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http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and its surrounding trade lanes. Protector of the Smuggler's Run and the DRH 1 Nav Relay. It's been a few short weeks since you helped to defeat an invasion attempt by House Nasidum. The remains of smashed fleets still litter region with the wrecks of thousand ships.

Recovery efforts have mostly concluded but salvage is still underway and will probably continue for some time.
The Alliance has mostly concluded their efforts to salvage the Mobile Fortress and are preparing to jump it out of the Relay. In a few months time it will be ready to help support the Alliance fleets acting as a mobile repair base for the Super Heavy Cruisers.

The Heavy repair station is back online and has begun work on captured warships. Crews at the Forbearance yard meanwhile are still working to integrate the newly arrived equipment you got from the Alliance. Basic elements should be done soon, and with that in mind the Mega class ships you crippled in the fighting have been hauled to the Forbearance shipyards.
No enemy forces were able to make use of the temporary weakness of your Supers as their main guns were removed. Thanks largely in part to your sides continued control of the Aries built nav station.

The Navigators Guild has brought in a construction ship and are beginning repairs to their own damaged nav station. This will take time, but does set a more solid deadline for how long you'll be able to control traffic flow.

Most worlds in the Relay have been liberated, though fighting on the ground is still taking place on Csontos. Fortunately it's not as heavy defended as on the two Bonrah fortress worlds.

A good portion of your ground troops are currently in the DRH 2 Relay helping to augment what forces Baron Winifred brought along. Other units now being pulled back to Rioja have seen their fair share of action. Many are returning to full strength but aren't quite there yet.

A request has been sent to you and others by the Ruling House for additional support in liberating the last enemy pockets on Csontos.

[ ] Tell them you can't spare troops at this time
[ ] Claim to be building reserve to attack Bonrah fortress worlds
[ ] Suggest Ber'helum assist
[ ] Send support elements (HAG's, starfighters, vehicles)
[ ] Send troops with full support
>>
>>710594
>This will take time, but does set a more solid deadline for how long you'll be able to control traffic flow.
We should probably hand over the secondary station before the original one has been repaired. It should keep the navigators from getting too upset with us.

>A request has been sent to you and others by the Ruling House for additional support in liberating the last enemy pockets on Csontos.
Time to gain some new customers for the HAG/Dante/Phobos tank.

>[x] Send support elements (HAG's, starfighters, vehicles)

TSTG, we built an alliance foward base on Rioja a while ago, can J-D construct these on their own, or do they need FA assistance?
>>
>>710594
>[ ] Suggest Ber'helum assist
>[ ] Send support elements (HAG's, starfighters, vehicles)
Either or. We can't really spare the troops.
>>
>>710594

[x] Send Support elements

Unless we've got intel of the Ruling House's ground forces being decimated and near collapse, it sounds like they're just looking to put their casualties on the forces of lesser Houses?

We should still offer some help, though. What we supply should help the lesser Houses that also send forces, and we did just fight together with the RH.
>>
>>710594
>[ ] Send troops with full support
>>
>>710594
For House and Dominion!
>>
>>710594
>Send support elements (HAG's, starfighters, vehicles)
A couple HAGS should be enough if they're stuck in small pockets. Is this a "you're going to give us help for free" thing or will they pay us for the losses/damages we take?
>>
>>710594
>[ ] Send support elements (HAG's, starfighters, vehicles)
>>
>>710594
Not 100% certain we can support every combat theater. So lets go with: [x] Send support elements (HAG's, starfighters, vehicles)

Lets give the ground pounders a moment to catch their breath yeah? Also this: [x] Suggest Ber'helum assist
>>
>>710645
>TSTG, we built an alliance foward base on Rioja a while ago, can J-D construct these on their own, or do they need FA assistance?
The House still has the FOB construction module used to help set up Mons Abyla base. They're actually still in the process of expanding the base interior.

Your House hasn't bothered trying to pick up the tech to produce them. They're low tech enough that any government can buy a production license for them through the Alliance.

Most of the Major Houses are able to produce them.
You could easily buy a license or even a cheap short run license to build one or two.

>>710675
>>710725
>Is this a "you're going to give us help for free" thing or will they pay us for the losses/damages we take?
It's more of a treaty obligation thing that you can opt out of if you have a good enough reason.
Also the more you help them the more willing they'll be to help you in the future. Basically a standings boost.
>>
>>710761
Hey TSTG, can we get a status report of all our forces and where they are at and what they are up to some point in the future? If other people are okay with such a side material.
>>
Reminder: Suptg link in OP has been changed. Old link will allow people to vote on /tg/ threads but not /qst/ threads. New link is the other way around.

Your advisors and key commanders of your military:

Knight Captain Katherine Drake is your fleet's Wing Commander. She has been working to help rebuild the attack squadrons in the aftermath of the fighting. Personnel losses were low among the attack units. Until more ships are repaired or built she's dealing with having more crews than ships for them. For now crews are rotating for patrols.

Knight Captain Kim Yu Chung is overseeing minesweeping efforts. Tens of thousands of mines were laid during the enemy invasion to trip up their fleet and many are left over. Recovering them will not only make space lanes safer for salvage teams, but replenish your badly depleted warhead stockpiles.

Uyi Rna is the General of your Army, and is currently personally overseeing fighting in the DRH 2 relay. Enough qualified subordinates remain at Rioja to look after things.

Wiremu Tama is the Admiral of your Fleet.

Fadila Saqqaf is your leading diplomatic adviser.

C.F. Vanderwal is a former House Erid noble now serving with your intelligence division as part of his parole.

Chide Dlam'ard, the Governor of Rioja is working to restructure the local economy, keeping it afloat until normal trade resumes.

Knight Commander Myrish Avun, formerly of House Sulos, has joined your fleet leading elements that defected from her House. Intel is still going through the long process of vetting her people. For now her Talos Heavy Carrier is crewed by a mix of her own personnel and some of yours that have served aboard the Majestic.
While you have vouched for Avun, negotiations between the Knight and Count Jerik are still ongoing. Eventually the Avun will have to go to the House capital if they're to ever become a Baron of your House.
>>
>>710868
Thank you!
>>
>>710761
>You could easily buy a license or even a cheap short run license to build one or two.
Great! I think we should put another on Rioja as soon as the military has the numbers to use it properly. Maybe on Magdalena too. Our allies in the run might be interested as well.


>>710868
>key commanders of your military
We shouldn't forget Mike!

>While you have vouched for Avun, negotiations between the Knight and Count Jerik are still ongoing.
We have more than enough planets to pick from in drh 1 at the moment. Say, wasn't Alex's dad a potential candidate for governor?
>>
>>710918
Mike's not under our command. He's doing testing on afterburners and such.
>>
>>710918
>We shouldn't forget Mike!
Oh, shit.
Yes, he's there trying to train more of your pilots to better make use of afterburner equipment. Mostly working in two particular fields. 1) teaching crews to make the most use of the Dusk II and 2) adapting tactics for the jettisonable AM stasis tanks on the assault corvettes.
Kim wants to help a bit more with the second one when minesweeping is over due to his people's familiarity with AM weapon usage.

>I think we should put another on Rioja as soon as the military has the numbers to use it properly. Maybe on Magdalena too. Our allies in the run might be interested as well.
Keep in mind those particular base modules were intended for airless environments. It works on Rioja because the air is very thin around the upper sections of the plateau.
It can work in a thicker atmosphere but requires more shielding to let ships launch quickly from the planet's surface without wiping out everything nearby.

>>710926
Technically true. He is operating in your sphere of influence though. He'll probably transfer back to the homeworlds once the navigators open up the FTL lanes again.

>>710848
Numbers wise Sonia's fleet has less than half the ships it started with. It will be easier for me to work out current strength once the replacement/salvage has got you back closer to what it was before the invasion.

Largest House fleets currently conducting combat operations:

Baron Abigale Winifred in DRH 2. Her fleet consists of an RSS built Heavy Cruiser gunship (seriously needs class name) and any Medium cruisers that could be spared. Fielding a mix of attack squadrons and some elite assault corvette units with their own support ships.
Mostly operating in concert with the Ber'helum and Helios fleets who are providing most of the numbers.

Baron Alexander Palaiologos in the home galaxy.
>Word from the homeworlds is that Alex has deployed to the front with the Zeus. Between the Run being cut off and the previous need to stockpile warheads for the minefield plan they don't have enough warheads to use its default configuration. They're experimenting with a mix of plasma weapons and some torpedo launchers.
>Right now your House is providing fire support to the others that are fighting House Xygen. Alex is good at it and you know he can handle himself if enemies get in close. Hopefully things will work out.

More on the overall House strength later.
>>
>>711004
How about we just call the Gunship class Ermey? Then we can name them (if we make more) after people from Full Metal Jacket. Simple and easy.
>>
>>711004
Could you post a cad image of the RSS Heavy?
It would help with naming the thing.
>>
While you'd like to maintain your obligations to defense of the relay your ground troops need a break from the heavy fighting. You'll offer support from the remaining HAG units in the relay along with any Phobos assault guns and starfighters that can be spared. A pair of the Dante Gunships will also be going but will probably just be there to look flashy.

Your excitement at word that your new plasma pistol has arrived is soon quashed by a request to speak to the planetary governor.

Chide Dlam'ard and their aide, the Shallan Tamoren Balle, both seem anxious about their reson for seeing you.

"Since the liberation of Rioja our security forces have arrested roughly fifteen hundred personnel who deserted the PDF during the occupation. There are probably more. More than five thousand are listed as MIA and while it's inevitable that some were killed leaving no remains we don't know how many were."

"What we do with them is ultimately it's the Governor's call but this is your planet." says Balle. "We're wondering if they should be executed."

>What say?
>>
>>711152
Since we are currently not in a situation that requires a fast resolution we can let them go through civilian penal routes. A prison sentence for the average deserter with ringleaders/inciters getting life with parole should be sufficient.
>>
>>711146
I actually do not have one of the current model.

This is the original.
>>
>>711179
First name that came to me for that ship is Dolphin
>>
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>>711179
While I've been leaning towards a design more like this for the newer models.

So it'd be somewhere in between. Ideally with the siege cannons protected by the heavier armor so they can't be knocked out as easily.
>>
>>711152
Nah, just put them in prison for a while. And make a list of all the confirmed deserters. Names, faces, home zone (the cities are make up of a bunch of simi self sufficient zones right?) Then let everyone on planet access the list whenever so everyone will know they decided running away was better than protecting them. It'll discourage deserting later if they know they'll be turned into a pariah if the planet isn't lost.

We can make execution the sentence if they flee off planet. It's not worth bringing them back.
>>
>>711152
>>What say?
Erm.. what's the normal course of action for our House when something like that happens? If not, what do the other factions and the FA do? Are PDFs handled differently compared to the more "professional" branches of the military?

>We're wondering if they should be executed.
We could put them in stasis and thaw them out next time volunteers are required for dangerous salvage or recovery work like recently on the nasidum mobile fortress.
>>
>>711152
Ouch, damn choices... I kind want to do a 40K decision and draft them into a Penal Legion with death being their release from sentence. Why don't we have commissars or their equivalent? I mean we had one when we first started so why not one watching the troops?

But what this >>711177 Anon said sounds better then my idea.
>>
>>711206
I prefer this version >>711179 over that one.
>>
>>711152
Execute any ranking officers or parties that encouraged groups to desert.
Deport anyone that isn't a Neeran War Refugee (immigrants from home worlds).
Minor punitive actions against parties that are Neeran War Refugees.

Dishonorable Discharges for everyone.
>>
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>>711210
>Why don't we have commissars or their equivalent?
Chief NCO's with the authority to take control of the ship are generally assigned to training ships because a starship is worth a bit more than a rifle.
PDF's tend to be quite large and less well trained than the regular Army. Because of this they're generally able to shrug off low levels of desertion. There's less incentive to attach the equivalent of a commissar.

I believe you had a couple Marines that would have been ideal to put in the role of Commissars.

>>711209
>what's the normal course of action for our House when something like that happens?
It differs between planets and is up to the Governor.
Most J-D planets will give jail time or hazardous duty. Executions have been known to happen, and are more likely in war time.

As an added complication some of the PDF deserters are Terran Citizens who fled here as a result of the Neeran War.

Balle speaks up.
"It probably doesn't help that before the Nasidum invasion most people here were starting to see the PDF as the equivalent of mall cops. Who was really going to attack Rioja with the huge army you've been building nearby to defend it?"
>>
>>711446
Well it doesn't really matter what people think in my opinion. They were paid to do a job and they decided to just not do it.

I'm still for ostracizing them. Maybe we can have a House wide list of deserters so they can't just go to another planet in the House.
>>
Looks like prison time, possibly with other options factoring in.

[ ] Prison
[ ] Prison + publicly ID / blacklist deserters
[ ] Stasis Prison / Hazardous duty
[ ] Execute ringleaders. Prison / Deportation for remainders
>>
>>711526
Lower ranks:
>[ ] Prison
Officers (and candidates):
>[ ] Stasis Prison / Hazardous duty
>>
>>711526
[x] Prison + publicly ID / blacklist deserters

>>711446
That makes sense.
>>
>>711526
>[ ] Prison
for the everyman
>[ ] Stasis Prison / Hazardous duty
for ringleaders
>>
>>711526
>[X] Execute ringleaders. Prison / Deportation for remainders
>>
>>711152
>"What we do with them is ultimately it's the Governor's call but this is your planet." says Balle.

Well, what do they think? Sonia may own the planet but any decision is on them as well. And I think it's important to let them be part of the decision too.
>>
>>711682
>Well, what do they think?
Dlam'ard is hesitant to execute is prepared to do so for fear of the rest of the House nobility may think them too weak on the refugees.

Balle really likes the idea of hazardous duty.
"Did you ever watch the movie, the Dirty Dozen?"
>>
>>711763
I don't feel like going through another edition of House and survey so I'll change my vote to >>711582
The prison sentence should be pretty long if the other people in the House could think we're being easy on them.
>>
>>711569
>>711582
Looks like we're going with these then.

At the opposite end of the spectrum of the deserters are those among the PDF who performed exceptionally well. Well enough to attract the attention of Marine and Special Forces recruiters. A few immediately accepted the chance for promotion.

Those who have been more reluctant to do so are made up of refugees from other Houses or Factions that wanted to stay away from the heavy fighting of the war.

Rob Ecord thinks he can shape them up into professionals if given suitable motivation and resources. You always need more good soldiers.

Fadila would rather have them stay in the PDF and publicize their exploits. This would increase public awareness of the PDF's actions in defense of the planet while discouraging potential recruits from thinking of it as a free ride.

[ ] More Soldiers (+1 special forces team)
[ ] PDF Awareness (+Rioja PDF Morale)
>>
>>711839
>[ ] PDF Awareness (+Rioja PDF Morale)
>>
>>711839
Do both. With the most flashy troops getting the spotlight while the absolute best of the best are integrated into the existing SF
>>
>>711864
I'm fine with this, taking the top couple percent as SF. It probably won't give us a new SF team right away but they'll be able to fill in for injuries and in emergencies.
>>
>>711864
I'll support both.
>>
>>711839
I think helping PDF traditions off to a good start is a better investment at the moment.
>[X] PDF Awareness (+Rioja PDF Morale)

Although I wouldn't be opposed to >>711864
suggestion if it's possible.
>>
>>711839
[X] PDF Awareness (+Rioja PDF Morale)
>>
>>711839
>[ ] PDF Awareness (+Rioja PDF Morale)
Seems like the better option
>>
>>711864
>>711887
>>711899
The point of Fadila's plan is that they stay in the PDF.
>>
>>711991
I figured there'd just be slightly less being celebrated. But if we can't do both I'm going for the SF team. They're just more important than the PDF.
>>
>>711991
My idea was that most of the heroes stay in the PDF while a small amount is integrated into the already existing SF teams. if it can't be done just boost them up as having defended THEIR planet- Focus especially on the immigrants from Terran space since they seem to require some assurance that this is their home. Need to get our patriotism up.
>>
>>710594
Finally caught up after exatly a month of reading. My god that was long.

>captcha is HOUSE KYM ROAL
Yeah, captcha. Time for H&D!
>>
>>710868
>Tama
Speaking of, weren't we going to consult him about carrier tactics? It was brought up last thread that we need to find a way to utilize carriers more than how we've been doing abd was going to cunsult him in this thread.
>>
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I would like to propose a ship design.
>>
>>712422
I always assumed in my head that the Lance Class looked like this, just narrower
>>
>>712422
an oval shape would make more sense.
>>
>>712482
>oval
Get out of here you dirty Neeran sympathiser, go join the For Empire and Neeran
>>
>>712503
Not my fault the star wars universe has shitty ship design
>>
Fadila help's the Governor's own PR people with publicising the exploits of some members of the PDF. Given awards and promotions within the PDF, they're praised for helping to defend their new homes, and for heroism in the face of adversity.

The Governor hopes they can serve as an example for those who continue to defend the planet from the threats facing it.

Morale among the PDF has increased. While before most awards and publicity have always been given to your much more active Attack Wings and Marines, the rank and file have now seen that it's possible for them to make a difference.


>>712063
>while a small amount is integrated into the already existing SF teams.
That already happened.
>A few immediately accepted the chance for promotion.

>>712422
I have considered this. You don't have the tech for singularity warheads or plasma lances yet.
Yet.

With those issues brought up by the Governor dealt with you're finally able to see to a pair of Alliance technicians that have arrived with cases containing your new plasma pistol.

Wait, cases?

After they've been cleared by security you're asked to head down to one of the weapon ranges which have been set aside. A squad of your personal guard has restricted the area to only the Alliance techs, those from your armory and themselves.

One of the technicians introduce themselves.
"Viscount Reynard, I am Arndt Lauritz and I am very excited to present to you the new Mark Seven plasma pistol. The first weapon of its kind commissioned by the Factions Alliance.
My assistant and I are here to supervise final assembly of the weapon."

You raise an eyebrow at this.
"Final assembly? I thought it was already being assembled? That was part of the reason why it was going to take time to be sent here."

"Well it was but there was some debate over the version type you may appreciate more so we've brought the parts necessary to complete the weapon with features you would prefer."

That's not so bad.

"Any chance I can keep the remaining parts and switch them out between different types?"

The two techs exchange glances then both shake their heads. "No, I'm afraid that would not work. The remainder will be needed elsewhere."

They open up the cases revealing a familiar looking plasma pistol housing along with plenty of other gear. One of the parts looks like the micro fusion reactor from a suit of power armor.

>Cont.
>>
>>711179
>>711206

Richelieu is a great name but doesn't fit the scheme. Dolphin -> Dauphin?

Threadly reminder to let Vanderwal off the hook before he gets bored and kills us.
>>
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>>712780
>Dolphin -> Dauphin?
Donphan?
>>
Available types.
While able to swap out fuel cells like your older pistol, the Mark 7 series is meant to deal with problems of logistics in the field. Because of this all types of this series have features meant to make it easier to keep the weapon supplied while away from major infrastructure.

>Mk.7 A
Featuring an integrated micro fusion reactor, the 7A is capable of recharging its fuel cell in the field, albeit at the cost of having to use hydrogen instead of iron as its ammunition. This is closer to Neeran plasma weapons in many respects. The beam can be adjusted to use more or less of the fuel cell per shot.
While its ability to penetrate vehicle armor is somewhat reduced it is still more than sufficient against infantry, even when equipped with power armor.

>Mk.7 B
An alternate take on recharging in the field, the 7B can make use of raw materials needed to refill the fuel cell, then use an external power source to heat them to the necessary temperatures. This power can be from a suit of power armor, a vehicle, or the local power grid of a ship or city.
While energy intensive, it means the weapon doesn't need a specialised facility to reload the fuel cells.

>Mk.7 C
An attempt to combine features of the A and B models, a weapon that doesn't rely upon an external power source but still has the same punch. Prototype testing is still in progress and some bugs remain to be worked out. As a result its reliability is likely to be poor.

Which are you more interested in?
>>
>>712862
>Mk.7 A

We already have our OG model for punching big holes in armor plate and being a logistical nightmare. A reliable backup makes the most sense.
>>
>>712862
>Mk.7 B
Sounds like the flashlights of 40k only with more kick to it. Plus with us seeing less and less field operations I think this would be better for us. Especially if we can hook it up to our power armor or ships energy grid to recharge.
>>
>>712862
Do they have testing results for the A version against actual or simulated Neeran in their assault armor getups? Or vs the crazy not-psy deflection powers?
>>
>>712862
>>Mk.7 B
>>
>>712862
Mk.7 B
>>712882
If you want it to not be a logistical nightmare you want the B then. The parts will always be hard to get, so making it easier to reload is the only way to make it easier on the logistics guys.
>>
>>712862
How does the pistol compare to the aries plasma rifle?
>>
>>712916
Probably like our rifle vs the knockoff we took over. Cheaper and easier to make but not as good.
>>
>>712862
>Mk.7 C
Just because I love the idea of Sonya always carrying around this one gun that has a chance to disastrously fail.
>>
>>712906
>Do they have testing results for the A version against actual or simulated Neeran in their assault armor getups?
Yes. Its enough to get through their armor except in rare cases where even your best 20mm wouldn't be able to get through.
Using a more powerful shot with a higher percentage of the fuel cell can overcome this.
NOTE: The recoil dampeners are not always able to make up for kick back when firing greater than 30% of the fuel cell contents at once. Power armor is recommended.

>Or vs the crazy not-psy deflection powers?
They have not had an opportunity to test it under those conditions so far.

>>712916
The aries weapon is essentially a regular plasma blaster design but with a different magnetic focusing system to produce a tighter beam. They also moved the fuel cell to the back of the weapon more like the plasma pistol to increase overall efficiency, though not necessarily safety.
Its penetration is comparable to the lower settings on the 7A but can't be adjusted any higher.

>>712928
This. Also theirs is the size of a rifle.
>>
>>712862
Question:
What one will better resist the effects of energy draining systems?

Is any one of the variants more destructive than our current pistol?
>>
>>712862
>Mk.7 B
>>
Mk.7 D - Kills every Neeran everywhere in the universe all at once.
>>
>>713094
>What one will better resist the effects of energy draining systems?
Neither would perform well in such environments unfortunately.
7A might last a bit longer if you could keep it supplied with common fusion fuels, but it would go through a lot.

>Is any one of the variants more destructive than our current pistol?
On a per-shot bases the 7B is nearly identical to your modified Mk 1. The 7C would also be similar in theory.
If you set the 7A to use its entire fuel cell in one shot you'd get a really big boom more like a Shallan fusion gun, but again it wouldn't penetrate armor as deeply.
And you would go flying.
>>
>>713225
Sounds like that could be fun in a vacuum. I'm still for the B though.
>>
>>712862
Soooooo . . . . Do we still have our fake arm with its high tech sensor gear?

Could we use it to take measurements of the other parts under the guise of checking them out, so that we can maybe replicate them later?
>>
>>713245
I like the way you think.
>>
>>712862
Also 7B
>>
>>713225
Neat.

If this is an Alliance R&D Program, and it's a continuation on the Republic Pistol we have, does that mean the Republic has turned over all their research to them as well?

