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File: Rules.png (312 KB, 1380x1266)
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Welcome to your first field practice girls! I will be your instructor. We'll have a lot of fun together! Right now you're all just wimpy little girls, but I will mold you into true warriors of Love and Justice. You will fight things you couldn't even imagine. You will see sights you'll never be able to forget. And those of you who fight well will find themselves on the road to become the elite protectors of peace - the Queen's Own MagicalGuardians! The rest of you... will die!

Okay, actually you're not going to die, but if you fail my course you'll wish you were dead! It'd be so embarrassing! Now get ready and deploy!
>>
File: Map.png (3.5 MB, 2160x2160)
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>>1043864
>What is this?
It's a skimish, a play-by-post wargame where you control a single unit - in this case, a magical girl.

>What if I want to join?
Choose a name and a trip, read the rules in the OP, create a character and post >Deploy and your character sheet
>>
Rolled 3, 5, 5 = 13 (3d5)

>>1043864
what is the difference between blue and red techniques/methods?
>>
>>1043886
Blue abilities require Ex or charge.
>>
>>1043864
Generating now, OP. Is this going to be a PvP game?
>>
>>1043897
No, it's PvE! We're all allies of justice!
>>
>>1043864
Do I need to manually locate my character in a tile?
>>
>>1043897
How is this? A blank template in a pastebin would be nice for next time, OP.

Takehara Momo

Power 3 Block 1
Move 4 Evade 1(+1)

HP 12 Actions 2

Determined Staff User
Outfit: 134
Red and White

Techniques
Strike
Throw
Barrier

Methods
Giant
Triple
Lightning
Homing
>>
>>1043869
How often are you expecting posts from players, and how long do you expect to run for? Is there a time limit on joining?

Also, a magical girl named Josephine? This sounds strangely familiar...
>>
>>1043936
No, I will do it for you. Just post something like "Deploy near Eastern wall"

>>1043941
Excellent.

>>1043945
I'm hoping for several turns today, but generally it's going to be a turn per day game. You can join even in the middle of things, there's no time limit.

I only took the name from there
>>
>>1043864
Head 1 Body 4 Color Black, darker hair, also a hat if you please

+1Pwr, [Elan], [Bow], [Shot], [Barrier], [Beam], [Volcanic], [Reaching], [RapidFire], [Giant]
>>
>>1043952
How does the Barrier technique interact with the various methods? It doesn't seem to have any direct targets or damage.

Also, can you confirm the interactions of the Throw technique and the Bashing method; and the Volcanic method and the Paper Seals implement?

I'll try to get a character up, but I might not be able to post regularly for the next week or so.
>>
I'd like to join, reading
>>
>>1043864

Furutetsu Rize

4 4 3, Main Red with black and white.

+1 Pwr

Determination

Sword

Strike, Shot, Charge

Pulling, Freezing, Rapid-fine, Lightning
>>
>>1043990
Most methods are moot when used with Barrier. Pwr buffing methods will up the barrier's HP though.

Bashing throw would have the forced movements applied one by one.

Paper Seals with the Volcanic method require you to recalculate the Pwr for the persistent effect. I.e. Volcanic shot with Pwr 3:
>Deals Pwr+2 = 5 damage
>Then creates a burning tile that deals (Pwr+2(for Volcanic)+2(for Seals))/2 = 3 damage
>>
>>1044015
I was hoping to combine Triple with Barrier to become the master of mazes
>>
>>1044033
You actually can, but the barriers would be quite brittle
>>
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>>1043864
Deploy:

"Virtuous, Noble and Beautiful! Cure Volksgemeinschaft!"
Erika Nonohara, 14 years old girl, prussiophile who can't actually pronounce a single word in german.

4(Something like Cute Heart's costume replacing hearts with iron crosses and more "feathers" would be perfect.), Blue and grey.

HP 12
Pwr 3 + 2 = 4
Mov 4
Blk 1
Eva 1
Act 2

Elan

Sword

Techniques:
Strike
Crash
Blast

Methods:
Freezing
Cleansing
Stunning
Triple
>>
>>1044015
Would Volcanic's zone of effect and Freezing's period of immobilization both constitute durations that would be extended as well?

Would either of these have any effect when coupled with Barrier?

Also, how would Cloud interact with Volcanic, Freezing or other effects that would otherwise have one-time triggers?

On reflection, holding off on posting character for now.
>>
>>1044061
The costume should be 3 actually and I would like to be near a wall.
>>
>>1043864

Akira Kira Kira Kira! (Shiny af)

Power 3 (1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand
Outfit: 143 (Color scheme like pic related, add sparkle aura if possible)

TECHNIQUES
Beam
Shot
Strike

METHODS
Volcanic
Giant
Healing
Reaching
>>
>>1044090
Freezing and Volcanic are exactly the kind of durations Seals extend.

They don't mix with Barrier though.

Cloud reapplies the effect each turn with reset duration.
>>
>>1044098
Made the picture 300% more accurate to my divine and sparkly af beauty
>>
>>1044061
>Pwr 3 + 2 = 4
God, Pwr 3 + 1 = 4.
>>
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>>1043979
Magical Wanderer Usami
1 4 4 +hat see pic related

>HP. 12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire [Giant]
>>
>>1044112
Great!

Not so great.

Great again!


Not quite optimal, but let's indeed go with
Name: Hoshizawa Fuu
Hairstyle: 4
Body: 3, with a coat similar to the darker portion of 2. Also a kickass hat.
Colors: Blue and White
Stats: HP 12; Pwr 3+1=4; Mov 4; Blk 1; Eva 1; Act 2
Drive: [Determination]
Implement: [Paper Seals]
Techniques: [Strike], [Barrier], [Cloud]
Methods: [Volcanic], [Freezing], [Reaching], [Giant]

Even though Homing Beams with a Wand is just so tempting...
>>
>>1044140
Oh, and
>Deploy at the large gap between the two walls at the bottom of the lit-up (deployment?) area
>>
>>1043864
Sheet: >>1044098

>Deploy next to her: >>1044167
>>
>>1043864
Sheet:>>1043941
with one modification: swap Throw for Crash
fix: HP+1 (determinator)

>Deploy with >>1044174
>>1044140
>>
>>1044140
Whoops, that should also be 13 HP from [Determined].

How optimal would it be for all the [Determined] characters to start by lining up together, then have [Love] character burn a round hitting them with a standard AoE and Healing AoE to farm Ex? How hard would OP punch us in the face for doing so?
>>
>>1044204
I got Love and AOE precisely because of that lol. Love scales with the popularity of this Skirmish.
>>
>>1044204
Friendly fire doesn't bring you Ex!
>>
>>1044220
If an enemy is in the AOE of a heal, do they heal too?
>>
>>1044220
Probably want to clarify those damage sources on the OP pic for next time. As [Elan] and [Friendship] both specify damage from/to enemies, one might otherwise assume that [Determination] and [Love] (which only refer to HP lost) have no such restriction.

Some other things I realize I've been assuming (correct me if I'm wrong) are:
There is no vertical movement.
Ongoing effects can be dispelled by the caster (at will?).
Rounding down means that we need the full range to hit a target in a diagonal direction; a Range 3 attack cannot hit a target 2 squares diagonally away.
>>
>>1044261
I don't see Throw saying that you can only target other people with it, and Bashing doesn't need to be used on a technique that deals damage, right?
>>
>>1044276
From OP's answer in >>1044015, a Bashing Throw would apply the pushes from each effect separately (for the purposes of determining the damage and stun).
>>
>>1043864
This is amazing, but I don't know if I'll have time to join.
>>
>>1044261
>There is no vertical movement
Not on this map. You can't fly.

>Ongoing effects can be dispelled by the caster
Yes

>Rounding down means that we need the full range to hit a target in a diagonal direction; a Range 3 attack cannot hit a target 2 squares diagonally away.
Range is calculated orthogonally, so 2 squares diagonally away is range 4

>>1044276
You're intending to throw yourself, aren't you? That's why I started with a beta test!
No throwing yourself, alright?
>>
>>1044296
So when are we starting sensei? can we jump on top of buildings? do we know what are we fighting? is it Ok to destroy stuffs? where is the tea and cake?
>>
>>1044312
We're starting as soon as I'm finished with all the "minor customizations"
oh God why did I agree to that
>>
>>1044296
>Not on this map. You can't fly.
What I was actually thinking of was that characters in a 3D map will inevitably create Barriers in their space and the spaces above them, and then elect to bump themselves in the upward direction, to the top of the newly-created 3+-square-high pillar.
>>
>>1043864
>Head 3, Top 3, Skirt 4, (gloves?), Green Plaid, Green eyes, Light-Green hair
>Deploy, near the western doorway

Lucky Justice Anna-Marie
HP 12/12
Pwr 4 Blk 1
Mov 4 Eva1
Act 2 Ex 0/12
Drive
[Elan]

Implement
[Sword]

Techniques
[Strike]
[Barrier]
{Barrage}

Methods
[Freezing]
[Triple]
{Rapid-Fire}
{Lightning}
>>
File: Turn1.png (3.51 MB, 2160x2160)
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Let's begin!

This facility will represent the inside of a Locus. It looks a bit plain, but a Locus can look like anything! Your goal will be to scout the Locus and to find the Locus-boss.

And look! You've already met a welcoming comittee! Those puppets represent Hungrigs, petty creatures feeding on the negative energy emanations, and they're quite ornery! Be careful, you must look really tasty to them.

Act phase! Post your actions.

>>1044339
Sorry, you're going to wait until the next phase

>>1044349
>Strike cannot target diagonals. Is this intentional?
Absolutely
>>
>>1044369
"Magical Wanderer Usami Beaaaammmm!"
>[Reaching][Shot] SSSSS SS
>[Reaching][Shot] SSSSS SE


>HP. 12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire [Giant]
>>
>>1044369
Move 1 down. 3 right.
Block right.
>>
>>1044369
"Mystical Moon Mirror!"
> Move (South South South South)
> 'Giant Barrier' (4 tiles?) splitting the Hungrigs in half!
>>
>>1044409
Which tiles are you targeting with the Barrier? So we know which ones we still have line of sight on.
>>
>>1044369
please give us a number
>>
File: 1484422728953.png (758 KB, 1156x792)
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>>1044369
Move 4(down, down, right right), Freezing strike(move 3) (down, down, down)
>>
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>>1044409
>>
>>1043864
With Friendship, the Ex will fluctuate every turn, yes? Would it change if a character is moved during enemy phase?

Is there any synergy with Barrier and Pulling and Bashing?


Currently going with:

Friendship
Paper Seals

Barrier
Shot
Cloud

Freezing
Pulling
Cleansing
Healing


Sorry, I'll wrap up the character a bit later. I have to go visit a friend who got a stroke.
>>
>>1044425
Are color schemes insufficient?

>>1044455
Your actual Ex will remain unchanged. You just have to count your friends at the beginning of each action and add that to Ex.

Barrier targets tiles, you can't force those to move!
>>
>>1044471
the thing is with numbers we can just tag ourselves, which is easier than "the black and white hobo with a bow and a hat, Magical Girl Usami desu~!"
>>
>>1044369
>Move 4 (Right 1, Down 3, ending adjacent to the 2 rightmost enemies.)
>Volcanic Strike (No move, attack enemy one square right. Deals 6 damage, creates zone of effect for 2 turns dealing 4 damage per turn.)

>>1044471
It's easy enough to identify our own characters, but it does take a while to figure out who everyone else is, and remember what it is they can do.
>>
>>1044369
Volcano Shot at the beast in front of me (PWR 4), then going back as much as I can.
>>
>>1044471
> ' abilities hit the first ally or enemy in their path'
Does that include the Shot technique?
>>
>>1044471
>Are color schemes insufficient?
I think a self-drawn accessory would make it distinct enough. Like that you dont have to go through the work of having to add it yourself either.
>>
File: Turn1A.png (3.54 MB, 2160x2160)
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Good start with three kills already! That's not that big of an achievement though, Hungrigs are not very durable. Their danger lies in another area.

>Red-white: Momo
>Black-white: Usami
>Red: Rize
>Gray-light blue: Erika
>White with blue: Akira
>Blue-white with a coat: Fuu

>Please repost your stats an the bottom of every action post. This makes the processor's job much easier.

>>1044575
It includes all abilities unless stated otherwise. Please don't shoot allies in the back!

Enemy phase. Don't post actions until next act phase.
>>
>>1044679
what if I accidentally shot someone in the back with an AOE?
>>
>>1044690
AoE will trigger early.
>>
>>1044679
Addendum: Usami got 2 Ex, Erika 1 Ex, the rest got nothing.
>>
>>1044679
I thought that Barrier would be affected by the Staff's +1 range, but it's okay if it isn't.
Base range is 3, +1 for 4, just enough to hit the last guy.

I didn't expect them to die in one hit, sorry!
>>
>>1044714
Oh, it should have been. That's a processor error. I will fix it in the next phase
>>
>>1044735
keeping track of EX is going to be hell
>>
Threadly reminder that Wand is master race
>>
File: Turn2.png (3.53 MB, 2160x2160)
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...The danger of Hungrigs lies in their numbers.

>Red-white: Momo
>Black-white: Usami
>Red: Rize
>Gray-light blue: Erika
>White with blue: Akira
>Blue-white with a coat: Fuu
>Green-white: Anne-Marie

Act phase
>>
>>1044918
>Move SSSS
>[Giant][Shot] SSSEE

>[Ex] -> 2
>HP. 12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire [Giant]
>>
>>1044918
Move 2 right,
Freezing Strike
>>
>>1044918
Guessing Bind means we can't move willingly? Can we get around that by extending a Barrier through our own tile?
>>
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>>1044918
>HP 10/12
>Pwr 3 + 1 = 4
>Mov 4
>Blk 1
>Eva 1
>Act 2

>Elan: EX 2 (Damage done, damage recived)
>Sword

>Techniques:Strike, Crash, Blast

>Methods:Freezing, Cleansing, Stunning, Triple

Move 2(Right, Down). Triple strike.(Move 3: down, left, left)
>>
>>1044968
just saying but you can turn that first move into a strike and kill the 4th guy, or maybe you can't move at all because [Bind] dunno
>>
>>1044981
I can spam weak barriers and move bound allies back, if that's legal. I'm good at spamming barriers.
>>
>>1044981
Ups, you are right.
I guess i'll just Freezing Crash the red one.
>>
>>1045006
I mean Blast.
>>
>>1045006
I don't think you have 6Ex to cast a [Crash], but if you do a simple strike you would get +1Ex which means 3Ex total or +1Pwr, that makes your 2nd attack do 6/3=2 dmg each instead of 5/3=1 dmg
>>
>>1044918
>>1044957
Ah, I forgot to explain what Bind is.
When you're bound, you can't act at all, except [Struggle] to deal Pwr/2 damage to the Bind's HP. Your friends can attack the Bind for full damage to free you.
>>
>>1044968
You can't act, since you're Bound. Also, you tried to move through a Barrier.
>>
>>1045033
Do we know how much damage we have to deal?
>>
>>1045042
I'm torn on this matter, actually.
Let's try to do it in the open. The green Hungrigs' binds have 3HP.
>>
>>1045035
I guess that you can't move move through friendly barriers.
Does strike movement go through enemies?
I will just struggle then.
>>
>>1045061
You can't move through enemies at all.
>>
>>1044984
>>1045061
Can we get Momo-chan to help you?
>>
>>1045019
I have to say that to save on the processor's headache Ex is gained after the action is completed, not in the middle of it.
>>
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>>1045074
Momo-chan to the rescue!
>"Moon Mirror Maze!"
Then:
> Evade!
>>
>>1045055
Replying as a batch during play-by-post makes it more awkward to not have numbers in the open, since players will easily end up attacking enemies that were killed earlier in the round by other players or otherwise taking other redundant actions.

Not that you can't hide the numbers, but you then end up having to reply more frequently to update the situation as the round progresses, or else scale back the difficulty the more enemies there are.


Assuming that I'm still tied up at the end of the round, I'll Struggle twice, but we'll see what happens.
>>
>>1045055
silly question, but if I were to cast a [Giant][Strike] would it hit me?
>>
>>1044918
>Move 3S, 1E
>[Triple][Strike] the Hungrig E
"HI-yatata. Justice strikes swift and true!"

