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/qst/ - Quests


Moved from /tg/ to avoid needless arguments
>>>/tg/46966270


Current Decision and text
_______
While you feel pretty sure in your decision to bring Trien along as your fourth, you choose to hear out the guards and other dissenters arguments.

One of the guards, Tyras, moves forwards, "My Lord, are you seriously about to put your life in the hands of a slave? Sure the other three guards are competent I don't doubt my fellow guardsmen, but a slave? You're seriously opening yourself up to getting stabbed in the back!"

Another person steps forward, you recognize him as your fathers steward, "Yes that and the fact that this castle is big, we need as many servants as we can get and it would be rather expensive to just buy a new slave if you were to simply leave with him."

You sigh rubbing your forehead a little.

What's your response?

>Agree with them, choose a guard, Trien stays here.
>Concede their points, but refute (Write in counter-point)
>Ignore them and assert authority
>Other(write in)
>>
http://pastebin.com/ARwKx7Hm
Character Sheet
Success Rules
3>than success Fair Success
6> Good success
9> Great Success
12>Critical Success
nat 20's are also Crit success

Previous Thread:
http://suptg.thisisnotatrueending.com/archive/46923451/

For those that don't want to go over to the tg post.
>>
>>5970
>Concede their points, but refute
"from an enemy comes the greatest of allies, those who have lost all when given little will feel as if a great gift has been given to them."
posting archive link for you also
http://suptg.thisisnotatrueending.com/qstarchive.html
>>
Well to get it off the ground again seeing as I'm basically starting from scratch, I'll go ahead and write up Concede their points, but refute.

>>6085
Thanks for the archive.
>>
(On the note of the changing ID, I'm moving around Campus so I figure this is based off IP so that's going to change rather regularly until I get home.)

You look at both of them and nod, "You both make fair points, however, from an enemy comes the greatest of allies, those who have lost all when given little will feel as if a great gift has been given to them."

Roll 1d20+5 (3 from stats 2 from strong argument)

DC 14
>>
Rolled 17 + 5 (1d20 + 5)

>>6169
i'll try my best
>>
You fucking coward
>>
Rolled 6 + 5 (1d20 + 5)

>>6169
Roll

>>6226
You dumb crybaby.
>>
>>6226
How Kind.
Look I'll say this once, in order to understand things you need to try them. I'll be here until this qst either dies in its infancy, which from what I'm seeing is likely, or it becomes blatantly obvious this quest will disappear here.

I don't leave things unfinished but I have no desire to perpetuate a stupid argument about secatrians and their god damned forms when its supposed to be about a game where people have fun.

So either play the game or leave, I've got little to no patience for bullshit.
>>
>>6250
>I've got little to no patience for bullshit.

Then you shouldn't be here supporting this half-cocked tripe. You were doinf fine on /tg/ until you got scared.
>>
>>6259
*Sigh* Do you actually have an argument to be made other than the fact that you don't like the current arrangement of things?

I've made my point I'm not here to perpetuate this needless sectarian bullshit involving TG and quests, some people don't like them some do, I came here to avoid the standard stupid argument that would inevitably come from whether I should move, people are gonna be pissed either way.

Don't like it give me a good reason to go back other than I shouldn't support this.

Otherwise leave if you're not going to contribute.
>>
>>6259
*doing

ah hell
>>
>>6259
I supported the concept of a quest board from the start.
I even threw the idea around on faq with a couple other anons.
I can tell you one thing for sure, each time a board is created shitstorm ensues, when His was created pol started doing crazy things, his was not deleted tho and the board stabilized.
Trash still exist while being shitposting central.
I'm sure qst will find it's place, a few tweaks may be needed (lowering post cooldown maybe inserting an option voting system if they have devs) but overall this will be good for tg and good for quests.
>>
>>6291
>I came here to avoid the standard stupid argument that would inevitably come from whether I should move, people are gonna be pissed either way.
Then why do it at all? You chose a piss poor time my friend to start this. I have nothing against you, I appreciate what you're doing more than you might believe. But believe me when I say, you are helping no one by using this board. Let it die, so you can run your quest on the better and actually functioning board.


>Don't like it give me a good reason to go back other than I shouldn't support this.

Because admidst the few, sad individuals who can't handle anything they don't consider fun, there are people on /tg/ right now who may stumble onto your thread and want to see what's all about.

