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File: Mata Nui.jpg (213 KB, 1600x955)
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Listen to the legend of BIONICLE.

Long ago in ages past, when the world was young and time had no meaning, the Great Spirit came down from the heavens like a burning star. He brought us, the peoples called Matoran, to our island paradise, which we named Mata Nui in his honor. Our happiness could not last; Mata Nui’s brother, the Makuta, cast a spell on the Great Spirit, cast him into a sleep deeper than death.

Ancient prophecies, old when the island was young, tell of six Toa, warriors blessed with the power of the elements, who will drive the Makuta from our home and awaken the Great Spirit from his slumber.

Six Toa we summoned from the starry sky; seven have appeared. Something is deeply wrong.

This seventh awoke on the Ta-Wahi beach and followed Tahu and I inland to the Kini-Nui, before pursuing Kopaka, Toa of Ice, on his quest for a Kanohi Mask said to be located atop Mount Ihu.
>>
welcome to Bionicle Quest: now on /qst/!

Pastebin containing relevant information, including contact data, archive, and frequently asked questions: http://pastebin.com/NTBMHnaW

Threads run on Wednesdays (and sometimes, like this one, start early).

Quest proper begins next post. sit back, relax, and enjoy the ride!
>>
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You want to create shared ground, assuage his suspicions, and not insult him. Definitely not insult him.

"You seem to be good at ruling out obviously inferior courses of action."

Kopaka is silent.

“An accurate statement.”

You suppose that’s all you’re going to get.

Up you climb. Neither you nor Kopaka speak. The air is thin and cold, and the sky a brilliant cloudless blue. The sun is blinding on the fresh white snow. This is the environment you were made for.

You lose yourself in the ordeal, driving your pick into the mountainside and hauling yourself upwards again and again; sliding down and crossing to the next cliff. Eventually the two of you crest the next ridge and there are no more ridges to crest. The mountains behind you were platelike; the single mountain ahead of you rises like a sword upthrust. A glacier lies between you and what can only be Mount Ihu—and the Kanohi awaiting on its summit.

Kopaka addresses you curtly. "Do you seek the Mask of Power?'

You’ve thought about this.

[[will you:]]
[seek the Kanohi yourself?]
[tell Kopaka that the first one to the summit will claim the Kanohi?]
[assure him that the Mask of Power will be his?]
[work out some kind of deal?]
[spill your spaghetti everywhere, tumahti? oh wait YOU ALREADY DID THAT]
>>
>>568685
>Rape
>>
>>568685
>[assure him that the Mask of Power will be his?]
Have no need to seek power. True strength comes to those who persevere.

I have no idea what I'm talking about. It sounded cool in my head...
>>
Here's the last thread if anyone else wanted to see it http://archive.4plebs.org/tg/thread/49216454/#q49216454
>>
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>>568939
"No. We know little of the Masks as is."

Kopaka's silence is approving. Maybe. He can't have missed your implication: the Turaga, who told you of the Kanohi, have suspiciously good knowledge of their locations but have not revealed their abilities.

You forge through the waist-deep snow of the glacier toward the peak of Mount Ihu. A chill wind kicks up flurries of snow, and clouds appear in the distance: Ko-Wahi's storms are swift and violent, though you doubt one could seriously injure a Toa. At any rate, you'd prefer not to find out.

A speck of gray is visible against the snow: a Matoran. A trap? You and Kopaka communicate in low voices before splitting up and approaching the villager from opposite ends.

Your caution turns out to have been unwarranted. Kantai, visibly shaken by the appearance of two Toa, introduces himself as a hermit, living out on the Ihu Glacier to hone his willpower against the elements. He obviously hasn't spoken to anyone in some time, but he does his best. He points out the rough direction of Ko-Koro, a shrine known as Ko-Kini, the Onu-wahi border, and asks you if you'd like to learn to strengthen your willpower.

Kopaka's posture indicates that he considers this a waste of time.

