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This thread will never truly die! Long live the Emperor!
>>
>>557577
Sorry guys about not getting the thread up earlier, this weekend was a little rough for me and I am worn out, I will try to a few posts tonight, but I figured Id make a new thread, just so people can post again and to let you guys know Im still keeping this thread going
>>
>>557592
DOWN WITH THE CORPSE GOD. UP WITH THE GOD MALICE!

Howdy OP and All good.
>>
>>557577
Ready to roll on.
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>>557577
FOR BOB!
>>557604
YOU KILLED BOB!
>>
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>>557577
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>>557577
Reporting for Planetary defense
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>>557663
BOB DIED AS HE LIVED, GIANT.
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>>557729
We need a tribe of Ogryns
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>>557772
No, We need Baneblades. I promised that one guy and I don't break them.
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>>557797
Give the tribe baneblades?
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>>557772
>>557797

We could do with both.

Though Baneblades don't reproduce, sadly
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>>557807
>>557801
If I vote Ogryns. We get banes?

Gonna be totally honest, Not sure how you'd import a tribe like that without a major upheaval of the natives. Unless we toss them onto 5 or the north.
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>>557797
I wanna get some Lightnings for our air assault regiment as well. Air superiority -> uncontested airspace -> rape mode activatated.
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>>557816
Could always set them down on the mineral planet, if not I'm sure theres some remote place where no one lives on our planet they could be settled at.
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>>557828
well I know they'd be great at mining shit, but not so much the 'finer' parts of mining. Long as the hivers don't bully our giant stupid tribe.

Also, Where do we even GET a tribe from? how would that even work? Putting candy up a ramp to a ship?
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>>557848
That's what a trader is for :)
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>>557848
Well, they'd also be great for bolstering the PDF on that world since at best we'll be able to pull some gangers and the like for PDF.

Eh, I'm sure one of the Rogue traders we've made our acquaintance with would know something. Hell, one had a Ogryn bodyguard.
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>>557906
That's not a whole tribe tho.
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>>557945
Well, no it isn't. If you can get one ogryn you can get more I'm sure.
>>
Are we doing this or what?
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>>558853
mate, read the OP's second thing. Either tonight or tommorrow.
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>>557577
>>548250
>>548258
>>548277
>>548317
>>548319
>>548396
You request 5 million hivers, explaining to your father your plans to build a mining installation on the Tarkon V, a barren, but mineral rich world in the system...

He is impressed by your ambition, but unfortunately cannot offer much to you besides raw manpower and some provisions to feed them for the first few months when they arrive...

You go on to talk about some of the things going on at home, before leaving the astropathic chamber and returning to work...

A few days later you receive a vox transmission from Xeroth stating that shipyard is now finished and we can now start manufacturing starships...

What would we like to build first

A. Claymore-class corvette, a small fast warship, can be equipped for scouting, or with heavier weapons to make it a threat to larger ships (3 months)
B. A gas freighter, allows us to carry more hydrogen gas, and other gasses for delivery after mining them (3 months)
C. General purpose transport, can be used to carry goods, troops, colonists, whatever you need to do, slow and bulky, but they get the job done...(3 months)
D. Other(write-in)
>>
>>559006
>A. Claymore-class corvette, a small fast warship, can be equipped for scouting, or with heavier weapons to make it a threat to larger ships (3 months)
>>
>>559006
B. A gas freighter, allows us to carry more hydrogen gas, and other gasses for delivery after mining them (3 months)
This is one of our major exports, along with food. Interesting that the Mechanicus will barter us for hydrogen instead of harvesting it from stars. We must have a rich deposit.
>>
>>559006
>B. A gas freighter, allows us to carry more hydrogen gas, and other gasses for delivery after mining them (3 months)

Pay off our loan quicker. We can then get even BETTER shit from the nerds.
>>
>>559006
>B. A gas freighter, allows us to carry more hydrogen gas, and other gasses for delivery after mining them (3 months)
>>
>>559006
>B. A gas freighter, allows us to carry more hydrogen gas, and other gasses for delivery after mining them (3 months)
>>
>>559029
too be fair, That means they'd have to spend the time and resources to harvest and refine it. We do all that and then hand over a finished product.
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>>559238
Hydrogen from a star is probably the one place you're going to find any source of hydrogen in the wild. Hydrogen reacts with everything, so there's gonna be no purer source.
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>>559262
Gas giants? Sense thats were we are mining our shite from.
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>>559279
Even then, there's a ton of shit that hydrogen will bond with. Nitrogen. Sulfur. That sort of thing.
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>>559321
I dunno then, all I know is that gas giant is our source of trade goods.
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>>559137
>>559034
>>559029
You have Xeroth get STC data for a basic gas freighter, and oversee the production of the new ship

It will take several months worth of steel to build the ship, but that shouldnt be a problem for us.

With our shipments of gas mining increasing, our cruiser should be paid off in less than a year.

Inquisitor Corean, while not necessarily in good health, has recovered enough to think and speak clearly.

He has requested that we allow him to use our astropath, and you agree.

Over the next few days several dozen inquisition warships gather in orbit above Tarkon IV, many using our docking facilities and taking on provisions.

Corean has ordered us to join the Inquisition force, along with a naval squadron and several other planetary defense fleets in the sector, with the intent to head off a small Necron battlefleet....

Apparently they have been spotted near a strategic hiveworld close to the western frontier and an invasion is considered imminent....

We will at least need to send the cruiser and one of our regiments, and there is a decent chance they may not be coming back...

Who should we send?

A. The Jungle Rangers
B. The Mechanized regiment
C. The Airbone Regiment
D. Other(Write-in)
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>>559378
>A. The Jungle Rangers
>B. The Mechanized regiment
Zachias has been only training men. Let's see him on the field of battle.
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>>559406

Lets do this, it gives a good excuse to raise another regiment.
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>>559378
Can we do half, and half?
If we can half of b, and d.

I would like to get our rangers some experience, but don't really know the landscape of the planet they would be fighting on.
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>>559378
>B. The Mechanized regiment
It'll take a bit of firepower to handle Necrons

>>559406
We should probably not do that. We have already been having problems with people hearing about him, the less see him the better.
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>>559417
You can do half and half, the planet they will fighting on is a densely populated hive world, but there is a strong possibility of it turning into a longer campaign, with fighting on several planets
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>>559378

send the jungle fighters
i really can't stand those guys
>>
>>559438
It's an Inquisitorial mission. Anybody surviving is gonna get broken up and commandeered for inquisitor's retinues or shot outright for corruption. Nobody talks about these missions.
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>>559452
Even other inquisitors?
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>>559378
A. The Jungle Rangers
B. The Mechanized regiment
>>
I think this is a great opportunity to show off our troops to the Inquisition. Didn't we mention before that we wanted to be a source for inquisitorial inquisitorial stormtroopers? This is how we begin showing off our best foot soldiers.
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>>559497
We did actually, thanks for the heads up.

>>559463
You'd be suprised at what the Big I does to cover its ass.
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>>559521
>You'd be suprised at what the Big I does to cover its ass.

Yeah, and not all other Inquisitors are as loose as our friend, we don't need our men being seen led by some SM.
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>>559378
>>559378
>With our shipments of gas mining increasing, our cruiser should be paid off in less than a year.
Instead of paying off the cruiser faster can we keep the original payment schedule and use the extra shipments to purchase the equipment needed for Tarkon V
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>>559702
If we can deal with the Necron fleet then sure.
>>
>>559465
>>559447
>>559417
>>559438
>>559416
You decide to send elements of the Jungle and Mechanized regiments....

Over the course of a week, the fleet stages around Tarkon IV, and our men are prepared for deployment.

An Impressive fleet is formed, with 3 battleships, 8 cruisers and 2 dozen escorts, the necron fleet is allegedly led by one of their legendary tombships and escorted by several cruisers and smaller craft...

You bid farewell to the men, before releasing them into Inquisition service...

You bid Captain Felix the best of luck for the mission...

Much to your surprise, you find that a small crusade has been called to purge the necrons from the western frontier.... Apparently Corean has some serious pull after all...

Back on Tarkon IV, you receive a message from Tzavaras, offering to sell you some more product...

You have enough to trade for 10 items....

He has shipments available of all the typical stuff he sells us, plus he has obtained several ships full of mining and industrial equipment, originally intended for the western frontier...

What would we like to trade from him?

A squadron of 5 baneblade tanks(limit of 1 buy)

A shipment of heavy weapons(missile launchers, autocannons, lascannons)

A shipment of 100,000 lasrifles

A Company sized unit of Leman Russ tanks(20 tanks)

A Valkyrie Squadron(5 aircraft)

A Company unit worth of Chimera (20 APCs)

A Company worth of Basilisk Artillery(20 mobile Artillery pieces)

A shipment of manufacturing equipment

A shipment of mining equipment

A squadron of Valkyries(5 craft)

A shipment of 10,000 plasma weapons

A shipment of 10,000 sets of carapace armor

Other(Write-in)
>>
>>559915
A shipment of manufacturing equipment
A shipment of mining equipment
A squadron of 5 baneblade tanks(limit of 1 buy)
A shipment of 10,000 plasma weapons
A shipment of 10,000 sets of carapace armor
An Orgy Tribe somehow
>>
>A Company sized unit of Leman Russ tanks(20 tanks)
>A shipment of manufacturing equipment
>A shipment of mining equipment
>A shipment of 10,000 sets of carapace armor
>A squadron of Valkyries(5 craft)
>A shipment of heavy weapons(missile launchers, autocannons, lascannons)
>A shipment of 100,000 lasrifles
>>
>>559915
>A squadron of 5 baneblade tanks(limit of 1 buy)
>A shipment of manufacturing equipment
>A shipment of mining equipment
>A shipment of 10,000 plasma weapons
>A shipment of 10,000 sets of carapace armor
>A Valkyrie Squadron
>Company of Basilisk Artillery
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>>559949
>An Orgy Tribe somehow

Can't hurt to ask him about it.
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>>559915
A squadron of 5 baneblade tanks(limit of 1 buy)
A shipment of 100,000 lasrifles
A Valkyrie Squadron(5 aircraft)
A Company worth of Basilisk Artillery(20 mobile Artillery pieces)
A shipment of manufacturing equipment
A shipment of mining equipment
>>
>>559378
We should have made the Claymore-class corvette instead.
>>
http://wh40k.lexicanum.com/wiki/Tempestus_Scions#Kill_Squad_Trooper
>>
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>>560057
I'll back this with the inclusion of another valk squadron and some las rifles.
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>>559915
A squadron of 5 baneblade tanks(limit of 1 buy)
A shipment of heavy weapons(missile launchers, autocannons, lascannons)
A Company sized unit of Leman Russ tanks(20 tanks)
A Company unit worth of Chimera (20 APCs)
A Company worth of Basilisk Artillery(20 mobile Artillery pieces)
A squadron of Valkyries(5 craft)
A shipment of 10,000 plasma weapons
A shipment of 10,000 sets of carapace armor

>A squadron of Valkyries(5 craft)
>A Valkyrie Squadron(5 aircraft)
Wut? Is there a difference or does that mean we can buy up to two sets.

If so buy up both of them.
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>>560104
No objections
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>>560183
>>560104
Guys we can pick up to 10 items.
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>>560206
Let's NOT use all of our fucking units of trade goods for the time being mate. We might need them in a pinch.
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>>560206

Yeah, and we can keep goods in reserve. Like for our tithe instead of men.
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>>560212
Maybe you should use you fucking head and realize will have more than enough to spend.
>>
Actually, don't we already have plenty of lasrifles? And aren't we making some?
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>>560245
>Uses 8-9 points
>WE HAVE ENOUGH TO SPEND

I'm pretty sure we only get like 1-2 a month mate. Don't be Salty because somebody dones't want to fucking spend 99% of our goods.
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>>560241
>>560246
So we stop sending men every year and send goods?

We could probably make lasrifles. We just haven' decided to yet. Plus we are ordering "plasma weapons" not lasrifles.
>>
wow 10.000 plasma guns are actually a hugeeeeeeeee lot of those
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>>560275
Folks are ordering lasrifles too.
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>>560266
we get more than that per turn, and we will be getting more afterwards we we have mining set up.

>Calls himself Salt mind
>Calls others salty
>Not projecting salty bitterness onto others.
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>>560278
Picture if we get our Marine and Tech priest too look'em over. Might get pimping and safe Crusader era designs made.
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>>560282
just that one guy, and hes outnumbered.
>100,000 lasrifles
The fuck? That alone if there were that many rifles would use up all of our trade.
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>>560292
I'm still used to being on /tg/ where everybody is Salty, My bad mate. I miss my home.

Also, do we? I thought we only got like 2 Per-turn currently because the rest is going towards the Tech-Priests to pay off our debt for the warship.
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>>560278
I want hotshot lasrifles over the standard ones.
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>>560311
I still go to both boards, its just one click away.

In fact I'm browsing the catalog right now, and was in a Halo quest there last week.
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>>560336
Same, But Its kinda annoying. I'm strongly against this board, and want us to go all go home. But anyway, Do we really make more then 2 per-turn currently?
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>>560309
Nvm, thought we previously traded for 10,000.
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>>559915
A shipment of manufacturing equipment
A shipment of mining equipment
A shipment of 10,000 plasma weapons
A Valkyrie Squadron(5 aircraft)

Write- ins

Stealth encryption communication equipment we could use to stay in contact with our forces that we gave to the inquisition crusade without them knowing just in case

Information about other nobles, and planets around us that would be useful in giving us an advantage if we started trading with them.

Ship blueprints that would expand what we could build at our shipyard, or at least could after we expanded it.

Any ships, like corvettes, or freighters.(Since we have two we should invest in an corvette escort for them, but still have some to guard the planet.

Necron tech that he might of "salvaged" from the western frontier.
>>
>>560404
>Necron tech that he might of "salvaged" from the western frontier.
Danger will robinson. It's heresy to consort with xenos.
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>>560349
Yes, yes the creation of this board, despite the perks and the reasoning behind it given by the mods or whatever was weak and stupid, but at least interesting quests have a better chance at finding players (not that they often continue due to QM abandonment,)
>>
>>560404
Also could we get a recap on what we have.
Manufacturing base, population, ships, troops, etc.
>>
>>560424
well they always suffered from QM Abandonment, Either that or they fuck there computer in some way, Good old QM curse.

