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QUEST DISCORD: https://discord.gg/gXfXt
CHAR. SHEET: https://docs.google.com/spreadsheets/d/1f6FPabKGBr8b1__1Mt-1ZoXbR9vWqX52KkqhviX5gTc/edit?usp=sharing
MANIFEST (STATS, SYSTEM INFO): https://docs.google.com/spreadsheets/d/1S2j97tFEa5B51Yw2ZW7wsTqNQYqU2G-MoxcPnWqFQtQ/edit?usp=sharing
TWITTER: https://twitter.com/gungalequest
ARCHIVE: http://suptg.thisisnotatrueending.com/qstarchive/592338/

> The boss wasn’t too hard to map out, so gg.

Four hours ago, you set out into the intermediate dungeon, Kobold Quarry, and its attached dungeon, the mineshafts within the quarry. It was known to be a player versus player point, popular with lower level anti-personnel squadrons for the amount of players that file in that cannot leave due to the dungeon locks. However, few anti-personnel squadrons expect players to be anywhere near capable of taking them on. That’s supposedly why you retained angry messages from “Cyrus_the_Boss420” over the last two hours, given that his Blackhearts were occupying the area.

You’ve been sitting in what is to be a small encampment, produced by the Exclusion Zone team that has been working with you against the Blackhearts, supposedly for the time being. One of their players set up a campfire, others sat down a few stools meant for base creation, and you’ve held up ever since you reached the massive gate that sought to block your path.

You shift your attention around the Exclusion Zone team, analyzing those that were with you. Most of them toted a Kalashnikov, a rifle that’s seen determined experience – others carry weaker weapons, such as an MP5 or the PPsh-41. They’ve been prepared for anti-personnel operations, however even simple research into the Kobold Quarry revealed the existence of a massive gate that guarded a boss encounter.

You glance down at your Nambu, having drawn it for the moment to inspect it. With a small cleaning kit, you set out to work diligently – getting each little stray flake of gunpowder, each small speck of dust out of the weapon. It considerably increases the durability, and you turn your attention back to the boss gate.

Eighteen Exclusion Zone players, and four of you – players in an unnamed squadron. That’s always lovely.

You fish out a small handful of the .38 Special you emptied from the Nambu, slipping each round into the revolver’s cylinder. Once you set one round in, you turn the cylinder, and move on to the next. This carries on until all five cylinders of the Nambu are full, and you press it in and spin it to secure the revolver’s load and chamber a round.

You holster the Nambu, and draw the revolver that rests at your side – the Oathkeeper. It’s an odd one, a mediocre mix of Colt Single Action Army and Mateba 2006M, chambered in the .45-70 Government rifle cartridge. You elect to not think about it, spinning the chamber ‘til a round is chambered.

> Zone: change squadron organization.
> Party: change party organization.
> Both: enter the Boss Room.
>>
>>608029
> Both: enter the Boss Room.
>>
>>608029
> Both: enter the Boss Room.
>>
>>608029
>Party: change party organization.
Casimir is still using the Calico right? He can probably change back to his energy weapon, and then
> Both: enter the Boss Room.
>>
>>608029
>> Both: enter the Boss Room.
>>
>>608029
>Both: enter the Boss Room.
>>
> Party: change party organization.

You glance over to Casimir, giving him a once-over. He has his light gun slung over his shoulder, and the Calico at an alert-carry, peering out into the rest of the kobold’s underground stronghold. You whistle sharply, which catches the attention of a few people, whereas others ignore it to check over their weaponry and chatter. Casimir hustles over.

“What’s up?” He inquires, slipping his finger out of the Calico’s trigger guard. He rests his left hand on the railing above the handguard, trying to seem as idle as possible.

“I need you to change back to the light gun. We’re going to need as much firepower as we can get, and I don’t think any bosses will be toting shields,” you explain.

When her name is mentioned, she perks up a little – having sat against a wall near Casimir to help guard the further depths of the stronghold and prevent any of the returning Blackhearts from pushing through to engage the boss.

Casimir slips the Calico around onto a sling, and after a moment, it disappears – likely unequipped – as he equips the lightgun. It looks like what you’d expect a plasma rifle to, and so you don’t budge on it.

You stand up, turning your attention to the door. You inspect it, to see whether or not there’s any quick way to open it, before your attention turns to a lever on the right. Casimir traces your gaze, and in understanding, walks over to the lever.

“Alright, here’s how we’re going to do this – you’ve got enough people to split into teams. Do any of you have a light gun?”

Two of them raise their hands, and you nod. “Right, then – you’re going to equip that for this encounter, and partner up. Everyone else, into teams of three. Given that my party is smaller, my sharpshooter and I will cover your medic, and my friend by the lever will join your light gunners.” Your plan sounds just fine in your head, but you have no idea of the room layout just yet.

“Let’s get moving. We’ve got about an hour before any of the Blackhearts can come back, and that room’ll lock up behind us, more than likely. Let’s give it our all.”

> Both: enter the Boss Room.

You step forwards, being joined by the ghorka-wearing medic. Casimir, prior to pulling the lever, sifts through squadron invites – sending one to the medic. You see a new name come up along the interface. Anno.

Good to know their name, at least. You walk up to the gate, and Casimir pulls the lever – hustling over to his two assigned partners. Avalon takes up the rear, with the medic in the middle.

Once the gates are open, you all step in – the Exclusion Zone clusters all sweeping their sectors, whereas you keep the Oathkeeper raised.

You see a pillar made of rock in the rough center of the room, and a massive pile of rocks just past it. Weak rocks are all around.

Then you hear a loud scream, coming from the mass pile.

> Move for cover. (1d20 + DEX)
>>
Rolled 9 + 21 (1d20 + 21)

>>608076
>Move to cover
>>
Rolled 3 + 21 (1d20 + 21)

>>608076
>>
Rolled 13 + 21 (1d20 + 21)

>>608076
> Move for cover. (1d20 + DEX)
>>
> 13 + 21 = 34: Medium threshold accomplished. Hard threshold unreached.

As soon as you had heard the scream, you broke out into a sprint. Your focus was on reaching cover within the cavernous room, keeping the Oathkeeper aimed downwards as you neared the first chunk of rocks. Once you were nearby, you dropped low – onto your right leg. Your momentum carries onwards, and you just barely miss cover, your torso sticking out.

You have a clear shot on the massive pile, and a brief side glance allows you to see the Russians all splitting up and finding cover. Casimir and his two companions move for cover at the middle pillar, which seems to be holding up the cavern.

You keep the Oathkeeper bared on that massive pile. The load of rocks begin to quiver as you adjust your grasp on the revolver, the medic and Avalon moving into cover beside you.

It quivers once more.

Again.

The rocks fall into an avalanche, spreading additional cover throughout the room as the screeching monstrosity is revealed – a gigantic, slim beast, baring what appears to be scrap metal and kevlar scraps alike, built to look like a monster of an improvised riot suit. Just as the bruisers before, the mask-wearing kobolds, bore gigantic Mosins, this beast totes a weapon that appears to be a Kobold-made RPD.

Despite this, this creature looks nothing like a Kobold, from what you can tell by the outline.

They’re fairly skilled at crafts, it appears, however that all goes to waste on them.

> Search for a weakpoint in their armour. (1d20 + SENS)
> Move for different cover. (1d20 + AGI)
> Avalon: look for high ground.

You place your left hand onto the ground, pushing yourself up to your feet to kneel in cover.

“This is going to be a long hour,” you mutter under your breath, as your allies in the Exclusion Zone begin to open fire on the monstrosity.

>> BOSS FIGHT: ???
> HP: 6500 / 6500

>> ADDs:
> HP: 0 / 0
> None have spawned yet.
>>
Rolled 3 + 10 (1d20 + 10)

>>608112
>Look for a weakpoint in their armor
>>
Rolled 16 + 10 (1d20 + 10)

>>608112
>> Search for a weakpoint in their armour. (1d20 + SENS)
>>
Rolled 4 + 10 (1d20 + 10)

>>608112
> Search for a weakpoint in their armour.
>>
>>608112
>Avalon: look for high ground.
>>
Rolled 18 + 10 (1d20 + 10)

>>608112
> Search for a weakpoint in their armour. (1d20 + SENS)
Can't go around wasting fancy ammo, make every bullet count
>>
> 16 + 10 = 26: Best out of three. Sensibility threshold breached.

The beast lumbers into the cavern, having to duck its head down. This cavern is barely able to maintain this monstrosity’s height, and it looks to be about twenty three feet tall. As it lumbers inwards, it muzzle-sweeps the cavern with its massive gun at hip level. As it does so, it begins to open up fire on both parties, yours, and the Exclusion Zone alike. Most of the shots from the creature miss, however you’re forced to duck your head back into cover.

Despite this, you’re definitely certain that you noticed a gap in the boss’s armour on its neck. They may not have had enough materials, or it was a design flaw that was intended.

“Aim for the neck! There’s a gap in the fucker’s armour!” You shout out, informing the closer members of the Exclusion Zone. At least a small handful take a knee from firing to reload and inform their comrades, and soon enough, fire redirects towards the beast’s neck.

The energy-weapon baring trio break cover, moving for a better position closer to the Kobold, despite the attached risks. He does take note of them, perhaps scripted to seek out players whom have light guns equipped, swinging the RPD around to aim upon them – pulling the trigger.

Rounds trail the trio, rather massive rounds, at that, and they barely make it into cover.

You glance along the two with you – Avalon is aiming out of cover, leaning her head out ever-so-slightly to attempt to get a shot off on the creature, despite the amount of allies obstructing her vision.

Anno remains in cover, holding her sidearm tightly. Closer inspection reveals it to be a Tokarev – and you turn your attention back to the monstrosity.

> Attempt to get a shot off onto the creature’s weak-point. (1d20 + DEX – MED)
> Avalon: look for high ground – there has to be another weakpoint somewhere.
> Check for wounded to relay the information to Anno.
>>
Rolled 16 + 21 (1d20 + 21)

>>608142
> Attempt to get a shot off onto the creature’s weak-point.
>>
Rolled 20 + 21 (1d20 + 21)

>>608142
Attempt to get a shot
>>
Rolled 1 + 21 (1d20 + 21)

>>608142
>> Attempt to get a shot off onto the creature’s weak-point. (1d20 + DEX – MED)
>>
Rolled 1, 2, 3, 14, 11, 10, 14, 13, 2 = 70 (9d20)

> 20 + 21 = 41: Entered Hard threshold. Critical hit!

You stand up, inhaling slowly as you do so. It prevents you from shaking, despite knowing that every single second you spend out of cover could effectively be the last. That monster’s weapon is fully automatic, and every single round it fires doesn’t even force recoil upon it. It has to dissipate into the armour’s weight, you assume, but that doesn’t explain why it’s not stepping backwards.

You raise the Oathkeeper, aiming down the front sight of the revolver. As soon as it lines up with the metal on the creature’s breastplate, you aim it just a little higher to adjust your round’s warpath. As the creature turns the RPD upon you, you pull the trigger of the Oathkeeper. The recoil runs all the way up to your shoulder, rocking hard as the .45-70 Revolver nearly snaps your wrist. You immediately duck down, keeping your head just a bit out of cover as it begins to open up.

The round that you fired slams into the breastplate, and you even see the sparks as the round ricochets upwards. It seems like the round disappears, but the creature rears upwards – firing into the ceiling. It looks like that did a hell of a something. Players from the Exclusion Zone scatter and cluster up elsewhere, some gaining a better shot than they’ve had for some time, and others remain suppressing it to whittle away at its armour.

You glance down at the Oathkeeper, slipping the cylinder out and to the left to check the ammo remaining. You count off each round – realizing you only have three .45-70 remaining. You don’t want to waste it with an uneven load, however, and shut the cylinder.

It’s going to be hell attempting to get another shot like that, as threat is all on you. Somebody else has to take aggro before it’s even relatively safe for you to make another shot.

Three teams, including the light gunners, begin to open up as soon as they get closer. They have a good enough shot on the beast's weak point, at least.

> Avalon: look for high ground.
> Check for wounded to relay the information to Anno.
> Break cover and move for a better position. (1d20 + AGI)
>>
>>608169
>Avalon look for high ground
>Check for wounded
>>
Rolled 5 + 4 (1d20 + 4)

>>608169
> Break cover and move for a better position.
>>
>>608169
>Avalon: look for high ground.
>>
>>608169
>> Avalon: look for high ground.
That's a lot of low numbers.
>>
>>608169
>> Avalon: look for high ground.
>>
>>608176
It unfortunately has massive armour, so they're surprisingly accurate numbers.

>> BOSS FIGHT: ???
> HP: 5838 / 6500

>> ADDs:
> HP: 0 / 0
> None have spawned yet.

You glance out of cover for a bare moment, hearing one of the RPD’s massive rounds rip by your head – you duck back into cover. That was almost a close shave. You adjust your grasp on the Oathkeeper, glancing out of cover a second time before turning your attention to the closer Exclusion Zone members.

“You guys! Start suppressing the fuck out of that thing, we need time for my sharpshooter to move!” You holler, and it seems some of them are getting the main idea. Their attention doesn’t turn towards anywhere in specific, starting to fire in an attempt to suppress the amalgate of armour and supposed flesh.

You glance to Anno, on your right, and then to Avalon, before you nod.

“Break cover, Avalon,” you issue the order. It looks like she’s hesitant, resting her left hand on cover – peering outwards.

“I . . . I don’t know about that, it might turn attention onto me,” she tries to reason with you, however you’re not having it.

“Break cover. I promise you’ll be fine,” you continue. She doesn’t seem to like the pressuring, but gives up and nods. The girl breaks cover and starts to sprint far right – that’s when you notice the ramp farther out with a weak overlook.

Fire from the RPD begins to shift right, however the aggression of your opponent turns onto the light gunners, whom have to duck farther down and cease fire. They at least did a good bit of damage – judging from the health bar on that thing, it had to have been at least two hundred – but that implies you did enough to bring it below six thousand.

> Check for wounded to relay the information to Anno.

You don’t see any wounded Exclusion Zone players, and none of your current party members seem wounded. You glance to Anno, on your right.

“Any ideas?”

“There’s a weakpoint,” she starts – her accent is notably Welsh, if you’ve learned anything from how other people speak. “If you focus on it, then it may inevitably lock up that weak point, and transition to another. You need to keep looking for other points to divert fire to,” she lectures you on what happens to be a portion of Raid Boss 101.

You chuckle, before glancing off towards Avalon, whom has made it up to the overlook safe and sound. It looks like the suppressing fire isn’t doing much to handle the big guy, so far – it’s barely getting through his armour.

You glance back to him, noting that Avalon may have a clear enough shot to get off.

> Break cover and move for a better position. (1d20 + AGI)
> Attempt to get another shot off on the creature. (1d20 + DEX – MED)
> Casimir: check in.
>>
Rolled 6 + 21 (1d20 + 21)

>>608194
>Atttempt to get another shot
>>
Rolled 3 + 4 (1d20 + 4)

>>608194
>> Break cover and move for a better position. (1d20 + AGI)
Once we find that cover we can check in though.
>>
Rolled 19 + 21 (1d20 + 21)

>>608194
>> Attempt to get another shot off on the creature. (1d20 + DEX – MED)
>>
Rolled 10 + 4 (1d20 + 4)

>>608194
>Break cover and move for a better position. (1d20 + AGI)
>>
Rolled 8 + 21 (1d20 + 21)

>>608194
> Attempt to get another shot off on the creature.
>>
Rolled 6 (1d20)

>> BOSS FIGHT: ???
> HP: 5524 / 6500

>> ADDs:
> HP: 0 / 0
> None have spawned yet.

You glance out of cover, trying to see whether or not the monstrosity’s focus has shifted from you or Avalon. It looks like it actually has, at least – so you nod, clutching the Oathkeeper tightly. You made an oath to Avalon; you might as well keep it, you assume, standing proper once more.

You aim the revolver, slipping the front sights over the beast’s breastplate again. You try to aim close to where you shot last, however the monstrosity has moved in further, and that becomes harder to estimate. Fire begins to turn away from other players, and towards you – and you force yourself to keep your cool. As the front sight stops drifting, you realize you’re getting the hang of the sway – before firing the Oathkeeper.