[[will you:]]

[ask for more detailed directions]

[ask for training; if nothing else, you can wait out the storm and grill the Ko-Matoran for information]

[depart for the final climb]
>>
>>569079
>[ask for training; if nothing else, you can wait out the storm and grill the Ko-Matoran for information]
If you meet a mysterious hermit in the mountains, you're going to get trained by them. It's inevitable, really.
>>
>>569079
[depart for the final climb]
>>
>>569079
At least ask what said training involves.
>>
>>569079
[ask for training; if nothing else, you can wait out the storm and grill the Ko-Matoran for information]
>>
>>569079
[ask for training; if nothing else, you can wait out the storm and grill the Ko-Matoran for information]
>>
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>>569137
>>569796
>>569951
>>570037

Kopaka departs for the peak without so much as a word of farewell. You follow Kantai to and from his dwelling, carrying a set of icicles he tells you that he carved himself. The largest is longer than you are tall.

"Normally," he says, "This would take me three trips." You help him raise and arrange them, smallest to largest. Kantai uses a heatstone to melt some snow and freeze the icicles in place with water, looking unconcerned as stormclouds roll in and snow begins to fall.

Kantai tells you to walk up the poles, and you manage, though not without minor difficulty. Some shift under your weight, but the last holds firm. A thin swirling mist of snow renders the base of the icicle invisible. A cloud slides over the sun, and everything is blank abject white; clouds indistinguishable from snow. Kantai's voice is faint over the wind.

"The Great Spirit provided us with three Virtues: Unity, Duty, and Destiny. Destiny, the course of all that is, is undeniable; and by submission to Destiny, we Matoran derive Peace, the virtue of acceptance."

You're standing on an icicle in a field of two-dimensional white. You feel you could be hundreds of meters off the ground. Nothing else exists here.

"From Peace, Toa, we derive Willpower. This seems contradictory, to the novice with closed eyes: how can resignation strengthen the will?"

The air grows colder still. It chills every part of your body, but it does not harm you. The cold will not harm you. The cold cannot harm you.

[[roll a d20 and explain the derivation of Willpower from Peace and Destiny as a modifier on your roll.]]
>>
Rolled 12 (1d20)

>>570339
>the yearning for peace strengthens the will of those who seek it. And those that have attained peace will wish to never be deprived of it.
>It is from reluctance of losing peace that people try to control their anger and avoid conflict between themselves.
>People are afraid of outside threats threatening their peace and will throw themselves into danger to protect it regardless of their fear.
>>
Rolled 7 (1d20)

>>570339
To accept the inevitable, one must be determined enough to reach it.
>>
>>570435
-2 for explanation.

>>570449
+3 for explanation.

10 (Minor success)

Acceptance brings Peace, and acceptance and determination aren't always at odds... You don't have the whole picture, but something crystallizes in your mind. There's a well of power within you, a well you can fill and tap, though you aren't sure how.

Willpower. You focus on ice and exert your will. The temperature, even within the blizzard, drops noticeably.

When the storm is past, you find yourself at the center of a radiating plate of ice on the surface of the glacier. Kantai uses his heatstone to melt himself free.

[Follow Kopaka to the summit of Mount Ihu? You're a faster climber than he is, and the storm must have slowed him down.]

[Journey toward Ko-Koro, using Kantai's directions?]

[Set off toward Onu-Wahi?]
>>
>>570977
>[Follow Kopaka to the summit of Mount Ihu? You're a faster climber than he is, and the storm must have slowed him down.]
>>
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>>571314

You thank Kantai for his instruction and follow Kopaka, walking on a thin crust of ice beneath your feet rather than plow through snowdrifts.

You can see Kopaka from the base of Mount Ihu proper; his white armor stands out against the mottled black and white of rock and ice. He's about half of the way up, and moving steadily; nevertheless, you make sure not to start directly underneath him. Eventually, you give up and follow his path, the most direct, for expediency.

