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/qst/ - Quests


Your name is Jean de Labendai, born a farmer boy, but now not only a knight, but also heir of your old master's house.
During the last months, you mended the broken province, stopped people from leaving, brought in the harvest, opened the markets again, got bethrothed to an important lord's daughter and made quite an impression on lords and ladies big and small.
Right now, you have recruited the swordmaster Sir Alphonse de l'Etoile, son of the king's steward, into your ranks.

>Well, Alphonse. Now that you are a knight of mine, I will order to have a room prepared for you in the officers' quarters. You need somewhere to stay, don't you?
He nods.
>Yeah, that's right. You might need my current room for someone else. Thank you for recruiting me, again! I won't disappoint you.
This cheery man seems like a good addition to your court, you think to yourself, as you walk back towards the castle. It is almost lunchtime, and Alphonse needs someone to look at his eye. Just in case.
Tuttle, your court physician looks at Alphonse's injuries and looks at you disapprovingly.
>Mylord, you really need to stop beating up your men like this. Edouard might get serious trust issues if he is knocked out this often.
You laugh and playfully raise your fists.
>Or I should continue until nobody complains.
Now, Tuttle is laughing, too.
>All jokes aside, the eye is fine. Smart decision to use training weapons. Real ones would have ended badly. For the stomach, I would recommend some rest and light food for a day or two. It should be fine after that.
This sounds acceptable so far. Alphonse thinks the same.
>Yeah. I'll take a day off. Maybe two. Then I'll be back in training when your champion arrives! And I'll win. I really will.
Nice to see at least one of you is confident in his abilities no matter the circumstances.
Some dried bacon and bread later, you find yourself with half a day off. How do you want to spend it?
>Ask for possible political tasks.
>Talk to (who?) about (what?)
>Train in (what?)
>Damien is doing really well with his training. We should tell Duncan to give him more advanced tasks now.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>We should train our swordsmanship further. Sure, without Alphonse to spar with, we likely won't be making very large steps forward, but many small ones can cover the same distance, right?
>The food reserves have grown, but more can't hurt, right? Let's get something.
>We should train our dancing. How about inviting Annabelle for some practice time?
>I think we are missing some important (position? structure? other stuff?). Therefore we should (Write in)
>The vikings of Olafshall are our financial life insurance. We should do something (what?) to reward them.
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>951890
>Ask Missa about that "other" dance.
>>
>>951916
Good morning, Baron. Just waiting for another vote or two. With this new thread, we might actually be visible for a person or two more.
>>
>>951916
This
>>
Anyone else got a vote to spend? If so, you've got five more minutes. Thanks.
>>
Alright, guys, "the dance". Roll me 1d20 for this. Best of three.
>>
Rolled 18 (1d20)

>>951958
We gon surprise our wife at the wedding night.
>>
Rolled 19, 11 = 30 (2d20)

>>951958
Nobody rolling? Okay, then I will have to.
>>
>>951993
Nice roll OP
>>
>Missa, I will need some training. Do you have time for me?
you ask, as you are knocking on her door again.
>Of course, sweetheart. Come in. How can auntie Missa help you today?
Today is the day. Today, you will out-sass her. She will learn to actually respect you.
>I am not sure if you would dare to help me with this. Or if you are able to. But you told me about a special dance. I would like you to show me the steps I should make and their order.
Missa seems... surprised. Not shocked, but surprised.
>Only if you still can handle someone like me, aunt Missa.
you say playfully. She seems pretty unsure how to deal with this. Looks like a victory, you smile to yourself.
>Well, since you insist... I... think I... shall teach you a bit.
A clear victory. She takes some time to compose herself.
>Well, when it comes to women, the most important thing is keeping them at the... right temperature. I will show you a thing or two.
During the next hours, you learn about massaging your woman, setting the mood and such. [+Romantic knowledge. You definitely know how to spoil a woman now. Maybe you're only second to some Italian count now.]
>And since you got yourself so worked up, Aunt Missa will do something nice for you...
Missa says.
You unlocked the christmas special. Going to be a pastebin or something. vote for its content here: strawpoll.de/c97y2y5

After some more... adult fun, you pack up your things and leave her quarters.
>Good night, Mylord.
Missa says with a voice that is way more... direct and less sassy than it ever was before. Looks like you made some lasting impressions.
The night is a pleasant one, and you are up early, ready to face the day. Now, how do you want to spend today?
>Ask for possible political tasks.
>Talk to (who?) about (what?)
>Train in (what?)
>Damien is doing really well with his training. We should tell Duncan to give him more advanced tasks now.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>We should train our swordsmanship further. Sure, without Alphonse to spar with, we likely won't be making very large steps forward, but many small ones can cover the same distance, right?
>The food reserves have grown, but more can't hurt, right? Let's get something.
>We should train our dancing. How about inviting Annabelle for some practice time?
>I think we are missing some important (position? structure? other stuff?). Therefore we should (Write in)
>The vikings of Olafshall are our financial life insurance. We should do something (what?) to reward them.
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
Anyone left? Or did I scare everyone off?
>>
>>952037
I'm here but it looked like nobody else is.
>>
>>952159
Okay, I can deal with this. /qst/ is notoriously slow. Just pick an option and I will roll with it.
In the evening, I tend to wait an hour per post, to take the only voter at this point.
>>
>>952037
Ask for possible political task
>>
>>952037
>Ask for possible political tasks.
>>
>>952037
oh, also wouldn't hurt to..
>train our dancing. How about inviting Annabelle for some practice time?
>>
>Maurice, Lucius? Is there any task that would require my immediate attention?
you ask your stewards. They nod.
>Yes. There is a case which you would have to pass your judgement on. Your officers can pass judgement over everyday crimes, but there is a case the judge send to the higher instance. Which would be you.
They tell you all about this case. Looks like some boy from one of the bigger farms raped a girl from a smaller one. Not a nice thing to deal with.
>We brought everyone that might be of importance to this case to Saint Michel. If you want, we can assemble all of them in the courtyard right now. Or would you like to talk to any of them first? We got the girl, the boy and both their fathers here.
Well, this is not going to be a nice day anymore. What do you want to do?
>Assemble them. We will do this in a classic trial way.
>I would like to talk to (who?) first.
>I know of a better way to settle this. (Write in)
>>
>>952259
>I would like to talk to (who?) first.

the girl then the boy. Parents after. see if this might just be some romeo and juliet shit or if something actually happened.
>>
>>952265
Alright. Roll me 2d20+2. Best of three.
>>
Rolled 12, 9 + 2 = 23 (2d20 + 2)

>>952342
How do you vote but not roll
>>
Rolled 16, 17 + 2 = 35 (2d20 + 2)

>>952342
>>
Rolled 11, 13 + 2 = 26 (2d20 + 2)

>>952342
And the third roll.
>>952374
Not quite getting what you want to say. Mind paraphrasing it?
>>
>>952383
That fag voted, but then he didn't roll
>>
Rolled 19, 4 + 2 = 25 (2d20 + 2)

>>
>I would like to talk to the girl first. Get her here, if that's possible. And no one else, by the way. I want to talk to her without anyone possibly influencing her.
Your stewards nod and Maurice leaves to return with the girl soon after. She seems... scared to be around men.
>My...Mylord.
she stutters, while nervously doing a curtsy. She is holding her hands over the front of her skirt with great pressure.
>Hello, Amelié. I am sorry that we have to meet under such unfortunate circumstances. Can I offer you something to eat or drink?
you ask. She shakes her head vehemently.
>No, thanks. I don't... want to abuse your hospitality.
She seems incredibly frightened.
>Now, tell me. What happened that took you to my court?
She takes quite some time to compose herself. This must be very hard for her.
>It was... nearly a week ago. I was getting water from the town well. On my way home, I have to cross a little forest. This was when Marinus from the Duval farm... assaulted me. He... beat me until I did... what he wanted. I still... got bruises everywhere.
At this point, she can't continue to talk anymore, as her fear and sadness overpower her and make her melt down in tears.
Your heart cries out to you to go over and hug her until she stops crying, but your mind tells you that you better shouldn't since she might still be afraid of men. Luckily, your brain wins this contest.
After she has calmed down, you hand he a handkerchief, which she gladly takes. Somewhat mechanically, she adds
>And now I am asking you, Lord de Labendai, to punish him at the hardest.

Well, that's it for her. What do you want to do?
>I've heard enough. Sentence the boy to (what?)
>I want to hear the boy. Bring him here.
>I feel like she is keeping some information to herself. Press the issue.
>Something else? (Write in)
Also, remember your 19 free rerolls. 20 for an unlock.
>>
>>952384
Not quite getting the problem. Mind explaining?
>>
>>952514
>I want to hear the boy. Bring him here.
>>
>Thank you for being this open with me, Amelié. You can leave now.
you tell her. She does a curtsy and leaves, still slightly shaking.
>Now I would like to speak to the boy. Mind bringing him here, too?
Lucius nods and leaves. Soon after, a young man is brought before you. Just like Amelié, he seems to be maybe a year older than you are.
>Now, Marinus. Tell me your viewpoint of the story.
you tell him. He shrugs.
>What do you want to know?
he asks.

Good question. So, what do you want to know?
>Write in your questions.
Also, roll me 2d20+2 again. Best of three once again.
>>
Rolled 12, 1 + 2 = 15 (2d20 + 2)

>>952572
What would you say happened that day, in detail?
What are the relationships between your families like?
>>
Rolled 10, 15 + 2 = 27 (2d20 + 2)

>>952572
>>
Rolled 2, 15 + 2 = 19 (2d20 + 2)

>>952572
>>
>>952593
>>952600
Any questions, you guys? Anything?
>>
>>952606
>>952579
Those are good. Let's hear his take on what happened.
>>
>Tell me, Marinus. What happened on that day?
He gets up and turns his back to you.
>Look at my head. Maybe you can still see the bruise. The bailiff didn't have such time.
You look at his head and actually, you can see something.
Your medical knowledge comes in handy. It tells you that it is maybe a few days old and was created by a blunt force to the head, a club or a sturdy branch.
>This is the most important element of my defense. The only proof I got. Now, let me tell you what happened on that day...
He takes a deep breath like he needs to compose himself.
>Amelié and I, we are... lovers.
He says this like a hidden truth that has finally come to light.
>Our families don't really like each other for some reason generations ago. We are distantly related, so I think it must be something with an inheritance. Actually, our families hate each other to make it more direct. So, I had to meet Amelié in secret every time. During the last time, we did what young lovers do sometimes. You're young too, I think you might understand.
You do understand and nod. It is incredibly hard for you and Annabelle to stay away from doing something inappropriate. Those two, who would not face as big of a political outrage, on the other hand...
>While we were at it, she froze in place suddenly. I didn't quite understand what happened, because the next moment, something hit my head and I blacked out. When I woke up, she was gone. Not knowing what to do, I just went home. The morning after, the bailiff knocked on my door and arrested me. This is all I can tell you. Believe me, I didn't do anything she didn't want. We love each other!
You can't detect falsehood in his words. Well, this case just became a whole lot more difficult. Or did it?
What do you want to do?
>Ask him more questions. (Write them in)
>I would like to meet the girl again. Their statements contradict too much for my taste.
>I want to meet the parents. Bring me (whose?) father first.
>I know what I need to know. Let me pass a sentence (what?)
>Something else? (Write in)
>>
>>952733
>I would like to meet the girl again. Their statements contradict too much for my taste.
>>
>>952733
>I would like to meet the girl again. Their statements contradict too much for my taste.
>>
>>952743
>>952768
Alright. Roll me 1d20+2 again. Best of three.
>>
Rolled 14 + 2 (1d20 + 2)

