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File: Gun_Gale_Online.png (3.13 MB, 1920x1080)
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"This shit is clearly spam." edition.

Well, after getting fired on a business trip, you’ve come home to learn that your old best friend is asking for your help after everything that went to shit with them. They were kind enough to send a NerveGear and a copy of a game – Gun Gale Online. They just needed help in the game, and you were the only person they knew to go to, apparently.

Though, with this peculiar request and sent package, you felt like it would be right to rethink this prospect. You glance at the formerly attached note, skimming it over again. Rain had smudged your name off of the package, and some of the less “key” texts – that’s fine, you suppose.

Sighing, you shrug off your jacket and toss it onto your chair and take a seat on the bed. Grasping the helmet, you take the relatively painless time to get everything set up, and settle on the bed. Slipping the helmet on. . .

Gun Gale Online boots up relatively quickly.
It drifts from the start screen to character creation.

Better late than never.

It starts you off with selecting a name and allocating your stats, and gathering a few skills from the game’s starter skill system. You do happen to remember how to do something special, however – something the game dictates in the character creation screen as an Outside System Skill.

CURRENT QUEST: Find Kimi after getting set up in game.
STAT MANIFEST LINK: https://docs.google.com/spreadsheets/d/1S2j97tFEa5B51Yw2ZW7wsTqNQYqU2G-MoxcPnWqFQtQ/edit?usp=sharing

[I]What is your screen name?
[I]What are your allocated stats?
[I]What is your selected skill and outside skill?
>>
>>592338
mybody is ready
>>
>>592338
PaWN420
You haven't told us any numbers yet
Shooting guns with Iron Sights
>>
>>592338
>Name
cucklord3000
>>
>>592358
Check the manifest spreadsheet.
>>
>>592338
>>592338
>[I]What is your screen name?
xxharambelivesxx
>[I]What is your selected skill and outside skill?
Gunkata
>>
>>592338
>>592358
Sensibility, Luck, and Dexterity
>>
>>592338
Name: BoeingAH-64Apache
>>
>>592391
Even stack, or in favour of one? You have ten points to allocate.
>>
>What is your screen name
Fuck I don't really care lmao
>Allocated stats
2/2/1/1/2/2
>Selected and Outside Skill
Hawk Eye
Hypersense
>>
xxXSauskeTheUchiaXxx
>>
>>592404
4 in Luck, 3 in the others. Also, Low Draw!
>>
>>592405
Wait shit lmfao I fucked up my stat allocation, too tired for this shit
3/3/2/2/3/3 Assuming everything starts at 1
>>
>>592338
Name: Norman Smith
perfectly normal name for average joe-player to be underestimated

2 Agility
3 Dex
0 Luck
2 Sensibiity
1 Str
2 Vit

Explosive Rigging

Mislead

Setup for Trapping areas and puling mobs/enemies into traps
>>
>>592338
>[I]What is your screen name?
Kirito
>[I]What are your allocated stats?
All into luck. Fuck everything else, luck is literally all you need when it is given as an option.
>[I]What is your selected skill and outside skill?
Suggestion sounds cool. Low draw or precognition.
>>
>>592424
Everything does start at one. That was my bad. Spent a night half-drunk doing these fucking databases.
>>
>>592407
This
>>
>>592338
AGI 1
DEX 1
LUC 11
SEN 1
STR 1
VIT 1
Sleight of Hand
Low Draw
>>
1. something with outdated memes maybe involving Sephiroth

2. Split between luck and dexterity

3. Explosive Rigging
Audio distinguishing
>>
>>592454
yes, revolver ocelot
>>
>>592454
We're pretty good.
>>
also the discord that kayaba made for both this quest and SAO quest
>>
>>592454
Voting for this
We have to be Adamska
>>
>>592494
https://discord.gg/S5wKD
>>
>>592485
Nah, I'm clearly not going to win here but I'm sticking to my guns. Max luck is OP as shit.
>>
>>592338
Can't wait to teabag the first guy we kill
>>
>>592454
I'd also be cool with this if we need to get a move on or if it isn't already winning.
>>
1. BoeingXxXAH-64XxXApache
2.
+6 Sensibility +4 Dexterity
3.
Sleight of Hand
Hypersense
>>
>>592338
>[I]What is your screen name?
IdiAminD4D4
https://www.youtube.com/watch?v=vkq8xYb2hGU
>>
I vote our name is xxocelotxx
>>
File: kimi.jpg (74 KB, 375x334)
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Statistics and skills have been determined by the deleted post >>592407 and still available >>592454 on top of RNG. Name decided by RNG.

Discord's at https://discord.gg/hutFpC6 - shares the SAO General server from Kayaba.

- - - -

You barely feel yourself shudder in reality as the NerveGear captivates your senses. It shifts into the loading screen, which quickly fades - leaving you in the SBC Glocken marketplace. Dozens of players are all shifting around, doing their own thing - and it seems the game automatically selects avatars.

Someone very quickly catches your attention by shouting your ingame name - and then breaking into laughter. Very cutesy, feminine laughter - god dammit, Kimi.

Glancing over the heads up display, you become fairly acquainted with what you have:

>0 CR
>350 YEN (billing account)
>PM Makarov (9x18mm)
>3 reserve magazines (8rd)

"Come on, dipshit - I didn't expect you to be that silly when you chose that name," the woman sighs. Despite the avatar - a five foot tall redhead whom looked like she crawled out of some ecchi anime - you could easily identify the voice as Kimi's.

What do you say?

> You're one to talk.
> Be quiet - what do you need?
> Write-in.
>>
>>592604
>shoot her in the head and take her money
>>
>>592604
>> You're one to talk.
Bring the bantz.
>>
>>592604
We need to buy a revolver
>>
>>592604
>You're one to talk.
>>
>>592604
>> You're one to talk.
>>
>>592604
Ignore and browse the weapon shop
>>
>>592634
Not until someone whoops our ass and points out that we ought to.
We are staying in character on this!
https://www.youtube.com/watch?v=y897tozJeg8
>>
>>592604
> You're one to talk.
>>
"You're one to talk, you look like you belong in a fucking hentai film," your retort shifts the tide as she seems like she lost her words. You chuckle under your breath.

". . . Right, fine - what do you need help with? I need to start looking for a job soon," you carry on as she adjusts what appears to be a very basic plate carrier.

"Ugh. There's this one guy, this dickhead named Cyrus. He's been giving me and my buddies a lot of trouble, and you were always good at games - I thought you could even the odds," Kimi explains. "Even if you chose a goofy-ass name like that, xxharambelivesxx."

You do find yourself interested in the game, though - glancing over your HUD once more. "Don't start making jokes about it now."

> Help her with her Cyrus problem.
> Go on your own.
> You have insufficient CR, so browsing the weapon shop is relatively worthless, and the exchange rate is 100 CR to 1 Yen.
>>
>>592704
holy fuck you chose my username
>>
>>592704
>Help her with her Cyrus problem
Why not, lets get rekt in our first encounter lmao
>>
>>592704
Ask her to buy you a decent weapon and you will accept.
>>
>>592704
>> Help her with her Cyrus problem.
>>
>>592704
>> Help her with her Cyrus problem.
I'll need to grind up a bit, not even you'd have trouble with a level 1 scrub
>>
>>592704
>Help her with her Cyrus problem.
>>
>>592704
>> Help her with her Cyrus problem.
>>
"I don't think you'd have trouble with some dipshit at level one, Kimi. I'll do it, but I need to grind and get things settled in. You know these shitty backwater MMOs - it's going to be a pain in the ass to handle things alone."

She sighs and holds off for a moment, before nodding. "I guess you're right. You know how to shoot, or no?"

"I've carried a revolver long enough to know the fundamentals and how to use a gun. I'm not used to regular handguns, but this is a single-action, right?" You glance down to the Makarov at your side, before nodding. "Yeah, I'll be fine."

"Well, good. You're a bit of a self-righteous dick, still, but it's nice to see you got your head out of your ass. How do you think you could handle grinding? Shooting some kiddies who barely know how to play the game, or traversing the caves beneath the Glocken? There aren't going to be a ton of experience jobs available at your level."

> PvP
> PvE
>>
>>592778
>PVP
Why not
>>
>>592778
>PvP
yes, have to use that luck
>>
>>592778
> PvP
>>
>>592778
>> PvE
>>
>>592778
> PvP
Let's fucking do this.
>>
>>592778
>> PvP
We can go after the number one player for maximum gains. Our luck will carry us for the entire fight.
>>
>>592778
>PvP
The game isn't in death-game mode yet right?
>>
>>592778
PvP

Try and find a guy to pistol whip to death to save ammo costs
>>
>>592814
GGO never really did go Death-game, only death gun but that's because outside plots and shit
>>
>>592778
PvP, got enough luck to pick off beginners easily.
>>
>>592778
>PvP
Are there money penalties for death?
>>
We need to buy a revolver and learn to do the revolver spinning thing
>>
>>592778
>> PvP
Rob the shinies off of players, they have the best stuff - imagining Eve Online here somehow...
>>
Glancing down at the Makarov a final time, you look back up at Kimi with a smirk on your face. She might be right, you are a self-righteous jackass.

"I'm pretty sure that I can handle a few kids. There an arena, or is it mostly world PvP?" You quirk your brow, resting your right hand at your side.

"World PvP. You can hit up anyone - it's a pain, though, as most guys are running around with rifles." She glances down, looking you over.

"Looks like you'll be fine, though, right? Come on, I'll lead you down."

An annoyingly long walk leads you and Kimi off of the SBC Glocken, a long walk you happen to spend right behind her. It at least allows you to size her up, in multiple ways - you at least know what heat she's packing.

"So, what level's Cyrus?" You inquire, before being cut off.

"Level five. Most of us are only level three, hence the L9A1. Not the best, but it works, right?" She shrugs her shoulders, before stopping as you step onto the sandy grounds of the wasteland beneath the SBC Glocken.

"Welcome to the wastelands. There should be some kids trying to get into the caves nearby," she reaches behind her back, drawing the Browning L9A1.

It spurs you to at least draw the PM Makarov, keeping the handgun lowered. You glance it over, flicking off the safety a few times - generally getting a feel for it.

She begins to lead you east, judging from a few of the signs you saw on board the Glocken - and eventually she grabs you by the collar and drags you behind a set of rocks.

"Three guys, roughly forty meters. You think you can take it from here? I'm not getting involved -"

"Right, because you have morals, even after all that ganking? Shiiit, looks like you're a goodie-two-shoes, now," you cut her off, glancing past the rocks.

Three guys, two toting handguns and no body armour. One seems to be higher leveled, judging from the weapon he's carrying what appears to be a. . .

. . . a fucking plasma gun.

> Engage them head on.
> Flank them and engage.
> Put that luck to some use.
>>
>>592929
> Put that luck to some use.
>>
>>592929
>Put the luck to good use, aim for plasma guy while moving to flank.
>>
>>592929
>> Put that luck to some use.
If you put it down as an option, it's clearly the right choice.
>>
>>592854
>> Put that luck to some use.
this is what we chose
>>
>>592929
Casually walk up to one and shoot him in the head. Luck and their confusion will save us.
>>
>>592929
>> Put that luck to some use.
Wanna see what happens
>>
>>592929
Put that luck to good use.
See if we can shoot one so that they knock over another one. then finish off the weaker ones.
>>
You feel like putting eleven luck up on the board was all part of your plan at this point, and it looks like Kimi's gullible enough to believe that, as you slip the Makarov back into the leather holster, leaving it unclipped - just barely, so that you can draw it quickly.

You step out from behind the rocks, sneaking until you're within a fair range of fifteen meters, before calling out.

"Yo, you guys mind one more?!"

You keep your hands at both sides, attempting to look very . . . friendly.

Little do they know. . .

> Roll 1d20, best of three.
>>
Rolled 9 (1d20)

>>592987
>>
Rolled 17 (1d20)

>>592987
>>
Rolled 13 (1d20)

>>592987
lets do this
>>
Rolled 11 (1d20)

>>592987
>>
Rolled 6 (1d20)

>>592987
>>
Rolled 10 (1d20)

>>593003
Goof enough, I think. A nat 20 to start things off would have been cool though.
>>
>>593003
>> Flank them and engage.
They put away their guns, hug us, we stab them, win, exp gain, item gain...
>>
>>593032
Nah, we're not that lucky.
>only 11 luck
>>
File: 3musketeers.png (5 KB, 421x454)
5 KB
5 KB PNG
You glance off to the right as the three turn around. The bigger-looking guy, toting the plasma rifle, turns around quicker, aiming down his sights at you.

You do, however, notice a piece of scrap metal nearby. It looks thick - about an inch thick, and you decide to utilize this to your advantage.

Inhaling slowly, you hear Kimi sliding up behind a nearby rock.

You flick your wrist, quickly drawing the Makarov. It's in the heat of the moment that you twist your arm, aiming the handgun one-handedly at the nearby scrap metal.

You fire off the handgun, casing flicking out of the chamber as you turn it to fire on the two pistol-holders.

You fire two shots towards the one on the left, and the round you fired first seems to have ricocheted, catching the plasma-rifleman in the kneecap. He drops to one knee, unstable, trying to gather his bearings.

The third, however, has now leveled out his handgun, and you fire another shot into his friend on the left.

MUSKETEER 1: 22/100
PLASMAMAN: 71/100
MUSKETEER 2: 100/100

Roll 1d20: best out of three.
>>
Rolled 3 (1d20)

>>593074
>>
Rolled 20 (1d20)

>>593074
>>
Rolled 14 (1d20)

>>593074
>>
Rolled 19 (1d20)

>>593074
R E V O L V E R
>>
>>593096
Well. Look-y there
>>
>>593096
Good job anon, good job.
>>
>>593096
One shot.
>>
>>593096
Glad we put our points in luck, Jesus.
>>
>>593096
Nat 20 + All in luck, game broken GG.
>>
So how many revolvers are we going to bring?
How many CAN we bring?
Because I've been thinking.
If we bring a Colt SAA, then pulling out a second, a third, et cetera, will be significantly quicker than reloading, since the SAA uses a loading gate.
>>
You flick your hand to the right, swinging the handgun over with it. It's within an instant that you fire, firing the handgun once.

The round hits the kid in the lower jaw, immediately dropping his health to one - and he slams to the floor.

You adjust your grasp, bracing with your elbow as you fire the Makarov, immediately dropping the next two with the rounds remaining in the magazine, which you drop out of instinct, fishing out another to reload.

FIGHT OVER.

> LEVEL TWO
> 3500 CR
> +2 DEX
> +1 SENS

"Holy fucking shit," you barely hear Kimi whilst she's behind the rock. In fact, you barely recognize it's her voice - turning immediately to aim down the sights of the Makarov after knocking the next magazine home.

"Whoa, whoa, whoa! Hold up," she raises her hands - and you ease up.

"Holy fucking shit," you mumble, holstering the handgun. You decide to leave the holster open, turning your attention to the corpses. They'll despawn eventually, so you get right to looting what you can - including a nice little knife that you found on the guy with the plasma rifle.

All three weapons they were carrying seem to be ruined from durability damage.

It rests in your inventory.

> MODEL 1959 BAYONET :: 200 CR

"Right, uh - shit, come on. There are probably more kids in the caves, though there are some bandits in here early. Might be good to try that shit in PvE, right?" Kimi takes the lead, and you hurry along.
>>
>>593190
>MODEL 1959 BAYONET
Well, now we have to learn the basics of CQC.
>>
>>593190
Try some monsters, that was amazing luck but don't want to push our luck before we get better weapons.
>>
>>593247
Also affix bayonet
>>
>>593259
on our makarov?
>>
>>593259
or just use it as a knife
>>
>>593259
Anon, all we have is a PM Makarov.
Pic related.
We COULD try and CQC that shit, though.
>>
Your gaze flicks around the caves, ever-on-edge as Kimi leads you along as if she was dragging you by your wrist. She did mention bandits - and you felt like that intended other players after your head, or at least some mobs to grind.

Well, judging from the round that skimmed your ear and made the gentlest tick to your health bar, there was something to kill. Kimi drops to the ground and you find yourself drawing the handgun once more and sweeping the darkened cave in front of yourself.

> Roll 2d20, second roll combat, first roll SENS.
>>
Rolled 4, 11 = 15 (2d20)

>>593348
>> Roll 2d20, second roll combat, first roll SENS.
>>
Rolled 5, 15 = 20 (2d20)

>>593348
PEW PEW PEW
>>
>>593348
>>
Rolled 1, 12 = 13 (2d20)

>>593348
>>
Rolled 10, 12 = 22 (2d20)

>>593348
Guess we blew that SENS roll huh?
>>
Rolled 15, 19 = 34 (2d20)

>>593362
when i forget to roll
>>
>>593372
Doesn't matter, we Pew Pew'd the hell outta that guy. We so lucky
>>
>>593378
You had one job to fuck up rolls and you failed at that even when you were late.
>>
You don't manage to see the guy, but you know damn well by the second you pulled that trigger that you took something off, judging from the scream that echoed through the cave and how low that round flew. It had to be a handgun, at least, judging from how little damage you took.

> LUCK added +5 to COMBAT ROLL in it's threshold.

You glance down to Kimi, whom is laying prone right beneath you with the L9A1 at the ready. She immediately swivels left, firing off a shot that lights up the cave just barely - there are three guys in moderate gear, toting sidearms. There would've been four if she didn't get him right in the knee and he wasn't busy crying like a bitch about it. Must've been an electroshock player.

> Roll 2d20: player and partner.
>>
Rolled 15 (1d20)

>>593401
>>
Rolled 1, 10 = 11 (2d20)

>>593401
>>
Rolled 16, 3 = 19 (2d20)

>>593401
>>
Rolled 13, 2 = 15 (2d20)

I got it this time!

>>593401
>>
Rolled 3, 7 = 10 (2d20)

>>593401
>>
Rolled 20, 15 = 35 (2d20)

>>593401
>inb4 our partner rolls like shit
>>
Rolled 12, 4 = 16 (2d20)

>>593401
>>
Pop, pop, pop - you fire off three rounds, centered on the guy coming from your right. Kimi goes as far as to magdump the nearest guy - missing all but one shot and attempting to reload.

You contemplate scolding her, but judgment gets the best of you. You at least wound the guy, but your magazine runs dry and they're setting up for shots. Must be dumb AI or preschoolers.

Probably both.

> Equip M1959, remember the basics of CQC.
> Reload and engage.
> Tell Kimi to find cover.
> Boss, get down!
>>
>>593442
>> Boss, get down!
>>
>>593442
we knife fightan now
>>
>>593442
>> Boss, get down!
I want to steal all the kills. Pretty sure we aren't sharing exp here so we can shaft her a bit while we grind up.
>>
>>593442
> Equip M1959, remember the basics of CQC.
> Boss, get down!
>>
>>593442
>Tell Kimi to find cover
>Equip M1959
We knife fight
>>
>>593442
>> Equip M1959, remember the basics of CQC.
>>
>>593442
>Reload and engage
Nothing feels better than reloading during combat.
>>
>>593442
> Equip M1959, remember the basics of CQC.
> Boss, get down!
>>
>>593442
>Get in cover hentai slut.
+
>CQC, they won't be used to this.
>>
"Kimi, cover, now!"

You shift through your inventory within what feels like a second, drawing out the M1959 Bayonet in your left hand. You flick the knife out of it's sheath, letting the leather hit the rocky floor as you advance forwards.

Blade drawn and your knife hand utilized to level your Makarov, you advance forwards with the empty handgun at the ready.

You break off into a sprint, and given your stats aren't very shapely, manage to take a round to the thigh on your way to the centerfold guy.

You nearly trip up, but manage to even out, swinging the hand holding your Makarov into the guy's shoulder, as you lead up with the knife to grab his collar and slam him down. Shots whizz around you, and a small handful actually manage to hit you. You nearly stagger off of the kid, but he remains down as you level up your grasp on the handgun.

xxharambelivesxx HP: 72/100

> Roll 3d20, best of three: reload and engage other combatants and Kimi's accuracy.
>>
Rolled 16, 7, 12 = 35 (3d20)

>>593515
>>
Rolled 4, 3, 6 = 13 (3d20)

>>593515
>>
Rolled 6, 5, 13 = 24 (3d20)

>>593515
I WASN'T TAUGHT THIS SNAKE.
>>
Rolled 18, 14, 5 = 37 (3d20)

>>593515
>>
Rolled 2, 2, 13 = 17 (3d20)

>>593515
>>
You drop the knife for just a second, fishing out a magazine from god knows where, slamming it home into the Makarov and yanking the slide back to ensure the round is chambered. It ejects, hitting the guy underneath you in the face.

Letting the slide rock forwards, you grasp the knife from the ground, aiming with the Makarov as their muzzle flash lights up the cave once more - three rounds striking the ground near you and one making sweet, sweet love to your abdomen.

Kimi is still tripping the fuck up with her accuracy, and you proceed to fire off a few rounds - striking one in the shoulder. With their placement, three hit the other.

xxharambelivesxx HP: 66/100

BANDITO 1 HP: 45/100
CQC BANDITO HP: 55/100 (PARALYZED)
BANDITO 2 HP: 71/100
>>
>>593576
Let's grab the one we CQC'd, use him as a human shield.
>>
>>593576
>Human shield time.
>>
Kimi still manages to hit a handful of shots, which manage to stagger their health down. One drops onto his back, unable to continue fighting, whereas you finish off the second guy with another few rounds.

BANDITO 1 HP: 17/100 (CRITICAL)
BANDITO 2 HP: 0/100 (DEAD)
CQC BANDITO HP: 55/100 (PARALYZED)

The man beneath your kneecap attempts to wriggle free, however he's not getting along very well. You lurch a bit, dropping off of him, handgun flinging to the side - knife still firmly grasped as he swings on top of you.

Kimi is busy reloading.

