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Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=beleaguered+prince+quest

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

===============

Olstren's soldiers have been escorted to the border, where they'll no doubt cause problems for Duke Ferrid and his vassals. Disbanded soldiers with no way to make a living tend to turn to banditry pretty quickly. Most will go back to their farms or something, but it just takes a few to cause trouble.

The nobles have been left in the care of local barons and counts, and Duke Heath has volunteered to host Lord Feargus in Degfford. You don't want to keep the Olstren nobles together, and your vassals were quite happy to get a small cut of the ransoms for their troubles. Some shipments of coin had already reached their destination by the time you returned to Degfford.

And things have been quite busy here.

"Myrddin, why is there a second house attached to the main house?"

"I thought it'd be best to hide your debauchery from the children, your highness. Your 'companions' have been using it as their new offices since there's more room."



"Thank you, Myrddin."

You climb off your horse and help Eleri, Delyth and Olwen down as well. You don't think Delyth and Olwen need help unhorsing, but it wouldn't do to play favourites.

"I heard your efforts were quite successful," Myrddin says. "Congratulations, I suppose."

"There are still a few things to deal with," you say.

"And you'll need to catch up on what we've been doing here. The census is ready, so we can move on to our next project."

And you still need to find a way to resolve your disagreement with Duke Ferrid.

>Visit the new house and let the others know you've returned.
>Since the census is ready, it's time to see what else you can do for Degfford.
>Come up with a solution to the problem of Duke Ferrid.
>>
>>1015594
>>Visit the new house and let the others know you've returned.
>>
I'll reschedule the run for this Sunday. Not sure if people are especially busy today or what, but since today's dead, I'd rather wait for some other time.
>>
>>1015594
>Visit the new house and let the others know you've returned.
>>
>>1015724
>>1015738
>>1015740
NEVERMIND, LET'S GO.
>>
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>>1015594
"I'll visit the new house," you say. "We can talk about the rest together."

"I hope the bed is large enough," Olwen says. "Not that a smaller one isn't comfortable, but with the number of people involved."

"Then you'll be glad to know the size of the bed was the critical building requirement," Myrddin says. "Her highness was quite insistent."

"Thank you, Myrddin."

You walk through the main building and into the new building.

The first floor is wide open, with only the support pillars obstructing the area. There's a large heated bath at the back, an equally large bed to the side, and a staircase leading to the second floor, where the offices presumably are.

"Hello? We've just returned from the wondrous land of bloodshed and victory."

"Prince Meirion?" You hear Reagan's voice form the upper floor. "Welcome back! We'll be down shortly."

Reagan comes down, leading on the handrails for support. Seren and Esyllt follow her down. You smile and try not to think at how much bigger their bellies have gotten in your absence.

"Your timing is quite convenient," Esyllt says. "There are some things I need to talk to you about."

"That can wait," Olwen says. She hugs Reagan, then Seren. "I love what you've done with the place."

"Yes, we thought it would make things easier for everyone, especially with the children coming," Seren says. "Would you like to try it as well?" The way she rubs her stomach, you don't think she's just referring to the bed or the bath.

"Sorry," Olwen says, "but I might have some more work to do before war season is officially over."

"I'm fine with watching for now," Eleri says.

"I wouldn't mind." Delyth blushes and shyly raises her hand. "That is, so long as his highness doesn't need me on the battlefield any longer…"

With the damage you did to Duke Ferrid, you can do without Delyth's help for a while longer. You're not sure if you want to deal with another pregnant women though.

>[Dilettante/1d4, no critfails] Since Delyth volunteered...
>You can wait. Waiting is good.
>>
>>1015835
>>You can wait. Waiting is good.
>>
>>1015835
>[Dilettante/1d4, no critfails] Since Delyth volunteered...
>>
Rolled 1 (1d2)

So it begins.

>>1015849
1

>>1015863
2
>>
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>>1015835
"We can get to that later." You wrap your arm around Reagan's shoulders and kiss her. "Ferrid needs to be dealt with, and I need to catch up with what's been happening here."