>>952783
>>
Rolled 16 + 2 (1d20 + 2)

>>952783
>>
Rolled 9, 4 + 2 = 15 (2d20 + 2)

>>952783
>>
>Thank you, Marinus. You may leave now.
He nods.
>Should you find the need to talk to me again, feel free to do so anytime. I like my head on my shoulders, you know?
he says before leaving.
>Lucius? I need the girl again. Without anyone else.
He nods and goes to get her. Some time after, she is sitting in your office.
>Amelié. I need to know what truly happened on that day. I know you weren't exactly truthful with me. Please tell me the truth. Not for my sake, but for your own.
Amelié seems to be fighting with herself. Then, she starts to cry again. You hand her your handkerchief again.
Some time after, she regained enough composure to talk.
>I didn't tell the truth, that's right. And I would like to... sincerely apologize for it. Please, don't... punish me too harshly.
You make a stern look.
>That will be decided later. And the faster you tell me the truth, the lighter the punishment will be.
You are pretty good at intimidation for your size. Still, you don't really like having to use it. But if it helps...
>Tell me. Is Marinus your lover?
She nods and looks to the floor in shame.
>Yes. But our families... hate each other with passion.
You nod. This time, she seems to be speaking the truth.
>What did really happen this day?
you ask. Amelié blushes slightly.
>Well, we... met in secret. We can't do so openly, because of our families.
Now, the important part is to come.
>And did you do... you-know-what? The thing young lovers do? Don't worry, I won't judge. I'm young myself, right?
Now, she blushes violently but nods. Your now kinder words seem to get through.
>Ye-yeah... we did. I know we are not married, but we...
You sign her to continue.
>He didn't force me, if you want to know. I did this out of love. And lust. I know it's a sin, but...
You make an appeasing gesture.
>Don't worry. I am not your confessor, so I would judge you for this. But I need the truth.
She takes a sigh of relief and continues her story.
>While we were... at it, I suddenly saw my father approaching. I know I shouldn't talk like this about my father, but he is... a violent man. He picked up a massive branch and hit Marinus in the head. Would have killed him, if I didn't protect him. Still got a big bruise on my back.
Well, this case seems to be mostly solved. But did it just open another one?
>Then, he dragged me home forcefully. Told me to report it as a rape. And... he beat me until I did as he said. I can show you the marks, if... if I have to.
Her words are honest, but fearful. Seems like she didn't get over this yet.
What do you want to do about this?
>I need to see the marks. They might be important evidence and will disappear if we wait too long.
>I don't need to see. It will be less scary to her and her testimony should suffice.
>Have someone else look at them. Maybe a person she is having less issues with? If they testify about this, it should be just as good.
>Something else? (Write in)
>>
>>952887
>I need to see the marks. They might be important evidence and will disappear if we wait too long.
Justice MUST be served
>>
>>952887
>>Have someone else look at them. Maybe a person she is having less issues with? If they testify about this, it should be just as good.
>>
>>952913
This shouldn't happen, as the Lord, we have utmost authority and responsibility. Anybody else is a liability and can be faulted
>>
>>952887
>I don't need to see. It will be less scary to her and her testimony should suffice.
>>
>>952930
>>952913
Why are you people being fags. Justice must be served.
>>
>>952930
Welp. I meant to vote to see the marks but copied the wrong line.
>>
>>952936
We have a confession from her that she was his lover, that she did everything of her own free will and that her father is being a prick by attempting to get the guy put away for nothing.


To be frank, we could actually just end this case right now by calling the father in and arresting him for assault (against the guy and girl), fabricating a crime (the rape accusation), slander against the guy and his family (the rape accusation).
>>
>>952908
>>952982
Alright. Writing.
>>
>>952988
All ends must be covered.
>>
>Amelié. I know this is not easy for you, but I really need to see. Your marks could be necessary evidence that will be gone in some time. Please show me. For Marinus, right?
The last sentence seems to have convinced her. With a sigh, she starts to undo her clothes, showing her attractive, but badly mistreated body. The back looks the worst, being full with bruises and even some bloody lacerations.
Even though she is very beautiful, you manage to keep your act together and examine the marks. She seems to have been beaten with hand and a whip or something alike.
Using your medical knowledge, you come up with a balm that will help her body with healing.
>Thank you, Amelié. You can get dressed again. Also, I wrote you a note. Bring it to Tuttle, my court physician and he will give you something to help your back healing.
She sighs in a relieved way and gets dressed quickly again. Taking the note while praising your medical abilities, she turns to leave.
Just as she is about to arrive at the door, she turns around one last time.
>What will happen to Marinus now? Will he be out of trouble now?
You nod.
>I think so. The crime he's accused of never happened, so I think he should be good to go. Your father, though... less so.
She doesn't seem very surprised by it, but freezes at his mention.
>Will you... punish him?
Again, you nod.
>His crimes are serious and so will his punishment be.
It looks like she is trying to find the right words, but then shakes her head.
>Thank you for everything, Mylord. I trust your judgement to be just.
Then, she is gone.
What do you want to do now?
>Ask for Marinus. He might want the good news.
>Meet with the boy's father. Maybe this will help me understand the other man's reason better.
>Meet with the girl's father. He has done serious wrong and I will pass a sentence right away.
>Something else? (Write in)
>>
>>953075
>Meet with the boy's father. Maybe this will help me understand the other man's reason better.
>>
Also, remember to vote on the poll. I need to know what you guys like, so I can write accordingly.
[spoilerstrawpoll.de/c97y2y5[/spoiler]
>>
>>953082
Damn. Can't even spoiler properly anymore. I meant strawpoll.de/c97y2y5
>>
>>953075
>Meet with the boy's father. Maybe this will help me understand the other man's reason better.
>>
>>953080
>>953102
Alright. Writing.
>>
>Lucius? Sorry to bother you yet again, but could you get me the boy's father? I would like to have spoken to him once.
Lucius nods and gets up to fetch the man, all while telling you that you are not a bother at all.
Some time after, he returns with a man of a higher age than you expected. Looks like someone had children late in his life.
>Hello, Eustachius. Take a seat. Can I offer you something to eat? Or drink?
He shakes his head vehemently.
>No, thanks. Not anymore. Your servants already took great care of me.
Wonderful. That's the way a man should be remembered. As a great host.
>I will begin with the good news. As far as I am concerned, I consider your son to be not guilty at my current level of knowledge.
He seems incredibly relieved.
>But I heard your families are in constant... disagreement. Mind telling me a thing or two about this?
The old man nods.
>Of course. All of this started when my grandfather was around Marinus' age. His old father decided to leave the family farm to him, which was greatly unexpected, since he was his father's second son. He got the family farm, while his elder brother, Renaud's grandfather only got a tiny bit of land he bought cheaply some time ago. Since then, our two lines have constantly clashed, since they believed themselves to be right.
Disagreement over an inheritance sounds like a reason to get into a feud that is only known too well.
>Can you imagine a reason why he would want to blame a serious crime like this on your son?
you ask. He nods.
>Absolutely. Marinus is my only child. If he were unable to inherit the farm, it would fall to Renaud's family.
Well, this might as well have been the reason. Still, you would possibly want to inquire further on this.
What to you want to do?
>I want to speak to one of these three again/further. (Who? About what?)
>I want to talk to the girl's father in private first. Maybe there is a good reason behind his doings.
>I've heard enough. Prepare everything for a trial against the girl's father, Renaud.
>Something else? (Write in)
>>
Previous quest thread links?
>>
>>953257
Oh, right. Sorry I forgot this time. Here you go:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20Realm%20in%20Ruins
>>
>>953243
>I've heard enough. Prepare everything for a trial against the girl's father, Renaud.
The man will have a chance to speak at the trial
>>
>>953243
>>I want to talk to the girl's father in private first. Maybe there is a good reason behind his doings.
>>
>>953243
>I've heard enough
Regardless of intention he has raised his fist against his daugter and his action could have caused an innocent their life. We will hear him out as formality but we will sentence him regardless.
>>
>>953277
>>953307
Alright. Writing.
>>
>Is everything prepared for a trial?
you ask your stewards.
>We prepared everything the moment they arrived.
Lucius tells you. This is good. Maybe, this will be over before the night.
Only a few minutes later, you are sitting in a chair, placed in the courtyard. For some reason, every trial you are a part of is to be held outside. Weird.
At the beginning, you proclaim the charges filed against Marinus Duval and have him repeat his defense again.
Then, you follow up with Amelié. Looking around carefully, she checks if her father is present. He is not present yet, since you thought this might influence her testimony. It takes her some time and much willpower, but she manages to repeat it to the court and the people who happen to be spectating.
>Hereby I, Jean de Labendai, Lord of this realm, rule that the crime that was filed for, never happened. Marinus Duval therefore can't be guilty of it. However, false testimony against your neighbour is a serious crime. And as we heard, there might be even more of them, that have been commited. Soldiers, get me Renaud Duval!
As the big man is brought to the courtyard, the crowd is booing at him and his ugly, mischievous smile disappears immediately.
>Renaud Duval! You are hereby charged with the crimes of false testimony, slander, assault and badly mistreating your daughter as well. What do you have to say about this?
He grins sourly and spits out.
>The cat is out of the bag, I guess. And I would have gotten away with it, if it weren't for this stupid wench who can't even lie properly. This is all your fault, Amelié! Soiling my honor with this miserable upstart!
Well, he sure knows when he has lost. At least towards you. But if he doesn't shut up yet, he will frighten his daughter even more. She's shaking already.
You give Guy a sign and he hits the man in the side with his spear. Finally, the insults stop.
>You confessed to commiting all these crimes, Renaud, so the only thing left is the sentence I shall pass over you. And it is easy, your punishment will be...

What will be his punishment?
>Lowering him to the rank of a slave. Give his farm to Marinus' family as a compensation and let him work for them.
>Exile. Make him leave (your lands?/France?).
>Death. He did horrendous things and you have to make sure he doesn't repeat them.
>Prison. This man can't be left running freely. (How long?)
>Fine. Make him sell the farm and give the money to Marinus' family as compensation.
>Make him lose a limb. Without hands, he sure won't fight anyone soon again.
>Something else? (Write in)
>A combination?
>>
>>953521
>Something else? (Write in)
Take a lesson from the greeks. Castrate and cut his tongue out so he can't tell filthy lies anymore
>>
>>953539
I think this would work. Assuming his daughter doesn't feel it is too extreme... if so alternate punishments could be paying for her to get married to the boy.
>>
>>953544
Even if not this, then I would settle for imprisonment or something similar. There's no way this guy can get out of this without very severe punishment. That boy would have been executed for raping her.
>>
>>953521
>>Fine. Make him sell the farm and give the money to Marinus' family as compensation.
End the feud.

>>953539
Extreme motherfucker
>>
>>953562
HE WAS GOING OT HAVE THE KID FUCKING EXECUTED CUZ HE DOESN'T LIKE SOMEBODY
>>
>>953565
because of a fucking feud that they weren't even alive to feel insulted by when it happened.

