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Prior Thread: http://suptg.thisisnotatrueending.com/qstarchive/549235/
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Maverick%20Hunter%20Quest
The IRC: suptg.thisisnotatrueending.com, #MHQ
The Twitter: https://twitter.com/HunterCommand
The Recap (thanks to Scarab): http://pastebin.com/wMtuXJM2

You are Captain Anode, maverick hunter, and right now, you're tired.
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>>704030
Sabomole, true to his word, got you out--you remembered to send notice back just before you reached the surface, hastily explaining that he was no longer an enemy combatant and please, please don't dogpile him.

You still hate how the hunters led him away, heavy binders on forearms and "thumbs" shackling him, shoulders hunched and head low. All the sorry bastard wanted to do was protect his crew. At the least, you made them promise fair treatment, for cooperation and, really, now that you think about it, possibly saving you and your team's lives.

Christ, you're tired.

You're given some brief triage, surprised that the Lifesavers deem your damage level as "critical"--you never really noticed, in all the chaos, just how beaten up you were.

You're lying on the bed, still kind of in a post-combat haze, when the door opens.

"That's him," you hear Gopher say as you turn to look. "Be quick."

"Thank you," says a Reploid you don't recognize, with a smooth voice tinged very slightly by a metallic reverb. "Captain? I'm with the 16th. We will be on hand with Commander Gopher during your debrief."

"Let's get to it, then," Gopher starts, as you haul yourself up slowly. "What was Sabomole's story?"

>
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>>704033

> "He was a good, honest worker who was coerced into helping them with threats to the lives of his men. I probably wouldn't be standing here now if he hadn't turned on Ink Stylist and helped us."
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>>704033
>Mavs took his human crew hostage and held their lives over his head. I probably wouldn't've believed it if one of them hadn't shown up and tried to wreck us all.
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>>704033
>He was coerced into getting weaponized upgrades and aiding them by holding the lives of his crew hostage.
>I convinced him that his crew was either already dead, or he would eventually be ordered to kill them himself.
>So, how good is our anti-stealth measures here?
>>
>>704033
"Coerced under pain of losing his human team, he turned on his enemy handler the moment he knew he should. My squad and I owe him our lives. The real threat was this Ink Stylist, who claimed to be the third of three high-rank enemy agents."
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>>704033
>His actions were the result of another actor, Ink Stylist, cuttlefish with cloaking tech of some sort. Kidnapped his human crew and was holding them 'hostage' in exchange for his cooperation. Convinced him they had no intention of freeing his crewmen and he readily switched sides.
Should we suggest they get those upgrades off them ASAP? Mav gifts and all.
>>
>He's a nuclear explosion waiting to happen. He should be retired immediately and with great prejudice, with zero interrogation. Also he was working alone and murdered a bunch of humans.
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Updated the mission screen
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>>704088
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>>704033
> He digs real good.
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>>704033
>>
>"He was being coerced, a mav with some sort of advanced stealth system used his human crew as leverage. Even when this Ink Stylist demanded he attack my team, his efforts were half-hearted at best. That's probably why his sinkholes were so easy to see coming, he never wanted to do this."
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>>704041
>>704043
>>704063
>>704075
>>704129
You sigh, probing the new repair lines on your chestplate with your fingers as you start. “Sabomole got played, hard. He had a crew, all humans. Mavs held them hostage.”

“Mavs don’t do hostages,” Gopher interjects. “They do deferred executions.”

“I know. I don’t know if Sabomole did, and he was just holding out hope, or…” You shake your head. “It doesn’t matter. I convinced him.”

The unfamiliar Reploid--black-armored, with digital readout “eyes” behind an equally dark visor--chimes in. “If I may. One of your Berets said you told him they were going to make him kill them. If I may…?”

“Shot in the dark,” you reply. “And--” you shoot Gopher a look. “I had a prior hunt, that…”

“Soul Foxfire,” the R&D officer says. “You can assume I know anything about the matter that you do.”

“Right, okay,” you say, trying to force down the perturbed feeling. “Then you probably know she was provided maverick support that turned out to be viral.”

The officer says nothing. Gopher rolls his eyes. “Continue.”

“Anyway, it was a hunch. They’d bolted these upsized claws on him in lieu of any real weapon systems--you guys should take those off, just in case they are--”

“Sabomole will be attended to,” the officer says crisply, “and provided the full protections and measures granted him as a surrendering combatant. Consideration has been taken for the extenuating circumstances of his capture and his assistance against this... other maverick threat. Which brings us to the heart of the matter.”

All your objections snatched away before you could voice them, you’re left feeling somewhat pinned to the repair bed as a mount of some sort springs up on his shoulder and lights up with a laser--OPAL tells you some kind of scanner--that he passes over your face, up and down, leaning in.

“Now, Captain. Tell me about this Ink Stylist, please.”
>
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>>704136
>Guy's got some stealth and a way around a pen. According to him, there's also at least two others like him elsewhere. He said nobody was leaving alive. Real work of art.
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>>704136
>He was geared against Sabomole, ink that shorts out electric systems
>He was transporting special minerals of some sort. Couldn't get him to elaborate for what purpose.
>My OPAL could barely get a read on him. When he got serious about cloaking, even I couldn't find him.
>>
>>704136
>>
>Some sort of stealth system. Never would have realized he was there without OPAL, my berets couldn't see him at all, though one of my VWES entities was able to disrupt it. When he ran, even my OPAL lost him, whatever it is he has, it's good.
>Not sure if it was native or brought along for containing Sabo, he had some goop that disrupted electric-based attacks.
>Had enough of an ego to call himself PHANTOM number three before the fight started, though if Sabo hadn't switched sides he would have been right about us all being dead.
>>
>>704136
>Okay, let me just take things in order here.
>Guy's some kind of visual-camo cuttlefish. I could pick him up on OPAL, until he got serious bout running away, but none of my Berets could see him with standard optics.
>He claimed to be "Phantom number three", whatever the hell that means. I'm guessing a codename for some Mav stealth unit.
>Known weapons are a large polearm, and ink lobbed from his tentacles. The ink dissolves under enough electrical current, but not without soaking a ton up first.
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>>704136
>Mention PHANTOM number 3, his fighting style, stealth capabilities, the effect of his ink, didn't attack until provoked, the geode he'd removed.

Did we grab any of his severed parts to bring back?
>>
>He likes to show off. Has this ink crap that can make it look like he's doing terrain deformation, knocking pits and things in the floor. Might also have had ice spikes and some kind of lava-thrower; it wasn't clear.
>Serious cloaking. OPAL picked him up until he started running, but... Nothing else did. Chaff disrupted it, though. Not sure if he'll have a way to counter that later - I wouldn't bet on anyone being able to see him, not without specialized detection gear.
>He either shifted his loadout to deal with Sabomole, knew I was coming, or came with anti-electric tech standard; the same ink he used for making fake terrain fouled up my capacitors. He was still vulnerable to getting shocked himself, though.
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>>704136
>Doesn't exist. Total fiction. Made him up to waste your time. Don't like your face.
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>>704136
>Phantom number 3. Had some advanced cloaking, ink that messed with your head, and was really excited about this rock he got from one of the digging machines. Apparently Sabomole was a distraction for it.

The thing was purple and gold if I recall.
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>>704222
Cain Labs had a hand in designing OPAL, right? WHAT IF ITS TRUE!? ITS ALL A LIE
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>>704222
>>704230
I know my Cain Labs and that sir, is no Cain Labs. Doesn't have his trip or usual snark.
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>>704230
I have to admit even I'm kind of impressed with that level of metagame brainfuckery.
>>
Yes! MHQ, I've been waiting for this!.
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>>704242
Well, that would be a fun conspiracy, except that's definitely me, and I've filled your soul with one or more plague beetle varieties and a dead vulture.

Let's see what happens when it mummifies!
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>>704136
Talk about the pen as much as him. Either it can siphon matter and spit it out (lava from rock), or it has a VWES system.
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>>704253
Or it was ALL LIES. I wouldn't discount the possibility it was just more inkfuckery, given the pits. Though on the other hand, we might have been the only one who could see them, given

>...barely avoiding one of the new pits he created--these can’t be real, you realize, something about the ink, as Susan walks straight across one...

Which would indicate that it differed from the lava. Maybe something designed to fuck with OPAL? Though that's probably getting into conspiracy territory.

Either way, while ink is slippery, if we don't assume that the ice was that too, he's definitely got some kind of weirdness with it.
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>>704253
Why not both? Who thinks I wouldn't give someone a weapon that could drink you?
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>>704139
>>704144
>>704155
>>704160
>>704167
>>704211
>>704227
You frown. Gopher’s here, and not saying anything, and he isn’t the type to be cowed. This cloak-and-dagger bullshit is just that--bullshit. Doing your best to ignore it, you instead try to focus on an accurate accounting.

“I’d say he was built for stealth, but it felt like he was built for everything,” you say. “I needed my OPAL systems to find him, and my squad couldn’t see him at all. I managed to disable it for a few seconds at a time with a countersig weapon.”

“And his capabilities?”

“Sturdy as hell, agile, stupidly good with a polearm--looked like a pen. He could project ink that jammed electrical systems, had to flash-clear them. Not sure if he was designed that way or loaded out to contend with Sabomole. Or myself,” you add as an afterthought, remembering Terapin.

“Private Marx attested that you ordered the squad to fall back,” the intel spook begins, as if ignoring what you’ve told him up to now. “And that he barred the way with some sort of molten rock projection.”

“From the lance, yeah,” you reply, a bit irritated. “He also made ice, and had some kind of screw-with-your-head psychotropic thing going on. I was seeing pitfalls that weren’t there.”

The scanner laser blinks brighter for a moment. “And what was he doing?”

“Fiddling with a probe,” you reply coolly. “Pulled some kind of load out of it and then started the drill. Tried to collapse the place on us, before Sabomole dug us--”

“Stylist, Captain, we’re talking about Stylist.”

“Dossier,” Gopher says, a warning tone in his voice--that must be this guy’s name. “When we heard the name ‘Aegis Group,’ we checked the records and I whistled them up. They had legal mineral rights to the area, not that there were minerals. That was what the probe was for. An experimental catalyst that was going to inject the strata down there and try to artificially synthesize energen deposits.”

“So what, he took the rock because we made it down there?” That… makes sense, you think. “Yeah. Yeah, I can see it. Sabomole was trying to pull us off that track, probably just under orders to stall us. Then they tried to trap us down there when we got to the old tunnel network.”

“If we could focus,” Dossier interjects, tinged with professional annoyance. “Stylist’s lance. Several projection types, yes?”

“Yes. I’m not sure if he could absorb and melt rock with it or if it was VWES--with the ice, probably VWES.”

“Vulnerabilities?”

“Chopped off his head-tentacles with my Wrenades,” you reply--taking a momentary, vindictive pleasure in your slang being used on the suit’s grilling. Gopher shoots you what looks like a semi-approving glance. “And once my channels were cleared, he didn’t take well to electricity.”
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>>704299
“Personality, identifiers.”

You resist another eyeroll. “Arrogant, liked to preen, smug as hell, but he could back it up. It took a lot of work to put him out, and then when he had to run, he did something and faded out. Maybe he can overcharge his cloaking system?”

“Could be,” Gopher nods. “If he could just go invisible on you, he would have.”

“And he introduced himself as ‘PHANTOM number three.”

Dossier is silent again, for a few minutes, before turning on his heel. “I’ll add that to the deposition. Thank you Captain, Commander.”

Gopher snorts. “You have an arrest record or something?”

“Joined up right out of home, why?” you ask.

“Because you handled that guy like someone who’s been interrogated before..”

“Enh,” you shrug, waving your hand (and deciding not to talk about your bad luck with Frog). “I figured you’d step in if you had a problem. How’s my team?”

“Good. A bit beat up, but nothing critical, they’ll be 100% by tomorrow. I’m done with you, anything else?”

>
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>>704307
I'd ask that he make sure Sabomole has a fair trial but I don't think we really know Gopher well enough to be asking him for favors on behalf of suspected mavericks.
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>>704307
>With these PHANTOM whatevers running around, are certain mavericks going to get bumped in priority?
>We might be able to analyze the head-tentacles I chopped off
>Would we have to worry about any stealth infiltrators here?
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>>704307
First the Philosophers, now these PHANTOMs. Just how many ace-in-the-hole teams do these Mavericks have?
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>>704307
What will they do with the mines now? Assuming there are more than one of those geodes, they'd probably have some value to command. Also what's his read on the situation in general. The fact he's the Third doesn't sit well.
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>>704307
>Any preferences on which Mav I retire next?
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>>704307
>"Number Three implies two more, and they could be pulling strings too. Should I make looking for them on my other assignments a secondary priority?"

Considering that somebody was resupplying Wren...
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>>704345
I suspect that this artificial energen is what will become known as forcemetal.
>>
>I could probably use a checkup just to make sure there wasn't anything else weird going on with the ink. Even if all signs point to me being fine, I'd rather have a report to back it up if someone gets paranoid. Could you arrange that for once the people who are more badly hurt have been tended to?
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>>704370
Number three actually statistically implies five more! If you have a set of objects labeled from 1 to N and you find an object labeled X, the most likely value of N is 2X.
Of course, that does assume that the mavs started their numbering at 1 and went straight up from there. Starting serial numbers above 1 and skipping as you go up is an ooooold trick to make the enemy think you've got more than you do.
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>>704451
That would require sane planning and no real ego on their part. I don't think there was anything sane about Ink Stylist.
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>>704459
Ink may or may not have been the one to label himself. Sure, he's nuttier than the christmas fruitcake Light and Wily kept sending back and forth until Wily turned it into Fruitcakeman, but that doesn't mean all mavs are planless yahoos.
Assuming the enemy is dumb and taking everything at face is basically mass-murder of your forces.
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>>704327
>>704338
>>704345
>>704356
>>704370
>>704387
“PHANTOM, Philosophers, how many more of these assholes do you think there are?”

He snorts. “A lot. It’s just how they organize.”

“Should I start looking for them?”

“In my experience, they tend to find you. If you get tasked with hunting them, worry about it then. For now, you’ve got a roster already.”

“Any idea where you want me to go next?” you ask.

“Whichever you think you’ll come back from,” Gopher replies immediately, and without a trace of sarcasm. “Strategic impact doesn’t do me any good with a dead operative.”

“Mm,” you acknowledge, sitting up more fully. “Are they gonna try to get those bits I sliced off Stylist?”

“They’re probably buried under a few million tons of rock, by now,” Gopher replies. “The lower tunnels collapsed not long after you got out.”

“What are they gonna do with those tunnels, now, anyway?” you ask.

He shrugs. “Without the catalyst, the probe mostly just kicked up a shitstorm and not much else. If there is something of value down there, it’s Germany’s. We don’t even know if the probe works or not.”

“Just that Stylist got away with the charge,” you finish. “Great.”

“Look at it this way, it was a material action and you denied them resources. They might get them later, assuming it works, but we at least know they’re looking for fast cash.”

“Yeah, maybe,” you nod, not feeling all that reassured. “What’s your take on all this?”

“Lucky break that it was you,” he says. “Or maybe not. A lot of missions go south on a war footing, maybe you’re just the first one to survive the reason why.”

“If they can cloak like that, do you think infiltrators will be a problem?”

“Not really. We have scanners that are going to be classified for the next twenty years, way more sophisticated shit than you can mount in a Reploid head,” Gopher says. “And we just got attacked. I bet you there’s more cameras per square mile in Geneva than New York, at this point.”

“Point taken. And thanks. Just paranoid, I guess.”

“It’s the right time to be,” Gopher replies, sensing the conversation winding down. “Anything else?”

“One more thing, speaking of paranoia. I feel fine, but after that hallucinogenic ink shit, if I could get checked out…”

“I’ll have the ‘savers do a full scan while they finish repairing you,” Gopher replies, standing up to go. “Oh, and your pay.”