>>560404
Could... we even attempt to RnD that Necron tech? Also would that even be smart? We're currently the staging ground for the Big I and might very well be for along time after this.
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>>560422
I know, but is so tempting to see what he could have.

QM mentioned in the last thread how we might have competition from other governors in the future, and having some necron tech that couldn't be traced to us, or made to look like they had, could be useful in the future if need be.
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>>560443
I was thinking we could store it on our mining planet away from anyone.
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>>560443
mechanicus guide to Necron tech
1. never deal with Necron tech

or

2.be grey knight, they got some anti psycher gear them might be from them.
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>>560444
You know, I don't care too much about making the most money in the sector. We need protection from the Dark Angels, and we need to not piss off the Inquisition, which is on our planet.
>>
>>560454
>>560464
If i remember currently Phase-swords are from the Crons but what would we do in terms of what we got? We don't have any major labs set up and having parts sit around usually isn't that smart.
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>>560404
>Necron tech that he might of "salvaged" from the western frontier.

Get that heresy out of here
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I'm not sure so I will need someone to help me confirm but it appears we are getting 10 "trade" per turn.

>>560443
>Could... we even attempt
*Blam* Heresy?
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>>560473
you'd need grey knight level resources and clearance along with a forge world with equal capabilities to mars to be able to even start.
>>
I guess my Necron tech suggestion is a little controversial. What do you guys think about my other write-ins though?
>>
>>560527
Other thread, QM stated we needed to get our shipyard larger? I think before we could make Cruisers. Information is useful as hell, and I don't think stealth encryption works like that sense we need astropaths from system to system.
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>>560527
>Stealth encryption communication equipment
Big =I= will just send us dossiers on how they're doing if we ask.

>Information about other nobles, and planets around us that would be useful in giving us an advantage if we started trading with them.
This is okay, I guess? CIA factbook tier facts should be easy enough to come by. May slow the quest down though.

>Ship blueprints that would expand what we could build at our shipyard, or at least could after we expanded it.
This is fine. Light cruisers like Dauntlesses can be built by planetary shipyards just fine.

>Any ships, like corvettes, or freighters.(Since we have two we should invest in an corvette escort for them, but still have some to guard the planet.
Noo. That's getting expensive.
>>
>>560404
>>560422
>>560443
>>560464
Well now hold on.... Maybe if we were to establish a Inquisitor base with our friend here, and he was willing to handle the xeno tech, while we "provide staff" for the facility, perhaps something could be done that way.

>>560493
>>560473
Very good arguments against messing with things that exceed our abilities.
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>>560562

Qm stated that our Big I friend here was a Lord? and won't be doing shit for months-years. So we might very well be able to talk him into setting up a real base in this system for us. We did save his life after all. That could work.
>>
>>560404
>>560527
I think corvettes fall into the escort category
http://wh40k.lexicanum.com/wiki/Imperial_Navy#Escorts

>>560579
I'm more interested in him letting us borrow his ships hes got in orbit of our planet. All that unused cargo capacity sitting in space.

We can even give their crews some ground-side time, provided they go through our very basic and rudimentary screenings, seriously we should set up a space port, and a ground port that does multi-level and through screenings.
>>
>>559915
>A squadron of 5 baneblade tanks(limit of 1 buy)
>A shipment of manufacturing equipment
>A shipment of mining equipment
>A shipment of 10,000 plasma weapons
>A shipment of 10,000 sets of carapace armor
> A tribe of Ogryn
>>
>>560132
I support this
>>
>>559915
>A shipment of heavy weapons(missile launchers, autocannons, lascannons)
>A shipment of manufacturing equipment
>A shipment of mining equipment
>A squadron of Valkyries(5 craft)
>A shipment of 10,000 plasma weapons
>A shipment of 10,000 sets of carapace armor
>A Company unit worth of Chimera (20 APCs)
Write in
>Equipment required to get our settlement on Tarkon V set up

Come on guys, we need to get some shit in place before daddy's incoming hivers arrive.
>>
I'd say we should grab the baneblades and send them off with the inquisition to fight the 'crons
>>
>>561342
Suporting
>>559915
>>
>>561401
That's why I picked the baneblades this time round, there's a good reason and need for them.
>>
>>559915
Since we've got Necrons in the system, we need lots of heavy weapons.
>A shipment of heavy weapons x 5
>A squadron of 5 baneblade tanks(limit of 1 buy)
Can never have enough baneblades.
>A squadron of Valkyries(5 craft) x 4
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>>559915
changing from >>561418 to this:
>A squadron of 5 baneblade tanks(limit of 1 buy)
>A shipment of heavy weapons(missile launchers, autocannons, lascannons)
>A Valkyrie Squadron(5 aircraft)
>A Company unit worth of Chimera (20 APCs)
>A Company worth of Basilisk Artillery(20 mobile Artillery pieces)
>A shipment of mining equipment
>A squadron of Valkyries(5 craft)
>A shipment of 10,000 plasma weapons
>A shipment of 10,000 sets of carapace armor

Write in
>Equipment required to get our settlement on Tarkon V set up
>>
>>557592
Hey Shmeh, when you get the chance can you do an updated list on what we have for this thread.
>>
>>561567

Maybe make a pastebin.
>>
>>561597
If he dones't after this second? repost, I'll be writing it down onto notepad and copying it at the end of each Session with the new info until he does.
>>
Rolled 59 (1d100)

>>557577
Rolling to seduce the Emperor
>>
Rolled 35 (1d100)

>>561768
Supporting
>>
Rolled 34 (1d100)

>>561768
hell, supporting
>>
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>>561768
>>562183
>>562195

Seducing the Emperor? That's a heresy.

*Blam*
>>
>>561486
>>561342
>>560896
>>560554
>>560404
>>560132
>>560057
>>559988
>>559949
You order

A shipment of mining equipment

A shipment of manufacturing equipment

A squadron of Baneblades

A shipment of 10,000 plasma rifles

A shipment of 10,000 sets of carapace armor

A shipment of heavy weapons(missile launchers, autocannons, lascannons)

A shipment of 100,000 lasrifles

A Company sized unit of Leman Russ tanks(20 tanks)

A Valkyrie Squadron(5 aircraft)

A Company unit worth of Chimera (20 APCs)

A Company worth of Basilisk Artillery(20 mobile Artillery pieces)

Since you are such a good customer and 11 shipments can be fit on the transports, a free item is thrown in..

Tzavaras is also willing to sell an old Imperial colony ship, hes very vague on where he acquired it, but it has all the equipment needed to settle a hostile environment world, like Tarkon V....

He's willing to give to us, in exchange for a share of the mining yields from Tarkon V...

You also inquire into possibly settling an Ogryn tribe on one of the planets of the system...

Tzavaras isnt sure, but a small tribe of 2000 Ogryn were evacuated from the western frontier and are waiting on the Imperial Bureaucracy to deal with them.....

With the Inquisition fleet and the mini crusade launched, things fall back into the doldrums of regular life.

Tarquin is now fully grown weighing in at 120 pounds, and has trained in addition to being your personal pet, as an effective guard dog, able to take a grown man with ease...

Should we take the colony ship from Tzavaras in exchange for a share of the mining yields?

A. Lets do it
B. Lets hold off and see if we can our mining operation started another way
C. Other(Write-in)
>>
>>562577
>B. Lets hold off and see if we can our mining operation started another way

We already give him 40% of our wine fucking share. No way we letting him jew us for an entire fucking planet.
>>
>>562577
>B. Lets hold off and see if we can our mining operation started another way
Best not to give him too much sway in our system, else we may be faced with a hostile takeover down the line.
>>
>>562593
>>562580
Come on guys hes just a simple honest businessman, trying to turn a profit
>>
>>562577
What share, exactly
>>
>>562620
Then why a take of 40% on our wine crops? 25% would've been a better spread and still earn him alot.
>>
>>562577
>B. Lets hold off and see if we can our mining operation started another way
>>
>>562621
25%
>>
>>562698
Thats extreme jewing, Fuck him.
>>
>>562577
>B
>>
>>562698
25% Percent of an entire world's industrial output is ridiculous, we also need to revise our wine deal now that it's off the ground.

>B. Lets hold off and see if we can our mining operation started another way
>C. And now that you mention it 40% of our wine production is a little steep now that we're off the ground. (Renegotiate)
>>
>>562698
B
>>
>>562746

I could be willing to give him 25% of the output of he was going to foot up with 25% of the costs.
>>
Perhaps dowry for a marriage to his daughter? Maybe give 5%
>>
>>562929
>>562593
>>562686
>>562737
You pass on the colony ship for now, leaving us to find a new way to develop Tarkon V.

You are approached by Landuin the head of your personal guard, about a new idea.

With the tournament of blades held only every 10 years, it seems that there should be another avenue to join the personal guard and filter out the best warriors on Tarkon IV.

He proposes founding a knightly order, like the Ancient Serathi orders, dotting the northern continent.

Sergeant Zachias is also keen on the idea, interested in Knighly orders since his time on Caliban.....

What should be the emphasis of this knightly order?(besides combat skill of course)

A. Well read, warrior-poets, leaders and representatives of their people in every way
B. The best hunters of Tarkon IV, slaying mighty beasts in the jungles and on the plains alone
C. Other(Write-in)
D. We dont need a knightly order right now
>>
>>562975
>B. The best hunters of Tarkon IV, slaying mighty beasts in the jungles and on the plains alone

We can also start the gene-therapy with them. Every inductee to the order undergoes gene-therapy to enhance their abilities as a warrior and better protect us.
>>
>>562975
>B. The best hunters of Tarkon IV, slaying mighty beasts in the jungles and on the plains alone.

^ For body guards.

>A. Well read, warrior-poets, leaders and representatives of their people in every way

^ That if we want representatives of the planet while we are away.
>>
>>562975
>B. The best hunters of Tarkon IV, slaying mighty beasts in the jungles and on the plains alone
>>
>>562975
A. Well read, warrior-poets, leaders and representatives of their people in every way

We've got a planet full of bad ass, let's make the order a tool for channeling it.
>>
>>562975
I'm changing my vote here >>562985 too A because a good point was made.
>>
>>562997
>>563336

I thought we were going for a bunch of beefed up gene modded killing machine?
>>
>>562975
A. Well read, warrior-poets, leaders and representatives of their people in every way
>>
>>563373
Anon's before decided to not do that, plus nothing really 'changes' in terms of those who undergo the treatment expect becoming HUGE and things of that nature. Plus we can do it to anybody.
>>
>>563393
Eh. Warrior poets has just always sounded faggy as hell to me.

Was more folks for making beastly killing machines before, but thats how it goes with quests that arent on much of a schedule i suppose.
>>
>>563443
It might be faggy as shit but its useful for our Personal Guard.
>>
>>563443
Think of them as sophisticated warriors, intelligent, able to read and write in more than their tribal language, understand politics and discuss tactics etc. Useful as a personal guard among the Lords and Ladies and other higher-ups of the sector.
>>
>>562975
C. Philosopher soldiers. We need muscle that can think, and that are fanatically loyal to us. You know the Jesuit order? Originally shock troops for the Vatican. I also like the idea of troops we can put in charge of trouble spots or as administrators when we need extra hands.
>>
>>563505
That's... A mate
>>
>>563492
oooooh....muscle we can train and other nobles can "borrow". Guaranteed to hear everything and say nothing. Except to us. Acquire currency.
>>
>>563492
That sounds like you're looking for future lords then knights desu. Sophisticated? Intelligent? Not things that are super useful on the vanguard.
>>
>>563511
"Poets" are artsy fags. "Philosophers" are scholars and stoics.
>>
>>563519
>leaders and representatives of their people in every way
>>
>>563515
I personally didn't vote for that option but I think those traits would work well for a personal guard.
>>
>>563515
That's what a "knight" is. An officer, usually with a fief.
>>
>>563523
Uh...dude, unless this world is a bunch of Greeks, I don't think philosophers are representative of the people in every way...or even one way.
>>
>>563492

Hm, im with>>563515
>>
>>563537
You realize the North part of the world has abunch of Medieval age type of people right? So not everybody is a south tribal-savage.
>>
>>563537
Yea, representatives of our people would be the biggest badasses around, not necessarily super smart and eloquent but they could snap a normal mans back like a twig before we start beefing him up
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>>563554
Eh, I'll go with A. As long as they're able to read, think, and con.
>>
>>563560
QM hasn't fucked us over yet. So i think its good.
>>
>>563575
Do you think QM would mind if we fucked with him some?
>>
>>562975
>A. Well read, warrior-poets, leaders and representatives of their people in every way
>>
>>563711
Yes, Quite abit actually. I'd rather not piss off a QM unless i had too.
>>
>>563383
>>562997
>>563505
>>563560
You found the Order of the Sky(we can rename), comprised of nobles taken from the top families of Tarkon IV.

The trials of membership are difficult and consist of many steps, first the warriors must prove themselves sound of body, proving victorious in combat trials against other aspirants, they then must prove their eternal loyalty to the Order, and the greater Imperium, taking a blood oath...

The warriors must prove themselves able to speak at least 3 language, including the common Imperial tongue fluently....

They then must prove themselves sound of mind, writing a treatise on religion, philosophy, warfare or a number of high level topics, with the goal to increase their understanding and help advance the people and culture of Tarkon IV.

Skilled with the blade and the pen, these warriors are fanatically loyal to you first and foremost, their training also consisting of heavy indoctrination in addition to education and combat training...

Their works and the ancient works of the world have been gathered in a great library, which in addition to being a large castle with modern technology, serves as their headquarters and base of operations...

The best of the Order are inducted into your guard, and also serve as a diplomatic Corps of sorts as well....

There is also always the possibility of founding a rival knightly order in the future, after all, a little healthy competition never hurt anybody....

