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>Definite Change of Name Edition

>Change of name? Edition

You were not but a humble maid for fanciful estate in the prosperous Southern Counties, but alas you were cast out!

Escaping a fate most terrible, you found help along the way, starting out with barely rags on your back, to now a tenuous member of the (very) lower middle class. By the grace of God, fate, or perhaps just luck, your life has changed dramatically in the last year and may yet change still. Something which brings fear as much as anticipation.

>Behold, a pastebin with the previous threads archived, as well as some basic information which should be expanded upon;
http://pastebin.com/WAYN2D3D

>Supplemental video;
https://m.youtube.com/watch?v=KZ04mfAY2BU
>>
>A link to the previous thread as well;

>>635583
>>
>>667406
Whoops, didn't take out the previous edition text. Oh well. Anyway

>Last 'twas left off

Magdalena (you!) had taken some time off from school to travel back to Rea, a coastal town in the south of the country. This time around you hired a carriage for that purpose, and brought along two friends.

Unfortunately along the way, your carriage was stopped and you all were accosted by a highwayman, who shot you when you made a fast move. Luckily the shot wasn't lethal, though your arm was broken by it, a nasty injury for sure.

>Currently you've stopped in a town for a day and a night to have your arm seen to, and plan to continue the journey tomorrow. Anything you want to take care of till then?
>>
>>667415
Can't wait for more tales of a commoner dragon.
>>
>>667423
>Commoner Dragon

Hey that's a pretty good new name, I like that if we don't decide on anything else.
>>
>>667425
Why don't we scout around town for a violin.

We must learn to play.
>>
>>667433
Violins don't really exist at this time. Only in a very rudimentary form, and for the most privileged. There are other more common instruments though.

More importantly how do you plan on playing any instrument with a broken arm?
>>
Rolled 4 (1d100)

>>667433000
Do we have to roll for this?
>>
>>667439
We don't have to play it yet.
We can wait.

What about a lute?
>>
>>667441
>>667433
Fucked up my quote
>>
>>667444
A lute is very possible. Another and current most popular instrument around is the hurdy gurdy.

There's other instruments too, some exotic ones have been coming from the east now with the alliance to the Selden Empire. Your choice though, but you might not find more exotic instruments in this town. Rea would be the place for that.

You can still roll to look though, and specify what you're after.
>>
>>667457
Get the lute.You can't go wrong with a classic.
>>
>>667464
A lute you can find, but roll if you like to determine the quality of it.
>>
Rolled 42 (1d100)

>>667490
Rolling for lute quality.
>>
Rolled 55 (1d100)

>>667490
>>
>>667527
>55

Well you find a decent enough instrument, a little used but it won't break or anything and you think it sounds good.

So what's next on your list? It's about evening time in town, and you plan to leave tomorrow morning.
>>
>>667532
Lets find a place to rest at, if Tora isn't allowed into the town let's camp with her
>>
>>667532
Buy a cloak.
A full body one.
So we can hide ourselves if we ever start having visible mutations.
>>
>>667546
You can get a pretty simple traveler's cloak for now. The highwayman's outfit had sort of a half cloak though, mantle sort of thing that gave a good impression. With a hood and dress, unless your size changed a lot, you could hide in plain sight pretty well.

>>667541
You can camp with Tora if you want, though you'll want some proper bedding with you for your arm, otherwise it'll be in a worse condition.

If you want to camp with her, any interest in interacting with her?
>>
>>667557
Ask her more about wild magic.
>>
>>667564
While the sun sets you sit with her, it's a little gross since she's actually eating the dead highwayman, currently crunching on a cooked leg. You cover your nose but it doesn't help much with your advanced smell.

While talking to her you ask her about the magic she knows, she says there's not all that much to say really. It's basic tribal belief in its simplest form, tied in part to old, forgotten gods. It's more based on faith and practice than actual magic skill or power, so as long as you follow the right steps and perform it in the right way, pretty much anyone can do it.

For her at least, she doesn't take it that seriously and simply uses it as a means to make money. Some people are superstitious, and other with money (like you saw) find it curious and interesting, so she goes around getting work where she can, and getting paid to dance around under a full moon here, commune with a tree spirit there. She's heard tell of folks in the deep forests of the world still living by the old ways, maybe hoping to contact their old gods and wielding some real power, but for her it's just a trick she can do, and a money maker.

She is a little curious about you though, and what you hope she can do for you. She won't argue with the pay, but if you want someone to beat people to death with, there's certainly folks better suited than her. Even a male minotaur would do better for that.
>>
>>667588
>Well inevitably I'm not going to be able to hire human guards that will be comfortable around me and I don't know any male minotaurs.
>>
>>667602
She doesn't know what you mean or why you'd have trouble with people being around you, but if you want stronger folks than her, try going outside the cities sometime. Alternatively she could find other minotaurs, male ones at least, though then you'd run the risk of inciting a herd.

Otherwise she offers if you want some of the highwayman to eat. Beyond that, unless you had anything else for her or to ask, you can turn in for the night.
>>
>>667633
>Inciting a herd.
So we can just assemble a legion of minotaurs?
Cool.
Anyways let's turn down the highwayman and turn in for the night.
>>
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>>667633
>Inciting a Herd
>>
>>667639
Sort of. She could probably attract a few males, then other females would follow, and so on and so on. Before long other sorts would gather for mutual benefit, and not just beastlings either. However any of that is strictly outlawed in Almace, and other places too.

Anyway though you can turn in for the night sure. You do have a fitful sleep though because of your arm.

---

Morning next, you continue on with the trip via carriage, and try to rest as best you can, Aea helping out as she does. Along the way though you encounter another carriage which had been run off the road and is all smashed up. The nobleman there and his wife say the driving attachments for the horses snapped at a bit of rough road, the driver was flung and the horses bolted. If you can give them a ride though they'd be most appreciative. Tora worries them, but otherwise they're in kind of a pickle.

>What do you want to do?
>>
>>667664
>Let them on.
Having a noble owe you a favor is always good.
>>
>>667668
I was thinking of asking for payment but this works
>>
>>667668
You let them on, you've got room in the cab. They thank you dearly and say they'll make it up to you if you happen to be going to Rea.

>And with a 94 (from the previous thread, I think it was) you are!

Anything you care to ask them? You'll be reaching the next settlement before long anyway, a small city.
>>
>>667687
Get to know them, try to befriend them talk about how they got here and so on
>>
>>667687
>Ask them for their names and where they're from. And why they might be heading to Rea.
>>
>>667694
They live in Rea, Lord and Lady ___?

They'd been visiting family in the Almese midlands for awhile but were headed home.

>>667693
They're friendly enough, and meeting in this way they don't mind the class difference. Aea in particular they find quite entertaining. From what you learn, they have a landed estate some distance outside Rea, and the Lord owns a fairly profitable business of storage houses at the port, giving traders and the like places to store goods, and the authorities an easy way to make sure everything follows the laws. Some recent difficulty with the feitoria set up, but how can you compete with that?

The Lady asks you of your business to Rea, and the situation with the large beast on the roof? Surely if you're intending on going all the way with her, her husband can grant the beast permission to the city.

Aside of that you soon reach the city, a smaller one by comparison but decently populated and supplied. You'll be here for a few days, as the halfway point on the trip, so if there's anything you want to take care of or see about, you've got time.

Also because of the Lord, he's able to get the authorities to look past Tora's presence.
>>
>>667715
>Business in Rea.
Business affairs and visiting a friend.
>The situation with the large beast on the roof.
We're acquaintances and I hired her. She is trustworthy so it's worth it.


Also how healed are we?
Let's try resting a bit to see if we heal up better.
>>
>>667715
Find an inn to get some proper rest

>Business in Rea?
We're visiting Lady Astrea who happens to be our friend
>Beast on the roof
She's our Security(?)
>>
>>667724
It'll probably take a couple weeks still, with Aea's help. She expects though in that time you'll be right as rain, rather than months after of the 16th century equivalent of physical therapy.

When you talk about Tora, they find it most curious, though they suppose you can't be too careful in this day and age, what with highwaymen about.

>>667725
You're able to find a decent inn, even if the Lord and Lady opt to stay with local nobility. Before they left though they were delighted to hear you're familiar with Lady Astrea, a dear young woman and such a lively addition to the court in Rea. Hopefully she will find a good man and share their happiness with all.

You can get a pair of rooms between you, Aea and the driver, though Tora won't fit inside well. She's fine sleeping in the stable though.

>So you've got three nights, two days if you had anything in mind. Otherwise you can just rest the full time and depart as you will.
>>
>>667741
Damn.
Two weeks.

Things to do.

We should have Aea start teaching us about alchemy.
Or at least how it works.
We aren't doing anything right now.
>>
>>667748
She's not a very good teacher since she wasn't traditionally trained herself. She figures you can try and learn by watching though.

She does point out though that alchemy is a dying art, nowadays the new study of chemistry is becoming the dominator of the field. Since your magic and your background won't help you be any better at either (besides having ingredients from yourself), and it'll be just like learning any other subject, just as time intensive, she says it's your choice to consider.
>>
>>667779
Well let's grab our journal if we have it or buy a big one if we don't and start learning.
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>>667781
You've always got your journal, just in case you mutate. You can start learning from her though sure, most obviously bone healing droughts which she makes for you. She says better to learn that though without any ingredients from you since they wouldn't work on you if that were the case. Do you want to keep to that for the time here?
>>
>>667785
Yes.
Let's learn a bit of alchemy.
>>
>>667788
Well it's a complicated process and for sure, Aea isn't a good teacher. But you sort of get the concept behind it at least, and it reminds you of the work your mother did. There doesn't seem to be nearly as much rhyme or reason, though Aea does tell you she works from experience and memory, and if she had a book or something like that it would make more sense for a novice.

---

Anyway, the few days pass and you resume the journey with Lord and Lady ___? to Rea. Things go by quite smoothly, until during the trip, you similarly encounter a roaming sheriff. WIth the presence of the Lord however, things go smoothly and after a simple search you're on your way.

After that there's one more town, one more day and night, but you eventually reach Rea, stopping off to drop the Lord and Lady at their estate to their immense thanks. They let you know you're welcome anytime, and if you need anything while in town just let them know,

Otherwise, back in Rea! The familiar sights and smells and sounds are an immense welcome to you, and while it was never your home, it came to feel like one to you after enough time and memories here.

>What do you want to do?
>>
>>667801
Let's find our silken goods shop.
Maybe we can use our senses and word of mouth from others to find it.
>>
>>667805
You try to locate your way around town for what you're looking for, not needing to worry about Tora thanks to the Lord (though she does garner attention), but no sign of hide nor hair of any such establishment as that which you seek.

You could try rolling to look for it, but it strikes you as strange that for the goods you're responsible for, it shouldn't be this hard to find.
>>
>>667809
Check out the Marquis place.
Maybe they are there.
>>
Rolled 46 (1d100)

>>667809
>Scared
>>
>>667812
You make your way to the Marquis' palace (technically the crown's) though neither Tora nor Aea are allowed in. You're permitted entry though because they still sort of remember you as Astrea's servant.

A cursory walk around and asking the guards, and anyone you bump into, but no mention or knowledge of something like a silk store.

>>667814
>46

A couple of the guards do vaguely remember some talk about the Marquis having dealings with a kobold which was out of the ordinary, though it was of course through an intermediary. They never heard anything past that though.
>>
Rolled 42 (1d100)

>>667820
Rolling to search Rea for our shop.
>>
>>667822
Rea is a fairly big city, how do you intend on searching for it?
>>
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>>667820
Plz no
Im scared

Lets find Astrea and ask her
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>>667820
We should go talk to the Marquis.
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>>667831
It'll take a day or two before you can see him, though you can wait if you like.
>>
>>667835
Lets keep searching for our business while we wait
>>
Rolled 89 (1d100)

>>667835
Let's try talking to some more people and see if they know anything.
>>
>>667824
Right Astrea, well she's easy enough to find, and positively ecstatic to see you. You told yourself it was going to be a normal meeting again, but her tears bring you to tears, and there's hugging and laughing by both. When she sees your arm though she won't have anything but to look after you herself, you'll get the best attention that can be afforded. In the meantime, she'll be looking after you herself.

She wants to know all about you and everything that's gone on since, as well as to tell her part, but you manage to ask her about the silk shop and she says she doesn't know anything of the sort. She does remember you talking about it, and in your letters, but she's unsure beyond that.
>>
>>667841
>Been attending a magic school. Oh and we should probably have a serious talk. Can you keep a secret. From everyone? Your father included?
>>
>>667840
Thank you for the good roll based dice god
>>667841
Tell her about the school, the Rea Girl situation and Lisbeth but leave Charles out
>>
>>667843
She says that's incredible and knows you'll do wonderfully, expecting you to reach the highest magic position in Almace in no time!

When you ask about a serious talk though and secrets, she asks when has that ever been a concern between you two?

>>667844
She's glad to hear about Rea girl, some people were worried about her, but now that she's back Astrea will try to get her her job back. As for Lisbeth, she laments that terrible situation, and says if you need it, she'd help out however she could. You choose to leave Charles out though.
>>
>>667849
>Here's some trivia. There are two types of magic users. Those born with talent out of sheer luck. And those that have it because they are related to a magical creature. I'm the latter. My father is a magical creature to be precise. A dragon to be even more precise.
Let the bombs drop.
>>
>>667853
There's more types than that for sure.

You tell her though and she is quite taken aback, stifling a gasp. She asks you to forgive her for saying, and how hard it must be on your family for she assumes you all know, but she says it must be terribly exciting to know such a thing about oneself and that would explain the magical abilities, just like something out of the stories and fairy tales she (and you she correctly assumes) knows. She's afraid though she doesn't entirely understand what that means about you, you don't seem at all a dragon, apart from how amazing you are of course, but then she's always thought that about you.
>>
>>667861
>How being dragon works
You can think about it like this.
Originally I start out completely human.
But if I exert myself or purposefully try to destroy my human body with magic for whatever reason. it leaves a metaphorical hole in my body. the dragon parts fill in the gaps. It's already happened a few times with my senses. So I have the option of looking more like a dragon if I so please.


Also shush I'm giving a layman's explanation.
>>
>>667869
She says that's very interesting, and if you would choose to become entirely a dragon by that path of choosing? Certainly she couldn't fault something like that, and imagines herself in the same position, terrorizing the countryside, kidnapping a princess, and battling a knight. Then she'd probably fake being killed and death so he could rescue her and they'd fall in love and live happily ever after, and then she'd do it all over again with some other princess.

How exciting that would be! Oh but that's all nonsense, your choices and your life are yours. She hopes it doesn't hurt as you change, and wonders if the change can happen both ways. If you did unleash the dragon, could it be caged again? Being a human isn't all bad after all.
>>
>>667881
Lean our head on her shoulder
>What would you do if i were to go full dragon Astrea?

We need to know for the sake of dat sweet sweet Yuri
>>
>>667881
>Can it be caged.
Maybe through magic but it would nigh on impossible as dragons have massive magic resistance. It seems that dragons can absorb aether and store it in them. Also it seems likely that as I become more draconic my talent and raw magical power will increase. So that'll be interesting.

Anyways thanks her for taking this so well.
We're pretty sure most people would be disgusted/want us dead for various reasons if they knew.


(Anyways OP I'm off to sleep see you tomorrow.)
>>
>>667891
You thank her for taking it well, she says anything for you, even if she didn't owe you her life. She knows of anyone, you'd be the best able to deal with it, and act responsibly.

Nitey nite, I'll be heading off myself here soon, as usual someone can take over if they like, NPC or fanfic or whatever.

>>667884
She takes your hand in hers and says if that were to happen and you kidnapped princesses, she would make sure you were pardoned. Unless of course you were to kidnap her, then she'd have to punish you herself.
>>
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Rolled 14 (1d100)

>>667903
>She'd have to punish you herself

Stay with her for a while and then let's keep searching for dear Avor and Arachne

Im heading off to sleep too op, cya
>>
>>667907
Welp
>>
>>667907
Well with such terrible rolls, you're never going to find them.
>>
Rolled 9 (1d100)

>>667922
Let's continue the search.
I already rolled for it.
But if that's invalid have another roll.>>667840
>>
Rolled 40 (1d100)

>>668095
Dice god doesn't want us to find them
>>
>>668095
Well with that 89, you're able to learn about a kobold who at one point had a business in town, but has since been kicked out.

You go outside of town to where the sorts what aren't let in go to stay and live. Once in that area, you can find the kobold by fellow dragonic scent. Some looking around and you see Avor sitting by a keg with a proper lizardman and some goblins, drowning his sorrows in booze.

>What do you want to do?
>>
>>668320
Fuck


Yell
>Hey Avor!

And wait for him to come running to us
>>
>>668365
You get his attention, but when he sees you he staggers over, drops down and begs you to take his life for his failure, as that's all he's good for now.

You try to figure out what's wrong and what's gone on, he says without Arachne, the business couldn't function and he couldn't keep it going. He could have gone back to Alder, but has been trying and failing to come up with some other way to make up for the lost business.

All of this he wrote in a recent letter to you, and wonders if that's why you came so quick?
>>
>>668394
>Wait what, slow the fuck down, what happened to Arachne?
>And what's this about a letter? I never received it
>>
>>668411
He don't want to say and refuses to speak on it, eventually though between trying to coax it out of him and then eventually losing patience and demanding it, he says Arachne's gone. Typical, you figured she might be trouble, eventually move on to the next highest bidder.

He corrects you though and says she's gone gone. Dead. They poisoned her to kill the competition, when she refused to quit working for you and work for them instead. He wasn't able to bury her in town and still feels bad about that, and he didn't think it was right to sell off something she'd specified not to, a silk dress made for you.

As for the letter, it makes sense if you wouldn't have gotten it, given how long it can take for letters and such to be delivered. If he wrote it recently and sent it off, it might not have arrived yet, or may be waiting for you back in the capitol already.
>>
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>>668430
>Cry and hug him

God fucking dammit, i didnt like the idea of moving to Rea but i didnt say anything

Fucking shit

Lets go to Astrea and bring Avor, we'll ask her for help with tracking down those motherfuckers who killed Arachne

Jesus Fucking Christ Im angry
>>
>>668469
That hurt. You were never *that* close with Arachne and she creeped you out, but she was still a friend and she got you where you are today. The tears are real and you drop to your knees to better suit Avor's height as he hugs you and pleads you not to cry, it hurts him to see you like that. Aea never knew Arachne but she says she's sorry, and Tora asks if you want her to kill someone for you.

Trying to follow up with it, you're not going to be able to get Avor into the Marquis' place but Astrea is willing to meet outside. It may not be neccessary though because Avor knows who killed her, it was the foreigners over at their place, they spoke a different language. Your business was competition, they approached him and Arachne to shut it down peaceably or being bought out, when they refused them it got ugly.
>>
>>668529
Meet with Astrea, tell her what Avor said and have her throw them in jail for killing our friend and shutting down our bussines, and cry when we're telling her this

And if they actually get arrested ask her where can we find them, i want revenge

Other Anon if you see this kill them plz

I gtg OP , I haven't felt sad and angry at the same time in a while

Jesus Fucking Christ

And ask Avor if he still has that dress
>>
>>668551
You go to meet with Astrea, telling her tearfully about what happened. She resolves to help you however she can, and takes you to see the Marquis directly. You explain the situaiton to him and find out he already knows, and is mad about it too, since he was helping to support your business as well and it was bringing valuable product.

However, the foreigners have a contract directly with the crown both for the feitoria they work out of, and for silk. It annoys him to say, but he can't directly or officially take action against them without proper cause, and in your case it wasn't. He apologizes for the position to be in, for the both of you, but he's willing to help out if he can in other ways.

>What do you want to do?
>>
>>668608
>Would you help me get...Revenge? She was my friend and i NEED to do something about this.

And when we're done here lets send a letter to Astrea's Father to let them know what happenes
>>
>>668801
He can answer any questions about them, tell you where they are, and give you funds if you need them, but he can't imagine a way he can directly assist you.

You can write a litter after to Astrea's father though sure, she could do it herself if that was better.
>>
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>Comes back
>Learns Arachne is dead
Only flames can purge these scum.
>>
>>668900
OP remember 84 I got last thread that you said I could save?

Can we use that to make a spell to consistently and easily transmute things?

The silk shall flow.
And they shall burn.
>>
>>669484
Nah, transmuting is quite advanced. You could make a spell which would transmute one thing with that roll, though it would cause you to mutate with that high roll, and it would only work with that thing.
>>
>>669496
So we could consistently make silk?
>>
>>669496
That is to say, you could create a spell with that roll, and then after that you could always use it. But yeah just for one thing.

I wasn't sure if it was clear, that the roll could create a spell, rather than just perform one once.
>>
>>669506
We could turn dirt into silk?

A pound of dirt to a pound of silk?
>>
>>669504
You would be able to make a spell which would turn something similar into silk. Though that seems kind of like a waste, if you're going to go that far why not make a spell to like, transmute lead to gold?

I'm sure you could find a better/more creative use than just replacing Arachne with magic.
>>
>>669508
It would be able to turn some textile into silk, so any sort of textile you could get, like cotton, wool, flax, linen, etc... into silk.
>>
>>669511
I know I'm just sad that Arachne was gone.
I liked her.
Brb planning the demise of merchants.
>>
>>669517
Could we make a fast healing spell and sell it?
>>
>>669539
I mean distill and sell then sell it.
>>
>>669539
You don't know any fast healing magic, that's not the kind of magic you do, at least not at your level. In theory though you could do it.
>>
>>669565
Since we cast combustion magic without needing to chant or anything how suspicious would it be if we just started incinerating every other store that sold silken goods?
>>
>>669577
You don't have to say anything but you do have to gesture, or if you can't gesture (assume you were paralyzed) then you'd need to say something.

There aren't any other silk stores in town though, the foreigners import silks from the orient to the feitoria, then sell to nobles and other buyers directly.
>>
>>669592
And what about the money Avor made?
Does he still have that?
>>
>>669598
He still has some, but between getting beaten up and mugged, and having to live on it, there's not a lot left, and a lot less than you expected.
>>
>>669645
Let's head to avor and see if he has a magic aura.
We're teaching him magic now.
>>
>>669649
Anything with dragon blood has an aura. His is very small though, very faint. Unless he studies very long and very hard, the best he'd ever be able to do is beginner spells.
>>
>>669653
>Beginner spells
Growth is a beginner spell right?
Can we distill growth and sell it as a sort of growth enhancer for plants?
>>
>>669661
Yeah that's something you could probably do. It won't make you a ton of money though, by any measure.
>>
>>669700
After hearing Arachne is dead I just want to get magic school out of the way so we can go back to traveling with avor.

Let's go visit the Marquis mage.
>>
>>669736
Well it'll be a few years before you're done with magic school. But yeah you can see the Marquis' mage, that's easy enough to manage today.

What do you want to see him about, or talk about?
>>
>>669767
Ask him what he's doing.

Maybe we can help.
God knows we need something to take our minds off of what's happened.
>>
>>669767
>>669773
We need dat kobold D and Avor needs that human hand/vagoo

And let's ask Astrea whats her situation with men, cause we've heard some things about this and let's spend time with her, we need to take our mind off Arachne
>>
>>669976
>We need dat kobold D and Avor needs that human hand/vagoo
I'm gonna have to disagree with that.
>>
>>669773
You find him, and he's busy with usual work he does, performing simple spells or analyses of items or possible omens. He supposes you could help out with a backlog of simple magic duties he has, like encouraging plants to grow around the estate, and doing pest control.

>>669976
>We need dat kobold D and Avor needs that human hand/vagoo

AYY

Unless that original anon who said there was a hostile shadow following Astrea around is still here, then she isn't actually having any guy problems and just hasn't settled on Mr. Right yet. At any rate though you spend time with her for the rest of the day and evening, and she even offers you to stay with her while you're here in Rea if you care to. If it matters, Aea, Avor and Tora can find accommodations for themselves.

>>670037
Consensus needed!

Probably not the worst idea though, wouldn't want to risk getting pregnant with some half-breed monstrosities.
>>
Rolled 5 (1d100)

>>670235
Then let's go around casting growth!
>>
>>670235
B-b-but that's one of my kinks OP
>>
>>670273
Yea but I'm not living with the aftermath.
I'm pretty sure Maggie doesn't either.
>>
>>670273
Never said it can't happen, just needs a consensus.

>>670256
That's pretty crap, but then it's not like you're trying to impress anyone.

>>670282
She doesn't mind doing favors for Avor, but to go all the way? She'd either have to be a lot less human, or horrendously drunk.
>>
>>670331
So we've grown plants?
How we kill the vermin?
>>
>>670478
Well not so much grown them, as done the equivalent of watering them.

As for the vermin, you just up some basic magical traps, which is an added layer of defense, for when poison and cats don't always work.

>What do you want to do after? It's still your first day in Rea, but approaching evening.
>>
>>670561
Let's visit mage again and ask if he has any common level magic books.

Can't get behind on our studies.
>>
>>670576
You visit him, but unfortunately he doesn't have any available. If you're looking for that sort of thing you'll probably need to hit up a magic store in town.
>>
>>670595
Let's check it out then.
And see if we can find magic books another level up.

Extracurricular studies ahoy.
>>
>>670605
You look around but the only "store" in the technical sense that you can find, is the one run by the mage who works for the bank. He's got some common level books, and a couple higher tier, but the common ones are surprisingly expensive, and the higher tier prohibitively so. As is you could afford one common book, but you'd be hurting for funds after that. The higher tier are well out of your price range.

>What do you want to do?
>>
Rolled 6 (1d100)

>>670623
If the Marquis place has some training yard with training dummy's let's practice using our common offensive magic on them.

I'll roll for it.
>>
Rolled 14 (1d100)

>>670629
Support roll
>>
>>670629
In the evening?
>>
>>670638
Is it odd?
>>
>>670647
It might be if you're just out there at night casting magic while people are having dinner and formalizing and the guards are on patrol.
>>
>>670636
Hey you wanna mutate?

I think we should mutate.
>>
>>670700
Yeh, i want dem scales
>>
>>670662
Grab our travelers cloak.

We are going to put on a show for Astrea.

Basically show her how mutations work.
>>
>>670727
Oookay... how?
>>
>>670734
Well first of all we're going to tell her not to let anyone else see us.
Then sit on her bed and spell weave.


Then use the body buff spell you said it would basically be a spell to kill off as much of our human side as possible(Something about 5-10% of our genotype would be changed)
>>
>>670662
Wait you want to try to force it?
>>
>>670763
>Force mutations
Basically.
If we try to use magic to enhance our body we will mutate.

I remember that.
>>
>>670763
Wrong quote >>670751
>>
>>670769
It's definitely something you can do, but I'd want a consensus since it's a big deal.
>>
>>670706
OG you want to cleanse ourselves of some filthy humanity and get closer to perfection?
>>
>>670785
Yeeeehh boi
>>
>>670826
>>670785
Ok, roll for it.
>>
Rolled 6 (1d100)

>>670830
>Inb4 Nat 1
If the rolls are shit I'm calling in our saved roll.
>>
Rolled 81 (1d100)

>>670830
>>
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>>670871
Monster girl hype.
Let the chaos commence.
>>
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>>670917
Dragon Girl best Girl
>>
>>670871
With all the stress of everything going on, you decide to throw caution to the wind and magic weave. This time though you're not trying to create a spell. You simply concentrate on Mags the human and everything that is her, and channeling your energy imagine her as a target and unleash a blast of magic power at her. A painful surge courses through your body as it feels like your very soul is ripping at the edges. While coughing you start to notice blood coming from your eyes and mouth as Astrea screams and tries to get help. The pain is so much, that along with the expected seizure, you quickly lose consciousness.

---

You come to an unknown amount of time later, feeling very sore but also very comfy. You look around to find yourself all wrapped up and comfy in Astrea's bed, with your friend herself sitting in a chair and leaning on the bed beside you asleep.

What an uncomfortable sensation though. You can see things disturbingly closer now if you try to, and everything you physically feel, you get a second impression of it on another level. You can't explain it and don't understand it, but you you can feel almost as if it (the blankets in this case and the clothes you're in) have almost a spiritual presence, and the clothes in particular you can feel what is unmistakably Astrea's spirit on them. It's overwhelming to say the least, but as your heart starts to race, everything gets even more distinct or intense to *all* of your senses. It's almost too much and you're starting to panic, as the stress fuels your senses and your senses fuel the stress, and it starts to get more and more overwhelming.

>What do you want to do?
>>
>>670961
Close our eyes.
Take some deep breaths through our mouth.
Our senses have intensified again.
We have to acclimate.
>>
>>670983
This
>>
>>670983
You close your eyes and try to breathe through your mouth. Even more alarming though, as you taste the air, you can get almost an impression of what's gone on in the room recently, and you get the sense of Astrea having been around the room before sitting beside you and falling asleep, with the faint hints of another person or two.

This is completely unexpected and unlike anything you're used to, and now you're starting to hyperventilate, and as a result glean more information from what went on in the room recently.

>Panic is setting in, what do you do?
>>
>>671022
>Can taste the air.


Fucking hell.

Take one deep breath through your mouth and hold it in!
Focus on a thought and ignore the sensory input.
Remember the ball at the capital!
>>
>>671032
Attempting to hold your breath, you can feel your heart hammering in your chest, but try to withdraw into your thoughts and focus on your thoughts anyway. The ball, that's right, you remember it well. The time, the experience, the emotions.

