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Rolled 27 (1d100)

Last time you FINALLY got out of the wretched catacombs crawling with undead. Thus managing both your objective to earn your apprenticeship under a necromancer and complete the mission for forgiveness given to you by the Shrouded One. Due to the whole getting in the way of coitus between the two who both gave you your mission.

There you met an interesting witch who later turned out to be your senior apprentice sister and the Mister Neutral the bandit diplomat who had gotten in a fight with a vampire. After taking care of said vampire the witch agreed to help you out on your quest through the catacombs. There you acquired the three keys from the gatekeepers. First through...well due to being a psion. Second due to entering a pun competition with some skeletons. Thirdly by chanting holy verses that brought a defiled temple to show its hidden might.

Turned out said temple had some secrets that you looted and discovered the leads to yet more places of possible looting. After that you somehow managed to bypass the final requirement being the Doorkeeper and left the catacombs behind. Thereby completing the trials and earning your apprenticeship.

There you encounter Mister Neutral yet again and got massively overcharged for some lessons before being put through HELLISH training of the highest order. Truth be told its a miracle you didn't get raped. Torture a plenty though but hey at least your now a legit psi magi now!
>>
Rolled 64 (1d100)

>>859251
After that you went back to your current Employer the Shrouded One's base to some much needed rest. Including old world food held in stasis, fresh hot water in a luxurious bathhouse, and an extremely comfortable bed. Now if you had company that weren't a bunch of bots it would of been paradise...

After that you took up a new mission something you haven't done before that involved salvaging. As a scavenger you figured you would be in your element...and you were. It was just an agonizing process due to the bots refusal to acknowledge resources outside their own direct interest.

So much loot they passed by as if it were trash...almost intact areas they dug out through the wreckage but mostly ignored. Out of sheer frustration you visited a nearby survivor compound so as it to make sure its not completely wasted. That was how you became famous and a de facto hero.

Especially once you successfully talked down some raiders avoiding bloodshed in exchange for a bribe(which wasn't actually you but the bandit diplomat Mister Neutral). That was how after you completed your newest assignment and leaving Mister Neutral's payment on a corner. You were invited to a impromptu celebration by the survivors as thanks to the massive windfall you gave them.

Little did they know this was a part of a plot you had devised much to the satisfaction of your Employer the Arms Dealer and Shady Hardware seller known simply as the mysterious Shrouded One.

What do?
>Wait for the Neutral Bandits to show up for their payment
>Go celebrate with the other survivors
>Go back with the dumb bots
>Other?
>>
Rolled 63 (1d100)

Last Thread >>842725
>>
Rolled 94 (1d100)

>>859288
>>Wait for the Neutral Bandits to show up for their payment
Best we fulfill our end for the deal.

Then we can hang with the people.
>>
Rolled 44 (1d100)

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=geniequest
Inventory: http://pastebin.com/LzQwFuz4

>Wait for the Neutral Bandits to show up for their payment

and then
>Go celebrate with the other survivors

>>859318
So support basically.
>>
Rolled 6 (1d100)

>>859324
Hmm, forgot to update the on-hand inventory with the new explosives and Bone Rod.

Also when are we going to get our deathly psi crystal made into a necklace?

It's highly inadvisable to do so, but also would be rad as fuck.
>>
Rolled 89 (1d100)

>>859324
I'll support this male sure we don't look too suspicious
>>
Rolled 16 (1d100)

>>859318
You decide to wait till the bandits show up to pick their stuff up before going to party with the other survivors. It took a little while but eventually you heard the roaring of a large truck that...was surprisingly nondescript. You only knew it be a bandit ride when bandits came out back and front to load up the goods before driving off.

After that you went to celebrate with the survivors. Who turned out to know how to party in moderation unlike the bandits. You were swimming in chicks a surprising number of which were even hot! Ah so this kinda treatment must be like to be a hero. Get all the hottest chicks, best food, drink, and everything really. Fuck you get used to this and unlike your place of employment while the quality is a bit lacking. At least if feels...alive you know?

Actual people not cold machines for company...not inhumanly clean despite being well 'meant for people' who frankly weren't ever there. So you immensely enjoyed yourself as you partied laid into the night.

What do?
>Time to get laid(a lot)!
>Party moar
>Now would be an excellent time to enjoy a bandit party...
>Go back
>Other?

>>859324
If you ever get around to selling all the shit you don't need you could afford some very nice things from the arms dealer. Including some nice as fuck rides(Shrouded One is quite picky when it comes to wheels).

Seriously though your inventory could really use a could cleanse. You don't really need nearly that much crap.
>>
Rolled 92 (1d100)

>>859575
>Time to get laid(a lot)!
Traps are good too.
>Party moar
If it would not strain things, invite the witch to the party...time to start a cult... While partying get to know important people in these communities. Start a murmur about needing more guns if only there were an arms dealer a out???

>Go back
>Other?
Once done we can cleanse our gear buy selling to survivors and both our bosses for the appropriate stuff. Just need an inventory list first.
>>
>>859575
>Go back
We should be able to get those upgrades now. AMY all the into tools and us some special ammo types for undead. O and shields.
>>
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Remember lads eyes on the prize.

We want an electronic warfare suite for Amy in there and a stealth field.

This design gives us plenty of room and a single big gun to fuck up targets we electro warfare.

Think of it as a rapid deployment stealth artillery piece. We just made sure there was more space on the inside.
>>
Or this one. It'd be our own mobile base/home
>>
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Rolled 60 (1d100)

>>859673
>>
Rolled 34 (1d100)

>>859674
>>859680
Dunno, they seem like blockhouses on wheels, lumbering, graceless and worst of all, SLOW.
SLOW IS DEATH.
>>
Rolled 8 (1d100)

>>859673
>>859674
Vote, don't forget we need top of the line sensors for AMY.

>>859857
I'll go ahead and back going for SPEEDY
I want it to still have sufficient comforts to be a mobile home though (just avoid keeping unsecured objects laying around in it)
>>
Rolled 58 (1d100)

>>859885
Aye, we'd rather be in an air-conditioned cabin than metal bucket. Yet another reason why military crap built by lowest bidder won't do.
>>
Rolled 77 (1d100)

>>859954
Actually an interesting development occurred in setting resulting in quality being demanded for military goods.

Also clones are the ones who get the cheapest shit.

Don't use clone gear...just don't.

Literally the nicest thing you can say about it is there are LOTS of spare parts!

...No really I am being serious. That really is it.

What happened was they got tired of their tech getting stolen all the time, tech advancements, and the clone took care of cheapness. So they actually had cash to REALLY invest in their non clone forces.

Its how you ended up with the walking nightmares that are Combat Cyborgs.

Combat Cyborgs are not cheap but they are utterly devastating.

Another reason is corps shadow war. You see they never fought directly so they were slush to invest heavily in higher quality paramilitary and 'security' forces.

The governments and faiths naturally responded.

Interestingly enough if the Faiths weren't those that demanded quality they actually have the cheapest gear. It didn't help they were not big fans of clone usage either which is not by any means cheap.

In terms of average highest quality they belong to the Governments followed by Corps and finally the Faiths.

But tis more like this

Governments relied upon cheap clones and invested heavily in their non clone forces.

Corps invested heavily in their Elite Security forces and poorly in others due to distrust. Their paramilitary forces meanwhile were all over the place.

Faiths on average were not fans of Clone usage and only a few demanded quality goods. This resulted in the lowest overall quality thus cheapness(when not including clones).

People still know this Post Fall because the Paramilitary, Government, Corps, and Think Tanks got all the best shit.
>>
Rolled 51 (1d100)

>>859988
So while its true military crap is paid by the lowest bidder this is only so with Clones.

For the better gear they demanded higher security and quality while being willing to pay more. For their forces who ain't clones. Basically they skimped on clones for their other forces who are much more important.

Its how paramilitary forces have so many fun toys and top of the line gear. Much of which had survived the Fall even with heavy use. Its in the post apoc that they now struggle to find supplies that can meet their high standards.

Corp based paramilitaries meanwhile were able to afford higher quality due to corp profit saving due to shadow war instead of direct warfare. So they invested more heavily not to mention they are mercs they are greedy.

Faith based paramilitaries meanwhile relied upon ancient stores of still effective gear as cost saving measures in addition to the stuff they did end up coughing up for. In other words Faith based paramilitaries are covered in old relics combined with new tech to equip their forces.

Yes this means faith based paramilitaries are oddly old school mixed in with sci fi tech giving a rather unique look. They are very easy to tell apart for that reason.

Meanwhile the only way you can readily tell which is corp and which is government paramilitary forces you gotta check to see who is the greediest. Those guys are Corps.

Anyway what is your actions?
>>
Rolled 43 (1d100)

>>859635
This. I just e ought space in the back to do rituals in and space to store all the tomes, gear and Shit we're gonna gather due to us being an A Grade looter. Just give it lots of nitrous

I'm that guy but for some reason got banned
>>
Rolled 17 (1d100)

>>860021
>Anyway what is your actions?
We have had an odd lack of voting. One for going back, one for getting laid, partying more, then going back, and I was supporting going back.

>Party Moar
I'll compromise by simply voting this. Just enjoy being around normal people who are friendly to us for the first time we can remember.
>>
Rolled 58 (1d100)

>>860021
>Party more, after reporting to the boss
>>
Rolled 74 (1d100)

>>860021
I want to sell some crap and upgrade our gear. Get us a ride, AMY more tools to work with and anything else we can improve on. Like our armor, shielding and power supply for it all.
>>
Rolled 91 (1d100)

>>860021
>>859988
It is actually a bit more complicated then that but that is the short version...

Basically its clones and corp shadow war.

The longer story is much more complex but you can still blame the clones.

and votes are still all over the place...
>>
Rolled 94 (1d100)

>>860110
The gist of the votes are briefly party some more and have some fun but then head to boss to get a ride and purge our inventory.
>>
Rolled 5 (1d100)

>>860120
We all want some thing best to do it all.
>>
Rolled 71 (1d100)

>>860120
Another reason for partying with survivors is to make contacts.
We may ask around for a car to buy right now as well
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Rolled 84 (1d100)

>>860230
If we find anything, it'll still be crap compared to what we could buy from our boss.

>>860110
>>860120
>>860168
I propose going to a bandit party on our way back to base to sell shit we don't need and buy a ride and I propose rolling a called 1
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Rolled 40 (1d100)

>>860120
Fine. Surprised you chose not to get laid given all the chicks hanging on you. Clearly you are not proper bandit material knowing how to keep it in your pants and all.

So you made sure to party a bit more before heading out...front the sounds of it when you left(while having to beat away the chicks good lord heroes must get a truly insane amount of ass). From the sounds of it they don't intend to stop anytime soon...and you begin the long walk in the dark back to base.

Which now that you are walking down the desolate ruins and hearing the sounds of nightmarish activity. You began to find yourself deeply regretting this course of action.

Thankfully you know how to move very fast. Which turned out to be very important as you dodged monsters, undead, bandit gangs, and who knows what else. You almost cried when you saw the familiar bots on their patrol and tagged along with them until you got back. After that you headed talked to a bot stating you want to trade and to send some guys to your place. He plan to unload quite a bit.

The bot informed you after a brief moment of bots being dispatched and what you would be interested in.

You told him you wanted wheels. Some very VERY fast wheels and your willing to pay out the ass for it so it BETTER have some luxurius comforts included.

After another moment it told you would have some models to choose from at your place. A bot will come with a hologram and selection.

So you headed back and found a team of bots and one carrying a holo projector which revealed several different types of rides.

What items do you wish to keep in your inventory?

Be aware the Shrouded One pays premium for bot/AI goodies. Pays extra for armaments, munitions, hardware, and software.

You have been rewarded for your mission completion and scavenging is one large bag of Highest Quality Scraps. Worth a small fortune wherever you go.

The reward for the job apparently a Electrified Molten Turbo Nailgun very nasty piece of former tool turned weapon full of angry murder. It can use all kinds of nails and its been heavily modified.
>>
Rolled 36 (1d100)

>>860230
How many times has Genie gotta tell you civie models and the like suck.

Otherwise speed ain't that good either, you can't out race a bullet or rocket, it takes to mu h fuel and finally you gotta stay light which means duck all armour and storage.

Go the other way, not slow but just be an unappetising target be not worth the effort, that and,stealth fields
>>
Rolled 92 (1d100)

>>860258
Vehicle options are as follows
>Hotwheels
Civilian Vehicle and former street racing car. Hence why it was picked up. It has since been upgraded with a turret, armor, scanners, emergency shield generator, and luxuries. Wont draw much attention to boot do not use the shield generator unless you have to. The fuel requirements for it are not well suited for a civilian model but the shields been modified to work. Emergency use only.
>Paramilitary Recon Vehicle
Heavily armored, advanced weapon bearing, comes with a shield, advanced scanners, and somehow still manages to be very fast.
>Think Tank Bike
Extremely Fast and utterly silent but poorly armored outside the shield and no weapons. comes with stealth field, Smart Mines, Smoke Grenades, Imitator Matrix to provide a fake copy, and shield generator. Basically whatever a sneaky smart ass from a think tank needs to stay mobile and stealthy with the best scanners they could cram on it.
>Scout Rider Drone Modified
A design from bots but has been modified for living needs. Is the only outright intelligent vehicle and comes with weapons, stealth mods, bot scanners, and light armoring. Extremely fast. They actually had to tune it down so it wouldn't kill any riders onboard.
>Pimped Out Speedy Freaky Jeepy
Built by bandit speed freak Teks for maximum SPEED. Not exactly safe but its PIMPED OUT AS FUCK. So says the Bandits. According to our scans it carries weapons, speed boosters, some armoring, shielding, a stealth field generator jury rigged together with sound dampener, big ass music player, and other various luxuries that only a bandit could consider PIMP.

>Now once you have chosen what to keep in your inventory...and chosen your ride

What do?
>New mission
>Sleepy time
>Its late night lets see what the bandits are up to
>Try to find a naughty witch
>Other?

>>860262
Thing is they are plentiful and once heavily modified they aren't half bad.

Its just they don't hold up very well when going up against dangerous foes or numbers. Pretty good at keeping a low profile given how insanely common they are.

Bandits prefer other vehicles but they gotta make due with turning them into technicals. Bandits love their looted Tanks, APCs, and other more advanced rides.

Civilian vehicles don't do so well when you run into heavy resistance but at least they have more protection then a Bike but have less mobility.
>>
>>860286
>Paramilitary Recon Vehicle
Heavily armored, advanced weapon bearing, comes with a shield, advanced scanners, and somehow still manages to be very fast.

Working on inventory now
>>
Rolled 66 (1d100)

>>860286
I wonder if AMY could just move around on their own in the Think tank bike.

That would be cool if we ride around in the military and have the bike detach when working.
>>
>>860352
How about instead we just buy her a body hmm?
>>
Rolled 75 (1d100)

>>860317
I'll support that, with only a longing look at the Pimped Out Speed Freak Jeep. It'd be a little too...showy.

I suppose I'll simply look over your list when you're done. It may seem lazy of me, but it's a lot less messy to have one list we all discuss the details of than to have like 5 different lists from different anons.

>>860357
A powerful body? Maybe even a giant gladiator mech?
>>
>>860357
I assume the bike should have the better tools and power to keep them going with out the high cost a body would probably have.

I guess we could ask AMY to be sure.

>>860286
Hey AMY, would a body do you any good? Can you even usw one? How about using a bike as a host to drive around?
>>
Rolled 1 (1d100)

>>860377
I cool the post got thru. Dam power going out.
>>
>>860385
Now I know why.

Come on dice.
>>
Rolled 22 (1d100)

>>860357
I have a bad feeling about this...but yeah. They got android and other bot models available. Most will have to be modified to hold an Advanced AI however.

>>860368
Mechs do exist and are available.

>>860377
"While I was not purposefully designed for body usage I do know how to do so."

"It can indeed be helpful at times."

"The bike option I can indeed pilot and be stored within. It is teeming with very advanced technology."
>>
Rolled 96 (1d100)

>>860286
2 paramilitary
1 bike

still no inventory sale suggestions OR action suggestions.
>>
Rolled 6 (1d100)

>>860414
Since I'm not 100% sure on what we got to sell. I will trust we can sell gear that isn't magical or high grade. Different ammo type we will want to keep.

After picking the ride or rides we should move to gear that we can buy.
>>
Rolled 47 (1d100)

>>860414
Ask AMY if she could be stored within the paramilitary. Does she have a preference as to that or the bike?

Short answer for what I want us to keep:
>Our variety of high-quality weapons and armor (shotgun, plaz pistol, smart rifle, sniper rifle, shooty smg, laser minigun (maybe), power armor, Umbra stealth armor, the Utari set)
>Books and anything relating to psi and/or magic
>Various useful sundries (Including fireproof survival equipment, food/water, mono knife, combat drugs, some of the batteries/fuel cores/power cells, medical/repair/survivalist kits)
>The other stuf from the strange satchel (black box, nanite vial)
>Our clothes
>Grenades and special ammo (in addition to the normal ammo we can be assumed to have as long as we're working for Shrouded One)

We can sell any and all bot parts we have, and the non-awesome weapons and armor I think we have, including a heavy flamer.

We need to keep AMY of course.

Action:
>Try to find a naughty witch
See what she's up to
>New mission
Can we go on a trip to check out one of the sites we found info on? (If not do some other mission)
>>
>>860459
She can but she would prefer the bike.

>>860457
inventory pastebin is further up.
>>
Rolled 17 (1d100)

>>860482
Somehow my name fell off.
>>
>>860482
I mean more for what we should keep vs sell. I assume we could trust AMY to know what is worth the most and what we should hold.
>>
Rolled 25 (1d100)

>>860482
That settles it, changing from >>860368
I now vote for the Think Tank Bike.
May not have the cargo capacity we want, but I'm fine with reserving that for when we get a second personal transport.
It's damn sneaky, and that counts for a lot in the post apoc.
>>
>>860459
Problem is you don't NEED all of that stuff. If it something you wont be using then sell it.

Having lots of guns, armor, or bullets wont help without trading it for something that will.

Plus depending on what you may choose may not be enough without selling lots of stuff.
>>
Rolled 15 (1d100)

>>860517
Don't forget the other actions!
>>
Rolled 44 (1d100)

>>860521
>>860523
Alright.

>Get Think Tank Bike

Keep
>Shotgun
>Plaz Pistol
>Sniper Rifle
>Power Armor
>Special Shotgun Ammo (we may actually want to get more of this)
>psi/magic fusion dagger
>Bone Rod
>Psi Crystals
>Psi Salts
>Tome of the psi magi
>Blessed Blaster Utari
>Blessed Ammo.
>Sacred Explosive Bandoleer.
And finally the nailgun we just got, I want to try it out.

Actions
>Try to find a naughty witch
See what she's up to, then:
>New mission
>>
>>860414
>think tank bike
seems like a good idea, given how sneaky it is.

>try to find a naughty witch
see what she's up to

>sell
all parts
all Utari stuff but one of each (in case one day we go in-deep necromancing)
5 stashed but damaged Pistols.
20 Knives.
5 Mono Knives.
10 Combat Knives.
5 hatchets.
5 hammers.
Inferno Flamethrower 9.
>>
Rolled 38 (1d100)

>>860557
forgot to roll
>>
Rolled 90 (1d100)

>>860286
So buy bike and at least a personal shield. Sell the gear we don't use and resources.
>>
Rolled 83 (1d100)

>>860286
>>Sleepy time
after buying we sleep the night away.
>>
Rolled 6 (1d100)

>>860552
>>860286

I agree with everything except I suggest the APC because it can carry all our stuff, provide a literal roof over our heads and has room for upgrades.
>>
Rolled 99 (1d100)

>>860613
Supporting the bike is cool but a mobile home is better, we can buy a stealth field
>>
I'd also like to add that the APC can actually carry all our stuff so we don't have to keep it on us 24/7 and we are generally traveling in a convoy with the Shrouded one so the bikes steath is mostly worthless. Maybe get it later when we have a way to store it in a trailer or something for scouting work but for now we need a mobile base of sorts, somewhere to put our stuff, to rest, to be able to live privately!
>>
Rolled 8 (1d100)

>>860632
We really don't need to carry all our stuff. We can just keep it at one or both of are houses. The bike would give AMY a way to help us autonomously with loads of better tools to work with. We could probably just get both the military and the bike. If we need a mobile base while on the job.
>>
Rolled 19 (1d100)

So we're divided as to whether to get the bike or recon vehicle.

>>860632
Are we generally travelling in a convoy? It seems more like we've only done that because we don't have our own transportation. Granted we've only done one mission aside from travelling when we first met and being sent to the crypts, but we have struck out solo a couple times. And it's a recon vehicle, not an APC. I don't think it qualifies as a mobile base either.

Even when we are in a convoy, we would basically be an outrider/scout on the bike, so it wouldn't be mostly worthless. In fact it's the big vehicle that would be less valuable because we can keep our shit in one of the other vehicles.

But alright, I'll switch back to the recon vehicle. Much safer and can carry passengers and some cargo.
>>
>>860651
I feel ya but I don't think we should leave stuff laying around in places while we are away, they could be stolen, raided or simply destroyed, the place they are in could be captured, the locals could become foes, there are too many variables, have it with us and we know its safe and ours. secondly it means if we want X we have to come all the way back for it, finally AMY may get some better gear but for us personally its far worse. we can just upgrade the APC's power and put that stuff in the APC. Bike offers very, very limited protection.
>>
Rolled 100 (1d100)

>>860659
If our boss lost their base I think we would have bigger problems. The other people I can understand.

While the protection is weak we get a lot more info and data to better act viva AMY. We can probably get the base and the bike. Giving AMY the upgrade they will need to help us greatly. Then us the base to have a mobile heavy armored target for any bandit you wants to fight us for the loot inside.
>>
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Rolled 55 (1d100)

I have to remind you that Recon Vehicle =/= Armored Personnel Carrier.

