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Hey guys, I'm back. I'll start with the last post, because it fell off the board before I could count the votes. Sorry for this. Just tell me your opinion again, okay?
Also, here is the link to the archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=A%20Realm%20in%20Ruins
And my Twitter: @ContraImperator
And finally, here is the thread starter:


>Tell me, good sirs. How do you handle working with other people?
you ask. This is important, as this job can rarely be done alone.
>Well, I think I can work with people below me. And those above me. I should be pretty decent.
Friedrich tells you.
>I think I am doing good in this part. I always had other people around me when working.
Lucius says.
>I think I should be fine. I would rely on someone to know their stuff at first anyway, if you don't mind me being this honest. You know, not much experience and such...
Maurice closes this question.
>Well, how do you want to manage the province? What would you want to focus on?
you ask the men. They already have some plans. Friedrich wants to increase the efficiency of your people's work as they are 'slacking off way too much' as he is putting it. Lucius already has studied your economic and political style. Keeping the people motivated would not only make you popular with them, but also increase their efficiency. Focusing their low numbers on the most necessary things first would make your province stable first. After stability, growth can come. Maurice tells you about basic organization at food, material and trading good production. It's simple, but sure would avoid too much entanglement in useless things.

Do you have made a decision already?
>No, I would like to present them with a specific task first (what?)
>No, we should talk about this more. (With them? To an advisor?)
>Yes, we should hire (who?)
>How about we hire two of them? (This WILL cost extra coin. Having Lucius and another one of them would cost one and a half wage, having Friedrich and Maurice would cost two wages.)
>They all weren't very convincing. I think we should look for someone else.
>Something else (write in)
>>
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>>889122
>No, I would like to present them with a specific task first (what?)
Remove all jews and usurers from the realm
>>
>>889122
Op can you post the description of all of them again
>>
>>889122
Eeeyyyyyyyy...

>How about we hire two of them?
Maurice (educated guy) as head and Lucius (local) as assistant.
>>
>>889157
>>889122
I'm supporting this
>>
>>889122
I want Lucius for sure. If others want to hire two of them I won't mind.
>>
>>889155
Friedrich: Former financial advisor to the king of Bavaria. At best mediocre at anything non-financial.
Maurice: Trained at Paris' university, has a noble title, but not much experience.
Lucius: Worked in lots of official positions across your realm, and is very experienced in mostly everything. Has no noble title and university training, though.
>>
>>889157
>>889162
>>889163
So you decided on Maurice and Lucius?
>>
>>889182
Looks like it.
>>
>Well, good sirs. I think I have made a decision. Again, I thank you all for your time.
You can almost physically feel the tension in the room.
>Friedrich, I am impressed by your experience and abilities, but I fear you might think in a scale more fit to a kingdom. I doubt you would be very happy with a little province like this.
Friedrich nods.
>I fear you might be right. Still, this leaves me without further employment.
You give him a letter you prepared. It is adressed to the king.
>I think his Majesty might be more in need of your services. And in a better position to pay a wage fit of your abilities.
Friedrich thanks you and you return to your presentation.
>Lucius, I greatly value your experience, in special when it comes to this realm. But tell me honestly... how well could my steward deal with other nobles, if he is not a noble himself? Would they look down on him?
Lucius lowers his head and takes a moment to answer in a dispirited tone.
>You're right, Mylord. I wouldn't be fit for this. I am sorry to have wasted your time.
You shake your head.
>As I said. I greatly value your experience. Tell me, would you accept the title of the second-in-command to the steward position? Of course, your pay would rise accordingly.
Now, he's beaming at you.
>So... you're hiring me? As an advisor to the steward? This would be... great, actually. Thank you, Mylord.
You nod.
>Right. Maurice. I think you know what this means. I didn't hire you alone, because you are still lacking in experience. Your title and education will open many doors, though. But I expect you to always take your advisor's words seriously. He is the more experienced one of you. Can I expect this from you?
Maurice smiles brightly and nods with excitement.
>Sure. Sure! Absolutely! Thank you, Mylord.

The rest of the day you and your council show Maurice and Lucius what their future work will consist of. Lucius seems to know about much of these things already and Maurice seems eager to learn.
In the morning, Friedrich takes his leave, again thanking you for the recommendation.
>I think I will be way more useful at the royal court. You will hear from me again. Thank you.
Then, he takes his leave.
Now, you are faced with a somewhat familiar decision. How do you want to spend your day?
>Visit Ulf and Miroslav. They started building some time ago and you're interested in seeing how they are coming along.
>How about dance lessons? We are still average at best.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?)
>Ask if there are any political tasks you might have to do.
>Breakfast. First things first.
>Something else (write in)
>>
>>889225
>Breakfast. First things first.
>>
You decide that you should start the day right. And what could be more right than a good breakfast?
You head down to the dining room and ask for something to eat. Some salted ham, bread and water later, you are approached by your cook.
>Mylord? Do you have time to talk to me?
You nod.
>For some days now, food has mysteriously disappeared from the storage rooms. Fresh stuff only. It's never much, but I fear that it might add up over the weeks. What should we do?
Well, this situation is unexpected. What do you want to do?
>Ignore it. The person will have a good reason to do so.
>We should order a soldier to guard the storage. This way, nothing is lost.
>Someone should lay in hiding during the night. This way, we might catch the person.
>If it's not much, we might cover it easily. Send the younger maids out to pick berries every once in a while. They might even appreciate the change of scenery.
>Allow me to cover for it myself. I'll go on a hunt right away.
>Something else (write in)
>>
>>889314
>If it's not much, we might cover it easily. Send the younger maids out to pick berries every once in a while. They might even appreciate the change of scenery.
>Still, we cannot allow our trust to be scorned as such, someone should lay in hiding during the night. This way, we might catch the person. If they are from outside the castle, this could lead to making our hold more secure.
>>
>>889331
This. Also, we should be the one to hide.
>>
>>889331
>>889375
Alright. Roll me 2d20+2 for your results.
>>
>>889401
Now guess the amount of rolls you are supposed to make
>>
Rolled 13, 12 + 2 = 27 (2d20 + 2)

>>889401
>>889403
Three?
>>
Rolled 10, 1 = 11 (2d20)

>>889401
d
>>
Rolled 5, 19 + 2 = 26 (2d20 + 2)

>>889401
>>
>>889412
Damn, you are sharp. Or something.
>>
>I think we should be able to cover for this. If there is a little time off between meals, send out the younger maids to pick berries. I think they might like the change of scenery.
Your cook nods.
>Sure. If someone would go with them, I would feel more at ease, though. I mean the woods are swarming with animals.
You accept and tell him that you will arrange an escort. The first few girls agree to go immediately. You decide to join them. You loved picking berries as a little boy.
The girls enjoy being in the open and gather quite a few berries, around three whole baskets full and some basic cooking and medicinal herbs, too. During this time, you brush up on some plant knowledge. [+botanic knowledge]
Back at the castle, you approach your cook again.
>Still, I've always been a kind and trusting lord. I can't tolerate any violation of my trust. During the night, I will lay in cover here myself. I need to know what is going on here.
The cook nods.
>Sure. Me and my staff will be nearby, just in case this someone causes any trouble.
The day has gone by quickly and now, you are lying in wait behind the oven. It has been some time and you are close to dozing off when you finally hear a creak. The door is opening and a shadow, smaller than you tries to sneak in.
What do you want to do?
>Rush at them. We'll get this little bandit.
>Wait until they are in the storage and lock them inside. They won't be able to escape this way.
>Draw our weapon and step out of the shadow. Some intimidation might do the trick.
>Sneak behind them and take them out with a rolling pin to the head. Good old family tactics.
>Something else (write in)
>>
Also, you have gained yourself another free reroll, now making your total five.
>>
Rolled 17 (1d20)

>>889470
>Sneak behind them and take them out with a rolling pin to the head. Good old family tactics.
Then restrain them and call the cooks.
>>
>>889492
I just misread 'cooks'. What is wrong with me?
>>
>>889504
I dunno, Freud?
>>
>>889470
> Draw our weapon...
>>
>>889470
>The first few girls agree to go immediately. You decide to join them. You loved picking berries as a little boy.

Am I missing some kind of obscure euphimism here?

>Wait until they are in the storage and lock them inside. They won't be able to escape this way.
>>
Rolled 3 (1d3)

>>889492
>>889517
So... did we make a decision yet?
>>
>>889582
Meh, guess I'm supporting >>889517 to break the tie.
>>
>>889470
>>Wait until they are in the storage and lock them inside. They won't be able to escape this way.
>>
>>889592
I TAKE THAT BACK, someone (>>889598) agreed with my vote so we go with it (right?).
>>
You draw your sword and jump out of hiding, screaming at the top of your lungs. The shadow squeals and runs into the storage room door, knocking him out cold. Upon closer inspection, you find that it is a little boy of maybe seven years.
The cook and some other servants come in, alarmed by your screaming.
>Mylord, is everything okay?
they ask. You nod, and point at the boy, who you think you have seen before, but not inside this castle.
>Get him something to cool his head. He hit it quite hard.
A maid runs and returns with a bottle of wine from the cellar. After some time, the boy wakes up. Once he starts to think again, he is frozen in shock.
>So you stole my ingredients!
Alain, the cook shouts. You gesture him to calm down.
>Alain, this is just as much of my matter. I will judge him myself.
The boy starts to shake with fear and finally breaks down crying.
>I didn't... didn't...didn't... mean to... steal! Please don't chop off my head! Please, have mercy on me, might Lord de Labendai!
What do you want to do?
>Ask him further questions. There are a lot of things still not clear about it.
>Scare him, so he won't do it again.
>Wait for him to calm down. He is all terrified.
>Pass a mild sentence. He probably didn't harbor any ill will.
>A combination?
>Something else (write in)
>>
>>889642
>Wait for him to calm down. He is all terrified.
>>
>>889642
But that's not what we decided to do.
>>
>>889669
It is. We drew our weapon, then he ran headfirst into a door.
>>
>>889669
I tried to combine. This might not have come out as planned, but it came to me... naturally, for some reason. Sorry about that.
>>
>>889642
>>Ask him further questions. There are a lot of things still not clear about it.
>>Wait for him to calm down. He is all terrified.

>>889676
It honestly does not matter, no big deal.
>>
>>889642
>Ask him further questions. There are a lot of things still not clear about it.

Who is he?
Where is he from?
What's the state of his family?
Why did he resort to stealing?

Is he looking for a proper job that provides moderate food, clothing and a roof above his head? because there are hundreds of those in a castle even for the scrubest of scrubs.
>>
Alright. Writing.
>>
You wait a few moments, so the boy can calm down. Once his wailing stopped, you ask him in a soft tone
>Tell me, boy. What is your name and where are you from?
He shakes a bit, still quite fearful.
>My name is Damien, son of Dagobert. I live in the village around your castle. My father is a farmer in your service.
He seems to tell the truth. At least you know his father's name. A grim man without much understanding for enjoyment and fun.
>Damien. I need you to tell me the truth. Why did you come here? And how did you do it? The gate is closed after nightfall.
Damien looks down in shame.
>I didn't mean to steal... it just was that... I was so very hungry. Our last harvest was bad and we don't have much food anymore.
You shake your head. You opened your reserves to the people. Whoever needs food would get food.
>My father said he would rather eat rocks before he asks anyone for help. My mother once came and asked for something from your reserves. Father beat her for this, because she was 'damaging his honor and reputation', as he called it.
Well, this guy seems even worse than just some bitter, old man.
>How did you come in, Damien? Please, I need you to tell me.
Every possible opening in your defence could lead to your castle's fall in case of a siege.
>At the western wall... it's the western wall left of the gate, right? There are some bramble bushes that grow along the wall. It stings a bit, but you can climb it, if you are light enough.
You nod and make a mental notice to have these bushes removed from there.

The boy seems to have told you everything you wanted to know. What do you want to do?
>Ask him another question (write in your question)
>Sentence him to (what?)
>Make him an offer (what?)
>Scare him, so he won't do this again.
>Something else (write in)
>>
>>889758
I would say we had ought to offer the boy a job to pay for the food. We cannot be seen to condone theft from our own larder, and the boy could use both a better influence than his father and a source of food.
>>
>>889784
We could take him on as a squire which would also solve the problem with his father, since we would be expected to give a "payment" in return.
>>
>>889797
No!
>>
>>889758
>Make him an offer

He could work for us. There are hundreds of things he could do. Shepherd, pig herder, stable boy, horse grooming, work in the kitchens, help with hunting, cleaning.

Just ask around if anyone needs him
>>
>>889784
this
>>
>>889797
No, it would be unseemly us to offer someone of such low birth such a position.
>>
>>889855
You know how we got our position right?
>>
>>889880
Yep, and because of our low birth, wallowing among the low born will do us few favors with other nobles.
>>
>>889880
And it turned out pretty sweet after the previous Lord's death huh? More than half of his people left and his holdings were reduced by what, something around 3/4ths?
>>
>>889855
Except it wouldn't knights often would take squires from the lower classes, since nobles care about their prospective bloodlines a little too much to just release them to someone randomly, ignoring certain circumstances.

>>889915
The nobles will dislike us no matter what if that is how they judge us. To be frank it is better to have our peoples support and be hated by our equals than to be unnoticed by our equals (to think we could get much more would be stupid) and uncared for by our people.

>>889934
The majority of those left before his death, thanks to a lack of a clear heir (he never told anyone who would take over when or if he died, after his sons death), want for better opportunities (why we no longer have most of our troops and our master of arms) and as to the lands, I can't say for certain their reasons without learning more about them.
>>
>Well, my boy. I will make you an offer to make up for this. How about you work for the food you helped yourself to so far? And after you did so, you can continue to work for me and get a nice meal everyday?
He lights up immediately. I guess realizing that you're not going to behead him is doing wonders for his serenity.
>Sure! Of course! I would love to! What should I do?
You scratch your head. There are so many possibilites what he could do.
>Now tell me, Damien. Is there anything you are especially good at?
He shakes his head.
>I don't know. The only things my father ever allowed me to do was helping with work on the fields. And I wasn't very good at that. He beat me most of the times for messing up something.
You shake your head. This boy seems to have been through a lot.
>Well, we will find something for you. During the next weeks, you will work at the castle. Helping in the stables, the kitchen, cleaning... there are lots of things to do.
He nods eagerly.
>I will do my best, I promise!
You call for Guy and Frederic and bring the boy back to his home. Usually, this is a way he could perfectly make on his own, but it's night outside.
When you arrive at the house at the wheat fields, you are greeted by an old man with a torch and a pitchfork.
>There you are, Mister! Sneaking out of the house and coming back with the guards! You're in massive trouble, boy!
You can't say for sure if his face is red from anger or from the torch's light.