Now you're on a half-cocked shitty excuse for a containment board and you are actively hurting yourself. You want people to have fun? Do you want new people to have fun? Go back to the board that makes it possible.


Sincerely a fellow qm who wants you to make this the best thread you can.
>>
Now
17+5=22>14 Good Success

The two dissenters look at each other and sigh before stepping back, You can see they're not entirely satisfied, but they don't really seem to either have the energy to argue back or they don't really seem to have a better counter point.

You nod and gather your men together with your resources and set off.

>>5970
The Map of the Heartlands is here, again the trip will be around 3 to 4 days by land, and 1 to 2 by sea.

How do you intend to get to Lacus?

>Go by Land
>Go by Sea
>>
>>6295
>I'm sure qst will find it's place, a few tweaks may be needed (lowering post cooldown maybe inserting an option voting system if they have devs) but overall this will be good for tg and good for quests.

Oh, you poor poor fool. This is the ghetto they made for quests to die in. Nothing needed to change and everything was better the way it was, the sheer outcry about this should be enough to tell you that.
>>
>>6323
Alright tell you what, lets say we find a compramise.

I'll stay here for a day, see how things pan out.
If I find it to my dissatisifaction I'll go back to TG and stand my ground starting this thread over again.

If I find it to my satisifaction and I'll see how long qst lives, if it dies I go back anyways if it lives I stay and go from there.

I'll agree on this I'm not terribly optimistic about qst from what I can see about it right now, however I find that it's better to give things the benefit of the doubt.
>>
>>6330
>Go by Land
too dangerous to go by sea
>>6323
>>6338
>muh quest genocide
>quest will die if they're out of tg
we don't need tg, i've played quest on /pol/ and /o/, you're a sad excuse for a qm sincerly, you've been given new creative tools and competitors by creating a new board and yet you fear for your quest?
you've been given a 750 post limit and 3000 character limit and still find ways to complain.
You're just scared of change at this point and want to give to chance to new ideas, you are what i despise most in mankind, you're just afraid of the dark because it's unknown.
>>
>>6358
>however I find that it's better to give things the benefit of the doubt.

I'm sorry for coming off so belligerent and extremist. When you're passionate about something you let it get to you.

Keep on doing your thing man, I hope it's successful.
>>
>>6372
>You're just scared of change at this point and want to give to chance to new ideas, you are what i despise most in mankind, you're just afraid of the dark because it's unknown.

No I'm not scared, if I wanted better tools I would've gone to a website more conducive for that.

This was an unneeded and un asked for change, that the vast majority of people didn't want. It has nothing to do with being scary, it has everything to do with being half-cocked and absolutely pointless.
>>
>>6378
>Keep on doing your thing man, I hope it's successful.

It's no problem, there's nothing wrong with passion, just try and remember that there are always to sides to every argument. As I said I'll let the thread run through the day and see how it went.

I'll decide after some deliberation and we'll see where we are then.
>>
On that note I think I'll be gone for about 20 minutes due to battery almost dead.
>>
>>6330
>go by sea
Faster is better.
>>
>>6388
>No I'm not scared, if I wanted better tools I would've gone to a website more conducive for that.
but your audience wouldn't have followed you, but now you're given the opportunity to barely move from a board to another, I've see QM do that already and they're going well, they even enjoyed the addition of tg dice to their quest.
Change is not something you get because you ask, it's something you refuse or accept and at this point the choice is crystal clear since the /qst/ exodus will happen, if moderation acted upon this proposition they are planing on banning quests at some point.
There is no reason to post quest on tg if you have qst, the board will make quest more popular and have functionalities that are more adapted to quests.
The only reason you can come up against such a change is being afraid of change.
>>
>>6440
Because it didn't need to change, these amazing "Tools" are superfluous to the system that had been around for almost a decade.

Maybe this should have happened 5 or more years ago, but not now and not by someone who clearly doesn't care about the community he's trying to "Help".

I'm done shitting up this QM's thread. I hope you have fun.
>>
>>6485
If he didn't care about the quest community he would have banned quests on /tg/ instead of giving the QMs the choice of move and deleting complaints from the quests.

Anyway Draco took his choice, stop shitting this thread.
>>
Rolled 1 (1d2)

>>6485
Thank you for saying your piece, I hope you geniunely have a nice day.

