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> Previous Thread
> >>842771

Mwa ha ha ha, You've done quite well for yourself these past nine days. You've more or less started your own fief with Urdl and the homesteads surrounding it, you've trained your men into a halfway decent fighting force, and you've recently captured a caravan filled with valuable treasures... Some, more desirable than others.

You are Sir Durwin, Bandit Chief of the south-lands of Entor. Tall, fair-skinned, black haired, gaunt faced, covered with scars, you strike quite an imposing figure. You're the most intimidating person you've ever met, though sometimes you have a hard time emphasizing with others. You are well versed in the arts of military tactics, siegecraft, and animal training. You've always like animals much better than people, for their honesty and the fact that they're upfront about what they think of you. Your goal is nothing less than total conquest, and the annihilation of those who oppose you.

You're mounted on horseback, as are several of your men, and you take a minute or two to come up with a course of action.

You nod before speaking, "WELL DONE MEN, YE'VE MADE ME PROUD TODAY!" The assorted bandits and deserters yell in agreement. "LET'S GET BACK TO CAMP, AND WE CAN BREAK OPEN A CASK OR TWO OF THAT MEAD AND HAVE OURSELVES A LITTLE FESTIVAL!" The men cheer further, and begin to tie up the prisoners and reload the wagons.

Almost an hour later, you've gathered the men and wagons outside of your campsite. The men seem very happy with you, and their excitement to rummage through the loot is almost contagious. You give a nod in vague agreement and raise your voice, "ALRIGHT YE SORRY BASTARDS! 'FORE YE GET TO LOOTIN', WE'RE GOING TO MAKE SURE THAT THE LOOT GOES TO WHO CAN USE IT BEST!" Your troops look somewhat confused before you elaborate, "WE'RE A BAND, WHICH MEANS WE HAVE TO WORK TOGETHER. UNLESS EVERYONE'S WORKING AS WELL AS POSSIBLE, THE BAND DOESN'T WORK AS WELL AS IT SHOULD. WHICH MEANS IT'S LESS EFFECTIVE! WHICH MEANS IT DOESN'T GET AS MUCH LOOT AS IT WOULD OTHERWISE! WHICH MEANS YOU BASTARDS DON'T GET PAID AS MUCH! UNDERSTOOD?" The men seem to grasp the concept, though one man raises his hand, "Uh, mister boss-man, er, Sir, how exactly are we gonna divvy up the loot, then?"

"SIMPLE! THE BEST MEN GET THE BEST GEAR! IT MAY SEEM UNFAIR, BUT IT MAKES THE BAND BETTER AT KILLING OVERALL! WE DON'T WANT MEN WHO CAN'T USE A CROSSBOW WIELDING ONE, SAME THING WITH SWORDS, SPEARS, OR ANY OTHER WEAPON UNDER THE SUN! UNDERSTOOD?" Your men nod, slowly at first, and then more enthusiastically as the wisdom of your statement hits them. Over the next half hour, you sift through the loot yourself, and give the most capable of your men the weapons and armor. Afterward, you look at your men, sizing them up.
(cont.)
>>
((Previously, I've been micromanaging each soldier's equipment, which has started to become overwhelming at only thirty men, once there's fifty or a hundred I won't be able to use the system I've been using. So I've devised a different way to keep track of soldier's statistics. Instead of saying 30 sword slightly trained bandit scum, I'd say:

Bandits, (30)
Exp: 1
Pay: 2 p/w
Inv: Sword, Clothes

The name, is the type of unit, the number between the () is the quantity of the unit, exp is the experience of the unit, (0 is untrained, 15 is masterful), pay is the amount of crowns they demand per week, and Equ is the equipment of each individual, and Arm is the armor of each individual. This system will make it easier to keep track of things, and organize the soldiers into squads and armies later on. I'm sorry if you liked the other system better, but this is the only way I'll be able to keep the quest going, I hope you all understand.))

> Durwin's Warband, (28 men), (71 crown weekly wages)

> Bandits, (8)
> Exp: 2
> Pay: 2 p/w
> Equ: Swords:(6), Clubs:(2) Horse:(8)
> Arm: Mail:(4), Clothes:(4)

> Bandits, (12)
> Exp: 1
> Pay: 2 p/w
> Equ: Clubs:(12)
> Arm: Clothes:(12)

> Deserters, (4)
> Exp: 5
> Pay: 5 p/w
> Equ: Swords:(4), Crossbows:(4) Horse:(4)
> Arm: Mail:(4)

> Peasants, (3)
> Exp: 1
> Pay: 2 p/w
> Equ: Clubs:(3)
> Arm: Clothes:(3)

> Ex-Guard, (1)
> Exp: 5
> Pay: 5 p/w
> Equ: Sword:(1), Crossbows:(1) Horse:(1)
> Arm: Mail:(1)

(cont.)
>>
They're a capable force, that's for sure. If you felt like it, you could level an entire township with this army! But that'll have to wait, for now, it's time to revel in your victory. You give a stern command, "Break open one of them casks!" which your men are only to happy to oblige. Several hours later you've each shot off the crossbows a dozen times in gambling matches, beat each other with fists for the hell of it, and held a strange, yet festive dance when it turned out one of the peasant volunteers played a lute. Things are beginning to quiet down, and it's starting to get dark. Your men are huddled chatting around campfires, and sleeping in the wagons. The prisoners are divided into three groups, men, women, and children.

You find your eyes drifting over to the second category, two women sit, tied to the wheels of one of the older wagons. Yuth, the elderly trader, has fallen asleep, and Vaelyn, her sultry young granddaughter, lies tied to the wheel. Her tanned skin gleams in the firelight, and her short, blonde hair cascades down just beneath her shoulders. You find your eyes peering lower, and lower, and you find yourself feeling rather bold all of a sudden. You know you'd planned to take her after Yuth and Erbin had finished doing business in Orht, but, it's a rather cold night, and you're feeling lonely...

> Do you sleep with Vaelyn now?

> Yes, you've been eyeing her for quite some time now...
> No, the mead must be getting to you....
>>
>>859058
> No, the mead must be getting to you....
>>
>>859058
> No, the mead must be getting to you....

Gotta keep them compliant for now that is.
>>
>>859058
> No, the mead must be getting to you..
>>
>>859058
>> No, the mead must be getting to you....

Killing the grandparents she'll undoubtedly bite our dick off one day.
>>
>>859241
Yeah that is why I wanted to sell her if we killed them.

Surrounding yourself with pissed off harem who hate your guts is an excellent way to live a much shorter life. Having such enemies in such close proximity to you is an excellent way to vastly shorten your life expectancy.

Its just common sense.

Way too many ways for it to come back and kill you.
>>
>>859058
Nah we should just sell her. She would probably fetch more unharmed and unpillaged
>>
>>859302
>>859241
What if we pull a Negan and convince her to join us willingly
>>
>>859302
>>859345

Either we kill or sell all of them, or we keep all of them. Keeping the two grandparents wont be much useful, other than ensuring the compliance of the girl.
>>
>>859368
We gotta get rid of the grandparents. If we want to keep the girl, then we should drop them in town or on the side of the road, or kill them in secret and not tell her. If we sell her, then we could do whatever the fuck we want with them
>>
>>859337
>>859345

We'll just keep her tied up or handcuffed in our tent when we aren't using her. Eventually, her willpower will be broken, and when we've conquered Eolit Keep, we can keep her locked in a luxurious chamber with the rest of our eventual harem. The change in going from being brutalized in a dirty tent, to only rarely being forced upon will be rather extreme. Hopefully she'll get Stockholm syndrome.

If not, we can always go the Jabba route and keep a few slaves chained to our throne with some cushions. We're extremely intimidating and almost certainly far stronger than Vaelyn. As long as we don't go to sleep around her, keep her away from sharp objects, treat her well, and keep her drunk/high we shouldn't have a problem.
>>
>>859378
Grandparents get let go, hello town militia on a rescue mission.

Disappear them and she wont just believe that we didnt kill them.

>>859383
Seems like a lot of trouble for little benefit, plenty of women out in the world.
>>
>>859391
If we let them go, they'll go straight to the guard
>>
sell them all if we can, the cash may be more useful right now
>>
>>859397
As i said.

Hence kill them or sell them, which all things considered means the same for the girl. Sell them as a package deal or whatever.
>>
>>859406
No one wants to buy an old crone, and a senile man. Lets kill them, and sell the woman.
>>
>>859419
Come now, 220 for an eye catching young lass and two menial servants, solid deal if i ever seen one. Even if we can only get 5 for both of them its worth more than nothing.
>>
>>859391

Not really, Durwin will just keep his slaves chained in another tent until we've conquered Eolit Keep. It's not a hassle to just keep her and a few others properly restrained in their own tent. Whenever Durwin starts feeling horny, he could stop by and get it all out of his system. Maybe he could use the harem as an occasional reward for more loyal and skilled troops...

Hey, OP, are STDs a thing in this setting?
>>
>>859433
We'll offer the slaver for it. Maybe if we mention they are both skilled traders.
>>
>>859433

The oldies have connections, and it costs us nothing to keep Vaelyn at our camp. I'm not saying we should bang her now, we need the oldies to sell our loot.
>>
>>859441
Even better! Literate and skilled with numbers, even if a bit long in the tooth

I'm for at least attemting to sell all three.
>>
>>859450
But it would take weeks to hear back. We should just ask them how caravans move and act, so we have better experience. Like what roads they go on
>>
Also,

> No, the mead must be getting to you...

What equipment should we get in Orht? I'm thinking some shields, and spears for our stronger men, and crossbows for those with the best aim.
>>
>>859458
Spears and Shields. Those are some of the best weapons you can get on a fairly tight budget.
>>
>>859453

Wait a second, our camp is only a day's travel from Orht. OP said so last thread.
>>
>>859467
Doesn't mean they have connections there. We can ask around, but I would rather not wait 2 weeks for word to travel to the north
>>
>>859458
Spears, shields and crossbows would be a solid investment. Some padded armor perhaps. Some proper pole arms might not hurt either, such as bill hooks.

Hounds, we got animal training right? Well, war dogs why not?
>>
>>859051
>> No, the mead must be getting to you....

I don't want to kill the old couple. We should have them do basic cleaning duties to keep them busy, then once we have a town under our control, set them up with a new business. It would give them a chance to start all over again, and our new town would have some veteran jewelers to help out with the economy.
>>
>>859522
Or we have that VERY old couple teach a few of the more weaker men in our group
>>
>>859527
That would be fine, get them to teach some potential apprentices in our future town. Plus if we ever get Vaelyn as our concubine, she would be at ease with her grandparents safe in semi retirement under our protection.
>>
>>859557
Or we have the jewlers teach our men, and in a few weeks, we poison them and they die in their sleep. Three birds and one stone.
>>
>>859565
Or we do that minus the poison part.

I kinda wish I chose knight over bandit when I wrote up Durwin.
>>
>>859591
You created this monster. They are just dead weight. Stop thinking with your feelings and think of the ultimate goal
>>
>>859607
And how would killing them help with that goal exactly?

You would probably vote for kicking puppies if I didn't give Durwin a love for animals Mr. Edgelord.
>>
>>859626
They are in their 80's afterall. It's not like they are gonna hop up and raid caravans. One is senile and the other won't be of much help

le edgy buzzword
>>
>>859637
Well we could at least get some use out of them in a future settlement under our control.

le buzzword buzzword
>>
>>859760
They won't be alive when the new settlement is under our control. We might as well as get as much use out of them in these few weeks while we can.
>>
>>859080
>>859115
>>859131
>>859241
>>859458

A unanimous no to a smut scene? I'm somewhat shocked and proud of your restraint, all at the same time.

>>859434

STDs are not a thing in this setting. I fully believe that Adventurers and Pirates should be able to hit up a brothel without risking coming down with Ye Olden Fantasy Herpes.

Hmm, as for all of the controversy, Durwin's already decided to take Vaelyn as his share of the loot, and won't second-guess himself on that. We held a vote on it last thread, and it's final. However, if you think you can get more use out of Erbin and Yuth alive then dead, that's fine.

Remember, you're role-playing a Bandit Chief turned self declared Lord. Also, Entor's politics were somewhat inspired by ancient rome, and game of thrones. Backstabbing and edginess is the name of the game, but there's nothing to say that Durwin doesn't hold himself above all of that.
>>
>>859831

In that case, I vote to make them indentured servants. They'll likely not live long, in any case.
>>
>>859862
>>859831
We will keep them so they can teach a few men their trade of jewelry, then let them pass in their sleep peacefully
>>
>>859831
We could use them to teach our smarter/more loyal guys business and bookkeeping. Truth be told both those skills would be very helpful especially in the future.

I am tempted to keep the jeweler while he would sell for a lot to a slaver due to being a skilled slave. If we can acquire a supply of gems and precious mental we can make a lot more money....problem is without that we really are better off selling the guy.

>>859862
>>859922
I would agree and it would keep her from hating our guts!

Very important that those in the harem do not in fact hate our guts. Terrible for life expectancy if we let that happen among other problems.
>>
>>859946
>We could use them to teach our smarter/more loyal guys business and bookkeeping.

