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Your name is Arthur. It used to be Arthur the Glutton but you've been having quiet, reasonable words with the people who used to call you that, and it's amazing how much hitting someone in the kidneys will do to change their worldview, isn't it?

You have a lot on your mind.

No one in the world could ever call you small. Even mortals see you as big; you stand at six-six, with nearly three hundred pounds of muscle. 'Chiseled' is a word that gets thrown around a lot in your presence, as in 'chiseled abs', 'chiseled chin', and 'put the chisel down Arthur, he's drunk and didn't mean it. Did you friend?'. But for those with eyes to see, it's not just that you have the look of a guy who used to be a statue to pay off his college years, it's that you kinda still are one. Juts of granite give your hands a permanent exclamation mark to go with every punch; your face seems carved, if a bit chipped and weathered, and no matter what you do you can't seem to stop flaking off bits of granite or sometimes marble.

When you'd gotten back to Earth they'd - the other folks like you, that is - they'd called you a Stonebones, an Ogre, and it'd fit, so you didn't hit them. Which is great, because it turns out everyone else's names were just as, let's say "fitting" and leave it at that. When you laugh on the inside no one gets offended, yeah?

It's 1:20 in the morning and you're drunk the way only ogres can get drunk, on enough alcohol to throw a wedding in a lower-class neighborhood, and you're walking home because cabs are expensive and you are definitely not about to drive. For those with eyes to see, you're lit up like you're standing in the noonday sun, the light beating down on you with a Summer heat that the Spring evening around you doesn't have quite yet.

You jolt when the witch steps out of the alley.
>>
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>>710213
You know her by reputation. Inky Jennie, a tattoo artist and part-time prophetess employed by the Autumn Court. The tattoos up her bare arms crawl and slither, until the serpents on them stare at you from just beneath her chin. They blink while she gives you a broad grin and bows, almost mockingly.

"Your Majesty," the witch greets, her smile all teeth. She lights a cigarette - crumbled leaves fall from the pack when she shakes it out, blowing away on the Spring breeze - and takes a drag.

"I ain't no one's 'majesty', Jennie," you warn. "What do you want? This ain't exactly a nice neighborhood."

"I know, your Majesty. I'm in it." Jennie blows a ring of smoke and just keeps grinning. The ink flows up to her face, sketching the outline of a mouth that goes beyond her own, opening up like a brightly-colored zipper that reveals more and more teeth done in whites and yellows and the hard black of cracks and poisoned saliva. "Don't go home tonight."

"That a threat?"

"I could never threaten a king," Inky Jennie answers with mock hurt. "Summer has no crown, Arthur. You could go home tonight and be a hero. Or you can hear me out, and emerge a king." She offers her hand out. "Promise me a place at your side. Swear that I will be your advisor and partner, and I will do all in my power to sit you on the throne of high Summer."

A cab passes by, speeding to get through the street. A group of young men on the corner pull up their hoodies against the growing fog of the March morning.

"Excalibur awaits," Jennie prompts, that wide smile leering out from chin to ears.

> Take her hand
> Go home
>>
And now the OOC stuff.

Welcome to King of New Avalon Quest, folks, a one-shot in the world & setting of Changeling: the Lost. This particular quest takes place in the semi-fictional city of New Avalon, the city that Baltimore was meant to be but never became. New Avalon is a town very much about appearances - you look good, you look clean, you /fit in/, or you get pushed down, pushed out, or destroyed. The city's fair face and proud history hide an endemic homelessness problem, to say nothing of the desperate measures to which the poor are pushed to prevent themselves from being forced from their homes or their jobs.

You, Arthur, are a Changeling, a survivor who was kidnapped by faeries and taken to their realm. You escaped some time ago and now work as a man-at-arms for the Summer Court, helping to protect your fellow escapees with force of arms and tactics. Summer's king died last December, and though Spring now rules, come June there must be a King of Summer.

This quest will feature rolling and a few other mechanics, which will be explained or shown as they become relevant so I can ease folks into them. If rolls are needed, I will call for them after voting; rolling is one on best of two, plus modifiers.

As an Ogre, Arthur has powers of supernatural strength, but is gullible. This may influence your rolls; more will be explained later on.

Have fun, folks. I look forward to seeing where this goes.
>>
My gullibility says I should take the plot hook
>Take her hand
>>
>>710278
>Go home
Drunk decisions are bad decisions
>>
>>710278
>> Take her hand
>>
>>710278
> Go home
>>
>>710278
>Go home
Being king sounds like a hassle.
>>
>>710278
>Oh I juuuuuust can't WAIT to be king! (Take her hand, and optionally break into song)
>>
>>710278
>> Take her hand
Because witches are greeeeeat
>>
>>710278
>Take her hand.
>>
Called, writing. Winner: take her hand.
>>
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>>710278
You consider it for a long moment, and then you take Jennie's hand. The witch is tiny, by anyone's standards, but her glossy black eyes gleam with pleasure.

"Let's seal this deal," you warn.

"Of course. I, Jennifer Friday, on my true and unsullied name, vow to do all within my power to raise you to the position of King within the Summer Court, to provide you to the best of my ability with wise council and support, and to serve you as your advisor and sorceress after your ascension."

"And I, Arthur McDonnel, vow on my true and unsullied name to accept your service, to provide for you a place in my court, and to be a fair and just lord," you promise in turn. You feel a rush of energy, not the hot-bright-quick of glamour but the binding of Wyrd, holding each of you to your troth on your unsullied names.

"The pirate with the pearl eyes has come for you, Arthur," Jennie tells you, pulling her hand away. "Your capture is incidental to her interests. You have something she wants, though you do not know it."

"What is it?" you ask, intrigued despite yourself. The inky teeth just past Jennie's mouth open in silent laughter.

"You have a lodestone," Jennie explains. "A particular lodestone, on a string, which you purchased for your young lady shortly before she left you. She left the stone as well, which is well and good. It will lead you to Excalibur, but the pirate must not have it. She will attempt to escape through the Hedge, in Balton Park between the ash trees, and make her way to the Night Market."

"Not tonight," you growl.

You are DRUNK (-2), RESTED (+1), & CONFIDENT (+0). Your base STEALTH is +2

> Ambush the pirate at your home [gain FAMILIARITY, find WEAPONS, and become WINDED]
> Lurk in the Hedge [gain AMBUSH, risk an ENCOUNTER]
> Intercept her in the Night Market [???]
>>
That jerk wants into my house then I'll just have to be a god host.
> Ambush the pirate at your home
>>
>>710498
>Ambush the pirate at your home [gain FAMILIARITY, find WEAPONS, and become WINDED]
2 pros and a con, seems favorable.
>>
>>710498
>> Ambush the pirate at your home [gain FAMILIARITY, find WEAPONS, and become WINDED]
>>
>>710498
>> Ambush the pirate at your home [gain FAMILIARITY, find WEAPONS, and become WINDED]
>>
>>710498
>> Ambush the pirate at your home [gain FAMILIARITY, find WEAPONS, and become WINDED]
>>
>>710498
> Ambush the pirate at your home
>>
>>710498
Wait a second, we are drunk, and our base Stealth is +2? How the fuck is a six/six orge dude stealthy?
>>
>>710964
Like so
>>
>>710993
That made me laugh more then it should have.
>>
>>710964
The same way panthers go unnoticed and uncaught in completely urban environments for years. Stealth is just as much about understanding what people are looking & listening for as it is about being generically difficult to notice.

CALLED. Give me rolls at 1d10+2; I'm taking best of two.
>>
Rolled 2 + 2 (1d10 + 2)

>>711025
>>
Rolled 4 + 2 (1d10 + 2)

>>711025
>>
>>711065
4 + 2 = 6; PASS with NO STYLE.

Writing shortly, will include a sheet so you understand your options.
>>
Arthur, the Stone King!
When are we having a snack... tiny human with pepper and garlic is deeeelicious.
>>
>>711025
The number one tool for stealth in the modern world is a clipboard and pen. Number two is a UPS/FedEx box.
>>
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>>710498
"You know how to contact me?" you ask Jennie.

"I have you home number, yes," she agrees. "You did post it publicly, in case of -"

"In case of trouble, yeah," you agree, nodding. "I'm going home to take care of the pirate."

"And I will prepare the way to your throne," the witch answers, playfully. "Run, my liege."

And you run, the rage burning a clarity into your mind as you go. Privateers, in your home? Coming for you, no less? Loyalists - the still-enslaved servants of the Gentry - are one thing, almost a thing you can understand or respect. But the mercenaries that kidnap humans & your fellows to sell back to the Fairest of Lands?

There's going to be blood tonight, for this.

You slow and stop about a block from your apartment building. You live on the second floor of the old brownstone building, which still looks as fresh and new as the day it was built. Lights glimmer from your windows, dancing to and fro like massive fireflies. That'll be the pirate - Liz Malloy, her name is.

A waif with hair made of woven shadows sits on the step of the apartment building, smoking a cigarette with one hand in the pocket of her too-large jacket. Her hair drips onto the concrete, with a faint echo. A Darkling, if you're any guess - quick, vicious little bastards with a killer instinct to rival your own. She won't be the only one...

> Try to creep up on the Darkling [STEALTH at Difficulty 6; gain no advantage or disadvantage]
> Climb the fire escape [STEALTH at Difficulty 8; gain AMBUSH if successful]
> Just lurk out here until they leave and jump them all [no roll]

Arthur McDonnel: https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit?usp=sharing

If you want to expend Glamour or another resource as part of a roll or during prep time, Include it as part of your vote. For instance:

> Lurk
> Activate Obdurate Skin

Remember: once you expend glamour, it doesn't recover on its own. You need to be able to soak in human emotion for that
>>
Rolled 10 + 2 (1d10 + 2)

>>711700
>creep up give 'em a sucker punch
>>
>>711738
Remember, the roll is after the option gets locked in.

Sorry friend.
>>
>BUILD A WALL
>>
>>711744
you're not my mom i'll roll all the dice i feel like rolling

if i wanna waste our good rolls before they're relevant i'm gonna do that
>>
Rolled 2 + 2 (1d10 + 2)

>>711738
>>
>>711700
> fire escape
>>
>>711700
>>> Climb the fire escape [STEALTH at Difficulty 8; gain AMBUSH if successful]
Even if they notice us too early, they're spread out and we can attack the single one on the roof first. A success would be nice though!
>>
>>711700
And yes to Obdurate Skin! Strong, stronger, Arthur!
>>
>Try to creep up on the Darkling. Needing a 7+ on a d10 seems like it's a bad option.

What does STIFF actually do? Since we might have to, say, chase people, or try to snatch the lodestone.
>>
>>710498
Awww, guys! Don't you remember Jack? We ALWAYS pick the mystery box!

Doesn't matter, you're still awesome Vox.
>>
>>711854
Penalizes agility & flexibility-based rolls such as dodging, catching objects, and the like.
>>
>>711700
>> Just lurk out here until they leave and jump them all [no roll]
>Lurk
>>
This vote'll be open for a bit so I can eat dinner & do the dishes.
>>
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>>710296
>Changeling: the Lost

YES!

Maybe I should try doing Wraith: the Oblivion too.
>>
>>712064
> oWoD
> For any reason

Why would you do this to innocent people. Or me.
>>
>>711700
>Climb the fire escape
WHAT UP FUCKERS

Suggest marking whether or not we've got Charity to expend on the sheet.
>>
>>712136
Done. I'm hitting the dishes at this point, but I did wanna say - don't be shy with suggestions or critique on the mechanics. Part of the reason I'm running this is to try and get something more game-like for an (eventual) longer-form Changeling quest. I need to know what I've done wrong or right, and what I can improve on. This is actually the third iteration of this system, which was first used in the Broken Jaw arc of Dungeon Life Quest (where it was D6 and I was rolling) and then again in the spinoff Jack's Life Quest (where it was D10 and I was still the one rolling).
>>
>>712073
From what I've heard of it, Wraith as a self-contained setting isn't strictly an awful base. Now, the rules, mind, or untweaked...
>>
Alright, looks like our winner is to CLIMB THE FIRE ESCAPE.

Give me two rolls, 1d10+2
>>
Rolled 8 + 2 (1d10 + 2)

>>712941
>>
Rolled 3 + 2 (1d10 + 2)

>>712941
>>
>>712956
Well, at least one was good.
>>
>>712956
Total of 10; Success with No Style. You gain AMBUSH.

Writing.
>>
>>711700
On the one hand, that Darkling is pretty small, but you don't trust that. For one thing, most Darklings are these stretched, looming things that look like someone sketched a shadow out and turned it loose, so her being tiny is already weird, but for another thing they always have a trick up their sleeve. It's kinda their thing.

You go around.

The Freehold doesn't own this apartment building. The old woman who does, Baba Tasha, lost her first home to a fire. She keeps the fire escapes repaired, maintained, and well-oiled, and you make a note to get her a fruit basket or something as you climb it up towards your apartment window. They left it open, the bastards, which is good for you right now but, as it were, still annoying. They're gonna let the fuckin' bugs in.

The inside is lit up. That'll be Malloy, and you catch the sight of her easily enough. The wanted posters and the books always depict her in something lacy and provocative, but the privateer is all business right now; mail of glittering ice armors her body, covered up by a scaled leather jacket that could and probably does conceal a multitude of weapons. Lights, bright and alien, swim around her head in dizzying profusion.

You can smell blooming flowers and fresh rain coming off of her, the mark of a Spring mantle she somehow has not yet shed.

"How much longer?" a rat-faced Beast with her whines, while he picks his nails with a thin knife. "I'm bored, Liz."

"You're also ugly, and I haven't acted on that either," Malloy answers patiently. "Ten more minutes. We can wait for a bigger payout, yes?"

"You're sure this asshole's worth something?" the rat presses.

"Mike?" Malloy asks.

"Yeah?" the rat answers.

"Shut the fuck up." Malloy turns to the little stand you have on your kitchen counter, which holds little necklaces. You make most of them yourself, out of gems or crystals, because despite everything else you do love the beauty of them, but the lodestone you'd bought.

There's a pang in your heart, looking at it, and the quiet, hard voice of Jessica telling you she couldn't stay any more. And she'd left, and the lodestone, it'd stayed with you.

You pull your head back just in time; a third person moves past the window, a short, hobbling man with scars on every inch of his exposed skin that form whorls and runes. His hands rest on a pair of short, stabbing blades sheathed across the small of his back, just over the bulletproof vest. A Wizened, then, and probably just as fast as that Darkling downstairs.

The Wizened is in grabbing distance, but what about the other two?

> Fight
> Scare them off

Either way, give me two rolls at 1d10+7 for the ambush on the Wizened. This is a strength-based roll.

Remember to include any powers you want to activate in the vote if you choose to do so.
>>
Rolled 1 + 7 (1d10 + 7)

>>713486
>>
>>713500
gottem
>>
Rolled 10 + 7 (1d10 + 7)

>>713486
We have every advantage, so...
>Might of the Terrible Brute
>>
>>713486
>>713540
in case it wasn't clear
>fight
>>
>>713500
>>713540
I do still need votes on the other two, folks.
>>
I don't think we can scare them off easily, not with 3 on 1. We should try to fight and hope they sue for peace or run away
>Fight
>>
>>713486
>> Scare them off
>>
>>713486
> Fight
>>
>>713486
>> Fight
>>
>>713566
Fight
>>
>>713566
It's clobbering time
>>
Hrm. We've got one vote for Might of the Terrible Brute and no countervailing discussion. I do believe I need a better way to track that aspect, though.

I'm gonna go with using it on the fight roll. Gimmie 2 rolls at 1d10+6 (since you're losing the AMBUSHING for that roll). You've expended 1 glamour.
>>
Rolled 3 + 6 (1d10 + 6)

>>714674
1 glamour of 12.
>>
Rolled 3 + 6 (1d10 + 6)

>>714674
coughcough
>>
Rolled 10 + 6 (1d10 + 6)

>>714674
I think it's going to be a tad more difficult for people to track. People would have to go find the post that you linked the sheet to, and have an idea of how it works. I can't think of any suggestions, sadly.
>>
>>714754
One roll per person, friend. I'd thought that a matter of unspoken etiquette.

AMBUSH: 10 + 7 = 17: CRITICAL SUCCESS

FIGHT: 10 + 6 = 16: CRITICAL SUCCESS

And now we learn why ogres are scary.

Writing.
>>
>>714917
It's also a matter of the seeding, apparently.
shrug
>>
>>714955
And aren't we glad we used my seed
>ohohoho
>>
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>>713486
Noise would be bad. It'd wake the neighbors, for one thing, and at the end of the day all the power of the Courts is not going to keep mortal police out of your apartment if you fill it or the street below with corpses.

You'll just have to be fast.

You lunge into the room, picking up the Wizened with a mighty squeeze that cracks bone. He sags with an odd sighing sound, at which point you seize his wrist and crash him directly into the rat just as the Beast is turning. You let go of the short man and crash a fist into the Rat's face, splintering his nose.

Malloy draws and fires a hand crossbow; the wild shot goes right out the window.

"How bad you wanna do this, pirate?" you murmur.

Malloy pulls a long knife from beneath her belt and edges towards the door while you stand to your full height and crack your knuckles. Those unreadable eyes, pearls thrust into her skull, are narrowed in concentration.

> Let her go; you have what's yours and then some
> Try to disarm her
> Throw the damn rat at her
> Write-in?
>>
>>715189
>pearls thrust into her skull
I'm dumb, is this a phrase? I don't recall ever hearing anything like this ever.
>>
>>715189
> Throw the damn rat at her
>>
>>715199
She is called the pirate with pearl eyes so I think the description is literal.
>>
>>715208
Oh, maybe. Then I guess
>throw the rat and threaten her to leave.
>>
>>715199
It has to do with her Entitlement. You saw the picture I posted of her, here? >>713486. Elizabeth Malloy was once an esteemed member of the Spring Court and a noble of the Satrapy of Pearls; her eyes reflect her Entitlement, a mark of her nobility for her fellow Changelings to see. When she was outed as a traitor and a privateer, she wasn't actually expelled from her order - she hadn't done anything against their bylaws. Hence the phrase that's been used to describe her - the pirate with the pearl eyes.
>>
>>715189
>> Throw the damn rat at her
We have a bad history with pirates.

>>715199
Check the pic with the last story post.
>>
>>715189
>throw the rat, no powers used
Oh, also, the cost of Terrible Brute is "1 glamour OR be fighting multiple opponents bare-handed, without using weapons". does that second one apply on the previous roll, at all?
>>
>>715229
It depends on how you define 'fighting'. I've traditionally not let that catch go off at the start of an ambush.
>>
>>715238
You do you, then.
>>
Is there somewhere I can brush up on the worldbuilding, or should I just google it and see what I can find?
>>
>>715242
I honestly wouldn't know. I memorized most of the books after years of running games in the system & setting. I imagine there's a wiki somewhere.
>>
>>715242
reddit.com/r/WorldBuilding
>>
Called for THROW THE RAT. I'm gonna start posting the sheet every update, which ought to help.

https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit?usp=sharing

Roll me 2 dice at 1d10+1 (Strength-based ranged)
>>
Rolled 7 + 1 (1d10 + 1)

>>715400
>>
Rolled 1 + 1 (1d10 + 1)

>>715400
Here we goooo.
>>
>>715400
>>715419
uhh... do crits override?
>>
>>715424
I fuckin' hope not.
>>
>>715424
I said best of two and I meant it.
>>
>>715430
Cool, just wanted to make sure. Some systems I've seen are best of 3, with crits overriding other rolls.
>>
My internet connection seems to have cut out. I'll keep you posted.
>>
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>>715189
You pick up the rat - Mike, was it? - like he's nothing and hurl him two-handed at the pirate. Malloy yelps, honest-to-god-fucking-yelps like a cheerleader who just got cracked with a towel and takes him at chest height. Both go down to the floor in a heap, with the wind blowing out of the pirate's lungs. You cross the room in two loping strides and pull her up by the front of her jacket.

The girl's quick with a knife, but you grab her wrist and slowly crush it to splinters. Tears of pain stand out in her eyes, but she doesn't cry out or sob.

"Got somethin' clever to say, pirate?" you murmur.

"Let's make a deal," she whispers. You laugh, not too loudly, and she gives you a crazy grin. "You have something I want, after all."

"You ain't gettin' the lodestone," you say flatly.

"What about my life and freedom?" the Satrap counters. "What's the price on that? I bet I have something you want, Arthur."

"How do you -"

"Name your price," she insists. "You know what the pearl eyes mean. Name. Your. Price."

"Three questions, answered truthfully and to the best extent of your knowledge," you tell her, flatly.

"In exchange for my life and ten minutes' head start?" she asks.

"Look at you with the realistic expectations. Two minutes."

"Five."

"Done," you answer. You feel the Wyrd seal the deal as Malloy binds the vow, not that you expected otherwise. "Who is your buyer for the lodestone?"

