[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: thread2.png (30 KB, 1200x600)
30 KB
30 KB PNG
Welcome back to Adventure Civ!

Up to three players at a time will control a tribe through the years and decide its movements, cultural and technological advancements, diplomacy, crafting...

Four tribes have landed on the island: the farming Tie Tribe, the Sun Tribe fishermen, the Copper Tribe smiths and the Hunter/Gatherers of the Tree Tribe.

last actions:
Tie Tribe: >>52096
Copper Tribe: >>52012
Sun Tribe: >>52308
Tree Tribe: >>52152
>>
File: map.png (14 KB, 1000x643)
14 KB
14 KB PNG
>>65576
here's the map of the island. Scouting is done by rolling a d100.

The tribesmen were still discussing their next actions. When your choice is made, reply to this post with your recap!
>>
We were having some trouble finding resources, we should probably scout again and hope we find something else than kelp
>>
GLORY TO THE SUN!
Opee, would it be possible to overthrow the Strategos and institute a theocracy? I'm not saying this as an action, just curious.
>>
Could you give a quick recap of tribes for new
>>
>>65591
>>65592
So from last thread:
>The sun guys bolstered in their numbers, pray to THE SUN for a sunburst into the sand (and discover glass or level up their spirit juju, whichever works)

>Also try to scout for some resources that's hopefully not kelp
>>
>>65597
Pretty much.
>>
>>65597
Ya we can do alot with glass so lets hope we're able to get that tech
>>
>>65599
>>65601
Right, so imma link this to Opee

>>65584
>>65597
>>
>>65592
technically yes.
>>
>>65593
the links in the OP leads to the last cultural sheet of each tribe, it should be enough?

I could do a recap for each but I don't really want to be the one doing it
>>
>>65576
Any other people from tree tribe here?
>>
>>65593
Each tribe recapped what happened last thread, scroll down and you should get there.
>>
>>65624
I think some tribes made a recap in last thread. But I can't link it rn
>>
so we're missing
>3 Tie tribe members
>3 Copper Tribe members
>2 Tree Tribesmen

slots open!
>>
Tie claimed
>>
Mobile isn't letting me view the old thread please someone recap senpaitachi
>>
File: resume.png (55 KB, 792x366)
55 KB
55 KB PNG
This is pretty much everything you need to know
>>
>>65681
Ok I am tie
>>
>>65681
All for the glorious tie
>>
>>51194
This is the recap for bowtie tribe if I'm right
>>
Oh shit, we're back
>>
File: Ties.png (58 KB, 1509x725)
58 KB
58 KB PNG
So recap for ties:

>Turn 1
A woman was declared the best fighter of the tribe and thus made chieftess ;
Bowties became representations of a person’s strength (and social status), each color representing a different group, the chieftess’s being red;
Tinctures were discovered, and the tribesmen scouted for items to fabricate them with.

>Turn 2
An asshole was burnt for being an asshole to the chieftess, and the priests decided assholes would be free to sacrifice for the gods;
A scouting was lead to the north, discovering an area rich in clay, and the tribesmen started digging pits.

>Turn 3
The granaries were attacked by rodent-like vermins;
After a rough winter, a Guard was set up composed of the tribe’s strongest fighters next to the chief, wearing purple ties and standing as high in society as priests;
The Tie Tribe took their first steps towards military discipline;
The guards spotted the rat people, but are fucking incompetent and cowered.

>Turn 4
The guards developed a training drill and ordering farmers around;
The priests learn wall painting, using it to enforce the law of the gods and the chieftess.

>Turn 5
The guards learn how to craft stone spears and trained their throwing;
An expedition was sent to find the vermins. They found their home but failed miserably, again.

Turn 6
The chieftess learnt some Death Magic;
The farmers celebrated the harvesting season;
Guards started training their children to become guards to take their places in the future;
Lots of chaos and duels.

>Turn 7
Based priests spoke up, gaining more power and becoming absolute judges over all other social classes and writing laws, and calming down the people.
>>
Was gonna check in for the ties, but it appears we're full. Well, will check back in later.
>>
>>65584
Okay, so our actions will be

>Begin using our new weapons to hunt and get more food

>Merge the scarring ritual with smelting to hopefully increase our general smelting skill. Have young boys scar themselves over their works, letting their blood mix with the copper. Then, they can present the finished work to a female of their choice as our tribe's ultimate romantic gesture
>>
File: Suns.png (70 KB, 1509x725)
70 KB
70 KB PNG
>>65720

>Turn 1
As we arrived on the island we started fishing, we also learned how to dry the fish thanks to the sun.

>Turn 2
To please the sun more shamans started practising more rituals by staring into the sun. also thanks to the sun we can now make kelp fiber. Fishpeople are found in the water near our village, they're agressive towards us.

>Turn 3
yellow dust is used in festivals and used by shamans to show their devotion to the sun.

>Turn 4
we now know level 2 spirit magic, we've set up warding totems along the coastline to keep the fishpeople away from us.

>turn 5
We've tried to learn blood magic but as it turns out blood magic is not compatible with the sun. Thanks to some unseen power we've learned how to use level 3 spiritmagic, we can now posess others, however this works better on animals.

>Turn 6
We've started ritual wrestling the winner of the competition is the leader of a lax wrestling-based male fighting mob.

>Turn 7
Dead fish people started showing up on the coast. We posessed a fish to try and find the source which turned out to be a sea witch. we've decided to leave it alone for now.
>>
File: moar.png (94 KB, 688x688)
94 KB
94 KB PNG
More useful info. Treefags and copperfags understand one another but not sunbros or tiefags.
Sunbros have sun spirits, treefags have tree spirits
Tiefags gotta offer sacrifices and have blood magic
Copperfags don't believe in gods, cut themselves and like shopping at hot topic. They also trade with the tree people.
>>
yo im back
>>
AYE ITS LIT
Whatd I miss?
>>
File: Trees.png (65 KB, 1509x725)
65 KB
65 KB PNG
>>65747

Turn 0
Bark and twig shacks against big tree, women shacks near shit tier tree. We have eaten nuts and berries before that haven't poisoned us, I assume we know which ones they are.

>Turn 1
We fucked up on making shacks in trees. Kind of still want to do it though at some point.

>Turn 2
Women as currency for food. Spirit taught us how to use bows. We can eat squirrels and hares. Spirits have promised to teach us the basics of earth magic.

>Turn 3
Archery is an important art. We should wait until our next spirit encounter. Military unit GET! (Archer). Failed at catching animals.

>Turn 4
We caught a few animals, some died due to bone breakage. They escaped because we had no pens. Buried animals and hoped spirits wouldnt find out. (p.s. they found out.)

>Turn 5
Deer is a big nono. Don't kill deer. Elder council is no more, experienced bowmen instead. We got some nice earth magics. ACCELLERATED GROWTH: Can make a sapling grow faster, or make berries mature in a bush. It still drains the soil, and extensive use can kill the plant.

>Turn 6
Taking parts of trees is ok, only if special ritual is performed.We are now fucking intense hunters.

>Turn 7
Spirits approve of use of earth magic. Orange buddies!
>>
>>65751
But what if we could understand bowtietribe?
>>
>>65736
Also if anyone's not following, I'm trying to subtly work towards our undoubted affinity of blood magic without disturbing our disdain for the gods

It may take a while, but we'll get there
>>
>>65779
Well I'm pretty sure Opee said only the Tree tribe couldn't understand both the tribes, so I assumed The Sun and bowtie tribe can talk to eachother already
>>
>>65779
I'm pretty sure we can. OP didn't mention that we couldn't, only that treeboys can't understand the 2 of us, so it's kinda implied we can converse, no? We'll have to check with him.
>>
>>65787
Let's throw some kelp at them and see how they respond.
>>
>>65727
You can take my spot.
>>
Ties what are we gonna do this turn?
>>
>>65783
Same. The way I understood it, Tree people speak some backwards 3rd world language and Tie and Sun speak glorious common tongue. Coppers understand both, I think?
>>
>>65793
Thanks, bor, won't forget your sacrifice, and that's saying a lot, we do a lot of sacrifices.

>>65795
Shall we attempt trading with another tribe?
>>
>>65797
Opee only said Copper can understand Trees, no info if they can speak to us too
>>
we still need the recap for the Tree and Tie tribes!
>>
>>65805
yeah i think that for our tech point and for a culture point?
>>
How many are in copper tribe?
>>
>>65828
One right now
>>
>>65829
make it two.
>>
>>65821
Let's adopt animal sacrifices. Then we find a way to capture the rats without killing them, and burn them for the gods.
>>
>>65602
by the way, that's a tech (glass) + normal action (scout)
Sun tribe only gets cultural + any action, so I can't accept this recap
>>
File: ^ACiv.png (57 KB, 740x1758)
57 KB
57 KB PNG
>>65651

HEY I AM BACK.
>>
>>65838
Then just pray to the sun for anything and scout for resources
>>
>>65829
Ill join too.
>>
>>65829
Ill join too
>>
>>65832
Nice to see you back, Emo Scribe. I forgot your suggestions for the turn, so I just made my own for now
>>
>>65651
make that 2 copper mang.
>>
>>65842
>>65850
Same person thought first one didn't post
>>
>>65853
i think its your suggestion from the last turn.
Using ceremonial or something like that. I'll go for anything now.
>>
>>65838
>>65584

Pray to the spirits for new magic and scout for resources in the woods (at least give us dirt, we got enough kelp mayn ;_;)
>>
maybe trade with orange for copper?
>>
hello scribe
>>
May I suggest we figure out how to make iron for tools and weapons?
>>
>>65870
And since we literally can't have a tech action. I gues we are indeed, literally retarded. Or at least cavemen compared to everyone else.

Unga Bunga me like sun, me looks at sun lots
>>
>>65870
Yeah we want some of those sexy sticks. And the spirits will surely give us something good!
>>
>>65877
heya

>>65879
iron tools should help with the agriculture stuff and open more option to other things. I'm okay with that.
>>
Rolled 73 (1d100)

>>65870
resource scouting
0-10: nothing
11-70: resources
71-99: deluxe resources
100: magical resource
>>
or should we scout the ashlands to the south
>>
>>65898
Ayyyy finally a good roll!
>>
>>65898
GLORY TO THE SUN! But does deluxe mean loads of said resources or super-good quality wise?

>>65880
>>65881
We Incans now senpai, and they had some pretty impressive achievements for a bunch of people that prayed to the sun and used mostly sticks to build and move shit around
>>
>>65873
You're in charge now, I got to go really soon.
>>
bowties? are you all lurking or are you thinking of what do do?
>>
>>65899
What about the clay-rich area we found back in Turn 3? Shouldn't we do something with it? Clay could be useful.
>>
>>65898
Yuss

>>65907
k
>>
File: hotcopperwimin.jpg (106 KB, 640x480)
106 KB
106 KB JPG
bumping the thread on Copper tribe wimmins
>>
>>65917
yeah let's scout there
>>
>>65922
You're pretty good at this desu.

>>65919
If we're totally incapable of technology we're fucked, we should at least trade with tie-bois to get textile tech and make sweet Incan headdresses
>>
>>65922
You drew that? Holy shit
>>
>>65922
noice

So I'm still waiting for the Trees and Bowties.

recap anchor post!
>>
TREE BROSBPLAN:
> Culture:
Subclass of archers that train with boars as hunter/companions. Use to hunt small game (squirrels/hares) and forage for food.
> Action:
Explore east (?)
>>
>>65939
>>65940
>>
what are we doing for our culture point
>>
>>65940
We can explore now, but in the future i think we need to improve the womens huts to make sure no one steals them
>>
I suggest we scout out the volcano too our north for potential resources like sulfur or coal.
>>
>>65951
Oh better idea, we'll do this instead
>>
>>65940
Subclass of archers that train with boars as hunter/companions. Use to hunt small game (squirrels/hares) and forage for food.
>>
>>65936
If we can get some clothing tech from tiebros we can make spirit imbued clothing maybe?
>>
>>65922
Fucking sweet
>>
>>65954
Heya I'm here now :3
>>
>>65959
Or at least something that isn't kelp-based underwear. Because we're allergic to those aprrently.
>>
>>65959
>If we can get some clothing tech from tiebros we can make spirit imbued clothing maybe?
only if we get some of your sweet copper
>>
>>65966
oh wrong group sorry you look all the same
>>
>>65966
Hey buddy. The orange club is two blocks down
>>
>>65840
>>65939 NOTICE ME SENPAI


In other news, we're researching into Archery and making auto-crossbows to increase our military might.

Also, can we have 2 actions like in the other thread? If possible the second action would be to scout for materials for mass production of bows and arrows.
>>
>>65962
Praise the tree spirits!
>>
File: treearchers.jpg (161 KB, 640x480)
161 KB
161 KB JPG
>>65936
>>65938
yeah, thanks mang.

these threads are gold mine for inspiration.

also, tree archers

>>65953
>>65961
could you recap our actions this turn?
>>
>>65971
we also have the culture roll if we wanna do that?
>>
>>65953
You literally never find coal near volcanoes but most metals do form in hydrothermal deposits. Sulfur and sulfides of zinc, lead, iron and most common metals. Also, silver, copper and gold in very small quantities.