Also, there is a lot of similarity between Hotwheels and Paramilitary Recon Vehicle concerning payload capacity, fuel consumption and armoring.
>>
Rolled 91 (1d100)

>>860557
>Supporting this sell list
BUT
We may keep some flamers for the anti-theft system?
>>
>>860712
My plan for the anti theft system involves stasis fields
>>
Rolled 26 (1d100)

>>860727
Are you gonna try to rig up a stasis trap?
>>
>>860765
Something like that yes.
>>
Rolled 69 (1d100)

>>860557
Where did you find the inventory?
Supporting this but I'd rather find our thick headed witch
>>
Rolled 60 (1d100)

>>860823
See
>>859324
>>
>>860286
I vote think tank bike.

In the civ games we've played over the years, Think Tank stuff has always proven technologically superior. We had better combat ability switching from Paramilitary designed vehicles to Think Tank designed vehices.

They are typically superior, even as we play as paramilitary.
>>
Hi Genie!

Oldfag from your civ quests here, love to see that you've got another Hero Quest up.

I wanted to join this one from the start but life's been awful. Gonna try to read the summaries you've posted, anyone care to give a brief on the story thus far?
>>
I'm making a new picture list for combat purposes.

Can anyone clarify what:
>Yes it can transform. Oddly enough the armor in its heavy form is actually its stealthiest with lower and its second form stronger but faster. In exchange for stealth and armoring.
Means in regards to our armor?
>>
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posting what I have so far
>>
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>>860863
Oops, wrong one
>>
>>860839
Basically we woke up with some great gear and no memmories, found some psycho surgeons and they say we chose to lose our memmories for a favor, our sister or something, deciding it's best to leave the past behind us we jumped on board with a shady (shrouded one) trader who normally wouldn't work with people but he was desperate. Worked for him, used some of our fancy amnesia gear to learn psy/magic stuff and have at this point gathered a fine cashe of training resources and tools. Got shot and sniped a bunch and survived a few times. Mr nuetral is a dope dude we are friendly with new class called "bandit diplomat" non hero but he is a psymage like us so he helped us learn about "nothingness" which makes these things work, in short we can clap psy and magic into explosions, also we pwnt a mission forcing the shrouded one's necromancer girlfriend to take us on as a student, we are trying to become a psymage/necromancer as of now, which exists and is awesome but can lead to madness, fortunately our resources, library, and cohorts should be able help us to get around all that mess.
Also I guess we just bought a motorcycle?

Any one else free to add
>>
Rolled 55 (1d100)

>>860878
There's also AI AMY, who I think we aren't using to her full potential. She knows lots of things. Her core was one of the items we woke up with.
>>
>>860878
>>860882
Thanks!
>>
Rolled 40 (1d100)

>>860882
Guess I should mention other characters.
>Andy, the Shrouded One's assassin droid (saved our life after we were shot to shit)
>A Witch who is our necromancer master's senior apprentice (very helpful on our mission to the undead-filled crypts)
>An outcast doctor Mr. Neutral mentioned to us, we haven't met him but apparently he's awesome.
>This one Think Tank Guy who knew us before we got our memories erased, he has a bandit gf.
>>
Rolled 11 (1d100)

>>860853
Its bulky and heavily shrouded. Oddly this actually makes it stealthier and better armoring.

It looks like very common shrouded clothing/armor that you see all the time among those who wish to cover up who they really are. The shrouded one disguised the power armor to look like one of them and is its passive mode. Its active mode causes it to shed the additional armoring losing stealth and armor but vastly increased speed. the Mark 2 series compensates the loss of armor through additional shielding. Supposedly it also includes a working stealth field generator and sound dampener but you never tried out the second mode.

The armor is specially designed by the Shrouded One to suit his/her own purposes.

>>860839
A lot has happened but interestingly enough you only nearly died the one time where you did something very stupid(had to burn a fate point to survive player stupidity) and when you drew the attention of a smart zombie while you were wandering around solo.

Also a stupid move given by that time you were an awakened psion. That time you had to get saved by the strange bandit Mister Neutral and his surprisingly skilled gang.

I don't know why but dice keeps on making you run into that guy with only a single time of it being due to actual coincidence and not luck.(which was the catacombs I just rolled poorly enough for him that he ended up near the door you took and had a vampire spawn on the poor bastard due to yet another bad roll). So technically only partially coincidence.

If these rolls keeps up he is gonna end up a random encounter like Glowy Joe but remarkably less awesome(mostly due to bad rolls). He is like the unlucky version of Glowy Joe.

I swear if he wasn't a diplomat he would of died long ago. Guy really knows how to talk as if his life depends on it.

>>860836
This is because Think Tanks were literally on the cutting edge of technology. Hence very expensive and experimental. While military no longer use cheap shit for their non clones its still not enough to warrant equipping them with that kinda gear.

It also means they are the only ones who were able to actually develop technology that was superior to its Old World counterparts so long as it was in their specialty.

There is always an in depth reason in game and setting for WHY things are like they are. Sure there is probably some mistakes but I honestly did do my homework and thought very carefully/hard on it.

>>860707
The Paramilitary Recon Vehicle is a lot heavier and uses different fueling. Due to expensive technology being shoved in it. Its still able to stay quite fast and it packs quite the punch on its one big gun.

Its designed so that what it cannot take down should it be detected it can outrun. Its built to be able to handle itself. Of the choices all listed its the one which packs the biggest punch.

No this doesn't mean you should use it as an attack craft. Its not explicitly designed for that. Its just made so it protect its own expensive ass.
>>
Rolled 87 (1d100)

>>860678
It would take a lot to make your boss lose the base. That person is tad paranoid and went through a lot of trouble to build up a lot of defenses in the one place they couldn't afford to lose.

Remember how everywhere else they did their best to keep a low profile? The base has investments in it that are neither stealthy and cannot be afford to be lost. So the shrouded one invested in its defenses the most heavily.

Its patrolled by tireless bots. Its perimeter is bristling with turrets and sensors. The Shrouded One has eyes and ears out the ass according to Amy when she devised that remarkably current map. The patrols are in fact according to Amy bullshit.

The Shrouded One doesn't ACTUALLY need to do it with their detectors flying around everywhere. Its strictly for show and helps keep the smaller auto vendors supplied.

Amy doesn't know the full defenses the Shrouded One has in place but has been able to put together they include quite the force of military bots and giant war machines that are purposefully kept hidden. She knows they exist because they 'seem' to be rare but given how long the Shrouded One has been in business and the items they manage to procure Amy is 99.99999% positive that the Shrouded One is keeping the majority of the best combat bots concealed.

Amy is also 99% positive that the Shrouded One has combat ready Big Bots who are kept stored ready and believes that a good number of them are in fact ready for combat. But she doesn't know how many exactly.

Amy also knows the Complex the Shrouded One selected as their base was chosen for very purposefully by Shrouded One for reasons that she is still trying to piece together.

>>860659
You wont be able to afford anything but a basic APC.

>>860655
I do believe bike wins. Mostly because Amy can better utilize its functions.

Nor does it. The Recon vehicle honestly isn't made to carry very many guys. Its for scouting after all. The thing is though its expected to be able to carry a team and supplies for long trips.

>>860651
The recon vehicle isn't nearly that big.

While its oddly large for a speedy scout vehicle its made for lengthy dangerous trips. So its larger for a reason. Its made to carry a scout team, help them with their mission, and keep them supplied for possible lengthy scouting trips.

Has a recon vehicle it has some very nice scanners for obvious reasons and thanks to the development of cheap clones non clone stuff is of much higher quality.

>>860632
>>860613
Calling it an APC is really pushing it and the Shrouded One prefers stealth for their convoys. Its designed to hold a scout team at BEST.

>>860497
She actually doesn't. A lot has changed since the Pre Fall Old World and she doesn't nearly have enough data to see whats the most valuable in the Post Fall New World.

She even admits to it.
>>
Rolled 68 (1d100)

>>860557
Good to know anons like the thick headed witch. Odd to know they are oddly possessive of her but its kinda mutual given your her junior apprentice brother.

Clearly everyone agrees on finding a naughty thick headed witch.

Items have been sold with the Shrouded One paying extra. Odd that an arms dealer is willing to pay extra on things like that but your not gonna complain. Doubtful you'll find a safe place that offers the same kind of deal.

Or someone who is actually interested in robotic parts much less paying a premium for it.

So after you make the sell you purchased the Think Tank bike. Which was almost good as new. How the Shrouded One got it you try not to think about it, but the bots delivered it and Amy stated in surprise that its specialized tech is in fact intact.

According to its from Tari Technical Institute they were very skilled engineers. Sure enough the Think Tank is equipped with exceptionally high grade components and most importantly an advanced software input in all the components. Hard lined so no hacking without directly tapping in. This makes it so its easy to customize and control in great detail. Hard for a living person to take full advantage but Amy having taking a look. Swears its based off on some special AI tech...and most likely of a possible Black Listed Think Type AI or at the very least researcher AI was deeply embedded in its development.

After that you decided to try and track down a very thick but naughty witch. It took awhile and at first you couldn't believe your eyes...you saw those thick headed dumb machines were attending to a garden. They somehow...look very confused while they were attending to it. Meanwhile a witch was ordering them around like it was nothing. As she had things planted...and plants transplanted. Entire massive trees were transported over.

"how the hell...did you get those retarded industrial bots to listen to you?"

"Well I just reasoned with them is all."

"They are bunch of single minded idiots though..."

"That they are but that doesn't mean they are useful! You any idea how long this would of taken with some undead instead? Much less keeping their foul magics from ruining the plants...bots while not the best are a hell of a lot better. So what did you come here for?"

"Just to check on a naughty witch...and I was right about the naughty part. Did you even get permission for this project?"

"Nope. But have you seen the massive amount of empty space in the protected zone? If I tried to create this elsewhere it would be a nightmare to keep it safe."

"...You didn't get permission did you?"

"How long you wanna bet it takes for the Shrouded One to notice?"

"Given how your using the construction bots. Not very long...they seemed very confused at what they are doing."

"Technically its still according to their orders and yes they are."

What do?
>Examine the plants
>New Mission
>Sleepy time its fucking late
>Wonder what the bandits are up to...
>Other?
>>
Rolled 50 (1d100)

Dam shopping is hard for one character when everyone has different taste.

>>861121
O so we already have shielding from the armor.

>>861155
Dam so we need to explore other civs then for info on items and their worth. Unless we get lucky with our boss having the info we need.

--------

>>861180
>Examine the plants
I'm guessing some of these are those healing items.

>Sleepy time its fucking late
After a quick chat on the plants we should get some rest.
>>
Rolled 31 (1d100)

>>861180
>Sleepy time its fucking late
Make a comment like she can bunk with us if she wants company. Time to rest up, in the morning we can set our home up proper. Weapons room/armoury and an occult area..
>>
Rolled 82 (1d100)

>>861200
This
>>
>>861180
>Plants, then sleep
>>
Rolled 31 (1d100)

>>861200
>>861279
>>861330
"So what kind of plants are you planting anyway?"

"Stuff I can't grow with the undead nearby. I've grown tired of having to scrounge for necessary plant matter all the fucking time. Leaving my tribe really sucked in terms of components. You survivors while good with the ruin scavenging unnatural things you really lack when it comes to the natural front."

"What grows with the undead nearby?"

"Haunted plants and rarer things that can withstand their necrotic foul energies. Tends to kill everything else into a rotting festering mess though if its strong enough. What survives though...now that stuff has value even those who aren't necromancers."

"So...your planting a farm?"

"And garden. Not like the Shrouded One will notice anytime soon...oh and when they do tell them it was me behind it. Even that one will think twice before earning the ire of a witch!"

"...So witches have a bad rep huh?" That caused her to stumble. "How do you...you know what nevermind."

"Amnesia I don't recall shit."

"Witches...lets say we have a reputation alright? The likes of which even bandits think twice before raping a witch."

"...Damn that has gotta be one mean reputation then."

"Oh it is."

"So then your planting crops here and what other kind of plants?"

"Stuff that a witch needs, stuff that is valuable for trade, and stuff I could use with my other magics. You too might be able to find some use especially should you acquire plants that would be useful to a psi. I am afraid I don't really deal in those things outside a few fringe things that non psions can also enjoy."

"Plants that have psi benefits?"

"They exist. Can't say to know a whole lot about them but I do know more then most. One thing you should consider little apprentice brother is there are natural items that can be as valuable if not more so then those artificial things you are so fond of. You ever seen how even the mighty paramilitaries are afraid of the monsters? Imagine using their hides to craft armor that can resist even a cannon...their claws that can easily peel open power armor as if it were paper making those things into weapons you can use. That is just a barest taste of what the tribal can do."

"...Can you make those things too?"

"I am admittedly much more familiar with the arts relating to brewing, salves, potions, and magics. Not exactly my forte as the crafters would be much more familiar with it then I."

After that you went back to your place and crashed. Dreaming of strangest things that dimly seemed to be memories you could not grasp. Of things that are out there...terrible things. Things of this reality and not. Eventually you awoke finding out you slept in a bit more then expected. After getting something to eat you are ready to face a new day.

What do?
>Explore the area for goodies
>New missions
>Go visit someone(who?)
>Time to Train
>Other?
>>
>>861121
>had to burn a fate point to survive player stupidity
Oh, you mean rolling a 1 and standing near the trading booth of our boss in a survivor hub that was never supposed to be hostile? I'd hardly call that 'due to player stupidity'
>>
Rolled 9 (1d100)

>>861409
We could of pulled out and not gone in the middle of the fire fight.

>>861377
>Time to Train
Alright AMY we got a new ride. Lets test it out and get to know it better.
>>
Rolled 66 (1d100)

>>861423
Yeah, we'd better get used to riding an AI-piloted motorcycle
>>
Rolled 40 (1d100)

>>861423
Bicycle.mp3
>>
>>861409
Or rolling a 1 when trying to seduce the witch
I rolled that 1
>>
Rolled 34 (1d100)

>>861409
I meant stepping in the middle of a firefight anon. That was pretty fucking stupid.

The other thing that was pretty fucking stupid was the wandering alone as a freshly awakened psion.

The third was interrupting the coitus which somehow didn't manage to blowup in your face like was expecting in the catacombs.
>>
Rolled 94 (1d100)

>>861423
You decide to take it for a spin and a bot came to return Amy back to you. After inserting into as it turned out was an Advanced AI port she was now in direct control of the vehicle. As in could override your own controls. After that she helped teach you how to ride a motorcycle without crashing.

Good thing too you would hate to have broken anything and everything you screwed up she overrode you to get it back on track. Once you could drive it properly is when you set out outside the base. The mobility was nice and the vehicle...was utterly silent. When you passed next to a broken mirror display you were shocked to find there being nothing but a slight blurriness that was you on the motorcycle before you zipped by.

You were also intrigued by the screen and many...many options displayed on it. Apparently it could do an awful lot and even included a holomap. That was constantly updated by the scanners providing it intel. You could see areas that were marked for having high concentrations of 'infected', 'mutants', monsters, and even areas of dangerous background count. It even had areas with rampant machines marked out. Taking a closer look if the targets were close enough it would even have an active 'video' of them. Including what they were doing and where they were facing.

According to Amy it was due to the multiple scanning methods allowed it to develop a more realistic real time appearances the closer it was to your location. It even including tracking function for comms. Which would occasionally light up on the scanners pin pointing where it came from.

Even encrypted military comms were highlighted however the motorcycle even with Amy's help were unable to crack it. Only their locations sadly were able to be displayed...

You realized after a nice ride that the bike was an excellent purchase and it would take you some time to figure out all the neat inbuilt functions it contained.

What do?
>Zoom over to some survivors you partied with
>Zoom over to some bandits
>Investigate comm locations
>Go back
>Other?
>>
Rolled 29 (1d100)

>>861520
>investigate comm locations
A part of me really wants to show off our bike to the witch, does it have enough room for her to squeeze on?
Not now of course but later
>>
Rolled 66 (1d100)

>>861527
Yes
>>
Rolled 79 (1d100)

>>861520
>>Investigate comm locations
Why not. Maybe we can find people the boss can sell to.
>>
Rolled 45 (1d100)

>>861527
Yes but more then 2 and your pushing it.

Only problem with it is the lack of weaponry and the fact it only runs on energy cells(which ain't cheap). Fortunately an energy cell can power it for a long time...problem is all its gadgets trains its power. Amy is able to manage it by turning some functions off and others on when you need it but it still drains it rather steadily.

>>861540
You decide to investigate Comm locations. You found no less then 7 different groups. 2 of which were survivors and 2 were bandits. The other three were however different. 1 is a paramilitary patrol who were getting swarmed by some zombies. 1 was a zealot patrol purging some unfortunate undead. While the last were clearly some corp security forces out scouting.

What do?
>Introduce yourself to one of them
>Keep your distance
>Go back to base
>See what else Amy can find on the scanners
>Other?
>>
>>861520
>Investigate the comm signals
>>
Rolled 68 (1d100)

>>861583
>>Introduce yourself to one of them
Survivors, lets talk to our bothers and sisters.
>>
>>861583
Go back to base and discuss the possibility of talking with the Corp sec with Andy and TSO.
>>
Rolled 57 (1d100)

>>861583
>Keep your distance
>>
Rolled 4 (1d100)

>>861608
This but do surveillance, and taught us to know our possible enemy.

Genie, are there any old world motorcycles? I'm talking internal combustion road warrior sort of thing. If we take her out for a ride we need it to be a proper ride.
>>
Rolled 37 (1d100)

>>861583
>Go back to base
Inform the boss, maybe earn some good will by saving the military? Also the Corp folk.
>>
Rolled 94 (1d100)

>>861605
You can communicate over comms(especially given how strong the motorcycle is at boosting said comm signal).

Though Andy isn't very easy to get a hold of given he is an Assassin Android they like maintaining a low profile.

Amy states that much of the operations done by the Base is actually done by a scavenged collection of Advanced AI who basically oversee everything. So even if the boss is asleep its hard to not contact one of the AI's.

>>861616
There are.

The one your currently using is a very fancy hover model. Hence why its so damned quiet.

Fuels and machinery meanwhile have advanced enough that their 'classic' engines can handle an awful lot. Fuel of such a level as that isn't hard to devise and those type of vehicles still in circulation can take one hell of a beating(admittedly a good part of it can be blamed on the Fall but not entirely).

Those type of engines remained very popular for both that 'classic' feel and because of how cheap they are even before the Fall.

They only run into problems if you try to hook up the power intensive more advanced tech to them. Otherwise they are very reliable and sturdy even with shit quality fuel that is a given in the Post Fall world.

For fucks sake Bandit fuel is literally drinkable because they combined their stills and fuel refinery together. Admittedly not the greatest idea but we are talking bandits here.

Quiet motorcycles are much more popular/expensive because they draw less attention. Which is very useful when you consider the lack of armor.
>>
Two things Anons
1) what personality do you see this character developing
2) why do anons keep trying to solo everything? We're gonna get killed
>>
>>861645
1 cool headed not cool headed asshat who has the worst ideas and the best of interests albeit some self oriented
2 see previous statement

In other news I think we need to procure one of these old world bikes for bike purposes.
>>
Rolled 5 (1d100)

>>861645
I see him becoming a proud but paranoid sorcerer.

Well, now we have a bike designed for avoiding detection and escaping in the event that we are detected. We aren't planning to get off the bike nor engage hostiles, so we should be alright. Although I suppose it would be cool to have a bunch of comparably sneaky bot vehicles shadowing us.
>>
>>861686
I see us as a treasure hunter, seeing as we gave up on our memories we should try to get rich And enjoy what the fall has to offer.
>>
Rolled 73 (1d100)

>>861638
1 introduce yourself to survivors
2 back to base
2 keep your distance

Need a tiebreaker.
>>
Rolled 94 (1d100)

>>861702
Does my vote count for two if I go over my previous roll?
>>
Rolled 2 (1d3)

>>861702
The random choice
>>
Rolled 28 (1d100)

>>861702
Distance. Lets get info on them all.
>>
Rolled 58 (1d100)

>>861724
Back to base it is then.

You had to take some detours when you tried to return due to the movements of zombies and monsters. Fortunately you remained undetected and after awhile got back. There you informed the AI of your findings and they told you go to a small nondescript building. You weren't sure why until you got there. Having to go past multiple re-purposed military battle bots and several bulk head doors. Deep within you discovered a hidden layer to the above base and there you found rows upon rows of bots...all hanging up there. Along with piles of scraps and parts that were being carefully cataloged and then organized.

Down across a suspended rusted platform you entered a side room. Where you saw the Shrouded One was fiddling with some gear and Andy was nearby experimenting with some pieces of it. There you were told to sit down. After waiting a bit the Shrouded One finally waved you over.

To a table covered in gear some you knew the purpose of some you didn't. Nearby on a dummy was placed an unknown suit of armor with a weapon's rack nearby. Hanging on chains you saw various bots. The Shrouded One was busy adjusting some electronics from a gutted piece of unknown tech before putting it back together again.

"...Since we seemed to be entering a long term business relationship I figured it was time to make sure you were properly kitted out...and taken care of. I have repaired some sex bots to suit your needs...they come in a variety of shapes and sizes. Should that not be enough I can also arrange more...living versions to attend to your needs and i have granted you access to the library."

"Now to go over your equipment...rather a pain given how your a psi magi but I finally was able to piece it together," continues the Shrouded One. "The armor is a made up of relic heavy magical armor combined with refurbished Eibo Industries Investigator Power Armor. With some of my own...adjustments. Eibo was very well known for their excellent use of psitech and I paid off a psitek to further adjust it for New World purpose. The Heavy Armor meanwhile was augmented by some undead contacts."

"Then there is this beauty," that was when another armor stand suddenly appeared without even so much as a crackle or blink. "This here is stealth armor. Made up of Umbra Megacorporation Psi Program 'Shade' Spectre Power Armor and magiweave Dead Woven cloths of the Ilkor Institute of Wretched Magics. Yet again with my very own adjustments. For some reason Andy insisted on getting you a suit of stealth armor."

>>861722
no.
>>
>>861813
Oh Andy we didn't think you cared <3
>>
Rolled 12 (1d100)

>>861813
"Both of which are much better then my old suit of power armor your using."