He tosses you a battered-looking datapad.
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>>704451
There's also the possibility it implies one; that is, that he was the third iteration of the PHANTOM project, with the other two presumably being defective. Not that that's a GOOD assumption to make, but it's possible.
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Combat mission and completion of objectives 15000
Live capture of maverick target 10000
Gift of gratitude - Kommando Spezialkräfte, 5th Platoon: 5000
Intelligence bounty (maverick hostage-taking): 2500
Total: 32,500
Zenny after sum: 47,005
Note: You also have 21,000 sequestered for the Himalayas memorial, and 40,000 set aside for squad upgrades at this time. Total zenny including this is Z108,005.

In addition, you have been named an honorary officer of the Deutches Heer by the Bundeswehr, nominated by Sergeant Heike Baumann, KSK, and seconded by Major Lucas Sommer, DH.

And now, it's that time again...

Upgrade options:
Slave Circuit: 16th R&D has dismounted the bulky, cumbersome maverick augmentations from Sabomole, and though they have kept them to scan and study, they found the primary components were common, if well-made, high-resistance military parts. They offered some of the same make from their stores. Using these, any of Anode's systems could be tapped into his conduit capacitor for draw, opening additional utility. Alternately, existing capacitor subsystems could instead be enhanced.
Choose one:
>Capacitor Charge: A buster tap would allow fully-charged shots to instantly be converted from capacitor charge--5% per shot, with far faster cycle time per shot.
>Jump-Jet: "Blueshift" would put extra speed and power into the Saeto data boosters, turning the fiery exhaust and aura into an ionized wreath of plasma. Higher speed, higher force on impact, higher damage.
>Raikousen: "Redshift" would overcompress excess electrical energy in Anode's wake, leaving a treacherous serpent-trail of waiting charge that rapidly decompresses into a lightning bloom several seconds after use.
>Mass Shriver: Utilizing adapted coilgun technology, Anode could channel bursts of electrical energy into his arm muscles for a brief, intense burst of physical strength, with commensurate increase in melee damage or lifting ability.
>Static Storm: Integrating the circuit to the C. Capacitor itself would allow a powerful expanded release when triggered, bathing the area in a fulminating cascade of lightning and presenting a persistent hazard for as long as charge is extended. Greatly useful for mowing through a large volume of small, hard-to-hit enemies, such as battons.
>other Slave Circuit use open to discussion and approval.

Backup Battery replacement is Z10,000, as usual. Flak's modular armor was damaged and requires a 500Z replacement.

In addition, the Berets have each received Z15,000 for the hunt, and have agreed together to put that money towards matching whatever you choose to contribute to their equipment.

Prior upgrade offerings available upon request. Please specify what you’re looking for. We beg you.
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>>704488
That Mass Shriver looks mighty tasty, but the Jump-Jet is also a good upgrade. I don't see Anode having a problem with weak mooks, so I can't see much use for the Static Storm.
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>>704488
I like the sounds of Blueshift, Mass Shriver and Capacitor Charge. Redshift and Static Storm are very cool, but they seem like they'd have a lot of potentially to accidentally hit the Bravely Broken.

I think I lean mostly towards the Mass Shriver, since it's really flexible and I think we'd get a lot of use out of it.
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>>704505
Addendum: I'm not sure about the viability of the Capacitor Charge. Converting capacitor power into buster power seems a bit of an excess go-around, since we can already project our electricity from our limbs and lance to devastating effect.
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>>704517
"Super strength on demand" is an absurdly handy power.
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>>704488
>Mass Shriver
>All replacements

We ought to look into increasing the Broken's mobility at some point.
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>>704488
>>Mass Shriver: Utilizing adapted coilgun technology, Anode could channel bursts of electrical energy into his arm muscles for a brief, intense burst of physical strength, with commensurate increase in melee damage or lifting ability.
You know what Em keeps telling us to do? Get better at actually fighting in melee.
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>>704488
Fuck. Other than Redshift I kinda want all of them.
Probably leaning on Mass Shriver or Blueshift.
>>
My big problem with Mass Shriver is it's intense but brief - I don't want us to end up suddenly losing it in a grapple or getting crushed by something we can't lift anymore. And just having brute strength isn't going to help if we can't hit anyway.

Hunter Command: Can we get more details on how long Mass Shriver lasts, and just how much stronger it makes us?
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>>704531
He definitely meant more swing, not more technique. And you'll definitely have more control when you amp up your strength wildly using a variable amount of capacitor power. That's so obvious to me.
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>>704531
There is a difference between having melee abilities and having melee skill.

see also: Slide.
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>>704488
Blueshift seems like a pretty good upgrade for us. It turns our jumpjet into a damn powerful blow and the impact will mean more charge from it. We do need that.

Otherwise, 1 battery, get working on improving the jumpjets and keep another 10k for the Berets.
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>>704488
>Mass Shriver

My vote is for this.

>In addition, the Berets have each received Z15,000 for the hunt, and have agreed together to put that money towards matching whatever you choose to contribute to their equipment.

Lets talk to them about what they want/see needing after the last mission.

>>704518
>Addendum: I'm not sure about the viability of the Capacitor Charge. Converting capacitor power into buster power seems a bit of an excess go-around, since we can already project our electricity from our limbs and lance to devastating effect.

Big advantage I see is the ability to use the charge offensively when facing Lightning resistant/immune/absorbing targets.
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>>704537
It lasts as long and as intense as our charge holds out. We're getting better with our technique, but having that surge of raw power when clashing can make or break an exchange.
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>>704544
There is a difference, and I acknowledge we need to train more. But I don't see mobility or longevity as an issue right now, so we should boost our killing power right now.
>>
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>>704542
Don't let him fool you, he's just salty because he threatened to butterfly me like a turkey if I actually put "Mass Shriver" as the name.

>>704528
Dash systems--full, officer-grade EAS--cost 43k per member but would drastically improve their capabilities--remember going from no dash to dash in X1?

>>704537
It'll last as long as you pump electricity into it, which burns fast. As for how much stronger, no hard numbers, but imagine the power of a coilgun translated into bursts of brute force. That's basically what we're talking.
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>>704547
my problem with Blueshift is that the -if I remember right- using the Saetos crash burns out the pack for the rest of the mission.

Actually HC, can we get Anode's statsheet?
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>>704549
After this mission, I think we seriously need to save up to get them dash systems
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>>704488
>C.Charge
We don't tend to use the busters enough for maximum value.
>Blueshift
Pursuit. Do we really expect another Wren?
>Redshift
Evasion. Same question.
>Mass Shriver
A very nasty surprise if a confident opponent gets us close and disarmed. Also useful utility.
>Static Storm
So, the room-filler that's otherwise only possible with Cathode's assistance. Seems conditional.

I vote Mass Shriver. The world is full of things to lift and punch.
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>>704557
Killing power is useless if we can't aim for shit. Likewise, swinging or punching harder does not help when we focus on stabbing and the like. Honestly, we have enough drain on our reserves as is, and sacrificng our ability to dodge to swing heavier and more wildly is a bad idea.
>>
>>704571
It doesn't, but it takes about 30 seconds to cycle down for use again.

Remember that Saetos booster is an extremely powerful upgrade due to the nature and quality of the DNA it was made from.

As for character sheet, one sec.
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>>704582
Hunter Command has confirmed in the IRC that Mass Shriver would not effect control when trying to "grapple, wrangle, throw, swing"
>>
>>704488
>>Jump-Jet: "Blueshift" would put extra speed and power into the Saeto data boosters, turning the fiery exhaust and aura into an ionized wreath of plasma. Higher speed, higher force on impact, higher damage.
i don't know why but this sounds really appealing to me
>>
>>704488
Redshift seems pretty interesting, could use it to corral enemies to where we want them like some electric light-cycle trail
>>
>>704488
Mass Shriver just looks too nifty, I can't ignore it. Of course along with replacements.

For the beret upgrades, looking back at the mission and how we handled it I agree with >>704528 that mobility should be a priority. Based on the money figure I say we only upgrade a few for now, maybe based on weapons. HC, which Beret has which weapon?
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>>704576
>... Do we really expect another Wren?
>>
I'm coming up with if we dump all of our zenny minus the memorial, plus what the squad got we can make 3 squad dash upgrades. That sound good?
>>
>>704582
Super strength is not just for fighting. Besides, I think you're short-selling Anode here. Having a burst of intense physical power you can tactically activate on command vastly improves overall flexibility, and it would be integrated into his core system, so he always has it on hand as long as he's got juice. It's the same as all of Anode's other electric tricks: it would reinforce that he's way more dangerous if he's got juice.
>>
>>704609
No. Mortarphant is going to be a mission we don't want to bring them on, and we should get a new battery for ourselves and start work on the Jumpjet upgrades. Thats 20k. Rest could be put to the funds for a future upgrades. Could give 1 a set of dash boots though.
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>>704603
Above-ground where the deciding factor is the speed at which we close distance? Not really.
>>
>Blueshift. Let's get something that isn't electricity. Ramming into something as a cloud of plasma isn't exactly going to hurt melee.
>Talk to the squad. Find out what they want before we spend our money - and theirs! - on stuff they might feel like they don't need.
>>
>>704488
>Mass Shriver: Utilizing adapted coilgun technology, Anode could channel bursts of electrical energy into his arm muscles for a brief, intense burst of physical strength, with commensurate increase in melee damage or lifting ability.
>>
>>704620
We've already got two super dashes. I'm not sure we need a super dash and a hyper dash.
>>
>Mass Shriver
>>
>>704488
In vague order of preference:

>Cap charge
In a lot of ways this is a super boring option, but it adds some solid options. Depending on exactly how much cycle time the upgrade needs between shots, imagine the raw FUCK YOU of our usual busterspam only it's all charge shots instead of lemons. Can't do it for long, obviously, but it's a punch most won't expect, especially if it kicks in in the middle of a lemon barrage, and even outside of a theoretical magdump, while lemons are shit, being able to drop a charge shot on someone's head at a moment's notice isn't something to scoff at.
Also, HC says it's stupid expensive, but imagine combining this with an upgrade that lets you charge VWES shots, specifically the Wrenade.

>Mass shriver
As much as our melee game needs technique more than anything, this is a solid utility upgrade on top of its combat potential, though depending on how cap hungry it is that could well limit its use, some rough numbers on how long you could do certain things would be nice.

>Jump-jet
I am fire. I am death. It's only bigger numbers, but it's bigger numbers on a solid option.

>This space reserved for any custom options

>Blueshift/Static storm
These ones are mostly low because of the risk of friendly fire, given that we are actively investing in a squad. If the berets have/can be affordably given some sort of OPAL-lite that we can securely telegraph danger zones to them with, they might be a good option then.
>>
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I make so many no promises as to my ability to keep this clean and up to date, but here's the "official" Anode character sheet, in googledoc form.
https://docs.google.com/document/d/18-L31ukeOd_0XvfqErwY7GogqiwMU8zyIYfXxjTUb-c/edit
>>
>>704488
>Mass Shriver: Utilizing adapted coilgun technology, Anode could channel bursts of electrical energy into his arm muscles for a brief, intense burst of physical strength, with commensurate increase in melee damage or lifting ability.

I like that one. Temporary strength has a lot of uses, in combat or otherwise.

Alternatively, would the Slave Circuit be useful for upgrading the Lance? We can already discharge electricity through it - it sounds sort of like this thing could modify it to run in reverse as well, if I'm reading it right.

I'd love running around with a Vampire Lance, stabbing unshielded mechaniloids and making off with their juice.
>>
>>704687
>free capacity charge without using expensive batteries
Oh yeah this concept definitely needs another look.
>>
>>704687
>>704717
Wasn't the "vampire" tech considered unconstitutional?
>>
>>704687
Vampire Lance sounds very nice and I would like to hear more.
>>
>>704687
>>704717
>>704727
>>704730
The whole reason they split Anode and Cathode into different units was to prevent Anode from gaining charge at will. The whole reason Doppler ripped the first Capacitor out of Anode's chest was its capability for self-healing, which the Hunters wisely hobbled.

It won't happen.
>>
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>>704601
Flak uses the Blackout Rocket Launcher, Susan the Lockon Hunter Rifle. In addition you ordered a pair of heavy combat shields that will likely be carried by Marx and Derby.

>>704687
No go on that particular option, but CL and I are trying to suss out what we could do on the lance.
>>
>>704740
I don't remember the 1.0 capacitor having healing capabilities.
>>
>>704649
and I have managed to remind myself of a thing I'd asked about last thread.

>Zenny/Squad options
Some sort of secure tactical link system thing for the squad. Stylist was kind of a shitshow for the berets since they couldn't see him, so having the ability to ping them with some sort of HUD overlay data would be super handy. Doesn't need to be a realtime feed from our OPAL or anything, just a basic 'thing here, don't stand in the red circle god dammit DPS why are you still standing in the fire healers just let the morons die'
>>
What option gives us the better upgrade instead of just another VWS?
>>
>>704785
Sabomole was brought in alive, so there are no VWES options.
>>
>>704785
None of these are VWES options, it's not DNA, it's hardware.
>>
>>704785
literally all of them
>>
>>704791
How much was the capture alive for interrogation bonus?

Also do we post an add for a Demo expert on the Berets forum or just train one of the team to take that role?
>>
>>704804
Combat mission and completion of objectives 15000
Live capture of maverick target 10000
Gift of gratitude - Kommando Spezialkräfte, 5th Platoon: 5000
Intelligence bounty (maverick hostage-taking): 2500
Total: 32,500
Zenny after sum: 47,005
Note: You also have 21,000 sequestered for the Himalayas memorial, and 40,000 set aside for squad upgrades at this time. Total zenny including this is Z108,005.
>>
>>704785
This is a core upgrade. This is as good as it gets.
>>
>>704687
So, applying the Slave Circuit to the lance would get you the following base:

Wiretap: As the lance is already channeled for use with the C. Capacitor, this upgrade would allow a micro-pulse of electrical charge on impact to send an overload through the target's systems. Note this requires actual penetration of the shielding system--IE, the blade would cut and not be fully arrested by the shield--in order to work. Effects would vary by target and would usually be short-term debilitation of some subsystems, with better or worse mitigation based on the target's resistances.
>>
It seems all the guys who wanted a demo guy in our team are not here right now.

I agree with the dash upgrade for our berets.

And... Jump-Jet I guess? None of these upgrades look that interesting.

And the Lance is quite strong already. We need personal upgrades in case a jerkass decides to steal it.
>>
>>704836
Those who invest too much money on a strong door, go cheap on the walls.
>>
>>704827
So you stab with the lance, then you detonate some charge for an internal explosion? It's pretty nasty, but I would still prefer the Mass Shriver for the raw utility.
>>
What would applying the Slave Circuit to the Wrenades get us?
>>
>>704843
It's a hardware upgrade, I don't think it can be applied to VWES entities.
>>
>>704836
>None of these upgrades look that interesting.

Mass Shriver will allow us to pull off bullshit cuts once we hone our technique. Here, think this.

https://www.youtube.com/watch?v=E1wcuoxs4mU
>>
>>704843
We're not upgrading a VWES option. This is a core upgrade for Anode himself.
>>
>>704846
Correct.

You can develop VWES entries independently using your money and, where relevant and applicable, other weapons data.
>>
Also, gotta go fast so I vote for the Jump-Jet option.
>>
>>704827
Ah, like a poisoned blade. That's suitably creepy-but-not-yet-evil enough for me to like it, buuuut I think strength is better.

