, 5pot.
-Little Saent Bernard: 5sips, 1pot, cure colds, hypothermia, coughs.
-Bandages x2: remove bleed
-Lindlore Scone x2: 2Bites, 3Pot, enjoy with fruit or meat
-Tales of Fire: Pyromancy and Other Mysteries
Ferris:8
Exp:17
Background: Drifter

-Skills-
Archer Rank 2
Weapon Rank 2
>>
Rolled 1, 3, 5, 2, 5, 5, 1, 1, 6, 1, 6, 5, 1, 2, 3, 1 = 48 (16d6)

>>1067688
Thanks, I must have missed that. In that case...

>>1067088
>>1067093
Overriding:

>>1066661
>-take 1 damage to WIL
>move 1N
>attack knight SE (8 ATK + 8 pawn bonus = 16 dice)

Gregore the Lesser

Devout Male Avalonian Knight

STR: 4 ATK: 8
END: 4 FRN: 8 FLK: 6
WIL: 1 (2 - 1) RES: 1
PER: 1
SPD: 1 MOV: 3
TEK: 1

EXP: 42
20f

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Spear (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
Inv: Lindlore Scones x2
>>
>>1067695
H-hey, tell your friend we'd love to get angry about that but the Governor Himself isn't even here! They can take their ire with the taxation regime up with the proper representative, where-ever he is.

If they want to murder kids though . . .
>>
>>1067695
"Isn't it wonderful how the revolutionaries justify their own actions? A plague sweeps through the world, and they use it as an excuse to set up a blockade to take over their island, which also prevents the Royalty from sending relief food in for everyone, then use the starvation that anybody could have seen coming if they had thought about it for five minute, as an excuse to try and kill their liege lords. It's disgusting.

Falconi? You've been lied too, or misinformed. It's your call how to handle this."
>>
THE COMPANY

[Cl2] Elaine
[Cl3] Indrie

[Kn1] Lucile
[Kn2] Vilmer
[Kn4] Jenny
[Kn5] Gregore
[Kn6] Kail
[Kn8] Abendroth

[Mc1] Zhornkind
[Mc2] Comrade Mikolov

[Ac1] Hedera
[Ac2] Is
[Ac3] Nordus
[Ac4] Zatasha
[Ac5] Ristretto
[Ac6] Becka

[As1] Hetros
[As3] Jo
[As4] Fuko
[As5] Song

[Ta1] Garth
[Ta2] Van Ludow
[Ta3] Liren
[Ta4] Evergreen

[Pd1] Roylat
[Pd2] Shark
[Pd3] Emlis
[Pd4] Nesli

28 mostly willing souls

==The Game==
1 King - Ta3
1 Pawn - Kn5
2 Rooks - Kn4, Kn1^
1 Bishop - Kn6^
^ = deployed this turn

==The Pieces==
6 pawns
2 knights
1 queen
+1 captured white pawn

==SquadLeaders==
Kn4 - Jenny - FrontSupport - 1x Sword, 1x Bow
Kn6 - Kal - FrontSupport - 1x Sword, 1x Bow
Kn8 - Abendroth - FrontSupport - 1x Sword, 1x Bow

Ac2 - Is - Fire Support - 2x Bow
Ac3 - Nordus - Fire Support 2x Bow

==Officers==
==Scouting / Procurement:==
As3 Jo
Ac1 Hedera
As1 Hetros

==Defense / Security==
Mc2 Mikolov

==Headquarters / Logistics==
Ta3 Liren
Pd1 Roylat
Ta1 Garth
Ta2 Ludow**
>>
>>1067747

"You're the sellswords fighting for a false cause. Have you even questioned the reasons why we're fighting, why you're fighting, or questioned the lady Lindlore?

Not that she may know something, but Lindlore's family is still an accessory to his crimes. They did not stop him from his deeds.

We're the ones with evidence that has Lindlore taking our people. We're the ones who have not received food form our so called lord. Do not talk about lies or misinformation when you yourselves won't seek out the truth.

This battle could of and can still be ended with the death of a handful of people. Instead you're the ones choosing to extend this bloodshed!"
>>
>>1067824
"Like you said Mr.Falcon we are sellswords, we don't fight for ideals nor causes, so tell us what do you want? I know you don't want to see your people die and I doubt you want to see these kids suffer so tell us, because if you keep fighting like this the only thing you will get is a farm littered with dead bodies, now lower your weapons and let us talk with the Governor"
>>1066661
>whisper to Monandeas if she knows anything about the kidnapped villagers
>also ask if it is ok to create food using Mab's magic
>>
>>1067961
Hey hey hey hey lady. I'm no sellsword I'm actually on the payroll to work here and guard the place. Please, I'm just trying to do my job.
>>
>>1067981
"Isn't that a sellsword? I mean you are selling your erhm bow? yeah is pretty much the same, sorry if I have offended you"
>>
>>1067990
There is a thin line between sellsword/mercenary and what I'm doing. It's very thin but I enjoy and respect the distinction. Now excuse me I need to go back to bolting down cheeky rebels.
>>
>>1067961

"What we want? We want the Lindlore family and we want our fair share of the harvest. Two simple things and we are not looking to take the entire food stock nor harm anymore then necessary.

With these two things we will cease hostilities. I will even present the evidence I have against the Lindlore family."
>>
>>1068066
When you talk of the Lindlore family to surrender to you, you are not threatening to kill proud and vaunted lords, but children and priests.

For those who argue that your cause is just I see nothing but conniving scoundrels who seek to harm the innocent.
>>
>>1068066
"We be turningk over women and children to men bayingk for blood? Durak! You kill family of hard workingk factory and be tryingk to kill innocent leetle girl. You pull Honorable Belyy Matryona away from stanitsya to be killingk children!"

"Folwark harvest is be one thingk. People must eat. Killingk leetle girls is be other thingk. Withdraw from hard workingk factory, and I make meetingk to be seeingk evidence. Then we be makingk negotiation."
>>
>>1068066
"If you want food I give you my word as a student of the Scholomance that you will have food, even if I have to work the fields myself, now, about your other condition I have no the authority nor the lack of qualm to send an innocent mother and her children to a camp of murderous scoundrels, if you have any evidence of their misdeeds state it now before it is too late, because if you withhold it and harm an innocent family you will be no better than those "tyrants" you despise so much"
>>
Rolled 4, 2, 2, 5, 5, 4, 2, 6, 1, 5, 3 = 39 (11d6)

"I am angry! ANGRY ABOUT WORGS!"