Sell the lands and imprison the fuck.
Solves the problem and punishes.
10 to 20 years should do.
>>
>>953583
Do you not get where he lied about a kid raping his daughter because he didn't like the kid? That's the same thing as murder and committing murder or conspiracy to commit murder would result in death back then.
>>
>>953521
>>953539
>>953596
Actually, change my vote to execution, preferably by hanging, but idk exactly what type of execution would constitute for this type of crime
>>
>>953602
Ask the guy that was going to get executed? That or we go with the traditional "blade meets neck" method

We could even have a, if I remember right, concoction of wolfs-bane medicine made as when too much is consumed the subject becomes drowsy / unconscious, before succumbing to death. A fairly nice death all things said.
>>
>>953626
I'm fairly certain the way you were executed depended on what crimes you committed.
>>
Alright guys,I'm not completely sure what you wanted to do. So, what shall happen?
Down with his head? Prison? Selling the lands? All of them at the same time?
>>
>>953629
True, though that doesn't mean we can't issue a different punishment.
>>
>>953656
If he agrees to give his land over to the other family, I will settle for life in prison
>>
>>953666
>>953656
Actually, sell his land over to them and the money goes to the daughter so she can be strong independent woman
>>
>>953656
Sell lands and imprison

I'd settle for 20 or 30 or so years but im honestly starting to not care about how long since this is dragging on

>>953674
This seems unnecessary since shes in love with the heir but splitting it between the two in case they break up might be wise.
>>
>>953685
The kid had like 30-40 years ahead of him, probably. I will settle for 30-40 years, then.
>>
Alright, writing.
>>
>>953685
>>953699
I think all the money should go to the girl though, since they're going to pay for it, why should it go to the boy who has no ownership of it
>>
>>953715
As recompense for almost dying?
Whatever, give it to the girl.
Fuck, maybe just change the lands to her name instead of selling it then and disallow the dad from having them back, even if she died.
>>
>>953740
This is actually best because then she's a landowner. I will agree to this
>>
>>953521
Brand him as a liar, and a honorless man, Imprison him, for a year before exile.

Marry the girl to the boy to end the feud. It will allow for the girl to be protected from her father, the land feud to end, and for the family to have been compensated.
>>
>DEATH!
you shout, making the man cower in fear.
>Please, no! NO! I'll do anything, just not death!
You smile to yourself a little. This thing always works.
>Alright, would you be content with giving away all of your worldly possessions? The farm, all money and anything else? If you would do so, I could settle for a lighter punishment.
you ask. He nods heavily.
>Anything! Sure! Who shall get it?
he asks back. You put on your evilest grin.
>Your daughter. She might need a good dowry after this day, don't you think?
The man nods heavily again.
>If you say so, Mylord! I will give it all to her, just let me live!
A brute, a liar and a coward. Wonderful. You collected the whole set.
>Alright. With the whole court as witnesses, I hereby proclaim that Renaud Duval has given all of his worldly possessions to his daughter in exchange for a lighter sentence than death.
Everyone around you nods approvingly.
>Alright, now it is my duty to find a different punishment for you. Still, considering the severity of your crimes, letting you off easily would be wrong. Therefore, I Jean de Labendai, Lord of this Realm sentence you to fourty years in prison!
The court cheers, seeing this awful man get a just sentence. They are so loud, you can barely hear all the insults he is slinging at you.
Still, you don't worry. He will never be a bother again, as he will most likely never see daylight again. And even if he did, it would be as an old, frail man.
>Silence, please! There is a last case I will have to rule over.
you proclaim. The court is immediately silent from surprise.
>Marinus Duval, step forward. You took Amelié's virginity, therefore soiling her honor. With her meager dowry, it will be hard for her to find a suitable husband. Therefore, I hereby sentence you to do the morally right thing and marry her.
Marinus, who spend most of your speech with his head hanging down, awaiting punishment jumps up in glee.
>I will, Mylord. Belive me, I will! If Amelié wishes to, of course.
He walks over to the girl that is still paralyzed with surprise and lowers himself to a knee.
>Amelié, you are the love of my life. I could never live with a woman that wasn't you. Do you want to marry me?
The girl shakes off the paralysis and accepts with tears of joy in her eyes.
>I do, Marinus! I love you!
The two kiss passionately, and you can't help but look at Annabelle, who is momentarily trying to calm down her maid Maria, who is shocked from 'such an inappropriate behaviour before marriage'. Only a bit less than two years, you say to yourself. You will endure this.
Renaud is brought to the dungeon, and the people start to leave, taking up their work again. Alphonse stands next to you with tears in his eyes.
>Just how very romantic, Mylord. Isn't love a wonderful thing?
Marinus and Amelié thank you excessively and tell you that they think about naming their first child after you.
Well, after so much trouble, you need some dinner.
[cont.]
>>
During dinner, Maurice looks at you approvingly.
>You're a true master of the law, Mylord. Not only in knowledge, but in application especially. I hope I can one day be just as competent.
You thank him for the compliment and ask if he would like lessons sometimes.
>Absolutely, Mylord. Thank you.
The night goes over at an acceptable rate. The morning comes and you find yourself with your usual decision.
What do you want to do today?
>Ask for possible political tasks.
>Teach Maurice, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Damien is doing really well with his training. We should tell Duncan to give him more advanced tasks now.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>We should train our swordsmanship further. Sure, without Alphonse to spar with, we likely won't be making very large steps forward, but many small ones can cover the same distance, right?
>The food reserves have grown, but more can't hurt, right? Let's get something.
>We should train our dancing. How about inviting Annabelle for some practice time?
>I think we are missing some important (position? structure? other stuff?). Therefore we should (Write in)
>The vikings of Olafshall are our financial life insurance. We should do something (what?) to reward them.
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>953816
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>The food reserves have grown, but more can't hurt, right? Let's get something.
>>
>>953816
>>Visit a production site. It will be good for morale, which will be good for production output.
>>
>>953816

>Visit a production site. It will be good for morale, which will be good for production output
>>
>>953859
>>953952
I suspect this is samefagging, but I have no substantial evidence
>>
>>953964
Yeah, might be it. Still, there's time for lots of new votes until tomorrow, as I think I might call it at this point. It's around 3 am here. I will pick this up in ~12 hours again. Until then, good night and thanks for playing.
>>
>>953964
Now see, if it involved a waifu then maybe people would do that.
Unimportant votes like this?
I would guess anon just went with the first decent idea someone suggested.
>>
>>953964
There was a 23 minute delay on an unimportant vote. I highly doubt there was any samefagging.
>>
Well guys, I'm back. And since there is no substancial new vote, it will be the production site.
Good morning by the way.
>>
You decide that visiting one of your production sites might be a good idea. As the harvest is mostly done, people are starting to slack off slightly, since the winter is coming. It's not like they didn't deserve some rest, but the realm will need every bit of food, gold, trade goods or materials it might get.
>Maurice, could you prepare me a little escort? I don't like having to travel on my own.
you tell your steward. He nods.
>Very well, Mylord. Who will be accompanying you?

Good question. Who shall join you for this travel?
>One of our soldiers who's not on duty right now. (A special one? Guy, Frederic, Philipp, Edouard?)
>Annabelle and one of her maids. She's here so she can get to know our province, right?
>Maurice. Lucius is one of our stewards because he knows the province well. Maurice still has lots to learn.
>Lucius. He knows lots about this province, so he would be a great source of knowledge on the side.
>Duncan. He's working pretty hard for us. He deserves some relaxation.
>Damien. The boy did well during the last few days. He deserves a little reward.
>Mom and/or Dad. Their fields are worked, so they have some free time anyway.
>Someone else? (Write in)

[Notice: Aside from you, three to five more people are considered an adequate escort]

>I will get right to it, Mylord.
Maurice says. He turns to leave, but looks back one last time.
>Oh, right... What should I tell them, if they ask where you will be visiting?
Well, that's a good question. You haven't really thought about it, but how about...
>The charburners. We might have visited them some time ago, but we have some leftover business there (What?)
>The carpenters. Their work made our province famous in the good old days.
>The woodcutters. Without them, quite a few other trades wouldn't get nearly as far.
>The traders. There have been quite a few of them so far and you are interested in finding out who they are and what they sell.
>The farmers. Even though the hay and grain are brought in, there is still a bit of work to be done. We should show them we care.
>The soldiers outside of this castle. After all, they are the ones that keep all of this stable, so everyone else can work in peace.
>The stoneworkers. Ulf and Miroslav are a trade, aren't they?
>A different trade? (Ask me and I'll tell you if you got this one)
>>
>>955672
>Duncan
>Annabele
>Mom and Dad
>The woodcutters
>>
Anyone else got a vote to spend? If so, tell me. And tell the polls, too.
strawpoll.de/c97y2y5
>>
>>955695
Alright, writing.
>>
>I want Duncan to join me. He needs to see something that's not the castle or the training grounds once in a while. Also, Annabelle would be great. Have her bring Maria or Marine, so nobody gets any... indecent thoughts.
Maurice laughs and nods.
>Also, ask my parents if they feel like joining us. In any case, prepare horses for all of us. We will be visiting the woodcutters at their logging camp.
Maurice leaves to prepare everything. In the meantime, you quickly go over a map again, so you will remember the way. Since the winter is coming now, the air has started to cool down. You wrap yourself in a cape and get to the stables.
>Have a nice travel, Lord Jean!
Damien tells you while cleaning the stables. You thank him and meet up with the others.
>Do we really have to get outside? I'm cold.
Marine says. Your dad is smiling mischievously.
>Hello cold, I am Jean Capet.
he says, making him and Duncan erupt into laughter. Annabelle and your mother just look at each other and shake their heads. Great to see everyone is getting along nicely.
>Nice to see that everyone is here. We will be visiting the woodcutters' camp today.
You get on your horses and begin the ride.
>So, Jean... what can you tell me about those people?
Annabelle asks. Luckily, you prepared for this question in advance.
>Basic guys, not very special. Those who don't have land to work on or a trade learned often become woodcutters. Or those that have trouble finding a wife. Think of it like a monastery, just with less prayer and more wood. And alcohol.
Your mother calls from the backside.
>Without the farm and my transhuman patience, your father would be one, too.
she says, making you and Annabelle laugh.
>Considering what I have to deal with, I should have better become one.
your father replies. The rest of the journey is spent with constant teasing and bickering between the two. Nobody sees a problem with this, as it is hilarious.
After two hours, you arrive at the camp.
>Welcome, Mylord! How can we be of service?
a man with an impressive mustache asks. He seems to be a sharp guy, as he was immediately able to identify your rank and title.
>I wanted to see what my realm is doing. Also, my beautiful fianceé-
you point at Annabelle, who blushes lightly,
>-is still getting to know my lands. Would you mind telling us about your work?
you tell him. He nods and offers to show you around. You leave your horses with Marine and your parents and follow him through the camp.
>Nothing special, actually. Just the stuff you need to work. Here are our sleeping quarters, also containing the dining room and kitchen, as well as our food reserves and tools.
He points at a big wooden house made of massive tree trunks. It looks very well made.
>Over there, we've got the wood storages and if you follow this way for a minute, you get to the river and sawmill. Over there, you find the stables and such. We need some animals to feed us and some to pull our carts to the market.
[cont.]
>>
This camp seems pretty well equipped. Good to see that.
>Is there anything I can help you with? Something you need? Materials? People? Anything?
you ask. The man thinks for a second, then he nods.
>Yeah. The old sawblade at the mill is getting old. Might need it reforged soon. At least. Better would be a new one, actually.
You thank him for the information and promise to help him out as soon as possible.
Now, you are in the woodcutters' camp. It's not noon yet, but might as well be soon.
How do you want to spend your time here?
>I've seen what I wanted. Let's head home.
>Socialize with the people. We need them motivated.
>The architecture of these houses is pretty interesting. Seemingly absolutely resistant to any weather, stable even in bad weather, not using any expensive stone... Ask someone how to make these.
>How do these people keep themselves fed? Knowing this might make it easier to keep our people fed in the winter.
>Help out with the woodcutting. Nothing like some exercise, right?
>There's a man preparing dinner. How about we help him with this?
>Something else? (Write in)
>>
>>955738
>Socialize with the people. We need them motivated.
>The architecture of these houses is pretty interesting. Seemingly absolutely resistant to any weather, stable even in bad weather, not using any expensive stone... Ask someone how to make these.

