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File: Magical Girl Victory.jpg (178 KB, 1280x773)
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Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dieselpunk%20Magical%20Girl%20Quest

QM Twitter: https://twitter.com/kojimaQM

The two Majestic girls are far cries from each other. Freedom’s eyes wander and dart from place to place, she fidgets with the hem of her very patriotically colored skirt as the agent briefing the six of you keeps droning on about the strategic situation currently present in the occupied Polish city. You get the gist, you’ve even helped out their boys out few times. It’s really miraculous how they’ve managed to keep going after living under the thumb of the Krauts for so long. Freedom’s just that worth it, you guess. Magical Girl Freedom doesn’t seem to be listening at all as she shifts uncomfortably in her seat, still messing with her clothing.

Archer on the other hand, is listening with rapt attention, sitting ramrod straight. Her arm shoots straight up into the air like a schoolgirl wanting to ask a question. The agent’s finally stops his rambling long enough for Archer to pose her question.

“Can we expect to encounter, erh, supernatural entities during our deployment?” The agent shrugs in response.

“Perhaps. Expect to counter half gifted individuals at the very least. But the worst of the the worst will probably be sticking around their control and command location.” The agent gives your team a knowing glance.
“Well, someone has to take the hard jobs, right?” You offer with a smile, directing it at Freedom, she gives you an anxious smile of her own. Archer bombards the poor agent with more questions, allowing you an opportunity to sneak your way to a seat next to Freedom, who jumps slightly as you approach her. You grip her shoulder tightly, reassuringly.

“Just don’t do nothing stupid, and you’ll be right as rain! Leave the heroics to us.” She looks deeply into your eyes, before nodding slowly. It might not be the most encouraging thing to say, but you’d rather have her come home safe than not come home at all. America can’t afford to lose magical girls for nothing.

“Bu-but we’re supposed to be heroes, right?”

“And how many heroes got got by doing something silly? We’ll get plenty of glory after this blows over.” You show her your pearly whites and then creep back to your seat, resigning to listening the the agent’s lecture.

“We have evidence that says that they’ve been moving potentially magical materials to help crush the partisans in Warsaw once and for all. Supply depots around train tracks should be a good place to start your your search in.”

Josie clicks her tongue against the roof of her mouth in frustration.

“More sneaking around, this isn’t gonna be much fun is it.” She huffs as she shoves her hands into her pants pockets. Diane wraps an arm around her companion's torso, pulling the upset magical girl close to her
>>
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>>674578
“Oh come on, it won’t be so bad. Just means you’ll have to punch people a bit quieter, cheri.” Josie turns away from her like a upset child. You’re dismissed from the briefing room, and quickly herded to the a car, to ferry you all to the local airbase. You spy those same stealth aircraft that took you from Italy to Egypt. You wonder if they’ll be able to penetrate German air defenses. That’s for the pilot to find out, you suppose.

The flight to Poland is relatively uneventful. The aircraft shifts and maneuvers due to turbulence, and on several occasions, you’re positive that you’re being attacked by enemy interceptors. You’re fast asleep when you’re awoken by the jostling of the plane landing in a green, picturesque meadow, another similarly calm and peaceful village sits in the middle of it. Well, it looks peaceful enough, until your spot the men armed with rifles approaching you. Upon closer inspection, they’re stern looking stone faced men. They’re not wearing any kind of uniform, or any other identifying article on their bodies. A handful of them level their rifles with you, and one of them steps in front of the other's, hand resting on his weapon. It looks like they’re armed with a mixture of old Soviet rifles and German ones. Diane’s hand rests on the hilt of her rapier. One of them shouts at you in an unfamiliar language. The man simply stares at you, before he questions you in very broken English.

“American witches yes, here to banish devils and hags being used by German scum, yes?”

[x] “Yes, we’re here to help.”
[x] Be cautious around him. The Bureau never mentioned anything about specific contacts
[x] Write in
>>
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>>674597
>[x] “Yes, we’re here to help.”
>>
>>674597
>[x] Be cautious around him. The Bureau never mentioned anything about specific contacts
>>
Rolled 1 (1d2)