What do you want to do?
>Briefly explain the situation. It's late, after all.
>Explain in detail. As Damien's father, he should know.
>Let the boy speak for himself. He's old enough, after all.
>Something else? (write in)
>>
>>889934
He wouldn't be our heir, most likely, since we might have tons after tons of children. We're young, our wife is young... Even if it boils down to him becoming our heir... He's only nine years younger than you are. If you die of old age, he will be old and wise, too. And a knight for decades already. I think nobles could possibly accept someone like this.
>>
>>890028
>Let the boy speak for himself. He's old enough, after all.
>>
>>890028
>>Briefly explain the situation. It's late, after all.
>>
>>890052
This.
>>
You decide to let the boy speak for himself. He should be able to tell his father best, after all.
>I'm sorry, father... I just was... OW!
His father has given him a mighty slap to the face. This must have hurt.
>Come in now! And to be clear with that: You won't leave this house for four weeks!
Damien hesitates. he seems to remember his promise.
>But father... OW!
Another slap. Straight across the face. He's looking at you with tears in his eyes now.
>Don't you dare to answer back to your father like this! Come in now!
Now, Damien can't hold back anymore. He starts to cry relentlessly.
>I can't stay in! I must work for the Lord from now on! I swear it's true!
His father stays unmoved and raises his hand for another strike, now looking in your direction furiously.

What do you want to do?
>Stay out of this. This is not our business.
>Hitting a child like this and not even listening to explanations is just wrong. Let's try to get him to stop peacefully.
>Jump him and make him stop. This can't go on.
>This barbarian is not going to hurt a child ever again. Draw your sword and cut off his hand.
>Something else (write in)
>>
>>890198
>Hitting a child like this and not even listening to explanations is just wrong. Let's try to get him to stop peacefully.
>>
>>890198
This child must be punished and since he has wronged me it is my right to punish him not yours. Release that child immedietly.
>>
>>890198
>Hitting a child like this and not even listening to explanations is just wrong. Let's try to get him to stop peacefully.

>>890242
I think the Father has priority over this, desu
>>
>>890221
>>890242
Roll me 1d20+1 for your success. Best of two since he is pissed. Very, very pissed.
>>
Rolled 15 + 1 (1d20 + 1)

>>890256
>>
Rolled 9 (1d20)

>>890256
>>
Rolled 4 + 2 (1d20 + 2)

>>890256
>>
>Dagobert! As your lord, I order you to stop!
He looks at you with surprise. After a second, he realizes you're speaking the truth.
>Mylord. How has he troubled you?
Not a man of many words, it seems. At least if they have to be non-offensive.
>He broke into my castle and stole from my private food reserves. Not the public ones, my personal kitchen.
Dagobert's eyebrow twitches and he raises his hand instinctively. After a sharp look from you, he slowly lowers it.
>He told me that it was because you failed to feed him properly.
Now, he loses it. His hand rises and hits Damien right across the already scarlet cheek.
>What? Bollocks! Sure, last harvest wasn't great. But he always had something to eat.
A female voice comes from the back of the house.
>Yeah. Half a small bowl of porridge. For the whole day. For weeks now. Dagobert, you're starving the boy.
He turns around in anger.
>Keep out of this, wench! This is a matter between men!
You shake your head. This guy is just a sad excuse of a person.
>My reserves are open. To everyone. Why didn't you come but rather left your family hungry?
He spits out.
>Bullcrap! My father never needed help from anyone, just like his father. So why should I?
You nod.
>So you admit to it? Failing to keep your family fed is nothing a father should be known for. Just like having nothing to rely on except violence.
He stares at you with disgust.
>WHAT DO YOU WANT TO SAY, LIL BASTARD? Ya ain't even a real lord! Didn't your father beat some sense into you?
He is angry now. Incredibly angry. He takes a step in your direction, raising his hand again.

What do you want to do?
>Take him out. I've heard enough.
>Call on your men. I won't dirty my hands on him.
>Take it. If he dares to strike this blow, he is in big trouble. Very, very big trouble.
>Try to continue negotiations. There must be anything he will listen to.
>Something else (write in)
>>
>>890355
>Try to continue negotiations. There must be anything he will listen to.
>>
>>890355
>Take it. If he dares to strike this blow, he is in big trouble. Very, very big trouble.
"Remember that I gave you the chance to control yourself. You threw away that chance, just like the one you had to to feed your family."
>>
>>890362
This.
>>
>>890355
>>Take him out. I've heard enough.
>>
>>890362
>>890382
Roll me 1d20-1 for your success. Only twice 'cause shit's on fire, yo.
>>
Rolled 15 + 1 (1d20 + 1)

>>890451
>>
Rolled 7 (1d20)

>>890451
easy
>>
>Take down your hand, Dagobert. Or it will be the last time you will have had hands.
Your hand wanders towards your sword. Guy and Frederic lightly tilt their pikes. Seemingly sensing the trouble he's in, Dagobert actually complies. He lowers his hand and takes a step back.
>Not only did you behave like no man ever should, you even insulted me like this. Tell me one good reason why I shouldn't take away your farm and hands right from the spot?
The man thinks for a moment, then he raises his hands to his face. You think he is crying.
>You... you're right. There is no reason. Since I started drinking, I didn't care about anything anymore. Even those that should be important to me. Please, Mylord. Just make it quick. Take my head.
You shrug.
>And that would make the situation better because...?
He doesn't answer, but instead continues crying.
>See? There is no reason. I am Jean de Labendai, your Lord. I hereby order you to stop drinking, fighting and rejecting help. You are given a new chance at life. But should I ever again see you neglect those you are supposed to protect, I will make your wish come true.
He nods through a veil of tears, choking on any words he would like to say.
>This situation heated up quite a bit. To let it cool down, I will take your son and wife with me for two weeks. They shall work and live at my castle during this time. If they agree, of course.
Both of them nod eagerly.
>Come, Damien. We'll pack a few things.
the boy's mother says.
Dagobert gets up from his knees.
>I... what... how do... I say this... You're... right. I will do my...best to become... a better person. I swear. But for now... I think. Didn't do it for some time.
Then, he turns around and leaves into the night.
You take the mother and son and take them to your castle, where you get them a room in the servants' quarters.
How do you want to employ the mother?
>She shall work as a maid.
>She shall do the work her son is doing. Maybe they'll be a bit more motivated this way.
>Ask her what she is good at. Might help with getting her a task she is good at.
>She shall help in the stables. Simple, honest work.
>Something else (write in)
>>
>>890622.
>>Ask her what she is good at. Might help with getting her a task she is good at.
>>
>>890622
>Ask her what she is good at. Might help with getting her a task she is good at.
EFFICIENCY
>>
>>890638
>>890699
Writing.
>>
You simply decide to ask her about her profession or talents. You can't expect somebody to be great at everything.
>Tell me, Leonore... What is your profession?
She shrugs.
>I worked on the fields, mostly. When I was a girl, I herded my father's goats and sheep. Also, I am pretty decent at cooking and sewing.
This is a good skill set for a commoner. Still, you would have to make a decision.
>We got some fields ourselves. Let her work our castle's vegetable patch.
>Send her to the herders. This is a pretty basic skill, she should still be able to perform.
>Send her to the kitchen. It it kind of fitting with the reason the two of them came here, after all.
>We always need people doing tailoring. Pants to mend, new shirts to make...
>Something else (write in)

----------------------------------------------------------------------------------------------------------------------------------------------------
Well guys, that's it for tonight. I'll be back in around 10 hours. But not for long, I got an appointment that day. Good night and thanks for playing.
>>
>>890756
>We always need people doing tailoring. Pants to mend, new shirts to make...
>>
>>890756
>>We always need people doing tailoring. Pants to mend, new shirts to make...
>>
>>890756
>We got some fields ourselves. Let her work our castle's vegetable patch.
>>
>>890756
>We always need people doing tailoring. Pants to mend, new shirts to make...
>>
>>890756
>>We got some fields ourselves. Let her work our castle's vegetable patch.
>>
Hey guys, I'm back. I'll be able to run for about six hours today, after that I've got an appointment to meet.
Still, writing.
>>
>You said you can do tailoring?
you ask her. She nods, although reluctantly.
>Basic household stuff. Repairing clothes and such. I'm not a trained tailor.
You shrug.
>Still, you sound like this is something you somewhat seem to enjoy, right? There are people around here who would help you to do better.
She nods, this time eagerly.
>Absolutely. It's the only time of the day I get a break. Also, I always wanted to make beautiful ballgowns and uniforms.
You smile and bring her to the servants' rooms, where you introduce her to the maids doing the tailoring. They seem happy about the help and promise to teach her well.
The night goes over and in the morning, you take a walk to see how they are doing. Leonore is sitting in a chair, mending socks.
>Gotta brush up on the basics first. But believe me, I'll make you a beautiful uniform one day. And for your wife, a ballgown.
She seems eager to do this. Maybe she'll want to stay after the few weeks that were agreed on.
Then, you look for Damien. And you've never seen him this happy, even though he is cleaning the horses' boxes.
>Your stable master said that if I do my job well, I'll get to ride for a while. I always wanted to ride.
Seems like this went over okay. Now, the day is before you. What do you want to spend it with?
>Visit Ulf and Miroslav. They started building some time ago and you're interested in seeing how they are coming along.
>How about dance lessons? We are still average at best.
>Duke still needs lots of training. Better train the pup while he's still young.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?)
>Ask if there are any political tasks you might have to do.
>Breakfast. First things first.
>See what Dagobert is up to. Maybe he'll have sobered up by now. This ended somewhat... unfinished yesterday.
>Something else (write in)
>>
>>892402
>Visit Ulf and Miroslav. They started building some time ago and you're interested in seeing how they are coming along.
>>
You decide that it would be interesting to see how far Ulf and Miroslav have come with the market hall. So you go down to the village, where they are building in a free space at the market square.
>Oh, it's lil' Lord Jean. How ya doin', boss?
Ulf greets you. You smile and nod.
>So far, so good. How are you coming along?
They smile back.
>Good, pretty good. We made a big foundation. That will keep the ground from gettin' too cold in the winter. Also, we started workin' on the walls. You look at what they did and are actually kind of impressed. They set the house on a foundation, having the first floor's floorboards around two feet above the ground.
>Nice, huh? We can add somethin' nice, too. Time allows for finishin' and addin' somethin' nice.
Miroslav tells you. Then, he tells you what they might do.
Which of these additions do you want for the market hall?
>A basement. Gotta be able to store things cold and dark at times.
>A solid stone roof. Most houses have wood and straw roofs, which keep them warm, but has to be changed regularly. This one could stay without changes. Also, it could keep up better with heavy snowfall.
>Add stables and basic sleeping quarters. This would allow traders from farther away to come here, because they wouldn't have to worry about a bed and stabling.
>Something else? (write in)
>>
>>892427
>A solid stone roof. Most houses have wood and straw roofs, which keep them warm, but has to be changed regularly. This one could stay without changes. Also, it could keep up better with heavy snowfall.
>>
>How about a stone roof? Are your stone reserves big enough for that?
you ask the two. They nod.
>Yeah. We'll manage. Still, it's going to take some time. There are only two of us. 'nother person helping us might be good.
The walls are finished and only the roof remains to be fitted.
What do you want to do?
>Ask Guy to help them. He was good at construction, right?
>We should help them ourselves. We've got time and might even learn from this.
>Call for some help from the peasants. There are lots of them, right?
>Something else? (write in)
>>
>>892475
>Ask Guy to help them. He was good at construction, right?
>>
You tell them that you will send help and return to the castle. In the soldiers' quarters, you meet Guy.
>Hey Guy. Tell me, how good is your knowledge of construction?
you ask him. He shrugs.
>Mediocre, I guess. I'm good at anything rudimentary, that can be used for military purposes.
You nod.
>Ulf and Miroslav told me that they needed more hands to make a stone roof for the market hall. I figured you might be able to help them.
Guy nods.
>Helping sounds like I could manage it. Mind if I take Edouard with me? More hands can get more done.
You allow it. After all, you will need the hall finished before winter. Still, the merchants haven't arrived yet. This is not a good sign.
What do you want to do about it?
>They'll arrive on their own, if they want to. No reason to worry.
>We should send a messenger to Durnholm. They will have to pass through there most likely.
>We should assemble a searching party. Maybe something bad happened.
>Something else (write in)
>>
>>892504
search party
>>
Rolled 2 (1d3)

>>892509
Alright. Writing.
>>
Something must have happened to the traders. If they left a day after Ulf and Miroslav, they should have arrived over a week ago. Something is off about this.
You assemble a troop of eight soldiers and leave the castle, traveling along the road to the Sang-Valois lands. At half the way to Durnholm, you meet with a farmer.
>Did you see any traders on this road?
you ask him. He nods.
>Not sure if they are traders, though. They had a cart with them and were swearing profusely. Around a mile from here.
This sounds like it could be them. You thank him and continue your journey. At a quarter mile away, you can hear them already.
>Damn it, Jaques! Nooooo, the cart will hold up to this. I wooon't be too old and frail for the journey.
Some time after, you arrive there.
>Excuse me, good sirs. Mind telling me what happened here?
you ask them. After some more swearing, very colourful again, one of them turns to you.
>Oh, it's you again. Lord de Labendai, right? We were on the way to you with some pretty good wares. But my collegue here...
the swearing continues.
>...decided to bring the worst cart he could find, I guess. First, a wheel broke. Then, another wheel broke. Now, it's the axis. Once we arrive, we will have a completely new cart assembled.
You can clearly notice the new parts. They seem around a decade younger, if not more.
>Can you make the rest of the travel to my holdings? It's only a few miles now. You could be there before nightfall, if you go a decent speed.
The trader shakes his head.
>Not a chance with this axis. Luckily, most of our trade goods weren't food. That would have spoiled by now.
Well, this situation is difficult. What do you want to do about it?
>Attempt to fix the axis. It will hold up for a few more miles.
>Have a few man ride to the next person to have an axis to spare. Few are quicker than all of us.
>Leave the cart. We can transport the goods on our horses.

One of the travelers comes to you.
>We will need a new cart, without doubt. But this will cost a serious amount of money. I am unsure if we have this much. But without a cart, the amount of items we can bring will decrease drastically.
This doesn't sound good. What do you want to do about it?
>I need the trade. I will get you a new cart.
>I will help you. I shall get you a cart. You can pay me back later.
>This isn't very great. But all the carts in my province are in use already. Heavy use.
>Something else (write in)
>>
>>892535
>I need the trade. I will get you a new cart.
Simple matter of building one since we have the material and man power
>>
>>892535
>>I will help you. I shall get you a cart. You can pay me back later.
We poor.
>>
>>892535
>Attempt to fix the axis. It will hold up for a few more miles.