>Take 2 Str Damage
> Take 2 wil Damage
> Take 1 Speed Damage

> Attack Worg (11 Dice)
> Block S

order my Sword squire to
> Move N W
> Block W

Order my Bow squire
> Move E S S
> Shoot Squire 2W of me

(i don't know their dice rolls yet)


=Abendroth, lvl.1 Knight=
-Stats-
Str: 5/5 [5/7]
End: 5/5
Wil: 1/3
Per: 1/1
Spd: 1/2
Tek: 1/1

Temporary Buff
Hog Roast: +2 Str

Mov: ½ speed(2) +2 = 3
FrnArm: 5End +4Arm +3Shield Def = 12
FlkArm: 5End +4 Arm = 9
Atk: 7Str +5Atk + 1Prof = 13 (proficiency was not being applied before)
Res: 3Wil + 0Res = 3

-Bloodline-
Wylds

-Life Choice-
Noble

-Skills-
Knight Rank I
+Blocking
+Melee Attack

Sword Rank I
+ Weapon class can be upgraded

-Equipment-
(3) Masterwork Sword: +5 Atk
(2)Masterwork Shield: +3 Def
(3)Masterwork Armor: 4 Armor
2 x Potions (3 sips, 5 Potency)

Money: 2 ferris
>>
Rolled 6, 3, 6, 1, 4, 2, 6, 4, 2, 5, 4 = 43 (11d6)

>Move 2W1N
>Stab wolf 1N1NW (7+4d6 from imbue: cold)

[Ta]Van Ludow
-----
Male Ignyllian Tactician

STR - 3 [FRN: 8]
END - 4 [FLK: 5]
WIL - 4 [RES: 5]
PER - 2
SPD - 3 [MOV: 4]
TEK - 1

[7ATK][8CAST]
Tactician Rank II
Scholar Rank II
Knight Rank II
Runic Arms II (Imbue Element, Forme Weapon)
Faith I (Gaia of the Blue Moon) [Aide]
Noble

Rapier/Shield: +1RCH +2ATK/+3DEF
Uniform: +1Armor/+1RES

1Teracyte
Tonic [4/5]
Potion [3/3]
Clean Water [1/1]
Lindlore Scones [2/2]
9Ferri
36XP
>>
>>1067961
= testing
>>
Rolled 5, 5, 4, 1, 2, 5, 4, 2, 2, 6, 6, 3, 3, 1, 6, 1, 1 = 57 (17d6)

>>1066661
>-Check Lantern's oil level
>Waxing Eclipse to Ac1, 8d6
>Prayer Stance Mend to Ac1, 9d6

See if an aura can't pry those teeth out... Hang in there, Hedera!

Fair NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4+1| Spd 1 | Tek 2
[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric 2: +Healing, Prayer, Resistance
Gaia 2: 9d6 Thoom and Mend
Luna 1: 8d6 Eclipse

>+1 Per expires in 3
Holding: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
Carrying: 14f, Clean Water, Blessed Water of Mending
6 xp
>>
>>1068393
That's the spirit! Go for it, Abendroth!
>>
South sortie: Clear a path to the manufactory. Focus fire on the berserker if circumstance allows.

>>1066749: Jenny, a reminder that you have been assigned command of two squires.

Also if I lose both my rooks this round I will be very upset at my tacticians.
>>
>>1068937
You and me both, Boss Sir
>>
>>1067961
" Aware as you are of the recent events happening a few years ago prior to my posting here yes ? The last security chief to work this post had gone missing when they visited a rumor shadowed colony that soon became dark the same week. It was ruled by the surrounding cities at the time that the colony faced some kind of Monster attack and what was left of the place was picked off by bandits. Concerning as all that was, my contract forbade me from investigating it lest resources were stretched to its limit and I break my vigil from these ports where sheets of ice provide a better substitute.

Alas however, before I got any substantial leads on the matter Rebellion broke out in the Lindlore-Delorian area following the sudden absence of farmhands and then finally a member of the Church --Which may have contributed to this island's blockade. The church rules it as plague, the people claim theirs are being taken, And even now , my contact at the eastern abbey hasn't answered back with their findings. . .
>>
Rolled 1, 5, 4, 1, 2, 2, 5, 5, 5, 6, 2, 3, 6, 6, 2 = 55 (15d6)

My squires listen to me. You must be brave


Sword Squire
>Attack Seox
>Parry

-----
Male Ignyllian Squire

STR - 4 [FRN: 6]
END - 5 [FLK: 5]
WIL - 1 [RES: 1]
PER - 2
SPD - 2 [MOV: 3]
TEK - 1

Open Mind: +1 Sword Prof.
Discipline: Knight Rank I

Sword/Buckler: +2ATK/+1DEF
[7ATK/2BLK/2EVA]

Bow Squire
>Attack Seox
>Overwatch W
-----
Female Norr Squire

STR - 5 [FRN: 2]
END - 2 [FLK: 2]
WIL - 2 [RES: 2]
PER - 3
SPD - 2 [MOV: 3]
TEK - 1

Open Mind: +1 Bow Prof.
Discipline: Knight Rank I (or Archer Rank I)

Shortbow: RNG 7,
[7ATK/1BLK/2EVA] (or [8ATK/0BLK/3EVA])
>>
>>1069093
Van ludow, I hold it up to you to decide whether negations are applicable. But for the sake of what the reports have said I am inclined to at the very least listen to the enemy that are currently attacking us, whether they are attacking us or not it pays us as human beings to at the very least listen to them.
>>
>>1068937
>>1068965
>>1066749
"Please dont let them be upset they took away my stash of food for a whole week and i was supposed to eat *shudders* rations!"
>>
>>1069213
Don't be so quick to negotiate with your enemy on half-facts. And negotiation does us little good when we don't even have the governor in our custody (which, by the way, if any of you inform the rebels of that fact I will execute you as a spy).

>>1069315
I will have you stripped of your rank if you act this much of a pompous ass again.
>>
>>1069315
>>1069213
Is fine garth, don't worry I wont let the bad evil rebels steal your cookies, now stop crying, big boys don't cry. And remember if anyone is mean to you tell mama monandeas, she will make you some hot cocoa and scold the mean meanies so they wont bother you any more
>>
>>1069359
>>1069315
S-stop talking about food! I haven't eaten in a /day/ becaue I was too busy learning an entirely new spell dicipline based on a bad translation of an Ignyllian teatrise on stormfronts and water. oh Luna, if only someone around here had jam I would kill for breakfas--

>>1067110
oh i hate you

i hate you so much right now.
>>
>>1069346
>>1069359
"I will take that as my cue to shut up for now, and Mr. Ludow my sincerest apologies.."
>>
>>1066661
>>1067574
>allowing
>-resist roll

>>1067038
Hey try to only green text your action or maybe anything that you'd like to call attention to. Green texting the whole thing makes it harder for your actions to be processed.
>>
Rolled 5, 2 = 7 (2d6)

>>1069829
Stupid case sensitivity
>>
I'm emptying my reserves here.

>Call in 2x Torch squires at torch on NE corner of keep
>Call in 2x Torch squires at torch adjacent to Yangus's cart
>Call in 1x Torch squire at torch on NW corner of keep

Torch Squire
-----
Male Norr Squire

STR - 5 [FRN: 3]
END - 3 [FLK: 3]
WIL - 1 [RES: 1]
PER - 2
SPD - 3 [MOV: 4]
TEK - 1

Open Mind: +1 Torch Prof.
Discipline: Archer I

Torch: RNG5, +2 ATK Fire
[8ATK/9TRW/0BLK/4EVA]
>>
"So if you're this adamant on siding with Lindlore then you force my hand. There will be no more offers as we have given you enough.

The ensuring bloodshed is on your hands as we would rather fight on this battlefield then continue to see people disappear or die of starvation."
>>
Oh ya, we're forcing your hand by refusing the order to hand people under our protection over to a lynch mob so we can watch form the walls while you lot string up the hang-mans rope for a mother of three.

