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Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/969164/

A Fenster Production

Classic quest is a co-operative skirmish fitted to retro rpg systems. Emphasis is on role-play and character interaction, with combat being simplified in front of the screen but holding depth behind. Players themselves choose what their character will do and the paths they will follow, but as a whole it is the group in collaboration who will pull towards one outcome or another.

If you enjoy the retro aesthetic, classic Final Fantasy, Chrono Trigger, and other classic game systems then this is what you're looking for. Unlike the classic systems, the combat encounters are planned and should be intuitive enough to foresee their arrivals, and difficulties are pre-set in order to prevent time spent grinding just to complete basic quests. The system itself does include dice rolls, but they are all on back-end. All that a player needs to understand is their character and what they want to accomplish. Characters themselves will be capable of customization right away, holding unique sprites once they have acquired non-standard gear to equip.

If any of this doesn't sound fun, or you're still unsure as to join or not just browse through the posts made by Fenster in order to see the game play itself. You can also view previous threads in the archives, or the previous thread here: >>943492

Thank you for your time, and may you have the best of luck in your upcoming endeavors.
>>
>>1001769
For anyone wishing to play a character, just follow the steps shown in the image. Listed below is also a text-based summary as a sort of assistant primer to help provide clarity to your choices.

Step One: Get a Job
Characters begin play with a Job of their choosing, which can also be considered their class. Jobs provide proficiencies for weapons, and a subtle means to equip gear other than the character's arsenal. This includes new clothes, armour, and accessories. There is now also the option of starting as a Gobbo race, which is an option taken in addition to a job.
Note: The first letter of your Job's name will be your designation (Shown to be [A] [B] [C] [G] [H] [R] or [W] currently)

Step 2: Educate Yourself!
From your Job, pick two skills. An example would be a Highwayman taking [Aim] and [Threaten] after choosing a Rifle for their weapon. This allows them to constantly improve their chance to hit with their shots on top of dealing extra damage, and the ability to cover allies through intimidation.

Any two skills from that class are suitable.

If you decided to choose a Gobbo, then you only pick one skill from your class. The second skill is chosen from your racial options between [Beast Tamer] and [Journeyman].
>>
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>>1001769
Step Three: Arm Yourself
Of your available proficiencies, pick one. You'll get the standard weapon of that group, which will be visible in the next image for full detail. A summary of the weapon groups will be listed below.

Melee Weapons

Axe - Blade-headed weapons with a high damage output and capacity for inflicting a variety of debilitations on defenders.
>Carver - Hit: C, Dmg: B [Str: B] Traits: Beast Killer, Harvest

Hammer - Blunt-headed weapons with a high damage output. Focuses on denying defenders advantages directly.
>Humility - Hit: C, Dmg: B [Str: C, End: C] Traits: Power Smash, Smash

Knife - Short, bladed weapons with a tendency towards devious or clever strategies. Best in the hands of an opportunist.
>Promise - Hit: A, Dmg: D [Dex: A, Spd: B] Traits: Backstab, Anticipate

Polearm - Length weapons that employ establishing an advantage for the wielder. Overall well-rounded and capable of fitting to any playstyle.
>Company - Hit: B, Dmg: B [Str: C, Dex: B, Att: D] Traits: Beatdown, Sweep

Sword - Bladed weapons of simple enough design for anyone to employ. Flexible in use and able to be effective with any wielder.
>Duty - Hit: B, Dmg: C [Str: C, Dex, C, Spd: C] Traits: Cleave, Slice

Shield - Wielded protection. Standard issue to anyone who begins play with an Axe, Crossbow, Hammer, Pistol, or Sword.
>Switch - [HP: C, Str: C, End: C] Traits: Impact Brace, Slam

Ranged Weapons

Bow - Always held in two hands, employs the skills of the user the most. Often holds more traits than other weapon types.
>Ranger - Hit: B, Dmg: C [Dex: B, Spd: B, Att: B] Traits: Beast Killer, Flurry Shot, Imbrued Shot, Puncture Shot

Crossbow - Fires smaller, heavier projectiles than a bow. A good alternative for anyone not willing to train in archery.
>Pinion - Hit: C, Dmg: B [Dex: C, Att: B] Traits: Imbrued Shot, Pierce Shot

