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The makeshift shield you’ve created shudders and groans under the assault of the Nazis, sweat beads on your forehead as you strain to keep the barrier from dropping and letting the Krauts fill you with more holes than a fine Swiss cheese. Your arms tremble and burn in protest, and eventually, they give out. Lasers and anti magic rounds fly around you, near misses going searing your skin. You yelp in pain as a bolt finds it’s mark, going through your upper arm. No bleeding luckily, but it sure as hell hurt. Even trying to raise your arm results a sharp jolt of pain. Good thing it's not your main arm. You glare angrily at the enemy squad, and point your hammer at them. They seem to get the picture, and spring to life. To your surprise, Freedom is the first to fight. She screams at the top of her lungs as she throws herself in front of you, mechanical arm’s magical projection thing spreading out into a shield, causing the projectiles coming your way to splash harmlessly against it. She looks back at you, wincing as she withstands another laser bolt. The mechanical arm shifts again, metal grinding against metal, revealing a glowing blue rod inside it, it’s connected to the joint of her elbow and radiates the bright blue glow of magic. You stare at it in wonder for a second or two before she yells at you.

“Grab it and don’t let go until I say?” You give her a blank stare in reply.
“What?”

“I don’t got time for questions, just do it!” You’re not really in a position to refuse her, you shove your good arm into the chamber, and grab onto the metal stick inside of it. Magical energy flows from you into the arm, and a burst of fatigue hits you.

“Take this! Freedom Spark!” Uh. Before you get a chance to question Freedom about what she just said, your fatigue intensifies, and you almost collapse. The arm you’re holding onto shifts again, into it’s weapon form, and a bright, blue stream of energy erupts from it. It hits the Krauts faster than they can think consuming everyone in pure, magical energy. A large gash in the ground is the only thing that remains, and you fall face first onto the ground.

“Boss!” Josie’s concerned voice follows her hefting you over her shoulder.

That base is still standing.

[x] That means your job isn’t done yet. Get back inside and raise some more hell.
[x] Get back into the forest, regroup and rest.
[x] Write in
>>
>>734713
>[x] Get back into the forest, regroup and rest.
AND WE'RE BACK
>>
>>734713
>[x] Get back into the forest, regroup and rest.
LATER SUCKERS
>>
Im 12 what is this?
>>
>>734755
WW2 pulp magical girls
>>
>>734755
They're more like superheros, honestly. But here are the previous threads
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dieselpunk%20Magical%20Girl%20Quest
>>
>>734713
>[x] That means your job isn’t done yet. Get back inside and raise some more hell.
We have to secure this base before the walkers get here from the other base. We can hang back a bit and let the others shoulder most of the work. If we back off now they will just fortify.
>>
Erwin, you wanna put an archive link the OP next time?
>>
You can spot even more soldiers streaming out of the base and out into the fields. Looks like you’ve really kicked the hornet’s nest now. Hopefully they’ll call their buddies at the walker base to come help them sometime soon. You keep yourself propped up against Josie with your good arm as you watch them search the area for your presence. That ‘Freedom Spark’ thing that Freedom just did must have drawn a lot of attention to you. It’s not a good idea to stay here, you’d wager. You should ask her about that.

“We-we should leave, for now. Come back when I can handle a hole through my arm.” You mutter, as you press yourself against your larger comrade. Wonder if she’d mind carrying you back to the forest.

“Very well. Though I suspect that they will be much more prepared for our next attempt at breaking in” Erika nods slowly, 88mm gun aimed at a group of Hexengrenadiers off in the distance. While that might be true, you’re confident that your team can get in, no matter what the Hexenkraft manage to bring out. And also a small nap couldn’t hurt. The team creeps into the forest, and you find the Polish kids, crouching or squatting among the foliage of the place. The eldest one keeps his hand on his pistol until Erika shoots him a lethal glare. You plop down onto the soft dirt of the forest.

“Your clothing will get dirty, ami.” Diane remarks, as she leans against a tree. Is she really worried about something like that at a time like this? You wave her comment off.

“It’ll handle itself next time I transform.” Your attention is drawn onto Archer and Erika. Archer’s stuck a few, leafy branches into her hair, somehow keeping them from falling off, while Erika’s covered herself with leaves and grass and branches. Doesn’t really help with her black outfit though.

“Having fun?” Archer shushes you as she fiddles with her bow.

“Information gathering and camouflage. Very important for missions like this. Or so I’ve heard.” You nod slowly.

It looks like the sun’s starting to set.