Lucky Justice Anna-Marie
HP 12/12
Pwr 4 Blk 1
Mov 4 Eva1
Act 2 Ex 0/12
Drive
[Elan]

Implement
[Sword]

Techniques
[Strike]
[Barrier]
{Barrage}

Methods
[Freezing]
[Triple]
{Rapid-Fire}
{Lightning}
>>
>>1045128
AoE effects don't harm the initiator, it's mentioned in the rules
>>
>>1045135
Sorry Josephine sensei, I'm not good at reading teehee~ ;p
>>
>>1045131
>Correction, 2S, 1E.
There's a wall three south, that would be impossible.
>>
>>1044918
Charge,Charge

Akira Kira Kira Kira! (Shiny af)

Power 3 (1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand
Outfit: 143 (Color scheme like pic related, add sparkle aura if possible)

TECHNIQUES
Beam
Shot
Strike

METHODS
Volcanic
Giant
Healing
Reaching
>>
>>1045118
we only have to add our color next to our name in the name option, or like josephine sensei said copy-paste our sheet to our post

>>1044918
Girls to act: 0
>>
>>1045182
I don't see how that prevents us from overkilling enemies due to not knowing that they're already at 0 hitpoints?
>>
>>1045093
I'd attack over Erika, but I can't do that until I've accumulated 3Ev and unlocked {Homing}.

If Moon Mirror Magic is getting absurd:
1. Attack Erika to try and free her
2. Create Triple Barrier
> 1) Origin SS, then EE, pushing Hungrig W and Fuu N
> 2) Origin SSW, then EE
> 3) Origin NW, then NN

>[Ex] -> 0
>HP. 13 | Action 2
>Power 3 | Block 1
>Move 4 | Evade 2
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Strike] [Barrier] {Crash}

>Methods
- [Giant] [Triple] {Lightning} {Homing}
>>
>>1045190
well you know that they have less than 5 hp and you know what the other girls will do in their turn, really as long as you read a couple of post it should be fine, might get a bit confusing with more girls or of you don't know who is who but if we all work together friendship will prevail~<3
>>
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>Red-white: Momo
>Black-white: Usami
>Red: Rize
>Gray-light blue: Erika
>White with blue: Akira
>Blue-white with a coat: Fuu
>Green-white: Anne-Marie

>>1045093
This did get pretty ridiculous. Barriers are not free railroads.
>>1045195
Also barriers don't go through other barriers.

>>1045170
Please note Akira got 3 Ex from damage to friends last turn

Enemy phase
>>
>>1045310
Thank you for the advice, Josephine-sensei!

(limit the distance that barriers bump to 1? Have barriers form between squares instead of filling them?)
>>
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Hungrigs are wimpy but vicious. Don't let them focus you down!

>Red-white: Momo
>Black-white: Usami
>Red: Rize
>Gray-light blue: Erika
>White with blue: Akira
>Blue-white with a coat: Fuu
>Green-white: Anne-Marie

>>1045418
Consider the bump distance already limited. I was thinking about having barriers between squares, we'll see.

Act phase. Don't forget to post your stats in the action post.
Also please link your action to this post, or they might be missed.

This will be the last phase for today. I need to sleep. See you in around 10 hours.
>>
>>1045418
>>1045450
Momo can you remove that northern barrier?
>>
>>1045450

BREAK FREE

Power 4 Block 1
Move 4 Evade 1
Determination

Sword

Strike, Shot, Charge

Pulling, Freezing, Rapid-fine, Lightning
>>
>>1045310
Is that 1Ex or 3Ex for me?
>>1045450
>Get 1 Ex from damage
>Freezing Barrier the three tiles E, push S
>Triple Strike: Mov 1N 1E and attack Rize's Bindings
"The Just shall remain Free!"

Lucky Justice Anna-Marie
HP 10/12
Pwr 4 Blk 1
Mov 4 Eva1
Act 2 Ex 2?4?/12
Drive
[Elan]

Implement
[Sword]

Techniques
[Strike]
[Barrier]
{Barrage}

Methods
[Freezing]
[Triple]
{Rapid-Fire}
{Lightning}
>>
>>1045450
Good night!

>>1045464
I could, but I was thinking of going up there myself-- I need to take damage in order to charge Ev! The central, dividing barrier is about to expire, though.
>>
>>1045560
removing a barrier is a free action, also please take care, even if our bodies are reinforced with the power of friendship and love as girls we still have to take care of ourselves and try to not get hurt~
>>
>>1045584
If I drop the central barrier, you could deal with the group and Erika could help Fuu with the lone targets. Okay, will do!

>>>1045450
"I leave it to you, The others are in trouble!"
> dismiss central barrier(free)
> Giant Strike (AoE R1)
Move NNN, strike diagonally with staff
> Giant Strike (AoE R1)
Move NW, strike green target with staff
>>
>>1045663
>>1045450
>[Ex] -> 0
>HP. 13 | Action 2
>Power 3 | Block 1
>Move 4 | Evade 2
>Drive: [Determined]
>Weapon: [Staff]

>Techniques
- [Strike] [Barrier] {Crash}

>Methods
- [Giant] [Triple] {Lightning} {Homing}
>>
>>1045663
>>1045450
>-get +1Ex
>[Giant][Shot] W SSSS
>[Reaching][Shot] W SSS W

>[Ex] -> 3
>HP. 12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire [Giant]
>>
>>1045450
>HP 4/12
>Pwr 3 + 1 = 4 + 1 (3 ex)= 5
>Mov 4
>Blk 1
>Eva 1
>Act 2

>Elan: EX 3

>Sword

>Techniques:Strike, Blast, Crash*

>Methods:Freezing, Cleansing, Triple, Stunning*

Freezing Blast. If I can move after attacking, move two up.
>>
>>1045741
the hungrig in front of you should be dead the only ones still alive should be the 2 green hungrigs W of you
>>
>>1045779
Move SS, Freezing Blast.
>>
>>1045450
Having a little difficulty keeping track of which ones haven't been attacked yet. I think Usami hit the ones south and east of me, so the middle area should be clear?

Guess I'll
>Move (North 4), and
>Reaching Strike (Move East 3, target Rize's bindings for 5 damage) to reinforce the East side.

Stats:
>HP 7+1 = 8/13 (+1 in 2 turns)
>Pwr 4+1[Ex] = 5
>Mov 4+1[Ex] = 5
>Blk 1
>Eva 1
>Act 2
>Ex 6
>Drive: [Determination]
>Implement: [Paper Seals]
>Techniques: [Strike], [Barrier], [Cloud]
>Methods: [Volcanic], [Freezing], [Reaching], [Giant]
>>
>>1047292
Ah, you may be stabbing me in the back there. Most unjust behaivior. >>1045558
>>
>>1047633
Whoops. I'll just
>Move (North 4, East 4)
in that case.
>>
Niggers I want to use a Wanded Heal Beam but would my actions be applied after everyone else's or can I choose when it happens?
>>
>>1045310
Processor error detected: Momo's triple barriers should have been 2 HP strong each. Will fix in the next phase.

>>1045558
1Ex, since Elan gains are capped at 1 per enemy per act.

>>1047750
Actions are resolved in the order of posting, unless someone decides to [Wait] in their post.
>>
>>1045450
Ah, fuck it, lets just kill these alien shits:

-Wanded Volcanic Beam aiming at SWW
-Charge

===STATS===

Akira Kira Kira Kira! (Shiny af)

Power 4 (3+1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand
Outfit: 143 (Color scheme like pic related, add sparkle aura if possible)

TECHNIQUES
Beam
Shot
Strike

METHODS
Volcanic
Giant
Healing
Reaching
>>
File: Turn3A.png (3.6 MB, 2160x2160)
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I see you think you can be frivolous with your comrades' health in a practice excersise. Let's up the stakes.
After the class we're going to go get some ice-cream, and those who get KO'd WON'T GET ANY!

>Red-white: Momo
>Black-white: Usami
>Red: Rize
>Gray-light blue: Erika
>White with blue: Akira
>Blue-white with a coat: Fuu
>Green-white: Anne-Marie

Enemy phase

Reminder that friendly fire does not bring you Ex.
>>
>>1047974
HOLY SHIT USAMI GET OUT OF THE BEAM
>>
>>1047974
I see I was mistaken.

Will wait on Anna-Marie to drop the Barrier in the east before proceeding.
>>
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>>1047988
...also, sorry Usamin. I didn't meant to blast you. Just a bit hard to keep track of where everyone is.
>>
File: Turn4.png (3.6 MB, 2160x2160)
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>Red-white: Momo
>Black-white: Usami
>Red: Rize
>Gray-light blue: Erika
>White with blue: Akira
>Blue-white with a coat: Fuu
>Green-white: Anne-Marie

Act phase
>>
>>1047974
I would pay big money for a Method or technique or Ex thing that made attacks not harm allies.
>>
>>1048051
[Homing]. Now where's my cash money?

[Homing] won't save from AoE though.
>>
>>1048057
Yeah, AOE was my concern.
>>
>>1048075
I was planning on cleaving through the bottom 3 enemies. Could you target the upper one instead?
>>
>>1047988
>>1048001
SORRY IT WAS MOMON

FUCK ITS HARD TO KEEP TRACK OF THE PEEPS LOL; SORRY
>>
>>1047974
Minor processor error found - beam is too long. There was no one to hit there though, so it had no effect
>>
>>1048049
[Wait] until Usami does her turn, Charge, Wanded Volcanic Beam to S

USAMI >>1043979 >>1043979 >>1043979 MOVE OUT OF THE WAY PLEASE, I'M GONNA ONE-SHOT THESE FREAKS LIKE I DID WITH THE MOOKS AT MY WEST

I DONT WANT TO BLAST YOU TOO LOL

Also, I have 6 Ex but I have no idea what I should do with it.

=======

Akira Kira Kira Kira! (Shiny af)

Power 3 (1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand

TECHNIQUES
Beam, Shot, Strike

METHODS
Volcanic, Giant, Healing, Reaching
>>
>>1048049
Freezing Strike Left.

Power 4 Block 1
Move 4 Evade 1
Determination

Sword

Strike, Shot, Charge

Pulling, Freezing, Rapid-fine, Lightning
>>
>>1048049
Oh sweet Jesus, my everything (1HP, thank you, Determinator)

I can't break the Bind without spending three actions, can anyone help?

> Giant Strike
Move S and strike diagonally
> Move
Retreat NN E

If I'm still bound though, Struggle x2

=====

>[Ex] -> 0
>HP. 13 | Action 2
>Power 3 | Block 1
>Move 4 | Evade 2
>Drive: [Determined]
>Weapon: [Staff]

>Techniques
- [Strike] [Barrier] {Crash}

>Methods
- [Giant] [Triple] {Lightning} {Homing}
>>
>>1048097
I'll try to heal you in my next turn
>>
>Giant Strike (Move East 3, target 2 enemies in Southward for 5 damage)
(I assume here that the red Hungrig dies.)
>Giant Strike (Move South 2, target 2 enemies in Eastward sector for 5 damage)

======

>HP 8/13 (+1 in 1 turn)
>Pwr 4+1[Ex] = 5 Mov 4+1[Ex] = 5
>Blk 1 Eva 1 Act 2 Ex 6
>Drive: [Determination]
>Implement: [Paper Seals]
>Techniques: [Strike], [Barrier], [Cloud]
>Methods: [Volcanic], [Freezing], [Reaching], [Giant]


>>1048095
Thanks. Though, looking back, I believe the green Hungrig would actually have died from your attack, so I guess it would actually have worked either way.

>>1048091
Build up until you get 9 Ex and then cast a Volcanic Healing Beam?

>>1048097
I think Usami is the only one in a viable position to help and without losing too many actions, assuming Akira doesn't want to forgo the beam.
>>
>>1048106
I think Usami helping Momo and then Momo taking out the lone critter would be best because like that we've got much more safe and controlled territory (the original spawn area room and the corridor)
>>
>>1048106
>HP 8/13 (+1 in 1 turn)
[Determination] doesn't let you regenerate HP if you're not KO'd
>>
>>1048115
Guess I misparsed my reading of the description. I'll correct it the next time I post stats.
>>
>>1048091
You should have 9Ex, also save the healing beam for when we are all packed together
>>
>>1048160
I think you mean WW because EE pushes you into a wall
>>
>>1048140
now with updated sheet
>>1048049
>[Shot] Momo's binding
>Move EE

>[Ex] -> 7 | +1Pwr | +1Mov
>HP 8/12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire [Giant]
>>
>>1048170
I should be fine
>>
>>1048173
Nope, that's a wall.
>>
I guess you could NEET too
>>
>>1048175
Then I'll move WW
>>
>>1048180
Could go move to support Erika to the south, who also seems to be in a bit of a pinch.
>>
>>1047974
>Hair 4 (Blonde)
>Bottom 5 (Pink and White with Nurse Hat Plz)
>If possible, give her a (maybe giant) Syringe?
>Deploy


>>1044455

ミミちゃん
Variable EX:
Current EX:
Power 4 Block 1
Move 4 Evade 1
Actions 2
HP 12

Drive: Friendship - (Have 1 Unspendable EX for every non-KO'd ally within 4 tiles, Gain 2 EX when an ally is KO'd by enemy, Allies can spend an act grant 1 EX by cheering)
Implement: Paper Seals (Medical Items) - (+1 to duration (if>0), +2 to Pwr for persistent effects)

----- Techniques:
• Barrier - (Range3, Pwr*2 HP=(12), Length 3+AoE=(3), Duration (3+1=4) Turns, Characters in zone of effect are bumped in direction of user's choosing, All tiles must be in range)
• Shot - (Range 2-5, 4 Dmg)
• Cloud(EX) - (Range 2, AoE 1, Pwr/2=(2) Dmg, Persists for (3+1=4) Turns, Must have 3EX, Charge)

----- Methods:
• Freezing - (Target can't move for (2+1=3) Turns)
• Pulling - (Pull target 2+Pwr/2=(4) Tiles)
• Cleansing - (No damage from Tech, Reduces ongoing damage by dmg =(4), Stun by dmg/2=(2), Removes effects w/o HP
• Healing(EX) - (No dmg from Tech, Target heals HP=dmg=(4), Spend 3 EX, Doesn't work on self
>>
drew Akira blasting some fools in an exercise of selfwankery
>>
>>1048049
Girls to act:
Rika
LJAM
>>1048189
half of those fools happen to be other magical girls
>>
>>1048243
no because my allies of justice aren't fools!

I am the fool lol
>>
>>1048049
>Move 3E 1S
>Freezing Barrier across the doorway 2S 1E+2S 2E, Push East

Lucky Justice Anna-Marie
HP 10/12
Pwr 4 Blk 1
Mov 4 Eva1
Act 2 Ex 2/12
Drive
[Elan]

Implement
[Sword]

Techniques
[Strike]
[Barrier]
{Barrage}

Methods
[Freezing]
[Triple]
{Rapid-Fire}
{Lightning}
>>
>>1048183
>>1047974
If it's not too late, I'd like to change to Hair2. I noticed there's an overabundance of Hair4
>>
>>1048573
I'm dumb
>Barrier 1E 2S + 1E 3S
>>
File: Turn4A.png (3.65 MB, 2160x2160)
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Look out! Some enemies can dodge.
You would do well to dodge more too.

>Red-white: Momo
>Black-white: Usami
>Red: Rize
>Gray-light blue: Erika
>White with blue: Akira
>Blue-white with a coat: Fuu
>Green-white: Anne-Marie

>>1048095
Please remember you have two actions per turn

>>1048097
You may want to note that you [Wait] explicitly in the future

Enemy phase
>>
File: Turn5.png (3.58 MB, 2160x2160)
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Okay girls, the kiddie gloves are coming off! Ours is a dangerous job, remember that always.

>Red-white: Momo
>Black-white: Usami
>Red: Rize
>Gray-light blue: Erika
>White with blue: Akira
>Blue-white with a coat: Fuu
>Green-white: Anne-Marie
>Pink: Mimi

Act phase
>>
>>1048844
You forgot the pic sensei

Also lol my Captcha so STRONK
>>
>>1048851
Eres un robot AKIRA KIRA KIRA?
>>1048849
Ex reading boss?
>>
Mine's 0 because someBODY died because I have love.

And I used to have 9 lol, Im so sad.
>>
>>1048861
Momo got 2 Ex, Akira and Erika lost all Ex, the rest are unchanged
>>
>>1048849
I'll wait on someone to free me (or spending my turn Struggling twice if that doesn't happen).

In the event someone does free me, I'll subsequently
>Move (W 5)
then either
>Move (W 2, S 3)
if the green Hungrig up north has already been killed, or else
>Reaching Strike (move W 3, target the Hungrig for 5)
if it hasn't (altering my move northward as necessary to get within range, defaulting to the previous move action if it's impossible to get within range).

