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File: Villainous Vixen 2.png (13 KB, 340x340)
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Or "Villainous Vixen Quest", that works nicely too.

We are Sirena Le Doux and we seek revenge against our former master. So far, we've learned some new spells, killed the father of two siblings and are manipulating them without them knowing. The boy, Ben, remained at the farm, while the girl Merriam is with us.

We seek a necromancer to teach us more, and he lies just further ahead...

Our story continues!

Current Spells and Inventory: http://pastebin.com/kAZS1yN0

Shill Stuff:
Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/HBz5u9v
>>
The further you press on into the southwestern portion of the woods, the more change you start to see. Dead trees become common. Markings, in paint or scratched into the bark can be seen on most trees. They are tribal in nature; this land is wild and untamed. You must be cautious.

Thankfully, you needn't go very far to find what you are looking for. Up ahead, you see a graveyard surrounded by thin, dead trees, and along one side is a great chapel, long since abandonned by its worshippers. It is in disrepair and holes can be seen in its roof.

Merriam holds tightly onto your arm. "Mary, I'm afraid of this place," she says. "I've heard stories... They say the dead walk here, and that nobody who was put into a grave ever stayed inside."

'Sounds perfect, then,' you think. You assure her that you both will be fine and you think of how you want to approach this.

>Go through the graveyard to the chapel
>Go around the graveyard and up to the back of the chapel
>Stay and observe for a while
>Send Merriam ahead to act as bait for any potential traps
>Other
>>
>>916015
>Go around the graveyard and up to the back of the chapel
>>
>>916015
>Go through the graveyard to the chapel
>>
>>916015
>>Go around the graveyard and up to the back of the chapel
>>
>>916015
>>Stay and observe for a while
>>
>>916015
>Go around the graveyard up to the back of the chapel
>>
>>916015
>>Go through the graveyard to the chapel
>>
>>916015
>>Go around the graveyard and up to the back of the chapel
>>
>>916015
>>Go around the graveyard and up to the back of the chapel
>>
>>916014
>Or "Villainous Vixen Quest", that works nicely too
I C what you did there, m8y

>>916015
>Stay and observe for a while
>then
>Go around the graveyard and up to the back of the chapel
>>
>>916015
>Go around the graveyard and up to the back of the chapel
Really don't need to be giving away too much just yet.
>>
>>916059
Eh, changing my vote to include this as well.
>>
Also we should dump the old shrooms.
They must be 3 days old now, and we carried them here and there... Might not be fresh anymore besides the fact we don't know if they are venenous.
>>
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>>916025
>>916029
>>916032
>>916048
>>916056
>>916059
>>916062
>>916064

With Merriam quickly following, you sneak around the fenced-lined graveyard. You both stay low and move quickly until you reach the back of the building.

There is a door here, but it is locked. Merriam helps give you a boost up to one of the windows and you look inside.

The interior is a mess, and devoid of life. Broken pews, shattered altars and torn tapestries can be seen, all caked in dust and covered in cobwebs.

'Strange... I don't see any necromancer. Perhaps he's out?'

You hear a noise, then, or at least you think you do; it is dull, faded, and far away, as though echoing up from below.

'A cellar, perhaps...?' you think.

"Mary!" Merriam whispers sharply. "Do you see anything?"

"Not much... I want to go inside."

"Oh, hells, I was worried you would say that," she replies.

>Sneak in through the window and unlock the door
>Bring Merriam up to you and both go in through the window
>Attempt to open the locked door from the outside
>Go around and enter the church through the front
>Other/write-in
>>
>>916071
>Bring Merriam up to you and both go in through the window
>>
>>916071
>Bring Merriam up to you and both go in through the window

No splitting up
>>
>>916071
>>Bring Merriam up to you and both go in through the window
>>
>>916071
>>Go around and enter the church through the front
>>
>>916071
>Leave Merriam behind, tell her to wait
>Sneak in through the window
>>
>>916071
>>Bring Merriam up to you and both go in through the window

Because lesbian points
>>
>>916071
>Bring Merriam up to you and both go in through the window
>>
>Bring Merriam up to you and both go through the window
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>>916071
>Bring Merriam up to you and both go in through the window
>>
>>916071
>>Bring Merriam up to you and both go in through the window
"Don't you know, you never split the party!"
>>
>>916089
Damn right. Give us a chance to feel up that fine farmergirl ass while we give her a boost up.
>>
>>916071
>>Bring Merriam up to you and both go in through the window
>>
how do we handle Merriam meeting our new teacher?
>>
>>916107
Depends on what they're like.
>>
>>916107
We either use this as an opportunity to convince her that 'necromancy isn't evil, necromancers are' speech, if he/she is okay. Or we use this to induce her into our crusade as we fight him and kill him for his stuff.
>>
>>916014
>Ben, remained at the farm, while the girl Merriam is with us.
Surprise surprise
You faggots dominated the shit out of that lesbian cunt yet?
>>
>>916125
I hoped for something like that
>>
>>916128
Sorta. We kissed her with a mind control kiss.

But in terms of how /u/ this is going to descend into, we haven't gone full retard on that front yet.
>>
>>916090
>>916089
>>916082
>>916080
>>916076
>>916091
>>916092
>>916104

You turn around and hold your hand down to Merriam. "Grab on," you instruct her. She reaches up and takes your wrist and manages to climb up with your help, putting her feet on footholds. You pull her up and sit her alongside you.

"We're going in there," you tell her. "Stay close to me. We don't split up."

"Okay," she whispers, clearly afraid but far, far too wrapped up in what's going on to turn back now.

The two of you touch down into the dark, dusty and destroyed chapel and begin to explore. There doesn't appear to be much valuable left; no nice chalices or books. Time has ravaged this place; it was looted and pillaged long ago.

But there are sighs of activity, here. There is a door leading down into a crypt, and you can hear noises.

"A-are you sure about this?" she asks.

You think about your next move.

>Go downstairs
>Wait silently up here, hide and observe
>Make some noise up here
>Split up, even though you just said you weren't going to
>Other
>>
>>916128
both merriam and ben have been hit with a thralldom kiss. they pretty much can't say no to anything we say. were having ben wait a bit while we train up magic then iirc were forming a faux adventuring party aimed at mordax with ben as the figurehead leader with us pulling the strings behind said party.

basically setting things up for a classic jrpg plot but with us as a plot-twist villain behind everything at the end.

unless im forgetting something anyway.
>>
>>916140
>Other

Knock on the door to the crypt
>>
>>916140
>>Make some noise up here
knock on the door leading into the crypt.
>>
>>916140
>Try to catch a glimpse of what's going on downstairs without being caught
>>
>>916146
It's good to be polite.

+1
>>
>>916146
I'm about that life
>>
>>916150
>>916154
And if he wants to chop us up for parts?
We don't exactly have a lot of muscle with us right now.
>>
>>916146
This
>>
>>916159

We don't really have any way of taking him out in general.
>>
>>916146
+1

>>916159
well, if he reaaaally wants that, we have Merriam... but I doubt it.

>>916142
>setting things up for a classic jrpg plot but with us as a plot-twist villain behind everything at the end
ugh, please no.
>>
>>916164
We can at least confirm that he's not gonna kill us first. And there's always the option of the sneak attack.
>>
>>916170

He's just as likely to catch us since we suck at sneaking and then he'll just insta-gib us as intruders.

We have charm wit and manipulation. That's it.
>>
>>916159
Seeking tutelage from other mages generally involves taking the approach that is least likely to offend, so as to make the prerequisite that they won't kill you straight off as likely to be true as possible.

If they do end up wanting to kill you, you're unlikely to be able to take them in a fight. Which is the point at which you make sure you can run faster than the slowest member of your party.
>>
>>916142
Don't overestimate the kiss. While it is working, that doesn't mean it's invincible or foolproof. Fuck, we created the spell accidentally, it's probably one of the lowest level thralldom spells.
>>
>>916146
>>916147
>>916150
>>916154
>>916161
>>916167

"Don't worry. I have a plan."

You approach the door to the crypt and knock, rather politely. Merriam turns white. "What are you doing?"

"Being polite," you shrug.

From down below, you hear the noise cease. Then, footsteps coming up stairs. You hear what could best be described as a muffled grumbling.

Finally, a figure appears in the doorway. He is unnaturally tall; at least two and a half feet taller than you. His limbs are also long and gangly, with seemingly elongated fingers. He is dressed entirely in black, with a thick black cloak, long gloves and a white plague doctor mask. From behind two holes, he stares at you with eyes you cannot see. His mask tilts along with his head as he looks you up and down, the large beak of the mask dipping as he does.

"You aren't the delivery boy," he says in a muffled tone. He sounds somewhat old, and annoyed. "Explain yourself before I make you regret wasting my time."

You swallow, knowing well that you are in the presence of a potentially much stronger magic user. He could have undead minions ready to swarm in at a moment's notice.

>I am Sirena, this is Merriam, and we want to learn magic.
>I am a necromancer, too!
>Elder Grey sent me here.
>I'm... a replacement delivery girl.
>Other
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>>916191

True, I think our plan with Ben is fine because our orders end up being in his interests and is even the easiest of the paths he had to take. It's Merriam that we should be keeping an active hand in (wink wink)
>>
>knock on the door to the crypt
>>
>>916194
>I am Sirena, this is Merriam, and we want to learn magic.
>Elder Grey sent me here.

That's all of the relevant information
>>
>>916198
not the best idea to do that in the middle of the conversation

>>916194
>Elder Grey sent me here.
the least likely to offend
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>>916194
>I am Sirena, this is Merriam, and we want to learn magic.
>Elder Grey sent us here.
chance to prove ourselves
>>
>>916194
>>I am Sirena, this is Merriam, and we want to learn magic.
>>I am a necromancer, too!

Although try to downplay how good a necromancer we are.

>>916206
Do we really want Merriam to know we've met Elder Grey?
>>
>I am Sirena, this is Merriam, and we want to learn magic
>>
>>916194
>Elder Grey sent me here.
>>
>>916206
>>916208
>>916209
>>916210
>>916214

Whoops, meant, "I am Mary"

Since I assume we're maintaining our disguise for now
>>
>>916217
Thank god i was about to point this out.
>>
>>916194
>I am [strike]Sirena[/strike]Mary, this is Merriam, and we want to learn magic.

Offer him an apple if he'd like one. Only picked yesterday.
>>
>>916194
>>Elder Gray sent me here
Let's not give him our fake name or just avoid mentioning names.
He seems powerful so let's not offend him and humbly ask him to take us in.
>>
>>916210
do we really want her to learn we are a necromancer?

But you ARE right.

Okay:
>I am Marry, this is Merriam, and we want to learn magic

is the only viable thing to say
>>
>>916222
this
>>
>>916194
>I am Sirena, this is Merriam, and we want to learn magic.
>Elder Grey sent me here.
>>
>>916210

I don't think that Merriam is familiar with Elder Grey so we can just pass it off as something we were told when we were kicked out
>>
>>916194
>I am Mary, this is Merriam, and we want to learn magic.
>A while ago, I met a woman, old and grey, who told me you would make a better teacher than she would.
>>
>>916225
Our story holds water even if Merriam thinks we're a necromancer.

Its hard to continue to sell the "banished/lost our whole family story and in need of help" if she knows we met somebody else before her family.

The assumption is that the Miller family or whatever their name is were the first people we stumbled upon.
>>
>>916235
then the question remains: why didn't we do something as an undead killed her father? did we do something?
it's NOT a good idea to reveal that now
>>
>>916242
We just have to fake having an 'affinity' but little actual knowledge. We can impress with our knowledge of other magic, and her father being killed by an undead is the reason we came to learn.

>"I... heard that necromancers could control undead. Maybe if I hadn't rejected my ability I would have been able to..."

Or something like that.
>>
>>916242
The idea is we're a weak necromancer unable to control an undead which is why we couldnt stop the thing that killed her father.

Honestly, this whole crisscross of a story is needlessly complicated as fuck and kinda stupid but that's completely on us.

We probably shouldn't have brought Merriam along.
>>
>>916242
Didn't we already tell her that we have a gift with magics to do with the dead, but that we weren't able/strong enough to prevent the undead from killing her father? Or something of that sort.
>>
>>916242
Changing my vote to keep Elder Gray out of the conversation
>>
>>916242
Cause we're evil and wants to destroy the family
>>
>>916250
See, I like that line of thought. I'd like to use that when asked.
>>
>>916252
We said we weren't strong enough at magic and we tried our best.
>>
>>916222
This, and mention Lady Grey.
>>
Honestly bringing her along was stupid and useless desu, she's really can't do anything
>>
>>916206
>>916208
>>916209
>>916210
>>916214
>>916216
>>916222
>>916223
>>916225
>>916230
>>916234
>>916262

"I am Mary, and this is Merriam," you introduce yourself and her.

"This is the part where you explain why I should care," he says, leaning down to stare into your face. He doesn't know or care much for personal boundaries, evidenced by his long fingers growing closer.

"Elder Grey told me about you," you quickly tell him, and that makes him stop.

He rears backwards, up to his unnaturally tall height. "You don't say... the old woman still lives. Or was she dead, and sent you anyway?"

"She lives," you reply. "Though, at her age, I know not for how long."

He chuckles beneath his mask. 'Good, at least he isn't without a sense of humor.'

"So, why did she send you?" he asks, tilting his head again.

"We want to learn magic," you tell him. "She said you know more than she does."

"Ah... and you learnt some from her, then?"

"I did."

"I see..." he looks at your friend, then leans over to get in her face. She flinches as he stares at her. "And you? You want to learn magic?"

"Y-yes, s-sir, I d-d-d--"

"Enough of that," he snaps back to standing up straight. "You want to learn my ways? I must warn you, they aren't for the... weak of heart." He looks back at Merriam. "I deal in death, my young ones. I enjoy my work very much, and my solitude. I prefer the company of corpses, so if you want to learn from me... do not interfere, and do not make much noise. I could have use for some assistants."

He turns back to the crypt and bows his head to fit into the passage. "Coming?" he says without turning around.

>Go down into the crypt with him
>Leave Merriam here for now
>Give her a pep talk, then both go
>Stay up here for now
>Write-in
>>
>>916263
>using 'desu'
I'm sorry but I can't take you seriously anymore
>>
>>916268
>Leave Merriam here for now
Do we really want to taint a girl who knows nothing? She won't be useful and might die
>>
>>916268
>>Write-in
Give her the option to continue, but explain why it would be in her best interests to learn from him.
>>
>>916268
>>Give her a pep talk, then both go

>>916275
Taint, corrupt and mold into something of worth for us. Yes, we do.
>>
>>916272
Fuck that filter
>>
>>916268
>>Give her a pep talk, then both go
"If we want to know the best ways to keep things like yesterday from happening again, we must learn. I'm right here with you."
>>
>>916268
>Give Merriam a pep talk
"As terrible as this all may become, we must not falter. If we can learn to control the dead, then... (throw in a choked sob) then no one will ever be harmed like your father again."

Let's remind her why we went to the necromancer.
>>
>>916276
Supporting
Also add that Mary should keep quiet since we don't want any trouble with our potential teacher
...yet
>>
>>916280
You're assuming everyone can learn magic. If she can't she has no use for us
>>
>>916263
Kinda agreeing with you mate.

I'm honestly already wary of shit and although it hasnt become too large a problem, I'm seeing the seeds of detrimental /u/ faggotry.

>>916272

Wordfilter, newfag.

>>916268

>Give her a pep talk, then both go
>>
>>916260
Then all we have to do is give her a daily reminder of this and claim that fighting fire with fire is the best/only option.
>>
>>916290
She'll have use, just less than predicted. How would her brother react?
>>
>Give her a pep talk then both go
>>
>>916268
>Give her a pep talk, then both go
>>
>>916290
You are assuming not everyone can learn it.
We said so ourselves, as written by our QM, everyone CAN learn it, how fast is the question with her. Once we reach the level where we can leave our new teacher, we can go on and teach her a bit. Teaching, in itself, is a form of practice and will help us, twofold at that.
>>
>>916283
This.
>>
>>916290

She can still be useful even in the possibility of having zero magic aptitude. We could use an assistant or a meatshield in case we get attacked and at worst, she would make a pretty zombie. I would personally mold her into an alchemist if she cannot into magic, that way she would be still useful for our trade
>>
Also we don't want her to be as powerful as we are... Or do we?
>>
>>916305

I feel like that's putting too much power into someone who could potentially betray us.
>>
>>916313
I didn't say we'd teach her everything. Also we will hone our enthrallment. Toying with the living will be so much fun.
>>
>>916311
>>916313
Nice sync :P
>>
>>916310
This, as I said last thread, transformation and alchemy is a power combination.
>>
>>916319
Then we'll be wasting our time if we're teaching elementary skills to her.

You only start improving from teaching if you're teaching things you yourself find at least moderately challenging.

Your premise falls apart under scrutiny.
>>
>>916322
Poisonous. Iron-skinned. Zombie-Hulks.
Stitching, Transmuting and Treating.
>>
>>916313

She's not the only one leveling up. So long we don't teach her about the thralldom school, our growing powers to influence minds will make sure she stays as our loyal minion and she will be none the wiser about our influence. Or we might not even need to do that, we are performing fine mindgames on her and she's quite reliant on us so far
>>
>>916331
I feel like we should have specialized minions so that they keep a weakness.
Ben can wield a sword.
Merriam can be a necromant OR a transmuter OR an alchemist.
etc.
Let's make up our pirate crew!
>>
>>916319
This, but if this crypt seems like it might be too traumatizing for her, perhaps a kiss and "stand guard upstairs while mommy does the dirty work 4u" may be necessary.
>>
>>916344
But at that point she seems really useless. She needs to learn some sort of magic.

Unless we're keeping her around just to sell her down the river at the first moment it becomes overwhelmingly convenient.
>>
>>916328
>>916328
>You only start improving from teaching if you're teaching things you yourself find at least moderately challenging.
Reinventing and refining basics is a way to perfect the more difficult aspects of a trade and that can be done by reexamining them from a more knowledgeable point of view. Repeating something till it comes easy as a heartbeat is never wrong and in her making mistakes new discoveries might be found as well.
Even then, a bargaining chip is useful to have and gaining more trust from her gains us a stronger bond to exploit.
>>
>>916342

And then we will be the "heroes" who uncovered the scheme of the vile royal wizard. And how convenient, the king and the rest of the royal staff "accidentally" died during our duel at hands of the royal wizard, leaving a void in the power we can fill.
>>
>>916351
Maybe make her our first subject? A pretty zombie can't go wrong
>>
>>916361
no gentle repose.
>>
>>916356
>Reinventing and refining basics is a way to perfect the more difficult aspects of a trade and that can be done by reexamining them from a more knowledgeable point of view. Repeating something till it comes easy as a heartbeat is never wrong and in her making mistakes new discoveries might be found as well.

Except that itself lends to the notion of a mass use of various apprentices with varying levels of tackling the problems, which makes them more disposable and something we should entertain purely to empower ourselves rather than keep one apprentic we keep pumping magical skills into.
>>
>>916369
Never said anything against that.
>>
>>916361
Aligns in the dick move area.
>>
>>916369
Main premise of our MC is that she's selfish. Everyone else are disposable pawns for revenge
>>
>>916383
Pretty sure everyone agreed with the lawful evil thing.
>>
>>916276
>>916280
>>916283
>>916285
>>916298
>>916302
>>916307

You face Merriam and put your hands on her shoulders. "Listen to me: it's going to be alright."

"But he makes dead things," she whispers. "Zombies and walking corpses and--"

"I know," you cut her off. "Just trust me. I told you that I had some skill related to the dead, but it wasn't strong enough. I can make it stronger if I learn from him -- if WE learn from him. It's the best way we're going to keep things like what happened to your father from happening again."

"I know, but... it's not natural. Things that are dead should stay dead."

"We have to learn," you repeat. "As terrible as this all may become, we must not falter. Your brother is depending on us."

Slowly, she nods. "As long as you're with me," she says. "I'll try to stay brave for you."

You smile and take her by the hand as you lead her down into the crypt. It is a dark place, lit only by torches and candles. The walls are covered in bones and skulls line stone shelves. The exapnsive underground crypt must run far under the graveyard itself; it is a complex structure with many passages and rooms.

"This way," the necromancer says. You lead her to his workchamber, and Merriam shuts her eyes.

There are many slabs here, upon which rest corpses of all kinds; human, elf, orc, even a dwarf and a goblin. There's at least one dog, too. They are in various stages of decomposition, some are worse than others. He also has shelves of jars with various fluids, and a table with many instruments. And books. Books everywhere! Journals, sketchbooks, notebooks, scrolls, all kinds of books just lying around.

"This is where I do my work," he mutters. "This is where I make what some would call mad dreams into reality."

"This is a very impressive laboratory," you compliment him.

"I know it is," he snaps. "Don't say the obvious. Never repeat what I tell you or ask me to say it twice. If you can't learn from me hearing it or reading it, you won't learn it. Understood?"

You nod. You then move your hand up and make Merrian nod as well.

"Good. Now then... Show me what you can do." He motions to a human corpse.

>Reanimate it
>Thoroughly dissect the body
>Stitch some stuff together
>Look through the books first
>Other
>>
>>916392
>Reanimate a dog instead
Don't overplay our hand, especially not in front of Merriam.
>>
>>916351
her job is to be a warm flesh pillow and personal 'masseuse' while also helping us maintain our humanity by keeping us from going full retard/bitch-mode and providing an alt ending where we turn good, heroically defeat mordax and live happily ever after
>>
>>916392
>>Thoroughly dissect the body

If Merrian sees us controlling a corpse unless she is an absolute idiot she should suspect us.

Downplaying our initial skills will make this apprenticeship much more laborious but its the only way if we want to keep merrian with us.
>>
>>916392
>>Look through the books first

and then

>Reanimate it

Just to pretend we are still learning the basics. If we show that we can outright animate something off the bat, Merriam would find suspicious that we didn't help her father as we can already animate the dead
>>
>>916401
>>916392
I second this.
>>
>Thouroughly dissect the body
>>
>>916392
>Reanimate it
Merriam has no reason to know about where different spells are in the skill tree, for all she knows this is pretty basic. If we fail to impress this guy he'll probably kick us out.
>>
>>916404
>her job is to be a warm flesh pillow and personal 'masseuse' while also helping us maintain our humanity by keeping us from going full retard/bitch-mode

Ben is much more suited for that purpose.
>>
>>916418

Why not both?
>>
>>916392
>>Stitch some stuff together
show him that you did in fact learn something from elder grey and tell mirriam that you learned to sew stitches in first aid class.
>>
>>916392
In this order:
>dissect the body(s)
>stitch them together
>try and reanimate it
>>
>>916418
And Ben would likely lose his mind and try to kill us if we had brought him instead.
>>
>>916424
>>916424
Well we only brought Merrian. Of course if we had brought Ben instead I don't think he'd be particularly happy with necromancy. Of course I also don't know if he'll be happy when we come home and show him we made his sister a gay necromancer.
>>
>>916431
What makes me sort of confused is why Merrian isn't, y'know, I wouldn't say trying to kill us. But why doesn't she suspect this necromancer of being responsible for her dead father?
>>
>>916430
Seconding.
>>
>>916434
More like a bi Necromancer, but yeah, I get your point.

Also, OP described this girl as being hot. To what extent that is, matters greatly on her fate.
>>
>>916434

He will be okay with gay necromander after a simple kiss. That and because he totally wants to bone us, he will be much more receptive to our enthrallment. Also, revenge and stuff should in theory be more important than sexually changing his sister's preference. By the time we return to him, he should've improved a bit his sword skills and I assume there's a school for enchantments so we could teach ourselves or his sister enchantment spells to buff his sword or himself.
>>
>>916447
>he should've improved a bit his sword skills

How? By swinging it at tree trunks with no competent teacher?
>>
>>916401

Seconding this, though ask first, he did point us to the human corpse
>>
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>>916408
>>916411
>>916430
>>916426
>>916417
>>916440

You approach the body, looking it over. It's had some work done on it already. Picking up a knife, you note previously cut lines on his body that have been sewn shut. You undo them and expose his innards, which you discover to be mostly gone, allowing you to see his bones.

"This won't do," you say, looking him over. "His spine is in terrible condition, he won't be able to walk upright."

"Correct," he notes, very impressed that you caught this. "He fell from a horse, I believe."

"Merriam, come look at this," you note. She walks over, but one look inside makes her sick and she turns away. To her credit, she does not vomit. "I can fix this," you say aloud, looking at the nearby orc corpse. You inspect it next; he died from head trauma. Specifically, his head was cleaved in half by an axe, but his spine is in perfect condition.

You look up at the doctor. "I can make a servant out of these two bodies."

"Oh?" he says slyly. "Show me."

>Swap heads
>Swap the spine from the orc onto the man
>Swap heads, and add some stuff from the dog
>Attempt to combine both bodies into a hideous amalgamation
>Other

>>916456
>with no competent teacher?

He actually does have a competent teacher there. We'll see when we catch back up to him. Faith, anon.
>>
>>916456
By itself swinging a sword will improve you ability to handle it. His form will be terrible no doubt but at least he'll make sure he has the proper muscle groups to actually into combat.

If Mirriam turns out to be worthless we don't have to care. If not, we can deal with him after we have her actually able to cast a spell and thoroughly wrapped around our finger.
>>
>>916467
>Swap heads
>Work slowly, as if to avoid making mistakes.
>>
>>916467
Can we not sew together the best parts from both in a still-humanoid combination?
>>
>>916484

Yeah, that's an option
>>
>>916484
We probably can, the question is, do we want to show that level of expertise in from of Mirriam.

I only hope that he has books about some other subjects, because she clearly does not have the bent to be a necromancer.

But if that turns out to be the case, at least we brought raw materials.
>>
>>916467
>>Swap heads

Easiest solution, enough to prove your skills but not too advanced let Merriam know their extent
>>
>>916467
>sew the best parts of both of them into something humanoid
>>
>>916467
>>Replace parts of the corpse with the orc's

I assume that head aside, the orc body is in perfect shape, and orcs are naturally stronger than humans, so just giving it a functional head should be enough. BUT he wanted us to work on the human corpse, so we can't just fix the orc body and instead we should cannibalize its spine and some additional muscles to strenghten the human corpse's body
>>
>>916467
>>Swap heads
>>916489
I figured we were gonna make her a healslut.
>>
>>916484
>swap the spine from the orc onto the man
>>
>>916489
>she clearly does not have the bent to be a necromancer

Maybe our necromancer teacher knows some other mage with a less disgusting specialization for Merriam?

We can always ask later on.
>>
>>916467
>Attempt to combine both bodies into a hideous amalgamation

>>916501

I like the healslut idea
>>
>>916501
>I figured we were gonna make her a healslut.

>>916521
>I like the healslut idea

So do I.
>>
>>916521
>>916501
You know, that's a good idea. If she has no magical talent, then at least here she can learn how to stitch someone together properly.
>>
>>916548

And alchemy, don't forget alchemy. Surely having an assistant handy in creating potions and stuff would be of some use.
>>
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>>916500
>>916484
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>>916521

You begin your grim work. Merriam cannot bear to watch at first, but slowly, as you take parts from the orc and bring them over to the man, she does take quick glances.

The necromancer observes your work in silence. You focus and take your time, not wanting to disappoint. The orc is in perfect condition, except for his head. They make good brawlers, so some arm muscles will help this corpse. Taking the best of the orc to the corpse of the man, you begin the difficult process of putting him together.

It is complicated work, and you have little experience in such matters. You improvise where you need to and rely heavily on Elder Grey's stitching spell. The spine is the hardest part; in the end, you brace it with metal joints to hold it in place. It doesn't matter if the spine actually functions normally, what matters is that it holds up the body. One of the important lessons you learn early on is that things aren't going to be perfect; you have to make due with the occasional oddity.

In the end, you have a put-together corpse, one slightly more functional than Boris was. You then put your hands together and start to really work your magic, holding them over the body. The moment of truth comes sooner to you this time; more naturally. Purple and green energy swirl about the body, and soon, it opens its eyes and sits up.

"I must admit, you have done well," he says. He then holds up a hand and mutters a spell, taking control of the undead back from you. You feel the power of his spell; even if you wanted to keep him, you couldn't fight back against that level of control. Yet. "He will make a nice addition to my collection."

"What will you use him for?"

"My own purposes," he vaguely replies. "Now then... about teaching you."

Remainder of Day 1:
>Learn new magic power
>Spend time helping Meriam overcome her fear
>Focus on assisting and building up trust in the Doctor
>Study books, study study study
>Begin nurturing Marian's magical skills; see what she is good at
>Other
>>
>>916572
>>Spend time helping Meriam overcome her fear
If we wish to continue here, we will need this.
>>
>>916572
>Begin nurturing Marian's magical skills; see what she is good at
>>
>>916572
>>Focus on assisting and building up trust in the Doctor

Learn by watching. And also push Meriam into watching as well to make her get over her fear. We could sweeten the deal by saying that revenge is a path often bloody and she will see plenty of corpses ... or will have to stitch together mutilated body parts from her brother due the injuries close quarter warriors sustain
>>
>>916572
>>Spend time helping Meriam overcome her fear
>>Begin nurturing Marian's magical skills; see what she is good at
This pays the best dividends later, even if we don't get as much done today.
>>
>>916572
>>Focus on assisting and building up trust in the Doctor
new powers are very tempting, but theres other things we should worry about right now
>>
>>916572
>>Focus on assisting and building up trust in the Doctor

>Spend time helping Meriam overcome her fear
Even if its just being friendly and trying to help her out,
>>
>>916572
>Spend time helping Meriam overcome her fear
>Begin nurturing Marian's magical skills; see what she is good at
The two don't seem mutually exclusive. We also need to assuage any doubts she has in us after that display.
>>
>>916572
>>Learn new magic power
>>Study books, study study study

We came here to learn, we must show him we are ready to do so
>>
>>916633
This.
>>
>Spend time helping Merriam overcome her fear
>Begin nurturing Merriams magical skills;see what she is good at
>>
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>>916592
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>>916709

After this is done and the necromancer takes the undead away, you lead Merriam to a corner.

"Are you alright?" you ask, wanting to maintain a sympathetic edge to your voice.