"The Lady of the Lake," Malloy answers with that crazed grin, made wide by pain. "She wants her property back. Or she thinks she does. Or it thinks she does. The details are a bit fuzzy."

"Who has a bounty out on me?" you continue, ignoring her baiting.

Malloy laughs. "You really don't know? You precious thing. Whiskey Jack does, Arthur. Poor old Jack, long on ambition and short on ability. When you got promoted in his place..."

You squeeze, more out of reflex than anything. Malloy grits her teeth in pain. "Why is Excalibur here?" you demand.

"That's a funny sort of question, Arthur," Malloy answers. "Why might the sword of Camelot be here, Arthur? Dig real fucking deep, Arthur?"

"There's millions of Arthurs, you traitorous cunt," you snarl.

"But there ain't millions of lands crying out for a king, are there?" comes the pirate's reply. "Deal's a deal."

You let her go and watch her wrench your door open, one-handed, and tear out of the hallway. After a minute you shut and lock the door, close and lock your window, and find some chains and a padlock to tie up your surprise guests.

Then the phone rings. You're answering it before you can really consciously think to. "Arthur."

"Did the battle go well, Your Majesty?" Inky Jennie asks, all dark amusement.

"What, you don't know?" you return, sarcastically.

"I am a prophet, not a god, my liege. If I were omniscient I wouldn't be living in a studio apartment."

"You've got me there. I've got a pair of pirates worse for the wear and chained up. Malloy got away."
>>
>>715751
"The lodestone?" your - vassal, you suppose, now that you think about it - asks.

"Right here," you tell her. "What am I supposed to do with it?"

Jennie lets out a sigh of relief. "All will be revealed, my liege. For now, we should spread the word of your heroism, and news of Malloy's presence in the city. Though I do suppose it depends on which horse you're going to bet on in this race..."

"Mm." Conflict has been brewing in Spring for some time now, between the established Emerald Queen - one Ramona Rabbit - and her ambitious young Princess, Natalia. On the one hand, riding herd on the Spring Court for any length of time takes iron will, skill at compromise, and empathy, qualities that Ramona's shown in spades.

On the other hand, the whispers go that Natalia may just be wearing the Crown next year come Spring, and she's never forgotten a friend yet.

> Turn the pirates over to Ramona
> Call Natalia
>>
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> Call Natalia
mfw
>>
>>715764
> Call Natalia
This will be a good learning experience.

>>715751
>technologically illiterate
>You're answering it before you can really consciously think to.
>?
>>
I gotta hit the sack, folks. Votes remain open, and I'll pick this back up tomorrow. This is gonna run until this story is done or until you get Arthur ignominiously killed, captured, or otherwise removed from play.

Questions, comments, discussion, feedback, and criticisms are welcome and appreciated. I haven't done the whole 'quest in an established property' thing before and I'm also very open to feedback on the mechanics. Please, I'm looking to improve.

Thank you all for reading and participating!
>>
>>715773
He can't navigate a smartphone. He can reflexively pick up the annoying ringing thing next to him just fine.
>>
>>715764
>Call Natalia
Either the established order or the ambitious unknown, but if the rumors are true, it seems that Natalia has these traits to a degree as well.
>>
>Turn the pirates over to Ramona. We're going to be king? Might as well keep the ambitious girl crushed down and outmaneuver her instead of supporting someone who would want the throne for herself.
>>
...Damnit, I set that trip up for doing wordbuilding stuff for the guy who asked and forgot to take it off when Vox went to bed before I was done with it to run it past him. My bad.
>>
>>715775
Plus there's the little problem of him breaking the damned thing by accident.

Gotta tell ya, it's been interesting; the characters don't hook me like DLQ does, but that's because they've had time to develop, be interesting and do stuff, you know.

>>715764
I have to agree with this guy; >>715898
> Turn the pirates over to Ramona. We're going to be king? Might as well keep the ambitious girl crushed down and outmaneuver her instead of supporting someone who would want the throne for herself.
If we have a reason to trust the current Queen, we should go for it.

Also, does Arthur /really/ have a reason to want the throne? Does he want to protect other Changelings, become a man of power and authority, what? These are kind of important, not just for us to know, but for how the other characters may interact with him.

I know I would be a lot more at ease following a troll with a heart of gold than a giant monster-man that loved lording over his subjects.
>>
>>715764
>> Turn the pirates over to Ramona
>>
>>715764
>> Turn the pirates over to Ramona
>>
>>715764
> Call Natalia
>>
>>715764
> Turn the pirates over to Ramona
if we're gonna be king it's probably a good idea to be on good terms with the sitting queen.
>>
Called. Our winner, by one vote, is Ramona. Writing shortly.

>>715957
This will be coming up Soon(tm).
>>
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>>715764
"I think I'm going to bet on Her Viridian Majesty," you say at last. "Few reasons. One, I like her better. Two, she's Queen now. And three, even if I bet on the wrong horse I enhance a reputation for loyalty."

"That's awful clear-headed for a drunk guy," Jennie teases.

"Violence is sobering. Can you make the arrangements?"

"Oh, she'll still be awake," Jennie purrs. "I'd wash up, if I were you." The witch hangs up, leaving you to reflect on if she's trying to flirt with you, creep you out, have a little fun in her life, or some odd combination of the three.

You chain the restrained privateers to your radiator and get in the shower for one of the quickest scrubs of your life. You wash the blood from your knuckles, get in between the cracks on your stony face and skin, and get out the good cologne that you won at a Winter raffle two years back which, as it turned out later, could probably be pawned off for a new TV if you hadn't had an appreciation for those times a gentleman really must be at his best.

You debate for about half a second before you get into a suit and tie. Spring loves dramatics. You wouldn't be surprised if -

If you stepped out into your living room and she was already here. Fucking. God.

Queen Ramona Rabbit, the Emerald Monarch, has - depending on your perspective - either the incredible misfortune or the great luck to look like the sort of bunny girl you get in porn comics. Tall, athletic, Ramona favors sleek dresses but, it must be said, practical shoes. Her white ears twitch playfully when she sees you.

"Arthur," she greets warmly. You give her a deep bow, one hand over your chest, and she answers by offering her hand. You give her knuckles a kiss. "Most knights of Summer don't like playing along," she teases.

"Can I help it if I have an oft-frustrated appreciation for class?" you answer in mock hurt. Ramona grins, and you grin back. She's easy to like.

"I must say, I am not madly in love with the gifts you've brought me," Ramona tells you, gesturing to the privateers. "Wherever did you get them?"

"They turned up rather rudely in my home, and let the bugs in," you answer. "They were with Malloy, your Majesty. The pirate with the pearl eyes got away, I'm afraid, along with a Darkling girl with hair that drips shadow."

"Got away, or bought her way out?" Ramona answers; there's a sharp edge beneath her pleasant tone. "You could have dealt with these yourself and had your Court dispose of them, knight of Summer. Instead you offer me the chance to display Spring's justice. Why?"

> Lie [Persuasion against difficulty 6; roll only 1 die]
> Confess to seeking her favor [Persuasion against difficulty 6]
> Admit your intentions to be King of Summer [Politics against difficulty ??]

https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit?usp=sharing
>>
>>716545
>Admit your intentions
We're not exactly a deep schemer. Better to have it out there and establish a working relationship now.
>>
>>716545
>> Admit your intentions to be King of Summer [Politics against difficulty ??]
>>
>>716545
> Admit your intentions to be King of Summer [Politics against difficulty ??]
It's true. And might possibly lead to her underestimating our political cunning, which might come in handy someday.
>>
>>716545
>Confess to seeking her favor [Persuasion against difficulty 6]
Not showing our entire hand etc.
>>
>>716545
> Admit your intentions to be King of Summer [Politics against difficulty ??]
better to know where she stands now
>>
>>716545
> Admit your intentions to be King of Summer [Politics against difficulty ??]

I imagine that complete honesty would be refreshing for someone who is used to being surrounded by snobbish nobles and the proud elite. Who (like everywhere else in the universe) probably spend half their time scheming and plotting, and the other half kissing her ass.

Plus, Arthur already has a good reputation. Almost...heroic? Like some white knight from a fable?
>>
>>716545
Also vox just to let you know I am enjoying the heck out of this quest so far.
>>
I hope Inky doesn't turn out to be our Morgana
>>
>"You are Queen, your Majesty, in this time and place. It is only right that you pass judgement on those whose actions threaten every member of the Freehold, as Malloy's do - and these by extension in serving her. It was not a personal grievance nor a matter internal to the Court.

>Should it prove that my actions later parlay into the support of a respected and influential member of the Freehold when it comes time to choose a Summer King, or the favor of a fair and just Queen in the meanwhile... Who would complain of such an unasked-for bounty?"

>(Essentially, a pseudocombination of two and three, with an emphasis on truthful-but-flattering statements and letting her know that there are no expectations on her but we certainly won't turn down her favor if she wishes to grant it.)
>>
Not to be an ass, but...I want to pet the bunny rabbit.
Not even in a lewd fashion! It's the ears. They're adorable! She must get that a lot. Might make her a bit tsundere too, which is even more moe.

If it /does/ turn lewd though, I won't mind. Nope, not one bit.

The safe word is 'Hossenfeffer'.
>>
Called in favor of Admit your intentions. Give me two rolls at 1d10+3
>>
Rolled 7 + 3 (1d10 + 3)

>>716987
rollan
>>
Rolled 8 + 3 (1d10 + 3)

>>716987
Dice
>>
>>717015
>>717031
God bless pretty high roles.
>>
>>717015
>>717031
It is our story writing it's self! Rex quondam, rexque futurus!
>>
8+3 = 11 - Success with style. Writing.
>>
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>>716545
The complicated world of politics, especially Court politics, is known for its lies, evasions, back-room deals, and circular approaches to problems.

The Summer Court is known for its straightforward approach to problems, though. You decide to try honesty, under the reasonable belief that she won't be expecting it.

"Queen Ramona, I've brought this to you because I intend, fully, to wear the Crown of Summer come June," you tell her. The formal method of address is almost natural to you; Ramona shares a preference for it with Autumn's King. "And as an as-yet inexperienced monarch I want to benefit from your wisdom and expertise in running the Freehold, in addition to wanting to ensure smooth transitions between our Courts."

Ramona blinks, and then smiles, the expression spreading across her face with flirtatious glee. "Aren't we the ambitious one. Summer /is/ without a king. Why not you?"

"Why not indeed, your Majesty," you agree modestly. "I intend for this to be my first step on the road to rule, and wish for no...misunderstandings...between us."

"And what else might you wish?" the Emerald Monarch asks, arching an eyebrow.

"Whiskey Jack put a bounty out on me. I might wish a word in private with him," you ask, hoping against hope.

"Whiskey...the Wizened bartender, joined Summer when you did? Makes the multicolored drinks that we have to dose by body weight?"

"The same," you agree.

"Mmm. How private?"

> Completely private
> Some hidden cameras might not go amiss. I'd like my Court to know what I do to my enemies
> Send an agent into the room with me. I'll get him to confess, and you can do with him as you will.
>>
>>717224
> Completely private
No matter what we do to him, peoples imaginations will come up with worse. that's the benefit of speculation.
>>
>>717224
>Completely private
>>
>Send an agent into the room with me. I'll get him to confess, and you can do with him as you will.

We'd like to get a reputation as a strong-but-just King, here. Not a thug. Turning him over to the established power structure does that AND generates goodwill with Ramona because we're reinforcing her position by granting that she has the right to punish Whiskey Jack even though it is a personal matter. Plus, this sets up a precedent for the Ruler having the right to settle disputes in their territory - good for us when we're that Ruler.
>>
>>717258
this
>>
>>717263
I'm fairly sure Vox doesn't accept non-greentext votes, based on prior statements in DLQ; if you want him to count it as a vote rather than just weighing in on discussion, you'll probably need to make sure it is one.
>>
>>717224
> Send an agent into the room with me. I'll get him to confess, and you can do with him as you will.
>>
>>717224
> Send an agent into the room with me. I'll get him to confess, and you can do with him as you will.
>>
>>717224
> Some hidden cameras might not go amiss. I'd like my Court to know what I do to my enemies
>>
> Send an agent into the room with me. I'll get him to confess, and you can do with him as you will.
>>
Aight folks, I must go be Gainfully Employed. I'll be back around 1 AM EST, at which point I'll call and write.
>>
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>>717385
>>
>>717224
>> Completely private
>>
> Send an agent into the room with me. I'll get him to confess, and you can do with him as you will.
>>
>>717410
...Why is that man holding an invisible dick?
>>
>>717837
no I don't think richard is in this one.
>>
>>717962
I thought the Vintner was the one prone to invisible dickery?
>>
>>717224
> Send an agent into the room with me. I'll get him to confess, and you can do with him as you will.

Better to have a good impression than no recorded impression at all
>>
Called for Send an agent. Writing, admittedly late as fuck. Gonna go to bed after this if I can actually force myself to sleep.
>>
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>>717224
"Nothing terribly private. An agent of the Crown should be there to hear his confession, and give their report to you," you answer.

"And people say Ogres are no good at subtle," Ramona laughs, prettily. "Crash and Dash will meet you at the Willow."

"Two agents?" you ask, curiously.

"They're inseparable," Queen Ramona insists. "And others will be comforted that the pair of them are there when you have such a...shall we say, personal, stake in the proceedings."

"I know I've got a temper," you say sullenly.

"One of Summer's most attractive qualities," the rabbit woman soothes. She pops onto her toes and puts a kiss on your forehead, and you feel a warm, vitalizing energy flow through you. You feel better, as though you had the chance to eat, drink, and sleep. You're not even drunk any more.

"I don't condone drunk driving," Ramona teases, before she leaves. "Do let me know if you decide you'd like...assistance."

You watch her the entire time she leaves. That little tail is hypnotic.

You're supposed to be doing something, right?

Fuck, the interrogation, right. You shake your head and take the lodestone, tucking it into your breast pocket. You also grab your favorite baseball bat (solid steel, for preference) and, after a moment's thought, your multitool. You never know when you might need a more subtle touch.

The Willow is a bar, of sorts, though to be honest it is difficult to classify. The Spring Court has owned it since it was an inn in the New Avalon that was, and even now the historic building attracts a particular crowd, encouraged by the Court of Desire. You drive yourself there and park in the full lot, in a spot reserved for 'members'. The door man, a mortal gifted with the Sight, gives you a nod and opens the door for you.

Inside, the Willow is...

Passionate is probably the right word. Newcomers to town, they learn about Spring and the Willow and they assume the place is a strip club or a burlesque house or something cliche like that, but the passion on display inside is more like Greek philosophy, complete with frequent fistfights while shouting the salient points. This late at night the place is mostly empty, though the Willow never really closes, and the most activity it has to boast is a Darkling girl, coated in dust, giving an art lesson. She paints white against a black canvas, sketching out a scene like she's painting with stretched light.

Dash and Crash wait for you at the bar. Dash, like Ramona, is a Beast - in their mutual case, a Runnerswift, and no points for guessing their thing. But where Ramona has those (entrancing) rabbit-like features, Dash is a deer, a literal young buck with little half-grown antlers and those wide eyes. Guy was skinny as a fawn when he first came back. Now he's ripped.

Crash, his twin brother, is human. You think. The way they act sometimes, though...

"You ready?" Crash asks.
>>
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>>720182
"We've got a nice tall drink of Whiskey for ya," Dash adds. "Right up in the VIP suite."

"Anything I need to know?" you ask.

"Her Majesty would prefer him alive," Dash answers.

"And whole," Crash adds.

"Mainly whole," Dash corrects.

"At least eighty percent whole, let's call it," Crash agrees.

Oi. These two. "Then let's go."

The VIP suite. If one comes to the Court of Desire looking for the first thing people think of when you say 'desire', chances are - well, actually, chances are a bunch of offended Spring Courtiers beat the shit out of you and then strap you to a chair while Peppy Polly lectures you at length about why you're an insensitive asshole, but, if you know how to ask, and to whom you are asking, and show the right respect, there's the VIP suite, the only room in the former inn that's still a room aside from the Royal Suite, where Ramona works.

Crash opens the door to let you in. You have to duck a little, but you're rewarded with the look of surprise and terror on Whiskey's face when he sees you. Whiskey's a little bastard, maybe four-foot-five and a hundred pounds if he's an ounce, and you can smell the booze on him from here, beneath his dripping mop of hair and the sallow skin that swims with alchemical colors.

He lunges for the window, but Dash is already there. The young buck grins.

Whiskey looks up, helplessly. "A-Arty, my brother," he starts. "I, ah, I gotta say you ain't my usual type, what with the bein' three times my size and a rather handsome gentleman..."

The whiff of Summer coming off of him makes you growl in anger. How dare he lie to your fucking face?

> Rough him up [Intimidate against difficulty 12, strength-based]
> Press him to cop a plea deal with Ramona [Intimidate against difficulty 10]
> Offer to plead on his behalf if he'll confess [Politics against difficulty 9; may incur Ramona's wrath]
>>
And the sheet

https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit

I'm gonna hit bed and leave you folks to review your options and vote.
>>
>Press him to cop to a plea deal with Ramona.

This is, after all, what you told her you would do. Roughing him up just reinforces that maybe he wasn't entirely in the wrong - and it sends the wrong impression about how we prefer to operate.

Now. It would be easier to offer to plead his case to Ramon. But frankly, defending him is a bad idea. He's scum; Summer has ways to handle grievances, as does she.

On top of that, we just curried favor with her, quite deliberately. To be fair, we then spent some of it to arrange this, but quite possibly not all - and it's the start of a good working relationship. We do not want to screw that up by making her angry at us before it has a chance to develop.
>>
>>720238
Remember, you can spend glamour on intimidation rolls, even if they're not based on strength. You don't have to, obviously, but if you choose to you can spend up to three.
>>
>>720204
> Press him to cop a plea deal with Ramona [Intimidate against difficulty 10]
>>
>>720246
Oh, good point. Let's see... If we burn two Glamour, we go down to a 16% chance of failure. Burning three Glamour takes us down to 9%. (One Glamour leaves us with a 25% chance of failure.) Assuming that we press him to agree to a plea deal, anyhow. That seems like a pretty good deal to me. Especially as we have a human in the room we can pick up some Glamour from when we get through.

>Spend 3 Glamour.
>>
>>720204
> Rough him up.
All of the other options can be sober after this.
>>
>>720268
>Especially as we have a human in the room we can pick up some Glamour from when we get through.
Cant remember if you could sense fetches, if not I think Crash is Dashes fetch
>>
>>720364
It's possible, but I'd think somebody would have noticed that by now if it means he can't be used as a Glamour source.
>>
>>720204
>Press him to cop a plea deal with Ramona [Intimidate against difficulty 10]
If we fail this can we still rough him up?
I'm not against spending glamour but I'm not going to specify the amount.
>>
>>720381
Ramona would know and C&D would have made a deal with her to keep it quiet
>>
>>720386
Ye-es, but. The tricky part there is he's an ostensible human in close proximity to Changelings, in a venue that encourages emotional reactions. And there's no particular taboo about harvesting, as it's not harmful in any way. If people haven't found out that he's a Fetch then it's very likely that he's human or that Fetches can be harvested from in Vox's games; either way the point about recovery stands.
>>
>>720204
> Rough him up [Intimidate against difficulty 12, strength-based]
He doesn't even need to say anything for this course of action to be worth it.
>>
>>720674
Oh, and use the special Showoff skill.

I get that we're gullible and a dumb ogre, but I'd like to cannily manuever enemies into positions where we can punch them.

I'm reading something where the main character is a lying, smoothtalking, double-crossing little bastard where surprisingly often his ploys culminate in having the enemy taken down with brute force. I think we can aim for that sort of manipulation.
>>
>>720204
> Rough him up [Intimidate against difficulty 12, strength-based]
>>
>>720674
>Display Grandiose Might
>>
>>720710
Does it involve Thorns? Because if so we can proooobably aim to be a bit better than him.
>>
>>720869
Sylvester, from Twig. For some reason, people seem to think he's untrustworthy.
>>
>>720204
>> Rough him up [Intimidate against difficulty 12, strength-based]
>>
For people who have not read the Doc, Display Grandiose Might gives +3 to shows of strength. I want to see what that looks like.

Also, where did we get the impression that someone put a bounty on us, what made us ask the pearl eyed pirate about it?

Interestingly, we seem to be an engineer.
>>
>>721013
Oh, huh. Interesting. I haven't read Twig yet. Might do that once I get done binging DLQ.
>>
>>720364
Fetches are notoriously hard to detect. Like, massively, stupidly hard to detect. The "owner" of a Fetch can see it for what it truly is; everyone else can essentially get fucked, as the Fetch looks, smells, and otherwise seems human. The Duchy of Truth and Loss fields tokens that can certify if someone's human, Changeling, or Fetch, and certain other powers - such as Spellbound Autumn - can tell you something is fucky even if you're not sure what, but other than that the "best" way to pick out a Fetch if you don't have its Changeling on hand is to see if it does magic shit.