> 1d20: ENGAGE.
>>
Rolled 2 (1d20)

>>593613
DO ITTT
>>
Rolled 6 (1d20)

>>593613
LETS DO THIS
>>
>>593613
>>
Rolled 3 (1d20)

>>593613
>>
Rolled 3 (1d20)

>>593613
>>
Rolled 15 (1d20)

>>593613
Finish him.
>>
Rolled 9 (1d20)

>>593613
>>
Rolled 9 (1d20)

>>593626
FUCK
>>
Rolled 13 (1d20)

>>593625
Impressive rolls guys, check our my 1.
>>
>>593613
One is critical, one is paralyzed and one is dead, do we realy need to roll?
>>
One external factor that I continue to roll for in combat is LUCK. It takes a threshold of 1 - 10 on a moderated roll and is effectively your crutch for distributing 100% into LUCK. The effects vary - sometimes another roll can take over from the first three, or you can have something unexpected happen. Also, >593649, who'd you steal that 3 from?

- - - - -

Whilst he's busy getting his chubby hands on your throat, you swing that knife up and get him off guard - definitely slicing a few arteries on the way and enraging the keyboard warrior within your opponent as he slumps over top you.

You shift him off of yourself, rolling over to push yourself to your feet - staggering just barely. He definitely managed to do some damage, though.

xxharambelivesxx HP: 49/100

Kimi slowly shifts to her feet, and you feel just ever slightly invigorated from the encounter.

> LEVEL THREE
> 1100 CR
> +1 VIT
> +2 AGI
> +1 LUK

You shift your attention to looting whilst Kimi, unheard in the background, frets - taking up CR before you move to collect your handgun.

"Let's. . . let's, uh, move back to the Glocken, and get you healed up. Holy shit, you're a fuckin' dumbass, man," Kimi shifts her gaze to where you came from - taking the lead on heading out.

Not wanting to be ambushed again, you holster your handgun and collect the knife sheath, before you two are on your way.

You feel like there's a question to ask, though. .

> How've you been?
> This Cyrus guy - how lucky do you think he is?
> You think we can get there any faster?
> You have anything to heal with on you, or no?
>>
>>593711
>How've you been?
&
>This Cyrus guy - how lucky do you think he is?
>>
>>593711
>> This Cyrus guy - how lucky do you think he is?
>>
>>593711
>> This Cyrus guy - how lucky do you think he is?
>>
>>593711
>> You have anything to heal with on you, or no?
We in da jungle
WE ARE DA JUNGLE!
>>
>>593711
>How've you been?
So, how do we know Kimi, anyway?
>>
>>593711
>> This Cyrus guy - how lucky do you think he is?
>>
>>593711
> How've you been?
> This Cyrus guy - how lucky do you think he is?
>>
>>593711
> You think we can get there any faster?
> You have anything to heal with on you, or no?
>>
"Well, shit - ever since high school, things have been going well. I managed to get a good job and left that asshole I was with - what happened with you? You just sorta drifted away," Kimi perks her brow, but doesn't take the time to glance back.

"Iunno. Lost my job, as I said a while back. Didn't do the best on a business trip. Moved into my parents' house now that they passed, just dandy," you respond, carrying yourself with the slightest hunch. "You think that Cyrus guy is any luckier than I am?"

"Fuck no. Only managed against us because he's forcing Yen down a few guys' throats. We were outnumbered, but if you cut the head off. . ." She carries onwards; the Glocken coming into view. You weren't that far away.

". . . then everything goes into disarray. You have anything to stabilize me with?"

"No, sorry. I'll fork up a bit of CR to help you out up front, though. It doesn't seem like that handgun's helping you out any."

"It does just fine - and, shit, thanks."

"Oh, shit, yeah - you can transfer credits into yen at the Glocken. Pretty cool, huh?"

"Sounds backwater. Illegal?"

"Naaaaah." With the way she says it, it definitely sounds illegal.

> Who's "we"?
> Any idea on who he's paying?
> What's the place he's hiding out at?
> Are you going to help with the Cyrus job?
>>
>>593798
>> Who's "we"?
> What's the place he's hiding out at?
>>
>>593798
>> Who's "we"?
>> Any idea on who he's paying?
>>
>>593798
>Who's "we"?
What do you guys think, we wanna play it like we had a thing for her back in high school but were too beta to say anything, or is she like a sister to us?
>>
>>593798
>Ask about getting our microtransactions game on
>Any idea on who he's paying?
>>
>>593798
> Who's "we"?
> Any idea on who he's paying?
>>
>>593825
Between those choices, I'll take sister any day. I'd be down for chasing after Sinon and her butt though.
>>
"Who's "we", Kimi? You didn't mention very many friends back there," you peer out into the distance, towards the Glocken.

( >>593825 That one's really up to you guys. You wanna chase the redhead waifubait or do you want a sister figure? )

"I lead a group of guys from the school days still playing around - they decided that I know what's best going on, but it sounds like you're staying with the incentive of money for playing a game, so. . ." She smirks, glancing back at you.

"He's been paying just a bunch of chumps from the marketplace. Kind of worse than those bandits, think he has to drill some of them on how to open their inventory a lot." Kimi carries on, leading you back up to the Glocken.

"I'll loan you the assistance of a few guys, though, so you aren't taking them all on your own, if that's what you want."

> Handle it alone. An Ocelot is a proud creature.
> Take the assistance, but you're calling the shots on who you get.
> Have her give you whom will help you better.
>>
>>593869
>Take the assistance, but you're calling the shots on who you get.
>>
>>593869
> Take the assistance, but you're calling the shots on who you get.
+
>As about microtransactions
>>
>>593869
>> Take the assistance, but you're calling the shots on who you get.
We can still steal all the kills probably.
>>
>>593869
Let's just wait to decide that, do whatever feels fun for the time being. Shouldn't chase a waifu too fast
>Take the assistance, you're calling the shots on who you get
>>
>>593869

> Handle it alone. An Ocelot is a proud creature.
>>
> Handle it alone. An Ocelot is a proud creature.
>>
>>593853
Yeah, I always appreciate when an animu or mango has a male and female character who are friends and/or allies, who really ARE just friends and/or allies.
>>
>>593869
>> Handle it alone. An Ocelot is a proud creature.
Fuck it stay in character
>>
>>593869
> Handle it alone. An Ocelot is a proud creature.
>>
Eh fuck it changing vote to >>593916
>>
"Thanks for the help - but I choose who I get, and that's final. You said that there were credit-to-Yen conversions, right? What's the rate?" You clip your holster shut as you board the Glocken behind Kimi, whom leads you to the marketplace. There's a small storefront beside it that has a red cross on it, so you take the initiative and step in. It's a medbay, at least.

"At one of the terminals, you can exchange one hundred credits into one Yen. Not the best rate, but you'll get there," she explains - notioning towards a computer in the room that seems like what she's talking about.

An NPC at the counter glances up at you, frowning - stepping around the counter with a bag at her side.

"Here, let me help with that. . ." she says, fishing out a syringe.

You just nearly flip your shit, but manage to hold your composure.

"It's a healing stimulant," Kimi comments, taking a seat on a chair not too far off.

You decide to just trust her and take the shot.

"It looks like this is your first time here, so the first one's free," the NPC comments - taking your hand and turning it over. They jab the syringe into your wrist and knock the plunger down, before yanking it out and tossing it into the nearby trashcan.

Your health bar begins to refill, eventually topping off.

> xxharambelivesxx HP: 120/120

Looks like you have a temporary HP buff.

"Thanks for coming, xxharambelivesxx! Enjoy your time aboard the Glocken," the NPC chirps - and Kimi hauls ass out of the chair and grabs you by the wrist, taking you out with her.

". . . Jesus fucking Christ --"

"Sorry, I don't like that place. Shit's buggy," she comments - and you just stare at the back of her head.

"Goddamn, you're stupid," you retaliate - before she stops by the marketplace and opens up a trade window - inserting 20,400 CR into the trade. . . alongside a healing stim syringe.

"Keeping shit from me?" You inquire, only to be met with a stare that rivals your mother's when you stole from the cookie jar, may she rest her heart.

"No. Stole it. If you get caught stealing, you get the shit beaten out of you," she comments, before you accept the trade.

"Head in and buy something, see what you can find."

You sigh, taking the initiative to head inside. You just barely hear Kimi, "I'll round up the guys!" as you step into the marketplace.

God fucking damn, the prices look steep.

> SIDEARMS
Handguns
Revolvers
Machine Pistols

> PRIMARIES
SMGs / Carbines
Rifles
Battle Rifles
Shotguns
Sniper Rifles
LMGs
HMGs
>>
>>594010
Revolvers
>as if we'd get anything else ever
>>
>>594010
>Revolvers
>Shotguns
>>
>>594010
>Revolvers
This and only this
>>
>>594010
Check out the shit in our price range
>>
>>594010
>>594040
Throw rifles and sniper rifles in there for browsing too, see if we can find a Sharps.
https://www.youtube.com/watch?v=uRKUMUPcR7k
>>
It looks like there isn't much available from the common selections here at the marketplace. You at least get a good glance at what revolvers and shotguns are available, and some weapons seem to be in your price range for right now.

What do you buy?
>>
>>594106
I say we save up for a colt python
>>
>>594106
Nambu Model 60
If I figured right we have 25000 correct?
>>
>>594106
obrez
>>
>>594123
You figured right.
>>
>>594123
fuck no, as far as i know nambu's were known to literally explode in the shooters faces
>>
>>594106
Buy 3000 cr Sniper Rifle, we need versatility and 3000 cr is cheap for a sidearm.
>>
>>594134
Not with our luck though.

>>594141
I'm down with that if we're not getting the Nambu.
>>
>>594123
On second htought this. jsut learned that it only explodes if durability reaches 0
>>
>>594106
So many Nuggets!
And dear sweet anime jesus are revolvers expensive in this game.
>>594134
Your information both is and is not accurate.
You're thinking of the WWII era Nambu Type 94 pistol. Which were hilariously bad.
The Minebea (originally Shin-Chuō Industries) "New Nambu" Model 60 is a perfectly serviceable police sidearm produced starting in 1960, and still in use today. Think of it like a Japanese equivalent of an S&W Chief's Special.
>>
File: OBREZ NIGGER.jpg (60 KB, 800x347)
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>>594141
Keep in mind the Obrez is this thing.
>>
>>594106
>Get a Nambu
>>
We must stay in character
>revolvers only
>>
>>594185
yes. we don't need our wrist anyway
>>
>>594106
Obrez!
Colt Python
>>
4v4, going to RNG.
>>
>>594010
Eww shotguns

Just get a revolver screw shotguns we Ocelot
>>
>>594229
You purchase a Nambu Model 60 and a few speed loaders of .38 Special. You'll look into buying an Obrez or an M38 later, you suppose - proceeding to step outside and equip your newfound revolver. Six rounds appear in your hand as well once equipped, and you begin to defile the revolver's cylinders by slipping each round in and closing the cylinder.

The PM Makarov resides, lonely, in your inventory. The M1959 resides on your belt, and the Nambu is holstered in the Makarov's former holster.

Kimi is standing in front of a fairly-well-gathered line of eleven people, ranging from a few chicks to a number of guys.

> 1: Shotgunner
> 2 - 6: Pistolero
> 7 - 9: Sniper (MOSINS GALORE)
>10 - 12: Pistoleros.

Numeric selections, i.e 4, 1, 12 would give you two pistol players and a shotgunner.
>>
>>594271
1, 7, 11
>>
>>594271
Bring waifubait, 5, 8
>>
>>594271
7 1
>>
>>594271
1, 4, 8. Three people should be enough. Maybe 11 too if someone thinks we need another person.
>>
You notion with your free hand to the black-haired guy holding the TOZ-34 and glance down the line, notioning towards the blue-haired chick with the Mosin, and then to Kimi.

"Glasses, blue, and you, Kimi."

"What do you want to do with the rest of them, then?" Kimi inquires, whilst settling on the small squad in the game interface.

You glance over the names. The black-haired guy's name is Kyle, apparently, and the blue-haired chick's name is xXxAvalonxXx.

Son of a bitch.

> Keep the rest on standby for backup.
> Have the rest go do other shit.
>>
>>594271
Bring
1, 2, 7, 9, 11
>>
>>594342
>> Keep the rest on standby for backup.
>>
>>594342
They be backup bitches.
>>
>>594342
>Keep the rest on standby for backup
>>
>>594342
>> Keep the rest on standby for backup.
>>
>>594342

> Keep the rest on standby for backup.
>>
"The rest of you need to find a ridge nearby this jackass and his house or some shit and give overwatch. Pistols go with the snipers. If everything hits the fan, one pistol stays, the rest of you fucking swarm the house like kids on Hallowe'en when you learn someone's giving away bags of snickers," you cheerfully grin, before adjusting your revolver holster.

"Let's move, then." Kimi nods her head, and you begin to lead the warband of noobs off of the SBC Glocken, taking head of the line before Kimi could.

They don't seem very enthusiastic about some new guy taking the helm - and you do take the time to take stock of your party.

Kimi's level five, but under-equipped. Must be an agility build.

You're level three, but a lucky motherfucker.

Kyle's level two, but toting a shotgun. Might be a vitality build.

Avalon's level six, and toting a Mosin M91/31. Must have sensibility to high.

> Timeskip to the first quest "dungeon"?
>>
>>594405
Eh sure.
>>
>>594405
Timeskip sounds good
>>
>>594421
Changing vote to grinding a little. We probably should make sure we have everyone to at least level 3.
>>
>>594405
timeskip
>>
>>594405
Grind a bit, try to get a second nambu or revolver in general
>>
>>594434
Changing to grind, we need to teach our party how shit works before first major battle.
>>
>>594405
grind and do teambuilding excercises
If the mark is lvl 5 we should try to be lvl 4 at least
>>
Is there a spreadsheet on skills/equipment that I missed? Sorry if i did, looked twice
>>
You take the time on your expedition to the hideout, with Kimi at the helm, to grind on whatever you see coming. This includes picking off players and mobs alike - you might be an asshole for this, but you've got what feels like a big job ahead of you.

Kimi has reached level six.

Avalon has reached level eight.

Kyle has reached level four.

> LEVEL FIVE
> 13000 CR
> +3 STR
> +4 DEX
> +2 SENS

It's not long after that you manage to reach the compound that Cyrus is holed up in. You stop up on the ridge with the snipers to get them and their cover organized, glancing over the building and getting an internal blueprint from the minimap.

It looks like it's mostly going to be internal battles, and you have either an entrance or an exit - either way is a way in or out.

The walls look to be brick, there are no windows, and there's an awful lot of doors. This is going to be hell.

> kyle up front, kimi in the middle, you next, then avalon
> kyle up front, you next, kimi, avalon
> writein
>>
>>594516
Don't think there is right now. According to Kiva we'll get a character sheet after Cyrus afaik
>>
>>594517
>Kyle up front, us, Kimi, Avalon.
This'll be fun
>>
>>594517
> kyle up front, you next, kimi, avalon
>>
>>594517
>kyle up front, you next, kimi, avalon
>>
>>594517
>> kyle up front, you next, kimi, avalon
We better have practiced revolver spins
>>
>>594517
Send Avalon to a spot where she has a clear shot at that rear exit. Her job is to tag the mark if he tries to run.
Then the rest of us stack up,
>Kyle up front, you in the middle, then Kimi
>>
>>594517
>Kyle+Kimi up front, you next, then avalon.
>>
File: 5shot.jpg (20 KB, 500x400)
20 KB
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You make the decision to hold Avalon back. She has a rifle built for distance - she'll do well to hold on the ridge to the south of the building. You're coming in from the north, and she'll bag anyone who comes through that doorway. At least, you hope she will.

You take Kyle and Kimi, however, and duck your way down the ridge to avoid detection this early on. Despite this, you get fairly unlucky - there are two kids toting handguns outside. One has to be a Norinco, the other maybe an M1911A1.

Despite this, it seems one of the snipers on the ridge takes keen notice and gathers her friend's attention, and both take a shot at nearly the same time.

Both rounds hit dead on point - and Kyle takes the lead in sprinting to the doorway and kicking it in, TOZ-34 up.

Kimi is momentarily dumbfounded, but quickly follows you in the rear to enter the building. You draw the Nambu, spinning the revolver as you draw it - clutching it properly.

An overturned table stands at the next door, blocking sight of who's behind it.

> Kyle: fire through the table.
> Kimi: fire through the table.
> Avalon: check in.
> Flank the table.
> Fire through the table.
>>
>>594666
> Kyle: fire through the table.
>>
>>594666
Kyle fire through the table
Flank the table
>>
>>594666
> Kyle: fire through the table.
>>
>>594666
>> Kyle: fire through the table.
We should try to loot those revolvers
>>
>>594666
>Ricochet with Makarov
>>
The TOZ-34 goes off, business end quaking with twelve gauge down range, snapping the table in two and likely destroying whomever the fuck thought it'd be good cover.

You immediately take to the left, Nambu bared, and Kimi takes the right, L9A1 bared. Kyle breaks the barrel of the TOZ-34, loading another twelve gauge shell in.

Wood hits the floor, and the loud bang was enough to alert them to you. The room next is wider, evidently.

You glance to Kimi, and then back to Kyle.

> Kyle: take point - clear the room. (1d20)
> Kimi: take point - clear the room. (1d20)
> Avalon: check in.
> Take point - clear the room. Kimi, follow the rear. (2d20)

The best roll will win here.
>>
>>594723
Just firing blindly won't work in our favour so we should fire blindly while abusing luck stat.
>>
Rolled 16, 18 = 34 (2d20)

>>594744
> Take point - clear the room. Kimi, follow the rear. (2d20)
>>
Rolled 7, 5 = 12 (2d20)

>>594744
> Take point - clear the room. Kimi, follow the rear. (2d20)
>>
>>594756
whelp okay then BB
>>
Rolled 14, 3 = 17 (2d20)

>>594744
>> Take point - clear the room. Kimi, follow the rear. (2d20)
>>
You pace yourself, and notion for Kyle to take rearguard and make absolutely certain that he can take over for Kimi at a moment's notice. You glance around the corner - there are a series of crates on your immediate left from the door, and you can only estimate there maybe being five guys in there judging from the startled cries of the guys beyond the crate.

Shit.

You step by the crates, raising the Nambu revolver. Kimi follows you, leaning out of the boundary of the crates rather than stepping directly out.

Just contrary to your estimation, there were seven people in the room.

You level out the revolver at your hip, and fire five times, emptying it.

All five rounds hit a target, but one guy up front takes double the .38 Special to the spine.

GRUNT: 1/100 - PARALYZED (spinal tap)
GRUNT 2: 44/100
GRUNT 3: 62/100
GRUNT 4: 70/100
GRUNT 5: 33/100
GRUNT 6: 100/100
GRUNT 7: 100/100

Kimi turns her fire onto the guys that she knows you busted into - firing off two rounds to the best of her ability.

With her help, two of them are killed as you get the reload done. Grunt 6 and Grunt 7 both level out to take shots at you.

> Ricochet to strike Grunt 7, in the rear. (1d20)
> Kyle: come in, fire to spread. (1d20)
> Kimi: cover the rear. (1d20)
> Avalon: Check in.
>>
>>594881
> Kyle: come in, fire to spread. (1d20)
>>
Rolled 12 (1d20)

>>594881
>> Ricochet to strike Grunt 7, in the rear. (1d20)
Rule of cool says I have to pick this, even though using Kyle would be the smart thing to do.
>>
Rolled 16 (1d20)

>>594881
> Ricochet to strike Grunt 7, in the rear. (1d20)
>>
Rolled 18 (1d20)

>>594881
>Ricochet
>>
You swing the revolver up at your hip as a bullet hits the wall behind of you. One of their guns jammed, and you glance at it. It seems like the game renders ricochets based off of a metal object - and that's when you pulled the trigger.

The round strikes Grunt 3's firearm, forcing it to discharge and strike Kimi in the right shoulder - forcing her to draw back into cover. Despite this, the round slams into the back of Grunt 7's head.

LUCK initiative wins again.

"Shit, dude - shit!" Grunt 6 exclaims, before you level out the revolver on him once more.

His buddies have since tried to leave and were picked off by Kyle, judging from the blast of the shotgun.

> Interrogate: where's Cyrus?
> Kimi: search for medical equipment (1d20).
> Kyle: kneecap him. (1d20)
> Kneecap him. (1d20)
> Avalon: check in.
>>
Rolled 1 (1d20)

>>594957
>Kneecap him
>Interrogate
>Have Kimi check in with Avalon
>>
Rolled 16 (1d20)

>>594957
>> Kneecap him. (1d20)
>>
>>594957
> Interrogate: where's Cyrus?
>>
Rolled 20 (1d20)

>>594957
>> Kneecap him. (1d20)
I-I don't think you can kneecap someone with a shotgun, it'd probably be more like blowing off the leg.
>>
>>594985
We are Kneecapping him, not kyle
>>
"WHERE IN THE FUCK IS CYRUS?!" You shout, likely loud enough for anyone in the building and nearby ridges to hear. The Grunt is attempting to keep his cool.

"Shit, man - shit, I'm an electroshock player, I don't know where he is -"

That's the immediate trigger for you to fire the Nambu, and the round pierces his kneecap, destroying his right leg. The game seems to register it as a critical hit, as he then proceeds to drop dead.

You hear the squadron comms start up, and you turn back to aim at the door as you hear it.

"I've got sights on our guy! He went outside for a moment and went right back in. Think he's pacin', you're gonna wanna move for that rear exit."

If you move through, there's still two three rooms left uncleared that guys could come from.

> Clear each room individually.
> Kyle: break off and clear rooms.
> Kimi: break off and clear rooms.
> Kimi: signal the pistol uprising.
> Avalon: prepare to take the shot.
>>
>>595031
>> Kimi: signal the pistol uprising.
>> Avalon: prepare to take the shot.
>>
>>595031
>> Kimi: signal the pistol uprising.
Let the bird dogs flush him out
>>
Rolled 10 (1d20)

>>595037
This
>>
>>595031
> Avalon: prepare to take the shot.
+
> Clear each room individually.
>>
>>595031
>> Kimi: signal the pistol uprising.
>> Avalon: prepare to take the shot.
>>
Seeing as Kimi is attempting to nurse her shoulder with a healing stim, you kneel down and lean towards her - before grasping her headset.

"Avalon, get ready to smoke that guy, alright?" You mutter into the headset.

Avalon chirps into her headset, resounding over squadron communications. You hear her rack the Mosin before her comms go quiet.

You alternate channels momentarily, "Pistol team, move in. Smoke them out."

Now that's settled, you assume, hunkering down behind the crates.

Less than a dozen people of varying bodies and hair styles (and colours) dart through, all toting some shitty handgun. . .