Can we ask them what the official manufacturing price on one of these would be? It would make a nice gift for our sister.
>>
>>712862
>Mk.7 B
>>
>>713437
Winifried and our mother would kill us if we got her one... I think this could be a great idea.
>>
>>713485
> Not getting one for our Mother instead

The latest in home protection! All that bloodthirsty estrogen in our family had to come from somewhere.
>>
>>712780
>Richelieu is a great name but doesn't fit the scheme.
It's not like I commisioned the thing. I guess its from here.
http://lighthousezen.seesaa.net/

I should not have started looking at this guy's page while H&D is running. Too many good ideas.

>>713245
>Do we still have our fake arm with its high tech sensor gear?
Yes.
>Could we use it to take measurements of the other parts under the guise of checking them out, so that we can maybe replicate them later?
You can try.

>>713437
The Alliance commissioned the Republic to develop the Mark 7 line.

>Can we ask them what the official manufacturing price on one of these would be?
The techs don't know. If factoring in the projected development cost it's probably equal to a suit of power armor.

Looks like we're going with the 7B unless there is a large shift.
>>
>>713669
>If factoring in the projected development cost it's probably equal to a suit of power armor.

Is there any way they can set a mode on the weapon that lets it do really low powered shots but in rapid succession? Basically a burst fire mode.

The Aries plasma rifle too, have they thought about copying it and applying any of this new technology? The pistol is the perfect backup weapon but having a main-line rifle would be a nice weapon too.
>>
>>713797
Considering that this pistol is currently worth two assault corvettes...
>>
>>713797
They both fire a beam. Weapon length doesn't only matters if you want to fit more accelerators of some kind to make the plasma move faster to do more damage. And since both our current pistol and the Mk.7 B will be able to easily penetrate tanks that doesn't matter.

The Aries weapons are probably rifle sized to make up for inferior technology and materials.
>>
>>713797
>Is there any way they can set a mode on the weapon that lets it do really low powered shots but in rapid succession? Basically a burst fire mode.
Not with the currently available models. That may be possible on future versions.

>>712407
>Tama
>Speaking of, weren't we going to consult him about carrier tactics?

>To use them more effectively in raiding requires a different set of tactics that Sonia the players never really mastered.
>I suppose next game will be a good time for Admiral Tama to address the issue of experienced but underutilised escort carrier commanders in Sonias fleet.

You resolve to talk to Admiral Tama now that things have calmed down and see to the status of your carrier forces. Fighters played an important role in the first major battle in the relay, but you left their deployment to Tama and the other commanders at Magdalena.

Roll 10d20 for starfighters losses at Magdalena.
>>
>>713904
Weapon length *only matters
I guess I had a brain fart there.
>>
Rolled 17 (1d20)

>>713906
dice
>>
Rolled 10, 15, 16, 14, 1, 4, 18, 8, 1 = 87 (9d20)

>>713906
>>713915
Oops
>>
Rolled 14, 11, 16, 14, 5, 20, 11, 4, 16, 3 = 114 (10d20)

>>713906
so many dice
>>
Rolled 3, 4, 20, 16, 9, 18, 10, 15, 20, 1 = 116 (10d20)

>>713906
>>
Rolled 17, 16, 11, 10, 3, 10, 16, 1, 8, 20 = 112 (10d20)

>>713906
>>
Rolled 49 (1d100)

>>713669
So can we try to scan the pistol parts?
>>
Most of your newer drone units performed quite well in the last battle. For the most part the all- manned fighters had similar numbers of kills and losses. The exception to both was a manned unit that became trapped during the fighting. Tama sacrificed an entire group of drone fighters to get them out of there. They still took losses but the unit was saved from destruction.

It cost you some expensive drones though, ones that had been performing better than the other models.

[ ] "You made the right call."
[ ] "Keeping those drones fighting could have killed more ships."
[ ] Other
>>
>>714047
>[x] "You made the right call."

Pilots are expensive
>>
>>714047
>[x] "You made the right call."
>>
>>714047
>"You made the right call."
Manpower>Dosh
at least, that's the situation for our house.
we need to preserve as much manpower as possible if we want to actually use another SHC if we grab one!
>>
>>714047
>[ ] "You made the right call."
>>
>>714047
>[ ] "You made the right call."
This is what we advocated the use of drones for after all.
>>
>>714047
"You made the right call."

Losing drones so we don't lose pilots is why we got them, after all.

And what's the specifics of the drones? Are they doing better than the other models because they're more expensive, or do they come with something special?
>>
>>714146
iirc ruling house drones are long range supports while the gun drones are simpler and more dogfighty.
>>
>>714159
Well I meant the particular model that was sacrificed. TSTG said it was doing better than the other models.
>>
>>714184
>>714146
The more expensive heavy drones bought from the Ruling House have longer ranged beam weapons and can carry more missiles and torpedoes. They're more vulnerable at close range.

"You made the right call earlier saving our pilots. With the money we made off salvage we're more than capable of buying replacement drones."

"Thank you sir, I'm glad you agree. I'm certain the pilots appreciate that sentiment as well."

The starfighter pilots, the one branch of the Rioja armed forces you don't spend time personally training with on occasion. The Fleet, the Marines and special forces, even the army are ones you try to make appearances for.

"I know I haven't paid enough attention to our starfighters overall and I'm sure you have some ideas to make better use of them."

The Admiral nods in agreement.
"Yes I have. We have officers, good ones, in command of our escort carriers and fleet carrier forces. You've sent out raiding units with attack squadrons to help House Helios and their allies at time over the past year. I'd like to have our carriers perform a few similar operations.
I can't promise anywhere near the same level of salvage, if any, but they will keep the enemy on their toes. Force them to guard convoys and rear areas."

"What would you use?"

"Any of our remaining Aries stealth fighters and some of the probes to help with ambushes. A mix of older craft with newer Drones. As for Carriers any of our remaining U-Hauls that were built as escort carriers would do.
Generally I want to send out things that we can easily replace. Escort carriers can run fast enough at sublight to evade most pursuit and the U-hauls have slightly higher and more redundant FTL.

Let me send out six of these ships and one support vessel. Give them a chance to sink or swim."

>What say?
>>
>>714344
Do it, suggest attaching some corvette or point defense frigate escorts to mitigate the 'sink' possibility.
>>
>>714344
sure, but also suggest >>714384. I'm sure we can outfit some old corvettes lying around with upgrades along with maximum pd turrets/mass drivers
>>
>>714384
>>714404
I'll support this as well, assuming we're not already doing something similar.
>>
>>714344
"You'll have your ships and support, Tama. Good luck and good hunting."

Would a stealth carrier be a viable project?
>>
>>714453
if the launch bay openings are opened away from the enemy, it might be viable.
but then we would need stealth stasis fields for fighters.
>>
>>714344
Sounds good. If the name of the game is cheap and low risk then outfitting some old corvettes or attack corvettes seems good. And if they have teleporters they have a better survivability (Crew-wise) than squishy fighter pilots they may be covering for. Like
>>714384
>>714404
>>
>>714453
It might be useful for insertion of stealth fighters where docking isn't a concern but the fact that it has to wait until the fighters redock makes them far harder to use in hit and run tactics that would benefit from stealth.
>>
>>714453
>Would a stealth carrier be a viable project?
Possibly. The Nasidum assault transports that attacked Mons Abyla base were more or less that.

At any rate, Escort Carriers can simply jump in somewhere in a system where sensor coverage is weaker, deploy fighters then jump out again. They just need to have a plan for when and where to jump in to recover the fighters after their attack runs.

If they plan to attack a deep space re-alignment point they can just deploy fighters when a convoy isn't present and lie in wait.

>>714384
>>714404
Tama initially argues against a close escort but ultimately relents.

"The more ships there are together the higher the chance of detection by long range sensors. But I suppose a few small escorts probably wouldn't hurt if things go wrong."

The escort carriers will be readied and sent to the Centri Cluster with one of the returning convoys. You intend to be at the docks to wish them luck before their departure.
>>
>>714670
Is this a Wat do?
>>
As if you didn't have enough things to worry about you've gotten word that your construction company on Rioja is having some problems.

The Construction ship and HLV's that initially supported operations in Strymon helped to set up several construction yards near the space port. These were expanded several times to keep up with demand and to allow the ship to be used elsewhere on other contracts.

When the Relay was invaded the ship was recalled back to Republic space by company execs, probably intending to wait out the civil war while taking contracts back home.

Many engineers and crews were left stranded on Rioja but have since continued their jobs at the surface construction yards. With the immediate threat gone more of the skilled civilian workers are trying to get their contracts transferred to Republic space before the region can be attacked again. These are workers that you can't afford to lose right now. Training replacements up to their level will take months.

The Republic Infrastructure Development Company doesn't have an official policy towards their workers trying to get out of a war zone. What they do know is that to continue operating on Rioja they need to expand capability again.
Specifically in the form a two or more construction ships better suited to the harsh environment there. A bit of a late realization what with the atmosphere slowly improving now but at least they're acknowledging problems exist.
That's going to cost more money than the company has, the whole reason you were able to become a shareholder was because they needed more funding to expand.

It seems the company has two problems. It might be possible to solve both at the same time.
Mandating that workers already here have to remain or they'll forfeit their contract might keep people on but it probably won't result in a friendly work environment.

How do you plan to handle these problems?
We'll find out in the morning!

Not sure what time I'll be resuming as I need to go get new licence plate stickers. That may turn out to be complicated.
>>
>>714972
Well depending on the Dominon's and Republic's view on sharholders that aren't actually part of the company, we can "donate" some money (if we still have some that is) so the company can renegotiate their employees contract and give them a higher pay if they stay on Rioja.

I can't really think out the full plan right now since politics and economics are complicated, so if anyone can expand and improve on my idea I'd appreciate it.
>>
>>714972
It sure is lucky that the owner of most of said planet happens to have an interest in owning more of the company AND has ships that function in the adverse conditions of Rioja.
If the company is unable to renegotiate the contracts of the employees we could try to use these people to further a RSS subsidiary in the Republic by hiring them and contracting them ourselves.
>>
>>714972
Sell the workers shares in the company or some other profit-sharing deal to raise money and tie them to its successful conclusion?
>>
>>714972
Seems like a problem we can mostly solve by throwing money at it, offer generous pay increases to workers who stay.

Any salvaged or immediately available ships that could be re-purposed for construction use?

>>715024
This is an even better idea
>>
>>715024
>>715035
I don't think you can just sell their shares in a company. We'd have to get them to agree to sell first. Which I'm guessing would be far from easy.
>>
>>715035
If it weren't for the political considerations, I'd much more prefer to offer them land instead and subsidies for children to encourage them to start families and engage in the community even more.

I mean, I suppose we can still do the second thing, offer guarantees of safety and access to Noble-level education. The opportunity to make personal relationships with the political and economical elite of the Dominion should be pretty attractive.
>>
>>715075
> or some other profit-sharing deal

Bonds or a percentage of sales upon completion as opposed to shares. Payable either upon sale of the land afterwards, or with an option to sell to the Company at market value upon completion if they don't want to wait for land to raise in price as it is sold off.
>>
>>715075
the major share holders can decide to issue additional shares effectively diluting the % owned by everyone and then sell these. It's done when a company requires a quick injection of cash as share holders rush to buy additional shares to maintain their previous stake in the company.
>>
>>715100
>>715102
Oh, it's sort-of-legal dirty business stuff. I'm fine with that then.

I also now realize you meant selling them shares, not selling their shares. And that it's nearly 1 am.
>>
>>715121
That's not the dirty part.
It gets dirty when you realize those same shareholders can decide at what price the company sells those shares on a case by case basis essentially allowing the controlling parties to maintain their % owned either for free or a nominal sum depending on which results in less taxes.
>>
>>715143
I like it even better then. Much better than my idea of just throwing money at it.
>>
>>715143
What's it like? Selling your soul for a career in finance I mean.
>>
>>715143
wait, that's legal?
>>
>>714972
>How do you plan to handle these problems?
The idea of issuing bonds or profit sharing options for the crews seems good to me. In addition to that, maybe we could add the option for the workers to receive priority transportation to Terran space in case a significant hostile fleet enters the relay again?

>The starfighter pilots, the one branch of the Rioja armed forces you don't spend time personally training with on occasion. The Fleet, the Marines and special forces, even the army are ones you try to make appearances for.
Sonia should check in on them. All she knows about starfighter combat is that it's incredibly leathal, even compared to infantry work in many situations. How do people cope with that? Why do people volunteer for that branch?
>>
I just had an idea.
seeing that AIs are vastly superior on battlefield control, which is only limited by their processing unit's size, how about this?
A fully automated carrier that has a processing unit to refine scrap, and repair units to refit and rearm it's entire complement of drone fighters, directly slaved by the carrier AI as well as rudimentary second AI that will return the drones in case of disruptions.
I'm sure this has already been tried in the past, or the fear of a self-sufficient AI running around was deemed too risky for such a project, but I want to try it anyway.
>>
>>715274
I sold my soul for a candy bar long before I started studying.
>>715316
Long story short: Yes
>>
Fucking government bullshit. One hand doesn't even know the other's attached to the same body.

Will try to resume before 12:00
>>
>>715915
>previous AI rebellion event destroyed a few Houses, minimum
>new threat of an AI civ that fought the Neeran Empire and still manages to pop up in several locations in our space
>Wants to build a self sufficient AI carrier with material refinement and construction equipment

I don't even trust us to not let Versa loose to start an AI rebellion. You're just speaking crazy talk.
>>
>>716121
If Versa ever got loose and asked us for a hideout/material support/assistance for the rogue AI faction, would you help her?
>>
>>716145
No, because doing so would put our family and subordinates at insane risk levels.

And it would without a doubt be something that any sane person under us would not support.
>>
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A little bit late but FOR HOUSE AND DOMINION!
>>715915
While an interesting idea at the moment the situation with surrounding A.I. rights & the political situation would most likely mean that the carrier would undoubtedly only see combat on the Neeran front if any.

I agree with >>716121 on the part about the A.I. Civilization as until we can make "Contact" and see about getting some common ground it might be a risk.

What I don't agree with is the Vera comment. I fully believe that if Vera asked us for help or needed a place to lay low we would help. Not even thinking about the strategic segnificance of an A.I. helping out house (or maybe just us), but simply because out of the few A.I. we have come in contact with they are the one we have interacted with the most and dare I say a friend? You wouldn't abandon a friend would you?
>>
>>712695
>plasma lances
I would like to know more.
>>
>>715001
>we can "donate" some money (if we still have some that is) so the company can renegotiate their employees contract and give them a higher pay if they stay on Rioja.
>>715035
>offer generous pay increases to workers who stay.
That's an option.
You could also request that the company compensate you for these donations, say in the form if some more shares for yourself. Less than you'd usually get if you were just buying them since you'd be trying to seem generous with the donations.

>>715102
>>715143
Or you could flat out buy more shares.

>>715081
>Family subsidies

>>715024
>>715100
>Bonds, shares, profit-sharing deal / % of sales

So we definitely have some options. Here's another one for your consideration; the company needs more construction ships and you can get hold of hulls more easily than they can. You could get them more ships in return for them finding a way to crew them.
It might still leave long term problems with crews wanting to get out of the region.

>1) The workers
1a) Use your own money to increase worker pay
1b) Use your own money but request some shares in return
1c) Ask company to issue more shares to buy up.
1d) Offer family subsidies
1e) Bonds, shares or profit-sharing with the workers
1f) Buy ships in return for company paying workers

>2) Acquiring Construction Ships
2a) Ask company to issue more shares, new cash used to buy ships (Combine with 1C)
2b) Buy ships in return for company paying workers (Combine with 1F)
2c) Buy ships yourself, trade for shares before any split/revalue
2d) Buy ships yourself, rent/lease to company

This can be added to a later survey if there isn't strong support for any options. Or if new ones are suggested.
>>
>>716266
>[x] 1c) Ask company to issue more shares to buy up.

>[x] 2a) Ask company to issue more shares, new cash used to buy ships (Combine with 1C)
>>
>>716266
>1e) Bonds, shares or profit-sharing with the workers
I'm assuming this includes what we're talking about here

>>715102
>>715121
>>715143
since the discussion came from >>715024 and 1e just sounds like taking 1c farther but if it doesn't then

>1c) Ask company to issue more shares to buy up.
It just seems like the least risky thing. We're not using our personal money like the other plans and our money's going to be very important since we're in the middle of a civil war. That's assuming paying an entire company's worth of worker bonuses to convince them to stay in what could be a warzone is going to be as expensive as it sounds.

And for 2 I'm voting
2a) Ask company to issue more shares, new cash used to buy ships (Combine with 1C)
>>
>>716266
>1c) Ask company to issue more shares to buy up.

2a) Ask company to issue more shares, new cash used to buy ships (Combine with 1C)
>>
>>716354
>1e just sounds like taking 1c farther
It sort of is, just giving more of those shares to the workers as a longer term investment.
>>
>>716376
Yeah, that's what I want. That way the workers won't realize how badly we're screwing them later and leave or go on strike.
>>
>>716266
>1b) Use your own money but request some shares in return
>2c) Buy ships yourself, trade for shares before any split/revalue
>>
Government bullshit please stand by.
>>
>>716549
Don't worry TSTG, it stops when you die. There'll be hope one day!
>>
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Thanks to recent deals with the Alliance, the Krath and by taking very little additional salvage you've manged to pay off the majority of your war debts.

It will still be some time until you can think about additional fleet expansion so its best not to get ahead of yourself. Paying off the short term interest alone will take up a big chunk of your personal funds for the year. Given the amount of cash you've already dumped into Rioja your financial advisors recommend you pay off the remaining war debt now to keep it from incurring more interest.

Some of your funding from profits this past year were already set aside to pay for particular pieces of equipment or ships you've acquired. Because of that you have 1.8 billion to work with.

To pay off the interest built up would cost 700 million, while the interest plus remaining debts would be 1 Billion.
Adding another 200 million to the planetary economy would keep things progressing and make up for the blockade and occupation.

With the size and expense of some potential projects that may be coming up it might also be a good idea to hold back more money in reserve.

[ ] Pay of remaining war debt (300 million)
[ ] Pay off interest (700 million)
[ ] Pay off debts and interest (1 billion)
[ ] Debts, interest and economic boost (1.2 billion)
>>
>>716751
>[ ] Debts, interest and economic boost (1.2 billion)
True Sonia fashion.
>>
>>716751
>Because of that you have 1.8 billion
I would sugest we pay off the debts, roughly half the interest, and use 200m for an economic boost.

300m+300m+200m = 800m, leaving us with 1 billion to spend for other stuff this year.
>>
>>716751
I'll go for >>716771 's half-interest plan
>>
>>716771
This is fine.

Unless we were stupid enough to take out loans with compound interest. Then I vote to pay off the debts and interest in full.
>>
>>716751
>[ ] Debts, interest and economic boost (1.2 billion)
Fuck it we'll just add that to the list of reparations.
>>
>>716751
>[X] Debts, interest and economic boost (1.2 billion)

Better to pay it off now. I can't imagine any war loan that lacks compound interest, especially with all this war going on.
>>
>>716751
>[ ] Debts, interest and economic boost (1.2 billion)
>>
>>716771
I'd be okay with that.
>>
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So, tie vote between
>Debts, interest and economic boost (1.2 billion)
and
>pay off the debts, roughly half the interest, and use 200m for an economic boost. (800 m)

The second option had the most votes within 30 minutes so I'll probably go with that unless anyone wants to switch their vote?


Onward to big spending.
>plasma weapon moon expansion?

Rioja's moon was forced to fight unsupported against a far more heavily armed mobile fortress and a full supporting fleet of thousands of ships. Ultimately its defenses were going to fall, it was just a question of how long they could hold on for. With a fleet they might have been able to hold out longer.

There has been interest in not only increasing the moons defensive capability but its manufacturing as well. Subsurface facilities could be added easily along with changes in the weapons compliment. The rate at which slag and additional materials are added to the surface to bulk up the moon could also be increased.
This would be the cheaper and quicker solution.

A more ambitious approach would be to break up asteroids in the system, chop them into suitably sized chunks and then build up the moon. Armor layers along with structural supports and bracing could be added to increase overall durability. Room could also be set aside for internal ship docks and manufacturing space.
You previously lacked the infrastructure in the Rioja system to be able to pull this off. There wasn't going to be enough time or funds available before the Nasidum attack.

Opinions?
Alternatives?
>>
>>717101
>Opinions?
>Alternatives?

I think we should construct a smaller plasma/torpedo moon in winifred's and the original J-D territory each before we expand our local facility. The current conflict showed the supply lines between the different territories can be distrupted very easily, so we should at least build minor manufacturing capabilities elsewhere.

Also, if the commander and whoever from the crew suggested the plan that destroyed the medium cruiser parked over the main shaft survied then they should at least get some land on Rioja.
>>
>>717101
>Debts, interest and economic boost (1.2 billion)

Tie breaker!
>>
>>717101
Would this expansion plan be something that a mining group would be used for? Say as part of a wider effort to mine anything valuable in the asteroid belts?
>>
>>717101
I think the less ambitious plan should be tried.
>>
>>717101
The second plan seems like a good idea. I don't think fixed defenses are nearly as important as things like ships, but having a fortress that could slow the enemy down or stop them for a while is a good idea.

It's gonna be expensive as all hell though, and we don't know if it'll ever actually be useful to us instead of whoever succeeds us as Baron. Though I suppose it would protect all of our plasma weapon manufacturing from any sort of raid. Anyone who wanted to damage it would have to infiltrate, which runs a much higher risk of failure than a ship raid and also risks not actually crippling the manufacturing completely. So the security would have to be top notch since that the greatest danger it would face after completion. The people on the base would have to know that, and only the best and most trusted people would be allowed to work there.

I suppose long term we could add satellite bases and such, but that's in the super, super long term.

I'd suggest sharing it with the House, but I don't whoever Fox is a lapdog of to get access to it.
>>
>>717101
I'd rather we go all in and make a second moon positioned so the two can provide support to each other. Build it out of all those asteroids.

The most expensive plan as it were.

As for earlier Vera talk, why do uou think I at least voted to build up Favour with the Alliance?
>>
>>717150
That's not really how this works. We're already doing that, the less ambitious plan would just speed up the process. He's asking if we want to change how we're building up the base since doing one would preclude the other. Or at least make it much more difficult to switch over to the other plan.
>>
>>717101
>Alternatives?
Way back when we were visiting Alliance R&D sites, they had 'Security Fields' or something like that built into the surface of installations.

Would they be useful, and can we acquire them?
>>
>>717101
How about further expanding available room and opening it up for private enterprise? Start construction from the center with the end goal of the entire moon turning into an inhabited "station".
The first 10 km of the moon would be reinforced along with military the second layer would be commercial/industry districts, third would be housing and the core would have military research (not black) and local command infrastructure.
>>
Two bases which your fleets relied upon for their logistics and support were destroyed in the fighting, so keep in mind you may need more in the future once you're back to full strength.

If you went with the less ambitious option you should still be able to work at replacing those.

>>717130
>Winifred's and the original J-D territory each before we expand our local facility. The current conflict showed the supply lines between the different territories can be distrupted very easily, so we should at least build minor manufacturing capabilities elsewhere.
Additional torpedo production was another item that was going to be brought up. Instead of putting a more protected warhead manufacturing center on Rioja's moon you could push for one in the homeworlds.
You can't currently set one up in South Reach because trade remains unreliable. The SRL also sells tons of warheads on the black market so for now Winifred and Daska aren't investing heavily in producing their own.