Pistol - Compact, hand-held firearms. Powerful and intimidating, but difficult to aim while in combat.
>Outlaw - Hit: C, Dmg: B [Dex: B, Spd: C, Att: D] Traits: Richocet, Speed Loader

Rifle - Long-barrel firearms. Stronger and mildly easier to aim, but slow to recover.
>Persuasion - Hit: C, Dmg: A [Dex: B, Spd: C, Att: C] Traits: Point Blank


Step Four: Deploy
Just fill out this character sheet and have the top line in your post name, and you'll be ready for play!
Note: Make sure to always post your character sheet when you post actions, take your turn, or otherwise are doing something in game. Also be sure to link to posts you're interacting with. Think of it like the wire on a classic controller: you can't play if it's not connected!

[Designation] Character Name (#tripcode completely optional)
HP: # - End: #
Str: # - Spd: #
Dex: # - Att: #
-Equipment-

Note: Inventory for consumables and key items are party-wide, but make sure to keep track of what you picked up!
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>>1001769
With their numbers bolstered, the party attempts to once again rushdown Fawkes.
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>>1001769
In an attempt to loot the room, the Ravager has discovered they don't even have room to loot!

Actions interrupted in case character wants to manage inventory.
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>>1001769
The duo climbing the tower continue upwards, discovering a trio of wandering guardsmen.
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>>1001846
The prince charges forth, shouting a command before his blade swings. "I banish you to the darkness!" The blade slices open Fawkes, and shatters the skull when following through. As the remains of the traitor falls to the cobbled stone, a disembodied voice echoes throughout the streets.

"Fool, I am Fawkes, letter of blood. I'm already one with the blood, one with god. I live within the darkness! I live within the void!" As the final pieces dissipate to ash, the voice lets loose a laugh of madness. Surely he will be seen again.

You may now act. Please be sure to link your posts. Hope everyone had pleasant holidays!
>>
>>1001867
>Beatdown westmost

HP 16 End 4
Str 6 Spd 2
Dex 4 Att 3
>Company
-Beatdown
-Sweep
+Blitz
+Battlecry
+Anticipate

Happy New Year, everyone.
>>
>>1001867
I cast thee out, foul demons! Relieve these men of their suffering!

>power smash eastmost wanderer

[C] Cuthbert
HP: 10 - End: 5
Str: 5 - Spd: 2
Dex: 4 - Att: 4
-Equipment-
>Humility - Hit: C, Dmg: B [Str: C, End: C] Traits: Power Smash, Smash
-Skills-
>[Determination]
>[Blessing]
>>
>>1001852

How is my bag full if I only have my bracers on me?
>>
>>1001908
Well, at least it's over for now.
-Tap [Aim]
-Atk [Debilitate] Spiteling 1

[H] Nathanial
HP:10 End:2
Str:3 Spd:6
Dex:6 Att:3
- Equipment -
Diplomacy - - Hit:C Dmg:A [Dex:B, Spd:C , Att:C]
>Snipe
Persuasion - Hit:C Dmg:A [Dex:B, Spd:C , Att:C]
>Point Blank
- Skills -
>[Aim]
>[Debilitate]
>[Threaten]
>>
>>1001908

>-Power Attack
>Slice Spiteling 1

"BLAH BLAH BLAH, WE'LL JUST KEEP KILLING HIM UNTIL HE STAYS DEAD!"

[W] Nid
HP: 16/16 - End: 4
Str: 6 - Spd: 2
Dex: 4 - Att: 3

-Equipment-
Duty - Hit: B, Dmg: C [Str: C, Dex, C, Spd: C]
Traits: Cleave, Slice

Switch - [HP: C, Str: C, End: C]
Traits: Impact Brace, Slam

-Skills-
[Power Attack] (T) -1 Hit Grade, +1 Dmg Grade to next attack or skill
[Blitz] (Atk) Basic attack that happens before overwatches trigger
[Battlecry] (Act) Provides {Might] to allies, removes {Fear}
>>
>>1001908
*loss for words*
*grunts in French*
>Attack spriteling
>-Slice

[H1] Moineau
HP: 10/10 - End: 2
Str: 3 - Spd: 6
Dex: 6 - Att: 3
-Equipment-
>Outlaw - Hit: C, Dmg: B [Dex: B, Spd: C, Att: D] Traits: [Ricochet], [Speed Loader]
>Duty - Hit: B, Dmg: C [Str: C, Dex, C, Spd: C] Traits: [Cleave, Slice]
-Items-
>Spyglass
>Torch
>Water
-Skills-
>[Aim]
>[Threaten]
>[Skulk]
>[Cleave]
>[Slice]
>>
>>1001852
>>1002003

Okay I'll equip the guardsman's helm assuming I get to keep my bracers on and then try looting.
>>
>>1001908
"Hah, nice strike, kid! You'll grow into a fine gentleman of MURDERIZATION."