The first reports have come back from the campaign against the Necrons, while their fleet has not been brought to battle yet, Necron ground forces have been located on a frontier world that appears to have been harvested of all life....

Our men have performed admirably, earning the respect of the Inquisition forces and the other Imperials fighting alongside them...

In particular a young lieutenant, a jungle tribesmen in his previous life, led a devastating ambush along with the rest of his heavy weapons platoon, cutting down dozens of necron warriors, only losing a handful of men in the process...

The Inquisition will likely want to use our troops more often, a mixed blessing...

You are awoken in your chambers in the middle of the night, apparently a contact was detected on the edge of system. Rapidly approaching your station....

You hear her voice over the vox as you reach the command center...

"Maxi, this is Isabelle, remember me from the party? Please let me aboard...."

You have the corvette, fly in close to the ship, and it is indeed the Dandelion, the star yacht of House Tarvayen...

She hugs you as she disembarks the ship, clearly dissapointed at the lack of luxury on the station, she quickly orders her servants to bring her things on board, with over a dozen men bringing various luggage, consisting of hundreds of sets of clothing and dozens of pairs of shoes....

You ask why she is here...
>>
>>564012
"So Maxi.... My father may have had me betrothed to another man, but I ran away before the wedding, now we can be together instead! Arent you excited Maxi!"

You barely know this woman, having nothing more than a one night stand at Johanns party....

Her father is a powerful and influential lord in the sector...

What do we do?(write-in)


Also thats all I got for the night guys...

Sorry tomorrow should be better, I have been really busy with work and other stuff lately, it will probably be kind of slow this week, but should pick up during the weekend as I have no big plans as of now
>>
>>564029
Can you give a refresher as to who the hell this woman is again? And also an updated list of our supplies Shmeh?
>>
>>564039
One of the skanks at that orgy/gambling party we went to.

>>564029
>What do we do?(write-in)
It'd do well to give her father a ring, a one night stand and old broad breaks a betrothal and wants to move in?
>>
>>564012
Far as another order of knights goes if we get to that

With naming it should have some duality, like order of the dawn and order of the dusk etc

Now about those Ogryns... where we gonna be putting 'em folks? I could dig having our own Nork Deddog
>>
>>564029

So we put her on stasis and sent her to her father on Sanguinala?
>>
>>564012
I thought she was running from the necros, marry her to a rouge trader or something.
>>
>>564029
So we need to treat her with respect due to her station and who her father is but we should also keep and her men on lockdown. They aren't to leave, they don't get the right to roam wherever they please on the station and absolutely wont be going planetside. Have a couple of our guards with her at all times. Also, obviously, we need to contact her father immediately and have him come collect his daughter.
>>
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>>564029
I'd say Call up old Lord Tarvayen, ask what the deal is. We're too young for this shit.

Then pretend to sorta go along with it, under the guise of "I need to think about this" or something. Makes sure she has nice quarters, but they're secured.
>>
>>564029
Voting these >>564194 >>564189
>>
>>564194

Oh I know! We love her and can't wait to get married and spend our honeymoon on crusade. That should have her running.
>>
>>564249
>Wanting to marry a degenerate.
I highly doubt her character, she'd probably raise a kid worse off than our brother. Speaking of, we did abandon our first born, if the woman's claims are accurate, and our brother hasn't really improved much.
>>
>>564272
We sent our kid off to a lifetime of service to the Emprah. Could've been much worse desu

>inb4 she hooks up with our deadbeat brother
>>
>>564249
This could be really funny. Explain you'd love to marry her! She can help you tend the Grox, hunt Nauga, whip the peasants, roll in lovely muck, and all the other fun filthy stuff medieval worlds are famed for!
>>
>>564293
>>564249
I change my vote to this. After calling Lord Tarvayen.
>>
>>564293

We can do away with our riches we only need our love for each other and the Emperor. Now let's look for that cardinal so we can marry and donate all our money.
>>
>>564293
And give her the most spartan accomidations that is filled with primitive junk from planet, and act like its the height of luxury that we can offer from this entire backworld planet. She'll be running away faster than a speeding RT from an inquisition fleet!
>>
>>564330
We should give her the longest tour of our armory possible until she's all but begging to leave.

"--and here's where I stores all 400,000 of my Las Guns!"
>>
>>564356
Make up names for each rifle, and introduce them to her.
>>
>>564356

"I sold my luxury yacht for them but it was worth it. "
>>
>>564356
Definetly this.

Then state that she needs to start her military training on the planet below immediately. Every body must be fighting fit to preserve the Holy Dominion of our Emperor.

The spartan nature of our space station will add credence to this story.
>>
>>564363
>>564356
And invite her to join us in singing the Litany of Holy Firepower over each one
>>
We really do need to look into our potential marriages tho, I'm not too sure how such things work in 40k, but as with everything a political marriage will always have benefits.

I'm pretty curious about the RTs daughter myself. Maybe we could get some sweet sweet gear out of him? Maybe even a badass ship for our flagship? All manner of trade contacts to be sure, easy access to all manner of mercenary and pirate contacts to be sure. Father inlaw with a badass fleet?

Though, from what I gather from lexicanum there are 32,800 hiveworlds in the Imperium, so it would seem that we come from pretty prestigious stock and such a marriage may even be beneath us.

Further, if we can ever get our brother shaped up into anything worthwhile I should imagine we could get something out of marrying him off to someone influential.
>>
>>564768
Pretty sure we made the RT daughter jelly at the dance to help wooo her, and if she ever does come up we might very well get first dibs on the goods he has.

I'd prefer we marry her to be honest.
>>
>>564776
>Pretty sure we made the RT daughter jelly at the dance to help wooo her,

I do recall that being how it went, and to good effect.

Assuming she's his heir, our own childrens would have one hell of an empire to inherit with us on the out and about colonizing more worlds.

I think becoming a semi autonomous entity within the Imperium would be an interesting outcome no matter how we go about it.

Speaking of, aren't we in line to inherit a hive world?
>>
>>564835
I'm not sure it would be smart of us to inherit said world when we have an 'entire' system, we could hand it off to another brother? or family member. Also we're already pretty much semi-Autonomous.
>>
>>564292
Gonna be fucked up if we meet him again. We didn't want to raise him, but we raised a dog.
>>
Even though she did some slurry things we should keep in mind our character did the same thing if not more at that party. Though she probably has the most experience at that sort of thing. But if that's the kind of things nobles do I wonder if we would even be able to get a bride that is considered pure.

For the girl however I think we should see what she can actually offer us in marriage before we decide or not. In truth we could always get a mistress later on. If her family is powerful marriage wouldn't seem so bad.


It would also be a good idea to see who her former fiance was and what he might do in retribution against us. I feel like it's gonna be that young governor who might be our rival with the desert fighters.
>>
>>564856
you make it sound like we're gonna keep him,

>>564855
you mean our bastard? He ain't got fucking rights. His a bastard
>>
>>564842
Well, I don't reckon it'd really be up to us if we're set to inherit. Depending on distance it'd be decent enough to have kin running it in our stead I suppose. That's way on down the line questwise tho.

far as I mean about semi-autonomous I mean like what the ultramarines got going or

http://warhammer40k.wikia.com/wiki/Agathean_Domain

http://warhammer40k.wikia.com/wiki/Manachean_Commonwealth

Not necessarily left to our own devices as it goes on the frontier, but head of an influential political block within the Imperium itself.

>>564855

Honestly, I wish the vote would have been to keep him around, but it could prove to be interesting to see him come about down the line.

>>564856

It's more the had a one night stand and she shows up looking to move in deal that would be the issue.
>>
>>564861
Oh then there is a chance ya, The issue being is need to secure alliances with the Tech-Priests, Navigitors and also Astropaths, AND get this all approved by the Lords of Terra.

Pretty sure most of those are ANCIENT compared to when we are existing now.
>>
>>564867

Well, we're already buddy buddy with a Lord Inquisitor and have been working well at being in good with the AdMech. A good start I'd say.
>>
>>564869
I would't call 2 trade deals very 'buddy buddy' with the Tech-Priests. Though we did save the Lord Inquisitor's life with our medical Kit and Marine. But it'll still take more.
>>
>>564875

You got me mixed fella, buddy buddy with the LI. But, as I said, a start.
>>
>>564875
I think we're on pretty good terms with the Lord Inquisitor, I mean... he is even giving us advice on how to survive the DA and keep our resident Space Marines on the down-low instead of just BLAMing us. He constantly gives us advice, we cooperate with him often and he personally escorted us to the big party with all the important locals.

As for the AdMech, yeah we are probably on decent terms but we still have a ton of work to put in there.
>>
>>564880
Well we did kinda return the favor by saving his life.

>>564879
Apologizes, its going on 4am here.

Whelp good night guys! See you all tommorrow.
>>
>>564858
No one has rights in this universe, and our brother is more of a bastard at the moment. It something that could reflect poorly on us down the road if we try to ever maintain a moral high ground.

>>564861
Kind of the same sentiments, but we were busy, am we didn't entirely want to deal with a kid. I wonder about the mother though.

>>564856
I want to find out as much as possible, before we even entertain the idea of a marriage. For all we know, she was disowned, and her inheritance striped and titles stripped from her.
>>
By the way, I believe that it is not a bad idea to let the rogue trade a share of the mining profits as this will increase the likelyhood that he will interfere or send aid in the event of an alien incursion.

As to how to deal with Isabelle, you may always bore her to death to make her leave on her own accord, but at the same time, she may eventually get her hands on a warrant of totrade and we have been relying on her family to run us guns.

There is also a possibility we could leverage some assassins to kill her bethrothed. We could attempt to pull some strings from our social club.

We could also go to her father and offer him a cut on all our future operations in exchange for her daughter, but she may just leave us hanging like she did the other lord.

Best course of action for the welfare of this planet is probably to let the rogue trader to come visit and tell him that we've reconsidered the mining deal and think that it is actually a great idea and use that as a pretext to have him come over.

Then we will talk about how do we handle this situation.
There may be a conflict of interest if we wanna marry into a rogue trader house and keep impressing the inquisition since they would probably use us for trafficking of illegal goods.
>>
>>564880
Well, he recognises that a rapidly growing military power is a great when you're dealing with rampant alien incursions.
>>
We should get that mining planet running fast I think, because we need somewhere to stick those hivers.
>>
>>564890
%25 of a planets mining output is not worth a old freighter, we could buy a few new cargo ships for much, much less. At most, I'd give him %5, and he sends aid whenever the planet is threatened.
>>
>>564890
>how to deal with Isabelle, you may always bore her to death to make her leave on her own accord, but at the same time, she may eventually get her hands on a warrant of totrade and we have been relying on her family to run us guns.


Isabelle isn't the Rogue Traders daughter anon, she is the daughter of some powerful Lord in a nearby system. We hooked up with her at the previous party. The Rogue Traders daughter we met and hooked up with at another party further back, the ball with all the nobles and military folk.
>>
>>564890
No mining rights given too the RT mate. 25% is fucking massive and he donest help us because he wants too. He does it because he profits from it.

>>564894

Pretty sure we just bought the kit for it.and if not.we can always call the Tech-Priests. We've paid our loans off so far so no reason they couldn't loan us a ship to transport hives and mining things to the world. Long as we don't state 'mmmhhm so rich'
>>
>>564890

As I put forward earlier, we might could offer marriage to his daughter and his aid in colonizing the planet as a dowry. Some small profits going to him, perhaps fueling rights and all. Would be uniting our families, so it'd have a fair bit of incentive for him I'd think.
>>
>>564894
We have plenty of space and enough food surplus to provide for them, but from all the recent population influx we should be near our capacity.

Lets set up the mining operation first before we start a proper settlement. They can slowly be transferred to planet after every transport run.

>>564890
We met her at that lazy hedonistic Planetary Governor's party a while back with the gambling.
See
>>545150

>>564899
I think we can find a better political marriage than her.
>>
Has anyone considered the inquisitor might be a heretic?
>>
>>564941
From what I remember (I might be wrong), he is a moderate radical likely of Ordos Xenos or possibly Ordos Hereticus. That would explain his Xenos weapon and the fact that he is ok with the Space Marines. Other than that, why do you assume he is a heretic?
>>
>>564946
Mostly because he is being so accommodating to us. Narratively, it sets him up to later be a traitor who strikes at us from within when we are least prepared for it. And even without that sort of metagame thought, it seems suspicious to me that such a powerful figure is so accessible to us. If not heresy, then there must be something we're not seeing here at work.

Either way, I would be cautious about him and less willing to just trust him with everything.
>>
>>564950
Well we've been pretty useful so far and we are in a great position for his forces to fall back to and base operations out of. Also, as a previous anon said, he has noticed our ability to drum up well equipped and and skilled soldiers which is always useful if he needs firepower. We've followed through on his orders every time he has given them and shown ourselves to be quite useful to him. We're also something of a rising star in this area it would seem, that is something he might want a hand in reputation wise.

All this being said however, it's still the grimdark future of 40k and we should keep our eyes open for betrayal from everyone.
>>
>>564941
>Has anyone considered the inquisitor might be a heretic?

How could we ever suspect such a powerful agent of the emperor being a heretic?

I mean hopefully we've just a fast and loose LI hanging around us that we've managed to be very helpful towards, and we should keep playing it like that unless some serious red flags start showing.
>>
>>564941
Even if he's a heretic, that is inconsequential.
We cannot do anything about it and we should not do anything about it as it's drastically overstepping our boundaries.
>>
>>564950
>it seems suspicious to me that such a powerful figure is so accessible to us. If not heresy, then there must be something we're not seeing here at work.
Shmeh just runs a superfucking easy quest.
>Cruiser
>Multiple squadrons of baneblades
>Space marines
Suspension of disbelief can go so far but this isn't the 40k I know.
>>
>>564895
I don't think he'd bother sending much aid for meager 5%.
>>
>>564896
Just bore her to death, I guess or something.
>>
>>564972
>Shmeh just runs a superfucking easy quest.

Be nice to have more challenge and difficulty honestly

Only 1 squad of baneblades tho
>>
>>564896
>>564906
Oh, ok then
Just have his dad pick her up and make sure to bore her to death while waiting for him.