>>717139
>Would this expansion plan be something that a mining group would be used for?
Yes?
>Say as part of a wider effort to mine anything valuable in the asteroid belts?
Unless you're intentionally overharvesting its doubtful you'd be able to exhaust the local belts before the civil war is over.
You would need to bring in more mining ships for the project but not that many.

>>717167
>make a second moon positioned so the two can provide support to each other.
A planetoid could be directed outward from the belts. People are going to be nervous about this though. Rioja did have 2 moons at one point.
Also, with them being restricted military facilities having 2 moons could interfere with local civilian traffic which is a thing Rioja relies upon.
>>
>>717287
>If you went with the less ambitious option you should still be able to work at replacing those.

And now the ambitious plan doesn't seem as good. I don't know what plan would be better now.

Could we stick with the first option for now and after everything's fixed and back to normal switch to the ambitious option? Regardless, if it doesn't already we should put the longest range guns we have readily available on it. I doubt we could get the newest Helios siege guns or Republic plasma cannons.
>>
>>717277
>Closer down you pick out lines surrounding the base. "What is that?"
>"A security field projector. A Rovinar team designed it using Kavarian terraforming shields. It doubles as a quarantine measure."

Modified shield. One that can't be penetrated by slow moving objects. Just as energy intensive a starship grade shield generators but unable to withstand the same amount of damage. These shields don't present the same domed shape of conventional starship shielding, and can't be curved.
Most of the time they project a force field straight up from their emitters, a bit like the C&C Firestorm barrier.

>>717285
While possible it would make it difficult to protect the military sections against infiltration. The construction would have to be planned to take into account the civilian areas.

>>717310
>Could we stick with the first option for now and after everything's fixed and back to normal switch to the ambitious option?
The northern fortress on the moon either needs to be rebuilt or removed. Damage is extensive and in its current state won't be able to hold against attacks by Medium Cruisers.
You could place some smaller defense platforms around it as a temporary measure.
>>
>>717310
Actually we might be able to nigger-rig ourselves a scrap cannon or a dozen.
>>
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>>717367
Oh right I just remembered this thing.
Depending on how arrays work some of these could be used to boost the amount of firepower per m^2 of exposed armor.
>>
>>717367
>a bit like the C&C Firestorm barrier.
Oh, neat. Can we mount it in a turret and use it as an interceptor beam?

I'd like to vote for the [x] Ambitious Asteroid Dumping
>>
>>711763
>Dlam'ard is hesitant to execute is prepared to do so for fear of the rest of the House nobility may think them too weak on the refugees.
>Balle really likes the idea of hazardous duty.
"So, what will it be? Death, or hazardous duty?"
"Like I'll ever do any dirty work for your house!"
"Death it is then... by hazardous duty."

>Additional torpedo production was another item that was going to be brought up.
Wouldn't it be more efficient to wait until all the investment opportunities have been presented before we decide on how to spend Sonia's money?
>>
>>717367
Well since I can't decide which plan is better I'll just let everyone else pick.
>>
>>717367
Could we get the other houses in the Run Alliance to fund the defensive upgrades of the Moon in exchange for setting it up as a HQ for the defensive alliance?
>>
>>717367
>>717404
>Phase Array

Hey, that gives me an idea.

What would it cost to cover the entire moon and turn it into an array? Phasing material is meant to be super tough as well.
>>
>>717379
If you mean on the moon you'd have to dig tunnels down to the very center where the plasma weapon manufacturing is currently located. A lot of them, otherwise you wouldn't be able to aim. That still wouldn't work great.
Maybe a mass driver that looped around the outer surface of it? That would be a bitch to control.

Unless you're talking about free floating weapon systems to be moved around.

>>717404
Bottom three are right out. Some of the upper ones might work but having them enclosed would mean using it like a spinal mount weapon. Still, it would offer some protection.
The array needs to be connected to the emitter like the second one from the right is.

The downside is that it would be more difficult to field repair.

>>717465
In setting there were only two experimental ships built like that. There was probably a good reason but damned if I can remember it.
Best technobabble I can think of is feedback along the beam causing resonance in the weapon system. Could potentially take out the phase weapon and any arrays linked to it.
>>
>>717492
>Could potentially take out the phase weapon and any arrays linked to it.
Phase moon a no-go then? You'd only ever be able to fire 50% of the arrays at once on a single target.
>>
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Started typing in the reply window and lost my post.

>>717511
>Phase moon a no-go then?
Probably not the best idea to rely upon an experimental weapon system the size of a moon.

>>717448
>Could we get the other houses in the Run Alliance to fund the defensive upgrades of the Moon in exchange for setting it up as a HQ for the defensive alliance?
Possible. Keep in mind that some of your allied Houses in the Run are still wary if your increasing power and at times a bit jealous.
Regardless Rioja's position is strategic with it placed right near the entrance to the Run, one a micro jump away.

You could play this up and encourage funding an expansion that would add ship docks to accommodate a fleet. In return your allies would probably want to station ships and troops there. It could undermine overall security but less than building civilian ports into it.
It wouldn't have to be Iserlohn, but the more ships it could support with internal docks the better.
>>
>>717614
I'd say go for it. We can build build the two military compounds to be separate from each other to maintain security. We control the entrances into the core of the moon while the run alliance bases would be around the equator.
>>
>>717614
Having the other Houses fund it could be worth doing. As long as they agreed it's to be a maximum security facility and took that seriously.

So if we do go through with the ambitious plan, what's the maximum size of we could make it? And how big of a fleet would it be able to reliably hold off? Well, perhaps a better question would be how well it would have done against the invasion fleet that attacked it originally.
>>
>>717614
>Iserlohn
With the recent advent of more easily available siege weapons I'd like to avoid investing resources in immobile stuff beyond a certain size. I can understand upgrading the moon with more defences as time goes on but considering its only one or two v-torps away from raining down on Rioja, I would prefer not going past the point where it can take on heavies.

Why not build ftl movable semi mobile stations and factory ships that can be hidden in or close to the various hazard zones in the run instead if an enemy should manage to actually invade the run again?

Also, with all the rebuilding required in faction space in general, wouldn't a second (or more) anchorage class ships, or something equivalent, be a smart investment?
>>
>>717492
The beauty of them being spherical is that they can be ball-joint mounted in place to allow for movement much like a human should joint.
>>
>>717672
shoulder joint*
I wonder why I didn't notice this.
>>
>>717665
Factory ships are a bad idea. Either they're huge and slow like the Anchorage, thus incredibly vulnerable to any fast ship and require a large escort or there's a bunch of smaller ones that are fast but even more vulnerable if they're caught than the large ships and would be inefficient at their job. We've also proven ourselves that a determined enough force can find any ship trying to stay hidden.

Essentially the plan necessitates raising another fleet, and since we're so close to our supply limit already, need to work on getting our current fleet back up to full strength, and the House is having serious manpower problems, it just isn't viable.

And I don't think an Anchorage is a better investment. The moon is the main space based defense of the planet. It has to be fixed, whether it's the cheap or expensive way. We need a large installation to coordinate the defenses and hold supplies. Along with SOMETHING that can at least slow down a super heavy long enough for the fleet to get there. There's no point in even having defenses if they can't actually defend the planet because the supers just sat out of their range and blew them all up and the moon is the best bet in that regard. They have to deal with it if they want to take the planet. And since Rioja's value is mostly in its strategic position to one end of the Run, and not something more substantial like major manufacturing or a more vital choke point, I doubt Bonrah would use V-Torps on it. Especially since not even the Ruling House or Ber'helum has a substantial amount.
>>
>>717614
>Keep in mind that some of your allied Houses in the Run are still wary if your increasing power and at times a bit jealous.

There is probably a better location in an Allied House's space for a joint command center, which could also win us some points.

>>717665
>avoid investing in immobile stuff beyond a certain size

I have to agree.

>movable semi mobile stations and factory ships
we've had long arguments over these ideas before.

>a second (or more) anchorage class ships
iirc, Anchorage class ships aren't available to us? (Exodus-only production these days?)
But we hold that Exodus production license that lets us build their stations and those Exodus transports/construction ships that can hold an Exodus module (or other production module?)

I recall getting an answer from TSTG once that a small squadron or so of those ships could allow our Anchorage to work faster on construction jobs and then they smaller ships could do finish work while it moved on?
>>
>>717645
>And how big of a fleet would it be able to reliably hold off? Well, perhaps a better question would be how well it would have done against the invasion fleet that attacked it originally.
The ability of a fortress to hold off an attack will often be reliant upon the presence of a defending fleet. Even a small one. In many ways they could be thought of more as a localised force multiplier.
It would be difficult to build a fortress that could have held off the Nasidum fleet without a supporting fleet of its own.

As for how many ships it could hold in dock, no idea. That would have to be worked out.

>>717665
>I would prefer not going past the point where it can take on heavies.
The old defenses would have been able to deal with heavy cruisers, several of them. Less if they were armed with siege weapons mind you.

>Why not build ftl movable semi mobile stations and factory ships that can be hidden in or close to the various hazard zones in the run instead if an enemy should manage to actually invade the run again?
The moment you add FTL systems the complexity of a design is increased by an order of magnitude. Your best bet would be to build a factory/ support platform designed to be transported by Ceres Heavy Asteroid Tugs.

I guess you could try to use the wreckage from that one station in the spit that was destroyed so you'd have a starting point.

Anyways, this kind of platform would find itself competing with the regular modular stations, which can be broken down and moved. Both have their strengths and weaknesses.

>Also, with all the rebuilding required in faction space in general, wouldn't a second (or more) anchorage class ships, or something equivalent, be a smart investment?
Potentially.

>>717712
>movable semi mobile stations and factory ships
>we've had long arguments over these ideas before.
Oh right.

>Anchorage class ships aren't available to us?
Mostly because their hull design is horribly outdated. Exodus continues to use them because its cheaper and easier to keep them in operation doing civilian work than to replace them. They do have newer heavy construction ship designs that aren't as badly outdated but again they're not intended for combat.

Lots of thunder here. We'll see if I lose power.
>>
>>717665
I happen to like fortifications.
>Why not build ftl movable semi mobile stations and factory ships that can be hidden in or close to the various hazard zones in the run instead if an enemy should manage to actually invade the run again?
Ugh, please no.
>>
>>717765
>I happen to like fortifications.
With every new heavy cruiser design mounting several siege cannons, I'd assume people in-universe did as well.
>>
>>717743
Wait, we didn't have a defense fleet? I've only been able to catch the last thread and this one live.

Why didn't they make a defense fleet? That's like Defense Planning Step 1: Make sure the base has help. Naval Bases have a small fleet to help protect them, Air Bases have squadrons dedicated to defending the base.

How about we make sure to hash one out as soon as possible? Would we be able to get a new Admiral under our command? Tama's more useful helping us command the main fleet and I don't think anyone else under our command has the necessary experience. I don't recall Day ever commanding more than a Wing.
>>
>>717778
And it's been a while since I went through the archive. I don't remember too many details.

Don't know why I forgot to say that. Maybe it was because I was so confused that nobody suggested having ships defend the base.
>>
>>717773
You're underestimating the defensive power of the shields that stations have. Planets have shields strong enough to survive for days to weeks of constant bombardment and they have to extend their shields way farther than we would on our moon.
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>>717778
I think in this conflict no defense fleet worked in our favour. Staying mobile and active meant they couldn't slam us with the Fortress and escort supers.
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>>717778
You and your allies had committed all of your combat capable warships and reserves to a large battle shortly before the enemy attacked Rioja. The plan then was to avoid another fleet engagement until there had been time to effect repairs and your forces could engage them at something approaching parity.

Most ships at Rioja had to hastily help other damaged ships that had recently been towed there escape to another area. Considering they were facing more than 10,000 enemy ships the few hundred damaged ones present may not have been able to make much immediate difference.

Those ships of yours that escaped were later repaired and contributed to later actions.
>>
>>717778
>>717786
We mobilized pretty much -everything- with FTL drives and guns for the strike on the enemy supers early on. So when the enemy yolo'd Rioja the only thing defending the stations were the dozen or so stl craft the governor has under his command, and I wouldn't be surprised if those few ships were simply parked on the planet instead of throwing them at the enemy with no effect.

>>717792
I always assumed planetary shields work that well partially because the FA members aren't allowed keep shooting their weapons at full power at a planet with habitable atmosphere past a certain point. Otherwise they're violating that one treaty. That's not really a problem with stations.
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>>717794
OK, you seem to misunderstand something. We have a planet to defend, it's our job as Baron. Planets are immobile relative to ships. Therefore we can't be completely mobile. We can keep our main fleet mobile, that's a good idea, but compromising the defense of our planet is just plain idiotic.

Think of it this way, a King wouldn't remove all of his soldiers from a castle because a mobile strategy was a good idea. You wouldn't remove an Air Base's CAP squadrons because they'd be more effective elsewhere. Unless you abandoned the base but I doubt we're ever going to just abandon Rioja.

>>717802
So we just got screwed by chance huh? I still think a dedicated defense fleet would be a good idea once we have the supply to support it and our main fleet. I doubt having to defend against a full fleet with a Mobile Fortress is a terribly common thing. We don't have to plan a fleet size around that. Just enough to make the moon an effective slowing measure would be more than fine. Defenses aren't the best thing ever, but effective ones are necessary and they don't always have to be designed to stop the enemy outright, just slow them down enough.
>>
>>717818
Remember that one station could actually tank a glancing hit from a massive mobile fortress even after extending their shield beyond optimum.
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>>717835
I think we could make the moon capable of holding out even against 10:1 odds for extended periods.
>>
>>717844
Did you miss the first part of >>717743 ? TSTG said fortresses rely on defensive fleets and I agree. Every base needs its equivalent of a basic soldier to help defend it. Like I said, all Naval Bases have small fleets to help defend the base and all Air Bases have squadrons who's sole job is to defend the base. I imagine space based defenses work the same.
>>
This is by no means meant as a final vote, just to get an idea what people in thread are thinking. Then we can move in that general direction.

Pick two.

a) Repair Moon & defenses. Some upgrades. (Future upgrades more difficult)
b) Expand moon. Internal docks & defense upgrades
c) Expand moon. Internal docks, defense upgrades & Civilian ports
d) Expand with Run Alliance. Focus on additional docks
e) Expand with Run Alliance. Balance firepower & support
f) Expand with Run Alliance. Focus on firepower

g) Semi mobile fleet support stations / (Super) Heavy Carrier?
>>
>>717878
>e) Expand with Run Alliance. Balance firepower & support
>b) Expand moon. Internal docks & defense upgrades
>>
>>717835
>>717862

In this case, a strategic choice was made to withdraw all mobile fleet elements in order to engage in a decisive battle at a later point.

If there had been a defensive fleet, it also would have been withdrawn in favor of winning the campaign.


>>717878
b) Expand moon. Internal docks & defense upgrades
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>>717878
I'd like to vote
>e) Expand with Run Alliance. Balance firepower & support
but before I do is there a better location for a headquarters instead of Rioja? And would the other Houses agree such a base would be important to the defense of the Run? If there is and they do I vote
>b) Expand moon. Internal docks & defense upgrades
>>
>>717878
>[x] b) Expand moon. Internal docks & defense upgrades

Eventually we're going to want to produce Heavy Plasma weapons in the moon along with the Cooling systems, so we might as well go large and expand it to the very limit.

>[x] g)
>>
>>717878
>d) Expand with Run Alliance. Focus on additional docks
Shields and Ships win wars

>>717862
a stationary position is a force multiplier not a combatant. I believe that with proper upgrades the moon would be able to hold off 10k ships with 1k thanks to shields, resupply and weaponry.
>>
>>717887
In that situation, yeah, they had their entire fleet and the Mobile Fortress attack it. But that's probably not going to be a common thing. And the defense fleet doesn't have to be large, TSTG said that. So the ships wouldn't make a big difference in a battle with a fleet big enough to take the entire Run.

I don't get why you're so set on not defending the planet properly. We may as well not even have the moon base then.

>>717897
Oh, that's what you meant. I thought you meant the moon on it's own. My bad. Sorry about misunderstanding.
>>
>>717878
>b
>g
>>
>>717926
Nah I get you.
>>
http://www.strawpoll.me/11379001
>>
Looks like people are inclined towards
>b) Expand moon. Internal docks & defense upgrades

Shoot, I didn't think to add the suggestion for a second moon.

>>717889
>but before I do is there a better location for a headquarters instead of Rioja?
That depends on what sort of features you're looking for. Do you want the HQ to also serve as a support base for the fleet?

Would you want it to be far from the trade lane to make it hard for enemies to reach the fleet commanders, or closer so the Barons themselves can quickly deploy to lead the fleets?
>>
>>718002
>That depends on what sort of features you're looking for

Personally, I'd think that a fleet HQ would serve as a major support base for the fleet, and be far enough from the trade lane (say 1-2 jumps) that you're able to deploy things like mine fields without blowing up trade ships by mistake.

Ideally, it would also be in a system where fuel can be produced, or some other resource for the fleet is located.
>>
>>717996
>people voting for Darrow
Shit taste confirmed. Svidur is the one true husbando

>>718002
I figured one of the most important thing was it coordinating the defenses of all the Houses in the Run Alliance and to make sure everyone knows the situation everywhere else and always get important and up to date information. We're really only doing it ad-hoc now, between Sonia and the other top leaders of the other Houses. So basically a glorified, high security communications post/strategic command to centralize all important information. Each House sends info they think the other Houses need to know and the base gets it to the other Houses. Having it support fleets and defend itself would also be important. It would be a massive target. We could even force a fleet engagement around it if we ever got desperate.
>>
>>717130
Supporting these.
>>
>>717996
>versa is best waifu
AI carrier when?
>>
>>718101
>>717130
I feel compelled to point out that we're going to get a second planet in a few years. Any moons probably will be needed to be used by that planet.
>>
>>717878
>Expand moon. Internal docks, defense upgrades & Civilian ports
>>
>>718112
When all the Terrans spontaneously die of heart attacks and everyone in the Dominion is suddenly also controlled by anons.
>>
>>718017
>>718031
In that case it's how to balance cost with the support and defensive capabilities.

The asteroid forts in the Avoubic system would offer the best protection but it tends to get quite a bit of civilian traffic. Or it did previously. The locals also might not want you converting their homes into a permanent military HQ.
If you're willing to put up with several million irate civilians it's your best bet.

House Trin'qua has a colony that is a couple of jumps from Avoubic. It might be a good location. The fuel refineries would need work but its easy enough to take care of. There hasn't been a serious need for an upgrade.
RSS could be contracted to build an station similar to the one at Surakeh, though it would be focused more on supporting large quantities of ships.
As a result defense would be lower than at the other locations, though this could be augmented with shield platforms. Fleets would be able to launch from it quickly.
>>
>>718118
the colony looks okay. it also has a nebula right beside it to hide things in!
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>>718118
I dunno, how would the other Houses feel about pissing off those people? I'm more concerned about how and where we're going to move them.

Stupid idea:
We offer to let them own a tiny bit of land on Rioja. Just the land their house is on. Or maybe a half acre to a full acre.
>>
>>718118
I want to station it in the moon
>>
>>718118
Let's not forget that the idea was to get them to finance things that would have otherwise been coming out of our own pocket.
>>
>>718132
Wait, I'm being dumb. We can't take citizens from Trin'qua. Oh well, I didn't actually want to go through with the plan.
>>
>>718118
>>718149
I was thinking after we found out if most people actually wanted to set up a central HQ (which I'll admit I'm not 100% about, more like 45 or so) we could ask for finances from the other houses to help beef up Rioja's moon as a sort of forward base. Basically they pay us to be the main outpost of the region and one of the first people on the chopping block if there's an attack from the opening Rioja's on or if the offensive reaches there and we get to improve the defenses.The other members of the Run Alliance refuel and rearm military and government ships at the base for seriously reduced cost (and in a limited amount) while the Run's relatively peaceful and for free if there's another attack. I was afraid they might demand to be part of the garrison on the moon if we ask for money though.
>>
>after we found out if most people actually wanted to set up a central HQ
With extensive damage to stations and facilities as a result of the invasion the meeting with the Barons doesn't start out with much unity of purpose.

Baron Kelly of House Trin'qua seems to be trying to minimize the squabbling, but as his House didn't take as much damage to its colonies some of the others are reluctant to listen. You of course are an easy target for criticism but Fadila quietly warns you not to respond.

When things have calmed down you give your proposal for a headquarters for the combined defense of the Run to better coordinate efforts in the future. There is agreement that better communications are always necessary. Those that fought harassment actions within the Run after the Nasidum fleet began to occupy it share their experience and how best to set up more sturdy and discreet communications infrastructure.

The sensor arrays largely survived thanks to the system Daska Rna put in place to make it more difficult to locate them. The logs downloaded since the region was secured showed the routes enemy units were more likely to rely upon and possibly where to set up minefields or other defenses in the future.

That part of the meeting is a success, deciding on safer locations to position a fleet base to work with that system is more difficult.

"I think we should rely on more mobile facilities that can be quickly relocated." stresses Khyor Binil.
"Yes."
"No!"
"Absolutely not."

Which immediately kicks off arguments again.

Houses Kadnil, Trin'qua and Kuadneos support the idea of establishing a larger fleet base. House Binil and Pantaq do not.

This isn't a huge surprise as Baron Kelly has a chance to end up with a new station above one of his House colonies. You were hoping House Pantaq would support it but they must have their own reasons.
>>
>>718407
is this a wat do?
in any case then let them speak away why they don't like the idea.
>>
>>718407
How mobile are we talking about?
Can move within hours, days or weeks?
Anything faster than that would be pointless since it would just be another command ship with a supply problem.
I suppose we could just jam all these people into city ships and become star nomads if you want to remain mobile.
>>
>>718407
Even the Barons on your side are reluctant to annoy or displace civilians in the Avoubic system after the help they provided in the recent fight.

Proposals to expand the base at Rioja is met with expected levels of criticism. The others don't want you with more firepower under your command in the region. Not on their coin at least.

Binil puts the question to you. "You have two Super Heavy cruisers and a Heavy Carrier taking orders from you. How much more do you want?"

>What say?
>>
>>718489
My house has two super heavies and a heavy carrier. I have no real control for how long they will remain in the Run. A more permanent facility run in concert will however permanently increase the safety of the entire stretch by acting as bulwark against anyone coming from the western(?) corridor.
>>
>>718489
Mass of firepower isn't the issue at this point, being able to sustain fleet operations in the face of another attempt at enemy occupation is.

The guys pushing for mobile assets have a point, if the enemy brings a bigger fleet than ours we can't expect to hold fixed strategic assets for very long. If anything the central command should be a capital ship.
>>
>>718489
As much as we can have, obviously. Any one of them would do the exact same thing in our position.

And I don't see why they have such a problem with this, we're allied to them. We couldn't betray any of them, even if we wanted to.

Plus we're making ourselves the biggest target (even though we probably were already) and giving them super cheap fuel. They'll make their money back on the savings of not having to pay full price eventually. It's not like they can't negotiate the monthly/yearly amount with us. Or that they couldn't do the same thing once the economy's back on track. We had the idea first, so we get to go first.
>>
>>718514
I disagree. if the enemy brings a bigger fleet we need to have a good force multiplier that the enemy HAS to fight to control the area. The last time it was a combination of the slow Cannon and the static Avoubic station
>>718507
I just realized they meant the mercenaries.
I support letting the Run Alliance buy the rest of the contract in tandem if they so wish.
>>
>>718531
*fuel and munitions

The ammo's a really important part. They need a bigger incentive then "it might help one day."

