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File: RailQuest_MAP1.png (217 KB, 1000x1000)
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You have an ambition.

It's the age of Steam and the old ways of might and magic are slowly trickling away, replaced by machines as bow and arrow turned to rifle and magic missiles turned to artillery.
You used to dream of going to college and learning a magical trade but seeing Steam in action has given you a new, more ambitious idea.

You want to start a railroad company.

There are few in action today but with some forward-thinking, political way-how and other such, you may very well succeed and become the rail tycoon of your homeland.

Ah... your homeland...

>Escona - the Empire of Elvenkind -
>Rumenia - Empire of Mankind -
>Arcour - the Valley of Monsterkind -
>Kopalz - the Mountains of Dwarvenkind -
>Acria - the Forests of Feykind -
>Stroburg - the Republic of Mankind -
>Trieye - the Free Republic of Allkind -
>Aere - the Island of Seakind -

(Your choice will affect which race you will be able to choose, so choose wisely.)
>>
>>753939
>Rumenia - Empire of Mankind -
So do Norse Humans exist here?
>>
>>753957
They exist as one of the many races of man, coming from the Highlands of Stroburg but also exist in Rumencia.
>>
>>753973
Alright tells for the info. Now to just see what other anons will pick in due time
>>
>>753979
You're welcome.

>>753939

I'll be back in 30 minutes and hopefully, more anons do swing by.

Should mention its whichever is voted the most.
>>
>>753939
Rumenia
>>
>>754026
>>753957

You grew up in Rumenia, sometimes known as Rumencia in certain areas, especially the capital Kinsbach. The land of man is vast, with large forests and plains spread throughout the land with many natural rivers, making the empire a literal breadbasket to the continent. Politics may be a bit of an issue but that's something you'll deal with when you get to it.

You are of the race,

>Norden, the Northern mountainous men
>Harfen, the Western seafaring men
>Gainic, the Central grasslands men
>Deauts, the Eastern urban men
>Sason, the common roaming/tribal men
>>
>>754168
>>Norden, the Northern mountainous men
>>
>>754168
>Harfen, the Western seafaring men
>>
>>754168
>Norden
>>
>>754168
Norden
>>
>Norden, the Northern mountainous men
>>
File: RailQuest_Norden.jpg (58 KB, 564x556)
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>>754270
>>754215
>>754196
>>754173

You are a Norden, of the Northern mountainous lands of Rumenia, from the city of Wurzhof, a city in the midst of the Strator Mountains.
Long ago, your people were the raiders of the land but those days are gone and your people have gone on to become great metalworkers, soldiers and miners.
Still, you are a fit Norden and well trained with rifle and sword- standard for children of this region to learn.

Your first task is to find an investor in your hometown of Wurzhof for your idea and convince them why it is the most amazing of things and why they should support your endeavor with an unproven mode of transportation.

No big deal right?

You can either go to the:

>Guilds Quarter
>City Bank
>Upper Court Street- Noble Estates
>Iron District - Factory Area
>>
>>754333
>Iron District - Factory Area
>>
>>754333
>>Upper Court Street- Noble Estates
The Nobles will want to travel in style
>>
>>754333
>Iron District - Factory Area

Factories are the first place to benefit from rail, and increased factory efficiency attracts investors.
>>
>>754345
this
>Iron District - Factory Area
>>
>Iron District - Factory Area
>>
>>754387
>>754368
>>754345
>>754341

You head to the Iron District, an area named for it's old Iron mines, now housing factories producing steel, the largest being Wurzhof Steel.

While you know well with the knowledge of what the steam engine could do, like pulling freight around, not every company/factory would really need it but thankfully, you're in a city where one resource is in serious need: Coal.

Powering the furnaces of each factory is a chore thanks to Wurzhof's remote location, so coal is hard to bring and the nearest mine is an estimated 120 km away.

Due to influence and profits, Wurzhof Steel can afford to buy up large amounts of coal easily, leaving the smaller steelmaker's with little.

This produces a problem, will you try and convince Wurzhof Steel's owner, or one of the smaller steelmaker's?
>>
>>754465
Forgot- here's a good pic of what Wurzhof Steel's plant looks like.
>>
I'm not sure. Wurzhof would probably be the easiest option but it could be a problem later when they have all the coal. It might be harder to convince one of the smaller steel makers
>>
>>754465
Let's convince the owner.
Bigger steel plant means more profit and a larger margin for error.
>>
>>754465
>Wurzhof Steel

Anti-trust laws aren't a thing yet I assume so fuck the little guy, we've got to play economies of scale here.
>>
>>754496
>>754493

You opt to convince the owner of Wurzhof Steel to fund your project- after all, acquiring coal cheaply will be an easy thing to convince the owner once he finds out how easy steam trains can haul them across the land.