[x] Go out for a walk, make sure no one’s followed you. Bring a friend with you.
[x] Have a chat with the new girls.
[x] Talk strategy with Archer.
[x] Write in

>>734951
Yup, will remember that.
>>
>>734964
>[x] Have a chat with the new girls.

>Erika’s covered herself with leaves and grass and branches. Doesn’t really help with her black outfit though.
Pffftbwahaha.
>>
>>734964
>[x] Talk strategy with Archer.
Lets go full guerilla and start taking out patrols.
>>
>>734964
>[x] Talk strategy with Archer.
>>
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You sit next to the two girls hiding under assorted greenery. Archer’s busy scribbling something down onto a crumpled sheet of paper while Erika’s spotting for her through a pair of binoculars. The pair speaks to each other quietly, almost completely ignoring your presence around them. You hover over Archer like a regular creep, and she still doesn’t take notice of you. Not until you whisper in her ear.

“Whatcha writing?” She springs a couple inches off the ground in shock. Archer turns her head to glare at you, only to find a smug smile on your face. Erika gives you an unamused stare before returning to her observations. The British magical girl sighs heavily as she realizes that you’re not a Kraut about to fill her full of lead.

“Well, I WAS marking patrol routes and machine gun nests before I was so rudely interrupted.” She pouts and crosses her arms at you, adjusting the branches lodged in her hair behind her ear.

“Lemme take a look.” She hands her work over to you, and you try your best to decipher the chicken scratch handwriting through the ruined piece of paper. It looks like those big lines are supposed to be the routes that she’s seen, and the big Xes are mounted guns. Presumably machine guns.

“S’nothing to get worried about. We’ll be able to take those patrols apart easily. See how a few of the routes are really far from the base? Could knock them out without causing too much of a stir. See anything interesting?” She shakes her head.

“Nothing out of the ordinary the base, but I saw a couple of light walkers stomping their way over here. Should be at the base by now.”

Hmmm.

[x] You’re feeling a bit better, you should get back to the base before the walkers get here.
[x] Start your guerrilla campaign against the Krauts.
[x] Write in
>>
>>735156
>[x] Start your guerrilla campaign against the Krauts.
>>
>>735156
>[x] Start your guerrilla campaign against the Krauts.
Still need to draw the heavy walkers
>>
>>735156
I'm kinda worried that once the walkers turn up we will have bitten off more than we can chew. If we can get inside the base now we will at least have defensible positions to choose from. Or we could go to the walker base while they are out...
[x] You’re feeling a bit better, you should get back to the base before the walkers get here.
>>
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Speed is of the essence in this mission, and you’ve already given the Krauts plenty of time to react to your next attack. You don’t need to be giving them anymore legs up against you or your team. Hopefully you’ll be able to draw out their armor to you, so you don’t have to deal with them and a bunch of their friends. Lots of these patrols seem to be easily isolated too. Could easily make short work of them if you’re careful about it. You hand the paper back to it’s owner, and smile. She’s really worked hard on something as small as this, she’s even included time markings for the patrols. And the makeup of the unit. One should be making the rounds around here any time now. Apparently, she’s spotted a three Hexengrenadiers, supported by a few Hexenjagers. Shouldn’t be too much of a problem. Having the cover of night should make things much easier, both for this, as well as for any sneaking around you need to do.

“You’re a real big help, thanks.” You lean over to Erika, who’s seems extremely engrossed in spying on the Krauts through her binoculars. You tap her on the shoulder and she lazily turns to face you?

“Ja?”

“If you see any Krauts poke their heads out, blow ‘em to kingdom come for me, wouldja?” She nods, and you give her a reassuring pat on the back. She takes a few to run deeper into the forest, to transform into her knightly looking magical girl regalia. Her main weapon sits by her side, ready for her to unleash death onto anyone who dares steps into her sights. You scramble your way back to the rest of the team, shoving a napping Josie awake.

“What gives? I was relaxin’ here.” Josie frowns at you as she rubs the sleep from her eyes.

“Well, it’s almost time for you to earn your keep. You too, Diane. If you hear the sounds of explosions, that’s your cue to hop out and show those Krauts what you’re made of.” She pounds her fisst against hern palm in acknoledgement.

“Looking forward to it.” Diane stands up, hand already on her rapier.

Now you play the waiting game. Archer’s notes said the patrol was supposed come around this part of the forest around this time. You’re giddy with excitement, it’s not everyday that you manage to set a masterful trap like this one. Your sense of elation is broken by Erika running up to you with dire news.