I'm seeing, I think, two votes to use Display Grandoise Might and one vote to boost your Intimidate. Display Grandoise Might is not compatible with the (currently-winning) 'rough him up' option; you can't use the boosted strength to hurt people.

I'm gonna leave this vote open for one more hour. Unless there is a discussion/vote against it, use three glamour is locked in.
>>
>>720204
>>intimidate
>>use show of grandiose might
I figure casually bending something in the room into pretzels while asking which extraneous limb he'd like to lose should do the trick.
>>
>>721162
To cop a plea. Sorry I'm a moron.
>>
>>720204
> Press him to cop a plea deal with Ramona [Intimidate against difficulty 10]
> no glamour
I'd like to see the outcome if we manage to fuck this up, particularly if it means getting to use The Bat.
>>
>>720268
I was under the impression Grandiose Might didn't work for this roll; changing my vote to:

>Use Display Grandiose Might.
>>
> Press him to cop a plea deal with Ramona
> Glamour up

First impressions are important. That's a very nice bone structure you have there. Would be a shame if anything happened to it.
>>
>>720204
>> Press him to cop a plea deal with Ramona [Intimidate against difficulty 10]
>> Display grandiose might.
>>
Called, tallying, writing.
>>
Or there's a brief delay. Thank you for your patience.
>>
>>721082
Jennie told you, a bit upthread, that the pirate with the pearl eyes was there for the lodestone with you as a bonus payout.

So our winners are:

Press him to cop a plea
Expend 3 Glamour
Display Grandoise Might

DGM's providing a circumstance bonus in this case, letting you add the threat of violence to your intimidation. With that in mind, roll me three dice at 1d10+10 and may God have mercy on poor Whiskey.

You expend three glamour
>>
Rolled 4 + 10 (1d10 + 10)

>>721869
>>
Rolled 10 + 10 (1d10 + 10)

>>721869
>>
Rolled 10 + 10 (1d10 + 10)

>>721869
>>721886
Son of a fuck, what does this mean?
>>
Rolled 10 + 10 (1d10 + 10)

>>721869
Guess he is on his knees begging for mercy and confessing to this we didn't know about then.
>>
>>721884
>>721886
>>721887
i think we did okay.
>>
How did you guys roll 3 tens in a row
>>721886
>>721887
>>721890
>>
>>721902
Human sacrifice.

Writing.
>>
writers block or did vox succumb to tooth pain?
>>
>>722277
Is he this slow and erratic in DLQ?
Jesus christ this shit is unbearable
>>
>>722457
I have Real Life issues that significantly influence the rate of my writing, some more recurring than others. You've my apologies.
>>
>>722457
He had a tooth disintegrate on him /again/, apparently. That tends to distract most people.
>>
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>>722573
>>
>>722482
You gonna be ok vox? You're quests are great and all but if you die (and someone destroys your phylactery) we get no more updates at all. So please take care of yourself.
>>
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>>720204
You put a massive hand on Whiskey's shoulder. "I like to think of myself as a reasonable man," you tell him, ignoring his attempt to joke in favor of a philosophic air. "I like to think that I get angry with people for good reasons. That's the thing with Summer, right? If we were just mindless thugs we wouldn't have lasted since - how long, Dash?" you ask, conversationally.

"Courts date back to pre-Christian Rome, Arthur," Dash answers, a wry look on his face.

"Old as shit," Crash agrees.

"Even so," you agree. You let go of Whiskey, who is trembling in his boots. You weave the glamour into your words, your bearing; you can feel it making you seem bigger, lending a weight to what you say like a rockslide out of the blue.

Time to show off you murmur, in your head. The stone mantle over the room's fireplace gives you a throaty chuckle; you can feel Stone filling in its side of the deal, making your muscles ripple with borrowed strength.

"But you know, tonight I learned some things that made me a bit upset, Whiskey," you continue. "Real upset, actually. I know things get a bit cutthroat sometimes, y'know? We compete. The Court's big on competition and sometimes folks win, and sometimes folks lose, and sometimes the losers get mad."

"I never -"

"I am talking, Whiskey," you interrupt, your voice rumbling well past the actual words. "You will shut the fuck up."

Whiskey shuts the fuck up.

"Now, I've stabbed my share of people in the front," you admit. "You were one of 'em. We competed, you lost, and it wasn't fair but life just ain't fair, is it? I didn't lose any respect for you but apparently you lost some for me. Imagine my shock and surprise when I learn that some enterprising soul sold me out to the pirate with the pearl eyes."

You hit the bed, just once; your muscles ripple with your own strength and that of Stone, straining the reinforced frame until it bursts at the joints and collapses in on itself with an almighty crash. Whiskey presses himself up against the wall, eyes wide with terror.

"That shit," you murmur, "makes me real angry. And I think an honest brother of the Summer Court would know enough to man up and confess to Ramona, and maybe she'll be understanding about what it's like to be mad because life is un-fucking-fair."

"She paid me!" Whiskey yells. "Malloy, she paid! She wanted to know about the lodestone, the one you gave to your girl, she, she had this truck just full of money and I told her she could make it all back if she'd just get rid of you and I'm sorry don't kill me."

You pick Whiskey up by the front of his shirt. "What did she say about the Lady of the Lake?" you ask, while the small man dangles.

"The - nothing! But she was talking to this Darkling girl, said something about the subways -"

You, Dash, and Crash all swear at the same time.

"The subways, she said the lodestone would lead them through the subways!" Whiskey insists. "I'm sorry! I'm sorry!"
>>
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>>722746
You drop Whiskey Jack; he lands on his feet, to his credit, and takes a step back, trembling.

"I think her Majesty is going to want that money, Jack," you tell him.

"It's hers," the Wizened man agrees, immediately.

"Get him out of my sight, please."

Dash and Crash frog-march Whiskey out of the room, leaving you alone with your thoughts.

The subways. God damn it.

New Avalon's subway system is its pride and joy. One of the most elegantly-designed and efficient public transit systems in the nation, the trains in New Avalon run on time and are clean, pleasant, and remarkably cheap.

Unfortunately, at least as far as the public is concerned, the subways and maintenance tunnels are also the home to numerous gangs and vagrants hiding from the law or just looking for someplace warm to spend the night. Urban legends talk about ghost trains and monsters that haunt the midnight trains, preying on the lonely, and that's not the half of it. The tunnels are riddled with entrances to the Hedge that are nearly impossible to police effectively.

Freehold policy is that anyone stupid enough to go into the subways deserves whatever they're going to get. But Malloy isn't out of the game yet, not exactly, and you're going to need to think, then move, fast. You'll start by getting Jennie back on board. Then...

> Petition Ramona for the aid of the Spring Court; it'll cement your theoretical upcoming alliance and you might be able to tap a train nut
> Seek backup from your brothers in Summer. You've got friends there who can fight alongside you, especially if you bring up Malloy
> Acquire knowledge and possibly sorceries from the Autumn Court; if you're going into a monster's den, you may as well ask the people who study monsters
> Ask Ramona for a cut of Whiskey's money, then purchase help from the Winter Court. They always know more than they let on, but it's always for sale. You might be able to hire an ambitious low-ranker to help you scout the place.
>>
>>722793
>> Petition Ramona for the aid of the Spring Court; it'll cement your theoretical upcoming alliance and you might be able to tap a train nut
>> Seek backup from your brothers in Summer. You've got friends there who can fight alongside you, especially if you bring up Malloy

Assuming we can do both.
>>
>>722793
>> Seek backup from your brothers in Summer. You've got friends there who can fight alongside you, especially if you bring up Malloy
We're Summer, let's talk to Summer
>>
>>722839
Please choose only one. More a matter of urgency than anything else.
>>
>>722839
Ok, conversations I can see wanting to mix options. But a clear one or the other option? Really?
>>
>>722793
> Acquire knowledge and possibly sorceries from the Autumn Court; if you're going into a monster's den, you may as well ask the people who study monsters
>>
>>722793
> Seek backup from your brothers in Summer. You've got friends there who can fight alongside you, especially if you bring up Malloy
we've shown good faith to spring, now it's time to show we can take care of business. Plus it'll be good to get some practice leadership in.
>>
>>722793
So. What's Summer like, generally? Full of fine, upstanding people like Whiskey Jack? How likely are we to get burned by this?

> Seek backup from your brothers in Summer anyway
>>
>>722793
I'm with this anon; >>722873
> Seek backup from your brothers in Summer. You've got friends there who can fight alongside you, especially if you bring up Malloy.
We've made steps towards an alliance with Spring, but our first bonds are to the Summer. They're supposed to be like family, and family looks out for each other.

>>722887
My understanding is that Malloy has been capturing and selling numerous Changelings to creatures and beings from beyond the Hedge.

This makes the Summer Court /very angry/. And Arthur has built up a reputation as a trustworthy and honorable individual. One they might even be wiling to follow...
>>
>>722887
The Summer Court, known as the Court of Wrath, is the most straightforward and clear of purpose of the four Seasonal Courts. Summer takes the defense of the Freehold as its purpose and banner; alone among the four Courts, Summer retains and trains full-time soldiers.

Advancement in Summer is rooted heavily in competition and strife. It goes well beyond proving your competence, though you definitely have to do that. Summer stacks the deck against its Courtiers, running them through a gauntlet known as the Tribulum in which they are kicked down, kicked around, and run through eight shades of hell for every inch they want to climb up the latter. The rewards can be great, but it's scary enough that a lot of Courtiers remain low-ranking rather than put themselves through it.

New Avalon's Summer Court had a strong king who was, shall we say, bad at delegation. Without him, they've become aimless and undirected, doing odd jobs around the Freehold or attending to their permanent duties. Partly it's the shock of loss, but mainly it's because His Majesty served a lot of roles that he could and maybe should have had aides and advisors for. There is no General to step in and lead in his absence, no viceroy or majordomo, leaving a power vacuum and a Court full of unled soldiers.

So TL;DR Summer courtiers stab you in the front if they have a problem with you, not the back. It isn't even just that they're bad at deception, it's that they feel deception, intrigue, and elaborate plots are weak tools that betray their masters. The Court is going to be fucking furious with Whiskey, not just for being a traitor but for not having the guts to betray Arthur himself.
>>
>>722933
never played changeling so this is actually good information to have.
>>
>>722933
Sound like my kind of people.

You work, and you /fight/, for what you want. Nothing is easy, or without price. If you can't accept that, then you don't have any right complaining.

It's rough as hell, and probably cruel, but the Summer Court is preparing it's people to not just survive, but thrive in the face of adversity.
>>
>>722793
>> Petition Ramona for the aid of the Spring Court; it'll cement your theoretical upcoming alliance and you might be able to tap a train nut
>>
>>722793
>Acquire knowledge and possibly sorceries from the Autumn Court; if you're going into a monster's den, you may as well ask the people who study monsters

I'm not even sure what we'll possibly find down there.
>>
Called. Winner: Summer. Writing.
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>>722793
You head downstairs. You probably don't have time to lose, and in any event you already have your baseball bat. The young woman behind the bar is Emily Vickers, a mortal in the know but not granted the Sight. Rumor has it that she used to have the ability to see fae miens as they truly are, but begged to have her vision revoked. True or not, Emily keeps the business end of the Willow running.

Questions about the knife scar that loops from her scalp to her chin, hot and bright against her dark skin, are not suggested. Ramona does not find them amusing.

"Can you get me Inkie Jennie on the phone, Em?" you ask, politely. "And coffee, black for preference, about as big as you can get it."

"You gotta learn how cell phones work one of these days, big guy," Emily admonishes, but she picks up the phone and starts to dial while the new guy - Karl, right? - starts to make the coffee. A lot of Changelings that make it back to Earth in the Spring end up working at the Willow to give them something to do with their days while they acclimate to life back. Karl's definitely seen better times. Some of those scars from the Thorns go down to the bone.

"Thank you, friend," you tell him gratefully, when he hands over the massive mug of hot coffee. The scarred Fairest - even now, the marks from the Thorns have started to shift into whorls and artistic patterns - gives you a shy smile and returns to cleaning the bar with the attention to detail of someone who still expects to be tortured for failing.

Poor bastard. Wasn't too long ago that you were him.

"She says she's on her way," Emily tells you, hanging the phone up. "And to learn to use a god damn cell phone."

"No she didn't," you answer, flatly.

"Yeah, she didn't," Emily admits. "Hey, about Jess..."

"Not having this conversation," you say flatly.

"You ought to some time. Look, I'm not saying you don't have a right to feel heartbroken but if you really want to understand why she left -"

Your turn your head and give Emily a long look. "I am not having this conversation," you repeat, softly.

"You can't run forever," Emily mutters, before she turns away to help Karl with something.

You aren't waiting long for Jennie. The Artist comes in smoking a cigarette, her tattoos writhing in anticipation. She stops when she sees the art lesson out of the corner of her eyes, watching it for a long moment with an unguarded expression of appreciation and what you'd swear is longing.

You disturb her reverie with some reluctance. "I have the lodestone," you murmur. "Ramona approves, I think. Not enough for me to risk asking her for more help, but we'll have friendly terms, if I'm successful."

"If," Jennie agrees smokily, tearing her eyes away from the Darkling artist. "Have you a plan?"

"I'm going to call in some favors and get backup from my brothers in Summer," you tell her. "I'll need to be a bit picky about who I choose, because we're going into the fucking subway -"
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>>723893
Inky slaps her leg and swears at length in what you'll bet your ass is Russian but is also very definitely the universal language of God Damn It, Why Is This My Fucking Life.

"You didn't know?" you ask.

"No I didn't fucking know! If I knew do you think I would have -" Inky takes a deep breath, lets it out slowly, and replaces it with a confident smile. "This is fine. All is well. We have the lodestone and that's what's important."

You raise your eyebrows at her.

"Anyway," Jennie continues, brushing off the lapel of her jacket; the dust that swirls off of it vanishes into motes of light. "There is a question I need to ask you. A personal question, not needed for the magic, but for...let us say for preparing myself to serve you."

"I still can't tell if you're supposed to be Morgana or Merlin, but I'll bite," you grant.

"What kind of king do you want to be?" Inky Jennie asks, her eyes on yours. The inked snakes on her body stare at you, their tongues flicking silently down her fingers.

> A just king; I won't permit the prejudice that's kept me down
> A mighty king; I will keep the Freehold safe
> A wise king; I will improve my Court

Please choose only one.
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>>723897
> A wise king; I will improve my Court
This is the option that makes us get those fucking subordinates in place.
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>>723897
> A wise king; I will improve my Court
>>
Aight, I gotta crawl into bed. We're just about near the end of this particular journey, though. In the meantime, votes remain open.

Questions, comments, discussion, feedback, suggestions on how to handle the use of power/glamour voting god damn, and criticisms remain welcome and appreciated. In particular, if you have thoughts or feelings on the mechanics & the difficulty of rolls, please express them. I very much wanna improve on how this runs as a game before I end up going live with the longer quest in this setting down the line.

Thank you all for reading and participating!
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>>723923
You've been doing an excellent job of giving context on the world for the absolute newbies, and answering questions that arise.

>the use of power/glamour voting
Remind every voter to include "if we must do X, use Y. If Z, Q." or somesuch? fuck bro idunno
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>>723897
> A just king; I won't permit the prejudice that's kept me down.
I think it's most in-character, and probably also why she chose us.

This is a good time to try for a spot of propaganda, getting our name out there. We just had a win, we want to capitalize on it. Do we want to emphasize Mighty, Reasonable, or Vengeful?

See, there are several types of people who might want us on the Summer Throne. People of Summer who want a more 'delegation-type' ruler, people who respect our strength or are scared of opposing us. People of other Courts who want a strong or a weak leader in Summer, or one who is manipulable or reasonable.

Which attributes can we display from this and the episode at our apartment?

I'm not even saying 'Arthur is a contender for the Throne', these are just going to be normal rumors for name recognition.

>Brag to the bystanders about us crushing Malley's forces and wrist when she attempted to collect a bounty on you from Whiskey, and about how Whiskey is about to have a baaaaad time.
>>
>A just king. I won't permit the prejudice that's kept me down.

Wise and cruel can be worse than foolish and cruel. Strong can easily be nothing more than a thug. If we want the loyalty of the Court - but more than that, if we want to build something that lasts, something that is going to influence our Court in New Avalon and the Freehold itself - then we need to be fair and just to all our subjects, not just create other people like us.
>>
Critique of the interrogation scene:

A: It was almost completely internal, rather than external. The viewpoint was focusing on what Arthur thought and said rather than the effect of his actions and speech on Whiskey. As such, it lacked IMPACT.

Impact is shown through reaction. You throw a punch and the enemy doesn't budge, vs you throw a punch and the enemy is launched through a wall and ricochets off the floor.

We saw little to no reaction from Fletch, most of it was cut off or glossed over.


>"I never -"

>"I am talking, Whiskey," you interrupt, your voice rumbling well past the actual words. "You will shut the fuck up."

>Whiskey shuts the fuck up.

We don't see what words Whiskey reacts to, what he focuses on, nor what his emotional state is, other than 'shutting up'. An interrogation, by its very nature, should focus on the person being asked the questions.

>You pick Whiskey up by the front of his shirt. "What did she say about the Lady of the Lake?" you ask, while the small man dangles.

>"The - nothing! But she was talking to this Darkling girl, said something about the subways -"

Again, impact. The guy is being lifted off his feet, a huge ogre is in his face, and we don't get a look at what his reaction is.

This big interrogation scene, which should be rife with fear and anger, emotional, people being thrown around is reduced to a big man talking to himself in a room.
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>>710213
>It's 1:20 in the morning and you're drunk the way only ogres can get drunk, on enough alcohol to throw a wedding in a lower-class neighborhood
Are we not drunk anymore?
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>>724093
we burned a lot of it off running home, then Ramona kissed our forehead after we talked and that somehow refreshed us and burned away the alcohol in our system. I don't know if it was glamour or magic or both.
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>>723966
B: ENTHUSIASM!

After
>>714917
>AMBUSH: 10 + 7 = 17: CRITICAL SUCCESS
>FIGHT: 10 + 6 = 16: CRITICAL SUCCESS

-we got:
>>715189
>You lunge into the room, picking up the Wizened with a mighty squeeze that cracks bone. He sags with an odd sighing sound, at which point you seize his wrist and crash him directly into the rat just as the Beast is turning. You let go of the short man and crash a fist into the Rat's face, splintering his nose.
>
Malloy draws and fires a hand crossbow; the wild shot goes right out the window.
>"How bad you wanna do this, pirate?" you murmur.

Putting aside the picture that came with it, which is more meta than actually adds to the excitement of the scene, it's too short! Over and done, too fast to savor or experience. It's a sneeze which is promptly over, with no loving description of how the Wizend's arms and legs flail as he crumples and screams being accelerated beyond human tolerances into the Rat, who is knocked into the wall and...

This Revengeance cutscene where we demolish the two is packed into three sentences, when it could have been drawn out into a lushly detailed takedown. It is possible to give a higher-detailed description while still seeming blindingly fast, you know. One of the easiest ways to show off a quickly all this went is to have all this happen before or while Malloy is drawing her crossbow, or stunned, or turning around.

>>715751
>You pick up the rat - Mike, was it? - like he's nothing and hurl him two-handed at the pirate. Malloy yelps, honest-to-god-fucking-yelps like a cheerleader who just got cracked with a towel and takes him at chest height. Both go down to the floor in a heap, with the wind blowing out of the pirate's lungs. You cross the room in two loping strides and pull her up by the front of her jacket.
Again. This is a legitimately fucking awesome move, okay? Motherfucking throwing a bitch at another motherfucker. And you threw in two anticlimaxes. 'Cheerleader yelp' and 'Mike, yeah?' Own it! Don't downplay the legitimately awesome.

Now, speaking as a quester, getting three Rolled 10 + 10 (1d10 + 10) in a row, even if only two of them were allowed by rules, I'd expect something FUCKING AWESOME to happen.

As a writer, as a GM, this anticipation is absolutely something you can use. (OMIGAWD I CAN'T BELIEVE THAT MOUNTAIN EXPLODED, JESUS CHRIST ON A PAIR OF POPSICLE STICKS THIS IS SO GREAT) It can be used to justify things that could not have happened otherwise. But well, from the other end of it, all I saw was 'Yes, you succeeded in intimidating the guy, good job, also new quest in the subway.'

This is somewhat underwhelming, somewhat disappointing. Yes, you can't control the dice, you don't have any control over whether or not they decide that something AWESOME is going to happen. But when a dice event like that happens, your story, the experience the reader goes through should follow through with that expectation the dice created.
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>>724127
as far as I know changling doesn't run on the rule of cool. It was a check to intimidate a dude to give us info. he did. I assumed the extra bit was that he was so scared he told us about the money, which we in turn got to bully him into giving ramona, which further helped our position with spring. Just saying.
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>>724127
ENTHUSIASM! (cont)

Same with snake eyes, even if it's not in the rules of the game, readers expect something AMAZINGLY HORRIBLE to happen, without that, if it's glossed over, there's a release of tension that really ought to be there.

