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File: Sith_Worlds-3.png (1.04 MB, 748x754)
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Hello and welcome. I'm a new QM and i want to give a try in this quest. You will be playing, as the quest title shows, a agent working for the Sith Empire.
Chronologically it will be taking place in the rise of the New Sith Empire, before the start of the game The Old Republic.

The voting period for a decision will be approximately 10 minutes, any votes cast after the vote is called by the QM will not be counted toward the final vote. In the event of a particularly heated or important vote the QM reserves the right to call a Final Destination vote.

Non-combat events such as perception, convincing people to share well guarded information, ect. will be resolved by a 1d100 roll, the highest of the three first rolls, will be the roll that determines success.

Combat rolls will be determined by a 3d10 and will be determined by the best of the first three rolls.

Previous Thread:
http://suptg.thisisnotatrueending.com/qstarchive/798330/

My Twitter because anons asked for it: @KeeperQm
>>
>>842769
As you exist from hyperspace you gaze your eyes on Nar Shaddaa the moon controled by the Hutts and were your first mission for the Imperial Intelligence starts. You have to kill a underworld broker, his lackeys, to find the evidence that will incriminate the stationed imperial captain as the one that leaked the information.

Nothing you wouldn't be ready to deal with. Except you receive a message on your ship's communicator, as one Hammerhead-class republic cruiser puts itself in your ships way blocking your initial course.

"And me thinking things were going to be easy..."

Soft bleeps comes from the little drone that watcher 16 sended with you. The machine is as small as your fist, with a mono red light working as a eye at it's center.

Then you hear the hailling again you must make a decision:

>Disguise yourself using one of the old owner of your ship.
>Keep what you are wearing and just cover your face witha pair of tatical goggles
>Avoid the hail, try run of the cruiser directly toward the moon. The Hutts must stop it from following you
>Answer the hail with video and audio transmission
>Answer the hail with only audio
>Write-in
>>
>>842834
>Disguise yourself using one of the old owner of your ship.
>>
>>842834
>Disguise yourself using one of the old owner of your ship.
Man I love the Hammerhead class
>>
>>842849
>>842848
I just notice something that might be confusing but in the first one i meant using his old clothes.
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>>842864
I understood but thanks for clarifying
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>>842848
>>842849

As quickly that is possible you star to search through the freigther's resting rooms aparently your current identity Barjoh Winbowl, was a little paranoid about his face. Having a helmet that covers entirely your face with the benefit of a imbuted visor for long range scout and sniping and a breather for poisonous atmosfere. The rest of his gear was a light one of brow color that covered your features very well.

The hail repeats again and the little drone attached to the ships guidding system gives rapid and desperates bleeps to you. The captain of the cruiser must be getting impatient.

>Avoid the hail, try run of the cruiser directly toward the moon. The Hutts must stop it from following you
>Answer the hail with video and audio transmission
>Answer the hail with only audio
>Write-in
>>
>>842918
>Answer the hail with video and audio transmission
>>
>>842918
>Answer the hail with video and audio transmission
>>
>>842924
>>842926

You are very confident that your new clothes can easily keep your hidden long enough so you activate coms producing video and audio. On your screen you see a female Zabrak dressed in a standard republic military uniform showing her rank as a ship captain. The alien woman has a face of disappointed. Her voice is stearn and authoritory, like any commander should be as she speaks.


"Well this is a surprise i wasn't expecting you to accept my hail. People here seam a little afraid of a nice civilized talk."

What do you say?

>You have a bigger ship with enough gunpower to oblitarate me and my ship. Even that i'm lucky my ship will not become unharmed from it. And i'm low on credits
>What a republic ship doing here? This is Hutt Space you are way out of your league
>Well i was expecting for a cute girl to anwser and it looks like i wasn't dissapoited by my instict
>Write in
>>
>>843023
>You have a bigger ship with enough gunpower to oblitarate me and my ship. Even that i'm lucky my ship will not become unharmed from it. And i'm low on credits
>>
>>843023
>Well i was expecting for a cute girl to anwser and it looks like i wasn't dissapoited by my instict
>>
>>843043

The Zabrak woman shows a small smile at your comment, right after it she speaks.