. . . and it's not even a moment later that you hear an excessive amount of fire.

"O-oh, shit," Avalon mumbles over comms.

"I think Cyrus has an LMG," she carries on - before squealing, after which the mic cuts off.

"Shit, shit, shit, shit, shiiiiiit! Yeah, fuck! He's got an LMG!" She carries on.

You begin to doubt the successes of Soviet conscripts, but realize that they had rifles, not varying handguns and revolvers.

You glance to Kimi, and ponder.

"You didn't tell me he was a strength build."

> Give Kimi the healing stim.
> Kyle: go after Cyrus (3d20)
> Avalon: attempt to engage Cyrus. (2d20)
> Go after Cyrus with Kyle and leave Kimi there.
>>
>>595133
>> Give Kimi the healing stim.
And go after Cyrus ourselves.
>>
Rolled 7, 3, 13 = 23 (3d20)

>>595133
>Kyle: Go after Cyrus
>>
Rolled 15, 15 = 30 (2d20)

>>595133
>> Give Kimi the healing stim.
>> Go after Cyrus with Kyle and leave Kimi there.
>> Avalon: attempt to engage Cyrus. (2d20)
>>
Rolled 9, 3 = 12 (2d20)

>>595133
> Give Kimi the healing stim.
+
> Avalon: attempt to engage Cyrus. (2d20)
>>
You withdraw the healing stim from your inventory. You glance over the syringe, mentally marking it for its contents - a pink liquid that honestly looks like some amalgation of iced tea, frosting, and sin.

You hand it to Kimi, before looking behind yourself, to Kyle.

"We're going after him. Tail me, keep close." You say, attempting to sound composed - despite being willing to walk into the hellhole that is a LMG fight with a revolver.

You step out of the building, adjusting your grasp on the revolver as you do so. You legitimately almost trip on the corpses. You thought you'd sent in eight people, but corpses literally cover the fucking floor.

Avalon winces into the microphone, before giving a gleeful little giggle - is she a fucking sociopath or something?

"Winged him in the jaw! He's, uhm, still going, though. I think he has VIT and STR."

"Well, here's what I've got," you comment in response, stepping out with the Nambu, Kyle close behind.

You notion for Kyle to stack up on the wall behind you, and you peek past.

Cyrus, or at least some motherfucker with a BAR, is there - and they're giving Avalon no breathing room.

> Taunt Cyrus to get his attention and show him why they don't call you "revolver". (2d20) - taunt effectiveness, damage
> Kyle: rush him and point-blank him. (2d20)
> Avalon: keep his attention so we can show him why they don't call us "revolver". (2d20) - avalon's effectiveness, damage
>>
Rolled 9, 8 = 17 (2d20)

>>595222
>> Taunt Cyrus to get his attention and show him why they don't call you "revolver". (2d20) - taunt effectiveness, damage
for harambe
>>
Rolled 4, 8 = 12 (2d20)

>>595222
> Avalon: keep his attention so we can show him why they don't call us "revolver". (2d20) - avalon's effectiveness, damage
>>
>>595222
> Taunt Cyrus to get his attention and show him why they don't call you "revolver". (2d20) - taunt effectiveness, damage
>>
Rolled 2, 7 = 9 (2d20)

>>595222
>> Taunt Cyrus to get his attention and show him why they don't call you "revolver". (2d20) - taunt effectiveness, damage
>>
Rolled 8, 1 = 9 (2d20)

>>595222
> Taunt Cyrus to get his attention and show him why they don't call you "revolver". (2d20) - taunt effectiveness, damage
>>
>>595269
>y
>>595266
>>595262
>>595258
>>595254
well shit. this is why we are called harambelives
>>
You slip out another speedloader, opening the Nambu's cylinder, letting the clattering of bullet casings gather Cyrus' attention. You step out of your hiding behind the corner, knocking the speedloader down into the revolver, before tossing it aside - leaving the .38 Special rounds chambered.

With your grasp on the revolver tightening, you flick your wrist to the right - shutting the cylinder. This probably does like, a hundred durability damage, but you don't care.

You raise the Nambu Model 60. You feel the urge to scream "dicks out for Harambe", but instead pull a one-liner out of your ass.

"I love the feeling of a long, silver bullet slamming into a nice cylinder."

You pull the trigger once.

You pull the trigger twice.

You pull the trigger thrice.

You pull the trigger a fourth time.

You pull it a fifth time.

Caught off guard by your taunting, and your LUCK taking the helm, three of five rounds manage to hit Cyrus in the head.

You can almost mentally hear his health bar dropping.

The fourth round strikes him in the abdomen, and the fifth strikes the ground behind him.

> LUCK save.

"Get Kimi. We're going back to the Glocken," you state, whilst stepping forwards to loot the spoils.

> yfw this was just the tutorial.

> LEVEL SIX
> 23500 CR
> +2 STR
> +1 DEX
> +3 LUK
> +2 SENS

> LEVEL 7
> +1 DEX
> +1 AGI

> QUEST: Ganker [COMPLETE]
>>
>>595329
+10 luck is a game breaker with all the stats including luck it is aiding us with.
>>
What are our current stats?
>>
>>595377
The thing is, the more things that you do, the more likely that LUCK is less to assist you. Farther on, everything scales to be a bit more against you. Keeping in mind that you've basically just gone through a tutorial to settle in for the main quest, things are definitely going to be a lot harder as we go farther on.

AGI 4
DEX 9
LUK 14
SENS 6
STR 4
2 VIT

These aren't necessarily the best stats, but they're definitely exceeding what you should have in these terms from the starting gate you're about to pass up on.

CHARACTER SHEET
tps://docs.google.com/spreadsheets/d/1f6FPabKGBr8b1__1Mt-1ZoXbR9vWqX52KkqhviX5gTc/edit?usp=sharing

DISCORD
https://discord.gg/hutFpC6
>>
>>595406
We're getting stats from other sources so I still think we should keep pouring our points into luck since I doubt that can get raised randomly.
>>
>>595406
>>595440
I say split between luck and dexterity so we can pull off sicker gun spinning moves
>>
>>595440
Every statistic can be gained if you use it in some way. Given that I went full retard and didn't offer any allocatable points every level, I'll put down that each level gained offers a +5 allocation. 30 points to allocate.
>>
>>595487
>30
Oh boy. 21 into luck and 9 into Dex? I'm down for more spinning shenanigans.
>>
>>595512
yes
>>
>>595487
All into luck
>>
>>595512
This is best
>>
>>595512
Taking this one and making a note regarding LUCK in the statistics manifest.
>>
I think we should try to save up credits for a better revolver, maybe a Colt Single action army, like Ocelot actually has
>>
Tell me if you guys want to take a short break here and have me archive the thread and write up another dungeon and map it, or if you guys want to move on to a few wasteland sidequests.
>>
>>595595
Also clean our gun.
>>
>>595604
I would be fine with either, I will leave this up to you. My personal goal rn is to get a single action army or something similiar.
>>
>>595604
>wasteland sidequests.
Sounds fun. We could probably grind up some more cash and get some more stuff this way.
>>
>>595604
Fine either way.
>>
>>595614
can we chamber a single action army in .50BMG for the lulz?
>>
>>595636
You'll need Weapon Creation and the pure dream to do so. We'll get things on track in a moment with a small sidequest questline.
>>
Gathering your drafted team of sharpshooters wielding Mosin Nagants, as well as Avalon - whom was slightly wounded - Kyle, and Kimi, you turned your sights to returning to the SBC Glocken.

Whilst you were on your way to return, with Kimi in a stable enough state to carry on, you heard gunfire nearby - which actually resulted in most of everyone dropping to their stomachs.

Once you realized the coast was clear, you rose to a knee - drawing your Nambu and scanning the horizon. Avalon followed up closely, baring her M91/30 with what was apparently skill.

You glance down at Avalon, and to the rest of the party.

> Kyle and Kimi: take the sharpshooters and return home. Avalon's staying.
> Avalon: take the sharpshooters and return home.
> Everyone: return to the SBC Glocken.
> Proceed onwards without telling anyone what to do.
>>
>>595788
>> Kyle and Kimi: take the sharpshooters and return home. Avalon's staying.
>>
>>595788
>> Kyle and Kimi: take the sharpshooters and return home. Avalon's staying.
I wanna chat her up. We've already kind of taken charge, might as well push our LUCK.
>>
>>594666
> Kyle and Kimi: take the sharpshooters and return home. Avalon's staying.
>>
>>595802
this. we have plenty to share
>>
File: avalon.png (148 KB, 400x400)
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You shift your attention back to the sandbrushed sharpshooter, and then to Kyle and Kimi.

"You guys keep going. Avalon and I are going to see what's up," you nod to the two - and they seem to get to a quick understanding and start to haul ass. Given the recent fight, and what time it was, they probably intend to head back relatively quickly.

However, you and Avalon are not deterred, as Kyle and Kimi leave the squadron to reform with the others.

"Right, let's move, Avalon. Stay close, alright?" She nods giddily, before the two of you traverse along the sandy dunes of wasteland hell Earth; acknowledging that contact to civilization was diminishing.

The gunfire keeps getting closer, and closer, as you traverse onwards.

You stop walking as you reach a ridge, glancing down into what appears to be a. . . quarry.

There's three guys down there, fighting god knows how many . . . Kobolds?

Maybe they were Kobolds, maybe they weren't. They had shotguns and rifles, however - that's kind of bad on your part.

The players look fairly well armed - two with light guns and shields, one with an MP5A5 and what appears to be a M92FS.

"Right."

> Avalon: take the initiative - engage the closest one to their leader. (1d20)
> Avalon: stay here and keep an eye on those players.
> Avalon: stay on me - we're going down there.
>>
>>595904
>> Avalon: stay here and keep an eye on those players.
We can camp until they either clear out the Kobolds or until the Kobolds almost kill them then go for the kill steal. Tell Avalon to take a shot if they seem like they're gonna be beaten by the Kobolds.
>>
>>595904
>> Avalon: stay here and keep an eye on those players.
I am not sure whether to trust these guys
>>
>>595904
>m92FS
it is beretta 92fs or m9, not both
>>
>>595955
Had a moment of retardation there, thanks.
>>
Avalon obediently takes up a knee, posted on the ridge. She aims the Mosin Nagant down towards the party of three, and you gather yourself to prepare for what you're about to do for complete strangers, or for Kobolds - one of the two.

"Alright, Avalon. If it looks like they're going to kill something, take the shot and kill it. If it looks like one of 'em will die, shoot them first - and if it looks like they're going to shoot me, or you, take the shot," you lecture the blue-haired girl, grasping your Nambu proper in one hand, the other on the ridgeline.

The players seem to be holding their ground. The player with the MP5A5 is only taking occasional shots with their weapon, whereas the two with the lightguns are going haywire - it must be automatically regenerating their ammunition.

> Go down?
> Stay up.
>>
>>595999
>> Go down?
>>
>>595999
>> Go down?
Can't shoot very well from up here now can we?
>>
You proceed to non-chalantly vault over the ridge, sliding down what little hilling there is - Avalon isn't very high up - and raise the Nambu, steadying it with both hands. You step forwards, sweeping around the area - eying the players and the Kobolds both with equal discretion.

"Contact, rear!" You hear one of the light-gunners shout, quite easily talking about yourself - and you duck and roll into cover as the MP5A5 turns onto you.

"Shit, man, shit! Ease up!" You shout out. "I've got a fucking sniper up there with a bead on your head, buddy! Focus on the fucking Kobolds!"

Avalon, for effect, shoots at the guy's foot.

However, Avalon happens to be a very good shot, and incapacitates the MP5A5 wielder.

"Jesus fucking Christ, Avalon," you mutter into the headset - stepping out of cover.

You proceed to aim down the sights at the Kobolds and inherently hope the light gunners don't open up on you. There's a particularly big one wearing a nosed SCHM-41M that's going at the two with light guns that doesn't seem phased by the waser wifles.

> Fire upon the big guy. (1d20)
> Fire upon the smaller ones, let the big guy take out the light gunners. (1d20)
> Avalon: engage that big guy. (1d20)
>>
Rolled 20 (1d20)

>>596107
>> Fire upon the smaller ones, let the big guy take out the light gunners. (1d20)
>>
>>596123
cant argue with numbers like that
>>
Rolled 3 (1d20)

>>596107
>> Fire upon the big guy. (1d20)
Avalon can keep an eye on the guys, just in case. We might be able to make some friends if we decide they're cool enough to not just shoot.

>>596123
Based.
>>
>>596123
You turn, firing upon one of the smaller Kobolds with what happens to be one of the most ingenius firing positions. Their heads happen to have a bit of a softer spot, which becomes the quick attention of your bullet as it speeds right on through. The creature screeches loudly as it rears upwards - and then keels over backwards.

You happen to hear a loud 'ding', and discover that the bullet has struck the steel frame of a minecart, and ricocheted off.

It slams right into the back of the head of the larger one, likely destroying his skull from the inside as he swings a massive rifle like a club at the light gunners. He falls just short of the second one, crippling the first by destroying their kneecap; slamming to the ground.

He happens to be loot-locked to you, and his little minions flee. The lightgunner still standing turns and aims down the sights at you, and you raise a hand.

"Don't do what you're about to do. That shield won't do shit for a Mosin."

Bang.

Avalon proves your point by braining the guy with some glorious Soviet bullet to the head, racking the bolt of her rifle.

You exhale very, very slowly.

"God dammit, Avalon," you grumble under your breath.

"Sorry!" She retaliates. "I thought the bolt was back. . ."

> Scold Avalon.
> Loot some corpses. Might get some rare loot.
> Avalon: get down here.
> Avalon: check behind you for anything.
>>
>>596167
> Loot some corpses. Might get some rare loot.
>Then Scold Avalan
>>
>>596167
>> Loot some corpses. Might get some rare loot.
>> Avalon: check behind you for anything.
>>
>>596178
this
>>
>>596178
This and tell her to get down here too, those were technically her kills after all.
>>
You look upwards, towards the ridge, and beckoned the blue-haired sharpshooter down. Your attention shifts back to the large Kobold corpse, and the few small ones remaining, as well as the incapacitated two and the player corpse.

You take the initiative to at least loot the small kobold corpses, and speak up. "Take a look at what they've got, see if you want anything."

Well, of course Avalon takes her gaze at the soviet-mask wearing Kobold, and takes a gander at the loot - retrieving a verifiably bullpup rifle of American build, that has a telescopic sight. An AWC G2, that appears to be select fire.

It looks like an M14 gone wrong.

She seems to be having a little bit of trouble holding it in her hands, before she manages to settle it just right.

You hold off on scolding her for looting it, glancing around the quarry as she digs along the incapacitated players (sending them unconscious with her rifle's buttstock) and your gaze settles on the cave.

Were they just grinding here? They couldn't have been, unless they were using the big Kobold as a trigger for mobs to spawn.

Now that he's dead, others don't seem intent on traversing outside.

You grasp the Nambu, and check the cylinder - four shots remaining.

"Come on, Avalon."

> Traverse into the caves to investigate.
> Go to the Glocken.
>>
>>596272
>investigate
>>
>>596272
> Traverse into the caves to investigate.
>>
>>596272
>> Go to the Glocken.
I don't think we're enough of a miracle worker to clear a cave with four shots, lets go stock up on ammo and rest up for a spell.
>>
With Nambu and AWC G2 aimed unto the darkness, you both begin to step into the maw of the cave - sweeping the area quietly. It's eerily quiet, however Avalon's quiet voice breaks the silence.

"I. . . only have one magazine in this," she notifies you - uncertain about utilizing the new weapon that's effectively an abomination.

"That's fine," you note, glancing back towards Avalon. "Do you have a flashlight?"

She gives a cheery little 'mhmm!' and flicks the light on. It appears to be wrist-mounted, and damn well nearly blinds you - but it opens up the rest of the cave.

The HUD notifies you that stepping farther in would lock the dungeon behind you until completed.

> Last chance to head out and rearm.
>>
>>596345
>leave and rearm
>>
>>596345
>leave and rearm
>>
>>596345
>leave and rearm. Maybe bring one or two people with us. Neither of us have enough ammo in our main weapons for this
>>
You begin to step backwards, keeping the revolver drawn. Avalon, to your right, turns around - and you do, as well. You lower the Nambu to your side, and are just about to holster it.

But, that's when you hear it - claws, raking at dirt and stone. Steps, veering ever closer to yourself.

And then gunshots.

> Run, motherfucker, run! (1d20+AGI)
>>
Rolled 7 (1d20)

>>596369
This. Avalon is great and all but she's a bit too trigger happy.

>>596392
>>
>>595636
That would kinda suck, though.
.50BMG has a LOT of powder behind it to get that fat, heavy bullet moving blisteringly fast, around 230 grains of powder on average. For comparison, a normal .454 Casull loading (one of the bigger dicked revolver cartridges out there) has less than 40 grains of powder.
If you were to fire .50BMG out of a revolver, let's even give it the best chance, so we'll go with the 12 inch barrel on a "Buntline Special" SAA, it's just not going to have enough space to burn all that powder, and you'll get an utterly shit muzzle velocity, greatly reducing the impact of the round.
Plus side? You'll get a fucking HUGE gout of flame coming out the end of the barrel from all that unburnt powder igniting once it leaves the barrel.
>>
Rolled 4 (1d20)

>>596392
>>
Rolled 16 (1d20)

>>596392
We out of here
>>
>>596414
i know it wouldnt be good irl, but we are playing an animu video game, so i thought we might be able to dick around with some overpower loads without blowing our gun or ourself up
>>
> 16 + 4 + 0.12 (3% LUCK boost)
> Best of three.

You break out into a sprint, immediately glancing towards the rocks nearby for potential cover, and to the hill serving as a ramp out of the quarry. Avalon stumbles up, but manages to haul herself back up and sprint just past you.

The gunshots stop once you reach the hill, and thankfully no rounds hit you or Avalon, from the looks of it.

You sigh - glancing back, and up the hill.

> Try that again.
> Go to the Glocken.
> Avalon: "I don't think you know how guns work."
> Avalon: "Where'd you learn to shoot?"
>>
>>596451
> Avalon: "Where'd you learn to shoot?"
> Go to the Glocken.
>>
>>596451
>> Go to the Glocken.
>> Avalon: "Where'd you learn to shoot?"
>>
>>596451
>> Go to the Glocken.
>> Avalon: "Where'd you learn to shoot?"
>>
>>596451
>> Go to the Glocken.
> Avalon: "Where'd you learn to shoot?"
>>
File: Ocelot's Thor.jpg (34 KB, 600x338)
34 KB
34 KB JPG
>>596438
Well hell, if we were gonna do that, we might as well try and get an EAA/Tanfoglio Thor in like, 20mm or some craziness.
Hell, we should probably try and find a Thor anyways, even if we can't get some stupid overbored one, they make 'em for up to 7mm Rem Mag. And Ocelot used one chambered for .45-70 in MGS4, so it'd make an interesting "long distance" choice for us that stays in-character.
Plus they look pretty badass.
>>
For a moment, you bring up the map, checking your position on the map, and referencing it to the Glocken. It's going to be forty five minutes or so, you're guessing, but you come to the realization that this doesn't matter. Time in games might be askew. Who knows?

You glance back to Avalon, whom carries the AWC G2 at an alert carry.

"So, where'd you learn to shoot?"

"Uh, nowhere, actually...! I've tried to teach myself, but I can't really understand the guns. . ."

"Has anyone tried drilling you?"

"No. . . Kimi just kinda picked me up when I was having a lot of trouble with the controls, and all - I did really good with the Mosin, but. . ."

". . . but?" You carry onwards.

". . . I don't really understand it."

"She didn't even try to teach you that much?"

"I - sorta said that I understood. I wanted to get help, but thought I understood a bit about the game."

". . . right."

> Avalon: "I'll take you by the firing range."
> Avalon: "Come on, then."

You at least start upon your way back to the Glocken, with head held high.
>>
>>596527
>> Avalon: "I'll take you by the firing range."
>>
>>596527
>Avalon: "I'll take you by the firing range."
We will NOT have our waifu-bait not knowing what she's doing.
>>
>>596527

> Avalon: "I'll take you by the firing range."
our sniper needs to know how to fucking shoot
>>
>>596527
>> Avalon: "I'll take you by the firing range."
>>after we get some ammo of course

Is modifying our gun possible?
>>
>>596540
I would prefer we try and get a better revolver first, Probably a Single Action Army
>>
It is possible to do modifications to weapons depending on the weapon. You can't modify the Nambu very intensively.
- - -

"I'll take you by the firing range tomorrow, then. What time even is it?"

"It's like, twelve in the morning," she comments, before glancing around.

"Shit. Think I might need to sleep sometime, here, and transfer some of my CR to Yen," you admit - before she giggles.

"What?" you inquire, glancing back at her as you ensure the Nambu is secure in its holster. It looks to be in objectively bad condition.

"Well, you do remember the exchange rate is shit, right? How much CR do you have?"

"Twenty three thousand and five hundred."

"That's only enough for two hundred and thirty five yen," Avalon notes - before she smirks.

"Christ. . ." You sigh, turning your gaze to the horizon.