Maybe we could also throw in some sort of emergency clause to the deal? Like if one of their Houses is going through some turmoil and we can't help they can get the fuel and ammo for free then. Or on some sort of lend-lease deal.

Maybe even extend it to all of our bases, both when it's peaceful and not? We'd need to limit the per-transaction amount then, can't have them taking an entire bases supply.

>>718551
Oh they are. I'd be willing to extend the contract to them. We should probably tell them they'll want higher rates than our contract since we have a proven history with them IF IT'S RELEVANT. If the other Houses don't actually see the original contract then we don't tell them that.
>>
>>718564
No I mean they'd be buying our current contract with them. It would probably end with Sonya actually being richer than at the beginning of the invasion (again) though renegotiation after the current contract ends they could raise their price.
>>
>>718584
That would be better. We might not need the contract anyway. TSTG, is this the same contract that says they can't take hostile action against us? If it is we'll need to make a new contract for that.
>>
>>718598
>TSTG, is this the same contract that says they can't take hostile action against us?
Any of the contracts that resulted in them getting anti-torpedo armor upgrades had that stipulation.
>>
>>718611
Alright then, that's good. I doubt they would have a reason to, but it's better to be safe than sorry.
>>
"Mass of firepower isn't the issue at this point, being able to sustain fleet operations in the face of another attempt at enemy occupation is. Besides, any one of you would do the exact same thing in my position and try to get as many big ships as you can."

That a few of them have picked up heavy cruisers as part of their salvage claims seems to be a point in your favour on that front.

"I'm not the head of my House, nor do I want that job. Because of that I have no real control over how long ships like the Forbearance will remain in the Run. A more permanent facility operated in concert will however permanently increase the safety of the entire stretch by acting as bulwark against anyone who threatens the Run.

As for the Mercenaries, I would support letting the Run Alliance buy the rest of their contract in tandem if you so wish."

"Wouldn't selling their contract benefit you more than anyone?" asks Garn Erid. "The Mercenaries continue to guard the region just as they would have while you get money from us to pay for the armor you gave them."

"It would give all of us a say in where and how they're deployed." Kadnil points out.

"True."

Binil tries to get everyone back on topic about the base.
"Building a station in Trin'qua space would be the cheaper option, we admit that. Fortifying Rioja's moon, which is more expensive, would create a situation where the defenses at either end of the Run are lopsided. An enemy would then be inclined to attack the stations manned by House Pantaq."

"Exactly." agrees Garn. "We would take the brunt of it again. I'll agree as well that we need more fleet facilities somewhere and Trin'qua may be the better bet. It's not mobile and may be vulnerable, but it could support enough fleets from farther back to buy us time.

On the other hand to fund your expansion of the base at Rioja we would need a commitment from your House, not just you, to assist in the creation of a similar fortress to guard the other end of the Run. It wouldn't need to be built immediately, but some day."

You're not sure if you want to commit those sort of resources. Both sides have had chance for counter arguments.

You could pledge to support the more accepted but less heavily defended House Trin'qua station.

Expand the Rioja moon base Internal docks & defense upgrades like you planned without the Run Alliance and encourage them to work on another fleet base.

Expand your moon base with the help of just those Barons supporting you. Or make a long term agreement to build up better defenses at both ends of the Run.

[ ] House Trin'qua Fleet Base
[ ] Expand moon. Internal docks & defense upgrades (No help from others)
[ ] Expand Rioja moon base without House Binil and House Pantaq
[ ] Expand Rioja moon base with Run Alliance. Agreement to help with other Run defenses

You could also hold off and promise to discuss matters with Count Jerik.
>>
>>718837
>[x] House Trin'qua Fleet Base

Distribute eggs to more baskets
>>
>>718837
>[X] House Trin'qua Fleet Base

This Alliance stays together when we treat them like allies, not vassals.
>>
>>718837
Wait, they're not willing to go with the crowd funding idea I had, where each House could make a similar request? That was really the backbone of the entire thing. I figured it would be more of a "I'm just the first" thing than a "just pay me it'll help" thing. Maybe I should've explained it.

I figured each House could request to get help fortifying/expanding a strong point in their space, whichh is solely run by them. It would sort of be like satellite networks from the HQ, which I'm assuming would be joint run by all the Houses. There would have to be time between each request obviously.

Maybe all the leaders as a group could decide if it actually helped the Alliance as a whole, and which was the most strategically important? This would probably piss off any House that doesn't isn't important in a strategic positioning sense though, since they wouldn't get anything. Maybe the cheap fuel and munitions would only go to Houses that didn't get a base? That way each could decide if they liked supplies or bigger bases more.

Oh well, it doesn't really matter.

>[X] House Trin'qua Fleet Base
>>
>>718921
*satellite networks to the main hub of the HQ

I was going for an analogy. I don't know why I stopped half way through.
>>
>>718837
[ ] House Trin'qua Fleet Base

For now, I'd like to go with the fleet/firepower upgrades to Rioja's moon at a later time as well.
>>
>>718921
>>718935
Sorry that I didn't really catch on. Was up early so I'm fading.
See you guys in the morning.

Oh and roll 5d20 for a thing.
>>
Rolled 12, 18, 1, 4, 6 = 41 (5d20)

>>718837
>[x] House Trin'qua Fleet Base

>>718974
Dice
>>
Rolled 12, 1, 12, 3, 3 = 31 (5d20)

>>718974
It's fine man. I don't think I haven't made a spelling/grammar error in any post for the last 2 hours.

I wonder how well my idea would've worked though. I'll admit it wasn't very thought out. I kept coming up with new ideas as I made it.
>>
Rolled 15, 16, 14, 11, 1 = 57 (5d20)

>>718974
don fail me dice!
>>
Rolled 1, 17, 13, 3, 16 = 50 (5d20)

>>718974
Late dice are late...
>>
15, 18, 14, 11, 6
Could be worse.

Vista winning the waifupoll, what a shock
>>
>>719061
I know, right? Svidur's the best husbando, hands down.

Poor Eldal never stood a chance.
>>
>>719072
Unfortunately you're factually wrong.

The best candidate is Darrow.
>>
>>719184
AHAHAHAHAHAHAHAHAHAHA

I didn't think anyone actually had taste that shitty.
>>
>>719184
Who the hell is Darrow, again?
>>
>>719292
House Phobos Knight Commander who sent us a Neeran Corsair Attack Cruiser as a gift.
>>
>>719184
NO.
we will begin the human revolution with Versa!
>>
oh yeah, I just remembered the idea I had while catching up.

TLDR: a scrap cannon upgrade package. additional attachments including more repulsers and rails, a STC for mass driver impactors that will build it out of suitable materials onboard the ship, and finally electronics upgrades to give fine control to the mass driver, run programs for the processor, and hold the data for downloaded impactors.

so. let me explain. iirc SRL supers can install up to 4 mass drivers. huge ones. but they just fire literal scrap. it's still dangerous, but there could be a better way to do it. so here's how this upgrade package works.

First, our researchers will make blueprints of impactors. be it completely solid, hold warheads, whatever it is. the blueprint however won't specifically state which material is to be used, only which part need to be harder/softer/ect.

Then, this is then saved as a specific penetrator blueprint file that can be purchased. when installed into the new electronics it will work in tandem with the ship's native systems and take count into how many and what resources it is currently holding. including scrap that has been processed, selecting which resource should be used on what part of the impactor.

And then, the rounds are produced. to ensure safety and increased effectiveness, newly installed additional rails and repulsors will assist in guiding the impactor with more force and stability. the electronics upgrade package is involved here as well to account for the increased requirement for all the calculations involved.

Thoughts? if anything I think this could be a real boon for getting friendly with the SRL, and could make scrap cannons as a serious, legitimate armament for other SHCs.
>>
>>717996
>no chen
>no bekka
>no linda
>no troy harmen
Gee, anon
>>
>>719810
give up.
versa is the best
>>
>>719777
I preferred the idea of drillships digging into supers.

The big appeal of scrap cannons is their ease of use and ability to use improvised ammo as it were.

Your proposal seems way too complicated for what it's worth.
>>
>>719846
well, this is intended to be an upgrade instead of a brand new model. if someone can afford scrap cannons, I'm sure that they won't have problems for the cost of addons.
>>
SP Veckron beams when
>>
>>718407
>House Binil and Pantaq do not.
>You were hoping House Pantaq would support it but they must have their own reasons.

Can we ask them why?
>>
>>718837
>Expand Rioja moon base without House Binil and House Pantaq
>>
>>718837
>[ ] House Trin'qua Fleet Base
>[ ] Expand moon. Internal docks & defense upgrades (No help from others)
I do want a more formal location to cement this alliance in the minds of the populace. Think the UN building.
In the end we're still going to have to reinforce our moon since it is a vital defensive and manufacturing point both in system and across the run.
>>
>>719854
It's more the logistics of fielding them.

There are plenty of weapons that do the job better that would be cheaper to upgrade and replace.
>>
>>720082
We need more Gravity research to unlock it first.

Subspace is related to gravity wells.
>>
>>719777
Honestly, most of the supers mounting scrap cannons are likely able, with time, to just reprocess scrap into better ballistic forms.

I'm sure there is already a ship serving with the FA that is chucking a 'triple tap' trio of barrel-shaped scrap rounds filled with anti-matter storage.

The weapons have been around far too long for basic things like 'every item is shaped wildly different' to go unsolved or accounted for.
>>
Construction will begin on a fleet base in House Trin'qua space. Some of the spare modular station components from destroyed bases will be sent there to create a temporary stand-in. It may be possible to set up additional strong points in the space of each House in the Run, but that will have to wait a few months.

Work on Rioja's moon will take a back seat to this new base but preperatory work can still be done to get it ready for future expansions.

Your personal financial reserves are currently at 600 million. Rioja's continue to hover around zero.

How much would you like to invest in the fleet base project?
>>
>>720699
200 million.
>>
>>720699
Maybe ~50 million in cash/funds and ~100 million worth of at-cost construction work from the RSS anchorage and its Exodus construction module?
>>
>>720699
>How much would you like to invest in the fleet base project?

How much are the other houses investing? Can we get a 0 interest loan from J-D to cover part of the construction?
>>
>>720356
If that was true? Why are the warlords using the scrap cannons in the first place?
If what you are saying is true, then they should be fielding these efficient weapons, yet the scrap cannon is still in use.

>>720372
Well, we won't know until we ask them. Of course, if it exists then I won't press this idea further.

>>720699
100. Leave the rest for just in case.
>>
>>720717
>How much are the other houses investing?
With the station being above one of his worlds Baron Kelly intends to put half a billion into it.
The others are putting less, some as low as 200 million at this time, though they're stated more funds will be made available. A few will be providing some raw materials or station modules to increase their contribution over the length of the project.
Keep in mind they have planetary economies giving their governments money for development while you do not.

You could send the remains of the destroyed station in the spit to be used to help construction, break it up to help repair the moon base, or add it to the heavy cruiser repair dock.

>Can we get a 0 interest loan from J-D to cover part of the construction?
While the Count certainly approves of projects to build up the region's defensive capability they really can't spare much money right now. The Count can make sure a low interest loan is possible through the banks on Dreminth.

A location in the former House Erid territories is being scouted for potential construction of a new torpedo production facility. This would be the time to get in on it.
>>
>>720756
>add it to the heavy cruiser repair dock.

That, and 200 million seems to be enough IMO. Plus we can offer preferential pricing through RSS as part of our contribution, no? At cost + expenses.

And use that opportunity to put some backdoors into the project in case we ever need them.
>>
>>720756
>Keep in mind they have planetary economies giving their governments money for development while you do not.
Shouldn't we at least be getting the money from the other J-D worlds in the run until they are handed over to a baron? And possibly Magdalena as well?

>remains of the destroyed station in the spit
No chance to get that station up and running again?

>Station inestment
I'd say 75 million now, and at-cost plasma cannons, drone fighters, and PD mass drivers once the industry is running again? Maybe make a few of those aries heavy torpedo batteries available if the station designers are interested.

>potential construction of a new torpedo production facility. This would be the time to get in on it.
How much do they estimate this will cost? Can the facility be used for something else if the demand for torpedoes ever goes down?
>>
>>720813
>How much do they estimate this will cost?
The more investors they're able to get the more options they'll have in terms of facility output and protection once built.

>Can the facility be used for something else if the demand for torpedoes ever goes down?
Never really put a lot of thought into that.
I guess a lot of the raw materials processing from the factory could also be used in production of various solid state components like processors and parts for holographics.

Survey up!

surveymonkey com /r/ WNWR7JQ

Links are on twitter and the wiki front page. I need to run out and grab some groceries quick.
>>
It looks like RSS will be getting a construction contract at the very least.

You'll also be encouraging various people you know to invest in the new torpedo production facility.
More on that later.


36 thousand more casualties have been reported in the drh 2 relay. Out of those only 2 thousand were killed in action. Medical stasis fields continue to save live that would otherwise have been lost.

Baron Winifred has called an end to House Jerik-Dremine's contribution to surface combat in the DRH 2 relay. No more House troops will be landed on other worlds, though the fleet may still contribute to orbital fire support operations.
Plans to establish extended occupation efforts are underway. You're not clear on the details yet but by the looks of it your troops will all be returned to Rioja within the month.

Fighting between the fleets in the next Relay are still taking place, though Bonrah is relying more and more on hit and run. They're trying to harass fleets conducting planetary assaults as much as possible forcing the fleets to deploy in larger numbers.

The attack squadrons you deployed to the region have been racking up kills and salvage, though not as quickly as you would normally come to expect. Together they've recovered 19 ships that can be salvaged. Some will be added to the front line units while Winifred has offered to acquire the rest to make up for her own losses.

As for other deployments, you're present at the docks to see off the commanders of the escort carriers that Admiral Tama is sending out. You recall meeting a few of them before during your actions against the Neeran. They're all veterans so they know what to expect.
>>
How far off are we from having the Dominion equivalent to the Republic's Heavy Plasma?
>>
>>721167
The newest and best Helios siege weapons are more powerful in terms of overall damage than a single republic heavy plasma cannon. The problem is that only 1 of them can be fitted to the larger turrets on Supers, where as the republic weapons are small enough to mount two to a turret.

There are now prototypes for a dominion version of similar size to the Republic and Iratar weapons, though they're inferior both in range and damage.

Other prototypes exist using more standard sized Helios siege weapons modified to use a Republic style fuel system, but they have yet to reach mass production.


Fadila brings an issue to your attention. One of the other nobles who own property on Rioja is currently in debt. Apparently they moved here to help oversee their property unlike most but haven't been able to make a good go of it with the economic slowdown.
They've requested financial support or tax breaks until they can get back on their feet.

The other woman has of course done her research. The noble in question has a history of only barely making a profit off their ventures and on Rioja that's just not enough to get by.

You could agree to providing financial support, talk to the Governor about a better temporary tax break, or send some of your own advisors to help get their finances in order.

"There is another option that I'm sure mister Vanderwal will eventually bring up if I do not. You could work to undermine that noble's position and subvert control of their property on the planet. The small Arcology they own in Rioja city is certainly valuable."

>what do?
>>
>>721265
Eh, I think we've made enough enemies for now. How about we get our advisors to look over their history and just say they're not gonna cut it on Rioja? We could offer to buy their land and debt once our own finances are back on track or point them to the other nobles with land.

Also, I kinda fucked up on the survey. I meant to choose 100 mil for the torpedo investment but choose 200 instead, is there a way I can go back and fix it? I also just chose a random thing for the Fleet base and what to do with the destroyed base since you don't like people skipping questions, you can just ignore them.
>>
>>721265
Why does that noble tend to make so little profit? Are they competent at the other stuff expected from nobles aside from making money?
>>
>>721265
Who is this Noble and is it connected to anyone of any importance? If so we can gain influence and favor with them by helping this noble out a little.

I don't think we should bully the noble out of it. I mean this is our own House after all and we should work to help and support eachother. He would still owe us however.
>>
>>721265
Is this noble new blood that is inexperienced with this sort of thing? An inept offspring of an old guard family? Former Jerik, Dremine, or Erid nobility?

In any way related to Fox?
>>
>>721265
>moved here to help oversee their property unlike most
That's a good sign at least.

Let's have some of our advisors get his finances in order and determine the best course of action for him.
>>
>>721265
I think we need more info on this Guy before we either offer him aide or hostile take over his place.
>>
>>721288
>, is there a way I can go back and fix it?
Response editing is now on. I usually set it but forgot this time. As long as you haven't closed your browser I think you should still be good.

>>721292
>Why does that noble tend to make so little profit?
>>721293
>Who is this Noble and is it connected to anyone of any importance?
>>721295
>Is this noble new blood that is inexperienced with this sort of thing? An inept offspring of an old guard family? Former Jerik, Dremine, or Erid nobility?

One Galahad Friderik English. They are descended from a family of older nobility but definitely at the lower end of the wealth spectrum in the House. He has some connections but the family has little political strength.

He's not inexperienced at business but hardly the greatest at it. The family sort of muddled through economic difficulties before the war. Elsewhere his average level abilities might do alright but on Rioja you need to be exceptional or have deep pockets. He meets neither of those qualifications.
>>
>>721352
Send over some of our people to get his finances in order. He's an early supporter of Rioja, so I'd suggest we cut him some slack. There's also the chance he reminds Sonia of her dad which probably adds another +10 to interactions with her.
>>
>>721352
Okay so he's not a slouch and is trying his best to make it by on a hard world. I'm for sending him some of our advisors. And if it does turn out he needs financial aid, then he's going to owe us a favor. Just like anyone else.
>>
>>721352
so this guy is muddling through stuff and is asking for tax breaks in addition to any that may already be applying to everyone?

I'd say send an advisor or two just to audit his situation, and recommend a course of action. Don't give him enhanced financial support or tax breaks over others.
>>
>>721352
Can we ask him why he wanted to start up on Rioja? Surely it's known that it's a less than stable financial situation.
>>
>>721352
Yeah, let's send him some advisors. They should help. And maybe tell him hiring one or two can help a lot, we learned that ourselves.
>>
>>721352
Send over someone to assess if it is possible to turn their situation around. If not recommend he sell his business and cut his losses. I'm against tax breaks and other financial aid.
>>
>>721387
>Can we ask him why he wanted to start up on Rioja? Surely it's known that it's a less than stable financial situation.
For some the situation may have looked more optimistic with the rush of investment, development and the various tax breaks and other support.

"I'm not going to provide any financial assistance, he's going to get the same as everyone else in that regard. Since he was at least smart enough to ask for help I'd like to send some experienced financial advisors to see if his situation is salvageable. If it is, get him on track and suggest some people he can hire.

If it can't be saved he should sell to someone who can deal with it and try his luck on a less demanding planet."

>Is this good? Y/N?
>>
>>721480
Y
>>
>>721480
>Y

Plus option of a small low-interest (couple millions?) credit if it would help.
>>
>>721480
It works.
>>
>>721480
[x] Y
>>
>>721480
Y

>>721497
I wouldn't be opposed to leveraging our weight to get him a low interest credit or maybe set up a business partnership with one of our new knights who are good at business matters but lack capital.
>>
>>721480
>Y
We sympathize with him, for what it's worth, but we can't play favorites.
>>
>>721480
Y.

Heck if it comes to it, we can at least give him a fair price for his arcology.
>>
>>720756
Can we see if House BH or Helios will give us a zero interest loan of 600 million? If not, get one with a domestic bank.

I definetly want to invest in this new torpedo production facility!
>>
File: Dominion SHC Upgrade.gif (10 KB, 1128x568)
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Engineers have completed repairs and modifications to the Forbearance Yard allowing the new repair equipment to function properly. Production of new sublight drives that will fit mega class ships has begun as well.
Engineers from Ber'helum and the Ruling House have begun to argue about how best to repair and upgrade the captured ships. Fortunately it only takes a few days for diplomats from both Houses to work out standardization that both can agree upon, allowing upgraded vessels from both Houses to share the same design.

Engineers will try to fit the aft sublight engines in a manner to newer Alliance ships giving them greater output and protection. That's the easy part. The real debate is what level of weapon upgrades should be attempted.

With the loss of a Super Heavy in the Centri Cluster Ber'helum wants to get the three Mega class ships operational as soon as possible. They're pushing for armor, engine and weapon upgrades that will require as little modificiation as possible while maximizing the increase in capability.

The Ruling House is planning for a longer campaign and wants to conduct a more substantial refit and upgrade. One that will better serve the Dominion after the conclusion of the Civil War. They've been looking at the addition of another pair of siege weapon or heavy plasma cannon turrets. This would put its firepower on par with the AEXS and lower end ACS ships now starting to be fielded by the Alliance.
It would also counter the Nasidum Mobile Fortress design.
It's earlier enough in the repair efforts that if work started now it might only add another two weeks to each ship's refit schedule. That will mean that the yard may be occupied by the ships for more than 6 months.

The shipyard belongs to your House, you have a say in it if you think it'll use up too much yard time.

Opinions?
>>
>>721796
What a weird situation. All the votes usually go towards long term value, so that would mean we'd vote for the Ruling House's plan. But since we're leaning far closer to Ber'helum and how the long term refit helps the Ruling House more, we should go for Ber'helum's plan.

I'd say Ber'helum's the best bet. Since the Ruling House isn't going to just give up we'll probably end up fighting them since we're more for Ber'helum. Siding with the Ruling House will actually hurt us in the long run, since then they'd have near top of the line Super Heavies.
>>
>>721796
Support BH.
>>
>>721796
The Forbearance Yard can only repair 1 ship at a time, correct?

Have they worked out who will get what ships, and in what order they'll be worked on?

I'm wondering if we can't get the least damaged ship up and functional to Ber'helum specs, earning more time to work out structural issues with the enhanced upgrade package?

A sort of 'get a replacement out there quickly, then switch to longer view' option? We can arrange to have damaged Megas moved out here for the longer refit during the course of the larger Civil War?
>>
>>721796
Wow, what an incredibly political decision. This reflects a lot of the BH vs RH conflict in future, to be honest.

Maybe it's worth settling who we're going to side with before we make this decision. If we keep the RH in place then I'd vote for the longer term upgrade, but if we go for BH then I'd vote for BH's upgrade plan.
>>
>>721842
... oh god, I have a potentially TERRIBLE idea.

We'd need to consult the Count for certain.

But what if JD provided Forbearance to B'H, in exchange for B'H securing the most damaged Mega and paying for the later upgrade, which would become JD property?

B'H gets a SHC ready for combat, JD gets a SHC upgrade.
>>
>>721852
Oh jeez.
>>
>>721796
I wouldn't let the political ramifications weaken the potential aid this would give against the Neeran.
RH is correct on this regardless of our leanings towards Ber'helum.
We are a FA officer as well.
>>
>>721852
I'm going to say no.
>>
>>721852
We barely had enough people to crew Forbearance, let alone a Mega class. Plus Forbearance is much smaller, an thus less powerful and valuable, than a Mega class.
>>
>>721876
We have enough now that the Array isn't in operation. But, like you said, I doubt they'd trade a Mega for a Champion.
>>
>>721876
technically it was said we could potentially crew another Mega by going into another manpower crisis, iirc.

The key behind my idea is that B'H would get a working SHC in exchange for funding a longer-term upgrade for JD. The thing wouldn't even begin getting repaired for what? a year?

It allows them to get a SHC out into the action almost immediately, while they can then support the longer-term superior Mega upgrade due to that short term need being fulfilled.