>>65959
It could improve the shamans communion with the spirits, or maybe be used for defense. Best case scenario we put a dude in the best clothes out there and we get a spirit avatar shaman dude.
>>
>>65978
Nice, now you can't tell that we don't have necks.
>>
>>65978
As far as I know its just figuring out iron and scouting but please correct me if I'm wrong.
>>
File: tegaki.png (1 KB, 400x400)
1 KB
1 KB PNG
how did the bowties lose so many villagers?
>>
>>65980
If we could get some metal somehow we could fashion it into a magic championship belt for our wrestling champ
>>
>>65988
I submitted for hunting and making smelting part of the scarring ritual before you guys got here, I think Opee already took those
>>
>>65992
we will give you cloth if you tutor us in magic
>>
>>65969
Right, what goods do we want from the Sun niggers? Do they have anything other than sand and kelp?
>>
>>65998
so our roll is gonna be...?
>>
>>65997
Is that even possible? Would Opee even allow it? Is bowtie compatible with Spirit magic? So many questions.

Questions like "would the bowtiemen be willing to strip naked and sunbathe for 12 hours everyday to learn magic"
>>
>>66005
Go for culture, I guess. What does the Scribe think?
>>
>>65996
so we should be able to hunt then?

I suggest for the usage of ashes and water to increase population hygiene. The scars on the body must be pure and not containing any impurities.

Tech => Research Iron Tools
Culture => People start to wash themselves.

Are we okay on this?

>>65988
>>65996
>>
>>65979
Think of something and roll for culture if allowed
>>
>>66007
no like the basics of magic you tryed blood magic before so you should know how to help us learn fire magic
>>
>>66012
i didn't notice the scout action
>>65953

are using the scout or the culture for the 2nd action?
>>
>>66012
I think we would have to find iron before researching it would do any good
>>
>>66012
Sounds good we get better tools and don't die from lack of hygiene.
>>
>>66018
*are we
>>
>>66007
I /think/ tietribe wasn't compatible with spirit magic
>>
>>66020
Maybe do the scout instead of iron research?
>>
>>66014
so start to use clay to make pottery and bowls and for culture .. i have no idea can we use our culture for scout?
>>
>>66014
Some upgrade for the doctors or farmers?
>>
>>66020
so....Scout and Culture then?
>>
only the Ties left to draw
is >>65971 final?
>>
>>66031
what about bad doctors are free sacrifices
>>
>>66039
More sacrifices are always good, but I think we need to raise our population for that. I guess if they fuck up really hard and result in someone's death it's okay. Sacrifice is just pretty mucha death penalty for assholes at this point.
>>
>>66028
>>66032
Yeah, that would make more sense. Scout to look for more metals to use
>>
what about
tech- pottery
culture- bad doctors are free sacrifice
>>
It is obvious we must make some sort of clothing, as it can become yellow, thus closer to the sun, whereas we just turn pink and burn. Next turn we should trade with the tiemen.
>>
>>66048
I still want animal sacrifices, but that could fly.
>>
>>66052
we are fine with that if the material you find is good
>>
>>66007
you can teach magic to other tribes, but teaching spirit magic to the Tie Tribe is a lost cause
>>
>>66054
so do that then?
>>
>>66065
Let's go for it. Next turn we look into trading.
>>
>>66058
We are incompatible with their magic and they with ours. Also, it's either culture or tech or is the sun tribe simply retarded?
>>
ok >>66038
>>66048
>>
>>66070
Well, all that staring in the sun gotta have fried something
>>
>>66070
everyone get 1 point of ANYTHING(action, culture, tech) and then gets a bonus tech, culture or action depending on their tribe
>>
>>66070
You're not incompatible with their magic. It goes in a line. Each tribe has an affinity and is incompatible with the magic before them on the list. Can Opee post the magic chart again?
>>
>>66079
So if the Sun tribe wants to get any kind of tech, it would take our whole turn?
>>
File: 1462226387033.png (29 KB, 1388x753)
29 KB
29 KB PNG
>>66083
This was the last one.
>>
im gonna have a shower so ill be right back
>>
>>66088
what? no
you could do a tech, and then a culture option
one of your options HAS to be culture, that's all
>>
>>66079
ooh i see.

So ours. is 1 Anything + 1 Tech.

>>66083
we need to change the action i think.
>>
>>66079
I see, I misunderstood.

>>66088
No, it would be Research+Culture so we'd still get 2 things. We coulnd't do our previous shit because we tried Action+Research, but any X+Culture can go.
>>
>>66096
Ah so that's what you meant.

I am indeed retarded.
>>
>>66092
See, bowtie's magic affinity is fire, so they can't learn spirit, just like sun guys couldn't learn blood
>>
File: bowtieman.jpg (103 KB, 640x480)
103 KB
103 KB JPG
>>66096
also bumping thread with Tiemen Mage.
>>
>>66100
Then let's have next turn Research + Culture
>>
>>66102
Didn't understand this either, we should do some tech stuff next round then!
>>
>>66099
So we don't need culture?
>>
>>66099
Do we? Opee hasn't said anything. I thought he had already done ours. I think one of my actions counted as tech.
>>
File: orange4.png (68 KB, 1509x725)
68 KB
68 KB PNG
Turn 9 end!

The orange tribe youth gift their ritual blades to the woman of their heart, who will then smelt it into her eternal marriage necklace. This sweet gesture bestowed the role of smithing to women, while men mine for the ores.

The orange tribe hunts for the large bugs of the ashlands with their bows. They aren't very good with them, but good enough to stabilize their food source.
>>
>>66108
Agreed, but afterwards we'll have to get to building the cages and getting animals other than crabs.
>>
>>66121
>>66119
whoops, so our previous action didn't took effect.
>>
File: glorious sun tribe.png (19 KB, 500x500)
19 KB
19 KB PNG
>>66122
Yeah, or get more kelp, because we can't get enough of that shit apparently
>>
>>66121
How beautiful, a young man cutting off his nipple as a gesture of affection for his beloved.
>>
>>66128
Okay, so this turn we do your actions

Search for metals and bathing, right?
>>
>>66121
> tfw no qt orange tribe female to own and use as property
>>
File: blue10.png (89 KB, 1509x725)
89 KB
89 KB PNG
>>66121
The people of the sun decided to look for resources, and following a small stream, found lots of papyrus reeds! They found these sturdy fibers a lot easier and better to use than kelp, and rebuilt their homes with woven reeds.

The shamans did what they do best, and lied on the sand all day for answers, but nothing came.
>>
>>66137
we could only choose either Scout metals or Culture Bath i think.l..also we need to add 1 tech roll

We only have 1 Anything + 1 Tech
>>
>>66128
We should still scout if last suggestion wasn't taken. I also propose we alliance with the bow ties so we have real clothes and they get some copper.
>>
>>66143
Can hygiene count as a tech
>>
>>66150
lets ask opee
>>66140
>>
>>66106
Ooh nice

Tie Scribe approves
>>
>>66134
What a beautiful culture we have
>>
>>66134
This is glorious, but there needs to be more naked sweaty wrestling.
>>
>>66140
Sweetness. Time to get that development going
>>
>>66160
>>66156
I propose we do rope research, since we can make clothing out of rope (albeit retarded but still better than hanging with your dick out) that would make fighting more fun since you have something to grip (other than the penis) and also capture animals with traps or several naked sunpeople.
>>
File: green10.png (77 KB, 1509x725)
77 KB
77 KB PNG
>>66140
The young archers learned to tame the captured boars to follow them during the hunts. The best of them have a chance to enter the council someday.

After repeated thefts of womanly property, the women's shack was rebuilt and someone watches the door at all times. The women are unhappy, which basically changes nothing.
>>
>>66175
Soon we'll have an actual ring.

Then have matches every first and fifth day of the week.
>>
>>66175
Rope should be good and we should do something about our leader problem perhaps
>>
>>66175
You can make sumo rope belts
>>
File: red10.png (65 KB, 1509x725)
65 KB
65 KB PNG
>>66178
The Tie Tribe finally decided to exploit their clay spot, and begun crafting basic pottery such as containers, bricks and mugs. They don't upgrade their houses yet, because that would be a long action to make.

The priests judged the bad doctors guilty of assholery. One was burned, and the others went back to the fields. The Tie Tribe abandoned their interest in medicine. But at least, their population growth should be back to normal.

turn 10 start! there will be a global event next turn!
>>
>>66190
>>66186
Sunshaman theocracy as a culture action? Next turn we make it cultural practice to fight EVEN MOAR. Nobody tackles the sun, and until we can reach that level we shall not stop training.

So, I propose rope research and cultural theocracy.
>>
>>66178
Should we sort out the women situation and also explore now?
Women might start a rebellion and join the feminazis.
>>
>>66190
Yes, the balance of power in the tribe is shifted too much towards the shamans. And that makes people unhappy. And unhappy means darkness, metaphorically. And darkness is bad and evil.
>>
File: disapointing.gif (463 KB, 300x188)
463 KB
463 KB GIF
>>66178
>Tree tribe women arent amazons
>>
Alright tree lads whats next? We could use the poison berries to make a class of poison archers maybe? Or research leather armor?
>>
>>66153
there are both cultural practices and technologies that can improve hygiene, just think of one of them
>>
>>66200
Disobedient women have tongues cut.
>>
>>66199
Sounds pretty good
>>
>>66200
Aw hell, lets try and give women property some freedom (?)
>>
>>66199
Right, let's focus a bit less on the shamans right now and on the naked sweaty oily men.
>>
>>66201
Perhaps, but if everything is under central control we can direct the people better. Also we will declare jihad on darkness .
>>
>66178
That will probably make it worse.

>>66218
How could we do that? No more big tribesman CCTV?
>>
>>66210
>>66191
you heard the man

So.... We Scout for iron. and... Try combining ashes with water to wash the body
>>
File: tegaki.png (7 KB, 400x400)
7 KB
7 KB PNG
I think something isn't quite clear
only the shamans are naked blind and spending their day getting a nice toast
the average sun guy looks like this and mostly fishes
>>
>>66224
>>66178
...
>>
>>66220
>
http://kiiithenight.ytmnd.com/
>>
>>66231
What about the wrestlers
>>
so bow ties lets use our points for all tech upgrades first thing: better homes. secondly thing is scouting the ash planes to the south
>>
>>66233
I just realised I'm just as retarded as the Sun Shamans.

>>66211
^this^
>>
>>66242
We do have the wrestler/fighting class, we should focus on the fishers gatherers and wrestlers!
>>
>>66242
only naked during parties
>>
>>66230
Washing it is then and soon iron which will allow to do many things much easier assuming when we roll we don't get shot and instead something useless like fools gold.
>>
>>66255
k
>>
>>66219
>>66216
>>66249

Well, why curb the powers of the shamans? The strategos doesn't seem much of a figurehead desu. And men are more likely to follow if the authority of religion is behind their orders. But if it comes to some mishap due to political imbalance, we can fix that later.

I say we do the rope thing and culturally mandate more training to leave the politics as they are for now.
>>
bow ties where are you???
>>
>>66257
My phone caused this post have so many misspelled words.
>>
>>66246
Lets do the bunny plan, (maybe women take care of them?)
>>
File: sunbathe.jpg (205 KB, 640x480)
205 KB
205 KB JPG
>>66257
okay then

Scout for Iron
develop hygiene

Also, sunshaman doing sunshaman things
>>
>>66259
It's less curbing and more let them do their own thing for now and pay attention to othe rpeople in the tribe
>>
>>66243
Sun folk have reeds now, and Copper folk have copper, which would both be useful. We could atempt to trade with them some of our linen or clay?
>>
>>66274
>has some sort of lower body wear
>not fully blind
That aint a shaman
>>
>>66271
They'll absolutely love that. They won't mind being degenerates when they have a fluffy bunny in their arms to cuddle and to wipe their tears on!
>>
>>66277
Also, women in Tree culture are objects, so we could trade for them and sacrifice them, that'd be cool with the gods.
>>
>>66277
what about one tech for scouting one tech for exploration
>>
>>66283
not really due to us having a chieftess so she may veto the idea
>>
>>66257
Fool's gold can be used as an iron ore but it gives shitty polluted iron which has to be cleaned by using a furnace and flux. It's also the most common thing you will find in volcanic regions, along with chalcopyrite (copper ore), galena (lead ore) and sfalerite (zinc ore).

>>66274
N O I C E

>>66276
Aight, then does the plan remain the same? Increased training as a cultural action and rope research?

>>66276
>>
File: sunbathe.jpg (217 KB, 640x480)
217 KB
217 KB JPG
>>66274
oh yeah opee, how does trade work in this civ?

>>66281
okay then
>>
>>66282
> shutting up women permanently
> qt women have qt pets
Why cant this quest be irl :(
>>
File: sharing knowledge.png (10 KB, 500x500)
10 KB
10 KB PNG
>>66277
You want some magic boyo

Not like we can help you anyway

>>66291
Ye
>>
>>66276
Yeah we should keep the shamans as they are but with our newfound resources we should invest in the working class of our tribe.
If we make rope we can build pens for animals. Then we should posess large farm animals for a food source.
>>
recap anchor post!
>>
Do we have any houses or are we just really advanced cavemen? If so then were basically dwarfs.
>>
>>66303
> Culture
Disobedient women are silenced by having their tongues cut.
> Action
Fastest and quitest men sent to capture bunnies to domesticate in our ditches, where women care for them.
>>
so what are we doing
>>
>>66303
>Tech
Research rope usage
>Culture
Wrestlers now have increased training
>>
>>66289
>>66277
My one last wish before going to bed : pick up Medicine again soon or else we'll lose out to the competition.
>>
>>66310
Are we not venturing east?