Rolling tiebreaker

1: >>674665
2: >>674696
>>
>>674597
> YES were here to help.
Give him a big thumbs up or victory sign or whatever. Would be the perfect time for a dramatic team introduction and pose really...
>>
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>>674809
Posing on in a field is silly. We must pose when we meet the enemy magical girl team, show them they can neither beat us in strength nor style
>>
>>674809
>>674821
We need a portable searchlight for fancy introductions and blinding Nazis.
>>
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>>674845
Then gruff looking men keep their weapons trained on you and the rest of the team. Freedom’s quivering in place as the partisans close with you. Archer scans the group of guerrillas slowly encircling you, grabbing Freedom by the hand as she does. Those are some really sharp looking bayonets on their guns. You show him your empty hands, hopefully he’ll understand this simple gesture. He looks down at them, stony visage softening slight as you do. The agent never mentioned any kind of contact back during briefing, and you’re pretty sure that he wouldn’t leave something so important out. Some of the other men in his unit aren’t so easily swayed though, however, and keep you in their sights. That’s fine, as long as you manage to convince their leader that you’re here to help them take their country back.

“Erh, yes. I’m an American magical girl and I’m here to help” You give him one of your award winning smiles as you give him a thumbs up. That should be enough to warm even the iciest of hearts. The man’s eyes narrow at you, but he finally lowers his rifle.

“Come with.” He motions for you to follow him, and yells at the men to hide the plane. The pilot gets the picture rather quickly and taxis is way over to the closest treebank large enough to conceal his craft.

He leads you into the small village, it’s hard to believe that the people here are under the rule of an evil empire. It’s even harder to believe that such a homely place is home to some of the hardest looking people you’ve ever laid eyes on. The villagers go about the business, walking to the other side of the street, or turning their gazes away from you as you approach. You’re pretty deep into the town and you’ve only seen one swastika, that has to be some kind of record for something.

“I haven’t seen a single Kraut since we landed, ain’t that weird to anyone else?” Josie ask as she examines the town slowly.

“I think we should count our blessings.” Diane’s just as apprehensive as the boxing magical girl is. That is rather weird, you’re half expecting these men to lead you straight into a trap. The Majestic girls look just as worried, with Freedom practically clinging to Archer like a baby to it’s mother.

The rest of the Poles part ways with you as the muscular giant of a man gently pushes open the door of a bakery, the delicious scent of freshly baked bread filling your nostrils and making your stomach rumble. The girl working the counter gives a lazy wave as he takes you further into the building and down the basement.
“I’ve seen enough movies to know how this ends, guys.” You hush Josie noisily

“Real life isn’t like your movies!” She rolls her eyes at you. The Pole takes a seat at a table, with plenty of markings on it, and even a knife through one part of it.

“I bring you to Warsaw. Warsaw need most help right now. But doing that will be very much hard with this.” He points a meaty finger at a point on the map.
>>
>>675019
“And what might that be?” Archer asks, gazing down at the map.

“Checkpoint. Camp for training boy into traitor. Another problem is this.” He takes a pen and points it at another part of the map

“And here is base for walking machine. Easily outrun anything that we have. Like tiger or cheetah.” You feel three pairs of eyes on you.

“Where do you wanna hit, boss? We can get the Majestic girls to knock out the other one.”

[x] The outpost
[x] The walker base
[x] Write in
>>
>>675029
>[x] The outpost
Seemed like the Majestic girls had problems versus infantry, so we deal with them while they go and bust some mechs, then run and meet us at a rendezvous
>>
>>675029
>[x] The outpost
The greenhorns don't need to see this. Yet.
>>
>>675029
> write in
We all go and make a mess of the outpost which will hopefully draw the walkers out of their base so we don't have to attack them on their home ground.

If that I'd not an acceptable write in the I'll support >>675068
>>
You rub your chin as you examine the map for yourself. You’ve seen other officers do this while they’re waxing intelligent, and you’re not sure if it’s helping. The walker base looks to be pretty close to that camp that the Pole mentioned, probably enough for them to reinforce each other in the event of something bad happening. But, also close enough for the two teams of magical girls to meet with each other and get out in short order. Close enough for you to help one another if you finish your work ahead of schedule. You slam your fist against the table, causing everyone, even the Pole to jump in surprise, you practically leap out of your seat as your idea seizes your mind. You don’t often have epiphanies, but you feel like you’ve been suddenly blessed with military genius by Patton himself.

“What’s the big idea, boss?” Josie raises an eyebrow at your sudden outburst, you snatch a from a pencil from the table, using it to draw a line from the walker base to the outpost, almost giddy as you do.

“They might be Krauts, but they still look out for their own, right?” You stare at Josie, making sure that she’s keeping up with you. She is, or at least she seems to be

“Right? And that helps us how...?”