>I will help you. I shall get you a cart. You can pay me back later.
>>
>>892540
>>892542
There is another question in this. Just in case you overlooked it.
>What to do for now
and
>What to do for the future
>>
>>892540
>>892542
>>892544
Alright, guys. Roll me 1d20 for the axis. Best of three.
>>
Rolled 2 (1d20)

>>892637
>>
Rolled 16 (1d20)

>>892637
>>
Rolled 1 (1d20)

>>892637
And a third roll, so we can continue.
>>
Rolled 16 (1d20)

>>892535
>>
>We need to fix the axis for now. Nothing great, but enough to last the final few miles.
You rougly measure the thickness of the axis and find a suitable tree, which your men hack into fitting form in a bit of time. It's not perfect, but works. Still, the cart has to go a bit slower. [+mechanical knowledge]
During the ride back, you tell the merchant your opinion about the cart.
>You're completely right. We have a few unused carts in my hold, I guess. I could get you one and you pay me back once you can. In... say, a year or so.
The trader nods.
>Seems like a fair deal. You get some trade into your holds and we get the possibility to do so.
It is night again when you finally return to your castle. The traders are amazed at the market hall.
>Wonderful, just wonderful. We can trade all year round. In a stone house. Does it get any better?
Then, they ask about an inn. Well, you should have thought about that. The inn closed shortly after late Lord de Labendai's death.
>So now, where can we sleep, Mylord?

Good question. What do you want to tell him?
>We have large visitors' quarters. Let's accomodate them there for now. Next time, we'll need an inn, though.
>There are a lot of still empty houses around. Let them take one of these.
>Find someone to accomodate them for the night. For a few coins, this shouldn't be too much of a problem.
Something else? (write in)

----------------------------------------------------------------
Well guys, that's it for today. I'll be back tomorrow at the usual time. Maybe a bit later, depending on how work is going. Good night and thanks for playing.
>>
>>892779
>>We have large visitors' quarters. Let's accomodate them there for now. Next time, we'll need an inn, though.
>>
>>892779
than man
though i would like that as time gose on the marker house gets biger and has rooms and stables for the traders.
mybe tun it inot a market city??
with like lal the things you could need, inn, fod, rinks, girls, blacksmith
but thats along way away
>>
>>892789
Yeah. There will be upgrades in the future. But before that, you will need the coin, materials and workers.
>>
>>892797
yer babysteaps
but it will get there
i hope
im laso cool for startgn a school, but also make it so everyone learns how to fight just the basics so we dont have to run around killing bandits all the time and makes it alot easyer to rise an army
>>
>>892779
>We have large visitors' quarters. Let's accomodate them there for now. Next time, we'll need an inn, though.
>>
>>892779
>Find someone to accomodate them for the night. For a few coins, this shouldn't be too much of a problem.
>>
Hey guys, I'm back from work. I'll to writing right away.
>>
You decide to find someone to accomodate them. There is light in a large house just across the market place. You didn't really set any rules on who should take which house, since most of them were empty anyways.
Upon knocking, a familiar face is revealed. It is Stephanos, the man you sentenced to working your fields.
>Good evening, Mylord. How can we help you?
From the back of the room, you hear another familiar voice, followed by a short laugh.
>Tell him we don't buy things at the doorstep.
It's the old woman that was in the bandits' hideout, too.
>So you and your family are living here now?
you ask the man. He nods.
>Yeah. Me, my wife, my children. And all of the other people from the hideout. We have been living together for some time before this and we didn't feel like splitting up afterwards. This house has enough room for all fourty of us. Master bedrooms, visitors' bedrooms, servants' quarters... It fits perfectly.
So this is where they went. You thought about them some times, but never found a chance to look for them. Some people from the slave market seem to have joined them, too.
>So you have a roof and enough to eat?
you ask. You can't have your people starving, after all.
>Sure. In the back yard, there is a little vegetable patch, we workers get some food during our breaks, we get along.
You remind them of your open reserves again. The winter is not far away.
>We know and we are grateful. But we can't abuse your mercy like this. We already did this way too strongly.
You shake your head vehemently.
>No. You are doing way worse if you don't eat. I want you strong and well. If you aren't, I will get very, very angry. You wouldn't like me when I'm angry.
You have them promise to take food from your reserves if they need it. Afterwards, you come to the most important topic that lead you here after all.
>Could you possibly accomodate these two men over the night? They have come from far away to trade here. Still, we don't have an inn yet.
Stephanos nods and steps aside, gesturing them to come in.
>Sure, come in. We will find a place for you. Do you want some carrot soup? There should be some left.
You hand him a few coins for anything their stay might cost.
Then, you return to your castle.
It is pretty late now, so you head to your bedroom immediately. Today was another interesting day, to say the least.
The next morning, you get up as usual and are faced with your usual decision.
What do you want to do today?
[cont.]
>>
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>Get the traders a cart. Without a new one, they won't be able to keep up their jobs.
>We should see if we can open an inn. Yesterday showed us that we really need one.
>How about dance lessons? We are still average at best.
>Duke still needs lots of training. Better train the pup while he's still young.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?)
>Ask if there are any political tasks you might have to do.
>Breakfast. First things first.
>See what Dagobert is up to. Maybe he'll have sobered up by now. This ended somewhat... unfinished two days ago.
>Something else? (write in)
>>
>>896666
>>How about dance lessons? We are still average at best.
>>
>>896803
Alright. Writing.
>>
You decide that you might need more practice in dancing. Something this culturally important at the more refined courts can't be ignored by someone of your rank. Therefore, you get yourself to Missa's chamber. Hopefully, she doesn't get all inappropriate again.
>Hello, sweetheart. How can I help this handsome little man?
Welp, so much about this. You feel yourself blushing as you mutter
>I would like some dance training. There's much I have to learn.
She nods.
>Don't worry, sweet prince. We'll get you in shape in no time.
Now, you are faced with a decision. What kind of dance do you want to learn?
>Court dances. We want this for political purpose, after all.
>Romantic dances. This is actually kind of fun and why not spoil Annabelle every once in a time.
>What's new in the dancing world? Gotta keep up with culture.
>Something else (write in)
>>
>>896920
>Romantic dances. This is actually kind of fun and why not spoil Annabelle every once in a time.
We have lots of stuff to do but I'm enjoying how our little lord is turning out. Though we've been neglecting our martial training
>>
>>896950
Alright. Roll me 1d20 for your success in learning. Best of three.
>>
Rolled 3 (1d20)

>>896968
>>
Rolled 8 (1d20)

>>896968
>>
Rolled 12 (1d20)

>>896968
>>
>Something romantic would be nice. Two years can go by soon. I should be able to dance with Annabelle on our wedding day. And if I know it earlier, it's not much of a problem, too. Nothing like spoiling your woman once in a time.
Missa smiles mischievously.
>That last sentence... so what are you getting me, sweetheart?
You can't help but blush and stutter again, making her chuckle. She's just way too happy with embarassing you.
>Usually, I would teach this to both of you at the same time. But no trouble with this. Let's start with the basics. Ladies love if their man has a little head start and can show them the ropes.
During the next hours, you learn the basic rhythms and steps of romantic dancing. You're not exceptionally talented at this, so you're stuck with the basics somewhat memorized.
>I guess that was... lackluster. But we can work with it. Another lesson or two and we can get your lady to join us without embarassing you.
You sit down, exhausted from the excercise.
>Is there anything else I can help you with?
Missa asks.
What is your answer?
>No, thanks. I just need something to drink and a rest now.
>How is the pub coming along, Missa?
>Ask her about needing an inn. She might know something useful.
>Any... troubling intelligence?
>Something else (write in)
>>
>>897102
>Ask her about needing an inn. She might know something useful.
>>
>>897102
>Ask her about needing an inn. She might know something useful.
>>
>Missa, this town needs an inn. Yesterday, the first travelers came and had no place to stay at. Sure, I managed to arrange something, but still...
She nods.
>I know what you mean, sweetheart. An inn is something we could surely profit off. Still, there are quite a few possibilities on what we could do.
Okay, what does she want to say?
>We could just take one of those empty houses, add a little modification and put in someone willing to do the work needed to run it. But, we could also add it to the pub we are currently working on. This way, our gathering of intel might get even more fruitful. But it would take some time. Also, there is the middle ground. I'll simply get some... cute little birds that can talk to me and let them run it.
You think you know what she means with 'birds'. It might mean spies. But who knows? It's Missa after all. She might as well have real birds run an inn for some reason only she knows.

What is your answer?
>Let's just look for some volunteers. The people at the inn will be exempt from working the fields. This way, we will have people there, soon.
>Let's integrate it into the pub. It's a good combination and more intelligence never hurts. Still, the modifications to the building will take some time.
>Let's just take an empty house and fill it with Missa's 'birds'. We can open this right after they arrive.
>Something else (write in)
>>
>>897148
>Let's just take an empty house and fill it with Missa's 'birds'. We can open this right after they arrive.
>>
>>897148
>Let's integrate it into the pub. It's a good combination and more intelligence never hurts. Still, the modifications to the building will take some time.
I will vote for this, but in the mean time we should fill an empty house with Missa's 'birds' to act as the inn until the inn/pub is done
>>
>>897148
>Let's integrate it into the pub. It's a good combination and more intelligence never hurts. Still, the modifications to the building will take some time.
>>
>>897148
>Let's integrate it into the pub. It's a good combination and more intelligence never hurts. Still, the modifications to the building will take some time.
"Might we also make some room that will be for these...birds you speak of?"
>>
>>897148
>>Let's integrate it into the pub. It's a good combination and more intelligence never hurts. Still, the modifications to the building will take some time.
>>
>Let's have it added to the pub. Nothing like a cold pint to a warm bed.
you say. Missa nods.
>Just as you wish, sweetie. I'll get it set up in no time.
Still, there is another question you would like to ask.
>Could you arrange for those... little birds you spoke of to run this, too?
Missa nods in agreement again.
>Of course. Auntie Missa will get it done, my sweet prince.
You thank her and leave the quarters. So this is dealt with, too. Maybe, you will be able to improve the market hall further sometimes. Stables, quarters, store rooms... Becoming a trade capital in the south sounds like a promising way to get rich and influential. But it is a long way there. For now, you are left with a free afternoon. How do you want to spend it?
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>Get the traders a cart. Without a new one, they won't be able to keep up their jobs.
>You have been spending not much time training your martial abilities. Better get to the pitch before they deteriorate.
>Duke still needs lots of training. Better train the pup while he's still young.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?)
>Ask if there are any political tasks you might have to do.
>Lunch. We will need it to restore the power we spent on dancing.
>See what Dagobert is up to. Maybe he'll have sobered up by now. This ended somewhat... unfinished two days ago.
>Something else? (write in)
>>
>>897337
>Get the traders a cart. Without a new one, they won't be able to keep up their jobs.
Since this should be quick, let's follow that up with
>Duke still needs lots of training. Better train the pup while he's still young.
>>
>>897355
I'll support this, hopefully we can make some time for training, eating which we still haven't done and seeing Annabelle
>>
You decide to get a cart for the traders. You can't afford to have trade lower now. In the village arund your castle, you find a carpenter that specialized around means of transport. Sleighs, carts, there even are a few parts lying around that might once be a noble carriage.
>Welcome, Mylord. How can I help you?
he greets you upon arrival.
>I need a cart. The traders that came here yesterday need a new one, as their current one collapsed on the way. Multiple times.
He nods.
>Sure. I have a few carts around. How much do you want to spend?
Good question What do you want to do?
>Buy a good, new one. This might be the most expensive approach, but it will last for years to come.
>Buy a used one. They might work for another year or two and are much cheaper.
>Just buy what you need in replacement parts. Maybe you can build it yourself and save a coin or two.
>Something else? (write in)
Also
>The carpenter would accept the good parts of the carriage as payment, too. This might lower your price. Do you want to take him up on that?
>>
>>897457
>Just buy what you need in replacement parts. Maybe you can build it yourself and save a coin or two.
Let's see how this goes.
>>
>>897457
>Do you want to take him up on that?
Yes
>>
>>897457
>Buy a good, new one. This might be the most expensive approach, but it will last for years to come.
>The carpenter would accept the good parts of the carriage as payment, too. This might lower your price. Do you want to take him up on that?
YES
>>
>>897550
this
>>
You decide to buy a completely new one. The merchants will pay for it, after all. It might take some time, but they will pay. This one will easily last the time needed to earn the money for a new one and a lot more.
>Alright, Mylord. I will have it delivered to the market hall right away. Also, I will take these newer parts as part of the payment.
It is a sizeable amount of money, but you will survive it. It's for the best, after all.

Then, you return to the castle and begin training with Duke. Simple commands and fetching sound about right.

>Roll me 1d20+1 (for dried meat) to determine your success.

>Nice to see you are having fun.
a voice comments. It belongs to Annabelle.
>Hey, Annabelle. Nice to see you. Sorry for not spending much time with you. I had work and such.
She shrugs.
>It's okay. I figured there was a lot of work to do. But in a while, we will have less work. It's only two months and a bit until we go to my home.
She's right. This was part of the deal and maybe your best gain at bargaining. A free quality education. Now, with Lucius and Maurice as your stewards, you feel much more at ease with leaving your lands.
>You seem to think about something. What's it about, Jean?
she asks. What do you want to answer?
>Just thought about how glad I am to have a steward now. I feel way more at ease to leave my lands for some time.
>I worried about my lands. Will it work out while I am gone?
>I just was happy about all the alone-time we will get.
>Something else (write in)
>>
>>897711
>>Just thought about how glad I am to have a steward now. I feel way more at ease to leave my lands for some time.
>>
>>897711
>Just thought about how glad I am to have a steward now. I feel way more at ease to leave my lands for some time.
"This will be the first extended period of time I have left these plains."
>>
>>897711
>Just thought about how glad I am to have a steward now. I feel way more at ease to leave my lands for some time.
>>
Rolled 18 + 1 (1d20 + 1)

>>897711
Oops forgot the dice roll
>>
Rolled 15 + 1 (1d20 + 1)

>>897801
>>897711
Also forgot to roll.
>>
Rolled 20 + 1 (1d20 + 1)

>>897711
>Just thought about how glad I am to have a steward now. I feel way more at ease to leave my lands for some time.
>>
>I just thought about my new stewards. Glad to have them. You know, I was kind of afraid to leave my lands before.
Annabelle nods.
>When I first met you, I thought you might be scared of things like these. And your own shadow. But then you stood up to Lord Belamy, and what's even more impressive, Ariadne.
The two of you have a good laugh. Still, how might Ariadne be doing? She was hurt quite a bit. But if she kept to the 1 month of riding ban, she should be mostly fine by now. Then again, it's Ariadne...
>Tell me, have you heard something new from your home?
you ask.
>Yeah. Father moved almost all of the cavalry to Murat-sur-les-pleins, so Ariadne wouldn't try to ride.
Sounds typical. You can't really hold back a grin.
>So everything as usual?
Annabelle nods.
>Yeah. Everyone has gotten completely crazy. Just like expected.
Now, you can barely keep yourself on the bench you are sitting on because you are laughing so hard.
>I'll go back in and finish some financial predictions. We're going to need something to plan with.
She gives you a hug and you kiss her on the forehead before she leaves.
Duke brings back the ball you threw him another time. You pick it up and throw for a last time.

