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Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Starcaller

Twitter:
https://twitter.com/ZapQM

You are Allen Starwind, a starship captain and veteran of the Great Interstellar War. Last time, you got a starship, had a misunderstanding, made an axe pun, met your biggest fan, got searched, and met the Grand Admiral. Your starship is old, yet (mostly) reliable, and you must take on jobs in order to bring in enough cash to keep it flying. Good luck, and fair skies.

“Captain Starwind,” Admiral Leander says with a raised eyebrow. “Please, have a seat.” You decide not to try the man’s patience right now, seeing as he is the most powerful individual in the Federation.

As soon as you sit down, the Admiral leans back in his chair, removing his cap and smoothing back his silver hair. He immediately puts the cap back on. Then he rests his elbows on the desk, staring straight at you. Even the posters don’t do any justice to how intimidating he looks. “So Captain,” he finally speaks. “I understand you have…” He looks down, furrowing his brow as if searching for the right words. “An Imperial aboard your ship… Your weapons officer?” Now he looks almost amused, waiting for you to reply.

>”That’s none of your business.”
>”Correct me if I’m wrong, but the War’s been over for two years.”
>”That’s true, sir.”
>>
>”Correct me if I’m wrong, but the War’s been over for two years.”
>>
>>728998
>”That’s true, sir.”
>>
>>728998
>>>”Correct me if I’m wrong, but the War’s been over for two years.”
We're mending fences. The Admiral got a medal for us? :)
>>
>>728998
> That's true, sir.
And there haven't even been any fights yet. Just a cultural misunderstanding.
>>
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You lean forward in your chair, adjusting yourself as you prepare to speak. “Correct me if I’m wrong,” you begin. “But the War ended two years ago.” The Grand Admiral looks at you, then chuckles and raises himself from his chair, standing with his arms behind his back.

“I see,” he says darkly. He then walks away from the desk, over to a bookcase, before promptly turning to face you again. “Do you know what the difference between a junior officer and a senior officer is?” You can tell by his tone that the question is rhetorical, so you wait for him to continue. “Junior officers are in the field. They focus primarily on executing the objectives sent down from command.” His eyes narrow as he smirks at you. “Senior officers are cut from a different cloth altogether. Whether it be a lowly patrol captain or a Grand Admiral like myself, we are on an entirely different level.” He walks back over to the desk, standing across from you. “We deal with the strategies that win or lose entire operations, entire campaigns, even entire wars.” He looks condescendingly at you. “Mister Starwind, you’ve bought yourself a ship. You’re a captain now, a senior officer.” He then returns to his chair, crossing his arms. “But you see, mister Starwind, you still think like a junior officer.”

“Sir,” you say bluntly. “I fail to see what this has to do with my weapons officer.” The Grand Admiral smirks at you.

“The Imperials,” he replies. The smirk disappearing. “They are warlike. Savage is the best term to describe them. They only signed the Armistice so that they could build up their military and charge through the DMZ to attack Earth!” He is almost yelling now, and he sighs before speaking again, collecting himself. “I am merely warning you not to trust an Imperial. Any Imperial.” He again removes his cap and runs a hand along his hair, smoothing it back. “Their ambitions threaten to destroy our entire way of life.” He leans back and sighs. “The War never ended, they merely took a break to build back up.”

>”Have you told this to the Federal Council?” (question further)
>”This is disturbing. Perhaps I should be more careful.” (believe him)
>”With all due respect, I don’t think anyone wants more war.” (doubt him)
>>
>>729232
> believe him
Not unreasonable, it's a valid tactic and he knows them far better than us. Not immediately relevant either.
Maybe ask him if he has reason to think our crewmember might be an agent. In which case we can steer clear of military contracts.
>>
>>729232
>”This is disturbing. Perhaps I should be more careful.” (believe him)
Earth Forever!
>>
>>729232
>>”Have you told this to the Federal Council?” (question further)

"I am also no longer part of your navy, and will deal with my crew on my own. Sir."

We ARE private now, right?
>>
>>729318
Yeah. Allen has been out of the Navy for two years.
>>
>>729232

>She's a 19 year old on a broken-down 60-year old frigate repurposed as a tramp freighter. Truly a staggering security risk.
>>
>>729232
Supporting >>729366
>>
>>729366

(Con't)

> I seriously doubt she's a threat herself, so what do you want with me?
>>
So there's currently a tie between
>>729286
>>729314
and
>>729366
>>729372


Since I haven't started writing yet, I'll wait ten minutes for someone to break the tie, if that doesn't happen, I'll roll a 1d2. Sound good?
>>
>>729395
I'll switch my vote to being sarcastic towards the most dangerous man we've ever met.
>>
>>729440
Alrighty then. Writing now.
>>
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You lean back in your own chair. Quite simply, you’re done letting the Grand Admiral get a rise out of you. You aren't his subordinate, and you certainly aren't a soldier anymore. “My weapons officer is a nineteen year-old girl,” you start. “And my ship is an obsolete, sixty year-old frigate that’s been repurposed as a cargo hauler.” You grin and raise an eyebrow at him. “Truly a staggering security risk.”

Leander looks at you without speaking, almost as though in shock. He’s probably not had someone speak to him like this since the war. Finally, he scowls at you.

“It is unfortunate that a decorated veteran such as yourself would sympathize with such a degenerative people as the Imperials,” he practically spits. “You and those like you shall be on the wrong side of history.” He stands up.

“The wrong side of history, sir?” You cross your arms.

“Of course,” he says. Now he looks more like a school teacher giving a lesson. “The Imperials and their culture are a blight on our species. I thought someone of your merit would understand the importance of being ready to combat them.” He gestures toward the door behind you. “But I suppose you won’t be convinced until a catastrophe happens. Good day, Mister Starwind.” His eyes narrow. “I wish you nothing but safe travels.”

>”It’s ‘Captain Starwind’.”
>Leave without speaking.
>”Good day to you too, sir.”
>>
>>729532
>>”Good day to you too, Admiral.”
>>
>>729440
That made me laugh, were fucked mates
I would have posted for the other option, well see how it will end

And nice that you started a new thread OP and are running tonight! (german player here, so 2am for me but luckily no university tomorrow!)
>>
>>729549
Also going for this. Lets get out of his office and his ship before some serious fight breaks loose. Also, we have to bring our shit to Mars, theyre waoting for us
>>
>>729532
>>>”Good day to you too, Admiral.”
>>
Fuck im tired, sorry op but have to leave, hope it goes on for a while so that i can read tomorrow some if the stuff. Eill follow you on twitter!
>>
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“Good day to you too, Admiral.” You get up from the chair and turn around, walking toward the doors without saying anything else. You open the doors and step out, looking back to close them.

You lock eyes with the Grand Admiral for maybe a second as the doors close, but it is enough to chill you to the bone.

You immediately turn to face the bridge officer that the Sergeant had initially taken you to in the first place, who merely tells you that you’re free to return to your ship. It doesn’t take long to make your way down the two flights of stairs to get to the Geomancer’s airlock.

You find the squad of Federal Marines leaving the airlock in a neat line, with Sergeant Hendricks leading them. Upon seeing you, she gives a salute and walks up to you.

“We have completed our search of your vessel,” she says professionally. “Everything appears to be in order. You’re free to go.”

With that, her marines walk off down a hallway and you immediately go toward the airlock.

“Excuse me,” you hear Hendricks’ voice behind you. “I know you want to get back aboard your ship and everything…” You turn around to see her looking at the floor, twiddling her thumbs. “But it would mean a lot to me if you could do a favor for me.” She looks up at you worriedly. “It’s nothing big, I swear. It’d only take maybe five minutes.”

>”Fine…”
>”I really have other places I need to be.”
>”Don’t you have something you need to be doing?”
>”No.”
>>
>>729855
>”Fine…”
>>
>>729855
>>”Fine…”
It's an autograph isn't it?
>>
>>729855

Fine
Really itl only takes us 5 mins to get done hmm thats fast
>>
>>729855
I'm fine with it, but I usually take about 40
>>
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>>729910
>>729915
Heh.
>>
You sigh, running your hand through your hair. As much as you didn’t want to spend another second on this ship, the young woman in front of you is basically your only fan (at least as far as you know), and she asked nicely.

“… Fine,” you say after maybe fifteen seconds. She practically jumps for joy and grabs your wrist.

“It’s right this way!” She practically squeals as she drags you down a hallway. You immediately notice a sign above you that says ‘NCO STATEROOMS’ and you begin to have a VERY bad feeling about this.

She drags you to a door, which she opens with a keycard. “Come on in,” she says with a smile. You reluctantly step into a small stateroom with sparse decoration. It is larger and more modern than yours, though that isn’t saying much. You step into the middle of the room as Sarah closes the door and walks passed you to a small dresser next to her bed. She opens it and roots around for a solid minute before exclaiming to herself and pulling a tube out of the drawer.

“What is that?” Your eyes widen as she walks over to you. Instantly, you realize that the tube is a container as she removes the cap and gently removes a rolled up piece of paper, unrolling it and showing it to you. Dear god, she actually has one.

It is a Series 4439-B War Bond poster. There is a large illustration of you dismounting your fighter, dressed in your pilot jumpsuit, and looking toward a sky filled with other fighters. You notice that illustrated-you wears his campaign ribbons on his flight jumper, which only dorks actually did. At the bottom of the poster is a message: ‘KEEP HIM FLYING- BUY WAR BONDS.’ You take the poster into your hands. Last you’d checked, only six copies existed, since production had been cancelled due to the Armistice.

“S-so…” You look over to see Sarah Hendricks holding an ink pen. “I know I’m being a bother for asking this, but it would be an honor for you to sign that.”

>”It’s no bother, really.” (sign it)
>”Where did you even get this?”
>”Sorry, I don’t sign things.” (decline)
>”Sure… I guess.” (sign begrudgingly)
>>
>>730172
>”It’s no bother, really.” (sign it)
>”Where did you even get this?”
>>
>>730172
>>”It’s no bother, really.” (sign it)
>>”Where did you even get this?”
>>
“It’s no bother, really,” you say, taking the pen from her. Her cheeks go red when you say that, and you’re sure she says something to herself.

Her eyes light up as the pen glides across the bottom corner of the poster, making your signature. It actually feels kind of neat to autograph something, though it still feels far too strange to ever get used to. As you finish the signature, you hand the pen back to Sarah, raising an eyebrow. “Where did you even get this? They only printed like, six.”

She smiles warmly at you. “My big sis is a major in the Navy Treasury Bureau. She actually got transferred there right after they cancelled this poster series. She said she saw one fall off the back of a truck! Can you believe they’d just have these loose in a truck bed like that?” You honestly think she’s being sarcastic, but she just keeps smiling, waiting for you to hand her the poster.

You resist the urge to sigh and rub the bridge of your nose. So maybe she's not the swiftest mind in the Federation.

>”Sarah, your sister stole this.”
>”I… You know what, never mind.”
>”Your sister sounds cool, is she a fan of me too?”
>>
>>730338
>>”I… You know what, never mind.”
2pure4me
>>
>>730338
>”Your sister sounds cool, is she a fan of me too?”
>>
>>730338
>>”I… You know what, never mind.”
>>
>>730338
>>”I… You know what, never mind.”
>>
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“I…” You start to speak. “You know what, never mind.” You hand the poster back to Sarah, who hugs it close to herself.

“Thank you so much!” She smiles at you, carefully putting the poster back in its tube. “I’m totally going to get this framed when we get rotated out.”

As she puts the tube back into its drawer, you can’t help but notice a small device with a screen and a FTL antenna laying on her nightstand. An FTL personal communicator. You remember that they used to be banned for individual use aboard ships, but with the war over, you supposed that they wouldn’t need to control information as much anymore.

You walk over a little bit closer to take a look at the communicator. It’s definitely the newer model, with a screen for face-to-face communication, and it has a little anime character keychain thing dangling from it. Cute.

“What do you think?” Sarah walks up beside you, picking up the communicator and handing it to you. “It’s the KI-VIC T300 model. Top of the line,” she says. “I got it as a birthday present.”

You feel the weight of it in your hand, it certainly doesn’t look cheap. Nor does it feel cheaply built when you held it. It is yellow with silver trim, and you’d guess that it’d cost a months’ salary for most Navy NCOs.

“They let you have these nowadays?” You raise an eyebrow at Sarah, handing the communicator to her.

“Yeah,” she replies. “They lifted the ban on personal communicators about a year ago.” She sets the communicator back onto the nightstand. “Thanks again for signing that. It really means a lot.”

>”You’re welcome.” (leave)
>Ask for her contact information, it’d be useful to have a contact aboard the Grand Admiral’s ship.
>Ask her about something. (what?)
>>
>>730566
>>Ask for her contact information, it’d be useful to have a contact aboard the Grand Admiral’s ship.
>Ask her about something. (who got it for her)
>>
>>730566
>>Ask for her contact information, it’d be useful to have a contact aboard the Grand Admiral’s ship.
>>
>>730566
> Ask for her contact info, it'd be useful to phone sex her
> Ask if her boyfriend bought it for her
>>
>>730566
>>Ask for her contact information, it’d be useful to have a contact aboard the Grand Admiral’s ship.


Then tell her we may have an opening if she ever gets sick of Navy life
>>
“So Sarah,” you say. “I’m thinking about getting one of these communicators for myself once I free up some cash.” You look over to her. “Any chance I could get your contact info?”

She instantly turns beet-red, and her gaze drops to the floor as she fidgets in place, you half-expect steam to shoot out of her ears. “I umm… y-you…” She stutters for a few more seconds. “Yeah… S-sure… Let me just write it down for you…” She walks stiffly over to her desk and pulls out a piece of paper, writing something down.

She then turns around and hands the paper to you, still looking at the floor. “So uh… Here it is.” She barely speaks above a whisper.

You take the paper, looking at the number before pocketing it. Just as you do, your eyes find the communicator again and another thought crosses your mind. “Who got that for you anyway?” You point to the transmitter. “I mean, it certainly doesn’t look cheap.” She looks at you, still blushing though certainly not as much.

“My mom got all of us girls one when we either graduated from training or university,” she says. “I have three other sisters.” She looks off into the middle distance. “Mom wanted us to all be able to call her or each other, no matter what. Plus it’s sort of a family tradition to get your kids something nice once they’ve graduated from something like that.” She looks thoughtful for a moment. “Did your mom get your anything when you graduated from the Naval Academy?”

>”My mom died when I was nine.”
>”Nope, my dad got me a bottle of high-dollar whiskey though.”
>”I don’t really like talking about my parents.”
>>
>>730817
>”Nope, my dad got me a bottle of high-dollar whiskey though.”
>>
>>730817
>>”Nope, my dad got me a bottle of high-dollar whiskey though.”
>>
>>730817
>”Nope, my dad got me a bottle of high-dollar whiskey though.”
Eh, why not.
>>
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“Nope,” you say simply. “My dad bought me a bottle of high-dollar whiskey though. Vintage stuff,” you reply. Sarah raises an eyebrow at you.

“Oh, okay.” She smiles warmly. “I suppose some families just do things differently.” She looks up at the clock on the wall and exclaims to herself. “Oh crap, I’ve got to go back on-shift. My break is almost over!” Both of you leave the stateroom and she walks you to the airlock tunnel. “Thanks again for signing that!” She waves you off before jogging down a different hallway.

With that, you make your way through the docking tube back to the Bad Habit, where Tom is still waiting at the airlock, reading a magazine with lewd art on the cover. “Captain,” he greets you with a casual salute. You close up the airlock and watch through the porthole as the Geomancer’s tube retracts into it. The ship then turns and begins moving off in another direction.

“So Captain, what the hell was that all about? You were there for almost an hour.”

>Write-in
>>
>>730960
Admiral Leander seems convinced our weapons officer is part of some great plot against the Federation. Oh also got a NCO fangirling over me because her sister stole a discounted poster for her. She wanted me to sign it.
>>
>>730960
Grand Admiral tried to strongarm me into firing Cynthia. I politely told him to shove it. After that, I got dragged into a fangirl officer's state room to sign a poster that should never have been made
>>
>>730997
this
>>
>>730960
This >>730973

>>730997
He didn't say to fire her and sarcasm isn't polite.
>>
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Hey guys. OP here. Update is gonna take a little bit since I'm at the store. I'll run for longer than I planned once i get back though.
>>
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“So I met with the Grand Admiral,” you say, leaning against the wall. Tom’s eyes widen at your declaration.

“You mean THE Grand Admiral? As in Isaac Leander?” He takes a drag from his cigarette.

“The very same.” You nod at him. “He seems to think there’s a massive Imperial plot to restart the war,” you continue.

Tom laughs. “Yeah right,” he says with a grin. “I was talking to Corrigan earlier, and she mentioned that anti-military sentiment is at an all-time high in the Empire’s outer colonies. Plus we beat them so badly near the end that they couldn’t even get food from their farm worlds to their industrial centers.” He finishes his cigarette and snubs it out. “Not to mention they ended up keeping all of the colonies they originally wanted. They technically accomplished their objective.” He shrugs at you.

“Not just that,” you say. “But he thinks Corrigan is involved somehow.” With that, Tom has another laughing fit.

“Now you’ve got to be kidding. That girl couldn’t spy her way out of a paper bag,” he replies. “She’s plenty smart, but she’s honest to a fault. Must be her culture.”

“Yeah,” you reply. “That’s Imperials for you, they’re very, very polite, but their concept of politeness involves being honest before anything else.” You could remember that the Empire had declared war a full month before their first major attack. Prior to that, it had all been defense on their part. Though they were incredibly good at that.

“Anything else?” Tom raises an eyebrow.

“Yeah,” you continue. “So that female Marine sergeant is a huge fan of mine I guess,” you shrug. “She had me autograph a poster. You know the one.”

“Hold up,” Tom interrupts. “They only made like five of those, didn’t they?”

“Six,” you correct him. “Her older sister stole one that was being shipped to storage or somewhere.”

“Well holy shit,” Tom muses. “You get her number?”

“You know it,” you reply. “It’s always good to have contacts in the Fleet.”

“Plus she ain’t hard on the eyes either, sir.” Tom grins at you.

“True enough,” you reply.

“Well anyway,” Tom changes the subject. “I’m gonna head up to the bridge and get us back underway to Mars, we shouldn’t have lost too much time.” With that, he climbs the staircase leading to the bridge, leaving you alone.

>Visit a crew member. (who?)
>Explore a part of the ship (you’ll choose the part after this option is locked in.)
>Relax in your cabin.
>>
>>731285
>>Visit a crew member. (who?)
Corrigan. See if she's got an update on ripping apart the CIC and restructuring the FCS.
>>
>>731285
> visit Corrigan
I suppose, although DON'T mention to her that the grand admiral is on to her, she might pass it on to her masters. And damn she is good at undercover work, she has got Tom taking everything she says at face value already.

Plz post ship layout pic again.
>>
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>>731343
Also, Corrigan is a GOOD GIRL. Or maybe not.
>>
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You decide to head forward to see where Corrigan is. You’d mentioned the CIC to her earlier, and you want to see if she’s managed to take a look at it yet.

Your first stop is obviously the CIC, where the two of you had talked earlier. However, upon entering the room, you find several wall panels removed, but your weapons officer is nowhere to be seen. So your next stop is the Wardroom, which is basically the meeting room for the crew.

You enter the Wardroom to find Virgo leaned back in one of the booths. “Hello, Sir.” Virgo says, lifting his gaze from the same book he was reading earlier, it’s something by Hemingway.

“Virgo, have you seen Corrigan?” You lean against the wall and close your eyes, taking a moment to rest.

“Yeah,” he says. “After the marines searched the ship, she worked on the circuits in the CIC, but she went back to her stateroom a few minutes ago.” He points toward the bow of the ship, where the officer staterooms are. “I believe she’s in Stateroom 3, but I could be mistaken.”

“Thanks, Virgo,” you say.