Keeping my vote for Mass Shriver.
>>
>>704850
It can be applied to the Lance, so I wasn't sure if we could rig it into the ammo for one of our other non-us systems. (It would appear we can't, as you said, but it was worth checking, I think.)
>>
>>704843
A black hole opening up to unleash Robo-Cthulhu, who will devour the planet and replace it with Batton Bones.
>>
>>704488
>Mass Shriver: Utilizing adapted coilgun technology, Anode could channel bursts of electrical energy into his arm muscles for a brief, intense burst of physical strength, with commensurate increase in melee damage or lifting ability.
>>
>>704836
Really not the time for giving them dash options. Our next choice on the roster is Barrage Mortarphant, a AOE specialist. Bringing them with us would end up getting them killed. We should be focusing on opening up cheap paths for our growth and move from there. Open up the jumpjet tree, get a battery, put 10k for the berets, and maybe look at that one high ball skipper upgrade for the wrenades. The one that makes them go even faster.
>>
>>704853
So, how much a upgrade for our bombs would cost us without reducing the number of shots?

And how much for the personal weapon for our demo expert we haven't hired yet?
>>
>>704879
We haven't voted who we go next after yet. Or we did?
>>
>>704827
This actually sounds fairly handy, spank someone so hard they wobble like someone handed Emerald a magnet.

Updating >>704649

>Capacitor charge
>Mass shriver
>Wiretap
>Jumpjet (needs a proper name, Capacitor jet maybe?)
>Blueshift/Static storm

and for a thorough consolidation of option votes

>>704769
>Zenny/Squad options
Some sort of secure tactical link system thing for the squad. Stylist was kind of a shitshow for the berets since they couldn't see him, so having the ability to ping them with some sort of HUD overlay data would be super handy. Doesn't need to be a realtime feed from our OPAL or anything, just a basic 'thing here, don't stand in the red circle god dammit DPS why are you still standing in the fire healers just let the morons die'
>>
>>704885
No, I'm planning on holding that vote today.
>>
>>704879
Your next choice is still "any of them."
>>
>>704889
Jumpset: Thunderstuck jet!
>>
>>704879

Is our next choice Mortarphant, though?

We were banking pretty hard on having some kind of digging via Sabomole's DNA to get us in there with taking too much artillery fire.

That's still viable... is command clears him to work with us to get in there. As is, we may want to delay and fight someone else first, so we don't get cratered.
>>
>>704910
Yeah, sounds something Anode would say.
>>
>>704911
I vote going for another target before him. We are a Tank but we aren't that big of a Tank.
>>
>>704911
She's the gateway to Yamatoad and Stellar, so we do need to face her now if we want to handle either of them safely. Sabomole's upgrades actually seem to be useful against her too. Messing with systems, dealing with her controlled mechanoids, faster or more useful dashes, even that melee boost would work well against her.
>>
So are we going with the Mass Shriver?
>>
>>704755
It didn't, but it had the worrying potential.
>>
>>704755
It could theoretically have been given some sort of regulated shunt to our LIFE cell, allowing for field recharging.

Given how much of a pain mavericks are WITHOUT that ability, Command makes extra fucking sure that nobody makes things like that, and I imagine they're leery of things that could POTENTIALLY do that, like what doppler is doing.
>>
Considering the last time we were interrogated, we got pissed off, yelled and made a Hammer pun, I think we did pretty good this time around.
>>
>>704911
Mortarphant is where I'd go, but I suggest waiting for between-mission news development first. Maybe some crisis out there would make Moloch or Gibbon the temporary priority, and I don't think interrupting the Mortarphant > Yamatoad > Atlantica chain is wise once we've committed to starting it.
>>
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Speaking of, since there's no real rush at the moment, I'm going to go ahead and drop the news events on you while the upgrade discussion is still going. And no, I haven't tallied anything yet.

Really, this can go for a while, /qst/ is slow and even with work I can probably pop in for a few hours a night during the week.


The war has progressed…
Known Doppler agent Shaktalwar Obfusca escapes custody
Six hunters declared MIA on US West Coast
“Hero of Vienna” maverick hunter makes public statement on next-generation aircraft
Several failed hunts being re-assessed for outside interference by unknown parties
German border declared secure; underground attacker subdued
Breaking: 2nd Recon returning reports of maverick production infantry with VWES systems
Hunter Commander advocates for “standing Reploid military force”
Data trawl uncovers "significant sabotage" from defectors in days leading up to assault on MHHQ
Tanko Oguntade presses for pan-African cooperation in face of Doppler threat
AU Security Commissioner Zimba undergoing repairs after Shiva-led assault on Addis Ababa
India electorate refuses PM Shinde resignation in latest polls
Hunter HQ denies existence of unidentified G-class threat
South Korea files with UN over classified ‘intellectual property’ claim
>>
>>705041
>Hunter Commander advocates for “standing Reploid military force”

It begins...
>>
>>705041
>Several failed hunts being re-assessed for outside interference by unknown parties
>Data trawl uncovers "significant sabotage" from defectors in days leading up to assault on MHHQ
Thanks, Seven!

Can we get an idea of what Indy's public statement was?
>>
>>705041
>Six hunters declared MIA on US West Coast
...oh shit. Is that Moloch? What the hell is he up to over there?

>“Hero of Vienna” maverick hunter makes public statement on next-generation aircraft
"Command outraged, spin doctors deployed."

>Hunter HQ denies existence of unidentified G-class threat
You can't hide it forever, man! The TRUTH is OUT THERE!
>>
>>705041
>“Hero of Vienna” maverick hunter makes public statement on next-generation aircraft
Transcript when

>Several failed hunts being re-assessed for outside interference by unknown parties
The PHANTOM Menace?

>German border declared secure; underground attacker subdued
Go us!

>Breaking: 2nd Recon returning reports of maverick production infantry with VWES systems
Oh boy, remember that data Seven made off with?
>Data trawl uncovers "significant sabotage" from defectors in days leading up to assault on MHHQ
Speaking of Seven...

>Hunter HQ denies existence of unidentified G-class threat
I don't know enough MHX to know if this is referring to a canon entity or someone new.

>South Korea files with UN over classified ‘intellectual property’ claim
This related to our performer target? I recall us having fuckall for intel because the manufacturer was all muh proprietary data.
>>
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>>705062
Manned flight has never been more important, it's a vulnerability AI-centric thinkers (such as the mavericks) haven't done their due diligence on, and she's opening up the floor to any aerospace manufacturer to help her create a new mainstay fighter program personally.

With a little brit more of that India piss-and-vinegar, of course.
>>
>>705062
It started with the letter F.
>>
>>704748
In that case I'm most inclined to just give Flak the dash. I don't know how useful it would be to Marx and Derby with the heavy shields, and Susan seems to be generally capable and able to handle himself already.
>>
>>705041
Standing reploid army. What is it fighting for?

I'm also concerned about Moloch. He's been biting the West Coast for a while now... though that "outside" Intel force could just as well be Gibbon. Maybe Seven's working with him.
>>
>>705112
I think we need to talk to the Berets first and see what they actually want. Beyond a sane superior, naturally.
>>
>>705126
There's a reason that wasn't on the upgrade list.
>>
>>705126
And if course get a demolition expect with a bombs weapon.
>>
>>705136
Considering our natural talent for blowing shit up (whether people want us to or not), maybe we should do some training in that ourselves.
>>
>>705136
Yeah, it costs nothing to post that add in the Berets forum.
>>
>>705142
But then we would not have backup that can blow shit.
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>>705146
We don't really have access to that, unless you mean asking one of ours to post it for us. Technically we could post it, but the Berets don't want officers barging into their private boards.
>>
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>>705089
>a little brit more

Flawless
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>>705153
That's the idea, to ask one of our Berets to post the add. We had a whole argument about this in the past thread.
>>
>>705161
In my defence, I was drinking fairly heavily through that thread and haven't re-read it since. It's a bit of a blur.
>>
>>705162
To sum it up. We want a demo guy in our team and most people agreed to give said team them dash upgrades. Also being paranoid worked.
>>
>>705173
I don't think I agreed on it. We still need to pay up the nose for our dash and I am against using all our money on dash systems we might not be using for quite some time.
>>
>>705186
Most people did, plus you were drunk, want pictures?
>>
>>705202
That's not me. They could have been drunk too, I guess!
>>
>>705202
Considering I don't drink, I would not be drunk in the first place. You keep using 'most people' as if trying to force a consensus. There is no merit pushing for it right now when we are more likely to go on a solo mission than a team one.
>>
Damn qst sure is slow, even in the weekends.
>>
>>705226
That just means you wrnt down with a single glass and then got stuff draw in your head.
>>
>>704488
>Mass Shriver
This sounds like the most utility, which is basically our wheelhouse. The blue-shift also sounds fun.
Also batteries and replacement stuff.

>>705041
>South Korea files with UN over classified ‘intellectual property’ claim
I'm blaming this on Foxfire somehow.

>Mortarphant
HunterHQ, the theory was that we'd need to cross a lot of open terrain to get at Mortaphant. Is it possible to rig a disposable battery harness and just go full Sonic across a large swath of terrain? The thing would need to be tossed on arrival to the operation area, but I imagine that getting to the artillery specialist would be the difficult part.
>>
>>705293
Mortarphant's artillery can cross country lines. What makes you think an ultra dash will make that any easier?
>>
>>705293
As awesome as the mental picture of anode strapping a giant fuckoff battery to his back is, we can't just endlessly dump capacitor into our dash, it needs a chance to cool down and shit.

Also there is the question of economy, depending on how much battery it would take to close the gap it might end up being cheaper to go with a chaser, even if you assume it will end up destroyed.
>>
>>705309
Hence why we just dig. But I don't think thry eild lend us the mole for that mission.
>>
Jesus fucking on a bike, why the hell they keep giving us all the flying overpowered mavericks to hunt when we are earthbound?
>>
>>705357
have you never played pokemon before electric beats flying
>>
>>705357
Because we keep winning. We need to let the next one get away, or they'll giving us the damn things.
>>
>>705366
You know this makes me think we should have never gone for the team option and just overpower ourselves.
>>
>>705379
It is on official Maverick Hunter record that Anode is intensely difficult to kill. Fourth Overland is one of the hardest-fighting divisions of the Hunters, and Anode himself is the Last Man Standing of the Fourth.
>>
>>705393
Only cause the other good ones quit or disappeared. Or went Maverick...
>>
>>705649
Also, voting for Jumpset: Thunderstuck jet! cause gotta go fast.
>>
>>704488
>Mass Shriver
>>
>>705678
We can't win with firepower so why not with speed?
>>
Let's me remind everyone that our Lance is fricking powerful and it basically saved our Bro life even if he wasn't designed to use all it's functions. So we don't need Lance upgrades for a while.
>>
>>705726
That's no way to think, especially since Anode hits harder than he looks. Emphasizing speed will turn Anode into a one-trick pony, and we were explicitly warned against doing that.
>>
>>705741
Speed in the only really useful upgrade we can get against a WAB Wide Area Bombing, since those kind of models aren't made for close combat so with speed we can get close and personal.
>>
>Mass Shriver
Three words:

Emerald Fastball Special
>>
>>705757
We're already one of the fastest A-rank Hunters. Certainly the fastest in the 4th. We have 3 dash systems. We don't need another speed upgrade.
>>
>>705757
Mortarphant is only one encounter, and this is a CORE UPGRADE for Anode. The Mass Shriver will see much more longevity, since there's far more applications of short-term super strength than a stronger dash - and our dashes (plural) are sicknasty as is.
>>
>>705758
Emerald is too frail for a Fastball special. Heck I don't want him to face Wide Area Bombardment until he finally upgrades his armor.
>>
>>705769
A code upgrade that just gives us 30 seconds super strength? If the enemy gets that close it will probably be to stab or bomb us, how the hell will super strength help?
>>
As of this post there are about 12 votes for the Mass Shriver and 4 for the Blueshift. I say "about" because it's pretty damned hard to determine what is or isn't a vote or not. I need to try to remember to institute a specific voting format to make sure the votes versus the discussion are more clear.

In any case, though, it's a pretty evident landslide with plenty of support.

Further voting for expenditures--the Berets and such--can wait for a second, lighter round of spending talk, let you talk to the Berets and decide on your next target before you commit.

On that note: Decide your next target, or go talk to the Berets first?
>>
>>705795
>Berets first
>>
List any enemy were super strength would have helped and why.

And let's remember Gutsman is a wimp. Heck I didn't even need more than my buster to beat him.

>>705795

Berets. We need our Demo man.
>>
>>705795
Chat with the Berets.
>>
>>705769
To stress, the Mass Shriver will provide new functionally, not augment old functionality. Having more tools to work with is also one of the best things you can add.

>>705786
1. You're shortselling enemy capabilities.
2. Mass Shriver has non-combat applications, far too many to list.

>>705795
Let's talk to the Berets. This was their first deployment as a unit under Anode's command, so immediate feedback will be crucial.
>>
>>705795
>Talk to the Berets.
>>
>>705803
Tumult Terrapin, for one. That asshole shark who went Mav, for another.
>>
>>705803

Yeah in a world of super weapons being Charles Atlas doesn't help much.

But whatever, besidea killing Foxfire with a punch I don't see much use for it.

Let's talk to the Berets and remember to tell them about posting that add fir a demolition expert.
>>
>>705819
The turtle shields were too strong for super strength and the Shark was just too strong for a 30 seconds upgrade to help. Remember that in close combat he was basically S class.
>>
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>>705819
>asshole shark
Gee, ain't that an understatement? Lets make sure to prove Tanker dun goofed.
>>
>>705853
Know what would help? Upgrade our wrenades and make him swallow them.
>>
>>705870
"Hey Tanker open wide!"

Also let's remember to go to therapy so they don't nag about that later.
>>
>>705885
Oh boy, yeah let's go to therapy. We are allowed some time out after each mision after all. Unless is an emergency situation. And Germany does owe us one.

I hope they send us beer as thank you.
>>
>>705885
>>705902

Didn't our therapist get fired or something?
>>
>>705912
He died. There may have been fire involved, though, so possibly!
>>
>>705912
>>705918
We will have to just use whatever therapist is left.

And we just saved Germany and didn't get any Beer. Plus we are in a war situation. Is therapy or getting drunk and our new boss is a pragmatic bastard so getting drunk and doing pranks is out.
>>
>>705918
No, dodo saved him. It was a big thing.
>>
>>705931
Yeah. We can't go pranking anymore so therapy it is.
>>
>>705939
And he didn't quit? Or asked to take whatever holidays he had saved up?
>>
>>705939
Your therapist died. The bartender, Max, was saved by Dodo.
>>
>>705952
He's making a joke about Max the bartender. Our real therapist is fucking dead, will you please read the previous threads.
>>
>>705965
>Your therapist ... the bartender, Max, was saved by Dodo.
>>
>>705969
Don't you remember? We were all drunk so memories are fuzzy.

And we can request a therapist anyway. Not having one now that we all moved to the same place and we basically have most of the other divisions next door would be a PR nightmare.
>>
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>>705981
Don't make me unfetter Cain Labs.
>>
>>705992
Cain Labs would make an awful therapist. But really we can just get another one. What with most divisions basically being next door thanks to ... that dude who is not Captain Falcon.
>>
>>705965
Man being told that your therapist is KIA has to suck.
>>
>>706013
My therapist wanted to scam me of my money with my lawyer help so it really depends.

And no, I am not joking.
>>
>>706013
Could be worse, could have gone mav.
>>
>>706062
I'm imagining anode going to therapy and his therapist saying that it's the humans fault and that we should kill them all
>>
>>706049
Were they trying to treat your multiple personalities?
>>
>>705795
Talk to the berets, see how they feel after their first big non-bird job together.

As for selection, find here my vote for Moloch. I'm looking at the big picture and worrying that we should get him next. His immediate threat seems to be escalating faster than the others.
>>
>>706062
Fighting your therapist to the death would also suck, yes.
>>
>>706068
Depression actually.
>>
>>706130
Aw. It's so sweet how you try to alleviate your depression and enliven your day by changing your IP address. Again. Good luck with all those conversations with yourself! It doesn't make up for actual social experience, but it's worth a shot.
>>
>>705918
>>705931
>>705965

What? No he didn't. We tried requesting him and got a message back saying there was a backup because there were too many hunters in need and there was a shortage of...