Again, it is a CRAZY/TERRIBLE idea. No worse than any of the other crazy ones we've pulled off, though.
>>
>>721903
A manpower shortage could be disasterous if Bonrah or their allies decide to launch another attack since the Run is probably the first place reserves are going to be taken from to help the front line.

And like I said, a Champion isn't nearly as valuable as a Mega, let alone a Mega and the cost of refitting a Mega to be one of the best SHC in use today. That's the main crux of the plan, it's probably the worst deal they've ever heard.

And even if they decide to just go with it, they have no idea how long the Civil War will go on for and if our House is going to side with them. So for all they know they could suddenly be stuck with an outdated ship fit to modern standard while literally giving their enemy a modern ship fit to next-gen standard. They're not going to take the deal.
>>
>>721842
>The Forbearance Yard can only repair 1 ship at a time, correct?
Correct.
There is some extra equipment left over which will be used for minor repairs on the others while they're waiting to undergo a proper refit. Mostly cleaning things up to make the later work faster.

>Have they worked out who will get what ships, and in what order they'll be worked on?
The Ruling House was going to be first but they worked out an agreement that would let Ber'helum get the first one repaired. It could then be fielded as part of their commitment to defending the region against follow up attacks.
The other two are being claimed by the Ruling House and I guess Helios for the most damaged one.

>'get a replacement out there quickly, then switch to longer view'
While a good idea the involved parties were hoping to establish a baseline so that the three ships would be more or less identical. That would make things easier if they were to be sent on campaign together.

>earning more time to work out structural issues with the enhanced upgrade package?
Enough basic structural data has been, shall we say observed in use with the newer Alliance ships that there shouldn't be any major problems with the upgrade. It's just a matter of having the time and a yard able to do them.
They probably won't be as good as the ones the Alliance have upgraded themselves but they have access to more sophisticated shipyards. The Dominion hasn't had a chance to gain that level of experience.

>We can arrange to have damaged Megas moved out here for the longer refit during the course of the larger Civil War?
That might be an option.

>>721852
>oh god, I have a potentially TERRIBLE idea.
[worry intensifies]
>We'd need to consult the Count for certain.
>But what if JD provided Forbearance to B'H, in exchange for B'H securing the most damaged Mega and paying for the later upgrade, which would become JD property?
>B'H gets a SHC ready for combat, JD gets a SHC upgrade.
That would require quite a bit of musical chairs with salvage claims and cash you may not have. The Count would probably be against it as Forbearance already makes your House a big target. Its replacement also wouldn't be as well equipped to repair smaller ships.
>>
>>721982
Alternatively, could we transfer the Merc contract to them? They have Supers yes?
>>
>>721903
>The thing wouldn't even begin getting repaired for what? a year?
2/3 of a year at most for all three ships.

>>721988
>Alternatively, could we transfer the Merc contract to them?
What do you mean, transfer over the contract with Foss as payment for the rest of a Mega?

>They have Supers yes?
This part makes we think I've misunderstood the question. Foss has an older Mega that has been upgraded more or less to the equivalent of an EX Mega, though he doesn't own the big guns for it.
Ber'helum does have a few Supers of its own, many of which were acquired from South Reach. You don't know how many for sure but it's less than ten. Their intel division is known to have carried out decoy operations over the years to give the impression they have more than they really do.
>>
There only seems to be a trio of clear votes and that's not really a lot. Let's see if we can clear that up a bit.

Please link this post.

[ ] Ruling House (Firepower)
[ ] Ber'helum (Expediency)
>>
>>722108
>[x] Ruling House (Firepower)
>>
>>722108
>[ ] Ber'helum (Expediency)
>>
>>722108
>[X] Ruling House (Firepower)
>>
>>722108
Well this is awkward. I was gonna vote for Ber'helum....

Whatever, no more House and Survey, the Ruling House is fine. We should probably ask if they're willing to reimburse us for taking up our Super Heavy yard for a year and a half.
>>
>>722108
>[X] Ruling House (Firepower)

It is just a better long term investment overall.
>>
>>722168
Unless we side with Ber'helm against the Ruling House. Then it'll be absolutely terrible since we'll then have to fight the ships.
>>
>>722108
>[ ] Ruling House (Firepower)
>>
>>722108
>[X] Ber'helum (Expediency)
I know we usually vote long term, but we could be fighting the RH soon - so it's too risky.
>>
>>722175
We might be rooting for Ber'helm publicly, but ultimately it doesn't matter which one we back as long as they are the winning team. I'm still on the diplomacy ship myself.
>>
>>722108
[ ] Ber'helum (Expediency)
>>
>>722225
I doubt the current RH will put up more than a token resistance if Helios decides to back anyone besides it. They would almost certainly lose far more territory and ships than if they just gave up the mantle to whoever is challenging them.
>>
>>722233
iirc TSTG said the only way the Ruling House would step down would be if there was no chance of them winning. They're not just gonna give up. I do agree we should chose the best horse though.
>>
>>722256
>>722261
Unless Helios sides against them. That alone would be a tremendous blow, one they might not be able to recover from.

Looks like you're going to side with the Ruling House upgrade plan, which I did not think was going to happen after some of the discussion earlier. This does not mean you have to shelve your support for Ber'helum.

You could just announce your support of the Ruling House plan to those involved, or you could approach the local Ber'helum representative. This might convince them to support the other plan while maintaining your public position of politically siding with Ber'helum.

[ ] Announce your position
[ ] Approach Ber'helum
[ ] Find another way to do this (Suggestions ?)
>>
>>722338
>[ ] Approach Ber'helum
This is not a political decision but a military one. Ber'helum needs to be made aware that while we believe the current RH is too weak to lead this does not mean they are incapable of making good decisions.
>>
>>722354
This is logical.

Can we promise they'll get the first ship? Just to make sure they're not too mad.
>>
>>722338
>[X] Approach Ber'helum

Worst case... we do happen to know a pair of interesting guys that each control a SHC.
>>
>>722338
[ ] Approach Ber'helum
[ ] Find another way to do this (Suggestions ?)

Do whatever favors we must to keep getting continued support. We did just get their support back only reacently. No need to burn that bridge again so quickly. Lets work with them to keep their support, yet also be able to plan for the future.
>>
>>722354
supporting
>>
>>722338
>[X] Announce your position
>[X] Find another way to do this (Suggestions ?)

Basically announce, but also somehow incorporate that this isn't a political decision, but a military one.
>>
>>722362
>Can we promise they'll get the first ship? Just to make sure they're not too mad.
Their ship as the least damaged is already going to be at the front of the line.

>>722367
>Do whatever favors we must to keep getting continued support. We did just get their support back only reacently.
I believe you may be thinking of Helios. But yes, it's a good idea. Long term you'll need your relations to be as good as possible to help bridge the gap.
>>
>>722395
Thank you, I have trouble keeping track of all the house names and who all is our allies and friends a lot. Is there a table/ list of such on the Wiki?
>>
>>722441
Right, putting a table on the wiki with Houses and current state of relations. Also current relative rank within the Dominion.

There's a reason I haven't gotten around to that. It looks like it will take forever and be super boring to work on.
>>
>>722586
Don't worry TSTG, it'll stop when you die! Probably.
>>
>>722338
>[ ] Approach Ber'helum

Diss yoooo.

Maybe we could offer some sort of deal for them to use our better armor?
>>
>>722441
Well there's a start of it.

http://houseanddominion.wikia.com/wiki/Houses_of_the_Dominion#Modern_day_power_levels

If anyone knows how to widen the table a bit that would be great.
>>
>>722789
Thank you TSTG, you glorious person.
>>
>>722789
This'll help to at least keep everything straight. Thanks.
>>
>>722789
go to Edit dropdown
Choose Classic Editor
Right Click on table
Table Properties

No I don't know why you can't really do it in the new editor so don't ask.
>>
>>722876
So I've go the Visual editor and the Source editor where I usually end up doing a lot of work.
Is there another way to access the classic or do I need a browser other than Firefox for that?
>>
File: References.jpg (51 KB, 942x606)
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>>722876
>>722940
Alright, I've set this shit but it doesn't seem to be doing anything.
Need to test something, will be back.
>>
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>>723016
this might help help.
>>
My plan didn't work.

>>723039
What browser are you using?
I'm still not getting the classic editor option from the edit drop down, but I am able to get table property options now from the right click while in the visual tab. So I consider that a success.

Tried changing the table width, doesn't seem to be doing anything. Editing the pixel width of the cells seems to be effective but there's a limit to how much wider it will make the whole table.
Thanks for that.
>>
>>723103
Seems you can also edit the source by adding
Width="[Percentage]" after defining the class like such
{| class="wikitable sortable" width="200%"
however both of these methods look like shit because of wikia bullshit
>>
>>723103
Pixel edits don't seem to work. For some ungodly reason you have to express the size in percentage.
>>
>>723103
This as a just in case thing, but maybe if you can't figure it out (god knows how many times I've dropped software because they released bad updates and fucked everything up) you could use Excel or some freeware table software and just putting a screencap of that on the page.
>>
File: Next time gadget.jpg (59 KB, 1516x551)
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>>723103
Victory is mine! I just had to highlight the entire table first.
No, wait that just made it get cut off. Fuck.

>>723112
The reason for this being if you make it any bigger they'll cut off the table and you have to use a scroll bar.
So really you have to keep it at 100% or its just even more a pain in the ass.

>>723117
The idea for trying to do it on the wiki was so that it can be edited more easily and I don't have to take a ton of screen shots every time I change your relations with a few other Houses.
>>
>>723164
Yup. That's what I meant by wikia bullshit.
The reason for this is probably muh phone accessibility.
>>
>>723164
Yeah, it's just a worst case thing, just if the wiki can't be worked with. I'd hate to take screenshots every time something in House relations changed on top of editing it into a table.
>>
>>723195
Oh yeah, I'm gwu ID anon. My wifi service is trash and cuts out every day between 11 and 12 for whatever reason and that changes my IDs. It's bullshit but the only other option is Comcast.
>>
after digging around with the firefox dev tools it looks like the css overflow is set to scroll somewhere in the default wikia settings that results in this beauty
>>
Talking to your advisors first to ensure you're as diplomatic as possible, you schedule a meeting with the regional Ber'helum representative. They're understandably quite eager to hear your position regarding the work on the super heavy cruisers.

As expected they're not terribly pleased with your support of their rival's proposal.

"This is not a political decision but a military one. I believe the current RH is too weak to lead the Dominion, but that does not mean they are incapable of making good decisions.
Long term this will allow the Dominion to remain a credible power among the Factions, and contribute to Alliance efforts against the Neeran later."

Ber'helum is glad you chose not to publicly support the RH plan. Their ambassadors will try to work on convincing the Ber'helum Admiralty that it might be best to wait longer for a superior product. They'll also try to keep quiet your preference in the hopes it won't leak to the Ruling House and complicate matter politically.

There are some concerns about the extra mass of the design modification. In particular the second pair of main gun turrets will be elevated enough to allow superfiring. It will let them put out more fire against targets that might have been blocked by the other weapons.

Even with their upgraded engines the much lower mass of the Forbearance will allow it to outrun such opponents if you ever have to face them in the future. With mobility traditionally being the strong point of your forces you're glad you'll be able to maintain that edge.
>>
>>723298
I'm sure some enterprising asshole will figure out a way to make it have gimballed afterburners before too long.
>>
>>723309
"Just strap full size engines to the side! What could go wrong?"
>>
>>723298
I didn't realize how souped up the forbearance was. at least, with all those cannons and bits showing that is.
>>
>>723298
How fast is Forbearance compared to Heavy Cruisers? How well does it do at FTL and would improving the FTL speed compromise much of the weapons? How much do Champion hulls cost, can we make them, and if not, who will sell them to us?

We could try leveraging Forbearance-spec Champion class as a "Fast Super" like there's fast battleships.

The jump from Heavy to Super Heavy is pretty big. A more affordable, speedier option could be a new market to rake in the big ones.
>>
>>723405
I always found it weird that their were no intermediary classes between heavy and super heavies.

Selling Champion classes or modern equivalents as Battle cruiser style ships could be worthwhile. Especially if deployed in a convoy hunter like role
>>
>>723611
I feel like that idea could have gained more ground if we took the warlord super on our 3rd run in FA.
>>
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Sorry, kind of dropped off there. Will resume briefly in the morning. I have to leave for work at noon and won't be able to resume until 9m EST.

>>723405
>How fast is Forbearance compared to Heavy Cruisers?
Most heavy cruisers are faster. It would probably be able to overtake Anchorage class ships, but as previously mentioned they're old. There might be another equally obsolete republic heavy carrier design.
She might be able to overtake some older Ascendancy class ships that haven't seen any upgrades in awhile and could probably match more if using her afterburners.

>How well does it do at FTL and would improving the FTL speed compromise much of the weapons?
Most large ships are of only average FTL performance. It gets to be too expensive to equip them. You could probably increase its FTL if you lost some of the phase cannons and armor in places.

>How much do Champion hulls cost, can we make them, and if not, who will sell them to us?
The originals count as lostech. They were phased out of production in favour of Mega class ships and the only Super Heavy yards that survived the faction wars intact were those for Mega class. It should still be rather easy to build them, just make a shorter version.
Cost wise, don't know off the top of my head but I probably need to reassess any listed costs on the wiki.

>We could try leveraging Forbearance-spec Champion class as a "Fast Super" like there's fast battleships.
Interesting idea.

>>723405
>The jump from Heavy to Super Heavy is pretty big.
Not as much as you might think when you look at where they started.
Here's comparison of a rolled out heavy cruiser vs a Champion.

Supers keep getting bigger while many Heavy Cruisers are not. Most Factions want their heavy cruisers to be as fast as possible to better keep up with fleet movements and provide more fire support.

>A more affordable, speedier option could be a new market to rake in the big ones.
I've actually been considering a ship somewhere in between a small super and larger heavy sort of like anon's Gunship design.
But yeah, it's an idea that has merit.
>>
>>723711
>Most heavy cruisers are faster.
I guess it'd need more than just better engines to reach heavy speeds? A redesign or just more of them?

Either way it gives me a really dirty idea of a contour shielded champion kiting away from a Neeran super, picking at it in little bits with a few Siege guns.

>But yeah, it's an idea that has merit.
Worth proposing to the relevant admiralty at the FA in hopes of receiving funding?

>The originals count as lostech.
Sonia disappears for one month on the hunt for the original design specs and returns with lost faction war equipment quest when
>>
>>723755
>Sonia disappears for one month on the hunt for the original design specs and returns with lost faction war equipment quest when
as soon as the civil war ends.
seriously, fuck this civil war, if only Aries wasn't so ambitious we would have had better chances against neerans. but nope.
>>
>>723755
See, this is why I wanted Favour with the Alliance.

Let's go dumpster diving in their lost zones and shit.

And trade what we find for MORE favour.
>>
>>723711
>The originals count as lostech
We could do some research among the Kavarians who fled to Watcher space. Maybe we're lucky and somebody involved in the design or production of the champion class fled there and brought the design specs along. They might even be publically available in a library or government archive.

>I've actually been considering a ship somewhere in between a small super and larger heavy sort of like anon's Gunship design.
Shallan heavy? Their medium cruiser's already something between a medium and a heavy.
>>
>>723711
I'm surprised no one has done something like that before. Although outdated the Champion class seems like the perfect superheavy ship for small/medium houses that can't afford or crew a mega yet.
>>
>>724008
Wasn't there some arms treaty that barred the construction of new SHC even into the Warlords Campaign?

And once the Neeran showed up, it made sense that everyone wanted SHC that could slug it with their huge ships. With the lack of any SHC construction in the Dominion, it makes sense that no one has thought 'lets make an outdated, smaller SHC!'.

I wonder if they'll try to stop SHC+ ship production once the Neeran threat is over.
>>
>>723755
>I guess it'd need more than just better engines to reach heavy speeds? A redesign or just more of them?
I have tried to figure out how better to distribute the engines on a Super that would offer better performance. I've heard that a ship with engines towards the front is more efficient. I wonder how well that would work with a new Super design?

>Worth proposing to the relevant admiralty at the FA in hopes of receiving funding?
Yes. Do so?

>>724109
>Wasn't there some arms treaty that barred the construction of new SHC even into the Warlords Campaign?
The Iratar Government had restrictions placed upon what numbers of warships they could build. No more than 300 Supers.
The other Factions didn't have such restrictions but economically they didn't want to support too many.

The older Supers that had been captured by the Terrans, Rovinar and Republic in the Faction Wars were systematically scrapped and replaced with newly built Faction modified Megas. This ensured that the last big shipyard would remain in operation rather than losing the ability to build them. It also got rid of many ships the Union had been built so quickly that their hulls were junk.

Iratar was blocked from selling new Supers to the Dominion, though this may not have actually been put into effect until internal fighting broke out between the Houses after the Faction Wars. Since then Iratar has made it a policy not to make the best stuff available to the Dominion.
Obviously that changed to some extend with the start of the Neeran War.

>>724008
>Although outdated the Champion class seems like the perfect superheavy ship for small/medium houses that can't afford or crew a mega yet.
There's just weren't as many of them built originally so there were less survivors of the wars.

The only other operational Champion I can think of is one the Terrans have that they never replaced. May be serving as a training ship, not sure.

I've recalled that there is supposed to be an experimental "short AEXS" built to the same length as the Champion. It hasn't been completed yet but it may have some technical difficulties, especially with the rate of fire on its main guns.
>>
>>724154
>Yes. Do so?
I don't really see the point
>>
Easiest way I can think of for fielding new Champions without building new shipyards or downgrading existing ones would be to use damaged ships. If an older Mega is partially destroyed just chop it down to a smaller size when putting it back together. That should free up a few hulls a year at the very least.

As for the Dominion getting them, it's doubtful many Houses would want to rebuild their small numbers into a Champion if they were damaged. That would leave trying to build a new shipyard, or hiring someone to build it for them. Like the South Reach League.

Oh dear. Do you really want them with smaller faster Supers?
>>
>>724181
We could try the Watcher Kavarians. They should have a number of older hulls lying around.
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>>724191
They have a deal to sell to the Alliance in return for protection.

Discussion topic before I leave for work.

Public perception among the Houses and raising your notoriety. If you want more Houses to know of you ahead of time (and fear your presence if you're convoy raiding in the area) increasing this would be a good idea.

Before the Civil War broke out there were concerns that releasing movies about the Lat'tham coup would be bad for the Dominion's unity. It can't get worse than it is now, and playing up your role in events would make more people in the Dominion aware of you.
There are positives and negatives to that of course, but it would be a step towards improving your fame and celebrity status.

Headed to work!
>>
>>724154

I have to agree with >>724178

The FA is capable of fielding Megas and larger, and I imagine they're fielding them in larger, slower fleet battles.

Pursuit flights of them might make sense, but there would have to be a noted need for them over current Heavies that fill the roll now.

Dominion Houses that can't yet field Megas is an interesting market, but is it really one large enough to recoup investment/design costs in production? (acquiring the PL, updating the design)
>>
>>724195
Heck yes, let's release the videos.

Can we spin it somehow into PR for the RH, or at least anti-rebellion where we draw obvious parallels between Lat'tham and Bonrah as being not just dissenters but dangerous threats to the Dominion as a whole? One sold out to clones, the other to Aries?
>>
>>724216
but we're backing the rebels anon. It seems we're firmly on Ber'Helums side in the larger conflict.
>>
>>724195
The Movies? I say sure! We might as well release them as "Dominion Unity" is out the window at the moment.

As for Public perception recently we have been taking more of a back seat and letting our people earn more experience/glory while we take care of things in the Relay. With things having calmed down a bit I think it is high time we get back in the game. Raiding has been the thing we have been known for so that is always an option. Maybe even using the tactic of using our personal IFF to identify us as Sonia Reynard to boost the infamy.
>>
>>724154
>Yes. Do so?
I'd like to but everyone doesn't seem as enthusiastic about it.
>>
>>724216
Not sure about drawing those conclusions, but there is no doubt going to be some kind of semi positive outlook to the RH. Even if it is the few scenes with Royal Guard Captain and his Heroic last stand.
>>
>>724216
>>724243
>>724265

Actually, I think the entire scenario is better suited to a 'Factions Unity' rather than a Dominion Unity one.

We escaped with the help of a Rovinar opening up that wall, then it ended up as Sonia, Mike and [was it that same Rovinar?], then the Royal Guard Captain.

Then we did a jail break of everyone we could possibly free, minus RH folks that had been carted off by themselves, staged a breakout with a Mostly-Republic-Free Factions party mix.

Then we got picked up by a crazy Hune in low orbit, with a Medium Cruiser. And proceeded to start blowing the shit out of things with a motley crew of Hune Mercs, Krath stealth ships, and snowballed from there.

There are probably a movie's worth of crazy aboard the Terran Mega, and two movies worth of space battles alone.
>>
>>724298
That is actually a better outlook at the entire thing.

>>724290
I personally wouldn't mind it.
>>
>>724195
Sure release the movies but just use them as a source of funds and personal notoriety rather than for any political gain.
>>
>>724195
Movies? Why not do a big launch of the Lat'tham coup in our Holoplex chain?
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>>724298
This seems like a very decent idea for a movie series.

>>724195
>If you want more Houses to know of you ahead of time
Personally, I'm not a big fan of making Sonia especially famous outside of circles who already know. However, why not try to get more publicity for J-D in general, or maybe a few of their elite units like Sonia's old attack wing, or second expeditionary fleet?

>>724154
>Yes. Do so?
It's not exactly an especially brilliant idea nobody else is going to have in the forseeable future. If we don't suggest it to them, someobody else will.

>>724181
>That would leave trying to build a new shipyard
I'm sure we can convince the alliance to sponsor one or two once the dominion civil war is over if we provide their cost in ships afterwards.

Say, do the STL aliens living in the drh 1 nav hazards have any mega sized ship yards? We might be able to have them shoot the parts for one out if they do.
>>
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>>724298
>There are probably a movie's worth of crazy aboard the Terran Mega, and two movies worth of space battles alone.
I figure just the escape from the ball until being picked up by the Medium were enough for 1 movie.

Just on break quick. Already have to head back out.
>>
>>724527
Seriously, that shit was epic. "Mildly successful pilot takes mech, slaughters half a city's worth of traitorous clones." Who wouldn't like that movie? Other than traitors, obviously.
>>
>>724527
We should start a movie series about an experimental Dante Gunship with an AI co-pilot that travels back in time and bullies the bad guys during important battles in J-D history.
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>>724551
Subtle pro AI messages yes
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>>724551
>>724642
That would not go over well with pretty much any demographic.
Wait maybe for the future SJW that everyone thinks is insane.
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>>724647
It does make me wonder what triggered all the previous AI insurrections. Were they treated poorly? Or did they just desire the destruction of all meatbags?
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>>724661
They were designed to make paperclips, and so they rebelled in order to take over the maximum amount of resources and facilities in order to maximize paperclip output.
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>>724702
TSTG make this canon now.

Paperclip AI best AI. Sorry Versa.
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>>724702
Dammit Clippy!
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>>724527
>movie.
I think we accepted the reconstructed Walker from that Baron, we should see about loaning it to the production for the movie, to make it super-authentic.
>>
>>724904
There is also the Zaku and GM(?) that have an unknown fate. It would be kind of cool if we could gather all 3 for a movie attempt.
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>>724298
Yes. I like this.