"I... I think so, or I'm trying to be," she says, keeping her eyes off the walls. "I don't feel comfortable here. Surrounded by dead things... things that might not stay dead for long..."

"But I can learn how to control them, like he does."

"I know, but... I thought magic would be more, um, magical? Pretty colors and things, not... not like this..."

You lead her away to a corner of the crypt and sit her down. You hug her and tell her again that everything is going to be okay. Although the repetition is getting to your nerves, you know it is needed. She needs a solid foundation; she needs to rely on you.

"What I did in there, that didn't frighten you too much, did it?"

"I know it's just magic," she says, convincing herself. "I know it's just you doing magic, but it still seems... wrong. I heard stories about magic, about making water out of nothing, beautiful fireworks, changing hair and making yourself beautiful, the kinds of things elves do, you know."

A smile comes to your lips. "I do know, in fact. I'm going to spend some time teaching you some stuff that I know, okay? At the very least, it will help keep you distracted."

She nods. "I'd like that. But not the dead stuff, right? Maybe that light you made, or letting me see in the dark?"

>Teach some illusionary magic
>Teach some transmutation magic
>Reinforce the basics of magic in her; hand signs and such
>Talk to her more; comfort her, nurture her, meld her more
>Write-in
>>
>>916572
>Focus on assisting and building up trust in the Doctor
>Study books, study study study
Show him we are serious about this
>>
>>916721
>>Talk to her more; comfort her, nurture her, meld her more

She's a long term investment. The sooner we get her to overcome her barriers and make her rely even more on us, the easier will be to make her do anything we want. Or at least I think we can afford using one or two days to mold her into a good disciple
>>
>Teach some transmutation magic
>>
>>916721
>>Teach some transmutation magic
>>
>>916721
>>Talk to her more; comfort her, nurture her, meld her more
>>
>>916721
Teach a simple parlour tricks and get studying
>>
>>916721
>Reinforce the basics of magic in her; hand signs and such
>>
>>916721
>Reinforce the basics of magic in her; hand signs and such

All the while

>Talk to her more; comfort her, nurture her, meld her more
>>
>>916721
>>Reinforce the basics of magic in her; hand signs and such
>>Talk to her more; comfort her, nurture her, meld her more
>>
>>916721
>Reinforce basics
No sense jumping in too quick, we don't want her fucking up and turning us or someone else into something. Also don't want her being better than us
>>
>>916775
Shit, hadn't thought of that. Changing my vote to this.
>>
>>916763
This. If she has a solid understanding of the basics, it'll make it easier for her to learn everything else.
>>
>>916721
>>Reinforce the basics of magic in her; hand signs and such

Maybe Prestidigitation could be a nice way to comfort her with magic, but don't get her too deep into illusion, that's our field.

We need to find her a transmut/restoration/elemental teacher later on. Anything useful but that fits her mindset, maybe even holy.
>>
>>916775

Man, it would be hilarious if she ended up having a lot more magical potential and aptitude than us. But considering she wasn't taken to learn under the royal wizard, it is fair to assume she will be a slow learner compared with us
>>
By the way, how come we know almost nothing when:
>>909059
>>You are a villainous sorceress, once the greatest apprentice to your master, the court wizard of the strongest kingdom in the realm.
?
>>
>>916818
Because the greatest 5th grader still doesnt know much compared to an idiot in college.
>>
>>916818
>once the greatest set of tits to your master, the court wizard of the strongest kingdom in the realm
>>
>>916818
According to the QM's discord chat we were half eye candy, half potential.

Mordax ditched us before we could learn enough to be even remotely considered a threat, I guess.
>>
>>916843

Which makes it all the more puzzling how easily the king and the others were fooled into thinking somebody with merely a basic understanding of magic could somehow perform forbidden and advanced experiments
>>
>>916853
>Court mage is buddy buddy with the court
>trusted by all, loved by all
>takes on a new apprentice
>"She's been dabbling in dark secrets! Look at her workshop!"
>Everyonebelieves.jpg
>We actually were dabbling in dark magic
>Forced to flee the kingdom without being able to defend ourselves

Not really.
>>
>>916832
>5th grader

>>916839
>greatest set of tits

> "I see... Great... Potential..." -- Mordrax 2016
>>
>>916853
Well the king probably did not pay *that* much attention to his wizards apprentices
>>
>>916853
Possibly Mordrax is just very good at kissing.
>>
>>916878

Very likely. That and my personal bet is that he used enthralling magic on the king, strong enough to influence him, but subtle enough to not be noticed by other wizards.
>>
>>916818

We got hired because we have great tits and made him look good. Raw magical talent and apititude for learning came secondary.

>>916731
>>916743
>>916756
>>916763
>>916770
>>916775
>>916783

As the necromancer resumes his work, evidently not caring when you decide to observe him, you remain with Merriam in the faraway corner, making sure she cannot see him and what he is doing, lest she becme unnerved. You cast a spell of light and hold it in your hands, sitting against her back as you hold your palms in front of her.

"It's so amazing you can do this," she whispers.

"I'll show you," you reply, nuzzling her neck, "...and so much more."

You begin to go over the basics of magic with her, simple concepts. There is a universal arcane power that can be tapped into in a manner of ways; there are many different ways to do so. Magic is one's will made reality, and so some of the simplest of spells are simply matters of knowing how to harness the energy to shape the caster's imagination.

Hand motions, words of power, a focused mind, these are some of the things simple spells require. Others are more complicated, but you don't worry about those with her right now. No, instead you focus on showing her how to move her hands and lips, all the while feeding her more comforting words and a warm embrace. Occasionally, you show her some greater affection, a kiss on her neck or a compliment, all at key moments designed to make her care for you even more. She melts in your arms, sighing when you do these things; she's yours and you know it.

"I don't think I'll ever be as good as you," she says. "You're just amazing, Mary. You say all this came naturally?"

"And with practice," you reply. "Lots of practice."

The hours draw on. It is late now, and you must sleep. There is a small chamber where you and she can be afforded privacy, one with no corpses in it, which she appreciates. She goes about setting up the sleeping area while you speak with the necromancer.

"Your friend will need more than one afternoon and evening's worth of lessons," he notes as he leans over a body, inspecting it.

"She's a long-term work-in-progress," you reply.

"Regardless, I don't intend on feeding you. You'll have to find your own supplies while you are here."

"I have some food. Don't you eat?"

He looks up. "Not in ways you understand." He leaves it at that, and then resumes his work.

>Stay up late studying his books
>Sleep
>Give some extra lessons to Merriam
>Ask the necromancer some questions
>Other
>>
>>916894
>>Stay up late studying his books
>>
>>916894
>Sleep
We'll need all our energy for tomorrow when we begin studying in earnest.
>>
>>916894
>Stay up late studying his books
We ARE here to learn, after all.
>>
>>916894
>>Give some extra lessons to Merriam

She needs all the lessons she can get to not become a burden later when we move to advanced shit.
>>
>>916922
+1 We need our assets to be less dead weight sooner.
>>
>>916894
First, did he give us petition to touch his books? If not, ask. But otherwise'
>Stay up late studying his books

I we are denied to study books then,

>Give some extra lessons to Merriam
>>
>>916894
>Give some extra lessons to Merriam
Maybe try to teach her how to cast a light or the night vision spell.

Also, this necromancer guy is fucking awesome.
>>
>Stay up late studying his books
>>
>>916894
>>Sleep
Studying late just makes our studying tomorrow less effective.
>>
>>916894
>Stay up late studying his books
>>
>>916894
>>Stay up late studying his books

Y'know we really should have thought ahead.

If we were going to just spend all our time teaching Merrian magic we could have done it somewhere much less offputting. Like the forest or something.
>>
>>916894
>Stay up late studying his books
>>
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>>916934
I'm having a rough time hearing his voice. I can't decide between deep and mysterious or Skeletor.
>>
>>916894
>Stay up late studying his books
>>
>>916894
>Stay up late studying his books
>>
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>>916909
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>>916980

You look around at his many books and journals. "You have so many tomes here," you note. "May I look at them?"

"You may look," he mutters as he carefully takes off the top of the elf corpse's skull, exposing its brain. "Understanding them is another matter entirely. They are there to be read, but don't lose any of my bookmarks or so help me I'll use your skull as a paperweight."

You begin to search for an interesting read, and dig in. The books cover all manner of topics, and many contain his personal notes, offering much deeper insights into what can be learned. This makes choosing a subject all the more difficult...

>Focus on anatomy
>Focus on rites of resurrection
>Focus on types of undead and controlling them
>Focus on matters relating to spirits and souls
>Focus on other elements of necromancy unrelated to raising/controlling dead
>Write-in
>>
>>916984
>>Focus on matters relating to spirits and souls
Ghosts are fun.
>>
>>916984
>>Focus on anatomy
>Focus on anatomy

GM said that we weren't very knowledgeable on the anatomy of people. Let's fix that, the foundation of Necromancy is the body we use.
>>
>>916984
>>Focus on rites of resurrection

Bring Dad back to life!
>>
>focus on rights of resurrection
>>
>>916984
>Focus on matters relating to spirits and souls
>>
>>916984
>>Focus on matters relating to spirits and souls
>>
>>916984
>Focus on anatomy

If there's one thing I know about art, is that you got to know proper anatomy.
>>
>>916984
>>Focus on matters relating to spirits and souls

I am intrigued.

Also knowing the different kinds of undead could be profitable for specialization.
>>
>>916984
Spirits and souls are tempting, but I highly doubt we're going to find a beginner level text. Thus, I think we should stick with something more familiar and work up form there.

>Focus on rites of resurrection
>>
>>916984

>Focus on anatomy
If we would paint, we must understand the canvas and the nature of our paints.
>>
Try not to mess with the necro-boy unless it's worth great benefit, he might be a great long-term ally, some kind of knowledge reference.
>>
>>916984
>>Focus on matters relating to spirits and souls

It could open another school of magic to us
>>
>>917090
We already have 4... Do you really want to be THE super-duper-uber-almighty mage or just have fun with moderation?
>>
'Anatomy... Spirits... Resurrections... So many choices! Mass rituals under the blood moon, the musculature of minotaurs, the seventy-seven spirits of star lake! Notes on banshee screams, voodoo zombies, a geneological history of goblins!'

In the end, you find yourself torn and flipping between the three. Spirits, however, get the most attention from you. You have studied the body and can influence the flesh, but what of the soul? Ghosts, phantoms, wraiths, spectres, phantasms, hauntings, so many different kinds...

>New Spell Gained: Necromancy
Detect Ghost
Cast this on an area to allow you to detect the presence of a lingering spirit. You will gain a general idea of where it is and how to communicate with it, but you will not be able to control it with this spell alone.

You study long into the night while the doctor works tirelessly, putting brains in jars and other organs in other jars. You occasionally look over to see what he is doing, be it draining blood or dissecting a body, and he takes notice.

"You require sleep," he says. "I, however, do not."

"You're dead, then?"

"Not in the way you would understand it," he says again, very cryptically. "There is not only 'dead' and 'alive.' There is 'what you know' and 'what you do not know' and for now, you needn't know what I am."

He looks up from his table. "Let me ask you a question, then, since you have done the same of me: are you strictly a necromancer hopeful?"

"I hadn't planned on solely using necromancy," you reply. "I'd like to learn more."

"Well, I know little of what does not interest me, and that is the only school of magic that interests me. Well, I must admit that there are some aspects of divination and restoration that I enjoy, but only in a clinical and hygenic sense. But if you wish to learn more, I can point you in the right direction."

"More? From whom?"

>Give me some 1d20s for randomly-generated characters!
>>
Rolled 8 (1d20)

>>917149
Oh boy, here we go!
>>
Rolled 14 (1d20)

>>917149
>>
>>917149
dice+1d20
>>
Rolled 15 (1d20)

>>917149
>>
Rolled 19 (1d20)

>>917149
>>
Rolled 6 (1d20)

>>917149
>>
Rolled 11 (1d20)

>>917149
>>
Rolled 3 (1d20)

>>917165
>>
Rolled 19 (1d20)

>>917149
Let me give it a roll then.
>>
I really like this witch doctor guy.
This is exactly what we need to make Mirriam useful.
>>
>>917159
>>917164
>>917165
>>917166
>>917167
>>917173
>>917181
>>917183
>>917206

"My brothers," he replies casually. "I am the eldest of our family. My younger brother Vincent -- very jealous of me, he is -- prefers enslaving others to his will through making them thralls. A silly school, if you ask me -- undead are more reliable than people, much more simple as well."

"And your youngest brother?"

"I was getting to him! Ah, yes, Herbert... an alchemist. He supplies me things I need, various fluids and ointments."

"To help with your expriments?"

"Because I'm old, not that it's any of your business asking that!" he says defensively.

"I apologize," you say. "Where might they be?"

"My brother Herbert the Alchemist lives in the swamp. Not an easy person to reach, but when the delivery boy arrives you can accompany him if you like. He knows a way into the swamp past that green dragon. I don't think you'd like to meet that beast. As for my brother Vincent, he prefers to be closer to civilization... he owns a tavern on Cross Lake."

'Cross Lake -- that's just north of Ben and Merriam's family farm!'

He's not used to speaking with company. He lets something slip. "Together, we three each ser..." He stops mid-sentence and stares at you before correcting himself. "...Serve our own purposes."

Your eyes slightly narrow. 'He was about to say something else,' you think. But you don't press the matter as you look up at him. "I thank you for telling me this. But if I am going to learn from you, and possibly your brothers, may I know your name?"

"Call me Dr. Albert," he says with a nod. "And if you forget the 'Dr.' I needn't remind you of the paperweight."

"Of course, doctor." You then yawn. He is right -- you need sleep. You retire for the evening, crawling into the sleeping roll with Merriam.

She doesn't wake up, but shifts slightly in her sleep. You wrap your arms around her; she's good to keep warm with. No need to kiss her while she sleeps, and she won't hear any compliments you slip her now. It's just as well; you're certain she's not going to resist you much longer. A little more time and she'll be all yours, forever.

Until you no longer need her, but if she proves useful, that won't be for a long time. And you've enough patience to give her time to prove herself.

>Sleep...
>>
>some aspects of divination and restoration
How convenient
>>
>>917258

The next morning, you and Merriam prepare for another day. You eat some bread and an apple apiece. As you take a bite of one, Merriam leans over and takes a bite out of yours. You are about to react in anger, as that is YOUR apple, but hold yourself in check when she playfully giggles. She's only playing. This is a good sign, at least she is trying to act normally given what she's going through. You should encourage it. You do so by taking a bite out of her apple.

Partially to make her laugh, and partially so that you don't have a net loss of apple. It balances out.

Once breakfast is over with and you move out to the lab, you find him working tirelessly. Likely because he does not tire, as he implied.

"How long may we stay here?" you ask him.

"As long as you like, provided you do what I say when I ask for assistance," he replies. "

>Spend time with the Necromancer until your supplies run out
>Make plans to travel to his Alchemist brother in the swamp
>Make plans to travel to his Thrallherd brother at his tavern
>Explore the surrounding region and look for additional supplies
>Other
>>
>>917267
>>Explore the surrounding region and look for additional supplies
>>
>>917267
>>Explore the surrounding region and look for additional supplies
>>
>>917267
>>Explore the surrounding region and look for additional supplies

And then

>Spend time with the Necromancer until your supplies run out
>>
>>917280
This.
>>
>>917267
>Merriam leans over and takes a bite out of yours. You are about to react in anger, as that is YOUR apple, but hold yourself in check when she playfully giggles. She's only playing. This is a good sign, at least she is trying to act normally given what she's going through. You should encourage it. You do so by taking a bite out of her apple.
>Partially to make her laugh, and partially so that you don't have a net loss of apple. It balances out.

Autism speaks.

>Explore the surrounding region and look for additional supplies
>>
>Spend time with the necromancer till your supplies run out

We just got here, we may as well learn as much as we can before setting off
>>
>>917267
>Make plans to travel to his Thrallherd brother at his tavern
>>
>>917267
>>Explore the surrounding region and look for additional supplies
We've only got so many apples, and I wouldn't trust the freshness of any sources of meat hanging around here.
>>
>>917304
No one claimed that the evil sorceress was going to be an even tempered and balanced individual.
>>
>>917267
>>Spend time with the Necromancer until your supplies run out
>>
>>917304
>Autism speaks.

Eh, I wanted to write it differently, just wanted to emphasize that she's quick to be selfish.
>>
>>917333
I thought it was hilarious
>>
>>917280
>>917297
>>917301
>>917318
>>917328
>>917303

You turn to Merriam and take her off to the side so as not to disturb the good doctor Albert. "Alright, we're going to go exploring for supplies," you tell her. "Food, water, anything we can find. I don't think we want to eat the meat around here."

She shakes. "Ugh. Definitely not."

"Let's gather up our things." You take only what you need, and leave the heavier supplies here for now. You return with her to the top of the church, leaving through the front door. You notice undead begin to rise, but they do not make a move to attack you. Still, Merriam holds tightly onto your arm.

>Take some undead with you as protection
>Go out with just the two of you
>Do not stray far from the chapel and graveyard
>Explore farther out
>Other
>>
>>917363
>>Go out with just the two of you
>>
>Take some Undead as protection
>>
>>917363
>>Go out with just the two of you
>>
>>917267
>>Spend time with the Necromancer until your supplies run out
That's why we came here after all
>>
>>917363
>>Take some undead with you as protection
We can say this was something we made sure to learn right away.
>>
>>917363
>Explorer farther out
>>
>>917363
>>917372
This.
>>
>>917370
Wow this post actually reached the server after 30 minutes haha

>>917363
Ask Dr. Albert if the surrounding are dangerous. If so
>>Take some undead with you as protection
else:
>>Go out with just the two of you
>>
>>917372

But this is exactly the same thing that we said we failed at with her father
>>
>>917363
>Go out with just the two of you
>>
>>917363
>Go out with just the two of you

"One day Merriam, one day we will never have to fear those again, they will be under my control and you will be safe."
>>
>>917389
Which is why we immediately chose to study it. You know, since we "hadn't done much necromancy at all before" no sir. Now it can be something to show that we are taking this seriously, and can in fact protect her.

It's important we explain it to her in an offhand way.
>>
>Alone
>>917394
>>917393
>>917368
>>917366
>With Undead
>>917372
>>917367
>>917375
>>917387

You pat her arm. "One day Merriam, we will never have to fear these corpses again. They will be under my control and you and everyone else will be safe."

"I hope that comes sooner than later," she says.

As you walk by them, you subtly cast a spell to have three of them follow you, but at a distance. Their lack of closeness will keep Merriam at ease, and they will make for a useful backup plan should you run into much trouble.

"Keep your eyes peeled for supplies," you tell her. "Anything we can use or eat, or drink as well."

"I will," she says, not letting go of your arm.

>Give me 1d100s for random encounters!
>>
Rolled 23 (1d100)

>>917426
>>
Rolled 20 (1d100)

>>917426
>>
>>917372
>>917389
Surely we could animate dogs or some other animals, and claim when asked that they're easier to control than knights?
>>
Rolled 41 (1d100)

>>917426
>7
>>
Rolled 58 (1d100)

>>917426
>>
Rolled 31 (1d100)

>>917426
>>
Rolled 6 (1d100)

>>917426
>>
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Rolled 91 (1d100)

>>917426
Come on lizardman corpse!
>>
Rolled 2 (1d100)

>>917426

Let's see if my shit rolls in another quest doesn't transfer here
>>
>>917487
Luckily, when asked for d100 rolls in this quest, it's usually played against a result table rather than an actual good roll vs bad roll result.
>>
>>917497

Yeah, it's a nice thing rolls aren't everything here and when they count, they merely determine how successful the action is unlike other quests where if you don't get an specific roll number, you get the worst possible outcome besides getting a natural one.

And shit, I better stop rolling for today
>>
Rolled 72 (1d100)

>>917426
>>
Rolled 24 (1d100)

>>917426
>>
I don't think we've actually rolled for anything other than random encounters. Didn't QM say that they do a lot of the rolling on other sites?
>>
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>>917541

Most of this is for random generation. We're building the world as we play it.

>>917432
>>917433
>>917438
>>917439
>>917443
>>917478
>>917480
>>917487
>>917521
>>917530

It doesn't take long before you and Merriam run into someone. However, thankfully, they are helpful. Four men, a pack of dogs and a herd of sheep. They explain that it is fortunate that you found them before most others of this region.

As you sit among them, drinking water they provide, one of the shepherds explains, "This land is home to barbarians. There are a few tribes of men, and from the west come the orcs. They keep each other busy. The red-faced goblins, however, have become a greater threat because of this conflict. They breed in much larger numbers because the other barbarians no longer cull them."

"It is an sad state to be in," another shepherd says. "The tribes of wild men keep the orcs at bay, but the goblins now grow bolder..."

You sit in silence as you listen. As Merriam plays with one of the pups, you notice that the dogs all tend to stick around only one of the men, a large and hairy one. There is something about his eyes; they are golden, like shining rings. You think you have read something about this somewhere, but you cannot be sure.

>Ask them for supplies and head back
>Continue exploring
>Speak to the man with the dogs
>Ask where their home is
>Other
>>
>>917561
>Ask them for supplies and head back
Spooky dogs stay away
>>
>>917561
>Ask them for supplies and head back
>>
>>917561
>>Speak to the man with the dogs

Smells like a potential magical encounter
>>
>>917561

>Ask them for supplies and head back
We don't have much to trade. Maybe just a couple remaining apples and a copper ring.

That coin of ours is going nowhere till we can find out what it does.
>>
>>917561
>Ask them for supplies and head back
Don't get distracted, remember our goal
>>
>>917561
>>Ask them for supplies and head back
>>
>>917591
And those mushrooms we never figured out they were good or not.
>>
>>917561
>>Speak to the man with the dogs

Golden eye?
1: 007 or 2: oracle?
>>
>>917561
>Speak to the man with the dogs
i like dogs
>>
>>917600
We still have them, we could ask Mary or a shepherds
>>
>>917605
>>917608

They must be 5 days old now...
>>
>>917561
Dogs can never be a bad thing.
Unless they are humans turned into dogs. Those make me sad.
>>
>>917614
Dried shrooms still have a use, if they can be.
>>
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>>917575
>>917582
>>917591
>>917593
>>917599

Though the man raises your curiosity, you eventually simply focus on asking the shepherds for some supplies, explaining that you do not have much. They prove to be very generous, handing you a few loaves of bread, a second water canteen and some dried meats and fruits.

"What do you ask in return?" you ask, suspicious.

"Only that you stay safe, and within the light of the grace of the gods," the shepherd replies.

'What a blithering fool, giving away so much for nothing.' You smile at him. "Thank you for your kindness."

Merriam parts with the cute small animals and you head back. She sighs. "Those dogs and sheep reminded me of home..."

You put a hand on her shoulder. "Worry not. See how well they were prospering here? I'm sure your family is doing just fine."

"I know, but still..."

You walk back in silence, until you encounter the three undead. Merriam, who is still unaware that you commanded them to follow, hides behind you.

>Dramatic moment; control the dead, act like you only now unlocked this power
>Run away from the non-threat
>Simply walk by them
>Make it seem like they are attacking you and run back to the shepherds for help
>Other
>>
>>917634
>Dramatic moment; control the dead, act like you only now unlocked this power
>>
>>917634
>>Dramatic moment; control the dead, act like you only now unlocked this power
>>
>>917634
>>Dramatic moment; control the dead, act like you only now unlocked this power
>>
>>917634
>>Dramatic moment; control the dead, act like you only now unlocked this power

Act like you are desperately trying to control them and only at the very last second you stop them.
>>
>>917634
>>Dramatic moment; control the dead, act like you only now unlocked this power
>>
>>917634
>>Dramatic moment; control the dead, act like you only now unlocked this power
Hopefully we can pretend to be suitably surprised.
>>
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>>917641
>>917655
>>917657
>>917660
>>917661
>>917672

'Opportunity!' you realize. You act desperate and hold up your hands. "They're coming closer..." you tell her, subtly commanding them to do so. They shuffle towards you.

"Mary!" she says, pulling on your arm. "Let's run!"

"No..." you say, putting on an act. "I... can... control them... to STOP!"

At your word, they immediately cease. You hold up your hands for a while longer, until Merriam notices. "You... You did it!" she says, hugging you from behind. "You actually did it!"

You return her hug. "I read about it last night... If only... If only I had this power when your father was..." You shun your eyes and put on your best fake cry.

She holds you tightly. "Oh, Mary, it wasn't your fault... You can't blame yourself! I'm sure you did everything you could while you were there!"

'Oh, you have no idea,' you think, suppressing your smile. 'If irony were a cake I'd be one fat woman.'

"Can you make them go away?" she asks.

You raise your hand and tell them to leave. They turn around and walk towards their home.

"You're getting stronger every day with your magic," Merriam says. "Maybe... Maybe I truly can, too! Maybe I can learn just like you!"

"Now you've seen it for yourself," you say with a smile. 'Even if you don't know what's really going on.'

"We should hurry back," she says, taking your hand. "I don't want to run into those red goblins!"

During the quick trip back to the graveyard and the chapel, you can barely contain your smile. This has all gone so perfectly, and now her motivation to learn magic is doubtlessly doubled, and there is no chance she suspects you had anything to do with her father's death.

'Just as planned.'

>Spend the day practicing necromancy
>Spend the day training Merriam
>Half-and-half of the above
>Study more, learn more
>Write-in
>>
>>917734
>Half-and-half of the above
>>
>>917734
>>Half-and-half of the above
>>
>>917734
>Spend the day practicing necromancy
>>
>>917734
>>Half-and-half of the above
>>
>>917734
>>Half-and-half of the above
>>
>>917734
>>Half-and-half of the above

It wouldn't hurt to have a half-decent necromancer with us in case we need to mass necro several minions. Get her to a level where she's useful and then when we can visit other masters, get her to learn a discipline she's more suited for like alchemy
>>
>>917734
>>Half-and-half of the above

Let's see now if Mirriam actually turns out to be worth anything in the long run. I hope so. It would be such a shame to have spent so much time on her for it to be a worthless investment.
>>
>>917754
Well we could still get her booty and then sell it to some rich noble later on. Not so bad.
Or have her convince her family to let Ben go with us.
>>
>>917825
True, but I'll still be disappointed if she doesn't turn out to be anything more useful than a pawn anyway.
>>
>>917854
She's clearly not in her element here though.
We could try sending them to a brother of the Dr.'s, but then the dependancy would wither away with time.
>>
>>917874
That's why I think we should teach her what magic we know now, and then when she reaches the limit at that we can move to a brother and both learn what he has to teach.

While this still lowers dependency some, it will foster a deeper sense of camaraderie as we learn magic together. There's also only so much necromancy we can justify learning before it becomes suspicious.
>>
I think I'm not cut out to play evil characters. I'm already attached to Merriam
>>
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>>917892
True. I think I'd like to try learning from MENTOCK THE MINDTAKER Vincent, the middle brother once we've learned enough here, if just so we can learn to fully cement Merriam's dependence on us.
>>
>>917738
>>917740
>>917746
>>917750
>>917752
>>917754

Upon returning to the crypt, you dedicate yourself to both honing your own craft and that of Merriam's new training. It seems you truly have had an effect on the girl's motivation; she focuses much more intently on mastering the basics now. While she practices in her room, you stay outside with the doctor, observing his work.

You notice something else as you do this; he seems to be focusing on creating various undead servants, but you haven't seen too many around. As soon as he finishes one, he sends it off somewhere. You also learn that he hires a number of people to secure him bodies; gravediggers, battlefield looters, famlies of murder victims... he has a near constantly supply. His corpses must be going somewhere, but where?

You don't press your luck by asking. Instead, you study more books, pouring yourself into your research.

It's near midnight when you hear Merriam call for you. You were nearly falling asleep reading one of the tomes. Closing it, you walk to the back, where you suddenly see a strange light.

You run into the doorway and see the girl sitting on the floor, holding a small orb of shifting light in her hands! Her eyes are wide. "Mary! Mary, I--"

Suddenly, it blinks out with a small series of sparks. You can hardly believe it -- prestidigitation. She actually did it.

"I did it!" she cries, jumping up to hug you. "I did it, Mary!"

'It wasn't THAT impressive,' you think. Your own prestidigitation skills far outweigh hers. But this is also the first bit of magic she's managed to pull off, which means she is capable of learning, and where one can learn, one can improve.

Suddenly, she kisses you. The act takes you by complete surprise -- you're fairly certain, in fact, that this is the first kiss you've ever had that you didn't initiate. She pulls away and hugs you tightly. "And it's all because of you, Mary. You're just so, so, so wonderful!"

You're torn. Part of you is almost offended by her presuming she can kiss you without your permission, and yet her initiative in both learning the spell and in taking that step clearly shows progress in some direction. Should you encourage it, or discourage it?

>You will be the only one to initiate intimacy
>Encourage her actions
>Tell her to calm down and take things a little more seriously
>Shoot down her enthusiasm with some hard criticism
>Other
>>
>>917901
We have been very little evil yet.
Only taking advantage of the zombie knight, really.

We still don't even have a dagger... The most harmful things we did besides that were kissing people and convincing a girl on a journey without telling her family... Doesn't sound so evil to me.

Not that I dislike that, one thing at a time. Only the rich can be generous, only the powerful can be evil.
>>
>>917943
>>Encourage her actions
ENGAGE /u/ THRUSTERS
>>
>>917943
>>Tell her to calm down and take things a little more seriously
>>
>>917943
>>Encourage her actions

While it's important for us to be in control, it's even more important for her to be unguarded around us.
>>
>>917943
>Encourage her actions
>>
>Encourage her actions
>>
>>917943
It's late night
>go to bed
>reward her with your tongue to regain dominance

Always stay a step ahead.
>>
>>917943
>>Encourage her actions
It's easier to train her when she thinks we care about her. We'll just have to put up with her initiating affection for now.
>>
>>917943
>>Encourage her actions

Active and motivated minions are good minions
>>
>>917949
We literally killed this woman's father so she would develop a sense of dependency upon us so we can exploit this trust to get her to do what we want.

We're evil, don't worry.