Hoping this sort of conditional action sequence is fine?

======

>HP 7/13
>Pwr 4+1[Ex] = 5 Mov 4+1[Ex] = 5
>Blk 1 Eva 1 Act 2 Ex 6
>Drive: [Determination]
>Implement: [Paper Seals]
>Techniques: [Strike], [Barrier], [Cloud]
>Methods: [Volcanic], [Freezing], [Reaching], [Giant]
>>
>>1048926
oy oy oy why giant in that first tech.
>>
>>1048930
because they know how to dodge
>>
>>1048934
Ah. Well, if you're going to take of him I'll do something else. Disregard >>1048924
>>
>>1048924
You may want to not use Volcanic on every shot while we don't yet need the extra damage or crowd control.

>>1048926
You may want to be careful of friendly fire, especially around KOed allies.
>>
>>1048941
Is fine ~~ Sensei won't let us get hurt! ~~<3
>>
>>1048952
If Momon gets something really bad because of your shittery I WILL FUCK YOU UP USAMI
>>
>>1048977
Ah ok nvm
>>
Rolled 2, 3, 1 = 6 (3d5)

>>1043864

>+1 EVA!
>Elan!
>Sword!
>Strike! Throw! Barrage!
>Giant! Bashing! Volcanic! Triple!
>>
>>1048849
>Gain 4 Unspendable Ex
>Gain 4 Spendable Ex
>Move 3S, 1W
>Wait until Green Goon NW of Mimichan is slain then:
>Spend 3 Ex
>Cast Cloud Heal centered 2NW (AoE1, Heals for 3, Duration 4 Turns)


ミミちゃん
Variable Unspendable EX:4
Current EX: 8/4
Power 4 Block 1
Move 4 Evade 1
Actions 2
HP 12

Drive: Friendship - (Have 1 Unspendable EX for every non-KO'd ally within 4 tiles, Gain 2 EX when an ally is KO'd by enemy, Allies can spend an act grant 1 EX by cheering)
Implement: Paper Seals (Medical Items) - (+1 to duration (if>0), +2 to Pwr for persistent effects)

----- Techniques:
• Barrier - (Range3, Pwr*2 HP=(12), Length 3+AoE=(3), Duration (3+1=4) Turns, Characters in zone of effect are bumped in direction of user's choosing, All tiles must be in range)
• Shot - (Range 2-5, 4 Dmg)
• Cloud(EX) - (Range 2, AoE 1, Pwr/2=(3) Dmg, Persists for (3+1=4) Turns, Must have 3EX, Charge)

----- Methods:
• Freezing - (Target can't move for (2+1=3) Turns)
• Pulling - (Pull target 2+Pwr/2=(4) Tiles)
• Cleansing - (No damage from Tech, Reduces ongoing damage by dmg =(4), Stun by dmg/2=(2), Removes effects w/o HP
• Healing(EX) - (No dmg from Tech, Target heals HP=dmg=(4*), Spend 3 EX, Doesn't work on self
>>
>>1048994
I'm here to help!

>>1048849
>Join!
>Friendship!

Hp 12
Pwr 3
Mov 4
Blk 1
Eva 2

Ex: 0

Sword
Strike, Throw, Barrage
Bashing, Volcanic, Triple, Giant
>>
I feel like someone needs to move south to prevent Erika from taking further damage. Either that or wipe out all enemies in that area. We probably have enough hands up north to take care of that one enemy, especially if someone revives Momo so she can attack it herself on wake-up.
>>
>>1048996
Rize-chan help! These no-good hungrigs are trying to hold back Justice!
>With [Strike] you can move 1+1/2MOV (3 for most of us) before attacking, so you can do all of that with one action
>This means you can strike the Binding off of Anna-Marie or Fuu, or prepare a Block or Evade
>>
>>1049032
There is no wall of flames.
>>
>>1049035
I hate you fuu, At this rate I'll never became the Sekai Shoujo

>Move SS
>[Giant][Shot] SSWW

>[Ex] -> 7 | +1Pwr | +1Mov
>HP 8/12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire] [Giant]
>>
>>1048849
Move 2 down, 1 right + Freezing Strike down.
Strike bind up.

Power 4 Block 1
Move 4 Evade 1
Determination

Sword

Strike, Shot, Charge

Pulling, Freezing, Rapid-fine, Lightning
>>
>>1049035
I was actually going help Erika but the wall of flames is preventing me from getting in range. So Momo and Fuu should be in a Healing Cloud that will last 4 Turns if things work out.
>>
>>1049051
>>1049068
There is a wall of flames. Look at
https://is2.4chan.org/qst/1484510210460.png
>>
>>1049056
It didn't actually have to be you. I think Akira could also have moved south and fired a beam diagonally.

>>1049068
I swear I saw OP make a post to the effect that the flames were gone. In any case, Akira can make the flames gone at will, for free.
>>
>>1049085
Can we not? Akira-chan is scary, she almost killed me, twice
>>
>>1049061
"You're a True Hero of Justce, Rize-chan!"
>>1048849
>Be unbound
>Strike the bindings off Fuu, W
>Freezing Strike: Move 1W 2S and Attack E

Lucky Justice Anna-Marie
HP 10/12
Pwr 4 Blk 1
Mov 4 Eva1
Act 2 Ex 2/12
Drive
[Elan]

Implement
[Sword]

Techniques
[Strike]
[Barrier]
{Barrage}

Methods
[Freezing]
[Triple]
{Rapid-Fire}
{Lightning}
>>
>>1049085
I'm pretty sure that post was deleted because it was in error. I was there when Instructor Josephine was commenting on it in IRC, so you're not going crazy.
>>
>>1049129
rule number 1 of the sekrit klub: don't talk about the sekrit klub
>>
>>1048849
SSSW Movement, then Charge.


====

Power 3 (1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand

TECHNIQUES
Beam
Shot
Strike

METHODS
Volcanic
Giant
Healing
Reaching
>>
>>1049136
It's not a secret club
IRC: rizon.net
Channel: #skirmish
I don't know if it's worth jumping into the channel but there you are.
>>
>>1049188
REEEEEEE get out my IRC normies
>>
> I need to get back up!
+2 Ev

===========
>[Ex] -> 0 (or 12?)
>HP. 0 (+1 in 2t) | Action 2
>Power 3 | Block 1
>Move 4 | Evade 2
>Drive: [Determined]
>Weapon: [Staff]

>Techniques
- [Strike] [Barrier] {Crash}

>Methods
- [Giant] [Triple] {Lightning} {Homing}
>>
Hey, I'm thinking of joining.

But I want to know if you girls are looking for someone who can fulfill a specific role before I jump in.

Otherwise, I'm going to roll as a staff shooter.
>>
>>1053067

I think we need aggressive positioning control with pushes and throws (we already have passive ones with Barriers), nobody specializes in that so far. Someone who can push, pull, throw enemies, with a Wand for AOE or Seals to increase the value through over-time effects.

For that purpose, I suggest for Techniques: Throw (Moving people), Strike (YOU move and then you can move someone else), Cloud (Make a persistent Black hole?), Beam (if you get AOE, e.g. Wand, because it's the Technique that scales the most with an initial unit of AOE),

As for Methods: Bashing (it pushes), Triple (Absolutely insane with Strike, because while you move 3 times with one action), Giant (AOE is always nice, especially for support), Pulling (it pulls), Rapid Fire (INSANE VALUE by its own, ludicrous with Strike), Volcanic (only because its the bread and butter for damage).

If you'd like to throw in a dash of Damage-dealing, I highly recommend Beam + Volcanic, because it deals insane damage in a large AOE that allies can avoid (the other AOEs are more problematic because they're not focused and harder for allies to get out of). It's what I'm spamming right now, but with a Wand to make the AOE bigger.

If you'd like to heal or provide 'health' value in the form of Barriers, just [Healing] (with AOE) or [Barrier] alone is plenty good.
>>
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>>1053067
If you're familiar with Wakfu/Dofus, basically a Pandawa.

It's one of the funnest classes of the game, and I would've made a build for it instead of what I have now if I had realized sooner.
>>
>>1053084

So area control?

I'd rather go with a staff, since I don't need a charge to get a bonus from it.

Maybe Strike/Throw/Barrier with Bashing/Freezing/Reaching/Healing for enemy control and heal barriers. Would it be better to take PWR or MOV for a bonus? I like the idea of being able to move quickly and reach far before our enemies even have a chance.

>What are our enemies, bugs or something?
>>
>>1053100
Spooky puppets of some shadowy overlord!
> Those puppets represent Hungrigs, petty creatures feeding on the negative energy emanations, and they're quite ornery! Be careful, you must look really tasty to them.

The red ones aren't quite so dangerous, but look out for the goop-spitting green ones.
>>
>>1053100
I don't recommend Strike. I have it, and I never use it, because it's good to get from the backline into the frontline, but as a ranged attacker, I never want to do that. So it's a wasted slot. Unless you're going for Ranged (Reaching?) throws and strikes which, fuck, could be really good, but for that I massively recommend getting Triple strike or Rapid shot because of what I've explained earlier, instead of one of the other Methods you have.

The rest is pretty good imo. I'd get PWR because YOU can turn PWR into 'MOV' (through pushes and pulls), but not the other way around.
>>
>>1053084
I'm pretty sure Triple Strike won't let you move thrice.
>>
>>1053120

I guess I'll swap Freezing with Triple, that way I can generate Ex a lot faster and get into healing that much quicker.

I can also use a healing strike if I just want to heal one person, as using barrier may not always be the best option.
>>
>>1053128
Ah, ok. My misunderstanding then, sorry >>1053100 Jo
>>
>>1053130
If you are talking about Elan, it is 1 Ex per Act per Enemy so even if you hit 3 guys it will be only 1 act so only 1 Ex
>>
>>1053130
Elan is better for farming Ex if you're AOE focused.
>>
>>1053132
Actually, if you hit 3 guys you'll gain 3 Ex. But if you hit one guy 3 times, you will only gain 1 Ex.
>>
>>1053143
does that means I'm at 9Ex?
>>
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>>1053149

dont spend it

apply 2 methods to every technique and DESSSSTTRRROOOYYY
>>
>>1053149
Quite possibly, but I'd need to check in my tracking file.
>>
Magical Twintails Jo joins the fray!

>Deploy?

Appearance: 5/4/4

Hp: 12
Pwr: 4
Mov: 4
Blk: 1
Eva: 1
Act: 2

Drive: [Friendship]: Gain 1 unspendable Ex for every non-KO'd ally within 4 tiles, gain 2 Ex when an ally is KO'd by an enemy, allies can spend an act to grant 1 Ex by cheering

Implement: [Staff]: +1 Range

Techniques:
[Strike]: Rng1, Dmg=Pwr, AoE sector (if size 1+), move 1+Mov/2 before attacking
[Throw]: Rng1, move target Pwr tiles
[Barrier]: Rng3, HP=2*Pwr, length = 3 + AoE, duration 3 turns, characters in zone of effect are bumped in the direction of the user's choosing, all tiles must be in range

Methods:
[Bashing]: Push target 2+Pwr/2 tiles, +1 dmg per 4 tiles, +1 stun per 5 tiles
[Freezing]: Target can't move for 2 turns
[Reaching]: +2Rng
[Healing]: no dmg from tech, target heals HP = dmg, spend 3 Ex, does not work on self
>>
>>1053161
It would probably good to link to the Act Phase post. It makes it easier to catch. Especially with the wall of text. >>1048849
>>
>>1053235

Bollocks!

>>1048849

Magical Twintails Jo joins the fray!

>Deploy?

Appearance: 5/4/4

Hp: 12
Pwr: 4
Mov: 4
Blk: 1
Eva: 1
Act: 2

Drive: [Friendship]: Gain 1 unspendable Ex for every non-KO'd ally within 4 tiles, gain 2 Ex when an ally is KO'd by an enemy, allies can spend an act to grant 1 Ex by cheering

Implement: [Staff]: +1 Range

Techniques:
[Strike]: Rng1, Dmg=Pwr, AoE sector (if size 1+), move 1+Mov/2 before attacking
[Throw]: Rng1, move target Pwr tiles
[Barrier]: Rng3, HP=2*Pwr, length = 3 + AoE, duration 3 turns, characters in zone of effect are bumped in the direction of the user's choosing, all tiles must be in range

Methods:
[Bashing]: Push target 2+Pwr/2 tiles, +1 dmg per 4 tiles, +1 stun per 5 tiles
[Freezing]: Target can't move for 2 turns
[Reaching]: +2Rng
[Healing]: no dmg from tech, target heals HP = dmg, spend 3 Ex, does not work on self
>>
>>1053242
Save me! ;_;

Linking because I forgot to do it earlier:
>>1049380
>>1048849
>>
I think we have all acted
Phase End?
>>
>>1053386
Phase in around 3-4 hours
>>
File: Turn5A.png (3.62 MB, 2160x2160)
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Don't forget you can spend Ex to recover HP girls!

>Red-white: Momo, 0HP, 2Ex
>Black-white: Usami, 8HP, 10Ex
>Red: Rize, 1HP, 12Ex
>Gray-light blue: Erika, 0HP, 0Ex
>White with blue: Akira, 8HP, 0Ex
>Blue-white with a coat: Fuu, 3HP, 6Ex
>Green-white: Anne-Marie, 12HP, 2Ex
>Pink: Mimi, 12HP, 4Ex

>>1049013
Please note that diagonal ranges are 2 tiles, and only conscious allies count for [Friendship].
So at the beginning of your turn you had only 1 unspendable Ex (for Akira)

Enemy phase
>>
>>1053762
Are we not taking >>1049051 as intention to drop the flames?
>>
>>1053762
>>1053242
Where is Jo?
>>
>>1053782
>>1053762
Without Jo the only one that can Heal us is Mimi
>>
>>1053762
WHY IS THERE STILL FUCKING FIRE?
>>
File: Turn6.png (3.67 MB, 2160x2160)
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You did good... relatively... but that was small fry. Now meet your real enemies: Unholds!

These aren't exactly a big fry either. They are Wichts, minor Unholds unable to create and support a Locus. They congregate around the Locus boss and do their bidding. Still, they are a cut or even two above Hungrigs.

I know they look pretty cute, but don't let it deceive you! Unholds can look like anything!
I-it's not like I had to repurpose some dolls because I forgot all about this practice.

>Red-white: Momo, 0HP, 2Ex
>Black-white: Usami, 8HP, 10Ex
>Red: Rize, 1HP, 12Ex
>Gray-light blue: Erika, 0HP, 0Ex
>White with blue: Akira, 8HP, 0Ex
>Blue-white with a coat: Fuu, 3HP, 6Ex
>Green-white: Anne-Marie, 12HP, 2Ex
>Pink: Mimi, 12HP, 4Ex
>Blue-crimson: Nirish, 12HP, 0Ex
>Purple-red: Jo, 12HP, 0Ex

The processing begs forgiveness for the mishap with the fire duration.
Effect durations are measured in turns, which are understood as two phases.
So duration 1 fire will persist through the enemy phase and the next act phase.

Act phase
>>
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>>1053762

Josephine-sensei please re-process the Fire. You told me that there was no Fire and I and the rest of the entire group acted accordingly. If you had told me that there was Fire, I would've said to intentionally disperse it. We've all acted based on misinformation you've (mostly likely accidentally) given us.
>>
>>1053927
>>1053929
I thought since Mimi-chan noticed my error you'll take it into account.
But I really was in the wrong here. You may act as though you haven't taken damage from the fire.

And a little addition: after some deliberation, I decided to make effects that have a duration non-dismissable (except Barriers). This ruling is in effect starting with this phase
>>
>>1053927
What do we know about these Unholds?
>>
>>1053927

6 EX - heal 4 dmg.
Block down.

Power 4 Block 1
Move 4 Evade 1
Determination

Sword

Strike, Shot, Crash

Pulling, Freezing, Rapid-fine, Lightning
>>
>>1053927
I'm back on my feet with 1 HP next phase, right?

Hold on, everyone!
>>
>>1053940
There are many different kinds of Unholds, so you can't rely on any prior informaton. Unless the Locus was scouted previously, but that's what you're doing right now!
>>
>>1053943
Yes, you basically skip two turns
>>
>>1053938
Can we then opt to set durations to be less than their maximum value at the time of creation? Otherwise, some effects may become awkward to use during combat.