As soon as you fire a shot off, however, you’re quickly grasped by the wrist – tightly – and dragged down into cover. It looks like they did so fast enough to keep you from getting ripped to shit, one of the RPD’s massive rounds swinging right over top you.

You do glance down, for a moment, and realize Anno just saved your ass. You’re momentarily oblivious, but realize that you were dragged down on top of her – and roll over, and off.

“Shit, thanks,” you mutter – and she pats around on the ground for her Tokarev, either not hearing, or just straight up ignoring your thank-you.

You grasp the Oathkeeper, having dropped it in the momentary tumble, and glance around. The Exclusion Zone players are moving around a bit more frequently. It looks like they’re finding better cover – and you hear the sound of the Mosin firing resonate through the cave.

> Move for better cover. (1d20 + AGI)
> Casimir: check in.
> Check on the Exclusion Zone players.
>>
Rolled 14 + 4 (1d20 + 4)

>>608233
> Move for better cover.
>>
Rolled 7 + 4 (1d20 + 4)

>>608233
>move for better cover
>>
>>608233
>Casimir: check in.
>>
Rolled 14 + 4 (1d20 + 4)

>>608233
>> Move for better cover. (1d20 + AGI)
>>
Rolled 8, 13, 19, 16 = 56 (4d20)

>> BOSS FIGHT: ???
> HP: 5488 / 6500

>> ADDs:
> HP: 0 / 0
> None have spawned yet.

It looks like Avalon hit it right in the faceplate. When you glance towards the overlook, it looks like she’s standing – she drops out of view behind a rock, more than likely taking a crouch to better her shot. Good on her.

Attention is starting to redirect elsewhere as the RPD swings around the cavern. It has to duck its head down as it steps a little further in, making it a lot harder to target the weakpoint. It seems like Anno was at least slightly correct – and you glance towards the nearest batch of rocks for cover.

“Right, fuck – Anno, right?”

“Yeah.”

“Make a break for the rocks on our right. It’ll get us covered from the left by the pillar,” you explain – and it seems she’s quick to understand.

“Fuck,” you mutter, glancing over the rocks. It looks like the others have stopped suppressing – most trying to reload and recount their strategy.

Your gaze falls upon Casimir’s three, on the right – they’re already back to firing upon target, and it’s definite that they have a good enough shot on the weak point to recover what’s being lost from the suppression shifting. (+4 to trio’s combat roll.)

You figure the Oathkeeper is at least a little damaged, turning your attention to the cover on the right – Anno made a run for it whilst you weren’t even watching. You break cover, hearing the RPD begin to fire – and rounds cropping up behind you. You barely manage to swallow before diving into cover by Anno, rounds coming to a stop as you get into cover.

Avalon has already worked the bolt of her rifle, and judging from the bullet line, is aiming for the top of its helmet. Maybe there’s a weakpoint up there? You aren’t certain.

You hear a cry, out on your left – one of the Exclusion Zone players hits the ground as you take a glance. It looks like you’ve finally got a man down.

> Casimir: check in.

“Cas, what’s your status?” You inquire.

“Lighting this fucker up!” He shouts, before the microphone switches off.

Having been invited to your party for the time being, Anno scoffs under her breath. “You’ve definitely made good company,” she comments – turning her attention to the boss.

“You can’t aim for the neck anymore. You’re going to need to improvise.”

> Move for different cover. (1d20 + AGI)
> Take a shot at the boss. (1d20 + DEX – HARD)
>>
Rolled 14 + 21 (1d20 + 21)

>>608250
> Take a shot at the boss.
>>
Rolled 16 + 21 (1d20 + 21)

>>608250
Take a shot
>>
Rolled 19 + 4 (1d20 + 4)

>>608250
>> Move for different cover. (1d20 + AGI)
>>
Rolled 19 + 4 (1d20 + 4)

>>608250
>Move for different cover. (1d20 + AGI)
>>
Rolled 11 + 21 (1d20 + 21)

>>608250
> Take a shot at the boss. (1d20 + DEX – HARD)
Sup Kiva
>>
Rolled 13 (1d20)

>> BOSS FIGHT: ???
> HP: 5012 / 6500

>> ADDs:
> HP: 0 / 0
> None have spawned yet.

Avalon definitely made a suitable enough shot to deal some damage. She must have found a spot higher up to aim for, you assume, clutching the Oathkeeper. You glance towards Anno, whom is right back to maintaining cover and peeking out every so often, yet not firing. She might not be the most skilled with firearms, you theorize.

You face your cover, leaning up just a little to raise the Oathkeeper over the brim of the rock. As soon as you feel like you’ve got a proper shot, you pull the trigger – lowering the revolver behind cover as you watch the tracer. It strikes the faceplate, just around the visor – and ricochets into the visor. There’s nothing there but open air – skilled shots could definitely bypass it, though yours was built upon luck.

Rounds continue to go down range at the boss, and you clutch the Oathkeeper a bit tighter. With your mental count in mind, you’ve managed to whittle down to one shot in the cylinder, but hold back on reloading. With a speedloader of six, there’s no use in taking the chance and leaving a round in what could be your last speedloader later on.

The light gunners continue to fire up at the boss, and the RPD comes to level upon them again. They all drop like a bunch of whack-a-moles, taking cover so that they’re a much more difficult target.

The muzzle sweeps back towards you, rounds pounding into Avalon’s overlook (holy shit, is that an innuendo) as it sweeps along the cavern and raid party, striking the middle pillar several times. You hear a loud chiming noise erupt, and it seems to damage the boss’ ears, as it lowers the RPD and stumbles backwards slightly.

Yet, as it takes a few more steps forwards, it erupts a loud, loud scream, that seems to disorient everyone in the party. The Exclusion Zone’s constant DPS has brought it below five thousand health.

The rocks you’re using for cover quiver several times.

Avalon takes another shot.

> Roll backwards. Something is up. (1d20 + AGI)

>> BOSS FIGHT: ???
> HP: 4884 / 6500

>> ADDs:
> HP: 0 / 0
> None have spawned yet.
>>
Rolled 17 + 4 (1d20 + 4)

>>608302
> Roll backwards. Something is up.
>>
Rolled 9 + 4 (1d20 + 4)

>Roll backwards
>but don't roll low
>>
Rolled 1 + 4 (1d20 + 4)

>>608302
>Roll backwards. Something is up. (1d20 + AGI)
>>
Rolled 9, 2, 10, 19 = 40 (4d20)

>> BOSS FIGHT: ???
> HP: 4791 / 6500

>> ADDs:
> HP: 200 / 200
> Three hostile, six allied. The rest have not spawned.

You turn back, away from the rocks – immediately breaking off and dropping into a roll that leaves you on your back. You turn the Oathkeeper back, aiming the front sight towards the rocks. They steal your attention away from the boss, which has finally recovered from its momentary tinnitus.

The rocks quiver one last time, and Anno narrowly makes it away from cover as they suddenly burst upwards. There’s metal beneath the rocks, you figure – and the several rocks that were sent flying closest to you slowly shake and rise – attaching to one another in manners that appear to make them golems.

You don’t intend to ask, keeping the revolver raised. Anno turns her Tokarev towards the golem – and you take the moment to look around, checking around the rest of the room.

Exclusion Zone players are turning their attention away from the boss, firing upon these golems – and being engaged in return. Casimir’s group doesn’t engage the one that turned up from their cover, instead leapfrogging backwards towards the overlook.

The golem in front of you begins to lumber towards the boss instead of turn around and slap your shit up. A closer glance at it reveals five others lumbering towards the boss, and a few teams of Exclusion Zone players turn their fire upon these golems as Casimir’s three stop by the overlook, engaging the boss once more.

It has to be a scripted event based on it’s health, you assume, as it’s likely. Aiming the Oathkeeper, you turn your attention towards the boss.

Anno stands to her feet, making a move across the opening to go to the overlook.

Avalon takes another shot, joining the three lightgunners already firing on the boss.

> Fire another round at it’s visor. (1d20 + DEX)
> Move for cover and rejoin Casimir and his two by the overlook. (1d20 + AGI)
> Hold your position and play as dead as you can play and hope you don’t get shot.
>>
Rolled 15 + 4 (1d20 + 4)

>>608342
>Move for cover and rejoin Casimir and his two by the overlook. (1d20 + AGI)
>>
Rolled 12 + 21 (1d20 + 21)

>>608342
> Fire another round at it’s visor.
>>
Rolled 19 + 21 (1d20 + 21)

>>608342
> Fire another round at it’s visor. (1d20 + DEX)
>>
Rolled 8 + 4 (1d20 + 4)

>>608342
>Move for cover
>>
Rolled 17 + 21 (1d20 + 21)

>>608342
> Fire another round at it’s visor. (1d20 + DEX)
>>
Rolled 15, 2, 9, 20, 3, 9, 5, 15, 13, 8, 9, 17, 4, 20, 18, 12, 17, 10, 6, 6 = 218 (20d20)

> 19 + 21 = 40: Hard Threshold maintained.

>> BOSS FIGHT: ???
> HP: 4097 / 6500

>> ADDs:
> HP: 200 / 200
> Three hostile, six allied. The rest have not spawned.

Laying on your back, you have much less of a sway than you did when getting nervous on the rise. You aim upwards, towards the monstrosity – inhaling slowly to gather yourself as you do so. You level out the Oathkeeper, aiming for the visor. You can just barely see where you dented it with your first shot, which turned into a ricochet. Kind of interesting how physics work in this game.

You pull the trigger, firing off the last shot in the Oathkeeper, emptying the revolver. As soon as you fire, you open up the cylinder of the revolver, tipping it upwards. All six casings drop onto your stomach, and you immediately stand up to brush them off. You reach into your pocket, fishing out the next speedloader as you make a break towards the overlook.

The golem that rose up in front of you abruptly stops near the central pillar, falling apart. Other golems that were unengaged also go down – which seems to be shifting your cover closer towards it.

The golems that were engaged by the Zone team remain standing and engaging – it looks like they’re going to be regular adds for the rest of the fight.

Everyone around the Overlook turns their attention to the boss, coordinating each shot to the best of their ability with Avalon.

The accuracy of the RPD seems to have gotten worse as it swings around, striking one of the golems still standing in the back – destroying it. Another team is free to turn fire onto the boss, and they quickly do so.

With your speedloader in hand, you stop at the overlook – taking cover on the wall of the ramp, opening the revolver’s cylinder. You slip it in and release the rounds, dropping the speedloader and shutting the cylinder.

> Take another shot at the boss. (1d20 + DEX)
> Fire on the golems in an attempt to get more players to engage the boss. (1d20 + DEX)
> Hold your fire and analyze what’s going on a little more.
>>
Rolled 6 + 21 (1d20 + 21)

>>608389
> Fire on the golems in an attempt to get more players to engage the boss. (1d20 + DEX)
>>
Rolled 4 + 21 (1d20 + 21)

>>608389
>> Take another shot at the boss. (1d20 + DEX)
>>
Rolled 1 + 21 (1d20 + 21)

>>608389
> Fire on the golems in an attempt to get more players to engage the boss. (1d20 + D

HOLD THE LINE
>>
>>608389
>Hold your fire and analyze what’s going on a little more.
No SENS roll?
>>
>>608397
fuck
>>
Rolled 13 + 21 (1d20 + 21)

>>608389
> Take another shot at the boss.
>>
>>608399
No sensibility roll. It's all pretty clear that you have a bunch of Russians fighting a pair of golems and a gigantic monstrosity wearing an amalgate of scrap and armour, though you might notice something odd out of the blue.

>> BOSS FIGHT: ???
> HP: 3283 / 6500

>> ADDs:
> HP: 200 / 200
> Three hostile.

You turn your attention to the golems, as does one of the light gunners. With the Oathkeeper in hand, you raise it - firing off a round at the nearest golem, which is busily engaging the remaining player of a team of three. It looks like Anno has some work to do in a moment. Your shot seems to be enough to force the golem to deconstruct, and you nudge one of the lightgunners and Anno for them to move up and handle the injured players.

The remaining lightgunner working with Casimir turns his fire onto the golems, whereas Casimir, Avalon, and other players focus on the boss.

> Turn your fire onto the boss. The three handling the golem can do so – you have more pressing matters. (1d20 + DEX)

> Keep firing on the golems. (1d20 + DEX)
>>
Rolled 6 + 21 (1d20 + 21)

>>608420
>> Turn your fire onto the boss. The three handling the golem can do so – you have more pressing matters. (1d20 + DEX)
>>
Rolled 15 + 21 (1d20 + 21)

>>608420

> Keep firing on the golems. (1d20 + DEX)
>>
Rolled 14 + 21 (1d20 + 21)

>>608420
> Turn your fire onto the boss. The three handling the golem can do so – you have more pressing matters. (1d20 + DEX)
>>
Rolled 1 + 21 (1d20 + 21)

>>608420
>Keep firing on the golems. (1d20 + DEX)
>>
Rolled 10 + 21 (1d20 + 21)

>>608420
> Turn your fire onto the boss. The three handling the golem can do so – you have more pressing matters.
>>
Rolled 3, 19, 10, 19, 20, 15, 19, 17, 5, 8, 19, 17, 10, 9, 5, 7, 1, 9, 5 = 217 (19d20)

>> BOSS FIGHT: ???
> HP: 2973 / 6500

>> ADDs:
> HP: 200 / 200
> One hostile.

You put off another free shot at the golem giving one of the teams trouble, as everyone else continues to light up the boss fight. Your shot does miss, however, and you turn your attention back to the boss, raising the Oathkeeper towards the visor. Inhaling slowly, you move your left hand up towards your right shoulder, and fire.

You just barely miss the mark on their visor, and the round pinballs inside to hit them god-knows-where.

> Maintain fire on the boss. (1d20 + DEX)
> Cease fire and wait for a better shot.
> Check on the Exclusion Zone players. (1d20 + SENS)
>>
Rolled 20 + 10 (1d20 + 10)

>>608453
> Check on the Exclusion Zone players. (1d20 + SENS)
rngesus don't fail me now
>>
>>608453
> Cease fire and wait for a better shot.
>>
>>608453
>>608456
>>
Rolled 11 + 10 (1d20 + 10)

>>608453
>> Check on the Exclusion Zone players. (1d20 + SENS)
>>
Rolled 12, 9, 8, 8, 5, 12, 19, 15, 3, 15, 2, 20, 2, 1, 19, 6, 6 = 162 (17d20)

>> BOSS FIGHT: ???
> HP: 1862 / 6500

>> ADDs:
> HP: 200 / 200
> One hostile.

Another group of the Exclusion Zone players is downed on the far left side of the cavern, whereas Anno and her assigned guard are already handling the two downed closer to you. The remainder of that trio is opening fire on the boss, whereas the remaining golem has turned attention on advancing towards you. Another team is holding their fire – hiding in cover. Two of their weapons are empty, whereas one has just gotten another magazine in. It looks like they’re out of ammunition.

The boss’ health continues to whittle downwards, with the attention aimed upon it’s visor. The RPD swings around towards the outlook, rounds peppering the ramp and sending a few people flying upon impact, including Casimir.

Anno is sent a few feet away from the last guy that she was helping – the round striking him fairly directly, immediately killing him. Two more are struck down by the RPD, including one of the light gunners.

Avalon gets another shot off, however a round striking the outlook sends rubble overhead and she’s forced to move for better nearby cover.

> Make a move for different cover. (1d20 + AGI)
> Open fire on the boss again. (1d20 + DEX)
> Wait for a better shot.
>>
Rolled 3 + 21 (1d20 + 21)

>>608488
>Open fire again
>>
>>608488
>Wait for a better shot.
>>
Rolled 11 + 4 (1d20 + 4)

>>608488
>> Make a move for different cover. (1d20 + AGI)
>>
>>608389
>All six casings drop onto your stomach,
this is a bad idea, OP
>>
>>608488
> Wait for a better shot.
>>
Rolled 9 + 21 (1d20 + 21)

>>608488
> Open fire on the boss again. (1d20 + DEX)
>>
Rolled 10 + 21 (1d20 + 21)

>>608488
> Open fire on the boss again.
>>
Rolled 17, 19, 10, 3, 6, 16, 11, 10, 2, 1, 1, 14, 14 = 124 (13d20)

>>608520
Hence why you got the hell up.

>> BOSS FIGHT: ???
> HP: 1651 / 6500

>> ADDs:
> HP: 0 / 0
> None have spawned again.

