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You are in command over the Imperial Japanese Battleship Hyuga, starting at the very beginning of December 1941. Due to the will of players and that of the dice, history may go quite differently from what we know. For all intents and purposes, this is a wargame. It is incredibly important that you check the Pastebin link to familiarize yourself with the relatively simple dice mechanics, and to check it somewhat often as I may change important details of it as time goes on.

>Pastebin: http://pastebin.com/GFBJkDYz

>Twitter: https://twitter.com/boatkunqm

>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Hyuga%20Quest

>Discord: https://discord.gg/WZRV94Z

Last time on Hyuga Quest, our ship bombarded the American installations at Wake Island, sank the USS Louisville, and received a small AA refit.


After Hyuga's refit was complete, you were given a small set of options by your superiors as what you can choose to do next.


>Participate in for the assault on the Dutch East Indies
>Participate in the Indian Ocean Raid
>Conduct training exercises

I'll make additions or changes to the Pastebin every so often, and I'll tell you when I do. Now is one of those times. Gun jamming/Breech explosions are now decided by a 1d100 I roll whenever a 1 is rolled for gunfire. I also added mechanics for gunnery practice in the same category.
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>>593689
>>Participate in for the assault on the Dutch East Indies
>>
>>593689
>Participate in for the assault on the Dutch East Indies
>>
>>593689
>Participate in for the assault on the Dutch East Indies
>>
>>593689
>>Participate in for the assault on the Dutch East Indies
>>
>>593689
You decide to participate in the assault on the Dutch East Indies, and wait for the order to make way to the East Indies.

The order is given on February 20th to commence operations, and you head towards the target without an escort.

You join into formation with Nachi, Haguro, Naka, Jintsu, Yukikaze, Tokitsukaze, Amatsukaze, Hatsukaze, Ushio, Sazanami, Yamakaze, and Kawakaze, as well as Asagumo, Minegumo, Murasame, Harusame, Samidare, and Yudachi on the night of February 26th.

The destroyers scout ahead, but find nothing, and the force moves forwards.

The next day, during the afternoon, you and the heavy cruisers launch a floatplane each to scout for any enemy ships.

>Roll 1d20

Th
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Rolled 9 (1d20)

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Rolled 6 (1d20)

>>594340
Ayy,
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Rolled 3 (1d20)

>>594340
>>
Rolled 15 (1d20)

>>594340
>I'd rather be in a carrier never seeing the enemy from the deck
>>
Whoops, it was supposed to be 2d20. My mistake

Since there's 4 rolls, the first and second will be added together for the first d20, and the third and fourth will be added for the second d20.

Writing
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>>595023
well, hell, i can deal with a 15 and a 18. We may just have found something out there.
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Rolled 9, 2 = 11 (2d20)

>>595023
>>
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>>594340
>>595023
Your floatplane spots five cruisers of varying type, including a Northampton class heavy cruiser that was identified as USS Houston due to it being attacked in an air raid twenty-three days prior, a York class heavy cruiser, a Modified Leander class light cruiser, a Java class light cruiser, HNLMS De Ruyter, and nine destroyers of various type.

Your floatplane returns and lands without issue, having gone undetected.

You advance towards the enemy fleet, your allied destroyers and light cruisers holding back until the night phase of your doctrine, where they'll move in and mass torpedo attacks to destroy any remnants of the enemy fleet.

The enemy comes towards you and is within your range. You preemptively entered a broadside in order to cross the enemy's T, with Nachi and Haguro doing the same a fair distance closer to the enemy, and had already begun to open fire, but are unable to land a hit. The enemy has not yet opened fire.

(Range Long)

>Roll 3d100
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Rolled 75, 75, 100 = 250 (3d100)

>>595292
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Rolled 46, 78, 72 = 196 (3d100)

>>595292
Rolling to remove burger and crumpet
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Rolled 72, 11, 59 = 142 (3d100)

>>595292
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>>595311
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>>595311
well okay Face Mcshooty.
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>>595311
honourable dispray
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>>595311
Those Americans are about to be in one hell of an unpleasant situation.
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I suppose i'll just leave my name on here too. Might be good luck. Thanks Dice Gods for the good rolls!
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We can always hope one opf the heavier ships was at the front of their line and we (hopefully) crippled a cruiser and not something like a destroyer, though a kill is a kill in this case i wont complain about hits.

Particularly hoping for one of the Heavies.
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>>595292
Your guns thunder once again, as your shells are flung at the Houston, and you manage to land ten hits on the Houston, with just three salvos.

Houston is burning heavily, its conning tower destroyed. She suffers a series of small explosions within herself and begins to list.

As you train your guns on the York class heavy cruiser, Houston begins to slip beneath the waves.

Nachi and Haguro manage to hit the Java class, starting a fire that was quickly extinguished.

(Range Long)

>Roll 3d100
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Rolled 97, 72, 1 = 170 (3d100)

>>595602
For the Emperor!
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>>595612
Well... and then there's that.