Now, I digress I am back computer plugged in, and ready to collect some data so I can make my informed decision.

Anyways We've got a tie.
I'll roll a d2 and see where it goes.

1: go by land
2: go by sea
>>
Looks like the dice have declared by Land to be the way to go
Writing Response.
>>
While sea (by sea I mean the lakes) would be much faster, there's not exactly anywhere to run on a boat, and it's pretty cramped so really fighting there comes down to pure luck.

And you'd prefer not to have that happen, no you'll go by land, its slower, but it'll assure greater possibilities for supplies, protection, and retreat if the need arises.

you, your three guards and Trien, set off from Napolus on horse back onto the main road looking to get to Lacus in that 3 to 4 day time frame.

Alrighty then.

Who do you want as watch, scout, and lastly hunter?
>yourself
>Trien
>Thanus
>Pliny
>Germanus
>>
>>6666
sick trick Draco satan
>scout
Germanus
>watch
Trien
>hunter
ourself
>>
>>6666
>watch
Thanus

>scout
Trien

>hunter
Yourself
>>
>>6730
i don't think sending trien as a scout is a good idea, you sure he won't escape?
>>
>>6750
Actually Trien has a decent respect for you, I suppose I should probably give a run down here of the three guards and Trien since this is a new board.
>>
>>6750
You're right. I was thinking only about their stats, but I'm not sure about Germanus being a scout either, how serious is his limp leg?
>>
Trien: A slave who was basically the guards lap dogs back in the governors palace of Napolus, however he was also your most common sparring partner despite his quite mediocre fighting skills, he seemed to enjoy it.

He is currently very happy to be away from Napolus and traveling for the first time in his life.

Thanus: He's a tanky son of a bitch, with a towershield and full armor all around, all though one could say he's almost stereotypical in his disciplined straight faced attituted that is really just plain boring, however he gets the job done.

Currently he is indifferent (Expect to see that a lot)

Germanus: He used to be a siege engineer that fought in several skirmishes and one war against Sanguis, and he would have kept fighting in them to if he hadn't taken a grevious leg injury during a siege that has left him with a limp. However that having been said he still retains and hones his engineering skills, and is no joke of a fighter so long as he has someone to back him up.

(His limp makes him pretty slow, but he'd probably be on horse back.)

Currently He is rather happy to get some fresh air, however he seems a bit unsatisifed with the choice to bring Trien along.

Pliny: He's an old man, hes seen a lot of conflict, and he was once a commanding officer. however he decided to step down and simply join the guard. He was assigned to Napolus since then and has remained their loyally since. He's a smart old bastard, but he's also getting on in years so he can't exactly fight as well as he used to.

Currently he is bemused at the situation, but approves of the choice to go by land.
>>
>>6806
well then let's send Thanus as a scout instead.
>>
>>6817
I agree.
>>
Alright
Thanus as Scout
Ourselves as Hunter
Who's doing watch?

Also would you like the party's stats?
>>
>>6806
>if he hadn't taken a grevious leg injury during a siege
Did he take an arrow to the knee?
I'm sorry.
>>
>>6852
yes
>>
>>6850
Trien show we trust him a bit, also it will let Germanus the smartest among us do his thing.
>>
>>6850
Germanus as watch.
>>
>>6850
>Also would you like the party's stats?
Yes, please.
>>
>>6850
>Germanus as watch.
>>
>>6883
Buddy, that argument is dead, leave it be.

>>6889
Alright I'll write that up with the coming post.
>>6894
Looks like we'll be going with Germanus as watch then.
>>
>>6883
Please don't start this again.
>>
>>6883
>This is the ghetto they made for quests to die in.
>"Good. Nothing of value was lost."
just a friendly reminder that you're allowed to do this today but the next time you come on this board and try to post something like this you'll die.
>>
>Thanus as Scout
>Germanus as Watch
>Ourselves as Hunter

Party Stats

Hadrian Basile:
Ambition: 5
Martial: 12
Stewardship: 10
Diplomacy: 16
Learning: 12
Intrigue: 10

Trien:
Ambition: ?
Martial: 7
Stewardship: 8
Diplomacy: 8
Learning: 8
Intrigue 14

Thanus:
Ambition: ?
Martial: 16
Stewardship: 8
Diplomacy: 10
Learning: 10
Intrigue: 8

Germanus:
Ambition: ?
Martial: 12 (-4 when fighting alone)
Stewardship: 14
Diplomacy: 10
Learning: 16
Intrigue: 8

Pliny:
Ambition: ?
Martial: 8(18 when planning tactics)
Stewardship: 12
Diplomacy: 12
Learning: 12
Intrigue: 12

You decide to it best to divide up the men to some tasks, you'll have Thanus scout ahead, Germanus watch, and you'll hunt on your own, the other two will hold the camp and help where they're needed.