>Visit Corrigan’s stateroom.
>Do something else. (what?)
>>
>>731392
>>Visit Corrigan’s stateroom.
>>
[1/2]

You decide that it’s best to get this conversation out of the way while you can, so you walk forward into the part of the ship where the staterooms are. The hallway that runs along the center of the ship is very tight, and you imagine that two people couldn’t squeeze though at the same time if they had to. It doesn’t take you long to get to stateroom 3, which is only denoted as such by a number painted on the door with a stencil. You notice that the paint has faded to where you almost can’t make it out.

You knock on the door, immediately realizing that it is, in fact, painted wood and not some cheap plastic like you thought it would be.

“Enter,” is the muffled response you hear from the other side. You open the door and step into a small room with a desk to one side and a small chair to the other, with the wall furthest from the door having a bunk bed for two. You notice that Corrigan has thrown most of her luggage into the top bunk, except for a very nice rug which she has put in the center of the room’s metal floor, it actually makes it seem quite homey. You also notice several knick-knacks on her desk, including a wooden toy soldier.

Corrigan herself is laying in her bunk, reading what appears to be a manual of the ship’s wiring scheme. She looks up and immediately sits up upon realizing that you are the person who has entered her room. “Hello, Captain,” she says professionally. “I was not expecting you. Myself and Miss Cynthia just looked over the wiring layout of the CIC, and she was going to head down to the missile launch system to see which wires are actually connected.”

“I see,” you reply. “So what have you found regarding the CIC?”

She looks thoughtful. Then, she exclaims to herself in her native language. “Please forgive me, sir. Would you like to sit?” She gestures to the small desk. You decide to sit in the little chair there. “I believe that we can remove many of the old FCS machines, seeing as how many of them were disconnected years ago anyway.” She frowns to herself. “However, there are some that we must be very careful with, as they contain volatile components such as lead-acid batteries.”
>>
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[2/2]

“Lead-acid batteries?” You almost have to stop your jaw from hitting the floor. “Why though? Weren’t those machines connected to the power supply?”

“Backup systems,” she explains. She then hands you a small, hand-drawn diagram showing which machines can be removed. “I believe we can get all of those machines out once we reach Mars.” She looks away for a moment, almost as if unsure what to say. “Though, sir… If it would not be too much to ask…” She fidgets for a few seconds. “I would like a small amount of shore-leave when we arrive on Mars. I have heard amazing stories of the place and have always wanted to see it for myself.” She looks at you with pleading eyes. “But if that would be too much trouble for you, I would not wish it, sir.”

>”Sure. I can arrange for some shore-leave. A person needs to stretch their legs between space-flights.”
>”We haven’t the time for shore-leave, Miss Corrigan.”
>”Any particular reason beyond just wanting to see Mars?”
>>
>>731446
>>”Sure. I can arrange for some shore-leave. A person needs to stretch their legs between space-flights.”
>>
>>731446
>"I will look around for another contract to fill up what space we free up. It will have to be a very short shore leave, what are you hoping to see there?"
>>
>>731446
>>731457 is perfect. We just left on our maiden voyage, we will be back here later unless she has a pressing reason to delay now. And espionage is not a good enough reason.
>>
“When we land, I plan on getting a contract to fill up our extra hold-space,” you say simply. Corrigan looks dejected upon hearing that. “However, I suppose I can arrange a little shore-leave. It won’t be much though.”

“Really, sir?” For the first time, you hear her voice change from the standard monotone.

“Sure,” you reply. “But if you don’t mind, why are you asking for leave?”

Corrigan looks troubled at your question. You really wish you could read her better, even for an Imperial she seems aloof. “Well… When Miss Cynthia and I were checking the connections, she showed me… I believe your people call it a ‘fashion magazine’?” She pulls a magazine out from under her pillow and shows you a page. Models wearing what you assumed were the latest fashionable clothes. “I…” she gestures to her black jacket and slacks. “I only have clothes like this. We do not have such a variety of styles and colors in the Empire, especially for clans with a lower social status, such as mine.” She looks at you again. “I would like to be fashionable, I think.” She fidgets in place again. “W-was that inappropriate to say, sir?”

>”I hope you don’t mean to wear a ball gown aboard the ship…”
>”Fair enough, you’ll get some leave to go shopping. I can’t say how much until we get there though.”
>”There’s nothing wrong with the black, it looks good on you.”
>>
>>731492
>”Fair enough, you’ll get some leave to go shopping. I can’t say how much until we get there though.”
>>
>>731492
>”Fair enough, you’ll get some leave to go shopping. I can’t say how much until we get there though.”
>>
>>731492
> fair enough...
>>
>>731492
Ball gown
>>
Alrighty guys. I'm gonna pause the session for now so I can get some sleep. (It's nearing 04:00 here)

However, ask any questions you like, I'll probably stick around for a little bit before I head to bed. I'll start the next session around 13:00 EST tomorrow, and run until whenever, then I'll be running from my laptop Saturday, and I'll be back here Sunday to finish off the thread!

Some mood music for y'all:

https://www.youtube.com/watch?v=Lfp3X_BC3dg
>>
>>731537
Thanks for running Zap
>>
>>731492

>>”Fair enough, you’ll get some leave to go shopping. I can’t say how much until we get there though.”
>>
>>731537
Can we get some ship stats, and maybe a tech manual or something? The players, I mean. It'd be nice to see what we're getting rid of and what we can upgrade.
>>
>>731551
As far as stats go, the Oberon-Class of frigates were designed to fit several criteria:
>Require few crew, minimum of two for flight.
>Be capable of long-ranges.
>Have a missile battery capable of engaging larger vessels effectively.
>Require relatively low maintenance of mission-critical components. (reactors, weapons, navigation systems, etc.)
>Be capable of materiel transport.

It's kind of like a really big PT boat, only in space. And with a decent-sized cargo hold. However, the most you'd be able to take on and survive would probably be a light cruiser, and it'd have to be alone and unawares.

As far as direct stats go, this isn't necessarily a numbers-based quest. The Bad Habit is equipped to deal with MOST things it's going to run into right now, as you guys progress, you're gonna want to upgrade stuff in order to meet various challenges.

There were three different "flights", or generations of the Oberon-class, with the Bad Habit being a gen 1. It is actually closer to 70 years old. Some of the gen 3's are still in use with militia units in the boonies, as they are very much a jack of all stats.

The Bad Habit hasn't been changed much since it was retired some 30 years ago, though many of its systems were built to last.

You guys will definitely get options to modify the ship as they come, and you'll get multiple options depending on what part you modify. You can specialize the ship in whatever way you want. And who knows? You might even get to upgrade to something newer and fancier if the time comes and you feel like it.

Also, any time you guys want a detailed report of shit that either needs done or can be done to the ship, just go ask Cynthia.
>>
>>731563
Upgrade Nummero Uno: Good seats for the bridge.

Btw wood in spaceship... Pretty extravagant?
>>
>>731592
It's like that 1970's retro Not!Wood paneling. If you took a saw to it, you'd see that it's actually a paper-thin sheet of wood over vinyl.

It was fancy back in the day, but it's extremely dated by the time this quest takes place. Also most of it is discolored and scuffed to shit.

Now I really gotta get to bed, I've been up for 36 hours straight.
>>
>>731494
I also go for this option.

>>731596
Thanks for running!

What species belongs VirgoAntoninusstrasse 38 to? When was the first contact between humans and Virgos species and how happened it?
>>
>>731537
I'd like some history on the war. Because one of your posts makes it look like the Empire was the aggressor, while another says they were on the defensive.

Also Gene seems pretty chill with the fact that the Empire subjugated some of the Federation planets.
>>
>>731753
I could just imagine, a kind of "Space: Above and Beyond" situation where each faction blames the other for attacking first (or like ww2: "Since 5:45 a.m. we have been returning the fire").
>>
>>731596
Good explanation!

Next job idea: Get some passengers for extra cash - surely the public spacetransport has some gaps we could fill.

>>731492
>”Fair enough, you’ll get some leave to go shopping. I can’t say how much until we get there though.”
The Captain has to ok dresses, of course. :)
>>
>>731753
So basically here's how the war went:
>Empire peacefully gains independence from Federation maybe 150 years ago.
>Empire and Federation both begin colonization outside of Solar System.
>Both factions begin having issues with each other about 50 years ago.
>Several small border skirmishes happen, not much comes of it.
>Finally, after the Federation lays claim to a large cluster of habitable planets within the Empire's zone of control, the Empire declares war and brings in military forces to safeguard the uncolonized planets.
>In the beginning, the Federation can't make any headway due to excellent Imperial defenses.
>Federation decides to attack Titan, the operation is a failure, massive casualties are sustained by both sides.
>Federation begins winning more victories in space, though the ground war is still incredibly bloody for both sides.
>The Abraxis Incident occurs.
>The Federation begins blockading the Empire's food farming colonies, starving their military and civil populace into near-submission.
>The Empire makes a last-ditch push and captures six major Federal colonies.
>Mars declares its independence from the Federation and founds the Coalition For Peace, they facilitate peace-talks.
>Armistice is signed on August 28, 2356.

The Empire didn't really subjugate any Federals, as any conquered colonies populations were given freedom to leave and immigrate to other Federal Colonies. Those who stayed did so pretty much voluntarily.
>>731732
Virgo is a Thulian. They hail from the planet Thalos, and though they are master spacefarers. they mostly keep to themselves. First contact with them was made around 80 years ago.

Anyhow, I'll be running really soon, within the next 30 minutes.
>>
>>732018
Well a major colony is not just people, so Gene still seems a bit too chill for a former soldier
>>
>>732025
>Gene
Beg your pardon? Do you mean Allen or Tom?

Either way, they both witnessed a war that was basically nothing but incompetent superiors fucking up and getting men killed for no reason.

And the only competent commanders ended up getting shuffled back to the rear echelons because they "didn't get results."

Plus they're not really that patriotic. There's a reason both of them left the Navy as soon as possible once the War ended. Basically, the War was just a pissing match to see which side could throw more soldiers into the meat grinder, and it ended with not much changing. Most veterans of the war felt pretty disillusioned by it. Basically, imagine the aftermath of WWI for the individual soldier; they felt like they had fought and died for no real reason.
>>
>>732033
>Beg your pardon? Do you mean Allen or Tom?
Whoooooops >.>
>>
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“Fair enough,” you say. “You’ll get your leave.” With that, Corrigan’s eyes light up. “However, I can’t say for sure how much leave you’ll get.”

“Thank you very much, sir.” She actually smiles, that’s new. “You are a very kind person,” she sounds like she is going to say more, but there is a knock at the door.

“Corrigan? I’m coming in,” you hear Cynthia’s voice on the other side as she opens the door and steps into the room, immediately noticing you, and more specifically, just how close Corrigan had leaned toward you while she was pleading for shore leave.

Cynthia stops dead in her tracks, eyes darting from you to your weapons officer. She turns almost purple as you try to open your mouth to explain. “I’m sorry!” She says. “I-if I’m interrupting something I’ll leave,” she stammers. She immediately turns on her heels to leave.

“Miss Cynthia?” Corrigan sounds even more confused than you feel right now. “The Captain and I were just discussing the CIC. Perhaps it would be good for you to sit with us and tell us your findings from the weapons themselves.” Cynthia stops in her tracks again, halfway through the doorway.

“Oh.” She exclaims and slaps her forehead. She then turns around. “My bad,” she continues, re-entering the room and sitting down next to Corrigan. “I tend to jump to conclusions sometimes.”

>Discuss the CIC.
>”What? Did you think I was having an affair with my weapons officer? I may work fast, but I’m not that fast.” (joke)
>”I was actually just leaving.”
>”Corrigan asked for some shore leave once we get to Mars, would you like to go with her?”
>>
>>732110
>Discuss the CIC.
>”Corrigan asked for some shore leave once we get to Mars, would you like to go with her?”

Foster bonds between crewmembers.
>>
>>732110
>Discuss the CIC
What can be dumped. What can be fixed. What can be upgraded. What can be replaced. What should be added. All that shit.

>>732137
Also this
>>
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“So what did you find about our weapons?” You lean back in the chair, rubbing your eyes. You really need another cup of coffee.

“Well,” Cynthia begins. “I went down to the missile launch systems to see which cables go where. It turns out that they must’ve optimized the connections at some point, because most of the connections all go through three different lines. The rest of the lines going down there have been cut and sealed off.” She motions for Corrigan to give her the diagram, which she does. “We can remove everything except the Main Fire Control Computer, Target Data Computer, and the IFF System. Those are critical to our missiles working right.” She points to three machines right next to each other. “Here’s where those are. Now I’m thinking, if we can find a more advanced Fire Control panel for the bridge, we’d be able to automate most of these functions and route them directly to the bridge, but we’d need a control panel from a Flight 3 Oberon.” She hands the paper back to Corrigan. “So that’s where we’re at. I can clear out every other machine in there, but I’d need at least 24 hours to do it,” she frowns. “And we can’t be in space when I do it either, I’d need to be able to dispose of the machines properly. We can’t just throw them out the airlock.”

“So we’d need 24 hours at a dock for you to get those machines out?” You furrow your brow. “That’d be expensive.”

“Indeed,” she replies. “But the money we make from recycling the machines might pay for it. There are some valuable components in those machines. Copper, gold, cobalt, palladium…” She looks thoughtfully. “Anyway, that’s my input regarding the whole endeavor of removing the CIC. Anything else to add, sir?”

“Actually, yes,” you say. “Corrigan asked me for some shore-leave once we get to Mars, would you want to accompany her?” With that, Cynthia’s eyes light up.

“Really?” She then turns to Corrigan. “This is going to be awesome! Mars is probably the best place in the galaxy to have some shore-leave!” She turns to you. “How much time do we get?”

You shrug. “Don’t know yet,” you say. “It all depends on what happens when we get there.”

“Understood,” she nods at you. “If you’ll excuse me and Corrigan, we’ve got to go disconnect some of the old machines in the CIC.”

“Right,” you say. You follow both of them out of the stateroom, watching as they walk aft, leaving you standing alone in the hallway.

>Explore the ship. (you can specify where after the vote is locked-in)
>Visit a crew member.
>Head to your quarters for some rest.
>>
>>732295
>Head to your quarters for some rest.
Nothing really needs our attention till some emergency or we arrive at our destination...

Is docking somewhere expensive? Like harbour fees?

When we dock, we should quickly look around for that needed control panel - besides passengers and more transport contracts.

Good that Cynthia goes with Corrigan... she seems naive in things outside her expertise, better not have her kidnapped or scammed on shore leave.

btw did we already start a company? Or just bought a starship and woosh, flew away?
>>
>>732329
We're basically freelancers. Starting a trading company is prohibitively expensive in the Federation. Mainly because the Offworld Transit Union is the biggest lobby group in the Federation, and they don't like competition.

But they mostly take big contracts, leaving a large market for Freelancers to turn a profit. Not that they allowed it to happen out of the goodness of their hearts, they just didn't manage corner the market on small deliveries before the little guys had already overtaken it.
>>
>>732295
>>Head to your quarters for some rest.
>>
That Fleet Admiral sure did antagonise us, maybe on purpose? Will be fun to imagine his face, when we start trading with Imperials...
>>
>>732344
>Offworld Transit Union
Our goal is to become a member? Monopoly ftw! (if we're part of the monopoly only, of course)
>>
>>732295
>Head to your quarters for some rest.
>>
>>732360
>Our goal is to become a member?
I mean, that's up to you guys. It'd mean following their regulations, and becoming a part of their highly-structured bureaucracy.

Also it'd mean removing your weapons. And firing Virgo. They have a strict no-aliens policy. To prevent "corporate espionage."
>>
>>732344
Are there any other aliens than the Thulians? Is there any big alien civilization to be the China to the Empire and Federation's Europe? Or are all alien civilizations just small and out of the way?
>>
>>732372
>[no] weapons >firing Virgo
Well, seems like it's not worth it for the Bad Habit's adventure crew.
>>732376
Human Masterrace! (expect our pals like Virgo)
>>
>>732376
There are several known alien species.

Thulians, which are Virgo's people. They mostly keep to themselves, and have a low population due to low birthrates, but they live for like 900-1000 years.

Psirineans, who are basically space-elves. They have their home planet, as well as three or four colonies. Their culture is mostly a mystery to humans due to lack of major contact. And because I'm still trying to develop a unique culture for them.

Archeans are an insect-like race who have no natural lifespan and can theoretically live forever. Their culture is highly militaristic, but they mostly focus on defending the worlds that they already inhabit. They are also master craftsmen, and their machines are noted for their beauty and mechanical sophistication. They have about twelve colonies, plus their homeworld. They used to be much greater in numbers, but a plague wiped 80% of their population out and made a quarter of the remaining population sterile.

There are also a few others I'm planning on throwing in.
>>
>>732407
Do those very long lifespans means that aliens have pretty extreme hobbies? After 200 years of paintball, some real rifle fights are probably more interesting... something like that?

Now, a pretty Psirinean is what our ship needs.
>>
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You decide to go up to your quarters and get a bit of rest before arriving on Mars. After all, there will probably be much to do while you’re there.

You fall asleep pretty much as soon as your head hits the pillow. Normally you don’t dream, or at least you don’t remember your dreams. However, this is not one of those instances.

You wake up in your bunk aboard the Abraxis, the Federation’s newest Battlecruiser. The ready-alarm is sounding. You quickly dawn your flight jumper and run out of the pilots’ quarters to the main hangar bay. Something isn’t right, where are the rest of the crew?

You notice red footprints leading to the maintenance bay. Did somebody have hydraulic fluid on their boots? You kneel down and smell iron, feeling sick as your realize the footprints are in blood. Suddenly, you hear footsteps. You looks up with a smile, seeing your comrades.

But something’s wrong; they’re all too pale, and their eyes are glazed over. You notice they’re all wearing mourning ribbons, and their dress blues are soaked in blood. There is a rumble that shakes the floor as they start clapping, their lifeless faces contorting into huge grins.

You then begin hearing voices, three-thousand at once, all screaming out at you. It is deafening, you can’t think. Dropping to your knees, you feel tears stream down your face as the voices begin to speak in unison.

“YOU KILLED US.”

You awaken with a short scream, banging your head against the top of your bunk. Cold sweat drips down your forehead. You hear a knock at your cabin door.

Getting up with a groan, you walk over to the door and open it just enough to see Tom on the other side.

“We’re about ten minutes from Mars, captain.”

>Head to the bridge.
>”Give me a minute, Tom.”
>>
>>732479
>>>Head to the bridge.
Work against nightmares, works every time... mostly.
>>
>>732479
>>Head to the bridge.
>>
>>732479
>”Give me a minute, Tom.”
>Spend the minute putting our head under a stream of cold water
>Head to the bridge.
>>
The suspense of our Abraxis mission...
It's nice to read background info in this way (dream sequence).
>>
>>732479
>Head to the bridge.
"Did someone make a pot of coffee?"
>>
>>732577
"Cynthia! Cynthia! Coffee!" :)
>>
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You open the door and walk out, shutting it behind you. Tom hands you a warm thermos of coffee. “Cynthia made some,” he says simply.

“Thanks,” you reply. You drink from it as you walk into the bridge and take your seat. You notice Corrigan glancing back worriedly at you from her station.

“You alright, Captain?” Tom takes his seat at the pilot’s station. “We thought we heard you yelling in your cabin.”

“It’s nothing,” you reply. “Just a bad dream.” With that, Tom nods and focuses on the controls, bringing the ship into low-Mars orbit. The planet has been terraformed for the past two hundred years, and it really shows.

“Well,” Tom says. “This is it. Mars.” You notice Corrigan leans over the console to get a better look at the planet. You don’t blame her. Just as Paris and New York had been the cultural centers of Earth in centuries passed, Mars is the cultural center of humanity. It is at the forefront of art, science, literature, music, and of course, fashion. You hear Tom speak over the radio with the port authority. “Yeah,” he says. “This is the Bad Habit, requesting docking clearance…” He pauses for a moment, likely waiting for clearance. “Really? Well I’ll have to consult with my captain, this is unexpected, please hold, over.”

