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Karthen is burning. You watch from a field of Hiatha flowers that lay in full bloom, the ground wet with blood. The sky tinted a blackish red. From the sea, a great black serpent slowly rose and crawled through the town, tearing down buildings as it approached you. Slowly, it lowered its head to you, each eye as large as you, and it stared into your soul. You fell backwards as it let out a huff of breath at you, fire began to spread into the field, and as you seemingly could not stand up, the great fire and heat began to lick the sides of your vision.

You wake up sweating.

The morning light shines directly on your face, feeling warm. You stand up and slip on your travel cloak. Simple brown leather, unassuming. Your serpent scale cloak should only be worn during ceremony, and battle. Only the Durat Lon and the chief should wear their cloaks outside of ceremony.

Maya is awake, sitting alone at the fire pit in the common room.

“You were restless, tossing and turning in your sleep.” She looks up at you for a brief moment, before staring back into the fire. There’s sadness in those eyes.

>I dreamt of death.
>It was nothing. I’ll be fine.

[Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Durat%20Lon%20Quest ]

[Twitter: https://twitter.com/Durat_Lon ]
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>>644394
>>I dreamt of death.
You should advertise in the /qtg/, sometimes it brings players, other times it doesn't.
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>>644421
Duly noted, I'll shamelessly plug for this soonish
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>>644421

(I realize it's only one vote, but it's not an overall important deccision, and this next decision is pretty important to mull over, plus i got hit by a blast of suddenly real tired, so it's better to leave you with this than the previous post.)

You tell her of the dream. Maya sits in place, looking between you and the fire as you finish your story.

“That cannot be a good omen.” She said, prodding the fire with a half burnt stick. Water boils on an iron pot hanging above the fire. Mupon leaves steep in the water, they let off a pleasant aroma, though have a slightly bitter taste. Though, you’ve grown to enjoy the flavor.

“I can’t believe you’ve had to fight this early in the year. It’s only the third of Spring, and yesterday you almost killed a man. Today you’re leaving for a diplomatic mission. Unbelievable.”

“Mur Cahash is more frequent now, our father was constantly battling in winter, it was his favorite season.” You remind her.

“Ah, I remember he always did love his symbolism, didn’t he?”

“Yes, the warrior of the sun, clad in his white scale cloak and wielding a white iron sword.” You say, poorly mimicking a sword slash. You never did take to the sword.

“Say, you remember that time he brought us to the top of Cawibel hill? During my 6th winter. . .”

“How could I forget? He let me ride his shield down the hill, I ended up running straight through the briars and caught this little scar.” You say, flicking along a small scratch above your right eye, long since healed. Maya smiles at you. It’s been awhile since you’ve seen her smile like that.

You sit with her and reminisce while sipping Mupon tea. Soon though, the sun reaches ever closer to mid sky. You sigh and stand up, grabbing your spear and holstering it behind your back, as well as your replenished quiver of javelins. It never hurts to be prepared.

(cont)
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>>644784

You walk through town and reach the stables, where you find Dogai Vaeli, a fellow Lon, mounted on a brown steed, a lata much like the grey horse you rode yesterday, which stands next to him. He is a thin man, though skilled in battle. You saw him win his bout yesterday, he focused on dodging rather than deflecting blows, and barely scratched his opponent before they simply yielded due to being too tired to continue. He smiles wide at you.

“Saddle up, I figured I’d prepare the girl for you to ride” You smile back

“Thank you, so we’re off then?”

“Yes we are, I have all the rations packed. Though, next time arrive in time to help pack, won’t ya? Anyway, it’s a three day journey, so I hope you’re prepared to leave town.” You recall the dried food you purchased earlier, that should hold Maya and Tamia out for a month, though you’ll only be gone for a total of one week, it doesn’t hurt to play it safe.


>”I’m ready. It’s time to leave for Bat Nox.” The red haired warrior people to your northern border. Your relations have soured over time, and their valuable silk imports help luxury industry in Mawanir. They are also well known for their stonemasons, constantly commissioned by Alchacki for constructions in their massive trade city. A valuable ally to have, though this may sour Alchacki relations.

>”Yes, off we go to the capital of Duvai.” Duvai borders Vir Non, a great clan. While not particularly strong, they have survived in the shadow of two great clans for a very long time. They have dark tan skin, as do the men of the swamp, Vir Non. They are at great risk, as Vir Non eyes their land greedily, and would easily accept an alliance for a neighboring great clan. Though, this would certainly sour relations with Vir Non and soon hostilities would erupt along the border.
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>>644790
>”Yes, off we go to the capital of Duvai.” Duvai borders Vir Non, a great clan. While not particularly strong, they have survived in the shadow of two great clans for a very long time. They have dark tan skin, as do the men of the swamp, Vir Non. They are at great risk, as Vir Non eyes their land greedily, and would easily accept an alliance for a neighboring great clan. Though, this would certainly sour relations with Vir Non and soon hostilities would erupt along the border.

Though trade is always good.
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Here's a nice, shameless bump for here to let everyone know I actually have time to write and post now.
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>>646872
Well that's a good thing, I think.
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>>644790
>”Yes, off we go to the capital of Duvai.” Duvai borders Vir Non, a great clan. While not particularly strong, they have survived in the shadow of two great clans for a very long time. They have dark tan skin, as do the men of the swamp, Vir Non. They are at great risk, as Vir Non eyes their land greedily, and would easily accept an alliance for a neighboring great clan. Though, this would certainly sour relations with Vir Non and soon hostilities would erupt along the border.
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>>647887
>>644852

You leave for Duvai, They have little in ways of wealth, but you remember once visiting their lands when you were younger. Old fortresses from the last great war littered the land, crumbing amongst the wide forests that border the swamps of Vir Non, as well as the great hills of Mawanir. Though, this is a day’s ride away.