...oh.
>>
All you guys implying Mass Shriver can only help us punch lift or grapple.

It's any muscle, meaning superjumps are also on the table and ultra strides.
We can alsi juice in a pinch on off on impact to give us, basically a sustainable melee boost (our weakest area) let alone the utility to lift/pull/open anything for a moment for a bit of capacitor.

Don't think of it as a super mode. Think of it as "here and now"
>>
Hunter Command - Can Mass Shriver help us with charging too? That is, can we get more out of, say, jumping with it on and then landing or juicing a punch that connects solidly than we expend?
>>
>>706226
Another reason I didn't want it is because super strength is basically worthless in any Megaman game. But it won so whatever.
>>
>>706211
>>706226
Right now, the Mass Shriver system is in your arms only. You COULD expand it into your legs as a further development of the tech.

As for building charge, not really. And remember, it uses charge to activate. You're probably not going to get better than partial mitigation of the cost of activation if you put it in your legs and then did a mega-jump.
>>
>>706248
Ah so is basically a waste of money like I thought. Unless we end facing a Luchador.
>>
>>706237
...you're bitching at ME for it not winning? Do a ctrl+F on my trip and see what I voted for before you get on some high horse about our picks.
>>
>>706260
I am bitching because it won and since this is Megaman X and we only get like less a minute of super strength, is basically money wasted.
>>
>>706259
From what we got from the chat, it can also boost our melee attacks with the lance and the like. So in a way it's a power attack that makes our melee in general do more.
>>
>>706299
Anode does plenty of melee fighting. There's non-combat uses for the strength. It's just one more option to take advantage of the capacitor. If we can find at least one justified use for the Mass Shriver, it'll be worth it.

>>706321
I don't see why it wouldn't. Improved strength makes Anode's melee that much more devastating, since it'll be harder to overpower him at that moment. It still falls to his training to pull things off successfully.
>>
>>706328
Yes, with a sword. Super strength won't help us much. Also if we want to use it to trow things we will need a weapon or weapons to trow and a shitload of time to practice. I wanna hear how it will save our ass in a fight when most Mavericks use weapons.
>>
>>706299
And you quoted me to do so. When I voted for something else. Now stop being an arsehole, y'bleeding moron.
>>
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>>705802
>>705803
>>705805
>>705804
>>705806
>>706106
You decide your first order of business is going to be checking up on the Berets. You put out a call, and are mildly surprised when Derby, rather than Susan, answers.

“We’re testing out those shields you picked up,” he says, rapping his knuckle against the rim he leans against--heavy, white plating with a silver rim, matching the chrome sheen on the Beret armor. You notice Marx in the back laying out small bottles of paint, his own shield face-up and awaiting decoration. Beside him on the bench, with his launcher resting against his side, Flak is polishing up Susan’s Lockon Rifle.

“Where’s sunshine?” you ask him as he looks up, leaning the barrel against the crook of his arm to pop a salute.

“At the Dodo,” Flak says cheerfully. “I insisted.”

“Susan? The bar? … DRINKING?” You ask, faintly disbelieving.

“Yessir. See, I made him promise me once, back in the day, if we ever came back from one of those sky-high jobs, he’d go and at least try to have fun, just to see what it was like.”

“Sky-high?”

“The payout,” Derby explains. “We were the only support for the retiring officer and had officer-grade tasks, so we got 15 grand. Did you see the message?”

“I did, yeah. I came by to ask about that, actually. And your thoughts.”

“On what, sir?” Flak asks.

“How’d I do? What could we do better?”

“Well, you kind of saved us,” Marx points out. “Me especially.”

“It was kind of an unusual hunt in the first place, so I dunno,” Flak shrugs apologetically. “I’m sure Susan could give you an earful. No complaints here, though.”

“How about you, Derby?” you ask.

He turns and adjust the namesake hat, having replaced his beret. “We didn’t do much to respond to the terrain. We spent more time reacting than taking initiative. Only so much we could do about that, of course.”

You nod--you don’t fancy a one-on-one between a Beret and Stylist, especially invisible. Sabomole lurking precluded fanning out more than you could help--which left the squad a bit bunched up.

“How about for future upgrades? What do you think?”

“The dash,” Flak replies. “Definitely the dash. I might look into some options later for high carry weight, but right now our mobility is killing us.”

“Somewhat literally,” Marx adds over his shoulder, rolling out the red paint.

“Well, if you all pooled your money, we’d have enough for one upgrade already, if you wanted to go that route.”

“We could,” Flak muses. “We’re all going to be saving up for it ASAP anyway. And, uh--I’m gonna replace my armor, too. That came in handy.” You remember that one hit from Sabomole gouged a huge chunk out of him, and it could be the armor is the only reason he’s still standing.

Zenny totals as before.
>Finance any EAS upgrades?
>Ask anything further?
>>
>>706390
Dash and repairs.

Double upgrade our wrenades so we don't lose ammo for power. As in; first upgrade power then upgrade the number we can use.
>>
>>706390
>Offer to pay for Flak's armor
>Ask who'd want first dash system if we got it
>Clarify if anyone wants a specialized role/has any obscure or uncommon training already
>>
>>706390
10k for the battery, 10k for a improvement to the jumpjets which we need doing, 500 for repair, 15k for the berets so one can get a jump start to train the others. Susan might need it to keep a pace.
>>
>Offer to pay for Flak's armor
>Ask who'd want first dash system if we got it
>Clarify if anyone wants a specialized role/has any obscure or uncommon training already
>Ask about a demolition expert.
>>
>Offer to pay for Flak's armor
>Ask who'd want first dash system if we got it
>Clarify if anyone wants a specialized role/has any obscure or uncommon training already
>Ask about a demolition expert.

I support these.
>>
>>706437
Doing a bit of Math, 60k for the berets, 40k saved up. Thats enough for two people to get Dash. We would have 27k left over if we paid for the other things I mentioned.
>>
>>706458
Seconding this. And also ask about the paint job. Why red? Going for a team design on them?
>>
>>706525
Eh, we could use Zapdos as a logo? Or just a thunder drawing?

Red Voltz!
>>
>>704488
Giving my 2 cents, since this all happened while I was asleep.

I can see why Mass Shriver won. We DO need more fire damage, but shortening the cycle period would be better than raw power anyway.

>Prior upgrade offerings available upon request. Please specify what you’re looking for. We beg you.
At this point, I'm tempted to just open up a titanpad so we can record all past upgrade offerings. Note what mission they were offered, in case you need to account for them becoming obsolete/cheaper, etc. Would everyone like that?
>>
>>706696
I'd be down for it. Lord knows it's difficult enough to keep track of these as is.
>>
>>706696
That would be great, if you're willing to go through all the time and effort.
>>
>>706696
>>706715
We did a quick pull from the old threads, though probably not a comprehensive one. It needs codifying, at which point we can probably throw it onto a gdoc like the aforelinked Anode sheet.

Also, stand by, trying to get my exercise in for the day and circumstances aren't cooperating.
>>
>>706728
While driving home from work the other day I happened to notice one of the newer neighborhoods street name is "Winter Wren". Please save me Anode.
>>
>>706741
>>
>>706741
Sorry Mario, but your Anode is in another castle.
>>
>>706752
Hell, just flying things in general. They either kill you or date your sister.
>>
>>706773
Indy would probably do both.
>>
>>706715
>>706723
>>706728
testing, testing

https://titanpad.com/QVkirj5Z8C
>>
>>706390
>Repair Flak's armour
>Determine who wants the dash first
>Specialisations? Training?
>>
Thinking about it, where this upgrade cycle is hardware based, what would be the cost of getting another set of the bits beyond our mission freebie? Thoughts for the future and all that.
>>
>>706939
It's questionable how much added utility you can get from just "more of same" without a more extensive overhaul. Currently you're looking at an expansion within your capacity.
>>
>>707046
More of the same? I'm talking about getting multiple options, not stacking the same one.
>>
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>>706939
>>707046
>>707073
Z50,000 for one more, then Z75k from there due to trying to put more and more taps in while not disrupting anything.
>>
>>707073
Same reason why we don't get other options with OPAL. No getting a bunch of stuff for the special upgrades.
>>
>>707102
I was under the impression that the OPAL was more of a 'holy shit you got the super secret stuff back for us have something super sweet' rather than a 'ok those claws we pulled off sabo were based off of some military hardware, so we'll hook you up with a set'
>>
>>707101
Well, thats something to keep in mind. Only other one I can see being worth it is the Blue Dash. Could get that at a later time and save up some money.
>>
>>706827
So... what VWD should we upgrade? And how much a wrenade weapon for our team would cost?
>>
>>707148
Blueshift is jump-jet boost, redshift is dash boost.
>>
>>707227
if we get both do we get to unlock purple shift?
>>
>>707227
We use our dash more. So redshift I guess?
>>
I would say Blueshift for not being electricity. We could use some more variation in our attack options.
>>
>>707239
Redshift is not improving our dash in so much as adding a wake of electricity behind us thats on a delay. Really situational and not good for a vanguard unit. Blue shift is a huge boost to the Weaponised jumpjets in terms of speed, impact, and power. So it would be faster, longer, and give us more charge in return.
>>
>>707255
And why is Hunter Command so opposed to give us a Dash upgrade that doesn't need electricity?
>>
>>707267
Last I was aware it was less that he was actively opposed and more that we are running out of spare space in our legs to fit upgrades.
>>
>>707267
Because our basic dash is already at it's limits in upgrades. You fail to realize that right now Anode is one of the most agile hunters around in terms of mobility. If we did a full dash with our lightning and then used jump jets we would be covering immense ammounts of ground. In a way, the jump jets are a extra dash we can upgrade and has plenty of space for that.
>>
Fine, Blueshift it is.
>>
So wait, we're dropping the 50K for the Jump-Jet upgrade as well?
>>
>>707424
That's news to me. We'd need a proper vote for that.
>>
>>707443
I say save the money for later.
>>
>>707466
Later we will be dead.
>>
>>707511
>>
>>707511
I was just meaning that spending 50 of our 108k on an upgrade when we already have 61k of that set aside for other things isn't worth it.
>>
>>707532
Oi! Git!
>>
>>707555
And I am saying we need all the help we can get if we are going after S class Reploids and later after a G class.
>>
>>707564
HC are you doing insults now?

And then HC was british.
>>
>>707573
Think of it this way: We only have 47k to spend right now. you can't spend 50k when we are 3k short.
>>
>>707443
Well, let's do this smart. We got one upgrade already and 47k in funds. We use 10k for a battery. 10k for the base tier improvements to the jumpjets to get them ready for all the good stuff, save 25k for the Big upgrade, then use the 40k and 60k from the berets to give Flak and Susan dash systems.
That way, we have a good bag of tricks, the two who need dashes get them, and we will be on our way to bigger upgrades. Also, if I recall India would pay us to use some of our vwes weapons right? Sell her on the Wrenades.
>>
>>707611
Let's not buy the battery then.
>>
>>707611
Voting for this upgrade plan.

>>707657
Cool new IP address, goes well with all your others.
>>
>>707589
If English is Bong, then I don't wanna be right.

>>707573
For what it's worth you'd also need to order the parts anyway.

>>707611
Not opposed to those, but they need clearer vote before I commit the readership to them. I think I'll hold a zenny only upgrade vote sometime tomorrow. We've got time.
>>
Why we waste so much money in bateries anyway? They are good for emergencies but if we use them every single time they are a drain in our resources.
>>
So THIS is why you said you hate us all, HC
>>
>>707808
How often do we not end up in emergencies?
>>
>>707808
Better to spend 10K a mission than fucking die.
>>
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>>707827
>>
Also, if you guys care that much about money, you could probably get the money we were saving for the completely retarded Himalaya memorial back.
>>
>>707836
And then we are short on cash for upgrades. We would not need to use the battery so much if we took time to build charge during each mission.
>>
>>707882
I'm sure whichever maverick we'll end up against next will happily wait for us to hop in place until we reach significant charge.
>>
>>707889
Yeah cause we always face the bosses right away.
>>
>>707889
I seriously don't get why we deploy completely empty. Even grabbing 25% or so off the teleporter room grid would be wonderful.
>>
>>707907
yeah, it's better to fart around looking for a fuse box to siphon while the Maverick we were sent to retire gets more time to prepare his defenses or escape.
>>
>>707911
We deploy empty because our capacitor's electrical charge doesn't play nice with matter compression, and digging into the teleporter infrastructure is a good way to cut off any reinforcements if something goes extra pear-shaped.
>>
>>707840
I can't see where the cost of the slaved Blackout is. Did we actually get it before mission 12?

Also, fuck, I'm done with the upgrades from last mission. Unless someone throws up links for which threads each upgrade vote happened, you won't see more from me for a while.
>>
>>707911
We walk around base empty because we don't want to fry any local electronics if we discharge. Plus, as >>707976 says, holding a charge fucks up teleporting.
>>
>>707985
and the ablative armor for that matter. That happened in an intermission somewhere, didn't it?
>>
>>707985
I think you got it a decent while ago. I want to say it had been 4,000. At some point I'll try to track it down and check.
>>
How much does a cheapass gas generator cost?

Gotta be cheaper than the battery at least, teleport in, charge up from it, then just leave it behind.
>>
>>708063
Nigga, this is 21XX. We don't do gas generators anymore.
>>
>>708085
Let's get a bicycle with a dynamo.
>>
>>708097
One of those hand-cranked flashlights, except we uptorque the crank and replace the bulb with a socket.
>>
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>>708097
>Dude, Anode, what are you doing?
>...Cardio.
>You're a reploid. You don't get heart disease.
>...Shut up.
>>
>>706354
We learn some Big style zoning techniques and use it to tear ourselves some cover. Or, if we end up in melee with, say, a Tanker style foe, we try and break their arm in a moment of super strength-we were able to match him for a short period, after all, in brute strength. Given a surprise and some upgrades to our legs and support structure and we could surpass Tanker for raw power in bursts. Also, a similar system helps Mako out all the time.
>>
>>708113
"It has a dynamo okay? I am building charge."
>>
>>708118
>we were able to match him for a short period, after all, in brute strength
This is correct. Tanker and Anode technically fought to a draw during their sim-fight.
>>
>>708109
Shakeweights
>>
>>707985
Chaff and Toolcircuit: http://suptg.thisisnotatrueending.com/archive/18209618/

Lockon: http://suptg.thisisnotatrueending.com/archive/19680418/#p19681132
Jagwire:http://suptg.thisisnotatrueending.com/archive/18587497/#18592533
Wolfspider:http://suptg.thisisnotatrueending.com/archive/24622755/#p24628864
Tumult&Dads&Moms:http://suptg.thisisnotatrueending.com/archive/21979683/#p21981828
Skipjack:http://suptg.thisisnotatrueending.com/archive/31135123/#p31138830
>>
>>708133
I'll save these links on the titanpad, then
>>
>>708128
For a moment means he was going easy on us because it was a spar.
>>
>>708152
The only person to bother dueling Tanker before Anode did was Dodo, and he would just give him the runaround. At the end of the duel before it was broken up, Tanker got super-excited because he got what felt like a fair fight for the first time.
>>
So is there anything the Slave circuit could do to improve our wires? It seems like they havent been as useful as they could be lately.
Maybe something that shock or something dudes if they try and cut it? Or something in the heads to give them better penetration or faster or something? Maybe upgrade the spool for better and stronger control so wec ould whip them around and lasso dudes?
>>
>>708165
Aka, he was used to spar with a weakling and went easy. Now he is Maverick and he won't.