He looks back at you. “Captain, they’re saying there’s already a dock waiting for us that’s been paid for.”

“Really?” You’re surprised to hear that. “For how long?”

“Thirty-six hours, sir.” Damn, whoever had paid for it must really have some cash to burn. “It’s in Olympus Mons.”

You stutter for a moment. Olympus Mons is the largest, most metropolitan city on the planet.

>”Well, take us in, then. No reason to waste a perfectly good dock space.”
>”I think we should find our own dock, no matter how expensive it might be.”
>”What do you suggest?”
>>
>>732641
>>”Well, take us in, then. No reason to waste a perfectly good dock space.”
Prepare for coercion and business deals
>>
>>732641
>>>”Well, take us in, then. No reason to waste a perfectly good dock space.”
We already have a patron?
>>
Unload the Irrigation parts from our ship, get dosh, go on shore leave, woohoo!

Maybe some spy agency wants to hire the war hero?
>>
Can we get some new but cheap seats for our bridge?
>>
>>732747
If you look for them once you land. Mars has got just about everything.
>>
>>732641
>”Well, take us in, then. No reason to waste a perfectly good dock space.”
>>
>>732641

Well, take us in, then. No reason to waste a perfectly good dock space.
But try to find iut who paid for it
>>
>>732641
>”Well, take us in, then. No reason to waste a perfectly good dock space.”
>>
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“Go ahead and take us in,” you say. You figure that passing up a free dock space would be foolish, not to mention Cynthia and Corrigan would have a field day in Olympus Mons.

It takes maybe five minutes to descend through Mars’ atmosphere, which is still thinner than Earth’s, though much more breathable than it used to be.

The air traffic controllers guide your ship to the Olympus Spaceport, which is a massive, gleaming structure covered with stainless steel panels that seem to flow almost like water. The entire city gleams in the setting sun.

Tom pulls the ship deftly into port, and you feel the whole vessel shudder as your landing gear deploys. You and Tom go down to the cargo bay and assist the port authority with unloading the irrigation parts. Then you receive your pay, 4,000 Federal Standards, the main currency in the galaxy. Even the Empire uses it for trade with other factions.

“Excuse me,” one of the dock workers walks up to you as you prepare to go back aboard the ship and announce shore-leave. “I’ve got a message for Allen Starwind.”

“That’s me,” you reply. He hands you a note written on a somewhat expensive looking piece of stationery.


Captain Starwind,

I thought it’d be a nice gesture to pay for a dock space here in Olympus. I’m a local businessman, and I’d like to talk about an endeavor with you.

Feel free to meet me at the address on the back of this note. Or don’t, entirely your call.

-HK


You pocket the note and sigh, looking at just how out of place your ship looks in this city of gleaming steel and marble.

>Go announce shore-leave to your crew.
>Head over to the tourism office and get a few maps of the city for you and your crew.
>Go to the customs office and look at contracts.
>>
>>732863
>>Go announce shore-leave to your crew.
Why do need actual maps when we have future Google maps?
>>
>>732886
>He thinks we have nice things like that

Anon, Allen doesn't even have a personal communicator, let alone one that can run a map program. Those cost money, which he only just now has earned.
>>
>>732863
>Tell whomever talked about deconstructing the machines in our ship to do it
>Go announce shore-leave to the rest of your crew.
>Go to the customs office and look at contracts.
>>
>>732904
Wow, the future has really downgraded computer tech huh

Changing it to
>Head over to the tourism office and get a few maps of the city for you and your crew.
>>
>>732915
>Wow, the future has really downgraded computer tech huh
The personal communicators most people have in the current year are actually quite sophisticated machines, they were just out of Allen's price range until recently.

Prior to buying the Bad Habit, he had the future equivalent of a prepaid flip-phone.
>>
>>732934
I mean, modern smartphones can just open up google maps and get directions. Shame that future phones can't even do something like that
>>
>>732966
He basically ran out of data and minutes on his old device, which is what would've allowed him to keep using it. Had he not spent his entire pension on a starship, he probably could've added more data.
>>
>>732863
>>Go announce shore-leave to your crew.
>>
>>732863
>Head over to the tourism office and get a few maps of the city for you and your crew.
>Go announce shore-leave to your crew.
"Have fun, people. Meet you all in the evening."
Let's go find that local businessman! He has loads of cash if he can casually pay our spaceport fees-
>>
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You make your way over to the Tourism office first, picking up five city maps, one for each crew member and one for yourself. They show many different points of interest, as well as all the important shops in the city.

Next, you return to the Bad Habit, walking up the two flights of stairs and finding your crew in the wardroom eating dinner.

“Alight,” you say upon entering the room. “We’ve got this dock for three days. That means that you can go on shore leave.” You look over at Cynthia and Corrigan, who were both looking at a fashion magazine until you walked in. “Do you have enough time to tear the CIC down after your shore leave?” They both nod at you.

“Sir,” Corrigan speaks up. “I believe that with help from Mister Virgo, we could actually strip the CIC of all non-essentials within about two to four hours.” You look over to Virgo to see if he was even a part of this discussion, he merely nods in affirmation.

“Alright then,” you say. You set the maps on the table. “Go ahead and have some fun tonight. I’ll probably do some exploring myself.”

With that, your crew clears out of the wardroom, with the exception of Tom. “I’m gonna make sure the ship’s locked up before I leave, then I’ll probably just hang around close by, unless you need me to go someplace with you.”

>Go to the businessman’s address.
>Look in a used ship-parts store for some things for the Bad Habit.
>Find a store to get some things for your crew.
Also:
>Take Tom with you.
>Don’t take Tom with you.
>>
>>733064
>Look in a used ship-parts store for some things for the Bad Habit.
>Take Tom with you
>>
>>733064
>>>Look in a used ship-parts store for some things for the Bad Habit.
That control panel and better bridge seats would be nice.
>Take Tom with you.
Noone will steal our ship, it's a secure port.
>>
>>733064
>>Look in a used ship-parts store for some things for the Bad Habit.
>Take Tom with you.
>>
>>733064
>Go to the businessman’s address.
We need to know about the potential deals before we go to the store
>Take Tom with you.
>>
>>733064
>Go to the businessman’s address.
>Don’t take Tom with you.
he guards the ship
>>
>>733064
>>>Go to the businessman’s address.
Make some dosh!
>>
>>733064

Look in a used ship-parts store for some things for the Bad Habit.
>Take Tom with you.
>>
>>733106
>>733105
We can do this at night time once the shoping ia done ( get a drink at the same time)
>>
3 votes for Businessman, 3 votes for parts store.

I will await a tie-breaker for ten minutes. If none is made, I'll roll a 1d2.
>>
>>733122
I don't even think that the sequence of those things matter. The shops' probably still open no matter what we do first - flexible opening hours in space?
>>
>>733139

Mybe i just want to get the shooping done in case talking with this guy wants us the leave or have shit to do that would take up most of our time (or someone crashes the party)
>>
Rolled 1 (1d2)

Alrighty. 1 for Businessman, 2 for Parts Store. Let's see what happens.
>>
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You decide it’d be best to visit the address on the back of the letter first. You check it and cross-reference the map, seeing that it’s apparently not far. “Tom,” you get his attention. “I’m going to head over to the office of this guy who paid for our dock. I think you should come along.”

Tom looks at you with a raised eyebrow, lighting a cigarette. “Eh? Sure, I guess.” The two of you leave the ship, making sure that it’s locked up first. You then exit the spaceport and hail a cab, giving the driver the address. “So who is this guy anyway?” Tom speaks up as you sit next to him.

“Good question,” you reply. “The letter just says he’s a businessman. It only has his initials.” You hand him the letter and he looks it over.

“Okay, Captain?” He looks at you worriedly. “This is shady as fuck. You sure you want to meet this guy?”

“Might as well,” you reply. “Maybe he’s got some high-paying contracts for us.” You stop speaking as the cabbie pulls up outside your destination, a tall office building.

The two of you walk up to the door, where a man in a black coat greets you. “Who are you here to see?” His voice is totally monotone, and honestly sounds more like a threat than a question.

“HK,” you reply simply. “He paid for my ship to dock here.”

“Right.” The man opens the door and you follow him inside. “This way.”

The three of you walk through a beautiful lobby to a series of elevators, taking the one furthest to the right. The elevator has gold trim inlayed between wooden panels, and classical music plays over a small speaker embedded in the ceiling.

“So who is this HK?” Tom speaks up. The man in the black coat glares back at him.

“A local businessman.” He finally says after close to a minute of silence. The rest of the ride up is equally quiet.

After about three minutes, the elevator reaches what you presume to be the top floor. The man guides both of you to a large set of wooden double-doors, which he stands next to.

“You may enter,” he says, nodding.

>”No thanks.” (leave)
>Enter.
>>
>>733269

Enter
Also this is Shandy are we about to do an arms or druge run?
>>
>>733269
>>Enter.
>>
>>733269
>Enter.
>>733276
They gave us the option to not come, so if they wants us to do something they believe we will refuse I'd imagine they'll tell us which is the walk or commit part of the pitch.
>>
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Hey guys, I'm gonna pause the session right here for now. I may run later tonight on a different computer, if not, I'll be running tomorrow at similar times as yesterday.
>>
>>733349

Ok thanks man for runing
Time to meet the totaly not badguy to make some totally not blood or srug moneys to deack out the ship
>>
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You nod to the man in the black coat, opening the doors and walking in with Tom in tow. You both find yourselves in a very well-appointed office with two couches in the center of the room, facing each other. Two men stand in the corners of the room, obviously guards. Your attention however, is drawn to a man sitting on one of the couches.

"Hey," he says casually. "How's it going? Come on in, have a seat." He motions to the couch in front of him. You and Tom both walk up and sit down on the couch. The man, who you guess to be HK, is dressed in a black suit with a white opera scarf draped over his shoulders. He wears a pair of sunglasses.

"So I assume you're HK?" You are the first to speak up after sitting down. He grins and pulls out a cigarette, lighting it.

"Yep," he replies. "That's what they call me. But you can call me Mr. Lowe if you like, that's my real name." He puts out a hand for you to shake. You shake his hand. "So I assume you're curious about why I asked to meet you." He leans back, taking a drag of his cigarette before flicking the ash into an ashtray. "I'm a man who provides security and insurance services, and I also deal in imports and exports."

"Meaning you run a protection racket and smuggle things?" Tom leans forward, his brow furrowed. At that, Mr. Lowe laughs.

"Sure," he replies. "Though the militias on New Albany are a protection racket too and you're supplying bullets to them. Farmers out there have to pay half of what they earn to the militias as 'taxes' or they get their farms burned down." He gets serious all of a sudden. "The only difference between me and them is that their extortion is endorsed by the Federation," he says almost sadly.

"So what do you want with us?" You decide to take hold of the conversation before Tom turns it into an argument.

"I wanted to do a couple of things actually," he says. "Firstly, I'd like to welcome you to Mars and give you my contact information. That way if you ever need some quick cash, you can give me a ring and I might be able to send some work along. I'd also like to go ahead and send along a job offer to you. Nothing illegal, I promise. But before I even give you the details, I've gotta ask, do you have passenger staterooms aboard your ship?"

>"Yeah."
>"I'm not interested."
>>
>>734251
>>"Yeah."
>Not blockade running if we get pulled over though.
>>
>>734251
>>"Yeah."
>>
>>734251
>>"Yeah."
>>
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"Yeah," you say. "We've got two passenger cabins aboard." You lean forward. "But just what's so special about your passenger that you'd personally contract a captain instead of just buying them a ticket aboard a liner somewhere?"

"Well," Lowe replies. "She's my little sister, so everything." He gestures to one of his men, who hands him an envelope. "You'd be getting two thousand Standards upon accepting the contact, and eight thousand upon her arrival on Ganymede."

"Ganymede?" You raise your eyebrows. "Why are you sending your little sister to Ganymede?" Lowe grins at you.

"Well, Captain, she wants to study under the Engineer Clans there. Her dream is to become a great engineer and solve the irrigation issues in the Northern Reaches of Mars, where standard equipment doesn't work, I guess." He hands you the envelope, you count two thousand Standards and your eyes widen. "I've read your military service record," he continues. "If there's anyone I'd trust with the job, it'd be you, Captain Starwind." He removes his sunglasses, looking at you with steel-colored eyes.

"So your sister wants to go to Ganymede?" Tom begins speaking now. "And you knew we'd be headed there..." Lowe looks over to Tom with raised eyebrows and a sly grin.

"Yeah," he replies. "Shipping manifests are public record, after all." He extends a hand. "So, what do you say, Captain?"

>Accept the job.
>Decline the job.
>>
>>734583
>>Accept the job.
>>
>>734583
>Accept the job.
Speaking of public record how hush hush was our visit and the purchase of our berthing slot? Just wondering the odds of someone putting things together if they knew where you wanted to send your sister.
>>
>>734679
The slot was rented under Allen Starwind's name. There's no way to link it back to Lowe, he's smart like that.
>>
>>734583
>>Accept the job.
>>
>>734697
Figured something like that was the case. You don't get to be boss by having slip ups.
>>
>>734583

Accept the job
>>
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You reach out and shake the man's hand. "I'll take the job," you reply.

"Glad to hear it," Lowe says. "Her name is Sally. I'll have her go down to your ship tomorrow evening." With that, Lowe hands you the money and sees you out of the building personally. As the three of you walk out into the plaza in front of the building, Lowe hails a cab for you.

"Captain," he calls out to you as you go to enter the cab. "Just one more thing. I thought you should know, you were a real lifesaver on Dione." He pulls out a Federal Marine officer badge. "Hill 338, your support was the only thing that got my platoon out of there." With that, he salutes you and turns around, heading back into the building. You get into the cab with Tom.

"Who would've figured he was a Marine?" Tom speaks up as you close the door.

"Well," you reply. "It seems like I run into a lot of veterans. Might be my past always chasing me." With that, the both of you share a laugh. You remember the combat action on Dione, one of Saturn's moons, like it was yesterday. That was right before you were transferred to the Abraxis, back when you flew close air support.

The cabbie turns back to you, tipping his hat. "Where to, gents?"

>Head to a used ship parts store.
>Head to a mall to get things for your crew.
>Go back to the docks.
>>
>>734854
>>Head to a used ship parts store.
Do we do this with Tom or should we bring Corrigan and Cynthia first?
>>
>>734859
You can always go there to window shop tonight and drag them over tomorrow. They're probably still out doing girly stuff like buying clothes.
>>
>>734854
>Head to a used ship parts store.
>>
>>734854
>>Head to a used ship parts store.
Seats are a must. A happy crew means a well run ship. They'll like not bouncing around on plywood covered springs when we're in the shit, which we will be eventually.
>>
>>734854
>Head to a used ship parts store.
Get some comfy chairs.
>>
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Hey guys.

I really hate to pause it here for the night, but some things have come up. I'll be running from 6:00 PM EST to 1:00 AM EST tomorrow.
>>
>>734583
>Accept the job
>>
>>734999

Thanks man
Should see you tomorrow
>>
>>734885
Seconding comfy chairs, we just got a lot of dosh. Get leather.
>>
>>734854
>Head to a used ship parts store.
>>
>>734854
>Head to a used ship parts store.
Prepare to evade aggressive pursuers in space.
>>
>>734854
>Head to a used ship parts store.
To be honest, if it was possible I wouldhave have voted for mobility upgrades. Engine&reactor upgrades for better ones. Although electronics upgrades are fine too.

>captcha is Carrier LBOA
Drone fighters from converted cargo bays ?
>>
>>736620
I think those might be a little more expensive than new seats and a set of tables for the mess, though. We'll get on that when we have some serious dosh at the end of this whole thing
>>
>>734999
Thanks for writing!

Looking forward to some affordable ship upgrades, like >>734885's chairs.

>>737103
>new seats and a set of tables for the mess
Sounds good too!
>>
>>737103
>>737174
The Wardroom, which is basically the mess hall, has the bench built into the wall, and the tables and chairs are bolted to the floor. You'd have to reconfigure the room entirely if you wanted better ones.

And all the stuff for a new wardroom would get expensive pretty quickly.
>>
>>737255
Let's buy a used game console to kill time during flight
>>
>>737265
>kill time during flight
They can train their skills if they have too much time on their hands! Work Harder, Crew!
>>
>>737255
>get expensive pretty quickly
Argh, expensive? Then, no! Only cheap stuff for us for now! The next stop, we probably have to pay port fees ourselves, so we have to save some...
>>
>>737364
Do you want one night to find Tom playing Civ 20 on the nav computer because we were too stingy? Do you anon?
>>
>>737397
Don't want them playing an rpg where they play a spaceship crew using in-game mini games to stave off boredom... that's like duh.
>>
Big reveal about "Sally": She's an illegal clone of Lowe's dead sister, who can't board space liners because of dna scanners, but she doesn't know that, big drama follows.
>>
>>737665
Nope. She's not a clone or anything. I promise.

It's very possible that she is hiding something though.
>>
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>>737665
But clones are complete genetic copies of a person, and if she remembers being his sister so well that even she isn't aware of being a copy, then how does anybody think she's not a real person?

Now a synthetic humanoid on the other hand...
>>
>>737715
'Cause there's a death certificate for his sister and everything. Cloning is a mess on the legal front.
>>
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You look at your map and find the nearest used-parts store with good reviews. It's across town, near what used to be the Military District before the CFP Moved their patrol force to Ceres. You instruct the cabbie to head to the location, and within fifteen minutes, you and Tom are standing in front of an old starship hangar from the 2200's.

The building looks abandoned, but you notice that the barbed wire fence leads to a gate, which is wide open. The both of you walk through the gate and into the boneyard in front of the hangar, where you notice several smaller, one-seater starships in various states of disassembly stacked on top of one another. Most of them are old fighters from before the War, though you notice one that looks almost identical to the one you and Tom used to fly.

"Check that out," you point to it. "It's an old V-850."

"How about that," Tom says as he walks over to the rusting frame. "It's the K-model, but it looks pretty damn similar to ours." He kneels down to read the ID tag. "Looks like it was stationed aboard the Tallon when it got retired. Guess it got scrapped instead of being marked for resale." He looks aft, and so do you. "That explains it," he points out. "The engine mounting points are cracked." He points to a poorly-welded coupling that would've held the engine in place. "Can't do a damn thing with it once the coupling has been damaged."

The two of you continue toward the hangar, walking through the side door, which has a small 'OPEN' sign over it. The inside of the hangar has been altered, as the two of you stand in a small room with a counter, with various old parts scattered everywhere. However, there is no clerk in sight.

You walk up to the counter and notice a small bell next to the register. You ring it, then you here a short yelp and a crash of metal somewhere in the back. "Ouch... Dammit!" A girl's voice calls out from where the crash occurred. "Uh... Just give me a sec. I'll be right with you!" You and Tom exchange worried glances.

>"Do you need some help?"
>Wait silently.
>"We can come back later if now's a bad time."
>(to Tom) "Well, this place is a damn circus."
>>
>>738083
>>"Do you need some help?"
>>
>>738083
>>>"Do you need some help?"
Gallant hero arrives!
>>
>>738083
>>(to Tom) "Well, this place is a damn circus."
>>
>>738083
>>"Do you need some help?"
>>
>>738122
trying to beat down prices already?
>>
>>738083
> want some help~?
>>
>>738083
>(to Tom) "Well, this place is a damn circus. I like it!"
>"Do you need some help?"
>>
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"Uh..." You lean over the counter, peering into the main area of the hangar, where you see mountains of various parts. "Do you need some help?" You raise your voice a little so that whoever is back there can hear you properly. You realize that many of the mountains are actually just shelves that have been so densely loaded with things that they've ceased to become shelves.