That helps some, and you're able to calm yourself a little, and switch to breathing through your nose instead. The smell is intense, down to what Astrea ate for... breakfast? but it's not a sensation you're completely unfamiliar with?

Any other memories? Before long you calm down one way or the other, though still try to avoid using more than one of your new advanced senses at once.

>What do you want to do?
>>
>>671059
>Any other memories.
That time we talked Lisbeth out o her hiding hole.
The drinking competition with Aea.


Wake up Astrea.
And examine self for anything like scales or such.
>>
>>671069
Yes, those memories. Eventually you slowly try to rouse Astrea, but when she notices you awake she practically jumps on you, embracing you deeply and kissing your face and crying, and thanking god you're alright. She says you were out for over a week, and though she stayed with you and took care of you the whole time, with help from that foreign woman you're friends with, people didn't think you'd wake up at all. She's angry that you did such a thing to yourself just to try and show her your magic, but more than anything she's relieved you're alright.

Looking over yourself while she gets up to fetch a metal mirror, you don't notice any scales but do come to realize your nails are different. A little darker (from increased thickness), more deeply rooted in the fingers themselves, and ending in a slight point. A quick test indicates they're quite hard, much more so than your nails before, and you notice the same is true of your toenails. When Astrea returns and gives you the mirror as well, you quite quickly notice your eyes are different, no circular pupil anymore but a vertical slit. In the dim light of the curtains-drawn windows, you also notice your eyes are glowing, in an illuminated fashion. It's unmistakable and not a reflection from the bedside candlelight, as you find bringing the light closer and better illuminating yourself causes the glow of your eyes to fade (or rather, become less noticeable in the presence of light), and while ducking under the covers to darkness, your eyes glow brightly. A side detail you notice, that you have no trouble seeing anything under the covers in the dark.

Lastly when you emerge again, Astrea while hugging onto you again, remarks you must have taken to physical activity while away, something she noticed while having to dress you and wash you in your comatose state. She also mentions how you grew, and that she had to find a lose dressing gown to fit you, since you outgrew your old clothes while asleep for all that time.

>What do you want to do?
>>
>>671148
Well we have glowing eyes now.
We need to get to Aea.
And back to school.

OP we can still wear our shoes?
>>
>>671171
>>671148

>Glowing eyes

Holy Shit

I got stuff to do op but I'll try to participate
>>
>>671171
Sure. The claws are currently not much larger than your nails, and you can still trim them.

As for Aea, Astrea says you're in no state to be getting up and going to her, but she can go get her. After leaving you with some food, which while eating you get an impression of who made it and the room it was made in, she returns with Aea, who asks how you're doing and saying Avor is worried sick about you.

One thing you notice about her is her clothes have a sort of faint glow, shimmer effect to them that you never saw before.

>What do you want to do?
>>
>>671217
>Get close enough and let her see the new eyes.

>By the way Aea your clothes are shimmering. You said that you treated them with alchemy didn't you?
>>
>>671241
In the time you've been out of it, she knows about your changes. She does comment though that yes, she treats her clothes.
>>
>>671279
Well I'm perfectly fine.
I think.
I'm still getting used to the new senses.
And the air has unfamiliar tastes in it.

Astrea did anyone else besides you come in her recently. I can sense that others where here but I'm not sure how long ago it was.
>>
>>671306
She says that indeed others were here, two maids whom helped with keeping the room and bedding clean, bringing food, stuff like that. She said that would have been before she fell asleep though, so a few hours ago roughly.

Why do you want to know that, she's curious?
>>
>>671337
>Why do we want to know.
Like I said. I could sort of taste the fact two different people where here. My sense of smell and sense of taste have been severely heightened. All my senses seem...better.
>>
>>671352
Well that's very interesting she says, and hopes it isn't too strange or hard to deal with. She asks what you want to do now, hopefully not more magic. She recommends staying in bed for another day or so, but the choice is yours.

One thing you do pick up on, is a sense of dread on Aea. Not about you, she's as comfortable as she's ever been around you, but it seems like she's putting on a face and avoiding something while interacting with you. Holding back something, if you had to guess.
>>
>>671364
>So Aea what are you hiding from me? I can sense the dread coming off of you.
>>
>>671383
She simply responds that now isn't the time, not in your state.
>>
Also it occurs to me but was the previous thread archived?
>>
>>671389
>One question. How bad?

I'm worrying externally.
>>671402
Yes.
http://suptg.thisisnotatrueending.com/qstarchive/635583
>>
>>671406
She says it's pretty bad, and that you will react very negatively.
>>
>>671441
>Well since you said that you might as well get it over with. I'm gonna stew on it anyways. And I'd rather start getting over it now.

I'm gonna go sleep so I can wake up to read the painful news tomorrow.
>>
>>671460
She apologizes, but refuses. Not until you're ambulatory she says. She thinks if she tells you now, you'll spring to action, which in your state would be bad.

The good news is though your broken arm is healed by now.
>>
Rolled 66 (1d100)

>>671460
>>671544
Of course you could always try to persuade her, or otherwise get her to talk. Rolling would suffice.

>Her resistance, in case.
>>
Rolled 73 (1d100)

>>671548
Persuasion roll
>>
>>671636
>73

After running the gamut from asking politely, to flatly demanding, to actually pleading, you finally convince Aea to tell you under the promise that you don't do anything rash.

She says while you were out for the week and a bit, Avor believed you did what you did because of your upset over Arachne. So to avenge her, and you for being driven to that point, he took it upon himself to take it up against the ones responsible for her death, and your magic-induced coma. Unfortunately he was savagely beaten and humiliated, and is still in a critical condition, possibly permanently maimed. She's doing all she can to help him, though as said he was left for dead and as well she's not too familiar with kobold physiology. She says the best thing you can do is recover fully yourself, before you do anything, even coming to see him. Fortunately Tora has been keeping a watch over him, and already has stopped the foreigners from coming to make things worse or finish the job when they learned Avor survived, allowing Aea to treat him without being interrupted.

>What do you want to do?
>>
>>671695
>SILENTLY RAGE
>Put hands on head and firmly grasp our hair
>Bring knees to face
>Fetal position

Um... A-astrea, can your d-dad help me deal with those f-fucking foreigners

Ask everyone to leave the room

>Cry ourselves to sleep

God fucking dammit
>>
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>>670785
We shouldn't have mutated

I deeply regret it now
>>
Rolled 91 (1d100)

>>671695
>[explodes internally]
>blank stare
>roll for san loss

>>671784
now now anon don't be sad
HAHA NO SCALY D FOR YOU
>>
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>>671695
>Deep breaths
>Lots of deep breaths


And I wake up to bad news.
>>
>>671991
>91

Your sanity suffers!

>>671727
You ask Astrea for any possible help on the matter, but she's not sure what she could do, or her father could do for that matter.

At any rate you curl and cry yourself to sleep.

---

Whew, you must have still been pretty bad, it looks like you managed to sleep another day away. Well, getting up to use the restroom or eat, but otherwise mostly sleep.

It's morning time though, and Astrea asks if you're feeling better today and has food with. At the very least, indeed you are feeling better, and are ambulatory now. You noticed at some point or other you're also a little taller, bigger perhaps even though that's more difficult to tell than height difference.

>What do you want to do?
>>
>>672424
Stay with Astrea for today and hang out, we need that moral support since our sanity took a hit
>>
>>672424
We should start getting used to our heightened senses.

Continue sensory training time.
>>
>>672442
You spend an easy day with Astrea about the grounds, pretty simple and straightforward, and great for organizing your thoughts and getting your head in the right place. You're still sad and stressed out, but at least you're functional.

>>672459
You manage this at the same time, and she's ever helpful when you need it. It'll probably take a few days to a week at least to adjust, but it's a process you're pretty used to by now.
>>
>>672464
We need to busy ourselves.
Work away the pain.

Ask mage dude if he has more stuff we can do.
>>
>>672467
Yeah he's got more basic chores you can help with. Feel free to roll to see how you get along.
>>
Rolled 37 (1d100)

>>672470
At least he's nice enough to not question us about our eyes.
>>
>>672470
Another thing.
Can we get our current genotype percentage.

Also I feel Maggie has had enough experiences to make her much more misanthropic.
>>
>>672474
>37

You can get by with the magic chores, and actually end up performing them much better than the mage ever did.

As for your eyes, unless you sit down to have a personal conversation with one, or someone stops you up close to look in your eyes, they're not immediately obvious. Under a decent amount of light you can't even tell that they glow.

>>672479
With the 81 from the mutate roll above, that's +8, so on top of your 6 before, that's a total of 14%.

For Mags' total genotype, that would make it 43% human, 57% dragon.

As for her feelings on the matter, well it really depends. She's definitely less empathetic towards criminals and bandits and the like, after enough bad experiences.
>>
>>672489
Well it's time.
Let's go check up on avor.
>>
>>672494
Im not looking forward to this
>>
>>672517
You think I am?

Hopefully those assholes that are trying to murder Avor aren't there.

Don't need to kill anyone so soon after waking up.
>>
>>672494
Finding Aea again you ask to be taken to Avor. She's got him in the room they're letting while here, and it's pretty bad. He's unable to move well and has trouble breathing, some pretty severe but healing injuries all over. Aea's doing her best, and without her he'd surely have died. When he sees you though he's very happy, even if he has trouble expressing it, unable to vocalize more than a wheeze. You can sense his happiness though, painful that it may be since he can't properly express it. The worst thing Aea lets you know, is they cut off his tail.

>What do you want to do?
>>
>>672572
>Feel rage wash over you.
This is unacceptable.

And Avor shouldn't have done this.
What would we have done if he had died.
>>
>>672572
Kneel be next him and hug him without hurting him
>Cry
>Rage
>Tell him it wasn't his fault what happened to us
>>
>>672606
>>672611
It's a hard sight to deal with, more than you can handle, as you lower beside the bed and try to hug him and let him know you're sorry for what happened to him and how he's not to blame for what you did. He can't respond, but you get the feeling he hears you, but only feels a deep shame over the situation.

In his condition it's too difficult to try to keep hugging him, so you settle for holding his scaly little hand while sitting beside him. You're both sad and angry at him, for what happened and what he did, but for now you don't think he needs to be burdened any more.

>What do you want to do?
>>
>>672621
Let's ask Tora about the ones who tried to finish Avor off.
Maybe we can draw them out.
And finish them.
They have pissed us off.
>>
>>672623
YES
>>
>>672623
Wishing Avor well and saying goodbye, you head outside to Tora and talk to her about what happened. She can't say much about the guys themselves though since they only really showed up in force once. She stopped them from going in and when things came to blows she broke one guy's ribs and after that they left, and didn't return. She is willing to help you out if you've got something in mind, but she doesn't expect them to come back again, they probably figure Avor isn't worth the trouble.

>What do you want to do?

Also a heads up, I'll be heading out for awhile, so same as usual if someone wants to take over in the meantime they can.
>>
>>673125
OP what are our odds of getting to the treasure rafe mentioned?
>>
>>673304
Off the top of your head you wouldn't know. You never expressed that much interest in it at the time, so he never went into much detail.
>>
>>673353
Well then we should head back to rafe and get down to business.

We have guns so our odds have gone up.
>>
>>673364
Who would you want to go with then, and how are you equipping yourself(ves)?

Of interesting note, the next day Julien shows up and locates you out, saying how he'd only just made his rounds from here to the capitol and must have missed you. If you're here now though, he's willing to help out if you need it, seeing that things are pretty bad. As for your changes, he's a little taken aback at first, but says he likes your eyes.
>>
>>673421
>He like our eyes.
See Julien has good taste.

Ideally I'm bringing Tora and Aea.
And rafe of course.

>Tora:Metal plating with a great shield and a good sword.
>Us: Aetherial garments and magic.
>Aea with pistols or a hunting rifle ideally.

What do you think of this load out
I believe morning glory is strong enough to pierce dragon scale and I think Tora with a good blade could also pierce it.
Plus Aea with a rifle and we can do some damage.

We just need a way to restrict the dragons movement or slow them down and it'll be perfect.
>>
>>673460
Metal armor is kind of archaic so will be difficult to get some, made for Tora specifically. Also Aea's not familiar with gun use, though none of you are really.

Also what's this concern about a dragon? The only possible dragon in the picture is the one the kobold camp was working for, but the understanding was that the dragon was in some other place, probably far off, and they'd come to the area where the treasure supposedly was to find and take it back.
>>
>>673487
>Dragon not there.
Wew this is gonna be a slaughter.

Also let's get Aea to start practicing her gun-slinging.

And I guess we can get leather for Tora.
>>
>>673487
Can we use enchantment to make the gun super quiet?

That'd help greatly.
>>
>>673487
oh boy. I have a gut feeling that we should not participate.
>>
>>673936
You think it'll be a TPK?
>>
>>673954
at this point I would be surprised if something goes wrong and no one dies, barring the instance we burn ourselves for more power once again.
*if* something goes wrong, mind you.
>>
>>674386
That's why we must alpha strike the shit out of them.
Plus I'm averse to burning our human body again for more power.
We just recovered.
Save it for later.
>>
>>674386
>>674563
Wait wut, what are we doing?
Are raiding those sand diggers?
>>
>>674649
I'm planning to raid that kobold settlement that was searching for treasure.
>>
>>674660
Mmmmkay, im down
>>
>>674563
hense the reason I said 'barring'
it would be a last chance scenario where 'if we don't do this we die' type of deal if we came to that decision.
>>
>>673487
So OP how mutated do we have to be to stop fainting everytime we mutate?
>>
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AYY

>>675179
After 25% every minor mutation won't cause you to pass out, they'll just take effect once you sleep. Though at 25% itself, and each 25% after that you can expect a serious change, like an actual metamorphosis where you'll similarly be out for a week or so again.
>>
>>675186
>We enter a metamorphosis state at 25%.
Why do you tempt me so?
Now I want to mutate to 25%.


Anyways we should most definitely practice consistent power input.
Being able to actually control how powerful our spells are would be nice.
>>
>>673501
Leather for Tora? Like, cow leather? As for armor you might not be able to get her a full suit but armored plates over leather is possible.

>>673526
You can do that on wadding but not the gun. The gun would have to be specifically magically made that way.

---

AYO so what's the plan then? Sounds like you want to go attack the kobolds, but what about Avor? You want to leave him behind?
>>
>>675219
How long will it take Avor to be in travelling condition?
>>
>>675229
Probably about a week for him to be able to travel, another week for him to be in good condition.
>>
>>675253
Then we have a week to burn.
Let's get assemble the team and tell them the plan.
Get Tora some leather + metal plate and a weapon(maybe a mace and shield)
Have Aea treat Tora's armor if she can.

Give Aea a gun. Ask if her to train that accuracy.

And let's practice firing Morning Glory since I assume the training yard has training dummy's.
>>
>>675272
You spend the week preparing. Tora doesn't have a lot of skill fighting with weapons, preferring to kick and hit and headbutt, but something as basic as a big club she can manage. Aea though doesn't like using the gun, and would much prefer just concocting some offensive potions. She at least learns how to shoot and reload though.

As for practicing yourself, the training yard is available, but it'd probably just be smarter to practice in the woods or something, so any destruction goes unnoticed. Do you go for any other training or preparation? Keeping up with fitness?
>>
>>675299
Yes keep up our fit regimen.
Yes bow in the woods.
And we need repulsion spells and area denial spells.

Do we have any such things?
Like spells for making magic walls and pushing people away?
>>
>>675331
What you're describing are basic force spells or advanced barrier spells, both above what you know. You could always try to make up the spell for it though.
>>
>>675331
>Morning Glory in the woods
U sure about that?
>>
>>675345
Can we make a spell to allow telepathic communication?

Does one already exist?
>>
>>675352
Apparently Solid Aether is less burn more disintegrate.

It won't start a fire.
It'll just tear apart what ever is in it's way if it can.
>>
>>675354
There's an actual spell for that already, though you don't know it. It's also only one way, unless the other person also knows the spell.
>>
>>675379
Then can we make a two way version?
And allow for multiple connections to an extent.
Like a conference call or something?
>>
>>675383
Nah because that relies upon the other person having magic, and you can't force magic upon another person, short of blood magic or something else.

You could create a spell though, which as long as they had some magic aptitude you could make it a two-way sort of thing. Basically forcing them to know the spell.
>>
>>675420
That raises the question.

What happens when you force Aether into a human body?
>>
>>675425
What kind of force do you mean? Summoning a brick of it and throwing it at someone is technically forcing it into their body.

If you mean summoning it inside them, you have no way of knowing, but you can't imagine it going well without the proper precautions, and the right kind of connection with that person.
>>
>>675436
I mean summoning it and putting aether energy in their body.

I imagine they melt.

Can we make a lightning sword?
And get consistent power output with a 80+ roll?
>>
>>675448
If you do it properly they wouldn't melt.

As for a lightning sword, you mean a sword made of lightning?
>>
>>675467
>Sword made of lightning.
I guess basically.
If not make an aether sword imbued with a lightning attribute.
>>
>>675480
Whichever one, roll!
>>
Rolled 36 (1d100)

>>675492
Rolling for a sword made of legit lightning.

And have Tora come along(but stay far away)
So we aren't unconscious alone in the forest.
>>
>>675500
I'd like to use my saved roll.
This one is shit.
>>
Rolled 81 (1d100)

>>675500
Support roll if needed, if not just ignore
>>
>>675505
You keep dat roll anon, i gotchu
>>
>>675506
At this rate I'll never use my saved roll.

Nice roll anon.
>>
>>675516
Yeah nice rolls.
Guess the saved roll can go back on the shelf.
>>
>>675505
No saved rolls, it's been too long for that. Was it even in this thread?

>>675506
>81

You create a sword made out of electricity. It crackles in its existence, and when it hits things it sounds like thunder.

You do have a seizure though, and Tora has to carry you back. You awaken later however, to no noticeable changes.
>>
>>675529
I think it was the end of the last thread.
A few posts from the end.

Anyways let's add in some lightning blade practice to our regimen and jump a week.
>>
>>675545
Sounds good. After about a week of getting everything together, Avor is ready for travel, though still not totally healed.

>What do you want to do?
>>
>>675584
Where is rafe again?
Near Alri right?
Let's hire a carriage and head off to visit my rafe.
>>
>>675593
No, he's near the estate you used to be a maid at, or a couple days travel from a small town which was never named.

But yes, a carriage you can hire. Roooool!
>>
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>>675605
>Near her estate

Hopefully we don't see her or any of her maids.
Rolling.
>>
Rolled 66 (1d100)

>>675619
>>675605
Oops I dropped my dice.
Rolling for real this time.
>>
Rolled 69 (1d100)

>>675605
I hope we see her
Rolling
>>
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>>675627
LEWD EVENT YESSSSSSS
>>
>>675627
>69

A few days travel en route, the carriage nearly runs over a few zombies wandering around in the road.

Care to stop?
>>
>>675644
Wow zombies are retarded.

Try to communicate.
Use pantomime to help.
>>
>>675644
Look for any that look like they still have some humanity in them
>>
>>675655
Some of them are freshly dead (or risen in this case) and are sort of responsive, but not in any way that could be considered communication.

>>675654
You try communicating with them, some notice you or even mimic you, but there's little to work with. You could lead them out of the road though if you don't care about them, at least.
>>
>>675688
Yes let's just lead them off the road.

No need to kill non hostiles.
>>
Rolled 75 (1d100)

>>675688
Can we dragon sense if there's any necromancers around?
Rolling if yes
>>
>>675697
You sort of manage to corral them together and get them to pay attention, then lead them off the road. Once they're out of the way though, you try to get back to the carriage and they stop you. For a brief moment you get that instinctual fear of the undead any normal person has, and you fear for your brains, but it seems a few of them are just holding onto you and want you to stay with them, like they want you leading them.

>>675699
Nah not really, what sense would you even use. You can't even use magic sense in this way since it's necromancy.
>>
>>675707
>Wants us to lead them.
Wait we can use this.

Can we bring the undead with us then hide them so we can unleash them upon the kobolds?
>>
>>675715
But that's bad Anon, we could be accused of being a necromancer or something and we wouldn't be allowed into towns with a bunch of undead following us
>>
>>675715
Well you could bring them with, but you wouldn't have any idea how to incite violence in them, or otherwise get them to attack.

>>675725
Well there aren't any settlements left between you and the goblin's homestead, for what it's worth.
>>
>>675725
Then we can smuggle them through the forests.
>>
>>675730
We'll take them then, we can use them as cannon fodder during the fight
>>
>>675738
The others feel uncomfortable by their presence, but you decide to bring the zeds along. After reaching the part on the road where you have to go into the wild, it's about a days walk till you reach the goblin homestead.

It takes you some searching around since it's been so long, but eventually you find it again, seeing the little hut with smoke rising. The improvements to the homestead are clear to see, that they benefited from your knowledge imparted to them.

>What do you want to do?
>>
>>675754
Tell Tora and Aea to stay back and try to keep the zeds away too, carry Avor over to the house and call out to them
When we see them
>Cry
>Hug Them
>>
>>675767
This.
>>
>>675767
You take Avor with you and go to see the gobs again. You can only approach so far though before you step on something which snaps, and causes a spike trap to spring on your foot. It hurts a lot and you yell from it, but you don't go unnoticed and Rafe quickly emerges from the hut expecting intruders. When he sees who it is though, he helps you out of the trap. Before he can lead you back to the hut or otherwise get away, you pick him up and hug him deeply, which annoys him and he tries to struggle. Before you can let go though, you soon feel his sister hugging your legs. What a gobbo abundance, that your eyes start to well up, how good it is to see your oldest friends again.

Greda invites you inside and wants to know all about everything that's happened with you since you were away, and introduces you to another gob, her husband Drob. He's understandably a little suspicious though, seeing a kobold and a strange-looking human. You don't face any problems though, and are welcomed to stay, they made the house bigger to accommodate guests.

>What do you want to do?
>>
>>675805
Wait how bad is the spike trap injury?

Also ask rafe if he's still interested in that treasure.
>>
>>675813
It's not that bad, like if you got jabbed by some pins. It hurt a lot and made you scream which was probably the main reason, and Greda orders Rafe to wrap your foot up if you care for it.

You ask him about the treasure though, he says of course he is, but he doubts it's still there anymore.
>>
>>675821
>Wanna go and try to find it? I have some new tricks that can help us
>>
>>675821
Well then let's check to see if they're still mining.
>>
>>675841
>>675849
He says tomorrow if you want to go for it you can. The kobolds though aren't mining it anymore, some gypsies found out what they were doing and came in and beat the shit out of them and drove them off.

How do you want to spend the night? What about Aea and the others?
>>
>>675852
>Some gypsies
Gypsies are cool.

Have Aea and the others set up a camp.
Let's go scout out where the mine was.

Stealthily.
>>
>>675858
This
>>
>>675858
That night? Or to wait?
>>
>>675868
Yes that night.
If they're the same gypsies we met before we will talk to them.
>>
>>675870
You meet with Aea again and get a camp set up near the gobbos place, then go to check out the gypsy camp, though Rafe doesn't accompany you since he's not interested in going for the treasure that way, if you were to.

It takes you a couple hours to find your way to the mine by memory assisted by senses, but you eventually locate it. From what you can tell though it's not the same gypsies as the ones you met before. This is a bigger band, a small settlement almost.

>What do you want to do?
>>
>>675888
Ask them if they know where did the kobolds went to
>>
>>675902
Well it's in the middle of the night, so you approach to try to talk to someone and there's an initial panic before you're grabbed by some guys and dragged into the camp. Shoved in a tent for awhile, you're eventually met by an older woman who wants to know why you were wandering about in the woods at night and what you want?

You ask her about the kobolds, she's confused how you know about them, but she says they moved in and kicked them out, working with a dwarf and some laborers to get them to the mine. After that, she says if you have any preference to sleeping accommodations, since they'll be feeding you and having you spend the night.
>>
>>675907
>U wot m8
>are you asking or affirming?
>>
>>675922
She's asking what your preferences are, but you're not getting a choice about whether you stay or leave.
>>
>>675936
>Um....with the Girls? Alone if possible?
>>
>>675940
She says alone's not possible in case you try to run off or get violent or something like that, but they can work something out.

You've given a pretty good dinner and taken to a different tent where two women about your age are already staying, and are surprisingly friendly and welcoming, though you feel like a prisoner a little. At least the sleep is comfortable, best since Astrea's bed at least.

---

The next morning you're awoken by one of the girls having brought food for the group of you, including a few children who join in to eat. Afterward the other girl says if you want you can join them to wash, you can get your clothes cleaned and they'll have something to replace them in the meantime.

You naturally ask about leaving but she apologizes and says that's not up to her to say.

>What do you want to do?
>>
>>675952
Join them then let's go to the old lady and ask about leaving
>>
>>675959
She's not an old lady, just older. At any rate though you join the girls and the children bathing in a river nearby. A little weird at first getting washed and cleaned with strangers like that, but they're still endlessly accommodating, offering to wash your hair and have some oils and such which make you smell nice and sound to be good for your skin. Afterward you're given some clothes in their style, light and loose but comfortable and colorful. Returning to the camp giving one of the children a piggyback ride, you find the older woman and ask again about leaving. She says you just wandering in out of the wild, they can't in good faith let you go wandering off again. More importantly though you bear the mark of the dragon, and she says they can't let someone as special as you just go.
>>
>>675966
>I have friends waiting for me, i came here to get payback on the kobolds that used to live here but now that they're gone i kinda need to go back to them, you can tag along if you want
>>
>>675973
If you want she can have your friends fetched for, but you have to understand from their perspective, with you among them, their clan not only can call priority over others, but they might even have a shot at the position for the next king. If you had a chance like that, would you let yourself go?
>>
>>675983
>Yes
>Can i go now? I really need to go back and you won't like what you'll find with them, aside from that one of them is severely injured and he needs me
>>
>>675988
You try and convince her and plead with her, but unfortunately as much as you may try you can't get anything done since she isn't even the one responsible for your being held, she just speaks Almese the best. She can relate what you say and want to those in charge, but she informs you that it won't really go any differently.

Basically you're politely being kept prisoner, and trying to ask for your release will do you as much good here as if you were behind actual bars.
>>
>>675993
Do they have guards keeping an eye on us?
>>
>>675995
They've got the two women to keep a watch on you, as well as make sure you're kept well and get anything you need or ask for. Beyond that there aren't any guards in the normal sense, but it'd be almost impossible to leave the camp without being noticed since you stand out. At some point along the way someone is going to stop you, or let it be known that you're trying to leave.
>>
>>675983
so they are holding us against our own will, just so that they want to gain an advantage in their internal dispute against others? no way we're helping willingly.

and we didn't even leave any message to others to search for us if we were to go missing. goddammit.
>>
Rolled 69, 51 = 120 (2d100)

>>675999
We'll Avor them, seduction roll

If the rolls good enough we'll make it look like we're going to bathe in the river and then book it to the gobs house
>>
Rolled 56, 11 = 67 (2d100)

>>676006
wouldn't it be better if we just went to the river to bath with the kids, but instead run off?
at this point I would be willing to bet they have a hidden guard trailing us, make sure to search with our senses if we have more witnesses than what we can plainly see.

and might as well assist.
>>
>>676006
>69

The problem here is that they don't have guards in the traditional sense so it's not an easy matter of just going to a guy standing outside your tent and seducing him. Also you do have some factors against you, namely your glowing dragon eyes and the rumors about the camp of your nature. However with a 69, you're at least able to attract the interest of of a man you see around enough, you'd guess the women you're with talk to him and he talks to those in charge about you.

A 69 isn't good enough though to do something like convincing him to elope with you like Avor. Maybe you could convince him to that eventually, but he wants a relationship up front before considering betraying his people for you.

>>676009
That's a good idea, but you know they've got horses and dogs around. You could try to run, but you get the feeling they'd be able to track and catch you trying to escape on foot.
>>
>>676020
how much would it tire us if we were to burn any dogs that are chasing us? or riders on horses?
how far away are we from the camp we came from?
>>
Rolled 41 (1d100)

>>676020
Well, i didnt want to do this but
>Tomorrow
>During bath time
>Run off
>Cast Morning Glory
>If they come close give a warning shot to show them what our bow is capable of doing

Rolling
>>
>>676022
Burning doggos? Absolutely despicable.

Less about it tiring you out though, and more about being able to cast spells while fleeing. Not like it would be impossible, but in that situation you'd be relying entirely on your magic. Luckily they don't know you have any magic skills since you haven't displayed them. It could work, but it's a long distance to cover, Aea's camp is near the gobbo's homestead which is a few hours away, a couple if you're keeping around a running pace.
>>
Rolled 30 (1d100)

>>676025
are we accurate enough with the bow?
either way, if they chase us, say that we would obviously be against the idea of being held against our will, and say that we will make them suffer if they try to do so.

>>676023
assisting
>>
Rolled 38 (1d100)

>>676023
>41

The next day while going out to wash, before undressing you take the chance to run off. It's a little while before you hear dogs barking and shouting, and before long you're being tracked. With the bow however, you're able to fire some warning shots which keep the trackers at bay, though not so much the dogs. They aren't set upon you though, trained to wait for the call to do so, but they keep close and howl and bark at you.

>Rolling for the trackers.
>>
>>676034
>38

You're able to threaten them off for now, they clearly didn't expect such a display of magic. They retreat, however you have no idea what they'll do after that. You can try to keep going directly back to the gobbo's homestead, but if they choose to come back with more, or different equipment, they'll catch you again before then.