"Finally after that on the weapon rack," now the Shrouded One grabbed a rifle. "Magitech Psi Relic Rifle that feeds upon the magics and psi you channel to provide itself with ammo. Be careful where you aim as it will pursue whatever target you have in mind. Comes with rechargable psy crystal and magic absorbing Feed system. Doesn't need to be reloaded and it will adapt itself to the power your using." Next the Shrouded One picked up an SMG. "Crystpsytekko Sub Machine Gun. Devised by underworld weapon makers for psions and its ammo supply is regrown by channeling psi into it. It has a built in targeting smart system that shoots darts made of crystal that explode and grow before exploding once until it runs out of energy. Very painful...very damaging. Non psions must reload crystals by hand while psions can hijack the targeting system through touch of the SMG and further manipulate the crystals for additional effects. So effective it was even used off the books by militaries and corps alike..."

"Now after that is this shotgun," says the Shrouded One grabbing yet another gun. "This baby here is a double barreled shotgun that I sort of...combined from a psytech shotgun and magitech shotgun. Inspired by some crazy bandit designs but I figure it will suit your needs nicely. I even went through the trouble to make sure its properly aligned and fused together. Usage is simple in psi shotgun half it needs not be reloaded due to a rechargeable ammo crystal and psi amplifying barrel. The magitech meanwhile uses a similar design...and is made up of of orichalcum instead of crystal. It too can be reloaded through magical channeling and its barrel will boost magical effects. Both barrels also induce a strange 'shotgun' effect to its ammo. Naturally it has a classic wood stock and finishing."

"Now these two rifles...one is an assault and the other is a sniper. The assault rifle is a pure magitech design that peculiarly can use ordinary ammo...that it enchants. Magi have the option to control what kind of enchantment is placed upon the ammo used for it otherwise you'll need to prime it by inserting a scroll, wand, or other appropriate items such as magic stones or gems, underneath the barrel of the gun. Yes it can also double as a grenade launcher. I would suggest keep a distance when you do so as the resulting detonation is...devastating as it forcefully makes discharges improperly and will require a reload if you want a magic effect again on the bullets."

"The psytech sniper rifle meanwhile...is a common one in certain circles where psions are trained for...different shadowy operations. To best assist their psi operatives they had these lines of psytech sniper rifles developed for them. So wildly popular were they other shadowy groups acquired their own and eventually thanks to the megacorps knock off versions became available in the market. However...this is no knock off.
>>
Wow...we just became TSO's secondary operative. Guess we'll be working with Andy alot.

Cone to think of it a spec ops PSION and an assassin bot working together could be some scary Shit, rising stuff from minds, learning patrol routes etc, Andy doing his thing.
>>
Rolled 65 (1d100)

>>861843
"This is an original customized Paler Sniper Rifle. No one knows how many exactly were manufactured exactly as they were carefully made piece by piece handmade for psi agent usage until they became standardized enough for easier production. In other words this is a First Generation Paler Sniper Rifle. Carefully cultivated for a single agent's hands...I have adjusted to be used by you. You see unlike the Second Generation they can still be adjusted to serve different users. The Second Gens had the annoying lock of a single user only and is useless to any other. This is before that annoying failsafe...and hence why its so valuable. Its an utterly legit Paler. Even in the old world a knock off was worth a fortune...and a original such as this utterly and truly priceless."

"It took all my talents to ready this weapon for service once more...it was used by an old colleague of mine and is a family heirloom. If you lose it or get it destroyed I WILL track you down to torture to death. I can live with it being damaged as it can still be fixed but lost or destroyed on the other hand...well Andy would suggest committing suicide."

"That I would," agrees Andy.

"Now for sidearms," continues the Shrouded One. "I have three. A magitech relic magic revolver old sturdy reliable. Can use bullets or good old fashion direct magi infusion. Infusion can hold six shots or bullets. You can customize it however you want. Either way the barrel will enchant the bullet as it passes through. As for what enchantment exactly...this is a very old gun. From what i understand it connects and absorbs the ambient magics into the bullet. Meaning get hit by it is like getting shot by reality itself. Even the most sturdiest or impossible to injure of things will feel its bite...hence its rarity and value. I am afraid the means of creating such a magical effect has been long lost."

"The next pistol is a Psycho Pistol yes I got it from a bandit crazy but its the best psytek machine pistol I ever seen. As for what it does...I really don't know but it can do things I never saw any other psytech do. Supposedly it was made by an actual Bandit Psycho Heroes and i got a hold of one."

Game stat wise induces the MAD effect and psi amplifier to its attacks while also having some...mysterious additional effects.

"The last pistol meanwhile is a psi magi pistol...which I got from Mister Neutral. How the hell he had a tech pistol that was a fusion of psi and magic I will never know. Its a semi auto with some of the strangest effects I ever seen on a gun. The bullets act with either incredible force, nothing, or something else entirely. I really don't get it. but I seen it blow a hole through a tank and somehow miss a dummy point blank. Mister Neutral insists that only the Psi Magi can truly understand and appreciate its wonders."

"Personally I think that is a bunch of bullshit and he got it from a crazy...thing is though its not of MADNESS so...yeah weird gun."
>>
>>861843
Can we just fanboy out at this? Like, this is some seriously amazing equipment we just got.
>>
Rolled 68 (1d100)

>>861909
"Sadly I have only a two heavy weapons that would be of interest to you."

"One is a duel missile launcher coming with a psitech half...and a magitech half. Bandit design and I think it might be made by or for crazies. Either way you gotta either use a buttload of psi or magic to make it fire. That or load with a big chunk of psi crystal or magic stuff watch the fireworks."

"...I once test fired it once and only once before purchasing. Yes it was that awesome. Its just so INSANELY expensive to shoot but damn if it wont make a dent in something no matter what."

"I am an arms Dealer so that is saying something."

"Its called...uh oh right Boom Cannon Deluxe is poorly stenciled on both handle so guess that is its name. Bandits and their terrible naming I swear... The pistol Mister Neutral had sold me meanwhile he claimed its name was the 'Hostile Peacemaker'. Sorry I forgot to mention that. Sold it to me for very cheaply claiming it reminded him of times he wanted to forget...claimed it was a legendary weapon back in the day. No doubt a bunch of bullshit but it really is an amazing weapon. Now he uses a plain revolver he calls the Neutral Negotiator. The first time I ever met him was when he sold me that strange semi automatic pistol...if you take it to him he might be willing to share some of its secrets. He seemed to never want to see it again though so it might be hard to make him talk."

"Now the last heavy weapon is...a relic magitech machine gun. It is actually a rotary gun enchanted for cooling and spinning. The ammo meanwhile is from an enchanted magitech box that holds a truly unholy amount of bullets. What is unique about however is some of the most unique and advanced enchantments I have ever seen on a magitech machine gun including the miniguns. Entire gun is crammed with magical formations and glyphs. Whoever made it spent an awful lot of love on it...I sadly only have two of the original ammo boxes it used. One is called Hell and the other Death. I...would think carefully before using those original ammo boxes. The newer magitech while not as good still benefits from the inborn effects with the gun itself...I feel like this old gun had one hell of a story behind it and i would love to see what the other original ammo boxes that came with it would say."

"How do you know there is more then those two," you ask.

"...I found it when I just started out. An old crate that was half rotten...buried in an unmarked grave guarded by a ghost gunner who swore such a weapon should never be unleashed back onto the world. Once I beat I opened the crate...there it was laying in mildew covered straw with several indents for ammo boxes. Sadly there were only two left still in there."

"This old machine gun...was my originally my weapon."

"Why did you stop using it?"

"Its Cursed. Once i stepped foot in a church and the gun was smite by the gods...but withstood the punishment without a scratch."
>>
Rolled 46 (1d100)

>>861975
"Another time I was about to get torn to shreds by a huge undead horde that I was unlucky enough to get in the way of...but once they saw it. The undead horde ran away screaming terror...mind you this included the mindless and intelligent undead alike. Yet another time I ran into some demons who upon seeing me draw the weapon turned pale and let me pass unmolested. I tried to ask them why they feared this gun...how did they know it? They along the smart undead refused to speak and shied away...begged me to keep it away from them.

"That was the last time I ever used it."

"Even when I used it to slay monsters...it always left behind a vile feeling and I could feel a deep terrible thirst emanating from it."

"I never heard of a such a weapon so accursed...yet so unknown. Hell even among known curse weapons I NEVER heard one of like it and mind you I AM an Arms Dealer."

"Strangest thing is though...it was perfectly helpful and never caused me trouble. I don't even know why I kept it all this time..."

"...I remember waking up in the middle of the night attempting to destroy it in my sleep. I even tried to do so while awake yet nothing worked on it. And all I felt was a strange sadness in the attempts radiate from it."

"The name of the weapon by the way on the crate it said its name was the 'The Accursed Battle Cannon of Damnation.' I personally called it the Murder Machine. Funny part is on the gun itself is carved a name saying it was called 'Deadly Peaceful' that was crossed out and replacing it beneath crudely was 'Carnage Incarnate'. Andy liked to call it 'the Spirit of Slaughter' and got the closest i ever seen to crying robot tears of happiness."

Besides that...is all for weapons. The bot hanging out on there is a scout drone. You can control it with a controller it and it comes with a ion blaster for a weapon. The box over there...well is two bags of equipment I am still piecing together. If you got some recommendation do make sure and tell me."

"Also you can only use the equipment here when your on one of my missions. In which case you can use whatever you want."

What do?
>NEW MISSIONS
>Find a naughtiest witch
>Go out exploring
>Time to train
>Other?
>>
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>>862076
>Find a naughtiest witch
>>
Rolled 64 (1d100)

>>862076
>>NEW MISSIONS
Why would we not want to use the new gear.
>>
Rolled 22 (1d100)

>>862076
>NEW MISSIONS
Can double as training with ANDY
>>
Rolled 83 (1d100)

>>862283
>>862137
Yep
>>
Rolled 3 (1d100)

>>862850
You decided to take on a new mission quite excited to try out all that fancy new gear...so you talked to some AI to find out what needs doing for. Honestly your not entirely sure what the hell the end game is for the Shrouded One.

CHOOSE:
>Gun Running
>Targeted Acquisitions
>Salvaging Efforts
>Greed Creed
>War Wage
>Assassinating Assholes
>>
Rolled 12 (1d100)

>>862901

>Salvaging Efforts
Allow our boss to get this robot civ up and running with resources.
>>
Rolled 36 (1d100)

>>862901
>Greed Creed
Assassinating Assholes sounds fun, but I want to see what this one is like.

>>862949
But we just did that!

As a side note, we really need to crack open that psi necromancy tome.
>>
Rolled 54 (1d100)

>>862901
Balls I forgot

>Hostile Negotiations

My bad.
>>
Rolled 72 (1d100)

>>862970
We need more resources. We will never stop needing more. We may even find a hidden depot they will not.
>>
Rolled 56 (1d100)

>>862981
And the other missions don't give us anything we need? Shrouded One wouldn't want them done if they weren't profitable.
>>
Rolled 35 (1d100)

>>862995
Do the other ones use our talents to the fullest?
>>
Rolled 5 (1d100)

>>862901
>Targeted Acquisitions
We can go places alot of TSO's forces can't, we're a simple human. We can blend and scout, we can chill and drink in bars, he'll a few survivors even like us.

Let's see how we do at this? It's good infiltration practice
>>
Rolled 1 (1d100)

>>863012
We're good at salvaging, but it doesn't have much to do with being a psi mage, which is our actual talent. We are merely skilled at salvaging. Any survivor or bandit can salvage and some are experienced enough to be at least as good as us , but psi magi are extremely rare.
>>
Rolled 29 (1d100)

>>863062
Lies our salvaging skills come from the 1 thing that stuck with us from the mind wipe. That is a talent.
>>
Rolled 79 (1d100)

>>863094
>1 thing that stuck with us from the mind wipe
You mean basic Survivor skills? Whatever you say.
So it's a talent. Salvaging still makes little use of our other talents. Furthermore we don't actually know if the other missions use our talents to the fullest, because we've never done them before unlike salvaging.

Also I apologize for nothing.
>>
Rolled 22 (1d100)

>>863140
I was just talking to see if the dice would roll that or not since ether of us are unlikely to change.
>>
Rolled 12 (1d100)

>>863062
You decide to take the Greed Creed mission. Which as it turned out was to help expand the business of the Shrouded One so after getting a shipment you set out. Alas you were interrupted when you saw a very angry Shrouded One give the boot to a certain naughty witch was sent flying...and landed right next to on a nice fluffy cloud as she bounced back up. Boobies jiggling wildly as she gave you a hug.

"Well junior apprentice brother...looks like I finally got caught."

"What the hell did you do," you asked the witch after the embrace while trying to desperately look at her eyes...and not the chest. Not the chest...no sirree damn how does it jiggle so much...unsurprisingly she was completely oblivious to your wanton gaze desperately trying to figure out the secrets behind her amazing boobies.

"Well...I sorta got bored from the garden right...so I was like the shrouded one has all those bots that don't work right? So I was like how about I helped?"

"Helped?" you asked as you desperately fought down the gulp as you got into the truck with the witch who was extra naughty. Those long legs...and dat ass. Truly a booty that can only belong to a witch. Wait a second...why is she only in her panties? How the HELL did you miss that until now?

"Yeah," says the witch."So you see I had these ideas from when I was witch that could help right?" she continues oblivious the fact she is only in her panties, what you really hope is suppose to be some kind of bra, and shoes. "Plus there was ALL the stuff I learned with our teacher." She continues bouncing around getting dangerously close to you who was driving...and doing very poorly at it. "So..." she hesitates pushing back which causes her rack to jut out with a truly dangerous amount of force...and ignoring gravity upward. Yet somehow she has a innocent yet mischievous look on her face that you swore would belong to a naughty little girl if she wasn't a spanking hot witch.

"...So?"

"I...HELPED! By possessing a bunch of her bots with spirits to UPGRADE them AND I fixed a bunch broken bots by turning them into NECROBOTS by using necromancy!" At this point you were gobsmacked whether by the sheer stupidity, balls, or naughtiness you honestly weren't sure. Partly that may be due to her excitement she had grabbed a hold of your head before firmly stuffing them into her boobs as she called out "OOH I LOVE THAT ADORABLE SURPRISED LOOK ON YOUR LITTLE FACE ITS THE CUTEST AND BESTEST!"

"MFFHFM," you futilely tried to complain but goddamn those things are beyond amazing. Then again this is your first time enjoying real human boobies that weren't attached to a horrible demonic monster.

"Oh how bothersome," says Amy as she takes over. "Your lucky I am here"

"YOUR THE BEST AMY!" yells out the naughtiest witch as she does her best to squeeze the life out of you. "LOOK HOW CHERRY RED YOUR FACE IS," she says finally giving you a breath of fresh air. "ITS ADORABLE."

Oh no not again...not the hugs of booby death.
>>
Rolled 97 (1d100)

>>863190
YOU ARE NOT READY.

"...Isn't that wildly inappropriate," asks Amy?

"What no of course not its HUGGING! As a senior apprentice sister of COURSE I gotta whenever the junior apprentice is acting adorable or cute...otherwise what will you do when they grow up? What happens WHEN THEY STOP ACTING CUTE AND ADORABLE!"

"...I think your squeezing him to hard. He is suffocating."

"Suffocating? I AM NOT FAT."

"No," says Amy thinking quickly. "How is a grown man with a face like that cute?"

"Wha-," says the witch checking thereby allowing you to gulp down a precious breath of fresh air.

Wait a second did Amy just di-"PFHWM"

"OF COURSE HE IS THE CUTEST! Even if he isn't the cutest...I COULD TOTALLY FIX THAT! I COULD MAKE HIM A CUTE LITTLE BOY AGAIN AND EVERYTHING!"

"...I tried master."

Damn it Amy LISTEN TO ME...oh right she is an AI so your powers don't work. QUICK TIME TO TALK THE WITCH DOWN.

"PUWAH FRESH AIR!"

"Why didn't you say so," comments the witch. "That you were so embarrassed...that you couldn't ask me for help...its alright."

"Wait what?"

Don't worry I will help you with your mission. SO MORE HUGS."

"NNO THATS NOT I-MFFMH"

"YOUR THE CUTEST~"

DAMN IT YOU SHOULD OF PRACTICED YOUR TELEPATHY MORE. LACK OF AIR TO YOUR BRAIN MUST OF CAUSED YOU TO MESS IT UP-

An unknown time later before a very...very angry Shrouded One.

"So let me get this straight...you gave away ALL the the guns, armor, AND ammo...for FREE? Because and I quote 'hugs'."

"YUP," agrees the witch looking mighty proud.

"Well...yes bu-," you tried to explain.

"NO BUTS YOU FUCKING IDIOT HOW THE FLYING FUCK DID YOU MISS THE GODDAMN TRADING MANUEL I LEFT!"

"Oh but i noticed it and I tried to read it...as a bed time story," explains the witch as she pat you on the head.

"AGH THAT JUST MAKES IT WORSE! HOW DID YOU MISS THE SELLING PART?"

"Why...because being cute and future friendships," says the witch spreading her arms wide and smiling happily as if she just explained the meaning of life.

"GAHH."

And that was how you both got choked out by your boss and discovered the terrors that is a naughtiest witch as a senior apprentice sister.

Sometime later when you awoke to a massive migraine, parched throat, and aching lungs.

"Junior apprentice brother I GOT AN IDEA!"

"NNOOO," you yell desperately running away.

"OH COME ON ITS GOING TO BE AWESOME!"

"NO NO WAY YOUR NOTHING BUT TROUBLE!"

"BUT THAT'S WHY ITS FUN!"

"...Oh I hate those two so much...SO very much," says the Shrouded One rubbing its head. "Damn you idea for that terrible idea."

"Oh come on now...they make quite the tea-you know you didn't actually have to and quite literally tear my head off. That is just overkill."

"IF HE WASN'T A GODDAMNED PSI MAGE AND SHE A FUCKING-I SWEAR RAHH," rages the Shrouded One while tearing apart possessed bots and necrotech bots with his/her bare hands.

What do?
>New missions
>Run far far away from a naughtiest witch
>Hideout somewhere outside
>Time to train
>Other?
>>
Rolled 57 (1d100)

>>863304
>New missions
Salvage, we are good at that, go get better stuff than the stuff we just lost, we'll work double shifts we're sorry darn it.
>>
Rolled 7 (1d100)

>>863325
Sure, sounds good.

I want to do more training soon though.
>>
Rolled 67 (1d100)

>>863325
Time for some B&E.
>>
Rolled 34 (1d100)

>>863325
"Hey uh Andy...what happened to your head?"

"Got ripped off by you know you."

"...And yet your still able to see where your going?"

"Do you really think an assassin android is so stupidly designed as to contain sensors all in their head? Or speakers for that hah. So what job you taking?"

"Salvaging...I gotta lot of scavenging to do to uh...make up for it."

"Actually it ain't that bad boss was smart enough to not give you a valuable cargo load just in case. Personally I would suggest taking a mission that kept you gone for awhile. Let her cool down. Maybe bring some living enemies or slaves for sadistic fun time that ISN'T you. Very important that last part."

"...Wait your a bot so how can you feel pain?"

"We can be programmed to feel pain and that one is VERY good at making one experience agony."

"So wait why ARE you here then?"

"I am gonna go with."

"...I thought you don't know how to scavenge?"

"I don't."

"Then why come?"

"RAAHHH."

"...That is why."

"Very good reason."

"So what is the job?"

"Help the constructor bots salvage and send the shipments back. We basically can scavenge and help provide security as per usual. Meantime I will also recruit some scavengers to help out."

"Hm...I see. Well good luck with that."

"What are going to do?"

"Kill. What else do you think I am good for?"

"Being sneaky."

"...Touche."

With that you once more began to go on a lengthy salvaging operation that will go on throughout the day. Large and small constructor bots all moved in. All guided by one smart(dumb) Construction AI of advanced nature. Security detail is mostly security model androids and a few battle models mingled into them.

What do?
>Scavenge
>Hit up the survivor settlements
>Bandit holds to visit
>See what Andy is up to
>Other?
>>
Rolled 32 (1d100)

>>863503
>Hit up the survivor settlements
Well I'm back. Do y'all want in?

We have the do the heavy lifting and they clean house. Now if only we have a think tank for the high tech scavenger bonuses. That could help with bots and other tech.
>>
Rolled 52 (1d100)

>>863503
>other: have AMY take control from the dumb constructor AI and make this worth while.
>>
Rolled 35 (1d100)

>>863503
>See what Andy is up to
I'm genuinely curious, does he want a hand looking for a specific item? Is he feeling sad? Would you like to know dome Paramilitary patrol routes.

>Other?
Have AMY control some of the bigger bots, she knows how we work. Send us info from time to time so we can play manager.
>>
Rolled 98 (1d100)

>>863700
Support, give the murder bot something to do.
>>
>>863700
Support, we need to stay away from Naughty Witch for a while.
>>
Rolled 90 (1d100)

>>863700
I don't know man, what if we need AMY's help for ourselves?

>>863503
>Scavenge
See if we can get more than we lost. Focus on stuff the Shrouded One likes.
>Other?
Keep an eye out for anything interesting our bike can detect
>>
Rolled 82 (1d100)

>>863503
>See what Andy is up to
Andy we need to hunt down a turkey and something pork like. We must bring a feast upon all that live in the area.

Witchy Witch, you know any tribals that I could ask for hunters.
>>
Rolled 6 (1d100)

>>863700
Andy isn't actually looking for specific items...more things he can kill. He really REALLY likes killing things. Your not sure if its part of his personality, glitch, or actual programming.

Current salvage objectives is to collect, break down, or repair scrap heaps. Including barriers that help force hordes to break up or detours. Usually cutting through the detours which are typically bandit made. According to Amy according to the plans they are to help develop certain trade routes, sabotage horde activity, and create easier means to move bandit forces. Apparently belonging to the Alliance of bandit gangs.

Scrap is collected melted down or reused. Particularly after testing the quality of metal. Andy for his part while you were scavenging open areas wandered around seemingly aimless and killing everything he came across...everything.

Even the cute little animals were not spared his wrath.

According to Andy he states things may get bumpy...as he has noticed increased bandit activity in our area and monsters are apparently 'acting up'. Which you thought was fine until you noticed said monsters had a taste for metal.