Also I was looking back and saw your idea about magic warriors. Maybe could infuse some sort of (not learned yet) magic on their arrows?
>>
>>66317
Oops forgot to change name
>>
>>66289
Such a killjoy.

>>66315
Explore the ashlands, upgrade our huts. And let's consider trading for that sweet copper and reeds.

>>66317
And Copper's herbs, could be handy for that.
>>
>>66326
then next turn medicine and trading with copper for herbs and maybe copper it self
>>
>>66331
Alright, notify Opee.
>>
>>66319
Nah, well do bunnies this turn to make up for the women tongue thing
>>
scouting-explore south to the ashlands
Tech- use clay to upgrade huts
>>
>>66303
>Research how to use our existing resources like ash and herbs to improve hygiene, prevent our scars from getting infected, etc.

>Search for more resources, particularly new metals to work
>>
>>66303
Culture
-Use Ashes and Water to clean self

Scout
-Scout for Iron or any similar metals
>>
>>66342
>>66303
>>
>>66338
Pretty sure if we cut their tongues out it's going to bite us back in the future.
>>
>>66352
Well it's not like they can lick you instead
>>
i have to go out soon so if i dont post for a while you can just do whatever
>>
Can I join a tribe?
>>
Rolled 57 (1d100)

>>66344
Resource Scouting!
0-10: nothing
11-50: inferior resource
51-80: resource
80-99: luxury resource
100: ???
>>
>>66352
Woman aren't worth anything in your tribe anyways
>>
>>66364
you can join us
>>
>>66364
We got a free slot.
>>
>>66370
They're worth some nuts.
>>
File: resourceget.jpg (67 KB, 640x480)
67 KB
67 KB JPG
>>66366
yes!
>>
>>66342
location scouting
0-20: hostile encounter
21-40: nothing
41-70: civ encounter
71-99: ???
100: ???
>>
>>66383
>location scouting
you didnt roll
>>
Rolled 86 (1d100)

>>66383
>>
>>66380
ba dum tish
>>
>>66386
i have to go bye tell me what ha
>>
>>66389
woo? bye again.
>>
>>66392
We could explore some too as of now we've only found the beach and a river with reeds
>>
Its only DISOBEDIENT women. Maybe we can make it a cross gender thing?
>>
>>66406

I suggest we also explore the ashlands since it's close to the copper tribe and the ash itself can be used in our rituals. Also, ash deposits have bits and pieces of useful rocks and minerals which we could maybe use.
>>
>>66416
Indeed, let's do that after we get rope technology
>>
>>66415
Rowdy archers are silenced and turned to stealthy archers.
>>
>>66389
Might be interesting.
>>
>>66421
Ah yeah that works, plus it's useful too.
>>
>>66427
>>66389
>culture
Any disobedient women or troublesome men have tongues removed. Men continue to become silent archers.
>>
>>66376
>>66373
Sweet!
>>
>>66472
> nood joins
> already veteran
Bowtie """"""fighters""""""
>>
>>66485
Watch your mouth, tree-fucker.
>>
File: blue11.png (70 KB, 1509x725)
70 KB
70 KB PNG
turn 10 end!
The sun tribe discovered a way to make rope out of the reeds. Those ropes are helpful with hauling, house building, fishing and much more. Some even like this over kelp for clothes.

The wrestlers started scheduling regular practice fights and got tougher overall and praising body care.
>>
>>66525
Noice
>>
File: green11.png (66 KB, 1509x725)
66 KB
66 KB PNG
>>66525
The women of the Tree Tribe have been warned their tongues would be cut with the horribly inappropriate blades if they were disobedient. But the women already knew better than tell their mind to their man.

The women also now tend to little captured rabbits, and learned basic animal husbandry.

The traders of the copper tribe stopped coming, so they stopped sending bows to them too.
>>
>>66542
oh, so that's how trading works.
we need to extend the period once a while then
>>
>>66532
We getting buff boiii
>>
File: treebarbarian.png (55 KB, 688x688)
55 KB
55 KB PNG
>>66542
kek
>>
File: red11.png (76 KB, 1509x725)
76 KB
76 KB PNG
>>66542
The red tribe scouted the ashlands in search of resources, and the guards came back with a treasure! They say the gods blessed their search with these beautiful trinkets, and there was much celebration. The priests decided half was to be burnt to the gods as thanks, and saw how the metal took the shape of the altar afterwards. Basic smelting was discovered!

The houses were all rebuilt, starting with the chieftess' down. They require a lot less maintenance, are more spacious and keep warmth better.
>>
>>66542
It a good thing tree women never get to leave the village, or they might see how good orange women have it and rebel

>>66568
MOTHERFUCKER
>>
>>66574
we need to step up our smelting. If we find iron, we should be able to upgrade our smelting to create steel.
>>
>>66568
I TURN AROUND FOR 5 MINUTES AND I GET ROBBED!
>>
Im gonna be off for the night, someone TREE TRIBE SLOT OPEN LURKERS!
Try to tame wimmins more and explore in meantime(?)
>>
File: orange5.png (77 KB, 1509x725)
77 KB
77 KB PNG
>>66568
things didn't go well for the orange tribe this time.

First, the traders were attacked by Devils in the forest, and few came back to tell the tale. Then, a woman who went to gather berries never came back...

However, the people started digging bath pits and filling them with clear water, using ash and fat to clean themselves. Their frequent baths helps improving their hygiene.

The scouts also found a vein of red stone, and women found they could smelt it too - although it is harder to shape and uglier, and thus disregarded.

now's the time for the global event!
>>
>>66574
>>66584
>>66586
Don't hate on us, silly Coppers.
>>
>>66596
wuh oh
>>
>>66532
>>66554

Now that we're buff and beyooteeful do we hunt for animals to possess or scout the ashlands? Also, I think we should step up our spiritculture game and make more use of magic, we're lagging behind.
>>
>>66596
Clearly this iron is a man's metal, as copper is a woman's
>>
How many Bowties still lurking here?
>>
>>66596
Global event hype perhaps something good?
>>
>>66606
Our priest can't get any more magic without outside help since they reached their potential.

At least that what I got from last thread.
>>
>>66606
We could two things maybe try to find a new kind of magic, we might be sensible to earth magic. The sun gives life to the earth after all. And exploring ashland or woodland to the north might give us something nice
>>
>>66596
okay then..... we need to improve our weaponry some more.

Also training female warriors should help.

I Suggest

Culture : Train Women to be a warrior as well, And A pair of Male and Female warriors will train their offspring to be a warrior as well. Those who rejected to be a warrior start becoming a blacksmith instead

Tech : Use iron ores to create iron weaponry.
>>
>>66622
>>66623
Then how about we institute a new class of shamans that focus on possessing and controlling animals so that when we get enough animals we'll be ready for them?
>>
>>66623
Or fire. Because the sun is fire.

>>66638
Or this
>>
>>66626
I agree on the iron tools and weapons but I suggest me make suits of copper armor also to protect the tribe and caravans.
>>
>>66596
wait, did....did tiemen rob our women?
>>
>>66626
I'm not sure how that will impact our societal structure

Plus, there's the issue that I don't think that women will be willing to use iron. To try and force them would be swimming upstream, I think. If it continues to be a problem, we should look into it, but for now, I think we should use our culture action to get people used to using iron weapons and armor, at very least the men. We need to start utilizing it as soon as possible, and it will require us to use a few actions to actually get to it
>>
>>66646
its either iron weapon or copper armor.
>>
>>66647
It's more looting than robbing.
>>
>>66638
We could focus on taming/possessing beasts. New class in our tribe
>>
>>66653
so, its

Culture :
Start Training people to use new Iron weaponry.

Tech:
Develop Iron Weaponry
>>
>>66642
>>66661
Nah fuck it, fire magic sounds even better. Also, since the sun is fire and we worship it, we should be able to use it in rituals and sacrifice materials to the spirits, maybe that way they'll stop being prissy and give us more juju. Plus, fire has much more uses than possessed crabs or watchful wards.
>>
>>66669
If we get both then we can posses animals and make them fiery suicide bombers
>>
>>66654
Can't we get 2 two tech actions? Weren't we 1 tech and 1 anything? So couldn't it be 2 tech because we use the anything for it?
>>
File: event3.png (29 KB, 1200x600)
29 KB
29 KB PNG
Rolled 40, 46, 58, 81 = 225 (4d100)

Global event: terrible winter!
no winter will ever come close to the coldness of this one! All tribes will suffer its harsh conditions, but who will come out least harmed?

dice difficulty: 100
dice bonuses: medicine(20) + warm housing(20) + food preservation(20) + winter food source (10)

orange: 20 + 0 + 0 + 0 = 20
bowtie: 0+ 20 + 20(pots) + 0 = 40
sun: 0 + 20 + 0 + 10 = 30
tree: 0 + 0 + 20(earth magic) + 10 = 30

-1 pop for every 10 numbers under dice difficulty!
>>
>>66676
Kek, that's even better. I vote Culture+culture then. Exploding wards should be pretty fun.
>>
>>66680
oh yeah i forgot, Tech+Tech should be possible too
>>
>>66681
Orange sure had it bad this turn.
>>
>>66681
Doesn't the sun tribe have dried fish as food preservation?
>>
>>66681
what's the 4d100 for?
>>
>>66681
losses:
Orange tribe: 4!
Bowtie Tribe: 1!
Sun Tribe: 1!
Tree Tribe: 0!

turn 11 start!
>>
>>66681
So we gotta add the bonus to the rolled dice then calculate the dead? And I'm assuming the dice order is the same as the bonus order to determine which tribe gets what?
>>
>>66698
>>66705
my bad.
the sun tribe suffered no losses thanks to their delicious sun dried fishes.
>>
Alright, any bowtie lurking? I'm taking over if I'm the only one here.
>>
>>66681
>>66705
FUCKING GODS FUCK YOU
>>
>>66705
Can we have the same type of action twice if its part of the tribe's bonus? Like can sun get Culture+Culture?

>>66720
noice
>>
>>66727
yep
>>
>>66707
>>66698

Aww yiss. Now time for some fire magic, eh?

>>66727
Yeh
>>
>>66726
Truly, they let you down.
>>
>>66705
Tree tribe Fuck yeah
>>
>>66733
>>66736
Aw shieeeet
. So now we gotta train a special class of Possesion Shamans and Pray to the sun for Fire
>>
>>66726
uoh boy.

>>66705

we do Double Tech Roll

-Develop Iron Weapon
-Develop Copper Armor
>>
I should be back soon.
recap anchor post
>>
>>66746
Alright, but I still think it might take a culture action to get people willing to use the iron. If that's the case, I'd rather spread out the tech actions since we only get one non tech action per turn max
>>
Next turn I say we buy some tree tribe women since our population is fucked. This turn will make sure no one dies with our supreme equipment.
>>
>>66722
I'm here! Feel free to roll for us bossman.
>>
Next tribe when
>>
>>66769
That would be the death tribe, whenever Opee gets around to revealing them
>>
>>66752
Yoo hoo where are treeple at?
>>
>>66745
For fire MAGIC. It seems prayers to the sun have to be very specific.
>>
>>66757
>>66759
well, i'm going either way. Also i'm off for now. Going to sleep.
good luck on repopulating
>>
Oh it was rolled by opee.

I say we use our artistic bowtie crafting skills to try crafting more advanced pottery. For rituals, decoration and altars etc.
>>
>>66789
Yeah we have to think about how we want to discover fire magic i agree on possession shamans + animals
>>
>>66759
Looks like it's you and me now, smith. What do you think? I'd rather not stack tech actions since we have to do one each turn anyway
>>
>>66789
We could pray for the sun to give us a sign, some guidance. Then its shining rays would shine harder than ever before and burn something in the immideate area. Like our abundance of kelp, a bush, some fish, a shaman who died happy for the cause, etc...
>>
>>66764
I'm delaying plans to start trading in favor of looking more into those trinkets we got from the ashlands, and look for more of it.

Next turn, unless something unexpected fucks us up, we'll probably look into medicine and try to reestabilish the doctor class.
>>
>>66752

For the bowties;
Tech : Research the beutiful trinkets we found and try to find more about what we can do with it.

