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You are in command over the Imperial Japanese Battleship Hyuga, starting at the very beginning of December 1941. Due to the will of players and that of the dice, history may go quite differently from what we know. For all intents and purposes, this is a wargame. It is incredibly important that you check the Pastebin link to familiarize yourself with the relatively simple dice mechanics, and to check it somewhat often as I may modify or add new mechanics as time goes on.

>Pastebin: http://pastebin.com/GFBJkDYz

>Twitter: https://twitter.com/boatkunqm

>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Hyuga%20Quest

>Discord: https://discord.gg/WZRV94Z

Last time on Hyuga Quest, the Imperial Japanese Navy were victorious in the Battle of Guadalcanal.

November 14th, 1942. Your force moves towards Guadalcanal for the second night in a row, once again preparing to bombard the American controlled Henderson Field.

Last night your force sank several American cruisers, helping to secure some degree of naval superiority.

Just minutes ago, screening light cruisers and destroyers came upon a group of American ships, mostly destroyers, and promptly sank them.

The only Japanese loss was the destroyer Ayanami.

The other ships in the American force were two battleships, with a configuration similar to that of Yamato, with three turrets with three guns each.

However, Japan surely has the advantage, with spotlights pointed at one American battleship, and having Hiei, Kirishima, and your Hyuga all ready to open fire.

>Roll 3d100
Rolled 3, 99, 11 = 113 (3d100)

For the Emperor!
Rolled 83, 94, 92 = 269 (3d100)

Nice rolls
Rolled 49, 94, 11 = 154 (3d100)

Kirishima and Hiei land a few hits on the battleship. However, they do little damage as far as can be observed from closer ships.

Your own shells however, manage to land twenty-four hits in three salvos.

Half are estimated to have bounced off of the ship's armor belt, but the battleship loses most of its secondary armament, and a few manage to get through the belt, and damage some machinery.

For some odd reason, the battleship isn't returning fire, but is instead trying to turn away.

(Range Medium)

>Roll 3d100
Rolled 5, 71, 95 = 171 (3d100)

Rolled 29, 57, 4 = 90 (3d100)

You land eleven more hits, with the other Japanese battleships hitting just as accurately as before.

The hits cause less damage then last time, and the battleship finally manages to get its guns in order...

>To be continued

Super sorry that I had to end it early, as well as this early in the thread.

As long as nothing comes up, next thread will be normal length, and will hopefully happen next Sunday.

Sorry again!

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