No wonder Andy noticed after seeing some attack a few of the bots.

What do?
>Keep going
>Time for a detour
>Call Mister Neutral
>Find a survivor settlement
>Other?
>>
Rolled 18 (1d100)

>>864991
Keep going
>>
Rolled 62 (1d100)

>>864991
>Keep going
>>
Rolled 83 (1d100)

>>864991
>Other?
Get tribals to help with metal eatting monster problem.
>>
Rolled 8 (1d100)

>>864991
>Call Mister Neutral
Seems things are going down. If he knows, he'll already be making a plan, and if he doesn't he'll want to be informed.
>>865121
I would like to do this, but make it a more general search for special forms of help
>>
Rolled 99 (1d100)

>>865404
For some reason you are unable to contact Mister Neutral through your comms you have a very bad feeling about this...
>>
Rolled 17 (1d100)

>>865431
OH Shit...

>>864991
Ok change of plan message boss say bandits are acting up and Mr N is MIA.

Second using our bike scan their comms. Set up some areas to collapse on our foes should they come for us.

ANDY we may be about to have company, time to earn our pay check, get valuables away while we can...
>>
Rolled 70 (1d100)

>>865466
Vote

>>861909
>>861975
>>862076
I meant to talk about this, but got distracted.
We never mentioned what we want to take with us on this mission, but I propose that the Hostile Peacemaker be taken with us by default whenever we're doing work for the Shrouded One. I have a feeling it may help us learn more about being a psi mage.
The machine gun sounds almost too awesome to use so what does that say about its unique ammunition?
>>
Rolled 97 (1d100)

>>865404
Tribels I feel will be the best for metal monsters.

The bandits we can probably rally the survivors and get our boss to sell them stuff.
>>
Rolled 66 (1d100)

>>865431
Meanwhile in banditville.

"FEAST FEAST FEAST FEAST FEAST," bellows a bunch of bandits as one.

"...So why did you invite us here Mister Neutral," asks a bandit boss.

"Haven't you noticed? It has been one solar cycle since our alliance. Of course we must celebrate..."

"Ah is that so? Gotta say I didn't think there would be so many bosses here."

"Well each gang has a boss."

"Our numbers are great...so what is the REAL reason you all have us here?"

"...Expansion."

"Expansion?"

"We are in one city..so why not expand? We got wilderness, ruins, and more."

"Fuck wilderness. Ain't worth messing with the damned tribals. Like fighting paramilitaries but with shitty loot."

"Not as bad mutants..."

"NOTHING is as bad as mutants. At least the paramilitaries and tribals both got the decency to stay human."

"There are ruins in the wilderness...and people. Things to loot."

"In that case your welcome to first cut and first expansion...but we an't going. Not to the wilderness that is."

"I would but that would require me expanding...and you ever thought how good the wilderness would be for a place to hideout? To live?"

"...We are listening."

"Think about it...all there is tribals no? Who like to leave people alone...and who the fuck is going to go to the trouble to penetrate into the deep wilds to mess with some shitty bandits?"

"..."

"See...now your showing your bossy proper minds are thinkikn."

"...So you MIGHT have a point. Problem is transportation. It wont be cheap or easy to get there and back outside for easy prey."

"I never said it would cheap or easy but in exchange we get secrecy and security. Two very valuable things for even us bandits."

"How about this if somebody figures out our transport problem we all go in? Anyone against?"

"..."

"Good. So how is everybody doin?"

"The usual Mr N raiding and dying."

"Sure the alliance has helped matters no?"

"Sure the reinforcements, agreements, and trading is nice but we got no good bases. No damned heroes and lots of enemies."

"So the usual then. Ain't least we ain't starving AND we got good guns no? We are sharing ideas and trading tech."

"We have gone far."

"Yet still no heroes Mister N."

"Maybe if we could get along things would go more easily."

"ITS A DAMNED MIRACLE WE AIN'T TRYING TO KILL EACH OTHER! Think about it we all bosses...we can't stand the thought of a boss above ourselves no? Its a miracle we can still get along N. Yet you keep pushing for more and more..."

"Yet look at us now. We are allies...we got good raiding with plentiful reinforcements always on call. We got nice guns and the prey is fattening up. The best of us with their experts are helping to supply everyone else...we are strong."

"Strong for someone small fry standards sure Mister N. We got no elites...no heroes and we can barely scrounge together a crew of bad asses. And well got a bunch of chiefs all want to be the number 1 Chief. Its a damned miracle we haven't turned on each other..."
>>
Rolled 60 (1d100)

>>865700
Yes, but if we can find any we can reason with non-humans (and non-robot) such as undead could be good too. Or cultists who summon things that don't rely on metal.
>>
Rolled 75 (1d100)

>>865720
Lack of exotic mats. to trade with would be a big problem for getting all of those. Plus more time to find and get them to help. Witch knows of tribals. So we got that to work off of. She just can't ask them for help since there was some kinda of falling out.

Yet I could be wrong.
>>
Rolled 51 (1d100)

>>865712
"That is what you keep ME around for," reminds Mister Neutral. "Look at the bandits here...are they your typical gangster slop? FUCK NO as you said those types would NEVER get along like we can...and that is why we are winning. That is why we are strong. We know how to work together, to put our differences aside, to forgive, and stand each other's company despite great dislike. Sure we are bandits notorious for backstabbing, evil fuckery, vile scum and traitorous bastards. We are among the lowliest filth bandits can offer...the gangs. Only thing worse then us is the REAVERS. Yet here we are...sitting together, eating, drinking, and even fucking. Hell we can get along SO well we are ALLIES. So are we your typical gangs? Sure our own forces probably are...but what of us? What of the bandit chiefs? The Bosses? We may be gangsters...but none of us stupid. We know the value of allies...of being dare I say partners?"

"...You and your way with words Neut. So what is your big idea now?"

"I told you already expansionism. If we work together...we can expand beyond this city, but that will require us pooling together our resources and troops."

"Oh not that shit again only reason this works is we da boss in our own turf and gangs."

"I am not saying here...I am saying out there. While facing the unknown we know this city but out there not so much and i am not saying we wont be seperate all I am saying this. Safety in numbers and we ALL stay our own bosses."

"...So we share a base but work on our own? Can call each other as backup as per usual really except...closer together? Easier to respond?"

"Exactly."

"Well so long as it ain't the fucking wilderness I am in. Too many damned monsters and tribals that way. Much less fueling difficulties."

"I can do it."

"...Huh?"

"As I said. I can do it...but I will obviously need more guys if you wont help me."

"...So you willing to take the risks AND you got the fuel?"

"I got something even better...some leads."

"Well fine then Mistah N if you can figure out the transport problem we'll be more then happy to help."

"So i can expand then?"

"Well so long as we are allowed to keep a few guys in your bases...sure after all we can spare a few guys to help and a few add up as you always said."

"That they do," says Mister Neutral smiling. "I DO so look forward to our new supply of tribal bandits..."

"Ah...Headhunters? Oh they are some great fucking fighters!"

"True...we don't have too many of them in our alliance. They would certainly be welcome allies and reinforcements."

"My idea exactly..."

"Wait iz this the real reason you wanted to reach out? Fucking tribal bandit gangs and outcasts?"

"Well of course. Only other place I can find hard to acquire allies is the wastelands."

"OH HELL NO. Under no condition are we stinking our heads in there...and I can say that on for everyone here!"

"Shame...mutant bandits are something else."

"Sometimes Mister Neutral I think you might be a madman."
>>
Rolled 85 (1d100)

>>865744
Is the Witch even with us? Are we even anywhere near tribals, much less the ones she knows?

Trying to trade with Tribals is its own problem, since there's so little they want.
>>
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Rolled 14 (1d100)

>>865770
Monsters that eat metal could make good tools, I'm sure.

>>865749
Hey big sis witch, do you know anyone that can and is willing to take on metal eating monsters?
>>
Rolled 42 (1d100)

>>865749
"Well of course I am!"

"huh...re-really?"

"You ever heard of someone insane enough to rally a bunch of gangs together? Only person crazier is expecting to get reavers to work together! Puwahah."

""AHAHAHAH...fuck that is so true...your really ARE a madman ahahahah."

"Hey boss...we might have a problem," whispers a bandit to Mister Neutral.

"Problem...what problem? I made sure to scout everything out so we are in the clear."

"Someone tried to get a hold of us...but were blocked."

"Blocked?"

"Yeah boss blocked."

"Someone managed to block our comms? You fucking kidding me? We got the BEST comms in the entire goddamned alliance."

"Exactly boss hence why I considered it important enough to interrupt your feast with the other bosses."

"...Shit. Do we at least know where it came from?"

"Blockers no, but the attempt communication we do know its coordinates."

"Those who can block us...I can count them on a single hand. Get a hold of BB. If they wanna play dirty with tech then we play dirty with tech."

"Uh...sir is that...a bit overkill?"

"Do you any idea how deep in shit we'll be if the others here find out about that 'problem'. Send them out no survivors. Nobody is going to get word on this NO ONE!"

"Okay sir...wait why did I come here again? Feel like...I am forgetting something."

"You were about to send BB out on a job at these coordinates."

"Oh...right is that really such a good idea?"

"Its just a normal mission sometimes they too need some action."

"Alright boss."

>>865466
You are currently getting jammed. You are unable to contact anyone using your comms.

>>865521
You can thank rarity for all that gear. Trying to get a buyer is an absolute nightmare and Shrouded One is a bit of a collector.

>>865700
I can't believe you actually managed to make that check...you lucky bastards.
>>
Rolled 100 (1d100)

>>865804
You quickly realize you need reinforcements...and you need them sooner rather then later. So while you desperately tried to get your comms working you kept your eyes open for possible reinforcements.

Of all things you noticed the tell tale signs of a tribals on the hunt for monsters...according to naughty necromancer witch anyway. After performing a signal you are shocked when down the street in a window you get a reply. After performing another sign you suddenly felt something dangerous poking you on the back.

"...How do you know our signals survivor," asks the tribal with a dangerously pointy stick. You much to your shock could feel it through your armor.

"Well...bout that a witch taught me."

"Witch is it? Well...that certainly explain would explain it. Bunch of crazy bitches."

"...Oh you have no idea my friend no idea."

"We know better then most...only bandits know as much if not more then us at least in terms of bad witchery anyway. They are unlucky though always getting stuck with the evilest of witches."

"So...I hope you do like your bait."

"Bait?"

"Notice how those monsters like the bots?"

"Hm...so you want monster parts?"

"No...I need intact bots and tech salvage."

"Oh...then why you need us?"

"Boss is already angry I can't fail again and screw up. I know you guys are amazing monster hunters."

"Why is boss so mad?"

"...Witch and my fault."

"That would certainly explain it. I too know the horrors of bewitchment."

"Yeah...those boobies man."

"Dat ass."

"That too and them legs..."

"Yeah...that too."

"Worst part is not even when they are a old hag are you safe...because they make up for it with experience."

"Yeah no fucking winning with witches man."

"Indeed."

You gotta say the tribals are actually some pretty cool guys. You didn't think you would so easily run into someone who knew your pain...and it only now occurred to you that technically you don't need tech to have long range communications...damn it. You only now just realized it and you don't even have amnesia to blame too.

After making a deal with the tribals you asked them about what else they noticed and they tell of you things you realize could in fact help you. They noticed a Shrouded One Spy Drone. Some bandit activity of differing allegiances. Survivors. Paramilitary outpost. And most amazing of all a Think Tank guys who are normally like ghosts. They tell of you mutants too. A smart zombie lurking around...come to think of it ain't it that bastard who tried to ambushed you with that horde? FUCK That thing is STILL on you? They told you of their traps and good places to defend are. As well as quirks of the terrain that even Amy and the bots under the Shrouded One have missed.

You gained a temporary +20 to combat against foes while in this area only.

>>865770
You have no idea where the witch is.

That is unfortunately true.

>>865781
You cannot contact anyone through comms right now.
>>
Rolled 59 (1d100)

>>864991
>Other?
ANDY we have Bandits incoming and comms are jammed.

Get the construction bots to set up some defences and get someone to manually go tell the boss we got incoming.

ANDY me and you are on Recon let's keep an eye out and see who this is...then bugger out if needs be. Maybe bait those metal eating mobsters to these new foes..

.. Genie you just dropped our sister on us didn't you
>>
Rolled 6 (1d100)

>>865781
You have successfully made contact with the Witch through magic. You weren't entirely sure what you were doing but somehow it was easier then you expected.


"Tribals, mutants, undead, and a few outsiders. About time you called! I personally would suggest mutants and tribals. Undead only work because of how relentless they are and the outsiders are unreliable."

Well good thing you have one and know where to find the other. Convincing them to help is however another matter entirely...

After that you contacted Mister Neutral though psi.

"Oh didn't realize you were far enough advanced to use long range ps-ah desperation and intense fear. Figures guess that explains the shakiness."

"Well...I DO hope it ain't monster masters."

"Monster Masters?"

"You know bandits who use monsters? Like Zeds but worse."

"How can they POSSIBLY be worse then Zeds?"

"Trust me kid they are. Otherwise they are unrelated in which case they are Crazies besides them anyone else would be running far away unless they were Zeds."

"That...or they are trying to get away from something worse."

"Worse? WHAT CAN BE WORSE THEN METALLIC MONSTERS?"

"That is a good question. I am afraid kid you can't afford by very expensive services for aid."

"BUT I AM GETTING JAMMED! I CAN'T CONTACT BOSS HOW ABOUT I OWE YOU ONE?"

"Wait Jammed? You aren't valuable enough for a favor kid at least not yet anyway as for your boss don't worry that one knows when the comms aren't working. Like a sick sixth sense that is like with money, parts, or weaponry."

What do?
>RUN AWAY
>Make your stand
>Sneaky sneaky hopefully they wont find you...
>Try to gain more reinforcements
>Other?

>>865858
Wah no of course not tch...you think I am that easy to predict? Psht common...okay maybe a little.

I thought about it...but its REALLY hard to run into her if you don't make the right mistakes.
>>
Rolled 19 (1d100)

>>865868
>Sneaky sneaky hopefully they wont find you...
AND
>RUN AWAY
Just be sneaky get a peak at them through scopes then get the fuck outta there.
>>
Rolled 53 (1d100)

>>865868
>>Sneaky sneaky hopefully they wont find you...
>>Try to gain more reinforcements
Let's try to get the muties on our side. We might be able to get in touch with the other guys the tribals pointed out for us afterwards.
>>
Rolled 85 (1d100)

>>865868
>>Make your stand
We can't just run away and hope to make it. We gotta make the monsters fight for it to let the majority of the group get away. Andy and us can take on some of the stronger thanks to psi and magic ammo.

The bots can fall back using the tribal traps and defense point. AMY can hopefully move the bots better than the Construction AI. The bots can also drop buildings on the monsters when possible. We got bait to work with for our own traps.

Since the boss has the drone they know where we are. We can assume they will send something to check it out their missions if being blocked to get info.

That leaves using psi to contact others in the area. Mr. N may not be willing to send help. But if they are free or sis witch we can ask them to get the mutants on our behave. Metal monster mutations could be worth something.
>>
I feel like we should end up with some sort of DIE HARD perk, I mean we survived memory wipe and the immediate events following, we got riddled with bullets and did the trial.

I just think it'd be good but also a source of fun if we were just comically hard to kill,like missing an arm full of bullet holes, throat cut and a knife in our eye socket but still not dead hard to kill (not a killing machine, we just won't fucking die)
>>
>>865910
We will survive.

https://www.youtube.com/watch?v=gYkACVDFmeg

Not the most fitting, but it's hard for me to think of better.
>>
Rolled 83 (1d100)

>>865889
I really don't think a direct fight is our best option. They won't ignore the bots like normal monsters, but we still want to avoid drawing their attention to us. Trying to make sure the bots get away is well and good, but our primary goal should be our personal survival.

>>865910
Thing is we can't even credit luck for those things. The memory wipe wasn't even dangerous, they wanted us to survive as an example to others who might do business with them, and the other time was from burning a fate point.
>>
Rolled 62 (1d100)

>>865868
Meanwhile at base...

"Gah...ha...ha FINALLY got the last ones. Damn witch somehow possessing AND bringing bots to undead life.

"Boss we have a problem."

"Oh what now..."

"We lost contact and encountered rampant bots...at the location of where the psi magi AND Andy is no less."

"...FUCK what a terrible day. Gotta deal with damned possessed bots, undead bots, and NOW FUCKING RAMPANT BOTS.

"GAHH THAT IS FUCKING IT!"

"THREE TIMES?"

"THREE FUCKING TIMES IN ONE FUCKING DAY?"

"AND I LOST MY FUCKING INVESTMENTS!"

"THAT IS FUCKING IT, call up Alpha Squad...and I am gonna go out."

"We cannot reccommend that course of act-"

"I DON'T FUCKING CARE I SWEAR TO THE GODS WHOEVER GETS IN MY WAY IS SO FUCKING DEAD, BUT ONLY AFTER TORTURING THEIR SOULS SO FUCKING HARD EVEN THE DEVIL HIMSELF GIVES ME A GODDAMN MEDAL. IF THEY DON'T HAPPEN TO HAVE A SOUL I AM SOOOO STUFFING ONE IN THEM JUST SO I CAN DO THE ABOVE."

"SO...YOU WILL NOT STOP ME UNLESS YOU WANT ME TO WORK OUT MY PISSED OFF ASS BY BEATING YOU ALL DOWN SO HARD YOU'LL MAKE SCRAP LOOK WHOLE, GIVING YOU SOULS JUST SO I CAN TORTURE IT, AND STUFFING YOU WITH PAIN FEELING PROGRAMMING JUST SO YOU CAN FEEL IT WHILE I 'ENJOY' MYSELF!"

"NOW WHO WANTS TO STOP ME?"

"..."

"YEAH I THOUGHT SO. NOW I AM GONNA GET MY GEAR AND WE ARE MOVING OUT~"

...w-when was the last time the Shrouded One was this pissed?

Shrouded One can feel angry...but that level of pissed off? Very rarely...Shrouded One can make the fearless feel fear when angry but outright pissed off? Well I sure as shit ain't getting the way.

Guess the Boss finally snapped been awhile since that happened...and boss is actually going to fight. How rare an occasion.

Boss knows how to fight?

Just watch the feeds upon their return.

>>865910
That is kinda what Bad Ass is and Refusing to Die totally is. Also Stubborn Beyond Death which results in quite a few extremely hard to kill undead. Kinda hard to kill something that literally refused to just die yo.

Heroes are also comically hard to kill along with mutants with their insane toughness. Bots are also pretty tough plus with the right mods its not hard to also become hard to kill.

Technically you already possess two of that type.

So its literally possible to upgrade yourself to that point.

Also fate point usage(which is how you survived getting turned into swiss cheese...twice in a row, AND getting sniped all almost at the same time!)

The Trial was due to clever choices and lot of luck. The flesh lord for instance was friendly only to psions(who are insanely rare and who the fuck would go mess with undead who mind tricks don't work well on?) The insanely good luck in the temple that allowed you immunity to the Doorkeeper(literally only ONE way that could happen and you bastards found it)

Also the bad luck of Mister Neutral. I swear I am gonna have to give in and give him some related traits because damn that guy is legitimately unlucky but somehow manages to keep surviving it.
>>
Rolled 53 (1d100)

>>865934
How would AMY or Andy feel about that. We can't be all about number one. Gotta take chances and live free or die hard. Plus all this metal armor makes it real hard to avoid anything.

We gotta make the most of the people/bots we have. Baiting traps and hoping the tribals will be a big boon. Make falling back easier with monsters slowed by those fighting.

Maybe covering the metal in dirt will help with some of the smell.
>>
Rolled 77 (1d100)

>>865947
AMY is plugged into our bike (I think, haven't heard she got plugged into anything else)) and Andy can take care of himself. If we make a stand we risk getting pinned down.
>>
File: robot2.jpg (293 KB, 1019x741)
293 KB
293 KB JPG
Rolled 90 (1d100)

>>865959
That still leave there co worker the Constitution AI. Robot lives matter.

Also my post isn't just staying in one place. We are to pull back viva defense points the tribals told us about and use their traps to slow the monsters. Possibly dropping buildings on the monsters baiting them with robots.

We can't just run or hide all this metal. We gotta fight and pull back at the same time. Buying time where we can or risk more lost. Having those that leave prep for us coming in and so on.
>>
Rolled 61 (1d100)

>>865963
Then why not use the haul as bait instead of robots?

I still think we should follow up on the info about other nearby groups. We might be able to get some of them involved on our side, one way or another.
The mutants I think might be willing to talk with a psion, so I believe we should try to contact them. And not merely as an afterthought while we're fighting.

We could be one more body fighting on the bots side, or we can try to gain reinforcements that they couldn't.
>>
Rolled 81 (1d100)

>>865976
Time and the robots will do better if these are smart monsters.

Getting help could take resources we lack do to some things only being worth while to civs. Plus the time it takes to get to them and make the deal. Also diplomacy over text is a weak point for me and I believe our guy will do a lot of damage with Andy tag teaming.
>>
Rolled 84 (1d100)

>>865991
Alright, since we at least have a bonus to combat right now I'll support your proposal.

I would like to advocate using our powers however. Spring Mental Treachery on one or more monsters-they could be smart, but they could also be weak-minded beasts; even if we fail to dominate them we could find out what's in their heads.
If we find we're close to one or more corpses, we could use our bone rod to animate skeletons.
>>
Rolled 71 (1d100)

>>865868
>Sneaky sneaky hopefully they wont find you...
Not us but the robots, we get all our guys out of there. Meanwhile us, AMY and ANDY go full gorilla, fuck with their comms, keep scanning around to make sure we don't get ambushed. Trick them into attacking one another and so on. We cause chaos and do damage to buy our side time to escape the coming cluster fuck. When we are able PSI them to learn why they are here and who sent them etc. Maybe try some mind control and have someone shoot their own side... Preferably their leader TPKed.

Eyes on the prize gents let's make boss proud.