So now you're going to kill a whole bunch of people just to get a try at killing a whole bunch of other men, women & kids.

If you want the governor of Lindlore or their family, Sir, you can come /take/ them from us. We appreciate you fighting for yours, but there's standards in these things. And giving up people you're sworn to protect violates them. That's not food, justice or law - that's murder.

And first one of yours break into this library, so help me Luna, I will turn to an icicle.
>>
>>1070438
"If there's investigations at the eastern abbey into this matter, then we can all settle down... and allow a joint group to go investigate this matter. Assuming you lot aren't trying to hide the truth to justify your own bloody crusade."
>>
"We have nothing to hide but if you wish for such an action to take place you had best convince your commander. As he does not wish to seem to want to entertain such negotiations.

I would like to end this without further bloodshed but we will not suffer starvation and my patience is wearing thin."
>>
>>1071085
>>1069346

Let's negotiate for a cease fire at least, we work together, investigate the eastern church for the time being, and move from that basis.

Not a truce, not agreeing to be buddy buddy, just a cease fire while we go to the east church and investigate this entire matter. We have half-facts, let's go get full ones. We can't do that while fighting.
>>
>>1071223
That's me btw.
>>
>>1071223
I am afraid such is not feasible. They have not budged on their demand for the Lindlore family despite the fact that the children present literally cannot be guilty of the crimes they accuse them of. Handing them over would be a grave dereliction of our duties and thus we are at an impasse.
>>
>>1071330
On that note, more leeches Roylat. They're working obviously, that knight in the manufactory literally keeled over dead just from leech damage.
>>
We do have all these scones, Maybe we could find food or something in the Keep stores to buy a few hours of peace?

I mean, if needs must, at some point. Some of these guys I've been alternatively drowning or turning to ash did look sort of half-starved, which doesn't do much for my inclination to incinerate.

Those three people I just drowned probably hadn't had something proper to drink for days, which makes their death both sad /and/ bitingly poetic.
>>
>>1071549
" If it is a ceasfire you seek while you wish passage to the eastern church, then belay your assault on the watchtower to the east known also as the Fisherman's Fort. When at last we have cleared out of it we will await what decision you arrive at. Lest our assault continues until our hunger for Justice is sated.
>>
>>1071827
"Well we need a show of good faith on your parts. We aren't the ones who came into a place, demanded the heads of innocent children, and to throw ourselves on the mercy of a bunch of people who turned their coats on their liege lords after all, nor did we come in and steal a bunch of folk's property while killing the people who either previously owned it or who had worked with the people we killed. Can we agree on that front? That between the two of us, your forces have displayed themselves to be far less honorable and trust worthy?"

Hetros waits a moment, then continues, "So we need some show of faith. Pull back from the manufactury and allow us to occupy and fortify it against any retaliatory strikes, and agree to joint ownership and occupation of the farms so we can see to it everybody gets fed. Now I'm just an officer here, I can't make anything definitive in decision making, that's up to my boss, but I think that you guys saying you'd be willing to go for that would go pretty far in helping him decide on the matter don't you?"
>>
>>1071958
I like this deal. The details still need to be worked out, but I have no issue presenting food to the hungry.
>>
>>1071962

"Then we will trade the machinery for fisherman's fort and this cease fire is acceptable."
>>
>>1072019
Define this explicitly on a map. I want to see what you're referring to, not using local terminology.
>>
>>1071958
No.
>>
https://www.youtube.com/watch?v=YHSb3pJaFKc&list=PLEFE333A7537D4666&index=5

>>1072150
Let me expand on that, so that BOTH sides are clear. You wished for a ceasefire which should only describe a bow drawn, ready aimed at your heads but not striking. We have all three means and nothing you have will currently stop this outside of a show of force. Denying the Fisherman's Fort from us will only foment the wrath of those of the field into taking your heads.
But you have yet wiped the in your ledgers for your sins against the colonies of Mara, Hershale, Swinvine, and Gallade. Do you understand ? You harbor criminals. You side with the guilty. We cannot consider you equals in future discussions for this reason.
My counterpart, Vicious Falcon may speak to you on equal terms all he wishes, but long has the time past for nobles to bargain with us as if they had anything of value over our very lives. Delaying the inevitable time of your execution is all that we can offer dogs of the state who side with Tyrants "

> It would seem that our enemies would at least consent to a delay of aggressive actions. But from their speech, either they are messengers apart from each other or they maybe ideological differences within the Rebel camp currently... furthermore I looked some names of these "colorful characters" as they all struck me as familiar and unbelonging....
>>
>>1072165

Wiped the red**
>>
File: Fishy.png (2.17 MB, 2157x1492)
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>>1072165
Familiar and unbelonging? Yeah, you don't say, Sir.

Why does a "freedom"-seeking band of rebels end up recruiting a Viscious Falcon, a Demon-Eater, an UnSeen Neighbour, a Dream Killer and a Plague Wind?

Those sound like professionals brought in just to stir up trouble, which has Conspiracy written all over it.

Anyway, here's the Fort and the Manufact as the maps read it, Ludow. >>1072039
>>
>>1072165
Tell me sir, have you been inspected by a qualified mystic or doctor for supernatural or demonic influences lately? I merely dabble in such artes but I do have a good friend back home who is a veritable expert on the subject and I can write you a recommendation for a check up.
>>
>>1072430
Gona have to agree with the little-the tactician on this one. It's all pretty suspect. How about we ask the local conscrips if any of these faces are familiar?

It's obvious they're desperate, and they'll do anything to win this fight. Still, we can outlast them.
>>
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" Wait. I remember now. Seox the Demon Eater was a name given to sole Norr Survivor of a darkened village some decades ago. The town had been swarmed by daemons and the Alexandrian punitive forces there put him down upon discovery. He was executed on the spot after killing 12 men. But he's here now,a fresh image of that same Warrior down to the description of his gaudy axe "

" Melinda of Plague Winds, a Nomad from the Vost territories, executed, burned and burned again for her crime of spreading disease to a Praedator city after being brought in as a slave "

" Helena the Ice Witch" descended from a long line of Pagan faith leaders known for their excellent resistance to cold, was executed by freezing...

These people should be dead as they all found themselves at the mercy of the Alexandrian inquisitions. And yet they are alive and breathing in name and perhaps in deed.

High Priestess Serena: No you're wrong! We have definitely killed them ! Ugly as the inquisitions were they would be nothing if not thorough with the disposal of these godless heathens. To bring them back at this point would have to be the work of some fell magic !

Lindlore: Hmph it's a fortunate thing then that they don't know you're here otherwise they might even settle for having YOUR head.

Serena: What are you implying you scarlet witch ? Whatever it is you and your Husbad has engaged in this city has clearly wronged the dead and the living both !

Lindlore: Speak for yourself. My children ill needs your Order's teachings telling them that all they deserve will be dragonfire and damnation for the wonderful talents that they have !

