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File: EvoGame-Planet-Essari-12.png (1.48 MB, 5333x2750)
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Hello again fellow creators and questers. It's been a while since I've had the time to do this, but finally I have a period of time to run another EvoGame series. The goal of this game/quest series is to see how far the evolution of these critters go, and to make a thriving ecosystem of creatures and aberrations.

As GM, I'll do my best to actively work on phylogeny charts to track the evolutions, and also make random events for the world to drive evolution down new paths. Since I've done this a few times now, and taken the time to observe/lurk on other EvoGames, I've picked up a few new tricks to keep everything organized and streamline too.

How to play:
• Open an image of a species in MS Paint, or your editor of choice
• Make one evolutionary change to that species
• Save as .PNG!
• Post your new species in the thread with a description of what evolution you've added and why.
• Details indicating what the generation of your species is important. Please indicate. (Base Organisms are Generation 0)
• Details regarding a creatures size or name aren't necessary, but are encouraged.
• Nothing too outlandish. Anything incredibly silly or outlandish will not be considered a canon species 95% of the time.

Notes:
• Unless stated explicitly, no species ever goes extinct. Old species can still evolve, even if they're not on the latest "chain"
• Try to make your evolutions gradual and realistic in biological standards.
• Everyday I'll add an update Phylogeny Chart to track changes. These take awhile, so please be patient.
• Every 12-24 hours I'll be rolling for a Random World Event.
• Extinction Events will have a chance of occurring once more, and likely with little warning. Be ready for life to adapt.
• Have fun

New to the Game?:
• I know the sheer number of creatures that already exist is pretty daunting, and may make introducing something new feel precarious, but trust me when I say all new organisms will be welcomed with open arms.
• We also have a Discord to keep you up to date on EvoGame stuff, and chat with other folks. https://discord.gg/kk8eJgJ
• Imgur Gallery detailing the history of this EvoGame up until now be found here http://imgur com/a/KI3ku
• In this thread and in the imgur gallery will be a Blank Template that you can use to make any organisms you wish to make for this game.
• Just a note, while it doesn't matter how intertwined your organism is with the rest of ecosystem, the more dependent it is on the existence of other creatures, the more potential your organism has to survive.

The map above is our world, Essari in the Mid Autumignis Era. The world is abundant with an array of complex organisms thanks in part to its humid global climate and an high levels of oxygen in the atmosphere.

>>617075 - Previously on EvoGame
>>
Forgot to post my name in OP post. Oh well, attached here is the Phylogeny Chart of currently active organisms throughout Essari. A reminder that it should be specified where specifically an organisms is found (Region 1-4), or if its global.

--Recent World Changes--
During the Mid Autumignis Era, the world the worlds landmasses begins to drift in further from one another, while also slowly shifting towards the more tropical regions of the world. This has intensified the effects of weather and rainfall on some landmasses, either bolstering the growth of forests and swamps, or creating expanses of prairie and arid deserts.

Additionally, the Braffberg Colonies have now throughly divided into two definitively different organisms. Pisces and Gemini are colonies that have adopted a sessile life anchored to continental shelfs of their nearby landmasses. They impact weather patterns around their neighboring landmasses and largely dictate the diversity of life and climates within their home regions. Leviathan and Styrax are a variety of colonies that have taken their symbiosis with other algea organisms of the colony to allow flight to the massive colonies. These Floatila Braffberg live suspended at only a few hundred feet in the air over the ocean. This is the maximum height they achieve due to their gathering tendrils only able to grow to 200-300ft in length. They've also attained a very primal form of sentience through the series of neuron-like nodes throughout the colony that allow communication and a simple form of rudimentary movement for the floatila. They move with wind current around the coasts.
--Impact to Organisms--
> All Plant Organisms are now capable of growing to the Size 25 increment.
> All Terrestrial Animal Organisms are now capable of growing to the Size 18 increment.
> All Marine Animal Organisms are now capable of growing to the Size 19 increment.