And Anode was not stronger than him, just stronger than what he was used to spar with.
>>
>>708169
Dude, we've upgraded the SHIT out of our T. Coils. I think it was said the reason Anode can't do shock wires very well is because despite the material, they don't carry a charge very well. I'm not sure if that's changed.
>>
Wren: http://suptg.thisisnotatrueending.com/archive/46588050/#p46599890
Beret Loadouts: http://suptg.thisisnotatrueending.com/archive/28694590/#p28698125
Parents: http://suptg.thisisnotatrueending.com/archive/28694590/#p28737756
>>
>>708169
Nah, it is non VWES only. Also, I think I have Beret kits laying around priced from HC's stuff on my game, I can look it up later.

Anyway, I still like the idea of carrying a rechargeable slaved gun of some electric mav. Or shock based weapon.
>>
>>708169
>>708190
Rather than electric, what if we made them Ice elemental instead?

Coat them in refrigerants that evaporate on contact to quickly drop the temperature of the target.

Not exactly environmentally friendly, but...
>>
>>708169
The slave circuit isn't VWES-applicable, but you could do further weapons data modification on the coil and maybe even create a subsystem that taps the capacitors that would be.

>>708190
They've had the most extensive upgrading out of your VWES, but that isn't saying too much. Further upgrades on individual data would open up the field to more effects, like better conductivity or the vaunted charged special weapon.

Also, heading to bed. Will pick up tomorrow, and will try to peck at the thread through the week after work. Upgrade thread means slow pace is fine. Feel free to discuss things in the meantime, autosage takes ages on /qst/.
>>
>>708216
>Anode leaking antifreeze everywhere
>>
>>708232
And then he gets get light on fire.
>>
>>708113
Nah, he should just spend 15 minutes doing a pre-mission breakdance

It won't look weird or stupid at all

Definitely not
>>
>>708365
Really, we should just teleport 200 meters above the actual mission location and land for a nice 10%
>>
>>708378
>And then we land in spikes
>>
>>708378
I can see that going down really well with the technicians

>"You want to what now?"
>>
>>708474
Clearly we just jump out of more aircraft onto very surprised mavs.

Oh, HC, would rapid acceleration systems like Dodo had be alternate tech of similar value to dash systems or different?
>>
>>708483
We ahould investigate what can improve a Reploid general speed instead of just Dash systems.
>>
>>708365

It's decided then. Next time we face a maverick, we challenge it to a dance off.
>>
>>708880
Yeah, Anode would totally do that.

So can our team be named the Red Voltz?
>>
>>708896
They were named the Bravely Broken quite some time ago.
>>
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>>704488
>Mass Shriver
I was wondering if the Shoryuken upgrade in X2 is canon in MHQ

>>704683
And why does Anode have a bandage on his nose? I just noticed that. Is it part of his face?
>>
>>708651
Well, we know about polku sensors, RAS, and generally just strapping more rockets to someone's back. Hope our Berets get drunk some time and try getting inventive.
>>
>>708906
True.

Did we finally get that Meetool? They cost less than one of those bateries
>>
>>708445
For that matter, are spike floors instant death in MHQ?
>>
>>709008
Falling from 200 meters? Most likely.
>>
>>708991
...I cannot get the image of 'polka sensors' out of my head now.
>>
Well, at the very least the Mass Shriver means that Anode's Arrest Buster just went from devastating to 'hugely gross amount of firepower'.

Come to think of it I wonder how much a Mass Shriver boosted Arrest Buster strike would do. Think if we were lucky we could one hit KO mavericks?
>>
>>709169
We can also more easily pull anything we attach our coils too.

Hit some huge mechaniloid, give it a pull, and watch it come crashing down onto it's face, or tear down enemy cover or create some for ourselves.

Mass Shriver opens up our tactical options quite a bit, just need to be creative.
>>
>>709169
We already have, with Chaff, and we kinda did with Jaguar, if I'm recalling correctly.
>>
>>709169
Mass Shriver involves actually engaging the arm muscles, the Arrest Buster is bracing the lance for a charge rather than swinging it. It might make for cleaner breaks, but it won't do more damage just by virtue of being there.

Also, stand by, going to try to reassemble my senses and write.
>>
Answering some questions while I wake up.

>>709008
Spikes as an instant-kill thing are established as a bit of setting tech. The TL;DR is that they're a powered array that are designed to use a Reploid's own systems to shunt the spike clear through armor that should be able to stand up to any amount of impact.

>>708991
The basic EAS system is still the most common and inexpensive option--Dash Dodo's RAS was built into most of him and designed to interface with his other systems.
>>
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As an extension to >>709498, if you do want to plan out some other acceleration systems, CL and I can put our heads together for some concrete options, but bear in mind: One of the advantages of the Steel Beret frame is its capacity for and relative ease of implementing upgrades, but that's pretty standard infrastructure.

>>706413
>>706431
>>706458
>>706479
“I’ll cover your armor,” you tell Flak. “500’s diddly.”

“Really? Thanks!” He says brightly.

“So if we put some cash together and got you guys an EAS, who’d want it first?”

“Me!” Blurts Marx, who then coughs and turns his head. “Sorry.”

Derby leans over to pat him on the arm. “Nearly getting crushed will do that to you.”

Flak nods. “I don’t mind.”

“Aren’t you our heavy weapons guy?” you ask.

He shrugs. “Yeah, but one isn’t too bad, and if I needed to bring explosives, I could just leave my heavy or my rifle at home. I can get the next upgrade.”

“I can spend some time training on it,” Marx adds, a little more composed. “Then help the rest of the squad adjust.”

Derby chimes back in. “Just to play Devil’s advocate here, if we’ve got the shields, we at least have that defensive option. In theory that will cut down on situations where a dash could make the difference.”

“I could maybe afford two, depending,” you mull. “Not sure yet. I need to worry about some things myself. Maybe I’ll go ask Susan.”

“Good idea,” Marx nods.

Flak grabs your arm as you go. “Just, uh. You know how he can be?”

“Yeah?”

“I have NO idea how he is drunk,” he tells you honestly. That’s… ominous.

You find none of the regulars, just a light handful this time of day, having quiet, private conversations. Hunched over the bar--momentarily reminding you of Schwarzhund, or worse, you--Susan sits, kicking his little legs from the stool, his hunched, compact frame making it almost too big for him. He looks up at you with heavy eyes as you approach, lifting his head from his hand.

“Hey,” he says, slowly. “Did I ever tell you the thing with the name?”

>
>>
>>709548
WARNING WARNING WARNING
>>
>>709548
>I've been itching to find out.
Take a seat, grab a brew. Friends don't let friends drink alone.
>>
>>709548
>Grab a drink
>'No, but I think you should leave off doing that until you're sober.'

Let's not wrangle private info out of the drunk guy.
>>
>>709548
Oh boy it's origin story time. Get a drink as well while we listen.
>>
>>709548
"Friend? Parent? Girl you left behind?"
>>
>>709548
Seconding this >>709569
>>
>>709569
Thirding
>>
>>709569
There's a huge leap between listening to his story and wrangling information from him.
>>
>>709569
>>709575
>>709579
Boo party poopers.
>>
>>709583
He's shown no inclination to tell us this before, has outright refused to do so, and is only telling us now because this is the first time he's ever been drunk, is overly emotional and has lost his inhibitions.

It isn't being a good friend or superior to take advantage of that to assuage our curiosity. It's just being an asshole.
>>
>>709595
Letting drunk person tell us personal stuff is a good way to get sober person pissed at us.
>>
How about this

"Hey Susan, If I promise to let you use me as target practice later, can you finally tell me about why you are named Susan?"

And...

GUYS WHY HAVEN'T WE BOUGHT A MEETOOL MAKING KIT YET? THEY ARE CHEAPER THAN OUR 10K BATTERIES!
>>
>>709548
Grab a drink and listen in. Be the ear for him. He might need it.
>>
>>709597
The guy has been run roughshod since the invasion and has always seemed like he needed to vent. Give him the means to do so for this may be the only chance for him.
>>
>>709601
As the guy who suggested it, because war is hell, anon. It becomes a matter of the practical, with comfort being pushed aside. That said...shit, I dunno, robo therapy dog or something.
>>
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Guys guess who I found. Guess he finally took some spraypaint to himself.
>>
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>>709564
>>709569
>>709571
>>709574
>>709575
>>709579
“No, and I am curious,” you admit, pulling up a chair.

“Well--”

“But,” you interrupt. “You can tell me when you’re sober.”

He stares at you in sullen silence for a minute, before turning back to his drink. “Okay.”

Max gives you a little nod as he slides over a beer. This one’s got some teeth--you can’t quite place it, but it tastes like a hell of a stout.

“So, how you doing?” you ask.

“I’m good, I guess,” he replies. “I dunno. I don’t do good.”

“You do well?” You offer.

He snorts. “Shaddup.”

“I honestly can’t tell if you’re happy or angry,” you say with a little, halting grin.

“Me neither. I think I’m just me. More me. And I don’t…”

“Do happy?” You ask.

“Something like that.”

He’s quiet for a while--not quite wasted, but certainly inebriated, and even without being angry, shouty, or belligerent, he’s nothing so much as stormy.

“So how’d I do?” You finally ask.

He chuckles. “We got 15,000 grand apiece for that hunt. That’s so much. That’s SO much.”

“Yeah, I heard from Flak,” You nod. “Congratulations.”

“How much did you make?”

Uh.

“A lot, right?”

“I guess.”

He sits upright, swiveling to focus on you very, very slowly. “More than us?”

“...Yeah,” you admit carefully.

“That’s cool,” he replies. “That’s cool. I mean, you’re two letter grades above each of us, our best weapons are your cast-offs, we have half the defense, half the armor, half the staying power, and none of the mobility, and we fought the same invisible poledancing squid--which we couldn’t see--but you got paid more. So that’s cool.”

“Ouch. I--”

He waves you off. “Not your fault. Not blaming you. Sorry. … Well, no, I’m not. It’s just… ” He pauses and takes a long, unmeasured gulp from his glass. “You did good. You care, you know? I dunno how much you know about enlisted, but that’s not always a thing.”

You shrug awkwardly. “Hey, man, I try.”

“You do. You actually do. It’s kind of a nice change of pace. I watched you yank Marx out of it, you buy us better kit--way better kit… and the armor. Flak might not have been here without that. So, seriously, thank you. I don’t know what I’d do without that dope.” He looks down again, momentarily lost in that image. “I really don’t.”

You look past him as you think it over, towards the only other person at the bar, an older human man, still trying and failing to get a proper read on Susan. “Was talking to the gang about those EAS upgrades. I could probably afford one, maybe two, but not before I know who we’re up against, what we need…”

“I’ll get mine last,” he replies. “Get Flak’s as soon as you can.”
>>
>>709733
If it sounds like he planned to tell us anyway, I'm all for it, but if he sobers up and is pissed off he told us, we're going to face the consequences of having our team know they can't trust us not to take advantage of their moments of weakness for our own amusement.

All our previous IC knowledge of this subject says he doesn't want to tell us. I'm sure there's other things he can vent to us about if he needs to.
>>
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>>709743
“Well, hold on,” you say. “Marx made a case about getting some training time to ease the squad in. Plus, if you’re not deploying with me…”

“Yeah, maybe,” Susan says. “I dunno. Let me sober up and we’ll talk.”

You toy with your datapad while you enjoy your drink, enjoying what passes for companionable silence with the… somewhat acerbic Beret.

Your remaining maverick targets:
Glacier Gibbon (A-class)
Known weaponry: Snow Blind, Glace Laser. Glacier Gibbon is capable of variable-setting cryomer compound bursts, and possesses a powerful ultraviolet laser weapon tuned for use at extreme range, nearly invisible in his preferred environs.
The 4th Overland satellite outpost in Greenland has been radio silent for days now. Investigating was a low priority until the base began broadcasting signals on a known maverick frequency. Glacier Gibbon is now assumed hostile. Retaking this base has lower strategic priority, but search and seizure will leave one less vulnerability--and they made have been conducting operations here for weeks or even months.
Gibbon is a stealth and polar environment expert, preferring to attack with hit-and-run and misdirection. He is a dominant attacker at range, and is possessed of a great many ways to ensure he stays at his ideal distances.
Available support: 12th Polar

Broadside Yamatoad (S-class)
Known weaponry: N/A
Little is known about the English military-built Broadside Yamatoad, who went maverick immediately after being armed as a naval officer. He is rated with S-graded weaponry and this assessment matches what combat data we have.
Maverick forces have seized a Libyan shipyard and begun production on a naval armada at an astounding rate. Local forces sent against him reported heavy artillery support from over-the-horizon guns, backed by a heavy mechaniloid force that has thus far repelled all attempts to retake the shipyard. This location is of high strategic importance, as denying the facilities to the enemy also allows us to produce more ships within the area of operation for several maverick threats. Capturing the shipyard without damage to the automated production facilities is a priority objective.
Available support: 6th Marine (advisory), 8th Armored

Cont.
>>
>>709747
Barrage Mortarphant (A-class)
Known weaponry: Blaster Shell, Command Strike. Mortarphant is built for command and control of multiple mechaniloid assets, and designed around long-range bombardment. WARNING: Mortarphant's extreme-range weapon approaches S-graded armament, offset by her near-total lack of close-range options--the most danger will be in the approach.
A former 15th Artillery officer, Mortarphant has gone violently and sadistically maverick, still operating out of the remains of a 15th remote base, situated on a mesa in Algeria, overlooking a shelled-out town in a valley. Mortarphant's long-range capabilities are terrifying--the relative shelter of the valley is the only available approach, with wide fields of interdictor fields preventing close-in insertion. Mortarphant is a high strategic priority--she is both providing artillery fire for multiple maverick operations in the region, as well as sidelining several loyal hunter assets due to the threat of being a potential infection vector for her interlinked sister units.
Available support: 15th Artillery is unable to mass counterbattery fire against the superior position and gunnery of Mortarphant, but has requested the assigned hunter seek their counsel before engaging.

Stellar Atlantica (Class unknown; unassessed)
Known weaponry: N/A. Atlantica was a performer who used fiber-optics and cyberspace integrated interface.
A former singer, Stellar Atlantica has begun attacking concert halls and theaters she once played at, killing several hundred civilians. During her latest attack, she struck an optical laser technologies forum at one of these former venues, and kidnapped a renowned expert in the field on one of his rare public appearances. She has since retreated to an undersea concert hall off the shore of Malta, one her builders had specially ordered for her shows. The entire complex is built around her and her ability to integrate into its fiber optic displays. Attempts for further intel on her design or capabilities have been rejected by her builders at LDM Productions, citing "proprietary information."
Atlantica's behavior since going maverick has been consistent in its violence. Her purpose in taking a captive alive is unknown, but his insight into optical laser weaponry could be a very useful asset--or a very dangerous one, in the wrong hands.
Available support: Currently unavailable--6th Marine is engaged with Broadside Yamatoad within the theater of operations.

Cont.
>>
>>709753
Graverend Moloch (A-class)
Known weaponry: Earthrend Spike. Designed to shift earth and rock, this weapon is capable of both punching through heavy armor and causing grievous injury to the systems beneath.
A new maverick, seemingly purpose-built, has begun a campaign of terror along the United States west coast. Moloch has not resurfaced since going dark, but recent hunter casualties (2nd Recon, 8th Armored, 17th Elite) suggest a general operating theatre.
Moloch is a relative unknown, only becoming active approximately one month ago, and only beginning his attacks in earnest in time with the raid on MHHQ. Survivor accounts have described him as brutal and erratic, seeking carnage and destruction for its own sake.
Available support: 2nd Recon, 1st Advance

>Designate next target.
>>
>>709734
I took away your robo therapy dog.