You shift your grasp on the revolver, leaning out of the cover of the ramp wall to focus on the boss again. Ensuring the Oathkeeper is in battery, you aim the revolver towards the behemoth, firing once.

Your shot misses, and you draw back into cover as the RPD swings around again. The massive round strikes the corner you’re hiding behind, scattering the players that were taking cover near you and sending you onto your ass as it barely misses your arm and side.

It’s roughly half the length of your arm, and maybe a few times the width. It’s a fucking nightmare, and you’re thankful you weren’t hit by it.

> xxharambelivesxx HP: 82/100 (STUNNED)

> Attempt to recover. (1d20 + VIT)
>>
Rolled 11 + 9 (1d20 + 9)

>>608552
RNGESUS DON'T FAIL ME NOW
>>
Rolled 20 + 9 (1d20 + 9)

>>608552
>> Attempt to recover. (1d20 + VIT)
>>
Rolled 5 + 9 (1d20 + 9)

>>608552
>> Attempt to recover. (1d20 + VIT)
>>
Rolled 15 + 9 (1d20 + 9)

>>608552

> Attempt to recover. (1d20 + VIT)

ded
>>
Rolled 7 + 9 (1d20 + 9)

>>608552
> Attempt to recover.
>>
2d20 + 14 - roll it. Hard threshold.
>>
Rolled 19, 12 + 14 = 45 (2d20 + 14)

>>608581
>>
Rolled 18, 13 + 14 = 45 (2d20 + 14)

>>608581
>>
Rolled 8, 9 + 14 = 31 (2d10 + 14)

>>608581
>>
Rolled 10, 6 + 14 = 30 (2d20 + 14)

>>608581
>>
Rolled 20, 8 + 14 = 42 (2d20 + 14)

>>608581
>>
You stagger to your feet, grasping the Oathkeeper tighter. You reach around your back, clutching the Nambu. You open up the cylinder of the Oathkeeper, swinging it open with a lovetap on the button. Air fills your virtual lungs as you break cover. Casimir and others are still staggering up to a knee to engage the boss, however you’re incredibly determined to move onwards at this point. You draw the Nambu when you’re half way to the next bout of cover, spinning the revolver into your free hand and ensuring it’s in battery.

Fire from the RPD hasn’t caught up to you, and so you launch over the golem remains that would have shielded you from fire, turning your aim up towards the boss.

You fire two shots – one from the Oathkeeper, another from the Nambu.

You repeat this until Oathkeeper is dry, and at the top of your interface, you see the boss’ health whittling downwards. Energy bolts are flinging over your head towards the amalgate of kevlar and scrap, and you break into another sprint with the Oathkeeper emptied.

By the time you close range, the RPD has barely surpassed the cover you were using, and you break into a slide.

Every single second has lead up to this.

All twenty two of you are counting on this.

You aim upwards towards the boss, the Nambu in your left hand pointing straight and true, unto the boss’ lower jaw.

You fire once.

Twice.

Thrice.

You drop the Nambu, letting it hit the ground beside you as you draw a .45-70 round that freed itself from the speedloader in your pocket.

You open up the Oathkeeper, dropping all six casings from the revolver’s cylinder. You move so that they don’t hit you, and knock the round into the cylinder.

The RPD fire is catching up.

You clasp it shut, put your finger on the trigger, and fire.

>> BOSS DEFEATED: Kobold Artificer Lord
>> DUNGEON COMPLETE: Kobold Quarry
> 78,000 CR
> LEVEL TEN
> +6 DEX
> +7 AGI
> +3 VIT
> +2 SENS

The cries of “uraaaaa” fill the cavern as the beast crystallizes, and falls apart. You lay there, heart thumping in your chest.

> Kevlar-reinforced Ghorka (upper) received. Moved to inventory.

> Avalon is now LEVEL 11.
> Casimir is now LEVEL 13.
>>
>>608666
Satan trips has aided our success

2 into AGI 3 into VIT
>>
>>608675
>
This, Equip that Ghorka
>>
>>608666
>>608675
Supporting
>>
Go ahead and allocate five points. Stat manifest is in the OP.

Perk acquired:
Eye on the Prize
+4 SENS to quickdraw rolls.
+8 DEX to quickdraw rolls.
= Bullet trails may be seen prior to a quickdraw. You'll know if your shot is going to hit or not.
>>
You pat around, before grasping the Nambu on the ground to your left. You still hold Oathkeeper in your hand, despite the revolver being emptied. You stand up, glancing back towards everyone. You let both revolvers fall to your sides, with your hands. Glancing around the line of Exclusion Zone players, you shrug your shoulders – another eruptive cry of “uraaaaaaa” piercing your eardrums.

You step forwards, unto the line – glancing around everyone. Avalon is standing along the overlook, and you can just barely see that she’s smiling. Casimir is evidently dumbfounded, and you shrug.

“Alright, everyone ease up. Good work, but now that we’ve mopped up, we’d better get the hell out of here before the Blackhearts make it in up our asses. There’s an exit just outside of the boss room that’ll lead us out the back end, last I recall,” you shout to the Exclusion Zone players, as well as your own party.

“You can head back to wherever you guys were cooped up. I’ll be telling Boris of the success here,” Anno carries on. You quirk your brow as you tread back to the group, and she turns her gaze to you.

“Yes, that means that I’m going to be joining you for a while. It’s much more interesting than sitting around in a forward operating base, waiting for someone whom got shot to come in,” she explains as she holsters her sidearm. You suppose that means there’s another plus one.

“Then let’s get moving back to the Glocken. Boris is going to be interested in what you have to say, and I think that it might be high time that I look into a few things,” you shrug your shoulders. “Let’s get moving.”

Most of the Exclusion Zone players have already hauled ass out of the caves. It seems they don’t want to face off against the Blackhearts, now that they’re freshly supplied – and you have to hold off on following in their stead.

You step along the left wall, holstering Oathkeeper and the Nambu as you do so. You trace your steps back to the jail cell.

Grigori’s seated against one of the walls, light gun resting at his side. The girl’s evidently still here.

> Grigori: “Wake up, grab our little acquaintance. We’re going to bail before the Blackhearts get here.”
> Grigori: “Come on. We’re going to have to haul ass back to the Glocken, there’s no time to waste with them on their way back.”
> Knock on the door and get a move on. Grigori should get the notion.
>>
>>608784
Approach the girl ourselves. We have literally no excuse to continue ignoring her now.
>>
>>608784
> Grigori: “Come on. We’re going to have to haul ass back to the Glocken, there’s no time to waste with them on their way back.”
>>
>>608784
> Grigori: “Wake up, grab our little acquaintance. We’re going to bail before the Blackhearts get here.”
>>
>>608784
>Grigori: “Wake up, grab our little acquaintance. We’re going to bail before the Blackhearts get here.”
>>
>>608784
> Grigori: “Wake up, grab our little acquaintance. We’re going to bail before the Blackhearts get here.”
>>
>>608799
Even with the possibility of additional Blackhearts coming in, as well as another lapse of shotgunners, against a six-man group consisting of yourself, a sharpshooter who doesn't know how to stand very well, two russians, and a medic?
>>
“Grigori, rise and shine. Not enough time to smell the ashes. Grab the girl and let’s get a move on. There’s no time to sit around now, Blackhearts are going to be pushing in any second. If Cyrus is anywhere near smart, he’s stacking light guns up front and not all of us have shields. They’ll cut a swathe right through us, and the Zone team is already on the way out to god knows where,” you speak up, voice bordering on a bit of a shout to wake up Grigori.

He stumbles up to his feet, grasping the light gun as he does so. He notions with a hand towards the girl, and she stands up properly. She’s just up under your chin, definitely a little taller than Avalon. You’ve not really inspected Anno to tell between that.

Either way, you turn your attention away from it, drawing the Oathkeeper.

You fish out your remaining speedloader, this one containing five rounds, opening the cylinder and slipping it in. You release the rounds and drop the speedloader, closing the revolver.

You step by the group, Avalon taking up the rear – ushering them all along towards the exit by the boss room.

It’s in due time, as well, as you hear the voices of Blackheart players shouting about cleared sectors.

It takes little under an hour to return to the Glocken, and by the time that the elevator reaches the deck, the blonde girl has managed to slip away from the party. Casimir and Grigori return to their guard posts, and Anno heads into the bar.

Avalon takes a seat by the boarding elevator, up against the railing – working at cleaning the Mosin, you suspect, as she pulls out a small kit.

> Head to the Golden 22.
> Head to the marketplace.
> Head to the clinic.
> [SIDEQUEST START] Look around for Kimi.
> Write-in.
>>
>>608846
>Head to the marketplace.
> Head to the clinic.
>>
>>608846
> Head to the marketplace.
> Head to the clinic.
>>
>Marketplace
We need more armor and a shield, never can be too careful.
>Clinic
>Look for a way to make some money - Duels maybe?
>>
You step by Avalon, nodding quietly to her. You adjust the track jacket's sleeves, glancing down at it. It's high time that you equip that gorka jacket, you suppose, grasping the right sleeve and hauling your arm out of it with a little bit of work. You do the same for the left, letting the jacket dissipate as you remove it. As you walk, you tread through your relatively small inventory, fishing out the gorka. You slip it on with a little bit of work, leaving it open to reveal the undershirt.

It goes as far as to reveal the low-hanging side of your belt, but conceals the Oathkeeper particularly well. The collar goes about half way up your neck whilst unbuttoned.

As you step near the marketplace, you take the choice to head into the clinic. It's likely that they'd carry a few healing items and some okay shields, you assume.

As you head in, the NPC takes stock of you once again - and you speak up.

"Do you sell shields here?"

"The Glocken's clinic provides basic shields capable of maintaining against singular damage from Halcyon assault class light guns." You assume that Halcyon refers to fully automatic light guns, or at least a form of energy.

"How much for an average shield?" You inquire.

"Thirty-eight thousand credits," they reply - and you sigh.

"How much for a shield and a few healing stimulants?"

"Forty-two thousand credits for the shield and five healing stimulants."

> Dish out the credits.
> Nod politely and leave.
>>
>>608904
dish out credits
go to casino
>>
>>608904
>Dish out the credits.
>>
>>608904
give em those credits you poor fuck
>>
>>608904
>> Dish out the credits.
>>
>>608904
Can we get an updated stat/inventory sheet?
>>
>>611243
Everything you need is always up to date on this https://docs.google.com/spreadsheets/d/1f6FPabKGBr8b1__1Mt-1ZoXbR9vWqX52KkqhviX5gTc/htmlview#
>>
>>611243
https://docs.google.com/spreadsheets/d/1f6FPabKGBr8b1__1Mt-1ZoXbR9vWqX52KkqhviX5gTc/edit?usp=sharing

You open up and sift through your inventory for a moment, before electing to give them the credits. After selecting the amount of credits to drop, the chit appears in your hand, numbering out to about forty two thousand credits. It’s under no circumstances a preferable translation to yen – it seems like you have to do something about that in due time.

You glance back up to the clinic nurse, before setting the chit down on the counter. They move their hand to it and pick it up, and in the vein of fairly poor shop programming, the chit simply disappears unto oblivion. The shield and stimulants are added to your inventory, your user interface informs you, and you wave before hustling out. You equip the shield, which already has a traditional belt attached. You let it rest over your chest, in bandolier style.

You do move to adjust the opened gorka, glancing down to the Oathkeeper as you do. A nifty revolver, you mull it over, but inevitably glance around. Level ten considerably put you farther than most players you were fighting with prior – though there had to be a few that also were raised a few levels. You contemplate telling Boris to get his squadron’s shit together, but you feel that would pressure the camaraderie between you two, and so you ease off.

> Wander around the SBC Glocken.
> Head to the Golden 22.
> Look for a casino. Has to be some sort of entertainment.
> Wander the back alleys, specifically.
>>
>>611332
>> Look for a casino. Has to be some sort of entertainment.
Time to use our luck
>>
>>611332
>Look for a casino
>>
>>611332
>Wander the back alleys, specifically.
>>
>>611332
> Look for a casino. Has to be some sort of entertainment.
>>
Your attention turns to the back alleys of the Glocken. You walk back to the boarding elevator, turning your attention to Casimir and Grigori. Avalon remains where she was, as is – and you step by the two alley guards, nodding quietly to Casimir as you do. They’re still in your party, so you suppose you have free reign on stepping through here. It wouldn’t be a bad option to talk to them at some point, and get to know them properly.

You nudge the gorka jacket back over the Oathkeeper, concealing your primary weapon. The Nambu, around your rear, is still visible. Your gaze falls over the nearest wall – glancing over mixes of graffiti, posters, and more graffiti. Some of it depicts duels – that’s interesting information for later. Instead of the usual left, to head towards the Golden 22, you elect to wander right, and see where the road takes you.

When you get around the right side, you immediately notice an intriguing structure with a broken down sign. There are neon lights on the hanging sign, though not all of them turn on. “Casino”, it reads, with the only on letters reading “sin”. Now, that is edgy.

> Step into the supposed casino. This doesn’t seem like the best idea, with how run down it is.
> Go back and check over the dueling graffiti.
> Write-in.
>>
>>611517
>> Go back and check over the dueling graffiti.
>>
Rolled 2 (1d20)

>>611517
> Step into the supposed casino. This doesn’t seem like the best idea, with how run down it is.
time to win big bby
>>
>>611517
>Check the dueling graffiti
Then
>Casino
>>
>>611517
> Step into the supposed casino. This doesn’t seem like the best idea, with how run down it is.
>>
>>611517
>Step into the supposed casino. This doesn’t seem like the best idea, with how run down it is.
curiosity peaked
>>
>>611517
>casino
>>
You reach down to your right side, but move your hand around your back and grip the Nambu. You reach over and open the door to the structure, before stepping in – and are actually fairly delighted by the results. It looks a little run-down, nonetheless, however the casino is very much a proper building, with NPCs included. There don’t seem to be any other players here, and you do glance along all of the machinery in the room.

Outside of their interaction range, you’re ignored by the NPCs, freely able to step around and sleuth to your heart’s content. You do take the time to glance over a few machines in closer detail, and ease up a little – releasing your grasp on the Nambu. You reach up tentatively, brushing off the screen of the machine.

It’s a fucking Pachinko machine.

It is at that moment that you realize that you may have walked into hell, stepping away and turning your attention elsewhere, unto the senior-friendly slot machines; since playing games with non-playable characters is the most lonely thing that you can do at any point in your life other than masturbation.

Most of the stools are broken down and run down; as well as some of the remaining slot machines. It is despite this that you manage to find one that is still operational, even after taking a seat and glancing it over.

> Examine the slot machine more closely. (1d20 + SENS)
> Insert a few credits and knock the lever. It can’t hurt, can it? (1d100 + LUCK)
> Leave with your wallet and sanity intact.
>>
Rolled 37 + 35 (1d100 + 35)

>>611633
yoloo
>>
Rolled 100 + 35 (1d100 + 35)

>>611633
> Insert a few credits and knock the lever. It can’t hurt, can it?
>>
>>611642
Jesus fuckin christ
>>
Rolled 98 + 35 (1d100 + 35)

>>611633
>> Insert a few credits and knock the lever. It can’t hurt, can it? (1d100 + LUCK)
>>
>>611633
>>611642
aww yeh
>>
You settle in on the stool, fish out a few loose credits, and slip them into the slot machine. You reach up with your right hand, and cup the lever – and haul it down. Your luck truly exceeds you, and seems to alter the way slots are played. For others, it takes a few pulls of the lever, and some form of charm of luck or some dust in the machine changing how everything works.

However, for you, it’s a simple pull of the lever and five minutes of being pelted at close-range with credits chits. It’s a surprisingly painful event, amid the room constantly emitting a sound effect that slowly begins to feel sarcastic - “ching, ching, ching” as the slot machine rattles out credits at a few tens of thousands a second. It’s almost inevitable for the onslaught of inbound credits to cease, and when it does, you unfurl on the floor, clutching at the counter behind yourself to pull yourself up, and open up your inventory.

> 3,000,000 CR.

That’s an awfully jaw-dropping number, but it quickly slingshots back to slap you in the dick: that’s only thirty thousand yen, when converted.

Despite that, you do see the attention of a few non-playable characters turning towards you, and they speak in a fairly robotic manner, “Looks like we have a high roller.”