-- Size Increment Chart--
• Size 1: Sugar Ant (0.1 - 1 cm)
• Size 2: Bumblebee (1.01 - 2.5 cm)
• Size 3: Mosquitofish (2.5 - 5 cm)
• Size 4: Poison Dart Frog (5 - 10 cm)
• Size 5: Giant Water Bug (11 - 20 cm)
• Size 6: Birdwing Butterfly (21 - 35 cm)
• Size 7: Horseshoe Crab (35 - 70 cm)
• Size 8: Australian Trumpet Snail (71 - 100 cm)
• Size 9: Japanese Giant Salamander (100 - 150 cm)
• Size 10: Aldabra Giant Tortoise (150 - 200 cm)
• Size 11: Leatherback Sea Turtle (2.01 - 2.5 m)
• Size 12: Mekong Giant Catfish (2.5 - 3 m)
• Size 13: Giant Pacific Octopus (3 - 4 m)
• Size 14: Ocean Sunfish (4.1 - 4.6 m)
• Size 15: Tiger Shark (4.6 - 5.2 m)
• Size 16: White Sturgeon (5.2 - 5.8 m)
• Size 17: African Elephant (5.8 - 6.5 m)
• Size 18: Great White Shark (6.5 - 8 m)
• Size 19: Manta Ray (8.1 - 9 m)
• Size 20: Porites Coral Reef Colony (9 - 10.5 m)
• Size 21: Whale Shark (10.5 - 12 m)
• Size 22: Gigantosaurus (12 - 16 m)
• Size 23: Blue Whale (16.1 - 22 m)
• Size 24: Brachiosaurus (22.1 - 30 m)
• Size 25: Smaug, The Desolater (30m+)
>>
The Brafipine of Sujardin has evolved the ability to produce lignin. This fills the spaces in the plant's cell walls, strengthening it and allowing it to, on Sujardin, grow into never seen before heights.
>>
The Sujardin Brafitree develops a canopy that is cone shaped, thus giving it better protection against the elements. Its bark also becomes lighter, thus making it absorb less light produced by the algae.

*The size is in meters.
>>
The Amalgamadites begin to further incorporate the Floatbraffs into their mass while also allowing them a share of their total nutrient intake.
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>>680780
And I forget the fucking image as well. this is just bloody typical.
>>
Am I allowed to make a species that evolved "offscreen" like the creator of Brevistails did if I have an explanation for it?
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>>681000
Elaborate on "offscreen"
>>
>>681016
a species that differs from it's parent species more than usual because instead of being a new evolution it's a creature that was there for a long time but was not documented. Don't worry, I'm not going to make anything overpowered, I just realised we had no dedicated water-living scavenger species and I would like to make a bzol variant for that.
>>
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>>681043
Go ahead, you can make a divergent from any of the available organisms seen in the picture here >>676862
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>>681109
Is using the base organisms like bzols and brafs still allowed? Because if an organism evolved long ago but was documented only now they can be derived from them, right?
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>>681128
The Base organisms are not available this time around mostly because we have over 200+ organisms to work with. They will be returning in the next era if you want to use the base organisms. Their are a few organisms still prevalent from as far back as the first era that haven't been touched in a very long time. Those might be good substitutes as well.
>>
>>681160
Ok, I'll just wait then, I already made the picture though which is why I asked if I could do that.
>>
>>681160
Librarian, how do you feel about me making Amalgamatiadite zeppelins?