>What do you want to do?
>>
>>676034
can we set fires around to disrupt the dogs tracking us without tiring ourselves?
>>
>>676037
You want to start just burning the forest down? It will certainly do the trick of throwing off any immediate tracking, but it could also start a forest fire.
>>
>>676040
and we're supposed to care?
if it burns down their house, their loss. they started this.
>>
>>676034
>>676036

>By 3
YUSSSS
Keep running to our friends and shoot at the ground we walk by to erase any tracks and also shoot in other directions to throw them off

Gotta go sleep OP cya
>>
>>676041
You don't have to care, though that is kind of callous to think that way, but I'm just checking you're aware of what could happen.

>>676042
That would just leave a trail of aether caused holes in the ground to follow lol

I'm going to bed myself here in a bit too, will pick up again tomorrow as usual.
>>
>>676042
while we're shooting the ground, throw out fires here and there, and farther away, and make sure the fire spreads.
make a fire. a BIG one. make sure to shoot in the opposite direction we're moving, but stop shooting once we move a good amount of distance to make a sizable fire. after that, cut the fires and just start to run.

>>676043
worst case our gobbo friends might have to evacuate, but that's better than being captured and used as a war beast/bargaining chip agains our will.
>>
>>676043
Wait what?
Gypsies need those who bear the mark of the dragon?

Why?
>>
>>676045
Also I'm against this.
We aren't starting a forest fire.
That's how you kill people indiscriminately.
>>
>>676045
>>676244
Consensus needed then, or at least whoever rolls higher.

>>676229
Well it's more like, if a lone local girl wandered into their camp one night, they're going to try to keep her anyway. You're special though, just having you around gives their clan a lot more weight in disputes, and if they could marry you into the clan then that would give them a strong chance for the next position of gypsy king. Failing that, even just getting some children by you would increase their standing a ton. And that's all of course just as you are now, if you continued to change, then they could have a friendly or at least captive dragon on their hands.

So yes, they have a lot of reasons to treat you as best they can and not want to let you go.
>>
>>676376
>Captive
>Us
That is the funniest thing I've heard today.

I'm fine with traveling with them.
But not now.
We have magic school.

And also why they picking up random strangers they find wandering about?
>>
>>676389
They have no intention of letting ys go easily.
The entire reason I suggested to start a large fire was in the hopes of stalling their dogs from catching our scent; we will literally burn our tracks to prevent them from tracking us. If the fire causes damage, even better, the damage will serve as a distraction because they would need to allocate more people for damage control/prevention.
>>
>>676403
It's a forest fire anon.
We can fight through them if need be but if we burn the forest it is permanent fucked.

And it will hurt alot of people.
Not just the gypsies.
>>
>>676389
They're gypsies, their reasons can vary. On the despicable side, locals sell better as slaves or for prostitution, devious things like that. On the middle ground, they accept outcasts, lost folks, any and all who have nowhere else to go. On the positive side, having some locals with them, especially intermarried, makes things a lot easier for them in the country, they can deal with the authorities and other locals/settlements, when they've got some locals in their clan.

If you weren't part a dragon, just a normal local girl who wandered in one night, they'd just the same try to tempt you to living with them with kindness and gifts, and seek to set you up with whichever guy you might take a fancy to and treat you well. Sure enough they're gypsies and all the problems that come with them and that they face, but you can imagine why an Almese man or woman down on their luck and nothing left to lose, might accept joining them when they'd be treated like low nobility.
>>
>>676414
Why are dragon hybrid people so valuable to them?
Is it a culture thing?
>>
>>676444
That's like asking why a dragon would be so valuable to them. Not only does it mean easy magic use, and a renewable goldmine for ingredients, but potentially it could mean hybrids ranging from what you're at now, to full on dragon. It's the most powerful thing short of a demigod, and they're less bound by social mores as well as often subjugated, so they're fine to intermarry and interbreed something like that into their clan.

Like imagine in their plan, they'd want to marry you to a son of the head clan family, and make a bid for king. Then the king would not only be married to a half dragon, but his children and potential future kings would be dragon descended. That would earn them more than just respect, including attention of magical creatures and entities.
>>
>>676470
So
Dragon=Magnet for money and power.

So can they wait 6 years?
We got shit to do.

Also who the hell is this king.
>>
>>676470
Which just brings down to my point: they just seek us to use as a political tool.
They WILL try their best to exploit us, shower us kindness, try to capture us when we run, ect.
On my opinion they can burn for all I care.

>>676411
>Permenant.
No. Not really.

>And it will hurt alot of people.
That we aren't even sure if they will be there or not.
Look, listen to me. If we take chances here we might end up in a situation where we started but worse.
Their intentions are clear. We respond in kind, and leave a direct message.
Do not fuck with us.
>>
>>676544
>Dragon=Magnet for money and power.
Yup. Considering that even the urine can be used a unique alchemical ingredient, we are literally a golden-egg laying goose, but ten, no, a thousandfold better.

>So can they wait 6 years?
>We got shit to do.
They won't. That's the point. Why would we be running in the first place if they would just let us go after we asked them? Because they didn't.
>>
>>676545
We can explode people with a word.
They can't keep us contained with words.
They can't really force us to do anything.

Also uncontrolled forest fires are hella obvious from miles away and that will draw questions.
And could lead back to us.
You really want to incinerate a few acres of forest?
>Situation where we started but worse.
How is it worse.
It is literally a mutually beneficial relationship.
>>676553
Maybe because they don't realize the dragon parts arent for show?

They think they can control us.
Beating them in a head on fight is a great show of force.
Bonus points of we do it single handedly.
I want to head back and force them to surrender.
>>
>>676544
>Dragon=Magnet for money and power.

More or less yeah. They treat you like a princess, and your living with them increases their standing. They probably get more out of the arrangement than you do, but it's not a bad life for you by any measure, if you consider the standard of living for your average peasant girl in Almace.

As for waiting, that's basically asking them to go on good faith that in 6 years you'll come looking for them wherever they may be, and still be in the same mindset. 6 years is a long time, you could change your mind, improve your standard of living, find a husband and start a family. The chances are pretty low.

For the king, that's the gypsy king, the guy loosely in charge of all the gypsy clans in Almace.

>>676564
>>676553
If an agreement can't be reached, you can roll to see who wins, or I can just do a coin flip roll.
>>
>>676591
Do they have planned routes?
Or do they just go anywhere?
>>
>>676599
They try to have a plan, but that can change depending on their needs, or has to change because of the authorities or locals.
>>
>>676634
And I assume if we start a forest fire it's gonna get really bad?

Like a thousand acres gone because there is literally no one to stop all that fire?
>>
>>676646
It wouldn't be that bad, but it would get worse the more fires you intentionally put. Expect a good few to tens of acres ablaze, unless you try to make it worse.
>>
>>676668
>10 acres
Isn't that bad?
That sounds really noticeable.

Can we beat them in a fight?
>>
>>676698
Bruh, they have dogs and horses and theres a lot of them
>>
>>676698
I mean it wouldn't be bad like 1000 acres. This isn't a dry forest so unless you try to make it so, the entire region won't go up in flames. Still, it can get pretty big and consume the area for sure.

As for a fight, you have no way of knowing since you don't know what they're capable of. If they have guns, probably not.
>>
>>676710
We have a sword made of fucking plasma.

This is like fighting butter with a hot knife.
>>676714
We don't need to kill them.
Just drive away the hunting party and escape.
>>
>>676721
Well you already drove away the first tracking group. No idea if they could return though.
>>
>>676737
Then let's summon our lightning blade and continue running.
>>
>>676739
Very well. After about an hour in the right direction though, you hear the same familiar sound of dogs barking and soon you guess, a second tracking group will be after you.

>What do you want to do?
>>
Rolled 100 (1d100)

>>676762
Activate barrier.
Get into a ready stance with our sword to face them.
>>
Rolled 22 (1d100)

>>676762
>WHO DAT? GYPSIES?

If they don't respond open fire on their general direction

>I FUCKING TOLD YOU TO STAY AWAY!
>>
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>>676779
FUK
>>
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>>676779
Well that was unexpected.


Can this at least upgrade our barrier spell?
>>
>>676790
But dat 100 is bad right? We convulsing now
>>
>>676799
Yes we will but we will still have casted the spell.
If a Nat 1 makes the spell fail utterly it makes sense that a 100 could upgrade the spell.

We're still gonna mutate though.
>>
>>676779
>100

In a panic for what's to come, you activate a barrier. You weren't to to altogether thinking clearly though and blasted all your magic into it. You see a massive glowing wall emanate before you, before surging and reversing the effect on you. You scream as you feel the magic overcharge pulse through your body, and it feels like being electrocuted. You convulse and soon pass out.

---

Coming to some time later, you awaken in the same place behind a barrier, though you can feel it's strength has diminished overtime and will soon fade. You also notice the trackers are all around you now conversing. The dogs start barking when you wake up and they soon turn their focus on you.

>What do you want to do?
>>
Rolled 37 (1d100)

>>676810
Cast Morning Glory and start unloading on them

>I TOLD YOU TO STAY AWAY, I FUCKING TOLD YOU
>>
Rolled 88 (1d100)

>>676810
>Summon bow.
>"You know you should let me go now. I'm pretty sure you don't want to fight me."
At least we didn't light the forest on fire.
Crit success there would have been infinitely worse.
>>
Rolled 14 (1d100)

>>676840
>88

You obviously startle and worry them with the bow, though this guys aren't the ones to back down this time. One of them tells you enough of these games, come with them peacefully or you'll regret it.

>Rolling for their preparation.
>>
>>676864
Well they're obvious not prepared at least, as the barrier fades.
>>
>>676810
>>676864
Boi and let's check ourselves first, we need to see what changed
>>
Rolled 73 (1d100)

>>676864
>Continue running.
>If some asshat is in the way bash them with our bow.
Also throw a flashbang at the group as we run.
>>
>>676871
As with the previous time you mutated, you can't tell any outward changes. Whatever it was must have been internal.
>>
>>676879
>73

You start running again, initially allowing your escape with a flash spell and their disorganization. It does the job well enough against the dogs, and you get a good head start. After a couple minutes run though you hear galloping, a whirling through the air, and feel your legs strung up as you trip and fall over. Trying to get up, you find your lower legs bound together by a thrown bola. With your senses you can hear further off the others catching up, as the one to throw it circles around a few times with his horse before dismounting.

>What do you want to do?
>>
Rolled 31 (1d100)

>>676894
>Summon lightning sword and cut that shit.
Continue escape.

Also our stamina is holding up really well.
>>
Rolled 72 (1d100)

>>676894
Summon sword and cut the ropes then slash at him, call out to our friends as loud as we can and keep running
>>
Rolled 90 (1d100)

>>676900
It certainly is holding up well.

>>676907
>72

You manage to cut the ropes but end up burning yourself too and causing quite a bit of pain. You swing at the guy as well but he keeps back. Making to your feet you start running again and calling out for anyone, though you know it yourself, they're still quite a ways away.

>Rolling for the rest of them.
>>
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Rolled 3 (1d100)

>>676926
>90

Summon Morning Glory and shoot at the horses, dogs, riders

Fuck em
>>
Rolled 76 (1d100)

>>676962
Aiding roll.
>>
>>676962
>3

Well shit, this time one of the riders approaches, and manages to lasso you while running. You struggle against it, but are pulled tight and off your feet by the strength of a horse. Now it's not just the one guy as the others catch up, and the dogs aren't far behind.

Something you notice while panicking and trying to break free (your arms are caught by the rope so you don't have much motion) but one of them draws out some sort of small pot and lights it, before tying it to a cord as he starts to slowly spin it around.
>>
>>676977
OP WAIT
PLZ
See
>>676975
>>
>>676975
Well 76, same difference.
>>
>>676984
It's versus a 90.
>>
Rolled 94 (1d100)

>>676986
>Activate aether aura.
Desperate times.
Run away.
>>
>>676995
Holy Shit, ty based dice god
>>
Rolled 76 (1d100)

>>676995
You summon the aura of soft brilliance, as everything around you starts to fade. The tracker lets go of the rope before it dissolves, further attempts at tossing bolas are foiled when they too melt, and even the dogs set upon you recoil in pain from the effect. Your clothes end up dissolving too, but you're no longer trapped.

>One more roll from the one guy with the pot.
>>
Rolled 76 (1d100)

>>677023
R.I.P clothes.

>Guy with the pot.
The fuck is he up to.

Start sprinting.
Full burst.
>>
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>>677029
>>677023
Dice Gods toy with us again.
>>
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>>677029
>>677023

Wut
>>
>>677029
>>677034
Well he tries to chuck it at you but misses anyway. After that you start running. They still pursue you, but they don't try to catch you outright, just keeping at a slow horse pace to match your running on foot. You hear laughs and whistles as they keep up and watch you go, it's obviously embarrassing but you have no other choice.

Eventually you reach the camp where Aea, Tora and the driver are, the driver giving you his coat to put on. The trackers circle around you though, and an argument breaks out between them and Aea.

>What do you want to do?
>>
Rolled 10 (1d100)

>>677044
>Ya know this entire time I've been running I've been purposefully avoiding killing anyone.

>I have classes and a school to get back to but if you'd rather burst into flames you can stay her. Because I'm very very annoyed.

Cast combustion on one of their dogs.
>>
>>677044
>>677059
This but on a Dog a horse and its rider
>>
>>677067
You should roll for maximum boom.
>>
>>677059
>Cast combustion on one of their dogs.

Holy shit you're going to hell forever.
>>
Rolled 86 (1d100)

>>677067
>>677059

I fucked up my roll it seems
>>
>>677078
Wait scratch that.
>Cast combustion on all their dogs.
And grab a horse just cause.
>>
>>677079
>>677089
>86

Well you blow up the dogs in a fiery combustion, to the sound of pained, dying yelping and screaming. The trackers are obviously angry but between the magical display, and Tora fronting angry, they withhold attacking. Finally cursing you and the others, they head off back whence they came. A couple minutes later and you lose sense of them.

Aea wants to know what that was all about, while Tora asks if you're alright.

>What do you want to do?
>>
>>677195
>I wanted to see if the Kobolds that i once worked for were still there but instead I found some Gypsies who then forced me to stay with them

Lets check up un Avor and the gobs
>>
>>677195
>What that was about
Well it seems that they wanted me to stay with them in exchange for being somewhat pampered because dragons and dragon blooded are extremely valuable to the gypsies.

>Are we alright.
Well outside of my clothes being disintegrated I'm fine.
>>
>>677229
Well that's good she says. She also tells you she got sick of watching after the zombies and just turned them loose.

Tora meanwhile collects some of the dead dogs and plans to eat them.

>>677223
Avor and the gobbos are fine, Avor himself worried sick about you but having better recovered since you were away. The gobbos were worried too, but Greda says you shouldn't have gone off on your own like that, what if the kobolds were still there, things would have gone even worse for you.

Rafe also says it was dumb because if you wanted to get to the treasure, that's like taking the scenic route to reach it.
>>
>>677270
>Kobolds
>Killing dragon blooded
Wouldn't that be like blasphemy to them?

Also rafe we were just scouting to see if anyone was there.

We would love to see the fast route.
>>
>>677270
>Well, if you know the way Rafe I'll gladly help you with the treasure
>>
>>677294
It probably is blasphemy, but then they probably wouldn't kill you either. Some other awful fate, like bred in captivity or else.

>>677297
He says sure, you can go together tomorrow. Greda can make some clothes for you in the meantime.

>Anything you want to do or prepare before tomorrow?
>>
Rolled 31 (1d100)

>>677316
I'm tired of our clothes being destroyed by aether aura.

Make aether clothes.


Also OP what are the angers of solid aether.
I know it destroys shit but there was another reason people don't use it
>>
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>>677316
HOLY SHIT, Das hot

Turn in for the night with Avor and thank Greda for our future clothes before going to sleep
>>
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>>677329
You're trying to make lightsaber clothes? Is there any way you can imagine this will go, that isn't badly?

As for what other problems with it would be, you have no idea.

>>677330
>Try to imagine something that is possibly worse than death for the kobolds to do
>"HOLY SHIT, Das hot"

WEEEW
>>
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>>677375
A man has kinks OP
Besides, Mags would be filling her role as a woman, she would a lot of (Kobold) men and a shit ton of kids
>>
>>677396
Well as said before, realistically the most destabilizing thing she could do to the world is just having a ton of kids constantly and randomly leaving them around.

Massive wars and power struggles all over the place with dragon hybrids and sheeyit.
>>
>>677375
Bump check?
What could go wrong?
>>
>>677435
>What could go wrong?
We burn down/disintegrate the house and everyone in it with our clothes if they touch em
>>
>>677435
Well you manage to make some very rudimentary clothes out of solid aether. They don't move well though and are kind of restrictive of your movement.
>>
>>677454
They also glow like a christmas tree.
>>
>>677484
What time of day is it right now?
>>
>>677495
About mid afternoon, since you fled from the river in the morning.
>>
>>677578
Let's go gun/sword combo.

You said we could make an aether pistol that can be charged and shot right?

How fast is the charge.
Can we get rapid fire?
>>
>>677578
Then let's go to the gobs house and pass the time with them, when it gets late settle in with Avor and sleep
>>
>>677604
>Sleep by ourselves
Fixed for you.
>>
>>677635
Don't worry Anon, my lewd side is satisfied, im participating on a lewd quest so quench my thirst for lewdness

I won't try anything lewd don'tchu worry bby
>>
>>677598
I never said that. I said magically you could create a gun which doesn't shoot bullets, rather has like a magic battery and shoots charges.

Aether bullets could be possible, but never a gun. With the bow, mechanically you can draw it and propel something. A gun needs the blast, reaction, which you can't just duplicate the effect with aether.

The charge would be as fast as you enchant it to be. Rapid fire, not so much. Maaaybe semi-automatic fire but that would be very dangerous. Easier would be something like, magic cell-fed. You shot it, quickly switch out for another cell. Still much easier than conventional gunpowder loading.

>>677604
>>677635
You while the rest of the day with the others, and without the zombies around can send the driver back to watch the carriage, considering he's already been back and forth anyways.

It's pretty nice though spending time with them, and neat to see them get on with Aea and sort of Tora. That night you get a bed and have a good rest.

---

Next morning you're awoken by Greda who with Aea's help made a big breakfast for everyone, sans Tora who's still has dogs to eat.

>What do you want to do?
>>
>>677710
>Enjoy breakfast.
>Get ready for treasure hunting.

Also how do we enchant things?
>>
>>677710
Have breakfast with everyone, sit Avor on our lap and feed the poor thing, when we're done let's get Rafe and go find that treasure
>>
>>677740
You just cast a spell on something. Like those sunblast rocks you made against the vampire. Enchantments wear off overtime though, actual magic things need to be magically created. Then they don't wear off.
>>
>>677740
>>677750
Well you have breakfast and sit Avor down, which is easy now that he doesn't have a tail. He struggles to the idea of being held and fed like a baby, but you're stronger than him.

At any rate, a little while later you meet up with Rafe and decide to go look for the treasure. He gets out his map, and leads the way. It'll take about an hours walk to get there though, anything you care to do along the way?
>>
>>677766
Ask about Greda's husband, where did she meet him

and how's it been since we left
>>
>>677766
Does rafe have any weaponry and can we enchant it?
>>
>>677783
Just a knife, you could enchant it though sure. You'd have to roll for the spell you want though.

>>677779
Rafe says he showed up about a month after you left, some business with the kobolds. He stuck around though and they ended up getting married. He's wanted to move out ever since despite Greda's insistence that he can stay, since he feels he's getting in the way of them having a family.
>>
>>677832
Can we enchant it with a ice spell to give it an ice attribute?
>>
>>677864
Yeah that's definitely possible. He'll probably have to hold it with gloves or some cloth or something though, or else freeze his hand.
>>
>>677890
I assume he isn't wearing gloves?

Also what if we enchant with air?
Faster attack speed?
>>
>>677913
It would depend what you want but it could be lighter, cut better, swing faster, wind slash, or like do what an anti-shark knife does.
>>
Rolled 45 (1d100)

>>677921
Then enchant it to cut better.
>>
>>677930
You manage to magic his knife up to cut better, and it's not dangerous for him to hold either! He thanks you, and wonders what else other kind of magic you can do, having seen the glowing clothes you made.

At any rate a little while later and you come to a craggy rise at the top of a hillock. Looking around you don't notice anything out of the ordinary, until he points out where it should be, and looking close enough with your eyes, you begin to notice some sort of magical effect to conceal an area.

>What do you want to do?
>>
Rolled 82 (1d100)

>>677942
Let's check out the area they were attempting to conceal
And tell him someone cast illusions on the area.

Oh and warn him that the enchantment will run out eventually.

And finally cast illusions to silence our footsteps.
>>
>>677942
Also we can see mana concentration and auras right?

Can we use our sight to find vampires?
>>
>>677955
He knows they cast illusions, that's why the kobolds and now the dwarves and gypsies can't find it, because only a goblin can see, or in this case if you're magically capable enough.

It's going to take some climbing to get up there though, assisted by silencing your feet. After awhile and effort with both of you helping each other, you manage to reach the elevated area. You can sense that something is concealed, but it just looks like a solid rock face to you. Rafe takes your hand though and leads you straight through the rocks, a strange experience for you to apparently phase through them.

Before he lights up a small torch, you could see clearly in the dark, the makings of a carved stone doorway leading down into the craggy hillock. Offering you a torch if you want, he flips the map over and begins to read the writing while going along, saying to be careful and not to touch anything you don't know.

>>678047
That's right. For vampires it would depend, if the vampire themself had no magic power you wouldn't be able to see them. If they did have magic power you might, but you'd imagine that if they're a magically skilled vampire one of the first things they would do is learn how to conceal it.

Your other senses may well be able to detect them in various ways though.
>>
>>678065
>Offering us a torch.
Nah the dragon blood let's us see in the dark.

Let's dungeon dive then.
Make sure to use our senses to look for anything out of the ordinary.
>>
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>>678085
You decline the torch, and follow with him through the doors. You have to duck down to be closer to his height, as a stone staircase leads down. You come to a decently-sized chamber with some wall fixtures and details, though on the far side of room is a door in front of which on the floor are four circular dials. They look easily turned but lock in four positions, each corresponding to the top, bottom, left and right positions on each circle. The one thing you do notice, is that by turning any one dial, any dials immediately adjacent to the one being turned, also themselves turn in the opposite direction by the same amount turned.

So say you turn the far left dial from it's current position (6 o'clock) clockwise to the next position (9 o'clock). By doing so, the dial next to it to the right, will turn one position from its current to the next, in a counterclockwise motion.

Rafe recognizes it as a locking mechanism, and guesses the dials need to be turned to all match one direction.

>What do you want to do?
>>
>>678219
>Far left 1:Turn clockwise once
>Mid left 2: Ignore
>Mid right 3: Turn counter clockwise once
>Far left 4: Turn Counter clockwise once.

Like this right?
I think I got it.
>>
>>678242
Oops I meant
>Far right 4:Counter clockwise once.

Mistyped.
>>
>>678247
That does actually work to get them all lined up, but all facing left doesn't look to be the correct direction for them all to be facing.
>>
Welp. Thank goodness we escaped, but that was really risky. Especually with that crit and all.
>>
>>678256
Ok then let's try all down

>Far left 1:Ignore
>Mid left 2: Ignore
>Mid right 3: Shift clockwise once
>Far left 4: Shift Counter clockwise twice.

I'm assuming we return them to their original positions
>>
>>678219
Well crud I just woke up.
Hold on...
>>
>>678283
After each try, yes. And all down doesn't work either.
>>
>>678312
Now all up huh.
>Far left 1: Two clockwise
>Mid left 2: Once counter clockwise
>Mid right 3: Ignore
>Far right 4: Ignore

After this is all right if it fails
>>
>>678219
>They look easily turned but lock in four positions, each corresponding to the top, bottom, left and right positions on each circle.
This seems to be it. Now hold on...
>>
>>678362
Oh wait I read that wrong. Whoops.
>>
>>678219
Okay, how about this?
1. Turn the 3rd dial from left 90° clockwise
2. Turn the 4th dial from the left 90° counter-clockwise
3. Turn the 1st dial from the left 90° counter-clockwise
>>
>>678312
OP do we know how much loot should be there?
>>
>Sorry for the delay, had to help out with something.

So you solve the dial problem, and when you all align them, they each sort of just pop out of place revealing four parts to what you guess to be a key. Assembling it is easy enough for Rafe, and with it he's able to open the door, needing your help to push it open just enough to squeeze through. This leads into a final room which has a pair of handles on some heavy blocks to push up a slope. This is what he needed your help on, the both of you can push one block up, he holds it in place, and then you go and push the other block up. Not really a puzzle, just preventing a single person from reaching the treasure on their own, and what he needed help with (assuming he'd have gotten past the dial door).

The two of you proceed up to an elevated area and with the key again open what resembles a cellar door to you, and therein is a small lower chamber with visible treasure. It isn't some mountainous horde, but you've certainly never seen an accumulation of this much in one place. It looks enough to fill a bathtub at least with the treasure itself.

Rafe starts laughing and hugs you in thanks, some good luck for them after all this time and effort to travel all the way here.

>What do you want to do?
>>
>>678814
Check all our senses for any traps.

You never know.
If I hid treasure I'd booby trap the money room.
>>
>>678849
Well from what you understand from what Rafe told you, it was more designed to make sure only goblins could get access to it rather than trapped to keep others out.

You can still search if you want though, go ahead and roll.
>>
Rolled 67 (1d100)

>>678858
never hurts to be careful.
by the way, how are we going to move all this?
also rollin'
>>
Rolled 78 (1d100)

>>678858
Rolling.
>>678877
>Forgetting we have a squad
>>
>>678882
I mean, did we bring any bag or chest to move all this?
>>
>>678893
We would have needed more people to carry it.
No need to bring so many.

We'll send rafe back to get them.

Make sure they bring enough boxes.
>>
>>678882
>78

While looking around you don't notice any traps, though perusing over the treasure you do notice a sizeable blue gemstone. It looks very appealing to you.

>>678877
For whatever reason, Rafe actually doesn't want to clear it all out. He's fine taking just his backpack worth.

>>678893
He's got a backpack, you've got your dress folds.
>>
>>678909
Grab that blue gem stone.
And get to filling as many dress folds as we can.
Focus on the more valuable things let rare gemstones and such.
>>
>>678909
huh.
try poking it, with any kind of stick or pole nearby.
>>
>>678909
Also let's offer to take rafe to the capital with us.
He can help Aea as an assistant.
>>
>>678935
It seems fine to you. You pick it up and hold it, the size of a chicken's egg, cut and smoothed beautifully. Even in the dim light, it has an inner glow from the way it's faceted.

>>678931
You start grabbing handfuls with Rafe, and putting them in your dress, kind of like how you'd fold it to hold fruit if you went out picking. At some point the amount of treasure actually rips through his bag, and he has to take of his coat and put that under his bag to help support it.

After a couple minutes, you've both got as much as you can reasonably carry by your current means, and Rafe is ready to leave if you are.

>>678943
He'd like that very much, if you're willing. You'd have to convince Greda, but he's all for it.
>>
>>679003
Wew all this money.

Let's head back now.
>>
>>679003
time to fall back, but be on our guard.
they could be watching for the right time to strike.
>>
>>679003
Dragon smell if anyone's nearby before leaving
>>
>>679051
You don't detect anyone. You can make out the smoke of the camp a ways off, but they're too far away for you to run into one another.

>>679041
>>679010
Well you manage to return without much a problem. Greda is very upset with Rafe at first when she finds out what he did, but when he shows the treasure, she can't believe it was actually real and both apologizes and congratulates him for following the dream they had.

Aea is surprised herself to see you actually managed to find literal treasure, though you're of a mind to share your portion with the gobbos as well. The gemstone is really what you want, and you feel the treasure in total is theirs really, so would feel a little bad taking everything you got.
>>
>>679075
>So you'd feel bad taking everything.
Maggie you helped.
And you didn't take it all.
They can head back and get more.

Now let's bring up rafe wanting to move to the capital.
>>
>>679105
>Now let's bring up rafe wanting to move to the capital.

Greda says absolutely not! He's still just a boy!
>>
>>679075
well, our job's done here, let's go.
we don't want to stay here much longer, we have some mad gypsies nearby.
call me paranoid but until we get back to civilization we need to be ready for ambush. make sure to stay on watch while returning.
>>
>>679136
Your paranoid.
>>679129
Eventually he'll leave.
And we are arguably the strongest people you know.
He can't stay here forever.
>>
>>679150
She says with this money now though, they might be able to move back to where they came from. You do manage to raise a good point though, that he could do a whole lot worse than sticking with you.

>>679136
That's a fair concern, if they saw you again they'd certainly go for you.
>>
>>679172
And also you can't deny he has a bit of wanderlust. He won't want to stay in some small inconspicuous place.

He'll get restless.
Besides this is something he wants.
Eventually you'll have to just trust him.
Cause you can't watch over him forever.

Also
>That's a fair concern, if they saw you again they'd certainly get incinerated

Fixed that for ya.
>>
>>679206
Want to try it? If you're such hot shit, go prove you're the boss.
>>
>>679172
>he could do a whole lot worse than sticking with you.
well as long as he's with us and stay out of trouble, things might be ok.