You quickly dart out the door of the casino. Kimi was right, most places with NPCs are relatively creepy.

> Head to the Golden 22.
> Look back into the dueling graffiti.
> Writein.
>>
>>611706
>Dueling graffiti
Our luck
That was great
>>
>>611706
>Look back into the dueling graffiti
Aww. Yeh.
>>
>>611706
> Look back into the dueling graffiti.
>Then find a quiet spot where you can dump your winnings onto the ground and roll in it.
>>
>>611706
Go buy two colt single action armys
>>
>>611721
no. two new model armys
>>
>>611733
The new model army has a 4 minute reload according to kiva. Each
>>
>>611721
>>611733
>>611776
Oathy does just fine we should just get a lever action rifle and leave it at that. Our weapons are fine for the time being
>>
>>611779
Revolver only run, And we should atleast get one single action to replace the nambu
>>
>>611779
This
Maybe some lower body armor
>>
After leaving the casino with your earnings in tow, you walk back towards the alley that Casimir and Grigori are standing guard at. Your gaze falls over to the two on the left, and they’re both leaning on the walls and chattering. Your gaze drifts back to the graffiti, and in the sea of “GET FUCKED KAYABA” and “dick the kitty”, you relocate the dueling graffiti.

The graffiti sends you back to the Golden 22, supposedly, to find a small back-alley scene in which people duel with handguns.

Well, try everything once, you suppose.

> Go on ahead and find the dueling scene.
> [SIDEQUEST] Go find Kimi.
> Writein.
>>
>>611866
>Go on ahead and find the dueling scene
We don't need new weps yet and I think our gear for the time being is fine.
>>
>>611866
>> Go on ahead and find the dueling scene.
Sorry Kimi
>>
>>611866
> Go on ahead and find the dueling scene.
>>
>>611866
> [SIDEQUEST] Go find Kimi.
>>
>>611866
>>> Go on ahead and find the dueling scene.
we wereborn for this
>>
You retrace your steps back to the bar, opening up the door and heading right on in without much of a second thought. Your gaze shifts towards the counter, but you turn your attention just past it – there’s a back door on the left side. You turn your gaze towards Boris, whom is sitting with Anno – you elect not to interrupt their meeting, though regard the slav with a nod. You step up to the bar, knocking on it just barely to catch the barkeep’s attention.

Once you garner their attention, you lean in, lowering your tone.

“Are there duels going on out back?” You inquire, leaning on the bar to steady yourself.

The bartender shifts his attention around, towards the back door that you’d noticed, before nodding.

“Twenty thousand credits to get in. You get the jackpot of what’s been bet and lost if you win. This isn’t a normal offer, but this one girl has been giving everyone some trouble. She went missing for a while, but came back just recently. You think you have what it takes?”

> Drop the credits on the counter. It’s time to d-d-d-duel.
> Deny it and head over to Boris and Anno.
>>
>>611936
>> Drop the credits on the counter. It’s time to d-d-d-duel.
>>
>>611936
>It's time to d-d-d-d-duel
>>
>>611936
>> Drop the credits on the counter. It’s time to d-d-d-duel.
Lets fucking do this
>>
>>611936
> Drop the credits on the counter. It’s time to d-d-d-duel.
>>
You set down the credit chit of twenty thousand, and turn your attention to the door. The bartender leans down just slightly, tapping something underneath the bar. Supposedly a button, though that's your assumption.

"Door is unlocked. You've got thirty seconds to prepare as soon as you're out there. From there, it's until they're unconscious or dead, and the same for you. Good luck," he says - and your attention turns towards a television screen that turns on. It looks like it views the back alley, but you can't pick up on much from there.

Turning your attention back to the door, you head out – clutching the Oathkeeper at your side as you do so. You have thirty seconds to prepare and analyze the situation and where they may be coming from. Potentially, thirty seconds before you could die a horrible death trying to be a badass.

> Stand your ground. You’ll know where they are from the first shot. (1d100 + SENS / AGI)
> Analyze the situation. The second they shoot, they might not reveal themselves. (1d20 + SENS – MED)

You hear the door lock behind you – suppose it’s now a game of life and death, though unlike times before – it’s your head on the line.

The Oathkeeper and Nambu both remain undrawn, though you’re intent on drawing the Oathkeeper at the first sign of trouble. You can turn your attention to the Nambu, but it may not be very effective here.

The "arena", is a back alleyway - roughly ten feet wide, fifteen long, and encased by full-on buildings all around. All doors around the alleyway but the bar are barred up or blocked off by trash and wood.

Nowhere to run, nowhere to hide.
>>
Rolled 15 + 12 (1d20 + 12)

>>612005
>Analyze the situation
>>
Rolled 3 + 12 (1d20 + 12)

>>612005
>Analyze the situation. The second they shoot, they might not reveal themselves. (1d20 + SENS – MED)
>>
Rolled 27 + 13 (1d100 + 13)

>>612005
meant this
>>
Rolled 18 + 13 (1d20 + 13)

>>612005
> Stand your ground. You’ll know where they are from the first shot.
>>
Rolled 17 + 13 (1d100 + 13)

>>612033
Whoops, wrong dice.
>>
Rolled 29 + 25 (1d100 + 25)

>>612005
i fucked up both my rolls
>>
> 1d100: FAILED

> 1d20: SUCCEEDED

Your hand moves down to the Oathkeeper, nudging the gorka aside. You grip the revolver, cocking the hammer to send it into action. You inhale, remaining steady. You spread your feet just slightly, to proper footing. If you were to flinch standing proper, you’d probably fall on your ass. Your eyes flick around the “arena”, soon coming to fall upon just staring straight ahead. You have no immediate idea where this guy is, or what weapon he’s using.

However, the second that they fire – the muzzle flash lights up the area around them, giving it some illumination. The bullet trail whips forwards and fades within a second – and the round slams into the wall nearest to you, lodging in. They’re taking cover by the dumpster – and you have a good enough shot to hit them, at least once.

You hear their revolver click, the sound resounding through the alleyway. It’s a single-action.

> Quickdraw. (1d20 + DEX – HARD)
> Move for cover. (1d20 + AGI)
> ???: “Let’s do this properly. Face me, and let’s see who has the quicker draw.” (1d20 + SENS)
>>
Rolled 12 + 27 (1d20 + 27)

>>612102
>> Quickdraw. (1d20 + DEX – HARD)
>>
Rolled 1 (1d20)

>>612102
>> ???: “Let’s do this properly. Face me, and let’s see who has the quicker draw.” (1d20 + SENS)
>>
Rolled 13 + 27 (1d20 + 27)

>>612102
> Quickdraw.
>>
Rolled 2 + 12 (1d20 + 12)

>>612102
>???: “Let’s do this properly. Face me, and let’s see who has the quicker draw.” (1d20 + SENS)
>>
Rolled 10 + 35 (1d20 + 35)

>>612102
>Quickdraw
>>
Rolled 19 + 27 (1d20 + 27)

>>612115
fucked up my mod, perk = background
>>
They just nearly winged you. It doesn’t seem right to let that slide. The clasp of the leather holster unsnaps, and you draw the Oathkeeper, swinging the revolver upwards as you slip your finger into the triggerguard. You see the bullet trail before the revolver even leaves the holster. It constantly sways, but it meets a mark along the dumpster, and slips more to the right – before locking point as you brace the revolver at your waist and fire.

The round hits it’s mark, and you see the faint red glow of the wound in the dark. You hear their revolver clatter to the ground – either they’re dual-wielding, or you struck their dominant arm.

> Take another shot. (1d20 + DEX – HARD)
> Demand they surrender. (1d20 + SENS)
> Fan the hammer. Nothing to lose but credits and your dignity for probably missing repeatedly. (1d20 + DEX + STR – HARD)
>>
Rolled 15 + 27 (1d20 + 27)

>>612179
>> Take another shot. (1d20 + DEX – HARD)
>>
Rolled 20 + 27 (1d20 + 27)

>>612179
Another shot!
>shots shots shots shots shots shots
>>
Rolled 12 + 12 (1d20 + 12)

>>612179
> Demand they surrender.
>>
>>612186
You did it fucks! You did it!
>>
>>612186
EVERYBODY
>when my shitty meme gets a nat 20
>>
You inhale, exhale, and fire. The round strikes the dumpster, and from what you can see and hear with the muzzle flash's momentary illumination, it doesn't go in. Despite this, the round ricochets, embedding in the brick wall to the right. Amid the round's abrupt stop into a ricochet that could have guaranteed a win, you hear a loud slamming noise against the dumpster - and then nothing.

The light above the door turns on, seemingly to signal that it is now unlocked.

Did they just fucking knock themselves out whilst flinching?

> Head back into the Golden 22 to collect winnings.
> Check on your opponent.
> Write-in.
>>
>Head back into the Golden 22 to collect winnings
>>
>>612213
>Check on your opponent
Have some honor, shake their hand.
>>
>>612213
> Check on your opponent.
> Keep your gun drawn.
>>
>>612227
tfw fucks doesn't read posts well enough
>ever

>head back to get winnings, no honor amongst unconscious foes.
>>
>>612213
> Head back into the Golden 22 to collect winnings.
>>
>>612213
>> Check on your opponent.
>>
>>612213
>> Head back into the Golden 22 to collect winnings.
>>
You step into the alleyway, just as far as the dumpster. You keep the Oathkeeper drawn, glancing back towards the door and, in glancing at the door, the camera that's hooked up to the screen inside. Your attention shifts back to the dumpster, before you take a knee - Oathkeeper lowered for just a moment as you reach out with your left hand, patting around in the limited light darkness. You do eventually find something - and judging from the faint red glow on their shoulder, it's your opponent - unconscious as is. You expect there to be some sort of timer before they wake up, as it wouldn't make legal sense for the VR gear to knock someone out upon going unconscious ingame.

You stand proper, moving the Oathkeeper back to your right side and slipping it into the holster, uncocking the hammer of the revolver. You move back to the door, and open up - heading into the bar to a few solid claps and boos. Some people think that was simply luck - and they were probably right. You go back up to the counter, resting your left hand on it - glancing at the barkeep.

He sets down a credit chip, worth roughly six times the amount that you dished out to join in.

> 120,000 CR

That's a nice winning. You glance back over to the table that Boris usually occupies, and note that he's absent; though Anno hasn't left and is nursing a glass of an amber alcohol that you identify as scotch.

Your attention is torn away by the barkeeper shouting at someone, whom rushes into the back alley; supposedly a medic if the satchel is anything to say about it.

> Sit down with Anno.
> [SIDEQUEST] Go look for Kimi.
>>
>>612427
>Sit down with Anno.
>>
>>612427
> Sit down with Anno.
>>
>>612427
> [SIDEQUEST] Go look for Kimi.
>>
>>612427
>> Sit down with Anno.
>>
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You shut the holster that Oathkeeper occupies, turning away from the bar as the barkeep moves around, picking up a few sets of glasses and a rag, more than likely to start cleaning them off. You turn your attention over to the dark-haired medic, quirking your brow. This little quirk dissipates, however, as you maneouvre your way through other tables and booths to stop by her booth.

“Room for one more?” You ask, to which Anno tips her head up and nods quietly, setting the glass down.

“Nice to see you again,” she gives the ever-faintest smile, her attention moving from the glass of alcohol to yourself.

> Anno: “Any reason you’re sitting alone? Where did Boris run off to?”
> Anno: “Nice to see you again, as well.”
> Remain quiet.
>>
>>612511
>Anno: “Nice to see you again, as well.”
> Anno: “Any reason you’re sitting alone? Where did Boris run off to?”
>>
>>612511
> Anno: “Any reason you’re sitting alone? Where did Boris run off to?”
>>
>>612511
>> Anno: “Nice to see you again, as well.”
>>
“It’s nice to see you again, too. I didn’t think that I’d ever see you sitting alone,” you settle into the booth, returning the slightest smile in the best way that you could manage. She seems to find it a little endearing, at least, and you sit up some to cross your arms and rest them on the booth table.

“Where did Boris run off to?” you ask, to which she glances back towards the door. She does look back towards you – it doesn’t take much time – and shakes her head for a moment. “He took off towards the forward encampment, last I heard that drunken slob. It seems that I got under his skin, although. He didn’t take very kindly to my input,” she says, moving her hand along the table to grasp the glass of scotch.

She brings it up to her lips, taking a sip from the glass, and setting it back down. “I suggested that he have people head back into the quarry whilst the Blackhearts are distracted with looking for us, and supposedly the girl that you doubled back for. But, he wasn’t very fond of the suggestion, I take it. It seemed repetitive to him, despite being another way to set back his Blackhearts and further sharpen his numbers into a force to be reckoned with.”

“I won’t ever understand him, though my suggestion did leave to my formal removal from his squadron. You do seem to be competent, if not a fair bit risque, as are your two companions, however – so rather than becoming a hired gun and failing to get any farther in this accursed game. . .” She trails off for a moment, furrowing her brows as she lifts up the glass of scotch again.

“. . . I offer you my skills, in the hope that you will accept my assistance whilst you are still upholding some form of camaraderie between yourself and Boris, as the information that I may provide is some that would be interesting to you, would it not?”

> :: Choose one.
> Take some time to think over the offer.
> Recruit Anno into Kimi’s squadron.
> Inquire about the information that Anno can provide.
>>
>>612597
>Recruit Anno into Kimi’s squadron.
Although I bet we hear about this from Kimi
>>
>>612597
>> Recruit Anno into Kimi’s squadron.
>>
“If you’re willing to put up with me being a. . . “risque” bastard, and the two guys out front being the same way, then there’s no real reason to deny you a chance, is there?” You ask, to which Anno cups her chin.

“I don’t believe there would be any real reason to,” she replies curtly – lifting the scotch glass to her lips and finishing off the remainder of the alcohol within the glass. You send her the invite, to which she accepts – and chuckles softly.

“Really, now? I would have expected you to be spearheading this warband. If it is anything to say,” the dark-haired woman begins, attempting to remain as sophisticated as possible despite her increasing disdain. “Kimi is quite a bit of trouble, and maintaining a squadron requires a fair bit of credits.”

“If she’s done anything to you in the past, then I would suggest acting on the moment and leading a coup. Your companions out-gun those that are loyal to her, and out-level them quite well. Kimi would be the only viable opponent, but that is one to five,” she continues. “In such a case, I would dearly advise that you strike whilst the iron is hot.”

> New private message.
>> From: Kimi
>> Titled: wtf

You don’t even have to check the body of the message to know that it’s going to be her trying to put pressure on you. She hasn’t even been active with the squadron – you’re ensuring that things are going smooth and that people are doing shit, and replacing those you lost in the siege on Cyrus’ compound.

> [SIDEQUEST] Coup: “I guess you’re right about striking whilst the iron’s hot.” She's been too inactive with the squadron. Maybe it's time for a change of leadership.
> Reject the offer. Kimi hasn’t done the worst to you, has she?
>>
>>612740

>Not through speeches and majority decisions will the great questions of the day be decided ... but by iron and blood.

Initiate the coup! VIVE LA REVOLUTION!
>>
>>612740
Well, I guess she is kind of a bitch? Why not
> [SIDEQUEST] Coup: “I guess you’re right about striking whilst the iron’s hot.” She's been too inactive with the squadron. Maybe it's time for a change of leadership.
>>
>>612740
>> Reject the offer. Kimi hasn’t done the worst to you, has she?
i would rather not alienate our childhood friend
>>
>>612740
>Reject the offer. Kimi hasn’t done the worst to you, has she?

Wasn't she the one who sent us the NerveGear and the game in the first place? We kinda owe her one.
>>
>>612740
>> Reject the offer. Kimi hasn’t done the worst to you, has she?
We're playing cause of her in the first place. Having said that if she starts getting bitchy or uppity then thats alway on the table later.
>>
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You nod your head for a moment, though you hold up for a moment. “You might be right about striking whilst the iron’s hot, Anno – but I don’t know about this. She sent me the gear that I needed to play Gun Gale Online,” you attempt to explain, though she scoffs.

“Let me guess – much rather than providing you with a safer option, she provided you with a NerveGear?” It seems that Anno knows quite a bit about Kimi’s antics. It entices you – intrigues you, even, and you find yourself captivated in the conversation rather quickly.