Getting a lad trained up in bookkeeping is a pretty smart move, having a quartermaster is pretty important.
>>
>>859946
I think we are forgetting he is 80, and Senile
>>
I will be honest I kinda hope we just end up letting them go. Even if we cant get money out of them. If we gain a reputation for killing everyone that we encounter we might have some "heroes" came after us. If we dont do this just kill them and toss them in a river or something. Less trouble all around.


Also what would the one town we are heading to think of BANDITS taking some merchants into town and forcing them to sell goods? Prrrreeettyy sure that the local guard will just go ahead and slaughter us.
>>
>>860037
No one said we were forcing them to sell goods, just teaching a few men the basics of enameling, and the jewel trade. We aren't really heroes either, we just do whatever is the best choice that will help us achieve our goal. I see no reason keeping a 80 year old couple with us. If we let them go, they will A, die in the wild, or B, tell the guard on us
>>
>>859971
His wife worked with him and she is still good in the head. Really though I only suggest it because we are stuck with their granddaughter and I don't wanna deal with her hating us.

Bad for our life expectancy and other problems. Unless we plan to kill her too or sell her to a slaver.

Its not like an old couple can cause us much problems and in exchange we make sure their granddaughter doesn't hate our guts.
>>
>>860135
Well how about this.

We have the old lady teach a few of our men the basics, and we feed and protect the couple and the granddaughter.

We then, after about a week, slip something into the food of the old couple, and they die peacefully in their sleep. We have a funeral and everything.

The daughter will not suggest anything, and we will have won on all three fronts
>>
can they just die of a heart attack or something so we can end this debate
>>
>>860163
Now that is a great idea but I am not sure if a week will be long enough for our guys to learn everything we need them to learn.

Not to mention them both dying at the same time especially so soon would be very suspicious...

So how about we do that so once we no longer need them for training our guys?

I would hate to find out we killed them before our guys were ready.
>>
>>860403

Why not just leave them at Urdl with the Oxen?
>>
>>859831
I think killing them is useless unless we gain to benefit.
>>
>>860440
They could escape.

Best play the long game before killing them.
>>
>>860441
I was meaning to reply to >>860403 with that post my bad. I'm blazed right now.

>>859831
Hello. First time poster in the Quest. I like the concept. I enjoy Low Fantasy (as long as end game still has unexplained magic weapons)
and Conquest type games. Empire Quest was a favorite and I played it often. I hope to bring some games about in the future. Also, shame players don't take up on blatant offers of smut (while mods are asleep and look away) unlike back in the day when Blatant Fetish Quest was the most popular Quest for almost an entire year and was still allowed by mods even though it was 60% smut and 40% epic battles and learning and hiding and surviving the brutal education of the Scholomance. The story was insanely good actually. The characters were very well thought out and had very good writing. Lots of suspense, mystery, sexual confusion, danger, learning tons of cool stuff in an organic manner, and best of all an actually awesome love story at-least from my perspective.

Still kinda proud of the audience going for the smarter route.

http://suptg.thisisnotatrueending.com/archive.html?tags=Blatant%20Fetish%20Quest

I recommend very much if you read this series that you skip the massively long talks/arguments (and the ranting of Snapple) by using crtl+f and copy pasting the OP's name.
>>
>>860476
Did I kill another thread by linking BFQ? Oops.
>>
>>860476
>Also, shame players don't take up on blatant offers of smut

Personally, I have no interest in that stuff at all. If a quest goes into it too much I just move on to different quests.
>>
mfwJeremus is knocked unconscious
>>
>>860476
Sweet Christ mate if you like typing so much run a quest
>>
>>860596
Well thankfully our character wants power, not poontang.
>>
>>860476

I'm glad you like the Quest, though the Quest you've linked is most certainly NOT my fetish.

>>860596

I wasn't planning on writing any smut, all of that will be going on behind the scenes, as I don't want to waste valuable update time contributing nothing that couldn't be found in a five second google search.

The update will come soon.
>>
>>861047
You could probably wrote better smut then most of that trash. But yeah keep it too the game.
>>
No, the mead must be getting to you... You've got to keep Erbin and Yuth compliant, for now at least. Your band needs a decent profit from the caravan more than you need to get your rocks off. Needs before wants and all that, you're no weak-minded simpleton, you can wait a few more days. You're certain you've made the right decision, though as you crawl onto your bedroll your mind can't help but wander...

*Day Ten*

You awaken just before dawn, taking a brief moment to stretch and appreciate the cool morning air. It only takes you a moment to get ready for the day, slipping on your boots and buckling on your sword belt. You sleep in your armor, though it's uncomfortable, it's worth the added security.

You get out of your tent and get to business. You give the captive farmers Okok, Nhek, and Jum an ultimatum. The two adults will go to back to their homestead, and pick up 150 crowns, they'll then return and pay you, all within the week. You threaten that if they fail to return in time, you'll kill the boy. Of course, you'd do no such thing when you could sell him to slavers for the same effect.

The two farmers nod, and set off down the path at a frantic jog. You give Erbin and Yuth your terms. The elderly couple will go into Orht with a wagon posing as traders, accompanied by two deserters posing as their guards, and sell the loot, bringing back at least one and a half times the loot's worth in crowns, or you'll turn Vaelyn over to your men. The pair quickly agree to your demands, and fifteen minutes later, they're on their way.

With those concerns settled, you decide to reward your men. You tell them that a group of ten can visit Orht for the night, as long as they're back by late morning tomorrow. You tell them that it'll be set in a cycle, with the ten men chosen at random, until everyone has had a turn at least once. Your men agree that that's fair, and five minutes of rolling dice later, a group of smug-faced men are headed to Orht.

You do a little thinking, and decide that it would be prudent to pick up some better equipment in Orht while you're there, and that it would be beneficial to search for new recruits.

(cont.)
>>
[14]

You, the remaining three deserters, and the ex-guard all visit Orht, posing as a mercenary band. You manage to pick up a sizable amount of arms, and while it's not enough to equip everyone, you should do just fine with what you have.

[+5 Swords, +9 Spears, +14 Bucklers, +3 Mail]
[-315 crowns]
[1,275 crowns remaining]

[4+4=8]
((+4 because slavers aren't exactly trying to hide themselves.))

Regrettably, you don't find a slaver willing to do business with you, though you do contact a rather agreeable little man named Daev, who's only too happy to offer you excellent deals on questionably legal substances. Despite his useless products, Daev has many contacts, and informs you that a convoy of Eastern traders will be stopping by Orht in two months, and that there's bound to be at least one slaver looking for stock.

[5+2=7]
((+2 due to Durwin's intimidating nature.))

You decide it would be wise to recruit some more men for the cause, and to facilitate this, you head over to the rougher part of town, to do some talent scouting. After a few days, you manage to find a full twenty men willing to fight for you. Though they're no more than common riff-raff and violent drunks, you accept their offers of service, and swell your ranks.

[+20 Soldiers!]

> Bandits, (20)
> Exp: 0
> Pay: 2 p/w
> Equ: Clubs:(20)
> Arm: Clothes:(20)

In addition you locate a band of mercenary sell-swords looking for work. They're called the black vipers and have a shadowy black serpent emblem. There's a dozen of them and they claim to have broken off of a larger band that didn't approve of their methods. They're quite expensive, but they seem very capable indeed.

> Black Vipers, (12)
> Exp: 7
> Pay: 10 p/w
> Equ: Swords:(12), Shields:(12)
> Arm: Half-Plate:(12), Mail(12)

> Do you hire the Black Vipers?
>>
>>861204
Well I honestly don't think we need it. We have our men being trained by each other, and we haven't hit any big targets that have needed an insane amount of effort, so Imma say no, unless we can hire two and have them train our guys
>>
>>861204
>Nope
No need for them yet.
>>
>>861204
We should get there contact info though for later when we do need them
>>
>>861210
>>861217
>>861229

Perhaps we can work something out with them, in regards to taking that fortress? Having some well equipped men that are experienced will do wonders.

Im for hiring them on in any case, but we should at least get their contact info
>>
>>861204
I'm against hiring them onto our ranks. They're almost certain to be better than our men, but 120 extra isn't worth keeping them around.

>>861245
Keeping in touch with them for the fortress takeover is a great idea. Speaking of which, do we have any practical knowledge about the fortress or the surrounding area? If not, scouting it out might save some time in the future.
>>
>>861204
How much are the vipers charging exactly?

Any luck finding down on their luck old veterans whom can serve as trainers? one of those old farts would be invaluable given their experience.
>>
>>861322
120 per week for the lot of them. With our current funds. We could afford them for a while without any income.

With some luck we should be able to press those other 12 bandits into service pretty easy.

Thatd give us a pretty respectable force
>>
>>861204
Yes hire the black vipers.
>>
>>861381
In that case we should. Some experienced guys like that would be invaluable both for training up our own rabble and for taking on harder prey.

Heavy Infantry is the shit and we are going to need them for the fortress takeover. They aren't even charging a large upfront fee. Talk about lucky us.
>>
>>861204
>>861479
Yeah let's recruit
>>
>>861204
Yeah, hire them. They can teach our guys a thing or two. Would be nice if our crossbow expert could train up some more guys... So we can actually shoot back.
>>
>>861204
Hire the vipers.
>>
>>861204
Fuck it. That's 239 per week, and so long as we don't drop below 478 in our supply run, we should have plenty of time to make another ambush. We better check what these mercs know, because not every sellsword knows how to properly aim a crossbow. Changing this>>861304 to yes, hire them. Since we now have 60 soldiers, should we start putting our sights on the bandit fortress? No need to attack right away, of course, but we'll need to prepare beforehand.
>>
>>861784
No i think we should subjugate the small village tavet and send out a detachment to take care of the bandits attacking our thorps.
>>
You agree to hire the Black Vipers, and tell them the location of your campsite. They seem quite happy to have a stable income.

[+12 Black Vipers!]

> Black Vipers, (12)
> Exp: 7
> Pay: 10 p/w
> Equ: Swords:(12), Shields:(12)
> Arm: Half-Plate:(12), Mail(12)

[12]

On your way out of town, you meet a bowyer with a generous deal for crossbows, at one-fourth the common price. You purchase his entire stock, as your men will need ranged capabilities.

[+12 Crossbows]
[-300 crowns]

*Day Fourteen*

[17+2=19]
((+2 due to the Black Vipers military experience.))

With your errands done, you spends some time at the campsite, helping the ex-guard, deserters, and black vipers teach your soldiers the basics of warfare, And surely enough, they get the hang of it. It's almost like they're actual soldiers!

[-12 Poorly Trained Bandit Scum, -3 Poorly Trained Peasant Volunteers, -20 Untrained Bandit Scum]
[+12 Moderately Trained Bandit Scum, +3 Moderately Trained Peasant Volunteers, +20 Poorly Trained Bandit Scum]

You take a moment to look over your band. You suppose it's really more of an army at this point. Sixty men all profess allegiance to you! It's quite a lot of progress for just two weeks of work!

> Durwin's Band, (60 men), (231 crown weekly wages)

> Bandits, (8)
> Exp: 2
> Pay: 2 p/w
> Equ: Swords:(8), Horse:(8), Bucklers:(8) Crossbows:(8)
> Arm: Mail:(7), Clothes:(1)


> Bandits, (12)
> Exp: 2
> Pay: 2 p/w
> Equ: Spears: (9), Clubs:(3), Bucklers:(6), Crossbows:(4)
> Arm: Clothes:(12)

> Bandits, (20)
> Exp: 1
> Pay: 2 p/w
> Equ: Clubs:(20)
> Arm: Clothes:(20)

> Black Vipers, (12)
> Exp: 7
> Pay: 10 p/w
> Equ: Swords:(12), Shields:(12)
> Arm: Half-Plate:(12), Mail(12)

> Deserters, (4)
> Exp: 5
> Pay: 5 p/w
> Equ: Swords:(4), Crossbows:(4) Horse:(4)
> Arm: Mail:(4)

> Peasants, (3)
> Exp: 2
> Pay: 2 p/w
> Equ: Clubs:(3)
> Arm: Clothes:(3)

> Ex-Guard, (1)
> Exp: 5
> Pay: 5 p/w
> Equ: Sword:(1), Crossbows:(1) Horse:(1)
> Arm: Mail:(1)

Your crossbowmen can hit a man sized target at thirty feet easily, and reliably at fifty feet. Your horsemen get better at fighting on horseback, and all of your men noticeably improve overall. You'd say you're one of, if not the, strongest bandit lord in the general area around Orht.

(cont.)
>>
During the week, Okok and Nhek return with the ransom, and leave to go back home with Jum.

[+150 crowns]

[3+2+4=9]
((+2 due to Erbin and Yuth's desperation, +4 due to Erbin and Yuth's extensive experience.))

The elderly couple return after several days, and have made a fairly sizable profit from the loot. Considering that you got it for free, almost anything would be a fairly sizable profit. Still, they didn't quite fulfill your demands, as they only managed to gather 1.2 times the full value in goods, so perhaps you should back up your threat. Then again, they did make money selling textiles in a city famous for its hemp fibers, and you did plan on keeping Vaelyn for yourself. Ah well, you got what you wanted, there's no point in worrying about the finer details.