"If you say so, your highness." Delyth doesn't sound too disappointed, at least.

"You're not missing anything worthwhile," Esyllt says. "So far, I find pregnancy quite overrated. As much as I understand the necessity of it, it's made my work much more tedious than it needs to be. Every single meeting, someone starts by asking about the baby."

"Think of it as an investment for the future," Eleri says.

"I have," Esyllt says. "It doesn't make things any better."

You pull her into a hug with your spare arm. "I'll make sure to spoil you now that I'm here," you say. "I can make you feel a little better, at least."

Now that you're all together, it's time to get to work.

>Degfford first.
>Duke Ferrid first.
>>
>>1015993
>Degfford first.
>>
>>1015993
>Degfford first.
>>
>>1015835
>>[Dilettante/1d4, no critfails] Since Delyth volunteered...
>>
>>1015993
>Degfford first.
>>
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>>1015993
"City first," you say. "Should we go upstairs, or…"

"No, this building is for womenfolk and people who indulge in womenfolk," Reagan says. "Myrddin isn't allowed."

"We added a table to our former office," Esyllt says. "We can hold our meetings there."

So you return to the main building with your companions in tow. Myrddin smirks when you return.

"That was fast."

"Not now, Myrddin," you say. "We need to talk about the city. Do you have the ledgers?"

"In the office," Myrddin says. "Come along."

The office is in better order than you remember. You take a seat at the table - there are chairs for everyone present, plus a few more if necessary - and Myrddin drops a book in front of you.

"With the census completed, we can significantly expand Degfford's infrastructure," Myrddin says. "For one thing, now that we know how many children there are, we can open a proper school, which would allow us to train better clerks. Or a secret police, whichever works for you."

"I would rather expand the city market into a full merchant district," Esyllt says. "With better warehousing, we could expand our army later on."

"Unfortunately, even if we did build a merchant district, it would be limited to mostly mundane goods," Seren says. "We still don't have a proper enchanter's workshop, nor do we have a storehouse for alchemical reagents. A full army would require significant magical support, after all."

So those are your immediate options: a school, a merchant district, an enchanter's workshop or an alchemist's storehouse. Building a school now would allow you to train clerks or a secret police as soon as it's ready, while the merchant district, workshop and storehouse would be part of other projects. Naturally, all projects provide their own benefits.

>Build a school next.
>Expand the market into a merchant district.
>Construct an enchanter's workshop.
>Build an alchemical storehouse.
>>
>>1016172
>>Construct an enchanter's workshop.
>>
>>1016172
>Build a school next.
>>
>>1016172
>Build a school next.
>>
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>>1016172
"We can build a school next," you say. "It'll be more helpful in helping us secure our influence over the city."

"You almost don't sound like a tyrant when you say that, your highness," Eleri says with a smile, "but I approve of your decision."

"It would be easiest to attach the school to the temple," Delyth says. "We would be able to look after the children while their parents are busy."

"We're not just doing this for the children," Myrddin says. "We need competent people to help us manage the city. That would be easier to accomplish if we hired tutors. It's quite common for people to pay retired clerks and ministers to teach them statesmanship so they can enter the bureaucracy. We can import the practice here if we subsidize it."

"I would prefer building a new school," Eleri says. "We could teach both children and youth, and it could be expanded later on."

Making the school part of the temple would be the easiest approach, but it wouldn't be as rewarding. Attracting tutors would be better overall, but building a new school entirely would be the best course of action for the long term.

>[Dilettante/1d12] "We'll attach the school to the temple."
>[Dilettante/1d10] "We'll recruit tutors."
>[Dilettante/1d8] "We'll build a proper school."
>>
>>1016360
>[Dilettante/1d12] "We'll attach the school to the temple."
>>
>>1016360
>[Dilettante/1d8] "We'll build a proper school."
>>
>>1016360
>>[Dilettante/1d8] "We'll build a proper school
>>
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>>1016360
"We'll build a proper school," you say. "Considering how important this is, we can't afford to cut corners."

Attaching the school to the temple won't provide sufficient training grounds and bringing in private tutors won't give you enough control over the curriculum. You need to be certain everything will be up to your standards.