>Other

Don't be autistic. Tell her we love her and make her think we're her girlfriend.
>>
>>917943
>>Encourage her actions
A QT!
>>
>>917955
Wait wait, hold on....

>>917943
Changing my vote to while laughing a bit, saying something like "Hey now, I'm the one who does the kissing here. Still proud of you, though."
>>
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>>917943
I fear that if her confidence and skill gets too good she'll eventually be too competent to manipulate later.

Also at this point we're basically just dating...
>>
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>>917949
>Only the rich can be generous

That's simply not true, son. You can give of yourself to many people, in many different ways. Every day you can make a difference. A simple hello, a thank you, a handshake. Small deeds that go a long way. We all touch each other's lives in meaningful ways that we don't even know. Cold is the man who never greets his neighbor, shallow is the person who never offers the most beautiful thing in the world: a smile.

We have the power to do such good, son, even in the smallest ways. It's our responsibility.

With great power, comes great responsiblity.

Excuse me while I go die now

Anyway, I need to get to bed, gents.

Good news is, I'll be active in the morning. Late work call, and I'll be getting home a little later.
>>
>>917943
>Tell her to calm down and take things a little more seriously
No lewd until we say so
>>
>>917943
>Encourage her actions
>Tell her to calm down and take things a little more seriously
>>
>>917943
>>You will be the only one to initiate intimacy
>>
>>917994
This.
>>
>>918014
>Encouraging people to be good in an evil enchantress quest
I like it
With such a loose definition of 'generous' comes an equally loose definition of 'rich'


Anyway I just want to leave an idea here for discussion while I'm at work tomorrow:
We need to figure out how to learn thralldom without Merriam figuring it out.

After we learn all about necromancy and leave Albert to go visit his brothers, we could visit the Alchemist first and leave Merriam there while we learn from the Thrallherd.
However, leaving her alone with the Alchemist, she may ask about his family and risk him telling her about thralldom and possibly exposing our ruse.

Thoughts anyone?
>>
>>918408
considering how un-talkative albert is I doubt the other brothers are chatter boxes. that said we should stay with her for the first part of her alchemist training at least (2-3 days?), then maybe go see the thrallherd, though... what are the chances the thrallherd will want to ensnare us?
>>
>>918408
>We need to figure out how to learn thralldom without Merriam figuring it out.

Sounds like we need some other form of mind control first. Hypnosis or something to wipe her mind or simply block her from seeing certain things.
>>
>>917943
>>You will be the only one to initiate intimacy
>>
>>918701
No need to do that at all. If she trusts you, she trusts you.
>>
>>918523
>what are the chances the thrallherd will want to ensnare us?
If he has a taste for eye candy, pretty high.
>>
>>918719
Too simple, I'm afraid - too trusting, if you permit.

You trust in Merriam being too stupid or lovestruck to connect the dots, but I think that a girl who got the basics of Prestidigitation down in two days has more than dry hay in her head, even if she was literally born in a barn.

Managing seedling doubts is much easier if you can prevent them from happening in the first place.
>>
>>918719
Never hurts to double down your dominance
>>
>>917943
>>Encourage her actions
>>
>>918719
Trust is good, control is better.
>>
>>918719
>>918725
>>918748

Who said we need to tell her what we are studying exactly?

She doesn't have to know whether it's thralldom, necrolol or divination.
>"I'm going to study for a while." or "I'm going to rape people's mind for a while."?
>>
I'm up for playfully scolding Merriam and showing her howthings will get even better if she keeps doing what we say. Let her give us a little something and we give her something back. Sooner or later serving us will become niherently pleasurable for her andshe will do it on her own volition.
>>
>>917943
>Tell her to calm down. Tell her you will be the only one to initiate intimacy. Show her doing what you say will be in her interest. Doing so to the best of her abilities, even more.
We really should use her emotional high.
>>
>>918523
>>918723
in that case, we need to work out how our new power of thralldom works and how to protect against it.
We are inherently genius at magic, so improvising should not be too much of a problem until then.
>>
>>917943

>>918837
Backing this up
>>
Morning. Writing coming up in a bit.
>>
>>918837
Take note on how this is a form of encouragement. And psychological conditioning for that matter.
>>
>>918862
>>918868
forgot the second link...
>>
>>918837
+1
This one's great and balanced
>>
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You blink in surprise for a moment, then simply smile and wrap your arms around her shoulders. "Hey now, I'm supposed to be the one who kisses you, not the other way around," you say playfully. She blushes hard as you do just that, slowly pushing her back against the wall. She moans into your mouth, squirming while you deepen the kiss.

When you pull away, leaving a thin trail of saliva between you that snaps after a second, she takes a deep breath. "I'm sorry," she says. "I was just so excited that I did magic, I--"

"Shhh," you put a finger to her lips. "I'm not angry at you. I'm very pleased. I was just surprised, that's all."

"But what comes next?" she asks in a fast manner. "I mean, with magic? Do I learn more spells? What do we--"

You interrupt her again with your hand. "Merriam, calm down. Listen to me closely." You stare into her eyes, seeing her desire to listen, her desire for your approval. "I'll be the one who shows you what you need to do, and when. Follow me and do as I say; trust me. It's in your best interest, don't you think?"

She nods slowly. You then ask, "You want to make me happy, don't you? You want my approval, yes?"

"I do," she whispers, her voice weak and needy. "I mean, yes, Mary."

"Then do so to the best of your abilities," you whisper. "...And let me be the one who leads." You lean in and kiss her again, almost forcefully, dominatingly, and she immediately falls in line, submitting to your desire. All defenses fall before you, her emotions tuned nearly perfectly to obeying your commands. She's yours.

And you love it.

>Sleep
>Establish further rules for your relationship
>Have her show you the spell again; refine it
>Take advantage of her
>Write-in
>>
>>918856
>>918874
>>918868

Thanks guys
>>
>>918890
>Establish further rules for your relationship
>>
>>918890
>>Establish further rules for your relationship
>>Take advantage of her
>>
>>918890
>>Have her show you the spell again; refine it

I would love to take advantage of her, but I think we should make her get better at magic so she becomes useful earlier. And then take advantage of her when she's all excited about making even more progress
>>
I know it's still fairly early, so I'll give it a little more time.
>>
>>918890
>>Have her show you the spell again; refine it
>>
>>918890
>>Have her show you the spell again; refine it
>>
>>918890
>>Have her show you the spell again; refine it
>>
>>918890
>Have her show you the spell again; refine it
Time to make our investment start paying dividends.
>>
>>918890
>Have her show you the spell again; refine it

Well, it's become obvious that she's capable of magic. Time to create an apprentice!
>>
>>918916
Fuck, ignore this, I don't know how that went through.
>>
>>918890
>Have her show you the spell again; refine it
>Once she's happy with success again, take advantage of her
>>
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>>918902
>>918909
>>918915
>>918916
>>918917
>>918920

Though her emotional state is ripe for just about anything, you focus on having her show you the spell again. You correct a few of her mistakes, finger placement, pronounciation, etc. and soon the fruits of your labor show when she performs it again, this time much more refined. A small rainbow appears in her hands, different colors shining so vividly. Her eyes sparkle in wonder as she does this. Next, you give her tips on how to sustain the spell, on the importance of focus.

"You can sustain certain spells indefinitely," you explain. "If they are not too taxing, physically or mentally, all you need is to focus on doing what you did in the final moments of the spell's creation."

"I understand," she says, furrowing her brow as she sustains the rainbow in her palms.

You smile as a devious idea comes to mind. "Remember, you must be careful about... distraction!" You then attack her neck with your mouth, lightly biting and suckling. She immediately loses focus and drops the spell.

"Oh, Mary..."

You pull back with a grin. "See?"

"I'm sorry..."

"Don't be. You'll learn." You take her over to the bedroll and the two of you settle in for the night. Merriam lays her head on your chest as she sleeps, making good use of your ample pillows. You smile and pat her head, brushing her hair as she lulls offto sleep.

'This is going swimmingly,' you think to yourself. 'She could turn out to be a fine minion if she can learn more magic. I must be careful, though, that she doesn't become too powerful... Perhaps I should have her focus in the non-combative arts? Healing, or potion mixing, or illusion...'

As you think about what to do with her, sleep eventually finds you and you drift off.

>Sleep...

You have supplies for at least four more days. How do you want to spend them?

>Three days here, one day travelling back
>Three days here, one day travelling north, to the swamp
>Spent all four days here and secure more supplies
>Spend only one more day here, and the rest planned for going somewhere else
>Write-in/suggestion
>>
>>918890
>>Have her show you the spell again; refine it
then
>>Sleep
It's past midnight guys, and they don't have electricity.
>>
>>918938
>Three days here, one day travelling back
The thrall guy would teach far more useful things
>>
>>918938
>Spent all four days here and secure more supplies
We came for us first.
>>
>>918938
>>Spent all four days here and secure more supplies

>>918944
We need to be really good on necromancy before starting pluralism.

Also when we get back to the tavern we all know we are also getting back to the farm to get the boy. Give him some time to train his sword proficiency.
>>
>>918938
>>Spent all four days here and secure more supplies

I would rather learn more necro spells or at least speed up how fast we reanimate a corpse, all while during the free time teaching our student more about basic magic control so she's ready to learn actual magic schools. And of course, if she becomes capable of handling corpses, she could become our lovely assistant for when we are preparing an undead minion.
>>
>>918938
>>Spent all four days here and secure more supplies
Let's learn what we can from the man, then move onto the other magics. Saves us from traveling back and forth. After this, I vote we head to the Thrall guy. Time we start learning how to make un-undead slaves.
>>
>>918955
I'm pretty sure our friend can learn some anatomy from books and clean corpses, or some basics about magic flows and stuff from the books. That won't bother her and will prove to be useful when learning healing magic.
>>
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>>918947
>>918951
>>918955
>>918967

You decide to spend the remaining four days you have here, studying more necromancy and assisting Dr. Albert. He doesn't often require help, but occasionally he needs things moved or reorganized, sometimes holding a tool for him. Overall he's a very undemanding teacher, one who teaches by example; simply watching him do his work allows you to learn much. Occasionally, Merriam helps as well, though once he learns she is good at chores, he has her do most of the physical cleaning; sweeping, dusting, getting rid of cobwebs.

You also learn about the 'delivery boy' who comes. It's a small child's skeleton, animated to be a servant, who carries notes and deliveries between Albert and Herbert.

>Focus on dead preservation and mimicking the appearance of being dead
>Focus on using necromancy to inflict pain on living things
>Focus on greater commanding of dead and speaking to them
>Focus on creating and animating skeletons
>Focus on harnessing the power of spirits
>Other
>>
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>>918975
>>Focus on creating and animating skeletons
DID SOMEBODY SAY SKELETONS?
>>
>>918975
>Focus on using necromancy to inflict pain on living things
>Focus on creating and animating skeletons
[EVIL LAUGH]
>>
>>918975
>Focus on harnessing the power of spirits
Because spirits can be much more subtle and just as damaging as zombies or skeletons.

>Our MC whe she's a little older and wiser
Or perhaps right now, minus a few wrinkles in the face. Maybe it's her "empress overlord" look.
>>
>>918987

Saved, thanks
>>
>>918975

Spirits are tempting, few people can actually fight them... But

>>918975
>>Focus on greater commanding of dead and speaking to them
>>Focus on creating and animating skeletons

I WANT AN ARMY
>>
>>918975
>>Focus on greater commanding of dead and speaking to them
>>Focus on creating and animating skeletons

Being able to speak to the undead is a very valuable skill to learn. IT opens up many things for us.
>>
>>918987
>>918989
Speaking of, is there a point where Sirena will drop her glamour and reveal her true appearance and name to Miriam? We can't keep calling ourselves Mary forever, and we have to remind ourselves our name is Sirena and we have rocking tits and hips.

>>918990
We can become the minion lord later. We need to diversify.
>>
>>918995
We could tell her that we need to use a fake name, and this "fake" name vousd me Sirena haha
>>
>>919001
Damn
would be*

>>918995
We won't have many chances to learn advanced necromancy though, our teacher is here, push it in one field, we can diversify our basics with books later on.
>>
>>919005
+1 Learning advanced magics is cool. Not to mention the massive utility value of being able to talk to them.
>>
Also we could use a strong physical task force, if we want to be a transmuter illusionnist using thralldom... We don't have the swordsman yet.
>>
>>918975
>>Focus on harnessing the power of spirits

It comes with the bonus of being able to speak with the dead and maybe send them as stealthy scouts
>>
>>918995
We still are using the same vixen outfit though, pretty sure we still look smoking hot
>>
Altering >>918987 to
>Focus on harnessing the power of spirits
>Focus on greater commanding of dead and speaking to them
>>
>>918979
>>918978
>>918990
>>918993
>>919008

Very well.

>Spell Gained: Necromancy School
Minor Create Skeleton
Provided you have enough bones, you can now animate a full skeletal corpse. The skeleton is bound to your will, and unlike a corpse must be maintained by the magic and focus of its user, or else it will fall apart. You can animate one skeleton at a time, and cause it to fall apart at any moment. The skeleton must be whole and cannot be made of parts from different species, but close enough humanoids can substitute.

>Spell Gained: Necromancy School
Speak with Dead
You can now speak to the dead in a way they understand, and have them speak back to you. They don't make the best for conversation, but they understand your commands on a deeper level and can now relay to you what they have in their limited memory.

Albert is impressed with your work. "I personally prefer corpses," he says, "but skeletons have their uses."

There are more than enough bones in the crypt for you to take and keep. You now carry a sack of bones, which you can pour out and animate at any time. When you are done, you can collect the bones back up into the bag.

After four days of working on your new spell, and helping Merriam master prestidigitation, which she can now do easily, you find yourself running out of supplies and must collect more.

>Seek out the shepherds again
>Explore north
>Explore east
>Explore west
>Explore south
>Other
>>
>>919025
Nah, "Mary" has been in villager rags ever since she exposed herself to the Cutters. The skintight vixen outfit (in all its myriad forms) is either stashed somewhere or hidden very well under the villager clothes.
>>
>>919027
>Explore north
>>
>>919027
>>Explore north
North sounds like a good idea.
>>
>>919027
>Explore north

Might as well start heading towards the Alchemist brother right? Just to scope out the area if nothing else.
>>
>>919029
Let's try to gradually change the appearance so that it won't be noticed.
Same goes for Merriam
She can't stay a fucking lame village girl forever
>>
>>919035
The babby skeleton in >>918975 is the messenger who relays between the three brothers. If we ever wanted to change tutelage, we would explicitly follow it.
>>
>>919040
When Miriam is completely spellbound by Sirena, we can give her som extra outfits "to show you belong in my company." Nothing fancy or overtly risque, but at least something that matches our color scheme.
>>
>>919041
Yes but we'll still have to go to the swamp.
It would still be helpful to know what the journey might be like and what we might run into.
>>
>>919032
>>919034
>>919035

Give me a few 1d100s for random encounters, for food and otherwise.
>>
>>919051
>>
>>919046
I like the idea of matching colours
Maybe we can even create our own emblem if we want to go for the undead army approach
>>
Rolled 42 (1d100)

Damashi (good shit on MKK, by the way), question.

Would we be able to tell if an undead minion under our control ever gets taken out? Like, if Boris back in the abandoned village gets ganked by some errant barbarian, would we be able to feel it or otherwise know that connection has been severed somehow?

>>919051
>>
>>919040
Lets use our glorious vixen outfit and finally reveal to Merry who we are. Teach her a thing or two about seduction
>>
Rolled 83 (1d100)

>>919051
>>
Rolled 65 (1d100)

>>919051
Here ya go.
>>
Rolled 6 (1d100)

>>919051
>>
Rolled 99 (1d100)

>>919051
>>
>>919046

We should slowly but constantly corrupt her to the point she inherits our taste for clothings and is willing to die for us. We won't make the same mistake of our former master, he didn't bother with making us trust him and willingly take the fall for him, he will pay for it while we obtain completely loyal minions.
>>
>>919058
Later, when we're in a better position and Miriam becomes absolutely dependent on us and wouldn't care either way.
>>
>>919057
>Would we be able to tell if an undead minion under our control ever gets taken out? Like, if Boris back in the abandoned village gets ganked by some errant barbarian, would we be able to feel it or otherwise know that connection has been severed somehow?

I think if he isn't under our direct influence at the moment, no. There may be spells for such a thing later, possibly divination, like one that you would cast that would tell you if someone dies.
>>
>>919071
Makes sense. So if a minion is on standby, like Boris or the knight that killed Miriam's dad, they're outside our sphere of observation, and we wouldn't immediately know if they're down.
>>
Rolled 95 (1d100)

>>919066
>Rolled 99 (1d100)
Close enough

It could be cool to have a small pet skeleton that could sneak in to spy temporarly
>>
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>>919057
>>919059
>>919062
>>919063
>>919066
>>919088

Packing up your things, you and Merriam head straight north. After moving through a small forest, you come upon the site of an absolute slaughter. There are at least twelve dead bodies, hacked to pieces or cleaved in half, littered about the area. From their bodies and clothing, they looked like both men and orcs, barbarians all.

And in the center of it all, sitting upon a tree stump next to a massive axe, covered in blood and looking very tired, is a minotaur. His massive, bulky frame is sullen and his shoulders are slumped. Merriam hides behind a tree as you poke your head out and watch.

He's just sitting there, apparently recovering. His eyes are closed and he is breathing heavily, and has not noticed either of you. The bodies are fresh, very fresh -- this battle must have just happened recently. You can see armor, weapons, gold even! All simply lying around their previous owners.

>Approach him
>Go around him
>Reanimate a corpse from a distance
>Wait and watch him for a while
>>
Damashi, are skeletons stronger, more resilient than corpses, or the opposite ?
I don't see the point of being able to control a single skeleton requiring concentration and energy when you can have 5 undead requiring nothing.

Except for the fact than you can fold them into a bag and they smell better...
>>
>>919106
>>Wait and watch him for a while

Maybe he leaves and lets us get all the sweet loot. If only our reanimation were faster we could tire him out with our good amount of corpse.
>>
>>919106
>>Wait and watch him for a while
>>
>>919106
>>Reanimate a corpse from a distance
There's a lot of good bodies there. We don't have to interfere with the minotaur, we can just make the bodies give us their loot.
>>
>Wait and watch him for a while
>>
>>919111

They have different advantages. Skeletons can be reanimated, and are on the whole quicker than shuffling corpses. They can still be defeated by other means, but are easier to store and produce.

Apples and Oranges, anon.

And we can eventually get to a point where they can be animated indefinitely.
>>
>>919106
>Wait and watch him for a while
>>
>>919106
>Reanimate a corpse from a distance
Time to test our new powers out
>>
>>919106
We need that goddamn Minotaur undead!!!

>>Wait and watch him for a while
> prepare the bones
>>Reanimate a corpse from a distance
> make the corpse poke him and run away in another direction
>> create an illusion of an armed man far in that direction.
> reanimate other corpses to build a small army while the minautor is away
> loot witht he help of the undead
> if he comes back, reanimate the skeleton and attack him while you run away with half the loot
>>
>>919106
>Wait and watch him for a while
>>
>>919126
Risky, but I like it.
>>
>>919114
>>919115
>>919119
>>919123
>>919137

After a while of watching, the minotaur stands up and takes his axe. He hefts it over his shoulder and simply walks away.

'Where is he going?' you wonder. 'He's leaving all of his gold behind!'

Completely ignoring his kills, he simply wanders off, in a southwestern direction.

'How curious... He seems to be alone, as well. I thought minotaurs travelled in herds, or something... tribes? Clans? Hmm.'

He doesn't look back as you and Merriam step out from the forest.

>Loot the bodies!
>Get the minotaur's attention
>Run up and intercept him
>Prepare a few corpses
>Other
>>
>>919148
>Loot the bodies!
"Vulture? Oh, no no no. I call this 'opportune resource gathering.'"
>>
>>919148
>>Get the minotaur's attention
>>
>>919148
>Loot the bodies!
Stay hidden, reanimate the corpse, have them loot themselves and deliver it to you.
Maybe try to talk with their spirit to find out what happened
>>
>>919148
>Get the minotaur's attention
>>
>>919148
>>Get the minotaur's attention
>>
>>919148
>Loot the bodies!
DOSH!
>>
>>919148
>Get the minotaur's attention

He would be the perfect meatshield
>>
>>919160
Loot first, minotaur later
>>
>>919148
>>Loot the bodies!
>Prepare a few corpses

What the fuck are you people doing? We have ZERO attack spells. Why the hell are you trying to get the attention of something that just killed a horde of people?
>>
>Loot the bodies
>Get the Minotaurs attention
>>
>>919148
>>Loot the bodies!
>>
>>919176
Testing new powers
>>
Also we could talk to the dead and find out why he killed them. Maybe they provoked him
>>
>>919182
Testing what powers? We have none to attack this fucker.
>>
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>>919156
>>919160
>>919161
>>919163
>>919164
>>919165
>>919170
>>919176
>>919178

"Merriam, check those bodies for goods." You start walking towards the minotaur.

"What are you DOING?" she says in a hushed whisper.

"Merriam, LOOT!" you tell her, then you focus on the minotaur. You approach him and stop halfway between him and the bodies. "Minotaur!" you shout.

His shoulders slump and he lets out what seems to be a loud sigh. He turns around, then his cowlike face seems to twist into confusion when he sees you. He snorts once, then turns around and walks off.

"Hey... Hey! Don't you ignore me!" you shout at him. "Turn around, RIGHT NOW!"

He stops again, and does so. He stops hunching over and stands up fully, revealing a height of at least eight or nine feet. His axe is the size of your entire body. "Go away," he grunts.

"You killed all of those men?" you ask.

He shrugs. "They try to kill me."

"Why? Why did they?"

"Two groups. Man. Orc. Both want me join them. Join their fight. Fight each other." He twists his head slightly, cracking his neck. "Not care about their fight. Not care about them. Kill them."

'Well, his command of the common tongue could use some work, but at least he can speak... and is very, very strong.'

>Attempt to convince him to serve you
>Ask him what he does care about
>Compliment him on his skill
>Ask if he is alone or what he is doing in these lands
>Other
>>
>>919193
>Compliment him on his skill
>Ask him what he does care about
>>
>>919193
>Ask if he is alone or what he is doing in these lands
>>
>>919193
>>Ask him what he does care about
>>Ask if he is alone or what he is doing in these lands
>>
>>919193
>Compliment him on his skill
>Ask if he is alone or what he is doing in these lands
>>
>>919193
>>Ask him what he does care about
>>
>>919193
>>Ask him what he does care about
>>
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>>919196
>>919198
>>919199
>>919204
>>919216
>>919222

"Well, you are very strong," you compliment him. "Well done! To have slaughtered a dozen barbarians, you must be one of the mightiest in the land!"

"Not care." He turns and walks away. You find yourself growing more and more frustrated, and so you run up to him.

"Well, what DO you care about?" you ask him.

He doesn't look down. "Not care about fighting for others. Fight for myself."

"And what are you fighting for? Family? Clan? Are you alone?"

He stops and looks down, leaning in close. He is quite intimidating, and he stares at you with wide, possibly angry eyes. Did asking about family pull the wrong lever? "Too many questions. Tired. Go home. Eat."

He straightens and walks off, leaving you to put your hands on your hips. Merriam runs up with a sack of coins. "The barbarians didn't have much, but they did have these," she says. "I've never seen this much money, it must be at least over a hundred!"

"Any food?" you ask.

"Some. Mostly uncooked meat and rabbits they were carrying. They must have been hunters before..." She looks at the minotaur's back. "...Him."

"Well, they're dead now, so that doesn't much matter," you shrug. "That one is a curiosity. Perhaps we'll see him again."

"I don't think it's a good idea to follow him," Merriam says. "There might be more out looking for him, or looking for those men he killed..."

>Set up camp and cook the food
>Keep going north
>Spend some time reanimating the bodies
>Take other things from their bodies; furs, weapons, etc.
>Other
>>
>>919231
>Set up camp and cook the food
>Take other things from their bodies; furs, weapons, etc.
At least a knife. We can work our way up to "magician's knife" later.
>>
>>919231
>Take other things from their bodies; furs, weapons, etc.
Arm ourselves with knowledge (well, steel, but whatever)
>>
>>919231
>>>Spend some time reanimating the bodies
>>Take other things from their bodies; furs, weapons, etc.
>>
>>919231
>Spend some time reanimating the bodies
>Take other things from their bodies; furs, weapons, etc.
>>
>>919231
>>Keep going north
>>Spend some time reanimating the bodies
>>
>>919231
>>Spend some time reanimating the bodies
>>Take other things from their bodies; furs, weapons, etc.
>>
>>919231

>>Spend some time reanimating the bodies
>>Take other things from their bodies; furs, weapons, etc.
(A dagger for each one of you, anything of good facture)
> Take sone food, but camp further away, or we might be accused
>>
>>919231
>Spend some time reanimating the bodies
>Set up camp and cook the food
>>
>>919237
>>919238
>>919240
>>919241
>>919245
>>919246
>>919260
>>919261

We have acquired some furs, and Merriam and you are now armed with knives that are mostly used in skinning and hunting, but can be used for self-defense.

As you prepare to use some of the bodies for necromancy, Merriam gathers up other potentially useful supplies, and secures two packs for you and her to use.

>1d20 to see if more barbarians stumble upon you as you perform the rituals
>In this instance, the higher the better
>>
Rolled 4 (1d20)

>>919268
FUCKING BARBS
>>
Rolled 19 (1d20)

>>919268
>>
Rolled 3 (1d20)

>>919268
>>
Rolled 18 (1d20)

>>919268
>>
Rolled 3 (1d20)

>>919268

Rolling
>>
Rolled 11 (1d20)

>>919268
>>
Rolled 1 (1d20)

>>919268
>>
>>919284
welp here we go boys
>>
Rolled 12 (1d20)

>>919286
is 1 critical and 20 critical failure or the opposite ?
>>
>>919293
20 is usually always crit success.
>>
>>919293
>>919297
According to QM discord Damashi is taking an average of the rolls. So currently we're boned. Average is like sub eight right now.
>>
>>919286
inb4 entire barbarian army finds us.
>>
>>919271
>>919275
>>919278
>>919284
>>919281
>>919293

You only get ten or so minutes into preparing the first body, however, before Merriam taps your shoulder.

"What is it? I'm in the middle of a ritual, Merriam."

"M-Mary..." Her voice is shaking and weak.

You look up and turn around, discovering that there are four horsemen emerging from the woods. They are all men, warriors and raiders obviously by their garb, and their eyes are fixed upon the slaughter with you in the middle.

'Shit,' you think to yourself. 'This was amateur. Caught out in the open, nearest forest is a good run away, and they're on horseback...'

The largest among them, the leader of this scouting group, looks down at you. It is hard to read his expression, but he doesn't seem pleased.

>Attempt diplomacy
>Run
>Fight!
>Surrender
>Write-in
>>
>>919308
>>Attempt diplomacy
We can tell them that we found them dead, and that we know a spell that can let us find out who killed them. This has the advantage of all being true and hopefully getting them off our case.
>>
>>919308
>Attempt diplomacy
Explain about the minotaur. Stall for time while our zombies we grabbed from the crypt come around to attack and stall them.
>>
>>919308
>Fight!
Reanimate all skeletons
>>
>>919308
>>Attempt diplomacy
>>
>>919318
We can only animate one skeleton at a time, and any other animation takes several unhindered minutes. We are clearly outnumbered, under-equipped and in immediate danger.
>>
>>919308
>Attempt diplomacy
>>
>>919308
>>Attempt diplomacy

We stumbled upon the battlefield and tried to save what we could. Alas, it was too late for them and there's no point in the dead clinging to their belongings
>>
>>919308
>>Attempt diplomacy
Explain what actually happened.
>>
>>919308
>>Attempt diplomacy
Explain what actually happened, tell them the minotaur direction.
If needed, tell Miriam to give the gold she has, keep what you carry on you discretly
>>
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>>919311
>>919315
>>919322
>>919332
>>919337
>>919342

'Let's see if they're willing to talk.' You hold up your hands in a friendly manner. "Hello," you begin, putting on a smile. "I know what you may be thinking, but I assure you, we were not responsible for this. There was a minotaur who--"

The lead scout, apprently not interested in speaking, holds up his and and points at you both. Two horsemen alongside him immediately ride forward.

'Oh, hells. They aren't. Bloody savages...'

You and Merriam both react in different ways; you manage to duck as the barbarian tries to grab you, but she tries to run and is immediately caught. He scoops her up with one strong arm and lifts her onto the horse. She screams and kicks, trying to reach for her dagger but she is an untrained young woman and he a fully-grown barbarian. Odds are not in her favor, nor are they for you.

The one that missed you turns around and comes back for another pass!

>1d20 to attempt escape!
>Or surrender
>Other
>>
Rolled 19 (1d20)

>>919344
Run, and maybe the doctor could help
>>
>>919344
>Other, reanimate your skeleton to fight them.
>>
Rolled 9 (1d20)

>>919344
Those zombies from the crypt could really come in handy right now.
>>
>>919344
>Or surrender

Well, can't see any way we can kill enough of them to be meaningful, let's scheme from the inside
>>
Rolled 4 (1d20)

>>919344
>>1d20 to attempt escape!
We can come back with zombies I suppose. Not too sure how well I like the average roll system though.
>>
>>919351
You can't, our best hope is to flee and ask the doctors help
>>
>>919344
>>Other
use magic to make merriam look ugle and hage like so they drop her
>>
Rolled 15 (1d20)

>>919344

>1d20 to attempt escape!

Sorry for her, but priorities. And we will have our revenge once we send an army of undead to destroy those puny barbarians. Hopefully we can do it before they take her virginity because we might need virgins if we end up summoning demons later
>>
>>919360
>http://pastebin.com/kAZS1yN0
+1 Make her look like an old woman.
>>
>>919360
>>919366
What if they kill her for being an old hag witch?
>>
>>919360

If she looks ugly, they might kill her on the spot because you know, barbarians.
>>
>>919373
>>919374
Old women can still be made to clean and take care of other menial tasks.