[+1,560]
[-300 crown's worth of Silver, -500 crown's worth of Fine Jewelry, -200 crown's worth of Textiles, -300 crown's worth of Misc. Trade Goods]

[4]

Your men didn't see a caravan worth raiding this week.

In addition, your men demanded their pay. You paid them, as you said you would.

[-231 crowns]
[2,604 crowns remaining]

After sorting through your men's pay, you go to sleep, dreaming of glorious conquest and unimaginable wealth at your fingertips. In the morning, you wake up, and get your men moving to Urdl.

[11]

When you arrive during the early afternoon, the farmers are busy tilling the fields, though a few stop to fearfully look at your enlarged host. The elder walks out of the fields and goes to stand in front of your horse. You call out, "HEY! VILLAGE ELDER! I GOT A GIFT FOR YER VILLAGE! TWO STURDY OXEN, AND AN ALMOST BRAND-SPANKIN' NEW WAGON!"

The farmers stare in disbelief, and the elder seems almost confused, "Th-this is ours?" "IT IS!" "Ye mean, ye ain't gonna take it back later, or demand a tribute in exchange fer it, or raise our taxes?" "THAT'S RIGHT!" "Sky-father shelter ye! We'll put these to good use, don't ye worry! Er, mi lo-, er, sir." "YES, VILLAGE ELDER?" "My, my name is Tem, sir. The bandits have struck again, and this time they killed the Okitses, it's starting to get out of hand, Could ye, er, get rid of 'em? Luckily, whatever demon butchered the Nilties hasn't returned." "THAT I CAN!"

[-1 Old Wagon]
[Urdl is now slightly more agreeable to you]

(cont.)
>>
>>863389
Why does our bandied lord shout at everyone? And I'm all for being addressed as Lord - probably makes people feel more secure cause feudal lords don't just randomly kill their subjects...
>>
Your force rides, some, and walks, mostly, northward, looking for bandits. For almost three hours you ride without seeing any sign of human activity, until you spot a small hill with a gap in the front, this must be the bandit's lair. There are no obvious above-ground structures, but you see a thin plume of wood smoke drifting out of the cave, and two men with sharpened farming implements stand guard

You make no effort to conceal yourself or your army as you advance to the cave mouth. Two men that must've been standing guard jump up and run into the cave, shouting in a panic. Your army calmly waits outside of the cave, and admires the scenery. Almost fifteen minutes later, fourteen men walk out of the cave. Their equipment is a hodgepodge, a few have swords and shields, one has a crossbow, and the rest have clubs and sharpened farm tools. Though their gear isn't the best, you note that it isn't rusty, and has been taken care of well.

One man steps to the forefront. He is nearly three hundred and fifty pounds, and his strong nose dominates most of his face. Despite your overwhelming display of force, he speaks as if you were his equal,
"I'm Gotti Zeeht, leader of the Broken Stones gang. You're on our turf, what do you want?"

> What do you do? (write-in)
>>
>>863425

He doesn't shout in private conversation, he only shouts when he needs a crowd of people to hear him. Most of his dialogue has been speeches, hence, the shouting.
>>
>>863429
I'm torn between telling him to join us (and kill him if he refuses) and outright killing him for harming our subjects.
>>
>>863429
"You attacked a village under my protection, so now i have to kill you and subjugate your men."
>>863451
Same.
>>
>>863429
Kill the leader, take his men and riches.
>>
"Rebel Gotti, I sentence you to die, your men men will join me, I pay well. Shoot him." Gotti gets shot, bleeds out, men happily join, 13 more men, yay!
>>
After this we should go destroy/subjugate the bandits at Eiolit Keep and relocate our base there.
>>
>>863497
Yes, they should have enough money for us to take:) - just have to scout their numbers... Maybe ambush them?
>>
>>863510
If they collect their tribute with a big force that would be a great moment for an ambush, otherwise we would have to hope they leave for a raid or other project or just siege them in their keep.
>>
>>863429
"You are guilty for attacking those under our protection. For that reason you Gotti you must die on top of being a bloody idiot."

"Now your men on the other hand might be spared assuming they can see why following your kind is a terrible long term plan. For those who can accurately tell us why you'll be allowed to join us for seeing the error of yer ways. For those who don't you'll be dying alongside your boss lest you surrender in which case its the slavers with you. At least you'll keep your life that way."

Now the reason why for the above speel is to make our guys feel special and above others. While at the same time encouraging long term thinking and planning among the ranks.

Gotta lay the groundwork for when we move into proper lordship so the shift is gonna be easier among our forces.
>>
>>863510
We wait and watch. Wait till they move out on a raid...and then we follow them. Striking them at the rear during their raid when they are at their most vulnerable/least expecting it. After that we go and deal with their fortress. Making sure to kill/recruit all patrols and any scouts we find.

Thereby ensuring they have even less manpower to call upon for defending the fort.

Granted it may take awhile to collect all the info we will need. So until then we expand our protection racket, train our guys, recruit and raid the odd caravan to prepare.
>>
>>863539
Agreed, but we still should make plans for besieging the keep in case something goes wrong.
>>
>>863539
>>863523
Sounds great! Overwhelm, absorb, repeat... This time next year: King of the Land.
>>
>>863548
I figured that is a part of the collecting info. The bandits may not wanna surrender when we smash their main raiding force to bits. In which case we would need to siege them. They do after all possess a fort which is really reassuring to them.

I wouldn't be surprised if we gotta siege the rest of them as the fort may give them enough guts to wanna fight.

I just wanna make sure we strike first and before they realize we are a possible threat. We could use every advantage we can get our hands on.
>>
>>863571
I would prefer not besieging anyone, that's actual work, too many of our men could die etc. Ambush people, threaten them, exploit them - all good.
>>
>>863429
>> What do you do? (write-in)

Demand he and his men bend the knee

I mean, we are kind of in need of lieutenant at this point, though big'un might not be the best choice why not give it a chance?

If he refuses we kill him and make an example.

win/win

Far as taking the fortress goes, we should try our hand at subterfuge before we flat out assault it. Hell, might even be able to diplomatically combine our forces
>>
>>863770
>lieutenant
I would prefer uplifting one of our men-at-arms instead of some random bandit chief, who might just prefer being his own boss.
>>
>>863429
>> What do you do? (write-in)
I'LL DRINK FROM YOUR SKULL
>>
>>864230
You've got a nice head on your shoulders!
>>
>>863468
>>863478
>>863770
>>863778
>>864230
>>864361

There is an overwhelming consensus to kill Gotti, recruit his gang, and plunder his treasures. OK, I'm writing the update now.
>>
>>865350

Again, that was me.
>>
You listen, and nod respectfully, before speaking. "I'm Sir Duwin, and ye attacked a village under my protection, so now I'll have to kill ye and subjugate yer men. It's nothing personal, just business." The bandit thug's eyes widen, "Wait, wha-?" You give a command, "Shoot him."

In an instant, five crossbow bolts are jutting out of the fool's chest, and he falls on his back, dead before he hit the ground. His men look at his corpse, and look back up at you.

"I'm going to offer ye all an ultimatum. If ye agree to join me band, I'll pay ye a salary an' a fair share of the loot we pillage. If ye refuse, well..." You shrug and give an over-exaggerated glance at Gotti's corpse. His men throw their makeshift weapons down and swear fealty to you on the spot.

[+13 Untrained Bandit Scum]

> Bandits, (13)
> Exp: 0
> Pay: 2 p/w
> Equ: Sharpened Farm Tools:(13)
> Arm: Clothes:(13)

"Now let's see just what ye've stole from me." You dismount from your horse and walk to the cave, your new recruits wordlessly parting to let you through without question. When you walk into the cave, you notice that the entrance room is only one part of the cave, there are two cracks in the wall leading to other locations.

[16]

A makeshift campfire is set up inside of the cave, and smoke is everywhere. About a dozen bedrolls are spread out beside the fire. There's about a dozen, large bulging sacks in a pile, a cursory examination reveals that most were full of produce, though two were filled with coins.

[+6 Day's Rations]
[+100 Crowns]

Several small, portable chests are laying against the cave wall. You open them, and find several pounds of jewelry and fine liquors.

[+200 crown's worth of Fine Jewelry]
[+8 Bottles of Fine Liquor]

Looking around, it seems that there's nothing else worth examining here. You choose a crack in the wall at random and go through it.

[11]

Three more sacks are here, as is a very well crafted crossbow, and several corresponding bolts. Two long-swords, and one shield lay beside the crossbow.

[+300 crowns]
[+1 crossbow]
[+2 swords]
[+1 shield]

After gathering the equipment, you decide to check the last part of the cave to see if there's anything interesting. As you come closer, your hear a sort of muffled moaning noise, and you walk into the cave to see a terrible sight. Five young women who would be quite attractive under different circumstances lie atop a flea-bitten rug on the cave floor, their hands and feet are tied together, preventing movement, and they are gagged. They seem somewhat thin, though they haven't been obviously harmed, and the panicked look of fear in their eyes tells you all you need to know.

> Hmm, a moral quandary! What does Lord Durwin do?
>>
>>865748
The Hell is this?

Order one of your new bandit scum over and tell him to explain where they got these wenches from. If any of them belong to our village, then we release them immediately so they can return. We can't have our subjects bound and gagged on the floor like this can we?

If they're not of our village, then let's cut em loose but offer them the chance to work in our band first. What's an army without a few camp followers around to help clean and cook and fuck?
>>
>>865748
Remove gags and question them. Names, what village their from and what happened to them.
>>
>>865748
>> Hmm, a moral quandary! What does Lord Durwin do?

As they were taken from the lands under our protection so shall they be returned.

Drop them off at the hamlet to work the fields and so on.

Still think the big bastard would have been a fun choice for a lieutenant

>>865774

Rather than camp followers, in time we should work at opening a brothel. In Orht possibly.
>>
>>865778
Also anyone not from our village will either need to get ransom money for their release or become camp maids.
>>865779
the brothel idea could only work if we had a woman experienced in fucking and spying so she can train other girls.
These girls are no good.
>>
>>865801
>These girls are no good.

Obviously. What I'm saying, is that rather than using our resources on maintaining camp followers we should save/invest in opening up a brothel.

Should imagine the men would appreciate it more, it'll have a steady income for us, and we'll be able to pick up information here and there.
>>
>>865807
Yea but right now we're deciding what to do with these women and keeping them until the opportunity to open a brothel appears is foolish.
>>
>>865814

That's why I said to drop them off at the hamlet. More field hands = more profit = more tax
>>
>>865820
Oh, i thought you also wanted to return only the ones kidnapped from the village and make a brothel from the rest.
I still vote for making them camp maids if they can't get a good ransom but i guess just giving them to the village is an option too.
>>
>>865774
>>865778
>>865779
>>865801
>>865807
>>865814
>>865820
>>865826

So the plan is to question them about their home village?
>>
>>865843
Sounds tite senpai
>>
I'm going to sleep so if they end up our slaves here is my suggestion for how it should work.
The initial week they only work around the camp without doing any sexual acts with our men.
After that they will be given to our best bandits as awards for a single day to ease them in to the life of sex slaves.
Then our men will decide between a turn/lottery system who gets to fuck, they still must have time to do their other duties in the camp so no hogging.
The women are allowed to give hand jobs and blowjobs to anyone at anytime as long as they don't slacken in their camp duties.
If they are raped before the initial week has passed the offender shall be castrated publicly and left to bleed to death.
If they are beaten or roughly treated the offender shall publicly have their fingers broken and their arms skinned then left to bleed to death.
>>
[16]

You shake your head in disappointment. Gotti has quite mediocre taste. Most of these girls are barely above average, only one dark-haired girl is really worth much, and you'd say she's about on par with the blonde you've got back at camp. You speak, "Be quiet, the lot of ye. Me name's Sir Durwin, I'm lord over Urdl and the surrounding homesteads. I've killed the fat pig who brought ye here, and ye've got nothing to worry about from me. Now, I'm going to cut yer gags, an' yer gonna tell me who ye are, 'n what happened."

> Three of the girls are sisters from the Tetyer family, who'd been living on a homestead an hour south of Urdl. They'd been out in the fields when the bandits attacked, killing their mother, father, grandmother, grandfather, four brothers, and two little sisters, before kidnapping them. When they'd brought them back to the cave, they were raped, and they seem to be quite traumatized. They were kidnapped three weeks ago.

> The dark-haired girl is named Yytil, from Uthuth, she ran away from home to escape a forced concubinage with a lecherous nobleman. She joined a generous caravan as a helping hand, and became quite talented with a flute. The caravan was ambushed by the bandits in the dead of night on the trail. She says that Gotti "claimed" her, and that he'd been violating her over the last two months. She hasn't shown any signs of pregnancy, and is concerned that she might be barren. Despite her prior virginity, she is quite well-trained in the carnal arts, as a tutor taught her the basics as a child, to make her more desirable to suitors.