“What’s so bad about the NerveGear? Is it the infamy from the Sword Art Online beta test, Anno?” You ask, sitting up a little more despite your arms being crossed.

“Simple. All VRMMORPGs utilize headsets. These headsets deprive you of your body’s sensory functions to translate to ingame control by use of microwaves. The NerveGear, however, emits an immense level of these microwaves that can effectively render you incapacitated for the entirety of your playtime. This was designed by Kayaba Akihiko himself, as part of the Sword Art Online incident: he needed hardware that would support the Cardinal System’s hard-coded option upon a player losing all of their hitpoints,” Anno begins her explanation, leaning onto the table with her elbows up, bridging her hands and crossing her legs.

“Effectively, you should come to realize that if you were to die in the game, there is a small percentage that the portable version of the Cardinal System encased in Gun Gale Online’s code may trigger and result in events ranging from a coma, to being able to cause the complete shut down of vital processes around your body, and ultimately lead to loss of life through cerebral hemorrhaging and arterial occlusion,” she continues.

“I would dearly ask you to reconsider, however I understand if your mind is set on forgiveness, despite how weak that notion may appear to Kimi herself.”

> :: Choose one.
> Anno: “How do you know Kimi so well?”
> Anno: “How do you know all of this?”
> Reconsider your choice.
>>
>>612869
>Anno: “How do you know all of this?”
>>
>>612869
>> Anno: “How do you know Kimi so well?”
>> Anno: “How do you know all of this?”
i feel like there is something she is not telling us
>>
>>612869
>> Anno: “How do you know all of this?”
I am stupid
>>
>>612869
>> Anno: “How do you know Kimi so well?”

Fuck, we need to talk to Kimi and be ready to fuck her over if shes fucking us.
>>
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“How do you know this, Anno?” You ask, though she’s quick to speak up in retaliation, cupping her chin as if she’s amused.

“Unfortunately, I’m not at liberty to provide this information – at this moment. It would be rather detrimental to leave such information on your mind at this time, when you clearly have something more to attend to. I ask you to not dwell on it too much for the time being, as you’ll be free to learn when you’re ready. Until then, I’d like – no, I wouldn’t like, I need you to usurp Kimi’s control over your squadron,” she finishes.

“You’re nothing special, so anyone else could do so – however you do know Kimi better than I do, so your assistance would be preferable. Will you do so, Aedhann?”

You have just now begun to get the biggest feeling that you’re talking to a government spook, and it isn’t the greatest feeling. It's like being lead through a maze to find something, however you realize that there's a gun that's nudging you along.

> :: Choose one.
> Agree to usurp Kimi's control over the squadron.
> Deny. Someone else can get wrapped up in this. You want nothing to do with it.
>>
>>612950
>Agree to usurp Kimi's control over the squadron.
>>
>>612950
>> Deny. Someone else can get wrapped up in this. You want nothing to do with it.
>Kick her from the squad.
>>
>>613011
Thaaaaat's iffy.
>>
Ignoring the post that came up with my ID (assuming was inner-household or a lucky spoof), running RNG to determine the choice taken here unless someone takes in to sway the vote before I'm done. I'm not certain how in the hell that happened.
>>
>>613084
>>612971
I'll pass rather than turn to the dice, we can deny her
>>
File: anno13.gif (1.24 MB, 500x500)
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>>613094
Your call.
- - - -

“I don’t want any part in this, Anno. This is stepping over a few borders that I don’t favor crossing,” you finally answer. It doesn’t seem like she’s willing to end this discussion here, and you’re unconvinced of the legality of any agreement made with Anno at the moment.

“I can understand that, however the course of action that follows this isn’t necessarily the best outcome for either of us.”

You’ve opened up the interface under the table, holding your finger over kicking Anno from the squad.

“Do you really want a proper explanation here, Aedhann?” She sighs, seeming to be losing her patience.

> :: Choose one.
> Deny the proper explanation.
> Accept the explanation.
>>
>>613141
>Accept the explanation.
Nothing to lose from talking to her
>>
>>613141
>> Accept the explanation.
Fucking hell, i didn't think she'd be this much of a pain.
>>
You fall quiet, and simply nod, preparing for another near-sophisticated lecture from Anno. It seems that she’s perked up a little now that you’ve agreed, at least.

“Then come with me, would you? No sense in disclosing sensitive information in the middle of a bar populated by teenagers,” she laughs softly, though the situation is too tense for you to get the joke. She notions towards the alleyway door, and seems to note your skepticism.

“I promise that he won’t lock it,” she breaks the brief silence.

> :: Choose one.
> Agree to follow her into the alleyway. She doesn’t seem like she’s higher level, you should be fine.
> Deny following her into the alleyway. Reveal what she can here.
>>
>>613219
>Agree to follow her into the alleyway. She doesn’t seem like she’s higher level, you should be fine.
Worst case scenario we get to kill her
>>
>>613219
>> Agree to follow her into the alleyway. She doesn’t seem like she’s higher level, you should be fine.
Bitch turns on us then we have a new enemy for life. Go Count of Montecristo on this bitch.
>>
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You stand up, as does she – and she takes the lead into the alleyway. She shoots the bartender a glance that makes you momentarily tense, but it seems like there was a hidden message diverted between the two. You can’t tell if it was just her accessing the instant messaging pane or if they’ve rehearsed something like this countless times before.

Once you’re in the alleyway, the light remains on – and she steps over towards the dumpster, and reaches behind her back. In doing so, she draws her Tokarev, and you immediately counter by drawing Oathkeeper’s Condemnation, raising the revolver.

She draws her finger out of the triggerguard, setting the revolver on top of the dumpster. You ease up, ever-so-slowly, lowering the revolver to your side and holstering it.

“Easy. I don’t intend to start a fight that I can’t win, even here. It would be asinine, don’t you think?” Anno begins, taking a half-step back before properly turning to face you.

“Very well, Aedhann,” she raises her right arm, resting her elbow on the dumpster to lean upon it.

“What do you want to know first?”

> :: Choose one.
> Your real name.
> Who are you exactly?
> What do you really need me for?
> What’s the point of all this?
> Why are you so hell-bent on targeting Kimi?
> Why did you come to me about this exactly?
>>
>>613274
>> What do you really need me for?
>> What’s the point of all this?
>>
>>613274
>What’s the point of all this?
>>
“What’s the point of all of this? What do you need me for?” You inquire, crossing your arms.

“Well, allow me to explain appropriately, I suppose. I formerly was a direct investigator of the Sword Art Online incident, and part of the Case Victims Rescue Force whom assisted in the situation of ten thousand players of the game being rerouted to their local hospitals for stabilization for the two years that they would play the game,” Anno begins to explain, bringing her left hand up to clasp her right shoulder.

“One player that I had assisted in the relocation of was, as you may suppose, Kimi. We gained apparent knowledge over a guild by the name of Laughing Coffin in the game as additional players turned up dead – a strictly player-versus-player guild that sought to murder other players out of the belief that none would die in the real world, which was quite the contrary,” she continues, resting her chin on the inner nook of her right elbow after moving her left arm again.

“We have reasonable suspicion that Kimi was involved with the guild, as she received her NerveGear – that was redirected to you – to coincide with reception of a copy of Sword Art Online upon release day. We’ve coordinated this information due to the location logs kept by the Cardinal System, referenced to the location logs where other players died and other logs regarding usernames known to be affiliated with the guild. We attempted to locate her based on the serial number of her NerveGear, however upon searching the property we learned that it was no longer there, and that she was in possession of an AmuSphere.”

> :: Choose one.
> Do you have any more confirmation?
> Where do I fit in all of this? You seem to have forgotten to explain that.
>>
>>613324
>Where do I fit in all of this? You seem to have forgotten to explain that.
>>
>>613324
>> Where do I fit in all of this? You seem to have forgotten to explain that.
>>
“You have her NerveGear. Her serial number, too. She’s gone as far as to request the serial number of her NerveGear redirect to you in an attempt to supposedly cover her tracks, or distance herself from what she had done in Sword Art Online. That is an item we need to repossess, although getting in the way of one of the larger hobbies in the world would be quite uncouth for us to do as part of an investigation. It’s a manner that assists our investigations quite seriously, in fact: taking a harmless denominator out of the equation would do nothing but cause drama for the news to pick up on, despite our intentions.”

“However, I see that I now have a selling point. You do enjoy playing Gun Gale Online, do you? Or do you simply do it to make money to survive, now that you’ve lost your job?”

The fact that Anno has such easy access to personal information to utilize against you psychologically makes you fairly nauseous. You step over to the wall on your right, pressing your shoulder against the brick wall to steady yourself.

“In exchange for your cooperation in our endeavour, I would like to ensure that you receive an AmuSphere and are medically screened for any damages caused by severe use of the NerveGear on behalf of our investigation.”

“Given that we have surprisingly evident information that you’ve been utilizing your sporting license to own a firearm. . . incorrectly,” she carries on, “for lack of a better term, I would like to give my word that investigation into this matter may be expunged with the local police, so as to not incriminate you any further – having a murderer’s NerveGear and a gun.”

> :: Choose one.
> Your real name.
> That’s all.
>>
>>613356
>That’s all.
>>
>>613356
>That's all.
"There's an awful lot of lack of evidence on that "incorrect usage"
I mean I took it places on the way to the range, but always unloaded until I got there."
"Which is pretty well explicitly"
>>
>>613443
>>613356
Legal
Explicitly legal.
>>
>>613356
>That’s all.


Well shit. I guess she is a bit of an ass, in the end. Besides, I do like the idea of haivng an AmuSphere, instead of a NerveGear. Safer that way.
>>
>>613356
>> That’s all.
Delay the decision till we talk to kimi.
>>
“There’s an awful lot of lack of evidence on that incorrect usage,” you respond – although she doesn’t seem to be buying it. “I took it on places on the way to the range, however it was never loaded until I got there. That’s explicitly legal,” you finish.

“I don’t believe that you understand the situation as it is. We have plenty of evidence in regards to you carrying it on your person even when you didn’t intend to go to the range,” Anno retaliates, “and in these times, loaded, as well. I don’t believe that it is in our best interest to argue, however,” she stands up properly once again. Her hand moves towards the Tokarev, and you tense up before she stops, just within range to slightly twitch and grasp the gun.

“I want to get both sides of the story,” you explain.

“The mature thing to do. You may not be as risque as I expected,” she finishes. “I duly apologize for my behaviour here, however. I’m not the keenest on how I’ve acted, though I do want to see the people responsible for dozens, if not hundreds, of deaths brought to justice.”

You don’t get the feeling that it’s wise to get angry with her at the moment.

“Very well, then. I’d just hope that you make the right choice. Get moving, then, Aedhann.” Anno nods her head. “Until we meet again.” She finishes.

You head back to the door, nudging the gorka jacket back over Oathkeeper. You open the door and re-enter the bar, leaving Anno to her thoughts in the alleyway. You don’t get the feeling that virtual alcohol will help settle a decision, so you just navigate the booths and seats of the bar, before leaving.

> New private message.
>> From: Kimi
>> Titled: re: wtf

You ignore the message, even as it gives that irritating little ping. You glance down the alleyway, seeing Casimir and Grigori still guarding the alleyway – with the attention at the Golden 22, you feel it wouldn’t be wise to grab them to keep an eye out.

You step right on by the two alley guards, glancing towards where Avalon was seated. Just as you expected, the girl is still there. It might be safer to bring a friend, if Anno is right about Kimi.

> Avalon: “Fall in.”
> Look for Kimi alone.
>>
>>615306
>Look for Kimi alone.
>>
>>615306
> Look for Kimi alone.
Probably come back to bite us in the ass, but let's not get anyone else involved.
>>
>>615306
>> Look for Kimi alone.
Did we read the message?
>>
>>615393
No.
- - - -
You turn your attention away. This is something that regards old friends – not new ones. Electing to go alone, you open up the map interface, eyeing the area map of the Glocken. Avalon comes up on the map, as do Casimir and Grigori. Anno comes up for a moment, but then disappears.

> Anno is OFFLINE.

As you tilt the map around, glancing around each individual alleyway on the ship, as well as shops that are marked and buildings that are unmarked, you finally notice where Kimi is – on the complete other side of the Glocken. It’s relatively close to most player’s intended start zones, although through whatever means, you’d started at the marketplace.

You start to head along the Glocken’s deck, weaving in between alleyways and other structures with the map up. At a moment’s notice, you’re prepared to draw the Oathkeeper, although it takes you some time to find your way closer towards Kimi.

> New private message.
>> From: Kimi
>> Titled: re: re: wtf

You hold off on opening the message pane until you’re fairly close to Kimi. That’s when she starts to move – at a relatively fast pace, too. Agility builds be damned, Kaufman.

You drop the map and break into a sprint after setting your destination marker ontop of her, trailing the marker throughout alleyways.

> Try to make a break for higher ground. She has to go through the alleys – if you take higher ground, you’ll be able to catch up faster with less obstacles, you expect.
> Keep in the alleyways. Try to estimate what side she’ll be going for first and foremost.
>>
>>615399
>Try to make a break for higher ground. She has to go through the alleys – if you take higher ground, you’ll be able to catch up faster with less obstacles, you expect.
>>
>>615399
>Keep in the alleyways. Try to estimate what side she’ll be going for first and foremost.
>>
>>615399
>> Try to make a break for higher ground. She has to go through the alleys – if you take higher ground, you’ll be able to catch up faster with less obstacles, you expect.
>>
>>615399
> Try to make a break for higher ground. She has to go through the alleys – if you take higher ground, you’ll be able to catch up faster with less obstacles, you expect.
>>
As you haul ass into the alleyway to trail her, you notice the pathway getting a lot more narrow. It’s going to be harder to follow her through there, and God knows how much she’s traveled this path. You do see a series of crates stacked up by one of the lower buildings – it seems like that’d be a good enough plan to follow by.

You rush up the ramp, leaning your jump towards the left. As soon as your feet leave the ramp, it falls forwards – clattering to the ground. You manage to grasp onto the building that you swung for, clutching the edge tightly. You aren’t much for an agility build – thirteen probably isn’t good enough to be doing this. You’re losing time, though, as she continues to make her way throughout the alleyway.

> Pull yourself up. (1d20 + STR)
> Drop off and try to anticipate the impact. (1d20 + AGI - MED)
>>
Rolled 14 + 13 (1d20 + 13)

>>615475
>Drop off and try to anticipate the impact
>>
Rolled 5 + 13 (1d20 + 13)

>>615475
> Drop off and try to anticipate the impact.
>>
Rolled 13 + 13 (1d20 + 13)

>>615475
> Drop off and try to anticipate the impact.
>>
As soon as you hit the ground, you manage to stagger yourself, but quickly recover without much damage from the impact taken. It does scratch your health bar just slightly, but you break off into a full sprint down the alleyway to make up for the lost time and effort.

> xxharambelivesxx HP: 95/100

As the alley narrows down, you start to notice what appears to be an oncoming torrent of obstacles, however that’s just related to the speed you’re moving at. The farther your agility raises, the faster you go.

There’s a chainlink fence, covered with scrap metal farther ahead. It seems like she didn’t get much farther, clambering over the fence just twenty feet away. You start to prepare yourself for the jump to haul up.

> Roll 1d20 + AGI. Medium threshold.
>>
Rolled 11 + 13 (1d20 + 13)

>>615588
>gotta go fast
>>
Rolled 10 + 13 (1d20 + 13)

>>615588
>>
Rolled 2 + 13 (1d20 + 13)

>>615588
>> Roll 1d20 + AGI. Medium threshold.
>>
>>615627
this is me and i suck
>>
As soon as you’re within three feet, she’s already vaulted over the fence and is on her way. Once you hit that threshold, however, you jump to gain altitude – managing to get roughly two and a half feet off the ground before you swing your grasp up and clutch the top of the fence. You swing your lower body over, hauling up with what strength you have and swinging like a god-damn professional, or at least you expect to.

Once your feet hit the ground, you break out into another sprint – she’s not gotten much farther off, this time, and you have a chance to close in. You’re starting to get tired, although – your endurance isn’t the greatest. You’ve gotta pick up the pace.