>Roll me 1d20+1 for your training success.
>>
>>897821
>>897834
>>897839
Forget my last sentence. I'll just take your rolls you already made. Also, you are at six free rerolls now. Writing.
>>
File: Critted.gif (536 KB, 381x512)
536 KB
536 KB GIF
Rolled 10 + 1 (1d20 + 1)

>>897839
DAMN
>>897844
Rollin' rollin' rollin'
>>
Duke runs after the ball with great excitement and catches it out of the air. He seems to have improved greatly.
>Wonderful, Duke. Come here.
He walks over immediately and drops the ball at your feet.
>Good boy. Sit.
He sits down and you feed him some dried meat as a reward.
>Good, good. I think he only needs to grow a bit now. Otherwise, he is completely fit for duck hunts already. Larger game is something you will have to train in special later, though.
Duncan, who just came to the grounds, comments. You nod.
>The farmer didn't lie. This really was the best puppy from the whole litter.

The night has come, but you can't sleep yet. What do you want to do?
>Let's go to the kitchen and prepare ourselves a little late-night snack.
>Let's go to the top of the tower and make a bit of basic astronomy. We don't have a telescope, but can see the clouds easily enough to make a somewhat reliable weather forecast without. At least for tomorrow.
>Let's get to the cellar. A sip of ale might help us fall asleep.
>Take a walk around the castle. Some fresh air might do the trick.
>Something else (write in)
>>
>>897896
>Take a walk around the castle. Some fresh air might do the trick.
>>
>>897896
>>Take a walk around the castle. Some fresh air might do the trick.
>>
>>897896
>Take a walk around the castle. Some fresh air might do the trick.
>>
>>897896
>Take a walk around the castle. Some fresh air might do the trick.

>We don't have a telescope
We have to buy one ASAP for our waifu.
>>
>>897949
She's got one. But you don't have one yourself. And waking her at this time might make her somewhat annoyed. Sneaking into her bedroom might be another story, but you would have to reanimate poor Maria.
>>
>>897988
Don't tempt me...
>>
You decide to take a walk around the castle. Who knows if you are just lacking fresh air. Walking around the wall, you notice a little shadow standing outside of the servants' quarters and looking at the starts. It's little Damien.
>Hey Damien. Can't sleep either, huh?
He didn't seem to expect someone and is slightly shocked.
>I didn't break into the kitchen, I swear. I just couldn't sleep and thought the stars were pretty. I did nothing bad, promise!
You calm him down and nod.
>I know. I doubt you would even be able to fit another piece of bread into you after all the things you ate at dinner.
He blushes.
>But it just was sooo good. I never got something this good back at home.
You nod.
>I know. I was a farm boy when I was you age, too. The food here is just way better. But you know, Annabelle's father has even better food everyday.
Damien's eyes go wide with delight.
>Honestly? That sounds incredible. I hope I can eat there one day...

What do you want to answer?
>Why not? You never know what might happen.
>I doubt that might happen. You have to be a knight or a squire at least to meet him.
>I think I know of a way this could happen...
>Something else (write in)
>>
>>898037
>>Why not? You never know what might happen.
>>
>>898037
>Why not? You never know what might happen.
Dream big kid.
>>
>>898037
>Why not? You never know what might happen.
If you have free time, tell the quartermaster you have my permission to train in the basics.
>>
>>898037
>Why not? You never know what might happen.
I don't want him as our squire maybe to someone else if his interests lead him to wanting to be a knight
>>
>Why not? You never know what might happen.
Damien nods.
>Right. Maybe, I'll even become a knight.
You smile at him.
>Hold on to that dream, kid. It might take you far. Also, if you got some free time, go to Duncan and tell him that you have my permission to train in the basics. Maybe you'll need it someday.
Damien is now beaming at you brightly.
>Honestly? Thank you, Mylord! Thank you, thank you, thank you!
After that, you look up to the sky together and you tell him about the star constellations you know. He is looking at you with admiration, until he finally falls asleep, his head resting at your side. You pick him up and carry him into the quarters silently.
Well, this has gotten you adequately tired. You got to bed and fall asleep immediately now. Maybe after you finished your martial training, you will have a squire of your own. But until then, a lot of things might happen.
It is the morning again and you find yourself faced with your usual decision. What do you want to do today?
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>You have been spending not much time training your martial abilities. Better get to the pitch before they deteriorate.
>Duke still needs lots of training. Better train the pup while he's still young.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?)
>Ask if there are any political tasks you might have to do.
>Breakfast. First things first, right?
>See what Dagobert is up to. Maybe he'll have sobered up by now. This ended somewhat... unfinished two days ago.
>Something else? (write in)
>>
>>898159
>You have been spending not much time training your martial abilities. Better get to the pitch before they deteriorate.
>>
>>898159
Grab some bread on the way to trainYou have been spending not much time training your martial abilities. Better get to the pitch before they deteriorate.
>>
>>898159
>You have been spending not much time training your martial abilities. Better get to the pitch before they deteriorate.
>>
>>898175
>>898272
>>898275
Alright. Roll me 1d20+1 for your success.
>>
Rolled 17 + 1 (1d20 + 1)

>>898295
>>
>>898295
>>
>>898159
>You have been spending not much time training your martial abilities. Better get to the pitch before they deteriorate.
I would like to make a motion that this is an automatic choice whenever we get up unless stated otherwise. MORNING EXERCISES.
>>
Rolled 6 + 1 (1d20 + 1)

>>898295
>>
Rolled 5 + 1 (1d20 + 1)

>>898295
Hey guys, sorry for not mentioning it, but I left somewhat surprisingly yesterday night. I just fell over and was asleep immediately. But now, I am back with the third roll, so we can continue. Good morning, guys and thanks for putting up with me.
>>
You decide that you will need to brush up on your martial abilities. You didn't really do much for them the last few weeks.
Therefore, you head down to the training grounds and join the soldiers in their morning routine. It goes pretty well, so you continue on your own until noon. You sure aren't lacking in your swordsmanship, therefore you focus on the other aspects of combat. Unarmed, riding combat, blunt weapons, throwing weapons and bows...
You only do a bit of each, but you still feel some improvement. Maybe this is what you needed.
>Well done, Mylord. Well done.
It's Duncan. He sits down next to you and offers you some meat, bread and water, which you gladly take.
>Not much longer and you will be a full-fledged knight in name and abilities. If you keep this up, we might soon run a little... test.
You nod and thank him. This 'test' is something all squires wait for. If they pass this, they receive their knighthood, usually. Now you've got yours earlier, but still... can't hurt to be up to the name in ability, right?
Duncan excuses himself to do some other business. What do you want to do this afternoon?
>We had some rest and lunch. We should be up to another round of training. (Roll me 1d20-1, best of three.)
>We should see what we learned. Spar with the soldiers. (Rolls will be specified later)
>We should do something non-physical. Better don't overdo it. (Write in the alternative action)
>Something else? (Write in)
>>
>>901085
spar with the soldiers if we can't beat them all now Adri gonna medival our face
>>
You decide that you will have to get combat practice, too. Only training on puppets and such doesn't cut it.
>Guy, Frederic, Edouard? Would you mind sparring with me?
you ask three of your soldiers. They nod.
>Sure. One after another? In what order shall we start?
You shake your head.
>No. All three of you against me. Like Ariadne Sang-Valois did to warm up before breakfast.
Guys seems surprised.
>This is pretty... unusual. Also, I doubt it is fitting your style of fighting. Ariadne is big and strong, like a bear. You're more like a fox. I doubt you could pull this off without us accidentally hurting you.

What do you want to answer?
>You're right. Endurance is key. One after another.
>On the battlefield, people won't line up to defeat me. I need to know how to put up with more that one.
>Well, what would be more fitting to our style? Tell me, Guy.
>Something else (Write in)
>>
>>901146
>Well, what would be more fitting to our style? Tell me, Guy.
experience matters.
>>
>>901146
>Well, what would be more fitting to our style? Tell me, Guy.
>>
>Well, Guy. You are the more experienced of us when it comes to fighting. Tell me, what would be fitting to my style?
you ask him. He has to think for some time.
>Well, mostly I think you should try to highlight weak spots in your enemies' defenses. You can't just use brute force as you don't have the pure physical power to do so. Also, you might try wearing down your opponent. Still, you must make sure not to get hit during this time, which is difficult. And on the battlefield, you might get swarmed if you take too long with a single opponent.
You thank him for sharing his experience and ask how you should train this.
>How about you spar with the three of us? I will go first, Edouard will join after fifteen seconds and Frederic will come in after another fifteen. If you don't want to get overwhelmed, you must be quick in dispatching us. Which I think is the style of fighting most suited to you. After all, you used it against Bulgar the Bandit and Ariadne Sang-Valois with pretty impressive success already. Shield bashing heavy armor to make them lose their footing... That's a pretty good idea.
You agree on the conditions and all of you get properly equipped and in position.

>Roll me 2d20 for your success. Best of three again.
>>
Rolled 19 (1d20)

>>901184
>>
Rolled 3 (1d20)

>>901184
>>
>>901196
>>901199
2d20. I'll count this as the first roll.
>>
Rolled 18, 8 = 26 (2d20)

>>901202
Oops
>>
Rolled 10, 13 = 23 (2d20)

>>901184
>>
Guy storms at you first, sword raised high. This seems unlike his usual style, but good for simulation.
In the last second, he let's his normal, graceful style shine though. He throws himself to the side, turns around his own axis and tries to hit you in the back.
Still, you kind of expected this and block it with your shield, making him stumble. A kick to the knee makes him lose balance and fall over. He's not out, but will take some time to get back up.
Now, Edouard is coming at you with a spear.
>Roll me 2d20 for your success. As Guy is not bothering you right now, it stays at best of three.
>>
Rolled 13, 13 = 26 (2d20)

>>901263
>>
Rolled 19, 4 = 23 (2d20)

>>901263
>>
Rolled 20, 20 = 40 (2d20)

>>901263
>>
>>901271
Holy shit.
>>
>>901271
Did we just kill Eddy?
>>
>>901271
Well, they just fell like stones. Clearly we are a god of combat.
>>
>>901271
guy just got stomped. tell us to fight 1v1 v1 v1
>>
>>901266
>>901271
Writing. Sorry for the delay. But still, you're at astonishing 8 free rerolls now.
>>
>>901334
Rerolls should be given on nat 20s only.
>>
You take grip of Edouard's spear and spin around. The spear is ripped out of his hands as you send him flying with a kick to the backside. He hits against Guy, who was just nearly finished with getting up. They hit against each other and fall over, both now unable to get up.
You take the blunt training spear and hurl it at Frederic, who was just too amazed by what you do to react in time. You hit him in the head, knocking him out cold.
Well, you've surely improved greatly. In most fighting abilities available. Damn, this feels good. It's like you can hear thundering applause in your head. No, wait. That's real The soldiers on the training grounds are applauding you with great fervor. Duncan comes close to the battle grounds.
>Impressive, Mylord. Truly impressive. I think we can run the test I told you about even sooner than I expected. Way sooner. How does tomorrow sound?

Good question what do you want to answer?
>Sure. Let's do it tomorrow. Better have this done sooner than later.
>Let's wait a few more days. I need to recover from this first.
>If there's nothing important tomorrow, why not? Is there something important?
>Something else? (Write in)
>>
>>901339
Which still would leave you at 5 or 6 of them. You're just rolling pretty damn good.
>>
>>901347
>Something else? (Write in)

"What if that was a flook though? I would prefer to train for a few more days just to be certain in my abilities."
>>
Rolled 2 (1d20)

>>901334
>A fluke Duncan I'm sure. Why don't we have a couple more drills in the next few days to make sure I could do a repeat performance eh?
>>
>>901347
>Let's wait a few more days. I need to recover from this first.
>>
>What if I just got lucky? I think we should train a couple times more. Just to be sure, you know?
He nods.
>Certainly. Tomorrow at morning drill again?
You accept and ponder what to do for the rest of the day. Nothing physical at best, you're pretty tired.
>Write in how you want to spend the rest of the day.
>>
>>901365
>Spend time with Annabelle. Just relax with her have a nice chat get to know her better. hold her hand[spoiler\]
>>
>>901373
Supporting.
>>
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>>901365
Or is we are feeling a bit frisky we might even...
>>
You decide that you are spendingnot enough time with Annabelle. This girl is going to marry you!
You step up to the tower, where Annabelle is sitting. Today, she isn't watching the stars, however.
>Hey, Annabelle. What are you up to? Not doing any astronomy today?
you ask her. She shakes her head.
>Not really. I finished the weather forecast for the next few weeks some days ago already. And I don't feel like stargazing today.
Something seems to be bothering her, but you can't exactly say what.
>Is something the matter, Annabelle?
you ask. She just gets up and hugs you.
>I'm just so scared of the future. No matter what we do, we can't say what will come. What if the harvest is bad? What if there is war someday? What if we can't have an heir? What if all we do isn't enough?
Well, she seems really concerned about the future. What do you want to tell her?
>Write in. I like it when you get creative.
>>
>>901397
Everyone thinks about the future but we must not stress about it to the point of not letting us live the present. We'll will deal with what will come when the time comes to do so. With your extensive knowledge on economy and my MAXIMUM Dice Gods blessing charisma there's little that can stop us.
>>
>>901397
"If all our potential efforts will amount to nothing, then why worry? In that case no matter what course we take, what decisions we make the outcome is the same. It is pointless to worry over such things; we must simply have faith in god that our lives shan't tread such a path.


If you don't find that comforting, consider the fact that the world cares not for what we do; the sun will still rise, the seasons will come and go. Nothing we do matters except to other humans and ourselves, thus we must compare ourselves to others in similar positions if at all. Most of whom are far more incompetent yet get by."