Serena: SO YOU ADMIT THAT THEY-

Monandeas: ENOUGH. You ARE NOT TO ENTERTAIN THIS TALK at the RISK of mutually damning EVERYONE in this room. Something /is/ wrong and we mean to possess all the facts going forward.
>>
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> Due to the timing of events, the turn will process as is, and enemy phase will process as planned. The decision for the ceasefire will come into effect the Next Turn.
>>
>>1072631
Now I see why Seox's "mask" seemed so familiar. I heard some stories from when some of us were doing those northerner jobs a while back.

Monandeas. Anything on the Unseen Neighbor? Only Jacobson I ever heard of was some spook doctor like Roylat. Something about "a man of dubious competence" or something.
>>
>>1072631
Speaking of plagues and demons, do we have any formic acid in stock? Or perhaps the recipe to make it? I have should have a sample of the demon fever shortly but to craft the cure I am lacking in that vital essence.
>>
>>1072631
>Ice Witch
>line of Pagan faith leaders known for their excellent resistance to cold
>executed by freezing

(I get how the irony might be fantastic but it just sounds like a terrible idea though good for a few chuckles at the planning table)
>>
>>1072711
" Mabs claims to have many in her possession, pray make an exchange with a courier and compensate her for the materials. However it seems she'll let you decide the price for that "

>>1072728
" It begs the question who runs the Prisons for these unfortunate people "
>>
>>1072645
>>1072039
What are the conditions of this ceasefire, did Van Ludow agree to it? can we get this thing properly signed in paper? I don't want to go out to investigate and find out that we only have a ceasefire with half the enemy forces
>>
>>1072631
"Oh /those/. I thought they were just adopting the names because they wanted to ride the coat-tails of dread reputation, Sir, but if they--"

>High Priestess Serena: No you're wrong! We have definitely killed them ! Ugly as the inquisitions were they would be nothing if not thorough with the disposal of these godless heathens. To bring them back at this point would have to be the work of some fell magic !

"Well, I mean--- I'm sure you did, Sir Monandaes was only suggestin--"

>Lindlore: Hmph it's a fortunate thing then that they don't know you're here otherwise they might even settle for having YOUR head.

"! We're paid to ensure that doesn't happen, we don't have to all figh--"

>Serena: What are you implying you scarlet witch ? Whatever it is you and your Husbad has engaged in this city has clearly wronged the dead and the living both !

"Uuuuh, I d-don't need to be in here, do I? Ludow probably wants me to go check on the troop dispositions outside this librar---"

>Lindlore: Speak for yourself. My children ill needs your Order's teachings telling them that all they deserve will be dragonfire and damnation for the wonderful talents that they have !

". . . because I d-don't need to be here to hear t-this--"

>Serena: SO YOU ADMIT THAT THEY-

"Really really do not need to hear this, because it's verging on heresy--"

>Monandeas: ENOUGH. You ARE NOT TO ENTERTAIN THIS TALK at the RISK of mutually damning EVERYONE in this room. Something /is/ wrong and we mean to possess all the facts going forward.

Probably couldn't reach the door. Cowering behind a tome on applied cryomancy would do in a pinch. It was always a bad sign when the commander actually raised his voice.

". . . What if we wait to hear back from Sir Monandaes contact? The Eastern Church isn't so far and maybe they can shed some light. Impartially, I mean? With no needing to shout? I mean, we don't quite know what's going on, so we don't have to. . . fight?"

>>1072762
"Sssh ixnay on the interupting-ay the commanding officers-shouting-ay, Evergreen, that's how you get volunteered to latrine duty. Or sent on a worrg inspection detail! Nod and smile, Evergreen, *nod* *and* *smile*."
>>
"As my comrade has stated, ceding the machinery is out of the question.

The terms is that we hold control of the machinery and the area known as Fisherman's Fort. We will not deny the food that is rightfully yours, but we will not give up the food that is rightfully ours. We will reign in those who are bloodthirsty and we can perhaps send some forces to aid in this investigation.

If there are other conditions that you wish for us to consider, state them."
>>
>>1072889

You will put your war beasts to death. No civil man would condone the use of such creatures and they are abominations.
You will permit fortifications be built in the Eastern town.
You will abandon your outpost to the North.

Anything less is negotiating in bad faith - you would ask us to starve to death in your stead.

>In a meta sense - Zatasha will not withdraw but instead will remain in enemy lines as a spy.
>>
>>1072889
>>1073075
"I be havingk better idea."

"You want Lindlore family? Fine. We trade. Lindlore family ataman for this C. Fox fellow. Is fair. You want whole family? Then trade Fox's compatriots too, one man for one girl. 'This battle could of and can still be ended with the death of a handful of people,' you say? I agree! put ferries where face is."

"You rattle on about evidence you refuse to show. Man with evidence be not hidingk evidence; man with real evidence want show whole word! Nail copy to door of every home in stanitsya! But you- you hide it. You expect us be believingk man who claim have evidence then hide? Durak! You be havingk no goodwill, only suspicion."

"You want Fisherman Fort? Fine. Then we trade. Be givingk back hard workingk factory to rightful owner, leetle girl here. You steal from innocent people, kill family, and say you keep? They workingk to make life easier! You repay with murder. Then you want us trust you? Durak!"

"Then there is blockade! I hear church write off whole land as plague. Now there is blockade. Who here you think can end blockade, hm? Who speak with word of recognize authority, hm? They listen to you? The Fox? No. They no listen to you. You cannot end blockade, and if you no end blockade, we all starve anyway. Is winter. You be havingk no plan, no trust, no goodwill, no sense- only anger and fightingk."

"I be havingk wife, children, grandchildren. After this, you move on. Be puttingk family in danger. Take what little food left. Maybe kill. You think I just move aside because you say words? Durak! You no intend to negotiate. Just stand grand. You want be killingk us, and you be killingk everyone else- if not now then later."

"If you want negotiate, start negotiate. You do nothing but stand grand."
>>
>>1073075
"War Beasts ? Do you mean Helena's newfound "friends?" Tsk ah well You would best ask her as she would only respond to a key signal we give her. But I'll see to it that she withdraws or my name isn't Cruel Fox "

> The Terms for Ceasefire has been set.

[RED] Monandeas: Vicious Falcon and Cruel Fox.. I remember now, and not from the mortuary either. But from the Lord's Akademy in Ignyll, the last that was seen of them was the Witch Extermination in the Thresh, which earned them those pen names...
>>
>>1075800
and Jackobson?
>>
>>1075800
Can we get an exact statement of what the terms of the ceasefire are so we're all clear on them?
>>
>>1075987
>>1075973
I thought I told you - and Evergreen - this already. Nod and smile, soldiers. Nod and smile.

I'm sure Ludow & Monandaes have some master plan.
>>
>>1075994
Liren, shut up. I'm asking OOCly what they are so nobody screws this up if they go through.
>>
>>1076002

We will remove Helena's wolves.

You are permitted to fortify the East.

We will cede the North.

We will continue to hold the machinery.

We will continue to hold fisherman's fort to ensure our food supply.

And both sides will stop hostile actions towards each other.

This is of course so you may go on your investigation.
>>
>>1076002
And they'll tell you when they tell the rest of us.
And no, I'm not going to shut up. Ever.

Get ooooveeeerrr iiiiiiiittt.

So just wait. Nothing's final yet. Probably going to get a few more corpses before anything happens, and watch you me, everyone's going to get mighty irate when their murderin gets caught short because of a nice done and agreed deal so someone's probably going to screw it all up pretty much immediately.