>>722746
Through the interrogation, the MC was outwardly calm, laid-back, talking. Even picking the guy up, which ought to have been exciting, was done so matter-of-factly, it wasn't.

>"But you know, tonight I learned some things that made me a bit upset, Whiskey," you continue. "Real upset, actually. I know things get a bit cutthroat sometimes, y'know? We compete. The Court's big on competition and sometimes folks win, and sometimes folks lose, and sometimes the losers get mad."
>"I am talking, Whiskey," you interrupt, your voice rumbling well past the actual words. "You will shut the fuck up."
>"That shit," you murmur, "makes me real angry. And I think an honest brother of the Summer Court would know enough to man up and confess to Ramona, and maybe she'll be understanding about what it's like to be mad because life is un-fucking-fair."

This is not exciting.

>You hit the bed, just once; your muscles ripple with your own strength and that of Stone, straining the reinforced frame until it bursts at the joints and collapses in on itself with an almighty crash. Whiskey presses himself up against the wall, eyes wide with terror.

This is not exciting either. Notice how the bed folds in rather than blowing apart, the springs shooting off everywhere, pinging off the walls. It's understated.

Be enthusiastic, Vox, be excited, and make things FUCKING AWESOME.
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>>724133
Sure. But some things are meant to be bombastic. Some things are meant to be bloody, some are meant to be creepy. But anticlimax helps nobody become invested in a story.
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>>724135
I didn't feel in any way anti-climaxed. The writing was wonderful and conveyed to me what we rolled. I am fully invested in the story as written. If you're not that seems like a personal problem.
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>>715189
C: Specificity! Detail, or response to detail. Responsiveness, the way of the dance, the way that things cause reciprocative movement.

>You lunge into the room, picking up the Wizened with a mighty squeeze that cracks bone. He sags with an odd sighing sound, [BREAK] at which point you seize his wrist and crash him directly into the rat just as the Beast is turning. You let go of the short man and crash a fist into the Rat's face, splintering his nose.[BREAK]
>Malloy draws and fires a hand crossbow; the wild shot goes right out the window. [BREAK]
>"How bad you wanna do this, pirate?" you murmur. [BREAK]
>Malloy pulls a long knife from beneath her belt and edges towards the door while you stand to your full height and crack your knuckles. Those unreadable eyes, pearls thrust into her skull, are narrowed in concentration.

This one's a bit hard to pick up on and explain, so please forgive me if it's unclear.

Things happen as a result of other things. You punch, they block, stumbling, arm reaching out to a bedside table to steady themselves, then they throw the bedside table at you which you duck under, giving them a chance to jump over the bed. Each action leads to an opportunity for another action or leads into a response to the action. Details become more important as you capitalize on them. This is true in conversation, combat, or narrative.

Look at where I put [BREAK]s. Those are points at which actions were not followed through upon, or at which actions or responses to action stopped abruptly. The odd sighing sound did not cause the man to seize up, helping or hurting the rest of the movement, Malloy draws and fires in response to... what? Was it in response to the sound, to the crash, to the impact, was it immediate or after a beat, did she see you coming in? It's unconnected.
In response to what, exactly, did the ogre start talking? What was the trigger, what brought him to think 'yes this is the time for threats'?
What detail brings Malley to avoid answering the question and instead draw a knife and look for the door? There's no connection here, no hook.

I'm noticing in the conversation between Malloy and Arthur they are talking past one another, neither picking up on the details left by the other's questions, answers, inflection, hints, emotions, body language, or barbs. It's completely 'A asks, M answers, tries to taunt.' Athur doesn't capitalize on Malloy's pain, Malloy doesn't try to lead the conversation based on the hooks he gives her, 'traitorous cunt', his rage, Excalibur. It's a very blunt Q&A, with little of the fluidity and change of topics that generally happens when people seize upon details.

Again, with the queen. Very blunt back and forth, 'what's going on, who are these, give me this, I'll give you that.' Not very fae. Very direct.

The Spring Queen of the fae should be picking up on the details by herself, asking few questions but gaining information you did not know you were giving away. Politicians...
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>>723966
>>724127
>>724134
Dude, firstly vox is open to critisism but this is redonk. This quickly stopped being critisism and became some English mayor telling the QM how they should be writing. I personally like vox's writing style. Its understated and realistic which I enjoy. Secondly throughout your little tirade you use the royal we as if what you are writing conveys the feelings of all vox's readers. It does not. Please stop.
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>>723897
> A just king; I won't permit the prejudice that's kept me down
>>
>>724168
>This quickly stopped being critisism and became some English mayor telling the QM how they should be writing.

Good point, I did not say this very well:
>Again, with the queen. Very blunt back and forth, 'what's going on, who are these, give me this, I'll give you that.' Not very fae. Very direct.

>The Spring Queen of the fae should be picking up on the details by herself, asking few questions but gaining information you did not know you were giving away. Politicians...


Allow me to rephrase. Something that makes fae or politicians special is their ability to say a lot and mean little, that's the cliche. The reason for that? Is because of the reverse. See, politicians need to be like that in order to counter the enemy's ability to figure out things, to parse detail where there was no intention to give information.

"Where are the bodies?"

'Politician view: The person does not know or wants me to think they don't know where the bodies are. They want me to admit to knowing where the bodies are, or they want me to deny it. Mien? They seem upset, angry. Either the people were friends of theirs, or they are important to them in some way.'

The politician answers in a way that corresponds to as many of their objectives as they can. Answering without giving away information which can be used against them.

Now, see, that was one sentence. A huge amount of detail can be picked up from that small question. Now, of course, it was overstepping my bounds to say that the Summer Queen of the Fae should be cognizant of that amount of information and detail, but it would be surprising to me if she wasn't.

In the same way, I apologize for saying that her being blunt and stating out loud each point of ignorance she had was not very fae or politic, for perhaps she felt that it was to her benefit to seem less informed and capable than she could have appeared to be.

However, you ought to be cognizant of the details that are being shown and spread around. When characters fail to pick up on secondary or tertiary details, that tends to cheapen the experience of a story, because people as a whole are quite good at picking up these details, even if they don't notice it, they come to conclusions without knowing how they got there, building upon cues that are not always stated.
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>>723897
>> A wise king; I will improve my Court
>>
>>723897
>> a just king
>>
>>723897
>> A just king; I won't permit the prejudice that's kept me down
>>
>>724093
>>724103
Glamour is the currency on which fae magic trades. The specific power was Gift of Warm Breath, part of the Eternal Spring contract fielded by the Spring Court. It provides rest and nourishment in place of actual rest and nourishment and is actually simple enough to learn - to sign oneself onto - that it's used as a sort of mystic 'teaser' for the benefits of Spring membership.

TL;DR you slept it off without having to sleep it off.

>>723966
>>724127
>>724134
>>724147
>>724228
Hot damn that's some in-depth feedback. I appreciate it, my friend, and I'll engage on it with ya here in a bit. I do believe some of this is gonna come down to stylistic differences (as >>724168 notes I tend to like my action & violence frank and understated) but if you're down for it I'd love to do a post-mortem once we wrap this thread up.

I'll be back in a couple of hours; I have Real Life to attend to, in the interests of feeding and clothing my children. In the meantime, the votes remain open.
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>>723897
>A Wise King
A wise king is all these and more. A just king without might is impotent, a mighty king without justice is tyrannical, a wise king tempers their might with justice.
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>>724359
>Hot damn that's some in-depth feedback. I appreciate it, my friend, and I'll engage on it with ya here in a bit. I do believe some of this is gonna come down to stylistic differences (as >>724168 notes I tend to like my action & violence frank and understated) but if you're down for it I'd love to do a post-mortem once we wrap this thread up.
Happily.
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>>723897
> A wise king; I will improve my Court
Go team Arthur!
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>>723897
> A just (and hopefully kind) king; I won't permit the prejudice that's kept me down.
Arthur seems to have some sense about him already; he'll have others around to help and offer their own wisdom so he can make fair decisions.
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>>724692
Just expanding a bit.

Arthur has a reputation as a protector, having helped defend and save many from being sold into slavery to the Gentry. What's more, he's so far defied expectations of him as some idiotic brute.

The only thing that worries me is Inky Jennie; she comes from the Autumn Court, and it's possible that she's actually looking to manipulate the Summer Court from within as an adviser to the Crown.
>>
Called, at last. Our winner, by ONE VOTE, is Just.

Writing.
>>
>>724812
>"I, Jennifer Friday, on my true and unsullied name, vow to do all within my power to raise you to the position of King within the Summer Court, to provide you to the best of my ability with wise council and support, and to serve you as your advisor and sorceress after your ascension."
depends how you wanna read that. and shit, we agreed to be a "fair and just lord" in exchange. yeah no thank fuck you guys voted right.
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>>724968
I tend to be a little paranoid. It's usually warranted in settings where you deal with the supernatural.

Also, damn am I glad I got my vote in. Though the wise vote wouldn't have been bad.
>>
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>>723897
You think about it for a bit, while Jennie smokes her cigarette. The prophetess's composure is back; the only sign of her irritation is the way she's smoking her coffin nail like it hurt someone she loves.

"I think, more than anything else, I want to be a just king," you tell her. "And I think you can help me with that. People look at me and see another thug good for moving furniture. Do they give a shit that I was an engineer before I got taken, or that I worked on some of the bridges they fucking drive on? No. Just like people take you for granted, or grind an axe about the Fairest. I'm done with that, and so is Summer if I can take the Crown. People deserve better."

"I would like to help with that," Jennie agrees, with quiet seriousness. "Thank you for indulging me. Are you ready?"

You down the rest of your coffee and shoulder your baseball bat. "As I'll ever be. I'll need you to make some calls on the way."

"As you command, my liege."

You end up having to pick up a couple of people yourself, but in the end you have three of your brothers from Summer to aid you. They aren't necessarily the three you would have picked with unlimited time and luxury of choice, but they're awake at half past two in the morning and they have their own weapons. They'll have to do.

So it is that you, Jennie, and your fellow soldiers step out of your car near the subway entrance at West Cold Spring. Vickie Reeds, a tall Darkling girl with a belt full of knives, sniffs the air with a frown.

"Something foul's blowing up from down there," she murmurs, thumbing the hilt of her bowie knife. She runs her hand through her hair, flicking off a sheen of sweat that has nothing to do with the temperature and everything to do with the Mantle of high Summer that clings to her, throwing the shadows that swim and flicker through her layers of clothes into sharp, seething relief.

"Got an idea of what, Vik?" you ask. You hold a hand out for Angel, a fellow Ogre. He looks a bit small now - just over five feet - but Angel doesn't stay small. You've seen the Hispanic man grow himself to nearly fifteen feet tall before, and that's a bad time for anyone in his reach. He climbs out of the car with a grateful grunt.

"Lakewater," Vickie murmurs. "...And glamour."

"Didn't you say Malloy's working for a Gentry?" the third Summer Courtier - a fresh escapee that goes by the name of Tweak, a Smith with a serious thing for guns - asks with a worried expression. He opens up his duffel bag in the back seat of your car and takes out a belt loaded down with what look like flintlock pistols. Sharp little crystals gleam at the edges of their hammers.

"She mentioned one, but that's not necessarily the same thing," you warn him. "Those things going to blow our ears out when you fire them?"
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>>725317
"Spritelock," Tweak answers, cinching the belt into place. He rubs a line of soot on his forehead; you'd pulled him right out of his workshop. "No sound. Emotional blowback that I haven't been able to eliminate but it'll have to give in eventually. Maybe just a touch of iron in the -"

"Tweak," Jennie says firmly. The Smith freezes up in fear, then nods.

"Just try not to shoot me if I gotta get big," Angel asks. "I get enough holes put in me when I get home late to the wife, yeah?"

"You married a Beast," you point out.

"I'd marry her again too," Angel agrees, holding his hand up for a high-five. You oblige with a stupid grin.

"May I?" Jennie asks, holding her hand out. You give her the lodestone, and the Autumn witch smiles, wistfully. "I've always had a fondness for these," she admits. "Even before I got taken. How'd Pratchett say it? It's got the Love of Iron. I love magic more than iron, but I do still have a fondness for iron. It's honest. Reliable. I understand why Summer loves it too."

"Why /this/ lodestone?" you ask. "Why this and not another one? Is it a Token? Needed for some Contract? What makes it special?"

"Love," Jennie says simply. "Love, and sorrow." She holds the necklace up and murmurs a name. "Jessica."

The lodestone hangs in the air on its own. Tentatively, you reach out and take it in your hand; it tugs forward, leading you down into the subway. You slip it around your neck and take point, moving as quietly as you can.

The subway never sleeps in New Avalon, but mortal security is light. Slipping into the maintenance tunnels is shockingly easy. No one is paid enough to be a security guard down here, not after a week of going through it.

You slip into the empty tunnels and railways, following the lead of the lodestone. Eyes follow you from the shadows, eyes that decide they have easier prey than the likes of you and your companions. Vickie slips through the shadows, her position never quite clear, while Tweak takes up the rear, jumpily checking the corners as he goes.

You hear something up ahead. You emerge from a maintenance passage into an abandoned railway, dropped mid-construction in favor of another tunnel. Four young men are beating a group of vagrants. You catch words in Russian.

"What are they saying?" you ask Jennie.

"The general gist is, 'This is our turf,'" comes the answer. The lodestone tugs you away, down another passage that goes deeper underground.

> Scare the thugs off [Intimidation against difficulty 12]
> Ignore them; press on
>>
>>725408
>Scare the thugs
This is going to be are land soon, we wont tolerate scum here.
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>>725468
our* I am about to pass out, goodnight folks.
>>
Forgot the sheet: https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit?usp=sharing
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>>725408
> Scare the thugs off

>>725496
So what /does/ it mean to harvest wrath?
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>>725408
> Ignore them; press on
We not here to play hero to people who were dumb enough to come down here anyway. If they live maybe they will learn better.
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>>725563
Okay, so:

Glamour is an energy gleaned from emotion, generally mortal emotion. There's other ways to acquire it, such as by eating certain fruits harvested in the Hedge or taking advantage of phenomena in the mortal world, but by and large where Glamour comes from is mortal emotions and mortal dreams. Each of the four Seasonal Courts is associated with a particular emotion - Desire, Wrath, Fear, and Sorrow - which they reap additional Glamour when they snag it.

Getting Glamour generally requires quite a bit of emotion. A labor rally might be appropriate. Pissing someone off until they haul off and hit you could work. Pretending your car has stalled in the midst of traffic, and so on. The general rule is either you need a lot of people being passionately emotional, or you need a major emotional event, or you need to be participating. Some examples include, for instance, Winter courtiers running confession booths, Autumn courtiers doctoring the results of pregnancy tests, and so on.

In general, various Courts try to encourage the spread of their emotion so that they have a wider and more consistent base of mystical power. Whether or not they do so responsibly is...another...question.
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>>724968
What happens if you break your word? What about lying, with no oath?
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>>725625
I goofed a bit on the oaths myself; it's been ages since I ran Changeling, but in short the Wyrd is an enforcement tool. If you seal an oath or vow supernaturally, it rewards you for keeping your troth and punishes you for breaking it. Generally, these rewards and punishments are laid out in the oath itself. You may have noticed that I forgot that, which is entirely my mistake.

A vow - a standard promise sealed by Wyrd - is invested in a Changeling or fae creature's own Wyrd. You can only have so many of those. You can also swear Oaths, which are instead invested in or on something else, such as your true name, a connection with the mortal world, in the name of your former Keeper, in the name of your god, and so on. Such Oaths let Changelings keep more mystically-enforced vows around, but they come with additional penalties. For example, breaking an oath on your true name - such as the one Arthur has with Jennie - breaks all of your other oaths at the same time.

In a related story, don't break true name oaths.
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>>725650
So what's Arthur's current vow/oath situation?
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>>725317
>insert complaints about pic, too meta, inspires emotions possibly unwanted, does not take advantage of the emotional impact afforded by a good pic, anticlimax, yadda yadda.

>>725408
Placement of the pic. Pics inserted into a post will always be immediately looked at, and associated with the beginning of the post. Action had at the end of the post is spoiled/hinted at by the beginning of the post, taking away impact or adding anticipation. (Adding anticipation is sometimes a good thing, but there's a reason you didn't hint at the fight in the beginning of the text. It's because of the flow of the reader, what they notice or read in what order.) With a less-obvious pic, not directly relevant to the beginning of the post, attention is either lost from the pic or from the beginning. Better, in this case, to use two posts, and have this pic illustrate the fight in the second post.
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>>725679
Arthur currently has:

> 1/6 Vows (the oath with Malloy, though fulfilled, clings for the day)
> 1 True Name oath (with Jennie)
> 1 Nemesis pledge (Commendation; this Oath makes Arthur a member of the Freehold, with all of the protections and obligations that implies. If he breaks this oath he is first literally fried by a laser and then the enforcer of the oath is aware that he's been a bastard...in theory. The former King of Summer was the nemesis in question, and with his death the oath is valid but has no enforcer)

Most Changelings seal every agreement they can with an oath or vow of some kind because they have massive trust issues caused by years of torture and abuse, but to be honest I cannot be assed to come up with a bunch right now.
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>>725408
>Scare the thugs off [Intimidation against difficulty 12]
>Use Display Grandiose Might, it worked last time.
No need for use of glamor, we might need it.
>>
What type of engineer was Arthur?
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>>725748
Civil, not that he's had the chance to practice it since he came back.
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>>725650
Are you automatically hit with penalties for breaking your oaths, or do you need to be held to it, reminded of it? You said something about an Enforcer?
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>>725761
Okay, so:

The penalties built into a Wyrd-enforced promise are known as Sanctions. These happen on their own, no one has to enforce them. A vow - the ones bound up in your Wyrd - has only Sanctions.

Oaths, such as a True Name Oath or a Nemesis Pledge, have additional penalties. In particular, a Nemesis Pledge is sworn over the emblem of another Changeling, who becomes the "nemesis" - the enforcer - of that Oath. The Nemesis weaves a Contract into the Oath, which automatically nails the traitor, and is then immediately informed of what party betrayed the Oath in question.

The Freehold's Oath is currently in a state of flux because its Nemesis is dead. Thus, no lasers, no awareness of who done fucked up unless you can pick them out by the Sanctions. Sanctions can be a variety of things, from taking the Boons - the rewards - and turning them into curses, to generalized ill luck, to exile, to even death, depending on what you build into the promise.

TL;DR Freehold membership dropped into a loophole that makes being a traitor more attractive because the laser won't fire.
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>>725755
>Civil Engineer
Wow, that's appropriate.

One way to encourage use of Glamor is to add in a Glamor Meter after/before each vote prompt, people are reminded 'oh yeah, glamour's a thing.' Ouro managed to display the amount of Wick we had in Lamplighter Quest very well, you might want to take a look. Way he did it was unobtrusive and not particularly gamey.
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>>725781
>TL;DR Freehold membership dropped into a loophole that makes being a traitor more attractive because the laser won't fire.
Oh boy.

Wrath is actually easier than it could have been, all we need to do is pick fights. (Probably better not to intimidate, since that turns it into fear.)
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>>725819
Indeed, but for somewhat more, shall we say, socially responsible wrath, allow me to present this alternative: taking forty minutes to complete your order at a busy Starbucks.
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>>725821
Picking fights is more morally defensible.
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>>725830
What about deliberately refusing to use a coaster?
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>>725707
>Use less relevent pic or put pic in seperate post
No-one does this, seriously. Just don't.
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>>725838
OVER THE LINE!
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>>725884
Do you disagree with the idea that pictures that are immediately relevant are more easily digested by the reader? How do you feel about the idea that pictures that are immediately relevant add color and action to a scene? Pictures that are not immediately relevant are considered foreshadowing and should be treated as such?

Address my points, please, all I'm hearing is 'N-no, don't do that!'
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>>725838
If thine enemy wrong thee, buy each of his children a drum.

Might evoke more terror and horror than wrath, though.
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>>725838
So would attending a sporting event between two teams with a deep rivalry work for wrath? Like just being around a bunch of people who hate the other team or are calling for the refs head on a pike?
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>>726053
Possibly, but sitting in front of people as a ginormous ogre at a sporting event or movie is absolutely going to invoke wroth wax.
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>>726053
Summer's big on competitions for exactly this reason, honestly. Wrath lurks at the heart of the competitive urge; as a Court, Summer does a lot with the symbolism of competition, athletics, and sportsmanship, both as team-building and as rivals.

