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File: yourbossinanutshell.jpg (79 KB, 469x594)
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Your name is Verynthor Sollint and you are a kabalite in service to Archon Trinost Akolemm of the Kabal of Shattered Masks. You hate him with an unbridled passion and few things would please you more than to watch him choke and sputter on his own bile as you twist a blade into his chest.

You are merely one of many Kabalite warriors that are passing their time between raids into realspace. Currently, you are lounging with two of your squadmates in the hangar claimed by the Shattered Mask, such as it is. Considering you only have a pair of Raiders and Trinost is too busy fornicating with courtesans and shooting up on stimulants to put forth resources for maintaining his troops' equipment, the place is decrepit. The skimmers themselves are carefully maintained and brightly coated in the contrasting navy and silver that your Kabal colors itself with, but that is merely because of their crews trying to make up for their Archon's stinginess. As such, the hangar is a dusty, dilapidated mess of strewn crates and tools that probably hadn't been clean since before you were born.

This isn't how a Kabal should be run. An Archon should take pride in his possessions and his troops, even if he doesn't trust them.

"You taking a hit or not?" Jekkyt asks, breaking your train of thought.

He's holding out a ceramic smoking pipe, packed with Obscura as he and Ortaem look at you. The three of you are crammed into a corner of the dimly-lit hangar, the empty crates and sickly-sweet fragrance of the smoke your only other companions. As much as you hate to admit it, loitering in the hangar and partaking in cheap narcotics is about all you have to do in your spare time.

Jekkyt and Ortaem are the closest things you have to 'friends', which is to say if you had to kill the rest of your Kabal to further your schemes, you'd deal with them last and perhaps feel a tiny shred of remorse. You all joined the Kabal at roughly the same time and a sort of solidarity formed as you all endured the abuses of the trueborn and their loathsome cunt of a dracon. Granted, almost everyone in the Kabal hates the trueborn so that isn't saying much, but over the years you've found that the three of you hated each other less than the rest of your squadmates.

Ortaem, probably bored waiting for your response, seems to have lost interest in the exchange and now peaking her head over your fortress of crates to see if anyone has entered the hangar, perhaps out of fear that your sybarite might appear out of nowhere and force you all to do something productive. Jekkyt continues to look at you with his blood-shot eyes through his greasy black hair.

"Well?" He prompts you.

>Take a hit, just a little
>Inhale deeply, really take it in
>Refuse, pass the pipe along
>Write-in

Also,
How did you join the Shattered Mask?

>Former Hellion, 'promoted' to Kabalite
>Member of a smaller Kabal that was absorbed by the Shattered Mask
>Belonged to a Wych Cult and jumped at the chance of upward mobility
>>
>>60647
>Refuse, pass the pipe along
>Member of a smaller Kabal that was absorbed by the Shattered Mask
>>
Inhale deeply, really take it in

Belonged to a Wych Cult and jumped at the chance of upward mobility
>>
>Take A Hit
>Member of a smaller Kabal that was absorbed by the Shattered Mask
>>
>>60647
>>Take a hit, just a little
>>Belonged to a Wych Cult and jumped at the chance of upward mobility
>>
>>60647
>Take a hit

Obligingly, you take the pipe from Jekkyt and obligingly inhale the narcotic. The Obscura fills your lungs and a strange sense of calm overwhelms you, makes out feel content. You can't help but grin a little before sputtering, that happy warmth quickly crashing down around you as your brief pleasure is replaced by feelings of depression and self-loathing. The first coherent thought that comes to mind is along the lines of What the fuck am I doing with my life? and is quickly followed by I need more. Evidently, taking as much as you did wasn't enough to put you into the usual dream-like bliss most Obscura junkies end up chasing. Ortaem rolls her eyes and stands.

"This is pointless..." She declares.

"Just because you don't want any..." Jekkyt mutters before taking a long drag from the pipe himself, a grin forming that makes him look like a complete asshole. This somehow makes you rather envious of him.