I may have run over him with a robo therapy train.
>>
>>709755
Barrage Mortarphant
Seems like a solo operation, her weapon provides a great range option or better battlefield control, and she gets us started on the 3 Mav chain. At the least it frees up three officers for artillery and gets pressure off the entire armored division.
>>
>Graverend Moloch. Given there isn't another plan to actually get him taken out and he's actively assassinating Hunters... Yeah. This fucker needs to go.
>>
>>709755
>Graverend Moloch

No Berets for this one, and I hope Frog wasn't one of 8th's casualties.
>>
>>709755
Not voting yet, but considering the name and the 6 missing hunters in the news I'm half expecting the ability to reanimate dead reploids. Moloch might be another gets harder as we progress like Stellar.
>>
>>709755
>Barrage Mortarphant
I don't like leaving Moloch alone now that he may be actively targeting hunters, but I think we should get started hitting those 3 mavs sooner rather than later.
>>
>>709813
Yeah, there's also the fact that Graverend seems like a mission that requires the Berets considering the rescue aspect of the mission. They are not ready for that sort of engagement and going in alone may be suicide if he can use revived reploids.
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>>709755
>Graverend Moloch
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>>709834
Only if we can literally dig it. He only has to get lucky once otherwise.

I mean get a guy to guard Sabamole, he comes with us in the tunnel and then both Sabamole and his guard get the fuck out of there while we deal with the asshole, does that work?
>>
>>709868
But we'd still need to wait for Sabomole to get cleared for that sort of action if he does at all. My slightly questionable vote goes towards Mortaphant. We have the tools to close the distance, and bringing others along would largely be of questionable priority and use. It would also give us more cash to shell out useful stuff to our berets and free up a lot of hunter assets.
>>
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>>709755
Mortarphant. She's providing too much support to other Maverick assets and needs to be put down to slow the other fronts from going full blitzkrieg.
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>>709813
>>709834
Those hunters are not listed missing in action, though, but killed in action. I think. Pretty sure they are not available to be rescued. Also, considering our strategy for Mortarphant is gone, we need time to reassess our approach. That said, I always go with

>Graverend Moloch
Because the longer you leave the noted psycho in play, the more likely it is bodies will pile up, human and reploid.

>>709761
Not taking the opportunity to have X get a nasty flashback to Sigma and Velguarder and have the nicest reploid you ever met shoot our dog, Cain? You're slipping.
>>
>>709755

I'm increasing getting the feeling that all of these choices are going to be awful to leave for last.

>I guess Mortarphant?

Mortarphant is providing cover for Yamatoad, Yamatoad is building an armada to fight the Hunters, Moloch is the only member left of the "mass violence and strategic distraction team", meanwhile Gibbon and Atlantica staying low and doing something really bad.
>>
>>709868
Thats a big if and puts us in a pinch since mobility would be cut down in a tight tunnel. As is, Graverend is a massive unknown and we may not be able to circumvent it's defenses that easily. On the other hand, Mortarphant is simple in practice. Dodge the Aoes, move in for the kill. If all those hunters are vanishing then there is also a chance of a PHANTOM being there as well.
>>
>>709880
Hence why we ask for Sabamole weapons to be disabled, save for his digging ability and for one or two guards to guard Sabamole.
>>
>>709892
Still don't think they'll go for it, honestly. Another reason I vote Moloch is that his weapon is meant for going through solid with ease, meaning in theory the pile bunker could make some emergency bunkers if we got creative.
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>>709755
Voting for Moloch.
I don't think we're ready to start the Mortarphant chain yet.
>>
>>709755
>Graverend Moloch (A-class)
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>>709922
Is just a delivery mission, get in, get out, they won't stay and is not like Sabamole can escape with weapons disabled and armed custody. Asking would not hurt.

Otherwise we could requisition one of those diging machines. We are in a war situation even headquarters has admitted it, during war we can request extra assets. We might not get them, but we can still ask.
>>
I'm honestly leery of going at Mortarphant with a known battlefield control person in the wings, too. Last thing we need is to find out that 'Oh fuck that cover wasn't real' or waste time dodging fake craters because of Ink Stylist deciding to fuck with us.
>>
>>709942
Otherwise I vote for Moloch

>Graverend Moloch

The mad dog must be put down.

Guys I am ashamed of you, all those votes to get a meetool and then nothing? Why we even voted for that then?
>>
>>709952
Ink Stylist is probably out for the foreseeable feature. Guy's a bonus boss and you only ever fight those twice. Once on the 8 stages, and then once in the sigma stage.
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>>709755
Is there any chance we can contact 15th for their advice on the Mortarphant situation? I want to see if they know anything we could take advantage of to make an approach more feasible; leaving Space Battleship Yamatoad in control of a shipyard means we lose more and more ground in terms of sea control, and I REALLY don't want to get to the point where that fucker can - for example - start dropping Tomahawks on us while we're in a completely different theater because he managed to slip ships past our dwindling navy.
>>
>>709962
I'm not sure we can count on that with any sort of reliability, and even if he is, there are potentially two more PHANTOMS out there. If it's unavoidable, then we'll do what we have to, but... Dodging explosions leaves us vulnerable to mindgames and ambushes, which were his(?) thing.
>>
>>709962
Unless he is our Breakman.
>>
Changing my vote from Moloch to Mortarphant.
>>
>>709985
We can't track these unless you tag your original vote, so... please do that.
>>
>>709977
What would the name of our unkown prototype big brother be? Diode?
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>>709985
You know we won't get digging suport and he only has to get lucky once since he is rated for to nuke a whole city on his own, right?
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>>709990
Sorry, thought you were tracking by the IDs. It's here
>>709797
>>
>>709975
Thats a pretty big assumption and compared to us he got hit damn hard. The thing is, a open field would be his worse battle field since we can openly dodge and avoid him. Barrage Mortarphant's stage is finding cover, it's going fast which is where we excel at. Graverends stage is most definetly a stage that requires berets and mobility and right now they are being outfitted for that. It is simply not a good choice right now.
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>>709996
Ah right, I always forget that's a thing now. Almost as though some poster were going around rotating their IDs... (not you, obviously)
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>>709992
Eeyup. G class, deemed too powerful and was never finished. Guess who stole and finished him or her?
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>>709952
My thought was that Mortarphant would be weak to Sabomole's weapon, but we didn't get a weapon from Sabomole and logically it'll take time for HQ to clear Sabomole to aid the Hunters, if they ever even do so. We want to take out Mortarphant because her weapon's presumably strong against Kancolle Pepe, who poses the largest obvious threat of any of the mavericks. I assume that if things keep going at this rate, Yamatoad will continue to build up strength, and could erase any advantage Mortarphant's weapon could give us.
Solution: Go after Yamatoad immediately.
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>>709994
WMDs get a G ranking unless HQ doesn't know they're WMDs. You should know this by now.
>>
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>>709996
As has been made abundantly clear by the last few threads, there are some serious issues with tracking by voter ID. When they work (as in your case), it's fine, but...

I've been trying to avoid addressing this directly, but I apparently need to say something as it's beginning to affect story integrity and faith in the voting system.

To the individual who is rapidly cycling IPs and getting different voter tags to attempt to push through their choice: You're not subtle. You're not fooling anyone. You have not been since you started. Please stop. It's bringing the story down. You know who you are.
>>
>>710010
Diode would be basically be a walking power plant. Hence unfinished prototype that was never completed and they made Anode and Cathode instead.
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>>710017
Check the quote chain again, man.
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>>710009
Alternately, if we really wanted to learn more about the PHANTOMS, we could go after Mavericks who might be in a similar situation to Sabomole and have been coerced into working for them, i.e. Gibbon and possibly Atlantica.
>>
>>709755
Mortarphant

She's not just supporting a bunch of other mavericks, she's keeping her sister units who are still hunters out of the fight on account of the danger of infection. Also our briefing from command specifically says she's strategically important. Beyond that she bombed out a whole town and is described as "violently and sadistically maverick." We need to put her the hell down and not get side-tracked by Moloch's distractioning.
>>
I'll vote Mortarphant.
>>
>>710010
Any A class that has been causing trouble for at least a few months will have black market upgrades. And I said he could nuke a city on his own not he could nuke a city in a single shot. He is basically a bomber plane without big nukes five him enough time and he can finish a city on his own.
>>
>>710047
'As you said'? That's amazing, considering you've apparently only made one post. How impressive.
>>
>>710012
>>710047
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>>710049
Every time the cell phone network screws up I apparently get a new IP. Is frustrating. Would a nickname help?
>>
>>710053
Hunter Command using a Cell phone for internet is basically like dial up. Bad connection, it cuts all the time and your ID changes all the time. I only voted once, okay?
>>
>>710057
It might. Want me to pull up the metal gear name generator for you? Works really well for making random guys in the X series
>>
>>709753
>Barrage Mortarphant

He's giving covering fire to Yamatoad, and we need to stop that.
>>
While I am assuming cities in X are reinforced after the first game. Any A class rated Maverick that has Wide Area Bombarment should be able to destroy a whole city given enough time. Since is a Maverick it probably has a bigger payload than is legal so we better not get hit.
>>
>>710094
There.
>>
>>710094
We do have means to fowl up her shots with the Wrenade, and depending on the advice given by artillery, we can set up other weapons.
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>>710099
We can't fly for long and all our weapons have a range limit shorter than that monster.
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>>710116

I keep using the Options field by mistake - -
>>
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Now that things are (temporarily) stabilized, I'm going to also put forth that at this point Anode is a Captain.

There are additional moving parts to either hunt, Moloch or Mortarphant, and you have the authority to contact other units to try to form a plan of attack. Because some things are or are not feasible, Cain Labs and I will allow formulation time before the call is made to avoid a popular-but-unfeasible vote making it through the chain only to get shot down at the end.

So if you want to, say, contact a unit for indirect support, or try to negotiate to gain Sabomole's assistance in an underground approach, that is within your agency.
>>
>>710116
...since when could we fly? We have a good dash, but our mobility never got horizontal dash systems or limited flight last I saw.
>>
>>710138
I think they're referring to our double-jump.
>>
>>710138
We have limited flight, we can jump with style and use our jets to fly for a few meters.
>>
>>710132
I presumed that would wait until we'd actually picked a target?
>>
>>709743

so I think susan is keenly aware that he's kind disposable, not in the sense they would send him to die for no reason, but in the sense that phrases like "cost effective" appeared in his design documents more than phrases like "high performance".

I mean for when your survivability can skyrocket because an officer spends a bit of his upgrade fund on yours it kinda puts in perspective who command is more invested in.
>>
>>710153
Yes, but deciding your options will help you choose your course, so I wanted it known that you do have strategic flexibility for that process.
>>
>>709753

I think we should go after either Glacier Gibbon or Stellar Atlantica. I think they're working together. Gibbon has a long range UV laser, and Stellar's hostage is laser research.

Stellar's also near Yamatoad, which means that she's a loose end. And something's fishy about her.

I know we can't ignore Mortarphant. But I have a hunch that either Gibbon or Stellar can give us something we can use against her. Either stealth or snipery shit.
>>
>>709755
>Graverend Moloch (A-class)

Voting for Moloch. I have a gut feeling he's building up to do something nasty; the rest of our Mavs are bad news, but they're not moving around like he is.
>>
I still find it vaguely amusing how many people automatically assume that Glacier Gibbon went mav. It's certainly possible yes, but I will not be surprised in the slightest if we hit the beam-in site and immediately find his corpse on a pike.
>>
>>710159
That said, infantry are sent out in teams or as backup, whereas officers are expected to solo powerful enemies. Not to mention upgrades for Berets seem to be an 'only if you feel like it or plan on going on higher-ranked missions', while officers have to spend a fortune just to keep themselves up-to-date.

Plus, I'm pretty sure the infantry don't get their limbs blown off on 90% of every mission they go on.
>>
>>710160
We could use Sabamole, with his weapons disabled and a guard scort to dig us a way closer to our target, then have the mole and the guards bail out while we fight. But that's for the Bomber. For the serial killer I have no clue.
>>
>>710163
We can't go after Stellar Atlantica yet, because Marine is tied up with Yamatoad. We can't go after Yamatoad because Mortarphant is providing fire support. That's why everyone is going after Mortarphant first: losing Mortarphant weakens Yamatoad, and taking out Yamatoad frees up more resources for Atlantica.
>>
>>710132
Alright then, I'll throw some ideas out for Mortarphant.
Nav Support: If we know a shot is coming and can figure out where it will land, we can dodge it faster. Might try for a means to visually see it with OPAL.
Rider Support: A Ride Chaser. Easy enough, makes us go fast, which helps us cover ground.
Mechanoid support:Decoys, means to counter her control, platforms, ect.
Sabomole: Big if, but setting up cover or spots where we can recharge our systems.
>>
>>709755
Moloch. The Berets might even enjoy things not collapsing around them.
>>
>>710191
But the serial killer is a more urgent target and is less likely to have a Phantom helping.
>>
>>710132
>or try to negotiate to gain Sabomole's assistance in an underground approach

I'm strongly in favour of this option. It might cost us a bit of political capital, but I feel like we've built up some recently, and I think it would be worth it.

Being able to come upon Mortorphant without him seeing us 20 miles away would be a huge boon. (As opposed to not doing so, which would be a huge boom.)
>>
>>710217
Pretty certain Mortarphant is a serial killer too. She shelled out a town. You think there weren't people in it when she did that?
>>
>>710217
And that's the core question right now. Who is the more immediately valuable target: the serial killer leading a campaign of terror against hunters and civilians, or the immensely strategically valuable artillery position?
>>
>>710238
She is static, the serial killer is a roaming boss.

Plus I want an enemy we can just go and kill. Enoufh of this cloak and dagger stuff for a while.
>>
>>710240

I feel like your question answers itself. Anything with "immensely strategically valuable" tagged onto its name seems like it's automatically higher value than anything without that. Of course I suppose that the whole campaign of terror thing might demoralize the coast and cause some pretty major headaches with regards to supply chains and such, so he has some value.

>>710260
You do realize Mortarphant's armament is described as "extreme long range" right? She doesn't need to move to murder tons of people in disparate places. Also going after Mortarphant is probably more likely to result in someone we can just kill, since Moloch is very much doing the cloak and dagger stuff himself, hence why Command doesn't have an actual location for him aside from "somewhere on the US west coast."
>>
But we are less likely to die from a single hit when it comes to the serial killer...

Ah whatever... fine.

Lets face the elephant woman.
>>
>>710183

That's another reason why I wanted to vote for him. If we get there early enough, maybe we can prevent that?

Here's a thought: D'ya think India could ruin Mortarphant's day if she had the right jet?
>>
So...

>Assume the whole town is a deathtrap full of explosives.
>Does the elephant have hostages?
>Get a map of the town and the area.
>Get some camouflage expert to help you.
> Go alone

Anything else?
>>
>>710308
>That's another reason why I wanted to vote for him. If we get there early enough, maybe we can prevent that?
The entire reason Command is assuming Gibbon is mav is that the outpost is emitting maverick signals, given that the guy hasn't made any sort of contact, there is basically a 0% chance he is alive if he didn't go mav.
>>
>>710286
>You do realize Mortarphant's armament is described as "extreme long range" right? She doesn't need to move to murder tons of people in disparate places. Also going after Mortarphant is probably more likely to result in someone we can just kill,

Also Mortarphant's S rank is only due to longrange seige armament. Close range is supposed to be a handicap that puts the elephant down to be B or A rank in strength during an actual fight.
>>
>>710132
Whenever we do go after Mortarphant, I'd love to get Sabomole's assistance. Entrenched enemy? Bring a sapper.

Definitely consult with 15th Artillery first. They know what to expect better than we do.

For Moloch, Recon is already on his tail. We talk to them, get some intel, great, we're golden. Bring the Berets; they kind of deserve a mission that isn't a cave. Extra pairs of hands could also help if there are civilians still caught in the area.

Is 2nd Recon one of the divisions that was severely depopulated when the war started? I can't remember.
>>
I've voted Mortarphant since this roster was first given to us, and I will vote Mortarphant again for the same reason I did then:

Do you ever want to drink American beer again? Save the Yakima Valley.
>>
>>710405
That reminds me, we saved Germany and didn't get any German beer - -
>>
>>710426
All the more reason to lean toward American brewers. They'll probably pioneer an entire new style named after Anode, specifically for Reploid tastes. None of that pesky Reinheitsgebot to hold them back.
>>
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>>710405
>>710546
Oh, huh, we share a poster ID now.