One of the more clever things done by various Summer Courts during their reign in a Freehold is setting up competitions about what another Court is the best at; art, sorcery, stealth, etc. Most of the time people think it's Summer trying to show people up, a belief Summer gently encourages. What it's /actually/ for is reaffirming each Court in its purpose, building pride of place in the members, and helping to encourage the various Courts to practice things they might not normally consider. It's very helpful for the cohesion of a Freehold.
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>>726161
Nice. Are all the Courts beneficial to the Freehold? Are they elected or are they just kinda magically in charge?
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>>726161
Thus making the folks that people stereo-typically consider 'hot-heads' a very logical and reasonable bunch.

Of course, for them, bashing your face in for flirting with their lover is a completely logical response.
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>>725584
Huh. So, if an Autumn courtier were to take up a position as a marriage or grief counselor, or a surgeon, would that be a responsible means of acquiring Sorrow?

Desire almost automatically brings up sex, but I imagine it could include almost anything, from being a car salesman or a doctor.

It's almost the same for Fear; lots of people are afraid of getting the news that they, or someone they, love has cancer. Or that they're somehow behind on their taxes and the bank is going to repossess their home.

>>726200
I imagine that /most/ of the people who live in the Freehold try to make it somewhat better, considering that they've all been through the same meat-grinder. Then there are those other assholes...
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>>726200
Oh man this is a hell of an explanation. Lemme see if I can keep this in the character limit.

Also don't forget to vote folks.

To start with the baseline: a Freehold is an oath-bound society of Changelings who have escaped Arcadia by any means. Freeholds range from 19 Changelings (also known as the Lost) on the low end to as high as 200 on the freak outlier end of the scale, with 30 or so being "average" and 75-120 being unusually populous. The sample Freehold of Miami in the Changeling: the Lost core book is in the high 70's, fluxing up and down based on escapes and/or political murder. Miami has Problems.

Most - the overwhelming majority - of Freeholds subscribe to one or more Court systems, with the - again overwhelming - majority having a single system that mandates the peaceful or at least the minimally violent transfer or sharing of power. There are many kinds of Court systems, but the most common in Europe and North America are the Seasonal Courts, which operate on the simple conceit that a given Court, generally under a monarch, rules during its season and peacefully cedes power on the appropriate solstice or equinox to the next Court. The ruling Court is responsible for ensuring the Freehold runs, providing its vital services, and seeing to its defense and the defense of mortals within its territory. Each Court has different ideas about how to do these things, which means that each Freehold under the Seasonal Courts goes through phases in which its citizens do different kinds of duties. If this sounds like it ends up in Byzantine politics and mind-wracking power struggles, it's meant to. The shifting politics give ambitious Lost titles and responsibilities to compete for and also form a sort of mystic barrier that confuses and thwarts the True Fae, who cannot comprehend the idea of willingly ceding power or the eternal cycles that the Seasons represent.

Both in and out of their Seasons, each Court has a unique role and philosophy that it espouses and at which it tends to serve. So while the Freehold may be more militaristic, for example, during Summer you won't find them fielding Winter Courtiers on the front lines - instead, they're used as scouts, spies, or to handle vital logistics. When things shift to Autumn, you may find those same Winter Courtiers instead tasked with hiding caches of Tokens and other occult artifacts, destroying evidence of supernatural doings, or asked to set up traps and pitfalls in the Hedge. The role is the same throughout.

Almost no Court is monolithic (though Winter comes close); you'll find Spring knights, Summer sorcerers, Autumn artists (like Jennie), and the like. In some cases this is because the person doesn't quite fit in to their chosen Court, but in other cases it's because the Court itself sees its role or ideals as more diverse than those outside of it might.
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>>725408
> Scare the thugs off [Intimidation against difficulty 12]

If nothing else we may as well deal with them now rather then on the way out. Also justice.
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>>727023
In the ideal setup, all Courts contribute to the safety and well-being of the Freehold, providing a place where the Lost can feel at home after they've lost their former homes and lives. Each shelters people who have ambitions and beliefs that align with their own and helps them grow as people and guides them through the challenges of their new life. The reality isn't always so picturesque, starting with the bit where all Lost are by definition insane and continuing with the bit where the Pledge-based power structure is rife for abuse of power, to say nothing of cases where ambitious Courts attempt to destroy "rival" Courts entirely, or even take over the Freehold entirely (remember Miami? It's called the City of Endless Summer). There's also cases where just the general character of a city makes some Courts weaker than others because they can't find mystical purchase; it may not surprise you, for example, that Autumn and Winter reign supreme in Detroit by simple dint of the fear and sorrow that run rampant in that city, with Spring and Summer being relatively weak and the end result being a safe but joyless Freehold.

Each Court chooses its monarchs in different ways, most of which are down to what is essentially glorified local custom. The primary exceptions to this are the Summer Court, where the Changeling seen as the leader by the most members gets the Crown whether they fucking want it or not, and the Winter Court, which has a tighter, more global power structure designed to protect its secrets and membership; indeed, the local Winter King may be little more than a fuckboy depending on how personally and/or politically weak he is.

>>726947
That's the right idea, yeah. Quite a few Courtiers will take up jobs that let them be near and around their chosen emotions. Autumn Courtiers might haunt hospitals, soaking in the fear of death and disease; a Winter Courtier might work as a counselor or priest, while Spring can be found as camp counselors, bartenders, and the like. This is far from universal, and it's important to remember that every Courtier is still a /person/, no matter how dominant their Court's emotion is or isn't in their life. Winter Courtiers still get angry, Spring can (and does) get sad, and so on. While a Court's ideals and teachings do often center around and heavily incorporate their chosen emotion, this is done because of a perception of value, of nobility and humanity, in that emotion, not because they think it's the only thing you should ever be feeling.
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>>727023
>>727068
Huh. So, if it were possible, could a Changeling switch over to another Court? I mean, I'm still not sure if they have a natural draw towards these emotions, or if its something else.

So do other emotions have a place in the society of the Courts, or do they just stuff them in with the primary four? So, y'know, a Spring courtier doesn't actually need Joy or Love (like a kid getting the new bike he wanted on his birthday, or a man asking his girl to be his wife), just a /Desire/ for something.

Also, does /location/ have any bearing on the demeanor of a Freehold? Like, for example, a Freehold in Anchorage might be primarily Spring and Winter to reflect the dominant seasons of the climate.
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>>727199
Changelings do change Courts at times, yes. Many fresh escapees join up with Winter at first because 'hide for your life' sounds like a battle plan to them, only to change to another Court after the initial terror passes.

And yes, other emotions have a place and are of value. Partly this is because those four broad headings cover a lot of things - the Spring Court can and does argue that love is a kind of desire, f'rinstance - but mostly this is because, again, Changelings are /people/, with all that entails. Most still see themselves as human, and even those that don't generally run the full emotional gamut.

Talk to a Summer Courtier about their job and they'll tell you about the things they want to protect. Are those not the things they /desire/, or that they /love/? Ask them why they burn for revenge, and they'll tell you about the things they've lost. Is that not sorrow, regret? And so on. None are separate from the others; the primary emotion is a question of emphasis, mystic sympathy and, of course, the Court's ideals. Even the scariest, most inhuman Autumn Courtier (and they can get pretty scary and inhuman) has things they want, people they love, grudges to settle, and regrets that haunt them.

Location does have a bearing; a Court's Season is part of its identity just as much as the emotions are, which can make it awkward to be, say, a Winter Courtier in Hawaii. Sometimes this just leads to weak Courts; other times, some or even many Seasons are simply absent. Anchorage was actually an example in Lords of Summer, in which there is only a Summer Court and a Winter Court, with Winter ruling for 3/4s of the year but dedicating parts of its rule to 'Autumn business' and 'Spring Business'.

When it comes to a Court and its emotion, the question is one of personal sympathy and philosophy. Summer attracts people that are angry and it teaches them to use, utilize, and value their anger. If you're no good at being angry you're probably not a fit for Summer.
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>>727068
>starting with the bit where all Lost are by definition insane
Is Arthur insane?
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>>727282
Oh yes. I haven't had a lot of chance to show it yet - it can be a challenge, with Changelings - but there's bits of magic doing duty for missing parts of his soul and that's saying nothing about the sustained abuse, the alien tortures and environments of Arcadia, and the shock first of leaving Earth, and then of returning to it. He's quite mad. They all are.
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While we're waiting for more votes, mind discussing writing philosophy?

'What is the point of a story?' In my opinion, a story is a shared experience, so anything that enhances that experience is a good and worthwhile thing, evoking emotions as strongly as possible, making the experience and characters seem real enough to taste.
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>>727337
That implies that all stories share a single point, and that there is necessarily a point at all in mind when writing it. Which seems like a rather strange assertion.
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>>727294
Is part of that madness the Jessica we keep hearing about? I mean, I take it by the lodestone and not wedding ring that she's was a figure in his life /before/ being abducted.

I mean, shit, if I spent an unknown amount of time in a hellish nightmare realm, then managed to get back home (minus a few pieces), found a real love, and was then /rejected/, I'd lose my mind too.

>>727337
Some times. Others, the story is like a metaphor or parable, meant to teach the readers or listeners a lesson or explain an idea. It can also be a way of sharing history and culture. You want an example that isn't Greek or Roman? Observe the Norse saga's and edda's.

There was a bit in a DLQ thread several months back, probably last year, were an anon compared Brianna (the main heroine, and a necromancer with a job to do) to someone he knew who didn't think they were anything special because of what they did. That, because they could do something difficult, it wasn't that they were skilled or talented, but that it was just easy.
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>>727384
Arthur's issues are part of why she left, yes. What Emily wanted to say and got shut down on is that it can be difficult to love a Changeling, especially when you don't know, can't know, why they suffer the way they do - why they wake up screaming, why they jolt at brief touches or flinch away from things that seem innocent, why they plead in their sleep to be spared or talk to things that can't, don't, talk back. Some of it is that Changelings see things that others don't, but are still really there or at least are there for an acceptable value of 'there'. But a lot of it is not.
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>>727406
So, how do the elements work? Here ; >>722746
When we interrogated Whiskey, it was like the stone started coming to life. How exactly does this work for the Changelings? Does Fire lend passion and energy? Stone gives stability and strength?
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>>727463
Thaaaat's a case of unfortunate naming. What you're asking, without really knowing you're asking it, is, "What is the nature of Contracts?"

A Contract, as opposed to a Pledge (which we've already discussed) is a formalized agreement between one metaphysical party and the general body of fae creatures, typically meaning any creature of Wyrd (Fetches are an important exception and we won't get into them because they're not relevant to Arthur's story). Where Pledges are "informal" agreement spoken aloud in a moment and sealed between individuals, Contracts are formalized, long-lasting agreements of favors & payments. An individual ability of a Contract is known as a Clause; "learning" a Contract is actually paying the agreed-upon costs and resources to sign deeper and deeper into it, gaining access to more Clauses. When you use, say, The Wrong Foot from Contracts of Smoke, you're holding Smoke to its end of a deal made on the behalf of all fae creatures many centuries ago.

Contracts of Stone are associated with Ogres (that is, Ogres get preferential treatment in signing the Contract, as do ogre-like True Fae) and embody the might of stone. Elements (Stone) is associated with Elementals (and elemental True Fae) and covers the direct manipulation of stone by holding it to a different set of agreements.

The cost in Glamour to activate various Clauses are the agreed-upon costs. The alternate, non-Glamour costs are known as Catches; circumstances in which you exploit a loophole or letter of the agreement in order to make the Clause work. F'rinstance, the fourth Clause of Contracts of Darkness - Boon of the Scuttling Spider - is free if you're using it outdoors at night, where conversely you can use Nevertread for free if you've spent at least an hour barefoot that day.
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So you may be asking yourself some variant on, "Well if Vox has all this time to wax poetic on fucking woldbuilding, why isn't he updating?" Truth be told, I'm kinda wiped and my ability to concentrate on writing kinda got gut-stabbed earlier tonight. Answering worldbuilding is easy; I have a massive passion for this setting and can talk about it at length all day and all night. I'm going to stay up a bit to answer a few more questions but here shortly I have to go to bed. I'll update before I have to go to work tomorrow, because we really are near the end of this one-shot and I do not want to do a second thread for it, damnit.

In the meantime I'm going to archive this particular thread so I don't lose it, primarily in the interests of having it around later. If you're looking for it, one of the tags will be 'New Avalon' and 'Changeling: the Lost'.
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>>727368
>That implies that all stories share a single point, and that there is necessarily a point at all in mind when writing it. Which seems like a rather strange assertion.
No. There is a reason to tell a story over other ways of transmitting information, which is where we meet-

>>727384
>Some times. Others, the story is like a metaphor or parable, meant to teach the readers or listeners a lesson or explain an idea. It can also be a way of sharing history and culture. You want an example that isn't Greek or Roman? Observe the Norse saga's and edda's.
Why choose the venue of a story, then? Why have a cottage made of candy rather than just telling children to stay out of the woods? What benefit does poetry or a saga have over simply telling people 'this is what happened' ?

Stories have a way of making the reader feel that they are there, they influence the suggestible aspects of a person's mind. Poetry engages on other levels, perhaps through rhythm or through making connections. Making people feel, experience is the common aspect, rather than just 'transmitting information'. A little ditty to recall information works through interfacing with the part of the brain that experiences. 'The little bunny jumped out of his hole and went around the tree and went back in' is the mnemonic for a knot, because people remember stories, experiences more easily than they remember the shape of the knot.

Stories are powerful because of how they make the reader/listener imagine.

>>727384
>There was a bit in a DLQ thread several months back, probably last year, were an anon compared Brianna (the main heroine, and a necromancer with a job to do) to someone he knew who didn't think they were anything special because of what they did. That, because they could do something difficult, it wasn't that they were skilled or talented, but that it was just easy.
I'm not sure what point this is making. Is it a defense of anticlimax, matter-of-factness, making things commonplace and normal?

If so, does it add to the story? Does it capture your imagination, does it make the character seem more REAL, does it make her more compelling, more hypnotizing?

It it does, then sure. Anticlimax, normalcy, they have their places in enhancing a story. But. This is all secondary to actually enhancing it, in making readers more invested, in making the world seem real, in making the reader stay immersed in the experience. The worst sin of a storyteller is to be boring.
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>>727540
>I'll update before I have to go to work tomorrow, because we really are near the end of this one-shot and I do not want to do a second thread for it, damnit.
Aw, that's a shame. I like this.
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>>727601
Well, the good news is part of the reason I'm whoring out so hard for feedback, especially mechanical feedback, is I'm trying to tune up the system to run a longer quest in this setting. In point of fact, running that longer quest in this setting is the reason I started running Dungeon Life Quest - as practice before trying to tackle a Changeling quest.

Later I learned that most QMs seem to start with fanfic as practice before doing an OC setting and that I am evidently a freak.
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>>727573
No, that doesn't wash. It's restating the same point in other words, and I was disagreeing with the conclusion, not the trappings. You're still asserting that there is some specific point to things just because they are stories, that they would be in another form if there was not. That end goal is something I argue is not actually required, and you've not attempted to rebuff it.
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>>727609
You aren't a freak Vox! You just an undead madman with an unhealthy appreciation for caffeine. And we love you for it.

If loving the dead is wrong, I don't want to be right.
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>>727642
I hope the Contract explanation was helpful because now I'm going to bed so any further questions are going to have to wait until I wake up. Votes remain open.

Questions, comments, discussion, feedback, and criticisms remain welcome and appreciated.

Thank you all for reading and participating!
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>>727625
Yes. That 'specific point to stories without which they would not be stories' is the imagination of experience on the reader's part.

Now, sure, you can say 'Writers can do whatever the fuck they want, they don't need to make the imagination of experience more imaginable or experiential.' I will concede that. Makes for a helluva better story the more they do, however.
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>>724359
>I do believe some of this is gonna come down to stylistic differences (as >>724168 notes I tend to like my action & violence frank and understated)

Frank and understated only works to enhance the story, to make it seem more real, brutal. In a fight scene, f it's not enhancing the story/scene, frank and understated is boring for no reason.

The role of anticlimax in fighting:

IMPACT. Like I was saying before on IMPACT, having less detail on a fight can be used to signify how easy/unimportant the fight was.

Problem? It requires contrast. If it's all easy/unimportant, it's boring, and better left out.

Further! If it's unimportant to the viewpoint character, that does not make it unimportant to others, to bystanders! Look at the gif. It's BRUTAL. Why is it brutal? Look at how little the executioner cares, vs how much emotion the young soldier is putting out. The first guy looks bored, businesslike. And if you had only him and the girl, most of your reaction would be cerebral. 'Killing people is bad,' because neither of them are showing much emotion. But now you add in the second guy. And now the scene kicks you in the balls. Emotion is mirrored and validated, the impact of the scene is kicked up six notches. Contrast is necessary for there to be interest, for there to be IMPACT. There needs to be a screen upon which this anticlimax, this businesslike boredom is thrown. The reciprocity of detail, remember? The way that people react makes the scene comes to life... AND THERE NEEDS TO BE REACTION.
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>>727673
I'd ask where in the fuck-all did you find that, but I know this is 4chan.
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>>727710
Imgur, actually.

http://imgur.com/gallery/3gyrx

I'd apologize, but the file name was execution.webm and the thumbnail pic has a soldier on it. You knew what you were going to get.

Isn't it visceral? Isn't it amazing how the actors, the director, set it up to have that much impact? Look at how they did it. Look at how utterly understated it is for the killer, how little ceremony he puts into it. Look at how utterly horrified the other soldier is. Notice how deeply it shocks the viewer. This is what I was talking about with how the actors play off each other, the impact of the murder on each of them. This is frank, understated violence done fucking well.
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>>727673
You can't say something. "Only works when" and expect me to respect your opinion. Also Im not sure if that video breaks any blue board rules but I can say for sure I did not appreciate it and would ask you not to post more like it.
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>>727710
>>728080
It's a scene from a new WWII movie, all actors, calm down.
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Alright, so our winner is: Scare the Thugs

Give me two rolls at 1d10+7 (intimidate, free activation of Display Grandoise Might, circumstance bonus, group bonus)
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Rolled 4 + 7 (1d10 + 7)

>>728187
Stop right there, criminal scum!
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Rolled 1 + 7 (1d10 + 7)

>>728187
>>
Rolled 5 + 7 (1d10 + 7)

>>728187
>>
Rolled 4 + 7 (1d10 + 7)

>>728237
trying for something higher.
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>>728243
god damn it, cant get anything higher.
>>
4 + 7 = 11 - Failure

Writing.
>>
>>728253
fuuuuuck. This is going to be embarrassing isn't it.
>>
>>728261
Nah, it's probably going to turn into a fight now.
>>
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>>725408
You know the deal you murmur to the concrete around you. You flex your muscles as you step forward. "Hey, Ivan, back the fuck off," you call out, in a loud growl.

To your credit, they startle. To your eternal embarrassment, they startle with weapons. A deafening gunshot rings out, and you stagger as you get nailed in the shoulder. Your Mantle absorbs the worst of the hit, turning it into a flesh wound, but you can feel the blood welling up.

The gangers rush your group, with chains, knives and, yes, a .32 special. Fucking bastards.

The guy who makes the mistake of coming at you with a chain has just enough time to regret his life choices when you catch his weapon and pull him into a nose-breaking palm strike that sprays red all over his face.

Twitch is running for cover with a look of determination on his face that's wholly replaced the terror from before. The .32 special is following him, cracking off shots that zing off of the concrete. Vickie tries to go for the gunman, only to have to leap back from a whipping chain.

"Boss, you need me big?" Angel asks, hanging back with an eye on the fight.

"Not yet!" you order. Then the ganger is on you, big knife gleaming sharp.

> Dodge [Athletics against difficulty 10; failure inflicts 2 damage]
> Block [Melee against difficulty 11; failure inflicts 2 damage]
> Hit him back [melee against difficulty 7; automatically suffer 3 damage]

Current Health: 7/9 (no penalties]
Current Glamour: 8/12

Sheet: https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit?usp=sharing
>>
>>728363
Wait, could this be an opportunity to fight /and/ collect Glamour at the same time?

I say we taunt the bastard and pull a feint. Maybe try and sweep his legs out from under him?
>>
>>728377
Could very well be. Include it in your vote when you make it and, please,

> Greentext your votes

For my ease of tallying
>>
>>728363
>> Dodge
>>
>>728363
>> Dodge
>> Feint, sweep the leg.
COBRA KAI
>>
Also recall that you have options with your Glamour, such as Obdurate Skin. This will be my final gentle reminder.
>>
>>728363
> Dodge
I have no idea what kind of glamour things we can do.
>>
>>728363
>>728543
How does armor work? If it negates damage then, I would vote
>> attack, obdurate

Otherwise I vote
>> dodge, taunt
>>
>>728363
> Bait him with some taunts, then go for a hard counter-attack.
I'm not sure how this would play out, crunch-wise. I just figure we should turn the Ogre stereotype on its head by being clever instead of rash. So something like;
> Arthur spits out a foul curse at the Vodka-sucking douchebagel; something about his mother being a hamster.
> The stupid asshole gets mad, like all stupid assholes do when someone disses their momma, and lunges without thinking.
> Arthur feeds on the man's anger before catching the arm, then breaking it in five places. Feels good to be beating up bad guys.