>>919360
+1 On this, we'll be hard-pressed to even come close to escaping men on horses. We should also uglify ourselves whiles where at it too.
>>
I'm more content with letting them capture Miriam as is, rescuing her immediately afterwards (in our true form), and truly making her dependent on Sirena.
>>
Rolled 15 (1d20)

>>919344
Break away, maybe get the Minotaur, get Zombies, end those barbarians.
>>
>>919376
The spell's not forever, we have a better chance running away and finding help>>919376
>>
>>919350
>>919352
>>919357
>>919364
>>919379

You make a run for it, but the lead scout sends out a second horseman. It is only a matter of time before they encircle you, and easily overpower you.

Ten or so minutes later, and you are marching behind the horses, your hands bound in rope. Try as you might, you cannot undo them. The horses move at a slow pace, so as not to harm you, and one of the barbarians rides behind to keep an eye on you both. Not only are your hands tied together, they are leashed to the back of one of the horses, preventing escape.

Your knives and other valuables, the bag of coins and such, are taken away from you and put on one of the horses. They did not search you thoroughly, however, and thus you still have the coin you stole from Mordrax.

'Damn,' you think as you march behind. 'Should've returned to the crypt. Should've kept going north. I knew this was barbarian country. Well, I'll make a mental note: where there's one barbarian, there's usually more nearby.'

Merriam is holding up, all things considered. She whispers to you, "What's going to happen to us now?"

"Don't worry, I'm thinking..."

"I don't want to end up a wild man's wife!" she says urgently. "I've heard terrible stories..."

"Shh," you tell her. "That's not going to happen." You pause in thought. 'Though, if it keeps it from happening to me, it might.'

>Attempt diplomacy, again
>Use your magic to create some kind of distraction
>Use your cosmetic spell to make you and Merriam unattractive and old-looking
>See where they are taking you
>Write-in
>>
>>919382
>Use your magic to create some kind of distraction
>>
>>919382
>See where they are taking you
>>
>>919382
>Use your magic to create some kind of distraction

Maybe it will give us a chance to steal or kill a couple of horses and get away
>>
>>919382
>See where they are taking you

I say we stay beautiful, the better we look the more likely it's the leader who takes an interest in us giving us the opportunity to use thralldom and get some shit done
>>
>>919382
>>Use your magic to create some kind of distraction

mybe some fightign sounds over a rige or a minouter? goblens something
>>
>>919390
This. Stay as is, see what game the barbarians have. And if there isn't anything Sirena can immediately do, the impending zombie backup should help too.
>>
>>919382
>>Use your magic to create some kind of distraction
>>
>>919390

I like this plan. Barbarians aren't exactly known for their magical knowledge, so we could take advantage of barbarians being horny fucks and if we end up with the leader, we could enthrall him
>>
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>>919397
Unless barbarian tribes have their own shamans or elementalists.
>>
>>919384
>>919389
>>919391
>>919396

"Just stay alert for now," you tell her. "I'll think of a plan..."

When night falls, they stop to make camp. Two of them go off hunting, while two remain. You and Merriem are still leashed to the horses, but now you can rest your weary feet.

You look up at the night sky, thinking of a plan. You have read about advanced forms of prestidigitation, ones that create grand illusions in the sky for entertainment. But perhaps, it can be used as a distraction, or a signal...

You close your eyes and focus as hard as you can. You picture a beautiful, bright shower of sparks in the sky. With your palms open and facing upwards, you envision the power of the illusion and focus as hard as you can...

>1d20 for success! The higher, the better!
>>
>>919403

Probably all their magical knowledge if any extends to totems and communing with spirits, I doubt that will do any good detecting the use of enthralling and illusions, although shamans might be able to detect the undead
>>
Rolled 4 (1d20)

>>919406
>>
Rolled 20 (1d20)

>>919406
>>
>>919406
>>
>>919410
KIREI HANABI DA ZE
>>
Not the biggest fan of roll averaging. Wasn't it calculated a while back that most rolls would be shit/subpar when you do that?
>>
Rolled 18 (1d20)

>>919406
>Reply to Thread No.916014
>>
>>919419

I don't exactly average, I tend to compare favorable results against unfavorable results. More above the target number = good, more under = bad. It's not a complex system and I might adopt something else as time goes on to suit this quest better; I'm still in somewhat of an experimental phase with it.

>>919408
>>919410
>>919421

Something suddenly clicks in your head; an advanced application of prestidigitation. Just as harmless, but potentially much, much more useful. A small ball of light appears in your hands. At your command, it shoots upwards, into the sky! You and Merriam both watch as it burts into a colorful shower of sparks, illuminating the forest quite a distance all around. The small lights that emerge from the central blast, which also makes a loud popping noise, linger as they slowly go downwards.

>New Spell Acquired: Illusion
Firework Signal
You can launch a signalling flare up into the sky. It will explode with a loud noise and a shower of bright sparks that linger for several minutes. It can be of various colors, and can take shapes like stars, arrows and skulls.

The barbarians stand up, staring at the sparks above, whispering amongst themselves. They head towards the horses when noise is suddenly heard from the forest. Horses!

A rival scouting group of barbarians is heading towards you! Before the barbarians can properly prepare and escape, they are on the scene, attacking!

>1d20+5 to take advantage of the confusion, and escape!
>>
Rolled 14 + 5 (1d20 + 5)

>>919423
>>
Rolled 20 + 5 (1d20 + 5)

>>919423
>>
Rolled 1 (1d20)

>>919423
Get our shit and gtfo.
>>
Rolled 12 (1d20)

>>919423
>>
Rolled 16 + 5 (1d20 + 5)

>>919423
>>
>>919439
should see if we can make more imges and get both the groups to kill each other then we take the bodies and sthings
>>
Rolled 2 (1d20)

>>919423
>>
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>>919427
>>919428
Cancelled each other out.

>>919425
>>919431
>>919439

As the barbarians attack, you reach up and grab Merriem, telling her to get on the horse! She climbs up, trying to control the creature while you go around the front and try to undo the rope keeping the horse tied up, but the knot is too strong.

Suddenly, a dead barbarian lands next to you, his sword falling out of his grasp. You smile and pick it up. 'Thank you.' You swing, and cut the horse free! You look over and see your things; the bag of gold! You grab them and hoist them up to Merriem before climbing up yourself! You take the reigns in your bound hands and ride off into the forest!

It is night, but the spell is still illuminating the area. You ride hard and fast, glad to have received those brief riding lessons in the capital for those days you would accompany Hordrax with the royal family on their 'hunting expeditions' into the woods. Of course, those were under heavy guard.

You can hear pursuit; two horsemen are riding after you. You've already been captured by ONE barbarian bad today, you do NOT want to make it a second! At least you have a headstart!

>1d20+2 to escape pursuit!
>>
Rolled 20 + 2 (1d20 + 2)

>>919445
>>
Rolled 5 + 2 (1d20 + 2)

>>919445
>>
Rolled 19 (1d20)

>>919445
can we use an illusion to make a tree or thick bush look like empty space and they can crash into ti
>>
>>919449
>>919452
Hell yea.
>>
>>919452
>>919449
Nice.
>>
>>919449
>>919452
Okay now let's stop rolling.
>>
>>919452
Sirena's illusions are visual only; they're not yet aural or tactile.
>>
Rolled 2 (1d20)

>>919445
>>
Rolled 12 (1d20)

>>919445
>>
use light to blind the horsman and make them fall over
>>
Rolled 1 (1d20)

>>919445
I want to roll too!
>>
>>919464
Don't. Ever again.
>>
>>919464
>>
>>919464

Next time you get the feeling, I'd suggest ignoring it
>>
Rolled 14 + 2 (1d20 + 2)

>>919445
Rollin'

>>919464
...I have no words.
>>
>>919464
What the fuck is wrong with you.
>>
Seriously, though, a lot of 1s in this quest. Is there a specific average number of rolls he takes before he stops taking numbers? If so, I haven't noticed.
>>
>>919464
Why must you ruin everyones fun?
>>
>>919473

Nah, he just uses them in compared to the target, if more of them go over then we're good
>>
>>919464
Kys
>>
>>919473
I think it just depends on how many people are active at a time.
>>
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>>919449
>>919464
It's okay about the 1, it just cancels out the 20 we already had.

>>919451
>>919452
>>919460
>>919461
>>919471

You ride like the night wind, twisting between trees and weaving around rocks. You come upon a small ravine and leap over it, and continue riding on. Occasionally, you shoot lights off into the distance to draw their eyes.

Eventually, you've gone too far for them to pursue and still return, and their shouts fade. Merriam holds tightly onto you as you slow down, but keep going forward.

After a while, you stop and look back. There is nothing following you. "Mary," she whispers. "D-did we make it?"

"Yes," you say with a smile. She gasps in relief and hugs you tightly.

"I never should have doubted you," she says. "I'm so sorry! I thought we were done for."

"It's okay. I thought we were in real trouble there, too." You pull the horse off to one side and set down, taking the dagger out of a bag. You cut Merriam's hands free, and then she does the same for you. Once you are free, she hugs you tightly, kissing your cheek over and over. "Alright, alright, enough," you say, pushing her back. "We're still in the woods. We need to find shelter."

"Right, sorry," she says. You climb back up onto the horse and help her up to sit behind you.

"Now, let's look for something suitable..."

>A shady group of trees
>A cave
>Collection of large rocks
>A clearing in the forest
>Write-in
>>
>>919492
>Collection of large rocks
>>
>>919492
>>A cave

Worked for us before.
>>
>>919492
>>A cave
>>
>>919492

>A shady group of trees
>>
>>919492
>>A cave
when this hosrse dies can we get a undead one? forver rideing and naver neededing food
>>
>>919449
YEEEEES

>>919464
FUCK YOU.
Wither inthe pain of ten thousand kicked crotches.
>>
>>919492
>>A cave
>>
>>919492
>A cave
>>
>>919492
> A cave
Use transmutation to disguise yourselves. Or in our case, look like our natural selves (we disguised ourselves when we met miriam right?)
>>
Think it is pretty impressive that we have kept up that Mary Illusion for so long.
>>
>>919492
>A cave
Try to upgrade Transmutation by growing the entrance shut, maybe?
>>
>>919519
>>919521

Yes, we're still in disguise. The cosmetic spell lasts until you naturally "grow" out of it, about the rate of hair growth. Eventually, unless reapplied, you go back to normal.

>>919495
>>919496
>>919503
>>919510
>>919519
>>919526

You look around, activating your darkvision spell to allow for better sight, eventually managing to find a small cave. It's not large enough to stand upright in, but it isn't deep, either. You tie the horse up and both of you dismount to look at the cave.

Merriam takes out your packs. "At least those wild men didn't go through our things," she says. "We still have everything!"

"Yes, lucky," you say, and that word sticks out to you. "Lucky, lucky, lucky..." You take out the coin from your pocket and hold it up, inspecting it. 'Lucky...'

"Can you imagine what would have happened if you hadn't cast your spell?" she asks as she sets up the bedroll.

"They were probably taking us back to their village," you tell her as you pocket the coin. "There, we and everything we own probably would have been given to the chief. That's usually how these barbarian types work."

She shivers. "Gods, I was so afraid..." She looks up at you and smiles. "But you weren't were you?" She hugs your waist tightly. "You knew we could get out."

You run a hand through her hair. "You just need to be confident. I told you I would protect you."

She smiles warmy and hugs you again. It takes a moment to disentangle yourself from her, but within minutes you and she are curled up in your bedroll. Merriam holds onto you, resting her head on your shoulder.

"You've done so much for me, Mary," she whispers. "You've showed me magic, saved me from wild men... I've never felt about anyone like I do for you, not even Samson back home. Do you... feel the same?"

>Profess 'love'
>Keep things as they are, for now
>Shoot down romance
>Dodge it and go to sleep
>Other
>>
>>919532
>>Keep things as they are, for now
Preferably, we bang.
>>
>>919532
>Dodge it and go to sleep

Not really the best time for that right now
>>
>Profess love
>>
>>919532
>>Keep things as they are, for now
>>
>>919532
>Dodge it and go to sleep
>>
>>919532
>>Profess 'love'
>>
>>919532
>>Profess 'love'
This gets her further into our pocket.
>>
>>919532
>Keep things as they are, for now
Let her make the profession first.
>>
I had a late work call this morning.

Quest is on pause for the next, say, three hours or so. Gotta go drive.

We'll resume then!
>>
>>919532
>>Keep things as they are, for now
>>
I want to be honest, this is not a good time, not for any of us two. She probably rides that adrenalin high still and magic as well as our tricks did a hardnumber on her, we have to dodge it, because EVERYTHING we saycan get us in a disadvantageous position here.
>>
>>919540
>>919545
>>919549
If we go too far in this direction, things can get emotionally tangled and dangerous. For her, not us, I mean.
>>
>>919532
>Profess 'love'

Just drag her in more, maybe throw in something about being attracted to both sexes but that she will always hold a special place
>>
>>919532
>Keep things as they are, for now
>>
>>919555
just tel her thta love is baotu doing all the things for the person you love and naver qustioning them, and we will help her, and keept her by our side and do and show her things she naver would have befor meeting us
>>
>>919554
That's what I want to happen. Putting her further off balance lets us use cognitive dissonance to mold her into a more effective tool.
>>
>>919532
>Keep things as they are and sleep
>>
>>919532
>Keep things as they are, for now
If we profess love, any jealousy she ends up harboring from our future actions is more likely to be destructive in nature. If we play hard to get, we can channel that jealousy constructively more easily.
>>
>>919532
>>Keep things as they are, for now
>>
>>919563
>cognitive dissonance
On paper a nice idea, but not so much in the long term. Cognitive Dissonance WILL end up making her unsatisfied and emotionally unstable in the worst way possible.
Let's keep going the conditioning route for now
>>
>>919532
>Profess 'love'
>>
The faster we take this relationship, the faster she realizes we aren't nearly as into it as she is, and sooner we lose our hold over her.
>>
>>919611
THIS
Keep her on the leash, be vague, have her desire BIND her to us not our prefession bind US.
>>
>>919613
Agreed. She's the one making the attachment, while Sirena fosters it.
>>
Let's not get in an equal relationship.
I want her to be a devout follower who will die for us anytime.
(would be cool if she even tried to resurrect us if we died)
>>
>>919595
That's not really how it works, we're in the position to help her resolve that discomfort. There won't be long term issues.
If you're trying to condition her here why vote to dodge it rather than provide positive reinforcement?
>>
I'm of the opinion that it's too soon for "Mary" to declare love for Merriam, as that could tweak the dynamic we're probably shooting for (making Merriam a willing thrall to Sirena). Let Merriam make that jump herself, so that it's more organic and deeply rooted than anything we may attempt to speed it along. Granted, we've saved her life on several occasions and taught her magic, so most of the work is already done.
>>
"I like you very much, Merriam," you say, and she smiles when she hears it. You're coming to mean a great deal to her, which is good. But you mustn't let things progress too far, too quickly. "Let's just worry about getting somewhere safe, first. Saving our hides doesn't mean anything until we're actually safe."

That seems to calm her down. She nods in understanding, but still snuggles in close. You hold onto her protectively, and not just for her sake. You have designs in motion for her and her brother. What they are, and what roll they will play in your revenge, is yet to be seen.

But you have put considerable time into this girl, and you're going to make your investment pay off.

But for now, sleep. Then, in the morning, you'll need to figure out just where in the hell you are.

>Sleep...

"We're lost?" Merriam asks in dismay.

You take another chunk out of the cooked rabbit. "We'e NOT lost. I just need to get my bearings. We're still in the forest, aren't we?"

"Yes, Mary, but it's a big forest."

"Don't worry. I have a plan."

You can tell from the sunrise what direction things are in. But your plan, despite your assurances, is what, exactly?

>East
>North
>West
>South
>write-in
>>
>>919532
Use magical kiss.
Make her think that you care about her deeply, but have never been in that kind of relationship before and are too shy/uncertain.
Attempt new thralldom magic to form the idea in her head
>>
>>919949
>>South
>>
>>919949
>>East
>>
>>919949
>North

We were going to find that Alchemist right?
>>
>>919949
>South
We came from the South, and that's where we found the minotaur and the battle.
>>
>>919949
>South
can we try and sense corpses? getting a squirrel to climb up a tree so we can get some idea of where we are would help

>>919958
can we focus on getting out of the woods first?
>>919964
No we were out for supplies, we just got very very sidetracked
>>
>>919949
Try to head back to the barbarian slaughter fest where the Minotaur was. Drag some barbarians away and reanimate them
>>
>>919949
>>North
>>
>>919964
If we're changing teachers, we need to follow the undead babby courier. Let's return to the Necromancer's crypt first.
>>
>>919970
>Going back to where we were captured in the first place
Brilliant idea.
>>
>>920003
Yeah, I dunno if that's a smart move either.
>>
>>919949
>>Going back to where we were captured in the first place
>>
>>919949
>Remember in what direction the river was flowing, try finding a high point to look for it and proceed from there on
>>
>>920003
yea but now we are on a horse. the difference between getting ambushed and investigating is pretty big
>>
I'm heading back from work now. I have a world map ready to go when I get home.
>>
>>920492

Fantastic. Thanks for your efforts, OP
>>
>>920068
Seconding.
>>
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Here we go. I've tried adding everything so far.
>>
>>920637
neat
>>
>>920637
It's good to be able to get our bearings here.
>>
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Alright, I decided to redo the last vote because now you have better idea of where we are, and let's say that Sirena was able to orient herself once she got out in the open.

Let's say we're here, at the red X (lower left corner)

Where to from here?

>North
>East
>West
>South
>Other
>>
>>920713

East until reaching the river, then follow it north
>>
>>920724
Seconding.
>>
>>920724
>>920742

A 1d100 for random encounter generation, please.
>>
Rolled 24 (1d100)

>>920749
>>
Rolled 81 (1d100)

>>920749
I will shit myself with rage if we run across more barbarians.
>>
Rolled 42 (1d100)

>>920749
>>
Rolled 2 (1d100)

>>920749
>>
Rolled 58 (1d100)

>>920749
>>
Rolled 30 (1d100)

>>920749
I want to roll too!
>>
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>>920758
>>920763
>>920766
>>920782
>>920812
>>920838

Travelling east on horseback with Merriam's arms wrapped around your waist and your packs carried upon the horse's saddle, you soon find the river. Judging its flow, you determine that Cross Lake must be north, and so you follow along its edge.

As you come to a hill, you see a building in the distance; it appears to be a multi-floored cottage with a smaller building adjacent to it, built right on the river's edge with a pier. Merriam grows excited that there may be food and other things there, but you narrow your eyes when you see a boat docked at the pier. The riverboat says, in bright lettering on one side, 'Azure Serpent'.

"That man on the toll bridge," you say to Merriam. "He mentioned that ship."

"So... are they pirates?"

"River raiders, more like," you guess. "This must be their base. It looks like an inn or a tavern..."

"What should we do?" she asks.

>Approach it openly
>Camp nearby and watch it
>Attempt to sneak onto the property
>Disguise yourself or Merriam
>Other
>>
>>920840
>>Approach it openly

Find our friend!
>>
>>920840
>>Other

Avoid it like the plague, even if it makes you take a small detour. I think that after barbarians, we aren't in the mood for pirates/raiders
>>
>>920840
>>Camp nearby and watch it
>>
>>920840
>Other
I'm VERY not interested in dealing with these guys. I say we watch them for a bit to see if they're looking our way then bolt north at first opportunity.
>>
>>920840
This >>920855
for cryin out loud, we're being Evil Stupid again. why would we want to get involved, we have no minions, no worthwhile companion, we're tired, and we're carrying a big bag of gold as two guard-less females.
WHAT COULD GO WRONG
>>
>>920840
Swing wide and dodge it. I want to get back to the safety of the crypt.
>>
>>920855
Backing this, we've been side tracked enough.
>>
>>920840
>Camp nearby and watch it
Then at night
>Attempt to sneak onto the property
>>
>>920855
This
>>
If we had more offensive means of protecting ourselves, then I'd be more willing to check it out, but as it is, I just cannot be fucked to deal with these raiders.
>>
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>>920867
>>920862
>>920855
>>920870
>>920892
>>920930

"I'd rather NOT deal with that potential problem right now," you say, swinging the horse westwards and riding around the place.

"I'm glad," Merriam admits.

The two of you continue onwards until you start seeing familiar aspects of the landscape; namely, dead trees. Soon enough, you spy the chapel in the distance and the graveyard attached to it. You ride around the front, intending on entering it to see Dr. Albert, but then you see the delivery boy -- the child skeleton who carries things between Albert and his brother Herbert in the swamp -- leaving. As you walk by, the delivery boy looks up at you, removes his head like one would raise his hat to greet a lady, and then places it back. He then keeps going.

>Follow the skeleton boy
>Go in and speak to Dr. Albert
>Go another direction from here
>Now that you have a horse, revisit the barbarian massacre site
>Other
>>
>>920972
>>Now that you have a horse, revisit the barbarian massacre site

I want some fucking zombies
>>
>>920972
>>Follow the skeleton boy
>>
>>920972
>Go another direction from here
Its still day, plenty to do
>>
>>920972
>Follow the skeleton boy
We've built up a healthy base for our Necromancy. It's time to diversify and get out of this region.

Next stop, Alchemy or Thralldom, whichever comes first.
>>
>>920972
>>Follow the skeleton boy
>>
>>920972
>>Go in and speak to Dr. Albert

We need to buff our necro powers and maybe create a few zombie bodyguards. We can leave visiting the massacre site for tomorrow and we can go to the other two potential masters anytime
>>
Not a smart idea to got the swamp when we have hardly even mastered necromancy
>>
>>921030
Shit, right. Dude was in the swamp. Uhm... in which case I'm changing my vote to

>Go in and speak to Dr. Albert
>>
>>920986
Albert has plenty of corpses to use

>>920972
Depending on how much food we have now,
>Go another direction
or
>Continue necro-study
>>
>>920972
>>Go and speak to Dr. Albert
>>
>>921030
In Sirena's defense, she's good at learning organically, and the messenger knows a definite safe route.
>>
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>>921015
>>921044
>>921087

>>921086
About a day's worth.

>...

Riding past the skeleton boy, you approach the chapel and head downstairs. There, you encounter Dr. Albert, holding up a vial of green glowing liquid.

"Doctor," you greet him.

He doesn't say hello. "My undead sentries tell me you have a horse now," he says. "You wouldn't by any chance be donating it to me, would you? For parts."

"I hadn't planned on it yet. Unless you can make me an offer."

"We'll see," he says. "I don't recall you leaving with a horse."

"We encountered some barbarians."

"Ah. They know well to avoid this area. I taught them that a long time ago." He sets the vial aside, within a case, and closes it. "Come to resume your studies? Or for something else?"

>Stay here for the day, study
>Mention to him that you want to learn offense-oriented magic
>What's that green stuff? Is it from Herbert?
>Ask about the barbarians or a minotaur
>Other
>>
>>921136
>Mention to him that you want to learn offense-oriented magic
Time to hurt people
>>
>>921136
>>Ask about the barbarians or a minotaur

And because that takes just a few times

>Mention to him that you want to learn offense-oriented magic

I bet he could teach us something like bone arrows, necro bolt or something
>>
>>921136
>>Mention to him that you want to learn offense-oriented magic
>>What's that green stuff? Is it from Herbert?
>>Ask about the barbarians or a minotaur
>>
>>921136
>Stay here for the day, study
>Mention to him that you want to learn offense-oriented magic
>>
>>921136
>>Mention to him that you want to learn offense-oriented magic
My goal is to hurt people.
>>
>>921136
>Mention to him that you want to learn offense-oriented magic
>>
This quest: confirming anything with boobs in the OP will get infinite bumps
>>
>>921192

Can I get fries with that salt?
>>
>>921192
This post: confirming that anon didn't read the actual quest.
>>
>>921192
If QM is a shit writer people would come but not stay
>>
>>921192

If I wanted tits, I would just read porno novels or watch hentai. I admit that having a sexy seductress with a lewd body helped for a first attraction, but I stayed for the cool premise and setting
>>
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>>921151
>>921154
>>921157
>>921163
>>921166
>>921183

You fold your arms. "I'm tired of running away from everything I encounter. I want to be able to hurt things."

"Have you tried talking them to death?" he says, amused by his own joke.

"I want to learn spells that hurt."

He straightens and tilts his head. "Necromancy has many uses, my dear, but it is a subtler art, nuanced in--"

"I'm going to interrupt you there," you say, doing just that. "There's nothing subtle about raising an army of stitched-together corpses."

"Hmph. I was going to make a point, and a damn good one, but fine. If you are that impatient... But don't interrupt me again." He reaches for a book at the top of his shelf and dusts it off. "This tome contains a myriod of spells that are of the more evocation-driven side of necromancy. Some necromancers specialize exclusively in this subschool; I personally find them to be individuals of little taste and tact, but so be it."

He drops the book on the table. It has no title, as it is bound in human flesh and its pages inked in blood, but flipping through its pages shows you a variety of spells you could study, all of them designed to bring pain, misery and torment to their victims.

>Choose a Spell to Study

>Inflict Pain
>Choking Dust
>Drain Life
>Enfeeblement
>>
>>921273
>>Enfeeblement
Debuffs are king.
>>
>>921273
>>Drain Life

In life, they will empower us, in death, they will serve us..
>>
>>921273
>Inflict Pain
>Choking Dust
>>
>>921273
>>Drain Life
>>
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>>921192
>>921202
>>921209
>>921213
>>921217
>>
>>921273
>>Enfeeblement
>>
>>921273
choking dust
>>
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>>921318
>>
>>921273
>Enfeeblement
>Choking Dust

Does 'Drain Life' actually siphon their health or just drain it away?
>>
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>>921339
>mfw the QM resets his timer to respond to me, a troll
>>
>>921273
>Drain Life
>>
The guy's not even really trolling.

I mean this seems to be the most popular thing Damashi has ever run and what is the biggest difference between the premise for this quest and his Mortal Kombat quest?

Not enough Mortal Kombat tits.
>>
It's a tie between Enfeeblement, Drain Life and Choking Dust so far.
>>
>>921382

On that very specific note, I was thinking of starting off all my MKK threads with this pic from now on. I feel like it would better communicate my intentions.
>>
Rolled 1 (1d3)

>>921384
waiting for more votes or want a roll?
>>
>>921392
Dm lightning strikes from the shadows, you are torn and cant decide, gm rolls to pick
>>
Rolled 2 (1d3)

>>
>>921273
What's the difference between Drain Life and Enfeeblement?
>>
>>921392
are your MK quests all about that Mortal Kombat pussy?
>>
>>921411
drain life deals damage and heals, enfeeblement weakens opponents preventing them from doing damage
>>
>>921411
I would assume enfeeblement is a strength debuff while drain life would just remove enemy HP and possibly give it to us.
>>
>>921384
wait, Choking Dust wouldn't be Area of Effect would it?
>>
>>921392
>starting posts on a blue board with that photo
>>
>>921411

Drain Life: They lose health, we gain health.

Enfeeblement: Weakens them physically/exhaustion, fatique, etc.

>>921433

Slightly.

>>921418

Hahaha, no, what would ever give you that idea?

http://pastebin.com/Sphbv5PD
>>
>>921433
It probably would be, if only because otherwise I see no way that it's not just strictly worse than enfeeblement
>>
>>921273
>Choking Dust
We need an aoe, and combined with our illusion we can use it as area denial. It's a great survival spell
>>
>>921448
midmax phaggot. just choose a spell! doesn't matter whats best
>>
>>921467
I think choking dust should come second. We have very little ability to capitalize on something like choking dust currently, which is why drain life should be our first choice of spell.
>>
>>921445
Shoot, sounds to me like we oughta gather food and stay another week.
Learn all three of these and a day each on preservation, commanding, skelly & spirit stuff.
>>
>>921475
Lol, I voted for drain life goi.
Just saying that if the spells were all balanced then Chokcing dust would be AOE. And low and behold I was right. (Even if the QM post came in before mine.
>>
>>921445
Let's get Enfeeblement. Debuffs can be a handy force multiplier as time goes on.
>>
>>921480
sounds good
>>
>>921273
>Drain Life
>>
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>>921409

Flipping the book open to a page that catches your eye, you begin reading and reading quickly.

'Drain life... The essence of one, channelled into another...'

Life operates under a variety of principles. Magic allows you to break them, bend them and bring them to your will. The life energy of one being can be used to fuel another; be it for the purposes of healing or otherwise. You pour your time into understanding the philosophy of the spell before learning the spell itself. It is important for a caster to not imply know how to do it, but to understand all aspects of the magic and its wider implications.

It lines up well with your previous work on anatomy. Essentially, the essence of life, the divine spark, infuses its flesh with energy. This energy can be taken, forcefully, through a series of focuses. Words of power and hand gestures are but one component of the spell: it also requires blood.

>New Spell: Necromancy
Drain Life: Target one nearby creature with exposed blood, or target the blood of one living creature in the nearby area. You siphon life-essence from the victim and draw it to another target, either yourself or an adjacent creature. This will weaken and damage the victim and heal and empower the secondary target. This requires a sustained focus; stopping the spell causes the effects, however faralong, to immediately cease. You must remain stationary while casting this spell. If sustained long enough, the primary target will die; no more energy can be drawn from a dead corpse. Does not affect undead.

'They need only be bleeding, or I have their blood,' you understand the passage. 'Fantastic. That shouldn't be too difficult.'

Albert, currently bent over a corpse, speaks up. "You know, if you desire more directly-damaging spells from the school of evocation -- or as I like to call it, the simplest solution school -- I do know someone who may be willing to teach you."

"Another brother?"

"Gods, no," he mutters. "I would kill myself three times if he was in my family. His name is Francis... something-or-other. I forget his family name. But he is an archmage, or so he claims to be... He came to me for learning for a period of time, but left to pursue 'other' interests when he learned that my interests in the flesh didn't fall in line with his."

"Where were those interests, exactly?"

"Women."

"Ah, I see. Where is he?"

"Oh, last I heard, he took up residence in a tower east of the tiver and south of where Elder Grey lives," he says. "He specializes in the loosely-referred-to-as-art 'art' of evocation."

"Thank you for the tip," you reply. "But I thought I might stay a while longer yet. This book is full of interesting things to learn..." Merriam taps your shoulder.

