AKA: I Didn't Let it Die EditionLast time; we find some missions, we make our way through another dungeon, eat mud, and rescue a Caterpie.Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pokemon+Mystery+Dungeon%2C+LukaDiscord: https://discord.gg/xM2aCYqTwitter for quest: https://twitter.com/QuestMoonManCurrent Party and Items: https://docs.google.com/document/d/145VmH99rq7JgSVyDqYc9fJNKGi4g1ftJhYsffo-6i1M/edit?usp=sharingSession will start in 10 or so minutes report in
>>965849First for Faye as best girl.
>>965849Second for Faye as best girl.
>>965849How the dungeons will work for newfags to the quest:To speed up the dungeons I have made a new way to get through them without having to describe every single repetitive floor of the dungeon. At the beginning of every floor I will assign a number at random, this will be the exploration goal of the floor. To reach this exploration goal, you will need to vote ‘Explore’ and there will be a cumulative roll of the first 3 rolls after I tell you to roll. Once this number is reached you will gain access to the staircase and may choose at any time that is not a battle or other major event to move on to the next floor. Floors pertinent to a mission or with a secret will also gain an exploration goal, this will be cumulative with the previously mentioned goal for the staircase.For example: the goal for the floor is 45, and the mission/secret of the floor is 70The first 3 Anons roll an 18, 15, and 17, putting them at 50.They could decide to continue to explore for the mission or secret, or continue onto the next floor.After each exploration attempt, I will roll my own dice and an event will occur. It can be anything from a trap, to a finding item(s), to even a battle happening. This will count as an event and you will not be able to continue onto the next floor without finishing or escaping from it.Please note I will not be revealing the numbers that you need to reach unless you gain a skill or ability that can reveal them. As well as some skills that increase the number of rolls, initial starting points, etc.
>>965849Mudslide Swamp 4FYou and your party make your way further into the dungeon, stopping once more you inspect the area around you…>Explore>Item>Wait>Other (Write in)
Rolled 15 (1d20)>>965921Check this out
Rolled 10 (1d20)>>965921Check my one
Rolled 9 (1d20)>>965921
>>965888Wading your way through the mud you reach an open room that seems to be empty. Nothing particularly interesting makes itself known to you as you and your team continue your snail’s pace through the muck. Halfway through several Wooper rise from the mud, spewing mud everywhere. Some using Mud Shot while others use Mud Sport.>Electric attacks weakened>Roll 3d20 to dodge/defendAlso note during combat I will take care of any escorts/non-party members in moves as well as rolls.
Rolled 1, 5, 10 = 16 (3d20)>>965966
Rolled 14, 18, 4 = 36 (3d20)>>965966I still want a wooper bro
Rolled 16, 2, 3 = 21 (3d20)>>965966
>>965966You attempt a dodge, but are immediately hit by another wave of mud, thankfully not as bad as it could have been. Alice on the other hand was able to dodge the brunt of the attack with an instinctual fear of ground moves a Fire type would have, only being splashed by the mud. Faye, Faye wasn’t so fortunate. She was able to block, but took a head on Mud Shot covering her front in a layer of the muck. You didn’t feel a chill in the air, but you did see your breath as well as the mud all around Faye slowly begin to harden and freeze. She might be more than a little miffed.>Pick an action/move/item for each character.
>>966028How many Wooper are there?Force palm, Psybeam, Powder snow all on one enemy.
>>966050I'll support this.
>>966050>>9660615 or so>Roll 3d20 best of 3
>>966028>>966050I support this too, but we can try and get in front of Alice to protect her. She is too weak to wooper moves.
Rolled 2, 2, 15 = 19 (3d20)>>966067>>966068Good idea
Rolled 20, 17, 6 = 43 (3d20)>>966067
Rolled 17, 16, 12 = 45 (3d20)>>966067
>>966028Taking the opportunity you dash at the closest Wooper slamming it with your palm, the aura courses through your palms and sends the small pokemon flying into the distance. Well that is one done at least.With the original target gone Alice and Faye focus their effort on another Wooper Alice launching a beam of psychic energy and hitting its mark. Faye follows up with a Powder Snow, but the Wooper is able to dodge the brunt of it. Unfortunately for it, the bit that did hit froze it solid, leaving the poor Water with a frozen leg and tail as it tries to limp away in an escape. Your escort attempts a Absorb, but their aim is completely off and it misses3 more Woopers remain not counting the one attempting an escape. It might be a good idea to stop the escaping one to keep it from getting backup.The 3 Woopers only spurred onward by their fallen and injured brethren only increase their attacks sending out another wave of Mud Shots, all of which are aimed at your local Fire type; Alice.>3d20 to dodge best of 3
Rolled 9, 15, 4 = 28 (3d20)>>966126
>>966126Cant we protect Alice even if we get hit? We can survive that a lot better.
>>966156You can roll to take the hit if she fails the dodge.
Rolled 6, 12, 12 = 30 (3d20)>>966126
>>966164Then we should do that
Thread is kind of dead today. I don't really want to stop in the middle of a battle, but shit came up that can't wait for this snails pace. Session is done for tonight and will pick up again tomorrow at 5pm as usual.>Session end
>>966297Thanks for running as always
>>966297Goddamn got distracted with shit, missed the thread. Sorry I couldnt make it today.
>>966297I think is the dungeons. They are not really that interesting like this. But I like the characters a lot
Session won't start right now, but I may start early if enough anons report in with their votes around 1, for now let me just fix the mistakes I made while I was half asleep and pissed off at family.>>966126Taking the opportunity you dash at the closest Wooper slamming it with your palm, the aura courses through your palms and the delayed force sends the small pokemon flying into the distance. Well that's one gone at least.With their original target gone Alice and Faye focus their effort on another Wooper Alice launching a beam of psychic energy and hitting its mark. Faye follows up with a Powder Snow, but the Wooper is able to dodge the brunt of it. Unfortunately for it, the bit that did hit froze it solid, leaving the poor water fish Pokemon with a frozen leg and tail as it tries to limp away in an escape.Your escort attempts a Absorb, but his aim is completely off and it misses its target so badly you can't even tell its actual target.3 more Woopers remain not counting the one attempting an escape. It might be a good idea to stop the escaping one to keep it from getting backup.The 3 remaining Woopers are only spurred onward by their fallen and injured brethren and send out another wave of Mud Shots, all of which are aimed at your local Fire type; Alice.>Let Alice dodge (3d20 after vote)>Quick Attack to take the blow (1d20 after vote)>Write in
>>968898Yeah fuck it we are starting at 5, just vote for what to do whenever you are around and we will start at the normal time.
>>968898>>Quick Attack to take the blow (1d20 after vote)Fighting type to the rescue.
>>968898>Quick Attack to take the blow (1d20 after vote)
>>969010>>969195>>969214Roll 1d20, best of 3
Rolled 12 (1d20)>>969434
Rolled 16 (1d20)>>969434
Whelp, family keeps bothering me to I can spend time with them. This is what I get for doing this shit on a holiday. Fuck it I'll do the quest next week when it isn't a holiday. Sorry to the anons who showed up.
>>969568Merry Christmas, QM.
>>969568Happy qwanzamus you fuck. Hope your life becomes easier.