“Two light walkers are approaching us. It looks like they think that the patrols need reinforcements. One of them’s painted red. A lot of kill markers on it”

[x] Stay on target.
[x] Call off the attack for now, until the walkers are gone, at least.
[x] Hit the walkers dead on.
[x] Write in
>>
Gonna have to turn in for the night earlier, but I'll be back tomorrow!
>>
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>>735365
>[x] Stay on target.
Why not let Erika fire, walkers turn towards her, and we hop on them while they're distracted? Open the hatch, kill the crew, and we're done.

>>735368
Thanks for running Erwin.

Hey, what where everybody's powers again? I know we got earth manipulation, Freedom is the bionic commando, Archer is Hawkeye super arrows, and Erika is a tank witch, but what were Diane's and Josie's? Also, can we go full earthbender with out powers, like hit a walker with a raised mound of dirt, or destabilize the ground under their feet?
>>
>>735365
>[x] Hit the walkers dead on.
>[x] Stay on target.
I'm unsure of the difference between these two. Does the former mean "kill the walkers first"? If so, I'm all for killing the walkers first.

Regardless, there's no problem that can't be downsized with liberal application of 88mm.

>>735368
See you tomorrow!
>>
>>735424
>Hawkeye super arrows
*Hawkeye with super arrows

>with out powers
*with our powers
>>
>>735424
>Diane's
Superhuman speed, and skill with the rapier

>Josie's
Superhuman strength and magically enhance strikes

>Does the former mean "kill the walkers first"?
Yes
>>
>>735365
> hit the walkers
Go for the veteran one first
>>
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You follow Erika back to her hiding spot and watch the scene unfolding before you. Sure enough, you can see the walkers marching their way over here, black smoke belching from the exhaust pipes sticking out of it. They look like the same models that you found back in Egypt, though these are dolled up in green and brown forest camouflage instead of tan. The cherry red walker stops in front of the infantry, and the hatch pops open revealing a blonde haired man wearing some ridiculous looking helmet and a pair of even more dumb looking glasses. He shouts at his inferiors from his lofty perch, and they shout in response. Erka strains her ear to catch what they’re saying, but she doesn’t have a translation for you. Archer already has a magical arrow nocked into her bow, the string is drawn tautly and she slows her breathing. It looks like her target’s that clown sticking out of that red walker. You can hear her slowly letting out her breathe as she starts launches the arrow his way. It zooms over him as he gets back into the walker. Archer’s face goes completely pale as she lowers her weapon.

“That isn’t good.”

“We’re made! Let’s get to it!” You shout the order to the rest of your team. Erika’s gun spits an 88mm shell at the drab looking walker, it slams into a leg, shattering the metal under it like a hammer breaking a tree branch. The walker groans as it crumples to the ground in a heap, and crew scrambles out of their fallen vehicle and run to find any over.Archer’s not making it easy for them as she peppers the ground with arrows. That’s one walker down, but it’s not the end to your problems. The red walker turns it’s attention to you.Upon closer inspection, it’s mounting laser cannons instead of the normal ones. Whoever it’s commander is, he must be important.

“Heads up!” You shout a warning, and shove Erika to the side as hard as you ca. She tries to squeeze one last shot off but it goes wide, scraping the paint of the walker. Archer dashes her way away from her former roost, just in time to avoid the massive stream of energy that impacts with where she once was.

“Christ, how’re we expected to fight that thing?”

[x] “With magic.” Use your powers to get rid of it.
[x] “Together” Have everyone gang up on the walker.
[x] Write in
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>>739558
>[x] “Together” Have everyone gang up on the walker.
I'm betting his walker goes 3 times faster too
>>
>>739558
>[x] “Together” Have everyone gang up on the walker.
He can't possibly fry all of us at once.
>>
>>739558
> Together, I guess
Have Erica and freedom try put holes in it while everyone else distracts it
What happened to Babs?
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>>739676
>What happened to Babs?
Back at New York with the Bureau I think
>>
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The walker already has its guns trained on you again, but it’s hasn’t fired yet, for some reason. The hatch on the walker opens up again, it’s commander popping out of it again. A majority of his face is obscured by some strange goggles with pitch black lenses, which fits well with his custom helmet. He sure seems to be full of himself. His English is surprisingly clear and understandable. For a Kraut at least.

“Is this really the Victoria Jones that gave us so much trouble in Egypt. You don’t look like much. I’m not even sure why they called me in for this Make this worth my time, would you? I am the Red Prince, after all.” Yup. really full of himself. He ducks back into the walker before you get a chance to come up with a witty retort of your own. Oh well, looks like you’ll just have to think of one while you’re beating the stuffing out of him and his fancy toy. The walker moves with a grace that surprises you, it follows you with it’s guns while it circles you and your team, like some kind of metal predator.