“Look, we make a big mess and stink inside that base. Enough for them to try to get armor to help. And after we take care of them, we hightail it alllll the way to Warsaw.” You draw a line from the base to the city, making a X on it.

“And if they don’t?” You glare at Erika, a bit perturbed that she tried to poke a hole in your flawless plan.

“They will. We make a big enough mess for them, then they have to.” Erika mulls the idea over, not saying another word as she does. You give the Pole the details of your plan in the simplest terms you can think of. People in other countries really must learn English.

“Very well.”

He takes you up through the bakery, and you find yourself next to a van, you hop in and the vehicle chugs away. Unfortunately, there aren’t any seats in the thing, and you’re left to sit on the cold, metal floor of the car. Archer sits across from you, a slight smile on your face.

“You know, you remind me a lot of my sister. She thought on her feet very well, just like you.” You arch an eyebrow at her. The only sound that fills the van is the rumbling of the engine for a long while.

“Yeah, Holly was really good at improvising. You really are a lot like her. Except she’s more, erh, optimistic? ”

[x] “Well, I try to make the best of things. It’s just that things aren’t going our way.”
[x] “What are you talking about? I’m always happy! I’m never upset, even when I’m getting shot at!”
[x] Write in
>>
>>675262
>[x] “Well, I try to make the best of things. It’s just that things aren’t going our way.”
>>
>>675262
>[x] “Well, I try to make the best of things, but sometimes the krauts just do horrible things like invade your dreams to hold tea parties.”
>>
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>>675262
Actually, switching to >>675300
>>
You try your best to give Josie your best, most genuine smile, and you manage to hold it for a grand total of three or so seconds before your face drops into a scowl. This war’s really taking it’s toll on you, but you’re a leader, you’re not supposed to show that you’re breaking. You’re a noble, brave, American, after all. Getting upset over war is for losers and crybabies, and you’re neither of those things. You’re darn codename is Victory, for crying out loud. Getting mopey isn’t very conducive to victory. Josie on the other hand is quick to pick up on your moment of wallowing, pulling you into a warm, tight hug, one that almost squeezes the breath right out of your lungs. You relax and rest your face on Josie’s shoulder as she clutches your body to her’s

“I try to make the best of things, but sometimes the krauts just do horrible things like invade your dreams to hold tea parties.” You mumble your comment into her shoulder, and she pats your head as you do. It soothes you quite a bit, you don’t like being a sad sack anyways.

“Well, you’re doin’ a mighty good job of it. Y’know, I think most girls would have broken under this whole mess. What with Dracula being obsessed enough with you to break into your dreams, and the constant deployments they put you on. It’s not your fault. Just keep trying your best.” You nod against Josie’s shoulder as she moves her hand down to your back, lightly patting you on the back.

“I’m just afraid that my best won’t be good enough.” Josie’s hand moves up to stroke your hair, and you’re surprised that she can be so delicate, her job of punching the snot out of people doesn’t bring up images of a particularly caring girl

“I think it will be.” You finally manage to worm your way out of the bigger girl’s grasp, feeling much better than you did before Josie hugged you. You feel like you’re ready to take on the entirety of the Wehrmacht and the Hexenkraft all by yourself. You sigh deeply as she pats you on the head one final time.

“Erh, thanks for that Josie. Was a long time coming, I suppose.” She smiles at you, and the van grows silent as it finally stops.

“Getting close to outpost. As close as I can get.

[x] Hop out, and figure out what’s in store for you
[x] See if the driver’s willing to get any closer for you
[x] Write in
>>
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>>675435
Forgot my pic
>>
>>675435
>[x] Hop out, and figure out what’s in store for you
Wait, I thought we were talking to Archer
>>
>>675447
Meat to say that Josie said this:
>“Yeah, Holly was really good at improvising. You really are a lot like her. Except she’s more, erh, optimistic? ”
>>
>>675435
>[x] Hop out, and figure out what’s in store for you
>>
>>675435
>[x] Hop out, and figure out what’s in store for you
Is this van going to stay here to pick up any fleeting Hitler youth inductees?
>>
Gonna call it here for tonight, see ya'll tomorrow
>>
>>675702
G'night Erwin, thanks for running
>>
>>675702
See you soon.
>>
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If a big strong man like your Polish companion is afraid of getting any closer to the building, then you suppose there’s nothing you can do about it. He knows the area better than you, so it’s wise to heed his advice. The place is a big metal splotch on the green on the meadow surrounded by sparking electric fences and sniper towers on every corner. You can spot the silhouette of mounted machine guns mounted onto the towers. They look nasty, and erven though they might not be able to do any lasting damage, getting shot by one still hurts quite a bit.Swastikas and Hexenkraft emblems flutter over the base, reminding everyone around the place who they belong to. You give the Pole a wave goodbye.