So, yeah, people don't think when they're caught up in emotions, and this makes them vulnerable.

>>728682
Dammit man, just use your eyes.
https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit
>>
>>728719
Reduces damage, yes. Great against thugs like this but it has its weaknesses, including big hitters like shotguns or your fellow Changelings.

Notably, hand-forged iron (not steel) ignores defenses provided by fae magics. Dodge bonuses, armor, bonus health, it slices through all of it. It's worse against True Fae - it hits them with wounds they can't heal with magic.
>>
>>728730
Cool then definitely

>>attack, obdawhatever

As Luke told Danny "Do you know how disheartening it is to badguys when their thugs break their fists on your face?"
>>
>>728730
You'd think the Fae would be more wary of a modern human world, with all of its science and industry, but it turns out that most of it is fake. Plastic! They must get a laugh out of that.

Which must make getting shanked with a wrought-iron letter opener like eating crow laced with ricin while simultaneously having your kidneys removed with a rusty spoon. Fun times for all!
>>
>>728363
> Dodge and counterattack (if possible)
Try to attack when the risk of danger is at its lowest: after he's missed. No idea if it would be possible to chain another attack against someone else, but to keep moving is to keep options open.
>>
Some thoughts on NAQ so far:

To understand what is happening, while the details of the setting are greatly intriguing and will give a unique spin on how Arthur's and other's stories will progress, all you really have to do is look at the text.

The writing, much like the approach Arthur has to life, is simple. There is no room for flowery passages, great morals and themes, or esoteric ramblings. Arthur's story is straightforward, and most importantly, is HIS. Arthur is actively working to change his world in order to make himself King, with the help of what can only be predicted as an ever growing group of allies. As with many people who act upon their desires to attain rulership, Arthur also has plentiful enemies that will act to impede his progress and his very life.

This simplicity, this single-minded focus on progressing the individual over everyone else, is a fundemental part of who Arthur is. When interrogating and fighting, the "camera" follows Arthur since he is the focal point we the reader have to view his story. When characters are important, or noteworthy, to Arthur, they gain more detail and screentime: Jeanne, the Spring Queen, the twins, his crew fighting in the subway, etc.

Those that will play a part in Arthur's story (from our own and Arthur's perspective) will be given more attention, and thus more detail will be conveyed. Things that are irrelevant to Arthur's eyes, such as every tiny detail in his prisoner's reactions when he's being intimidated, will be forgotten by him soon afterwards. Thereby why would we the reader, in tracing a simple tale of a relatively simple (but in no way dumb) man, need every detail not directly related to Arthur, his survival, and his ability to reach his goal of becoming king?

Treat NAQ as what it portrays, rather than pressume it must be a secret gem filled with vast wisdom and filled to the brim with moral guidance. Flashiness in action is mot required to enjoy a fight, and sometimes the gaps left in the narrative allow the reader to utilize their imagination to make the scenes rather than simply being shown them. The details of the NAQ settinf help fill in those gaps and flesh out the story, but understanding a story if nearly impossible without understanding what the words on the page are doing and saying.

Overall, NAQ is a form of entertainment that is not mentally tasking nor immensely complicated for no clear reason. It's good, clean fun. It definitely makes me want to know more about the Changeling setting, and hopefully we can encounter more of it as Vox keeps on writing like the lovely madman he is.
>>
Aight, so: I have just gotten home from work. I'm not even gonna try to update at this point, I'm just gonna wind down and then crawl into bed so I can go to my appointment in the morning. Votes remain open.

Thanks for the feedback thus far folks. There will, again, be a post-mortem once we get this wrapped.
>>
>>730999
Will respond later, I'm not ignoring you.
>>
>>728363
> Dodge
> Obdurate Skin
>>
>>728363
> Block [Melee against difficulty 11; failure inflicts 2 damage]
>Obdurate Skin
>>
Urgh. At last, I'm awake and my shit is taken care of.

Called, tallying.
>>
Winners:

Dodge
Activate Obdurate Skin

You expend 1 Glamour.

Your superior reach from being Giant offers you a circumstance bonus. You gain STIFF.

Roll me 2 dice at 1d10+3
>>
>>733366
>>
Rolled 3 + 3 (1d10 + 3)

>>733366
>>
Rolled 2 + 3 (1d10 + 3)

>>733366
>>
Rolled 1 + 3 (1d10 + 3)

>>733406
god damn it, trying again.
>>
>>733415
>>733406
fuck meeee. please just ignore these, I will stop rolling.
>>
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>>733366
>You gain STIFF.
Aside from the lewd, what does this mean?

Wow guys, good rolling!
>>
>>733462
I swear I will never roll again. Please go ahead.
>>
Rolled 8 + 3 (1d10 + 3)

>>733487
Don't take it that hard, I'm just teasing. Luck isn't a real thing.
>>
>>733519
I consistently roll under 5, if that aint luck I don't want to know what that is.
>>
>>733401
>>733406
>>733415
I want to listen to the take off to mars song, but I cant remember what it was called exactly. I am a bit worried that the numbers make a countdown.
>>
>>733462
From the sheet:

> Current Status: RESTED (+1), CONFIDENT (+0), STIFF (-1 agility-based rolls), ARMORED (+3 armor) Total circumstance bonus: +1

Sheet here: https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit?usp=sharing

3+3 = 6 - Failure with Poor Luck.

Writing.
>>
>>733544
DONT COUNT MY ROLLS FOR THE LOVE OF GOD!
>>
>>733544
I will gladly delete them if I knew how!
>>
>>733544
Failure with Poor Luck.
you will not be king today, please try again later.
>>
>>733554
>>733557
That would be cheating, nobody likes a cheater.
>>
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>>728363
You feed Glamour into the Wyrd inside, the hot, bright fae part of you that remembers the years of roaming alone in the canyons and the badlands of Long-Armed Jack's dusty kingdom until you became them - and it answers, sheathing your skin in stone and sinking into your muscles to armor the soft humanity beneath.

Which is good, because then the knife hits you right in the ribs. That's a long scraping sound, and then the ganger, to his credit, jumps back ahead of your open-palmed slap. Your hand sails through empty air.

"Boss?" Angel asks.

"Don't let them run!" you order. Angel nods, saying back, while Vickie is dancing with her opponent. The Darkling girl moves like shadows in candle light, never quite where someone expects her to be. You charge for the guy with the knife, and -

"Hold the fuck up," comes the harsh demand. The guy with the .32 special is holding a hostage, one of the vagrants - you realize, with a pang, that the homeless guy can't be more than seventeen - with the gun to his head. "You motherfuckers are gonna walk away or this asshole gets it."

"You shoot him, and we'll kill you all," you warn; you feel the Summer heat of your Mantle flare in response to your rumbling wrath.

"You try me, old man. Back the fuck off."

> "You're out of bullets." [Academics against difficulty 8; roll at higher Engineering bonus]
> Distract him so Vickie can sneak up on him [Persuasion against difficulty 7]
> Just rush him [Melee against difficulty 14; Strength-based, but STIFF applies - insufficient success kills the hostage]

Current Glamour: 7/12
Current Health: 7/9 (no penalties)

Sheet: https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit?usp=sharing

If you want to expend Glamour, indicate how much and for what. Remember that Display Grandoise Might does not apply in combat. Might of the Terrible Brute will cost 1 Glamour
>>
>>733610
>> "You're out of bullets." [Academics against difficulty 8; roll at higher Engineering bonus]
Academics(Engineering) are +4. Sounds good to me.
>Try for Intimidate too, you bet the guy wasn't really counting how much he shot, putting more stress on his mind should help.
>>
>>733651
Can we use our Charity later, or do we have to use it while helping other people? If no, then
>Expend Charity Charge too.
>>
>>733610
>"You're out of bullets."
It is never not time to bluff, and we only need a goddamn 4.

>>733661
Unfortunately, our virtue charge is currently "none".
>>
>>733661
Once you get it, you cash it in any time.
>>
>>733665
We are literally helping out a bunch of vagrants free of charge.
>>
>>733610
> "You're out of bullets."
>>
>>733684
you mean the vagrants that got pulled into our conflict?
>>
>>733610
> "You're out of bullets." [Academics against difficulty 8; roll at higher Engineering bonus]
>>
Can we add Intimidate to our Engineering roll or something?
>>
>>733898
No, the ones who were getting beat on and we stopped to "help" for no reason at all.
>>
>>734128
Not really for 'no reason at all'.

Arthur has been helping folks for a while now, for seemingly little pay other than gratitude. It's not really in character (or at least, not from what I can tell) for him to just waltz past some ganger fuckknuckles doing their thing.
>>
>>733610
> "You're out of bullets." [Academics against difficulty 8; roll at higher Engineering bonus]
Can we add an insult on to this? If we do it right, this prick to turn the gun on us only to pull the trigger and nothing comes out. Plus, we can get back some Glamour.
>>
Called for You're out of bullets. Roll me 2 dice at 1d10+4, plus 1 die at 1d10+3 (this will be the Glamour harvest, against difficulty 6; emotions are high).
>>
Rolled 4 + 4 (1d10 + 4)

>>
Rolled 7 + 4 (1d10 + 4)

>>735591
>>
One more, folks.
>>
Rolled 7 + 4 (1d10 + 4)

There is no such thing as luck.
>>
>>735772
That one actually needs to be the 1d10+3, my friend. Care to try again?
>>
Rolled 3 + 3 (1d10 + 3)

>>735591
>>
7+ 4 = 11 - Success with Style

3+3+2 (Success With Style bonus) = 8 - Success with Style

Writing.
>>
>>735776
There is no need to roll again just because of modifiers. You take the rolls as they come and apply modifiers as needed.
>>
>>735879
It's fine, as long as it's consistent.
>>
>>735911
Correct, but rerolling takes time.
>>
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>>733610
You take your baseball bat down off of your shoulder. "Boy, you just ran through the very last bit of my patience," you tell him in a low tone. "So now you and yours get the fun version of this."

"You deaf, old man? Back off! the ganger snaps. He tenses up when you start walking towards him. His buddies and, for that matter, your allies stare in worried disbelief.

"You're out of bullets, son," you tell him, in that same low, even tone. "You think I'm wrong, you pull that trigger right now and then I'll kill ya. Or you can point it at me instead and hope it brings me down, because when it doesn't, I'll kill ya. I've seen a lot of those dinky little peashooters in my time and I've gotta say, being a big guy doesn't mean I can't fuckin' count."

The ganger's eyes flick from his gun to you. He points the weapon at you.

His mistake. The kid in his grip turns like a cat in a grapple and knees him right in the nuts. The ganger doubles over and catches a two-handed smash to the back of the head that sends him crashing into the cement. You close your eyes an inhale the fear, fury, and adrenaline of the fight, tasting it across your tongue like cordite on water.

You gain 3 Glamour.

"That kid just saved your boss's life, dipshits," you announce to the gangers in general. "You throw down your weapons right now, and you get to live. And I mean right fucking now."

They get thrown down, right fucking now. You signal Vickie and Angel, who waste no time zip-tieing the assholes.

"You folks alright?" you ask the kid.

"We will be," he says. "...Thanks, mister."

"Think nothin' of it. In fact, I'd like you guys to help Tweak here carry these assholes to the car and then watch it for awhile. Tweak, you drive?"

"I, um." Tweak pops out from behind his cover. "...Boss, I'm -"

"If you're about to apologize to me, save it. You coulda hit one of us if you'd just popped off with those guns of yours."

"But -"

"Tweak, do you drive a god damn car or not?"

"Yessir," the Smith answers, snapping to attention at the authoritative tone in your voice. He catches your keys when you throw them to him.

"Take the assholes to the Willow and ask Emily to toss 'em in the holdup. Take our new friends to the Willow too and get 'em fed, warm, and listened to. You got me?"

"Yessir, on it sir," Tweak answers. You nod to the kid and go join your remaining allies.

"And just what in the hell were you doing?" you ask Jennie, pointedly.

"Conserving my energy," the prophetess answers, before she lights up a new cigarette. "You'll be glad I did. I think we should get moving."

"Boss?" Vickie speaks up. "Blood. Human, fresh. Fear and sorrow in the Glamour. We need to move."

Angel takes the rearguard, and the group abandons stealth for speed. Those gunshots took away any chance of sneaking up anyway.

"Arthur, I gotta say," Angel speaks up. "That's the craziest shit I've ever seen, man."
>>
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>>735947
You shrug on the run. "He was out. I'm big. I ain't dumb. And I ain't heartless either. Summer's supposed to be about protecting people. Some kind of Court we'd be, leavin' folks hanging just because we don't know them."

You gain ADVANTAGE from your Virtue

Vickie appears all at once from up ahead and almost catches a reflexive slap that would've sent her into next week. The Darkling's eyes are wide with fear.

"They're right ahead," she murmurs. "...It's one of Them, Arthur. She smells like lakewater and sorrow. The pirate with the pearl eyes and some Razorhand is with her, and, and..."

"And?" you prompt, firmly.

"Mortals. Men, all of them, boys and teens and men. Eight dead so far, throats cut. They're gathered around this, this word in an engine block..."

"I'll take the lead," you decide.

Jennie stops you, putting a hand on your shoulder. You give her a raised eyebrow while she shakes something out of her cigarette case - a dried spider, curled in on itself - and pops it into her mouth.

You're about to ask what the fuck is wrong with her when you feel a warmth buttress your spirit, surrounding you with calm confidence, along with the telltale scents of wax and pumpkins that blow off of Jennie's Autumn Mantle.

"Know no fear," Inky Jennie tells you. "Let us do battle."

You lead the way. The passage you're going down suddenly drops away into a harsh slope of rubble, at the center of which is a half-buried train. A sword, as gleaming and bright as the day it was forged, has been thrust through the exposed engine block.

Next to it, her willowy arms folded across her chest, is what can only be the Lady of the Lake. She is tall, taller than you even, and slender in an elegant manner. Her elegant dress is shifting water, flecked with miniature fish that dart and swim through its folds and seams, and the empty sheath at her side looks oddly out of place, with its rough leather. She glares at you with ancient eyes and speaks in the voice of undertows and strangling currents.

"Lower your weapons," the True Fae commands. Her voice layers with sorceries, thick with Glamour and terrible majesty, but Inky Jennie's Contract holds, and you feel the fearful order slide off of Autumn's touch. The True Fae frowns. "Lower your weapons and kneel before me," she repeats; a spring gushes from her feet, flooding the rubble of the floor with a thin layer of water that makes slick mud.

"They won't," Malloy replies, from the other side of the crater. She holds a glock in her good hand. "I told you, my Lady - they will not surrender because you ask them to. Summer is nothing if not persistent."

"Be silent, pirate," the Lady of the Lake snaps. "None of this chattel is Arthur. How do so many bear his name?"
>>
>>735987
"I am Arthur," you tell her. You can feel the Summer heat pounding on your shoulders, the light of your Mantle brightening in the presence of your hateful enemy. The rubble is strewn with corpses, their throats slit and hands burned from where they tried to touch the hilt of the blade. You point your baseball bat at the Fae. "I am Arthur, the Once and Future King, and you will leave this place," you order.

"Seems like a damn shame to waste balls that big and brass," the Darkling girl whispers, emerging from the shadow of the train. "I could have some real fun with a dick big enough to threaten one of the Gentry, Ogre."

"Silence," the Lady snaps. "Kill them!"

The living men - six, looking dirty and worse for wear - stagger blearily, their eyes flat and distant. They start to try to climb up the slope; you save them the effort by sliding down it, with Vickie and Angel following. You throw one aside, your boot splashing in the thickening mud, the rage pounding in your veins.

"I can distract one of them!" Jennie calls. "Pick!"

> Malloy
> The Darkling
> The mortals
> The Lady of the Lake
>>
And the sheet

https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit

Current Glamour: 10/12
Current Health: 7/9 (no penalties)
Current Armor: 4
Virtue Bonus: Available
>>
>>735987
>You lead the way. The passage you're going down suddenly drops away into a harsh slope of rubble, at the center of which is a half-buried train. A sword, as gleaming and bright as the day it was forged, has been thrust through the exposed engine block.
Seriously, how'd they find it without our lodestone?
>>
>>736008
>The Darkling
Because we know very little about how she fights. and The lady doesn't seem like one to just get her hands dirty willy-nilly.
>>
>>736008
>> The Darkling
Any or the others we can brawl with. Darklings are just too slippery.
>>
>>736028
https://www.youtube.com/watch?v=KICArqH2jNU

In the first version of this plan, Malloy had two more subordinates, both of her hands working, and the Lady of the Lake was not involved. You kinda shot it to shit.
>>
Though, hm. How easy is subversion? The Darkling sounds like she'd be willing to serve under us, pun completely intended.
>>
>>736042
Depends on if she has oaths, to whom, how they're worded, if she's willing to break them, and if she thinks you can protect her from the consequences of doing so.

And that's not touching on the question of what it means for you to accept a privateer into your service. There are some, some Freeholds that do it - rare places that value mercy as one of their highest virtue, who shackle such traitors and scum to strict pledges to ensure their good faith while they work to atone for their sins. But even in such Freeholds, loyalists and pirates are the lowest filth, the worst possible criminals, held beneath murderers, beneath rapists, beneath anyone. They willfully condemn mortals to a fate exactly as awful as their own, and they return the escaped Lost to slavery in Arcadia. Usually the best such people can hope for is a dignified execution with an iron implement.

The Darkling girl is not famous. Malloy herself is, which is actually a bit of a problem for her career, but either way you're talking about privateers in the direct service of a True Fae, here in front of the woman you've taken as your advisor and members of your Court.

Tread lightly.
>>
>>736060
Ah. Worst of the worst, then.
>>
>>736008
> The Darkling
We don't need this annoyance.
>>
I have to go to bed. Gonna be a long shift at work tomorrow - full eight and a half hour day, for fucking once - so things may be delayed. Will still try to update before I go to work. In the meantime, votes remain open.

Questions, comments, discussion, feedback, and criticisms remain welcome and appreciated.

Thank you all for reading and participating!
>>
> The Darkling
>>
>>736008
> The Lady of the Lake.
I do /not/ want her getting involved in this scrap until the other players on her team are removed. Malloy isn't going to be a problem, not really, and the humans seem to have one foot in the grave already. We have our own Darkling, Vickie, and she /should/ be able to tango with her opposite.

But if only we still had good ol' Tweak with us. He had some nifty guns just for this kind of occasion. Ah well, saved a few poor souls from getting caught down here in the dark by these bastards.

And hey! We're almost full-up on Glamour, which means we can go crazy. Also, if the Lady tries to go after Jennie (or any of the other crew), Arthur can use his Virtue Advantage to break her fucking jaw. Teach the faerie cunt a lesson.

>>736068
Yup, pretty much established at the onset.

Though, if a privateer sold serial pedophiles, rapists or killers to the Gentry, it might teach them a fucking lesson. Maybe get them to embrace some small spark of fucking humanity.
>>
>>730999
Okay, first of all, I like that you wrote so much, addressing my points, or at least addressing what I have stated to be a lack. It shows a certain amount of respect, thank you.

However.

>Arthur's story is straightforward, and most importantly, is HIS.
>This simplicity, this single-minded focus on progressing the individual over everyone else, is a fundemental part of who Arthur is. When interrogating and fighting, the "camera" follows Arthur since he is the focal point we the reader have to view his story. When characters are important, or noteworthy, to Arthur, they gain more detail and screentime: Jeanne, the Spring Queen, the twins, his crew fighting in the subway, etc.
I deny that. Each interaction is as gray, subdued and understated as the next. There is no point at which Arthur's interest catches and at which the colors turn on, the action becoming smooth, the interactions flying complex. If you wanted to write that 'only things Arthur is interested in get detail' there needs to be contrast. There needs to be a part that is noticeably gray, and a part that is noticeably colorful. There is no clear differentiation, so I can't accept that premise.

>There is no room for flowery passages, great morals and themes, or esoteric ramblings.
All my advice was simple and straightforward. No flowers, morals, themes or ramblings were expected or asked for.

>Things that are irrelevant to Arthur's eyes, such as every tiny detail in his prisoner's reactions when he's being intimidated, will be forgotten by him soon afterwards. Thereby why would we the reader, in tracing a simple tale of a relatively simple (but in no way dumb) man, need every detail not directly related to Arthur, his survival, and his ability to reach his goal of becoming king?
I gave advice on how to bring the scene to life. Perhaps Arthur won't remember it, but he's not dumb, and he will notice at which point Whiskey jumps, it's not rocket science. These are not 'every tiny detail in his prisoner's reactions', that's a false dichotomy. 'More detail and reactions to specific actions' is not pie in the sky not beyond Arthur's capabilities.