Sorry.
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Rolled 59, 100, 5 = 164 (3d100)

>>595602
GG
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Rolled 96, 70, 28 = 194 (3d100)

>>595602
Are we outranging them then? No return fire it seems. Let's not close in, just saying. No need.
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>>595622
Good shot!
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>>595612
>>595620
The good news is...
I added a mechanic right before the thread to leave the guns' fates to the dice gods when such a one occurs.
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>>595674
That's fine, that was the third? Slovo anyway.
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Rolled 82 (1d100)

>>595674
Whoops, I messed that up a little bit. Lemme try again real quick.
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>>595674
I'll just hope for a jam then, not a breach explosion. Seems a good mechanic. Makes sense, anyway.
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>>595602
Your E and F turrets experience a jam, but your other guns manage to land fourteen hits with the next three salvos with the other guns.

HMS Exeter quickly rolled over after the absolute pounding, and capsizes.

Your guns manage to get back to work, and swing around once again, turning towards the rapidly approaching Leander class.

Nachi and Haguro have crippled the Java class, and now she sits dead in the water.

(Range Medium)

>Roll 3d100
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Rolled 52, 66, 64 = 182 (3d100)

>>595829
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Rolled 97, 76, 60 = 233 (3d100)

>>595829
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Rolled 97, 48, 46 = 191 (3d100)

hoping for more good bombardments, if we finish this fight without much damage, that would be great
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>>595912
whoops, triggered dice again
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>>595829
I'll continue writing tomorrow morning and throughout the day. Once again, i you have any questions, ideas, comments, or whatever else, feel free to make them. I'll answer them the best I can.
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>>595966
The only real criticism i have is post speed, but that's nothing major. I'll be at work and my mobile hates dice and loves to crash my net, so i can read, but likely not comment until evening.
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>>595602
>ten hits on the Houston, with just three salvos.
Holy shit RNG. "Houston, we have a problem." lel
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>>596138
My post speed could be faster, but I feel that it's better then my two prior quests were in terms of speed.
>>596310
Liam wills it
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Rolled 41, 13 = 54 (2d100)

>>595829
Another set of 14" salvos flies over the water towards the HMS Perth. Out of those three salvos, seven hits are landed.

The little Australian cruiser won't give up, and manahes to keep coming towards you at full speed.

It has entered its firing range, her four frontal 6" guns preparing to fire.

Nachi and Haguro have sunk Java. They turn their attemtion to the retreating destroyer force, straddling their target.

(Range Medium)

>Roll 3d100
>>
Rolled 57, 36, 16 = 109 (3d100)

>>597240

Aussies must die
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Rolled 24, 67, 54 = 145 (3d100)

>>597240
>>
Rolled 31, 83, 99 = 213 (3d100)

>>597240
>>
>>597240
Perth's guns fire, landing two near misses, while the other shells miss completely.

You manage to land seven more shells on Perth, and she begins to pitch forwards, and an explosion splits her in two, almost reminiscent of the sinking of the Titanic.

The enemy destroyers manage to flee, a few of them taking light damage from Haguro and Nachi.

With the destroyers out of range, friendly aircraft or the night attackers will manage to finish them off at some point, and you withdraw with escort from three destroyers.

You return to Kure once again, to resupply and to refuel. During your return, on March 2nd, you recieve word that the enemy destroyers have been eliminated, with minor damage to a friendly detroyer. With this, the landing operations of the Dutch East Indies invasion can begin.

You arrive at Kure on March 4th. When you arrive, your ship is quickly rearmed and refueled. The Intellegence Department informs you that they will be requesting a technology transfer with the Germans at some point in April. The date, location, and method is not given to you due to security reasons. They ask if you have any requests, and tell you that only two options can be taken.

>German Flak
>German Naval Artillery
>German Sonar Guided Torpedoes
>Write-In
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>>597523
Definitely take the torps. Not sure about the second choice though. Maybe the arty since we just got an AA upgrade?
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>>597523
>German glak
Gib 88 son one of the most leathal AA gun in the war
>German sonar guided torps.

Never heardof these and I think german naval guns always were smaller then our own.
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>>597586

The 88 was good but considering the airborne opposition we'd be better off with the torps or artillery

>>597523

Gonna have to go with torps
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>>597709
Why wouldn't we want 88 Flak's? It'd be great for any possible 'future' dive-bombers that might appear, plus they could act as anti-Trop planes as well.

Then again I'm just assuming they are 88's, I don't actually know any other German Flak invented. Nor do I know anything about German Naval Artillery besides it being small caliber and neglected.
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>>597586
The torps woukd be a primitive version of the G7e/T4 Falke, which is an acoustic torpedo. It's rather slow however. The idea of acoustic torpedoes had been researched for 8-9 years in Germany so far, and one would assume simple prototypes exist.
>>597728
Many German DD used 5.9" guns if my memory is correct. Though the gun I'm talking about is the 15" as seen on Bismarck, which is definately bigger then our 14".