After that you spend several hours on the road before you need to break for camp, you set out fairly late in the day so everyone is a bit exhausted, primarily yourself do to the fighting there was earlier today.

Where do you set up camp?
>Off the Road (If so how far?)
>On the Road
>Other(write in)

The area around the road is mostly plains there are some gentle hills and around a ten to twenty minute walk away is the coast of the lake, however there are only a few scatterings of trees.
>>
>>6991
>On the Road
no need to go off road if we're in the middle of a plain , we'll just get lost
>>
>>6991
>Off the Road (If so how far?)
Just off. Blocking the road is just rude.
>>
>>7006
Second.
>>
Just off road it is
Writing Reply

And whilst I'm doing so
Roll me 3d20
DC 8
DC 10
DC 8
>>
Rolled 1, 15, 2 = 18 (3d20)

>>7052
>>
Rolled 8, 1, 19 = 28 (3d20)

>>7052
>>
You decide to set up camp just off the side of the road as it would seem rather rude to block it, and its not like you'll get lost if you're right next to the road.

(Next response will be the results of Scouting, Watch and hunting rolls which thankfully this is all best of 3.)
>>
Rolled 3, 4, 12 = 19 (3d20)

>>7052
>>
Alright
>Scouting
>Partial Success 8=8 (rolled a 1)
>Watch
>Partial Success 15>10 (rolled a 1)
>Hunting
>19>8=Great Success

You decide to set everyone to their duties.
You go off on horse into the woods though making sure that the fire is bright and the smoke stack tall so you don't lose yourself in the flatness of the plains.

You find a group of deer in the distance, you nod to yourself and begin to circle around them from a distance and finally rear around to their back and start to attempt to heard them towards the main camp where Germanus will be watching with his crossbow.

And despite the unlikely event of this working it does, Germanus hears the heard comming and manages to strike down 3 of the deer's heard before the run off in the other direction. He seems to be pretty masterful with that crossbow.

______

Thanus returns later that evening reporting that there isn't much up ahead, mostly more plains, though by his estimate we should be able to make good time if we double time it to the canal that connects Monomine and Duomine.

_______

Germanus' watch was relatively uneventful, though he did note that he had the feeling we were being watched that night, but he couldn't seem to find who or what was doing the watching.
>>
And I forgot to put in the options *sigh*

You break camp and begin moving forwards.
What do you do?
>Wait a little bit and try and see if there's someone actually watching us
>Double time it, if we can save a day getting there we'll be better off.
>Go at the standard pace, no need to rush.
>Other (write in)
>>
>>7122
>Double time it, if we can save a day getting there we'll be better off.
try to go through forest to give whoever that's following us a hard time tracking us
>>
>>7122
>Double time it, if we can save a day getting there we'll be better off.
Gotta go fast.
>>
>>7122
>Double time it, if we can save a day getting there we'll be better off.
>>
Alright looks like we're going to double time it.
(Just a note, the deer you guys killed will suffice for the trip, good job rolling well on that first hunting check, no further ones will be required, unless you want to hunt for sport/potential trade)

Writing up response.
>>
You look to everyone and decide that you should act on Thanus' report if we can save time getting to the Capital it'd be best that we did it. Plus we could use this as a means to evade whomever it is that's following us.

So you all set off once more pushing your horses to the limits, as you ride for hours on end not stopping for any breaks. You look around, but there seems to be no real dense forestry around near the main road, though off in the distance you see what could be a decent sized forest.

What do you do?
>Go off the main route to the large forest in an attempt to shake your would be persuers
>Stay on the main route its not worth getting lost.
>Attempt to confront your potential followers
>Other(Write in)
>>
>>7179
>Go off the main route to the large forest in an attempt to confront your potential followers
>>
>>7179
>>Stay on the main route its not worth getting lost.
>>
>>7179
>Stay on the main route its not worth getting lost.
>>
>>7179
>Go off the main route to the large forest in an attempt to shake your would be persuers
>>
Alright staying the course, gonna keep pushing the horses to the canal.