> One of the girls is named Niol, a small, redheaded sixteen year old who'd been kidnapped outside of Myt, a village roughly the size as Urdl about a month's walk to the east of here. She claims that the bandits burned her father's cabin to the ground, and killed both of her brothers, before kidnapping her. They were on the run from a few pissed off Knights and moved constantly before they were sure they'd escaped. She's very worried, as her stomach has developed a lump, and she fears that she may be pregnant.

> Interesting, interesting. What do you do now that you've obtained this knowledge?
>>
>>865878
Drop the sisters off at Urdl

Offer the same to the other two, or possibly starting up some flesh trading in Orht if they are willing.
>>
>>865878
Just employ them as cooks and cleaners. They're better off with us than with some peasants...
>>
Giving lone girls over to some villagers is a recipe for forced marriages to some old village chief...
>>
>>865878
Take em all, Yytil will be just for use, but the rest will be forked over to the other four will be forked over to the twelve men who do the best in the coming raids, each man earning four turns to be used on the allotted girls.
>>
>>866051
Or just marry the girls to our men. That way they get protection and the best men might fight a little Bit better...
>>
I like the idea of a more noble bandit lord... This whole sex slave thing, urg :/
>>
>>866059
Maybe tell them that they can become camp wifes and we will pay them 1 gold a week or will drop them off at the village. And if them take the camp wife option the anti-rape rules apply.
Now we need to start looking into taking the old fort.
>>
>>865878
Drop the three sisters at Urdl maybe give them some coin particularly enough in case any one of them ends up preggers and then some to help tide them over as they adjust to village life. As they're the only ones under our official protection. So we gotta be nice to them as to make a better impression on the villagers and clear to our guys those under our protection are not to be messed with. Nothing we can do for their trauma besides tell them of our the village is under our protection hence us showing up.

Yltil sounds like the only one useful to keep around as a camp follower or sex slave. We keep her especially with her likely being barren. Help keep the lads entertained in more ways then one! Talk about useful and make it clear she is not to be beaten goddamn it. That is for enemies and each other as part of 'sparring'/ working things out as men. Truth be told in case of fights we should just make them spar more useful that way.

Now Niol is going to be the biggest pain given as she is both pregnant and home is far away from here. If we do her any harm it will make us look really fucking bad due to her being pregnant. Even criminal scum got a code goddamn it. So either we take her to the city or the village...best bet is probably the village. Less likely her talking will screw us over that way. Chances are the local midwife can take care of her 'pregnancy' problem and uh...guess we give her enough coin to buy passage to the way back home in case she wants to. In addition to be a bit extra especially for the pregnancy problem should she choose to take it.

We can't sell her to a slaver wont get crap for a pregnant woman and it would set a bad precedent among the men. Talk about a lucky chick. If she weren't preggers things would of been very different.

Hopefully the hospitable treatment will warm the village up to us some more.
>>
>>866168
>giving them money

nah

We freed them, they can work the fields or they can get to stepping.
>>
>>866188
Yeah, money's is needed to keep our lads employed - not something to just give away.

We'll probably keep encountering kidnapped people (women), so we should think about having them work for us or our villagers (they don't have family any more).
>>
>>866168
This sounds good. Just scratch the 'giving money' part.
>>
>>866168
I like this idea, but no giving money to them. That coin needs to run our finely tuned military machine. It's a shame we were gonna use Yytil as a sex slave. She could have used the flute to entertain our army
>>
>>866313
Oh, forgot. We don't need to make the black-haired girl a sex slave. We could, I dunno, keep her in the company for a while then go drop her off in the city or the village like most of the girls.
>>
>>866168
>>866188
>>866248
>>866313
>>866345
>>866359

The general consensus is to take the Tetyer sisters and Niol to Urdl, and keep Yytill at the camp as an nonsexual camp servant for now?

OK, writing the update.
>>
>>866168
Too weak.
>>
You reply to their stories, "Sounds like ye've had a hard time of it, I'll drop ye all off at Urdl. What ye do from there is yer own business. Yytil, I'd like to offer ye a job in me band." When the girl responds, her voice trembles somewhat, "I-I can't s-swing a sword, o-or, anyth-thing else..." "No, I mean as a camp servant." "Er, I-I'd have to turn you down... After e-everything, I don't think I'll be willing to-." "NO, no, not like that, camp dishes need washing, food needs cooking, all of that. It'd pay well, one crown a week, free room and board."

[15]

"I-I, guess I could do that, it's not that different from what I'd been doing before, it happened..." "Then it's settled."

[+1 camp servant, (1 crown p/w)]
> Camp Servant, (1)
> Noncombatant unit
> Pay:1 p/w
> Helps keep up morale

((Also, here are the stats for the Steut family, Erbin, Yuth, and Vaelyn.))

> Enslaved Camp Servants, (7)
> Noncombatant units
> Pay: N/A
> Helps keep up morale

You distribute the arms to your best men, as is your standard practice, and the former captives load up on the wagon. Five hours later, just after nightfall, your band has arrived outside of Urdl. You take Gotti's severed head, ride up, and toss it into the village square, and announce your arrival, "THE BANDIT CHIEF'S DEAD, AND HIS MEN SWITCHED SIDES! YE WON'T 'AVE TO WORRY 'BOUT 'IM ANY LONGER!" The villagers stare at the head, and back at you, the village elder looks like he's about to speak, when a voice cries, "UNCLE DETU!"

The Tetyer sisters and Niol get off of the wagon, and run to the village, and you hear cries of joy as lost relatives are reunited. It warms your heart to see, and the villagers look at you with a strong sense of gratitude, and a few children look at you with a sense of wonder. You continue, "I S'POSE THAT'LL BE ALL FOR NOW, YE NEED ANYTHING ELSE, YE KNOW WHERE TO FIND ME!"

[+Reputation with Urdl]

With that said and done, you turn around and ride off. Your men set up a campsite a half-mile from the village. Yytill breaks out her flute while you and your men pitch your tents, and there's a sort of quiet in the air.

*Day Fifteen*

When dawn breaks, you crawl out of the tent to the smell of frying onions, and fifteen minutes later your men are sitting around eating onions and hard-cakes.((a sort of slightly sweet, softer hardtack)) You sit for a moment and consider what you should do to start off this week.

> Go visit the village of Tavet, to either start a protection racket or raid, you've had your eyes on Tavet for quite some time.

> Go visit Eolit Keep and meet Koed The Brazen in person. Perhaps you can reach an agreement.

> Or something else? (write-in)

(cont.)
>>
> Durwin's Holdings

> Protection racket with Urdl and its surrounding homesteads

> Durwin's Loot

> 3,004 crowns
> Morale: Happy
> 72 Day's Rations

> 5 Barrels of Mead
> 200 crown's worth of Fine Jewelry
> 4 Plains Oxen
> 1 Poor Quality Wagons
> 1 High Quality Wagon

> Durwin's Warband, (81 men, (8 Noncombatants)), (258 crown weekly wages)

> Bandits, (8)
> Exp: 2
> Pay: 2 p/w
> Equ: Swords:(8), Horse:(8), Shields:(1), Bucklers:(7) Crossbows:(8)
> Arm: Mail:(7), Clothes:(1)

> Bandits, (12)
> Exp: 2
> Pay: 2 p/w
> Equ: Spears: (9), Swords:(2) Clubs:(1), Bucklers:(7), Crossbows:(5)
> Arm: Clothes:(12)

> Bandits, (20)
> Exp: 1
> Pay: 2 p/w
> Equ: Clubs:(20)
> Arm: Clothes:(20)

> Bandits, (13)
> Exp: 0
> Pay: 2 p/w
> Equ: Sharpened Farm Tools:(13)
> Arm: Clothes:(13)

> Black Vipers, (12)
> Exp: 7
> Pay: 10 p/w
> Equ: Swords:(12), Shields:(12)
> Arm: Half-Plate:(12), Mail(12)

> Deserters, (4)
> Exp: 5
> Pay: 5 p/w
> Equ: Swords:(4), Crossbows:(4) Horse:(4)
> Arm: Mail:(4)

> Peasants, (3)
> Exp: 2
> Pay: 2 p/w
> Equ: Clubs:(3)
> Arm: Clothes:(3)

> Ex-Guard, (1)
> Exp: 5
> Pay: 5 p/w
> Equ: Sword:(1), Crossbows:(1) Horse:(1)
> Arm: Mail:(1)

> Camp Servant, (1)
> Noncombatant unit
> Pay: 1 p/w
> Helps keep up morale

> Enslaved Camp Servants, (7)
> Noncombatant units
> Pay: N/A
> Helps keep up morale

((From now on, the morale for the men is going to be abstract, because the mood of a group of people is very hard to quantify in game mechanics, and I think I could do a better job describing it with text than a numerical quantity.))
>>
>>866408
>> Go visit the village of Tavet, to either start a protection racket or raid, you've had your eyes on Tavet for quite some time.

In my opinion, we aren't ready to take the fort yet, so we should at least double our forces before we attempt to siege and attack it. So gathering more people and income couldn't hurt. Especially since we have a fairly high upkeep on our army
>>
>>866422
>> Go visit Eolit Keep and meet Koed The Brazen in person. Perhaps you can reach an agreement.
>>
>>866408
> Go visit the village of Tavet, to either start a protection racket or raid, you've had your eyes on Tavet for quite some time.
More protection rackets, and one more round of recruiting.
>>
>>866408
> Go visit the village of Tavet, to either start a protection racket or raid, you've had your eyes on Tavet for quite some time.
We are the best bandit lord.
>>
>>866408
>> Go visit the village of Tavet, to either start a protection racket or raid, you've had your eyes on Tavet for quite some time.
Visit all the villages. They're ripe for the taking!

We can gift some of our jewelry to Yytil and Vaelyn - for improved morale.
>>
>>866430
>>866455
>>866457
>>866586

4 Votes to visit the village of Tavet to start a protection racket.

>>866431

1 Vote to visit Eolit Keep and meet Koed The Brazen in person.
>>
>>866617

Update commencing
>>
File: Bandit Knight.jpg (10 KB, 183x275)
10 KB
10 KB JPG
Hmm, Tavet or Eolit Keep? Both have their merits, but you'd venture to say you aren't quite strong enough to siege a Keep just yet. Tavet it is! You give a shouted command, and twenty minutes later, everyone is ready to travel. Only fourteen men out of eighty-one are mounted, and apart from the handful that piled into the wagons, your men are walking. They don't seem to mind, but it's something that warrants your attention.

Almost three hours of hurried marching later, you see the village of Tavet. It has a shallow trench, and a pitiful four foot high dirt berm. The village houses are somewhat fortified, the few villagers farming in the fields run to the village as fast as their legs will take them upon seeing your host. You suppose visibility is one of the downsides of travelling in the plains, but, there's nothing you can do now. The villagers seem wary, and most carry makeshift weapons. They glare at you in fear and loathing. Your army rallies just out of bow range, and you ride slightly ahead, to announce your terms.

> What do you say? (write-in)
>>
>>866630
TO THE PEOPLE OF TAVET, I AM HERE TO PROTECT YOU. I WILL DESTROY THE BANDITS THAT PREY ON YOU, AND PROVIDE YOU WITH SAFE SUPPLY ROUTES. IN RETURN, I DEMAND FOOD AND CROWN TRIBUTE. I ASK YOU NOT TO FIGHT, FOR THAT WILL DRAIN THE MANPOWER OF YOUR TOWN. HOWEVER, OUR MEN WILL FIGHT WITH EXTREME PREJUDICE
>>
>>866630
Politely inform them that they will supply us with a third of the crowns they have and will earn, and a tenth of the food and goods they produce.
However for their benefit we will ensure they stay safe from ALLLLLLLL these roving hordes of bandits. In addition we will offer any man who wants a better life can take up arms with us at fair pay. However any goods traded and produced with the village Urdl will be exempt from our taxes.
>>
>>866630
ˇ"Well, holy shit. You fockers actually have a wall. Well, if this isn't a pleasent suprise... Anyways... I have come here to ask for my dues, dues that will keep yer head on your shoulders and your homes unburned. Oh, and you can count on me protection. Deal?" (Idk if this fits the character. You can also do it like we did with the first village, just take a share, not everything. Oh, and change the text if you think it's needed to fit the character more.)
>>
>>866646
>>866647
>>866652
Sounds we all have mostly a same answer
>>
>>866630
>> What do you say? (write-in)

Deliver them the same terms as urdl
>>
"ALRIGHT, LISTEN UP TAVET! MY NAME IS SIR DURWIN, LORD OF URDL, AND COMMANDER IN CHIEF OF THIS ARMY! YER VILLAGE JUST SO HAPPENS TO FALL UNDER MY JURISDICTION, AS SUCH, YE'LL BE PAYIN' ME TAXES, ONE THIRD OF YER COIN, AND ONE TENTH OF YER HARVEST FROM NOW ON! IN EXCHANGE, I WON'T DESTROY YER HOMES AND LIVELIHOOD!

NOW I'M A GENEROUS FELLOW, AND, SINCE YER UNDER MY JURISDICTION, YE'LL ALSO BE UNDER MY PROTECTION! ME AND MY MEN WILL KEEP ALL THE BANDITS, THIEVES, AND NOMADS AWAY FROM YE, AS LONG AS YE PAY UP WHEN IT'S DUE! UNDERSTOOD? I'LL BE TAKING WHAT'S DUE ONE WAY OR ANOTHER!"