> Sidequest: Kobold Legion [COMPLETE]

- - - -

Over time, you guys are going to have to get at least 3000 Yen to keep going over timeskips. The exchange rate is that prominent 100:1. If you continue, in game, for six months after not paying, the character will be deleted and the quest will be kill.
>>
>>596593
We can just PvP until we're drowning in money and puss. Alternatively get a job IRL and get tons of money that way. Anyway, thanks for running OP, see ya next time.
>>
>>596623
nope, we have crazy luck. casino time
>>
>>596623
See ya next time. https://discord.gg/hutFpC6 is still here - archiving. I'm up for answering questions and shit there and definitely up for talking about how the quest is gonna go, etc.
>>
>>596647
Definitely a much better idea. I can't help but feel like they'd have restrictions about the casino though, else people would just constantly play luck builds and scam casinos out of their money.
>>
>>596648
When are you planning to run again?
>>
>>596815
Depends. I have a few dungeons in mind that I'm going to be setting up either tonight or tomorrow, so it may run tomorrow for a few sidequests and Tuesday for one of the new dungeons. I guess it matters on what I get set up first. I'm really pushing the Discord because I've gotten tired with using Twitter, so you can easily know exactly when I'm hosting there if you don't want to keep refreshing the catalog.
>>
Posting here since it just feels a bit easier than in the discord. One of the main reasons I'm pushing for a Luck build is because the other stats don't feel like they matter as much. STR being the easiest to write off since we seem to be bent on revolvers and handguns which tend to be light so I doubt we'll need the carrying power of STR. AGI is iffy, I like the mobility that would come with it so maybe I'll vote to put some points in it later on if it doesn't get a whole lot of bonus points. DEX is alright, I'm down with putting points in it occasionally. VIT feels a bit wasteful, maybe we'll feel the need to put some points in it if we keep getting our ass kicked due to low health. For now though it feels like we're good on HP. SENS is kind of pointless for now since we can rely on blind luck to make some sort hit. And we can just keep a friend nearby with high SENS and we'll probably be just fine in case of sneak attacks.
Other reason is just because playing as a Luck character that just fucks shit up sound real fun. I had planned for a sniper build when we started but revolvers quickly proved to be more popular so I rolled with it. An idea if you want to push for more stat diversity would be to do more stat based rolls. That AGI roll would have been rough had we rolled poorly. Would have made some people want to put some more points into AGI in case something similar ever happened again.
>>
>>597026
We are going to need vit and agi, In the discord kiva straight up said that a BoB contestant with a handgun could onehit us by shooting us in the foot, we need more HP
>>
Also, he just said if we die there is a chance for permadeath because we are using a nervegear, so lets not do that folks.
>>
Rolled 37 (1d100)

>>597070
I'm fine with putting some into VIT when it gets that bad but I'm sticking to my guns that STR and SENS are pretty useless. Rolling for chances we'll permadeath on our first death.
>>
>>597081
He said he will roll a dice, and if we get 17 or up we die
>>
So correct me if I'm wrong, but aren't AGI builds supposed to be, well, not to be rude, but... complete fucking shit? Like, worst stat in the game levels of shit?
>>
>>598131
Yeah its so trash the only person to get use out of it is Kirito who was the only person to go melee and the only person with reflexes capable of utilising it properly

Also fuck our character build, out of almost everyone playing this game we are one of the few who wont gain any real combat ability because our fighting style is lets shoot at something metal and hope for a bounce hit
>>
Ignoring the comments from Snake, given he tried to pull a "hurrdurr I hand of God" act whilst I was drinking, I've gotten a sidequest together if you folk want to a few of them until bump limit whilst I'm working on a major quest in the background.
>>
>>598207
Sounds good!
>>
Given that you were fired, waking up and playing video games after grabbing a bite to eat isn't a real liability, so that's exactly what you intend to settle in and do for the day, as you did promise Avalon last night that you'd take her by the Glocken's range.

You settle back in on your bed, and begrudgingly equip the NerveGear after ensuring the wires in the rear are settled. You can probably already feel the microwaves.

Just like last time, it takes very little time for Gun Gale Online to take control of your nervous system and senses overall, shifting through the menu screen to load your character.

Welcome back, xxharambelivesxx.

That name still hasn't gotten old.

You find yourself in the SBC Glocken's marketplace, presumably the last place that you chose to save before leaving for the night after the quarry incident with Avalon, whom doesn't appear to be online just at this moment.

It's a bit earlier than the last time you were on – ten in the morning. Peering at the main squadron list, it doesn't even seem like Kimi is on, so you have a bit of free time before things get hectic.

> STATS MANIFEST - https://docs.google.com/spreadsheets/d/1S2j97tFEa5B51Yw2ZW7wsTqNQYqU2G-MoxcPnWqFQtQ/edit?usp=sharing
> CHARACTER SHEET - https://docs.google.com/spreadsheets/d/1f6FPabKGBr8b1__1Mt-1ZoXbR9vWqX52KkqhviX5gTc/edit?usp=sharing
> CHARACTER RELATIONS - https://docs.google.com/spreadsheets/d/12jy4q1QmxEXK_c1uWUcjPQdDGAiOjH9kYsKXLqjlSMk/edit?usp=sharing

> [PvP] SIDEQUEST TRIGGER: Scout out the Quarry
> Glance around the Glocken's marketplace.
> Wait for Avalon, to take her to the Glocken's shooting range.
> Wait for Kimi, to talk about the squadron.
> Clean your guns. Durability's getting low.
>>
>>598266
>> Clean your guns. Durability's getting low.
>> [PvP] SIDEQUEST TRIGGER: Scout out the Quarry
>>
>>598266
>> Clean your guns. Durability's getting low.
>> [PvP] SIDEQUEST TRIGGER: Scout out the Quarry
>>
>>598266
> Clean your guns. Durability's getting low
>> Wait for Avalon, to take her to the Glocken's shooting range.
>>
>>598266
>> Wait for Avalon, to take her to the Glocken's shooting range.
> Clean your guns. Durability's getting low.
>>
>>598176
>the only person with reflexes capable of utilising it properly
And on that subject, let's talk about why Kirito's "reflexes" are really superhuman magical bullshit.
Nigga can deflect bullets, reliably.
That kind of reaction speed and accuracy is impossible.
The greatest major league baseball hitter of all time is Ty Cobb, with a career batting average of .366, which, in plain english, means he hit 36.6% of the pitches thrown to him. Just barely over one in three.
The fastest major league baseball pitch of all time was thrown by Aroldis Chapman, who has thrown a 105.1 mph fastball.
105.1 miles per hour is 154.15 feet per second.
Fucking AIRSOFT GUNS have higher muzzle velocities than that.
A .45 ACP round leaves the barrel trucking along at over 800 feet per second, and .45 ACP is a slow-moving round.
>>598266
>Wait for Avalon, to take her to the Glocken's shooting range.
Step one of teaching Avalon to shoot is gonna be teaching her how to care for that moist nugget of hers, so we can clean our Nambu at the same time.
>>
>>598266
> Wait for Avalon, to take her to the Glocken's shooting range.
>>
>>598300
Well there are people who can strike bullets in real life, I expect its more prediction than the ability to react though
>>
You retrace your steps along the Glocken's catwalk, adjusting the Nambu in it's holster. Each step along the catwalk is another moment to think; glancing around each player that wanders the main city of Gun Gale Online. Some players vary - mostly newer players wielding things ranging from handguns to submachine guns, as far as shotguns. You do take a moment to scan Gun Gale Online's menu for the first time properly after reaching the boarding elevator.

Settings mostly refer to the interface and unimportant binds, so you don't bother to look at them for quite some time. You do take a look at the Squadron menu, which includes three familiar names and other names.

You glance down to the Nambu for a moment, before drawing it and glancing it over. One or two people near an alleyway look at you suspiciously, carrying plasma rifles on a singlepoint sling. The sight of them just barely makes the hair on the back of your neck stand up, as if you remember them.

It does trigger after a moment in your mind - they were the two guys with the gentleman toting the MP5A5 yesterday.

You glance over the Nambu, checking the revolver's condition and the cylinder. It seems a little janky - must be from all of the sand that's gotten in. It takes a bit more effort to close the cylinder, and it's evident that the little flick-of-the-wrist reload didn't help any.

You turn your attention back to the alleyway, holstering the Nambu, before stepping over.

"Uh, hey," you speak up - however you're met with a scalding glare that, yet again, rivals your mother's when you were caught stealing from the cookie jar.

"Fuck off, man, we don't have anything else," the man on the left says. He has brown hair and blue eyes, amid a plate carrier that has to be at least tier IIIA, and a shield on the chest where an admin pouch usually rests.

The guy on the right has similar equipment.

> I don't care about your shit.
> I just came to apologize. My partner had an iffy trigger finger.
> Write-in.
>>
>>598319
There is some validity to that, not like bullets can have wonky trajectories like a thrown ball can. Also, in GGO bullets have a tracer line that they follow prior to the shot except for a sniper's first shot
>>
>>598324
>> I just came to apologize. My partner had an iffy trigger finger.
What was with that Mob train anyway?
>>
>>598319
>there are people who can strike bullets in real life
If they know EXACTLY where the bullet is going to be, and EXACTLY when it's going to be fired, and get enough goes at it, then yes. But that's the thing. They can't do it consistently and reliably enough to even have a CHANCE of using it in combat. You want to know what happens when guys with swords fight guys with guns while outnumbered? One word, that literally any high school graduate in Japan should know: Shiroyama.
>>598324
>I just came to apologize. My partner had an iffy trigger finger.
Be polite. Be efficient. Have a plan to kill and loot every scrub you meet.
>>
>>598324
> I just came to apologize. My partner had an iffy trigger finger.
>>
>>598324
>> I just came to apologize. My partner had an iffy trigger finger.
>>
"I didn't mean to put an end to your little grinding run. My partner on the ridge had an iffy trigger finger, and we weren't able to communicate efficiently. Did you guys lose anything from that?"

"Only the drop that you shits took," the guy on the right states, before the one on the left grasps his shoulder.

"Ease up, Casimir, it's nothing. It's just a game," the leftie states - before the guy, Casimir, stares at him.

"You know this is my livelihood, it doesn't help when the guy we had protecting us was a fucking idiot whom was easy to pick off," Casimir lowers his tone.

"Look, I can see this is getting personal, so. . ." You start, however you're cut off.

"It's fine. We were running a quest chain in those mines, and that big Kobold - the one wearing the Russian gas mask? If you killed a certain amount of the Kobolds before killing him, then the drops would supposedly change to an epic weapon. We had just about killed that many, but it sounds like you got the kill to trigger it, and followed up by killing the big guy."

Casimir seems disillusioned, before sighing. "What dropped?" He asks.

"An AWC G2. My partner picked it up, but she doesn't seem to be able to use it all that well. I don't think we can trade it to you guys, either," you state.

> Offer to shake Casimir's hand.
> Keep quiet.
> Walk away.
>>
>>598358
>Offer to shake Casimir's hand.
Always good to have potential allies among the fellow STALKERs.
>>
>>598358
>Offer to shake Casimir's hand.
>>
>>598358
>> Walk away.
Don't rub it in.
remember princess guard quest?
Biggest shit storm ever happened from trying to be the bigger man.
>>
>>598358
>> Walk away.
>>
>>598358
>> Offer to shake Casimir's hand.
Listen, I got some plans for the day but hit me up later and I might be able to help make this right. That thing'll spawn again right?
>>
>>598358
>> Offer to shake Casimir's hand.
>>
>>598358
> Offer to shake Casimir's hand.
>>
"I didn't mean anything bad from what happened back there. Everything that happened was a bit of a heat-of-the-moment kind of thing. Are we alright, or are you going to drag me into that alley and try to beat my ass?"

You offer a hand to Casimir, evidently offering a handshake. The man of apparent slavic descent accepts, however, shaking your hand.

"You're alright. It's good enough that you apologized and weren't an asshat about it. We were thinking of going back there to rerun the quest, but judging from how it went, I think we'll need a few more. Do you know when that sniper gets on?"

This feels a little iffy, but either way, you shake your head negatively. "No, I was actually going to wait for her before heading back and scouting that place out to see what was up," you admit.

"Might be better to go alongside one another than against one another, then," Casimir offers.

You squint slightly, attempting to figure out your next move.

> > SENS: Analyze Casimir a little closer. (1d20 + SENS)

> Accept the offer - Casimir and his partner will join the squadron for the Quarry Scouting mission.
> Decline the offer - you can handle things on your own with Avalon, after showing her the ropes.
>>
>>598422
>> Accept the offer - Casimir and his partner will join the squadron for the Quarry Scouting mission.
>>
Rolled 5 + 6 (1d20 + 6)

>>598422
>> Accept the offer - Casimir and his partner will join the squadron for the Quarry Scouting mission.
>>
Rolled 9 + 6 (1d20 + 6)

>>598422
> Accept the offer - Casimir and his partner will join the squadron for the Quarry Scouting mission.
>>
Rolled 2 (1d20)

>>598422
>> Accept the offer - Casimir and his partner will join the squadron for the Quarry Scouting mission.
What could possibly go wrong?
>>
Rolled 4 + 6 (1d20 + 6)

>>598422
>> > SENS: Analyze Casimir a little closer. (1d20 + SENS)
>>
Rolled 13 + 6 (1d20 + 6)

>>598422
>Accept
>>
>>598422
>Accept the offer - Casimir and his partner will join the squadron for the Quarry Scouting mission.
>>
> SENS: 11 / 15 - SUCCESS

You peer at Casimir's eyes, noting something off about them. They look similar to Avalon's - a clear sign of him utilizing the Ocular Enhancements perk, which some players call Hawk Eye as an off-hand matter.

He must be a sharpshooter when he's not using that plasma rifle. That's something to keep in mind.

"Working with you sounds like a good idea. That guy should respawn if you abandon and retake the quest, right? And, shit - we're gonna have to wait a little until running the quest, alright? I need to teach my sniper the ropes when she gets on."

"Yeah, that's what we planned to do. Introduce yourself, Grig," he notions towards his companion.

"My name's Grigori. What, uh - what should we call you?"

> Write-in for real name.
> Aedhann.
> xxharambelivesxx
>>
>>598472
>Ocelot
>>
>>598472
>Call me Revolver
>>
>>598472
>> Aedhann.
>>
>>598476
This
>>
>>598472
>Captain Quickshot
>>
Running RNG to decide from the five options available.
>>
>>598472
>> xxharambelivesxx
>>
File: your name is.gif (51 KB, 166x176)
51 KB
51 KB GIF
Judging from the roll, your name is Aedhann. Or, at least, you've always known that - it's the name you've lived with.

"Aedhann. I feel like you'd laugh if you knew my ingame name. Pretty sure I set that to hide," you comment idly.

"I don't think you set it to hide, Harambe." Casimir smirks, chuckling just slightly.

"Right. . you guys can go on ahead and get ready, alright? Avalon might get on at any moment, and I've gotta make sure she's not going to slip up on pulling the trigger this time." You nod, releasing Casimir's hand.

"See you, then," Grigori smiles. Casimir nods sagely.

You step away from the duo, heading back to the boarding elevator. You take a moment to glance down, peering at the group that's coming up. You squint, seeing one familiar figure in a bundle of people.

>> SENS: 1d20 + SENS.
>>
Rolled 11 + 6 (1d20 + 6)

>>598528
>>
Rolled 20 + 6 (1d20 + 6)

>>598528
>>
Rolled 10 + 6 (1d20 + 6)

>>598528
>>
>>598528
what the fuck does aedhann even mean
>>
>>598528
Why roll a die when a choice has two votes?
>>
>>598549
Write-Ins.
>>
You definitely recognize that guy, standing in the middle of the group. It's Cyrus - it's not difficult to tell a particular red head. If you squinted any harder, you'd be able to prove that gingers don't have souls.

Your gaze shifts to Grigori and Casimir, frowning ever so slightly, before you mutter into your headset.

"Hey, either of you know of the party coming up here?" You ask.

"No, why?" Casimir responds.

"Stay away from the guy in the middle. The redhead," you order. Casimir grunts into the microphone, as if he doesn't seem fond of taking orders - but sighs.

"Alright." He at least accepts your terms.

Your gaze shifts back to the elevator, which has now reached the Glocken's deck. The band of ten to fifteen shifts - Cyrus taking the front of the group. You never really saw his face, but you can at least tell a patch of red from anything else.

- - -
>>598549
Whilst a choice did have two votes, it was a write-in for what could be considered a nickname or personal name. Randomization seemed right for that.

>>598545
Born of fire. Suggestions from my part are usually pulled from personal knowledge at random.
- - - -

You glance to the squadron unit frame, on the left side of the interface.

> Avalon is ONLINE.

> Head back to the marketplace to regroup with Avalon.
> Hold up for a moment and watch what Cyrus does, and whether or not the little warband of people belongs to him.
>>
>>598572
>Hold up for a moment and watch
>>
>>598572
> Hold up for a moment and watch what Cyrus does, and whether or not the little warband of people belongs to him.
>>
>>598572
> Hold up for a moment and watch what Cyrus does, and whether or not the little warband of people belongs to him.
>>
>>598572
>> Hold up for a moment and watch what Cyrus does, and whether or not the little warband of people belongs to him.
>>
>>598572
>> Head back to the marketplace to regroup with Avalon.
Isn't our business with Cyrus already over?
>>
>>598572
>> Head back to the marketplace to regroup with Avalon.
>>
>>598572
>Hold up for a moment and watch what Cyrus does, and whether or not the little warband of people belongs to him.
If GGO supports it, we should send Avalon a Tell with our current location.
>>
Despite your business with Cyrus being over, you take a moment to watch what he does. You can't help but be suspicious - if he remembers your face, there's always the chance that he'll come after you whilst you're out on your own.

Cyrus carries on along the Glocken's deck, but he soon dips into the alleyway that Casimir and Grigori . . . seem to be guarding, at this point. The band of folks trail him in, and you stare suspiciously.

"The fuck?" You inquire, speaking into the headset. Casimir is quick to reply.

"There's a bar down this alleyway. The player who runs it has been tossing credits our way ever since we showed up, since newbies try to run in. They don't really have much in the way of shields, so we make short work of them," Casimir informs you.

A bar down the alley? Sounds interesting.

"Right," you comment - and Avalon is quick to join the discussion with a yawn.

"Hey, guys - waiiit, who're the new guys?" She asks, sounding . . . genuinely inquisitive. It's hard to pinpoint.

"The guys that we killed last night, minus their tagalong with the submachine gun. They're fine with it, since I cleared things up. Come to the boarding elevator, Avalon." You fill her in, finishing it off with a fairly basic order for her to come to you.

"Alright!"

It's not even a moment and a half before you see her sprinting down the deck towards you - though she breaks speed by stumbling a few times. Does she have trouble walking?

You glance towards Casimir and Grigori, and nod to the two, before turning down the deck and walking to meet with Avalon.

"C'mon, we'll get a bit of range time in." You grab her by the arm to keep her from falling again, letting her turn around before making your way onwards to the marketplace. The range wouldn't be far off, or at least one of them.

Once you reach the range, you see plenty of lanes are in use - players testing out a variety of firearms. Some appear to be rentals, judging from the poster on the wall, and you find a farther back lane to set up that compensates for at least a few dozen meters of range.

"Alright, Avalon, go ahead and equip your Mosin. The AWC can wait until you can carry it properly."

> Instruct on cleaning first.
> Avalon: fire a few shots to see how she does.
> Avalon: show off your reload technique.
> Avalon: take her Mosin for a moment and explain key points and features that you feel she needs to know.
>>
>>598624
> Avalon: take her Mosin for a moment and explain key points and features that you feel she needs to know.
>>
>>598624
>> Avalon: take her Mosin for a moment and explain key points and features that you feel she needs to know.
>>
>>598624
>> Avalon: take her Mosin for a moment and explain key points and features that you feel she needs to know.
>>
>>598624
> Instruct on cleaning first.
> Avalon: take her Mosin for a moment and explain key points and features that you feel she needs to know.
Got to know how it works before she starts.
>>
>>598624
>> Avalon: take her Mosin for a moment and explain key points and features that you feel she needs to know.
and cleaning
>>
You reach out with your hand once she equipped the Mosin. You take it by the handguard, glancing over the rifle. It doesn't look to be in the best condition - she must have been using it for a good while without cleaning it and taking care of it.

Grasping it properly in a standing stance, you aim down the sights of the Mosin. There's some definite rust - the rifle's seen some unsuspecting abuse. You lower it, grasping it by the handguard properly once more.

A glance at your HUD informs you, at least, that it is unloaded.

"Cleaning a Mosin is time consuming, I'll say that first and foremost. I don't handle rifles often, though, so I may slip up a little, myself. Always make sure the chamber is cleared. . ."

You begin to drill Avalon on the basic anatomy and how to take care of her Mosin. By the time you're done, you've cleaned it for what may be the first time ever since the rifle left the market. Once it's back together, you offer it back to Avalon. She's been engrossed in your lecture and hands-on instruction since the second you started to preach.

> Avalon: demonstrate your reload technique.
> Avalon: demonstrate how you shoot (standing)
> Avalon: demonstrate how you shoot (crouching)
> Avalon: demonstrate how you shoot (prone)
>>
>>598683
>> Avalon: demonstrate your reload technique.
>>
>>598683
> Avalon: demonstrate your reload technique.
>>
>>598683

> Avalon: demonstrate your reload technique.

>Call of duty flashbacks
>>
>>598683
>Avalon: demonstrate your reload technique.
Make sure she knows the manual of arms for the weapon before we let her even LOOK at another live round.
>>
>>598683
> Avalon: demonstrate your reload technique.
Should also know how to load this shit. She has bad trigger discipline but proper loading could be more important in a life or death.
>>
>>598683
>> Avalon: demonstrate your reload technique.
>>
"Alright, Avalon. Let's focus on reloading for a few moments before moving onto how you shoot, alright?" You glance down the range, gauging the distance manually. You look back to Avalon, seeing her stand ever-so-wobbily. You feel like you should ask about that, but alternatively figure that you shouldn't press.

"Right. You have a few rounds, yeah?" You inquire, to which the blue-haired girl nods giddily. She's apparently excited.

"Open the bolt of the Mosin," you instruct - and she follows through, working the bolt back with surprising precision. It seems she has that part down. "Bring up the Mosin and press the buttstock against your thigh with the bolt open."

Avalon manages to follow your instructions to the letter, and you carry on. "Fish out a few rounds and settle them in your hand however you're comfortable. Let's do five for right now," you continue - and she follows through, holding the rounds in her right hand. Her posture is alright - she's holding the rifle against her thigh with her left hand on the handguard.

"Load the rounds, one after another. Press it in with your thumb. Normally, you want to stack the rims in front of one another, but you're going to need to keep your rifle in the fight in case you're in a closer situation than you'd like."

She follows through - loading each round and pressing them in with her thumb. Once all five are in, you nod - and she closes the bolt of the Mosin, chambering a round.

"Good."

> Avalon: demonstrate how you shoot (standing)
> Avalon: demonstrate how you shoot (crouching)
> Avalon: demonstrate how you shoot (prone)
>>
>>598749
> Avalon: demonstrate how you shoot (standing)
>>
>>598749
> Avalon: demonstrate how you shoot (standing)
>>
>>598749
Can I say teach her how to shoot and timeskip?
>>
>>598749
> Avalon: demonstrate how you shoot (standing)
>>
Rolled 19 (1d20)

Avalon stands with her left leg in front of her right - just a bit to the side. She doesn't lean back or lean forwards, keeping her back straight. She seems to sway a bit, and that may have something to do with her posture.