> Roll 1d20 + VIT. Medium threshold.
>>
Rolled 15 + 15 (1d20 + 15)

>>615637
>somethig something sonic memes
>>
Rolled 18 + 15 (1d20 + 15)

>>615637
>> Roll 1d20 + VIT. Medium threshold.
hru
>>
Rolled 18 + 15 (1d20 + 15)

>>615637
>>
You inhale, and exhale – your breathing falling into a stable rhythm. If this was real life, you’re slightly out of shape – you wouldn’t have been able to catch up with Kimi this easily. Virtual reality makes odd things happen, though – and your gaze falls into place on the back of her head.

She knocks over a trash can, and you make along with the talent of jumping over the fucking thing because it’s easy to do so. It doesn’t look like she’s that keen on stopping, either.

> “Stop! I just want to talk, dammit!” (1d20 + SENS)
> Hit the ground running. Don’t stop. (1d20 + AGI)
>>
Rolled 1 + 13 (1d20 + 13)

>>615684
> Hit the ground running. Don’t stop.
>>
Rolled 15 + 12 (1d20 + 12)

>>615684
>“Stop! I just want to talk, dammit!” (1d20 + SENS)
>>
Rolled 3 + 13 (1d20 + 13)

>Hit the ground running
>>
Rolled 8 + 13 (1d20 + 13)

>>615684
>> Hit the ground running. Don’t stop. (1d20 + AGI)
gotta go fast
>>
You manage to take a dive on the next obstacle thrown at you by Kimi – yet another trashcan. You slam down onto your chest and manage to catch yourself a bit with your elbow, clutching at the ground to push yourself back up.

“Kimi – fuck! Stop running! I just want to fucking talk!” You shout, and she slows down – before coming to a proper stop. She reaches around her back and draws the L9A1, raising it down the alleyway.

“Don’t stand up – don’t come any closer, dammit! I know what you’re here for! I know why you invited that bitch!” She retaliates. You see her flick her thumb – the safety on the handgun is off. She more than likely has a good enough trail on your head, you assume.

“Then you don’t have to tell me it’s true – the way you’re acting explains it already!”

You start to wonder if she can make the shot on you from that far away, especially with a handgun – though an L9A1 isn’t the worst.

> Why did you do it?
> Draw. (1d20 + DEX)
> Write-in.
>>
>>615736
>> Why did you do it?
>>
>>615736
> Why did you do it?
>>
Rolled 20 + 27 (1d20 + 27)

>>615736
>Why did you do it?
>Also be prepared to draw if she gets hostile
>>
>>615747
I guess its high noon
>>
“W-why the fuck do you think?! I was stuck playing a game for two fucking years! I didn’t think he was that insane, as to legitimately kill people – I thought that they just made a game you couldn’t log out of!” Kimi shouts down the alleyway. You remain ever so tense – ever so steady. The second things go awry, you’re set up with Oathkeeper at your side, and one round to fire.

You move your right hand, making it seem as if you’re checking your abdomen for any wounds, although you knock the hammer of Oathkeeper down to prepare it to fire.

“T-the fuck do you think you’re doing, letting her into this squadron, anyway?!” Kimi retaliates, clutching the L9A1 harder.

“I never knew there was anything behind all this shit! Thought you gave up on being such a goddamn bitch after everything in high school! Oh, boy, the popular crowd – jesus fucking christ. You killed people, Kimi!”

She’s getting tenser.

> Draw. (55 preparatory roll: hardcrit – overkill.)
> Just turn yourself in! There’s no sense in hiding – people can help you, Kimi.
> Write-in.
>>
>>615769
>> Draw. (55 preparatory roll: hardcrit – overkill.)
fucking high noon
>>
>>615769
>Draw
It's high noon, she's not gonna give up most likely
>>
>>615769
>Draw. (55 preparatory roll: hardcrit – overkill.)
>>
>>615769
> Just turn yourself in! There’s no sense in hiding – people can help you, Kimi.
>>
>>615769
>Draw
Shoot her hand off.
>>
You utilize the position that you’re in to immediately dive forwards. In diving, you force your weight over towards your right shoulder like some tacticool kid, rolling right onto your back. She fires in an attempt to trail you, and misses – just narrowly, hitting the wall on your right side. You unclasp the Oathkeeper’s holster, drawing your revolver at a speed that would traditionally break someone’s wrist in real life.

The bullet trail lines up, and you fire. You bring your left hand up, fanning the hammer in the heat of the moment, and follow your first shot up with the last two in the revolver’s cylinder. The trail barely elevates from the recoil of the revolver, and the rounds all collide – striking Kimi in the head. The first hits just above her upper lip, the second along her right eye, and the third on the left side of her forehead.

The red glow around each wounded area shimmers before her avatar drops to their knees; losing their grip on the L9A1.

Their upper torso twists to turn towards the right, before they slam down on their right side.

> Kimi is now OFFLINE.

> Kimi has been demoted from Squadron Leader by a System Administrator.

> [SIDEQUEST] Coup completed.

> You are now Squadron Leader.
>> Name your squadron?
>>
>>615825
The Revolving Ocelots
>>
>>615825
>Gun Grave

The fuck just happened?
>>
>>615871
tl;dr: People decided to give into the murderhobo within and kill Kimi much rather than talk her down, simply because Fucks here got a critical hit by exceeding both the medium and hard thresholds.

When a squadron leader is killed by a player within the squadron, they're automatically demoted by the system and that player takes command of the squadron.
>>
>>615825
[INTENTIONALLY LEFT BLANK]
>>
>The Patriots
Or
>Sons of Liberty
Just taking names off of Ocelot's affiliations page really
>>
>>615898
One of these or Diamond Dogs
>>
>>615908
Or Ocelot Unit
>>
>>615879
>>615898
Changing to >>615939
>>
>>615879
She'll co.e back after cooling down, right?
>>
>>615825
Voting this >>615939
>>
>>615953
We'll have to see what happens in the future.

>615955
Stop the Hand of God bullshit. Told you once already.

Finish up on deciding the squadron name unless you're all done about that.
>>
You stand to your feet, stepping over to Kimi. Oathkeeper remains in your right hand, and you sigh – adjusting your grasp on the metallic black revolver. You open up the cylinder of the revolver, tipping your wrist upwards – letting the remaining casings litter the floor.

You point it downwards after a moment, shutting the cylinder of the revolver whilst it’s still empty. Slipping Oathkeeper back into the holster, you clasp it shut, and take a knee once you reach Kimi’s body. You glance towards the L9A1, before reaching over with your left hand and grasping the handgun.

The HUD’s ammunition counter shifts. The handgun’s ammunition is depleted – it seems she thought only one round would have been enough, or she’s emptied it out on other people.

You reach up with your right hand, dropping the magazine to check it. It’s cleared out.

>> Kimi’s L9A1.
>> RARITY: Common
> A Browning L9A1 designated by the British armed forces. This one was owned by Kimi, whom first introduced you to Gun Gale Online. You looted it after killing her in-game on board the SBC Glocken.

You stand up, letting the pistol fade into your inventory, before leaving the alleyway. What’s done is done.

> Your Squadron has been named – the Ocelot Unit, by majority vote.

> Anno is now ONLINE.

> :: Choose one.
> Regroup with Casimir, Grigori, and Avalon to talk about the situation.
> Head to the Golden 22 to talk to Anno about the situation.
>>
>>616020
>Head to the Golden 22 to talk to Anno about the situation.
First thing's first, we need to resolve the government shit.
>>
>>616020
>Head to the Golden 22 to talk to Anno about the situation.
>>
>>616020
>> Regroup with Casimir, Grigori, and Avalon to talk about the situation.
wew lads, we done it
>>
>>616020
>> Regroup with Casimir, Grigori, and Avalon to talk about the situation.
Should probably let them know what happened
>>
>>616020
> Regroup with Casimir, Grigori, and Avalon to talk about the situation.
Sup kiva
>>
>>616020
>> Head to the Golden 22 to talk to Anno about the situation.
>>
>>616020
> Regroup with Casimir, Grigori, and Avalon to talk about the situation.
>>
You trail along the decks, few things on your mind now that the job from Anno is done. Your focus is on reaching the boarding elevator to talk things over with Casimir, Grigori, and Avalon, and you don’t see much reason to talk with Anno just yet. You can do that after you establish a few ground rules and someone to take the helm in any case of your absence.

You walk by the marketplace, turning your sights upon the boarding elevator. Avalon’s gone right back to chattering with Casimir and Grigori, supposedly about the events that just took place. Once Casimir notices you, however, he raises a hand to hush Avalon.

“The fuck just happened?” Casimir inquires.

“You tell me. I just took control of the squadron,” you state. “Kimi’s gone for the time being. Might respawn, might not. I don’t know what in the fuck’s going on,” you lie.

“She went a bit batshit, and tried to kill me in an alleyway. I guess I had the faster draw,” you continue – before quieting down.

“That being said, we’re going to get more organized.”

>> Assign Deputy Leader
> Casimir
> Grigori
> Avalon
> Anno

>> Organize the Squadron
> Remove Kimi’s “loyalists” - those whom worked with her prior to you showing up.
> Remove most of Kimi’s loyalists – keep the sharpshooters. They may come in handy later if they’re alright with you taking the helm.
> Remove Anno from the squadron. It might be best to talk with her about the situation before doing this, though.
>>
>>616103
> Casimir
> Remove most of Kimi’s loyalists – keep the sharpshooters. They may come in handy later if they’re alright with you taking the helm.
>>
>>616103
> Remove most of Kimi’s loyalists – keep the sharpshooters. They may come in handy later if they’re alright with you taking the helm.

TOO GULAG YOU GO TRAITORS.
>>
>>616103
>Deputy leader
Casimir
>Organize
Find those who don't support us, whether sharpshooter or not, and remove them. Everyone who's cool with us stays.
>>
>>616103
>> Assign Deputy Leader
> Casimir
>> Organize the Squadron
> Remove most of Kimi’s loyalists – keep the sharpshooters. They may come in handy later if they’re alright with you taking the helm.
>>
>>616103
>Remove Anno.
>Talk shit over with Kimi when she gets back.
Like we should've in the first place.
>>
>>616125
We were going to and she already had a gun pointed at us
>>
>>616103
>Assign Deputy Leader
Casimir.
>Remove most of Kimi's loyalists.
>>
>>616103
>> Avalon

>> Remove most of Kimi’s loyalists – keep the sharpshooters. They may come in handy later if they’re alright with you taking the helm.
>>
>>616125
We can still talk to her and then decide on anno.
>>
You turn your attention back to Casimir, folding your arms. “Things are said, things are done. Nothing to dwell on,” you mutter, before shaking your head slightly.

“Casimir, do you and Grigori plan on staying around?”

“I suppose so.”

“Then I want you to take leadership in my absence, if there is any absence. You’ve got a good enough head on your shoulders to manage,” you state, unfolding your arms to open up the interface. Once it’s open, you navigate to the squadron interface, and take to removing people. You start off with the shotgunner whom assisted you and Kimi in Cyrus’ compound, and then remove players you identify as the pistol mooks from the same raid.

That leaves the two sharpshooters. You’ll talk to them later on.

“That being said, I’ve gone ahead and cut down the squadron’s numbers. We’ll recruit more – better players. Those whom we know, much rather than sitting on our asses and letting an insurrection incubate.”

“Right.”

> Head into the alleyway to find Anno.
> Head to the marketplace.
> Log out of Gun Gale Online. You feel like you’ve had enough for today.

> As Squadron Leader, you now have access to Avalon’s character sheet. Casimir and Grigori have not permitted SqL access to their stats and inventory.

https://docs.google.com/spreadsheets/d/1TA3U_MZb5F2uT0MISmRVBFyjm304uveE6WSriBImVTg/edit?usp=sharing
>>
>>616159
>Head into the alleyway to find Anno
This first. We should get some kind of closure on the situation first.
>>
>>616159
>Head into the alleyway to find Anno.
>>
>>616159
>Log out
Think stuff over.
Call Kimi
Log in tomorrow and talk to Anno while fresh
>>
>>616159
>Head into the marketplace
Let's see what we can buy.
>>
>>616159
>> Log out of Gun Gale Online. You feel like you’ve had enough for today.
>>
>>616159
>> Log out of Gun Gale Online. You feel like you’ve had enough for today.
>>
“This being settled upon, I’m going to head out for right now. Got some shit to do,” you inform the three, before opening up the user interface again.

“Alright, see ya,” Casimir sighs, rubbing his face for a moment. Grigori nods, though Avalon smiles.

“See ya,” she says – and the timer stops ticking down. The NerveGear’s interface and screens all fade – leaving you with a faint headache. Glancing towards the clock on your desk, you find that you were ingame for roughly sixteen hours. That’s a bit longer than your usual session, you suppose.

You remove the NerveGear’s helmet, setting it on the shelf above your bed. You step over to your desk, and take a seat.

> Pick up the phone and call Kimi.
> Research the involvement of the government in the Sword Art Online incident and the aftermath.
> Say fuck it and just go to sleep.
>>
>>616159

> Head into the alleyway to find Anno.
>>
>>616297
>Research the involvement of the government in the Sword Art Online incident and the aftermath
I don't want to get possibly murdered by Kimi
>>
>>616297
> Research the involvement of the government in the Sword Art Online incident and the aftermath.

>tfw the cancer is starting heance the headache.
>>
>>616297
>> Research the involvement of the government in the Sword Art Online incident and the aftermath.
>>
>>616297
>Call Kimi
>>
You rest your hand on the mouse of the computer, shaking it to wake up the monitor. After a moment, you log back into your user account, and open up your browser. Things are starting to get heavy with what’s just happened, you assume. You decide to search for a bit of information on the Sword Art Online aftermath and the involvement of government agencies in the incident altogether. You find a few articles and, amid articles, a small handful of suspicious pages.

> government involvement in sword art online

“The SAO Incident Victims Rescue Force was a group of volunteers from civilian participants and government agencies whom banded together in the year the Sword Art Online incident began, in order to help move the ten thousand players whom were trapped in the VRMMORPG. They were located throughout Japan to help transport the victims to local hospitals for stabilization.”

“Responsibility over the SAO victims were recently transferred elsewhere, to the Ministry of Internal Affairs and Communications, and their VR Crimes division.”

> Look into the existence of SAO’s “murderer guilds” and potential government involvement.
> Call Kimi.
>>
>>616395
>Look into the existence of SAO’s “murderer guilds” and potential government involvement.
>>
>>616395
>Look into the existence of SAO’s “murderer guilds” and potential government involvement.
>>
>>616395
>Call kimi
>>
>>616395
>> Call Kimi.
>>
>>616413
>>616395
Adding write in
>lock doors, make sure gun is prepared
We don't know what is true and what's not. We should take precautions just in case Kimi being murderer is true.
>>
>>616463
this, kimi is a crazy bitch
>>
>>616395
Voting this >>616463 and >>616413
>>
File: astra.jpg (48 KB, 700x467)
48 KB
48 KB JPG
You stop, resting your right hand on the keyboard. You reach over to the wall with your left hand, grabbing the phone from the charger. You open up the directory, checking through for Kimi’s number, though you don’t find it. It isn’t difficult to remember, though, and you tap it in, and lift the phone up to your ear. It starts to ring.

It takes only ten seconds for the phone to connect and inform you that the phone you were trying to reach has been disconnected.

It seems like you might not be calling Kimi after all.

You set the phone down, and turn your attention to searching into the existence of SAO’s alleged murderer guilds.

> sao murder guild

“In Sword Art Online, players were marked by cursor colors above their head. Green informed players that they weren’t ones whom have performed an infraction. Orange cursors, however, were available to players whom assaulted green players outside of towns and registered safe zones. Thieves would earn these cursors by attacking people to harass them for items, rather than blatantly stealing them. The term of Orange Player became synonymous to “criminal” for Sword Art Online players. Vigilante guilds opened up, including a military guild known as the Aincrad Liberation Force, based out of the starting town, that would attack these players and strip them of their equipment and imprison them.”

“Orange players could not enter safe zones, villages, or streets – they would be assaulted by NPC guards until they leave the area. For an orange player to move between floors, they would have to walk floor to floor, or use teleportation or corridor crystals.”

“People whom have killed other players are given permanent orange colours. Those whom excessively attack and kill players were referred to as Red players. This referred to the murder guilds that would constantly kill other players to interfere with clearing the game. Survivors of Sword Art Online eventually spread the story and reputation of onesuch guild to the real world – Laughing Coffin.”