Only use if other anon(s) approve
>>
>>901397
>>901397
"There was once a rabbit who lived in a hole under the tree. One day the eagle told the rabbit that he spotted some hunters entering the wood. The rabbit felt anxious and was struck with fear. He cowered in his nest thinking all the different kinds of ways the hunter might catch him and cook him. As a result the rabbit became jumpy and twitchy. He immedietly felt that everything was unsafe and sought to run away from the woods. However, since his mind was in turmoil he was less than careful and made an it easy for the hunting dogs to track him. The rabbit was overcomed by fear and anxiety of the future. He fails to notice that at the present he has a safe hiding spot that could easily be concelealed further. My point is it is well to think about the future but instead of fearing it we can use it as a guide on how to hone our self in the present to prepare for any possible future.
>>
>>901397
Idk how're sorting this out anon these all are very different in their messages and I don't think other anons are here
>>
>Well, Annabelle... let me tell you a little example. If a rabbit sees something that frightens him, what will the rabbit do?
Annabelle thinks for a second, then she answers.
>He will stand paralyzed, shaking with fear.
You nod.
>Right. Will that help him with escaping from the fox or the hunter?
you ask.
>No. Running and hiding would help.
You nod again.
>Right. Worrying doesn't help us. Only working on what needs to be done does. I am certain it will work out right. After all, we have your brilliant and beautiful mind and my... tell me again, what do I bring to the battle?
Now you seem to have brought her away from worrying, as she is trying to think very hard not to forget something.
>An impressive martial skill, charisma, the ability to learn and adapt quickly, seeing people for what they are... You're sure that you're not a higher being of some kind?
That's it. She's back to her usual humorous attitude again.
>Not completely sure it's out of the picture. Still, we should be prepared for what's ahead.
You hug her tighly again and whisper.
>Don't worry anymore. I'll be with you no matter what. I love you, Annabelle.
She kisses you on the cheek in return and whispers
>I love you too, Jean. Let us never be apart.

After some more romantic whispers, you bring her back to her quarters, before you return to yours. Damn it, why does it have to be two more years. You want to marry her right now. And kiss her properly and do everything married people do.
The morning comes eventually. What do you want to do today?
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>We should train in our martial abilities. The sooner we can consider us a full-fledged knight, the better.
>Duke still needs lots of training. Better train the pup while he's still young.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?)
>Ask if there are any political tasks you might have to do.
>Look how Damien and Leonore are doing.
>Breakfast. First things first, right?
>See what Dagobert is up to. Maybe he'll have sobered up by now. This ended somewhat... unfinished a few days ago.
>Visit one of our production sites. It might be good for their working morale.
>Something else? (write in)
>>
>>901516
>Ask if there are any political tasks you might have to do.
>>
>>901516
>>We should train in our martial abilities. The sooner we can consider us a full-fledged knight, the better.
>>
Rolled 2 (1d2)

>>901521
>>901536
Alright, making this one a tie-breaker, then I'll be writing.
>>
You decide that you still have to train much more than before. Therefore, you meet up with the soldiers for morning practice, which you complete without any trouble.
Afterwards, the soldiers disperse and get to their personal training. Some are training hand-to-hand combat, some are practicing their archery, horseback combat, unarmed fighting, whatever they need to brush up on.
>Good morning, Mylord. How can we help you today?
Guy approaches you.
>Just tell us what you want to train and we'll get everything set up for a good day of practice.
You thank him and tell him you would like to practice...
>Your unarmed combat. We're good with weapons already, but there might be a situation where we don't have any.
>Your horseback combat. You rarely got a chance to train it and got pretty lucky the last time you did it. You can't always rely on your luck. Also, it's a knight's signature ability.
>Your archery and general ranged combat. What falls at range is no more trouble in melee.
>Your mastery of heavy armor. So far you've only worn light to medium armor because you thought this to be too heavy for you.
>A special weapon (which one?). We still might be lacking in some or could get even more brilliant at those we can use already.
>General hand-to-hand combat. In the end, it all boils down to this ability, right?
>Something else? (Write in)
>>
>>901754
>Your horseback combat. You rarely got a chance to train it and got pretty lucky the last time you did it. You can't always rely on your luck. Also, it's a knight's signature ability.
>>
>>901754
>>Your mastery of heavy armor. So far you've only worn light to medium armor because you thought this to be too heavy for you.
>>
>>901754
>A special weapon (which one?). We still might be lacking in some or could get even more brilliant at those we can use already.
that weird thing dad gave us that sword-scythe-polesword-thingy
>>
Rolled 2 (1d2)

>>901922
>>901970
Rolling another tie-breaker. Give me a roll of 1d20+1 for your learning success, please. Best of three.
>>
Rolled 2 (1d3)

>>901922
>>901970
>>902009
Oh, a third vote. Now, I'll have to redo the tie-breaker. Rolls still apply, though.
>>
Rolled 6 + 1 (1d20 + 1)

>>902018
The dice has spoken twice.
>>
Rolled 13 (1d20)

>>902018
>>
Rolled 17 + 1 (1d20 + 1)

>>902018
Oh we're back, sweet
>>
Rolled 15 + 1 (1d20 + 1)

>>902018
>>
>>902024
It sure has. Writing.
>>
You decide that you might as well train in the usage of heavy armor. Most of the time, you have settled for lighter kinds of armor, because you were always on the small and light side regarding your body.
>I need to be able to deal with wearing heavy armor. The day might come where I need that extra protection.
Guy nods and goes off to consult Duncan. After around half an hour, he arrives with various parts of plate and chain armour.
>You'll have to see what fits. Plate armors are usually made once someone is fully grown.
After a brief sorting, you find some parts that fit at least acceptably.
>The first thing to learn is moving in this without falling down. Because getting back up in this is the hardest part of plate armor.
Duncan tells you. He is right, as you soon struggle to keep your balance while trying to move forward at least a bit. After stumbling, you start to walk in this somewhat safely. Running or any kind of fast movement is completely out of the picture, though.
>Good, let's see if you can handle yourself in a little spar while wearing this.
Duncan proclaims again. Edouard steps forth and hands you...
>Shortsword and shield. We can fight with this most comfortably.
>A mace and shield. Fighting armored people needs bigger measures.
>An axe. It's big and bulky, so you will have to wield it with two hands. But still, it might deal massive damage.
>Something else (write in)

In front of you, Frederic takes up formation. He is wearing chainmail and leather, so he might be more agile than you. Wait, no. He will be without much doubt. He got a lance to fight with.
>>
>>902166
>>Shortsword and shield. We can fight with this most comfortably.
>>
>>902166
>A mace and shield. Fighting armored people needs bigger measures.
THICCC
>>
>>902166
>>An axe. It's big and bulky, so you will have to wield it with two hands. But still, it might deal massive damage.
Axes beat lances
>>
>>902166
>A mace and shield. Fighting armored people needs bigger measures.
We should stick to swords but let's do the Mace for now
>>
>>902166
>Shortsword and shield. We can fight with this most comfortably.
don't fix what aint broke.
>>
>>902166
>A mace and shield. Fighting armored people needs bigger measures.
>>
You decide to go with the mace. Your sword relies on agility, something you don't have at the moment. You might as well try to end this quickly with a bulkier weapon.
>The fight begins at three. One, two... three!
The fight begins and Frederic tries the same tactic you tend to use against slower opponents, trying to get in your back.
Still, you know this style and use the fact that he has to make the farther way to your advantage. You turn ever as slowly and carefully, not letting him get into your back.
Once he realizes that this will not work, he tries to use the longer range to his advantage. You see the spear coming in and move aside a bit, so that it can slide off your shield easily. A hit with the mace makes him lose his grip on it, disarming him.
>Mace!
he yells, which lets one of the soldiers in the crowd throw him a two-handed mace, more like a club.
>First rule of combat. Always be prepared for surprises.
Duncan explains. You nod.
Now, Frederic is charging at you with the mace, still trying to get into your back. How do you want to deal with it?
>A mace means trouble. Especially in the back. Better turn to face him and somehow avoid the blows instead of blocking.
>Let's keep it simple. Let him get into our back and take him out with a kick to the groin.
>Let's throw our shield at him. He might be taken by surprise, allowing us to place a blow or two.
>Counter-charge. Even if we fall over, we might as well fall on him. This would be victory for us, right?
>Try to hit his arms with the shield. He might lose grip on his weapon this way, allowing for an open strike.
>Something else (write in)
>>
>>902320
>Try to hit his arms with the shield. He might lose grip on his weapon this way, allowing for an open strike.
>>
>>902320
>Let's throw our shield at him. He might be taken by surprise, allowing us to place a blow or two.
>>
>>902334
>voluntarily letting go of your shield
You are one dumb motherfucker
>>
>>902320
>>Try to hit his arms with the shield. He might lose grip on his weapon this way, allowing for an open strike.
>>
>>902320
>A mace means trouble. Especially in the back. Better turn to face him and somehow avoid the blows instead of blocking.
hide an Attack from behind the shield or just shield bash.
>>
>>902328
>>902342
Alright. Roll me 1d20 for your success. Best of three again.
>>
Rolled 2 (1d20)

>>902380
>>
Rolled 16 (1d20)

>>902380
Can you tell us the DC and if there's degrees of success so we don't cry and kill ourselves while waiting???
>>
Rolled 18 (1d20)

>>902380
>>
>>902341
I'm using Duncan words on him
>First rule of combat. Always be prepared for surprises.
>>
>>902386
>>902388
>>902390
Alright, writing.
I offered to show DCs one time. People didn't like the idea. In crucial moments, I add a little hint to difficulty, though.
>>
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>>902398
You don't let go of your shield, though, you absolute madman
>>
You turn to face him and wait until he is just about to strike. Then, you unleash one of your legendary shield bashes at him.
He is taken by surprise, lets go of the mace and stumbles back a step.
You follow up with a strike immediately. It hits him on the head, knocking him out cold. Without a helmet, this might have been pretty ugly.
Duncan goes to the pitch, applauding you and checking up on Frederic.
>Out cold. The second one today. Can we please hold your ceremony soon? Before you hurt one of them permanently?
You chuckle a bit, but you know he's right. Both of them got lucky, but you might have hurt them badly as well.
What do you want to answer?
>Sure. We should do this as soon as we can.
>No, there still are things I want to train in. (what?)
>We should do this soon, but let me have a few days of rest first. This was pretty tiring.
>Something else (write in)
>>
>>902462
>We should do this soon, but let me have a few days of rest first. This was pretty tiring.
>>
>>902462
>Sure. We should do this as soon as we can.
>>
>>902462
>We should do this soon, but let me have a few days of rest first. This was pretty tiring.
>>
>>902462
>>We should do this soon, but let me have a few days of rest first. This was pretty tiring.
>>
>>902462
>>Sure. We should do this as soon as we can.
day after tommorrow. we can't rest for days I can already here Adri calling us W~I~M~P~! from the hills
>>
>We should do this soon, yeah.
you agree.
>Still, let me have a few days of rest first. The last two days took a lot out of me.
Duncan nods.
>Sure. You will want to be at your best. Just tell me when we should start.
The soldiers help you out of the heavy plate armor and you feel like your weight has halved. This is not even completely untrue. This sure was heavy. You will need to put on some more muscle for heavy armor like this.
After walking back to the castle, you quickly grab some bread, water and meat and collapse onto your bed immediately after that. Well, this was a tiring day. But a fruitful one nontheless.
The night passes quickly and you wake up sore from the heavy plate in the morning.
Still, you don't spend the slightest thought about taking the day off. There are so many things you could do, that don't include physical activity...
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>Duke still needs lots of training. Better train the pup while he's still young.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?) [only non-physical tasks today]
>Ask if there are any political tasks you might have to do.
>Look how Damien and Leonore are doing.
>Breakfast. First things first, right?
>See what Dagobert is up to. Maybe he'll have sobered up by now. This ended somewhat... unfinished a few days ago.
>Visit one of our production sites. It might be good for their working morale.
>Something else? (Write in)
>>
>>902710
>>Duke still needs lots of training. Better train the pup while he's still young.
>>
>>902710
>Duke still needs lots of training. Better train the pup while he's still young.
>>
>>902710
>Duke still needs lots of training. Better train the pup while he's still young.
is Duke big/trained enough to walk with us in our realm?
>>
>>902741
>>902751
>>902837
Alright, roll me 1d20+1 for your success. Best of three.
>>902837
Technically, yes. He stays around you and such, but might have trouble keeping up sometimes. He's still little, after all.
>>
Rolled 15 + 1 (1d20 + 1)

>>902877
>>
>>902877
We should check on the roof soon
>>
Rolled 12 + 1 (1d20 + 1)

>>902877
Damn where did my dice go
>>
Rolled 11 (1d20)

>>902877
>>
You decide that Duke will need some training in regard of hunting, now that you have taught him all of the basic commands and behaviours.
You take him outside the castle, with a ball you made from cloth.
You throw it at him and he happily catches and retrieves it. Your throws get farther and more complicated, but he seems well up to the task. Once he has grown a bit more, you might now take him on a duck hunt, as he will surely bring back whatever you shoot down.
After some time, your arms are starting to ache. Looks like the armor didn't fit too well there. Once you're fully grown, you have to get yourself a fitting set made. Or just save the money and go with chainmail and leather as always.
You grab some lunch at your castle and decide on a thing to do this afternoon. How about...
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?) [only non-physical tasks today]
>A little bit of dancing can't hurt, as long as we keep it nice and simple. Just don't overdo it.
>Ask if there are any political tasks you might have to do.
>Look how Damien and Leonore are doing.
>See what Dagobert is up to. Maybe he'll have sobered up by now. This ended somewhat... unfinished a few days ago.
>Visit one of our production sites. It might be good for their working morale.
>Something else? (Write in)
>>
>>903125
>>Look how Damien and Leonore are doing.
>>
>>903125
>>903160
Seconding
>>
>>903125
>Look how Damien and Leonore are doing.
>>
You decide to look how Damien and his mother are doing. They seemed somewhat content with their new lives.
Leonore is sitting in the servants' quarters with the other tailors and is sewing a linen shirt.
>How are you doing, Leonore?
you ask her. She smiles at you happily.
>Wonderful, Mylord. I have learned so much already. I started with repairing socks and pants, now I am making whole new clothes already. And everyone is just so friendly. Tell me... is there any chance I can continue my employment here, even after Damien has worked off his debts?
Well, what do you want to tell her.
>If you do well at this, I will at least consider it.
>I doubt this won't be possible. We've got enough tailors already. Also, we need every single hand we can get on the fields.
>Sure. I think you're a great addition to my closer servants.
>Something else? (write in)

You search for Damien for some time, until the stablemaster tells you he is already done with his work and went down to the training grounds.
There, you see him marching up and down the grounds. Memories come up as this was the first thing you had to do at the start of your martial education. Hours and hours of marching to build endurance.
>Hello Damien. How are you doing?
you ask him while walking along him. With a slightly heavy breathing, but lots of energy, he answers.
>Great. Duncan told me to march up and down the grounds one hundred times. I already did sixty-three.
You smile.
>Looks like you're very eager with this.
Damien nods and smiles back to the best of his ability.
>If I ever want to become a knight, I have to do this and many more things. Tell me, how do I become a knight?
You shrug.
>Well, there are a few ways. Do very well as a soldier in a few important battles, become a knight's squire...
Damien looks at you with curiosity.
>Are there any knights around here? Do you think they would want me as a squire?
You take a count of the few knight you know and have.
>Well, we have Sir Duncan. I think you already know him.
Damien nods.
>And Sir Fabien, commander of the Durnholm city watch. As well as Sir Alexandre, commander of castle Trois-tours. Well, and me. But I haven't finished my ceremony yet. So I am more of a knight in name only yet.
Damien smiles at you very brightly.
>Once you are a knight, can I be your squire? Please? I promise I will do my very best all of the time.
What do you want to tell him?
>Sure. You can never start early enough. I might need the knights someday, after all.
>I am not very rich in experience. I think you should better look for another knight that could teach you better.
>I fear that's not possible. Only rarely, a commoner is raised to a squire.
>Something else? (write in)

---------------------------------------------------------------
Well, guys. That's it for tonight. I'll be back in around twelve hours again. Good night and thanks for playing.
>>
Hey guys, I'm back early. I would say I could start right now, but without votes... Just vote for something and I'll start writing immediately.
>>
>>903468
>Sure. I think you're a great addition to my closer servants.
>I am not very rich in experience. I think you should better look for another knight that could teach you better.
>>
>>903468
>if you do well at this
>as long as you keep trying hard the oportunity will show itself, be it with me or another knight
>>
>>905595
>>905600
Thanks for being here this early. I'm writing.
>>
>>905625
swiss here, same time as you I think?
>>
>Well, I think you are doing great at this. If you continue to do this well, you will be a wonderful addition to my servants.
Leonore is now smiling brightly and you immediately know who Damien got his smile from.
>Thank you, Mylord! I won't disappoint you. I just... can't really imagine going back to my old life. Everything is just so much... less troubling here.
You smile back and give her a nod.
>Still, there is one condition I would like to set.
She looks at you curiously and a bit nervous.
>What would that be, Mylord?
You chuckle a bit, then you say.
>Remember the uniform and dress you promised me.
All the tension is gone immediately and both of you have a hearty laugh. Then, you say goodbye and go to look for Damien.