You enter the plant and ask the secretary for a meeting with the owner.

"You wish for a meeting with Mister Kopp? What for?

"I wish to ask him to see personally to a project I am working on." you say.

"I see..." the secretary says, not really interested. "I can schedule you in for this afternoon. What is your name?"
>>
>>754589
Bjork Tryggson
sounds like a norden name
>>
>>754589
Wulfhmar the Bearclaw
>>
>>754589
Gunnar Erling
>>
>>754724
changing my vote to this
>>
>>754724
this
>>
I'll continue this tomorrow afternoon. But it's pretty much set that the MC is now Gunnar Erling, an old defunct jarl's warrior son.
>>
>>755159
Cool beans, thanks for running OP.
>>
>>755159
such a cool name. thanks OP
>>
>>755159
Interesting premise OP. Thanks!
>>
>>753939
Stroberg, central, human so no backwards like elf and not a fucking island
>>
>>756255
we've already chosen homeland and race
>>
File: RailQuest_MAP2.png (228 KB, 800x800)
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>>754724

"My name is Gunnar Erling." you say.

"Well, you certainly look the part of a warrior, Herr Erling. You're scheduled to speak with Herr Kopp in an hour, at 2 PM."

"Thank you ma'am."

You the plant's office and are scheduled to speak with Michel Kopp on funding a new rail line within an hour...

Which is good because you only just realized you have no plan but you do have a local map.

You may use this map to plan out the new rail line and prepare to try and convince a savvy business owner to fund an unproven method of transport that may or may not be safe. Just keep in mind that Wurzhof is surrounded by mountains but there are passes and valleys that can be used but you are free to route your train line wherever you wish.
>>
>>756765
>Glockner Coal Mine -> Werhburg -> Wurzhof

No sense in not connecting to the town that lies immediately between the Mine and the destination.
>>
>>753939
Let's see here, assuming some mixing and tourism over borders, railroads will need to accommodate multiple species of being. We've got elves, humans, "monsters", dwarfs, fairies, "all" (possibly all species), and sea people. It is unclear what size and shape everyone is, although most species have traditionally been depicted as somewhat human shaped. The question marks are "sea", "monsters", and "all".
>>
>>756848
According to your memory, "monster" is a more of a catch all term for beings like goblins, kobolds, gnolls, orc and other such nasty, evil-ish beings.

Trieye is a land where all can live together- mostly because its more a bunch of united provinces than a monarchy.

Sea peoples, from what you recall, are folk who either: a) come from it, like mermaids and sirens or b) make a living on it, like pirates and merchantmen.
>>
>Arcour - The Valley of Monsterkid
>>
>>756799
>>
>>756955
>>756799
>>756765

Feel free to draw out what you think is the best path is too.
This is a Steam Train after all, so going up mountains will be tough.
>>
File: RailQuest 1.png (211 KB, 800x800)
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>>756962
This seems like the easiest route that also provides a new fast transport link between Wurzhof and Werburg, though I have a feeling Keemar pass is home to a few raiders. Perhaps invest in an armoured train car to deter possible looters/saboteurs?
>>
File: train route.png (153 KB, 800x800)
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>>756962
much longer but it avoids keemstar pass and hits more towns. So while we are building the rest of the track those towns can be making us money
>>
File: Possible Routes.png (184 KB, 1258x954)
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>>757016
>>757139
Here are possible routes
>>
>>757016
This route is best, the point of this line is to ferry coal to the factories, passenger lines can come later when we've proven the concept.
>>
>>757016
Let's definitely do this.
We might need to hire some armed guards to escort the train.
>>
green isn't too much longer, it goes through a village, and no mountains
>>
>>757746
>>757139
>>757139
>>757016

>I have a feeling Keemar pass is home to a few raiders.

That and landslides. These inner thoughts are getting weird.

---

Sitting in a small park just outside of the Iron District, you have had some pretty good ideas but the Keemar Pass is notably a dangerous one, if not for banditry than for rock slides but it is the fastest route....

You look at the time, it's 1:52.

And you're at least 10 blocks from the plant.

Shit.

---

You make it to the plant just as the clock struck 2. The secretary didn't even bat an eye when you stormed in through the doors and just pointed you down the hall.

At the end was a set of thick double doors made of some of the finest Southern Maple you have ever seen. You pause for a moment to gain some sense of composure.