"Obscura is low-grade garbage, Jekkyt." She continues, standing up and vaulting over your crate-fort. "It's the lowest of lows, even in Mon-keigh society. If it were Hypex or Grave Lotus, that might be different..."

Jekkyt is clearly not listening, having drifted off into a blissful stupor, cradling his pipe with an attachment unique to an addict.

"I didn't take you for the preachy type, Ortaem" You say. "I mean, you were the one who suggested we hang around here, away from the rest of the Kabal." Your words are met with a glare.

"I'm out of here. No offense, Verynthor, but sitting around while your and Jekkyt smoke low-end sludge wasn't exactly what I had in mind." In mere seconds she's across the hangar and almost at the exit. "I'm off to the slave markets to see if anything interesting is going on. Come with me or stay and fondle Jekkyt's pipe, I don't care which."

>Stay with Jekkyt and the Obscura
>Follow Ortaem to the marketplace
>Write-in
>>
>>61680
Suggest finding some Hypex or Grave Lotus in the marketplace, thus getting Jekkyt to tag along while trying to find out what it actually was that Ortaem "had in mind"
>>
>>61680
>Follow Ortaem to the marketplace

Do we have any funds or personal items of note?
>>
>>62560

Backing
>>
>>61680
>>Follow Ortaem to the marketplace

That seems more fun then drugs right now, we might find something fun to stab repeatedly. Also, we're a wych right?
>>
The origins question will likely be open until the end of the initial thread, seeing as it has some relevance to overall story.

>>62560
Your personal belongings are limited pretty much to what you have on hand, which includes your armor, flensing knife, and splinter pistol. You do have a splinter rifle, but that's basically in the Kabal's 'barracks'. You also have an apartment in which you can store most belongings, but its basically a bedroom glued to a bathroom.

As far as currency, most markets run on a sort of barter, with the most common trade being slaves, which can be acquired on raids. You currently have no slaves of your own. Treasures can also be bartered, though that is left to the negotiation of the player and merchant. Soulstones take from Craftworld Eldar are a sort of prime currency, and there are rumors that Haemonculi can 'bottle' souls to be used as currency.
>>
>>62947
>slaves as currency
So, on a scale from "alert" to "profit" - how out of it is Jekkyt?
>>
>>62947

Uh, so are we going to market or what?
>>
>>61680
You briefly hesitate to follow Ortaem, looking back at Jekkyt, but only briefly. He's a grown junkie, he can take care of himself. Besides, you know from experience that he rarely keeps anything if value on his person aside from drugs and he's violently possessive of those. His eyes don't even follow you as you leave the hangar, too absorbed in his delusions.

While your Kabal is powerful enough to have carved out a place in the Middle Darkness rather than being forced into Lower Commorragh, you're still not high-profile. Occasionally, even petty gangs try to assault your holdings on occasion. That said, Ortaem doesn't seem at all perturbed by the shifting shadows in the alleyways as you are. She is still alert, but she just doesn't seem afraid. Now that you think on it, she might even be looking for a fight.

"Ortaem..." You address her, a hand reflexively moving to your splinter pistol. "I am following you to the markets, not an ambush. If you want to assault random gangers, fine. Just don't drag me into it." She merely grunts, barely acknowledging your concern as she continues to prowl the dark pathways.

Even as you enter the market proper, the various sounds that color Commorragh do not disappear, they merely take on a new quality. The sounds of fighting and back-alley muggings become violent arguments over prices and the quality of slaves on display, the high-pitched whine of skyboards being ridden by Hellions morphs into the steady hum of luxury yachts docking to take on more chattel for their masters. Different, but still vibrant.

Despite egging you on to come out here, Ortaem looks ready to pounce. For whatever reason, she looks pissed. But frankly, that's not your concern. If she needs to vent her frustrations through violence, she can prowl the alleyways or attend a Cult's performance in the arena.