“It’s six against one, shouldn’t be too hard.” Josie cracks her knuckles as she watches the walker warily. She’s right, but you don’t want anyone getting overconfident. Red Prince or no, his walker’s just as vulnerable to 88mm shells as any other armored vehicle. At least it should be, if he’s not hiding some experimental tech away in there.

“Blow him away, Erika!” She brings her KwK to bear, and fires on him. She shell whizzes through the air. There’s no way that it’s not getting through it at these ranges. It does, tearing through the rear of the vehicle. Not the death blow that you were hoping for. It looks like it nailed the engine pretty badly though, if the amount of smoke pouring out of it’s wound is indicative of anything. Smashed machinery juts out from the massive hole the shell has made. Erika curses under her breath as she reloads a shell. The Red Prince doesn’t let her, sending her diving for cover as another laser beam zaps at her. Diane’s keeping a healthy distance away from it, and you don’t blame her. Her companion, on the other hand, is less reserved about things.

“Take this, you stuck up jerk!” She screams as she leaps into the air and brings her glowing fist into the side of the walker’s armor, it tilts to a side from the force of the impact strikes it. It doesn’t look like it’s accomplished much. The walker’s torso swings rapidly to the side, swatting Josie out of the air and into the ground with a painful groan. Freedom takes the opportunity to prove herself again, taking aim with her arm cannon at it’s crew compartment.

“Y-yeah, you big fat jerk!” Freedom’s uncertain voice rings out as she fires the magical bolts of energy, prompting it to fire at her in response. She leaps out of the way with a fearful scream, clutching at her arm as it’s seared by the laser. The vehicle looks about ready to topple with all the punishment it’s sustained.
>>
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>>739896
“I-I got it, right?” You nod as you go to support her.

“As expected of an American, you don’t play fair! The next time we meet things won’t be so heavily in your favor!” He shouts at you from inside the walker as he turns tail and flees.

[x] “There won’t be a next time!” Chase after him and finish him off
[x] Forget about him, he’s a non issue for now.
[x] Write in
>>
>>739904
>[x] “There won’t be a next time!” Chase after him and finish him off
>>
>>739904
> let him go
I'm ok with another recurring villain
>>
>>739904
>[x] “There won’t be a next time!” Chase after him and finish him off
I bet he'll get away anyways, but might as well make him work for it instead of acting complacent.
>>
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There’s no way that you’re letting him get away. With a name like the Red Prince he has to be someone of importance. A walker ace, most likely. Unless he really is some kind of a royal. Taking him out, or even capturing him would be a big boost to moral once news about him getting done in gets out. Plus he insulted you, and you’re not going to just let him get away with that. The walker limps away, back to the base and it’s defensive lines. More stinking fumes spill from the hole in the walker’s propulsion, obscuring your vision of it pretty well. You wonder why it didn’t explode, it would make things much easier for your If you’re going to be dealing with him you had better do it quickly. Erika’s still muttering something in her native tongue as the next AP shell slams itself into the breech of her gun. You’re about to ask her to plug him, but she seems to be two steps ahead of you.

“Scheißkopf!” her second shell speeds towards the Red Prince’s vehicle, crunching into it’s vulnerable weak armor, you can hear the sound of metal tearing from here. A fire spills from the punctures through the walker’s structure. It turns back at you, and you can almost feel the anger streaming from him as it does. The whir of it’s weapons charging up makes to brace for impact instinctively, but not deathray laser hits you, or even comes, instead the weapons spark and fizzle away to uselessness, before the whole machine topples to it’s side. He crawls out of it, coughing and bloody, before shooting you an infuriated glare.

“Do you have any idea how long it takes to make a walker custom tuned for me, American scum? Thousands upon thousands of reichsmarks and hours.” Erika marches up to him, and slam the butt of her 88 into his face, he spits out the blood from his mouth into her face.

“I see that you’re not against using our dregs against us. You should have picked up a real Germanic magical girl instead.” Another slap to the face.

[x] Shut him up, find some way to bind him and throw him in the forest where he can’t do any harm
[x] Tie him up and keep him around as your hostage
[x] Leave him here to die
[x] Write in
>>
>>740159
>[x] Tie him up and keep him around as your hostage
Give him over to the resistance maybe
>>
>>740159
>[x] Tie him up and keep him around as your hostage
>>
>>740159
> hostage him, and gag him
Maybe the rest of the walker pilots care about him
>>
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Well, it’s not everyday that you manage to get your hands on a Nazi walker ace, and have him at your mercy. It looks like he isn’t hurt too badly, a couple of bad scrapes and cuts that can easily be fixed with a few makeshift bandages. You glance back at Freedom and her injured arm, he really did a number on her. As much as you’d like to kill him and be done with it, he’s more use to you breathing than he is begin dead. Maybe you’d be able to manipulate the whole base with his life. Or maybe the Krauts here really are just as callous as people say they are and couldn’t give a hotting hell about their own. Even a renowned soldier like this Red Prince character. Either way, you need some way to keep this man from trying any funny business while under your protection
.
“Taking prisoners, are you? I was told you Americans were worse than the Japanese to your prisoners.” Where’d he get that notion from? It was the same one Marionette had. Kraut propaganda must be really good if they’ve managed to hammer that into everyone’s heads.