>>1076272
Oh, well - that's surprsisingly succint and specific. And you're actually amnable to settling the worrgs back in the wild? You're much nicer than your opposite avian.
>>
>>1076272
>>1075800
Cruel Fox, Vicious Falcon - with so many names of so much reputation, I wonder . . .

Who's the leader?
>>
File: BATTLE_LINDLORE_19b.png (5.48 MB, 4581x3079)
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Re- REVOLUTION PHASE !

https://www.youtube.com/watch?v=jRimImCU17M
>>
>>1076002
>>1073075

"Since it seems like we have reached a ceasefire and I'm almost done with my breakfast, can I join the investigation team? or do we have any other plan?"

>>1076813
"Don't worry kid I'm fine, I'm fine, just some Wyld arrows and a punctured lung nothing that these delicious scones wont heal... are you hungry? you look hungry, here have one [(1/2) Scone -> (0/2) Scone] and once you are done eating it please tell Serena, or her body guard if she doesn't feel like talking with you, that I'd like to get her opinion about this red stuffs that is coming out of my ear"
>>
>>1073075
"Mr. Ludow once the talk of the negotiations have been seen through the entire battlefield, what do you plan on doing afterwards with the investigation team and who is going to be on it. Any ideas?"
>>
>>1076789
Solid snake!
>>
>>1076789
Sitting Bull!
>>
>>1076813
Pleasantly surprised to suffer no feedback this turn, despite rolling only 3 successes. But last thread I rolled 2 successes and took 1 feedback.

The recent example suggests Prayer Stance "halves down" the feedback level from 5 to 2. Last thread's example suggested the feedback damage was halved instead, from 3 to 1. Which is it?
>>
>>1076272
This is just my opinion, my boss will have to make the final call.

But I think you have to choose between killing your wolves or keeping the manufactury. Not both. One of those gives you the ability to ignore any and all fortifications we build effectively, both allows you to do so with impunity. At the very least, joint occupation of the manufactury to insure that nobody builds giant wall destroying, or formation destroying, cannons is necessary to such an agreement.

Keeping the fishing docks so you can feed your own is obviously something that is more than reasonable.
>>
>>1077418

Yes, this is what I had said. We will remove the wolves and keep the machinery.
>>
>>1077402
if you take 1 feedback on 2 successes, then you would take 0 feedback on 3 successes.

you rolled vs 5 feedback, ½ round up for 3.
>>
>>1077644
I see. "Halved down" meant "halved and rounded down" to me. Thanks.
>>
>>1067699
Limb Lock: Arm is unusable (this also prohibits the use of 2h equipment) and [Bound]. Break Free to remove effects.
>>
>>1077546
"Not remove, unless you can somehow remove them so far from the field of battle that if things break down you can't bring them back in. I mean they have to have no chance of further affecting the conflict assuming this all breaks down."
>>
>>1078480
"Yes remove wolves. I could use some more furs."
>>
>>1078480
You're assuming a wee bit much about the unity and oversight of their entire grouping, Hetros.

They've agreed to remove Helena's wolves. That's all that means. We aren't fighting an army here. They can't order their individual leaders to take specific actions. You're lucky Helena even agreed to call her worrgs off.

Worrgs go. They keep the manufact. Them's the rules.

No one's going to put their entire pet mounted war-wolf division on the chopping block.
>>
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The CeaseFire Begins.
Act Phase !

https://www.youtube.com/watch?v=0vPNMJzyW78&index=8&list=PLwvweEKnS3AF0IB3RQE5RBKP-ICkljxln
>>
>>1080531

"To those who may be worried that we are not honoring the cease fire. We have elected to let the wolves return to the wild. They will no longer be beasts of war as you put it."
>>
>>1080531
>-Feast WIL Bonus [6/8]
>Rest

Elaine [Cleric lv. 2] (Fatigued [cannot use sword arte, match 6, or Proficiencies until sleep]
STR: 1 ATK: 2
END: 4 FRN: 5 FLK: 3
WIL: 3/4+2 RES: 4/5+2
PER: 4
SPD: 1 MOV: 3
TEK: 1
Equip: Staff [+1 Atk, +1 Cast, +1 Def]
-Lantern [+1 Sight]
Armor: Cleric's Vestments [+1 Mag Res, +1 Strike Res]
Inventory: 46xp
+Fried Traitors -4f [Feeds 1; Heals 5 (PHY), +1 PER /8 turns]
+Warmth Blessed Water -1f each [Bless-capable, craft material, quenches thirst or flames]
+ x2 Bandages -1f each [stops bleeding]
+Jarred Eggs -1f [+1 WIL +1 SPD; 3/3 Uses]
+Little Saent Bernard -6f [+1 Mental HP; Cures Cold/Hypothermia/Cough]
Ferris: 0

-Cleric Rank 2-
+Healing +Prayer +Resistance
-Faith Ranks 3-
~[Apollo of the Twin Suns Rank 2]~
+Fire +Light
+R2: [Day Sight] May cast prayers up to sight range during daytime. LoS
=Dawn Light= [11d6] [Per] (4) radius is 'lit' and allies in light may heal 1. [E] CR3
=Warmth= [11d6] [Per] (4) radius is 'lit' and followers of the [Star] succeed on 3's. [E] CR3
~[Luna of the Second Light Rank 1]~
+???? +????
=Night Veil= [10d6] Veils target with solar effect for three turns. Actual effects unknown, probably stealth. [E] Threshold 5
>>
>>1080546
"Pardon me Sir. But I question this decision."

>-Pick up the shield E of me (leave the arm though)
>Move EEEEEEE,climbing as needed
>-Inquire about selling the shield


[As4]Fuko
Female Wylds Armslave Street Urchin (71 xp)
=+2Wil (2hrs)=

Weapon: Longsword (+4att +1def cleave) (Prof 4)
Armor: Imperial Armslave coat + headband (+1 eva, +1 def)
Inventory(7): Potion(1/3) x1, Tonic(5/5) x1, Water (gourd), Lindlore scones(2/2)(2/2) x2
Money: 7f

STR 1/2 END 3 WIL 2(4) PER 2 SPD 6 TEK 1/2

[ATK 14/14] [FRN 5] [FLK 4] [MOV 5] [RES 2(4)] [DODGE 9/9] [POISE 2]