She braces the rifle to her shoulder, aiming down the ironsights of the Mosin. You'll have to look into getting her a proper sight for it, or at least force Kimi to.

Her grasp on the rifle is a little shaky, as is her sway, which seems to provide a lot of trouble.

She fires the first shot from the Mosin, working the bolt back and forwards. She still has that down, at least.

- - - -
>>598760
We'll move on after a short bit. Some guys are keen on the character development aspects.
- - - -

> Avalon: "you're a bit wobbly. any information on that?"
> Avalon: "try to lean forwards into the stock a little bit. don't bring it back to you like that."
> Manually correct her posture.
>>
>>598781
> Avalon: "you're a bit wobbly. any information on that?"
>>
>>598781
> Avalon: "you're a bit wobbly. any information on that?"
>>
>>598781
>> Avalon: "you're a bit wobbly. any information on that?"
>>
Rolled 11 (1d20)

"I'm just. . . not really used to shooting whilst standing, you know? My strength isn't really high, and. . ." She sounds slightly nervous, as to which you raise your hand to quiet her down.

"That's fine. Lean forwards a little into the rifle. Don't be afraid of the recoil, it's negligible. Keep the nook of your finger after your fingertip on the trigger. It looks like you hit that shot, so we can keep on."

She tries to listen, leaning in a little more with the rifle to her shoulder. She does sway a little bit less, but she's managing to follow instruction, at least.

"Alright, fire again."

Avalon pulls the trigger.

> SENS: 1d20 + SENS
>>
Rolled 18 + 6 (1d20 + 6)

>>598821
>>
Rolled 5 + 6 (1d20 + 6)

>>598821
>>
Rolled 4 + 6 (1d20 + 6)

>>598821
I CAN SEE THE FUTURE
>>
Rolled 17 (1d20)

Avalon leans back into the rifle. You ponder her words for a few more moments, noticing how nervous she was - you get the feeling she was hiding something, but you're not perceptive enough to see into what just yet.

"Fire again, Avalon. We'll fire off five rounds in each stance."

She works the bolt back, and forwards, chambering a new round. Avalon settles into the rifle, aiming down the ironsights just prior to pulling the trigger.
>>
>>598839
>not perceptive enough
>rolled an 18
Out of curiosity, what was the DC on that?
>>
She fires off a couple more rounds to follow, before working the bolt back. The last casing ejects and hits the floor. She leaves the bolt open, before resting the buttstock against her thigh. She's smiling ever-so-slightly, fishing out a few more rounds.

She works them into the rifle's internal magazine, stacking the rims now that she's a little more into it, and raising the rifle back to her shoulder. She works the bolt forwards, chambering a new round.

> Avalon: demonstrate how you shoot (crouching)
> Avalon: demonstrate how you shoot (prone)
> Avalon: "you're hiding something, aren't you, Avalon?"
>>
>>598848
>demonstrate how you shoot crouching
>>
>>598848
> Avalon: demonstrate how you shoot (crouching)
Don't press her, let it come out naturally
>>
>>598848
>> Avalon: demonstrate how you shoot (crouching)
Shame about the leg, or is it legs?
>>
Rolled 16 (1d20)

>>598843
The difficulty on that statcheck was definitely a lot harder than sensibility checks on what you can see. Trying to see into emotions and subtleties in conversation will be a lot harder than sight-related checks. Whilst you did get an 18, you added 24, whereas a Hard check has a higher threshold than 24.
- - - - -

". . . Alright, Avalon. Go ahead and take a knee, let's see how you shoot when crouching."

Avalon is quick to oblige, resting her right knee on the floor. She rests her left elbow on the nook of her left knee - she's evidently well versed in taking a knee. That seems to subtly reference something inappropriate.

Holding up the rifle with her left hand, she leans into the stock of the rifle with her right shoulder - clutching the rifle to aim down the sights.

"Go ahead and fire when ready."

Avalon pulls the trigger, moving her right hand up to work the bolt back and forwards, ejecting the casing.
>>
Rolled 12, 16, 11, 18 = 57 (4d20)

Once the next round is chambered, Avalon fires again. This carries on for another minute or so, until the Mosin is emptied out. She's been holding her breath for the last few moments, judging from how she eases up once the rifle is emptied out. She grasps the rifle by the handguard with her right hand, resting the buttstock on the ground and stands properly.

"Right, what now?" She glances at you, smiling sheepishly.

You glance down the range at the targets, though it's certainly good to see she's still excited for this little hellhole of a range trip.

You step back a little, taking a seat in the chair nearest the table. You didn't really see it prior - though the table has a bag of varying ammunition to restore.

You take a moment to glance over your Nambu, opening the cylinder and emptying it out.

"That leaves us the prone position. Go ahead and lay down - settle in. We'll see how well you do from there, alright, Avalon?"

You subconsciously begin to clean out the Nambu, as she rests the rifle against her thigh and begins to reload once more.

Once she's loaded the rifle, she rests her left hand onto the floor, before laying down on her stomach - bracing the rifle against her right shoulder and aiming down the sights. She works to steady herself ever so slightly.

> Avalon: "So, were you hiding anything earlier?"
> Avalon: "Rest yourself a little bit better, alright? Don't need to tense up."
>>
> Avalon: "Rest yourself a little bit better, alright? Don't need to tense up."
>>
>>598897
> Avalon: "Rest yourself a little bit better, alright? Don't need to tense up."
>>
>>598897

> Avalon: "So, were you hiding anything earlier?"
>>
>>598897
> Avalon: "So, were you hiding anything earlier?"
If it damages her ability to aim we need to know about it so we don't get killed.
>>
>>598897
>> Avalon: "Rest yourself a little bit better, alright? Don't need to tense up."
>>
Rolled 16 (1d20)

"Alright. Rest yourself a little better, Avalon. You don't need to tense up so hard. This isn't a shot that's absolutely necessary," you smile just slightly in an attempt to reassure her, glancing down the range.

Your attention falls back to the Nambu as you check the cylinder, working out small damages to the rollers.

Avalon rests a little easier, grasping the rifle properly before aiming down the sights again.

Leaning up a little to see properly, she pulls the trigger - the recoil knocking the Mosin back against her shoulder a little unexpectedly. She eased up a little too much.

She smiles a little, though, and you speak up.

"It's alright, you did good. Don't ease up too much, but don't tense up so hard."

"I do have a question, though, Avalon," you carry on.

"What?"

"You were hiding something back there, weren't you?"

> SENS: 1d20 + SENS - MEDIUM
>>
Rolled 6 + 6 (1d20 + 6)

ALL THE GOOD ROLLS WENT TO SHOOTING
>>
Rolled 5 + 6 (1d20 + 6)

>>598923
>>
Rolled 16 + 6 (1d20 + 6)

>>598923
>>
> 16 + 6 = 22
> 21 - 35 threshold
> congratulations you barely failed at being social

Avalon bites her lower lip, resting the rifle a little more against the floor. "It's nothing," she claims, however you're a little relentless in your prying.

"I don't think it's nothing, Avalon. If it's something that's going to get in the way of your ability to shoot, it's something that we need to work on, right?" You pry a little further, trying to maintain that reassuring smile. It's not award-winning or anything, but it's at least genuine.

"I. . ." She falls quiet again. You fall quiet, willing enough to wait for her to carry onwards.

". . . you?" You eventually break the short silence, or at least what little silence remains in a room of people firing guns down range.

". . ." She shakes her head negatively for a moment, evidently displeased or trying to clear her mind.

"I'm not really used to walking, or - or standing." she finally squeaks out. This, however, was something that would have originally slipped your mind if you hadn't noticed how she was, on average, much better when crouching and laying down.

You shrug quietly, moving your left hand up to rub your chin - idly holding the half-cleaned Nambu in your right hand. It seems obvious, but you feel the urge to pry a little deeper to figure this out.

> Avalon: "Not used to walking? Or standing? What do you mean by that?" (1d20 + SENS)
> Avalon: "That's alright. That's all I needed to know. I'm sorry if I made you uncomfortable."
>>
>>598959
>> Avalon: "That's alright. That's all I needed to know. I'm sorry if I made you uncomfortable."
>>
Rolled 4 + 6 (1d20 + 6)

> Avalon: "Not used to walking? Or standing? What do you mean by that?" (1d20 + SENS)
>>
>>598959
>> Avalon: "That's alright. That's all I needed to know. I'm sorry if I made you uncomfortable."
Oh boy.
>>
Rolled 3 + 6 (1d20 + 6)

>>598959
>> Avalon: "Not used to walking? Or standing? What do you mean by that?" (1d20 + SENS)
>>
Rolled 15 + 6 (1d20 + 6)

>>598959
> Avalon: "Not used to walking? Or standing? What do you mean by that?"
GOING FOR BROKE
>>
>>598959
>Avalon: "That's alright. That's all I needed to know. I'm sorry if I made you uncomfortable
>>
Rolled 10 + 6 (1d20 + 6)

>>598959
> Avalon: "Not used to walking? Or standing? What do you mean by that?" (1d20 + SENS)
>is your real name Lt. Dan?
>>
>>598959
>> Avalon: "That's alright. That's all I needed to know. I'm sorry if I made you uncomfortable."
>>
>>598959
> Avalon: "That's alright. That's all I needed to know. I'm sorry if I made you uncomfortable."
>>
> 15 + 6 = 21
> 15 - 20+ "easy" roll
> holy shit you barely failed again

"I don't mean to make you uncomfortable, Avalon, but would you be willing to elaborate? What do you mean that you're not used to walking or standing?" You fish out a cleaning rod, glancing down at the Nambu. Whilst it's empty, you dig the rod down into the barrel, swishing it around to clean up.

"I. . ." She starts. Her voice even cracks slightly - it seems like you're putting her through a little bit of pressure that she's not used to.

". . . I suffered a lot of nerve damage in my legs and lower spine at a young age," she finally gets the words out without sounding like she was going to break down into tears. Avalon's a trooper, that's for sure. "I can't walk very well, so. . . you g-get the idea."

"I actually. . . a-actually started exploring the VRMMO concept as a way to t-try to get feeling in my legs, again."

This, for a few moments, was heartwarming - and here you are, cleaning a revolver and nearly making a girl cry. Kimi was right, you are still a self-righteous asshole.

> Avalon: "That's alright. There's no reason to feel bad or less of yourself about it." (1d20 + SENS)
> Leave the topic as is.
>>
>>599003
>> Leave the topic as is.
Fuckers, the lot of you. I'm still not waifuing her.
>>
Rolled 14 + 6 (1d20 + 6)

>>599003
comfort the waifubait
>>
Rolled 20 + 6 (1d20 + 6)

>>599003
> Avalon: "That's alright. There's no reason to feel bad or less of yourself about it."
SOCIAL ROLL GO
>>
Rolled 18 + 6 (1d20 + 6)

>>599003

> Avalon: "That's alright. There's no reason to feel bad or less of yourself about it." (1d20 + SENS)
Comfort best girl
>>
Rolled 17 + 6 (1d20 + 6)

>>599003

> Avalon: "That's alright. There's no reason to feel bad or less of yourself about it." (1d20 + SENS)
>Give that bitch a fucking hug.
>tell her she can lean on us.
>>
>>599003
welp
>>599010
no reason not to back it now
>>
>>599008
I'm pretty sure a few of the guys in the Discord are legitimately crying about waifubait.
- - - -

"Hey - that's alright. You're trying to do something about it, and that's honestly the best thing you can do, Avalon. If you need someone to lean on, then I'm definitely around," You start to console the blue-haired girl, whom has turned to letting her rifle rest at her side, arms crossed on the floor with her chin nestled in her right elbow - peering at you.

You set the Nambu aside on the counter, fairly well cleaned to be suitable for use in combat for some time. You stand up, stepping forwards a little to Avalon, before taking a knee.

"C'mere," you sigh.

She just barely sits up, leaning on her left side - and you wrap her in a hug. Avalon is evidently taken aback by the motion, and takes a few moments to identify what in the hell is going on.

She does, however, inevitably hug you back whilst you're crouched down to a suitable height.

> Kimi is ONLINE.

> Casimira has messaged you.

> Check the message from Casimira.
> Help Avalon up to her feet and grab her rifle.
> Leave Kimi to do her own thing.
> Ask Kimi to join for the Quarry quest.
>>
>>599052
> Help Avalon up to her feet and grab her rifle.
> Check the message from Casimira.
>>
>>599052
> Check the message from Casimira.
> Help Avalon up to her feet and grab her rifle.
> Ask Kimi to join for the Quarry quest.
>>
>>599052
> Help Avalon up to her feet and grab her rifle.
> Check the message from Casimira.
>>
>>599052
> Help Avalon up to her feet and grab her rifle.
> Check the message from Casimira
>>
>>599052
> Help Avalon up to her feet and grab her rifle.
> Check the message from Casimira
she is going to be best waifu
>>
With your arms still wrapped around Avalon, you move your right arm away - grasping her Mosin Nagant and glancing over your UI. The messages pane is right beside your ammo count, which identifies the Mosin Nagant first and foremost.

Once she's standing, you offer her the rifle back. She takes it, cradling it in her arms like one would a child - and you grab your Nambu from the desk, and a few speedloaders from the bin. Free ammunition.

You open up your messages, and glance over the message from Casimira. It's an audio message, so you go ahead and play it.

"We're already at the Quarry. There's like, eighteen guys here - we need assistance, now. Some guys from the bar are already on the way, but we've been spotted and they're lighting us the fuck up, man."

You load the Nambu and shut the cylinder, ensuring the revolver is in battery before holstering it.

"Come on, Avalon. We've gotta move."

It's roughly an hour before you reach the quarry, and you started hearing gunfire within the first twenty minutes of nearing it. Avalon kneels on the ridge, aiming down the sights of the Mosin. She seems a lot more happy, and seems to have a little more control of her wobble.

> Avalon: see if you can find their leader.
> Avalon: provide cover so that you can go down.
> Casimir: Check in.

You glance over the ridge, attempting to identify the scene below. It looks like you're in for the long haul - guys with rifles. Mostly Kalashnikovs, it seems. . .

> TACTICAL OPTION UNLOCKED
> Contact Kimi and ask for the other sharpshooters.
>>
>>599113
>> Contact Kimi and ask for the other sharpshooters.
>> Avalon: see if you can find their leader.
>>
>>599113
> Contact Kimi and ask for the other sharpshooters.
> Avalon: provide cover so that you can go down.
>>
>>599113
> Avalon: see if you can find their leader.

> Contact Kimi and ask for the other sharpshooters.
>>
>>599113
> Avalon: see if you can find their leader.
> Contact Kimi and ask for the other sharpshooters.
>>
>>599113
>> Contact Kimi and ask for the other sharpshooters.
> Casimir: Check in
>>
>>599113
>> Contact Kimi and ask for the other sharpshooters.
> Avalon: see if you can find their leader.
> Casimir: Check in.
We can tell him we're on our way, not sure if we want to just jump headfirst into that war zone.
>>
"Avalon, let's do this by the books. Look for their leader, alright? If you identify him under any means, tell me. I'm going in, so I need you to provide cover in case I'm getting lit up."

She nods, sweeping the quarry with her Mosin.

You take a proper knee on the ridge, tapping the headset on your left ear. "Kimi, I need you to redirect the Sharpshooters to the quarry about an hour out from the Glocken if they're online."

"Uh, shit, what in the fuck? What are you getting into?"

"No time to explain. There's Russians down there that need assistance," you nobly retaliate.

"You're a fucking idiot. They're on their way."

> REINFORCEMENTS
> Sharpshooters - x2 - 1H

You tap the headset twice.

"Casimir, report."

"Contacts all over - we're about to have to fall back into the mines, where the hell are you?" Casimir sounds like he's keeping calm in the midst of the storm.

"About to move in. Avalon's on overwatch, she at least knows you. Do these guys have shields?"

"Yeah, the first few shots we fired didn't do jack shit. We had to swap to kinetic weaponry, but we've not got the best equipment - best we've got is a Calico. Get your ass down here when you can," Casimir informs you - and you glance down at the Nambu.

Five shots.

This time? You've got five shots.

You glance at the ramp. There should be cover nearby as soon as you go down, so that's taken care of.

> Advance into the quarry.
> Avalon: report in.
>>
>>599167
>> Avalon: report in.
>>
File: Laughing Misha.gif (130 KB, 344x472)
130 KB
130 KB GIF
>>599008
>he doesn't like crippled sniper girls
>>599167
>Advance into the quarry.
>>
>>599167
>> Avalon: report in.
He sounds calm so clearly that's suspicious.
>>
>>599167
>Advance into the quarry
>Avalon: Report in while we're moving down.
>>
>>599167
> Avalon: report in.
>>
>>599167
> Avalon: report in.
>>
>>599167
>> Advance into the quarry.
LIVING ON THE EDGE
>>
You make a break for the ramp to move down into the quarry, and tap your headset once more.

"Avalon, you able to get a bead on this guy?" You ask, and she immediately turns on her headset from the sound of it.

However, she falls quiet - seemingly focused.

"Avalon, you alright?" You speak up.

"Yeah, I'm in the clear! I don't see anyone noteworthy, yet." She answers, finally, and you let out a sigh of relief that you didn't know you were holding in.

With the Nambu raised, you slip into cover at the end of the ramp, behind a series of boxes that are more than likely filled with unobtainium or concrete or some shit.

You glance past the boxes, seeing the ever-waning legion of tactically equipped slavaboos with slavic rifles. You even see an SKS, someone must be here to /operate/.

> Engage the enemy with the power of surprise in your favour. (1d20 + DEX: FIRST ROLL)
> Check the rest of the quarry.

"Avalon, do you see Casimir?"

"He's where we were, right about to enter the dungeon, I don't think he knows about the dungeon lock yet -"

Shit.

> NEW OPTION
> Make a break for the dungeon. Fuck the slavaboos. Avalon can handle herself, right?
>>
>>599209
>> Make a break for the dungeon. Fuck the slavaboos. Avalon can handle herself, right?
>>
Rolled 4 + 18 (1d20 + 18)

>>599209
> Engage the enemy with the power of surprise in your favour. (1d20 + DEX: FIRST ROLL)
>>
Rolled 2 + 18 (1d20 + 18)

> Engage the enemy with the power of surprise in your favour. (1d20 + DEX: FIRST ROLL)
>>
Rolled 9 + 18 (1d20 + 18)

>>599209
>Engage the enemy with the power of surprise in your favour. (1d20 + DEX: FIRST ROLL)
What a thrill...
>>
>>599244
Welp. Guess we're still Snake Eater Scrubcelot.
>>
we have a chance to die for real if we die in the game because we are using microwave headset
>>
Rolled 5 (1d20)

> 4 + 18 = 22
> First Roll
> HARD threshold

You hold out on stepping out of cover, and lean out - raising the Nambu as you do. Ensuring the revolver is in battery is out of your mind as you stand and step out of cover.

One of the riflemen immediately turn towards you, raising his Kalashnikov as you step out of cover.

You barely have the second to pull the trigger. He's obviously much more dexterous than you are, and by the second you pull the trigger, you've already jerked to the side with a round impacting your abdomen.

A second round hits you in the chest, and the third barely misses your right shoulder.

> xxharambelivesxx HP: 68/100

You stumble back, landing on your ass from the force of being shot multiple times with 7.62x39mm, whereas Avalon takes over and attempts to engage them before they can finish you off.
>>
>>599268
No bueno
>>
Rolled 14, 9 = 23 (2d20)

Avalon, however, is fairly dexterous - she works the bolt back and forwards, chambering another round, taking her chances and firing again.

You loosen your grasp on the Nambu, threatening to drop it as you do so - forcing yourself to turn yourself to the left.

You slam the Nambu against the sandy ground, clutching desperately at the rocks and sand in an attempt to crawl back into cover.

The rifleman has turned his attention to Avalon, firing short bursts - she's managing to not get hit, however, due to her lower posture.

Casimir, from the dungeon entrance, has begun to take shots at the rifleman whom engaged you.

Grigori has an unknown position.

> Crawl, motherfucker. (1D20 + DEX: MED)
>>
Rolled 10 + 18 (1d20 + 18)

>>599290
DON'T FUCK IT UP THIS TIME.
>>
Rolled 3 + 6 (1d20 + 6)

>>599290
>>
Rolled 18 + 18 (1d20 + 18)

>>599290
>> Crawl, motherfucker. (1D20 + DEX: MED)
>>
Rolled 3 + 18 (1d20 + 18)

>>599290
>>
You clutch tightly at the ground, hauling your weight along with every second, every ache of fictional pain from the rounds that you just took. Hauling yourself back into cover, you barely poke out - only to learn that Avalon managed to hit one of them.

Others are starting to turn their fire on Avalon, however, and she's taken attention away from Casimir.

> Write-in.

You lay back in cover, glancing over yourself and the Nambu. You're in no proper condition to stand - the rounds inside of you may effectively damage you further depending on how jankily you move.

You lean out of cover one more time to survey the situation and think of a plan.

> Tactical Awareness (1d20+SENS)
>>
Rolled 8 + 6 (1d20 + 6)

>>599311
>Find those who have the most threat on avalon
>Fire
>Hope4luck
>>
Rolled 18 + 6 (1d20 + 6)

>>599268
Yep. Still Scrub Ocelot.
So are we going to grab a Mateba 2006M at some point, for MAXIMUM RICOCHET?
>>599311
Yeah we definitely need more VIT, and possibly more SENS
>>
Rolled 13 + 6 (1d20 + 6)

>>599311
Use the distraction that Avalon has created to try and flank the other shooters.
>>
>>599313
>when fucks is a dumbass and didn't read further
Can we use Kobolds to our advantage?
>>
>>599324
>>599313
>>599311
Go into dungeon limits but don't engage dungeon lock. We had kobolds up our ass last time we did it.
>>
Rolled 15, 16, 10 = 41 (3d20)

>>599324
>>599334
Bingo.

- - - - -

You remain in cover, thinking about the last few engagements in the quarry, including the one when you accidentally killed Casimir and Grigori, and whomever their buddy with the SMG was. Your chest is huffing and heaving. It doesn't really look like Avalon can hold out for much longer against a full-on barrage of fire.