>if they saw you again they'd certainly go for you.
just in case, when we leave return, we should take turns watching for trouble while we're sleeping for the night.

>>679206
>if they saw you again they'd certainly get incinerated
somehow you think we're invincible or something.
that's a really bad idea. really, really bad.
>>
>>679219
We're not invincible.

They're just very badly prepared to fight us and have little knowledge of our capabilities.
And they aren't using guns.

And we have good spells
>>
>>679244
just because we're powerful above average doesn't mean we should go flaunting our powers here and there.
answer this: is doing this necessary?
>>
>>679252
It was a joke that they'd get badly hurt if they attacked us.

I know for sure Maggie isn't invincible.

I don't want to go back and fight them.
That sounds stupid.
>>
>>679297
well okay then.
>>
>>679297
>>679252
Well you can depart whenever you please, how might you want to say your goodbyes? The assumption that Rafe will be tagging along with you, so he'll be saying goodbye to his sister and brother in law as well. You learn that he's giving all his share to Greda and Drob to have and start a family with.

As for worrying about the trip back, if you're traveling via carriage there isn't a risk of the gypsies ambusing you since you'll be reaching towns in no time at all.

>Parting ways with Greda, and leaving behind your old place of employment.
>>
>>679318
>Part of me wants to visit some of the maid friends at the estate
Maybe not.
Tempting but dangerous.
>Gave all his share to greda
That's why I didn't want Maggie to give up her piece.


>How to say goodbye
Just wish them well with their new life.
>>
>>679318
I just thought of something.

Would our body age slower as we become more and more draconic?
>>
>>679339
All the more reason for her to give her share to Rafe now!

You say goodbyes, and they hope to be able to maintain contact with you when they set themselves up. Certainly they'll be looking to keep in touch with Rafe.

>>679356
To an extent. It's still such a small amount though that it's not really noticeable, and you'll be turning 20 pretty soon now.
>>
>>679391
Anyways let's head back to the capital because I don't want to visit the estate of her.
>>
>>679433
You're not going back to Rea though? Well I suppose Arachne doesn't matter that much anyway.

So, to the capitol! Roll three dice!
>>
>>679441
>I suppose arachne doesn't matter that !much anyways

Wait wot?
She ded tho.
>>
>>679453
I know she is, and her killers got off scott free.

DICE!
>>
Rolled 23, 20, 3 = 46 (3d100)

>>679441
(On mobile)
>>
Rolled 26, 99, 96 = 221 (3d100)

>>679459
>Implying we can handle her killers.
Nah I'd rather come back a few years later and burn all their ships stealthily.
And systematically destroy their business.
>>
>>679441
Literally TRIGGERED
>>
Rolled 17, 4, 53 = 74 (3d100)

>>679459
Forgot to roll
>>
>>679475
>99
Please let it be something money or magic related.

Maybe we'll find a half dog half dragon for a pet.
>>
So the best of all three looks like

>26, 99, 96
>>
>>679534
So first leg of the journey, when you stop at Alri, you're approached by what looks like a plague doctor, with the suit and all but minus the beaky mask. Sounds like a she, and she lets you know she's been tracking you for awhile since news about you in the capitol started to spread. Or rather, news about potions and the like made from you. She had to see it for herself and isn't disappointed, thinking they were just rumors but seeing you're the genuine article.

She says if you don't mind, she'd like to replace whatever alchemist you're supplying.
>>
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>>679590
>She knows what we are
>She's a plague doctor.
I'm scared legit.
And worried what could happen if we say no.
>>
>>679590
>Nah, i could always use another alchemist tho

>i can supply you with ingredients too if you'd like to tag along

>Female Plague Doctor

MUH DIK

I swear OP, you know what pushes my buttons
>>
>>679630
>Us
>Having enough raw material for the both of them.

Maybe spit.
It'll be tough though.
Also hope you thinking with the right head m8.
>>
>>679630
She says she's not interested in competing, and judging by your hair, you're affording your current buyer what you can. She says stop wasting your time with anyone else and just accept, she's only asking to be polite and she's not leaving till she gets what she wants.
>>
>>679648
>Threatening us.
Kek

Though let's be serious here her personality is already triggering alarm bells for me.

And this means it's very likely others know.

>>679630
We might need to turn her down.
>>
>>679648
uh oh.
>>
Rolled 43 (1d100)

>>679648
>You wouldn't be competing against her and why would you compete with her? I could set up a shop for the two of you in Rea

>>679667
She must be a professional with that Gears she has, she could be pretty useful

Rolling for persuasion
>>
>>679682
>>679673
>>679667
Help with the roll
Plz?
>>
>>679682
Anon I don't think we can handle it.
If we keep this up she'll be pissed.

And professional doesn't equate to nice.
Like I said I'm severely worried.
>>
Rolled 95 (1d100)

>>679682
Aiding roll.
>>
>>679682
She's saying the competition would be for you. You, as in Mags, can only give X amount of ingredients overtime, by the rate at which your hair grows, skin sheds, how much you can spit. That X amount she's not willing to split, and she says she'd be using your waste too, if you were discarding it.

The analogy here would be like a single rare tree that grows a small amount of ingredients overtime, and she's not willing to share that tree.
>>
>>679701
>Wasted my 95 roll to persuade this woman even though I'm against it
So much regret.
>>679692
Give up on her anon.
Logically we can't get both.
And compared to Aea she has a really bad vibe.
>>
>>679705
oh god she's creepy.
decline. no. we don't want to work with her.
>>
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>>679705
Well shit can we give her some pee and send her on her way? And tell her where to find us
Decline
>>679701
Pic related

We were too slow Anon
>>
>>679720
I still regret wasting that roll.
And we can't appease her.
It's all or nothing it seems.
>>
>>679720
In this case the persuation roll wouldn't have mattered, other than maybe convincing her to leave for now, but she'd just come back later. You don't know it, but she has a conviction, which persuasion without special means isn't going to stop.

>>679718
>>679720
>>679717
You decline and she implores you reconsider, saying she'll take what she wants by force if she has to. She says this can go nice and peacefully, and you can be made rich beyond your wildest dreams, or you can make things difficult.
>>
>>679746
>Ask her why she's so damned determined to get us.
I'm annoyed because we've basically already done this dance.
>>
>>679746
say that we are not interested. she can't force this on us.

and ask >>679766 as well, although I expect that she wants to exploit us as well, like those gypsies.
>>
Rolled 6 (1d100)

>>679746
>Look lady, im sure what you're saying is true but you're not helping me hire you with that attitude of yours and i dont feel like arguing, I've been through hell these past weeks if you don't want to get disintegrated with Aether i suggest you leave now and find me when you're less... bitchy

Rolling for intimidation
>>
>>679766
She says she's intending to replace the best alchemist in Almace, herself being second best. You're her means to that end.

>I'm annoyed because we've basically already done this dance.

Don't act surprised that people are starting to find out your true nature, and are looking to exploit you. That was one of the big drawbacks you accepted in choosing dragon heritage.
>>
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>>679778
Well shit
>>
>>679780
>Best alchemist in Almace.
Who the fuck is that?


And do we have to worry about them approaching us?
>>
>>679780
point out that even if she were to somehow gain good ingredients, if she relies on it she will never be truly the best alchemist.
and also point out why we have to help her, when she just burst out of nowhere and started to demand what we should do.
>>
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>>679783
A little bit of lol, a little bit of jej, and even some lyl.

>>679789
Nikolai Florell, supposedly the best alchemist to ever have lived, at least in this part of the world. You actually sort of know about him from your studies at school. She tells you though that he's stagnated to disgrace, he managed to turn lead into gold and created the elixir of life but settled at that and never advanced beyond.

She considers him a disgrace and if anyone should be the royal expert on the matter, it should be her.
>>
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>>679814
OH SHIT THE JIG IS UP
>>
>>679814
well that's noble and all, but she should know that just forcing her way through problems will eventually get her into trouble. especially when forcing people to do

>>679825
?
>>
>>679811
Ironically enough alchemist are limited by the ingredients they can obtain.

Like chemists are limited by the chemicals they have on hand.
>>
>>679814
>Kon-Tiki
Wasn't that an expedition?
What are doing OP?
>>
>>679832
>forcing her way through problems will eventually get her into trouble.

She gives a really fake laugh and asks if you really don't know who she is?

>>679811
She admits that's a fair point, however she's willing to cheat in order to oust Nikolai, then continue from normal from there. Basically she has a vendetta against him.

>>679778
Well that's just too bad she says, as she smashes a bottle down on the ground between you two, the contents splashing across the ground and emitting a sickly sweet odor, with a distinctly magic undertone which is very disorienting and you go into a coughing fit as she places a supportive hand on your shoulder and says not to worry, it'll be over soon enough.
>>
>>679833
sure, but just having ingredients itself wouldn't be the end, is it?
she would need skills to use it properly(in which she probably has, but not proven yet), and if the great, number one guy is staying at top, he's there since he's still being skilled enough to be at that place, isn't he?
>>
>>679869
>he's there since he's still being skilled enough to be at that place, isn't he?

That's true, however if she had dragon-gotten ingredients, she believes at least that would eliminate any gap between them. On even footing at least, she thinks she can beat him.
>>
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Rolled 2 (1d100)

>>679867
Fight the coughing and Yell for Tora

We need our friends right now
>>
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>>679894
I should stop rolling
>>
>>679880
...
okay. this needs to stop.
she can climb up the ladder herself, because we're not helping. If the so called Nikolai is 'stagnated', then she would't have problems catching up to him in terms of skill eventually.
>>
Rolled 60 (1d100)

>>679869
She needs resources and skills
I'm not sure if she has both.
She might have skill.
Maybe.
>>679867
>Aether aura engage
>Aetherial clothes engage
>Call friends now!
>>679910
She might match him in skill but lack the ingredients to win.

Maybe
Merely hypothetical.
>>
>>679914
>She might have skill.
>but lack the ingredients to win.

>Maybe
>Merely hypothetical.

that's the point.
she showed up and just proclaimed her skills and goals, without even proving anything. there is no way we're working unless she can proove it, or at least tell her name so we can search up the records if she is legit or not.
>>
>>679946
I know that.
I definitely don't want to work with her.
I'm just pointing out that were saying she needs to work harder without knowing how skilled she is.
Or how hard she's worked.

Looking at both sides.
>>
Rolled 68 (1d100)

>>679894
You don't do well against the coughing at all, and things start to get blurry to you.

>>679914
A sudden brilliance surrounds you as a slow erosion creeps in upon everything around you. Not unprepared for such a thing, she has another potion ready and smashes it between her hands, which causes a directed explosion at you, to knock you off your feet and send you flying back a little, out of range enough that she's not in danger from the aether aura. The good news is, you're no longer in the direct effect of the noxious potion she smashed on the ground.
>>
>>679955
OP you said our lightning sword sounds like thunder when we swing it.

How loud we talking here?
>>
>>679955
Call out to our friends and the towns guards

I fookin knew it, she's pretty fookin good at her job
>>
>>679971
I mean that was just an added effect. Probably quite loud, but not enough to like, deafen someone. If that were the case, then you'd be worse off than the person you're hitting, your hearing being so good.
>>
>>679955
>scream for help, we're being kidnapped!
>start running for any kind of governmental facility. guard post, town hall, anything!
>shoot the ground in front of her if she starts to close on us
basically look for any kind of help while making her keep distance.
>>
>>679981
So we can grab our friends attention with it?
>That was just an added effect
Doesn't mean I can't try to exploit it shamelessly.
>>
Rolled 48 (1d100)

>>679976
>>679985
You get up and try to run away, I'm going to assume you dispelled the aether aura and such, else you're going to harm people and buildings as you run through town.

As you go through, she runs after you and keeps hurling potions at you, smashing or exploding nearby and a lucky one hitting your back and freezing you terribly. Having trouble breathing and moving from it as ice starts to spread, you call out for help to anyone.

>Rolling for attention gained.

>>679986
You can start swinging it around and hitting stuff and making thunder sounds, it might work.

Roll for it, who knows?
>>
Rolled 30 (1d100)

>>679981
>Start running and looking for the squad.
>Call out to them.
>>
Rolled 35 (1d100)

>>680015
Support roll
>>
Rolled 69 (1d100)

>>679954
sure, but she didn't present anything like that.
what did she even expect, us saying 'okiedokie' and following her?

>>680013
shoot. it must be acid, paralysis, or legit freezing ice.
>keep moving if possible
>keep screaming
if we can't move anymore
>throw up a shield
>>
>>680045
I know.
What I'm saying is she can't convince us to go without a show of skill.

And we can't just tell her to train more like we know her skill.
Without seeing her skill.

And she might have expected us to say yes.
I don't know why
Money doesn't sway us that easily.
>>
>>680058
okay then.
still, I think even if we were to somehow persuade her to show how well she does, we would have broke down to fighting anyway.
this entire situation is just unfortunate for everyone.
>>
>>680045
>what did she even expect, us saying 'okiedokie' and following her?

She was just saying that in the slim chance that you surrendered and went willingly. She was always prepared to kidnap you if she needed to. Certainly someone more easily intimidated than you might have been scared into submission by her threats.

>>680045
>>680015
>69

You try to use some buildings and alleys as cover to move along while calling for help. You notice a sheriff come running, not sure of what's going on but seeing a rogue alchemist, and he manages to get close and grab her, but she ends up dropping a potion of noxious fumes at her feet. Since she's protected against it, she struggles against the sheriff and manages to shake him off and leave him choking in the cloud.

A 69 is good enough to attract one of your group right now though, who would you like to have show up?

>Aea
>Tora
>Avor
>Rafe
>The Driver
>>
>>680078
Well it is a 26 situation.
>>680082
>Aea
We need alchemy support
>>
>>680078
>this entire situation is just unfortunate for everyone.

A little clarity, but she's been looking for you and tracking you for awhile now since the previous thread, it was the 26 rolled here >>679475 that she finally caught up, here in Alri.
>>
>>680082
>Aea
It's either Aea or Tora, and Aea might be able to deal with this, alchemy is her specialty.

>>680092
we don't exactly know her yet though.
>>
>>680116
>we don't exactly know her yet though.

That's true but she knows you.
>>
So it looks like Aea it is then?
>>
>>680126
welp, nothing we can do about that now.

>>680182
sure.
>>
>>680182
Bring her in.
>>
Rolled 35 (1d100)

>>680187
So Aea shows up, and can quite quickly see what's going on. You take cover together in a workshop, as she whips up a potion and empties it on your back. The sensation is unpleasantly hot, but it stops the ice from spreading at least. After that,

>Alchemist fight!

She says to get out of there if the other woman is after you, she'll try and hold her off, and is busy concocting something with things from her bag.

>What do you want to do?
>>
Rolled 31 (1d100)

>>680217
Call out to Tora and summon Morning Glory, i want to see this thing in action
>>
>>680217
start running around and gather help. guards, sheriff, soldiers, anything!
there is a rogue alchemist loose on the streets!
Oh and call in Tora as well if we can find her.
>>
Rolled 99 (1d100)

>>680217
>Get Tora
We need more squad.
>>
>>680253
oh boy.
>>
>>680253
YUSSSS
>>
>>680253
>>680225
>99

You make a break for it, and do as Aea says, continuing through the streets and calling for more help. You become aware that you're not the only person who is aware of what's going on, and a few peacekeepers are gathering the makings of an angry mob.

Besides all that though, you hear the thumping and eventual ground shake as Tora gallops up, her nostrils flaring and her chest heaving, as she scrapes at the ground with a hoof and shakes her head. Clearly she's mad and ready for a fight.

In the distance the couple streets over where you left Aea, you can hear all sorts of different blasts sounding, over people nearby gathering and shouting.

>What do you want to do?
>>
>>680280
>return
explosions. god this is getting worse.
>>
>>680280
Run back to Aea
>>
>>680280
>Return
We need to make sure Tora and Aea stay safe.
>>
>>680286
>>680289
>>680306
You and Tora go back to where Aea was, to find her covered in debris and badly injured, under various magical effects form being hit by different potions and bombs. You always thought she was very capable, and don't think any less of her, but for the other alchemist to beat her like this and so quickly, is a scary thought.

And thinking of the devil, as she rounds a corner with a smoking bomb in hand ready to chuck it at you. She never gets the chance though, as Tora comes charging out of the ruined workshop, smashing through the collapsed portions and headbutting the alchemist full-force and weight, and with a beastly roar. You hear a muffled scream from beneath her mask as the sheer mass of Tora barreling into the average-sized woman sends the alchemist flying, smashing through the front of a building across the street and tumbling through like a ragdoll.

Tora snorts and shakes her head again, kicking up the ground with her hooves and ready to charge again. Aea meanwhile is unresponsive, but still alive.

>What do you want to do?
>>
>>680339
tell Tora to stop. without clear line of sight she's heading into the unknown, who knows what she'll throw down on her feet again.
instead, we need to check up on Aea. of course, while keeping watch. hopefully she isn't fatally wounded...
>>
>>680350
This
>>
>>680350
This.
>>680339
Damn she whooped Aea bad.
I'm even more worried.
>>
>>680350
You call out to Tora to stop, though she's kind of raging, but is at least lucid enough to heed your warning. A good warning you would guess, as to your ears you eventually can hear some movement and crying from the building the alchemist got smashed into.

You focus on Aea though, who's in a bad shape. Unfortunately you don't know how to treat or deal with her in this case, since she's under a myriad of effects from everything she got bombarded with. At any rate she at least don't have any terribly severe wounds, like bleeding out from shrapnel or ice spikes or something like that. She does have some basic outward effects like some burns here and there and injuries from flying debris when you imagine the workshop would have been bombed. The real problems you assume though are ones you can't see, like poisons or hazardous materials. Like she's having trouble breathing and a black tarry substance is leaking from her mouth and nose. As well, a scaly (not in the literal scales sense lol) orange effect is spreading across her skin from where she got splashed by something on her stomach.

>What do you want to do?
>>
>>680387
Oh dear.
We might have to weave.

Can we cure her with magic?
>>
>>680387
Ask Tora to break the alchemists arms and being her here we need to interrogate her
>>
>>680387
we need to get her medical attention ASAP.
ask around the guards nearby if they can call for medical help, or where we can get one.
if the alchemist is dragged out, demand a cure.
try to heal any kind of wounds if we can, help her cough out any fluid that might choke her neck.
>>
>>680392
You could try but you've never done healing magic before, and you wouldn't know how to cure her of this anyway.

>>680414
By now people are starting to gather in armed groups looking to get rid of the trouble. One of the closest you ask for help, to which a few guys run over and make their way through the ruined workshop. They too don't know how to help her, but they can get her over to an infirmary, and see about getting a priest involved. You tell them the basics of what you know, don't leave her on her back in case she chokes, watch out for any other effects, stuff like that. You can accompany her with them if you want. You are also aware of her potions bag, though you're not sure if it's a good idea to try and feed her potions until something happens.

>>680400
You call to Tora and tell her to go get the alchemist and disable her. Continuing to listen though, the weeping you heard before has now turned into cries of pain as you hear the ripping of clothing and something else you're not sure, some cracking too and the sound of furniture being knocked over.

There's some relative quiet before Tora makes her approach to the store, but you're startled and jump when you hear a long, piercing howl from within the store.

>What do you want to do?
>>
>>680454
She's a fucking werewolf.

Tell for Tora to get back quick.
Tell her it's a werewolf.
>>
>>680454
>ask the guards to take her to the infirmary(don't forget to say please)
>approach the store, a bit behind and sideways to tora
okay, what the fuck is happening inside that store.
>>
>>680470
She's a werewolf.
And that's bad news for us.
>>
>>680467
oshit supporting
changing the 'appraoch' option in >>680470 to ask Tora to fall back
>>
>>680467
This and cast Morning Glory
Plz no crits dicen gods
>>
Rolled 79 (1d100)

>>680479
Forgot my roll
>>
Rolled 95 (1d100)

>>680467
>>680475
You think you know what's going on and call out to Tora about it. She still seems ragey though and ready to smash shit up. At any rate though you fall back behind her as some groups start to gather down different streets, armed and with torches.

>>680484
>79

You manage to summon the bow without issue, and wait at the ready. As you listen in though, you hear the crying start again, and more furniture jostling around before you catch sight of her. Fairly taller and bigger now, you see her sharp fingers grasp the broken front of the building followed by the rest of her, the tattered remains of her plague outfit clinging to her developed form. She nearly rivals Tora in size which is alarming to you and most everyone else, since from what you recall vaguely from the legends, werewolves shouldn't even nearly be so big. With your advanced sight you can also make out that she seems pretty mangy at first impression, with missing patches of fur here and there, but looking closer you can see it's actually scarring across her body, burn scars.

She traipses out of the smashed front though, clearly unused to her lumbering oversized form, and claws at her face to get rid of the remains of her mask, allowing her to see. You can see now though the sheen of her reflective eyes. Most obvious though is her crying again and muttering to herself, which sounds very strange coming from her, with a much different voice because of her transformation. Noticing the slowly, cautiously approaching groups, she paces around in the street a bit, continuing to cry and mumble to herself, before taking a deep breath and straightening up, throwing her head back to the sky and letting out another long howl.

>What do you want to do?
>>
>>680529
Aim the bow at her then ask her If she can understand us and wait for her response

Tell everyone to stay back
>>
>>680543
This.
>>
>>680543
this, but don't just aim directly, just raise the bow but aim at the ground(or her feet, if she feels unsafe.)
>>
>>680543
You try to get everyone to stay back, and though they slow their approach, they don't fully stop. Clearly they very much want to lynch this monster. Tora too, though waiting for now, is clearly impatient and continues to kick at the ground with her hooves.

You try to communicate with her though, calling out to her, and after shouting directly and loudly at her enough, her ears perk in your direction and her gaze soon follows. You ask her if she can understand you, your question causes her some distress as she starts to snarl, but quickly shakes her head and in between sobs she answers in simple responses that yes she can understand you, and seeming to realize who you are, says she wants you, needs you and slowly, indirectly approaches alternating between two legs and four. Tora snorts when she gets close and shakes her head, causing the werewolf to growl and bare her fangs, but cease approaching for now.

Crying she asks you to come to her and claws at the street.

>What do you want to do?

Closer now you can see that indeed, she does have some pretty serious burn scars across her body, enough to prevent fur from growing despite her transformation.
>>
>>680567
Ask her if she can turn back to normal and tell her we'll go with her if she tells us how to cure Aea

Signal the mob to back away
>>
>>680567
wait, did the >ask the guards to take her to the infirmary(don't forget to say please) action in >>680470 go through?

Either way, ask her why all this is necessary. Is all this ruckus worth it? This just got really, really bad for everyone and if we can stop fighting right now it would at least help.
oh and also ask what's with all those burn scars.
>>
>>680576
>tell her we'll go with her if she tells us how to cure Aea
bad idea.
if it's deceiving her, then she will hate our guts.
I believe that being honest with it will turn out better. sure, salts will flow, but trust me, lying never works.
unless you're serious. you aren't serious, aren't you?
>>
>>680581
Bruh
No
>>
>>680588
ok then
>>
>>680576
You ask her if she can turn back, and struggling to respond she says that she can't, not until she's healed.

You try to get the mob to back away but they take that as the call to move forward, and they do!

>>680578
Yeah the guys carried her off.

You ask her a really complicated and long question which just increases her stress, and she angrily responds that it's the cows fault for hurting her so badly.

With the mob approaching though, she starts losing her composure and lowering to her fours and growling and snapping. It looks like a confrontation could start, though you hear off in the distance, outside town the unmistakable sound of howling. Only you and her hear it, her ears perking up, which she responds to once again before scanning around quick and making for an escape as she runs down an alleyway and barreling through some guys gathering down there before rounding a corner. Left in her wake in the street are just the tattered remains of her doctor's clothes and mask thrown aside.

The rest of the mob and those here yell and shout and scream as they all run after her, some of them throwing curses your way and shouting angrily at you for stopping them before.

>What do you want to do?
>>
>>680602
We could've had a professional alchemists with werewolf powers on our party

That would've been cool

Lets go check on Aea
>>
>>680602
wow, they're mad. don't they realize we held her off until she went away? if we let them just close in, people might have been wounded, or might have even died to her during the ensuing fight!
Do they have no sense of self preservation?
Either way, get to the infirmary along with Tora. we need to check up on Aea.
>>
>>680609
maybe later. if she shows up more level headed we could talk without it devolving into a fight.
>>
>>680609
>>680616
They were an angry mob, it's a wonder you kept them at bay as long as you did!

For now you accompany Tora to the infirmary, as directed when you ask around. You find Rafe already there, unfortunately Avor wasn't allowed in but Tora waits outside since she also isn't allowed in. Aea's regained consciousness and there's a priest tending to her along with a couple other people who were caught in the attack by the alchemist. Aea definitely has it the worst, but she's trying to tend to herself and keeps asking annoyed for her bag. When she sees you and sees the bag though she's relieved and asks for it quickly as she tries to brew something up. In between puking up the black tarry substance and the orange scaly across her skin spread even more, she doesn't seem all to worried.

Eventually though she apologizes to you, saying she failed at what she's supposed to do best. Rafe there takes the chance to ask what happened even, which is a good question since Aea also wants to know, having missed how things concluded herself.

>What do you want to do?

>>680621
Maybe later. For now she's probably off getting railed by some wild wolf in the woods or something, who knows.
>>
>>680630
>Crazy bitch wanted to kidnap me because of my alchemy ingredients

Also

I gtg sleep op, cya

Also

Dat last bit is pretty hot op
>>
>>680630
Well she did well considering that, if she's right, fought the second best alchemist or something in the world. Anyway, let's wait around and see how she tends to her wounds. How long do we have till she fully recovers? Any estimates?
Also tell Avor, Rafe, and Tora that Aea looks okay for now.

>...
dude wut
>>
>>680640
I'm going to sleep too here soon. As usual, until next I resume, anyone can feel free to take over.
>>
>>680641
Second best in Almace, that's just the country you're in. Though still, that's no small matter of course.

She treats herself pretty well though, she was beaten in an alchemist duel, but she's still competent herself and when not under pressure is as skilled as she ever has been. She figures a good night's rest and she'll be alright, enough to move around at least, and for you to be back on the road again if you want to.

Rafe is right there bedside so he can hear and see all of this. You go out and tell Avor and Tora though, and they're relieved to hear. Tora does want to know though why you didn't let her just charge again and start fighting the werewolf, she probably could have killed it there and then.
>>
>>680646
well to be fair, she was an Alchemist werewolf. who knows what kind of trickery she could have pulled, it's better to be safe than sorry. there was no point on risking it at that time.
>>
>>680646
Hey op i have a question

Is blood magic used for anything else other than controlling ppl/stealing their identity/making living beings out of blood?

Can it be used to, i Dunno, heal ppl?
>>
>>680696
It can be used for other things yes, including healing. It's called blood magic, but it encompasses body alteration in general.
>>
Damn we could have totally diffused that werewolf situation.

We should have comforted her not asked more questions.

I regret falling asleep.
>>680630
>She's an alchemist and knows I'm a half dragon so it's about as simple as you expect. Didn't know she was a werewolf though.

We gotta find her.
>>
>>681262
Same, we could use an expert alchemist/werewolf at our side
>>
>>681270
When we meet her again if she's a werewolf we shouldn't ask questions.
She'll be confused
>>
>>681262
>We gotta find her.

So you... want to go looking for her right now? Or see if she turns up again?
>>
>>681319
Go looking.

We have the sense of smell and hearing for it.
We have to help her.
>>
>>681319
Also I am right to assume she won't kill us on sight?
We have to go now and find her before anyone else does.
>>
>>681384
You can't be sure of that, when confronted in the street she was only semi-coherent.

>>681333
You can go looking for her sure. Do you take anyone though, or prepare in any way?
>>
>>681582
I'm gonna say don't bring anyone.
Any of them will cause more problems.

But let's be on guard.
>>
>>681596
Supporting
>>
Rolled 36 (1d100)

>>681596
Ok, you tell Rafe to stay with Aea and Tora with Avor, and head out of town. It takes a long while just by walking, but you're eventually outside of the city proper, just farmsteads and the occasional inn now. The forests loom ahead, how do you want to look for her?

>Go ahead and roll, vs. mine to see how you're able to look in relation to where she actually is.
>>
Rolled 61 (1d100)

>>681628
>Look for the scent of wolf.
>>
>>681638
In this case you're trying to get as close as possible to her roll, since you're tracking her blind.
>>
>>681654
So we aren't extremely far but we aren't close.

Curses.
>>
>>681663
Yeah, you can keep searching and wandering the woods till you get close enough that you definitely catch her scent.
>>
Rolled 81 (1d100)

>>681628
Rolling
>>
Rolled 2 (1d100)

>>681687
Rolling for more wandering.
Praying for shit tier rolls.
>>
Rolled 53 (1d100)

>>681638
>61

Well you sort of think you have the right direction. It is quite cold out tonight though, so it's hard to concentrate.

>Next effort of searching.
>>
Rolled 58 (1d100)

>>681687
Praying for less shit tier rolls
(I assume more rolls means more time passes)
>>681709
Ok making our next effort.
>>
>>681719
Nice
>>
>>681719
>58

You're definitely onto her now you're sure. You keep on after the scent, finding signs of her passing like scraps of clothes hanging from branches, and claw marks on trees.

You even hear activity in the distance as you approach, and are eventually met with a group of howls together. Making your way up a small ridge, you come to the crest and can see over it some distance away, the werewolf familiarizing with a few actual wolves. Running around, play fighting, and as you saw howling together.