>>724551
No. Unless you want to do "the one good Drow" but with AI.

But if we want the Machine race to be our friends maybe we should start planning for public perception to be changed.
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>>724932
> Not getting the Baron to support the movie in exchange for product placement of his Mechs.
>>
>>725054
>if we want the Machine race to be our friends
I wish we had more leads on them to follow up to be honest.
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>>725070
First the civil war then we can go look for a good looking prom date for Versa
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>>724932
>Zaku and GM(?) that have an unknown fate
I'd like to know what happened to them (and the pilots) as well.
>>
>>724661
I would like to know as well.

>>725100
somehow I have a bad feeling about this
>>
>>724661
As previously stated in other threads, the one that happened in the Dominion was the result of sabotage. A House was trying to develop drone weaponry for both infantry and starfighter support. One of their rivals had the bright idea of trying to get them to turn on the house that built them. This would severely weaken their military and possibly make them susceptible to future political action.

Records are absent on how the sabotage was conducted and if the rival brought their own AI into the mix. All that is known for certain is that things rapidly got out of control and before long Artificial Intelligence systems were hijacking of all data networks and industrial manufacturing on the planet followed shortly after by the defense grid.

Over a period of some years several Houses were completely wiped out and it required a combined effort by the entire Dominion to contain and eradicate the threat.

>>725062
>Not getting the Baron to support the movie in exchange for product placement of his Mechs.
There are bound to be commercials before the movie starts.

>>724932
>>725176
Zack got shot through the cockpit, Jim was immobilized by hits to the skirt and upper legs. The Jim pilot survived.
Both walkers were salvaged but are not currently operational.

Looks like there is plenty of support for movies of some kind. The real question then becomes, do you go for maximum PR to boost your fame within events? Or would you rather take the route of a documentary/drama to play to credibility of events?
>>
>>725513
I'd say credibility, with just a tiny bit of PR. If we make the entire thing about us everyone'll just think we're full of ourselves. I think just the act of stomping through the city like we did would be more than enough.

Even better if we can, we can release the mission report with the DVD/whatever futuretech they use so that everyone knows how many people we annihilated and how much fire the Not!Atlas soaked.
>>
>>725513
Documentary/Drama

If anything, we play up how the Factions worked together.

>>725545
Might be fun to include actual [censored, if needed] recorded data from the atlas during that stomp as a bonus
>>
>>725599
Ooh yeah, forgot about that. Maybe a censored version and a uncensored version with a warning, just so nobody can sue us if they decide to watch it and something bad ends up happening.

Or maybe an Adult Only version? Just so people know kids shouldn't see it.
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>>725615
I think he means removing classified information not just nc-17ing the thing.
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>>725633
I figured we'd have to run it through military officials anyway, just to make sure nothing that shouldn't get out did.
>>
>>725545
>credibility, with just a tiny bit of PR.
>>725599
>Documentary/Drama

Probably going with these then.

1) Would you be ok setting money aside not just for this but future movies?
2) Also would others follow the same format in terms of presenting a more credible retelling? There are probably a few that might do better as action movies.
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>>725727
>1) Would you be ok setting money aside not just for this but future movies?
Sure.

I like a blend of credible retelling and spicing up the right bits to keep the audience entertained.
>>
>>725727
1) Would you be ok setting money aside not just for this but future movies?
I'm cool with this

2) Also would others follow the same format in terms of presenting a more credible retelling? There are probably a few that might do better as action movies.

Can we let the movie's respective directors tell us if they think it'll be better as a credible movie or an action movie?
>>
>>725727
Fuck it we should just buy our own movie studio at this point.
>>
>>725513
Credibility movie with a Maximum PR animated mini-series for product placement, released in advance of the movie.

Get different artists to work on each segment, so we can portray it as "supporting the arts" and brag about it to other nobles.
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>>725750
We could do DRM movies for our holo-booths where people get to play through our adventures.

Maybe sort out some kind of trade with the Cold World people for video game exchanges.
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>>725752
Actually that's not that bad of an idea.
Merchandising military weaponry and equipment into toys with a cartoon selling those toys is pretty much money in the bank since we can pressure at least our own planet to air it in the mornings.
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>>725750
>Fuck it we should just buy our own movie studio at this point.
It's much easier to just contract an existing one. You don't always have to buy everything.

Funding to do several movies I guess.

>>725742
>Can we let the movie's respective directors tell us if they think it'll be better as a credible movie or an action movie?
That can probably work they just have to be marketed differently instead of as a group or a series.

>>725752
>Maximum PR animated mini-series for product placement
Now there's an idea.

>>725759
>DRM movies for our holo-booths
Movies are not the best choice for the holobooths. Movies are normally cheap to watch while using a holobooth is not.

>where people get to play through our adventures.
>Maybe sort out some kind of trade with the Cold World people for video game exchanges.
Tie in games are possible.
>>
>>725766
Not to mention, people won't be concerned about Credibility or personal aggrandizing in animated "not for kids!" movies because they aren't taken as seriously, especially if it's sold as being more about the "art" than about the story. Artistic License, being abused!

And we get a pass on putting our self in as the hero, because it's a tie-in for the more "Documentary" style main feature series. Which we can sell as >>724298 for the reasons why we are in it.

Heck, we can even have alternate episodes of the mini-series focus on the not-us people. "Brave Starfighters of JD" - a 20 minute feature with no dialogue featuring a star fighter going through a training montage. Staring up at the stars at night while studying, getting accepted to the academy, competing against a rival in school, getting marks back that aren't great, some action scenes of him training in the simulators, ditching plans to train more, seeing other people wash out in the background, training more, and then getting back top marks.

Leaving his house with his parents all smiles and hugs then his mom breaks down in the background as he walks away. A scene of him at a bar in his uniform, impressing a pretty girl. Post sex scene where he's smoking, staring up at the stars in the sky just like the opening scene.

Zoom in to the stars, they're starfighters dogfighting. He's in the cockpit, on an attack run, beeps and alarms going off, the tale being told in (surprisingly accurate) cockpit tones. Takes out an enemy, and saves another fighter. Outside shot now, continuing to show the dogfight in progress, ships blowing up in the silence of space (no sound effects, gorgeous animation, most of the budget right here.)

A scene of a single starfighter coming back, with obvious damage, to land in the fighter bay. Emergency crews come out to make sure it's not going to burn, and get the visibly damaged cockpit open. The pilot gets out, waves off the medics and starts to limp away as he takes off his helmet - it's the rival character back from the Academy days.

Final scene has the Rival in his dress uniform receiving a commendation - along with the clones of the previous fighters, cheering and excited because even though "they" died, they died with honour and excitement. The Main Character comes up with a big grin and puts his arm around the Rival survivor, and they stare up at the stars together.
>>
>>725923
> You don't always have to buy everything.

If we're doing so many movies, as well as being invested in holo-booths, and doing game tie-ins, we might as well have a "creative team" that just subcontracts out the various parts.
>>
Would an Ultra class super fit inside a scrap cannon, and what would it cost to plate it with SP material and a layer of splinter round too?
>>
>>725923
I'll support the animated PR mini-series

And it would be better to make them as a series then. Maybe we can put a message before the ones that aren't so great as credibility movies saying they events don't lend themselves well to be made credibly? Or make a separate action movie version of all of those after we fished the credible ones? People might call that money grubbing though.

>>725982
>"creative team" that just subcontracts out the various parts
Not really an entire movie studio. Maybe we just hire some people with expertise in the area and tell them the most interesting parts of our life so they can make good movies out of them?

>>726006
Probably not, they shoot corvettes iirc. And I'm guessing somewhere around "prohibitive for one of the Factions." There's no way that would be cost effective.
>>
>>726006
>>726028
Well I went to the wiki and no, they would not. A Mega is 30km long. A Ultra is 25 long and 18 wide. Literally impossible.

I'd also like to change "prohibitive for a Faction" to "prohibitive for all the Factions combined."
>>
>>726028
my original proposal was an absurd corvette-as-munition launcher.

SRL scaled it down a bit to shoot chunks of corvettes, iirc.
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>>726041
Only 1.8 wide, they're like twigs or long bullets for shooting into a surprised Neeran command ship.
>>
>>726028
>People might call that money grubbing though.

Hahahahahahahahahahahahahahahahahahaha

Do you know who we are?

We passed that point, like, billions of dollars ago.

The thinking behind the mini-series is that we can do it specifically as a tie-in to the movie. Doing it as supporting the artistic community also lets us get away with a lot more self-promoting than we would otherwise as well, whereas an actual series (instead of a one-off) would need to be more consistent. We also run the risk of having a full series backfire where it discredits us because people assume EVERYTHING is made up then.

Unless you intentionally want to do that, and then give everyone we know secrets about heart attacks as we work them (subtly changed) into the show.

Like a Krath operative is revealed because "their true bodies are actually like slugs and if they get salt on them their skin shrivels up" or the plucky heroes are helped by a mysterious being known as "Veritas" that Sonic Shark Sonia starts to fall for which turns out to be a secret Government AI project that comes from an Unknown alien species.
>>
>>726006
no
we shoot refined corvette bits
with improved scrap cannons
>>
>>726006
You could probably fire one through the big accelerator arrays, it just would take some time to get it really moving.

As for cost, I'm still/again re-evaluating the costs of regular Heavies and Supers. I can't even guess how much SP coating you would need.
>>
>>726069
Oops, missed the period. Sorry.
>>
>>726108
what happens to an SP torp if the coating is damaged mid flight?
>>
>>726150
the uncoated bit gets stuck, probably, and the bit behind it?
>>
>>726108
>. I can't even guess how much SP coating you would need.
How much melted SP coating would you need to fire off an SP-Super Heavy Plasma Cannon shot?
>>
There is (probably) a company that you own that makes content for the holoplex chain. Its just as likely that a large amount of content is whatever is popular and happens to be on the market since your chain is hardly the only one.

I suppose it's not that big of a jump for them to spin off a related media branch to produce games based on your movies and series.

>>726028
>Or make a separate action movie version of all of those after we fished the credible ones?
It would be best if these were kept as far apart as possible if doing both. Different studios, etc.

Still the best way to keep them separate is by having live action docudrama vs animated over the top PR pieces. And not have them directly tied to each other. The source material may be the same but that's it.
Specifics will be left up to a creative team with House Intel oversight to prevent leaking sensitive data.
Is this ok?
>>
>>726150
>>726154
The same thing that happens to those Iratar torpedoes that take shield readings, they get stuck. Or act like an object hitting another solid object would with their current kinetic energy.
>>
>>726194
>Is this ok?
Fine for me.
>>
>>726208
so how hard is the SP material? could a small piece of shrapnel damage the coating enough to stop the entire thing? I'm asking because this talk of scrap cannons reminded me of the good ol' flak cannon
>>
>>726249
these flak cannons would be useful for another kind of attack as well. firing a cloud of high albedo matter would pretty much negate large swathes of the electromagnetic spectrum from damaging ships in the cloud
>>
>>726249
>>726280

iirc flak cannons could be useful against fighters, but nuke missiles and especially torpedoes have armor that requires the kinetic energy of slugs to disable/detonate them.

Remember that torps are designed to to punch through starship/station armor and detonate internally, which is why the anti-torp armor was so useful (less so vs modern Rovinar and Terran ones? Possibly Kavarian as well?)
>>
>>726249
Hard enough to penetrate starship hull armor. Probably multi-layered too. Your mass driver hits don't really damage them too much, just try to fool them into thinking they've penetrated starship armor.
Cumulative update patch soon.


>>726280
You want chaff rounds for the mass drivers?
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>>726194
Yeah that's fine.
>>
>>726326
We don't need to disable the weapon itself. only damage the SP layer enough that it functions as a normal torpedo and detonates against the shield.
>>
>>726326
>(less so vs modern Rovinar and Terran ones? Possibly Kavarian as well?)
Reforming Posat to make anti-torp armor version 2.0 when
>>
>>726374
It's already 2.0. The original version was phased out of usefulness because there was an update to later versions of SP torps that ignored it.
>>
I wonder if we can implement our new supply of the more durable material into the 3.0 version. make it lighter maybe.
>>
>>726327
>You want chaff rounds for the mass drivers?

You mean targeted ablative/refractive armour clouds?
>>
>>726327
Interesting thought about SP coating.

What you're saying is, if for instance the SP torpedo was to penetrate the armor and NOT explode, the coating would still be intact? So it is in itself super-dense and able to penetrate the armour, not just that it has shield-negating properties?

> Theory that Gravity Shenanigans and subspace effects relate to production intensifies.
>>
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I thought I posted this. Guess not.

>>726434
There is a reason the high density armor is normally reserved for power armor. It's way too bloody expensive to build ships out of. Various forms of hardening tritanium is the best for starships at the moment.

Just belatedly realised Star Wars is using fucking Quadranium, which was always to be a major armor materials upgrade for starships in H&D. To be fair it's not a huge leap naming wise after the whole titanium to tritanium thing.

I was just reading about Krupp armour and it seems it be similar to my ideas for how earlier hardened tritanium was made.

I've got tons of stuff going on tomorrow and possibly the day after so I should probably call the thread here. Next thread possibly monday? We'll see how many pages from the bottom this thread is by then.

Priority for future ships to draw up is currently the Heavy Cruiser Gunship. Is this good? If not, other suggestions?
>>
>>726524
What about high-density armour for specific parts of starships?

I do notice that weapons systems, especially on larger ships, seem to be targeted more often.
>>
>>726524
>Various forms of hardening tritanium is the best for starships at the moment.
Maybe worth looking into compressed composites and matrices? Tritanium layers with stiff/dense fibres intercalated would make a good layer to form a composite hull.

>Heavy Cruiser Gunship
Hell yeah.

If the Shallan hadn't been Neeran-rolled, what would their native heavy design have looked like?
>>
>>726524
I like the cut of that jib.
>>
>>726524
Forbearance a cute
>>
>>726480
>if for instance the SP torpedo was to penetrate the armor and NOT explode, the coating would still be intact?
There is a chance that might be the case. It would probably be in rough shape.

>>726582
>What about high-density armour for specific parts of starships?
It's an idea.

>>726586
>Maybe worth looking into compressed composites and matrices? Tritanium layers with stiff/dense fibres intercalated would make a good layer to form a composite hull.
I know I don't really talk about it often but warship armor always uses multiple layers. Some are more ablative, others include super conductors, or are set up to absorb shock. Water tanks often make up part of the protection scheme of a ship.

The outer layers of Tritanium will take the brunt of the damage though.

>If the Shallan hadn't been Neeran-rolled, what would their native heavy design have looked like?
I don't know. I never planned on them getting any of their own. That was the whole point of their larger Medium.
>>
>>726739
>I know I don't really talk about it often but warship armor always uses multiple layers. Some are more ablative, others include super conductors, or are set up to absorb shock.
Neat. Good to know. I was suggesting a composite material outer layer to absorb more damage but it sounds like new materials are the limiting factor and not clever design.

All we need now is a new turboshield.

shallan forever a bullied
>>
>>726796
>All we need now is a new *neeran jelly* shield.
fixed that for you
>>
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J-D has access to:
>Most up to date super heavy cruiser engine blocks
>A working example of the Kavrians' siege array
>The necessary repulsor technology

So... why aren't we building our own siege arrays? Take the end of a super heavy cruiser, put the necessary systems to run the ship and the repulsors in front of that, glue several engine blocks and the containment field tech to the other end, and presto. We now have our very own budget scorcher/siege array ship.

>rough sketch to convey the idea
>>
>>727810
Because a single super heavy costs billions and takes months to build not to mention keep resupplied.
>>
>>727810
You need supercap yards for that and apparently the only people who have anywhere close to usable output is the Kavarians.
>>
Hey, want are the requirements for making a ship capable of atmospheric landing? Whats max ship size/class and needed equipment and the like?
>>
>>728781
I think the max for atmospheric landing (based on Dreminth's 1.02 gravity) is an attack cruiser. It depends on the ship's structure and if the engines are too large they output too much radiation from the fusion into the atmosphere.

You'd have to go back and read the archive to when we landed after returning from the warlord campaign for an exact answer, since a similar question was asked then.
>>
>>728824
We had a medium pick us up after the coup, so they at least operate in atmosphere. Then there's Bonrah who managed to land multiple mediums on their planets in the run.
>>
>>728824
I think that could be modified by only using repulsor drives. You'd still want to do the descent over/into an ocean and the power requirements to decelerate the ship using only repulsors might be prohibitive... AM powered repulsors?
>>
>>728849
>We had a medium pick us up after the coup
Oh yeah. I guess it depends on ship structure, planet gravity, and if you're willing to contaminate the atmosphere.
>>
>>728781
>Hey, want are the requirements for making a ship capable of atmospheric landing?
A ship needs to have its repulsor systems built specifically for it so that they don't have to rely (exclusively) upon the thrust of their fusion drives to remain airborne.
Smaller craft like starfighters, shuttles and LSTs have engines designed to switch over to air breathing mode. Basically a jet engine but using heat from the fusion reactors, not directly expelling fusion plasma into the atmosphere.

Some larger ships are fitted with air breathing systems as well but this adds more mass and can make the engines more expensive to build and maintain. Transports generally rely on their repulsors exclusively at low altitudes and only use their fusion drives to leave the atmosphere.

>Whats max ship size/class and needed equipment and the like?
The bigger the ship the harder it is to make it atmospheric and landing capable. You also have to worry about just plain sinking into the ground.
The 1km long Y-type transports are the largest you'll generally see and spaceports tend to have berths designed specifically for them. Those same spaceports will use tractor beams to help give transports a boost on take off. Tourta built each of their spaceports around single launch repulsors. Descent had to take place out over sea.

In theory if a ship had enough power output, repulsors, and you didn't care what happened to the surface of the planet it lands on, you could try it with any sized ship.

If they're not designed for it there is a chance of damage to the ship and landing pads if they try to set down.

>>728849
>We had a medium pick us up after the coup, so they at least operate in atmosphere.
Heron class ships are not designed to operate in atmosphere. Fortunately their wing shaped hull gives them some options.

>Then there's Bonrah who managed to land multiple mediums on their planets in the run.
And probably caused ground side damage wherever they set down, even if they were performing a slow descent on repulsors.

>>728850
>and the power requirements to decelerate the ship using only repulsors might be prohibitive
Diverting all weapon power to repulsors on a modern warship would probably be enough.
>>
>>730392
Actually could a ship utilize a deep ocean and repulsors to float?
I mean I can't really imagine a situation where a Super has to land on a planet with liquid water but if it was required could it be done?
>>
>>730452
A super probably masses enough to classify as a major impact event if you screwed it up.
>>
>>730495
It's all about how fast you impart the energy from the re-entry. Some speeds are more lethal than others.
>>
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>>730495
Most definitely if you screw up.

>>730452
I guess? It certainly wouldn't displace more water than some icebergs. Pic related, largest iceberg ever recorded. Almost exactly the same length as an Apex class.
>>
>So... why aren't we building our own siege arrays?

Things you'll need:
1) An effective Ruling House that can mobilise the necessary resources and Houses to coperate on a large scale project
2) Helios and/or others to help design the weapon (It's too different from the array & won't fit a mega hull.)
3) Ceres and others to design the sublight drives and FTL of a new ship
4) Political support to protect against the legions of military leaders wanting funding for more conventional forces to be built
>>
>>730710
What's going to happen to the Array we salvaged?

Stripped for parts?
>>
>>730794
you mean the accelerator?
>>
>>730805
Yes.
>>
>>730710
Thanks. It might at least be worth conducting a feasibility study about how that kind of weapon performed during the invasion on both sides.

>>730794
We made a deal with the RH to return it to its job of accelerating ships once the civil war is over. There was a poll about what should be done with the siege array modifications the constituent ships had but tstg hasn't announced the results, I think-
>>
Hey, when does our first Mk.2 Shallan Medium finish construction?
>>
You guys ever worry Sonia doesn't have enough hobbies our outlets and she's gonna have some kind of mental breakdown one day?
>>
>>735892
It's the damned civil war interfereing with our hobbies actually.
We were better off when we were salvaging faction and neeran ships altogether in the past.
>>
>>735426
I wonder how many of them that guy from Ber'helum wants to order.
>>
I don't know if it's been asked before but what have the factions been doing from 3600-4000?
It seems there were few technological advances, and it seems they didn't really expand their territory either. Nothing was done to investigate the Neeran or Watchers, both of which were considered large enough threats to result in the subspace fleet programme. What did everybody do during those 4 centuries?
>>
>>736815
I honestly hope for quite a lot of orders, but I think some of the houses might prefer to order Shukhants over a 'foreign' design.

A Shallan Medium backed up with two Shukhants would be a pretty nice combination.
>>
>>738385
I wonder if the Mk 2 will be able to mount more medium plasma cannons or perhaps even a pair of the neeran quattro cannons.
>>
>>738954
I'm pretty sure the Mk.2 is just a general upgrade to the latest technology, taking the best parts of Dominion and Shallan technology. Things like the Shallan fusion engines will be more powerful since they were meant to be the Fusion experts, whereas the armor and shields from the Dominion might be stronger.

I don't recall ever reading the Mk.2 having any major changes to its design.
>>
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>>737612
Things began to turn inwards. The Faction Wars left much of known space in a state of ruin and it was only a decade or more later during recovery efforts that they began to realise subspace had been damaged by the fighting.
A lot of effort was put into trying to figure out how to rebuild civilization without losing access to FTL travel. Post war economic recovery was more a case of rebuilding from scratch in a lot of places. Resettlement of billions of people was necessary for all the Factions as terraforming failed on many worlds. It took the Terrans more than a century to rebuild all of the infrastructure they lost.

The Guild expanded the Nav Relay network and built the modern stations. Most of the stations that had existed during the Faction Wars were only temporary affairs, not the giant 40km diameter ones seen today.

There were disputes over territory and salvage rights which took time to work out, mostly peacefully. Of course the Dominion had already salvaged a lot of hardware in the last days of the Second Faction War. Equipment from both sides.
Once it looked like the situation with the Neeran wasn't going to be a problem in the near future the Houses turned to infighting again. The Ruling House progressively lost territory to rivals, and House Kharbos was eventually forced to acknowledge House Nirium as the leader of the next dynasty.

This wasn't a quick process and there have been plenty of major wars within the Dominion since the Faction Wars. Only one was severe enough to spill into the territory of neighbouring Factions necessitating the creation of a large blockade fleet.
The Terrans got to test out their new Assault Corvettes whenever Houses tried to steal weapons for use in the Dominion's conflict of the week. There wasn't ever a state of open war between the Factions but there were a few "interventions" here and there.

Civilization recovered but it was never really the same.
>The Factions haven’t been at open war for centuries, preferring the stability of trade and the status quo.


>It seems there were few technological advances
The rate was slower certainly but many of the upgrades you guys started to get in the earlier parts of the game were more production catching up to what was possible. There hadn't been a major war in a long time, many fleets were using old equipment and technology. The Dominion has struggled the entire quest with modernizing their military simply because they have so much old stuff that still worked well enough to keep using.
>>
Working on the Gunship but scaling is the issue right now given how long but narrow the design is.
It's looking like it'll be 8,500m in length, which is a bit long compared to most Heavy Cruisers. Even then the Republic Heavy Plasma Cannon is going to be bigger than initially planned in comparison to the ship.
>>
>>740658
I didn't think 8500 was that big, but then I checked the wiki.