You take another glance out of cover, seeing two barrels line up on the ridge. It looks like Kimi's guys got here early - that's score one for you, if anything. They begin to take shots, as does Casimir.

You fumble your grasp on the Nambu, tapping the headset.

"Cas - Casimir, where's Grigori?" You inquire, still glancing out.

"Right behind me. He's only got a handgun, he's no good up front," he answers.

"Have the kid go into the dungeon and haul ass back out - both of you," you carry on. "It'll send Kobolds out of the fuckin' woodworks, don't think these guys can handle them," you swallow, glancing back up at Avalon's ridge. She's being suppressed to all hell, and has already had to duck back behind the ridge altogether to protect herself.

"You're a fucking mad man," Casimir carries on, as you depress the headset's transmission.

"But a good one at that," he chimes in once more - before you hear him give Grigori the order.

You hold your breath and begin to pat yourself over. The two snipers lined on the ridge are already firing on these slavaboos.

> Check for any bullets still inside of you. (1d20 + VIT)
>>
Rolled 13 + 2 (1d20 + 2)

>>599347
Dice gods have mercy on me for being smart
>>
Rolled 18 + 2 (1d20 + 2)

>>599347
>Check for any bullets still inside of you. (1d20 + VIT)
>>
Rolled 12 + 2 (1d20 + 2)

>>599347
>>
Fairly clumsily, you dig out the M1959 Bayonet from the sheath on your belt. You drop the Nambu on your right side - you can already hear the Kobolds firing, the cacophony of surplus rifles tearing all known peace from the lands around the quarry. You flick the knife, grabbing it in a reverse-fencing position.

> Attempt to dig out the rounds. (1d40 + VIT + DEX - HARD)

"I'm making a break for it with Grigori, they're fucking comin'," Casimir chimes in over the comms.

You barely hear Avalon's mic click and turn off, but with the bare few seconds on you hear her whimper. That's pitiful.
>>
Rolled 35 + 20 (1d40 + 20)

>>599363
>>
Rolled 12 + 18 (1d20 + 18)

>>599363
>Attempt to dig out the rounds. (1d40 + VIT + DEX - HARD)
>>
Rolled 1 + 20 (1d40 + 20)

>>599363
>>
Rolled 26 + 18 (1d40 + 18)

>>599363
>>
You pry the Model 1959 into each individual bullet wound, using the knife to pry out the bullet shrapnel residing in what would officially be "your everything". It damages you a little more than using anything special, like forceps, but it definitely gets the rounds out.

> xxharambelivesxx HP: 48/100

You pat yourself over for a healing stimulant. . .

. . . and find nothing. You never refilled when you gave yours to Kimi.

Casimir slides into cover right beside you, and Grigori hauls ass around the crates to duck behind them.

"You look like shit, my comrade," Casimir chuffs.

The harsh chorus of surplus rifles becomes even louder. You can hear the screams and running feet of slavaboos just beyond.

> THE KOBOLD RUSH HAS BEGUN.

> Avalon: "Do you have a healing stim or anything?"
> Casimir: "Do you have bandages?"
>>
Rolled 76 (1d100)

>>599392
>Casimir: "Do you have bandages?"
Most available option
>>
>>599392
>> Avalon: "Do you have a healing stim or anything?"
>> Casimir: "Do you have bandages?"
>>
>>599392
> Casimir: "Do you have bandages?"
>>
>>599392
>Ask Cas about bandages
>GET READY
Ideally Avalon won't need them.
But never count on ideals.
>>
Rolled 20, 16, 3 = 39 (3d20)

"Fuck, fuck, fuck - fuck," you glance out of cover for barely a moment, peering out upon the dreadful bloodshed of Kobold wrath. The slavaboos are down to six of eighteen men already, and it looks like they've sent out another gigantic-ass kobold with a gas mask. They must trigger from the dungeon locks - and this one is following up the same tactic, swatting players like flies with its massive Mosin.

You wonder, for a moment, what kind of round could come from that, before your attention is taken by Casimir punching you across the face.

"Wake up, dammit. Wake up, now. Don't fall asleep on us." It seems he's taking the initiative to work on your first aid, and Grigori is taking potshots at Kobolds and players alike with Casimir's Calico.

The sharpshooters are turning their attention onto the gigantic kobold.

Avalon leans back from her cover on the ridgeline and takes aim upon the giant kobold, to join forces with the other two sharpshooters of Kimi's band.

Casimir is fairly successful in getting you back on your feet, utilizing a variety of healing stims, pills, and bandages to do so. You see a barrier rise up at the edge of the ramp - an invisible wall with a marker, at least.

There's no way out. You have to fight the kobolds.

> xxharmabelivesxx HP: 76/100

>> MINI BOSS:
> Slavic Kobold, Thirster of Vodka
> HP: 1000/1000

>> ADDS:
> Kobold Legion
> COUNT: 36/36
> IND. HP: 60/60
>>
You reach up and push Casimir aside, patting around on the ground for your Nambu. You grasp it tightly with your left hand, leaning and peering out unto the Kobold legion. The wall is erected - there's no escape, so you figure you may as well fight the Kobolds once more.

>> MINI BOSS:
> Slavic Kobold, Thirster of Vodka
> HP: 932/1000

The Mosins fired by the sharpshooters seem to be hitting him fairly hard, but no shots come very close to his head but Avalon's. She's definitely doing a lot better ever since that range trip.

Grigori is shot in the shoulder by one of the Kobolds engaging the group, and hits the rock wall just to his side - slumping behind the crates. He drops the Calico.

> Engage the Slavic Kobold (1d20 + SENS)
> Take the Calico
> Engage the Kobold Legion (1d20)
>>
>>599450
>> Take the Calico
We have like no shots in our gun right?
>>
Rolled 4 + 6 (1d20 + 6)

>>599450
>> Engage the Slavic Kobold (1d20 + SENS)
>>
>>599454
You have four shots remaining of five and eight additional speedloaders of five shots. Therefore, 40 shots. Casimir's Calico, however, is a 100-RD 9mm SMG monstrosity.
>>
Rolled 6 + 6 (1d20 + 6)

>>599450
Engage the slavic Kobold
>>
Rolled 17 (1d20)

>>599450
>> Engage the Kobold Legion (1d20)
Oh, never mind then.
>>
Rolled 5, 18, 6 = 29 (3d20)

You momentarily turn your fire upon the Slavic Kobold, however your shot misses, and you grit your teeth. Your attention turns, instead, to the Kobold Legion - if you remove them before more can spawn, then you'll be able to get by on fighting the Slavic Kobold.

The sharpshooters continue to open up on him, however they're slightly deterred by the Legion taking shots at them. You adjust your grasp on the Nambu, firing at a few of the kobolds until the cylinder is dry. Surprisingly (not really) you get a bit lucky, managing to brain a few of the Kobolds with your shots.

You fumble slightly whilst reloading your revolver, but eventually shut the .38 Special into the cylinder and get her back into battery.

>> MINI BOSS:
> Slavic Kobold, Thirster of Vodka
> HP: 882/1000

>> ADDS:
> Kobold Legion
> COUNT: 32/36
> IND. HP: 60/60
>>
Rolled 19 (1d20)

>>599450
>Engage Slav
What's our Sens again?
>>
Rolled 6 + 6 (1d20 + 6)

>>599495
Engange slav
>>
Rolled 9 (1d20)

>>599495
>>599511
Still going for Slav
>>
Rolled 14, 9, 4, 20 = 47 (4d20)

>>599511
https://docs.google.com/spreadsheets/d/1f6FPabKGBr8b1__1Mt-1ZoXbR9vWqX52KkqhviX5gTc/edit#gid=0

- - - - - -

You turn your revolver back upon the Slavic Kobold, aiming for the head. You inhale sharply, steadying your swaying hand as you do so. You clutch the revolver with both hands, watching the front sight line up nearly perfectly.

Avalon's still making incredibly good shots, though the other sharpshooters are beginning to fall off.

You pull the trigger, letting the revolver's recoil knock it upwards, in a satisfying manner.

Grigori and Casimir both return to the fray, baring their light guns much rather than the kinetic Calico. It seems much more effective, as Casimir turns fire upon the Slav and Grigori upon the Legion.

>> MINI BOSS:
> Slavic Kobold, Thirster of Vodka
> HP: 810/1000

>> ADDS:
> Kobold Legion
> COUNT: 29/36
> IND. HP: 60/60
>>
Rolled 16 + 6 (1d20 + 6)

>>599530
Anyway.
Pick off five more legion. Rapid reload into Slavs knees.
>>
Rolled 12 + 6 (1d20 + 6)

>>599530
attack the slavic one again
>>
>>599530
fuck me it's been so long since i've been on /qst/, how do i roll?
>>
Rolled 13, 3, 3, 2 = 21 (4d20)

You begin to take your time with your shots, returning your focus to the Legion as the Slav rampages through what remains of the Slavaboo lines, like a Messiah gone deranged.

In turning your attention back to the Legion, you fire off a few rounds, joining Grigori in an attempt to finish off a few.

Once you handle a handful of the Legion, you turn your attention back to the big guy (4u), opening the cylinder of your revolver and knocking another speedloader in.

Clapping it shut, you aim down the sights - sensibility on the ball as you fire into the Kobold titan's knee.

The synchronized howl of Mosin Nagants continue to echo through the field, and the Slav Kobold finally raises theirs to their shoulder, aiming for the crates. That's a big barrel.

>> MINI BOSS:
> Slavic Kobold, Thirster of Vodka
> HP: 721/1000

>> ADDS:
> Kobold Legion
> COUNT: 24/36
> IND. HP: 60/60

> Roll out of cover before it fires. (1d20 + DEX - MED)

--------
>>599673
dice+#d## in the options field.
>>
>>599573
dice+XdY+mod
X= number of dice
Y=number of sides
>>
Rolled 13 + 18 (1d20 + 18)

>>599577
>> Roll out of cover before it fires. (1d20 + DEX - MED)
>>
Rolled 12 + 18 (1d20 + 18)

>>599577
>>
Rolled 8 (1d20)

>>599577
DESTRACT THE THIRSTER!
FIRE INTO THE BARREL!
A gun cannot fire if it jams.
Not that revolvers have that weakness.
>>
Rolled 6, 1, 10 = 17 (3d20)

You break into a roll out of cover before the round hits the crates. Whatever was inside is guaranteed to be destroyed, now - it's roughly half the force of a twenty millimeter without the explosion, from the looks.

You huff, raising the revolver and reloading once more. He doesn't seem too attentive to you just yet.

The Calico is still behind cover. It was knocked closer to you. Casimir and Grigori are both stunned from the destruction of the crates.

The sharpshooters once more have taken the attention of the Slav Kobold, which buys you some time to figure out who to engage.

>> MINI BOSS:
> Slavic Kobold, Thirster of Vodka
> HP: 678/1000

>> ADDS:
> Kobold Legion
> COUNT: 21/36
> IND. HP: 60/60
>>
Rolled 8 + 6 (1d20 + 6)

>>599601
attack slav again
>>
Rolled 7 + 6 (1d20 + 6)

>>599601
Keep the pressure on the Slav.
>>
Rolled 12 (1d20)

>>599601
ricochet the fuck outta ya bullets so you can hit more of the smaller kobold fucks
>>
Rolled 2 + 6 (1d20 + 6)

>>599618
wait, fucked that up hold up
>>
>>599624
fucking
kill me
>>
Rolled 11 + 6 (1d20 + 6)

>>599601
Cripple the thing's dominant hand.
Let's see if it can aim with a foot or if it gives us a leg up.
>>
Rolled 6, 2, 3 = 11 (3d20)

You aim directly for the head of the Slav and inhale. You've got five shots to go, and he's got a massive-ass rifle that would tear you in half if it hits you even once. You've got this, right?

You pull the trigger once, twice, thrice - five times in total by the time you're done, emptying the cylinder.

Casimir and Grigori are both still stunned, and the sharpshooters are trying to work through the heat that's burning right in their faces.

The Slav turns his fire upon the two sharpshooters on the rearmost ridge. The second he fires, you barely have a second to witness them duck into cover. The female screams - the guy on the other hand screams "oh fuck".

The Legion are turning their sights upon you, and the last Slavaboo has fallen against their onslaught, having ushered their numbers down.

> Move for additional cover. There are more crates *somewhere* near here, right? (1d20+DEX - MED)
> Move for the Calico. You need a bit more firepower. (1d20+DEX - MED)

>> MINI BOSS:
> Slavic Kobold, Thirster of Vodka
> HP: 599/1000

>> ADDS:
> Kobold Legion
> COUNT: 18/36
> IND. HP: 60/60
>>
Rolled 13 + 18 (1d20 + 18)

>>599644
>> Move for the Calico. You need a bit more firepower. (1d20+DEX - MED)
>>
Rolled 18 + 18 (1d20 + 18)

>Calico
I'm imagining this fucker as illfang with a gas mask
>>
Rolled 4 + 18 (1d20 + 18)

>>599644
>Callico
>>
Rolled 10, 4, 3 = 17 (3d20)

>>599651
Think of it as a slightly-larger than average Ruin Kobold Sentinel in olive drab with a plate carrier, gigantic-ass Mosin, and a gas mask.

- - - -

Once the Nambu is empty, you immediately take a dive back to your left for the Calico. Holstering the Nambu in the middle of a dive is something that you would have thought impossible, but your inner action hero is awakening, and you feel like one of the motherfucking Expendables.

You immediately grab the Calico once you hit the ground on your side, raising the SMG to your shoulder and grasping the handguard tight. There's at least eighty eight rounds in the Calico and one chambered - you know you can rock their goddamn world from here.

Or at least you hope so.

> Dicks out for Harambe - time to light this fucker up. (1d20 + STR - will dump entire mag)
>>
Rolled 8 + 1 (1d20 + 1)

>>599665
DICKS OUT
>>
Rolled 6 + 1 (1d20 + 1)

>>599665
DICKS
OUT
FOR
H A R A M B E
>>
Rolled 7 + 1 (1d20 + 1)

>>599665
>>
Rolled 13 + 4 (1d20 + 4)

>>599665
>> Dicks out for Harambe - time to light this fucker up. (1d20 + STR - will dump entire mag)
DICKS
>>
Rolled 3 (1d20)

>>599665
Shit rolls, whoo!
>>
Rolled 4, 20, 3 = 27 (3d20)

>>599675
I'll chalk that up as a 12. You got some STR from tutorial-level stat allocations. It's a +4, not +1.
- - - - -
You grasp the Calico ever-so-tighter, like it's your last hope to live on this Earth. The sand blows around you, and it's probably looking like some moment out of a weeaboo's favourite anime as you start to drop the mag from the Calico. You just barely manage to maintain the recoil from your position, lighting up the big guy (4u) with the fire of a thousand dinky-ass pistols.

By the time the Calico runs dry, the giant-ass Kobold rears back and lets out an intense scream - if not a high-pitched roar. The Legion's numbers are restored, and to add onto that, one of the tiny fuckers goes as far as to vault up onto their shoulder.

You drop the Calico, drawing your Nambu out of a last moment's respite.

>> MINI BOSS:
> Slavic Kobold, Thirster of Vodka
> HP: 378/1000

>> ADDS:
> Kobold Legion
> COUNT: 36/36
> IND. HP: 60/60

> Aim for the shoulder-jockey. (1d20+SENS)
> Aim for the big guy again. (1d20+SENS)
> Move around so that you aren't an easier target until you take the shot. (1d20+DEX - MED)
>>
Rolled 4 + 6 (1d20 + 6)

>>599711
>> Aim for the shoulder-jockey. (1d20+SENS)
>>
Rolled 20 + 6 (1d20 + 6)

>>599711
> Aim for the big guy again.
THIS ONES
4 U
>>
>>599731
BASED
>>
You hold your grasp on the revolver tight. By now, you feel like Grigori and Casimir are both unconscious, but you aim, and the second those front sights line up, you fire.

Avalon manages to get a shot off at the exact same time, nearly perfect synchronization - and you see the Slavic Kobold's head explode. It follows up with his little companion's head exploding from the shot of one of the sharpshooters.

You haul yourself to your feet as the Legion flees back into the caves, glancing towards Grigori and Casimir with the Nambu aiming towards the caves.

"Check sectors!" You call out to the sharpshooters, whom hop down the ridge and turn their focus to the caves.

You hear Avalon giddily giggling over the headset, and step over to Casimir and Grigori. You holster your Nambu, hauling some of the boxes aside.

"Wake up, fucktruck." You punch Casimir's shoulder, and he stirs. He hauls Grigori up to his feet - and both look slightly worse than they did before.

"Well, that was a goddamn adventure. . ."

>> MINI BOSS DEFEATED.

You nod, turning your attention to the headless duo - before jogging on over and taking a gander at what's stashed on the big guy's body.

>> LOOT:
> Oathkeeper's Condemnation
> .45-70 Government Revolver (6 shot cylinder)
> Looks like a futuristic Single Action Army that took half-assed inspiration from a Mateba. The barrel has received advanced rifling for an improvement on the round's velocity.

There's still the caves to go into.

> Enter the caves.
> Regroup and check in with everyone.
>>
>>599760
>Regroup
We don't want to fuck with whatever else is in there yet
Probably
>>
>>599760
>> Regroup and check in with everyone.
Also equip the new revolver but keep the nambu equipped as backup
>>
>>599760
holy shit i'm a lucky nigger
let's regroup though, so we don't get completely fucked
also, can we equip the 45-70 now or do we have to wait?
>>
>>599777
he just said in discord we can, but apparently ammo for it costs 1750 credits a speedloader
>>
File: oathkeeper.png (152 KB, 530x331)
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The .45-70 is already loaded with six shots. It may be costly (upwards of 1750 CR) to replenish ammunition.

- - - -

You move the Nambu's holster to just above your ass, on your belt around your back. The Oathkeeper is holstered on your right side, dropped just a little below the belt on a drop-leg holster. The knife finds a place in your boots.

You tap the headset. "Alright, all of you, regroup and check in. I want a head count."

"Standin', both of us."

"I'm alright!~"

"We're fine. Sinclair took a hit, but she's alright."

That goes to show that everyone can at least hold their own.

> LEVEL EIGHT
> 16000 CR
> +1 STR
> +3 DEX
> +4 SENS

> Head into the caves.
> Step out of the quarry, see if anyone from Kimi can come in.
>>
>>599792
Jesus kill me, how much of those we got now?
>>
>>599803
6 shots, a speedloader is 6 shots
Also, Put all points into VIT
>>
Five points available for allocation. Character sheet is here.

https://docs.google.com/spreadsheets/d/1f6FPabKGBr8b1__1Mt-1ZoXbR9vWqX52KkqhviX5gTc/edit?usp=sharing

The statistic manifest, also known as "what do what" is here.

https://docs.google.com/spreadsheets/d/1S2j97tFEa5B51Yw2ZW7wsTqNQYqU2G-MoxcPnWqFQtQ/edit?usp=sharing

The Discord, shared with KayabaQM's SAO quest, is here. https://discord.gg/hutFpC6
>>
>>599815
All points into VIT, We need more HP, badly
>>
All into VIT
>>
>>599815
fuck it
all into vit i guess, let's get it
>>
You now have 9.27 VITALITY, and therefore 200 - 300 HP. Damage still scales to beat your ass.

- - - - -
You glance up the ramp after hearing footsteps, just barely. Your sensibility has evidently heightened, and you find yourself already on guard.

"Find cover," you issue the order to the group - stepping over to the ramp and peering up it. It takes a few more of their steps until you get a glimpse of the gas mask. It's one of the slavs that the Kobolds engaged on your behalf. Their weapon is at an alert carry.

"I wouldn't do this if I were you, friend. Those Kobolds still have some fight in them, and we killed the big guy," you issue your threat.

He raises the AK, and you remain ever-so-calm, despite freaking out internally.

You rest your hand at your right side, prepared to quickdraw.

> Slav: attempt intimidation. (1d20 + SENS)
> It's High Noon Somewhere (1d20 + DEX - MED)
> Dive for cover. (1d20 + DEX - MED)
>>
We should also probably save up for some armor, in the discord he said without a built in sheild it is like 41000 for light kevlar, a sheild adds 20000
>>
Rolled 16 + 21 (1d20 + 21)

>>599864
>> It's High Noon Somewhere (1d20 + DEX - MED)
>>
Rolled 16 + 18 (1d20 + 18)

>High Noon
>>599864
>>
Rolled 9 + 21 (1d20 + 21)

>>599864
> It's High Noon Somewhere (1d20 + DEX - MED)
>>
Rolled 1 + 21 (1d20 + 21)

>>599864
>It's High Noon Somewhere
>>
You swing your left hand around the front, your right hand clasping the Oathkeeper, before you raise it at hip-level upon drawing. You fan the hammer of the revolver cooly, emptying the cylinder of the .45-70 Revolver into the slav. Not a single shot misses - and it's very well insurance that he's a dead man.

Once he drops back, you spin the .45-70 Revolver, holstering it at your side once more.

That was, on second thought, retarded, but made you look like a badass anyway.

> Return to the Glocken.
> Enter the dungeon. Fuck it.
>>
>>599932
>> Return to the Glocken.
Go and buy more ammo for our Oathkeeper,
>>
>>599932
> Enter the dungeon. Fuck it.
let's do this shit b0ss
>>
>>599932
> Enter the dungeon. Fuck it.
>>
File: invrn.png (10 KB, 482x96)
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You may want to reconsider and head back to the Glocken to rearm. There will be no chance to leave the dungeon once you are inside unless you die. Last chance to rearm.
>>
>>599959
We need more ammo badly.
>>
>>599959
ahhhhhhhhhhhhhhhhhhhh....
alright, let's go back to the glocken then
>>
>>599932
Return to the Glocken. Heavy chance we die, almost guarantee best girl dies, especially with no ammo.
>>
>>599959
lets go get ammo.
>>
Your party of three sharpshooters, two slavs, and yourself make your way back to the Glocken in little under an hour. Once you've returned to the Glocken, you make a practical B-line to the marketplace to pick up some more ammunition. Judging from the stock of what you have, you peer at the prices.