"Nah," you hear a reply. "I'm good. Really." There's another crash. "Gah! Nothing's going right today!" With that, a teenage girl in an orange mechanic's jumpsuit walks out from behind one pile, nursing an already-growing bruise on her forehead. She walks up behind the counter, smiling, then removes a welding mask that is currently resting on her head, carelessly throwing it into a bin that appears to be filled with similar masks. "Welcome to the East Olympus Repurposed Supply Company! I'm Allie!" She wipes her forehead gently. "What can we do for you today?" She takes a breath, waiting for you to speak.

You glance at Tom who seems just as surprised as you. She's maybe sixteen, definitely not old enough to be running a starship parts store, especially one in the rougher part of Olympus Mons. Though she at least seems confident enough, even if she might be accident prone.

>"Do you own this place?"
>"Yeah, I'm here to browse some parts."
>"I've got a generation 1 Oberon that needs new flash-condenser overcoils and blast ratio couplings." (test her)
>"You seem a little bit young to be in this business." (condescending)
>>
>>738278
> I'm looking for a new chair. My current one is not sufficiently captainy.
>>
>>738278
>>"Yeah, I'm here to browse some parts."
>>
>>738303
>>738330
I'm gonna wait ten more minutes to see if we get any more votes, if not, I'll combine these two. Sound good?
>>
>>738278
>>"I've got a generation 1 Oberon that needs new flash-condenser overcoils and blast ratio couplings." (test her)
>>
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(OOC: You guys have 6,000 Standards. Spend wisely.)

"I'd like to browse your inventory, if I can," you reply. "I'm in the market for some things to update my ship." With that, Allie gets up from the counter and stretches.

"Sure, follow me." With that, she begins walking back into the inventory area with you and Tom following. She makes a sweeping movement of her arm, emphasizing the size of the hangar. It's a lot larger than it looked from the front room, with just about everything for starships that you could imagine. Everything from landing gear, to weapons, to inter decorations. "We've got just about everything in this place. Most of it is organized by either starship class or part type." She looks back at you. "What kind of ship do you have?"

"It's a first-gen Oberon," you reply. "Just bought it a few days ago." She crosses her arms and nods thoughtfully.

"Those gen 1's are good ships," she says with reverence. "Lots of people give em' shit for being old and uncomfortable, but they'll get you wherever you need to go. Those old thorium reactors are tough as nails. I'll never understand why they switched to posidium. Don't get me wrong, they're much quicker and more high-output, but their service lives are garbage..." She catches herself, snapping her fingers and pointing enthusiastically at you. "But enough of that. You came here for parts, not a lecture on reactors. Now, I've got plenty of original parts for those old Oberons, but I've got some aftermarket stuff too. What in particular are you looking for?"

>"Seats for the bridge. Nice ones preferably."
>"I'd like to see about getting a fire-control panel from a flight 3 so that I can do something else with the CIC."
>"I'm mostly window shopping right now. I'll need to bring my chief engineer along to actually tell me everything I need."
>"You certainly know a lot about Oberons."
>>
>>738693
>"I'm mostly window shopping right now. I'll need to bring my chief engineer along to actually tell me everything I need."
>"Seats for the bridge. Nice ones preferably."
>>
>>738693
> new seats
> fire control panel
Might as well ask after that in case it is cheap
>>
>>738693
>"Seats for the bridge. Nice ones preferably."
>"I'm mostly window shopping right now. I'll need to bring my chief engineer along to actually tell me everything I need."
>>
>>738693
>"Seats for the bridge. Nice ones preferably."
No argument from the crew I'd imagine.
>"I'm mostly window shopping right now. I'll need to bring my chief engineer along to actually tell me everything I need."
>>
"Well," you say thoughtfully. "I'll need to get my chief engineer before I can do any serious browsing, so I'm mostly window shopping tonight." You see Allie deflate a little upon hearing that. "However," you continue. "I know for sure that the bridge needs some new chairs." You and Tom exchange a glance. "The ones we have just aren't going to cut it."

The girl in front of you immediately perks up again, walking quickly toward a specific aisle. "Follow me then!" You'd have to admit, for a teenager, she can walk pretty fast. "We've got all sorts of chairs." She immediately points to a shelf with several sets of chairs, as well as some large, sealed cardboard boxes. "We have the stock military seats, obviously," she says, pointing to a set of familiar-looking ones. "Then we've got seats from the flight 3, where they upgraded the internals for greater comfort," she points to a set of larger, more comfortable looking chairs.

"What kind of aftermarket seats do you have?" Tom speaks up. Immediately, Allie directs the both of you to the cardboard boxes.

"We've got generic and luxury aftermarket seats. Also, we have seats from other starships that'll fit your ship's mounting points," she says. She then leans against the shelf, seemingly out of breath. "So, which ones would you like to see?"

>"Let's look at the stock ones."
>"Could we see the flight 3 seats?"
>"I'd like to have a look at the generic aftermarket ones."
>"Luxury is good. Let's look at those seats."
>"What's this about seats from other starships?"
>>
>>738973
>>"Could we see the flight 3 seats?"
>>
>>738973
>>"Could we see the flight 3 seats?"
>>
>>738973
> let's look at the luxury ones
And not be able to afford them
>>
>>738973
>Look at all of them and compare
>>
>>738973
>"Luxury is good. Let's look at those seats."
>"Could we see the flight 3 seats?"
>>
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You point to the larger ones on the second shelf from the floor. "Could we see the flight 3 seats?" With that, Allie nods and goes over to the shelf.

She immediately stands on her tiptoes to reach the seats better, grunting as she struggles to move them. "Here," hear Tom speak up as he walks over and helps her lift it from the shelf. He is easily two feet taller than her, and you're certain he's stronger.

"Thanks," Allie groans as the two of them move the seat from the shelf to the floor. You notice Tom struggling with it too.

"That's pretty damn heavy," he says finally, wiping his brow. He then looks at Allie. "There's no way you run this place by yourself."

She looks away before speaking. "Well, it's my family's business, but right after the big war, the Red Flu hit..." She trails off. "Anyway, what happened to a lot of people happened to them. My older cousin owns the place now, and he'd be the one doing all of this heavy lifting if he wasn't out near Ceres delivering custom-order parts to the garrison there." She crosses her arms, grinning with pride. "So I've got to do everything around here until he gets back." She looks at Tom, then to you. "Anyway, this is it! These seats are some of my favorite military-issued ones ever made. They're comfortable, with memory-foam cushions, and their covers are made of this really nice wool pile material." She slaps the chair. "Just like flying a couch!"

You walk over to the chair and kneel down to get a better look. It's definitely nice, and when you press your hand into the cushion, no springs poke you. "These are really nice," you say. "How much will they be setting me back if I buy three?"

She looks apologetically at you. "Well... These are the last set of three we have, so they're a bit pricey. Still, they're cheaper than the luxury aftermarket ones." She frowns. "You'd be paying 2,400 Standards for the whole set.

>"I'll take them." (pay her)
>"What about the stock seats?"
>"I'd like to have a look at the generic aftermarket ones."
>"Luxury is good. Let's look at those seats."
>"What's this about seats from other starships?"
>>
>>739248
>>"What about the stock seats?"
Costs more than a third of our budget, so hell no
>>
>>739248
>>"What about the stock seats?"
>>
>>739248
> I'll take them
You had me at flying couch! But seriously, we probably gonna be sitting in this seats often, they gotta be comfy!
>>
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"Huh," is all you say. While the flight 3 seats aren't exactly unreasonably expensive, especially for starship seats, you'd like to look at cheaper options first. "Let's look at the stock seats." Allie nods at you and begins to walk back over to the shelf, but Tom puts up a hand to stop her.

"I've got this," he says simply. He then walks over to the shelf and picks up the olive drab chair. Instantly, you notice his knees shaking from the weight as he groans and gently brings it to the floor. There is a loud clang as the metal bottom of the chair makes contact with the concrete.

"I probably should've warned you..." Allie speaks up regretfully. "Those ones are really heavy." Tom waves her concern away.

"It's nothing," he replies. "I carried heavier stuff in the Navy." You squat down beside him and take a close look at the seat. It definitely reminds you of the seat from your fighter. And when you press your hand into the cushion, you feel the springs pressing against the thin, foam pad. You then press your hand into the backrest, feeling the metal of the seat's supports behind the foam, no springs whatsoever.

While it is certainly better than plywood over springs, it isn't much better. "How much are these?" You look over to Allie.

"The full set of three will set you back 1,500 Standards," she says.

>"I'll take them." (pay her)
>"Actually, let's get the flight 3 seats..." (buy the flight 3 seats)
>"I'd like to have a look at the generic aftermarket ones."
>"Luxury is good. Let's look at those seats."
>"What's this about seats from other starships?"
>>
>>739503
>>"I'd like to have a look at the generic aftermarket ones."
>>
>>739503
>>"I'd like to have a look at the generic aftermarket ones."
>>
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"Let's see the generic aftermarket ones," you say almost immediately. You aren't impressed by the original versions of the seats you already sit in.

"Right!" Allie nods and drags a box out from the bottom shelf, over to you. She then opens the back of it and yanks out a gray, cloth chair.

It isn't the most impressive thing you've ever seen, and you're pretty sure you see some stains on it. "Are these used?" You look up to Allie.

"Yeah," she says. "This set is the least damaged of the generic ones we have. Most of the rest of them either have rips, cigarette burns, exposed springs, and other bad stuff." She crosses her arms.

You do as you did with the other two, pressing your hand into the cushion. It has a thicker pad than the military one, but it's clearly just cheap foam, and you hear springs creak underneath the cushion. The fabric covering looks as though it used to have a pattern, corduroy probably, but years of use has flattened the fabric. There are some places where you can tell that the stitching is about to give.

However, it's not terrible, and it is worlds nicer than the flight 1. Though you're almost sure it smells like something you can't place... "How much for these?" You inquire to Allie, who looks thoughtfully at the seats.

"The lowest I can go on these is 2,000 Standards." She looks at you firmly. "Any lower, and I'd be losing money on them."

>"I'll take them." (buy them)
>"Let's go with the flight 1's." (buy the stock seats)
>"I think I'll go with the flight 3 seats." (buy the flight 3 seats)
>"Luxury is good. Let's look at those seats."
>"What's this about seats from other starships?"
>>
>>739689
>>"Let's go with the flight 1's." (buy the stock seats)
Cheapness ho!
>>
>>739689
>"I think I'll go with the flight 3 seats." (buy the flight 3 seats)
We will spend a not insignificant portion of our lives on these. Cash is tight so not ultralux stuff but do not cheap out.
>>
>>739689
> flight 3 plz
>>
>>739689
>>"I think I'll go with the flight 3 seats." (buy the flight 3 seats)
>>
>>739689
>"I think I'll go with the flight 3 seats." (buy the flight 3 seats)
>>
>>739959
>>"What was that all about?"
>>
>>739959
>>"What was that all about?"
>>
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"I'll take the flight 3 seats," you say, standing up. "They seem like the best value for what I'm paying."

Allie grins at you. "Good choice," she shakes your hand. Then you hand her the cash. "Let's get back to the front office so I can print off a receipt for 'ya." The three of you go to the front office after putting the other seats back in their respective places. She almost immediately puts the cash in the register and prints your receipt, handing the paper to you. "Where can I have these delivered to?"

"Olympus Spaceport," you say. "Dock 4." She looks at you with raised eyebrows.

"Pretty Ritzy, you boys wealthier than I had you pegged?" She jokes at you.

"Trust me," you reply. "We're just lucky. Not rich." You grin back at the girl.

She opens her mouth to reply, but the sound of a wall-mounted FTL communicator ringing interrupts the both of you. She picks up the receiver. "Hello?" There is a long silence as the smile disappears from her face. "W-what do you mean?" Another long silence. "No! Please, don't hurt him... I... I'll come up with the money somehow." You notice tears forming at the corners of her eyes. "Please just let me talk to him... No wait!" With that, you hear a faint dial tone come from the speaker.

Allie is silent, the receiver still in her hand.

>"What was that all about?"
>"Well, have a nice day!" (leave)
>>
>>739974
> What was that all about.
Want a hand?
>>
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>>739965
>>739968
I deleted the first version because I forgot my trip, the image, and there were some typos.
>>
This girl's gonna cost us all of our money, isn't she.
>>
>>739974
>>"What was that all about?"
>>
>>739974
>>"What was that all about?"
>>
>>739974

What was that all about
We help out and we ether get a discount on all the things we buy or you give us thise sets for free?
>>
>>739974
>"What was that all about?"
Uh oh
>>
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"What was that all about?" You look over to Allie, who has now begun to cry.

"S-someone's kidnapped him!" She begins sobbing uncontrollably, dropping the communicator and dropping onto the counter, burying her face in her arms.

"Who?" This time Tom joins in, putting a hand on the girls shoulder. "Tell us what they said on the phone." She looks up at the both of you.

"They..." She sniffles. "They said they were from the Blue Diamond Syndicate. They told me they kidnapped my cousin and they won't let him go unless they get a quarter of a million credits." She starts sobbing again. "What am I gonna do? I don't have that kind of money! We were barely making ends meet before. Now they've taken him!" She continues trying to speak and sob at the same time, but you can't make out what she's trying to say.

"Focus, Allie," Tom says gently. "Your cousin, what's his name?"

"H-his name's Sam. Sam Higgins..." She wipes her eyes. "But everyone just calls him Sammy."

"Did they give you a drop-off point for the money? An exchange location, anything like that?"

She calms down a little bit. "Yeah. They said they would meet me at the Olympia Club. On... On the top floor." She looks at the both of you with pleading eyes. "C-can you help me?"

"I have an idea," Tom replies sternly. "But I'll need to ask my Captain before I can do anything." He looks over at you. "Sir?"

>"Okay." (accept task)
>"This isn't any of our business, Tom." (decline task)

Don't you just love when you look everywhere for appropriate art of a specific character and don't find anything?
>>
>>740301
>>"Okay." (accept task)
>>
>>740301
>>"Okay." (accept task)
Have you tried "yuubari" "crying"?
>>
>>740320
I did. Oddly enough, a bunch of Dark Souls stuff showed up.
>>
>>740301
> Okay
Pretty poor ransoming tactics if the mark can't pay. Although I suppose she could liquidate the business.
>>
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"Okay," you finally say. With that, Tom grabs you by the arm and brings you just out of earshot of the crying girl.

"Now sir," he begins. "I've heard of the Olympia Club. It's one of the fanciest nightclubs in this city." His voice drops to a whisper. "I'm thinking we can do this one of two ways: subtle, or not so subtle. Regardless, we'll need to head back to the Bad Habit to get some things from the armory. I say we do that, then head back here and pick her up, seeing as they'll be expecting her." His eyes narrow as he pulls out a cigarette. "Still, it's up to you how we do this. We either bring her and make them think it's gonna go according to plan, or we don't, and the jig will be up from the beginning. We'll plan it once we get back to the ship though. It'd be ideal if we involved her as little as possible in the nuts and bolts of this whole thing."

"Right," you reply. Tom then walks back over to Allie.

"Now Allie," he says. "Me and my Captain are going to go formulate a plan. Get the finer details down. Are you gonna be able to hold together?"

She nods. She has stopped crying, but looks like she's on the verge of starting again.

"So sir," Tom looks at you. "We gonna meet up back here and bring her, or do you want to just head straight there?"

>"We'll meet back here." (Allie tags along. You have a lower chance of being discovered.)
>"I say we go straight from the ship to the club." (Leave Allie. Greater chance of being discovered.)
>>
>>740508
>"I say we go straight from the ship to the club." (Leave Allie. Greater chance of being discovered.)
Either way, the Syndicate's gonna find out that her brother is back with her and probably want to take revenge. This way at least they'd hate on us exclusively.

This is gonna bite us in the ass when their contacts on other planets come after us isn't it
>>
>>740508
Guess I can support >>740520
They probably expect her to come alone anyway
>>
>>740520
>This is gonna bite us in the ass when their contacts on other planets come after us isn't it
Possibly. Though possibly not. Allen has heard rumors that the Blue Diamond Syndicate is on the verge of imploding due to lack of money. They're just rumors though, so don't put any faith in them.
>>
>>740508
>>"I say we go straight from the ship to the club." (Leave Allie. Greater chance of being discovered.)
>>
>>740508

>"We'll meet back here." (Allie tags along. You have a lower chance of being discovered

I guse every one wants to be thown out of thr space port for gun fights and things
>>
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>>740618
So long as we take precautions and don't get caught by the cops, then we're alright. It's not like they're omniscient and instantly know we're the ones that did it.
>>
Guys.
Can't we, like, ask for cop support?
I mean, there must sitll be future police or local authority around, right?
>>
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"I say we head straight there from the Bad Habit," you make the call. Tom merely nods, then looks over to Allie.

"Listen," he says. "We need you to hold tight here. We'll bring Sammy back to you." He puts a hand on her shoulder to reassure her.

"Okay. Thank you both so much," she replies.

With that, you and Tom are both out the door and into a cab headed for the docks. For the first ten minutes, Tom doesn't speak.

"Captain," he finally says. "Out of this entire situation, there's one specific thing that's been bugging me."

"Yeah?" You try not to sound sarcastic, the whole situation bugs the hell out of you.

"So Allie said that her cousin is out at Ceres delivering custom parts to the CFP garrison, right?" You nod in affirmation. "Well," he continues. "Ceres is currently halfway to the opposite side of the Solar System, its orbit isn't in sync with Mars'."

"I don't see what you're getting at," you reply bluntly. "You're the navigator here, not me."

"The only way he'd be able to get there without leaving the DMZ is by traveling slowly through the Asteroid Belt. That's easily a three week voyage." He shrugs at you. "I don't think the girl's lying, it's pretty easy to pick up on that sort of thing."

"So if it just doesn't add up, what are you thinking?"

"Simple, sir." He grins like a chess player who has just delivered a checkmate. "Sam Higgins never left Mars. Or at least he didn't go to Ceres."

"You mean he lied to her?" You raise your eyebrows.

"Just a theory, sir," Tom says as the cab pulls up to the dock where the Bad Habit sits. "Still, it makes sense, yeah?"

The both of you exit the cab and make your way aboard the Bad Habit. Despite it being somewhat late, nobody else has returned to the ship yet. Tom leads you passed the passenger staterooms and medbay to a heavy-looking door.

"Here we are, sir. The Armory."

>"Wait, do we even have anything in there? I was flat broke until today."
>"Let's rock and roll."
>"Hopefully things don't get too ugly tonight."
>Enter the Armory without speaking.

>>740728
The Blue Diamonds have a habit of killing hostages at the first sign of cops. I forgot to add that bit of info. Sorry.
>>
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>>740746
>>"Wait, do we even have anything in there? I was flat broke until today."
Please be some power armor please be some power armor
>>
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>>740769
Is that Green Arrow emerging from a suit of space power armor?
>>
>>740746
>>"Wait, do we even have anything in there? I was flat broke until today."
>>
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>>740845
No fucking clue mate. Old sci-fi art gets weird.
>>
>>740746
Oh. Ok?
>"Wait, do we even have anything in there? I was flat broke until today."
>>
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"Hang on," you interrupt. "Do we even have anything in there? I was flat broke until earlier today."

With that, Tom grins at you and opens the door. "Well sir," he says. He turns on a light and your jaw nearly hits the floor. "I fucking love guns."

There are rifle racks on either side, though sparsely stocked, with maybe six rifles present, the rifles themselves are some of the most widely sought-after in the world of professional mercenaries. You notice several sub-machineguns of varying make and model laying on the tables, and you see a pistol rack in the rear corner with around fifteen weapons in it.

"Not only did I keep my old issued rifle from the Marines," he says, picking up an older model that you're familiar with. "But I used my pension to build up a little collection as I moved from place to place." He motions for you to enter, and you do, still awestruck. "I've got rifles, assault rifles, machine pistols, SMGs, regular pistols, revolvers, hand grenades, flashbangs, gas grenades..." He looks back at you. "We're pretty well-stocked, sir."