“For now, it’s up to the Poles to decide what to do with you.” He frowns

“They aren’t exactly the most hospitable to Germans, dumbkopf.”

“I’m aware. I can’t imagine why they’re like that.” Archer hands you a bundle of rope and a roll of bandages. Convenient, you wrench the Red Prince’s arms behind his back, and wrap the rope around his hands into a tight knot, tugging on it to ensure that it’s secure. Archer’s carefully applying the gauze onto him, while Freedom rests her head against her British friend’s shoulder. Surprising how she didn’t help Freedom first.

“What do we plan to do with this scumbag, ami?” Diane asks, glaring daggers at the prisoner you’ve just taken.

“He’s just a bargaining chip, let’s see if the Krauts really have hearts, or if they’re all soulless monsters.”

“Oh? And what if this doesn’t work out and he tries to stab us in the back.”

“Then you can skewer him however you like. His choice.” You shrug as you stare dead into his eyes. Hopefully he knows the score.

[x] Make a white flag, and see if you can’t arrange a prisoner swap of some sort. Maybe for information and passage to Warsaw if you’re lucky
[x] Announce that if they don’t let you into Warsaw, you’ll have him executed.
[x] Write in
>>
>>740424
>[x] Make a white flag, and see if you can’t arrange a prisoner swap of some sort. Maybe for information and passage to Warsaw if you’re lucky
>>
>>740424
>[x] Make a white flag, and see if you can’t arrange a prisoner swap of some sort. Maybe for information and passage to Warsaw if you’re lucky
Soldiers probably don't want to be held responsible for having an ace
>>
>>740424
Fuck I dunno, i don't want to leave these two bases at our back. Can we just intercept the incoming walkers and tell them they can take their Prince if they get out of their machines and walk away. Then we trash the machines and carry on.
>>
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You pull apart a strip of bandage that Archer’s working with, and tie it around a broken stick. It’s not the prettiest white flag, but you’re certain that it would work. The gauze flaps weakly in the wind, you tie a couple more strips of the stuff around the stick. Hopefully, the Krauts would get the picture. You grab onto the Red Prince’s arm and drag him alongside you. Josie and Diane flank you while Archer, Freedom, and Erika watch your back. You can practically cut the tension in the air with a knife as you approach the Kraut fortifications. The gunners tense up, their weapons snapping to face you as they do. You wave the makeshift excuse of a white flag higher in the air.

“Sure hope this works, boss.” Josie whispers quietly to you. You do too.

“Hey, if things go south, you’ll be right in punching range, right? Sock ‘em good for me then.” She gives you a shaky nod in response. You walk ever closer, until you can hear them yell for you to stop. An officer stands among them, stony face quite upset with you. The Red Prince squirms and shifts in your grasp, but after a solid hit to the stomach from Josie, he calms down quite a bit.

“Speak quickly, American.” The German growls in heavily accented English.

“We have taken one of your best walker pilots prisoner! No harm will come to him, but we are willing to make a trade his life. The Nazi officer speaks quietly with the others at his side.

“We will listen to your terms. But make no promises.”

“Understandable! First things first, we request documents about your activities her-”

“No.”

“Very well then! We request to be able to get past your outpost and into Warsaw.” He speaks with his officers friends again, before he looks back up at you.

“We agree to those terms.”

“Excellent.”

“And the recruits that you have taken from us.”

[x] Leave the Prince with him, and take off with your guide.
[x] Watch them as they go through with the exchange, make sure there’s no funny business around here.

What do you do with the kids?

[x] No dice, make sure the Pole gets them back to the town safely.
[x] He can take them
>>
>>740630
>[x] Watch them as they go through with the exchange, make sure there’s no funny business around here.
>[x] No dice, make sure the Pole gets them back to the town safely.
This seems like a perfectly trustworthy man who warrants no cautionary measures.
>>
>>740630
>[x] Watch them as they go through with the exchange, make sure there’s no funny business around here.
>[x] No dice, make sure the Pole gets them back to the town safely.
They're just a bunch of kids, not like they're as valuable as an ace
>>
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You return the Kraut’s death stare with a withering gaze of your own. It’s no match for his however, and your eyes flutter elsewhere. They can have their dumb ace back, you didn’t want him anyways. But asking for the kids back is another thing entirely, they’re not worth anything to them. And you wager that they only want them back so that they can punish them for attempting to escape. Or maybe worse things await them. There’s no way that you’re letting these Krauts get their filthy mitts on them again after you worked so hard to get them out of here in one pieces. You shake your head in response.