I mean, yes I'm not really sure how large they are gonna get, but the airborne Braffberg Colonies are probably gonna have some serious competition once the Zeppilites get enough momentum.
>>
>>681191
Aren't those things like really dense?
It would be really hard, if not impossible, for a pile of heavy metals to become bouyant enough to become airborn.
Hell it would be difficult for that same pile to try and become bouyant enough to float on water.
>>
>>681217
Unless they suddenly decide to evolve bodies made of non-metal.
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>>681217
Well I hadn't considered that, I was thinking that a Floatbraf would get it's feeder mouth stuck in the core of a small one and work from there.
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>>681191
I'm okay with it, but this good sir >>681217 did make a fair point about them. You're gonna have to lower their body density or something.
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>>681235
Or spread themselves out into a hollow fuselage that houses the floatbrafs.
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>>681217
>Hell it would be difficult for that same pile to try and become bouyant enough to float on water.
What are boats?
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>>681775
Not usually made of gold, silver, lead, and jewels.
>>
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>Global
The Adept Steel Rainetail, when forming its shell, occasionally incorporates other minerals by mistake. These minerals often gather in the weaker points of the Rainetail's armor. While this would normally be a downside, the Rainetails found that, while a giant steel turtle cannonballing towards you at high speeds is scary, a giant steel masked turtle cannonballing towards you at high speeds is even scarier.

As such, Steel Rainetails now have markings made from a yellow mineral around their arms, tail, and eyes. These are known as "Masked Steel Rainetails".
>>
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>Global
Some Victori-Ferrinoxids evolve plates on their mandibles, protecting their mouths and allowing them to more easily crush through their prey's armor. For some odd reason, they have a whitish pigment to them.
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The Bzalgae slowly evolves more efficient lungs, allowing for longer treks on Sujardin and Denui Island.
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Some Glovlord evolve a calcium spike in their mouth-tail, used to jam through more armored prey.
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>>676769
--Regional Descriptions 1/2--
Region 1: Jobani and Brouldia continue on their slow westward path, while Moralve moves to the Southeast, expanding the reach of the Mulzol Sea once more. The Gemini Braffberg Colony has shadowed the movement of the Brouldia and Jobani, still acting as a natural rainshadow to the western coast of Brouldia. As the Brouldian Deserts expand, so do the Succulents and Litorbraff that have learned to adapt to the harsh, drier climate. Elsewhere in the wetter climates of Brouldia and Jobani, an array of hardy organisms including, Bogtrap Broulders, Scorpionbrafs, and Rainetail. In Moralve, life has grown used to the seasonal periods of cold and snow, with Jefferey Braffious Trees being the most prominent form of plant life in the far southern reaches. Animals too have adapted to the colder climate either by developing fur like the Grizzly Tripod, or being able to warm their bodies internally, like the Hzobraf. Even the deep waters around the continents have become home to unique organisms like the Gammat Muloctsnejk, and the Sonar Hawi. The Shatturne Island rush to the west, with the largest island surging to life under the name of Mt. Morana, a volcano fed by a magma chamber nearly the size of Jobani.