Writing Response
>>
You decide against going off into the woods, while you might be able to lose or confront your followers its more liable you'll get lost in it, the map you're using only really details the main routes between the major cities and a few small villages on the side.

It takes some time but just as Thanus said you managed to make good time to the canal.
The bad news is that the Canal seems to be... well it just seems to be the site of a battle, you can't really describe it any better.

There seems to be some sort of skirmish between two small forces, one is flying the Imperial Raven, but the other isn't really flying a flag at all, probably some rebels, you can't really tell, but what you can tell is that the fighting from here looks fierce.

Thanus must have missed the two camps while he was scouting.

What do you do?
>Back Track, we'll need to go by lake now.
>Join the Imperial force against these foes
>Try and sneak through (Hard)
>Other (write in)
>>
>>5970

those lakes and rivers looks pretty unnatural, do you have an explanation for it? Just interested.
>>
>>7272
>Try and sneak through (Hard)
let's go in the danger zone
>>
>>7272
>Try and sneak through
>>
>>7272
>>Back Track, we'll need to go by lake now.
>>
>>7275
Well the Lacusians have a creation myth for them.
The Canals that run between them were made as both a stop gap measure, and as means to get between the lakes with ease, mostly those were made with a lot of manpower and magic.

The actual Rivers of which there are three on that map (one flowing out of monomine, one flowing out of Triomine, and one branching off of the one going out of monomine) are just flowing off towards the Oceans.

The One connected to Triomine that goes further south, well that's a bit more difficult to explain.

As for the Lakes again, there's a creation myth, but as for how they actually got their shape, no one really knows.
>>
>>7272
>>Join the Imperial force against these foes
>>
>>7303

ah okay, thanks.

The map looks really interesting.
>>
File: Danger zone.gif (368 KB, 500x247)
368 KB
368 KB GIF
Looks like we're going into the Danger Zone.

Make me 1d20+1 (+0 from Hadrian, +2 from Trien, -1 from Thanus, -1 from Germanus, +1 from Pliny)
DC 18
>>
Rolled 18 + 1 (1d20 + 1)

>>7344
>>
File: Welp.gif (1.99 MB, 448x252)
1.99 MB
1.99 MB GIF
>>7350
>I make the roll hard cause its a war zone.
>Has +1
>This guy rolls exact DC
>mfw
>>
Rolled 14 + 2 (1d20 + 2)

>>7344
for trien
>>
>>7361
Oh I already calculated the whole party as one roll and DC
hence 1d20+1
>>
>>7373
oh i thought we were doing individual rolls, well then you never know what you can do until you do it at the time where you can go.
>>
>>7380
God it'd take forever with best of 3 to do everyone, much cleaner to do it as one roll taking the party's summed modifier into account.
>>
Alright 18+1=19>18 Success

While you know this'll be hard, you've already come this far and you'll be damned if you're going to back track and potentially run into more fighting. You look at everyone and pull back a bit telling them that you're going to sneak past, Germanus and Thanus give you a funny look like you've gone insane.

Pliny simply nods, as does Trien. You look at the fighting a wait for a big push from one of the two sides so that you can get around them and onto the bridge. It takes about an hour of patiently waiting, but at last the Imperial forces muster their men together for a glorious charge that pushes the fighting away from the bridge, and that's when you all make a mad dash for it on your already exhausted horses.

Thankfully the push held and you all made it to the bridge with out much of a problem. You take a sigh of relief as you slow the horses and group down now walking across the long bridge watching the fighting in the distance, and you hear Pliny speak up, "These lands are barely held together these days... aye, if the next emperor is not his fathers equal or better we'll be doomed to fall apart."

What is your response?
>No nay sayers about the Empire in my group (Write response)
>Attempt to persuade him otherwise (Write response)
>Silently nod and continue on.
>Other(write in)
>>
>>7427
>>Silently nod and continue on.
>>
>>7427
>Silently nod and continue on.
>>
>>7427
>>Silently nod and continue on.
>>
You silently nod, while what Pliny says is true, you'd rather not discuss it here as that's something better saved for camp, that and there's a skirmish right behind you, best not to tip off them to your evasion.