No way in hell should we marry to a lord we don't know just because we met her daughter in a mildly heretical party.
>>
>>564976
Agreed.
>>
>>564976
>>564972
Then go run your own? So far we've avoided doingthe stupider shitand had we not warned out Big I friend we probably would've been fucked hard.
>>
>>564976
>>565192
Pretty certain its only easy for now. its not hard to ramp up the difficulty. The issue is to make it fun and balanced at that point.

I'd like to think the reasoning and such will revel in time after a bit of polishing and development. Like Corean making good use of us or whatever. We did in the end provide treatment that no doubt saved his life, to that end we've already paid off a bit in his eyes.
>>
>>565304
Plus you know the Crusade that's on the brink, the Necrons, and the Orcs could of been a massive problem. So while we currently have it 'easy' by dodging a few problems, there is heaps set up and could go to shit in a moment.
>>
>>565354
We got super lucky with that cause of our rolls.
>>
>>564012
>>564029

Confine her in the most comfortable and luxurious room we have available that can be securely contained from the outside;

Investigate exactly who and how powerful are her father and her betrothed;

Appeal to our memory of realpolitik and what nobles in this version of the 40k-verse are like, with regards to the average degree of degeneracy and wrathfulness;

Hold on making a decision to call up her father or her betrothed or the local priest or slaver until we have the data requested above;

Under no circumstances will we do any of the following:
• Act on the advice of any character voiced by Gilbert Gottfried;
• Allow our trusted lieutenants to be left alone with the unmarried daughter;
• Allow the unmarried daughter into our supreme command center;
• Discuss any plans regarding things we should not have or know in front of the unmarried daughter;
• Let on that we believe the unmarried daughter is a spy (she is totally a spy btw);
• Personally investigate any malfunction in or near the unmarried daughter's tastefully decorate totally-not-a-prison-cell room;

In general, politely treat this person as a potential hostile while trying not to let on that we think so while keeping all options over to be rid of her in one way or another.
>>
I've got a suggestion to appease the local folks and their worries about having their culture drowned by high tech shit and bunch of foreign scum.

We must invest into creating monuments which honour and venerate their martial traditions.
Also create more knighthood orders and warrior lodges.

Let's turn this world into a tournament world.
>>
I believe the real reason she came was because she is selfish and stupid.
She thinks we are this super cool drug lord with a huge army and because of that, she thinks she can probably use us to weasel out of getting married and continue a life of sex, drugs and alcohol.

Make sure she is shipped to her father ASAP.
Our guns are for fighting enemies of the imperium, not for her amusement.
>>
>>565642
You a closeted Khorne worshipper?
>>
>>565680
You can't expect to get good recruits if you let their martial culture fade away in favour of merkel tier politics.
>>
>>565714
Muslims don't worship the god emperor mate, therefore we'd kill them.
>>
>>565714
I'm not the one calling for millions of immigrants without screening them ([spoilers]for genestealers[spoiler/])
>>
>>564029
shack up and get married to her.
>>
>>565734
>>565728
We need that mining world up and running fast so we can stick the hiver scum in there.
>>
>>565728
Tallarn are a thing
>>
>>565714

Their martial culture can evolve from hunters into soldiers.
>>
Why do we care about the native population's opinion about anything?
>>
>>566046
Because its gonna be one of the reason we're so well known? Our trained soldiers?
>>
>>566046
Paternalism. We high king

Also, its a way to keep from destroying the flavor of the planet.
>>
>>566065
Is their opinion somehow going to limit their ability to be turned into good guardsmen?

"I was gonna kick some ork butts today, but then I remembered how the sky king didn't respect my culture very much before he shipped me off to fight them so now I think I'll just not kick ork butts."
>>
>>566120
This is a better explanation.
>>
>>566127
They're afraid of losing their culture, if we move too quickly in lifting up their society and totally ignore those fears there is a chance they could revolt. Obviously we could put a quick and violent end to that but I'd suggest it is better to have a happy and compliant people than an angry, distrustful and begrudgingly compliant people.
>>
>>566147
Well we dont necessarily have to lift them up you know. At most bringing the whole of the planet up to late medieval would do.

As far as uplifting the planet tho, you couldnt go to say 10th century europe and turn it into a space faring industrial culture in a few years, it would be madness
>>
>>564113
>>564189
>>564080
>>564205
>>564272
>>564293
>>564322
>>564327
>>564330
>>564356
>>564363
>>564515
>>564768
>>564835
>>565534
>>565667
You are quick to show her room, a decently(poorly by noble standards) furnished room in a very secure and isolated part of the station....

She seems oblivious to this as you take her hand and escort her to her temporary quarters, telling her you will think about letting her stay with you....

In the meantime you have her settle into her room and discretely have a few of your men find out what they can about the Lord James Tarvayen....

Apparently he rules a large and prosperous civilized world, along with several mining worlds, and has built a small empire for himself near the western frontier....

The Tarvayens are the decendents of one of Lord Macharius' Generals, and have been a powerful force in the region for centuries...

You have the astropath contact her family while you take her on the longest and most boring tour of the station you can think of, going into each key piece of equipment in detail, and avoiding most of the interesting parts of the station.

You talk at length about the trials of living on a feudal world and your spartan lifestyle...

You can almost sense the interest draining from her as the tour continues....

You sit down for dinner in the common dining area, eating a finely made grox stew. Unsurprisingly she requests to go back to her quarters relatively early, telling you how exhausting her day is, and that maybe you should just be friends after all....

You get a response from her father, who is thankful that his daughter is safe, implying heavily in his message that Isabella has been a problem child in the past....

It seems she was betrothed to a governor of a civilized world in a neighboring sector over twice her age....

You find out he is sending an escort craft to pick her up and bring the family yacht back home....

He is very influential and is willing to grant you a boon....

A. A personal introduction to the Sector Governor
B. A call to arms for any situation we may be embroiled in
C. 500,000 thrones(a substantial sum of money, equal to 5 product shipments)
D. Other(Write-in)
>>
>>566416
B. A call to arms for any situation we may be embroiled in

Either B or A, we have yet to even use or care about money.
>>
>>566416
>B. A call to arms for any situation we may be embroiled in
Even if he doesn't end up fighting, having witnesses if the DA come back around would be pretty useful
>>
>>566416
B. A call to arms for any situation we may be embroiled in
>>
>>566416
B
>>
>>566416
>A. A personal introduction to the Sector Governor

Having powerful friends is pretty useful
>>
>>566416
B
>>
>>566416
>A. A personal introduction to the Sector Governor

Let's build up our influence and soft power
>>
>>566416
>B. A call to arms for any situation we may be embroiled in
And
>C. Mention a trade deal
Get our foot in the door with this guy. We just mention it to him, and odds are he entertain the idea before doing some limited trade, which will open up our opportunities.

Quick question, were we the first guy she went to or second?
>>
>>566502
>>566468
>>566453
>>566561
>>566502
A few days of awkwardness go by, as you generally avoid Isabella, busying yourself with work...

Finally her family ship arrives, docking at the station. You actually a feel a little bad, as you open the door to her quarters with several of her family's armsmen in tow.

It doesn't take her long to figure out what happened, she cries and hits you before storming out, under the close watch of her guards...

You have her things quickly packed as she is sent home back to her betrothed...

The alliance you have gained with House Tarvayen should prove useful if we ever have to defend ourselves independently from a threat....

You train Tarquin and read the Treatises from several Sky Knights, including forming an elite infantry regiment, specialized in melee fighting, the author goes into detail, theorizing about the application of airpower and gravchutes....

You are alerted to a contact entering the system....

A small inquisition monitor ship, moving at maximum speed. Rapid encrypted vox chatter is picked up between the ship and the Inquisition outpost...

They report that a neighboring system is being raided by a chaos warband, in a Hellbringer class cruiser, the Blood Rain....

Shortly afterwards, Lord Inquisitor, escorted by Inquisition stormtroopers limps into the command center telling you he is assuming command of the systems defenses...

He places the PDF on alert, and the Redline in a defensive stance near Tarkon IV, he has 2 Inquistion corvettes lie in wait in low orbit of the planet...

Less than 2 hours pass before the Chaos warship emerges from the warp, emitting horrfiying screams of tortured people as it barrels towards our planet....

The Chaos cruiser, attempting to avoid our station has come around to the farside of the planet and has not detected the Inquisition ships yet....

Roll a d100 to determine the success of the battle in space, ill take the average of the first 3 rolls....
>>
Rolled 52 (1d100)

>>566793
FOCUS FIREPOWER FOR MAX EFFECT.
>>
Rolled 94 (1d100)

>>566793
>>
>>566793
>>
Rolled 73 (1d100)

>>
>>566824
>>566851
When you're the lowest roller
>>
>>566855
Unless lower numbers are better. We could be doing blackjack dice rolls.
>>
>>566793
Air mobile unit on standby?
>>
>>566851
>>566824
>>566809
average of 73 a moderate success

The Redline engages the Chaos cruiser at first initially, exchanging torpedo and lance fire at long range. The Chaos cruiser is caught off guard by the 2 Inquisition corvettes, adding their weapons to the firepower against the the Cruiser...

Its powerful lances manage to hit one of the corvettes disabling its shields, the Cruiser continues to focus fire on the wounded corvette as it approaches the planet, destroying it, at the cost of losing its void shields to our ship and the remaining corvette...

A ragged cheer goes up on the station as the power readings seem to drop on the Chaos ship, clearly losing its weapons....

The Corvettes continue firing on the cruiser, as it disgorges several droppods, shuttles towards the planet, with 3 boarding shuttles barreling towards the station....

Roll a d100 to determine the success of intercepting the boarding shuttles...
>>
Rolled 11 (1d100)

>>567254
Rollin for the Emperor!
>>
Rolled 52 (1d100)

>>567254
>>
Rolled 8 (1d100)

>>567254
Rolling.
>>
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>>567254

I have a great idea, release the hounds!

https://www.youtube.com/watch?v=LChtBpTjvTY
>>
Rolled 36 (1d100)

>>567254
And here come the shitty rolls. Lol
>>
>>567254
So...all that training? All those guns? The winnowing our troops to find the best? This is what we pay them for. It's game time.

Let's be sure we're seen to be appropriately heroic. The high king will be somebody to fear.
>>
>>567392
Yeah no doubt we need to gear up and prepare to throw down
>>
>>567264
Weak faith, you will be shot for heresy after this.
>>
Rolled 41 (1d100)

>>
>>567272
>>567265
>>567264
average of 23.6 an embarrassing failure, we need work on our gunnery if we survive this

The boarding shuttles, are too quick for our defenses, and quickly close the gap

Alerts and sirens activate all over the station.
Corean comes over the intercom...

"Brace for impact, Prepare for boarders, For the Emperor!"

You, along with your men, rush to the armory and gear up to engage the Chaos space marines....

You prepare your boltpistol and powersword for battle and don a suit of carapace armor...

Landuin, Gandron and several of your personal guard do the same, picking up plasma rifles and preparing their chainswords, and power swords and getting their combat injections ready...

Men around you don armor and grab their weapons as well, the plasma guns being handed out like candy, as lasguns will have little effect against these enemies...

You find Gideon leading a squad of droptroopers, arming himself with one of the normally crew operated lascannons...

Fortunately we have 1000 men on the station, including several hundred veteran droptroopers...

The men take position behind bulkheads in strategic positions all over the station...

Coreans voice comes over the vox again

"Prepare for impact, 10 seconds..."

Where should you go?

A. Hold up in the command center with Corean
B. Lead the men from the front, let them see no fear....
C. Other(Write-in)
>>
>>567841
>B. Lead the men from the front, let them see no fear....

EMPEROR PROTECTS.
>>
>>567841
B. Lead the men from the front, let them see no fear....
Damn the torpedoes.
>>
>>567841
>B
The moral boost will it will have can help.

>Write-in

Before we go coordinate our defense points with the inquisitor, and our forces planet side, maybe even give a small speech before engagement.

This includes getting our knightly order ready for their first battle, along with our shock troopers.
And getting our own space marines ready for backup just in case, since I heard some Anons mention we have some. But keep them hidden

Also can we do a separate roll for our planetside defenses since you only mentioned we failed with our space station ones?
>>
>>567841
>C. Other(Write-in)

If I may propose a radical option, set the station to self-destruct and made a drop to the surface with our droptroopers and all available landers. There is little chance to hold the station but we can deny it to the enemy, kill their boarding teams and move more of our forces to the real battleground in the surface.
>>
>>567909
I don't think we're that bad off yet. Good suggestion if the battle goes sour.
>>
>>567841
>B. Lead the men from the front, let them see no fear....
>>
>>567841
>A. Hold up in the command center with Corean

With a quick reaction force to move to where the fighting gets heaviest
>>
>>567909
H..how strong do you think fucking Chaos armor is? A plasma rifle will punch through that thing and so will a bolter round.
>>
>>567977

Yeah, but all their boarding teams got inside.
>>
>>567988
We have 1000 men on board. We will be ok
>>
>>567988
And we out-number them 1k men against at best 300? Space marines, in a starship we know. With PLASMA weapons handed out like candy.
>>
>>567903
>And getting our own space marines ready for backup just in case, since I heard some Anons mention we have some. But keep them hidden

They are 3 30k Dark Angels that got sent through the warp prior to the HH. Apothecary and pilot trainee and a sergeant.
>>
>>567988
Yeah but we've got plasma weapons everywhere, a fair bit of power swords, our own elite bodyguard a Lord Inquisitor and whatever retinue he has with him plus crew. We stand a bit of a chance being on defense.
>>
>>567874
>>567896
>>567903
>>567951
You take the lead in one of the strongpoints on the station....

You are accompanied by your bodyguards and join 2 squads of jungle rangers, whos sergeant has wisely decided to set up a heavy weapon team in the back with an autocannon....

You rally the men, speaking of the ancient heroes of Tarkon IV and the strength and power of the Emperor....

You hear the crash of impact, likely on the same deck as you, but several hallways over...

You hear the distant sounds of plasma fire and men screaming, as well as inhuman howling....