Action : Search the ashlands for more of that good stuff.
>>
>>66799
How about teach them that metal is power and they should fight with the strongest metal aka iron. Then make iron armour with them now liking iron?
>>
>>66807
Shall we not do anything with our newfound smelting abilities?
>>
>>66752
Just in case no treeple respond:
>action
Explore east for nature spirits
>tech/culture
Women learn to selectively breed bunnies and boars for fat bunny meat and mountable war boars.
>>
>>66830
Yeah, I was thinking

tech action=iron working

culture action=get people to use iron for battle. It may not be as pretty as copper, but its function is better, so at the very least, the men should be willing to use it
>>
>>66834
Only other metal we have is more of those copper trinkets. We don't really know how to work them beyond smelting, so researching it and finding more of it is the best we can do. Perhaps we'll be able to upgrade our spears.
>>
>>66838
Sorry had to leave for a bit. I haven't read anything but your idea is as good as any, I agree.
>>
>>66843
As long as we have better metal than everyone else were good military wise. Besides with the armour we pretty much can't die as everyone is using sticks or copper which is much much weaker than iron.
>>
>>66804
That might work yeah
>>
>>66843
we should send are women over to the sun tribe and have them learn magic.(im sure they wont be seduced by all the tan muscular men)
>>
>>66804
The sun works in mysterious but always shiny ways.
>>
>>66916
>>66889
Praise be to the great shining one
>>
File: Spoiler Image (11 KB, 579x346)
11 KB
11 KB PNG
As the legends say, according to the sacred paintings, it went more or less like this.
>>
>>66930
So we're all agreed on using two cultures this turn? Training a group of shamans that train themselves in beast possesion and pray to the gods for fire magic?
>>
>>66752
>>66843
>>
BOWTIES ARE FAGGOTS
>>
>>66982
Pretty much yeah.
>>
>>66982
ye
>>
File: modest tier list.png (45 KB, 689x1000)
45 KB
45 KB PNG
>>66994
Don't hate on us, silly tribeless.
>>
>>67009
>great fashion sense
confirmed fags
>>
File: orange.png (197 KB, 664x480)
197 KB
197 KB PNG
>>66121
Orange tribe best tribe.
>>
>>67009
You won't be laughing when your weapons bounce off our glorious iron.
>>
>>67034
Better hope it happens before next winter, then.
>>
>>67014
Tribeless join us. Theres too few treebros
>>
are ties taken?
>>
>>67017
That's cause we have the most qt grills, of course

Nice depiction, anon
>>
>>67041
We have an open slot, or two, don't know if Veteran is still around.
>>
>>67014
>living in a shit tribe
>having a bowtie

Pick one
>>
>>67007
Can one of you guys link our turn to opee then my mobile won't let me.
>>
>>67014
Join us, our bark is better than our bite.
Unless you're talking about our women.
>>
>>67056
k
>>66752
Train a group of shamans that specialize in beast possesion and pray to the Sun for fire magic, like some sort of random divine light that burns something in the immediate area to inspire the shamans
>>
>>67065
Kek good one
>>
>>66752
Sunbois

>Culture
Attempt to develop fire magic by communion and sun rituals

>Culture
A new class of shamans focuses on possessing animals and controlling them to the best of their abilities.
>>
>>67070
I'm here all week.
>>
Now we just have to wait and shitpost until OP is back.
>>
Someone post a tree tribe meme Im not on pc
>>
back
I guess we're good with recaps?
>>67017
qt af
>>
File: 1462298444072.png (46 KB, 619x188)
46 KB
46 KB PNG
>>67089
>>
File: 004 - Copy.png (72 KB, 617x740)
72 KB
72 KB PNG
>>67009
>Warriors who backstab peaceful people and loot them
>Hard working thieves
>God's chosen people yet they don't even worship the correct, one and only god

Disgusting faggotry
>>
>>66855
did we discover the copper or did we just steal it from the copper tribe
>>
>>67105
These shaman look more and more like saitama with every depiction.
>>
>>67116
You stole it like the fucking thieves you are
>>
>>67116
Well...urm...*cough*...

Our brave explorers came across it in their journeys.
>>
>>67130
The sun works in mysterious and shining ways
>>
>>66827
Resource "Scouting":
0-20: failure
21-60: mild success
61-80: success
81-100: great success
>>
>>67130
That's actually funny, since Saitama was based on the hero from ONE's first manga he drew as a child, who was called "Sun Man"
>>
Rolled 10 (1d100)

>>67157
>>
>>67165
Shit. You win this time, Coppers.
>>
>>67165
GET FUCKED TIE FAGGOTS
>>
>>67172
I heard you had a Tie problem, after we've made a permanant trade route... wanna go hunting?
>>
>>67192
About that. I would not be opposed to the idea, but our population is still in dire straights. We need more tribe members. As part of our trade, would you be willing to exchange some women for our goods?
>>
>>67171
You tried
>>
File: ppppfthffthppthf.png (22 KB, 1077x518)
22 KB
22 KB PNG
Before...
>>67165


(I'm dreading the after)
>>
Rolled 58 (1d100)

>>66838
Scouting: spirits
0-15: hostile encounter
16-50: negative encounter
51-75: neutral encounter
76-99: positive encounter
100:???
>>
Alright, fellow Tie folk, I already see this turn is gonna suck, so let's discuss the possibility of a trading alliance with the Sun Tribe, maybe. I'm sure they'll listen.
>>
>>67209
I'd have to confirm with the other members of the council, what do you have to offer?
>>
>>67228
We listen to alot of things, most of them being the sun.
>>
>>67231
Well, we still have our copper goods that you no longer have access to, as well as medicinal herbs that I'm sure you would be able to bring out the full potential of

We are not yet willing to exchange any iron at this time, however
>>
File: spiritmagics.png (23 KB, 310x295)
23 KB
23 KB PNG
>>67241
Well, we love the sun, too. More specificaly, we like burning people and other shit to apease the gods, and the sun is basically fire. You are basically all walking burnt men at this point, for standing so much in the sun. What if instead of just trading, we made a sort of research pact to discover some fire magics in union, my sun burnt friend?
>>
>>67228
I'm actually a big fan of the sun tribe. Lets get in on that rope and kelp action.

>>67241
I'm sure you've noticed by now our glorious bowties, I know you guys sometimes prefer being au natural but maybe we could fashion you some swanky loincloths?
>>
File: sharing knowledge.png (10 KB, 500x500)
10 KB
10 KB PNG
>>67248
>>67256
Well you see, there's a thing that ya need to do when you want to learn sun magic
>>
>>67242
Both sound enticing... especially those herbs. We'll get back to you on that.
>>
>>67248
>>67256
How about an exchange of technologies first? Sustainable development would help both our people
>>
>>67264
After the start of the next turn, we could discuss sending some our priests over and join your shamans in learning and researching about fire magic. They'll even go naked, except for the bowties. The bowties stay.
>>
>>67264
But they've got a point, we have a common goal into reaching fire magic. However we haven't even met any other tribes yet.
>>
>>67280
Oh I'm not refusing their point, I'm just saying everyone gotta strip to commune with the spirits better.
>>
>>67280
>>67288
So how many turns you think it's gonna take until we get this in motion? I'm sure you can't wait to burn some shit as well.
>>
I'm ok with stripping but i'm not removing my bowtie
>>
>>67297
Guess we gotta finish this turn and make contact with eachother first, so at least 2

>>67309
The bowtie can stay as it doesn't cover that much skin. Unless it's a comically huge novelty bowtie that's bigger than your head, then we might have some problems.
>>
>>67316
Ayyy famalam we should trade tech first and foremost, then we go into magic. They have the edge in research and we have the magic edge. Gotta make use of marginal advantage fampai
>>
>>67347
Damn, we haven't even started the alliance and you're already conspiring to jew us. Come on, man.
>>
File: blue12.png (83 KB, 1509x725)
83 KB
83 KB PNG
turn 11 end!
After a divergence of opinions, the shamans split in two groups: the shamans who want to keep beholding the sun and learning more of its fiery glory, and the battle shamans who want to train animal possession, and fight with powerful creatures against their foes.

On a particularly hot summer day, a shaman's dry kelp mat burst in flames. He was feeling the sun's magic until it was put out by his apprentice. This might be a ritual worth trying with no apprentices around.

The battle shamans fight against each other with large crabs, and while they deepen their possessing experience, have a lot of fun.
>>
>>67347
>>67316
Maybe we can collaborate on a project?

Rope, yellow paint, clay = Giant altar to the gods?
>>
>>67362
Ain't no jewing friend, we all benefit. But trade doesn't work like that, we need to win something as well. If we just give you our juju and we get nothing in return, then what interest do we have?
>>
>>67362
We're just figuring out what to trade. We sun people are not the type to sneak around behind someone's back to..back..stab then. As the shadows are dark and dark is evil afterall.
>>
>>67370
We pokemon now boys
>>
>>67377
>>67380
Ah, but we'd both be learning fire magics, which none of us know yet. But it's fine. We'll discuss a technology trade later. First and foremost, we have to meet.
>>
>>67398
True, let's scout the ash lands together and hope not terrible rolls happen

Whoops now I've jinxed it
>>
>>67399
Can't we just explore each other's lands?
>>
File: green12.png (88 KB, 1509x725)
88 KB
88 KB PNG
>>67370
The green tribe decided to go East into the forest to find where the spirits live. They found them, and though they were obviously irritated by the scouts' presence, they let them in.
It's a large grove of tall trees, with nest-like houses sprouting from them. Deers can be found roaming around freely.

A spirit covered in feathers told the scouts not to come uninvited. They also said not to give the forest's product to barbarians again.

The women made great progress in selective breeding. The boars are getting larger and the bunnies fatter every year.
>>
>>67399
People need to stock coming to our fucking ashlands all the time
>>
>>67399
So we've got to explore north right.? And the tietribe will have to explore south?

Meanwhile our culture action should go into furthering the kelpfire ritual
>>
>>67407
Ah shit, the spirits have spoken. I'm afraid more bows are out of the question. Not entirely sure about women though.
>>
>>67407
>>67402
Whoops, forgot that it's no longer neutral land, yeah let's just go towards eachother instead.
>>
File: red12.png (68 KB, 1509x725)
68 KB
68 KB PNG
>>67406
The tie tribe was very interested in the new material brought by the guard scouts. They saw how they melted in the shape of the altar, and made circle shapes into it to make holy rings and baubles themselves.

The scouts were sent to get more of it, but this time the women were defended by scarred barbarians, and they came home empty-handed. the Orange Tribe is now hostile to the Bowtie Tribe.
>>
>>67415
We can live without the bows. The women will be enough, plus they can teach us about domestication and we can see if we can get some animals of our own
>>
>>67420
This is good and bad. I think I know where we could go from here.

What do my fellow Tie folk think of scouting for the Sun Tribe with an Action point and trying to build spearpoint molds to upgrade our spears with the extra Tech point?
>>
File: orange6.png (65 KB, 1509x725)
65 KB
65 KB PNG
>>67420
The women see more and more iron coming to them from the mine, and though it is ugly and hard to shape, they found out it is a lot more durable than copper. They decided they'd smelt weapons and tools out of it, and give it to the working men. The men feel shame in their ugly metal.

The colorful necked angels came to take the life of a tribeswoman to paradise again, but this time the men were close enough to intervene and they scurried away!
>>
turn 12 start!
>>
Tree tribe is at the service of any war as archers.
>>
File: peaceful sunbro.png (60 KB, 396x386)
60 KB
60 KB PNG
>>67398
We are a peaceful people, friend. :^) Only good can come from our cooperation.

>>67411
Pretty much
>>
Orange better make those Iron weapons look fancy you sexists

Red are slowly becoming hipster rapists

Green better not make mommy and daddy angry

Blue Pokemon Sun bro's you doing good
>>
Aight guys. Scout north towards the purps and keep on pursuing fire ritual?
>>
Okay tree tribe, what do you think of trade? Some women for medicinal herbs?
>>
>>67460
Sure, we will trade silenced women for medicine!
>>
Don't know how many ties are lurking, but if anyone is, what do you think of >>67431
>>
>>67458
Well if we try doing a joint-thing with the Tiemen for fire magic we could spend our culture point somehow else.
>>
>>67380
>>67458

Can i join ?
>>
>>67482
You would cut their tongues out just for trade? That's not very nice. Surely the knowledge of domestication would not be that great a loss. What if we started supplying you with copper blades again as well?
>>
>>67488
>>67488
Actually, how about we keep going the way of fire magic and then teach it to the tieboys in exchange for metalworking tech?

>>67489
I think we're full breh. There's only 3 spots per tribe
>>
>>67496
I don't mean to sound like a dick, but you guys don't really have any metalk to work with, and we only know smelting so far.
>>
>>67494
I mean we already have blades, maybe something else if you have?

We wont silence women for you, just give you our silenced women. They wont talk back, and they already know how to domesticate anyway
>>
>>67510
If there is nothing else of copper that you desire, then I suppose we'll make due with your initial offer. They can still contribute to our tribe, anyway.
>>
>>67505
True, what else do you have that we can also use without too much trouble? Knowlege to make fashionable clothing with proper colors? Fistfighting techniques? Do you hace actual weapons we can study from?
>>
>>67431
sounds good to me boss!
>>
>>67505
We're on a tropical and volcanic island. Metal abounds in these places, so it shouldn't be very hard to find some. Volcanoes yield most common metals, jungle soils form medium-to-large deposits of iron and aluminum. However you are correct. What else could we exchange?
>>
@opee

There might be a lot of lurking anons might need a new tribe or something
>>
>>67524
You guys know spearfishing, we are spearfighters. I think we could make this workout.
>>
>>67541
More tribes == less turns
>>
>>67510
you have no silenced women yet. They haven't tried anything.
>>
>>67541
Where are they gonna live though. There are only two options left and that is share with existing tribes and the volcano.