Ask them how it was made over a nice meal.
>>
>>955738
>The architecture of these houses is pretty interesting. Seemingly absolutely resistant to any weather, stable even in bad weather, not using any expensive stone... Ask someone how to make these.
>>
>>955740
>>955746
Alright. Give me three rolls of a d20. I'll take the best one.
Also, you've got 19 free rerolls at the moment. Twenty will unlock a secret.
>>
Rolled 14 (1d20)

>>955754
>>
Rolled 4 (1d20)

>>955754
And a second roll, so we can continue soon.
>>
Rolled 13 (1d20)

>>955754
>>
That Christmas special vote scares me I don't want Jean to lose his v card
>>
>>955756
>>955762
Writing.
>>955774
Honestly, same. It would be a nice thing to have, right?
Everyone gets what they deserve in the end, I guess.
>>
You sit down with some men around a fire. They seem to wait for lunch.
>Hello guys. Nice houses you got there.
you greet them. They nod.
>Weird that you say that. Aren't you the one living in a fancy castle and stuff?
one of them answers.
>Pretty much. Still, stone is expensive. People around the castle rarely can afford stone buildings. And this seems just much more stable than the meager huts they live in sometimes. I want everyone to live in a house that keeps them adequately warm and dry. So if I knew how to build these, we might make better housing for the people once we got time and materials.
This seems to have impressed the men and they lead you around the house, showing you how to work the massive trunks to fit them into a house.
You listen to the impressedly and take some ideas out of this. You might not be able to make one of these without some occasional advice, but you know the underlying principles.
>Thank you. I think I learned a whole lot today.
you tell the men. They assure you that it was no trouble, as they were only waiting for lunch anyway.
Lunch, right. Food is ready by now, so you sit down around the fire and eat some stew made from carrots, cheese and dried meat.
After lunch, you are face with a decision. Do you want to stay any longer? If you did, you would most likely not make it back to the castle by daylight. Still, staying here would be no trouble, as the woodcutters assure you.
Will you stay any longer?
>I've seen what I wanted. Let's head home.
>I would like to stay any longer to do (one of the last post's options).
>Just stay as long as we can, while still being home tonight. During this time, I still could do a bit of (one of the last post's options).
>Something else? Write in.
>>
>>955805
>I've seen what I wanted. Let's head home.
>>
>>955805
>I've seen what I wanted. Let's head home.
>>
>>955809
>>955817
Alright. Writing.
>>
>I think I saw everything that's of interest here. We will leave now.
you tell the woodcutter with the mustache.
>As you wish, Mylord. Have a safe travel back home. The men were happy to see that you cared about us simple workers.
You thank him and mount your horse, your escort following you.
>Well, this was interesting.
Annabelle tells you.
>I spend my time there talking to the people about their food reserves. We're kinda short, aren't we? They told me they were pretty much self-sufficient, just in case you needed to know.
This is good news indeed. You thank her and the two of you chat a bit during the way home.
Especially about the topic of Annabelle returning home next month.
>I think you did great with restoring this province. They will be able to deal with most things without you having to worry. This way, you can really focus on your studies. What do you look forward to the most?
There will be many different subjects available for you to learn about. Which one seems the most attractive to you?
>Organisation and finance.
>Ruling, diplomacy and court.
>Military history, tactics and such.
>Art. Dances, painting, music and stuff.
>Military training, especially horseback fighting.
>Sciences. Medicine, astronomy, physics, biology...
>Something else? (Write in)
>>
>>955831
>Ruling, diplomacy and court.
>Military history, tactics and such.
Though I'd be more interested in regular history than military specifically and we need to keep our training up
>>
>>955831
>Sciences. Medicine, astronomy, physics, biology...
>Ruling, diplomacy and court.
>>
>>955831
>Something else? (Write in)
JUSTICE
>>
>>955835
>>955838
>>955845
Alright, trying to combine these.
>>
>>955831
>Sciences. Medicine, astronomy, physics, biology...
>>
>Honestly, I look forward to everything. But ruling and court things might be of the highest importance to me. Still, history and maybe military tactics might come in handy. Also, I have a personal interest in science. All of it.
Annabelle nods.
>Right. Isn't knowledge of any kind just so exciting?
This is something you can wholeheartedly agree on. Whenever you learn something new, it is a great thing.
You arrive at the castle perfectly at dinner time. You're feeling more active since you have started having regular meals. During the last few days, you have felt your appetite growing. Could this be the indicator of growth? That would be nice, actually. You can't stay this small and thin all your life.
After dinner, you go to your quarters early and make a few sketches of the houses you saw today. Who knows if this might come in handy some time?
In the morning, you get up just on time for breakfast. You have to get ready for this day, right? After all you want to...
>Ask for possible political tasks.
>Teach Maurice, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Damien is doing really well with his training. We should tell Duncan to give him more advanced tasks now.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>We should train our swordsmanship further. Alphonse recovered from the troubles you caused him and needs to get back into training, too. We want to see him at his best against Sir Fabien, right?
>The food reserves have grown, but more can't hurt, right? Let's get something.
>We should train our dancing. How about inviting Annabelle for some practice time?
>I think we are missing some important (position? structure? other stuff?). Therefore we should (Write in)
>See if we can somehow get a new sawblade for our lumber mill. It's in our best interest to have it running at full capacity.
>The vikings of Olafshall are our financial life insurance. We should do something (what?) to reward them.
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>955864
>See if we can somehow get a new sawblade for our lumber mill. It's in our best interest to have it running at full capacity.
>>
>>955864
>See if we can somehow get a new sawblade for our lumber mill. It's in our best interest to have it running at full capacity.
>Something else? (Write in)
Train our dog
>>
I do want to learn to dance together with Annabelle next chance we get
>>
>>955864
>See if we can somehow get a new sawblade for our lumber mill. It's in our best interest to have it running at full capacity.
>>
>>955867
>>955873
>>955896
Writing.
>>955876
There will be lots of time soon, believe me.
>>
>Lucius, you know these lands pretty well. Can you tell me if there is a blacksmith or something where I can get a new sawblade for the lumber mill? Or at least can have it reforged in acceptable time?
you ask your steward. He ponders the thought for a while.
>Well, I think there should be smiths in Trois-Tours and Durnholm as well. Here, in Saint Michel, we used to have one. Sadly, he left during the... succession trouble. Still, a sawblade like this is a lot of iron. If you knew somebody who could help you with this, though...
Well, seems like you got yourself the jackpot some time ago.
What do you want to do?
>Just have the old blade reforged. It should work as well and cost less material.
>Armand de Pierre is a good friend of yours. Maybe he will supply you with some iron for an acceptable price.
>The de Pierre lands are rich in ores and smiths. We should ask our friend Armand if he can help us with this. Tools and weapons from his lands are most likely of higher quality than what we can make.
>Something else? (Write in)
>>
>>955960
>Armand de Pierre is a good friend of yours. Maybe he will supply you with some iron for an acceptable price.
>>
>>955960
>Armand de Pierre is a good friend of yours. Maybe he will supply you with some iron for an acceptable price.
>>
>>955960
>Armand de Pierre is a good friend of yours. Maybe he will supply you with some iron for an acceptable price.
>>
>Armand de Pierre is a good friend of mine. Maybe he will supply us with some iron for an acceptable price, if I asked him. What do you think, Lucius?
Lucius lights up immediately.
>What a wonderful idea. Traveling to his lands would take lots of time, though. Maybe more time than you wish to spend. I think it would be the best to send a courier with a letter. A single person would take around a week to arrive at his lands.
What do you want to do?
>Prepare me an escort. I will go myself. (Takes around ten days for one way. Remember, you have to be at Lord Sang-Valois' lands in a month.)
>A messenger sounds good. We should send one. (Will take a week for one way and you don't have to worry about your schedule.)
>Forget it, we will need a completely different approach. (What?)
>Something else? (Write in)
>>
>>956010
>A messenger sounds good. We should send one. (Will take a week for one way and you don't have to worry about your schedule.)
>>
>>956010
>A messenger sounds good. We should send one. (Will take a week for one way and you don't have to worry about your schedule.)
>>
>>956010
>A messenger sounds good. We should send one. (Will take a week for one way and you don't have to worry about your schedule.)
Too bad we don't have enough time to visit our bro.
>>
>A messenger will be fine, Lucius. You're right. As much as I would love to visit my friend, the time doesn't really allow for it.
Your steward nods agreeingly.
>Just as you say, Mylord. I will call for a messenger immediately. Do you want to write a personal notice for him? I could just prepare a standard letter otherwise.
You shake your head. This has to be done differently.
>I will write to him myself. You don't send your friends standardized letters. Especially if you need their help.
Lucius smiles and leaves the room to get a messenger, but before shows you where his ink and parchment are to be found.
You now find yourself in the situation to write a letter to Lord de Pierre, asking him for help with the sawblade.
>Write in the letter. Let's get creative.
>>
>>956083
Good day Pierre, how do you fare? I write you looking for a favor, I'm in need of iron for a new sawblade for my mill I will happily pay a fair price for it. I look forward to whenever we next meet. Your friend Jean.

Add to this if you can I'm pretty bad at write ins
>>
>>956083
My dear friend Armand, I hope your life has fared well since the last time we met. I find myself in the need to get a new sawblade for our woodcutters' mill and it came to my mind your lands richness in metals. For that purpose I would like to purchase iron from you and I will happily pay a fair price for it.
I would have loved to visit you myself for this matter and to enjoy your company but due to time constrains this letter is all I can do right now.
Your friend Jean.
>>
>>956093
>>956143
Alright, writing.
>>
My dear friend Armand,
I hope your life has treated you well since the last time we met. My life is going well, as is my province.
Lately, we happened to come across a challenge for the latter. The lumber mill, which is the backbone of my industry, happens to need a new sawblade.
When I thought about the issue, I was immediately remembered of your realm's great smiths and miners, as well as your blessing with great amounts of ore.
Hereby, I would like to ask you a favour. If it is in your reach of possibilities, could you maybe supply us with the needed amount of ore? I will happily pay a fair price for it.
As much as I would have loved to bring forward this matter personally, my time constrains allow me little more than this letter. Once everything has settled some more, I would be more than happy to visit you myself.
May the Lord Above smile on you and your doings.
Your friend Jean de Labendai