“We’ll see if we can’t get your boys back to you.” He gives you a grunt and a firm nod in response.

“Good. Will hide automobile and wait for you to come.” Your team hops out of the ramshackle vehicle and you immediately hide in the tall grass of the meadow, narrowing your eyes as you try your best to discern what’s going on in the rest of the base. There’s a lot of people shouting something indecipherable, while doing their silly Nazi salute. Maybe that place is a parade ground or something? You creep closer through the grass and wish your magical powers included in superhuman sight in the package. Archer notices you straining to get a good view of the base, and she smirks.

“Let me give you a hand with that.” Her bow unfurls from her arm, a stream of blue forming the bowstring, she pulls out another sliver of rock with an eye pattern drawn on it’s sides. She launches it clear over the base, you’re about to comment about her poor aim until her eyes glow a similar blue color.

“What’s the big ide-” She interrupts you abruptly as her eyes regain their normal color. Why don’t you get cool toys like that?

“They’ve got a some kind of place for rearming and repairing their power armor. Shouldn’t be anyone there but mechanics, and people on leave. But it’s on the opposite side of us.”

“Spot anythin’ else? Maybe a path that doesn’t need us sneakin’ around a whole lot?” She nods affirmatively

“Yes, the main entrance to the base. It’s the only place that isn’t covered by that electric fence. But it is the main entrance, soooo....”

“Lots and lots of Krauts.”

“Indeed.”

[x] Break into the parade ground
[x] Make an entrance through the maintenance area
[x] If they’ve left the door open for you, you should probably use it.
[x] Write in
>>
>>678787
> make an entrance through the maintenance area
>>
>>678787
>[x] Make an entrance through the maintenance area
>>
>>678787
>[x] Make an entrance through the maintenance area
>>
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>>678912
Those power armors are a lot less scary when they don’t have anyone in them. And you’d rather deal with them rather than a whole bunch of Kraut guards. Who might be stir crazy and just looking for an excuse to start shooting at anything. It might take you the long way around the base, but you’d rather deal with a bout of sneaking around rather than a whole slew of Kraut guards that you know nothing about. Plus, not having power armored soldiers to help them might cause the base’s personnel to call for help from their walker mounted counterparts. Hopefully you’ll be able to manage to avoid too much attention from the other guards. The element of surprise is key here.

“Let’s take out those power armor before they get a chance to get them up to speed. You can handle a little bit of subtlety, right?” You give Josie a light sock in her arm, and she gives you a pout in response. You start walking around the perimeter of the base, making sure to keep yourselves covered by the foliage of nearby trees and flowers. You eel the pollen in the air tickling your nose, daring you to sneeze as loud as you can. The brightness the flowers and other plant life do a very good job of keeping you camouflaged from the watchful eyes of the Krauts. Even the ones taking post in the guard towers don’t seem to be able to pick you out. It’s too bad that you’ll have to give this up when you get closer.
“What do you suppose that they’re doing to those boys in there? That big Polish lug mentioned something about traitors?” Freedom manages to speak up for the first time in the mission, her voice has a nervous lit to it. Diane glares at the building angrily, maybe she knows what’s going on in there?

“They’re here to turn our own against each other. Into their soldiers.” She spits into a flower, making a sour face as she does.

“What a pathetic strategy. Can’t even be bothered to fight their own wars.”

You hush everyone as you spot a group of people come into view. A large patrol group of twelve men, or boys marching around the base in unison. It looks like they’re going in the same direction that you are.

And accompanying them are a trio of Hexengrenadiers.

[x] Deal with them.
[x] Try your best to handle them nonlethally. You did tell the Pole that you’d get his boys out.
[x] Shadow them from afar, get to your objective when they pass by it
[x] Write in
>>
>>679126
>[x] Shadow them from afar, get to your objective when they pass by it
>>
>>679126
>[x] Shadow them from afar, get to your objective when they pass by it
>>
Rolled 49 (1d100)

>>679126
> shadow them
Rolling for stealth
>>
Rolled 40 (1d100)

>>679220
This is how you roll!
>>
Rolled 6 (1d100)