Particularly, Clouds, Volcanic techniques, and Volcanic Clouds.
>>
>>1053961
That's the price for the added damage and zone control
>>
>>1053938
>>1053961
and it becomes super silly once we spam healing clouds all over the place
>>
>>1053970
Healing Clouds are great value, I really like that choice.

my build fucking sucks lol
>>
>>1053927
AHA! KEIKAKU DORI YOU FUCKING BEAR

NOW EAT SHIT

Volcanic Beam to W straight down the hallway, then move NEEE

CAREFUL FOR THE FIRE AGAIN EVERYONE

====

Power 3 (1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand

TECHNIQUES
Beam
Shot
Strike

METHODS
Volcanic
Giant
Healing
Reaching
>>
>>1053927
>Move (S 5)
>Giant Barrier (14 HP, duration 4, in Erika's tile plus the tiles north, west and east of her, bump Erika northeast)

======

>HP 7/13
>Pwr 4+1[Ex] = 5 Mov 4+1[Ex] = 5
>Blk 1 Eva 1 Act 2 Ex 6
>Drive: [Determination]
>Implement: [Paper Seals]
>Techniques: [Strike], [Barrier], [Cloud]
>Methods: [Volcanic], [Freezing], [Reaching], [Giant]


>>1053969
I'll take that as a no then?

Regretting taking Seals just a little right now.

>>1053970
>>1053982
Depends whether enemies count as valid targets for Healing. As I'm reading it, I see no reason to assume they don't, which makes Healing Clouds potentially bad for combat conditions.
>>
>>1054001
Barrier should be a line, it can't branch
>>
>>1053938
Thank you

>>1054001
I still think Seals are phenomenal Fuu. +1 duration and +2 fucking PWR is really, really nice.
>>
>>1054001
>>1054006
Change it to
>Move (S 4, W 1)
>Giant Barrier (14 HP, duration 4, in Erika's tile plus the tiles northwest, west and east of her, bump Erika north)
then.

>>1054024
Not if I can't somehow limit my Volcanic and Cloud durations. Friendly fire is something I'd like to avoid as much as possible, given how little hitpoints we have relative to the damage we do.
>>
>>1054038
Can you not do that please I plan to kill that bear
>>
>>1054038
Exactly, that's why we need the aggressive position control in the form of throws and pushes with >>1053242 Jo right there. It helps to put allies OUT of trouble and enemies INTO trouble.
>>
>>1054049
is in range and I doubt they have more than 16hp+8hp
>>
>>1054041
Assuming you're going to shoot it, I'll [Wait] until after you've fired to take my action as per >>1054038.

I'd rather not risk exposing Erika to damage right now, since we don't know whether we can one-shot these things just yet.
>>
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>>1053762
>So at the beginning of your turn you had only 1 unspendable Ex (for Akira)

I believe it's actually 3 unpsendable. See pic for the green area
>>
>>1053927
>[Giant][Volcanic][Shot] WWSSS
>[Giant][Volcanic][Shot] WWSSS

>[Ex] -> 10 | +1Pwr | +1Mov | 2Methods
>HP 8/12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire] [Giant]
>>
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>>1054068
Like I said, diagonal tiles count as 2 range, so the actual area was as in pic related

>>1054038
I'd say you can choose not to use your implement is you want to limit the duration. But the Pwr bonus will go as well.
>>
>>1054049
Jo can move in and Staffed Giant Throw us all out of danger if needed.

Or she can Staff Bashing Throw the fucking Bear 4+4 fucking tiles back lol, with ONE ACT. I think she can attrition out the Bear's MOV like that (depending on the Bear's ACT and MOV though) and keep it permanently at bay. Even more so if we mix in Barriers in there.
>>
>>1053927

>Move 3S, 1W
>Use [Reaching][Barrier] 5S of me (Barrier 1N and 1S of origin point)

"Go away Mister Bear! Go in time out and stay away from my friends!"

Ex:4 (unusable) (+1 Pwr)

Hp: 12
Pwr: 4
Mov: 4
Blk: 1
Eva: 1
Act: 2

Drive: [Friendship]: Gain 1 unspendable Ex for every non-KO'd ally within 4 tiles, gain 2 Ex when an ally is KO'd by an enemy, allies can spend an act to grant 1 Ex by cheering

Implement: [Staff]: +1 Range

Techniques:
[Strike]: Rng1, Dmg=Pwr, AoE sector (if size 1+), move 1+Mov/2 before attacking
[Throw]: Rng1, move target Pwr tiles
[Barrier]: Rng3, HP=2*Pwr, length = 3 + AoE, duration 3 turns, characters in zone of effect are bumped in the direction of the user's choosing, all tiles must be in range

Methods:
[Bashing]: Push target 2+Pwr/2 tiles, +1 dmg per 4 tiles, +1 stun per 5 tiles
[Freezing]: Target can't move for 2 turns
[Reaching]: +2Rng
[Healing]: no dmg from tech, target heals HP = dmg, spend 3 Ex, does not work on self
>>
>>1054074
Well, that's a pain. Okay, let me adjust my tactics then..

>>1053927
>Gain 4 Unspendable Ex
>Move 3W, 1S
>Spend 3 Ex
>Cast Cloud Heal centered 3N (AoE1, Heals for 3, Duration 4 Turns)


ミミちゃん
Variable Unspendable EX:4
Current EX: 8/4
Power 4 Block 1
Move 4 Evade 1
Actions 2
HP 12

Drive: Friendship - (Have 1 Unspendable EX for every non-KO'd ally within 4 tiles, Gain 2 EX when an ally is KO'd by enemy, Allies can spend an act grant 1 EX by cheering)
Implement: Paper Seals (Medical Items) - (+1 to duration (if>0), +2 to Pwr for persistent effects)

----- Techniques:
• Barrier - (Range3, Pwr*2 HP=(12), Length 3+AoE=(3), Duration (3+1=4) Turns, Characters in zone of effect are bumped in direction of user's choosing, All tiles must be in range)
• Shot - (Range 2-5, 4 Dmg)
• Cloud(EX) - (Range 2, AoE 1, Pwr/2=(3) Dmg, Persists for (3+1=4) Turns, Must have 3EX, Charge)

----- Methods:
• Freezing - (Target can't move for (2+1=3) Turns)
• Pulling - (Pull target 2+Pwr/2=(4) Tiles)
• Cleansing - (No damage from Tech, Reduces ongoing damage by dmg =(4), Stun by dmg/2=(2), Removes effects w/o HP
• Healing(EX) - (No dmg from Tech, Target heals HP=dmg=(4*), Spend 3 EX, Doesn't work on self
>>
>>1053927
(I took 2 damage here, >>1045450 is the 12/12 accurate?)
>Freezing Strike: Move 3S and Attack the Unhold S
>Dodge N

Lucky Justice Anna-Marie
HP 10/12
Pwr 4 Blk 1
Mov 4 Eva1
Act 2 Ex 2/12
Drive
[Elan]

Implement
[Sword]

Techniques
[Strike]
[Barrier]
{Barrage}

Methods
[Freezing]
[Triple]
{Rapid-Fire}
{Lightning}
>>
Akira kira kira here.

Bumping into people accidentally and logistics starts to become really difficult the more people join in lol.

That aside, I heavily suggest more customization options because its starting to become a mess. More hair options? Face options? Head accesories? Breast size?
>>
>>1054238
That means I had a long-standing tracking error. How embarrassing.
Yes, you should have 10 HP.
>>
>>1054306
Head accessories fall under "minor customization"

More appearance options are definitely possible in the future.
>>
>>1056919
Alright, awesome. Ty.
>>
Speaking of more appearance options: I'm accepting ideas for more outfits!

The requirements are:

>Separate cleanly at top and bottom that work well with any other bottom/top. The line of separation can be seen clearly in the outfit #3
>Work at the game scale. This means only large details
>Be reasonably easy to draw (no patterns please)
>Be more or less wholesome (those girls can be as young as 10)
>Have a skirt (the current legless sprite style would look really weird with pants)
>Not cover the hands (the hands are technically a part of the weapon layer)
>Not go much above the shoulder (to not conflict with the hair)
>>
>>1057308
Pauldrons.
>>
>>1057308
These forearm things + exposed shoulders look really nice imo, and the HAIR is HHHHNNNGGG good. The boobs can be entirely optional desu because lol they're huge. Has a skirt as well.

I think another way you could do it is to make "pieces", such as a bunch of loose ribbons, stars and bows, which you can paste wherever, because that would be really versatile.
>>
>>1057308
More exposed shoulders
>>
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>>1057308
How about one where the shirt+skirt component are "together"? Such as for this large robe for a mysteeeerious looking mahou shoujo?
>>
>>1057308
>Torso
Botton-down shirts.
T-shirts.
Spaghetti-strap blouses.
Strapless blouses.
Uwagis because why not.

>Sleeves
Of varying bagginess from skintight to furisode-length, (including sleeveless) to mix and match with the rest of the top.
This incidentally allows an uwagi to approximate the top of a miko outfit.

>Skirts
Not many options here if you don't want any feet. Give them pleats and flares as you wish, I suppose?

>Accessories
Sashes, scarves and vests to go on top of the torso piece.
Various styles of hats, hair bows and glasses to go on the head.
>>
>>1057312
That's not the kind of skirt I need. It needs to cover the legs to mask the fact that they are cut somewhere above the knee.
>>
>>1057319
I-Is that part of the lore? are we magical amputees?
>>
>>1057322
Yes! You derive your power from sacrificing your legs to the cute creatures from outer space!

It's a stylistic choice to make the sprite roughly square. The legs are there, just not shown.
>>
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>>1057319
Ah, sorry. I still think the top would look fantastic though.

<-- Fuckload of nice ideas.
>>
BIG RIBBON AND

BUNNY

EARS

I love it
>>
>>1057326
forgot pic lol
>>
>>1057308
You know at this rate, just ask for a simple description or a bad drawn picture using /qst/'s sketch tool and customize each girl, you will probably have draw less outfits this way
>>
>>1057334
I agree entirely
>>
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Dose beam+homing make the "Plasma "Toothpaste" Laser" from Raiden?
>>
Is it too late to join?

Appearance: Top and Bottom number 3. Custom head provided in pic related. Request Primary colour be blue and skin tone match head.


[Mechanical Girl Cognita Chan]

HP 14 (12+drive+point)
Pwr 3
Mov 4
Blk 1
Eva 1
Act 2

[Drive]: Determination.exe
[Wand]

[Tecniques]:
Strike()
Shot()
Beam()

[Methods]:
Homing{}
Giant{}
Reaching{}

Let me know it you have a preferred format, size etc for player made custom parts.
>>
>>1057375
You cant +1 point HP unfortunately.
>>
>>1057388
My bad, mis-read that little bit at the bottom.

Revised stat block:

HP 13 (12+drive)
Pwr 4 (1+point)
Mov 4
Blk 1
Eva 1
Act 2

[Drive]: Determination.exe
[Wand]

[Tecniques]:
Strike()
Shot()
Beam()

[Methods]:
Homing{}
Giant{}
Reaching{}
>>
>>1057389
and you get 4 methods so add 1 more
>>
>>1057389
>>1057411

On my phone

I'll add freezing to the list.
>>
>>1057375
My sources are more than twice larger than the final result (2.087 times larger, to be exact). PNG with a transparent background is fine.

Phase soon, everyone!
>>
Rolled 1 (1d2)

>>1054161
1=left
2=right
>>
>>1057510
Cool, uh just deploy me where ever. So far it doesn't look any particular front needs bolstering.
>>
File: Turn6A.png (3.65 MB, 2160x2160)
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Mimi-chan, keep your cool and don't forget to Charge before casting Cloud!

>Red-white: Momo, 0HP, 2Ex
>Black-white: Usami, 8HP, 12Ex
>Red: Rize, 5HP, 6Ex
>Gray-light blue: Erika, 0HP, 0Ex
>White with blue: Akira, 8HP, 0Ex
>Blue-white with a coat: Fuu, 3HP, 6Ex
>Green-white: Anne-Marie, 12HP, 3Ex
>Pink: Mimi, 12HP, 4Ex
>Blue-crimson: Nirish, 12HP, 0Ex
>Purple-red: Jo, 12HP, 0Ex
>Blue and robotic: Cognita, 13HP, 0Ex

Unhold phase
>>
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>>
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>>
>>1057577
Assuming we're retconning the fire damage from earlier, I would be at 7 HP instead of 3. I think Akira might have 4 more HP than you have listed as well especially because AoE effects can't harm the initiator.
>>
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>>
>>1057636
I've posted the old version of the player list, sorry.

The damage to Akira stays though, because the fire is a persistent zone. I suppose I should have made it clearer in the rules.
>>
File: Turn7.png (3.59 MB, 2160x2160)
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I suppose I should explain what [Stun] is. Basically, each point of Stun eats one action, until there's no more Stun left. Being Ko'd clears all Stun though.

By the way, that's the third ice-cream all for me!

>Red-white: Momo, 1HP, 2Ex
>Black-white: Usami, 8HP, 12Ex
>Red: Rize, 5HP, 6Ex
>Gray-light blue: Erika, 0HP, 0Ex
>White with blue: Akira, 0HP, 0Ex
>Blue-white with a coat: Fuu, 3HP, 10Ex
>Green-white: Anne-Marie, 6HP, 4Ex
>Pink: Mimi, 12HP, 6Ex
>Blue-crimson: Nirish, 12HP, 2Ex
>Purple-red: Jo, 12HP, 2Ex
>Blue and robotic: Cognita, 13HP, 0Ex

Act phase

All HP and Ex changes were rechecked and should be correct now.
>>
>>1057679
so how much damage did that south west teddy bear took?
>>
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>>1057577
>>1053927
>Volcanic Beam to W straight down the hallway, then move NEEE

I moved NEEE, not NWWW

Please reprocess.
>>
>>1057690
10 from your shots then 4 from starting its turn in the fire.
The number in the Turn6A was incorrect, sorry.
>>
>>1057696
Ah damn
Mixing up East and West, the plague of all skirmishes
And I wasted such a cool maneuver on that.
>>
>>1057698
>>1057696
Sorry, the action post you misinterpreted was this one: >>1053999 ,mislinked.
>>
>>1057698
Ok so that means that right now they don't have a barrier right sensei? Ok I'll try something
>>1057636
Fuu can you focus on that westmost barrier?
>>
>>1057679
>>1057640
>>1057635
>>1057632
>>1057577
Disregard these posts!

They're wrong but I can't delete them
>>
To be clear for my next move, are we actually allowed to create Barriers which pass through our own square?

>>1057643
Well, there goes my plan of going for style points by dropping a Freezing Volcanic Cloud originating from my square as my special attack.

...Shit, I can't even use a Giant Volcanic Cloud without hitting myself, can I?

>>1057706
How do you mean? Do you want me to drop the Barrier for you to target the bear? I was personally planning on taking out the bear just south of me this turn, so that I don't die.
>>
File: Turn6A.png (3.66 MB, 2160x2160)
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>>
>>1057716
Aoe does't affect yourself

>>1057717
ty
>>
>>1057679
Move 5 down
Crash left.

Power 4 Block 1
Move 4 Evade 1
Determination

Sword

Strike, Shot, Crash

Pulling, Freezing, Rapid-fine, Lightning
>>
>>1057716
what I mean is that I'll try to hit that bear next to you with a [Rapidfire][Volcanic][Beam] which if my math is right should do 6*1.5=9 9/3=3 3+2=5dmg, so 6 attacks that do 5 damage each for around 30 damage if their damage reduction barrier is down
>>
>>1057717
I think the robot is missing
>>
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I have almost felt the taste of ice-cream for some reason... Strange.

>Red-white: Momo, 1HP, 2Ex
>Black-white: Usami, 8HP, 12Ex
>Red: Rize, 5HP, 6Ex
>Gray-light blue: Erika, 0HP, 0Ex
>White with blue: Akira, 8HP, 0Ex
>Blue-white with a coat: Fuu, 3HP, 10Ex
>Green-white: Anne-Marie, 6HP, 4Ex
>Pink: Mimi, 12HP, 4Ex
>Blue-crimson: Nirish, 12HP, 0Ex
>Purple-red: Jo, 12HP, 0Ex
>Blue and robotic: Cognita, 13HP, 0Ex
>>
>>1057744
Act phase
>>
>>1057728
I don't mind, but perhaps we should bring Erika back up (since she doesn't have Determination to revive her) so we have an extra pair of hands? I would do it myself, but I failed to bump her adjacent to me with my Barrier last turn.
>>
>>1057751
sure do we know if her player is still around?
>>
>>1057752
No idea. Putting myself in her shoes, I'd be pretty annoyed if I had to sit around doing nothing for too long because no one wanted to revive me despite the fact that spending an action to get an extra two in the game is generally the optimal decision which I why I chose to take Determination, so I figure we really ought to get her back up as soon as possible.