Region 2: Sujardin nudges eastward throughout the Mid Autumignis Era, bringing with it the Pisces Braffberg Colony, whose sister colonies have anchored themselves to the bedrock of the continental shelf like the Gemini Colony. Unlike their cousin colony, Pisces nourishes the nearby lands of Sujardin with warm waters, and plentiful rainfall. This has created a sort of eden for life in Sujardin, one of which the Grabrafs have taken advantage of, Grabrafs have diversified greatly throughout the Mid Autumignis Era, with some growing intelligent and beautiful, with some organisms even venturing away from the dense Frondly Forests they once called home. The plantimals of Sujardin have grown in vibrance as well, with the Sweetsprint becoming of the most abundant organisms in Sujardin, second only to the Frondly Trees that now cover over half the landmass. New organisms, the migrant Disclodites from the Torray Isles in Region 4 have also made Sujardin their new home, with many Disclodite variety forming symbiotic relationships with the many varieties of Grabraf and other organisms in the region. Along the southern coast of Sujardin, the Voltan Isles have also become a new region for marine life to evolve and diversify with new species Ramniulu and Parabzol exploding to life in the local area. Denui Island has remained a distant and unpredictable island for life. Periods of volcanic activity followed by long period of glacial coverage has left the Broulder populations of the island alone to be one of the few hardy organisms still present in Denui.
>>
>>685894
--Regional Descriptions 2/2--
Region 3: Panoram drifts further southwest into the tropics of Essari, and with it the continent brings the Leviathan Braffberg, which has in the past few million years adapted to life adrift in the air over the Panoramic Coast. With this Braffberg newfound freedom in the air, and its uncanny sense of consciousness in regards to the abundance of organic nutrients on Panoram, the Braffberg has taken to devouring whole swathes of forest, and animals. This has results in much forest cover around the coast to be depleted as the Braffberg circles the Panoram coast. Further inland, many of Panorams organisms have grown larger and hardier to the dangers that live all around them. If Sujardin is the land of Grabrafs, Panoram is the land where the Landlord Tripods hold dominion over the continent. Landlords have diverged and adapted to life in every habitat of Panoram. Panzerg Landlords roam the plains of Panoram, Toothlords graze and hunt in the Canthral Glades and wetlands of Panoram, and Lowrend Landlords dominate the forests of Panoram is large herds. The Bebin Islands movement into warmer waters has allowed the islands few inhabitats to grow massive, much like the organisms in Panoram. The sauropod-like Humongous Brutail is one such example of these massive organisms. Nihiloram and the Bebin Islands have also recently become home to stable populations of the Nomad Tripod. Nihiloram has continue to drift eastward and it likely to cross into Region 4 in near future.
Region 4: The climates in Foltania become further divided as deserts of Central Foltania spread further, while the humid wetlands and forests of the East and West expand over the Foltanian grasslands. Crystalline life from the Torray Isles have after millions of years made the migration over to Foltania, shaking up the ecology of the continent. In spite of this, new organisms in Foltania have been far and few in between, with most organisms now readily adapted to life there. Foltania has become home to a Foltanian variety of the Humongous Brutail that tower over all other life in the region, while Brould Choppertails graze in the lower canopies of Foltania’s wetlands and forests, and the Hawver that roams the plains in great herds. Meanwhile in the Torray Isles have now become host to the Styrax Braffberg Floatila that patrols the islands consuming crystals and organic matter en masse. Unlike the Leviathan Braffberg, the smaller Styrax Floatila is less damaging to the island environments due to its supposed preference for crystals as the main source of sustenance. Further south in the Suomalainen Islands, life continues on quietly, far from the influence of the Styrax Braffberg or the Torray Islands.
>>
>>685910
Hey Libby, chat invite expired
>>
>>685937
Oh noes.

Have a fresh one: https://discord.gg/82nhT6f
>>
>>685960
>82nhT6f
Invalid
>>
>>686046
Here's a new one. Clicked the box so this link should never expire.
https://discord.gg/3akzhFn
>>
>>686108
>https://discord.gg/3akzhFn
>Invalid
wew
>>
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>>685910
>>685894
https://www.youtube.com/watch?v=1NeLhre2gYU

somewhere along the way, endless fragments of floating giants drift on a new ocean of gas. Fragments carry meaning, intent, even glimmers of thought at times. To each one, distant cousins, but in mind, spirit, and method, alien.

Styrax seeks crystal, freedom.
Leviathan seeks all.

The two are aware of each other by the fragments in the air, the drift of the wind, if only in a circular fashion of the world.

Now, above the land, what were once rogue platform in the sea, are nodes given purpose. A chunk of braffberg broken off, enough pieces <small braffiforms> to survive a journey. A single thought echoing back and fourth in it's body across the nodes in it's body. "find and kill"

Leviathan would send out numerous splinters...fleets, and Styrax in turn would send out single grand spikes. It was an odd dance, with neither weapons actually being very effective, but their biomass raining down around the world, serving as food or fertilizer, and on rare occasion the crashed nodes would take purchase of the land and begin as something...new. a home?