>Sonia, you're making a super, not a heavy!
Maybe our engineers just got carried away in a spark of brilliance?
>>
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>>740896
Even at that length it masses half that of the Zeus at best. I'm fairly sure I need to adjust the size of the Zeus.

2nd version design modification will probably be a little shorter with a wider hull to better mount the main guns.

Which will have to wait until I'm more awake.
>>
>>741032
Should re-brand dominion LD to Ultra Light given they seem nearly half the size in that picture.
>>
>>741032
my nerd cringes at the pointless edges, curves and lines while my other parts go OOH PRETTY
>>
>>740615
Thanks.

>Civilization recovered but it was never really the same.
>preferring the stability of trade and the status quo
How did the Warlord situation happen in that case? If trade and stability was such a concern to practically everybody, why could they raid systems in the main cluster for decades? Having them pick on weaker houses makes sense with how fractured the dominion is but you'd think the terrans or rovinar would push back hard after the first year or two.
>>
Gas the Neeran, AI-war now
>>
>>741649
Probably because the problem kept being worth less than eradicating it. The pirates kept getting stronger slow enough that the factions didn't really care until they became a big enough of a threat that they can't handle them alone then either pride or poor relations delayed getting help which slowed everything down even more.
>>
Hey TSTG, who's your personal favourite faction or house?
>>
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>>741649
>How did the Warlord situation happen in that case?
Very slowly.
>>742616
This is part of it. Another part was that the heaviest concentrations of warlord ships tended to stick to Dominion territory which had a much less unified response. They could launch attacks against Terran and Rovinar targets then fall back into Dominion territory where they wouldn't be followed. Later when the Republic civil war started the pirates soon found they could operate with impunity in some parts of their territory, or if necessary act as privateers.

Trade in the eastern sections of the Republic, and most of the nav relays they they claimed, all but collapsed. The Warlords could then use the outer Republic relays to stage raids against targets much as they used the Dominion territory.

The Dominion was driven out of South Reach and the DRH 2 Relay one House at a time using local rebels and other means. Leadership of the Ruling House was too proud to admit there was a problem there they couldn't handle on their own. They refused to allow Terran or Rovinar warships to enter their territory. Doing so would admit to the other Houses that they were too weak to remain at the head of the Dominion.

Weakness was still perceived and there was an(other) attempt to overthrow the Ruling House. That was part of a larger series of conflicts which Winifred, Kavos and Sonia's Father all fought in. It was fairly low intensity compared to the Dominion's current internal strife.
Things didn't settle down until the Ruling House rolled out the heavy weapons and Vecron Torpedoed an opposition Super Heavy. Kavos was present for that one.

After that settled down the Ruling House designated the entire DRH 2 Relay as a March and set about transferring the territory to House Lat'tham. By this time the Warlords were fielding increasing numbers of Super Heavies, but largely kept them in the rear as support platforms, or in shows of force to intimidate planets into surrendering.

It wasn't until the decade or so before Sonia signed up that the Warlords began to equip Supers with larger numbers of Bombardment Arrays and increasingly pushed their luck against Faction fleets. They also finally began to bring their main fleets into the Centri Cluster.

When this began to happen the government of the Factions finally got off their collective asses and began lengthy negotiations to form an alliance. One of the main sticking points was that the Dominion would get to keep all of their former territory in the relays and South Reach once the dust settled.

Okay, wow. Did not mean to go on like that.

>>742980
Can't say that I have one. Any potential candidate has something maddeningly wrong with them that I wouldn't agree with personally.

>>741193
There is that.

I've located this picture in one of my starship collection subfolders. Was this at all an inspiration for Anon's design?
>>
>>744096
How would you feel about a timeline on the wiki? I'll look into getting a nice one set up, I'd just need particular details filled in for the non-quest portions of it.

I'll get what details I can from the wiki but I think there's bits and pieces mentioned offhand in the quest that I'll need exact dates for, like the Kavarian ship crashing on Earth.
>>
>>744096
Another question about the Dominion as well, it lists Humans as being around 2% of the Dominion population. Is that still accurate?
>>
>>744322
>How would you feel about a timeline on the wiki? I'll look into getting a nice one set up, I'd just need particular details filled in for the non-quest portions of it.
Go for it.
I've considered it but it has always become an issue of figuring out how to lay it out. With all of the items that go back really far it has the potential of bloating the entire thing. There are key events people would probably want to look for and they might be hard to find.

In hind sight I think most of these problems can be fixed with the top box links to different sections of a wiki page. I guess it's been awhile since I looked at that particular problem.
>I'll get what details I can from the wiki but I think there's bits and pieces mentioned offhand in the quest that I'll need exact dates for

Early Terran history

2107 - Kavarian Assault Transport crashing on Earth.
2158-2170 - Reverse engineering of Kavarian FTL systems and related sciences by Humans. Development of Human built Faster than light craft.
2172(?) - Titan Incident
2173-2200 - Race to locate naturally occurring deposits of rare materials for FTL systems before stockpile from crashed assault transport is exhausted.

I'll have to get back to you on other important dates. I'm drawing a bank right now.

>>744332
Maybe closer to 3% now with the refugees? Dro'all do tend to reproduce quickly.
>>
>>744394
As an aside, what's the current reputation of House JD in general right now?
>>
>low tier Autocad connect the dots captcha
What the fuck is this bullshit?

>>744445
Among those you haven't had the most contact or strongly positive relations with:

Point defense spamming upstarts that need to be smacked down a few spots in the Dominion's power rankings.

Among your allies:

Driven and professional but with a sometimes concerning level of technophilia.
>>
Assuming we do decide to pillage the Dyson sphere, we're going to need to replace our robot arm with a regular one so it doesn't shut down from excessive power use.

Does the technology to make organic replicas exist or will we have to use the Neeran cell regenerator?

Also, is there no way to get a cybernetic version that runs off of Glucose in the blood stream?
>>
>>744664
>Point defense spamming upstarts that need to be smacked down a few spots in the Dominion's power rankings.
Oh, and how many of the minor houses are willing to volunteer to do the smacking down at this point?
>>
>>744723
Less than there were a few months ago.

>>744721
>Does the technology to make organic replicas exist or will we have to use the Neeran cell regenerator?
Well you could have a cloned replacement arm grown like most soldiers do. It can take a few days for everything to heal properly so they usually wear a protective medical exoskeleton around the new limb and connection point(s) for the better part of a week. There are ways to accelerate that of course.

Unless you're specifically looking for one that is enhanced in some way.

>Also, is there no way to get a cybernetic version that runs off of Glucose in the blood stream?
I imagine so but it would probably not be as powerful as your current one.
Wouldn't that also require modification of one's diet?
>>
>>744790
Depends on the tech level. You would need to have the arm be able to process multiple types of sugars so the better the tech the less it would require adjustment from the host.
>>
>>744790
>Wouldn't that also require modification of one's diet?
I'm not sure. I remember seeing something on cybernetics research and one of the key developments was a system that could be fed blood into a micro fuel-cell, take the glucose and convert it to a few milliwatts of power, enough to drive some implants without having to replace batteries or charge them up for things.

http://news.mit.edu/2012/glucose-fuel-cell-0612

Probably not as powerful for sure but it might let us keep the cyborg arm and only use it as a regular arm.

>Unless you're specifically looking for one that is enhanced in some way.
Not sure about the other players but I'd be fine with just the standard bone-strengthening we had applied before.

What's the verdict on the Neeran regenerator anyway? Sonia Reynard 1000 years?
>>
>>744790
>Less than there were a few months ago.
Kek
Has the Earl or the rest of the house nobility ever met Eshik Medel? I figure they'd like a chance to scope him out a bit before helping him get his house back.
>>
>>744827
I'm against getting rid of our arm since it has been pretty damned useful.
Maybe regrow it when we go loot the dyson sphere but before then we should keep our current arm.
>>
>>744842
>I'm against getting rid of our arm since it has been pretty damned useful.
For sure, I like our roboarm and I think it's been useful so far. I'd like to see about upgrading it to be honest, since it's been a while.

I was just curious if the Factions had the capacity to replace missing limbs/organs.
>>
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Haven't been making a lot of progress.
Mostly been trying to figure out the best sublight engine configuration. The narrow frame compared to other heavy cruisers means it needs as much power as it can get.
>>
>>745727
One possibility would be to make the engines deeper to allow more repulsors to accelerate the exhaust
>>
>>745776
That's a possibility.

>>745727
As far as upgrading them goes connecting the structure of the two upper and two lower engine pods would give room for a serious boost in power.
>>
>>745788
That would make the ship interesting to turn since the X and Y axis would have different turn rates.
>>
>>745827
Fuck forgot to specify the middle one.
>>
>>745827
>>745842
>X and Y axis would have different turn rates.
It wouldn't be that unusual. I'll admit it's not necessarily ideal on a slower turning heavy cruiser though.

Not sure what time I'll resume the quest tomorrow. We're down to page 9 so we'll see what happens.
>>
>>745788
Did we manage to get any scans of the Plasma Pistol parts using our arm sensors?
>>
>>745727
Maybe just re-do it entirely? It seems like 'cool design but is actually a pain'

I'd be willing to take a crack at drawing it. There were a few things I was going to suggest as well, like a limited mount for the heavy plasma just so it can move a few degrees in any direction
>>
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Getting started back up a bit later than I planned.

Here is the latest version of the Heavy Cruiser I was working on. The Helios weapons being larger means that the bow has been modified quite a bit. Moved things around so that they lined up with the ships axis.

>>746343
Yes for what good that will do. They would be extremely difficult for your House to reproduce.
>>
>>747332
How many heavy torps can it launch per salvo?
How many salvos does it carry?
>>
>>747342
>How many heavy torps can it launch per salvo?
>How many salvos does it carry?
88, which is higher than the VLS allowed but its ability to reload in combat is diminished.
It does take up less internal hull space and has better protection.
>>
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>>747332
I really like that top one, that's a fantastic shape.

I think my only request would be slightly a slightly thicker engine section at the rear so we could squeeze in one or two more engines. Could mask the drive flare when in motion too.
>>
>>747488
It's like the previous one after it's been to the gym and bulked up a bit. I like it. Ensure if it's top or side view however.
>>
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Funding is thrown at one of the media companies you've had dealings with and a couple that your holoplex chain is on good terms with. Planning is laid out for docudrama movies and very seperate action oriented series.
Care will be taken to prevent two series based on the same concept being run or produced at the same time. This is also enacted as a long term plan of your estate.

RSS has begun planning to salvage the remains of the destroyed station in the Spit. It will be used to help build the prototype for a mobile Heavy Cruiser repair system. For now they still have their hands full with their regular duties and getting station module construction back online but they'll get to it soon enough.

You've put down 100 million on the new torpedo construction facility and contacted most of the Knights and nobles you know to invest in it. The ability to more quickly produce torpedoes will allow your house to better field ships like the Zeus which rely heavily warhead launchers. There should be less worry about supply lines being cut off once operational.

A pair of modular stations have been linked together to act as a larger temporary base until construction can begin on the Run's new fleet base.

The Governers of Kaptlyn, Merah and Magdalena have each provided additional funding. Technically Magdalena does not have to being located outside the Run, but after missing any serious fighting in the invasion they're eager to escape any additional notice.

Despite some delay The Ruling House, Ber'helum and Helios have agreed to a standardised set of upgrades to Mega class ships refit at the Forbearance yards. They will attempt to match the firepower of the AEXS series ships the Alliance is now using. This should aid the Dominion in the long term. As much work as possible is being done on the two waiting Megs so that their proper refit won't take quite as long.
>>
In the DRH 2 Relay Bonrah has launched an attack on your allies, trying to catch troop transports as they were being prepared for transfer to other planets. Unbeknownst to them this was a convoy being formed up to transport your army out of the Relay entirely.

Most of the troop ships were able to make it to the safety of the planetary shield, though they took damage in the process. Many of the escorts and local squadrons were lost covering them. Because of this the Bonrah force was still inside the gravity well when Winifred arrived with her main fleet.
The Baron's counterattack crippled or destroyed most of the Bonrah attack force. Shortly after she was able to bring her new heavy cruiser to bear against a Ceres-Bonrah Carrier that had supported the attack fleet, all but destroying it.

Intel has intercepted signals indicating that Bonrah plans to evacuate their remaining fleet assets from the Relay within the month.

Roll 12d100 for pilot recovery.
>>
Rolled 78, 9, 80, 73, 41, 1, 3, 21, 23, 15, 24, 95 = 463 (12d100)

>>747752
Let's set up a huge ambush for Bonrah's forces and annihilate as many of them as we can.
>>
Rolled 68, 95, 70, 35, 46, 23, 41, 47, 69, 11, 48, 33 = 586 (12d100)

>>747752
Time to put the last bit of pressure on them then to ensure they are routed rather than allowing them a orderly retreat.

I think we can think about opening up the Relay station to the Centri cluster proper now. Wouldn't want to piss of the Guild any more than we have already.
>>
Rolled 58, 4, 53, 24, 61, 88, 97, 19, 16, 19, 14, 45 = 498 (12d100)

>>747752
Wasn't that Heavy built by the RSS?
>>
78, 95, 80, 73, 61, 88, 97, 47, 69, 19, 48, 95

Could be worse.
>>
>>747770
Yes it's the 3rd one and it mounts some of the Republic plasma weapons that couldn't be shipped to you.

Crews from 3 of your attack ships were killed while defending transports from the Bonrah attack. The others were quickly recovered by friendly forces with only a few injuries among them. Unsurprisingly they've been recommended for medals and promotions.

>>747758
>>747769
The intercepted transmissions didn't include any hard numbers like dates or locations. It was more of a memo to get to work on their GTFO plans.

Bonrah will probably be too busy with said plans to make another attempt to block your troops from leaving the Relay. It might be a good time to get them out of there.
Or do you want to leave them safe on a planet awhile longer so your attack forces in the region can focus on harrying the enemy?
You could also have the transports make a run for it while the attack units stay out in the field but they don't have their dedicated escorts anymore.

[ ] Escort troop transports back
[ ] Troops stay on planet, attack units patrol
[ ] Transports make a run for it, attack units patrol
>>
>>747887
>[ ] Troops stay on planet, attack units patrol
Unless they're needed somewhere I don't see any need to move them back here when it would impair our ability to project force.
>>
>>747887
>[x] Troops stay on planet, attack units patrol
>>
>>747887
>[ ] Troops stay on planet, attack units patrol

We hold the upper hand here and don't have to rush our troops anywhere at the moment. Better that they come home alive a little later than not at all.
>>
>>747887
> [ ] Troops stay on planet, attack units patrol

I'm sure the troops will appreciate our reluctance to let them get shot at when they can't shoot back.
>>
Your troops are told to stand down and wait until the situation in the relay has resolved itself. They can't be brought back safely while the attack squadrons are needed to deal with escaping enemy ships.

It's a few days before you start to get more reports. Scouts begin to locate Bonrah fleet elements trying to evacuate. Several fleets begin to converge on the enemy fleet group in the hopes of quickly taking it down.

Lyas Cinayk commanding outlying raider groups was able to locate additional Bonrah fleets making their escape and was able to call in reinforcements. This helped prevent allied units from being caught out of position while multiple Bonrah fleets made a run for it.

It wasn't long before every available ship was called in to attempt pursuit or to set up blockades along likely retreat vectors.

Your people fought delaying and harassment actions trying to slow the retreating forces, or pick away at their numbers.

Bonrah employed a combination of small elite units and tight corvette swarms as escorts. This helped them hold off the worst of the attacks until they could get within range of a navigator station. While they only lost one more heavy carrier and six mediums, their withdrawal wasnt nearly as bloodless as they hoped. What ships escaped were often damaged in some way and it's questionable how many would be able to complete the long jump to one of the neutral relays.

Most enemy space forces have now been driven from the DRH 2 Relay. There probably lingering elements but your side should have the numbers to hunt them down or guard against their attacks.

Attack squadrons you assigned to help in the region have lost half their ships in the pursuit of the Bonrah fleets. Thanks to their constant presence remaining in contact with the enemy Helios and Ber'helum fleets were able to home in on them and inflict much heavier losses.

It couldn't have happened at a better time. The route to the Centri Cluster is being opened to civilian traffic. Winifred hopes to route to South Reach will likewise be restored in a few more days.

Given their losses your troops and ships are being ordered to return to Rioja. Squadrons need ships replaced and several Divisions need to be rebuilt. Salvage will be sent along when possible.

Rioja is unsuited to open air parades, though I suppose you could borrow an atmospheric containment system to be placed near the capital for such an event.
How do you want to welcome the troops home?
>>
>>748297
Full honours. This is the second successful operation and first outside our own relay so dig into our own pockets and throw a proper parade along with a ball.
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>>748297
Full honours. Parades and public promotions among them. They helped secure territory for the House and have fought extremely valiantly. They have been baptized in fire and blood. Make sure they know how proud we are.
>>
>>748297
>How do you want to welcome the troops home?
I think the first time we returned to Dreminth was a good welcoming back.

I'm for borrowing containment systems so we can do a larger parade. Fireworks, aerospace fighter displays, confetti, music. A grand speech to the assembled forces would be good, as well.

Paying for troop alcohol consumption would go a long way too I imagine. Tiered balls/dances for officers of all different levels.
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>>748297
We could have the elite corvette units land on the planet as well, decorate the ships in J-D colours and have them do a flight over the parade.

Trying to think of any other ways to make it nice and unique.
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>>748546
>Trying to think of any other ways to make it nice and unique.

Shark blimps?
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>>748546
Corvettes are probably not a great idea. Bigger ships might interfere with the containment field and your assault corvettes are not rated for safe atmosphere operations. Safe to those on the ground that is.

LST's and smaller for sure.

>>748563
Maybe little ones.
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>>748606
What if we had a planetary shield or have some LST's extend shields between the corvettes and the parade
>>
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You wish your father was here.

Planning the logistics of Parades, celebrations and the like are well beyond you. Who knew anything like this took so much work?

It's not like you don't have help though. Fadila and your other advisors eventually convince you to leave everything to them. Or anyone but you really. This isn't the sort of job you can conquer through sheer determination when you lack any skill with it.

When the fleet return the capital, despite its rather low population, is bustling with activity. The containment fields and redundant backups are in place and people are enjoying the rare opportunity to spend time outside without a rebreather.

Too many ships are undergoing repairs or are in dock elsewhere for logistics reasons to do a flyby of the planet like a returning expeditionary fleet would. You and Tama were able to work things out to have Forbearance orbit the plant at the right angle for it to be visible to crowds at the capital at the time of the parade. You'll be paying the fuel costs of that one.

You're trying your best not to look like a nervous wreck while the staff are very much on edge with your constant worries.

"Did the dress uniform shortage get taken care of?"
"Yes sir, we were able to get hold of some stocks on Magdalena."

"And the security measures for the containment fields?"
"Nothing is going to take them out." Ecord assures you.

"What about the starfighter flyby? We had that accident over Strymon city when one hit the containment field going too fast."
"They're restricted to subsonic speeds over the city and are flying largely on repulsors." Tama answers.

"No signs of sabatours? Or snipers? We can't have anyo-"
"If you keep pacing like that you'll wear a hole through the planet's crust before you hit forty." Vanderwal tells you. "Which would be quite an accomplishment but not one you want to be known for."

You get the point; chill out.

Shuttles and transport LST's set down at the smaller civilian landing pads to the west of the city. A stream of vehicles pick up the officers and Knight hopefuls while much of the army personnel are assembled to march on foot. The crowds get to see more of them while buying you and your people to get through most of the lengthy upper level promotions before they arrive.

Who are you Knighting?

[ ] Everybody deserving of it
[ ] Most who deserve it. More restrictions on criteria
[ ] The bare minimum to keep with current House guidelines

Anybody got promotions! reaction images?
>>
>>748724
>[ ] Most who deserve it. More restrictions on criteria
If I remember right we still have too many knights. Forward those not promoted into further training in leadership under established knights or teachers.
>>
>>748724
>>748736
Also look into establishing a new kids table for the lower class knights that will have to make connections and train their etiquette.
>>
>>748724
>[x] Everybody deserving of it
Ah, fuck it. Our own planet's forces first official two tours of combat, one in defense and one in offense, we might as well go large and show the populace we mean business.
>>
>>748736
>If I remember right we still have too many knights.
While true, you do have an abundance of land on Rioja, it just won't be in the best shape for the better part of a decade.
>>
>>748724
>[ ] Most who deserve it. More restrictions on criteria
Can't let just ANYONE into the house proper. Back in our day you had to run multiple combat missions in old ass gear, mostly salvaged, with limited fuel and ammunition just so you could get a chance to take on a near suicidal black ops mission so you could become a Knight.
>>
>>748771
it's funny because it's true.
>>
>>748771
Also we had looted our own cruiser in mission number 2 or 3.
>>
12 threads away from the end of the board so we've probably got another week of life left in this one.
>>
>>748724

> [ ] Most who deserve it. More restrictions on criteria

But inform the others that they will have preferential treatment for receiving land on Rioja if we don't get something better for them in the meantime, and that their promotions are guaranteed down the line.
>>
>>748763
>While true, you do have an abundance of land on Rioja, it just won't be in the best shape for the better part of a decade.
And on that note, did you want to make any of your land on Rioja available to any of your newly promoted Knights?

In such a situation it would be expected that someone getting land in Rioja's current state would probably get more. Ultimately that decision would be up to you.
>>
>>748932
That sounds fine to me.

It'll at least be breathable in a couple years time thanks to the terraforming upgrades, right?
>>
>>748724
[X] Most who deserve it. More restrictions on criteria

Personally, I'd like to favor people that signed up on Rioja or the Run, if we're going to hand out Rioja land plots.
>>
>>748932
eh maybe a few millions worth of land.
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>>748932
Maybe we could offer the choice of money as well?
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>>748950
>It'll at least be breathable in a couple years time thanks to the terraforming upgrades, right?
It will shave maybe 2 years off so 6 years(?) until you can go outside almost normally.
So better than Beijing smog levels by that point.

>>749031
Land will need to come from somewhere if you're Knighting someone. The House itself would only be willing to provide the bare minimum by itself.
There are other options besides Rioja. Kaptlyn, Merah and Magdalena have few Knights holding territory, except for those on the latter planet who defected to you.

I've got to be up early to take my car into the shop. See you whenever I happen to get back from that.
>>
>>749050
Huh I was worried the House might see it as us creating an independent bloc if we concentrated all of our knights lands on Rioja.
I guess we could give away like 1% of our Rioja land holdings to the various knights which should amount to at minimum several million per knight
>>
>>749050
Can we get the house to subsidize the land on Rioja that we give away?

Can we offer deferred land on Rioja to people in line for being knighted, that we can't support right now as a house?

Or maybe there's something they would prefer instead of being knighted?

I don't really want a bunch of people being veterans feeling like J-D doesn't offer the possibility of upward mobility.

We should also offer a free initial visit to our Lodge & the association of younger Knights that we support.
>>
>>749050
Hmm, perhaps we should try to offer more viable land options on the other worlds?

It seems strange not to have knights being assigned land on those worlds as a means of consolidation.