You walk to the back of the room, where you notice two largish crates painted olive drab. They are labeled 'FEDERAL MARINE SOF ASSAULT KIT'. You kneel down and inspect the crates, expecting them to merely be repurposed, meaning that their labels wouldn't be correct anymore. There's no way he got his hands on actual MSOF assault kits.

"I'm saving those assault kits for later," Tom says. "You can't find 'em anymore." Tom walks over to you, handing you a low-profile holster designed to fit under a jacket covertly. "So sir," he continues. "We thinking subtle, or not so subtle for tonight's little party?"

>Subtle
>Not So Subtle
>>
>>740996
>>Not So Subtle
Hope this doesn't turn out like the Real Folk Blues
>>
>>740996
Also, shouldn't we tell the rest of our crew that we're going out to gun down the mafia? The possibility of death and/or maiming seems like something important to tell them.
>>
>>741016
You'll get a chance to tell them. No worries.
>>
>>740996
>Not So Subtle
>>
"I never was fond of subtlety," you say. Tom grins.

"Well I guess I'll be the gray man watching your back then." He goes over to a locker and tosses you a tan trench coat. Yeah, this isn't even going to be a little bit subtle. "Here," he turns around carrying a grenade belt. "Most of them are stun or smoke grenades. The two on the back are thermobaric." He looks at you with a more serious expression than you're used to. "Don't use the thermobaric ones unless things really, really go tits-up." He then turns back around as you put on the trench coat and conceal the belt. He then produces a large machine pistol with a long stick magazine. "It's a nine millimeter. You've got 40 rounds. Try not to use them all if you can help it."

"Will do," you reply bluntly. He then hands you a sling to attach to the machine pistol, which you do. Then you bring it up under your right arm, inside the coat.

"Also, if you've still got your service pistol, bring it along. Use it first instead of the machine pistol if you can help it." Tom takes a moment to light a cigarette. "That's about as un-subtle as I'm willing to go with you, sir. We're gonna be walking into the top floor of the Olympus Club, so we shouldn't be treating it like it's the assault on Titan." He pulls out an automatic pistol and loads it, concealing it within his own jacket.

"Any other advice?"

"Only one more thing, sir." Tom looks at you with a totally blank expression. "Try not to get shot."

You bump fists with him. "You too."
>>
Gonna pause the session for tonight!

I'll be running again tomorrow at around 5:00 PM EST. Hope to see everyone there.

Mood music:
https://www.youtube.com/watch?v=hCABFcKfjhg
>>
>>741106
Thanks for running Zap!
>>
>>741099
Muahaha, gun fight in club, John-Wick-style!

And then chill two more days in the hangar? We still have to wait for our passenger - and maybe another transport job.
>>
>>741106
Thanks for writing!
>>
Pretty good thread so far. Loving this quest. Plans for the meet:

1) we need to work out some kind of protocol for the way the meet SHOULD go if its a legit ransom. That'll be Allies job, at first. How we meet, where, who, proof of life, etc. We should talk her thru what to say before the call. The point is to get some idea of what the opposition is expecting, and ideally make them feel confident. Its easier to roast a turkey if ya butter 'em up first, after all.

2) Intel. Knowing how the meet is supposed to go, we can start figuring out ways to make it go our way instead. We'll need to know how many enemies there are, floor plans, exits (important one), club security, police response time, and the presence of X-factors (nearly impossible to nail them all down), like some guy with bodyguards who might try to be heroes eating there tonight, or that all the cops are covering a parade or something. Last, a REALLY friggin secure getaway route (secure both physically and if it can be traced to us). Ideally a high performance car or shuttle.

3) make the plan. With only two guys, we probably need to compensate with speed and aggressiveness if things go loud. My preferred solution is a grenade launcher with a nerve jangler grenade or similar if they exist - id be fine with knocking out the lot of them and fishing out the hostage. If we knew someone on club security or could gain access to the meet place before we get there, we could rig it with stun grenades or whatevs.

4) make the getaway.
4a) leaving the club
4b) losing pursuit (cops and gangstas)
4c) keeping pursuit from picking up the trail (ours at least. Allie and Bro are probably fucked, at least in the medium term. They have a fixed address). If we kill everyone in the room, the lack of witnesses and hit to the syndicates manpower MAY keep them from retaliating immediately. If it turns out the syndicate is on the verge of collapse, this might trigger it, then our worries become moot. On the other hand, if the syndicate is NOT in trouble, they'll come looking for blood. So a high body count can cut both ways. The rest of it is about garden-variety dodge-the-police work. Our other crewmembers will come in handy here - engineer for custom toys and one of the others for getaway driver.

5) it MIGHT be possible to finesse this some. Trick club security into ensuring the hostage gets to leave (having them disarm ALL clubgoers, for example). Consulting HK about the rival syndicate, or asking for influence for club security/cops. Barter protection for Allie and Bro as the price of striking against a rival. He may even become a silent partner (thus saving their scrapyard). However, i doubt he'll think too highly of the person entrusted with shipping his sister making enemies who want them dead when she is with them.
>>
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>>741417
I recommend we wear masks and gloves for this job, anything that'll keep people from immediately identifying us
>>
>>741417

6) getting the syndicate off Allie and Bro's back. No idea what kind of trouble he is in yet, so cant plan yet. They may want him to repay a debt, in which case its cash or nothing. The only thing worse than mobsters is Bank of America. If its a legit kidnapping (maybe he was a mule for A to B, and B decided they deserved a refund), killing everyone may work.
>>
>>741417
>legit ransom
They probably just want the business or her body, can't imagine they believe that she has that kind of money lying around...
>losing pursuit
ID-obfuscating masks like >>741428 wrote: We still want to stay on Mars for a few days, right?
>>741433
>getting the syndicate off Allie and Bro's back
Rescue bro, run to Lowe, Lowe gets percentage of business in exchange for protection?
>>
>>741442
>legit ransom
I was imprecise. "...the way the meet SHOULD go if Allie actually intended to pay them."

>masks
He just wanted a reason to use that pic :). Im not ruling masks out, but first I think we need to know some of that intel i mentioned earlier. No point in packing masks if we cant even get in wearing them, and if we have to enter openly, are there security cameras?

>ownership for protection.
This is certainly an elegant solution, which is why i mentioned it (if little A-team). There might be other ones tho. I recommend talking to our recent friend for info on those guys before we make any decisions.
>>
>>741466
>I recommend talking to our recent friend for info on those guys before we make any decisions.

I second this, especially since we have some goodwill earned with him due to us taking his job. He might even have some insight into what's actually going on.
>>
>>741417
1) Had you guys chosen to meet back at the parts store, you'd be bringing Allie along with an empty briefcase to trick them. However, now you're just going there yourselves.

2) Tom has a pretty good idea of how it's going to go down. He's had some experience with these kind of things during his time as a Marine. It has something to do with the reason he has MSOF assault kits just laying around.

3) Tom's got a plan. He's going to brief you on the finer details either while you're still on the ship, or while you're on the way there.

4) All part of Tom's plan.

5) Regarding finesse, the not so subtle option is merely the kind of weapons you'll use if you HAVE to fight. The plan is to avoid having any guns be drawn at all.

>>741442
>Can't imagine they believe she has that kind of money lying around...
There's a very specific reason they asked for that amount.

Anyway, I'll be posting the write-up in about two and a half hours. Feel free to ask any questions until then.
>>
You and Tom part ways after leaving the Armory. He said he needed to go back to his quarters and get some things squared away, and you had decided to return to your cabin and get your service pistol.

You disassemble it and clean every part. Though it is old and rough-looking, your service pistol has carried you through a lot of tough times. More than anything, you keep it as both a safety measure, and as a reminder of where you came from.

Your heart races a little bit as you anticipate what will transpire tonight. There is a feeling in the pit of your stomach, almost like the feeling you get right before getting on a rollercoaster, only so much more intense. It is the feeling a man gets before running toward danger while so many others run away.

You almost miss it. Almost.

You look at the clock on the wall, waiting for the second-hand to hit the twelve. Then, as soon as it passes, you begin assembling the pistol as quickly as possible, focusing all your energy on that one task. Any trembling your hands had from nervousness is gone now. Your breathing steadies. As you slam the slide home and flip on the safety, you look at the clock. Thirty-eight seconds. You’ve gotten a bit sloppy.

You load two magazines, as well as a third that you immediately insert into the pistol. You chamber a round and put the weapon in the low-profile holster inside your coat. You head down to the wardroom, where you and Tom had decided to meet up. As you arrive, you decide to lean against the wall and rest your eyes for a second.

The Bad Habit is a bit too warm for the trench coat, so you’ve removed it temporarily, showing off your service pistol, the machine pistol, and your grenade belt. If anyone saw you right now, they might think you were going off to war. In a way, you are. You just don’t know if it will be a war of words and negotiations, or one of bullets and grenades. You seriously hope it doesn’t turn out to be the latter.

“Sir?” You stop dead in your tracks. One of your crew has returned from their time out on the town. You turn to face them.

>Which crew member is it?
>>
>>743239
our alien magus buddy
>>
>>743239
>Virgo
>>
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You look over to see Virgo standing in the doorway. He raises an eyebrow at you.

“Do you mind if I ask about all the artillery?” He points to the weapons on your person.

“It’s complicated,” you reply. “Me and Tom have tome business to take care of tonight.” Virgo merely nods.

“And I would assume this business of yours isn’t entirely wholesome?” He crosses his arms.

“It’s something that needs to be done,” you decide to put the trench coat back on. “We’re helping somebody out.”

“Right, sir. I understand.” He looks away. “Though, what am I going to tell the rest of them if you and Tom wind up dead or locked up by tomorrow morning?”

“That’s not going to happen, Virgo.” With that, Virgo laughs mirthlessly.

“With all due respect, sir. You’re strong, but you’re not indestructible.” He sits down at one of the chairs. “In the three centuries I’ve been alive, I’ve seen more than you can imagine.” He runs a hand over his face tiredly. “Humans are fragile things. And the older you get, the less resilient you become.” He shakes his head, speaking sadly. “When you and I first met, you were on the verge of death. The rest of the Magus Council wanted to let you die. They said that your war wasn’t any of our business.”

“You’ve never told me that, Virgo.” You sit down in one of the chairs next to him.

“Because I’ve never told anyone that, sir. Even the other Magus’ don’t know I was the one who saved your life.” He waves his hand dismissively. “But I didn’t care what they said, I did the right thing precisely because it was the right thing to do. But sir, I’m telling you all of this because I want you to realize that one day, that luck of yours is going to run out. You may have Aphor’s blessing, but if you keep tempting fate, you’ll end up dead for no reason.

“That’s not going to happen,” you reply flatly.

“Very well, sir.” He sighs. “What do you want me to tell the girls if they get back before you?”

>Write-in
>>
>>743516
That we're out working on a discount for spare parts and when we get back we expect a fashion show. In the mean time Grandpa Virgo has the ship.
>>
>>743516
We're out busy running an errand for parts
>>
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“Just tell them we’re out getting starship parts,” you say reluctantly. “I don’t want them worrying.”

“Right,” Virgo nods thoughtfully. “Just take care of yourself, sir.”

Virgo gets up to walk out of the room, just as he does, you see that Tom has been standing out in the hallway, leaning against the door to the kitchen. Virgo passes him with a nod. You notice that Tom is carrying two things, a silver briefcase and a black duffel bag.

“Well Captain, I think I’ve got everything ready. I went ahead and secured a rental car for us to use.” He motions for you to follow him, so you do. “The duffel bag has some extra weaponry in case I have to jump in and save your ass. Here, take this.” He then hands you the briefcase.

“What’s this for?” You look at him as the two of you descend into the cargo bay.

“I’m thinking we’ll act like Allie sent you to pay the ransom. For that, we’ll need a prop.” He points to the briefcase. “We’ll make sure that the target is alive, then we’ll either try to negotiate with them…” He pauses, grimacing. “Or we’ll just have to ventilate those fools.”

“And how do you plan to negotiate with them?” You raise an eyebrow as Tom leads you out to the docks. “They want a quarter of a million Standards.”

“Simple,” he says. “You make them think that you’ve got backup coming, and that they’ll be able to walk free if they release the hostage.”

“They’ll just kill him if they think we’re cops.”

“That’s why we’re not pretending to be cops,” Tom continues. He hands you a necklace with a red skull dangling from it. “You’re pretending to be a mercenary from Casablanca Security. If there’s one group of people that the Syndicates all fear, it’s these guys.”

You grimace. You had heard of Casablanca before, they are a group of mercenary companies joined together under one corporate banner. They generally run private contracts, and are some of the most ruthless operators in the galaxy. “Tom… I really hope this works.” He looks at you with a grin.

“Don’t worry. An old buddy of mine works for them,” he says. “I called in a favor or two, so we don’t have to worry about impersonating one of them.” He directs you over to the street corner, where several cars are waiting, mostly taxis.

However, Tom walks right over to a big, silver luxury car and opens the door. “Hop in, sir. I’ll drive.”

You gently sit down in the leather seats, closing the door and taking it all in. This is probably the nicest car you’ve ever seen. “How did you find this?”

“Rental service.” He starts the engine and speeds off. “We need something fast that can carry a passenger, right?”

>Say nothing. (skips to the Olympia Club)
>”So how long should this take?”
>”What else can you tell me about the Blue Diamond Syndicate?”
>”So what’s the Olympia Club like, anyway?”
>>
>>743882
>>”What else can you tell me about the Blue Diamond Syndicate?”
>>
>>743882
Seconding >>744026
Fucking autosage.
>>
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So guys:

Since I've been getting like one vote per 30 minutes this session, I'm gonna pause it until around 11:00 PM EST tonight. I figure most Anons might be watching Sunday night television right now or something. Like I'm about to be doing for a little while.

So for everybody interested, I'll be back in 3-ish hours to run for as long as I can.

In the meantime, have an old Harley.

Also, for those of you who aren't seeing it due to the autosage, I would recommend going to the sort by box and selecting "last post".
>>
>>743882
>>”What else can you tell me about the Blue Diamond Syndicate?”
>>
>>743882

>Blue diamond syndicate.

You posting when you're going to run? Is there any consistency to it? Its hard to do quests, awesome as they are, if you dont have a planned time.
>>
>>744938
See
>>744140

I'll be running pretty soon.
>>
>>744938
Also at the end of every session I have a post where I tell what times I'm going to be running.
>>
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“What else can you tell be about the Blue Diamond Syndicate?” You look over to Tom, who whips the car around a turn at a speed you’re sure isn’t legal.

“Well,” he replies. “I’ve heard that they’ve been having serious problems over the last couple of years, ever since the old leadership was ousted by younger guys.” He lights a cigarette and takes a long drag before continuing. “That, combined with other groups moving in on their territory has weakened them severely. If I were to make an educated guess, the Blue Diamonds are like a bubble,” he looks at you. “And bubbles don’t take much to pop.”

“So what about their goons?” You roll down the window to get some air. “Anything extremely scary?”

Tom laughs. “Maybe five years ago. Like I was saying, the Syndicate has been gutted from the inside. What’s left of their good guys are mostly out near Neptune from what I’ve heard lately.”

“You keep up with the politics of organized crime?” You raise an eyebrow at your longtime friend.

“It certainly helps to do so, sir.” He looks up into the sky, peering at the many skyscrapers. “That’s the Olympus Club,” he says, pointing to a large building about ten blocks away.

“Nice place,” you reply absently.

“You don’t even know, sir.” He laughs. “I’ve been there once before. Back when I was a Marine.” He finishes his cigarette and tosses the butt out the window. “It’s ritzy. I’ve never been to the top floor before. I know there’s a patio thing on the roof though. If I had to guess, they’ll want to do the actual negotiations up there. It wouldn’t surprise me if they’ve rented it for the occasion.” He chuckles mirthlessly.

>”So how long should this take?”
>”What else can you tell me about the Olympia Club?”
>Say nothing (skip to the club)
>>
>>745205
>>”What else can you tell me about the Olympia Club?”

Entry points, exit points, places backup might be hiding. That kind of stuff.
>>
>>745205
>>”So how long should this take?”
>>
>>745205
>”What else can you tell me about the Olympia Club?”
We should have bought parachutes or jump packs or something so we could jump off of the balcony with the penthouse suite blowing up behind us.
>>
>>745205
>>”What else can you tell me about the Olympia Club?”
>>
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“What else can you tell me about the Olympia Club?” You lean back in the seat, taking out your service pistol and weighing it in your hand.

“Well,” Tom begins. “It’s basically the most well-known club in the city.” He glances at you. “But from a tactical standpoint, it’s not an ideal place for this kind of thing. Very public. However, the top four floors are rent-only, and the top floor is generally reserved for extremely private functions. As such, we’re probably not looking at any potential interference from the authorities.” He makes a finger gun. “It’s the perfect place for the mob to do mob stuff, at least as long as they aren’t planning a shootout.”

“So what you mean is that we might catch them unawares,” you say.

“Maybe. But they’ll probably have someone on the main club floor to act as their eyes. They’ll be expecting Allie, not two military-age men.” He sighs. “But we might be able to work this out if my plan works.” He points to the necklace, gesturing for you to put it on. “Keep that thing hidden under your shirt until we get upstairs.”

“Right,” you reply bluntly. “What about an exit plan?” Tom looks at you with an expression that indicates a discomforting amount of mischief.

“Well, I’ve got two potential options. You see, the fire escape stairway goes from the bottom floor all the way to the top. We can either take the emergency stairs like regular people. Or we can rappel down them. I’ve got the gear for it.”

Your stomach sinks as you hear the second option. “Tom. I’ve never rappelled before,” you say. He raises his eyebrows at you and lights another cigarette.

“Just like riding a bike, sir.” He laughs. “But to be fair, I’ll bet our target isn’t familiar with it either. My rigs use an automated braking system, no operator-input needed.”

“Okay, so we’ve got our escape covered,” you affirm. “But what if they have guys on the ground floor?”

“We shoot our way out. Subtlety goes out the window entirely.” He grimaces as he brings the car around another corner, screeching the tires. “But the fire escape opens into an employee corridor near the kitchens, there’s a loading dock for food trucks that we can use.”

“Huh.” You go silent.

>Stay silent (skip to the club)
>”How long do you think this’ll take?”
>>
>>745522
>>”How long do you think this’ll take?”
>>
>>745522
>>Stay silent (skip to the club)
>>
>>745522
>Stay silent (skip to the club)
>“Just like riding a bike, sir.” He laughs.
Like riding a bike with training wheels? Because riding a bike for the first time can be painfull.
>>
>>745038

Posting on 4chan isn't what I mean. I mean do you have a twitter that can give people updates? Also, running multiple times a day tends not to work out well.
>>
>>745575
>twitter
https://twitter.com/ZapQM
>>
>>745575
I'll start announcing individual sessions via twitter. My bad. Also, I announce every session in the general thread.


>Also, running multiple times a day tends not to work out well.
I paused the session because it was taking too long to get more than one vote. Generally I run from 6:00 PM to around 2:00/3:00 AM Eastern Time.
>>
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You decide to keep to yourself the rest of the way. The rest of the drive is maybe ten minutes. Tom instructs you to get out of the car so he can go park in around back, where the loading docks are. Weigh the briefcase in your hand as you wait for Tom.

Within a couple of minutes, he walks up to you. “So, sir.” He looks up at the immense, silver skyscraper in front of you. “This is it. Time to go to work.”

You merely nod at him as the two of you enter the building, being welcomed by the doorman. The main lobby is a couple of floors below the club itself, according to Tom, and the two of you take an elevator to the club floor.

It is a beautiful establishment, art deco is the prevailing theme, with silvers and golds everywhere. Intricate patterns line the walls, and a big band plays near the back of the room, where a bar is recessed into the rear wall.

There is an elevator near the bar itself, which you are almost sure is the one leading to the top floor. A man in a black tux with a black shirt guards it. The dance floor is crowded with people in varying degrees of formal wear.

“Holy hell,” you exclaim to yourself. “You were right when you said this place was ritzy.” You look over to Tom, who grins.