There is discord. Beyond it all, the creatures of this world watch. The Amalgamadites more so than others. They dream, they wonder, they may be able to do something with these carcasses....so much as an instinct made manifest dares to dream.
>>
>>686428

Kill jester
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>>686430
>Kill jester
https://www.youtube.com/watch?v=k3J8FYKZ52w
if you insist.
>>
>>686428
>We Crimson skies now.
YERSE!
>>
>>686664
https://www.youtube.com/watch?v=2eAUcZn79HI
>>
What was The Librarian's name and discord tag?
>>
>>686428
I don't think either one of those colonies has reached a level of sentience capable of building mini war colonies. Or that either would have a reason to try and kill the other.
It doesn't make much sense to spend massive amounts of resources to attack someone on the other side of the world that you've never met, especially when those attacks continuously have no effect.
>>
>>686706
Oh that, and the leviathan based node that was drawn has a propulsion system. Propulsion is specific to leviathan minor. Leviathan major doesn't have access to that evolution.
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>>686706
they arent really building. Its just budding off chunks of themselves, I view the braffbergs as a big "mass" sort of like an anthill or blob of algae. while the braffbergs are somewhat sapient, they are probably no more intellectual than any simple self aware animal. On top of that they have instincts and a very slow method of thought. The world is their territory. Leviathan is out to eat it all, and Styrax is out to protect itself.

Its a very slow, probing dance.
>>686709
didn't see minor, figured it was eaten by major, or disporia of the capability?
>>
>>686836
Huh, you're right, leviathan minor does appear to be missing. I can't confirm it's location though, and based on the movements of leviathan major the we can tell that leviathan major still has no propulsion system (with it's size it wouldn't be easy to implement anyway).

As for the "Eat everything" bit for leviathan. It's not really out to eat the entire world. It's mind has been repeatedly calculating what actions provide the most benefit in terms of sruvival and growth. Which happens to include eating entire forests at this point. In the past Leviathan has shown sustainable feeding methods(paticularly before it was airborn), and in doing so caused the populations of the ecosystem that it was a part of to remain fairly constant and stable.
A simple mind that focused only on maximizing it's own benefit wouldn't see much reason to spend massive amounts of it's resources to bud off portions of itself just so they can aggrevate another colony on the other side of the world that it has never encountered.
(and if leviathan did want to kill Styrax, I imagine it would skip the budding, and just head over to use it's massive size to kill it in one shot)

If you want a mean colony, go for Gemini. Gemini has a super aggressive nature, and is constantly feeding in it's territory usign aggressive hunting techniques. It hasn't evolved the complex proto-brains that Styrax and Leviathan have, but if it could think I can imagine "Kill" would be the most prominant thought.

Pisces is the only other major colony, and they kinda just hang around at this point. They're so stable they may as well be just another continent.
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>>687113
>>686836

Oh, so you noticed Leviathan Minor is gone. I do suppose that is somewhat ominous that it disappeared.