Nat 1 incoming
>>
Rolled 19 (1d100)

>>866022
>>865991
To be clear it's supporting this and more details to keep things moving
>>
Rolled 37 (1d100)

>>866022
>>865880
>>865874
Apparently being sneaky sneaky is the only thing that wins...very well then.

You decide to sneak away figuring your own worth is more valuable then the bots. The bots for their part with surprising amount of speed build fortifications around themselves as they buckle down. Turtling up.

You meanwhile took the chance to sneak away...right in time as the monsters came charging at the defenses from down one street. Which is when you started to hear gunfire. As bandits upon realizing the monsters intended to eat their loot started to shoot at them from the buildings. While the rest of them rushed down a street. Meanwhile down another street you could see a wave of rampant machines come charging down it attacking everything they could find.

Thinking it couldn't possibly get anymore fucked...you were wrong.

For down the last available street. Came pouring undead who both stumbled and ran towards the action. Even bullets could not stop their advance as they charged. Some howling, some moaning, and the rest muttering in dead tongues.

That was when you realized you were trapped as you did your best to duck in a doorway. As the forces slammed into each other and the only seemingly safe spot in the storm was the bulwark constructed by the bots as they desperately fought to stay afloat in the chaos. You almost felt bad as the combat started to grow as their ranks intermingled more, as tactics were implemented, and most importantly because the fighting spilled into the buildings. Much to horror as you desperately climbed up stairs trying to stay ahead of the fighting. It doesn't take a genius to figure out things are going to hell and you last a minute in the chaos. Unless that is you chose to stick with the constructor bots who are doing well for themselves all things considered.

Alas you didn't and so you climbed for. Desperately hoping the fighting will stop before you reach the last one. Sadly things did not go according to plan as you discovered around what you think is halfway...that enemies are also coming from above. Thus you find yourself sandwiched between all sides, below, AND above. Fuck there is literally no direction you could go that wasn't crawling with baddies.

Damn it you should of dived into the fucking sewers that this rate...would no doubt be notably against all odds safer. Fortunately that is when you realized a funny thing...only the undead and monsters noticed you. Thus they came at you which meant you headed towards the rampant bots and bandits who seemingly hadn't noticed you.

Which was it turned out was true and thus saved your life.

You honestly thought things couldn't get worse without a hero or something getting involved. Alas you were also wrong about that too...

Monsters(Street 1)
Bandits(street 2/rooftops)
Rampant Bots(Street 3)
Undead(Street 4)
>>
Rolled 15 (1d100)

>>866091
For you heard fighting but this time coming from the rear of all four hostile forces...thing is though there shouldn't have been fighting there yet. Somehow now there was.

Peaking out a window you could see that four new forces have joined in the clusterfuck of a free for all battle.

There were now MORE rampant bots except this ones looking notably more uniform were behind the other rampant bots turning into a metal melee in the rear. Zombies which really didn't surprise you bloody mindless morons that they are were behind the monsters. Outsiders who were charging in behind the undead. While in the last direction...that were the bandits came from were thank fucking god reinforcements!

...who now you were looking at it from a near birds eye view seemed vastly numbered. Like we are talking at least 7/1 odds and that is if you were massively stacking the odds in your favor. As many of these foes specialize in horde tactics you see...and honestly there weren't that many reinforcements.

Fuck they must not realize the seriousness of this situation. If only boss didn't block her mind...you could of sent a message.

That was when you felt you getting lifted up in the air as a you felt a sharp stabbing pain...when you turned around. You saw a different looking rampant bot stare at you with its blinking red sensors as it began to use you quite painfully I may add as a meat a meatshield against the bandits, while its melee weapon. Which looked a drill and blender had a baby which was busy trying to tear its way into your guts. While some claws were busy trying to tear your limbs off.

That was when you noticed the zombies coming in your direction. Now if you weren't screaming before you absolutely were screaming now. Getting eaten alive by zombies, while getting shot by bandits, AND getting butchered by an insane robot was not by any means a good way to go. At this point you were cursing at the bandits for not having better bullets and guns so as to put you out of your fucking misery.

Funny how things worked out...when the zombies instead of attacking you body slammed themselves into the bot. Which it was absolutely not expecting given the slowed reaction of it as it stumbled and...you both fell out the broken window. Heading charging down to the grand free for all melee before...now if you were somehow even more astonished when said zombies had attempted to grab you. Which when that failed you saw a zombie tower had grabbed itself along the building side and forced its way beneath you.

"FUUUUCK." You were about to be saved by zombies...not once but twice. Goddamn it what did you do? Did a smart zombie fall in love with you? Did you maybe fuck the goddamn goddess of zombies before you lost your memory? Or maybe you really did the zombies in massive failure. In whatever the case the zombies caught you...and let the bot fall right through them in a neat little hole they formed just for it.
>>
Rolled 75 (1d100)

Pppfffffttt ok when I draw our guy he's gonna have soooo many scars and Shit along with a nice bit of ink. Hard to kill across his chest
>>
Rolled 77 (1d100)

>>866107
*Bah meant massive failure in a previous life for that last part.

Unfortunately it turned out that hole was not made on purpose...as you noticed zombies were tumbling down and the hole was made actually due to collapse. Which didn't surprise you thought about how big a target a zombie tower must of made. Sadly this meant you too were now falling to your death down below.

https://www.youtube.com/watch?v=04F4xlWSFh0&ab_channel=emimusic

Yet somehow those mindlessly relentless zombies did not stop their attempts to save you. As even as they zombies began to grab you...and throw you up. Thereby slowing your descent. Honestly if it wasn't for the likely reason they were saving you for. You would of almost felt sorry or even thankful. As is you still felt quite flattered. Especially given the surprising lack of biting.

So you did what came natural scream your head off while jumping and running across zombie corpses as the tower came tumbling down. Let it never be said your not one mobile motherfucker. Jumping between falling zombies as well as debris, dodging bullets, and running across a mixture of zombie as well as other debris tumbling down from above. You ran and hopped across that falling tower. Occasionally getting saved by surprisingly helpful zombies.

As much as the smart zombie wants to bite and eat your brains you really owe it one. Not enough to turn into a zombie or die of course but still. Really flattering with how hard its trying, also really fucking horrifying that same reason. Seriously your going to be so fucked having an frenenemy like this and paranoid around zombies for the rest of your life. The irony of said enemy saving your ass is not lost to you.

Sadly as the tower kept on collapsing more and more you had a harder and harder time hauling ass. This time it did not surprise you when another zombie formation rose up to give you a zombified hand.

Meanwhile across the street in a building a very confused Andy was watching the show in amazement before realizing what it meant. After that...you jumped out a window and shot a grappling hook across that once hooked rapidly began to shoot him across.

Thus how you noticed a certain frenzied Andy coming charging at you through midair while riding a line and you realized you were in for a collision course. Fortunately you dodged by instinct. Which turned out to not be a such a good idea as Andy quite literally crashed into enemies in the building. Sadly you didn't get to see much action before the zombies forcefully pulled you down.

That did not stop Andy as he jumped back out the window.

>>866110
Your life got saved by your armor/zombies.

hahahah. I can't BEGIN to tell you how fucking hilarious I thought upon the realization the zombies are gonna try to save you. Godamnn that was fucking funny. Kinda sad it showed the smart zombie show its hand but at the same time...its honestly kinda fitting also much MUCH better this way(because of the sheer hilarity hahahahah).
>>
>>866116
I can't help but smile as I imagine our poor guy just running and screaming, like one long aaahhhh as all this happens around him.
>>
I hope it's a yandere smart zombie
https://m.youtube.com/watch?v=Vw32WZJSMU4
>>
Rolled 36 (1d100)

>>866116
Who proceeded to run across the zombie structure charging at you while shouting at you and with amazing agility dodge all the zombie's attempts to stop him.

"YOU IDIOT DON'T WORK WITH FUCKING ZOMBIES! Now JUMP!"

Which as it turned you didn't have to as Andy grabbed you and pushed you over with himself. He however with inhuman reflexes shot yet another line that started to shooting you both across. All without a Head no less.

Alas you would never make it as the line was tugged throwing you both off by the zombies. Not to mention the zombies were literally flinging themselves at the two of you. Dodging zombies midair as it turns out is truly an artform. Also while trying to dodge bullets and you know not crash to your death. You amazed yourself with your ability to dodge and move midair no less like a goddamn crazy gymnast while on some kind of adrenaline and flexibility drug.

That was how you somehow found yourself diving towards the bastion in the middle of the chaos when Andy decided to fling you there and throw himself off...crashing into the chaos below. You meanwhile were 'caught' by some construction bots. Much to your pain but thankfulness. Mostly because you imagined hitting pavement or a metal wall would of been a lot more painful possibly lethal too.

https://www.youtube.com/watch?v=uHBtpqbOKXk&ab_channel=RobZombieVEVO

So you were utterly shocked...when you saw the trail of utter devastation that was a straight line heading towards you by your 'reinforcements'. Which as you watched and shoot turned out to be all thanks to a particular metalic beast flying on a jetpack, cursing over built in sonic cannons, and wielding a storm of appendages some of which used weapons. Possibly built in otherwise gripped that kept on firing until they turned too hot they failed to function.

It took you a little bit to realize who it was...mostly due to the screaming over loudspeakers like.

"YOU FUCKERS THINK YOU CAN GET IN MY WAY? YOU THINK MY DAY CAN POSSIBLY GET ANY WORSE WITH BOTS AND LOST INVESTMENTS? TRY ME YOU WORTHLESS SONS OF BITCHES TRY ME!"

While endlessly mowing down enemies, various screams of frustration, and yelling lots of extremely pissed off yelling. Your absolutely positive your boss had finally managed to snap. Which is impressive given how angry to the pointing of 'snapping' you had previously encountered. Which made it all look like nothing at all...even when combined all together.
>>
Rolled 33 (1d100)

>>866118
He is pretty much screaming this entire time. Admittedly he ended up running out of air but he still didn't stop screaming(He only finally got a breath when he crashed into the constructor bots).

>>866122
"GODS AS MY FUCKING WITNESS I WILL KILL," Que series of missiles that come out of a seemingly endless missile rack and turned into one man bomb run. "EVERY." Que yet another one man bombing run. "LAST." And another. "ONE." Yet another." OF." Even more..."YOU." The biggest yet.

By this time you found yourself screaming again. As you realized the boss was heading in your direction and you were in fact responsible for some of those problems. By this time even under focused fire the boss kept on attacking utterly fearless and no doubt berserk. Even as the bots finally responded by a blasting a swarm of incredibly evil looking metallic locust things that consumed the boss in the a cloud of scraping yet buzzing metal. Did the boss retreat?

no.

Did the boss attempt to dodge?

Nope.

Charge through?

No. Instead the boss kept on attacking until s/he was no longer able to attack...then proceeding to dive bomb into the waiting enemies below without hesitation. You thought the boss died.

You were wrong.

"AHAHAHAHAH THINK THAT COULD KILL ME?" Bellows forth from a suddenly blasting mound of foes as the sonic cannon ripped through and sent them all flying.

THINK YOU COULD STOP ME!" Now the boss was entering melee combat tearing enemies to shreds with the horrifying variety of built in weapons. Seriously how can that one control all those weapons while dodging at the same time...even as some weapons kept on shooting or blasting and yet another tossed foes or, used them as meat shields, or as improvised weapons. It was like the boss had turned into a utterly berserk ball of murder machinery of such awesome GLORY even the most coldhearted arms dealer wouldn't help but leak a tear at the beautiful sight. Alas you weren't a arms dealer.

Instead like any non Arms Dealer would you screamed.

Like seriously man nothing is gonna stop it something like that. Even mounds of foes climbing over each in eagerness, surrounding, swarming, or focused fire could even all together.

WARNING
HEROIC AWAKENING DETECTED
WARNING

"AHAHAHAHAHAH DIE DIE DIE DIE DIE," continues bellowing out the your boss crushing foes skulls, and dancing on their mountains of corpses.

"I HAVE MORE BULLETS THEN YOU GOT BODIES IN A SINGLE GUN," screams the boss while endlessly firing into the enemy.

"I HAVE MORE GUNS THEN CAN BE AS EASILY REPLACED AS BULLETS," shouts the boss throwing away broken weaponry either due to overheat or damage. Honestly hard to tell.

"I HAVE MORE EXPLOSIVES THAT COULD LEVEL ENTIRE CITIES WITHOUT PROBLEM." Que a massive chain of explosions right when the boss seemed to be finally overwhelmed.

"YOU THINK GETTING CLOSE YOU CAN STOP ME?" With a massive flurry of melee attacks the murder ball became a shredder that destroyed everything that dare get close.
>>
>>866138
Concern.png
>>
Rolled 5 (1d100)

>>866138
"EVEN WORKING TOGETHER YOU CANNOT STOP ME," indeed they couldn't.

"CONSIDER THESE DEATHS A RESPITE," continues taunting your 'boss'. "FOR WHAT I HAVE IN STORE FOR YOU AFTER THIS WILL MAKE IT NOTHING BUT A TEMPORARY BLISS!"

At this point even the zombies are running away.

"YOU THINK YOU CAN ESCAPE ME? NOT EVEN IN DEATH SHALL YOU SUCCEED!" That was when the berserking ball of murder machinery...somehow vastly enlarged itself becoming a laughably insane pile of weaponry that all fired at once...and then a strange silence befell the battlefield. As...every foe no matter their location began to tumble down into corpses all together.

What followed were collapsing buildings which too collapsed shortly after the dead did. Leaving nothing but the smell of carnage, battle, gore, nonfunctional machinery, and old ruins that finally fell. The sudden silence was only halted by a singular clapping sound.

"Well done," says Andy. "WELL DONE! Congratulations on your long awaited breakthrough," with that last part Andy bowed at a figure that slowly came to appear within the whirling dust.

"I-I can't believe...I finally did it," pants a tired boss. "WOOOHOOO FUCKING FINALLY!" Says the boss hopping in excite. "FUCK ALL YOU BASTARDS WHO TURNED ON ME!" taunts the boss to the dust shrouded sky. "I AM COMING FOR ALL YOU NOW YOU MOTHERFUCKERS! YOU HEAR ME!" Finally the boss finally started to calm down.

"HA...ha...hah oh wow that even felt better then letting out all my anger and frustration through murder did."

"Gotta say though boss, I didn't think you would breakthrough this way."

"Yeah...I didn't either. I can't believe my no fighting policy backfired on me."

"Actually I think that was more sheer rage then anything else."

"Rage...so the rage let me breakthrough..."

"Hm more like it provided that one last straw. You have been trying unsuccessfully for a little while now."

"Indeed Andy...Indeed. ha...now I can finally stand a chance."

"You did before."

"...Not much of one Andy. It was all I could do to just survive...and prepare. Guess its finally time to get into action."

"What is the precise plan then?"

"..." that was when the boss looked in your direction. "...First I must change a few things."

"Oh...right he certainly WOULD change things."

"Yes it would...finally at long last...you know the drill Andy. I do hope there were no witnesses."

"None outside our own forces. I did a marvelous job."

"...Good very good. Nobody is suppose to know about my ability to fight. Feel free to share with the man by the way. He has shown potential in understanding the plan."

"Oh really now..."

"Indeed. Now I trust you know your tasks."

"That I do...but you did say there would be some adjustments to the plans?"

"Yes so alert me to which plan you are following. I will tell you of any modifications."

"Understood."
>>
Rolled 14 (1d100)

>>866146
"Now I am going to go home and sleep...a lot. All that fighting and venting my frustrations combined with the breakthrough has really taken a lot out of me. And I would hate to make it effect my work on all of those who got in my way," says the boss rubbing a strange looking gem.

"Go ahead...we know what to grab on the way back."

"Very well," says the boss waving lazily while walking away towards an airship. After that flying away back to base. While the construction bots broke down the bastion and started to move through the bodies. Grabbing all kinds of strange things and piling them up to the side before getting loaded and taken away.

"Remember move quickly and only grab the important stuff," orders Andy.

What do?
>I am gonna go back too...
>What plan?
>toime to loot
>Best avoid base for now...
>Other?
>>
Rolled 43 (1d100)

.. We're about to get "upgraded" ain't we... Oh no... PSIborg
>>
Rolled 94 (1d100)

>>866149
>time to loot
Will do. Best of the best coming right up boss. Maybe loot some niceties that the boss may not want but we will. But mostly bosses stuff.

>Inb4 fumble
>>
Rolled 51 (1d100)

>>866149
>time to loot
Welp I guess that just happened. Are the construction bots still alive? Even they would be helpful in sorting out all the loot.
>>
Rolled 55 (1d100)

>>866149
>what plan....?
first i want to know wha't going on,
then
>time to loot
>>
That whole sequence was fucking awesome, top tier writing Genie that was sick
>>
>>866155
Shhh secure location first
>>
Rolled 1 (1d100)

>>866160
Welcome to the post apocalypse and enjoy your not so pleasant stay.

Now I am gonna crash...

>>866110
Its things like that tempt fate and will likely backfire on you. Your practically begging for the dice to turn on you and player stupidity to happen(keep in mind you still don't got the Bad Ass Trait so fate points are your only protection).

Your DOES have a large collection of scars(being turned into swis cheese...twice will do that to you).
>>
>>866176
Atleast if we make it too badass or hero we'll look the part
>>
Rolled 17 (1d100)

>>866176
Enjoy trying to guess what the Boss's heroic stats are, what the plan is, what to do with your guy, how awesome the post apocalypse is, and whatever else really.

Until I return and update.

Remember sharing lore and notes can help get anons the same page. Its possible to earn in game bonuses, and have your fluff become canon(with possible gains too boot).

I did enjoy the guesswork on the boss and what you should upgrade your character into.

>>865910
Your best bet is finding ways to upgrade your toughness in game. I already gave a few examples. its possible to make yourself a very tough son of a bitch even without plot armor, special perks, or even being a filthy mutant.

As is your armor alone as saved your life twice now. So good equipment is VERY important and other upgrades can really pay off. So chase after them they are the only reliable way to become stronger without struggling for experience and praying for specials to go down.

As an Arms Dealer employee while your armaments is covered everything else is lacking especially given you decided to work with a bot heavy group.
>>
Rolled 100 (1d100)

>>866149
>Other?
Can we try to animate skeletons on the fly? We could use the bone rod to animate any intact ones we see and use them to carry more loot.

>>866152
Yes, time to loot.

>>866181
Well, there's also our nanomachines.
Boss is clearly multitalented, but their forte appears to be engineering.
By what to do with our guy, do you mean what we want to do or what the Boss is going to do? Either way, I say there's a LOT of training in the very near future. We've got to learn to use our damn powers.
>>
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>>866316
>>
Rolled 65 (1d100)

>>866316
Ya know I got to thinking, we've got those industrial nanites we should probably do something with those. Maybe we could inject nanites into smart zombies just to see what if?
Maybe psi nanites to turn it into more of a monster or maybe it'll bring the zombie up to speed more and give us a powerful ally with the ability to control more zombies.
>>
Rolled 49 (1d100)

>>866423
That is absolutely not how our nanites work. The industrial nanites are for a nanite pool (which I think has something to do with manufacturing or processing raw materials) and can only be used by remnants of the megacorp that made it.
We have some nanite augmentation, but we can't make nanites. We don't even have additional vials of nanites, and if we did they would be extremely valuable.
Smart zombies are not our test subjects. They want to turn us into one of them.
I have no idea if "psi nanites" are in any way a thing, but what gives you the idea that we have them? Or that it would be a good idea to use them on a smart zombie?

If we want a smart zombie ally, we need to become powerful enough (in our magic and psi) to negotiate with it on equal terms.
>>
Rolled 37 (1d100)

>>866445
Well yeah I sorta just went to another thought after mentioning the industrial nanites. But we ought to do something with those bad boys
>>
Rolled 36 (1d100)

>>866461
Unless we get really lucky, it's more likely the Boss will figure out what we should do with them. Now that you mention it, we should revisit that item, ask AMY if she can tell what mega they came from.
But we're just a guy who found some nanites, stuff like what you're talking about would be more appropriate to a full-blown Think Tank specializing in nanites.
>>
Rolled 66 (1d100)

>>866316
You recalled that your bone rod is a magical item that supposedly is able to animate skeletons. Which would mean you could carry more loot...so you took out the rod trying to get it work.

Which it didn't...well come to think of it its not like you ever used it before. So you kept on trying and channeling your powers. Eventually it worked! And you got the idea to throw in your psi energy to see what would happen...

Which is how you animated smart skeletons. You could...sense their intelligence even as the flesh sloughed off them and they picked up some gear to garb themselves in before awaiting your command. So you used them as pack carriers while animating more skeletons. Unfortunately as it turned out you could only control a few. Even with the bone rod's help there were only so many you could control.

Gained 1 Dozen Skeletal Soldiers(Green).

After that you moved around grabbing the choicest bits of loot you could in excellent time before heading off before worse things would show up. So you left with the construction bots and the vehicles full of loot. Returning to a base...that was now crawling with bots. Like someone just kicked a hornet's nest of them they were everywhere. So you turned in the mission and got the items taken from you. Before being handed a new gun.

Mission Complete
Gained Bolt Rifle using bolts as ammo and has surprisingly powerful armor penetrating capability. Has been modified to heat the metal or electricity it. Upgraded for improved performance.

What do?
>Train
>Explore
>Go to sleep
>New Missions
>Other?
>>
Rolled 75 (1d100)

>>866488
>show off new skeledans to naughty witch
>sleep
>>
Rolled 68 (1d100)

>>866886
>Train
We need to practice using our powers moar
>>
Rolled 58 (1d100)

>>866886
>>866904
Also
>Other?
Crack open the psi magi book on necromancy.

Maybe we'll find some tips on managing our skeletal soldiers.
>>
Rolled 47 (1d100)

So what about this one, we get naughty witch to help us with a necro-bike? She can use her powers on bots so why not an old bike?
>>
Rolled 89 (1d100)

>>866886
meanwhile at banditville.

"So...all of them got wiped out?"

"Afraid so Sir. We will have to rebuild the BBs from scratch."

"...Well good thing this could not be traced back to me. Make sure we update the looks yes?"

"Understood Sir."

"Has the scouts been arranged?"

"Affirmative Sir. This time we will be taking a much closer look beyond the cityscape."