This is your last chance to finalize things before you head inside.
>>
>>758355
>>757746
I say we follow the green path. Better safe than sorry.
>>
>>758355
Any other passes we can use that aren't a massive re-route? What path does the coal follow now?
>>
File: RailQuest_MAP3.png (240 KB, 800x800)
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>>758415
This is the current route the coal is taken.

It goes through Keemar Pass and halfway up one mountain.
>>
>>758464
Then I vote this, it has no increased risk and only increased speed and efficiency of transportation for the coal.
>>
>>758464
>>758355
Do it. We'll take care of the bandits ourselves the old fashioned way.
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>>758473
agreed
>>
>>758464
Looks good with that
>>
File: Rail Quest Office.jpg (2.61 MB, 3264x2448)
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I think from now on, I'll be using Third Person POV. It just sounds better in my opinion and is flexible.

>>759265
>>758464
>>758473

Gunnar heads inside with a plan finalized- use the same route as used today but with a freight line instead of a caravan.

---

Inside the office, which for being behind a set of large doors, is rather small, stood Michel Kopp, a stodgy man of obvious Deauts ethnicity, with his slightly darker shade of cream and brown hair.

Gunnar and Michel shake hands and he shows him to the seat across the desk.

Gunnar sits in the chair provided in front of the large mahogany desk, riddled with papers of all sorts.

Michel wants to hear what this is all about and it better not be a waste of time- especially if it has to do with unions or wages or anything.

Gunnar states its about the deliveries of coal to this plant and how it could all be speed and shows the map of the route currently used. Then says with the new steam engines being built today, coal can be brought faster and in turn, more steel can be made.

Michel stops him and asks if there any more benefits besides bringing coal faster- why should he fund such an asinine idea?
>>
>>760562
Forgot tom say, roll 1d100 to see how well he's convinced.
>>
>>760642
The line could easily be expanded to other towns as a passenger train, and his company will receive 5% of profits.
>>
Actually scratch Third Person.

>>761123

You tell Michel that the line could easily be expanded into other towns as a passenger system while his company will benefit from this profit.

He states that while this is somewhat smart of an idea, it's still not a great reason to fund you.

You may state another way to convince him or try to push the current issue- either way, roll 1d100 to see how effective you are.
>>
Rolled 15 (1d100)

>>762039
90+ guaranteed.
>>
>>762119
>90+ guaranteed.
>>
Rolled 97 (1d100)

he hate unions right? say something like the minor factories are going to make a guild to build the railroad, and with the benefit of the speed they are going to produce more than his factory
>>
>>762890

You decide to bluff and tell Mister Kopp how the other, smaller steel-makers are planning to form a consortium/guild to build their own railroad.

While this may not be true, Michel falls for the bluff. For a few seconds, you think he didn't but he instead says this is concerning and that he has to beat them at their own game. He assumes they contacted you to build a rail line but says whatever they're paying, he bets 5 million krone is more than likely better than that.

You two reach an agreement after some more negotiations with these terms:

Wurzhof Steel will provide funding of 5,000,000 Krone to one Mister Gunnar Erling, to build one rail line to Glockner Coal Mine.

This line must be built and functioning before the year is over, which is in 8 months.

If Mister Erling is unable or fails to provide what has been agreed upon, he and his descendants will serve the Kopp estate until debt has been repaid.

---

You stand outside the plant ecstatic- you have your funding and your dream is now actually possible.

From this point forward, you are free to take any direction you want from here on out but don't forget the goal.
>>
>>763643
so now what? We should ask the steel plant for a discount because they own the steel, so we can pay for that cheaply. Also do we own the line with a loan, or are we building it and overseeing it, but the steel mills own the mines.

Anyway we need workers too right? It's north, so there should be plenty of available workers.(b/c cold and more norse were unemployed which is why they sought out foreign lands)
>>
>>763869

>so now what?

Up to the players. All of the previous was set-up.

>Also do we own the line with a loan, or are we building it and overseeing it, but the steel mills own the mines.

You will build the rail line with the money lent and will own and manage it while the steel plant will be the main customer of the coal mines... well, coal.

Also, Wurzhof Steel does not own Glockner Mine, or else Kopp would've never agreed- he wouldn't need to buy coal in the first place.
>>
>>763869

>Anyway we need workers too right? It's north, so there should be plenty of available workers.

You note to yourself to be on the lookout for those in need of employment. Considering how many people are looking for work, streaming in from the towns among th Strator Mountains, that won't be hard to do.

You may put ads and such as well.
>>
>>764689
Make ads. Also you should start a new thread since this one is dead
>>
>>775863
Yeah, I should.
>>
>>775936

New thread - >>776027



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