With a smile, you seal the letter and quickly create the necessary papers for a messenger.
>Mylord, the messenger is ready to go. I selected Guy for it. I hope this is to your satisfaction.
You nod. Guy is a good man and will do this job well. You put the letter and papers into a cover of waxed sheepskin. This will protect it from possible rain or harsh weather.
>Wonderful, Lucius. I am happy to have you in my service.
You wish Guy luck for his mission and watch him leave from the courtyard.
The sun has risen to its highest point, which you take as a sign to grab lunch. For some reason, you get really hungry often during the last few days.
After a good dinner of bread, meat and cheese, you find yourself without a cause to follow for the rest of the day. What do you want to do?
>Ask for possible political tasks.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Damien is doing really well with his training. We should tell Duncan to give him more advanced tasks now.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>We should train our swordsmanship further. Alphonse recovered from the troubles you caused him and needs to get back into training, too. We want to see him at his best against Sir Fabien, right?
>The food reserves have grown, but more can't hurt, right? Let's get something.
>We should train our dancing. How about inviting Annabelle for some practice time?
>I think we are missing some important (position? structure? other stuff?). Therefore we should (Write in)
>The vikings of Olafshall are our financial life insurance. We should do something (what?) to reward them.
>Visit a production site. It will be good for morale, which will be good for production output.
>Duke has grown quite a bit in the last time. He could now be able to take down small game, like rabbits or possibly weasels. How about a hunt?
>Something else? (Write in)
>>
>>956215
>We should train our dancing. How about inviting Annabelle for some practice time?
>>
It will be less than two years from now. The day you and Annabelle will marry. Until then, you should best be able to do the wedding dance correctly.
>Annabelle? Do you have time for me?
you ask as you knock on her door.
Marine opens, smiling cheerfully.
>Hello, Mylord. Come in.
As you open the door to the quarters, you see Annabelle and Maria playing a board game. Over the fireplace, there is a pot of peppermint tea boiling.
>Hello, Jean. Do you have a moment? Maria and I were just playing a game.
You nod and sit down in one of the chairs. Marine hands you a cup of tea.
It only takes two more minutes, before Annabelle moves one of her tokens, making Maria sigh in defeat.
>Well done. You won for the seventeenth time in a row.
She starts to gather the stones, while Annabelle gets up to greet you.
>What leads you here, Jean?
You smile and offer her your arm.
>How about we go to Missa for a dancing lesson? In less than two years, we have to be perfect at our wedding dance, don't we?
Annabelle blushes a little, while Marine squeals with delight and starts going on about how 'romantic' this is. Maria seems to check for any inappropriate behaviour, but for once can't find anything.
>Have fun, Lady Annabelle. Don't overdo it. Too much practice at once might hurt your feet.
Annabelle takes your arm and you walk towards Missa's quarters.
>Now, this is a really romantic gesture, Jean. Even Maria didn't see a problem with this. Maybe because she always loved to dance.
That's nice to hear, but what about her?
>Well for me... I know I might come off as the more... scholarly type than the artistic one. But even I can't completely dismiss romance. I am a girl, after all.
You're slightly relieved that she might actually enjoy this instead of being bored by it, as you knock at Missa's door.
>Welcome, Mylord. Oh, and you too, Lady Annabelle. Please come in.
You're not completely sure if she is behaving this seriously because of Annabelle's presence or because of the... lesson you taught her some time ago. Still, you don't mind too much.
>We would like to train for our wedding dance, Missa. Can you help us with this?
Missa nods.
>Absolutely. No problem at all. Let us begin with the basic steps.

Roll me 1d20+1 for your success. Best of three.

--------------------------------------------------------------------
Well, guys, that's it for tonight. I have to work in a few hours and would like to catch at least six hours of sleep. I'll be back in around... fifteen hours, I suppose. I'll let you know.
For those who didn't know yet: My twitter is @ContraImperator.
Also, don't forget about your christmas presents: strawpoll.de/c97y2y5
>>
Rolled 1 + 1 (1d20 + 1)

>>956344
Good night.
>>
Rolled 15 + 1 (1d20 + 1)

>>956344
>>
Rolled 7 + 1 (1d20 + 1)

>>956344
>>
Rolled 1 + 1 (1d20 + 1)

>>956344
Let's see if I can salvage this
>>
Rolled 20 (1d20)

>>956344
>>
File: IMG_6716.png (13 KB, 345x286)
13 KB
13 KB PNG
>>957890
>>
>>956373
>>956403
>>956506
Hey guys, I'm back. I'll get to writing immediately.
Also,
>>957890
Timing, dude. Timing.
>>
During the last dancing lessons, Missa showed you this dance, too. At least some of it. The rest now comes to you nearly on its own.
Annabelle, who is doing somewhat decent though not nearly as good as you, looks at you with admiration.
>Honestly, Jean? Now you're a masterful dancer, too? I begin to suspect you're not human.
You laugh and shake your head.
>I just happened to have a little head start, I guess. Missa taught me well.
Missa shrugs.
>A dancing lesson or two. You're talented, Mylord. Also, we mostly did proper stuff for the courts, right?
She's...slightly deviating from the facts, but you don't really feel like correcting her. It might be rude. Also, this look of admiration Annabelle is giving you feels just too good.
>Now, that you know the steps, why don't you practice together for a bit?
Missa asks as she pushes the two of you closer together.
>Sure. If you want, Annabelle.
you say. She nods shyly.
You are doing well together. There still might be some details to work on, but you wouldn't completely embarrass yourself, if you were to get married tomorrow.
As the sun sets, both of you are tired and fall down into some of Missa's chairs.
>You did well, Mylord. You as well, Lady Annabelle.
Missa says as she hands both of you a cup of water.
>Drinking a lot is important to stay healthy, my father always said.
she tells you. You finish your cups quickly and hand them back for a second fill. Dancing takes a lot out of you.
>Thank you for this beautiful day, Jean.
Annabelle says, before leaving for her quarters. She kisses you on the cheek and you kiss her on the forehead.
After she is gone, Missa looks at you with a smile. Not her usual, mischievous one, but instead one that seems to be honest.
>Just how very romantic. I think you are a nice fit.
You nod. She's speaking your mind. Honestly, you're not sure if you could have found a better wife in terms of personality. Politically, lots of people would have tried to convince you to go for someone else. Still, you don't care. You will mend this realm, no matter the circumstances.
>Thank you Missa. You really think so?
She nods.
>Absolutely. This is what sets you apart from Jandant. He cared about the realm first. Maybe too much. Therefore, he found himself stuck with a woman that didn't particularly like him. Or that he liked.
It's interesting to hear her speak about the man she loved so much freely. You listen carefully.
>Sympathy wasn't even the worst thing. Problem was her fertility. Dry as a desert. A man like him could have had a dozen children, if he wanted. Still, she only gave him one. A frail boy, who didn't make it long enough to take his father's place. What a shame. He was a nice boy.
You never heard much talk about Lord de Labendai's son, after he passed away, so this is of interest. Everybody just avoided the topic, so that they wouldn't hurt their beloved lord any more.
[cont.]
>>
>He was sixteen, when this damn uprising happened. Barely able to lift a lance, but still insisted on joining the king's forces. Jandant never forgave himself for allowing it.
She then shakes her head.
>Still, we shouldn't dwell on the past too much. Forgive this old woman for bothering you with her stories.

What do you want to say?
>You're not bothering me. In fact, this way very interesting to me. Would you mind telling me more about... (Write in the topic you want to talk about.)
>It's okay, Missa. Don't worry. I think I should be going now, though.
>Something else? (Write in)
>>
>>958583
>>It's okay, Missa. Don't worry. I think I should be going now, though.
>>
>>958583
>>It's okay, Missa. Don't worry. I think I should be going now, though.
>>
>>958590
>>958592
Writing. Sorry for the delay.
>>
>Don't worry, Missa. It's okay.
you say, as you get up from your chair.
>Still, it's getting late. I should be going now.
She nods.
>Right. Have a good night, Mylord.
You think about the things she said for another while, then you fall asleep. In the morning, Duncan approaches you, while you're having breakfast.
>Mylord, we got message from Sir Fabien. He will arrive here tomorrow.
You nod. Right, the commander of Durnholm's city watch. You think Alphonse should be looking forward to this.
Sir Fabien is a master of close combat, as the tight and winding streets of Durnholm make the use of pikes, cavalry and long-range weapons very hard.
>Wonderful, could you arrange a room for him?
you ask. Duncan nods.
>Already did. Thought you might want me to.
Since this matter is settled, you can now spend the day however you decide to.
>Ask for possible political tasks.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Damien is doing really well with his training. We should tell Duncan to give him more advanced tasks now.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine.
>We should train our swordsmanship further. Alphonse might want to train a bit before meeting Sir Fabien, too.
>The food reserves have grown, but more can't hurt, right? Let's get something.
>Dancing practice with Annabelle went really well. I think we should work to perfect it.
>I think we are missing some important (position? structure? other stuff?). Therefore we should (Write in)
>The vikings of Olafshall are our financial life insurance. We should do something (what?) to reward them.
>Visit a production site. It will be good for morale, which will be good for production output.
>Duke has grown quite a bit in the last time. He could now be able to take down small game, like rabbits or possibly weasels. How about a hunt?
>Ulf and Miroslav have finished the pigeon loft. Now, we need to fill it. Getting someone who has experience with this sounds like a good start.
>Something else? (Write in)
>>
>>958618
>>Ulf and Miroslav have finished the pigeon loft. Now, we need to fill it. Getting someone who has experience with this sounds like a good start.
>>
>>958618
>Ulf and Miroslav have finished the pigeon loft. Now, we need to fill it. Getting someone who has experience with this sounds like a good start.
>Duke has grown quite a bit in the last time. He could now be able to take down small game, like rabbits or possibly weasels. How about a hunt?
>>
>Lucius? You know a lot of people in this province. Could you possibly name one who possesses the knowledge needed to train messenger pigeons?
Lucius seems lost in thought for a while.
>Good question. I know a lot of people in communication services. I could ask them. They might know someone. Or I could try to do this myself. I once read a book on it and should remember the most crucial things.
Well, this sounds... questionably promising. What do you want to do?
>Ask the people you know, Lucius. Maybe we're lucky.
>Have a try at it yourself. You might be able to do this.
>Maybe the person we need is not in this realm. Maurice is from the Royal Academy, right? Maybe he knows someone?
>Something else? (Write in)
>>
>>958636
>>Ask the people you know, Lucius. Maybe we're lucky.
>>
>>958636
>Ask the people you know, Lucius. Maybe we're lucky.
If no one comes up, you can have a go yourself.
>>
>>958636
So we at 20 re-rolls right? What's the secret?
>>
>>958654
I don't think that last roll counted.
>>
>>958636
>Ask the people you know, Lucius. Maybe we're lucky.
>>958654
The secret is there is not secret
>>
>>958654
Only the first three rolls count, unless I say otherwise. The last twenty was the fifth roll of that round. One more of them in the regular voting space, have a bit of patience.
>>958641
>>958649
>>958658
Also, people roll me 5d20 for this. Best of three again.
>>
Rolled 14, 17, 13, 18, 16 = 78 (5d20)

>>958662
>>
Rolled 19, 12, 19, 5, 15 = 70 (5d20)

>>958662
Annabelle a cute
>>
Rolled 7, 14, 1, 8, 5 = 35 (5d20)