"Good...very good. Damn shame I lost the BBs. Well time to perform some diplomacy on the female bandit bosses...man why can't they be as easy to handle as the male ones."

"I do believe that is up to you sir to find out."

"Oh I know the reason I just hate it because of the annoying amount of complexity and work that is required."

"...Only someone like you boss would complain about getting laid."

"Oh fuck off. I am a Boss I can get an unbelievable amount of ass. I don't need to take the damned risk of fucking other bosses for the sake of sex. Hell that is the sorta thing even ordinary bandits think twice about. Bandit Bosses are a mean breed male or female. You gotta be to be a Boss among bandits. Those who don't end up dead sooner rather then later."

"So which ones are you going to fuck?"

"Which ones have the best scouts again? Give me that list along with the tribal ones. Gods do I hate my job..."

Meanwhile somewhere beyond city limits. There was a group of bandits carefully moving through the terrain. "So this is...a paramilitary base," mentions one bandit looking at a military base that was still functional.

"Looks like it...if I recall exactly that place has got a super soldier still operational. Now the next big places to check out...is a bit of a list," mentions a bandit bitch.

"Don't forget we gotta keep an eye of the big players but most important as looking at the terrain and small fry," states a bandit scout.

"Yeah yeah Fridge, hopefully we can find enough prey to sustain ourselves and some new homes."

"Oh we can the land here is good and green...lots of prey to make a living on the land. Hard part is gonna be to find ourselves a proper base."

"Aye in lands like these that is indeed the hardest part if we don't stay a mobile bunch of raiders."
>>
Rolled 88 (1d100)

>>866886

>No looting improvement
I am disappoint

>Train
Well we've got ourselves some undead of our own, we've got a Bone Rod, a Ghostly Tome of Undead Knowledge, and a book+crystal on Deahtly Psionics.

Let's see how nasty [see: Elite] we can make these skeletons. Show them off to the Witch to see if she has any pointers. It's her job to teach us, after all.
>>
>>866976
>Why not an old bike?
Because we've got a new, better bike.
>>
Rolled 90 (1d100)

>>867082
Yeah and it's a pretty cool bike, but for appearances and intimidation sake we need a BadAss hog with bones and necromancy and flames!
>>
Rolled 6 (1d100)

>>867102
Maybe once we're a proper psi-necromancer we can look into it.

>Talk to AMY
AMY, at this point we're a Psi-Magi. Are we solid enough that we could start practicing our psi-necromancy without screwing stuff up? Please do advise us.

i.e.: >>867062
>>866915
>>866904
>>866898
>>
Rolled 48 (1d100)

>>867044
"Say whose the new guy anyway?"

"Outcast who got Mister Neutral's approval. You know how picky he is."

"Hah...true he one of the hardest gangs to get into. Say what is it your good for anyway Rookie?"

"I know how to shoot and use magic."

"Magic Gunner then huh? You any good?"

"I was. Got thrown out when I started to dabble in demon and death arts."

"Sheesh you must be pretty decent then."

"I think we might have a problem though."

"Hm how so?"

"Demons incoming. They are not friendly."

"...Fuck not to many right? Only a few?"

"Yes. They will be a difficult foe to face but we should win. I suggest using special ammo though. Outsiders have a bad tendency to resist more mundane weaponry."

"Yeah that is why they expensive to fight...alright here they come. Shoot em up."

The demons went down albeit with some difficulty with one of them who managed to get close before finally going down.

"Lets see here...hell forged metal. Good stuff...not sure about the rest of it. Looks like we got lucky they were primitive demons. Not a single demon forged hellgun among them. Well grab what you can carry and lets move-you got a magic bag Rookie?"

"Yes is that strange?"

"Nah just been awhile since I last seen some of them...only a few of us got one of them. Usually only one per a team guess we are lucky having two hah. That means TWICE the loot!"

"Hey boss. I think I found a potential base!"

"Hm...Well then lets take a closer look. If its any good we mark it down as some place with potential."

Thus ends the brief intermission.
>>
Rolled 43 (1d100)

>>866886
Is if there is an auto doctor or some other people doctor in the base. If not head to bed since we almost died.

---
>>866181
Not sure on the abilities of our boss. Yet this is very much becoming a robot civ ran by a human hero. Unless she goes cyborg or some how turns her brain into an AI hub.
>>
Rolled 3 (1d100)

>>866146
>>866149
I wonder if the Shrouded One isn't a member of the Splicer Brigade's Lost Squad back in the Wasteland they originated in...who has somehow not heard the Brigade got wiped out.

I sure do miss the Splicers...so much goddamn potential. All the advantages of highly specialized or generalized mutants while only having a single mutation's hit to pop growth...
>>
Rolled 71 (1d100)

>>866886
>Train
Fine tune out control. eventually we wanna be able to totally mind control someone or pull Jedi mind tricks on the weak willed.

Be ready for the boss to call on us.
>>
>>867175
Otherwise my guesses for Shrouded One involve: Teslatek Civ (Mutants+Bots explains propensity for bots and the shroud), Maticio (could even be Ginny+CEOs son/daughter, given TSO's tales about how evil their home was, kid-genius nature, and aptitude for trading+engineering but not software).

Now the comments on people turning on Shrouded One seem to indicate possibly the Guanyin or Splicer Brigade. Could still be Maticio, but I don't think Shrouded One is dumb enough to think that they could take on Maticio seeing as they weathered the fiercest battle any civ has ever faced (as a central target) and came out on top nonetheless.

Other possibilities include Marcus and Wifey's child. Explaining trading background, shroudedness, and arms-dealering.
>>
Rolled 24 (1d100)

>>867143
"You can be aware your a Green Psi-Mage."

>>866904
Training seems to win.

So you decide to work on your powers. Messing with psi and magic. Its much easier to do them individually as putting the two together massively ramps up the difficulty to a ridiculous extent. Still you at least made some progress admittedly not much but something at least.

So you brought out your book and went to find a naughty witch with your skeletons. You ended up finding her in the garden that was still being attended by confused looking constructor bots and having some service bots to attend to her needs. She was not however alone as a saw a demon witch that you...were sexually acquainted with from the last time you got laid snuggling up with her and doing her best to grope the no doubt still utterly oblivious witch.

The pain it caused in your shorts was something else...that utterly innocent look on the witches face and the utterly depraved sultry look on the demon's side by side with dirty fondling was killing you.

"So...what do you need," the witch asks snuggling with the perverted fondling demon. Knowing her she doesn't even realize that was the demon is doing is considered fondling and obscene. The demon meanwhile knew exactly what she was doing making sure to give you a wink and a much better angle.

"..." oh this SO isn't fair to your penis. "I uh...need some pointers you see I raised these skeletons and uh...yeah."

"Hm...wow you raised up some smart skeletons with your very first try? Guess its true about the psions having a natural knack for the intelligent undead," says the witch taking a closer look which meant her tits getting shoved into the face of the demoness. Which actually caught the demon by surprise and the fondling temporarily stopped while the demon was enjoying the sensation. "Well normally the smart undead is quite tricky...but that seems to be your strength. For magics...hm you don't have the basic stuff to learn from so here. That was when the witch through a spellbook at you. "That contains the basics of necromancy spells there is also a few scrolls with more detailed spells I got for myself as a witch and from our master. The spellbook while basic as notes from both myself and from our master at the very least. So it should help you out."

"Otherwise you need to work on animating dumb undead because you see dumb undead are much easier to control then smart ones. So you get more of them and they can still be upgraded. Its just harder due to their mindless nature but possible."

"Plus since they are easier to control it will help you learn how ordering the undead works and other tricks. Its harder with the smarter ones."

"Smart undead are nice because of their intelligence even if they aren't anything special. They can more easily improve themselves and are much better without direct oversight the dumb ones that require tending to on a regular basis. Lest they do something...well stupid. Smart ones don't have that problem."
>>
Rolled 16 (1d100)

>>867221
I wonder if we couldn't pioneer a Psi-Magi Necromantic trick that uses undead as a catalyst/amplifier for our psi powers. Greater numbers of dumb undead being channeled through creates a bigger effect but smart undead makes it more malleable.
>>
Rolled 63 (1d100)

>>867221
>can I join the snuggle party too?
>>
Rolled 14 (1d100)

>>867221
"Even if you don't give them anything to do smart ones typically just patrol around, tend to the dumb dumbs, and train. I wont be able to help you much with the necrotic psi given I am no psion. However the ghostly tome and bone rod I have some experience with. The rod for instance is capable of launching bone spikes, a bone wall, bone shield, bone spike wave, bone spike storm, skeletal reanimation, nimble bones, bone repair, bone toughness, bone strengthening, and turning itself into a spiky bony mace."

"The Ghostly Tome meanwhile contains information relating to immaterial undead. A bit of a complicated subject but one you will have to learn if you wanna employ the more ghostly undead and necromancer magics. There is a reason why necromancers are so good with souls. Its due to the knowledge we got with working on the immaterial. We necromancers work with that an awful lot especially once you get past the other basics."

After that a now sad demon was freed from booby embrace before going back to fondling the still oblivious witch. That was when you carefully...walked away. Trying but failing to forget that delicious boner fuel image. That was when you sought the distraction that was the psi magi necromancy tome. Opening it up it helped explain the strange feeling you got when you created the skeletal soldiers. While also going on a bit with some basics like controlling undead and hijacking undead who aren't under your control. According to the tome psi magi necromancers have a talent for both but especially the last.

It was then you unexpectedly ran into Andy who noticed your attempts to train.

"What a coincidence..."

"What coincidence? Also good to see you got your head back on."

"Yeah I did rather miss it...anyway since your so interested in training we JUST so happened to arrange a training trip for you!"

"Training tri-OH HELL NO. I AIN'T TRAINING WITH MISTER NEUTRAL THAT SADIST FROM HELL."

"Oh come on don't be like that...he is LITERALLY the only guy who can help train you in the ways of the psi magi!"

"FUCK No. Last time I 'trained' with him I nearly got raped AND it was bandit training from HELL."

"Which is why we ain't directly paying him for training..."

"huh?"

"We are 'lending' your services to him. You are to watch and learn from him. Not to mention he charges way way too much for training..."

"...So I WONT be getting training from hell?"

"Nope. Its just an excuse to get you closer to Mr N so you can learn some things and don't worry you wont be alone."

"...How so?"

"You will have some bot attachment assigned to you help keep you safe. The zombies have noticed you but eventually others will too."

"I see...can I say no?"

"You can but the boss is still mad about...things and frankly its the only thing we can arrange that means you can improve with psi magi. We can do assistance for other trainings even psi or magic but the fusion of the two...well our options are most limited."
>>
Rolled 5 (1d100)

>>867301
"The cost of being a rarity..."

"Afraid so. If you agree you can certainly learn some things...alas you'll unfortunately be stuck in the company of bandits until we can find another teacher. So that is the biggest drawback frankly."

"How much luck in finding another psi magi?"

"None so far, but if we keep following the magic and psi trail we should eventually find someone who at least knows the right someone to ask."

"Good to know...so the sex bots they any good?"

"Ah you saw the witch huh?"

"...Yeah...you wouldn't happen to uh...have some of the real deal?"

"Well the sex bots are back online boss likes to use them too on a very...rare occasion. Actually maybe never claims that its no fun that way or something, but hey if you keep it in your pants the bandits could certainly screw you properly."

"I don't wanna catch anything."

"Mister Neutral runs tight the clean crew you'll have nothing to worry about. Guy has some serious standards. Plus with the lack of numbers he is picky of who he takes on and with all their free time...well they are certainly different. Not to many bandit groups like that out there."

"How different exactly?"

"Your book wont have much about them. They are a very rare breed of bandit scum. Makes them quite tricky and hard to deal with. Truth be told but they are truly quite rare. Makes them dangerous...especially given Mister Neutral's taste in scum. If it weren't for their problems even the big players would be leery of them. As is they could easily crush most small fry."

"Wait I thought they were the weakest gang in the alliance..."

"A blatant Lie. I know these things...in truth they are among the most dangerous and powerful even without the plentiful reinforcements. They just don't have a lot of people. Truth is though I think Mister Neutral likes it that way given his standards. Sure he acts like he doesn't...but that is just him bluffing. He is a very dangerous man. A good plotter which is why the boss hates him yet likes him for that same reason."

What do?
>New Missions
>Agree to training trip
>Explore
>Go to sleep
>Get something to eat
>Try to get laid
>Other?
>>
Rolled 93 (1d100)

>>867301
>>867341

>Agree to training trip
"Fair enough, Andy but I'm taking my skeletons along too. I've got most of the gear they'll need [see: Fire Weapons and Fireproofed Armor] but I'd appreciate some extra ammo for them to bring along and maybe something that'll help to obscure their nature. Also if you've got better gear...it's also quite welcome."

Equip the Psi-Magic Shade Spectre Power Armor w/ Deadweave Cloths etc., Magitech Psi Relic Rifle, CrystPsytekko SMG, Hostile Peacemaker, and Psytech-Magitech Shotgun.
>>
Rolled 27 (1d100)

>>867341
>Agree to training trip
Welp may as well. Order are Orders and all that. Plus we'll get more bandit life exposure and fun times.

>Get something to eat
Eat with Naughtyist Witch and let her know we've been sent out on a training trip, don't want big sis apprentice to worry and kick up a fuss when we've seemingly vanished...unless she wants to come.
>>
Rolled 59 (1d100)

>>867346
>this but after food and sleep
>>
Rolled 77 (1d100)

>>867349
>>867346
I want to drag those skeletons along with us all the way to hero-dom. Upgrading them with psionics when we learn that, decking them out, all that good shit. Then when we finally earn hero-dom they'll also spawn a psi-skeleton hero unit and we'll be the best of skele-bros.
>>
>>867356
I'm okay with this as long as we have a skele-bike with a certain witch riding bitch, no pun intended.
>>
I kinda hope we get our own little group, i'm liking the idea of a few Tribal and Survivors. Just as we are TOS's party.
>>
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Rolled 44 (1d100)

>>867346
"Just shroud them up properly and with a good helm nobody would ever know. We got some of that type of armor so it wont be much a problem. Now what kinda weapons would you like to equip them with?

Which will effect their specialties and possible upgrade paths. So think carefully on the kinda gear you want for them. The group your with is willing to cover the more basic stuff free of charge everything else will cost extra.

While that happened you made sure to get some food in your belly and took a nap. After that you were ready to set out with your skeletal forces...and unexpectedly a certain witch was waiting for you.

"What you coming with?"

"Yeah sorta got kicked out...and master doesn't let me stay at home without her around because I am too much 'trouble'. Also what would I do should something happen to my precious junior apprentice brother!"

After that you set out to the location where you are suppose to meet Mister Neutrals crew. There you found a small group of very well equipped and oddly stylish bandits. After you approached with your skeletons and androids both of whom were disguised the bandits took a long hard look at you.

"..."

"...What," you ask?

"So you iz special loike boss man?"

"...I guess."

"Good. You wont slow us down then. We...well given how many guys you brought we are gonna deal with a rival bandit gang. After that we got some deals to help with a few raids. For now while its still day we attack some other bandits."

"...Are you guys it?"

"We are just a single group. There are a total of 4. We leave them an escape avenue."

"...Is it that four then?"

"Some of us come in from above you fool. Now follow us...and fuck there is no way we gonna be sneaky. Guess we'll do the two pronged main assault approach. I'll call them on the radio..."

So while the boss talked with others you started on heading down with the bandits. After awhile he got off the comms and spoke to you all. "Okay new plan we is gonna team up with a former strike squad and form another attack force that will attack them from the front. The previous attack force will sneak in from the rear. While the other two strike squads will flank them on the side and by above. So it will be up to you decide how you'll organize your attack rookie...lets see how good you is at command yeah? Hah."

What do?
>Charge them as one get close
>Shoot out from nearby buildings at them
>Try to sneak in
>Advance carefully while trying to cover each other
>Other?
>>
Rolled 63 (1d100)

>>867439
>advance carefully while covering each other
>>
Rolled 12 (1d100)

>>867439
>Advance carefully while trying to cover each other
>>
Rolled 58 (1d100)

>>867470
>>867479
I agree, but first maybe we talk about our skeletons' loadout yeah?
Let's have one with a lot of grenades and explosives and one heavy weapon user (I think we still have that laser minigunn).

Ask AMY for some recommendations on how to arm them.
>>
Rolled 8 (1d100)

>>867439
>Advance carefully while trying to cover each other
Using AMY and all avalible sensors keep track and marking them, also using the mind link to our Skelies use them as extra eyes, Start shooting fucks through walls and using our PSI to read where the foes are going and planning, what weapons they have etc.

Behold my NAT 1
>>
Rolled 76 (1d100)

>>867523
"The undead particularly the ones you created while low level intelligent undead they are still smart. They just recall any skills, experiences, or memories of their past life. This makes them easy to choose what kind of undead you would like them to later evolve as."

"Remember the undead are relentless, do not tire, and most do not suffer the requirements of the living. If it they do its perverted usually one thing like Hunger or Rage."

"Skeletons in particular are the more nimble variety of undead but not as strong. They are often very agile as they do not have any flesh binding their bones together or slowing them down. While they are weaker and a bit more fragile in exchange. They are quick and agile. Their speed is not to be trifled with."

"Even the lower forms of skeletons enjoy some of those benefits and the more advanced ones take great advantage of the fact."

"As for how to arm them...that is up to you. Its not like they would care but do think of what you would like and how the tactics you would prefer to use would require."
>>
Rolled 61 (1d100)

>>867549
*Meant just don't recall all those things.

Damn typo in such an important spot.
>>
Rolled 85 (1d100)

>>867549
>three with shotgun/melee, three assault rifles, 2 smg for the breaching group. 2 assault rifle, 1 shotgun, and a heavy machine gun to the studies set of bones (or bones with best armor) for the covering fire group. We should consider power armor for the skeledans we have the heavy weapons for and lighter armor for the full on assault
>>
>>867583
Sturdiest* ducking phone
>>
By that I mean as a suggestion, not making the choice. What do yall think?
>>
Rolled 23 (1d100)

>>867583
Seems fairly general purpose and solid, but I don't think it takes too much advantage of anything specific they're good at aside from the SMGs and shotgun/melee.

>3 Shotgun/Melee
>2 SMG [Dual-wielding SMGs]
>2 Flamer
>1 Radiation Spewer/Assault Rifle [Jokes on all the non-undead, radiation can't hurt bones!]
>1 Assault Rifle/Grenadier
>1 Sniper Rifle [Presently equipped with our LRD Sniper]
>1 Heavy Gunner
>1 w/ Electrified Turbo Nailgun [So basically a hybrid between a Gunner and AR Generalist]
>>
>>867726
The idea behind this being that undead won't generally be nearly as effected by area-of-effect weapons like flamers or radiation spewers, heavy guns won't tire them out so they can still move fast, and they can also probably generally climb shit like nobody's business for the sniper rifle.
>>
Rolled 4 (1d100)

>>867439
Well seeing as we're the Strike Squad/Attack Force that's attacking them from the front we shouldn't go charging headlong but we should certainly make a loud nuisance of ourselves.

>Advance carefully while trying to cover each other
Pop smoke too and have any speed freaks advance under its cover while heavier armed men take up advantageous positions further back. After that alternate covering fire between the advanced-position speed freaks and the rearward heavies to allow the rest of our forces to move up without getting shredded. When possible begin to use explosives against any emplacements. Keep in mind that we just want to keep them from fucking our guys here up, so don't try to destroy the emplacements, just collapse the alcoves they're in or whatever so they can't shoot us.
>>
Rolled 95 (1d100)

>>867751
Snipers (including us) should pick off anyone in emplaced positions or anyone who has heavy weaponry.
>>
Rolled 5 (1d100)

>>867726
My only concern is the heavier weapons with the weak bones. Also can a skeleton be a sniper? I feel that their aim is more of in the general direction and not a pin point accuracy.
>>
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Rolled 55 (1d100)

Just drew this up as how I imagine our guy. Ill edit and add more as he develops into more of a unique character...if he lives long enough that is
>>
Rolled 7 (1d100)

>>867439
I vote we gear the skeles with close ranged urban gear. They are agile and smart that means we can hit and run with them. Also since they never sleep we can just wear who ever we attack out with non stop harassment.

If these bandits are drilled we can take time moving up. Otherwise speed is key.
>>
>>867764
I figured he'd have brown eyes cause we're full of shit. But nt a bad rough image m8
>>
Rolled 78 (1d100)

>>867762
The bones may be weak-er than flesh coated bones, but for one I don't think Flamers and Spewers count as heavy weapons so the LMG is the only thing to really worry about and...well I dunno. Ideally they're not coming under heavy fire anyway.

I can't see why Skellies couldn't be snipers...Though I can see where you're coming from now that I think on it. Still, I bet they've got better aim than zombies or ghosts would. Alternately deck that guy out in Stealth+CQC gear and have him be our bodyguard as we snipe.
>>
Rolled 60 (1d100)

>>867794
I can see what you mean about the flamers, hell I'm all for it but the lmg would be difficult. Power armor skeleton could fix that problem but then we'd have to waste a suit on him.

I think the best route would be the cqc while we snipe, I remember vaguely something being mentioned of how they see the world differently and I've got it stuck in my head that they see everything in third person mode hence the aiming in a general direction.

So we have the up close and personal, the covering fire, and our own personal bodyguard as a possible set up. Sound good anons?
>>
Rolled 42 (1d100)

>>867762
Fresh zombies have the best accuracy but as decay sets in their aim really goes to shit. For skeletons the more enhanced they are the better the sight they have. Because they'll have more magic radiating into their empty sockets improving sight. Even if that is true for zombies however it still got to fight against the rot.

Basically one starts with good aim but then struggles to upgrade it while the other starts poor but upgrades well.

Undead do have a nasty habit at being very sensitive to the presence of living beings. Can make them rather difficult to sneak past but its not entirely precise until they get a better look at you. Which is why they don't immediately pin point on the living when they are in range. They are trying to figure out where/what you are exactly. So watch out for undead snipers they can still try to snipe you as if they were a psion(except not as accurate).