You discover that, partway up, his handhold preference changes from rock to to ice, full of conveniently shaped notches, perfectly - not cut, or melted - sculpted, perhaps? only from snow and ice. It seems he has his own elemental abilities. Maybe you can get some tips from him, once you catch up, you muse.

By now, Kopaka is two-thirds of the way up, and you're at the height you saw him at from the glacier with Kantai. A Nui-Rama, mask corroded with rust, appears from the other side of the mountain below him and above you.

[Warn Kopaka]

[Get yourself to safety, or camouflage your white armor against the snow to hide]

[Climb faster]

[Attack somehow? You'll have to figure that out yourself
>>
>>571465
I can't imagine a flying insect has very good hearing, with how fast it has to beat its wings, so sounds like a safe bet to
>[Warn Kopaka]
Failing that,
>[Climb faster]
>>
>>571465
>[Warn Kopaka]
>>
>>572283
>>572550

You'll have to signal him somehow. You have no way to catch his eye, and you doubt sound will carry up the mountain, but you try anyway.

He doesn't look down.

The Nui-Rama lands on the cliff face and begins to beat its wings; the air thrums.

You climb faster, galvanized by fear. It takes you a second to realize that the Rahi is facing downward, away from Kopaka, and another to understand the most likely path of attack -

but by then, the rumblings of the avalanche has already begun. You press your body to the mountain, attempting to freeze yourself in the snow, but you're not quite in its path; you'll easily be able to move. You're not the target either. The attack will trap Kantai in his cave on the glacier from which Mount Ihu rises - and you'd be willing to bet more Rahi lie in wait, ready to whisk him away.

Then the Nui-Rama turns back toward Kopaka

You've been presented with a choice: Save Kantai, going about his day at the foot of the mountain, or Kopaka, focused on reaching the Kanohi. This isn't just a test of your capabilities. Makuta is testing your morals.

[[what will you do? write-in]]
>>
>>572722
>Makuta is testing our morals
This is not good.
>>
>>572971
it most certainly is not! One might assume he was aware that we saved Jala over Vakama.; he certainly took advantage of that fact, and now something eerily similar is occurring again, with the same kind of Rahi, even!. You don't get to be a nigh-omnipotent evil spirit of darkness and corruption by picking battles you'll lose.
>>
>>572722
I vote we save Kantai. He went out of his way to train and enlighten us. Kopaka seems like a jerk.
>>
>>572722
Save Kopaka if we can, If he is captured and forced to become a dark toa...
>>
>>573130
>>573073

can I get a tiebreaker?
>>
>>572722
Kopaka seems adept enough to handle one Rahi. Poor Kantai is defenseless.
>>
>>573241
Methinks we are the only ones in the thread
>>
>>572722
>Kantai VS multiple rahi
>kopaka vs one nui-rama
Kopaka can freeze its wings if it gets close enough, he can handle it. Saving kantai is the best path.
>[save kantai, stop the avalanche]
>>
>>573253
>>573295
>>573073

[[Elemental Power Functions: Absorb, Create, Manipulate, Resist. Modifiers are applied by element.]]

[[Elemental Power Parameters: Control, Amount, Power, Range, Well Size, Efficiency. Modifiers are applied by individual.]]

Your elemental powers are limited, at best. If you stop the avalanche, it'll just crash down as a solid block of ice - if you even have that much power. You can freeze water or snow in a rough direction, but that should be enough. You dig your pick into the mountain as a rudder and slide, slicking the snow ahead of you into ice and sacrificing safety for speed. Your time on the ridges was good practice.

You slide, then remove your pick, then run down the mountain, trusting routines and reflexes you don't remember training to race the boulder-filled avalanche. You throw, and your weapon catches on a spar, changing your course.

Kantai feels the tremors, wastes a precious second looking around, then dashes for his cave. He's close enough to the base that he can't outrun it, and the other side of the tide of snow is too far away.

It's a sensible choice, but if Rahi are lurking...