[8+2=10] VS [15]
((+2 due to Durwin's intimidating nature.))

A lone voice cries out from the village, "ROT IN THE PIT ETERNAL, COCKSUCKER!"

[15][9] VS [12]

Several crossbows are fired from behind the village walls, and while you manage to bring up your shield in time to prevent a bolt from piercing your skull, a few of your men aren't so lucky and now they're pushing up daisies.

[-3 Bandits!]
[2 Bandits are critically injured!]
[68 able-bodied Fighters remaining!]

Shit, that didn't go as planned, looks like you're going to have to take Tavet the hard way. Your force is maybe five hundred feet away from the village. Their dirt wall isn't very sturdy, though it would be hell forcing your way past it and the trench. There's a large, crudely fortified wooden gate leading into the village. You see perhaps twenty men armed with pitchforks and billhooks rallying on the walls, and half a dozen men with swords and crossbows rallying on the walls.

> How do you handle this?
>>
>>867087

((Accidentally typed rallying on the walls twice.))
>>
>>867087
Well we gotta burn down that wall and gate first. It will open the way for us to attack at night. We will slip a group of about ten men on the other side of the town, there they will sneak in while we are mounting our main assault. They will then cause mayhem by burning down a few buildings and locating the village leader and killing him. The rest of the village should collapse, and we will stride in victorious
>>
>>867087
1) Let our crossbowmen shoot the enemy's crossbowmen.
2) Try to set the gate on fire before attacking with everybody.
3) ???
4) Success! Kill all men, rape all women, sell everybody still alive as slaves.
>>
>>867106

The wall is made out of dirt, and is four feet tall. The outside has a three feet deep, three feet wide trench. The gate is wooden though.
>>
>>867087
Luckily their refusal of our offer means we get slaves now.
Retreat for now but fire a volley of fire arrows first, at camp we should begin making ladders and bundles of flammable crops, then we march back here and attack the town in the direction the wind blows.
>>
>>867145
Also make sure to add spikes to the end of the ladders so their stable on the ground and to train the men on setting them up and general besieging.
Also tell the men they should bound and secure people first for inspection when we break the defense, anyone found raping and looting before we order them to will have a third of their awards confiscated, 10 lashings and be sentenced to menial tasks for a month.
>>
>>867087
>>867145
>>867166
I'd say that this works well enough, we should also try to divvy up the amount of focus these guys are going to go after.

As in maybe have our merry host divvy up into two attacks to make the defenses weaker since they are outnumbered last I checked...
>>
>>867087
>> How do you handle this?

Pull back for now, a frontal assault while they are prepared will be too costly.

Keep on harassing them with our own crossbowmen.

Fashion pavises and ladders if we can, wait for cover of dark and keep them on their toes while most of our men rest.

Slip a detachment around to the other side of the village and strike at dawn from both sides.
>>
>>867106
>>867123
>>867125
>>867145
>>867166
>>867169

So the plan is to construct siege ladders, train the men to use them, and attack the village at nighttime with fire, splitting the attacking force into two separate groups, with a group of ten attempting to infiltrate the village and cause havoc with casual arson, while commanding your men to keep their hands to themselves until the village is under your control?
>>
>>867145
>>867166
>>867181
Some solid plans here.
>>
>>867169
Yes, one from the direction the wind is blowing which will be bigger and another from either the left or the right with a third group of horsemen left outside the village to catch runners.
Also get the two bandits in critical condition a medic or the closest equivalent.
>It's the bandit that was butchering the caravan gurads bodies.
>>
>>867203
I disagree with the infiltration attempt and would rather go with mine here
>>867145
>>867166
>>867211
>>
>>867166
>anyone found raping and looting before we order them to will have a third of their awards confiscated, 10 lashings and be sentenced to menial tasks for a month.

Nah, this is a situation in which raping and looting is justified. They had their chance, some of our men are already dead and more will die. Piss on these peasants, they'll make a fine example of what happens when our will is defied.
>>
>>867216
We are efficient bandits, the raping and looting will be saved for when the situation is under control.
>>
>>867203
Yes for the most part, I don't think we want casual arson since we'd be wanting protection money and can't generate crowns with broken buildings after all.
>>
>>867222
Time and place. The time for our men to no longer show restraint was when they refused our terms and shot a volley of bolts at us.

Lay waste to them.
>>
>>867203
>Casual arson.
Didn't see that, my plan is to place flammable crops in the trenches and use the smoke as cover/hazard, i want to avoid burning down houses since valuables are in there.
>>867232
No, we must always show restraint so we aren't caught with our pants down.
>>
By the way what is our backstory, I'm hoping for a askeladd.
>>
>>867247
>No, we must always show restraint so we aren't caught with our pants down.

>Defenders dead or broken
>Walls taken

There is no reason to show restraint at that point. If anything you'll be giving time for survivors to rally a defense inside the village, once you have momentum you do not slow down. Violence of action, if you will.
>>
>>867284
>What are unexpected surprises.
Neither should you start raping and looting before everybody is either dead or bound and we have secured the position.
>Start raping a woman while everybody fights or runs.
>Suddenly a kid stabs you in your back cause you weren't paying attention.
>One good bandit gone cause he wasn't patient enough to keep it in his pants until later.
>>
>>867087
Let our men rest a bit, then attack before dark. Our advantage is at least 3 to 1, no?
>>
>>867326
We still need siege ladders and teach our men how to use them.
>>
>>867311
>What is the buddy system

Once they are broken there will be little enough to worry about.

Beyond that, its pretty unrealistic to think a bunch of undisciplined bandits are going to be reigned in once the ball starts rolling.
>>
>>867271
Bandit chief turned warlord.

Intimidating, skilled in tactics siegecraft and animal training.

I still dont know why no one else has went for ear dogs, considering.
>>
>>867358
I still insist we save the raping and looting for after the battle and we have inspected the gains.
>>
Also update when?
>>
>>867374
Raping and looting are all a traditional part of storming a fortified village/city

We're a bandit lord with an army of bandits. Even Wellington couldn't keep the British army from sacking Spanish cities liberated from the French.
>>
>>867403
I'll concede on the looting and allow men to take half of what they can find first after an inspection of their loot, but i remain insistent on no raping until after we have inspected the women.
>>
>>867425
I think you're just moralfagging
>>
>>867478
Not at all, i just want the women inspected first.
>>
>>867425
I thought it was stupid but when you frame it as wanting to take our pick before shit goes down, i like the idea more.
So since you want to cut free after the fight, that mean you want to put them all in one room and just let the men go wild?
>>
>>867491
No, i want to separate the women into quality and normal, inspect them for anything abnormal then gift the quality women as personal slaves to men we have noted on doing a good job and give the normal women to the others also as private slaves, the men are allowed to gift their slaves to the group, in which case said slave will just serve everyone.
>>
>>867518
>A host of private sex slaves

Thats going to strain the shit out of our logistics.
>>
>>867518
Why not just sell the slaves?
>>
>>867529
Not really, one slave woman for every man to do as they see fit (As long as they don't go overboard.)
We won't have the problem of too many slaves since we're looking on expanding our troops right now and the opportunities to get more won't be frequent enough since we don't want to antagonize those that surrender to us, and if we do eventually end up with a few extra slaves our men should have by then learn how to discipline them that they can handle 2.
>>867545
We do that to the men and undesirable.
>>
You shout to the defenders, "WELL! I TRIED TO BE REASONABLE! REMEMBER! YE'VE ONLY BROUGHT THIS UPON YERSELVES! PULL BACK MEN, WE'RE HEADED TO CAMP!"

Your men grab the wounded and loot the dead, before running back to camp. One of the shot bandits bled out, the other one will be out of commission for at least a month. Unfortunate, but, it's the cost of war. When you get back to camp, you sit on a wagon, deep in thought. After half an hour, you've worked up a clever plan.

Your men will construct six siege ladders with spikes on the bottoms to allow for better traction, and three hours after nightfall, you will attack the village in full force. Two groups of twenty-five men will attack the village from opposite sides, dividing their already pitiful force into a trifle. You and thirteen of your finest horsemen will ride outside of the village, cutting down any runners. Your five best crossbowmen will remain hidden in the dark near the village, and will be sniping key targets. Your men will be using fire to burn the gate and scatter the defenders. As all of your men will be fighting, you'll be leaving the enslaved camp servants bound together, hand and foot, in a large pile away from the campsite. You don't want anyone cutting themselves loose now, do you?

You call out to your men, and they assemble, all sixty-eight of them, some are hardened, some are not, all are remorseless killers who will follow you only so long as they are convinced it is in their best interest. Their eyes gleam with determination, greed, and in a few, a thirst for vengeance. Tonight, Tavet shall burn.

You give them their orders, and give your men an order, "WHEN WE'VE ATTACKED THE VILLAGE, NOBODY WILL BE DOING ANY RAPING OR PILLAGING UNTIL I'LL HAVE MY PICK OF THE LOT! UNDERSTOOD? ANYBODY BREAKING ORDERS IS VIOLATING MY RAPE LAWS, AND WILL BE TREATED ACCORDINGLY, AND THEIR SHARE OF THE PLUNDER GOES DOWN THE CHAMBER-POT! UNDERSTOOD? Your men seem to grasp the idea, and agree to follow your command, if only for your tactical prowess.

You spend two hours tying together some ramshackle spiked siege ladders, and you spend another two hours running your men through fast climbing drills using the wagons. After that's done, you divide the men into groups. You half the mercenary force and they'll be leading the charge, the rest of the groups are almost entirely made up of a disorganized rabble of bandits of varying equipment and discipline. The Deserters and Ex-Guard will be sniping important targets with their crossbows, Everyone else with crossbows will be using them as they see fit.

(cont.)
>>
>>867577
You forgot the fire also provides smoke for cover/hazard.
>>
>>867577
Also remember to keep an eye out for any bandits who shows excellent valor so we can gift them the best women.
>>
>>867560
Thats a lot of slaves need feeding and watching, means a lot of hands not in the fight.

Rape them, sell the survivors. Til we've got a fort where we can keep them concentrated i'm against that idea.
>>
>>867629
I disagree, we outnumber the city so the women won't be to many to be a hassle but you do have a point, maybe assign the most observant and disciplined bandits to slave watch.
>>
>>867654
We've already got 7 to look after.

Say we get ~20 more from the village. That'd be near half our current forces, we are bound to take more casualties in the attack.

And hell, who wants to get fucked with slave watch duty?

Its not a sound idea.
>>
When night falls, you have the crossbowmen stealthily move into position. You covertly observe the village and note that the damned fools have their sentries using torchlight. Anyone with a grain of common sense would know that that completely ruins the night-vision of anyone that needs it to do their job. Oh well, it makes things easier for you and your men, but the inner commander in you is frustrated. Your men, on the other hand, snuff all firelight an hour before the attack is to take place, they'll be operating at peak efficiency. Your men gather and you give a final command, "Remember, NO FUCKING WAR CRIES until yer actually inside of the village, otherwise yer just drawing attention to yerself. I don't want to good men to die to stupid decisions. Do yer job, do it well, and ye'll do just fine."

*Ambush Roll*
[4+2+2=8] VS [1-2=-1]
((+2 due to Durwin's military tactics skill, +2 due to the fact that it's nighttime.))((-2 due to the fact that it's nighttime.))

With that, you and the horsemen ride out just beyond crossbow range, holding torches, hooping and hollering at the tops of your lungs. The village crossbowmen start taking shots at you, and none of them are nearly skilled enough to hit such a fast moving target. In their thirst to kill you, the men run to the wall to throw rocks at you, and none of them pay any attention to the other sides of the village. At least, until the war cries start.

[13+4+2+2+2=23] VS [3-2=1]
((+4 due to the element of surprise, +2 due to superior equipment and skill, +2 due to Durwin's military tactics skill, +2 due to Durwin's siegecraft skill)((-2 due to disorganization))

It is nothing short of a slaughter. The peasant rabble were completely caught of guard when the horsemen returned crossbow fire, and their morale broke when the only trained guardsmen in the town were shot in the throats and hearts out of nowhere. When the gate was set on fire by a horde of black faced men that appeared out of nowhere, they panicked and ran deeper into the village to set up a defense there, only to encounter the second attack force. The under-equipped, untrained, scattered peasant mob is sandwiched between two groups of trained, and well-armed warriors. After your soldiers cut down half of their force without receiving any casualties, most of the defenders throw their weapons down in surrender. Two, at least, had the balls to keep fighting but they were cut apart by the Black Vipers in moments. A shame, you could've used men with their steel.

The entire "battle" is over in fifteen minutes, and you're almost disappointed.

[Tavet has been conquered!]
[No friendly casualties occurred, no, not even minor wounds!]
[Durwin's men are ecstatic and are completely convinced that Durwin is a legendary commander!]

Time to pillage!

(cont.)