"Ah i'm glad i don't need to blow you up. But that isn't how the republic works. We are just checking on spaceships passing through. Specialy those that come from Imperial space."

She gives a sideway smile, you have seem the same smile in a sith lord once, after he cut a cadet's hand.

"So why don't you tell me who you are and what you were doing in imperial space?"

>Ask her why she thinks you come from Imperial space. You could have jumped from anywere of the galaxy
>Ask why she is interested in imperial ships
>Tell her you are a bounty hunter and you just came from imperial space with your prey and wants to collect his reward froma Hutt
>Shut the coms and punch through
>Write-in
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>>843115
>Ask why she is interested in imperial ships
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>>843111
Sorry anon you missed the vote time.
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>>843123
all good, playing Lol as well as this.
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>>843115
>Ask why she is interested in imperial ships
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Aw man, I was planning on running an Imperial Agent quest

Fair enough, I'll change the name to something else, you got here first
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>>843122

"Well if you don't know the republic and the empire are at war. So what is so strange about looking for enemy ships? But, we are also searching for someone." She tells you.

"Maybe you can help us. We are looking for a shuttle ship identity SIW16-376. Since you don't look imperial and doesn't have the accent. Do you know were i can find it?"

Stupid woman the first thing a intelligence agent learns is how to hide our accent, you think, but that isn't any id of any imperial ships you know. Wait...that number W16. By the stars Watcher 16 are you leading they away from me with a fake info? Or was it leaked ...

What you do or say?

>I don't know this serial number. But after i leaved the space port i saw a ship leaving.
>Yes, i know that ship it must have come from hyperspace on the other side of the moon.
>I'm not familiar with imperial serial numbers. Are you hiring? I could use the money.
>Write in.
>>
>>843186
As i see yours is from the movies mine is from the Old republic time. Can't see why we can have two quest of it.
>>
>>843188
>I don't know this serial number. But after i leaved the space port i saw a ship leaving.
>>
>>843195

I know but I'd hate to use the same name, just personally. I'll find something else.
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>>843188
>I don't know this serial number. But after i leaved the space port i saw a ship leaving.
>>
>>843199
>>843214
Roll a D100
>>
Rolled 33 (1d100)

>>
Rolled 37 (1d100)

>>843220
i'd keep that.
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>>843245
But would you be able to handle her secrets?
>>
Rolled 37 (1d100)

>>843220
>>
>>843241
>>843245
Well things don't look so good for our agent.
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>>843252
Only if I have clearance for it.
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>>843241
>>843245
>>843278

"So you admit you come from imperial. A Space port no last" Se says drily.

"We will check thihs info but."

As she speaks you hear desperates bleeps comming from the little black drone. Looking at your ships monitor, you realize that the cruiser have turned it's weapons on.

"But i can't risk of you being our target in disguise so i will blow you up to make sure. Be happy you just helped to make the galaxy more safe with your information."

You can't help but curse as she cuts comms and the ships dual light cannons start to fire at your freigther. Fortunantly watcher 16 drone was fast enough to raise the ships shields, even so the lasers impacting your craft makes it haggle in space and so you almost loose your footing. Time to make another decision.

>Put all powers to your shields and run towards the moon.
>Pilot your ship, you are a smaller and more agile craft. You will need to bust engines but the ship will take heavy damage.
>Divert weapons power to shields and try to use your normal speed to dodge the cruisers blasts
>Write-in
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>>843341
>Put all powers to your shields and run towards the moon.
>>
>>843341
>Put all powers to your shields and run towards the moon.
>>
>>843353
>>843377

"Drone! Divert all powers to the shield genarator. This cruiser has to much firepower our normal speed will be enough ."

As the drone gives confirmations bleeps you quickly jump to the ships drive seat picking the handle and moving at your crafts speed. There is a reason freigthers are used by smugglers, They are highly costumable and fast enough to escape bigger ships.

"Drone Intensify the front shields we sill fly foward keeping one front guarded will help us. I need you to calculate the time of shield
recharge and put full power on it!"