>Well, Damien. To become a good knight, you will need a good employer that will teach you well. I am not sure that I could do this right now, as I don't have much experience yet.
He looks at you kind of disappointed.
>Still, you are doing pretty good so far. If you keep this up, you will be a squire soon. To me or to Sir Duncan or another knight. Just keep going.
Well, this saved the situation. He is smiling confidently again.
>I will, promise! One day, I will be a knight and you will be my lord. Then, we'll go on travels and hunts and pilgrimages and...
He is explaining his imagined days as a knight in the brightest colours. You just smile and march along him.
After some time, you've marched up and down the remaining thirty-seven times. For someone who just started, Damien seems much less tired than you expected.
>Now, what should I do now? A real knight can't stop training this early.
What do you want to tell him?
>Let's ask Duncan. He's our best combat trainer after all.
>Some more marching might do it. Every bit of constitution matters on the battlefield.
>How about some riding? A knight must be used to his steed the best he can.
>We might as well have a little spar with him. He did so well, a reward would be adequate.
>Push-ups. They give you all the upper-body strength you need in a fight.
>Something else? (Write in)
>>
>>905626
Yeah. Germany and such. It's twenty minutes to two o'clock here, so tell for yourself.
>>
>>905633
Yeah same time. I'm usually starting afternoon work when you show up. I aint native swiss, so I dont speak a drop of german.

>>905632
spar
>>
>>905632
>>We might as well have a little spar with him. He did so well, a reward would be adequate.
lets imprint on him young like a pupper can't ever put a price on loyalty
>>
You decide that he did very well. Why not reward him? It will keep his spirits up, so he will work and train hard in the future, too.
>How about a little spar? You'll have to learn it anyway.
you tell Damien. He jumps up in happiness and runs over to the weapons rack.
>Here, put on this shirt. It's padded so you don't get hit too hard.
you tell him. Ecstatic, he puts it on. Still, it's somewhat too big for him. But he doesn't care.
>And here, take this sword. You're small and quick, so you should try this first.
you say as you hand him a wooden practice sword and a light buckler. Everything else would slow him down way too much.
During the next few minutes, you explain the basics of dodging, blocking and moving in anything heavier than basic clothing. Approvingly, you notice that he happens to be a fast learner at this.
Then, the fight begins. You hold yourself back quite a bit, not only because he still is learning, but also because you don't want to overwork your still sore limbs.
For the next hour or so, you tirelessy show him how to dodge, parry and attack. He soaks it up like a sponge and comes at you again and again with delighted squeals.
After an hour, you start to get tired. The sun is already sinking, too. How do you want to end this?
>Let's be serious for a moment. We should end it quickly this way.
>Forfeit to the glorious knight, Sir Damien. He might feel some accomplishment from this.
>Let's make a grave mistake on purpose and let him win. He will feel very great after this.
>Let's end this in a fun way. We won't show weakness this way, but also won't make him feel bad about losing.
>Something else? (Write in)
>>
>>905639
I think you might learn it quickly if you set your mind to this. German is easier than people say.
>>
>>905684
Just disarm him or something, showing our superiority

>>905685
Already have 4 and a half languages on my head, and I dont really need to speak german where I live for now
>>
>>905692
Four and a half? Damn, dude, that's impressive.
>>
>>905697
Not really, I can only write correctly 2 of them. It's mostly speaking/listening. I've been here for 3 years and I can barely write proper french.
>>
>>905684
>fun way
>>
You decide that you can't show weakness while doing this. Still, you can't let Damien be sad. He tried so hard all the time.
Therefore, you take a more unusual approach to this. You throw your shield against his sword arm, making him lose grip on his weapon. Then, you charge at him and throw the shield of his arm with your sword, 'accidentally' sending it flying, too.
Afterwards, you take Damien by the shoulders and throw him into the air and catching him again. He squeals with fun and surprise.
After some more throwing and catching, you set him down on the ground. Well, this sure was something. Tomorrow, you should keep it at light exercise, still.
>Now, we should tidy up after us. Real knights don't leave their equipment in disarray.
Damien nods and puts the weapons back in their place. Then, you walk back to the castle together. You barely make it back before the gates are closed.
>This was great, Lord Jean. Can we spar again sometimes?
Damien asks. You nods.
>Sure, I you keep up the good work.
He smiles brightly.
>I will. Promise.
You bring him to his quarters, then you return to yours. Your shoulders still feel like a mess.
What do you want to do?
>Let's just rest for the night. This might do the trick already.
>Let's ask Tuttle for a balm or something. There is a reason we have a court physician, after all.
>Let's just get us a pint of ale. You heard it's good for your health.
>Something else? (Write in)

The next update might take a bit, something came up. But it should be there in around two hours maximum.
>>
>>905743
tuttle, been a while since we spoke. we can even exchange medical knowledge
>>
>>905743
>Ask Tuttle for a balm
Could be nothing could be serious no harm in checking
>>
>>905743
>>Let's ask Tuttle for a balm or something. There is a reason we have a court physician, after all.
>>
You decide to ask Tuttle for help. If it's nothing serious, he wouldn't mind, if it is serious, it's better to get help early.
>Tuttle? Do you have a moment?
you ask as you knock on his door.
>Sure, Mylord. Come in.
he answers and signs you to enter his quarters.
Upon entering, you can't help but notice how dedicated this man is to his work. Medical books, balms, herbs and much more are spread throughout the room. There even is a skeleton in the corner. These are incredibly hard to come by usually.
>Now, how can I help you, Mylord?
You tell him about your shoulders and he takes a look at them, nodding understandingly.
>You put too much strain on them. Not enough room in the armor and too much movement to accompany it. Just take it easy another day or two and apply this balm.
You apply the first bit of balm immediately. A cooling sensation starts to replace the pain at least partially.
>Now, just take it easy on your arms and you'll be alright in no time. Also, you might want to dress not too thick. Fresh air helps with recovery, too.
You nod and tell him that you will try to remind it to the best of your ability.
>Is there something else I can help you with, Mylord?
Tuttle asks. Well, is there something?
>Write in.
>>
>>905869
How is it going? Do you need anything?
>>
>>905869
inquire briefly about training some villagers in medical knowledge herbs triage setting bones.
>>
>Tell me, is everything going alright for you? Is there anything I could do to make life easier for you?
you ask. Tuttle nods.
>Well, there would be a thing. I am the only physician here. Durnholm and Trois-tours got enough, but around Saint Michel I am the only one able to help sick people. The soldiers know some basics of healing, but it's mostly suited to the battlefield. No colds, fevers or anything related. Mostly fighting wounds.
You nod.
>So you say we would need more healers around here?
Duncan shrugs.
>It doesn't have to be something big, I guess. And not university trained professionals, either. Those would be too expensive for our finances.
You can agree on this. You've been not too tight with spending and now are waiting for the investments to return. Until then, you should possibly not spend too much.
>What would you suggest, Tuttle?
you ask him.
>I could possibly train some villagers in the basics. Herbs, treating basic injuries and common sicknesses. They could then help the others with their problems.
This sounds pretty good so far, but still...
>How could we motivate people to sign up for this, Tuttle?
He thinks for a second, then he presents you with various possibilities.
>People like to feel important. They will come on their own.
>Offer them a small extra salary. Nothing fancy, just enough to be motivating.
>Ask the older or weaker ones in special. They will be happy to be of help to the others again.
>Something else (write in)
>>
>>906079
>Ask the older or weaker ones in special. They will be happy to be of help to the others again.
>>
>>906079
>Ask the older or weaker ones in special. They will be happy to be of help to the others again.
if the plague hits they'd be most willing to contribute in their twilight.
>>
>Let's ask the older and weaker ones. I think they will be happy to be able to contribute to everyone's wellbeing.
you say. Tuttle nods.
>Sure. If you allow, I'll get started just tomorrow.
You nod. The faster you have set up a working system, the better.
>Sure. We need our people to be at their best all the time. Is there anything else I can help you with?
He shakes his head and you wish him a good night before you leave for your quarters.
The next morning, your shoulders feel a lot better already. You add some balm again, though. You have to make sure it's really healing.
Now, you just have to find something to do today. How about...
>Overseeing Tuttle's training. It might gain some additional traction if you're in on it. Also, you might possibly learn a thing or two.
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?) [only non-physical tasks today]
>A little bit of dancing can't hurt, as long as we keep it nice and simple. Just don't overdo it.
>Ask if there are any political tasks you might have to do.
>Look how Damien and Leonore are doing.
>See what Dagobert is up to. Maybe he'll have sobered up by now. This ended somewhat... unfinished a few days ago.
>Breakfast. First things first.
>Visit one of our production sites. It might be good for their working morale.
>Something else? (Write in)
>>
>>906230
>Ask if there are any political tasks you might have to do.
>>
>>906230
>Breakfast. First things first.

>See what Dagobert is up to. Maybe he'll have sobered up by now. This ended somewhat... unfinished a few days ago.
>>
You decide that you should start the day simple. Breakfast sounds good.
Therefore, you go down to the dining hall and start your day with some fresh bread and apples. The harvest is approaching quickly now.
>Good morning, Mylord.
Duncan greets you upon coming in. You make an inviting gesture and he sits down next to you and takes some bread, cheese and water.
>Tell me, Duncan... Is there anything of importance waiting for me today?
He shrugs.
>Not in the classical sense. Of course, you could always visit some production site or hold court for the peasants. But the most important thing you will have to do is to make plans for harvest. It's approaching soon and our usual practices might not cut it on their own.
You nod and tell him you will think about it.
Then, you finish your breakfast and leave the castle. There is something you have to do today.
Nearing the farmhouse in which Dagobert is living, you hear the swooshing of a grindstone. He seems to be sharpening his tools.
How do you want to approach him?
>Casual. Let's keep it simple.
>Kind. He has been through a lot lately.
>Straightforward. You want to know some things, why should you make it difficult?
>Something else? (Write in)

-----------------------------------------------------------------------------------
Well guys, that's it for today. I have to leave now as work starts in around eight hours and I might want to sleep a bit before. I'll be back in around fifteen hours, though. Until then, you are free to vote however you see fit. Good night and thanks for playing.
>>
>>906426
>Kind. He has been through a lot lately.
>>
>>906426
>Kind. He has been through a lot lately.
>>
>>906426
Dagobert! your lord is here come out unarmed it is time to talk.
(then depending on his improvement/repentance we open up more relay news of his family. This guy really loved his ale. Strict but fair can't always be kind we might get lied to one day)
>>
Hey guys, I'm back from work. I'll get writing immediately.
>>
>>908472
welcome
>>
You don't make much of a scene of any kind, as you go around the house and sit down at the porch.
Dagobert is sharpening a big scythe.
>Nice weather, huh?
you ask. He nods, keeping his eyes down. He doesn't seem to feel very good in your presence.
>Yup. Hope it stays until the wheat and hay are in.
You take a look around the farm. There is a little barn, which doesn't look like it could house many animals. Two or three cows at best, maybe some more goats or chickens. An old house which looks like it has only one room. Two at best, if you count the hayloft above. In the yard, there are some ceramic flagons, arranged in a systematic fashion.
>Y'know, I really thought about your words. Wasn't much of a great husband or father, I guess.
You don't reply. It just feels right to let him talk as much as he wants.
>Worst thing is I wasn't like this all the time. Sometimes after Damien was born, my mom and dad passed away with only a day between. Only so much a man can handle.
You nod. Sometimes, things can overwhelm you.
>I started drinking. Not slowly, but lots. Enough that I couldn't feel my grief anymore. But still, I caused so much grief to others. This wasn't right.
He looks at the scythe and seems satisfied with the edge. Getting up in an instant, he makes you flinch slightly.
>Don't worry, Mylord. Won't do anything bad to you.
He walks over to the arrangement of flagons.
>Alas, bad things happened. Still, a good man wouldn't let them happen. I can at least try to not let them happen twice.
Swinging the scythe back and forth, he mows through the ceramics, causing loud cracking sounds. The beer, wine and mead leave their now broken prisons and sink into the ground, leaving it wet and bloody red.
>From this day on, I, Dagobert from Saint Michel, swear to never drink again.
He looks at you with a determined face.
>Thank you for showing me what's right. I shall now try to fix what is broken. My life, Leonore's happiness, Damien's innocence... Maybe one day, we can be happy again. As a family.
He looks at you like he expects you to say something. What do you want to tell him?
>How about you come with me? Maybe you can apologize to them properly.
>Dagobert, I am proud of your decision. If you ever need help with staying true to it, I am here to help.
>This is a long way you decided to go. I wish you the best for it.
>Don't say anything, just smile and nod.
>Something else? (Write in)
>>
>>908498
Follow me
>>
>>908498
>How about you come with me? Maybe you can apologize to them properly.
>>
>Follow me, Dagobert. I think it's one thing what you tell me. But most important is what you will tell Leonore and Damien.
He nods and goes to put the scythe away.
>Thank you, Mylord. I will do my best to set things right.
When you arrive at the castle, you go for the servants' quarters first.
>Leonore? There is someone who wishes to talk to you. Do you have a moment?
you ask. Leonore puts down the shirt she is sewing and walks towards you.
>Of course, Mylord. Who is it?
Upon seeing her husband, her eyes get wide and she takes a step back.
>Him? But why? What? I don't understand...
Dagobert gets to his knees.
>Leonore, I am here to ask for forgiveness. I did horrible things, I know. But I swear that I will change. Never will I touch a drop of alcohol again. I will try to be a better husband and father. Please, forgive me.
Then, he hands her a single daisy he plucked on the way here.
>This daisy... so you remember. Those times when life still was good. Still, I will need time to think about this. Too much has happened.
With this, she turns around and joins the other tailors again.
Dagobert gets up, looking sad, but kind of relieved.
>Tell me, Dagobert... what is this daisy about?
you ask him, in an attempt to distract him from the fact that he didn't really accomplish much.
>It was decades ago. I was just sixteen years of age. I came home from the fields, when I saw her. Leonore, daughter of Leonard the shepherd. It was love on first sight, if you want to believe in it.
You nod.
>I was a simple farmboy and hadn't much money. Therefore, I just made her a flower crown out of daisies that were growing alongside the road. Some years later, we were married.
Well, if this story isn't heartwarming. But still, the most difficult part is yet to come.
>Should we go to visit Damien?
you ask. Dagobert nods.
>Yeah. Ain't gonna be easy, but has to be done.
When you go to the stables, you see Damien who just finished cleaning a box.
>Damien? Do you mind coming over?
you ask him. His eyes get wide with... fear? Were the last years this hard on him?
>No... I... can't... I'm afraid.
You smile at him.
>He won't hurt you. I promise. Also, a true knight must be brave, right?
Damien nods, wipes away a tear and slowly approaches you. Dagobert goes to his knees again.
>Damien, my boy. Please listen to this foolish old man. I know I was a bad father. I did many things that weren't very nice. Still, I will do my best to do better from now on. Promise. Please forgive me, my son.
Damien turns away.
>You're lying. Lying! You've been nasty to me all these years and now, that I am happy, you say that you are sorry? No! Go away!
Then, he walks off to clean the rest of the stables.
Dagobert just collapses before your eyes.
>My only son hates me! I can't continue like this... I'm horrible! Despicable!
He is crying now. What do you want to do?
>Let him cry. Tears clean the soul.
>Console him. This wasn't easy.
[cont.]
>>
>Try to talk to Damien. Maybe he will listen to us and give him a second chance.
>Tell him to give it some time. He's still young and will need to really understand what his father just did.
>Something else? (Write in)
>>
>>908580
>Console him. This wasn't easy.
>Try to talk to Damien. Maybe he will listen to us and give him a second chance.
>>
>>908580
>Your son will always need a father, it will just take some time for him to see this. You took a big step today Dagobert, do not falter. Become a man worthy of being his father.