“No, I am not willing to give them back to you.” He arches an eyebrow at you.

“I was under the impression that prisoner exchanges involved all your prisoners.” This guy's really getting on your nerves now.

“They’re not prisoners, they’re erh, refugees.” You’re not sure if that’s the right word, and you’re counting on him not knowing either.

“Very well. As long as the Red Prince is unharmed.” You can’t quite read his facial expression, that same stony look of disinterest is still on his face. You’ll have to send someone back to make sure that the kids make it back to the village alright.

“Surely you understand what I mean by safe passage. It means that those walkers and their crews aren’t going to be following us. We’ll stick around to make sure that everything’s going alright.” The facade of the officer’s face finally cracks ever so slightly, he’s clearly very upset that he’s been pushed into this position by a teenage girl of all things.

“Understood.” You tug the Red Prince with you as you walk towards the base, and up to the walkers. Most of them are light ones, probably so they can easily chase after and intercept light vehicles that the Resistance probably uses. The crews and pilots hop out of their vehicles, and you feel their angry eyes on you. You give the Red Prince a hard shove into the crowd of pilots and crew members. They get to work in disabling their babies, obviously less than pleased with the turn of events.

Nothing out of the ordinary, for now.

[x] Send the Majestic girls to escort the kids back. Have them meet up with you as fast as possible
[x] The kids should be fine, keep the girls together as you get into Warsaw.
[x] Write in
>>
Gonna turn in for the night,see you guys tomorrow!
>>
>>740890
>[x] Send the Majestic girls to escort the kids back. Have them meet up with you as fast as possible

>>740898
Thanks for running Erwin
>>
>>740890
>[x] Send the Majestic girls to escort the kids back. Have them meet up with you as fast as possible
See you tomorrow!
>>
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As much as you’d like to keep Freedom and her magical bow wielding companion around with you for the rest of your trip to Warsaw, you need to make sure no harm comes to those kids. Nazis aren’t exactly known for their trustworthiness after all, and you wager that they’d be willing to try to snag those kids from you in retaliation. Freedom is leaning against a lamppost, the blonde winces as Archer tends to the wound that the Red Prince gave her. She squirms and whimpers in pain as she keeps the bandage wrapped firmly around her arm.

“Stop fidgeting, I can’t help you if you’re insisting on not keeping still.” Freedom mumbles something as she grimaces. Archer sighs, putting her hands on her hips as she examines her work, before noticing your presence. Freedom stiffens nervously as you approach.

“What’s the word, Victory?” You place a hand on Freedom’s her shoulder, in an attempt to soothe her nervousness.

“A little bit of a break for you girls. Make sure the Krauts don’t try nothing funny when those kids are on their way back home.” Freedom looks like she’s on the verge of tears.

“I-Is this because we didn’t do well enough?” You scoff at your junior’s words, and give her shoulder a squeeze.

“‘Course not, that’s crazy talk. You did just fine, saved our bacon a few times too. Just trust you enough to keep our kids safe.” You can see some of the worry drain from Freedom’s face. The pair leaves, headed back to where the Pole made his camp. A few minutes later, and the rickety old car rolls up to the base proudly. You wink at the Kraut officer, who’s still looking much less than pleased with you. He directs his glare at the Red Prince, probably just as angry with him as he is with you.

“Shall we?” You nod as you get into the car.

“Can’t believe you pulled that off, boss. Was on the edge of my seat.” Josie says as she lets out a relieved sigh. You keep your eyes on the Krauts until they’re completely out of sight.

“Me neither. Can’t start celebrating yet, though.” The car rumbles it’s way down the dirt road for the better part of an hour. It slows as it approaches a pair of guardhouses, a bundle of sandbags surrounding a MG42 sits to the right side.

“Think these Krauts would keep their word?”