There’s a navigation link on the page. You follow it.

“Laughing Coffin was a guild known for multiple murders, including the absolute devastation of a small guild . They were known to cause the first murders in Sword Art Online’s history – and the next day after the murders, information spread to information sellers in Aincrad. Players that were part of this guild were able to reintegrate into normal society if they were not caught by the Ministry of Internal Affairs upon freedom from Sword Art Online.”

You feel a sickening feeling in your stomach, and proceed to open up the middle desk drawer – fishing out the Astra. You open the revolver’s cylinder, fishing out the dud rounds – setting the red bullets on the desk and fishing out several .44 Special from the drawer, loading all six shots into the revolver.

The phone rings. Unknown number.

> Pick up the phone.
> Leave it be. Voicemail, right?
>>
>>616529
>pick up
>>
>>616529
>Pick up
Only detrimental not to
>>
>>616529
>Pick up the phone.
>>
>>616529
>phone in one hand, pistol in the other
>>
>>616529
> Pick up the phone.
>>
>>616529
Pick up the phone.
>>
You keep the Astra in your right hand, shutting the cylinder of the revolver. You reach up with your right thumb, pressing the hammer down – glancing past your monitor to the divider that blocked view of the door. That might not be very helpful.

You reach over with your left hand, picking up the phone. You press answer, and bring it up to your ear.

“. . . Hello?” You speak up.

“Good, you answered,” whomever is on the other end of the line responds. Just from how they speak and their voice, you recognize it as Anno, easing up ever so slightly.

“Just prior to your engagement with Kimi, I requested the dispatch of local law enforcement to see into the matter,” she continues.

“. . . okay?” You attempt to hurry the conversation along. There’s clearly something that she’s not telling you, just yet.

“Upon their arrival, they found that Kimi had left just prior to their arrival. Does she know where you live?”

> Answer Anno honestly.
> Deny – Anno doesn’t need to know this.
>>
>>616594
>Answer honestly
If we lie, then she shows up and we shoot her, that's probably not going to be good.
>>
>>616594
>> Deny – Anno doesn’t need to know this.
>>
>>616594
>Answer Anno honestly.
Time to go live in Texas and play witness protection quest
>>
>>616594
>Well she sent me the copy of GGO didn't she?
>>
>>616594

> Answer Anno honestly.
>>
>>616626
>be new to names...
Obviously I should just stick to anon.
Sorry everybody else.
>>
>>616626
this specifically
why do all the crazy people know our address
>>
>>616594
>> Answer Anno honestly.
Yes, I am loading my gun.
>>
“She sent me the NerveGear and copy of Gun Gale Online by address,” you answer. You quietly tap the Astra against the desk, glancing back up at the monitor.

“Right, so she does know your address. She may have taken things personally,” Anno quips, “so you should be on your guard. It’s not the best course of events, and in hindsight, I’m sorry for dragging you into it. If you’d prefer to be reimbursed, then we can handle that later. Allow me a moment, if you would be so kind,” she falls quiet after finishing her sentence. You hear the faintest tapping of a mechanical keyboard in the background.

“I’m not content on letting you just hang up, in case she does come to you – not right now, at least. I suppose you would understand that, though, correct?” Anno asks.

“I understand it,” you sigh.

“Besides, that would give you a time frame to do something legitimately illegal. I don’t think that’s within your best interest – so, if she does happen to come by, refrain from shooting her unless she directly threatens your life.”

It’s almost all the time that Anno sounds fairly cold and calculating. Despite that, she does sound relatively human, at least. Someone you can understand – though someone that, by understanding them, you can also fiercely dislike.

You get the feeling you’re okay with her for the most part, right now, at least.

You open up the cylinder of the Astra, propping the phone against your cheek with your shoulder.

“. . . are you loading your gun?” Anno inquires, sounding relatively amused.

“What do you think?” You respond, chuckling.

“Still as risque as I expected at first sight,” she comments. “I’ll be suggesting a lookout to law enforcement in the Saitama prefecture, in case she attempts to get far. That aside, hearing someone simply breathing into a phone isn’t something that I picture either of us wanting to do with our lives.”

> :: Choose one.
> So, you legitimately do work with the government?
> What else can you explain to me about Laughing Coffin?
> Is there any way in which I’m important to this investigation?
> Is leading a coup against Kimi all that you needed from me?
>>
>>616723
> Is there any way in which I’m important to this investigation?
>>
>>616723
>> Is there any way in which I’m important to this investigation?
>>
>>616723
"Well if it's you..."
>flirt due to boredom and to put her off her guard
>Do you really work for the government?
>Is there any way in which I'm important to this investigation?
We have her trapped, might as well jokingly half ass phone sex or threaten to for about thirty seconds.
>>
>>616773
this
>>
>>616723
Voting this >>616773
>>
“Well, if it’s you, I’m not so certain that it’s the worst option to have in mind,” you speak up, snickering in the middle of your words. You can barely get the words out without laughing.

It does seem to lighten the mood, though, as Anno legitimately giggles. “Jeez, is that all you could come up with? I think that I’ve heard better from students.” She doesn’t sound entirely serious, so that’s a slight plus.

“A bit more risque, I assume?” You ask, settling the Astra on your right thigh after shutting the cylinder. Your finger remains out of the triggerguard of the revolver, since it’s in battery.

“Quite a bit more. Actually rather interesting, in the end. I wouldn’t expect anyone that’s sane to hit on someone whom knows quite a bit about them.” Anno responds, settling back into her colder persona.

“I don’t know about that. I might die in a few minutes, who knows?” You fire off your retort, to which she sighs.

“I suppose you’re right in attempting to lighten the mood, then.”

“Do you legitimately work with the government?” you ask, to which she seems a little taken aback.

“Yes. VR Crime Division, if you want to get specific. I believe that I can offer that much information, as you don’t know my real name. Nothing to reference, there.”

“Well then, Agent Anno,” you roll your eyes, “Is there any way in which I’m still relevant to the investigation?”

“Given that you’re currently a target, and do know your way around virtual reality, if you would like for me to be serious, you may remain relevant to our investigation simply because of your ability to get around and understand the communities that we may not.”

“So, you want to use me for investigation where you can’t?”

“Maybe. I’ve still pressed on it being better to leave you out of things to those higher than myself. It seems that life is getting a little stressful, it may be better to have your escape instead of letting the stress seep into that, too.” Anno replies, curtly.

> What else can you explain to me about Laughing Coffin?
> Are you giving me a job offer?
> Write-in.
>>
>>616882
>> Are you giving me a job offer?
>>
>>616882
>Are you giving me a job offer? I'm sure you know about what's happened as of late.
>>
>>616882
>Are you giving me a job offer?
> Write-in.
Make fun of the VR team for needing someone to help them with VR games.
>>
>>616882
> Are you giving me a job offer?
>>
>>616882
>So is this a job offer?
"Still it's hard to imagine Kimi going along with something like that willingly, and unless she was highly ranked it's hard to say it's worth pursuing."
"What was that old thing about 'just following orders'? There's a syndrome about it and she was stuck in there for two years. From our conversation... well never mind."
"Point is, she's an old friend and she wouldn't be okay with such a thing if she understood the consequences of her actions."
"Not to go all pre-law on you or anything."
>>
>>616882
>> What else can you explain to me about Laughing Coffin?
>> Are you giving me a job offer?
>>
“What? Are you giving me a job offer, Anno?” You inquire. It does make her laugh softly, though it becomes muffled as if she’s taken to stifling it with her hand.

“No – not a job offer. I wouldn’t consider it one, however. I think I’d really consider it asking you for a few favors. You can very easily turn me down, keep in mind, but I think that it would be helpful for both of us if we . . . worked together, for lack of better terms. Cooperated?”

“I don’t think that fits,” she admits.

“So you’re asking me to, under no affiliation, assist with investigation into this kind of stuff?” You ask.

“I’m not incredibly versed in virtual reality, myself,” Anno explains. “It would be helpful to know someone whom has a grasp and understanding on it assist in this.”

“Just give me a few to think about it,” you mutter.

“It’s still hard to imagine that Kimi might go along with something like that – especially willingly. It might be just from how I knew her back in school, before we drifted apart – but there were definitely people who probably just thought that it got people out,” you continue – though Anno seems quick to reply.

“I had no involvement in the Sword Art Online release, so I cannot say, myself, for certain as to whether or not many of them understood the ramifications of their actions. Plenty believed that it had just been Kayaba Akihiko attempting to threaten players to avoid looking for the logout button, though many managed to learn and dictate that he had not been lying.”

“I’m not certain about it, myself, even after all of this time.”

“What else can you explain to me about Laughing Coffin?” you inquire.

“Not as much as you may know, I guess. A band of murderers – some of them didn’t know the ramifications of their actions, that kind of thing.”
> :: Choose one.
> What will I get out of helping you?
> Do you really think players killed simply to kill and escape the consequences?
>>
>>616994
>What will I get out of helping you?
>>
>>616994
>> What will I get out of helping you?
>>
>>616994
>> Do you really think players killed simply to kill and escape the consequences?
>>
>>616994
> What will I get out of helping you?
>>
>>616994
>Do you really think players killed simply to kill and escape the consequences?
We can ask the other one later. As is, we're just shooting the breeze while remaining vaguely on topic to kill time waiting for halfway interesting things to happen maybe.
Social link with grating social worker up.
>>
“Well, Anno – knowing my own situation, I’d like to know what I could get out of this. What’s on the table here?” You ask, adjusting your grip on the phone. You glance past the divider for a moment, noting the door hasn’t been touched. You lean back into your chair, listening to the woman’s words.

“Simple as is, it’ll probably be preferable for you. The outcomes, however, will vary – nobody has a proper knowledge of what will happen for certain. I believe that it’ll be more beneficial for you, as it does open a proper link of communication – and it does make it easier for me to get the AmuSphere to you without such being . . . questionable, for my superiors.”

“Not to mention that external involvement in the investigation does allow you to make some nonstandard use of funding, which is another loophole that I’m intent on exploiting to get you screened for any damage caused by the NerveGear.”

You hear her drumming her fingers on the desk in the background, or at least that’s what you expect – and you glance back to the door again.

“No, uh – outcomes on my end,” you note.

“Good to hear, at least.” Anno comments.

“Do you think that people killed simply to kill, and utilize it as a way to escape the consequences?” You ask.

“I would have to accept that there, in reality, will be someone whom takes the chances given to them in life, no matter the result. This includes murdering innocents in a game that has the drawback of killing them in reality. It garners a reputation – makes you someone to not mess with. Perhaps that is what they intended – I’m uncertain. If you were asking in regards to Kimi, I don’t believe or understand her own alibi, as I’ve not been able to look into it very heavily. This is one of the reasons that I asked you for your help.”

> :: Choose one.

> Ask about what might happen to Kimi.
> Ask about Anno. Let the conversation get a little personal, if you intend to work with them, you might as well start a foundation of friendship or something.
>>
>>617123
>> Ask about what might happen to Kimi.
>>
>>617123
> Ask about what might happen to Kimi.
>>
>>617123
>Ask about Anno
>>
>>617123
>Ask about Anno.
>>
>>617123
>Ask about Anno
>>
>>617123
>Ask about what might happen to Kimi
>>
>>617123
>ask about anno
>>
“And is there anything that I should know about you, aside from the government agent mess?” You inquire, peering past your monitor and to the divider.

“I don’t believe that there is anything that would interest you, to be fair. At least, out of all of this.”

You sigh, and turn your attention back to your monitor for a moment, releasing the gun to scratch your chin. You return your attention to the call.

“So, you mentioned working with the relocation team, for all of the victims of Sword Art Online, right?” You start, before she seems to drag her interest back to the conversation.

“Yes?”

“How many players made it out, out of everyone whom was logged out of the game after it was beaten?” You continue, leaning back in the chair until it squeaks just barely.

“Close to six thousand, judging from our manifest. Four thousand died,” she starts. “We moved those that we could, you see – though even moving them isn’t a helpful matter if fate dwells on whether or not they’re going to die.”

It seems that Anno is at least slightly religious.

“What’s going to happen to Kimi, during and after this whole investigation mess?” You ask.

“Simple – depending on how things go in the coming hours, it can range from a simple arrest and interrogation to processing based on known information and evidence, to potentially a much larger investigation,” Anno admits.

“My line is closed to external input, since I utilize a nonstandard office, so I suppose that I can offer this information freely for the time being.”

“Where’s your office?”

“I don’t think you need to know that, of all things. You were just flirting with me a short bit ago, that’s rather creepy, don’t you think?”

“I was just messing with you.”

“Mhm. . . mhm. So you say,” she retaliates.

> Do you have any information on where Kimi might be?
> Look into some more of the aftermath to Sword Art Online’s release. Keep the gun on your desk.
>>
>>617302
> Look into some more of the aftermath to Sword Art Online’s release. Keep the gun on your desk.
>>
>>617302
>> Look into some more of the aftermath to Sword Art Online’s release. Keep the gun on your desk.
>>
>>617302
>> Look into some more of the aftermath to Sword Art Online’s release. Keep the gun on your desk.
>>
> 1d20 + SENS - MED.
>>
>>617302
>Any information on where Kimi might be?
>>
Rolled 7 + 12 (1d20 + 12)

>>617338
>I SEE EVERYTHING
>>
Rolled 3 + 12 (1d20 + 12)

>>617338
>> 1d20 + SENS - MED.
goo eyes
>>
Rolled 13 + 17 (1d20 + 17)

>>617338
GO
wasn't it 17?
>>
Rolled 13 + 12 (1d20 + 12)

>>617338
>>
> 7 + 12
> failed.

Your attention falls after looking into some of the information available on the results of Sword Art Online’s aftermath. You do learn, eventually, that there’s a Sword Art Online Survivor’s School set up in the Saitama prefecture, however you don’t intend to read into where it is in the first place. You might be in the prefecture, but your interest in the situation is waning – you don’t really want to.

You didn’t notice anything specific about it, though, which is slightly disarming.

“So, Anno – any idea on where Kimi might b-”

The doorknob wiggles.

It doesn’t open, though. You didn’t forget to lock it last night, at least.

“Shit,” you mutter into the phone, setting it down on the desk. You grasp the Astra, standing from your chair and moving around the side – baring the Astra with both hands.

> “Who’s there?!”
> Remain quiet.
>>
Rolled 9 + 12 (1d20 + 12)

>>617444
>Remain quiet
>>
Rolled 9 + 12 (1d20 + 12)

>>617444
>> Remain quiet.
>>
>>617444
>"you're pretty good"
>project confidence and control
>>
Rolled 20 + 12 (1d20 + 12)

>>617444
>>
>>617444
>>617461
Dang, meant "Remain Quiet"
>>
You keep the revolver up, aiming at the door. You remain quiet – holding the Astra fairly tightly. Your knuckles eventually go white. There’s a slamming against the door. It shakes, threatening to bust under the pressure.

The doorknob wiggles again.

You hear Anno shouting from the phone, but the volume’s insufficient to hear her from.

> Hold your fire.
> Pull the pigger, trigglet.
>>
>>617477
>Hold fire
>>
Rolled 8 + 12 (1d20 + 12)

>>617477
>Hold your fire
Stay as far back as we can, be prepared to see who it is and fire if they present a threat.

1d20+sens
>>
>>617477
> Hold your fire.

DEATH TO THOSE WHO RAISE AGAINST US.
>>
>>617484
dude, man, nobody's saying roll yet.
I was guilty of it too but relax.
No sense in going full LAUGHING COFFIN irl.
>>
>>617489
Just trying to think outside the box and be prepared. I mean, we can't just *say* we're able to analyze who it is and if they're a threat immediately
>>
Rolled 13 + 12 (1d20 + 12)

>>617477
>1d20+sens
>> Hold your fire.
>>
You keep your finger off the trigger, peering at the door. You hear multiple voices outside, and ease up just barely. You can’t hear what they’re saying, just yet – but move up to the door with the revolver lowered to listen in. You hear two male voices – ones that you can’t recognize, as well as . . . Kimi’s.

It looks like you just barely got the short end of the stick, lowering the gun to your side.

Another slam at the door, however, suggests otherwise – and you double back to the divider, raising the revolver.

You reach with your left hand for the phone, keeping the gun up.

As you grasp the phone, you bring it up to your ear.