>Beatdown at spriteling

[W1] Uncas
HP: 13/16 - End: 4
Str: 6 - Spd: 2
Dex: 4 - Att: 3
-Equipment-
Company - Hit: B, Dmg: B [Str: C, Dex: B, Att: D]
>[Sweep]
>[Beatdown]
-Skills-
>[Blitz]
>[Battlecry]
>[Cleave]
>>
>>1002072
Yes you can equip both.
>>
>>1002085

>Equip Guardsman Helm
>-Loot

[R*] Pug
HP: 10/10 - End: 4+2
Str: 4 - Spd: 4
Dex: 4 - Att: 4
-Equipment-
Fist - Hit: C, Dmg: C [Str: C, Dex: C, Att: C]
-Wind Spirit Bracers: Grant's Spd:B scaling while equipped/END +1
-Guardman Helm END +1

-Skills-
>[Mauler]
>[Bare Down]
>>
>>1001908
>Spyglass Path C
>-Order Turncoat to Snipe Path C Center Wanderer.
"That's that, as they say. Shall I have a look at our comrades?"

[A2] Blink [Path A]
HP: 8/8 - End: 5 (4+1)
Str: 2 - Spd: 5
Dex: 5 - Att: 5
-Equipment-
>Duty - Hit: B, Dmg: C [Str: C, Dex, C, Spd: C] Traits: Cleave, Slice
>Switch - [HP: C, Str: C, End: C] Traits: Impact Brace, Slam
>Raider's Facade - +1End, A End vs Status, [Anonymity]
-Items-
>Spyglass (Key Item), HollowArms (Key)
>torch, water vial x2, sword, other sword, axe, congealed blood x9
-Skills-
>[Pyra Oil]
>[Harvest]
>[Spyglass]
>>
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>>1001846
The last of the spitelings has been removed, and the party takes a moment to breathe.

"We must make haste to the tower. The Fawkes we fought here was merely a duplicate. Our true enemy would never leave his station of power so easily."
>>
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>>1001852
Pug acquires some field rations. They're not too tasty, but they'll keep you going for sure.
>>
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>>1001867
A well coordinated assault quickly finishes off the last of the wanderers. With remains looted, the party ventures higher into the tower...
>>
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>>1006187
A top the tower, the party encounters the true mastermind behind the attack on the city.

"Ah, I've been expecting you. A bit earlier than your companions, but it is as they say: first to the fight-"
>>
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>>1006196
"-first to die!"

With a flourish of his weapon, Fawkes splits into four copies of himself. Each takes a step away from the other and one [Cleaves] the duo standing at the stairwell.

This is the final path. Proceeding from Path A will take one extra turn to show up onto this screen, and proceeding from Path B will have the characters show up next turn.

You may now act. Please be sure to link your posts. Hope everyone has a nice day!
>>
>>1006216

>ASCEND

[R*] Pug
HP: 10/10 - End: 4+2
Str: 4 - Spd: 4
Dex: 4 - Att: 4
-Equipment-
Fist - Hit: C, Dmg: C [Str: C, Dex: C, Att: C]
-Wind Spirit Bracers: Grant's Spd:B scaling while equipped/END +1
-Guardman Helm END +1

-Skills-
>[Mauler]
>[Bare Down]
>>
>>1006175
I've got your back, let's go.
>Proceed Path A

[H] Nathanial
HP:10 End:2
Str:3 Spd:6
Dex:6 Att:3
- Equipment -
Diplomacy - - Hit:C Dmg:A [Dex:B, Spd:C , Att:C]
>Snipe
Persuasion - Hit:C Dmg:A [Dex:B, Spd:C , Att:C]
>Point Blank
- Skills -
>[Aim]
>[Debilitate]
>[Threaten]
>>
>>1006446
Can I reload then proceed? Add it to this if I can.
>>
>>1006454
The >CLICK< was because of a critical miss on the roll. It's assumed characters reload weapons unless the weapon states the specific need for it.
>>
>>1006175
>-Learn [Blessing]
>-Learn [Chastise]
>Proceed to final path

"AYE! LET US END THIS FARCE ONCE AND FOR ALL!"