>>679220
>>679229
Y'all motherfuckas get on my level.
>>
>>679220
>>679229
>>679246
>Chances decreasing with every roll
Good thing there's no roll system right
>>
>>679275
>Good thing there's no roll system right
Nope, did away with it.
>>
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There’s no reason to throw yourself straight into the fire. You really shouldn’t announce your presence just yet. You hush your team again, putting your index finger over your lips for emphasis. They seem to get the picture. You crawl through the plants, keeping an eye on that gathering of Krauts at all times. The men lead the boys as they march around the base, goose stepping together in lockstep like real, grown up Nazis. You’re not sure if they can be saved at this point. Maybe the prospect of freedom will break through whatever brainwashing that those Krauts put them through. The boys carry bolt actions, while their elders carry STGs. At least they’re not carrying any of the more outlandish weapons they prefer. They stare straight ahead, not taking notice of anything around them. You guess that’s why they haven’t noticed you yet.

It’s a rather boring thing to do, stalking a bunch of human looking robots. You’re starting to understand why Josie dislikes sneaking missions so much. The rustling of leaves and stems and flowers is the only thing that fills your ears for a very long time, until they stop in front of a group of men wearing oil stained smocks. Guess you found the mechanics, they shoot to attention as the team approaches, giving them a Nazi salute when the Hexengrenadiers arrive. It looks like they’re giving the Polish boys a lecture about the glories of German made power armor. Or that’s what you think that one Hexengrenadier’s shouting about. The kids stare at their superior, and then at the suit of armor he’s referring to with grand, waving arm gestures. You can hear their oos and ahhs from here. Some of the Kraut soldiers take their places inside their metal shells, bringing them to life with choking puffs of dark black smoke. They move mechanically, and even fire off their weapon gauntlets into a patch of grass, the kids applaud at the display of power, and the man in the armor bows as he finishes his performance.

Now’s a good time as any for an ambush. You glance over at Erika, who’s in her knightly magical girl regalia. She’s propped up her 88 KwK against a small mound of dirt. She returns your glance, the sound of a shell entering the breach signalling that she’s ready to fire.

[x] “Do it. We’ll cover you.”
[x] Wait for the squad to leave to before you begin your ambush. Kids don’t need to see this
[x] Have Erika give you cover fire while you attack at close range. You’ll be able to take out the kids without killing them that way
[x] Write in
>>
>>679396
>[x] Wait for the squad to leave to before you begin your ambush. Kids don’t need to see this
>>
>>679396
>[x] Wait for the squad to leave to before you begin your ambush. Kids don’t need to see this
>>
>>679396
> wait for the squad to leave, I guess
>>
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You hold your fist up in front of Erika, ordering her to hold her fire. They might look, sound, and talk like Krauts, but those kids can be saved from becoming Krauts. You having Erika blow a few people into bloody bits at the orders of an American wouldn’t be very conducive to that goal. Not to mention that seeing that happen right in front of their faces wouldn’t be very good for the psyches of these kids. That’s not to mention the potential collateral damage shoving a tank shell down in their midst might cause. You keep watching the Krauts and Polish boys as they listen intently to the propaganda that their squad leader is spewing.

“C’mon, keep moving...” You mutter to yourself, Erika’s lying motionless on her stomach, slowly steadying her breathing as she readies to take the shot. You let out a breath that you hadn’t known that you had been holding in when they finally keep walking, leaving the power armored soldiers to fend for themselves. They start making their way to the main entrance of the base. That might cause problems for when you get have to get out of the base. If you decided to go in, of course.

“Let ‘em have it!” You whisper into Erika’s ear, and she seems quite eager to deliver 88mm shells of death to her target. You’re pretty sure that they can’t stand up to them, miraculous Kraut engineering or no.

“With pleasure.” She pulls the trigger, and the cannon erupts with fire, sending the anti armor shell screaming towards her target. It penetrates straight through one of the soldiers, toppling him over like a tin can. Smoke pours from the new hole that Erika made in the man’s suit of armor. His compatriots take a few seconds to recognize that they’ve just lost someone, and shout frantically in German, spraying the area around them with weapons fire as they back up to the safety of the base

“Got one.”

You’ll say. Now’s the time to capitalize on the chaos you’ve cause. You can think of several ways of going about it. You rub your hands together, you love it when a plan comes together.