“Still there?”

. . .

. . .

. . .

“Yes, I’m still here, Aedhann – is something wrong?” Anno inquires, and you clutch the revolver a little tighter.

“I figure you know my home address,” you say, before setting the phone back down on the counter to steady the revolver.

Another slam at the door.

A wiggle of the knob.

Another slam.

It’s a fairly durable door, you suppose – might take them another moment to get through.

> Attempt to move refridgerator to utilize as cover.
> Click the hammer of the revolver down. Things are about to get serious.
>>
>>617518
>Click the hammer of the revolver down
>>
>>617518
>Utilize refrigerator cover
>>
>>617518
>> Attempt to move refridgerator to utilize as cover.
fucking strategy
>>
>>617518

> Attempt to move refridgerator to utilize as cover.
>>
You move around the divider, lowering the revolver. You use your foot to unplug the refrigerator, before pushing it onto the floor horizontally. You glance back towards the window, before looking towards the door once more. The fridge blocks off the rest of the entry, utilizing the divider for assistance.

You have just a narrow enough slit to aim at the door.

Anno’s gone silent again, but you can hear the furious tapping of a mechanical keyboard.

“I’m gonna have to shoot,” you state – probably loud enough for someone beyond the door to hear, and definitely loud enough for Anno to hear.

The door slams open, the wood around the hinges snapping apart as they slam against the wall on the inside of your door. Someone’s already moving inside.

> Pull the trigger and hope for the best. (1d20 + LUCK – HARD)
> Check if the window is a viable strategy to escape assailants.
>>
>>617546
>Check window

If it isn't
Then...
>>
Rolled 7 + 35 (1d20 + 35)

>>617546
>git lucky
>>
Rolled 1 + 35 (1d20 + 35)

>>617546

> Pull the trigger and hope for the best. (1d20 + LUCK – HARD)
>BANG BANG BITCH.
>>
Rolled 18 + 35 (1d20 + 35)

>>617546
>> Pull the trigger and hope for the best. (1d20 + LUCK – HARD)
>>
>>617554
SALT! YOU FOOL! YOU FOOLISH FOOL!
Are you okay bro?
>>
>>617560
NO, I KILLED US. Or you know we're gonna be raped.
>>
>>617565
And then Adhenn K.O'd kimi IRL, when all she intended to do was grab the nerve gear while he wasn't home. They were good friends once, the best even... Why did he turn on her?
>>
As you have done countless times in Gun Gale Online, you come to learn that when the front sight lines up with your target, that is the best to pull the trigger – and so you do, adjusting the revolver as the recoil knocks it upwards. Blood splatters the ruined door behind your target – a gentleman in jeans, a white dress shirt, hooded jacket, and sneakers, carrying a baseball bat.

You hear the other guy scream – but Kimi doesn’t make a single sound.

She must’ve really snapped.

“They had a bat, that was justified,” you comment to the phone – pressing the hammer of the revolver down.

You inhale, before exhaling – waiting for the next person to step into the room.

> Move out of the room. You think you can take a guy and a girl whom are carrying bats if you have a gun.
> Head out, grab the bat, take them both on a-la anime hero. This will not go well under any circumstances.
>>
>>617573
>> Move out of the room. You think you can take a guy and a girl whom are carrying bats if you have a gun.
>>
>>617573
>grab the bat
>keep the gun on hand
>make sure we didn't just murder kimi
>>
>>617573
wait
>>
>>617573
> Move out of the room. You think you can take a guy and a girl whom are carrying bats if you have a gun.
>>
>>617573
>Strip naked
>Rush them with gun
>>
>>617573
Overwatch all the way
>>
>>617586
>>617573
Serious answer
>Move out of room, think we can take them on.
>>
>>617586
vote changed. this
>>
You place your hand onto the fridge. In the background, you hear sirens coming closer – and halt for a moment. You suppose you should wait, keeping the revolver aimed at the door. The footsteps outside suddenly rush away – and you lower the revolver, inhaling slowly.

> Agree to reconsider.
> Move out – if they break off now, the cops might not get them.
>>
>>617604
> Move out – if they break off now, the cops might not get them.
>>
>>617604
>Agree to reconsider
>>
>>617604
>> Move out – if they break off now, the cops might not get them.
THEY BROKE OUR FUCKING DOOR, THAT SHIT WAS EXPENSIVE
>>
>>617605
GunGaleIRL should really wait.
>>
>>617604
>Reconsider
Don't want to do something we may regret. They're gone and we got at least one of them
>>
You lower the Astra, vaulting over the refrigerator. You raise the Astra after clambering over your fridge, aiming at the guy that you just pegged with a .44 – your shot was pretty accurate. Close enough to center mass to do serious damage, though. From a further look, you come to learn that he took a round roughly in the middle of his abdomen, so that more than likely shredded up his intestines. Not a very pretty sight, you admit – it was all much better to see in game.

At closer inspection, the round is still in – embedded in his spine.

You kick the bat backwards, to the wall, and take a knee in front of him.

> Check his pulse.
> Shoot him again. The rule is to double-tap, and this guy fucked up your door.
>>
>wait for her to enter line of sight
>smile real wide
>"you know, kimi, they called me ted bundy in high school for a reason"
>>
>>617616
>Shoot him again. The rule is to double-tap, and this guy fucked up your door.
>>
>>617616
>> Shoot him again. The rule is to double-tap, and this guy fucked up your door.
>>617617
this
>>
>>617616
>Check his pulse
Don't become murderer even if they are fags. Who knows the shit Kimi has over their heads.
>>
>>617616
>>617616
>>617616
double tap that ass, bitch
>>
>>617616
>Check his pulse
Abdominal wounds are surprisingly survivable if you keep infection from perforated intestines down.
>>
> Sergeant Psychic has come to save the day.

The revolver clicks, and you hold off for a moment. You place your fingers to his neck, checking for a pulse.

There’s no pulse. You would’ve wasted a bullet – he most likely passed due to the shock in the first place, if there wasn’t anything else wrong with him. You lower the revolver, resting your wrist on your knee. It does resonate in your mind – you just pulled the trigger on someone, in real life. He might not have tried to swing on you, you believe – and you sigh, rubbing your face.

Your name is Aedhann, you just killed a man, and a government agent listened to the scene over the phone, and cops are on the way.

You stand up, set the gun on the fridge, kneel down, open the fucker up, and dig out a bottle of scotch whiskey.

> Pick up the phone.
> Remain quiet and wait for the police.
>>
>>617651
why the fuck did we put down the gun? we still could be in danger
>>
>>617651
drink the entire bottle
>>
>>617651
>Pick up the phone
>>
>>617651
> Pick up the phone.
>He swung at me, I swear.
>>
>>617651
>Pick up the phone
Three people.
Two male.
One female.
Armed.
Broke into my house.
That is my statement.
Send slightly more police Anno.
And an ambulance for the body.
>Try not to have a mental breakdown over killing some guy irl.
>>
>>617654
The gun's right beside you, and you could definitely grab it in a moment's notice. Proper reasoning.

- - - -

You take a seat on the fridge, and lean over to your left - grasping the phone from your desk.

You set the bottle down on your right, moving your free hand to pick the Astra up and set it on your lap. This would be a suspicious sight for anyone walking in, but knowing the volume of crime in the prefecture, anyone who walks by and freaks out could possibly be calmed with the words of 'Yakuza did it', but you don't know.

"He swung," is the first thing you say. You use the hammer of the revolver in a tactful motion to open the bottle of whiskey.

"I swear," you state - very calmly.

You're going to need a psychologist after this shit.
>>
"Three people. One female, Kimi. Two male, unknown. Armed - melee weaponry."

"They broke in, swung, I engaged."

"That's the only statement I'm willing to give. Send an ambulance or a coroner. I don't know which."

> Hang up the phone?
> Simply wait.
> Remain quiet and wait for Anno's reply.
>>
>>617665
>Remain quiet and wait for Anno's reply
Don't fucking hang up lmao
>>
>>617665
> Remain quiet and wait for Anno's reply.
>>
>>617665
>Remain quiet
We've had a rough day.
>>
>>617665
grab the bat and hit ourselves with it
>>
You leave the revolver on your lap, reaching over and grasping the opened bottle of alcohol. You probably should have tossed the NerveGear when it came in, and ignored her request, but you were genuinely interested.

“Are you alright?” Anno finally speaks up. “What just happened was rather dire, I assume. There’s no other reason that I would’ve heard a gunshot.”

“He swung on me and I shot – that’s all there is to it. Just send a coroner or something.”

You take a small swig from the bottle. The sirens stop nearby, and you set the whiskey down.

“I do truly regret bringing you into this, if this is what came from your coup,” Anno starts. “I hear the police have taken Kimi and one of her companions into custody, however. Should I notify them of the casualty?”

“Clearly,” you state.

“You’re going to want to find your sporting license,” she comments, before muting her microphone, supposedly to inform the police.

> Dig around for sporting license.
> Nurse more alcohol.

“If anything was damaged in their attack, I’ll see to it that you’re reimbursed.”
>>
>>617688
>Dig around for sporting license
>MY FUCKING DOOR
>>
>>617688
>> Dig around for sporting license.
>>
>>617688
> Dig around for sporting license.
>>
>>617688
that door was my partner... my soulmate... my lover
>>
>>617688
>Dig around for sporting license
>>
You set the whiskey bottle down on your desk, turning around on the fridge. You stand up, stepping around to your desk – digging around in the drawer of the desk.

You find your license, setting it on the fridge.

“They broke my door, so that’s going to need reimbursing.”

“They also fucked up my fridge,” you sigh.

You reach over with your free hand, grasping the bottle of whiskey, tipping your head back and taking a good swig, before setting the bottle down.

Your resistance is at least hardy.

You hear the police marching up the stairs.

> Take another drink.
> Unload the gun.
>>
>>617714
>Unload the gun
>>
>>617714
>Unload the gun, and put hands in the air non-threateningly
>>
>>617720
That'd be...anti-climactic

Also, we're probably gonna have a mental breakdown OR we're a Psychopath
>>
>>617714
>Unload the rounds carefully and set them on the table
>>
You open up your left hand, and grasp the gun with your right, emptying it into your left hand. You nudge the hot brass out of your hand onto your desk, setting the five remaining rounds down on the fridge, and set your revolver down.

You reach over and grasp the bottle of whiskey, leaning on the fridge.

"Jesus Christ," you hear one of the officers state, and glance towards your phone.

"You'll be fine," Anno promises.

You don't get the feeling that her promise would truly end up being genuine, even after all that she's offered so far.

You set the bottle down and raise your hands as the officers move into the room. The second turns his attention to the new corpse decoration you've turned into an impromptu doorstop, whereas the first aims their handgun at you - and slowly lowers it.

"What happened here?"

> Settle into your explanation.
>>
>>617730
>Explain
Just tell them what we told Anno.
>>
>>617731
this
>>
>>617731
>>617730
Also apologize for the whiskey
That came after and we're a little freaked out
>>
>>617730
>Offer pretty much the same explanation we did to Anno.

>Three people.
>Two male.
>One female.
"Kimi, as you may have learned."
>Armed.
>Broke into my house.
>So I fired, they ran after hearing sirens.
>>
>>617730
well, you see, officer, this norkie spy walked up on me and told me that if i didn't promise my anal virginity to the supreme leader that he would strech mwe out with that bat, then i saw the lube come out. i had no choice. self defense
>>
“Three people were trying to beat down my door – two men, and one woman. You got two of them on their way out,” you begin to explain, biting your lower lip just slightly. “I think you already know who she is, and why you were after her. They were armed with melee weapons, and when they broke down my door, I had no other response than to just shoot. My life was endangered. They ran after the first shot and when they heard your sirens.”

They glance towards the bottle of whiskey – and to the gun, to which you raise the sporting license. They take it for a moment and inspect it.

“I’ve unloaded my weapon,” you notion towards the Astra revolver. “If you have any doubts as to my story, you can refer to my phone – I’ve been on call with someone for the last two hours,” you say, glancing towards the clock.

The officer nods, holstering his handgun. He does, however, take the Astra – checking the revolver’s cylinder. Once he notes that it’s clear, he sets it down farther away from you, and turns to inspecting the scene.

“I trust that you’re telling the truth,” the second officer says. “That round is too dead on for you to have done in the heat of the moment.”

“He has a sporting license. Think I’ve seen him in a few competitions, too. Let it slide,” the first says to his partner.

You step back, grab your phone, and sit on the bed.

> See if Anno’s still there.
> Hang up and go to sleep – fuck it. They can investigate, you've been playing a game for sixteen hours and just shot somebody.
>>
>>617754

> See if Anno’s still there
>>
>>617754
>See if Anno's still there
>>
>>617754
>Anno you mind talking to them?
>Either way, I need to hang up.
>I've been up for going on twenty plus hours.
>So... goodnight Anno, even if I'm not hanging up.
>>
>>617754
flirt with anno
>>
“Anno, you still there?” You ask, coughing slightly into your fist. You try to ease up, but your gaze eventually drifts back up to the two police officers behind the divider. You shrug your shoulders, waiting for a response. Eventually, you do receive one, though.

“I’m still here. Do you want to talk about it?” Anno asks, to which you’re uncertain.

“I don’t know about that,” you respond – turning your attention back to the NerveGear. “Will you be around sometime soon to pick up the NerveGear?”

“This depends. My time in the office is up, so I can be by early morning when the property investigation is over. Would you prefer that?”

“Either way, I’ll need you to talk to these guys – but...”

> Yeah.
> No – come around when it’s better for you. I need some time to think.
>>
>>617774
>Come around when it's best for you. But I'd like to talk about it tomorrow if that's fine with you.
>>
>>617774
>No.
Come whenever is convenient for you, but I guess I just need to process this shit.
>>
>>617774
yeah
>>
File: anno15.png (424 KB, 500x740)
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“Nah, nah – just come by whenever it’s convenient for you, alright?” You sigh, scratching your chin for a few seconds. Your gaze falls back upon the two officers, and you lean back a little.

“Good night, Anno.”

“Good night, Aedhann,” she replies. You don’t know how she feels after tonight, though you don’t know how you feel, either. You stand up, stepping back over to the fridge – tapping the side of it to get the officer’s attention, and offering him the phone.

“Friend of mine whom was on call. Ministry of Internal Affairs,” you inform him, before he nods and takes the phone. You take a few steps back, and then lay back down on your bed, glancing at the ceiling.

It’s been a long day.

>> :: I’ll be back in around 45 minutes to continue this shit if guys are still around. It took an interesting turn when I stopped reading the plans. In return, have some Anno.
>>
>>617879
sure m80
>>
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> :: Going to continue from here. Due to a router restart, my ID has changed, locking me out of the unused element of formatting. Evidence is me and my role on Kayaba's Discord, if that counts for anything. For those who don't know Discord, I'd not have "change nickname" unless it was either myself or I had administrative access to the Discord, etc, etc.

You end up waking roughly seven hours later to a knock on the door. This would have been more comforting if your door hadn't been knocked off the hinges, and you didn't have a gun out - that was relocated to your chest, alongside your phone.

That's good, at least, you suppose - sitting up, grasping the gun and moving it aside, as well as your phone.

You see someone behind the divider - and it turns out that they were kind enough to put your gun and phone closer to you, but the refrigerator remained tipped over.

> Investigate abrupt presence at door.
> Remain quiet.
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>>617897
>investigate the presence with our dick out for harambe
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>>617897
>Investigate abrupt presence at door
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>>617897
>Investigate disturbance
Unarmed but ready to double back for SNAAAAKE.
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>>617938
Yeah. We're gonna hold off on the quest for a few hours until the rest of the American crowd wake up, >>617935. The yurops seem afraid of my ID changing.
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>>617940
Well at least I have time for a nap I guess.
Have a good night Kiva.
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>>617940
I'm not scared, I was merely pretending.
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we need a looooooooong talk about kimi at the police station.

Damn it she is our osanajimi waifu anons
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>>617940
fuk
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>>617976
Yeah but remember when she was going to kill us? And that other time she was going to kill us
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>>618241
And that time when she killed a bunch of other people. Fun times.
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>>618241
>>617976
and the time when that nervegear she sent was supposedly the one she used while playing sao, so she didn't have it with her when the spooks showed up because she killed a bunch of dudes.



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