((That went, FAR, better than I'd expected. I think one of you must've sacrificed a goat to https://www.random.org/...))
>>
>>867687
>That'd be near half our current forces.
>>866422
> Durwin's Warband, 81 men
Don't exaggerate, we have the men.
>>
>>867715

> Remember, (8) are noncombatants, and (5) Bandits are out of commission.
>>
>>867711
[No friendly casualties occurred, no, not even minor wounds!]
>Smug intensifies.
>>867725
So 76 men and 8 potentially 28 noncombatants, i don't see this being a problem.
>>
>>867087
>[68 able-bodied Fighters remaining!]
>>867715
>>
>>867711
Niiiice

>>867733
Lotta mouths to feed, keep watch on, and will undoubtedly slow us down. If we had a secure location to keep them locked up it wouldnt be an issue, but we dont.
>>
>>867772
I disagree.
>>
>>867788
So, potentially near 30 unwilling non combatants in our company of 68 is not a significant drain on food? Wont take several men out of the fight when we get to it? Wont be drag assing on the march?
>>
>>867746
> Durwin's Warband, (81 men, (8 Noncombatants)), (258 crown weekly wages)
>>
>>867880
>>867725
>> Remember, (8) are noncombatants, and (5) Bandits are out of commission.
>>
>>867804
You are right there might be too many slaves to handle, however we do now have a town we can stay in for a few weeks depending on what this town sends and receives and we know Daev who can sell us stuff to make slaves more obedient so depending on the next update we might be able to keep them.
>>
>>867895
It seems I have been the fool.
>>
>>867901
Might can. Its supposed to be a while yet before the slaver shows up in ohrt, hauling them around everywhere we go is asking for a bad time.

Keeping them locked up in the village 5-10 men could probably keep things running smooth. Anybody comes snooping they'll probably have to book it without the slaves though.
>>
>>867962
Aye, we can probably only ambush the first group that will come here for whatever and dip when we spot the second.
>>
What is taking Ignoble so long? Hive queen quest posts more frequently.
Did he pass out?
>>
You gesture to roughly a dozen of your stronger men and give an order, "TIE 'EM UP AND PUT 'EM INTO THREE GROUPS! MEN GO IN ONE GROUP, WOMEN GO IN ANOTHER, THE ELDERLY AND CHILDREN GO IN THE THIRD! THE REST OF YOU, PILE UP EVERYTHING THAT'S NOT BOLTED DOWN IN THE VILLAGE SQUARE!"

The men follow your orders with glee, ransacking homes, ripping up floorboards, and breaking furniture for the hell of it. You let them have their fun, after all, they've earned it.

[12]

When the men finish stacking loot, you have them place the majority off in a separate pile, to be used for the band as a whole. The rest, you let your men divide among themselves, those who led the charge get the first pick. There isn't as much as you expected, perhaps someone else was here before, either way, you've done well for yourself.

[+74 Day's Rations]
[+6,000 crowns]
[+400 crown's worth of Tools]
[+200 crown's worth of Jewelry]
[+300 crown's worth of Textiles]
[+6 Swords]
[+6 Crossbows]
[+6 Mail]
[+1 Old Wagon]
[+6 Horses]

When you've finished sorting through the pillage, you examine the captives. There are seven adult men, four elderly men and women, eleven children, and twelve adult women.

[+7 Adult Male Captives]
[+12 Adult Women Captives]
[+4 Elderly Captives]
[+11 Children Captives]

[16]

You pay plenty of attention to the last group, for what Tavet lacked in treasure, it more than makes up for in women. Most of them are more attractive than average, you sort through them and find the three with the highest quality.

> Leyi is almost as tall as you and extremely young, maybe seventeen, at the youngest. Her long, messy brown hair goes down past her shoulder-blades, and her light blue eyes are quite attractive. She's got a curvaceous, tight rear, and firm, and luscious breasts. She seems to be shocked, and is in a sort of daze looking at the bodies of her former neighbors.

> Kaelu is small, going up only to your upper chest on her tip toes. She's perhaps twenty, possibly twenty two at the oldest. Her tawny, curly hair reaches her shoulders, and her eyes are an interesting shade of turquoise. She's quite thick, with an ample posterior and her breasts would make a good two handfuls. Her nose is rather small and has cute upward curve to it. She looks at you with undisguised loathing, and a hint of fear.

> Euean is thin, and of average height. She looks to be roughly eighteen. Her hair is black and straight, going down just below her shoulders, and her eyes are a vivid, grassy green color. Though she isn't very well endowed, her face is quite beautiful, and what her assets lack in quantity, they more than make up for in quality. She stares at the ground, biting her lip, not saying a word, and trembles when you come near her. You think she is terrified.

> Which of the three, or how many of them, do you claim for yourself?
>>
>>868081

I had to help a close friend fix a sudden water leak.
>>
>>868090
The way we are going, the only thing that gets us rock hard is conquest. It really does get me going, especially the incredible siege we pulled off. I say let our men have their fun, we'll court a women in the future.
>>
>>861047
>>868105

Don't worry, I swear upon my deceased great-great-great grandfather that this will not devolve into Bandit Lord smut Quest. There might be a *little* smut every 2-3 Threads, but nothing that detracts from the Quest itself, or takes longer than one update.
>>
>>868090
Right when i said it.
Gonna leave the pick to other anons, but whoever we don't pick should be given to the best men as personal slaves.
Interrogate the village chief and whoever looks like a trader.
How much does this village pay in taxes and to whom?
What do they export and import?
When will someone come to this village?
As for the other women they will be given to our men, they must decide who gets to fuck who and when either by lottery or turn system.
Also have some of the men go and collect whatever edible crops they can salvage.
>>
Note: There is nothing keeping you from choosing two, or even all three. After such a perfect victory, your men are practically worshiping you and would obey almost anything you command, almost without thought, short of killing themselves.
>>
>>868090
>Euean
I suppose
>>
>>868168
>implying we aren't going to create Kamikaze units
>>
>>868175
We need religion for that.
>>
>>868130
Also send someone to get the other guys from our camp and bring them here.
>>
>>868090
>Euean
>>
I just had a brilliant idea, use the tools to dismantle some of the houses, dismantle and learn the design of the poor quality wagon then build more wagons and maybe a ballista.
>>
>>868227
Well we do want the village in one piece, so lets go burn down a homestead and dismantle it
>>
>>868090
>Leyi is almost as tall as you and extremely young, maybe seventeen, at the youngest. Her long, messy brown hair goes down past her shoulder-blades, and her light blue eyes are quite attractive. She's got a curvaceous, tight rear, and firm, and luscious breasts. She seems to be shocked, and is in a sort of daze looking at the bodies of her former neighbors.
I rather like them with some flesh, less chance to die off after a few weeks of roughing it.
>>
>>868255
We don't need to go to another village for wood, we can just dismantle a few of Tavet's houses.
>>
>>868090
Question the elderly as to hidden stashes of loot. Then have the men slaughtered and staked as a sign of what happens when you defy Sir Durwin, take Leyi and Euean as personal servants, and fork the rest over to the men as a reward.
Take the kids back whole to be sold as slaves though.
>>
>>868294
Don't slaughter the men unless they cause trouble, they can be sold as slaves.
>>
>>868255
Well, we really only need it for the time being. If we can make use of any materials to help us take that keep all the better
>>
>>868090
>> Euean
>>
((Note: Most of the buildings in Tavet are one story wooden houses, though there are a few two story buildings made partially or completely out of stone. The Inn, the two grain storehouses, and former mayor's home are the largest. There are roughly twenty buildings total.))
>>
>>868356
As long as we have enough houses for the slaves and men dismantling some will be fine.
>>
>>868356
Well we can obviously dismantle the Mayor House. They won't be needing it any time soon
>>
We should vandalize the mayors home to show we were here like how the legion did to that town in new vegas, it should be something roman related.
Only after we leave of course.
>>868369
Pretty sure the mayors home is made of stone.
>>
>>868227

((Also, as Durwin is skilled at siegecraft, making some basic siege equipment out of Tavet's materials is not outside of the realm of possibility, though you'd need to acquire mechanical parts for more complex devices.))
>>
>>868384
Can we sculpt the parts from stone?
>>
>>868401

((No one in the Band is a mason, and most mechanical parts require an extremely specific form, which can be almost impossible to sculpt of most types of stone. If you were able to carve mechanical parts out of stone, they would be more expensive and inferior to an equivalent metal part.))
>>
>>868416
Gonna have to buy some parts from Orth then.
>>
>>868416
Is anyone in our band a smith?
>>
>>868453
Yeah, I think there was a Jacob Smith that we picked up a few days ago
>>
>>868105

1 Vote to increase Durwin's already enormous conquest Fetish.

>>868173
>>868187
>>868320

3 Votes to take Euean as a personal "entertainer."

>>868267

1 Vote to take Leyi as a personal "entertainer."

>>868294

1 Vote to take Euean and Leyi as personal "entertainers"

It looks like Durwin claims Euean. As there were two votes for Leyi as well, and I don't want to derail the Thread any longer, I'll give the Thread a lightning vote. The first three votes decide the issue.

> Does Durwin claim Leyi as well?

> Yes, She's got some meat on her bones.
> No, Euean should be enough to warm your bedroll.
>>
>>868490
> Yes, She's got some meat on her bones.
>>
>>868490
>> No, Euean should be enough to warm your bedroll.
>>
>>868490
> No, Euean should be enough to warm your bedroll.
>>
>>868490
>> No, Euean should be enough to warm your bedroll.
>>
>>868490
> Yes, She's got some meat on her bones.
>>
>>868500
>>868502
>>868503

So it is decided. Durwin takes only Euean, for those of you with a thing for curvy blondes, remember, Vaelyn is still back at the campsite.

I'll update soon, normally I wouldn't bother to write any smut, but, after a perfect victory in a siege battle I'd planned to kill at least twenty men, I feel Durwin has earned it.

> Before Durwin retires for the night, what orders does he give his men, and does he take an hour transfer the campsite, the wagons, and their loot to Tavet? Also, does he give his men permission to break open the Mead and Fine Liquors?

> Another, more personal, question. How does Durwin go about "breaking in" Euean? Don't go into obscene detail, one or two adjectives about his method will do just fine.
>>
For those of you uninterested in smut, I'll be starting a new Thread tomorrow.
>>
>>868534
Have the men move things into the town, set up a watch of a few trusted guards just in case the villagers act up again. In the meantime, feast! Break out the fine wines and mead and partake in good merry for the conquest!

>Breaking in
Gentle, but firm. She'll need to get used to things soon enough.
>>
>>868534
>>868130
Interrogate chief and villagers, give the other two women to the men who have shown excellence today as private slaves, The men must decide who get to fuck who by lottery or turn system, a group of horsemen is sent to get our stuff and transfer the camp, another group is sent to salvage what edible crops we can from the surrounding farms, after they are done we open the mead.
Give her a cup of strong wine then start slow and teasingly, at the end she should be feeling pleasure despite her reluctance.
Also supporting >>868575
>>
>>868579
Also designate a house for the men to fuck in, no public shows.
>>
>>868534
HOT
SWEATY
>>
>>868616
GLEAMING MUSCLE
SCULPTED LIKE A GREEK GOD
>>
>>868626
I AM A GOLDEN GOD
STANDING UPON MY HILL
I REIGN SURPREME
>>
>>868636
ALL EMBRACE ME
IT'S MY TIME TO RULE AT LAST
>>
>>868649
1000 YEARS OF PROSPERITY WILL FALL ON THIS LAND
AND NO ONE WILL DOUBT MY DIVINE WILL
>>
>>868668
PROVED IN BATTLE
LED MY MEN TO VICTORY
>>
>>868683
WORDS THAT KILL
>>
>>868575
>>868579

Duly noted.

>>868616
>>868626
>>868636
>>868649
>>868668
>>868683

What is it you're referencing? I'm quite curious.

The update shall come soon.
>>
>>868699
HEAR MY ORDERS
QUESTION ME AND DIE
>>
>>868714
ONE, SOMETHINGS GOTTA GIVE
>>
>>868713
He said >>868616
And i thought custodies from The emperor had a text to speech devise so i posted >>868626
Then he posted >>868636
so i have sabaton carolus rex song in my head now.
>>
>>868727
TWO, SOMEONE'S GOT TO GIVE
>>
>>868739
THREE, SOMETHINGS GOT TO GIVE
>>
>>868748
NOW

ALL THAT'S THINE SHALL BE MINE THERE'S NO STOPPING ME
>>
>>868755
IT SURE FEELS GOOD TO BE KING
>>
>>868774
I'M GONNA BE THE MAIN EVENT
LIKE NO KING WAS BEFORE
>>
>>868787
TO INVADE IS MY REAL TEST
TO CONQUER IS MY GOAL
>>
>>868804
ALL I SEE
GIVE TO ME
THAT IS MY DECREE
>>
>>868820
AND THEY SHALL BEND THE KNEE
>>
You take a moment to examine each woman's body carefully, after all, a man doesn't get such a choice often. Your eyes slowly and methodically explore each and every part of their shapely flesh, until you have made your decision. You step forward and with an expert swing of your blade, sever Euean's bindings. She falls forward, knocked off balance by the sudden change in momentum, before she hits the ground, you grab her waist, and place her body over your shoulder, she scarcely weighs one hundred and forty pounds. "Ye'll be serving me in my bedchambers tonight, Euean."