>What do you want to do?
>>
>>681752
Stay back, wait for her to turn back?
>>
Rolled 52 (1d100)

>>681752
>May have been legitimately getting railed by wild wolves.
Lycanthropy is confirmed worst disease.

Engage Aether clothes and Aura.
Say.
>Hello.
Let's announce our presence.
>>
>>681771
Actually maybe not activate our aether stuff yet.

Still announce our presence.
>>
>>681770
No idea how long that could take.

>>681792
>>681770
Consensus!
>>
>>681822
Supporting
>>681792
This

>>681771
More like BEST disease
>>
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>>681848
>>
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>>681848
>

>>681792
Anyway, you try and sneak closer but their hearing and smell is too good, and they quickly all notice you. You announce yourself to keep things civil, but all of them including the werewolf start snarling and snapping, and start to spread out but while still keeping their distance.

>What do you want to do?
>>
Rolled 90 (1d100)

>>681915
>Summon lightning blade.
>Stop this. I did not come here with the intention to fight.
>>
Rolled 92 (1d100)

>>681915
>I know you're I there alchemist Lady, im not here to hurt you, i want to help you go back to normal

>>681941
>Don't bring anyone
>any of them will cause more problems

>Summons lighting blade

Rolling to convince her
>>
>>681941
>>681959

I'm not sure if those are opposed rolls to summon the sword or not. At any rate, getting a better look at her, she's also behaving much more beastly compared to before, apart from the size difference she'd fit the bill for being a normal wolf.
>>
>>681971
Im against summoning the blade
>>
>>681971
Let's try some peace talk.
We gotta calm this situation down I guess.
Act friendly.
>>
>>681999
Well your 92 beats his so the sword doesn't get summoned.

>>682006
You make your best efforts to be calm and friendly, but they're just behaving like a bunch of threatened territorial wolves, she along with them. You could try going completely down that path, just submitting entirely and laying down, but you don't think your human sense of friendliness, talking likely and making non-threatening gestures is working.
>>
>>682037
WAIT

i saw this in a documentary

Lay down on the floor in a fetal position let them know we're not a threat
>>
>>682060
>Documentary
Uh-Huh...
Anyways supporting.
>>
>>682060
Well with little better idea to do, you decide to lay down and curl up, surrendering entirely.

Roll I guess, to see if they've eaten recently or not. If they have, then it might just work. If they haven't... well we'll see about that.
>>
Rolled 43 (1d100)

>>682095
Revving my ones
>>
Rolled 59 (1d100)

>>682095
OP Plz
>>
>>682113
>59

UH OH YOU'RE REALLY GONNA WANT TO DO BETTER THAN THAT!
>>
Rolled 96 (1d100)

>>682136
PANICK ROLL
>>
>>682146
Is that a roll to panic?
>>
>>682155
Nope, panicking irl
>>
>>682163
Well you don't get to roll twice so...
>>
Rolled 19 (1d100)

>>682176
Activate barrier
We will subdue her
>>
>>682221
>19

On the ground you put up a shitty barrier. It sort of keeps the werewolf back, but the other wolves going around you are able to get at you. They start biting your extremities and trying to shake, ripping your clothes in places.
>>
Rolled 58 (1d100)

>>682236
>Activate lightning blade.

So barrier has upgraded to form walls now?
>>
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>>682176
>>
Rolled 2 (1d100)

>>682250
This and go for the wolves
Support roll
>>
>>682250
>58

It always did walls, it creates a small little barrier wall usually, sometimes you end up overcharging it.

Anyway though you manage to summon the sword and jab at some of the wolves, who shriek and soon run off. You're left with just the werewolf who smashes through the barrier by now and is chewing on and shaking your foot.

Eventually though after the wolves flee the area, she becomes less tense, and her breathing returns to a more normal rate, before her ears stop sticking back and return to normal. Stopping the shaking and chewing and snarling, she eases up and spits your booted foot out, and and withdraws a bit to a sitting position, bringing her wolven hands to her head and rocking in place. Before long you can hear her crying again.

>What do you want to do?
>>
>>682367
>Can you understand me?
>I want to talk.
>>
>>682384
This
>>
>>682384
When you speak it startles her at first, as if she forgot you were there. Still coming down from her instincts, she snarls a bit at first and backs up as if you're a threat, but as time passes and she continues to calm, lucidity seems to return.

As before her responses are very simple, often single word, but she says she can understand you, and tells you to talk.
>>
>>682572
>I don't want to fight. And I don't want to leave my friends. I want you to come with us. With my friends. Please?
>>
>>682624
She hears what you have to say, but your words seem to distress her as she runs them through her mind. Eventually shaking her head, she grabs and picks you up, and starts carrying you off saying she wants you and now you're going together.
>>
>>682660
>Don't run away. All your doing is running away. And your scared too. You can't keep running forever because if you keep running alone you'll tire put and no one will be there to help.

>And what kind of master alchemist would you be if you just run away?
>>
>>682660
>>682682
This and

>I'll give you one last chance, come with me and my friends

> we'll also try help you with your Lycanthropy and help you to become the best alchemists IF you come

>surely A master alchemist cannot become the best alone, it must need company
>>
>>682682
>>682741
These are all complex reasonings, you can tell by now that in her current state she's not well able to process arguments and reason that detailed, or consider inner conflicts and thoughts.
>>
>>682775
She'll turn back human if she's healed right?
>>
>>682788
Well she said she can't turn back until she's healed, though you assume that to mean her own body healing itself. You're not sure when she would turn back, though the legends at least usually state by morning or after sleeping, things like that. You suppose you could try to get her to want to change back though, she might not want to currently.
>>
>>682804
Ask her to change back.
Tell her we won't go with her if she looks like this.
>>
>>682809
That might work, try tolling to convince, and get through to her.
>>
Rolled 42 (1d100)

>>682816
Rolling for trickery.
>>
Rolled 88 (1d100)

>>682816
Can i use my 96?
>>682809
If not Rolling
>>
>>682831
>88

You try talking to her various ways, eventually asking her to change back, asking her if she wants to be like this. She slows to a stop and starts to tear up again, simply answering no and shaking her head before dropping you. After that she searches around for a bit and ends up finding a hovel under the roots of an old tree. Therein she curls up and remains so.

>What do you want to do?
>>
>>683032
>Watch for a bit and see of anything happens.
If no.
>Let's just try to lie down next to her
Maybe when we wake up she'll be human.
>>
>>683048
This but don't sleep there's still the possibility of her taking us away while we sleep
>>
>>683048
>>683071
To your eyes she doesn't do anything else after that, and you move to sit near her though don't fall asleep.

Overtime she ends up transitioning back to human form, not really fast enough that you can visibly watch it happen, but enough that within about an hour or two she's shifted back to normal, leaving patches of fur and some shedded flesh around her. Now she's actually just sleeping as her normal self.
>>
>>683116
Let's try to wake her up.
We need to talk.
>>
>>683116
This and position her head on our lap then
>Stroke fluffy hair
>>
>>683126
You try to rouse her awake, she freaks out at first naturally, like waking from a nightmare but you grab her hands to stop her from flailing and she eventually calms down. This close with her you can see the various scars across much of her body, most of them burns you'd guess.

After calming down, angry tears come to her eyes, clearly embarrassed at being naked and the whole situation, and she asks what you want, why you came after her. Did you reconsider her offer?
>>
>>683157
>Why we came after her.
Because we were worried about her.
And say
>Why are you so determined to do this alone. Why won't you join us. What's the point of being at the top of you're alone? And what are you going to do after you have your revenge. Please just come with me. Please just be my friend.
>>
>>683157
This
>>683147
>I see you bear quite a few scars, i bear quite a few too
Show her our scars
>Your current state kinda reminds me of how i started my journey
Go into detail about our beginnings

We need to relate to her

Then
>>683188

This
>>
>>683188
She has no idea what you mean by revenge, but she says you wouldn't want to be seen with her anyway, she's well-known criminal even besides being a werewolf. Part of why she wears the full doctor suit, it sort of allows her to get by sometimes without being recognized, without it she'd not be able to approach settlements to begin with.

>>683198
She's utterly confused when you start to take your clothes off, but showing her the scars you have, you do sense that she feels less hostile to you after that, but says at least you can conceal yours. You move on to talk about her current condition and how similar it is to yours after you were cast out, but it just annoys her and she says she's used to ending up like this after transforming. At least this time it didn't last long and she doesn't think she hurt anyone or did anything she'd regret. Either way she doesn't want to talk about it.

She does ask if you reconsidered though, you're here now, you'll come away with her? She can do what she needs to, and you can end up rich for it.

>>683147
She outright refuses any closeness to that extent, trying to sit with her knees to her chest so she's covered at least somewhat.
>>
>>683264
>Yes but your transformation is temporary.
>Why do you run away from others? Is it being hated? Do you just want to be alone? What's wrong with friends?

>Get closer. Touch her shoulder if we can.
>>
>>683264
>>683292
This, if she still refuses then

>For FUCK's sake woman, i want to help you but you're not making this easy, if you're not willing to come with us... Goodbye

And leave

>And don't come back unless you've changed your mind
>>
>>683332
If we do leave say
>You know where to find me if you change your mind.
>>
>>683292
Even if she chooses to make her transformations temporary, it wouldn't matter because she herself, not as a werewolf, is a wanted criminal. If she were to travel with you, it would definitely bring trouble.

As for wanting remain alone, she says she already lost so much because of her condition and doesn't want to cause people more trouble. Also more people means more distractions from her work to reach what she's after. She's sure you'd be a wonderful friend if the situation wasn't like this, but it is.

You manage to get closer and touch her shoulder. She doesn't like it it seems, but she doesn't stop you or recoil.

>>683332
>>683352
She flat out asks you how you imagine you could possibly help her? Are you some secret alchemical expert who can cure her condition for her? It seems she let that bit of info slip unwillingly, you notice. Even if she wanted to, it's not like you could hug it out and set your problems aside, and then she could come back with you and continue traveling with you as a friend. Just going back into town, she'd be noticed and have guards after her.

She says though she's going to do what she intends to, and her methods aren't going to change. If you won't come with her and leave, she'll come after you later and she won't do the courtesy of letting you know or asking you to cooperate next time.
>>
>>683490
Can we cure it with magic OP?
>>
>>683497
You figure to ask her about it at least. She says the kind she has isn't some curse which is the stereotypical type and the one the legends are usually about. Her condition is an actual disease, so magic wouldn't be able to cure it. At least not normal magic, like what you have.
>>
>>683517
>Normal magic
What about blood magic?

(Can we use magic weave for blood magic? Or to help cure her or something to help?)
>>
>>683541
She supposes perhaps a very skilled blood mage could maybe cure her, but she wouldn't ever seek that avenue, and wouldn't trust a blood mage for something like that, or anything for that matter.

As for magic weaving, you can't for blood magic, since magic weaving relies on a completely different source of magic, aether, which you are resplendent in and allows you to weave in the first place. Blood magic has nothing to do with aether, so you can't imitate it with magic based on that.
>>
>>683490
>We could find a way to cure you, I've met a lot of people during my travels who could possibly help you

>We CAN hug it out and set our problems aside, you could wait on the side of the road and wait for us there, if anyone tries anything on the way we'll back you up, please... Let me help you
>>
>>683582
Well what causes her to transform in the first place.

Maybe we can place a spell on her to stop shape change.
>>
>>683592
She says she's been looking for a cure since she contracted the disease, she believes the only possible avenue left, without doing something like selling her soul, is alchemy.

As for smoothing everything over, she asks what happens when you get stopped by the authorities for a random check, get checked when entering a city, or even just randomly going around and people recognize her? You'll end up a criminal yourself if you aid her.

>>683598
Certain triggers more or less. If she gets badly injured, suffers severe trauma or stress, or fear, or if something stirs those instincts in her that would force the change. She can also change by choice, but obviously never would.

She says you can try any sort of spell but magic she's had done on her before didn't work.
>>
>>683699
Can we use magic weave to form a sort of curse/spell that when her heart rate/stress gets to high she loses consciousness?

And also an illusion to change her appearances?
>>
>>683723
It's not just her heart racing which can cause it, though that's one major way. However do you want to magic weave on another person? You could end up making it too powerful, and if her heart rate jumps it just kills her.

Illusion magic and change what other people perceive, but not to the detail that you could just change your appearance to them. In the same way that you can silence your footsteps, you could make it so that they only see a dark formless mass when they look at you (or something else if you cast it on them). Actually changing appearance though is far too fine of a manipulation of light.
>>
>>683699
>We'll get you another suit before any of that happens, i want to help you, please reconsider
>>
>>683803
Even that's not sure to remove suspicion from her. She says if you can get her new clothes though, she'd at least be inclined to be more cooperative.

She asks how your alchemist is going to take it though? Who's to get the ingredients from you?
>>
>>683756
Can we use illusion magic to change her skin color?
That doesn't seem too complex.

Make her have dark skin.
>>
>>683826
>Getting clothes won't be a problem as for Aea, you can have the ingredients and she can help you out with whatever you need when doing your thing

>That ok with you?

>>683842
Or maybe hide her scars?

Also how old is she and how does she look?
>>
>>683842
That's still an identity feature, you're trying to change something about her while keeping all the other features the same.

You imagine though even she would probably if she needed to, have some sort of alchemy substance which could simply change the skin darker.

>>683856
She takes well to the idea of getting the ingredients, but says she won't need the help, and it would probably hinder her anyway. If Aea is ok with that though, then she's fine with it.

For her scars you don't know, since you're not sure what they're from. You're guessing they're from her alchemy practice, in which case they might actually be magically resistant. Certainly to your eyes she has the shimmer of magic effect on her, though that could just be from her having recently drank some or more potions.

She's older than you by some years, probably mid 20s. She looks like she might have been pretty, but the scars are significant and even extend to her face. It's not a pleasant sight for sure, and even if her body is in good shape, you imagine her having a hard time if she sought a relationship.
>>
>>683936
>Finally
Help her stand and head back to the Outskirts of the village

Use dragon smell to Avoid anyone on our way there
>>
>>683936
Ok then she can change her skin color and we'll alter her hair color.
She'll be more difficult to recognize.
>>
>>683977
She's not too on board about her skin, but hair is easy enough. She still thinks it easier just to totally conceal her identity and hope she isn't noticed.

>>683973
You help her up, and she can't believe the situation has come to this, but she goes with you. Unfortunately you don't have any spare clothes unless you give her your underwear (and you'd still have the dress), so she follows behind you and knows at some point you're going to have to part ways and meet up later.

Using your scent, you seek to avoid trouble, once ending up having to change path to avoid a woodsman, but otherwise you can make it back to the outskirts together. The city is still a couple miles away though, and she wants to know what the plan is, what she's supposed to do while you're gone.
>>
>>684029
Lets search for a place for her to hide when we find one tell her to stay in there while we go get some clothes

Then let's go to the town buy some clothes, some scissors to shorten her hair, return to her give her the stuff

After that let's go find our friends and lay out the situation
>>
>>684081
Also if she lets us
>Hug her
>Kiss forehead
>Thank you for Changing your mind
>>
>>684081
Roll for a place to hide!
>>
Rolled 27 (1d100)

>>684111
Crit success plz
>>
>>683977
Anon help
Plz
>>
Rolled 42 (1d100)

>>684111
>>
>>684147
>42

You manage to find a collapsed barn she can stay in for the time being.

>>684096
You hug her but she doesn't much return the feeling. When you try to kiss her she stops you and says you don't want to catch it from her. Still you thank her for changing her mind, she says you changed your mind more than she did.

She asks you to hurry back though because it's cold as hell.

>>684081
You head back into Alri and look around, but no places for things like clothes are open this late. Instead you end up just getting some of your clothes, and a knife for her hair, and heading back.

When you return though, about an hour later, you hear a commotion going on, and find a scene. When you approach you see a guy with a lantern has the alchemist restrained and is asking her questions, and looking to try and escort her out.
>>
>>684132
I second this
>>
>>684261
Walk in and tell him she's with us, she got robbed outside the town when we found her and we told her to stay here while we went into the town to get her some clothes
>>
>>684291
Wait hold on she's a well known criminal.
We ain't that good
>>
>>684335
But does he know who she is?
If he knew he would've already taken her to the guards

I hope
>>
So what's your choice to do?
>>
>>684359
>Excuse me what's going on?
Let's ask aloof until we have a grasp of the situation.
>>
>>684377
This
>>
>>684377
He's startled at first to see you, but he says he's caught a criminal, as per the brand on her which he points out in the low light. He thought she was a person in need when he came across her, but seeing that confirmed the worst. Sure enough, you do see the fleur-de-lis branded on her hip.

He asks for you to go get help from any home nearby, it will be easier for him to hold her here than if he had to escort her elsewhere.
>>
Well I'm not sure we can salvage this situation anymore
I was for helping her but now that we're feeling the full effect of her being a criminal.

I think we may have bitten of more than we can chew.
>>
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Rolled 14 (1d100)

>>684440
>>684470
I spent half of my fookin day convincing her to join us I'm not fucking leaving her

Tell him we found her in the woods and that we're taking her to the Capitol add in that we went to the town to get her some clothes for the trip

Rolling if necessary
>>
>>684520
Fuck this, im going to play Gears of War 4

Fuck you dice gods
>>
>>684520
It's over man.
Game over.
>>684440
OP let's just go tell someone and fucking cry ourselves to sleep.

We have neither the skill or resources to help.
>>
>>684561
Also tell her were sorry, we tried
>>
So the agreement is to abandon her then?
>>
>>684618
If
>>684520
Yields nothing then yes
>>
>>684618
>Abandon
That cuts me deep.

But yes.
>>
>>684638
I don't understand what you're trying to convince him of though in >>684520 it sounds like you're just telling him the truth.

Like if you were trying to persuade him of something, or like trick him or pay him off, that's a different matter. To tell him the truth though you don't have to roll.
>>
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>>684942
I feel pretty stupid right now

I was lying about her but since that sounds truthful enough let's roll with that
>>
>>684968
But that still doesn't excuse the criminal brand.
>>
>>684975
>We're taking her to the Capitol

As in

>We're taking her to the Capitol because we know she's a wanted criminal
>>
>>685001
>Letting the random woman escort the wanted criminal.

Why?
Who would do that?
>>684942
How is the capture of wanted criminals handled?
Who escorts them?
>>
>>685021
He probably doesn't know any better

Hopefully
>>
>>685036
>He probably doesn't know better
>Hopefully
>Hopeful
>Hope

Your forgetting sexism anon.
>>
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>>685047
FUCK
>>
>>685001
More realistically you'd just be taking her into Alri if you were looking to turn her in. Though there's some question, if you caught her, why would you leave her in the barn to go into town for clothes, wouldn't she just run off?

>>685021
Normally it's the actual authorities job to catch criminals who are dangerous enough that standard punishments don't suffice, like public beatings or humiliation. However, in the alchemists case, she's a branded criminal which means she escaped from the authorities/punishment before, so really anyone can citizen's arrest her at that point for a reward. That's the case with this guy, he's probably just a farmhand or something who was returning home from Alri for the night, and happened upon the alchemist hiding out, offered help but saw the brand and then grabbed her before she could run.

You're right in assuming though that he wouldn't just give her to you on good faith, though as he said he's willing for your help.
>>
>>685076
This is why we burn brands.
So let's just tell some other person like he asked and cry because we failed hard.
And wallow in some nice defeatism.
>>
>>685076
>Wouldn't she just run off?

>Nah my dude

magic weave some shackles

>I have a few tricks up my sleeve, if i turn her in here she'll probably run off again when the spell runs out so I'm taking her to the Capitol and with these bad boys on she won't run off on me

I hope he doesn't know jack shit about magic

>>685107
Not yet anon
>>
>>685123
>Magic Weave
You want us to faint and have seizures?
Plus anything made from aether would burn and disintegrate her slowly
>>
>>685144
We're not actually making her wear them, just to show off our magic and drive the dude away

>>685076

Also if illusion magic allows us to make the shackles appear use illusion magic instead
>>
>>685176
Wait a minute we can't make moving realistic objects with our illusions that follow physics.
At least not at our skill level I think
>>685076
Could we do it?
>>
so I just caught up.

>>685176
can we do this?
>>
>>685123
That might work but you would still need an explanation as to what compelled her to stay here in the barn, when you went back to town.

Unless like, you're feigning ignorance, that you randomly happened upon the scene just now, like he did.

>>685176
Well if you're willing to use your magic to drive the dude away, why not just use magic on him? Doesn't even have to be harmful magic. Better than giving up or like, trying to seduce him or something.

>>685228
It would be hard to create an illusion of shackles in your hands, but you could do something like create the rough illusion of a guard a ways away, and in the darkness it might fool him.
>>
>>685477
>the shackles i put on her made her stay, you can't see them but they're there, if she tries to run off she would feel a burning sensation on her body if she went too far or disobeyed me, try touching the ones i summoned, see what happens
>>
>>685477
tell him that we don't even need restraints. I mean, why would she be out here, in a place that can be seen by others, if she was a wanted criminal?
our magic can catch her anyway if we want, that's why we brought here here before taking her. we brought clothes for this reason.
>>
>>685548
She has a criminal brand anon.
That literally makes her a confirmed criminal.
>>
>>685506
>>685548
That's some pretty good excuses/logic. Roll to see if you can convince him, and it doesn't need to be high if you can just give a simple demonstration, and with the alchemist playing up to your story.
>>
>>685506
this too if he insists further. oh and by the way,
how far are we off from the city? can someone see us, or is anybody nearby?
also 'claim' that she's our bounty and state that if he intends to steal our spoils then he will be dealt with.
meanwhile stand between him and her and give her a wink to show that we're not serious. make sure the wink is not seen by him.
>>
>>685565
exactly. she's a criminal, and any reasonable criminal on the run should be avoiding civilization as far as possible. we've brought her here, at leas implying that.
>>
Rolled 36 (1d100)

>>685548
And if summoning Morning Glory will help our cause do it.
>>
Rolled 36 (1d100)

>>685569
Rolling
>>
>>685583
>>685591
Dice God doesn't want us to help her insofar.
>>685582
Better pray to dice god.
>>
>>685615
Op said it doesn't need to be high, we can only hope op will take them as successful rolls
>>
>>685578
A couple miles from the city proper. Trying to claim authority over him though probably wouldn't end well, as just demonstrating magic.

>>685583
>>685591
>36

Eh, he's a little suspicious, but your use of magic convinces him to hand her over to you, though he'll still accompany you to the start of the city, just in case she tries anything. With that, you give her the spare clothes you brought and allow her to get dressed.

After that it's awhile trek back to town, if you care to talk about anything. The guy at least wants to know how you caught her and why she was naked, since he doesn't recognize her as a werewolf.
>>
>>685717
>How we found her
We have adept skills on tracking
And she left a very visible trail of broken branches and torn cloth.
>Why she's naked
Her clothes didn't hold up well to traipsing in the forest and a wolf attack.
>>
>>685717
>>685730
This and convince him to go home
>im sure you have a family to go back to so i wont keep you any longer, i can take care of her if she tries anything
>>
>>685730
Eh, that seems plausible. You reach the first bridge into town, and he bids you farewell, and to watch yourself with her.

>>685756
He does go home after that.

So, you've got the alchemist and you're back in town more or less. She wants to know what the plan is now?
>>
I'm gonna go to sleep now.

If we are at risk and it needs to be done cut her loose.
She isn't worth a criminal brand.
>>
>>685767
Find our friends and explain the situation to them but have the alchemist at a safe distance
>>
>>685767
Wait a minute.
Ask her what she's wanted for.
>>
>>685767
Bring her back, and get rested until Aea is decently healed until next day comes. Then plan to move out as soon as possible at morning.
while we move out, during the first camp we're burning that criminal brand ASAP. at least that will prevent any more mistake if she's gone wild and tears off her clothes again
>>
>>686240
oh, and if dying her hair is possible, do it as well, as soon as possible.
>>
>>685802
Most obviously she's wanted for being a werewolf, though aside of that she's wanted for dangerous and destructive alchemy/experimentation, burglary and theft including of livestock, indecency and deviancy, causing serious injury to people including the authorities, and of course escaping from being held. Those are the worst things she's wanted for.

>>685796
You find the others, and try to explain the situation, being as truthful as is sensible. Some of them take it alright, others don't. Avor takes anything you say as the word of god. Rafe though thinks it's a bad idea and too much trouble to be worth. Tora doesn't have a strong opinion one way or the other, and mostly is just surprised she survived being headbutt like that, and muses that she would like to try to fight her while transformed to see who was stronger.

Aea interestingly enough is not entirely opposed to the idea, though tells you the obvious, what you already know, that this could be a lot of danger for all of you. And that's all assuming she's as cooperative as you think she is, she could just be cooperating as another means of getting what she wants. However, if she is to tag along with you, the very least she can do is come and fix the alchemical damage she did to Aea in the fight.

>>686240
Where do you want to be spending the night then, and where should the alchemist be spending the night? Dying her hair you can do tonight, though she does have it kept with the head shawl so it may not be necessary?

You bring up the elephant in the room to her though, about the branding on her hip. She absolutely refuses to remove it, since if she gets caught again, they'll just brand her again with the mark someplace else. She's not planning on getting caught again, but if she does, she wants to avoid you covering the brand, and then getting branded again because of it. If you're worried about her ending up without clothes again, she says as long as she doesn't get triggered it won't happen. Certainly she won't willingly or want to transform.
>>
>>686278
Lets all camp outside the town to avoid trouble and keep an eye on her but disguise it as trying to hang out with her while actually trying to hang out
>>
>>686278
Dye her hair either way and ask if we have permission to shorten her hair
>>
>>686356
You figure to camp outside anyway, and being late already most everyone goes to sleep except you and her, in order to dye her hair. She'd rather not cut it but that's your call she figures, if you're risking yourself with her presence.

---

Well the next morning, she hasn't run away, so you're able to continue the journey. Originally you were supposed to stay a couple days in Alri but you figure best to just move on.

Anything you want to do or take care of before actually leaving.

>Something to note, that the carriage will be pretty crowded now with the alchemist, that's five of you in the cab.
>>
>>686384
Buy some extra clothes for the alchemist and then leave
>>
>>686384
don't risk it, leave ASAP.
we can buy whatever later on the next stop.
start talking with the alchemist, see if we can learn how her life has been recently. at least concerning her career.
>>
>>686410
I forgot to add we should Go alone

I gotta sleep OP, cya
>>
>>686425
>>686410
Well at the very least you get one set of clothes for the alchemist, since she's currently stuck wearing yours.

At any rate though you all hit the road again, with a roll of 99. In which case I'll be continuing things tomorrow when I'm back. Same as usual, if someone else wants to take over.

Also a potential other consideration, since you've now encountered another storied character like Mags, the alchemist in this case, and got her cooperative, you have the option of switching to her perspective sometimes if you want to. As a possible example, when I make the next thread, it might begin play for the beginning/early part of the thread from her perspective (maybe how she wound up in Alri) and you can control her as expected, before switching back to Mags as usual. Just a possible idea I think could be neat, for when you encounter more impactful characters to the setting. In this case;

>Magdalena, the half-dragon
>This new character, the werewolf alchemist

I think it would be that each country you could travel to, would have one such character, so for Almace it's the alchemist. Mags being the one exception since she's the main, and starting character.
>>
>>686459
If this is a vote, I want to stick to maggie. we still have stuff to do!
>>
>>686459
Ey, Das pretty good
Sounds cool op
>>
>>686478
It could be a vote, but it wouldn't ever be a permanent thing, it might be for just a couple hours per thread, or like if it's needed. Say Mags gets incapacitated or imprisoned or something, could assume the perspective of a different person to act in her stead or help her out.

>>686701
It could be fun yeah, if it ends up being too difficult we won't bother with it.

---

Anyway just a heads up but I'll unexpectedly be busy for most of today. I'll continue things when I get but that may not be till tonight.

So as usual, feel free to plan ahead or work out some plan to strive for. And of course anyone can feel free to take over in the meantime.
>>
>>687009
Yus, this actually works for me

i gtg but I'll be back tonight
>>
Should have seduced the guy that caught the alchemist, offered him a threesome.
>>
>>687359
That is out of Maggie's character I think.
Don't think she'd be up for it
>>
>>687359
If we knew a way to take down people non-lethally, we should have used that.
>>
>>687359
I would've been down for that lewd anon
>>
>>688295
but maggie is not like that at the moment.
>>
>>688402
I know but i would've been down for that if she was
>>
>>688418
Actually, if we went that route, we wouldn't have made it this far.
After we burned the brand we could have went that route. But we went to something else that fitted our previous experience, and I'd say that it was the better choice among those.
>>
>>688766
They just want lewd anon.
I don't know why the love for seduction.
>>
>>687384
She seduced a kobold to escape captivity. In order to help a friend in need, there isn't anything Mags won't do! Probably.

>>688766
You totally could have made it far just being a huge slut.

---

Anyway it's later than I expected, but can maybe get in a few posts.
>>
>>687009

Finally got around to Fanficing it up


Fera sat in her room making a small puddle of blood swirl around on the table in front of her, the curtains on her room prevented what little moonlight there was from entering her room, blocking out any distractions that may derail her train of thought.

Her mind tried to focus on the things she needed to get done tomorrow but her mind would wander back to that girl she met on that bar.

Maggie...?