>Damien, I understand that you do not wish for your father to partake in your and your mother's life. But that is because of the way he treated you before. If he stopped treating you the way he did, would you not accept him back? You do not need to forgive him, nor does he expect so. But give your father a chance, the same way I gave your family a chance. And maybe, one day in the future, you will want to forgive him.


inb4 dude suicides, or kills mom and the kid blames us
>>
You decide to console Dagobert, as he just experienced some pretty bad pain, psychologically.
>Don't worry, Dagobert. He will always be in need of a father. He might not understand it yet, due to being young. Still, you should never give up and instead try to become a man that is worthy of being his father. You took a big step today. Everything else will follow, if you follow your words.
Dagobert stops shaking and gets up slowly. After drying the tears off his face, he gives you a determined look.
>I will do my best, Mylord. From this day on, I will become a better man.
Then, he looks down again and sounds a bit more insecure.
>Still, this was so very hard. And without a positive result, mostly.
You put a hand on his shoulder.
>I know. Still, it will come. Believe me. Just wait here a second, will you?
He nods.
You follow Damien through the stables. He really doesn't seem to feel like talking, so it takes some time to get him to listen.
>Damien, please listen to me. Please. Not for his sake, but for mine.
Damien turns around, a defiant look in his eyes.
>Okay, because it's you. But make it quick. I want to be back on the training grounds soon.
You sit down in front of the box he is cleaning and start speaking with your nicest, softest voice.
>Damien, do you remember when I found you in my kitchen? I could have just cut off your hand for your wrongdoings. Still, I didn't. Why did I do this?
He looks at you with surprise. Seems like he didn't expect it to go in a direction like this.
>I'm... not sure. Why did you?
You smile at him.
>Because everyone deserves a second chance, Damien. Don't you think so, too? Because I do for sure. Give him a chance. Nothing big, just judge him for the actions in the present, not for the ones in his past. You do not need to forgive him, just give him a chance.
Damien looks at you with continued surprise, before his face turns back to the defiant look before.
>Fine. But I have two conditions.
You nod.
>Sure you have. What would those be?
He clears his throat for a moment before he speaks.
>First, I want to be a knight. Promise me. Second, if he ever goes back to his old ways, I want you to punish him as harshly as you can. If he becomes a good man, I might accept him as a father. If he stays the same bad man he was, I don't care if he loses his head.
Well these are pretty high demands. What do you want to do?
>Accept. It's well within our possibilities to make these decisions.
>Try to change his conditions. (Hard roll)
>Decline. You can't accept any conditions. It must come out of his own decision, not because he expects some kind of reward.
>Something else? (Write in)
>>
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>>908625
I can accept the second condition but the first one has nothing to do with the situation at hand and it doesn't even depend on me but manly the effort you put in achieving it. And you should give him a change because you want it not for getting something out of it.
>>
>>908625
It is my duty to punish him if such action is called for. But regarding knighthood, all I can do is show you the path. You must be the one willing to walk it. You cannot make a knight of a man, he himself must become one.
>>
>>908637
>>908663
Alright, roll me 1d20+2. Best of three.
>>
Rolled 3 + 2 (1d20 + 2)

>>908667
>>
Rolled 1 + 2 (1d20 + 2)

>>908667
Better than a 3 I guess
>>
>>908681
Critical failure goes over antyhing that isnt a critical success? What about rerolls
>>
>>908682
Nope. I'm doing modified rolls, so your roll is technically a 3. Also, critical failures only apply, when all rolls fail. You got one last chance. And 8 free rerolls.
>>
>>908697
Not that I enjoy disaster, but that seems very generous.
>>
>>908713
Yeah, I guess so. Still, we started in a pretty precarious situation. Without some generosity, you still could get mauled at any occasion.
>>
Rolled 1 + 2 (1d20 + 2)

And a third roll to decide if we succeeded or need a reroll.
>>
Rolled 1 + 2 (1d20 + 2)

>>908761
Yeah, that's gonna be a reroll
right here
>>
>>908769
The gods have spoken, go wild man.
>>
>>908681
>>908761
>>908769
wow
>>
>>908771
>>908779
Well guys, you got 8 rerolls. Want one?
I set this as a hard roll. Might as well kept it medium. Wouldn't have reached it anways.
>>
>>908781
I already rerolled here >>908769
>>
>>908781

This anon >>908769 already used one so nah. Go with it.
>>
>>908786
>>908787
Oh, right. Ouch.
>>
>You see, Damien... it's like this. I can accept your second condition. And I greatly agree with it. Still, I can't simply make you a knight without you putting in any effort of yourself. Do you understand me?
Damien looks at you again. The defiance has turned into straight anger.
>I knew it. All those damn nobles are the same. They don't care for us as persons, they only use us for the dirty work they don't want to do themselves. Save your fancy words, Jean de Labendai. I know you don't want me. And I don't want you anymore, either. Just like my damn father. He can die for all I care!
Then, he throws out the last bits of dirt and leaves the stables.
Well, this surely went downhill fast. You're not sure if you can mend this again. Why did it have to end like this? A single tear rolls down your face. Damn it! The boy looked up to you like you were some hero of old. And you crushed his spirit.
You return to Dagobert, who immediately can say you're upset.
>Didn't go good, huh?
You shake your head.
>If I still had something and not made a promise, I would invite you for a pint now.
This sounds way too good. This is what you might do now. Drink yourself into a stupor, so you don't feel this damn pain anymore.

>Roll me 1d20 for your success in freeing your mind from these intrusive thoughts. Best of three.
>>
Rolled 17 (1d20)

>>908804
fuck, I aint gonna roll 1 3 times in a row right?
>>
Rolled 12, 4 = 16 (2d20)

>>908804
And two more rolls so we can continue.
>>
You fight down those thoughts quickly. No, this can't happen. You will set this right, no matter the cost.
>No, thanks. I will survive this without anesthesia.
you tell Dagobert. He nods.
>It's better that way.
You assure him that everything will work out well in the future and he thanks you a final time before leaving for his fields.
It's some time after noon now and you don't really feel like doing anything now. Still, you can't just do nothing, right?
>Overseeing Tuttle's training. It might gain some additional traction if you're in on it. Also, you might possibly learn a thing or two.
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?) [only non-physical tasks today]
>A little bit of dancing can't hurt, as long as we keep it nice and simple. Just don't overdo it.
>Ask if there are any political tasks you might have to do.
>Look after Damien. You want to set this right. The sooner, the better.
>Lunch. A good piece of bread might raise our mood.
>Visit one of our production sites. It might be good for their working morale.
>Something else? (Write in)
>>
>>908887
>Lunch. A good piece of bread might raise our mood.
>>
You decide that you need something to raise your mood. Why not a good meal?
Upon entering the dining hall, you take a seat in your usual spot and grab some bread and cheese. Usually, you are cheered up by eating something, but today, the effect is kind of... lacking. After some time, you force down the last piece of bread and get up in an instant.
>Damn it! I know it didn't go well. You still don't have to remind me like this!
you curse at your mind and conscience, as you punch a wall.
This is bothering you way more than you thought. You should resolve it soon. Or find something that is sure to distract you.
What do you want to do?
>We should talk to Damien. The sooner, the better.
>I doubt he wants to talk to us right now. Better find some distraction and come back to this later.
>We don't know how he handles arguments like this. We should ask his mother.
>Something else? (Write in)
>>
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>>908964
>We don't know how he handles arguments like this. We should ask his mother.
>>
>>908964
>I doubt he wants to talk to us right now. Better find some distraction and come back to this later.
Let's go see our waifu.
>>
Rolled 1 (1d2)

>>909019
>>909020
Alright, guys. Rolling a tiebreaker.
>>
Rolled 2 (1d2)

You would really like to settle this with Damien. He's a good boy and you would regret if you couldn't mend this.
Still, how does he react to arguments of any kind? You don't know for sure.
>Leonore? Do you mind talking to me for another moment?
you ask. She shrugs.
>If it doesn't boil down talking to Dagobert again... always was kind of his way to do things. Talking to people often if he decided he couldn't wait...
You shake your head.
>Not completely. But the problem still is related to this.
She sighs.
>Damien didn't take it too well, I guess?
You shake your head again.
>Not really. He told us that he didn't care if his father was dead or alive. And he hit a bit too close to home with me, too. Just because I didn't meet his terms right the way he expected me to...
Leonore puts a new piece of yarn on her needle and continues working the shirt.
>He set terms? Why am I not surprised, Damien...
You shrug.
>He wanted to become a knight. Also, he wanted me to punish his father harshly, should he ever return to his old ways. I can deal with the second one. I can even agree with it. But the first one is just a bit too... easy.
Leonore now moves her needle backwards, as she was so surprised she made a mistake at sewing.
>A knight? Is that even possible?
she asks. You nod.
>You know Jean Capet Sr.? And his wife, Marielle Capet?
She nods.
>Saw them once in a while. Never talked much, though.
You take a deep breath.
>And now imagine the following: I am their son.
Again, she will have to correct this mistake in the future.
>So... you came from a family kind of like ours?
You nod.
>Yeah. Worked hard and found the right man to call my master. Now I am here.
She takes a few seconds to process all this information.
>Never got much information about what happened aside the farm. I assumed you were some relative to the late Lord de Labendai.
Shaking your head, you reply
>Not really, no. I just happened to be his squire. And the person he trusted most with his province, it seems. As I said. I got the right master. But he rarely gave me something for no reason. I always worked hard to get where I am now.
Leonore sighs again.
>And Damien didn't quite understand that and thinks you can just make him a knight because he wants to be one? Sounds like him.
You nod.
>Pretty much. And that's why I'm here. What can I do after he got mad at me? Very, very mad by the way.
Leonore gets up and reaches in her pocket.
>This should do the trick. Take a handful.
She hands you a few raisins.
>He loves these. After some raisins, you can talk to him about pretty much anything, no matter what happened.
You thank her and leave the servants' quarters. What do you want to do now?
>Go right after him. We got just the bribe we need.
>Let's keep him alone for some more time. Maybe he would like to process all of this first.
>Something else (Write in)
>>
>>909191
>Go right after him. We got just the bribe we need.
Give them to him while he's still storming in his teenage emotions
>>
>>909191
>Go right after him. We got just the bribe we need.
>>
You decide to meet him soon. So you head to the stables again. But Damien isn't there. You go to the training grounds. But Damien isn't there. You go to all the little places you've seen him at so far. Still, no trace of him. Finally, Frederic remembers something.
>I was guarding the castle gate when he passed though here. Was kind of weird, as he didn't go to the training grounds as usual. He went towards the forest, mostly.
Okay, those are helpful news. Not good ones, but helpful ones.
What do you want to do?
>Let's have some patience. He'll come back soon. There's nothing interesting in this part of the woods.
>Let's go after him. You might be able to find his tracks. He must have left some, right?
>We should arrange a little searching party. More eyes can see more things, right?
>Something else? (Write in)

----------------------------------------------------------
Well guys, that's it for today. I'll be able to run on Thursday the next time. Around 2 o'clock German time again. Until then, have a nice Wednesday and thank you for playing.
>>
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>>909590
>Let's go after him. You might be able to find his tracks. He must have left some, right?
You are a very quality OP, I am glad you picked this up.
>>
>>909590
>>Let's have some patience. He'll come back soon. There's nothing interesting in this part of the woods.