The drone bleeps as the ship shakes with the blaster bolst of the cruisers cannons. Wires fall and sparks emerge from the ship. But you weren't blow up yet. Intensifying the shields was the right call and the little drone made the calculations with a great precision. Unfortunantly your weapons system energy supply seam to have taken a beating Nothing that can be recharged after. Blaster flash as you take closer the cruiser and pass it flying as fast as you can the bolts of blaster impacting your back as you reach closer the moon passing trough space traffic and quickly three vegeance cruisers and two Kossak-class frigate blocking the republic cruiser. Your ship enters the moons atmosfere sparks and wires comming from it.

What you do?

>Go to the nearest spaceport
>Go to the emperial spaceport
>Go to a cartel spaceport
>Ask your drone for a damage report.
>>
>>843464
>Go to a cartel spaceport
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>>843469
Since that cruiser caused such a show of wanting to destroy you you really hope the Hutt's blow her ship from space. But then you remember that the Hutts would try to gain money fromt his situation then provocking the pubs. Since such mess was made the common space ports will be fulled of very chaotic, going to a emperial spaceport in a no-imperial ship is asking to be shot down and you don't have shields anymore. So a cartel spaceport it is.

"Drone. Put us to acartel space port, use the intelligence databanks to find one."

You speak taking the mask off for a second you are sweating slightly but you are safe...for now. As the drone automaticaly drives the ship towards a port you quickly check your gear, you will be on the moon soon and you have quite a amount of gear to use in this mission you already have a writs weapon tha shoots Poison darts a Assault Mandaloria Rifle, that used to be your mother's weapon, a Vibro knife and your standard gear a thermal grenade a belt with a grappling hook.

>Keep only your current gear .
>Carry a extra Thermal grenade.
>Carry a Deathpack.[Space C4]
>Carry a Poisonous Gas grenade.
>Carry a Flash grenade
>Carry a Acid Grenade.
>>
>>843575
>Carry a Poisonous Gas grenade.
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>>843575
carry a poisonous gas grenade.
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>>843599
>>843621
You take a a poisonous gas grenade, this thing will help in case you need to clear a room with to many people in silence. It has the same trigger that a thermal grenade, having a set to explode as it detects movement or with a timer.

You clear your mother's rifle to keep it in shape. But you know you do it more to keep yourself focused. You wonder if it's like this when the Sith meditate, nothing could make you loose your focus you undo the rifle and mount it once, then other, soon you are calm again and a soft bleep from the drone takes your attetion once you have remounted the rifle.

"Okay let's do this."

The space port is crowded with numerous aliens all of then carrying blaster and vibro weapons with then as you are about to get out the little drone puts itself on your way giving bleeps as if it was asking a question

"You want to come? I don't know if you can be that usefull and i need someone to watch the ship."

What you do?

>Take the little drone with you
>Don't take it and leave it to guard the ship

And about your targets:
>Go to after the Ithorian
>Go for the Broker
>Go for the Imperial Captain
>>
>>843718
>Don't take it and leave it to guard the ship

>Go for the Imperial Captain
>>
>>843721

The drone could be more usefull guarding the ship and if that captain on the cruiser comes for it the little guy can give you a warning before hand for that you decide to keep it on the ship

Once you leave the ship your ears and eyes are quickly overtaken by the moon city noise and neon signs. Thinking quickly you decide to go after the captain in charge of a outpost here. After all traitors should be punished first and foremost.

Taking a a route you have been given by watcher 16 you quickly reach the outpost then you remember you are still in the smugglers old clothes the entrance is guarded by two imperial guards you can always force your way inside, but most likely making heavy casualties, sneak inside it and try to not be seem and reach your target or simply announce your presence as a Intelligence agent, this will make the soldier let you in and allow you to know who is loyal to the captain or to the empire.

>Kill them all
>Try to sneak in
>Announce yourself
Sorry but this next will be my last post for today
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>>843817
>Try to sneak in

All good.
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>>843850
Roll 3d10
>>
Rolled 64, 83, 6 = 153 (3d100)

>>843937
>>
Rolled 6, 3, 5 = 14 (3d10)

>>843937



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