(if what the other Anon wrote about Maggie becoming famous is Canon)

She continued to learn about her everyday while going on about her bussines, the things that little lady had managed to do on her own... The thought of a woman such as her carving out a name for herself on her own made Maggie so desirable to her.

She shivered at the though, which made the small puddle on the table ripple.

Oh... The things they would do together...

The things she would force Maggie to...

No...

No.

That's not why she learned Blood magic she thought to herself.

She grabbed a small vial from a drawer nearby and directed the blood into it, sealed it back up and put it back into the drawer.

Tera walked to her bed and settled in hoping to get a good night's rest but before she dozed off her mind wandered once again to Maggie.

A single sigh escaped her mouth as sleep took her.

Hope OP makes this cannon

Im setting up a possible Yuri candidate and a blood magic teacher if OP allows it
>>
>>689648
I should've supported AdQ on becoming a prostitute on our first town, but by then i didnt crave lewdness.

Oh well
>>
>>689681
Pretty distressing thought, of a blood mage controlling a dragon to their bidding.

>>689685
There's a big difference between being a prostitute, and using your body to get what you want. Prostitutes do it because they need to. Sleeping your way to the top a step beyond.

---

So with a 99, while traveling, you come across a group of pilgrims, led by a friar. While camping with them and getting to know them and their journey, the friar offers to cure you of your vampire-afflicted senses.

I can't imagine why you wouldn't want to, but the choice is yours if you want it gone.
>>
>>689697
That shouldn't even be a question

Accept his offer
>>
>>689704
Figured so. You accept, and he blesses you and removes the affliction. He asks for it, if you care to make a contribution to their pilgrimage?
>>
>>689709
>what kind of contribution are we talking here?
>>
>>689712
Normally just money, food or clothes, but if you want to give more than that or something else that's entirely up to you. You'll have their thanks and blessings for it. And of course, God will smile upon your charity.
>>
>>689718
Eh, why not
Give them some money and spare food but keep our clothes
>>
>>689722
You do that and they thank you and receive their blessings. It's a nice gesture and you feel good about it, maybe even about yourself.

Well other than that the rest of the trip is peaceful and without significant event, beyond an incident involving a runaway vegetable cart.

So you get back to the capitol, back to business as usual, you assume. So where and how do you want to pick things up again?
>>
>>689735
Go to Aea's shop, if our kid is there tell him about the change of staff if not ask Aea to lay out the news to him when he comes back

Help Alchemist Lady(Aeris? If ppl are okay with this) settle in and ask if she needs anything else and also drop Aea off there too

And have Tora there too as a bodyguard if possible


Also if Alchemist Lady needs any equipment go buy it and give her our ingredients


One last thing, ask Avor if he kept the dress Arachne made for us.

I gtg sleep op, cya
>>
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>>689745
Aeris and Aea are too similar in names. She'll get a name next thread though, in introduction.

As for the situation with the store, Aea agreed to accept the other alchemist into your employ, but she never said anything about giving up the store. She's fine if you want to do that, but she's going to go back to wandering if she doesn't have anything tying her down.

Tora acting bodyguard isn't exactly possible since she can't live there, she's too big. You could try getting a different place though, maybe an actual house in the city considering you're pretty much living here anyway. With the treasure you got with Rafe, you'd have just enough for a decent house with enough space (including outside, for Tora) to live.

And yes, Avor did keep the silken dress Arachne made for you. I think it's fair that he would have brought it along, or otherwise had it shipped by Julien, so that one way or another you have access to it. It's very strange though, you've never seen anything like it in a dress, and Avor said Arachne made it in imitation of some of the dresses she saw in Rea, brought over from the orient. You don't think you could normally wear it, and probably wouldn't want to so not to get it dirty, but around your own quarters like the women's domicile at the magic academy, or in your own house if you get one, it could be very nice and very comfortable. You know it would probably fetch a small fortune, but you couldn't bring yourself to sell it.

>Something akin, curses be the watermark.
>>
hold on a minute, don't we have to go back to attend classes?
you know, the one-on-one lectures we were promised t obe given after our critroll on practicing.
>>
>>689847
Oh you do, but this is literally the late morning of your return to the capitol. You intend to be heading back to classes, including makeup for your absence, as soon as possible, probably tomorrow if you can get settled in quick enough.

For now though you're just returning everything back to order from your time away.
>>
>>689915
then we probably should finish up our arrangements to head out tomorrow. we got more studying to do.

also, seeing that there are a lot of magical arts that can do a whole different amount of effects, I'm wondering if we could somehow halt or restore our changes to a certain degree using said arts. the reason being that if we were to go beyond the 50% line, maggy would be more beast than man, and I can expect a whole lot of social complications that can arise from it.
>>
>>689919
Technically speaking, the first time Mags mutated, she became more beast than man, since at birth she was equally half human/dragon. By now she's a good deal farther down that path than before, and if her parent weren't a dragon, it would be extremely obvious by now.

As for the changes, you'd be fine never changing any further as long as you don't mess around with magic. As was the case for most of her life, in all ways that mattered Mags was human, only when she started messing with magic did the changes start. As for reverse the changes, that you're not sure on. Certainly your own type of magic wouldn't work because you're progressively more and more immune to its effects, though some other kind could work perhaps. You wouldn't know though, because you're not familiar with the other kinds. You could try researching or asking around though. The only magic kinds you're aware of besides your own, are Tora's magic, blood magic, necromancy, natural magic (alchemy, for the most part), and divinity which isn't exactly magic but can work in the same way.

For the social complications, well it could go down however you handle it. Some players haven't seemed to care so far, and are confident that Mags can deal with complications as they arise.
>>
>>689935
well then. let's aim to be the biggest, baddest, smartest wizard as possible from now on!
>>
>>689935
>Certainly your own type of magic wouldn't work because you're progressively more and more immune to its effects, though some other kind could work perhaps
hold on, so is the rate of mutation caused by power surges while using getting diminished? and we're mutating less and less the more we experience said mutations?
>>
>>689947
>while using getting diminished
*while using 'magic' getting diminished
>>
>>689947
>>689949
At some point, yes it will become harder to mutate because Mags will be enough/mostly a dragon that even dangerous magic use like weaving, will run off her majority dragon side. You're still a ways off from that though, it would be like 75% a dragon, and currently you're at only 58%.

What I meant more though, was that the more dragonic you become, the less standard magic affects you, including your own. So for example if someone cast the same spell at you, and a normal person, it would have much less an effect on you, and that magic resistance will increase as you become more dragonic.
>>
>>689953
>it would be like 75% a dragon
so that would be when we have half human-half monster-bits stage looks? like that picture in the second/third thread where we decided our dragon heritage?
>>
>>689959
Pretty much yeah, the standard "Half dragon human" you'd expect to find when googling the term.

For reasons unknown to you, even at fully half of Mags genome being dragonic at her birth and until she took up magic, she still looked and appeared completely, normally human. Compared to other halfbreeds, where it's obvious from birth.
>>
>>689961
this deserves more attention and should be looked up, dunno how we missed this.
however, how we would go on to do things like >>689919 and other big projects, would be better discussed later on. for now we should focus on raising our arcane prowess as high as possible. we need to lift (figuratively), to gain influence, and at the current state looks like sticking to the current way of things would be the best way to do that.
Back to studying we go.
>>
>>689961
Does the king have an arch mage?
And can we replace him?
That seems like a good way to get influence.
>>
>>690031
That's a bit too ambitious goal I think. At least, if there IS one already.
>>
>>690043
How's that too ambitious.
We could at least become their student.

We have the aptitude for it.
>>
>>690051
I have no objections to that.
But if we display too much apptitude, or give out the impression that we want to become in his position, people who are already in that seat is going to be concerned.
Don't forget, we're still in a medieval society.
>>
>>690052
Well the court mage would probably have to train a replacement eventually.
It might be required actually.
That might very well be the requirement for him to train us.
We have to take up his job when he bites it.
>>
>>690070
I'd be down for that, but you know
Sexism
>>
>>690105
In that occasion, we need to be ready in both in ability and politics.
>>
>>690031
Something like that yes, though he's the top guy at the magic academy, he's more use there than hanging out around the court all day.

As for replacing him, probably not as you are, despite even whatever your magic competence could be. This is a situation where if you were a lot more dragon it would be more possible, just for the novelty of it. The king wouldn't settle for a woman as the top magic person, but a cooperative dragon he would just because of how strange and rare, and showoff-y it would be.

>>690070
It's entirely possible that he could train you as the replacement for him at the school, but for the king, it's not as likely.
>>
>>690337
Wld he have us around if we were physical 50% dragon?
We'd have scales horns and wings.

And I down for becoming a headmistress of the magic school.
Principal Magdalena
>>
Should get into criminal activities, it would be pretty easy considering the sorts of people we keep company with. Imagine having magic to help with it too.

>>690781
>Principal Magdalena

The lewd sort of principal?
>>
>>690786
>The lewd sort
Yeah no.

I think indecency can be a crime.
Plus these are relatives of nobles
(The young 16 yr olds no and the adults would consider us a degenerate)
Also we're a half dragon
Also just no.
Keep it in the pants.
>>
>>690796
Not the noble children. The peasants gotten in solely on the royal sponsorship, and they have nowhere else to go, and will do anything to stay in.
>>
>>690821
That's blackmailing a innocent peasant.
Which is so far out of line of Maggie's character right now.
I also doubt we could find a 18 yr old peasant with absolutely no prospect that is a male.

Blackmailing someone for sex is sad and desperate.
>>
>>690337
OP can we convince the king if we to have us around for the novelty of it if we have our genome at 75% dragon?

Also what's the king like?
He have a reputation for anything?
>>
Uh, guys?
Planning for the future is good, but we'll be going nowhere at this rate.
>>
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>>690786
There's a lewd side to a principal?
>>690821
I like the sound of that Anon
>>
>>689766
Can Aea man the shop while Alchemist Lady makes the potions?

And buy a House for Tora and Alchemist Lady (and maybe us if needed) to share
>>
>>691977
>Blackmailing innocent peasants
Shameful.
Just shameful.
>>
>>690834
>>690337

But how is Maggie's character going to change if we can't do anything that would make her change?

She can't live her whole life without being bad/selfish/lewd for once, she would have to do some of the things above at some point in her life

Whats the point in having choices that would entail making selfish/lewd/bad decision if we can't choose them because Maggie's character "Doesn't fit" that choice
>>
>>692031
I don't want to blackmail peasants for sex because fucking why?
Like I'm down for burning down the ships of those silk traders that killed arachne.
Because fuck justice when we can have vengeance.

And I'm not interested in building Maggie towards being lewd just cause.
I have no interest.(Besides Julien best mate)
I just honestly haven't felt a need to make her more
'evil'.
She seems fine.
(And be honest you just want this cause lewds.)
>>
>>692061
I was jokingly Supporting black mail but im not saying this just because i want lewd, that would be an extra bonus

In the future i want to do some bad/evil choices but they'll probably get shut down because it "Doesn't fit" her and I don't want that to happen, i want Maggie to have a "fucked up" side, i dont want to her to be a nice girl that doesn't do anything bad for her whole life.

And I kinda want to fuck Avor still
>>
>>692101
>And I kinda want to fuck avor still
Julien best.

Also we've done asshole stuff.
I'm pretty sure we didn't need to burn a whole pack of dogs.
One would suffice.
Or let Tora eat people.

Like we aren't innocent.
Maggie will legitimately kill someone whenever she feels the need to.
That's more than alot of people.
>>
>>692131
Im not talking about killing people, let's say someone tries to rape Maggie on the Capitol, once we beat him we would call the guards, i dont want that to always be the case, i want Maggie to fuck him up, i Dunno break his fingers, cut off something, fucked up stuff like that you know

I want Maggie to be a good girl that can go from nicest person you've ever met to fucked up sociopath(? ) , im not sure about that last bit but i cant find the proper words to describe it
>>
>>692172
>Break his fingers
>Cut him off
In all honesty I would just impale him in the gut with lightning blade.

It's already confirmed Maggie can be ruthless to people that cross her hard enough.

Also if we choose to kill and torture everyone that harmed us the plague woman would have been fucked up.
And possibly fera if she rapes us with blood magic.

Those with power need self control.
We have it and have chosen not kill everyone that is an inconvenience.
Right now.

(Also I will now use this as an excuse to kill fera if she mind controls us. I don't tolerate stealing control of our body)
>>
>>692101
>i want Maggie to have a "fucked up" side, i dont want to her to be a nice girl that doesn't do anything bad for her whole life.
we already have a fucked up side. we just have less need to use it in a normal environment.
I like the approach of >>692242. don't go out of our way to harm people, but if they attack first, we crush them if need be.
>>
>>690781
>>691066
>75% dragon

Well you'd have a better chance than you would now. Basically the more a dragon you get to be, the more novel your existence is, and the more privileges open up to you. Going entirely dragon though might be too risky for them to want you to stay in the capitol though. Or like, they'd accept the risk but you'd be limited in where you could go because of that risk.

>>692172
>>692242
There's always the risk the more dragon you choose to turn though, because Maggy's emotions, feelings and desires will become much more intense. As she is now, she's not normally a vengeful or violent person, but becoming a dragon enough, and becoming angry would overwhelm her with rage and violence. Like if she got slapped now, her feelings would hurt more than her face and she could forgive it. If she got slapped as more dragonic and not used to her emotions, she would be filled with rage and want retribution.

Besides all that though, Maggy may have a "character" to herself as to how she would realistically behave or act, but that can always be changed overtime depending on actions taken. For example she never would currently consider robbing and killing someone. However if you took many small steps and slowly delved more into criminal and evil activities and behavior, then that would be in her character to rob and kill someone. Same with anything really, from her becoming pious or charitable, to noble or brave, to even just lewd or manipulative of her sexuality. She might be who she is now, which is not that different from who she's always been, but she's not unable to change overtime and through experience.

>Sorry by the way for not being able to do much today, been unexpectedly busy as of late. Hope to ease up tomorrow though.
>>
>>692816
to me, despite the hardships of the recent adventures, maggy is holding on pretty well as a functioning citizen. except now e're harboring a criminal, but considering that it was done in goodwill rather than to take advantage of her, she's still morally okay and a still kind.
until some kind of politicking becomes relevant, I believe keeping that state of mind would be better, not because of just simple goodwill, but also considering what you just posted, would help in suppressing emotional outbursts. keeping a level head is useful in ALL situations. lewds, violence, vengeance to whatever, would have a better outcome If she can stop and think over for a moment.

at least, that's what I think.
>>
>>692816
>Your emotions get more intense the more draconic you become.

That explains the shit put of alot of things.
Also I don't see any reason to push towards making Maggie a selfish/lewd/evil person.

I don't see the fun in it.

Besides the hero needs a good mindset and rep.
We need to make dragons or hybrids at least have a famous role model to make them look better.
>>
>>692871
I like the way you think.
>>
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>>692871
We need not make her fully selfish/lewd/evil just slightly selfish/evil enough to make her take semi-big scumbag-ish decisions that could benefit her.

I agree on that last bit anon
>>
>>693000
That don't sound very hero like.
>>
>>693016
We wouldn't do it constantly, only from time to time and when the need arises

Pic related bro
>>
>>693023
I'm fine for anti-hero shit.
I just don't want to rob any okay people.
Or do something that isn't worth it.
Or blackmail innocents.

The road to hell is paved with good intentions.
>>
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>>693029
Same here anon
>>
>>693029
yeah.
>>
I can't wait till we get wings.
Then we won't need to take a cart.
Flying is much faster.
And cooler
>>
>>694390
And also bound to get you hunted, persecuted, and caged or killed or worse.

---

Anyway I'm back now, lets do this shit.

So apart from the other actions said awhile back, is there anything else you'd like to take care of now that you're back in the capitol? You've got about a day ahead of you, want to start looking for a house?
>>
>>694501
Sure.
And we should visit the dragon missus again.
She'll probably be fucking ecstatic that we both mutated alot and found a way to actively speed up the process.
>>
>>694501
eh, I dunno.
for the house, sure we could go looking if we have time.
>>
>>694541
You can probably do that last yeah.

>>694542
Sure thing, go ahead and roll to see what you can find.
>>
Rolled 3 (1d100)

>>694599
Rolling for housing.
>>
>>694603
Did we find a hole in the ground?
>>694599
Oh we should also sell our loot and have that blue jewel made into a silver necklace.
>>
>>694603
You'll probably want better than that yeah.

>>694709
You can sell the treasure, but at the same time it does have something of an initial shock value to it. Like say you find a house a noble wants to sell, he might be against selling to you even if you have the proper currency on hand. If you slap down a chest full of literal treasure though, that's almost like a free pass through propriety.
>>
Rolled 57 (1d100)

>>694716
I shall roll to continue house searching.

T
What's the plan for a house if we get a 90-100
A Manse with a backyard?
>>
>>694722
No more than one roll per player!

As for the housing thing, you'll be able to fund whatever you roll for, how good you roll though determines how valuable it is for the money.

If you got a 100? You'd get a small keep outside the city.
>>
Rolled 97 (1d100)

>>694722
assisting
>>
>>694737
>97

Oh shit.

Also since this is a funds roll, I'll keep the limit to 1 roll per player, but any number of players can roll rather than just 3.
>>
>>694737
Good shit anon.
I hope it has a backyard.
>>
>>694753
So I'm curious to see what a 97 nets us.
Is it like a manse?
>>
>>694787
You'd get to choose from inside or outside the city, and how much room you want for modification.

Inside will always be smaller, but of course it's closer to everything. A 97 will get you a really nice house in the city with a backyard, or a small homestead outside the city.

Or like I guess, if you want something that isn't a house at all.
>>
>>694815
>Or like if you want something that isn't a house at all.

Bat cave?
Or well dragon lair I'm this case.
>>
>>694825
Well like with a 100 you could get a small keep, that's not a house.

A lesser but still high roll, you could get like a decrepit fort or stone watchtower. Or you could buy a boat, or just a big swathe of land with a small house. Your choice really, just the general idea is that with the treasure, you've got roughly enough wealth to purchase a nice house, or some equivalent.
>>
>>694834
I say decrepit fort.
Forts are fucking massive and have lot's of room.
Plus it should have enough space for Tora.
>>
>>694839
I think you might be disappointed by the size that you're assuming a fort would be.
>>
>>694848
Something about this big right?
With more defensible structures?
Seems large enough.
>>
>>694857
No that's huge, think more period-appropriate, external city small fort.

Something like this, though this wouldn't necessarily have to be the location. It could be on a hill, at a bridge river crossing, whatever really.
>>
>>694892
That seems cozy.
And probably has ample room for our compatriots.

I will also hazard that it has a storage cellar or room.

So I still choose the fort.
>>
>>694922
Just be aware that something like that will be a good ways out of the city, so it's common usage as a house (at least within the context of the capitol) will be slim to none.
>>
>>694924
If we buy a large swathe of land how close will it be?
>>
>>694932
Probably pretty far, similarly. Most of the land right near the city would be farmsteads, often owned by nobility or upper class.
>>
>>694936
Then I still want a fort on a hill.
It just looks so cozy.
I also want to head to the menagerie to check out this mermaid
>>
>>694936
I would prefer a decent House on the Capitol i would feel safer tbqhwyf
>>
>>694980
Yeah but eventually when we mutate living inside the capital will be very.
Risky.
I want a home away from human filt- I mean a home away from the capital.
>>
>>694980
>>694982
both have their risks. but I think inside the capitol is the better choice. if we make up for our skills by the time we mutate, they wouldn't mind much. there's a reason why they are schooling us despite the risks.
>>
>>695000
It's actually happened before where the magic blooded school students got killed.
Even if the school doesn't mind the city residents will.
>>
>>695000
Well they don't assume you to eventually transform into a full dragon, or close to it. If they knew that, they probably wouldn't be schooling you in the capitol.

Either way, consensus on the choice of housing, if you want to spend the treasure on that, and feel free to roll for it if you haven't already. You might get a 100.
>>
>>695012
I'm unsure of spending our treasure right now.
If we do though I am pro fort.
>>
Rolled 66 (1d100)

>>695012
Voting for nice house in the city

There's a small chance we get above 97 but rolling because why not
>>
Well it looks like a 2:1 favor of actually getting a place inside the city.

With a 97 then, you can find either a nice house with an enclosed yard, or a nice house on the riverfront. Your choice for which.
>>
>>695158
Nice house with an enclosed yard
>>
>>695012
I vote for a nice house in the city

>>695011
maybe if we run around while being a nice person, they could realize that we're not a bad person
>>
>>695158
>a nice house on the riverfront
if someone wanted to spy on us a closed yard won't stop a dedicated watcher anyway.
hopefully this one has a basement.
>>
>>695189
Changing my vote to this
>>
>>695011
>>695183
Well the risk in this case is external to the city. I mean there's always the chance of hysteria and like, random mob anger if something happens because of magic, and they turn their ire on the school. But that's unpredictable. For you they're more concerned about the external threat, spoken of in a previous thread.

>>695189
So it looks like a house in the city is a go, just now if it's the yard one or the riverfront one. The riverfront one does not have a basement because that would be underwater, though it does have a small enclosed dock underneath for a pair of rowboats or one boat that rough size, and a little room to leave stuff down there.
>>
>>695200
sold. water access would be nice in case something unfortunate happens and a fire starts. and a hidden dock along with storage? even better.
>>
>>695200
Riverfront
>>
>>695200
>The yard one.
So Tora can move in in the yard like she said she could.
>>
>>695251
Sorry ZAx but the votes go to riverfront.

So you learn from the urchin boy, whose gossip-listening found out the house was for sale by the owner, a merchant with failing businesses in the city. With the help of man to do the exchange for you, probably Charles (who would be immensely curious where the treasure came from), you can purchase the house outright and have a little left over to have it cleaned and fixed up to be about as good as new!

Is this your final wish?
>>
>>695339
Sure.
Spent enough time house shopping let's just get it.
And you can call me non or nondescript or scribe anon or whatever. I'm the same anon.
>>
>>695339
Yeh and tell him how we got the treasure.

Also, would he be ok with us having glowing eyes?
>>
>>695339
sure. can we talk to the house owner as well?
>>
>>695356
Sure thing you get the house.

>>695357
He doesn't like them and thinks your eyes were better before, certainly prettier.

>>695367
Sure you can, anything you had in mind?
>>
>>695436
>He doesn't like them and thimks they were better before.
I knew it
Charles confirmed for shit taste.
>>
>>695443
You'll find his opinion is shared by many people, he's just nice enough to tolerate it. Still wants a relationship ironically enough.
>>
>>695436
some small talk and plesantries, not much.

>>695443
eh, he'll get used to it eventually.
>>
>>695484
>>695443
True dat
He was my first Husbando option but now i dont know

>Awww, you don't like em?
Bat eyelids a few times
>You sure about that?
>>
>>695484
Just cause his taste is common doesn't make it less shit.

This is one of the reasons Julien is better.

Astrea and Julien for top romance options.
>>
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>>695497
Astrea all the way bby


Unless we find a man that would love us despite having a shit ton of scars and having dragon bits
>>
>>695522
Julien seems to be the strongest contender for that.
We should also check out ram bro.
He's from the south he'd dig a dragon girl.
>>
>>695522
I just realized something.
With warp holes OP told us about that let's us connect two places in space we can make the first post offices.

With instant mail delivery.
>>
>>695527
>>695484

Do we know where he lives?
And how old is he OP?
>>
I don't want to be an ass, but seeing namefagging and husbandowars this early in the quest makes me worry.
>>
>>695552
It was mentioned we can gain contact with him through Charles I think.
And find where he lives
After that we won't need Charles again I think.
>>695559
OP mentioned a while back that he can't tell recurring players without shit like this.
(There were alot of one posts. I could not tell if it was samefaggotry.)

And besides.
We have some history with Julien.
He's a confirmed Ok guy.
For now..
>>
>>695488
That's fair enough, he talks about the tough times because of the wars abroad, and says he can't run a business without port access so is heading to the northern coast of Almace.

>>695490
You ask him again if he likes them in a flirty manner, and detect his attentiveness spike, as he stammers and responds that he supposes they're not so bad, under the right light appealing even. You sense that he'd like to do more than compliment you in that moment.

>>695527
>>695552
Well you know where Mr. Ram is from, they tend to be opportunistic and cutthroat enough that being with a dragon would be quite bold and respected. You know where he is yes, currently staying with a noble family in the city. He's probably approaching 30 if not already, same as Aea.

---

Anyway so you manage to buy the house, it'll be ready for you to move into within a week or so, as the former owner empties out or sells the stuff inside, and then you have some craftsmen restore the place.

It's afternoon now though, what do you want to do for the rest of the day?
>>
>>695570
Head to the menagerie.
And switch out Charles for Julien if we can.
Bringing Charles it is asking for trouble.
>>
>>695570
dunno what to do so supporting >>695573
>>
>>695573
>>695580
You head to the menagerie with Julien this time around, who compliments your clothes. You manage to get in well enough, the watchmen by this point understandably being familiar with you. Eventually you probably won't need an escort to get in at all.
>>
>>695594
First and foremost head to the mermaid exhibit.
I have a suspicios feeling.
>>
>>695580
Also I'm just curious but did you read the archives?
>>
>>695598
You head over to the mermaid exhibit, Julien really hyping it up all the way, saying he's personally never seen anything so beautiful or breathtaking.

Unfortunately when you reach the exhibit, you're disappointed to find that with the onset of winter, the mermaid exhibit has been closed for the season. Water too cold, and all that.
>>
>>695621
Aw man, head to the dragon lady then

And ask Julien what does he think about our dragon eyes, apply the same treatment as before
>>
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>>695621
>Mermaid isn't here
>Again
Our timing a shit.

Let's visit the good old dragon missus.
>>695626
Julien already says he likes them.
That's how I know he has good taste.
>>
>>695631
Wait wut, i must've missed it
>>
>>695626
>>695631
You ask Julien his opinion, he thinks they're really cool, and compliment you as a strong, capable, and attractive woman. However, you don't sense the same underlying attraction to you, as say, Charles has.

At any rate, you manage to get Julien to go look for some exotic bird for you, while you manage your way into the dragon room as usual. Currently she was reading a book with the large amplifying device, though she greets you warmly when you enter and says she almost didn't recognize you, how magnificent you've become.
>>
>>695652
Is it really that noticeable?
Oh and she said she can't accurately gauge the mutation level cause it was too low.
Ask her if she would be willing to check again.
>>
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>>695652
>>695631

Hes the ONE Anon unless he was joking, we need to start seducing him right fookin now

Ask him if he really meant that when we get back to him from Dragon Lady

then

>BLUSH
>>
>>695663
It's noticeable to her, yes. And she said she couldn't gauge it last time because the time you had had her check before then, you'd only mutated like once or twice so the chance was too small. She can certainly tell the difference this time though, assuming you go through the usual process of removing enough clothing for her to get a taste of you. It's unpleasant as ever, as you feel her tongue run across your back, but she tells you, what you the player already know, of the dragonic ration that Maggy is at. As you redress yourself after she put you down, she says you're coming along nicely, and it won't be long before your scales start coming in. She looks forward to that.

She wants to know what prompted you to undergo such a drastic change though, did you finally realize all that dead weight holding you down, and discard it like the trash it was?
>>
>>695605
yes I did.
I was here since the first thread.

>>695673
dead weight? we still like our human bits though.
either way, explain. one or two mistakes oveloading our spells, one intentional to show off but went really bad, ect.
>>
>>695673
>Did you finally realize all that dead weight holding you down, and discard it like the trash it was?
You know after the third time stuff like this was said it doesn't hurt my feelings anymore.


And I guess these draconic parts are better.
The eyes certainly look nice.
>>
>>695679
Shhhh anon she very negatively to pro human sentiments.

I don't want us to begin any sort of arguments with her.

The last two times were bad enough.
>>
>>695690
what I emant is that we should be just suggesting in a sense that it is 'useful' to us. like how having human appearances doesn't get us mobbed like that 'one werewolf we saw on our adventures'.
>>
>>695679
She says that makes sense, and wonders next when you're going to show off again. In fact, she asks why don't you show off for her right now? She'd love to see it, your progress and how competent you've become, her admiration of you deserves reason for it, she feels.

>>695682
Yes indeed, now you can look into each other's eyes and find company, knowing you're not alone in the world and have each other.
>>
>>695701
Ok then.
We can say that human parts are useful for staying incognito.
I'm not worried about that.
>>
>>695706
we should probably point out that whenever we hit the limiters and mutated, we got into a serverly painful state that could leave us incapacitated for a week.
>>
Rolled 62 (1d100)

>>695706
Wait OP we mostly have common level spells that are tailored towards offence and defence.


Oh summon our nice lightning sword.
>I didn't think lightning itself could be focused into a solid usable shape. That's interesting to know. I wonder if the same could be done with fire or maybe even wind. It seems like an interesting line of thought.
>>
>>695711
She says never you mind about that, she's sure that wouldn't happen this time, and even if it did she'd be there to take care of you.

>>695715
She says that's a very pretty needle, but she was hoping for the same sort of demonstration that you showed to Astrea, that caused such a drastic change. For as competent as you are, she finds it hard to believe such a thing could be possible.
>>
>>695706
Hey op, what the deal with Aea and Alchemist Lady?

Is the first bit of
>>691994
Possible?
>>
>>695717
>Well it's basically the equivalent of focusing my magic on my human self. It seems to actively destroy or tear it basically. Leaving the dragon parts to fill it out.