Longsword artes: Limb cut, Follow cut
>>
>>1080531
>Drink ether
>Overwatch N

-----
Female NearEast Archer
XP: 16

STR - 2
END - 3
WIL - 2(+2 for 5 turns)=4
PER - 4
SPD - 3
TEK - 4
MOV: 3, FRN/FLK ARM: 4, RES: 3, EVA: 6

Archer Rank 2, Weapon Rank 1, Trapmaking Rank 1, Sharp Shot, Noble

Avelyn Crossbow: RNG 4+PER, Ammo 3R, DMG 6+ATK+TEK, Rapid Fire
Squire Turtleneck: +1 MOV, +1 RES, +1 ARM, +1 EVA
Inventory 4/7: x13 Iron Bolts 3ATK, x23 Wood Bolts 1ATK, x1 Potion(2/3), x2 Scones, 23f
>>
>>1080531
"Sorry Miss Monandeas but I have some question about this book you lent me "De Medicina" I think the fact that it is translated from old Avalonian to Ignyllian doesn't help much":
Do Scones heal physical wounds, mental oneswounds or both?
what about [DawnLight] [Aide] [Mend] [NightSong] and the 50 ferry salad?
Does Raw Bacon or Jarred Eggs heal you at all? how do you prepare them and for how long does the buff last?
Can you drink more than 1 sip of tonic while resting or just one per rest action?
How does this priest service work? do we just sit in a bonfire and request a priest to heal us?
>>
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>>1080531
>-5XP
>-+8Phys: 3Spd, 1End, 1Str
>Offer Mabs the wolf carcass in exchange for its Teeth and Fur
>-Pick Up the Rifle that fell off the table
>-Call a runner to take the Rifle and Tales of Fire back to the central keep.
>Sit on a stool and eat a scone. +3HP: 2Per, 1Wil
>-Draw an Ivy leaf on the Table (as an IOU mark)
"Van. Recon: how many?"
>>1080546
"Starving. Releasing meat. Fools or Liars."

Hedera || Fair Wylds Street Urchin Archer
STR:2/2 ATK: 6 or 8
END:2/2 FRN: 2 FLK: 2 Eclipse Barrier: 4/4
WIL:2/2 RES: 3
PER:3/3
SPD:4/4 MOV: 5
TEK:1/2

Equip: Longbow- Rng 12 (Archer2+Weapon2+Str2) Atk 8(Str2+Ac2+Wpn2+Arrows2) or 10(Spd4+Ac2+Wpn2+Arrows2)
-Black Arrowsx14 +2atk
-Flash Arrow +4 Atk/Pot Lux to Illuminate or Blind
Armor: Archer's Coat and Beret- +1mov +1res
Inventory (6):
-Potion: 3sips, 5pot.
-Little Saent Bernard: 5sips, 1pot, cure colds, hypothermia, coughs.
-Bandages x2: remove bleed
-Lindlore Scone x2: 1/2,2Bites, 3Pot, enjoy with fruit or meat
-Tales of Fire: Pyromancy and Other Mysteries
Ferris:8
Exp:22
Background: Drifter

-Skills-
Archer Rank 2
Weapon Rank 2
>>
Rolled 4, 5, 4, 5, 1, 5, 1, 2 = 27 (8d6)

Living through the fight still counts as winning! Good one, us.

Now look sharpish, team! Here's a great big chance for all of you to do some good and get some fixer upping going. Gates are great, but this is our golden chance to buy an acquire materials, stone and wood to improve the internal defenses!

>>1048321
See here for the list of stuff, the prices and materials.

We also have 5 wood bloqs available for the intrepid entrepeneur, so see what use you can make of it.

Since we will no longer be pressing on the manufactury, it may be prudent that some of those intending to fight there instead head over to reinfore Ludow and we will operate as 2 groups instead of 3.

But don't all of you rush off now.

Garth, Mikolov - you both have [Machinist] and can guide those squires in how to build, how to spot for you, and keep you mostly safe. They flounder on their own, so enjoy the responsibility of command.

>>1080531
>-Get out personal inkwell and pen to organize HQ logistics.
>-Order the drawbridge lowered
>-Assign the 2 bandaged squires watching the drawbridge to Ta2 Ludow as bodyguards. Promise them a pay-raise and a shiny cap.
>-Assign NW corner Torch Squire to Mc2 Mikolov
>-Assign SW corner 2x Torch Squire to Ta1 Garth
>-Assign unaffiliated bow squre EE of [NW Torch] and WWW of [NE Torch] Ac6 Becka
>-Check the torches and furnace coal, order restock if needed. Restock bow-squire ammo.
>-Inform the Temple Clerics that in the small ruins SW the walls are many rebel corpses. We should bury them with honor. There are at least 11 corpses and they deserve better than a mass grave. See to the [Burial Duties] of the corpses there, please. If the rebels don't want the Church's blessing, don't press the issue.
>>>1080745 Oranize IOU to Village House, and take delivery from Procurement Scout Hedara (Firearm + Tale of Fire)
>-Order all gates except drawbridge closed once people / clerics West have returned to the keep.

>If the above are general HQ-Officer tasks that amount to taps spent shouting at peple, spend a turn stuying [Tales of Fire] to study Pyromancy (& And Other Mysteries).

== Liren, Fair Avalonian Tactician==
STR 1
END 1
WILL 6
PER 2
SPD 1
TEK 1

FRN 2 FLK 2 RES 8 ColdRes 9 MOV 5 CAST 12
XP 21 Ferris 0 Active: 12 turns [from next turn!] || Study 3 / 10 on CryoMancy II

--Equip--
Tactical Book (+4 Casting, +1 Res, Observe)
Uniform (+1 Armor, +1 Res, +2 Mov)
Bandoleer ( 4 * 3 sip (11 sip total) [water] )
--Inv [4/4]--
LindLore Scones (+3 Recovery, 2 bites, not usable in combat. Goes well with anything)
1x TeraCyte Shard (1 Pot, 1 Gram)
2x VitaCyte Shard (1 Pot, 1 Gram)
4x Tonic (5 Sip, Pot +1)
--Lvl 1--
Tactician 2
Magical Studies 1
Alquemist 1
Luna 2 (Eclipse, NightSong)
Elementalism 3 (Flint, WaterBall, Earth Wall)
Runic Arms 2 (Imbue & Forme Weapon)
MetaMagick (Enlarge)
Cryomancy 1 (Freeze Point, MS Drain Heat)
>>
>>1080531
Oh, you. I missed /you/ two.
>Assign Spear-Squire and 1 Torch Squire from [NE Torch] to As5 Song, tell them to catch up.

There, go support the Speardance. That poking stick in your hands looks a bit like a spear, and if you go east then they have enough reinforcements to investigate whatever unpleasant mysteries lie over yonder.
>>
>>1080531
"Alright folks, I'm going to get a quick bit of shut eye..."
>Move 1N,1E,1S,1E
>Politely bump squire south " 'scuse me."
>-Sleep for 4 turns to sleep off the solmnius
>>
Rolled 5, 1, 5, 5, 2, 3, 6, 3, 5, 1, 1, 3, 4, 4 = 48 (14d6)

>Rest at northern fire for 4 turns
>-Recover 2 PER from resting
>-Gain 12 XP from 6 turns of play
>-Learn Machinistry through Night Study

>Level up for 40 XP
>-Plague Doctor rank up
>-Will up

>Buy 10 sips of Formic Acid for 6f
>Mix up a cure to daemon fever with 5 sips of formic acid and the daemon fever sample.
>Apply cure to all who need it.


