You are in command over the Imperial Japanese Battleship Hyuga, starting at the very beginning of December 1941. Due to the will of players and that of the dice, history may go quite differently from what we know. For all intents and purposes, this is a wargame. It is incredibly important that you check the Pastebin link to familiarize yourself with the relatively simple dice mechanics, and to check it somewhat often as I may change important details of it as time goes on.>Pastebin: http://pastebin.com/GFBJkDYz>Twitter: https://twitter.com/boatkunqm>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Hyuga%20Quest>Discord: https://discord.gg/WZRV94ZLast time on Hyuga Quest, the Battle of Midway began, and we sank USS Hornet.https://www.youtube.com/watch?v=NuOnQpyP1ncAs Hornet sinks, several ships begin to appear over the horizon, and distant specks of aircraft loom far away, slowly coming closer.There is no time to fire on the ships, as a flight of fifteen B-17 armed with bombs, and four B-26 armed with torpedoes approach from the side, and you quickly order to manuever away to avoid their deadly payloads.>Roll 2d100>Large aircraft such as these are harder to shoot down, and the B-17 are out of AA range, their altitude is far too high.
Rolled 84, 86 = 170 (2d100)>>743106Aww Yes, Huyga Quest!
Rolled 45, 40 = 85 (2d100)>>743106
Rolled 47, 12 = 59 (2d100)>>743106
>>743106Now roll 1d20
Rolled 20 (1d20)>>743415
>>743423Naisu roll desu
>>743415>>743423well then... I almost dont want to roll and fuck it up. So i wont (unless we have to) and ill take that 20. Nice roll, Anon
Rolled 83, 52, 26, 59, 4, 32, 70, 57, 97, 84, 91, 81, 83, 6, 29 = 854 (15d100)>>743423K. Writing after this last roll here...
>>743439>>743450>>743457Well shit. I definitely wasn't expecting a nat 20. How much do you guys want to bet my next roll will be a nat 1?
>>743106Three of the B-26 are knocked out of the sky, and the one that manages to get through launches a torpedo.Luckily, you were able to dodge the torpedo.Next came the bombs from the flight of B-17. Eight 500lb bombs landed on or near the ship. Two impacted on the bow, tearing holes once again and distorting the deck. Another managed to knock out four boilers, slowing your speed to 20.5 knots.>DC for torpedo evasion has increased to 17Friendly fighters pursue the B-17 after they have dropped their loads, to little effect.You receive radio transmissions that Hiryu has been heavily damaged by American aircraft, and may sink if even the slightest damage occurs.>Assist Hiryu>Move towards the American ships on the horizon, prepare to engage.Captcha was boats
>>743567Mikuma had already limped off, and Mogami had also taken the call for help from Hiryu, but was travelling at nearly twice your current speed. The advancing American ships appear to be three Farragut class, and one Porter class destroyers. >Continue towards Hiryu>Stay and fight, don't let them reach Hiryu>Fire only your rear guns as you move towards Hiryu (Roll 1d100)
>>743637>Stay and fight, don't let them reach Hiryu
>>743637>Stay and fight, don't let them reach HiryuNOBODY SHALL PASS.
Rolled 34 (1d100)>>743637>Fire only your rear guns as you move towards Hiryu (Roll 1d100)
>>743637>>Stay and fight, don't let them reach Hiryu
>>743637>Stay and fight, don't let them reach HiryuMake like a pre-dreadnought and knife fight, boys
>>743637You have the ship turn again, Mogami would be enough to protect Hiryu for the time being.The 15" guns move to face the quickly approaching destroyers, loaded and ready.(Range Very Long)>Roll 3d100
Rolled 89, 48, 46 = 183 (3d100)>>743786
Rolled 15, 68, 98 = 181 (3d100)>>743786
Rolled 31, 100, 18 = 149 (3d100)>>743786Fire son
Rolled 78, 6, 34 = 118 (3d100)>>743786How long is the rolling period?
>>743786The shot grouping was tight enough that an estimate of hits wasn't even necessary.One of the Farragut class was effectively pushed under the water during the third salvo, after taking small hits during the first.(USS Aylwin, sunk)>Keep moving to Hiryu now, they should hopefully retreat after one gets lost at this range>Continue to fight the Destroyers>Fire only your rear guns as you move towards Hiryu (Roll 1d100)
>>743933>Continue to fight the Destroyers
Rolled 47 (1d100)>>743933>>Fire only your rear guns as you move towards Hiryu (Roll 1d100)
>>743933>Continue to fight the destroyers.
>>743933>Continue to fight the DestroyersWhat's the range for enemy torpedoes?
>>743952Short to the Lower end of Medium
>>743983When will they be able to hit us with them?
>>743933>Continue to fight the DestroyersWait till we see the white of their... Hammocks
>>743989Not quite yet. Important to note is that they have a 10 knot+ speed advantage over us.
>>744011Ok, so i say withdraw next round and fire with rear guns, we should start closing with hiryu soon.
>>744011Will the other ships be able to hit them or are they out of range? We should fall back so that they can hit them. But still stay between them and the striken ship.
>>744025By the end of the next "turn" they will have closed to a halfway point in the Long Range bracket. No other ships are quite close enough to fire yet.
If I'm counting right, there's currently a tie.1=Stay2=Fire while retreating
>>744065I will switch to fire while retreating
Rolled 1 (1d2)>>744065
>>744052>>743933You ready your guns for the next target, selecting the Porter class as your next victim.Three friendly destroyers are coming to your aid, and will engage the enemy destroyers in two turns.(Range Long)>Dice+3d100
Rolled 17, 50, 41 = 108 (3d100)>>744095
Rolled 40, 61, 3 = 104 (3d100)>>744095
Rolled 5, 1, 97 = 103 (3d100)>>744095
Rolled 15, 40, 34 = 89 (3d100)>>744095
>>744108Aw, fuck me
Rolled 54 (1d100)>>744095>>744108IT'S THAT TIME AGAIN
>>744114Aw, fuck you.Don't worry anon. It happens to the best of us.
>>744095The center guns jam, leaving only eight barrels for some time. Luckily, you manage to land three hits on the Porter, leaving it dead in the water, but not sinking.(Range Medium for the other two, while the Porter is at Long Range)>Continue firing on the Porter>Make haste to Hiryu, the friendly destroyers will finish the enemy off
>>744162>Make haste to Hiryu, the friendly destroyers will finish the enemy offparting shots possible?
>>744162>Make haste to Hiryu, the friendly destroyers will finish the enemy off
>>744162Even if they're just lousy Mark 14 torpedoes, let's not take any risks with our reduced speed
>>744204>Make haste to Hiryu, the friendly destroyers will finish the enemy offSorry, forgot to thing
>>744162You turn towards Hiryu yet again, and manage to reach her at a crucial time, as a squadron of eight of what appear to be torpedo bombers begin to descend upon her.Mogami's AA fire as well as that from Hiryu begins to fill the sky.>Dice+2d100
Rolled 92, 7 = 99 (2d100)>>744333
Rolled 79, 52 = 131 (2d100)>>744333
Rolled 80, 95 = 175 (2d100)>>744333pew pew pew
>>744333The combined AA fire manages to knock all of the aircraft out of the sky before they have their chance to attack your carrier.>That's all for this week, I feel like dragging this out a bit. >Midway should take up a large block of time anyway.How's my threading?
>>744416Thanks for QMing. The only complaint I have is that the update speed seemed to slow down towards the end.
>>744441>>744416That's my only complaint as well, but thanks for running!