But on Essari objects of a large enough magnitude that they are visible from orbit, don't just disappear. I wonder where it could be?
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>>687113
eh, I'll skip any further tampering with the sky colonies. The goal was to give the setting a richer backdrop with these flying whale like creatures eventually, but have them be a bit tragic as they are only able to live as long as their energy reserves will allow them, eventually leading up that they are essentially not giant weapons, but giant sperm. The Braffs had become sexual in addition to clonal. I tend to play a long game and tend to like to keep it secret so its more fun. However thats too much damn work to do while also defending it with every post.
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>>676862
The electrocerar develop a light sensitive spot on their heads, in an attempt to maybe know when predators are about so they can avoid them. Also they develop a series of thin hair-like strands on the outside of their jaws that can be used to channel a small electric charge into what ever they touch. Not enough to be fatal to anything, but enough to hurt.
>>
>>687233
Sorry dude. I get what you wanted to do, and it's pretty cool. But I just couldn't see the logic in making the jump of turning the brafbergs against each other when they're too far away from each other for it to matter, and when both sides of the war get no benefit from winning.
It'll be possible when and if the colonies develop a sense of ego, but at this point they're barely at what what could be debated to be sentience.
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>>687149
Hey Libby, what's your name and discord tag?
>>
>>686836
>Leviathan is out to eat it all
Aside from the fact that the majority of it's energy needs comes from photosynthesis. To me, it seems like people have been forgetting that braffbergs are pseudo-plants that do a little filter feeding on the side. Eating to them is just catching plankton or tons of crumbs.
>>
>Surface Amalgamatiadite
In Sujardin, Amalgamatiadites who wonder out of their cave dwellings actually manage to survive, due to a lack of predators in comparison to other regions. These amalgamatiadites become covered in plant-life who consume and replace their piles. Braffibushes and bubble algae are the most common forms of vegetation. While, bubble algae brought to the amalgamatiadites beforehand wouldn't survive in a subterrenean environment, on the surface they thrive making large blooms on the creature's pile.
As a result of all of the algae clusters and increase in braffibushes the amount of goop, adhesive, and otherwise sticky liquids they secrete increases, making grazing from their piles a very tedious and often deadly task. Usually, smaller unaware creatures end up stuck to the pile and suffer death by drowning as they become completely submerged in slime. Larger herbivores simply get their mouths, hands, or other apendages stuck and in their struggle become fully glued onto the pile. These large creatures often asphyxiate and suffocate in the slimy plant pile of the amalgamatiadite, their distress calls and screams serving as a warning to other creatures who want to eat from the seemingly easy feast.
Other information:
>Lighter than other amalgamatiadites, pile made of bubble algae, plant life, and corpses rather than metal and stone.
>Comparably faster due to lighter weight
>Doesn't actually intend to kill anything, more of an assisted suicide than anything else
>Corpses are quickly decomposed and used as fertilizer
>I'm rambling in greentext form
>Wew lads flying amalgamatiadites when?
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>>688670
Oh yeah and a friendly reminder for anybody editing these. They move by using their roots to drag themselves across the ground. So... if they ever do take flight, feel free to make them like baloons or... flying plant jellyfish with crystal eyes or something.
>>
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>>687614
Look here
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>>689029
>Have to verify account before adding friends
>Can't message strangers without joining their server
>Can't join server
wew lad
>>
>>689074
Well that is peculiar, since my account is always setup so that anyone can add as a friend, and you should be able to join the EvoGame Discord without issue, since I don't have any settings active that ban anyone from outright joining.

I'm really sorry, but I'm out of ideas on what could be wrong.
>>
>Hovering Amalgamatiadite
Smaller specimens of surface amalgamatiadite occasionally gained enough lift from their bubble algae and drifters to go airborne. Here, more bubble algae naturally became stuck to their sticky forms, making their piles into a "cloud" so to speak. Their flight is only a technicality however, as they often only hover a few meters off of the ground, their roots just barely managing to not touch it. They are much more agile than their rooted ancestors, paddling away in the air, moving at the speed of a rather excited turtle. Feeding is a different process, these amalgamatiadites relying on a more predatory approach to gaining nutrients than its counterparts. Rather than hope for a creature to stumble onto its now airborne mass, the Hovering Amalgamatiadite often grabs creatures with its tendrils and forcibly shoves them into its slimy form, assimilating the prey into its pile.
Fluff:
>Much lighter than its counterparts
>Reaches mates faster, and can therefore reproduce more often.
>Known for abducting children
>Also known for abducting adults
>Would probably make a nice tentacle monster
>"Please a-amalga senpai, not too rough"
>>
>>689514
>not too rough
>proceeds to melt your flesh from the inside out
7.2/10 most intimate sexual experience I've ever had.
>>
Creature Theme: https://youtu.be/RYnFIRc0k6E
>Katamari Amalgamatiadite
While some amalgamatiadites managed to go airborne, some became uprooted without ever gracing the skies. All was not lost however, as the more round of these specimens managed to find a new way to move... rolling. Gaining momentum and able to faintly control the direction of its movement using its upturned tendrils, these amalgamatiadites simply roll about looking for their mates. While, sounding innocent, these creatures are extremely destructive, often upturning entire groves of braffitrees and adding them to its ball. Even death isn't enough to stop these monstrosities, as often their corpses continue rolling about, rampaging across Sujardin. Only on the occasion that they become stuck, or roll off into a body of water, do these unaware monsters finally end their carnage.
Fluff:
>Rolls about
>Reaches mates much faster than its rooted, and sky bound counterparts
>Doesn't actually intend on hurting or killing anything
>Simply wants to mate
>Just keeps on rollin' rollin' rollin'
>Speed varies from sluggish to... it's too late you're already assimilated
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>>689632
It's happening
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>>678533
These development were proved to be fruitful and these trees began to grow more stems as a result of stronger trunk
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>>688670
>>689514
>>689632
>ZONDEEEEEER!
>>
Anyone here?
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>>693203
yes
>>
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>>689514
Numerous Hovering Amalgamatiadites beging binding together and eventually give rise to the Hovering Centiadite!