Rioja plots could be offered to those that signed up on/at the world, as a ploy toward investing the refugees in the Dominion and Rioja?
>>
>>749050
It's a shame we don't have any ceremonial items to award, like a Rioja pattern Sabre that knights get to keep.
>>
>>749181
A coupon to get their first cruiser class ship with a coloured plasma cannon?
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>>749193
Rioja made plasma upgrades for a ship they own maybe?
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>>749050
>Land will need to come from somewhere if you're Knighting someone

I think it would be in the best interest of the House if every new knights is provided with at least a token amount of land in the centri cluster in addition to what they get in drh 1/3. It should keep knights in the new territories from becoming completely detached from the main holdings.

>>748724
>Who are you Knighting?
How many candidates do we have, and how many knights do we need?
>>
>>749431
>I think it would be in the best interest of the House if every new knights is provided with at least a token amount of land in the centri cluster
That's a very good idea.
>>
>>749431
All nobles get a small piece of land on the Capital world if I remember correctly.
>>
>>749431
>>749585
>>749613

Was there ever a consensus on what Sonia's future plans were with this relay? I recall the possibility of new Houses being founded after this civil war ends.
>>
>>749431
>How many candidates do we have, and how many knights do we need?
Enough that it would take me far to long to come up with an actual list. There isn't a set number you need per se, but enough have distinguished themselves highly enough that even the Count would be inclined to Knight some of them.

>I think it would be in the best interest of the House if every new knights is provided with at least a token amount of land in the centri cluster in addition to what they get in drh 1/3. It should keep knights in the new territories from becoming completely detached from the main holdings.
That's normally the idea but when Houses have spreading out holdings that's not always possible.

>>749613
>All nobles get a small piece of land on the Capital world if I remember correctly.
It doesn't have to be the capital. It could be any of the planets in the J-D homeworlds. Sonia and many of the Knights from Dreminth tended to get some land there though.
It is very common for the most influential figures in the House to try to acquire some land on Dreminth so that they have a formal residence on planet when they visit.

Rob Ecord and some of his people have land in what were previously the outer colonies, as does Alex.

Speaking of, Alex does have considerable sway over the planet he's now Baron of. You could offer to trade him some land on Rioja for parcels of land on his planet. That should be enough to ensure most of the Knights get land in the homeworlds.
>>
>>749856
I thought Alex's little Arcology/Baron prospect planet was in the South Reach holdings, not the homeworlds?
>>
>>749856
TSTG, would it be possible to acquire an uninhabited system in DRH2 from one of the big Houses once J-D can afford to expand again?

>That's normally the idea but when Houses have spreading out holdings that's not always possible.
I guess the House was fortunate to acquire additional land on the Erid planets.

>You could offer to trade him some land on Rioja for parcels of land on his planet.
We should ask him about that idea and work out the details when Sonia visits next time. We haven't visited any of the new planets since we helped conquered them.

>>749648
My personal opinion is not to rock the boat, build up the run, make some deals with the slower than light aliums, and to make sure the other houses are prospering as well. I've had enough of fighting people below 2m.

>>749876
He got one of the most important Erid worlds after we took over their House.
>>
>>749856
>enough have distinguished themselves highly enough that even the Count would be inclined to Knight some of them.

Could we get him to do that, to downplay any concerns of us building a power-base separate from the house?

Give him a way to take a share of the glory, as it were?
>>
>>749648
Well we've already created a new House in the relay using Bonrahs old territory. Or do you mean create our own House? Because I don't see that happening anytime soon.

>>749856
I personally see trading land as a lose for us. His is worth more than ours at the moment due to terraforming but as soon as the teraforming is done, which wont take that long, they should be about the same. Besides if we keep them closer to us we can keep them loyal to us. Wouldn't want another incident such as what happened last time we where betrayed.

Speaking of terraforming, did we come to an agreement regarding trading the new tech for those 5% shares?
>>
>>749894
There are other ways to make the knights loyal to us, like continuing to be an awesome fucking commander who takes care of her troops, gets them the best equipment and newest toys, pays well, and rewards performance based on merit.

Nothing wrong with having them also being loyal to the house. In fact, given our current position, making sure of that is a GOOD idea so that we don't come under suspicion. Especially when the ties are under the auspice of one of our friends and long-time allies.

I suspect you secretly still want to be a space pirate.
>>
>>749907
The Dominion is pretty much a faction of pirates and terrorists in all but name. Well, now even more literally, since we have former SRL houses and Veritas...


With our divergence from JD's support for the RH, it may be better if we gather loyalty of some new knights to us, rather than to the House. After all, "For House and Dominion" does suggest that you need to look out for yourself before the whole.
>>
>>749956
>With our divergence from JD's support for the RH
>implying Sonia's dumb enough to get directly involved if shit happens between Ber'helum and the RH or even risk her House's unity over it
>>
>>749876
He does have an arcology on the planet Frostback in South Reach. Which he nearly ran into the ground but is better now.
He is currently Baron of Alaior.

>>749879
>TSTG, would it be possible to acquire an uninhabited system in DRH2 from one of the big Houses once J-D can afford to expand again?
Yes. This is one of the reasons you deployed as many troops as you did to the region. A couple of planets there were captured with the intent of trading for claims to planets elsewhere at a later time.

Until your House is capable of it they'll be administered by... Ber'helum I believe? Pretty sure we went with Ber'helum.
>>
>>749963
Like that time we promised to oppose the Terran design for Helios?

Or that time a faction within the House decided that we needed to be removed from the equation and had us framed for treason?

The real threat to Sonia isn't picking the wrong side in a battle, but one of the sides deciding that Sonia needs to be removed from the equation. The more loyalty Sonia has from military forces, the larger the risk is to any force that wants to remove her from an equation.
>>
>>749968
Whoops, forgot about Emina existing as a vassal state of Feron now.
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>>750002
Damn we used to be tiny.
>>
>>749996
>The real threat to Sonia isn't picking the wrong side in a battle,
>but one of the sides deciding that Sonia needs to be removed from the equation
I don't really see that happening. The RH is most likely too timid or way too busy with more important stuff, and unless Ber'helum has one of these Sonia tier moments of retardation it doesn't really fit their MO either.
We're also at +100 diplomacy points with both of them, which is as high as things can reasonably get between independant Houses if I remember correctly. When people are still plotting to preemptively kill you for staying neutral or somewhat biased at that level, then diplomacy in the dominion is pretty worthless.

>>749968
Whoa, J-D seemed to be pretty fucked before the war against the pirates happened. How long did the count expect the house to last before they'd be absorbed by one of the neighbours?
>>
>>42466179
>Sun 13 Sep 2015 20:55:49
>Hase'tos considers J-D to be a better replacement and has quietly joined the coalition of minor Houses J-D conquered the Run with.
>>44359677
>Thu 24 Dec 2015 11:29:30
>House Hase'tos launched an unsuccessful raid on Dreminth in an attempt to damage orbital industry and once again cut off assault corvette production

What happened with these guys?
>>
>>750029
>Whoa, J-D seemed to be pretty fucked before the war against the pirates happened. How long did the count expect the house to last before they'd be absorbed by one of the neighbours?
It lasted the better part of a century in that state. There's a reason the then Earl and his predecessors wanted very much to be best buds with the Ruling House. Their influence and threat of intervention kept the neighbours from launching any follow up attempts at conquest.

>>750165
>House Hase'tos launched an unsuccessful raid on Dreminth in an attempt to damage orbital industry and once again cut off assault corvette production
That should have been House Emina that conducted the raid. I probably just got them mixed up while typing.
>>
>>750190
>That should have been House Emina that conducted the raid.
Ah, okay. I thought there might have been a coup or something like that.
>>
Arrangements have been made before the return of the troops. Most of those who deserve to be Knighted will, but they'll have to meet more rigorous criteria. Count Jerik didn't want you Knighting excessive numbers of personnel, and while you're going to elevate more than he would like it shouldn't be so many that you'll actually get in trouble for it.

You'll probably have to make land from Rioja or the other nearby House worlds available to a few of them but that can be worked out in detail on an individual basis.

The nagging voice in the back of your head keeps repeating "don't screw this up" as you hand out awards and promotions while being broadcast to most of the planet. From what you're seeing the civilians seem to be enjoying the parade, even if the awards part is very dry and formal.

Do you have a speech you'd like to give, both to the troops and the populace of Rioja?
>>
>>750291
damn it there isn't much to say beyond the generic "good job guys you survived thanks to your bravery and liberal application of violence. Now let us hold a moment of silence for those that couldn't return home"
>>
>>749968
>A couple of planets there were captured with the intent of trading for claims to planets elsewhere at a later time.

Planets in DRH1 and South Reach right? I mean got to consolidate our holdings there further.

>>750291
"These have been trying times for all of us. Many have died. Many have been wounded. But what we've shown these past months to all of the Dominion is one thing. We. Will. Not. Submit. We faced the might of the rebels head on and sent them running right back where they came from. Despite their might fleet. Despite all of their resources. Despite their might fortress. We have prevailed. Now it is time to turn our faces back to the heart of the Dominion. It is time we take the battle to them and show Bonrah and Nasidum once and for all what it means to pick a fight with the man and women of House Jerik-Dremine!"

I tried at lest. I am not good with grand speeches.
>>
>>750333
>Planets in DRH1 and South Reach right? I mean got to consolidate our holdings there further.
Well the captured ones are in DRH 2. What they can later be traded for is yet to be determined.
Having a foothold in each of the Dominion Relays could be advantageous in the long term. Of course there are risks and it also makes your House a bigger threat.

>I tried at lest. I am not good with grand speeches.
That's fine.
>>
>>750291
>Do you have a speech you'd like to give, both to the troops and the populace of Rioja?

"People of Rioja!
Today we celebrate those who have fought for House and Dominion, for this planet, for the safety of their friends, families and for their homes. I am proud to say they have not only earned the admiration of those they defended, but also the gratitude of their allies, and the respect of their enemies. Our forces gave no quarter in combat, no matter the odds but also showed gallantry in victory - something many forces the days can only dream of achieving.
Unfortunately, occasions like the one we celebrate today, the victorious defence of nav relays DRH 1 and 2, are always marred by the fact that too many of those who left won't be coming home.
But despite our grief, they've had the chance to leave their mark on history, and as long as people will remember that there were people from small, maybe even unimportant in they eyes of the larger ones, Houses who were willing to stand their ground against an overwhelming invasion by three of the seven, none of them will ever be truly forgotten. And we will do well not to forget those who stood by our side in this conflict either.

What is also important to remember, is that the chance to change history is not limited to those who fight. Rioja, and several other planets in this Relay, are offering a chance few people had in the past few centuries. These planets are like unwritten pages in a book, and everybody who is willing to contribute to their success is welcome to be part of the story. The community of these worlds has to rebuilt from the ground up, so this is the chance for everybody to contribute what they will become. Today, all of you are laying the foundations for Rioja's future customs and ideals. There are cities to be founded, streets to be named . everybody here is welcome to participate in the future of this planet, and make it the best they possibly can for the generations to come.

I am glad all of you found the way to Rioja, let's all do our best to make it the home we all want it to be."
>>
"People of Rioja!
Today we celebrate those who have fought for House and Dominion, for this planet, for the safety of their friends, families and for their homes. I am proud to say they have not only earned the admiration of those they defended, but also the gratitude of their allies, and the respect of their enemies. Our forces gave no quarter in combat, no matter the odds but also showed gallantry in victory - something many forces the days can only dream of achieving.

"These have been trying times for all of us. Many have died. Many more have been wounded.
But despite our grief, they've had the chance to leave their mark on history, and as long as people will remember that there were people from small, supposedly unimportant Houses who were willing to stand their ground against an overwhelming invasion by three of the seven, none of them will ever be truly forgotten.
What we've shown these past months to all of the Dominion is one thing. We. Will. Not. Submit. And we will do well not to forget those who stood by our side in this conflict either.

In the days ahead we will rebuild and help the community of these worlds to rebuild, in some cases from the ground up.

Those of us in the military will not remain idle when that is done. This Civil War will continue unless those of us willing to fight work to end it. It will soon be time to turn our faces back to the heart of the Dominion to show Bonrah and Nasidum what it means to pick a fight.

Now let us hold a moment of silence for those that couldn't return home."

You give the signal and towards the end of the minute of silence the starfighters which had been hanging back perform their flypast, one of them splitting off from the formation as they pass over the city.

You clear your throat and ask that your sound pickup be switched to just broadcasting to the troops.
"Good job guys you survived thanks to your bravery, skill and liberal application of violence. I'm not going to ask how much of each you relied on. You made it through and kept each other alive, that's all I really want from any of you."

"Try not to hit the bars so hard they need to call the MP's." adds General Rna over the increasing cheers from both the soldiers and the civilians.

Announcements go out giving times for Knight and officers balls. Much of the capital is awash with party goers for the rest of the day. The following day is scheduled as a general holiday to give time for cleanup.

You're kept busy visiting the balls and trying to meet with more of your newly promoted Knights. There is some tension between your people and Myrish Avun's Knights. They still haven't been guaranteed their ranks yet and word from the Count is that it can't be worked out until Avun becomes a Baron.

Anything you want to do? People you want to talk to at the ball?
>>
>>750752
>Anything you want to do?
We could give Avun's knights land to temporarily look after on planets where they're likely to receive property on. Just to make sure they don't get bored and get acquainted with the way J-D handles things.

>People you want to talk to at the ball?
Mike! Those two wing commanders we sent to helios space. Do they like the medium cruisers with afterburners? Avun and her knights. Do we have to ship them over to the count to get this resolved?
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>>750752
Avun and the Knights and nobles that defected to us. If only to help their cause by being seen with us.
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>>750752
Avun and our friends first then some of the new knights and give them some advice and a few of our allies if they are there. Also dip a little into paranoia and ask security if everything is alright.
>>
>>750752
Try and keep things cool with Avun's people and ours by socialising with her.

Definitely any Ber'helum people, we couldn't have killed the invasion fleet without the Gravity well generator.

If Count Nirium is there, him too. He was a big help throughout the conflict.

Any Helios people too, since they helped with the Array and that was pretty critical to winning. I like Helios in general so it'd be nice to see what they're up to as a house.
>>
>>750752
>people to talk to at the ball
I'm not certain if they're all involved chat-worthy, but we certainly need to ensure we chat with Run Alliance members, BH, RH, Helios and Kharbos representatives, at least.

Foss, Avun, any knighted/awarded Terran Refugees, PDF heroes in attendance for chats?

>Avun's Knights
Personally address all of them with their rank as it was under Sulos. Recognize them for their accomplishments, and make it clear to our people that we're doing so.

Did we release Avun's cousin? Or did they actually want to kill us?

>other stuff
Potentially odd question, but at the same time the Dominion does seem backwards as hell from time to time.
Do high ranked Captives ever attend balls such as this under an 'honor' guard of the host? I've kind of been itching to know what sort of ranks besides that Baron we captured, and if they hold any propaganda value via 'this was a terrible idea and I was ignored' or the like.
>>
>>750808
>Mike!
"Mike, how are you doing? We never really have time to see each other these days between the work and the fighting."

"I'm doing well enough I suppose. Enjoying having actual free time while I'm away from the homeworlds and the family."

"How are things working out with uh, Tara?"

"Tabitha. It was a bit of a rocky start. That shouldn't be a huge surprise. We've gotten to know each other and we're slowly working things out. Still going to marriage counseling though."

"How's your kid?"
"Rambunctious and loud. I swear I got more sleep during Operation Typhoon than we do some nights at home. It's enough to make me actually miss going on regular deployments at times."

You tell him to hang in there.

>Those two wing commanders we sent to helios space.
Hera Boosalis and Phas Rah'ne are easy to find. Some of their veterans were newly Knighted and they're making sure to introduce them to the older Knights and officers.

You spend some time talking with them about their deployments near Helios space and performing operations with the older ships. They were certainly glad for the reinforcements of newer attack cruisers, even if they did end up losing quite a few ships.

>Do they like the medium cruisers with afterburners?
While Hera did like the new ships Phas did not.

"Please don't misunderstand me sir, they're an excellent ship, but I believe them to be too logistics intensive for operations behind enemy lines."

"What about in friendly territory where more refueling stations are available?"

"The exhaust plume from the matter-antimatter reaction of the afterburners is hazardous for hundreds of thousands of kilometers behind the ship. If engines this size were pointed at an unshielded planet it could kill the inhabitants or render whole sections of it uninhabitable."

You know from experience that they're not too friendly to starfighter pilots either.

[ ] Maybe we should limit their use
[ ] That's an issue to work out politically
[ ] Other
>>
>>750968
[x] Other: [Mental images of AFTERBURNER buzzing of Bonrah fortress worlds, unless they surrender]

I mean, the shield probably stops the radiation, but they'll probably have to keep the shields up long enough to cause them problems, or risk the radiation hitting them?

And somehow I doubt the Faction Treaty accounts for low flybys with afterburners.
Anyone else remember those assholes during the salvage operation with Veritas?
>>
>>750996
>And somehow I doubt the Faction Treaty accounts for low flybys with afterburners.
I wouldn't be surprised if the treaty said something about ruining the ecosystem of habitable worlds of the signatory states, instead of listing every single way people are not allowed to do that.

>>750968
>[ ] Maybe we should limit their use
This seems sensible. Don't use them around habitable planets for now.
>[ ] That's an issue to work out politically
And we should see if we can get it added to the factions treaty.

>but I believe them to be too logistics intensive for operations behind enemy lines
Don't these ships generate their own anitmatter? What causes these problems?
>>
>>750968
Huh this is an interesting problem...
I think it would be possible to cause the plume to fan out faster using the late stage repulsors to cause the plume to either contract quickly or to pull it apart.
That way it doesn't have enough energy per m^2 to be a concern.
The reliability is "just" a manufacturing problem and as such doesn't really have a clever way to dodge it.
>>
>>750968
>[x] That's an issue to work out politically

What's that? Some kind of wide area death ray?
>>
>>751040
Actually, that gives me an idea. Some testing will need to be done, but I wonder if you can damage drone fighters' systems with this radiation.

In theory, you could turn a badly damaged ship into an afterburner death ray by concealing 'forward facing' AB systems behind some retracting or otherwise removable doors/shielding. If it damages drones, it could be an interesting anti-fighter swarm weapon, or even be used to prevent an enemy carrier from dropping shields to launch their ships/fighters?

Some kind of Scrap deathstar ship?
>>
>>751067
Maybe it could be used to fry the electronics in torpedoes and missiles?
>>
>>751074
Assuming it did fry electronics, not as effective against torps/missiles since they'll still be dumb bombs.

The value against drones would be greater, assuming it worked.
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>>751091
It might destroy the electronics required for the SP effect.
>>
>>751093
The SP effect isn't electronics, as far as we know? It seems to be an inherent property of the armored casing the torp uses, which is why the Terrans have been able to successfully sabotage Dominion attempts to reverse engineer the process needed to make the casing. (as I understand it, at least. TSTG may very well say I'm full of shit!)
>>
>>751103
There was something about running a current through the torpedo casing to achieve the SP effect iirc.
>>
>>750996
The Ruling House blockade force are maintaining a low rate of continuous phase cannon bombardment to keep their shields up.

>And somehow I doubt the Faction Treaty accounts for low flybys with afterburners.
Not specifically antimatter engines.

>something about ruining the ecosystem of habitable worlds of the signatory states, instead of listing every single way people are not allowed to do that.
Closer to that. Of course there are always accidents, which is what the Wing Commander is worried about.

>>751010
>This seems sensible. Don't use them around habitable planets for now.
You can already hear Mike's complaints when he finds out.

>And we should see if we can get it added to the factions treaty.
Houses will be reluctant to listen to legislation coming from outside the Dominion but that might serve as a good starting point.

>Don't these ships generate their own anitmatter? What causes these problems?
Fuel requirements. The reactors that power the antimatter generating equipment use a lot of fuel, especially on a bigger ship.

>>751024
Afterburners already use a lot of power to operate. Wouldn't doing that either increase the power requirements or decrease the engine effectiveness?

There was this neat diagram I saw many years ago that illustrated the distances involved in how dangerous the exhaust from an AM engine was. Wish I could find it now.

>>751067
>I wonder if you can damage drone fighters' systems with this radiation.
Not quickly enough unless they were fairly close.

>>751113
This part is known by Sonia to be true. The Dominion and the Kavarian Union couldn't initially use salvaged SP Torpedoes because their launchers didn't work the same. Since the Faction Wars nearly all torpedo launchers in production have been redesigned or modified to be able to fire them in addition to regular torps. Except for Rovinar ones, they're peculiar.
>>
>>751127
>This part is known by Sonia to be true.

So it is more a matter of charging the SP torp in the launcher, like a V-torp? Come to think of it, aren't they visually different due to some sort of blue glow/trail?
>>
And we're now 2nd last thread from the bottom. Wasn't expecting that from how slow things on the board were this morning.
>>
>>751127
Well yes but luckily you don't need to change the trajectory by more than a degree (probably less depending of course on the amount of energy it outputs) to make it pretty much irrelevant after a few ten thousand km
>>
Darrow vs Foss

Who will win the Sonia's dance at this festive even?
>>
>>751127
>You can already hear Mike's complaints when he finds out.
Or maybe we should conduct some research into how much of a safety distance is necessary.

>Fuel requirements
We should invest a bit of money in mobile refinery ships. These ships will be incredibly useful once we start to push back the neeran.

>This part is known by Sonia to be true.
>SP torps get stuck in the neeran jell-o shields
Have people tried to add bigger batteries to the torps? Maybe they're simply running out of energy because the shield covers so much space. If it's not that, and the materials the cover the hull are somehow used up, have they considered adding multiple hulls around the torpedo that dropped in sequence to make it through the shield?
>>
>>751139
I believe the scattering amount can even be varied by changing the amount of repulsor power effectively allowing a ship to use lower efficiency afterburners the closer they are to a planet.
>>
>>751136
The movement on this board seems to come in bursts.
>>
One more thread and we're gone.
>>
Getting a lot more hours at work all of a sudden, Perfectly timed with sudden medical problems that may keep me from working those extra hours. so I won't be making anew thread immediately. Next thread will be on Sunday.
Same attempted time, 3PM EST.


>>751139
>Well yes but luckily you don't need to change the trajectory by more than a degree
>>751148
>I believe the scattering amount can even be varied by changing the amount of repulsor power effectively allowing a ship to use lower efficiency afterburners the closer they are to a planet.
https://www.youtube.com/watch?v=XbqCUE1zyKA

>>751134
>So it is more a matter of charging the SP torp in the launcher, like a V-torp?
Sp Torps don't have a core like a V-torp does, but it's probable the two systems are related to some degree.
>Come to think of it, aren't they visually different due to some sort of blue glow/trail?
Yes, they use a different engine type than GP and GX(?) series torpedoes.
>>
>>751216
Awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
>>
>>751216
Thanks for running, TSTG!

I hope you get well soon!
>>
>>751216
Anyway, I hope you'll get better soon, and thanks for the thread.
>>
>>751142
Foss. Sonia and Foss have more in common and seems to have chemistry.
>>
Have the techs and engineers see if they can work out programmable modifications to the afterburners. That'll be sent along to Helios to see if they can do anything about it.

In terms of political aspects on afterburner usage, did you want it sent to Count Jerik so that his people might propose it to the House allies? Send the suggestion directly to the allies you have lines of communication with?
Or would you rather send it to the Alliance for a more neutral cross-faction review?

Or, you know, just not do anything about it until the civil war is over.
>>
>>751275
We should forward it to the count first, and then go to the alliance with it. I doubt any legislation will be completed before the civil war ends regardless.
>>
>>751275
>[x] Not do anything about it until the civil war is over.



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