You pull up your dataslate, and activate the pictographs of the deck of the station....

You witness a group of droptroopers valiantly fighting a group of chaos terminators, but are quickly overwhelmed and slaughtered....

A handful appear to be running away towards you....

You make sure noone else can see the slaughter on the datapad, although you are pretty sure Landuin saw it....

The fleeing troopers turn the corner...

You attempt to rally them to rejoin the fight at your strongpoint, having the autocannon reposition to cover the likely approach of the terminators...

Roll a d100...
>>
Rolled 84 (1d100)

>>568064
EMPEROR PROTECT US.
>>
Rolled 65 (1d100)

>>568064
>>
Rolled 3 (1d100)

>>568064
>>
Rolled 1 (1d100)

>>568001
>>568000

Yeah, chances aren't that bad. But we are as likely to punch our station full of holes with all that plasma. But like I said, its a radical option fighting might be the better option after all. I just like thinking outside the box in these situations, specially if it means foiling the enemy, denying them assets and killing all those traitors in one move.

>>568064
>>
>>568084
>>568089
SON OF A BITCH GUYS. WE COULD'VE HELD.
>>
>>568089

Mine is meaningless, only first three count.
>>
>>568084
>>568074
>>568068
average of 50... a average outcome

You are able to grab a hold of the terrified droptrooper Sergeant...

"By the Emperor, Sergeant(look at his dog tags) Lukas, we will hold this station, even if we have to blow the thing and take those chaos bastards with us"

The man shaking with fear in his eyes, meekly nods to you, and his men take cover, falling in with the rest of your men and training their rifles down the hallway...

You hear the heavy stomps of terminator armor, as the first blur of red seems to come around the corner, the autocannon barks a burst a fire....

Roll a d100 to determine the success of this holding action....
>>
Rolled 48 (1d100)

>>568139
NEVER SURRENDER
NEVER RETREAT
>>
Rolled 54 (1d100)

>>568139
GOD DAMN IT MEN, NO RETREAT. NO SURRENDER. FOR THE EMPEROR.
>>
Rolled 3 (1d100)

>>568139
HOLD FOR THE EMPEROR!
>>
>>568158
Hahahaha shit.
>>
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>>568158
>>
>>568064
If they shall not serve us, then they shall serve as an inspiration to others.

Gun them down unless they join the defence. Only heretics and traitors run from the enemies of the Emperor!
>>
Rolled 76 (1d100)

>>
>>568241
Where were you earlier?
>>
>>568248
Browsers!
>>
>>568158
>>568154
>>568152
average of 35 a failure....

The first Terminator turns the corner, armed with a storm bolter and power fist...

He raises his storm bolter but is quickly brought down by a burst of autocannon fire, shredding his armor, blowing the chaos terminators, right arm and torso clean off...

Seeing this a second terminator, leans around the corner, and opens up on our autocannon team, with a autocannon burst of his own, turning the jungle rangers into a pink mist...

Your men open fire on the terminator, but he quickly takes cover again...

Another terminator armed with lightning claws and a storm bolter, peers around, throwing a grenade an amazing 300 feet with almost perfect accuracy, landing in the middle of your men...

You yell "down!" as you hit the deck....

You cover behind a bulkhead as a muffled explosion is heard... It seems the droptrooper jumped on it, saving our lives at the expense of his own...

Taking advantage of your reaction from the grenade, the terminator squad has moved up, only being a few feet away now...

You and the rest of the troops pour fire into the terminators as they approach, but they move quickly, being lead by some sort of chaos champion, with a lightning claw and another terminator with a massive power axe...

The assault is brutal, as you see a jungle ranger get run through with the lightning claws and another man get cleaved in two by the power axe...

Your bodyguards move to protect you as you shoot the lead terminator with your bolt pistol, its rounds deflecting off his armor harmlessly...

The Terminators are so close now, theyve engaged your bodyguards in close combat, cutting down to of your Serathi guards with ease...

With a look, you several of them activating their combat drugs and entering into close combat.

The rest of your men continue firing their plasma rifles into the terminators downing 2 of them...

Gandron using his agility and taking advantage of the terminators bulk, dodges a blow from the power axe and rolls behind his opponent, slicing the terminators arm clean off with a mighty drug fueled blow with power sword. The rest of your men easily finish off the crippled terminator, when you see Gandron, fail to dodge and get run through by the Chaos champion...

You look to see the rest of the droptroopers still firing into the terminators, dropping another of their number before being ground into hamburger by a burst of autocannon fire...

Landuin grabs you and forces you to fall back....

A half dozen of your guards form a rearguard as the survivors fall back, only numbering 10 men, although you started with over 30...

Leaving you see 6 dead terminators... Its a start...

Alright guys, Im gonna have to leave you on a note of suspense tonight!

We will get back to it tomorrow, where I should be able to run all night

Thanks for playing!
>>
>>568414
Thanks for running, it was a great session
>>
>>568414
>Thanks for playing!

Thanks for running!
>>
>>568414
>Tfw named char's die
>Feelsbad.jpg

thanks for the posts today Shmeh.
>>
>>568414
>Our bodyguards, some of the most elite fighters on the planet slaughtered like dogs in an instant...

We will remember this taste of defeat, and return it in kind tenfold never to experience it again.
>>
>>568595
They are fighting corrupted space marines (hundreds of years old), who have been bestowed by the Chaos gods with gifts...they are also in Terminator armour, which is basically the best armour known to the Imperium.

The fact that we killed 6 is a miracle!
>>
>>568618
it is a miracle that we killed 6 chaos space marines.

I hope the inquisition doesn't give us the Armageddon treatment, we spin it so they where mutants that robbed the sons of the emperors of great equipment and perverted it, the duty of the emperors faithful is to purge the corruption taking place no matter the cost.
>>
We should call up our on space marines up from planet, if we haven't already, and if they can get here in time.
>>
>>569306
Landers deployed, So we have an issue. They are most likely fighting them now.
>>
>>569382
We can lose the station, its pretty hard to lose the planet with millions and tons of PDF. They just don't have the numbers. Plus they may be able to fire on the planet and bombard it if they take over the station.
>>
>>569471
No we can't, This station is everything we own and control in space. We lose this, we pretty much lose control of space control
>>
>>566793
>anons complained about the quest being too easy
>they apparently thought that Necron fleet invasion, Waaaargh, and some Dark Eldar, as well as rumours of heresy and chaos worshipers wasn't enough

>lo and behold our powerful Inquisition people are getting roasted.

fucking anons.
>>
>>569823
I know right? It's hilarious. The only reason things have been "easy" is due to our lucky rolls. Welp, it's time to visit the other side of that it seems. Literal chaos space marines on our planet and in our station. In terminator armour.
>>
>>569823
>>569835
Hey, at least it's not raining yet.
>>
>>568618
To be fair, Chaos Marines are generally speaking inferior to their loyalist counterparts if they are not from the original legions because their gene seed is too corrupt to make genuine marines and therefore they end up just sticking regular dudes in power armor who then after sufficient mutations may get to join a warband.
>>
>>569877
Original legions do not tend to accept new applicants except if they are corrupted from loyalists
>>
>>569877
These could be original legionnaires though, the OP hasn't said...and honestly, we probably wouldn't know IC.
>>
>>568414
Seriously tho Shmeh, pastebin
>>
It's a shame that chaos worshippers taint their gear.
Would have been awesome to get our hands on some Termie armor.
>>
Oh shit chaos terminators. I feel some name character deaths incoming.

Great jobs aswell shmeh. This was the first thread i read on /qst/ and you got me hooked
>>
>>570045
It can be reclaimed, it just needs to be disassembled and reforged from base materials. It's a massive pain in the ass but it can be done.
>>
Is there a way we could just seal off a section of the space station and vent it to space? I know the attacking space marines will be fine without oxygen but the sudden decompression might blow them out into open space and away from us.
>>
>>570422
Unlikely, considering the suits they are wearing weigh far too much for such forces to realistically effect them. Especially considering their original purpose as EVA/ dangerous maintenance / hazmat gear during the DAOT. They probably have magnetic soles and shit.
>>
>>570680
We could turn off the gravity in the sections, but odds are they can just grab onto something and wait for all the air to rush out. In the end, it'd only end up favoring them, since our units can't go and attack or move through those areas without space suits, effectively making them secured against us.
>>
We might want to get ahold of meltaguns for future terminator incursions. Just don't miss with them on a space station.
>>
>>570782
A bit of a wasted effort. If we make this station too tough to beat they'll just kill us without boarding.

A more effective expenditure would be adding more offensive weapons to the actual station or investing in expanding our fleet.

Hell even expanding economically would be more useful since the sector fleet might come to assist us if we are important enough.
>>
What year is it now?

Because it takes at least a few years for Knightly Orders to develop properly, and education and study isn't an immediate or quick thing.

Also, shoutout to Shmeh for making the people complaining about difficulty get fucked in the ass.
>>
>>570782

What about a couple of murder-servitor squads?
>>
>>571032
Focusing on a fleet for now is more important considering power projection and all.

>>571061
>Also, shoutout to Shmeh for making the people complaining about difficulty get fucked in the ass.

More difficulty more fun
>>
>>571097
yeah, also when we get our ass handed to us we then know what to focus upon.

And being attacked heavily means that we can credibly ask for assistance or even that we change our jurisdiction from being a tithing planet to being a defensive support planet where all our tithes are actually just used within the segment.
>>
>>571061
I have no idea, I'm seeing us move at about 2 months per post he makes roughly, but the passage of time is all messed up, its inconsistent, almost as if we are trapped in a warp time bubble.....
>>
>>571097

Our fleet is important but static defenses are more important right now. Like our cruiser right now our fleet can be call away or be on a mission elsewhere.
>>
>>571032
That's the point.
If the Station is tough enough that it cannot be taken by boarding, then it's done it's job.

The best part about a space station is that you can just keep expanding it since you don't need to worry about warp capabilities or moving in the system.

Besides, you can always just get more ships or teleporter arrays to the space station if you fear enemy fleets.
>>
>>571875
They didn't board the station because they thought it was easy to take, their ship got blown up and they jumped out in pods, some went to the planet, others hit the station.
>>
>>570419
I thought the only way to reclaim equipment was to subject the said piece of wargear to a meticulous amounts of Anti-Psyker scrubbing.
There's also a whole lot of rituals about consecrating the wargear as well as it is with all things in imperium, but I think the Inquisition is really the only faction with any capabilities of purging chaos taint from wargear.

If you could get a bucket of Emperor's tears, that would do the trick.
>>
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>>571875
>>571032


I just hope we eventually get our own Governor's palace/fortress. With bitching void shields and Defence Lasers.
>>
>>568414
You see your bodyguards charge the terminators as your turn the corner down the hallway, when you are struck by a burning sensation in your leg....

It takes your a moment to realize you have been dazed from a near miss from an autocannon shell, shredding apart the Jungle Ranger running beside you...

You are still hazy when Landuin and another bodyguard grab you and help support your bad leg as you fall back to the next checkpoint...

It seems like an eternity of walking before you reach it, finding 2 squads of droptroopers holding a makeshift barricade...

A chirugeon looks at your leg and tells you need first aid, as its bleeding badly....

What do you do?

A. Lead the men at this checkpoint, the Terminators stop here(roll d100)
B. Fall back to the medical bay
C.Other(Write-in)
>>
Rolled 22 (1d100)

>>572605
>A. Lead the men at this checkpoint, the Terminators stop here(roll d100)

Volley fire!
>>
>>572605
>B

If its that bad, we can't stay or else we will die if our rolls suck since we can't run away.

>Write-In

Give orders to hold, putting one of your body guards in charge over the troopers, and set traps up on our routing path in case they get through. Also call for reinforcements send to them once you get to sickbay.
>>
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Rolled 54 (1d100)

>>572605
>A. Lead the men at this checkpoint, the Terminators stop here(roll d100)

HERE, and no further!
>>
Rolled 81 (1d100)

>>572605

Time to die.
>>
>>572800

That was for A. Average Result for the win.
>>
>>572809
Maybe we wont lose the leg
>>
>>572605
A. Lead the men at this checkpoint, the Terminators stop here(roll d100)
>>
I really hope all the rolls aren't "50 is average". That totally disregards any intelligent play, any training and equipment bonuses, it's all the roll.

"I roll to kick a hole in the terminator armor. I have bare feet, cause I'm in my bathrobe", "roll for it", "91", "you punch a hole in the chest armor, squishing their heart like a grape...", "woo hoo! Next, con the Lord Inquisition out of a..."
>>
>>572784
>>572800
>>572660
average of 52 a very average outcome

You order the chirugeon to wrap up your leg best he can and stop the bleeding, the man administering pain killers into your leg...

You feel your senses being slightly dulled... but you can still think and fight.

Unfortunately they did not set up any heavy weapons at this checkpoint but the men here are veterans of dozens of battles, armed with plasma rifles and in a prepared defensive position....

You think there might be another 6 terminators left....

The men tense up as the heavy stomps of the terminators are heard coming down the hallway...

Everyone braces for cover when a terminator leans out from behind the corner, only revealing the barrel of his autocannon and his facemask, as he unleashes a burst of deadly fire...

It rips through the crude barricade as if there was nothing there, shrapnel and kinetics killing 3 men outright, and leaving another 2 badly wounded...

Your troops return fire, unfortunately one of their rifle overheats... burning the unfortunate trooper alive in a burning hot plasma explosion....

Another terminator rushes to cover on the opposite side of the hallway, taking a hit but continuing to move...

He and the autocannon terminator laydown suppressing fire as the Champion, armed with lightning claws and 3 other termintors armed with power weapons rush the Barricade....

One of the terminators is dropped by plasma fire but the rest close the gap....

The men are holding steady, but things are about to get very dicey....