Further, I completely disagree with the idea that the story should be frank and understated, this is a story Vox is telling, a voluntary hypnosis, a shared experience. In my opinion, and you may definitely disagree, the only acceptable reason for grayness in a story- the lessening of the emotional draw on the reader- is to make it seem more like real life, more brutal, uncaring, which strengthens the experience. The experience is the most important part of the story.

Now, even past all of that, the techniques I pointed out can actually help strengthen the grayness, the understatement. More on that in the next post.

>
Treat NAQ as what it portrays, rather than pressume it must be a secret gem filled with vast wisdom and filled to the brim with moral guidance.
Strawman. This is nowhere near what I said.
>>
>>730999
>>736274
>Flashiness in action is mot required to enjoy a fight, and sometimes the gaps left in the narrative allow the reader to utilize their imagination to make the scenes rather than simply being shown them.
See, this is my problem with your defense. I say 'this can be better' and you say 'well sometimes mediocre is okay' 'It's good already, why change it?' 'It doesn't need to be perfect!'
It. Can. Be. Better. Vox does not require your defense.
Yes. Some fights are best left to the imagination. This was not one of them. Yes, Vox has made a nice, simple story. It's a nice story. It can be better.
The points I put forth for improvement were:
A) Impact; the way that other characters and the rest of the world react to actions written in order to show the impact of the action. Contrast.
B) Dance of Detail; the way that characters interplay with each other, picking up on and using small details in all forms of interaction, the way that fight scenes flow with one action leading into the next.
C) Enthusiasm; not tamping down the feeling of 'okay this is awesome,' in fact, using and fanning that flame.
D) Placement of pictures.

Now, I think that having a less downplayed, gray story is better, you and Vox may disagree with me. The only piece of my advice that conflicts with that is Enthusiasm.

Contrast: By showing places where the action is not 'frank and understated' you draw attention to the difference between them. Contrast lends impact to the differences. If you show a brutal fight vs a beautiful fight, it enhances both the brutality and the beauty. You looked at the Execution webm? Try watching it without the reactions of the other soldiers, put our hands over their faces. The execution simply looks and feels less brutal without their acknowledgement, their guilt, their horror.

Dance of detail. 'Frank and understated' are the watchwords for today, so let's take a look at why. Either you're going for gray, which I doubt because of the word 'frank', or you're going for lifelike. Now, see, life is complex, and humans are built to pick up on and use that complexity. Complex actions seem more real, as do complex conversations.

Exaggeration for example:
>I throw a rock, it hits him. He throws a rock, it misses me. I throw a rock and it hits him. He throws a rock, it hits me. It hurts.
Not only is this boring and simple, something is off. What's wrong with this example? The characters are not reacting to each other, anticipating their reactions. They don't run for cover, they don't wait until after a rock has been thrown and take advantage of the moment of reprieve, they don't try to figure out patterns or try to dodge. If they had, not only would the fight scene been more engaging, it would have felt more real. People are made to constantly react to one another, moment by moment. Dance, conversation, fights, if the players pick up on the details of the enemy and react and counter-react, it feels real and it's more engaging
>>
>>736284
...And obviously, saying that 'Readers look at the pictures first, so make sure that having them see the pictures first is beneficial to the story, not detrimental to the flow' has nothing to do with Understatement. (Oh, also remember that dice are also part of your flow, whether you like it or not. Players will react, hearts will beat faster. Ignoring the effects of rolls on the mood of the audience is a mistake. Bad dice rolls are just as valid a cliffhanger as one in text.)

Enthusiasm... Well, that really is down to style. I think that enthusiasm, having legitimately awesome parts, anchors readers to the story more than understatement, but hey, that's just my opinion.
>>
>>736008
> The mortals
distracted, not harmed. not these poor saps fault, lets get them out of here with a gentle touch.
>>
>>736292
Concerning the strawman accusation: the majority of my commentary, while not in direct response to yours, was merely inspired so to get across my own thoughts. In no way was I attempting to undermine your thoughts. I was examining what was in the text itself to see if it was adequate for the story. Could it be better? Absolutely, and a lot of your points, well, point to how it can be.

Another reason is because I've been trying to learn and understand the minimalist style because of how different it is from what I would write. Imagine writing a story in which every character in a tank crew is given equal (or as close as possible) attention, each being given their brilliant or fuck up moments at the whim of the dice, while balancing an entire battlefield at the same time. My writing would be so densely loaded so that every detail, every line, was foreshadowing something or building off of some small detail from before, all the while massive happenings were occuring which were mostly out of the character's and the player's control. There are so many dice being thrown around (3 sets of up to 10 die at timea per update) that the possibility if a 1 on a d10 is definitely not uncommon, and a 1 could lead to someone's death.

Just try to imagine going from, if I'm going to be honest with myself, that completely batshit crazy level of detail and constantly high level of impact to trying to understand and appreciate how powerful an understated narrative could be. Honestly I would be greatly curious to get your thoughts on the combat scenes in my old quest, but now isn't the place I suppose.

I agree that NAQ feels gray, even in it's detailed moments. Even a tiny bit more detail in combat could make it better by leagues, but at the same time I think it gives this tale the essence of a side story, perhaps. Everything is rather muted, small, even if the quest itself sould be a massive undertaking in any other narrative's setting. NAQ feels like just a small part in a much larger world, and that's partly why I enjoy it for what it is. Is it the BEST way for Arthur's story to be conveyed, to be given the emphasis it deserves? Maybe not. I know Vox's writing a la DLQ doesn't have the same grayness you've pointed out here (though some fights in that quest have fallen flat, some may argue moreso than these in NAQ, but that's neither here nor there).

I obviously don't have the answer for what's the best way to view NAQ, it's not as if I'm trying to field Vox's critics or defend him or anything absurd like that. I'm allowing myself to understand the merits of viewing something as it is presented before you rather than what it could potentially become. It probably doesn't help I've long treated Quests more as stories than as games, though they are live written they should also be treated as if the Author has freshly died - even when they're right there asking for critique, asking how they can be better.

You've given me plenty to think about. Cheers.
>>
>>736008
> The Lady of the Lake
If you can't concentrate on the boss, don't let the boss concentrate on you.
>>
Wait, are you guys shitposting for the sake of shitposting? Can't you just..I dunno, take it to /pol/ or /b/ or something?

The written/typed word doesn't actually possess a volume setting outside whatever unnerving voices your might have in your head.
>>
>>736427
Ok my major problem with you is, your every post basically boils down to telling me I have shit taste. I've been reading Voxs other quest for months. I love his writing style. Hes made me laugh, made me cry, sometimes both at the same time. They say provoking emotional response is the hallmark of a great writer, and I think that's what he is. Now you come along and every time you post its " this is mediocre, but could be great". I disagree with you pretty much whole-heartedly. We are diametrically opposed. I'm not writing this to pick a fight with you though. Honestly. I'm writing this so vox can see that at least some portion of his fanbase disagrees with you.
>>
>>736509
You realize, though, that none of what we said necessarily means that you have shit taste? Characterization is excellent, as are the pacing, plot, system. Worldbuilding is clear and concise. Drama is on point.
Seriously, you have to understand that improving something does not mean that it was shit before.

>>736427
I'll talk to you in qtg about your quest.
>>
>>736008
>> The Lady of the Lake
>>
>>736545
Posted in qtg, friend. There's no massive rush, since I'm sure it'll take you a little while to read through it all. I know it'll take me a decent bit to reread it all when it comes time to continue, to give you some context.

Thanks.
>>
>>736545
I did not realize you felt that way about the rest. But still what you call wanting improvement, I see as wanting change. I don't feel the action sequences need change, I am perfectly happy with the way they are. Now I'm not opposed to all change. This whole quest is a change, new rolling system, new mc, but the writing style is all vox. Ok better example. Lets say I like Joe Hill books (which I do) because of the viceral horror that he jumps right into with very little preamble. Then a portion of his fanbase starts writing him letters saying "hey I like your books but everyone knows horror is best when psychological and drawn out, you should try writing more like your father." Joe writes a new book in the style of his father and it sells well, so he decides to stick with it. So I get a new Steven King at the cost of no more Joe hill. Change isn't always improvement. I don't want vox to change how he writes because I already like his unique voice.
>>
>>736626
I get what you're saying, but just like artists grow and change their style with time and experiments, so do authors. It might not be an improvement from your PoV, but do you want Vox to always stay static? There are artists who would hit me for suggesting that.

Anyway, if you can figure out what the 'voice' consists of and why you like it, that would be very useful critique/analysis for Vox.
>>
Called, writing. Winner: the Darkling.
>>
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>>736008
"Get the Darkling," you snap; you swat one of the enspelled mortals aside, trying not to use your bat. They can't hurt you, not with those feeble fists pounding against your stony hide.

"As you command," Jennie answers, her voice thickening with the cobwebs and long shadows of Autumn. You hear Malloy take a shot, the glock deafening in the confined space, but the Autumn witch is already moving, sliding down to confront the Darkling girl.

You spare a glance, and see Jennie changing. The ink erupts from her skin in a technicolor cloud, sketching her form out bigger, taller, into a looming shadow with teeth for eyes, its elegant dress lined with broken fingers and blinking eyeballs.

"No," the Darkling whispers, taking a step back. "No no no no, you're not, you're not -"

"But I am," the thing that was Jennie whispers in a dozen voices that click and buzz against each other. "You've been a bad girl, little sneak-thief."

You turn away to the feeling of the futile flailing against your stony hide, both to put your eyes on your enemies once more and because you don't want to see this. The Darkling lets out a blood-curdling scream of terror, raw and desperate, and descends into babbling for mercy, for forgiveness.

"I'm a good girl," she moans, over and over and over.

"Are all of your pawns so useless, pirate?" the Lady snaps.

"I'd like to see you do better," Malloy rejoins, tossing her glock aside. "Sword."

The True Fae gestures dismissively; blades of shifting mud rise up from the flooding gravel at your feet, flying into the hands of the mortals and Malloy. Vickie wastes no time, slamming the hilt of her bowie knife into the temple of the man she's engaging before he can get a grip on his new blade.

"Angel? Get big," you order.

Angel roars and expands, his clothing growing with him as he shoots to fifteen feet high. He kicks two mortals aside - they slam into the train and are still - before charging the Lady of the Lake. The Faerie laughs and pulls a pair of watery blades from her dress, the swords thick with swarming minnows. The first slash stains them red with Angel's blood.

Malloy slides down the slope and beckons you with her broken hand, murder written in the lines of her face.

> Engage Malloy [Melee at difficulty 14; Strength-based]
> Lay out the rest of the mortals first [Melee at difficulty 10; insufficient success may hurt the mortals and/or get you cut to shit by Malloy]
> Go for the sword [Athletics at difficulty 12; Strength-based, insufficient success will deal damage to you]
>>
>>736821
>> Engage Malloy [Melee at difficulty 14; Strength-based]
>Use 4 glamor.
>>
>>736906
Can only spend up to three at once. Which, fuckbuckets, forgot to post the current status.


https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit

Current Glamour: 10/12
Current Health: 7/9 (no penalties)
Current Armor: 4
Virtue Bonus: Available
>>
>>736911
>Three's good, then.

Also, hey, your flow in this fight scene is much better. Almost every line fits into the next one.
>>
>>736821

>> engage malloy
>>expend 3 clamor
>> ogres rendinding grasp
Try to break hersword. Give her less ways to hurt us
>>
>>736990
God I hate posting from my phone
>>
>>736990
You'd need to pay for ORG. I presume the leftover Glamour in this case would go to boosting the Str roll?
>>
Ogre’s Rending Grasp (ignore an object’s ARMOR when breaking it; 2 glamour OR be breaking through a wall, door, or other barrier)

I don't like the idea of using it right now, I don't think breaking the sword is worth the two glamour we need to spend on our Strength roll.
>>
>>737048
Oh, and we currently have +3 Armor, so....
>>
>Drop the bat, then engage Malloy.
>Spend 3 Glamour on Ogrish Might and activate Might of the Terrible Brute via the Catch ("...be fighting multiple opponents bare-handed, without using weapons.")

We've already shown we can beat up Malloy and back her off without weapons, and doing all of this means that we only need to roll a 4 or better.
>>
>>737010
I didn't realize you couldn't use more than three total glamour in a turn. Thought contracts were separate. But if so then yes your interpretation of my intent would do just fine. I know we have armor but I don't really want to test it against the magic mud sword.
>>
>>736821

Good. >>736906 changed to this.>>737132
>>
>>736821
> Engage Malloy
Let's finish what we started. This shouldn't go against the pact made earlier with the Wyrd, though, right?
>>
>>737350
Does not, no. The promise was fulfilled, it's just clinging until the duration runs out.
>>
Rolled 4 + 10 (1d10 + 10)

Called for:

> Engage Malloy
> Drop the bat
> Might of the Terrible Brute
> 3 Glamour

Your giant size gives you a +1 circumstance bonus for your superior reach and mass.

Roll me 2 dice at 1d10+13. You expend 3 Glamour.

Rolling for Malloy at 1d10+10, difficulty 13
>>
Rolled 2 + 13 (1d10 + 13)

Ogre time!
>>
Rolled 7 + 10 (1d10 + 10)

>>737970
>>
>>737970
For Glory
>>
Rolled 2 + 13 (1d10 + 13)

>>737970
One of these years I'll be able to post
>>
>>737970
So, there's still two combatants on their team worth considering; Malloy and the Lady. Did we lose anyone? Malloy seemed to have killed someone when she got that sword, so I just checking.

Also, if possible, we might need in directly intervene to help keep the Lady from killing Angel. Don't want to lose one of our guys to another fucking Fae.
>>
>>738126
You haven't lost anyone yet, but Angel's in trouble and Vickie's still being mobbed by mortals.

2 + 13 = 15
Malloy: 4 + 10 = 14

Success at Cost

Writing.
>>
>>738280
What if we switch out with Vickie and have her assist Angel? I mean, Arthur is practically a walking boulder; a few lucky blows might hurt him but otherwise he can handle the red shirts.

Yeah, if it comes down to it, we'll have to protect Jennie. She's sworn to Arthur, and he to her.

Plus, if there /is/ some underlying plot by members of the Autumn Court, Jen will be far less willing to manipulate or deceive Arthur.
>>
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>>736821
You oblige Malloy's challenge, wading through the deepening mud to face her. You throw the bat at one of the mortals attacking Vickie - he grunts and loses his footing - before letting out a bellowing roar and clapping your fists together. Your muscles ripple with Glamour and the borrowed might of Stone.

"I am not being paid enough for this," the Satrap says flatly. She sidesteps your first blow and retaliates with a clean, one-handed thrust; the muddy blade scrapes off of your stony hide, but you can feel the way the edge makes it vibrate.

This thing can cut you.

You turn away from a slash, making it glance off of your shoulder, with the mud sucking at your boots. Malloy's blade is long, but so are your arms, and you're faster than you look. You duck in, hands up in a boxer's stance, and force the privateer to give ground swift jabs that keep her blade moving faster than she can attack with it.

"What is it you get out of this, Malloy?" you demand. Out of the corner of your eye you catch, with a pang, Vickie ducking a shot from a mortal before she guts him. She leaves the knife buried in his stomach.

"What do you think?" the privateer snaps. "I get paid. I kidnap, and I get paid." You block a slash with your palms, the muddy blade gouging deep lines into them. "I murder, and I get paid. I steal, and I get fucking paid, and it never. Stops!"

There's your opening. You hit Malloy with an open-palmed slap; you feel her blade stab into your upper arm and you let out a grunt of pain before you pluck it out and throw it aside. The pirate's been knocked to the mud, blood flowing from her cheek where your hit gouged her.

"You're miserable," you note, grimly.

"I know," Malloy murmurs. "Let me go. I'll owe you one, and I'll come back so you can collect it, within a year and a day. On my honor, I'll swear it, and may I die if I'm false. Just give me a twelve-hour head start."

Angel is being pressed hard; the Gargantuan bleeds freely from a dozen wounds, and Vickie is having trouble reaching him. Jennie aims a pistol with a frown on her face, unable to get a clean shot.

"I have nothing else," Malloy whispers. "Leave me my life."

> Deal
> No deal [Melee against difficulty 12]
>>
You suffered 1 damage after Armor

https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit

Current Glamour: 7/12
Current Health: 6/9 (-1)
Current Armor: 4
Virtue Bonus: Available
>>
>>739349
"I'll owe you one"
Like, one one?
>>
>>739349
The cynic in me says no deal, she obviously has a trick up her sleeve. The optimist in me says, if she's telling the truth then we can aide our companions.

>Deal
>>
>>739398
Formalized favors are part of pledges. She'd owe you something big; something that either takes a long period of consistent time to do, or something that could well cost her life. Essentially you can hold her to something really annoying or life-defining for a year and a day or you can get her to do something about on par with, say, one of the Labors of Hercules.

I am not kidding.
>>
>>739404
And if she doesn't hold up her end of the bargain, at the end of the year and a day...
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>>739415
Since she's promising to come back to have you name your favor (eliminating the traditional dodge of never being around so you can't be held to your word) and named death as her penalty, the Wyrd will kill her. As for the inevitable followup question of, "How does the Wyrd kill people?" let me direct you to the Final Destination movies for examples.
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>>739425
Exploding computer monitors because you switched your mug from hot coffee to rum?
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>>739432
More or less, yeah. Chance, happenstance, ill luck, freak accidents - the scythe of Fate swings from the world around you.
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>>739349
Hmm, well, while One could be pretty huge, I think it's better for Freehold cohesion to just go
>No deal
>>
>>739349
> Deal
Gotta build up those Kingly connections and favors for later use.
>>
>>739477
>Might of the Terrible Brute, Virtue, Ogrish Might? Load up on glamour real hardlike
>>
>Deal

We have a pissed-off True Fae. We cannot afford to waste time.
>>
>>739349
>> no deal
The only deal we should make is to kill her quick, and that's more than she deserves
>>
Called. Winner: Deal. Writing.
>>
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>>739349
"Deal," you snap, quickly. You bind the words in Wyrd and leap away from Malloy, grabbing the two enspelled mortals still pressing Vickie and clapping them together. The cartoon tactics work; their heads crack with an audible sound, and they slump into the mud.

"Get up," the Lady of the Lake snaps at Malloy. "You gave me your word, pirate. Kill them!"

"I promised that I would assist you in claiming Excalibur," Malloy growls. She picks herself up, mud sheeting off of her body in globs, and flicks her good arm to shake some off. "Assistance rendered. The man who can pull it from its sheath stands before you."

Angel takes two steps back, pale and dizzy from blood loss. The True Fae disregards him, turning her hateful stare to Malloy. "The blade is not yet in my hands, pirate. Kill the spare."

"I'm sorry, that wasn't part of the arrangement," Malloy murmurs. "Neither was failing to hinder you, actually. You're an upjumped kobold, and I do believe I'm done with you." The pirate waves a hand at Angel, and the Mantle of Spring around her rises in response, storming cherry blossoms through the room. They swirl around Angel, healing his wounds wherever they touch and revitalizing him.

The Lady of the Lake screams in raw rage.

"That one is on the house, Arthur," Malloy tells you, before she turns and starts to limp away. The Lady's lunge is arrested by Angel swatting at her; the massive Ogre pulls his hand away when she opens it up with a backhanded slash.

"Drown," the True Fae snarls; water flies up from the bubbling mud, encasing Malloy, Vickie, Angel, and Jennie around their faces. They go to their knees, clawing at the crystal-clear death that bubbles and writhes around their mouth and throat.

"Your kind does not know when to stop, does it?" the Lady murmurs. She clashes her blades together - they're as much blood as water now, and the minnows that swim through them have withered down to edged skeletons that thrash and churn through the weapons - and advances on you.

> Meet her [Melee against difficulty ???; Strength-based]
> Go for the sword [Athletics against difficulty ???; Strength-based]
> Abandon the others to die

https://docs.google.com/document/d/1U5Lzx4tv01QjKdU0-v-16gawa7udDze9KXfGMxQpbIY/edit

Current Glamour: 7/12
Current Health: 6/9 (-1)
Current Armor: 4
Virtue Bonus: Available
>>
She wants the sword, so despite my better judgement lets give it to her!
>Go for the sword!
>>
>>740548
>Go for the sword
>Might of the Terrible Brute, Virtue, Ogrish Might? Load up on glamour real hardlike
>>
>>740548
>> Go for the sword
>>
>>740548
>> Go for the sword [Athletics against difficulty ???; Strength-based]
Plot win button, go!
>>
>Meet her.

If she wants the sword, we need to not let her take it. Even if it means we get wrecked by her. The last thing we need is to give a True Fae a powerful artifact that she wants badly.
>>
Please declare glamour votes for both options, guys.
>>
If meeting her:

>Might, Virtue bonus, Ogrish Might.