>>958662
>>
>>958662
Right, I forgot you used best of three
>>
>>958663
>>958664
>>958666
Nice rolls, you guys. A good result on any roll. Writing.
In case you want to know what you just rolled for: First is for Lucius contacts knowing someone, second for this person's willingness to join you, third for their knowledge about bird care (feeding, breeding and stuff), fourth for their training ability, and fifth for the 'overall quality' of their work (and maybe a little bonus since you rolled this well?)
>>
>>958685
Rig the strawpoll so we don't sin and commit adultery on our wife before we're even married
>>
>I think you should ask your aqaintances, Lucius. We might get lucky.
He nods.
>I will do my best, Mylord. It will take a few days, though.
This is something you can understand and deal with. You thank him and leave his office, while he starts writing letters, while simultaneously dictating a second one to Maurice.
This man really knows his ways around the material. You feel proud that you made the right decision by appointing him to his position.
Now, you still got lots of time left today. How do you want to spend this day?
>Ask for possible political tasks.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Damien is doing really well with his training. We should tell Duncan to give him more advanced tasks now.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>We should train our swordsmanship further. Alphonse might want to train a bit before meeting Sir Fabien, too.
>The food reserves have grown, but more can't hurt, right? Let's get something.
>Dancing practice with Annabelle went really well. I think we should work to perfect it.
>I think we are missing some important (position? structure? other stuff?). Therefore we should (Write in)
>The vikings of Olafshall are our financial life insurance. We should do something (what?) to reward them.
>Visit a production site. It will be good for morale, which will be good for production output.
>Duke has grown quite a bit in the last time. He could now be able to take down small game, like rabbits or possibly weasels. How about a hunt?
>Something else? (Write in)
>>
>>958687
>Duke has grown quite a bit in the last time. He could now be able to take down small game, like rabbits or possibly weasels. How about a hunt?
>>
>>958687
>Duke has grown quite a bit in the last time. He could now be able to take down small game, like rabbits or possibly weasels. How about a hunt?
>>
>>958687
>>Duke has grown quite a bit in the last time. He could now be able to take down small game, like rabbits or possibly weasels. How about a hunt?
>>
>>958686
This, I want to lose our v card on our wedding night with Annabelle, I might be tempted with Ariadne since she was my favorite but we are betrothed with Annabelle and that is important especially since she is really taken with Jean
>>958687
>Duke has grown quite a bit in the last time. He could now be able to take down small game, like rabbits or possibly weasels. How about a hunt?
>>
You decide to go on a hunt with Duke. He has grown quite a bit during the last weeks.
>Come, boy. We'll go on a hunt!
you tell him. He follows you, panting excitedly.
You take Edouard, Philipp and Frederic with you, just in case you might meet some larger game.
Some time after, you arrive at the forest's edge.
>So, what are we hunting today, Mylord?
Philipp asks.
>Well, I thought about going for some small game, since Duke still has to learn about hunting. And he got just big enough for rabbits and such.
Your men nod.
>Anything in special, sir?
Edouard asks. Well, you did decide to hunt for...
>Rabbits. Quick runners with tasty and filling meat.
>Weasels. Not too edible, but the fur makes a good material for warm clothes and such. Tend to be a bigger fight than rabbits, though.
>Ermines. Not as common as other animals, though they multiplied quite a bit during the last years. Not very tasty, but if you skin them right, their fur is worth a good amount.
>Ducks and wild geese. There are a few left, even though some already took off towards the south because of the winter that is coming. Duke should be adept at this first, before he takes on bigger and more dangerous stuff.
>Foxes. These stand quite a fight, but reducing their number will most likely secure your people's ducks and such. Also, some people are willing to pay an acceptable amount for their fur, if it is skinned right.
>Something else? (Write in)
>>
>>958786
>Ermines. Not as common as other animals, though they multiplied quite a bit during the last years. Not very tasty, but if you skin them right, their fur is worth a good amount.
>>
>>958792
Alright. Roll me 2d20+1 for your success. Best of three again.
>>
Rolled 14, 10 + 1 = 25 (2d20 + 1)

>>958857
Jesus christ, qst is so fucking shit. I miss tg when there were actual consistent players
>>
Rolled 2, 5 = 7 (2d20)

>>958786
>>
Rolled 18, 1 + 1 = 20 (2d20 + 1)

>>958860
Oh, yeah. Playing on tg was pretty nice. But qst just feels pretty... empty most of the time. The only one getting decent numbers here is Gobble, from Pokemon Quest.
Damn, I want to be like Gobble. But my collection of medieval lewd pictures is way too small for that.
Also, here is the third roll.
>>
>I thought about hunting ermines. Those pelts are worth a good amount, aren't they? Also, they tend to be a danger to our chickens. So, I doubt there would be a much better choice.
Your soldiers nod and start scouting the area.
Over the last two years, nobody really was hunting in these forests anymore, therefore the animal population has multiplied by quite a degree.
It even becomes fairly easy to find a colony of ermines. This looks like a good investment for the future, if you can maintain their growth and pick off a few once in a while.
Now, the question is how will you hunt them down to collect their precious fur?
>Arrows. They won't know what hit them.
>Let Duke storm their colony, so we can pick at the disorganized animals.
>If we sneak close, we could kill them with a knife to the throat. You would keep the fur mostly intact this way.
>We learned to build traps from the vikings of Olafshall. Those will take care of them without damage to the fur.
>Something else? (Write in)
>>
>>958911
>We learned to build traps from the vikings of Olafshall. Those will take care of them without damage to the fur.
Duke can fetch them for us then
>>
>>958912
This.
>>
>>958911
>We learned to build traps from the vikings of Olafshall. Those will take care of them without damage to the fur.
This
>>958879
Just so you know I really enjoy this quest even though I lurk a lot, I'm busy or working it is great and I'll stick with it for as long as you run
>>
>>958912
>>958922
>>958925
Alright, guys. Roll me 2d20 for your success again. Best of three as always.

>>958925
Thanks, man. I'm doing my best to keep you guys entertained. Hope you have fun.
>>
Rolled 5, 17 = 22 (2d20)

>>958950
>>
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1004 KB
1004 KB GIF
Rolled 2, 4 = 6 (2d20)

>>958950
>>
Rolled 15, 16 = 31 (2d20)

>>958950
>>
You remember how the charburners fed themselves. Catching animals in little slings sounds like the easiest way to go at this.
You take some thin rope and turn it into slings, which you place around the colony.
The next bit of the task is easy. Laying back and checking the traps every once in a while. Some time of rest under a tree later, your men go to check on the traps. And it worked nicely. Five ermines managed to get caught in your trap, suffocating themselves without getting their fur into disarray.
Duke carries one of them towards you between his teeth. You worry about the fur first, but soon find out there was nothing to worry about. Duke carried it as gentle as a dog could.
>Good dog, Duke. I'll give you a treat later, yeah?
you tell him. He wags his tail enthusiastically.
>Mylord? I have skinned them already. Do we have some water with us? I need to clean the fur a bit.
You look at Edouard with surprise.
>Don't tell me this was part of Guillaume's training, too.
He shakes his head.
>Not really. But my mother was a tailor. People often want more to their clothes than simple cloth. Fur, leather... such things.
You look at his work and have to admire it. He wasted no bit of the material, keeping it as intact as possible.
>Well done, Edouard. I am impressed that you are able to do this. Especially after I hit your head a bit too hard a time or two.
you joke. Your men start to laugh and joke back. You feed the barely edible remains of the animals to Duke, who happens to actually enjoy them. He leaves not a bit behind.
The way back is spent with idle chatter mostly, until Edouard asks you a question that catches your attention.
>Those furs are quite valuable. Absolutely worthy of a lord. Tell me, what do you want to do with them?
A good question. What do you want to answer?
>I think I will have them worked into a beautiful piece of clothing. Who knows if I happen to get invited to any formal event in the future?
>What do you think I would get for these on the market? Our financial reserves have stretched themselves thin.
>They look warm and comfortable. I think they would make a good collar for a winter cloak or something.
>Something else? (Write in)
>>
>>959054
>>What do you think I would get for these on the market? Our financial reserves have stretched themselves thin.
>>
>>959054
>What do you think I would get for these on the market? Our financial reserves have stretched themselves thin.
What aminals is our region known for?
>>
>>959054
>What do you think I would get for these on the market? Our financial reserves have stretched themselves thin.
For now let's sell them, down the line we should get ourselves and Annabelle some nice furs
>>
>>959061
Alright, writing.
>>959078
Mostly stuff like deers, boars and smaller game, ground and airborne (wild ducks, pheasants, rabbits, foxes, and weasel-likes).
>>
>>959081
Late to the thread, but i agree with this.
>>
>What do you think I would get for these on the market? You know, my coffers aren't really too full.
He nods.
>Thought so. Five of these make a good price, I would imagine around what a good sword or two would cost. Or some pieces of plate. Well, what they would cost here. In the de Pierre lands, they are a lot cheaper.
You recall your economy lesson with Annabelle back then. Something about competition keeping the prices down. Makes sense.
You stop at the market, selling the furs to a trader.

>Roll me 1d20+2 for your negotiation success. Higher roll: Better price. Best of three, as always.

Afterwards, you return to the castle for dinner. Feeling even more hungry than yesterday, you nearly eat a whole bread by yourself. Hopefully, this really is the growth. Small and chubby would be an awful combination.
Afterwards, you go to bed immediately. Today was kind of tiring and you want to be at your best tomorrow.
In the morning, you have breakfast, just as usual. But in the middle of it, Duncan approaches you.
>Mylord, Sir Fabien is here. What should I tell him?
You make an inviting gesture.
>Tell him to join me for breakfast. He must be hungry, right?
Duncan nods and goes to collect the knight.
>Good morning, Sir Fabien. How was your travel?
you ask as he arrives.
>Nothing special, Mylord. Still, thank you for asking.
He sits down at the table and grabs himself some water, as well as some cheese.
>Some days, you just have to keep it light. Who knows what might happen?
He's right, after all. Just in case of a serious injury, this might pay off.
After finishing breakfast, you tell Sir Fabien to make himself at home in the rooms you prepared for him and rest for a while. You will need him at his best, after all.
He thanks and leaves.
>What do you think, Alphonse?
you ask the swordmaster. He shrugs.
>Can't really estimate his abilities yet. Still, this will be a wonderful fight.
You head down to the training grounds to have them prepared for the battle.
How do you want to arrange the area?
>A simple, open space. Fighting in its purest form.
>Add some obstacles to it. Bring in a tactical aspect.
>Try to emulate the streets of Durnholm somehow. Let Alphonse prove he is able to stand up to his opponent in his favourite terrain.
>Something else? (Write in)
>>
Rolled 12 + 2 (1d20 + 2)

>>959256
>Add some obstacles to it. Bring in a tactical aspect.
>>
Rolled 2 (1d20)

>>959256
>>A simple, open space. Fighting in its purest form.
>>
Rolled 15 + 2 (1d20 + 2)

>>959256
>Add some obstacles to it. Bring in a tactical aspect.
>>
Rolled 4 + 2 (1d20 + 2)

>>959256
>Add some obstacles to it. Bring in a tactical aspect.
>>
Rolled 8 (1d20)

>>959256

>Add some obstacles to it. Bring in a tactical aspect
>>
You manage to get a good price out of the trader. Edouard tells you it was even a bit above the usual standards for this. This man must be really sure what he will do with this, so he would willingly pay a price like this.

You decide to add some obstacles to the duelling place. This allows for more complicated tactics to be used. After all, those are a part of fighting, too.
Shortly after you are done, Fabien and Alphonse arrive. You show them around the battlegrounds you created. Both seem to calculate some possibilities first.
>Alright, Mylord. I am ready to go.
Sir Fabien says, mounting his horse. Alphonse is already on horseback. The duel begins!