A. Challenge the champion in single combat!(roll a d100-80)
B. Focus fire on the champion!(roll a d100)
C. Withdraw back to the next checkpoint(roll a d100)
D. Other(Write-in)
>>
>>573034

Yeah, a roll under "X" system would be better.
>>
>>573061
>B. Focus fire on the champion!(roll a d100)

Rolls really shouldn't be a thing until after the vote, you know.
>>
>>573061
>B
>>573077
he has a good idea there, it prevents people from changing their vote if things go badly.
>>
>>573061
B. Focus fire on the champion!(roll a d100)
>>
>>573114
>>573077
Ok wait to do the roll after voting then
>>
Rolled 24 (1d100)

>>573061
>B. Focus fire on the champion!(roll a d100)

They might break if we can down their leader...
>>
>>573131
>>573120
>>573114
>>573077
okay now roll 2 more times, ill count this >>573131
as the first roll for the average
>>
Rolled 99 (1d100)

>>573136
>>
>>573131
These are space marines, even after they've fallen to Chaos. Killing the leader and watching them break usually only works with draftees or undisciplined troops.
>>
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>>573131
>>573125

my bad gents, didn't see the post
>>
Rolled 33 (1d100)

>>573136
>>
Rolled 7 (1d100)

>>573136
god damn it
>>
>>573077
I just wanted to include the ridicilous option of having our governor challenge a chaos terminator in single combat and show the dice roll for it
>>
>>571061
>>569835
Quit your bitching, this is still easymode. We just killed achieved a 5:1 d:k ratio against Chaos fucking terminators.

And don't say it's only because plasma guns were handed out like candy - that in itself is ridiculous.
>While incredibly destructive plasma weapons are a mostly lost technology from the standpoint of the contemporary Imperium of Man, seen as relics of another age.
>Their workings are a mystery for the most part, and only a select few circles of the Adeptus Mechanicus know how to construct them.
>Even among the Space Marine Chapters these weapons are considered uncommon
>Most existing plasma weapons are hundreds if not thousands of years old and those few new ones constructed are done so individually
>>
>>573131
>They might break if we can down their leader...

That ain't going to happen, but he is the most powerful one there so there is that.
>>
>>573168
>5:1 kill
I'll bet you when the numbers come back, we'll have lost something like half our troops.

Huh. It just occurred to me that we could make crack elite ace jedi fighter squadrons our next export.
>>
>>573165
I wish we had done it.

>>573168
So what your saying is, Its easy because we actually prepared BEFORE hand with heavy hitting weapons? Even though we know a Necron fleet is almost next door, We've had DE running the fuck around on our world AND the DA and its chapters want us dead? At any point if we fuck up, we're toast.
>>
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>>573199
T'is a grim and dark time.
>>
>>573151
Praise the Emperor!
>>
>>573155
>>573151
>>573131
average of 52, another very average roll(remember this is average for people fighting chaos terminators in a tight spacestation hallway)

The Chaos terminator champion, moves forward at a speed almost unthinkable for such a heavily armored warrior, cutting down 2 men with his lightning claws with ease, unleashing an inhuman yell...

He clearly has his sights set on killing you, identifying you as the leader...

Landuin and your Serathi guards activate their weapons and drugs and go to engage the terminators in melee...

The droptroopers stand diciplined but are cut down none the less, nearly all of them falling to the terminators in close combat, only able to slay one of the dark warriors....

You bodyguards face off against the terminators... As you and a few stormtrooper guards fire from behind, narrowly surviving a near miss from the enemy autocannon...

Landuin and your 5 other surviving Serathi guards team up against a terminator that has rushed to try to kill you...

Through teamwork they bring him down, ducking and dodging around the terminator with their chain swords and in an innovative and risky moving, passing the power sword the one, weapon that can slay the terminator between the warriors in a lightning fast exchange, too fast for the bulky terminator to respond to. One by one they are slain by his storm bolter or his massive chainaxe, Landuin is cut down just after passing his sword to another warrior who is able to impale the terminator as Landuin is brutally cut in half... The last warrior is slain by the Chaos Champion, as he yells in anger at the loss of another veteran of the long war... Another terminator down, at the cost of all of their lives....

You barely outrun the terminators as you are grabbed by your last 2 stormtrooper bodyguards who force you to flee as you see the last of the droptroopers get brutalized by the Chaos champion...

You limp down the hallway as your last 2 bodyguards execute a fighting retreat, shooting back at the terminators as you run down the hallway...

You finally reach another checkpoint, almost passing out as running has opened up your wound, and the painkillers start to wear off...

The last thing you see as your vision starts to dim is Gideon hoisting his lascannon, and 2 squads of droptroopers behind him take position at the checkpoint with the rest of the men there....

You force the Chirugeon to hit you with Frenzon as you are brought to the medical bay... You are immediately filled with energy and alertness, briefly considering jumping off the stretcher and rejoining battle... Pulling up the battle on the pictographs and listening on vox communications....

Apparently inquisition forces have dealt with one of the boarding parties.... While a regular chaos marine party and the terminators have been cutting a bloody swath through the defenders....

You cut to Gideon and his men engaging the terminators...

Roll a d100+10 to determine the outcome of their battle
>>
Rolled 51 + 10 (1d100 + 10)

>>573271

No man who dies in His service falls in vain!
>>
Rolled 44 (1d100)

>>573271
>>
Rolled 12 + 10 (1d100 + 10)

>>573271
Well that went about as well as it could have
>>
Rolled 37 + 10 (1d100 + 10)

>>573271
rip
>>
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these rolls
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>>573304
>>573309
>>573320
average of 45.6 a minor failure...

You watch as Gideon trades fire with the autocannon terminator, hiding behind a barricade, waiting until the terminator is exposed...

The autocannon rips into 2 droptroopers behind a barricade, turning them into pink mist... Only for Gideon to respond with his lascannon, destroying the autocannon and blowing the terminators arm and shoulder clean off...

The rest of the men trade fire with the terminators as the remaining 3 rush the defenders, they move with impressive speed, dodging Gideons second shot, with the Champion challenging him in single combat...

Gideon drops his lascannon, and activates his power sword, yelling "Traitor!" as he charges the chaos champion, as the rest of the men fight and die around him in close combat with the other two terminators....

Keeping his distance from the champion, Gideon uses his superior reach to try to maintain an advantage, but seeing his men losing to the terminators he is forced to close with the Champion, narrowly dodging a slash that rends his right pauldron...

Gideon is able to duck another slash, getting inside the Champions guard and impaling him with the power sword....

The Champion seems to laugh, despite the blood spilling out of his chest, as he swipes unnaturally fast, severing the head of the wayward Dark Angel...

Enraged by the death of their leader, several droptroopers charge the mortally wounded champion, firing several plasma shots into his body at point blank range....

Another dozen droptroopers fall before 2 more squads arrive, gunning down the 2 remaining terminators, just before they maul the few surviving troops at the checkpoint....

With that the other chaos marine party has been stopped as well, by a joint group of Inqusition troops and our own at the cost of 100 men...

Overall almost 150 men were lost to the terminators, despite arming ourselves for the occasion and preparing defenses...

The Inquistion did not disclose their methods or losses to us on the other group and have confiscated the pictographs of the chaos marine incursion of the station...

The battle now turns to the surface....

Alright guys thats all I got for tonight, I didnt get as much time as I wouldve liked, but we will do a lot this weekend.

Thanks for playing!
>>
>Gideon dead

Dude. Just...dude.

While I like a serious campaign where dumb play means people die, we need to build a better roll mechanic. We're getting fucked by this "average of 3" one.
>>
>>573359
>loss our DA trainner
>its so easy
>planet battle still rages

Fucking hell if we lose that medic we're fucked hard.
>>
>>573389

Yeah, every dumb idea has as much chance to suceded as a well thought strategy. I don't mind hard and costly encounters. But we need a better system than roll 100 and see what happens.
>>
>>573359
Gonna be honest, I thought a fucking DA who is a trained murder machine would've had a bonus more then +10
>>
>all these dead named chars

ded quest
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>>573422
Always remember Anon, Its EASY MODE.
>>
>>573428
Well, I think it might feel that way since there aren't really anything like sessions and the quest goes several days without any real conflict and it seems like there aren't any obstacles.
>>
>>573438
I don't understand why people think its easy, we've just be picking up good shit whenever we could. Had not none of our current shit we'd be super fucked.
>>
>>573449
I blame everything on lack of order and organization.
>>
>>573458
I blame everything on the fucking rolls, and STILL NO GOD DAMN PASTE-BIN. Now we're down an amazing fucking DA Crusader trainner, With 2 more most likely going to die planet side. Not sure why he wasn't in armor as well. Unless he wasn't the DA guy.
>>
>>570419
Actually reforging isn't required its just a very long and slow process to remove chaos taint.

Its possible just a real pain in the ass and takes long while.

So generally the treatment is reserved for that which is especially rare and valuable(while the rest is destroyed completely and utterly).

>>571919
You basically(literally) have to scrub, rebless, and consecrate it. EVERY LAST PIECE/BLEMISH without missing a single spot!

The only factions capable of removing chaos taint in the imperium is eccelscharchy and the Inquisition actually. Eccelscharchy will do it for anyone so long as its A stored properly B given a big enough reason/bribe to.

Rogue Traders and navy do it all the time for ships. As generally the time it takes to remove the chaos taint from one is generally a bit shorter or as long as building a new one. Except less materials.

There is no removing chaos taint from an object that is literally made of nothing but daemons though.
>>
>>573389
>>573409
>>573466

We should probably look into having the QM give us bonuses to our d100 rolls based on good or relevant decisions we have made up to that point; i.e., having a bunch of armour/weapons should give us a bonus to a fight, having a bunch of industry should give us bonus to production, our complete lack of X or Y might give us a minus, etc.
>>
>>573438
It’s not to your edgy grimderp tastes.

>>573466
You could help us all out and make one for the quest, and have the QM post it with every new thread. I don't know how to make a pastebin, good chance a new QM doesn't either.

Of course we'd need up to date stats and records to make one properly.

>>573389
>>573409
>>573622
I don't know how the current system works and what bonuses we have but here is what Qm should do, aside from passive modifiers for our troops like training and equipment, such as making good sound decisions should lower the dice roll requirements.

While being prepared and using good troops should net passive boons/bonuses
-using trained troops
>such as storm troopers and Jungle fighters for appropriate situations.

-having good position
>(high ground or choke-point)

-deployment
>(send them here so they don't get blown away by artillery or a erupting volcano or attacking from behind or above)

While making sound decisions and putting forth write-ins should lower the requirements of the dice roll.
>>
>>573168
>>Quit your bitching, this is still easymode

Fuck off anon, I wasn't bitching, I'm enjoying the chaos space marine attack. I simply thought it was funny that after all the complaints of "it's too easy" this happened. It was a poetic justice.
>>
FUCK DID WE JUST LOSE OUR MOST IMPORTANT 30K DARK ANGEL?

WHAT THE FUCK

THIS IS SO FUCKING BAD

Should have just had maybe 5 thousand of our troops die or something. Not one of the ten people we actually value.

I really liked the writing for the battles though, and that we know not to question the QM's difficulty settings :D
>>
>>573833
Check out the system used in Black Company Quest, which, btw, is fucking legendary.

Best 2 of 3, skills, battle manuevers, hit points, troop numbers, and low bookkeeping. Cool shit.
>>
>>573892
>Battle Brother Gideon- time warped Dark Angel, trained as a pilot, working with our Valkyrie squadron

I don't even know he was on station, thought they were still lying low on planet.

>>573904
Didn't want to suggest something too time consuming and complicated.
>Black Company Quest
sounds familiar.
>>
>>573892
Don't forget the head of our bodyguard and the champion of the first tournament.
>>
>>573359
Thanks for running. Brutal session.

>>573833
>>573622
>>573409
>>573389
I assume Shmeh is taking our preps and the situation into account behind the scenes guys, i.e. rolling 80 in a battle between our expertly-drilled, carapace-armoured veteran stormtroopers and some rebelling local tribes with a bunch of sharp sticks means something completely different to the same troops rolling 80 in a battle vs 10,000 year old superhuman veteran of endless war coursing with eldritch energies and wearing armour that turns them into walking tanks.
I'd even assume rolling 20 in the first scenario would lead to fewer casualties than rolling 80 in the second.
Maybe I'm wrong though.

>>573449
It's the fact that we've been able to pick up that good shit in the first place that makes it easy.
>5 baneblades
>10,000 plasma guns
>A fucking cruiser
In 40k these are all incredibly rare artifacts of a long-lost age, only understood let alone produced by a handful of planets in the entire galaxy. Even space marines consider plasma guns uncommon and most cruisers and passed down through generations, we're the governor of some minor backwoods feudal world and we've puchased these with a few shipments of basic commodities.

But hey, I'm still loving the quest, it just has more of a Monty Haul style than I reckon 40k should.

>>573466
>Not sure why he wasn't in armor as well
Have you ever seen a SM sergeant where a helmet?
Seriously though, the weapons of chaos terminators would carve through power armour like butter.

>>573904
>Best 2 of 3
God, like we need it to be easier.
>>
>>573999
>Re: rolls
I'm not. It's the lack of transparency that bugs me. I referred to Black Company Quest earlier - you could see VERY well the results of all the rolls, how the decision was reached, and what you could do about it. Named characters took hits there too, but nobody complained, cause they saw where it was from. Also, for an "average of three" d100, it feels like we get fucked because when you roll enough (in theory) you get about 50. We're supposed to be the hero.

It's true this thing is a little easy, but that's only in terms of loot. I'd rather have lower tech loot, and 2 of 3 for rolls.
>>
Are we capable of making Luna class ships?

Because I am reading the Rogue Trader Core Rulebook and it says that Luna class are surprisingly simple to make and many worlds far from the Imperial centers are capable of making them whilst pretty much any other ship of similar quality is vastly more difficult.

So Luna's should probably be being produced much more than they are.

And don't we need Navigators and the other Warp specialist type of guy for basic warp travel?

>>574013
yeah, especially when we are taking such a front-on approach and helping way more than we are expected to. I hope that our Inquisitor friend gives us some proper assistance. Like no tithes for a decade or something would be nice.
>>
>>574029
>Are we capable of making Luna class ships?

At current we can make escorts, takes 3 months to make.
>>
>>574033
pretty sure that's too fast, but I am NOT fucking complaining.