> .38 Special (5rd) - 325 CR, 375 CR Speed Loader
> .45-70 Gov't (6rd) - 1625 CR, 1750 CR Speed Loader
> 9x18mm (8rd) - 110 CR, 135 CR Magazine

You currently have 39500 CR.

The stock of the firearms marketplace is fair.
https://docs.google.com/spreadsheets/d/12EGvZS9MzNL7Qtr4TP6XDdBcsE2NLjziuBuMsxyEM3Y/edit?usp=sharing
>>
>>599986
buy 4 speedloaders for the Oathkeeper
8 for the Nambu
>>
>>599996
seems legit
>>
>>599996
Equals 10000 perfectly if I did my math right
>>
You make the purchase of four speedloaders of .45-70 Government, and eight for the Nambu. Coinciding with this, you sell off the PM Makarov, given it's no longer useful to carry three sidearms at once. In selling off the Makarov, you end up paying 6500 CR for the ammunition.

- - - -

We can leave things off here for right now, seeing as half of the guys here are falling asleep in the Discord.
>>
Alright. Things are settled for right now - who do we have around that's up for continuing this thread until the bump limit?
>>
>>599760
>.45-70 Government Revolver (6 shot cylinder)
>Looks like a futuristic Single Action Army that took half-assed inspiration from a Mateba. The barrel has received advanced rifling for an improvement on the round's velocity.
Oh fuck the hell yes.
Should probably still buy a normal SAA as a cheaper backup that's better than our Nambu, though.
And can we upgrade this thing into a Buntline Special type of deal, so it can be our heavy weapon?
Or maybe shorten the barrel for a better quickdraw?
>>602419
I'm in.
>>
>>602419
Fuck it, might as well.
>>
These little segments aren't going to be entirely common, but they will come around to slow the pace of the quest a bit.

- - - -

Another day starts as the ball of fire rises in the sky, signaling dreaded heat and pain to joggers and beach-goers. Thankfully, you had still no plans and weren't much of a jogger or beach-goer in the first place. You take a moment to register that you've woken up - yawning and rolling your shoulders, getting a grip overall on your conscious body.

When you glance at the clock, you come to the realization that it's just now turning to be eleven in the morning. Your stomach growls from neglect, as you'd ignored the major temptation to eat, if not just grabbing a small snack before sleeping. It's not the best habit, though you've been binging Gun Gale Online for some time.

You figure that it's going to take a little bit of time for Avalon to get on, so you move the NerveGear from the floor and onto the shelf above your bed, and open up the curtain to let better light into the room and take a glance outside.

The streets are fairly lively, from what you can see.

> Grab a quick bite to eat and get on the computer, at least for a few moments.
>>
>>602470
>> Grab a quick bite to eat and get on the computer, at least for a few moments.
>>
You step around the divider, coming into the view of your apartment door and proceed to root through the fridge for a moment. You end up digging out a two-day old six inch sandwich, and head back around the divider to settle at your desk.

Resting on the left side of your desk is your revolver, which you've had for the past two or three years. It's an Astra Terminator, chambered in .44 Magnum, and you've - legally - acquired and used it for sport shooting, however illegally carry it and keep it around as a self-defense weapon.

You were never good at sport shooting, or at least you held out for some time on going to major competitions.

You open up your desk drawer, and situate your Astra in the drawer, before glancing back up at the monitor.

> Research the Kobold Quarry in GGO.
> Research some of the squadrons that you might encounter later on in GGO.
> Search your ingame name like an egotistical bastard.
>>
>>602503
> Search your ingame name like an egotistical bastard.
As if there was any other option.
>>
>>602503
>> Research the Kobold Quarry in GGO.
>> Research some of the squadrons that you might encounter later on in GGO.
>> Search your ingame name like an egotistical bastard.
Shouldnt really take that long to search this. I am assuming we could literally just put the questions in google(or equivalent).
>>
>>602503
> Research the Kobold Quarry in GGO.
> Research some of the squadrons that you might encounter later on in GGO.
> Search your ingame name like an egotistical bastard.

>EVERYTHING, SEARCH IT ALL LIKE A NERDDDDD
>>
>>602503
>> Search your ingame name like an egotistical bastard.
we will probably get the Wikipedia page for Harambe but a man can dream, damnit!
>>
First thing's first, you're going to take a gander at whether or not people in the Gun Gale Online community are making mean comments about you. You type, very simply, "xxharambelivesxx" in the search bar, and glance at the first result, which is the Wikipedia page for Harambe the Gorilla, whom was murdered by the Cincinnati Zoo in America. Thanks, Google.

You type in "xxharambelivesxx GGO" to clarify.

> gungaleonline.com/player/rankings: xxharambelivesxx

Out of the roughly two hundred thousand people whom actively play Gun Gale Online, you're ranked 193,764. Most of the players below you, stretching back towards 200,000, are either mentally disabled, new, or otherwise, as there's a level gap of three or more between you and the closest player.

That being done, you turn your attention to researching the Kobold Quarry, gazing over scraped-together walkthroughs and wikipedia pages as you go to discern that the Quarry Mineshaft dungeon is a player-versus-player battleground with player-versus-enemy elements to maintain a split hold. This, you figure, is why the Slavaboos were on their way to the dungeon.

This also makes your intentions of clearing it a lot harder.

After this, your attention turns to the squadrons - there are an awful lot of groups cropping up, including Cyrus', and the Slavaboos. You at least put in the miniscule amount of research that leaves little to be desired, and learn a few things.

> SQUADRON: Blackhearts
> Anti-personnel Squadron
> Leader: Cyrus_the_BossxXx420.

You already feel like Cyrus is probably nine years old or some shit.

> SQUADRON: Exclusion Zone
> Anti-personnel Squadron
> Leader: cmrd b0ris

That seems just fine, for right now. You go ahead and eat up the sandwich, before turning in the swivel chair and glancing at the NerveGear.

> Get back into Gun Gale Online.
> Procrastinate.
>>
>>602548
>> Get back into Gun Gale Online
>>
>>602548
Research the NerveGear
>>
>>602548
> Get back into Gun Gale Online.
>>
>>602548
>Get back into GGO
>>
>>602548
>Get back into Gun Gale Online.
We've still got a long way to go before we can be considered pretty good.
>>
>>602548
>Look into the cancer helmet we wear.
>>
File: SBC_Glocken.png (652 KB, 1000x563)
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You stand up from your desk, turning the chair back and pushing it in. You'll handle the trash left behind - later. You've clumb 6,236 rungs on the rankings, you might as well climb more.

You do feel, for a moment, to think about researching the NerveGear, but you've had the helmet on for about twelve hours straight for the last two days, so it quickly filters to the back of your mind.

You step on over to the bed, taking a seat on the edge of it. You glance at the stool beside it, which you've been using as a bed-side table. There was a picture frame there that you'd ended up knocking into the floor on your way up.

You lean down, and pick up the picture - wiping off the glass, and setting it onto the stool. You don't even glance at the picture once, before turning your grasp to the NerveGear.

You remember a few key things about this helmet - it was utilized by Sword Art Online beta testers, and it happens that they were also recalled due to unknown circumstances. You're not certain how Kimi had one, but you don't know what she's done since you went off the grid, either.

Instead of dwelling on it, you put on the helmet - letting everything power on as you lay back on the bed.

Same shit, different day.

You find yourself standing in the middle of the SBC Glocken's marketplace.

> Casimir is ONLINE.
> Grigori is ONLINE.
> Avalon is OFFLINE.
> Kimi is ONLINE.

You glance at the squadron UI, pondering for a few moments about whether or not to say anything. You glance over your equipment, too, checking over your newest addition and the Nambu.

It's a few moments later that the squadron comms become alive once more.

"Those guys peeled out of wanting to come to the quarry," Casimir starts. "We really did a number on the Exclusion Zone's morale, Aedhann. I've never seen Boris so pissed. Think you should talk to him, see whether or not you can negotiate anything."

> Head to the back alley bar on Casimir's word.
> Deny heading to the bar, and gather Casimir and Grigori and wait for Avalon.
>>
>>602605
> Head to the back alley bar on Casimir's word.
>>
>>602605
> Head to the back alley bar on Casimir's word.
>>
>>602605
>Head to the back alley bar on Casimir's word.
Negotiating with a pissed off slavaboo? Sounds fun!
>>
>>602605
>> Head to the back alley bar on Casimir's word.
>>
File: alleyways.png (2.61 MB, 1000x1362)
2.61 MB
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You step out of the marketplace, leaving it behind you as you turn your attention to heading to the boarding elevator, as that's where you recall the bar to be near. Once you do get to the boarding elevator, however, you already hear Casimir speaking up to get your attention. You cross the street, paved with metal catwalk, to meet up with him and Grigori.

"Alright, so. I'm going to run you through a few basics here, Aedhann, just so you don't cause any trouble. We're friends, I understand that, but rules are rules."

"First and foremost, you don't draw your guns under any circumstances. Preferably, keep them unloaded. The back alley is a PvP area, so things can get hectic. If you think Boris is about to try something, give a shout. Grigori or I'll come knocking, or one of the mercs half-assing about in the bar will give you a hand. Generally nice guys, right?"

You reach down, grasping your belt with both hands to jostle it a bit farther up, and nod.

"Head on in. Don't cause any trouble, and remember what I told you," Casimir claps you on the shoulder, as you step by. You step farther down the alleyway, bypassing a few trash cans and dumpsters, until you see a fluorescent sign hung over scrap metal.

"Golden 22", it reads, featuring spraypainted imagery of a .22 LR casing fitted to be a shotglass.

Graffiti on the walls of the alleyway read some peculiar text, such as "GET FUCKED, KAYABA" and "DICK THE KITTY".

Whatever they mean by that.

You head into the Golden 22, glancing around yourself.

> Roll 1d20 + SENS to locate Boris.
>>
Rolled 9 + 10 (1d20 + 10)

>>602674
>> Roll 1d20 + SENS to locate Boris.
SEEINTO HIS SOUL
>>
Rolled 15 + 10 (1d20 + 10)

>>602674
>>
Rolled 18 + 10 (1d20 + 10)

>>602674
>>
Rolled 19 + 10 (1d20 + 10)

>>602674
>>
You find it particularly easy to locate Boris amongst the supposedly usual bargoers of the Golden 22. You see, the Slav is the only person wearing a tracksuit jacket over olive drab and a white three-hole balaclava. You assume that does something for notoriety.

So, in traditional respects, you step on over to the bar before making his way to Boris and set a credit chit on the counter. It costs you around five hundred credits, but you grab a nice bottle of vodka from the barkeep, and make your way over to Boris - sitting across from him.

"Who are you?" he speaks - and you barely understand him beneath the devastatingly slavic dialect.

Guess he's not a slavaboo. He's a real slav.

> Introduce yourself with your ingame name.
> Introduce yourself with your real name.
> Procure the essence of the Slav - vodka.
>>
>>602710
>> Introduce yourself with your real name.
>> Procure the essence of the Slav - vodka.
>>
>>602710
> Introduce yourself with your ingame name.
> Procure the essence of the Slav - vodka.
>>
>>602710
>> Introduce yourself with your ingame name.
>> Procure the essence of the Slav - vodka.
>>
>>602710
Fuck vodka. Order chifir' like a real man.
>>
"My in-game name is xxharambelivesxx. My real name is Aedhann," you introduce yourself. Boris already looks on the verge of laughing and telling you to go fuck yourself.

You even your leverage by setting the forty ounce bottle of vodka on the table. He's quickly captivated by your peace offering.

"And what are you of wantings?" Boris appears to have that overly-pronounced dialect.

"I happen to be the guy whom ensured your squadron wiped at the quarry. I want to know why you were heading in there," you explain, leaning back in the booth.

"Is simple. Very simple. Idiot dick Cyrus brings his squadron there to clear dungeon. I do not like. So, we go, and we attempt to fuck his shit up," Boris begins, as if he's already slurring from alcohol intake just from touching the bottle and bringing it over to himself.

> Boris: "Then I have a proposition for you."
> Boris: "What's your affiliation with Cyrus?"
>>
>>602762
> Boris: "Then I have a proposition for you."
>>
>>602762
>> Boris: "Then I have a proposition for you."
>>
>>602762
> Boris: "Then I have a proposition for you."
>>
>>602762
>Boris: "Then I have a proposition for you."
>>
>>602762
>> Boris: "What's your affiliation with Cyrus?"
>>
You, in the fashion of an evil scientist from some film a decade or two ago, make a pyramid with your fingers. Boris is lost in the notion, and you sit up properly in the booth, leaning over the table. The slav perks up slightly at this, and you glance around the bar to idly identify people, before looking back to Boris.

"Well, I have a proposition for you," you start. "We put any differences aside, and my squadron and the Exclusion Zone ally, at least for the time being. Cyrus is fairly strong - so having assistance from people whom have killed him before may be . . . beneficial for you."

Boris quirks his brow, opening up the bottle of vodka.

"Da," he states, blankly, before beginning to virtually chug the virtual vodka.

You wonder, for a moment, as to whether or not he'd happen to be a non-playable character, but find yourself unwilling to consider this prospect.

"What's your affiliation with Cyrus?" You continue, and Boris slowly lowers the bottle from his maw.

"Is not good affiliation."

That's all he says before he returns to suckling the teat of the bottle.

> Boris: "Well, when will you be setting out?"
> Boris: "Who are the strongest guys you have available?"
> Avalon is ONLINE.
>>
>>602803
>> Boris: "Who are the strongest guys you have available?"
So we know who to look out for if we betray him. Then bail and go find cripple-chan.
>>
>>602803
> Boris: "Well, when will you be setting out?"
>>
>>602803
>Boris: "Who are the strongest guys you have available?"
>>
>>602803
> Boris: "Who are the strongest guys you have available?"
>>
>>602803
>disregard slav, acquire waifu
no, but seriously
> Boris: "Well, when will you be setting out?"
>>
"Have light gunners. Not very many, but plenty. Mercenaries support. Strongest gunman is carrying PKM and lot of armour. Not one you want to fuck with," he states in between chugging the vodka.

He eventually sets the bottle down, and you take the time to ask, "When will you be setting out?"

"We go out now. You get your people. We go," Boris nods his head. You're slightly dumbstruck, but nod in response.

You stand, nod respectfully, and head out of the Golden 22. Heading out of the alleyway, you nod to Casimir and Grigori on the way past, and they start to follow closely.

You step by the sidewalk on the way to the boarding elevator, reaching out and very casually grasping Avalon by the arm. The notion catches her by surprise, but at the sight of you she eases up.

"We're going back to the quarry," you explain to the three, stepping onto the boarding elevator.
>>
The elevator begins to descend, and the time that you take to reach the quarry goes by in a flash once again. You've grown used to walking the passage between the Glocken and the Quarry, now. By the time you reach the Quarry, however, the Exclusion Zone members have already arrived. Boris seems to be a rearward leader, until the time comes, at least, you assume.

"Right. Avalon, we're going to have to do this a little differently from usual," you explain - glancing over the eighteen or so slavs. Some regard you fondly as the guy whom was an asshole and summoned the Kobold Legion, and others find you distasteful.

You, frankly, do not give a fuck, stepping down the ramp. Your party of three are quick to follow, and the slavs get the idea, more than likely being told by Boris to follow along.

There are two entrances to the mineshaft caves.

> Enter the left entrance.

> Enter the right entrance.

> Split up - slavs one way, your party the other.
>>
>>602902
> Enter the right entrance.
Right makes right.
>>
>>602902
>> Split up - slavs one way, your party the other.
What could possibly go wrong?
>>
>>602902
> Enter the right entrance.
>>
Does Avalon have a sidearm?
Are sidearms really even a thing in the game?
Because we could probably have gifted her our old makarov, so she'd have something for when things go tits up and there's no real room to bring that nugget to bear. Also, she should get a bayonet for it. Because mosin bayonets are awesome. "Fuck your edges, it's an 18 inch steel pig-sticking spike!"
>>602902
>Enter the left entrance.
Left like glorious Kommunisticheskaya partiya Sovetskogo Soyuza!
>>
>>602902
> Enter the right entrance.
>>
>>602902
>> Enter the right entrance.
>>
"Alright! Exclusion Zone, take the left entrance. Those of us from my squadron will be taking the right entrance, and depending on how the shafts are on the inside, we'll move to regroup in the middle. Get moving!" You bark the order, and the bundle of olive-drab slavs usher themselves into the leftmost entrance. Amid the bundle of men, you do see what appears to be a girl, or a trap, depending on your luck, with dark hair. They're wearing a ghorka suit, with shoulder-length hair, and a satchel.

It doesn't keep your attention for long enough for you to ponder it, and you nudge Avalon to the rear with Grigori in front of her. You take the lead of your party, and Casimir takes your rear as you step into the right entrance of the quarry.

You draw the Oathkeeper as you step in, raising the revolver. Avalon activates her wrist-mounted flashlight, sweeping around with the Mosin Nagant, as do Casimir and Grigori.

Once you pass onto the other side of the dungeon lock, you hear it trigger - locking your escape route behind you.

In the immediate room you've entered, there are roughly twelve contacts, and one of them is a Slavic Kobold. Just your goddamn luck.

> Engage the Slavic Kobold first and foremost.
> Engage the surrounding Kobolds before they know you're there.
> Hold up and attempt to wait and see if the Exclusion Zone team attempts to clear your side after theirs.
>>
>>602970
> Engage the surrounding Kobolds before they know you're there.
>>
>>602970
>Engage the surrounding Kobolds before they know you're there.
Switch weapons first, save the big guns for later.
>>
>>602970
>Engage the Slavic Kobold first and foremost.
Target priority, folks. That mega-nugget is a nightmare.
>>
>>602970
>> Engage the surrounding Kobolds before they know you're there.
Use our nambu for the skrubs
>>
Rolled 17, 11, 8 = 36 (3d20)

You spin the Oathkeeper for a moment, before slipping it back into the holster. You clasp the holster shut, reaching around your back - drawing the Nambu.

You ensure the revolver is in battery, before taking aim. The Exclusion Zone team seems to already be engaging Kobolds on their side, if the gunfire is anything to say about it.

There's no way out of the room on your right, or front - only a way out on the left. It seems like you're being forced to link up on the Exclusion Team after this.

Casimir and Grigori begin to engage the Kobold soldiers, whereas Avalon takes a knee and attempts to get a bead on the Slav Kobold. It doesn't seem as tough as the one you fought outside, at least.

> Roll 1d20 to engage the Kobold legion.
>>
Rolled 1 (1d20)

>>603021
>>
Rolled 19 (1d20)

>>603021
>>
Rolled 15 (1d20)

>>603021
>> Roll 1d20 to engage the Kobold legion.
>>
Rolled 5, 12, 10 = 27 (3d20)

Avalon works the bolt of her Mosin back, before knocking it forwards. She aims down the sights of the Mosin, seeking out the best way to rest her cheek as she aims at the giga-nugget Kobold.

You inhale, aiming the Nambu with one hand. Concentrated - no, determined, you line up the front sights on one of the Kobold's heads, and fire.

The bullet misses.

However, it strikes a portion of the railroad tracks behind the Kobold. This was a quarry - a mineshaft, no less, after all.

The round ricochets, striking a Kobold in the head. It doesn't stop there, however, narrowly coming close to hitting you in the shoulder.

Grigori and Casimir turn their attention to engaging the masked Kobold, whereas Avalon readies her rifle once more to engage the big guy (4u).
>>
You have the ability to freely roll and engage in combat situations like this. Think, and play wisely - there may be repercussions to certain actions that you wouldn't expect.
>>
Rolled 15 (1d20)

>>603076
Fire at the kobold skrubs with nambu again
>>
Rolled 17 (1d20)

>>603076
>Fire with the Nambu again
Aim for Kobold scrubs, try not to intentionally ricochet too much because lots of people.
>>
Rolled 17, 19, 20 = 56 (3d20)

Once more, you raise and aim the Nambu as fire from the Kobolds begins to descend upon you and your party. Your eye lines up with the front sight of the revolver, and you brace for the recoil before firing.

You manage to hit one Kobold in the chest. The door on your left opens up to one of the Exclusion Zone soldiers kicking it in - it looks like the team's joining the fight.

The Zone soldiers easily take the attention from the Kobolds off of you, giving you an opening to focus on the mega-nugget with everyone else, as Avalon, Grigori, and Casimir are still firing on him.
>>
>>603173
shoot slav kobold with oathkeeper
>>
Rolled 11 (1d20)

>>603173
DEATH TO MEGA-NUGGET. Aim and fire son.
>>
Rolled 11 (1d20)

>>603173
Swap to the Oathkeeper's Condemnation and light up Giga-Nug.
>>
Rolled 19, 1, 6 = 26 (3d20)

In the attempt to fire upon the Slav Kobold with the Nambu, you miss, as the corpse falls. Despite this, you still feel at liberty to spin the Nambu around your back, and holster it. Your right hand flicks to the right, grasping the Oathkeeper and drawing it.

Spinning it rearwards, towards your wrist and shoulder, you abruptly clutch it forwards and aim the revolver, prepared to fire upon what remains of the Kobold soldiers. They had to scatter upon the intrusion of some of the Zone soldiers.

Your party turns their attention upon these remaining Kobold soldiers, as well, firing upon them.

> Hold your fire.
> Engage the Kobold soldiers.
>>
>>603222
> Hold your fire.

Our ammo is expensive as shit. Fuck that, hold fire.
>>
>>603222
>Hold your fire.
Rounds for this thing are fucking EXPENSIVE.
>>
>>603222
> Hold your fire.
>>
You slip your finger out of the Oathkeeper's triggerguard, lowering the revolver to your side as the Zone soldiers, Casimir, and Grigori mop up. They check over their equipment and you take a brief moment to count the Zone soldiers. There's only nine here - and at the back of the group is that ghorka suit, again. Rather peculiar - maybe they're calling the shots for the Exclusion Zone team that's helping you?

Either way, you're a bit of a force to be reckoned with at the moment, you assume.

"There are others up ahead. The door on the left contains sulfur - we nearly died opening the damn thing," one of the Zone soldiers notions towards the farthest room to the left, even through the left door and the hall.

Sulfur deposits? That makes this all the more interesting. You have to watch what rooms - but that does explain why some of these kobolds are wearing gas masks.

"Right, then. You guys - lead the way," you nod to the Exclusion Zone soldiers. They seem to know some semblance of small unit tactics. Just with your sensibility and fair perception, you get the understanding that most of them have Army Combative.