Would you like to do it, or should I? I suppose I'll wait on your action.
>>
As the new moon, my strength waxes once again! I am revived, should I occupy the western Unhold?

I am more evasive than anyone here.
>>
Numbers in gay purple is the HP the character has.

I suggest getting me (Akira) and Momo to the Green Area so that Mimi can do a heal there for BIG value, because of all of the low-HP girls we can get there.

Either me and Momo move there, or Jo throws us in (or a combination of both), whatever works best.
>>
>>1057767
Mimi needs 2 more Ex to do that
>>
>>1057774
She needs to HAVE Ex, not spend it, to cast Cloud.
>>
>>1057783
but she needs to expend 3 to cast healing
>>
>>1057744

>>1057767>>1057774>>1057783>>1057785
Are Ex requirements checked before or after the action in question is taken? If she has to have 3 and also spend 3, does she have to have 3 or 6 before casting?
>>
>>1057785
No idea then, it depends on if the Ex "disappears" before or after the cast.
>>
Also Mimi's AoE size is only 1
>>
>>1057767
Also, I'M BLEEDING OUT OF MY FUCKING HEAD LOL HOLY SHIT
>>
Also, as for these Bears here I think they could just feasibly be barriered off indefinitely as we heal because these guys seem to deal just 4 damage per ACT, which is less that the HP that can be spawned with one ACT casting Barrier (which is at least 6).

Unless they have some asspull bullshit, but yeah, it could be done.
>>
>>1057744
>Help Erika
>[Reaching][Volcanic][Shot] 3S3E

>>1057787
Ok done

>[Ex] -> 12 | +1Pwr | +1Mov | 2Methods
>HP 8/12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire] [Giant]
>>
>>1057717
>>1057744

How come I didn't have enough range? I had like 6 range on that barrier I placed. Oh well, too late to fix it, I guess.
>>
>>1057716
> I can't even use a Giant Volcanic Cloud without hitting myself
To be clear, Cloud doesn't deal damage except as a persistent effect. You can cast it on yourself as much as you want, as long as you leave the zone immediately after.

A Volcanic Cloud would deal 2 damage from Volcanic on cast, but at this moment it's not a persistent zone yet so it won't affect the caster.
>>
>>1057744
> WWS (NW of Unhold), Giant Strike!
> Evade! (2)

========
>[Ex] -> 2
>HP 1 | Action 2
>Power 3 | Block 1
>Move 4 | Evade 2
>Drive: [Determined]
>Weapon: [Staff]

>Techniques
- [Strike] [Barrier] {Crash}

>Methods
- [Giant] [Triple] {Lightning} {Homing}
>>
>>1057829
Ah, you're right. I forgot you have a staff.
>>
>>1057832
>>1057836

I had reaching on it, so it would've been base 3 + 1 from my staff + 2 from reaching.

I'm gonna go strike that bear, so it's fine.
>>
>>1057787
Ex requirements are checked after spending Ex.
>>
>>1057831
I'm confused now as to when exactly damage from Volcanic is applied. Is it the end of the phase or something like that?

Also, what's the procedure for being moved by a Barrier if all the orthogonally adjacent squares are occupied? Do we then move the target 2 squares, to an available square of our choosing?
>>
>>1057848
>I'm confused now as to when exactly damage from Volcanic is applied
Damage from persistent zones is applied when you enter the zone or start your turn in it.
But Volcanic in itself add 2 damage to the technique, so even a Throw or Cloud would deal 2 damage immediately if Volcanic.

> what's the procedure for being moved by a Barrier if all the orthogonally adjacent squares are occupied?
Then you may move that character farther.

I seriously need to change how Barrier works.
>>
>>1057863
what if I build a barrier around someone and then barrier the tile they are in?
>>
>>1057867
you might be a bit too far
>>
>>1057867
>>1057872
SSWS
SSE (Strike)
?

>>1057863
Form barriers on the edges of the cells. Giant Barriers being used to forcecage fools might be an undesirable side effect, though.
>>
>>1057872
>>1057881

Whoops, messed up my movement. You guys are right.

>>1057679

"I thought I told you you're in time out, Mister Bear!"

>Move 2S, 1W, 1S
>[Bashing][Strike]; Move 2S, 1E; Hit Bear S of me (Move E), (Dmg should be 6, push distance should be 4)

Ex: 3 (Unspendable)(Pwr +1)

Hp: 12
Pwr: 4
Mov: 4
Blk: 1
Eva: 1
Act: 2

Drive: [Friendship]: Gain 1 unspendable Ex for every non-KO'd ally within 4 tiles, gain 2 Ex when an ally is KO'd by an enemy, allies can spend an act to grant 1 Ex by cheering

Implement: [Staff]: +1 Range

Techniques:
[Strike]: Rng1, Dmg=Pwr, AoE sector (if size 1+), move 1+Mov/2 before attacking
[Throw]: Rng1, move target Pwr tiles
[Barrier]: Rng3, HP=2*Pwr, length = 3 + AoE, duration 3 turns, characters in zone of effect are bumped in the direction of the user's choosing, all tiles must be in range

Methods:
[Bashing]: Push target 2+Pwr/2 tiles, +1 dmg per 4 tiles, +1 stun per 5 tiles
[Freezing]: Target can't move for 2 turns
[Reaching]: +2Rng
[Healing]: no dmg from tech, target heals HP = dmg, spend 3 Ex, does not work on self
>>
>Drop Barrier to west
>Freezing Volcanic Strike (Move W3; target bear to west for 7, creating 2-turn zone of effect for 4 per turn, target cannot move for 3 turns)
>Giant Reaching Barrier (Own square and squares S1, S1 W1, and S1 W2 of self; bump self southeast, all adjacent squares already being occupied)

======

>HP 3/13
>Pwr 4+1[Ex] = 5 Mov 4+1[Ex] = 5
>Blk 1 Eva 1 Act 2 Ex 10
>Drive: [Determination]
>Implement: [Paper Seals]
>Techniques: [Strike], [Barrier], [Cloud]
>Methods: [Volcanic], [Freezing], [Reaching], [Giant]
>>
>>1057744
>Strike: Move 1S and Attack the Unhold S
>Block S
"Receive your Just desserts, Unhold!"

Lucky Justice Anna-Marie
HP 6/12
Pwr 4+1 Blk 1
Mov 4 Eva1
Act 2 Ex 4/12
Drive
[Elan]

Implement
[Sword]

Techniques
[Strike]
[Barrier]
{Barrage}

Methods
[Freezing]
[Triple]
{Rapid-Fire}
{Lightning}
>>
>>1057744
Initializing...

"I am Magical Girl Cognita Chan. I came here to apply force to posteriors and chew bubblegum... and I am incapable of chewing bubblegum."

Loading Core Directives:
-Fight for Love and Justice
-Protect the smiles of my emotionally immature juvenile female allies.
-Protect the weak fleshy bodies of said allies too.
-Terminate all Loci and their denizens with EXTREME prejudice.

Main System Startup Complete
...
Commencing Hostilities

>Move SW SW
>Attack Bear to the West Freezing{Shot()}

System Status:

HP 13/13 (12+drive)
Pwr 4 (3+point)
Mov 4
Blk 1
Eva 1
Act 2

[Drive]: Determination.exe
[Wand]

[Tecniques]:
Strike()
Shot()
Beam()

[Methods]:
Homing{}
Giant{}
Reaching{}
Freezing{}
>>
>>1057744
Dodge, Charge

====

Power 3 (1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand

TECHNIQUES
Beam
Shot
Strike

METHODS
Volcanic
Giant
Healing
Reaching
>>
>>1057785
>>1057767
The range of the Cloud is only 2 with an AoE of 1
I get 1Ex for every non KO'd Ally within 4sq while I gain 2Ex for every Ally that was KO'd
I'm pretty sure I still have the spendable Ex on hand with all the failures to meet casting requirements. The variable Ex for Allies within 4sq is unspendable and changes every turn.

>>1057744
>Pout
>Gain 4 Unspendable Ex
>Charge Cloud
>Spend 3 Ex
>Cast Cloud Heal centered 1E (AoE1, Heals for 3, Duration 4 Turns, Range 2)


ミミちゃん
Variable Unspendable EX:4
Current EX: 8/4
Power 4 Block 1
Move 4 Evade 1
Actions 2
HP 12

Drive: Friendship - (Have 1 Unspendable EX for every non-KO'd ally within 4 tiles, Gain 2 EX when an ally is KO'd by enemy, Allies can spend an act grant 1 EX by cheering)
Implement: Paper Seals (Medical Items) - (+1 to duration (if>0), +2 to Pwr for persistent effects)

----- Techniques:
• Barrier - (Range3, Pwr*2 HP=(12), Length 3+AoE=(3), Duration (3+1=4) Turns, Characters in zone of effect are bumped in direction of user's choosing, All tiles must be in range)
• Shot - (Range 2-5, 4 Dmg)
• Cloud(EX) - (Range 2, AoE 1, Pwr/2=(3) Dmg, Persists for (3+1=4) Turns, Must have 3EX, Charge)

----- Methods:
• Freezing - (Target can't move for (2+1=3) Turns)
• Pulling - (Pull target 2+Pwr/2=(4) Tiles)
• Cleansing - (No damage from Tech, Reduces ongoing damage by dmg =(4), Stun by dmg/2=(2), Removes effects w/o HP
• Healing(EX) - (No dmg from Tech, Target heals HP=dmg=(4*), Spend 3 EX, Doesn't work on self
>>
My home ISP had an accident.
If they fix it in time, phase in around 15 hours.
>>
ISP fixed. Processing.
>>
File: Turn7A.png (3.72 MB, 2160x2160)
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Cognita-chan, please remember to only use practice armaments! This is a training excersise!

>Red-white: Momo, 1HP, 2Ex
>Black-white: Usami, 8HP, 12Ex
>Red: Rize, 5HP, 6Ex
>Gray-light blue: Erika, 1HP, 0Ex
>White with blue: Akira, 8HP, 0Ex
>Blue-white with a coat: Fuu, 3HP, 10Ex
>Green-white: Anne-Marie, 6HP, 5Ex
>Pink: Mimi, 12HP, 1Ex
>Blue-crimson: Nirish, 12HP, 0Ex
>Purple-red: Jo, 12HP, 0Ex
>Blue and robotic: Cognita, 13HP, 0Ex

The processor respectfully asks you to link your action posts to the act phase post and highlight the actions with greentext. If you change your actions, please delete your old post or, barring that, link the new post both to the phase post and your old post.

This will speed up processing and reduce the number of errors.

Unhold phase
>>
File: Turn8.png (3.69 MB, 2160x2160)
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Haha, more ice cream for me!

>Red-white: Momo, 1HP, 2Ex
>Black-white: Usami, 8HP, 12Ex
>Red: Rize, 5HP, 6Ex
>Gray-light blue: Erika, 1HP, 0Ex
>White with blue: Akira, 8HP, 0Ex
>Blue-white with a coat: Fuu, 3HP, 10Ex
>Green-white: Anne-Marie, 0HP, 0Ex
>Pink: Mimi, 12HP, 3Ex
>Blue-crimson: Nirish, 12HP, 2Ex
>Purple-red: Jo, 4HP, 2Ex
>Blue and robotic: Cognita, 9HP, 4Ex

Act phase
>>
>>1064404
I'd like to repeat my blurb on Stun. In short, each point of Stun eats one action. Try not to be stunned.
>>
>>1064404
>Move 5 down
>Crash left.

Power 4 Block 1
Move 4 Evade 1
Determination

Sword

Strike, Shot, Crash

Pulling, Freezing, Rapid-fine, Lightning
>>
What we know
-they have 3 acts
-they move 3 sqr per act
-they can attack in melee for 4dmg
-they can attack at up to range 6 for 2+2dmg
-they can spend 1 act to get a DR3 shield
-they can push and pull at range 3
>>
>>1064434
The push and pull thing is kinda meta but yeah, so it is
>>
>>1064433
Please identify yourself student!
>>
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>>1064404
>that fucking cloud of the good 420
>>
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>>1064404
"Cognita-chan, Akira-chan, wait for me!"
> MOVE - retreat to centre of healing cloud (E/S/S/S)
> DODGE - prioritize staying inside the cloud
=====
>[Ex] -> 2
>HP 1 | Action 2
>Power 3 | Block 1
>Move 4 | Evade 2
>Drive: [Determined]
>Weapon: [Staff]
>Techniques
- [Strike] [Barrier] {Crash}
>Methods
- [Giant] [Triple] {Lightning} {Homing}

>>1064441
Forgive me, Josephine-sensei!
>>
>>1064459

So I am on fire. Huh.

>>1064404

"Time out, Mister Bear! Nya!"

>[Freezing][Barrier] 1E of me (horizontal wall), Push bear S, Push self N

Ex: 1 (Unspendable) + 2 (Pwr +1)

Hp: 4
Pwr: 4
Mov: 4
Blk: 1
Eva: 1
Act: 2

Drive: [Friendship]: Gain 1 unspendable Ex for every non-KO'd ally within 4 tiles, gain 2 Ex when an ally is KO'd by an enemy, allies can spend an act to grant 1 Ex by cheering

Implement: [Staff]: +1 Range

Techniques:
[Strike]: Rng1, Dmg=Pwr, AoE sector (if size 1+), move 1+Mov/2 before attacking
[Throw]: Rng1, move target Pwr tiles
[Barrier]: Rng3, HP=2*Pwr, length = 3 + AoE, duration 3 turns, characters in zone of effect are bumped in the direction of the user's choosing, all tiles must be in range

Methods:
[Bashing]: Push target 2+Pwr/2 tiles, +1 dmg per 4 tiles, +1 stun per 5 tiles
[Freezing]: Target can't move for 2 turns
[Reaching]: +2Rng
[Healing]: no dmg from tech, target heals HP = dmg, spend 3 Ex, does not work on self
>>
>>1064459
Any preferences for dealing with the south? Jo looks to be walling off the bear to the east for a while, and I could recast my Barrier and let the one to the west sit there and cook. And Erika's player seems to not be around.

I'd like to get some healing while the Cloud is still up, if at all possible.

>>1064460
If it affects your plans at all, note that Freezing doesn't interact with Barriers as they don't target units, so the bear will still be able to move after.
>>
>>1064507

Well, it highly reduces my odds of survival without any form of healing. So any method that specifies a "target" is incompatible with Barrier? I wish I had known that sooner.
>>
>>1064507
well Erika is in the way so I can't hit that SW bear and Jo moved the SE bear behind a barrier, If you don't mind spending 2 acts to move us I could hit that bear with the rapidfire volcanic beam
>>
>>1064519
Or we can bot Erika out of the way
>>
>>1064519
Depending on whether Jo changes her turn and how, you might not have an opening to attack. As her turn is now, I believe she would be in the way of your Beam, and if she walls off the bear entirely, the Barrier would then be.

I'll have to spend an action to recast the Barrier, since it's only got 2 HP remaining and will break on the first attack. If you'd like me to bump you a square while I do so, I can shift you north or east. Afterwards, I'll have one action remaining, with which I can move myself into the Healing Cloud, or try to support you somehow, if you need it.
>>
>>1064404
>>1064457
No, I can't run away! (redo, apologies)

> W/W/W and Strike!
do not use implement (R1)
(I am hoping that the Unhold is blocking E)
>Evade!
(prioritize staying out of Cognita's and Akira's line of fire)
=====
>[Ex] -> 2
>HP 1 | Action 2
>Power 3 | Block 1
>Move 4 | Evade 2
>Drive: [Determined]
>Weapon: [Staff]
>Techniques
- [Strike] [Barrier] {Crash}
>Methods
- [Giant] [Triple] {Lightning} {Homing}
>>
>>1064526
I'll Bot Erika somewhere safe, can you push me with a barrier either South or East I want to be in LoS of that SW bear
>>
>>1064530
A staff can still hit at range 1.
>>
>>1064533
Okay!