You don't let yourself finish the thought. You dash madly for Kantai, tackle him down, into the snow, and focus your power on freezing a protective layer over yourself.

---

The roar of the avalanche alerts Kopaka to the Nui-Rama. He jams his sword into the rock and crouches on it, shield protecting his body. A wave of his hand draws a significant portion of the mountain down on his enemy.

---

[1/2]
>>
>>573403

[2/2]

You wait. Kopaka ascends without issue, and claims the Kanohi atop the highest point on Mata Nui. He uses it (presumably) to float downward, to where you await with Kantai.

Kantai's arm was hit by a boulder. He'll need to return to Ko-Koro for repairs; he knows the way himself. Kopaka offers, somewhat uncharacteristically, to escort him, though you suspect he has choice words for Turaga Nuju.

As for you, Tumahti?

[Follow the two of them to Ko-Koro]

[Follow Kantai's directions to the Ko-Kini, a shrine dedicated to the element of Ice]

[Follow Kantai's directions to Onu-Wahi]

[Explore]

---

That's all for tonight, folks! I was concerned about readership numbers following the forced relocation to /qst/ but so long as I have a small tight group of players, I'm happy.

Quest may or may not continue tomorrow, depending on homework. Thread is open until then for questions, if you want to ask them.
>>
>>573443
Thanks for running! Seems promising

Would we still know how to get to Onu-Wahi from Ko-Kini?
>>
>>573474
Mhmm. Same landmarks, same general direction. Missing an entire Wahi is kind of hard to do.
>>
>>573592
You overestimate my abilities
>>
>>573443
>[Follow Kantai's directions to the Ko-Kini, a shrine dedicated to the element of Ice]
>>
>>573443
Follow them, try to get any useful information out of Kopaka, then see if Nuju can tell you anything.
>>
>>573443
>[onu-wahi]
>>
>>574008
>>574169
>>574267
Tiebreaker?
>>
>>573443
>[Follow Kantai's directions to the Ko-Kini, a shrine dedicated to the element of Ice]
>>
>>574008
>>574340

The shrine isn't very far, relatively speaking; just on the other side of Mount Ihu. You walk there on a crust of ice rather than trudge through the deep snow; an expenditure of energy you can only get away with thanks to the climate.

The shrine itself doesn't look like much; a cluster of rocks tucked away in a valley. Wind rushes down Ihu's slope, along a protruding tributary ridge and into the cluster of rocks; it takes you a while to understand. The Ko-Matoran have arranged rocks and ice in the wind so that the floor of the shrine is covered in an ever-shifting layer of powdery snow, revealing and covering carvings in a layer of deep black stone quarried from elsewhere on the Island in a pattern that varies with the wind. As Mount Ihu's weather changes by mere degrees over the course of a day, heatstones kept at precise distances or embedded into the rocks ensure that water freezes or ice melts, opening or closing tiny tunnels that funnel wind into the enclosure. It's a beautiful work of art.

There's a story there. You stop a tunnel up with ice and shut the work down to examine it. Brushing the snow away reveals painstakingly carved images.

Six cylinders, like the one you arrived in, fall like meteors from the heavens. One is carved with Kopaka's mask. The progression isn't linear; it corresponds to shifts in temperature to reveal areas, so it's difficult to piece together.

Kopaka's cylinder on a beach. A star, burning bright in the night sky. A mask like Tahu's, rusting away, corrupted. A whirlpool, a sphere. Kopaka again, in the mask you just saw him retrieve, floating down what can only be the Mount Ihu cliffside.


Kopaka may have been overly suspicious, but you have questions you want to ask the Turaga.

[Head to Onu-Koro. Whenua may be amenable]

[Head to Ko-Koro. Nuju is kind of a dick (so you've heard)]
>>
>>574359
>[Head to Onu-Koro. Whenua may be amenable]
>>
>>574359
Nuju can't english, who knows if matoro is present.