Her voice is panicked, and her cries are loud, "Wait! Wait! No, no, no, I-uh, I'll work in the fields! I-, I'll do anything, anything else!" You reply, "The only field that will be plowed tonight is ye, my dear." She goes into a panic, squirming, shaking, and beating your back with her fists. You weather the attack impartially, and take a moment to squeeze her quivering ass with your hand, forcing a knuckle past her cheeks, eliciting a squeal from her.

"I offered Tavet a reasonable deal, and they responded by trying to kill me. My men conquered Tavet, and I rule my men. Likewise, I rule Tavet and every treasure within it is mine to take. Yerself included." Her voice is filled with dread and terror, "I-, uh, uh, I'll," You cut her off with a word to your men. "TONIGHT, WE'VE CONQUERED! AND TONIGHT, WE CELEBRATE! HELP YERSELVES TO ANYTHING AND EVERYTHING BOYS! BUT IF YER GONNA FUCK, DO IT IN ONE OF THE HOUSES! THE MAYOR'S HOUSE IS MINE!"

Your men nod, and begin to drag women kicking and screaming back to the houses. The men, elderly, and children are tied, and chained to a stone house's foundation. You stand for a good while, holding Euean over your shoulder, and slide a hand down her rather tight, home stitched leggings. Her skin is as soft as silk, but taught underneath. She doesn't scream, she just repeats bargaining, begging, and demanding that you don't touch her. You ignore her pleas, as she is your property, won by right of conquest.

Thirty minutes of fondling later, the horsemen arrive with the camp's supplies and alcohol. You take a few bottles of fine liquor and head to the large, three story stone house that must've taken generations to build. All the while, she keeps shifting, squealing, and punching, which you ignore, though your shaft begins to harden in anticipation. You open the door, and close it, locking it into place. You take your prize and walk up the stairs, after you cross the second flight she goes limp, and stops shouting, instead, shivering under your grasp.

You open the door to a fairly large bedroom, with a fairly large bed. It has silk sheets, and large pillows. The rest of the room is quite bare, apart from a bookshelf, and a walk-in closet. You toss Euean onto the bed, and close the door, locking it behind you. You'd left your blades in the wagon, you'll be using your staff here.
(cont.)
>>
>>868831
JUST AS THEY FAILED TO UNDERSTAND
MY WILL BE DONE
>>
>>868853
Make sure to examine the books later for good reading.
>>
"No, no, no, d-don't," She stammers, as she watches you unbutton, and drop your trousers to the floor. Her eyes widen in fear as you drop your briefs, revealing your hardened shaft, perhaps seven inches in length. You walk over to the bedside, holding a bottle of fine liquor, and a small fine glass you'd apprehended from the bottom floor. You sit beside her, and she looks ready to run, "Calm down. If you run, those hooligans will have their way with you, and much less tenderly than I. Here, take a drink, and tell me about yourself." You pour a half glass of amber drink, and press it into her trembling hands.

She takes a sip, before speaking, "O-O-OK... I-I, my na-name is Euean Peth, a-and, I was go-going to-to be married to Trever Tetyer ne-next fall. I-I," You hold up a hand, "The Tetyer homestead was butchered and burned by looters months ago. I slew their leader with my own hand. Trever is dead, and what ye would've done with him is of no consequence. I am yer ruler now, you are my concubine, I own you. I will provide ye with the most luxurious silks, the finest jewelry, and each and every luxury you could ever ask for, I will give ye a much, much better life than what ye would have ever lived as a farmer's wife, and in exchange I ask for only one thing. Pleasure."

At that, you stand, and flex your rock-hard length. Euean drinks the last of the liquor, and places it on the dresser next to the bed. "P-please, y-you don't have to do this!" "Oh, but I want to." You step forward, grabbing her wrist, and pull her to her feet. You hold her in place with your hand, and slowly, rip off her shirt, revealing a pair of almost perfectly round, soft, breasts covered by a thin layer of cloth, and a perfectly slim, toned stomach. You slide your spare hand down, overcoming her attempts to resist, and tear off her leggings, allowing you to slide them off with ease. Her eyes widen as you reach, and cup both of her breasts with your hands. Feeling her tiny, hard tit underneath the cloth. You grab her hair, and force her face to yours, kissing her soft lips, and slide your tongue into her mouth, easily besting her small tongue's feeble efforts to force you out.

As you kiss, you shove her against a wall, and press your body into hers. She shakes, and her eyes are wide with an emotion you can't identify.
(cont.)
>>
>>868956
For a guy who doesn't want to write smut, you're writing quite a bit of it.
>>
>>869009
Shhhh we're raping her
>>
>>869009

*shrugs* When the muses call, you answer.
>>
Her lips and tongue are soft and velvety, and she tastes quite sweet, in a way. You gaze into her glittering, emerald eyes while you touch her, and revel in your dominance. As you kiss her, your hands move over her body. At first, caressing her smooth back and stomach, but slowly moving upward, until they reach her breasts. Sliding under their cover, you touch both of them. Her nipples are tiny and soft, though they quickly harden under your touch. Her breasts are, by far, some of the finest you've ever laid your hands on, soft, yet plump, like silk pillows.

You take a moment to tweak her nipples in your hands, and her face blushes red with fury and embarrassment. She tries to force herself away from you, to no avail, your body is far too strong for her to budge. You continue to pinch her tits and she moans into your mouth, you chuckle into hers. For almost fifteen minutes you remain like this, touching her chest, and probing into her mouth, but you grow tired of it. You release her breasts, grab her bra, and let go her. As expected, she tried to shove you, but only pushed you an inch. Her bra, meanwhile, is ripped almost in two by the force, you tear the cloth and drop it, staring at the beauty before you.

Her beautiful face, shining eyes, long, lustrous hair, soft, almost perfectly round breasts, smooth arms, legs and body, and her firm, tight ass. It's perfect, and it's yours. Her only remaining article of clothing is a small, leather thong. You step forward, and grab her by the waist, shoving her onto the bed, face first. Her ass goes up into the air, and she goes to move away, but you are soon upon her. Forcing her body down flat, covering her with your form. You grab her wrists and pin them to the bed, pressing your shaft between her ass-cheeks, She begins to shout, squirming and twisting, all of her efforts do nothing but arouse you.

(cont.)
>>
>>869122
>>868956
>>868853
IT JUST KEEPS COMING
>>
>>869122
I thought you went off to jerk off
>>
You force her to remain still, feeling your hardness between her legs. You release her wrists, and move your hands down. Euean isn't able to move with your weight upon her. Realizing what's to come, she grabs the bedposts, and hides her face in the cushions.

You slide her thong down, past her thighs, and further, ripping it in two with both hands, and slide it off of the bed. You reach up with your fingers, and, surely enough, she's as virginal as the stars themselves. You move your hands to cover hers, and your knees spread her legs, easily ignoring their faint resistance. You slide your hard, erect penis up her thighs, and slowly but surely, reach her wet tightness.

You whisper into her ear, "You are mine." And slide your length into her. The passage is tight, extremely tight, and she cries in pain, biting the cushions. You grab her thighs, and pull her bottom upward, sliding deeper all the way. You slide your hands down, and cup her breasts a second time. This time you grab them with all of your strength, and with a moment's effort, you force your whole shaft into her, tearing her hymen asunder. Her pussy is extremely tight, yet softer than silk, it pulses with unwanted desire, and is filled with her wetness.

You shove, deeper and deeper every thrust, and she screams in agony, and as you progress, passionate ecstasy. "OH! OH! M-mo, U-Uh!,,,." You force your full length in as deep as possible, and pull back and forth and back and forth with intense vigor. She begins to moan loudly, and her body shakes, rocking the bed, her skin is covered with sweat, and it gleams in the moonlight.

(cont.)
>>
>>868616
>>868626
>>868636
>>868649
>>868668
>>868683
>>868699
>>868714
>>868727
>>868739
>>868748
>>868755
>>868774
>>868787
>>868804
>>868820
>>868831
>>868859
This was great, can this be our theme song?
>>
You thrust more and more, feeling yourself come ever closer to climax. Euean's tightness, on the other hand, is filled with eager wetness. You grab her, standing on your knees, and plunge yourself into her depths. She is overwhelmed by waves of sheer pleasure, and her body trembles. She does nothing to oppose you in any way, moaning wordless desire.

A moment passes, then another, and you feel yourself go over the edge. You pull her into you, and push yourself into her, and your crotch explodes with esctasy, filling her with your seed. You continue for a moment longer, before your length shrinks to a pitiful length. You sigh and release Euean, falling onto the bed beside her.

She looks into your eyes with a sort of animal intensity. You grab her hair, and pull her face to yours, kissing it one last time. You let go, and she falls onto the covers, panting with exertion. You whisper, "That's all I ask."

You turn her over, and pull her body to yours, touching her fullness, to yours, holding her in place with two arms. This time, she doesn't resist, instead, she submits to your grasp with a sigh, and rests her head onto your shoulders. With that, you both fall into a deep, deep sleep.
>>
>>869278
We'll get some bards to compose a ballard about our deeds
>>
>>869133

And in more ways than one...

>>869146

On the job? Never, blue-balling Anons is despicable.

I did a few rolls behind the scenes to determine the outcome of this, "encounter." Needless to say, you rolled QUITE high, coupled with Darwin's experience bonus, it utterly defeated Euean's counter roll of 2.

Your normally scheduled bandit lord strategy Quest shall resume tomorrow, unless I do exceedingly well on my hunting trip. For those of you who may be concerned, don't worry, this was a onetime deal and for the most part, only happened because I have a thing for girls with black hair and green eyes, as well as a shameful ultra-light bondage fetish, and happened to be completely free of any pressing obligations.

G'Night.
>>
>>869335

Night bud. What are you hunting?
>>
>>869358
The most dangerous game of all....
>>
>>869358

Deer. Though I've heard rumours of a Sasquatch sighting nearby, perhaps I'll hit it big.

> Question, on a scale of 1 to 10, how would you fellows rate the smut? With 10 being the best you've read, and 1 being Twilight-tier trash.
>>
>>869370
A solid 6. Not enough to really get me going but enough to put a good image in my head
>>
>>869370
Pretty good really, better than a lot of what I've read.

7-8 maybe?

Overall, you're a pretty good writer, far better than a lot of what's here on /qst/.
>>
>>869370
You didn't make an awkward reference to seafood, so you have Japan beat.
>>
Since this Thread's finished and the QM hasn't posted the new Thread, let's discuss strategy. I think we should look into getting some armored cavalry.
>>
>>869370

I'd say a 7.5, pretty nice, but it could've been a bit more descriptive.

We're in charge, and our concubine doesn't have anything to differentiate herself from the other Tavet women. I think we should have our jeweler, or a village blacksmith, make a simple silver collar out of the shit ton of jewelry we looted and have Euean wear it. We'll engrave "Lord Durwin's" into the collar as an obvious sign that she's our property, which should minimize the risk of her getting raped by one of our men, and make it harder for her to escape. Also, we should get her some new clothes, to replace the ones we destroyed.
>>
>>870190

Armored cavalry sounds like they would be extremely good for shock troopers. They'd be expensive as hell, but they'd be almost invincible against footmen, and if they're equipped with crossbows whenever we run into any Nomad horse archers we won't get our shit wrecked.
>>
>>870292

We should just give Vaelyn to one of our men. We should make it a tradition to add the most beautiful woman from any conquered settlement to our harem, to symbolize that we've conquered the settlement.
>>
>>869370
8
While i didn't come to this quest for smut, I certainly wouldn't turn it away when appropriate.
>>
>>870190
Armored cav wouldn't be bad, but it might be hard getting all the equipment and animals needed where we're at. Certainly something to work at.

Getting more men and moving on that keep should be our priority for the time being.

Personally, I don't really give a shit about slaves and harems
>>
>>870190
Armor Calvary would be great but we wont get the opportunities to make them for a while.
Right now i want to use Tavet as a temporary base to increase our strength through recruiting and training more men, building some poor quality wagons and a ballista and teaching our men basic farming cause it's a good skill to have and labor will make their bodies strong.
>>
>>871401
>teaching our men basic farming cause it's a good skill to have and labor will make their bodies strong.

That's work for peasants my man
>>
>>871438
And romans, pretty sure in the roman republic whenever their soldiers were done with war they would go back to farming.
>>
>>871470
But we're not a empire, we're a war band without any formally recognized lands. Our soldiers are thugs and career mercs, not farmers. They will be "done" with war when they're either too crippled, dead, or old to fight.
>>
Thanks for running!