"We're out of food," she explains. "We can't stay here much longer."

>Go out hunting for food
>Ride east, to Bridge Town, to pick up supplies
>Return to Merriam's family farm for supplies
>Explore north
>Other
>>
>>921478
I'll support this

>Drain Life
>>
>>921543
>>Go out hunting for food
>>
>>921543
>>Ride east, to Bridge Town, to pick up supplies

Be careful though
>>
>>921543
>>Go out hunting for food
or Bridge Town as long as we don't bump into Ben.
>>
>>921543
>Ride east, to Bridge Town, to pick up supplies
We've got money now.
>>
>>921543
>Return to Merriam's family farm for supplies
We could use a nice visit back
>>
>>921543
>Ride east, to Bridge Town, to pick up supplies
We've got some gold now, let's stock up for a bit.
>>
>>921575
We've been gone a week or two, and if we come back, they won't let Merriam leave again.
>>
>>921543
>Ride east, to Bridge Town, to pick up supplies
>>
You know, I bet necromancy is a good lead-in to one of my most favorite kinds of creation: making golems. Since it seems to be about embuing and transferring energies for the most part, I bet it wouldn't be so hard to apply similar concepts.
>>
>>921543
Ask Dr Albert for his minions to gather supplies for you for extra work for him. Or if he can send a courier with gold to pick up supplies for you or if he can teach us to get a minion to do it.
>>
>>921572
Perhaps we could disguise both girls to avoid running into anyone we know or who knows of us.
>>
>>921591
I think Golemancy falls under Enchantment.
>>
>>921565
>>921572
>>921578
>>921588

You nod at her. "Alright then, we're heading to Bridge Town. We've got money now, so we can stock up while we're there."

She seems delighted. "Oh, wonderful! I know some of the people there, maybe we can get some good deals."

At that, you frown. You hadn't considered the chance of running into friends of hers... or family. What if Ben or Jed, or perhaps even Jonah, are in town?

>Go there anyway
>Disguise yourselves with Cosmetics
>Tell her we're going to avoid anyone we know
>On second thought, let's not go to Bridge Town
>Other
>>
>>921638
Could be, but it's a possible thread to follow.
>>
>>921543
>>Ride east, to Bridge Town, to pick up supplies
That gold could stock us up for a very long time
OP btw will you ever do any timeskips? it kinda seems like we just want to sit and train for a bit, and if we're going against the court wizard that's probably not a bad idea honestly
>>
>>921647
>>Disguise yourselves with Cosmetics
AND
>Tell her we're going to avoid anyone we know
>>
>>921649
>OP btw will you ever do any timeskips?

Well I did skip over four days earlier in >>918975
>>
>>921647
>Other
We'll play it by ear when we get there. If anyone is of threat to recognize us, we'll use Cosmetics.
>>
>>921647
>Disguise yourselves with Cosmetics
>Tell her we're going to avoid anyone we know
>>921660
True, I was thinking more like a TRAINING ARC MONTAGE or something but smaller skips work too i guess?
>>
>>921647
>>Disguise yourselves with Cosmetics

We shouldn't avoid Ben at all. In fact we should find Ben if we're lucky enough to see him.
>>
>>921647
>Tell her we're going to avoid anyone we know
Use our sexy vixen outfit and show off our boobs and ass as a "distraction"
>>
>>921705
Haha, hell yes.
>>
>>921656
This
>>
>>921705
>>921718

In character, I don't think Sirena would want to do this -- remember that Bridge Town is along a major trade route, and is near the forest.

If there is one place that the news has reached and that'd be on the lookout for 'big breated vixen mage girl' in this area, it would be the town.
>>
>>921726
Sssshit. Ok. Let's not then.
>>
>>921726
Oh.
...
So remember that Alchemist?
>>
>>921726
So we can't do the big reveal in Bridge Town. Good to know.
>>
>>921726
Re: Lets send a minion with gold. Little skele boy always seems to make it. and it will give us the time to learn spells and make Merriam less helpless. Prestidigitation is sick and id stare at it for hours, but most enemies would ignore it
>>
>>921738
Not yet, we're only here to restock. Once we're more than mediocre on our necromancy path, we'll switch teachers then.
>>
>>921738
The baby skeleton messenger already left and won't be back for a little while. If we're going to the Alchemy teacher, we have to wait for it.
>>
>>921726
Lets find an appropriate place for this soon, can't stay as plain old Mary forever
>>
>>921738
Why not go to the evil mage guy, I mean we can give him what he wants easily, he's also an archmage and very powerful
>>
>>921767
>>921738
>>921759
>learn like 3 spells
>want to change teachers already
C'mon guys we have a ton more to learn to master our BASIC school of magic, we need to stay for a much longer time
>>
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>>921656
>>921676
>>921692

You take Merriam off to the side. "We're going to go to Bridge Town, but we're going to be in disguise," you explain to her.

She's confused. "Oh? W-why?"

'Because every damn guard in the entire country is likely looking for a mage girl with huge tits after being framed for conspiracy and treason,' you think. You smile and brush a hand through her hair. "I just don't want us to run into anyone we know. They might tell your family, and if they caught up to you, they might not let you go."

"But, Ben is still with them... Do you think he maybe didn't explain it to them?"

"I'm sure he did, but we're not ready yet," you tell her. "Not until you learn more magic."

She opens her mouth, but then closes it. She trusts you and your judgment.

"It'll be fun," you promise her. "Now then... What color would you like your new hair to be?"

She blinks in surprise. "You can do that?"

"Just a spell I picked up recently," you lie. "Now, tell me."

She thinks for a moment, her eyes growing wide with wonder. "I... I've always wanted to have beautiful red hair," she says with a wide smile. "Like the sunset..."

"Done."

"A-and green eyes? Like the summer fields?"

"Done."

She closes her eyes and bites her lip in excitement. You hold up your hands and wave them about her face, subtly working your spell. You throw in a few things for yourself; narrower eyebrows, thinner cheeks, a beauty mark. When she opens her eyes, they are a shining green color, and her long hair is now fiery red. She gasps as she holds it up.

"This is amazing!" she says.

You take her chin in her hands and stare into her eyes. "You're beautiful," you tell her, leaning in to kiss her new lips. As you do this, you also change your hair, to a bright, strawberry-blonde color, and your eyes light blue. When you pull away, she gasps again.

"Mary, you're gorgeous," she compliments you. "It's almost like your entire face is different, but still the same..."

"It's because you know me so well," you reply with a grin. 'And by that, I mean you know almost nothing about me.'

"C-can I stay like this?" she asks. "I've always dreamed of having red hair."

"Of course you can. You can stay like that for as long as you like."

She hugs you. "Thank you, Mary!"

"My pleasure."

Within minutes, the new you and the new Merriam are riding towards Bridge Town. "Remember, avoid anyone you know," you tell her. "We're going to go there for supplies, and nothing more."

"Right."

>1d20 for any encounters along the way
>>
>>921647
Didn't we learn the ability to control minions with more than basic commands and the ability to see what they learned while out?

I vaguely remember some mention of a pastebin with our list of spells and abilities
>>
Rolled 20 (1d20)

>>921802
I want to roll - eh fuck it.
>>
>>921692
>In fact we should find Ben if we're lucky enough to see him.
And do what, tempt him to cheat on us with our disguised self?
So much for cementing his loyalty.

Let's just lay low and do a normal undercover food run so we can get back to learning cool spells.
>>
Rolled 9 (1d20)

>>921802
>>
>>921828
>And do what, tempt him to cheat on us with our disguised self?

We could tell him, y'know, things are going well. Your sister is not only safe but actually learning magic.

We could fuck him.

I don't know, its a person we know who is cool with us we can do whatever we want.
>>
Rolled 19 (1d20)

>>921802
>>
Rolled 3 (1d20)

>>921802
>>
Rolled 11 (1d20)

>>921802
>>
I think after that 20 and 19, I'll refrain from further rolling.
>>
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>>921825
>>921830
>>921844
>>921849
>>921869

Approaching the small bridge, you see the toll man you kissed once. He perks up immediately and approaches you, not recognizing you. "A fine day to you, ladies. I'm terribly afraid that there is a--"

You take out some coins and throw them at his face as you ride by. "Toll, right, whatever."

You leave him behind as Merriam giggles; he stares at your disappearing horse, stupified.

'What an oaf. At least he's well-rehearsed.'

About an hour into the forest, you come upon a tent. The curious thing, however, is its size and color; it is like it was made for a child, and is bright red, yellow and purple, almost garish in its design.

As you approach, cautiously, a small man emerges with goggles and pointed ears, covered in an outrageous outfit. "Greetings!" he declares in a slightly squeaky voice. "I am Vilgiziax! No doubt you have heard of me, no?"

You cock a brow and deadpan back at him, "No."

"NO matter! Someday I shall be known worldwide for my amazing inventions! I've got gadgets, gizmos, doohickies and designs, and more!"

Merriam gasps in delight. "He's a tinkerer gnome!"

"That I am!" he bows. "What can I do for you? Care to peruse my wears?"

>Look at what he has for sale
>Ask him if he can identify a coin
>Ask if he knows magic
>Ask about current events he may have heard
>Other
>>
>>921979
Purchase a vibrating contraption for . . . personal use.
>>
>>921979
>Look at what he has for sale
>Ask him if he can identify a coin
>>
>>921979
>Look at what he has for sale
We need something that can keep food preserved so we don't have to interrupt our study with damn hunting trips every few days
>>
>>921979
>>Look at what he has for sale
>>Ask him if he can identify a coin
>>
>>921979
All of the above?

But especially >>921993
This
we can let Merriam use it while we study too.
>>
>>921979
>Look at what he has for sale

>>921993
Yes.
>>
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>>922005
>>922008
>>922013
>>922049
>>922058

"Alright, let's see," you say, stepping off the horse. Merriam follows along as you tie up the horse to a tree.

He approaches his tent and opens the fold. "Step inside!"

"You can't be serious," you mutter.

"Trust me," he says, lifting up a goggle and winking.

You sigh and crawl inside the tent, only to discover a massive workshop on the inside!

"What -- How -- With the -- Uh?!"

The gnome is pleased with himself. "Do you like it? It's one of my new inventions. The tent with more room on the inside than on the outside! I'm still working on the name. TWMROTITOTO doesn't sound catchy."

You stand up and look around his shelves. He's got all kinds of things in all shapes and sizes, devices of all kinds. Merriam is equally amazed, and reaches for something.

"DON'T TOUCH THAT!" the gnome shouts in panic. Merriam immediately backs away.

The gnome laughs. "Just a joke! Pick up whatever you like. But don't take anything, I have an alarm set up!"

"What's your going rate?" you ask him.

"I rate wherever I go!" he snickers. "Everything is on a case-by-case basis. It really spends on what you're looking for."

>Automatic Lockpick
>An hourglass that you can wind up as a timer
>Automatic crossbow with magazine
>Experimental Parachute
>Lightning Rod
>Miniature Firestarter/Flamethrower
>Autoquill and Ink
>Gunpowder Bomb
>Ghost Containment Unit
>"Back Massager"
>Other
>>
>>922099
>>Other
IDENTIFY: COIN
OBTAIN: "Back Massager"
>>
>>922099
>Ghost Containment Unit
How about we find us some wild spirit, capture it, train it, and send it to fight on our behalf?

and
>"Back Massager"
>>
>>922099
>Automatic Lockpick
>Lightning Rod
>Automatic crossbow with magazine
>>
>>922099
>>"Back Massager"

Can you make that a double-sided "back massager" my good gnome.

Give him a wink.
>>
>>922120
This, and the autopick.
>>
>>922120
>>922141
Throw in the experimental parachute.

You never know.
>>
>>922099
>>Miniature Firestarter/Flamethrower
Why waste time learning evocation spells when you can just buy a flamethrower?

And
>"Back Massager"
for mutual bonding with Mirriam.
>>
>>922141
we can always use zombies to open locks tho.
>>
>>922120
>>922122
>>922128
>>922163

You look around and find a wooden case about a foot long. Upon opening it, you discover a golden rod inside that perpetually hums.

An amused smile comes to your face. You've heard of items like this back in the capital. A playmate for rich ladies, originally devised by gnomes. You're not surprised to find one in this shop, though it really does seem like something that belongs under the counter.

"How much for this... back massager?" you ask him with a knowing wink.

"Oh, that's not the back massager, that's the--" He pauses. "Ah! THAT back massager! Of course. Let's say, hmmm... Sixty?"

You currently have 89 coins taken from the slain barbarian corpses. That's more than half of your money! You had no idea the prices here would be so rediculous.

Then again, in the grand scheme of things, it's not that much. You just don't have a lot of money right now. Merriam is currently looking at a beautiful necklace with a gem that changes colors.

Putting the massager back for a moment, you take out a coin and present it to him. "Can you identify this?"

He adjusts his goggles, then takes out a magnifying glass. He turns the coin around in his hands. "Ooohhhh... I know what this is." He lifts up his goggles and examines it with his eyes. "Yes, most definitely."

"What is it?"

"Round."

You keep your foot in check from punting the smarmy little gnome and crack a smile. "Annnnnnd...?"

"And it's valauble, very valuable," he says. "I'll offer something in trade. Let's say... three of my items for it?"

Your brow shoots up. Three items for just that coin? He must know something...

>Take the deal
>Swipe it back; no deal
>Grill him for info on the coin
>Negotiate for an even better deal
>Other
>>
>>922217
>Grill him for info on the coin
It's probably worth more than all his shit
>>
>>922217
>>Grill him for info on the coin
>>
>>922217
>>Grill him for info on the coin


oh and

>Other

Purchase the back massager.
>>
>>922217
>Grill him for info on the coin
>>
>>922230
Oh shit, yeah seconding.
>>
>>922217
Grill for info, haggle the price maybe he has some work to aspiring mages could help with
>>
>>922217
>>Swipe it back; no deal
>>Grill him for info on the coin
Regardless of what he says about the coin, it's not for sale. This is what we keep in our pocket to remind us of our ultimate goal.

Plus he might just lie about it to try and get us to give it up.
>>
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>>922224
>>922226
>>922230
>>922242
>>922257
>>922280

You lean down to get more on his level. "What's the coin? Tell me. I can tell you recognize it."

"Oh, it's just, I'm a collector," he says, walking over to a case and opening it up. Inside are coins from all over; gold pieces minted in different eras, special medals, small medallions and treasured pieces of eight. "This coin is very valuable. It's from a culture that no longer exists!" He holds up his hands as he weaves a tale. "Long ago, in a jungle far away, there lived a cult-society of sun-worshipping ape-men! They believed that eating the brains of their enemies gave them great knowledge, and so they harvested the grey matter of their enemies and feasted upon them, reveling in the supposed wisdom it brought!"

"...And?"

"Oh, and they're all dead now, for at least three millennia. But this coin was from their civilization."

You roll your eyes. "Fascinating. But what does it DO?"

"Like I said, nothing, nothing at all," he quickly replies as nonchalantly as possible. "Like I said, I'm a collector. Are you going to deny a numismaticist a rare coin? You wound me, madame."

>Take the coin back
>Haggle the price
>Threaten him if he doesn't tell you what it does
>Take his price
>Buy the massager and leave
>Leave
>>
>>922283
>Take the coin back
>Threaten him if he doesn't tell you what it does
"I can do things that you don't want to know"
>>
>>922283
>Haggle the price
"Let's flip for it. Heads I'll accept your price, Tails, I'll keep it unless you offer me at least double."
>>
>>922283
>>Take the coin back
Just as I thought. A weasel con-man. No rush, we can always ask one of our mentors about it later.

Not sure about the massager tho. Will we still have enough for food and junk? Maybe we should wait and learn to make one later.
>>
>>922283
>>Take the coin back

Tell him that you will reconsider his offer if he's still in the area, but until then, you will keep the coin.
>>
>>922304
inb4 he's a high level mage, calls your bluff and takes the coin by force.
>>
>>922283
>Take the coin back
Let's not buy the massager. We need a quill for the scrolls.
>>
>>922283
>Take the coin back
>Buy the massager and leave
>>
>>922338
LOL
Okay changing to leaving and continue our journey
>>
>>922337
This.
>>
I'm taking a short break, talking to my fiance on the phone
>>
>>922340
Seconding.
>>
>>922360
>ywn marry Damashi
why live?
>>
>>922410
No reason now, really.

See you on the other side, anon. It's been a wild ride.
>>
Also we now can fuxk/ suck oeople to death with life drain.
Could try to give him a kiss yhen distract him as merry takes things?
Or just give him the coin we can always get it back
>>
>>922479
...Huh?
>>
>>922479
I've seen Nigerians who can spell better
>>
>>922283
>>Buy the massager and leave
>>
>>922304
>>922323
>>922337
>>922339
>>922349

Quickly, you swipe the coin out of his hands. "Thank you, but no thank you." You slide the coin into your pocket and look back at him as you grab Merriam. "If you're in the area, we might come back."

"Just as well. Come back any time if you change your mind!"

Once you are out of the tent, Merriam pouts slightly. "Why didn't we get anything?"

"Too expensive," you reply. "Maybe another time."

Another hour of riding later, and you come to Bridge Town. True to how it was described, it is a merchant town set up on both sides of a large bridge that spans the southern river from Cross Lake. The many stalls and vendors are set up alongside a variety of more permanent structures, and as you ride up you see a wider variety of people; humans, elves, dwarves and such. It is a bustling place, and caravans, horse riders and people travelling are almost always passing through, either on their way to the human or elven capitals.

And thus, there are guards. Not an overwhelming number of them, but they are noticeable. You maintain your calm state as you ride into the town.

"I know all the shops," she tells you. "Even if they don't recognize me, I know where we can get things. What would you like us to pick up?"

>Food
>New clothes
>Self-defense
>Adventuring gear
>Camping supplies
>Animals
>Jewelry
>Let Merriam shop while you look around
>Other/write-in
>>
>>922683
>Food
>Adventuring gear
>>
>>922683
>>Other/write-in
Go back and get the back massager
>>
>>922683
>>Food
>>Adventuring gear
>>Camping supplies

This
>>
>>922683


>>922717
+1
>>
>>922683
>Food
>Adventuring gear
>>
>>922683
>>Food
>>Adventuring gear
>>Camping supplies
>>New clothes
Need to gather better gear and warmer clothing if we are going to start murderhobo-ing
>>
>>922695
>>922717
>>922737
>>922741
>>922745

Alright, after shopping, here's our current up-to-date list of items carried, either by us or now on the horse.

70 coins

Strange Coin
Neat Farmgirl Dress
Villainous Vixen Outfit
Peasant Clothing
Belt Pouch
Bucket
Shovel
Five Blank Parchments
Some apples
Some mushrooms
Box of nails
Single copper ring
Spare bones
2 Blankets
5 Candles
Flint and Steel for firestarting
Two Waterskins
Lantern
Hatchet
Two Bedrolls
Two Backpacks
Two coils of 50 Feet Hempen Rope
Mess Kit
Tent
Grappling Hook
Crowbar

Current Minions:
1 Mindless Stitched Corpse (Boris) (Currently with Elder Grey)
1 Horse (Stolen from Barbarians) with Saddle Pack
>>
>>922683
>Food for at least 7 days.
>Adventuring/Camping Gear
>Other
Find more money in town somewhere. Maybe do some magic tricks for coin (give mirriam a chance to show-off her new skills) or steal from a passed-out drunk. Or scavenge around old barrels and crates for coins and goodies.

Then >>922704
on the way back, buy the massager if we have enough money left.
>>
>>922776

Forgot: Anything else to add?

I also didn't include "Books or book-related supplies" in the list of choices up there, but that's on the table.
>>
>>922776
>Current Minions
any chance we can find the zombie knight on the way back?
Its not like Mirriam would recognize him or anything.
>>
>>922782
Let's sell off the non-necessary shit. I.E. the ring and if we can the mushrooms.

Are the apples still good at this point? If not, let's just see if we can't cut them open for their seeds.Could be good for the farm.
>>
>>922799
This
we need to sell that extra bedroll.
And buy some ink and a writing implement for our scrolls. unless we already have them.

Dried Mushrooms can be rehydrated and cooked easily. I assume if the apples were bad we would have ditched them automatically.
>>
>>922809
We don't even know if the mushrooms are edible
>>
>>922815
Good time to find out
>>
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>>922809

>>922799
>Are the apples still good at this point?

Yeah, I forgot to remove those. Alright, apples, mushroom and ring are gone. 1 coin for them.

So that makes 71 coins.

>Continuing...

As you and Merriam take your purchases back to the horse, you hear a commotion in the town. You look back and see a man thrown out of the mayor's hall by two guards.

The mayor himself then strides outside, wearing a fancy white shirt under suspenders around a fat gut. He snorts, mostly because of how large his nose is. Because he isn't human.

"Ugh, it's the mayor, that pig!" Merriam says.

"Wait, this entire time I thought you and your mother were just using a common phrase. He's ACTUALLY a pig?"

"He's a p'orc," Merriam says.

You let out a sigh. 'Oh, of fucking corse he is.'

Merriam walks up next to you, narrowing her eyes. "Wait... That's Jed! Uncle Jed!" You look and see as well; the man thrown out into the street is indeed Jed from the farm.

The mayor waves a pink hand at him. "And don't let me see you come sniffin' around my office again, Cutter. You're lucky I don't bar you from business in my town."

Merriam looks up at the pig mayor's side and sees someone else she knows. "That's the father of the Digger family! Leonard!"

As the mayor and Leonard go back into his office with the guards, none other than Ben rushes out of the crowd and helps his uncle back up. Merriam sees her brother and immediately wants to walk towards him; it's only when you grab her arm that she stops.

"Right," she whispers. "I just... I'm sorry. He was right there and all."

"I know," you say to her, turning her around. "Let me think for a moment." You look back over your shoulder as Ben helps Jed off down the street.

>Ride out of town
>Approach Ben and talk to him
>See what you can find out at the mayor's office
>Allow Ben to see you and Merriam, but only Ben
>Other
>>
>>922849
>Allow Ben to see you and Merriam, but only Ben

Muh Ben-fu
>>
>>922849
>>Allow Ben to see you and Merriam, but only Ben
Ah, what the hell. Maybe we see if we can't do some snooping "on his behalf" but really just to see if we can't get any blackmail material on the mayor and the Diggers.
>>
>>922849
Put off our disguise and talk to them both
>>
>>922849
"Ben Look! Prestidigitation! I'm such a great mage now!" Lol. Supplies and back to the chapel
>>
>>922856
>>922860
>>922865

You pause for a moment before you two reach your horse. 'A small update couldn't hurt.' Pulling Merriam off to one side and telling her to stay hidden behind a building, you walk off in Ben's direction. You catch the end of an argument between him and Jed, but not the details. Jed storms off, leaving Ben alone.

"Pardon me," you say to him, making him turn around. His expression changes slightly, from one of anger to of surprise.

"Oh, hello ma'am," he says. "Can I help you?"

"Could you follow me for a moment?" you ask.

"I, I really should go back to get my uncle," he says.

You lean in and whisper, "It's about Merriam."

He blinks, and then follows you without question. You lead him around to the back, where with a simple hand gesture you change your face and hair back into Mary, and her back into Merriam.

He blinks in amasement. "Sis! Mary!"

Merriam runs up to him and hugs him, and he her. While he does, he looks at you like a man vexed, equal parts relief and disbelief. "I'm so glad you're alright," she tells him, pulling back. "Is everything on the farm okay? What was that about with the mayor?"

Ben looks away. "My... No. We've lost the well, Merry."

"Oh, no," she whispers. "The Diggers have it? Completely?"

"With Pa gone, Jed tried to work out a different deal. Did you see that, out there?"p
"We saw it," you say.

"That was the deal. The Diggers came in and swept everything out from under us." He spits. "If Pa were still here, he wouldn't have let it happen. I wanted to help, but Uncle Jed told me to stay outside..."

"It's not your fault," Merriam assures him.

He nods. "I know. It's just motivating me more to do better." He looks back at you. "Jonah is teaching me how to swing a sword. He used to be an adventurer, you know. He's training me; Ma and Jed don't think I should, but he does. You and he are the only ones who think so."

"That's good to hear," you reply. "Merriam, show him what you've learned."

She smiles and holds up her hands, focusing on creating a small bit of light. Upon seeing it, Ben is blown away.

'Country kids,' you think with a grin.

"That's great, sis! Can you do any more?"

"Not yet, but I'm learning," she says, elbowing him. "And it's more than you can do with magic, that's for sure!"

>Promise to look into this Well/Digger situation
>Let's keep this short -- leave
>Tell him to keep training and work hard
>Leave them alone while you investigate
>Write-in
>>
>>922907
>>Promise to look into this Well/Digger situation
I am looking forward to getting blackmail on the mayor.
>>
>>922907
>>Promise to look into this Well/Digger situation

Man I think we should go full yandere and murder the whole Digger family for our sibling-fus but that would be out of character.
>>
>>922920
What if we just sent a couple corpses into their mine?
>>
>>922928

Nah then they'll run for help.

What we need to do is find a way to have zombies kill everyone on the Digger farm and then blame it on the evil necromancer responsible for killing the Cutter family patriarch
>>
>>922907
>Promise to look into this Well/Digger situation
Going full murder hobo sound fun
>>
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>>922914
>>922920
>>922957

"We'll look into this Digger situation," you tell him.

He takes a step closer. "It's their mine. Nobody's saying it, but somehow they're producing twice as much metal from it at the same cost."

"But their family works the mine," she says. "So if they're producing more, but not losing any money on hired hands..."

"That means they're making someone else do the work and not paying them," he deduces. "But the mayor doesn't care! All he sees is profit. That's all anyone in this town sees."

"You think slaves? Or something else?" you ask.

"I don't know. They don't let anyone in, and if I was caught sneaking around their farm, they'd recognize me in a heartbeat."

"But not someone in disguise," you say with a smile. You quickly reapply the cosmetic spell, changing your identities once more.

Ben's breath catches in his throat. "Wow," he whispers. "You're just so..." He looks at his sister. "And Merry, you're so..."

"I've always wanted red hair," she says with a blush.

"And your eyes are beautiful," he says in an almost dreamlike state. He then looks back at you, marveling at your new form, which you made slightly more lovely than your original Mary disguise. His mouth opens, but he doesn't quite have the words.

"We'll be in touch," you say to him, taking Merriam by the arm and leading her away.

"S-stay safe!" he calls out, then runs to find his uncle.

As you walk away, Merriam can't help but giggle. "Did you see the way he looked at us? My own brother! I know I look different, but still..."

You smirk. "Yes, imagine that..."

>Snoop around the mayor's office
>Sneak up to the Digger farm
>Get info from the streets
>Visit an inn and rent a room
>Other
>>
>>922975
>Get info from the streets
>>
>>922975
Sneak up to the digger farm. Check if they actually were using necromancy and killed Pa.
>>
>>922975
>>Get info from the streets
Hear the hub-bub first.
>>
>>922975
>Visit an inn and rent a room
>>922985
You killed their pa actually
>>
>>922975
Isn't this the Inn with Plague-Thrall guy? Say that you are a friend of his brother and ask for info.
>>
>>922997

No, that's up by the lake.
>>
>>922975
>>Snoop around the mayor's office
>>
>>922996
I know, but if we were on the way to bridge town that is closer to digger territory, could have been an undead owned by them. we just mind controlled it, we didn't make it
>>
>>922975
>>Get info from the streets
We need to practice illusions and spirit magic before we start sneaking around.
>>
>>922982
>>922988
>>923017

First, you decide to listen to conversations on the streets. You accomplish this by simply eavesdropping when you get the opportunity. It's only early evening, but there is plenty of activity and conversation happening.

>"I've heard that we're seeing those accursed undead more often. The guards on patrol are spooked. I don't let my children go out at night."

>"They say that the circle of druids out in the wilds are trying to push further south. Them and their wild elf friends... They talk to trees, you know."

>"Did you hear about the traitor? The one who fled the capital? They say that she ran into the woods..."

>"Did you see any mud crabs on the way to town today? Disgusting creatures."

>"It's been a week since they've seen their daughter. I feel so bad for them. It must have been raiders, took her in the night..."

>"Harder and harder to find a damn decent whore in this town... Like they're all vanishing."

>"At least those filthy goblins haven't been seen in months. I guess the new guard towers really have been scaring them off."

You rub your chin in frustration. Plenty of small tidbits of all sorts of things, but nothing about the Diggers. There must be someone who knows something...

>Ask around about the Diggers and the Cutters
>Snoop around the mayor's office
>See about finding a way to this magic well
>Head to the Inn
>Leave town
>Other
>>
>>923051
>Ask around about the Diggers and the Cutters
>>
>>923051
>>Ask around about the Diggers and the Cutters
Discreetly, check if they are hiring help or something like that.

Also did Jonah take an arrow to his knee from a disgusting mudcrab?
>>
>>923051
>>Ask around about the Diggers and the Cutters
>>
>>923051
>>Snoop around the mayor's office
>>
>>923054
>>923059
>>923064

Discreetly asking nets some greater results. You learn that opinion is divided rather sharply between the Diggers and the Cutters; they both provide useful goods to the town, but have always been at each other's throats. Some people in town support one over the other, while others remain neutral.

Some people are concerned that the death of Jon may mean the end of the rivalry, which means the Diggers will be in much greater standing in the town. It's clear that they're in favor with the mayor. Some people suspect backroom deals and something larger going on; rumors from the Digger farm say that nobody is allowed into the mine except family members, but more and more ore is coming out. Nobody can prove it, not when the mayor is supporting them with added protection and guards.

There is one piece of information you pick up that seems to have escaped public perception; recently, the two Digger brothers, Cole and Kyle, were both attempting to court a local girl. She vanished one night and was never seen from again, leading to a local phrase in other young woman; "Don't date dirty Diggers."