Say hi to my roommate, everybody. I hadn't mentioned this, but I moved out of my old place and in with him two weeks ago.
>>
>>710558
Hi to my roommate.

I couldn't resist. Not that I wanted to.
>>
>>710558
Well, I guess now I need a Reploid name.
>>
>>710612

Yeah.
>>
>>710546
>>710558
Hi roommate.
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>>710638
Careful HC it seems some players live close to you now.
>>
>>710558
Hi Diamond.
>>
>>710680

Anyway...the show must go on.


Dynamic Hare is a "bunny girl" who despite her looks is a dangerous A class Maverick Hunter. She looks like a human with bunny ears and a fluffly tail basically inspired by playboy bunnies. She is a Speed model and is one of the fastest Reploids on the First, at the cost of having to wear light armor. She basically lives for the job and is always looking what new upgrade she can get.
>>
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Okay, with Mortarphant locked, the next few events and plot happenings are a big-ish block, so before we dive into that, I'm going to go once more into the breach with zenny-based upgrading.

I need to take care of some things, so I'll be swooping in and out to field questions and such.

For now, let the slaughter begin.

Once again, as of right now you have: Z47,005 (-502 now for that beer and Flak's armor). You also have Z21,000 from the memorial fund and Z40,000 set aside for the squad.
Total: 107,503.
The Berets each have 15,000 zenny to spend on squad upgrades specifically.

There was some discussion of spending versus saving and on what. Now let's get into that wholesale.
Some, but not all, options you may want:

Backup Battery Z10,000
Squad EAS: 43,000 apiece

Further inquiries, just ask.

>Capitalism, ho!
>>
Hey. You wouldn't be anyone I run for, would you, Hare?
>>
>>710744
>Get that meetool!
>>
>>710744
Use the 40 for the Squad and 60 ammong the berets to get Marx and Flak EAS.

10k for a battery
10k for the beginning jump jet mods to open it up.
27k reserved for Blue Shift.
>>
>Become distracted by Reccetear.

Hey, Hunter Command, did we ever get that checkup?
>>
>>710744
I'm still for battery, and 1 EAS to be decided when Susan is sober.
>>
>>710748
Not unless you do it in irc or Questionable Questing.
>>
>>710744
How many berets do we have?
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>>710808
Four. Have you read previous threads?
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>>710808
Not enough to train one to be our demo guy aparently.
>>
>>710815
I forgot because of how long it's been since the last thread.
>>
>>710839
For cases like that, I made the handy recap linked to in the OP. I've had to re-read it myself more than once to refresh my memory.
>>
>>710839
yeah I think the load out for them is all of them have upgraded armor and blasters, one has a rocket launcher full of our blackout rockets, one has a sniper using out lockon shots, and the other two now have shields based of whatever the hell we call that defensive hexagon thing we got from getting our asses kicked fighting that turtle on the train.

Originally we were planning on giving our heavy gunner the EAS system since he's most likely going to be the biggest target out of all four of them but one of the shield guys kinda wants the upgrade instead since he almost got iced. And thinking about it assuming things go right shield guy would be ahead of heavy weapons guy so he might actually benefit from have the EAS upgrade more. But since when have things ever gone right?
>>
Just how expensive would be to make a memorial stone like the one in naruto?
>>
>>710744
Uh-oh. I get the sinking feeling we're rolling ahead on the Collector Base mission without the Normandy upgrades, so to speak, but democracy's the rule.

Good luck, everyone. Let's not kill Anode.
>>
>>710744
>You also have Z21,000 from the memorial fund

Is it possible to get this money back? Making a memorial for a single mission after the clusterfuck that was Doppler's Uprising seems retarded at this point.
>>
>>710913
Well, we could make it so 1 gets the Dash, and use 23k from the squad funds to push for blue shift now. The extra speed and power would help.
>>
>>710901
Think the shields are more like hoganmer or disc boy shields. That said, anyone else up for seeing if we can't improve the Tumult Shell pre mission?
>>
>>710919
I asked how much a memorial stone like Naruto would cost since in that case we can keep adding names.
>>
>>710936
We know you did, Bokan. We've all read your posts, which add a touch of humour to our day.
>>
>>710936
Let Command deal about making memorials for fallen soldiers. The best way we can honor the fallen is to use our resources to better ourselves.
>>
>>710931
To reiterate; This is a secondary option compared to the first.
10k for battery
10k for the basic jumpjet upgrade seen in thread 62
50k for Blueshift with 23k drawn from the troop funds
and the remaining 17k will help the Berets get 1 Dash system.
>>
>>710984
That works.

And I mentioned the memorial stone because it would be a cheap monument to the fallen and because Anode is a huge nerd.
>>
>>711003
he's a movie buff, not a weeaboo.
>>
>>710744

Seconding this.
>>710984
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>>711017
There are also other memorial stones in real life even. So...
>>
>>711045
How about we worry about it after the current war? Things have gone sideways, pretty badly, so may be worth the wait. Besides, next OP probably will have good payout.
>>
>>710760
what IS this meetool thing? that extra e is intentional, isn't it? A metool that recharges you?

>>710744
How much would those T. Coil upgrade we mentioned be like? Any of them even feasible?
>>
>>711296
Specify them here.

Also, stand by, more tasks and then dinner. I'm going to try to take advantage of /qst/'s post speed to slowly keep going a few more days, after work.
>>
Wow you must be new.

Basically quite a few threads back we voted to build our own meetool. The cost was like 8k or 9k but... nothing happened.
>>
>>711296
And a metool that recharges us would be cool but it would be stuck on our room to guard it. I wonder how much it would cost?
>>
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>>710744
With each of the squad pooling income from the mission we get one EAS and some extra Z to do with as they see fit. Added to that we have the squad fund which can buy a second EAS rather easily by taking 3000 from our personal funds. That allows 44000 Zenny to buy stuff like a backup battery, which I recommend doing. Let's find out if the everyone likes this plan.
>>
>>711338
Pretty sure they're commenting on the fact you keep spelling it wrong.
>>
>>708169
>>708190
>>708216
just incase I'm reading the original intent wrong

>>711330
>Change up wire material/structure to carry a charge better
>Increased penetration/speed
>Increased control for curved trajectories
>Ice-elemental Coils: coat them with refrigerants or other on-contact means of cooling a target.
>Multifire Coils/Increased Firing Rate
>Connect our Shielding to it to resist beam weapons? THIS COULD END VERY BADLY
>>
>>711412
So... what would be the full list again?

>>711416

Typing on a phone is suffering.
>>
>>710744
Assuming I don't get back here early enough for HC to clarify and me to consider Coil upgrades, I'll back >>710984
>>
>>711498
We are highty incompatible with deep freeze cooling systems. Hence why we made our freezing sword instead of a VWD or integrating that to our systems.

Or you mean another kind of upgrade?
>>
>>710744

I'll back this as well.
>>710984
>>
>>711330
What would it cost to "harden" the Tumult Shells, or more accurately make them able to soak up even more inbound fire? Seems like a good idea when bum rushing enemy artillery to have our ranged defense able to soak their fire.
>>
>>710984
No, do not cannibalize funds set aside for the troops and forget about all the old upgrades.

Also remember the troops are *matching* what we spend on them. They will each spend up to 15k to match what we spend on them.

We can buy one EAS for 8600 (i.e. each trooper will pay will match our 8600 so that it will total 43000) and two for 26000 (i.e. each trooper will match our first 15000 for a total of 75000 and then we will cover the final 11k)
>>
>>711929
Nigger that's not what it means for a group to match funds.
If we want EAS for a trooper, we have to pay half.
>>
>>711929
As a general rule is bad idea to upgrade our weapons data as we keep getting new VWD all the time. Exemptions are in case they are something very rare we use all the time.

How much it would cost to use Tumult data to upgrade our troops armor or shields?
>>
>>711891
I don't think there is any way for our shells to handle something that huge. It's the same with other big hits, they simply break apart and let it through.
>>
>>712004
Yes at most we can waste most of our shots to create a layered defence so the shot hits a lot of tumult shells one after another to reduce the attack damage but we could only do that one or two times as that would indeed waste all our shots.

Not a bad idea to lessen an attack qe can't dodge but a bad idea to face a guy with WAB.
>>
>>711998
It can be read either way. They all agreed to individually match spending or that they agreed to created a 60k pot that will match what we spend on them.

Hunter Command can we get a clarification on that?
>>
>>712117
For the sake of sanity, the squad will act as one whole and put in as much as possible on their own upgrades, rather than just match exactly what Anode contributes.

>>711891
The “Snapper” upgrade for T. Shell improves the density (and thus endurance) of the shell, and causes it to shatter when expired, releasing explosive compressed energy from impacts taken in transit. Z35,000.
>>
>>712117
Remember that the guys do have expences and they earn a lot less than us. So wasting all their money when they won't have a mision for a while is a bad idea.
>>
>>712167
And how much to use the T. Shell data to improve our team shields and or armor?
>>
>>712167
So the idea can work still if it's spread about 15k from us, 5k from each of the Berets not getting the upgrade, and 13k from Flak since he needs it the most and is getting it.
>>
>>712167
Would "Snapper" reduce our number of T. Shells available?
>>
>>712224
No.
>>
>>712215
Yes just remember that the troops need to pay their expences too. And since we aren't taking them in this mission, is best to leave them some cash.
>>
>>712233
would they be able to tank a hit from a mortar shell?
>>
>>712233

And I missed the start of the thread.

Anyway as >>712004 said the upgrade would not help us with wide area bombardment.

>>712038

That could save our bacon someday, but due the time to set up it will most likely be against a giant mechanoid.

>>712003

Yeah upgrading our VWD is usually not worth it.

What were the Coil upgrades again? And are those upgrades worth it? Maybe we could put a Scorpion from MK with them?
>>
>>712326
Depends on the mortar shell.

An S-graded mortar shell? Good Lord, no.
>>
>>712428
Okay we can skip that upgrade for now then.

Hunter Command how much a shield made using Tumult Shield Weapon Data would cost? Can we use one of those for our team?
>>
>>712428
>>712509
A shield that can be activated to deploy a temporary shell in front of it? Sounds pretty nice, a good alternative to the dash
>>
>>712509
Think that would require applicable DNA for the kind of over layer or arm shield I think you desire. Similar to the gauntlet Emerald made with Terapin that he can grab beam sabers with, yeah?

>>712428
Ah, drat. Would a Snapper Shell cause it to go off at least? As in, if a Mortarphant shell collided with a Snapper Shell, would it potentially set it off as far from us as we could possibly manage? And if yes, would a Tumult Shell likely do the trick against similar explosive weaponry or shatter? May as well be comprehensive on this question, after all.
>>
>>712698
The tumult shell is a slow firing shot. Chances are the time it's out it won't be able to make a single iota of difference for the sheer aoe. The shield is good against cooridors, a bunch of weak attacks, and area control. AOEs and heavy damage in general are it's weak points. It is not at all useful against Mortarphant.
>>
>>712674
Yes. It gives them time to run away.
>>
>>712698
That's was my original idea. I wantes to see if that was aplicable to an armor or a shield. But the shield that projects a temporal shield is good too.
>>
>>712777
Ah. Yeah, asked about similar before, a long while back. Gist of the answer was that a shield will always impact movement speed for the foreseeable future ig, unless a certain hunter brings back some useful DNA for shoving into new tech that could then be researched and potentially reproduced. Similar to how if we went without our Lance for a while, Phaseshift blades could become a more widespread thing.
>>
>>712428
>Depends on the mortar shell.
To be exact, depends on the fuse on the shell.
>>
>>713047

So, we get Em into the Tumult Shield project? Got it. He made the glove after all.
>>
>>713366
More that we lack the big material to actually pull it off between us and him and it would take months to get one from them. But maybe the next super armor mav can make one
>>
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Back with the last post of the night--like I said, I'm going to try to do a little bit after work for a while, since the thread will be afloat.

Squad upgrades involving T. Shell at this point aren't going to be doable--you have the VWES-version, and reacquiring the base data just gives you a weaker version of that.

>>712698
If the shell fuzing wasn't designed for it, it would detonate early. It's safe to assume an artillery expert will have all manner of shells available to her, however.

>>710984
As this had decent support, it'll go in, with the relevant deductions from the Beret funds for a single EAS.

That is to say:
You have ordered:
Backup battery replacement, jump jet optimization, another set of slave circuits ordered (other options it presented will be available for 75k apiece after this), but you will not have Blueshift until the parts can be delivered and installed, which will take a mission.

You also have one EAS for the Bravely Broken. Flak or Marx?

>Flak
>Marx
>>
>>713602
>but you will not have Blueshift until the parts can be delivered and installed, which will take a mission.
oh. shit.
>>
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>THE RUNNER
SOMEONE DEAR TO HIM IS IN THE BAR.

BID YOUR PAST FAREWELL, AND THINK ON IT NO LONGER.

>THE SLEDGE. THE RIDER. THE FORTUNATE. THE KNIGHT. THE SLAYER. THE PEACOCK. THE LANCER.
>>
>>713692
>THE FORTUNATE
>>
Flak said he wanted Marx to get it.

I think training time is a good argument, especially since dashing through your own flak cloud by accident is a bad idea.

Also they voted 3:1 in favor of Marx so

>Marx
>>
>>713602
Flak. Getting use to the shields should be priority for Derby and Marx so it doesn't hinder them and Flax will need it since he's suppose to be mid range and all that. Being able to keep his distance will help him.

Well, it may take a mission, but getting it now means it will be ready for the mid season mission.
>>713692
The Slayer. Very few people fit that description better than Tanker. Knowing about him may help us in the long term.
>>
>>713692
Still not positive what value or purpose these riddles have, but go with The Sledge.
>>
>>713758
Each Card is linked to each hunter. We picked the Phantom(The Black Dog), Snake(Conda), and the Runner(Dodo). Think very carefully about each one's nature before voting. We can try to get info about allies or enemies. Heading to the Bar soon might be a good idea.
>>
>>713602
>Marx
The other wanted him to have it.

>>713692
> THE PEACOCK.
>>
>>713602
Give it to Flak. I know it was probably drunken bias as well as his close friendship talking, but I still trust Susan to have the most objective view of the needs of the group. Besides that we seemed to use Flak a lot last mission, and I could see that being a trend.
>>713692
Let's go with The Slayer.
>>
>>713602
>Backup battery replacement, jump jet optimization, another set of slave circuits ordered (other options it presented will be available for 75k apiece after this), but you will not have Blueshift until the parts can be delivered and installed, which will take a mission.
Blueshift is the one we're paying for, then, and we get Mass Shriver free for our completed mission?

I'm having trouble following all this upgrade talk, but we might as well get the megaton punch first, if Blueshift is going to be delayed anyway.
>>
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>>713824
... Excuse me, Schwarzhund's identifier was "The Phantom?"

When we have two enemies of that title unaccounted-for?
>>
>>713875
We already have the punch. That was a given. Paying for an extra slave chip requires them to ship it, which will take a mission.
>>
>>713908
The Phantom said the Black Dog died, so...presumably.

>>713824
Good news then, we already are there! Maybe it is Max, or the single old human mentioned this thread. Or maybe it's the Beret named Sue here.
>>
> The fortunate
>>
>>713692
>THE SLEDGE

This is either Frog, or a conveyance on runners. Either way I wanna hear about it.
>>
>>713981
Oh, and to build on the Runner, well, could alternayely mean Cuttlefish won't kill someone Dodo was friends with in the Hunters. Think our mystery friend here has been hinting at the Phantoms and maverick activity tied to them, meaning we missed a Phantom that may have killed Schwarzhund (or be set to) in Foxfire's level, disrupted a distraction they laid with Wren, and beat up Cuttlefish so he cannot take a mission that would kill someone around us.
>>
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>>714065
Which is why I'm not fond of this -- card? -- system thing. It seems to be there to drop riddles that may or may not have or have not been or been not in each recent mission if only we had or had not gone or not gone this or that direction. Or possibly they refer to background things entirely out of our agency to affect. ... Is my comprehension of it.