Oh wait, there's that left part of the island that's kinda unexplored, probably
>>
>>67543
Sounds like something we could trade for yeah spearfishing is one of our specialities. We also got kelp if you want.
>>
>>67541
>>67551

I can do that, though:

the player limit per tribe is now 4. 1 free slot in every tribe!
>>
>>67560
There is going to be one more tribe, the one with an affinity for death magic
>>
>>67565
So are they gonna be huge emos or ironically extremely peppy optimistic people
>>
>>67563
That works too!
>>
>>67556
Damit opee
>>67521
We will give you women for medicine and knowledge of copper
>>
>>67587
Alright then, that's one action

As for the other, I was thinking to research armor, for protection. No more dying from getting caught off guard. Any Orangebros here to offer their opinion?
>>
>>67563
Claiming
>>
>>67587
Now what about our other action? Kind of want some magics...
>>
>>67529
Gonna go forward with it, then. Let's make that alliance happen as soon as possible.
>>
>>67496
>>67575

Are u goin' full egypt style in buildings?
My ideas for this tribe:
+ crab riders (rope+crabs+shamans+spirit magic)
+ sun towers (monolith in egyptian style from sandstone + magic totems on top of it and some paintings on it- maybe paintings with history of tribe)
+ great temple of sun (egyptian style or mayan style pyramid)
>>
>>67601
Hello fellow sunbro, have some kelp and yellow dust
>>
>>67602
Ok,
1. Collect saplings
2. Arrange into frame of building
3. Use magix to grow houses with tree wall
>>
>>67442
For Tie Tribe;
Action : Explore south, all the way to the beach. Let's find those Sun folk.
Tech : Using our newfound molding tech, let's make spearhead molds out of clay and make copper spearheads.
>>
>>67633
i like this
>>
Ayyyy sunm8s what do we do for culture then? Do we get fire and exchange it for something of the Tiemen's or do we leave it as a joint effort?
>>
Any slots open?
>>
>>67629
This will make spirits happy (maybe even give us lvl 2 magic for our effort) and our houses will look amazing.
>>
well im back what happend
>>
>>67442
I seem to be the only Orange, so our actions are:

>Trade with tree tribe, medicinal herbs and our knowledge of copper for some of their women

>Research armor so both our men and women can be protected and no one can get the drop on us like before
>>
>>67648
All but Sun have open slots, I think.
>>
>>67648
We have a few slots open, our Treetard has taken up hermitship and isn't talking any more.
>>
>>67656
yo im back!
>>
>>67656
Scratch that. Only Forest and Copper.

>>67654
We're working towards an alliance with the Sun Tribe, based on our love for fire, spears and being butt naked, of course. Also trying to build copper spears.
>>
>>67638
We need to find them first though, so this turn Scout towards north while continue to firekelp ritual for culture
>>
>>67667
have we learnt any fire magic?
>>
>>67674
No, we're hoping to join our priests to the Sun shamans and join our efforts in learning fire magic together.
>>
>>67674
no but we'er going to go meet with the sand people soon and maybe we can collaborate
>>
>>67660
Do you have any propaganda to convince me?
>>
>>67686
are we trying to form an alliance with each over?
>>
>>67697
We're first exploring south to meet them, they are exploring north to meet us. We've already discussed the alliance. I've already submitted our turn: >>67633
>>
File: 1462296214040.png (90 KB, 768x1000)
90 KB
90 KB PNG
>>67695
Courtesy of the Tree Spirit Archer
>>
>>67703
so we are just waiting for the other clans?
>>
>>67612
Sounds fucking sweet

I wonder if we have to go the selective breeding route or if theres a magic for making them bigger

I still like the idea of trying to make glass so that our shamans can bath in a magnifying glass, as wel as it being a potential upgrade for our towers
>>
>>67668
Yes we'll need to get that ritual up again and we might find bowtiebros with our exploring. We should use our newfound battleshamans as exploring party though!
>>
>>67717
sold
>>
>>67731
Lovely name. Tree/10
>>
>>67723
Yea, I guess. Will still be at least 2 turns before we get this plan rolling, if all goes well.
>>
File: waifus.png (17 KB, 500x500)
17 KB
17 KB PNG
well it's about time for me to leave guys, see you tomorrow same time (or a lil bit later)!

@opee_adventures for updates
>>
>>67727
Aight, so
>>67442
Get some battleshamans to scout North towards those purps and continue exploring the fire ritual
>>
>>67741
Had a good time Opee! Thanks for the thread <3
>>
File: 1.gif (77 KB, 300x300)
77 KB
77 KB GIF
>>67741
Ah okay, see ya Opee
>>
Opee's gone, time to post/create memes.
>>
>>67751
HELLO, HAVE YOU HEARD ABOUT OUR LORD AND SAVIOUR THE SUN?
>>
also when you're done memeing

post your recap here!

I'll prepare the updates before starting the thread that way, it'll speed things up
>>
>>67751
Welp, it's kelp
>>
File: weblondenao.png (66 KB, 396x386)
66 KB
66 KB PNG
>>67741
Gotta say our waifu is looking pretty good. I guess we blonde nao.
>>
>>67779
>>67633
>>
>>67779
>>67745
>>
>>67779
>>67655
>>
>>67724
So am i in sun tribe or should I join to other one?
>>
File: 1462481599878.jpg (18 KB, 480x480)
18 KB
18 KB JPG
>>67804
Now that we've got rope (drawing of my friend)
>>
>>67786
>>67629>>67587
2 actions are allowed for us Im pretty sure
>>
File: 1.png (17 KB, 500x500)
17 KB
17 KB PNG
>>67612
>egytian+mayan style
welp, behold, the comepletely embelished image of what the sun priest will look like at their maximum powers
Truthfully they'll be naked forever

>>67798
Maybe only the females get hair.

>>67819
Thread's already over. So if you join early next time before the slots get filled then you're in. For any tribe
>>
>>67834
That's wrestling battlegear, completely manly and heterosexual.
>>
>>67779
>Action 1
Trade with Copper Tribe: Women <-> Copper Knowledge and Medicinal Herbs

>Action 2
Grow saplings arranged in a house frame with Accelerated Growth for cool and upgraded living areas.
>>
>>67845
Incan breh, the Incans were the guys with the sun. However, the important questions is this - RUBRIC SUNMEN WHEN?
>>
>>67845
oh ok.
btw add that sun priest should ridin' giant crab. :^)
...and add some Khopesh instead of spear
>>
Quick question for fellow tree tribesmen. Do we just worship trees and the forest spirits, or are there any specific deity?
>>
File: 1.png (20 KB, 500x500)
20 KB
20 KB PNG
>>67886
Fine geez
>>
>>67927
Each tree contains a holy ancient spirit. They have been part of this Forest before time itself and we are their guests. They strive to keep the peace and we worship them because they are the bestest.
>>
>>67937
kek


I have idea how to kill that sea witch, but we need a lot of copper... it would be good if we will find some sandstone. We can do some laser.
>>
>>68000
You've got some good ideas sunfriend!
>>
File: rubric sunmen.png (18 KB, 320x630)
18 KB
18 KB PNG
>>67858
>RUBRIC SUNMEN
>>
Looks like i missed alot. But for the tree tribe, how are we going to keep the women under control? Threats like cutting off their tongues if they miss behave might cause some of the to run away if times get tough. Should we introduce a reward system for good behaviour?
>>
>>68289
What system do you suggest?
>>
File: orangeSmug.png (150 KB, 800x800)
150 KB
150 KB PNG
>>67047
>>67090
Thanks guys :)


>>67420
> the women were defended by scarred barbarians, and they came home empty-handed.

Get rekt tie scum.
>>
>>68336
I could look at your drawings of orange qts all day, anon

Stay awesome
>>
I'm back what happened since my phone died?
>>
>>68360
We're done for the day, but turns have already been submitted

We're trading with tree for some women to up our pop, and we're researching armor
>>
>>68360
Also I suggest makibg a outpost in the ashlands to keep out the bow ties.
>>
>>68038
Trust me I am engineer.
>>
>>68325
Better living quarters maybe? i dont really know, I was just hrowing it out there.
>>
>>68038
>>68210
>>67834

Are you still here?
>>
>>68421
Women with brave sons are respected?
>>
>>68431
Ya still here!
>>
File: project winged.png (60 KB, 846x522)
60 KB
60 KB PNG
>>68431
>>
>>68472
thats kind of out of their control, so it doesn't motivate them to work harder. Plus it gives women who just so happen to have brave sons more of a chance to act up, maybe even rebel.
>>
>>68491
So with that we could make some kind of death laser? If we got glass we could make some sort of magnifying laser too right? Less practical but easier to make. Still it's pretty end game to make stuff like that probably.
>>
>>68495
Idea:
>Women have different jobs (within the gatherer kind of role) e.g. Herbalist, Cook, Maid, Cleaner etc.
>Those that do better end up being sought after by the males.
>Those who are shit at their jobs are unpopular.
>This gives them some sort of power to be desirable to others of the tribe.
>>
>>68579
that sounds good, it would also make men work harder in order to get the women they want.
>>
>>68519
>>68491

>end game
This is just copper "mirror"
Tower is using for focusing beam and makin' it stronger.

https://www.youtube.com/watch?v=TtzRAjW6KO0

number 3 :
https://exploredia.com/top-10-advanced-technologies-ancient-people-had-that-we-dont/
>>
At this point its looking like it'll be copper and trees vs sun and bowties.
>>
>>68850
There's still one more tribe to be introduced, and that'll be the one to tip the scales
>>
>>68850
at the very least its probabbly going to be Copper+trees vs bowties, unless something happens.
>>
>>68869
>>68873
Sure is a good thing we have proper weapons, with the two of us combined we'd be quite formidable. Considering we seem to be the most militarly capable.
>>
>>68579
Should we maybe train women in growing magic? Like non combative, utility magic
>>
hi, ive been following this quest from its beginning. great work by OP and players too, having a lot of fun. might jump in later. keep it up!
>>
>>68713
>>68491
Making mirrors out of copper isn't a very good idea, however we wanted to research glass at one time, and copper sheathes at the back of glass does make for some nifty mirrors.

>>68210
>>67937
Noice. Do you have any drawing tips for someone who can't draw?

>>68869
>>68873
We are a peaceful people frend :^)
>>
>>71779
You're drawings are great though. Also when we get fire magic we should be able to tech into glass perhaps.
>>
>>66140
>The people of the sun decided to look for resources, and following a small stream, found lots of papyrus reeds! They found these sturdy fibers a lot easier and better to use than kelp, and rebuilt their homes with woven reeds.

>>71996
Also we have papyrus reeds (Cyperus papyrus)
We can do many nice things.
We should think or "discover" how to use it.
And create papyrus farms.

Papyrus is building material (better houses, columns), food source and also material for "paper".

+The pith of young shoots we can eat both cooked and raw. (we need a more varied diet, right now whole year we eating only dried fish)

+ From papyrus we can make mats, beds, cloth, sandals, shields and even bowls and other utensils

+ We don't have wood, but we can burn woody papyrus roots like effective fuel.

But first I think we should make papyrus farms and discover how to use it.

>>71779
Glass will be cool.
>>
>>68336
fuck, I'm bowtie masterrace, but those orange qts...
>>
>>72184
Control your urges before we sacrifice you
>>
Orange > tree > Sun > Bowfags
Can we all agree on this
>>
>>72201
I thought it's the tree guys who had bows
>>
>>72201
nah mate
manly suns > everyone else
>>
>>72203
This
>>
>>72184
How can bowties even compete?
>>
is this the new /qst/ culture now?
taking new roles and conduct meme and drawings war?
>>
File: OrangeExpectations.png (645 KB, 800x600)
645 KB
645 KB PNG
>>72201
Orange, please leave our island.
>>
>>72282
>only one or two threads
>new culture
>>
>>72202
Bow as in bowtie.

>>72282
Well, it's actual OC and contributed by members of the community. Why you gotta be sour?
>>
>>72289
What if we creating new trend in qst culture?
What if we are creators of something new and big?
And we don't know it right now?
>>
>>72298
Oh shit. That's true! Most people here can draw something that actually resembles a stickman, you are onto something huge here.
>>
This thread has the best memes. Others can't even compare.
>>
>>72298
Kek'd hard. Drawing memes about a game some neckbearded elegantgentlemen enjoy won't create some form of cultural current, friend, as entertaining as it might be.
>>
>>72298
Don't be silly, wouldn't this type of thing only work for quests that have multiple playable factions anyway. Most quests on here aren't like that
>>
>>72298
Evo quests are nothing new. Even within non Evo quests there are factions of people who want to take the quest in different directions.
>>
>>72336
But we creating better quality.
Most of this games dying after first day.
Also we have the best drawings.
>>
>>72382
Take a look at the copper qt's in thread for proof. And the turn illustrations also.
>>
>>72382
See the good thing about this one, is that the OP isn't a douche. The Richard guy from that other civ quest thread is kind of not nice and it just ruins the spirit, and everything seems very intense there.
>>
>>72397
I ahve never been in there, what's up with him?
>>
>>72400
>>72397

Nothing much really, he's an alright dude. I'm the grassy advisor in that thread.
>>
>>72400
He's okay but the thread is a bit weird as in it seems more unpredictable and.... random I guess. It's just the way he runs it that's different.
>>
>>72400
He's just unhospitible. Cold, not very fun. Feels like he's being forced at gun point to run the quest. I can't get into it if it doesn't feel like the OP does.