>Head to the Digger farm
>Head to the well
>Go to the mayor's office
>Leave town
>Other
>>
If there really is weird stuff there then we better learn some more before coming there
>>
>>923086
>Leave town
Learn more magic first
>>
>>923086
Leave town. Go to the chapel
>>
>>923086
>>Leave town
>>Other
Finish our study under the Doctor and then plan our next steps, e.g. recon the Digger farm and mines, see if they "accidentally" suffer an infestation of undead, etc.
>>
>>923086
>>Head to the Digger farm
>>
>>923086
>>Leave town

For now. We're gonna need to figure out a plan of attack. Gotta admit, this little feud has piqued my interest beyond simple fodder to endear these two towards us. Might actually be something for looking into what the Diggers are doing.
>>
>>923102
At the very least, we need to find out what's so special about this magical well that these two families will feud for generations over it.
>>
>>923102
Learning from the archmage could be useful, he probably knows this stuff
>>
I wonder why people are so intent on going maximum Necromancy with Sirena. Considering she's a prodigy and has an opportunity to learn from many schools, you'd think an exponentially large toolkit with her vast reserves of power and potential could make her devastating given time to expand her foundation. I mean, shit, we've got THREE other teachers waiting to be met.
>>
>>923124
Well that's why I'm pushing for us to meet the archmage, I'd like magic that can shoot bolts and shit
>>
>>923132
It's hard to go wrong with basic Evocation. Plus, we've yet to get our feet wet with Alchemy and expand on our Thralldom, and those are handled by the two brothers.
>>
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>>923089
>>923099
>>923102
>>923094

Meeting back up with Merriam, you climb up onto the horse. "Did you learn anything?" she asks.

"A few useful things, but not much," you admit. "Whatever is going on there intrigues me, though... I want to get to the bottom of it." 'If nothing else, because it may open up yet more opportunities for me'

As you ride towards the edge of town, you are suddenly stopped by a pair of guards. "Hold, ladies!" one of them shouts. You stiffen and try to maintain a calm state as he walks up.

"Yes, sir?" you ask.

He hands you a wanted poster. "Have you seen this woman?"

You look at the picture. It is a drawing of you... a rather generous one, you admit, especially in the chest region.

"No, sir," you say. Merriam looks at the picture, studying it closely. She also shakes her head.

"Well, please let us or any other guard know if you do. She's a dangerous witch and high traitor, wanted for the greatest level of treason against the King and country. Please, be careful. Don't speak to any strange women in the forest, especially if they seem magical."

"We will, sir," you tell him. He tips his helm and bids you good day. As you ride off, you look at the poster again and fold it up for safe keeping. Perhaps, when this is all over, you can hang it on a wall.

Or burn it in the same fire you throw Mordrax into.

'10,000 gold, eh?' you think to yourself. 'Seems a bit light for the highest traitor. I deserve better than that.'

"I hope we never meet her," Merriam says softly. "She sounds like a terrible person."

You look back at her. "Me too."

>Head to the chapel
>Head to the Archmage Francis' tower
>Head to the Tavern on the lake, north, to Albert's brother Vincent
>Head towards the swamp
>Go elsewhere
>>
>>923157
>Head towards the swamp
I wanna get started on Alchemy.
>>
Heading to bed for the night. Goodnight! I'll be in touch on twitter and discord.

We'll continue tomorrow in this thread.
>>
>>923166
We've actually hit autosage for over 60 posts now.
>>
>>923157
>Head to the Archmage Francis' tower
He'll be really useful
>>
>>923174
Max thread per author is 3,no need to waste it all since /qst/ is a slow board
>>
>>923157
>>Head to the Archmage Francis' tower
>>
>>923124
>>923138
I think that you guys should consider deepening our understanding of Transmutation soon, after getting somre direct attack spells and some potion making abilities, because Transmutation will probably open a lot of possibilities for us in physical and social domains... Just imagine, boosting stats, causing debuffs on opponents, controling plants, creating chimaeras, getting permanent special traits by copying abilities from animals... And who knows what more.
MAYBE EVEN FUTA!
>>
>>923197
>Spoiler

I don't want to be that guy, but kys
>>
>>923197
fucking human detritus
>>
>>923157
>Buy the massager
>Attempt to find the zombie knight
>Head to chapel
We still haven't studied any anatomy or resurrection and barely touched spirits, but once we get those basics we can check Albert off our list.
>>
>>923203
>>923211
Jokes aside, control over life is obviously best choice of power in most situations, as there is no much need for fireballs when you can just transmutate someone into frog or something.

...And i bet that it is probably the key to immortality too.
>>
>>923226
We don't have a Transmutation trainer yet. If we're lucky, we can find books or scrolls on the topic.
>>
I really want to dress Ben up in shining armor with a white plumed helmet and cloak. Make him feel like a real hero from all the stories while all he is. is our enforcer.

Make him think he is the hero of the story and we are his hot sorceress side-kick/lover.
>>
>>923157
>Leave Merry with the transmuting teacher at the tavern
>head to the chapel and learn some more illusion/necro
>>
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>>923157
>Head to the Archmage Francis' tower

Want to learn best spell
>>
>>923552
I really think we should leave Merry with the alchemist for a while, there is no need to carry her around.
we can meet her in a week or two after going to the tower, the swamp and the chapel a while
>>
>>923562
Could be a good idea if she learnt how to make potions. Would make her very much more useful. Not to mention she must know almost all kinds of plants and fauna in the area.Would be great if she Could use them.
>>
>>923157
>>Head towards the swamp
>>
If we leave Merriam with the alchemist, we better fucking know we can trust the guy first. Just knowing the dude's brother doesn't ensure he won't use our favorite bed warmer for experiments.
>>
>>923660
That is a very good point. We may also risk her getting a little to independent.
>>
>>923176
>>923182
>>923552

Can I get some 1d20s, please?
>>
Rolled 12 (1d20)

>>923682
>>
Rolled 19 (1d20)

>>923682
roll for massager and chapel
>>
Rolled 1 (1d20)

>>923682
>>
Rolled 11 (1d20)

>>923682
>>
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>>923684
>>923687
>>923689

Once you are back out in the wilds, you continue on your way until you come upon the site where the gnome's tent was. Strangely, it is gone -- he seems to have packed up and left, likely by some magical means. But you doubt this is the last time you have seen him.

You come upon the tower of Archmage Francis, and it is not a very impressive sight. The tower is more like a barely held together ruin, patched with planks in some areas. You ride up to the front door, dismount and knock.

No reponse. You knock again, but there is again no response. You try to open the door but it is locked.

You then pick up a rock and furiously pound on the door, and that's what gets you a response. Someone from the third floor of the tower begins to shout out of a window. "What, what, what WHAT?! I'm VERY busy! Are you the mailman? Milkman? Come to kill me?"

"We've come to learn," you shout up at him. "I hear you are an evoker!"

At first, there is no response. Then, a hooded figure peers out. You can't quite see him under that hood of his. "...Is this a prank?"

"No...? I am Mary, and this is Merriem, and we want to learn magic from you!"

He stares for several seconds. "Shit," you hear him mutter as he disappears. You can then hear him frantically doing something inside; it sounds like cleaning. Papers are shuffled around, some dust falls out of the window, and you hear lots of cursing. This goes on for several minutes.

You look back at Merriam on the horse, who shares your strange look.

>Shout some more at him
>Wait patiently
>Knock on the door hard again
>Leave
>Other
>>
Rolled 2 (1d20)

>>923682
>>
>>923697
>Knock on the door hard again
>>
>>923697
>>Leave
>>
>>923697
>Wait patiently
>>
>>923697
>Knock on the door hard again
Middle ground. Not too rude, not too passive.
>>
>>923697
>Warn Merriam that he is an alleged womanizer and don't let him touch you.
>Use cosmetics to make yourselves look more plain and less desirable.
>>
>>923708
Actually we should probably use our sexiest look and skimpiest outfit now, offer him that reward for his teaching if he succeeds
>>
>>923712
agreed. tits are the only good kind of magic
>>
>>923713
The only magic that can't fail
>>
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>>923700
>>923705

You knock hard, again. You hear muffled shouting from within, something about 'not expecting company' or some such.

Finally, he opens the door. You are beholden to a greasy haired, pale, extremely thin young man with sullen eyes and a wide, wide smile. He wears the robes of a wizard, but they are slightly unkempt, like they haven't been washed for a while.

He leans in the doorway. "My, my, my, I knew the gods existed; how else could I be blessed to behold such beauty today? You aren't goddesses yourselves, are you?" His eyebrows go up and down. When none of you reply, he continues, "So, ladies, I hear you want to see some magic, eh?"

"...You are an archmage?"

"The archest of mages," he winks.

"And you know evocation?"

"Oh-ho-ho-ho, yes. I find it to be the most," he licks his lips, "evocative of magics." His eyebrows go up and down, again. "Would you ladies like to see my staff? I have a nice set of crystal balls you might like to look at."

Merriam is clearly uncomfortable. For your part, you don't quite know what to make of him. Well, scratch that -- you know EXACTLY what to make of him, but are unsure as to how you want to proceed.

>Really lay on the cheesecake; appeal to his perverse nature
>Play along, but no touching, fondling, groping, pinching, etc. from him
>Leave Merriam outside
>Get on the horse and fucking ride away from this creep
>Other
>>
>>923718
>Really lay on the cheesecake; appeal to his perverse nature

Our Necro trainer told us that was what he was really into. Make him happy and he will probably want to train us in his best.
>>
>>923712
Sirena is used to bargaining with her body but if he touches Merriam we kill him.
>Make Merriam look like your homely maid.
>>
>Really lay on the cheesecake;appeal to his perverse nature
>>
>>923718
>Really lay on the cheesecake; appeal to his perverse nature
We're gonna have so much fun with him
>>
>>923718
>>Play along, but no touching, fondling, groping, pinching, etc. from him
>>Leave Merriam outside
Sirena is too proud to demean herself and her friend for such a disgusting greasy wretch.
Lets just learn magic missile and leave.
We can teach it to Merriam later.
>>
>>923718
Should probably go back to our original look too, can't resist them titays
>>
>>923718
>>Play along, but no touching, fondling, groping, pinching, etc. from him
>>
>>923718
>Crystal balls? I thought you were an evoker, not a diviner. Merriam, I think we might have come to the wrong place.
>String him along into being a little more serious.
>Play along, but no touching, fondling, groping, pinching, etc. from him
>>
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>>923720
>>923723
>>923725

>>923728
>>923732
>>923733

Hm. I'll either need some more votes or figure out a compromise.
>>
>>923738
I'm changing my vote to
>play along, but no touching, fondling, groping, pinching, etc
>>
>>923738
Remember this guy is geniunely rapey. If we encourage him, we could end up in his dungeon.
>>
>>923762
Come on, we're pretty powerful. And if he has a dungeon, he might have some skeletons or prisoners to turn against him. Appearing weak and helpless has been our greatest strength so far.

+1 to cheesecake
>>
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>>923746
>>923733
>>923732
>>923728

You cock a brow, then reach up to your chest and slowly undo your bodice. His eyes go wider and wider with each undone bit of string containing your bust. You smile seductively as you do this, staring with half-lidded eyes and subtly thrusting your chest out.

His hands start to come up, fingers primed in groping position, but you quickly slap them away. "Ah-ah," you tell him, pushing him back. You walk into the first floor of his tower and look around. It's a mess! Everything is disorganized, left around in a chaotic fashion. "How do you find anything in this mess?"

"It's organized chaos," he says, leaning up against a small shelf. As he does, several papers fall off on top of him, causing him to scramble to gather them up and shove them under the shelf before standing up and trying to retain his cool. "Don't worry about those. Just notes, nothing important."

Merriam pokes her head inside. "What's that smell?" she asks.

"Scented candles and oils," Francis says with a wink. "For those special occasions. I'm a registered masseuse, you know."

"Well, let's not get too ahead of ourselves," you say to him, posing with your chest out to catch his eyes, which they do. 'Like magnets,' you think with a sexy smirk. "About evocation..."

"Yes, yes, of course," he says, sitting on a dusty chair and folding his legs. "First, let's set some ground rules. Evocation is dangerous! It is an ancient, and powerful art! And it is best learnt... naked."

"Naked?!" Merriam says disbelievingly.

"So none of your clothes get damaged or set on fire, of course," he shrugs. "And it's a hot summer day."

"It couldn't be more mild!" she protests. "And you're wearing thick robes!" You hold up a hand and silence her.

"How about this," you say, opening the front of your shirt fully and exposing your covered breasts within. Both he and Merriam turn red in the face and the breath catches in his throat.

"Yes, that's a start..." he says, leering at your chest. He is gripping the armrests tightly enough for his knuckles to be white. "B-but, it would be much safer if you were completely bare..." His grin couldn't be wider.

>Leave Merriam outside
>Just underwear
>Underwear on bottom, completely topless
>Full nude
>Other
>>
>>923777
>Just underwear
>>
>>923762
>we're pretty powerful
Yeah your right, We can
>Raise a zombie with 10-30min of concentration
>Raise a skeleton with continuous concentration
>Drain Life from someone slowly with continuous concentration only if they are already bleeding

Meanwhile he can
>Instantly destroy things with raw burning energy.

Underestimating archmages is not good practice for rookie necromancers.
>>
>>923777
>Full nude
And leave Merriam far away from this
>>
>>923777
>Just underwear
>>
>>923786
meant for
>>923769
((You))
>>
>>923777
>>Just underwear
>>
>>923777
Remain in control. Tell him you're a strong girl and you realize the risks. Hint that you'll strip for him after everything's said and done.

>>923787
Manipulating people is our strength. I'd rather stick with that.
>>
>Just underwear
>>
>>923777
>Fully clothed
We gave him a peak. We're not giving out anymore without payment first.
And leave Merriam out of this
>>
Why are we even there? we need to get Merriam to the alchemist, goddamn.

We'll just learn enfeeblement and Drain Life until perfection and have a nice set up.
>>
>>923808
The evoker is in the area, and it's never a bad idea to get ahold of some good blasty spells.
>>
>>923808
This tbpf
Because we need your help outvoting muh magic missile.
>>
>>923777
>Fully Clothed
He doesn't deserve more.

>>923811
One or two, yes, but not more.We agreed upon manipulation as main play style when we started this
>>
>>923819
Yeah. But it is never bad to be able to fireball someone in the face when the gig is up
>>
>>923794
(+1 for fully clothed is what i'm saying)
>>
>>923785
>>923789
>>923793
>>923803

'As much as I appreciate an admirer, this isn't quite the situation I prefer it to be in,' you think to yourself. 'This lecherous pervert just wants to see some skin. Well, I'll show him some... but not all.'

Your dress slides down, leaving you in underwear alone. Merriam covers her mouth as Francis leans forward, sweat rolling down his forehead. "N-now, the rest!" he says.

You hold up a finger. "Ah-ah-ah. You don't want to open your present early, now, do you?" You turn around and exaggeratingly bend over to pick up a book. You can practically HEAR his salivation as he stares at your rear. You turn around and throw the book in his lap, causing him to let out a yelp; clearly it landed on something he didn't want it to. "Now, you're going to teach me some basic evocation, and in return I'm going to give you a show."

"What kind of a show?" he asks, licking his lips.

You put your leg up on the table, exposing a juicy thigh. "Whatever kind of a show you like," you say with a wink. 'Because as soon as I get what I need, I'm getting out of this place and far, far away from you, Francis.'

"Deal!" he says, opening the book. He then looks over at Merriam, having almost completely forgotten about her. "And what about you, my dear? Are you going to stay modest while your friend here does all the work?"

She folds her arms in front of her chest. "I, I, uh, th-that is..." She looks to you for support.

>Send her outside
>She'll stay with us, but remain modest
>Encourage her to strip down to her underwear as well
>Give her another task; like cleaning the mess around here while you keep Francis focused on you
>Other
>>
>>923825
>Send her outside
She won't really be useful inside anyway
>>
>>923825
>She'll stay with us, but remain modest
>>
>>923825
>>She'll stay with us, but remain modest

Might as well have her learn some basic spells as well. The brat's lucky we're abiding by his demands.
>>
>>923825
>Encourage her to strip down to her underwear as well
We're doing this with her, she'll feel much safer about herself then, also she'll get used to using her assets. For us.
>>
>>923825
If she'll be safe and we keep this quick
>>Send her outside
If this is gonna take a while
>She'll stay with us, but remain modest
>Give her another task; like cleaning the mess around here while you keep Francis focused on you
Maybe have her go in another room and pocket a few scrolls while cleaning or practicing prestdigitation.
>>
>She'll stay with us, but remain modest >>923842
This
>>
>>923842
>Maybe have her go in another room and pocket a few scrolls while cleaning or practicing prestdigitation.

Any backers?

So far it's for keeping her inside, but modest.
>>
>>923825
>Give her another task; like cleaning the mess around here while you keep Francis focused on you
>>
>>923842
Actually this is a better idea, get her to leave the room but ask her to look around for interesting things
>>
>>923819
>We agreed upon manipulation as main play style when we started this
Did we? I'd be more content making Sirena an overall jack-of-all-trades, because dangerous is the one whose greatest strength is having no singular strength.
>>
>>923848
Nah, to be assassinate soomeone like Mordax we need to be subtle.
Sure a few offensive spells to keep us safe from bandits when shtf, but revenge is a dish best served cold.
>>
>>923825
Changing to this >>923842
>>
>>923853
We don't have a plan yet, so the least we can do right now is build a larger toolbox so that when the time comes, we won't be unprepared because we have a spell for literally every occasion.
>>
>>923833
>>923835
>>923842
>>923843
>>923846
>>923847
>>923856

You approach Merriam and brush a hand through his hair, then, purely for the benefit of Francis, give her a deep, passionate kiss. She gives a surprised, muffled moan as you do, submitting to your desire. Francis, for his part, nearly blows his top as he lets out a strained gasp.

Breaking the kiss, you lean into her ear and whisper, "You're not going to get naked. Listen closely: STEAL AS MUCH AS YOU CAN. Understood?"

When you pull away to see if she understands, she gives you a nod. You smile and look back at Francis, who is nearly dead by this point. "Sorry, but she's mine to undress, not yours."

Merriam blushes as she pulls away. You walk over, swaying your hips as you sit on the arm of his chair. "Now then, about those lessons..."

"Of course," he says, reaching for your thigh.

You slap his hand away. "Looking for now..." You lean down and, though it reviles you utterly, you lick the back of his hand. "...Touching comes later."

'Gods, his hand is salty and... yuck! I need to wash my mouth out with soap. I hope this wasn't his 'playing around' hand...'

>Choose TWO of the following!

>Arcane Bolt
>Shatter
>Blinding Flash
>Choking Ring
>Forceful Push
>>
>>923865
>brush a hand through his hair

HER hair. Sorry. We don't have spells that can change gender.

Yet.
>>
>>923865
>Arcane Bolt
¨
Take it that is the magic missile ?

>Shatter

Just because i like the sound of it.
>>
>>923865
>>Arcane Bolt

Hmmm, not to sure what the second one should be...
>Shatter?
>>
>>923865
>Arcane Bolt
>Choking Ring
>>
>>923865
Brief primer on each spell?
>>
>>923865
>>Arcane Bolt
>>Blinding Flash
>>
>>923865
Blinding Flash seems too much like cqc fireworks
Choking Ring seems like a poorman's choking dust
Shatter seems like it could be replicated with a modified force push or a rock.

>Arcane Bolt
>Force Push
>>
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>>923873

>Arcane Bolt
Straightforward projectile of arcane energy. Hurts things. Untyped damage.

>Shatter
Sonic-based, breaks things. Harder objects resist it more; glass is pretty much defenseless against it.

>Blinding Flash
Stunning flare that temporarily blinds an enemy.

>Choking Ring
Creates a constricting ring that chokes a foe.

>Forceful Push
Ever seen a Jedi do his thing?
>>
>>923879
choking ring and blinding flash
>>
>>923865
>>923879
>Arcane Bolt
>Forceful Push
I'm sure there's other ways to choke the life out of people, but I'm good with a vanilla blaster spell and an image of sending people flying with a wave of the hand.
>>
>>923879
>Arcane bolt
pure offense

>Force Push
the beginning of telekinesis
>>
>>923879
>Arcane Bolt
>Forceful Push

>learning a flare spell
>as an illusionist
for what purpose
>>
>Arcane Bolt
xxxxxxxx
>Shatter
xx
>Blinding Flash
xx
>Choking Ring
xx
>Forceful Push
xxxx

Alright. Writing now.
>>
>>923896

>Evocation: Arcane Bolt
An instantenous missile of brightly-colored force energy that flies towards its target and strikes unerringly, even if they are behind cover or in combat. You must cast this at a specific target within one hundred feet; you cannot "aim it at the sky" or "attack the darkness". This spell has no specific type damage. You can choose the color and shape of it; stars, skulls, red, green, etc.

>Evocation: Forceful Push
Putting your hands together, focusing and muttering a word of power allows you to create a wave of forceful energy that repels anything within ten feet in front of your hands. This field can be narrowed to a single one-foot-by-one-foot line for a more powerful, focused push. There is no direct energy seen; it is an invisible wave. Anything hit by the spell is not inherently damaged, but they can be if pushed against something.

It takes a few hours to learn these two spells. Although very basic, instant spells, Francis drags out the learning process, constantly telling you to fetch something or take an action that would allow him to leer at you from a variety of angles. Not to mention his unceasing attempts to cop a feel; his fingers are like worms attempting to dig under your clothing. You constantly slap him away and keep him in his place.

For all his supposed power, and you don't doubt that he knows far much more than what is going on, he really is a fool. Were he not so focused on the fairer sex instead of a fairer hex, he could truly become a great and powerful wizard. His desires are so base and taudry that it seems almost a waste of power, but so long as you can take advantage of him, you don't care.

Merriam does her work, and she does it well. You keep Francis focused solely on you as she pretends to clean around, occasionally pocketing something she finds that seems useful.

It is now nearly midnight. Francis straightens up, dusts off his hands and offers, "Well, my dears, it seems late... shall we, as they say, retire to the bedchamber?" He raises his brow up and down invitingly, or at least what he thinks is invitingly.

>Take his bed for the night and make him sleep on the couch
>Leave now and take your chances outside
>Sleep in another room and make sure he doesn't try anything in the night
>Attempt to use Magical Kiss on him
>Other
>>
>>923906
>Take his bed for the night and make him sleep on the couch
He looks like the type to accept this
>>
>>923906
>>Leave now and take your chances outside
>>
>>923908
I second this
>>
>>923906
I'd say either sleep in our own room or get out. We did get the basic which was what our goal was more or less.

Although i wouldnt mind learning something more powerful
>>
>>923906
>Take his bed for the night and make him sleep on the couch
We got two basic spells from a day's worth of training. We've got time to expand our grasp of this new school.
>>
>>923906
>Leave now and take your chances outside
Back to the chapel
>>
If we're staying let's cast on ourself and Merriam "Dick illusion".
>>
>>923928
Again, Serina's illusions are currently only visual. She can't do aural or tactile illusions yet.
>>
>>923906
>Tell him to go ahead and get ready, then
>Leave now and take your chances outside
>>
>>923906
>>Leave now and take your chances outside
The longer we stay the more likely he is to notice we nicked his stuff
>>
>>923944
I don't think he's going to care when he's got two smoking hot villager girls willingly staying in his tower.
>>
Why are we denying a free room and board when we can just lock the door on him and knee him if the balls if he gets too frisky?
>>
>>923928

>Implying that would stop him

You're only making him stronger

>>923908
>>923910
>>923911
>>923918

>>923909
>>923925
>>923943
>>923944

Well I had a whole thing written for going up to his room and sleeping, but now it's tied. Soooooo..............

>COMPROMISE

You quickly take Merriam up to his room and slam the door. He follows, banging on it. "Hey! Wait! Don't I get to come inside?"

'Oh, you'll never cum inside, trust me,' you think. "You take the couch! We need some 'alone time' before we leave."

"Can I at least WATCH?!"

You ignore him as you look at his room. Predictably, it is a mess. The man (loosely referred to as such) knows nothing about keeping neat or clean. There is also, in general, just an aura of sleeziness and lonely-driven desperation about this place.

'Eh. It could be worse.'

You brush several things off of his bed and lay down, glad to find that it is at least comfortable, if stained in a few places. Merriam is less comfortable here than you are, but still lies down next to you.

"So, get anything good?" you whisper to her.

"Shhh," she advises with a finger at her lips. "What if he's listening?"

"Fair enough." You lean close. "But did you?"

"I found a few things... I'm not sure."

"Great. Let's get the hell out of here."

"What?" she says, sitting up as you start tearing up his sheets and making a rope. His room is on the second floor of the tower, and so you start preparing.

>Search his room for goods, first
>Get out now
>Wait until about three in the morning, then sneak out
>Check over her findings
>Other
>>
>>923911
We're gonna be okay, just stick with Merriam at all times, his dick is too stupid
>>
>>923951
He is a powerful Archmage. He would probably shove three fireballs into our ass if we did.

>Get out now
>>
>>923953
Stay, we're safe now in his room and we could use one more day of learning basic spells
>>
>>923953
>Wait until about three in the morning, then sneak out

Gotta make sure he isn't watching.
>>
>>923953
>>Get out now
>>
>>923953

For the record, our packs with the ropes are still outside with the horse, and our dress is still on the first floor.

Alright guys! I'm going to be a while. I'm about to go DM a game of D&D for some friends. Going to try to kill them with bugbears.

See you later! I will return in this thread, so stay tuned.
>>
>>923953
>Check over her findings
>Search his room for goods, first
>>
>>923958
He won't, because he's too stupid for that, we can take advantage of him easily
>>
>>923958
>>923953
Maybe see if there is a robe or something in his room we could nick-
>>
>>923964
Oh yeah, we did kinda abandon our clothes on the first floor. We're not streaking into the night in our skivvies, especially when the archmage has access to the rest of the tower.
>>
>>923964
Oh right we're still in underwear lol
>>
>>923953
See if he has anything useful then
>Sleep in but keep alert
>>
>>923967
This. If you can get past how much of a creeper he is, this archmage is willingly twisting himself around Sirena's finger precisely because of how she looks. He is one of the easiest marks you could possibly ask for, especially as a major source for an entire school of magic. I don't get why people want to fuck off immediately now that we've got two of the most basic evoker spells and a missing set of clothes.
>>
>>923978
We're not even finished with basics yet and people are telling us to leave. Sirena is playing him like a fiddle and we should at least learn a few more spells before running away
>>
>>923953
>>923958
Screw it. Change it to stay the night with him. Bite the bullet and see what else we can rip off him.
>>
>>923953
>Search his room for goods, first
>Wait until about three in the morning, then sneak out
>>
A maid's outfit for a day means spells for a lifetime. You gotta think long-term about this sort of thing.
>>
He's also not the smartest of mages, easily distracted, we can use him for much more
>>
>>923986
Support.
>>
>>923997
If he get rapey we'll be in deep trouble
He's much powerful than we are
>>
>>924008
Emergency plan: Take Merriam, give him a show that makes his nose bleed, Drain Life.
>>
>>924008
He's only leery and gropey right now. If he gets legitimately rapey, then that changes everything. Until then, just play it cool.
>>
>>924008
He's dumb, and we have Merry ready to bail us out. Remember, stripping for him only take a day or two but the spells are here to stay forever, and he's the only evocation master around
>>
Let's play dominatrix for a while, grind some spells off.
Nothing today, maybe topless and touchy tommorrow, then get the hell away...
>>
We should tease the shit out of him. Make innuendos, acts seductively, show off what we have but never let him get it. That will keep him starved enough to do anything we want for the smallest of chances of fucking her. And maybe, only maybe, give him pleasure if it is the only want to obtain the highest ranked spells.

Also, we should really work in making Merry learn at least the forceful push. I guess she has a basic enough understand of magic to start learning something, and we could use an extra pair of hands for pushing away from us enemies.
>>
>>924074
We won't obtain the highest ranked spells in a week anon...

Yea I think utility spells are her best fit. Nothing like black lazor of super mega death; but telekinesis, maybe virtual item storage ("Give me a sword Merry. Give me a tent Merry. Give me my books Merry."). No threatening spells, but useful in many situations.
>>
>>923962
Change my vote to stay. Learn all the spells! We won't leave until we can shoot lighting out of our hands like a sith lord.
>>
>Mfw we have level 3 spells in every school but still suck at necromancy...
>>
>>923953
>Quickly Search his room for valuables
He is disgusting and desperate. I will not tolerate him any longer then necessary.
Force Push, Enfeeblement and Drain Life will make good combination to sustain the upper hand in long fights against many opponets.
>>
>>924131
We actually have no area spell, be it crowd control or actual damage except for the force push which is easily recovered from.
>>
>>924144
Better to stay till we learn fireball
>>
>>924144
IF we get into such a fight without minions or an edge over our opposition, we've fucked up eitherway.
Also remember spells are tools and using them in creative ways is the sign of a master.
>>
>>924131
This, plus
>>924144
Choking Dust for AoE.

We can always improve the potency our force push and stuff on our own time, just like we did with Prestidigitation.
We can simply practice what we already know to create fireball, flare, choke ring, shatter, etc.

Plus being such a lech, learning from him would probably take forever.
>>
>>923967
>He won't, because he's too stupid for that, we can take advantage of him easily

>>923978
>He is one of the easiest marks you could possibly ask for,

OR he could be a clever archmage just playing dumb and harmless until he scopes us out and finds something to use for leverage/blackmail as OP seems to be indicating.

>>923953
>you don't doubt that he knows far much more than what is going on

Never trust a wizard. Sirena should understand that more than anyone.
>>
I wonder what kind of magic school would give us something like energy chains or suspending enemies in the air or at the very least transform the soil in quicksand. Having crowd control abilities like that would be very useful for both us and Merriam
>>
>>924298
I don't see that line anywhere in the post you quoted.
>>
>>924300
>energy chains
Probably Evocation.
>transform the soil [into] quicksand
Probably Transmutation.
>>
>>923953
>Check over her findings
>Search his room for goods and stay up til three studying his scrolls and books.
I would like to get our dress back somehow too.
>>
>>924301
Sorry, meant
>>923906
>>
>>924311

I assumed Sirena meant that he had magic knowledge that betrays his horny and foolish exterior, not that he had cunning and wisdom hidden within his horny guy exterior.