And about Schwarz, "lost to you" and "laid the seed of his own demise" does not mean "is now dead." I can't seem to find where he was referred to as any sort of Phantom, but now I'm just waiting for him to be Number One or Two.
>>
>>714161
I would disagree. Each one seems to have it's use. Schwarz opened up a side mission, Cobra's opened up on a important weakness in Seven, and Runner can also lead to someone who can support us. All three can be useful.

Just think a bit. They aren't difficult riddles, just requires knowing the people around us in Season 1.
>>
>>713692
>THE RIDER.
inb4 Peacock is Cyber Peacock
>>
>>714065
At least is not a hare.
>>
>>713602
>Marx
Flak can get the next one.
>>
>>714960
Okay that works.

Helping someone with writing the data bible for a quest based in Megaman Legends. Is hard work as we aren't simply redoing the games but an alternate universe.
>>
>>713692

>THE SLEDGE

Because we could use some advice from an old friend now, and I have a feeling we're going to need it even more soon.
>>
>>715071
Must be hungry for a second I read THE SLUSHIE

Can't we have a girls night out interlude instead of the card things? Is not like they are useful for anything.
>>
>>715054
neeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaat
>>
>>715158
Yes.

Still deciding a lot of things, like if we should have robotic sea monsters to explain why they use flying ships as that's incredible energy deficient and so on. And we are also trying to cover a few plotholes and I better shut up now
>>
>>715233
Considering that you have a lot of ruins that are sheer unclimable ascents, airships just give you access to more types of places.

and they DID have boats, at least in the first game. Man, I can barely recall stuff.
>>
>>715233

well you could have there be really effective stealth for use by large objects underwater, so there are a lot of mav subs going around making ocean shipping dangerous, or you could have it be self replicating mechloids from a mav project and just have it be sea monsters.

you could have the macs more or less owning the bottom of the ocean into a plot point.
>>
>>715409
I think that IS something, judging from what little I understood about the Legends Mobile game.
>>
>>713602
>Marx
>The Fortunate
>>
>>711420
>Connect our Shielding to it to resist beam weapons? THIS COULD END VERY BADLY
I was thinking more alongthe lines of some kind of magnetic charge or something that would temporarily short out the packaging on plasma weapons. Itd make them harder to cut and also have the possibility of the one cutting hurting themselves when their plasma loses coherency, but, it seemed like no one liked the idea anyway.
>>
>>715930
We are very incompatible with deep freezing systems. And the coils should be used to electrocute people anyway.

We could try to get that cooling down system for our busters but that was an once in a time upgrade.
>>
>>713602
>Marx

>>713692
>THE SLEDGE
>>
>>716126
I...didnt say anything, about freezing?
>>
>>716519
And we are shielded to some degree as an electric unit. So, like. Magnetism doesn't seem awful? Though it's probably better suited to the weapons data from the guy with his own unit of Steel Berets we killed WAY the fuck back. Some sort of bouncing hippopotamus.
>>
>>717291
>And we are shielded to some degree as an electric unit. So, like. Magnetism doesn't seem awful?
That was the main argument for the retard flame sword from way back: Anode would literally be the only reploid alive who could wield it, let alone even draw it.
>>
>>717306
I mean. I'm pretty sure other shielded units exist. But yeah.

...also it was not a hippo. It was Guns Wallaby and I have no idea why I thought bouncing hippo was accurate.
>>
>>716126
>We are very incompatible with deep freezing systems. And the coils should be used to electrocute people anyway.
ironic when the coils are incompatible with electrocuting people as they are.
>>
>>717309
How do you confuse a hippo with a kangaroo?
>>
>>717356
Yes. How much it would cost to change that?

Make new coils, from metal, use chains so we can electrocute others?

It would nake a good backup weapon in case we end without our Lance again.

Don't put all your eggs in the same basket, son!
>>
>>717478
>Don't put all your eggs in the same basket, son!
Don't put all your eggs in one element, then?
>>
>>717356
>>717478
IIRC it's less that the coil is incompatible with zappy and more that it's not been modded to work with it. We can still do zappy, it's just not lined with extra conductive goodies like our lance.
>>
>>717556
We have VWD for that. But the fact is without our Lance we don't have a good way to electrocute people.
>>
>>717359
Not having read that section of the archive in like a year will do that to you. Especially as I think there was an Artillery Hippo or something we ran into on our side.
>>
>>713602
>Flak

>>713692
>THE RIDER
>>
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>>717865
There was Kiloton, but he was just big and bristling with cannons.

Unless you're thinking of Warhead Wisent, Walking (Through Lava) Missile Silo.
>>
>>713602
Oh right, never did vote on this. Give it to Flak or Susan will never forgive us.
>>
>>717945
It's entirely possible. I've had two abortive attempts to read the whole backlog (both subverted by Anode frying my computer), plus come in sporadically for live threads.
>>
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>>713716
>>713851
>>714960
>>715531
>>716178
>>709755
"I think we're going to go with Mortarphant,” you tell him. “Odds are I’m not bringing you guys, but if I am, we’ll probably want to cover a lot of ground. We’ll work it out.”

“Yeah,” Susan says. “I moan a lot, but we’re all still here. For now,” he adds as an afterthought.

So you do. Mulling it over, you tap the datapad lightly against the bar, weighing the options. Finally, though it’s a narrow thing, you make your decision.

“You guys are going to need time to train on these things,” you say aloud.

“Hunh?” Susan asks softly. “Oh. Yeah.”

“And, honestly? I don’t know what ‘S-graded artillery’ looks like, but I’ve seen S-graded small arms fire. I’m not sure some clownsuits and rocket shoes are going to help you guys out that much.”

“At least we’ll match,” he replies drolly. “With you, I mean.”

“Har. What I’m getting at is that if I DO deploy you, I’m probably not going to send you guys on a trek across open terrain. That’s if I deploy you.”

“Going with some boots, I take it?” he asks, sitting up more fully.

“Done deal. Ordering the first set right now,” you reply. “For Marx.” You hold up a hand before he can protest. “Flak wanted him to have it first. He almost got pulped, and he thinks he can spend some time training them to help the rest of you ease in.”

Susan chews on that for a moment before turning back to the bar with a ‘hmf.’ “Flak’s too good for this outfit. Too good for his own good.”

“He is kind of a big sweetheart,” you agree.

“...I plan to make sure he stays that way,” Susan replies, staring off into the middle distance. “One of me is enough.”

You stare at him blankly. “You sound way, way more like Schwarzhund than you have any right to.”

He makes a noncommittal grunt, and goes back to his drink.

You finish putting in the order--along with a few other purchases that need doing--and tap the confirmation.

...Only for two new messages to come in.

FOXXFIRE@FRSKYBSNS
Subject: Ride armor Main Drive Unit Shipped to 4th
Preview: Why don’t you call any more, baby? Is it becau…

I0130
Subject: SOMEONE DEAR TO HIM IS IN THE BAR.
Preview: (no text)

… Slowly, you raise your eyes from the screen.

>
>>
>>718004
Eh, we should just make a list of defeated Mavericks or something...

Being a Reploid is suffering.
>>
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>>718130
>I0130
>Subject: SOMEONE DEAR TO HIM IS IN THE BAR.
>Preview: (no text)
We're actually getting these messages in the story?
>>
>>718130
No drinking. Our boss is an asshole so be better train with Em or something.
>>
>>718130

> Look around the bar, see if there's anyone who might be related to that cryptic message.
> Also see if there's more text to that cryptic message.
>>
>>718130
Look around the bar, see if who there is. If I recall Dodo had family with the delivery company he was made from.
>>
Reply
>new phone who dis
>>
>>718252
Wow I messed that up. But yeah, check the Foxfire message, but look around and see if there is someone we can talk to. At the very least, it's a curious message.
>>
>>718137
On the other hand, it's at least suffering that lets us have a fighting chance.
>>
>>718130
>Check Foxfire message
>Quick scan of the bar for figures mysterious
>>
>>718130

>Check out other bar patrons.

Wasn't Chekhov's patron looking us over when we sat down?
>>
>>718284
It also explains why at least a third of the Reploids goes Maverick foes so without the virus.
>>
>>718339
Yeah, there was mention of a older, human man. Might be someone to talk to at least, especially if he doesn't look like a soldier or a part of the hunters.
>>
>>718371
"Hi, how is living long enough to get old?"

And we can't just another therapist why?
>>
>>718417
A non military guy in a military bar in hunter HQ, sticks out like a sore thumb. Curiosity and bar mingle does happen. Besides, we can gauge the guy without looking at him before talking to him.
>>
>>718417

>And we can't just another therapist why?

Same reason we're short on all support staff, because a third of them died, another third defected, and the last third are dealing with people worse off than we are?
>>
>>718450
Maybe he's a relative of Grach's.
>>
>>718465
Also, therapists tend to take a while for a bond to form. While we MIGHT be able to get one, it wouldn't be the same.
>>
>>718486
We saw the other guy what... two or three times? We just want to vent.
>>
>>718130
>Check out the bar
>Ask Max about non-Hunter guy
>>
>>719896
Yeah let's do this.
>>
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>>718004
I know the feeling. Eventually I had to make the recap to keep everything in line for myself.

>http://pastebin.com/wMtuXJM2
>>
>>719896
Yes, ask. I hear ominous chimes in the distance.
>>
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Still here, but proooobably no post tonight.
>>
>>721928
It may interest you to know I've added the "//signal trace fail" missions to the bottom of the recap for easy access. There was much I had forgotten.
>>
>>721974
... That's "messages," not missions.
>>
>>721928
Have we had all the other messages in-game? And responded to them as well? I can't see how we know they're talking about Dodo, otherwise.
>>
>>723936
Yes.
>>
>>724023
Boy, are we gonna get in trouble when Command finds out we've been getting creepy, untraceable messages and didn't tell anyone.

At least we know ICly to go check out that Conda hint now!
>>
>>724053
We have? And we are computer iliterate, not even an electrical engineer, how should we know they are untracked?
>>
>>724142
When did we tell anyone? I don't recall.

And the signal trace fail kind of implies we don't know where the hell it's coming from.
>>
>>724185
Wonder who's doing the trace, then? Kinda seems like the sort of thing that, after the assault, would get mentioned and then get systems bugged to try and find the source.
>>
>>724189
I'm pretty sure Frog and later Gopher would have spoken to us if they knew we were getting messed-up messages from an unverifiable source, especially when they're regarding missing and dead members of our own unit.

I also recommend we don't open Foxfire's message until we know it won't allow her to access our entire data pad, play loud porn at random intervals, or send graphic death threats to Halcyon from our account.
>>
I've never had the fortune to take part in this quest when it's up, but I've loved it every step of the way regardless. Just wanted to say thanks HC for making these threads. Thanks CL, for being the nefarious bad guy. And thanks,everyone else for keeping the threads alive - the discussions are as fun as the quest.
>>
>>724200
Yeah she would totally do that. But we have the option to open it in just plain text, right?
>>
Hey HC, caught up in the archives just recently. This has been one hell of a ride.

I can only hope to make characters as likable as Emerald and India in my own quest.
>>
>>724528
Remember to make people, not wish fullfilement in the shape of characters. People have passions and flaws, is what makes them human.

Human? Yeah right. You can blame it on a virus or faulty programing but one of the reasons for the Maverick rebellion was because Reploids are a servant race. Humans got tired of slaving each other so they created us to fill that role instead. Of course I would not go saying that in public if I were you. Humans are way too paranoid already that is better not to risk "accidents" happening.
>>
For those that recall, I've had a bit of a year long labor of love going on with regards to a system I've been making based on MHQ and Megaman. Its nearing the final version of the rules, and once entirely nailed down I'll of course clean up the .pdf, but I'm going to make sure it gets out to all of you who may be interested in running or playing a game of it.
>>
>>724682
And I and a friend are hammering the final details of a Megaman Legends Quest.

Were you either play as an orphaned carbon girl with power armor or a Megaman prototype. And you can pick the path of a Thief, Mercenary or Hero. Each path has advantages and disadvantages. And I will shut up now.
>>
>>724682
Good work. I definitely like what I see. I'll have to chew on it later.
>>
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>>724260
>>724528
Awww, man, thank you guys, I really needed that after this week.
>>
>>724874
You are awesome and this quest is great.

Needs more swords how about an Emerald interlude?
>>
>'Live'
>>
>>734921
>No you
>>
>>724716
sounds like fun
>>
Dammit, I told you I'd get at least one post in.

...And here it is! Now I have to go move books and tables and take a contractor bag to a room full of devastation.

>>718130
‘Someone dear to him is in the bar.’

The words still blinking up at you on the screen, you look around.

Susan seems as lost in his sour reverie as ever, his head occasionally bobbing low, just hiding the tip of his nose behind the foam lace on the sides of his latest glass. Max is keeping close to him (and you, thinking about it), maybe waiting to serve up another drink, maybe just making sure the rookie drinker won’t do anything he’ll regret.

That old man on the side…?

With a glass of water and a small, wooden box in front of him, he examines a small coolant line from behind the bar, the sanitary break-off tab still covering it. He reads the small litany of warnings along the tubing, occasionally stopping to turn and flip a page in what looks like a battered old paper notebook.

As you approach, your stomach lurches as you see Dash Dodo grin up at you from the page. DASH--as in a company name--is stenciled over his head in stylized block lettering. The page behind it is a few drawings of Dodo’s face from different angles--and a few with some changes and tweaks. Feathers behind his ears, a bright snapper on his beak-tip, a postman’s bag tucked under one wing, wings AS postbags, laden down with pockets and satchels. A spirited drawing of him at a dead sprint, balancing a teetering stack of parcels at a breakneck pace.

The man hasn’t noticed you, turning the pages back and forth, page after page of designs. A few photographs are spread out across the bar, too--the genuine article, posing with children, with his creators, showing off the new, up-armored frame you always knew him to have.

>I’m sorry for your loss. He was one of the best.
>Try to strike up a more positive conversation. Everyone here has mourned him.
>...Turn away. He doesn’t need to talk about it any further.
>Other?
>>
>>741842
>I’m sorry for your loss. He was one of the best.
>>
>>741842
>>I’m sorry for your loss. He was one of the best.
> Then, if it seems polite to do so, try to turn the conversation more positive.
>>
>>741842
>Try to strike up a more positive conversation. Everyone here has mourned him.
>>
>>741842
>>741907
This.
>>
>>741842
>Try to strike up a more positive conversation. Everyone here has mourned him.
>>
>>741842
>Other?
>Were you and Dash close?

Maybe a slightly less "hey, I've been lurking and staring at all your stuff" approach.
>>
>>741842
>Try to strike up a more positive conversation. Everyone here has mourned him.
>>
>>741997
What, you don't want to stand behind him, staring creepily at his book and breathing down his neck? You weirdo.
>>
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>>741842
>I’m sorry for your loss. He was one of the best.
>>
>>741842
>Try to strike up a more positive conversation. Everyone here has mourned him.
>>
>>741842
"Dodo died a hero. Max I am paying this guy tab." After saying that you just sit nearby, not too close, giving the guy space. You know your parents are cool, but for most Reploids that's NOT the case. Who knew Dodo creator actually cared about him? You wait without saying anything else, giving the guy the choice what to do.

Ah dammit, you are basically just a kid inside, you barely knew Dodo, why it has to be you? You struggle to think on what else to do and you come with nothing. So you just sit there until you just say screw it and open your mouth.

"Dodo was a good person. And in this business? Is way easier if you are an asshole. You don't know if the guy you saw in the morning is gonna go Maverick or die by the next morning. If you try to be everyone friend, if you are a nice guy like he was? It fucking hurts. Yet he did that anyway."



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