Can we let the peasants free the next day to work for us in their village? Or are they now too damaged?
Sounds callous.... but so does talking about ck2 strategies...
>>
>>871401
Also we should modify whatever brooms and pitchforks into spears, use the wood leftover from the houses after we made the wagons to make shields and teach our men the phalanx formation.
>>871514
But their our war band and we've been training and installing discipline into them since day 1, they are not the average bandits so why shouldn't we teach them a valuable skill they can use in an emergency?
>>871537
Sounds too risky.
>>
>>871470
And we, are a collection of bandits, deserters, and mercenaries.
>>
>>871538
In what "Emergency" would we need to stop fighting and start farming? An invasion by the weed people?
>>
>>871685
When there aren't any farming villages around we can tax from.
Say we are fighting a rival warband and they destroy a lot of our villages and kill all our subjects, we defeat or repel them from our land but we don't have enough villages to feed our army and we can't subjugate more cause of multiple reasons, how do we feed our army?
>>
>>871733
>how do we feed our army?

How bandits always stay fed, take from other people by force.

I mean, you do understand the core concepts on how bandits work right?
>>
>>871767
And what if we can't take from other people like i said in my post, what if we have too big an army and we have already increased food tax as high as we can without risking open rebellion.
Let's also imagine that our army has been weakened by the war and we are surrounded by three nations and the enemy warband.
We are not ready to counter attack the warband until we have fixed and reorganized our army which will take time, lets say 3 years.
Nation 1 is too strong for us to attack as they hold numerous advantages.
Nation 2 we can attack but their land is infertile so they don't have many farms and their small army has the philosophy of quality over quantity, basically it would be big casualties with little rewards which we can't take or the warband will attack us again.
Nation 3 does have the farms we need but their territory is mostly islands and they have had their entire history to get a good navy while we just started on ours.
Which nation do we attack if any?
>>
>>871853
>don't have more soldiers than you can feed

>army is wrecked
>three neighboring lords say hey, lets gut this upstart bandit and split his lands
>we get gangbanged while all our men are out in the fields

We're not even a nation. We're ~70 bandits pillaging, extorting, and enslaving farmers, caravans, and other bandits
>>
>>870292

I like the silver collar idea, Durwin might be a Bandit Lord and a rapist but that doesn't mean he lacks class.

>>870369

Armored cavalry? Hell yes, that should be priority number one.

>>870495

I like this idea too, Vaelyn's fairly redundant at this point. You can find hot chicks anywhere, but with this, the size of our harem means something beyond getting our rocks off.
>>
>>871898
>don't have more soldiers than you can feed.
We did have enough villagers to feed our army before we had our farmers killed by the warband.

>army is wrecked
I didn't describe it as wrecked, i said weakened, in the hypothetical situation we just need to gather the divided divisions, promote men, reorganize the army, repair their arms and armor, whatever else i forgot, prepare for our counter attack and we're done, but we don't have enough food to keep the men fed and happy to to all that.

>three neighboring lords say hey, lets gut this upstart bandit and split his lands.
In this situation lets say they can't do that due to several complications.
>Our army is still fucking there.
>Nation 1 has his own internal problems and can't dedicate to a war.
>Nation 2 doesn't have enough men to attack and hold our lands and nation 3 has a shit army.
>Nations 2 and 3 hate each others guts.
>They also have their own neighbors to worry about(like the warband)

We're not a nation but we want to become one cause that's the goal of the quest and our own character descriptions says we want stability to the lands of Entor.
Bedsides i was using this hypothetical situation as one of many that will happen to us both as a nation and our journey to become one.
>>
>>870495
>>871954
Not taking Vaelyn as our own slave is a horrible idea.
>>
>>872087
This
bitch is ours, even if new girl is better.
>>
>>872073
>We did have enough villagers to feed our army before we had our farmers killed by the warband.

So, this warband has managed to go all over our lands unimpeded and slaughtered everything, what were our men doing?

We've already failed at that point.


>I didn't describe it as wrecked, i said weakened, in the hypothetical situation we just need to gather the divided divisions, promote men, reorganize the army, repair their arms and armor, whatever else i forgot, prepare for our counter attack and we're done, but we don't have enough food to keep the men fed and happy to to all that.

And how are we going to do that if we disperse them all to go work as farmers? What are they even going to accomplish in the time it takes? What if it's neither planting nor harvesting season? If the raiding armies destroy all the crops after they've been planted or destroyed the food stores it's useless anyways.

>In this situation lets say they can't do that due to several complications.
>>Nation 1 has his own internal problems and can't dedicate to a war.
Sounds like an easy target for raiding.
>>Nation 2 doesn't have enough men to attack and hold our lands and nation 3 has a shit army.
Then we don't need to worry about them

As to being a nation, remember, this is medieval in the lands of a fallen and fractured empire. Kings, dukes, counts, barons, maybe a merchant republic here and there. We'll have peasant levies, I assume, which are more or less what you're describing.
>>
>>872153
Speaking about Vaelyn, here is my plan to make her ours.
Get the old couple to go to Orth and sell the towns Jewelry and Textiles at 1.8 the price, warn them they can't fail again or they know what will happen, then when they fail offer Vaelyn a deal, she becomes our slave and the elderly couple can go with 50 crowns in their pocket to go wherever they please.
Of course this plan does have a chance to fail if they can meet our demands so we can always just take Vaelyn now.
>>
>>872073
You're thinking too far ahead. Once we become a nation, having our soldiers trained to be self-sufficient during a campaign is a great idea. But as of right now, we're fine and building up our army to castle siege-level quantity/quality FIRST. Also, why farming? Construction/engineering have obvious use, but we're in a fairly civilized region, given the times. Save the peasant skills for a more standard army.
>>872087
I agree here though. If anything, Vaelyn is a symbol of our first successful raid.
>>
>>872211
>So, this warband has managed to go all over our lands unimpeded and slaughtered everything, what were our men doing?
It was a war man, they didn't shank us in the bathroom, we fought them and they had enough advantages to push us back and burn our lands.

>And how are we going to do that if we disperse them all to go work as farmers?
>Implying we're gonna put them all on farming and not just enough to not starve.

>Sounds like an easy target for raiding.
They can't attack us because of the internal problems, defending themselves will be easy however and it would even be doing them a favor, nothing gets the nationalist spirit rising like getting invaded.

>What are they even going to accomplish in the time it takes? What if it's neither planting nor harvesting season? If the raiding armies destroy all the crops after they've been planted or destroyed the food stores it's useless anyways.
We can assume we planned for this and have a stockpile of quick growing plants we can grow.

>As to being a nation, remember, this is medieval in the lands of a fallen and fractured empire. Kings, dukes, counts, barons, maybe a merchant republic here and there. We'll have peasant levies, I assume, which are more or less what you're describing.
Yes but what if our peasant levies can't produce enough food to feed our armies?

>>872251
I guess your right, i just want to get some farming experience on our belt cause we have the town and the surrounding farmlands to practice on.
>>
>>872392
>we fought them and they had enough advantages to push us back and burn our lands.

>broke our army
>slaughtered our peasants
>burned our crops

gg no re

Standing armies are very small relative to populations, especially in medieval times when standing armies were barely a thing. It is pointless to make them farmers.

>They can't attack us because of the internal problems, defending themselves will be easy however and it would even be doing them a favor, nothing gets the nationalist spirit rising like getting invaded.

raiding =/= invading

>We can assume we planned for this and have a stockpile of quick growing plants we can grow.

We planned for utter defeat? That's silly. Agriculture doesn't work like that really.

>Yes but what if our peasant levies can't produce enough food to feed our armies?

Peasant levies are just farmers and the like that can be mobilized for fighting by a lord. It's not really even possible to having a standing army that makes up the majority of your population in agrarian societies. Or any really.

Beyond all that, you're talking about turning bandits into farmers. If they wanted anything to do with that they'd not be bandits.
>>
>>872522
>broke our army.
Again, i never said they broke our army.

>Standing armies are very small relative to populations, especially in medieval times when standing armies were barely a thing. It is pointless to make them farmers.
True, but this is a low-fantasy setting and the way our strategies are going we are pretty much going for bigger is better and roman theme.
Plus it's nice having our army be self sufficient.

>raiding =/= invading.
>Implying the king wont just say barbarians are invading and suddenly the nation has 5 new divisions.

>We planned for utter defeat? That's silly. Agriculture doesn't work like that really.
I have never said we were defeated.
Also i just googled quick growing plants for food and i got this.
>GREEN ONIONS
>While it can take 6 months for onion bulbs to mature, the green onion stalks can be harvested after just 3 or 4 weeks. You can also grow onion microgreens and have baby onion greens in two to three weeks.
>LETTUCE
>Leaf lettuce such as Romaine can begin to be harvested about 30 days after planting. Cut the leaves once they reach at least 3 inches.
>BABY CARROTS
>Baby carrots can be harvested after about 30 days. Other carrot varieties may take between 50 and 80 days to mature.

>If you are looking for some fast growing vegetables plants for which you don’t have to wait for seasons then radishes is your answer. With ease you can plant radishes in your garden, just sow the seeds, mark the area and water them. Within 25 to 30 days you will be able to harvest some gorgeous radishes from your plants. That is right, just within a month from now you might be enjoying some amazing radish salad.

>Peasant levies are just farmers and the like that can be mobilized for fighting by a lord.
I thought you meant levies as in tax.

>It's not really even possible to having a standing army that makes up the majority of your population in agrarian societies. Or any really.
Why not, it's an agrarian society, why isn't there enough food for a standing army?

>Beyond all that, you're talking about turning bandits into farmers.
This isn't an RPG with permanent classes, it's not like the gods will come down from the heavens and take away your skills and experience in fighting just cause you decided to grow some crops.

>If they wanted anything to do with that they'd not be bandits.
Alright you have a point there, but i do still hope we can get some of them to listen to us when we say its a valuable skill to have.
>>
>>872682
>Again, i never said they broke our army.
>I have never said we were defeated.

>army cannot defeat other army or stop other army from pillaging everything

What the fuck do you call that?

>True, but this is a low-fantasy setting and the way our strategies are going we are pretty much going for bigger is better and roman theme.

Can't say I've noticed anything particularly Roman about what we've been doing. And the Romans had the same rules applying to them in any case.

>Also i just googled quick growing plants for food and i got this.

Good luck feeding an army on that, and don't forget, that's just maturation. Never mind preparing the fields, planting, and harvesting.

Armies on the move forage, they don't stop and plant crops.

>Why not, it's an agrarian society, why isn't there enough food for a standing army?

Nigger, do you really want me to go into detail on population percentages throughout history in regards to standing military? Most people throughout history were farmers or laborers, very small percentages of societies were professional soldiers. Google it.

Your idea is nonsensical, and the situations in which it would be applicable would mean we'd already be so fucked our asshole would have fallen out. In the case in which we'd need our professional soldiers sent out into the fields our lands would have been so depopulated there wouldn't be anything left to defend, whatever reason why we'd still have an intact army.
>>
>>872682
Farming is easy to teach engineering it bot. We Should focus on that and do farming when we have a standing army if we are too at all. Be better to teach them to hunt and gather.
>>
>>872956
Anyways this dude is right
>>
>>872956
>army cannot defeat other army or stop other army from pillaging everything
>What the fuck do you call that?
>>871733
>we defeat or REPEL them from our land.
I don't know anon, maybe i call it a "setback", maybe i call a "loss of territory", maybe i call it "a few minor defeats at X Y and Z have allowed the enemy to reach and destroy several of our villages before we could halt and repel them."
Have you ever actually read what a war is like?

>Can't say I've noticed anything particularly Roman about what we've been doing.
We're turning a group of bandits into an army capable of besieging a keep and more in the future all in the name of efficiency and more profit.
Although i admit i just put roman in there cause i imagine Durwin is a Ikani fanatic and he learnt tactics and siege warfare so he can be roman.
And who doesn't like roman asthetics.

>Good luck feeding an army on that, and don't forget, that's just maturation. Never mind preparing the fields, planting, and harvesting.
>Armies on the move forage, they don't stop and plant crops.
1 armies sometimes have to defend positions.
2 a group of soldiers can do all that is required for farming in they have been trained to do so.
3 It doesn't even have to be the front line soldiers, we can make the divisions that are the least likely of being attacked soon grow extra food we can give to the rest of the army.
Hell if we manage to make our bandits fanatically loyal to us they'll eat whatever, like in the lives of the Caesars when Caesar was waging civil war against the republic his men were eating bread made from grass.

>Nigger, do you really want me to go into detail on population percentages throughout history in regards to standing military?
Go ahead, I'll explain basic military tactics to you by quoting sun tzu.

>Your idea is nonsensical, and the situations in which it would be applicable would mean we'd already be so fucked our asshole would have fallen out.
So losing some of our farmlands, causing a food shortage in our army is a doomed situation? one in which we can never recover from?

>In the case in which we'd need our professional soldiers sent out into the fields our lands would have been so depopulated there wouldn't be anything left to defend, whatever reason why we'd still have an intact army.
What about the lands that we took back? what about the land that aren't used for farming? what about the lands around fortresses?
Have you actually read my posts?
And we don't need to send all the professional soldiers, or at all.
>>
>>872962
I agree with you but we have a perfect opportunity to teach our men basic farming right now.
>>
Alright, I've started a new thread.

Do any of you know how to archive threads? I'm a newfag to the /qst/ board and I'd hate to see all of my work be lost to the mists of time.
>>
>>873679
Never tried it myself but click Request interface and go from there.
>>
>>873679
I'll do it I've been doing your other quest too
>>
>>873785
How to see the last threads



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