I'm worried.
For some reason.
>>
>>695717
how is she sure? does she know of something about halfs mutating and stuff?
also, we should point out we have our schedules as well. not to be rude, but we have things to do soon. like looking into our new alchemist friend and ironing out any problems, and also school to practice our arcane arts. getting tired or incapacitated could be disruptive.
also mention >>695706
>>
>>695728
>inb4 she forces us to change
>>
>>695717
Oh yes and I've confirmed scales can heal.

They kinda scab over then reform layer by layer until a new scale is made (this is simplified) kinda like human skin.
>>
>>695721
The situation with Aea and the alchemist, was that they were not really interested in working together. Aea herself says, if the other woman is getting all the special ingredients, making the potions, and should use the shop, then why don't you just excuse Aea from your service? No hard feelings, if you found a better alchemist then no point in her staying around, she can go back to wandering as she prefers.

>>695728
Surely you jest, she exclaims! Such a magnificent spell such as that, well you're an amazing young woman for sure, but you simply can't achieve something like that! She refuses to believe it without proof. The implications of it alone, well, are simply astounding.

>>695738
She's not sure, she's just skeptical. She doesn't believe such magic, or a spell like that could exist. You bring up your schedule, she says if that's the excuse you want to use because you're too afraid to show her, or were lying to impress her, she understands.
>>
>>695754
>I'm not even sure it's a spell. It was basically me focusing magic power at my human side like it was a target.

I hereby dub that spell(?) Cleanse.
>>
>>695754
well , seeing how we've already mutated this much during our short, new life as a half, I'd say that by laws of probability that we're gonna mutate rapidly whether we want it or not. we're bound to slip up and overload in the future, so it wouldn't matter if we showed it off now or later. it'll come naturally.
>>
>>695767
She finds that aptly appropriate.

>>695769
She finds that rather disappointing, considering she was thinking about giving you back your father's necklace.
>>
>>695783
will she be willing to give it later when we return in a more draconic state?
>>
>>695754
Well shiiiiiet, next time we see her (if she hasn't left yet) hug her, wave her goodbye and tell her if she ever needs anything tell her to come to us
>>
>>695783
>She was thinking of giving you back your necklace.

I'm seriously considering it now.
>>695791
>Tell her to come to us
How would she leave tho?
>>
>>695787
She says that seems fair, yes. Though you could have it now...

>>695791
How is she supposed to come and tell you if she needs something?
>>
>>695798
eh, no point in rushing it then.

also if we could make some kind of arcane method of communication like the anon above suggested, that could help. FTL mail, anyone?
>>
>>695798
By returning to us and telling us what she needs help with
>>
>>695807
>Returning to us.
But how would she leave tho?
How would she return to us?
>>
>>695811
I Dunno, she wanted to go back to wandering right? How she leaves and comes back is up to her
>>
>>695807
She can't get out of the exhibit, so how's she supposed to come and tell you?

>>695802
Something like that could be possible, but it could have negative repercussions or effects.
>>
>>695817
Dafuq, i meant Aea
>>
>>695802
The negative repercussions being some horror from outside of our plane of existence coming in.

Like Lovecraftian shit.
>>695821
We're still with the dragon missus.
And what does Aea have to do with this?
>>
>>695821
Oh yeah that's fine then. And it's not like you can't keep in touch via letters.

>>695823
He means releasing Aea from her service, in favor of the new alchemist woman. Aea intends to go back to wandering Almace if that's the case.
>>
>>695823
I meant this
>>695791
Was for Aea,
>>
>>695830
No way.
I'd rather keep Aea over the other one.
She is more trustworthy to me.
Plus she isn't a criminal so we have less to worry about woth her at the counter selling shit.
>>
>>695823
>>695817
We'll never know until we try!
I mean, what could possibly go wrong?
>>
>>695839
But see
>>695754
>>
>>695839
You can choose Aea, but then you're going to end up with the other one on your heels after what you can give her.
>>
>>695855
Then I'm picking Aea.
>>695862
I can live with that.
>>
Is there a consensus issue over Aea or the other woman? If not then you'll kick her out.
>>
>>695862
Voting Alchemist Lady

If shes going to try kidnapping us again, we cant let that happen, he have Lisbeth waiting for us
>>
>>695873
There is a consensus issue.
I'm not kicking out Aea.
The other one can get the boot if needed.

Aea is a trusted individual and not a werewolf criminal.
The other one is a legit time bomb waiting to go off.
>>
>>695875
>>695876
Looks like we need a tiebreaker!
>>
>>695839
this. we can't let her show her face if we can't help it. it's too risky, and we still need a face for our store.
>>
>>695881
We could get her another suit
>>
>>695876
Also I'd like to note that when Aea realized we were a dragon her reaction was to be nicer.
Alchemist lady threatened us basically.
>>695875
>Smelling the fear of this anon.
Betrayal caused by fear.
Shamefur.
>>695884
Still don't change her face.
Or get rid of her brand.
And she can't sell stuff wearing a mask. That's sketchy and drives people away.
>>
>>695887
I don't want to get rid of her, we spent 6 fucking hours getting her to join us
>>
>>695896
Scratch that, that's probably wrong
>>
>>695896
That doesn't mean anything.
It won't be worth the 2 threads of having to deal with the inevitable fallout.

Gotta know when to cut your losses.
>>
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>>695901
Lets leave her then, but what was the point of bringing her here if we weren't going to change alchemists
>>
So it looks like the vote is to keep Aea and kick out the other alchemist.

Gonna be a bit awkward when you play as her in the next thread, probably trying to kidnap Maggy or poison Aea.

Anyway, so anything left to do with the dragoness? Or for the rest of the day? I'll be evening by the time you leave the menagerie.
>>
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>>695922
Looking forward to that
>>
>>695922
We have a lute to start practicing.
>Awkward when we play as her in the next thread.
Oh my god it'll be a train wreck.

We should turn her in now.
>>
>>695929
It occurs to you that, though you might learn to play the lute as you are, if you continue to change, your changing hands, and perhaps eventual dragon form, may make playing the lute then impossible.
>>
>>695922
Already planned how we're going to kill Aea

Holy Shit OP, im mad but a different kind of mad, I've never felt this kind of mad
>>
>>695946
Stop crossing bridges prematurely Maggie. We'll deal with it later.
Just enjoy the music.
No seriously though let's go get Aea and turn her in quick.
We need to nip this storied character in the bud.
>>695949
Dafuq anon?
>>
>>695955
Note I mean grab Aea and turn in the other alchemist.

We need to get our people out of the way.
Except maybe Tora.
She got this.
>>
>>695955
lol if you turn on her after all you did to get her to trust you, she's gonna come back with a vengeance.
>>
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>>695963
GODDAMNIT

WHY DID WE FUCKING BRING HER HERE IF WE WEREN'T GOING TO REPLACE AEA
REEEEEEEEEEEEEEE
>>
>>695963
Nah turn her in.
We can kill her in the inevitable scuffle if need be.
>>695973
Reward money?
>>
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>>695977
FUUUUUUUUCK YOOOOOOOUUUUUU
>>
>>695977
Jk bby gurl
>>
Alright, so you leave the menagerie, and head back with Julien to Aea's store. You tell her you choose her over the other alchemist, she's flattered but doesn't want you risking yourself for her sake.

Either way, the alchemist is staying with Avor, Rafe and Tora at the inn you've let out for the group till your house is ready.

>How do you want to approach this issue?
>>
>>696005
>Doesn't want us risking ourselves for her sake
We aren't a fairweather friend.

>How do we want to approach this.
Let's tell the guards and have them set up a trap.
We need to get all our guys out in time.

Then they can swoop in and fuck her up.
>>695998
Praise the Gods of Money.
>>
Rolled 19 (1d100)

>>696005
>im sorry Alchemist Lady

Cast Morning Glory and shoot her before she can react
>>
>>696020
Wait no.
We should tell the guards and collect the money.
Then when they corner her.
She transforms.
Kills them all.
And we slay her after they weaken her slightly.
>>
>>696023
But we can one shot her if we manage to land a headshot

Roll Anon plz, as much as i want her to kill Aea in the worst way possible i dont want to be taken away from Lisbeth
>>
Rolled 84 (1d100)

>>696005
Rolling for execution then.
I'm pretty sure she's wanted dead or alive anyways.
>>
>>696033
>>696020
Morning glory is not a subtle enough weapon that you can shoot her with it, without her knowing something is up beforehand.
>>
>>696037
Then use lightning blade and shank her real quick.
>>
>>696018
>We aren't a fairweather friend.

Also isn't betrayal technically worse, since the alchemist trusts you? You're actually betraying her.
>>
>>696038
Again, you're choosing between a lightsaber bow, and a cracking lighting sword. Neither of these things are stealth weapons, if you're trying to sneak kill her.
>>
>>696037
Well then fucking shoot her in the head while she reacts, that fucking 84 must be enough tight?

>>696039
Fuck you op, don't say that you're triggering me even nore
>>
>>696039
She's not our friend though.
>>696042
But a silver knife then.
Or use the one we used against the vampire if we still have it.
>>
>>696044
>But
Buy

Anyways she was always going to come after us.
We're just removing a large threat.
>>
>>696043
>Well then fucking shoot her in the head while she reacts, that fucking 84 must be enough tight?

I mean, you can use the 84 to bust into the room and shoot her if you like, but that's not the same as a sneaky headshot when she's not aware.

>>696044
You probably don't still have the vampire one, but you can quite easily obtain silver stuff yeah.
>>
>>696046
Ok then get one and slaughter her.
Preferably go for the throat or heart.
>>
>>696049
That works. Only question, do you want to involve anyone else? Guards?
>>
>>696044

WE WANTED HER TO BE OUR FRIEND, WE TOLD HER WE WOULD HELP HER WITH HER FUCKING LYCANTHROPY

>>696046
Just get in there and fucking shoot
>>
the fuck?
>>
>>696058
FUUUUUUUUCK YOUUUUUU TOOOOOOO
>>
>>696058
Jk bby gurl
>>
>>696057

She's a shit friend anyways.
She don't even like us.
>>696055
Get Tora on standby in case we fail.
She can wait outside or something if shit goes bad.
>>
>>696065
Because we didn't even get to fucking know her, we didn't spend time with her after we got here
>>696046
Im sorry for killing a character you actually wrote up a story for op
>>
>>696065
>She's a shit friend anyways.

To be fair, she is a werewolf. She's never had friends before.

---

Anyway, you go with Julien and Aea to buy a silver dagger, then get Tora to wait outside with the two of them as you go in.

You make your way through the inn to the large room you let, hearing lots of commotion through the door. You think it a sign of danger at first, till you throw open the door to find Avor and Rafe with the alchemist, the two of them laughing. Rafe is stumbling around on the floor which despite being solid wood, is somehow contorting under his weight like it's made of cushions. Avor meanwhile is standing on the bed jumping up and down and flapping his arms, claiming to be a mighty dragon as he occasionally spits up a fiery breath. The two are having immense fun while the alchemist works on the floor, and notes your presence.

Rafe stumbles over to you, hugging onto your legs for support, saying she turned the floor into a mattress, while Avor shrieks in happiness and excitement and says that she gave him fire breath like a true dragon, after drinking a potion of hers. Without taking her focus off her work, she speaks up saying he still needs to wait for the potion to regrow his tail before the final touches are complete.

She then asks you how things went on your search for a house or place to live.

>What do you want to do?
>>
>>696094
>Yeah it went great I found a nice house on the river front.
>Hey avor. Rafe. C'mon you should come see it.

We need to isolate them from her.
>>
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Rolled 52 (1d100)

>>696094
Jesus Fucking Christ
My heart is beating pretty fucking fast right now and my hands are trembling

I never asked for these feels

>Break down and cry in front of her tell her what we're going to do.

Rolling
>>
>>696102
Anon please
Reconsider

My voice is breaking Holy Shit
>>
>>696094
I completely missed the chance to vote, and this happened.
guys, is killing her really necessary?
>>
>>696113
Well it's either this or constantly be chased down by her. And remember the first time we dealt with her she fucked us up with potions
>>696112
No.
>>
>>696113
No, if we replace Aea by her she won't need to do any drastic shit
>>
>>696117
So either Aea or her.
I chose Aea.
>>696113
We could also try just sending in the guards.
>>
>>696121
or we could just stop being so drastic. let's at least have a talk. outside.
>>
>>696127
>Because she hasn't already said that if we turn her down she'll just kidnap us.

Go ahead I'll support the idea.
And watch it fail.
>>
>>696127
SUPPORTING
>>696132
Why are you making me feel these Anon
Why?
Why?
>>
>>696102
You manage to get Avor and Rafe out, having Julien and Aea occupy them outside the inn.

With that, you have the room to yourselves, you and the alchemist. The floor still contorts like walking on a giant cushion though. She says that's a result of a potion she made with your hair, and is amazed at the things she's been able to in even just a short time. She wonders if you're going to school tomorrow again, at some point you might swipe her some journals related to alchemy from the library?

>Currently she's seated on the floor on top of a rug which seems to be negating the effects of the strange floor.
>>
>>696136
>feel these Anon
Feel these things Anon
>>
I'm going to go to sleep.
I have things to do tomorrow.
And hope Aea is still around when I wake up.
>>696139
>Pic related
>>
>>696137
Sure,____?

Spend time with her, chat about random things, befriend her
>>
>>696145
She's going to be Around, but not in the Capitol
>>
>>696146
And let Avor and Rafe in, have some fun together
>>
>>696151
Rabid dogs should just be put down.
And why do you want Aea gone so bad?
>>
>>696137
unfortunately we can't do that, that might get us in trouble. but we could memo some down if we can.
continue talking. let her take the lead on her topics.
>>
>>696160
are you SURE we can take her down?
if possible I would vote to avoid physical conflict as much as possible.
>>
>>696137
And throw that dagger out of the fucking window

>>696160
I don't want her gone, i just want Alchemist Lady to stay but if that means letting Aea go, so be it if Aea agreed to stay and work with Alchemist Lady this wouldn't be a problem
>>
>>696163
Yes.
Very much so.
We have an aura that harms anything that touch it.
Clothes that do the same.
A sword made of lightning.
And a spell that causes people to catch fire.
And barrier.
>>696164
You literally agreed to give Aea nothing.
How is she supposed to alchemy then?
Because alchemy lady doesn't want to share.
>>
>>696167
I wanted them to share but Alchemist Lady refused to, then i wanted them to work together but Aea refused to

Alchemist Lady is better at Alchemy anyway
>>
>>696169
Is she even going to run the shop.
Did we ask her that?

And your forgetting the criminal part.
And the transforms into a werewolf part.
>>
the first thing I want to ask her when we go out, is what exactly is her goal? if she replaces the big guy, what then? does she plan to use that position as a prestige? or use the influence of that position to nullify the fact that' she's a cursed being? or as a way to cure her state?
is she aware that getting to that position is going to be hard, since she's on the wanted list?
>>
>>696172
We get her another suit to hide her identity and she won't turn into a werewolf unless she gets triggered
>>
Just caught up.
>>696137
>>696169
We went through all that trouble to get that Alchemist and now we're killing her?
Im supporting OG.
>>
>>696179
How does changing suits hide her face?
She'll be manning our shop.

That requires showing her face to alot of people.
>>
>>696182
We'll get that beaky mask or find something to hide her face, if anyone asks it's to protect her face from any possible hazards
>>
>>696181
thank goodness. we needed more players anon.

>>696182
can't we use one to act as a face and helps with brewing while one make the better product? this way we double the production speed while keeping both.
>>
>>696185
We need to fucking mediate both of them then.

Alchemy chick needs to share and Aea needs to accept having a co-worker.

I've officially run out of fucks to give.
They have to compromise.
>>
>>696185
Aea refuses to stay if the alchemist gets the ingredients if that's what you meant

Already tried that Anon
See
>>691994
>>
>>696188
Then force alchemy lady to share.

Fuck their opinions.
They work together now.
>>
>>696189
I like the cut of your jib
let's do this.
>>
>>696187
THANK YOU Anon

I would suck your dick as thanks if i had you in front of me
>>
I'm gonna go to sleep now.
Please do not fuck this up.
>>
>>696146
You sit down on the bed, at least that's stable enough, and figure to listen to her. You learn what you already know though, that she doesn't talk much, and a conversation would have to be driven by you. The only thing she says is, she doesn't like the smell of something here. You tell her much of the city stinks, but that's not what she means, she picked up a smell different from the others, which is particularly offensive to her but she can't place it.

>>696156
This is not exactly a situation for fun having, when the looming issue is as grim. Besides, they were already sent out.

>>696160
Well that's a pretty good description of her to be fair, a filthy mongrel.

>>696161
She asks maybe if you could just copy them then? She can give you a magic ink which duplicates the writing and pictures of a page.

>>696175
You figure to ask her what she's trying to do and all. She asks if you can keep a secret, and admits she's trying to cure her werewolf disease for personal atonement, as well as hope for the afterlife. Her plan if she can, to replace or at least oust the top alchemist, so she can get access to his resources and possibly as well gain the attention of the royal family. Then maybe she can cure her disease and be pardoned.

Also the academic in her, feels one of the main reasons alchemy is a dying art, is because the top guy is just stagnating with it and progressively being written off in favor of chemistry.

Her new hope though, is that with your ingredients, maybe she can find a cure without having to do all that, or at the very least with ingredients from you, be able to perform alchemical feats which would put the top guy to shame and have him get the boot, without ever needing to resort to violence or sabotage or any dirty tricks or bad deeds.
>>
>>696192
>>696189
>>696188

How do you want to frame this then, how do you approach the topic for them?
>>
>>696219
Dead serious.
This is a business.
She needs to learn to share because Aea man's the damn shop.
It's good to have her at the counter.
And the other madam is skilled it seems.

So they need to compromise.

Also let's just put the business in our name now.
>>
>>696211
A vampire perhaps?

It's 3 am right now, i stayed up for this quest, worth it

and i have school in 4 hours

later op, loving the quest

>>696219
>>696228
This

plz don't try to kill her man
>>
>>696219
do what >>696228 said.
state that she should be realizing that even if she covered herself up shwe would still be at the risk of detection, in the capitol no less. she needs a face. she will share and this is a compromise that we aren't going to yield.
she wouldn't need ALL our ingredients in a such short notice. what's the hurry? or is she being greedy?
if it's the latter then we are gonna have some problems in helping her out. we want to help, but just demanding and not making out a compromise like some spiled underage isn't going to earn her favors nor solve anything in a good manner.
>>
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>>696228
Luv u bby
Thanks for reconsidering
>>
>>696207
>>696238
I really hope I'm not the only one left?
where's that other anon that just caught up?
>>
I also need sleep OP.

Goodnight.
>>696239
If OP continues it'll be all up to you.
(It's a few hours into the A.M I need sleep.)
>>
>>696228
You want to have a serious talk with her, and decide to sit down and join her on the rug. As you do, you sense that she is uncomfortable with you being as close, probably people in general.

You converse with her about the situation and how she needs to be more cooperative. She admits before she was more desperate since the goal was just a pipe dream, but getting the chance to actually work with stuff from you, it's more a hope now. She says she can't promise she'll be amiable since she's never been a people person, having become diseased at an early age, however she'll try at least. She feels indebted to you at least, for getting her this far despite what she did before. A second chance, is what you gave her, and perhaps that was all she needed. That, and someone to talk to and listen to her, rather than try to burn her at the stake.

You thank her for her cooperation, and she asks you to forgive her if she messes up or transgresses the deal at times, she doesn't mean it to be intentional, and she's still getting used to people. The problem arises when you go outside to explain the situation, and Aea is waiting intently, expecting you to have killed her. When you explain the situation, she is obviously upset, and says that isn't at all what you said you were going to do. You try to talk to her about it, and she says she can't in good conscience hinder the other woman in terms of their comparative alchemical skill levels, when she's working on your pay, and using your ingredients. She also says she's not accepting of you taking over the business from her, and though she admits you got it started, she also points out the very real detail that the business was the only thing keeping you in money for the time that the silk business failed, and going onward from here she figures.

Basically she's not interested in playing second fiddle to someone better than her, and if the only thing she'd be doing then is working the shop, then you can just as easily find someone who does that better than her too. You get the sense that she feels she's being replaced in her profession, which to be fair, the other woman actually is a much better alchemist.

>>696238
At some point before you left, you can have asked her if it's a vampire. She says she didn't think vampires were real, and at any rate she's certainly never encountered one. It could be, all she knows it's she got the scent of something farther into town, that was very unpleasant to her and not in a natural way.
>>
>>696288
she's being too negative.
she may have been aggressive, yes. she might have scarred you to near death, yes. she's a cursed criminal that should have been reported to be staked if we were a good citizen. but try to think about this in her shoes. also point out that this could be an opportunity. if she is a better alchemist, why not exchange notes, and learn from each other? I'm certain that just plain asking both of you to be friendly, oh heck, mildly cooperative, is quite unreal, considering the consequences. but it's better then this ending with one of us ending up without a store or one having to hunt one of the other down to fulfill their objective.
just least try to talk about this in a non-heated argument. we'll start over. before we start discussing what to do I believe some general talk with each other would be better to break the ice.
>>
>>696306
You try to frame the situation in different ways, but it all comes back to Aea generally refusing on a basic level. You dislike her uncooperative behavior, but using your senses, you detect and realize that there's something she's not being honest about, that makes her uncomfortable with the situation and likely her reason for refusal.

Also unrelated to that, but she says she's not keen on getting better to that extent. Aea's a self-taught alchemist, and has become comfortable with her skill level as being more or less all she needs. To become better like the other woman, would require intense study and being taught, which goes against her style and experience. She figures to become that good, she'd have to become some obsessed bookwork, which sort of fits the other woman in how you understand she got to where she's at, and Aea's not interested in delving that deeply into it.

>>696239
>just demanding and not making out a compromise like some spiled underage

Being fair, her people skills are understandably crippled, so that might be just how she behaves. Or at least, is used to behaving.
>>
>>696311
well shit. I'm lost.
at this point I don't want to suggest anything without some discussion. QM, can we continue later?

what I would suggest, however. is that if both of them have any features or things that makes each other uncomfortable, they should just spill it all out right now. it'a about fucking time we got honest each other and spill beans, and mix it up as some good baked beans with it.
any peeves? any particular mindset or some quirk you don't dislike?
or is there something fundamental to your actions? some agenda or perspective you stick to?
>>
>>696319
Yeah we can continue later, I'm going to sleep now anyway.
>>
>>696326
good night.
>>
>>696311
>>696319
This

If Aea refuses to cooperate
>I can feel something is making you uncomfortable tell me what it is so i can help
>>
>>696311
>Your uncomfortable with all this. Why? What happened?
>>
>>696535
>>696440
You press her for her real reason, she comes to admit initially that she doesn't like the idea of cooperating with a wanted criminal, should anything happen she'd be drawn into the trouble and blame, and since she's a foreigner it'd be worse for her.

As anxious as she is about the matter though, you finally get her to admit that she doesn't want to live in such close proximity with a werewolf, the chances of catching the disease by accident are too high for her liking. In fact, she thinks it's a mistake to allow her to make the potions that will be sold or used, since even just accidental tampering will result in the customers potentially catching her disease.

She says she likes you, but not enough to put herself at that much risk.
>>
>>696658
Tell Aea that's why we need you Aea so Alchemist Lady can work inside the shop while Aea just sells the stuff
Plus, she's working on how to cure her disease

Turn to Alchemist Lady and ask her if she can keep her disease on her while making the potions
>>
>>696724
>Tell Aea that's why we need you Aea so Alchemist Lady can work inside the shop while Aea just sells the stuff

That's her point though, she's not much a salesperson. If you need someone who just sells stuff and acts as the face of the shop, then she says you should hire someone who is good at it.

As for the werewolf, she says that's a valid concern Aea has, and she's honestly not sure how well she can keep it to herself. Her disease can be be transmitted by body fluids, and it's never been a problem for her before since she only made potions for herself. She says she can try to keep a mind to being careful, but if she's to be living in such close proximity to someone, and working over potions with her hands and such, she unfortunately can't guarantee that it'll be totally safe.
>>
>>696747
>well shit, i tried to keep both of you but if you want to leave I can't stop you Aea
Do the last bit of
>>695791

As for Alchemist Lady we need to get her that full plague doctor suit with the mask and some gloves and something to cover her mouth
>>
>>696747
We also need to get a disclaimer sign for the shop that reads
"The owner as well as the staff are not responsible for any side effects our potions might have on the consumer


Keep in mind the ingredients used here are pretty strong and effective hence the side effects "
>>
>>696755
Probably wait till other players are around for a consensus on the alchemist situation.

>>696762
She supposes before putting the potions to sale, you could hire a tester or something. Someone who can't catch the disease (non-mammal) and has taste good enough to notice if there's anything wrong with the potions.

It occurs to you that your taste would be able to tell at around, or a little more mutated than you are now, though you're not sure if you're immune to the disease? Certainly dragons can't catch it, they're highly resistant to pretty much all diseases because their internal magic just burns away anything transmitted.
>>
>>696777
B-b-but i won't be around later OP, I'm going to be bussy until midnight
I hope they don't kick out Alchemist Lady

Why not both? A tester and the sign, if the disease gets past the tester and someone gets contracts lycanthropy we could have the sign to back us up
>>
>>696777
Wait there's a risk of people catching lycanthropy from that stuff she makes?
Oh dear.


Well I guess we can test them.
If we do catch the disease we can just mutate until the disease burns away.
>>
>>697002
If some of her body fluids accidentally mixed in with the potion, and it's not a sort which would burn away or neutralize said fluid, then they could catch it yes. Or like, if they had open cuts or sores in their mouth, and they bought a potion immediately after she made it and it got like, some of her spit on the bottle. Like a blood born disease, if you get her fluids in your system, you can catch the disease.

>>696798
Yeah you can do both no problem.
>>
>>697033
Ok then until we come to a definite decision let's just split ingredients.
First check how much is needed to keep the store sufficiently stocked then give the rest to alchemy lady for her to experiment with personally.
No need to let alchemist lady get in the store yet.
>>
>>697047
You could just let Aea to manage conventional potion and item sales, and the other woman handles ingredients from you and experimenting.

Though you still need to resolve the issue about them living and working in close proximity. Even when the alchemist gets herself another fully-concealed plague suit, Aea's not going to be keen on being around her. Technically even Rafe is at risk, if you're all living together, Julien too. Avor and Tora are not though.
>>
>>697050
Can she do it in our house?
There might be enough room for her to experiment.
>>
>>697060
That's possible yeah, though there might be occasional damage caused.

So I think then the idea is that Aea continues to operate her shop as normal, while the alchemist lives with you and just experiments with ingredients you give her, and occasionally might give some to Aea to sell for the big bucks? Something like that?

At some point Aea is going to want to return to wandering then, but she's fine with this setup until at least you've gotten a solid income replacement and don't need her as much.

---

So it's evening time, having completed a lot today on your first day back in the capitol. Anything left you want to do, before I assume you head back to the academy to sleep, for classes tomorrow?
>>
>>697071
Let's find Charles and try to get into contact with ram bro if we can.
>>
>>697072
That's fair enough, you want to actually go and meet him?
>>
>>697076
Yes.
Let's do it.

Also Aea should note we won't be staying here forever.
The business is a good way to build up funds.
>>
>>697082
Fair enough, Charles escorts you over to said nobles place, where he's able to get the both of you in for an unexpected dinner.

The ram fellow is there, pleased to see you with a bow and kiss of your hand, saying he thought the Hallowed Eve was over but you're still looking fierce with those eyes. He introduces himself as ___? and invites you for a walk while Charles yammers with the host noble family, and dinner is prepared.

>What do you want to do?
>>
>>697103
>A walk
Sure
We can walk and talk.
(Mateo? Santiago? I imagine the southern countries as Spanish)
>>
>>697118
That's the country directly to the south, this fellow is from the southeast, where they like'a da' spaghetti!

Either way though he holds out his arm for you to hold on as you go for a walk up and down the street outside. Among other things, he's curious to know why you hadn't come to visit sooner, and that he's still trying to think of some sort of appropriate recompense for you cheating in the hide and seek game, asking if you can think of anything that would suffice.
>>
>>697129
>Why we hadn't come to visit sooner
We were busy treasure hunting.
>Cheating.
Call it whatever makes you feel better.

Maybe an archery competition?
>>
>>697146
He was actually thinking a rematch without the use of magic, but an archery competition is a rather weird choice, especially for a lady. He finds it humorously endearing and says he's game, though you'll have to go easy on him since he's not familiar with a bow and arrow, shooting is more his forte.
>>
>>697152
>I am pretty sure only nobility are allowed to use pistols here. So archery it is. Now might I learn a little more about you? If you'd be so kind.
>>
>>697161
He says a proper gentleman shouldn't talk about himself, but he's not a proper gentleman. He's a cavalier from the southeast, currently on leave from the war due to an injury but also given the chance to oversee adoption of similar military tactics here. Of course he's afforded ample time to spend about the city, getting used to the culture and people of Almace. He's not a noble by any stretch, but a war hero he's been called by others. His last battle where he was injured, required quite some daring indeed, and tries to explain how it was done but you're not really familiar with military action so don't follow well. He apologizes and says it's a habit of people asking him about himself.

Much more of a welcoming topic to him, is his hometown, and his life there during the rare time when war isn't going on. It sounds very nice to you, the culture and people there, maybe not the climate so much though...