They form up around the ghorka suit wearer - and you still find it peculiar.

> Ghorka: "Who are you?"
> Remain quiet and follow them to regroup with the rest. They may've run into some of Cyrus' Blackhearts farther ahead.
>>
>>603330
>Ghorka: "Who are you?"
>>
>>603330
> Remain quiet and follow them to regroup with the rest. They may've run into some of Cyrus' Blackhearts farther ahead.

On an op.
>>
>>603330
> Remain quiet and follow them to regroup with the rest. They may've run into some of Cyrus' Blackhearts farther ahead.
>>
You fall quiet, shuffling your grasp on the Oathkeeper. You'll learn eventually, you figure - stepping up behind the group of Zone soldiers. As they form up around the ghorka, they go as far as to close up the rear to prevent you from getting in close. Must be important, maybe.

They start to move out of the room and into the next hall, and their massed blob shifts until they're in the next room. There are four Kobold corpses here, and the door on the left of the room is jammed by a barrel. One of their precautions regarding the sulfur deposits, maybe.

Going right takes you into what appears to be a much longer hallway, and the Zone soldiers turn down that hall.

> Follow the Zone soldiers.
> Hold up and wait, just in case they run into anything. They should stay up front.
>>
>>603361
>Follow the Zone soldiers.
>>
>>603361
> Hold up and wait, just in case they run into anything. They should stay up front.
>>
>>603361

> Follow the Zone soldiers.
>>
You glance back, seeing that Casimir and Grigori are lagging along. Avalon is right on your rear, like an obedient little puppy. It almost makes you smile, but you have heavier things to pay attention to. That includes following the Zone soldiers - you're here to work together, not let them do all the work and potentially take all the relevant credits.

You start to follow the Zone soldiers down the hallway, as Casimir and Grigori break into a jog to catch up to Avalon and yourself. You keep walking with the Oathkeeper resting at your side - not breaking pace, and keeping your grasp tight on the revolver. Any other day, your knuckles would go white - hell, they may have already.

The Zone soldiers escorting the Ghorka-suit stop and hold their position by a doorway. As you walk up and pass, you realize that the other nine Zone soldiers were stacked up on the doorway and holding position. A few Kobold corpses litter the halls farther on, but it doesn't look like the Zone Soldiers walked that far.

There's another door farther down.

> Let the Zone Soldiers hold position, and move ahead to take a look at the next door. You might be able to prepare a synchronized breach of the next room.

> Let them all move in on the same room, and flood the Kobolds with sheer numbers. You'll add four to that.
>>
>>603481
>Let the Zone Soldiers hold position, and move ahead to take a look at the next door. You might be able to prepare a synchronized breach of the next room.
>>
>>603481
> Let the Zone Soldiers hold position, and move ahead to take a look at the next door. You might be able to prepare a synchronized breach of the next room.
>>
>>603481
>Let the Zone Soldiers hold position, and move ahead to take a look at the next door. You might be able to prepare a synchronized breach of the next room.
Keep spinning these guns for that Dex bonus and to switch weapons.
>>
"We're going to move on ahead and check the next door. If we find nothing, then proceed when we're back. Alright?" You order, and despite the begrudging nature of the Zone soldiers, knowing that most of them were a part of your kobold-assisted rampage, they're willing to listen.

You step past the group of Zone soldiers, only raising the Oathkeeper after you step by the second group. You notion for your party to shuffle around, as Avalon is right up your ass - it's not necessarily safer for the sharpshooter, whom shuffles to the back.

Once you reach the next door, it's revealed that unlike the wooden gates that cover a hole in the wall the other doors are, this is an iron grille door. Effectively, a prison gate.

> Check and see if the prison gate is unlocked.

> Return to the Zone Soldiers - it doesn't look like there's anything in there.
>>
>>603583

> Check and see if the prison gate is unlocked.
>>
>>603583
>> Check and see if the prison gate is unlocked
Literally what could possibly go wrong?
>>
>>603583
> Check and see if the prison gate is unlocked.
>>
You aim at the door with the Oathkeeper, before reaching out with your left hand. Grasping at the door, you rattle it - checking the lock. Casimir steps past you, taking a knee on your right, whereas Avalon takes a knee on your left and Grigori aims at the door with you.

It's locked, nonetheless.

> Attempt to break the lock. (1d20 + STR)

> Shoot the lock. .45-70 could definitely break it, but .38 Special doesn't seem like it'd be able to.

> Return to the Zone teams.
>>
Rolled 5 + 5 (1d20 + 5)

>>603678
> Attempt to break the lock.
>>
Rolled 11 + 5 (1d20 + 5)

>>603678
>> Attempt to break the lock. (1d20 + STR)
Definitely a good idea.
>>
>>603678
could we attempt to pick the lock instead, then try to break it?
>>
Rolled 20 + 5 (1d20 + 5)

>>603678
BREAK IT NOWWWW
>>
> 5 + 5 = 10
You slam your weight against the iron door. It does nothing.

You grasp the Oathkeeper ever so tighter, huffing under your breath.

> 11 + 5 = 16

You slam your shoulder against the door again. You wince slightly, but the door seems to budge.

> 20 + 5 = 25

You slam your entire weight against the door, and it slams open. You stumble, barely managing to hold yourself up - it looks like it also forced the door down the hall that they were stacked up on to open up.

With your left hand, you hold yourself up - just barely - sweeping the room with the Oathkeeper. Grigori steps in, sweeping the room with his lightgun.

It looks empty.

> Look closer. (1d20 + SENS - MED)
>>
>>603716
Nonsense Anon, you think this is some handholding game where you can pussy out like that? Especially with a nat 20.
>>
Rolled 9 (1d20)

>>603736
>>
Rolled 19 + 10 (1d20 + 10)

>>603736
> Look closer.
>>
You blink, just barely making out something. You push yourself up to your feet, grasping the Oathkeeper with your left hand to steady it out. You're not certain what it is. Grigori even seems to see it, aiming the lightgun down range as you aim the Oathkeeper.

> Let's try that again. Engage slant-eye squint. (1d20 + SENS)
>>
Rolled 12 + 10 (1d20 + 10)

>>603769
How about we just turn around and bail without rolling?
>>
Rolled 4 + 10 (1d20 + 10)

>>603769
> Let's try that again. Engage slant-eye squint.
>>
Rolled 16 + 10 (1d20 + 10)

>>603769
>>
>>603775
If you were to bail after getting just a bare glimpse of something, there's a good chance whatever it is could come up behind you and stick an axe inside of your anal cavity. Mind that terminology, but it's not the wisest thing to do.
- - - -
You rest your index finger on the triggerguard of the Oathkeeper, peering into the darkness. It's evident that you can see a bit better now that you've taken a moment, peering a little farther into the darkness.

You make out the outline of a person, and nod towards Grigori. "Turn on your light," you mumble to him.

As the light flickers on his wrist, it comes on at full beam. There's a person crouched in the corner. They're not particularly well geared, and it looks like they were here for quite some time.

> ???: "Who are you?"
> Step out and let Grigori take the rear and keep an eye on them. More pressing matters.
>>
>>603817

> ???: "Who are you?"
>Keep gun pointed.
>>
>>603817
> ???: "Who are you?"
>>
>>603817
>???: "Who are you?"
There's also a chance of whatever you caught a glimpse of being too much for you to handle and getting that head start in booking it might save your ass. Just my paranoia though.
>>
You keep the Oathkeeper pointed down range, and glance around the room. Whoever it is, you still don't know who they are, and whether or not they're going to be a problem you should dispatch. As the light focuses properly on this crouching figure, you come to note that their hands are up - in the least threatening way that they can manage, apparently. You shift your glance to Grigori, and out into the hallway.

You can hear gunfire farther down, back towards the Exclusion Zone team. They have to be trying to clear out that room right about now, and you're holding up and interrogating some random you found in a Kobold prison cell. It's all too possible that this is an NPC related to a sidequest, however you lower the revolver and analyze their features once more, slightly thankful for Grigori's light assistance.

The figure is a blonde-haired girl, with blue eyes. Their hair is unkempt, and clothing torn. Everything so far seems to point to them being a non-playable character, and they're uncannily quiet.

> Leave Grigori to handle it and keep them company and go support the Exclusion Zone team.

> You didn't hear a response. Attempt to pry a bit. (1d20 + SENS - MED)
>>
Rolled 2 + 10 (1d20 + 10)

>>603879
>You didn't hear a response. Attempt to pry a bit.
>>
Rolled 8 + 10 (1d20 + 10)

>>603879
> You didn't hear a response. Attempt to pry a bit.
>>
Rolled 17 + 10 (1d20 + 10)

>>603879
Pry!
>>
Rolled 20 + 10 (1d20 + 10)

>>603879
>> You didn't hear a response. Attempt to pry a bit. (1d20 + SENS - MED)
Who needs to do the mission when we can pick up new waifus instead?
>>
>>603879
>You didn't hear a response. Attempt to pry a bit. (1d20 + SENS - MED)
Let's find out what's going on here.
>>
> 2 + 10 = 12

"Hey," you speak up, attempting to garner their attention again. "I'm talking to you," you carry on, however the attempt is moot. You lower the revolver, turning your gaze to Grigori. You're at least sensible enough to realize that they may be shellshocked, depending on how long they've been here and how long they've been dived into GGO in this cell.

"Hold your ground here, Grigori. See if you can learn anything. We're going to finish off this shit," you step by.

"Alright, c'mon," you sigh - hustling down the hallway towards the doorway that the Exclusion Zone team entered. Avalon and Casimir both remain close, and you lean up on the wall and take a peek in.

The room is clear. There are a few evident Zone player casualties, to which the Ghorka seems to be attending to. Maybe they're just a medic?

You step in, glancing around the Kobold corpses. There was another large one with a Mosin and mask, and your gaze falls upon the next door. There could be something in there, you figure.

Another analysis of the Zone players and their numbers lead you to the understanding that four of them were injured. You move up to the door, and others slowly begin to gather around - though one remains close to the Ghorka suit.

You suppose that's to keep them safe whilst they're managing the wounded, at least.

> Zone Players: "Do any of you know what's beyond this door?"

> Check the lock.

> Open and clear.
>>
>>603958
>Zone Players: "Do any of you know what's beyond this door?"
>>
>>603958
> Zone Players: "Do any of you know what's beyond this door?"
>>
>>603958
>> Open and clear.
What's the worst that could happen?
>>
You glance around the number of Zone players, before nodding quietly. "Do any of you know what's beyond this door?" You inquire, leveling out your revolver at a low carry. Your gaze shifts back to the door, and then to the two behind you - Casimir and Avalon.

You notion with your hand for Avalon and Casimir to change places. Keep the rifle in the back and the light gun in the middle.

"Blackhearts. Has to be at least nine of them. When the door opened, they all ran past the Kobolds and fired on us, we took a few casualties," one of the Zone players reports.

"Right. Does anyone have a grenade of any type?"

"No," they answer.

"Then we have to do this by the books," you note - aiming the revolver at the door.

> Trade places with Casimir, let him take point.

> Kick in the door. Let's get this party started.
>>
>>603991
> Kick in the door. Let's get this party started.
>>
>>603991
>Trade places with Casimir, let him take point.
>>
>>603991
> Kick in the door. Let's get this party started.
>>
>>603991
Ignore the door and go back to checking on that QT NPC waifu. No need to rush things, priorities people.
>>
>>604013
I'm totally with you but it doesn't seem like the zone players are willing to wait for us
>>
>>604025
Nonsense, they're busy healing up, we've got all the time in the world.
>>
The Exclusion Zone players have their own feud with the Blackhearts that they want attended to. There's a handful of six that were detached - the Ghorka, a rifleman, and the four wounded. There are twelve still capable to fight that are willing to breach with you, >>604037.
- - - -
You nod to the Zone player on the other side of the door, and they level out their Kalashnikov and fire at the doorknob. The age of the wood allows them to effectively shoot out the doorknob with one round, and you follow it up by kicking in the door.

There's little to no cover on the other side of the door that you can occupy. Most of it is held by the Blackhearts beyond the room - there's only roughly nine in there, and the door to the far right is still open.

Shotgun fire pins you back into cover behind the door, shuffling your grasp on the Oathkeeper. There's a few sheets of scrap metal propped on the wall by the door on the right side.

> Attempt to shoot the first shotgunner you see.
> Try to ricochet a round off the scrap metal.
> Grigori: Check in.
>>
>>604065
> Attempt to shoot the first shotgunner you see.
>>
>>604065
> Try to ricochet a round off the scrap metal.
Thou must.
>>
>>604065
>Try to ricochet a round off the scrap metal.
Based luck build
>>
>>604065
>> Try to ricochet a round off the scrap metal.
We have to Ocelot properely
>>
You step slightly to your right, and away from the doorway. This gives you a better line of sight on the scrap metal, though it does open you up to fire from one of the Blackhearts. The Zone player whom had shot the doorknob leans in, firing a short burst of ammunition into the room in an attempt to suppress the Blackheart shotgunner.

You level out the Oathkeeper at your right hip, setting the revolver into battery by pressing the hammer down. You prepare for what you're about to do, inhaling slowly.

> Ricochet attempt. (1d20 + LUCK: VERY HARD threshold. 60+ to manage.)
>>
55+, rather. That was a failure on my part.
>>
Rolled 8 + 35 (1d20 + 35)

>>604103
THIS IS WAHT WE WERE BORN FOR
>>
Rolled 3 + 35 (1d20 + 35)

>>604103
> Ricochet attempt.
IT'S NOT OVER YET
>>
Rolled 8 + 3 (1d20 + 3)

>>604103
Pshh, not a problem. Check out this nat 1.
>>
Rolled 6 + 35 (1d20 + 35)

>>604103
rip
>>
Rolled 1 + 35 (1d20 + 35)

>>604103
>>
>>604124
I got your back anon
>>
Rolled 18 (1d20)

Your angle was, under no circumstances, a suitable angle to ricochet your round. It embeds in the rock wall behind the scrap metal, and the Zone player continues to suppress in the doorway. He's aiming for the shotgunner, definitely - and you slip back up against the wall, huffing slowly.

As soon as he gets that shotgunner, you'll have an open shot to clear the rest of the room, or you can at least get through it very quickly.

> Lean out of cover and attempt to engage the shotgunner with the Oathkeeper. (1d20 + DEX - MED)

> Wait for the Zone player to get the shotgunner.
>>
Rolled 20 + 21 (1d20 + 21)

>>604152
>> Lean out of cover and attempt to engage the shotgunner with the Oathkeeper. (1d20 + DEX - MED)
>>
>>604152
>>604156
Supporting haha
>>
>>604152
>>604156
Get fucked shotgunner.
>>
>>604152
>>604156
Get fucked
>>
You lean out of cover, turning your shot onto the nearest rifleman that you can engage. The shotgunner has already slumped forwards over his cover, red marking where he was struck by the burst from the Zone player.

As soon as you lean out of cover, you flick your wrist and arm to the side, aiming the revolver - and as soon as your front sight lines up with their chest, you fire.

The Blackheart slams back against the cover that was being utilized - forcing it to fall backwards upon itself. There wasn't a super-good support for it, simply scrap metal, a barrel, and a few chairs.

The Zone players quickly push into the room, mopping up the rest of the Blackhearts like it's nearly nothing. It doesn't help that the major population of the room utilized pistols.

As you step in, you turn your revolver towards the door on the right. Casimir and Avalon follow up on your rear.

The next room is devoid of life, sixteen Kobold corpses and seven Blackheart corpses on the floor.

> Proceed into the room. Watch your corners.
> Have Casimir take point and equip the Calico. It's PKing time.
> Writein.
>>
>>604184
>> Have Casimir take point and equip the Calico. It's PKing time.
spray and pray
>>
>>604184
>> Have Casimir take point and equip the Calico. It's PKing time.
>>
>>604184
> Have Casimir take point and equip the Calico. It's PKing time.
>>
>>604184
> Have Casimir take point and equip the Calico. It's PKing time.
>>
>>604184
We need to clean our nambu after this
>>
>>604241
Really badly
>>
Sorry about the delay. I just discovered that my backup desktop computer's motherboard shat the bed.
- - - -

"Casimir, swap weaponry - take point. Avalon, stay on me," you order - allowing the two to shuffle around and get settled into their new positions. Avalon gets a little closer than you'd expect or normally notice, though you elect to ignore it for the time being. You move your left hand, placing it on Casimir's right shoulder. You raise the Oathkeeper over his right shoulder. Firing it right by his ear, even in a VR space, is going to be a pain - but it's useful for coordination, at least.

The three-man train begins to move forwards after you squeeze on Casimir's shoulder, keeping your revolver steady. You immediately turn it right, and the second you're through the door, Avalon squeezes in and checks your left. There's an awful lot of corpses and nobody to be traced as causing them, just yet.

There's still, at the end of the room, an unopened door.

"Exclusion Zone, split and stack on the door," you call out - loud enough to be heard, potentially even from the other side of the door.

You release Casimir's shoulder, patting it once before you rest your left hand on the Oathkeeper, aiming at the door.

> Zone: "One, two, three. . ."
> Grigori: check in.
> Zone: "Hold. Hear anything?"
>>
>>604301
>> Grigori: check in.
This is clearly the perfect time to be worrying about some puss.
>>
>>604301
>Grigori: check in.
>>
>>604301
> Grigori: check in.
>>
>>604301
>> Grigori: check in.
>>
>>604301
> Grigori: check in.
>>
You hold up for a moment, aiming at the door with what would be the majority of your focus. However, you do inevitably become curious about Grigori's predicament, releasing the grasp on your revolver before reaching up to the headset.

You press in to transmit, and speak into the headset.

"Grigori, check in."

You do find yourself wondering about the girl, somewhat more notably, however you release the transmitter, awaiting his response as you grasp the revolver properly.

"I'm fine. She's still a bit shellshocked - a few small words here and there. It's a player," he comments - before falling quiet.

You return your focus to the door at the end of the hall.

> Zone: "One, two, three. . ."
> Zone: "Hear anything?"
>>
>>604446
> Zone: "One, two, three. . ."
>>
>>604446
> Zone: "Hear anything?"
>>
>>604446
>> Zone: "One, two, three. . ."
Something about going in guns blazing, tossing all our expensive ammo into the trash.
>>
>>604446
>> Zone: "One, two, three. . ."
Lets do this
>>
Rolled 17, 12, 18 = 47 (3d20)

You dip to the side to exit the immediate firing line of the doorway, keeping your aim towards the doorway. Avalon and Casimir duck left, however you'd ducked right. The three riflemen around the doorway take up alternating positions - each prepared to immediately lean in. The one on the right kicks in the door, whereas the duo on the left lean in, one standing, one kneeling - and open fire on whatever's beyond the door, knowing damn well likely that it would be Blackheart players.

The rifleman on the right grasps his rifle by the buttstock and pistol grip, leaning the rifle into the doorway and beginning to fire.
>>
Rolled 19, 2, 8, 19 = 48 (4d20)

Amid the barrage of the standing left-most rifleman, and the rifleman on the right side, a small portion of the room is already cleared. Casimira moves up onto the left, whereas Avalon goes prone where she is - focus remaining upon the doorway. You advance to the rifleman on the right side, whereas others bend along the wall to hold positions nearby.

> Take a chance and engage someone beyond the doorway. (1d20 + DEX)
> Hold your fire, and allow the riflemen to do the work.

Casimir joins the small cluster of gunmen on the left, firing off shots into the room blindly. There's still some room to get a good shot or two off into the room.
>>
>>604551
>Take a chance and engage someone beyond the doorway. (1d20 + DEX)
>cry "Harambe Lives!"
>>
>>604551
voting this >>604571
>>
Rolled 20 + 21 (1d20 + 21)

>>604571
Shh, I totally rolled
>>
Rolled 13 + 21 (1d20 + 21)

>>604551
>> Take a chance and engage someone beyond the doorway. (1d20 + DEX)
>>
>>604551
>>604571
>>604587
We kill everyone
>>
You step to the left, right into the doorway - inhaling as you do so. What you're about to do is probably mentally retarded, but your ingame name is xxharambelivesxx and you're about to let these fuckers know your dick is out for a Gorilla that died almost ten whole years ago.

You brace the revolver at your hip, moving your left hand and fanning the hammer of the Oathkeeper as you fire, emptying the revolver into the room. You can hear the sounds of bullets proactively ricocheting throughout the room, striking man after man in the head.

"Harambe lives again!" You cry out.

The room is cleared out.

The Zone players proceed, pushing down the hallway. There's an opening on the left with light coming down, though you already notice the dungeon lock barrier there. You must've found the exit. They take a break down the right.

Four more Zone players come up from the rear, with the Ghorka player falling just short of them.

You elect to tail the Zone players, turning around the right bend - and that's when you notice the ever-so-large gate blocking a massive hole in the wall.

Whatever's behind that is probably going to be bad for you.

> Zone: Open the gate.
> Back off for right now.
>>
>>604622
> Back off for right now.
Just long enough to reload and heal up if necessary
>>
>>604622
> Back off for right now.
>>
You take a few steps back, and glance around the Zone players.

"Everyone hold off for right now. Let's get set up right here, check everything over - ammunition, all of that. We need a game plan for whatever's beyond that door."

- - - -

We'll be holding off here for a little bit so that I can remap out the boss' abilities, but hopefully this engagement'll be fun. https://discord.gg/hutFpC6 is still around as always and remains the fastest method to know when I'm hosting.
>>
>>604684
Thanks for running, this is pretty great, I was kinda worried I wouldnt get it 'cause I never watched this far in the series
>>
Is melee with our firearms a thing? Like pistol whips? Otherwise what reason do we have to not put our bayonet on our Oathkeeper?
>>
>>604774
The bayonet won't fit. Oathkeeper can't mount a bayonet meant for an AKM, or any bayonet at all. You can definitely melee with your firearms, though.
>>
>>604622
>emptying the revolver into the room
That's a good 2000 cor we just tossed away right?
>>
>>605065
Yeah but we killed several people in the process, it will probably pay for itself when we finish the dungeon and get all our loot... maybe
>>
>>605065
We just loot the bodies like a proper asshole
>>
>>604774
>>604784
Besides, bayonets on pisyols is fucking stupid.



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