[W] Nid
HP: 16/16 - End: 4
Str: 6 - Spd: 2
Dex: 4 - Att: 3

-Equipment-
Duty - Hit: B, Dmg: C [Str: C, Dex, C, Spd: C]
Traits: Cleave, Slice

Switch - [HP: C, Str: C, End: C]
Traits: Impact Brace, Slam

-Skills-
[Power Attack] (T) -1 Hit Grade, +1 Dmg Grade to next attack or skill
[Blitz] (Atk) Basic attack that happens before overwatches trigger
[Battlecry] (Act) Provides {Might] to allies, removes {Fear}
>>
>>1006175
>-Pyra Oil
>Progress
Will we be able to act during the loading screen?
"Ah, the old duplicate trick. It has been many a year since last I ran afoul of that one."

[A2] Blink [Path A->C]
HP: 8/8 - End: 5 (4+1)
Str: 2 - Spd: 5
Dex: 5 - Att: 5
-Equipment-
>Duty - Hit: B, Dmg: C [Str: C, Dex, C, Spd: C] Traits: Cleave, Slice
>Switch - [HP: C, Str: C, End: C] Traits: Impact Brace, Slam
>Raider's Facade - +1End, A End vs Status, [Anonymity]
-Items-
>Spyglass (Key Item), HollowArms (Key)
>torch, water vial x2, sword, other sword, axe, congealed blood x9
-Skills-
>[Pyra Oil]
>[Harvest]
>[Spyglass]
>>
>>1006697
>Will we be able to act during the loading screen?
Progression will not allow you to perform actions for sake of processing. You can still use rest actions such as learning new skills or changing jobs though.
>>
>>1006175
>Learn [Slice]
>Learn [Anticipate]
>ASCEND

[W1] Uncas
HP: 13/16 - End: 4
Str: 6 - Spd: 2
Dex: 4 - Att: 3
-Equipment-
Company - Hit: B, Dmg: B [Str: C, Dex: B, Att: D]
>[Sweep]
>[Beatdown]
-Skills-
>[Blitz]
>[Battlecry]
>[Cleave]
>[Slice]
>>
>>1006175
"A dark sorcerer is threatening the people... Let us not linger here. I'll cover your behinds, oui."

>-Become Bombardier, learn [Bandage]
>Ascend

[B1] Moineau
HP: 6/6 - End: 2
Str: 3 - Spd: 4
Dex: 7 - Att: 6
-Equipment-
>Outlaw - Hit: C, Dmg: B [Dex: B, Spd: C, Att: D] Traits: [Ricochet], [Speed Loader]
>Duty - Hit: B, Dmg: C [Str: C, Dex, C, Spd: C] Traits: [Cleave, Slice]
-Items-
-Skills-
>[Aim]
>[Threaten]
>[Skulk]
>[Cleave]
>[Slice]
>[Bandage]
>>
>>1007848
>>
>>1006462
(So you're saying you don't need to use and act to load or tap to speed load unless it's stated that your weapon is empty?)
>>
>>1006216
>-Abhorrent treachery! Answer alone for your evil!
>Sweep from middle of all

HP 16 End 4
Str 6 Spd 2
Dex 4 Att 3
>Company
-Beatdown
-Sweep
+Blitz
+Battlecry
+Anticipate
>>
>>1008055
HP is 8, +regen.
>>
>>1006216
Your tricks do not frighten me, fiend!

>Determination
>-bless [W2] Londry du Lance
Does blessing stack?

[C] Cuthbert
HP: 3 - End: 5
Str: 5 - Spd: 2
Dex: 4 - Att: 4
-Equipment-
>Humility - Hit: C, Dmg: B [Str: C, End: C] Traits: Power Smash, Smash
-Skills-
>[Determination]
>[Blessing]
>>
>>1007892
Correct.

Sorry for no turn update today. Errands are running into work hours.
>>
>>1008556
(thanks, no problem dude, take your time)



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