“Yeah, though I don’t remember it being this nice.” He looks thoughtful. “I was pretty liquored up that night though. I mostly remember going home with a cute waitress.” The both of you share a laugh before returning to seriousness.

“Anyway, let’s get started,” he says. “What are you thinking we should do first?”

>Recon the main club.
>Head over to the elevator.
>Get a drink at the bar. Calm your nerves.
>Watch the band for a minute. You may as well enjoy the club before you get down to business.
>>
>>745732
>>Recon the main club.
>>
>>745732
>Recon the main club.
>>
>>745732
>Recon the main club.
Do a lap, see if there is anyone not in uniform who looks like a guard.
>>
“I’ll take the left, you take the right,” you say to Tom. “Let’s do a little recon.”

With that, the two of you split up and begin walking about the club. At first, you don’t notice anything, but very quickly, you see that every thirty feet or so there is a man in a plain, black suit standing around, not doing much of anything. Clearly club-hired security.

You also notice that there is one man in the corner, near the band, dressed identically to the man guarding the elevator. You take a closer look at both of them and realize that they are wearing blue carnations. Not all that subtle of them.

You also notice something odd. Even when compared to the events leading up to now. A woman in a red dress, sitting at one of the tables off to the side, alone. She’s making direct eye-contact with you from across the room. You squint to see if she’s someone you’ve met before, and to look for the blue carnation.

You instead notice a white ribbon tied to one of the shoulder straps of her dress. She nods at you, her face very serious.

Other than that, you notice several people who appear to be off-duty cops or military personnel, but they’re all too drunk to pose any kind of threat.

You reach the head of the room at around the time Tom does. “See anything, sir?” He looks across the room, then back to you.

“Well,” you start in. “The guys in the black suits are security, and the guys with blue carnations are probably Blue Diamond. However… There’s a lady in a red dress that I don’t think is with either one of them.” You not in the direction of the woman.

“So what’s the plan, sir?”

>”I’m going to go talk to our lady friend, see if you can gather some intel here at the dance floor.”
>”We’re heading upstairs.” (go to the negotiation)
>”Let’s get some drinks before we head up.”
>”Let’s both go talk to the lady in the red dress.”
>>
>>745984
>>”I’m going to go talk to our lady friend, see if you can gather some intel here at the dance floor.”
Get Tom to play lookout while we talk
>>
>>745984
>”I’m going to go talk to our lady friend, see if you can gather some intel here at the dance floor.”
Made she was coming on to us, very seriously?
>>
>>745991
I second this.
>>
[1/2]

“You gather some intel here,” you tell Tom. “I’m going to go pay our lady friend a little visit.” You begin walking toward her table, and you notice Tom walk into the crowd and begin speaking with people.

The woman’s expression doesn’t change as you reach her table. “May I?” You gesture to the seat across from her.

“Of course, Captain Starwind.” She gestures to the same seat with a small grin. You’re not all that surprised that she knows your name.

“So, miss,” you begin, taking a seat. “Since you already know who I am, may I have the pleasure of knowing the same about you?”

“Well,” she laughs. “I can’t tell you as much about myself as I know about you. Though I suppose we can become acquainted on a first name basis…” She raises an eyebrow, resting her chin on her hand. “People call me Miss Claudia.”

“And why were you watching me from the moment I arrived, Miss Claudia?” You put your elbows on the table, glancing over to Tom, who is still mingling with the crowd.

The woman throws her head back and laughs gracefully, almost as if she practiced doing it. “Nothing gets by you,” she sighs playfully. “You merely caught my eye. I wasn’t really expecting to see you here.”

“I somehow doubt that,” you reply bluntly. She giggles at your seriousness.

“Very well,” she leans in, her lips nearly brushing your ear. “You already noticed the Blue Diamond men here, right?” You merely nod. “Well, they’re something of a joke. I can tell that they didn’t even notice the two of you walking in. Almost like they were expecting someone else.”

“What can you tell me about them?” You begin tapping a finger on the surface of the table, tapping with the beat of the band.
>>
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[2/2]

“The Blue Diamonds are one of the oldest Syndicates in the Solar System, and they’re well-known everywhere. But you already know that. What you might not know is that the rumors of their problems are greatly underestimated. The whole organization is about to go the way of Humpty Dumpty,” she says in a sing-song voice. She pulls away from you and grins. “Just recently, someone stole all the money they had left. They can’t even keep the lights on now.”

“And how do you know all of this?” You lean in, raising one eyebrow.

“Let’s just say my work allows me access to some interesting information.”

“Who do you work for then? The Navy, maybe the CFP?” She laughs again. With that same practiced falsetto.

“Let’s just say we have a mutual friend,” she points to the white ribbon. “Now, since I’m in the business of information, I’d like compensation for my services.”

“And just what are you charging?”

“This,” she leans in again. Immediately, she presses her lips to your own. The kiss is warm and quick, almost professional, for something so intimate. She pulls away from you with a sly grin. “Now, I believe you came here to do something important, sailor.” She stands up and walks away, heading for the exit.

>Collect Tom and head for the top floor.
>Do something else (what?)
>>
>>746067
>Collect Tom and head for the top floor.
Well that was useless. She didn't even give us her number :(

>Do something else (what?)
Whipe your lips with a napkin in case she had poison lipstick...
>>
>>746067
>>Collect Tom and head for the top floor.
>>
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Hey guys! Thank you all for participating, I know it's been a weird schedule the last couple of days. I'm going to pause the session here for tonight, then we'll come back and finish this little mini-arc tomorrow starting at 5:30 PM. I'll announce the session via Twitter and /qtg/, so I sincerely hope to have as many of you here for it as possible!

Some mood music:
https://www.youtube.com/watch?v=FM2dD80JVZc

And here's my Twitter for those who don't know about it yet:

https://twitter.com/ZapQM

Anyway, I've gotta crit the hay. I'll stick around for a few minutes tonight and be here tomorrow before I run, so feel free to ask any questions.
>>
>>746095
Thanks for the run QM
>>
>>746083
>Not staying pure for Cynthia

>>746067
>Do something else
Be wracked with paranoia about how everyone and their dog seems to know what you're planning to do even though you've just planned this a few hours ago and didn't even act to acquire any gear or info.

>Wipe the kiss thoroughly (but covertly) in case it's nanomachines or something

>Collect Tom and head for the top floor.
>>
>>746116
>Be wracked with paranoia about how everyone and their dog seems to know what you're planning to do
To be fair, Miss Claudia is part of a rather intricate network. She also knew that the Blue Diamonds had taken a hostage, and she saw you and Tom walk in with a briefcase and start scoping the place out. Who do YOU think she works for?
>>
>>746122
>Not thinking we're just a pair of panty thieves preparing for a raid on the drunk visitors
>>
>>746127
You know, if it were just Tom, that'd be pretty believable.

He has something of a reputation among people who went to the Marine Academy with him.
>>
>>746122
She is clearly Corrigan's handler.
>>
>>746375
Really, you can't have a young girl on a spaceship without her being some kind of child supersoldier.
>>
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[1/2]

You take a napkin from the table, wiping Claudia’s lipstick away. Then, you stand up and look around, trying to find Tom. You immediately notice that he’s gotten in an argument with a rather cute waitress. In fact, things are getting somewhat heated. She’s yelling in his face, pushing him back against the wall right next to the Blue Diamonds guard by the elevator.

You move in to intervene, but as you approach, the woman finishes telling him off and returns to the crowd. You notice Tom say something to the guard, who merely shakes his head apologetically before replying. Tom looks dejectedly at the man before walking back into the crowd. However, you keep an eye on him as he moves through the crowd and over to you.

“Sorry about all that, sir.” He walks up next to you. “I was gathering intel. Apparently that guard over there doesn’t even have a communicator on him.” He grins at you. “And I didn’t see an earpiece. My guess is that the other guy is supposed to be the eyes of this whole endeavor.” He gestures over to the man who was near the band earlier, but who is now at the bar, slumped over.

“These guys really are a joke,” you muse.

“So anyway,” Tom begins. “What’d you learn from that dame in the red dress?” He raises an eyebrow at you. “Other than the taste of her lips, I mean.”

“Very funny,” you reply. “I think she was some kind of information broker. She told me that the Blue Diamond Syndicate is on the verge of imploding. What little money they had left was apparently stolen not too long ago.”

Tom nods at you. “Good to know. They’re hurting for cash.” He points to the elevator. “I’m thinking I’ll find a way to distract that guard, then we’ll head up.” With that, he walks away from you, over to the guard. He greets him with a smile, then points to the guard’s buddy who is currently passed out at the bar.

The guard starts out looking surprised, though he quickly looks angry as he rushes over to the drunken goon. With the guard distracted, Tom motions for you to hurry over to the elevator.

You do exactly that, and the two of you enter, selecting the button for the top floor. As the doors close, you speak. “That guy wasn’t very smart, was he?”

“Dumb as a box of rocks,” Tom replies, lighting a cigarette. “He didn’t even ask how I knew they were here together. Probably local hired help, not even real Blue Diamonds members.” He points to your neck. “Go ahead and take that necklace out,” he says.

You take the necklace out and let it dangle on your chest. The elevator dings as you reach the top floor. Tom waits for the doors to open, then sticks his head out, looking around. “Coast appears to be clear, sir.” The two of you step out into a hallway that leads to a large set of double doors.
>>
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[2/2]

The both of you carefully move down the hall, checking for cameras, traps, and other unsavory things, not finding any. As you reach the doors, you open one and Tom opens the other, bringing you face to face with a man in his thirties, wearing an expensive-looking suit. He takes a surprised look at the both of you, then groans and rubs his forehead.

“Goddamn local yokels,” he exclaims. He gets up from the chair he’s sitting in. “Can’t trust ‘em for anything. He keeps his distance, his eyes darting from the briefcase, to the necklace, to Tom. “I guess the little girl didn’t want to bring the money personally.” He swallows nervously. “Follow me.”

The two of you follow the man through the main room, known as the Doppler Room, to a set of stairs leading up. On the way, a much bulkier man joins you from behind, eyeing the both of you suspiciously.

The skinny man opens the door at the top of the stairs, motioning for you and Tom to walk through. The both of you soon find yourselves standing on the rooftop patio of the club. A third man stands near a seated figure with a bag over his head.

The other two walk out onto the patio, with the bulky man joining the guard and hostage, maybe twenty feet away. The skinny guy stays near you.

“So you work for Casablanca,” he begins. He points to your necklace. “Guess the brat has some spare change laying around. Let’s hope she didn’t use any of the ransom to pay you.” He grins. “That’d end badly.”

>”Let me see the hostage.”
>”Do you have any wiggle-room with the ransom amount?” (soft negotiation)
>”You know, if you just let the hostage go, you can leave here alive when our backup arrives.” (hard negotiation)
>>
>>747484
>>”You know, if you just let the hostage go, you can leave here alive when our backup arrives.” (hard negotiation)
>>
>>747484
>>”Let me see the hostage.”
>>
>>747484
>let me see the hostage
>>
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“Let me see the hostage first,” you say bluntly. “I’m not doing anything until I can confirm he’s alive.”

With that, the skinny guy, who you assume is the boss, nods at the two guards. The glance at one-another nervously and both produce large handguns at the same time, then one reluctantly pulls the bag off of the hostage’s head.

You see a man about your age with a ponytail and a careless smile. He is handcuffed, and one of the goons drags him to a standing position by the cuffs. He raises an eyebrow at you. “Well hello there, my anonymous benefactors!” He greets you charismatically. Immediately, one of the guards pistol-whips him across the jaw.

“Shut the fuck up,” he says. He then presses the pistol to the back of the hostage’s head. The hostage merely grimaces and spits some blood out onto the concrete.

“Are you Sam Higgins?” You call out over the noise of the wind whipping by.

“Yeah,” he replies. “But my friends call me Sammy.” He looks at you worriedly. “Is Allie all right?”

“She’s scared,” Tom interrupts. “But she’s safe.” Sam sighs with relief.

“Now,” the boss looks at you. “The cash, if you don’t mind…”

You glance to Tom, who merely returns your gaze, not saying anything.

>”Well, you and your boys can all leave here alive if you let Sam go. You’ve got three minutes until our backup shows up.” (hard negotiation)
>”Would you listen to a counter offer?” (soft negotiation)
>”We all know that cash won’t save your organization.” (reveal your knowledge of their financial problems)
>>
>>747660
>>”Well, you and your boys can all leave here alive if you let Sam go. You’ve got three minutes until our backup shows up.” (hard negotiation)
>>
>>747660
>We all know that cash won’t save your organization.” (reveal your knowledge of their financial problems)
>>”Well, you and your boys can all leave here alive if you let Sam go. You’ve got three minutes until our backup shows up.” (hard negotiation)
>>
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[1/2]

You look at the boss, raising an eyebrow condescendingly. “Well,” you begin. “I have something even better than cash. If you hand over Sam without any trouble, you’ll be able to leave this place alive when our backup arrives.” You chuckle a little bit. “You’ve got three minutes until they arrive, by the way.”

Tom interrupts you, playing along. “Well sir, maybe five minutes if they take the regular transport instead of the gunship.” He grins at the boss.

The man in front of you looks confused for a moment, then his eyes go wide. “Backup?”

“Well of course,” you reply. “It’s not like we came here alone. We’ve got twelve men on their way up right now, plus another ten coming via air.” You set the briefcase down and cross your arms. “You should be thanking us. The Blue Diamond Syndicate is in such dire shape that no amount of cash could save it. Your efforts would be futile.”

The boss stammers for a moment, his face turning purple. Then, he becomes oddly calm. “I suppose you’re right,” he says. The look on his face is that of a defeated man. “I figured that once we got our cash back… Maybe we could salvage this whole thing.” His eyes are red now, and he looks to be on the verge of tears. “I suppose this is it, then.” He reaches into his coat, whipping out an engraved, chrome-plated pistol. “But we’re gonna die anyway,” he continues manically. “What’s it matter if it’s at the hands of starvation or mercenaries, right?”
>>
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[2/2]

You’re about to try and talk the man down when you notice something in the background. You see Sam move his arms a bit, then remove his own cuffs and let them fall to the concrete with a loud noise.

Then, before you can even tell what’s happened, Sam has a garrote around one goon’s neck, and he proceeds to flick his hand, plunging a small throwing knife into the throat of the other. Blood splatters across the pavement as he falls to the ground, choking. The boss looks back, eyes wide with fear. Sammy drags the garroted man in front of him as the boss aims toward them.

“I wouldn’t do that,” Sam says. “This one’s still alive, but that’ll change if you try to shoot me.” The boss lets out a small squeak, almost as if trying to negotiate with his own hostage.

“P-please…” He chokes out, his gun shaking. “Let him go. He’s my brother!” However, you notice the goon go limp in front of Sammy, and the boss’s expression changes entirely.

You draw your service pistol, ready to put an end to this, but the boss has already swung around reflexively. By the time you flick off the safety, he has already pulled the trigger.


Roll 1d100, best of three, to determine your injuries.

1-15: Permanent, debilitating injury.
16-30: Serious injury, recovery time of 2-14 days depending on exact number.
31-60: Minor injury, recovery time of 2-24 hours, immediate medical attention not necessary.
60-90: Barely a scratch, no medical attention required.
91-100: Critical success! Bullet misses entirely.
>>
Rolled 83 (1d100)

>>747856
>>
Rolled 76 (1d100)

>>747856
Dodge!

Also, are there any crit rules?
>>
>>747929
Not at the moment, though I'm open to any suggestions.
>>
Rolled 61 (1d100)

>>747856
Rolling for bending over backwards to dodge
>>
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You wince as the sound of the other man’s handgun shakes the air around you. Smoke and the smell of gunpowder fill the air as you feel a hot sensation whip passed your cheek, a gust of wind going with it. Your head moves a tiny distance to the side, almost as if slapped.

You immediately fire in retaliation before he can get another round off, putting two into his chest. The boss goes stiff for a moment, coughing, then he crumples like wet paper. There is no agonizing, dying gasps, no fanfare, no music, he merely falls face-first to the concrete. You lower your gun slowly as a puddle of blood begins to grow under the thing before you that was a man only moments ago.

Your ears ring, and you feel your pulse in your temples. Taking a couple of steps back, you put the safety back on and allow your arm to go limp, scanning around the patio with your eyes. Sam stands maybe fifteen feet from Tom, who has his own pistol drawn in a ready position.

Then you feel pain. You put a hand to your cheek, where a long graze screams out like angry bumblebees. Moving your hand back, you feel a far more intense pain in the edge of your ear, where you figure a small chunk has been taken out. Certainly not the worst injury you’ve ever sustained, but enough to likely be a pain in the ass to explain when you get back to the ship.

“Captain,” Tom speaks up. You look over to see your first officer’s worried expression. “You alright?”

“I will be,” you reply with a sigh. It never gets easier, they weren’t the first men you’d killed, but it’s not a list you like to think about. You look over at Sam. “Let’s get you back to your little cousin,” you say.

Sam merely nods. The three of you make your way down to the fire escape, deciding to take the slow way down instead of rappelling. Within a few minutes, you arrive at the loading docks, where you notice Tom’s rental car parked behind some dumpsters.

>Get into the car without speaking.
>Ask Sammy what the hell happened back there.
>Write-in.
>>
>>748075
>>Ask Sammy what the hell happened back there.
Ask him who the hell he really is
>>
>>748075
> Ask Sammy if he is a space ninja
We didn't even steal towels and shit from the fancy place.
>>
>>748075
>>Ask Sammy what the hell happened back there.
>>
>>748075
>"Didn't even have to use the briefcase bomb."
>>
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You stop, looking at the wiry man next to you. “Sammy,” you say. “Just what the hell happened up there?” You take a step toward him.

Sammy merely looks at you with a raised eyebrow. “I always carry one,” he produces a paperclip that has been bent into a lockpick. “I also carry a few weapons. You know, in case I run into trouble.”

You sigh. “That’s bullshit,” you finally reply. “Just who are you, really?”

This time Sammy sighs. “I suppose I owe you this much,” he begins. “First off, my real name is Sam Higgins, and I really do own the Repurposed Supply Company, though Allie practically runs the joint.” He smiles to himself. “Her family died from the Red Flu outbreak, and when I showed up, the family business was about to be foreclosed upon. I bought it for cheap and paid the back taxes, then we scraped by from part sales and custom fabrication. The only problem is that the only place we can advertise is the local travel maps, so most traveling captains don’t even realize we exist.” The three of you continue walking to the car. “If she or I were members of the Mechanic’s Guild, we’d be able to advertise on pretty much every official channel that starship captains see, as well as FTL radio.” The three of you pile into the car and Tom gets a piece of gauze out from the glove box, taping it to your cheek. “But she doesn’t have enough money to get her official certifications with the Guild while keeping the shop open, so we’re pretty much forced to scrape by on our few regular customers.”

“You want a cigarette?” Tom asks Sam as he puts the car into gear.

“Oh, I’d love one,” he replies gratefully. He lights it and takes a long drag. “Anyway, our biggest money maker was our custom parts contract with the CFP, but they got a fabrication shop up and running at Ceres a few months ago, so that stopped being a viable way to make cash.” Tom pulls out onto the main street, heading toward the parts store. “So I decided to take drastic actions.”

“You stole all of Blue Diamond’s money,” Tom interrupts.

“It seemed like a good option at the time,” Sammy replies. All of a sudden, you hear a ringing in Sammy’s pocket, a communicator. “Dammit,” he sighs, taking it out and answering it. “Codename Kingfisher here…” There is a long pause. “Yes sir… I’ll be needing a new legend then.” Another pause. “Roger. Designation 44-Able-92-Baker.” He sighs, another long pause. “Understood. Roger, 08:00 hours, tomorrow.” He hangs up the communicator. There is a long silence.
>>
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“And what exactly was that about?” Tom speaks up finally. “I thought you said your real name was Sam Higgins.” Sam sighs again.

“And I have a lot of fake names too,” he says. “Look, I don’t want Allie to know about any of this.” The car pulls up in the lot in front of Allie’s store and the three of you exit the car.