I fucked up the cropping on the last one, sorry about that.
>>
Am I the only one that really doesn't like any of the crystal based shenanigans at all?
>>
>>693355
That's just how the game turned to at one point. If it's any comfort, most of them are confined to the Torray Islands.
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>>693355
I agree.
which is why im planning to turn them into fleshy abominations
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>>687149
>>687233
little extra bandwidth available from real life. Librarian, yay or nay on giant airborne spermatozoa analogue evolution ministory?
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>>693612
Uh, I don't know what exactly that is, but I'm going to allow it.
>>
>>693629
>>693612
>>686428

The nodes continue to float away from their parent braffbergs, seeking a pheromone trail on the air. These nodes are part of a braffiforms natural lifecylce but on a grander scale. All braffiforms produce by clonal budding.

Many braffiforms while animal, are so sedentary that they resemble plants. In a braffberg colony the countless smaller organisms that make up the colony will gradually specialize, and generation after generation become a unique "branch" be it a collection of braffiforms forming a tube that gradually grows into a feeding tendril, or a tough skin like layer around the braffberg.

Even then, the braffberg as a whole occasionally ejects matter, which given enough time becomes self sufficent, and becomes its own tiny braffberg. When immature they are sleek and agile, but as mass increases they gradually bloat and become more and more shapeless. Communication between the braffiforms that make up it's individual "cells" becomes slower and more ponderous, as does the colonies overall mobility.

Occasionally the small braffbergs of cousin colonies will crash into eachother, and mix lineage. While this means the small braffiforms simply get new neighbors, on the macro level it is a form of sexual reproduction.

the most recent braffberg evolution is that the braffberg colonies will seek out unfamiliar braffiforms when they are in this juvenile state, often maintaing a high degree of mobility and burning through energy reserves in search of a suitable "mate".

Due to the great distances of the two major flotillas, there has yet to be sucessful cross germinaton at that level. Once a colony, either a juvenile to juvenile (IE spermatozoa), or juvenile to existing intermingles, the drive to seek other braffbergs dissapates. This will not stop subsequent juvenile colonies from integrating into an existing intermingled colony.

The consequence is a number of small braffberg colonies come and go, live and die, and become part of the food chain.

>>693221
rarer, but not unheard of, occasionally these small seeking braffbergs will crash into a Hovering Amalgamatiadite due to the large number of braffiforms attached to them, giving off a false positive and appearance of being another braffberg.