Can Cognita-chan and Akira-chan wait for the Unhold to engage me and then disrupt it? 'If [Block] is triggered, any pending actions are cancelled'
>>
>>1064526

My action is staying as is. Too late to delete now, and even knowing that [Freezing] doesn't work, the only other method that I have that's applicable to [Barrier] is [Reaching], which doesn't help in this situation.
>>
>>1064545
I mean I want to attack the bear you are blocking with a barrier
>>
>>1064434

>>1064554
max Damage per Turn of a bear is 3ACT x 4Damage (melee) = 12 . I'm in favor of just barriering him off indefinitely and focus down the other guys meanwhile, the barrier can hold.
>>
>>1064560
That bear is the only one without a barrier which means I can hit it with 30dmg but sure I can focus on the other bears
>>
>>1064563
Ah, OK, I see it now
>>
>>1064544
If I might make a suggestion, pic related.

>>1064554
My bad, I misread.

I can't move you without casting a Barrier, and casting the Barrier which reaches you would mean walling off west again. The bear's already frozen and burning for 4 a turn, are you sure you don't want to prioritize other targets?
>>
>>1064572
The barrier is fine, just remove it after casting it so I can beam the bear
>>
>>1064572

Didn't realize I could do angles with the barrier.

I can't delete my post, and I'm generally against trying to change actions once the post-delete-timer is up.
>>
>>1064575
If you insist. I'm just a little worried something beyond our view range is going to jump us.

>>1064404
>Barrier (own square and squares N1 and N2 of self; bump self east, bump Erika east, bump Usami east)
>Drop both Barriers to west
>Move (E1, N3 to southmost square of Healing Cloud)

======

>HP 3/13
>Pwr 4+1[Ex] = 5 Mov 4+1[Ex] = 5
>Blk 1 Eva 1 Act 2 Ex 10
>Drive: [Determination]
>Implement: [Paper Seals]
>Techniques: [Strike], [Barrier], [Cloud]
>Methods: [Volcanic], [Freezing], [Reaching], [Giant]

>>1064576
Doesn't the delete timer PREVENT you from deleting until 60 seconds have passed since your post went though?
>>
>>1064583

If you wait too long (I think about 20 minutes or so?) you become unable to delete that post.

Though it may work differently on /qst/.
>>
>>1064583
>>1064404
>-Get moved and all that jazz
>Charge
>Cast [Rapidfire][Volcanic][Beam] 6pwr*1.5beam=9 | 9/3=3 RF * 6 attacks | 3+2=5dmg per each of the 6 attacks = 30dmg total | Aim at the bear SWWW

>[Ex] -> 12-3=9 | +1Pwr | +1Mov | 2Methods
>HP 8/12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire] [Giant]
>>
>>1064540
They can actually, if they overwatch their attacks.
>>
>>1064375
Injustice! Uncouth Teddy Bears!
>Rize's action went unproccessed >>1057723
>My action was somewhat in response to hers
>>
>>1064603
"Over here, you big dumb teddy!"
>>
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>>1064404
the forever zero Ex life

>If no characters are between me and the Bear at my W, Reaching Beam to W, then WSS and INHALE the dank 420
>In all other cases, WSS and INHALE, then thank mimi for such dank kush with a friendship CHEER

I'm fucking useless rn lol but I'll try to make the most of what I can do
====

Power 3 (1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand

TECHNIQUES
Beam
Shot
Strike

METHODS
Volcanic
Giant
Healing
Reaching
>>
>>1064404

"Affirmative."

"Damage sustained, it fills me with determination."

"Standard attack ineffective; escalating threat response."

>Mega{Shot(West Bear)}
>Block West

System Status:

HP 9/13 (12+drive)
Pwr 4 (3+point)
Mov 4
Blk 1
Eva 1
Act 2

[Drive]: Determination.exe
[Wand]

[Tecniques]:
Strike()
Shot()
Beam()

[Methods]:
Homing{}
Giant{}
Reaching{}
Freezing{}
>>
>>1064948
Cognita, input query!
See: >>1064540
>>
>>1064948
>>1064955

"Affirmative, adjusting strategy"

>Changing actions
>Overwatch Mega{Shot(West Bear)} if it attacks either Momo or me.

System Status:

HP 9/13 (12+drive)
Pwr 4 (3+point)
Mov 4
Blk 1
Eva 1
Act 2

[Drive]: Determination.exe
[Wand]

[Tecniques]:
Strike()
Shot()
Beam()

[Methods]:
Homing{}
Giant{}
Reaching{}
Freezing{}
>>
>>1064928
You forgot your name and trip

>>1064404
I assume I don't get the Cheer Ex until next turn
>Gain 4 Unspendable EX
>Gain 2 Ex
>Move: S
>Cast: Shot+Pulling (Rng 2-5, Pull 4 Tiles):
>Target: SE, SE, S (Jo, Purple-Red)
>Pull: NW, N (3 Tiles)

ミミちゃん
Variable Unspendable EX:4
Current EX: 7/4
Power 4 Block 1
Move 4 Evade 1
Actions 2
HP 12

Drive: Friendship - (Have 1 Unspendable EX for every non-KO'd ally within 4 tiles, Gain 2 EX when an ally is KO'd by enemy, Allies can spend an act grant 1 EX by cheering)
Implement: Paper Seals (Medical Items) - (+1 to duration (if>0), +2 to Pwr for persistent effects)

----- Techniques:
• Barrier - (Range3, Pwr*2 HP=(12), Length 3+AoE=(3), Duration (3+1=4) Turns, Characters in zone of effect are bumped in direction of user's choosing, All tiles must be in range)
• Shot - (Range 2-5, 4 Dmg)
• Cloud(EX) - (Range 2, AoE 1, Pwr/2=(3) Dmg, Persists for (3+1=4) Turns, Must have 3EX, Charge)

----- Methods:
• Freezing - (Target can't move for (2+1=3) Turns)
• Pulling - (Pull target 2+Pwr/2=(4) Tiles)
• Cleansing - (No damage from Tech, Reduces ongoing damage by dmg =(4), Stun by dmg/2=(2), Removes effects w/o HP
• Healing(EX) - (No dmg from Tech, Target heals HP=dmg=(4*), Spend 3 EX, Doesn't work on self
>>
>>1065933
Ok, resposting then. I've never had a trip though? adding one now just in case

---REPOST WITH NAME---

>>1064928
the forever zero Ex life

>If no characters are between me and the Bear at my W, Reaching Beam to W, then WSS and INHALE the dank 420
>In all other cases, WSS and INHALE, then thank mimi for such dank kush with a friendship CHEER

I'm fucking useless rn lol but I'll try to make the most of what I can do
====

Power 3 (1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand

TECHNIQUES
Beam
Shot
Strike

METHODS
Volcanic
Giant
Healing
Reaching
>>
>>1064623
Ah damn. You're right.
I won't reprocess but I'll try to make up for ut.
>>
>>1067446
Wrong target boss
>>
>>1067451
Please elaborate
>>
>>1067446

Do you not process by post order? I should've been third to take my action and I should've created a barrier that moved myself and the bear.
>>
>>1067465
You started your turn in the fire, took 4 damage and were KO'd.
>>
>>1067461
>>1064583
Fuu placed a barrier that moved us, and then dropped it (and the old one aswell)
>>1064590
then I attacked the bear West which is the opposite to East
>>1064460
also somewhere alonge the way Jo placed a (horizontal wall with size 3 so like this - - - )barrier that moved both her and the bear
>>
>>1067476
Ah. That's what I get for smart processing.
I thought Fuu forgot that the barrier to the west was one angled barrier and not two.

I will reprocess if you insist.
>>
>>1067483
yeah she said she dropped both barriers
thanks boss
>>
>>1067471

If environmental damage gets processed before I get to move, would there have been any way for me to get out of that situation, seeing as any action to move myself could not happen? Kind of important for future reference.
>>
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...

>Red-white: Momo, 1HP, 2Ex
>Black-white: Usami, 8HP, 9Ex
>Red: Rize, 5HP, 6Ex
>Gray-light blue: Erika, 1HP, 0Ex
>White with blue: Akira, 12HP, 0Ex
>Blue-white with a coat: Fuu, 7HP, 10Ex
>Green-white: Anne-Marie, 1HP, 0Ex
>Pink: Mimi, 12HP, 6Ex
>Blue-crimson: Nirish, 12HP, 4Ex
>Blue and robotic: Cognita, 9HP, 4Ex

Purple-red: Jo, 0HP, 0Ex
Shot by an ally
5 damage after KO
>>
>>1067492
The environmental damage is resolved at the start of your turn, so your allies could have move you out of the fire or healed you before you took your turn.
>>
>>1067502
So modifying Shot with Pulling doesn't change the damaging aspect at all? Is it possible to shut off the damage aspect for utility?
Also, with Jo not having bumped herself a square N, she would be out of range for the Pulling Shot..
>>
>>1067568
The only methods that's specified as negating damage are Healing and Cleansing. For moving allies you want to use Throw.
>>
>>1067571
Okay then. I'm going to have to drop Pulling from my skill list next game then. It's useless to character concept. Throw doesn't work so well either, since it doesn't really behave like Pulling and has no range.
>>
File: Turn9.png (3.71 MB, 2160x2160)
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This... this is extremely embarrassing...
Jo wasn't actually in range of Mimi's shot.
Jo, please get up and relocate to where you were before.
You're still KO'd though.

>Red-white: Momo, 1HP, 2Ex
>Black-white: Usami, 8HP, 9Ex
>Red: Rize, 5HP, 6Ex
>Gray-light blue: Erika, 1HP, 0Ex
>White with blue: Akira, 12HP, 0Ex
>Blue-white with a coat: Fuu, 7HP, 10Ex
>Green-white: Anne-Marie, 1HP, 0Ex
>Pink: Mimi, 12HP, 6Ex
>Blue-crimson: Nirish, 12HP, 4Ex
>Blue and robotic: Cognita, 9HP, 4Ex
>Purple-red: Jo, 0HP, 0Ex

Pules patches:
>Blocking only interrupts movement
>Overwatches resolve after the triggering action
>Zones can't affect a character more than once a turn (nobody tried to cheese this one yet)

Sorry for processing errors. In my defense, mixing up East and West is a proud skirmish tradition.

Act phase
>>
>>1067586
Ah, Usami has been grabbed by that Unhold! Now she's in the same tile as the Unhold and can't act. You can still attack the Unhold without harming her though, just not with an AoE.
>>
>>1067586
>Cheer MiMi-!
>Cheer MiMi-!


>[Ex] -> 10 | +1Pwr | +1Mov | 2Methods
>HP 8/12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire] [Giant]
>>
>>1067607
Do they become separated once one of them is moved by some effect (like Throw, Bashing or Barrier), or are they both moved together as one unit as long as the effect persists?
>>
>>1067622
They are both moved together

>>1067631
Please take note of the rules patch in the act phase post.
>>
>>1067586
>>1067586
It's working, Cognita! Let's finish this one and then help the others!
>1. Giant Strike!
>2. Evade!
==========
>[Ex] -> 2
>HP 1 | Action 2
>Power 3 | Block 1
>Move 4 | Evade 2
>Drive: [Determined]
>Weapon: [Staff]
>Techniques
- [Strike] [Barrier] {Crash}
>Methods
- [Giant] [Triple] {Lightning} {Homing}

>>1067638
Thank you! Actions changed.
>>
>>1067638
Can we then break the Bind by attacking it as previously? I ask because you haven't listed any hitpoints for it, which might mean there's something different going on this time.

If we can, would we have to deliberately attack the Bind instead of the bear, or do we damage both together, since the claw being used to Bind Usami is most probably also part of the bear?
>>
>>1067654
Right now the bear's HP double as the Bind's HP.
I might introduce a called shot mechanic later. Or I might not.
>>
>>1067586
Botting Erika

>Freezing Strike pwr5 move S
>Freezing Strike Pwr5


>HP 1/12
>Pwr 3 + 1 = 4
>Mov 4
>Blk 1
>Eva 1
>Act 2

>Elan: EX 0
>Sword

>Techniques:Strike, Crash, Blast

>Methods:Freezing, Cleansing, Stunning, Triple
>>
>>1067663
You currently have 6 spendable Ex
>>
>>1067586
>Gain 5 Unspendable Ex
>Gain 2+1 Normal Ex
>Cast Shot+Freezing at Bear to the South (Rng 2-5, Dmg 5 (4+1), Freeze Duration 3 Turns)
>Cast Shot+Freezing at Bear to the Sought (again) (Rng 2-5, Dmg 5 (4+1), Freeze Duration 3 Turns)

ミミちゃん
Variable Unspendable EX:5
Current EX: 11/5
Power 4 Block 1
Move 4 Evade 1
Actions 2
HP 12

Drive: Friendship - (Have 1 Unspendable EX for every non-KO'd ally within 4 tiles, Gain 2 EX when an ally is KO'd by enemy, Allies can spend an act grant 1 EX by cheering)
Implement: Paper Seals (Medical Items) - (+1 to duration (if>0), +2 to Pwr for persistent effects)

----- Techniques:
• Barrier - (Range3, Pwr*2 HP=(12), Length 3+AoE=(3), Duration (3+1=4) Turns, Characters in zone of effect are bumped in direction of user's choosing, All tiles must be in range)
• Shot - (Range 2-5, 4 Dmg)
• Cloud(EX) - (Range 2, AoE 1, Pwr/2=(3) Dmg, Persists for (3+1=4) Turns, Must have 3EX, Charge)

----- Methods:
• Freezing - (Target can't move for (2+1=3) Turns)
• Pulling - (Pull target 2+Pwr/2=(4) Tiles)
• Cleansing - (No damage from Tech, Reduces ongoing damage by dmg =(4), Stun by dmg/2=(2), Removes effects w/o HP
• Healing(EX) - (No dmg from Tech, Target heals HP=dmg=(4*), Spend 3 EX, Doesn't work on self
>>
Guess I'll wail on that bear too like all the cool kids doing. Though Jo being unconscious there worries me.

>>1067586
>Freezing Reaching Strike (Move S2; target bear currently S1 for 5; bear cannot move for 3 turns)
>Freezing Reaching Strike (Move SE, or SW if I can't squeeze through corner gaps; target same bear as previous for 5; bear cannot move for 3 turns)

======

>HP 7/13
>Pwr 4+1[Ex] = 5 Mov 4+1[Ex] = 5
>Blk 1 Eva 1 Act 2 Ex 10
>Drive: [Determination]
>Implement: [Paper Seals]
>Techniques: [Strike], [Barrier], [Cloud]
>Methods: [Volcanic], [Freezing], [Reaching], [Giant]
>>
>>1067586
>>1067646

"Affirmative. For GREAT JUSTICE!"

>Move West, South West Strike(Bear)
>Strike(Bear)

System Status:

HP 9/13 (12+drive)
Pwr 4 (3+point)
Mov 4
Blk 1
Eva 1
Act 2

[Drive]: Determination.exe
[Wand]

[Tecniques]:
Strike()
Shot()
Beam()

[Methods]:
Homing{}
Giant{}
Reaching{}
Freezing{}
>>
>>1067646
>>1067586
I am inspired by Cognita's bravery, I'll give it my all!
SWITCH
>2. Evade
for
>2. Strike
If it isn't too late, that is.
>>
>>1067586
>Triple Barrier
>-Barrier 1: 3S+4S+3S1SE
>-Barrier 2: 1S1SW+2S1SW
>-Barrier 3: 1N1NW+2N1NW
>Move 4 N
"Lady Luck never leaves a defender of Justice! What? I think I hear the other girls calling for my help!"

Lucky Justice Anna-Marie
HP 1/12
Pwr 4 Blk 1
Mov 4 Eva1
Act 2 Ex 0/12
Drive
[Elan]

Implement
[Sword]

Techniques
[Strike]
[Barrier]
{Barrage}

Methods
[Freezing]
[Triple]
{Rapid-Fire}
{Lightning}
>>
>>1067586
Cheer Mimi, Cheer Mimi

Power 3 (1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand

TECHNIQUES
Beam
Shot
Strike

METHODS
Volcanic
Giant
Healing
Reaching
>>
File: Turn9A.png (3.77 MB, 2160x2160)
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Good work girls! Let'em have it!