Roylat the Plague Doctor
Female Oceania

Stats :
STR 1 ; END 2 ; WILL 4 ; PER 4 ; SPD 1 ; TEK 4
MOV 3 ; FRN 2 ; FLK 2 ; ELEM RES 5 ; PLAGUE RES 5 ; RES 3; XP 20

Equip : Tube Dart (Range 7, Ammo 1, Potency : TEK + POT, Load Rhythm, Uses Tubes)
Ammo : Leech Vial (4 Potency, 3 Sips)
Armor : Scary Adult Clothes (Elem Res : 2, Plague Res : 2)
Accessory : Vial Bandoleer (Free Glass Tubes, 4 slots, 3 sips\grams per tube slot, Holds Ammo, Holds Thrown, Quick Draw)
-1x Leech Vial (4 Potency, 3 Sips)

Ranks :
Plague Doctor Study III, Plague Lore III

Civil : Alquemestry II, Magical Sciences, Surveying, Mining, Machinistry

Bag : 15f
-Firewater (10 sips, 10 Potency)
-3 Leech Eggs (5 Potency)
-Lindlore Scone(2 bites, 3 potency)
>>
>Rest southwest for 4 turns
>-Heal 3 Spd, 1 Per

>Level up ; Gain 1 End

Female Norr Knight

Str: 6
End: 6
Will: 3
Per: 2
Spd: 3
Tek: 1

Move: 0
Frn: 12
Flk: 8
Res: 1
Atk: 11

XP : 18

Life Choices: Servant
Equip:
-Mace (+2 Atk)
-Great Shield(+4 Def, +1 Atk)
-Armor(+2 Def)

Bag: 4f
-Potion(Heals phys,5 pot, 3 sip)
-2x Lindlore Scones (Heals all, 3 pot, 2 bites)
Skills: Knight 2, Mace 1, Shield 1
>>
>>1080531
So what exactly does this mean, does this mean we continue taking our turn as normal? for an undetermined amount of time were in ceasefire?

or has the battle ended and we enter rest and night phases?
>>
>>1080848
We're continuing the turns as normal, we have a cease fire, but I suggest that anybody not involved in fortifying the east (Mechanicists and anybody with 6 Str please go help with that) go find out what the hell is going on in the east abbey. We have permission to send a group there.

I'll be going myself in 4 turns, but I want to get rid of this solmnius.
>>
>>1080857

So who is going and when are they going? I'm ready to move but If we are going to wait 4 turns I could use the time to level up
>>
>recover 1STR 2END (from last action)
>move 3 E
>stand sentry

Male Norr Knight Servant

STR - [ 4/4 ] (base+male+knight+norr)
END - [ 3/4 ] (base+male+knight)
WIL - [ 1/5 ] (base+BP+knight+servant)
PER - [ 1/1 ]
SPD - [ 1/1 ]
TEK - [ 1/1 ]

[FRN 8] [FLK 6] [MOV 3] [RES 5] [ATK 9{sword)] [ATK 5 (shield)]

Knight rank 1
Weapon rank 1

equipment
armor 2
sword&shield [3atk] [2def (3block)]
[1/1] little saent bernard
[1/1] bandages
[2/2] lindlore scones

[44xp]
[13f]
>>
>>1080861
Wait for the big boss to make his orders is my advice. For your part, you're probably best served helping in the west raise fortifications.
>>
>>1080531
I have a suggestion, during this cease fire, two squads composed of a torch squire and 2 spear squires will patrol the eastern side of the fort since the western side is filled with people. I'm just thinking that the true enemy will sneak in from the north east or south east.
>>
>>1080837
>>-Learn Machinistry through Night Study

What is this, how are you doing it, and how can the rest of us join in?
>>
>>1081078
Plague Doctor's learn new civil skills through Night Classes during a full night's rest.
>>
>>1080531
Yangus, you work as a butcher correct? How much would it cost for some animal blood?
>>
>>1080531
>-12 xp for 6 turns of activity
>-Buy Jarred Eggs, 1f
>-Have runners bring the dead Wylders and squires down S (4 in all) up to the dead squire that still has his head.
>-Arrows and one axe or shield are to be removed from each body and left by the westmost pumpkin.
>Move NNNNWW
>-Call out to the fishhouse

"Whatever the feuds and causes of the living, there is one service that we all owe the dead. Will you allow me? Will you join me in the last rites?"

Fair NearEastern Devout Cleric
Str 3 | End 4 | Wil 4
Per 4+1| Spd 1 | Tek 2
[Wpn 4] [Armor 5/4 +1^] [Res 5/6*] [Mov 3]
[Blk 1] [Par 4] [Dod 1]
Cleric 2: +Healing, Prayer, Resistance
Gaia 2: 9d6 Thoom and Mend
Luna 1: 8d6 Eclipse

>+1 Per expires in 2
Holding: Staff and Lantern +1 Atk, Cast, Def, Sight
Armor: Robe +1 Res to Mag*, Strike^
Carrying: 14f, Clean Water, Blessed Water of Mending
18 xp
>>
>>1081083
>during a full night's rest
Hm, where's that? All I see is spending BP. Also, what's a full night's rest? It's dawn already.
>>
>>1081153
It is the same duration as what is needed for leveling up ; which I believe is 4 turns.
>>
>>1080531
"Hmph. So be it. Be catchingk sleep while able; longk fight approach."

>Gain 12 XP for turns active
>Swap from Gas Gun to Telescopic Rifle
>Sleep by fire to level up
->Spend 30 XP to raise WIL from 1 to 2
->Machinist Rank III
->Raise Surveying to Rank II

Comrade Mikolov - 13 XP
Male Wyld Machinist

STR2 END3 WIL2 PER3 TEK3 SPD2
MOV 3 FLK 3 FRN 3 RES 2 (4E)
Parry:- Dodge:2 Block:0

Hand 1: SVT-20 Telescopic Rifle (6+PER RNG, Ammo 1r, 2+TEK+POT DMG | Spot)
Hand 2: SVT-20 Telescopic Rifle
Armor: Comrade Clothing (+2 E RES, +2 BAG)

Bandolier [4/4]
- AP rounds x16 (POT 2, AP)
- STN rounds x10 (POT 0, STN)
- Air canister x2 (POT 2, Inf use)
- Fuel canister x1 (POT 4, 5 use)

Machinist Rank III - Crafting / Machine Prof.
Machinistry Rank II - Use/Repair/Create Machines
Surveying Rank II - Searches/Gathering
Smithing Rank I - Equipment/Weapon Repair
Alquemy Rank I - Create/Use Chemicals

Bag [5/11]: 20f
- Gas Gun (Lob 4/Spray 3 RNG, Ammo 5/5, POT+TEK DMG | Attach Tool, Load Anything)
- Bit Drill (Tool, POT X2 DMG, Crushing, AP)
- Funny Bag (+2 BAG, Tool Kit +2)
- Firacyte Xtal x1 (POT 2, 6g, Fire)
- Entrenching Spade (Is awesome, can dig hole)
>>
>>1080531
Just noticed that I linked the wrong post. Actions here: >>1080587
>>
>>1081228
What I mean is, I accept the possibility that it works that way, I just wonder what youvve seen stating that it does.
>>
>>1081307
I asked Monday in chat on whether it was possible to use Night Classes after character creation and that is when I learned it.
>>
>>1081307
and we had people use them last time, and it was stated in some of the unarchived threads as well.
>>
>>1080531
>rest at Mabs' hearth for 4 turns
>-gain 12xp (6 turns) (42 + 12 = 54)
>-recover 1 END, 2 WIL

>level up for 50xp (54 - 50 = 4)
>-gain 1 STR

Gregore the Lesser

Devout Male Avalonian Knight

STR: 5 (4 + 1) ATK: 9
END: 5 (4 + 1) FRN: 9 FLK: 7
WIL: 3 (1 + 2) RES: 3
PER: 1
SPD: 1 MOV: 3
TEK: 1

EXP: 4 (42 + 12 - 50)
20f

Knight Rank I
Weapon Rank I

Faith: [Apollo of the Twin Suns] Dawn Light

Equip: Spear (+2 ATK +1 Reach), Shield (+2 DEF)
Armour: Knight Armour (+2 ARM)
Inv: Lindlore Scones x2
>>
>>1081473
No, it wasn't.