>Roll 1d8, best of three.
>>
Rolled 2 (1d8)

>>1016483
>>
Rolled 2 (1d8)

>>1016483
>>
Rolled 1 (1d8)

>>1016483
Might as well throw in the third roll myself.
>>
Rolled 1 (1d8)

>>1016483
>>
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>>1016483
"Where can we build it?"

"We can find a few old buildings and either demolish or renovate them," Esyllt says, "or we can continue to expand the city."

"I'd rather expand," Seren says. "It's important to make the city livelier."

"It's also more expensive," Esyllt says, "especially if we don't want the project to drag out."

"We can afford it, your highness," Myrddin says, "if you think it's worth the cost."

>[Merchant/Autosuccess] "Renovate an old building."
>[Merchant/1d12] "Expand outside the city."
>>
>>1016574
>>[Merchant/1d12] "Expand outside the city."
>>
>>1016574
>>[Merchant/1d12] "Expand outside the city."
>>
>>1016574
>>[Merchant/1d12] "Expand outside the city."
>>
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>>1016574
"Continue to expand outside the city," you say. "Build more walls if we have to. We can't have this place looking like a mere town."

It's a matter of both appearance and functionality. A real city houses over ten thousand people, and although Degfford's population is increasing, there isn't enough space for all of them. You need more.

>Roll 1d12, best of three.
>>
Rolled 6 (1d12)

>>1016680
>>
Rolled 4 (1d12)

>>1016680
>>
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>>1016680
Myrddin rolls out a map of the city and you find a good spot for the school. It's close enough to the residential district that going back and forth won't be a problem.

Now you need to decide on who's going to be responsible for teaching students.

"It wouldn't be difficult to invite some priests," Delyth says. "Members of the clergy traditionally take on such tasks."

"That's suitable for a village, but not for a city," Myrddin says. "Even if we don't give them free rein, hiring bureaucrats to act as tutors is still a good option. We need people who are familiar with how to run a kingdom."

"And that's too boring," Eleri says. "We should hire stage directors and authors. We need to breathe some culture into the city."

>[Dilettante/1d10] "Leave this to the clergy."
>[Dilettante/1d8] "Find tutors who are familiar with government."
>[Dilettante/1d6] "I agree with Eleri. We'll recruit some artists on top of everything."
>>
>>1016788
>>[Dilettante/1d6] "I agree with Eleri. We'll recruit some artists on top of everything."
>>
>>1016788
>>[Dilettante/1d6] "I agree with Eleri. We'll recruit some artists on top of everything."
>>
>>1016788
>[Dilettante/1d6] "I agree with Eleri. We'll recruit some artists on top of everything."
>>
>>1016788
>>[Dilettante/1d6] "I agree with Eleri. We'll recruit some artists on top of everything."
>>
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>>1016788
"I agree with Eleri," you say. "We need the absolute best for the city's future. Do you have anyone in mind?"

"My father will know who's available," Eleri says.

"In the meantime, I'll look for people capable of teaching useful topics," Myrddin says. "I can't very well populate my secret police with dancers."

You'd still like to see him try though.

>Roll 1d6, best of three.
>>
Rolled 5 (1d6)

>>1016904
>>
>>1016904
>secret police
Myrddin trying to go all Soviet Union in this bitch
>>
Rolled 5 (1d6)

>>1016904
>>
Rolled 6 (1d6)

>>1016904
>>
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>>1016904
That particular matter is settled for now. You'll have to wait for Eleri and Myrddin to reach out to their contacts, but they expect it to go well.

Which leaves Duke Ferrid.

"He's been humiliated," Reagan says. "No one in Olstren will take him seriously, but I don't want to leave him alone. Dealing with him will carry some sort of risk, but an example must be made."

"We don't have many contacts in Olstren, but we do have some," Myrddin says. "I could find some allies who would like to see Duke Ferrid removed, but they would need some form of payment for their help."

"Just 'invite' him to Gwyrddarfordir for a formal surrender," Olwen says. "We won't need to share the spoils, and if he gets too belligerent…" She shrugs. "It's his own fault for being too unreasonable."