Proper kilometer long ships take centuries to make, but I rebuke that in the name of the Emprah and say it only takes a decade in a backwater planet of 10 million people.
>>
>>574037
>The ship Lord Daros was built in orbit of the Feral World of Unloth. For eleven years its inhabitants mined and smelted ores to be presented to the "sky temples." Their perseverance was rewarded with the birth of a new star in the heavens, which left to join its brothers in the cosmos. This "new star" was the Lord Daros's plasma wake, as it left the system to join its fleet.[1b]

http://wh40k.lexicanum.com/wiki/Lunar_Cruiser

I really don't know much about 40k shipbuilding/navy, but there it is
>>
>>574046
yeah, lunars are fortunately unique in their relative cheapness and ease of manufactory.
>>
>>573359
This seems a little harsh for a minor failure on a 45.6, but it is the last in a long string of mediocre and poor rolls.
>>
>>574268
A minor failure against fucking chaos terminators though. Those things will fuck your shit up even if you win
>>
>>573168
To be fair, when it comes to Rogue Traders, regular Wh40k logic flies out of the window.
When a Rogue Trader starts shipping you Baneblades and Plasma guns, there's two possibilities.

Possibility 1. This Rogue Trader is somehow stealing weapons from the Imperium without them knowing through clever use of his connections.

Possibility 2. He's selling bootleg arms and equipment that he's manufacturing on a forge world that's ran by his own personal magos on a fringe system that constantly performs tech heresy.
>>
>>574037
Escort ships have the advantage that they are not warp capable, which means that all the warp related stuff is just not needed in those ships.
There's no need for gellar fields, warp cores or anything like that.
>>
>>574322
Number 2 would be a great quest, do crazy experiments, try not to get caught, open portals to the webway, make space marines, bootleg titans then turn up to a primitive world and drop it all there to get 'discovered' for shits and giggles.
>>
>>574335
As far as system ships go it looks like we should invest in a flotilla of monitors

http://wh40k.lexicanum.com/wiki/Defence_Monitor
>>
>>574322
yeah, it has occurred to me from reading RT Core Rulebook that a rogue trader can break the law so fucking hard and secretly without being punished for it even if rumours came out.

They could visit the Tau systems and pick up colonists and technology then go to the Koronus Expanse and drop them off there for closer allies and start up tech factories to make sure that the best tech is where it's needed.

The tau, after all, have their most basic weapon being much superior to LasWeapons. They have a plasma rifle in each squad and superior power armour.
>>
>>575029
Eh, to be fair the Tau technology consumes a lot more resources to produce and maintain than any of their Imperial counterparts.
Anything made with an intact STC is practically as cheap to make as it is physically possible.

Also, Plasma weapons do require ammunition unlike Las weapons, so unless they can get access to the fuel materials to produce the plasma shot and the gasses that they need to cool the weapon on the planet itself, they're reliant on supply lines.

Their battlesuits aren't also really comparable to the power armor that space marines use, seeing that practically speaking the battlesuits the Tau use are pretty much their equivalent of armoured fighting vehicles in their purpose and the role they serve, where as the Space Marines are just infantry.
>>
>>575029
Technically speaking, outside the borders of Imperium a Rogue Trader holds almost as much authority to act as he pleases as an Inquisitor does.
However, if you're not in the fringe systems, things are a great bit different since there's a fuckload more inquisitors that will probably put you on their shitlist if you try to sell xenotech or some shit.

Rogue Trader still would get away scott free from whinging of the other Imperial authorities though.
Like if an Inqusitor doesn't care that a rogue trader is taking slaves from your planet and shipping them into his mining world, there's not a whole lot more you can do about it.
>>
I hope OP comes back today :) is it friday in the states? saturday here.
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>>581349
Where are you?
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>>581388
NZ
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>>581349
Maybe he's reworking the system he uses, from all the feedback in the thread?

After all this was basically what happened to us.
>>
>tfw the weekend
>tfw no planetary governance

Could do for a twitter to keep us informed on hours
>>
I wonder do all of our named characters need to die? Could we in theory find them just horribly wounded, and put them in emergency care? Even for Gideon couldn't we simply say that we were mistaken that we saw him get decapitated, and only has a bad gash on his neck, and passed out? After all a MINOR failure shouldn't really result in a death of a character like that, wounded yes, but not death.
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>>583535
Even if he is dead we should all agree to make a rule better 1 million die then one space marine. That way QM can't just kill them off.
Anyone agree with trying to get the marines to expand their numbers?
>>
>>583535
Deads dead my man. But yeah, it really does seem excessive to lose that many named chars.

>>583678
>Anyone agree with trying to get the marines to expand their numbers?

That there heresy ain't much welcome round these parts
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>>583729
What heresy? Are they not the last of their order? Can they not then expand?
>>
>>583761
They are a pre-Horus Heresy chapter with oldthink beliefs in regards to the Emperor being just a man who absolutely did not wish to be worshiped. This would be interpreted as incredibly heretical by the modern Ecclesiarchy and Inquisition.
>>
>>583827
Still, what is the difference between 2 and 10? Spread them out with our big I buddy, and they cant grow fast anyway. Doesn't it take many years to become one?
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>>573359
Down on the surface of Tarkon IV, the battle rages....

Fortunately most of our men were doing military exercises when the battle started, and while they are spread out, they took minimal casualties when the enemy drop pods landed in our military base, disgorging dozens of chaos space marines and killing several hundred men and destroying dozens of vehicles...

In the sourthern jungle, shuttles filled with chaos cultists, led by a handful of space marines have also landed near our mining base, seem to be moving to attack it.....

The mining base, due its relative isolation and general lack of defenses, only has a handful of jungle rangers protecting it, mainly to scare off any dangerous animals that wander into the camp...

Zachias and several hundred valkyrie born Jungle Rangers make their way to the mining camp, wihle Reynaldo and Masson lead their regiments in a counter attack against the marines occupying the base...

Roll a d100 to determine the success of the counter attack....
>>
Rolled 13 (1d100)

>>584056
Please have mercy Holy Emperor!
>>
>>584068
Welp
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Rolled 8 (1d100)

>>584068
We tried so hard we got so far, but in the end it didn't even matter.
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>>584089
Holy emperor were fucked
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Rolled 16 (1d100)

>>584056
>>
>>584243
Hahahaha we are so fucking dead. Goodbye jungle rangers.
>>
Rolled 99 (1d100)

>>584056
>>
>>584243
>>584089
>>584068
Average of 12 a dismal failure....(this roll will affect the next section as well... but I will allow another set of rolls to average with this one, a chance at redemption for our elite ranger regiment)

The jungle operation starts off horribly as several Valkyries are sidelined due to maintenance issues....

The remaining Valkyries load up with the Jungle Rangers, with Zachias in one of the lead Valkyries....

They roar over the jungle as they rush to defend the mining encampment and soldiers tense up at their first engagement against a truly deadly and terrifying foe....

Zachias can hear ain't me echoing across the jungle from one of the nearby valkyries, despite the heresy of playing such a tune

The flight is suddenly interrupted by alarms, as a hunter killer missile is detected coming out of the jungle canopy, narrowly missing a Valkyrie, before striking one flying next to it....

Despite the pilots best efforts it goes down in the jungle, and some of the men have survived the crash, requesting assistance over the vox....

The enemy troops also seem to be nearby....

A. Continue to the mining encampment, prepare to hold there
B. Attempt to find the heretics and launch an attack run, following up with deploying the rangers and launching a ground assault
C. Drop the men off near the crash site, attempt to rescue the men there and save them from the heretics
>>
Rolled 1 (1d100)

>>584442
>C
>>
Rolled 16 (1d100)

>>584454
The power of chaos is strong we hold no hope. Emperar deliver me from my sins
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Rolled 51 (1d100)

>>584442
>c

I guess
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Rolled 81 (1d100)

>>584454
God-Emperor Damnit man!
>C
Leave No Man Behind!
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>>584442
You didn't say best of three technically so count the 81.
>>
Rolled 71 (1d100)

>>584442
C. Drop the men off near the crash site, attempt to rescue the men there and save them from the heretics
Fight our though the jungle to our camp, they have anti air missiles, so piling into the other valk is just going to get it shot down. It can provide CAS when its safe, otherwise let it circle at high altitude to act as a spotter.

>>584579
Good point. He needs to say how many dice rolls he wants or counts before asking us to roll.
>>
>>584454
>>584567
>>584569
Ill count the 81, since that guy didnt technically vote average of 44 a minor failure....

Zachias goes on the vox, ordering the Valkyries to circle back, and attempt to rescue the survivors from the downed valkyrie...

Unfortunately the nearest clearing is almost 2 miles from the crash site....

Zachias and the men drop off in waves, altogether almost 300 troopers....

The troopers fall into a loose formation, with a smaller group of veterans taking point, to sniff out ambushes and flankers before they attack the main group....

The Valkyries are waved off and ordered to serve as light air support. They armed with multi-lasers or lascannons, although at least one is using an unoffical modification, mounting heavy flamers instead of its lascannons.

Each aircraft possess heavy bolters on either side of the troop bays, allowing door gunners to suppress enemy troops....

The men slowly slog forward through the brutal terrain, wiping sweat from their faces, as the sweltering heat bears down on them, even through the thick jungle canopy....

It takes almost 30 minutes to get to the crash site, due to the rough terrain and indirect route taken....

When you arrive you find a sergeant has taken command of the survivors, and has the wounded under the shelter of the wreck, while the handful of healthy troopers form a perimeter... He has had the two heavy bolters removed from their mountings and has them positioned with crews in good cover near the craft....

It seemed like mere moments after they reconnected with the survivors, the attack began...

The canopy lights up from the burst of an autocannon tearing through an unlucky ranger on the edge of the perimeter....

The men quickly spread out, finding cover in the jungle around the crash site, but there is confusion and a lack of coordination....

In addition to the autocannon team, we are taking fire from what appears to be several squads of cultists armed with lasguns and autoguns....

Fire is exchanged with the cultists for several minutes, the cultists clearly experienced fighters as well, adeptly use the jungle brush as cover...

The fighting is savage with infantry on neither side willing to break cover, against the heavy weapons suppressing them...

Many of our men when a massive cultist wielding a grenade launcher begins targeting men hiding behind cover, killing dozens of men, before shot dead at long range by Zachias with his mastercrafted bolter....

The firefight lasts another 10 minutes, killing another 20 of our men before a squad is able to flank and eliminate the enemy autocannon team....

The remaining cultists are surrounded and slain to a man.....

We have now lost 50 men out of the 300 we started with and have not even completed our objective yet as terrified voices come over the vox of Chaos marines spotted near the mining camp.....

The camp is 10 miles away, and will likely take 3-4 hours to reach on foot....

We could also risk boarding the Valkyries.
>>
>>585104
With the terror coming from the vox operators on the vox, comes on another voice...

Lord Inquisitor Corean states that control of the station is secure and that they are on standby to provide orbital bombardment support....

What should we do?

A. Board the Valkyries again, rush to defend the mining camp
B. Push forward on foot, have the Valkyries wait until we get there to provide air support
C. Push forward on foot, have the Valkyries harrass them from the air until we arrive...
D. Other(Write-in)

E. Optional, can be taken with other options, the station has identified a squad of chaos space marines gathering in a clearing near the mining camp.... Please roll a d100 to determine the accuracy of the bombardment
>>
Rolled 46 (1d100)

>>585137
D. Other(Write-in)
Have the orbital bombardment cut a path from the crash site to the mining camp. Walk the shots from where the downed Valkyrie is, to the camp like the creeping barrages of WW1.

Our men can easily run a clear path to the mining camp in less than half an hour if they huff it, and let the other Valkyrie carry the wounded.

Call for the men to seal themselves inside the mine with the tools, so the CSM can't get to them without some work. Make sure to not leave any blasting equipment outside, but leave some of the simple tools for us to us, but won't be fast enough for the heretics to get to them before we reach the camp.

Rolling anyways.
>>
Rolled 59 (1d100)

>>585187
Supporting
>>
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>>585187
I'll agree with this, but adding that we should supply Valk air support for the mining complex, they might be able to hold out a bit longer then.
>>
>>585338
Well the valks are evacuating our wounded so they don't slow us down, we could have them circle around, but they have anti air missiles so it could very well get shot down.

I think telling the miners to seal themselves into the mine will buy us more time than sending wounded men into the fray, unless you want to leave them alone at the crash site.

>The remaining cultists are surrounded and slain to a man
We could leave them back at the crash site and switch the wounded out with able bodied guys. What can 1 cultist remaining really do anyways, assuming we got the rest of them. It sounds like hes our POW anyways.
>>
>>585187
>>585322
>>585338
>>585388
average of 52, an average outcome

The orbital bombardment is somewhat successfully, walked to the mining encampment, with several shots going off course, creating a zig zagging path, and one accidently destroying a building holding mining equipment on the edge of the mining camp....

Meanwhile the miners have been ordered to seal themselves in the mines until further notice....

The rest of the men rapidly push forward, through what theyve nicknamed Coreans higway, cutting through the flattened terrain with ease....

Along the way the find what looks to be the remains of a cultist ambush force, with the twisted melted barrel of an old autocannon being seen, as well as the parts of several heavily tatooed corpses...

It takes a little over an hour to reach the outside of the encampment and the CSM are nowhere to be found....

One of the men taking point, going building to building, is jumped by a chaos marine, wielding dual chainswords and is quickly gutted....

A moment later, several Chaos marines with jump packs and melee weapons attack your force, with another few with bolters firing out of the windows of nearby buildings...

Finally from the rooftop of a building the chatter of a heavy bolter opens up, pinning 2 squads into cover, as they are rushed by the chaos assault marines....

Roll d100s to determine the result(average of 3)
>>
Rolled 5 (1d100)

>>585526
>Roll d100s to determine the result(average of 3)
so average of the first 3 rolls?

Unacceptable, we walked into an ambush with our main force without proper screening?