[x] Keep driving, you have nothing to fear from them yet.
[x] Avoid the checkpoint. Maybe these guys aren’t feeling too merciful.
[x] Write in
>>
>>744703
>[x] Keep driving, you have nothing to fear from them yet.
Get ready to hit the dirt if they don't keep to their word though
>>
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>>744703
>[x] Keep driving, you have nothing to fear from them yet.
>>
>>744766
>Not using legacy captcha
Baka anon
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>>744777
That'll teach me to not look at all the settings.
>>
>>744703
>[x] Keep driving, you have nothing to fear from them yet.
>“Think these Krauts would keep their word?”
No but ... fake it till you make it!
>>
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“I trust these people about as far as I can throw them. Erh, in my normal form, that is.” You answer Josie, eyeing the gunner carefully, daring him to try to make a move. He returns your gaze with the barrel of his weapon

The machine gun’s operator zero in on the car as it approaches. He hasn’t filled you full of lead yet so you take it that things are going well. Or he maybe trying to lull you into a false sense of security. You’ll find out soon enough. The Pole rolls up slowly to the second checkpoint, thankfully less protected than it’s counterpart back down the road. He looks back at you, desperate for advice. You do your best to assure him that everything’s a-okay. It should be. You’re practically within spitting distance with the guards. Still nothing. Maybe you’ll get out of here without a scratch? Your heart almost stops entirely when the guard orders the Pole to stop. The two of them exchange Polish, the guard sounding quite angry about the situation. He leans back to give you a rudimentary translation.
“Search? Am okay with search, but what about you?” You didn’t bring anything out of the ordinary with you. Or anything the Krauts would be interested in.

“Okay.” The Pole nods, and the guards rifle through the van, leaving no stone unturned as they go about their search, clearly upset by the lack of anything of substance in the car. The guard bellows at the Pole, and he speeds off down the road. Several minutes later, and you find yourself face to face with the lights of Warsaw. Not as bright or gaudy as New York's’, but you can hardly blame them. It’s not a good time to be a Pole now. You drive into the city, and into a shadowy sidestreet, where the Pole stops.

“Am meeting with Armia Krajowa. But you can go do your job yourself.”

[x] “I’ll go with you.”
[x] Get a lay of the land first
[x] Write in
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>>745028
>[x] Get a lay of the land first
>>
>>745028
>[x] Get a lay of the land first
>>
>>745028
>[x] “I’ll go with you.”
>“Am meeting with Armia Krajowa. But you can go do your job yourself.”
Who? And I didn't know we had a job here apart from "hely the resistance" and this guy is our ticket in to that.
>>
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>>745233
>Armia Krajowa
The Home Army, the biggest resistance group in Poland, for a large part of the war
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You’d rather not jump straight into things blindly. Poland is an entirely new country to you, and you’re deep behind enemy lines. A slight misstep could cost you quite dearly. As much as you’d love to meet the folks giving the Krauts hell here, gathering information takes priority for you at this point. You shake the Pole’s hand in thanks, his massive bear like hand almost entirely engulfing your hand.

“I have a job to do, thanks for the lift.” He nods in understanding as he releases your hand, giving you a small salute as he drives away from you. You groan happily as you stretch out your limbs, humans aren’t meant to be stuffed inside such cramped spaces for so long, the rest of the team follows suit, eyes watching everywhere and everything. Your previous two encounters with the Nazis must have put everyone on edge, for good reason. You peek out from behind the wall separating the side street from the rest of the city. A few swastika covered flags flutter in the wind, as if to remind the people in Warsaw who they belong to. A handful of Wehrmacht soldiers carrying submachine guns patrols the streets, marching up and down the place like a bunch of robots. The citizens direct their sight down or anywhere except the direction of the oncoming Nazis.

“Looks like they have this place locked down tight. Let me guess, we’re gonna have to do a lot of creeping around, aren’t we.” Josie keeps her eyes locked on the patrol.

“Looks that way, ‘less you’re willing to take on the entirety of the garrison here?” She giggles at your response.

“Maybe I will.” You hope that’s a joke. Once you confirm that the coast is clear you fully step out the street and into the light. In your mundane forms, of course. A handful of teenage girls shouldn’t draw too much attention. Diane’s got a sour face on, fidgeting uncomfortably as she walks down the street with you. Must remind her of home.
“Hey, calm down. We’ll kick these Krauts right outta here soon enough.”

“You better.” Diane pouts as she replies. You keep walking down the street when a few things catch your eye. A handful of neer’do well looking characters hiding in an alleyway. They’re eyeing the patrol hungrily. And a convoy of trucks streaming towards a monolithic building a few blocks away.

[x] Follow the patrol, see where they lead you
[x] Investigate the convoy and the building
[x] Introduce yourself to the guys in the alley
[x] Write in
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>>745379
>[x] Follow the patrol, see where they lead you
And keep an eye on the guys in the alley. See what they do.
>>
>>745379
>[x] Investigate the convoy and the building

>A handful of teenage girls shouldn’t draw too much attention.
u wot m8
>>
>>745379
>[x] Introduce yourself to the guys in the alley
Say you'll help them rumble that patrol if they tell you what they know on patrol frequency, convoy frequency and contents and where the Krauts are concentrated.