“So, tell me Duncan, why do you think that the chief was so dead set on an alliance with Duvai?”

You mull over the question for a moment.

“Well, it’s clearly an aggressive act, and if we were to expand anywhere, Vir Non would be easier to conquer, especially if we could weaken them through defensive battles, where shoreside towns and villages are the majority of Duvai. Those with Murawaw would be chosen to defend, and after weakening them, an offensive would be fairly easy.”

“Yes, that’s assuming our chieftain wanted to be aggressive.”

“He was always aggressive when it came to taking land, especially with my father as Durat Lon.”

“If you knew the chief better, you would know he values peace over bloodshed, and would rather not antagonize other tribes. But our Durat Lon on the other hand, both the previous and the current. . .”

“What are you saying?”

“The Durat Lon has a stronger voice with the chief with each coming generation. This is true for every clan. That’s all I’m saying.” You look Dogai in the eyes, he isn’t overly upset, though he is certainly troubled. Karthen slowly fades to the distance as you travel along paths trod into the dirt. You travel silently for a while.

“So, my turn to ask a question.” You say

“Shoot.”

“I’ve heard that Alchacki has roads, what are they like? I’ve never been there myself.”

“Imagine a path like this, but much wider and flatter, much like what we have in Karthen, though flat stones are laid out much like they are on the floor of the shaman’s hut. Riding on them is very easy, not bumpy at all.”

“I guess I’ll be seeing them soon anyway, huh?”

“Wherever Shatessu takes us, it’s not as though Lurrak has laid out his plans of conquest yet.”

You are about to respond, but Dogai holds up a hand, telling you silently to halt. You are deep into the hills. He hops off of his horse and walks to the path ahead, staring at the ground. You hop off your horse and join him. He’s staring at a large, almost human footprint in the dirt.

(cont)
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>>648179

“Is this what I think it is?” You say, in a low voice.

“No doubt about it, a footprint from a Malgor. But this close to Karthen?” He responds in a low whisper. “It probably doesn’t know we’re here, we could probably pass by unscathed, though it may be a danger to Karthen. On the other hand, we could ambush it.”

You shudder at the thought of a Malgor, here. Seven foot tall beasts, they are known to attack roadways and take a liking to the flesh of men. It would never attack a town, but aren’t above stalking it, to take children that stray too far away.

>The hunt is on!
>This is a problem for the province’s hunters, they are well equipped for threats like this.
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>>648184
>The hunt is on!
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>>648184
>>The hunt is on!
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>>648195
>>648233

>The hunt is on!
(From now on, I'll slap the option you chose at the top of my response for clarity)

“It is too dangerous to leave this Malgor alive, especially since the realm’s hunters don’t know of it. We need to hunt it.” You tell Dogai.

“You took the words out of my mouth, let’s find some more about it, then decide how to strike.”

You nod, and tie your horses to the base of a nearby short tree, before finding the footprint and following along its tracks. It left a rather distinct trail, not too concerned about being hunted. Soon, you spot trickles of blood, and at the crest of a hill you find signs of a scuffle, torn grass and scattered stones, a few large chunks of upturned dirt. You and Dogai look at each other at the same time. Looks like the Malgor already had a victim. You both find a new urgency in your goal. You both stalk onward until you come across the entrance of a cave where the tracks lead into. It appears as though something was dragged beside the footprints, most likely a body.

>Lure the Malgor out with noise, after setting a small trap. (Roll 1d20 for trap strength)
>Enter the cave, it may be resting or distracted by eating and unready for an ambush. (roll 1d20 for silence)
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>>648301
>Enter the cave, it may be resting or distracted by eating and unready for an ambush. (roll 1d20 for silence)
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"dice+1d20"
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>>648301
>Enter the cave, it may be resting
but prepare some traps, just in case.
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>>650641
>>648322

I'll just do the roll on my own then, you guys get a 16.

You enter the cave with Dogai, both of you maintaining silence as you delve into the dark. [your stealth roll : 16] The smell is getting moldy, and you can spot a faint bluish green glow ahead. As you near, you see the path is illuminated by a bluish green fungus. Though, it doesn't provide much light.

You both hear a loud snoring noise, and both of you approach, though you hear a loud crack. You snap your head towards Dogai, and see he’s looking down. He stepped on some old gnawed bones, making a more than audible sound as it snapped. [Dogai’s stealth roll, 7] You are both frozen in place as you hear some stirring. You approach slowly and see a clearing with a small, currently unlit firepit in the center. What appears to be a body is lying in a corner, though a green cloak covers it. And nearby this body, a massive lumbering creature stands itself up, then turns towards you. It has several arrows lodged into its back and is mildly wounded. Those injuries could stop a man, but of course, this is no man.

>Try to circle it, it may not expect two intruders, and your stealth is proven compared to Dogai’s.
>Strength in numbers, fight alongside Dogai and hit it with javelin as it approaches.
>Honor and Glory! Charge the Malgor!

(Roll 1d20)
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>>651840
>>Try to circle it, it may not expect two intruders, and your stealth is proven compared to Dogai’s.
>>
Rolled 10 (1d20)

>>653475



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