[x] Reposition, have Erika keep taking potshots, only get involved if someone threatens her
[x] Use their confusion to get further into the base.
[x] Write in
>>
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>>679710
>[x] Use their confusion to get further into the base.
Nothing ventured, nothing gained
>>
>>679710
>[x] Use their confusion to get further into the base.
>>
>>679710
> get further in the base
Archer should probably be laying down fire too.
>>
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The trooper that Erika just nailed is already being helped back to the base by his other comrades, the joints of their power armor squeaking loudly as they do their best to carry both the man and his metal suit. Expectedly, it’s slow going for them, and they trudge along. THis leaves an opening for you to get your team straight into the complex with little trouble. At least, that’s how it goes in your head. You only need the Krauts to be cooperative with you now, and things should go well. A handful of other soldiers rush to their aid, the remaining Hexenjagers point in your general direction while angrily shouting orders at their unarmored counterparts. A few of therm shake their heads, and they walk slowly wi Now’s your cue to get out of here before things get too hot. You bolt from your hiding place as quickly as possible, you can hear more German shouting and the pinging of bullets landing around your feet. You turn and see Freedom wince as a one of them skims over her flesh, leaving a line of blood through her arm.

“You louts! That’s my teammate you’re shooting at!” Archer seems to have forgotten that she’s also getting shot at. The pieces of her bow shoot out of her arm, eventually fusing into her bow. She doesn’t load her weapon with anything, the blue magical energy of her bow coalesces into a projectile. She lets it loose, it wraps around a hapless Grenadier’s legs, sending him crashing to the ground with an undignified yelp. Josie grips Diane tightly, keeping her attention on the task at hand, and not killing Krauts.

“Putain de merde!” Diane hisses angrily in French at the other Hexengrenadiers while Archer lays into them with her bow.

“I’m not out of the fight yet! It’s just a scratch!” Freedom helpfully informs you, and the Krauts as she take aim with her cybernetic weapon, sending torrents of blue energy at the Krauts, they shout more orders in their angry language and they flee and dive for cover away from the deadly bolts of energy Freedom’s throwing out. She gives you a stern look.

“Get in there! I’ll cover you, we’ll be fine!”

[x] “No, you’re coming with me!”
[x] “Alright! Remember, don’t do anything stupid!”
[x] Write in
>>
>>680041
>[x] “No, you’re coming with me!”
You were pretty shitty at holding out by yourself last time
>>
>>680041
>[x] “No, you’re coming with me!”
>>
Browser's being uncooperative, gonna call it here for tonight. Be back tomorrow though!
>>
>>680177
M'kay, thanks for running QM!
>>
>>680177
See you tomorrow, man.
>>
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“Y’know, the last time you tried making a stand, things didn’t end so well.” The angry look on Freedom’s face softens a little, and you can see a rosy tinge come onto her face. You don’t have much time to stay here, and you’d prefer to have all hands on deck for your breach into the base. Who knows what you’d find in there. Everyone should have to stay on their toes if everyone’s going to be get out of this place in one piece. Bullets slam against the dirt, the shots of the mundane troops and their magically augmented counterparts are slowly growing more and more accurate. She has to make a decision now.

“Understood!” She hunches over, doing her best to keep out of the path of the oncoming bullets while keeping up with you and your team. Erika summons her 88mm gun again, quickly blowing a hole through the steel wall of the base as if it was made of paper, instead of German steel. You come face to face with the astonished personnel of the outpost, wide eyed now that there’s a gaping hole in their wall. They freeze in time, and then run away. Smart move. As if on cue, the sounds of an alarm klaxon go off. Expected, you wonder what took them so long to sounds the alarm. You take your team, and step through the jagged entrance of the base. The sound of the alarms is even louder inside, grating against you.

“Well, they definitely know that we’re here now.” Josie flexes in preparation for new hostiles, while Diane runs a finger over the edge of her rapier.

“Let them come. I’ll be more than happy to greet them.” Erika’s busy scanning the area, it’s a good thing you kept her around. A dark face takes over Erika’s visage. You wave a hand in front of her face.

“What’s with the long face?”

“Nothing. Just bad memories. Looks like the bunks are over there.”

[x] Try the bunks, see if there are any kids there you can get out
[x] Keep going into the base, find a juicier target
[x] Write in
>>
>>684337
>[x] Try the bunks, see if there are any kids there you can get out
>>
>>684337
> try the bunks
I suppose we should try get to the kids before the bosses do.