You guys spent way too much time on the squire, fuck
>>
>>909590
>Let's go after him
>>
>>909590
>Let's go after him. You might be able to find his tracks. He must have left some, right?
>>
Hey, guys. I'm back from work. Roll me 1d20+1 for warming up. Best of three.
>>
Rolled 8 + 1 (1d20 + 1)

>>915189
warming-up?
>>
>>915193
Yeah. You have to warm up your rolling and decision making. Just like you do with your muscles before doing sports. It's important so you don't get injured.
>>
Rolled 6, 4 = 10 (2d20)

And two more rolls, so we can continue.
>>
Rolled 7, 4 + 1 = 12 (2d20 + 1)

And now with the correct value.
>>
You decide to go after Damien. It should be doable, as he is pretty angry and therefore shouldn't care too much about hiding his tracks, if he even cared for it anyway.
You do find some tracks, but they are pretty confusing, taking you some time to get an orientation going.
Then, other tracks start to mix in. Small hooves, like some kinds of forest animal. But what was this again?
As you near a clearing, you can hear a voice. It's Damien and he seems to be very, very scared. Also, you can hear some grunting.
Now, you know these tracks again! It's a boar. And guessing from it's grunts, it seems to be pretty angry.
What do you want to do?
>Storm the clearing. We must distract it from the boy.
>Try to somehow attack it from range. Boars are deadly up-close.
>Let's try to get in the boar's back. We might get an important advantage this way.
>Better keep out of it. If the boy is at least decently smart, he will have taken cover somewhere the boar can't reach him.
>Something else? (Write in)
>>
>>915214
>Call out to the boy to take cover or something. Keep our distance to the boar
>>
>DAMIEN!
you yell out.
>Take cover. Someplace this beast can't reach you! Up a tree, if you can.
You hear Damien's voice call back at you, frightened but hopeful.
>Jean? Lord Jean? Is that you? Watch out, it's coming at you!
Well, you were loud enough to attract the boar. This is pretty good. Well, for him. How it will be going for you is now dependent on your reaction.
What do you want to do?
>Once, we see it, get ready to dodge. You can't kill a boar head-to-head with a shortsword.
>Hold your weapon in front of you. It will impale itself by its own speed.
>Get a rock or something. Let's kill it at distance.
>Something else? (Write in)
>>
>>915284
Cant we climp up a tree aswell?
Just kidding, take a few steps back, to give us room for dodging. Then dodge and slash.
>>
>>915295
Alright. Just roll me 1d20+1 for it. Best of three.
>>
Rolled 8 (1d20)

>>915328
easy
>>
Rolled 9, 4 + 1 = 14 (2d20 + 1)

>>915328
And two more, so we get somewhere.
>>915401
Are you really sure about that?
>>
Looks like all three rolls failed. The best one would result in a light bruising for you, which would increase the next rolls in difficulty. You still have seven free rerolls left. Do you want to use one?
>>
>>915515
Sure, let's do it
>>
>>915555
Good, give me 1d20+1 then. And you better make it count.
>>
Rolled 17 + 1 (1d20 + 1)

>>915566
>>
Rolled 5 + 1 (1d20 + 1)

>>915566
Okay, doing it myself... Today's pretty dead, huh?
>>
>>915699
You just saved the day, man. Writing.
>>
>>915704
Yeah, I know. I had to sacrifice my third unborn child to the roll gods for that roll
>>
You can vaguely see the boar coming and calculate the way it is going to head.
Positioning yourself only barely in it, you wait.
The enraged boar storms at you with great speed, but you know exactly what you are doing. At the last moment, you throw yourself to the side, spinning around and hitting it in the neck with your sword. It's a good hit, as you see blood spilling and bones cracking.
>Damien, you can come down now. I killed it.
you call out to the boy, as you wipe your sword on the beast's pelt.
>Are... are you sure?
Damien asks carefully. You affirm the kill and tell him so.
After some time, he appears next to you.
>Why... why did you come here? Why did you save me? I was very, very mean to you. I didn't mean it. At least what I said to you. I just was pretty angry at my dad, you know?
You nod. He really was angry. You know enough about people to be able to say that being this angry causes a loose-mouthedness, that is only comparable to being drunk.
>Come, we need to get this boar to the castle. It's too heavy to carry it, so we will need to pull. Take this leg and try to keep up with me.
Damien agrees and for some time, you march along in silence. It looks like he wants to say something to you, but doesn't find the right words for it.
What do you want to tell him?
>It's okay now, Damien. You're safe.
>You know, storming off into the forest wasn't your smartest idea. Still, we got a good meal out of it.
>Stay silent. Maybe he'll find the words in time.
>Hey, Damien. Mind if I explain the whole squire-knight-thing to you again?
>Something else? (Write in)
>>
>>915732
>It's okay now, Damien. You're safe.
>>
>>915732
>>You know, storming off into the forest wasn't your smartest idea. Still, we got a good meal out of it.
>>
>>915754
>>915776
Writing.
>>
>It's okay, Damien. You're safe now.
you tell the boy. Suddenly, he stops in his tracks and starts shaking.
You hug him and he starts crying.
>Jean... Lord Jean... I was... just... so scared... so, so scared....
You hold him until he has calmed down. Then, you continue your way.
>Still, it wasn't your smartest idea, storming off into the forest.
He nods, head hanging low.
>But we got ourselves a good meal out of this. I think we will roast it over the fire and glaze it with honey.
Now, you've successfully distracted him from his leftover fear.
>Wow, that sounds really good. Can I have a piece, maybe?
You nod.
>Sure. You helped me catch it, so you get a whole leg if you want.
He's completely won over again.
>Wow, that's so great. But I can't eat a whole leg. I think I will share with my mom.
You talk about food for the rest of the trip.
After you delivered the boar at the kitchen, Damien thanks you for what feels like the thousandth time, when him mother appears.
>Oh, there you are. And good evening, Mylord. What were you up to today, Damien?
You look at him with a conspirative gaze.
>We were on a hunting trip.
you say with a joking tone.
>Oh, and what did you catch?
she asks.
>Oh, nothing special. Just a huuuuge boar.
She laughs.
>Nice to see you had fun.
Damien is trying very hard not to laugh now, but he manages. Barely.
Then, the two go to the quarters.
You've still got some time left today. How do you want to spend it?
>Overseeing Tuttle's training. It might gain some additional traction if you're in on it. Also, you might possibly learn a thing or two.
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?) [only non-physical tasks today]
>A little bit of dancing can't hurt, as long as we keep it nice and simple. Just don't overdo it.
>Ask if there are any political tasks you might have to do.
>Visit one of our production sites. It might be good for their working morale.
>Something else? (Write in)
>>
>>915869
>>A little bit of dancing can't hurt, as long as we keep it nice and simple. Just don't overdo it.
>>
>>915869
>A little bit of dancing can't hurt, as long as we keep it nice and simple. Just don't overdo it.
Maybe we can be taught dance theory and like the history of the dances
>>
>>915902
>>915905
Alright. Roll me 1d20-1 for your success. Best of three.
>>
Rolled 19 + 1 (1d20 + 1)

>>915917
>>
Rolled 1, 11 - 1 = 11 (2d20 - 1)

>>915917
Another two.
>>
You take your way to Missa's quarters again. You need to do some exercise to be ready for the ceremony. Why not dancing?
>Hello sweetheart, how can I help you today?
Missa greets you.
>I would like to learn about dancing, you know. But watch out for me, I got pretty sore shoulders, you know?
Missa nods.
>Nothing hard for my sweet prince, alright. But how about I massage your shoulders a bit? And add some balm? Just take off your shirt.
She's done it again. You awkwardly explain that you are already doing it yourself and she doesn't have to and after some time, she gives in.
>Awww, alright. You're no fun, sweetie. But we can do some dancing, alright?
You nod.
>Court dances again. I need those the most, I guess. Also, I rarely need my arms for these.
For the next few hours, Missa teaches you about basic court dances again. You finally feel like you are getting somewhere, too.
>I think you can hold yourself at the courts now, sweetheart. You might even make an impression or two on some inncent maidens. They like strong, cultivated men.
You thank her and go down to the dining hall. The boar is ready now, glazed with honey and herbs. The taste is wonderful and brings you back to the time of the feast. You had it there and it is just as great as ever.
Damien is in the hall, too. While eating half of the boar's leg, he looks at you with big eyes which seem to say 'you're my hero'.
After dinner, you go to your quarters and fall asleep almost immediately after applying Tuttle's balm.
The morning comes and you are up early. Your shoulders are back to normal, finally.
During breakfast, Duncan approaches you.
>Good morning, Mylord. How are your shoulders doing?
What do you want to answer?
>Pretty good. I think we could run my ceremony immediately, if you have everything set up.
>Not hurting anymore. Still, give me a day. Just to be sure.
>So far, so good. I might want to take a few more days, though.
>Something else? (Write in)
>>
>>915985
>>Not hurting anymore. Still, give me a day. Just to be sure.
>>
>>915985
>Not hurting anymore. Still, give me a day. Just to be sure.
>>
>It's not hurting anymore. Still, I think we should wait one more day. Just to be sure.
Duncan nods.
>Seems good. I'll prepare anything for tomorrow. Tell me, what kind of an audience do you want?
What do you want to answer?
>Only my inner circle and whoever else is really needed. Just in case I get unlucky and embarrass myself.
>The council, the soldiers, people at court... Keep it simple.
>Let's make it open for everyone. People want entertainment. Especially now, that the harvest isn't far away.
>Let's make it open for everyone. Also provide some food and drinks. Nothing fancy, just a little snack.
>Something else? (Write in)

You get up from your seat and take a walk to the courtyard. Feels good to properly stretch your arms for once. Now, you need to decide what you will use your regained flexibility for.
>Overseeing Tuttle's training. It might gain some additional traction if you're in on it. Also, you might possibly learn a thing or two.
>Visit Ulf and Miroslav. You're interested in seeing how far the roof has come along already.
>We should talk to (who?) about (what?)
>Training (what skill?) seems good. (Teach? Be taught? Who? By whom?)
>Some dancing. We are pretty good at proper dances, with a bit of training, we might become awesome at it. Or we might try training a new style of dancing.
>Ask if there are any political tasks you might have to do.
>Visit one of our production sites. It might be good for their working morale.
>How about some light training today? Nothing big, just some polishing for tomorrow.
>We should spend time with Annabelle. If you are going to marry, you should be sure you can stand being around each other often.
>There was some rust on our chainmail. We should care about our equipment a bit.
>Something else? (Write in)
>>
>>916063
>The council, the soldiers, people at court... Keep it simple.

>There was some rust on our chainmail. We should care about our equipment a bit.
then
>We should spend time with Annabelle. If you are going to marry, you should be sure you can stand being around each other often.
>>
>>916063

>Let's make it open for everyone. Also provide some food and drinks. Nothing fancy, just a little snack.

>>There was some rust on our chainmail. We should care about our equipment a bit.
>>We should spend time with Annabelle. If you are going to marry, you should be sure you can stand being around each other often.
>>
>I'm not sure Duncan. I like it simple, but still... People need some entertainment. I think I'll leave this up to you. But in case people are coming, see that there are some snacks available. Everything is better with food.
Duncan nods.
>Sure. I will see to everything. If there is anything else, just tell me.

You decide to look after your equipment. A knight is only ever so good as his weapons let him be.
You take off your chainmail and check it for rust. There are a few spots, where the surface has corroded a bit, but it only takes you a few minutes and a handful of sand to make it shine again. You hold it against the sun and admire the glow you managed to get out of it.
Then, you take our your sword and test the edge. It's well made and can keep its edge for quite long, but you rarely found time to keep it in check. The blood and intestines of a boar were the final sign that you should clean and sharpen it again.
You hold it under some water to dissolve the blood, then you dry it with some cloth.
Finally, you work it with a whetstone and an oil cloth. It's all sharp and shiny again.
>Having fun, Jean?
a familiar voice asks. It's Annabelle.
>Kind of. It's fun to see how a bit of work can change something quite much.
you reply. She nods.
>Yeah, it's the same with economics and such. Give a few coins to a baker and he will open a new bakery, soon being able to pay you back.
You agree. Your province has changed for the better quite a bit. And it wasn't even this difficult.
The market is running again and it's doing well actually. Your original traders invited some acquaintances who were also traders, you will soon have trade in winter, too, as the roof of the market hall is nearing completion. The fields are full with wheat and even though it's not as much as it could have been, it might as well last the winter. The people changed from distressed to eager for what's to come. So far, everything seems to have worked out for the best.
>Honestly, Annabelle... Thank you for what you did for this province so far.
you tell her. She shakes her head.
>Don't mind it. Actually, you did the most important things. I have only shown you the way. Also, this stuff is fun.
It's good to have her at your side and you think that Maurice and Lucius are most likely feeling the same. They are great at organisation, but when it comes to anything financial, Annabelle is unrivaled.
>Hey, also I heard your shoulders are fine again?
You nod.
>Then, how about you give me that princess carry you owe me still?
Both of you have a good laugh, then you go back inside as the sun is sinking and dinner is ready.
Afterwards, you decide to go to bed early. You need to be at your best tomorrow. Another application of Tuttle's balm later, you're already in dream land.

The next morning, Duncan leads you to the training grounds, where a sizeable amount of people has assembled.
>I tried to keep the numbers low. But once people heard of it, they didn't stop coming.
[cont.]
>>
You shrug. They want entertainment? They shall get it.
>Welcome, Ladies and Gentlemen to this unique day in our young Lord's life. Each knight passes some rite to show he has learned well during his years as a squire. Today, Lord Jean de Labendai, Sir Jean as well, will show us what his Master Jandant de Labendai has taught him.
The people cheer and Duncan walks over to you.
>The usual procedure is showing off basic weapon skills against some puppets, then facing a few basic soldiers using different weapons and finally duelling another knight, first on horseback, then on foot. Are you okay with this?
Can you deal with this?
>Sure, just make enough time for breaks.
>No, I would like to change (what?)
>No, we should change this completely (to what?)

You step out on the battlefield and greet your people. They erupt with euphoria. Seems like they are even more excited than you imagined.
You go back and look at the multiple choices of armor and weapons laying in a row on the table. You will have to use each weapon at least once, but the armor is up to you.
What do you want to wear?
>Let's put on the leather armor. Keep it as light as possible. We'll be moving a lot after all.
>Let's take the chainmail. We're used to it, aren't we?
>We have a fine assortment of plate. If we take fitting arm pieces this time, everything should be fine.
>Let's change between disciplines. Different challenges need different approaches.
>Something else? (Write in)
>>
>>916282
>Sure, just make enough time for breaks.

>Let's take the chainmail. We're used to it, aren't we?
>>
>>916282
>>Sure
>>Let's take the chainmail
>>
>>916303
>>916317
Wonderful. Now, roll me 6d20. Best of three. Thanks.
>>
Rolled 18, 14, 15, 8, 13, 4 = 72 (6d20)

>>916354
>>
Rolled 4, 11, 11, 12, 7, 18 = 63 (6d20)

>>916354
>>
Rolled 3, 1, 17, 11, 6, 19 = 57 (6d20)

>>916354
>>
>>916384
>>916420
>>916457
Wonderful.
I'll get writing in around ten hours, as I just fell asleep for a second.
Good night and thanks for playing.
>>
>>916696
hyped
>>
>>918727
Hey guys, I'm here. I'll get this started up in a new thread immediately, since this one is getting pretty old.
>>
>>918842
And we're live!



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