>[head to onu-koro]
>>
>>574359
>[Head to Ko-Koro. Nuju is kind of a dick (so you've heard)]
>>
>>574359
>[Head to Ko-Koro. Nuju is kind of a dick (so you've heard)]
>>
>>568527
Did I miss the thread in the /qst/ move? Is the quest still going on or no? Do you have a twitter to follow OP?
>>
>>577301
This is the second thread. It'll continue a little tonight, I hope, and then tomorrow, since I've polished my last main bit of homework off. Sorry we ran so slow today.

The first thread can be found in the archive, which, along with contact stuff, is in the pastebin. Threads run on Wednesday but sometimes start a bit early.

First thread was on /tg/. honestly I dislike /qst/ for the same reason I dislike /qa/; most quests are tied to a particular board and most anons to a very low number of quests. OC is important to the future of 4chan, be it drawfagging, writefagging, or gamemaking.

just as I think /qa/ would do better as a single meta thread per board, I think /qst/ would be better as a limited number of threads per board (possibly in a discussion tab, wiki style? maybe quests go here too?). it'd also discourage anons from writing "just trying something new u wake up in normal life what do style I have no plan lol" wastes of space.

maybe a monthly contest on /qst/ to determine which quests are actually good? not just by user number but by hiro or mods or known tripfriends or something.

stuff like flowers in the snow on /his/, rain city on /tg/, all the waifu quests on /a/, fetish quests on their respective adult boards. I'd be thrilled to see what kind of quests /s4s/friends or /lit/posters create.

of course, quests like Magical Girl Noir could go on /a/ or /tg/, and /tg/ likes a whole lot of not-technically-a-game stuff - see Super Stand Sunday threads, image dumps, worldbuilding stuff...

oh shit I have a shower to take and then I'll be right back for a little more questing.
>>
>>574366
>>574410
you two got here first and I don't want to wait for a tiebreaker

You head away from the shrine, moving around rather than over mountains, toward Onu-Wahi, cautious of ambushes. You doubt you'll get much out of a reticent Turaga faced with Kopaka's icy demeanor.

Vakama said that Nuju only speaks the language of birds. You wonder how, exactly, he keeps order in Ko-Koro.

You continue to walk. Eventually the mountains get smaller; not long after that you spot a stone cairn, and then another. They grow denser as you continue; the final one stands at a tunnel entrance. You can see the telltale circles of worn Matoran letters on a slab next to the tunnel, but they're almost too worn to read. You manage. "Onu-Koro Highway."

It lies neglected, long unused. You wonder why the Matoran would leave something that obviously took so much effort uncared for. A few flickering lightstones cast dim yellowish rays; blue bioluminescent mushrooms are faint but relatively common. You pry one free.

You enter. The tunnel air is completely still; the silence oppressively heavy.

You walk and you walk, lightstone in hand. Your feet pack the earth beneath you. One of your footsteps results in the clang of metal. Thick cone-like spikes converge from the ceiling and floor behind you, faster than you can react.

You try to walk forward but walk into a wall. The spikes weren't spikes, but teeth You're inside the mouth of some kind of trap-Rahi,

and the light of your makeshift lamp reveals some kind of liquid beginning to seep from the floor.

You can make a pretty good guess as to why the Matoran abandoned this tunnel.

[[what do]]
>>
[attempt to freeze the liquid and wherever it seeps from]
>>
>>577975
>>578735
fuck me i'm barely awake enough to think
>>
>>577975
[locate uvula, tickle with grappling pick]
>>
>>577975
Jump out
>>
>>577975
The rahi will have water in it, so freeze the rahi into an ice cube and break through out the other end. I'm sure the matoran would like their highway back.
>>
>>577975
Freeze the mouth open.
>>
TAKUAAAAAAAAAAAAAAAAA!!!
>>
>>602564
https://clyp.it/egtvkpsw
>>
>>603047
>https://clyp.it/egtvkpsw
holy shit what the fuck is happening
>>
>>568527
did you died ?
>>
>>568527
TAKUAAAAAAAAAAAAA!



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