Immediately, Sammy walks over to one of the scrapped spacecraft and yanks a silver briefcase out of the cockpit, weighing it in his hands.

>”Let me guess, that’s the quarter million Standards?”
>”So what are you going to do now?”
>”How are you even going to bank that kind of cash?”
>”The rest of the Blue Diamond Syndicate might come after the both of you. What will you do then?”
>>
>>748256
>>”The rest of the Blue Diamond Syndicate might come after the both of you. What will you do then?”
>>
>>748256
>>”Let me guess, that’s the quarter million Standards?”
>”The rest of the Blue Diamond Syndicate might come after the both of you. What will you do then?”
>>
>>748256
>”The rest of the Blue Diamond Syndicate might come after the both of you. What will you do then?”
>>
>>748256
> so what now
Are you going to kill us to keep the existence if space ninjas secret?
>>
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“The rest of the Blue Diamonds are probably going to come after both of you,” you say as all of you walk toward the front door. “What will you do?”

“I doubt they will,” Sammy replies. “That guy that you put two bullets in was their leader, and the other two were his brothers, as well as the other top gods of the Syndicate.” He looks back at you as he arrives at the door. “We sort of smoked their entire leadership tonight.” He opens the door gently stepping inside. “Allie?” He calls into the front office.

As soon as he speaks, he is knocked to the ground by a crying Allie. “Sammy!” She sobs as she hugs him. “I thought you were gonna die!”

“I’m fine,” he says. “I’m right here. Nothing’s going to happen to me.” The both of them stand up.

Allie immediately turns to the both of you, still teary-eyed. “Thank you both so much. I don’t know what I’d do if Sammy got hurt,” she says.

“You’re welcome,” Tom says with a smile. You nod at her and echo his words.

“Now Allie,” Sammy speaks up, handing the briefcase to her. “Listen to me, you need to take this case down to the bank soon.” He puts a hand on her shoulder. “It has some money stored on a chip inside. Enough to get you through mechanic school and get you certified with the guild. You’ll probably have enough left over to hire some help around here.”

She raises an eyebrow at him. “Help? But you’re all the help I’d ever need… And how did you even get this money?”

“Listen Allie,” he continues. “I’ve transferred the title of this place over to you. Just don’t worry where I got the money from, it isn’t important.” He looks apologetically at her. “I’m going to have to get down to the docks soon. I have to be going.”

“W-what?” She stutters as he turns around. “What do you mean going? You’re not leaving, right?” She looks at Sammy, then at you and Tom. Then she starts shaking, on the verge of tears again. “Why?”

“You wouldn’t understand, Allie.” He replies firmly, not looking at her. “I tried to live this life, and it was great while it lasted. But I am who I am, and the quiet life simply won’t work for me.”

“What are you talking about? We can—!”

“I’ve done everything I can to help you!” He looks back. Instantly, you see the regret on his face. “Look, you have to live your own life, do what you want to do. But I can’t keep vicariously living through you. My past has caught up with me.” He looks at you, the edges of his eyes are red now. “Can I speak with you in private, Captain Starwind?”

>Go speak privately with him.
>Refuse.
>>
>>748478
>>Go speak privately with him.
>>
>>748478
> Go speak privately with him
But tell Tom to avenge our death if he ninjas us.
>>
>>748478
>>Go speak privately with him.
>>
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You walk outside with him, closing the door behind you. “So what do you want?” You sigh. The sun is beginning to come over the horizon.

“Captain,” Sam begins. “More than anything, I’d like to thank you for rescuing me. I could take two of them on at once, but the third one was slippery.” He looks toward the sky sadly. “I’m going to be leaving soon… Headed to Venus.”

“So you’re Federal Navy,” you assume.

“Office of Special Naval Intelligence,” he replies with a grin. “Not that you’d be able to look up my specific unit in any ledgers. Anyway, here. I want you to have this.” He hands you a manila envelope.

“What is it?” It’s thick and heavy. You have a notion, but you want to be sure before you open it.

“After I got the money, I divided up what I would need to get back to Venus and what Allie would need to do everything she needs to. What you’re holding is what’s left. 10,000 Standards. It isn’t much compared to the full amount, but all that Guild stuff isn’t cheap.” He scowls at nowhere in particular. “It keeps the small guys from becoming successful.”

You open the envelope and count the cash, 10,000 Standards, just like he said. “Thanks, I guess.”

“That’s not all, Captain.” He points at you. “I know you met with Grand Admiral Leander yesterday.” His eyes narrow. “Speaking as a spy for the Federal Navy itself, let me just say this. That man can’t be trusted. He’s dangerous.” He leans against the corrugated steel wall of the hangar. “Anyway, thanks for helping me help my little cousin, I want her to have a better life than I got. I’ll keep in touch, Captain. Get yourself a communicator soon.” He opens the door. “Don’t worry about calling me, I’ll be able to find your contact info.”

The both of you walk back into the main office. “Sammy,” Allie looks up at Sam with angry eyes. “Why are you doing this?”

“Because you can be better than I ever will be,” he replies. “Take care of yourself, Allie. I'll keep in touch when I can.” With that, he leaves.

There is a long period of silence before Allie speaks up, her voice shaking. “Well…” She looks at both of you, smiling sadly. “I guess I’ll have to get this to the bank.” She holds up the briefcase. “I’m going to have to close this place up for a while. I need a little bit of sleep too.” She laughs a little bit, but it’s a hollow laugh. “Come back in about six hours if you want to bring your engineer along to shop for parts.”

“Will do,” you reply. You put a hand on her shoulder. “You gonna be alright?”

“I’ll get by,” she says with a sigh. “Thanks for asking though.”

>Head back to the ship, you need some rest. And maybe a pain pill.
>Head to the commercial district, you’ve got some money to spend!
>Do something else (what?)
>>
OOC: You guys have 13,600 Standards to spend. I would recommend always having an emergency fund of at least 2,000
>>
>>748700
>>Head to the commercial district, you’ve got some money to spend!
Communicator.
>>
Just caught up. Following this quest with interest, OP.


>>748700
>Head back to the ship, you need some rest. And maybe a pain pill.

We can spend our dolla dolla bills later.
>>
>>748700
>>Head back to the ship, you need some rest. And maybe a pain pill.
Go shopping tomorrow
>>
>>748700
> Head to the commercial district
Treat yourself! We should have asked the spook who that woman in the bar was with.
>>
>>748712
>>748714
>>748719
>>748774
So we have a tie, gents. I'll wait ten minutes, then if we don't get a tie-breaker, I'll roll a 1d2.
>>
Rolled 1 (1d2)

>>748853
Alrighty:
1: Shopping!
2: Back to the ship. Sleep and drama awaits!
>>
>>748890
Alright. Shopping it is!
I'll still try to throw some drama in though.

Write-up soon, fellow stalker!
>>
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You decide to take Tom and head down to the commercial district. On the way there, he bandages your ear crudely. Since it is early in the morning, the only people you notice out and about appear to be other spacers like yourself.

You walk along the sidewalk, looking at the various stores. There is a clothing store, what appears to be some kind of antique shop, a gun store, a used book store, an electronics store, an open-air market that looks like it sells everything, and what appears to be some kind of café and souvenir two-in-one store.

“So, sir,” Tom looks at you, donning his old pair of aviators. “If you don’t mind, I’m going to browse around on my own. I’ve got my own cash, so don’t worry about me.” He grins at you. “At least not until payday rolls around.” He walks off toward what looks to be a small bar on the other side of the street. You don’t try to stop him, after the last couple of hours, he deserves a drink.

You take a second to get your bearings, gingerly touching the bandage on your cheek, it’s definitely going to leave a scar, especially if you don’t get it stitched up. But oh well, you have some shopping to do!

>Go to the clothing store.
>Check out the antique shop.
>Stop by the gun store.
>Go take a look in the used book store.
>Walk over and have a look around the open air market.
>Investigate that two-in-one type place.
>Go to the bar where Tom just went.
>>
>>748972
>>Investigate that two-in-one type place.
Cheapness!
>>
>>748972
>>whichever place we can get a communicator for.
>>
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>>748982
>mfw I realize I forgot to put the electronics store in the greentext options

I'm so sorry.
>>
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>>748980
>>748982
>>748983
Actually guys, scrap the whole "choose the store" thing, that's dumb.

Just make a list of stuff you want to buy and we'll go from there.
>>
>>748972
> electronics store
> open air market
Get a fishy for our aquarium
And if we don't have a sexy captain's hat yet
> clothing store
>>
>>748998
A new personal communicator
>>
>>748998
Communicator
Heal goop/gel
Better rations for the kitchen
Call our mechanic for anything else she thinks she'll need for CIC rigging.
Captain's hat, as well as a hat for the rest of our crew.
>>
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Current shopping list:
>Communicator
>First aid stuff
>Food

>>749014
I mean, Cynthia has pretty much everything she needs as far as tools. And the only captain hat you'll be able to find will look like pic related since that's what the CFP wears. But everyone you meet will think you look like a massive dork for wearing one.
>>
>>749034
Sounds good, although if we don't have an aquarium then maybe a ship's cat to easy the space rats?
Then we will have to go pick up Tom, after drinking a flaming cocktail.
>>
>>749034
>>749014
I agree with this.


I vote to buy a dorky little souvenir. And we should endeavor to pick one up at every place we make planetfall. Like maybe a real genuine Mars [tourist trap here], and a vial of dirt for the less civilized places.

If we're going to see the galaxy, I want mementos!
>>
>>749045
I'm cool with Space Cat.

Do we have access to something like a basic dossier of our crew's medical history? Find out if any of our crew are allergic first. That would suck pretty bad on weeks-long airtight voyages.

>"Hey Virgo, you allergic to any Earth-based animals? Cats, tigers, bears or something like that?"
>"How would I know?"
>"Excellent point! By the way, here is our newest crew member."
>>
>>749052
Alrighty then, adding a dorky souvenir to the list.

>>749045
I'll go ahead and add a cat to the list, though it'll freak Virgo out. Thulians have a predisposed fear of cats, the same kind of reaction most humans have to tarantulas.
>>
>>749059
>freaking Virgo out

Yeah, nah. If we know this then going ahead and buying the cat would be a pretty dick move.
>>
>>749059
buy a dog instead
>>
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>>749090
Dogs probably don't take to space life very well. Unless it's an intelligent dog or a cyberdog
>>
>>749101
or a trained dog.
>>
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>>749090
>>749101
>>749106

Canine inferior, Weasel superior.

And with the confined spaces of a ship it is realistically the better option. Plus it can handle rodent duties well enough.
>>
Very well then. Current list:
>Communicator
>First aid stuff
>Nicer food
>Doggo (trained)
>Food for doggo
>Souvenir
Anything else before I hit you guys with the total price?
>>
>>749111
If dog goes over budget, we can cut it out
>>
>>749111
sure
dog is a maybe
>>
>>749114
What's your idea of a reasonable budget?
>>
>>749118
11,600 leaves a 2000 emergency budget.
>>
>>749111
One last bid for weasel.

https://www.youtube.com/watch?v=HNbqvqf3-14&feature=youtu.be
>>
>>749122
Well, the current total for the list above is 5,500 Standards. If you guys got rid of the pet altogether, it'd be 3,000, and if you got a weasel it'd be 4,000.
Dogs aren't cheap on Mars. It's like space-Paris, after all.
>>
>>749131
Voting to get rid of pet option
>>
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>>749131
Voting for Weasel!
>>
>>749131
that's still 6,100 under budget. Go for it. Trained doggos on ship are good for security and attacking interlopers.
>>
Rolled 1 (1d2)

>>749131
1. Get a dog
2. Don't get a dog because why the fuck are we getting a dog
>>
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Well... It looks like we're getting the doggo. For some reason.

Going with the list here:
>>749111
Add any other things you guys want, I'll give you ten minutes before I start writing, then we can get back to story stuff.

Also, check the spoiler if you want to know what I've been listening to as I've typed tonight.
>>
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>Walk into a ritzy place and intimidate the mafia
>Witness the quick deaths of multiple mafia men
>Go out and buy a dog
>Come back to ship, crew wonders why the fuck you went out to gun down the mafia, got a wound and then bought a dog

Allen Starwind is actually fucking nuts when you think about it
>>
>>749157
Guard/scout/hunting doggo for ship security, petting and ruining bad guys days.


>>749160
yeah, lil bit.
>>
>>749160
Clearly we went out to buy a doggo, the mafia thing just got in the way of that.
>>
>>749160
That made me giggle like an idiot Anon.
>>
Also I think I've found a way to make the whole doggo thing work without making Allen seem nuts.

The doggo in question isn't exactly going to be the ideal guard dog, but he'll have character.
>>
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You start your shopping by heading to the electronics store nearest you. It is a nice establishment, with the interior being predominantly white tile. All of the employees wear jeans and sweaters, and if you didn’t know better, you’d think they were trying to emulate someone…

Your first purchase is something you’ve been meaning to get for a while now. An FTL Communicator. You get a relatively standard, middle of the road one that has basic call, text, and video chat features, as well as access to the Cloud-Net. It ends up costing you 500 Standards.

Your next stop is the open-air market, where you notice some first-aid supplies. You aren’t entirely sure if the Bad Habit’s medbay is stocked or not, but it’s better to be safe than sorry. The medical supplies cost you 500 Standards.

While at the open-air market, you notice a provision stall with various fruits and vegetables. You procure a nice variety of supplies there, as well as some spices and canned goods. And while you’re browsing, you find a small bottle of Martian red wine. Over all, your purchase there is a bit pricier, totaling in at 1000 Standards. The spices and wine are what really get you.

Next, you stop by a small souvenir shop and pick up a vintage Olympus United Football T-shirt and a “Make Mars Great Again” hat. You still don’t exactly remember where the “Make X Great Again” hat trend started, but it’s always entertaining to see the variations of the ancient slogan. Both items together cost 500 Standards.

On your way to pick up Tom and head back to the ship, you notice something peculiar. A small, three-legged dog hobbling along behind you. You turn to face him and notice that he has a collar. You kneel down to read the now-rusted tag. “Huh,” you say. “So your name’s Tripe?” You almost grimace at the cruelness of the name, but the dog barks happily at hearing his own name, licking your face. It’s obvious that he hasn’t had an owner for a while, judging by how dirty he looks, as well as the rust on his name tag. “Well then, come on boy!” You gesture for him to follow you. So what if you have a weak spot for animals, there’s nothing wrong with it.

Since you’ve decided to add a new member to your crew, you head into a small general store and pick up a bag of dog kibble for 500 Standards. Now that you’ve gotten everything you came for, you decide to collect Tom and head back to the ship.

You walk into the saloon with Tripe at your side, finding Tom sitting at the bar with people around him chanting. In front of him is a flaming shot, though you notice three empty shot glasses on the table. If he gets too drunk, it could be a big problem.

>Drink the flaming shot. (Be a man!)
>Let Tom drink it. (Defer to your crew.)

OOC: You saved 2000 Standards by not buying a dog. You currently have 10,600 Standards.
>>
>>749214
>>Let Tom drink it. (Defer to your crew.)
Somebody's gotta be responsible
>>
>>749214
> Let Tom drink it
He's on shore leave, this shit happens. This way we can tell everyone tomorrow about all the crazy stuff he absolutely did and won't be able to deny.
>>
>>749227
"Yeah yeah, I picked up a dog. But you won't -believe- what Tom did after his 5th body shot."
>>
>>749214
>>Let Tom drink it. (Defer to your crew.)
>>
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You decide to stand back and let Tom take one more shot. He blows the flame out and downs it in a single gulp, standing up and cheering. Then he sees you and immediately tries to get serious again. “Ssir,” he slurs. “Whas going on?” He raises an eyebrow at you. “We leaving?”

“Yeah,” you say simply. “I’m done shopping.” You nod toward the door, and Tom follows you out, seemingly not noticing Tripe. However, as soon as the two of you leave the building, he looks down at the dog trotting along next to you.

“Uh…” He points to the dog. “Sir? Did you get a dog?” He’s already begun to sober up. God bless his high tolerance.

“Yep,” you reply. “Tom, meet Tripe.”

“Tripe? Sir, that’s low.” He looks at you like an angry parent.

“I didn’t choose the name,” you reply. “Anyway, I’ll drive,” you say as the three of you reach the rental car.

On the way back, Tripe seems to enjoy the ride the most, which makes sense, since he’s a dog. The three of you arrive at the ship, and Tripe immediately runs up into the cargo bay, planting himself at the foot of the stairs leading up to the Engineering room, where he proceeds to curl up and go to sleep.

You and Tom head upstairs, with Tom heading off to his quarters to get some shut-eye. You tiredly remove the trench coat that you never took off earlier, laying it across the table in the wardroom. You guess that nobody is up yet on account of it still being near 06:30.

You decide to take out your communicator and put in the contact info of HK and Sarah, also exploring the various features of the device. You set the communicator down and close your eyes for a moment, rubbing the bridge of your nose and sighing. It'd probably be good to get some shut-eye soon.

“Allen?” You turn to see Cynthia standing in the corridor leading to the wardroom, looking tired and worried, wearing plaid pajama pants and a bra, holding a cup of coffee, she looks like she's been up all night. You open your mouth to ask how her night went, but then you remember that you’re standing in the wardroom with a grenade belt and two firearms strapped to you, with a bandaged face and ear.

This is going to be tricky.
>>
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And that's it for this thread! Thanks to everyone who was here for it, I hope to see you all again next Thursday at 6:00 PM EST when I start Episode 3.

As always, feel free to ask any questions and speculate about things to your hearts' content. I'll answer questions and provide witty banter for a little bit before I head to bed.

Some mood music for all you guys:
https://www.youtube.com/watch?v=V5Ok7_KFuZw
>>
>>749254
Cheers, mate!

Apart from Virgo and the Magus Council, what other alien races have we made contact with?
>>
>>749254
Thanks for the long runs Zap!

>>749255
See >>732407
>>
>>749255
Psirineans, who are basically space-elves. They have their home planet, as well as three or four colonies. Their culture is mostly a mystery to humans due to lack of major contact. And because I'm still trying to develop a unique culture for them.

Archeans are an insect-like race who have no natural lifespan and can theoretically live forever. Their culture is highly militaristic, but they mostly focus on defending the worlds that they already inhabit. They are also master craftsmen, and their machines are noted for their beauty and mechanical sophistication. They have about twelve colonies, plus their homeworld. They used to be much greater in numbers, but a plague wiped 80% of their population out and made a quarter of the remaining population sterile.

Faridians, who hail from the planet Logondia. They are bipedal amphibians who must keep their skin moist at all times to stay healthy. They build very unique starships, and have over twenty planets under their control. Also, their soldiers pilot twelve foot-tall mechs that keep their bodies safe and suspended in water. Their culture revolves around the worship of the goddess of water, Serena. First contact with the Faridians technically occured in humanity's distant past, and the crystal skulls on earth are actually Faridian, as their skeletons are made of a clear, crystalline substance.

There are also a few others I'm planning on throwing in. I plan on updating the list as I go.
>>
>>749257
>>749262
Ah, fair enough. I'm liking it so far.

So for the major factions in our area of space we have:

> Federation, we're something of a minor celebrity for our war efforts.
The 'safe' option for future mercantile efforts. We can get by well enough on the jobs around it seems. At least until we're geared to traverse the more exotic tracks.

> Empire (either gearing for another war or well sick of the idea depending on who you listen to).
I can see nothing good from trading her as opposed to literally anywhere else. Even if we aren't reviled personally, I doubt Fed faces would receive a much warmer welcome

>Mars, typical 'Space Switzerland' that is both highly-successful and highly neutral. Might make a nice safe harbour in the future, depending on their extradition laws.

>Thulians, reclusive and low population.
Virgo seems at odds with the Magus Council, but he does give us an 'in' that few other humans would have.

>Psirineans, the "other guys" that humans don't really know much about.
Could make an interesting choice for cornering an early market.