>dat pic
Why has he got a handle in his shoulder?
>>
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>>684392
Germanic efficiency!
>>
You creep your way further into the base. The place where you made your entrance has suddenly grown to be extraordinarily quiet. Aside from the blaring of the klaxon, you wager you could hear a pin drop. Still it doesn’t hurt to be at least a tiny bit subtle, you are in enemy territory after all. You walk down the hallway, closing onto the path to the bunks that Erika pointed out to your team. If there’s any Poles you can still rescue, they’d probably be here, instead of marching along with their Nazi masters. That’s not to say that everyone here’s a little cherub, or that you’ll be able to rescue anyone from this place. You get closer and closer to the bunks of the youths and there’s no Still, nothing. This might be a trap, or maybe the Krauts are just waiting, and sizing you up and waiting to close their dastardly trap around your neck. You keep at it, nothing ventured, nothing gained, after all.

You make it to the dorms without much of an issue, approaching the door, aiming to push it open as quietly as you can. Josie arches an eyebrow at you as you go about sneaking into the roomThe door creaks open ever so slightly, and you find....

Kids, some are asleep, on break, others are sitting up, reading some kind of manifesto or jotting something down in notebooks. You wager that the oldest person here is probably your age. The oldest looking one is the first to notice you, and he shouts something in his native tongue. The other kids jolt to attention, and you feel their eyes snap to focus on you.

“Was gonna say, this might be a bad idea.” Josie mutters The teenager draws a pistol, aiming it with your temple, and Diane rests her palm against her rapier, ready to cut his throat open if he some much as twitches.

“Americans!” The rest of his shouting is incomprehensible to you, but that doesn’t sound good. The younger kids glance up at him in fear, huddling around and under their

[x] Knock the pistol out of his hands, and knock him out.
[x] Force his gun down, try your best convince him to go with you
[x] Write in
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>>684665
>[x] Force his gun down, try your best convince him to go with you
No sudden movements.
>>
>>684665
> force his gun down etc
How do we tell them now is their chance at freedom in polish or German? Well Erika speaks German and Diane speaks French, surely one of the kids would be able to handle one of those languages.
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>>684665
>[x] Force his gun down, try your best convince him to go with you
Get Erika to talk with him
>>
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The kid’s hands are shaking violently, which ruins any tough guy image that her tried to develop. Still, shaky hands or no, there’s no way that he’d be able to manage to miss a shot through your head at this range. You give the Polish teen a reassuring smile, you’re not sure how much that helps. He might be too far gone to save if he’s willing to pull a gun on an American. But still, you should give it a shot at the very least. Your smile only makes him straighten up, and steady his aimn at you, you can see him gritting his teeth. As if debating whether or not he should blow your head open. Another tell to his inexperience, you’re sure that a dyed in the wool Hitler Youth inductee wouldn’t give this a second thought.

“Don’t do nothing you’ll regret, boss...” Josie mutters quietly to you, resulting in an angry bark from the teenager. She holds her hands up, and quickly shuts up. He turns his weapon back at you. You slowly creep your arm up, to try to get him to keep from pointing that thing at you. He’s too concentrated on your face to notice the hand readying to disarm him. It shoots up to the weapon, like lightning. He screams as he pulls the trigger, you gasp as the bullet goes through your thigh. The urge to collapse is strong, but you muscle through the pain. You just have to count your blessings that he wasn’t using an anti-magic round. You muster up the strength to keep him from raising it back at you. Diane’s rapier is at the boy’s throat, a bit of blood spills from the tiny hole she’s made in it.

“Don’t.” She huffs, and stows her weapon.

“Erika, tell them that you can go home. They don’t have to fight for the Krauts.” Erika nods slowly, letting you rest against her shoulder when she notices your pain. You can feel the hole through your leg beginning to knit itself back together already. Erika speaks in rapid German, and the boy replies in the language, Erika snarls at him when he responds, and she slaps him across the face. His eyes go wide, and a red hand shaped welt grows on his cheek. He glances over at your team, before lowering his head, and surrendering.

“What’d you say to him?”

“That he was stupid for believing the Party would go through with their promises. They’re just using these people.” Well, whatever works, you suppose. You’re about to leave the bunks, children in tow, until you hear the clomping of boots getting closer.