...what will happen?
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>>693742
forgot the pic.
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>>693751
>Mfw my Centiadites are become ing the abominations against nature I always wanted them to be.
I'm so proud.
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>>693751
Excellent, all we need to do now is align the Tiadite cores to the front and re-arrange the tendrils and we should be fine and dandy.
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>>693751
thread needs some love. lot of not evolving going on. I would like to see whats up on the ground.
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>>693742
I'm pretty sure Braffbergs have reproduced by releasing massive amounts of spores for a while now. Is this forgetting, adding to, or replacing that? Also, aren't the main colonies so large because they're constantly sending out pheromone signals for smaller colonies to congregate and merge with together with the larger ones?
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>>696482
Yes, on both accounts. I just checked for how they grew and congregated recently.
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>>696484
Since this is an evolving game, want to just kill off the idea of braffberg spermatozoa, or is this something that is in addition to? I am not attached to the idea, just thought it was cool.

I also have watched this game and lurked a lot. I notice when there is something that people dont like they just tend to leave without talking about it. So if axing this idea gets it back on track, lets do it.
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>>696684
I'm honestly all for it. I'm working on a story/world event revolving around the Braffberg that will kind be the organisms swan song anyway.

Let's go ahead and say the Braffberg have evolved something beyond the spermatozoas it used to use to reproduce.
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>>696751
it would be nice to see the fantasy element get reigned in a bit. Might just be me. Perhaps a poll or something? Since evos have puttered out just chatting here.

I would like to work more with the snake Tripods and little proto spaient creatures but I was waiting for some of the other players to chime in.
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>Floating Braffipede
Those centiadites who ended up having collisions with braffberg pieces ended up incorporating them into their rather... amalgamate forms. Changes were mostly aesthetic, with braffimat clusters coating portions of their body, and the occasional tendril gaining a layer of braff. However, there were some behavioral, and a few physical changes. Physically, their pseudo-mouths occasionally gained feeding tubes, the tendrils once occupying the area now being used to drag things into them rather than shove food into its mass outright. Behaviorally, they gained a rather braffberg-like taste for trees, now playing a major role in their diet, with the occasional organism being picked up out of habit.
Other Info:
>Not as violent as previous centiadites
>Can do major damage to a forested environment
>Even with the braff "boost" they move rather slowly
>If a section is severed off from the others it can survive on its own
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>>698043
Eh honestly, most of the more "fantasy" creatures are extremely flammable. And... from the vibe I'm getting from Libby's extinction plan, they'll be the first ones to burn in purging hellfire.
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>>698184
word.

Granted that global stink from continent sized corpses. eew.
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Some Scorpion Braf evolve retractable eye covers, granting a layer of protection against eye-gouging and stinging liquids.
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>>685359
Some Bzalgae begin permanently settling onto land.
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Glovlords evolve to allow their mouths to vibrate intensely, this allows them to chip away at armor and such.
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>>698158
>These are now omnivores
>>698344
>These are a mix of an animal and a plant.

Is someone else gonna post yakety sax, or should I?
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The Humongous Brutails of Foltania develop broader feet. This allows them to disperse their weight over a larger area, thus making it easier for the m to move around and less likely for them to get stuck in wetlands.
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Meanwhile, in region 3, the sexually driven selection for ways to attract mates continues. The Humongous Brutail develops a feather collar to show off for potential partners.
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With the additional nutrients added to the pterrotail's diet, it starts developing growths on its plates. These are primarily used during the mating season to show off.

During the mating season a female finds a spot where it draws a circle with a diameter twice its size. It then stands there and sings. The males walk around an make sounds as well, until the female picks a male that sings close enough in harmony and looks good enough for her tastes, and lets him into the circle.
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The Toothed Serpentsnejk develops a more powerful tail, allowing it to no longer just ambush unsuspecting victims, but now also longer bursts of speed.
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>>701951
If these don't end up looking like one of those Chinese dancing dragons I will be most put out.
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>>701951
The male Humongous Frilled Brutail develops more feathers to provide a better display.
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>>702267
The pterrortails develop thin, yet sturdy structures in their 'flaps', which, although not as strong as bones (yet stronger than cartilage) protect them from inter and intraspecific violence
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>>705573
Next step...RODAN!




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