>>597533
>>597586
>>597709
>>597728
So torps for sure
And 2v1 for votes on Artillery v AA

Which means Torpedoes and Artillery are the winners

Writing
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Does the Hyuuga even have the fire control for AA of that caliber? Even the best AAA is no good, if it misses biplanes by a country mile.

I say we take the torpedoes.
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>>597753
Oh well next time can you please mark that for the AA, Gun and even Torps as well? I wasn't aware we we're getting 15' guns seen on the Bismarck. I'm all for getting 15' guns, if the AA wasn't to be an 88.
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>>597728

88s would be a bit much to mount even on our battleship. We'd be better off with smaller AA. Volume of fire over size of shell is what counts. Easier to hit that way too.
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>>597761
Nah, Small scale AA would't hit Dive-bombers coming in usually plus with Flak you didn't need to 'hit' you just had to get 'near' it. Because its sharplen would rip shit apart. I'm super tired, So no promises if I'm right or wrong at the moment.
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>>597766
Volume of fire would still be ideal in that situation since it means even more flak exploding near the plane.
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>>597774

I don't think smaller AA permits flak.
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I think you need something about 3" caliber to get a burst effect that would be at all noticeable. That seems to be the smallest that does it, just like the largest solid slugs seem to be about 1" caliber.
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>>597523
The Intellegence Department thanks you for your time, packs up their expensive briefcases, and leaves the ship.

>That's it for this week! Be sure to check in next Sunday!

>Follow the twitter in the OP to view my shitposts and news involving my threads

I'll archive this in just a moment...
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>>597795
Oi Boat, You know a shit ton of stuff about Naval naval? Stuff. What would be the smallest scale but useful flak we could get on our Boat? Sense I thought you needed a large gun for flak?
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>>597795
Also don't forget to discuss and ask questions, if you have any.
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>>597797
The Germans had a 2cm FlaK 30 (Known in the Kriegsmarine as the C/38) produced during the 30's.
I'm not certain if it fired flak or just was named such.

One of the reasons I'm doing thid quest is to further my knowledge of the subject matter. I didn't really know that gun existed until a few google searches ago.
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>>597804
Huh that seems to only fire a shell, that does not explode from the wiki. Then there was a Quad Mount of it.

Fuck, I thought you did. Could you by chance next time have the weapon names layed out before hand so we can properly choose?
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The thread has been archived. However, since I'm a dumbass, I put it as another #1. It's the second in the archive however.
>>597808
I'll do my best to do so.
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>>597817
Shame i missed most of the thread at work today. Thanks for running Boat-Kun. Thanks for not getting us killed, everybody else. Good upgrades, i think, though that flak sounded good.

I love that we killed that little battle group so efficiently, that was fun as hell.
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>>597808
To be fair, a 20mm high-explosive shell (which the Germans did make, it just had a contact fuse instead of a proximity one) will fuck any aircraft up with minimal effort. And if you have multiple positions firing at a high rate, you're guaranteed to get some hits in.
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>>597830
I could totally deal with those in double/quad mounts later on. If we ever get the chance.
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>>597817
Have we at all changed anything or... is this to be expectd for the opening of the war?

>>597830
If we can get Double or Quad mounts, I'd be for that, with a few for dive bombers NOT diving on us.
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>helping the Japanese win the war
Why
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>>597840
Anon, We're a simple boat tending to our ocean.
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>>597843
But the Japanese where the shittist people in world war 2, they used bio and chemical weapons and regularly computer massacres.
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>>597847
And? If you think its a shitty topic just avoid the quest. We're a boat, its not like they committed war-crimes. Too shy away from history is to only hurt yourself in the long run tho.
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>>597847
>and regularly computer massacres
t. Macbook
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>>597854
I'm just saying that their are other boat related counties in world war 2 that doesn't want to enslave the free world
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>>597857
and you can feel free to leave and stop shitting on this nice little quest.
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>>597857
You're worrying too much about a fictional story on a Thai fingerpainting forum.

And this is coming from an American whose patriotism borders on the jingoistic.
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>>597857
And that impacts us how? The English navy was pulled back to defeat its island, Germany had just U-boats really, France and Italy got sunk by allies and America didn't really do much at the start sense it focused on europa.
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>>597847
>bio and chemical
>in ww2
False, to my knowledge. They used them in the Second Sino-Japanese War however. Also what >>597866 said.
>>597857
>wanted to enslave the free world
As far as I'm aware, this is wrong. The Japanese wanted to unite all of asia under their flag, and establish the Great Asia Co-Prosperity Sphere. They had some odd ways of trying to do so. They did use slave labor, but they didn't want to enslave every American or anything. Their goal was to capture basically every Pacific Island, and then attack the American west coast if that wasn't enough for a surrender. They only really wanted the Pacific Islands, and not all of America or anything.



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