[Night Activity] allows for extra brewing = plague doc rank.

[Night Study] being a thing which means you can grab an extra free level of [Night Classes] without paying the usual BP cost is unstated anywhere, hence the confusion. It made me go "Wait, what is this?" the moment I saw it too.

>Because I was thinking you'd level up, gain +1 stat, then use that stat to pay for your night class bp cost. Getting it for free seemed weird.

Does the same apply to Tactician DAY classes? If so, we have a lot of tacticians that have gained a few extra skill points, compounded on each level up. I mean, not me, I had a Worgg Incident, but certainly Garth, Ludow and Evergreen will appreciate the extra functionality.
>>
>>1080531

>Move 3 East
>Move 1 East 1 North

Zornkind
Male Ignyllian Machinist

STR 2/1
END 4/3
WIL 2/1
PER 3/1
SPD 1
TEK 4/3


[FRN 3] [FLK 3] [MOV 3] [RES 1] [Elem Res 4] [ATK 4]

Machinist rank 1
-Crafting, machine prof
Civic Prof 2
-Mechinistry 2: use, repair, create machines

=Status=
Demon Fever

Equipment
Coat: +2 elem res +2 items
'Locks: RNG 3+per Ammo 2r DMG Tek+pot
[Load] AP bullet

Bag
Spin axe: HVY, SLSH, CLV potx3
PNM Jack: FRC, CRSH, KNK Rank2 Fragm shot
Silver bulletx6 pot 2
AP bulletx5 pot 1
15f
10exp
>>
>>1080792>>1080531

"All right you two I am glad Liren was able to grant me temporary or permanant command of both of you. And before I attempt anything to outrages that will take more than a few minutes or even start. Mr ludow do you have anything you wish of me?"
>-assume command of the two torch squires north of me, grant them, civic prof: [Machinist/construction]
>>
>>1080531

"I don't like this one bit."

>-Heal 2SPD 4 END (6hp)
>-gain 12 exp from 6 turns
>-gain 7 from defeated squire
>-be cured of demon fever >>1080837
>-rest at South West Fire [Turn 24]
>-heal 2 STR 1 TEK

=Jo, Male Armslave, Steet Urchin, Wyld=

-Stats-
STR: 3 FrnArm: 7
END: 5 FlkArm: 6
WIL: 1 Res:2
PER: 1 Def: 2
SPD: 7 Eva: 11+1
TEK: 2 Mov: 6

-Equipment-
Wylder Fur Coat* [+1 Def, +2 Eva, +1 Res]
Radiant Greatsword[4 Atk, 1 Def, {GroundSlash},{Cleave 2}] [15 dice]
-Bag:7/8-
x2 Scones

-Skills-
=Armslave Rank: II=
+2 Eva +2 Poi
Weapon Attunement II (Swords: Lux {locked})
Follow Cut, Lightning Strike
Weapon Proficiency (Swords)
=Weapon Rank: 2=

EXP:25
Money: 6
>>
>>1080531
>sleep

>[Evergreen] [Avalonian] [Female] [Tactician][Xp:61] [fe:3]
STR: (1) ATK: (3)
END: (2/3) FRN: (4) FLK: (4)
WIL: (4+2[8h]=6) RES: (8) CAST: (12)[E:16|R:13|F:13]
PER: (3) DIS: (6)
SPD: (3) MOV: (6) EVA: (3)
TEK: (1)

>EQUIPMENT:
-Student Notes (+3CAST +1RES +[OBSERVE])
-Sword: (+2ATK)
>ARMOR:
-Masterwork Tactician Uniform (+2MOV +1RES +1ARMOR)
>BAG [5/6]
-Potion (3/3) (+5)
-Little Saent Bernard (5/5) (+1)
-Tonic (4/5) (+1)
-2xLindlore Scones (1/2)(2/2) (+3)
-Teracyte Xtal (4/6) (+2)
-Ether (1) (+5)

PROF:
>[Tactician] Rank III
+3 Discovery | +3 Casting | +3 Study
>[Royal Tactics] [AB:+9]
>[Tutoring]
-[Elementalism]x1 | -[Runic Arms]x1
>[Scholar] Rank II
>[Day Classes]
>[Elementalism] Rank IV
-[Flint] | [Earth Wall] | [Alight] | [Water Ball]
>[Faith] Rank I
-[Waxing Eclipse]
>[Runic Arms] Rank I
-[Imbue element]
>>
>Move 3N
>Rest

Female NearEast Archer
Life Choice: Street Urchin

Str 2
End 1 | FRN 1 FLK 1
Wil 2 | RES 3
Per 4
Spd 5 | MOV 6 ATK 10
Tek 2


XP : 29

Equip: 35f
-Longbow 16 Range [SPD 5 + Archer 2 + Bow 1 * 2] 10 Atk [SPD 5 + ATK 2 + Archer 2 + Bow 1]
-Scout Garb +1 Mov +1 Res
Inv:
-10x Black Arrow +2 Atk
-1x Lindlore Heal 3

Archer 2: Ranged, Scouting, Traps, Evasion
Bow 1
Sharp Shot: Called Shot
>>
>Move 3N, 4W, 1S
>Face N

Female Oceania Armslave
Life Choice: Sword Dancer

Str 2
End 3 | FRN 4 FLK 4
Wil 2 | RES 2
Per 2
Spd 3 | MOV 4 EVA 5
Tek 6 | ATK 11

XP : 50
Money : 5f

Equip:
-Imperial Spear 3 Range 11 Atk [TEK 6 + ATK 3 + Armslave 1 + Spear 1]
-Armslave Garb +1 Evasion +1 Defense


Armslave I: Spears, Imperial Spear Attuned, Evasion, Poise
Weapon Rank 1: Spears
>>
>Eat Fried Traitors (+5 Hp, +Per) and full heal
>Move 5N

Armor : 3
STR:2
END:3
WIL:2
PER:3
SPD:3
TEK:5
MOV:4(5*),FRN: 3, FLK: 3, RES: 3 -1

GEAR:
-Crossbow (RNG 4+PER, AMMO 2R, DMG 3+ATK+TEK, Rapid Fire)
-5 Iron Bolts (+3 ATK)
-6 Wooden Bolts (+1 ATK)
ARMOR:
-Archer Uniform (+1 MOV*, +1 RES)

PROFICIENCIES/SKILLS
-Archer Rank 2 (+Ranged Wpns, +Scouting Traps, +Evasion)
-Guardmans (Can Overwatch while Resting, Alignement CHange)
-Weapon Prof : Crossbow 2

Belongings:
-Little Saint Bernard
-Fried Traitors



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