(Your double time has saved a day, you'll be in the Capital by Tomorrow Evening)

However you find that after crossing the bridge and going a bit further your horses just don't have any left in them and need to rest.

So you decide to set up camp and rest yourself and the group up.

What do you do?
>Talk to party member (which one) [can do this for all if you so please or any combination]
>Hunt for sport, might be able to sell some of the skin or excess meat
>Help with the watch
>Help with scouting
>Spar (with who?)
>Sleep you've earned it.
>Other(write in)
>>
>>7535
>Help with the watch
>>
>>7535
>Sleep
Wanna be rested for tomorrow.
>>
>>7535
>Help with scouting
>>
alright 3 way tie.
Anyone want to make an argument for their pick before I bust out the d3 to decide?
>>
>>7573
This
>>
Alright tie broken
Helping with scouting go.
Writing response
>>
You think through the many things that you could do, and though you think about going to sleep now you put it out of your mind. You think look over at Germanus but decide he's got it, that and the fact that if there was someone following they're probably not any more due to that skirmish near the bridge.

You finally settle on going out with Thanus to scout, we don't exactly want to run into another potential fight, though the odds of that get lower the closer you get to the Imperial capital. Still it wouldn't hurt to have the extra eyes while scouting.

Alright
Roll me 2d20 I'll apply the bonuses as appropriate.
DC 10 (Scouting)
DC 8 (Watch)
>>
>>7535
Sleep, got to be ready for the final push to the capital
>>
Rolled 4, 10 = 14 (2d20)

>>7683
>>
Rolled 6, 9 = 15 (2d20)

>>7683
>>
Rolled 17, 14 = 31 (2d20)

>>7683
>>
>>7714
Good rolls

>17>10 Good success
>14>8 Good success

(I'll start with the watch)
Though the night dragged on rather uneventfully Germanus kept an eagle eyed vigil. In fact if his eyes didn't lie to him he just saw a man hiding behind a near by shrub. In fact his eyes did not lie to him as he approached the shrub crossbow drawn he shouted out and the man dived from out of the bush surprised.

Germanus scowled, "Hands in the air or else you'll find a bolt in your throat!"
This was enough to wake up Pliny and Trien who went over to see the commotion, together the managed to tie up the man hiding in the shrub and they await your return from scouting for his judgement.

(Now on to scouting)
You ride out with Thanus, you don't really make small talk, both of you mostly focused on the job at hand. Its a good few hours in before you decide to stop going forwards, everything looked oka-

And then you heard it.
A thunderous roar from the obsidian black night, wait wasn't it supposed to be a half moon? Must be cloudy further up, or a storm is moving in, but that's not what has your attention, no that roar is unmistakable, somewhere near the capital there's a Dragon, and a powerful one no doubt for its cry to split the night so.

(I'll post a tid bit about Dragons in Lacusian culture after this so hold on judgement until you get that info please)

What do you do?
>Find the Dragon
>Get the hell out of here and back to camp
>Make haste to the Capital to inform them.
>Other(write in)
>>
File: Dragon.jpg (1.56 MB, 2560x1600)
1.56 MB
1.56 MB JPG
The Importance of the Dragon: The Dragon is the Lacusian symbol of power, fear, and greed. Dragons are deeply feared in almost all of Tenebrae, beasts of unimaginable power and intelligence, it is no wonder that Lacus has associated these horrible monsters with the traits mentioned prior. However despite this it is encouraged to go seeking these beasts, for the honor and pride of slaying or outwitting one of these beasts is so great amongst Lacusians that it could very well take a peasent to the seat of a noble. There are a fair few instances recorded where the lowest of society, who rarely climb to the top making the journey through feats of unspeakable valor such as slaying a Dragon.

An excerpt from “The tale of Lucian the Dragonheart”: “And low did fair Lucian bring his blade to meet the great beasts talons, the clash mighty and furious, but Lucian did sweep aside the beasts attack in about of pure valor, at that moment blessed by the gods with he chance of a life time he did strike into the very heart of the Great Dragon felling it at long last. For four days and four nights did they fight, until at last now Lucian stood aloft the dragon slain. Basking in the glow of Victor he did take the beasts two greatest fangs from it returning to the King of Monomine, who did upon seeing his glory humble himself to Lucian. Declaring him to be the greatest warrior to have ever lived and granting him a place by his side to rule his lands.”