Plus he's very sparatic with his choices of civlization advancing like he pulls it out of his ass as he goes along. And I don't mind that, but he's so defensive of himself. Just all thsoe things combined.
>>
alright I'm here
I'm gonna take my time updating but you can start the roll call
>>
>>72472
k.
SUNBROS WW@
>>
>>72472
Anymore trees around?
>>
>>72477
Right here
>>
>>72472
>>72476
Sunbro here!
>>
>>72472
BOWS REPRESENT
>>
>>72472
Orange Tribe reporting for duty
>>
Rolled 88 (1d100)

>>67804
Scouting north:
1-15: hostile encounter
16-40: negative encounter
41-90: civ encounter
91-100:???
>>
Rolled 41 (1d100)

>>67799

Scouting south:
1-15: hostile encounter
16-40: negative encounter
41-90: civ encounter
91-100:???
>>
>>72472
Tie pride, island wide.
>>
>>72492
Sweet, what we got
>>
Copper here
>>
>>72494
>>72492
Very lucky!
>>
>>72496
Tie Pride Island Wide!
>>
>>72492
>>72494
Bloody perfect.
>>
Rolled 76, 51 = 127 (2d100)

tribal events!
natural events are happening in two of the tribes!

Rolls: Bowtribe, Sun tribe
1-33: terrible!
34-66: bad!
67-99: better!
100: perfect!
>>
>>72504
>sun got a bad roll
wuh oh
>>
Don't trees have a type of life magic or does it only work on plants?
>>
>>72508
Pretty sure it's just for plants. Even if it can effect more, they don't have that level yet
>>
>>72507
this is bad, spirits please save us
>>
>>72508
Accelerated Growth only works on plants.
>>
>>72504
Uh oh. Which roll did we get?
>>
>>72508
It's only on plants, but since there is herbal medicine we can work off of those herbs.
>>
>>72514
We got 76, Sun got 51.
>>
>>72515
Eventually we'll get some healing magic ;)
>>
Hey guys.
Missed the thread today
You all pulled some pretty crazy shit, good work.
>>
>>72511
If it did more than plants I would've wanted them to breath life into some metal golems for us.
>>
>>72521
Hopefully we can complete that alliance with Sun today. The gods smile upon us.
>>
>>72523
Yeah, that's most likely beyond their scope.

Also Smith, we have to figure out a way to work our way to blood magic. We can't let ourselves be the only tribe with no magic. Maybe we can spin it some way like we're using our own power and not the gods'. I don't think blood magic has spirits like earth magic, so it might work.
>>
>>72525
We never did define what any of the gods were.
Maybe we can make the sun a god too.

Also are the orange tribe becoming more feminist than us?
>>
>>72521
hello!!! so any questions on what happened yesterday?
>>
>>72531
You see I have a plan, we could try researching anti magic devices. First would be q type of tower then upgrade to handheld versions. It would take to long to catch up at this point in magic.
>>
>>72532
Sungod is best god, you should make the sun your god too yes
>>
>>72538
Somehow I doubt that's a thing, and even if it is, I don't think we can just decide to research it.

And we don't need to catch up in magic, just get a level or two for utility. We don't know what it can actually do, but if it's even close to spirit magic, it could have tons of functionality.
>>
>>72537
Nah, I read the thread.
I think what happened was just
-We made Pots
-Killed an orange girl, took her pretty things
-Discovered how to melt shiny rocks
-Pots saved us from winter
-Tried to kill another orange, they had real swords though
-Decided to meet the sun tribe, haven't found them yet

I miss anything?
>>
>>72532
no i don't think our ideal system will work with their god maybe we appease holy spirits?
>>
>>72538
Well we still have that magic grove of spirits that'll teach us more magic once they think we are ready.
>>
>>72545
Oranges are hostile now. And they're allied with Tree Tribe.
>>
>>72545
yeah thats it whats happened this thread
>>
We can use accelerated growth on saplings Im sure
>>
>>72549
We're incompatible with earth magic though, so it's not even possible for us to learn it from you even if it didn't piss off the spirits. We need to get some of our own.
>>
>>72551
also we have a good encounter from last thread
>>
>>72543
I still think we should try because we need a counter to the others as their starting to become full blown wizards.
>>
>>72559
how does magic applied to each tribe again?. Does opee picked it for us?
>>
>>72564
It's a mystery
>>
>>72551
Not worried
What's the status on green Tribe Necks?
>>
>>72570
We haven't even met you guys yet.
>>
File: GreenExpectations.png (796 KB, 800x600)
796 KB
796 KB PNG
>>72570
Those wife-beating hippies still haven't developed necks.
>>
>>72563
The thing is that there's no precedent for it. It'd be like if the sun guys just went. "This turn, we research death lasers." Except we don't even know how we'd do it.

>>72564
Each tribe has a magic affinity, and it is impossible for them to learn the magic type before theirs on the magic chart. It should be up there somewhere in the thread.
>>
>>72476
Standing by
>>
>>72576
oh i see. But i'd like to see our tribe became the anti-magic kind of tribe.
>>
>>72577
>>72507
>>72415
let's have a gay old time today
>>
i think we should for this thread focus on exploration and improving our tech skills maybe a little fire magic?
>>
>>72564
I think you have to discover it through events and such.
From the previous thread:
>>40760

>>72576
Perhaps we should try and work towards fire magic somehow. We already have more advanced smelting/metal working than other tribes, so fire makes sense for us. There must be some way to discover fire magic...
>>
Anyone checked Opee's twitter today?
>>
>>72576
Perhaps we could kidnap a bowties man and experiment and figure out how magic works or perhaps get a volunteer from trees or sun?
>>
>>72580
You have an edge with tech, I think you'll be fine if you focus there
>>
>>72588
yep just saying that he's gonna be on in >30 min
>>
>>72580
If we found some sort of material that was resistant to magic, then it might be possible, but for now it's probably a lost cause.
>>
>>72595
Coolio. Bow Time Team already here.
>>
File: BOWTIE FAMILY.png (24 KB, 636x689)
24 KB
24 KB PNG
>>72598
The Bow Dream Team
>>
>>72598 >>72585
read this post by me its my idea for our plan this thread
>>
>>72586
We could learn fire, but the thing about magic is that it seems to always work with rituals. That's why our affinity is probably blood magic, we already have the ritual cutting. We could get to blood magic with just a bit of tinkering, I think.
>>
>>72602
Agreed, though we should really think about some defense capabilities if we can.
Angst Tribe sounds like it's wanting piece if the bow.
>>
>>72611
so wall tech next then castles?
>>
>>72620
Cool sounding.
THE BRICK SHALL NEVER BREAK
>>
>>72622

RIP Chieftess :(
>>
>>72606
Ah yeah good point, blood magic makes a lot more sense.
>>
>>72622
so wait for opee to do last turn then the world event then this idea?
>>
THREAD IN 1 HOUR
>>
>>72637
That was posted one hour ago
>>
>>72637
its says >1hr and that was an hour ago
>>
>>72628
Don't worry, she still lives on in our hearts.
And in most of our turn images.
I think black haired girls are hotter than orange tribers anyway.

>>72633
Yes!
>>
>>72643
oh... okay then
>>
>>72649

Don't worry, Opee gets stall ups sometimes.
I believe in them.
>>
File: 1359525916535.png (13 KB, 268x268)
13 KB
13 KB PNG
>>72649
>>
>>72645
what happened!
>>
>>72656
why...are you looking at me like that?
>>
File: blue13.png (134 KB, 1509x725)
134 KB
134 KB PNG
turn 11 end!
The blue tribe went exploring North. They found a tribe of dried mud-dwelling planters wearing weird, complicated, and comfortable looking clothes. They exchanged some stories before going home.

The shamans tried the mat burning ritual again. This time the shaman burned until the flames didn't hurt him anymore! And he died. But then another did it and he didn't die! magic tier 1 discovered: flame. Sprout a flame from the palm of the hand. Wizards are unaffected by most fire.

a gigantic fishman-demon attacked!
impervious to the totems, it rooted them out, opening the way for a mob of fishmen to slip past and attack the village. The wrestlers led by the strategos were of little help, but the giant crabs of the battle shamans routed them, after a few casualties.
>>
>>72657
She's just not been around since thread 1
>>
I'm still voting on researchinh antimagic but if the majority want magic then we'll do that,assuming everyone picks it.
>>
>>72662
Told you I believed in 'em.
>>
>>72662
Now we have fire! This is good!

The fishpeople part, not so good.
>>
>>72668
Like I said, we would have to know a way of going about it, or we'd probably just be wasting a turn. Don't want to risk it.
>>
>>72669
So What about we trade with them in exchange for
fire magic
>>
>>72662
>The sun shamans response to having one of their members burn to death is light another one on fire and hope for better results

I love these people
>>
File: green13.png (74 KB, 1509x725)
74 KB
74 KB PNG
>>72662
The Tree Tribe used their knowledge magic to grow saplings into young trees fast, shaping them as they grow into house frames, where they add branches and bark to build sturdier and larger cabins.

They started trading with the coppermen again, using the council's extra supply of women. but they were scared of the woods and refused to enter them, so it took place outside.
The medicine plants were planted, but they do not fare well in the forest and die out without magical care.

As long as women are traded, the population growth of the tribe will be given to the orange tribe.
>>
>>72668
>>72684
>>72684
lets just wait for development

for now, strengthening military power is the priority
>>
>>72688
we're a peaceful but not very smart folk, but hey atleast we got magic
>>
File: sun magic.png (60 KB, 500x500)
60 KB
60 KB PNG
>>72688
>>
File: orange7.png (94 KB, 1509x725)
94 KB
94 KB PNG
>>72691
The Orange tribe, after such a rough winter, decided to trade the women of the tree men for copper and medicine. The women were taught smithery, but only iron was given to them. They don't see any problem with it, enjoying every bit of their freedom and attention.

Women built themselves, and then the men, basic copper and leather breastplates and shin guards for their adventures outside the village. Their materials are based on gender.
>>
>>72679
we should do something with our newfound fire magic, and get that traderoute set up with the bowtietribe
>>
>>72705
NOOOO
NOW THEY HAVE BLACK HAIRED WOMEN TOO
>>
>>72711

Well, weren't the tie tribe hair brown >>67741
>>
>>72691
It seems that the women would prefer to be traded away. Maybe we can use that as incentive, so women who preform well and are obedient get first pick to be traded away?
>>
>>72710
yeah we are fine with you trading with us for you materials or tutoring in fire magic
>>
>>72716
Oh cool, guess they were.
>>
>>72710
Let's either use fire on sand to somehow bullshit our way into glass or pray to the sun more while setting our fire wizards on fire to advance to the next level
>>
>>72722
setting them on fire more might be bad. we might be able to get glass now though
>>
>>72710
Let's discuss that fire magics research agrrement. Our priests can go naked, but the bowties stay.
>>
File: red13.png (77 KB, 1509x725)
77 KB
77 KB PNG
>>72705
The Tie Tribe scouts went south, and found a bunch of half (or sometimes full) naked weirdos on the beach with terrible fashion sense. They arrived at a celebration, and though they were put off by their strange practices, they found that they were a jolly people.

The priests carved stones into spear molds. But only one could be crafted with the remaining copper, which was quite naturally given to the Chieftess.

A respected guard challenged the Chieftess to a spear duel! He called her cowardly for using magic in fist fights. Her ego hurt, she accepted. The man was a lot younger and stronger than her, but she managed a lucky strike and fell him with her copper-tipped spear!
The Chieftess is feeling her age taking its toll, and begun unholy practice of magic to regain her youth.

Spear duels are now commonly accepted. Though they make duels less frequent, most of them are now lethal.
>>
Alright Orange tribe, I think this turn we should either start our way toward blood magic or procure some more food sources.

What do you guys think?
>>
>>72747
I say blood and we research steel or crossbows.
>>
>>72743 so the chieftess is still alive good
we also made contact with sun people so thats good
>>
>>72759
She's achieved milf status.
>>
>>72747
food source, start using iron hoe to develop agriculture.
>>
>>72575
I'm loving these
>>
>>72759
what now this turn?
>>
>>72743
>not expecting women to fight naked
Bowties please
>>
>>72769
I want to discuss the alliance with the Sun Tribe and send our priests over asap.
As for our free tech point, researching more into medicine so we can later reinstitute the doctor class would help out spear dueling problem. I think I've got an idea.
>>
So tree tribe, should we start having a physical training regime for copper sword practice?
>>
>>72756
>>72765
So we need to use one action for tech, and I think we need to spend a culture action before we can research blood magic.

So how about for tech we research agriculture, and then use a culture action to make it so our people are willing to use supernatural methods as long as it comes from their own power, i.e. blood magic? You know as a "fuck the gods, we don't need 'em, we can do it ourselves" sort of thing?
>>
>>72775
what is your idea?
>>
>>72775
Can't we do something like in the other civ evo game : trade towns? They take like 2-3 turns to build and once built everyone can trade without using an action
>>
File: BlueExpectations.png (737 KB, 800x600)
737 KB
737 KB PNG
>>72767
Thanks, senpai.