As for lighter heavy weapons your best bet is going to be the more energy based ones as they are quite a bit lighter because of it. With the notable except of certain mass drivers like Gauss. Which requires solid ammo.

>>867794
Bone are weaker without the flesh but they are much more agile and speedy. More evolved skeletons are some horrifyingly agile and fast mofos. Even if they aren't as strong or can't take a hit as well.
>>
Rolled 78 (1d100)

>>867811
Can we put the bones into a suit?

Or maybe reinforce them with steel, servos, hydrolics, like a literal exo-skeleton. Hah! That skeleton pun keeper would love that one
>>
Rolled 38 (1d100)

>>867764
I thought of a name for our guy: Slate. As in "blank slate."

>>867823
We're already putting them into armor. Making it more integral sounds like magitech. We should probably just upgrade them, which we'll need to increase our skill for.
>>
>>867811
Sounds like Skeleton Sniper a-go.

>>867838
I'm pretty sure in the brief Portal Crafting Ninja-Necromancer MMO quest we actually saw Skeletons just being dipped into vats of molten steel and stuff for reinforcement, and that was set in a fantasy timeframe.

>>867811
Energy based ones like spewers?
>>
Rolled 13 (1d100)

>>867823
They can which gets into necrotech TM. Necrotech is some scary advanced shit as they been cranking it out since the fantasy era with their 'fleshworking', 'bonetwisting, and 'soulbending'. Tech allowed for some very interesting new developments for the crafting of the dead.

Also you can attempt to animate undead monstrosities by using multiple corpses. Using multiple corpses is how you get into some really freaky shit.

>>867842
Depends on the type of spewer. Flamers for instance required liquid fuel which can get heavy.
>>
>>867842
It's just like our very own XCOM squad, complete with extremely high lethality. We maybe should've left 6 of our dudes home.
>>
Rolled 7 (1d100)

>>867842
>Energy based ones like spewers?
Or a laser minigun. Which we have one of.
>>
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>>867851
Ohboyohboyohboyohboyohboy
>>
>>867867
We can deck them out in ghoulish equipment for cheap high performance too.

>>867862
An excellent idea.
>>
Rolled 98 (1d100)

>>867854
XCOM Post Apoc EDITION

HAH...I can't even deny it because its so fitting and true. I even got the aliens!

Guess if you keep up with the team stuff I'll need to change the name of the quest.

>>867867
You have to be aware that 90% of the time the undead have nothing to do. Way too much free time results in...things. While stagnant undead civs are often insanely advanced at the same time. Its a very weird and unique blend that I struggled to figure out for years.

In exchange though I definitely have the best fucking undead EVER. Screw everyone who never gave the undead justice in their settings! Yeah its nightmarishly hard but they really end up insanely cool if you don't handicap them and give them justice.
>>
Rolled 54 (1d100)

>>867890
So have you anons decided upon the kitting for your troops?
>>
Rolled 16 (1d100)

>>867890
You've done a damp good job at the blend, I honestly don't know what system/s you're using alongside everything else but hell I just love reading and playing in this world. Everything even including the thick witch.

>>867894
I think so, could an anon that is good with presenting help me out?
>>
Rolled 4 (1d100)

>>867914
Uhhh...

>2 Shotgun/Melee
>1 Shotgun/Melee Bodyguard [Stealthy Stuff]
>2 Dual-Wielding SMGs
>1 Radiation Spewer/Bolt Gun
>1 Cryo Spewer
>1 Electricity Spewer
>1 AR/Grenadier
>1 Sniper [LRD Sniper Rifle]
>1 Heavy Gunner [Laser Minigun]
>1 w/ Electrified Turbo Nailgun
>>
Rolled 46 (1d100)

>>867944
That works!
>>
Rolled 18 (1d100)

>>867944
Make sure they all have something for cqc, at least a mono knife or something.
>>
>>867971
We've certainly got enough mono-knives to outfit them.
>>
Rolled 86 (1d100)

>>867971
Hatchet goes to our bodyguard
>>
>>867944
Vote
>>867945
>>867971
What exactly is a mono knife? Wouldn't a duo or nano knife be better?
>>
>>868013
It's a monomolecular edged knife (or something to that effect). Very sharp, usually comes from a paramilitary or at least their designs so it's very sturdy and well made too. It's your go-to futuristic dagger for all purposes.
>>
Rolled 53 (1d100)

>>867914
The entire setting was carefully built by me. Undead were a pain to figure out because I had fuck all to base them off of. There really weren't anyone who did undead well. In truth it was quite frustrating.

But now i got awesome undead so its not all bad. Everything else could use work but undead are pretty much completed.

>>867971
Hatchets or blades actually. Except for the explicit melee bots then they are giving better melee weapons. The two melee bots are equipped with vibro axes and the bodyguard is given a mono short sword.

>>867944
Kits confirmed.

Now for the bots and their kit.

Modified Security Androids 12.

They are equipped with shrouded body armor and helmet. Hatchets, ammo crate, spare fuel canisters 2, and empty packs.

4 with chained shotgun and armored shields.
4 with bot auto rifles.
2 with rocket launchers.
2 with flamethrowers.

>>868002
You sold them if I recall correctly.
>>
>>868036
Oh, we did didn't we?

Are they really all that expensive though?
>>
Rolled 30 (1d100)

>>867470
You order your forces to advance carefully sticking to cover while moving upon the bandits. The bandits for their part took advantage of their superior position and defenses. You lost four skeletons and 1 bot in the initial barrage and you could hear the bandits shouting. Soon you saw more bandit reinforcements show up. More bandits took to the windows and more heavily armored bandits took to the ground floor.

In your attempts to cover fire for your forces you were able to take down three bandits. One falling off the room, another disappearing beyond a window, and the last was on the ground whom you were able to take out.

So you crept up building by building and pile of wreckage by pile of wreckage. Fortunately they don't seem to be pros as is they got a pretty nasty advantage on you.

lost 1 heavy gunner
lost 1 radiation spewer
lost 1 shotgun/melee
lost 1 SMGs skeleton
Lost 1 1 bot with rifle
4 wounded
bots 2 auto rifle 1 flamethrower and 1 rocket launcher.

What do?
>CHARGE
>Pull back
>Shoot out time
>Keep advancing
>Other?

>>868063
They ain't cheap. Monos are a pain to maintain hence why you only see those like the paramilitary using them widespread like. Most weapons are vibro or something else in the post apoc.
>>
Rolled 5 (1d100)

>>868089
>"you skelly Bros give covering fire while the remaining two with a shotgun plus you, yes you with smg, flank from whatever side we can get"
>>
Rolled 71 (1d100)

>>868089
>Other
Flush them out with grenades and the like, then gun them down as they run for it.

Using the forces we have left, while we are making a racket sneak around and enter all covert like and deal with those who hunkered down
>>
Rolled 82 (1d100)

>>868089
>Shoot out time
>>
Rolled 1 (1d100)

>>868089
>Other
I wonder if they have psi protection. Maybe we can unlease some kinda fear effect.

Otherwise thinking explosion time.
>>
Rolled 81 (1d100)

>>868166
I wonder if the 1s will ever let go of their hold on me.

Still thinking I should get some kinda player perk at the rate I roll them.
>>
Rolled 99 (1d100)

>>868166
So...fate point?
>>
>>868166
FATE POINT WE ARE NOT GETTING TURNED INTO SWISS CHEESE AGAIN DAMMIT
>>
Rolled 69 (1d100)

>>868193
Yes
>>
Rolled 56 (1d100)

>>868196
You realize we got turned into swiss cheese by using the fate point right?
>>868193
Yes please
>>868174
Well through all the turmoil our guy goes through well be tough as nails in no time
>>
>>868193
Yes
>>
Maybe we should use more than 1 to make this go well...we have quite a few right?
>>
>>868293
If I remember correctly all that will do is negate the effect. Like using a fate point on a 100 would negate the 100
>>
Rolled 86 (1d100)

>>868193
Na, we can't become a badass with out some risk.
>>
>>868301
I thought it was kinda a boost
a fumble becomes a meh fail
a meh fail becomes a pass
a pass becomes a good pass
a good pass becomes an unnatural crit
a crit becomes???? its never happened?
>>
>>868312
Maybe you're right, my memory is fuzzy
>>
Rolled 5 (1d100)

>>868166
You decide to attempt to hit them with a fear effect. Only problem was...well the opposite happened and they started to wander who caused it. Fortunately you cut the link right before their psion detected you but barely...and you utterly fucked up what you were trying to do.

Alert
Enemy has gained Bravery.

Meanwhile the enemy bandits kept on shooting at your forces. To utterly devastating effect. Two shield bots were sniped down. Meanwhile your spewer skeletons were also taken out along with your other remaining close ranged skeletons.

Currently only the bodyguard, Grenadier, and Sniper are still in action. Admittedly they are now damaged but they ain't dead. Meanwhile the bots fell under heavy fire as your fragile skeletons shattered one by one. The remaining flamers and rocket launchers including the wounded went down. While the Assault rifle bots were torn to shreds with two going down. The rest meanwhile are all damaged to varying degrees.

Your allies for their part barely took out three bandits and they lost two. As their attempts to flank and shoot from opposing buildings didn't quite go so well as planned.

The only good news is the bandits are realizing they are under attack from other directions forcing them to divert manpower.

What do?
>Charge
>Pull back
>Shoot out time
>Keep advancing
>Other?

>>868301
>>868312
Fatepoints work by 'selling' a degree of failure. Thereby boosting the dice as if you had rolled 10 higher then you actually did. Because of this its able to null natural 1 but its not able to upgrade a natural 100.
>>
Rolled 55 (1d100)

>>868342
Grenadier blow a hole in the wall and force them to look at it, while the are guarding the rubble dust and smoke filled hole, nades through their old firing points.

Have AMY scan for structural weaknesses and jam their comms. Level the building if we need to
>>
Rolled 94 (1d100)

>>868342
>Other?
Let's use the bone rod.
Repair our 3 remaining skeletons.
Maybe create a bone wall to shore up our cover.
Then hit the bandits with a bone wave or bone storm.
>>
Rolled 44 (1d100)

>>868386
>>868342
Ill change to this, pretty solid plan, Maybe use mental treachery to fuck with'em more
>>
Rolled 38 (1d100)

>>868464
Try to stoke their Bravery till it turns into Overconfidence?
>>
>>868486
Actually, since apparently they have a psion, we probably shouldn't.
>>
>>868486
now thats playin smart
>>
Rolled 96 (1d100)

>>868342
So...did the XCOM level difficulty scare people off?

Be aware your still a bunch of incompetent noobs. So of course you suck ass. Closest thing you got to a combat class is Psi Mage.
>>
Rolled 85 (1d100)

>>868386
vote
>>
Rolled 36 (1d100)

>>868544
Na I'm just still working. Got no time to write up plans.

If this was xcom probably would have evacuated from the amount of losses we had. Or send in the strong under smoke screens and flash bag support.
>>
Rolled 67 (1d100)

>>868386
Bone rod used bone mend used on your 3 skeletons. Bone mend has repaired all 9 of your fallen skeletons and they are piecing themselves back together again. They will be ready for action next round.

After that you cast out a bone wall to give your guys some cover and much needed breathing room. Finally you hit the bandits with your last spell bone storm. Which unleashed a hurricane of bones that blasted their entire area. While they did have cover they were not expecting an attack like that.

Enemy is forced to take cover.

You have successfully attacked 9 bandits in AoE.

Giving your forces much needed time to advance rapidly and recover. As the bandits do not dare poke their heads out lest they get hit with a face full of bone. As is the cover only partially protects them.

But sadly the bandits refuse to retreat and insist on holding their position. The midst of the bone storm you noticed something funny go down...as suddenly a metal plate that covered the sewer entrance popped up as a naughty witch poked her head out before smiling as she ducked back down again in the sewer.

You have a bad feeling about this...and actually somewhat pity the bandits. You are beginning to understand the sheer naughtiness of this witch and know they are very screwed. Despite not being a hero, super, or even particularly skilled that woman can do insane amount of damage when she puts her mind to it.

So what came next didn't really surprise you as much as you would of thought. As a suddenly a magical wave in a need little bubble formed all around the bandit building...and charged inwards. Whatever corpses it passed they came back to unholy life. To what friendlies you felt a deep bone chilling coldness that sunk so deep into the core of your very being even your very soul shivered. Meanwhile the bandits screamed as the wave hit them.

After that you heard a large explosion as a wave of undead charged out of the ground. Sounded like it came from beneath the street and building...behind the undead you noticed a few outsiders demon in looks with strange monstrous beasts were hanging back escorting a witch as she popped out of the sewer hole once more. This time she had two rods in hand one you knew to be the bone rod and the other was a twisted piece of smoldering metal. Red, black, and releasing strangely colored ash. She and the undead charged into the enemy lines...who just so happened to be hiding behind cover.

So the undead charged into their lines surprisingly unmolested and engaged in close quarters combat. The rest of the undead meanwhile hung back and slowly advanced as they fired. The witch meanwhile with a sinister smile lobbed spells and assisted her forces. With her aid both you and the bandits were able to advance right into their building. Where things had gone horribly wrong for the enemy.

What previously proved to be a great bastion of defense shattered beneath the unexpected teamwork between you and the witch.
>>
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Rolled 94 (1d100)

>>868694
Well it was your fault for not using those plans. Admittedly I didn't put it into the starter options because honestly your guy isn't trained for tactics or much a fighter.

If you were paramilitary I would of given more advanced options like that. Plus your using undead and bots. Losses honestly don't suck nearly as hard when you can easily rebound from losses. They're both tricky like that.

Plus if a unit went 'down' if they were living you would still have an option to recover them with the right rolls and assistance. Otherwise they would really die(unless they were particularly unlucky like eating rocket launcher or sniper round to the unarmored skull). Depending on how much damage they took your odds for recovery would be better or worse.

Basically being 'downed' simply means your in a incapacitated state and can no longer fight. You still 'might' live to see another day.

>>868716
"WELL DONE JUNIOR APPRENTICE HOW DID YOU KNOW MY PLAN?" Shouts the witch as she approaches you once more. This time wearing the old garb you seen her in before which did an amazing job at obscuring her.

"I didn't," you replied.

"eh...EH really? But...but you did so well!"

"No...I was getting my ass kicked. Things only changed just right now with my spells and repairing my fallen...bots are still screwed though. Might be able to repair them."

"Now now you two...well done for completing the objective," interrupts a bandit.

"You fuckers nearly had me killed!"

"Yeah but you didn't die...besides we needed some meat shields and distractions. I wasn't entirely sure if you would actually make it through the door. So not bad right now we are mopping up inside should you wish to join us."

What do?
>Help mop up
>Work on your fallen forces
>Time to help the witch
>Time to take a break
>Other?
>>
>>868758
>Help mop up
>>
>>868758
>Help mop up
and while we are at it
>Time to help the witch
if it don't interrupt us
>>
Rolled 88 (1d100)

>>868882
>>868758
>>
Rolled 40 (1d100)

>>868758
>Work on your fallen forces
No robot left behind.
>>
It's been weirdly quiet lately?
>>
Rolled 9 (1d100)

>>869578
Shame really I was just getting into the swing of things too.

I can't fucking believe your Boss went hero so soon. Goddamn it.

There is also the naughty witch who has taught the Genie you can still do a ton of damage even if your weak but tricky...seriously though that witch is fucking scary. I cannot even imagine what is gonna happen when she actually gets strong. There is also Mister Neutral who while being very lucky manages to stay alive. Its actually beginning to explain why his forces are still so weak still...bad luck ain't no joke.
>>
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>>869679
As in Shrouded? Holy crap.
>>
Rolled 87 (1d100)

>>869684
Yeah...got the one MISSING piece that was preventing heroic ascension. Now the Shrouded One is a heroic unit. Just look further up the thread Boss went berserk so hard went hero.
>>
Rolled 56 (1d100)

>>868882
>>868909
I concur, also nice picture
>>
>>869715
Just wondering, but what was the piece? The "Something Special"?
>>
Rolled 30 (1d100)

>>869715
Heroic Unit Warsmith RARE Type Heroic.
Name UNKNOWN
Aliases: Shrouded One. Friendly Neighborhood Arms Dealer. Shady Neighborhood 'Hardware' Trader. Murder Merchant. Merchant of Death(hates this nickname with a passion).

Traits
Bonus War Specialization Command
Bonus Trade Specialization War
Bonus Engineering Specialization War
Genius
Warsmith

Abilities
Berserk Button: For every problem the hero has results in a buff. This has no limits HOWEVER Hero will also go Berserk.
Let's Deal: A single problem is solved.
Murder Machine: When activated a massive machine of murder is auto constructed around hero who chooses either to unleashes either a singular utterly devastating attack or a massive targeted AOE.

Passives
Engineering War: All matters relating to war have increased performance when either in range of or made by hero.

In terms of before heroic transformation because you knew the Shrouded Hero previously here is some of the stats.

Class Murder Merchant Elite Fused Corp Trader with Quartermaster
Called such for they're are among the most feared kinds of Arms Dealers. Few indeed can compete with a Murder Merchant in armaments.

Class War Engineer Elite Fused Corporate Engineer and Combat Engineer. Notorious for their well grounded knowledge and skill.

Class Mercenary Commander Elite Fused Paramilitary Officer and Corporate Commander. Once Common now rare in the post apocalypse due to Corporate Collapse.

Multiclass Penalties.
Alert Fusion Classes Detected.
Special Synergy Detected.

Modifiers HIDDEN
Outcast: Penalty Relations all with minor rep boost with bandit, bot, and mutant.
Builder Theoretical Engineer penalty removed.
Dirty Dealer: Bonus to shady trades and special access to dirty dealings.
War Wager: Those hired or controlled by user gain War Wage modifier.
Bot Buddy Relation Boost Bots
Bandit Buddy Relation boost Bandits
Mutant Friend Rep boost Mutants
Shady Bonus to shady activities penalty to non shady
Hardware Fiend: Hardware is identified more easily
Software Steal: Software is taken more easily.
Laying Low: penalty to reputation gains.
Hider of Secrets: Bonus to secrets
Mysterious: Bonus to Mystery

Skills HIDDEN
Trade
Engineering

Something Special
Genius

>>869739
Bad Ass.

Something Special will either be the easiest or hardest thing to acquire.
Elite is just grueling.
Bad Ass is risky.
>>
>>869796
We have the "Something special", the Elite Rank requires us to grind like fuck skill wise...are we predisposed to be able to level certain ones quicker? As for Bad Ass....im not sure but in theory could we just burn fate points like a madman to do an all manner of crazy cool stuff to check that box?
>>
Rolled 22 (1d100)

>>869796
Bah meant Corporate Chief not Commander.

Interesting to note the Shrouded One ALSO has this Class.

Outlaw Traitor Instigator Experienced.

Warsmith is an interesting heroic class but an utter pain to achieve as it requires quite a lot of prereqs BEFORE you go hero. Problem is those prereqs carry penalties...hence why Warsmiths are RARE.

Warsmiths are a class that if you can beat the penalties when you go hero they turn into some massive benefits. They exist but are very rare as it forces you to eat penalty bearing prereqs that will completely transform upon going hero. You are also going to encounter this problem due to Psi Magi penalties.

Shrouded One had followed that path because of Genius and Hybrid classes. Shrouded One chewed through a lot of penalties but then got stuck on achieving bad ass.

Sheer rage, frustration, anger, fury, and simply going utterly berserk was able to overpower those penalties thereby triggering heroic ascension into the very rare Warsmith. Without that going hero would of resulted in a Hybrid hero which you have seen before.

>>869816
You could for Bad Ass.

That is up to dice+Modifiers.

Elite really isn't easy to attain. There is a reason why even among full blown Civs they rare but damned if they ain't awesome.
>>
Genie would you mind making a quick post containing all our currently train classes and their ranks? Is there anything above Green?
>>
>>869840
Experienced Scavenger
Green Looter
Green Psi Mage

I think that's right.
>>
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Rolled 29 (1d100)

>>869731
I been on a good picture spree lately...which like never happens. This is the first time i had such good luck. Normally its a struggle.

>>868882
>>868798
You decide to help mop up and to see what the witch might be up to. The witch for her part...is also helping mopping up. That crowd of undead of hers is very nasty up close. Particularly those Grave Knights whom shrug off bullets like they were nothing and don't even feel it when they strike them in melee. The wraith meanwhile also does terrible things as it phases through solid objects to attack bandits. Striking their souls and minds but not body.

The witch for her part unexpectedly shows her rare serious side as he starts to lecture you in between tossing spells out.

"The way of the necromancer is Death. Our magics hold secrets that only the Dead should know but because we talk to the Dead we too can learn those secrets. Meanwhile the undead are the Awake Dead. Necromancers are naturally prepossessed to work with them. Undead are powerful but as a necromancer it is up to us to support them with magics as they too support us. The undead will be your greatest weapon and armor. Your magic is noxious to the living and dead alike. We can use the secrets we learn to harm or assist."

"Our attacks unlike most other magics is very strange. After all we utilized the Secrets of the Dead most heavily with them making the damage they deal peculiar and easy to realize. Even our afflictions are strange and only the assisting spells tend to make a bit more sense. We can make souls themselves rot...yet we can also shield the souls from Death Itself such is the power of necromancy."

"As a necromancer you must get use to the utility of necromancy, undead usage, and most of all the noxious effects of its magic. Sure we age more slowly...but in exchange our health is crippled. We even encounter fertility problems. A long lived necromancer is never that way due to their health its that way due to their magics."

"Now for fighting the undead...a necromancer is a foe they never wish to face. You think the dead fear the holy and priests? They are nothing compared to the Necromancer."

"For the necromancer isn't obsessed with just their destruction...oh no. Its because the Necromancer KNOWS the Dead. THAT is why they fear us far more then those who wish to destroy them! For the necromancer knows them...and that is why they are the hardest enemy the undead can ever face."

"I am a witch...truth be told I have a bit different understanding of Necromancy then you will as you follow the path of the Awakened, Psi among Death, Dead Minds, and of the Mentality of the Undead. Our necromancer paths will not be together for long...soon they will divulge as we both become more experienced."