>Archaens, used to be the big heavy-weights but due to plague they're struggling to hold on to what they have.
A highly militarised society combined with a sudden complete inability to utilise most of their stock could be a massive opportunity for a prospective arms dealer. Even if they keep their nicest toys to themselves, we might find a lot of their armoury open to us for barebones prices like Post-Gorbachev Soviet Union.

>Faridians, potential forerunners of Earth that currently hold the largest amount of territory.
Not sure if their presence on Earth was part of an authorised mission or unregulated private enterprise, or indeed what trade opportunities are there.
How 'open' are space borders? Will Thulians or Archeans freak the hell out over a private owned (and marginally armed) ship hopping around their worlds? Is it as simple as a permit or licence of some sort?
>>
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>>749282
Space borders are pretty darn open for independent trading ships like the Bad Habit. For instance, we're delivering some cargo to Ganymede, as well as a passenger. Ganymede happens to be one of the Empire's most important planets (or rather, moons).

Really, as a non-citizen of the Empire, the only place he would need special permission to go would be Titan itself, where their capitol is located.

And the Faridians actually hold about an equal amount of territory to the Federation or Empire, who each hold 24 and 19 colonies, respectively. There are also independent human colonies, of course.

The Imperials themselves don't necessarily hate all Federals, especially since it's difficult to tell whether someone's a Federal or just an independent.

One of these days, I'll get a pastebin with all of this stuff in it. I'm just being a lazy asshole right now. Though I did make insignia for all three human factions, I'll post 'em up right now.

First is the Federation, obviously.
>>
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And next is Mars and the Asteroid Belt DMZ. Known as the Coalition for Peace, or CFP for short.
>>
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Then we've got the Empire's insignia, which is based off of the insignia of the joint Dutch-Russian endeavor that colonized the outer Solar System in the first place.
>>
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>>749296
What are the primary weapons used in space battles? Are the Federation the Colonials with cannons to the Empire's Cylons with missiles?
>>
>>749292
>>749294
>>749296

Neato. So if there is no official authority openly hostile to independant ships, what are some of the riskier areas of space?

Our current path to Ganymede seems safe enough, but if we were to chart a course to, say, Logondia, would it be pirates for days?
>>
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>>749296
How far does the authority of each faction extend? Can we expect patrol ships out in the colonies, or is there large amounts of space open to piracy and privateering? Are there independent security companies similar to Casablanca that focus on freighter protection?
>>
>>749254
Regarding >>747856 Guy pulls a gun on us, then turns around and talks with Sam, then turns back, and our gun is STILL in the holster with safety off? We're a former marine for Pete's sake!

Also you didn't give us any choice in tactics and went directly for an unavoidable 15% chance of a permanent debilitating injury. That's not cool.
>>
>>749307
It's not quite like that. Basically, most small-ish vessels use missiles in the same way submarines and PT boats use torpedoes, whereas larger vessels have much more diversified armaments.

Frigates are primarily missile boats, though missiles are generally called torpedoes by the Federal Navy. The only reason Tom and Allen call them missiles is because they flew a fighter, where they ARE called missiles.

Then there are patrol frigates, like the Bad Habit, which are designed for long sublight voyages through whichever system they've been assigned to. They're almost like WWII-era American fleet submarines, just with large cargo bays to allow them to act as blockade runners.

Cruisers and larger tend to have large batteries of railguns, gauss cannons, high-yield missile launchers, and beam weapons.

Battleships are an archaic class at this point, as they had solely railguns, and were soon outclassed by battlecruisers.

Battlecruisers have incredibly powerful and varied weapon suites, as well as an incredibly destructive fighter and bomber compliment.

Carriers forego the ship-to-ship weapons in favor of drowning the enemy in smaller craft. In fact, some carriers can carry frigates.

>>749310
There are certain corridors of space that are rife with pirates. Many of whom were starship captains in the War who went rogue at the end. You may even meet a pirate captain that Allen knew from the war.

>>749316
There are patrols close to colonies, as well as along major trade routes, however they are frequently not enough and are supplemented by PMCs like Casablanca. Some pirates still have enough firepower to overwhelm the escorts though.
>>
>>749318
>We're a former marine for Pete's sake!
Allen was a fighter pilot. Plus that whole thing was written as being so unexpected and happening so fast that Allen didn't really have time to react. Allen was expecting to still be able to talk the man down, then he sees the hostage slip his cuffs and murder two dudes effortlessly. It distracted Allen just as much as it distracted the mob boss.

Plus when he first pulls the pistol out, it's pointed at Allen, so he doesn't want a jumpy dude shooting him.


Sorry if you didn't like it.
>>
>>749322
Ok, pilot. I've forgotten it, and this changes things somewhat.

Still, not giving players even a chance to avoid a dangerous situation isn't good.
>>
>>749328

Had you gone with the soft negotiations, you could've caught them off guard and preemptively attacked them, in which case the roll would've been for how effectively you fought the attackers.

There were multiple prompts leading up to the fight itself, going all the way back to the parts store, that would've changed the final outcome.

I plan these routes beforehand when it's important stuff like a fight scene. When it's something silly like getting a scrappy, three-legged dog, not so much.
>>
>>749214
While we are criticising OP: a dog having a collar general means it belongs to someone, so you just made us a dirty dognapper!

I hope this quest continues, the last quest to start up here of the "ship flying round in a space opera setting" was beacon hunter and it only lasted a few threads.
>>
>>749330
>so you just made us a dirty dognapper!
All part of my dastardly plan!
>>
>>749322
I get us being a bit slow because we were a pilot, but I was left wondering what Tom was doing during the whole thing. Thought he'd have reacted the moment Sam threw the knife.

And it IS rather bad form to leave it all up to dice. We made the decision to gear up heavy, think about escape, prepare to fight the mafia, and then it comes down to two choices, an NPC doing most of the work, and a dice roll.

It just seems like it takes player agency away.
>>
>>749332
"You mean this intergalactic war was all started due to a dog called Tripe?"
>>
>>749322
He does have a point, understandably players wouldn't have appreciated a sudden permanent debilitating injury without having had the chance to avoid it beforehand.

Still, it's understandable as you're still working out the kinks.
>>
>>749333
>>749335

Right. I'll avoid doing that in the future.

This particular mission was more of an expository thing anyway, which is why the dice was so forgiving. Think of it like a tutorial level. Also the debilitating injury thing would've been something like an eyepatch.
>>
>>749334
>"It was all started BY a dog called Tripe!"
>>
>>749337
>Forgiving
>15% probability of losing a body part

Pacifist playthrough from this point on people.
>>
>>749341
He already said it was because of choices leading up to the confrontation.
>>
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>>749341
Too true. Virgo was dead on here.
>>
>>749341
What I meant by that is that I would've probably made the resulting injury as minor as possible given the roll. And like I was saying earlier, there were at least four previous prompts that could've changed the outcome entirely.

I even added colors to make it obvious which was the more risky option. They were already on-edge due to their entire world crumbling around them. Telling them that a death squad is coming to fuck their shit up might not be the most prudent move in that scenario. Had you gone with the soft negotiations, there would've been an option to open fire on them, with a 3d100 roll to determine their state of being not-ok.

Again, sorry that you didn't like it. I'll avoid it in the future.
>>
>>749348
>>749343
That last post wasn't a critique guys.

Though I must say the meaning of colors in options went completely over my head (I took them for an indication of our line of behavior, like in Mass Effect)
>>
>>749341
Not pacifist, but it is pretty clear that we are not an action hero with plot armor. Everybody else may be a badass, but getting shot is something we're not gonna just walk away from, so it'd be a gamble at most.

>>749348
>They were already on-edge due to their entire world crumbling around them. Telling them that a death squad is coming to fuck their shit up might not be the most prudent move in that scenario
Maybe you can make it a bit clearer next time? Like Allen noticing their mood and going "oh hey telling them they're all gonna die might very well make them lose their shit"

Or to be less blatant, then you could write in more description of their looks, their mood, Allen guessing it's a facade, stuff like that

Because, and I'm sure you know, questers tend to be dumb as shit more often than not
>>
>>749352
That's true, I meant to make the boss seem more nervous, but it must've gotten lost in proofreading. The only thing that remained of it was a bit about him swallowing nervously in between sentences. I actually had a whole bit about him seeming nervous and edgy.

Also, I'm absolutely going to make firing your sidearm into the ceiling and yelling an option at some point. You can quote me on that.
>>
>>749352
Jesus this post is a mess

>be less blatant, then you could
*less blatant, you could

>be dumb as shit more often than not
*more often than not, so a little bit of prettied up obvious hints would be mighty helpful
>>
>>749352
>questers tend to be dumb as shit more often than not

Too bloody true.
>>
>>749334
"No, this intergalactic war was all started by MY dog called Tripe!"
>>
So I went ahead and made my first Pastebin. It's some more detailed stuff about the ship.

http://pastebin.com/dUaVH74m

More Pastebins coming soon!
>>
>>749332

Give dog a bath.
>>
A couple more pastebins for you guys:

http://pastebin.com/HRxg787x

http://pastebin.com/shBD8ATY
>>
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>>751277
>>750534

Neat.
>Queensland Federal Shipyard
*spoiler*
>>
So I just got caught up on everything and it's a pretty enjoyable little romp except for one major thing: your women are fucking terrible.

All but Claudia were cut from the exact same waifu cloth: described using cute, blushed in reaction to everything, stuttered with the blush, basically the most generic traits of any animu waifu.
Combine that with the cliche introductions with the completely out of place cultural misunderstanding with Corrigan (it didn't really serve to introduce imperial cultural differences, all it did was introduce her waifu route in a screamingly blatant way) or the spaghetti-less fangirl that somehow ate up 3x more time than grand admiral plotpoint.

It's like Tom and Virgo are space bros and we'll go on small scale space adventures with them.

While Cynthia, Corrigan, and Co. are all generic, soulless waifu templates that you'd find in the bottom barrel harem animes.
It's like they exist as shit like
Cynthia: Waifu, Childhood friend, engineer
Corrigan: Waifu, Foreigner, weapons officer
That is their entire existence right now. Everything with them has been waifu bait in some sort, hell Cynthia's entire existence has been introduction as the somewhat smarter childhood friend, stuttering can I make you breakfast, engineering information, and kooky romantic misunderstandings. Remove the generic waifu stuff and there is basically nothing left.

Hell look at Claudia, sure she's only gotten 1 post of screentime, but it was just infodump and waifu introduction as sexy mature lady.
I am not saying that waifus are bad, as they're obviously part of your goal in the quest. A well done waifu could be good. Right now they are not well done.

I am simply stating that your implementation of them is really, really bad. Make the girls exist as more than just copy pasted from any lowest common denominator harem anime.

The girls are all poorly written right now and are an active detriment to the quest.
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>>752363
Thanks for the criticism, I'm glad you enjoyed what you enjoyed, and I agree with most of your criticisms. My execution of certain characters has been very much subpar. However, the girls are not necessarily cutouts, they just have yet to be fleshed out by proper interaction. So far, Allen has interacted with both Cynthia and Corrigan on a mostly professional level. I'll go ahead and explain some of the reasons for them acting the way they have so far, beyond the obvious.

For those of you who are looking forward to interacting with the girls over the next two threads, don't read passed this sentence, I'm going into spoiler-territory to give tome insight as to why they act the way they do:

Let's start with Cynthia. She's known Allen since he moved to Fargo when they were both 10. The main reason that she seems to act uncomfortable around Allen is that she feels like she doesn't really know him anymore. He showed up, in the middle of the night, after not speaking with her for six years to ask her if she wanted a job. He had changed completely since the last time that they spoke. He looks different, sounds different, carries himself in a different way, and even pronounces words differently. The only reason she really even took the job was because she made a promise to Allen's dying father that she'd look out for him. She didn't actually want to go to space, she had a good thing going in Fargo, but she's afraid of seeing one of her oldest friends end up dead somewhere. In fact, after seeing him like she did at the end of this thread, she's fucking pissed. She doesn't even know what she can and can't say around him since she saw several, very public, fucked up things happen to him during the war, things that the media latched onto and wouldn't shut up about.

Next, we've got Corrigan, the only person who actually has any romantic feelings for Allen in the first place, misplaced as they are. They first met right after the war, when she was in the middle of burning some serious bridges with her family, which is a huge no-no in Imperial culture, especially for a woman. He helped her distance herself from her family, mostly because he saw a lot of traits in her that reminded her of a younger him. This whole business culminated in a very violent bar fight between Allen and Corrigan's older brother, Vadim. This incident got Allen expelled from Europa entirely, and he will have to receive special permission to ever return there. Basically every interaction that Allen has had with Corrigan has been misinterpreted by both of them, and it's going to lead to a huge problem later if Anons can't deal with it.


Cont.
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>>752363
I agree that they need some more screen time/fleshing out. As a counter point though maybe the narrative is filtered through our MC's perspective/interests.
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>>752391
Then I'll talk about the Fangirl Sergeant. Basically, the reason she acted the way she did wasn't because she thought Allen's actions were endearing. When he asked for her phone number, it came across as weird and off-putting. Basically, she misinterpreted the whole thing as a romantic gesture from a man she's just met. In fact, the idea of having a romantic entanglement with the person that she's idolized for the passed six years is terrifying to her. Not only that, but Anons will have the chance to speak with her more, and even invite her aboard the ship, where she will quickly realize that her idealized vision of Allen is pretty much a fabrication of propaganda. She will be very unimpressed with the way Allen lives, as well as his actual military experiences, should the anons choose to tell her about them, since the Federation has heavily embellished his war record. This is not necessarily a bat thing though, as the whole reason she acts like a cardboard cutout of a fangirl is because she sees Allen as a cardboard cutout of the whole heroic soldier archetype. Her characterization will change as she begins to view Allen as more of an equal.

Basically, all of the female characters have no idea whatsoever how to act around Allen.

Also, while we're talking about people not being what they appear to be initially, let's talk about Tom. Yeah, he is a standard bro character, but his reasons for joining Allen in the first place are more complicated than just wanting to go on adventures with his old war buddy. He's actually dead inside and constantly trying to chase the thrill that he remembers from his time in the Marine SOF, which was basically like Vietnam-era Mac-V SOG mixed with 80's-era Navy SEALS. He fucked his legs up so badly that he couldn't walk properly for a year, and was promptly dropped from the Marines, though the Navy took him on as a weapons officer and eventually as a co-pilot. Tom may be a tactical asset most of the time, but he goes out of his way to jump into risky situations against his proper judgement because he's constantly chasing a thrill he will never be able to get back.



However, You're right when you say that they come across as flat right now. I'll try to make them all more three-dimensional as things continue.
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>>752391
>>752399

>Don't read this four paragaph spoiler

Man you're torturing me
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>>752400
I mean, going back and reading it, there's only a few massively spoilery things. Go ahead and take a look if you like.

If you really don't want outside information to cloud your play style, just skip the Corrigan bit.
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>>752403
But which one is Corrigan's?
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>>752404
Paragraph 2 of >>752399
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>>752363
I'll agree that Cynthia is shit.

And that's all I have to say... about that.
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>>752406
>>752404

Wait, wrong post, paragraph 2 of the one above it.
>>752391
This one.

>>752407
Sorry you feel that way. I'll try to drop some more characterization to make her seem less generic.
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>>752407
Childhood friend always best girl
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>>752409
One thing I have to say, a character can have an extremely rich and deep inner world, but if we the readers can't see it it's not worth anything.

I think I'll avoid spoilers completely. I want to see the characters through their actions.
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>>752414
Fair enough. Most of the beginning of the next thread is going to involve doing some more exploration of the characters anyway. It's going to open pretty much where this one left off, with Cynthia being angry with Allen because he's been off doing dangerous gangster shit. And because he brought a dog home with him.
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>>752409
Cynthia isn't actually shit. I just feel like she's my least favourite so far.

I'm more attracted to your setting than the characters to be honest.
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So thinking about races and power dynamics.

Humanity appears the be both the most populous and farthest spread race out of all of them.

Thulians are quoted as having a low population, so they cannot have many (if any) colonies due to low pop. So while they may have gravity powers, they don't seem like they could have much political clout on the large scale. Especially if their first course of action with a downed alien hero is to kill it instead of use it as a bargaining chip. That feels like a weaker isolationist group.

Elves are stated as home planet 3-4 colonies, lack of major contact with outside races. This leads to them being rather small in terms of both population and territory with no political power on the universal stage.

Archeans appear to have been the most populous, with home planet + 12 colonies, and this is assuming that these are the colonies they have left, not ones abandoned or dead colonies from the plague. They could have been big once, but seeing how their culture ALSO appears to be insular with it focusing on defense, I doubt they were a big player in universal politics.
Though if they have don't die natural deaths then it brings up the question of how fast their population would grow. They'd have to have some real slow rates of childbirth to justify being so few, as they would grow and grow and grow due to people only dying from accident, injury, and disease.

Then there's humanity
We know that humanity is large enough to have 2 different large-scale governments. Wars fought over bunches of colonies, specifically made food-farming worlds. A war fought over a large cluster of planets, meaning at least 5+ colonies close together.

They're making colonies for specific purposes, not just to expand, this means they've gotta have a shitton.

Humanity on its own has got to be at least 40+ colonies for all of this to make sense. (federation lost 6 colonies at the end of the war and is no way they'd be okay with losing such a huge chunk of their colonies unless they have a shitton of them) meaning they are bigger and more spread out than every other alien race combined.

They are fighting wars over more planets than other alien races have flat out. The feds gave up more land than the elves have, probably gave up more citizens than the insects have.

Humanity seems to be the undisputed king of the stars. Doesn't seem like any of the other aliens would have much of a presence compared to them. Especially since they mostly appear from description to be insular.
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>>752416
Zap, maybe it's just me, but you give away actually spoilery information too damn much. I'm not sure any other QM would have actually given away other characters' backstories and future development as easily as you have
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>>752771
Faridians have 20 planets.

I don't know if that means 20 planets on a "Core World" scale, or 20 Colonies. It's clear humanity has a bunch of colonies, but perhaps it's disproportionate compared to the Core World amount?
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>>752771
Well, there are also Faridians, who control 20 planets (at least to the best of the Federation's knowledge). They have a very respectable military, and are probably the only race that could successfully wage a war against Humanity alone. While they are relatively isolationist, their furthest colonies are highly independent and occasionally act against the interests of the Faridian government.

Also, humanity is pretty isolationist itself. There haven't been any actual shooting wars with an alien species. At least none that are public knowledge.

Also, though human colonies are quite numerous, there are far more independent planets that have a mix of different species living on them. Plus many newer human colonies are relatively small endeavors, typically being mining operations.


>>752784
Perhaps, though I did put a warning before the spoilers. I did that as an explanation for why they act the way they do. And most of that, save for the Sergeant and Corrigan, is all stuff that Allen either knows or has a pretty good notion about. He's pretty good at reading people, most of the time.

>>752793
Core Worlds are more of a Federation thing. It's a legal definition, sort of like the difference between a state or a territory in the US, only there's way more colonies than cores.
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>>752784
>>752807
Tl;dr
If anons want to metagame around character development, I suppose I'll oblige them just this once. But that's assuming my spoilers are entirely accurate.
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So there's been a change of plans, everybody:

Due to some weird real life shit, I'll be starting the new thread around 11:00 PM TONIGHT. I'll run until anywhere from 1:00 to 3:00 AM, then I'll run from 4:00 PM to 1:00 AM tomorrow and Friday. All times are in EST.

I promise I'll try to make my characters less terrible.
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>>753327
Aside from the rather cookie-cutter waifus, as long as you get to their backstories and give them more character than flustered, you'll be fine. And I read the spoilers above, and I trust that you can fit them in the narrative decently, so I think it will improve everyone's opinion of them.
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>>753327
Just caught up with everything, it's been a nice read. Can't wait to join next time.
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>>753327
I can't wait to join in later today. Thanks for QMing
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New thread is up!
>>755017
>>755017
>>755017



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