>Red-white: Momo, 1HP, 2Ex
>Black-white: Usami, 8HP, 9Ex
>Red: Rize, 5HP, 6Ex
>Gray-light blue: Erika, 1HP, 2Ex
>White with blue: Akira, 12HP, 0Ex
>Blue-white with a coat: Fuu, 11HP, 10Ex
>Green-white: Anne-Marie, 1HP, 0Ex
>Pink: Mimi, 12HP, 6Ex
>Blue-crimson: Nirish, 12HP, 4Ex
>Blue and robotic: Cognita, 9HP, 1Ex
>Purple-red: Jo, 0HP, 0Ex

Unhold phase
>>
File: Turn10.png (3.63 MB, 2160x2160)
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>Red-white: Momo, 1HP, 2Ex
>Black-white: Usami, 4HP, 11Ex
>Red: Rize, 5HP, 6Ex
>Gray-light blue: Erika, 1HP, 2Ex
>White with blue: Akira, 12HP, 3Ex
>Blue-white with a coat: Fuu, 11HP, 10Ex
>Green-white: Anne-Marie, 1HP, 0Ex
>Pink: Mimi, 12HP, 6Ex
>Blue-crimson: Nirish, 12HP, 4Ex
>Blue and robotic: Cognita, 9HP, 1Ex
>Purple-red: Jo, 0HP, 0Ex

Act phase
>>
>>1072208
Unconscious targets don't block line of sight? Good to know.

>Freezing Reaching Strike (Move E2 S1; target bear E1 S2 for 5; bear cannot move for 3 turns)
>Resuscitate Jo

======

>HP 11/13
>Pwr 4+1[Ex] = 5 Mov 4+1[Ex] = 5
>Blk 1 Eva 1 Act 2 Ex 10
>Drive: [Determination]
>Implement: [Paper Seals]
>Techniques: [Strike], [Barrier], [Cloud]
>Methods: [Volcanic], [Freezing], [Reaching], [Giant]
>>
>>1072214
>Unconscious targets don't block line of sight? Good to know.

TACTICAL SUICIDE LEGIT STRAT
>>
>>1072208
Cheer Mimi, Cheer Mimi

GIVE HER THE LOVE-ROIDS

MAKE HER SWWWWOLLEEEE

Power 3 (1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand

TECHNIQUES
Beam
Shot
Strike

METHODS
Volcanic
Giant
Healing
Reaching
>>
>>1072208
Nice hit, Cognita! I'm retreating!
>MOVE SE/SE
>MOVE SE/E
=====
>[Ex] -> 2
>HP 1 | Action 2
>Power 3 | Block 1
>Move 4 | Evade 2
>Drive: [Determined]
>Weapon: [Staff]
>Techniques
- [Strike] [Barrier] {Crash}
>Methods
- [Giant] [Triple] {Lightning} {Homing}
>>
>>1072208
Correction: Mimi currently has 10 Ex
>>
>>1072215
This time with the real trip
>>1072208
BOTTING ERIKA
>Move 4N


>HP 1/12
>Pwr 3 + 1 = 4
>Mov 4
>Blk 1
>Eva 1
>Act 2

>Elan: EX 0
>Sword

>Techniques:Strike, Crash, Blast

>Methods:Freezing, Cleansing, Stunning, Triple
>>
>>1072217
Evergreen the magical girl might join us later on, don't fear
>>1072208
>[Reaching][Giant][Barrier] From EESS to EEN Push bear E
>Move 3N


>[Ex] -> 11 | +1Pwr | +1Mov | 2Methods
>HP 4/12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire] [Giant]
>>
>>1072208
Do the healing clouds heal the enemy as well?

>Variable uEx: 4
>Gain 4 Ex
>Use 9Ex to boost Power x3, AoE +1
>(Mimichan goes Super Saiyan) Charge Healing Cleansing Cloud (AoE2, Heals for 12(?), Duration 4 Turns, Range 2)
>Cast Healing Cleansing Cloud 2S


ミミちゃん
Variable Unspendable EX:4
Current EX: 14/4
Power 4 Block 1
Move 4 Evade 1
Actions 2
HP 12

Drive: Friendship - (Have 1 Unspendable EX for every non-KO'd ally within 4 tiles, Gain 2 EX when an ally is KO'd by enemy, Allies can spend an act grant 1 EX by cheering)
Implement: Paper Seals (Medical Items) - (+1 to duration (if>0), +2 to Pwr for persistent effects)

----- Techniques:
• Barrier - (Range3, Pwr*2 HP=(12), Length 3+AoE=(3), Duration (3+1=4) Turns, Characters in zone of effect are bumped in direction of user's choosing, All tiles must be in range)
• Shot - (Range 2-5, 4 Dmg)
• Cloud(EX) - (Range 2, AoE 1, Pwr/2=(3) Dmg, Persists for (3+1=4) Turns, Must have 3EX, Charge)

----- Methods:
• Freezing - (Target can't move for (2+1=3) Turns)
• Pulling - (Pull target 2+Pwr/2=(4) Tiles)
• Cleansing - (No damage from Tech, Reduces ongoing damage by dmg =(4), Stun by dmg/2=(2), Removes effects w/o HP
• Healing(EX) - (No dmg from Tech, Target heals HP=dmg=(4*), Spend 3 EX, Doesn't work on self
>>
>>1072318
I think that [Mega] and [Giga] are methods, like [Healing] and [Volcanic].

Thank you for being the greatest healer!
>>
>>1072331
It's listed as an "Ex Boon" though. It's listed at the bottom of the right column of the rules sheet.
>>
>>1072358
The boons specify that you get access to [Mega] and [Giga] as methods.

Presumably the duration of access is one action, though I suppose it could also be one turn.
>>
>>1072376
Missed the clause. I'll just remove the Cleanse Method.
Not sure about the one action duration. It would render the Charge part useless unless you mean a Phase?


>>1072318 (You)
Fixing
>Variable uEx: 4
>Gain 4 Ex
>Use 9Ex to boost Power x3, AoE +1
>(Mimichan goes Super Saiyan) Charge Healing Cloud (AoE2, Heals for 12(?), Duration 4 Turns, Range 2)
>Cast Healing Cloud 2S
>>
>>1072376
>>1072358
You can use the Ex boon methods once per spending Ex. As for Charge option for Giga, you can Charge before you even decide on an action, much less spend Ex.
>>
>>1072318
Also note that once you spend 9 Ex for Giga, you no longer have enough Ex for using double methods.
>>
>>1072208
>Move 1N 7W
>-Heal

Lucky Justice Anna-Marie
HP 1/12
Pwr 4 Blk 1
Mov 4 Eva1
Act 2 Ex 0/12
Drive
[Elan]

Implement
[Sword]

Techniques
[Strike]
[Barrier]
{Barrage}

Methods
[Freezing]
[Triple]
{Rapid-Fire}
{Lightning}
>>
>>1072223
"Thank you, you are very effective for an organic Mo-Mo."

>>1072208

"Re-positioning to provide assistance."

>Move 3 East, 1 South East, 1 South
>Heal from cloud
>Heal from determination.

System Status:

HP 9/13 (12+drive)
Pwr 4 (3+point)
Mov 4
Blk 1
Eva 1
Act 2

[Drive]: Determination.exe
[Wand]

[Tecniques]:
Strike()
Shot()
Beam()

[Methods]:
Homing{}
Giant{}
Reaching{}
Freezing{}
>>
The super healing cloud will have to wait, it seems. I might be able to pull it off next turn but even the enemy could access it, so we need to be careful with it.

>>1072208
>>1072408
>Variable uEx: 4
>Gain 4 Ex
>Move S, 2E
>Cast Shot+Freezing at Bear to the South (Rng 2-5, Dmg 5 (4+1), Freeze Duration 3 Turns)


ミミちゃん
Variable Unspendable EX:4
Current EX: 14/4
Power 4 Block 1
Move 4 Evade 1
Actions 2
HP 12

Drive: Friendship - (Have 1 Unspendable EX for every non-KO'd ally within 4 tiles, Gain 2 EX when an ally is KO'd by enemy, Allies can spend an act grant 1 EX by cheering)
Implement: Paper Seals (Medical Items) - (+1 to duration (if>0), +2 to Pwr for persistent effects)

----- Techniques:
• Barrier - (Range3, Pwr*2 HP=(12), Length 3+AoE=(3), Duration (3+1=4) Turns, Characters in zone of effect are bumped in direction of user's choosing, All tiles must be in range)
• Shot - (Range 2-5, 4 Dmg)
• Cloud(EX) - (Range 2, AoE 1, Pwr/2=(3) Dmg, Persists for (3+1=4) Turns, Must have 3EX, Charge)

----- Methods:
• Freezing - (Target can't move for (2+1=3) Turns)
• Pulling - (Pull target 2+Pwr/2=(4) Tiles)
• Cleansing - (No damage from Tech, Reduces ongoing damage by dmg =(4), Stun by dmg/2=(2), Removes effects w/o HP
• Healing(EX) - (No dmg from Tech, Target heals HP=dmg=(4*), Spend 3 EX, Doesn't work on self
>>
>>1072208
>Move 1 down, 1 left, strike left barrier(?)
>Freezing Shoot the bear (5 left)

Power 4 Block 1
Move 4 Evade 1
Determination

Sword

Strike, Shot, Crash

Pulling, Freezing, Rapid-fine, Lightning
>>
>>1073398
I believe those barriers are Anna-Marie's. If you want them down, you could always ask her to drop them.

Just be careful of your hitpoints, since, with your only ally in the area falling back, there's no one to revive you if you go down.
>>
>>1072752
Determination only heals when you're KO'd.
>>
File: Turn10A.png (3.66 MB, 2160x2160)
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I think this Unhold is done for

>Red-white: Momo, 5HP, 2Ex
>Black-white: Usami, 8HP, 11Ex
>Red: Rize, 5HP, 6Ex
>Gray-light blue: Erika, 5HP, 2Ex
>White with blue: Akira, 12HP, 3Ex
>Blue-white with a coat: Fuu, 11HP, 10Ex
>Green-white: Anne-Marie, 5HP, 0Ex
>Pink: Mimi, 12HP, 12Ex
>Blue-crimson: Nirish, 12HP, 4Ex
>Blue and robotic: Cognita, 9HP, 1Ex
>Purple-red: Jo, 1HP, 0Ex

Unhold phase
>>
File: Turn11.png (3.69 MB, 2160x2160)
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...which means it's time for the boss to show itself!

>Red-white: Momo, 5HP, 2Ex
>Black-white: Usami, 8HP, 11Ex
>Red: Rize, 0HP, 11Ex
>Gray-light blue: Erika, 5HP, 2Ex
>White with blue: Akira, 12HP, 0Ex
>Blue-white with a coat: Fuu, 11HP, 10Ex
>Green-white: Anne-Marie, 5HP, 0Ex
>Pink: Mimi, 12HP, 12Ex
>Blue-crimson: Nirish, 12HP, 6Ex
>Blue and robotic: Cognita, 9HP, 1Ex
>Purple-red: Jo, 1HP, 2Ex

Act phase
>>
>>1076717

"Fuu-chan, arigato!"

>Move 2N, 2W
>[Reaching][Barrier],Deploy center 3W, 2S, Horizontally (total range 6)(HP:10)

Ex: 2 + 6 (unspendable, after moving) (+1 Pwr)

Hp: 1/12
Pwr: 4
Mov: 4
Blk: 1
Eva: 1
Act: 2

Drive: [Friendship]: Gain 1 unspendable Ex for every non-KO'd ally within 4 tiles, gain 2 Ex when an ally is KO'd by an enemy, allies can spend an act to grant 1 Ex by cheering

Implement: [Staff]: +1 Range

Techniques:
[Strike]: Rng1, Dmg=Pwr, AoE sector (if size 1+), move 1+Mov/2 before attacking
[Throw]: Rng1, move target Pwr tiles
[Barrier]: Rng3, HP=2*Pwr, length = 3 + AoE, duration 3 turns, characters in zone of effect are bumped in the direction of the user's choosing, all tiles must be in range

Methods:
[Bashing]: Push target 2+Pwr/2 tiles, +1 dmg per 4 tiles, +1 stun per 5 tiles
[Freezing]: Target can't move for 2 turns
[Reaching]: +2Rng
[Healing]: no dmg from tech, target heals HP = dmg, spend 3 Ex, does not work on self
>>
>>1076717
"Oh, I am so sorry Rize-chan! I'm coming!"
>-Heal
>Move 7E 1S

Lucky Justice Anna-Marie
HP 9/12
Pwr 4 Blk 1
Mov 4 Eva1
Act 2 Ex 0/12
Drive
[Elan]

Implement
[Sword]

Techniques
[Strike]
[Barrier]
{Barrage}

Methods
[Freezing]
[Triple]
{Rapid-Fire}
{Lightning}
>>
>>1076717
that is a big cat, what would happen if I were to hit it with an AoE attack?
>>
>>1076830
Damage would not multiply.
>>
>>1076717
>Charge
>Charge

>[Ex] -> 11 | +1Pwr | +1Mov | 2Methods
>HP 8/12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire] [Giant]
>>
>>1076862
Usami, mind dropping that Barrier so we can finish off that last bear? Or at least keep it from further mauling Rize.
>>
>>1076862
>>1076880
>-Drop barrier desu~~<3
>>
>>1076881
Thanks.

If anyone wants to get in any ranged attacks, I can delay the following until after:

>>1076717
>Freezing Volcanic Strike (Move E2 S1, target bear S1 for 7; duration 2 zone for 4 per turn; bear cannot move for 3 turns)
>Giant Reaching Barrier (14 HP, duration 4; own square plus squares west, east and southeast of self; bump self N1)

======

>HP 11/13
>Pwr 4+1[Ex] = 5 Mov 4+1[Ex] = 5
>Blk 1 Eva 1 Act 2 Ex 10
>Drive: [Determination]
>Implement: [Paper Seals]
>Techniques: [Strike], [Barrier], [Cloud]
>Methods: [Volcanic], [Freezing], [Reaching], [Giant]
>>
>>1076717
Watch out of area of effect attacks!

>Evade
>Evade
=====
[Ex] -> 2
HP 1 | Action 2
Power 3 | Block 1
Move 4 | Evade 2
Drive: [Determined]
Weapon: > [Staff]
-Techniques-
> [Strike] [Barrier] {Crash}
-Methods-
> [Giant] [Triple] {Lightning} {Homing}
>>
>>1076717
>Variable uEx:7
>Gain 2+2 Ex
>Spend 9 of 14Ex (5Ex+7uEx=12 Remaining)
>Charge Giga Healing Cloud (AoE2, Heals for 12(?), Duration 4 Turns, Range 2)
>Cast Giga Healing Cloud SW
ミミちゃん
Variable Unspendable EX:7
Current EX: 21/7
Power 4 Block 1
Move 4 Evade 1
Actions 2
HP 12

Drive: Friendship - (Have 1 Unspendable EX for every non-KO'd ally within 4 tiles, Gain 2 EX when an ally is KO'd by enemy, Allies can spend an act grant 1 EX by cheering)
Implement: Paper Seals (Medical Items) - (+1 to duration (if>0), +2 to Pwr for persistent effects)

----- Techniques:
• Barrier - (Range3, Pwr*2 HP=(12), Length 3+AoE=(3), Duration (3+1=4) Turns, Characters in zone of effect are bumped in direction of user's choosing, All tiles must be in range)
• Shot - (Range 2-5, 4 Dmg)
• Cloud(EX) - (Range 2, AoE 1, Pwr/2=(3) Dmg, Persists for (3+1=4) Turns, Must have 3EX, Charge)

----- Methods:
• Freezing - (Target can't move for (2+1=3) Turns)
• Pulling - (Pull target 2+Pwr/2=(4) Tiles)
• Cleansing - (No damage from Tech, Reduces ongoing damage by dmg =(4), Stun by dmg/2=(2), Removes effects w/o HP
• Healing(EX) - (No dmg from Tech, Target heals HP=dmg=(4*), Spend 3 EX, Doesn't work on self
>>
File: Turn11A.png (3.63 MB, 2160x2160)
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>Red-white: Momo, 9HP, 2Ex
>Black-white: Usami, 12HP, 11Ex
>Red: Rize, 0HP, 11Ex
>Gray-light blue: Erika, 5HP, 2Ex
>White with blue: Akira, 3HP, 0Ex
>Blue-white with a coat: Fuu, 12HP, 10Ex
>Green-white: Anne-Marie, 9HP, 0Ex
>Pink: Mimi, 12HP, 3Ex
>Blue-crimson: Nirish, 12HP, 6Ex
>Blue and robotic: Cognita, 9HP, 1Ex
>Purple-red: Jo, 1HP, 2Ex

Unhold phase
>>
File: Turn12.png (3.63 MB, 2160x2160)
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Now it's only you versus the boss. Make me proud girls!