>>72775
>>72780
So I was thinking, we've got those bodies from people dying in duels. What if we open them up to study anatomy and shit? For the sake of advancements in medicine.
>>
>>72775
We'd need a good idea to do it. We already sorta messed up the one attempt.
>>
>>72662
Build more totems and papyrus farm.
Think what we can do from papyrus >>72068
Think how to make glass from sand using fire magic.
>>
>>72765
>>72777

Using iron to advance agriculture seems like a good idea. Perhaps our population will increase with a reliable food source?

And yeah, that seems like good logic for blood magic development.
>>
>>72777
What would make them not like it? As far as they know it doesn't come from a god but themselves.
>>
>>72787
Oh cool, yeah we could do that.
>>
what about this turn
tech:learn how to make bricks
and for our other point resource scouting
>>
File: RedExpectations.png (758 KB, 800x600)
758 KB
758 KB PNG
Calling the sunbros, you there? Let's discuss fire magics and shit.
>>
>>72776
>>72717
>forget my name twice in a row
I'm really living up to my name here
>>
>>72800
I think we already know how to make bricks.
>>
>>72800
>>72798
OKAY WAIT. What things do you guys want to see happen in the next few turns? I'll draw a chart to help us visualize + keep progress
>>
>>72777
witnessed
>>
>>72793
Opee introduced us as saying that we were untrusting of anything supernatural, so I'm pretty sure we have to make a cultural change before he'll let us use magic
>>
We definitely got to get onto trying to make glass, it could have a ton of uses

Like for instance the death ray/solar energy tower
>>
>>72808
are vermin still a thing?
>>
>>72789
more tech with papyrus might be good. so maybe tech into papyrus farms?
>>
>>72808
I wanna build a wall.
I wanna enslave rat people. (This one might be pretty hard)
>>
recap anchor post
>>
>>72808
>Multi-purpose alliance with the Sun tribe.
>Get more copper for more spears. Perhaps scout the volcano.
>Build a wall

>>72815
>Not mentioning the vermin, hopefully Opee forgets they exist
>>
>>72812
I mean that does kinda justify us makeing antimagic devices. Its just a matter of capturing a bowtie man for experimentation considering we have a actual military and they dontm
>>
>>72823
Do we have bows? And math? Did we pick up Medicine again?
>>
>>72823
i think we shoud see where they come from at least so we could enslave them for mining
>>
>>72832
So are you okay with these actions for the turn?
>>72777
>>
File: morewimmins.jpg (136 KB, 640x480)
136 KB
136 KB JPG
>>72777
then
its

Culture :
Encourage self-improvement from self. Enduring the pain from scarring and trying to minimize medicine usage. Spilled blood are stored for trophy

Tech:
develop agriculture using new iron tools

also bumping with new hot wimins from tree tribes
>>
>>72835
We never picked up medicine.

>>72838
We found where their warren was two threads ago.
>>
maybe we should use our culture action into researching this newfound fire magic some more.
And we should really set up a trading route, though we haven't decided on what we want to trade for.

also since we're sort of immune to fire. How about we send someone down into the volcano, maybe we'll learn lava magic.
>>
>>72841
oh god, what am i typing.
encourage self-improvement.
>>
>>72841
I like how the second girl is a forest tribe girl.
>>
>>72839
If the majority is good with it of course.
>>
>>72729
>>72787
Kek, these perfectly describe our peaceful nation.

>>72819
>>72813
>>72789
Wards are of no use against the fish demons, we should try talking to the devil itself and ask it what it wants. This time we can send a spirit scout instead of a possessed fish, too. I guess this counts as an action point

As for the culture point, we can spend it to ally/trade with the tiemen, as trade requires 1 culture action from both sides. We're still not sure what to trade though.

Could a tieman recap what you have and we don't? As of now we have spirit+fire majeks, crab bros, lots of kelp, papyrus. Tech-wise we have food preservation and ropemaking.
>>
>>72841
why do the tree womyns have necks?
>>
>>728435
so lets send a hunting party including the chieftess to kill and enslave the vermin
>>
>>72844
Hey, Sunny, let's discuss trade routes. You want linen? We could use rope, I bet.
>>
File: tegaki.png (8 KB, 400x400)
8 KB
8 KB PNG
>>72823
>>
>>72835
Oh yeah, we don't have bows either, but we got spears.
We don't got math, but we got written language.
>>
>>72841
Ayo hol up you're getting even better at dis shit. Hentai when?
>>
>>72856
>>72862
>>72852
Tie bois check dis shit. Inventory recap for trade pl0x >>72850
>>
OH SHIT
BOWTIE BROS
Let's invent nets.
>>
>>72850
Makes sense
>>
>>72871
oh yeah then trade it with the sun people for reeds
>>
>>72821
>>72841
Actions

SCREW THE GODS, WE'LL MAKE OUR OWN MAGIC

WITH BLOOD

AND METAL
>>
>>72870
We got
-Spears
-Fabric
-Bricks
-Clay writing tablets
-And written language

>>72871
>>72881
Also if we make nets we got that.
That'll be great for fishing.
>>
>>72870
We got linen and clay.
We can teach you spear fighting.
We are still looking into joining our minds to create the dopest fire magic ever.

We need rope/reeds.
We could use spear fishing techniques.
We know you really like that fire shit.
>>
File: flowchart.png (22 KB, 1570x980)
22 KB
22 KB PNG
>>72881
>>72871
>>
>>72888
>Crossbows
We don't even need bows
>>
>>72871
hey bowtie friends, we could also help you with your vermin problem by posessing them and eventually burning them.
>>
>>72888
that seems good to me lets make up our turn post
>>
>>72882
Next turn lets have the Smith's try enchanting the blades for a sort of vampirsm Effect perhaps? A warrior is healed and rejuvenated in battle?
>>
>>72893
Or turning them into our pets for further usage.

Then burning them.

As suicide bombers when needed
>>
Brothers of the sun, I propose we trade papyrus for knowledge of either clayworking or writing. Afterwards we can do joint research.
>>
>>72899
Once we discover magic, Opee will tell us exactly what it can do, it has specific effects.
>>
>>72893
>>72892
>>72896
HOLY FUCKING SHIT

ALLY WITH SUN TRIBE
THEY POSSESS THE RATS
TOGETHER WITH THEIR BATTLE CRABS AND THE POSSESSED RATS AND OUR FINEST FIGHTERS WE FLUSH OUT THE VERMIN AND AT THE END WE BURN THE RATS ALIVE / GIVE THEM TO SUN TRIBE FOR THEM TO REPURPOSE RATS INTO OTHER THINGS
>>
File: necklesswimmin.jpg (114 KB, 640x480)
114 KB
114 KB JPG
>>72851
wait, they don't?...

>>72866
soon?
>>
>>72902
You get to enslave the rats, but once an animal grows too old, we get to burn them for the gods. Crabs would be nice too, once they grow old, of course. How about that?
>>
>>72908
None of the tree people have necks

The one that finally does will become the chosen one
>>
>>72908
They have necks, he's just memeing
>>
>>72887
>>72888
>>72896

BowBros

I elect that this turnwe:
>Tech
Invent Nets for the purpose of trading with the sun tribe if they want, but also being able to catch prey or people alive on raids.

>Action
Trade with Sun Tribe for what they want.
>>
>>72915
yep seems good
>>
>>72915
I wholeheartedly agree with this decision. Next turn we look into either archery or volcano exploration
>>
>>72915
We're still discussing with the suntribe exactly what we'll do. What do you intend to invent nets with?
>>
>>72922
Our linen and fabrics.
>>
>>72903
Sure, you got my vote
>>
I'm leaving in like half an hour. I don't think I'll be able to make the next update in time, so I'm calling it off early.

Also things will have to calm down a bit from now on, I don't have any more afternoons to spend on Adventure Civ. I'll do two or three updates at night instead
>>
Do you guys think we should expand into the volcano eventually or no? Just so the mines are more protected and to keep out bowties.
>>
>>72926
That'll do.

>>72903
Reeds for clay?
>>
>>72841
Awesome drawings anon.

So is it just the males that are trying to discover blood magic, as they are the ones that cut themselves?
>>
>>72930
REEEEEEEEEEEEEEEEEEEEEEE
>>
>>72927
>>72903
Clayworking might be nice, we can start making loads of things, also propose helping with their vermin problem, as a good gesture?
>>
>>72930
k
>>
>>72930
Where do you live OP? Timezone pls
>>
>>72930
See you later then OP, we'll just be yelling about turns until then.
>>
>>72932
yeah we need to expand eventually. We need to be superior in metallurgy.

>>72936
thanks orangebro, i think females also cut themselves
>>
>>72930
Should we link you actions like before so you can start with an update again?
>>
>>72940
Help them and we'll even get Rat slaves if we do it right
>>
>>72933
Reeds for knowledge of clayworking. Also those nets might be handy for our fishing and fish-demon needs.
>>
>>72930
see you later Opee!
>>
>>72945
No, it's just the males that do it. They think the scars are manly.
>>
>>72908
noneck is a racist stereotype. The tree people have beautiful necks that go from their torsos to their heads. I'd appreciate it if you weren't propagating them with your triggering depictions of minority orange tribe females, thanks.
>>
>>72948
Can't trade you something we haven't invented yet. We'll discuss nets next turn, maybe.
>>
>>72947
agreed but that's only our action point right? then we'll need to do something with culture. maybe do some rituals with our fire magic?

also for next thread we should make some sort of long term plans.
>>
>>72942
France, it's 18:20 here
>>
>>72967
Gtta go for a while soooo yeh. But as far as I remember trading was 1 culture point each
>>
>>72967
Well, when the turn comes after the alliance is made, the culture point would be advancing our fire like you said.

And currently our plan should be dealing with the fish demons
>>
>>72930
Quick question Opee, do the traded women keep their whole tree spirit religion or do they convert to thinking there used to be one God but he had abandoned them?
>>
>>72980
You send over some fags, help deal with the rats and trade clay and reeds, teach you clay working.
Next trun we send over some fags to you, help deal with demons and make fire magics, teach us your basics.

>>72948
Let's face it, knowlege is sueless if you don't have the clay.
>>
Hey can i join any tribe rn?
I have been followibg this thread for a while so i think that i know how everything works and i have been apart of the first cult evo for a long time so i have experience with these kind of things ^-^
>>
>>72985
they still believe in tree spirits but do not revere them.
>>
>>72980
But what about papyrus and glass?
We can eat papyrus and build from it (better houses, shields etc)
And demon can cut us from our the only one food supply-dried fish.

Glass is good for jewellery for trade.
>>
>>72993
But isn't dealing with rats AND trading counts as two action?
>>
>>73003
Shit, probably. This would be a 4 turn deal unless we put our developments at risk.
What do you propose we do first?
>>
>>73001
Of course those are important too, but we only got one action for those per turn so we'll have to be unanimous on this
>>
>>73003
It is.
I think we should trade for reeds so we can invent reed pencils for our clay tablets, and leaf covered pit traps.
>>
>>73003
yeah that's probably two actions, but if trading counts as culture we can do that both this turn.

maybe we should help the bowtie tribe out with their rat problem as our action before trading, and culture into papyrus arts or something?
>>
>>72993
Clay minerals are the most common thing on the continental part of the planet, kek. I'm pretty sure we can find some even if we're blind.

>>72980
Before I leave my vote is also on dealing with the fish demons by trying to chat up the with that controls them.
>>
>>73028
Wasn't interaction of any kind with another tribe counts as culture for both parties. So we'll still need a culture turn for them to tell us about the rats first
>>
File: tiewimmin.jpg (120 KB, 640x480)
120 KB
120 KB JPG
bumping thread with tie chieftess
>>
>>73014
lets just do it before opee leaves
>>
>>73045
Ah yes, our sworn enemy
>>
>>73039
didn't we sort of interact with them on the last turn:
>>72662
>they exchanged some stories before going home.

but for now maybe we should focus on getting the papyrus foodsource and commune with the sea witch through a spirit scout.
>>
>>73045
good job do you have a art blog
>>
>>73054
yep. yozhman.tumblr.com
>>
>>73049
We should raid them soon for everything they've done to us, considering we have weapons and armour and they have shitty spears.
>>
>>73045
>Grey hair tips
Our poor old MILF Chief
>>
>>73052
We just met them. Pretty sure any action that involves both tribe counts as culture. Unless it doesn't.
>>
>>73062
have we chosen our turn?
>>
>>73062
oh dang, missed that part.

I randomly choose grey but then i saw opee's depiction of each tribe's women...
>>
>>73059
Maybe in a few turns, but I want to get more reliable food sources and blood magic first. Then, I'd be more willing to commit to an attack.
>>
>>72887
>>72888
>>72896

Guys seriously, we need to do something about this trade, or this Orange Menace.

I say we save the trade until we have nets and then we can give them to Sun Tribe to help with fishing and fighting demons.

This turn though we should be worried about more immediate dangers like the fact that we're being loomed over by the people that are growing twice as fast as everyone else.