You look towards Reagan.

"I would prefer to find allies in Olstren," she says. "It would make things simpler for me later on if I can get some support."

>[Intrigue/1d8] "Myrddin, reach out to your contacts in Olstren."
>[Sovereign/1d6] "Let's send Duke Ferrid an invitation."
>>
>>1017004
>>[Sovereign/1d6] "Let's send Duke Ferrid an invitation."
>>
>>1017004
>>[Intrigue/1d8] "Myrddin, reach out to your contacts in Olstren."
>>
>>1017004
>[Intrigue/1d8] "Myrddin, reach out to your contacts in Olstren."
>>
>>1017004
>[Intrigue/1d8] "Myrddin, reach out to your contacts in Olstren."
>>
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>>1017004
"Myrddin, reach out to your contacts in Olstren," you say. "For the sake of both Reagan and our heir, I should make some headway there."

"I'll send the letters out as soon as I can," Myrddin says. "My Lady, if you could vouch for the characters my contacts?"

"I'm not in a good position to do so," Reagan says, "but I can at least tell you what they want."

"That's good enough for me."

>Roll 1d8, best of three.
>>
Rolled 8 (1d8)

>>1017113
>>
Rolled 6 (1d8)

>>1017113
>>
Rolled 6 (1d8)

>>1017113
>>
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>>1017113
"Thank you for your work," you say. "Now, is there anything else?"

"There is something I need to talk about," Esyllt says. "My father is in the city. He would like to meet you when you're available."

"I'll be glad to meet him," you say.

"He can't be more intimidating than my father," Olwen says while rolling her eyes. "Right?" She looks at Esyllt, who averts her eyes.

You wait for Esyllt to say something.

She doesn't.

This is not encouraging.
>>
>>1017162
>>
Rolled 3, 2, 6, 7 = 18 (4d10)

>>1017162
And time for the bonus round.

>>1017173
Rejoice, anonymous! You get to meet another one of your in-laws.
>>
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>>1017162
>>
>>1017178
I'm sure this one will be much more understanding.
>>
Rolled 2 (1d12)

>>1017178
And merchant is now level 4!
>>
>>1017162
alright, bets on who it's gonna be? 5 bucks on it being Armstrong
>>
Rolled 2 (1d8)

>>1017188
Now Dilettante.

>>1017185
You should be more concerned about that epic crit fail. I'm still not sure what I'm going to do with it.
>>
Rolled 3 (1d6)

>>1017202
And finally, Military.

So that's it for today. Glad we could squeeze a run in despite the slow start.

As always, Beleaguered Prince Quest will return on Friday January 13th at 7PM EST.

And I just realized it's going to be Friday the 13th. Nice.

Goodnight and thanks for playing.
>>
>>1017202
our students or teachers are going to go full retard aren't they?
>>
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>>1017220
cheers, boss
>>
>>1017202
I AM very concerned about the epic crit fail. It could be that the building crashes down killing everybody (but the roll for building a new school building was a success), that teachers or students turn traitor, that teachers and students are incompetent like the other anon said (not the artists and the 'useful for secret police topic' teachers, those rolls were successes), that nobody important wants to send their kids there...
But I don't know whether all the successful rolls for further school stuff will have any effect at all after the crit fail.

Thanks for the thread though!
>>
>>1015594
>I thought it'd be best to hide your debauchery from the children, your highness
I was wondering about that.

>>1016496
>>1016499
>>1016533
>>1016554
holy shit a failure
>>
>>1018351
I'm thinking.....the school dividing into factions. Some people will insist on having their kids taught at the temple, and some hire their own tutors. There will be stigma between the 3 sides, each feeling superior to the other with the proper school looking ostentatious and everything.

And the school itself will have extra classrooms/sparse classes while the temple is cramped.
>>
>>1018384
Yes, that would fit the roll that critfailed. A good school with great faculty (because of the successful rolls) but not many students.
>>
>>1018384
my money is on one of our Uncle's men somehow ending up as the principle.



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