Though unlikely these days that a king would hand their power to share with another, simply slaying one of these beasts is the fast track to glory in Lacusian society. Sadly it is deadly road, and many a young ambitious fool have died on it. Those that succeed however are always fondly remembered in tales of their deeds.
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>>7766
>Make haste to the Capital to inform them.
dragons are serious buiseness
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>>7766
>Find the Dragon
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>>7766
>Get the hell out of here and back to camp.
This guy is faster than we are anyway. After all, WE can't fly. We only have horses. Badly exhausted ones. Even if we make it in time, I doubt our presence will change much about the general situation. We should deal with the guy at the camp first. We can care for the capital tomorrow.
>>
Three way split, I'll give a few more minutes for concensus before I break out the d3.
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>>7906
i'll switch to
>Get the hell out of here and back to camp.
>>
Alright looks like we're going to get the hell out of here.

Writing Response.

(Also if it seems like I'm impatient when I make those posts, I am a little, tell me if I should be more patient regarding this kind of thing, this is my first quest after all so still learning whats good and whats not.)
>>
You pull your horse back a bit and begin to turn around motioning Thanus to do the same, "We just heard a Dragon, odds are if we go any further or attempt to find it we'll just end up as Dragon food." you say very sure of yourself.

Thanus simply nods before turning around as well, though you can see he's looking off in the distance of where the Dragon roared, something seems to have gone off in him, though you're not entirely sure.

Still you begin ridding back to the camp, and once you're there its very deep in the night, possibly the very very early morning at this point. You pull up and see a man tied and gagged near the fire where everyone is eating venison, Germanus stands up, "My Lord we caught this sneaking little shit behind that shrubbery over there." you look off in the direction he pointed at and see a fine shrubbery, would likely do well with another one slightly above it in a leveled pattern...

You shake your head, no time to be thinking of shrub decorum, you've got a man here who was spying on your group, you lean over him and take the gag out.

What do you ask him?
>Free Response
>>
>>8001
>Who are you, who sent you, why did he send you and why are you so bad at hiding?
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>>8001
"Who is your daddy, and what does he do?"
>>
You don't beat around the bushes, "Who are you, who sent you, why did he send you, and why in the name of the gods are you so bad at hiding?"

The man blinks, "Uh well.... you see... I uh..." he coughs a little bit, "Look, I'm just a deserter and you guys looked like you'd keep the bandits away so I thought I'd follow you from a distance."

Deserter? You look at him, "Are you from that skirmish." He nods, "Yes, and I have little interest in killing my own kin, hence why I decided to screw off to the other side of the bridge, I just so happened to see you guys and decided to follow. You got ahead of me for a good while, but then you made camp."

He laughs a bit, "I mean its not like I coulda just went up and said, 'hey got room for one more?' dressed in military gear and covered in blood now could I?"

What is your response?
> you believe him (What do you do with him)
> you don't believe him and press him harder
> you don't care (What do you do with him)
>Other(write in)
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>>8104
>deserter
"There's a price for desertion, you know?"
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You lean back and massage the bridge of your nose, how stupid could some people be you wondered to yourself.

You look at him, "You know there is a price for desertion correct?"

He looks at you then at Germanus, then at everybody else, eyes stopping on Trien, then back to you after a minute, "Oh well I done and rightfully fucked up now did I?" he said in a tone of resignition.

He bites his lip, "Look I can be useful, there's no need to go ahead and be the judge, jurry and executioner! I swear I won't run off you untie me and let me help you."

He looks around, "Or you can untie me and leave me to the wilds I mean you know I'm just one man..." he seems desperate here.

(All actions'll take place the next day except for recruiting and letting him go)
What do you do?
>Take him, tied up, with you to the capital for proper judgement
>Execute the traitor here and now
>Ask your party for their opinions
>Bring him with and use him as potential bait for the Dragon
>Recruit him, could be useful having another hand
>Let him go
>Other(write in)
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>>8104
>Press for more information.
About the skirmish, his reasons, whatever he might know.
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>>8258
Let's take him with us for now. Keep him bound and try to get more information. If he seems like an okay guy, let's recruit him.
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>>8258
>>Take him, tied up, with you to the capital for proper judgement
>>
(Times running low for me, I've got to finish a project soon in real life, so I'll probably be finishing up soon so I can work on that.)
Taking him with tied up for proper judgement is go
Writing Response
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You sigh, "Look you don't have to worry about losing your head out here, you'll be taken to Lacus for proper judgement before the court and the Priests of Zaedemal." you say sort of trying to calm him down.