>Browse the stalls, see what's what (You can specify what you're looking for, or keep it general)
>See if the arena is active. You could use a bit of violent entertainment.
>Follow Ortaem anyway, see what she's planning.
>Write-in
>>
>>63935

Stay with Ortaeum. I'd rather a real fight than some arena bloodshed at a distance
>>
>>63935
The sounds of the marketplace continue to buzz around you, the anguished cries of unbroken slaves being disciplined mixing with the cheerful laughter of Dark Eldar drinking in the suffering of their inferiors. A slave-driver notices your distinctive Kabalite armor and attempts to flag you down, a greedy smile stretching across his harsh features. You hold up a hand to signal that you've seen him, but have no interest at the moment. Without missing a beat, the merchant has all but forgotten you and is attracting new customers.

"So... what did you have in mind, before?" You ask Ortaem, sticking close to your companion as you both push through the throngs of patrons and slaves alike.

She shrugs. "Not poisoning ourselves, for one thing."

You merely roll your eyes. "I concede, Obscura isn't exactly 'high-class', but who cares? What's the worst that could happen? We're looked down on even more than we already are? If you have a problem with that, you're in the wrong Kabal."

Ortaem's answer is short and to the point. "I need to hurt something. Now." With that, she practically vanishes from view into the nearest alleyway.

You could easily catch up with her if you hurry, the alleyway doesn't have many branching paths that you can see. Then again, you haven't really done any browsing in the marketplace. There were a few buxom house-slaves that caught your eye... not to mention the extra combat drugs that could be found if you simply ask about.

>Follow Ortaem, probably to a fight
>Stay and check the stalls and slave pens
>Write-in
>>
>>66639

>Follow Ortaeum

We're broke and killing somebody in a dark alley is the best way to get gear to sell.
>>
>>66639
>Follow Ortaem, probably to a fight

Don't have any money for slaves anyways
>>
>Follow

Time for some delicious pain.
>>
Pass an eye to the nearby slaves, partially out of curiosity of a cheap deal.

Who knows, maybe Ortaem wouldn't mind a cheap punching bag while we discuss, plans for a better future.
>>
>>66639
You're a bit low on funding anyway. Trinost tends to hoard the lion's share of loot from your raids, and so you yourself did not gain anything useful beyond what you stripped off of your own victims personally. If nothing else, beating a few gangers into bloody pulp will help you unwind. If you're lucky, they might have valuables on them that you can take.

All those thoughts in your head, you dash after Ortaem, roughly knocking over an errant slave that was unfortunate enough to be in your path. You faintly hear his master berating him for his 'inability to properly hold himself like properly dignified chattel' followed by a few cracks of a whip and painful screams. Just another day in the marketplace.

Ortaem is generally one of the more athletic of your Kabal, so your catching up to her in the alleys is probably a sign that she was waiting for you. Before you can get too close to her, she raises a closed fist in the air and you nearly skid to a halt. You're perhaps five meters away from her, but you can tell from her posture and stance that she's intensely focused on something just around the abrupt twist in the path ahead. Slowly, quietly, you creep closer to her and strain your own ears to see if you can hear what is being said.

"-ites are easy prey, if you know how to catch 'em." You hear a low, gruff voice say matter-of-factly.

"Oh yeah? You said the same thing about Reavers. How'd that turn out for you?" A second voice answers, sounding rather unamused.

The first voice emits a low, undignified growl. "You can make fun of me all you want, but at least I'm not a coward, like you."

The second voice merely chuckles. "When has calling me a coward ever offended me, you empty-headed lug?"

The two go back and forth like this for some time, trading barbs and threats just as any two acquaintances in Commorragh might. Ortaem whispers in your ear. "Just the two... muggers, I think. Or minor gangers. Dunno, don't care. They don't belong to anyone with actual pull, so they won't be missed. You ready?" By this, you're guessing she means 'Be ready for me to attack without warning, I don't care if you're following anymore.'

Not quite what I envisioned myself doing today, but... oh well. I won't say 'no' to free things.

>Nod, prepare to ambush
>Try to convince her this is a bad idea
>Write-in

With some relevance to your current situation, where DID you get your combat experience?