We need to get fire superiority over them and fight through the ambush, its the only way to get out of it the situation. Fight our way out of the camp, then surround it. once we've done that make a contact line (treeline), and a red line 10 meters back. Nothing crosses the red line alive. Call Corean to level the camp, while we hold a perimeter from the tree line.

Level all the buildings, and concentrations of CSM. Buildings take priority, we eliminate their cover and they will be forced to run for the trees where we are, or get shot up from every direction and hit with orbital bombardments and whatever heavy weapons, grenades and such that we have.
>>
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>>585595
Are we even Alive?
>>
Rolled 30 (1d100)

>>585526
>>
>>585388
Slain to a man mean that they are all dead not that 1 remains
>>
>>585660
I was wondering if he meant that, but its normally phrased "slain to the last man", not "slain to a man". So i just took it as literal as possible because reading it the other way gave me a small headache.
>>
>>585710
I think its an older saying but i can understand why it would be confusing
>>
>>585800
>>585660
Could one of you guys roll, ill even add a +10 modifier because>>585595
this is a good plan. And I will try to work on the rolling system in the future... in the meantime I kind of want to work through these next few battle posts and get us back into the business of regular planetary governance
>>
Rolled 79 (1d100)

>>585595
>>
>>586011
I dont have dice so i used a number generator. Got a 96...seem like the emperor was with me. Pic for proof

That ok?
>>
>>586011
Can I roll again? Do I link to this post, or this one>>585526?
>>
>>586119
>>586120
LoL, wrong post, and I doubt that would be allowed.
>>
Rolled 65 (1d100)

>>585526
Well thats embarrassing
>>586119
>>
>>586173
I don't think you need to re-roll, most QMs are flexible enough to not hold a simple mistake like that against them, unless they strictly state how rolls are to be counted.
>>
>>585595
>>585658
>>586119
average of 48, a very average outcome....

Zachias issues orders over the vox, ordering our men to fall back and cover on the treeline around the encampment....

Despite their best efforts, the enemy assault marines are pinned back by heavy suppressing fire from dozens of lasguns firing at them... dropping a few of their number... but not before killing several of our men up close and with their boltpistols

Zachias calls in another orbital strike on the complex....

5 shots are fired, 3 leveling the camp, while another went off course into empty jungle and another landed on one of our squads, killing 10 of our men outright....

The good news is that the encampment, and likely the marines inside are destroyed, the bad news is valuable heavy mining equipment was lost with the destruction of the camp....

Our men search through the rubble, finding a few chaos marines, alive but only barely....

A. Attempt to take them prisoner
B. Execute the traitors
C. Other(Write-in)
>>
>>586653
>A
>>
>>586653
B. Execute the traitors
>>
>>586653
excecute the tr8rs
>>
>>586653
A. Attempt to take them prisoner
with a little of a write in.
Call up Corean, ask him if he wants them or to do Inquisitorial things to them.
>>
>>586653
>B. Execute the traitors

Such is the price of treason
>>
>>586653
>A

Jesus christ this entire thread has turned into a train wreck.
>>
>>588447
Hopefully we get time to rebuild, although I personally hope that our inquisitor friend pushes some strings to make us a Rogue Trader.
>>
>>588785
I'm more pissed at the number of dead DA and named char's. Or you know we'll now be hit by DA and there chapters now coming because 'chaos was' here.
>>
>>588793
I agree.

Our small number of elite and pretty much unique npcs were what we had going for us, as well as pretty good planets in the system.


We need to take a good hard look at our resources remaining after this disaster and plan accordingly.
>>
>>588796
Were it so easy Grandmaster, However hopefully now Anon's will be open too the DA medic if he survives suggestion or Pusdo space marines.

Too easy they said, The dice would never betray us they said.
>>
Somebody get shmer to archive it we're on page 7
>>
>>588802
I agree :) (again)
My personal vote goes into fully balls to the wall modifications.

AFTER building an underground bunker complex which we can keep everything hidden and secret.

Then we can make our own Space Marines.

who gives a shit about heresy when we will probably get completely fucked up even if we stick to the rules?

We also should get some tech heresy going, something like 2016 computer technology. Start from mostly scratch? Have our remaining DAs help us build the most high tech things possible.
>>
>>588816
None of them were tech-priests sadly. All i think? Are left is the medic and i doubt we have the people to start teching up quickly unless the RT knows people
>>
>>586653
>A. Attempt to take them prisoner

I mean hit up Corean about it tho
>>
>>586653
>A
After asking Corean

>>588802
>>588816
It would be good to have.
>>
>>586706
>>586970
>>588447
>>588997
>>589458
Zachias calls Corean on the vox, asking what to do with the chaos space marines....

Corean asks that they be sent to the Inquisition outpost, where they will be dealt with properly....

You have the surviving 3 chaos marines bound in chains and treated for their most lifethreatening injuries....

They are then loaded onto a Valkyrie and placed under heavy guard....

Meanwhile at our military base the Chaos Marines have been soundly defeated but at a high price.....

Most buildings had to be placed under shelling, which was then followed up with a combined aerial mechanized assault wiping out the few surviving Chaos Marines and their followers....

Only 50 men were lost in the mop up, but several barracks structures will have to be rebuilt....

With that the last bit of business is the disabled Chaos marine ship still sitting in orbit....

Our ships could finish them at any time.....

A. Attempt to board the vessel
B. Turn the heretic ship into slag
C. Other(write-in)
>>
>>589831
>B. Turn the heretic ship into slag

Fuck dealing with that.
>>
>>589831
C. Other(write-in)
Shoot holes into the ship to vent some of the crew, mainly in the bridge and engine areas. Use thoese points along with others to board the ship. We want to disable it from teleporting it away.

Have the boarding parties bring shittons of explosive breaching charges and other explosives and bring crew served heavy weapons to lock down the ships intersections and choke points.

Have ships nearby to provide ship based fire support into sections of ship that may have champions appear.

It goes without saying we want our guys fully suited up.
>>
>>588829
>>588812
Ill get this archived, also just so everyone knows, only Gideon, who was an Astartes Pilot is dead, along with Landuin and Gandron, the other 2 dead named characters, who were the heads of our personal guard and the champion of Tarkon IV, respectfully...
>>
>>589831
>C. Other(write-in)

Let the =][= decide what to do. This is more a decision for him.
>>
>>589866
Genuinely curious because I'm not 100% up on 40k lore but why bother? We can't use the ship can we due to the chaos taint? Wouldn't it be better to simply annihilate it from a distance and not risk our men coming into further contact with the chaos taint?
>>
>>589831
>A
If that fails
>b


Can we have a paste bin ready for next thread?
>>
>>589887
Its easier to purge a ship unless shit has been replaced by 100% demonic shit and rebuild it then building a new ship.
>>
>>589892
http://pastebin.com/KMM3vEqe
>>
>>589831
>>589831
Holy fuck
>B for sure
>>
>>589887
I'm bored. Besides we don't have enough ships and who knows what we might stumble upon (sexy halpless Sororitas).

>>589906
And we could gain experience in purging demonic taint shit.

If all else fails we can still blast the ship and toss the remains into the nearby star (not own).

>>589911
You spoil him.
>>
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>>589911
So this amount doesn't account for our battle losses to that planet that was being invaded by orks, and our more recent ones on our own planet?

And where is our doggy?
>>
>>589831
B
>>
>>589831
>C
Shoot the engines then use it for training until it is cleared.
>>
>>590021
Dead son. All because the dice didn't love us.
>>
>>590782
I just wanted to see the dog listed as KIA or something.
>>
>>591868
>>590782
>>590021
Doggo is fine, I just didnt list him as an important character

>>589856
>>589866
>>589884
>>589892
>>589919
>>590050
>>590167
Corean has come over the vox requesting we attempt to board the Chaos vessel, in an attempt to capture prisoners and recover information or artifacts that could have value to the Imperium....

He also tells you that he will have an Inquisition strike team, led by a junior Inquisitor spearhead the assault....

He asks that you put two 20 man teams together to board the ship....

40 volunteers our found, from our best troops... Decked out in carapace armor and armed with plasma rifles, shotguns and flamers....


Roll a d100+10(ill take average of 3)(last one of these for a while I promise) to determine success of the boarding action...
>>
Rolled 21 (1d100)

>>592879
>>
Rolled 71 (1d100)

>>592879
>>
Rolled 92 (1d100)

>>592879
Glory Be to the Dice Gods, for They Shall Surely Not Fuck Us This Time!
>>
>>593208

Lol. There was no way I was going to roll. Murphy's still looking to ruin our day like a psychotic ex-girlfriend.
>>
http://warhammer40k.wikia.com/wiki/Hellbringer-class_Light_Cruiser

Not a bad capture at all if we can manage it.
>>
>>594263
im not sure capturing it is an option. chaos ships seems to be possessed and whatnot. I vote for scuttling it
>>
>>594804
>im not sure capturing it is an option

It is. Purification and all.
>>
>>594804
>Same worry is stated
>Same answer
It can be done and its easier then building a enw one.
>>
>>594834
>>594854
Do you have anything to support that?
Because everything I've read in 40k suggests that they'd just nudge the ship into a nearby star.
>>
>>595444
yes trips, but I'm in Dank hersay at the moment.
>>
It would be interesting if we got any bonuses like +5 for having veteran troops, or equipment. Maybe bonuses for also doing something previously, like if we were able to move our forces in an ambush successfully for instance that would give us a bonus for the the resulting battle, or subtract from the enemy.

Another thing that would be interesting would be to see if we knew what we had to roll.
40 or under would be easy for successful action
41-80 would be medium for successful action
81-100 for a success of a hard action etc.

This way we at least know what we need.
>>
>>596945
Ease up, we'll slowly work out the system along the way. Last thing we need is to cause the QM feel like running the quest is a chore.
>>
ded board ded quest
>>
>>596945
The thing is, that it takes multiple years for someone to become particularly skilled.

2016 Marines released from training do so after quite a few years, after getting through a bunch of other basic stuff.

It should take us about 15 years for any sort of military tradition to come through significantly.

Though to be fair, we do have our small population of medieval tech dudes who probably have had their share of fighting among each other.

It will also take at least 60 years for heavy literary and technological traditions to occur naturally as things are assimilated with the natives.

Shit's gonna take a while.
>>
Hey guys, a question - where in the lore is alien technology forbidden? I know its law 9 of the sixteen universal laws, and arguably 13 and 16 also, but where was it first set out? I'ts just taken for granted that "alien tech BAAAAD",
>>
>>597157
It is stated in many areas but can be blamed mostly on the mechanius, inquisition, eclesiarchy and such.

The mechanius believe that mankind had the most perfect, advanced and holy tech in existence at their peak. This means that if you suggest that something can be learned from studying alien tech they'll generally kill you for tech heresy. It should be noted that much of the higher ranks are either reverently in belief to this or know it is bullshit and are trying to advance mankind. They however both agree, that other people outside of the mechanius would result in bad shit for them.

The inquisition dislike people using alien shit or working with aliens since it is either borderline or outright heresy depending on the inquisitor. They however do make use of that shit sometimes but again, fighting fire with fire is their whole idea.

The eclesiarchy hate aliens, like holy-shit-what-in-the-hell-did-they-do-to-you hatred. They believe that they are inherently toxic and various other things. Thus if you are found to be studying such tech, they will eliminate you with fury reserved for furries by most people.

There are various other minor institutions who have problems with it but yeah generally the reasons for not doing are heresy, tech-heresy and such.
>>
>>597433
Right, but what the source in the lore? Not counting novels.
>>
>>597071
You might be right.... Anyone want to qm a new pg quest?
>>
>>597849
Thinking about it. It'd be different, tho. A shit-ton more mechanics, and I'd want to run it in a way that you not only build up stuff and decide how "your" world is ran, but you'd also be there for a lot of the pivotal moments. Imagine an inquisitor showing up bearing news of an ancient chaos site showing up on your moon, and your miners have just tapped into it. He borrows some of your troops...your best, your bodyguard. You are there with your men. Yeah, it doesn't make a lot of sense, but I think it'd be cool.

What are you guys looking for in a PGQ?
>>
>>598366
>>597849
Not cool anons, this quest isn't dead. Op posted only a day ago. If you want to run your own quest thats fine, but take the Q and A bullshit to the general thread, don't rudely shit up this one.

Also this right here
>>597071 is a troll, don't feed them for fuck sake.
>>
>>598366
https://1d4chan.org/wiki/Quest:Planetary_Governor_Quest

http://suptg.thisisnotatrueending.com/archive/19679873/

http://pastebin.com/Kuifa81d

The guy ran 2 planetary governor quests, one in a 40k setting, the other was like a space western. It was a fun read but the guy made some mistakes he highlighted in the pastebin, but i enjoyed the detailed economy and management choices, and seeing their effect clearly later on.

Now with that said
>>597071
>>597849
What are you guys going on about? Shmeh doesn't post for a whole day and you assume the worst?

Unless you guys mean the new rule I just saw on /tg/ yesterday. Fuckers want to kill quests....
>>
>>599082
Yo anon, what was the new rule? I can't see anything
>>
>>599101
Its the second sticky on the first page

"Please post all quest threads on /qst/ >>>/qst/ Quest threads that are posted on /tg/ will be removed."
>>
Welp, that settles it.
Our inquisitior is definately a radical to a certain degree at least.
I don't think anyone can question our actions in attempting to expand our military power now.
We would have lost the planet if not for our rampant militarization.
>>
>>599116
Oh right, I thought you meant they'd added another thing on top of that.
>>
>>599139
Yeah, I worded it a bit sloppily, I should have clarified I saw it only yesterday. Apparently it was posted about a week ago?
>>
>>597686
Well, the rogue trader books for one should state that Xenotech is super illegal for anyone who is not operating on inquisitorial authority or has a warrant of trade.
>>
>>599074
Q&A matters. I'm wondering how hard it would be to start getting alien weapons to fight Chaos with next time. The Eldar might give us an edge.
>>
>>599278
Q&A does matter but I think it's a bit of a dick move to do Q&A for an independent thread in someones quest thread. The conversation can be moved to qtg
>>
>>599349
>>599074
I agree. Lets make a qst general thread and we can talk there.



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