Are the majestic girls gonna meet back up with us?
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>>745402
>A handful of teenage girls shouldn’t draw too much attention
In the streets of Warsaw I mean.
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>>745402
I'm guessing magical girls have normal looks and hair colors when they're unpowered. And a handful of teenagers ain't that particularly notable.
>>
>>745421
Oh and do we have some polish cash so we can buy some sausages?
>>
Rolled 3 (1d3)

Rolling tiebreaker
1: >>745399
2: >>745402
3: >>745421
>>
Rolled 9 - 1 (1d10 - 1)

>>745491
Rolling for how many friends we make.
>>
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The shady looking characters keep their eyes on the patrol stomping through the street, they’re trying their best to stay out of sight, and it seems like their efforts are paying off for them. Nobody’s seen them yet and if someone has, they haven’t raised a big stink about them. They haven’t escaped your notice yet, though. A handful of them take the opportunity to smoke, and chat among themselves, while one of them keeps watch for the rest of them. You walk as casually as you can towards the group of eight or so men. A few of them stand up straight as you approach them, hands resting against something in their jacket pockets. Weapons huh, you don’t think the Krauts let just anyone get their hands on a weapon, what with an active rebellion going on in their city. You stop in your tracks and show them the palms of your hands.

“English?” You ask hopefully. One of them sneers at you, and points to the lookout with a thumb as he blows a cloud of smoke in your direction. The lookout turns to face you, appraising you with a bespectacled face. It’s a girl, much to your surprise. She pushes her glasses back up onto her nose before she speaks with a Polish accent. One that’s not as heavy as your guide.

“You know, this place is not for leetle girl. Especially not for well off English girl like you. What is it you want? Scram, you’re wasting time” You grin

“Hey, hey don’t talk to us like that!” You shove Josie behind you as you try to salvage what’s left of the conversation.

“Notice you had eyes on those Krauts for a while now. Any reason why?” She narrows her eyes as you ask the question.

“Who is doing the asking? And why?”

[x] “Just a curious tourist.”
[x] “I’ll tell you if you tell me.”
[x] Write in
>>
>>745641
>[x] “I’ll tell you if you tell me.”
>>
>>745641
>[x] “I’ll tell you if you tell me.”
>>
>>745641
>[x] “I’ll tell you if you tell me.”
Give her a blatant lascivious wink.
>>
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You lean closer towards the shorter girl with a smirk on your face, her lackies almost pull out their weapons if it wasn’t for her stopping them. The carefree expression she had on her face before has morphed into one of deadly seriousness. She reaches a hand into her own pocket, and you see the hammer of a revolver sticking out of it. You tilt your head to the side, spreading your smile even wider. There’s no way she’d try something here and now, she’s in the city and surrounded by police and Krauts. A gunshot would bring everyone down on her head in a heartbeat. Unless she’s got some kind of backup plan ready. You lean in closer to her, getting uncomfortably close to the other girl. The smell of sweat is heavy on her, she tries stepping back to get away from you, but you don’t let her off the hook that easily.

“What on Earth are you doing, Athena.” You hush Diane before she has a chance to object further.

“I’’ll tell you if you tell me.” You whisper into the other girl’s ear. It takes all the effort in you to keep from laughing out loud. This whole situation is ridiculous. But if she’s uncomfortable, then she might let some information slip out unintentionally. She gulps, eyes darting everywhere. You take a step towards her, she tries to retreat only to find a wall behind her.

“Uhm, well it’s a bit, erh illegal. We’re here to take things from them, and, y’know.” You place your hands on the wall next to her head.

“You can tell me, I’m good with secrets.” You almost let a giggle out, but manage to restrain it just in time.

“Sell them?” Black marketeers then.

“To people like the Polish resistance?” She nods slowly

“Ye-yes the Armia Krajowa are customers sometimes.”

[x] Pry some more information from her
[x] “Mind if we tag along? We’ll make it worth your while.”
[x] Write in
>>
And that'll be it for this week! See you all next Friday for more adventures with Victory!
>>
>>745811
>[x] Pry some more information from her

>>745824
Thanks for running Erwin
>>
>>745811
>[x] “Mind if we tag along? We’ll make it worth your while.”
Yus, we now have some patsys for all our sneaky operations.
>>
>>745811
>[x] “Mind if we tag along? We’ll make it worth your while.”



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