You sit yourself down with the group as the look on, you can tell that they all accept this decision, you then continue, "However whilst you're here, you might as well tell the story, what happened at the Skirmish, why was it happening, why did you run?"

He looks at you, "Well I suppose that's better than dieing in the woods..." he says a bit meloncholy, "I'll start from the beginning then, That skirmish, it's a bunch of the Brita from the forest in to the south, some Anglicanan's mixed in there (Anglicanans are a mix between Brita and Lacusian culture), and I'm Anglicanan myself, so you can see the dilema here."

he says with a sigh, "Look I signed up to fight Sanguines and Elves, maybe even bring some civilization to my distant cousins in the far south, not to go ahead and slaughter my kin because they don't like the heavy taxes. Pardon me for not exactly being the killing machine the army expects me to."

Thanus has an air of indifference he seems more focused on the direction that the Dragon was in.
Pliny gives a sort of wizened laugh.
Germanus seems apathetic to the mans plight
Trien has a sort of look of sympathy towards the man.

Still the whole situation will be resolved when you get to the capital.

You finally settle down and rest.

>Gain 1 Intrigue for successfully surviving the stealth of the skirmish.
>Gain 1 Ambition for pushing the group hard to get to the capital.

You awaken the next day, and it seems everyone is well rested, you should be at the capital by the end of today.

>Head off to the capital and try and get there earlier than expected
>Be cautious, you know there's a dragon ahead
>Make preperations ahead of time (Will slow down your journey) just in case you do run into the Dragon
>Other(write in)
>>
>>8396
>Head off to the capital and try and get there earlier than expected
>>
>>8396
>>Be cautious, you know there's a dragon ahead
>>
>>8396
>>Make preperations ahead of time (Will slow down your journey) just in case you do run into the Dragon
>>
>>8396
>Be cautious, you know there's a dragon ahead
>>
Being cautious wins the day.

Writing reply.
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File: Lacus.png (1.15 MB, 2000x2000)
1.15 MB
1.15 MB PNG
You look at the group then at the horses, and decide to take pity on the horses, they were pushed hard yesterday, its a damn wonder that the ones you and Thanus were riding didn't kill over from exhaustion last night, best not push that luck any further.

That and the fact that there's a dragon somewhere ahead of the group, and rushing in, no matter how much you need to get to the capital will likely just result in a lot of pain and potentially death.

You nod your head and tell everyone to pack up. You decide to put Mr. Deserter on the back of your horse for the ride.

_______

For the next few hours the ride is smooth, and the day is calm and beautiful, however a bit further north you can see the same pitch black you saw on your scouting, looks like there was some stormy weather pulling over, must be going parallel to you though since it didn't hit the group while you were all sleeping.

Must be big to if its still there, in fact as you draw near you hear thunder and rain pouring down, and then you hear that same deafening roar of to the South East, sounds like it could have come from Lake Duomine.

You shake your head resolute, you didn't come here to slay dragons, at least not yet, you came here to survive and you'll damn well do that.
Stopping for just a moment you survey the storm, thankfully do to your slow advance it looks like it'll pass by in a few minutes leaving the rest of the journey with clear clean skies.

______
The last few hours pass quitely, you didn't exactly bring a chatty party, but they were sufficient to deter or outwit any threats on the road to the Capital.
You ride up to the south eastern gate of the hill fortress over looking the capital.

You've made it to Lacus, the Imperial Capital of the mightiest Empire on the continent.
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Oops shit, pay no heed to that population in the picture, that's not accurate.

Also that's all for today, its getting late here and I need to work on that project.

But I'm open to criticism, tell me what you liked, what could be done better, what you didn't like, etc.

Also on that note next game will be next Wednesday around noon
Presuming qst is still here at that time.

But yes that means I've decided to see this through with qst's unless it ends up dieing quitely in a corner.

Hope you all had fun.
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>>8591
Thanks for the sesion, it was fun. It's a shame I had things to do and had to go early.



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