-------------------------------------------------------------------------------------------------
Your name is Alphonse de l'Etoile and you are a knight and swordmaster, currently seeking employ from Lord Jean de Labendai. For this, the only thing still needed is beating this other knight, Sir Fabien.
How do you want to go into the horseback combat?
>Attack his shield. Easy and might destabilize him.
>Attack his body. A bit more difficult, but is more likely to destabilize or throw off your opponent.
>Attack his head. Difficult, but dangerous. Should throw off and daze the opponent with only one attack.
>Something else? (Write in)


-----------------------------
Sorry for this coming in late, I fell asleep. Work was pretty tiresome. And getting told you need a new job from new years on doesn't help either.
I won't be able to run too much today, but I'll be back on Thursday around noon (German time). Thank you for playing, guys.
>>
>>961242
>>Attack his body. A bit more difficult, but is more likely to destabilize or throw off your opponent.
>>
>>961327
This.
>>
>>961327
>>961930
Nice to see you have made a decision yet. Roll me 2d20 for your success, so it's not the first thing I have to ask tomorrow. Best of three.
>>
Rolled 11, 19 - 1 = 29 (2d20 - 1)

And here are Fabien's rolls you have to beat.
>>
Rolled 9, 1 = 10 (2d20)

>>961242

mate that sucks good luk
>>
Rolled 7, 9 = 16 (2d20)

>>961992
>>
Rolled 18, 1 = 19 (2d20)

>>961992
>>
Hey guys, I'm back. I'll get to writing immediately.
>>
The horses gallop towards each other on the little strip of empty land between the obstacles that have been added to the battleground.
Upon approaching your opponent further, you immediately notice that you didn't place your lance well, so you put your focus on the shield arm and try to defend as good as you possibly can.
Your lance deflects of Sir Fabien's shield easily, but you barely manage to stay seated as his lance hits your shield, pushing it back against your chest in a massive blow.
You always have been a mediocre fighter on horseback, as you focused on your sword mostly. Still, you are lucky that your opponent isn't too fond of horseback combat either. Any experienced rider would have taken you out immediately. You need to be more careful the next time, you think as you rub your aching chest while cursing.
Nobody left his horse, so a second round of jousting is coming forward. How do you want to approach it this time?
>Attack his shield. Easy and might destabilize him.
>Attack his body. A bit more difficult, but is more likely to destabilize or throw off your opponent.
>Attack his head. Difficult, but dangerous. Should throw off and daze the opponent with only one attack.
>Something else? (Write in)
>>
>>965130
>Attack his body. A bit more difficult, but is more likely to destabilize or throw off your opponent.
>>
Rolled 9, 4 = 13 (2d20)

>>965131
Alright, the body attack it is. Roll me 2d20 for your success. I'll add Fabien's roll to this post. This time, you should better beat it.
>>
>>965141
Best of three, I forgot to add. Sorry.
>>
Rolled 9, 7 = 16 (2d20)

>>965141
>>
Rolled 12, 20 = 32 (2d20)

>>965141
>>
>>965150
And finally a 20.
>>
>>965150
DING-A-LING! FREE REROLL NUMBER TWENTY.
You just unlocked:
>Heroic mastery.
After mastering a skill, you can spend ten free rerolls on it to make it heroic. Heroic means that instead of a bonus, you get an autosuccess on every use of it, unless it is of very high difficulty.
Well guys, what do you think about this ability? Is it alright? Did I create something useless? Did I throw off the balancing completely?
>>
Rolled 12, 5 = 17 (2d20)

And a last roll, so we can continue.
>>
This time, you won't make a mistake like this. You lower your lance immediately, so you have enough time to aim. The shield is in front of your chest again, though this time you hold it a bit more diagonally, so the chance to deflect the blow increases.
A second time, the lances clash, but this time there is no sharp pain shooting through your chest. Sir Fabien's lance drifts off your shield without much trouble. Still, your own lance strikes true. In a massive crash, your lance hits Sir Fabien in the chest, shoving him off the horse before finally splintering from the force of the impact.
As you get off your horse, you see Sir Fabien getting back to his feet slowly. The hit seems to have taken all air out of his lungs. Still, you don't feel much better. If everyone is having trouble with breathing, it's even again, right?
>Not...bad, de l'...Etoile
Sir Fabien coughs while drawing two short axes, one in each hand. Expertly, you draw your sword.
>Thanks, Sir Fabien. Now, let's continue this, shall we?
you answer.
Now, how do you want to go at this?
>Two weapons mean one weapon that is hard to block. If we could disarm him, though...
>Let's use all this cover to our advantage. Let's regain our breath first.
>Both of us are out of breath. Yet, he seems to be more so. We should make this quick.
>Let's try to bait him into attacking and only dodge as much as we have to. This way, we will regain our strength while keeping him out of breath.
>Something else? (Write in)
>>
>>965169
>Both of us are out of breath. Yet, he seems to be more so. We should make this quick.

>>965158
I think it's alright. It's a motivation to get better at things.
>>
>>965169
>Let's try to bait him into attacking and only dodge as much as we have to. This way, we will regain our strength while keeping him out of breath.
>>965158
What constitutes a high difficulty?
>>
>>965280
Whenever something is more difficult than average, I tell you. Like attacking the head during jousting or trying to cut through plate with a shortsword. In social terms, things like discussing metal with Lord de Pierre or Economics with Lord de l'Etoile would be considered difficult. I call it if it is an option.
Also, does anyone want to make a vote? If so, feel free to do so. In around ten minutes, I'll roll a tie-breaker, though.
>>
Rolled 1 (1d2)

>>965248
>>965280
Alright, tiebreaker incoming.
>>
Looks like you won the quick attack option. Roll me 3d20+1 for your success. Best of three again.
>>
Rolled 12, 10, 13 + 1 = 36 (3d20 + 1)

>>965353
>>
Rolled 11, 5, 2 + 1 = 19 (3d20 + 1)

>>965353
>>
Rolled 4, 15, 11 + 1 = 31 (3d20 + 1)

>>965353
>>
Rolled 4, 1, 9 + 1 = 15 (3d20 + 1)

>>965353
>>
You have to make it quick. This is your decision. What if he happens to regenerate faster than you do, right?
As fast as somehow possible, you dash forward and swing your sword over your head, trying to knock him out with a blow to his helmet.
Today's not really your lucky day, as it seems. With a horizontal swing of the axe in his left hand, Fabien blocks your blow. Still, you can see he is having trouble at this.
You're close to each other and your weapons are caught in a deadlock. Well, nearly all of them. With a sly grin, Fabien brings down his axe on your shoulder.
Or so is his plan. With a mighty screech, you pull your sword free from his axe, making it hit into the air. Still, there is no time for a decent blow. You hit Fabien in the wrist with the pommel of your sword, making him take a sharp breath from what you assume to be pain. Sadly, he manages to keep the axe in his grip.
Now, you are caught in close combat. You guess that you are the more tired one of you, as he didn't have to sprint towards his opponent. This man is serious business.
What do you want to do?
>Try to knock him out with one mighty blow. If this takes too long, he might overpower us.
>Keep a steady pace at attacking. If we put everything in a single blow, failure might be fatal.
>Retreat into cover and catch your breath. You need a short break.
>He's good, but his armor looks heavy. If we could make him trip over an obstacle...
>Something else? (Write in)
>>
>>965390
>Retreat into cover and catch your breath. You need a short break.
Fucking dingus anon put us in a tricky position
>>
>>965390
>Retreat into cover and catch your breath. You need a short break.
>>
>>965401
>>965442
Alright, writing.
>>
You jump back quickly to avoid a dual axe strike and roll behind a barrel.
For a few seconds, you manage to catch your breath before having to dive behind another obstacle, as two axes cleave through the barrel.
This goes on for a while. One half of the training grounds offers no significant cover anymore, but changing sides would require you to pass the empty jousting grounds.
You managed to catch your breath slightly, but not nearly as much as you would have liked. The pain in your chest is still present, looks like you will carry away a few bruises at least.
Still, it's not like Fabien has gotten any rest, too. Following and cleaving takes lots of energy, so you should now be even again. Oh, how you love a worth opponent.
How do you want to continue this fight?
>Two weapons mean one weapon that is hard to block. If you could disarm him, though...
>Make a run for the other side. If you manage to get there, you will have a chance to recover some more.
>There are lots of wooden fragments and such lying around. Maybe you could distract him by throwing some and rushing in?
>This is difficult, as your opponent is very skilled, but if you could somehow get in one powerful, decisive strike...
>Something else? (Write in)
>>
Hello? Is like... anyone here?
>>
>>965488
>Two weapons mean one weapon that is hard to block. If you could disarm him, though...
>>
>>965657
This.
>>
>>965657
>>965722
Alright. Roll me 2d20+1 for your success. Best of three.
>>
Rolled 11, 16 + 1 = 28 (2d20 + 1)

>>965779
>>
Rolled 5, 20 + 1 = 26 (2d20 + 1)

>>965779
>>
Rolled 19, 6 + 1 = 26 (2d20 + 1)

>>965488
C'mon boy
>>
>>965783
>>965877
>>968298
Alright, writing. Sorry for the delay, my antibiotics make me pretty damn sleepy. More like comatose.
>>
These two axes mean nothing but trouble. But one axe would be possible to deal with.
Just as the axes slash the last bit of cover you have, you jump at Fabien and block the axe in his left hand with your sword. Surprised, he takes a moment too long to bring down the other axe.
Now, your time has come. In your light armor, you are way more agile than him. In a somewhat weird-looking move, you raise a leg into the air, delivering a mighty kick to his already injured right wrist.
This time, he cries out in pain and drops the axe. Finally, this fight became a whole lot easier.
You draw your sword from the deadlock and quickly deliver a few slashes. Fabien parries to the best of his ability, but you can clearly see he is missing the second axe.
Looks like the tables have finally turned. How do you want to end this?
>Keep it steady. Since he is missing a weapon, a strike or two should occassionally pass his defense.
>His ability to block is down. Now you can go for the decisive blow.
>There is a lot of rubble around. Throwing some of this might well distract him enough to get past his defense.
>Something else? (Write in)
>>
>>968433
>His ability to block is down. Now you can go for the decisive blow.
>>
>>968450
Alright. Roll me 2d20+2 for your success. Best of three.
Also, we're at a pool with 22 free rerolls now.
>>
Rolled 4, 18 + 2 = 24 (2d20 + 2)

Roll number one will be made by myself today. Watch in awe, ladies and gentlemen.
>>
Rolled 14, 14 + 2 = 30 (2d20 + 2)

Come on guys, one last roll.
You've got twenty-three free rerolls anyway.
Illuminati confirmed
>>
Rolled 4, 11 + 2 = 17 (2d20 + 2)

>>968508
>>
>>968687
Alright, writing.
>>
Your opponent is struggling to maintain a decent defense. One well-placed blow should end it all quickly.
With a quick dash, you approach him, easily blocking his axe and kneeing him in the stomach. As he falls to his knees, you take the opportunity and hit him to the side of his helmet with your sword's flat side. As expected, a mighty rattle shakes Sir Fabien and he falls to the ground, unable to continue the fight.
After a quick check which reveals that he should most likely be fine, you turn towards the assembled soldiers and the council, dedicating this victory to them with a bow. Each of them is at least slightly impressed, most of the time, they are more so.
Finally, you turn to face the Lord, Jean de Labendai. What might be his opinion on your victory?