[x] Get out of here, make sure the kids are safe, and that they don’t double cross you
[x] Send them back into the forest, you’re work here should take some of the heat off of them.
[x] Write in
>>
>>685012
>[x] Get out of here, make sure the kids are safe, and that they don’t double cross you
>>
>>685012
> send then of into the forest
And now of the parade marching bullshit either.
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>>685012
>[x] Get out of here, make sure the kids are safe, and that they don’t double cross you
>>
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These kids are your first priority here. You just have to hope that the guards would be too busy shooting at you to shoot at the kids. But you’re pretty sure that the Krauts don’t take to traitors very well. You wait for the sound of the guards to pass, praying to God in heaven that they don’t come in here. And it looks like he’s heard your prayer, the creaking of you opening the door to the bunk doesn’t attract their attention, but it looks like they’ve take station by the hole you’ve made in the wall,, vigilantly looking around for any sign of other intruders. They could prove to be an issue later on. The shuffling of feet echos through the rom as the teenager speaks quietly to his younger charges. They listen intently, and stuff their arms with their personal effects, shoving them into bags or simply carrying under their arms.

“They’re ready to leave. He’s wondering what about the other squads and their leaders.” You keep your head peeked out from the doorframe, watching carefully for any other sign of incoming Kraut guards. You sneak your way out of the room when you’re confident that it’s safe to do so, creeping your way to the makeshift entrance you made. Three SS Troopers, they shouldn’t be an issue for you in those numbers. The Polish kids huddle around you and Erika, as well as their leader, who’s taking aim in every which direction. He’s still not confident enough. He says something to Erika, which irritates her.

“He says that he was close to the bottom of his class for pistol marksmanship. He just thought you should know that now.” Well, that’s just dandy. You close with the hole, Archer’s bow deploys itself, and she aim with it. The blue energy forms a ball, and she launches it at the guards quietly, you expect an explosion, but a loud flash and what sounds like an explosion fills your ears.

“Tally ho!” Archer shoves you in the back, signalling you to start running through the hole as the men cover their ears and rub their eyes. You make it a good distance into the meadow until you find another source of problems. Hexentruppen. A pair of them, accompanied by their Hexengrenadier counterparts.

[x] Lay down some covering fire for the kids as they run to safety
[x] Run with the kids, fire only when fired up
[x] Fight them directly
[x] Write in
>>
>>685301
>[x] Run with the kids, fire only when fired up
We can make a wall of earth between us and them right?
>>
>>685301
Cause a fuss then throw your ally into the thick of it. I like the cut of Archer's gib.
> lay down covering fire
Let's give these non combatants a chance to clear the field
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>>685301
If you are waiting for a tiebreaker (where is anybody?) I'll be happy to switch to >>685352 especially if we can magic it up.
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>>685496
Was gonna roll for it, but that works too
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>>685496
>>685532
Whoops, lost track of time. Don't worry, I haven't died yet.
>>
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You have bad experience with those guys. It usually involves you getting shot with their dumb laser rifles while you and your team try to take them down like hunters trying to take down and elephant. They don’t seem to have noticed you yet, but you’re not sure how long that’s going to last with a gaggle of Polish kids and their knapsacks full of stuff following you. As if on cue, the sound of mechanical whirring follows the shouting of German commands. The Hexengrenadiers and their bigger comrades start shooting, you duck and weave, trying your best to make yourself a hard target to hit. You don’t think you’ll be able to handle that group without transforming and calling on your own magical powers. You focus real hard, and wait to be bathed in the familiar white light of your transformation. Wonder why that happens. Maybe to keep your modesty during the sequence? Either way, you have more important issues to worry about right now. Your hand wraps around the shaft of your hammer.

“Get behind me!” You shout, as you slam your hammer into the air, forcing it to shift and come to life, stone and dirt rising at your command, blocking the shots that the Hexengrenadiers send your way and the laser blasts the the Hexenjaeger rifles shoot. The impromptu barrier you’ve created buckles slightly under the onslaught as they keep shooting it. You only hope they haven’t packed anything stronger than small arms. The group of Polish kids run as fast as their little legs will carry them. You stay behind, trying your best to repair the barrier that you’ve created until they’re out of the way.

“They’re home free, boss!” Josie smiles broadly at you, giving you an approving punch in the shoulder. You can feel a laser bolt almost pierce straight through your shield.

“Not the time...”

“Ah, right.”

[x] Get your butts back to the base, forget the clowns shooting at you
[x] Deal with the enemy squad, less problems for you in the long run.
[x] Write in
>>
>>685696
> deal with them now
Let's see what these majestic girls can do.
>>
>>685696
>[x] Deal with the enemy squad, less problems for you in the long run.
SMASH
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>>685696
>[x] Deal with the enemy squad, less problems for you in the long run.
>>
Gah, getting too tired to keep writing. See you guys next week!
>>
>>685811
See you next time QM! Thanks for running!
>>
>>685811
See you soon, Erwin.



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