>>869840
You have three
Psi Magus Green
Survivor Scavenger Experienced
Bandit Looter Green(which is about to rank up)

Above Green is Regular, followed by Experienced, then Veteran, and lastly Elite.

>>869849
Correct.
>>
Rolled 45 (1d100)

>>869866
"As we get passed the basics...our paths will no longer align. I will encounter this sooner then you as its already taking effect. We are set to follow different necromantic paths. This i can see despite my inexperience."

"See how mighty the undead are at facing the living...they do not tire, they are tougher, and so much more. But the undead are cursed for they exist in limbo...of both life and death. Not truly alive but neither are they truly dead...they exist in between. While it seems beneficial the undead as time wears on feel the costs ever more. They feel pulled...they are mighty. Fearsome so powerful that they were known as a Great Enemy of Humanity was their power so great. Forevermore would people know their terrible power. Yet cursed they are...we the necromancers know this better then anyone else but the undead themselves. The disconnection, tugging, stagnation, pulling, twisted, wrongness, and mental warping. The undead may resist the physical but their minds continue to get twisted by time and their souls should they still have them rot but do not die. Their spirits are mockeries of both life and death. Their bodies stagnant or succumb to decay as their grip slips."

"Time...time drives them insane. People think time is their friends but in truth its their greatest enemy. More time that passes the harder it is for them to stay mentally grounded...and so their mind slips. Piece by piece eon by eon. Till their minds are so warped that even other undead cannot pierce what goes on inside."

"If becoming undead doesn't drive them insane or twists their mind into pieces...time will. We fear time as it means dying...the undead fear time because it means slipping away, but not by death oh no...but the inability of their minds to stay whole. Even the most sane of undead will be driven insane by time. The more time that passes...the harder and harder it is to stay connected. To stay grounded...so they slip away.

"Maybe they slip so much they truly die...otherwise they become the Ancients."

"People know of the undead Elders and their terrible power...and often insanity."

"But nobody remembers the Ancients except the dead themselves...and necromancers."

"An ancient is the result of an undead who doesn't slumber but sticks around for way too long...the weight of the ages changes them. Time twists them...into something else. Utterly alien is their mindset so warped it has become that it cannot be even described as 'insane'. For them being 'insane' would give us a reference point...that bluntly speaking no longer exists."

"The Ancients...are an abomination. Even the undead themselves will admit it. So far gone are they there is no insanity anymore they are become so warped. An Ancient is so powerful even immortals and gods would tremble before one."

"During the Fall...the Ancients became active. In Mass."

"Never before has that happened in all of written history...you see at most until then they never became active in mass.
>>
Rolled 53 (1d100)

>>869908
"At worse you had a small group...usually just one. Even so just one of their kind is such a dire threat that even gods and immortals must come to deal with them their power is so great...During the Fall many things went wrong."

"When the ancients awoke to the living world...for the first time in an extremely long time. And The dead rose up to stop them."

"The living do not recall the Ancients...Fallbringers they were called. Harbingers of the End. They knew only of the Elder Undead who scared them witless."

"So it was up to the dead...for there were too many for gods and immortals to handle you see. Plus they had other problems. So they had no choice. For the first time in an extremely long time...the dead woke in mass."

"Last time that happened...humanity wasn't around then. Dead only rise up in mass when truly grave threats come that they have no choice but to come back and handle. Mostly so they can go back to sleep properly afterwards. Last time they rose up was during a Great Outsider Invasion far worse then what humans ever had to deal with. As hard as that it is to believe."

"The dead when roused like such...well they are not by any means in a good mood. Most dead prefer to stay...well dead. Those who don't are the ones who struggle to awaken and become Undead. Yet sometimes despite that fact they must wake up."

"Sure the vast majority of them didn't have bodies anymore...but that has never stopped the undead. Sure the Fall was very big...but it would of been a lot worse if it wasn't for the dead swarming over the Ancients dragging them back down with them. Sure some undead chose to help the living...while others reveled in the Fall. The Undead are never of one mind...too many with minds for that to actually ever happen. You will learn much of the minds of the dead and undead...beware such things. They know secrets...terrible secrets and death has warped their minds. They will not be the minds of the living...they'll be far worse. A mockery of the living mind they possess...which makes them very dangerous."

"Not as dangerous as something else entirely like an Outsider for instance...but dangerous nonetheless in their own very special way. Mostly because...you will actually be able to understand them."

"That is why its so dangerous...we cannot comprehend the minds the things like the Outsiders offer...but the dead? They were once alive...which is the problem when you get down to it. We actually have a reference point then...so beware junior apprentice brother. Most of those in your shoes...well they went insane. Even ordinary necromancers have gone mad from what they learned when talking to the dead...but peering into their very minds?"

"You will have it so much worse then any of us can even imagine. You can actually see what goes on in their minds...and you'll be able to understand. Truly understand...what goes on inside."
>>
Rolled 61 (1d100)

Ok I feel we should go for the following specs.

>ELITE PSI-Magi
It's what seperates us from the rest but is also the hardest to level by far, i suggest burning a Major Boon

>VET Survivor Scavenger
Gotta find dat loot son, also for unearthing stuff

>VET Bandit Looter
survive on the fly or die

>Goal
I see us becoming this Nerco-PSI tomb raider/scavanger, like Sal could find people we find artifacts.
>>
Rolled 72 (1d100)

>>869929
"Sure you will learn a lot. You will certainly have access to great and terrible power...but junior apprentice brother. Remember there are some things the living just aren't suppose to know. Not suppose to comprehend...that is why MADMEN exist."

"As a witch I know better then most of what lurks out there...that kind of knowledge. Tempting it is...but your curiosity may prove your undoing. You certainly wont be the first or the last."

"There is a reason why necromancer psi magi were so rare...even by psi magi standards. Its something that borders the realm of MADNESS which makes it extremely risky."

"I am a witch...disliked we are but necessary too. Just like the necromancers hated we are. Misunderstood and there are those who twist our professions to their own gain. But that doesn't stop how important we are. Necromancers help keep the dead asleep and deal with the undead. Witches...we deal with troublesome matters both worldly and not."

"I wont be able to help you for too long. Master too...she delves into necromancy her own way, not such that we would be able to appreciate fully. Though I intend to try."

What do?
>Looting toime
>Train
>With on the wounded
>Explore
>Other?
>>
Rolled 37 (1d100)

>>869942
>Other?
Fix what robot friends we can and reform our skeletons.

>Looting toime
They may need parts...maybe we'll find something fun?

>Other
Reanimate one of the bandits we killed while they are nice and fresh, lets get some information out of them...unless we can to to sayonce a bandit...which would be pretty funny, make sure its a bandit bitch for max lols.
>>
Rolled 5 (1d100)

>>869942
>Looting toime
We risked our neck, let's see what immediate benefit we can get from it.
After that, if we're not needed
>Train
Still need to practice fundamentals of psi and magic, and we got those books to read.

>>869936
Sal could find ANYTHING
Gaining those levels seems like a given.
I almost feel like being a NOMAD would help more than a genius talent or whatever.
I feel ambivalent about our path of necromancy, but it's ours. It's not like we were going to do "clean" magic, and studying other forbidden magics would probably have even greater drawbacks.

>>869948
So help the wounded, except the ones who aren't living? I suppose we can do that instead of training.
>>
Rolled 12 (1d100)

>>869952
*going for those levels

I'm actually curious about other classes that might suit us well/synergize with what we have
>>
>>869952
I mean personally i'd like to become some sort of Bandit/cultist figure, full PSI-Diablo character or something
>>
Rolled 59 (1d100)

>>869948
I like the idea of sayoncing a bandit bitch, maybe get a banshie or something. Dice.
>>
>>869966
We are on rout to become some sort of psionic Indiana jones mage, so unless we start putting work into other stuff it won't be long at this point until we become elite at something and then we may hero out before we get good psimagic.
>>
Rolled 50 (1d100)

>>869968
Trying to seance a bandit bitch was already a silly idea, now you're literally asking for pain and death. What information are we even hoping to gain?
Even if they have valuable information, wouldn't our friends be interrogating some who were taken alive?
>>
>>869978
I know it ain't the wisest of ideas...but i mean, Genie could have some good fun writing it and in a way its training with communing with the dead. I mean maybe she'll be happy and have a last request to kick someone in the nuts or something.

The important part is, it'll be fun to read. Maybe we'll get a Banshee Bitch familiar, she can prank, hurt and ruin things for people as a spirit as she did in life?
>>
Rolled 34 (1d100)

>>869948
You attempt to fix the bots...kind of. You don't really know any training yet oddly enough...you somehow 'knew' where some components went or how to fix them. Not very well admittedly but you were able to repair some of the more critical primary systems and it turned out the bandits had a tek bandit with them who helped you out. You weren't able to repair all the fallen bots but a few are back in a fighting condition while a few more are damaged but functional. Sadly the other half was too damaged for even the tek bandit to get working again.

Fortunately if you just take them back you can probably get them repaired.

After that you tried to go looting alas the bandits had largely beaten you to it. You do find a few things but not nearly as much as you would like but while scrounging around you came upon an interesting scene.

"I found da slaves," yelled a bandit before breaching the door and entering. Only for him to start stumbling back out again with very enraged woman trying to smash his skull in. She got pretty close to slamming him into a wall before the other bandits dragged her off. An officer bandit meanwhile upon noticing the woman simply stated.

"I like her," in a clearly feminine voice. "Take a captive to the side and...her to him. With a dagger."

'Roger that boss," says a bandit as they took the now confused looking woman away.

After that you followed a few of the bandits into the...vile quarter. Poor blankets and bedding were spread about with in a corner a group of huddling women. Who apparently were rightly horrorified upon realizing their would be rescuers were in fact other bandits.

"Hey boss...I think I found out how the one got loose. Check this out," says a bandit pointing at broken chains and chewed through bindings.

"Damn...she is good. We found ourselves a real treasure...especially given the lacking quality of these women. Bah. We wont get shit from the slavers for em," curses the female bandit boss. "We got any virgins?"

"...One untouched," comments a female bandit after coming back out of the slaves. "Otherwise all damaged goods."

"Hah this raid was not a very good one. How the fuck do a bunch of raiders screw up slaving..."

"Well they are mostly men," comments a female bandit after doing a body count.

"...Guess that explains it. I sometimes forget how useless male bandits can be. I swear the boys back home spoil us way too much. So how well did the female potential do?"

"Great. She...very much enjoyed revenge. We got her some clothes but she'll need your sweet words."

"Bah if only Mister Neutral was here...he has quite the way with words."

"Aye don't be like that boss he has been rubbing off rather nicely on you!"

*BANG*

"...who said anything about me being nice," says the female bandit boss as she puts away her pistol. "Fucker should know better. You don't make it to being boss by being nice."

"And now our death count went up by one. Nice job boss have fun explaining that to Mister Neutral."
>>
Rolled 66 (1d100)

>>869989
"Bah this wasn't a very good raid anyway. Only good news is we got ourselves a new bitch. I know just the right things to say...oh your so tainted, how if you go back they'll look at you funny, and what have you done? Don't you belong with us? Same old shit but it sure does work like a charm."

"I think the bandit who got shot has a point with Mister Neutral rubbing off on you boss. Not about the nice part of course...but the other stuff."

"...Yeah I guess your right. Patch him up and make sure he don't die. He still deserves getting shot for the nice part but not the dying."

"Righto boss." With that the shot bandit was now getting badly needed medical attention. "Remember have the dok's cut up the bodies and we move out once they finish. Are the boom and blood boxes out?"

"They are boss. We got some time before we get overrun."

"Good nice having a bunch of evil fucks who actually know what they are doing."

"So...where is the dok's I need a body?"

"What you need a corpse for for fucki-oh right necromancer. Are you guys necrophiliacs?"

"...Not really the whole necromancer thing is bad for the libido actually."

"Oh...guess that kinda makes sense. Just follow the bandits dragging the corpses," says the female bandit boss giving directions while she herself left.

"Who the hell is that anyway?" You finally ask a bandit now she is out of range who is carrying a body.

"Mister Neutral's Head Female Bitch the She Devil Beatrice. She commands all the female bandits in the gang."

"Wait...as in ACTUAL She Devil Bandit Bitch Elite?"

"Yup. No idea how the hell Mister Neutral persuaded her to the cause. Nobody knows why but for some reason she likes him and only him. Typical man hating bitch otherwise except she has a taste for raping em too which is why she ain't no lesbian. She does prefer women though. Only reason why she puts up with the other two bosses is because one is a extremely good fighter hence she might not win and the other...nobody knows what the fuck its suppose to be."

"It?"

"yeah IT. Mister Neutral's Right Hand man...er woman thing. Honestly impossible to tell."

"Thing?"

"...Whatever it is either the most genderbending thing in existence or...something. Seriously confusing man. Honestly hard to tell which exactly. Not even Beatrice can figure out whether or not she should hate it or not."

"Its here too in case you wanna meet him the Big Boss known simply by the nickname The Manager. You can call it male or female honestly doesn't care or take offense. Since Mister Neutral is frequently out so much on business he is the one who actually manages things. For whatever reason he is utterly loyal to Mister Neutral to the core of his very being. Not even the Bosses have topped her loyalty and they tried really hard."

"Very rare to find a bandit with that kinda loyalty...honestly if we didn't know any better we would think he a zealot. Be careful around him though he gives people the creeps and is the de facto big boss.
>>
Rolled 86 (1d100)

>>870006
"Interesting...so its that dangerous?"

"Well...it is a very good manager and leader hence the position. While most importantly being astoundingly loyal to Mister Neutral. If you don't wanna call him the Manager sometimes she goes by Beryl or Berry. Miss or mister and master or mistress. Really confusing but impossible to piss off if your relying upon names."

"Then how does that one get angry?"

"Problems with the gang because Big Boss is ultimately responsible and wants to look good. So long as you don't screw up too hard you'll be fine. But I heard your Mister Neutral's special guest so your probably safe...unless he like things your a threat to Mister Neutral."

"He must be one big bad ass..."

"Big time. He is the biggest bad ass in the gang without looking at the oldies. Which reminds me...don't mess with Mama."

"...Mama?"

"Oldest female bandit in the gang. Seriously don't. Not even She Devil Beatrice dares get on her bad side."

"...wow."

"Yeah. Even Mister Neutral is nice to her. She is a truly rare breed though..."

"How so?"

"Legitimately nice old lady who mothers everyone in the gang. Its sufficating but nobody is dumb enough to piss her off. You don't reach an old age as a bandit without..well being bad bad ass. Much less one who can actually get away with being nice."

"...So let me get this straight there is few things more terrifying then a nice old lady for bandits?"

"They are fucking scary dude. We are bandits we don't get the normal old farts. She is by far 1 number scariest and most motherly bandit in the gang. She scares the bandit bitches so bad they don't dare get knocked up...and the male bandits would rather lose a nut then her finding out they did so."

"Wow...no wonder Mister Neutral keeps her around."

"You kidding me? Even HE is nice to her. I heard she might win this years scariest bandit award among the alliance too. Even the other gangs have heard of that sweet old lady bandit..."

"I don't know whether to find that hilarious or horrifying."

Thankfully you just managed to arrive and you got a body to attempt your magics with after asking a Dok...who was butchering bodies. While a bandit medic was storing them away carefully. A scene you tried hard to not take in too much.

So you headed away with your new body and tried to dig information out of it. Which didn't work. So you tried to call its spirit back for questioning...which also didn't work. Finally you ended up attempting to animate it for questioning. Sadly you failed at the animation that would keep enough memories intact so as to be useful and thus ended up giving up.

Maybe the witch could help you out but then again she admitted intelligent undead is not her specialty...

What do?
>Find a witch for help
>Look into the slaves
>Look into the female slave who was 'recruited'
>Explore
>Prepare to leave with the bandits
>Other?
>>
Rolled 81 (1d100)

>>870017
>Find a witch for help
>Look into the female slave who was 'recruited'
The new recruit might be a former tribal going by her ferocity, if so the witch would probably be interested in meeting her
>>
Rolled 70 (1d100)

>>870017
>Find a witch for help
>Training
Hey I wanna see if I can bind a Bandit Bitches spirit as a familiar of Sorts, I can do Skeletons, so lets see how I do with spirits....Maybe two....if they're hot....don't judge me.

>Look into the female slave who was 'recruited'
If nothing comes of it go chat with her, Hi we're new too.

Come on Nat 1 for maximum lulz to get fun but silly spirits
>>
>>870022
>>870024
Well these do work nicely together....
>>
maybe we should become a witch doctor and start a nerco bandit cult
https://www.youtube.com/watch?v=0ttGgIQpAUc
>>
Rolled 86 (1d100)

>>870024
Dude, stop. Even if I agreed with acting blatantly perverted, this is a fucking horrible way to go about it. Doing something stupid because it would be fun is bad enough, but this is doing something bandits would consider stupid. Bandit Bitches are not to be fucked with.
>>
Rolled 72 (1d100)

>>870024
Yeah man, I mean I'm all for lewd every once in awhile but don't fuck with bandit bitchs
>>
Rolled 16 (1d100)

>>870022
I'm good with this option
>>
Rolled 79 (1d100)

>>870022
>>870024
So find a witch for help and look into female slave was just recruited.

"Contacting the dead? That is basics you just need to read the spell, maybe us a magical formation, and practice. As for the intelligent undead one who holds some of their memories is hard enough. One who holds all their memories is hardest still. Mostly because of the mental damage that will eat at them from being turned into an undead. Also its not my specialty. Easier to make them hold just basic intelligence or keep their skills. Memories are tricky and something like that isn't something a newbie necromancer can pull of."

After that you decided to go look into a female slave was 'recruited' by the bandits. You found her huddling and tad confused with a group of other bandit bitchez. The boy bandits meanwhile were off doing their own thing. She was now wearing proper bandit clothing which were oddly fine and stylish. You gotta say have all the bandits you've seen Mister Neutral's people looked the best.

As you approached the bitchez perked themselves up a bit before taking a closer look at you and your followers before allowing you to pass. The new bitch meanwhile seemed hesitant to talk to you but once she realized you weren't really a bandit she warmed up to you. She was confused about what you were at first she probably thought you were a mutant but upon seeing your bots she became rather doubtful of that.

You found out she got grabbed while on a paramilitary patrol. Raiders swept by and her team bit the dust. She was the sole survivor. She almost got raped but managed to tear a throat out, bite a dick and nipple off among other things. Which bought her some time even if she did get beaten repeatedly but she never did stop fighting back. Managing to kill no less then 3 different bandits while a captive. Apparently she really did break out of her chains and chewed/tore through her other bindings. Chains she claimed while metal doesn't mean they can't break.

After talking with her a bit you can truly see why the bandits liked her so much. She truly is a ferocious fighter in every fiber of her being. After that the bandits started to move out. You could see a few vehicles where the bandits had loaded things up and the rest hopped in. You meanwhile got stuck walking as you had too many bodies with you to hitch a ride. So you were part of the ground force that made its way back home. Making sure to help scout and take on any possible spotters. Of which there were barely any and little trouble oddly enough on the way back.

So after awhile when the sun was lowering you find yourself in sight of the Mister Neutral's base. Which was a construction site with nearby completed buildings and had been built up rather heavily. You could see weapon emplacements in the windows and among walls. You approached by the main gate having to cross several barricades.

>>870022
I rolled for it actually dice said she was paramilitary girl.
>>
Rolled 62 (1d100)

>>871147
Here apparently is you find out the Bandit Bazaar and neutral zone of the Gang Alliance. Since none of the gangs could agree on management Mister Neutral crew actually runs the place while its officially owned by the Alliance as a whole. Here you can find slaves and really anything the bandits happen to have their hands on. Lots of trade goes down here and you'll be stopping by to drop off goods, bodies, and vehicles. Here you were brought because Mister Neutral spends most of his time here. With the rest of it wandering around or back at the real base.

So you got stuck waiting as the gate opened. Out came Mister Neutral and in came some of the vehicles. Mister Neutral however was not alone as he brought with him some of his bandits and he was in the company of a few other bosses. Whom after speaking with Mister Neutral a bit more went their own ways.

After that you left once more with Mister Neutral. This time there was a bit more trouble but nothing too much and Mister Neutral spoke with you.

"Ah I heard of the arrangement hm...Psi Magi. Easiest way is combat and study so you will be busy."

"Raiding?"

"Not entirely actually." says Mister Neutral. "There are other enemies need killing and honestly we don't do a whole lot of raiding. My gang has way too much free time. So I find new enemies and help allies. Gotta keep them in shape after all."

"For you this means combat and studying. I got a pretty good roster of psions and magi many of them aren't even MAD! Still weird for Shrouded One to hand you over like that...so what did you do?"

"Ask a witch," you replied.

"...Yeah I suppose that would do it," said Mister Neutral after looking over.

"Well are we almost there yet?"

"We are here actually."

You proceed to take a closer look around. What do you mean we are her-"

"I like to keep a low profile for the bases. This place happens to be the only one outside of danger zones."

"Where the hell is it?"

"You see that big building site?"

"...Well yeah."

"Its in there. Nobody looks twice at building sites. Despite the fact that it was somewhat built and all we had to do was fortify it properly. You see this was suppose to be a new area of the expanding city so it was under constructed...over there across the place meanwhile. You see those lonesome warehouses and few buildings?"

"Yeah...I thought you would of been there."

"Nope too much attention. The new place we moved into is partially built already including the important barebones and underground." Says mister Neutral as you disappear down an underground tunnel that was surprisingly well hidden. Into a garage area and barricaded door...that was slowly moved to the side allowing you to enter. There you found a lot of empty space, piles of your not sure what given the poor lighting, and bandits scattered about. You could even see work crews of bandits mostly teks from the look of it building stuff.

"Welcome to Barren Bastion."
>>
Rolled 97 (1d100)

>>871291
New Thread will be up shortly.
>>
Rolled 17 (1d100)

New Thread: >>871345
>>
Rolled 91 (1d100)

>>869936
Man, i knowit'd be hard but i kind of want to fuse Tribal Scavenger, Bandit Looter, and Survivor Scavenger into a single elite class. The ULTIMATE SALVAGELOOTMASTER.

And then figure out a way for our Psi-Magic necromancy to integrate into it too.



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