------------------------------------------------------------------------------------------------------
Your name is Jean de Labendai, and you just saw Alphonse de l'Etoile, a knight and swordmaster seeking your employ, defeat the man considered to be House de Labendai's strongest close-range fighter.
What is your opinion on this?
>Well done, Sir Alphonse. I am happy to officially pronounce you a knight of my household.
>Well, this was an impressive display of your abilities. I can't wait to start training with you.
>This was certainly... unique. Still, I would have expected a more... one-sided fight.
>You have beaten my best, no matter how close. I think this is qualification enough to be accepted into my ranks.
>Something else? (Write in)
>>
>>968744
>Well, this was an impressive display of your abilities. I can't wait to start training with you.
>>
>>968744
>Well done, Sir Alphonse. I am happy to officially pronounce you a knight of my household.
>>
>Well done, Sir Alphonse. This was an impressive display of your abilities.
you tell the knight, who is trying his best to stay focused and not jump and cheer from excitement.
>I am happy to officially pronounce you a knight of my household. A word of personal value aside: You are an amazing swordfighter and I can't wait to start training with you.
The crowd erupts in loud cheers and so does Sir Alphonse.
>Thank you, Mylord! Thank you! I won't disappoint you, I swear!
You nod and make a sign to Tuttle. Tuttle looks in the crowd and raises a hand.
Two of his pupils come forth.
>Now, if you would please accompany my physician and his healers. I have to make sure you're not injured too badly.
He nods and follows Tuttle. Frederic is helping the other healers, in one of which you recognize the old woman from the bandit hideout, with carrying the unconcious Sir Fabien.
>This surely was intense, Mylord. I think we can be happy to have this man on our side.
Duncan tells you. You can certainly agree on this, as you know of his astonishing ability with a sword, that will certainly be of much use.
It is noon now and you are left to wait for your men to heal, Guy to return from his travel, the investments you made to pay back... the only thing you can do is to wait. Or you could do something, related or not. It's certainly more entertaining.
What do you want to do?
>Ask for possible political tasks.
>Ulf and Miroslav are without a task right now. Talk to them about possible buildings of any kind.
>Teach Maurice about law and related things, if his schedule allows for it. If he stays true to his dream, he might one day be a Lord again.
>Talk to (who?) about (what?)
>Train in (what?)
>Damien is doing really well with his training. We should tell Duncan to give him more advanced tasks now.
>We're officially a knight now, but this doesn't mean we should slack off. Let's get some martial routine. (General? A certain thing?)
>We should train our swordsmanship further. Alphonse might be in recovery still, but you can do a thing or two on your own.
>The food reserves have grown, but more can't hurt, right? Let's get something. (Hunt? Gather? Something else?)
>Dancing practice with Annabelle went really well. I think we should work to perfect it.
>I think we are missing some important (position? structure? other stuff?). Therefore we should (Write in)
>The vikings of Olafshall are our financial life insurance. We should do something (what?) to reward them.
>Visit a production site. It will be good for morale, which will be good for production output.
>Something else? (Write in)
>>
>>968865
>Ulf and Miroslav are without a task right now. Talk to them about possible buildings of any kind.
>>
>>968878
This
>>
You remember that Ulf and Miroslav have finished the pigeon loft some time ago. Now, they would need a new task, most likely. In the end, a visit won't hurt, right?
>Hello, Ulf. Hello, Miroslav. What are you up to?
you ask the two brutish stoneworkers.
>Hello, Lord Jean. We just wanted to go for a beer. But the pub still says they are not open yet.
Ulf says with a slightly disappointed voice. You nod understandingly. Missa is taking quite long, actually.
>Yeah, I will talk to them. This has to be done faster. I need you motivated.
They grin obtusely.
>That would be nice. We like a beer or two once in a while. Or whatever else we can get.
You already knew that. But you don't comment on it, but change the topic.
>Well, thank you guys for the new pigeon loft. It will soon be inhabited, thanks to your good work. Are you working on something right now?
They shake their head.
>No, but we gathered stones a'ready. B'fore the winter, we could do two more things with this. In winter, we can't work, y'know?
Well, you can somehow understand why building in winter could be difficult. But two more buildings would be nice, whatever they would be.
Sadly, the stone problem isn't solved yet, so you are limited to smaller buildings, as sandstone isn't too great for bigger creations.
What do you want to build? (Pick two)
>Our wheat harvest was barely enough to keep everyone fed on bread, so there will be no beer next year. If you set up beehives though, you could make mead.
>We could possibly create a meeting hall for the villagers, if we made a wooden hall and weatherproofed it with stone. It wouldn't be too great, but who knows if we might need it this winter? (big project, takes two actions)
>The castle has no bath house yet. We surely might need one. Better be clean all the time, right?
>Build little storm shelters for the villagers. Each might only hold a family or two, but if the winter is too harsh, it might be better than a wooden house of questionable quality.
>Add a little something to the market hall. (visitors' quarters? stables? something else?) We need to provide our traders with suitable surroundings to have them tend to our markets all year round.
>Something else? (Write in)
>>
>>969045
>Our wheat harvest was barely enough to keep everyone fed on bread, so there will be no beer next year. If you set up beehives though, you could make mead.

>Add a little something to the market hall. (visitors' quarters? stables? something else?) We need to provide our traders with suitable surroundings to have them tend to our markets all year round.
stables
>>
>You know what sucks, guys?
you ask your workers. They shrug.
>We harvested not as much wheat as we would have liked to. So in the next year, we will have no chance to brew new beer. But tell me... do you like mead?
They first seem outraged, but their expressions soften quickly.
>Mead is the drink of my people. Tastes like home to me.
Ulf says, reminding you of his heritage. He is a viking, just like his cousin Wulfgar.
>Is alright. Drank it often with Ulf.
Miroslav tells you. He seems good with this, too.
>But for that, we will need honey. We can get some wild honey from the forest, but it will be way easier if we had beehives.
you tell them. They immediately start discussing specifics. For two guys as brutish as them, they are incredibly well versed once it comes to stonesworks.
>Also, our market hall might need some stables added to them. The traders need to put their horses or oxen under a roof somewhere. Make it as big as you can with the sandstone, it has to fit every trader's animals.
They nod and Miroslav takes a bit of birch bark out of his pocket, on which he starts to draw with incredible precision. You are more than just mildly impressed, as you always pictured them as brutes. But this might actually be the language barrier. French is hard, right?
>Thank you, guys. Just make sure the second one is guaranteed to be done before the winter, right? The second one can be finished whenever before spring, but the earlier it is done, the earlier you might get mead.
They nod heavily, promising both to be done before winter arrives.
You return to the castle for dinner, after which you head to bed immediately. You have a feeling like something big might come up tomorrow, which might take quite some effort.
You were right. Just as you are sitting at the breakfast table, Duncan approaches you.
>Mylord, there are two people wishing to talk to you. They both insist it might be highly of interest to you.
You sign him to continue.
>Well, the first one is Missa, the second is some man from Durnholm. He says is name is Henry. Who should I ask in first?
Well, who do you want to speak to first?
>Missa. She is part of my council for a reason. It should be important.
>Henry. There must be a reason why he is here.
>Ask them both to join me for breakfast. Missa will remain unsuspicious enough.
>Something else? (Write in)
>>
>>969221
>Missa. She is part of my council for a reason. It should be important.
>>
You take some bread and cheese from the table and leave for your office.
>I would like to meet up with Missa first. If she wants something, it might as well be important. For the meantime, ask the man in and offer him some breakfast. We have to keep him occupied, just in case.
Duncan nods and leaves to arrange everything to your wishes.
>Good morning, Mylord. How was your night? Not too lonely, I hope.
Missa asks upon entering your office. Her cheeky smile is returning. You sure hope some of the newfound respect will remain. Teaching her a lesson like you did during the... dance lesson felt somewhat questionable to you.
>It was alright, thank you. Now, what are the news? Is anyone trying to take over the province? Trying to poison me? Planning to drop a church organ on my head?
Missa chuckles and shakes her head.
>No worries, Mylord. Everything is fine. In fact, it is going to become even better now.
Now, this sounds interesting. It's not the kind of voice she uses when getting touchy-feely, so this might be actual news.
>The inn is finished finally and so is the pub. Well, considering that these are connected, this is less surprising than someway else.
Still, this is actually good news.
>The building is done, solid and warm for the winter. The people have come here, a landlord, servers, musicians and all the other kinds of workers... I took the artistic freedom to add in a few... girl of the more earthly business.
Whores. She brought whores. For some reason, this doesn't feel completely morally acceptable. Missa sees your troubles immediately and continues to explain.
>It's all for the sake of not raising any suspicion. A pub without them is too... clean. Also, you wanted some... little birds of mine. These are all well-trained professionals in these ways.
This sounds more reasonable. You will need any kind of information you can get, after all. Also, you trust Missa to treat them well.
>This seems like a lot of work, Missa. Thank you for your efforts. But still, we don't have any beer or such.
Missa laughs.
>Don't worry, I know of our circumstances. Therefore, I threw in a coin more, so we are well stocked.
This sounds good, but where did she get this money from? You can't remember giving her anything. After asking this question, Missa bows towards you, whispering into your ear.
>Don't worry, I got my funds. In the books, you find a payment for a dance teacher. This is my personal money. The working money is secretly filed under 'woodskeeping expenses'.
Smart girl. Keeping the woods in shape is one of your biggest cost points, along with roads and such. Whatever amount Missa may take, it would hardly be noticed.
>That's my report for today, Mylord. Have a pleasant day.
Missa whispers before slightly nibbling at your ear and leaving the room, her hips swinging from side to side. Looks like she didn't change too much. Still, her current level is definitely bearable.
[cont.]
>>
>Duncan? Would you mind bringing in Henry now? I got done just now.
you ask your castellan. He nods and turns to fetch the man.
Some minutes after, the man is sitting across the desk from you. He isn't young anymore, but still not old yet. You estimate him around fifty. On his right shoulder, a pigeon is sitting. On the right, there is a raven. But both of them are rarely of interest compared to the colorful bird on his arm. You learned a bit about animals, just enough to tell that this is a parrot, a rare animal living far south, in the jungles of Africa. This is an impressive bird, and he is going to impress you even further.
>Good morning, Mylord!
the bird caws, only to be joined by the raven.
>Morning!
You can't help yourself but stare in surprise. The man chuckles.
>Impressed by my beauties? Believe me, getting Jaques over here was the greatest stroke of luck that even happened in my life.
He points at the parrot proudly.
>Anyway, I got a message from your Steward, Lucius. Good man, him. Met during my years as an officer, way before I joined the circus and became an animal trainer.
This man seems to be the perfect fit for the job you need fit. Still, you play it laid back. Can't be too enthusiastic from the start, right?
>And you pride yourself in your ability to train messenger pigeons?
you ask him. He nods.
>For example. I can train any bird, actually. But for some reason, people prefer pigeons. Don't know why.
For some more time, you discuss about the tasks the position would encompass. He seems like an acceptably good guy.
>So, would you like to work here and train some messengers for me?
you ask him. He nods.
>Sure, why not? It's better than being part of a lousy circus run by some runaway slavs. Especially in the winter. What should I train for you?
Well, this is a good question. You ask him about the possible kinds of birds and he asks back about the birds living in these lands. Some exchange later, he presents you with some options.
>Pigeons. Easy to find, breed and train. The standard messenger bird.
>Ravens. More unique in their handling, but smarter and able to carry longer messages.
>Wild ducks. Able to carry large messages, but not very smart. Also, the fact that they travel off during the winter might be trouble.
>How about Tits. ? Only good for tiny messages, but perfectly stealthy. Weird to train, though.
>Something else? (Write in)

--------------------------------------------------------------------------------
Well guys, that's it for today. I have work tomorrow morning, then it's christmas over here. I could be back on the twenty-fifth, though. Also, I would bring the christmas special with me. Just tell me here or on Twitter(@ContraImperator) what time you would have some time.
Until then, good night and merry christmas to all of you. Thanks for playing!
>>
>>969465
>Ravens. More unique in their handling, but smarter and able to carry longer messages.
>>
File: 1459231006363.jpg (576 KB, 2677x1763)
576 KB
576 KB JPG
>>969465
Merry Christmas to you and to all
>>
>>969465
>Ravens. More unique in their handling, but smarter and able to carry longer messages.

Merry Christmas
I won't have time till after the 26th.
>>
>>969465
>Ravens
Our more Nordic friends will appreaciate the references.
>>
>>969531
>>969557
>>969748
>>970287
Hey guys, merry christmas to all of you. I hope you had a nice day so far.
I'll pick this up in an hour or so, if you don't mind. Guests left already, so I don't have much to do.
>>
So, is anyone here and willing to play? It's not much use otherwise.
>>
>>973757
Yes
>>
>>974058
Sorry for answering this late, but I left for the pub around two hours before you told me you're there. I will start this soon, though.
>>
>>976079
I'm also here
>>
>>976165
And we're live. Christmas edition! With gifts! Tell me if you like them.



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