He asks what's the farthest you've ever traveled, and how he'd love to show you his country sometime, were that it was possible.
>>
>>697183
>The capital is the farthest I've ever gone from home. Of course I plan to travel for a while after I finish my schooling here. See the sedan empire. Head up north. South too. Maybe even the Heathen Lands.

I'm betting he already has theories on what we are.
>>
>>697194
If he does, he doesn't speak on them. You figure for the kinds of things he's seen and is used to as a soldier, stuff like that doesn't faze him. Whatever you might be, what matters is, you're a lady and deserve propriety.

When you talk about wanting to travel though, he says that's quite unusual, and doesn't know of any women explorers as such for those wretched heathen lands beyond. He supposes that would be interesting to see, but for him, there's enough problems at home to keep him here.

About then you return to the house for dinner, a pretty nice affair though is dominated by the host and Charles talking about their higher class concerns, and only occasionally punctuated by an sideways question to you or the ram fellow, and after dinner them asking him to entertain them with stories from the war.

>Anything you want to do while spending the time here, till Charles is satisfied and you take your leave together?
>>
>>697207
Let's ask him if there is any place for sword practice.
We need to practice our sword form.
>>
>>697229
He says unfortunately that's not something he'd be able to help much with, unless you want to learn to use a sword while riding. He's not familiar with the training situation in the city, beyond the military grade, and he doubts they'd let a woman to learn things like that. He could ask around from people he knows though, and get back to you on the matter if you like, though he wonders why you'd need to use a sword. So much easier to learn and use a gun, and more effective too.
>>
>>697255
>Get a gun
Yeah I'll get around to making one but do you have any training dummy's I can use at least. I have a new blade I'm itching to try out.
>>
I'm glad that the alchemist problem is finished without it breaking down to combat and either one getting wounded.

>>697255
sure, guns may be better, but being diversified helps in unpredictable situations.
>>
>>697261

If you just want to make use of training facilities and not a trainer, he says he can get you use of them without issue.
>>
>>697422
Then let's.
>>697418
I'm just glad it's out of the way now.
>>
>>697426
Right now? It's too late to go to a training yard, unless you want to like, try to sneak in at night and do it.
>>
>>697432
Well that's a shame.
We should chat some more then.
Ask him about how he got into the army and such.
And he's free to ask questions about.
>>
>>697432
unfortunate. well, let's chat a bit more.
let him take the lead on what to talk about.
>>
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>>697183
Just got back
>Cavalier
Oh my!
>>
>>697441
Supporting
>>
>>698338
>Wanting a cavalier.
>Not a dragoon.
Trash taste out.
>>
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>>698348
>>
>>697441
>>697674
While Charles and the host yammer on about the usual upper class drivel, you're bored so have some time with ___? and figure to talk more. You ask him about his joining the army, he says it isn't a glorious story where his town was sacked and he wanted revenge. Rather, he and his friends joined up because it seemed like a way to get out of town, and see other places. They weren't wrong, and he admits it's been an interesting life as a soldier, but not many of his friends are left. He wonders if maybe he should have stayed behind those years ago, asked his crush to marry him and gotten a business together.

His longing for perhaps a simpler life strikes a chord with you, as you let him know your side of things, roughly, and how you grew up on a farm. Now he is a little curious, having thought you were at least middling class, and wonders how the daughter of a farmer comes to have the eyes of a dragon? From what he understands in Almace, someone like you wouldn't have survived infancy if people knew you were different, and back in his country, you'd have been scooped up by a wealthy family.
>>
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>>698348
He could be a dragoon if you let him ride you.

>Bazinga
>>
>>698380
>Well for some odd reason. I haven't figured out what. The traits of my father didn't show themselves at birth. In fact all the changes have been somewhat recent. Now my other half is playing out.

>>698392
I just remembered we could form a contract with someone if we become a dragon.
I wonder if we could form a contract with a human before then.
>>
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>>698380
Im kinda hesitant about actually spilling the beans but if the other anons are OK with it

Explain the situation with our parents and how they never told us or anyone until a few weeks ago

>>698392
Pic related
>>
>>698401
That does seem odd to him, he met someone who was part-nightmare, and it was obvious from birth apparently.

>contract

That's possible, though unless you intentionally make it magical it wouldn't be. You'd also have to be careful about someone taking advantage of you with it.

>>698411
It was more than a few weeks, a few months at least now.

Also I meant literally ride, once you get big enough you can totally have someone mount you for combat or whatever else.
>>
>>698380
well whatever happened, happened.
our traits stared to show up recently.

>>698401
I would rather if we maintain a humanoid form. I'm not supporting any kind of decision to go beyond 75%, getting more draconic than 'cosplay monstergirl looks' is going to cause significant problems in interacting with others. either because of the sheer uncanny valley effect or because we're a fucking beast. we're already attracting enough attention and dislike right now.
>>
>>698428
I know op, i wanted to make it lewd
>>
>>698430
Actually my plan was to spend a good amount of time not a full dragon.
Eventually in 20-40 years we will hit the hard human lifespan limit.
I want to head over to the heathen lands after 20 years or so. They'll worship us literally.
>>
>>698430
>is going to cause significant problems in interacting with others.

At 75% it would cause significant problems in interacting with others. If you're looking to avoid trouble from people altogether, you'd actually do better more dragonic because then at least people wouldn't fuck with you. And of course like the dragoness in the menagerie, if you're cooperative you'd be treated well as appeasement. Any noble would love to have a friendly dragon, and some from some countries would even marry one, or enthrone them.

Also of course in other parts of the world, one might be worshiped as a god or something akin.
>>
>>698433
you. it's all about lewd for you isn't it.

>>698439
so you wan't to go full dragon?
>>
>>698448
Yeah but later.
We can go to the heathen lands when we're ready and basically be worshipped.

Right now I'd rather explore and learn shit though.
>>
>>698446
hey, hold on, isn't the 75% mark where we have draconic bits but still human?
I want to maintain at least homanoid form for the sake of our parents though

>>698451
agreed. we've still got a lot to learn
>>
>>698439
>Eventually in 20-40 years we will hit the hard human lifespan limit.

It's worth noting that in 20-40 years if you suddenly became fully dragon, you wouldn't magically add onto your lifespan, you'd be the equivalent of a 20-40 year old dragon and have spent/lost/aged that amount of time.

Also the transformation itself would be dangerous because of the size difference.
>>
>>698457
At 75% we enter another metamorphosis state that'll probably alter our bone structure and definitely make us a quadruped.
>>
>>698457
>homanoid
I meant 'humanoid'.

>>698463
wouldn't we be gradually changign at that point?
>>
>>698463
Meh.
A 20-40 yr old equivalent of a dragon still has alot of time compared to a normal human.

Also that's just a maybe.
Probably sooner.
(My original thing was 10 yrs and I might stick with that)
We are almost 20 so a 10 our wait is good. Maybe sooner though. Definitely more than 5.
>>
>>698464
>>698457

Wait you mean 75% genome?
Then yes we're half dragon physically.
,75% physical trait makes us a quadruped.
>>
>>698492
the additional reason for being 75%, is because I would rather not use threatening looks to be our main tactic. and it never was.
at this rate we should just stay in current for or limit us to 75% BECAUSE we wouldn't be as threatening as a legit dragon. we have two options, to go friendly mixblood or scary mixblood. if we go full dragon we lose the friendly looks(in appearance, not our attitude) because we would already be a beast with no human features by then.
You may notice that I am constantly mentioning the 75% right now, and that's because that's the last stage we at least vaguely look human until we start to look more like a monster. people will have a hard time to relate if we don't at least even have a humanoid figure to relate to.
>>
>>698522
Thats wjy when we reach that point we go to more.
Accommodating places.

It has been said that there are places where we could be married, enthroned, or even worshipped.

But that will be about a 10-12 years from now if we're going to time it well.

So let's move on.
>>
>>698457
Yes that's roughly the point where phenotypically, you're the stereotype half-human/dragon.

>>698451
It's not only the heathen lands where you could be worshiped, in the Orient from what you've heard dragons are like gods there to some.

>>698472
>wouldn't we be gradually changign at that point?

You *only* change if you will it so, that's why most (of the few in total) half dragons in the world probably never realize it, never change, and live their lives normally. There are other creatures this might be true of as well, dragons are just one of them.
>>
>>698522
>that's the last stage we at least vaguely look human

That's a relative concept, since although you'll still look vaguely humanoid, at that point most people would still revile you and want you dead. At least secretly, they'd feel that way.
>>
>>698537
>Go to the Orient
>Have tons of half dragon children
>Push back the foreigners.
>Unite the natives under us.

How many children can we make if we do it as much as possible?As a dragon I mean.
>>
>>698569
If Mags gets above that 75% mark, she would no longer carry or deliver children, but start laying eggs. At 100%, a full dragon, she'd lay multiple eggs at a time, so it's up in the air how many children she could have.

Since they'd take after her though, they wouldn't hatch looking fully human, they'd come out the usual half-dragon/human sort.
>>
>>698579
>Google's shit about snake laying eggs
>The some can lay 100 In a single year.
So it's safe to assume we're getting at least 10 per clutch (with about one clutch a year.)
That's alot.
>>
>>698627
I think that sounds fair yeah. Maybe not all of them would survive to hatching, but 5-10 offspring a year sounds reasonable.
>>
>>698531
okay., but hold on, what about our parents? and falilies? we need to move them as well if we want to relocate.
and don't forget that by going to this magic school we're in debt or something to the kingdom. they might hold a grudge if we don't stay here.

>>698564
you missed my point. would mag be less threatening and potentially more relateable if she looked like a half dragon rather than full? if we were approaching in a friendly manner that is.
>>
>>698645
So I guess we spill the beans to ram bro?
I wonder how he will take it.

(It seems the mother of the hybrid decides how hybrid like they look. Interesting to know.)
>>
>>698675
They aren't going to call us to war.
That's what the debt is for.

Also if we looked like a half dragon we would already be hated by anyone that dislikes dragons.

>Relocating our parents.
Why.
They won't want to come.
>>
>>698687
if there is anyone that dislikes dragons they would be hating us even if w don't have dragon bits hanging on to us. and you say it in a way as if the entire world is filled with dragon haters or something. or not.
either way my point is just because there are certain negatives we shouldn't be dismissing all possibilities. by your logic, if there are people that hates dragons, there has to be some that like us, on the inverse side. like that one not-boyfriend fiend.
>>
>>698723
I'm saying the dragon haters will hate us regardless of exactly how mutated we are.
The people that don't care won't care.
And the people that like dragons will actively encourage our change.
>>
>>698675
I think the idea was that eventually you'd be at a point where either you could soundly pay off the debt, or you'd be strong enough that it wouldn't matter if they held it against you.

>would mag be less threatening and potentially more relateable if she looked like a half dragon rather than full?

It would depend entirely on the person. Technically a half dragon would be more relatable, but chances are most people would hate or fear you naturally, for it to not matter anyway.

>>698687
>already be hated by anyone that dislikes dragons.

Or magical creatures, or magic, or just cross breeds in general.

>>698676
You tell him your true nature, he doesn't believe you at first but eventually figures it makes sense at least with the eyes. He's definitely impressed and says he's never encountered such a noteworthy combination. The only dragon he knows of is are the couple back in his home country, and to his knowledge they don't mix with commoners in that way.

>(It seems the mother of the hybrid decides how hybrid like they look. Interesting to know.)

For some creatures that's the case. Both for physiological reasons (a human woman's system wouldn't be able to create or lay an egg), and for defensive reasons. Much higher chances of the offspring surviving if they closer take after the mother, sort of an evolutionary defense mechanism to allow the child/genes to hide among the mother's kind. One of the things which makes dragons an insidious problem, if the males want to they can go around and father a bunch of kids, and apart from the mothers no one would be any the wiser, so they can spread their genes and offspring safely. Though of course the trade off being that the children would probably never display or even realize their nature, the assumption being that years down the road the father dragon would return to collect any children, and then foster them along to their potential.

As with Maggy's father though, the dragon might just be a deadbeat, or young bachelor, and looking only to get laid rather than intending to ever return or take responsibility. Or at least she assumes that to be the case.
>>
Anyway, so back to the speed of things, you converse with the ram fellow for the rest of the evening. Unless there's anything else you wanted to say or know about him, it can move to where Charles finally wraps up with the host.

You did tell Mr. Ram so you suppose that could be a topic of conversation if you wanted to linger, he'd certainly have questions. Though not ones you're not familiar with, like which parent was the dragon, and just how that happened.
>>
>>698747
>Assuming that to be the case.
Kek.
>Somewhere. Aderoth sneezes.

>Who's the dragon
The dad.
>How it happened
Awkward story. Any other questions?

(OP are the dragon siblings I came up with retconned put of existence? Can Maggie rest easy?)
>>
>>698732
well yes. that. but I meant to say that there would be people who would be fairly neutral us other than than those who actively encourage or hate our guts. of course, if we go to the either extremes(maintain humanity as much as possible or go full dragon) this won't be much of a problem since' wed be 'locked' into one. but I want more wider options, and a way to gain some flexibility in our options. people that hates dragons will already hate our guns anyway regardless of what stage we're at, but if we,again, try to maintain some form of human form we can get at least a little bit of relatability like >>698747 said.
the average populace here won't tolerate us much regardless, sure, but if we at least show them we can be friendly and not be a spooky monster hybrid we can change that. if we can show that not all of those spook guys always end up as bad monsters, I'm up for it. not like the the other kingdom who would worship us won't turn us down if we're half dragon.

also fuck this shitty lag, I don't know why but somehow I'm having an insane lag in this particular thread. it's fucking up the response and is making my typing go all wonky.
>>
>>698772
I'm saying I want to go full dragon eventually.
Like I want us to go around helping people for a some years. That was the plan anyways.

But eventually we dragon out.
>>
>>698747
>but chances are most people would hate or fear you naturally, for it to not matter anyway. Or magical creatures, or magic, or just cross breeds in general.
okay, fuck this shit. if we get into a better position we need to start up a way to educate these fools. not just because of halfbreeds, but because of deadly vampires and other dangerous creatures. I mean, FFS vampires are legit and are slowly killing off people right now and the kingdom or anyone that's aware have don'e anything to address this. or if there is even anyone that knows. they need an awareness camapign
>>
>>698785
well sure, we can go full dragon later when we're ready. but I'm just saying that for the immediate future we can do this. I want to use all the advantage we can use up as a half before we move up. to not use that oppertunity of options just feels wasteful.
>>
>>698754
>like which parent was the dragon,
dad
and just how that happened.
uh... are you sure?
>>
>>698793
After all the times OP hammered it in I just accepted the idea that the best we can o is become a wandering hero for a short while and maybe set up a more tolerant place for people.
Right now the Orient or the heathen lands have some strong potential due to the influence we can have on it.
>>698801
Well yea that's what I've been saying the entire time
>>
>>698809
I just feel that at least doing the few thing we can do for them will serve to mount up some goodwill in this region. I mean, hey, being friendly and helpful will get us friends, and advantages. while making us have good reputation despite ourselves. if we can contribute to the goodwill of the country as a whole, if we get to that point, we'd be even better off.

>Well yea that's what I've been saying the entire time
well, yes. we're in agreement. but at that point I'm just wondering if going full dragon is even necessary.
>>
>>698830
Well adventuring isn't necessary either.
We can legitimately settle down and not do anything else.
We choose not to so we can influence something and maybe help.
>>
>>698770
>Awkward story. Any other questions?

He asks if you've got anything better to talk about while the two of you sit there listening to the upper class folk be boring.

>(OP are the dragon siblings I came up with retconned put of existence? Can Maggie rest easy?)

I wouldn't say they're retconned, but it isn't reasonable that they'd behave entirely as you said. As the setting is semi-realistic, at least in intent, the possibility of a half-dragon flying around and mingling among people and getting in bar fights, is just really not possible. They'd get lynched, shot, or just arrested. The sort of idea of your typical fantasy "Adventurers" wouldn't really jive in this world, at least not in standard society, like Almace.

>>698772
>if we go to the either extremes(maintain humanity as much as possible or go full dragon) this won't be much of a problem since' wed be 'locked' into one

This is the key thing you picked up on. A normal human woman (assuming you don't try to shake up gender norms), or a normal dragoness (assuming you don't burn down towns and kidnap princes) will get less attention and ire from people, than anywhere between the two, in general.
>>
>>698845
>Not saving princess from monsters
Feels bad man.
>Upper class folk be boring
They always are it seems.
There was that time I slayed a vampire.
>Commence our first(and only) vampire killing story.
>>
>>698845
>They'd get lynched, shot, or just arrested.
wait, wouldn't their draconic heritage won't help? assuming they can throw up arcane barriers like us.

>less attention and ire from people, than anywhere between the two, in general.
yes. but the'd be a much more restrained route, options wise, right? by options I mean possible things we could do, I mean.
>>
>>698793
>if we get into a better position we need to start up a way to educate these fools. not just because of halfbreeds

That would be phenomenally hard on your own. If you like, married a Duke or some high position person though, you'd have a better chance of it. Almace isn't going to be the best place for it in any regard though.

>>698807
You tell him your father, and now he says he has to know how it happened, if for no other reason than that he'd have it as a story to tell the other soldiers, names excluded of course.

>>698809
>After all the times OP hammered it in I just accepted the idea

As usual it's important to differentiate Almace from other places on the continent, and that in general, you're bound to face sexism the world over, it's just that where you go, places will handle it differently.

>>698830
>well, yes. we're in agreement. but at that point I'm just wondering if going full dragon is even necessary.

If you want to have a longer lifespan it is.

>>698854
>There was that time I slayed a vampire.

That also sounds like a good story he's happy to hear. You can sense he quite likes you, at least in a friendly way, as you remind him more of women from his country than here, he tells you. Not that that's a bad thing, he just notices it more comparing you to other Almese women he's met.
>>
>>698845
and supporting >>698854. spread that vampires are real. more people should be weary of what goes bump in the night.
>>
>>698868
>Well where to begin? I had just arrived in Rea after dealing with a bandit attack and...(story time begins)
>>698865
We might actually lock ourselves harder trying to be both.
Instead of best of both we would get the worst of both.
>>
>>698868
>That would be phenomenally hard on your own.
that's the reason why I mentioned 'if we get into a better position'.

>If you want to have a longer lifespan it is.
so, if I remember right, the more dragon parts we have, the longer we live, right?

>as you remind him more of women from his country than here
ask him how females are treated there in his country, compared to ours.
>>
>>698865
>wait, wouldn't their draconic heritage won't help? assuming they can throw up arcane barriers like us.

It would help sure, but enough to prevent everything? Not really. An angry mob could lynch a regular full on dragon

As for barriers, that all depends if they actually embraced and learned upon their magic skill. They might have only realized their magic insofar as it's ability to turn them more dragonic, but that doesn't mean they learned magic to be able to wield it. Certainly most dragons from what you've read, don't use magic despite having great potential for it.

>yes. but the'd be a much more restrained route, options wise, right?

I wouldn't think of it as restrained, just different. Each way can have it's own path to the same goal. Like if you were a completely mundane normal human woman, if you're smart, then like in real life it wouldn't really be a hindrance, you could find ways to reach any goal you wanted, even if it mean manipulating men to get it for you. And if you were a complete dragon, then it's up to you how restrained you choose to be.

>>698896
>so, if I remember right, the more dragon parts we have, the longer we live, right?

More or less. The more dragonic you become, just as your appearance and size changes, so does your ageing. If a normal dragon can live for roughly 300 years normally, then at half a dragon in form, you could live for roughly 150 years.
>>
>>698906
Can we use the amulet our dad gave us to divine his location?
Can we divine the location of anyone related to us?
>>
>>698877
You proceed to tell him the story. Feel free to roll, to see how well and entertaining you can make it.

>>698896
>ask him how females are treated there in his country, compared to ours.

He says like most of the continent, women are still treated and expected to be as proper ladies. However, since competition is a huge part of his country, women who are competent are given more leeway. Also because of the governance based on prominent families, it sometimes ends up with women in prominent positions or role or power.

He says on average though for as far as he's concerned as a soldier, if he goes into a tavern to have a drink, with an Almese girl he expects to find her classy and to dote upon her before making a move. With a girl from his country, he expects to have a laugh with her and find her a friend before making a move.
>>
>>698877
>Instead of best of both we would get the worst of both.
but it has the highest potential. and for that exact reason we need tr train up our arcane arts. to counter the negatives and briningin advantaged for the bear to overwhelm it as a net positive to use said options.

>>698906
>It would help sure, but enough to prevent everything? Not really. An angry mob could lynch a regular full on dragon.
even with magic?

>I wouldn't think of it as restrained, just different.
I would still want the most amount of options in that case.
>>
Rolled 28 (1d100)

>>698924
Rolling for storytelling skills.
>>698934
Actually you could also argue it has the highest potential drawbacks.
Master of none and all that.
We wouldn't have the raw power of a dragon or the ability to blend in like a normal human.
>>
>>698934
Wanna roll for our storytelling skills?
>>
>>698922
You can certainly try, though you'd have to actually possess the necklace. It might not work though if he's far away, doesn't want to be found, or his fate is obscure. Also the necklace might be completely normal so only maybe give you glimpses to the past, rather than the present or future. But who knows? Divining is a complicated matter with any number of possible outcomes.

As with divining anyone related to you, much the same, though with your human relatives it would be easier since they themselves aren't magically resistant/immune. If you really want to find your father though, all you have to do is magic weave a spell, where you imagine yourself teleporting to his side, and then

you just

do!

>>698934
>even with magic?

Even with magic, if the dragon was inclined to use it in the first place. Magic isn't going to help much when a towns worth of people are attacking you, and when armed forces come, shooting you.

>I would still want the most amount of options in that case.

Literally the most possible options would be going full dragon then, since the only thing you're restrained by, is the way you want people to think of you.
>>
>>698954
>Teleporting
Isn't that super risky though?
That's like master tier shit.
>>
>>698958
It definitely is. I never said it was safe, just the fastest. You could technically be with your dad tomorrow. It could go badly though or not work.
>>
>>698965
If you had to assign it a DC what would it be?
For risk assessment.
>>
>>698968
At 100 you'd teleport into his loving arms. 99 you get the same area, 98 the same region, 97 the same continent, 96 the same hemisphere, 95 the same planet.

The lower you get than that, the riskier it will be. Low enough and you could trespass to another plane of existence.
>>
Rolled 2 (1d100)

>>698939
Master of none and all that.
being masters of one doesn't seem that powerful or influencial compared to hybrid though.

>>698943
sure

>>698954
>Even with magic, if the dragon was inclined to use it in the first place. Magic isn't going to help much when a towns worth of people are attacking you, and when armed forces come, shooting you.
that's... incredibly underwhelming. I really don't see the point on going full dragon now other than the extended life expectancy.

>since the only thing you're restrained by, is the way you want people to think of you.
well that's the reason I wanted to be staying as a half as long as possible, isn't it?
>>
>>698976
there is no way I'm supporting this option.
>>
Rolled 12 (1d100)

>>698924
Rolling
>>
>>698924
>He says on average though for as far as he's concerned as a soldier, if he goes into a tavern to have a drink, with an Almese girl he expects to find her classy and to dote upon her before making a move. With a girl from his country, he expects to have a laugh with her and find her a friend before making a move.
If we cwe can't change the minds of people in our country later, his country might be a good fallback point if we don't have any more reason to stay.
>>
>>698976
What would happen if we rolled a 1?

Would that be the teleporting to another plane thing? Or we would get divided by 0
>>
>>698981
Shh, just do it.

>>698939
>28

Well it's a good story, but he says you could use some work on your storytelling. Maybe he's only used to soldier storytelling though, which is always good.

Either way, Charles wraps things up, and Mr. Ram thanks you for the comfy evening and hopes to see you again soon, if only to have a go at the training dummy he can get you. When he says goodbye this time, he kisses your cheeks, one then the other. You're a little taken aback but intrigued at the same time, and you find out from Charles that's how they greet and give farewells in his country with someone they're friendly with.

>Anything left you want to do? It's after dark now, though not particularly late. Charles is fine to take you where you need to go, unless you wanted to go somewhere off the beaten track or make a detour.

>>699015
Well the higher your roll (though not high enough to get what you want) would determine how "close" to what you were aiming for is, how "close" the location is to what you're after and what your current location is already like. So if you rolled lower, you'd end up trespassing to some other plane that is only "similar" to this world in this dimension. Lower rolls, and the location is less "similar" to this world in this dimension.

A 1 would get you somewhere that is completely unlike this world and dimension.
>>
>>699027
Nah, let's just go home
>>
>>699027
>Shh, just do it.
Never!

>Anything left you want to do?
not really.
>>
>>699039
>>699054
Very well, back to school it is. He takes you to the gate and bids you goodnight. It's past dinner so when you make it to the women's house the younger girls are probably in bed already and only the older girls occupy the common room. The headmistress and a couple of the girls are happy to see you, though she shoos them off and says you can talk about what's gone on since you were away tomorrow. For now, she discusses what will need to happen and what you'll need to do in order to catch up and resume classes as normal.

---

I think then the story can be resolved there, and pick things up again with the next thread, which I'll try to make tomorrow.

As usual we can still use this thread for discussion, planning, or questions. And of course if anyone wants to take over with an NPC or fanfic it up they can.
>>
>>699080
on a final note before I try to deal with this shitty connection, I want to know how manyo of us want to go how far with our changes. and what our general goal for the future is. any projects we might try when we become more powerful in terms of physical strength or influence,
>>
I wonder if we can get magics to alter the weather.
Flintlock weaponry is much less effective when it's damp.
>>
>>699568
Yeah that's probably something you could do.
>>
>>699088
We
L I still want to eventually become a full dragon and set up a nation in the Orient.
Set it up then hand it off to our children after preparing them.
Then we hibernate for our thousand or so years.
Then we see OP do a story on a dragon living in the near future.
>>
>>700590
SPACE DRAGON

I would have thought it would be something like

>Establish dominance on this world, maybe not literally conquering the planet and ruling over it, but it being obvious that you could do so
>Leave the vanity country you made in the hands of your children
>Trespass into another dimension to start over again on some planet there, and come to dominate it, leave it in charge of your new children had there
>End up realizing there's countless worlds across countless planes, and even other dimensions
>Go on trying to conquer them all forever
>>
>>700621
I'm thinking about that.
That's plan #2 if we manage to gather the power for it.

I am honestly thinking of procreating fiercely and having like 100-200 dragon kids also.
>>
>>700631
Well as said, it would be possible but phenomenally detrimental to the world.

Either way though it doesn't really matter that much, as long as you don't try to claim or steal actual divinity and overthrow/slay gods, it's all good!
>>
>>700650
>Implying I care
In all honesty I'd be down for dimension hopping.
And maybe keep going until we find a world that has magic and maybe where guns aren't a thing yet and dragons either do or don't exist.

After we fuck up this one.
Or maybe just teach or dragon kids to work together and slowly kill or integrate humans till they don't exist anymore.
>>
>>700678
>After many hundreds of generations, finally have bred the whole planet into being only dragons
>Trespass to another plane with a worldwide dragon army

A little bit of jej, a little bit of lyl, maybe even some lol.
>>
>>700699
Actually I planned it a bit more
>Standing draconic army
>5 million quarter dragons(this is if we decide to not make the entire army half)
>2.5 million half dragons
>Led by the 7 dragon generals
This is the peacetime army.
Also I'll probably use our children to integrate magic into daily life and make things easier/better
And probably integrate a public schooling system that includes magic lessons.

I assume we can use growth spells to speed up crop growth immensely.
>>
>>700728
>Planning on having several million children

I'm not sure that would be actually possible? Normal Mags has a finite number of eggs as a human, as a dragon, well I don't know reptile biology but I'd guess they also have limited number of offspring they can have? She's not male, so...

Even if she wasn't unbound by available eggs though, several million children, she'd have to be busy constantly and starting pretty soon probably.
>>
>>700948
I never said we'd have several million.
Our army would be from our citizens.
Not all of them will be our children.
They might be children of our children though.
And it'll grow exponentially.

Exponential grow of draconic population.
>>
>>700971
Ah right, that makes more sense. Assumedly any kids of full-dragon Maggy's though would be half breeds by default, unless like you find a dragon fellow interested in the same goal.
>>
>>701014
I don't doubt we could find fellow dragons that are interested.
Plus we could take some half dragon women.
Teach them how to cleanse themselves.
And give them harems.
And then brood mothers.

That way they can mate every year.
>>
>>701033
>find dragons that are interested

You'd be surprised. Finding one to go along with your plan and goals means finding one who's ok with you getting the credit and benefitting.
>>
We should also get to work on researching atomic theory.
If history is somewhat similar to here then the idea should be around(even if it's somewhat obscure)
We can use magic to aid our endeavor.
>>
>>701183
For what purpose? You're not going to try to get nuclear dragon breath are you?
>>
>>701306
>Atomic control
>Magically nuking our enemies when necessary.
>Rearranging things on the atomic level.

We just need to start speccing into it.
>>
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>>701033
That's a lot of planning Anon Holy Shit, I'd be down for that
>>
>>701329
Atom manipulation might work a bit differently than you think. I wouldn't say you'd be disappointed, but definitely surprised.
>>
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>>701664
I like surprises.
>>
what the fuck
>>
Ok I'm back, gonna make the next thread now.
>>
>>703092

Next thread is up.
>>
>>703098
Oh, and if it hasn't maybe someone archive this one?



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