If not:

>Might of the Terrible Brute, Display Grandiose Might.
>>
>>740548
I want to say that Arthur should either break or tell her to take Excalibur and leave, and declare that a sword does not make a King, but I know that this is serious magical shit.
> Meet her [Melee against difficulty ???; Strength-based]

We're going to want to expend every point we have, pull out all the stops. This needs to end.
> Might of the Terrible Brute, Virtue (although I'm not sure if that works here), Ogrish Might.

Would we be able to use Ogre's Rending Grasp here? Might turn the fight in our favor.

Again, I don't think Arthur actually needs a glorified letter-opener to prove that he's capable and worthy of leading. He's a man of honor and compassion, whose earned the loyalty of those who follow him.
>>
Rolled 2 + 8 (1d10 + 8)

Called. Winner: Go For The Sword

You've opted to:

Expend your Virtue bonus
Activate Might of the Terrible Brute
Spend 2 Glamour on Ogrish Might

Roll 2 dice at 1d10+10

Rolling for the Lady of the Lake at 1d10+8, against Difficulty 14
>>
Rolled 8 + 10 (1d10 + 10)

>>741257
>>
Rolled 7 + 10 (1d10 + 10)

>>741257
>>
8 + 10 = 18 vs. 2 + 8 = 10

Critical Success

Writing.
>>
>>740548
The sword. It's what you came for, it's what the Lady is after, and you'll not let her claim it. You feint left, sending mud splashing in ripples, then right, and then leap, strength surging through your muscles, pouring into you from the Stone. You vault the Fae, a woman taller than you, and land with your hands on the hilt of the sword.

You pull it free in one smooth motion that ends in a slash; the tip of the blade brushes the Lady of the Lake's armor, blowing the water away in an eruption of force that sends the fish flopping onto dry land and frees your companions from their watery prisons.

The Lady staggers, shrieking her inhuman outrage to the uncaring world. "That blade is mine! Mine, I tell you! Give it to me! Give it to me!"

The broadsword fits your hand like it was made for you. You point the tip at the raging Faerie. "Leave this place," you tell her. "Do so now. Go back into the Hedge and to the Fairest of Lands and tell whomever you dare of your humiliation here, because if you do not, we will fall upon you and we will kill you. I am Arthur McDonnel, King of Summer, and this is my place."

The blade starts to smoke with the heat of high Summer, burning like noon in July, and the mud at your feet hardens back into rock. The Lady recoils, her skin drying up as fast as the mud is. "This is not the last of it, Arthur," the Lady spits. "This is not over!"

"I never imagined that it was. Now leave this place."

The Lady of the Lake flees, her body transforming into leaping, splashing water that echoes its way down the passages. You stand firm, waiting to hear her come back, but when she doesn't you let the sword lower and breathe a sigh of relief.

"She still has the scabbard," Jennie whispers, in a voice made hoarse from coughing and choking. "You will need the belt and the scabbard."

"No. I just need me. But the belt and the scabbard will be nice." You put a hand on Vickie's shoulder and squeeze it with a nod, then do your best not to look when Angel shrinks back down with a series of sickening, bone-crunching pops.

Both of them kneel, their heads bowed.

"Get up, I'm not king yet," you laugh. "...You two did great. I couldn't have asked for better brothers at my side. Thank you."

"What do we do with her?" Angel asks, nodding his head at Malloy. The pirate freezes, having been slowly making her exit.

"We had a deal, Arthur," the pirate says slowly, turning to face you with those blank pearl eyes.

"I said I'd let you go. I did. That your progress was arrested by your employer is not my problem."

"For the love of - what do you want?"

Jennie zip-ties the Darkling while you step forward to stand before Elizabeth Malloy, the pirate with the pearl eyes - arch-traitor of the Spring Court and known privateer, murderer, and smuggler.

Her bitter admission tumbles through your mind. I know, she'd murmured, in a defeated voice.
>>
>>741340
> You helped me and you didn't have to. You may leave, and I'll see you when it's time to collect on my favor
> You said it never ends. What if it could, Elizabeth? What if it could end today?
> Your kind buys, barters, and trades. How many of the trifles and goblin fruits on you is your freedom worth, do you think?
> Write-in?
>>
Rolled 5 + 10 (1d10 + 10)

>>741343
> What if it could end today?
She's gonna fucking /work/ for this.
>>
>>741374
And it's going to be /good/ and /satisfying/.
>>
>>739404
>Formalized favors are part of pledges. She'd owe you something big; something that either takes a long period of consistent time to do, or something that could well cost her life. Essentially you can hold her to something really annoying or life-defining for a year and a day or you can get her to do something about on par with, say, one of the Labors of Hercules.
>I am not kidding.
Speaking as a soon-to-be-king in judgement, I don't think her life is worth it. She's worse than scum, and no matter what we could get her to do, she'd be a net loss to New Avalon.

(I'm in the middle of catching up)
>>
>>741379
You're a bit late there, buddy.
>>
Okay, can we command her favor now?
Something along the lines of
>Free all of the prisoners of the True Fae
(With modifiers to make sure that she won't die because she hasn't finished, and to make sure that she expends effort doing it.)
>>
>>741396
You could call in her favor now but it does need to be technically possible. No one can storm the Fairest of Lands and free its innumerable prisoners. One, maybe, or the assassination of a particular True Fae, but she'll not love you for it and if she lives her vengeance would be the stuff of legend.
>>
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>>741389
>You're a bit late there, buddy.
Time is an illusion.
>>
We could have her define her life through altruism for a year. Course, if that's not actually life-changing, she'd be back in the misery business in no time.

I wonder, why does she do it? Where does all the money go?

She admits that she is miserable. We could have her define her next year by happiness, find happiness for herself and all around her. She's not likely to want to return to what makes her miserable.
>>
Part of me wants to be sympathetic to her, but she has done literally the worst thing a changeling can do to other people. She may have her reasons, but that doesn't change her crimes. And while Summer is many things, it is rarely merciful, let alone for crimes like this.

>''I am calling in my favor, that tomorrow at noon, you submit yourself peacefully and publicly to the Freeholds reigning monarch to be judged for your crimes,and that you accept their judgment without question.''

The reigning monarch of course being Ramona. Technically it's not an inherent death sentence, since the monarch could be any of the four and just happens to be spring, and that they could show mercy. It's highly doubtful Ramona will, but this way her fate is technically out of our hands, and we cement the alliance with Spring by literally handing on a silver platter a notorious traitor of their own court.
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>>741496
I'm seeing a pattern here, and would be amused if as our time as Summer Monarch we keep pushing judgment off onto Spring.

>'Ey, we have a murder case to deal with.'
>'What? Don' wanna, hand it over to Spring.'
>'We're pushing everything over to Spring, don't you think we should do some judgment of our own?'
>'Nah.'
>'...'
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>>741343
> You said it never ends. What if it could, Elizabeth? What if it could end today?
She might not know it, but this is her path to redemption.

First and foremost, she needs to give us any and all information she has on her 'buyers', as well as any places of interest and the identities of any other privateers.

After that, I say we assign her to the Hedge; she knows it better than most, and we can have her serve her due by gathering valuables and assisting any Changelings sent on missions or recently escaped from their Keepers.
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>>741340
goddamnit i'm a straight sucker for a redemption story.
> You said it never ends. What if it could, Elizabeth? What if it could end today?
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> You said it never ends. What if it could, Elizabeth? What if it could end today?
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Careful, redemptionfags. Do we really want to accept a famous privateer into our service? There are other people around us that will see and report it. I don't want to be seen as friendly to privateers.
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>>742047
what part of sucker do you not understand?
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>>742047
Well, she's going to end up doing some very dangerous shit, with the only payoff being that we don't kill her /now/. If, in a years time, she hasn't changed, she'll get the axe.

Plus, by having her give the names of any other slavers, she won't have any allies on the outside.
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Called. Winner: What if it could end today?

Writing.
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>>742047
I fucking voted against cutting a deal, this is the best outcome you jerks will let me have
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>>741340
https://www.youtube.com/watch?v=YlfUcnSbKDA

"This is twice we've fought now, Malloy, and twice I've let you go," you begin, your voice gentle and steady. "Once that I've saved your life. I know these weren't the kinds of fights you prefer, that to an extent I got lucky, but there you have it. I met you on one of the worst nights of your new life, I think, and met a part of you most people don't get to see."

Malloy's gaze flicks to the Darkling girl, still curled up on herself. The shadowy privateer sobs wordlessly, her voice ragged from weeping.

"Is that what this is about, Summer?" Malloy asks in a harsh whisper. "I owe you one more life?"

You shake your stony head. "You said it never ends, Elizabeth," you murmur. "What if it could end tonight? Come with me. Surrender yourself to the Spring Court and plead their mercy. I can still taste the cherry blossoms on your Mantle, Malloy. The new life Spring promised you can still be yours. This doesn't have to be you."

The pirate barks out a short, bitter laugh, half-turning away from you. "You don't know my story, Arthur," she chides. "Where's that famous wrath, huh? The fuck is this?"

"Wrath serves me," you tell her, firmly. "The day I lose myself in rage is the day I set this blade aside and go walking back into the Hedge. Let me help you, Elizabeth. I could make it my favor but I'd rather not, because then it means nothing. What is it that's holding you back? Oaths to Gentry, I'd imagine. But you'll have one to your motley too, and they're my prisoners."

Those pearl eyes slide, silently, to the sobbing Darkling. The lights that swirl and shift around Malloy's head whirl with worry.

"Elizabeth -"

"Erin," Malloy interrupts softly. "...My name is Erin Peters." She turns and holds out her wrists; you zip-tie them together, firmly but not harshly. "They'll kill me, you know," she murmurs. "Spring will kill me for what I've done and what it's done to them."

"I'll do everything I can to prevent that," you tell her. "But even if you die, tonight you died breaking the cycle."

"Mm. That'll give the old bastard something to choke on."

Angel picks up the Darkling girl, and you escort Malloy - Erin - out of the subway yourself.

It's a long, silent walk to the Willow, but the March morning tastes like triumph.

* * * *

June. Technically still Spring, but you can taste the season dying in the air. The Freehold has gathered for the transition from Spring to Summer, and though the festival has the same games and drinks as usual, there is an air of nervous anticipation.

As midnight, and thus the solstice, approaches, the Courts gather together. Excalibur rides comfortably on your hip, belted there over a suit of mail armor made all of steam and starlight; it sizzles and pops gently in the cool night.
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>>742223
Ramona steps forward, the vine-and-flower crown of Spring on her brow. "Spring grows weary, and must rest to grow anew," she says formally. "Who, then, will take up its charge?"

Your Court answers in unison: "The Lords of Summer stand ready with sword and pistol."

The second hand on the clock ticks by, fast and steady. "Keep our charge well, Summer, and rule with the last blessings of Spring," Ramona finishes, formally. The minute hand swings around to midnight.

On your brow, the burning crown of Summer, made of bristling spear tips that glow red-hot against your stony skin, manifests.

Later, people would say they didn't know who first took up the chant that would come to dog your reign during your greatest moments of triumph and valor, but you know who it was. You see Erin Peters, the Elizabeth Malloy that was, raise her chained wrists from the back of the Spring Court and call out the words that the others take up.

"Rex quondum, rexque futurum! The once and future king!"

You raise Excalibur high and bask in the moment of glory. Tomorrow, you have a Freehold to rule, but tonight?

Tonight you can shine in the glory of Summer.

End King of New Avalon Quest. Post-mortem to follow.
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>>742271
That was short but sweet, thanks Vox!
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That was a fun read!
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Thanks to everyone for reading and participating. I promised a post-mortem after the quest ended, a promise I fully intend to keep, but today I gotta go be Gainfully Employed in a little less than an hour so I can't exactly sit down to cuss & discuss until a bit after 8 PM.

That in mind, I welcome and in point of fact lust with a nearly sexual need for your feedback. On my end of things I feel like the difficulties on the dice may have been a little low, and I'm still not confident that I handled the idea of dice well. My first instinct is to cut down on the number and sources of modifiers and provide Advantages that are more narrative in nature than anything else. I'm also intending on reworking Vice to make it a bit more like how it works in the game this setting comes from, where it encourages you to be a bastard (consistently) for bonuses.

For those of you who liked the setting and want to see more of it, keep an eye out for Cinderella Sanction Quest, a more long-term Changeling: the Lost quest set in New Avalon sometime after Arthur becomes King of Summer, and its opening story Take Me to Wonderland.

Questions, comments, discussion, feedback, and criticisms remain, as ever and always, welcome and appreciated.
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>>742290
Twas an excellent introduction to Changeling, oh most decomposed of wordsmiths! Makes me eager to see more.
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>>742290
>That in mind, I welcome and in point of fact lust with a nearly sexual need for your feedback. On my end of things I feel like the difficulties on the dice may have been a little low, and I'm still not confident that I handled the idea of dice well. My first instinct is to cut down on the number and sources of modifiers and provide Advantages that are more narrative in nature than anything else. I'm also intending on reworking Vice to make it a bit more like how it works in the game this setting comes from, where it encourages you to be a bastard (consistently) for bonuses.
I'm not particularly good at systems, and I already blew my load of critique. Sorry.
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>>742369
Which I'll get to addressing after work, incidentally.
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>>742290
If you're gonna do dual d10's, set the DC in accordance. Otherwise it's like a free reroll. There's mathier types than me who can go over the odds and DCs more.

Having the DCs handy gives a better, more concrete sense of what we're up against, which is good.
The per-action resource calls were kind of ... meh, though. Didn't bother with the sheet much imho.
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Is it possible to bind creatures other than Fairies by the Wyrd? Like, F'rinstance a Spirit of Horror?
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>>743991
You can make pledges with pretty much anything.
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>>744130
Vampires, Exalted...? Does at least one of the sides need to be fairie?
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>>744196
Exalted is the wrong universe.

Any agreement with one or more Fae creatures involved can be bound through the Wyrd. There are some benefits that are only available to mortals, or are more effective for mortals, while others are effectively only available if there are one or more non fae participants in the pact. Some tasks, such as Dreaming, are difficult or impossible for non fae to fulfill, and some oaths - such as in the name of a Court or in the name of your Keeper - are essentially only available to Changelings.

Notably, almost any phrasing that can be construed as a promise can be bound as a Pledge, and hostile pledges are a vicious tool used by fae of all kinds. One example of such a cursed Pledge was given as, "C'mon, I wouldn't lie to you. I'm Johnny Dee!" to which the sealing reply was, "You wouldn't, would you?"

Pledges can be one-sided or lopsided within certain limits, which greatly aids hostile Pledges. Sometimes, such as in the case of Malloy, they're made that way openly as a punishment or as a demonstration of loyalty or devotion.
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>>744293
>Exalted is the wrong universe.
I'm reading World of Lewdness, which I think somehow fused the universes.

So my takeaway is that our MC, who is a magical girl, can't bind the spirit of horror she made a deal with, but if she could find a fae creature to adjudicate, that would work.
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>>744337
Depends. Some folks have access to their own ways of enforcing mystic agreements, notably Mages. But for the ease and style you've seen here? You want a fae.

On my way home, will address remaining critique then.
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Post Mortem: Freshly Killed Meat Edition

NAQ was entertaining, but it wasn't particularly compelling or awe inspiring. The feel of the understated action, plus that of the understated and centralized narrative, led to everything feeling, well, understated. The Lady of the Lake was implied to be a threat, what with how she was wrecking Angel and her bladed water wall spell, but she had a flat dimension with how she was kinda brought up at the end. It's not that she was meant to be the Final Boss of a classic tale, but at the same time her just running away felt.. anticlimatic.

I think that's a part of this little short tale that's bugging me: there's no real sense of climax anywhere (except perhaps the final scene where Arthur got elected King, but I'll dive into that in a moment). There was rising action, sure, but it mostly came off as a shot straight to the top. I wouldn't be surprised to hear this story being told by a character in a later quest in the same setting, abridged to fit within an update, and it would have the same impact.

Arthur was not a character that drew me into the narrative, rather the narrative was about following Arthur and his quest. I didn't have any noteworthy "wow" moments, but never was I too bored to keep reading. Arthur's story, like himself, was brief, efficient, and straight to the point. I do think NAQ was a decent vehicle to introduce elements of the Changeling setting with, and to set the stage for learning more about this interesting, almost blank canvas of a world at this stage (at least as seen within the narrative).

The final scene was perhaps the most interesting in the whole quest. There's a ceremony of the passing of the seasons, there us a vague sense of accomplishment and, more importantly, of a future that will be guided by Arthur's carefully attention. There was no boasting or arrogance, nothing to make Arthur suddenly unappealing once power has been restored. Though it is as night, I can't shake the scene as being doused in a golden light the moment Arthur gained his crown.

Was it enjoyable? Yeah. Was it a riveting, edge-of-my-seat story? No. There were no twists or turns, no big surprise, nothing that wasn't expected within the realm of the story. It was good wholesome entertainment, with a few laughs and cool moments sprinkled throughout. It just wasn't very complex (not that complexity is an absolute sign of goodness, it's just an observation).

This brief view implies there could be much more potential for complexity within this world, and I'm curious to see what that may be.

I've already recommended it to a friend, if that tells you anything.
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>>742982
Okay, so here's the thing: the feedback I got over and over was to let the players do the rolling. The seemingly traditional mechanic is 1d100, best of 3, crits override. I cannot express how much I hate both that first thing and that last thing, so I began by creating the modifier system you just spent the quest playing with. I went with best of 2 (no override) because I figured it'd make things a bit harder than best of 3 while still permitting more than one player to roll.

I mean, shit, if we're just rolling one die why don't I just roll so I can write faster, y'know?

>>742369
Okay so I'm gonna make a general reply here rather than going for the blow-by-blow. To an extent I agree with the spirit of your feedback; as >>744575 mentions there's a certain lackluster feel to the action that I had while writing the story too. And I think some of that was me getting used to writing with mechanics and getting only a taste for my own character, rather than getting the time to relax into him and see how anon characterizes him in times of trouble and strife the way I got to in DLQ. Some of it, as well, was uncertainty in how to translate some of the mechanics whose fluff has only ever really been suggested, hinted at, or obliquely shown in the official material - explicitly for the purpose of encouraging your group to play it their own way - into something consistent, intriguing, and faithful to the feel of the setting. These are obstacles I'll need to confront for Cinderella Sanction.

But at the same time I very much have to disagree with the essence of your critique. You've pushed, rather forcefully I might add, for a very detail-dense writing style that seems to lean towards exaggerated or over-the-top action, and that's not my style or, for that matter, this setting. Even at the top of my game (and I'll humbly submit some scenes in DLQ as that, especially the ambush the Daughter pulled on Jewel), I do a lot in implication, inference - I keep things punchy. I don't like using 25 words if 5 will do and I won't use 5 if I can get away with 2, and while I recognize that this may not be your preference, it is mine. I do hope you'll come back for the next quest, though. It's always nice to get thoughts from the other side.

>>744575
I covered most of this above, but thank you for the critique. I'm hoping to improve on everything here before CSQ happens so I can hit the ground running on that.

Do let your friend know that I'm always open for critique!
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>>745749
>and I think some of that was me getting used to writing with mechanics and getting only a taste for my own character, rather than getting the time to relax into him and see how anon characterizes him in times of trouble and strife the way I got to in DLQ.
Characterization tends to be better when the QM decides it rather than the players.

>>745749
>But at the same time I very much have to disagree with the essence of your critique. You've pushed, rather forcefully I might add, for a very detail-dense writing style that seems to lean towards exaggerated or over-the-top action, and that's not my style or, for that matter, this setting. Even at the top of my game (and I'll humbly submit some scenes in DLQ as that, especially the ambush the Daughter pulled on Jewel), I do a lot in implication, inference - I keep things punchy. I don't like using 25 words if 5 will do and I won't use 5 if I can get away with 2, and while I recognize that this may not be your preference, it is mine.
Well, if you truly prefer to use as few words as possible, much of what I said is not going to fly with you. I will point out that it's a spectrum, not a binary, it's possible to add a single point of detail rather than adding in ALL THE DETAIL.
Good luck, and I shall see you in the Cinderella quest.
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>>746231
> Characterization tends to be better when the QM decides it rather than the players.

I must respectfully disagree. The MC is the player character; by definition, anon must have the agency necessary to define the character. The QM can provide a jumping-off point and definitely adds their own touches, through interpretation even if nothing else, but the agency has to belong to the players or this is just novel-writing with an audience.
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>>745749
Like the story a lot, I don't think the dice were too easy and the setting seems interesting.
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I liked it a lot. BEtter then most other quests that run. Good details and overall dice rolls felt like they actually mattered in a way that didn't instantly break the game
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>>742290
Loved the quest. Do you have an Idea when you might run cinderella sanction? Just want to make sure I don't miss it.
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>>747639
I'm tentatively planning it for fall of next year, but it won't start before Dungeon Life Quest ends.



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