>Red-white: Momo, 9HP, 2Ex
>Black-white: Usami, 12HP, 11Ex
>Red: Rize, 0HP, 11Ex
>Gray-light blue: Erika, 5HP, 2Ex
>White with blue: Akira, 12HP, 0Ex
>Blue-white with a coat: Fuu, 12HP, 10Ex
>Green-white: Anne-Marie, 9HP, 0Ex
>Pink: Mimi, 12HP, 3Ex
>Blue-crimson: Nirish, 12HP, 6Ex
>Blue and robotic: Cognita, 9HP, 1Ex
>Purple-red: Jo, 1HP, 2Ex

Act phase
>>
>>1077957
Can we just cheese this thing? I think we can just cheese this thing

>[Reaching Beam] RNG9 DMG9 4SW 1S
>[Reaching Beam] RNG9 DMG9 4SW 1S

>[Ex] -> 11 | +1Pwr | +1Mov | 2Methods
>HP 12/12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire] [Giant]
>>
>>1077957
No +1 AoE?
>>
>>1077927
>>1077957
Where'd I get that extra HP from?

>>1077995
If by 'cheese', you mean 'Freeze in a Volcanic zone, and then stick behind a Barrier which we recast every turn', then yes, quite possibly.

I believe Mimi and I are tied for the most durable Barriers, so if we're going with that, I'll delay until after everyone else, since I'm not within range to attack the boss this turn.
>>
>>1077957
There was an error. Mimi should have 0 Ex.

>>1078032
Cloud needs charging too, and you only charged once.

>>1078034
Right, you should have 11 HP
>>
>>1078047
Okay, so each item needs a separate charge action. Got it.

I believe my total spendable Ex should be 5. 10 From two Turns ago plus 2 From KO and 2 from Cheering on results of last Turn, totalling 14 minus 9 for the Giga Heal Cloud, giving me 5 left over for the start of this Turn.
>>
>>1077957
>-Dismiss my barrier
>Move 7S 1W
"You'll be ok Rize-chan. We just have to beat this giant, cute kitten, and then you can habe some of my ice-cream.

Lucky Justice Anna-Marie
HP 9/12
Pwr 4 Blk 1
Mov 4 Eva1
Act 2 Ex 0/12
Drive
[Elan]

Implement
[Sword]

Techniques
[Strike]
[Barrier]
{Barrage}

Methods
[Freezing]
[Triple]
{Rapid-Fire}
{Lightning}
>>
>>1077957
"I will prepare an attack should the containment strategy fail."

>Move 2 South
>Overwatch Reaching{Shot(Boss)} if it comes within range and line of sight.

System Status:

HP 9/13 (12+drive)
Pwr 4 (3+point)
Mov 4
Blk 1
Eva 1
Act 2

[Drive]: Determination.exe
[Wand]

[Tecniques]:
Strike()
Shot()
Beam()

[Methods]:
Homing{}
Giant{}
Reaching{}
Freezing{}
>>
>>1077957
>Drop Barrier currently south of self
>Delay the following actions until after everyone else attacks (unless someone also chooses to delay until after me):
>Move (5W)
>Giant Reaching Barrier (14 HP, duration 4; origin W1 of self, and squares S1, S1 W1 and S1 W2 of origin)
>In case I forget to say so next phase, or am unable to post for some reason, this Barrier will be dropped at the start of the next player phase.

======

>HP 11/13
>Pwr 4+1[Ex] = 5 Mov 4+1[Ex] = 5
>Blk 1 Eva 1 Act 2 Ex 10
>Drive: [Determination]
>Implement: [Paper Seals]
>Techniques: [Strike], [Barrier], [Cloud]
>Methods: [Volcanic], [Freezing], [Reaching], [Giant]
>>
>>1077957
Good luck everyone, and be careful! We don't know if it has any extra-special attacks!
> Move SSSS
> Evade!
=====
[Ex] -> 2
HP 5 | Action 2
Power 3 | Block 1
Move 4 | Evade 2
Drive: [Determined]
Weapon: > [Staff]
-Techniques-
> [Strike] [Barrier] {Crash}
-Methods-
> [Giant] [Triple] {Lightning} {Homing}
>>
>>1078060
Ex is capped at 12, so you only had 12 at the start of the turn. Then you needed to spend 9Ex for Giga and 3Ex for Healing, which left you at 0 spendable and 7 unspendable Ex.
Actually, now that I'm looking at it, you shouldn't have been able to cast Giga Healing Cloud at all since you need to have 9 Ex to employ dual methods. But I won't reprocess. This will be good for testing.
>>
>>1079935

I'm in that cloud of healing magic, so shouldn't I be healed?

>>1078104

Fuu, do you want me to move you north/east to get you out of the soon-to-be-filled-with-fire zone?
>>
>>1077957
>Move NWWW, WWW

Power 3 (1) Block 1
Move 4 Evade 1

HP 12 Actions 2

Loving Wand

TECHNIQUES
Beam
Shot
Strike

METHODS
Volcanic
Giant
Healing
Reaching
>>
>>1080613
Sure, North would be good.
>>
>>1080613
You'll be healed at the start of your turn. Cloud doesn't take effect immediately on cast.
>>
>>1080803
Wait, are you doing this before or after I move and cast my Barrier? I did delay my actions until after everyone else has attacked.
>>
>>1077957
>>1080813

I forgot about that, thanks.

"Fuu-chan, Mimi-chan, fight-o!"

>Get healed by 10, yeaaay!
>Cheer Mimi
>Wait for Fuu to cast her Barrier
>[Reaching][Throw] on Fuu, throw north (2 squares)

Ex: 7 (Unspendable) + 2 (Pwr +1) (+1 Mov)(Apply 2 methods

Hp: 11
Pwr: 4
Mov: 4
Blk: 1
Eva: 1
Act: 2

Drive: [Friendship]: Gain 1 unspendable Ex for every non-KO'd ally within 4 tiles, gain 2 Ex when an ally is KO'd by an enemy, allies can spend an act to grant 1 Ex by cheering

Implement: [Staff]: +1 Range

Techniques:
[Strike]: Rng1, Dmg=Pwr, AoE sector (if size 1+), move 1+Mov/2 before attacking
[Throw]: Rng1, move target Pwr tiles
[Barrier]: Rng3, HP=2*Pwr, length = 3 + AoE, duration 3 turns, characters in zone of effect are bumped in the direction of the user's choosing, all tiles must be in range

Methods:
[Bashing]: Push target 2+Pwr/2 tiles, +1 dmg per 4 tiles, +1 stun per 5 tiles
[Freezing]: Target can't move for 2 turns
[Reaching]: +2Rng
[Healing]: no dmg from tech, target heals HP = dmg, spend 3 Ex, does not work on self
>>
>>1079935
Spendable Ex is capped at 12 or the total is capped at 12?
>>
>>1080845
Spendable Ex. Total is not capped which is why The Power Of Friendship is the strongest!
>>
>>1080849
Okay, so I would have had 19 Ex, 7 of which would have been unspendable.
In order to make this fit properly I could go..

3 Healing
3 Mega (x1.5)

I would still have 13 Ex left to meet the 2 Method requirement and I'm just guessing that the Healing would be something about 6 or 7 points.
>>
>>1080856
Mega Healing would be 5 points ( (4+1+2)*1.5/2 )
>>
>>1080860
A bit of trouble for +1 but we'll go with that.
>>
>>1080876
Actually, I don't remember why it was 4 the last time. It should rightly have been 3.
>>
File: Turn12A.png (3.67 MB, 2160x2160)
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>Red-white: Momo, 9HP, 2Ex
>Black-white: Usami, 12HP, 11Ex
>Red: Rize, 0HP, 11Ex
>Gray-light blue: Erika, 5HP, 2Ex
>White with blue: Akira, 12HP, 0Ex
>Blue-white with a coat: Fuu, 11HP, 10Ex
>Green-white: Anne-Marie, 9HP, 0Ex
>Pink: Mimi, 12HP, 0Ex
>Blue-crimson: Nirish, 12HP, 6Ex
>Blue and robotic: Cognita, 9HP, 1Ex
>Purple-red: Jo, 11HP, 2Ex

Unhold phase
>>
File: Turn13.png (3.63 MB, 2160x2160)
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>Red-white: Momo, 9HP, 2Ex
>Black-white: Usami, 12HP, 11Ex
>Red: Rize, 1HP, 11Ex
>Gray-light blue: Erika, 5HP, 2Ex
>White with blue: Akira, 12HP, 0Ex
>Blue-white with a coat: Fuu, 11HP, 10Ex
>Green-white: Anne-Marie, 9HP, 0Ex
>Pink: Mimi, 12HP, 0Ex
>Blue-crimson: Nirish, 12HP, 6Ex
>Blue and robotic: Cognita, 9HP, 1Ex
>Purple-red: Jo, 11HP, 2Ex

Act phase
>>
>>1081336
Furutetsu Rize
"Fukkatsu!"

>Move 1, down 4 left.
>Dodge.

EX:11

Power 4 Block 1
Move 4 Evade 1
Determination

Sword

Strike, Shot, Crash

Pulling, Freezing, Rapid-fine, Lightning
>>
I have no idea what to do. Do we have a plan?

Also, we're on page 10, if that means anything to anyone.
>>
>>1081409
I archived the thread, but we might still have 1-3 turns. Let's try to finish it before the thread falls off the board!
>>
>>1081417

Sensei, when does my unspendable Ex based on friendship change: at the start of my turn, or whenever I move?
>>
>>1081336
Will we be ready for live missions after we're done, Josephine-sensei?

I'll join Akira on the western side. Sankyu, Mimi!

>MOVE NNNW
>Cheer Mimi
=====
[Ex] -> 2/12
HP 13/13 | Action 2
Power 3 | Block 1
Move 4 | Evade 2
Drive: [Determined]
Weapon: > [Staff]
-Techniques-
> [Strike] [Barrier] {Crash}
-Methods-
> [Giant] [Triple] {Lightning} {Homing}
>>
>>1081423
It's counted at the start of the action

>>1081424
It depends on how much of the rules I'll have to change.
I have a lot of notes already.
>>
Who placed that barrier? We need it dispelled so we can attack.
>>
>>1081453
Fuu-girl
>>
>>1081409
Pretty simple, we just have to Freeze it so it can't Evade, and then wail on it from behind Barriers as previously intended.

We can probably assume it's got Evades readied this turn as well (or possibly an attack for the first enemy in line of sight), so we'll have to use an AoE or a multi-hit attack. Preferably both, in case it does have an attack readied up for the first of us to enter its range.

Unfortunately, Erika is gone(?) and Anna-Marie will take a while to arrive, so we'll either have to wait or chance it with just one attacker.

If we're going for that this turm, I can't spare an action to Move, so would Jo mind throwing me to a square adjacent to the cat? Probably next to the wall on the left so I'm out of the line of fire. And Mimi will have to cast a Barrier in my place if I don't do it this turn.

>>1081453
>>1081459
I did say in >>1078104 that I would drop the Barrier first thing this phase, in case I couldn't post for some reason, but for the record:
>Barrier is now down.
>>
>>1081459

I thought she wanted to dispell it at the start of our phase? Oh well, nothing to do about it now.

Right, I'll just sit tight for the time being. The neko-chan will easily destroy my barriers, so I'll toss anyone around if they need it.
>>
>>1081336
>Move SSS WW
[Reaching][Giant][Beam] rng9 dmg9 AoE1 4SW
>>1081474
The cat might dodge North, so if you are going to set a barrier try to make it the same shape as the last one


>[Ex] -> 11 | +1Pwr | +1Mov | 2Methods
>HP 12/12 | Action 2
>Power 4 | Block 1
>Move 4 | Evade 1
>Drive: [Elan]
>Weapon: [Bow]

>Techniques
- [Shot] [Barrier] [Beam]

>Methods
- [Volcanic] [Reaching] [RapidFire] [Giant]
>>
>>1081498
I...Uhmmm... bye bye Fuu
>>
>>1081498
W3 S2 would be ideal, if you can throw that far. Otherwise, W2 S2.

>>1081496
Assuming it can't squeeze through gaps, it won't be able to dodge north if I'm directly north of it.
>>
>>1081504
"I don't know, cats are pretty sneaky, one time my onee-san's cat....[bla bla bla]"
>>
>>1081504

Got it!

>>1081336

"Off you go, Fuu-chan! Mimi-chan! Fai-to! Fai-to!"

>[Throw] Fuu 3W, 2S
>Cheer Mimi

Ex: 6 (Unspendable) + 2 (Pwr +1) (+1 Mov)

Hp: 11
Pwr: 4
Mov: 4
Blk: 1
Eva: 1
Act: 2

Drive: [Friendship]: Gain 1 unspendable Ex for every non-KO'd ally within 4 tiles, gain 2 Ex when an ally is KO'd by an enemy, allies can spend an act to grant 1 Ex by cheering

Implement: [Staff]: +1 Range

Techniques:
[Strike]: Rng1, Dmg=Pwr, AoE sector (if size 1+), move 1+Mov/2 before attacking
[Throw]: Rng1, move target Pwr tiles
[Barrier]: Rng3, HP=2*Pwr, length = 3 + AoE, duration 3 turns, characters in zone of effect are bumped in the direction of the user's choosing, all tiles must be in range

Methods:
[Bashing]: Push target 2+Pwr/2 tiles, +1 dmg per 4 tiles, +1 stun per 5 tiles
[Freezing]: Target can't move for 2 turns
[Reaching]: +2Rng
[Healing]: no dmg from tech, target heals HP = dmg, spend 3 Ex, does not work on self
>>
>>1081336
>Restating, just to be clear, that the previous turn's Barrier was dropped prior to being thrown (>>1078104, >>1081474).
>In response to being thrown (>>1081516):
>Charge
>Giant Freezing Cloud (target square S2; AoE 2; duration 4 turns; 3 damage and units in area cannot move for 3 turns, reapplied per turn for duration 4)

======

>HP 11/13
>Pwr 4+1[Ex] = 5 Mov 4+1[Ex] = 5
>Blk 1 Eva 1 Act 2 Ex 10
>Drive: [Determination]
>Implement: [Paper Seals]
>Techniques: [Strike], [Barrier], [Cloud]
>Methods: [Volcanic], [Freezing], [Reaching], [Giant]

Now, assuming everything goes to plan, I just need someone to cast a Barrier and bump me north so I don't get my face mauled.
>>
>>1081336
"Initiating suppression protocols.

>Move south, then 3 west.
>Freezing{Shot(Boss)}

System Status:

HP 9/13 (12+drive)
Pwr 4 (3+point)
Mov 4
Blk 1
Eva 1
Act 2

[Drive]: Determination.exe
[Wand]

[Tecniques]:
Strike()
Shot()
Beam()

[Methods]:
Homing{}
Giant{}
Reaching{}
Freezing{}
>>
>>1081336
>>1081535
I'm suddenly realizing that there may be no one within suitable range who hasn't already attacked that's capable of casting a Barrier or pulling me back, unless Jo also Throws Mimi in or something like that.

If this is the case, at the end of my previous sequence, I'll also
>Delay the following actions for trigger conditions - all allied actions completed, and boss has line of sight to me:
>Spend 9 Ex: gain 1 extra act
>Barrier (14 HP; duration 4; own square and squares E1 and E2 of self; bump self N1)
>>
>>1081336
I guess everything rounds down
>Gain 6 uEx
>Gain 1 Ex
>Cheer Magical Twintails Jo
>Cheer Magical Twintails Jo
ミミちゃん
Variable Unspendable EX:6
Current EX: 7/6
Power 4 Block 1
Move 4 Evade 1
Actions 2
HP 12

Drive: Friendship - (Have 1 Unspendable EX for every non-KO'd ally within 4 tiles, Gain 2 EX when an ally is KO'd by enemy, Allies can spend an act grant 1 EX by cheering)
Implement: Paper Seals (Medical Items) - (+1 to duration (if>0), +2 to Pwr for persistent effects)

----- Techniques:
• Barrier - (Range3, Pwr*2 HP=(12), Length 3+AoE=(3), Duration (3+1=4) Turns, Characters in zone of effect are bumped in direction of user's choosing, All tiles must be in range)
• Shot - (Range 2-5, 4 Dmg)
• Cloud(EX) - (Range 2, AoE 1, Pwr/2=(3) Dmg, Persists for (3+1=4) Turns, Must have 3EX, Charge)

----- Methods:
• Freezing - (Target can't move for (2+1=3) Turns)
• Pulling - (Pull target 2+Pwr/2=(4) Tiles)
• Cleansing - (No damage from Tech, Reduces ongoing damage by dmg =(4), Stun by dmg/2=(2), Removes effects w/o HP
• Healing(EX) - (No dmg from Tech, Target heals HP=dmg=(4*), Spend 3 EX, Doesn't work on self



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