After all, despite what videogames usually uses as stats, magical power doesn't neccesary goes hand to hand with intelligence.
>>
>>924279
We don't know choking dust yet
>>924300
Evocating coercitive stuff (chains, prism walls...) would be evocation.
Debuff would be necro mostly (ie enfeeble, aging...)
Transmuting could change the environment (quicksand, bending walls...) or maybe turn boots into weights, stuff like that.
Enchanting areas could also trap them I guess (slo mo or stuff like that), not primarily though.
Best area of effect school is Elementalism IMO : wall of flames, freezing the river, bending the ground, sudden tempest...

Just extrapolating though.
Plus we already are initiated to 4 schools... Do we want to play a super-strong archimage? I doubt that
>>
>>924349
Abi-Dalzim's Horrid Wilting?
>>
>>924349

I for one want to play a mage focused in deceivement, manipulation and control. I'm not really all that interested in learning more necromancy unless we can summon bone cages or giant skeleton hands from the ground to catch our enemies. What I would love would be to heavily invest in thralldom, illusions and transformations with a few offensive spells for when we actually have to kill somebody.
>>
>>924363
Yea, it's so sad we have no illusion teacher (rather than an evocation one...)
I don't really like transmutation, but it's clearly a decieving quest. Illusion, manipulation, maybe Thralldom and mostly decision making
>>
>>924363
And I would personally prefer to be able to do a little of everything. If she's willing to go to the ends of the earth and gather as much power as she can to bring down the one who betrayed her, there should be no school she wouldn't immediately turn away. Using anything and everything to not only exact her revenge but secure her future power should be towards that end. I want her to catch enemies in mind-altering illusions, to flood armies with swarms of beasts and monsters at her control, and to devastate battlefields with a flick of the wrist. I want her to do everything, because she deserves nothing less.
>>
>>924417
Become the foretold God Wizard, make all other classes irreverent!
>>
>>924417

In retrospective, maybe it was a bad idea to steal and then ran away from this mentor. He was a guy who only thinks with the dick, but he was the only mentor we knew that specialized in destructive magic.

I bet it will take a while to find another mentor of the same specialization and once he finds what we did, even his boner won't be enough to accept us back.
>>
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>>924417
>there should be no school she would immediately turn away
Typo fixed.
>>
>>924417
Eh, when we have time to.
As in on OUR throne.
>>
>>924455
"Destructive magic" is relative. Evocation is simply the most "blunt force" of the schools.
>>
>>924462
Spamming fireball and scroll of fireball into the fog of war school of magic!
>>
To be fair he got to see one of us in lingerie and got to watch us make out.

I'd say those two acts are a fair exchange for two relatively simple magic spells.

Can't really reconcile the whole robbing him of shit or ruining his bed to escape.

Probably if we just left normally he wouldn't even notice some of his minor knick knacks are gone considering he's so messy. But now that we're doing this he probably will.
>>
>>924480
>lingerie

Since when are we wearing that?
We have only formfitting undergarnments
>>
>>924480

Agreed. I wasn't there to vote when that happened so I don't understand why the anons decided to vote in favor of stealing and escaping from a mentor were already had in the pocket and barely taught us the basics in an one day course.
>>
>>924499

Well the exact nature of the escape was due to a split vote between two options, which makes it not only the worst idea to get out of here but also doesn't really give the people who voted to sleep at the Archmage's tower what they want either.

Sometimes compromise is the worst of both options.
>>
>>924510
Honestly i think the only way to salvage this is to actually sleep with him. That way he will teach us and we can walk out with whatever knick-knack we can get our hands on without him noticing.
>>
>>924480
>>924317
Eh, fair enough. I'm just naturally paranoid.
He is pretty young so maybe he is just a simple lecher.

I change my vote to stay the night locked in his room reading his books then leave peacefully in the morning after learning another spell or two.
Lets still examine Merriams's haul to make sure we don't take anything too valuable.
>>
>>923953
>>Other

Reconsider the plan and stay in the tower.
>>
>>923953
>>Other
Reconsider the plan and stay in the tower.

>>924523
Sure I'll back this idea if its still possible.

>>924515
>i think the only way to salvage this is to actually sleep with him

And this is one of the major problems with "pure" fags because sleeping with him for spells would just mechanically be a giant bonus for no loss but because QM didnt just outright say "you fucked your wizard master to raise higher in the ranks" like this character archetype obviously would/should/has done we'll have people who want our first time to be magical, pun intended.

That, or, y'know, yurifags who want to make the character gay only.

Although I do admit from all the descriptions of this archmage dude he seems completely unattractive to Sirena as opposed to all the lurid descriptions of manly chests doing farmwork in the first thread.

>>924519

>paranoid

See I'm slightly paranoid of walking into a guy's house, fucking with him, stealing his shit and then leaving when he's apparently a powerful wizard of unknown skill level. Because if this guy is actually powerful he may destroy us with magic later down the line.

Honestly the best compromise is to promise to find this guy a few bimbo sluts for him to fuck in exchange for magic. Perhaps the Digger family matriarch could qualify. Maybe she is milfy enough for his tastes.
>>
>>924523
Backing up
>>
>>924515
>Honestly i think the only way to salvage this is to actually sleep with him.
Unlikely. Enough people here to refuse that. Also there is the possibility to bag as many scrolls and books as we can.
>>
>>924557
>>924554
Well in either case we will have to lay in the bed we have made. Literally or figuratively
>>
>>924554
>And this is one of the major problems with "pure" fags because sleeping with him for spells would just mechanically be a giant bonus for no loss but because QM didnt just outright say "you fucked your wizard master to raise higher in the ranks" like this character archetype obviously would/should/has done we'll have people who want our first time to be magical, pun intended.
I think it's more the idea that even though it would be the most direct path to power, even though he's an archmage and master of Evocation magic, this guy is too grimy for Sirena's tastes. If she could, she would have nothing to do with him, but because he's the Evocation master, she has to make the best of it.
>>
>>924557

I really doubt we will bag all the good stuff in this chaos. Even people who have a disorganized mess of a room keeps their important belongings in a secure place. At best we will get his fantasy porno, some useless scrolls and again, bigger porno.

I don't really see why they would refuse bedding him. Sirena is clearly willing enough to sell her body for power, even if it is a greasy and unattractive guy so long he can serve to her purposes. This isn't like the bridge toll deal where we could've sold ourselves just to pass a bridge, this is about obtaining higher level magical education.
>>
>>924565
We could ask him if he knows any good evocation masters sometime soon.
>>
>>924576
That would just insult him, since Evocation is explicitly his specialty.
>>
>>924594
Then that really makes me think the substitute hot bimbo idea is our best bet.

We're too attached to Merriam now/put too much time into molding her to just throw her away. But finding some girl to give this guy shouldn't be impossibly difficult in exchange for magic.
>>
Hey guys. Should only be another hour or so! Sorry for how long this has taken. You know D&D.

So, is the consensus to stay the night?
>>
>>924619
Aye. Stay for me.
>>
>>924619
Yeah, the thread has turned around and decided to humor this archmage a while longer.
>>
>>924619
I guess so.
>>
>>924619
I'd like to stay but fuck me if I know who's in the majority right now. There seem to be a lot of votes.
>>
>>924641
There's been a lot of discussion, and a few votes have been explicitly flipped in the process.
>>
>>924619

Stay. Squeeze as much knowledge from him as possible. ASK him if you can borrow some study material once we decide to move to another place/master and keep him chained to us by promising a lewd reward for when we return to continue our studies ... or IF we return.
>>
>>923953
>>924619
>Other
After long thought in your alone time, you change your mind and decide to say while he sleeps on the couch. You take the torn sheets and fashion them into a bellydancer outfit to give him a pleasant surprise.
Also
>Check over her findings
Before you reveal yourself, you inspect Mirriam's loot to make sure you don't take anything that will be missed. You decide on a few scrolls and trinkets that could be chalked up for being lost in the clutter.
>>
>Get two skeletons
>Leave them in the bed with a note
>Pervmage opens door in the morning sees two bodies under the covers
>Creeps up and pulls the blanket away
>Two skeletons are spooning in my bed
>Reads note
>Sorry, maybe we'll bone next time
>>
QM you were gone for too long, this is getting out of hands.

Plus autosage is long hit.
>>
>>924968
This is /qst. The thread will stay around for -at least- another day. QM will probably make a new one when he gets back.
>>
>>924985
I'm a /qst/ newfag, but I'm addicted already :D
I love how people have radically different views on the MC and push towards theirs, but it ends up playing differently (at first everyone wanted to go necro, then thralldom stepped in, now we're in for evocation... Everyone has forgotten already about the minotaur, same about actually training Merry or grinding info about Mordrax haha).

>QM you are my syringe
>>
>>925015

I would say it is an action and reaction effect. We stumbled upon a low level necromancer who guided us to a high level necromancer, in the middle of the way we learned by ourselves thralldom which was quite handy for our manipulation ways and the incident with the barbarians left more than clear that we were completely defenseless, so evocation was the way to give us a murder weapon.

And to be fair, the minotaur is long gone and the clues about his whereabouts are cold and we quite didn't see at which direction he was going for. As for Merry, I was pushing to get her to at least learn force push and I think it is a bit too early to plan something against Mordrax, it might get us unwanted attention if we started asking for him
>>
>>925059
We have not started any explicit plans against Mordrax yet. Right now, Sirena is building her base of power.
>>
>>925015
If you're a newfag I'd recommend reading soma's banished quest on the archives, it is one of the longest running and greatest quests written (avoid the player base at all costs and read only the story posts from soma)
>>
>>925092
I'm personally partial to Maverick Hunter Quest myself, the quest that's so good that other QMs are known to play it.
>>
>>924692
>once we decide to move

I think tomorrow will suffice. We can learn a few more spells and go back to the chapel after lunch. The books he lends us combined with our ability to invent new spells should give us plenty of firepower.
Then we can get back to the fine art of subtly manipulating others to do our dirty work.

We can always come back later IF we need to.
>>
>>925128
But doing your own work is so much more satisfying. Why let someone else kill Mordrax when WE could do it and watch the life drain from his eyes personally?
>>
>>925128

I'm not sure if it is a good idea to go around swapping mentors after merely one or two days worth of teachings. Sirena IS a magical prodigy, but there's so much you can do only assimilating the most basics of spells from all the schools. Eventually we should settle down with a master and acquire master level knowledge of that school of magic. I personally vote for becoming an enthralling god, capable of mass enthralling lots of people and releasing pheromones that passively makes people around us become susceptible to our commands.
>>
>>925168
Once we build our broad foundation across as many schools as possible, then we can begin our machinations and get to more focused studies. By going for master-class in a single school early, we pigeon-hole ourselves and become less maneuverable as a result. I believe we should keep our options open and focus on expanding our core toolkit before we start refining it.
>>
>>925155
When it comes down to it, one of the most important things right now should be becoming powerful.
We might have broad knowledge about magic, but we're not really powerful overall.
I'd like to propose that we get bridgetown under our control by thralling the mayor and hereby obtaining a constant stream of supplies so we can fully concentrate on improving all the fields of magic we currently use (timeskip wouldn't be
bad)
>>
>>925193
Taking over Bridge Town is a bit more long-term at the moment, not least because the guards answer to the crown and are under kill/capture-on-sight orders for us. We have to start small and work our way from there. "Resolving the Cutter/Digger fued over the magic well" is a perfect place to start, not least because we get to find out what's so special about this well and what we can get out of it.
>>
>>925209
I'm 90% sure the diggers are using undead.
Prostitutes are disappearing. There have been sightings of more undead. The diggers are producing more ore than usual without any new employees. Nobody is allowed to visit the diggers anymore.
Just screams undead workers to me.
>>
Hey, hey, hey, I'm back home. Give me just a bit to catch up on all the crazy discussion you guys have been having.

In the meantime, can I get some 1d100s?
>>
Rolled 81 (1d100)

>>925225
>>
Rolled 48 (1d100)

>>925225
>>
Rolled 68 (1d100)

>>925225
>>
Rolled 15 (1d100)

>>925225
>>
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>>925229
>>925230
>>925235
>>925280

After pausing for a moment in thought, you find yourself reconsidering sneaking out of his tower. It could be potentially dangerous, and you find yourself in sore need of more damaging spells for when things change from bad to worse.

You let out a sigh. "On second thought, nevermind."

"Oh..." Merriam says, sitting on the bed with her hands in her lap. "We're going to stay, then?"

"But only for another day!" you tell her. "I want to learn more spells, and though he isn't the most ideal teacher, I think he can be useful yet..." You sit down next to her and put the torn sheets off to one side. "First, show me what you've found."

She takes three things out of her pockets. The first that catches your eye is a beautiful necklace, the centerpiece of which is a ruby that sparkles brilliantly, perhaps magically. You hold it up and watch as the light from the nearby glowstone lamp dances inside of it. Next is a wand! You inspect its silvery surface and turn it over, wondering if this is important to him.

"Where did you find this?"

"Behind a shelf, under a book."

'So, I'm guessing not,' you think. 'Goodness, imagine just how many things he has simply lying around...'

Finally, there are two small jars. One of them contains a clear, transparent oil, with a label on it, "Oil of Lubrication Mk. III" and the second jar is simply labeled as "Truth Serum"

'Fascinating...' you say, looking at them.

>Test the wand
>Hide these things
>Search through the stuff in his room
>Sleep
>Other
>>
>>925326
>Hide these things
>Sleep
>>
>>925326
>Hide these things
>Sleep
>>
>>925326
>Test the Oil of Lubrication Mk. III
"Oh, Merriam..."
>>
>>925326
>>Hide these things
>"Sleep"
I want to tease this poor lonely bastard a bit. Let's get Merriam moaning. Maybe try out a bit of that Oil of Lubrication...
>>
>>925358
Heh
He's probably peeking so let's first hide the stuff
>>
>>925326
>>Hide these things
>>Sleep
>>
btw do you guys agree that we should maybe try to improve the spells we already have instead of just always obtaining new spellls?
Like learning to instantly cast arcane bolt or increasing the number of undead we're able to control.
>>
>>925421
At this juncture, no. Sirena is at a major deficit when it comes to overall functionality. I'm more concerned about getting more tools than making our current tools better. Once we've got a broad enough base, then we can get to refinement.
>>
>>925442
I'm pretty much on the same wavelength.
>>
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>>925442
At minimum, I want one spell from every school.
>>
>>925168
>enthralling god
This has my full support. I just meant that we don't need to spend a lot of time on evocation if we're going to be master manipulators.

However, I would like to explore necro a bit more and maybe improve our illusion and transmutation before narrowing our focus on thralldom, like >>925186 said.

>>925155
Because we need to be sneaky and cover our tracks so that we can get close enough to do it ourselves.
>>
>>925442
>>925449
>>925456
Don't you guys think this will be a bit too timeconsuming?
I mean we'll have to find a teacher for each school and leave once we've only aquired the basics.
I understand that we would learn Evocation because we're lacking on the offensive side.
Don't forget that we still have Merriam.
She should focus on different magic than us so she can make up for our deficiency in those areas.
>>
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>>925336
>>925343
>>925358
>>925413
>>925345

You quickly take all four things and hide them under a nearby dresser. You then turn and look back at Merriam, still dressed.

"Merriam, disrobe."

She doesn't question you. Besides, it's time for bed anyway. As she does so, turning around, you watch as her back is exposed. You look back at the door and cannot help but wonder if Francis is still outside, listening. A smile comes to your lips and you approach Merriam from behind, quickly latching your mouth onto her neck and suckling. She lets out a gasp of surprise.

"Say my name," you whisper, reaching around to her front to cup her breasts. She stammers for a moment.

"Oh, Mary...!" she moans.

You suddenly hear a thump from outside the door, and smile. You pull away from her and walk up to the door.

"No peeping tonight, Francis," you tell him. "...But if you're a good boy and teach me more spells tomorrow, I'll let you watch some time... Maybe even join in."

You hear him scrambling around on the other side, clearly excited. He runs up the spiral stairs of his tower to his lab.

'Too easy,' you think, turning back to behold a flustered Merriam. She's blushing and embarrassed, turning to hide her red face from you. "Hey, it's alright," you tell her, putting a hand on her shoulder. "I didn't mean to use you to expose him, but he WAS right outside the door."

"I know, it's just... I really, really don't want him, um, 'watching' or 'joining' anything..."

You take her chin in your hand and tilt her head to stare into her eyes. "Merriam, you are an exceptionally beautiful young woman, did you know that?"

"Mary, please, I--"

You put a finger on her lips. "You are. And you can make men do all sorts of things through implying, showing a little skin, and telling half-truths. Don't worry, I don't intend on 'doing' anything with Francis either. But so long as he has things I can use, I don't mind being leered over. In fact, I like it." Leaning in close, you whisper, "Don't you like it when I look at you?"

"Well, yes," she says with a small smile. "But only you."

"I'm glad to hear that," you say, kissing her cheek. "Now, let's get to bed, shall we?"

You and she crawl into his bed, cuddling up beneath the sheets. Your hands find the small of her back as she fits herself against you, her head resting just beneath yours. Slowly, your right hand travels downwards until it rests upon her supple rear.

'He's not having you. You're my prize, not his. I worked hard to make you mine, Merriam, and I won't have you toyed with.' You kiss her forehead warmly, and she smiles in happiness. 'Not by anyone but me.'

>Sleep...

Sometimes, strange things happen at Francis' tower.

>Give me a 1d400 to determine what the hell happens when you wake up!
>>
>>925513
Damashi established that tomes and scrolls are just as valid at teaching Sirena spells as trainers or even her natural talent are. If we don't know a trainer, I'm sure a dungeon dive to find a tome or two on a particular school will also suffice.

Keep in mind that we have an Evocation trainer and a Necromancy trainer we've already met, and we still have yet to be introduced to the Alchemy and Thralldom teachers, both of whom we definitely know how to reach (follow the baby skeleton messenger that leaves from the Necromancer's crypt).
>>
Rolled 226 (1d400)

>>925525
>>
>>925525
>d400
What in the fuck kind of dice is this?
>>
Rolled 293 (1d400)

>>925525
If we wake up in the fuckbox, I'll be annoyed but not surprised.
>>
>>925548
I would be wary with training under an Illusion master. He/she would be able to see through our disguise.
>>
Rolled 161 (1d400)

>>925525
>>
>>925554

One with four-hundred sides

Now roll it
>>
>>925573
Sirena will eventually drop the disguise around Merriam, but only when she is fully under our sorceress's control.
>>
>>925548
I'm not against learning new magic.
I just think we should try to work with what we have available now.
With our curren focus on thralldom and necromancy we could just create or enslave underlings who are proficient in those areas.
>>
>>925548
>>925600
ah yeah but searching for artifacts sounds cool.
would be one way to become more powerful
>>
>>925600
But we don't have a focus on Thralldom (we learned one spell organically), and the first teachers we happened to meet were both Necromancy teachers. That's too soon to establish a focus on one or the other.
>>
>>925615
I pity the foo who ain't down to loot.
>>
>>925600

I don't they would be as productive while being enthralled. If my chinese cartoons taught me something, is that people are more productive being lied, influenced and manipulated than by being outright mind controlled.

A love spell to make them "willingly" adore every second of being our minions would work too, but I assume that's extremely high level enthrallment.
>>
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I'm waiting for our quest to gather power and exact vengence to involve crushing the orcs, goblins, and barbarians thus increasing the safety and stability of the region as an unintentional byproduct
>>
Rolled 330 (1d400)

>>925525
I know I'm not gonna like this.
>>
>>925636
step 1: become immortal
step 2: kill everyone
step 3: make everyone undead
step 4: world domination acquired
>>
>>925615
We are missing the typical armaments of your standard mage: a magic dagger, a staff, and/or a wand or two. If we had to grab one first, I would go for the magic dagger, as it can serve as a subtle magic focus AND a stabbing/slicing implement, plus it represents Sirena's undying ambition.
>>
>>925661
But then who will we have worship us and beg to kiss our feet?

I'm telling you, ascension into a succubus is the way to go.
>>
>>925550
>>925572
>>925574
>>925648

You sneeze yourself awake. Suddenly and violently, in fact. You then sneeze again, which fully awakens you.

You sit up in bed, and sneeze. Uncontrollably! You sneeze, and sneeze, and sneeze!

"What is -- ahCHOO! -- going on -- ahCHOO! -- in here?!?! AHCHOO!"

You look back at Merriam, and nearly jump out of bed. "MERRIAM?!"

She is a doll. A giant, porcelain-skinned doll. You touch her, and she is hard to the touch, and does not wake up. While her features are all the same, except for having no nostils or other small details, she is a sleeping doll. Her face also seems strangely more angular, taking her a step further into the uncanny valley.

"...FRAAAAANCIIIIIIIS!!! AHCHOO!"

Several minute later, you are in his lab, shaking him down. Still in your underwear, but shaking him down nonetheless. "What did you DO, you perverted whackjob? AHCHOO!"

"Nothing, nothing!" he defends himself. "Well, not intentionally!"

"Speak before I shove your flying broom up your ass!"

He's about to. "You think that'd be kinky?"

"FRANCIS! AHCHOO! And WHAT is with the SNEEZING?!"

"Look, look, look! Calm down! I can fix this. I, uh, sometimes I sleepwalk."

"And what does that have to do with -- ahCHOO! -- ANYTHING?!"

"...And, sometimes I sleep-talk."

"And?!"

"...ANNND, sometimes I sleepcast. You know, cast spells in my sleep? Like sleep-talking, only--"

"I GET IT! AH... Ah... AHHH..." you pause for a moment. "...CHOO!"

You wipe your nose. "Great. Just great. Of all the places to end up... AHCHOO!"

"It's not going to be exactly easy," he says sheepishly. "We need to figure out what spells I cast."

>Fix Merriam first
>Fix this damn sneezing!
>Figure out what books he was recently reading
>Forget Francis -- you'll fix this YOURSELF!
>Write-in
>>
>>925674
>Demon ascension
Nah, man. That's how they get'cha. Becoming the demons doesn't pay off in the long run.
>>
>>925681
>Fix Merriam first
initially it sounds like we're nice but really were just having her act as a test dummy while he figure out what spell he cast.
>>
>>925681
>Fix this damn sneezing!
>Figure out what books he was recently reading
>>
>>925681
>>Fix Merriam first
I know we're keeping her as a fuckdoll, but it needn't be so literal.
>>
>>925681
>Fix this damn sneezing!

The important things first.
>>
>>925681
>>Fix this damn sneezing!
>>Fix Merriam second

Important things first.
>>
>>925681
>Fix this damn sneezing!

>Sleep-casting
You motherfucker.
>>
>>925681
>>Fix Merriam first
let's not lose her now
>>
>>925681
>>Fix this damn sneezing!
>>
>>925696
>>925699
>>925713
It should be reminded that Sirena is an inherently selfish person. Odds are, she'd probably want herself fixed first.
>>
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>>925696
>>925699
>>925713

>>925700
>>925707
>>925709
>>925715

"Fix Merriam fir -- AHCHOO! -- Nevermind! Me first, ME FIRST!"

"Calm down, please! And point your nose somewhere else..." He starts flipping through pages in his books. "I need to figure out what the spell was. If I try to fix it with the wrong thing, it could be worse!"

"WORSE?! What kind of -- AHCHOO! -- archmage ARE you?!"

"I'm best at evocation, and so-so at everything ELSE, alright miss sneezy-pants? I just need to narrow it down. I mean, did I curse you? Did I transmute something about your sinuses? Perhaps I enchanted some dust that's caught up there..."

"Figure it out, damnit! Ah... ah... ah...!"

He braces himself, but nothing comes. "Huh. Maybe it's ende--"

"CHOOO!"

"...Nevermind."

"Fix it, damn you!"

"Okay, okay! Let's try... THIS!"

He holds the book in one hand, aims his hand at you, mutter some words and casts!

>d400's please
>>
Rolled 237 (1d400)

>>925755
RIP us
>>
Rolled 36 (1d400)

>>925755
>>
Rolled 356 (1d400)

>>925755
>>
Rolled 196 (1d400)

>>925755
The mage train has no breaks
>>
Rolled 111 (1d400)

>>925755
Fuck me, this is gonna be bad.
>>
Rolled 331 (1d400)

>>925755
>>d400's please
>>
>>925681
>>Fix this damn sneezing!
We need to get rid of this annoying distraction so we can think straight and save Merriam.
>>
Rolled 342 (1d400)

>>925755
We better get some free spell books out of this.
>>
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>>925760

You close your eyes as he blasts you with a spell. Strangely enough, you actually feel... more powerful.

>Spell Gained: Necromancy
>Bestow Curse: Once per day, you place a curse on the subject. Choose one of the following three effects:
>-6 decrease to an ability score (minimum 1).
>-4 penalty on attack rolls, saves, ability checks, and skill checks.
>Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.
>You may also invent your own curse, but it should be no more powerful than those described above. The curse bestowed by this spell is permanent, cannot be dispelled, but can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.

"Francis, what did you do to me?" You then sneeze. "It didn't work!"

He looks down at the spell. "Oh, wait, sorry, that's the wrong passage... It would help if I could read this language."

"You WHAT?!"

"Okay, let's try... THIS!"

>>925764

When the smoke clears, you are rendered utterly, terribly, unbelievably hideous! Like a hag! A wretched, terrible, awful hag!

Who is sneezing.

"Shit! Sorry, sorry, I'll fix this, I swear it!" He quickly casts a reversal of that spell, making you normal again.

"Francis, I swear to the gods I'll--"

"WAIT! Here we go, I think." He waves his hand.

>>925765

You blink, preparing for the worse, but nothing happens. Apart from the fact that you are still sneezing. "FRANCIS!"

"Oh, damn. That one just stopped you from aging."

"....Wait, what?" You take a step closer. "Stopped me from what again?" You then sneeze.

He travels a finger down the page. "Oh, uh, immortality? I guess? Or wait, no... NOT immortality. You still live normally as long, you just will remain like you are now, physically, until the moment you would normally die of old age." He smiles. "Neat, huh? You're welcome."

"...What is that book?" You then sneeze again.

"Sorry! Hang on, hang on, I can fix this..."

>cont'd
>>
>>925887
>"Oh, uh, immortality? I guess? Or wait, no... NOT immortality. You still live normally as long, you just will remain like you are now, physically, until the moment you would normally die of old age."
Well, at least we've got the "eternally beautiful" angle going for us now.
>>
>>925887
Eternal youth? Not bad for getting blasted by spells
>>
>>925912
Eternal youth for as long as we naturally live, it should be qualified.
>>
>>925917
Just need to find -any- other method of life extension now though.

Usually eternal youth is the hard part, comparatively speaking.
>>
>>925917
Works for me wither way.
>>
>>925896
We could already manually get that effect through our cosmetic spell though. This just makes it automatic.
>>
>>925929
No you dolt. We're talking like you wont have weak brittle bones or lose the capacity of your womb to birth children. Much better than cosmetic touchups.
>>
>>925887
So who's up for lichdom?
Since the being ugly af over time factor just fell away.
>>
>>925929
Cosmetic spell is only appearance, it does not change things like physical frailty, mental degradation, etc. Plus, it can probably be dispelled.

This buff we just did does do all of that. We'll basically be living the best years of our life for as long as we would otherwise stay alive.

This according to QM posts in the discord.
>>
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>>925937
>Sorceress will now never hit menopause
>>
>>925937
The post I replied to was not talking about that, but I take your point.
>>
>>925896
>Well, at least we've got the "eternally beautiful" angle going for us now.
Shit, just realized this.
Anon's this is fucking -perfect- for our 'heroic' narrative. Unaging beauty is traditionally seen as something related to miracles and blessings. Especially since we can prove we're not a vampire.

This is even better than I thought!
>>
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>>925962
Or the mark of a particularly vain person. Which, admittedly, Sirena mildly is.
>>
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>>925766

Suddenly, you feel lighter. Lighter than air! That is because you ARE air -- he's transformed you into an air elemental!

"FRANCIS! What is this?!"

"Oh, sorry, hang on... That's not it. But hey, you're not sneezing anymore!"

"BECAUSE I HAVE NO NOSE!"

"Right, right, hang on..." He quickly reverses the spell and drops you to the ground, as you were levitating upwards.

You then sneeze.

"Damn, that's didn't work. I thought turning you into an elemental and back might cleanse you, but nope! Try again."

>>925771

At this next spell, you start floating. "What is this?"

"No, no, no, not flight! I saw something about -- nevermind. That'll last for a few hours, so enjoy it."

"Flight for a few hours? Seriously, what IS that book?" Sneeze.

"Hm? Oh, this is a copy of the Codex Arcana."

Your eyes grow wide as dinner plates. "THE FUCKING WHA -- AHCHOO!"

'The Codex Arcana?! Even a copy of it is extremely rare! Written in the language of the GODS, containing spells of almost any conceivable nature! HOW DOES HE HAVE THIS, AND WHY IS HE SO CASUAL ABOUT IT?! DOES HE NOT REALIZE HE IS PLAYING WITH THE TOOLS OF A GOD?!'

>>925780

He casts another spell. Suddenly, you lose your train of thought. All you feel is warmth... and moistness... and a sudden, incredible, amazing desire to feed your most basic instinct.

"Fr-Francis... What did you... What did you DO?!"

He blinks. "Oh... Sorry, this book, it, uh, it kind of just... read my mind and gave me the spell I wanted."

"This isn't..." Your hands to to your chest, whereupon you start fondling yourself and moaning. "This isn't what we wanted at all!"

"Seems like it's a combo," he says, closing the book and setting it aside. "You stopped sneezing, and I got what I wanted, too..."

"N-no..." You are overcome with the desire to have something, anything, MULTIPLE things jammed inside of you. "Th-this isn't... Wh-what I..." Your hands travel down to your thighs, which are soaked from leaked juices.

Francis stares up at the flying nympho and smiles, beckoning you with a finger. "Come on down here, Mary..."

'No, this is wrong! I don't want this! I... I can resist! Merriam is still a doll! But... But I want it... I NEED IT... NO! Yes... NO! I can't...'