>Former Hellion, quite adept with a hellglaive and skyboard, 'promoted' to Kabalite
>Male Wych that sought upward mobility in the Kabals, retaining gladiatorial experience
>Kabalite through and through, absorbed into the Shattered Mask. Turf wars taught you marksmanship.
>>
>>67283
It seems they're talking about catching something, perhaps this bait will lead to a bigger fish?

I say wait and listen, then follow and stalk.
But if we get bored. Kill them horribly with satisfying gusto for wasting our valuable time.

>Voting Kabalite Marksman for the combat experience.
>>
>>67342

I'll back this
>>
>>67342
This seems like the best plan.
>>
>>67342

Seems good and I like the Marksman angle
>>
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>>67283
Once upon a time, you were a member of the Kabal of Silent Eyes. It was a small Kabal, but stable and rightly feared for brutally destroying anyone who muscled in on your territory. In its prime, it had most of the local major narcotic pushers in its pocket, and you felt unstoppable. That was, until a minor, barely-worth-mentioning Kabal called the Shattered Mask came under new employment. When Trinost declared that he was taking over the Silent Eyes and their territory, you laughed. You all did. Especially your archon. Until he was found dead one morning, his favored courtesan apparently tearing out his throat before taking her own life. It was apparent that there was someone behind the scenes, and you all had an inkling as to who. Nobody opposed Trinost when he absorbed the Silent Eyes. If you're perfectly honest, you actually admired him at first. He was ruthless, motivated, and brutally efficient. At least, until he pissed away all your territory. It had been perplexing to see the up-and-coming archon turn out to be a spoiled hedonist. You suspect that Trinost may be playing at some larger game with his willingness to surrender territory to rival Kabals, but you don't know what it might be. That doesn't change the fact that you're quite confident that you could out-do him at whatever game he's playing.

I'm beginning to wish I had brought my splinter rifle... You think to yourself, quietly drawing your pistol and readying it. However, you don't tense up to leap into battle as your companion is, instead leaning forward to whisper in her ear. "Ortaem... let's be a little patient... just a bit... they might tip us off to something valuable." Ortaem growls quietly, displeased but obliging. You get the feeling that even if they were to tell you the secrets to cracking Asdrubael Vect's personal vaults, she would still flay their skin for sheer amusement. Not that you could blame her, degloving victims is downright exhilarating.

Eventually, you can hear your two targets change their tone, their friendly threats to rip each other apart fading away.

"Torren... You sure we can... you know?" The first, gruff voice asks vaguely.

"...to be honest, I think this is a bad idea. Yeah, it could be profitable, but..." The second voice sighs, his voice laden with a previously-unheard fear. "It's a big risk."

"Yeah... I just..." The next few words are mumbled almost imperceptibly. Given the number of things that can threaten an individual's well-being, or even just general comfort, on Commorragh, you need specifics.

Going to need a 1d100. Rolls are based loosely on the 40k RPG by FFG, so you're rolling out of 100 and aiming for a low number. 100 is an automatic failure, 1 is an automatic success. I'll take the best of the first three rolls, but an auto-fail is an auto-fail. Luckily for you all, Eldar have high perception and your target to beat is 50. Just roll lower than that, and you pass.
>>
Rolled 9 (1d100)

>>67598

Haha nothing bad will happen!
>>
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>>67613
you jammy goit
>>
dice+1d100

inb4 Slaanesh makes me his bitch
>>
>>67671
man I fucked up. Hard.
>>
Rolled 57 (1d100)

Time to hear the shit out of this conversation.
>>
Rolled 15 (1d100)

>>67598

>>67671
In the email field my friend
>>
>>67710
>>67613
Nice rolls.
>>
>>67710
I know dude, my brain just decided to say "no" on that one...
>>
>>67710
>>67696
>>67613
Nice roll. You hear pretty much everything they say. Writing.
>>
>>67802
If they're taking the hobbits to isengard then fuck you
>>
>>67822

They're actually talking about a shipment on Ratling slaves being delivered to the tower of one of the top gangs.