>Tech
MAKE NETS

>Action
BUILD WALL
>>
>>73072
Just putting it out there. Doubt sand tribe would help them also. When we do though it should be for their knowledge of masonry and valuables.
>>
>>73086
lets dew it
>>
Aight sunbros, time to decide what do we do next, so far we have the suggestions:
-Use spirit scout to find that one sea witch
-Trade reeds for clay with bowtie
-Get more papyrus and papyrus based technologies
-Send over some sunbros to help Bowties with rats
-Try to use fire magic to develop glass
-Stare at the sun for inspiration on fire magic development
>>
>>73091
2/4 for nets and wall.
>>
>>73086
It'll still take a while before they attack us, they are just as unprepared. We could build the wall next turn. We could also use some fire magic for when they attack.
Keep the nets, but we need to start building an alliance with Sun as soon as possible.
>>
>>73100
But they don't have anything we can trade for and still aren't sure about what they want this turn. There's nothing we can do to better build an alliance unless we make a trade that doesn't help either of our current situations.

If we wait until next turn we can give nets, and will have nets, which helps everybody's combat ability.
>>
>>73100
so like
trade clay<>Reeds?
Tech Nets
>>
>>73113
>>73112
We could use the reeds. Rope would be useful, for our spears and construction, wall included.
>>
>>73119
What could we really use reeds for? We're not really making paper, nor do we have any sort of use for it when we have clay tablets.
>>
>>73119
Let's Just Do Chiefs Idea Now We Don't Want To Use The Little Time Opee Has Like This
>>
File: FIREBALL crab rider.png (55 KB, 500x500)
55 KB
55 KB PNG
>>73009
-Get more papyrus and papyrus based technologies
-Stare at the sun for inspiration on fire magic development
>>
>>73127
To make rope.

>>73129
He's either probably already gone, he had half an hour, not enough time to make the turn.
>>
File: sunwimmin.jpg (93 KB, 640x480)
93 KB
93 KB JPG
and this is the last wimmin depiction for today.
>>
>>73136
We don't need reed to make rope, we have linen.
>>
>>73137
Noice
>>
>>73140
Right.
What about the clay working technique? They were asking just for the technique earlier, no need to send clay, said they could find it. We teach them clay working and molding for either their basic fire magic or spear fishing, since we could use some more food sources.
Not to mention we still need to get back into medicine to reduce our number of deaths, mainly from duels at this point.
>>
>>73132
Well that's one vote
>>
>>73152
we can do all that later, but if we decide to do something that actually will help our combat and defense capabilities later it will be too late. If we try building a wall or making armor at the same time as any raid they we run the chance of being beaten early before the bonus even applies.

Priest, please, this trade shit isn't important right now, and neither of the tribes are going to get anything from it unless we get some real things of value to trade for.
>>
>>73167
Fine, but let's look into medicine next turn. Our tribe's health will probably go to shit real soon. And fire magic. Getting death magic earlier is proving to be pretty damn useless so far.
>>
>>73132
I'll vote for this as well for this. take this turn for some development and next turn for trading/helping with rats.
>>
>>73167
All this panic is beautiful. You shouldn't have stolen those trinkets and tried to kidnap our women.....
>>
>>72821
Bowtie Tribe has made its decision!

>Tech
invent nets with our fabrics

>Action
Construct our brick wall.
>>
>>73137
>dem qt blondes
Sun tribe has it nice...
>>
>>73185
Very well

>>72821
>>73132
>>
>>73181
We can do that, yes.
Everything will be a better field to trade in when he have medicines to trade for. We can join in with the Sun Tribe and start sharing written language and stuff so we can have a research partnership on fire studies. If it's all written down in the same language it'll be easier to trade magic info.
>>
>>73196
>>73132

should we plan ahead a bit?
we still have >>73092 these ideas, which are all good ideas desu. I suggest we should also scout towards the volcano, there might be something worthwhile even staring into the lava might be worth it
>>
>>73250
Yes, so our current goal is still to deal with the fish demons right?
>>
>>73250
>staring into lava
>>
>>73261
The sunpeople likes to stare at many things
>>
>>73258
yeah obviously, we've left it alone for too long. leaving it any longer is probably gonna be a bad idea.
>>73261
Staring into things is a solid strategy, it gave us fire magic and spirit magic after all
>>
>>73275
Indeed, so we should try communing with that sea witch next, she seems to kill the fishmen.

Of course, we'll also need to take into account the possibility that the sea witch may be worse than the fishmen
>>
>>73181
>Getting death magic earlier is proving to be pretty damn useless so far
Not entirely true, it's let your chieftess take her first steps toward becoming a lich, draining the lives of others to sustain her own

So basically it's what you guys deserve
>>
>>73278
only the fishmen attacked us so far. twice too. the sea witch kills fishmen which is sort of a common goal.
We might get something out of it when we send down a spirit to try and talk with her.
>>
>>73316
Yeah, let's do that next
>>
>>73304
Whose lives you think she's gonna drain?
>>
>>73321
Her own tribesmen by the look of things, that's what she's been doing

So you guys are gonna have a fun time, I'm sure
>>
>>73332
She hasn't even done that.
At least we have a defined character.
>>
>>73321
As soon as she gets older the rest of you are on the chopping block.
>>
>>73344
She's been using her sap life spell in her fistfights, at least. And I hope you don't think you're going to be getting any of our people to drain life from, you're just asking to get cut.

Anyway, yeah, it's well defined that your leader is turning into a tyrant, that's cool. Enjoy it.
>>
>>73345
>>73370
Nah, the lot of you are just salty about losing one of your walking pair of tits. You're not worried about the forest devils that killed another one of your people because you put no value on male lives.

Here, you can have the title of Feminist Utopia, it didn't fit us anyway.
>>
>>73405
KeK, and we'll be laughing when your stuck in your wall with the undead.
>>
>>73420
Tell me the one about getting cucked by gods again.
>>
>>73405
That's why we developed armor, jackass. Cause our people got attacked. What are we gonna do about the spirits besides protecting ourselves? Burn down the forest? Where our allies live? Yeah, that's smart.
>>
>>73428
Closest thing to that was the winter and were already overtaking you guys in population thanks to our deal with the trees.
>>
>>73447
Sure are.
Not sure why they're friends with you considering that's fucking them over more than anything you provide could make up for.
>>
>>73468
How exactly? They have q bigger population than everyone else and they got the knowledge of copper.
>>
>>73468
Well maybe being an ally to the group that makes weapons that can slice through anything else on the island like it were bananas is a pretty good bonus.
>>
>>73484
>>73488
Because you have to cut down sacred trees to actually melt and forge any of the swords, and if they keep trading all their women away then eventually they'll just be a tribe of men.

Point is you're grooming them to become a tribal vassal state and are going to ride the idea you're "Just Allies" until they've screwed themselves.
>>
>>73513
Is opee Back?
>>
>>73513
Once our populations are even, we'll probably cut off the women trade deal.
>>
>>73534
Nah, they'll be gone until pretty late.

>>73535
Eh, if any of you acted like ideological differences mattered you'd fall apart after the trade stopped considering your outlook on how women are treated are near polar opposites at this point.
>>
>>73534
He said he wont be until tomorrow
>>
>>73545
You don't see first world nations invading Arabic nation's because of treatment of women. Were allies because we both benefit.
>>
>>73545
We treat our women pretty well, but it's not like we consider men inferior or anything, it's just beauty standards.

Tree tribe doesn't even adorn their people with metal at all, not to mention they worship tree spirits. We've got no intention of moving in on their turf, we want no part of it. As long as we can get something out of trading with them, we'll keep doing so and leave them to do as they please in their forest.
>>
Sorry, I had a bit of tree worshipping to do. How's everything planning out?
>>
>>73617
Haven't heard from you guys for a while actually, I don't think you have made any plans for the next turn.
>>
>>73624
Ah right, maybe we were all too busy worshipping the trees.
>>
File: marital chart.png (21 KB, 707x592)
21 KB
21 KB PNG
>>73617
Pretty good.

OP aid he'll be around less often though.
>>
>>73632
Wait did we give all our women??
>>
>>73630
If you do come up with something, be sure to link it to Opee's anchor post, he may use that to do another turn before he starts again.
>>
>>73648
No, your tribe elders had a bunch of extra wives, you traded those
>>
>>73648
It's not clear, but Opee did say all your newborns now belong to the orange
>>
>>73672
Apparently we aren't trading women any more so it shouldn't be too much of a problem.

>>73659
Now that your population's gone up a bit... Wanna go hunting?
>>
>>73672
ORANGED
>>
>>73672
>Apparently we aren't trading women any more so it shouldn't be too much of a problem.
Well, this is your last action so i dunno >>72691
>>
>>73723
Orange tribe needed that population boost anyway, anything to help orangebros.
>>
>>73713
I'd love too if the rest agreed. It'd be more of a siege though with their wall. But hey if it becomes one they're trapped and can't do much.
>>
>>73713
I think the trade goes on until we cancel it, and during that time your population growth goes down while ours goes up. So you guys will slow down for a while, but once our population catches up, we can cut off the trade for good.

As far as your proposal, we had a couple of turns worth of actions we wanted to do first, but after that, we're all for it.
>>
>>73740
>>73745
Just let us know when and we'll help you avenge your losses.
>>
>The turn before we all decide to fight, Opee reveals the final tribe and it's way overpowered, so everyone starts focusing on getting on their side

It's gonna happen, I know it
>>
File: Basics of the suntribe.png (170 KB, 1000x1000)
170 KB
170 KB PNG
Sunfriends should I add the tech, magic and culture things to the side?
>>
>>73798
Sure
>>
>>73807
is this about right?
I aint that good with editing things but it's easier to have this shit in picture form than in text form, in my opinion.
>>
>>73937
It's all good
>>
>>72821
Oh right, our actions... forgot we had to do those.

Action:
>Scout to the grassy lands south of us, see what we can find.

Culture:
>Women that want to become warriors and have their degeneracy removed must prove themselves. They must go up to the volcano and bring back resources of high quality back to the tribe and give proof to the council. She will then be regarded as a warrior rather than currency.
>>
>>73937
we need to make a big summary page at some point for each tribe
>>
>>74026
I've got a list of stuff from our tribe.
Treetard refined it and I've added a bit more but it's not complete yet.
>>
>>73937
>>73807

nice

We need to think how to use all of our actual resources.
+++Sand ---> glass ---> mirrors and glass jewelry
+glass+pigments ---> glass jewelry
+glass+copper ---> mirrors
+glass ---> bottles, windows

+++Kelp ---> Rope, Kelp fiber,
+Kelp fiber --> Kelp clothes,
+dried kelp ---> medicines / cosmetics

+++ fish ---> dried fish - food

+++ papyrus reeds ---> papyrus
+ papyrus ---- > The pith of young shoots we can eat both cooked and raw (we need a more varied diet, right now whole year we eating only dried fish).
+ papyrus ---- > mats, beds, shields, bowls and other utensils
+ papyrus ----> building material (better houses, columns)
+ papyrus fiber ----> cloth, sandals, paper
+ we don't have wood, but we can burn woody papyrus roots like effective fuel.

+++Rope
+ rope, giant crabs, battle shamans -----> Giant crab riders
+ ending yourself
+ clothes from rope and BDSM stuff
+ rope and papyrus -----> pens for animals
>>
>>74023
Couldn't they just run off to some different tribe during that quest?
>>
>>74477
They could, not denying it but if they come back they will be treated as equals.
>>
>>74663
Also, this be me.
>>
>>74236
this is basically what we all want, so we should probably keep trying to discover new ways to use our resources during our turns.

but yeah, it's a very good list!
>>
>>74663
but they could also die while on the quest, which would reduce our woman population even more. It also kind of fucks up the hierarchy. Do wome who are warriors own other women? Can they own men? How do we know that once enough becomes warriors they wont try to kill us all, release the other women, and run off?
>>
>>74891
Was just an idea since no one was here, how about the poison arrow thing?
>>
>>75016
sounds good to me. I think you had something going with that but I think that might have been too much freedom for people who essential hate us right now.
>>
>>72821
Forget this: >>74023

Action:
>Scout to the grassy lands south of us, see what we can find.

Tech:
>Poison tipped arrows, nuff said.
>>
File: magic.png (29 KB, 1388x753)
29 KB
29 KB PNG
just hopping by to post the current magic chart since I forgot

peace
>>
>>75798
you dirty tease
Back tomorrow?
>>
>>75798
aight opee
>>
>>75798
See Smith, we're not even playing catch-up that bad if we get to blood magic in a couple of turns, sun guys are the only ones with more than a single dot of magic
>>
>>75833
aye.
>>
>>73344
>>73332
Is MILF chieftress going to become lady DIO?
>>
File: Tree Tribe.png (458 KB, 800x800)
458 KB
458 KB PNG
Had a go at drawing, our tribe doesn't have a team picture.
Now it does.
>>
>>76781
Love that shit man.
>>
File: Treetard Archery.png (111 KB, 800x800)
111 KB
111 KB PNG
>>78002
You know what else is cool?
>>
Also here's some more propaganda.
>>
We need to archive thread
>>
File: tree people.png (151 KB, 623x200)
151 KB
151 KB PNG
>>
File: image.png (53 KB, 1797x448)
53 KB
53 KB PNG
::_::
>>
OP can you create new thread?
>>
>>81457
He won't be back until tonight or tommorow night, don't worry the new thread will be on page one pretty much the entire time, you'll catch it.
>>
Can I join a tribe? If I join tree we're going fully Mongol



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.