>1d20 to resist!
>Or willingly surrender...
>>
>>925946
So we should be able to breed us an army of loyal evil solder shotas.
>>
>>925976
>1d20 to resist!
>>
Rolled 3 (1d20)

>>925976
RESSSSSIIISSSTTT
>>
Rolled 11 (1d20)

>>925976
Y'know im starting to like this guy a bit. this shit is hilarious.
>>
>>925976
>>1d20 to resist!
"If you this, I will ruin your balls."
>>
>>925976
>Or willingly surrender...
Literally can't do anything else
>>
Rolled 3 (1d20)

>>925976
Of ALL the times to have a supercharged libido, why now?
>>
Rolled 5 (1d20)

>>925976
We need better dice.
>>
Rolled 18 (1d20)

>>925976
I forgot to add dice.
>>
Rolled 15 (1d20)

>>925976
>>
>>925976
Deleted my vote because I wannt to surrender!

Wait are we fuckking Francis or doll-merriam?
>>
>>926017
Francis wants to bang "Mary" right now.
>>
Resist
>>
>>926025
Just go and get Merriam and shove her doll arm up our cooter, come on!
>>
Rolled 7 (1d20)

>>926027
roll
>>
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>>926017
>>
Rolled 16 (1d20)

>>925976
>>
>>926039
Surrender!

SURRENDER!

BUT DONT GIVE YOURSELF AWAAAAAAAAAy!

In all seriousness, it was my RNG that got us the lust spell and I want to see it to its fruition, man!

Think of all the spells we'll get!
>>
>>926030
This
If all else fails we'll fill our holes with anything BUT Francis
>>
>>926049
Why would he give us spells if he can get what he wants for free?
Do this and we lose our bargaining power.
>>
>>926049
You a namefag now
You're this guy
>>
>>926079
Nah man. He'll be so sorry for taking advantage of us he'll let us learn whatever we want. Its the perfect tradeoff.
>>
>>926086
Buddy, I don't think guilt is in this guy's vocabulary.
>>
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Rolled 19 (1d20)

>>925995

'YES!'

You fly down at Francis, kissing him madly and pushing him up against the wall. Your hands are all over him, pulling at his robes, and his hands grab your rear and squeeze!

>>925997

'NO!'

You throw him off of you, using your flight to hurl him across the room. He hits a shelf and breaks it, causing potions and books to fall down on him.

"FIX THIS!" you shout.

"It lasts until you climax!" he says with a smile and a shrug.

>>926002

'FUCK!'

You fly down at him and all but tear his robe off, revealing his lanky, pale, thin body. 'It'll have to do!' you think, desperately trying to work at his beltline.

>>926004

You bite into the belt with your teeth, tearing it off! Finally you expose his underwear and the barely-held back tent within.

>>926005

"NO!"

You bring up your knee and slam it home, right where it hurts the most! Francis lets out a cry and cups himself.

>>926008

You grab him by the neck and fly towards the window, flying out with him. You're now hovering three stories over the ground.

"FIX THIS, OR I DROP YOU!"

"What, and get rid of the only dick you have for miles around? Come on, baby! Don't be like that!"

>>926008

Your eyes twitch maddenly and you let go!

He screams as he falls!

>>926034

BUT YOU NEED THAT DICK!

You swoop down and catch him, carrying him back up to his lab! You throw him back inside and pounce on him!

>>926042

But then, at the last moment again, your senses come back!

"DAMNIT! I AM NOT AN ANIMAL! I CAN CONTROL THIS!"

You slam your forehead against his, knocking him out cold. You then crawl towards the book on his table, and every inch is a battle, a war fought with your labido!

Grabbing the Codex Arcana, you pull it down and open it up. The divine language of the gods is one that shifts and changes as you read it, forming symbols and words that are as alien as they are impermanent. Your eyes strain and pain shoots through your head as you attempt to comprehend it. The overwhelming knowledge of the gods and their divine designs is impossible for an ill-prepared mind to understand!

But you really, really, REALLY need to fix this problem, before you make the mistake of a lifetime and hump his unconscious body!

>1d100 to attempt to use the Codex Arcana!
>>
Rolled 99 (1d100)

>>926106

Control it!
>>
>>926086
>Francis stares up at the flying nympho and smiles, beckoning you with a finger. "Come on down here, Mary..."

Does that sound very sorry to you?
>>
>>926108
NO ROLLING AFTER THIS POINT
>>
Rolled 95 (1d100)

>>926106
FUUUCK
>>
>>926108
>>926117
>>926114

BTW, rolling high in this moment is a good thing
>>
Rolled 98 (1d100)

>>926106
This is why I love your writing, Damashi.
>>
>>926108
Is this a good enough roll to summon another 'back massager' Damashi?

>>926121
>>
>>926108
>>926117
>>926124
So this is the power of a super sorceress god...
>>
>>926131
You're a cuck.
>>
I say we grab our clothes, cure Merry and take the book back to the Cutters family and stay there for a while studying.
>>
>>926108
>>926117
>>926124

https://www.youtube.com/watch?v=4AoOa-Fz2kw
>>
>>926108
>>926117
>>926124
The fates DEMAND that Seeing master this Codex.
>>
>>926136
I want to agree, but here's the thingL This book is supposedly THE GODLY SHIT. There's no way jerkoff doesn't have some form of magical GPS on it.
>>
>>926134
You're a faggot
>>
>>926150
Good comeback, did your mom help you with it?
>>
>>926147
we learn how to cock block evocation first then, since he's only good at evocation and kinda shitty at everything else
>>
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>>926106
>>926108
>>926117
>>926124
>mfw my roll saves us from the brink of shame
>mfw everyone proceeds to roll super high for the book.
>>
Are we allowed to murder this piece of shit? Do we actually need him around at all if we have his God Magiks?
>>
>>926155
>>926155
are you 12, namefag?

Speaking of cum back, If I wanted some I would have wiped it off YOUR mother's lips, you loser.
>>
>>926183
Considering you're the one digging up dead bodies and cumming in their mouths, i'd say you're the loser. Can't get pussy that's still alive?
>>
>>926183
>>926155

FIGHT FIGHT FIGHT

KISS KISS KISS
>>
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>>926183
>>926155
You're both faggots. Just fuck and get it over with.
>>
rude
>>
>>926191
Past tense nigger.

Your mother blew me long ago when she was still alive, fucko.
>>
Nobody else roll.
>>
>>926205
stop
this is nice thread
>>
>>926205
Doubt it, she died at child birth. And from the photos i've seen of her you wouldn't exactly be 'winning'.
>>
>>926224
I sure wasn't winning because she ended up having you.
>>
>>926205
>>926224

Please stop.

Seriously, you're lowering the bar all around, both of you.
>>
>>926227
>>926232
With this guy's sick burns, I couldn't come up with anything better anyway. Sorry for fagging up your quest OP.
>>
>>926108
>>926117
>>926124

You stare at the words as they bleed together, forming pictures, runes, histories, faces, dimensions and more. For a brief moment, your eyes are beholden to the very fabric of creation, the great woven tapestry of energy connecting all life, the immeasurably complicated system of existence itself; everything connected, everything measured and balanced, everything happening at once and not happening simultaneously! Eternity, frothing and terrifying, churning in its oceans of madness and dark reaches of beyond, impossible to grasp and yet laid bare before your eyes!

And you… do not… BLINK!

Suddenly, it's over. An explosion of light covers the room, dispelling all magical effects, and it expands throughout the tower.

You feel dizzy. You feel lightheaded. You turn to one side and throw up on the floor. You're no longer flying, and no longer in crazed, sex-driven heat. Sitting up, you look over at Francis, who is rubbing his head.

"What did... What did you do...?" he groans.

>Beat the shit out of him
>Beat the shit out of him with the Codex Arcana
>Check on Merriam
>Steal the book, and then book it
>Other
>>
>>926256
>>Check on Merriam
>>
>>926256
>>Beat the shit out of him with the Codex Arcana
>>Check on Merriam
>>
>>926256
>Beat the shit out of him with the Codex Arcana
MAGICAL MURDER
>>
>>926256

>>926261
+1 In this order.
>>
>>926256
>Beat the shit out of him with the Codex Arcana
>Check on Merriam
>>
>>926256
>Beat the shit out of him with the Codex Arcana
>Check on Merriam
>>
>>926258
>>926261
If Merriam is Ok, than
>Steal the book, and then book it
>>
>>926256
>Check on Merriam

I'm not sure about stealing the book. It's a risk I don't feel like we can adequately capitalize on regardless, given the difficulty of using it in the first place.

And if we're not taking it, might as well leave it some place we'll know where to find it.
>>
>>926279
I think the biggest issue is that the book seems like a giant target unless you have a place we can safely store it. And Francis's archmage tower, currently, seems the most secure location save for perhaps where the plague doctor guy lives.
>>
>>926256

>Check on Merriam
>>
>>926292
And the fact that this guy can probably kill us if he wanted to. Don't want to steal his most prized possession.
>>
>>926256
>>Check on Merriam
>Beat the shit out of him
>>
>Beat the shit out of him with the Codex Arcana
>Check on Merriam
I'm worried this might damage the book but it's just too funny not to do it.
>>
>>926256
>Check on Merriam
"Fixed half of the shit you caused. And now I'm going to fix the other half, since you don't seem capable of doing so."
>>
>>926256
>Beat the shit out of him with the Codex Arcana
Just because it fits the character
>>
>>926292
I would not trust the plague doctor with this thing in a million years. Plague doctor is fucking -competent-. And more than that we've seen hints that he has an agenda. Giving him the book would be like signing over our rights as the main character.

At least Francis doesn't seem to know what he's got, and is more concerned with chasing tail.
>>
>>926302
But it doesn't seem to be his prized possession at all. He seemed really ambivalent to the fact that he had it. Fuck, I'm fairly certain we could get it in return for actually sleeping with him.
>>
>>926321
Additionally we still don't know where the plague doctor sends his undead to
>>
Let's not steal a guy's most prized collection
>>
>>926321

>You are now realizing some Goddess specifically gave that book to Francis because she knew it would do the least amount of harm to the multiverse in his hands
>>
>>926256
>>Beat the shit out of him with the Codex Arcana
>>
>>926338
Would not surprise me at fucking all.

>>926328
Totally worth doing if we can swing it. Provided we have the strength to keep it.
And that he takes a bath first.
>>
We better still be eternally beautiful.
>>
>>926338
the book chose us
we'll make him hand it over voluntarily
>>
>>926328
>>926348
Nah, I'm thinking we could just demand the book as payment for this whole horrible shenanigan.
Since we're better at using it anyway.
>>
>>926351
He'll give it for us gladly for cheap lewd, not a bad deal
>>
>>926261
>>926269
>>926273
>>926275
>>926277
>>926279
>>926294
>>926305
>>926306
>>926310
>>926317
>>926346

Picking up the book, you then bash Francis over the head with it. And then again, and again, and again. "You... Do NOT... Try to MAKE ME... YOUR SLAVE!" you cry, each sentence ending with another smack.

When it is done, his face is a ruined, bloody, beaten mess, but he's still alive. You drop the book and run downstairs to his room, only to discover Merriam is fine and well. She looks up at you, confused.

"Mary...? What happened? I had a dream... I was in this giant dollhouse, and..."

You throw your arms around her neck, nearly choking the poor girl. "Thank gods you're not dead," you whisper. "Then I really WOULD have to kill him." You pull her up. "Get dressed. We are LEAVING." You grab the things she stole earlier and head out the door of his room.

Downstairs, you grab your dress off the floor and make for the front door. But you find it locked, and unable to open. That's when you turn around, and find Francis sitting in his chair near the fireplace. His face is completely healed, his clothing mended, and he sits calmly and comfortably with the Codex Arcana in his lap, under one hand. You look up at the stairs, seeing that Merriam hasn't come downstairs yet, and then you look back at him.

He snaps his fingers, and the fireplace starts up with a roaring fire. He then smiles. "Have a seat, Sirena."

Your blood turns cold and a chill crawls up your spine as your eyes widen in terror. "What are you--"

He holds up a hand. "Let me stop you there: the Codex told me. And I don't care, really, who you are or what you're doing. I thought we could have a chat, mage to mage. Please, sit down. Don't worry about Merriam -- she won't interrupt us."

Warrily, you approach him and sit down across from him. He crosses a leg and opens the book, flipping through its pages lazily. "So! This was fun," he says, looking up at you. "Wasn't it?"

"Who ARE you?" you ask, thinking him some kind of god -- or devil.

He shrugs. "I am Francis Langley, the seventh son of a seventh son, keeper of the Codex Arcana, archmage. Any more questions?"

>Where did you get that book?
>Why all of this? A game?
>What do you want from me?
>When does any of this start making sense?
>Other
>>
>>926389
He knows it's a Codex Arcana. He probably knows that it's important and powerful.

That he doesn't understand that he's holding the loom upon which creation was spun, does not mean he thinks its something he can casually hand over.
>>
>>926408
>>Why all of this? A game?
>>
>>926408
>other
>Laugh
>and here I thought I was the one playing you.

>>926410
Well... I guess we were completely off base on that score.
>>
>>926408
>>Why all of this? A game?
>>
>>926422
+1
I like this
fits the character
>>
>>926408
>>Why all of this? A game?
>>
>>926408
>Laugh
>You played me well Francis
>>
>>926422
yeah, I'll back this.
>>
>>926422
Supporting.
>>
>>926422
Sure this is good
>>
On a completely unrelated note, if we survive this with our freedom and sanity intact, who think we should use this as an opportunity to confide our 'deepest secret' in Mirriam?

That secret, of course, being our real name, and that we were framed by our master, Mordax, who's actually the one behind all those terrible things the guards said about you. You fled because no one would listen to you, and you think he may be behind the recent upswing of undead (due to his nefarious experiments).

If we can pull it off, it makes telling Ben easier, since the lie will come from a trusted source, i.e. his sister. Then they'll both believe our narrative over Mordax's, and there won't be any danger of having our identity revealed.
>>
>>926510
Imagine Ben's reaction to that. The beautiful mage girl is framed by the evil mage and it would take a true hero to bring him to justice and restore her place as in the capital... with him being at her side going unsaid.
>>
>>926420
>>926422
>>926432
>>926435
>>926441
>>926443
>>926454
>>926458

You sit back in the chair... and laugh. Rubbing your forehead, you laugh for a good, long while.

"And here I thought I was the one playing you," you chuckle. "You knew all along? This was all just a game to you?"

"Nah," he shrugs, which makes your smile fade away. "I didn't know it, not right away."

"So when did you learn?"

"When I was reading the Codex last night," he says, turning a page. "It told me who you really were."

"Why did it?"

"I was looking for ways to get into your pants."

You eyes narrow. "So, you really aren't some all-powerful god? You're just a pervert who happens to have the Codex Arcana?"

"I like what I like, what can I say," he chuckles. "If I'm guilty of one thing, it's liking it far, far too much, and KNOWING that I like it, and liking that I like it as much as I do."

"Amazing," you shake your head. "What goddess decided that YOU were worthy of carrying the Codex?"

"That's a long story. So, here I am, minding my own business, when two beautiful women ride up to my door and ask to learn magic. One of them is sexy as hell, I mean BEAUTIFUL."

"Thank you."

"But she's also clearly playing me. I'm sorry, Sirena, but it wasn't like you were being subtle. If you're going to play a player, you have to play him right."

You fold your arms and huff. "Fine. It's hardly my fault you pull off the part of the lecherous pervert so well."

He smiles. "That's because I am. But enough about me. So, Sirena, tell me about yourself, the real you."

You cross your legs. "Do you know the wizard Mordrax?"

"Do you know the sky is blue?"

"Funny. I was his apprentice, and he framed me for his work. Now I'm on the run and wanted for high treason."

"A likely story," he says, closing the book. "Why should I believe it? What's to stop me from telling Mordrax you're here, right now?"

>Appeal to his love of tits
>"Where's the fun in that?"
>Offer him a reward if he doesn't alert Mordrax
>Ask him what he wants
>Other/write-in
>>
>>926408
Dammit I knew we should have left last night.
Never underestimate or trust wizards.
>>
>>926510
I'm ok with it. The best lies have a bit of truth to them anyway.
>>
>>926552
>>"Where's the fun in that?"
>>"Also, does Mordax have a rack this amazing?" *Gesture*
>>
>>926552
>>"Where's the fun in that?"
I just wanna leave an continue learning neat spells. ;_;
>>
>>926552
>"Where's the fun in that?"
You wouldn't afford someone the chance to clear their name, or at least get back at the one who potentially ruined their career?
>>
>>926552
>Appeal to his love of tits
>Offer him a reward if he doesn't alert Mordrax
This is one instance where it is justified to give someone lewd
>>
>>926552
>>Other/write-in

If the codex told you about me, then also told you about the circumstances of my escape, showing you the truth. And in the same way what's there to win from telling him?
>>
>>926552
>>Ask him what he wants

Also
>>926606
>>
>>926552
>Other
>"Why don't you ask that Codex of yours?"
>>
>>926552
>"Where's the fun in that?"
Also
>>926606
>>
>>926552
>>Other/write-in

How have you not acquired yourself a bunch of slave girls with that much power at your disposal.
>>
>>926575
>>926577
>>926582
>>926606
>>926614
>>926637

You smirk. "If the codex told you about me, then it also told you about the circumstances of my escape, showing you the truth. And in the same way what's there to win from telling him? Where's the fun in that?"

"Fair enough. This certainly has been, perhaps, the most entertaining night and day I've had all year. If for nothing else than that alone, I wouldn't put him on your trail." He stares into your eyes. "But that's not why I'm really interested, Sirena. I was just having fun... right up until you looked into the Codex."

"And? I can't even remember what I saw."

"But it didn't kill you," he smiles. "Usually, those who gaze upon the divine script are driven completely insane. But not you! Maybe it was dumb, random, completely circumstantial luck... OR, maybe it was fate. Maybe fate brought you here, to meet me, to look into the Codex Arcana."

"To what end?"

He shrugs. "Hell if I know. But I'm damned impressed. In fact, if I didn't know any better, I'd say I was falling in love."

Upon hearing that, your body language changes and you start appearing more comely. "Well... Since you put it like that..."

"Ah! Played you," he smiles.

"I was merely pretending anyway," you say in a flirty tone.

He holds up the book. "But truly, Sirena, there's something special about you, and I'm not just talking about your amazing tits. I don't know what it is, but I like it. So, here's my offer: you come by every now and then for some fun, and I'll make it worth your while."

"How so?"

He shrugs. "Power, pleasure, whatever you like. I'm really only good at evocation, it's the book that lets me do all of the other crazy stuff. I can hardly even read it; I know a friend of a friend of a guy who passed along the knowledge of the divine script so I only ever get, oh, one in three words or so."

"Just how powerful are you, anyway?"

Like so many times before, he simply shrugs. "I never really cared to find out."

"So, you must be like me, then," you say. "Raw, magical talent."

"Pretty much. I've just been doing it longer, and I have the Codex. So, do we have a deal?"

>Accept his deal
>Negotiate terms
>Thanks, but no thanks
>Think you could point me to some other teachers?
>Other
>>
Plan for the future.
We get a trickster deity to give us the classic bum deal of immortality but not eternal youth. Never tell him about our current condition.
>>
>>926739
>>Accept his deal

He could permanently turn us into his sex crazed slave if so he wanted. I think we should just accept
>>
>>926739
>>Accept his deal
I can't believe I'm voting for this. We're pretty much fucked if we don't, though.
>>
>>926739
>Accept his deal
This guy seems like fun, and quite the powerful ally.
>>
>>926739
>Accept his deal
It's a fair deal, we're not forced to be his sex slave and we get to learn so much by giving him some pleasure now and then
>>
>>926739
>>Accept his deal
we can always pretty him up if we have to, but honestly I think he'll be more fun for magic shenanigans, imagine going out drinking then taking turns with the codex.
>>
>>926739
>Accept his deal
Depends on your definition of "fun."
>>
>>926739
>>Accept his deal

Really this is all upside. Why would we say no.
>>
>>926739
>Accept
Since 'Fun' is vague enough to just get away with a strip tease or belly dance.
maybe
>>
>>926739
>>Accept his deal

Oh so NOW we're all okay with jumping on this guy's cock. Alright then.
>>
>>926763
>>926780
>>926790
>>926689

All this talk of sex slaves ---- I think Francis went through that phase, and is bored of it now. There's no fun in them anymore.
>>
>>926739
>Accept his deal
But we'll offer him just this condition - how much 'fun' we come by for will depend on how much he made it worth our while the previous time.

Equivalent exchange, right? But we'll not allow ourselves to get the short end of the trade. As a mage, he should understand this principle.
>>
>>926815
Would you like to be a mind controlled sex slave instead?
>>
>>926817
He's a self-admitted lecher, so at least he knows what he likes. And considering Sirena is the sexiest piece of ass that's crossed his tower (and that's even without seeing her true form - just her villager disguise), he wants to milk the relationship for as much as he can.
>>
>>926823
. . . yes.
>>
>>926830
Actually, he has probably seen our true form from the codex
>>
>>926820
this
Keep 'Fun' vague and negotiable.
>>
File: 1375227333345.jpg (201 KB, 1311x1920)
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201 KB JPG
So to recap, we have received from Francis the evoker archmage:
>Arcane Bolt [Evocation]
>Forceful Push [Evocation]
>Bestow Curse [Necromancy]
>Eternal youth (for the rest of Sirena's natural life)
>A momentary glimpse of eternity from the Codex Arcana
>A standing offer to return to Francis every so often for more Evocation power in exchange for "some fun"

Random elf (noble, maybe?)
>>
>>926873
Worth it. Even with the almost perma-in-heat we had for a minute.
>>
>>926780
>>926763
>>926784
>>926790
>>926801
>>926806
>>926807
>>926808
>>926815

"Deal," you say, leaning forward to shake his hand. "But if you don't mind, I think I need a shower."

He snaps his fingers. Merriam comes down the stairs, as if she was just following you. "Well, I'm sorry to hear that, Mary," he says to you. "But it was nice meeting you! Come by any time."

Merriam walks behind you and up to the front door, where he opens it. "Are we going?" she asks.

You slowly nod. As you walk towards the exit, Francis speaks up again.

"Oh! I almost forgot, Mary. I thought you might like to know about some of my neighbors." You look back at him as he smiles. "North of the river that feeds from the swamp is where things in this forest start turning more fey. Elves, druids, gnomes, that is their land. Illusionists, trickers, transmutation masters and more. If you ever would like to learn more about them, let me know."

"I will," you say. "See you soon, Francis."

"Looking forward to it."

You close the door to his tower, slip back into your dress and get up on the horse.

"What was all that about?" Merriam asks.

"I'll tell you later," you reply with a smile. "...Let's just say, it was interesting."
>>
>>926890

I'm going to call it there for this thread, I think.

And this is the perfect time to implement my new leveling-up system: MILESTONES!

Those amazing rolls for the Codex Arcana, to me, is nothing short of a milestone for Sirena. She has leveled up, in knowledge, experience and power, and so now we are going to choose a category to get a buff in. In this context, and perhaps in all future contexts thanks to how this worked out, we can fluff this as "knowledge from the Codex Arcana working its way into Sirena's brain, teaching her when it manifests"

I don't know if EVERY thread will end with us learning a new power or ability, but if we achieve a milestone it will. The bar has been set very high! Milestones from here on out are going to have to mean something, so keep that in mind.

With that in mind, let's choose a category for our new power/ability/skill/knowledge.

Abjuration
Conjuration
Divination
Enchantment
Thralldom
Evocation
Illusion
Holy
Necromancy
Transmutation
Restoration
Elementalism
Shamanism
Druidry
Alchemy
>>
>>926890
Well, that was terrifying.
Now let's get back to the chapel and pick up where we left off.
>>
>>926912
>Thralldom

My justification that we went into the book lookign for a way to turn off the spell that made us a horny fuck slut.

And I assume thralldom will teach us stuff about making people horny fuck sluts.
>>
>>926912
I like Elementalism.
>>
>>926912
>Thralldom
Cause, you know, for reasons. [spoilers]Incestuous bisexual threesome reasons[/spoiler]
>>
>>926912
>Divination
We did just catch a glimpse of EVERYTHING.
>>
>>926912
So what do you guys think?
I'm torn between
>Thralldom
and
>Enchantment

Thralldom because it's super useful.
Enchantment because it means that our allies will be more useful and we won't have to carry everyone's ass as long.
>>
>>926912
>Necromancy

>>926919
STOP RIGHT THERE, CRIMINAL SCUM. YOU VIOLATED THE LAW.
>>
>>926930
[resist arrest]
>>
>>926912
>Elementalism
You can find air and water everywhere. Plus shooting bolts of flame is cool
>>
>>926912
>Holy
just for something completely off the wall
or
>Transmutation
>>
>>926945
>>926951

SAMEFAGGING!

DAMASHI REVOKE THIS ANON'S RIGHT TO VOTE SINCE HE IS DISRESPECTING THE DEMOCRATIC PROCESS!
>>
>>926912
>>926927
Switching to Enchantment
>>
>>926923
>>926951
Elementalism is where we get Lightning Bolt and Chain Lightning. We can't call ourselves a proper sorceress if we can't Chain Lightning a motherfucker, so the sooner we get that sorted, the better.
>>
>>926912
Thralldom
>>
>>926962

After that back-and-forth shit-flinging contest you were in earlier, count yourself lucky I even consider your posts when I see your ID.
>>
>>926974

>qst is a great idea, they said

>IDs are fine they said

This is oppression.
>>
>>926912
TRANSMUTATION
Flesh transmutation for resident evil style monsters
>>
For future reference, I reserve my right to ignore the posts of any anons who start arguments in my threads; that's what I'm going to start doing, especially since this thread got so many people in it and I definitely plan on continuing this quest.

We're all here to have fun, so let's have fun together like good faggots.
>>
>>927018
How about you start with namefags like Hexenmeister.

Next thread I will be some random string of ID numbers again, that guy is dragging the baggage of starting an argument with him forever.
>>
>>927014
Switching from necromancy to this.

>>926933
THEN PAY WITH YOUR BLOOD!
>>
Thralldom is winning with three votes.
>>
>>926951
>>926969
yeah, but this is a MILESTONE
A permanent buff to one school of magic

Don't you thing that should go toward our main goal of being a manipulative thralldom specialist?
Plus with enhanced thralldom, we could get better deals from Francis in future visits, thus gaining us even more cool stuff.
>>
>>927065
Just narrow it down to top three and hold a re-vote
>>
>>926912
>Thralldom
>>
>>927066
I'm pretty sure with the Codex Arcana in his possession, Francis will be immune to pretty much anything we try.
>>
>>927065
Switching to transmutation then
>>
>>927070
>>927081
>>927068

Let's have a narrowed-down vote, then.

>Thralldom
>Transmutation
>>
>>927092
Still voting for Thralldom
>>
>>927092
>Transmutation
>>
>>927092
>Transmutation
Think of all of the things we could create with this
>>
>>927092
>>Thralldom

Again, it fits with the theme of why we checked the codex in the first place.
>>
>>927092
I'll throw in with Transmutation, because at least we have some prior training in that. Once we have a formal background in Thralldom, we can get a bit further into that.
>>
>>927092

>Thralldom
>>
>>927116
Actually, fuck that. I strike my vote. I can't really decide, since >>927115 makes a good point.
>>
>>927092
>Thralldom
>>
>>927092
>Transmutation
>>
>>927100
>>927115
>>927120
>>927155

Alright, I'll call it.

Let's now decide our Thralldom power boost:

>Two Starting Spells in Thralldom
>Minor Increased chance of success with all thralldom spells
>Advanced form of current Thralldom power
>Advanced resistance to thralldom for ourself
>>
>>927092
Thralldom
>>
>>927162
>Minor Increased chance of success with all thralldom spells
You can never go wrong with an increased threshold/success rate.
>>
>>927162
>>Advanced resistance to thralldom for ourself

Again, it just fits with the theme.
>>
>>927162
>Advanced resistance to thralldom for ourself
This seems like the hardest to get. So let's go with it.
>>
>>927162
>Minor Increased chance of success with all thralldom spells
OR
>Advanced resistance to thralldom for ourself

We can always learn the basic spells from Albert's brother and advance their forms with practice.
>>
>>927162
I'm tempted to go with
>>Advanced form of current Thralldom power
so we can use the POWER FUCK, but I think we need to widen our number of spells. so my vote is


>Two Starting Spells in Thralldom
>>
>>927162
>Advanced resistance to thralldom for ourself
>>
>>927162
>Advanced resistance to thralldom for ourself
Fits the narrative, also useful
>>
>>927178
It's hard to say how often resistances show up, but having an innate resistance isn't a bad thing, especially to something as damning as Thralldom.
>I will forever be in control of my destiny, and no one will tell me otherwise!
Or something like that.
>>
>>927179
Settling on
>>927171
This
Themed powers are best powers
>>
>>927198
....Vegeta, is that you?
>>
>>927205
No, this is Broly.
>>
>>927212
Nice dress.
>>
>>927171
>>927178
>>927179
>>927183
>>927188
>>927200

Alright!

We now have a passive resistance to all mind-control, and if attempted on us, we will know it and be alerted to it.
>>
>>927255
Mindflayers better watch the fuck out.

Also, did we still nick any of Francis's stuff?
>>
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68 KB JPG
I'd like to thank everyone for playing, voting, discussing and making this thread so great.

I've had a surprising blast with this story; I started it on a complete whim, and have really been feeding on the positive energy.

I'll let you know when we continue it next.

Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/HBz5u9v
>>
>>927267
It's a basic but good premise, and considering how vast the world of magic is in your typical fantasy setting, there's a lot to work with.

With Damashi at the helm, I have high hopes for this quest.
>>
>>927255
>"You... Do NOT... Try to MAKE ME... YOUR SLAVE!"
For all the stuff we saw in the book, what really mattered was the magic words we said while using it as a weapon.

>>927260
>Also, did we still nick any of Francis's stuff?
I think so, but be sure to bring it up next thread.
>>
>>927039
Lol, call one guy a chuck and regret it for the rest of your life.
>>
>>928235
you fucking chuck
>>
We should raid a dungeon. Outfit Ben in some armor and weapons and bring him along with Merry to clear it out.
>>
>>926256
>dispelling all magical effects

>>927260
>Also, did we still nick any of Francis's stuff?

For future reference (if this thread lives that long).
When we resume we need to check on our loot and make sure our cosmetics are still on.
>>
>>929148

I have an updated inventory list for next time.
>>
>>929716

Speaking of which,

>>933080
>>933080
>>933080



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