They hold a powerful artifact in their grasp
>>
>>67897
its just itching for a tongue in cheek dark heresy story
>>
>>67598
To their credit, the two alleyway-dwellers are practically whispering at this point. However, you have a great deal of experience with urban ambushes and shootouts, both receiving and delivering. This means that you've developed a talent for parsing the telltale signs of armed attackers quietly discussing tactics. They may as well be sitting across a table from you.

"Look... Nobody ever wants to die. And if this goes through, we wont have to worry about that...!" The gruff one hisses.

"I know that. Trust me... I know... But... You know that they... Do [i]things[/i]..."

"Just go outright and say it. They experiment on people. But that's why they're the masters of pain, yeah?"

"Shut up...! Don't even talk about them, not out loud."

"Oh, what? You think that the Haemo-"

"Shut your damned mouth! Just... Just... What Kabals were we not supposed to snag, then?"

"Well... There's the Flayed Bones... Screaming Skulls... And the Shattered Mask. Other than that, we can take 'em all."

The sardonic, fearful voice pipes up a bit, speaking at a normal volume. "Alright. That gives us a lot of wiggle-room. Shattered Mask cronies rarely leave their territory and the Skulls are fighting off the Hellions in their territory. We can probably grab the next sucker that comes through this way..."

[i]If that's what you want to think, fool.[/i] You smile to yourself and tighten your grip on your splinter pistol.

>Ambush
>Wait longer... If you can convince Ortaem
>Pull out. This doesn't concern you, its probably a waste of time
>Write-in
>>
>>68133
Oh boy, my phone appears to be a bloody piece of garbage. So much for your thoughts being italics...
>>
>>68133
>Ambush

To capture and get more info out of them, Ortaem seems like she would enjoy a nice interrogation
>>
>>68133
I vote we wound and interrogate them, gain a lead and hopefully it will prove a fruitful reward.

If not, these wretches will serve as half decent sport.
>>
Out of curiousity, what rank does Ortaem and Jekkyt hold over us or what authority (if any) do we hold over them...

I get that Ortaem is a pretty ornery gal, and Jekkyy seems to give few fucks for a care, but was curious overall.
>>
>>68475
Never mind wasn't reading it right. For a sec I thought we were the Sybarite of this group, just dem delusions of grandeur kicking in.
>>
>>68133
You whisper to Ortaem "Try keeping them alive... for now." and tap her shoulder twice, signalling her that you're prepared. She reacts at a speed that most lesser races would perceive as instantaneous, unloading like a spring as she leaps around the corner, wychknife in hand. You're hard-pressed to keep up, and by the time you have your two targets in sight, two rather emaciated-looking scum that barely resemble members of your own race, garbed merely in cloth and heavy leathers, she's within striking distance of either of them. The looks of utter shock and primal fear on their faces as they realize what's going on is delicious.

Combat begins. You have a surprise round on the two targets, so you may be able to mop up the situation before they can even react. Again, this system is based loosely on the FFG system. That means that I will present some general options, but if you are familiar with the rules, you can always make more advanced suggestions.

For reference, you are currently wielding your Splinter pistol which is set to single-fire. It can also fire in bursts of 3 and has a penetration rating of 3, not that it matters much against their rags. Your base Ballistics Skill is 40. Since you've surprised your targets, that's a +30 modifier to hit. Additionally, a standard attack adds +20 while a semi-auto burst adds +10. This means that a standard attack merely has to be 90, while a semi-auto has to be 80. If you want to make a called shot, hitting a specific part of their body, you'll have to take a -20 aiming penalty, lowering your threshold to 50.

Hopefully that all makes sense... I'll answer any more specific questions about equipment and stats, and I'll probably make a quick reference sheet at some point to track said information.


Target?
>Gruff voice, scarred face, slightly taller
>Sarcastic voice, matted hair, slightly shorter

How fight?
>Standard shot (90)
>Semi-auto burst (80)
>Aimed shot (50)
>Screw this, I'm pulling out my own knife!
>>
Rolled 57 (1d100)

>>69405
>Sarcastic voice, matted hair, slightly shorter

Gruff voice is the Leader for sure, the one who agreed to this idea

>Standard shot (90)

Trying to incapacitate



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